Archive talk:E/D Obsidian Flesh Totem Axe Farmer

If this works as well as the other ones, why not drop it in favored? --Mgrinshpon 19:17, 3 May 2007 (CEST)

you dont need obsidian flesh, why not take a strong ele elite and just avoid casters (it really is very easy)
 * Wow. I'd be seriously impressed if you could get to all the Behemoth spawns without engaging Wind Riders or Jungle Skale. Especially the groups to the North West as you come to the first lake. Well, until you reveal yourself and your awesome technique, I'll keep using Obs Flesh for Defense. Karalin Taucher 14:26, 25 May 2007 (CEST)
 * I'd be surprised if almost any build of any profession could NOT get to the Behemoth spawns with a couple of running skills and any decent amount of healing. Almost any ranger or warrior skillbar can do this run and I have guildie friends who do it with their eles with straight flame builds.  It really is about as easy as the previous poster was saying.Aubee91 17:06, 12 June 2007 (EDT)

I don't understand how you expect to be attacking root behemoths without triggering pop ups. I've tried your strategies and they always trigger at least one. Anyone else? Otherwise this build is fantastic. I managed to tank all of the trolls by the first tree bridge at the same time. Not too hard, as long as you manage energy. Kwiet Oblivion


 * I've got around that by avoiding the games auto-movement. When you cast from out of range, it'll move into aggro range to cast, spawning the pods. I run up to just outside the circle before casting, *usually* works fine. I've also been using Firestorm instead of MS. It's less of a spike on the pods, but it does as much damage and recharges quicker, since the RB's don't move out of it, avoiding boring/slow recharge times. I was also thinking of swapping Immolate for Fireball, anyone else think that would work? 88.110.99.32 19:14, 4 June 2007 (CEST)
 * It always worked fine for me... I just used the games automove to move into range. IIt helps if you can get up higher than the behemoth. Been a month or two since I tried it, so I guess I need to check. Fireball might work in place of Immolate, but it means the Life Pods won't use Mend Ailment, so they may not run out of energy as quick. Also Immolate is great for placing on fleeing Wind Riders. Interesting to hear firestorm works OK. And I never even tried tanking the trolls! Karalin Taucher 09:25, 8 June 2007 (CEST)

fix
please upload and fix image:Root_Behemoths_Falls_Location.jpg. gcardinal 07:12, 27 May 2007 (CEST)

It works
I used it, got 2 axes on my first run. Relatively easy to use. Thumbs Up!


 * Lucky - I was 0 for 12 before a guildie took pity and gave me his +20 enchanting sword (he was 1 for 1 farming the axe and I had the +5 energy mod). btw, a new option for keeping Obsidian up forever is Glyph of Swiftness. I did only a couple of runs with this build, however (an E/A build was faster for me, but they've nerfed four of the skills I used since then, so that build isn't viable anymore).  --False Prophet 18:25, 9 November 2007 (CET)

Messed up
Because Stone Flesh got messed up does this build still work as well as before? Needs testing and I don't have an ele.
 * I haven't tried it since the change, but I bet it still works. You just have to be sure to recast it as soon as it drops. Ayumbhara 18:59, 22 June 2007 (EDT)
 * At 14 earth magic and a 20% longer enchanting weapon, there will only be a .2 period in which you dont have it on, so the build should still work fine. || Ressmonkey 09:25, 27 June 2007 (EDT)
 * Yeah, its fine. --NYC Elite 09:26, 27 June 2007 (EDT)
 * Used it fine as well yesterday, works just like before Edwina Elbert  [[Image:Sandstorm.jpg|20px]] 21:34, 1 July 2007 (CEST)

hey NOT BAD !@!@! Mizzouman2002 02:51, 13 July 2007 (CEST)

After the infamous Mystic regen Nerf, is this still viable? Please revise. Mo 2nd w. Healing breeze is probably more effective now. Oh btw, jungle scale use enchant removal afaik Klefer 08:38 20 May 2008 (CET)