User:Chilling/Team - CoF 3-Man Run

A general build for running dungeons or farming.

SF Tank
[build prof=Assassin/Dervish ShadowArts=12+1+3 ScytheMastery=12 DeadlyArts=3][Deadly Paradox][Shadow Form][Shroud of Distress][Death's Charge][Aura of Holy Might][Optional][Optional][Optional][/build] Slot Six: Take a scythe attack like Mystic Sweep, Eremites Attack, Banishing Scythe or Farmer's Scythe. Slot Seven: Take Ebon Vanguard Battle Standard of Honor or By Ural's Hammer. Slot Eight: If you want, you can take another scythe attack skill or you can just take By Ural's Hammer or Ebon Vanguard Battle Standard of Honor, depending on which one is in Slot Seven. You may also take Fleeting Stability (not recommended) or I am Unstoppable! (recommended) if you are in an area with knockdowns. You can also use Dwarven Stability and drink alchohol with it, but just make sure you DON'T drink the alchohol after you use Stability, or it will have no effect. It must be activated while you are drunk.
 * Optional:

Equipment
Depending on what you prefer to run, use Survivor and Radiant insignias and Attunement and Vitae runes. If you want all HP, use Survivor and Vitae. If you want all Energy, use Radiant and Attunement. A mixture of both will probably do best. Zealous Scythe of Enchanting (20% enchant) for damage. +20% Enchanting staff with +20 Energy in case you need it.
 * Armor
 * Weapons

Usage
Use Deadly Paradox, Shadow FOrm, and Shroud of Distress before going into the battle. Also make sure you have all of your bonds on before you fight. The Ritualist should also have Symbiosis up to increase your health by a large amount. Ball the enemies as well as you can with your staff and then switch to your scythe to fight. Try to ball the enemies near the Union and Shelter spirits of the Ritualist, but not close enough for them to want to run over and fight them. If you lose aggro, switch to a staff and start attacking the enemies, as they will most likely go for the one with a staff.

Counters
Areas with high rupts

Bonder Monk
[build prof=Monk/Any SmitingPrayers=12+1+3 ProtectionPrayers=12+1+3][Life Barrier][Life Bond][Retribution][Essence Bond][Balthazar's Spirit][Vital Blessing][Strength of Honor][Blessed Signet][/build]

Equipment
Caster weapon like a spear, sword, axe, etc. High energy staff in case you run low on energy in the middle of a fight.
 * Armor
 * Weapons

Usage
Use your bonds on the sin and use Blessed Signet to maintain your energy. You should be fine on energy if the sin is being attacked, since you'll have Essence Bond on him. Use a caster weapon if the sin is fighting (unless you're running low on energy, in which case switch to a staff). This is because NPCs usually attack people with staves or wands first, assuming they are the casters of the group.

Support Rit
[build prof=Ritualist/Ranger ChannelingMagic=11+1+3 BeastMastery=10 Communing=10][Mighty was Vorizun][Symbiosis][Optional][Ancestor's Rage][Union][Shelter][Armor of Unfeeling][Summon Spirits][/build]


 * For the Optional skill, take either Splinter Weapon or Great Dwarf Weapon, depending on what the sin wants.

Equipment
Any, high energy helps. Max armor will also help if you accidentally draw the aggro of the group. You have Mighty was Vorizun, so you shouldn't need a staff. Staves will cause you to be a more 'juicy' target for the enemies, so use a caster weapon or something else, and maintain Mighty was Vorizun to make up for the energy you could have with a staff.
 * Armor
 * Weapons

Usage
Maintain your spirits and Armor of Unfeeling as well as you can. Spam Splinter Weapon or GDW, depending on which one you took, on the sin. Also use Ancestor's Rage on the sin and use Lamentation on the foes. It would help to pop your spirits behind a wall or something to obstruct projectiles if you draw aggro. Try to stay out of the fight but still cast Vital Weapon and such. Make sure you spam Summon Spirits when you're spirits are getting hurt. Make sure you use Symbiosis to provide a huge health boost to the sin.

Counters
Drawing aggro and getting killed