Archive talk:Team - GvG Condition Pressure

Needs more Rt/A runner and more dshot on trapper. --Edru viransu //QQ about me /sysop 16:45, 30 September 2007 (CEST)

I prefer Rt/D... but I guess /A has its merits too. Tycn 16:48, 30 September 2007 (CEST)
 * Particularly when the Rt/D will be diseased a lot due to being rt/d, as in this build. --Edru viransu //QQ about me /sysop 17:16, 30 September 2007 (CEST)

Rt runner, trapper, and Tainter builds are all off. Copy my Rt/A. Copy the Trapper in my box. Tainter need MoP, drop Preturn for it. Go withering for Inspired, or distortion. Readem (talk *pvxcontribs ) 08:48, 1 October 2007 (CEST)

LR > WD imo, FoMF/DPS is a matter of preference. On the rit, MBaS is a useful unconditional heal. Also, what's MoP? Mark of Pain? Tycn 08:55, 1 October 2007 (CEST)
 * Everyone runs whirling. No, that combo is bad. MoP= Mantra of Persis. Only pussies use FoMF over DPS ;p. Readem (talk *pvxcontribs ) 07:01, 9 October 2007 (CEST)


 * Run Natural Stride. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 00:37, 10 October 2007 (CEST)

Don't have to run full survivor on wammos, I run radiants on chest and legs tbh. - Rawrawr  23:27, 8 October 2007 (CEST)
 * I run either radiant on chest and legs, stonefist on hands, survivor rest or radiant on everything but the stonefist gauntlets. If armor swapping was still possible, I'd maybe bring a lieutenant's helm as well, in inventory, although 5% less damage is kinda fail. --Edru viransu //QQ about me /sysop 23:48, 8 October 2007 (CEST)
 * Yeah, the first one, I like teh round numbers on my blue bar :D --Mala[[Image:Mala_sig_Mind_Blast.jpg|19px]] 23:55, 8 October 2007 (CEST)
 * I've never had any energy problems at all with axe warriors (except against hexway with Spirit Shackles, but that's a different story) so I run full Survivor's. Not sure what the norm is though, change it if necessary. Tycn 06:41, 9 October 2007 (CEST)
 * Without radiants, shock-frenzy-bull's means you have no energy for several seconds. --Edru viransu //QQ about me /sysop 14:00, 9 October 2007 (CEST)
 * The hits in between + Zealous means that energy is usually fine. I usually run W/D though, so that may be a factor. Tycn 14:08, 9 October 2007 (CEST)

(Re-indenting)I dont play runner but isnt an elementalist runner better. It seems as though they are better in the long run but like i said i dont play runner. Can someone give me some feedback?  Beast 194  20:51, 9 October 2007 (CEST)
 * It's all on preference. Rt/A WoR, E/Mo SoR, Mo/D ZB, 1. what the flagger prefers and 2. if one of those particular builds compliments the team more than the others. Rusty The <font color="red" face="arial bold">Mesmer 21:39, 1 November 2007 (CET)

Wouldn't RC Destroy any condition pressure build?
 * You have two copies of DShot and a humsig. How is a fairly long cast time elite that will be spammed against you an issue? --<font color="Black">Edru viransu //<font color="Red">QQ about me /sysop 00:33, 10 October 2007 (CEST)
 * I wouldn't call 3/4 activation " Fairly long " but Signet of Humility does help. --<font color="Green"> Kyrax 00:44, 10 October 2007 (CEST)
 * When you're spamming it, which you very likely may need to against a condi pressure team, 3/4th activations aren't exactly hard to dshot. It's not infeasible to twitch 3/4 casts with a ranger anyway(unless you're like me and have horrible ping). --<font color="Black">Edru viransu //<font color="Red">QQ about me /sysop 00:51, 10 October 2007 (CEST)

Needs new monks: SoD and LoD have both been nerfed now. 2 WoH monks instead? [ <font color = "Black">Kumpeet .<font color = "Black">talk .<font color = "Black">contribs ] 17:42, 12 November 2007 (CET)
 * WoH/Glimmer + WoH/RC/SoD/Glimmer, imo. I'd wait until the meta stabilizes a bit before updating all the old team builds, though. Everyone's still clueless about whether to run HB/HP at stand, multiple WoH's, RC+WoH, heal party/LoD on flaggers, etc. --<font color="Black">Edru viransu //<font color="Red">QQ about me /sysop 20:25, 12 November 2007 (CET)

The trapper bar looks plain wrong, it needs trapper's speed instead of LR, also Whirling Defense would be better as a blocking skill.


 * I wouldn't know but i thought it looked right.[[Image:Beast194Sig.Jpg|19px]]  Beast 194  (<font color="Black">talk ) 00:17, 16 November 2007 (CET)

Why not replace the Cripshot with a Mind Blast snarer? AoE pressure with Rodgort's Invo, extra attack miss with Blurred Vision, and a snare that isn't going to fuel RC (doesn't require line of sight either. Rarely an issue but it happens). 76.89.84.136 02:27, 11 December 2007 (CET)
 * Because no ele snarer can snare as often as a cripshot, fueling RC stops being an issue when you've already got 50000 conditions, and apply and interrupts is far more pressure in this build than a Mind Blaster could do. --<font color="Black">Edru viransu //<font color="Red">QQ about me /sysop 02:41, 11 December 2007 (CET)

Is one hardrezz really enough?
Imho this build needs a second hardrezz, i.e. death pact on one of the warriors (might need another warrior build there), a single hardrezz is quite dangerous.


 * DPS equals quick party wipe. One hard res is enough at any level of competative gvg.[[Image:Beast194Sig.Jpg|19px]]  Beast 194  (<font color="Black">talk ) 21:56, 20 November 2007 (CET)
 * DPS is amazing, one hard res(FoMF or DPS) is standard. Having both DPS and FoMF is not worth losing rending touch or shock. --<font color="Black">Edru viransu //<font color="Red">QQ about me /sysop 01:18, 21 November 2007 (CET)


 * DPS is amazing on personal preferance. Id never use it but other ppl do. Its down to preferance. From my experience its very easy to kill a team with a dps hard resser.[[Image:Beast194Sig.Jpg|19px]]  Beast 194  (<font color="Black">talk ) 05:47, 21 November 2007 (CET)
 * Playing well is key with DPS as your lone hardres. Besides, it's the most undisruptable res in the game, which is nice. --<font color="Black">Edru viransu //<font color="Red">QQ about me /sysop 08:47, 21 November 2007 (CET)
 * I can agree with that i guess.[[Image:Beast194Sig.Jpg|19px]]  Beast 194  (<font color="Black">talk ) 19:53, 21 November 2007 (CET)
 * If you're letting people die after getting deathpacted, you deserve to party wipe anyway. and if you're letting people die when they get fleshed, you also deserve to wipe. All in all, having only a dps is a good deal to me. Pluto 18:11, 31 December 2007 (EST)

no.... sometimes its impossible to stop a dps resser dying. Things happen, dps isnt the best res because of the obvious downsides, its good but you cant stop a person from dying every time. I dont think that this would be a res that shouldnt be used, but to say that you SHOULD party wipe if one of your guys gets spikes, thats going a bit far.  Beast 194  (<font color="Black">talk ) 00:25, 3 January 2008 (EST)
 * Prot them. Besides, flesh is much more risky with LoD out of the game(two people, at least of which is unprotted, at 50% hp and you give the other team several seconds of warning?). &mdash; Edru / QQ  17:30, 7 January 2008 (EST)
 * Good teams spike the dps'er right as they see it.[[Image:Beast194Sig.Jpg|19px]]  Beast 194  (<font color="Black">talk ) 20:47, 7 January 2008 (EST)
 * So? If it's the guy with DPS getting spiked, FoMF would be more dangerous(hardresser probably dies, since he sacs half his health, and probably so does the guy that gets ressed. &mdash; Edru / QQ  21:17, 7 January 2008 (EST)
 * i think you are under the delusion that i said dps is bad, im not, im saying that its more dangerous to run than another hard res. Really, if your hard res is going to make it so that if the person you ressed is getting spiked with you dying also, its less dangerous to run fomf, earlier i meant to say that the guy you ressed will be spiked immediately.[[Image:Beast194Sig.Jpg|19px]]  Beast 194  (<font color="Black">talk ) 21:22, 7 January 2008 (EST)
 * Then prot him. SB only has a 1/4 second cast time &mdash; Edru / QQ  21:35, 7 January 2008 (EST)
 * Stop making a comeback, cant you see im trying to be a noob?!(so much of a noob i fail at sign)[[Image:Beast194Sig.Jpg|19px]]  Beast 194  (<font color="Black">talk ) 21:50, 7 January 2008 (EST)

Cripslash
Wouldn't condition pressure be better with one of the warriors changed to cripslash? <font color="#033361">Railin 15:25, 9 December 2007 (CET)
 * The main reasons why cripslash would not be better:
 * You already have a cripshot.
 * Sword warriors do terrible damage.
 * Axe warriors do great damage and add more pressure just from autoattacking than the cripslash would at all.
 * RC. --<font color="Black">Edru viransu //<font color="Red">QQ about me /sysop 15:29, 9 December 2007 (CET)
 * /agree.[[Image:Beast194Sig.Jpg|19px]]  Beast 194  (<font color="Black">talk ) 04:13, 10 December 2007 (CET)
 * Magebane + Cripslashes imo, swords are better in pressure builds like this. - [[Image:Unexist sig.jpg|20px]]<font color="Black">Unexist  10:32, 31 December 2007 (EST)
 * While that's a decent variant, the axe bar is just too much better then the cripslasher to pass it up imo.Bob fregman 18:14, 31 December 2007 (EST)
 * And cripshot is so much better than cripslash, as well. --<font color="Black">Edru viransu //<font color="Red">QQ about me /sysop 18:38, 31 December 2007 (EST)

Also Cripshot is better than Magebane.... imo  Beast 194  (<font color="Black">talk ) 00:26, 3 January 2008 (EST)
 * Eh, if Cripslash wasn't such a horrible warrior bar with so little snaring ability, Magebane would be lovely. Two copies of Dshot, one unblockable = win, tbh. With magebane, you could shut down up to three enemy elites(the tainter has humil). &mdash; Edru / QQ  14:46, 3 January 2008 (EST)


 * Yea but since there is no real reliable version of snaring cripshot is better than magebane, imo.[[Image:Beast194Sig.Jpg|19px]]  Beast 194  (<font color="Black">talk ) 15:54, 3 January 2008 (EST)

Whats a condition pressure without Crip Slash? Also the mesmer needs mantra of inscripts for distortion. Waffles 20:15, 12 January 2008 (EST)
 * A condition pressure that has a decent frontline? &mdash; Edru / QQ  23:50, 12 January 2008 (EST)
 * Still, I also suggest cripslash since it's pressure is amazing when rc is shutted down. It's cover conditions too, and your ranger usually can't focus on the monk, but will focus more on their midline(mirror for example). Also, magebane ftw. - [[Image:Unexist sig.jpg|20px]]<font color="Black">Unexist  16:02, 15 January 2008 (EST)
 * Cripslash is the way to go. --<font color="Black">Tab  <font color="Black">Moo  10:36, 16 January 2008 (EST)
 * 1xDragonshlash+1Evis pls
 * Cripslash training on a monk is pretty dam intense when rc is humiliated, even more so than a shock axe. Also don't forget that on a split the cripslash is often better than a shock axe as well. Of course i can see that the cripple is already covered by the ranger (although 50pc of the time he will be gone off to solo gank or stall their runners or help on a split...). I don't think the choice between cripslash or evis will make a huge difference ither way, but in the case of this being a condition pressure build id go with cripslash.I Heal If U Shutup 17:00, 12 May 2008 (EDT)

Trapper
Trapper's usage notes using trapper's speed - but it's not on that bar. — ( ɔ \ ʇ ) uɐɥʇıǝɹ 10:22, 18 February 2008 (EST)
 * Actually, there's a lot of outdated usage notes, here. — ( ɔ \ ʇ ) uɐɥʇıǝɹ [[Image:Reithan_Sig.jpg|19px]] 12:59, 4 March 2008 (EST)
 * Is a trapper really the best way to go here? I know this is condition pressure but iono trappers have just always seemed really stupid and unreliable to me, especially in gvg. I mean it can't split, a wand or bow or spear or anything makes it useless... People don't ball up and all aggro 1 tank who guides them to a trap pile... Ive seen them in some lame HA teams and i know they can be decent pressure but i mean thats HA where ur cinfined to a small place and can't split or anything. Point is i don't know, anyone have reasoning for why trapper is best condition thing to add here?I Heal If U Shutup 17:12, 17 April 2008 (EDT)

People gennerally dont ball up, but it it happends it kills, and u have block stances for a reason  Fishels [슴Mc슴] Mootles  18:28, 25 April 2008 (EDT)

SoD?
Theres one non monk/runner squishy and your running sod? ntm, the other half of the team is way too fucking solid to warrant a sod. --Dark0805 ( Rant /<font color=#ff11aa>Contributions ) 17:58, 17 April 2008 (EDT)
 * SoD is fine. It's the block that matters, not the armor. --[[Image:Ibreaktoilets_Signature.jpg|User:Ibreaktoilets|20px]]<font color="Black">Tab  <font color="Black">Moo  17:04, 12 May 2008 (EDT)

Wounding Strike
Hmm would a wounding strike spammer fit into a condition heavy build like this fairly well? I know that with rc shutdown it could pump out a ton of covered DW's, and a wounding strike spammer would also make a pretty decent spike caller. Not sure if the smaller utility (loss of D chop, bulls) would make up for the far greater condition pressure and abilty to call spikes regardless of adrenaline. Also Dervs tend to do better at VOD and on tighter maps where AOE is plentiful.I Heal If U Shutup 17:09, 12 May 2008 (EDT)
 * It could work, but I'd keep the wars in the main team. --[[Image:Ibreaktoilets_Signature.jpg|User:Ibreaktoilets|20px]]<font color="Black">Tab  <font color="Black">Moo  17:11, 12 May 2008 (EDT)
 * R/D's are quite common in Korean times. And by "common" I mean "run by [Glad]". &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 17:13, 12 May 2008 (EDT)
 * I know, but I feel that the wars are still the stronger choice most of the time. --[[Image:Ibreaktoilets_Signature.jpg|User:Ibreaktoilets|20px]]<font color="Black">Tab  <font color="Black">Moo  17:14, 12 May 2008 (EDT)