Archive talk:Me/A Conundrum Spiker

Discussion
Mesmer spike! < 3 --Hikari 20:50, 14 October 2007 (CEST)
 * Someone never heard about Virulence/Hypochondria combo :] &mdash; Abedeus  [[Image:User Abedeus Sig.jpg|19px]] 18:25, 15 October 2007 (CEST)
 * Hypochondria no longer reapplies all the conditions for virulence as far as I know, maybe your talking about Fragility, yes I have, and this spikes faster =P --Hikari 20:33, 15 October 2007 (CEST)

Might want to put spiritual and wastrel's in the main build, not much of a spike otherwise. Lord Belar 22:15, 15 October 2007 (CEST)

Need more enchant removal on the main bar (Drain Enchantment) and I'm not sure about Augury (pulling youself into the enemy's mid/backline as a mesmer..) cKowDont  15:23, 16 October 2007 (CEST)

Drop the gvg tag, this will never make it there. Lord Belar 17:37, 16 October 2007 (CEST)

There's no need to list Koreans as a counter. They apply for every build. (User Milkflopance, cant sign in atm) --86.133.83.7 23:36, 16 October 2007 (CEST)

A use for Blackout? :D Run the spike, when Augury kicks in hit them with Blackout and GTFO. --71.229.204.25 23:41, 16 October 2007 (CEST)

I can't see the reason why this wouldn't go to the GvG meta someday. I use ele second prof version of this and put in Magnetic Surge and some points into earth magic. Other variant is necro sec prof and Gaze Of Contempt.

needs more Shatter Enchantment.-- HAMSTORM
 * Seriously, Shatter Enchantment in main bar. Conundrum -> Burn -> Shatter Ench (conditional) -> Shatter Delusions. [[Image:Hammer And Sickle.png|User:Viet|19px]]Viet talk  . 03:17, 18 October 2007 (CEST)

What about this one? cKowDont 09:12, 18 October 2007 (CEST)

Shatter and Drain in the main bar IMO. Gives a more powerful spike with Shatter and by making sure the target is unlikely to have any enchantments left on them. If they do then the spike fails, so best to make sure. More e-management too. &mdash; Hyperion` // talk 02:18, 19 October 2007 (CEST)

I put shatter in the main bar. I may put drain there too, but I like having an interupt. --Hikari 08:48, 19 October 2007 (CEST)


 * I love it.[[Image:Beast194Sig.Jpg|19px]]  Beast 194  21:17, 20 October 2007 (CEST)


 * People say they don't like the recharge, it's 20seconds, same as the SP Sin =/ --Hikari 04:15, 21 October 2007 (CEST)


 * SP is a lot better at killing things, especially in RA/AB where your teammates probably suck. In GvG, there isn't much of a point having an entirely spiked dedicated character, considering that normal team spikes can easily kill. Tycn 08:53, 24 October 2007 (CEST)
 * O rly? Let's delete all builds that has spike in its name, why need any if we have SP? This build has potential. [[Image:Smite_Condition.jpg|19px]] cKowDont 19:58, 24 October 2007 (CEST)
 * All builds that have spike in its name? SP sins and this have one similarity; they're relatively gimmicky and are basically trick ponies. Only SP does it better. Tycn 09:52, 25 October 2007 (CEST)
 * Block/blind, no enchant removal, melee range, not armor igroring, no e-management etc. You can't compare SP and this because both of spikes. [[Image:Smite_Condition.jpg|19px]] cKowDont 18:51, 25 October 2007 (CEST)
 * SP can't be compared to this, this is spell based, and SP relies on attacks. They have different strengths and weaknesses, and are useful in different situations. Lord Belar 22:27, 25 October 2007 (CEST)
 * You can, if the spike doesn't have any utility(at this bar only p-drain), you just equal the spike damage and your own energy mangment / armor. Sp > This. Still, fun build to run ^^.- [[Image:Weapon_of_Fury.jpg|20px]]Unexist  15:34, 1 November 2007 (CET)

My spike =P --Guild of Deals 16:31, 4 November 2007 (CET)
 * By the time u hit all the crap between enchanters conundrum the hex would have been stripped and you dont get it to its full potential and the spike fails. 66.126.39.233 18:46, 28 January 2008 (EST)

"Balanced" version
with diversion in place of ressig if you can afford to drop it in your team build. Pluto 09:27, 3 December 2007 (CET) edit: nevermind, I guess I miscounted my slots.

Works well with proper use of Empathy. :D--Chung 21:33, 10 December 2007 (CET)

As much as I love PvXWiki, I just utterly despise it. I have always been using a enchanter's conundrum build that is very similar to this. And unknowingly, someone put this build here, and now when I play it, Im accused for using wiki builds when I have always been using it since the beginning of nightfall. Screw this, I had this build to myself for the longest time and I was ridiculed for using this elite, now everyone is using it because its on Wiki. I also predict that Magehunter Strike will be next. Sexy Mallard 07:20, 13 December 2007 (CET)
 * It's the darkside of PvX. Good builds will be submitted sooner or later, even if you figured out them first. [[Image:User_Ckow_Sig.PNG|20px]] cKowDont 07:43, 13 December 2007 (CET)

I <3 this build. Use it mostly in RA for easy faction farm since you can spike down monks pretty fast. Good in TA since it can be used to spike assist, or do a seperate spike of its own while the monk or another target is being spiked. I use overload to do some mean dmg (95) and to follow through on spike in cast target doesn't die.- Jak123X 20:15, 20 December 2007 (EST)

How about ? Rickyvantof 08:58, 8 January 2008 (EST)
 * Accumulated Pain is Illusion line and WW is quite unreliable (casting time of Accumulated is ~1.5 second so it's likely that WW is gone before you finish casting).  ĐONT * TALK  09:14, 8 January 2008 (EST)

The spike is fine with me/a. Usually monks through up prot spirit or spirit bond when they see conundrum and augury on them. Then you use shatter enchants followed bye shatter delusions. This is usually a kill or close to one. I use overload right after shatter delusions and they both hit at basically the same time. The key of this spike is to kill when you use shatter + overload. When targets health is around 75%-80% monk doesn't think they will die so they are not healed. That is when to spike. Most people just use Augury-->enchants con-->shatter and than they use other crap, which causes their spike to fail, really badly. This should be a "great" build but since ppl can't run it they don't like it.- Jak123X 22:56, 12 January 2008 (EST)

Superior Rune? r u sure? Rickyvantof 09:51, 14 January 2008 (EST)

should be a lot more careful, and aware, but I run superior fine.- Jak123X 20:07, 21 January 2008 (EST)

thanks skadid, for removing stupid votes.- &#91;&#91;User:Jak123X&#124;&lt;font color=red&gt;&#39;&#39;&#39;Jak123X&#39;&#39;&#39;&lt;/font&gt;]]]] 22:41, 27 January 2008 (EST)
 * I agree, E-Surge is for shutdown this is for... randomly exploding people in RA. --Hikari 20:20, 28 January 2008 (EST)

Just like to point out, the version I posted has been run by a few top guilds. It's probably different enough to this arena version to warrant its own article though. Pluto 21:00, 28 January 2008 (EST)

Aneurysm
Aneurysm is definately the best variant in this build, because it's only 5 energy to cast and can easily do -250+ damage to an elementalist who just got rezzed, or who is spamming major energy skills like: Rodgort's Invocation. With aneurysm in your build, you can easily make this spike an instant kill, with no worries about if the foe has enchantments or not, or if you're trying to take down a monk, and can't get that extra 25-30% health left. &mdash;The preceding unsigned comment was added by 68.116.156.71 (contribs).
 * Filling up anyone with energy is no good, they'll just use that amount for a self-heal or to bash you down. ~ ĐONT * TALK  02:36, 31 January 2008 (EST)