Archive:Team - HA Two Monk Backline

The standard backline templates for Monks in Heroes' Ascent.

Frequency
Found in nearly every Heroes' Ascent team build.

Team Composition

 * 1 Infuse /


 * 1 Prot /

Infuse
[build prof=Mo/Me Healing=12+1+1 Divine=10+1 Inspiration=6 Dom=6][Infuse Health][Patient Spirit][Dwayna's Kiss][Optional][Cure Hex][Hex Breaker][Leech Signet][Channeling][/build]
 * for more powerful single target healing.
 * for supplemental party healing.

Armor

 * 5x Disciple's Insignia
 * Superior Vigor
 * Restoration
 * Minor Healing
 * Minor Divine Favor

Weapons

 * Healing Wand of Memory, 20% cast time
 * Healing Focus of Aptitude, 20% recharge
 * Healing Wand of Memory, +15/-1 energy
 * Healing Focus of Fortitude, +15/-1 energy
 * Adept Inspiration Staff of Enchanting, 20% cast time
 * Crippling Spear of Defense, +5 energy
 * Crippling Spear of Defense, -5 energy
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Usage

 * and are your primary healing skills to top off bars.
 * If bringing, us it to heal targets under 50% health. Otherwise and  are more efficient heals.
 * If bringing, use it as your primary healing spell to push red bars and provide minor party healing.
 * Use to catch spikes or heal very low targets.
 * Use to remove hexes from party members.
 * Maintain to counter,  and other anti-caster hexes.
 * Use to gain energy, do this by "channel tanking" (standing in the middle of enemies).
 * Use for more energy management and as active prot.

Variants

 * or may replace either  or.
 * may replace for more passive energy management.
 * for if you don't feel comfortable with  alone or plan to remove it.

Counters

 * Standard caster counters, enchantment removal.

Prot
[Build prof=monk/derv prot=12+1+1 divine=12+1][Spirit Bond][Aegis (PvP)][Optional][Guardian][Shield of Absorption][Holy Veil][Aura of stability][Eremite's Zeal][/Build]

Armor

 * 5x Disciple's Insignia
 * Superior Vigor
 * Restoration
 * Minor Prot
 * Vitae
 * Minor Divine Favor

Weapons

 * Protection Wand of Memory, 20% cast time
 * Protection Focus of Aptitude, 20% recharge
 * Protection Wand of Memory, +15/-1 energy
 * Protection Focus of Fortitude, +15/-1 energy
 * Adept Protection Staff of Enchanting, 20% cast time
 * Crippling Spear of Defense, +5 energy
 * Crippling Spear of Defense, -5 energy
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type
 * Crippling Spear of Enchanting, +5 energy (alternative to 40/40 prot set)

Usage

 * Protect the infuser and try to spikes.
 * Use to gain energy, do this by standing in earshot range of multiple enemies when casting and when it's about to expire.
 * Use to counter knockdown, useful on the Ghostly Hero to allow him to capture shrines.
 * Use to counter physical damage and deny adrenaline.
 * Use to counter low packets of damage and reduce pressure. Spirit Bond protects against bigger spikes.
 * Use or  to remove conditions and heal.
 * Use to stop damage and counter spikes.
 * Use as a strong defense and an emergency save against spikes, especially useful for preventing interrupts on SoC.
 * Use to remove hexes. Maintain on party members (pre-veil) to slow hex cast times and quick removal. Adjust prots to fit veil's energy denial.

Variants

 * Replace or  with.
 * Channeling for Eremite's Zeal.
 * Channeling for Eremite's Zeal.

Counters

 * Standard anti-caster counters, Diversion, Migraine, etc.