User:Massive/My GvG build

My GvG build - Made by Massive ;D
Using 3x Warrior and disabling WoH to create a massive damage which cant be healed out, and having a steady hammer to Kd their RC and using a WoH runner to counter the massive pressure which in todays meta.

Magehunters!
[build prof=warri/secon hammer=12+1+1 streng=12+1 restoration=6][magehunter's smash][crushing blow][hammer bash][bulls strike][flail][rush][enraging charge][Death Pact][/build]

Equipment

 * Survivor insignias and 1 Stonefist insignia on boot or hand.
 * Sundering or Vampiric, Zealous, and Ebon Hammers of Fortitude.

Usage

 * Upon entering battle, begin building adrenaline. When you and any other warriors on your team have adrenaline, organize a spike on a suitable target.
 * Try to spike down low health targets.
 * Use Flail to build adrenaline faster and to speed up your spikes.
 * Use Rush to cancel Flail if your target kites.
 * Use Enraging Charge to gain adrenaline.
 * Use your Ebon weapon to bypass enemy warriors' resistance to physical damage.
 * Of course, use Death Pact to resurrect dead party members.

Conjure Axe's!
[build prof=warri/eleme axemas=12+1+1 streng=10+1 airmag=8][eviscerate][Executioner's Strike][disrupting chop][Conjure Lightning][bulls strike][frenzy][rush][Resurrection Signet][/build]

[build prof=warri/eleme axemas=12+1+1 streng=10+1 watermag=8][eviscerate][Executioner's Strike][disrupting chop][Conjure Frost][bulls strike][frenzy][rush][Resurrection Signet][/build]

Equipment

 * Air or Water, Axe of Fortitude, depends on conjure!
 * Furious Spear of Fortitude
 * -2/+30 Strength Shield (While in Stance)
 * +5 AR/+30 Strength Shield (Elemental; can swap depending)
 * -20% Crippled Duration Strength Shield of Fortitude
 * -20% Blind Duration Strength Shield of Fortitude

Runes/Insignias:
 * Stonefist Insignia Absolutely necessary.
 * Some use Sentinel's on Chest (not suggested but possible).
 * Clarity/Restoration

Usage

 * Upon entering combat, carefully select a target and begin auto-attacking to build up adrenaline (Use a Furious Spear/Bow or a Wand to gain adrenaline when you can't get too close).
 * KD moving foes with Bull's Strike.
 * Use the Conjures to get an extra punch damage.
 * Spike targets with Eviscerate and Executioner's Strike.
 * Body Blow can also function as a second deep wound skill against paragons, or in conjunction with an elementalist's Shell Shock or Lightning Orb.
 * Use Frenzy to spike faster and/or increase the amount of pressure you're putting out.
 * Use Rush to chase kiting foes or cancel Frenzy (or as a simple movement speed buff to get somewhere).
 * Use Disrupting Chop at opportune times to disrupt skills (timing it to hit right after a Monk stands up from a knock-down can be a smart move).
 * Swap to appropriate weapon sets as necessary (Ebon when attacking another Warrior, etc.)
 * Resurrect allies when necessary.

SoJ Mesmer
[build prof=Mesmer/monk Smiting=11 fastcasting=7+1 inspiration=11+1+1 dominationm=5+1][Signet of Judgment][Bane Signet][Signet of Rage][Mantra of Inscriptions][Signet of Humility][Strength of honor][Signet of Distraction][resurrection signet][/build]

Equipment

 * Defensive sets.
 * Efficiency sets, including a +1 to smiting prayers staff of Mastery for a possible extra damage to the strength of honor*, and a 40/40 domination set for your mirror.
 * Artificer insignia.

Usage

 * Use Humility to take out key elites, such as Blinding Surge.
 * Interrupt key skills with Signet of Disraction, such as Aegis or Ward Against Melee.
 * Use Bane Signet to stop adrenaline spikes.
 * You can use Signet of Judgment as you would use Bane Signet. Signet of Judgment can also be used offensively to snare fleeing targets, take a monk out on a spike, or to interrupt long-casting skills such as ressigs.
 * If a ranger (or mesmer with complicate or cry of frustration) is trying to interrupt you, you can cancel your skills as many times as you need to try to fake out the interrupt. This is especially important for using signet of humility, due to its long cast time and the high priority opposing teams usually place on it.
 * Keep Strength of honor on the physicals. If you have time (mainly at the start of the match while waiting for the timer to start), communicate with your frontline about trying to get the extra damage from your mastery staff-wrapping.

Icy Splinter
[build prof=E/Rt wat=12+1+1 ene=8+1 cha=10 resto=2][Water Attunement][Icy Shackles][Frozen Burst][Blurred Vision][Glyph of Lesser Energy][Splinter Weapon][Ancestors' Rage][Flesh of My Flesh][/build]

Equipment

 * Full Radiant Insignias and Attunement Runes.
 * Insightful Water Staff of Fortitude.

Usage

 * Maintain Water Attunement.
 * Use Icy Shackles to snare opponents.
 * Use Frozen Burst when foes are chunked up, use it either offensive or defensive depending on the situation.
 * Use Blurred Vision to counter melee.
 * Use GoLE for energy management.
 * Use Splinter Weapon on melee players.
 * Use Ancestor's Rage on allies and assist in spikes.

RC Monk
[build prof=monk/elem protec=12+1+1 divine=12+1][reversal of fortune][restore condition][Aura of Stability][spirit bond][Guardian][holy veil][aegis][glyph of lesser energy@0][/build]

Equipment

 * A positive energy set, and a negative energy set for weapon swapping.
 * A weapon of Enchanting can lengthen the duration of your enchantments.

Usage

 * Spirit Bond is to be used for extra protection, damage reduction and potential healing. It is particularly strong against spikes.
 * Cast Reversal of Fortune for an immediate heal and damage prevention.
 * Remove harmful conditions and heal allies with conditions on them with Restore Condition.
 * Hexes can be removed with Holy Veil. Be wary of maintaining this enchantment as it harms your energy pool.
 * Use Aegis for party-wide defence. Use Glyph of Lesser Energy to reduce Aegis' high cost.

Word of Healing Monk
[build prof=mo/e heal=12+1+1 prot=10+1 div=8+1][Patient Spirit][word of healing][Infuse Health][dismiss condition][Protective Spirit][holy veil][aegis][glyph of lesser energy][/build]

Equipment

 * Survivor's Armor.
 * 40/40 Healing Prayers Set.
 * 40/20/20% Enchanting Protection Staff.
 * Defensive Set ( Spear/Shield, health mods, armor vs. damage types and condition reduction times )
 * High Energy Set. ( 30/-2)

Usage

 * Use Word of Healing as your primary healing skill, it provides a very large boost of health. This can also be used to follow up Infuse Health if you brought it.
 * Use Patient Spirit as a source of inexpensive healing.
 * Use Dismiss Condition and Holy Veil to remove hexes and conditions as they come.
 * Pre-Veil if you see a dangerous player such as an Augury Spiker or Shadow Prison Assassin.
 * Use Protective Spirit as an anti-spike skill.

WoH Runner
[build prof=Mo/E healing=12+1+1 prot=10+1 divine=7+1 air=4][Reversal of Fortune][guardian][Word of Healing][mending touch][Holy Veil][Storm Djinn's Haste][Glyph of Lesser Energy][Heal Party][/build]

Equipment

 * 40/40 HCT HRT Heal set.
 * A + 30 HP Spear(-5 e) and a selection of shields
 * A 40/40/20% ench HCT Prot set.
 * +30/-2 set.

Usage

 * Run Flags.
 * Use RoF for a quick heal.
 * Use Guardian for defense against non magical attacks.
 * Use WoH whenever appropriate.
 * Use Mending Touch to strip you ( or your allies ) of conditions, particularly useful against Cripshot Rangers.
 * Use Holy Veil for hex removal, pre-veil if necessary.
 * Use SDH to speed up your flag runs, and to kite.
 * Use GoLE to manage your energy, use with Heal Party if possible.
 * Use Heal Party for partywide support.