Archive:Mo/A WoH Shadow Arts Monk

A Monk designed for Arena and split play.

Attributes and Skills
[build prof=Mo/A heal=12+1+1 prot=10+1 divine=8+1 shad=2][WoH][Draw Conditions][Mending touch][Guardian][patient spirit][spirit bond][Holy veil][return][/build]

Equipment

 * Survivor Insignia
 * Superior Vigor and Recovery Runes
 * Negative energy/defensive set;
 * Crippling Spear(/sword) of Fortitude, with a +15% damage, -5 energy inscription ("Brawn over Brains")
 * 8 Shields, each with a different +10 armor bonus (Fire, Lightning, Cold, Earth, Slashing, Piercing, Blunt and one with reduce cripple inscription for Burning Isle/The Crag matches)
 * Casting/defensive set;
 * Crippling Spear(/sword) of Fortitude, with a +5 energy inscription ("I Have the Power!")
 * Same shields
 * Mid set;
 * 20/20 HCT/HSR Protection Prayers wand/offhand
 * High set;
 * +15e/-1 Wand/Offhand

Usage

 * Use Word of Healing as your primary healing skill. It becomes very useful on allies below 50% health.
 * Use Draw Conditions and Holy Veil to remove hexes and conditions as they come.
 * Pre-Veil if you see a dangerous player such as an Augury Spiker or Shadow Prison Assassin.
 * Use Spirit Bond to counter heavy-hitting foes.
 * Use Return to escape from meleers, or to snare a pesky kiter.
 * Use Patient Spirit as a secondary heal or if your WoH is interrupted.
 * Use Guardian on allies getting physically attacked.

Counters

 * Standard anti-caster stuff (Daze, various mesmer hexes etc.)

Variants

 * Protective Spirit instead of Spirit Bond.
 * Vigorous Spirit for TA.
 * Mend Condition instead of Draw Conditions.
 * Use just a single condi removal spell (often Dismiss Condition ), to make room for Dark Escape or Shield of Absorption or Signet of Rejuvenation.
 * Various skills can be substituted for Holy Veil and/or Return, depending on what is expected to be needed the most.