User:Selket Shadowdancer/A/D Grenths Shadow

Assassin build that deals several conditions and has unblockable stance removal with a quick recharging chain.

Attributes and Skills
[build prof=Assassin/Dervish Crit=12+1 Dag=11+1+1 Wind=6][Grenths Grasp][Golden Fox Strike][Wild Strike][Death Blossom][golden fang strike][Optional][Dash][Resurrection Signet][/build]

Equipment

 * Survivor Insignia with Radiant insignia on chest and legs.
 * Zealous, and Icy Daggers of Fortitude with +5 energy inscription.
 * A Zealous Defensive Spear/Shield set of Fortitude.

Usage
Self explanatory really, kill stuff.

Variants

 * Assassin's Remedy for condition removal.
 * Blinding Powder (Drop 1 point from Dagger Mastery and put 6+1 points into Shadow Arts) for defence against physical attackers.
 * Critical Defenses to block physical attacks.
 * Death's Charge (Drop 1 point from Dagger Mastery and put 6+1 points into Shadow Arts) for an offensive self heal and added mobility.
 * Heart of Shadow (Drop 1 point from Dagger Mastery and put 6+1 points into Shadow Arts) for a defensive self heal.
 * Trampling Ox to knockdown your opponent.
 * Rending Touch can be used to remove enchantments. Care must be taken to make sure that you Cripple your target before rending as it will remove Grenths Grasp.
 * Disrupting Dagger for an interrupt.

Golden Fang Strike can be replaced by:
 * Impale (Drop 1 point from Dagger Mastery and put 6+1 points into Deadly Arts) for a cheaper Deep Wound sacrifcing damage and the extra condition.
 * Twisting Fangs for more condition cover for your snare against Mending Touch, etc.
 * Trampling Ox for a knockdown at the expense of losing the ability to inflict Deep Wound, or just throw it in the optional slot.

Dash can be replaced by:
 * Whirling Charge (Not reccommended for AB or CM) for an added IAS aswell as mobility, though this is more energy hungry and very conditional.

Counters

 * Anti-melee hexes and conditions.
 * Interruption can slow you down.