Archive:Mo/W GvG Life Sheath

This prot monk uses Life Sheath to quickly remove conditions and create a small anti-spike protection while also providing standard protection against spikes and pressure.

Attributes and Skills
[build prof=Monk/Warrior ProtectionPrayers=12+1+1 DivineFavour=10+1 Tactics=8][Life Sheath][Spirit Bond (PvP)][Aegis (PvP)][Guardian][Shielding Hands][Holy Veil][Aura of Stability][Balanced Stance][/build]

Equipment
Runes and insignias
 * 5 disciple's insignias.
 * Rune of superior vigor.
 * 2 runes of vitae.

Weapons
 * 40/20/20 protection prayers.
 * High energy set: Spear of enchanting, +5 energy, protection prayers focus of fortitude, +15/-1 energy.
 * Spear of defense, 10%hrt with
 * Tactics shield of fortitude, -20% cripple duration.
 * Tactics shields of fortitude, +10 armor against each damage type.
 * Low energy shield set.

Usage

 * Remove deep wound from targets under attack with [[Life Sheath@14].
 * Catch spikes with [[Spirit Bond (PvP)@14], especially against elementalist heavy teams.
 * Alternatively, use life sheath to counter spikes.
 * This can save some energy against teams without small damage packets. Against a dervish and [[Wastrel's Demise] mesmer it's likely that life sheath will only prevent a small amount of damage. Against warrior callers and air elementalists life sheath is likely to prevent and convert plenty of damage.
 * Especially useful against dual [[Shatter Enchantment] teams, as using spirit bond against their spikes is risky.
 * Use [[Aegis (PvP)@14] appropriately.
 * Keep in mind that touch skills such as [[Shock] can still be used on this target and PBAoE like [[Frozen Burst] can still hit it.
 * Already applied effects will still work, i.e. the end effect of [[Lightning Surge@16].
 * Ideal skill to catch spikes against teams with dual [[Shatter Enchantment].
 * Force successful use of resurrection skills.
 * Force successful use of [[Avatar of Balthazar@12] or [[Apply Poison@11] if you can afford to play offensively and those skills get camped.
 * Protect allies from martial attacks with [[Guardian@14].
 * Help your midline against ranger interruptions.
 * If the opponent has a dervish and a warrior, prefer to use it against the warrior.
 * Reduce the damage from many small damage packets with [[Shielding Hands@14]. Works especially well against dervishes.
 * Pre-veil targets.
 * Use it on the infuse monk if the opponent has a mesmer and is currently fighting with 5 damage against two monks.
 * Use it on the infuse monk if you've been powerblocked, as the mesmer will likely start using [[Shame] and [[Diversion] on him to force a kill.
 * Help your flag runner against snare hexes.
 * Remove hexes in general against hexways.
 * Prevent knock downs on party members with [[Aura of Stability@14], especially from hammer warriors.
 * Protect yourself with [[Balanced Stance@10].

Counters

 * Forceful Blow warriors.
 * [[Air of Disenchantment], [[Mark of Insecurity] and [[Tranquility].
 * [[Signet of Humility].
 * [[Enchanter's Conundrum].
 * Energy denial.