User:Guild of Deals/PvE Master of Magic

The PvE Master of Magic uses Master of Magic to hybrid many different attributes together for a strong offensive and defensive bar.

Attributes and Skills
[build prof=Elementalist/Any EnergyStorage=12+1+1 FireMagic=8 EarthMagic=8 WaterMagic=7][Searing Heat@12][Teinai's Heat@12][Optional][Blurred Vision@12][Ward Against Melee@12][Glyph of Lesser Energy][Optional][Master of Magic][/build]

Optional 1
 * Rodgort's Invocation/Fireball/Liquid Flame for more damage
 * Deep Freeze for large AoE snare. Suggested for players as heroes can be bad at using Glyph of Lesser Energy
 * Shell Shock for Cracked Armor
 * Glyph of Elemental Power/Elemental Lord for higher attributes

Optional 2
 * Fire Attunement if you bring a Fire Magic spell in the first Optional
 * Shock Arrow for anything else

Equipment

 * Survivor's Armor, with Runes of Vitae/Vigor
 * 40/40 Fire Magic set
 * Hourglass Staff for heroes
 * One Prismatic Insignia

Usage

 * Maintain Master of Magic
 * Nuke enemies with Searing Heat/Teinai's Heat
 * Defend against physicals with Ward Against Melee and Blurred Vision

Counters

 * Standard anti-caster counters
 * Enchantment removal

Variants

 * Blinding Flash for single targeted Blind.
 * If running with other Eles, Glowing Gaze, Glowing Ice, and Glowstone all present other energy options.
 * Aura of Restoration for a cover enchantment and decent healing potential.
 * Strength of Honor can work well on teams with a few physicals. Take all points out of your Elements and put them into Smiting Prayers, put Strength of Honor on 2 physicals, then maintain Master of Magic. This will eliminate all negative energy degeneration and allows for a high spec physical buff.
 * For Hard Mode, switching a focus on Fire Magic to Air Magic opens up oppurtunities for Blind, Cracked Armor, and and armor penetration, all of which can be useful in Hard Mode.