User:Yoshida Keiji/MQSC Heroway

Original Team Build

Watch video (made by Viva La Hexico, uploaded by OranguchangProd): 2-man Heroway

Heroway should be used by 2 to 4 players and take less than 20 minutes. 12 minutes would be perfect because it would provide a small window for players to loot and get chests, sell drops to merchant and re-start. It must provide 3 to 4 runs within an hour so players can profit 30k-40k Luxon Factions, while 1 hour in Jade Quarry with wins of 4 battles would only net 14k Luxon Factions.
 * Two players with MQSC Heroway shall gain in one hour 60k/80k.
 * Four players with MQSC Heroway shall gain in one hour 120k/160k.
 * Four players with JQ syncs "if" winning all battles, would only provide 56k.

Yeti Team will have to pay more attention that Naga "B" Team. Nagas have different namings but Yetis not. Players will want to aim at their healers first, and you can only distinguish them by fur color.
 * Ritualist is red
 * Warrior is grey
 * Ranger is white

Phase Cero
Minimal adjustments to fit my gameplay style. I hate Discordway so also attempting to break it.

Builds Notes:

 * Player build untouched except for the rez.


 * Before my first test, I took Leech Signet instead of Waste Not, Want Not. I prefer to gain a rupt.
 * After my first test, I changed Chaos Storm for Backfire. I hate it when my targets scatter. Plus AI is slow to activate it on single targets.


 * Changed Aura of the Lich due to AI fail and replaced it with a single copy of Discord.
 * Replaced Putrid Bile with Dark Bond so MM is harder to kill and won't have our minions turning hostile if character dies.
 * Before my first test, I replaced Animate Shambling Horror with Animate Bone Minions and "Stand Your Ground!" with Animate Bone Minions.
 * After my first test, since there is no speed loss to summon allies only one skill with short recharge is more than enough, also I get hard hits so SYG is very convenient.


 * The Restorer suffered the most changes, since I have 3 damage dealers, the healer can go defensive. Replaced Icy Veins/Discord with Wanderlust.
 * Life, I believe was added as a cliche, so I replaced after first test with Union.
 * Signet of Lost Souls replaced with Shadowsong to put some blind.
 * Protective Was Kaolai, I don't like it as will move the hero to frontline so replaced with Ghostmirror Light.


 * Overall, Original B team has a curses character which I replaced with the mesmer hero in an attempt to standarise both teams... for only later adjust differences, last step.

Pathing Notes:

 * The B Team has to grab the Wallow patrol usually dealt by Wallow Duo or will pop Onis in its way back.
 * Need to watch video again for Kayali part, if left alive for team to kill, naga corpses are convenient.
 * The Y Team has disadvantage as Yetis stand on the high ground, corner block when you can. Their healers are named the same so it takes a bit to identify which is their rit.
 * My first test run took 17 minutes both...fail.