Archive talk:Mo/W Arenas Stanced Diverter

Hmm, I haven't TA'd in ages, but I remember always preferring SoR or RC monks, the bar is fine imo, it's a generic prot skill set with Divert thrown into it. --Hikari 04:44, 11 July 2007 (CEST)
 * SoR is crap(scatter ftl), Rc is also playable but it's still almost always divert or zb in ta. Unexist 09:25, 11 July 2007 (CEST)

hmm is it just me or shouldn't this be Mo/W Ta Stanced Diverter--DeathByPepsi 04:46, 11 July 2007 (CEST)
 * It shouldn't. I just created the name in a rush, if you got a better name change it :). Unexist 09:25, 11 July 2007 (CEST)

Divert sucks tbh. Use ZB, its Imba for a reason. Readem (talk *pvxcontribs ) 03:56, 12 July 2007 (CEST)

This is TA we're talking about, right? Just about every good team has a Reaper's Mark or SS necro. As for the rest, they usually suck and should be a breeze to beat. Tycn 03:59, 12 July 2007 (CEST)

u r kidding, right? Divert sucks, especially in TA. Really, if you can't out Deny, then your team fails. Readem (talk *pvxcontribs ) 04:03, 12 July 2007 (CEST)

Hey, Readem, there are many hex heavy teams in TA... its not RA, btw. However, this build still needs work. Eg: SoA > Shielding Hands, Dark Escape / Balanced Stance / Return / Grasping Earth > Practiced Stance.

I run a hex-way Team Build newb...and ffs if you think I do not know that this Build is TA, pls fail less and play more. Imo, Divert sucks TA. Get a useful elite. Secondly, newbs should not go Mo/W. Get Return. Finally, Balanced is pretty much the only good stance you listed :/. Readem (talk *pvxcontribs ) 09:46, 12 July 2007 (CEST)


 * Dude, it's TA. TA=You're not far from each other = return fails. Second of all, you got disciplined stance, not practiced imo, and disciplined is pretty good, balanced also but it's just a different working. Divert doesn't suck in ta, it's just that deny is also a possibility, but divert = healing against hexes = leet against degen... Which is very common. And third of all, yes you got shitloads of crappy groups in ta that run that, but you could just also beat em without a elite, divert is against those really annoing hex pressure groups.. And please, don't think that deny will save you ass(only removing 2 btw) when you got 10 degen on your team + migraine on yourself. Divert will in those solutions. Unexist 10:06, 12 July 2007 (CEST)

Return never = fail :/ (And I don't even run it lolol). Just run Deny really. 2 is fine. If you have Migraine, that's what vent is for. Just call it, and poof gone, or duck into a ward. On all my teams, we either have a Rt/Mo running Veil/draw, or BS with convert/draw. Degen is the slowest way you can die. Just out-heal it. DH is only useful in GvG, during hex-meta and w/e. Otherwise, don't run it. Readem (talk *pvxcontribs ) 10:15, 12 July 2007 (CEST)
 * Yes, that might be a point. But i don't run Elementalist in TA, and when i do it's indeed Zb instead of Divert. What my point is, this is for pressure build(e.g., a pressure build that was common in ta, steady stance war / burning arrow ranger / p/d anti-melee and monk). Then you can't run a convert or draw or whatever. Seriously, if you vet for a divert in ha(which is just the same as in ta, underestimated) then why the shouldn't this be? Unexist 10:27, 13 July 2007 (CEST)

Wait...you run a P/D in TA O.o...I think I have spotted the problem mate :P. It is pretty standard (Ask almost anyone) to run BS with Draw/Convert/Wards in TA. Or at least someone who can kill Migraine/SoS :P Readem (talk *pvxcontribs ) 18:47, 13 July 2007 (CEST)

B Surge with Convert should take away the need for Divert. ZB is the best Arena build you can get imo. --Hikari 21:41, 6 August 2007 (CEST)

Hexes are quite common in TA but if you encounter a hexless team this build wont be enough to keep the players up and running. i use a similar DH build but only when i have support with me. i usually run it with Rt support spiker with spirit light and weapon of remedy. with this Rt healing is enough even with no hexes at all. the other 2 melees can do their job + the rt spike is more then enough to kill the other team. thelord23 08:04, 7 August 2007 (CEST)

SoA > Shielding Hands IMO. &not; Master Gladius  10:20, 28 June 2008 (EDT)
 * SH is better in arenas. Faster cast, it takes 8 hits to power up SoA enough to be better than SH. --[[Image:Ibreaktoilets_Signature.jpg|User:Ibreaktoilets|20px]]<font color="Black">Tab  <font color="Black">Moo  10:23, 28 June 2008 (EDT)
 * But SoA has a shorter recharge allowing for more active prot. Smurf Ohai 10:37, 28 June 2008 (EDT)
 * 15r is fine when you have Guardian too. --[[Image:Ibreaktoilets_Signature.jpg|User:Ibreaktoilets|20px]]<font color="Black">Tab  <font color="Black">Moo  10:38, 28 June 2008 (EDT)
 * alright, not an arena monk ^^ Smurf Ohai 10:41, 28 June 2008 (EDT)

Gift of Health
Swap for Patient Spirit maybe? --Guild of Deals<font color="Black"> * Wah <font color="DAA520">Wah  Wah! * 11:24, 28 June 2008 (EDT)

Shall i remove the Notes?
Shall i? i mean it says "there are no hexes in RA" which is completely the opposite of the current meta actually... if there weren´t all those f***ing interrupts in RA, too, i would only be playing this build all the time actually^^ <font color="Darkblue">Looks like Breitschleif  22:43, 19 January 2009 (EST)