User:SuperRobertwa/FluxBuilds/frenzyZBMonk

Often seen in Random Arenas, abusing the +100 health and energy bonus from this month's flux. It utilises strong prots and the heals from Dismiss and ZB to keep party members alive. It only lacks deep hex-and condition removal, also no KD prevention from earth eles.

Attributes and Skills
[build prof=Mo/W pr=12+1+3 di=12][Zealous Benediction][Guardian][Dismiss Condition][Holy Veil][Shielding Hands][Reversal of Fortune][Protective Spirit][Frenzied Defense][/build]


 * Suggest a few optional skill(s) if you included an Optional slot in the skill bar.

Equipment

 * Rune of Sup Vigor, Runes of Attunement and Survivors/Radiant insignias
 * One shield set (spear+shield) with -20% dazed mod and staff with +20 energy -1 r.

Usage

 * Prot yourselves with Prot spirit+Frenzied if being attacked by melee or ranged attackers.
 * Try to dodge Stoning and similar objects and tell your party to rupt them if possible
 * Use RoF as a quick heal or to be diverted.
 * Use Holy Veil on targets you expect to be hexed soon, especially with harmful spells like backfire.
 * Only use ZB on targets below 50% to maintain high energy, use Dismiss and Shielding Hands as a small heal.
 * Use Guardian to protect others from physical harm or if you think Frenzied Def is a too high risk.

Counters

 * General anti-caster
 * Hexes overload
 * Combination of Shame/Diversion mesmer and Stoning Mesmers can give you a really hard time.

Variants
Spirit Bond instead of Shielding Hands or RoF.