User:Snow White Tan/Mesmer Ball

Don't take it too seriously.

E-Surge Shamers x2
[build prof=Me/any Domination=12+1+1 Inspiration=10+1 Fast=8+1][Energy Surge][Energy Burn][Diversion][Shame][Power Leak][Shatter Enchantment][Channeling][Resurrection Signet][/build]

Equipment

 * 40/40 Domination set.
 * Defensive spear/shield.
 * High and Low energy sets.

Usage

 * Pressure the opposing backline with Shame, Diversion, Power Leak, etc.
 * Use E-Surge or E-Burn when spiking.
 * Remove enchants with Shatter.
 * Maintain your energy with Channeling.

E-Surge Stormers x2
[build prof=Me/Rt Domination=12+1+1 Inspiration=10+1 Fast=8+1][Energy Surge][Energy Burn][Diversion][Chaos Storm][Power Leak][Shatter Enchantment][Channeling][Flesh of My Flesh][/build]

Equipment

 * 40/40 Domination sets.
 * Defensive spear/shield.
 * High and Low energy sets.

Usage

 * Pressure the opposing backline with Diversion, Power Leak and Chaos Storm.
 * Use E-Surge or E-Burn when spiking.
 * Remove enchants with Shatter.
 * Maintain your energy with Channeling.

WaH Snarer
[build prof=me/e water=12 insp=10+1 fast=8+1+1][Ward Against Harm][Freezing Gust][Maelstrom][Frozen Burst][Blurred Vision][Water Attunement][Channeling][Resurrection Signet][/build]

Equipment

 * 40/40 Water set.
 * Defensive spear/shield.
 * High and Low energy sets.

Usage

 * Protect the ball with Ward against Harm.
 * Spike with Freezing Gust.
 * Annoy enemy casters with Freezing Gust + Maelstrom.
 * Disable attackers with Blurred Vision.
 * Snare people attacking the ball with Frozen Burst.
 * Maintain energy with Channeling and Water Attunement.

SoI Warder
[build prof=me/e Illusion=12+1+1 Fast=12+1][Signet of Illusions][Aneurysm@14][Ward Against Melee@14][Ward Against Foes@14][Earth Attunement@14][Shatter Enchantment@14][Channeling@14][Resurrection Signet][/build]

Equipment

 * 40/40 Earth (and Domination, depending on your choice of optional) set.
 * Defensive spear/shield.
 * High and Low energy sets.

Usage

 * Use Signet of Illusions to buff your spells.
 * Use the wards to protect the ball.
 * Spike with Shatter &rarr; Aneurysm.
 * Maintain energy with Channeling and Earth Attunement.

"Monks"
[build prof=me/mo Healing=12 Inspiration=10+1 Fast=8+1+1][Word of Healing][Infuse Health][Patient Spirit][Draw Conditions][Dwayna's Kiss][Healing Seed][Holy Veil][Channeling][/build]

Equipment

 * 40/40 Healing set.
 * Defensive spear/shield.
 * High and Low energy sets.

Usage

 * Use WoH, Kiss and Patient Spirit as general healing.
 * Catch spikes with Infuse.
 * Draw the RC.
 * Use Seed to AoE heal the ball if you're under attack.
 * Preveil and remove hexes with Holy Veil.
 * Maintain energy with Channeling.

[build prof=me/mo prot=12 inspiration=10+1 Fast=8+1+1][Restore Condition][Reversal of Fortune][Guardian][Spirit Bond][Shield of Absorption][Aura of Stability][Holy Veil][Channeling][/build]

Equipment

 * 40/40 Protection set.
 * Defensive spear/shield.
 * High and Low energy sets.

Usage

 * Remove conditions with RC.
 * General protecting with Reversal.
 * Defend against attacks with Guardian.
 * Defend against consistent damage with SoA.
 * Pre-prot against spikes with Spirit Bond.
 * Use Aura of Stability on the WoH.
 * Preveil and remove hexes with Holy Veil.
 * Maintain energy with Channeling.

Counters

 * High AoE damage.
 * Caster counters, though this has a fair bit of hex removal.
 * Heavy melee pressure.
 * Low energy sets.