User:HareeMuh/Sandbox/2 Man Physical Spiritway

Smiting Support Hero
[build prof=mo/me smiting=12+1+1 divine=9+1 insp=9][Optional][Optional][Optional][Optional][Castigation Signet][Power Drain][Strength of Honor][Optional][/build]


 * Optional 1:
 * Ray of Judgment for armor-ignoring AoE damage. Synergises with Psychic Instability.
 * Empathic Removal - take this in condition-/hex-heavy areas to keep your party, and in particular your physicals, clean of hexes and conditions.


 * Optional 2, 3 and 4:
 * Shield of Absorption, Prot Spirit and Aegis to prot the party - Take these if you are not taking them on your Minion Bomber. Increase Protection Prayers to 11+1 and decrease Divine Favor to 6+1, and replace Power Drain with GoLE.
 * Reversal of Damage, Smite Hex and Smite Condition to keep allies clean of hexes and conditions, provide small armor-ignoring AoE damage, and to provide small heals.


 * Optional 8:
 * Smiter's Boon if bringing the 3 smite skills.
 * Rebirth if bringing the 3 prot skills. Disable this and micro it accordingly.

Equipment

 * Armor: Survivor Insignia and the best vigor rune you can afford.
 * Weapons: 20/20 Smiting wand and offhand can be useful but not necessary.

Variants

 * Divine Healing or it's duplicate, Heaven's Delight, for cheap party heals.
 * WNWN over Power Drain. Synergises well with Psychic Instability.

SoS/Splinter Restoration Hero
[build prof=Rt/Mo Channel=12+1+1 Resto=11+1 Spawning=6+1][Signet of Spirits][Bloodsong][Painful Bond][Splinter Weapon][Spirit Siphon][Mend Body and Soul][Spirit Light][PwK][/build]

Equipment

 * Armor: Survivor Insignia and the best vigor rune you can afford.
 * Weapons: 20/20 Channeling wand and offhand

Variants

 * Take Bloodsong or Ancestor's Rage over Death Pact Signet.

Orders Elementalist Hero
[build prof=E/N energy=11+3+1 blood=10 curses=10][ether renewal][aura of restoration][order of pain][dark fury][blood bond][mark of pain][barbs][awaken the blood][/build]

Equipment

 * Armor: Survivor Insignia and the best vigor rune you can afford.
 * Weapons: A Blood staff with +20% enchantments and two 20% HCT.

Variants

 * See E/N Ether Renewal Orders for other variants.
 * See D/N Arcane Orders Dervish for a similar build.
 * If using all scythes on your physicals, drop this build since it doesn't synergize with Aura of Holy Might and bring a hero with Command support.

Jagged Bomber Hero
[build prof=N/Mo death=12+1+1 sou=8+1 heal=10][Jagged Bones][Animate Bone Minions][Death Nova][Masochism][Protective Spirit][Aegis][Optional][Optional][/build]


 * Optional 7 and 8:
 * A selection of Cure Hex, Dwayna's Sorrow, Shield of Absorption, Foul Feast. If taking Foul Feast, consider Infuse Condition.

Equipment

 * Armor: Survivor Insignia, one Bloodstained Insignia and the best vigor rune you can afford.
 * Weapons: 20/20 Death wand and offhand can be useful but not necessary.

Variants

 * Take Putrid Bile
 * Omit this build if you want to take three physical characters.

Communing Spirits Hero
[build prof=Ritualist/Any spawningpower=12+1 communing=12+1+3][Signet of Ghostly Might][Shadowsong][Pain][Disenchantment][Anguish][Dissonance][Optional][Boon of Creation][/build]


 * Optional slot:
 * [[Enfeebling Blood@6]
 * [[Frozen Soil@8] for areas with lots of rezzing(eg Slavers Exile).
 * [[Ward of Stability@8] for areas with lots of knockdowns.
 * [["Fall Back!"@8] will speed the party up and can help to keep minions alive between areas.

Equipment

 * Armor: Survivor Insignia and the best vigor rune you can afford.
 * Weapons: +15 energy staff.

Psychic Instability Resto
[build prof=Me/Rt Resto=12 fc=10+1+1 insp=8+1][Psychic Instability][Optional][Optional][Mend Body and Soul][Spirit Light][Protective was Kaolai][Life][Flesh of My Flesh][/build]


 * Optional 1 and 2 can be a choice of:
 * Power Drain
 * Waste Not,Want Not - synergises well with Psychic Instability.
 * Soothing Memories for a cheap heal.
 * Leech Signet - note that this is a signet and so will not be affected by the faster recharge gained from Fast Casting.

Equipment

 * Armor: Survivor Insignia and the best vigor rune you can afford.
 * Weapons: 20/20 Restoration wand and offhand can be useful but not necessary.

Variants

 * Recovery or Recuperation over one of the other skills.
 * A N/Rt Resto Healer can be taken instead of this character, particularly if Ray of Judgment is not taken.

Usage

 * Set all heroes to Guard mode.
 * Disable and micro Strength of Honor onto your main melee player(s).
 * You may wish to micro Protective Spirit onto your main melee player before attacking groups.

Counters

 * Heavy enchant removal
 * Generic anti-caster
 * AoE will destroy spirits clumped together. Setting spirits up away from each other before battle can help to avoid this.