Archive talk:A/Mo Moebius Breeze

Discussion
Recall really should be in main skill bar. - Krowman    23:41, 22 July 2007 (CEST)
 * My guild's run this one to some success, but pref Twisting Fangs in place of Death Blossom. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 23:42, 22 July 2007 (CEST)
 * Added Twisting Fangs to main build, taking out Death Blossom. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 06:48, 23 July 2007 (CEST)


 * This isn't a renoway sin, so recall isn't their, you have Shadow walk/Dash for that. Also, Twisting prolly should be in there instead of DB, I wasn't very awake when I posted this. BCTurk 18:41, 23 July 2007 (CEST)

this isnt new.. its just an old build plus restful breeze.Mizzouman2002 22:06, 24 July 2007 (CEST)


 * If you are talking about this being the old build, then no it's not. It uses 4 of the same skills, and is purpose is extremely different.  Not going to say anything more. BCTurk 02:24, 25 July 2007 (CEST)


 * This = gank, solourfaceoff build, that = frontline sin build. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 06:16, 25 July 2007 (CEST)

Common Mistake: Using more than 4 attack skills. This is bad, always. Use impale or something, but not 5 attack skills. || Ressmonkey 02:57, 30 July 2007 (CEST)


 * Lol. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 03:13, 30 July 2007 (CEST)


 * Common Mistake #2: Not knowing what you are saying before you hit edit. GG. In any case, we needs more voters, gogo. BCTurk 18:44, 30 July 2007 (CEST)


 * Common Mistake #3: not knowing what you are saying when you tell someone else they don't know what they are saying. Timeoffire45 20:50, 7 August 2007 (CEST)


 * Common Mistake #4: look at the date he posted that. &mdash;The preceding awesome-sauce comment was added by Skakid9090. 20:55, 7 August 2007 (CEST)


 * Uninstall please. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 21:02, 7 August 2007 (CEST)


 * Common Mistake #3....did you get that out of one of those "Do Fish Sleep?" books, because it made no sense at all. /agree with Rapta BCTurk 21:43, 7 August 2007 (CEST)

"Once you hit Moebius Strike the first time, you should start spamming Twisting Fangs -> Moebius" wait...what? –Ichigo724 19:50, 30 July 2007 (CEST)


 * Lol, that used to read "you should start spamming Death Blossem -> Moebius", but when Twisting was put in as the main skill, someone changed it. I'll fix it BCTurk 23:55, 30 July 2007 (CEST)

ok.... front line sins kick butt and having more then 4 atk skills means 2 things 1 u kill faster and teh enemy dies faster 2 u are less likely to live wen u get spiked but ina sense if u can teleport outa there with shadow walk u might have a cahnce


 * Barring your grammer issues, I just had to lawl. BCTurk 23:55, 30 July 2007 (CEST)


 * It's grammar. Two a's :P --Wizardboy777 00:20, 6 August 2007 (CEST)


 * I like Shadow Prison Gankers more then this. Readem (talk *pvxcontribs ) 23:40, 2 August 2007 (CEST)


 * Grab one of each and you have the split of Renoway, GG BCTurk 23:44, 2 August 2007 (CEST)


 * It's a matter of offense versus defense, IAS vs Self Healing etc...I personally run the SP Sin, just because I can't get enough of those "BOOM! You're dead. " moments. --Hikari 07:48, 3 August 2007 (CEST)

It would be much better with Death Blossom, it's got great synergy with Moebius and allowed constant DPS, rather than a chance of spiking which could easily rend you fairly useless.


 * I went with Death Blossom as my combination with Meobius strike. Think it works a lot better... - [[Image:Joshgt2Sig.png]] Joshgt2 20:27, 8 August 2007 (CEST)

Just a thought, wouldn't an inscription of +15% damage while in stance be better than 15^50, since there will likely be times you are less than 50% health, but you will almost always be in a stance if you're fighting (thanks to shadow walk being your method of attack).(Correction to +15% damage not 20 > Oct 21,2007)-- Myzzy 19:41, 18 October 2007 (CEST)

I think the death blossom is better in this build. I tried this with twisting fangs against the master of damage and i occurred death in 16 sec. tried the same with death blossom and death occurred in 11 sec.

Just tried it out
Critical strike=OMG YOU DONT NEED ZEALOUS DAGGERS. no seriously its really good in this build. And believe me, i'm a loyal twister/Death blossomer. It ownsssss.Dark0805|Rant 20:33, 6 August 2007 (CEST)

I use this setup: Disrupting or Jagged Strike||Wild Strike or Critical Strike||Death Blossom||Moebius. It works very well with crit eye and crit def + zealous if you bring wild strike. 3 + 1 + 1 = 5 per hit btw dont use recall or enchantments you keep up unless you need it for a skill. you will nerf yourself.--Ganks 02:39, 15 August 2007 (CEST)
 * No Snag in that build. So it sucks. --74.171.70.24 21:52, 22 August 2007 (CEST)

Counter: Knockdown Prevention
Doesn't exactly screw you, but makes your life really difficult. Warrior w/ balanced stance ftl. ~ Merlin_0525 | Talk  09:39, 18 August 2007 (CEST)

And there are tons of those right... Readem (talk *pvxcontribs ) 09:42, 18 August 2007 (CEST)

lol? Balanced stance is nice to run droks with, but does a warrior zero good in PvP. Same for dolyak, nice for "tanking pve," crap for a real battle. - Auron 09:44, 18 August 2007 (CEST)

Alright, bad example. Earth Warder anyone? Although, I have seen warriors with BS in AB and CM(where I tested this). Besides, knockdown prevention is still a counter, without it, you're pretty much defenseless while attacking. Just saying it should be listed as a warning. ~ Merlin_0525 | Talk  09:47, 18 August 2007 (CEST)
 * If it happens in AB/CM, it is not a counter. Readem (talk *pvxcontribs ) 10:06, 18 August 2007 (CEST)
 * tbh, I've run this at least 30 times in Fort Aspenwood and haven't seen any KD prevention. Just the Kurz rits and their displacement that screws you over. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 06:40, 19 August 2007 (CEST)
 * I've been using this in AB a lot, and I haven't seen a single KD prevention skill. And if someone does happen to have one - it's an AB. There are twelve enemy PCs ripe for the killing. Just pick a different one. --Wizardboy777 18:37, 19 August 2007 (CEST)


 * You guys complain to much. To prevent Knockdown prevention (assuming its due to adjacent foes), wait till GW:EN Comes out and get [Trampling Ox] More Spammable, more dmg. Just have to get them crippled. [Trampling Ox] --74.171.70.24 21:56, 22 August 2007 (CEST)


 * Too bad that requires you to cripple them. HotO is better. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 05:04, 23 August 2007 (CEST)

General PvE?
I just ran this in PvE. It worked very well and did the job a sin is supposed to do (Jump in, kill, jump out, repeat). Energy managment isnt even a problem with full radiant. --TheUpstandingBob01:30, 27 August 2007 (CEST)
 * Anything works well in PvE. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 03:06, 27 August 2007 (CEST)
 * Also: more energy != energy management. –Ichigo724[[Image:Ichigo-signature.jpg]] 17:28, 27 August 2007 (CEST)
 * Of course it does. That's why all the top warriors run with a focus offhand instead of shield, so they can Bull's more.  Silly Goose. BCTurk 03:18, 28 August 2007 (CEST)

well, not everything in PvP works well in PvE. I mean, what would you do with this? Archive:E/any Water Trident Snarer. lolz. either way i was just wondering if we should put a "General PvE" tag on it, since there arent to many PvE sin builds, mostly just runner sins and farmer sins in there.--Theupstandingbob 22:50, 28 August 2007 (CEST) User:Theupstandingbob


 * What are you talking about? If anything, we have too many PvE sin builds. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 01:09, 29 August 2007 (CEST)


 * Yeah, there are a lot. But most that are really meant for "General PvE" (Missions, Quests, and Such), blow compared to this build. actually, if you look under all the Great categories, there is nothing but farming sins and running sins. Basically what im saying is, moving this under "Great General PvE", would give more options to those who play sin in PvE. Not to mention this is a GREAT PvE build and would probably reduce the number of people using all these noob sin builds i see....agh...--Theupstandingbob 22:21, 29 August 2007 (CEST)


 * But this isn't for PvE. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 22:23, 29 August 2007 (CEST)

This in GvG
This build is not nearly as good in GvG as the standard SP gankers, because you have no expose at the stand. In AB and RA it's a great build because there's barely any real blocking. I would remove the GvG tag. Radiant 15:55, 28 August 2007 (CEST)

It ganks stuff quickly and efficiently, and survives. Good enough in my book. Tycn 15:58, 28 August 2007 (CEST)


 * I don't care about the gank, it's just very INefficient at the stand because of no Expose. Radiant 16:14, 28 August 2007 (CEST)


 * Well, that's the tradeoff. Better at ganks, or better at the stand. Use whatever goes into your team build. Tycn 16:30, 28 August 2007 (CEST)

I would never run Expose, in its current state. Readem (talk *<font color="Black">pvxcontribs ) 01:12, 29 August 2007 (CEST)


 * Remove the GvG tag and you might as well delete this build. If your midline can't shutdown block defense at the stand, your team fails anyways.  This is a gank build...BCTurk 05:29, 29 August 2007 (CEST)
 * Gank builds rarely gank 100% of the time, and gank builds suck if they can't contribute anything at the stand.
 * Further, you can't seriously expect so much "shutdown block defense" from your team to allow your sin to hit every spike; teams have Aegis (or two), Defensive Anthem (or two), bsurge warder... the only way to deal with that is to have like three mesmers at stand camping each guy. It simply isn't going to happen. Thus, you bring Expose.
 * Either way, this is pretty well outdone by the no-heal aod/shock sins that people are running; sure, it takes skill, but is better. - Auron 14:55, 29 August 2007 (CEST)
 * Expose defenses is actually pretty useless. The hex is usually removed from the player within a matter of seconds, and then the b-surge ele blinds you after to shut you down further. And if your build is useless at the stand, dont let the battle last until the stand...at least thats what i do.--Theupstandingbob 22:31, 29 August 2007 (CEST)
 * You only need the hex for a few seconds. - [[Image:Kowal.jpg|15px]] <font face="dauphin" color="maroon">Krowman   22:33, 29 August 2007 (CEST)
 * really? either way whenever i call out "expose on (my number)", the sin is usaually blinded about 3/5's of the way into the chain, then the hex is removed, then me = healed. Must be that i have a good b-surge ele /Monk =].--Theupstandingbob 22:43, 29 August 2007 (CEST)


 * If you run against a team with 2 aegis, 2 def anthem, and a Bsurge, then you shouldn't really worry too much. In any case, gankers like this one do gank or skirmish about 100% of the time because they are a dedicated split, you don't run this in a build made for 8v8.  Also, aegis and def anthem and bsurge are hella easy to shutdown, even some of the shittist midlines I have played with could divert BSurge, and PLeak aegis/DA.  Sure it won't be shut down 100% of the time, but you don't need it 100% of the time either.  Expose is worthless, and this build is only outclassed by the AoD/Shock in top 200 play.  Anyone looking on the wiki for a build to gank with will run this better because of the safety net of RB. BCTurk 05:54, 30 August 2007 (CEST)

Sorry if someone already mentioned this on the page, but with the recent buff to death's charge, wouldn't it be a viable variable? Government Flu 07:50, 13 September 2007 (CEST)


 * The problem with DC is that you lose your ability to cancel stance, and jump out of danger, and possibly all the way back to your team. It's a possibility I suppose, but Shadow Walk/Dash is still more effective. BCTurk 14:59, 13 September 2007 (CEST)

Shouldn't the new EotN skill Trampling Ox be set as a variant? It's a more secure knockdown, especially in AB, where you often fight bunched op, surrounded by other players. Cabaex 19:49, 13 September 2007 (CEST)


 * No, since TO only knocks down when the target is crippled it wouldn't be a reliable replacement for HotO. The only time it would work is if you're going to gank someone who's kiting/moving. (Japanties 18:30, 15 September 2007 (CEST))

Is there any way to make a variant including Rez signet for RA / TA's? Of all the sin builds I've played this is my favorite because it offers absolute control over the fight (by choosing either Ox or Fangs after Moebius) and security (Dash cancel). The spike is weaker than, say, an SP build but what you gain is much more valuable for hit and run strategies. If anything I'd probably just drop the Breeze for TA, or maybe use AoD instead of the dash/walk combo. Suggestions? Yesmilord 07:55, 20 September 2007 (CEST)


 * Either switch your shadowstep and take out dash, or take out restful breeze. Though there are plenty of people in RA who don't deserve to be res'd, anyway :P --Wizardboy777 01:18, 21 September 2007 (CEST)


 * Nonono never take out dash. You seriously can't play a melee without a speedboost that's just retarded. Also dash is what makes leaping mantis so good. I ran this in ra for fun and i took out shadow walk for res sig. That's all. I worked like a charm. Oh and if you run this in ta you can take out restful breeze but not in ra. You don't wanna get killed from a 20 sec bleeding from a paladin's sever artery :P--85.226.179.251 00:41, 8 October 2007 (CEST)
 * Uber ganks on imperial isle with this himynameisbobbyjoe 13:26, 25 January 2008 (EST)

lolz
Lol at dumb was this username's vote.  * Jebus  *   Is    I  16:55, 8 May 2008 (EDT)