User:Saberhagen/Build

Locust's Fury Assassin
[build prof=A/W critical=10+1+2 dagger=11+2 sha=6+1 tactics=8][Way of Perfection][Locust's Fury][Critical Eye][Critical Defenses][Caltrops][Flurry][Fear Me][Resurrection Signet][/build]

Equipment
 * Nightstalker's Armor
 * One pair of Zealous Daggers
 * One pair of Vampiric Daggers
 * One pair of Ebon Daggers
 * Standard Defensive Set
 * A Furious Spear of Shelter
 * A +30 HP Shield with a "Luck of the Draw" inscription

Arcane Languor Mesmer
[build prof=Mesmer/Any Fast=10+1 Domination=11+1+1 Inspiration=10+1][Arcane Languor][Power Leak][Power Drain] [Diversion][Shame][Signet of Humility][Inspired Enchantment][Res Sig][/build]

Equipment
 * Full Radiant armor is recommended.
 * Superior Rune of Vigor
 * Standard Caster sets
 * A -5 energy Spear "Of Fortitude" or "Of Defense" and a -5 energy shield
 * a normal set, 20% HSR Staff
 * A +15/-1 wand and focus

Depravity Necromancer
[build prof=n/any curses=12+1+1 soul=12+1][depravity][faintheartedness][defile defenses] [foul feast][plague sending][rip enchantment][barbs][resurrection signet][/build]

Equipment
 * Radiant armor, highest Vigor rune affordable, Attunement or Vitae runes.
 * A Curses focus with a "Forget Me Not" inscription (for higher chances of hex stacking on more targets) and a Fortitude mod or an Aptitude mod.
 * A curses staff with a HCT incription and an insightful headpiece. The suffix part is up to the player. Fortitude for more health, or mastery for higher curses.
 * Standard Defensive sets.

Word of Healing Monk
[build prof=Monk/x HealingPrayers=12+1+1 ProtectionPrayers=8+1 DivineFavor=10+1][Word of Healing][Patient Spirit][Guardian][Dismiss Condition][Spotless Mind][Holy Veil][Optional][optional][/build]

Equipment
 * Survivor's Insignias, with Runes of Vitae/Vigor
 * A high set (a wand and focus with two 15/-1 mods).
 * A 40/20% Protection staff.
 * A 40/40 Heal Set.
 * A spear with +5 energy, +30 hp and a +10 vs x shields.

Usage

 * The Assassin should call for a target. The order of preferance would be:
 * Monk
 * Mesmer
 * Other squishies
 * Rangers
 * Other medium armor people
 * Warriors


 * At this time the;
 * Assassin should cast his enctantments, saving Critical Defenses until he is almost on that target. He should then use Caltrops,
 * Necro should place down Barbs on that target,
 * Mesmer and Necro should place down Arcane Languor and Depravity on support characters,
 * Assassin should spam Flurry and "Fear Me!" on recharge.

Variants

 * Assassin


 * A Shadow Step rather than Caltrops.
 * Crippling Dagger rather than Caltrops.
 * An Alternative IAS.
 * Feigned Neutrality in place of Way of Perfection.
 * Condition removal for blind such as Assassin's Remedy.


 * Mesmer


 * Power Leech can be employed as a replacement for Arcane Languor, without altering the general purpose of the build.
 * Blackout can be used in place of Drain Enchantment, if you are confident in your energy management skills. It can also replace Shatter Enchantment if you find melee opponents to be troublesome.
 * Power Lock may be used in place of Power Leak if you prefer to "lock" certain skills out of combat for a while, rather than just sap energy.
 * Aneurysm can be used in place of Inspired Enchant to add a great deal of damage to the build. Aneurysm ignores the amount of exhaustion the enemy has, dealing damage equivalent to their full amount of energy pool while not returning more than has been exhausted.
 * Wastrel's Worry to force the caster to cast. When used with Aneurysm and Shatter Enchantment this can help aid in spikes.
 * When playing in GvG, either Drain Enchantment or Shatter Enchantment may be replaced with Mirror of Disenchantment to remove party-wide Aegis chains and Attunements.
 * Spirit Shackles may replace Shatter Enchantment in TA to put e-denial pressure on opposing Assassins, Dervishes, Rangers, and, to a lesser extent, Warriors.


 * Necromancer


 * Rigor Mortis instead of Defile Defenses as a nice cover hex, along with making your melee unblockable to target foe.
 * Parasitic Bond instead of Defile Defenses as a more reliable cover hex.
 * Enfeeble for condition covering for more harmful conditions, such as Deep Wound, Cripple, or Daze.
 * Price of Failure as general melee hate.
 * Reckless Haste as another melee hate option.
 * Spirit of Failure almost as effective as Price of Failure, with minimal energy regain.
 * Signet of Lost Souls for energy management and minor heals.
 * Insidious Parasite for on-hit life-stealing. While not as long lasting as Price of Failure, it has the added benefit of not being limited by protective enchantments.


 * Monk


 * Shield of Absorption for a small prot.
 * Protective Spirit or Spirit Bond for a hard prot.
 * Signet of Rejuvenation provides a nice free heal that works well against pressure.


 * Feigned Neutrality: powerful spike repellant and minor self-heal.
 * Augury of Death: Can assist hugely to a teams damage output especially if you have no physicals.


 * Kinetic Armor: huge armor boost that can be easily maintained, but which is weak to enchantment removal.
 * Glyph of Lesser Energy: if often paired with Kinetic Armor for energy management.


 * Conviction: dual-purpose mending/disciplined stance which can be maintained.
 * Shield of Force: powerful anti-spike pre-prot - not as useful as Shield Bash, but recharges faster.
 * Pious Concentration: great for dealing with pesky rangers.
 * Signet of Pious Light: useful for getting the most out of an enchantment which is about to end.