User:143.236.35.213/My New Build

This build is designed to assist the entire party in any Ursan setting. Monks get partywide healing help, and extra energy regeneration, while Ursans get a damage boost, Summon help, and Dervishes get added energy regeneration (Mysticism)

Help me out. Im almost positive this idea is fail, but rate and make suggestions. I was kickin this around with my guildies, so I thought Id give it a shot here. Im not sure if summons pull aggro, so please enlighten me...

Attributes and Skills
[build prof=Mesmer/Necromancer Illusion=12+1+3 Fast Casting=12+1 ][Signet of Illusions][Breath of the Great Dwarf][Arcane Echo][Blood Ritual][Order of Pain][Ebon Vanguard Assassin Support][Summon Ice Imp][Sunspear Rebirth Signet][/build]

Any Asura Summon can be used.

Equipment

 * Max armor with Radiant Insigs, 1 Sup Illusion rune, 1 Minor FC Rune, and Runes of Attunement.
 * Anything with 20% Enchanting

Usage
-Cast OoP as Ursans engage the enemy, recast whenever possible

-Cast summon after Ursans grab aggro, and Sin support as a finisher.

-Have monks call for energy, and BR them immediately

-Arcane Echo Breath of the Great Dwarf as needed.

Counters
Not known at this time