Build:D/Mo RA Empathic Removal

A hard to kill dervish healer. Immune to energy denial, highly resistant to martial attacks including ranger interrupts.

Attributes and Skills
[build prof=Dervish/Monk EarthPrayers=12+1+2 Mysticism=12+1][Empathic Remova][Watchful Intervention][Imbue Health][Signet of Pious Light][Vital Boon][Mirage Cloak][Mystic Regeneration (PvP][Eremite's Zeal][/build] Variant
 * Replace [[Mystic Regeneration (PvP)@15] with [[Draw Conditions@3] or [[Pious Concentration@15].

Equipment
Runes and insignia
 * 5 blessed insignias.
 * Rune of superior vigor.
 * 2 runes of vitae.

Weapons
 * Swift "Don't Think Twice" staff of enchanting.
 * High energy set: "I Have The Power" weapon of enchanting with a "Live for Today" focus item of swiftness.
 * Low energy set: "Brawn over Brain" weapon of enchanting with strength shields of fortitude, +10 armor against each damage type.
 * "I Have The Power" weapon of warding with strength shields of fortitude, +10 armor against each damage type.

Usage
Weapon sets
 * Use your staff for general spell casting.
 * Switch to your high set when needed.
 * Remain in your low energy set when facing energy denial. If you have to, switch to your staff only for as short as possible.
 * Switch to your shield set when idle or under attack.

Skills
 * Enchant your team mates with [[Watchful Intervention@13].
 * Start doing this before combat.
 * Keep doing this mid-combat.
 * It is rarely important to have this enchantment on yourself due to your good self-defense.
 * Dervish players may tear this enchantment down, forfeiting its healing potential.
 * Heal party members with [[Signet of Pious Light@15].
 * This is your main healing skill. Fake out interrupts if necessary.
 * The recharge time reduction bypasses [[Diversion]. You can safely cast into this hex.
 * You should not use this for yourself.
 * Counter spikes or catch team members low on health with [[Imbue Health@13].
 * Remove relevant hexes and conditions with [[Empathic Removal].
 * Maintain [[Mystic Regeneration (PvP)@15] if you take damage.
 * If they go for your party members only you can use it for teardown purposes.
 * Maintain [[Vital Boon@15].
 * Its removal provides plenty of healing, allowing you to heal yourself from damage by healing other party members with your signet.
 * Renew it quickly to benefit from the health boost for imbue health.
 * Maintain [[Mirage Cloak@15] against physical attacks.
 * This allows you to ignore most ranger interrupts.
 * As this is a flash enchantment you can prevent quarter knocking.
 * If your team is not under pressure you can use it to deal some damage.
 * Use [[Eremite's Zeal@13] to maintain your energy.

Counters

 * Very high consistent pressure.
 * Other than a monk this dervish's healing power is limited by recharge times, not energy.
 * [[Magebane Shot] bypasses [[Mirage Cloak@15].
 * Most rangers use it randomly and give you a safe window for using your signet. Else fake it out.
 * [[Psychic Distraction].