Build:N/any Cultist's Fervor Orders

Use Order of Pain and several blood skills to support you and your allies through health and energy management, also has room and sufficient attributes and energy for various support skills.

Attributes and Skills
[build prof=Necromancer/any Bloodmagic=12+1+3 SoulReaping=8+1][cultist's fervor][order of pain][dark fury][Blood Bond][optional][optional][optional][foul feast][/build]

Necromancer:
 * (change Soul Reaping to 12):
 * - for bleeding.
 * - for disenchantment.
 * - for additional adrenaline and cracked armor
 * - useful with Orders skills.
 * - energy management for your team.
 * - health management.


 * (put 10+1 in Curses):
 * - if your party has many melee characters, or a minion master.
 * - for more AoE damage.
 * - for better protection against melee.
 * - to decrease target's AL.
 * - to slow your enemies attacks in HM.

Monk:
 * (put 10 in Smiting):
 * - for more melee support.
 * - for better energy management.
 * - for hex removal.
 * - for condition removal.


 * (put 10 in Protection Prayers):
 * - for a party-wide block.
 * - for damage reduction.
 * - for damage reduction.
 * - when taking heavy damage.

Ritualist:
 * (put 10 in Channeling Magic):
 * - for massive additional damage with melee characters.
 * - additional AoE spike damage.
 * - for a res.

Dervish:
 * (put 10 in Wind Prayers):
 * - for backline healing
 * - spammable party healing
 * - instant orders activation
 * - survivability

Equipment
Armor
 * Blessed Insignias

Weapons
 * 40/20/20 Blood Magic set

Usage

 * Maintain cultist's fervor and orders

Counters

 * General caster hate
 * Mirror of disenchantment
 * Hex Removal

Variants

 * may be used in place of and  if your team does not benefit from . You will be required to take another energy management skill to replace :