Build talk:W/A Seven Weapons Stance Daggers

The Only really useful reason to swap from dagger to hammer and back to dagger again, is to gain energy. There should be much more benefit from Seven Weapon Stance. Maybe in combo with Scythe damage skills or some. But i kind of ran out of ideas, to make this a real advantage. I mean, I would swap to my Dervish, if I want to do epic Scythe damage. There should be some skill combo, that makes warrior better than other characters with this skill, Because you play warrior. Beside all that The build seemed to work well. Nice touch with the dagger chain.--Emilesin (talk) 14:30, 26 April 2020 (UTC)
 * This is a bit more on the meme side of things, but what if we went W/E conjure daggers and just spammed autos? --DefinitelyNotHanz (talk) 21:30, 29 April 2020 (UTC)
 * No. The only reason you're going daggers is for @20 deathblossom AoE.Willarddog (talk) 13:44, 1 May 2020 (UTC)
 * With zealous daggers and a zealous hammer, the dagger chain + Auspicious exactly pays for itself, so long as you don't miss at all. You have 1 energy pip, which gives you 20 energy per minute. 7WS alone costs 15. You hvave to auto attack for a bit to afford everything. This build is really annoying to play, and the energy is way too tight. I don't see any reason to take this over WE, this build (as it currently doesnt belong here. ZStepmother (talk) 10:22, 8 May 2020 (UTC)
 * That's odd. I had no trouble with the energy, and if extra energy is needed for frequent scan usage you can bring golden lotus in the variable skill slot. Without the need for scan golden lotus + auspicious blow allow to play with vampiric weapons. With zealous weapons you get roughly +5 energy/3.5 seconds from hitting attacks. There shouldn't be energy issues (unless your targets keep dying on auspicious blow), at least I had none in my tests. For me the energy was totally fine and the damage output largely increased. --Krschkr (talk) 11:25, 8 May 2020 (UTC)
 * This is how it goes with zealous weapons: JFD>Auspicious, -4e>-4e>-3e>+11e, which is net 0 energy. You rely on your target living through the full dagger chain, and all your attacks have to be succesful hits. Because you have Zealous, you only have 1 energy regen, which means 20e per minute, so a bit less than 7 every 20 seconds. Of that 7 energy, you only keep 2, because you have to use 7WS.
 * You start a fight at 20 energy. -5 (15) because 7WS, -4 (11) J, -4 (7) F, -3 (4) DB, +11 (15) Auspicious
 * You start a fight at 20 energy. -5 (15) because 7WS, -5 (10) for ASCAN, -4 (6) J, -4 (2) F, no energy for DB
 * This is of course assuming that you cast 7WS at the start of the fight instead of already having it up, and not counting for the passive energy regen (which is very tiny, because you only have +1 energy). Still, the math is pretty clear. If you make a tiny mistake, you have to auto attack to recover energy. If you want to use both IAU and AScan, you are screwed. If you miss/get any attack blocked, you are screwed, and this is not something unlikely because you might not notice a Blind/Hex/Ench, or your ASCan ran out/target died. If there is ANY energy denial, you are screwed. The entire point of dagger spam is being able to quickly attack to reach DB and proc on hit effect (splinter, SoH), but you are unable to do that with this build because its very likely that you have to auto attack to recover energy. ZStepmother (talk) 12:02, 8 May 2020 (UTC)
 * I just did the cave quest in Ravenheart Gloom HM. As you know you'll need to use asuran scan all the time there and suffer from blurred vision and adrenaline denial (soothing images) aswell as decreased attack speed (faintheartedness) a lot of the time. However, the energy was fine using golden lotus strike in the variable skill slot. --Krschkr (talk) 13:15, 8 May 2020 (UTC)

Compare to Warrior's Endurance
Neat concept, but can someone help convince me why I'd take this over WE? Is 20 dagger master worth the stance removal downside and the slow hammer attacks? WE works quite well/spam dagger non-stop. I think the WE bar could use an update though (remove SY from mainbar imo). Sonofthort (talk) 13:24, 30 June 2020 (UTC)
 * Better damage at a loss of utility. I personally consider the tradeoff worth it since I don't play SY on frontline builds anyway and don't miss it here either. --Krschkr (talk) 13:49, 5 July 2020 (UTC)
 * I think we can completely remove SY from the conversation, I suggest removing it from WE main bar. TBH Seven Weapons version looks alright but a tad gimmicky (actually a lot of the new /A dagger builds on here seem a little gimmicky to me). A lot of damage from dagger comes from buffs, and you lose some dps when you switch to hammer. Seven Weapons also looks like a pain to manage energywise. Its a fine bar, but WE is much less fragile and gets the job done almost just as well. User 100425457 (talk) 12:52, 6 July 2020 (UTC)