User:Shireen/Hero Team Training

This page is here to document the sugested Hero Team Training method described in the PVP Primer Article on Guildwars.com.

To see the articles (and further detail on how to use them) see: [Hero Battle Synergy 1] [Hero battle synergy 2] [Aliance battles and More]

The following team configurations assume that you are taking 3 specific hero's each with one of the listed builds below and you taking the 4th to defeat the zaishen challenges. This allows you to experience team play and skill synergy without having to deal with the Chaos of RA or having to deal with finding 3 other real players to help train yourself.

Any build marked with an @ is the sugested role you play when you first start using these team builds.

Melee Condition team


 * Perhaps one of the easier and more destructive builds, it nonetheless has its own particular breed of complex interactions to master and potential counters to watch for. We suggest playing the Dragon Sword first (because it has a more straightforward approach) and letting the Heroes fill the other roles. After practicing with the Dragon Sword, move on and give the other positions a try.



Build One: Hex


 * This build starts off weak but builds strength rapidly, so it needs a little time in order to work well. If the enemy does not pay attention, you can easily kill off the whole team with Spiteful Spirit and Energy Surge area damage. Against quick attack spikers, such as Assassins, Spiteful Spirit loses some effectiveness. In this case, retreat to capture an important shrine and try to engage again.


 * (bring both Ether Feast and Signet of Humility with no Resurrection Signet)
 * (bring both Ether Feast and Signet of Humility with no Resurrection Signet)
 * (bring both Ether Feast and Signet of Humility with no Resurrection Signet)
 * (bring both Ether Feast and Signet of Humility with no Resurrection Signet)

Build Two: Condition


 * The Ranger character has good survivability, so it makes a natural choice if you need to go off and do solo battle with an enemy attempting to take a shrine. You can leave your three Heroes alone at the center shrine, especially if the enemy has a melee character for your Dervish to shutdown. Make sure you keep the targets locked. If the enemy has a Ritualist, pets, or minions, use the Searing Flames Elementalist to target the groups that are clumped together. Putting the Elementalist on a Ritualist applies a lot of pressure to that Ritualist, because it must remain stationary to summon Spirits. In addition, the AoE may damage or even kill surrounding Spirits.


 * @ - Replace Resurrection Signet with Storm Chaser
 * @ - Replace Resurrection Signet with Storm Chaser
 * @ - Replace Resurrection Signet with Storm Chaser
 * @ - Replace Resurrection Signet with Storm Chaser

Build Three: Defense

In this build, the Paragon augments the team defense and helps keep everyone alive, making it easier for the Monk to survive. This build can last for a long time under heavy pressure and can also sustain more damage, due to the high armor level of the non-Monk characters. The improved durability buys time for you to study the opponent and figure out who's doing what. It also has the advantage of not requiring a particular type of target to lock your Heroes onto. Instead of repeatedly locking individual targets, you can call a single one with "Ctrl" click. This does not always work, however, so you may need to lock your Warrior onto a foe as you tab through the enemy forces to spread your Conditions.


 * @ - Replace Resurrection Signet with Storm Chaser
 * @ - Replace Resurrection Signet with Storm Chaser
 * @ - Replace Resurrection Signet with Storm Chaser
 * @ - Replace Resurrection Signet with Storm Chaser

Alliance Battle Component: Gank Team


 * In GvG, some guilds split their forces with Dervishes and Smiters commonly attacking the enemy base. An Avatar of Melandru Dervish (or Mel Dervish) generally fronts this split team, possibly accompanied by a Grenth Dervish. The Mel Dervish excels at killing NPCs and making quick escapes because she is immune to Conditions. Typical shutdown responses to "gank" teams (generally a smaller split group that attempts to infiltrate an enemy base, kill NPCs, and ultimately take down the Guild Lord) such as Blindness and Crippled simply don't work on a Mel Dervish. Plus, the extra maximum Health ensures that the Mel Dervish can take damage long enough to take out targets.


 * The Grenth Dervish adds damage, but more importantly, he kills defending Monks. The Enchantment removal of a Grenth Dervish makes it extremely difficult for standard Protection Monks to survive against him.


 * A third melle character such as or a Grenth Dervish (Find one here: All Tested PvP)
 * A third melle character such as or a Grenth Dervish (Find one here: All Tested PvP)
 * A third melle character such as or a Grenth Dervish (Find one here: All Tested PvP)