Build:Mo/any PvE Ray of Judgment

A flexible smiting build, providing a combination of damage, support, utility, and the strong nuking power of Ray of Judgment.

Attributes and Skills
[build prof=monk/any Smiting=12+1+3 Divine=12+1][Ray of Judgment][Smite Condition][Smite Hex][Castigation Signet][optional][optional][optional][Air of Superiority][/build]
 * Damage/Utility
 * for good damage in combination with a tank.
 * if any melees are in your party.
 * for strong, but expensive nuking. Extra energy management is highly recommended.
 * for double RoJ.
 * against high-damage, high-health foes.
 * for melees in your party.
 * for possible recharge of RoJ.
 * For faster recharges.
 * Snares
 * for a free snare to keep foes in RoJ.
 * for a strong, though expensive snare. Locks in secondary; consider using with GoLE.
 * for a single-target snare for keeping an important target in RoJ.
 * Energy Management
 * (reduce Divine Favor to 10+1 and raise Inspiration to 8)
 * Support/Defense
 * For powerful party healing if used properly.
 * for extra healing from your ally-targeted smites.
 * for spammable damage and support. Works well with Smiter's Boon.
 * / for party healing.
 * for running between mobs (reduce Divine Favor to 9+1 and raise Command to 9)
 * Resurrection
 * only if your secondary is already taken.
 * Resurrection
 * only if your secondary is already taken.
 * only if your secondary is already taken.
 * only if your secondary is already taken.
 * only if your secondary is already taken.

Equipment

 * Full Survivor insignia
 * 40/40 Smiting set

Usage

 * Use Ray of Judgment on balled foes.
 * Spam Smite Condition and Smite Hex for large-radius AoE damage.
 * Use Castigation Signet to help manage energy.

Counters

 * Standard anti-caster.