Archive talk:Team - Oukaway

It was originally too lame to post, but it got a little popular. -- 08:20, 28 November 2008 (EST)
 * How does that backline keep up?:s 217.120.239.130 13:41, 29 November 2008 (EST)

What's the point of N/Rt's? Take Monks.  ɟoʇuɐʌ ʎʞɔıɹ  13:42, 29 November 2008 (EST)

Maybe Hexbreaker aria on the command necro? SomeGuy 14:46, 29 November 2008 (EST)


 * N/Rt's work well with lots of Spirits (you have 4). Not to mention Bone Minions + Soul Reaping = lolenergy. And Hexbreaker Aria isn't worth it. -- 15:06, 29 November 2008 (EST)
 * Not to mention SR doesn't trigger on spirits as per sway-nerf ;) Brandnew.  20:04, 29 November 2008 (EST)
 * I meant N/Rt's work well with Spirits because they require them and Spirit Light provides pretty nice healing and doesn't have a health sac with a Spirit. -- 07:19, 30 November 2008 (EST)
 * The reason people take N/Rt's is so they don't have to rely on enchantments, so they can take NR and Tranq. Not to mention, most builds that use N/Rt's have a lot of individual defense (lolEscape) which isn't really the case in this build.  ɟoʇuɐʌ ʎʞɔıɹ [[Image:Panic_srsbsns.gif|37px]] 07:21, 30 November 2008 (EST)

Am I the only one who noticed that OoS gives a net of 3 energy with no Channeling Magic? 66.75.136.251

Where's Ouka come from?-- Christmas Relyk  15:57, 7 December 2008 (EST)


 * The guy who made it. -- 16:01, 7 December 2008 (EST)
 * Too much energy management for the first N/Rt? OoS is godly e-management by itself, combined with SR = asstons of energy you aren't using (not the case in the second one because of Recup/Recovery).  Also, only two copies of Faintheartedness?  Not that you need more FH, but it does need moar anti-melee.  [[Image:Benjammn311Icon.jpg|20px]]  Benjammn 311  02:32, 8 December 2008 (EST)
 * When you're constantly healing you'll find energy can be a little tight. Anyway, if you're having your energy overflow, that's good. -- 07:19, 8 December 2008 (EST)
 * The fact that most teams die in a minute is alot of defence in itself, but 2 copies of faint is more defence than a standard heroway, as well as the fact those faints will probably never be removed - theres way more important hexes to remove vs in this. Rawrawr Dinosaur 07:38, 8 December 2008 (EST)
 * I see one RC fitting in perfectly :) 62.51.100.134 09:52, 1 January 2009 (EST)
 * in this build? no thanks Dutchess of Rose  aka  lukejohnson  - talk 09:57, 1 January 2009 (EST)
 * Surely there's no reason not to take tranquility though, if you can fit it in? After all, you use hexes (so no NR) but no enchantments at all.

So how does this work? Probably the first Great-tagged PvP build that made me go wtf. --217.44.68.161 19:01, 31 January 2009 (EST)
 * Doesn't work so well anymore because everyone brings fuckloads of hexremoval because izzy's idea of balancing enchants is buffing the hell out of hexes and ench removal--Golden [[image:Goldenstar.JPG|19px]]Star 19:03, 31 January 2009 (EST)
 * That exlains why I went wtf I still dont get how this works though. --217.44.68.161 19:09, 31 January 2009 (EST)
 * degens everyone while using skills that cause damage when they try to attack/use skills, then uses soul bind to rape their monks when they try to heal the degen/damage from attacking/using skills. Then there's EoE to bomb shit, and theres so many hexes that the normal balanced (which only usually carried a spotless, a veil, and maybe a hexbreaker or a convert before the update), couldn't get the hexes off.--Golden [[image:Goldenstar.JPG|19px]]Star 19:14, 31 January 2009 (EST)

Archive?
PnH/Deny > This. And no one runs this any more. Drag nmn   talk cont  08:39, 26 February 2009 (UTC)
 * main pressure really came from all Rising Biles triggering at once and those are too easy to remove quickly with PnH/Deny. Haven't seen this being ran for a long time either, so yeah, I agree. Godbox  10:31, 26 February 2009 (UTC)

Unarchive
Nerf to PnH makes it hard to keep all of the soul binds down. Drah 22:58, 16 May 2009 (UTC)
 * /agree, was rolled by this todayXxunrealxx1 22:59, 16 May 2009 (UTC)

PnH cant stop this if you pull it off right, unarchive

unarchive, buff to VoR makes this build more effective, also PnH is lot less common, but replace the necrit healers by prism healers or monks

Squishy?
Can two rit healers really hold up a team of 8x 60-armor ladybugs? Imo needs another healer, like a prot monk or HB monk.
 * First of all they are N/Rt (= infinite energy), secondly you wipe the other team in about 2 minutes with this, thirdly you have about incredible amounts of anti-melee. If anything ever manages to get off, they you are doing something terribly wrong. 24.6.127.61 03:23, 3 July 2009 (UTC)

yaay, thanks to me it got unarchived, but ok, yeah IMO replace necrit healers by general monking backline or prisms.

K, I tested it in HA, it doesnt work get killed in under couple of mins because there just isnt enough defenses.

lol, the whole point of this build is to kill the other team before thay kill you. and this doesnt work alot more since PnH commando monk is brought most of the time, countering hexes. also SWAY meta will beat this easilty, FH can counter those nub ranger tho (lol) and just because u dont have enough defenses, minions are dieing by the second,OoS+ soul reaping is moar then enough energy to spam those heals to hell. this used to work, PnH does counter it, but only rly if u have like 5 PnH monks (lol at that), because the hexes are meant to be SPREAD OUT on the enemy, and ur team was probably low ranked nnubs not knowing what to do. if ur being hit by melee, RUN, or call for "make haste!" from the necro commando to hopefully counter bulls strike/charge. i tried with my guildies and we didnt make it to the hall, cause of some weird spike team not on pvx. killed us all in 2 sec. it was the place right b4 the hall.<-IPWN68.227.202.180 23:08, September 16, 2009 (UTC)

Unarchive
And update c/d? -- Frosty  Mc Admin  19:57, October 12, 2009 (UTC)
 * c/d? and is thuis being run? Exo Oo 20:08, October 12, 2009 (UTC)
 * Confirm/Deny [[image:Thunda_Sig_2.png|19px]] Thu nda 20:12, October 12, 2009 (UTC)
 * Thought you would have known c/d by know, and yes I have seen some people run this, but I have seen people still running PnH which suckssss. -- Frosty  Mc Admin  20:20, October 12, 2009 (UTC)
 * Shame you couldn't put pblock over the VoR :( then the pnh would be died when it uses divine healing/heaven's delight Exo Oo 20:25, October 12, 2009 (UTC)
 * With PnH well out of the meta, I do fancy a new version of this could work... it would need some updating, though. Widow maker 00:18, February 5, 2010 (UTC)
 * I agree that a newer version could work, didn't iway run something similar to this but with jagged bones and different necro elites (taint lc toxic sb and jagged bones) with a vor and two monk backline? also why was their two sb's just to make it so it was hard to remove?--Viva! 15:59, February 19, 2010 (UTC)
 * It was because heroes never put SB on someone who already had it on, and means if it's shutdown it can still be spread around, and with 2 you can have it on everybody so big booms with HP PwK etc Exo Oo 20:11, February 19, 2010 (UTC)
 * Well due to the fact that their are not heros that would have to change,  I know for a fact iway ha sucsess with the build I mentioned above ( mesmer would dp saccer to make jagged bones viable) but anyway theorycraft could help get this unarchived.--Viva! 21:16, February 19, 2010 (UTC)