User:Snow White Tan/HA Duo Smite

Using 2 high powered, smiting augmented Dervish with a constant 50% block for channeling Zealots Fire damage, this build wins HA. Hopefully.

AoM Dervish x2
[build prof=D/any Scythe=12+1+1 myst=10+1 wind=8+1][Avatar of Melandru][Wearying Strike][Chilling Victory][Mystic Sweep][Wild Blow][Heart of Fury][Signet of Mystic Speed][Resurrection Signet][/build]

Equipment

 * Zealous, Sundering and Elemental Scythes of Fortitude, "Guided by Faith".
 * Survivor Armor with a Superior Vigor, Vitae runes and runes as in attributes.

Usage

 * Spike with Wearying Strike &rarr; Mystic Sweep.
 * Spike with Chilling Victory &rarr; Mystic Sweep on targets already affected by Deep Wound.
 * Use Wild Blow to remove Stance based block.
 * Maintain a near constant speed boost with Signet of Mystic Speed.
 * Use Heart of Fury on charge for an IAS.

MoM Smiter x2
[build prof=E/mo Smiting=12 Protection=8 energy=10+1+1][Master of Magic][Reversal of Fortune][Guardian][Zealot's Fire][Balthazar's Aura][GoLE][Smite Hex][Resurrection Signet][/build]

Equipment

 * 40/40 Protection and Smiting sets.
 * Defensive spear/shield.
 * High and Low energy sets.

Usage

 * Dedicate a Dervish to each Smiter.
 * Spam Reversal of Fortune and Guardian while under the effects of Zealot's Fire to deal AoE damage.
 * Use Master of Magic for energy management. Remember to have a few skills recharging to increase the effect.
 * Use Balthazar's Aura on charge for AoE armor ignoring damage. Combine with GoLE if necessary.
 * Use Smite Hex to remove hexes from the Dervish, or other allies in need.

Smite Support Ritualist
[build prof=Rt/Mo Smiting=12 Channeling=12+1+1 Spawning=3+1][Offering of Spirit][Ancestors' Rage][Splinter Weapon][Warmonger's Weapon][Judge's Insight][Bloodsong][Strength of Honor][Flesh of My Flesh][/build]

Equipment

 * 40/40 Channeling and Smiting sets.
 * Defensive spear/shield set.
 * High and low energy sets.

Usage

 * Supply the Dervish with weapons, Judge's Insight and Strength of Honor.
 * Assist in spiking with Ancestors' Rage.
 * Maintain energy with Offering of Spirit.

Ward Against Harm Snarer
[build prof=E/any Water=12+1+1 Earth=9+1 Energy=9+1][Ward Against Harm][Freezing Gust][Frozen Burst][Ward Against Melee][Ward Against Foes][Glyph of Lesser Energy][Water Attunement][Death Pact Signet][/build]

Equipment

 * 40/40 Water and Earth sets.
 * Defensive spear/shield set.
 * High and low energy sets.

Usage

 * Snare single targets with Freezing Gust, AoE snare with Frozen Burst and Ward Against Foes.
 * Use Ward Against Melee and Ward Against Harm to assist your midline/backline.

Monks
[build prof=monk/mesme protec=12+1+1 divine=11+1 insp=6][restore condition][reversal of fortune][spirit bond][guardian][shield of absorption][holy veil][aura of stability][channeling][/build]

Equipment

 * 40/40 Protection set.
 * Defensive spear/shield set.
 * High and low energy sets.

Usage

 * Remove conditions with RC.
 * General healing with RoF.
 * Catch spikes or protect against high damage with Spirit Bond.
 * Protect against melee with Guardian.
 * Defend against consistent damage with SoA.
 * Use Holy Veil to remove hexes. Preveil against hex using teams.
 * Use AoS to protect the Infuser against KD's.
 * Maintain your energy with Channeling.

[build prof=monk/mes healing=12+1+1 divin=10+1 insp=8][healer's boon][dwayna's kiss][infuse health][heal party][Patient Spirit][draw conditions@0][holy veil][channeling][/build]

Equipment

 * 40/40 Healing set.
 * Defensive spear/shield set.
 * High and low energy sets.

Usage

 * Maintain Healer's Boon to augment your healing.
 * General healing with Patient Spirit.
 * For very high healing, use Kiss.
 * Catch spikes with Infuse.
 * Use Heal Party for party wide healing.
 * Use Draw on the RC monk.
 * Use Holy Veil to remove hexes. Preveil against hex using teams.
 * Maintain your energy with Channeling.

Counters

 * Lots of anti-melee. This build has a lot of hex removal, and condition immunity, but can still be overwhelmed.
 * Protective enchantments.

Variants

 * Snarer of preference.
 * Monks of preference.
 * Enchant removal.