User:I Am Jebus/Godliest13AgainAgain

User:Godliest2534/Contestbox/13

Introduction
A method of entertainment, puppets were originally marionettes, placed in performances to please Canthan workers during their breaks.

Now, new technological advances have enabled puppets to be more than toys, to hide weapons and use them in the heat of battle. The masters that control these can have many at once, and a group of puppeteers that is fully armed is a fearsome group to fight.

Overview
Puppeteers do not fight in the frontlines. They use their complete mastery of Puppets to trigger traps and attack enemies. Puppets in a way are like very fragile undead minions, and come in much greater numbers.

The Puppeteer has four attributes:
 * Dexterity:Primary Attribute. For each rank in Manipulation, you may control one additional puppet at a time, starting with 1 puppet controllable at 0 Manipulation.
 * Manipulation:No inherent effect. Some skills, especially those dealing with the control of skills, become more effective as your rank in Manipulation increases.
 * Craftsmanship:No inherent effect. Some skills, especially those dealing with positive bonuses for animated allies, become stronger as your rank in Craftsmanship increases.
 * Lethality:Increases your chances of getting a double strike or a critical hit while wielding Claws. Some skills, especially those dealing with buffs for physical allies, become stronger as your rank in Lethality increases.

Puppets
The Puppeteer's primary source of damage, Puppets are like a Necromancer's undead minions. However, they do not suffer natural degeneration and are more fragile than a Minion.

All puppets have base 80 health, except for the Lightning, Flame, Frost, and Stone puppets, which have 100 health. Puppets can be healed quickly, meaning that AoE damage is the quickest and safest way to deal with them.

Because Puppets don't degenerate, it is easy to set up a puppet army before a battle.

Puppets die immediately once the puppet master dies. Puppets cannot be targeted by enchantments or weapon spells, however skills like "Go for the Eyes!" can still affect them.

Weapons
The Puppeteer, although not prone to melee fighting, carries a set of metal claws that can be used to defend himself.

Claws:
 * Deal 4...13 damage, making them the weakest weapon. Critical hits deal about 18 damage.
 * Attack at a rate of once every 1.25 seconds
 * For each rank in Lethality, Claws have an additional 1% chance to double strike and an additional 1% chance to critical.

Claws are two handed. At times, it can be more beneficial to carry a staff or a wand/focus set. However, combined with a Zealous or a Vampiric prefix, or combined with the right melee buffs, Claws can be potent weapons by themselves.

Skills
Note: Attributes are based on a 0...12...16 scale.

Unlinked
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Skill Notes

 * Mind Control: You essentially have 16 skills on your bar. The enemy also has full control over his bar, but you can make him activate certain skills. When controlling another, its like seeing him from obs mode. You can't move him, but you see him casting skills and you can cast his skills.