Archive:Mo/E Shielding Heal Party Runner

A flagger that is built to be an excellent solo base defender and flag runner, while also being able to provide party-wide Healing.

Attributes and Skills
[build prof=Mo/E healing=12+1+1 prot=10+1 divine=7+1 air=4][Shield of Regeneration][Patient Spirit][Dismiss Condition][Guardian][Holy Veil][Storm Djinn's Haste][Heal Party][Glyph of Lesser Energy][/build]

Equipment

 * 40/40 HCT HRT Heal set.
 * A + 30 HP Spear(-5 e) and a selection of shields
 * A 40/40/20% ench HCT Prot set.
 * +30/-2 set.

Usage

 * Use Storm Djinn's Haste to run flags and split quicker.
 * Use Guardian for protection against Physical Attacks.
 * Use Shield of Regeneration as a big, quick prot to absorb large amounts of damage.
 * Use Patient Spirit as an efficient heal when your Protection skills alone aren't enough and/or to cover those prot spells when you suspect incoming enchantment removal.
 * Use Dismiss Condition for condi removal.
 * Use Holy Veil for hex removal, pre-veil if necessary.
 * Use Heal Party to help relieve pressure across the party and/or heal people from a far distance.
 * Use GoLE to manage your energy.

Counters

 * General anti caster abilities.
 * Heavy enchantment removal.

Variants

 * Mending Touch instead of Dismiss Condition.