Archive talk:N/Mo Supportive Minion Master

Discussion
I wasn't able to find a skill box for generic resurrect, unless I was spelling it wrong.. --Zorbonkingofpants 23:58, 10 May 2007 (CEST)


 * You didn't. But an MM with 14 death makes me nervous. -- Armond Warblade[[Image:Armond sig image.png]] 00:01, 11 May 2007 (CEST)
 * 16 Death is the only way you're going to get your build favored. Does it really make a difference? That's up for debate. Regardless, it's won't get favored. --8765 01:43, 11 May 2007 (CEST)
 * First, it did get favored (by people who knew what they were talking about, Auron, etc.). Second, the build is mine.  Third, it works.  Fourth, prejudices like that are just inane.  The build works for the "specific" purpose I designed it for.  So, regardless, I know it works.  [[Image:DE Sig Test 2.jpg|50x19px]]  *Defiant Elements*   +talk  01:48, 11 May 2007 (CEST)
 * And no, it doesn't make a difference. Sorry about sounding defensive, but it is a silly prejudice to unfavor out of hand an MM with 14 Death Magic when the purpose of the MM isn't the same as most.  [[Image:DE Sig Test 2.jpg|50x19px]]  *Defiant Elements*   +talk  01:50, 11 May 2007 (CEST)
 * I have a tendency to agree. I've been running most of my builds with 15 in my most important attributes (weapon mastery, healing/prot, etc.). It's a prettier number (Shield of Judgment does exactly 50 damage, Ethereal Light heals for exactly 100, Orison heals for exactly 80, etc., right up until Shadow Strike which does something random like 46 >.>), the difference isn't that huge (Shield of Judgment does a whopping extra 3 damage!), and it's a multiple of 5, which means it's one of my lucky numbers :D
 * Looking over the build, I can't really complain about 14 death since it does so much else. -- Armond Warblade[[Image:Armond sig image.png]] 20:02, 11 May 2007 (CEST)

Since you're allowing NF skills, you should really use jagged bones over flesh. Of course, you better be good at minion targeting (which could be left to your hero). Then you got 12 healing prayers for 1 spell, which is kind of a waste imo. If you keep sorrow on all your minions constantly, 2 healing prayers isn't going to make a big difference. Since you have lots of pts in healing anyways, it might be worth using Res Chant for inbattle ressing (of course it's risky, but helpful for long outings). --8765 19:31, 12 May 2007 (CEST)
 * Done, and bumped up Death to 15. Much more hero-friendly and is not too bad. Any comments? --Rapta 23:28, 18 May 2007 (CEST)

Checked and Reviewed
For Viability. Readem (talk *pvxcontribs ) 16:29, 14 June 2007 (EDT)

Problem with Dwayna's Sorrow
Can someone plz explain to me why my hero doesn't use Dwayna's Sorrow, am I suppose to use it by myself. This problem makes build inefective.
 * With current AI, Heroes won't automatically cast Dwayna's Sorrow unless a party member (not ally) is taking damage, and the targeted member may or may not even be in range of minions). Replace it with some other spell. --76.241.191.197 19:38, 6 November 2007 (CET)

Heroes also don't seem to use Putrid Flesh Rickyvantof 19:15, 19 November 2007 (CET)
 * SO I suppose you could swap that for rotting flesh on your heroes. Rickyvantof 18:48, 27 November 2007 (CET)

Hero also do not always cast Infuse Condition before Draw Condition (in that order). So they would end up with a condition instead. --Voidvector 00:26, 8 December 2007 (CET)

I was thinking Seed of Life Healing Seed. It can be used on frontliners to heal them as well as Minions. That's just me though. -- Guild of  Deals  17:17, 12 January 2008 (EST)

Why not for Heroes?
I've been using a similar build for Master of Whispers, but it looks more like this:

[build prof=N/Mo deathm=12+1+3 soulre=12+1 bloodm=3][Blood of the Master][Signet of Lost Souls][Infuse Condition][Animate Bone Fiend][Dark Bond][Draw Conditions][Martyr][Rebirth][/build] I find that it works pretty well, and can basically replace most of the condition removal on the team. Although, instead of Martyr, Jagged Bones could be used. This version is based mostly around sustaining a Minion army, instead of bombing them with Putrid Flesh and Death Nova. Bombing minions is also somewhat counterproductive to using Infuse Condition and Draw Conditions, because if you're left without minions, you'll be taking all the conditions. -Mike 11:36, 17 February 2008 (EST)

Foul Feast Buff
Take out Draw Conditions for Foul Feast, you'll actually gain health (because this had 3 in prot) and energy when you use it. -Mike 17:48, 6 March 2008 (EST)
 * Recharge too big. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 17:50, 6 March 2008 (EST)
 * Check the buff, recharge is now 2 seconds, just like Draw Conditions. -Mike 17:52, 6 March 2008 (EST)
 * So it is. Updating. Faster than GWW. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 18:01, 6 March 2008 (EST)

Build:N/any Minion Bomber Hero
They're very similar, and even cover most of each others' variants. Wut do we do? -Mike 18:15, 28 April 2008 (EDT)
 * Resolved. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 19:20, 28 April 2008 (EDT)

Dwayna's Fix
this is now the most powerful minion bomber ever. insane party healing - now all we do is swap out Putrid for Feast of the Dead imho. 24.63.206.168 06:43, 9 May 2008 (EDT)
 * Actually, I still don't see Olias using it. Teutonic 10:47, 9 May 2008 (EDT)

Putrid Flesh
Heroes don't use it at all (at least, last time I put it on Livia)  ɟoʇuɐʌ ʎʞɔıɹ  07:21, 9 May 2008 (EDT)
 * Not even after yesterday's update? -Mike 15:39, 9 May 2008 (EDT)
 * Mine ones does. God  box   15:43, 9 May 2008 (EDT)

unarchive
this gives better support.-- aesthetic
 * Than what? O.o--Goldenstar 16:01, 5 June 2008 (EDT)


 * i <3 this. use it all the time. --Bluetapeboy 02:56, January 9, 2010 (UTC)