Build:E/any HA Unsteady Ground

This is another version of the ever-unpopular Unsteady Ground elementalists. This build uses Unsteady, along with Eruption to mostly render melee useless.

Attributes and skills
[build prof=E/any ear=12+1+1 ene=12+1][Unsteady Ground][Eruption][Grasping Earth][Ward Against Foes][Glyph of Lesser Energy][Earth Attunement][optional][optional][/build]
 * [[Stoning@14] + [[Flesh of My Flesh (PvP)@3]
 * [[Churning Earth@14] + [[Flesh of My Flesh (PvP)@3]
 * [[Weapon of Warding (PvP)@8] or [[Resilient Weapon@8] + [[Death Pact Signet (PvP)@8]
 * [[Convert Hexes@3] and [[Resurrection Signet]

Equipment

 * 20% 20/40 Earth Staff
 * 40/40 Earth Set
 * High set.
 * Shield sets.
 * Additionally, you may want to bring a 40/40 Resto set as well, if you want to cast WoW more often.
 * Survivor armor.

Usage

 * Maintain Earth Attunement.
 * Lay Unsteady Ground on melee foes attacking you or teammates.
 * Lay Eruption in another area for multiple foe melee shutdown.
 * Try using them after one's done, to decrease cool down in between.
 * Weapon of Warding on yourself or when needed on teammates.
 * Use Glyph of Lesser Energy for energy management.

Counters

 * Standard anti-caster.
 * Anti-KD skills.
 * Anti-Blind. (Avatar of Melandru, Sight Beyond Sight, and Assassin's Remedy, to an extent.)

Variants

 * Ward of Stability to combat knock-down.