Archive:Mo/E Defensive Flagrunner

This flagrunning monk is designed with defense in mind: he lacks the snares and the versatility of the water flagger, but it's a better healer and can survive many assaults, keeping him and the NPCs alive.

Attributes and Skills
[build prof=monk/element protection=12+1+1 divine=11+1 air=6][Shield of Regeneration][Reversal of Fortune][mending touch][glyph of Lesser Energy][holy veil][storm Djinn's Haste][protective spirit][optional][/build]

Equipment

 * Max AL armor with Survivor Insignias should be used.
 * Have 1 rune of Minor Protection Prayers, 1 rune of Minor Divine Favor, a Superior Vigor rune and 2 runes of Attunement.
 * Use a +5 energy/+20% longer enchantments sword and a shield with a useful bonus for the match (like, -20% shorter crippled condition on fire isle).
 * Bring different sets for different needs; like a 20/20 protection set for Aegis castings, along with a -5 Energy Weapon of Fortitude and a Shield of Fortitude for energy hiding and a +30/-2 high energy set.

Usage

 * Storm Djinn's Haste is your running skill, run flags with it!
 * Use Glyph Of Lesser Energy almost on recharge, there's always someone to heal!
 * Preveil yourself when trying to cap, to avoid being snared by water hexes.
 * If you're defending from a split, the skillbar pretty much grants excellent and durable protection, defend yourself and the NPCs.
 * If you're not forced to run or defending the base, your job is to play the 3rd monk at the stand.

Counters

 * Heavy energy denial and/or GoLE constant interruption will cripple your ability to use Shield of Regeneration.
 * Standard monk-flagrunner counters; interrupts, energy denial, bodyblocks.

Variants

 * The optional slot is pretty much up to something that synergizes with what your team runs.
 * Gale can provide interruptions. Beware of the exhaustion.
 * Shielding Hands or Shield of Absorption, to have some additional damage mitigation.
 * Guardian, to have some defense from intense melee pressure.
 * Drop Mending Touch for Dismiss Condition, to have a less potent but easier condition removal on other characters.