User:Malokai92/Guide Index/7 Hero Melee

This is a balanced setup for use with melee players. It provides very strong spikes and decent ability to push kills fast thanks to a mesmer midline. The midline keeps you clean of hexes while the backline keeps you clean of conditions with Mend Body and Soul. The setup provides much flexibility on the level of condition and hex removal needed based on the area. There is decent pressure relief thanks to access to Heaven's Delight/Divine Healing on the RoJ Monk and "Never Surrender!" on Esurge along with the backline. Being a melee support setup, you can easily avoid training through anti-melee from the Ineptitude mesmer, Enfeebling Blood, and Displacement on the ST Ritualist along with prots on the RoJ Monk. The use of Energy Surge makes the setup quite strong at anti-caster with Panic, Arcane Conundrum, and multiple copies of Cry of Frustration and Mistrust. "Save Yourselves!" covers AoE spikes in the absence of a Minion Master or other fodder. Union and "Stand Your Ground!" are also available to sufficiently cover such threats. Three hard resses are used to prevent random wipes, players can bring more utility if preferred.

Player
[build prof=any/w][optional][optional][optional][optional][optional][optional][i am unstoppable]["save yourselves!"][/build]

RoJ Monk
[build prof=mo/me smit=12+1+3 prot=9+1 div=9+1][castigation signet][ray of judgment][heaven's delight][smite hex][deny hexes][shielding hands][shield of absorption][Strength of H][/build]

Panic Mesmer
[build prof=me/e dom=12+1+2 fast=9+1 ins=9+1][panic][mistrust][cry of frustration][unnatural signet][shatter hex][optional][power drain][glyph of lesser][/build]

Esurge Mesmer
[build prof=me/p dom=12+1+3 ins=8+1 fast=8+1 command=7][energy surge][mistrust][cry of frustration][unnatural signet][optional][power drain][never surrender][fall back][/build]

Ineptitude Mesmer
[build prof=me/rt ill=12+1+3 ins=9+1 fast=9+1 rest=2][ineptitude][wandering eye][clumsiness][Signet of Clumsiness][arcane conundrum][drain delusions][power drain][flesh of my flesh][/build]

ST Ritualist
[build prof=rt/any commun=12+1+3 spawn=12+2 rest=3][soul twi][shelter][displacement][optional][binding chains][Signet of Creation][boon of creation][flesh of my][/build]

SoS Healer
[build prof=rt/any chann=12+1+3 rest=12+1 spawn=3][signet of sp][bloods][splinter we][ancestors' rage][spirit sip][mend bod][spirit l][protective w][/build]

PoD Healer
[build prof=n/rt rest=12 curs=10+1+1 soul=8+1][pain of dis][enfeebling blood][mark of pain][mend body and soul][spirit light][protective was][life][flesh of my][/build]

Usage

 * Disable and micro Shielding Hands, Shield of Absorption, and Strength of Honor on the RoJ Monk. You may wish to micro Ray of Judgment on spikes.
 * Micro Panic as needed on the Panic Mesmer.
 * Disable and micro "Fall Back!" on the Energy Surge Mesmer. Use this primarily for running around or kiting.
 * Disable and micro Binding Chains on the ST Ritualist.
 * Disable and micro Mark of Pain on the PoD Healer.
 * Disable and micro Mark of Pain on the PoD Healer.

Pulling and Balling

 * Find a corner to ball a group on. Flag your heroes at the edge of the aggro circle.
 * Pre-cast Shelter and Displacement before aggroing a group. Use Edge of Extinction if you brought it.
 * Micro Shielding Hands on yourself before pulling. Union can act as a substitute here.
 * Ball the group against a wall; a wall to your right side works best.
 * Micro Shield of Absorption on yourself to prevent getting trained to death.
 * Micro Panic on casters once melee have balled on you. Ineptitude can help prevent melee from killing you.

Spiking

 * Micro Splinter Weapon on yourself if SoS Ritualist hasn't already.
 * Micro Panic, Ineptitude, Energy Surge, Ray of Judgment, and micro Pain of Disenchantment if enemy is enchanted.
 * Micro Mark of Pain if you are using Vow of Strength or Hundred Blades. It will still trigger off of Splinter Weapon without such. Pain of Disenchantment takes priority otherwise.
 * Count two pulses of Ray of Judgment activates and use Binding Chains.
 * Use Whirlwind Attack or other AoE attacks when the ST Ritualist activates Binding Chains.
 * The heroes should cleanup any survivors with Mistrust, Wandering Eye, and Edge of Extinction.