User talk:Soldier198-gpuser

Heyho, thanks for your build contributions so far. Since you're very interested in ritualists I'd like to ask you whether you'd like to take a look at the Glaive page – I don't think that anyone is very happy with it currently. It's a half-finished mix of two builds, of which one is an outdated one specialized for an outdated team build. Since DWG is the most popular choice for non-spirit-spam damage ritualists it'd be pretty nice to have a proper page for it. If you're experienced with Glaive builds, feel free to think about how it could be improved and explain it on the talk page.

And if you haven't tried such a build yet, you may like to experiment with the Ritual Lord Bomber. It may not be super effective (hence not in the build namespace), but it's fun and you might like it. --Krschkr (talk) 16:11, 4 May 2019 (UTC)

Can you please verify whether the build still works as intended with the fixed/nerfed elite skill? --Krschkr (talk) 11:08, 9 May 2020 (UTC)

Do you want to rate the build? I think you've played the quadruple ritualist variant with us in a match where we held one of the resurrection shrines against two player teams for a few minutes while our allied teams didn't do anything. One more vote and the build has a provisional rating. --Krschkr (talk) 11:55, 19 May 2020 (UTC)
 * Yes sir, I will give it a rating momentarily. Soldier198 (talk) 20:56, 19 May 2020 (UTC)

Switched one skill for a bit more power healing compared to the draft from last month. It worked fine in our test runs despite the spirit light ritualist was primarily watching a stream and we were rather inexperienced with our builds. It's quite playable. I hope you'll be around next friday so you can experience it aswell! :) I'd also like to get some more runs with it so I can rate it properly. --Krschkr (talk) 01:33, 13 June 2020 (UTC)

Regarding Balancing
I've read through the reply you've linked to. However, it doesn't really touch on the point I made for two reasons. First: What I suggested was a major functionality change from a renewable echo to a bubble that stays centered around the user and only affects party members currently in range. You move into range of party members while the skill is still active – they'll be affected. They move out of the bubble because they want to kill a level 5 albino rat – they'll no longer be affected. That's a functionality change I wish to happen to a bunch of paragon skills actually, with the added restriction that only one such skill can take effect at a time (in case of conflicts due to multiple paragons using such skills in the same team: higher attribute values dominate; same attribute levels: add a proximity or remaining duration lever; can't overwrite such a skill's effect on the paragon himself). Second: My suggestion involved reducing the skill's effect by 50%. It would remain strong and worthwhile but become much less annoying to use.

If you're up for it we could continue our most recent discussion and write our results down. While balancing suggestions are nothing original it would be interesting to see the results when we only write down changes we can agree on. That'll take out the extreme positions either of us might have (i.e. you'd probably veto 25/90ing flare despite that's clearly a necessity!) and instead produce a constructive set of suggestions that would, were they to be used as a baseline for balancing, likely have good results. --Krschkr (talk) 14:18, 26 November 2020 (UTC)
 * Hey Krschkr, I had to make a new account here. The whole changeover that occurred with Gamepedia messed my original account up good and I'm having a hard time recovering it.


 * Indeed we should continue our discussion, and I myself recently thought of contacting you with a proposal to document our ideas that we agree upon; I'm glad to see you also thought of such of a thing independently.


 * Yes the reply I had regarding Heroic Refrain was not really directed to you; I never got to hear the full design behind your wish to change Heroic Refrain (and it sounds quite good). I was instead replying to the individual suggesting that it be adjusted to a shout with no consequences. Truly an imbalanced change (as if the skill is not already imbalanced). Till we talk in game again! Soldier198-2 (talk) 14:45, 26 November 2020 (UTC)