User:Land of the Free/Sandbox

Land of the Free's Sandbox
My build ideas. Please let me know if it is already created as I am a lazy person ;). Go ahead and comment and give suggestions.

[build prof=rt/n spa=12+1+1 dea=12][jagged bones][animate bone minions][death nova][blood of the master][boon of creation][explosive growth][taste of death][resurrection signet][/build] It is similar to some others but not quite the same.

[build prof=w/d str=12+1+1 scy=12][warrior's endurance][endure pain][pious assault][reap impurities][victorious sweep][optional][optional][resurrection signet][/build] Optional slots: (I'm not sure which would work best, but those are basically the options)
 * Bull's Strike
 * Wild Blow
 * Sprint
 * Burst of Aggression

[build prof=n/rt blo=12+2+1 dea=8+1 res=10 sou=2+1][cultist's fervor][dark aura][spirit light][touch of agony][jaundiced gaze][weapon of warding][wielder's boon][flesh of my flesh][/build]

[build prof=me/d ill=12+3+1 fas=12+1 ear=3][symbolic celerity][signet of illusions][arcane larceny@16][arcane thievery@16][inspired enchantment@16][revealed enchantment@16][mystic regeneration@16][resurrection signet][/build] I know this wouldn't do well but I think it's just one of those builds you have to try in RA for kicks and post the video on YouTube lol.

[build prof=r/d mar=12+3+1 win=9 exp=9][zealous vow][rending aura][dwayna's touch][whirling charge][savage shot][penetrating attack][dual shot][resurrection signet][/build] I can't wait to try this one. Shouldn't have any trouble with energy and it has somewhat of a combo. The skills would typically be too costly and this allows you to use them quickly with their low activation times.

[build prof=r/d mar=12+3+1 exp=12+1][read the wind@18][expert's dexterity][winds of disenchantment][dual shot][forked arrow][keen arrow@18][called shot][resurrection signet][/build] Another R/D :P. Read the Wind increases damage and reduces the time it takes to hit the target. Winds of Disenchantment is useful for many reasons such as removing weak enchantments or enchantments low on time in order to use Forked Arrow efficiently, purposely doing so to activate things such as Patient Spirit, or just doing it to remove enchantments from the enemy. Dual Shot and Forked Arrow would be more spammable with high expertise and attack rate, Keen Arrow is itself a strong skill but is even more likely to critical with the +2 marksmanship from Expert's Dexterity, and Called Shot would be an extremely fast attack possibly good for finishing. I love Rangers :D

[build prof=n/any cur=12+1+1 sou=12+1 blo=3+1][plague signet][foul feast][ulcerous lungs][signet of agony][rend enchantments][parasitic bond][signet of lost souls][resurrection signet][/build] Cast Ulcerous Lungs on an enemy and cover it with Parasitic Bond. Use Signet of Agony and then Plague Signet immediately after to give the foe -8 degen for a long period of time. Use other skills as necessary.

Monk Duo
[build prof=mo/me hea=12+2+1 div=12+1][healer's boon][arcane mimicry][dwayna's kiss][patient spirit][ethereal light][orison of healing][vigorous spirit][renew life][/build] [build prof=mo/me hea=12+2+1 div=12+1][healer's covenant][arcane mimicry][dwayna's kiss][patient spirit][ethereal light][orison of healing][vigorous spirit][renew life][/build] There could definitely be some changes but the basic idea is that the two monks use Arcane Mimicry on each other to get each other's long lasting elite enchantments. They will heal for 9/8 of the original amount, have half the casting time, and use only 2 energy per heal(depending on the spell). You could also replace Healer's Covenant for Unyielding Aura and have huge heals. You might want to invest 6 attribute points in inspiration for Channeling or something else to help with energy. Casting Vigorous Spirit would be interesting since it is another enchantment for Dwayna's Kiss but it would also provide 45 health each time an ally attacks or uses a spell. The only flaw I can think of would be of course enchantment removal. They could basically heal through everything else. Daze would even be less of an issue with Healer's Boon.

[build prof=r/mo mar=11+3+1 pro=10 smi=10 bea=1+3 exp=+3 wil=+2][protective spirit][shield of absorption][shielding hands][judge's insight][barrage][edge of extinction][retribution][essence bond][/build] The other rune is a Major Rune and there is no Grim Cesta in the offhand which brings your health to 185. Retribution causes 6 damage per hit and reduces the damage you receive to 12, which shielding hands blocks entirely and SoA allows 7 damage through total. That is countered by equipping a vampiric bow of enchanting. This will counter minor degen and also the 7 damage you will take each time you cast your prot spells. Clump the enemy together and use judge's insight and then spam barrage as much as possible between spells. EoE will do some cleanup once you kill something.

[build prof=n/me sou=12+1 blo=12+3+1 ins=0][awaken the blood@18][vampiric spirit@18][vampiric gaze@18][mantra of signets][signet of agony@18][unholy feast@18][angorodon's gaze@18][resurrection signet][/build] Similar to the Bloodspikers but more for a single spiker. Maintain Awaken the Blood and Vampiric Spirit. Use Mantra of Signets -> Signet of Agony x2 -> Unholy Feast to recover and deal good AoE. Use Vampiric Gaze and Angorodon's Gaze as necessary.