User:Justing6/Sandbox/R/any Burning Point Blank Ranger

POSTED AND TRASHED

I only actually used a pet version of this build, at the time I thought if I didn't even mention the pet it would lessen the chance of being trashed. However, now with the pet updates, it is much better then the versions I have here.

This build uses the new Burning Arrow and the Point Blank shots with a flatbow to provide constant burning and high amounts of damage to a single target in PvE. It has a quick recharging chain crying out to be spammed, and has expertise to provide enough energy. This build is better suited for higher ended PvE.

Attributes and Skills
[build prof=R/any expertise=12+1+1 marks=12+2][Burning Arrow][Point blank shot][zojun's shot][Read the wind][Lightning Reflexes][optional][optional][Resurrection Signet][/build]


 * At least one of the optionals should be used for increased damage. See variants below for ideas.

Equipment

 * Max radiant armor with the shown runes and a superior vigor. Any other runes are your choice.
 * A sundering 15/50 flatbow of fortitude and a sundering 15/50 flatbow of defense is ideal. Also bring a recurve bow of the same type for if Read the Wind is for some reason impossible to reapply.
 * Use shocking/fiery/icy instead of sundering in the same bow sets if you decide to bring a conjure. Also bring a couple sundering bows if your conjure gets stripped.

Usage

 * Before the fight, use Read the Wind and maintain it throughout the fight.
 * Your main combo is Burning Arrow -> Point Blank Shot -> Zojun's Shot. This combo can be spammed at will every 5 seconds.
 * Try to only use Burning Arrow on foes over 50% health to get the full effect of the burning. If the foe is near dieing, use your close range shots instead.
 * Resurrect with res sig or your choice res.
 * Use your optionals at will.

Counters

 * General anti-melee (Blind, weakness, some hexes, blocking, etc.)

Variants

 * Great Dwarf Armor for extra armor. You will be closer than a normal ranger, but the flatbow will allow you to be just inside the agro range.
 * Drunken Master instead of Lightning Reflexes for the one skill perminent IAS/IMS. If bringing this, bring booze to boost the effect.
 * Any other bow attack for more pew pew.
 * Any other resurrection skill instead of the signet.
 * Dwarven Stability to increase the length of Lightning Reflexes or any other stance you bring. It can also act as an anti-kd if you bring booze.
 * Take Asuran Scan for massive damage to one target. Be carful to use it only when needed, or it will drain your energy extremely fast.
 * Take any of the conjure skills to boost your damage. In this case, bring marksmanship down to 10+2 and put 8 in the same attribute as your conjure.
 * Take any other damage boosting skill from another profession and put 8 in that attribute by bringing marksmanship down to 10+2.
 * Any other skills of your choice (preferably under expertise and marksmanship).

Incendiary Variant
[build prof=R/any expertise=11+1+1 marks=8+1 wilderness=11+1][Incendiary arrows][Point blank shot][zojun's shot][optional][Lightning Reflexes][optional][optional][Resurrection Signet][/build]


 * The first optional MUST BE a preparation. Some good ideas include Apply Poison or Ignite Arrows. You can take Read the Wind so you are able to take a flatbow, although this is not recommended.
 * This variant causes widespread burning and conditions to up to 3 foes, at the cost of single target damage.
 * For this variant use the combo Incendiary Arrows -> Point Blank Shot -> Zojun's Shot.
 * The usage is otherwise the same because Incendiary Arrows has the same recharge time as Burning Arrow, but with slightly better energy because Incendiary only uses 2 energy every 5 seconds compared to 4.
 * This build allows you to invest heavily in wilderness survival to reach the breakpoint for 5 energy skills being 2 energy, but still pumping the damage in between Incendiarys by using the point blank shots that are under expertise instead of marksmanship.
 * See variants for the other two optionals, although you can bring Favorable Winds in one of the optionals so you can bring a flatbow for increased range and speed, but still bring the preparation of your choice.