User talk:Jjberks/W/any Basic Imbawar

ImbaWar <3 -- JJ berks   (contrib) |undefined 12:13, 19 November 2008 (EST)
 * I think these two can do it better: Archive:W/P Dragon Slash Warrior,. Just add SY! to the second one and you can maintain it. Karate Jesus [[Image:Karate Jesus.png|20x20px]]  chop!   12:17, 19 November 2008 (EST)
 * But, this provides more utility, since your elite can be anything you want, you can add an elite for more damage or defense... imo -- JJ berks   (contrib) |undefined 12:19, 19 November 2008 (EST)
 * But isn't the point to maintain "SY!"? If not, then the name is misleading. Karate Jesus [[Image:Karate Jesus.png|20x20px]]  chop!   12:21, 19 November 2008 (EST)
 * Yah, but you can maintain it with the synergy of those 3 skills, -- JJ berks   (contrib) |undefined 12:25, 19 November 2008 (EST)

Why not just run an imbagon --Ojamo  (>.<( O=(- -Q)  20:07, 19 November 2008 (EST)
 * because this is a war, and is diferent, wars, are a big part of pve, and I find this adds more utility than a regular imbagon.  J.J.   berks   (contrib)  20:09, 19 November 2008 (EST)

but...imbagons get there's nothing to fear as well, which is a nice skill P WNAGEMUFFIN   crabs  20:11, 19 November 2008 (EST)


 * Imbagons add far more utility than this. If you don't consider the whole "make your party not die" thing as enough, it has EBSoH. --[[Image:GoD_Hammer_and_Sickle.jpg|19px]]  Guild  of   Deals   20:12, 19 November 2008 (EST)
 * But look at the synergies ^_^ &rarr; J.J.  berks   (contrib)  20:14, 19 November 2008 (EST)

Imbagon's bar is more compressed. This requires 3 skills to charge adren, which also require adrenaline themselves. SY would probably get off 4 times a battle, 5 at most, most imbagons spam it 10+ while keeping the ability to support the party with shouts/chants and TNtF and EBSoH. Disciple 20:37, 19 November 2008 (EST)