User:Benjamin/Mo/A Glimmer Prot

A very prot-based build with cheap, effective prots and a cheap, spike heal. Made for four-man arenas.

Attributes and Skills
[build prof=Monk/Assassin Protection=12+1+1 Healing=11+1 Divine=6+1 Shadow=2][Spirit Bond][Guardian][Shield of Absorption][Shielding Hands][Holy Veil][Dismiss Condition][Glimmer of Light][Return][/build]

Equipment

 * Armor: Survivor's insignia on all pieces, you won't need the extra energy if you stay on your toes. On the last open armor piece, either put a vitae or a recovery rune. The dazed reduction is nice, but is a bit of a trade-off in my opinion.
 * Weapons:
 * 40/40 PROTECTION wand/offhand set
 * Hale 20/20 Prot rod of enchanting/fortitude (I prefer enchanting.)
 * Crippling Spear of Fortitude/Shield of fortitude set. (Keep both a +5 energy and a -5 energy spear in your inventory. Standard shield defensive sets, including reducing dazed and crippled shields.)
 * High energy set. (Remember to not camp in this set, only switch to this set to cast.)

Usage
Use your prots accordingly, I assume you don't need an explanation of all of them. Glimmer is your cleanup heal, use it to wipe up the messes left behind from prots and as a RoF. Glimmer is in the bar to get rid of RoF, a general quick tune-up, and GoH, a cleanup heal, allowing for another prot. Preveiling is gud in TA whenever you sense a spike about to happen, lets you not lose time on the protting.

Counters

 * Those mesmer anti-elite skills, to a small extent. If your teammates have a self-heal, they can tune-up themselves.
 * Daze, to a small extent. You have two good prots that beat daze. Also, makes you want a recovery rune, huh? :D
 * Lack of preveiling.
 * Bad positioning.
 * Being caught unawares. Remember to always watch the field.
 * BAD PROTTING. Practice identifying what type of prot you need, otherwise it's three times as much wasted energy.

Variants

 * Other prots to consider bringing:
 * Aura of Stability (Nice for two monks.)
 * Protective Spirit (Good if you're facing a BIG NUMBER spike, but otherwise spirit bond beats it, in my opinion.)
 * Aegis (For larger battles, like GvG or HA.)
 * Channeling (To reward bad positioning, gg.)


 * Other skills to consider:
 * Cure Hex (If you're bad at preveiling, this will probably be better for you.)
 * Remove Hex (In anticipation of slightly more hex-heavy stuff.)
 * RoF (If you're addicted to it.)
 * Dwayna's Kiss (If you want another skill to cleanup spikes better.)


 * Dropping Return for another prot