User:AriaFrost/Builds/Team - FoW Ineptway

A fun way to clear fow in a fun, faster and extremely fail safe way.

=Terras=

Attributes and Skills
[build prof=A/E ear=12 sha=12+1+3][Shroud of Distress@17][Shadow Form@17][Armor of Earth@13][Mental Block][Ebon Battle Standard of Honor][Sliver Armor@13][Optional][Death's Charge@17][/build] | T1 Walk-through with Narration
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Equipment

 * Weapons: Single handed 20% enchantment weapon, -2 while enchanted shield
 * Armor: Full Radiant insignias, Runes of Attunement and a Superior Vigor rune and Blessed Insignia set for Burning Forest.

Usage

 * Maintain Essence of Celerity is up. Also maintain [[Shroud of Distress@17].
 * Use Abyssals, and Shadow Warriors (If your health is below 50%).
 * Use [[Death's Charge@17] as a self-heal or a method for getting unstuck.
 * Use Skeletal Impalers, and after being Dazed by Deafening Roar.

Attributes and Skills
[build prof=A/E ear=12 sha=12+1+3][Shroud of Distress@17][Shadow Form@17][Optional][Optional][Ebon Battle Standard of Honor][Sliver Armor@13][Optional][Death's Charge@17][/build] | T2 Walk-through with Narration
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Equipment

 * Weapons: single handed 20% enchantment weapon, +10AL vs Slashing Shield.
 * Armor: Full Radiant or Blessed insignias, Runes of Attunement and a Superior Vigor rune.

Usage

 * Maintain Essence of Celerity is up. Also maintain [[Shroud of Distress@17].
 * Use Abyssals, and Shadow Warriors (If your health is below 50%).
 * Use [[Death's Charge@17] as a self-heal or a method for getting unstuck.
 * Use [[Glyph of Concentration@0] before activating [[Shadow Form@17] while in the spider cave.

= Main Team =

Attributes and Skills
[build prof=A/E ear=12 sha=12+1+3][Shroud of Distress@17][Shadow Form@17][Armor of Earth][Mental Block][Ebon Battle Standard of Honor][Sliver Armor@13][Optional][Death's Charge@17][/build]

Optionals

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Equipment

 * Armor: full Blessed Insignias with runes of Vitae. Superior Vigor rune.
 * Weapons: Caster shield and 20% enchanting weapon. High Energy staff with 20% enchanting, to swap to if low on energy.

Usage

 * Maintain Essence of Celerity is up. Also maintain [[Shroud of Distress@17].
 * Use Abyssals, and Shadow Warriors (If your health is below 50%).
 * Use [[Death's Charge@17] as a self-heal, balling method or a method for getting unstuck.
 * Use Ebon Battle Standard of Honor on all spikes, so the warriors do extra damage.
 * Call Ebon Battle Standard of Honor after you finish balling mobs to signal the rest of the team that you ready.

Attributes and Skills
[build prof=Me/Mo fas=8 ill=12+1+3 dom=9+1][Ineptitude][Clumsiness][Wandering Eye][Signet of Clumsiness][Optional][Spiritual Pain][Cry of Pain][Rebirth][/build]

Optionals

 * Empathy
 * Wastrel's Demise
 * Ebon Battle Standard of Wisdom/Honor
 * Ebon Vanguard Assassin Support
 * "You Move Like a Dwarf!"
 * Wastrel's Worry

Equipment

 * Max armor with high energy
 * 40/40 weapon set

Usage

 * Wait for keystone caller to ping Mind Wrack
 * Cast ineptitude>wandering eye> clumsiness>then signet of clumsines
 * If any are left use waestrals and Cry of pain
 * at tower of courage stay with eoe
 * when the gate is opend cast ineptitude on the abyssal
 * continue spaming your chain of hexes till they are dead they cant harm you so you should have no worries
 * continue the usual main team route.
 * when at forest make sure to use spiritual pain to kill enemy spirits so that you and keystones can spike

Counters

 * rupts
 * energy

Attributes and Skills
[build prof=Me/Mo fas=12 dom=11 ins=5][Symbolic Celerity][Symbolic Posture][Keystone Signet][Mind Wrack][Unnatural Signet][Optional][Cry of Pain][Rebirth][/build]

Optional

 * Signet of Clumsiness
 * "By Ural's Hammer!"
 * Ebon Vanguard Assassin Support
 * Signet of Disruption
 * Mystic Signet
 * Bane Signet
 * Mantra of Inscriptions
 * Mantra of Signets

Equipment

 * Max armor
 * 40/40 set

Usage

 * Call mind wrack when preforming spike (always target shadow monks, skeltal ether breaker in groups)
 * spike by using symbololic clerity>symbolic posture> keystone>mind wrack(call it)>unatural signet> cop or optional
 * fallow main tank after clearing path to tower for rastigan
 * continue fallowing the mainteam through the speed clear

Counters

 * Not paying attention to enchantments
 * at wailing forest monitor energy

Attributes and Skills
[build prof=Me/P fas=12+1+3 ins=3 comma=12][Symbolic Celerity][Symbolic Posture][Keystone Signet][Unnatural Signet][Optional][Cry of Pain]["Fall Back!"][Signet of Return][/build]

Optional

 * Signet of clumsiness
 * by urals hammer
 * ebon vanguard assassin support
 * signet of disruption
 * Signet of Synergy
 * Lyric of Purification
 * Mantra of Inscriptions
 * Mantra of Signets

Equipment

 * Max armor
 * 40/40 set

Usage

 * Fallow spikes acording to the keystoners mind wrack call
 * Keep up fall back when running from spike to spike location
 * contine you fallow mainteam route

Counters

 * Not paying attention to enchantments
 * At wailing forest monitor energy

Attributes and Skills
[build prof=Rt/R bea=12 cha=12 spa=3][Signet of Spirits][Bloodsong][Summon Spirits (Kurzick)][Spirit rift]["You Move Like a Dwarf!"][Painful bond][Edge of Extinction][Flesh of My Flesh][/build]

Equipment

 * max armor high energy set
 * any

Usage

 * Should maintain Edge Of extinction
 * Use [[Summon Spirits] to ensure [[Edge of Extinction@13] is in range, on spikes.
 * Use Ritualist spirits to absorb damage, cause extra damage and kill leftover enemies after spikes in forest/parts of forge. Spirits can also block the door in front of Rastigan. If EoE is recharged, put spirits in front of door, and then cast EoE back a bit
 * During spike cast spirit rift then painful bond to assist in the spike

Counters

 * Killing the griffons
 * not keeping up eoe

Attributes and Skills
[build prof=Monk/Elementalist heal=12+1+1 divine=12+1][Dwayna's Kiss@15][Patient Spirit@15][Healing Whisper][Cure Hex@15][Seed of Life][Heal Party@15][Glyph of Lesser Energy][Unyielding Aura@14][/build]

Usage

 * Remove hexes with [[Cure Hex@15]
 * Use [[Glyph of Lesser Energy] for e-management
 * Use [[Vigorous Spirit@15] on Warriors before fight will start

Equipment

 * Armor: Survivor or Radiant Insignias a Rune of Superior Vigor and Runes of Vitae.
 * Weapons: +20% enchantments weapon

= Usage =

Terra #1

 * 1) Start
 * 2) Run here and kill the Shadow Priest, 3 Rangers and Beast. The ghosts will pop, take both quests. Skeletons can no longer kill the ghosts if they are aggroed.(After silver form fix, agro 2 groups of sceletons with 3 berserks. Kill berserks first, then kill the Shadow Priest, 3 Rangers and Beast).
 * 3) Run to 3, getting as much aggro as possible. Pull the Skeleton casters so they are just below the Priest of Menzies, but make sure the Priest of Menzies doesn't start running round. Death's Charge up to the Priest. The Warriors will start running round, but the casters will keep wanding, so Sliver Armor can kill Menzies before any Warriors steal Sliver's target. Once the Priest is dead, recast Shadow Form and pick up the book. Run around (do not use Death's Charge or the book will be left up the top) and take the book back to the ghosts. Do not forget to drop the book before recasting Shadow Form or it will run out early due to lack of +20% enchantment. Dragon Liches can interrupt through Shadow Form with Deafening Roar. If you have aggroed one, stop a few seconds before casting Shadow Form as to waste Deafening Roar.
 * 4) Once the book is back, run to the Shard Wolf in the middle of the battlefield and kill it.
 * 5) Run to burning forest (check the quest log to see if Terra 2 took the quest from Miko the Unchained before going in. If they have not taken it, take it yourself, shout at them a bit and go into forest). Mahgo Hydras will try to follow you, and use inferno which hit for 190 damage without the right equipment. Run to (5) and recast Shadow Form. Glyph of Lesser Energy and Death's Charge towards the Shard Wolf and kill it. If you are not moving, keep Feigned Neutrality up to reduce the hydra's damage and heal–you should only be standing still while Sliver Armor is up. One Sliver should kill the wolf and most hydras. Run on to (6)
 * 6) There are 4 Shadow Overlords you need to kill, they don't pull far so you need to stand around the middle of them all after aggroing. There are lots of Hydras, so keep moving until you've just recast SF, then charge something that is alone and use sliver. If done right, all Shadow overlords should die in one go, if not find the last few and kill them off. By then most hydras should be dead so it will be easy. Run on to (7)
 * 7) Tower of Strength - there should be lots of Shadow Patrols, Abyssals, Mesmers, and Rangers. Kill all the shadow patrols and rangers, leaving any mesmers alive. It is easy to split the rangers from mesmers as they have different weapon ranges. When they are all dead, ask where Terra two is. If they are still doing Khobey, then run to forge and get the mage (just run into minimap range and he will start running) (this shouldn't be the case). Terra two should have finished long ago, and should be waiting near forge to trigger mage. Either way, you have time to kill the shard wolf at(8) before he turns up (Pull the wolf towards the tower so the monks do not heal him). Once the mage opens the tower, kill the nightmare and wait for main team.
 * 8) Kill the wolf if he isn't already dead.

Terra #2



 * 1) Start
 * 2) Grab quest from Unknown Miko the Unchained on your way past
 * 3) Take quest from http://wiki.guildwars.com/images/d/dc/Ranger-tango-icon-20.png Nimros the Hunter
 * 4) Kill this http://wiki.guildwars.com/images/a/ab/Elementalist-tango-icon-20.png Shard Wolf. Lots of monks heal him so you might want to try pulling him into cave.
 * 5) Kill the http://wiki.guildwars.com/images/a/ab/Elementalist-tango-icon-20.png Beach Wolf, try not to aggro the warrior guys
 * 6) Wait at beach for the main team to take the quest Restore the Temple of War. Work though the cave killing the http://wiki.guildwars.com/images/7/7b/Necromancer-tango-icon-20.png Seeds of Corruption.
 * 7) ●●● - This is path where the Seeds of Corruption are. If you had trouble with the first wolf then ask where T1 currently is. If he is almost finished at Tower of Strength, wait outside forge so you can trigger the Tower Mage straight away.
 * 8) ●●● - Follow the yellow line to http://wiki.guildwars.com/images/f/fb/Mesmer-tango-icon-20.png Lord Khobay. To kill, pull the drakes by the Giant Wurm with you, so you can get more aggro. Be careful not to let the drakes bodyblock the exit, then walk pass the Giant Wurm by Khobay. Death Charge to Khobay and sliver him to death. Now trigger mage if you have not already done so.

Main Team
How to spike: Perma balls groups tightly and pings shadow form when he is recasting it to let them know here is ready.The keystoner1 selects a monk target within the ball, and pings that they're casting on this target inept mes and both keystoners spike the target with skills (order above) as soon as possible.


 * Clear the way to the Tower of Courage and complete Rastigan's quest. Only take Rastigan's quest once you are at the Tower of Courage and have cleared the surrounding area. only the inepter, the Rit and the UA will stay back to complete the quest while the rest continues ahead.
 * Clear the way to the Temple of War and clear it so the Eternal Forgemaster appears. Terra 1 takes the quests so you can go directly to the Temple of War.
 * Take the first quest once the Perma is waiting on the south side of the forge. Pull them towards the coner of the stairs and kill. Once they are dead, mesmers should not have needed to have gone off the stairs, terra re balls the spawn of nightmare and continue spike till finished.
 * Before leaving the Temple of War, make sure all three quests are taken - Khobay the Betrayer, Restore the Temple of War and Tower of Strength from Eternal Lord Taeres. Usually the Rit will stay back to take the quests while the rest of the team continues ahead.
 * Head to the Wailing Forest, clear all foes to the wailing lord.( when facing the rock borrow worms make sure to use cop to rupt chocking gas and spike single targets Do not kill the Wailing Lord.
 * The perma should pull and kill the nearby Shard Wolf, using Sliver Armor.
 * The Ritualist is the quest taker. Wait until everyone else is off the map (their names are grayed out) and the Main Tank says ready, then take the quest from the Wailing Lord. Wait until you are called by the main team. After being asked to bring the Griffons by the main team you should ping enemies; this will ensure the Griffons follow you instead of any other moving player.
 * The main team should clear the way back to the Tower of Courage. Once you are almost there, tell the Ritualist they can come with Griffins.
 * Pull and kill the last Shard Wolf. Wait in the Tower until the griffins get there, then head to forge for your reward.