Archive talk:Team - GvG Dual Ranger Condition Pressure

I don't think this is on here yet? --Tab  Moo  07:39, 9 August 2008 (EDT)

Extend Conditions
I've seen some people run Plague Sending and Extend Conditions instead of Plague Signet. Just a suggestion. -- * Wah Wah  Wah! * 08:45, 9 August 2008 (EDT)
 * You probably wouldn't have the energy to use Extend properly on that bar. --[[Image:Ibreaktoilets_Signature.jpg|User:Ibreaktoilets|20px]]Tab  Moo  08:52, 9 August 2008 (EDT)
 * Looks pretty awesome :) - Altough wont say anything aabout the snare ele but wouldnt it be better whit Monk Runner? Splits arent that usual so Snares wont be that needed :/ - Altough wont say anything, im away again so havent seen the current meta. Looks all around cool, just a bit lack of prot? idk :)THe new Aura thingy is pretty nice also whit heal party ;D Massive  [[Image:Image-Massive Sig.jpg|19px]] 12:17, 9 August 2008 (EDT)
 * W/E didnt see the Prots was the optional in the bars ;) - Also whit 2x Rangers wouldnt it be ok Using Aegis? Since they should be able to interruppt Diversion if their decent :) - But dont ask me idk the meta .p Massive  [[Image:Image-Massive Sig.jpg|19px]] 12:28, 9 August 2008 (EDT)
 * Diversion doesn't counter aegis. Interrupts do. Also note that Aegis is one of the variants. --[[Image:Ibreaktoilets_Signature.jpg|User:Ibreaktoilets|20px]]Tab  Moo  12:34, 9 August 2008 (EDT)
 * Yep i see :) Massive  [[Image:Image-Massive Sig.jpg|19px]] 13:06, 9 August 2008 (EDT)
 * If you just FF a big lot you should have plenty of energy on that bar I guess. Brandnew.  06:02, 10 August 2008 (EDT)
 * If you want to get the most out of Extend, you're going to be using 6 energy alot of the time that you're sending stuff back. --[[Image:Ibreaktoilets_Signature.jpg|User:Ibreaktoilets|20px]]Tab  Moo  06:11, 10 August 2008 (EDT)
 * Well, true. Furthermore PS is pretty nice for not being affected by daze. Brandnew.  06:13, 10 August 2008 (EDT)

give your prot SB, and WoH infuse. --Readem 06:20, 10 August 2008 (EDT)
 * Aura of Faith. --[[Image:Ibreaktoilets_Signature.jpg|User:Ibreaktoilets|20px]]Tab  Moo  06:20, 10 August 2008 (EDT)
 * Shouldn't matter really. The bars just don't make sense period. Aura should still have SB (As there is really no better alternative; also a great throw-around skill). Infuse is optional I guess, as long as your prot is decent. Still would bring PS on WoH. --Readem 06:23, 10 August 2008 (EDT)
 * SB actually works better on the WoH if you aren't running Infuse, SB+AoF is lolspike. --[[Image:Ibreaktoilets_Signature.jpg|User:Ibreaktoilets|20px]]Tab  Moo  06:25, 10 August 2008 (EDT)
 * Well, atm your only spike prevention IS a 8 second recharging skill. Every spike that goes in between those eight seconds probably mean a kill. Brandnew.  06:26, 10 August 2008 (EDT)


 * AoF reduces damage, but if you're late by one hit or so, it's more probable you won't save the guy. Half damage is still damage. So you'll need a quick skill, like SBond. Which is hawt anyhow. -- ›[[Image:Many srs beans.png|Srs Bean Mafia.]] <font color="#27408B">Srs Beans R Srs  06:26, 10 August 2008 (EDT)
 * Having SB on the WoH in no way limits your ability to cope with spikes during AoF's downtime. --[[Image:Ibreaktoilets_Signature.jpg|User:Ibreaktoilets|20px]]<font color="Black">Tab  <font color="Black">Moo  06:30, 10 August 2008 (EDT)
 * personally, I wouldn't use AoF to catch spikes at all. It just isn't reliable enough spike-prevention. Your best bet would probably be to run PS/SB, and use AoF merely to pre-prot. Then again, I prefer guardian, and consequently RC. shoot me I'm tired. --<font color="Black">Readem 06:31, 10 August 2008 (EDT)
 * I can see how some people would use SB as the main spike stopper still, but as long as you have two reliable monks, then AoF+SB on the WoH is pretty amazing anti spike. It's really not an issue here. --[[Image:Ibreaktoilets_Signature.jpg|User:Ibreaktoilets|20px]]<font color="Black">Tab  <font color="Black">Moo  06:34, 10 August 2008 (EDT)


 * Well then stoping will be quite energy heavy :/ Massive  [[Image:Image-Massive Sig.jpg|19px]] 07:31, 10 August 2008 (EDT)

Quivering Blade
I don't think it's really that effective tbh, I haven't seen any good guilds really use it, if they do use sword, it's still Crip Slash, or am I missing the point here? Cos from what I see, 5 seconds of daze is shit. -- Crow is  PhatNThat  08:32, 10 August 2008 (EDT)
 * I suppose the +damage helps it too actually, but still, 5 second daze which requires them to be moving when you use it... -- Crow is  PhatNThat  08:35, 10 August 2008 (EDT)
 * Hitting running foes isn't that hard tbh. and a 5 second daze is okay when it's got a 6/7 s recharge. Brandnew.  08:40, 10 August 2008 (EDT)
 * mkay are running a cripslash and a quivering warrior. Lord of all tyria 08:50, 10 August 2008 (EDT)

Rangers?
Idk but whit the Split = lol, so maybe drop the Surviveability on one Crippshot since you need Wilderness Survival for IA, but then you can go r/me and take some Disabling Skills..Idk but might be cool :) :P? Massive  11:39, 10 August 2008 (EDT)

w/e forgot Apply Poision x) Massive   11:40, 10 August 2008 (EDT)

wow one of your rangers has 3 profesions what haxs u runing me whant them xD --Aura 11:49, 10 August 2008 (EDT)
 * And which one would that be? --<font color="Black">Tab  <font color="Black">Moo  11:54, 10 August 2008 (EDT)
 * --Dark0805 ( Rant /<font color=#ff11aa>Contributions ) 12:13, 10 August 2008 (EDT)
 * prots the same as rest tbh. --<font color="Black">Tab  <font color="Black">Moo  12:14, 10 August 2008 (EDT)
 * Agreement with that statement is dependent completely on whether or not i'm currently opening the HoH chest. agagaga. --Dark0805 ( Rant /<font color=#ff11aa>Contributions ) 12:19, 10 August 2008 (EDT)

Preps on rangers
I'd put Apply on the incendiary - He is better at spreading conds, and poison>bleed. Cripshot is weaker at splitting tho, but meh. He is better against other rangers, as they may have Antidote Sig. That's what I think at least... 23:04, 11 August 2008 (EDT)

I would say you are wrong, and here are my reasons as to why: --<font color="Black">Readem 23:17, 11 August 2008 (EDT)
 * Crippling Shot is way better on a split. Not going to go into specifics, but movement control is better than minor health degeneration.
 * Cripslash is pretty common in the new condition heavy meta. When you are collapsing on a retreating team, it is a good idea not to spam overlapping conditions.
 * Incend doesn't need apply for health degen cap. Barbed works fine.
 * In the broad spectrum of things, it doesn't mean shit either way.
 * lol, I read broad rectum. I agree with Readem, though, it shouldn't really make much difference, and you could be wasting 1 pip of degen (not much, though, but still worth saving for elsewhere). ــмıкε  нaшк  23:23, 11 August 2008 (EDT)

I meant that changing cripshot to apply would make it weaker on splits. And actually, whichever bar has worse energy should have barbed tbh... Doesnt make much difference. -- 01:07, 12 August 2008 (EDT)

Hex breaker
Is it really that needed when you have two rangers? I mean, if you let alot of diversions going up you're bad, as rangers are pretty godly mesmer interupters. —ǘŋ Ɛxɩsƫ  09:02, 13 August 2008 (EDT)
 * Also; why does the incend have troll. You won't argue a second that you wouldn't hit it in the main team anyway. —ǘŋ  Ɛxɩsƫ  09:03, 13 August 2008 (EDT)
 * Another also; why you still have mirror on the necro? Take Protective Was Kaolei. If you miss a aegis with dual ranger(and if they have enough energy for aegis) you're doing something wrong. —ǘŋ  Ɛxɩsƫ  16:07, 14 August 2008 (EDT)