User:Hercanic/Team:Nigh-Indestructible Prophecies Threesome/The Underworld

=Locations= * The Hall is an empty hall that has a locked door with shining light beyond it. Some players suspect it is the Hall of Grenth himself. This is not official information however.

=Enemies=

Bladed Aaxte

 * Location: The Labyrinth
 * Health: 1150
 * Attack: Melee
 * Special: +3 natural health regeneration
 * Dangerous Skills
 * , 7: Sword attack, interrupts action.
 * , 4: Sword attack, causes bleeding.
 * , 7: Skill (self), causes bleeding if you attack.
 * Approach:
 * Experience: 248-280 (82-93)
 * Drops: 29%, 28% trophy, 19% item, 12%, 4%

Grasping Darkness

 * Locations: The Labyrinth, Forgotten Vale
 * Health: 600-660
 * Attack: Melee
 * Special: +33% speed boost
 * Dangerous Skills
 * , 4: Shout, drains energy.
 * , 7: Melee attack, interrupts action.
 * , 9: Melee attack, causes Daze.
 * Approach:
 * Experience: 200-248 (66-82)
 * Drops: 43% trophy, 31%, 23% item

Dying Nightmare

 * Locations: The Labyrinth, Ice Wastes
 * Health: 90
 * Attack: Melee
 * Special: Pops up from the ground
 * Dangerous Skill
 * , 7: Targetted spell, removes 9 enchantments.
 * Approach:
 * Experience: 64-184 (21-61)
 * Drops: 100% item

Smite Crawler

 * Location: Ice Wastes
 * Health: 560-600
 * Attack: Melee
 * Dangerous Skill
 * , 7: Targetted ally, can remove Spiteful Spirit.
 * Approach:
 * Experience: 168-200 (56-66)
 * Drops: 41% item, 27%, 20% trophy, 9%, <2%, <2

Coldfire Night

 * Locations: Ice Wastes, Forgotten Vale
 * Health: 600-680
 * Attack:
 * Special: Will fight Smite Crawlers
 * Dangerous Skills
 * , 20: PBAoE hex, slows movement by 66%.
 * , 13: Targetted hex, slows movement by 66%.
 * , 33: Targetted spell, interrupts spellcasting.
 * Approach:
 * Experience: 200-264 (66-88)
 * Drops: 43% item, 29%, 26% trophy

Stalking Night

 * Location: Forgotten Vale
 * Health: 600
 * Attack:
 * Special: Accompanies Coldfire Nights
 * Dangerous Skill
 * , 33: Targetted AoE spell, causes knockdown.
 * Approach:
 * Experience: 200 (66)
 * Drops: 100% trophy

Terrorweb Dryder

 * Locations: The Labyrinth, Spawning Pools
 * Health: 640-680
 * Attack: Ranged (Dark damage)
 * Dangerous Skills
 * , 33: Targetted AoE spell, causes knockdown.
 * , 20: Targetted AoE hex, causes burning from fire damage.
 * , 13: PBAoE spell, fire damage.
 * , 13: Targetted spell, causes burning.
 * Approach:
 * Experience: 232-264 (77-88)
 * Drops: 44% item, 22%, 21% trophy, 9%, 1%

Charged Blackness

 * Locations: Spawning Pools, Twin Serpent Mountains
 * Health: 620
 * Attack: Melee
 * Dangerous Skills
 * , 7: Targetted skill, causes knockdown.
 * , 13: PBAoE spell, causes knockdown if you are attacking.
 * Approach:
 * Experience: 216 (72)
 * Drops: ?% item, ?%, ?% trophy, ?%, ?%

Obsidian Behemoth

 * Locations: Forgotten Vale, Twin Serpent Mountains
 * Health: 600
 * Attack: Ranged
 * Special: Immobile
 * Dangerous Skills
 * , 20: Trap, heals 62hp every 2 seconds.
 * , 7: Nature Ritual, slows enchantment/hex casting and doubles energy upkeep of maintained enchantments.
 * , 13: Trap, causes burning.
 * , 20: Trap, causes bleeding.
 * Approach:
 * Experience: 200 (66)
 * Drops: ?% item, ?%, ?% trophy, ?%

Dead Collector

 * Location: Bone Pits
 * Health: 620
 * Attack: Melee
 * Special: Accompanies Dead Collectors. Animates Bone Horrors.
 * Dangerous Skills
 * , 13: Targetted spell, life-stealing (50hp).
 * , 13: Targetted hex, -3 health degeneration.
 * Approach:
 * Experience: 216 (72)
 * Drops: ?% item, ?%, ?% trophy, ?%, ?%

Dead Thresher

 * Location: Bone Pits
 * Health: 620-680
 * Attack: Melee
 * Special: Accompanies Dead Collectors
 * Dangerous Skills
 * , 20: Targetted AoE spell, life-stealing if hexed (42hp).
 * , 20: Targetted AoE hex, -2 health degeneration.
 * , 13: Targetted hex, -3 health degeneration.
 * , 7: Targetted hex, -1 health degeneration.
 * Approach:
 * Experience: 216-264 (72-88)
 * Drops: ?% item, ?%, ?% trophy, ?%, ?%

Chained Soul

 * Location: Bone Pits
 * Health: 520-600
 * Attack:
 * Special: Degenerates and dies in 70 seconds. Respawns in 2 minutes. Leaves a corpse.
 * Dangerous Skills
 * , 7: Targetted spell, removes 9 enchantments.
 * Approach:
 * Experience: 0
 * Drops: Small chance for an item

Banished Dream Rider

 * Location: Chaos Planes
 * Health: 640-680
 * Attack:
 * Special: If alone, when killed it will spawn a group of 3 Mindblade Spectres, then 6, then 9 after each group is defeated.
 * Dangerous Skill
 * , 20: Targetted spell, removes one enchantment.
 * , 20: Targetted AoE spell, interrupts action of all in the area if target is using a skill.
 * , 7: Targetted spell, interrupts spell and monster gains 33 energy.
 * , 7: Targetted spell, interrupts spell.
 * Approach:
 * Experience: 232-264 (77-88)
 * Drops: ?% item, ?%, ?% trophy, ?%, ?%, ?%

Mindblade Spectre

 * Location: Chaos Planes
 * Health: 620
 * Attack:
 * Dangerous Skill
 * , 13: Targetted hex, 100% longer spellcasting and -3 health degeneration.
 * , 13: Targetted hex, -5 health degeneration.
 * , 13: Targetted spell, interrupts spell and destroys 21 energy.
 * , 7: Targetted spell, interrupts spell and monster gains 33 energy.
 * Approach:
 * Experience: 216 (72)
 * Drops: ?% item, ?%, ?% trophy, ?%

=Other Builds=

Solo Builds

 * 1)  Rt/W Smite Crawler Farmer: Farms Smite Crawlers. Requires Factions and Prophecies.
 * 2)  D/Me UW Smite Solo: Farms Smite Crawlers and Grasping Darknesses. Requires all three campaigns.
 * 3)  E/Mo Savannah Heat Farmer: Farms Smite Crawlers and Grasping Darknesses. Uses AoE spells which causes mob scattering. Requires all three campaigns.
 * 4)  E/Me Terra Tank: Farms Smite Crawlers. Requires all three campaigns.
 * 5)  A/E UW Farmer: Farms Smite Crawlers. Requires all three campaigns.

Team Builds

 * 1) & 55 IW/Famine Team: Farms most of the Underworld. Relies on interruption to prevent harmful spells. Counters damage with regeneration, thereby limiting the total number of tankable foes. Can only damage single foes with Illusionary Weapon if no melee foes are present to activate Visage/Famine combo. Requires Factions and Prophecies.
 * 2) & Underworld Speed Trap Duo: Farms most of the Underworld, but Terrorweb Dryders are the most difficult. Uses no enchantments, but demands careful trap setup and pulling. No hard res. Requires Nightfall and Prophecies.
 * 3) & E/Me Underworld Tank: Farms most of the Underworld. Bladed Aatxes can overpower armor, however. Requires all three campaigns.
 * 4) & 55/SS Team: Farms most of the Underworld. Limited use of Spell Breaker. Counters damage with regeneration, thereby limiting the total number of tankable foes. Requires all three campaigns.
 * 5) & 600/Smite Team: Farms most of the Underworld and can use a Hero. Limited use of Spell Breaker. Vulnerable to interrupts depending on optional skill used. Requires all three campaigns.
 * 6) && 600 Famine/Smite Farm Team: Farms all of the Underworld. Requires all three campaigns.