Build talk:E/any PvE Star Burst

Trial
I'm not playing elementalist a lot, but maybe someone else does and would like to fiddle around with star burst a bit. I think it's good enough for the 'good' category. Would be great if a more enthusiastic elementalist could have a look at this, fix this and that and move it to testing. --Krschkr (talk) 23:15, 23 September 2018 (UTC)
 * When playing with elemental damages which are not armor ignoring, it's nice to use cracked armor condition and/or Ebon standard of honor. I would go with something like this OgdUgU1yyPRyZoDHR5Q3C8C0kNQA . Shadow walk(no aftercast delay) vs death charge(not stance disabling). --Jilonor (talk) 10:14, 16 October 2018 (UTC)

Trash rating
I don't think the latest rating is fitting for this build. When comparing power levels, I guess Dagger Spam should be 5 (I'm not sure, never played ele dagger spam). Below that, is Invoke/EA Fire, which would be 4,5. This build should be a 4, and AP is definitely below that. AP is not bad, and should definitely stay in the build namespace, but it's at the lowest powerlevel of builds that deserve to be there. ZStepmother (talk) 14:00, 3 May 2020 (UTC)
 * Actually, now that I think of it, dagger spam should be it's own tier (for all the professions that synergize with daggerspam). Air & EA fire deserve to be 5, Star burst 4,5-4, and AP should be 4-3,5. I'm not counting emo, because that bar has a different purpose. ZStepmother (talk) 14:02, 3 May 2020 (UTC)
 * If the trash rating doesn't change I'm going to rescue the build back to the user namespace, for what it's worth. But I can't give it a better rating than the one I gave. I'd either have to lie about its potential or I'd be practicing vote balancing. Neither of which is an option for me. --Krschkr (talk) 14:29, 3 May 2020 (UTC)
 * I've done some more testing and I can't say I agree with archiving. The damage output of this build is much higher than AP, but a bit lower than Air/EA Fire. While it does put the player in more dangerous position, it doesn't matter because you have heroes to back you up. It only really matters in areas where the mobs have a high burst potential, but intelligent playing is usually enough to counter this. ZStepmother (talk) 10:07, 11 May 2020 (UTC)
 * Unless Devuu changes his/her rating upon additional testing or someone else gives this build a vote that rescues it above the 3.75 threshold we can't argue with it being trash rated. It can't stay in the build namespace like this. --Krschkr (talk) 10:56, 11 May 2020 (UTC)
 * I am fine doing additional testing, but I can't promise that it will pan out with better results. I was underwhelmed when I tried it, even though I recognize part of that might come down to needing to alter playstyle or testing location.  To ZStepmother's point, I really cannot agree with this being above or on par with AP for effectiveness even if you are just counting raw damage.  Based on my experience in *standard* PvE (where AP is less useful because utility is less desirable), I would have to rate as follows: (1) Elemental Attunement Fire; (2) Invoke Air (better than EA in certain areas and especially small areas); (3) AP Fire with MS; (4) E/A Daggerburster/other variants; (5) Starburster; (6) Searing Flames (rightfully trashed); (7) Ele Attunement Air (rightfully trashed).  I can't think of a single scenario where I would bring Starburster over Ele Attunement, as it is basically a lower damage, less safe character, that has the exact same purpose but is way more vulnerable and clunky. However, I think I would be comfortable with EA and Invoke *both* being "Great," and AP, Starburst (if further testing proves it to be) build being "Good." Thanks--Devuu  ((Yuko Asakura [PhD]))  21:34, 11 May 2020 (UTC)
 * I totally agree. There is no reason to take Star Burst over Invoke / EA Fire, other than fun. However, almost all (if not all) professions have 1 bar that is way better than the others, but that doesn't mean the other bars aren't good. I don't think that every bar deserves a place on pvx, but Star Burst is good enough. Anyway, with the new vote the problem is solved. ZStepmother (talk) 17:25, 12 May 2020 (UTC)
 * I tested it out further (check out my talk page) and must say I found it to be better than my initial tests showed. I wouldn’t say it competes with Elemental Attunement still, but it isn’t trashed. I revised my vote accordingly. The big issues this still suffers from is clunkiness, frailty, no utility and scatter. I will say it gives you the advantage of body blocking and easier set up for pelting due to melee range. Over all I was surprised how much better it was my second time around.—-Devuu ((Yuko Asakura [PhD]))  14:25, 22 May 2020 (UTC)14:25, 22 May 2020 (UTC)