Archive talk:Team - TA Deadly Arts Spike

Hmm.. Need some feedback and discussion then I can move to testing Viet talk  . 03:45, 6 September 2007 (CEST)

Pretty nicely balanced. I dunno about Disciplined Stance, though. 3 seconds isn't that much. It seems like Guardian would be a better choice. - Vermain 03:49, 6 September 2007 (CEST) r Yeah lol. I was looking for a TA monk bar so I came across this. The monk is easily replaced though. Viet talk  . 03:53, 6 September 2007 (CEST)

gah. im tired of signet of toxic shock spikes. give me something different....but as far as this goes, it looks pretty standard as far as toxic shock builds go. works very effectively in TA.- Bob --> Complaints   ||  DROB HSqrd  ||  Trash Here Plz  04:13, 6 September 2007 (CEST)

How can you be tired of 'em already? :( The only other team one is the HA Assacaster one Viet talk  . 04:15, 6 September 2007 (CEST)
 * hmm. someone must not play TA much =]. this build is one of the most commonly used that i have seen in the TA. im not tired of it, i just want something different besides, "spike this target in 3...2...1..", in every group i enter. but thats just me, i personally prefer to watch someones team crumble under pressure rather than spikes....idk why. either way, good job, i gave this a good rating :D-[[Image:Tiger's Fury.jpg|20px]] Bob --> Complaints   ||  DROB HSqrd  ||  Trash Here Plz  04:19, 6 September 2007 (CEST)

Yeah I dont TA enough to notice the meta there... but since you're already voting on it and I got some positive comments (2 -_-) I'll move to testing. Viet talk  . 04:24, 6 September 2007 (CEST)

Stupid monk bar is ticking me off. Just post a better one if you get a chance :D Viet talk  . 04:26, 6 September 2007 (CEST)

Problem: every single TA team I run has Draw. Every other team usually has some kind of mesmer, and if they find the caller, you're done for. Tycn 11:18, 6 September 2007 (CEST)

I suppose you could target the draw first... >_> and expel and hex removal from monk will help with mesmer hexes. quick interrupters might be a problem but they usually are for most spike groups :\ Viet talk  . 23:38, 6 September 2007 (CEST)

I dont really like 11 Death Magic just for Consume Corpse on the first Assassin >__> - Star Seeker  |  My talk  20:56, 7 September 2007 (CEST)

Well putting more into Shadow Arts isn't really necessary because the spike isn't very long and investing more in curses in useless. Viet talk  . 23:27, 7 September 2007 (CEST)

Considering you run around 550->600 health, you can catch this with dismiss ridiculously easy unless you fail at monk o_0 Rawrawr Dinosaur 21:56, 11 September 2007 (CEST)
 * forgot about deadly paradox, scratch that Rawrawr Dinosaur 21:57, 11 September 2007 (CEST)


 * Yes Deadly Paradox pwns :) [[Image:Hammer And Sickle.png|User:Viet|19px]]Viet talk  . 23:20, 11 September 2007 (CEST)

3 assacasters /resign muahahaha!  MasterOf Guild's  01:11, 12 September 2007 (CEST)

needs less suckage. . I seriously need to lern2code. if it doesnt load(the mini skill bar, someone fix it). 03:38, 12 September 2007 (CEST)


 * Shadow Refuge = auto pwn. But Toxic Chill would be a better source of poison... hmm [[Image:Hammer And Sickle.png|User:Viet|19px]]Viet talk  . 03:52, 12 September 2007 (CEST)
 * Toxic is less important that the fact that you have a deep wound=actually a good spike. And optional=consume corpse, or vile miasma for ra.[[Image:Darksig.JPG]] 03:56, 12 September 2007 (CEST)


 * Wtf? This spike has deepwound... and RA? o_O [[Image:Hammer And Sickle.png|User:Viet|19px]]Viet talk  . 03:58, 12 September 2007 (CEST)
 * I sorta intentionally ignored the fact that it was a 4 man.. cuz i would never run 3 of ANY assacaster. I was giving you one that i thought sucked less, and as such i mentioned RA.[[Image:Darksig.JPG]] 04:06, 12 September 2007 (CEST)
 * The HA version isn't bad and has 5 Assacasters. And why would you talk about RA builds and suggest them when this is clearly a 4-man TA team... [[Image:Hammer And Sickle.png|User:Viet|19px]]Viet talk  . 04:09, 12 September 2007 (CEST)

I use it on heroes, and it works perfect; eaven better then players, if your good at microing that is :)Dumazz 17:13, 11 April 2008 (EDT)

Deep Wound
The damage alone made it sound like it may not be able to kill a target with relatively high health, so I added deep wound amount for quick reference. please remove if you don't want it there. The Paintballer (T/C) 05:01, 12 September 2007 (CEST)
 * DW takes away 100dmg max. 78.156.199.71 16:17, 12 September 2007 (CEST)
 * How? 20% health, and 20% of 600 (common PvP health) is 120...or am I missing something? [[Image:PaintballerSig.jpg]] The Paintballer (T/C) 01:04, 13 September 2007 (CEST)
 * Maximum of 100 health loss from DW [[Image:Hammer And Sickle.png|User:Viet|19px]]Viet talk  . 01:05, 13 September 2007 (CEST)
 * Dang, you're quick. I just looked that up and was gonna post about my wrong-ness. [[Image:PaintballerSig.jpg]] The Paintballer (T/C) 01:06, 13 September 2007 (CEST)
 * Recent changes ftw. And since this is my build I got it on the watchlist. =) [[Image:Hammer And Sickle.png|User:Viet|19px]]Viet talk  . 01:12, 13 September 2007 (CEST)

Removed votes
Looking up, I found that two votes were placed before the build was moved to testing, so I removed them. Feel free to re-vote since we're out of the trial phase. -- Armond Warblade 16:01, 12 September 2007 (CEST)

Thanks for expanding on the notes section and renaming, guys. Viet talk  . 00:03, 13 September 2007 (CEST)

Archive?
Not sure whether we archive good&great builds or only great, but this is pretty badly nerfed and not run anymore. --<font color="Black">Tab  <font color="Black">Moo  04:01, 14 May 2008 (EDT)
 * yeah gonna archive, not used at all anymore  Antiarchangel [[Image:Antiarchangel No U Sig.png|19px]] <font color=#C0641B>TROLL  00:48, 24 May 2008 (EDT)