User:Urock10395

My Build(s)
These are builds I have submitted to be tested. Go to the articles to give suggestions/vote on them.
 * Giver of Life

Build(s) I've Helped With
These are builds designed by someone else that I helped work on.

This build revolves around keeping Life up constantly for its team healing ability, as well as the boosts it gives to the rest of the skill bar.

Attributes and Skills
[build prof=ritua/any spawni=12+1 restor=12+1+3][mend body and soul][ghostmirror light][spirit light] [spirit transfer][spirit light weapon][life][recuperation][flesh of my flesh][/build] This is a major variant used if Life is not a viable option (due to another party member using it of for some other reason), or a longer lasting spirit is needed. [build prof=ritua/any spawni=12+1 restor=12+1+3][mend body and soul][ghostmirror light][spirit light] [spirit transfer][weapon of warding][preservation][recuperation][flesh of my flesh][/build]

Equipment

 * Radiant armor is suggested, but not needed.
 * 20/20 weapons are not needed because most of the skills are fairly spammable, so weapons that give additional energy are preferred.
 * A +15/-1 Energy Wand/Offhand combo can be useful during battle.

Usage

 * Upon nearing a battle, place down Life. If the number of enemies is large, or the battle will take some time, place Recuperation down as well. Make sure you stay nearer to Life to receive the bonuses on your healing spells. As soon as spirits recharge (energy permitting) place them down again.
 * Mend Body and Soul should be used to remove conditions.
 * Spirit Light Weapon should be used on the tank to keep its health up while in battle, and relieve need for constant healing.

Counters

 * Like any healer, intense pressure can destroy its effectiveness. Ranged attacks damaging the Ritualist can be dealt with by using Ghostmirror Light to heal teammates, or by casting Spirit Light Weapon on itself.
 * The destruction of the spirits greatly limits the healing effectiveness. Make sure they are close enough to the battle to help, but far enough away to be safe.

Variants

 * Switch out Flesh of my Flesh for a different renewable resurrection skill of you choice, such as Rebirth or Resurrection Chant.
 * Spirit To Flesh can be used instead of one of the healing spells to provide a powerful heal to nearby teammates.
 * One of the skills can be switched out for Vampirism if you have a high enough Sunspear Rank, which will provide minor damage as well as a self heal.
 * If you prefer, switch out one of the healing spells for Wielder's Boon to provide a powerful heal to the tank (or whoever has Spirit Light Weapon on them.
 * Vengful Weapon may replace one of the healing skills in order to do damage, or if less direct healing is required.

Attributes and Skills
[build prof=ritua/any spawni=12+1 channel=12+1+3][spirit rift][channeled strike][renewing surge] [Destructive was Glaive][nightmare weapon][bloodsong][essence strike][Flesh of My Flesh][/build]

Equipment

 * Armor: Any set with all Herald's or Radiant Insignias.
 * Weapons: Weapons will not matter since you should be using Destructive was Glaive most (if not all) of the time.
 * Runes: The best Vigor rune you can afford, Superior Channeling, and Minor Spawning power are recommended, for the other two pieces of armor Attunement or Vitae can be used.

Usage

 * You should be holding Destructive was Glaive whenever you cast Channeled Strike or Renewing Surge which can be used for extra damage and instant recharge.
 * Use Bloodsong at the start of the battle if you think you will need the extra energy gained from Essence Strike.
 * Use Spirit Rift to nuke bunched up enemies.
 * Spam your Channeling Spells whenever possible.

Counters

 * Heavy energy denial.
 * Heavy pressure/spike damage.
 * Standard caster shutdown strategies.

Variants

 * Flesh of My Flesh can be switched out for a different res skill of your choice.
 * If you prefer, Bloodsong can be switched out for Vampirism if your character has a high enough Sunspear Rank.