Archive talk:A/N Assacaster

Blood Renewal for RA. ~ ĐONT * TALK  07:54, 11 February 2008 (EST)

There is no way yo would want to use Offering of Blood in RA on this with no way to make up the 100 or so health you will lose from using it. As soon as someone sees you using it you are the main target. Might work in TA with a good Monk on your team, but you shouldn't be putting your Monk under that much stress. Selket Shadowdancer 08:02, 11 February 2008 (EST)

IMO, Offering of blood and Deadly paradox could be replaced by Assassin's promise. add iron palm and a life stealing spell to complete cycle. this build also works quite well in PvE area. for PvP usage, it is better if used in addition with another heavy spiker (double attunement air spiker.88.160.225.201 14:16, 11 February 2008 (EST) Arnaud


 * Assassin's Promise builds have got unfavored before. Quite a lot of times. God  box   14:41, 11 February 2008 (EST)


 * Lol offering of blood + no self heal lollllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllll[[image:Companionship.jpg‎|19px]]Cross xXx Fire (contribs)   14:50, 11 February 2008 (EST)


 * In RA you either roll people with massive offense, or get a monk. In HA healing isn't an issue.  Mike Tycn ( punch   out )  23:33, 11 February 2008 (EST)
 * If u need a self heal to live in ra uninstall now.&mdash;[[Image:Cheese Slaya's Sig.jpg|50x19px]] Cheese Slaya  ( Talk ) 20:40, 12 February 2008 (EST)

RA tag
Removed.  Mike Tycn ( punch   out )  23:49, 11 February 2008 (EST)
 * this is viable in ra, like almost everything else. Some people just dont know how to use it.Bob fregman 20:52, 12 February 2008 (EST)
 * The fact that you call an offensive half ranged spiker that shadowsteps into melee range a backline caster shows that you are one of them. Selket Shadowdancer 20:59, 12 February 2008 (EST)
 * I didnt understand any of that, but i suppose it means this build makes u teledie, which leads to the blaming of monks himynameisbobbyjoe 21:01, 12 February 2008 (EST)
 * Half range is not that restrictive if you position right. Once you ss into melee range your target is basically dead, and you arent just hanging out at melee range afterwords.  It's not like you're casting oob at melee range, and my point remains that it's easier for monks to protect this then it is for them to protect themsleves.Bob fregman 21:09, 12 February 2008 (EST)
 * Sorry but just in case you didn't notice, you don't always get Monks in RA, it's called Random Arenas for a reason. Also I don't care how good or bad a Monk is, health sacrificing without making it up yourself, especially in RA where people don't know what build you are running is just plain bad (especially when this is running as much health as possible in Runes and Equipment which equals more health sacrificing). Like I said in my vote, this would sit nicely in a specific team build, but as a standalone build it is not really that good. Selket Shadowdancer 21:12, 12 February 2008 (EST)
 * 14 energy every 26 seconds (E-Drain) compared to 17 energy every 15. You do have a point in that the sac makes you more vulnerable to spikes, but don't sac if you are being targeted. It's that simple. -Shen 21:20, 12 February 2008 (EST)
 * Which equals easy shutdown by Rangers and Warriors when low on energy meaning taking Offering of Blood over Energy Drain is pointless in the first place as you can counter their pressure somewhat by stealing their already low energy from them. Selket Shadowdancer 21:25, 12 February 2008 (EST)
 * Don't sac if you are getting railed by a Warrior. That's what I mean. Rangers and Warriors laugh at energy. And if you're attacking a ranger with this sin, you're doing it wrong. -Shen 21:34, 12 February 2008 (EST)
 * You can't sustain Deadly Paradox with Energy Drain. You can sustain it with Offering of Blood. Has nothing to do with Rangers and Warriors' energy. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 22:10, 12 February 2008 (EST)
 * You missed the point entirely. I'm talking about them attacking you, you being on the defensive. You not sacrificing when being nailed by a Warrior or a Ranger means you aren't doing anything, which means you are shutting yourself down by your choice in energy management. At least with Energy Drain you can carry on the fight there and then without having to worry about when and where you use your energy management due to health sacrifice, while at the same time limiting your opponents energy somewhat. Offering of Blood simply is not practical at all. You're pretty much sacrificing your own effectiveness, and your Monks due to him having to outheal your health sacrificing, over your energy management. Selket Shadowdancer 22:15, 12 February 2008 (EST)
 * The solution: kite and don't die. Or take Siphon Speed. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 22:36, 12 February 2008 (EST)
 * And you also fail to understand that OoB is the only feasible way to make this work now. Of course health sac is a drawback. Frenzy makes you take double damage, but it's still the most efficient IAS for Warriors to use (lol Frenzy analogy). &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 22:38, 12 February 2008 (EST)
 * I used A/Rt before the buff with OoS, worked well.&mdash;[[Image:Cheese Slaya's Sig.jpg|50x19px]] Cheese Slaya  ( Talk ) 23:31, 12 February 2008 (EST)
 * That came out wrong. I ran a A/Rt with OoS before OoB got buffed.&mdash;[[Image:Cheese Slaya's Sig.jpg|50x19px]] Cheese Slaya  ( Talk ) 23:32, 12 February 2008 (EST)
 * Forgot about OoS. But my point remains valid. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 23:34, 12 February 2008 (EST)
 * I agree, just pointing it out.&mdash;[[Image:Cheese Slaya's Sig.jpg|50x19px]] Cheese Slaya  ( Talk ) 23:37, 12 February 2008 (EST)

Pressure?
Even with Deadly Paradox, Entangling takes 13 seconds to recharge, which, quite frankly, is just too long a recharge for a not-so-decent spike. I Am Jebus 21:14, 12 February 2008 (EST)
 * 13 seconds is long for a solo spike now? &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 22:11, 12 February 2008 (EST)
 * Considering how much damage this does alone? Selket Shadowdancer 22:17, 12 February 2008 (EST)
 * A lot. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 22:36, 12 February 2008 (EST)

Variant
For those of u too chicken to use OoB in RA (or just totally fail by using it while being trained), you can also use OoS. Less sac but for less energy. and if you're really worried about the sac, bring destrution or something in the optional.&mdash; Cheese Slaya  ( Talk ) 23:38, 12 February 2008 (EST)
 * Actually, ignore what i just said. OoB sacs for 20 and gives u a net of 17 energy, while OoS sacs for 17 and a net of 10. No point to run OoS if you're not going to bring a spirit to get rid of the sac.&mdash;[[Image:Cheese Slaya's Sig.jpg|50x19px]] Cheese Slaya  ( Talk ) 23:44, 12 February 2008 (EST)
 * Just do something like Bloodsong + OoS. 12 Channeling Magic won't hurt. --[[image:GoD Sig3.jpg|20px]] Guild of  Deals  07:18, 13 February 2008 (EST)

Won't using sacrifice skills in an area where you probably have no healers, when you have no self heal, kill you? Teutonic 11:08, 13 February 2008 (EST)
 * lrn2kite.&mdash;[[Image:Cheese Slaya's Sig.jpg|50x19px]] Cheese Slaya  ( Talk ) 18:50, 13 February 2008 (EST)
 * WTB anti snare then. Selket Shadowdancer 18:59, 13 February 2008 (EST)
 * Anti kite, I think you mean. -Shen 22:18, 13 February 2008 (EST)
 * No he means he's always snared, so he can't kite, which is bullshit as no one snares in ra. if they do, they're smart and would have killed you anyways.&mdash;[[Image:Cheese Slaya's Sig.jpg|50x19px]] Cheese Slaya  ( Talk ) 22:48, 13 February 2008 (EST)
 * Yes because absolutely no one takes any form of cripple or hex based snare in RA, ever (sarcasm). Selket Shadowdancer 14:39, 14 February 2008 (EST)

Lord Belar
"The slightest bit of e-denial screws up your delicate balance of energy".

How? You should be swapping, and OoB costs one energy in any case. -Shen 22:16, 13 February 2008 (EST)


 * On average, you're consuming just as much energy as you're gaining. Lord Belar 22:20, 13 February 2008 (EST)


 * Well if they're wasting their edenial on you then your monks will be happy =P &mdash;  Skadiddly [슴Mc슴] Diddles  22:21, 13 February 2008 (EST)


 * Yep, they can put all that extra energy they now have towards healing your 20% sac. It all works out in the end. :P Lord Belar 22:23, 13 February 2008 (EST)
 * They could spend like 5 energy and heal up your 20% sac. ▪  √ēт   [no :D u]  22:24, 13 February 2008 (EST)
 * Oh I didn't see the connection you made there. -Shen 16:43, 14 February 2008 (EST)

if u want energy management with assacasters, go N/A with imo -- Infested Hydralisk   ( Talk * Contributions ) 14:10, 14 February 2008 (EST)

How about something something like this?



[build prof=me/a deadly=12 fast=12+1+1 ill=3+1][mantra of recovery][phantom pain][dancing daggers][entangling asp][signet of toxic shock][siphon speed][optional][Res Sig][/build]

You'd lose the recharge on the Signet, but still have faster activation on it due to fast casting. MoR is a lot easier to maintain than DP and would allow the elimanation of both OoB and DP, thus freeing up a slot that could be used for an interrupt (Power Return seems ideal) or other utility or more damage. Phantom Pain would add a little bit of degen as well as allowing the application of DW without the shadow step into danger. The damage would be a little lower due to the lower DA attribute than for the primary assassin. Thoughts? -- Aubee91 14:07, 6 March 2008 (EST)


 * Thinking about it a little more, you could leave in Augury and dump the other points into inspiration for utility and/or a little e-management. Ether Feast for a self-heal for RA?  Just thinking out loud... -- Aubee91 14:20, 6 March 2008 (EST)

To voters
Before you vote, however you vote, notice that this is tagged for TA and HA. You're free to assume you'll have a competent monk. -- Mafaraxas 14:09, 14 February 2008 (EST)
 * Pretty sure we're voting on this builds qualities, not the rest of the teams. Selket Shadowdancer 14:38, 14 February 2008 (EST)
 * Guess we should just kick every melee build on this entire goddamn site to the curb since they don't have any hex removal, hmm? --71.229 14:40, 14 February 2008 (EST)
 * !!! – Ichigo 724 [[Image:Ichigo-signature.jpg]] 14:42, 14 February 2008 (EST)
 * Nothing more needs to be said. Selket Shadowdancer 14:43, 14 February 2008 (EST)
 * That requires another ally to target. We're voting on just the build, remember?  All by itself.  No support from anyone, especially not from the classes that were designed specifically to support them. --71.229 14:44, 14 February 2008 (EST)
 * !!! – Ichigo 724 [[Image:Ichigo-signature.jpg]] 14:46, 14 February 2008 (EST)
 * Fine, you win. ): --71.229 14:48, 14 February 2008 (EST)

fun thing it is, lacks second KD tho :o --I</tt>g<tt>o</tt>r<tt></tt> 09:09, 15 February 2008 (EST)

The way i see it, this does ~300 damage from DW, Poison, Dancing Daggers, and SoTS, which isnt bad. But, Archive:A/D Grenth's Grasp Assassin does 350 additional damage, which does not include the damage that daggers do. That also does not include poison, IAS, IMS, Cripple, Knockdown, and an 8 second recharge. I Am Jebus 09:46, 15 February 2008 (EST)
 * This deals unblockable damage. -<font color="Black">Shen 09:53, 15 February 2008 (EST)
 * o if we want more dmg, why dont we go with scythes! -- Infested Hydralisk  [[image:InfestedHydralisk_sig.jpg|19px]] ( Talk * Contributions ) 10:03, 15 February 2008 (EST)
 * Because you get blocked? And you can do it ranged? And you become super pro with high speccing in Deadly Arts? &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 23:56, 15 February 2008 (EST)

Im just saying, there are builds that can do more damage more effectively. As for the prob of blocking, Guiding Hands. I Am Jebus 10:55, 15 February 2008 (EST)

assacasters are starting to look like bloodspike, doesn't matter how you nerf it, they'll always come back. Drownz 20:08, 11 April 2008 (EDT)

archive
after buff to lyssa's, there's no real point to lotsa health sac.-- reason '''.  decrystallized '  Shock is a costly interrupt. '' 11:36, 16 August 2008 (EDT)