User:Jaigoda/Sandbox



Place for random shit and theorycrafts. You've been warned.

Warrior
Herp derp win PvE.

Ranger
Fuck rangers.

Monk
What I run with my heroes. Sucks, but I'm too lazy to run anything legit.

Mesmer
To be run with a Panic mes.

Elementalist
For those times when it's really annoying not having a few good snares.

Because like it or not, this still rapes the shit out of anything else an ele can do.

Assassin
12+1 DM, 8WS, 10+1+2 CS.

Pretty much zero utility, and all for an increase of about 15 DPS. You need 13CS or you run into major energy problems.

Dervish
Spam Pious Renewal while you're balling for a self-renewing cover enchant. 129 armor total.

AoB but without bothering with the burning. 3sec recharge flash enchantments means crazy spammage of TMS+Reap. Optionals for Sand Shards, IAU, some other Flash Enchant, Eremite's/Wearying, WWA, etc. Energy management from the fact that the only thing taking your energy is the Flashes (and they're mitigated by Myst + AoL's energy steal).

Paragon
Needs a cover enchant somewhere for comfortable balling, methinks. Judge's Insight instead of something on the smiter, maybe?

NM Hero Team
About to run all the NM dungeons, so might as well make something that suits NM. Almost an exact copy of my build I normally run in HM but with a FoC command necro instead of resto.

Compare
Because Excluded is being incredibly annoying.



So you're trading out the RoJ's and ST rit for an attempt at more offensive builds. The MM is, well, an MM. You're getting a nice meatshield, but it makes maintaining a ball difficult. The damage is decent, but minions don't explode as fast as in HM. The change is more personal preference, and definitely does have an increase in offense, though Prot Spirit is less reliable than Shelter.

The RoJ Orders necro is pure suck. You're dealing the same or less damage, and your sacrifice in defense is highly noticeable. You're going from about two-thirds of a healer to almost 0 healing (a single, inconsistent ~150hp heal every 9 seconds is god-awful). Besides getting about 10 more per-hit damage (you're losing damage from SoH), you're gaining nothing from switching out the RoJ and you're losing damage from all of your main sources (RoJ and Smite Condy/Hex).

An Invoke hero provides somewhat similar damage to a RoJ hero, except with less of a spike and more damage over time. You're also only going to be hitting 3 foes, which will make the skill much less effective in groups of 5+. And even in NM, most monsters do have moderately high armor (and are a higher level, which is a factor in damage calculation), so it's hardly ever going to do the damage that it says it will. And of course you'll be able to add utility in the optionals, but it won't be able to match the defensive capability of a smiter with Smiter's Boon.

Overall, the damage is barely changed (and I'd argue that the damage is lowered) while the defense gets fucked to hell.