Build:N/A PvP Signet of Suffering

Necromancer build designed to spread pressure and provide spike assists while being usable as a split threat and midline flag runner.

Frequency
Seen in pressure builds such as necro balanced or 3 Melee.

Attributes and Skills
[build prof=N/A Blood=12+1+1 soulre=12+1][Signet of Suffering][Dark Pact][Life Siphon][Oppressive Gaze][Strip Enchantment][Angorodon's Gaze][Dash][Resurrection Signet][/build] Variants
 * and are flexible slots:
 * instead of Dash when expecting spike builds (reduce Soul Reaping to 11+1).
 * to help defend against split dervishes, or to counter spike builds with multiple elementalists by stripping Attunements.
 * when expecting to defend against splits.

Equipment
Runes and insignias
 * 5 undertaker's insignias in general or tormentor's insignias if it's safe to assume the opponent won't have an AoB dervish in your range.
 * Rune of superior vigor.
 * 2 runes of vitae.
 * No rune of restoration as it decreases the duration of bleeding you inflict on targets.

Weapons
 * Barbed spear of defense, 10%hct with a blood magic focus of aptitude with "Forget me not!"". Spread bleeding with [[Dark Pact@14].
 * 40/40 blood magic. For non-bleeding-spread blood magic skill usage.
 * 40/40 soul reaping for [[Angorodon's Gaze@13].
 * Barbed or heavy spear of defense, 10%hrt with
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Additional weapons
 * High energy set blood magic as a backup.

Usage
General combat Flag running
 * Prepare bleeding.
 * Spread it on different targets instead of focusing on one. Use [[Dark Pact@14] to do so.
 * Bleeding is applied before [[Oppressive Gaze@14] checks for conditions on the target, so you can inflict all conditions in one cast.
 * Prefer not to combine with [[Life Siphon@14] so healing the condition or hex won't undo the other's pressure aswell.
 * Spread life siphon as much as possible.
 * Monks usually spare their hex removal for more threatening hexes and thus allow you to deal full pressure with this hex.
 * Make sure to maintain it on characters which might push on your flag running character or NPCs, mainly ranger and dervish.
 * Use oppressive gaze for weakness.
 * If the opponent has a Flesh Wound Paragon, weaken him. Note that you should be running flags against such a team with priority.
 * Else, weaken warriors.
 * When playing fully offensively, put it on the Restore Condition Prot as he can't remove the conditions from self.
 * Use [[Strip Enchantment@14] depending on the match situation.
 * Against elementalist heavy builds, strip attunements for the first few minutes so they run low on energy.
 * Follow the call of your frontliners: Remove prots so they can further pressure a target or remove prots on spikes.
 * In split skirmishes and split defense, save it for [[Mystic Regeneration (PvP)] or [[Healing Breeze].
 * Use dark pact for bleeding spreading, spike assistance and pressuring targets in skirmishes/split defense.
 * Use [[Angorodon's Gaze@13] under the effect of a condition to gain energy.
 * Keep signet of suffering prepared.
 * Dodge [[Melandru's Shot].
 * Stop moving by using your stop action key (standard: escape).
 * Stop moving by casting a skill.
 * Pressure pushing rangers and decrease the pressure put on yourself by applying life siphon.
 * If a pushing ranger does not have [[Troll Unguent], start pressuring him with your other damage skills and call a team member to collapse on him for a kill.
 * Some rangers chain an interrupt so they'll interrupt you if you try to hex them immediately when in casting range.
 * Selfheal with [[Blood Renewal@14] if you brought it and make sure that it won't get interrupted.
 * The aftercast delay of ranger interruption skills allows to safely cast a spell right after an interruption has been used.
 * Use it when the ranger uses Melandru's shot.
 * Use oppressive gaze on the ranger, cast during his [[Mending Touch].
 * If necessary, fake out interruptions. As the skill only requires one point of energy you can afford faking a lot.

Counters

 * General Anti-Caster.

Exemplary Video
Build used in a mAT finale: