Build:Team - DoA Frostway

Completes Domain of Anguish Hard Mode in under 3 Consumable sets.

Frontline (x3)
[build prof=Rt/Me channeling=12+1+1 inspiration=12][Arcane Echo][Destructive Was Glaive@15][Spirit Rift@15][Ancestors' Rage@15][Air of Superiority][Optional][Lightbringer Signet][Mantra of Frost@13][/build]

Optional

 * set attributes to Inspiration 8+1+1(+1), Restoration 7(+1)
 * set attributes to Inspiration 8+1+1(+1), Restoration 7(+1)
 * set attributes to Inspiration 8+1+1(+1), Restoration 7(+1)

Equipment

 * Armor: Superior Vigor, Radiant/Attunement and Survivor/Vitae.
 * Weaponset 1: +5 energy martial weapon of warding, Shield with +10 (vs Demons)
 * Weaponset 2: staff with +20 energy and +30 health.
 * Weaponset 3: +42e/-2 regen high energy set.

Usage

 * Maintain  and   for faster recharges and better energy management.
 * Help corner-block mobs and shield backline.
 * Cast  while mesmer gathers aggro into a ball.
 * Right before aggro, cast the first  and run into the mob.
 * Use  to apply Cracked Armor for additional damage.
 * Spam all skills. Try to coordinate your spikes with the other DWG Ritualist for maximum effect.

Counters

 * Choking Gas (Stygian Fiend) will interrupt your Spells.
 * Wild Throw (Margonite Anur Rund) will remove Mantra of Frost.
 * Power Block or Mistrust (Greater Dream Rider) interrupting Spirit Rift.
 * Diversion (The Greater Darkness) will disable your skills.

Soul Twisting (x1)
[build prof=Rt/R communing=11+1+3 spawning=10+3 beast=9 wilderness=3 Restoration=3][Soul Twisting@14][Shelter@16][Union@16][Winter@4][Edge of Extinction@10][Summon Spirits][Boon of Creation@14][Optional][/build]

Optional

 * if not bringing res scrolls
 * DwG Support
 * emergency energy (City)

Equipment

 * Armor: Superior Vigor, Radiant/Attunement.
 * Weaponset 1: +5 energy martial weapon of warding, Shield with +10 (vs Demons)
 * Weaponset 2: staff with +20 energy and +30 health.
 * Weaponset 3: +42e/-2 regen high energy set.

Usage

 * Maintain your energy skill,,  and   (if bringing) at all times.
 * Use the minion window (Y) to watch spirit health.
 * Cast  before, keep them up as much as possible to help prot your team.
 * Spam ONLY  if   is down.
 * Use  to heal your spirits or to move them into range of your team.
 * Your spirit's range is a little larger than twice your aggro range. You should never be near the battle. If your team wipes you will be responsible for staying safe and rezzing them (so bring rez scrolls if not bringing Flesh of My Flesh). A spirit radar texmod makes your job much easier.

Counters

 * Keep Winter away from battle, as it dies quickly and Soul Twisting does not work on Nature Rituals.

Panic Mesmer (x1)
[build prof=Mesmer/Monk domination=12+1+1 fast=9+1 inspiration=9+1 prot=3][Panic@15][Mistrust@15][Unnatural Signet@15][Optional]["I Am Unstoppable!"][Convert Hexes@4][Lightbringer Signet][Mantra of Frost@11][/build]

Optional

 * to keep DwGs clean and extra damage.

Equipment

 * Armor: Superior Vigor, Radiant/Attunement and Survivor/Vitae mixes on your choice.
 * Weaponset 1: Weaponset 1: +5 energy martial weapon of warding, Shield with +10 (vs Demons)
 * Weaponset 2: staff with +20 energy and +30 health.
 * Weaponset 3: high energy set.

Usage

 * Maintain  at all times.
 * Use  to remove large amount of hexes from imbagon.
 * Keep  on mobs.
 * Spam, ,  (if bringing) then   on recharge.
 * Use  near mobs if you're hard on energy.
 * Use  for pulling.

HB Monk (x1)
[build prof=Mo/Me healing=12+1+1 divine=12+1][Ethereal Light@15][Dwayna's Kiss@15][Seed of Life][Cure Hex@15][Lightbringer Signet][Heal Party@15][Healer's Boon@14][Arcane Mimicry][/build]

Usage

 * Copy  using  . Use it on your opinion (exp HB can maintain it all time = awesome amount of healing + help to UA).
 * Heal stuff fast. You are the primary healer.
 * During initial spike, heal targets. The UA Monk should cast the first.
 * During other large spikes, cast  immediately.
 * Remove Soothing Images (Mind Tormentor) and Vocal Minority (Margonite Anur Dabi) from the Imbagon.
 * If the Imbagon calls for hex removal, use  right before   expires.
 * Stand inside  for faster charges.

Equipment

 * Armor: Superior Vigor, Mix of Radiant/Attunement and Survivor/Vitae. Also get Divine headpiece (3+1) for when casting UA.
 * Weaponset 1: +5 energy martial weapon of warding, +10 (vs Demons) Shield
 * Weaponset 2: 40/40 Healing set.
 * Weaponset 3: staff with +20 energy and +30 health.
 * Weaponset 4: +42e/-2 regen high energy set.

Counters

 * Choking Gas (Stygian Fiend) will interrupt your Spells.
 * Power Block (Greater Dream Rider) interrupting your Healing spells.
 * Diversion (The Greater Darkness) will disable your skills.
 * Inspired Enchantment, Arcane Thievery and Arcane Larceny (Anguish Titan) will disable and steal your skills. Stay out of initial agro range.
 * Knockdowns (see Notes below).
 * Enchantment removal (see Notes below).

UA Monk (x1)
[build prof=Mo/W healing=12+1+1 divine=12+1 prot=3][Optional][Dwayna's Kiss@15][Seed of Life][Cure Hex@15][Optional][Lightbringer Signet][Heal Party@15][Unyielding Aura@14][/build]

Optionals

 * If running PnH Monk
 * If running HB Monk
 * If running HB Monk
 * If running HB Monk

Equipment

 * Same as HB Monk (see above).

Usage

 * Maintain  and resurrect party members as soon as they die.
 * During initial spike, cast  immediately.
 * Maintain  on the Imbagon.
 * Precast  on the DWG Ritualists (not the Imbagon) often at the beginning of battle to bait enemies into wasting their enchantment removals. This is very important, otherwise they will remove   and   from the monks.
 * Please also read the HB Monk usage instructions for better coordination (see above).
 * Get your secondary profession to warrior to drain hexes otherwise meant for the imba. Anti-melee hexes will hurt your team a lot less than the imba

Counters

 * Same as HB Monk (see above).

Imbagon (x1)
[build prof=P/W leadership=12+1+3 command=11+2 Tactics=5 Spear=4]["Save Yourselves!"]["There's Nothing to Fear!"]["Signet of Aggression"]["To The Limit!"@6][Focused Anger@17]["Fall Back!"@14]["Can't Touch This!"@14]["We Shall Return!"@14][/build]

Equipment

 * Armor: Superior Vigor, Centurion's Insignias, 2 Runes of Vitae.
 * Weaponset 1: -5/+15% furious spear of warding, Shield with +10 (vs Demons) (ideally, a Stygian Defender)
 * Weaponset 2: +5e furious spear of warding, Shield with +10 (vs Demons) (ideally, a Stygian Defender)
 * Weaponset 3: staff with +20 energy and +30 health.

Usage

 * Maintain . maintain adrenaline along with.
 * Maintain adrenaline build up between battles with.
 * Use  and   BEFORE each battle. Maintain as required.
 * Use  at the BEGINNING of each battle. Maintain as required.
 * Use  when in immediately need of adrenaline, for example, right after Sooting images has been removed and SY! is about to run out (can be used when knocked-down).
 * Use  when running between mobs
 * Use  if multiple party members are dead.
 * Do not try to act as the party tank unless a party member is bringing.
 * However, stay within earshot radius with all teammembers.
 * Try to avoid Dust Cloak (Dementia Titan) and Eruption (Rage Titan).

Counters

 * Call for Soothing Images (Mind Tormentor) and Vocal Minority (Margonite Anur Dabi) to be removed if required.
 * Use "To the Limit!" after Soothing Images is removed for a quick adrenaline boost.
 * If possible, avoid blind from Dust Cloak (Dementia Titan) and Eruption (Rage Titan).
 * Diversion (The Greater Darkness) will disable your skills.

Ebony Citadel of Mallyx

 * The Ebony Citadel of Mallyx is usually done in Normal Mode as there is no additional reward for completion in Hard Mode.

Usage

 * Do not use any enchantments, hexes or conditions while fighting Mallyx the Unyielding due to Banish Enchantment and Consume Torment.
 * If "fast skip" fails, don't worry about the spirits. Fight Mallyx on top of the stairs, kill any Margonite Anur Ki any Margonite Anur Dabi that spawn, then continue.
 * Remember to speak to High Priest Zhellix after killing Mallyx, before leaving the zone, for your reward.

Fast Skip

 * To fast skip Mallyx and fight him outside of the room:
 * As the last wave comes someone must stand by the door.
 * The cutscene must be skipped, quickly
 * This will allow you party to remain outside and fight Mallyx alone.

Enchantment Removals

 * Teams heavy on enchantments are not advised.
 * (Stygian Golem).
 * , (Soul Tormentor).
 * , (Earth Tormentor).
 * (The Greater Darkness), (Guardian of Komalie (mesmer)).
 * (Despair Titan).
 * (Anguish Titan).
 * , (Greater Dream Rider).
 * (Margonite Anur Dabi).
 * (Margonite Anur Kaya).

Anti-Enchantment Skills

 * , (Despair Titan).
 * (Soul Tormentor).
 * (Heart Tormentor), (Shaunur the Divine).

Hexes and Conditions

 * Remove these from the Imbagon. Bring 3 or 4 hex removals and 1 or 2 condition removals.
 * , (Margonite Anur Dabi).
 * (Margonite Anur Kaya).
 * , (Soul Tormentor).
 * (Mind Tormentor), (The Darkness).
 * (Water Tormentor).
 * Blind: (Dementia Titan).
 * Blind: (Rage Titan).

Weakness

 * Attackers should have 1 additional attribute point for any break points.
 * (Earth Tormentor).
 * (Stygian Brute).
 * (Margonite Anur Su).
 * (Margonite Anur Dabi).

Knockdowns

 * Effects of knockdowns on party can be mitigated by using exp puller (often Panic mesmer) with IAU and defense-set.
 * , (Margonite Anur Vu).
 * (Margonite Anur Su).
 * , (Misery Titan).
 * , (Rage Titan).
 * ,, , (Stygian Brute).
 * ,, (Stygian Horror).

Daze, Interrupts and Skill Disables

 * Builds with long casting times are not advised.
 * , (Sanity Tormentor).
 * (Sanity Tormentor), (Margonite Anur Rund).
 * (Spirit Tormentor).
 * , (Mind Tormentor).
 * ,, (Guardian of Komalie (mesmer)).
 * (The Darkness).
 * , (Anguish Titan).
 * , (Margonite Anur Kaya).
 * ,, , (Stygian Fiend).

Energy Denial

 * Beware of energy loss, especially in City of Torc'qua on Hard Mode.
 * (Margonite Anur Vu).
 * , (Margonite Anur Tuk) - Quickening Zephyr is very dangerous nature ritual for monk's energy on Hard Mode, be careful when using "Heal Party".
 * , (Margonite Anur Kaya).
 * (Mind Tormentor).
 * (Greater Dream Rider).
 * , (Guardian of Komalie (mesmer)).