Archive talk:W/Mo Triple Chop FoW Farmer

Please dicuss and rate this build. Its much faster than my original build made for this area, however its not as safe and depends on your Norn rank. As I wrote in the article, Patient Spirit can be switched out for any other skill that isn't a spell with longer activation time than 1/4 of a second, or isn't a long lasting enchantment like Vigorous Spirit. Will post some alternatives for the healing skill in variants in a while. Feel free to post some yourself if you find some good alternatives. --Arthas 10:23, 4 April 2008 (EDT)

This build is almost impossible to run now because of the EDenial from Shame. (it might have always been there, but I ran this years ago no problem, now I can't get past the beach). You need a ton of luck to run through that last stretch of beach. Shatter enchantment makes it so you don't even get a heal from patient (well, 10), combined with wastrels and skales, there's just no way to mitigate damage while running.. I got to the cave 1 out of 3 tries.


 * Great build, fast, efficient and has pretty high survivability.[[Image:ExtremeSigPic.jpg|19px]] Extreme (contribs) 11:58, 4 April 2008 (EDT)


 * Have to correct myself lol. Vigorous Spirit works and I recommend it. A bit different usage when it comes to running through Skale groups and killing dryders. Patient still works and is a lot safer. --Arthas 12:22, 4 April 2008 (EDT)


 * You have pictures from the Melandru's Resilience war build, I'd like to see those pictures of THIS build.Stryk the Lightning 20:10, 4 April 2008 (EDT)


 * I have to take all those pictures again?! *sigh* oh well...--Arthas 03:00, 5 April 2008 (EDT)


 * Fixed the piccies. --Arthas 16:57, 5 April 2008 (EDT)

You could also use a shield with +10 def vs. piercing dmg (through thick and thin-inscription) and an zealous axe with shelter (+7 def vs. physical dmg). That's 17 more armor, so you won't take much damage. Dre 03:12, 5 April 2008 (EDT)


 * I am pretty sure I have tested it before and, for the most part, a -2 stance shield reduces more damage than a +10a vs. phys damage type. This was on a level 10 dervish vs. tundra giants though. . .lol, I would think the same thing would hold true for a w/mo that's level 20 in FoW. :) Foolsauce  [[Image:Foolsauce-sig.gif]] 07:09, 5 April 2008 (EDT)
 * I removed the note about them removing patient spirit, It wouldn't matter anyway because even if it is removed you get the healing. Justing6 12:45, 5 April 2008 (EDT)


 * The only problem with this build is getting past the skales because ive had a couple times where it was impossible to get past them, but that happens about 1/25 runs.[[Image:ExtremeSigPic.jpg|19px]] Extreme (contribs) 12:58, 5 April 2008 (EDT)
 * True, however, you still take 100 damage from Shatter Enchantment. You barely ever need to use Patient Spirit when on the beach, Feel No Pain is enough. --Arthas 16:26, 5 April 2008 (EDT)


 * I've found a unique shield with the stats you need, and it only costs about 2k, Victo's Bulwark. -Killer Hasy 16:26, 6 April 2008 (CST)

I must have horrible luck, i just tried this 3 times, and got terrible scale spawns every time, cant get to the cave ]: anybody mind showing me a run? ill pay entry =P IGN = Sir Nothing Quackerz0 19:49, 9 April 2008 (EDT)

Proof for non-believers
proof for potential non-believers &mdash;The preceding unsigned comment was added by Arthas (contribs).
 * Shun the non-believer. Shhhhhunnnnnnnnnnn himmmmmmmmmmm. --Sam6555 19:18, 22 August 2009 (UTC)

Knight's
''Knight's Insignia on all armor pieces and one Superior Absorption rune is a must. If Knight's Insignia and Superior Abs. rune is not used you will take too much damage from the Armored Cave Spiders.''

You know, Knight's doesn't stack. You only need one armor part with Knight's for its effect to work. - Star Seeker  |  My talk  14:49, 6 April 2008 (EDT)

Absorption doesnt stack, Knights, you need one on each piece. Quackerz0 15:10, 6 April 2008 (EDT)


 * Oh yeah, it depends on wich part is hit. Never mind then. - Star Seeker  |  My talk  15:14, 6 April 2008 (EDT)


 * If that was true, then it would be amazingly overpowered. Just imagine 1 knights insignia, 1 dreadnaughts, 1 sentinels, 1 stonefist and 1 +10 AL vs. physical. 110 armor against all damage+ -3 abs. from knights and + -3 from abs rune. --Arthas 12:01, 7 April 2008 (EDT)

Lol 30 minutes
Is slow. —ǘŋ Ɛxɩsƫ  07:31, 7 April 2008 (EDT)
 * Not compared to the D/Me or the P/any. --88.131.84.23 11:55, 7 April 2008 (EDT)
 * It's not that short of a run, especially since the time it takes is more dependant on how the skales move than anything else. Using the W/R Melandru's Resilience build I've gotten it down to 25 minutes, but if the group of skales near the Admiral move around a lot it can take 45 mins carefully moving the spiders around. LunchboxOctober 12:56, 7 April 2008 (EDT)

I do it in 15 mins with my dervish. Consistently. 30 minutes is very slow. - (fär'nəm thĕ fī'ə-rē) [snō hwīt tăn]  03:35, 8 April 2008 (EDT)


 * UW maybe, but not FoW. If you can do all of it, including the spider cave with Dervish, I would really like you to PM me in game and proove it to me. Got my IGN's on my userpage. Tbh, i think you mean Underworld with the smite crawlers and not Fissure of Woe with Snarling Driftwoods and Armored Cave Spiders. In that case, i do UW with warrior in about half of your time. --Arthas 16:51, 8 April 2008 (EDT)


 * yea, i dont see anyway this can be done in 15 minutes. unless your /haxckszor Quackerz0 17:54, 8 April 2008 (EDT)

Profitable?
I havnt done spiders since the armor stacking nerf, is it still profitable? for the amount of time it takes? Quackerz0 19:26, 8 April 2008 (EDT)
 * I don't see the point really, in twice the time you can clear FoW with a PuG Ursan on HM for lots of drops from the chests + whatever drops. Racthoh 02:05, 9 April 2008 (EDT)
 * True, and I do that almost every day. However, some players don't have a character with Slayer of All and Consumables are quite pricy. --Arthas 03:21, 9 April 2008 (EDT)
 * well, i have a r10, and cons, so doing ursan HM would be more profitable than this? its usually pretty profitable when i do it, just wasnt sure if this was better or not Quackerz0 17:17, 9 April 2008 (EDT)

Feel No Pain
what can Feel No Pain be replaced with? (my wammo is so lazy he isn't in EoTN yet!).. i do have patient spirit .. tomes ftw Close Impact   talk  04:15, 3 May 2008 (EDT)
 * I can't even see where Feel No Pain is used. Anyway, try Healing or Restful Breeze. ~ ĐONT * TALK  04:28, 3 May 2008 (EDT)
 * The main idea behind Feel No Pain is to counter the degeneration caused by Poison without slowing you down that much. --Arthas 19:14, 14 May 2008 (EDT)

Norn Rank
I used a R6 Norn rank and I had absolutely no problems. Killer Hasy 9:18, 4 May 2008 (EDT)
 * Well, as I said, its only used to counter the degeneration from poison without slowing you down. --  Arthas  [[Image:ArthasSignature.jpg|19px|I love this skill :D]]  Talk  16:03, 9 June 2008 (EDT)

Defy Pain
With the latest update to Defy Pain, I think it's better to use that instead of dolyak signet.. No more 75% slowed and -10 damage reduction at 15 strength :) Worth adding in as a variant or make a totally 'new' build?
 * Make a new build if you wanna change lots more than just that. Natsopaani 05:33, 12 October 2008 (EDT)

Feel no Pain
Does this build still works, after "feel no pain" nerf, now it gives +3hp regen, while poison is -4 degen.
 * if you die from 1 degen /uninstall Sir Nothing  [OUCH]  14:43, 17 October 2008 (EDT)

hehe, ok ;D

Patient Spirit vs. Vigorous. Discuss. -- Jebus  contests  18:47, 24 November 2008 (EST)

Hundred blades variant
I tried this with the (changed) Hundred blades (replacing triple chop), sun and moon slash (replacing cyclone axe), and whirlwind attack, and I found it's allot faster then the axe-build. Didn't see it under variants so I thought I'd post it over here. 80.200.72.73 18:06, 6 January 2009 (EST) (not registred here)(first time edit, hope I don't break something :P)
 * I'm gonna mess around with this probably later today with the W/P build i was running (see topic below), and see if it improves my speed One Who Brings Soot 17:03, 29 August 2009 (UTC)

Just wanted to say: Awesome Build! The axe version is certainly faster than the old MR or SoR build. I tried the sword build using 100b and sun and moon slash. I didn't find it to be faster, both runs still took about half an hour. However, I did find the sword build to be easier with the energy management (not that the axe build was bad on e-managment) since sun and moon slash is adrenaline based. I think I prefer the sword build. 8.7.228.252 17:04, March 19, 2010 (UTC)

Replacing patient spirit
I don't have eye of the north so I can't use patient spirit.......could gift of health replace it cause it does heal a bit more than patient spirit?


 * Gift of Health is target other ally. HareeMuh 16:39, 6 April 2009 (UTC)

patient spirit should be replaced, it now does NOT heal if removed 99.249.200.106 01:31, 14 April 2011 (UTC)

w/p?
i was doing some runs on a p/me since the command buffs, and "never surrender!" and "help me!" are pretty great for self healing. also, "fall back!" helps run past the scales. 142.177.61.241 20:13, 21 June 2009 (UTC)

This could be good as a possible alternate heal for those without eotn....... if someone could do some testing that would help.
 * what he's suggesting is what I do since I don't have eotn. I use the standard bar but spec 10 in cmand instead of healing, obviously /P and use never surrender and help me to successfully clear the cave. It's more challenging than the w/r, but notably faster. Also, after aggroing all the spiders it might be necessary to go out of reach and recover energy and health around the cliff before you return to kill the now-consolidated mob. Also, I was using an axe with a shelter mod instead of fortitude. Everything else was the same as the standard bar. 98.27.167.100 06:09, 29 August 2009 (UTC) (edit: didnt log in on my ipod One Who Brings Soot 17:01, 29 August 2009 (UTC))
 * I added it to variants One Who Brings Soot 17:12, 29 August 2009 (UTC)

BROKEN build
Wa!! Such a great farm...You just get 3 scale things ALWAYS when entering the beach area...On 3/3 runs... I don't think it's bad luck, and I don't want to waste another 1K just for see...And of course they don't move...And of course, since the time that build has been posted no-one wasn't smart enough to warn people that this "GREAT!!" build is fucked..; Thanks for false information, i just loose 1h and many gold just for a farm that don't work. Thank you very much !
 * I sincerely doubt they nerfed beach farm. Cɥıǝɟʇɐıu Alǝx  16:54, 5 May 2012 (UTC)
 * There are faster builds than this, but this one works. You are supposed to avoid the skale, or outheal their degen if they hex you. Your problems with this build are a result of user error and incorrect tactics. MisterB 20:45, 7 May 2012 (UTC)

Updates
with the recent updates you don't need rank 6 norn because after rank 5 it doesn't do anything, i don't know what rank you would need or what rank 6 was for feel no pain but i advise some1 to try and use rank 3, seen with the first +3 pips of health, sadly my warrior doesn't have norn at rank 3, just a thought to update some things for the build page (Xkewl 01:53, 18 June 2012 (UTC))

Patient Spirit Update
Although no one cares, I'll just put this here so if someone happens to start caring. But to the issue at hand, I think we either need to archive or switch the skill. My suggestion is to move to the Restoration line for either Mend Body and Soul or Spirit Light to get to the same heal amount, although the cast time might kill those choices. Dacookiemaster (talk) 18:51, 8 December 2016 (UTC)
 * Can you test if it still works with those changes? I no longer have GW installed and I am not going to update skills blind. A new misery  10:15, 10 December 2016 (UTC)

Another option / Unarchival?
I've tried this variant, based on the old Triple Chop build and it's really promising. It's possible to quickly clear (faster than the W/R?) the whole cave with it (just be careful while using dolyak signet to not cripple yourself when you know you'll need to move). Still not very familiar with this farm so I sometimes fail but it looks like it can be reliable.

[build prof=W/P str=11+3+1 axe=10+2 mot=10][Triple Chop][Cyclone Axe][Whirlwind Attack][Dolyak Signet]["Dodge This!"][Finale of Restoration][Mending Refrain][Drunken Master][/build]

Finale of Restoration and Mending Refrain are Echoes so they won't get interrupted except at -25% health (like Troll Unguent). Spam "Dodge This!" to heal yourself. Feydslynox (talk) 08:11, 12 April 2020 (UTC)


 * Looks decent, do you need Alcohol to run past the ancient skales on the beach at the start? - Chieftain Alex (talk) 10:06, 12 April 2020 (UTC)
 * I'm also very new to beach farming; the paragon shouts seem a lot less forgiving if you mess up on the beach. - Chieftain Alex (talk) 16:01, 12 April 2020 (UTC)
 * Fair bit faster at clearing foes due to Triple Chop's superior damage, however bit more fragile balling foes up in the cave.
 * Also beware the shadow beast as you exit far side of the cave. doh - Chieftain Alex (talk) 16:28, 12 April 2020 (UTC)


 * Since I have no clue about farming, especially in the FoW, and the build description wasn't giving me 100% confidence, I wasn't entirely sure where to go, what to kill etc.. The two of you are probably more advanced in this regard than I am. I may have another build alternative, but as I was using wrong equipment I died against the spiders. I first killed all driftwoods and dryders I found on what I assume is the beach, then went for the cave, where I killed the first two dryders at exactly 7 minutes. Then I aggroed 6 spiders, didn't ball them and died. But I think with knights insignias and balled spiders this could've worked. Maybe you'd like to improve upon this idea aswell?


 * Used equipment: Vampiric and zealous hammer of fortitude, longbow, +1+3 hammer master, +2 strength, +0 tactics, no insignias. The defensive stance seemed to be entirely useless. Have fun theory crafting and practicing with this input. :) --Krschkr (talk) 17:20, 12 April 2020 (UTC)


 * After another round of testing, I've found that the inital shout based W/P variation is quick, but sadly, quite vunerable against the Skale (degen and de-aggro) and not very forgiving during the spider balling phase. Some kind of compromise between efficency and safety must be found. This is my second attempt :



[build prof=W/P str=11+3+1 axe=10+2 command=10][Triple Chop][Cyclone Axe][Whirlwind Attack]["I am Unstoppable!"][Lion's Comfort][Feel No Pain]["Never Surrender!"][Sprint][/build]


 * This new W/P variation seems very very strong, a little bit slower but safely allows positioning headfirst through the Skale, can quickly dispatch spiders, offers strong healing, counters the Driftwood's Cripple... It's incredibly safe but you absolutely NEED "Through thick and thin" +10 vs Piercing inscription. I'll look into the Defy Pain bar, always thought it could be an interesting farming skill despite it's bad reputation. Feydslynox (talk) 18:24, 12 April 2020 (UTC)


 * Great to see new farming builds being crafted in 2020. @Kschkr, very rough route map - Chieftain Alex (talk) 18:34, 12 April 2020 (UTC)


 * Using that map as a rough guideline I did an 18 minutes run with the hammer bar in which I killed roughly
 * 11 Doubter Dryders (3 on the beach, all in the cave)
 * 15 Gnarling Driftwoods
 * 29 Cave Spiders (?)
 * Does that sound about right? I have no clue about when and why spiders spawn so that extra knowledge could've been used to streamline the farm a bit (or a lot) and avoid dying in the end. I also had to figure out how to kill spiders (and that I need 6 of them at once to get things going), so I wasted a bit of time during the earlier fights. The map says to ball them at a wall, that might've been easier than killing them on the open field as I did? I think the hammer bar has potential. I'd love to see one of the more seasoned farmers to try it out. I replaced the defensive stance with "you're all weaklings!", added +2 tactics (130 healing/signet), ran 4x knight's insignia + 1x stonefist. Hammer was still with fortitude because I don't have mods lying around, +5 armour would be stronger. --Krschkr (talk) 00:21, 13 April 2020 (UTC)
 * Sounds like killing them individually is faster than balling them. Nice. - Chieftain Alex (talk) 12:10, 13 April 2020 (UTC)
 * My pb for killing all driftwoods, dryders and clearing the entire cave of spiders is now 20:30. I had to do four different balls for the spiders and redo one that wasn't good enough. If someone shows me how to properly do that wall blocking I'm sure this can be pushed down to 15 or 16 minutes for a run. Btw does anyone have a +5 armour hammer suffix? --Krschkr (talk) 15:16, 15 April 2020 (UTC)
 * After a lot of runs with different variants, I think it might be impossible for a Triple Chop-based build to get below 19 minutes. The W/P variant with double regen & Enraging Charge is very very safe (~0% failure rate even with garbage/bugged Skale spawns), and it can consistently do ~20 minutes full runs. However it looks like 19 is the absolute lowest time possible without compromising the overall safety of the build, which would mean the Hammer build would be the superior one. Average time with the Triple Chop one (considering normal spawns) are ~4m to the waterfall, ~7m to the fourth dryder, ~20m to the last spiders.
 * I've tested the Hammer one with your setup, some observations :
 * Super strong against individual enemies (lone dryders/spiders).
 * Less safe on the beach (no option when crippled with Skale aggro/more vulnerable to degen).
 * Capable of dispatching enemy spider groups faster than the Axe build. (IAS + Hammer damage is great !)
 * More adrenaline skills means sometimes Wastrel Worry will go through.
 * Capable of 15/16 minutes runs. Didn't succeed having one of those but it might be possible, yes (in that case it would undoubtedly be the superior option, like the W/Mo was superior to the W/R despite the latter's increased safety).
 * More demanding in terms of mechanics (balling, weapon swapping, positioning). Triple Chop based builds are just brainless "position yourself in the middle of the group then spam your AoE attacks until everybody's dead".
 * Similar to the W/P in terms of direct healing power.
 * Very manly (yay big hammer swings!)
 * Overall I would say than the Hammer build is more high risk/high reward while the Triple Chop one is more reliable but less potent. I'm also thinking that directly aggroing the first (nearest) dryder guarding the cave is actually faster than pulling them all with a long bow. Doing this, you trigger the spawn of the 15 waterfall spiders (that you'll ball against the left waterfall cliff later for a big boom) faster and the other two dryders will ball themselves in range of each other for your AoE attacks once the first one is dead.
 * I've also tested an Hundred Blades-based variant, it works but it's a little inferior to both the Hammer build and the Triple Chop build. Feydslynox (talk) 16:52, 18 April 2020 (UTC)

(reset) Just a little follow-up for the record (and for people interested in Spider farming) because after some more testing I've currently settled on using this (using an axe) : [build prof=W/P str=11+1+3 axe=10+1 comma=10][Cyclone Axe][Whirlwind Attack][Defy Pain]["I Am Unstoppable!"][Flail][Feel No Pain]["Never Surrender!"][Sprint][/build] It is some kind of a compromise between Krschkr's hammer bar and the W/P bar. Unfortunately even though I loved both the hammer bar (definitely the fastest) and the Triple Chop one, under some circumstances (messing up with weapon switching, Wastrel's Worry getting through, using Healing Signet at the wrong time etc...) I still died too much with those two builds for my liking. I know it's probably PEBCAK but it was still frustrating.

With this new build, at the cave entrance, you can facetank both the 4 dryders and the mega ball of spiders at the same time, setting up 18 spiders for a massive boom. You can also do big spider balls inside the cave with no risk of death whatsoever, kill dryders even with mass spider pressure and skale and dryders on the beach cant kill you either. Best time with this one is ~25 minutes so it's slower but the added safety of Defy Pain@15Str + Axe/Shield + Regen (you'll become literally unkillable) is making the runs completely stress-free. It's making Spider farming much more enjoyable imo. Just my 2 cents obviously. Feydslynox (talk) 09:17, 3 June 2021 (UTC)