User:Anvil God/Annoying Skills Used By Monsters


 * 1) Base Defense
 * Reason: It's motherfucking Base Defense.
 * 1) Meteor Shower
 * Reason: Once a hero is stuck in a Meteor Shower, it is impossible to get out unless it is micro'd because unlike other DoTAoE, it only has 3 pulses and has an innate knockdown. Meteor Shower deals extremely high damage and can easily cause a wipe if it hits a large amount of heroes.
 * 1) Cry of Frustration
 * Reason: High AoE, armor-ignoring damage that also serves as AoE interrupts. Bunched-up heroes will see ^%!@#% like it's Panic and take massive damage.
 * 1) "We Shall Return!"
 * Reason: Uninterruptable skill that res's all your hard work. Usually is used in groups with other res's as well (Signet of Return, Restore Life).
 * 1) Maelstrom
 * Reason: Heroes will sit in the AoE and continue to cast, all the while getting nothing through because they're getting interrupted every second.
 * 1) Words of Madness
 * Reason: Perma-Daze with constant unfleeable kd's.
 * 1) Twisting Jaws
 * Reason: A massive spike plus Deep Wound. Can easily kill an unprepared hero.
 * 1) Soulrending Shriek
 * Reason: Daze plus enchantment removal is very annoying.
 * 1) Diversion
 * Reason: Disables at least one of your skills for the duration of the fight. They always cast it on the player too.
 * 1) Quickening Zephyr
 * Reason: Makes everything expensive for you, makes everything recharge that much faster for them.
 * 1) Deep Freeze or any other Decrease Movement Speed Hex.
 * Reason: Allows monsters to farm heroes because...
 * Heroes tend to bunch up and are usually all snared
 * Heroes tend to kite foes and end up being extremely slow and get nuked (hits on a fleeing foe autocrit).
 * 1) Blurred Vision
 * Reason: The 15 Ice Imps, Avlanches, Frozen Elementals, or Gloom Eles like to spam the single melee player with Blurred (see above about snares).
 * 1) Ooze Division
 * Reason: It's just one foe. Oh now its ten, all with Shockwave.
 * 1) Viper's Defense
 * Reason: Monsters flee your perfect ball of foes. (Oni, Skelt, etc.)
 * 1) Soothing Images
 * Reason: Screws up any derv or warrior builds, and any melee builds with "SY!" Usually used in combination with a bunch of other hexes as well.
 * 1) Blinding Surge
 * Reason: It's the only reason why Shards of Orr is a royal bitch.
 * 1) Energy Surge
 * Reason: Mesmers spam it like a bitch and it's on every single fucking high end mob.
 * 1) Vow of Silence
 * Reason: Forces heroes to wand crap to death.
 * 1) Whirling Defense/Lightning Reflexes
 * Reason: Stuck on every single Ranger just to piss off melee who don't bother with stance removal.
 * 1) Ray of Judgment
 * Reason: Heroes unfortunately don't scatter, have much less hp, and demolishes minions/spirits. See Rragar's Menagerie and Vizunah Square.
 * 1) Dust Cloak
 * Reason: Foundry HM Dementia spawns literally zergrush and spike as well as fuck with melee characters.
 * 1) Scorpion Aspect
 * Reason: It's only one mob. Whoop! It's only 2 mobs. Whoop! Only 4 mobs... Whoop! OMFG ONI WASP NEST!
 * 1) Lyssa's Assault
 * Reason: Shadow Form interrupt is fun right.
 * 1) Rend Enchantments
 * Reason: Removing the whole stack of your precious enchantments is incredibly annoying.