Build:Mo/A GvG Healing Burst Runner

Third backline for GvG. Features the best overall performance due to a reliable speed boost, strong targeted healing, decent party healing and protection power. Suited for 8v8 combat, skirmishes and solo split defense.

Frequency

 * Used in most teams.

Healing Burst Runner
[build prof=Monk/Assassin HealingPrayers=11+1+1 ProtectionPrayers=10+1 DivineFavor=10+1][Healing Burst][Patient Spirit][Spirit Bond (PvP)][Guardian][Shield Guardian][Cure Hex][Draw Conditions][Dash][/build] Variants
 * Replace [[Spirit Bond (PvP)@11] with [[Protective Spirit@11] against spike builds or [[Shield of Absorption@11] against pressure builds.
 * Replace [[Shield Guardian@11] with [[Shielding Hands@11] and [[Guardian@11] with [[Mending Touch@11] if anticipating a dedicated split build.

Equipment
Runes and insignia
 * 5 disciple's insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapons
 * 40/20/20 protection prayers.
 * 40/40 healing prayers.
 * High energy sets healing prayers.
 * Spear of defense, 10%hct with
 * Strength shield of fortitude, -20% crippled duration.
 * Strength shields of fortitude, +10 armor against each damage type.
 * Low energy shield set.

Usage
Positioning
 * Assist the core backline at main team, using protection prayers preferably on prot and fuse.
 * Help your flag runner against pushes, remove crippled with [[Draw Conditions@11].
 * Defend against splits.
 * Assist your own split in dedicated split builds.

Skills
 * Heal with [[Healing Burst@13] and [[Patient Spirit@13].
 * Catch spikes with [[Spirit Bond (PvP)@11], especially against elementalist heavy teams.
 * In skirmishes, prefer to use it on allies and not yourself. You are better protected than your allied casters in range, allowing you to selfheal with healing skills (especially if playing [[Mending Touch@11]), whereas spirit bond is the key in keeping allies alive.
 * Protect allies from martial attacks with [[Guardian@11].
 * Help your back- and midline against ranger interruptions.
 * If the opponent has a dervish and a warrior, prefer to use it against the warrior.
 * Remove hexes with [[Cure Hex@13]. If there are no especially dangerous hexes like [[Lightning Surge@16] use it as a healing skill.
 * Use [[Draw Conditions@11] to remove crippled from flag runners and blind/weakness from physicals.

Counters

 * – triggered by enchantments, including [[Shield Guardian@9].
 * – triggered by healing, including [[Healing Burst@14]'s party healing effect.
 * – same as scourge healing.
 * General caster hate.