User:SmitySmitington/MoI Wastrel's Spiker

Fastest and most powerful sin spike in the game (don't even challenge me on this cus my math will own you). Fun and effective in AB and JQ. Those who complain that hex removal is a counter haven't run this build and/or are just not very good with it.

Attributes and Skills
[build prof=A/W dag=12+1+1 cri=12+1][Mark of Instability][Wastrel's Collapse][Falling Lotus Strike][Tiger Stance][Twisting Fangs][Falling Spider][Blades of Steel][Dash][/build]

Usage

 * With a 20 second cool down between each spike, it is imperative that your spikes are successful (kill), otherwise you look like a noob and are not very useful. Hence, it is very important that you choose targets wisely (avoid warrior secondary targets and higher AL targets off the bat).  Also, if a monk is present, wait until the monk is busy from your teams pressure before spiking.  It is extremely easy to spike past a monk with this build as the majority of the damage comes in the last 2 seconds.
 * Vs. Mo/W, make sure you pay attention to the use of stances and spike during their cooldown.
 * Cast [[Mark of Instability] on your target. Cast [[Wastrel's Collapse] when you are sure that your target won't be using a spell (either if they are kiting, hesitating because you casted MoI on them, or during the after cast delay of one of their skills).  Activate [[Falling Lotus Strike@14] assuming your knock down was successful, and right as it strikes your target, activate [[Tiger Stance@0] as to create a perfect quarter-knock when you complete the rest of the chain.  (Beward of the "Battle Cry" effect, as it will affect your normal strategy for achieving quarter-knock.  Hesitate longer before activating [[Tiger Stance@0].)
 * If you cannot use [[Mark of Instability] for whatever reason, you can spike with [[Wastrel's Collapse]->[[Tiger Stance@0]->[[Falling Lotus Strike@14]->[[Falling Spider@14]->[[Twisting Fangs@14].
 * It is possible to dodge [[Meteor@14] by first casting [[Mark of Instability] then [[Wastrel's Collapse] in [[Meteor@14]'s after cast delay. This trick comes in handy quite often and makes you look 1337 (this trick works vs. any projectile).
 * To take advantage of after cast delay, activate [[Wastrel's Collapse] right before your target's current skill finishes activating.
 * It is possible to solo cap Ranger, Warrior, Mesmer, Monk, Necromancer and even Elementalist shrines in alliance battles. The best strategy is to spike one target, kite, then repeat until all are clear.  Although this is slow, it does come in handy at times.  Vs. Rangers, use the shrine walls between spikes to block arrows.  Vs. Warrior, take out non-elites first (cast MoI on the warrior and it will come toward you away from the other warriors), then auto attack Elite Warrior until it's hp is at 85%, then spike.  Vs. Eles, spike the outside ones first, and move after [[Falling Lotus Strike@14] before continuing chain to not be adjacent to the other NPCs so that you can avoid [[Whirlwind@14].