Build:Me/E RA November Second Wind

All In flux illusion magic mesmer for random arenas.

Attributes and Skills
[build prof=Mesmer/Elementalist IllusionMagic=12+1+1 FastCasting=12+1][Conjure Nightmare][Conjure Phantasm][Web of Disruption (PvP)][Frustration (PvP)][Soothing Images][Distortion][Second Wind][Resurrection Signet][/build]

Equipment
Runes and insignias
 * 5 radiant insignias.
 * Rune of superior vigor.
 * 2 runes of vitae.

Weapons
 * 40/40 illusion magic.
 * High energy sets illusion magic.
 * Spear of defense, 10%hct with
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.
 * Low energy shield set.

Usage

 * Prepare some overcast before the match by cancelcasting [[Second Wind].
 * Apply your main hexes.
 * Maintain [[Frustration (PvP)@14] on a healer or other caster.
 * Maintain [[Soothing Images@14] on players relying on adrenaline.
 * Make proper use of your degeneration hexes [[Conjure Phantasm@14] and [[Conjure Nightmare@14].
 * Cover one of the more important hexes.
 * Spread the hexes instead of applying both on the same target.
 * Use [[Web of Disruption (PvP)] appropriately.
 * Force kills by interrupting [[Healing Burst].
 * Increase the pressure by interrupting [[Cure Hex].
 * Prevent resurrection by interrupting [[Resurrection Signet].
 * Help your team to survive against the first burst of damage by interrupting [[Lightning Surge] or other high damage skills.
 * Gain energy and health with [[Second Wind].
 * Note that this will remove enchantments from yourself. If you're currently under attack and protected with spells such as [[Spirit Bond (PvP)] you should rather keep kiting.
 * For a healthy amount of overcast and energy gain you'll probably spend most time in your first high energy set.
 * Protect yourself from spikes with [[Distortion@14]. Don't maintain it, as it will drain your energy quickly even with second wind.

Counters

 * [[Peace and Harmony].
 * [[Aneurysm] with accumulated overcast.
 * Interruption of [[Second Wind] with [[Distracting Shot] or casting it into [[Diversion].