User:Readem/Build:D/E Flareway Sherman

The Flareway Sherman is a combination of Dervish Enchantment Tanking, and the simple Rodgort Flare tactic. With its heavy armor, self healing, sustainable energy, and consistent damage, this build is effective in Alliance Battles and may be suited for other PvE and PvP environments.

Attributes and Skills
[build prof=dervi/eleme mystic=10+1+1 earthp=8+1 firema=12][flare][mark of rodgort][fire attunement][arcane zeal][vital boon][mystic regeneration][faithful intervention][mirage cloak][/build]


 * Mirage Cloak should be filled with Sunspear Rebirth Signet in PvE and Resurrection Signet in other PvP.

Equipment

 * Armor with Enchanter's Insignias or Windwalker's Insignias in the Chest and Legs.
 * Armor without other runes or insignias should have Radiant Insignia and Rune of Attunement for extra energy.
 * A Fire staff with an enchanting mod is neccessary.

Usage

 * Cast Faithful Intervention, and replace it when outside battle.
 * Cast Mystic Regeneration and Vital Boon before a battle and refresh refresh them as needed.
 * Keep Arcane Zeal and Fire Attunement up at all times while in combat.
 * Cast Mark of Rodgort on your target and spam Flare. Each casting of Flare should return at least 4 energy per cast while Fire Attunement and Arcane Zeal are up.
 * If you are mobbed by Melee characters, use Mirage Cloak to absorb some of the damage, and stop Assassin combo chains.
 * It is usually a good idea to let the enchantments end so you gain the Mysticism energy bonus.

Counters

 * The Necromancer skills Plague Touch and Infuse Condition make Touchers and MM's difficult targets for this build.
 * Enchantment removal of Mystic Zeal and Fire Attunement will slow the offense of a Flareway Sherman. Mass Encantment removal, such as Well of the Profane or Shatter Storm, is neccessary to shutdown the build until the defensive enchantments are restored. Avatar of Grenth is the most dangerous form of enchantment removal as it can quickly strip and re-strip each of the enchantments.
 * Skills that hurt you based on your enchantments will typically be restored by Mystic Regeneration quickly enough.
 * Because the build's offense is concentrated in few skills Diversion and other such tactics can spoil its offense.
 * Backfire and other standard casting counters can disrupt the build. To counter anti-caster tactics use your wand on a target already affected by Mark of Rodgort.

Variants

 * Arcane Zeal combined with Fire Attunement with a spammed Flare could act as a battery for high cost nuking spells. Each casting of Flare in this build could return as much as 8 energy (2 energy from Fire Attunement, 6 energy from Arcane Zeal), for a 3 energy gain each time it is cast.