User:Guild of Deals/Essentials Guide

= Build Essentials = Due to the basic quality of "way out there" builds that are horrible, I've decided to make this guide. This is basically an guide on skills and things that almost every Profession should have. However, this if for most basic builds. Things like a Critical Barrager won't apply to the Assassin section, for example. This is mainly geared towards PvP builds, but sometimes can be used for PvE.

Warrior
Warriors can be tricky, as they have 3 different things to master in. However, they all require the basically the same thing.

Basic Warrior Build
[build prof=Warrior/Any][Optional][Optional][Optional][Bull's Strike][Optional][Frenzy][Rush][Resurrection Signet][/build]

Needed
 * Your Elite
 * Deep Wound
 * Follow up (for after Deep Wound, usually it can be Sun and Moon Slash, Mighty Blow, or Disrupting Chop
 * Deep Wound
 * Follow up (for after Deep Wound, usually it can be Sun and Moon Slash, Mighty Blow, or Disrupting Chop
 * Deep Wound
 * Follow up (for after Deep Wound, usually it can be Sun and Moon Slash, Mighty Blow, or Disrupting Chop
 * Deep Wound
 * Follow up (for after Deep Wound, usually it can be Sun and Moon Slash, Mighty Blow, or Disrupting Chop

Suggested
 * Self heal (usually for RA/AB/CM)
 * Snare (This can be hard with the limited choice you have)

Optional
 * Frenzy can be replaced with Flail (usually good on Hammers)

Mesmer
Mesmers are usually geared to one thing in PvP: Shutdown. Almost all Mesmer carry essentials to do this. Even one denial on an enemy Monk can give your team the winning edge.

Basic Mesmer Build
[build prof=Mesmer/Any][Optional][Optional][Shame][Diversion][Power Leak][Signet of Humility][Power Drain][Optional][/build]

Necessities
 * Your Elite
 * A Resurrect
 * Another Energy Management skill
 * A Resurrect
 * Another Energy Management skill
 * A Resurrect
 * Another Energy Management skill
 * Another Energy Management skill
 * Another Energy Management skill
 * Another Energy Management skill
 * Another Energy Management skill
 * Another Energy Management skill

Suggested
 * A Cover Hex (usually helps with Illusion based builds)
 * Another Shutdown skill
 * A self heal
 * Utility skills, such as Gale
 * Interruption
 * Enchantment removal

Necromancer
The Necromancer, much like the Mesmer, is used for shutdown. However, it can provide more anti-melee skills than the Mesmer as well as damage and Enchantment removal

Basic Necromancer Build
[build prof=Necromancer/Any][Optional][Parasitic Bond][Reckless Haste][Price of Failure][Optional][Optional][Optional][Resurrection Signet][/build]

Necessities
 * Your Elite
 * Energy Management
 * Energy Management
 * Energy Management
 * Energy Management
 * Energy Management
 * Energy Management

Suggested
 * More Hexes
 * A Ward
 * Enchantment removal (If you don't have Corrupt Enchantment)
 * A Ward
 * Enchantment removal (If you don't have Corrupt Enchantment)
 * Enchantment removal (If you don't have Corrupt Enchantment)
 * Enchantment removal (If you don't have Corrupt Enchantment)

Elementalist
Elementalists have no real defined bars, as a choice of 4 elements leaves it hard to have one. However, there are still some skills every Elementalist should have.

Basic Elementalist Build
[build prof=Elementalist/Any][Optional][Optional][Optional][Optional][Optional][Glyph of Lesser Energy][Optional][Resurrection Signet][/build]

Necessities
 * Your Elite
 * Depending on your Element...
 * (Can be used with other Elements as well)
 * (Can be used with other Elements as well)
 * Your Attunement
 * Depending on your Element...
 * (Can be used with other Elements as well)
 * (Can be used with other Elements as well)
 * Your Attunement
 * Your Attunement

Suggested
 * A Ward
 * A Speed Boost
 * A Speed Boost
 * A Speed Boost

Monk
A Monk is meant to heal and protect in PvP. Commonly, they usually do both. Since the Monk is usually the main target of every sensible team, they must be prepared to defend themselves as well as others, leaving the profession usually only open to the most experienced players.

Basic Monk Build
[build prof=Monk/Any][Optional][Reversal of Fortune][Guardian][Shield of Absorption][Dismiss Condition][Optional][Optional][Optional][/build]

Necessities
 * Your Elite
 * Hex removal/management
 * Energy Management
 * Hex removal/management
 * Energy Management
 * Hex removal/management
 * Energy Management
 * Energy Management
 * Energy Management
 * Energy Management
 * Energy Management
 * Energy Management
 * Energy Management
 * Energy Management

Suggested
 * (Great for pure Prots)
 * Evasion skills

Ranger
The Ranger is a profession whose bar is usually shaped the same in PvP. They are meant for the purpose of interrupting/shutdown and damage. This, by the way, is one of the only professions that basically requires a secondary profession, Monk.

Basic Ranger Build
[build prof=Ranger/Monk][Optional][Distracting Shot][Optional][Apply Poison][Mending Touch][Troll Unguent][Natural Stride][Resurrection Signet][/build]

Necessities
 * Your Elite

Suggested

Assassin
The Assassin is meant to either dish out pressure or dish out spiking. The Assassin, however, can now be hard to keep a list of basics for, so the build is rather open.

Basic Assassin Build
[build prof=Assassin/Any][Optional][Optional][Optional][Optional][Optional][Optional][Optional][Resurrection Signet][/build]

Necessities
 * Your Elite
 * Your chain, which should include:
 * Deep Wound
 * Snare
 * Knockdown or Daze
 * Your chain, which should include:
 * Deep Wound
 * Snare
 * Knockdown or Daze

Suggestions
 * For a long chain, you could use any of these:
 * For a long chain, you could use any of these:

Ritualist
The Ritualist is basically the Swiss army knife of Guild Wars; it contains everything. It can be a damage dealer, a protector, a healer, or a supporter. With all these roles, usually it can be hard to come up with a build. But, most common Ritualist builds use pretty close bars.

Basic Ritualist Build
[build prof=Ritualist/Any][Offering of Spirit][Bloodsong][Optional][Optional][Optional][Spirit Light][Mend Body and Soul][Flesh of My Flesh][/build]

Necessities
 * A Support Weapon
 * Another Spirit
 * Another Spirit
 * Another Spirit
 * Another Spirit

Suggestions

Paragon
Paragons are the huge protector of Guild Wars. Most Paragons have the job of either dealing direct damage or keeping the entire party from harm.

Basic Paragon Build
[build prof=Paragon/Any][Spear of Lightning][Optional][Optional][Optional][Optional][Anthem of Flame][Aggressive Refrain][Signet of Return][/build]

Necessities
 * Your Elite
 * Either Deep Wound or a healing source
 * Either more damage or a party buff
 * Either Deep Wound or a healing source
 * Either more damage or a party buff
 * Either Deep Wound or a healing source
 * Either more damage or a party buff

Suggestions

Dervish
The Dervish is a powerful frontliner. The Scythe has the highest max damage rate in the game, and they're attacks are extraordinarily potent. This, along with a combination of either Avatars or powerful attack skills makes them a force to be reckoned with.

Basic Dervish Build
[build prof=Dervish/Any][Optional][Optional][Chilling Victory][Eremite's Attack][Optional][Optional][Heart of Fury][Resurrection Signet][/build]

Necessities
 * Your Elite
 * Deep Wound
 * A Snare or IMS
 * Deep Wound
 * A Snare or IMS
 * Deep Wound
 * A Snare or IMS
 * Deep Wound
 * A Snare or IMS
 * A Snare or IMS
 * A Snare or IMS

Suggestions

Conclusion
I hope this guide helped. Although these build templates may seem "boring" or "generic", they work. Most good PvP builds are based off of a basic, center template, which is effective and easily interchangable. So remember, innovation=Could this/will this be meta?