User:Renian/Build:Rt/Any Lord Defender

A brainfart that might be useful defending the lord pit in GvG. Mostly theorycrafting, but eh. The added damage from Doom and the spirits should greatly assist the guild NPCs and fellow guildmates in taking out the random gank team, and even outside of the pit, it should provide heavy fire support as long as the spirits are mostly kept out of harm's way.

Attributes and Skills
[build prof=Rt spawning=12+1 communing=9+2+1 channeling=9+1][Doom][Pain][Bloodsong][Shadowsong][Boon of Creation][Optional][Optional][Rupture Soul][/build]

For the first optional slot:

Elite Other
 * Ritual Lord will let you recast your spirits more often, but may wreck your energy and interfere with Doom's damage if you're not careful.
 * Attuned was Songkai and Offering of Spirit can help greatly with energy management.
 * Spirit to Flesh is a decent emergency heal for yourself and any melee teammates assisting you in killing foes trying to remove your spirits. If defending the pit, it can also be used to keep the Bodyguard and Guild Lord alive.
 * Spirit Light and Mend Body and Soul are basic heals for ally support.
 * Spirit Rift can add a large packet to your spike, but it's rather easy to avoid.
 * Essence Strike eases energy strain while keeping some pressure on enemies.

For the last optional slot:
 * Dissonance is useful in a variety of situations.
 * Disenchantment is great if you're expecting opposition from a Dervish, or any other enchantment-heavy player.
 * Displacement and Shelter are good for discouraging physical attackers and defeating spikes.

Important: You will not receive the maximum damage from Doom unless this optional skill is a binding ritual. If this doesn't faze you, then consider using any of the suggestions for the first slot, as well.

Equipment

 * Runes for the required attributes, plus a vigor and/or attunement. Mystic's, Shaman's, or Survivor insignias may be helpful if you plan to use a non-minor rune, otherwise go with radiants.
 * +30 energy set to swap to in emergencies.

Usage

 * Activate Boon of Creation, then start binding your spirits.
 * If your spirits come under attack, repeatedly use Doom and Rupture Soul on the attacker(s).
 * To maintain damage from Doom and refresh your spirits, recast your rituals whenever they recharge, if energy allows.

Variants

 * Bloodsong and Shadowsong can be replaced with other rituals, based on one's play style and tastes. In the case of Rt/R, this includes nature rituals, such as Energizing Wind, but be aware that it will depower Doom to take non-binding rituals.

Disclaimer
The creator of this build knows absolutely nothing about GvG, aside from the general rules and concepts. Use at your own risk.