Build:Me/any Illusion Magic Hero

This build utilizes illusion magic skills to shut down attacks and ease caster shutdown while dealing armor ignoring damage.

Attributes and Skills
[build prof=Mesmer/any IllusionMagic=12+1+3 FastCasting=10+1 InspirationMagic=8+1][Ineptitude][Wandering Eye][Signet of Clumsiness][Arcane Conundrum][Optional][Power Drain][optional][Optional][/build] Elite skill variants: Variable skill slots:
 * – for caster shutdown and condition spread in condition heavy teams. Combine with Fragility.
 * – only if the snares are strictly necessary.
 * Damage and Shutdown
 * – priorized by the AI, requires external energy support.
 * – in physical heavy areas, unless the team has too much physical shutdown like dual ineptitude.
 * – only against priority single targets like powerful healers.
 * Condition Interaction
 * – in condition heavy teams.
 * – inflict deep wound.
 * – spread key conditions like deep wound in teams with few, but powerful conditions. Not suitable for teams with plenty of unimportant conditions.
 * Energy Management
 * – energy management with enchantment removal.
 * – energy management in areas without enchantments.
 * - energy management when energy falls below 5.
 * Utility
 * – hex removal, preferably in ranged-only teams.
 * – resurrection.
 * – resurrection.
 * – resurrection.

Equipment

 * 5 prodigy's insignias.
 * Rune of superior vigor.
 * Rune of vitae.
 * 40/40 illusion magic.

Counters

 * Passive and kiting foes.
 * Knocked down foes.
 * Damage hexes running out due to the casting time prolonged by [[Arcane Conundrum@16] when an insufficient amount of interruption is supplied by the team.
 * Reduced hex duration on (prophecies) boss foes.