Archive:Team - GvG Cake Split

This split build makes use of high-utility pressure builds in order to create an incredibly flexible build capable of dominating in 8v8 or split scenarios.

Frequency
The most common split build during the May/June 2011 Meta, it has since been replaced by Build:Team - GvG RNE Split

Jatt Kittenstomper
[build prof=warri/rt streng=12+1+1 hammer=12+2 resto=3][devastating hammer][flail][crushing blow][protector's strike][Hammer Bash][bulls strike][enraging charge][optional][/build]
 * Optional:

Equipment

 * Sentinel's Insignias with Stonefist on gloves or boots
 * Vampiric Hammer, Elemental, and Furious Hammers of Fortitude
 * A defensive set with spear + shield. Spear should have +30 health and a furious mod (you'll often want to be in this set to build adren). Keep an assortment of shields in your inventory (all the damage types, cripple reduction, blind reduction)
 * Keep a longbow in your inventory to build adrenaline from afar
 * Extra runes of choice (clarity/restoration/etc.)

Usage

 * Use Enraging Charge as a speed boost and for adrenaline gain.
 * Bull's Strike moving targets for damage and knockdown.
 * Knockdown with Devastating Hammer and Yeti Smash.
 * Apply Deep Wound when needed with Crushing Blow.
 * When necessary, shuttle flags at stand.
 * Provide lineback and pressure relief at stand.

Wastrel's Sin
[build prof=A/E Dagger=12+1+1 crit=8+1 air=10][Wastrel's Collapse][Leaping Mantis Sting][Fox Fangs][Horns of the Ox][Falling Lotus Strike][Twisting Fangs][Conjure Lightning][Dash][/build]

Equipment

 * Full Sabeuters or Blessed
 * Minor runes of Dagger Mastery and Critical Strikes
 * Runes of Restoration and Clarity
 * Shocking/Zealous/Vampiric Daggers of Defense (15^50).
 * 40/20/20 Air Staff
 * Defensive Shield Sets.

Weapons

 * Zealous Daggers of Fortitude/Defense, 15^50
 * Zealous Daggers of Fortitude/Defense, +5 energy
 * Spear of Fortitude, +5 energy
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Usage

 * Use attack skills as often as possible.
 * Use Wastrel's on splits, to disrupt a key foe, and to eliminate stray foes, such as flaggers.

Water Ele
[build prof=E/Rt Water=12+1+1 Energy=11+1 resto=6][Shard Storm][Freezing Gust][Winter's Embrace][Blurred Vision][Glowing Ice][Water Trident][Water Attunement][Death Pact Signet][/build]

Armor

 * 5x Blessed Insignia (Survivor if running Ether Prism)
 * Superior Vigor
 * Minor Water
 * Minor Energy Storage
 * Restoration
 * Vitae

Weapons

 * Water Wand of Memory, 20% cast time
 * Water Focus of Aptitude, 20% recharge
 * Water Wand of Memory, +15/-1 energy
 * Energy Storage Focus of Fortitude, +15/-1 energy
 * Adept Water Staff of Enchanting, 20% cast time
 * Spear of Defense, +5 energy or 10% recharge or 10% cast time
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Usage

 * Maintain enchantments.
 * Spike with Shard Storm -> Freezing Gust.
 * Save all snares for enemy flag carrier when the other team is attempting to cap the flagstand. Use Blurred Vision on the enemy ranger, if any, to minimize disruption.
 * Position self accordingly to contain anticipated enemy splits.
 * Try to maximize the effect of Blurred Vision by hitting more than one target per cast with it.

Variants
* - Extremely useful in the Dervish meta, but allows excellent linebacking against any enchanted melee.
 * - Provides energy management without the risk of enchantment strip, in addition to unremovable instant defense. Replace [[Water Attunement@14] with [[Aura of Restoration@13], [[Glyph of Lesser Energy@13], Glyph of Elemental Power, or [[Armor of Mist@14].

Mind Blast Ele
[build prof=E/Mo Fire=12+1+1 Energy=10+1 Healing=8][Mind Blast][Immolate][Rodgort's Invocation][Meteor][Healing Breeze][Flame Djinn's Haste][Aura of Restoration][Fire Attunement][/build]

Armor

 * 5x Blessed Insignia
 * Superior Vigor
 * Minor Fire Magic
 * Minor Energy Storage
 * Restoration
 * Vitae

Weapons

 * Fire Wand of Memory, 20% cast time
 * Fire Focus of Aptitude, 20% recharge
 * Fire Wand of Memory, +15/-1 energy
 * Energy Storage Focus of Fortitude, +15/-1 energy
 * Adept Fire Staff of Enchanting, 20% cast time
 * Heavy Spear of Defense, +5 energy or 10% recharge or 10% cast time
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type
 * Adept Healing Staff of Enchanting, 20% cast time (for Healing Breeze)

Usage

 * Split to other team's base. On Meditation run the first flag to top stand.
 * Spam damage skills in order to push kills on flaggers/prots/npcs
 * Chain Meteor with the other fire ele and the axe warrior in order to push kills on flaggers/prots.
 * Maintain Healing Breeze on yourself, the other fire ele, and any other teammates that split with you (I.E. flagger, axe war, water ele) for big HoT.
 * When killing knights, ball both of them on yourself and any other enemies outside the lord pit. Spam Rodgorts + FDH in order to deal big aoe damage and force a kill
 * If the enemy team collapses too much damage or heal back to the base, collapse back to stand in order to push a kill there.

Illusion Mesmer
[build prof=Me/Rt fas=8+1 ill=12+1+1 ins=10+1 res=2][Psychic Instability][Illusion of Pain][Illusion of Haste][Kitah's Burden][Distortion][Leech Signet][Ether Feast][Resurrection Signet][/build]

Armor

 * 5x Prodigy's Insignia
 * Superior Vigor
 * Minor Illusion
 * Minor Fast Casting
 * Minor Inspiration
 * Restoration

Weapons

 * Illusion Wand of Memory, 20% cast time
 * Illusion Focus of Aptitude, 20% recharge
 * Inspiration Wand of Memory, 20% cast time
 * Inspiration Focus of Aptitude, 20% recharge
 * Illusion Wand of Memory, +15/-1 energy
 * Illusion Focus of Fortitude, +15/-1 energy
 * Adept Restoration Staff of Fortitude, 20% cast time
 * Spear of Defense, +5 energy
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Usage

 * Snare opponent's melee or your own melee's targets with Kitah's/Ethereal.
 * Use IoP and other offensive spells to kill NPCs and stray foes on splits.
 * Use Illusion of Haste as IMS and to run flags when necessary.

Restore Condition
[build prof=Mo/A Prot=12+1+1 Divine=11+1 shadow=6][Mend Ailment][Restore Condition][Spirit Bond][Guardian][Shielding Hands][Aura of Stability][Holy Veil][Return][/build]

Armor

 * 5x Disciple's Insignia
 * Superior Vigor
 * Restoration
 * Minor Prot
 * Vitae
 * Minor Divine Favor

Weapons

 * Crippling Spear of Enchanting, +5 energy (alternative to 40/40 prot set)
 * Protection Focus of Aptitude, 20% recharge
 * Protection Wand of Memory, +15/-1 energy
 * Protection Focus of Fortitude, +15/-1 energy
 * Adept Protection Staff of Enchanting, 20% cast time
 * Crippling Spear of Defense, +5 energy
 * Crippling Spear of Defense, -5 energy
 * Tactics r7-8 Shield of Fortitude, -20% cripple
 * Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type

Usage

 * Aegis is to be used as an omega prot to stop damage against a target, use it wisely due to its long recharge.
 * Cast Reversal of Fortune for an immediate heal and damage prevention.
 * Remove harmful conditions and heal allies with conditions on them with Restore Condition.
 * Hexes can be removed with Holy Veil. Be wary of maintaining this enchantment as it harms your energy pool.
 * Aura of Stability is used to protect allies from Knockdown.
 * Guardian for blocking on allies.
 * Use Balanced Stance to prevent knockdowns, especially against Hammer Warriors.

Word of Healing
[build prof=mo/a healin=12+1+1 protec=8+1 divin=8+1 shadow=6][patient spirit][Guardian][draw condition][infuse health][word of healing][cure hex][Signet of Rejuvenation][return][/build]

Armor

 * 5x Disciple's Insignia
 * Superior Vigor
 * Restoration
 * Minor Prot
 * Minor Healing
 * Minor Divine Favor

Weapons

 * Healing Wand of Memory, 20% cast time
 * Healing Focus of Aptitude, 20% recharge
 * Healing Wand of Memory, +15/-1 energy
 * Healing Focus of Fortitude, +15/-1 energy
 * Adept Protection Staff of Enchanting, 20% cast time
 * Crippling Spear of Defense, +5 energy
 * Crippling Spear of Defense, -5 energy
 * Tactics r7-8 Shield of Fortitude, -20% cripple
 * Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type

Usage

 * Catch spikes with Infuse Health.
 * Use Word of Healing, Patient Spirit and Signet of Rejuvenation to heal.
 * Pre prot targets with Guardian
 * Remove hexes with Cure Hex.
 * Transfer conditions with Draw Conditions (mainly things like Blind/Weakness for physicals and conditions from the RC monk).
 * Use Disciplined Stance as an anti-spike for yourself.

Variants

 * Shield of Absorption or Dismiss Condition instead of Draw Conditions if the prot runs LS

SC Flagger
[build prof=Rt/A Resto=12+1+1 spawning=12+1][Spirit Channeling][Wielder's Boon][Resilient Weapon][Weapon of Warding][Protective Was Kaolai][Life][Recuperation][Dash][/build]

Armor

 * 5x Ghost Forge Insignia
 * Superior Vigor
 * Minor Restoration
 * Minor Spawning Power
 * Restoration
 * Vitae

Weapons

 * Restoration Wand of Memory, 20% cast time
 * Restoration Focus of Aptitude, 20% recharge
 * Restoration Wand of Memory, +15/-1 energy
 * Restoration Focus of Fortitude, +15/-1 energy
 * Adept Spawning Staff of Enchanting, 20% cast time
 * Spear of Defense, +5 energy
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Usage

 * Use Spirit Channeling to manage energy, preferably within earshot of a spirit.
 * Use your weapon spells to mitigate damage, and the prep Wielder's Boon.
 * Use your Spirits to provide party healing, keep them as far away from the main battle as possible, if possible obstructed from a Ranger bow.
 * Use Protective Was Kaolai for party healing.
 * Use Dash for an IMS.