PvXwiki talk:Farming Categorization Project

Unless someone wants to take over this, I think this needs to be archived. If someone does want to continue it, a template like the consumables one will probably need to be made to make it easier to add categories and visibility to pages, and it'll be a fairly complex template given the number of categories. -Toraen (talk) 20:47, 6 July 2020 (UTC)
 * This project must not die. Take FarmCat for the categorization. --Krschkr (talk) 01:10, 8 July 2020 (UTC)
 * Glad there's some interest in this still. Next important things we'll need to do:
 * Apply template to all farming builds
 * Create portal page that can be used to navigate the categories: it doesn't need to use the format of existing portals. We should design something that makes the most sense for the farming section. -Toraen (talk) 01:16, 8 July 2020 (UTC)

Builds by Profession
Is there a way to sort builds by both profession and build category at once? Depending on how we present the farming portal page that might be a nice feature. Could expand FarmCat if necessary, but is that worth it? --Krschkr (talk) 21:51, 8 July 2020 (UTC)
 * If you mean displaying all the farming builds on one page, we could use filter buttons like on User:Chieftainalex/all builds. - Chieftain Alex (talk) 23:38, 8 July 2020 (UTC)
 * I rather thought about something like this but restricted to builds in the farming (maybe also SC) category.
 * As you mention displaying builds, I've been wondering for a while what could be done with templates similar to this one. Is it possible to create pages which present all builds of a category visually, and have these pages automatically grab additions to their category aswell as update the overview when the build pages receive changes? Such gallery style variants of the category pages we're using for navigation on the main page could be useful. --Krschkr (talk) 23:57, 8 July 2020 (UTC)

Auto link to other builds/to farm cat?
I have kind of a rough thought here. I'd like to create another Granite Old Ascalon farming build, and considered linking to other old ascalon granite farms in the 'see also' section. Some ideas so far: area-specific parameters, auto-linking to other farms which farm the same area AND same material, auto linking to the Farming_Categorization_Project... would something like this be worthwhile or potentially too exhaustive in terms of auto-links? Us3r1OO425457 (talk) 16:41, 20 November 2020 (UTC)


 * I don't think that linking to the farming categorization project from build pages is helpful, as it's not content relevant to visitors. Categories for areas don't sound too convincing either, as not the area, but the loot associated with the areas should be relevant, and we can make categories for said loot (if I'm missing the relevant point here, please let me know, I'm not a farming expert). And I don't think auto-linking to all pages that share categories with a page would be that helpful, either. If, for example, you want to find builds relevant to an old ascalon granite farmer, you could use the search function and see whether any farming page mentions old ascalon – this might warrant a direct link to that page – and then add links to the most relevant farming categories of your new old ascalon granite farmer build in the see also section; these categories will contain all other builds that are supposed to farm the same loot. In case of the example, that would be Farms Granite Slabs. A little note about linking to categories: If you type you'll not create a link to the category page, but instead assign the category to the page. You'll need to add a : in front of category to create a clickable link, like this: Link Display Name . --Krschkr (talk) 14:17, 21 November 2020 (UTC)
 * Fair enough. I guess the use-case for linking to other builds which farm the same area, is that it is more educational than anything. Players might see a farm page and never bother to check if another profession or build does it better. They might only have access to certain areas/campaigns on a certain character as well, so categorizing simply by drop-type might not be as useful to some, as categorizing by drop type AND location. Also, people do tend to link to builds which farm the same area/path - I almost see the auto-linking as a way of doing what people naturally do anyways. Its useful from a site navigation perspective as well. I mean, we could also make the argument that players could search for "granite" if they wanted to find other granite farms, unless I'm missing that point as well :D Us3r1OO425457 (talk) 14:41, 21 November 2020 (UTC)
 * I see two differences between farming area and farmed loot categories: (1) The former is trivia, the latter is useful and (2) pages can contain category links about farmed items that are not mentioned on the page itself or mentioned in different words (such as "conset materials" rather than piles of glittering dust) which would trick the search function. A list of loot like in Build:W/any Fissure Shore and Cave Farmer seems rare to me, and I don't think we even need to rewrite all pages, as long as they receive their most relevant categories. --Krschkr (talk) 15:12, 21 November 2020 (UTC)
 * Makes sense. Again, I may have been missing the point of the farm categorization project. I suppose I was thinking in a broad categorization sense and site navigation sense, but really the focus is on providing categories for actual useful drops. I think that's a useful focus, since categorizating by area can give a narrowing impression/might suggest that a certain area is good to farm, when really the drops/build effectiveness at getting drops is the real goal. Thx homie I think you might have convinced me/made it more clear to me. 5/5 E/any EA General Farmer, peace jimi hendrix Us3r1OO425457 (talk) 15:34, 21 November 2020 (UTC)