Build:Mo/E JQ Word of Healing Hybrid

A Monk setup designed as an alternative to the traditional Ray of Judgment (RoJ) hybrid build. It trades the superior firepower of RoJ for a massive increase in direct NPC/Carrier/Players healing capability by way of Word of Healing & PBAoE healing skills, allowing you to counter most enemy shrine capping methods, including Ray of Judgment, Domination Magic spells, Barrage or even Suicide Bombers Necromancers. Quarry/outpost capture and Carrier IMS boosting is done via Elementalist skills.

Attributes and Skills
[build prof=mo/e Healing=12+1+3 firema=12 airma=3][Word of Healing][Heal Area][Optional][Optional][Optional][Meteor Shower][Bed of Coals][Windborne Speed][/build]

Variant :

Optional 1 & 2 :


 * - More PBAoE NPC healing.
 * - Even more PBAoE NPC healing. Exceptionally strong shrine defense when combined with Heal Area & Karei's Healing Circle.
 * - Condition removal.
 * - Hex removal combined with single target healing.
 * - Powerful carrier healing skill.

Optional 3 :
 * - Cast before Meteor Shower. Do not take Glyph of Elemental Power as Optional 3.


 * - Safer shrine capture & more overall offensive power.
 * - Slight damage bonus when capturing shrines, can double as an NPC AoE heal when defending.
 * - Windborne Speed at 8 seconds. Solo shrine capture becomes riskier.

Equipment

 * Attunement Runes (with a Rune of Superior Vigor), Radiant Insignias, 40/40 Fire Set, 40/40 Healing set.
 * 40/20/20% Enchantments Staff (to be used for Windborne Speed casts).
 * High Energy Set.
 * Defensive Spear/Shield sets :
 * Shield of Fortitude (+10ar vs. Piercing)
 * Shield of Fortitude (+10ar vs. Slashing)
 * Shield of Fortitude (+10ar vs. Lightning)

Usage
Defensive situation (holding a shrine under attack) : Offensive situation (attacking an enemy shrine) :
 * Try to gauge what is going on in the whole game and react accordingly by adopting a defensive or an offensive position.
 * Always use Windborne Speed on carriers near you, healing them if needed.
 * Be on the lookout for allies in need of assistance near you, your spells can turn the tide of an encounter.
 * Try to positon yourself in the center of the little circle of NPC's.
 * Most of the incoming damage will be DoT, time your PBAoE spells so your healing is effective without endangering the NPC's too much.
 * Heal yourself with Word of Healing.
 * Use Windborne Speed on approaching carriers.
 * Approach without getting NPC aggro. Target one of the two center enemies.
 * Cast Meteor Shower and Bed of Coals. Heal yourself if needed.
 * Kill any straggler NPC with the help of your third Optional skill.

Counters

 * Extreme damage from multiple sources when holding shrines.
 * Enemy healing when capping shrines.