User:Joseph Leito/builds/R/E Conjure Spike

This build utilizes Ranger attack skills and the Elementalist enchantment "Conjure Lightning" to deal massive amounts of damage to a foe.

Attributes and Skills
[build prof=Ranger/Elementalist AirMagic=12 Expertise=9+1 Marksmanship=9+3+1][Marauder's Shot][Needling Shot][Dual Shot][Savage Shot][Conjure Lightning][Glass Arrows][Lightning Reflexes][Resurrection Signet][/build]

Equipment

 * Radiant or Survivor armor is best, with a Superior Vigor rune to keep you alive. Past the runes listed, runes of Vitae or Attunement are nice.
 * A Shocking Flatbow/Shortbow is a must. Fortitude mods are nice here.

Usage
Apply and maintain Glass Arrows and Conjure Lightning. Use Marauder's Shot followed by Dual Shot to get your target down near half health, and then finish them with a burst of Needling srikes. Use Savage Shot to interrupt heals, or shut down casters. Throw up Lightning Reflexes if a tank gets to you.

Counters
Typical ranger shutdowns, blindness etc. Blocking skills can also pose a problem, however Glass Arrows ability to cause bleeding can overcome this. In addition, energy denial can be surprisingly effective against this build, as E-management can be a bit of a problem when spamming Needling Shot.

Variants
If playing PvE, Dual Shot can be replaced with Triple Shot to provide more damage. Also, Lightning Reflexes can be replaced with Whirling Defense if desired.

This build can also be run identically with Conjure Flame or Conjure Frost, simply change the bowstring when applicable.