Build talk:Rt/any Ritual Lord Bomber

Just an idea
Not sure if it's been done before, let's see where this goes. Could use some imput on gear and optionals, maybe a few skill replacements as well but the first 5 or so skills are set in stone for now. --DefinitelyNotHanz (talk) 19:50, 17 May 2018 (UTC)


 * That's what I tested a few months (probably 18 or more...^^) ago. It worked ok-ish. With explosive growth and ancestor's rage, like you have it, it may actually be worth using. I may test your variant in a few days! --Krschkr (talk) 19:57, 17 May 2018 (UTC)
 * Thinking about dropping Gaze and the elite for Soul Twisting, could just spam destruction then. --DefinitelyNotHanz (talk) 12:49, 18 May 2018 (UTC)

Tested
Test video: https://www.youtube.com/watch?v=pnsI84YERqY

Evalutation summary (check the video description for a bit more detail): Replace explosive growth with something more useful, only bring this in areas where spikes matter. Probably not worth it for general use, as there you'd want pressure over spikes. My build version probably was a bit too focused on getting off that one big spike, I'm certain with further tweaking better variants can be made. --Krschkr (talk) 10:45, 19 May 2018 (UTC)
 * Ty for the feedback! Yeah being so stationary makes this clumsy. It was even worse with Gaze of Fury on the bar, but after it was dropped there's even less value in bothering with the enchant, guess I'll remove it. IAU may end up on main bar. I've been experimenting with Agony recently, with 17 Channeling it's not too bad of a filler and a 2nd spirit to fuel Spirit Siphon with certainly improves energy management. All things considered maybe I'll just stick to DwG for damage and abandon this one. --DefinitelyNotHanz (talk) 11:55, 19 May 2018 (UTC)
 * It's an interesting idea, though. But let's see whether you can make a substantially better build based on DWG. If you abandon ritual lord I'll add it to one of my user subpages.--Krschkr (talk) 12:32, 19 May 2018 (UTC)
 * Feel free to add it, if I find some better version in the future I'll just repost. --DefinitelyNotHanz (talk) 09:15, 20 May 2018 (UTC)
 * Done. I'll fiddle a bit with this one, until then. :D --Krschkr (talk) 14:01, 25 May 2018 (UTC)
 * Any progress?:P --DefinitelyNotHanz (talk) 11:15, 25 October 2018 (UTC)
 * Nope, it remained in the state of an impressive spike with a too low frequency. The build has its uses (overwhelm healers, like in the testing area I had chosen back then^^) but unless someone comes up with a great idea on how to improve it further I don't think that it's build space material. I will try to work with Glaive in a few weeks, I didn't play my ritualist in months. I suppose Glaive is still the way to go. --Krschkr (talk) 14:44, 25 October 2018 (UTC)

Back to testing
I refined the build a bit and made three variants with a different focus each. Let's see how it fares in testing. --Krschkr (talk) 22:41, 9 April 2021 (UTC)
 * Hey Krschkr, this is Soldier198/Elite Medicine Man as you know me in game. Made a new account cause I lost access to my old one. I'm glad to see this build is on the mainspace because I certainly think it deserves to be. I think it's good in general, but it definitely excels when playing in melee heavy areas. The reasons for this are obvious and I'm sure you already know them. 1. Melee enemies ball on you which is great due to the PBAoE nature of the build. 2. Permanent AoE blind shuts down most sources of damage. 3. With how fast Destruction recharges, it's almost always available to spike the next group of enemies.


 * Ran it a while ago with some guildies while vanqing Varajar Fells. I took top damage pretty handedly when we were finished (one my friends had gwtoolbox/whichever 3rd party program pings team damage in chat). I forgot what other builds were run but no one was slouching; we all had decent/"meta" builds for the most part. Soldier1766 (talk) 01:37, 7 June 2021 (UTC)


 * It's a decent build indeed, and it really benefits from opening it up for more team build concepts. I especially like the 'support' variant. Fun to play, mobile, enhances other players' experience and is damn effective over all. --Krschkr (talk) 23:04, 8 June 2021 (UTC)

– forgot to comment that bit. Toolbox counts agony's health sacrifice as damage dealt, so if you ran a build variant with that skill the damage report is even further off than usual. --Krschkr (talk) 13:41, 13 June 2021 (UTC)
 * "I took top damage pretty handedly when we were finished (one my friends had gwtoolbox/whichever 3rd party program pings team damage in chat)."
 * Also a neat little trick with that can be done with this build is to cast Destruction, move out of spirit range towards a mob, then cast a second Destruction (which will remain alive because it is not within range of the other one). Once you enter combat with the mob, you can use Summon Spirits to pull both spirits towards you, detonating one in the process, and leaving the other one alive for detonation with Rupture Soul. Quite satisfying. Soldier1766 (talk) 17:48, 13 June 2021 (UTC)