User:The Gates Assassin/Elites that should never be used

If you have been directed to this page you have used a bad...terribad...badtastic elite. Here are all the ones you shouldn't use and a reason why they suck.

Assassin

 * - Rating: Bad - If shattering assault didn't exist, this might be a decent elite, however with Shattering Assaults ability to remove enchantments at a spamable rate, deal good damage, be unblockable and work well in it's 4 second recharging chain, this skill is bad in comparison. Also, think about it; How many enchantments do monks stack on themselves at once. 1? Maybe 2? 3 if someone else put one up on them. There is no reason to need more than removing two.


 * - Rating: Terribad - This does decent damage, it does start the combo, however the fact that this has after cast makes your spike super slow. This acts more like a telegraph than a skip lead. Also you have to invest nearly 13 into critical strikes to make it worth it, which you can't always do.


 * - Rating: Terribad - I want to just say this can be countered by Mending and be done with it. This can start a combo pretty well since it is a hex, but so what? Siphon Strength, Shadow prison, Assassin's promise, ect all do it too, AND they have good effects. Let's say they are suffering from poison, this raises that by 3 more degen or, and extra 6 DPS. WOW! ALL HAIL SEEPING WOUND! How the fuck does that help out in spiking? How is that even pressure? Sins aren't meant to be running around pressuring with degen! Let a ranger with apply poison handle that.


 * - Rating: Badtastic - It is a conditional KD that ends if they use a skill. That isn't good at all. You can use all you want to try to stop them from using skills, and they is fine, but why try so hard for a minimal effect?

Mesmer

 * - Rating- Terribad. Migrane kills this skill. Migrane is extreme pressure, 4x the slowness and is degeneration at a moderate level. This is too weak to take any real effect unless they are casting a res skill, which is easy as all hell to interrupt anyway. Even though you can recast this very easily, it won't matter. It's the same as if mending had no cast time; It still has a shitty effect, so who cares?
 * DONT BE FOOLED, THIS IS STILL BAD
 * DONT BE FOOLED, THIS IS STILL BAD
 * DONT BE FOOLED, THIS IS STILL BAD

Warrior

 * - Rating - Bad - This gives you lots of good buffs, however it restricts all attack skills and empties all adrenaline skills. If you actually stop and look at how much extra damage you are doing, it's very small. Attack skills and skills do way more damage and have much more utility than this skill can offer.
 * - Bad - 1 interrupt every 1.17 seconds offering no additional effects is bad. In comparison with just KDing them with the standard builds makes this completely useless.
 * - Lol what? - This skill contradics itself. It deffinately shines with tons of power and will always hit strong. This makes it a perfect starting attack to deal some real damage, BUT since you lose all energy and adrenaline, it makes this skill have too many downsides for an effect that is near to Eviserate.
 * - Weak - This skill use to be really good, when it effected all foes in the area. When it became only target foe, it lost a lot of power. In Sin builds, this is bad. When you have all the conditions up, they are almost dead, barely leaving time to get off this skill. Also keep this in mind: IT IS ELITE HEALING. It makes you lack build focus as said in the link just above.
 * - Bad - Elite blocking? Seriously? Ok the real reason is there are much strong, non elite skills that allow you to gain adrenaline that don't require something as hard to get as another MELEE person to attack you. Enraging charge, Lion's Comfort ect.