User:Rupsie/AB team 2

Intro
Guildie came up with an good idea, rocked so its our job to test it full scale ^^.

Theory: Standing still = not ok (fire ele), Moving = not ok (water ele + war). The only thing we lack on is enchantment removal (just hit harder?)

AB team 2
/ war 1

/ ele 1 

or /Any ele 1.1 

/ ele 2

/ Monk 1 

Attributes and Skills
[build prof=w/e axe=12+1+1 str=12+1 air=3][dismember][body blow][disrupting chop][bull's strike][Shock][primal rage][rush][res sig][/build]

Equipment

 * Full Survivor except Stonefist on Hand/Feet. Rune of Sup Vigor.
 * Vamp/Zealous/Ebon Axes of Fortitude (15^50)
 * Anti-Blind/Cripple Shields.

Usage

 * Use Primal Rage for constant IAS/IMS. Cancel with Rush.
 * Use Bull's Strike to KD moving foes.
 * Use Shock to KD foes, this can be used to Quarter-Knock with Bull's Strike or as an interrupt.
 * 1 - 2 - (3) to kill stuff.

Counters

 * Standard Anti-Melee

Attributes and Skills
[build prof=E/Me ill=10 wat=12+1+1 ene=8+1][Shatterstone][Glowing Ice][Winter's Embrace][Freezing Gust][Blurred Vision][Illusion of Pain][Water Attunement][Armor of Mist][/build]

Equipment

 * Full Survivor's.
 * 40/20/20 Water Set for Enchanting.
 * 40/40 Water and Illusion.
 * Spear + Shield sets.

Usage

 * Maintain Water Attunement.
 * Cast Shatterstone on an enemy then Glowing Ice, if you need energy.
 * Use Freezing Gust as a follow up to hexes for extra damage, or alternatively to snare.
 * Use Winter's Embrace for a powerful snare with DoT.
 * Use Armor of Mist as your armor increase when ganking or as a running skill.

Counters

 * General Anti-Caster.

Variants

 * Resurrection Signet (instead of Armor of Mist, this is a must for RA)
 * Illusion of Haste over Armor of Mist.

Attributes and Skills
[build prof=eleme/any firema=12+1+1 energy=12+1][Savannah Heat][Searing Heat][Teinai's Heat][Rodgort's Invocation][glyph of Lesser Energy][Optional][fire Attunement][resurrection Signet][/build]

stnd monk