User:Novawhiz

TA Balanced Spike

JK-Way

This build was made to provide a powerful spike with Knockdown and AoE while maintaining good defense.

Backbreaker Sin
[build prof=Assassin/Warrior dag=12+1+1 Cri=12+1 shadow=3][deaths charge][backbreaker][flail][falling spider][twisting fangs][falling lotus strike][blades of steel][assassin's remedy][/build]

Equipment

 * Survivor Insignias and Vitae runes
 * #1 Vampiric Daggers of fortitude (+15% stance)
 * #2 Ebon Daggers of fortitude (+15% stance)
 * #3 Vampiric Hammer of Fortitude (+15% >50%)
 * #4 Furious Spear (or Daggers) of fortitude (+15% >50%)

Usage

 * Build up adrenaline with weapon set #4
 * When you have fueled both Backbreaker and Flail, equip weapon set #3.
 * Select your target, and press (by default): Death's Charge -> Backbreaker -> Escape(Key) -> Weapon set #1 or #2 -> Flail -> Falling Spider -> Twisting Fangs -> Falling Lotus Strike -> Blades of Steel.
 * When spiking only use Death's Charge against human players that might pre-prot themselves if the see you running towards them.

Counters
Runing low on energy and not waiting for stance/enchant removal.

Savannah Heat Ripper
[build prof=Elementalist/Necromancer fire=12+1+3 curses=12 Energy=3+1][savannah heat][bed of coals][glyph of lesser energy][searing heat][rip enchantment][rigor mortis][blood ritual][res sig][/build]

Equipment
Have a 40/40 Fire magic Set

A high energy Set

Defensive sets

Usage
Before spiking rip if the monk has prot skills like guardian and rigor if it is using stances. Then use glyph of swiftness and Savanah heat or searing heat while the sin KD's the enemy.

Use bed of coals for melee enemies that are on you.

Cast BR on monk and WoD when needed

WoD Support Necro
[build prof=Necromancer/rt resto=12 soul=12+1+1 Curses=3][Wail of Doom][Rend Enchantments][Foul Feast][Weapon of Warding][Wielder's Boon][Signet of Lost Souls][Blind Was Mingson][Death Pact Signet][/build]

Equipment
40/40 set

defensive set

etc

Usage
Use WoD as needed to screw up enemies and aid in spikes

Heal party when needed and drop ashes near melee before they attack you or monk

Rend for enemies with multiple enchants and if Ele's rip is recharging

WoH Monk
[build prof=Monk/mesmer healin=11+1+1 protec=8+1 =3 divin=11+1 domin=3][signet of rejuvenation][patient spirit][vigorous spirit][word of healing][guardian][Spotless mind][cure hex][hex breaker][/build]

Equipment
40/40 healing set

high energy set

defensive set

Usage
Heal your party

Pre cast hexbreaker especially against things like SP sins and arcane languor mesmers.

Use guardian when pressured my melee.

Team Usage
Vent is very useful when running this build.

The sin should begin to gain adrenaline. When it is ready for the spike, pick your target. When calling the spike on vent, have rigor mortis/rip/rend used on "3" and savannah heat or searing heat used on "2". At "1" the sin should KD the enemy and begin attack chain.

The sin should maintain assasins remedy for condition removal and the WoD necro should foul feast allies that have heavy conditions or Daze.

Players under heavy melee attack should call for weapon of warding and the monk and WoD should call fro blood ritual when needed.

Major variants
You can take an Arcane Languor mesmer instead of the WoD for heazy enemy shutdown, but with less defense.