Archive talk:A/R PvE Interrupter

I'll admit, I haven't tested this, but, it's hard to argue with interrupting your enemies 100% of the time, particularly when you combine that with a constant 33% IAS. The fact that it also has a constant 75% chance to block is just icing on the cake. I could of course be missing something, but.... *Defiant Elements*  +talk  09:28, 2 September 2007 (CEST)
 * Lol I can just see the Remnant of Antiquities cowering before me, unable to spit out a single 1k-damage Shatterstone... I do have to point out Choking Gas and Choking Gas Part 2, however.  This build's got perma-IAS and perma-75% block, and also ridiculous energy management, while Choking Gas has unblockability and AoE.  Looks like a matter of personal opinion to me, but I'll see if I can test it soon.  As for improvements, I don't see much that can be done.  [[Image:GD Defender-Signature.PNG]]| GD Defender  /  contribs 09:34, 2 September 2007 (CEST)
 * On second thought, maybe something to burn that crazy energy management on would be good. Maybe Penetrating Attack or Zojun's Shot (lol expertise) or something.  [[Image:GD Defender-Signature.PNG]]| GD Defender  /  contribs 09:35, 2 September 2007 (CEST)
 * Yeah, I know that Choking Gas has its advantages, however, I was speaking strictly in terms of the "rate" at which you'll interrupt a foe. Technically speaking, a group could interrupt a Dazed foe much faster, but then again, it's pretty damn hard to maintain Dazed on an entire group, whereas this can attack "anyone" and interrupt them instantly.  Also, in PvE, you'll commonly find that what's most important is that a single boss or other large foe be interrupted repeatedly as opposed to an entire group (although obviously interrupting a group is good as well).  [[Image:Defiant Elements Sig Test 2.JPG|50x19px]]  *Defiant Elements*   +talk  09:44, 2 September 2007 (CEST)
 * The other reason I particularly like this build (and this has nothing to do with effectiveness) is that it gives PvE Assassins another role that they can fulfill. Sure, you can go A/R Crit Barrage, or you can use a MS/DB Sin, but, in total, there aren't really that many builds that standout for Assassins in PvE.  This is a whole new area for Assassins, and, in fact, they do it as well (if not better) than Rangers.  [[Image:Defiant Elements Sig Test 2.JPG|50x19px]]  *Defiant Elements*   +talk  09:47, 2 September 2007 (CEST)
 * Yeah, autoattack interrupter sins. Might get boring after a while though.  Also, Disrupting Accuracy interrupts non-spell skills while Choking Gas does not.  And Keen Arrow would be another perfect skill for the optional. *learns to read*  [[Image:GD Defender-Signature.PNG]]| GD Defender  /  contribs 09:50, 2 September 2007 (CEST)
 * Yeah, I realize that auto-attacking could be boring. However, something to note is that you  could put two fast recharging Bow Attacks in there, and spam those, and they would still act as interrupts.  And, the fact of the matter is that MS/DB Sins get boring as well since all you're doing is spamming.  [[Image:Defiant Elements Sig Test 2.JPG|50x19px]]  *Defiant Elements*   +talk  09:56, 2 September 2007 (CEST)
 * So, you could instead use something like:


 * or whatever other attack skills you'd prefer, and spam those instead (since they would interrupt just the same as auto-attacking or DShot) and that would amount to essentially the same thing as mindlessly spamming an attack chain. Or, you could use Focused Shot and fill the Optional Slot with a non-attack skill (Antidote Signet) for example, and mindlessly spam Focused Shot.  [[Image:Defiant Elements Sig Test 2.JPG|50x19px]]  *Defiant Elements*   +talk  10:07, 2 September 2007 (CEST)

Criticals Stack Multiplicitively. ---  Ressmonkey   (talk)  01:15, 4 September 2007 (CEST)
 * So you still get more than 70% (0.83*0.84*0.67*0.63=0.294 non-crits) crits with this setup. I was thinking you could replace Way of the Assassin with Barrage, you would still have more than 50%(0.83*0.84*0.67=0.467124 non-crits) crits and thus getting AoE interupting. Geraar 11:12, 4 September 2007 (CEST)
 * Barrage removes Preparations, Disrupting Accuracy is a Preparation, therefore that idea fails. [[Image:Defiant Elements Sig Test 2.JPG|50x19px]]  *Defiant Elements*   +talk  19:10, 4 September 2007 (CEST)
 * Ah right, you've got me there. The calculus is correct though ;).Geraar 18:22, 10 September 2007 (CEST)

This'd be simply terrifying to behold XD --BeeD 05:49, 4 September 2007 (CEST)
 * Needling Shot helps a ton. [[Image:GD Defender-Signature.PNG]]| GD Defender  /  contribs 06:49, 4 September 2007 (CEST)
 * Yeah, I know, that's why it's in variants. I usually run Keen/Called and Needling.  [[Image:Defiant Elements Sig Test 2.JPG|50x19px]]  *Defiant Elements*   +talk  07:59, 4 September 2007 (CEST)

Triple Shot could be very nice too, even with only the first Luxon/Kurzick title for possibly interrupting 3 foes at one time. Hans


 * Err? You'd interrupt the same foe up to 3 times. Woo. Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * warrior guide ) 17:28, 5 September 2007 (CEST)

punjab good human rangers interrupt better than AI, simply because of timing/not wasting on dumb shit. Skakid9090 21:49, 9 September 2007 (CEST)
 * I would also like to point out that Disrupting Accuracy interrupts normal attacks as well as skills. That means your target will be doing absolutely nothing once he gets below 50% health, provided you spam Needling Shot on him.  [[Image:GD Defender-Signature.PNG]]| GD Defender  /  contribs 22:02, 9 September 2007 (CEST)

Am I missing something or does build have like the same DPS as a prim ranger? Swiftslash \\  (contributions  * warrior guide ) 19:01, 14 September 2007 (CEST)

Another useful skill?
Believe me or not, but I had the idea of nearly the same build :P except for one skill that may additionally be noted: Way of Perfection. Will give a nice selfheal, despite low ranks. For a bit less damage but more healing, Way of Perfection can then also be used. BTW, it's not a melee pve build, maybe you want to use Sunspear Rebirth Signet instead? —Zerpha The Improver 15:05, 8 December 2007 (CET)

This Build
Is good, the bad vote should be looked at.Bob fregman 18:18, 27 December 2007 (EST)
 * What, mine? Tell me how it's wrong. [[Image:Shogunshen_Holidaysig2.jpg|11.4px]]hen  [contribs]  14:55, 28 December 2007 (EST)

PVP use?
im just looking at it and im thinking 75% block chance no melee gonna hit ya attacks interrupt...hell on healers ofc you wont attack as fast but to me it looks like it could have potential


 * I've seen it in RA/AB a few times, but it never worked out too well. Not enough damage, no IAS, no healing, etc. Maybe in GvG or something, where they might be able to afford having someone purely for interrupts. Silven 19:59, 17 March 2008 (EDT)

Thats what i was thinking i mean could make healers lives really annoying. Sryth 07:55 18 March 2008

Lol, why use WotA instead of critical eye? You'd have some extra energy as well. Frans  13:00, 20 March 2008 (EDT)

Distracting Shot's Interaction With Disrupting Accuracy
I apologize for not having created an account, but I will in the near future. In the list of useful skills, Distracting Shot is mentioned because of its disable effect, which is well known by just about all players. But when a friend and I were testing, we found out that Distracting Shot does NOT disable skills while under Disrupting Accuracy. Long story cut short I used an E/W with the two notable skills Rodgort's Invocation and Healing Signet. First, we assessed how much damage my friend's arrows were doing on critical, which was in this case 53. I then used Rodgort's Invocation, which was immediately D-Shoted. The arrow landed a critical hit, and Rodgort's Invocation began its recharge[back when it had a five second recharge]. It recharged in five seconds, which was apparent in comparison to the 25 second recharge it would have if Distracting had its effect fulfilled. So in conclusion, D-Accuracy will always take priority before D-Shot. Next I used Healing Signet. The interrupt my friend's D-Shot did interrupted Healing Sig, but at the same time it only hit for the usual amount of 53. Note this has all been while under D-Accuracy. So the interrupt effect of D-Accuracy will interrupt before damage is assessed. We tried all of this multiple times and spent a total of about 30 minutes on it. So I will sum it up for anyone unwilling to read my essay:

D-Accuracy will interrupt before D-Shot, and will not trigger the increased recharge.

D-Accuracy's interrupt will interrupt actions before assessing armor levels and damage.

D-Shot is not viable to increase skill recharge in this build, if only for the off-chance it interrupts because your arrow's did not critical.

Savage Shot and other skills with 1/2 second activation time can be used more effectively than Distracting Shot because they recharge faster, if Energy allows.

Under the conclusions made so far, Concussion Shot will never cause Daze if your arrows critical[I have not tested this for validity].

If Called Shot ever receives a buff in the form of activation time, it will hands-down be the best interrupt skill in this build because of its effect.

If my spaces are taking too much space or if I have done something incorrectly, anyone with more experience than me on this wiki could fix it.24.205.38.234 00:40, 24 March 2008 (EDT)
 * Interesting stuff. Mind if I add a note about that on the various wikis? --71.229
 * I was the one that made that post. I now have an account :) Sure, go on ahead and put my notes where you think it may be useful on other websites.ArisB 00:55, 31 March 2008 (EDT)

Surely Distracting Shot is the one bow attack that should NOT be in the variants? Every attack will interrupt anyway. Kiteeye 18:20, 19 May 2008 (EDT)

Volley says hai2u
Matti Nuke 19:49, 29 March 2008 (EDT)
 * Stop using 1 set of equals signs to start a post. Volley removes disrupting. &mdash;  Skakid  20:17, 29 March 2008 (EDT)

Siphon Strength
Why not? Only problem I see is that it can be removed. For bosses in PvE, it means not only allowing you to interrupt more frequently, but it also means reducing damage the boss inflicts. I wouldn't recommend it for normal usage, but for farming or for shutdown of a dungeon boss, using Siphon Strength would be infinitely useful. You'd only have to separate attribute points into 9 marksmanship 9+1 deadly arts 12+1+1 critical strike. --Eyekwah 06:24, 23 April 2008 (EDT)

"Dodge This"
Also, I've found that "Dodge This!" works well with this build (usually Dodge This followed by Keen Arrow) to guarantee damage and interrupt in times in which blocking stances are common. --Eyekwah 07:22, 23 April 2008 (EDT)

Way of the Assassin
is a poor choise, just use critical eye and WotM, you won't have crits 100% of the time anyway. Frans  06:26, 23 April 2008 (EDT)
 * I disagree. In theory, the possibility to critical is dependent upon the level of the attacker and the level of the defender.  Parts in the game in which monsters are level 24 or level 28, it means you critical much less.  So even if you add up over '100%' critical, it'd probably translate to 80% or 60% against level 28.  Though I would really only bring Way of the Assasin if I were needing to interrupt such high level monsters.  In PvP for instance, you'd be stupid to bring it with high levels of critical strike already.  --Eyekwah 07:29, 23 April 2008 (EDT)
 * It also stacks multiplicatively or whatever, so you don't got 100% crit chance. God  box   07:36, 23 April 2008 (EDT)
 * my understanding is that given the rank 12 in marksmanship the base chance of a critical would be 17%. At Critical Strikes of 16, using WotM would mean a critical chance of 52%. Using CE and Wotm both a 72% chance (calc: 1-((1-0.52)*(1-0.33))) Using WotM and WotA a 78% chance (calc: 1-((1-0.52)*(1-0.54))) and all three would be a 85% (calc: 1-((1-0.52)*(1-0.56)*(1-0.33))) The extra 13% for using WotA might not be worth the elite slot. Then again. a 15% chance of no critical or a 28% chance of no critical is a big difference if you count on it to interrupt. Crippling Shot maybe? smiiiff 06:14, 27 May 2008 (EDT)
 * Forgot the Critical strikes bonus; WotM - 68%, CE and Wotm - 84%, WotM and WotA - 91% and all three - 95%. smiiiff 14:32, 27 May 2008 (EDT)

For PvP
Couldn't you put some att into Beast Mastery and use something like Beastial Fury or Heket's Rampage as an IAS? And really, I think you could replace WotA with Critical Eye and use an elite bow attack. Would that work? (I really want to use my white Storm Bow and spider pet that my sin has in pvp). Karate Jesus 14:22, 6 August 2008 (EDT)

NERFED
&mdash;The preceding unsigned comment was added by Lukejohnson (talk &bull; contribs) 11:24, August 9, 2008 (UTC).
 * You can replace WotA with Dark Apostasy according to the note, and I don't think it would be a dupe of Archive:A/R Way of Disruption. This is for PvE after all. --Toraen 11:02, 10 August 2008 (EDT)