User:Samir/PvESandbox

Me/A Mantra of Recovery Domination Mesmer
[Build prof=mesmer/assassin domination=12+1+3 fastcast=21+1][Mantra of Recovery][Wastrel's Worry][Shame][Power Spike][Backfire][Ether Nightmare][Shadow Sanctuary][Resurrection Signet] [/build] Still needs some work. Has no energy management other than Guilt and Shame. Methinks I need to work in Power Drain, and maybe Ether Feast while I'm at it.

Me/A Shadow Sanctuary Illusionary Weaponry Mesmer
[Build prof=mesmer/assassin illusion=12+1+3 shadow=12 deadly=3][Illusionary Weaponry][Death's Charge][Return][Shadow Sanctuary][Feigned Neutrality][Deadly Paradox][Illusion of Weakness][Resurrection Signet][/build] Still needs some work. Dark Escape would be nice but Deadly Paradox isn't a stance anymore so I can't stack them. Death's Retreat might work better than Return.

A/Mo Beguiling Haze Assassin
[Build prof=assassin/monk dagger=11+1 critical=11+1+3 shadow=8+1 healing=3][Beguiling Haze][Shadowy Burden][Malicious Strike][Black Lotus Strike][Twisting Fangs][Return][Shadow Sanctuary][Resurrection Chant] [/build] Don't know why I put this here seeing as it's practically useless in PvE. I suppose it's good for taking out those monks that refuse to die and those Searing Flames Djinn that insist on pulling party wipes on you if you decide to go henchway. :P

A/Mo Dual Striker
[Build prof=assassin/monk dagger=11+1+3 critical=11+1 smiting=8 healing=3][Locust's Fury][Critical Eye][Judge's Insight][Critical Agility][Critical Defenses][Shadow Sanctuary][Strength of Honor][Resurrection Chant] [/build] This build is something I came up with to increase the effectiveness of Locust's Fury. I suppose you could run a Conjure build instead, but I like the armor ignoring damage from Strength of Honor and the constant 20% armor penetration from Judge's Insight. With a 33% increase in attack speed via Critical Agility, you attack once per second. Each of these attacks has an 80% chance to double strike, and each of these has a 46% chance to critical. This allows you to maintain Critical Defenses and Critical Agility without unconditional criticals from Critical Strike and Malicious Strike.

A/Mo Critical Striker
[Build prof=assassin/monk dagger=10+1 critical=11+1+3 shadow=11+1 healing=3][Golden Phoenix Strike][Critical Strike][Moebius Strike][Way of Perfection][Critical Agility][Critical Defenses][Death's Retreat][Resurrection Chant] [/build] This build also is based on doube strikes, albeit from the spamming of Critical Strike and Moebius Strike as opposed to Locust's Fury. 1 critical per second from Critical Strike and Critical Agility will trigger Way of Perfection once every second, giving you 34 health per second, equivalent to 17 pips of health regeneration disregarding the 10 pip cap. Also, you gain 12 energy when Critical Strike is used. If used once every other second, it equates to +6 pips of energy regeneration, and a net gain of +3.5 energy regeneration. I would put Critical Eye in there as well but I think that energy management for this build is overkill as it is. There are no heals other than Way of Perfection, so Death's Retreat is in there just in case. Shadow Sanctuary would be nice, but alas, there is no room for it. I also would like a spot for Death's Charge, but there is not room for that either. Maybe once I stop being lazy (yeah right) I can test this on my Assassin and see if Critical Defenses is really needed, and take that out and replace it with Death's Charge. /cheer