User:Uberxman1028/Build Sandbox

I'm bad at puttin builds down on paper. so?

Attributes and Skills
[build prof=E/Mo][Glyph of Elemental Power][Thunderclap][Shock Arrow][Lightning Strike][Arc Lightning][Storm Djinn's Haste][Air Attunement][Restful Breeze][/build]

Attributes and Skills
[build prof=P/Any][Energizing Chorus][Ballad of Restoration][Song of Restoration]["You Move Like a Dwarf!"]["Finish Him!"][Spear of Lightning][Blazing Spear][Finale of Restoration][/build]

Lame Mobile Healer
[build prof=Rt/A Resto=10+1 Spawn=12+1+1 Channel=8+1][SpiritLeech Aura][Lamentation][Consume Soul][Swap][Spirit Walk][Destruction][Life][Boon of Creation][/build]
 * Life and destruction should be placed relatively far apart on the battle field.
 * Spirit Walk to the other whenever things get rough around one.
 * If allies in need are at life, spirit walk over, consume it, and then either swap back or wait for spirit walk to recharge. recast life before making the decision though.
 * if foes are around destruction, perform same process as life, but don't stand around long enough to harmed to greatly.
 * if you become swamped with snares and melee, swap with destruction, spirit walk to it, then consume it. after a few seconds, spirit walk to life, while running from melee.
 * Constantly recast consumed or killed spirits, and staying mobile through snares with shadow steps and spirits. The spirits are easy access locations for you, and you can escape from danger or get to party members quickly using this.
 * Use a swift staff of defense or enchanting, with a "let the memory live again" inscription. This amounts to 40% chance of half skill recharge of spells, which is very helpful with the shadow steps.
 * Use Lamentation whenever it is recharged on a heavily pressured foe, or on a foe who is about to die. Using it whenever it is recharged means the damage will be easily healed out of before it has a drastic affect, so make sure to use it with others attacking, rather than on the first person you see.
 * Made for Guild of Deals LAME contest.

Lame Para Rit team
Rit Damage pimp: [build prof=Rt/Mo name="WZeal ZF Smiter" smi=11 spa=12+1+1 com=6][Sundering Weapon][Ghostly Weapon][mighty was vorizun][strength of honor][renewing memories][Wielder's Zeal][Wielder's Remedy][Zealot's Fire][/build]

Para tank soldier:

[build prof=P/W Command=12+1+2 Spear=11+1 Lead=6+1 Tactic=2]["Help Me!"]["Stand Your Ground"][Enduring Harmony][Soldier's Fury]["Go For the Eyes!"]["Watch Yourself!"][Spear of Redemption][Barbed Spear][/build]
 * firstly, meant for AB
 * Para should have a zealous spear, rit can use any decent rit gear for the build.
 * get para on the frontlines, staying armored and easily healed with the first 2 shouts, and maintaining energy and shouts with the echoes. (energy from zealous mod)
 * GftE and WY are mainly for energy purposes, but have the slight bonuses that could make a close battle yours.
 * Rit should have no trouble witrh wep spell interrupts, as they will have half cast time, and the damage spam will be dangerous long term.
 * Para uses spear attacks to increse damage on individual targets.
 * Conditions won't be a problem with wielder's Zeal and SoR
 * Requires some form of monk so no one you don't want to drops dead.
 * meant for Guild of Deals LAME contest.

Supah LAME ranger
[build prof=R/Me Expertise=11+2 Marksmanship=10+1+1 Wilderness=10+1 Domination=2][Arcing Shot][Quicksand][Primal Echoes][Muddy Terrain][Ignite Arrows][Mind Wrack][Smooth Criminal][Resurrection Signet][/build]
 * Smooth criminal to gain energy when gaining 7 energy. also to disable a random spell, hopefully a useful one.
 * Muddy terrain to slow down everyone.
 * Arc shot to hurt those slow moving targets.
 * Primal Echoes and Quicksand to draing energy of spammers, IASers, and signet users.
 * Preperation for increased Damage, even if blocked or dodged.
 * Mind Wrack hurts foes who are being drained of energy by your spirits.
 * Res sig can be used, but it costs 11 energy to perform, and won't recharge for some time.
 * Meant for Guild of Deals LAME Contest, using only skills listed as LAME.

Zealous Winds
Ha ha, Super damage that never runs out of energy!! Dwayna's touch=3 NRG 90 point heal. Consider also have a support char that casts Strength of Honor on you, so you heal for more and do more damage. [build prof=R/D Wind=10 Marksmanship=12+1+2 Expertise=8+1][Zealous Vow][Dual Shot][Arcing Shot][Needling Shot][Dwayna's Touch][Vow of Piety][Read The Wind][Favorable Winds][/build] for the purposes of the date created, X-M e nX 2 X(Now in uber vision!!!) 19:00, 12 August 2008 (EDT)