User:I Am Jebus/Godliest13

User:Godliest2534/Contestbox/13



General Facts
The pikeman is a stalwart warrior that stands fearlessly in the line of enemies. When a foe comes, he assumes his stance and brings down any foe in his path. With immensly strong pike attacks, capable of doing both blunt and armor-penetrating damage, the Pikeman is a fearsome foe or a powerful ally on the battlefield. The Pikeman utilizes both energy and adrenaline skills, and has a trump card, Pike Stance, in his arsenal.

The Pikeman's base armor provides 80 armor, +10 armor against physical damage, and +1 health regeneration. A starting Pikeman will have 480 health, 80(+10) armor, 2 energy regeneration, and 1 health regeneration.

Attributes

 * Fortitude(Primary Attribute):For each rank in Fortitude, the Pikeman's base health is increased by 2, and his armor is increased by 0.5.
 * Pike Mastery:With a variety of condition-inflicting, knockdown-inducing, armor-penetrating skills, Pike Mastery increases the damage and the chance to inflict a critical hit with a pike.
 * Balance:No inherent effect. Certain skills, especially those involving
 * Intimidation:No inherent effect. Certain skills, especially those involving detrimental effects to the enemy and those linking to Weakness become stronger as the rank in Intimidation rises.

Weapon
The pike is a two-handed weapon capable of doing blunt and piercing damage. Max Stats In Normal Attacking Mode:
 * Damage: 8...26, with critical hits dealing 37 damage.
 * Damage Type: Blunt
 * Attack Rate: 1.5 seconds.

In Pike Stance:
 * Damage: 18...36, with critical hits dealing 51 damage. 10% armor penetration.
 * Damage Type: Piercing
 * Attack Rate: 1.25 seconds.

Pike Stance
Pike Stance is a skill inherent to all Pikemen. A pikeman will constantly have this skill equipped on their eighth skill slot. It is not optional to bring along. What Pike Stance is, exactly, will be in the Skills section.

Skills
These are some of the Pikeman's skills.

Profession Combos
Most Primary Pikemen go Pk/W for the melee attacks and the stances. However, it is possible to go Pk/D to have a powerful scythe combined with the Pikeman's powerful stances. Secondary Pikemen can go P/Pk for the Chorus skills to be able to spam Intimidation skills with heals and energy gains. Many other ideas are possible, but the Pikeman usually does not go part spellcaster.

General Counters

 * Kiting. Since Pikemen are much more powerful in Pike Stance, kiting and attacking from a safe distance can be devastating against them.
 * Energy Denial. Pikemen must use Pike Stance often to achieve their full potential; with their meager energy regeneration, a simple Ether Phantom or Malaise can wreak havoc upon them.