User:Nyo/Archived Builds/JQ VoS Capper

Attributes and Skills
[build prof=D/Any EarthP=11+1+2 Scythe=10+1 Myst=10+1][Extend Enchantments][Mirage Cloak][Optional][Optional][Optional][Vow of Silence][Sand Shards][Mystic Regeneration][/build] ''Optional Slot:
 * - IAS.
 * - AoE cripple and damage with lower cost than Chilling Victory.
 * - AoE damage in tandem with Crippling Victory.
 * - AoE damage.
 * - Solid IMS, can be maintained with Extend Enchanments.
 * - Shadow step for archer shrines.

Armor

 * 5x Windwalker's Insignias
 * Superior Vigor
 * Major Earth + Earth Head
 * Minor Mysticism
 * Minor Scythe Mastery
 * Restoration


 * Template Code: PkphQPX39kqOpZb90SpZb7DJpZbzWNpZbHrRpZb3DA

Weapons

 * 15%^50 Zealous +20% Enchant Scythe
 * 15%^50 Vampiric +20% Enchant Scythe
 * Any 20% Enchant Staff
 * +5e Furious +%20 Enchant Spear / +30hp Reduce Cripple Shield

Usage

 * Maintain Mystic Regeneration with Extend Enchantments
 * Maintain Sand Shards
 * Cast Extend Enchantments -> Mirage Cloak -> Vow of Silence while Mystic Regeneration is maintained when approaching a point. Use optional attack skills to kill shit.
 * When Vow is about to come down, recast Extend Enchantments -> Mirage Cloak -> Vow of Silence. If the shrine isn't protected by a monk with actual heal spells, you should only need 2 casts of vow or so.
 * Use Extend Enchantments with just about anything, especially the likes of Fleeting Stability.

Counters

 * Signets, especially Keystone Signet mesmers.
 * Touch skills like Touch of Agony and Vampiric Touch.
 * Not recasting Extend Enchantments -> Mirage Cloak -> Vow of Silence fast enough when in the middle of a quarry.
 * Anti-Enchantment skills that are not spells. (Disenchantment, Signet of Disenchantment, Well of the Profane)
 * Spell casters in between shrines/quarries when you don't have Vow of Silence up.