Archive talk:W/E "YAA!" Axe

Tested this, works like a madman in Archive:Team - HB Spikeway --Luuck*  15:22, September 6, 2009 (UTC)
 * Lol people just rr nowadays [[Image:Muffin.jpg|19px]]P WNAGEMUFFIN   crabs  16:17, September 27, 2009 (UTC)

ZZZ but HB is removed at liek end of this month Exo Oo 17:24, September 27, 2009 (UTC)
 * Yep, so farm ur zkeys today when HB zquest comes back (hopefully), Cause I earn so much money by pretty much not playing the game. [[Image:Muffin.jpg|19px]]P WNAGEMUFFIN   crabs  17:26, September 27, 2009 (UTC)
 * But that dosen't look faggy enough to be a good HB build.-- Under Gunned  22:14, September 29, 2009 (UTC)


 * but but... eee zee bullsstrike is yummy delish Funkopotomis 01:51, October 1, 2009 (UTC)
 * yep. btw i typed this on my new zune hd XD --- Muffin crap no tild keys on this


 * so how well does it work wif the sexbox360's live? Funkopotomis 02:50, October 2, 2009 (UTC)

Leaving this here to copypasta so i don't have to retype when cake violates 1rv again and revotes despite my removals
How many times do i have to remove your votes? they both provide equivalent damage/utility. Just b/c an axe build doesn't necessarily fit the same cookie cutter sinspike build you seem to be incapable of playing without, doesn't mean it's not a viable alternative--TahiriVeila 17:51, October 5, 2009 (UTC)
 * I'm sorry, I thought you would realize that YAA sin is better for running around the map, and PR is better for pressure. This doesn't fill any role better than those two do. Cake Archer 19:49, October 5, 2009 (UTC)
 * How is a YAA sin better for running around the map? Sprint provides a much better overtime IAS than dash O.o PR isn't all that better for pressure either. This is fucking fine, you're just an awful HBer--TahiriVeila 19:51, October 5, 2009 (UTC)
 * Look ma! My blue bar is gone! Also, now with sprint you can become frenzy locked, and adrenaline means you wont be able to spike right away. It doesn't matter how much faster you run with sprint, as it will always be better to stay just in range of whatever is following you, and YAA them radther than getting ahead and having them not be crippled. Cake Archer 20:05, October 5, 2009 (UTC)
 * People ran sprint long before it even got the better 15s recharge and did fine. If you're getting frenzy locked with sprint, that's more of your fault than the skill's fault.  It helps if you can actually land a bull's strike without having to que it up on a running target while you're in rush.  Hell, you have a ranged snare too, so it should be even easier.  You can afford to keep sprint for canceling frenzy rather than having to activate it every 5 seconds to catch kiting targets.  Not only that, but you're in a skirmish situation, basically.  Damage isn't really going to surprise you very much.  You should have no problem knowing when you can frenzy (even though you're cancel is on recharge) and not take excess damage. Pluto 02:43, October 14, 2009 (UTC)
 * In a game about linebacking, having a good cancelstance is important. Often I see top 100 sins get frenzylocked, and their cancel is on a 8 sec recharge. Sure you have extra armor on a war, but the majority of sin damage is armor ignoring. Cake Archer 03:29, October 14, 2009 (UTC)
 * Wait wat? People actually play HB instead of red-resigning? [[image:lightningbolt_sig.jpg|19x19px]]uɐɟ ɐʞıd  o ^_^ o  ¸ « ` 03:41, October 14, 2009 (UTC)
 * Getting frenzy locked isn't a problem if you know how to micro soa/ guardian =\ Also you're really terrib if you think HB is about linebacking. While linebacking can be important if you're really outclassed in terms of pressure, in a straight up 4v4 match HB is about drawing prots to other targets so you can spike out your intended target. Linebacking all day will just get you spiked out or split =\--TahiriVeila 04:00, October 14, 2009 (UTC)
 * ...I thought it was pretty obvious that I wasn't saying you should lineback 24/7. Cake Archer 04:09, October 14, 2009 (UTC)
 * Sins aren't going to do any significant damage outside their combo. And if you're getting caught by a sin combo while in frenzy with your sprint down, that's your own fault.  You either frenzy after they've already used their combo and have it on recharge, while protted up the ass, or while sprint is up.  Or of course when the sin isn't there.  With rush you can frenzy during those other times, but let's be honest here... in any situation other than those I just listed above, how many attacks do you really expect to get off with frenzy before you have to cancel it with rush anyway?  You're really not missing that much by having sprint.  If Sprint deserves a bad rep at all, it's only from 8v8, where damage is much more frequent and unpredictable... not to mention there's a ton more of it. Pluto 05:25, October 14, 2009 (UTC)
 * What about Sauron's hawt coward pressure shit? :o. Life   Guardian  05:32, October 14, 2009 (UTC)
 * Yeh I think you kinda missed the 123 meta buddy. Cake Archer 12:12, October 14, 2009 (UTC)
 * wait until you dchop the combo, or just wait until sprint is up to frenzy. It's not that huge an issue.  Sprint has the same recharge as primal rage anyway. edit: or since agonizing is mainbar, wait until you have sprint up... Pluto 11:58, October 17, 2009 (UTC)