User:Jaesmyn/N/A Weaken Knees JQ

Attributes and Skills
[build prof=n/a curse=10+3 death=11+3+1 dead=10 soul=1][soul barbs][shameful fear][weaken knees][enduring toxin][rotting flesh][rising bile][death's charge][death nova][/build]


 * Suggest a few optional skill(s) if you included an Optional slot in the skill bar.

Equipment
Customize these to taste ... just keep in mind that you'll need between 30-35 energy to pull off the skills combos.
 * Armor
 * Weapons

Usage
On the ever-moving jade carrier NPC, use soul barbs, shameful fear, weaken knees, and enduring toxin. It may seem like overkill, but you're likely to run into some opposing healers who are guarding the carrier. You might need rising bile and rotting flesh to overcome strong healers.

Capture guard/mining spawns by using rotting flesh and rising bile. Shadowstep in with death's charge and finish the combo off with death nova.

Counters
It takes about 8 seconds to do a combo. So if you see that the enemy is actively attacking you, you may want to apply the quicker-casting spells first. Enduring Toxin and Weaken Knees can easily kill the carrier if the opponents are distracted by focusing on you. Pre-casting Death Nova and just repeatedly running in with Death's Charge (and possibly Dash) might be more effective than stopping to apply Rotting Flesh.

Like any other hex-heavy build, anti-hex will defeat this. The popular Peace and Harmony monks can counter both hexes and conditions.

Variants
Soul Barbs has good synergy, but is only strongly synergized with Enduring Toxin. If you find you need some quick speed to get to the jade carrier in time, you may want to use Dash.

Related Builds
Build:N/A JQ Contagion Bomber

Archive:N/A Weaken Knees Curser