User:Guild of Deals/IW team

The Illusionary Weaponsmiths use the uncommon Illusionary Weaponry as a gank.

Team Composition
/: IW Warrior /: IW Assassin /: IW Dervish /Any: Generic Ele Warder /: Generic Support Nec-Rit #1 /: Generic Support Nec-Rit #2 /: SoD Monk /: Healer's Boon Monk

Ganker 1: IW Warrior
[build prof=Me/Warrior IllusionMagic=12+1+3 Tactics=12 FastCasting=3][Illusionary Weaponry][Flurry][Disciplined Stance] [Deflect Arrows][Deadly Riposte][Illusion of Weakness][Healing Signet][Resurrection Signet][/build]


 * Main ganker, deals the most damage
 * Cycle through stances as needed

Ganker 2: IW Assassin
[build prof=Mesmer/Assassin IllusionMagic=12+1+3 ShadowArts=9 DaggerMastery=9 Fast Casting=2][Illusionary Weaponry][Deadly Paradox][Feigned Neutrality] [Death's Charge][Dark Escape][Disrupting Dagger][Illusion of Weakness][Resurrection Signet][/build]


 * Least amount of damage, but can interrupt

Ganker 3: IW Dervish
[build prof=Mesmer/Dervish IllusionMagic=12+1+3 WindPrayers=10 EarthPrayers=8 FastCasting=2][Illusionary Weaponry][Whirling Charge][Dwayna's Touch] [Signet of Pious Restraint][Vital Boon][Illusion of Weakness][Mystic Regeneration][Resurrection Signet][/build]


 * Moderate damage
 * Snarer
 * Use SoPR to remove Vital Boon for the snare.

Role

 * Let the Dervish snare the target.
 * Follow up with the Assassin shadow stepping in and starting the attack
 * Let the Warrior and Dervish get there to follow up

Generic Ele Warder
Due to the many types of Warders, you can choose one of the following:
 * B-Surge Warder
 * Ice Warder
 * SH Warder

B-Surge Warder
[build prof=Elementalist/Mo AirMagic=12+1+1 EnergyStorage=9+1 EarthMagic=9+1][Blinding Surge][Lightning Orb][Glyph of Lesser Energy] [Gale][Optional][Ward Against Melee][Air Attunement][Resurrection Signet][/build]
 * The Optional is either Draw Conditions or Convert Hexes

Ice Warder
[build prof=Elementalist/Ritualist WaterMagic=11+1+1 EnergyStorage=10+1 EarthMagic=10+1][Ward Against Harm][Ward Against Melee][Ward Against Foes] [Glyph of Lesser Energy][Blurred Vision][Freezing Gust][Optional][Death Pact Signet][/build]
 * You can replace Death Pact Signet with FoMF
 * The Optional is either Frozen Burst or Ice Spikes

SH Warder
[build prof=Elementalist/Ritualist FireMagic=12+1+1 EnergyStorage=10+1 EarthMagic=8+1][Savannah Heat][Searing Heat][Teinai's Heat] [Glyph of Lesser Energy][Liquid Flame][Ward Against Melee][Fire Attunement][Death Pact Signet][/build]
 * Most damage
 * Easily avoidable damage, however

Role

 * B-Surge: Set up Ward around your back and mid liners when needed, help front liners with B-Surge->Lightning Orb->Gale, manage energy with GoLE, use Gale and B-Surge to protect back and mid liners when Ward is down.
 * Ice: Set up Wards around your back and mind liners, protect back and mid liners from incoming frontliners and gankers with snares, manage energy with GoLE, use Blurred Vision in non-Warded areas or when Ward Against Melee is down.
 * SH: Set up Ward around back and mid liners when needed, use SH->SH->TH to apply pressure, use Liquid Flame as a generic damage spell, use GoLE to manage energy.

Generic Support Nec-Rit
[build prof=Necromancer/Ritualist SoulReaping=12+1+1 Restoration=12+1][Optional][Mend Body and Soul][Spirit Light] [Optional][Optional][Life][Recovery][Death Pact Signet][/build]
 * Optional 1 should be either Icy Veins or Reaper's Mark
 * Optionals 2 and 3 should be 2 of the following:
 * Blind was Mingson
 * Protective was Kaolai
 * Spirit Transfer
 * Soothing Memories
 * Weapon of Warding
 * Rejuvenation
 * Remember, if you bring Soothing Memories, bring an Item Spell
 * Each of the 2 Nec-Rits should have a different Elite and a different mixture of Optional skills

Role

 * Backup healer
 * Help back and mid liners
 * Protect from ganks

SoD Prot Monk
[build prof=Monk/Mesmer ProtectionPrayers=12+1+1 DivineFavor=9+1 HealingPrayers=8+1 InspirationMagic=7][Channeling][Shield of Deflection][Reversal of Fortune] [Dismiss Condition][Spirit Bond][Holy Veil][Gift of Health][Protective Spirit][/build]
 * You can make this Mo/E and use GoLE instead of Channeling

Healer's Boon Monk
[build prof=Monk/Mesmer HealingPrayers=12+1+1 DivineFavor=11+1 InspirationMagic=6][Channeling][Healer's Boon][Dwayna's Kiss] [Heal Other][Heal Party][Signet of Rejuvenation][Cure Hex][Healing Seed][/build]

Roles

 * SoD: Use SoD to avoid ganks and help players block, heal players with Reversal of Fortune, Dismiss Condition, Spirit Bond, and Gift of Health. Dismiss conditions with Holy Veil and Dismiss Condition, and prevent spikes with Protective Spirit
 * Healer's Boon: Keep Healer's Boon up, heal players with your skills, use Cure Hex to remove hexes.

Overall Teamplay
Here's how it works:
 * The three IW Mesmers gank a player at a time.
 * Warders help deal damage, snare, and/or support
 * Nec-Rits help with spikes and ganks with either Icy Veins or Reaper's Mark and support the rest of the team
 * Monks protect and heal the party

For those who want to know back, midline, etc, here's the layout: Frontline IW Warrior IW Assassin IW Dervish

Midline Generic Warder Generic Support Nec-Rit #1 Generic Support Nec-Rit #2

Backline SoD Monk Healer's Boon Monk