Archive:Me/A Conundrum Spiker

This mesmer build uses Enchanter's Conurdrum in tandem with Shatter Delusions to deliver a vicously quick armor ignoring spike; while it does not generally pack enough fire power to kill something on its own, its ability to spike down unprotected targets quickly is nearly unmatchable.

Attributes and Skills
[build prof=mesme/assas domina=12+1+1 inspir=9+1 fastca=8+1 deadly=5][enchanters conundrum][energy burn][shatter delusions][augury of death][Shatter Enchantment][optional][power drain][resurrection signet][/build]

Equipment

 * Survivor's Insignias.
 * 40/40 Domination Wand/Focus Set.
 * 30/-2 Emergency Energy set.
 * Standard shield/spear defensive set.
 * A Negative Energy set.

Usage

 * Start off with Augury of Death.
 * Cast Enchanters Condundrum, Energy Burn, then Shatter Delusions.
 * Use Shatter Enchantment if your target has an enchantment on them, not doing so will most likely negate the damage from Enchanter's Condundrum.
 * Use Power Drain to replenish energy.

Counters

 * Enchantments, ironically.
 * Signet of Humility.
 * General caster counters.

Variants

 * Take Inspired Enchantment for additional energy management as well as enchantment removal.
 * Run a Superior Rune for more damage, at the cost of surivability.
 * Drop Augury of Death if you have an outside source of deepwound.
 * Run a Superior Rune for more damage, at the cost of surivability.
 * Drop Augury of Death if you have an outside source of deepwound.
 * Run a Superior Rune for more damage, at the cost of surivability.
 * Drop Augury of Death if you have an outside source of deepwound.
 * Run a Superior Rune for more damage, at the cost of surivability.
 * Drop Augury of Death if you have an outside source of deepwound.