User:ArticleOfFaith

D/Mo - Silent Veil Runner
This build was tagged for delete so I copied it to my page. It was originally posted by Chashak. http://pvx.wikia.com/wiki/User:Chashak The purpose of this build is to run safely and quickly through great quantities of both damage and snare hexes. It is designed to handle the large, dangerous mobs found in the Icedome

Attributes and Skills
[build prof=Dervish/Monk Mysticism=12+1+2 Earthprayers=12+1][Drunken Master][Mystic Regeneration][Vow of Silence]["I Am Unstoppable"][Watchful Intervention][Faithful Intervention][Holy Veil][Balthazar's Spirit][/build]

Equipment

 * Any +20% enchanting weapon with at least +5 energy is recommended.
 * A Totem Axe and +45 hp, physical damage -2 shield are ideal.
 * Enchantment or stance prerequisites on the shield are mostly irrelevant as you should constantly under both, choose whichever is less likely to be absent in an emergency.
 * Runes of vitae and highest possible vigor, listed runes and headpiece.
 * Windwalker Insignia are best.

Usage

 * At the start of the zone, cast Balthazar's Spirit, Holy Veil, and Faithful Intervention.
 * The break-even point for energy gain from Balthazar's Spirit is one attack every 3 seconds. If you are receiving less than this (and do not expect attacks to resume) then cancel it to maintain energy.
 * Cast Watchful Intervention before approaching a hazardous area.
 * Perform recasts in safe areas as necessary for both interventions.
 * Cast Mystic Regeneration, Vow of Silence, and Pious Haste before engaging mobs.
 * Recast in rapid succession slightly BEFORE Vow of Silence ends: Pious Haste, Mystic Regeneration, and Vow of Silence, in that order.
 * Holy Veil provides additional breathing room and helps block hexes during the recasting cycle.
 * If a dangerous hex does slip through, cancel Holy Veil after recasting Vow of Silence.
 * When you encounter knockdown or cripple use "I Am Unstoppable!" as needed.

Counters

 * Cripple or knockdown when "I Am Unstoppable!" is recharging.
 * Dangerous snare hexes slipping through when Holy Veil is already canceled. (rare)

JQ Minion Master
Mainly intended for JQ but will work in AB and other pve/pvp hybrid environments.

Attributes and Skills
[build prof=Necromancer/Dervish DeathMagic=12+1+1 SoulReaping=10+1 EarthPrayers=8][Aura Of The Lich][Putrid Bile][Rising Bile][Optional][Infuse Condition][Verata's Aura][Blood Of The Master][Mystic Regeneration][/build]

Optional skills

 * [[image:Optional.jpg|25px]] Optional should be:
 * Free energy with no downside since all conditions you receive are immediately passed on to a minion.
 * Enchant removal on foes with >50% health.

Equipment

 * Any Max armour.
 * Bloodstained Insignia anywhere except chest and legs.
 * Survivors insignia and Vitae runes.
 * Best Vigor rune available.


 * Works with any weapon set.
 * 20% enchant on a staff or caster weapon is nice for extended enchants.

Usage

 * Maintain all enchants.
 * Use AotL to create an army using corpses from shrines.
 * Maintain Infuse conditions to keep yourself free of conditions.
 * Maintain Verata's Aura to give your regen an extra +3 pips and to destroy opposing Minion Master's armies.
 * Use Foul feast to keep your allies clean of conditions.
 * Use Gaze of Contempt to strip N/A bombers and similar enchant reliant builds.

Counters

 * Enchant stripping.
 * Foes using Verata's Aura.
 * Corpse Denial (unlikely in JQ)

JQ Signet Mesmer
Though many folks will probably dislike any non-capping build for JQ, after earning several million points worth of faction playing N/A Necro bombers, Double Dragon, Meteor Shower, Savannah Heat etc Ele cappers, or the the ubiquitous RoJ monk, I have been messing about with a signet Mesmer. This build, whilst not especially original, is a nice change from all the cookie cutters and I've had good fun playing it.

Attributes and Skills
[build prof=Mesmer/Any Inspiration=12+1+1 Domination=10+1 FastCasting=8+1][Keystone Signet][Mantra of Inscriptions][Signet Of Humility][Unnatural Signet][Signet Of Distraction][Leech Signet][Optional][Ether Feast][/build]

Optional skills

 * [[image:Optional.jpg|25px]] Optional should be:
 * For E denial
 * Enchant removal with no real down side since build is virtually zero energy.
 * More interruption
 * For team hex removal
 * / Monk Secondary
 * Since its basically free to use with this build
 * For the KD and interrupting Sin chains
 * / Assassin Secondary
 * For a speed boost

Equipment

 * Max Armour.
 * Survivors + Vitae.
 * Best Vigor Available.
 * Since energy is irrelevant to this build take a shield +30HP +10AR vs and spear +5 energy +30HP set.

Usage

 * Anti RoJ, Anti Spirit Spammer, Anti MM, Anti Shrine capper eles
 * Find Casters & annoy the crap out of them.
 * Hum Sig RoJ Monks and shrine capping eles.
 * Use Unnatural Signet on Spirits and minions to destroy them fast. (Double dmg & instant recharge)
 * Sig of Distraction on key caster skills to disable them for 24s at a time.
 * Leech Signet to interrupt any skills.
 * Ether Feast to stay alive.

Counters

 * Physicals, Warrs, Sins, Dervs will generally kick the crap out of you.
 * Your main roles are defending against enemy shrine cappers and assisting allied cappers by shutting down shrine defenders.

JQ Virulent Capper
Apply lots of pressure via condition and hex degen, then cap shrines with wells and minions.

Attributes and Skills
[build prof=N/E name="JQ Virulent Capper" DeathMagic=12+1+1 SoulReaping=9+1 FireMagic=8][Glyph of Immolation][Virulence][Putrid Bile][Vile Miasma][Deathly Swarm][Optional][Optional][Well of Suffering][/build]

Optionals

 * [[image:Optional.jpg|25px]] Optional should be:
 * Meatshield to divert the shrine NPCs attention, also function as portable batteries (via soul reaping.)
 * Big healz
 * Synergy with Glyph of Immolation and Virulence. Blind melee ad ranged attackers. Spec two points into water magic
 * For a KD to break Sin chains. Reduce Soul Reaping and spec 5 points into air magic
 * Blow up corpses
 * To assist capping by stripping any protective enchants from shrine npcs

Equipment

 * Survivor/Radiant Insignias with Runes of Vigor/Attunement (as preferred)
 * Bloodstained insignia on hands
 * Standard defensive Shield/Spear Sets vs damage type
 * 40/40 Death magic set to get your spells off faster

Usage

 * Lurk around shrines, to make best use of your corpse exploiting skills


 * Target closest shrine NPCs
 * Cast 1,2,3,4,5
 * Back off until he dies
 * Get in range and cast Well
 * Recast 1,2,3,4 as appropriate
 * Put putrid bile on NPCs close to death
 * Animate minions as they die to speed up the cap

Counters

 * Corpse denial
 * Strong condition removal (Plague touch/sending, Antidote Signet, Purge Signet, Purge Conditions etc)

Ninefingers Red Bar Derv
Taken from Ninefingers http://pvx.wikia.com/wiki/User:Ininefingersi vids on YouTube. A Redbar up^ Dervish power healer for RA.

Attributes and Skills
[build prof=Dervish/Mesmer Mysticism=12+1+2 EarthPrayers=12+1][Echo][Imbue Health][Signet Of Pious Light][Pious Concentration][Shield of Force][Armor of Sanctity][Vital Boon][Mystic Regeneration][/build]

Equipment

 * Max armour
 * Radiant insignia
 * Staff +20 energy

Usage
Heal Stuff

Counters
Death Rust Ignorance