Archive talk:R/any Melandru's Shot Turret

Meh. ــмıкε нaшк  14:20, 9 November 2008 (EST)

I miss poison :< --Ojamo  (>.<( O=(- -Q)  14:23, 9 November 2008 (EST)
 * Heh, spike vs. pressure. ــмıкε  нaшк  14:32, 9 November 2008 (EST)
 * I know bleeding < poison but it's some kind of degen right?ComfortOsprey 15:09, 9 November 2008 (EST)
 * Isn't Hunter's Shot rather redundant with Mel's Shot?~Falcon67.181.164.73 16:02, 9 November 2008 (EST)
 * Yeah, was just thinking the same thing... --Link4all 16:04, 9 November 2008 (EST)
 * It isn't so much about the Bleeding, but the quick activation. This can get off 150-200 damage in 2-3 seconds (using Lightning Reflexes means 2 seconds). ــмıкε  нaшк  16:07, 9 November 2008 (EST)

Can you repair 'Usage'? I see no punishing shot, dual shot,...--ValeV 16:15, 9 November 2008 (EST)


 * Copy-paste error, lol :P Mike's a fag. -- ›[[Image:Many srs beans.png|Srs Bean Mafia.]] Srs Beans R Srs  16:17, 9 November 2008 (EST)
 * :< ــмıкε  нaшк  16:21, 9 November 2008 (EST)
 * For anyone that is comparing this with a generic ranger, your ment to use it along side on. -- Frosty [[Image:Mini england.jpg|19px]] 16:36, 9 November 2008 (EST)
 * Flail could work well here tbh -- Frosty [[Image:Mini england.jpg|19px]] 18:40, 9 November 2008 (EST)
 * It's in the variants, but taking it on the main bar would mean losing out on Rend. Should I make the IAS optional, too. =/ ــмıкε  нaшк  18:42, 9 November 2008 (EST)
 * I just tried the punishing shot variation with flail and it pumps ;o -- Frosty [[Image:Mini england.jpg|19px]] 18:44, 9 November 2008 (EST)
 * But the recharge on mels means you can't spike every 6 :< -- Frosty [[Image:Mini england.jpg|19px]] 18:47, 9 November 2008 (EST)
 * It's a fair trade for cripple, imo. ــмıкε  нaшк  18:51, 9 November 2008 (EST)
 * I want more domage, the only reason to run a turret is damage. -- Frosty [[Image:Mini england.jpg|19px]] 18:55, 9 November 2008 (EST)
 * It's still 150-300 damage (if you get the Crit on Keen Arrow) in 2 seconds. =/ ــмıкε  нaшк  19:10, 9 November 2008 (EST)

You're still better off with a BA turrent and running mel's somewhere else. Reason to take a turret is big dmg + dshot. This doesn't have big dmg like it's supposed to. —ǘŋ Ɛxɩsƫ  09:58, 5 December 2008 (EST)
 * It doesn't DPS as well as BA, but the spike is actually as big because you only count 2 or 3 seconds of Burning during the spike, and Melandru's Shot adds 10 more damage than Hunter's Shot.

Suggestion
Put go for the eyes in the variants imo Archer Brick 19:09, 9 November 2008 (EST)

RA
Would work decent there tbh-- Shadow 20:00, 9 November 2008 (EST)
 * It would work decent everywhere. :< ــмıкε  нaшк  20:02, 9 November 2008 (EST)
 * better than other rangers-- Shadow [[Image:Relyk Sig.gif]] 21:55, 9 November 2008 (EST)

Actually
Pretty good, recharge on mels is the only downer. -- Frosty  12:44, 13 November 2008 (EST)
 * Yeah, but it matches with Sloth's, at least. This is my new favorite turret, tbh. -- The preceding srsly srs comment was added by Itokaru   20:37, 23 November 2008 (EST)

Variant
of BA turret IMO. ArtDeRue TALK!  05:00, 25 November 2008 (EST)
 * We've already tried the template thing, tbh. ــмıкε  нaшк  07:12, 25 November 2008 (EST)

Rezz Sig->Sprint
Sprint is better than Zojuns/Dodge, and its only tagged for CM now. 17:55, 27 November 2008 (EST)
 * Changed.  19:28, 27 November 2008 (EST)
 * More like GvG, HA, RA, TA, AB CM tbh... --F rosty 19:42, 27 November 2008 (EST)
 * What the hell? What did I see then?? Lol, but change the variants then.  19:45, 27 November 2008 (EST)
 * Fixed.... My bad lol.  19:46, 27 November 2008 (EST)

Merge
With BA Turret? Timmy963 00:08, 4 December 2008 (EST)
 * there used to be one then no1 liked it so i guess no [[Image:Muffin.jpg|19px]]P WNAGEMUFFIN   crabs  18:39, 9 December 2008 (EST)

Didnt this get downvoted?
Im pretty sure someone made this and it got downvoted :> - So if so no point that this goes throu it again .. Prolly just bring Pinned Down if u want a snare.. Massive  13:40, 19 December 2008 (EST)
 * This is the same build; I just fixed up the main bar. ــмıкε  нaшк  15:54, 19 December 2008 (EST)
 * BA > this, if you want melandru's it's better with like, apply etc. --F rosty 15:59, 19 December 2008 (EST)
 * The upside to this bar is the crippling vs. BA's degen-ability. I used this build prior to submission and it was pretty raw & versatile. The only thing is since there's not much degen, being blocked reduces your dps slightly. Also, the recharge on mel's is another thing. You lower your bonus damage rating vs BA for cripple. As such, it must be a worthy trade-off (i.e.: have melee on your team to catch up to crippled targets and compensate). --Ulterion 20:21, 22 December 2008 (EST)

If you want turreting, ba is better, melandrus just gives so more utility-- Christmas Relyk  20:26, 22 December 2008 (EST)

keen arrow
as variant to SHS? 78.20.153.111 06:48, 27 December 2008 (EST)
 * The way I see it, it's a snare utility. It just takes good skill to use Mel's shot. My only question is why not sloth hunter's as opposed to hunters? I agree with above in that bleeding effect is redundant. Correct me if I'm wrong (and explain your reason). --BlazingBurdy 11:58, 10 February 2009 (EST)
 * The fast activation time. Hunter's Shot activates twice as fast as a normal bow attack so you have a better chance of getting a kill with three arrows quicker than you could fire two. - [[Image:Miserysig.PNG|117px]] (talk)  12:00, 10 February 2009 (EST)
 * True, but BA has no fast activation and yet it does degen damage. Sloth is similar, but instead of degen, it's raw damage (if condition is met). --BlazingBurdy 19:16, 10 February 2009 (EST)
 * Firstly, this is a Mel's turret, Mel's does have 1 second activation. Secondly the activation time of the first attack skill isn't AS important. It still helps if it's fast, but the important thing is to compress the damage packets as close together as possible so there is no time to heal before all the damage hits and the target dies. That's how spikes work. - [[Image:Miserysig.PNG|117px]] (talk)  19:19, 10 February 2009 (EST)
 * Urm.. last time I checked, Mel's had a 'quick-activation' mechanism exactly parallel to that of Hunters Shot. Sloth -> Mel's -> Savage/Dshot = spike? --BlazingBurdy 21:57, 10 February 2009 (EST)

Merge with BA page for a generic Turret page
This build is quite similar to the BA Turret build, so why not combine the two pages, and make the elite optional between Mel's Shot and Burning Arrow? -- Every second waiting is a second wasted. ΘΧ 10:00, 7 March 2009 (UTC)


 * It's been suggested and no. People come here to c/p a specific build, not read through long guides -- -Ch  ao  s-   10:57, 7 March 2009 (UTC)

you can't really expect the average person to be able to read not only one elite but TWO on the same page. i mean thats asking far too much. pish yes they should be merged. most builds should be. its not even like the usage changes too heavily from mels to BA. &mdash;The preceding unsigned comment was added by 98.203.246.70 (talk &bull; contribs).
 * orite, because Mel's is used for spiking on recharge, I see. [[Image:Misery_Cow.png|19x19px]] Misery Says Moo   17:21, 11 March 2009 (UTC)
 * pffft I spike with Mel's on recharge all the time, doing on average of 40-50 damage with an entire spike chain on Defy pain warriors without switching to an elemental weapon because Furious bows obviously work better [[Image:Muffin.jpg|19px]]P WNAGEMUFFIN   crabs  18:30, 12 March 2009 (UTC)

Should really be merged with Archive:R/Mo PvP Melandru's Shot imo.