Build talk:W/any Hundred Blades Hero

Merging
Depending on the endscore of this build, perhaps this one could be merged with the existing HB build on PvX wiki? Jorre22225 (talk) 20:28, 6 August 2017 (UTC)
 * Well it doesn't look like it'll be rated great, and it's not meta like the player version is (usually people take other professions for melee heroes). Merging wouldn't make much sense because it would paint the hero version as being more recommendable than it actually is. Toraen (talk) 22:50, 7 August 2017 (UTC)
 * Well, that makes sense. Then it should just keep its own page for the hero :) Jorre22225 (talk) 23:32, 8 August 2017 (UTC)

My variant
I don't know how well it actually does, but here is what I devised: [build prof=w/e str=10+1 sword=12+1+1 air=8][Hundred Blades][Sun and Moon Slash][Sever Artery][Gash][Flail][Storm Djinn's Haste]["For Great Justice!"][optional][/build]

[build prof=any/p command=12]["Make Haste!"][Godspeed]["Fall Back!"][optional][optional][optional][optional][optional][/build]

---> '''I think HB is better than VoS because it is a nonremovable skill. Another option:'''

[build prof=d/w myst=12+1+1 sword=12][Hundred Blades][Sun and Moon Slash][Sever Artery][Gash][Balthazar's Rage][Pious Fury][Extend Enchantments][Enchanted Haste][/build]

---> or:

--- IGN: Saxazax I (capital i) or Saxazax I I - (talk) 21:47, 5 May 2018 (UTC)

Save this from being trash
I'll try to test some build variants until I find one which retunes me to give this a 4/4 rating; if a build variant with a shadow step and good ias and good adrenaline gain can be found some of the current issues are solved. The hero activates hundred blades immediately and then runs to the foe for like 3 seconds, wasting precious time of hundred blades. If the hero is getting stuck for a second or more on his way to the chosen target even more time is lost. With a shadow step that could be avoided. Then we'd also need a quickly available 33% ias for 50% faster attacking, which is obviously of great importance with 100b, especially considering the lack of whirlwind attack for additional triggers. The only good choice that comes to mind right now is frenzy, but that's a risky one on heroes and costs too much energy. Perhaps I'll find something. Probably not. --Krschkr (talk) 19:47, 6 May 2018 (UTC)
 * Build variant without shadow step:


 * Attributs 16/12/6/2 sword strength earth scythe. While training long-lasting targets this does a good job. Enough energy for frenzy, a passive and an active adrenaline boost, two dual attacks, deep wound, AoE bleeding and cripple. The skills seem to be used correctly: Knee cutter only on crippled foes, twin moon sweep almost always while enchanted, gash only on bleeding foes, sun and moon slash randomly. Couldn't find this out with regular heroes, though, as the margonites from Jennur's Horde were sometimes dead before the hero could even attack once. In other cases with spread-out foes he could attack, but only had about 5 seconds of hundred blades left because his target choice was bad and he was undecided which target to actually attack, switching between two. That's ten seconds before attacking, using up 66% of hundred blade's uptime. The usual melee AI issues, but as hundred blades is almost always the first skill the hero activates - usually while still being at 1.5 earshot ranges from the foe! – they have an especially bad impact on this build. I'd say this build variant is stronger than the current page's build (although riskier because of frenzy; didn't see any issues in my quick test though), but I still wouldn't give it a 4. It definitely needs a shadow step. I'll keep trying. --Krschkr (talk) 21:35, 6 May 2018 (UTC)
 * Alright, this may do:


 * Optional 1: Body blow if party has cracked armor, gash if party has bleeding, standing slash if party provides none of those conditions. Optional 2: "Watch yourselves!" or signet of resurrection or signet of malice (unless tests show that heroes don't use it; didn't need it for Jennur's Horde).
 * Pretty close to one of the current variants, but the shadow step has a great impact on how the hero is performing. The AI wants to use death's charge to reduce distance between the caster and his target foe. With sufficiently high distance – like when initially attacking – the hero always chained death's charge first without hitting hundred blades, opposed to what I saw with the non-shadow step builds I tested. This means that the hero could start attacking almost as early as the casters and didn't waste any of the precious hundred blades uptime. After the first target is dead the usual melee AI issues kick in (and the hero snares himself with flail, as there's no other useful or adrenaline ias available but we just need those 50%), but well, at least the really bad initial issue is tackled with the shadow step. I'll change the build page and go for a 4/4 rating. --Krschkr (talk) 22:13, 6 May 2018 (UTC)
 * Changes performed. Feel free to keep tweaking. May want to remove the W/D variant, but I thought it wouldn't hurt to have it there. Else a name change to W/A ... would be needed. Keep the move log short. :D --Krschkr (talk) 22:40, 6 May 2018 (UTC)
 * I know that barbs and dark fury also synergize especially well with this build, but I kept them out as strength of honour is superior to barbs (and barbs not that good anyway) and the hero will likely not make good use of dark fury's extra adrenaline, while a player could start spamming sun and moon slash for great damage. --Krschkr (talk) 22:43, 6 May 2018 (UTC)