User:Vacaz/Sandbox1

=Playground=

My Playground, or Sandbox should theoretically help me getting used to the codes used on the Wiki... Well, wait and see.

Builds
This section of the page will be dedicated to s

Well, as the name sais, this part of the build-section will be filled with Mesmer-Builds, and their descriptions

Build:Me/E Fevered Steamer
This Build is using a --chain to trigger. This build is not designed to kill an enemy player. It's only purpose ist to tease casting enemie players, and keep them from finishing their spells.

<[build prof=me/e illusion=12+1+1 fastcast=10+1 domination=8 water=1] [glyph of lesser energy] [fevered dreams] [illusion of pain] [fragility] [glyph of immolation] [steam] [accumulated pain] [ethereal burden] [/build]

Usage The build draws it's main strength from, therefore a chain will be started with that. As cover presents itself, with a low recharge and low energy cost, you can easily maintain it on any enemy. As your teammates preassure the enemy team, you pick out an essential enemy caster, such as a monk, and start casting the spells on him. Casting and  will cause  to spread Dizzyness around the target. If you are using a spear, with +33% Daze, the Dizzyness will last for 4 seconds. In that time, you can interrupt your enemy by throwing the spear at him. Use to cause Deep Wound on target. Cast an time you see fit.

Now, for those of you who are simply to lazy to read the above text:
 * Pick out target
 * Begin your casting chain with
 * Now interrupt your target by throwing any none-elemental spears at him
 * Use to a) finish target off or b) help your team to spike target
 * as Snare/Energy-Management
 * Now interrupt your target by throwing any none-elemental spears at him
 * Use to a) finish target off or b) help your team to spike target
 * as Snare/Energy-Management
 * as Snare/Energy-Management

Variants

Build:Me/A Panic Teaser
This constellation is again, only to tease and annoy the enemy. By using, the enemy loses most of his energy regeneration capabilities, and therefore, runs much fasterout of energy. Combined with fpr massive damage, and  for a Deep Wound, this Build can keep any Healer busy.

[build prof=me/a domination=11+1+1 illusion=11 fastcast=8+1 inspiration=3] [panic] [illusion of pain] [wastrel's worry] [accumulated pain] [power return] [shame] [dash] [ether feast] [/build]

Usage The skill alone is not very dangerous, therefore it should always be combined with. If theses two hexes are applied, try to do some damage via, while the enemy is regaining his Energy. Use as a hard interrupt for annoying spells like. Use to leech some more energie out monks under preassure. can be used as a finishing strike, or as help while spiking. can be used for both Energy-Denial and selfheal.

And again, for the lazy ones:
 * Use to frighten your enemy (literally, no one knows the skill)
 * Cast for Damage-Pressure
 * Keep up
 * to a) finish off a target, or b) help while spiking
 * as a fast recharging interrupt
 * as Energy-Denial for Healers
 * as secondary Energy-Denial, and Selfheal
 * as a runn-buff

Variants