User talk:Cedges/QZ

Easiest way is to bring SQ. SQ accomplishes the same thing as bringing another QZ to recharge it the first time. QZ us fully maintainable by itself after 1 SQ.  Life  05:46, 13 April 2009 (UTC)
 * Interesting. I was under the impression that recharge started when the skill finished, using the effects then, so that even with a 47 second spirit the next one would start recharging 45 recharge + 5 activation seconds later, 3 seconds after the previous one popped. If the recharge time is determined when activation starts instead of when it finishes there'd be a 3 second gap on the first one, and the second one would be maintainable. Time for another trip to Isle of the Nameless. Cedges 10:23, 13 April 2009 (UTC)
 * Not exactly sure what you're saying, but this is how it works. SQ lowers QZ's recharge to 40 seconds, and it lasts for 47. You have a 2 second window to begin casting. After that one is cast, it is fully maintainable with the recharge shortening effect of QZ.  Life [[Image:WikiLOD7.gif]] 01:49, 14 April 2009 (UTC)
 * Yeah, I tried it today and quickly realized the source of my confusion. SQ is 33% so it goes to 40 seconds, not 45. Cedges 02:34, 14 April 2009 (UTC)

had a similar page for builds >.>--Relyk 07:02, 13 April 2009 (UTC)
 * Thanks. Cedges 10:23, 13 April 2009 (UTC)

Heroes suck at spamming things
align to button -> mash button while playing -> ??? -> profit. ;o Brandnew 10:56, 13 April 2009 (UTC)
 * they still lag on attacks and you cant really bind more than one skill, then they start canceling the first one--Relyk 01:42, 14 April 2009 (UTC)