User:LessQQmorePewPew/RA/Under-rated skills

Just some generally under-rated skills for RA imo.

Warrior

 * : I've seen a lot of people running Mighty Blow on Hammer bars for more damage, when Body Blow is going to be the better choice, as it (should) be more damage, and a second Deep Wound which doesn't require a KD. With all the Shockwave eles spamming Cracked Armour around it's not hard to meet either.
 * : All the CA around makes this pretty useful. (On a Derv bar with Rending Aura/Staggering Force, or just a standard hammer bar.)
 * : Horrible recharge, but use it at the right time and pewpew.
 * : So many RA monks get carried by their Bonetti's/Bala. Dchopping a Ranger's Apply by first wrecking his LR is always hillarious too.

Ranger

 * : + damage and conditional bleeding (that's ridiculously easy to meet), on a lower recharge than Hunter's Shot, and with no aftercast. I always consider this vs Hunter's.
 * : Ranged snares are p good. Shame no-one really runs them. (with that intention)
 * : Daze OP.

Elementalist

 * : 20s long hex. Fucks with Sig Rejuv on monks, and Res Sigs most importantly. Also comes with the bonus of being spammable AoE damage.
 * : Water Magic in general is pretty strong; Blurred, Steam, and snares. Seeing as monks take Cure + Veil/Spotless, overwhelming them is pretty easy, especially with another hex source, and as long as people don't sit next to the snared Dervish you're all good.
 * : >> Lightning Surge.

Necromancer

 * : A mini IH for your War/Derv, and Cracked Armour, which is pretty strong itself.
 * : Stack on a Deep Wound and they will die.
 * : Bonetti's/Prot Defense, nice joke.

Mesmer
Brb ragequitting forever.
 * /: People are horrible and eat these almost every time. How do Cancel Action.
 * Even just using it to cover an important skill from getting Dshot. Combine with Diversion to make opposing monks rage at their Ranger if they're not running Magebane.
 * "I am hexed with Soothing Images!"
 * Disables are mad strong.
 * 2 copies of Diversion/Empathy/Other obnoxious hex? Don't mind if I do.

Monk

 * : 1/4s cast instant hex remove. Fuck your Insid/Feint cover.
 * /: Mad brave party heals.
 * : Cleaning Machiiiiiiiiiiine!
 * : Off-monk hex removes are always useful.

Ritualist

 * : 150 heal + armour-ignoring damage in one skill. Put this on a monk and he will wand/spear shit to death, or a frontline to ensure mad damage.
 * : If your spirit is getting attacked it's going to die anyway.

Assassin

 * : Healing reduction is strong stuff.
 * : Ranged DW that's not hard to conceal, or use properly (ie not putting it on a target at 100% HP and then trying to spike it down.)
 * : Daze still OP.

Paragon

 * Hammer Wars ups. So many people queue their Crushing assuming it'll go through.
 * This skill is so fucking strong.

Dervish

 * : See patient land, Rending Sweep. Oh. Oh dear.
 * : Non-elite stance removal for 5Adren. Nice joke.
 * : More disables, pewpew. Get dat WoH/Shockwave.
 * : & Stalwart Insigs. Build wars.