Build talk:E/Mo Ether Renewal Prot Hero

Please take a look at the skill update before rating/commenting. Frans  06:54, 23 May 2008 (EDT)

So you're maintaining Balthazar's Spirit and what on yourself? --71.229 07:05, 23 May 2008 (EDT)


 * you mean it sounds weard or you wanna know what enchantments should be casted on yourself?[[Image:Impossible_Odds.jpg‎|19px]] Frans  08:52, 23 May 2008 (EDT)
 * Balth's and Ether are your self enchants, as well as the others when necesarry. As a side note, I'd say that Glyph isn't needed, Ether has 85% uptime with 14 prot and a +20% mod. --[[Image:Ibreaktoilets_Signature.jpg|User:Ibreaktoilets|20px]]Tab  Moo  08:53, 23 May 2008 (EDT)
 * In other news, Guardian ownzzz --[[Image:Ibreaktoilets_Signature.jpg|User:Ibreaktoilets|20px]]Tab  Moo  08:56, 23 May 2008 (EDT)


 * You have a point, but I hate anything which cannot be maintained... I'll note in the variants GoS can be taken out.[[Image:Impossible_Odds.jpg‎|19px]] Frans  08:56, 23 May 2008 (EDT)
 * You're gaining 8 energy every cast for 24/30 seconds. There's no way you can need more energy than that. --[[Image:Ibreaktoilets_Signature.jpg|User:Ibreaktoilets|20px]]Tab  Moo  08:57, 23 May 2008 (EDT)

Btw, GoS is nice for lowering Aegis' recharge which is party wide guardian Frans  09:06, 23 May 2008 (EDT)


 * And you're maintaining life bonds.[[Image:Impossible_Odds.jpg‎|19px]] Frans  09:06, 23 May 2008 (EDT)
 * I'd rather just take Guardian as well as Aegis. Spamming Guardian under Ether Renewal gives you back huge amounts of energy as well as being useful. Not sure what Bonds have to do with it, seeing as you actually gain energy from Guardian. --[[Image:Ibreaktoilets_Signature.jpg|User:Ibreaktoilets|20px]]Tab  Moo  09:08, 23 May 2008 (EDT)


 * Guess you're right... I'll fit guardian in.[[Image:Impossible_Odds.jpg‎|19px]] Frans  09:09, 23 May 2008 (EDT)


 * (EC)Bonds won't give you energy from ether, they're not on you. Aegis is nice, and Guardian is good as well, but considering your in PvE i think you can get away with just Aegis (unless you in elite/HM (and they'd have to be hard) areas.) ~PheNaxKian  (T /c) [[Image:Phenaxkian_sig_phoenix.jpg|19px]] 09:10, 23 May 2008 (EDT)
 * Barrier and Ether its self give you 8 energy per cast. --[[Image:Ibreaktoilets_Signature.jpg|User:Ibreaktoilets|20px]]Tab  Moo  09:12, 23 May 2008 (EDT)
 * Plus Balth's drip feeds you energy when the people under the bonds take hits. Despite the Aegis and Guardian spam that's not going to help a bit. - PANIC!  [[Image:Panic_sig4.png|50px|18px]]  sexiness!  09:16, 23 May 2008 (EDT)


 * So... no guardian?[[Image:Impossible_Odds.jpg‎|19px]] Frans  09:29, 23 May 2008 (EDT)
 * I'd say keep it how it is now. Guardian and RoF together give you the ability to prot against smaller hits as well as giving you stupid amounts of energy. --[[Image:Ibreaktoilets_Signature.jpg|User:Ibreaktoilets|20px]]Tab  <font color="Black">Moo  09:31, 23 May 2008 (EDT)


 * Yeah but bonds have no synergy with guardian...[[Image:Impossible_Odds.jpg‎|19px]] Frans  09:33, 23 May 2008 (EDT)
 * Of course they do. Just because somebody is bonded doesn't mean that you don't want to prot them when they're getting bashed on. I'd rather they take 25% damage and I gain 3 energy than they take 50% and I gain none. --[[Image:Ibreaktoilets_Signature.jpg|User:Ibreaktoilets|20px]]<font color="Black">Tab  <font color="Black">Moo  09:35, 23 May 2008 (EDT)
 * Yeah that last sentence was poorly worded because I'm tired and I want to go home. I meant Balth's is going to give you energy both from casting RoF and Guard and from the redirected damage from the bonds. Even though the Guardian and Aegis spam is going to cut back on that drip-fed energy from Balth's, you will still get some as well as the +4 or whatever it's giving for your spell casts. -  PANIC!  [[Image:Panic_sig4.png|50px|18px]] <font color="#D70000"> sexiness!  09:37, 23 May 2008 (EDT)
 * Or put simply, the only reason to run Ether Renewal E/Mos over real monks is so you can spam prots like crazy. Guardian is one of the, if not the best spammable prots in gw. --[[Image:Ibreaktoilets_Signature.jpg|User:Ibreaktoilets|20px]]<font color="Black">Tab  <font color="Black">Moo  09:38, 23 May 2008 (EDT)
 * Well really, its 4s recharge hurts...  09:40, 23 May 2008 (EDT)


 * You can still spam Spirit Bond as much as you like.[[Image:Impossible_Odds.jpg‎|19px]] Frans  09:42, 23 May 2008 (EDT)
 * That achieves nothing whatsoever. SB doesn't trigger alot of the time in NM PvE, and a fair bit of the time in HM. --[[Image:Ibreaktoilets_Signature.jpg|User:Ibreaktoilets|20px]]<font color="Black">Tab  <font color="Black">Moo  09:47, 23 May 2008 (EDT)
 * Prot SPirit could work for HM...  09:50, 23 May 2008 (EDT)
 * It already has PS. --[[Image:Ibreaktoilets_Signature.jpg|User:Ibreaktoilets|20px]]<font color="Black">Tab  <font color="Black">Moo  09:52, 23 May 2008 (EDT)

I could change attributes to 10 11 10 so I can haz moar healing 2. Frans  09:55, 23 May 2008 (EDT)


 * I'll just drop the bonds and use mending on the entire team ^^.[[Image:Impossible_Odds.jpg‎|19px]] Frans  09:56, 23 May 2008 (EDT)
 * Strong. Keep 12/12 though. You need the Ether breakpoint, and you'd run this with a heal bitch like a HB anyway. --[[Image:Ibreaktoilets_Signature.jpg|User:Ibreaktoilets|20px]]<font color="Black">Tab  <font color="Black">Moo  09:57, 23 May 2008 (EDT)
 * Ignore the first bit. Thought you got +4 at 14 Energy Storage. You could run Gift if you want then. --[[Image:Ibreaktoilets_Signature.jpg|User:Ibreaktoilets|20px]]<font color="Black">Tab  <font color="Black">Moo  09:57, 23 May 2008 (EDT)
 * Go 12/12 Smite run SoH, and condi/hex smites and spam reversal. Spec into Prot or healing if you want. - PANIC!  [[Image:Panic_sig4.png|50px|18px]] <font color="#D70000"> sexiness!  09:59, 23 May 2008 (EDT)


 * Check variant.[[Image:Impossible_Odds.jpg‎|19px]] Frans  10:01, 23 May 2008 (EDT)
 * That should be a seperate build imo. Protter != Smiter. --[[Image:Ibreaktoilets_Signature.jpg|User:Ibreaktoilets|20px]]<font color="Black">Tab  <font color="Black">Moo  10:04, 23 May 2008 (EDT)


 * But it's the same concept.[[Image:Impossible_Odds.jpg‎|19px]] Frans  10:08, 23 May 2008 (EDT)
 * (ECx2)oshtfail. That might be worthy of another build tbh. - PANIC!  [[Image:Panic_sig4.png|50px|18px]] <font color="#D70000"> sexiness!  10:09, 23 May 2008 (EDT)
 * Not really. It's a totally different build that's powered by Ether Renewal. That's like saying a boonsmiter with GoLE should be merged with a SoD. --[[Image:Ibreaktoilets_Signature.jpg|User:Ibreaktoilets|20px]]<font color="Black">Tab  <font color="Black">Moo  10:09, 23 May 2008 (EDT)
 * If you use Glyph of Swiftness at 4 Air Magic (3+1, of course, or less, but 4 is gud), you can maintain Ether Renewal and reduce the recharge of Aegis so that you can keep it up every 12 out of 20 seconds. I'm not too sure about bonds, because tanks are becoming less and less popular due to Imbagons, and even if they used the new Shadow Form, you wouldn't get anything by using Life Bond. -Mike 15:49, 23 May 2008 (EDT)

Great e-management if spam enchants on you like RoF, Guardian, ProtSpirit, etc...--<font color="Green">enable  10:56, 16 July 2008 (EDT)

Healing variant added
Along with cleanup. I included Healing Breeze because it's a spammable enchantment that relieves pressure and you won't have energy problems anyway so you can keep it up on at least 5 people. ~ <font color="#444">ĐONT <font color="#444">* <font color="#444">TALK  08:10, 24 May 2008 (EDT)
 * What about using Healing Seed? You could use Glyph of Swiftness at 4 Air Magic to maintain ER and to reduce Healing Seed's Recharge. Also, I probably wouldn't worry about not using an Enchanting mod for Patient Spirit. -Mike 09:18, 24 May 2008 (EDT)
 * Added healing seed, with GoS and 12 healing prayers, it rocks on the tanks.[[Image:Impossible_Odds.jpg‎|19px]] Frans  03:59, 26 May 2008 (EDT)

Usage
It's nuts. It says we have to cast ER with GoS, while GoS is in the variants. Edit? <font color="black" face="arialbold">Adr <font color="purple" face="arialbold">iaa <font color="black" face="arialbold">nz 09:17, 24 May 2008 (EDT)
 * Glyph of Swiftness should be in the build, not just for ER, but also for Aegis. -Mike 09:20, 24 May 2008 (EDT)

Thanks a lot for the healing variant, btw I could drop Balth's spirit for GoS... You have enough energy anyway. Frans  03:55, 26 May 2008 (EDT)

Hero Viable
Do heroes actually use this build correctly or is it one of the ones where when u watch them they wont be doing much of anything helpfulKlomi 17:04, 26 May 2008 (EDT)
 * Heroes are generally better with Heals than with Prot, but they won't fail completely with this; they'll just fail a little bit. =P -Mike 17:32, 26 May 2008 (EDT)
 * You'd have to micro Glyph of Swiftness + Ether Renewal yourself, or pack QZ/Essence of Celerity everywhere you go. Racthoh 17:53, 26 May 2008 (EDT)
 * Not really, ~5 secs (with 20% enchant) of ER downtime shouldn't do much at all to their energy, just give them some attunment runes and +5 energy on their weapon to be safe. Once ER is back up after those few secs energy will shoot right on up. I can't wait to try this and infuse/ER, it looks even better than a N/Rt healer. Edit: Woops, never remember to look at timestamps >.>K2K 12:20, March 31, 2010 (UTC)

variants
Shield guardian, prot. bond, vital blessing are solid variants. Guardian is weak on an ele due to long cast time and no df. Agree/disagree? Also, no reverse hex? Also, is it necessary to have both prot. spirit and spirit bond??--Thc 17:55, 27 May 2008 (EDT)
 * I would do this:


 * Much better than current build IMO. Guardian is awful compared to Shield Guardian (it's a mini-heal party and insanely spammable), reverse hex is good utility. Mazza558 15:56, 30 May 2008 (EDT)
 * In areas with little enchant removal, a similar build can bond the entire party (even 12-man) and be able to maintain high levels of energy despite severe energy degen. All you need is...
 * Insane for certain areas in PvE. Imagine running this with some Spell Break/Vow of Silence.   0.o [[Image:Offering_of_Spirit.jpg|20px]]  <font face="Calibri" color="teal">Benjammn <font face="Calibri" color="teal">311  01:16, 31 May 2008 (EDT)
 * Maintained enchantments are cast on others, not on you thus ER will not count them. ~ <font color="#444">ĐONT <font color="#444">* <font color="#444">TALK  08:49, 31 May 2008 (EDT)
 * Well, you would run self-enchants for the rest of the skills, like Vital Blessing, Life Attunement, etc. Total of 5 enchants to get 20 energy per RoF. You could even run Kinetic Armor if you drop some in Prot Magic for some nice armor.  Of course, all of this is moot in areas with even moderate enchant removal.  [[Image:Offering_of_Spirit.jpg|20px]]  <font face="Calibri" color="teal">Benjammn <font face="Calibri" color="teal">311  11:58, 31 May 2008 (EDT)
 * Well, you would run self-enchants for the rest of the skills, like Vital Blessing, Life Attunement, etc. Total of 5 enchants to get 20 energy per RoF. You could even run Kinetic Armor if you drop some in Prot Magic for some nice armor.  Of course, all of this is moot in areas with even moderate enchant removal.  [[Image:Offering_of_Spirit.jpg|20px]]  <font face="Calibri" color="teal">Benjammn <font face="Calibri" color="teal">311  11:58, 31 May 2008 (EDT)

Needs moar shield guardian and less spirit bond/prot spirit.They are functionally the same (spike prevention) and SG adds much needed healing.Wtbursanswtsizzy 23:48, 2 June 2008 (EDT)

I don't get it
So do you spam enchants on yourself when you don't need it or what? &mdash; Rapta   (talk|contribs) 23:50, 2 June 2008 (EDT)
 * You should have Aegis on 50% of the time, ER all of the time, and you could maintain Protective Spirit and Protective Bond/Reversal of Fortune on yourself pretty easily for your energy management. You don't have to spam spells, but you still have to cast them on yourself often enough. -Mike 08:05, 3 June 2008 (EDT)
 * I'd rather cast spells on allies then myself. Seems kinda dumb when you can bring b-spirit. Fortunately, its in variants atl.--[[Image:Relyk Purifying Veil Sig.jpg|19px]]<font color="99CCFF">R ELYK   <font color="CCCCFF">ʞlɐʇ ʎɯ  19:36, 29 June 2008 (EDT)

Shield Guardian
I took the liberty to add this to variants as I think this skill is really good. It's more or less equal to RoF in many cases (at least vs attacks) but as it gives a static ammount of health it's often better, while also giving health in AoE. Although there may be better skills in some cases, I still think it's a very nice skill that should be added to variants. 62.194.247.7 17:51, 14 July 2008 (EDT)

should be in the main build tbh its one of the best skills for this bar.

Shield Guardian
In main bar, simply because it's an AoE heal.  ɟoʇuɐʌ ʎʞɔıɹ  12:13, 6 December 2008 (EST)

Hero
My heroes don't maintain Life Bond. They cast and it instantly cancels. Am I doing something wrong? --71.65.105.65 18:51, 12 January 2009 (EST)
 * You have to disable it and have them use the skill manually--[[Image:Relyk chtistmas2.jpg|20px]] Christmas Relyk  18:53, 12 January 2009 (EST)
 * Which is Shift+clicking the skill, if you didn't know. [[Image:KJ sig 2.png]] <small style="font-variant:small-caps"><font face="verdana" color="black" variant="small caps">18:55, 12 January 2009 

May deserve mainbar after the buff. <font face="Arial" color="gray">00:47, 6 March 2009

This:

11+1+1/10/10 --66.183.26.96 05:23, 10 March 2009 (UTC)


 * Dont use aor with this, its like bring pin down when u have cripshot--Relyk 05:55, 10 March 2009 (UTC)


 * No its not... Thats a really bad comparison. Using ER + AoR = +7 nrg and heals 38hp + 440% of nrg cost. And thats only with two enchantments. Renegade Shinobi 18:57, 4 April 2009 (UTC)
 * if u ever used er you would realize aor is pointless--Relyk 08:26, 25 May 2009 (UTC)
 * AoR also serves as cover enchant+self heal not to mention improving overall effectiveness of ER. You can recover energy w/o AoR of course and use other skills to heal urself & cover ER but y not take a skill that does all 3?Ajax lionheart 02:05, 27 May 2009 (UTC)

Infuse
Mainbar it, at 0 healing prayers its still mad heals. Rawfle Rawketz  AKA   Pancakes   04:19, 31 March 2009 (UTC)
 * Different build tbh. <font color="Black">Drah <font color="DarkRed">Mc <font color="Black">Ninja  04:38, 31 March 2009 (UTC)
 * no, it's good. replace SB Exo Oo 17:01, 25 May 2009 (UTC)

Shield Guardian in main bar
Because Shield Guardian is superior to Guardian in every way (higher block chance, longer duration, faster cast time, shorter cool down, and bonus healing) except for energy cost, which really shouldn't matter in this build, I put it in the main bar. Several had already requested this change. Somebody revert if there's a good reason to prefer Guardian that I overlooked. --Aubee91 17:19, 3 June 2009 (UTC)
 * it's not a substitute for guardian since it ends on a block, but with this build, the healing makes it superior i think.--66.192.104.13 17:43, 3 June 2009 (UTC)
 * not much use in bringing Guardian since its only 50% block (which is covered by Aegis), has 4 sec cooldown and takes 4x longer than other spells to cast (1 sec cast & 4 sec cooldown compared to .25sec cast & 1-2sec cooldown of RoF, SB, SG, etc.)Ajax lionheart 18:58, 3 June 2009 (UTC)
 * There. Aura of Resto wins because you get more energy to spam RoF. Also, Guardian is good in the times that Aegis isn't up because everything auto-attacks in PvE, meaning you're mitigating about 50% of the damage. Shield Guardian is just a pretty meh skill overall. ··· Danny   Does   Drugs  19:07, 3 June 2009 (UTC)
 * SG adds badly needed healing (aoe is a plus) coz RoF sumtimes isnt enuff and SB doesnt trigger that often in hm (nvm nm). maybe should mainbar infuseAjax lionheart 23:38, 4 June 2009 (UTC)
 * infuse is just a no att required 300 point heal with no real drawback (you always get life back) Exo Oo 10:40, 5 June 2009 (UTC)

guys, go to youtube and look up infusion explosion, its a better build, and BTW, the person running it in the Great destroyer was rly bad n slow... ive tried it and i dun need any1 else with supa heals!68.227.202.180 00:41, September 21, 2009 (UTC)
 * Whoops, I guess you didn't look to hard.-- Ikimono "Mutton Chop Man" [[Image:Monk-Paragon-icon.png|24px]] 01:15, September 21, 2009 (UTC)

Heroes
Don't tag this for heroes and then give them shit they can't use well. They are amazing at this build if you use it right, so I tried to change it to optionals they can use well. <font color="Black" face="cambria">Karate  <font color="Black" face="cambria">Jesus  <font face="Arial" color="gray" size="1">03:05, 26 October 2009 I was referencing Life Attunement (which was the skill I added to the optionals). It can self-target. That was my point. <font color="Black" face="cambria">Karate  <font color="Black" face="cambria">Jesus  <font face="Arial" color="gray" size="1">16:25, 16 July 2010  (UTC)
 * How is RoF bad? It is only bad if ER isn't up. When ER is on, RoF returns energy. --[[Image:Jimp.jpg|19px]] <font color="#00aaff">WhiteAsIce 19:33, July 14, 2010 (UTC)
 * Heroes don't use it properly. Test it and you'll see what I'm saying. Heroes have always been bad with RoF. <font color="Black" face="cambria">Karate [[File:KJ for sig.png]] <font color="Black" face="cambria">Jesus  <font face="Arial" color="gray" size="1">19:50, 14 July 2010
 * How about adding life attunement in as a varient over shield guardian. I use life attunement on my zhed and it really helps him both by giving him another enchantment for himself and helping him heal quicker after infusing. Lanier Shyres 04:04, July 16, 2010 (UTC)
 * On a hero, Life Bond is a much better option; however, I added the skill to the optionals. It's not a bad thing to make the hero maintain on himself. <font color="Black" face="cambria">Karate [[File:KJ for sig.png]] <font color="Black" face="cambria">Jesus  <font face="Arial" color="gray" size="1">13:27, 16 July 2010  (UTC)
 * ^ cannot self target a life bond, tho life attune is a solid choice to /disable and micro on them <font color="ForestGreen">Jayson <font color="Black">MaxxFury 15:57, July 16, 2010 (UTC)
 * By "the skill"
 * in a very un-pvx like move, ill apologize then for misinterpreting your comment xD <font color="ForestGreen">Jayson <font color="Black">MaxxFury 16:36, July 16, 2010 (UTC)
 * "Heroes don't use it properly" yet Xinrae's Weapon, a spell that behaves very similarly to RoF, works wonders on the N/Rt healer? --WhiteAsIce 05:55, August 3, 2010 (UTC)
 * I've used this for my hero and the hero always seems to run out of energy after about 3-4 minutes of action.

Used by player
(Note- I copied this section over from the old wiki since it's still relevant) Podank 02:28, 25 February 2011 (UTC)
 * Why isn't this build marked for Player? It is good even for players. Unlike the Infuse Bonder build, this build has almost no learning curve for someone who have played monk. --Voidvector 21:18, December 23, 2010 (UTC)
 * Yup I use this on my ele all the time for HM missions, I ran this build with a rit healer and we had no problem keeping our team alive. 71.243.45.130 21:10, February 11, 2011 (UTC)
 * Agreed, I use this all the time on my ele. Went ahead and added the tag. Also I'd like to suggest renaming the page from Prot Hero to Prot Spammer, since it's more general and that's pretty much what this build is. Podank 02:13, February 25, 2011 (UTC)
 * Build:E/Mo Ether Renewal Bonder. Don't be dumb; it's the same damn build, just dumber for AI.Erring Ryft 21:36, 26 February 2011 (UTC)

Votes
I'm pretty sure I'd be justified in removing any votes that trash this build for requiring micro. This build is used in more difficult areas where microing heroes is necessity (also, the micro on this consists of: be sure the hero has 3 or so enchantments on him, make sure one of them is ER). It shouldn't be taken everywhere and when using it you shouldn't leave the AI to do it's thing. Before I remove votes though, I'd like to note that even the votes that rate it highly (well, especially those ones) recommend dropping Infuse and letting other heroes handle healing. Should we just drop it from the mainbar? --  Toraen   talk  01:53, 19 July 2011 (UTC)
 * Just disable infuse and micro it, the only purpose is a spot heal for redbarring. I find it works as needed without microing though. Arrogant Bastard added it to optional slot, considering that, it should probably change it back to optional.-- Relyk 07:54, 19 July 2011 (UTC)
 * If you don't have Infuse and prots on the same bar, it defeats the purpose of using Ether Renewal. You will get alot more out of Infuse than you will Heal Other, and the icon for Infuse looks so much cooler! Minion Minion_sig_k_bish.jpg 17:48, 19 July 2011 (UTC)
 * Concerning Infuse Health, I fully agree with Minion. You get the most value out of Ether Renewal and Infuse Health when used together, just disable it until things get harsh if you really dislike it. Heal Other could be added as an invariant though. Some of the ratings are retarded btw. Bad energy management? ER not working properly? I had a good laugh. Yes you need to micro a bit, but not more than one would need to micro a ST rit. Deal with it. <font color="Black">Vorpal [[Image:Ether Renewal.jpg|19px]] 14:14, 20 July 2011 (UTC)
 * What the hell is micro? [[Image:AsuraSignature.jpg|15px]] Anvil God  zzz... 15:11, 20 July 2011 (UTC)
 * Micromanage, sometimes there are situations when you are actually required to do something and press/click some (hero)skills, instead of C-spacing your way through PvE :P <font color="Black">Vorpal [[Image:Ether Renewal.jpg|19px]] 15:30, 20 July 2011 (UTC)
 * Anvil's trolling you. -- Jai . -  16:41, July 20 2011 (UTC)
 * =( <font color="Black">Vorpal [[Image:Ether Renewal.jpg|19px]] 17:18, 20 July 2011 (UTC)

Mend Ailment
I really feel like we could do better than mend ailment :< 98.207.35.105 01:05, 23 July 2011 (UTC)

Hasn't been touched in a while.
Still has the annoying old skill codes. :S Cuilan 01:58, 23 July 2011 (UTC)
 * What exactly do you mean by that? --  Toraen   talk  03:42, 23 July 2011 (UTC)
 * Nvm, sir. Not that important. Cuilan 04:01, 23 July 2011 (UTC)

Shield Guardian
There was a change to shield guardian that might not make it as useful as it was due to longer recharge and a much shorter duration with this enchantment, so we might want to take it over Optional list. Dacookiemaster 14:52, 17 August 2011 (UTC)
 * This build does not need things to be as spammable as the human ER prot, since it doesn't use Protective Bond. It can still be a good party heal in the right situations. --  Toraen   talk  14:57, 17 August 2011 (UTC)
 * Seconded^. Hence: Aegis and SoA. Minion Minion_sig_k_bish.jpg 15:15, 17 August 2011 (UTC)

what edit is necessary to make it viable as only heal/prot?
i am thinking a 12/8/10 split on energy/heal/prot and add in patent spirit for its selfheal in a situation it can't use infuse a second time on someone else or another enchant. or also in a case only it was harmed and prots already up. sounds extreme and possibly stupid (not referring the the possible stupidity of the skill and build change i'm suggesting) but it does happen even with interrupt spamy, minion floody, and spirit happy team. 96.15.224.123 06:08, 6 October 2011 (UTC)
 * The hero version is much less about maintaining ER for as long as possible; I usually run 15/10/10, and they want as much health as possible to fuel Infuse. Patient is *good* but if you can wait 3 seconds for that small heal (no divine) then you can get away with Healing Breeze.  Ӎiñon Minion_sig_k_bish.jpg 11:31, 6 October 2011 (UTC)
 * i forgot to include runes in the question when i mentioned the attibute split, sorry. also, i'm aware of not really focusing on keeping elite up.  the issue is if it is the only support that heals and prots (such as in a 4 man area), it doesn't have much for self protection/healing from my experience.  i've watched heros and they use patent as a panic heal on self and would use a prot/infuse on someone else over itself, extremely rarely double infusing. healing breeze, while nice in combo of the elite and aura of resto, doesn't seem to be enough for high pressure areas or half of hard mode (4 man areas).  basically i'm a noob, set me straight on what i'm being wrong please. in a 6 man area, i can at least have the MM or SoS (or both) have healing as the second half of thier bar.  extremely off topic but i fucking LOVE the "lick the cats" capatcha/security.  164.106.166.23 20:07, 6 October 2011 (UTC)
 * Does (micro'ed) Protective Bond mess up AI or what? If you replace PS with PBond, that solves self-defense too. Unless AI won't spam enchants when low on energy? Fianchetto 01:57, 11 November 2011 (UTC)
 * They don't. Giving a hero PBond means you will need to constantly micro them to spam their enchants. They won't successfully maintain pbond on multiple characters unless you basically play the bar for them. --  Toraen   talk  03:42, 11 November 2011 (UTC)
 * Hero ER is alot more different to the human counterpart. Can't spam enchants, but has infinite energy (if it remembers to cast ER). It's just to counter a hero's tendency to already spam skills they have no energy for, but not fast enough to maintain more than 2 spells (not including PB) So you take a less spammy bar. ~  Ӎiñon Crysig.jpg 03:47, 11 November 2011 (UTC)

ok so ignoring the main bar, what do you guys actually use?
[build prof=E/Mo ene=11+3+1 hea=8 pro=11][Infuse Health][Healing Breeze][Spirit Bond][Protective Spirit][Reverse Hex][Shield of Absorption][Ether Renewal][Aura of Restoration][/build] Personally - and this is my 4 man build - like for use in WoC minister cho's and shit like that. -- <font face="Calibri" color="Black" size="2.5">Chieftain  <font face="Calibri" color=CC6633 size="2.5"> Alex  10:44, 11 November 2011 (UTC)
 * Lacking Aegis. I wouldn't bother with Reverse Hex. I stopped using ER heroes a while ago because 1. Not necessary, 2. Vekk is a fucktard. And I have issues with witty garden gnomes. ~  Ӎiñon Crysig.jpg 18:08, 11 November 2011 (UTC)
 * I also almost never use them anymore, it's still a very powerful build but when things get hard I take a ST Rit. The 7th hero spot usually goes to an offensive hero. <font color="Black">Vorpal [[Image:Vorpal_Signature_1.jpg|19px]] 18:20, 11 November 2011 (UTC)
 * Best defensefag hero build ever. Why 11 prot, breakpoint for soa is 10?-- Relyk 03:30, 12 November 2011 (UTC)
 * more heal from spiritbond. derp. -- [[image:Chieftain Alex Sig.jpg|19px|link=User:Chieftain Alex]] <font face="Calibri" color="Black" size="2.5">Chieftain <font face="Calibri" color=CC6633 size="2.5"> Alex  10:40, 12 November 2011 (UTC)

4-man
 * 8-man: Guardian <-> Aegis. Dismiss over RoF only if they have daze/blind (8-man: MBaS + Shatter Hex). Dismiss is still better than Mend because its purpose isn't healing anyway; I don't want to Draw daze; and RoF's usual complaint, energy waste, doesn't apply (in fact, AI spamming helps with energy when I try microing PBond <-> PSpirit).
 * Healing Breeze without energy problems is still a really inefficient slot (Infuse+patience solves degen, and SB+Infuse(+RoF maybe) is more than enough healing). Wanna take it out of optionals?
 * Something that's always bugged me a little: calling RoF and Shield Guardian "prots" when they're reactive heals. Fianchetto 21:21, 9 January 2012 (UTC)

Removed meta
RoF over Infuse? Heroes have no idea how to fuse and it's only good when you have some enchantments + ER on. -- DANDY ^_^ -- 00:20, 8 August 2015 (UTC)
 * Idk, imo giving infuse to a hero is like giving a loaded gun to a kid. Sooner or later but someone's gonna get hurt :P DefinitelyNotHanz (talk) 13:51, 12 August 2015 (UTC)
 * Build:E/Mo Ether Renewal Prot Hero Hm -- DANDY ^_^ -- 16:34, 12 August 2015 (UTC)
 * 2 heroes infusing each other to death, it's almost romantic. Btw I don't get it, people say RoF drains energy when ER isn't up which means it's bad, but Spirit Bond which has the same CD but costs twice as much is fine? --DefinitelyNotHanz (talk) 06:26, 13 August 2015 (UTC)
 * Spirit Bond lasts for X attacks, doesn't need to be reapplied quite as much. -- DANDY ^_^ -- 10:02, 13 August 2015 (UTC)

I have no idea, but it can't be worse than infuse. I should try but haven't remembered/had time/blabla. Maybe if I have a silent day at work tomorrow. I found no real reason for why RoF couldn't be ran and the heroes lack truly spammable skills during Ether Renewal, not really building health or energy like they should with this bar. -- DANDY ^_^ -- 21:28, 16 August 2015 (UTC)

Hero useage of RoF and other bar concerns
Heroes running this almost always prioritise casting other prot skills over RoF, even when it would be by far the optimal skill to be using. Its fairly well-documented that their useage of this skill is bad, so why is it still barred? Should really be kicked for dismiss condition, since it has effectiveness in almost every zone in the game, and its very easy to reach the requirements for the healing effect to trigger. Since this is also run more frequently in 4-man areas, and Aegis loses its effectiveness as team size becomes smaller, I propose moving said skill to optional for this purpose. Also, bring back infuse as an optional, its incredibly useful and effective in a fairly decent variety of comps. NapalmFlame (talk) 04:12, 7 May 2018 (UTC)
 * People want to have a spamable 5 energy spell to get energy back on this hero. Another option would be to have a maintained enchantment on the hero (life attunement, smiter's boon, conjure lightning – all pretty cheesy options) so he gets much back while ether renewal is up. Without any of these options or additional enchantments from the team the risk that this hero runs out of energy and is trapped below 10 is given. If you're certain about bad/rare RoF usage by heroes, go ahead and take care of it. I btw agree with aegis as an optional instead of main bar and infuse health at least as an optional. Would also add reverse hex as an optional. --Krschkr (talk) 14:25, 7 May 2018 (UTC)
 * I see what you mean about the spammable spell- however, I never see prot hero spam it, and they always tend to prioritise every other spell over it, including, and especially, infuse. It may be worth an extra person looking further into it, though. At least in 8man areas, you have the option of running a battery hero with this. NapalmFlame (talk) 18:09, 7 May 2018 (UTC)