Build talk:Mo/any PvE Aura of Faith Prot

Check this out https://gwpvx.gamepedia.com/Build_talk:N/Mo_SoLS_Prot_Hero --- IGN: Saxazax I (capital i) or Saxazax I I - (talk) 01:07, 3 May 2018 (UTC)
 * This is a player build, not a hero. They can't really be compared. Toraen (talk) 10:43, 3 May 2018 (UTC)
 * Yeah, if a hero is a prot and he or she does not have access to unlinked PvE skills for energy management, then a Necro primary should be chosen. But if this is run on a player, it's much better to use an unlinked PvE energy-management skill and get the heal bonus from Divine Favor specialization.--- IGN: Saxazax I (capital i) or Saxazax I I - (talk) 01:59, 4 May 2018 (UTC)
 * Heroes can be switched, player professions are fixed. This simply is a build for a monk player. --Krschkr (talk) 13:38, 4 May 2018 (UTC)
 * Indeed--- IGN: Saxazax I (capital i) or Saxazax I I - (talk) 17:19, 4 May 2018 (UTC)

Format Correctly Please
--&#32;Saxazaxx - IGN: Saxazax I (capital i) or Saxazax I I - (talk) 14:48, 15 July 2018 (UTC)
 * There's only minor deviances from the accepted formatting guidelines. It's something you can fix yourself if so inclined and there's no reason to hold up the build's vetting over it regardless. -Toraen (talk) 02:15, 16 July 2018 (UTC)
 * Yeah, I said that because there were a lot of lowercase skill names in the Use section and I changed them before saying this, if you look at the page's history. The build's original editor did not capitalize the skills in that section. It could have been an honest mistake.--&#32;Saxazaxx (talk) 19:13, 16 July 2018 (UTC)

Prot Spirit
No prot spirit? Sonofthort (talk)
 * Never found it useful in an AoF bar. Spirit bond and AoF, if necessary RoF, cut down the largest damage packets pretty well (AoF + spirit bond = 180 healing with 50% reduced damage, even if that damage drops below 50 due to AoF ; spirit bond seems to check before all these measures of damage mitigation like SoA). If you think that protective spirit has additional use, add it to the build page. That's what the build namespace is intended for. --Krschkr (talk) 20:36, 5 December 2018 (UTC)
 * Do you know how AoF interacts with spirit bond? Will the damage reduction apply before spirit bond's healing trigger? At any rate, there are many powerful PS combos which work here as well, and can be more energy efficient. Once you have PS applied, just keep reapplying SoA and you are tank with little need to heal. PS lasts a while. Can also do the AoF+SoA combo, AoF's heal and prot will typically keep the target alive while SoA builds up. I'll add it to optionals, this is a good build in some cases or just for a monk player in general. Curious about the AoF/SB interaction though. Sonofthort (talk)
 * SB triggers despite AoF and gets the healing boost. The advantage of SB + SoA over PS + SoA is that SB will outheal the damage taken during the SoA downtime. But as I said, if you see additional value in protective spirit, add it. --Krschkr (talk) 21:39, 5 December 2018 (UTC)
 * Thanks for confirming about AoF/SB. I am just not sure if PS belongs in the optionals if SB is mainbarred, not sure how I feel about it at this point. Almost like PS would be a different build. SB+SoA is a good combo at first, but have to reapply SB next time SoA is applied. With PS, don't need to reapply PS, and any extra healing required can typically be covered with dismiss. Saves more energy overtime. Suppose I have to play around with this some more. Also, what do you think about Signet of Devotion? Not a very popular skill, but can help with energy and those extra heals we are talking about related to SoA. Casting time not always bad because the prot skills keep target alive, and signets are harder to rupt. Sonofthort (talk)
 * If a targets gets hit with few very high damage packets protective spirit is very strong, with or without spirit bond. However, what's so great about spirit bond is that against medium amounts of damage (50-100/hit) it heals that damage without requiring additional spell usage. So, if two of your mesmers get camped by enchanted swords, give each of them a spirit bond and they'll be fine for 10 hits. Protective spirit is rather suited against foes like grawls or destroyers or bosses which tend to hit for far more then 100dmg/hit. And even in these cases I personally performed better with spirit bond instead of protective spirit – both would just demand too much energy for a primary monk. (And I say that despite all heroes I regularly use on my monk have 415 to 440 health points and would benefit from the damage cap a lot.) But hey, PS is far from bad and people play this game differently, so I can't really argue against adding it. Especially if that means that this page can now finally get a rating tag. Ah, I've waited for this day so long. My favourite monk bar has finally grown out of testing. =) --Krschkr (talk) 22:58, 5 December 2018 (UTC)
 * Cheers! Glad to see a nice AoF bar on here. Sonofthort (talk)
 * I stand corrected: If AoF is used before spirit bond and that makes the damage drop below 50 spirit bond won't trigger. However, I had to test this with a flare ele because hard mode PvE foes usually hit hard enough to trigger spirit bond even though AoF. So, even though the skills don't combine ideally it doesn't really make a difference. I never noticed this issue in combat situations. --Krschkr (talk) 09:43, 7 December 2018 (UTC)
 * Very interesting. Yea, its probably not a big deal, just good to keep in mind. There's always the option to cast SB first. Sonofthort (talk)

Illusionmaker's vote
I find your reasoning to be conflicting with your vote. You say that it's a good build with "the only restriction being, that most of the current hero-centric-teams are in no need for an additional Healer and/or Prot" . Dropping the effectivity/universality for this bar because it doesn't really fit into the currently most common playing style for offensive casters and melee players doesn't sound reasonable. It's meant for different purposes: Filling the backline role in player (or mixed player/hero) teams alongside a second backline character or constitute a solo backline for a lot of party size 4 and 6 content. Similarly, downvoting builds because of not fitting entirely into the role of certain team builds would mean that we'd have to downvote melee builds because they don't provide the massive shutdown a mesmer player provides – or the mesmer because it has trouble to keep up with the strategic value of a melee character that triggers support skills. If you wish to maintain your current 4/4 vote you should consider rewording it so reasoning and vote fit together. --Krschkr (talk) 00:58, 20 August 2019 (UTC)

Divine Boon...
...works really well with AoF, but definitely needs a battery. Thoughts? --Ulterion0715 (talk) 03:17, 15 April 2020 (UTC)
 * Added with a comment on equipment changes and energy support. --Krschkr (talk) 12:45, 15 April 2020 (UTC)
 * Divine Boon procs before AoF is applied, so there isn't actually any synergy. -- DANDY ^_^ -- 07:48, 2 May 2020 (UTC)

About players/heroes
Since this is a player build, I would mainbar Seed of Life. It's a good skill in itself, but AoF + Seed is a great combo.

However, I've used this for a few years on my heroes, and I'm generally happy with it. It works fine in most content, but the AI isn't smart enough to make use of divine favor to heal damage and degeneration caused by environmental effects. -- DANDY ^_^ -- 07:57, 2 May 2020 (UTC)