User:Windjinni/UW Quint-Physway

UW Quint-Physway
Nothing is set in stone.

Composition
/Any Manly HB

/ Manly VoS

/Any H3Alz mAh P3t Pl0x

/ Caller Utility

/ Typical Imbagon

/ loL Mesmer

/ UA Healer

/ ER Bonder

Attributes and Skills
[build prof=W sword=12+1+1 strength=12+1 name="Manly HB"][Whirlwind Attack][Distracting Blow][Sun and Moon Slash][Protector's Strike][Hundred Blades][Flail][Enraging Charge][Asuran Scan][/build]  slots:
 * if your team fails. (Replaces Asuran Scan)
 * if your Imbagons fail or for at Dhuum if you fail with GDW. (Replaces Asuran Scan)

Equipment

 * Survivor/Sentinel's Insignias, a Rune of Superior Vigor, a Rune of Clarity, and a Rune of Vitae.
 * Zealous/Vampiric/Sundering Sword(s) of Fortitude +15%^50% and a Strength Shield of Fortitude (inscription as you see fit)

Usage

 * Maintain Hundred Blades as much as possible during battle.
 * Spam Whirlwind Attack for AoE damage, and Sun and Moon Slash to clean up.
 * Distracting Blow for AoE interrupt.
 * Protector's Strike on moving foes.
 * Enraging Charge leading into battle and as a cancel stance.
 * Asuran Scan to remove DP at Dhuum or never miss a foe or trigger Hexbreaker Aria.
 * "SY!" at Dhuum
 * CALL foes if Necro is busy cleaning party.

Attributes and Skills
[build prof=d/w scythe=12+1+1 earthp=10+1 myst=8+1 name="Manly VoS"][Sand Shards][Vow of Strength][Staggering Force][Eremite's Attack][Crippling Victory][Whirlwind Attack][Heart of Fury][Asuran Scan][/build]  slots:
 * if your Imbagons fail or for at Dhuum if you fail with GDW. (Replaces Asuran Scan)
 * if your team fails. (Replaces Asuran Scan)

Equipment

 * Full Blessed, Windwalker's, or Survivor Insignias
 * Zealous Scythe of Fortitude/Enchanting

Usage

 * Maintain Vow of Strength as much as possible.
 * Precast Sand Shards so it's available again at the start of battle.
 * Try to ball up foes, most of your damage comes from hitting multiple targets.
 * Use flash enchantment->Eremite's Attack-->Whirlwind Attack and spam your other attacks.
 * Sand Shards can be used as Eremite's fuel if there's a single foe.
 * Asuran Scan to remove DP at Dhuum or never miss a foe or trigger Hexbreaker Aria.
 * "SY!" at Dhuum

Attributes and Skills
[build prof=R/Rt name="HaO Ranger"][Run as One][Never Rampage Alone][Technobabble][Melandru's Assault][Scavenger Strike][Distracting Shot][Heal as One][Summon Ice Imp][/build]

 slots:
 * in place of Distracting Shot

Attributes and Skills
[build prof=N/Me name="Caller Utility"][Barbs][Mark of Pain][Angorodon's Gaze][Signet of Lost Souls][Dark Fury][Order of Pain][Foul Feast][Expel Hexes][/build]

Equipment

 * 40/40 Curses Set
 * 40/20/20 Blood Magic Staff (+20% Enchanting for Orders/Dark Fury)
 * 20/20/20 Soul Reaping Staff (for Expel Hexes/Foul Feast)
 * Any armor.

Usage

 * Call Target with Barbs/MoP (depending on situation)
 * Follow with DF+Orders
 * Keep team clean of all conditions and hexes. Don't worry about calling if team is under heavy pressure.
 * Prioritize hexes such as Migraine, Faintheartedness, Empathy, and Ethereal Burden (should be called by team).
 * This is a living hell of a build.
 * Die at Dhuum
 * Energy Management too much?

Attributes and Skills
[build prof=Me/E name="loL Mezzie"][Glyph of Lesser Energy][Arcane Echo][Searing Flames][Fire Attunement][Power Drain]["Finish Him!"][Pain Inverter][Air of Superiority][/build]

Attributes and Skills
[build prof=P/W name="Typical Imbagon"]["Fall Back!"][Spear of Fury (Luxon)][Anthem of Flame]["Save Yourselves!" (Luxon)]["They're on Fire!"][Aggressive Refrain]["For Great Justice!"][Focused Anger][/build]  slots:

Equipment

 * Furious/Sundering/Vampiric Spear.
 * Command Shield
 * Centurion's/Survivor's Insignias

Attributes and Skills
[build prof=Mo/E healing=12+1 divinefavor=12+1+2 name="UA Healer"][Unyielding Aura][Glyph of Lesser Energy][Heal Party][Seed of Life][Patient Spirit][Dwayna's Kiss][Cure Hex][Air of Superiority][/build]  slots:
 * anything in place of Air of Superiority.

Equipment

 * Survivor's Insignias. Runes needed for stats above, and a rune of superior vigor.
 * Standard monk weapon sets. 20/20 set can decrease cast time of skills like Heal Party.

Usage

 * Use Dwayna's Kiss as a general heal, especially on allies with enchantments or hexes.
 * Use Cure Hex to remove a hex while providing a moderate heal. Prioritize the Necro if he has Migraine.
 * Use Seed of Life when one team member is taking lots of damage packets.
 * Air of Superiority to spam spells quicker.

Attributes and Skills
[build prof=E/Mo energystorage=12+1+3 protection=10 healing=8 name="ER Bonder"][Infuse Health][Spirit Bond][Great Dwarf Weapon][Healing Breeze][Life Attunement][Protective Bond][Ether Renewal][Aura of Restoration][/build]

Equipment

 * Radiant Insignias, Runes of Attunement, Superior Energy Storage Rune, Superior Vigor
 * A Hale Staff of Enchanting or a Spear/Axe/Sword of Enchanting and Energy Storage Focus of Fortitude/Devotion.
 * A high energy set, -1/15 offhand, for energy after resurrection or sudden energy spike.

Usage

 * Maintain Protective Bond and Life Attunement on yourself.
 * Keep Ether Renewal covered to prevent stripping.
 * Keep Protective Bond on all party members.
 * Keep GDW on all attacking party members.
 * Use Infuse Health for a massive Heal and spam it for energy when under a lot of pressure.
 * Spam Spirit Bond/Healing Breeze/GDW for energy.

Labyrinth 1

 * Clear chamber before taking first quest.
 * Turn in "Clear the Chamber", and take only "Restoring Grenth's Monuments" from the Reaper.
 * Clear the way to the Forgotten Vale.

Forgotten Vale

 * Clear most of the Forgotten Vale.
 * Do quest, "Wrathful Spirits"
 * Tactics:
 * Try and ball Wrathful Spirits and slowly dps them down.
 * Should be no troubles here.
 * Teleport to the Labyrinth upon finishing.

Labyrinth 2

 * Do quest, "Escort of Souls"
 * Tactics:
 * Balling is almost impossible here without use of Shadow Form. Take down each mob of Mindblades while they're still in their somewhat-ball (upon spawning). Speed is key.
 * Clear the way to the Ice Wastes.

Ice Wastes 1

 * Route all enemies.
 * Do quest, "Servants of Grenth"
 * Tactics:
 * Kill Dryders as they come. Try to ball and use effective aoe. This is NM, after all. If team goes down, have UA or Paragon rez.
 * Have ranger near King and use spirits to offset Terrorweb's aggro if more than 1 escapes to king.
 * Upon finishing, teleport to the Labyrinth

Labyrinth 3

 * Clear the way to the Twin Serpent Mountains.

Twin Serpent Mountains

 * Clear all the Obsidian Behemoths around/near the Reaper. Take care not to aggravate the Terrorweb Dryders.
 * Do quest, "Demon Assassin"
 * Tactics:
 * Kill foes as they come. Try to ball and use effective AoE.
 * Run to the Chaos Planes.

Chaos Planes 1

 * Kill Skeletons of Dhuum around the Reaper.
 * Pop Mindblade Spectres where and when denoted (by party member).
 * Pop the reaper.
 * Do quest, "The Four Horseman"
 * Tactics:
 * Upon finishing, run to the Spawning Pools, taking care of the Mindblade Spectres along the way.

Spawning Pools

 * Pop Reaper. Take care not to aggro the trio of Dryders that trigger it until you kill the other Dryders nearby.
 * Do quest, "Terrorweb Queen"
 * Tactics:
 * Kill the queen and only the queen. Can do skeles too, if you want ecto.
 * Upon finishing, teleport to the Chaos Planes.

Chaos Planes 2

 * Run to the Bone Pits.

Bone Pits

 * Route all enemies.
 * Do quest, "Imprisoned Spirits"
 * Tactics:
 * Have HBlades one side tanking, and VoS on the other. Team should be able to kill fast enough to alternate between both.
 * Upon finishing, teleport to the Labyrinth.

Labyrinth 4

 * Do quest, "Unwanted Guests"
 * Tactics:
 * Have Ranger pop quest after placing spirits in range of the party.
 * Necro calls the Keeper of Souls. Have Warrior try and pull Vengeful Aataxes away while the rest of the team spikes the Keeper.
 * Make sure to take out Skeletons of Dhuum.
 * Upon finishing, teleport to the Ice Wastes.

Ice Wastes 2

 * Run to the Hall of Judgment.

Hall of Judgment

 * Take quest "The Nightman Cometh" from King Frozenwind.
 * Enter the Hall, Dhuum will not awaken until everyone is in the room.
 * Tactics: