Build talk:A/E Heart of the Shiverpeaks Runner

Please comment.<- post by me Jon.comgree 02:32, 20 July 2011 (UTC)
 * I remember it being almost impossible to kill skelk slashers because vipers defense and shadow refuge prevents you from killing them with empathy and cop. does viper's defense push kills? As for the end, Im guessing you're literally pulling a single group of ooze (2-3) at a time. can you survive earthbound ooze groups spamming shockwave? it's pretty awkward with a bonder already to do the final part. And i doubt you need cupcake first level with essence and DE already. We can tell you posted it by looking at page history btw :)-- Relyk 03:44, 20 July 2011 (UTC)

Its quite easy to kill the slashers, just drop sf after casters die and then empathy will outdo shadow refuge- a summoning stone is quite useful on lvl 1 and 2, and for lvl 3, u can tank quite a few oozes, just dont aggro magmus too early, i suggest tanking em outside fire vents where they take dmg, lvl3 can be done w/ vents only tbh
 * I wanna say it is slow thos way and risky. Le Shadow Form Slayer    [[Image:Marker.jpg|17px]] 06:59, 20 July 2011 (UTC)

Vs. Fire or Vs. Earth
Vs. Sprite or vs. all earthbound ooze dmg Le Shadow Form Slayer     08:53, 20 July 2011 (UTC)

A/Me?
With just a quick glance through of this build, i was just wondering if it would be better to instead of using a/me, go a/n. You would then use insidious parasite for empathy, which still hits full damage through shadow form. And cry of pain would be substituted for another pve skill. This would add to the tanking abiity of the build, and the damage. Just a possible variant that should be tested imo.-- Ultimak719 LIKE A BOSS!  12:07, 20 July
 * You drop sf after killing skelk corrupter-- Relyk 07:56, 22 July 2011 (UTC)

To see about insid is that Energy is harder to keep, and other pve skills i can think of is Skill i can think of is ether nightmare- longer recharge and rad field- only 6 sec and skelks r immune to disease thru tainted flesh12:56, 20 July 2011 (UTC)
 * After using all 3 varients that I know of for this dungeon I have to say the a/me one posted fails the most. 3/4 of the importance in HoS is simply tanking and staying alive. DC as the only heal outside of shroud is not enough unless using a plethera (sp?) of cons.--E.Snow 14:43, 4 August 2011 (UTC)
 * Eh, I'd honestly rather go with the trio build I came up with or just pug it. HOS isn't too hard even with noobs. This build is really slow...it works, but why waste cons on this? My voting capabilities are down because curse is being really lame about not sending me a confirmation email...could someone pop in a 3-3-0 for me? Innoruuk 01:30, 5 August 2011 (UTC)
 * I could have sworn that you already voted on something successfully. Edit: Yeah, at least two builds. It's not a problem with your autoconfirmed status. What error message are you getting? --  Toraen   talk  22:26, 21 August 2011 (UTC)

The main purpose of dungeon solo builds are to be used to run other ppl for profit. 12k in BU cost is not an issue when u have 7 ppl paying 10k+ each. The record for the A/E build is 10mins start to finish, which I believe anyone can agree is far from slow.--E.Snow 03:27, 5 August 2011 (UTC) Agreed on the 10min not being slow; A/Me is current(since meta update) record build at 11min; not my build but ya know :PJon.comgree 13:09, 4 March 2012 (UTC)

Edited A/Me
Now can use an optional slot :D Jon.comgree 13:12, 4 March 2012 (UTC)