Guide:Assacaster

Purpose
This is a compilation of various builds with primary or secondary Assassin using several Deadly Arts skills along with other skills, condensed into one page for ease of use.

Tactics

 * Use Deadly Paradox before your chain
 * Make sure that your target is Poisoned before using Signet of Toxic Shock
 * Resurrect dead teammates as needed.

Attribute selection

 * Deadly Arts: this atribute should be as high as possible because most of your skills are using this attribute.
 * Shadow Arts: can provide some self-heals.

Core skills
[build prof=a/any deadly=12][Augury of Death][Deadly Paradox][Dancing Daggers][Entangling Asp][Signet of Toxic Shock][Optional][Optional][Optional][/build]
 * Always have Deadly Arts maxed


 * Provides a cheap Deep Wound.
 * Provides a cheap Deep Wound.


 * Makes your chain cast and recharge faster. Because of its high energy cost, energy management is needed.
 * Makes your chain cast and recharge faster. Because of its high energy cost, energy management is needed.


 * A low-energy, ranged lead attack.
 * A low-energy, ranged lead attack.


 * Inflict poison for the following Signet of Toxic Shock while knocking down your target.
 * Inflict poison for the following Signet of Toxic Shock while knocking down your target.


 * Moderate damage to finish your target off.
 * Moderate damage to finish your target off.

Primaries
The following professions' primary attributes can help with energy management:


 * Necromancer - Soul Reaping.
 * Elementalist - used with Ether Prism for energy management and a panic button.

Optional Skills
The Optional skills should provide energy-management, self-heal or increased damage.

Assassin:
 * (anti-prot)
 * (knockdown)
 * (interrupt)

Necromancer:
 * (Poison for SoTS, additional damage)
 * (e-management, minor self-heal; necromancer primary is needed)
 * (additional damage + degen)

Elementalist:
 * (energy management, minor anti-spike capability, requires elementalist primary)

Monk:
 * (knockdown, additional damage)
 * (e-management, additional damage)
 * (additional damage while enemy is knocked down)

Mesmer:
 * (e-management)
 * (energy management)

Armor

 * Radiant Insignias

Weapons

 * Hale Staff of Fortitude with "Hale and Hearty" inscription