User:ComfortOsprey/singlesandbox

P/W What do you stand for?
I think that while Protector's Defense is admittedly garbage on most wars, it seems viable on a Paragon because of the control they have over the battlefield, being a ranged martial class able to tank. The idea here is to help your allies from a position adjacent to your squishies and be on the ready with Protector's should aggro break.

Attributes and Skills
[build prof=Paragon/Warrior Leadership=10+1+1 Tactics=10 Motivation=7+1 SpearMastery=9+1][Protector's Defense][Charge][Energizing Finale][Aria of Zeal][Aggressive Refrain][optional][optional][optional][/build]

W/R Bow DPS
Just a combo I read someone make a joke about. I tried it out with a sundering hornbow and the damage was pretty good. I'd say about the same as a hammer with no IAS but I'll have to test it out further. Primal Rage kind of screws over any adrenal skills you might want and there's not much in the str line that goes with bows.

Attributes and Skills
[build prof=Warrior/Ranger Strength=12+1+1 Marksmanship=12][Primal Rage][Rapid Fire][Signet of Strength][favorable winds][optional][optional][optional][sunspear rebirth signet][/build]

variants
Summons are a good idea.

Lyssa's Aura Spammer
[build prof=Elementalist/Mesmer airma=12 Inspiration=10 Energy=8][Lyssa's Aura][lightning hammer][lightning orb][lightning bolt][shell shock][gale][optional][sunspear rebirth signet][/build] [build prof=Elementalist/Mesmer firema=12 Inspiration=10 Energy=8][Lyssa's Aura][rodgort's invocation][meteor shower][fireball][liquid flame][optional][optional][sunspear rebirth signet][/build] [build prof=Elementalist/Mesmer earthma=12 Inspiration=10 Energy=8][Lyssa's Aura][ebon hawk][stoning][earthquake][eruption][ward against melee][optional][sunspear rebirth signet][/build]

Me/Rt I love to tease
This Mesmer takes advantage of Tease to serve as a second CoF with energy management. = Attributes and Skills = [build prof=Me/Rt Domination=10+1 Inspiration=12+1+1 Fastcasting=8+1 Restoration=2][Tease][Shatter Enchantment][cry of frustration][power leak][Diversion][Shame][inspired enchantment][Flesh of my Flesh][/build]

= Equipment =
 * Standard Meta-game Equipment

= Usage =
 * Shatter before spikes
 * Attempt to divert key skills, such as WoH.
 * power leak for e-denial.
 * and of course use Tease and CoF for aoe interrupts.

Counters

 * Anti-casting skills.
 * Energy denial.

E/any Master of Magic Utility
This build uses Master of Magic(MoM) to facilitate the usage of spells that deal damage, inflict conditions, slow, and kd. This enables you to handle almost any battle conditions prepared. [build prof=Elementalist/Any Energy=12+1+1][Master of Magic][Shell Shock@12][Enervating Charge@12][Freezing Gust@12][Glowing Ice@12][Searing Heat@12][Stoning@12][Armor of Mist@12][/build]

Equipment

 * Standard PVP caster Weapon sets
 * Prismatic insignias are a good idea as this elite takes advantage of their bonus like no other.

Usage

 * MoM provides you with 12 in all elemental attributes. Precast it in advance of battle, just long enough before to get your energy back up to full.
 * Execute your chain in the rough order that it appears on your bar
 * Shell shock to inflict cracked armor so the rest of your chain has a bigger punch and to even the playing field against warriors.
 * Enervating charge, for weakness again on martial classes and for a kd later.
 * Freezing Gust for a utility slow and to help with searing heat. Followed always by Glowing Ice for e-management. It will be needed despite the +2 from MoM sometimes.
 * As they're being slowed by Gust, Cast searing Heat followed immeadiately by stoning. More often than not, if they weren't moving at the start of searing heat it'll hit them the whole way through. Using this method it is very easy to kill NPCs at shrines.

=Variants= Exchange Armor of Mist for Windborne speed if you feel like being a team player. Also you should recognize it as a cheap, useful cover enchant with a quick recharge.