User:Douche Bag/Build:Team - Strong Hexway

The Strong Hexway team is built with the standard HA 2-monk backline, 2 hex-heavy midliners, support characters and 2 strong frontliners. The idea is to pressure the enemy backline into double exhaustions and heavy damages from hexes and melee attacks. The build is effective against clever foes, and outstanding against clumsy ones. =Team Composition=
 * 2x / Enduring Scythe
 * 1x / Languor Hexer
 * 1x /Any Disenchantment Hexer
 * 1x / Weapons Rit
 * 1x / Snarer/Warder
 * 1x / HB Infuse
 * 1x / RC

=2x Enduring Scythe= [build prof=Warrior/Dervish ScytheMastery=12 Strength=12+1+1][Warrior's Endurance][Burst of Aggression][Optional][Pious Assault][Power Attack][Bull's Strike][Crippling Victory][Resurrection Signet][/build]
 * Update: Warrior's Endurance is no longer a stance, it is now a skill.
 * Rending Touch
 * Counterattack
 * Rending Sweep
 * Victorious Sweep

Equipment

 * Zealous Scythe of Fortitude with 15% w/stance or 15% vs/hexed foes
 * Full armor with health and armor increasing runes and insignias.

Usage
=1x Languor Hexer= [build prof=Me/E Dom=12+1+1 Fast=12+1][Shatter Enchantment][Arcane Languor][Diversion][Backfire][Empathy][Optional][Glyph of Lesser Energy][Resurrection Signet][/build]
 * Maintain Warrior's Endurance and Burst of Aggression.
 * Damage with Pious Assault.
 * Snare with Crippling Victory.
 * Punish kiting foes with Bull's Strike.
 * Spam Power Attack.
 * Blackout
 * Chaos Storm
 * Guilt
 * Shame
 * Mirror of Disenchantment

Equipment

 * Staff with energy and health, HSR, HCT.
 * Full armor with armor increasing insignias and health/energy runes.

Usage
=1x Disenchantment Hexer= [build prof=necro/any Curses=12+1+1 SoulReaping=12+1][Pain of Disenchantment][Barbs] [Rigor Mortis][Defile Defenses][Defile Flesh][Optional][Signet of Lost Souls][Resurrection Signet][/build]
 * Remove enchantments with Shatter Enchantment.
 * Hex casters with the chain, Arcane Languor > Diversion > Backfire.
 * Hex melee with Empathy.
 * Glyph of Lesser Energy for energy management.
 * Update: Pain of Disenchantment has been changed, click on it to see its new effects.
 * Mark of Pain
 * Atrophy
 * Rend Enchantments
 * Soul Barbs

Equipment

 * Staff with energy and health, HSR, HCT.
 * Full armor with armor increasing insignias and health/energy runes.

Usage
=1x Equinox/Weapons Rt= [build prof=Rt/R Channeling=11+1+1 Communing=8+1 Spa=6+1 Wild=10][Sundering Weapon][Splinter Weapon][Warmongers Weapon][Ancestors' Rage][Mighty Was Vorizun][Optional][Equinox][Resurrection Signet][/build]
 * Remove enchantments from the Enduring Scythe's targets with Pain of Disenchantment then chain, Barbs > Rigor Mortis > Defile Flesh.
 * Punish blocking foes with Defile Defenses.
 * Signet of Lost Souls for survivability and energy management.
 * Natural Stride
 * Storm Chaser
 * Destruction
 * Agony

Equipment

 * HSR/HCT staff set.
 * Full armor with lots of armor increasing insignias and high health runes.

Usage
=1x Snarer/Warder= [build prof=E/Rt Water=10+1+1 earth=10+1 en=8+1 resto=8][Glyph of Immolation@0][Steam][Slippery Ground][Icy Shackles][Weapon of Warding][Grasping Earth][Ward Against Foes][Death Pact Signet][/build]
 * Support the Enduring Scythe's with Sundering, Splinter and Warmonger's Weapons.
 * Keep Equinox up.
 * Cast Ancestor's Rage on the Enduring Scythe's to aid in spikes.
 * Maintain Mighty Was Vorizun on yourself.

Equipment

 * Staff with high health.
 * Full armor with high health and armor increasing runes and insignias.

Usage

 * Snare foes with Icy Shackles and Grasping Earth.
 * KD backliners with the chain, Glyph of Immolation > Steam > Slippery Ground.
 * Defend yourself with Weapon of Warding and cast it on monks if they are under heavy pressure.
 * Aid allies with Ward Against Foes.
 * Resurrect monks with Death Pact Signet.

=1x HB Infuse= [build prof=monk/mes healing=12+1+1 divin=10+1 insp=8][infuse health][patient spirit][dwayna's kiss][heal party][draw conditions@0][Cure Hex][healer's boon][channeling][/build]

Equipment

 * Full Runes of Vitae and Survivor Insignias with a Superior Vigor, Minor healing prayers, and Minor Divine Favor.
 * Template, PkZVIkEpnWZcEZYZTMF5IqDsEZYdNMFpJA
 * 1st set: 40/40 Healing Set.
 * 2nd set: Low energy Set
 * 3rd set: Martial Weapon & Shield (shields modded for an assortment of different spikes).
 * 4th set: High Energy Set (+30 energy)

Usage
=1x RC= [build prof=monk/mesme protec=12+1+1 divine=11+1 insp=6][reversal of fortune][spirit bond][restore condition][guardian][shield of absorption][holy veil][aura of stability][channeling][/build]
 * Maintain Healer's Boon at ALL times.
 * Patient Spirit and Dwayna's Kiss are your primary healing skills.
 * Use Infuse Health to catch spikes or heal very low targets.
 * Use Heal Party for a powerful party-wide heal. This must be used sparingly though, for its high energy cost will quickly drain your energy pool.
 * Use Draw Conditions on the RC Monk.
 * Use Cure Hex to remove hexes from party members.
 * Use Channeling to gain energy, do this by "channel tanking" (Standing in the middle of enemies).

Equipment

 * Sword/Axe/Spear of Fortitude with "Brawn Over Brains" inscription, Shield with +30 Health (and varying defense mod)
 * Sword/Axe/Spear of Fortitude with "I Have the Power" inscription, same shield
 * Prot Wand with 20% HSR, +5e^50; Prot offhand with 20% HSR, +30 HP core
 * High Energy set: wand/offhand both +15/-1 energy.

Usage

 * Protect the infuser and try to Spirit Bond spikes.
 * Use Channeling to gain energy, do this by "channel tanking" (Standing in the middle of enemies).