Build talk:Team - HA BBway

Archive the old one, this is the new, meta version. Vincent Evan [Air Henchman]   19:37, July 11, 2010 (UTC) Sorry Toraen. It was Vincent, not you. (History shows move and I'm blaming Toraen) Ju ze  19:46, July 11, 2010 (UTC)
 * Usage for this build please. You only wrote up E/Rt ones. Ju ze JuzeAvatar.jpg 19:49, July 11, 2010 (UTC)
 * sure about the ranger bar? shouldn't it have a stance instead of glyph?FMK- 18:28, July 13, 2010 (UTC)

In the optional slot you take res sig, a trap, whirling defense or even serpent's quickness to drop spirit recharges. -  Zero .Six   19:07, July 13, 2010 (UTC)
 * Won't the ST get like D shotted/PD'd 24/7? I mean 5 second casting time on a skill is a bit much don't you think? Tyraelxy 08:44, July 16, 2010 (UTC)
 * yeah but dshot and pd are pretty much the only interrupts that hurt else it's all back up after 15 secs. also soc and it's just one of a million lines of defence in this build.FMK- 02:27, July 17, 2010 (UTC)

hax
deny hexes on the pnh for a little more hex removal?... its not like your enchantments last very long with the spirits around Ocirne23 09:42, July 16, 2010 (UTC)
 * make it optional, there isn't much hex atm. and vote.FMK- 02:27, July 17, 2010 (UTC)

SoA
Seriously? on the PnH? Look at NR and Tranq. It will only last like 3/4 seconds and takes 2 secs to cast.--GWPirate 08:30, July 17, 2010 (UTC)


 * /agree. Replace it by Deny Hexes... needs more hex removal. Just Pnh doesnt do it if you face a balanced/hexway team Ocirne23 12:20, July 17, 2010 (UTC)
 * 1.this is a wiki 2.I updated the bars to what's being run 3.prot spells on pnh is standard cause it owns when spirits are down or you need to hold the ghostly on altar, just look at iway. 4.vote this into great allready.FMK- 22:56, July 20, 2010 (UTC)