Archive talk:Team - Destroyer Core Farmers

Quote from here:
 * "People who were advanced solo farmers and who were earning vastly more money through solo farming than through playing the game normally will see the full effect of loot scaling. They will earn less gold and common loot from solo farming than they did in the past. The loot scaling for gold and common loot is not linear with the number of players in the party, and it includes an element of randomness, so while the difference is not easy to quantify, it is by no means a factor of eight. Advanced solo farmers may now earn about twice as much gold and common loot from farming solo as they would if they farmed in a party. While gold and common loot are thus reduced for these players by loot scaling, certain other types of loot are completely unaffected. For example, Skill Tomes are completely unaffected by loot scaling, so they still drop eight times as frequently for solo farmers than they do for people who play in parties. Thus, advanced solo farmers will find that certain types of farming are still extremely productive for them, but they may have to change what and where they farm if they want to earn as much money as they did before."

So, it would be better as a party of two. -- Teh Uber Pwnzer  09:55, 7 October 2007 (CEST)
 * I havent got this far in eotn, but whats the sig of devotion and bonds for?.--[[Image:User Hamstorm Hamstring.jpg|19px]] HAMSTORM  [[Image:User Hamstorm Firestorm.jpg|19px]]
 * Upon entering the mission, use life bond on the baby dragon and balthazar's spirit and blessed aura on yourself. --Taan [[Image:Taan_signature.png|User:Taan]](T/C) 10:27, 7 October 2007 (CEST)

One word.. awesome! Seed of Life instead of Sig of Devotion IMO... cKowDont 10:19, 7 October 2007 (CEST)

Meh, you can hardly pretend this is an original farming build. How're you going to deal with enchantment removal by the Destroyer of Thoughts, though? --Mafaraxas 11:11, 7 October 2007 (CEST)
 * Nevermind, blind. Still, not very original :P --Mafaraxas 11:12, 7 October 2007 (CEST)
 * I dont see how its unoriginal, unless somebody else made something very, very, similar that i dont know about. --- [[Image:Monk-icon-Ressmonkey.JPG|15px]] Ressmonkey   (talk)  15:37, 7 October 2007 (CEST)
 * At 1st i thought the monk was a 55:X.--[[Image:User Hamstorm Hamstring.jpg|19px]] HAMSTORM  [[Image:User Hamstorm Firestorm.jpg|19px]]
 * The monk is basically a mix of bonder and 55 monk; Splinter + Barrage + EoE has been around for awhile (search google video for barrage + splinter weapon or just r/rt). I guess there's no R/Rt farming builds here on PvX, i guess. --Mafaraxas 20:26, 7 October 2007 (CEST)
 * The way I see innovation for team builds is that the innovative power of the individual builds in unimportant, but the ability for all the builds to be put together and augment the ability of the others is what is most important. So I see this as an innovative build.  Not to mention there is not a single build I can think of on pvx that uses an npc to be essential to the success of the the build. --- [[Image:Monk-icon-Ressmonkey.JPG|15px]]  Ressmonkey   (talk)  20:52, 7 October 2007 (CEST)
 * for splinter barraging flatbow>longbow (as long as the enemy doesnt move) you can shoot and run away before they even get hit.--[[Image:User Hamstorm Hamstring.jpg|19px]] HAMSTORM  [[Image:User Hamstorm Firestorm.jpg|19px]]
 * Good point. --- [[Image:Monk-icon-Ressmonkey.JPG|15px]] Ressmonkey   (talk)  22:02, 7 October 2007 (CEST)
 * Since you are standing on a much higher place than the enemies, using a longbow is no problem. [[Image:ckow_Stonesoul_Strike.jpg|19px]] cKowDont 07:12, 8 October 2007 (CEST)

Could you possibly copy the Rt/R with a R/Rt? Also, I think Winnowing could be an extra skill added to the Rt/R's bar to make the damage output a bit higher. Shayne Hawke 00:30, 9 October 2007 (CEST)
 * Yes you could. Also, winnowing is almost useless as it requires an investment wilderness survival and will only add a minimal amount of damage, so its not worth bringing. --- [[Image:Monk-icon-Ressmonkey.JPG|15px]]  Ressmonkey   (talk)  01:05, 9 October 2007 (CEST)
 * Favorable Winds couldn't hurt either; again the +damage is miniscule, but double the projectile speed is always nice. --Mafaraxas 03:14, 9 October 2007 (CEST)
 * Actually, projectile speed is bad as it allows for only half as much time to run away before the arrows hit, which allows for a higher chance of teh enemy aggroing. --- [[Image:Monk-icon-Ressmonkey.JPG|15px]] Ressmonkey   (talk)  03:32, 9 October 2007 (CEST)
 * Touche. I need to work on thinking more before editing :/ --Mafaraxas 05:53, 9 October 2007 (CEST)

The build works fine for me as a r/rt, but so far I've gotten 1-0-1-1-0 cores from it. It may be my horrible luck, but I do far better just letting the monk bond me and killing them in 2s and 3s, where I will normally get 2 or 3 cores killing maybe 1/4th of the wave. Drop rate is massively nerfed when you kill everything in seconds. BTW winnowing works fine with just the leftover points, and its +4 affects splinter's damage, so thats +20 damage aoe in addition to the +4 to each bow shot. Meth 01:11, 10 October 2007 (CEST)
 * I regret to inform you that you are not just unlucky. The problem is an anti-power-leveling/leeching code that a-net introduced.  The way it works is, that unless each member of your party hits with an attack at least one member of an opposing party with an attack or directed spell or gets hit by an enemy, that player will not recieve any experience or drops from that group of enemies.  This sucks in this instance because the group sizes for these destroyers are 2.  So, because barrage can only hit 7 targets and nobody in your party is taking damage, you can only get drops from 14 groups of enemies (at max).  This means that half of the enemies will not drop anything for you.  There are 2 ways that this can be thoeretically rectified, both of which involve a 3rd person.  The first is the use of a W/A with tripple chop/cyclone axe, dash, shadow walk, and another running skill to help break aggro better.  The idea is that he runs in, hits, and runs out in under 2 seconds.  The other, which is much less prone to getting killed, is the use of a obsidian flesh ele/warrior with glyph of swiftness, OF, stoneflesh aura, armor of earth, and cyclone axe.  With this method, the ele gets all aggro after the enemies are formed into a bundle, hits them all, and lets the rit kill them all while the ele is still next to them.  Either way, the builds speed goes down.  Stupid a-net -_- --- [[Image:Monk-icon-Ressmonkey.JPG|15px]]  Ressmonkey   (talk)  01:48, 10 October 2007 (CEST)
 * Well, then why do the monk get drops and exp? Seems a bit unreal for me.. Anyway, I get ~3 each run so it's fine for me. [[Image:ckow_Stonesoul_Strike.jpg|19px]] cKowDont 07:03, 10 October 2007 (CEST)
 * Nevermind then, however true my long rant is, splinter weapon must count as direct enough damage, so Meth just got unlucky. --- [[Image:Monk-icon-Ressmonkey.JPG|15px]] Ressmonkey   (talk)  13:21, 10 October 2007 (CEST)

I would like to respond to Ckow's vote as to the universitility, which was dropped due to only handling the first wave. It is possible to handle the second wave by changing the build slightly. The fact is that defending past the first wave doesn't make much sense. The second wave consists of about 30-35 destroyers, all lvl 28, which group into 3 groups. While the first wave has more along the lines of 80-90 destroyers which can easily be killed in 2 bundles. So teh second wave killing is not profitable and is harder to do, therefor little reason to do it. ---  Ressmonkey   (talk)  04:41, 11 October 2007 (CEST)
 * Thx for voting too. --- [[Image:Monk-icon-Ressmonkey.JPG|15px]] Ressmonkey   (talk)  04:42, 11 October 2007 (CEST)
 * Hmm I give 5-5-5 very rarely, the pro of having more waves is that you can get normal drops from them (since they aren't lvl15-20) and the con is with smaller groups (and higher lvl) it's much harder I suppose, so I can understand your resoning. (There you go, put 4 on universality ;P)[[Image:ckow_Stonesoul_Strike.jpg|19px]] cKowDont 17:26, 11 October 2007 (CEST)

Might want a note about stout hearted, if it affects splinter weapon, that would be nice. :) Lord Belar 05:30, 11 October 2007 (CEST)

Actually stout hearted doesn't even synergize with barrage. It activates on skill use, not hit. So only the target you barrage against will take the extra damage, since you didn't technically 'use' the skill on the adjacent enemies, you used it on the target and it happened to hit them. Yeah it sucks :( For anyone trying this out I suggest having the monk bond yourself and tanking/killing at the door 3 or 4 at a time. It works better for me, but that may just be a fluke. The difference is at least 1 in 2 or 1 in 3 enemies drops, as compared to 1 in 20 or whatever drops normally. Meth 9:11, 11 October 2007 (CEST)

Marksmanship
Why? -- Teh Uber Pwnzer  07:30, 11 October 2007 (CEST)


 * If anything doesnt get hit by splinter weapon (which doesnnt happen too much) and there is nothing by it, it would be good to be able to attack it and kill it without dealing 6's. --- [[Image:Monk-icon-Ressmonkey.JPG|15px]] Ressmonkey   (talk)  12:58, 11 October 2007 (CEST)


 * Add Nightmare Weapon to one of the many option slots. Would that work? I've never actually tried Glint's Challenge before so anything I say can be completely wrong. -- Teh Uber Pwnzer  13:07, 11 October 2007 (CEST)


 * Good idea. --- [[Image:Monk-icon-Ressmonkey.JPG|15px]] Ressmonkey   (talk)  13:13, 11 October 2007 (CEST)

HM EoTN = Fun Times. Now destroyer core drop rates are higher (higher level destroyers) but weapons can actually be picked up and golds are much more frenquent. The monk build needs to be changed though. ---  Ressmonkey   (talk)  00:46, 13 October 2007 (CEST)

Rating + pvxwiki = not working. CHANGE THIS!!! Support the "People Actually Rating Revolution" and give this build a 5-3-4, or maybe a 4-5-5, or just a 3-3-4 if you're in a bad mood. But: RATE. Please. ---  Ressmonkey   (talk)  04:34, 25 October 2007 (CEST)
 * Still haven't tested this, but meh, it's obvious it works. There's your 5-3-4. --Mafaraxas 04:56, 25 October 2007 (CEST)
 * Lol, thanks. :) --- [[Image:Monk-icon-Ressmonkey.JPG|15px]] Ressmonkey   (talk)  13:10, 25 October 2007 (CEST)

Nerfed
WHY A-NET WHY? ---  Ressmonkey   (talk)  03:01, 9 November 2007 (CET)
 * They saw me thinking about buying GW:EN? And my regular splinter barrager is shit now, too. :/ Lord Belar 03:05, 9 November 2007 (CET)
 * I'd been working my rit through GWEN to do this, too... --Mafaraxas 03:25, 9 November 2007 (CET)
 * 134 cores and a nerf now?! [[Image:User_Ckow_Sig.PNG|20px]] cKowDont 07:45, 9 November 2007 (CET)
 * Well, there's still a small very small(ANet never listens to their players it seems) chance that it'll get changed by the end of the week long period. &mdash; Teh Uber Pwnzer  08:04, 9 November 2007 (CET)
 * They do, only problem is they only listen to players on GWW... Lord Belar 23:44, 9 November 2007 (CET)