User:Morrock/Builds/Team - HA Ranger Spike

A classic, one of my favorites. Four Rangers spiking targets with monks and an orders necro. Garnish with parsley and a glass of red wine.

Skills and Attributes
[build prof=R/N mark=12+1+3 exp=12+1 curses=3][dual shot][punishing shot][savage shot][read the wind][rend enchantments][gaze of contempt][favorable winds][resurrection signet][/build]

Usage
This Ranger is usually the caller, but with good timing doesn't need to be. If needed, just before a spike cast Gaze of Contempt or Rend Enchantments (your discretion) to strip an enchanted foe of any protection. If the Orders Necro will be using Rigor Mortis this spike and the foe only has blocking enchantments don't bother.

Skills and Attributes
[build prof=R/Any mark=12+1+3 exp=11+1 wild=6+1][dual shot][punishing shot][savage shot][distracting shot][read the wind][seeking arrows][winnowing][resurrection signet][/build]

Usage
Use Seeking Arrows only when needed to get around blocking enchantments to interrupt. For example, when interrupting a Ghostly Hero.

Skills and Attributes
[build prof=R/Any mark=12+1+3 exp=10+1+1 beast=8 wild=2+1][dual shot][savage shot][oath shot][read the wind][fertile season][symbiosis][frozen soil][resurrection signet][/build]

Usage
The first group member to put up Frozen Soil once it is needed. And then the 3rd backup Frozen Soil with Oath Shot. Only use Fertile Season and Symbiosis on altar capturing matches once your ghostly hero has captured the altar.

Skills and Attributes
[build prof=R/Any mark=12+1+3 exp=9+1 wild=9+1][dual shot][punishing shot][savage shot][storm chaser][read the wind][whirling defense][frozen soil][resurrection signet][/build]

Other Classes
I'm a bit lazy. The rest requires 1 Orders Necromancer (can be Fast Cast, Normal, or anything else) with Rigor Mortis. The other 3 should be a very good defensive backline.

Usage
Run relics, or whatever on running maps with Storm Chaser, using Whirling Defense if needed. Use Frozen Soil if the Spirit Spammer's FS is killed.

Equipment
All rangers should have Vampiric Hornbows of Fortitude, and a secondary bow to use when not spiking. Equipping a longbow is good for spiking far or hiding targets.

Usage
One Ranger is "the caller" and will call a target, than count down. The Orders Necro uses his orders and hexes the target if needed. Each ranger should target the called foe and use Dual Shot -> Punishing Shot (or savage shot) to spike. Frozen Soil goes up after the first 2 kills or so, and only if every member of the team has high health. On altar capping matches, interrupt the enemies Ghostly's from capturing, and do your best to defend yours. Once the altar is yours, put up Fertile Seasons and Symbiosis... sit and wait.

Counters
Crappy playing, and not knowing how to react to a situation. With an excellent leader and players this team can't lose. Aside from that, find the teams weakness and work off it. For example, if they are unlikely to cancel blocking enchantments, or the monks panic under hex pressure. Also try to make useless any bond monks.

Variants
ALOT. Switch out Punishing Shot for Expert's dexterity. Bring a paragon and use Keen Arrow instead of Dual Shot. Mod the Interrupter to work like a Choking Gas ranger.