Build talk:A/D Ooze Pit Runner

Works fine, had no issues soloing =) 174.91.134.76

Actually, what's the point in Suffering? Radiation Field grants -10 degeneration, and you don't need anymore... 83.27.241.179 19:03, 27 May 2011 (UTC)
 * Because Ooze aren't fleshy, so disease won't affect them.  &not; «Ðêjh»   (talk)  19:45, 27 May 2011 (UTC)
 * Works fine with:

[build prof=A/Me Sha=12+1+3 Dom=12 Crit=3+1][Shadow Form][Shroud of Distress][Dwarven Stability][Dark Escape][Empathy][Ether Nightmare][Radiation Field][Heart of Shadow][/build] You can also use it to duo Ooze. Anyways, this provides defense against gloop's normal attacks, and kills him too in a very reasonable time. Upkeepable -10 degen with proper ranks.  Slayer  à la  Shadow Form   16:03, 31 May 2011 (UTC)
 * I had a lot more trouble trying a/me compared to a/n-- Relyk 17:29, 31 May 2011 (UTC)

For me it's the A/Me build used a couple months ago, i think its more damage at last bosses and Gloop is easier to kill with a cold shield. Could be used both A/N needs sometimes a Gstone(or whatever fits) and you should be aware of grasping earth most times if they hit me with that i pop above my cupcake a rock candy, its an easy solo run. Sjan 17:51, 31 May 2011 (UTC)
 * @ Relyk - It is what you prefer. I just said its an optional. @Sjan, I don't know, I just prefer this one =) [[Image:Shadow_Form~_Slayer.jpg|19px]] Slayer  à la  Shadow Form   20:04, 31 May 2011 (UTC)

So just add the A/Me to variant and lets test it? 82.161.39.143 05:14, 1 June 2011 (UTC)
 * you can make A/any and have both bars, cbf right now though-- Relyk 05:27, 1 June 2011 (UTC)
 * Added the a/me build, new to gwpvx not sure how to change it to a/any. Sjan [[File:Rsz 160px-dervish-tango-icon-200.png]] 20:06, 7 June 2011 (UTC)
 * How long does this run take? -- Moto   Saxon  17:27, 20 June 2011 (UTC)

A/Rt variant
[build prof=A/Rt sha=12+1+3 cha=12][Shadow Form][Shroud of Distress][Nightmare Weapon][Lamentation][Optional][Dwarven Stability][Dark Escape][Death's Charge][/build] Jon.comgree 12:50, 26 July 2011 (UTC)
 * Yeah I used this with destruction way back...found the issue to be Gloop. Nightmare weap doesnt work unless u attack. Attacking cancels darkescape, which inturn causes full dmg from gloop and issues. Using summons...it works just not nearly as forgiving as the a/m or the a/n varients.--E.Snow 02:07, 2 August 2011 (UTC)
 * What about cold shield and zealous sword, spear, axe? without dark escape. Sjan [[File:Rsz 160px-dervish-tango-icon-200.png]] 06:55, 2 August 2011 (UTC)
 * You can't tank him constantly spamming Frozen Burst without Dark Escape up-- Relyk 06:59, 2 August 2011 (UTC)
 * Nightmare weapon heals you? Sjan [[File:Rsz 160px-dervish-tango-icon-200.png]] 07:40, 2 August 2011 (UTC)
 * Only 3 times for 47. Gloop spams Frozen Burst much faster. He deals ~200 dmg. Le Shadow Form Slayer    [[Image:Marker.jpg|17px]] 07:19, 4 August 2011 (UTC)

pop a gstone, thatl kill gloop :p, anyway... theres a glitch u can use to kill gloop w/o touching him. All you gotta do is pull him to the tunnel with the incubus, have him kill the incubus then he'll glitch like the djinn in kath. u gotta maintain sf when doing this howeverJon.comgree 01:10, 19 August 2011 (UTC)
 * what about having the incubi kill him while you tank his attacks?-- Relyk 01:18, 19 August 2011 (UTC)
 * Don't you aggro the incubi first then - lose sf and all? Le Shadow Form Slayer    [[Image:Marker.jpg|17px]] 08:23, 19 August 2011 (UTC)

Chest
Sometimes its hard to get the chest any tips?65.189.204.206 21:55, 21 August 2011 (UTC)
 * With companions? Spawn bu, tell them to get surviving run skills. You must just portaljump. Mostly halve of the people reach next portals. This way you do it. Le Shadow Form Slayer    [[Image:Marker.jpg|17px]] 22:20, 21 August 2011 (UTC)

Running People and Getting The Chest
What if they are not able to get the chest? Does that mean they don't have to pay me? I tell them to bring running and survival skills, if they cant make it there is that my fault? I make it clear that the chest is hard for some people to get and I am running the dungeon for the book. So any advice on that?CruxiafflictionX 23:21, 25 August 2011 (UTC)
 * You can pull the spawns away from the chest tp allow them to grab it. You should be pulling them to the back of the cave anyways-- Relyk 00:36, 26 August 2011 (UTC)
 * With that, everyone can portaljump with shadow form and Shroud. Half of them must survive a bit. Le Shadow Form Slayer   [[Image:SFS C-Ribbon.jpg|15px]] 07:03, 26 August 2011 (UTC)

A/any Solo build
[build prof=A/? name="A/any Ooze Pit Solo" sha=12+1+3][Shadow Form][Shroud of Distress][Dwarven Stability][Dark Escape][Ebon Vanguard Assassin Support][Radiation Field][Optional][Death's Charge][/build] Maintain sf dark escape and SoD at gloop; spam evas at gloop to kill him; at prismatics simply cast rad field; optional: anything to help maintain energy to cast rad fieldJon.comgree 00:52, 28 September 2011 (UTC)

Without Cons?
Is this build runnable without the BU? I am running it for gelatinous material for survivor so using a BU would be counter productive. WGreg
 * Might as well run kath + use the hammer no?-- [[image:Chieftain Alex Sig.jpg|19px|link=User:Chieftain Alex]] Chieftain <font face="Calibri" color=CC6633 size="2.5"> Alex  17:20, 1 October 2011 (UTC)
 * Wouldn't you also need cons for that? Also I heard that Kath is harder and I'm a bit of a nub perma. Thanks for responding!!! WGreg
 * It may seem counter-productive, but there is a reason for everything :P. Just do kathsc. <FONT COLOR="#000000">S</FONT><FONT COLOR="#000033">h</FONT><FONT COLOR="#000066">a</FONT><FONT COLOR="#00009a">d</FONT><FONT COLOR="#0000cd">o</FONT><FONT COLOR="#0000ff">w</FONT> 13:25, 2 October 2011 (UTC)

constant editing
Sorry for the constant editing I just did- couldnt figure out a code error till now. :) Jon.comgree 15:36, 28 December 2011 (UTC)

Meta?
This page includes the current record holding solo build of ooze pit and many many many variants. I have not seen any other builds than these in Doomlore or Longeyes on ZB day for Prismatics.Jon.comgree 18:10, 30 December 2011 (UTC)

Per above, did a little rewrite. Here are the main topics I want to get at: -- talk  20:37, 30 December 2011 (UTC)
 * Keep the language neutral and independent of build variations in usage unless specifically noted.
 * Drill in the point that all you have to do is run past mobs, the ability to tank and kill Gloop, and a method to kill the Prismatic Oozes.
 * I've removed the A/Rt since it seems inferior to the ones we have. Jon mentioned the glitch with Gloop for it to work but hasn't expanded such into the article :D
 * I'd really like a video for A/D and/or A/Rt to show how they work otherwise they shouldn't be on the page.
 * Are the builds self-explanatory enough that we shouldn't have to list their usage?

Most Effective
Which of these works the best? we should really try not to clutter pages like this. &mdash; <font color="#CC0099">Skakid  Rally- kupo! 19:51, 30 December 2011 (UTC)
 * I am not going to try now...  Shadow Enter 2012 20:14, 30 December 2011 (UTC)
 * ninja'd me skakid--Christmas sig.jpg talk  20:38, 30 December 2011 (UTC)

Most effective as in fastest, cheapest, safe me,st,? anyway ill give it a breakdown for you. :D A/E builds & a/rt & A/Any build are on. i just put in the A/any to fit the description of the build XD. Gloop is annoying to kill; i just pop a gstone at him and not even worry. A/N is FASTEST at gloop; A/D is fastest at prismatics so they are a little balanced. The thing with the a/d build however- to get a GOOD time it requires the use of a summoning stone or if you mod the build to do the glitch i mentioned earlier in which you would spear gloop with honor over spamming evas on him. This requires pulling Gloop (go backwards people) into the incubus tunnel in which is toward the prismatics boss door. Once you pull him far enough he will glitch like the djinn does in kath. Now just spear him to death in a ebon ward of honor. ALSO have him kill the incubus- if your not a noob who doesnt cover SF all u gotta do is aggro them to gloop- gloop will kill them then reglitch. and a vid rlly isnt needed but if you insist ill have a friend do it.(my comp isnt capable of much XD)Jon.comgree 21:03, 30 December 2011 (UTC) Forgot to comment on a/me :p. A good build imo- faster at gloop than a/d; but the grenths aura tactics>Suffering & Rad field bc Grenths aura = 21dmg/1-1.5sec and suffering & rad field (max rank) are at -18dmg/sec every 4-6sec due to limited degen time for Rad. field. Hope this cleared up some confusion. :) Also: about to write usage for a/d buildJon.comgree 21:20, 30 December 2011 (UTC)
 * That didn't answer my question. &mdash; <font color="#CC0099">Skakid  Rally- kupo! [[Image:S9M.png]] 19:42, 31 December 2011 (UTC)

Jon.comgree 22:59, 1 January 2012 (UTC)
 * ^ i will try this 1 in next few days and see what i get.wish me luck :D weird it wont let me sign off...Anyway Jon.comgree wrote this :D &mdash;The preceding unsigned comment was added by Jon.comgree (talk &bull; contribs) 09:00, 31 December 2011 (UTC).
 * Might I suggest use your pve skill slot with vampirism instead of bloodsong--E.Snow 17:38, 31 December 2011 (UTC)

A/Rt confirmed
A/Rt can do between 10-16min [build prof=A/Rt sha=12+1+3 cha=12][Shadow Form][Shroud of Distress][BloodSong][Lamentation][Optional][Dwarven Stability][Dark Escape][Death's Charge][/build] optionals:
 * vampirism
 * Radiation Field
 * Nightmare weapons
 * Heart of Shadows

usage: Jon.comgree 22:59, 1 January 2012 (UTC)
 * run to gloop
 * Settup your spirit away but in range so it can hit gloop
 * bow gloop(kill his minions first if they dont break aggro)
 * spirit kills gloop (if it dies recast AFTER gloop uses frozen waste and move gloop away from it)
 * run to prismatics and use lamentation + rad field to kill.
 * grab chest
 * rinse & repeat

A/E Added
I've added the A/E version to easily kill the prismatics. Just like the others: Ramza Garland 12:50, 20 February 2012
 * Run past groups
 * Kill Gloop ..Summon Stone works well here ..
 * Gather all prismatics towards back of their spawn spot.
 * This looks like, counterproductive. You will lack the energy, you counter your regen (it will eventually get to be a slow death if you do it wrong) and it is just not fast enough in my opinion and a bit more risky Umbra   colloqui de "Shadow"  20:54, 20 February 2012 (UTC)
 * I've run this plenty of times and it is quite fast. Only problem is Gloop, which requires a stone or hero.. --The preceding unsigned comment was added by 71.233.255.254 (talk) at 14:32, 22 February 2012 (UTC).

agreed i also have used a/e before it was added, before this page was even up. It is reliable, EVAS recommended for gloop tho or a stone or hero. Rad field is a lil bonus to the prismatics.

A/D vid link
http://www.gwscr.com/forum/viewtopic.php?f=26&t=311 Jon.comgree 13:25, 3 March 2012 (UTC) also added a/rt to the bunch since ive used it much and it hasnt failed me. :D. ill try to get a screen w/ it later. Jon.comgree 13:25, 3 March 2012 (UTC)
 * basicly this a record video and tactics are for true solo; not running but concept is same, spam evas and use a summoning stone if you want.

Questions.

 * 1) Should we use the Variant bar for this page or leave it like it is? I am not sure if it would clean it up at all.  The page just seems a bit messy to me.  For example, we could throw the usage for each build into the Usage section and delete the Overview Section.
 * 2) I know I am going to regret asking this question, but should this be an A/any page or should we pick one and do the variants?
 * 3) Consets. I have only ever run this while running all three.  I tested running just BU and cupcake, but I am not able to survive Gloop.  With full Conset, Cupcake, and candy corn, this can be run easily as seen in the video.  I have not tested BU with full PCONS yet but I feel like it would work.  At any rate, should the consumables tag at the top change? Mozo (talk) 01:52, 13 January 2020 (UTC)
 * Yeah, there doesn't need to be three separate usage sections followed by a general one. The only differences are in the damage skills so it'd all be best integrated into one usage section.
 * It'd be best if the build with the best combination of reliability & speed was made mainbar. Then we could keep the others as variants. If they're all pretty much equal, then an A/any page with three variant bars is fine.
 * We'll need to establish which cons are necessary at minimum and update the template as needed (we really should modify it to support a list). -Toraen (talk) 11:35, 13 January 2020 (UTC)


 * I remember trying this build a long time ago, it is quite difficult to do the hard bit at Gloop (which hits like a truck) - there's a frequent 200 damage frozen burst if you watch the video; would be hard enduring that without a decent chunk of extra health. Doing some napkin math...
 * Napkin math:
 * Damage taken: 200 damage from Frozen Burst every 8 seconds, plus extra hits of about 20 per strike for 8 seconds at 50% block rate (80 damage likely) = 280 total.
 * Healing - life steal: Max of 8/1.5 hits with the scythe = 5 hits, minus some time to cast skills - say 4 hits. Dervish build steals 4*21 = 84 hp every 8 seconds, plus extra 21 when renewed early. 105hp every 8 seconds from life steal, so 175 hp left to heal/regen.
 * Healing - regen: 176hp could be regen over 8 seconds using roughly +11 regen. Max +10 regen (obtainable if using stat booster to get shadow arts to 17 (+9) plus an armor of salvation (+1). +1 regen unavailable, so lose hp at approximately 2hp per second. From video, boss takes about a minute (60 seconds) to kill. Assuming player has a normal hp of 50% due to shroud, player health would preferably be (average damage*time) 120 + (max single hit damage) 200 = 320. i.e. 640 total health. 600hp - 75 for the superior rune => 525 hp normally, plus cupcake+candyapple = 725 hp. Acceptable including occasional armor from Shadow Sanctuary.
 * Summary: Shroud of Distress @16 = +8 regen. @17 = +9 regen (easiest with candy corn). Armor of Salvation for the final +1 regen brings the total to +10 regen.
 * I suggest that the requirements should be Essence of Celerity (25% recharge), Armor of Salvation (+1 regen, +armor), Golden Egg (+1 stats), Cupcake (+100hp), Candy Apple (+100hp). For simplicity, full conset, cupcake and candy apple. - Chieftain Alex (talk) 20:02, 13 January 2020 (UTC)
 * Nice math! You said Essence and Armor with cupcake and apple.  If we make it a conset just for simplicity, then there is no need for the apple because grail adds the 100hp and 10 energy anyway.  In that case, CONSET plus cupcake and alcohol should be the requirements which aligns with my experience running this.  In terms of which build is 'better', I am not sure.  I have always just used the AD build because of faster end boss kill.  But it is slower at Gloop.  That being said, the AN build seems slightly faster at Gloop but slower at end boss.  The AMe build just seems like a slighlty slower option of the AN (never tried it). Mozo (talk) 16:25, 14 January 2020 (UTC)
 * Yeah, A/Me doesn't look very good:
 * Empathy is damage and gets capped by SF (28), IP's lifesteal (41) is unaffected. ~32% less effective damage.
 * Empathy's damage reduction (13) is ~68% less than what IP steals (again, 41).
 * Ether Nightmare is ~1 more DPS than Suffering with conset. Barely matters in light of the time lost at Gloop.
 * Empathy/Ether Nightmare is a bit easier on energy than IP/Suffering. Irrelevant if A/N is energy-stable though.
 * Mantra of Frost might be an notable optional to make energy/health management at Gloop easier for new runners, but it's a crutch the other builds clearly don't need.
 * Edit: Actually taking Channeling+Wastrel's Demise for the prismatics instead of EN+Radfield might make A/Me worthwhile. -Toraen (talk) 18:48, 14 January 2020 (UTC)


 * I removed the mesmer variant for the moment, but feel free to revert. I did find two interesting videos on youtube however:
 * A/D variant showing a guy doing it without any cons at all, just a cupcake plus Deadly Paradox.
 * A/Me variant with Diversion for Frozen Burst - seems smart tbh.
 * - Chieftain Alex (talk) 19:21, 14 January 2020 (UTC)
 * Ya know, we really should be able remember that even secondary mesmers can disable. At least, I should be able to...
 * Might be moot if A/D can do it with just a cupcake+alcohol though. We'll have to see if A/N and A/Me could be adapted similarly. -Toraen (talk) 20:02, 14 January 2020 (UTC)
 * Just tried the CON-less AD version and died about 5 times at Gloop trying to figure out what is making me take so much damage. Once I figured out the trick, it still took me another 10 tries at Gloop before successfully killing him.  There is no build posted on the vid but it seems easy to figure out.  12+1+3 shadow, 12 wind (because of 21 aura dmg in the vid), which leaves 3+1 Critical Strikes.  I figured out the mechanic but it takes luck.  Let me explain: When SF is up, you really only take damage from him whacking you or from Frozen Burst.  Frozen Burst is the killer.  In the video, it shows him only taking 145 damage with each Frozen Burst which is manageable with Shroud and the life steal.  When I tried it, I was also taking 145 Damage with Frozen Burst...Until I got unlucky and I failed to get a critical hit during the short Critical Agility enchantment time which would renew the enchantment.  Once Critical Agility ended, I was taking 230-ish damage with each Frozen Burst not to mention some increased smaller damage from his regular attacks.  It is nearly impossible to survive this until you get all 4 assassin enchantments (with the armor boost from Critical Agility) back up covered by SF.  In sum, he got really lucky in the video.  He only cast Critical Agility once, and got enough critical hits to *perma Critical Agility which is about a 15% chance per hit over ~9.6 seconds.  This time does not include the time it would take to maintain your other enchantments.  However, if you are lucky enough to maintain it, Gloop is easy.  Even if I was wrong and he somehow redistributed the attributes to critical strikes and/or added a +3 rune, you are still relying on chance to make it through to maintain the 4 assassin enchantments especially Critical Agility.  I also tried this by taking Way of Perfection over Critical Agility ot see if it was the armor boost or the extra enchantment that was reducing the damage.  Found out it is the armor boost; so the Critical Agility method is required.  All in all, I would say it works, but is heavily reliant on a slim chance.  It is also not as reliable because there is a shorter SF enchantment time which means you need to diligently watch your energy (which isn't too bad once you know the dungeon pretty well) and if you get stuck, you have no DC, HoS, Vipers, etc to get out.  Mozo (talk) 00:37, 15 January 2020 (UTC)
 * OK. Forget everything I just wrote.  I looked at the video again and paid attention to the skills he uses.  His SF lasts for 20 seconds at 0:16 and his Way of the Master has a 19% of critical hit at 5:36 and as mentioned before, his aura does 21 damage.  This means he is running...

[build prof=A/D sha=10+1+3 win=12 cri=8][Deadly Paradox][Shroud of Distress][Shadow Form][Dwarven Stability][Dash][Way of the Master][Critical Agility][Grenth's Aura][/build]
 * I therefore tried it again. It works like a charm.  1 Cupcake and some Alcohol and the run is done.  That being said, my comments about it being not as reliable running still apply especially with only 14 Shadow Arts.  Also, if you get stuck or hexed with Grasping Earth, you are dead whereas before you could easily survive.  Also still relies on chance but the possibility of you loosing the Critical Agility enchantment is very slim since its enchanted duration is longer.  If you loose the enchantment, it will likely already be recharged for recast.  As described above Critical Agility is crucial to surviving Gloop. Mozo (talk) 01:12, 15 January 2020 (UTC)
 * I therefore tried it again. It works like a charm.  1 Cupcake and some Alcohol and the run is done.  That being said, my comments about it being not as reliable running still apply especially with only 14 Shadow Arts.  Also, if you get stuck or hexed with Grasping Earth, you are dead whereas before you could easily survive.  Also still relies on chance but the possibility of you loosing the Critical Agility enchantment is very slim since its enchanted duration is longer.  If you loose the enchantment, it will likely already be recharged for recast.  As described above Critical Agility is crucial to surviving Gloop. Mozo (talk) 01:12, 15 January 2020 (UTC)

To me it sounds like A/D with consumables is overall slightly preferable over A/N with consumables and consumables free builds are unreliable. In this case we should keep A/D as the main bar, move the page accordingly to A/D and keep A/N as a variantbar. --Krschkr (talk) 01:53, 15 January 2020 (UTC)
 * I ran it a couple more times. Like I said before, if you run into an Earthbound and get hexed or get stuck, you are dead without a doubt.  That being said, it is very reliable against gloop and the final bosses.  The hardest part is just getting there.  At the least, I would recommend having the current AD bar as the main with AN as a variant and then the cupcake-and-alcohol-only AD version as another variant as well.Mozo (talk) 02:59, 15 January 2020 (UTC)
 * Alright, I've rewritten the page. All that's left is to see if an A/Me build could be viable (maybe something like: OwVjIwf84QHQ6M3lNQeAaA3U4OA). The A/Me in the video works, but just Ether Nightmare seems really slow for the final bosses. WD should be faster. -Toraen (talk) 09:19, 15 January 2020 (UTC)