Archive talk:E/Mo Ether Prodigy Runner

Mending Touch
Should this be in the build? Discuss. &mdash; Rapta   (talk|contribs) 02:53, 11 November 2007 (CET)


 * Yes, condition removal is gud.--[[image:Victoryisyours_Sig_Image.jpg‎|19px]]Victory is yours 02:54, 11 November 2007 (CET)


 * I meant as opposed to Cure Hex, etc... &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 02:57, 11 November 2007 (CET)

Ice Spikes vs Deep Freeze
Moar discussion here. &mdash; Rapta   (talk|contribs) 02:56, 11 November 2007 (CET)


 * Deep freeze is higher energy and 5 second longer recharge. Pros and cons?--[[image:Victoryisyours_Sig_Image.jpg‎|19px]]Victory is yours 03:01, 11 November 2007 (CET)


 * Big AoE, slightly more damage, lengthy snare. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 03:08, 11 November 2007 (CET)


 * Not sure if the little amount of damage difference is much of a concern to a flag runner.--[[image:Victoryisyours_Sig_Image.jpg‎|19px]]Victory is yours 03:20, 11 November 2007 (CET)


 * Well, you could run a flag, drop a bomb on the other party, and run back. Meh, it'll stay in variants for now. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 03:21, 11 November 2007 (CET)


 * Adjacent vs "in the area". –Ichigo724[[Image:Ichigo-signature.jpg]] 04:18, 11 November 2007 (CET)
 * Good on runner vs "meh" on runner - Rawrawr  04:19, 11 November 2007 (CET)
 * You still have freezing gust. –Ichigo724[[Image:Ichigo-signature.jpg]] 04:20, 11 November 2007 (CET)
 * 2s cast > 3s cast. And deep freeze in reality won't hit that many more than ice spikes at the stand, because the other team is spread out. On a split, the 2s cast helps alot against interrupts, as well as damage comparable to deep freeze. - Rawrawr  04:23, 11 November 2007 (CET)
 * "in the area" is huge though. Take note that I've never played flagrunner, so I don't know what I'm talking about. –Ichigo724[[Image:Ichigo-signature.jpg]] 04:28, 11 November 2007 (CET)
 * Deep Freeze at the stand is more useful yes - But the 3s cast really kills it. You aren't going to be at the stand often enough to warrant Deep Freeze actually being better, spending more time snaring the flag runner (single target mainly, and you need to do that quickly) and snaring people ganking your base. I think even at the stand I might choose ice spikes tho. - Rawrawr  04:38, 11 November 2007 (CET)


 * Hence why it's in variants. It has its benefits. The AoE nuke and snare and all. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 05:36, 11 November 2007 (CET)

I love this? How about Storm Djinn's Haste though? (probably stupid question) - Star Seeker  |  My talk  17:00, 11 November 2007 (CET)
 * I knew i'd see these come back after heal party was buffed. Personally I would prefer using Storm Djinn's since it is more constant, but that is just me. It's very awkward seeing these again.--Zeron [[Image:Master of Magic.jpg|20px]] 13:54, 12 November 2007 (CET)
 * Awkward? ALL HAIL THE E/MO RUNNERS! *goes off to figure out how to make an userbox for them* - Star Seeker  |  My talk  22:20, 12 November 2007 (CET)


 * EWWWW Healing Breeze![[Image:Beast194Sig.Jpg|19px]]  Beast 194  (talk ) 00:41, 13 November 2007 (CET)
 * Yeah even the Original Prodigy runners didn't have breeze...get rid of it for something more...useful...(many better heals just not at the right place to think right now)--Zeron [[Image:Master of Magic.jpg|20px]] 14:12, 13 November 2007 (CET)
 * A LOT of the original Emos ran HB. Really. - Star Seeker  |  My talk  15:16, 13 November 2007 (CET)
 * I honestly don't remember. But there has to be something better nowadays. Maybe there isn't, but it's a thought.--Zeron [[Image:Master of Magic.jpg|20px]] 14:03, 14 November 2007 (CET)
 * They really did. BUT HEALING BREEZE GOT A BUFF! :B I dunno, Restful Breeze? - Star Seeker  |  My talk  16:38, 14 November 2007 (CET)
 * Restful Breeze can't be used on archers since they autoattack any enemy in sight. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 22:31, 14 November 2007 (CET)
 * One of the upper guilds...#10 forget the name, ran an Emo Runner with Breeze and Bflash, no Spikes, Deep Freeze, or mending touch. I expect general people will still run MT, but I believe his idea that between Blurred, Gust, and Flash, other " Runner Killers " like Crip Shots and such shouldn't be able to touch you. --Hikari 20:31, 17 November 2007 (CET)
 * People carry mending touch on rangers these days. Bflash fails. - [[Image:Weapon_of_Fury.jpg|20px]]Unexist  13:04, 18 November 2007 (CET)

Meh, Elder ran an air-spiking, Dervish-signet runner. Pretty interesting. - Krowman    22:24, 21 November 2007 (CET)

split air and water magic?
i used to run an emo runner in a 400 guild... after some experimentation i eventually used storm djinns, deep freeze, breeze, mending touch, and ice spear...  i would sometimes just kill the "runner killers" with ice spear and deep freeze if i could really quickly, like if they went into my NPCs. i would use cover to avoid interupts when casting deep freeze... i can't remember if i used blurred or blindingflash :-\  i decided the extra speed from storm djinn's was worth splitting the attribute points up. something pretty close to 9, 9 9 9... but i think energy storage was seven and water was 10. something... :-\  Loser 03:16, 19 March 2008 (EDT)


 * Ice sprear is a joke, bad idea, you most likly meet a awfull flagger, this bar is better.  Fishels [슴Mc슴] Mootles  13:49, 6 June 2008 (EDT)

Archive
Archive! -.-'' Just wondering is there an easy way to archive stuff cause when i try to do i need to go to the Archived Section then Copy it here and set the correct time etc so loong x) Massive   11:17, 24 July 2008 (EDT)