User:Usinglinux365/My New Build

This Build Uses the Soul Reaping attribute of the Necromancer to supply energy to maintain more enchantments at a time than a monk could.

Attributes and Skills
[build prof=N/Mo name="SoulBonder" blo=9+1 sou=8+1+2 smi=9 pro=9][Castigation Signet][Signet of Sorrow][Signet of Lost Souls][Life Transfer][Smite Hex][Dismiss Condition][Life Bond][Optional][/build]


 * For More offensive power & healer shutdown consider bringing scourge healing instead of smite hex; This also provides a cover hex for Life Transfer
 * Consider bringing a rez like Light of Dwayna or bring Shadow Strike or Strip enchantment if no rez is needed

Equipment

 * Radiant armor of Atunement for max energy
 * Soul Reaping facial scar with Major Soul Reaping Rune
 * Minor Blood Magic rune
 * Stay away from "Seize the Day" inscriptions; you'll need the energy regen.
 * Weapon inscriptions are a matter of preference; "Luck of the draw" works well, as do other armor increasing inscriptions

Usage
Because of the energy boosts from soul Reaping, the Necromancer has plenty of energy to pull off maintaining multiple Enchantments; The Build Should be used as follows:
 * Cast & Maintain Life Bond on your important healers and any allies you feel need the protection
 * Maintain energy & health using Castigation & Lost Souls Signets
 * Contribute to damage dealing with Signet of Sorrow
 * Use Life transfer on High Health targets when possible/needed

Counters

 * Enchantment removal
 * Caster interrupts
 * Degen

Variants
Or this good AB Variant: [build prof=N/Mo name="SoulBonder" blo=9+1 sou=8+1+2 smi=9 pro=9][Castigation Signet][Signet of Sorrow][Signet of Lost Souls][Ravenous Gaze][Shadow Strike][Blood Renewal][Life Bond][Strip Enchantment][/build]
 * Substitute Plague Signet & Draw Conditions for Smite Hex & Life Transfer for Condition Removal; To counter degen on this; bring Blood renewal in the optional slot;