Archive talk:W/A Steady Basher

Ok I might be ever so slightly immature but the name...lol --Amorality 08:26, 16 January 2008 (EST)

Really needs fearme. AoE edenial is much better than single-target knocklock (and there are better ways to do that as well tbh). - Auron 08:28, 16 January 2008 (EST)
 * But do the other ways also inflict Deep Wound, Bleeding, Crippling and Weakness? IMO Shutting down one particular target is way more effective than spamming fear me and hoping I lower more than 1 opponent's energy. And what's wrong with the name? --Rickyvantof 10:55, 16 January 2008 (EST)
 * Aside from me disagreeing that AoE edenial is worse than hammer bash spam, the other builds (dev hammer fgj etc) use plus damage attacks (and, yes, deep wound and weakness) which more than make up for the lack of, uh, bleeding. I don't understand how a knocklock build is possibly worried about keeping the target crippled, as the target can't move at all anyway. - Auron 08:34, 17 January 2008 (EST)

Really quite ineffective with a hammer but no IAS.Angel 17:15, 16 January 2008 (EST)
 * And the only way to get an IAS to work is to use IWAY...which only really works for HA. Even then it would have to be W/R to get a pet for it to be effective, and doing that completely destroys any purpose for this build.  The regular Steady Stance warrior already vetted doesn't have an IAS either and recommends a weapon that has the same attack speed as a hammer so I don't really see a need for an IAS.  76.89.84.136 21:22, 16 January 2008 (EST)

Drop FGJ and EH for Fear me and go SS with knocks. Swiftslash \\  (contributions  * sandbox ) 14:17, 17 January 2008 (EST)
 * SS? Rickyvantof 00:57, 18 January 2008 (EST)
 * Steady stance. Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * sandbox ) 01:24, 18 January 2008 (EST)
 * O I C lolz Rickyvantof 10:35, 18 January 2008 (EST)

&mdash;  Skadiddly [슴Mc슴] Diddles  18:11, 18 January 2008 (EST)
 * I like the way, with the original build, how you can basicly spam hammer bash. But I can see the above build is quite effective aswell. Hmmmz Rickyvantof 18:31, 18 January 2008 (EST)

the prob is that Healing Sig wont heal for everything, what with the -40 armor, and degen or hexes, and Steady Stance wont give back all your energy that you used. Since warrior energy pool SUCKS BALLS, e-management will b a prob against people who can survive for a long time. Some kind of energy gain would b useful, as SS cant regain all your energy. I Am Jebus 15:29, 21 January 2008 (EST)
 * Steady Stance gives back seven of the ten with a six-second downtime before you use another energy skill. Also, Zealous mods.  And Healsig works fine. --71.229.204.25 15:32, 21 January 2008 (EST)
 * watev :P I Am Jebus 15:46, 21 January 2008 (EST)

FGJ
Take it out. You only have one adrenaline skill (Hammer Bash) and Steady Stance already gives adrenaline. Don't waste 2 skill slots while you can have other shouts and stuff. -- Guild of  Deals  20:01, 21 January 2008 (EST)

I agree with Guild, you should take out FGJ, and that way you can also take out Enduring Harmony. However, at that point, it is just a Archive:W/D Steady Stance Warrior, but with hammer bash and without a scythe. I Am Jebus 20:07, 21 January 2008 (EST)
 * Yeah, the main reason this is a SS build with a hammer is the frequent KD's, which are even more frequent with EH/"FGJ" Rickyvantof 07:52, 22 January 2008 (EST)

This is bad why not just use a normal zergway warrior but with a hammer and sub out Dchop for Hammer Bash. Waffles 19:34, 22 January 2008 (EST)

WTF ARE YOU TALKING ABOUT???? Dchop? And hammer bash is already in there! I Am Jebus 20:43, 22 January 2008 (EST)

lolwut? Rickyvantof 10:57, 23 January 2008 (EST)

Needs more "Fear Me!". Stupid nerf. FGJ would make Fear Me still work, though. - Star Seeker  |  My talk  14:10, 23 January 2008 (EST)

People saying this is too slow should check the original SS build that's vetted Great. It uses a scythe, which is just as slow. Rickyvantof 13:18, 24 January 2008 (EST)

Maybe something like Counterblow? It's unreliable in KD'ing, but pretty frequent. -- Guild of  Deals  17:54, 24 January 2008 (EST)

IMO after the "Fear Me!" Nerf, this is a more viable build, when it comes to shutdown. And no, counter blow wouldn't work, in PvP that is. You would want to KD casters, most of the time, who aren't attacking, most of the time. Rickyvantof 00:59, 25 January 2008 (EST)

Run ska's bar but Healsig instaed of fear me for a resiliant warr who dishes pain and KDs and is good in RA. You want something more to spam than HB so WY is gud. Swiftslash \\  (contributions  * sandbox ) 03:15, 25 January 2008 (EST)

FGJ+ SS= Hammer bash every half second :D, nice♪Destiny Of Kiest♪ (talk / pvxcontribs ) 01:28, 26 January 2008 (EST)

Since the Fear Me nerf, this is definitly a better way to shut down, IMO. Rickyvantof 04:16, 26 January 2008 (EST)

HA/GvG
Take the tag off. As one of the votes says, Aura of Stability is practically meta there. I would add a General and CM tag too. I just ran this in general for fun (using "Save Yourselves!" instead of "FGJ!") and it worked pretty well. -- Guild of  Deals  10:24, 26 January 2008 (EST)
 * I'll remove HA/GvG. Rickyvantof 11:47, 26 January 2008 (EST)

Dupe?
Might just be me, but this seems like a direct copy of Archive:W/D Steady Stance Warrior with a hammer instead of a scythe, hammer bash in the optional, and FGJ for fear me.--Goldenstar 22:22, 26 January 2008 (EST)
 * This doesn't use "Fear Me!" as it was hit hard with a nerf. Instead, Hammer Bash is used to dish out pressure. --[[image:GoD Sig3.jpg|20px]] Guild of  Deals  08:32, 27 January 2008 (EST)

Fixed the "FGJ!" thing. Rickyvantof 21:55, 2 February 2008 (EST)

Steady Basher
LOL Railin  14:59, 10 March 2008 (EDT)

Doesn't achieve Thumper condi-pressure, and can't keep a monk grounded long enough to score kills. -Shen 14:37, 9 April 2008 (EDT)
 * Does have KD spam along with some condipressure though. Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * sandbox ) 15:08, 9 April 2008 (EDT)
 * Reasons this is Good and not Great.  ɟoʇuɐʌ ʎʞɔıɹ [[Image:Panic_srsbsns.gif|37px]] 15:39, 9 April 2008 (EDT)
 * Yeah but it deserves to stay in good (or at least in Other) IMO. Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * sandbox ) 15:47, 9 April 2008 (EDT)
 * Good, IMO.  ɟoʇuɐʌ ʎʞɔıɹ [[Image:Panic_srsbsns.gif|37px]] 15:51, 9 April 2008 (EDT)

watch yourself
with the nerf, this needs to be gone im thinkin.

and with that many optionals, someone needs to add something new to the mainbar. Kwiet Oblivion 17:06, 15 May 2008 (EDT)

Weapon of Aggression?
gw:Weapon of Aggression? very needed IAS. Not very expensive compared to time - energy wise should be viable. Not a stance. Not primary attrib for some another class. -- Grumpy (T|C) 23:10, 16 May 2008 (EDT)
 * Errm, yeah, it is expensive.  23:12, 16 May 2008 (EDT)

Watch Yourself?
Why is it on this bar? It's quite terrible. -- The preceding srsly srs comment was added by Itokaru   19:32, 26 October 2008 (EDT)
 * Prenerf.  ɟoʇuɐʌ ʎʞɔıɹ [[Image:Panic_srsbsns.gif|37px]] 19:38, 26 October 2008 (EDT)

Why the change?
Why limit the variants to only /A? Karate Jesus 14:21, 29 October 2008 (EDT)
 * Needs IMS, Dash is best because you got lots of energyz and quick recharging, also you can disrupting dagger in /A or a shadowstep. -- Frosty [[Image:Mini england.jpg|19px]] 14:23, 29 October 2008 (EDT)
 * (ec)Because I thought an IMS was needed and Dash seemed to be the best option.  ɟoʇuɐʌ ʎʞɔıɹ [[Image:Panic_srsbsns.gif|37px]] 14:24, 29 October 2008 (EDT)
 * I love d-dagger because it never fails not to interrupt me ^^.Pika Fan [[image:lightningbolt_sig.jpg|19x19px]] 14:25, 29 October 2008 (EDT)

Moved Bull's to mainbar, it's so easy to hit with Dash. -- Frosty  14:26, 29 October 2008 (EDT)
 * It's hammer, so is slow, I dunno, does that make it harder to hit?  ɟoʇuɐʌ ʎʞɔıɹ [[Image:Panic_srsbsns.gif|37px]] 14:27, 29 October 2008 (EDT)
 * nop -- Frosty [[Image:Mini england.jpg|19px]] 14:35, 29 October 2008 (EDT)
 * Obaby, this build turns out to be quite strong in low end pvp.  ɟoʇuɐʌ ʎʞɔıɹ [[Image:Panic_srsbsns.gif|37px]] 14:37, 29 October 2008 (EDT)