Archive talk:Rt/any Devouring Restorer

Re-vamped the old build, any thoughts? *Defiant Elements*  +talk  00:18, 4 October 2007 (CEST)
 * Summon Spirits + Displacement/Shelter/Union/Agony/Rejuvenation would be interesting. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 01:14, 4 October 2007 (CEST)
 * True, but in the case of Displacement at least, and probably Union and Shelter as well, they'll lose health too quickly. And since you're leaching health from the Spirits, you don't want them to be actively losing health to begin with.  [[Image:Defiant Elements Sig Test 2.JPG|50x19px]]  *Defiant Elements*   +talk  01:16, 4 October 2007 (CEST)
 * Of course, in a different build, you might be able to combine Spirit Boon Strike + Summon Spirits + Ritual Lord to maintain Displacement/Shelter/Union. Actually... that's not a half-bad idea... [[Image:Defiant Elements Sig Test 2.JPG|50x19px]]  *Defiant Elements*   +talk  01:19, 4 October 2007 (CEST)

I wonder though, would Spirit Light Weapon be an overall better choice than Consume Spirit? *Defiant Elements*  +talk  01:54, 4 October 2007 (CEST)

Hmm, here u need atleast some "team helping spirits" except Consume Soul.. A Rit role in PvE is liek a 3 healer/Prot.. i would have put in some Shelter/Union, etc which helps the team more than just health! Hmm, Minions whit Consume Soul? Maybe:PMassive impulsa 19:48, 12 October 2007 (CEST) u make 2x each time and in Pve theres alot off corpses..`?=) I dont want to rate yet, to see iff u changes it.. But know im not sure.. 2, 30recharge sprits.. SorryMassive impulsa 19:50, 12 October 2007 (CEST)

Honestly... just no. Yes, the spirits have 30 second recharges, but, you can drag them with you wherever you go, and they regenerate health which makes them hard to kill. Honestly, your spirits should almost never be dying before 30 seconds has elapsed. Additionally, the two skills I mention for the Optional slot, Destruction and Life have significantly lower recharges, so no. You're a healer, not a Spirit Spammer. And Minions won't trigger Consume Soul so no on that as well. You could add Shelter or Union if you really wanted to, that's what Optional Slots are for, on the other hand, the skills in the build as is are better than if you took a couple out in favor of more spirits. *Defiant Elements*  +talk  02:05, 13 October 2007 (CEST)
 * I think it's rather unreliable healing source. It lacks powerful heal except when you use Consume Spirit, and at that point it is conditional.  If you take that route, then you might just have to create two variants, a protection monk with Ritual Lord or Weapon of Quickening and possibly Anguished Was Lingwah that creates spirits like Rejuvenation, and a second heal ritualist with Spirit Light with Consume Spirit for a powerful party heal.  If you specialized, you could potentially have a powerful healing team.  And drop Spirit Transfer for Spirit Light.  Costs less energy and you sacrifice little life heal.  --Eyekwah 09:31, 10 March 2008 (EDT)

Aug Update
Rendered Consume Soul useless in this build D: --Underwood 14:30, 11 August 2008 (EDT)
 * I took the liberty in tagging it. J  ustin  6  [[image:Justing6_siggypic.png|19px]] 23:49, 2 October 2008 (EDT)
 * Hey wanna post the SLW variant as the main build/change the name? Would probably get at least an other rating. J  ustin  6  [[image:Justing6_siggypic.png|19px]] 17:49, 3 October 2008 (EDT)