Archive:Team - Slaver's Exile

This team build is for clearing The EotN elite dungeon Slavers' Exile, it is capable of clearing Duncan HM and is the most commonly run build. While this team is designed for Slavers' Exile it could probably be used in other areas to similar success, and possibly to vanquish areas.

The Team
The Team Consists of:
 * 1x/ Obsidian Tank
 * 1x/ Healers Boon
 * 1x/N/A Bonder
 * 1x/ Frozen Soil SpB
 * 1x/ Spiteful Spirit (Spoil Victor/Signet of Sorrow in Duncan)
 * 3x/ Savannah Heat Nuker

Obsidian Tank
[build name='W/E Obsidian Tank' prof=warri/eleme streng=12+1+2 earthm=12][glyph of concentration][obsidian flesh][stoneflesh aura][armor of earth][grasping earth][I am Unstoppable][endure pain][signet of stamina][/build]
 * You can replace "I am Unstoppable!" with a Resurrect signet
 * You can replace Armor of Earth with Dolyak Signet
 * Grasping Earth can be replaced with Ward Against Foes

Equipment

 * Gladiator's or Radiant Armor, with a Rune of Superior Absorption, and Superior Vigor
 * The last two armor upgrade slots can be taken by Runes of Attunement or Vitae
 * A +5 energy axe/sword of Enchanting
 * A Strength Shield with a "Sheltered by Faith" inscription and a Shield Handle of Devotion
 * An Earth Focus with a "Sheltered by Faith" or "Faith is My Shield" inscription and a Focus Core of Devotion

Elementalist Variant
[build name='E/D Obsidian Tank' prof=e/d Earthma=12+1+3 Energ=10+1 earthp=8][glyph of concentration][obsidian flesh][stoneflesh aura][armor of earth][grasping earth][Mystic Regeneration][I am Unstoppable][Optional][/build]
 * I am Unstoppable can be replaced with Fleeting Stability
 * Take some sort of 20% longer Enchantment mod

Healers Boon
[build name='Mo/E Healers Boon' prof=Monk/eleme Divine=12+1+3 Healing=12+1 Prot=3][Healer's Boon][Seed Of Life][dwayna's kiss][Ethereal Light][jamei's gaze][Heal Party][Glyph of Lesser Energy][Rebirth][/build]

Equipment

 * 40/40 Set and a high energy set
 * Low energy set for using Rebirth
 * Radiant insignias for extra energy
 * Physical weapon and shield for High armor when going near tank

Bonder
[build name='Mo/any Healers Boon' prof=Monk/any Prot=12+1+3 Divine=12+1 Smite=3][Zealous benediction][Dismiss Condition][Blessed Signet][Protective Spirit][seed of life][Life Bond][Balthazar's Spirit][Rebirth][/build]
 * Balthazar's Spirit should be cast on yourself so you receive energy, however it needs to be cast on the tank as well

Equipment

 * Shield and weapon for extra armor
 * High Energy Set
 * Low energy Set for Rebirth
 * Physical weapon and shield for High armor when going near tank

FS Splinter Barrage
[build name='R/Rt FS Splinter Barrager' prof=Ran/Rit Exper=10+1+1 Wild=7 Mark=9+1 Chann=10][Lightning Reflexes][Splinter Weapon][Barrage][Distracting Shot][Savage Shot][Frozen Soil][Gaze of Fury][flesh of my Flesh][/build]
 * Can be Rt/R instead, just use a channeling head piece instead of expertise
 * Replace a skill with Winter for Forgewright
 * Symbiosis can be useful for restless dead for Duncan -lvl 3 spirit min (raise health of whole team)

Equipment

 * Radiant/Survivor armor
 * A bow of your choice

Spiteful Spirit/Feast of Corruption
[build name='N/Me Spiteful Spirit' prof=N/Me Curse=12+1+3 Soul=12+1 Blood=3][Blood Ritual][Spiteful Spirit][Arcane Echo][Reckless Haste][Parasitic Bond][weaken armor][Signet of Lost Souls][Desecrate enchantments][/build]
 * Can replace Desecrate enchantments for a well skill (Well of profane or well of blood)

OR:

[build prof=N/Me Curse=12+1+3 Soul=12+1 Blood=3][Blood Ritual][feast of corruption][Arcane Echo][suffering][desecrate enchantments][weaken armor][Signet of Lost Souls][Optional][/build]
 * Optional can be used for a well skill (well of blood or well of profane )

Equipment

 * Radiant armor
 * 20/20 with curse +1(20%) and a high energy set

SH Elementalists
[build name='E/Me Savannah Heat' prof=E/Me Fire=12+1+3 Ener=12+1][Fire Attunement][Savannah Heat][Arcane Echo][Searing Heat][Teinai's Heat][meteor shower][Glyph of Lesser Energy][rodgort's invocation][/build]
 * Mind Bender for Glyph of Lesser Energy or Rodgorts Invocation, dramatically decreasing the casting time of the entire chain
 * Arcane Mimicry can be used in the place of either Searing Heat or Tenai's Heat to echo the other elementalists elite, creating up to 3 Savannah Heat casts
 * Liquid Flame for Rodgorts Invocation if you find you're having energy problems

Equipment

 * 40/40 Set
 * Radiant insignias for extra energy, or Survivor for Health

Usage

 * The Bonder bonds the Tank
 * The Ranger places FS down
 * The Ranger has Gaze of Fury to use on FS if the party needs to resurrect any members, or it can be used on offensive enemy spirits (Disenchantment and Pain)
 * The Tank goes in ahead of everyone else and starts tanking
 * When the Tank calls Grasping Earth, Eles and SS start attacking with spells
 * Healer heals as necessary - use Seed of Life on the Tank where needed
 * If the Bonder is taking damage from bonding, it is better to use seed of life on the bonder, so you don't risk aggroing
 * The Bonder can use the various protective spells as energy allows
 * Necro use BR on Monks and other characters as needed

Duncan The Black
When you come to the final dungeon the Necro will have to change skills. [build name='N/A Swap SV/SoS' prof=N/A Blood=12+1+3 Soul=11+1 Death=6][Blood Ritual][Spoil Victor][Verata's Aura][Well of the Profane][Necrosis][Signet of Sorrow][Signet of Lost Souls][Swap][/build]   Aggro Duncan so the spirits appear.
 * Well of Profane can be switched for Well of Blood (for health management on Tank)
 * Take a 20/20 with +30hp and +1 blood (20%)
 * Also take a high energy set
 * Use Radiant Insignia
 * Spam your offensive skills on the way to Duncan
 * Use Well of the Profane as corpses become avilable (this prevents the enemy making minions and stops any enemies in the area being enchanted)
 * Use Verata's when there are a few minions around you (keep an eye on health)
 * When you get to Duncan the Team should first Kill of any Restless Ghosts
 * The Necro should then start using Swap on Spirits of Pain and Disenchantment so they're far away from the team
 * At this point the Warrior should run in and die at Duncan's feet – do NOT resurrect him!
 * The Elementalists and Ranger no longer do anything – this is very important – it's all up to the Monks and Necro now
 * The Bonder then bonds the Necro, who will now go to the little corner next to the stairs
 * The Monks should be healing the Necro all the time now
 * The Necro Spams SV and SoS (and Necrosis where possible) on Duncan until he dies