Archive talk:D/Mo Draw Conditions AoM

Discussion
I SWEAR we had this exact (or close) build. like Build:D/Mo Melandru Imbue Spiker or something. — Skakid9090 02:25, 26 September 2007 (CEST)


 * I dunno, this is what I've been using on my Melonni since the first day of Nightfall. —ǥrɩɳsɧ  ƿoɲ  02:27, 26 September 2007 (CEST)

I like the counter to the build. Podank 02:35, 26 September 2007 (CEST)
 * us PvXwiki'ers are so creative with our counters. — Skakid9090 02:36, 26 September 2007 (CEST)


 * Most longer-playing users (such as myself) have become irritated with the horrendous stupidity of most people so this is a very viable counter. —ǥrɩɳsɧ  ƿoɲ  02:38, 26 September 2007 (CEST)
 * Interruption of Melandru, Standard Melee Counters, (maybe Backfire orso againstt Imbue and Draw?) Tomoko 08:33, 1 October 2007 (CEST)
 * Interruption of Melandru yes, but Standard Melee Counters? Nope. You should have monks or rits or even mesmers with hex removal. Backfire? Same story. If that's what counters you, you fail at team composition. —ǥrɩɳsɧ  ƿoɲ  13:10, 1 October 2007 (CEST)
 * Backfire = like shatter goyles outside of ascalon. Im scured.--Fallen 04:42, 3 October 2007 (CEST)

needs more eternal aura!--Coloneh 02:51, 3 October 2007 (CEST)


 * This was designed for heroes. I'll remove the PvE general tag. —ǥrɩɳsɧ  ƿoɲ  02:54, 3 October 2007 (CEST)

Dervs probably won't get Backfire on them in PvE, as AI is better in GW. They'll probably take monks or other casters as their target for Backfire.

What? no Extinguish? that skill would make this build amazing in a large party. -Hesus
 * Extinguish, wtf? btw I'm pretty sure I have seen this exact build before, at gwiki or here 78.156.195.3 15:10, 3 October 2007 (CEST)

Yes, there was a derv on Guildwiki that used some attacks skills and healing skills.--Relyk 16:57, 3 October 2007 (CEST)

For PvE General
Thought about adding Eternal Aura to have a great PvE build? Kastore 17:12, 3 October 2007 (CEST)
 * Not for heroes. Put it in variants somewhere. —ǥrɩɳsɧ  ƿoɲ  21:22, 3 October 2007 (CEST)
 * Obviously not for heroes, yes ^^. Kastore 20:45, 4 October 2007 (CEST)

Foul Feast
Can Draw conditions be replaced with foul feast? &mdash;The preceding unsigned comment was added by 218.186.12.10 (contribs) 12:40, 14 March 2008.
 * Yeah. Except it's the exact same thing without the generic heal. =P &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 12:43, 14 March 2008 (EDT)

wheres eternal aura?
instead of victoriuos imo. Or atleast in variants.--Relyk 20:48, 23 March 2008 (EDT)
 * Melandru's is mantainable without EA. Changed the article to reflect that... &not;Red Shadow♠ [[Image:Red_Shadow_Sig.jpg|19px]] 13:58, 3 January 2009 (EST)

merge?
Archive:D/any General PvE Avatar....pretty much the same either that or this gets welld i dunno most of the skills here are in variants  That  Twin   Tom  07:39, 26 October 2008 (EDT)
 * Probably could merge, but imo, they should both be archived. Immunity to conditions is overrated in PvE, and this gives up too much damage (having IAS, Mystic and Eremite's) for support that should already be on an ally's bar (i.e. Foul Feast, big heals). Or, we can untag them for players, because they lack PvE-only skills, and there's little room to fit them in. ــмıкε  нaшк  08:41, 26 October 2008 (EDT)
 * nah i reckon AoM is still viable but jsut well this. conditions are underrated makes like so much easier not having to deal with them [[Image:That Twin Tom sig.jpg|19px]] That  Twin   Tom  16:51, 30 October 2008 (EDT)

For players
What do you switch 4 eternal aura?
 * Res sig, eternal aura or imbue. Image:Godly  Companion-cube.jpg  11:39, 31 January 2009 (EST)