User:Hells pyroranger

This build is used for effectively capping and running Amber chucks in Fort Aspenwood. This build can also protect the Juggernaut while behind the Green Gate.

Attributes and Skills
[build prof=D/Mo name="D/Mo Amber Runner" smi=12 earthp=8+1+3 mys=10+2][Reversal of Damage][Ray of Judgment][Armor of Sanctity][Mystic Regeneration][Imbue Health][Pious Haste][Signet of Pious Light][Faithful Intervention][/build]


 * Switch Signet of Pious Light with Conviction (PvP) to boost armour or have +4 health regeneration when not enchanted.

Usage

 * Use Pious Haste to run to and from Amber Mines.
 * Use 3,2,1 for capping mines. Use Mystic Regeneration after casting 3,2,1.
 * Use Reversal of Damage to finish any Luxon survivors.
 * Skills 7 and 8 are for self-healthing.
 * Imbue Health is used to heal teammates or NPCs.
 * Tanking: always maintain skills 1,3,4 to tank mines or shrines.

Counters

 * Intrupts
 * Enchantment Removal
 * Knockdowns
 * Mobs(+3 people)

Variants

 * If you don't like this version of an Amber Runner you can also use a Derv Bomber build. http://pvx.wikia.com/wiki/Build:D/A_Derv_Bomber