Build:Team - AB Balanced

Balanced AB team which has both good survival and killing abilities due to plenty of shutdown.

Frequency
A standard team used by coordinated players.

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Warrior
[build prof=Warrior/Elementalist AxeMastery=12+1+2 Strength=12+1 AirMagic=3][Eviscerate][Agonizing Chop][Disrupting Chop][Bull's Strike][Shock][Frenzy][Rush][Shield Bash][/build] Equipment

Runes and insignias
 * 4 sentinel's insignias.
 * 1 stonefist insignia on a small piece of armour.
 * Rune of superior vigor.
 * 2 runes of vitae.

Weapons
 * Vampiric axe of defense, 15^50.
 * Zealous axe of defense, 15^50.
 * Elemental axe of defense, 15^50.
 * Any "Live For Today" focus of fortitude.
 * Furious spear of fortitude, +5 energy with
 * Strength shield of fortitude, -20% blind duration.
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armour against each damage type.

Usage
 * Main article: Shock Axe Warrior

Ranger
[build prof=Ranger/any Expertise=11+1+2 WildernessSurvival=10+1 Marksmanship=10+1][Distracting Shot][Savage Shot][Melandru's Shot][Point Blank Shot][Lightning Reflexes (PvP)][Apply Poison][Natural Stride][Optional][/build] Variable skill slot Equipment
 * – total shutdown of the monk in key situations; alternatively adrenaline removal for linebacking purposes. Decrease wilderness survival and marksmanship to 9+1 each so you can run 6 domination magic.
 * – for general use. Remove blind from self, take care of cracked armour, weakness or degeneration when the monk is unable to respond.
 * – support your team against hexes like [[Shame].
 * – anti elementalist.

Runes and insignias
 * 5 scout's insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapons
 * Crippling recurve bow of defense.
 * Vampiric flatbow of defense against NPCs.
 * Poisonous recurve bow of defense.
 * 40/40 protection prayers or curses or a 20/20 set depending on the utility spell.
 * Poisonous spear of defense, 10%hrt with
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armour against each damage type.

Usage
 * Main article: Melandru's Shot Ranger

Elementalist
[build prof=Elementalist/Paragon FireMagic=12+1+2 EnergyStorage=9+1 Command=9][Aura of Restoration (PvP)][Fire Attunement][Mind Blast][Immolate][Rodgort's Invocation][Meteor][Optional]["Fall Back!" (PvP)][/build] Variable skill slot Equipment
 * – protect party members from knock downs.
 * – effective against NPCs. Follow with [[Meteor@15] to prevent kiting.

Runes and insignias
 * 5 blessed insignias.
 * Rune of superior vigor.
 * Rune of vitae.
 * Rune of restoration.

Weapons
 * 40/20/40 fire magic.
 * 40/40 fire magic.
 * High energy set fire magic.
 * Spear of defense, 10%hrt with
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armour against each damage type.

Usage
 * Main article: Mind Blast Elementalist

Monk
[build prof=Monk/Warrior HealingPrayers=12+1+1 ProtectionPrayers=8+1 DivineFavor=8+1 Tactics=7][Healing Burst][Patient Spirit][Optional][Guardian][Shielding Hands][Cure Hex][Draw Conditions][Balanced Stance][/build] Variable skill slot Equipment
 * – improved protection abilities against heavy hitting teams.
 * – anti-pressure healing.
 * – energy preserving healing.

Runes and insignias
 * 5 disciple's insignias.
 * Rune of superior vigor.
 * Rune of restoration.

Weapons
 * 40/20/20 protection prayers.
 * 40/40 healing prayers.
 * High energy sets healing prayers.
 * Spear of defense, 10%hct with
 * Tactics shield of fortitude, -20% crippled duration.
 * Tactics shields of fortitude, +10 armor against each damage type.
 * Low energy shield set.

Usage
 * Main article: Healing Burst Monk

Playing this team
Capture Player Team Combat
 * Elementalist uses AoE.
 * Ranger spreads degeneration, then follows the warrior.
 * Warrior focuses on finishing low health targets..
 * Ranger and elementalist spread condition pressure.
 * Interrupt dangerous skills like [[Shame].
 * Coordinate your shutdown to take out the opposing team's monk: A combination of two knock downs from [[Meteor@15] and [[Shock@3] alongside a well-timed interruption from the ranger can easily kill a monk. If pre-prots prevented a kill, consider [[Blackout@6]ing the monk to secure the kill.

Playing against this team
Player Team Combat
 * Try to take out blackout.
 * Warn your monk when you can't prevent an incoming meteor.
 * The elementalist is the easiest to spike target.