Build:Me/any GvG May Domination Magic

Domination mesmer for the Meek Shall Inherit flux.

Attributes and Skills
[build prof=Mesmer/any DominationMagic=12+1+2 FastCasting=11+1 InspirationMagic=6+1][Complicate@17][Optional][Optional][Mind Wrack (PvP)@17][Energy Burn@17][Shatter Enchantment@17][Drain Enchantment@9][Optional][/build] Variable skill slot 1 Variable skill slot 2 Variable skill slot 3
 * – increased pressure by energy devastation.
 * – increased pressure by damage.
 * – for safer spikes.
 * – for additional pressure. Cover with [[Mind Wrack (PvP)].

Variants
 * over [[Complicate@17] on one mesmer in dual mesmer setups.

Equipment
Runes and insignias
 * 5 prodigy's insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapons
 * 40/40 domination magic.
 * 40/40 inspiration magic.
 * High energy set domination magic.
 * Spear of defense, 10%hrt with
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage

 * [[Complicate@17] [[Apply Poison], [[Resurrection Signet] and [[Death Pact Signet (PvP)].
 * Remove [[Spirit Bond (PvP)] on spikes with [[Shatter Enchantment@17].
 * Join spikes with [[Energy Burn@17].
 * Spread [[Mind Wrack (PvP)] on the opposing backline and frenzy warriors.
 * You can use it for more devastating spikes.
 * It allows to one-shot frenzy warriors.
 * Monks will frequently switch into their casting set and back to their shield set, triggering mind wrack frequently.
 * Remove [[Guardian] from targets under attack by your frontline with [[Drain Enchantment@9].

Counters

 * Teams without casters, as you can't lineback if necessary.