User:Hercanic/Vampiric Spammer

Attributes and Skills
[build prof=e/n air=12+1+1 energy=3+1 blood=12 curses=0] [Lightning Javelin] [Shock Arrow] [Glyph of Lesser Energy] [Blinding Flash] [Plague Sending] [Air Attunement] [Vampiric Spirit] [Aura of Restoration] [/build]

Equipment

 * Survivor or Radiant set. Due to the health return and reliance on spamming, high energy is recommended.
 * Max health:
 * Base of 480hp
 * + 40 (5 Survivor Insignias)
 * + 50 (Rune of Superior Vigor)
 * + 20 (2 Runes of Vitae)
 * + 55 (Staff)
 * = 645hp, 57
 * Max energy:
 * Base of 30
 * + 12 (Energy Storage)
 * + 8 (5 Radiant Insignias)
 * + 4 (2 Runes of Attunement -- last Rune slot should always be used for Superior Vigor)
 * + 12 (focus)
 * + 5 (wand or sword)
 * = 530hp, 71 (96 is possible with -1 regen mods on wand/focus)

Usage

 * 1) Cast and maintain all three enchantments.
 * 2) Choose a target to spike. Run into a nearby range. If you stay back at casting range Vampiric Spirit will not trigger.
 * 3) Spam Shock Arrow and Lightning Javelin. Using in order, 1-2-1-2, each can be cast every 1.75 seconds.
 * 4) Use Glyph of Lesser Energy and Blinding Flash to shut down melee attackers.
 * 5) Use GoLE and Plague Sending as needed to remove conditions.
 * 6) At 57, SA and LJ can be spammed every 1.75 seconds for 27 seconds before running out of energy. At 71, spamming can be maintained for 33 seconds. 96 offers 45 seconds of sustained spamming.
 * 7) DPS is 55 damage for SA and 58 for LJ, with VS.
 * 8) Damage output over 27 seconds is 1497 from SA and 1589 from LJ (3086 total). Over 33 seconds, damage output is 1829 and 1942 respectively (3771 total). Over 45 seconds, damage output is 2494 and 2649 (5143).
 * 9) 71 offers 685 more damage over 57 in exchange for 115 health, but 96 offers 1372 more damage over 71 (2057 more damage over 57) in exchange for twice the recouperation time.

Counters

 * Enchantment removal: Due to quick 5 second recharges on VS and AoR, enchant stripping is only a minor annoyance. Both act as cover for AA, which is the most dangerous to lose as it will kill your energy reserves without it.
 * Interruption: Aside from AA, everything casts in 1 second or less. Be careful, though, because if you cannot cast you cannot heal.
 * Anti-spam skills: The healing per cast should help offset many that punish with damage.