User:I Am Jebus/General Elementalist Guide

Introduction
The Elementalist is a powerful player with many alternatives, dealing conditions and massive AoE damage with ease. It is a good choice for any beginning player, as it is easy to use. With Attunements, the energy cost of normally expensive skills is reduced significantly.

Air Magic Elementalists
Air Magic Eles use skills that often utilize Blind and Armor Penetration to do a huge amount of damage to one target, referred to as spiking. A typical Air Magic build is: [build prof=E/Any Air=12+3+1 Energy=12+3][Air Attunement][Blinding Flash][Lightning Orb][Lightning Strike][Shell Shock][Optional][Optional][Optional][/build]

Common Elites:
 * Blinding Surge: Used for fast Blind.
 * Invoke Lightning: Used for fast AoE spike.
 * Lightning Surge: Used in conjunction with Lightning Orb or Lightning Hammer for a huge spike+KD.

Common Skills:
 * Air Attunement: A must for Air spikers for E-management.
 * Blinding Flash: Fast Blind, non-elite.
 * Chain Lightning: Used mainly in PvE, still seen in PvP.
 * Conjure Lightning: Mainly used with physical attackers to boost damage.
 * Enervating Charge: Used to cause Weakness.
 * Gale: Easy KD.
 * Glyph of Swiftness: Generally used in conjunction with Obsidian Flesh, Shadow Form, or Spell Breaker for faster recharge.
 * Lightning Bolt: Spike vs. kiters.
 * Lightning Hammer: Basic spiking skill, fast recharge, high energy.
 * Lightning Javelin: More common in PvE, spammable interrupts.
 * Lightning Orb: Basic spiking skill, is a projectile.
 * Lightning Strike: Basic low-energy spiking skill.
 * Shell Shock: Basic spell to cause Cracked Armor.
 * Shock: Better used with melee warriors for KD.
 * Storm Djinn's Haste: Used for speed boost.
 * Teinai's Wind: Anti-melee counter.
 * Whirlwind: Anti-melee counter.