Archive:Me/E GoE MoR

Uses Glyph of Essence in tandem with Diversion to quickly shut down a primary target such as a monk. MoR helps with energy management through faster recharge of energy-friendly interrupts. Be warned, however. This is a very difficult build to run properly. For those who are more new to Mesmering in a GvG environment, the other MoR mesmer is much more simple to play properly.

Attributes and Skills
[build prof=Me/E fastca=10+1 domina=11+1+1 inspir=10+1][Mantra of Recovery][Glyph of Essence][Diversion][Power Leak][Power Drain][Shatter Enchantment][Glyph of Lesser Energy@0][Resurrection Signet][/build]

Equipment

 * Survivor Insignias for high health
 * A 40% / 40% Faster Casting / Faster Recharge Domination wand and focus set
 * +5 energy/+30 health Axe, Sword or Spear and +30 health / 20% Faster Recharge Domination focus set
 * +5 energy / +30 health Axe, Sword or Spear and +30 health Shield set
 * Low and high energy sets

Usage

 * Use Diversion before an LoD cast or pre-cast GoE and then use Diversion like an interrupt.
 * Maintain Mantra of Recovery whenever possible.
 * Use Diversion on anyone spamming their skills. Blinding Surge is the most common target for Diversion, although fire elementalists and necros are also frequently easy targets.
 * Use Power Leak whenever possible to shut down casters (including monks). It is often a more powerful tool against non-spamming casters than Diversion.
 * Use Power Drain to recover your Energy.
 * Shatter Enchantment and/or Diversion is your contribution to a group spike; Divert a monk, shatter the target.

Counters

 * Anti-caster.
 * Applying Diversion too early and thusly getting veiled.

Variants

 * Shame