User:Smiiiff9054

PvP Bonder (Failure)
[build prof=Mo/rt Divine=11+1+3 Protection=10+3 Restoration=10][life bond][watchful spirit][balthazar's spirit][blessed signet][martyr][Resilient Was Xiko][purge condition][Recuperation][/build]

PvE Dervish (Works pretty good)
[build prof=d/mo scythe=10+1+1 earthprayers=10+1 mysticism=8+1 healingprayers=8][zealous sweep][wounding strike][chilling victory][I am the strongest][aura of holy might (luxon)][mending][mystic regeneration][faithful intervention][/build]

AB bonding interrupter (nice but not good enough)
[build prof=monk/mesmer prot=11+3+1 divine=10+1 inspir=10][Life bond][Protective Bond][Balthazar's Spirit][Blessed Signet][Leech Signet][Power Leech][Power Drain][Signet of Humility][/build]

AB Toxic Wells (now with Ice Prison)
[build prof=N/ele name="Toxic Wells" death=12+1+3 sou=10+1 water=8][Putrid Bile][Deathly Chill][Toxic Chill][Vile Miasma][Ice Prison][Well of Suffering][Well of the Profane][Hexer's Vigor][/build]

This build works really nice. Putrid Bile => Deathly Chill => Toxic Chill => Vile Miasma is an extremely fun combo. Well of Suffering is pretty good in large combats and Well of the Profane can disrupt a large group of enemies (most AB players depend to much on enchantments :-D) Soul reaping is enough to run all skills except well of profane in normal fights. The use of well of profane should be limited to larger combats (where it's use can definitely shift the balance when elementalists, monks or dervishes run into the well)

Still toying with replacing Putrid bile and ice prison. Either with condition causing hexes or cheaper hexes to be less reliant on soul reaping (Wail of doom is pretty nasty)

This build has been done : Archive:N/A Toxic Chill Spiker. Putting two wells in the build and removing a skill from the chain will probably not make it unique enough. It does work really good in AB :D

Fevered dervish (testing)
[build prof=der/mes name="Fevered nightmare" illusion=10 earthprayers=11+1+3 myst=11+2][Fevered Dreams][Staggering Force][Aura of Thorns][Dust Cloak][Heart of Holy Flame][Mystic Sandstorm][Hypochondria][Faithful Intervention][/build]

Designed for mass condition spamming while nuking the hell out of everyone. Without any other conditions from allies the target gets 290 earth damage, 54 holy damage and five conditions. problem is the energy 45 energy for a 5 second chain does not work. Any help would be welcome.

(need to find a good name) AB Necro (failed)
[build prof=N/E soul=10+1+1 earth=9 water=11 curse=4][Stone Sheath][Plague Touch][Gaze of Contempt][Ice Prison][Teinai's Prison][Blurred Vision][Hexer's Vigor][Armor of Mist][/build]

Stone sheath > blurred vision > ice prison > armor of mist > run away.

This build is being developed to deal with those pesky assasins in AB. Stone sheath to stop healing and energy (from criticals) The necromancer primairy is to be able to take on larger groups. In AB people die all the time so soul reaping will keep you going longer than any skill an elementalist might have. Geomancer armor and armor of mist should make the little damage assasins do without critical and conditions be managable. Other melee characters work the same.

The complete lack of damage worries me but shutting down assasins might just be worth it. If only the build also shut down touchers it would be perfect :D

Need to test in this build.
 * Churning Earth
 * Eruption
 * Grasping Earth
 * Magnetic Aura
 * Stone Striker
 * Ward Against Elements (again elem shrines)

AB condition Necro (building)
[build prof=N/Me death=12+1+1 curses=10+1 sou=8+1][Rotting Flesh][Rip Enchantment][Virulence][Epidemic][Hypochondria][Vile Miasma][Optional][Well of Suffering][/build] rip enchantment -> virulence -> epidemic -> hypoconfria -> vile miasma use rotting flesh if target is not enchanted and no party member has any condition causing skills. (highly unlikely in AB) optional : Ulcerous Lungs, Hexer's Vigor (if you want to spare your monk a bit of energy), Web of Disruption (cover hex with nice bonus) or any energy skill of the mesmer (redistribute point).

AB monk
[build prof=monk/ass healin=12+1+1 protec=8+1 divin=8+1 shadow=7][Dwayna's Kiss][word of healing][patient spirit][dismiss condition][Protective Spirit][Feigned Neutrality][Return][Vigorous Spirit][/build]

R/any SaO Beastmaster
[build prof=Ranger/Any bea=12+1 exp=8+1+2 mar=10+1][Strike as One][Feral Aggression][Symbiotic Bond][Volley][Disrupting Lunge][optional][Comfort Animal][Charm Animal][/build]

Stolen from R/any SaO Beastmaster. That page has been wiped and I still want to test this one someday.

W/me AB Mass conditions
[build prof=war/mes axe=12+1+1 str=12+1] [Hypochondria][Dismember][Axe Twist][Axe Rake][Epidemic][Rage of the Ntouka][Flail][Rush] [/build]


 * charge adrenaline with RotN
 * pick target
 * rush > flail > Dismember > axe twist > axe rake > epidemic
 * if target is still alive then ignore it and pick another target not to near the first.
 * Hypochondria > rush > flail > Dismember > axe twist > axe rake > epidemic

Yes, it's a srange build and that's why it works :D warriors in AB are mostly ignored until the monks, elementalists and mesmers are dead. Even with RC monks are seriously taxed. Martyr kills this build but noone uses it in AB. Works really nice with a mesmer with Fevered Dreams in your team. replace epidemic with Arcane Mimicry and copy it. You do need to be very careful with your energy when using arcane mimicry.