User:Xiay/PvP Alliance Battle & Aspenwood Build

A Basic PvP Dagger Build
This build is a sturdy universal build that is designed with AB (Alliance Battles) and Competitive missions in mind. It is made for running around the map and capping (capturing) shrines, it can cap some shrines solo (all shrines in Aspenwood) or can be run as a split team on most shrines in AB and with a 4 man team (Recommended for AB) it can cap any shrine (get a monk to cast Protective spirit on you if facing lots of ele spikier NPC's to ensure you survive). Despite being mainly for capping it can deliver lots of damage quickly to most human players too. It combines high survivability with high DPS and good energy management making it reliable.

Attributes and Skills [build prof=Assassin/Secondary DaggerMastery=11+1 ShadowArts=8 Criticalstrikes=11+1+1

[][Way Of Perfection][critical defense][dash][golden fox strike][wild strike][death blossom][moebius strike][shadow refuge] [/build]

Equipment

Mixed energy and health runes/insignia

Zealous +5 energy +20% longer enchantment Dagger

A spear and shield if you like weapons switching when running

Usage

Pretty simple versatile build and is mainly for capping. It uses the spamable skill death blossom to deal AoE damage. However its lead and off hand strike ensure you can get hits in and take out blocking stances when needed. Dash is handy to run away or make capping faster or run amber - If the rest of your team are not taking speed boosts in AB take a condition removal.

In Fort Aspenwood you can cap any shrine solo (however don't cap the command posts as a Kurzick as it is a waste of time and very Noobish). You can also solo the turtle and surrounding Warriors providing there are no talented Luxon Players interfering (Turtle bonders, Melee hate Necros, or Ele spikers)

Counters

Melee hate - Empathy etc Blind

Variants

The main variation on this is to take shattering assault in place of Mobious strike and take out death blossom for a condition removal or shadow step or critical eye for energy management. The Shattering Sin is a common build aimed more at killing other players than NPCs as it is completely unblockable and gets rid of your opponent’s stance and two of their enchantments every four second whist still dealing damage and maintaining survivability.

If doing Scrimmage take Assassins Remedy in place of dash to make sure you don't get conditions like blind etc. This will allow for 1v1 pwnage against most enemys with the exception of hexers.