Build:Team - GvG June Elementalist Spike

This Jack of All Trades flux GvG team build features frequent spikes and knockdowns in 8v8 situations but can be used for splitting or counter splitting easily.

Variants

 * Tweak the elemental attunement elementalists.
 * Take spotless mind over signet of rejuvenation on the fuse, reverse hex over holy veil on the prot and play a peace and harmony runner if anticipating a migraine team build.
 * Play [[Shadow Shroud@9] on the mesmer.

Avatar of Balthazar Dervish
[build prof=Dervish/Ritualist Mysticism=11+1 ScytheMastery=10+1+1 WindPrayers=10+2 RestorationMagic=1][Avatar of Balthazar][Harrier's Grasp][Radiant Scythe][Wearying Strike][Rending Aura][Heart of Fury (PvP)][Whirling Charge][Death Pact Signet (PvP)][/build] Equipment

Runes and insignias
 * 5 blessed insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapons
 * Vampiric scythe of defense, 15^50.
 * Insightful staff of enchanting, +5e^ench.
 * Crippling long bow of defense, 10%hrt.
 * Crippling spear of defense, 10%hrt with
 * Strength shield of fortitude, -20% blind duration.
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage
 * Call spikes.
 * Main Article: Avatar of Balthazar

Lightning Surge Elementalist
[build prof=Elementalist/Monk AirMagic=10+1 EnergyStorage=10+1 ProtectionPrayers=11][Aura of Restoration (PvP)][Air Attunement][Lightning Surge][Lightning Strike][Chain Lightning][Windborne Speed][Glyph of Restoration][Spirit Bond (PvP)][/build] Equipment

Runes and insignias
 * 5 geomancer insignias.
 * Rune of superior vigor.
 * Rune of vitae.
 * Rune of restoration.

Weapons
 * 40/20/20 air magic.
 * 40/40 air magic.
 * High energy set air magic.
 * Spear of defense, 10%hrt with
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage
 * Call midline spikes while in the main team, follow the dervish's spikes or lineback the opposing frontline.
 * Split off or run flags if your team does not have a decisive advantage in an 8v8 situation.
 * You have sufficient healing to kill NPCs through an defending elementalist.
 * Main Article: Lightning Surge Elementalist

Splitable EA Elementalist
[build prof=Elementalist/Dervish EnergyStorage=10+1 EarthMagic=10+1 EarthPrayers=11][Aura of Restoration (PvP)][Earth Attunement][Elemental Attunement][Obsidian Flame (PvP)][Ebon Hawk][Stoning][Fleeting Stability][Mystic Regeneration (PvP)][/build] Equipment

Runes and insignias
 * 5 blessed insignias.
 * Rune of superior vigor.
 * 3 runes of vitae.

Weapons
 * 40/20/20 earth magic or energy storage.
 * 40/40 earth magic.
 * High energy set earth magic.
 * Heavy spear of defense, 10%hrt with
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage
 * Follow spikes, knock targets down defensively.
 * Split off if it seems advantageous while the lightning surge elementalist is currently defending against a split or running a flag.
 * Main Article: Elemental Attunement Elementalist

Main Team EA Elementalist
[build prof=Elementalist/Assassin EnergyStorage=10+1 EarthMagic=10+1 ShadowArts=11][Aura of Restoration (PvP)][Earth Attunement][Elemental Attunement][Obsidian Flame (PvP)][Ebon Hawk][Stoning][Dark Escape][Resurrection Signet][/build] Equipment

Runes and insignias
 * 5 blessed insignias.
 * Rune of superior vigor.
 * 3 runes of vitae.

Weapons
 * 40/20/20 earth magic or energy storage.
 * 40/40 earth magic.
 * High energy set earth magic.
 * Heavy spear of defense, 10%hrt with
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage
 * Follow spikes, knock targets down defensively.
 * If both other elementalists and the runner are bound elsewhere, run flags.
 * Main Article: Elemental Attunement Elementalist

Mesmer
[build prof=Mesmer/Necromancer FastCasting=8+1+1 DominationMagic=10+1 InspirationMagic=8+1 Curses=10][Complicate][Power Drain][Diversion][Shame][Energy Burn][Pain of Disenchantment][Shatter Enchantment][Drain Enchantment][/build] Equipment

Runes and insignias
 * 5 prodigy's insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapons
 * 40/40 domination magic.
 * 40/40 inspiration magic.
 * High energy set domination magic.
 * Spear of defense, 10%hrt with
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage
 * Usual spike assistance and midline shutdown.
 * Main Article: Fluxed Domination Mesmer

Prot
[build prof=Monk/Warrior Prot=10+1 Divine=10+1 Tactics=11][Restore Condition][Spirit Bond (PvP)][Aegis (PvP)][Guardian][Shielding Hands][Holy Veil][Aura of Stability][Balanced Stance][/build] Equipment

Runes and insignias
 * 5 disciple's insignias.
 * Rune of superior vigor.
 * 3 runes of vitae.

Weapons
 * 40/20/20 protection prayers.
 * Spear of enchanting, +5 energy, protection prayers focus of fortitude, +15/-1 energy.
 * Spear of defense, 10%hrt with
 * Tactics shield of fortitude, -20% crippled duration.
 * Tactics shields of fortitude, +10 armor against each damage type.
 * Low energy shield set.

Usage
 * Main article: Restore Condition Monk

Infuse
[build prof=Monk/Warrior HealingPrayers=12+1+1 ProtectionPrayers=8+1 DivineFavor=8+1 Tactics=7][Healing Burst][Patient Spirit][Infuse Health][Guardian][Signet of Rejuvenation][Cure Hex][Draw Conditions][Balanced Stance][/build] Equipment

Runes and insignias
 * 5 disciple's insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapons Usage
 * 40/20/20 protection prayers.
 * 40/40 healing prayers.
 * High energy sets healing prayers.
 * Spear of defense, 10%hct with
 * 15/7 tactics shield of fortitude, -20% crippled duration.
 * 15/7 tactics shields of fortitude, +10 armor against each damage type.
 * Low energy shield set.
 * Main article: Healing Burst Monk

Healing Burst Runner
[build prof=Monk/Assassin DivineFavor=9+1+1 HealingPrayers=10+1 ProtectionPrayers=9+1 ShadowArts=8][Healing Burst][Patient Spirit][Dismiss Condition][Protective Spirit][Shield of Absorption][Cure Hex][Dark Escape][Dash][/build] Equipment

Runes and insignias
 * 5 disciple's insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapons
 * 40/20/20 protection prayers.
 * 40/40 healing prayers.
 * High energy sets healing prayers.
 * Spear of defense, 10%hct with
 * Strength shield of fortitude, -20% crippled duration.
 * Strength shields of fortitude, +10 armor against each damage type.
 * Low energy shield set.

Usage
 * Main article: Healing Burst Runner

Playing this team
Game Plan Dominate in 8v8 or split if that doesn't work out.

8v8 Flag Split Lategame
 * Perform frequent spikes.
 * Lineback with weakness and knockdowns if necessary.
 * Hold flags on your runner. Run flags on your air elementalist if necessary.
 * You have limited flag pushing abilities with your knockdown spam.
 * Defend with the runner.
 * You can split with either or both air elementalist and E/D earth elementalist, depending on what they defend with.
 * Send as many earth eles back to your base as necessary.

Playing against this team
8v8 Situations Flag Split Lategame
 * Disenchant the earth elementalists.
 * Draw weakness.
 * Interrupt the mesmer if possible.
 * Make sure to cover [[Aura of Stability@14].
 * Make sure to react to the splits with a character that can defend against the specific elementalist: Lightning surge against the earth elementalist, ranger or monk against the lightning surge.
 * Lineback the air elementalist.