Build:E/any JQ Elemental Attunement

Cap shrines, kill carriers and players, and boost your carriers and teammates.

Attributes and Skills
[build prof=E/? name="JQ EA Burning Wind" air=12+1+3 fir=10+1 ene=8+1][Incendiary Bonds@13][Shell Shock@18][Teinai's Wind@18][Lightning Strike@18][Liquid Flame@13][Elemental Attunement][Aura of Restoration][Windborne Speed@18][/build] Variation
 * For cleaner quarry spikes, use a major fire rune, or decrease air and increase fire by 1 (should prevent getting Lightning Surged). Decreasing air magic will prevent reaching the Windborde Speed break point however.

Equipment

 * +5 energy +5 armor spear
 * +45 hp while enchanted PvP strength shield with +10 armor vs lightning and another with +10 vs fire
 * +30 hp +20% enchanting 20% half casting time air magic staff
 * Typical +5 energy +30/+30 hp defensive sets (+10 armor vs lightning and another with +10 vs fire)
 * 3x aeromancer insignias (+10 armor vs elemental +10 armor vs lightning) 2x pyromancer insignias (+10 armor vs elemental +10 armor vs fire)
 * 1x rune of restoration (reduces cripple and bleeding by 20%)
 * High energy air set
 * Optional 40/40 air and fire sets

Usage

 * Stay on the +45 hp shield with the +5 energy +5 armor spear for most fights. Caster items with half casting time can throw off timing, and half skill recharge doesn't benefit the combo too much and can affect energy management. This set will give you +14 armor and an additional +10 armor vs an elemental type, giving you a total 74 armor vs all damage types, 84 armor vs all elemental damage, and between 94 and 104 armor vs fire or lightning damage, which are extremely common.
 * (Cast enchantments using the enchanting staff)
 * For ranger shrines, cast Incendiary Bonds > Shell Shock > Teinai's Wind > Liquid Flame > Incendiary Bonds. If you'd like to reserve Liquid Flame, can skip using it and instead finish with another Teinai's Wind.
 * For quarries, apply Windborne Speed for a cover enchantment, then target the middle NPC, and cast Incendiary Bonds (without aggroing the other NPC's) > (wait a quarter second) > Liquid Flame (should trigger AoE if timed correctly) > Teinai's Wind. This should kill the casters. Finish up the ranger with Shell Shock > Lightning Strike. The timing can be difficult to get down, but you should be able to avoid interruption.
 * For carriers, cast Incendiary Bonds > Shell Shock > Teinai's Wind > Lightning Strike > Liquid Flame > (Lightning Strike's ending trigger should kill).
 * Boost yourself, carriers, and teammates with Windborne Speed.
 * Maintain Elemental Attunement and Aura of Restoration at all times for this build's long-term energy management. Can use Windborne Speed as a cover enchantment.

Counters

 * Energy/exhaustion management.
 * Standard anti-caster.