Archive:Team - 2 Ritualist Hero Midline

Designed to abuse a spirit army which provides lots of armor ignoring damage, support and damage mitigation. Razah serves as a provisional third Ritualist hero.

Frequency

 * Seen in many hero team builds, especially caster teams.

Composition

 * /AnySoS Channeling Rit
 * /AnySoGM Communing Rit

SoS Channeling Rit
[build prof=rt/any cha=12+1+3 spa=3+1][Signet of Spirits][Bloodsong][Painful Bond][Spirit Siphon][Optional][Optional][Optional][Optional][/build]  slots should be:
 * when using a melee and/or minions
 * high armor-ignoring damage
 * armor-ignoring area damage and a large AoE hex
 * Smiting support (put 12 in Smiting Prayers):
 * for more melee support.
 * for hex removal.
 * for condition removal.


 * For Curses support (put 12 in Curses):
 * for better protection against melee.
 * to supplement Enfeebling Blood in melee shutdown.
 * for more AoE damage from melee.
 * if your party has many melee characters, or a minion master.
 * to decrease target's AL.


 * For Protection Prayers support (put 12 in Protection Prayers):
 * for damage reduction.
 * for damage reduction.
 * for a party-wide block.
 * when taking heavy damage.


 * For Command support (put 12 in Command):
 * for extra armor while fighting.
 * for movement support.
 * to save dying allies.


 * For Restoration Magic support (set Restoration to 12+1+1):
 * for massive 5 energy heal.
 * for condition removal and a heal.
 * for party-wide heal.
 * for part-wide heal.
 * for 50% chance to block and health regeneration.
 * for a res.
 * for a res.

Equipment

 * Shaman's or Survivor Insignias
 * Vitae Runes
 * 40/40 Channeling Magic set; a Channeling Magic staff will also work. Ssyn's Staff or Bohdalz's Fury are decent options.
 * Defensive set if preferred.

SoGM Communing Rit
[build prof=rt/any commu=12+1+3 spa=12+2][Signet of Ghostly Might][Shadowsong][Pain][Disenchantment][Anguish][Optional][Optional][Boon of Creation][/build]  slots for one of the following: Secondary profession skills (Drop Spawning Power to 9+2):
 * for anti-boss shutdown
 * to keep spirits up longer. (Heroes don't use well unless microed.)
 * energy management when dealing with heavy enchantment removal.
 * for longer KD and KD foes that are normally immune such as Titans.
 * for a hard res.
 * for a hard res.
 * powerful AoE snare. (Heroes don't use well unless microed.)

Equipment

 * Survivor or Shaman's Insignias
 * Vitae runes
 * +15 energy Spawning Power staff of Enchanting or defensive set.

Usage

 * Put heroes on [[Image:Hero command Guard.jpg|25px]] guard mode.
 * Aggro enemies. Make sure heroes do not get initial aggro.
 * Once aggro'd, heroes will place spirits.
 * The hero will use SoGM without regard for the number of spirits it controls. Therefore either precast spirits or disable and micro SoGM.
 * Call target.

Counters

 * General caster counters.
 * Spirit death.

Variants

 * Soul Twisting instead of SoGM for areas where enemies are spread out.
 * Build:Rt/any Soul Twisting Prot Hero in addition to, or replacing, offensive Communing spirits.