User talk:Jioruji Derako/User Builds/A-N Seeping Mark

MoS looks... Ok in this build, but I'm not sure if it's the best choice. Seems like a decent hit and run build however. Swiftslash \\  08:14, 11 June 2007 (EDT)
 * Shame was the other skill I was looking at... the health loss seemed more useful in some situations though.
 * The main weakness with a Seeping Wound build is, a good monk can completely end your win condition... hex removal, condition removal, etc... Shame and MoS seemed like the best way to deter a Monk, at least for a little while. Enough to get the target's HP low enough. Any other suggestions in that department? --[[image:GEO-logo.png]] Jioruji Derako.> 19:14, 11 June 2007 (EDT)


 * Yeah MoS > Shame in this very case. I'd rather see Siphon speed instead of the Shadow Walk/Dark escape combo. It incredibly versatile in being a cover hex, a snare and a speed boost. Fast recharge and low cost is just dandy. It doesn't need many point in DA either. Dunno what to do with the extra slot though. Hm... Swiftslash \\  [[Image:Impale.jpg|19px]] 09:18, 12 June 2007 (EDT)


 * Well in that case, the extra slot is wide open for another Necro skill... the build already has the points in Blood Magic, and there's plenty of nasty stuff in there that could probably fit the build. The thing I like about the Shadow Walk/Dark Escape is the synergy with Feigned Neutrality; but of course, the defenses from that probably aren't super important. I'll look through the Necro skills; perhaps I can list another setup that's interchangeable with the Shadow/Escape set. --[[image:GEO-logo.png]] Jioruji Derako.> 17:53, 12 June 2007 (EDT)


 * I can see Iron Palm adding some nice utility but it's not really the best choice. Swiftslash \\  [[Image:Impale.jpg|19px]] 18:50, 12 June 2007 (EDT)