User:Robbox

This build is meant solely for playing Fort Aspenwood as a Luxon. It covers all three primary Luxon jobs adequately, and has room for flexibility.

Attributes and Skills
[build prof=E/N Fir=12+1+3 Ene=9 Blo=9][Fire Storm][Searing Heat][Optional][Mind Burn][Mark of Rodgort][Glyph of Lesser Energy][Strip Enchantment][Rend Enchantments][/build]

Equipment

 * Max AL ele armor
 * +Fire Helm
 * Superior Vigor rune
 * All Survivors Insignias
 * Superior Fire Magic Rune
 * Radiant Runes
 * Any halfway decent caster staff

Usage
The primary focus of this build is to strip enchants from bonded NPCS and provide consistent gate clearing. Start by casting the two AoE spells, unless you get an unlucky NPC scatter this will kill the gate within 10 seconds. If you encounter a staller or want to directly attack a bonder, cast Mind Burn to discourage them from staying in range. If you encounter a group of stallers, cast the hex Mark of Rodgort on them then cast your AoE. Your not likely to kill them unless they remain in the effect, but the burning will cause them to move away usually far enough to allow the turtle to advance. If you encounter a melee turtle killer, always cast Mark then follow with Mind Burn and regular attacks to keep them burning.

Counters
General caster hate.

Variants
You can switch Mind Burn with Savanna Heat for a more powerful AoE elite and replace the single target damage with Immolate.

You can take Well of the Profane for a conditional but powerful enchant strip.

Consider bringing Teinai's Heat for the optional, as Breath of Fire triggers NPC scatter more often.