User:Crossfirexiv/Buffs and Nerfs

'''This is my page of what i think needs to be buffed/nerfed. Discuss on talkpage please.'''

10 2 5
 * Elite Hex Spell. For 1...13...16 seconds, whenever target foe suffers lightning damage, that foe and all adjacent foes suffer from Blindness for 5 seconds.
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Change to:: 5 3/4 8
 * Elite Hex Spell. For 4 seconds, The next time target foe attacks, that foe and adjacent foes are blinded for 1...6...12 seconds
 * }

5 1/4 8
 * Elite Hex Spell. After 5 seconds, target foe is knocked down. This hex ends prematurely if that foe uses a skill.

Change to:: 5 1/4 30
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 * Elite Hex Spell. Shadowstep to target foe. After two seconds that foe is knocked down. (Failure unless 5 Dagger mastery or higher)
 * }

5 3
 * Elite Scythe Attack. If this attack hits, target foe suffers from Bleeding for 5...17...20 seconds. If you are under the effects of an enchantment, target foe also suffers from a Deep Wound for 5...17...20 seconds.

Change to:: 5 5
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 * Elite Scythe Attack. If this attack hits, target foe suffers from Bleeding for 3...14...17 seconds. If you are under the effects of an enchantment, target foe suffers from a Deep Wound for 3...14...17 seconds instead.
 * }

5 1 15
 * Elite Hex Spell. For 10...30...35 seconds, attacks made by target foe and all nearby foes deal earth damage and cannot cause a critical hit.

Change to:: 10 1 30
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 * Elite Enchantment Spell. You have a 50% Chance to block melee attacks. For 5...20...30 seconds, Whenever you are the target of a hostle spell or attack, all nearby foes take 1...10...15 earth damage.
 * }

5 1/4 45
 * Elite Hex Spell. For 8...18...20 seconds, adjacent foes cannot attack. For each foe, Amity ends if that foe takes damage.

Change to:: 10 1 10
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 * Elite Enchantment Spell. For 5...10...20 seconds, Whenever targeted ally takes damage, the damage is reduced by 5, and that ally is healed for 5...15...25 Health.
 * }

5 3/4 10
 * Elite Touch Spell. Heals for 30...126...150. Also heals allies near your target. You lose 5 Energy if more than one ally is healed.

Change to:: 15 2 20
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 * Elite Spell. Create a Healing Burst at your location.  For 5 Seconds Nearby Allies are healed for 10...55...80 each Second
 * }

5 3/4 10
 * Elite Enchantment Spell. For 4...9...10 seconds, Enchantments cast on target other ally cost 5 less Energy (minimum 1 Energy).

Change to:: 5 1 10
 * }
 * Elite Enchantment Spell. For 8 Seconds, whenever an enchantment ends on target ally, that ally is healed for 10...35...60 health.  Divine Favor Bonus is Doubled.
 * }

10 2 20
 * Elite Spell. Deals 10...34...40 earth damage each second (5 seconds) and causes knock-down to attacking foes. Hits foes near target's initial location.

Change to:: 10 1 5
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 * Elite Earth Magic Spell. If target foe is attacking, they are knocked down and take 25...85...125 earth damage.
 * }

15 3/4 30
 * Elite Spell. Deals 7...91...112 fire damage each second (2 seconds). Hits foes adjacent to your initial location.

Change to:: 15 2 10
 * }
 * Elite Hex Spell. Target foe is struck for 25...85...125 Fire Damage and set on fire for 3 Seconds.  When this hex ends, Your target is struck for 30...85...125 more Fire Damage and set on fire for 3 seconds.
 * }