User:Widow maker/Sandbox

Stuff I'm not ready to have trash voted yet.

HA Stuff (Talk)

Fluxway (Talk)

PvE Teams (Talk)

Random builds (Talk)

Other/new stuff:

Master of Magic
[build prof=Ele/Any EnergyStorage=12+1+2] [Master of Magic][Optional][Optional][Optional][Optional][Optional][Optional][Resurrection Signet][/build]


 * One energy management skill, such as [[Aura of Restoration@15], [[Shock Arrow@14] or one of the latter's cousins dependant on build.
 * Any other four Elementalist skills of your choice (typically [[Blurred Vision@14] and/or [[Blinding Surge@14] for anti-melee, [[Obsidian Flame@14] etc for damage, 2-3 others).
 * In RA, optionally one of [[Shield Stance@12] etc, [[Mystic Regeneration (PvP)@12], [[Dwayna's Touch@12], [[Ether Feast@12], [[Heart of Shadow@12] etc... any defensive skill which benefits from a high spec.
 * Otherwise, any utility skill which benefits from a high spec such as [[Strip Enchantment@12] or [[Ethereal Burden@12].
 * Consider [[Inspired Enchantment@12] to steal attunements from foes, or [[Arcane Thievery@12] to steal other Elementalist spells - just for fun.

Mystic Earth Shaker
[build prof=Derv/War Mysticism=10+1+1 HammerMastery=12 EarthPrayers=5+1 WindPrayers=5+1 ScytheMastery=4] [Earth Shaker][Crushing Blow][Twin Moon Sweep][Pious Fury][Balthazar's Rage][Rending Aura][Fleeting Stability][Resurrection Signet][/build]

Because 5-way stat splits own. Also a viable use for Rending Aura's duration effect. Works better in the current (November '11) Flux, admittedly.

Wind Prayers Bomber
[build prof=Derv/Any Mysticism=12+1 WindPrayers=12+1+1][Avatar of Lyssa][Rending Aura][Heart of Holy Flame][Mystic Twister][Winds of Disenchantment][Rending Touch][Pious Haste][Resurrection Signet][/build] Steal energy and make an enchantment-munching nuisance of yourself.

FA Resilient Transferer
Keep Gunther alive with fast-casting emergency heals and an unremovable buff. [build prof=Rt/D Spawning=10+1 Resto=12+1+1 EarthPrayers=8][Spirit Channeling][Life][Recuperation][Spirit Transfer][Resilient Weapon][Wielder's Boon][Veil of Thorns][Fleeting Stability][/build]
 * Alternatively:


 * Would and, say,  work better?

Lacerating Support
[build prof=Rt/R Spawning=10+1 Channeling=12+1+1 Restoration=7+1 BeastMastery=4][Lacerate][Destruction][Feast of Souls][Weapon of Warding][Lamentation][Renewing Surge][Anguished Was Lingwah][Optional][/build]
 * , and
 * , and  (lower Resto to 4+1)

Lyssa's Aggression
[build prof=D/Rt Mysticism=10+1 Scythe=12+1+1 Channeling=8][Avatar of Lyssa][Weapon of Aggression][Balthazar's Rage][Zealous Renewal][Wearying Strike][Twin Moon Sweep][Pious Haste][Resurrection Signet][/build] Almost (98%) maintainable IAS whilst spamming enchants and attack skills.
 * over Zealous for less energy, but near-constant Burning.
 * over Pious for a cheaper feeder when necessary (though having Pious as a teardown can be useful).

Magehunter Hammer
[build prof=War/any Strength=12+1 Hammer=12+1+1][Magehunter Strike][Staggering Blow][Auspicious Blow][Fierce Blow][Bull's Strike][Frenzy][Rush][Resurrection Signet][/build] Lineback like a pro and compress damage like .zips are going out of fashion.

Fevered Dreams
[build prof=Mesmer/Ele FastCasting=12+1 IllusionMagic=12+1+1 AirMagic=3][Fevered Dreams][Fragility][Arcane Conundrum][Ethereal Burden][Accumulated Pain][Shell Shock][Enervating Charge][Resurrection Signet] [/build]
 * [[Blinding Flash@3] works too (better anti-melee but a bit expensive).
 * So do [[Weaken Armor@0] and [[Enfeeble@0] (in fact, they're probably better).
 * Maybe [[Oppressive Gaze@3].

You know what you can do with those OP Mesmer updates? Put Daze on them! ESurge got nothing on me!

Steady Grappler
[build prof=Warrior/any Strength=8+1 HammerMastery=11+1+1 Tactics=11+1] [Steady Stance][Grapple][Pulverizing Smash][Heavy Blow][Desperation Blow][Optional][Optional][Resurrection Signet] [/build]
 * An IAS is recommended, but be aware that a stance-based one will interfere with Steady Stance:
 * [[Rush@11], [[Sprint@11], [[Dash], [[Featherfoot Grace]


 * For damage-dealing:
 * [[Overbearing Smash@13] for daze.
 * [[Protector's Strike@11] for spammable damage and quick adrenaline.
 * [[Wild Blow] to remove Balanced Stance. Use right before SS->Grapple.
 * [[Staggering Blow@13] for fast-activation weakness.
 * [["Fear Me!"@12] for energy denial and hammer crits.
 * [[Sand Shards] 'cos it's cool.
 * [[Iron Palm@3] for another touch-based KD.


 * A defensive/utility skill:
 * [[Defensive Stance@12] for adrenaline.
 * [[Armor of Sanctity] for weakness for Heavy Blow.
 * More damage

The Steady Grappler sacrifices raw hammer power for the ability to keep foes on the ground lots, providing generous doses of disruption and linebacking.

Fearsome Reaper
[build prof=Dervish/Warrior Mysticism=9+1 ScytheMastery=12+1+1 Tactics=8+1 WindPrayers=5] [Heart of Fury][Attacker's Insight][Reaper's Sweep][Crippling Victory][Optional]["Fear Me!"][Optional][Resurrection Signet] [/build]
 * First optional:
 * [[Soldier's Strike@8]
 * [[Eremite's Attack@14]


 * Second optional:
 * [[Rush@0]
 * [[Soldier's Speed@8]


 * Optionally, change from 9+1/12+1+1/8/5 to 8+2/12+1+1/9/5

Because scythe criticals are the stuff. This works with Wounding Strike but then you need a longer-lasting enchantment, like Aura of Thorns, which means either no Attacker's Insight and thus no energy, or only two attack skills.