Archive talk:N/A HB Life Capper

Ok more and more of these are starting to be ran by monks in HB. they have great durability and energy is fine on them Zuko 05:35, 9 October 2008 (EDT)

I can eat while also being thirsty. I can also run while being able to sit down. Railin 06:40, 9 October 2008 (EDT)
 * Wtf railin?  06:41, 9 October 2008 (EDT)
 * OP doesn't know how to use the word while. --71.229 06:52, 9 October 2008 (EDT)
 * God damn you're a good runner-- ツ The Gates  Assassin  10:15, 10 October 2008 (EDT)
 * Ehm drop curses and take Strip Enchantment? If you don't at least take insidious or Faintheartedness... --Luuck 07:54, 11 October 2008 (EDT)
 * Did you not look at what skills are for the optional? All are curse magic. Zuko 03:32, 12 October 2008 (EDT)
 * Yeah I suggest you show in the main bar which way you're headed. Right now it seems as if you waste half your attrib points on 1 curses skill. --Luuck 05:29, 13 October 2008 (EDT)
 * wow, get more then half a mind imo. Brandnew.  05:45, 13 October 2008 (EDT)
 * Uhm, could you as well explain which way your headed? I thought this page was devoted to the discussion of the build... Anyways, gj on the main bar, it's a lot more clear and a lot more meta atm. --Luuck 02:00, 17 October 2008 (EDT)

easy to kill by anything except R/P, W/P, or other cappers.- Jak123X 19:27, 17 October 2008 (EDT)

but still a nice build, pressures hero monks like crazy (left this comment out in my first post :P)- Jak123X 19:28, 17 October 2008 (EDT)

This build could probably nearly beat an assasin.
 * Nop. They spike you down before your hero would even use insidious. —ǘŋ  Ɛxɩsƫ  12:19, 26 October 2008 (EDT)
 * dark escape...? And this has recall, if you let it die to a sin then lol Rawrawr Dinosaur 12:20, 26 October 2008 (EDT)


 * Would you mind explaining to me how a sin can get within aggro range and KD a necro within a second? Teutonic 12:33, 27 October 2008 (EDT)
 * iron pawm 71.88.205.1 18:45, 27 October 2008 (EDT)
 * ^lmfao, if u r stupid enuf to not dismiss recall at 30% health once your hero isnt using spells, and is dieing, you shouldnt HB... not thet hard to figure when your hero cant win...  —Daɽkɘʃʂ  ӍcÇɧɑosmonǥɘɼ  [[Image:Darkchaossig1y.png|19px]]. 14:41, 28 October 2008 (EDT)

has anyone tried this since angorodons got nerfed? That use to add to survivabliity so much. That with a longer recharge may prove to be a problem but the extra energy gain is gonna help alot. Zuko 11:54, 7 November 2008 (EST)

FF
Put it in variants? This build is mainly used with monk players. If a dazebot is locked on the monk, its very handy to keep an FF next to you. --Luuck 04:06, 25 November 2008 (EST)


 * energy seems to be fine to me since the nerf. Lame way 01:16, 29 November 2008 (EST)

Changed the build to better reflect the meta. Although I haven't been too familiair with using N/A's (apart from a weird modded version in finals), they always have Faintheartedness and Life Siphon. Smurf Ohai 19:07, 22 March 2009 (UTC)
 * lern hb Rawrawr Dinosaur 19:20, 22 March 2009 (UTC)
 * lern gw Smurf Ohai 19:21, 22 March 2009 (UTC)
 * haha luker Rawrawr Dinosaur 19:22, 22 March 2009 (UTC)

rawrawr is a fucking asshole