User:Angelus.../My Skills

Soul Reaping
Whats Mine Is Yours 15  1 15
 * Spell. For 12 seconds whenever you recover from or suffer a new condition, all nearby foes take 15...30 damage.

Axe Mastery
Rending Chop 8
 * Elite Axe Attack. If this attack hits, you deal +10...42 damage and remove 1 enchantment.

Dual Strike 8
 * Elite Axe Attack. Strike target foe twice, each attack does +10...17 damage.

Strength
Warriors Aggression 5 10
 * Elite Stance. For 2...7 seconds you attack 33% faster and deal +2...13 damage.

Hammer Mastery
Unconscious Smash 8
 * Elite Hammer Attack. Target foe is knocked down and suffers daze for 2...6 seconds

Mental Strike 8
 * Hammer Attack. If target foe is dazed you strike for +12...38 damage, otherwise you strike for +8...20 damage.

Tactics
Victorious Wound 5 6
 * Melee Attack. If you have more health than target foe, your next strike inflicts a deep wound for 5...13 seconds.

Protection Prayers
Protective Health 5 .5 5
 * Elite Enchantment. For 5 seconds, the next time target ally takes damage, that damage is negated and that ally is healed for 30...110 health.

Cure Impurities 15 .5 12
 * Elite Spell. Remove 1...2 Hexes and Conditions from target ally.

Marksmanship
Conditioned Arrows 10 10
 * Bow Attack. All preparations and enchantments are removed. Shoot two arrows at target foe, the first arrow strikes and inflicts deep wound, the second arrow strikes and inflicts poison.

Rending Shot 10 8
 * Bow Attack. Shoot an arrow that moves twice as fast at target foe. If this attack hits, it removes one enchantment.

Fire Magic
Accumulated Flame 15 1 10
 * Elite Spell. For each nearby foe, target foe and all adjacent foes take 15...35 damage.(maximum:150 damage)

Earth Magic
Rending Storm 20 2 20
 * Elite Spell. Create a Rending Storm at target foes location. For 5 seconds, nearby foes take 10...20 damage and lose 1 enchantment each second.

Inspiration
Disrupting Energy 10 .5 20
 * Elite Enchantment Spell. For 12 seconds whenever you interrupt a foe, you gain 2...7 energy.

Spawning Magic
Shared Summon 10 1 20
 * Elite Enchantment Spell. For 9...17 seconds, whenever you summon a spirit, all nearby allies gain 2...3 energy.

Critical Strikes
Conditioned Assault 5 8
 * Elite Dual Attack. If target foe is knocked down, you strike for +10...17 damage and inflict deep wound, bleeding, and poison for 5...16 seconds and gain 1..3 energy.

Dagger Mastery
Trampling Wound 5 10
 * Elite Dual Attack. Must follow an off-hand attack. If this attack hits you strike for +5...11 damage, knockdown foe, and inflict a deepwound.

Shadow Arts
Shadow Assault 10 .5 20
 * Elite Spell. Shadow Step to target foe, that for is knocked down for 2...3 seconds and takes 30...65 damage. (50% chance of failure with Critical Strikes lower than 7).

Spear Mastery
Bull's Toss 6
 * Spear Attack. If this attack hits, you deal +5...14 damage. If target foe is moving, that foe is knocked down.

Dual Throw 7
 * Spear Attack. Throw 2 spears at target enemy.

Splinter Spear 10 5
 * Spear Attack. Throw a spear at target foe, if it hits, that foe and all adjacent foes are struck for +7...21 damage.

Motivation
Song of Purity 10 2 15
 * Elite Chant. All allies in the area gain 20...60 health and lose 1 condition.

Scythe Mastery
Critical Sweep 5 8
 * Elite Scythe Attack. Attack twice, each strike achieves a critical hit.

Wind Prayers
Attacker's Zeal 5 1 20
 * Elite Spell. For 3...13 seconds whenever an attack hits more than one foe, you gain 5 energy

Mysticism
Avatar of Pain 10 1 30
 * Elite Dervish Form. For 10...74 seconds your attacks deal an additional +4...12 damage and inflict a random condition that lasts for 4...12 seconds.