Archive:Team - GvG Dual Para Balanced

Magehunter's Smash Warrior
[build prof=warri/rit streng=12+1 hammer=12+1+1 resto=3][magehunter's smash][crushing blow][hammer bash][bulls strike][Protector's Strike][flail][enraging charge][Death Pact signet][/build]

Armor

 * 4x Sentinel's Insignia
 * Stonefist Insignia
 * Superior Vigor
 * Minor Weapon
 * Clarity
 * Restoration(if preferred)
 * Minor Strength

Weapons

 * Elemental Hammer of Defense/Fortitude, 15^50
 * Vampiric Hammer of Defense/Fortitude, 15^50
 * Furious Spear of Fortitude, +5 energy
 * Furious or Zealous Axe/Sword of Defense, +5 energy
 * Strength Shield of Fortitude, -20% blind
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Usage

 * Upon entering battle, begin building adrenaline. When you have adrenaline, organize a spike on a suitable target.
 * Try to spike down low health targets.
 * Use Bull's Strike to knock people down and set up spikes.
 * Use Crushing Blow for an extremely powerful attack on targets you've knocked down.
 * Use Flail to build adrenaline faster and to speed up your spikes.
 * Use Enraging Charge to gain adrenaline and catch up to targets.
 * After knocking someone down with Magehunter's Smash, it is often useful to 1/4 knock them with Hammer Bash. To do this, you use Flail after Magehunter, hit once with a Hammer attack, and then pause for half a second before using Hammer Bash. If done correctly, the target will be knocked down again directly after standing up and not even be able to cast a 1/4 second activation skill.
 * Use your Elemental weapon to bypass enemy warriors' resistance to physical damage.
 * Of course, use Death Pact Signet to resurrect dead party members.

Cripshot
[build prof=range/any expert=12+1+1 wilder=9+1 marksm=9+1][crippling shot][point blank shot][distracting shot][savage shot][apply poison][optional][natural stride][resurrection signet][/build]
 * [[Lightning Reflexes (PvP@14]
 * [[Lightning Reflexes (PvP@14]

Armor

 * 5x Radiant or Survivor Insignia
 * Superior Vigor
 * Minor Expertise
 * Minor Marksmanship
 * Minor Wilderness Survival
 * Restoration

Weapons

 * Poisonous Recurve of Fortitude, 15^50
 * Poisonous Recurve of Fortitude, +5 energy
 * Crippling Recurve of Fortitude, +5 energy
 * Sundering Flatbow of Fortitude, 15^50
 * Poisonous Spear of Defense, +5 energy
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Usage

 * Keep Apply Poison active when you're attacking to spread Poison with each arrow fired.
 * Snare enemies using Crippling Shot. Remember that this can be used both for offensive purposes (slowing down fleeing targets) and defensive purposes (slowing down foes chasing you or your team).
 * Interrupt enemies with Distracting Shot and Savage Shot. Note each skill's inherent effects besides just the interrupt.
 * Remove harmful Conditions with Mending Touch.
 * Use Natural Stride for a general-purpose speed boost. It's also useful when under attack from melee opponents.
 * Revive fallen party members with Resurrection Signet.
 * It's also helpful to use Natural Stride right before Apply Poison and Resurrection Signet to decrease chances of being physically interrupted.

Empathic Removal Paragon
[build prof=P/Mo spe=12+1+1 comma=8+1 lea=10+2][Spear of Lightning][Vicious Attack]["Go for the Eyes!"][Empathic Removal]["Brace Yourself!"][Anthem of Envy][Aggressive Refrain][Resurrection Signet] [/build]
 * PvP version of skills - [["Go for the Eyes!" (PvP)@9], [["Brace Yourself!" (PvP)@9], [[Anthem of Envy (PvP)@9]

Equipment

 * Centurion or Survivor insignias.
 * Various shields vs damage types. Furious, vampiric, zealous and ebon spears.

Usage

 * T-space all match while spamming shouts.
 * Assist spikes with ranged deep wound and Spear of Lightning.
 * Maintain Aggressive Refrain with Anthem of Envy.
 * Use "Brace Yourself!" when you see an enemy warrior training one of your teammates.
 * Use ER on called hexes and conditions.

"TPIY!" Paragon
[build prof=P/Me spe=12+1+1 mot=8+1 lea=10+2 dom=2][Spear of Lightning][Wild Throw][Power Lock]["The Power Is Yours!"][Energizing Finale][Anthem of Flame][Aggressive Refrain][Resurrection Signet] [/build]

Equipment

 * Centurion or Survivor insignias.
 * Various shields vs damage types. Furious, vampiric, zealous and ebon spears.

Usage

 * T-space all match while spamming shouts.
 * Assist spikes with Wild Throwand Spear of Lightning.
 * Maintain Aggressive Refrain with Anthem of Flame.
 * Maintain Energizing Finale on the backline and Necro.

Blood Necro
[build prof=N/any Blood=12+1+1 soulre=12+1][Optional][Optional][Life Siphon][Oppressive Gaze][Strip Enchantment][Signet of Suffering][Angorodon's Gaze][Resurrection Signet][/build]

Armor

 * 5x Tormentor's/Undertaker's Insignia
 * Superior Vigor
 * Restoration
 * Minor Soul Reaping
 * Minor Blood
 * Vitae

Weapons

 * Barbed Spear of Defense, 10% recharge
 * Blood Focus of Aptitude, 20% recharge
 * Adept Blood Staff of Enchanting, 20% cast time (for Masochism/Blood Renewal)
 * Blood Wand of Memory, +15/-1 energy
 * Crippling Spear of Defense, +5 energy (substitute high set weapon for YAA)
 * Blood Focus of Fortitude, +15/-1 energy
 * Barbed Spear of Defense, +5 energy
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Usage

 * Use Signet of Suffering on recharge.
 * When using Angorodon's Gaze, prep it with Signet of Suffering.
 * Use Life Siphon to spread health degen.
 * Use Strip Enchantment & Dark Pact as a spike support and for general annoyance.
 * Use Oppressive Gaze for weakness and potentially spike assist.

RC Prot Monk
[build prof=monk/w protec=12+1+1 divine=10+1 tactics=8][reversal of fortune][restore condition][Aura of stability][Shielding Hands][Guardian][holy veil][aegis][Balanced Stance][/build] PvP versions of skills
 * [[Aegis (PvP)@14]

Armor

 * 5x Disciple's Insignia
 * Superior Vigor
 * Restoration
 * Minor Prot
 * Vitae
 * Minor Divine Favor

Weapons

 * Protection Wand of Memory, 20% cast time
 * Protection Focus of Aptitude, 20% recharge
 * Protection Wand of Memory, +15/-1 energy
 * Protection Focus of Fortitude, +15/-1 energy
 * Adept Protection Staff of Enchanting, 20% cast time
 * Crippling Spear of Defense, +5 energy
 * Crippling Spear of Defense, -5 energy
 * Crippling Spear of Enchanting, +5 energy
 * Tactics r7-8 Shield of Fortitude, -20% cripple
 * Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type

Usage

 * Use Aegis to create a short window for an ally where they are immune to just about everything.
 * Cast Reversal of Fortune for an immediate heal and damage prevention.
 * Remove harmful conditions and heal allies with conditions on them with Restore Condition.
 * Hexes can be removed with Holy Veil. Be wary of maintaining this enchantment as it harms your energy pool.
 * Aura of Stability is used to protect allies from Knockdown.
 * Guardian for blocking on allies.
 * Use Balanced Stance to prevent knockdowns, especially against Hammer Warriors.

WoH Infuse Monk
[build prof=monk/w healin=12+1+1 protec=7+1 divin=8+1 tac=8][Infuse Health][Patient Spirit][Word of Healing][Signet of Rejuvenation][Guardian][Draw Conditions][Cure Hex][disciplined stance][/build]

Armor

 * 5x Disciple's Insignia
 * Superior Vigor
 * Restoration
 * Minor Prot
 * Minor Healing (if playing heal)
 * Minor Divine Favor

Weapons

 * Healing Wand of Memory, 20% cast time
 * Healing Focus of Aptitude, 20% recharge
 * Healing Wand of Memory, +15/-1 energy
 * Healing Focus of Fortitude, +15/-1 energy
 * Adept Protection Staff of Enchanting, 20% cast time
 * Crippling Spear of Defense, +5 energy
 * Crippling Spear of Defense, -5 energy
 * Tactics r7-8 Shield of Fortitude, -20% cripple
 * Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type

Usage

 * Catch spikes with Infuse Health.
 * Use Word of Healing, Patient Spirit and Signet of Rejuvenation.
 * Remove hexes with Cure Hex.
 * Clean conditions with Draw Conditions (mainly things like Blind/Weakness for physicals and conditions from the RC monk).

SC Runner
[build prof=Rt/A Resto=12+1+1 Spawning=12+1][Spirit Channeling][Wielder's Boon][Resilient Weapon][Weapon of Warding][Protective Was Kaolai][Life][Recuperation][Dash][/build] PvP versions of skills:
 * [[Weapon of Warding (PvP)@14]
 * [[Life (PvP)@14]
 * [[Recuperation (PvP)@14]

Armor

 * 5x Ghost Forge Insignia
 * Superior Vigor
 * Minor Restoration
 * Minor Spawning Power
 * Restoration
 * Vitae

Weapons

 * Restoration Wand of Memory, 20% cast time
 * Restoration Focus of Aptitude, 20% recharge
 * Restoration Wand of Memory, +15/-1 energy
 * Restoration Focus of Fortitude, +15/-1 energy
 * Adept Spawning Power Staff of Enchanting, 20% cast time
 * Spear of Defense, +5 energy
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Usage

 * Use Spirit Channeling to manage energy, preferably within earshot of a spirit.
 * Use your weapon spells to mitigate damage, and the prep Wielder's Boon.
 * Use your Spirits to provide party healing, keep them as far away from the main battle as possible, if possible obstructed from a Ranger bow.
 * Use Protective Was Kaolai for party healing.
 * Use Dash for an IMS.