User:Garrik Fel/Ranger Nuker

[Build prof=R/Rt Expertise=10+1+2 Marksmanship=8+1 Communing=10+0 Wilderness=8+1][Incendiary Arrows][Ignite Arrows][Brutal Weapon][Ebon Battle Standard of Honor][Troll Unguent][Lightning Reflexes][Natural Stride][Flesh of my flesh] [/build]


 * Damage Formula: ((Arrow + Honor) + Burning + (Ignite + Honor) + Brutal) * People Hit =Damage


 * Minimum Damage: ((15+15)+ 14 + (12+15) + 12) * 1 = 83 (With incendiary Arrows)


 * Maximum Damage (1 individual foe): ((28+15) + 14 + ((12+15) * 3) +12) * 1= 150 (With Incendiary Arrows)


 * Maximum Damage (3 foes total): ((28+15) +14 + (12 + 15) +12) *3 = 288 (With Incendiary Arrows)


 * Watch for interrupts. If they get Honor or ignite, that cuts most of your damage


 * Personal Rating: 3/5.


 * The damage is good, and can deal out maximum damage every 5 seconds or so. The problem is that most of the damage requires you to be in the honor ward.  If you leave, you don't get the extra damage to ignite, or regular damage from arrows.  If ignite is diversion-ed or just interrupted, that's a long time seconds to be missing half of your damage.  On the plus side, assuming you can stay relatively still, you can do a large amount of damage every shot, with some big spike shots, resulting in most battles to be done by the second IA (With a competent team).