User:Drakemaelstrom/nerfs

This is the part when I put up what I believe should be nerfed and/or buffed judging purely on my subjective opinion. Feel free to bash here.

[[Image:Necromancer-icon.png]]What Should Be Nerfed

 * Burning Arrow - Increased recharge to 10 seconds. Decreased damage to +8...22. Decreased Burning duration to 1...3 seconds.
 * Escape - Increased recharge to 15 seconds. Decreased duration 1...5 seconds.
 * Shadow Prison - Decreased recharge to 20 seconds. Increased energy cost to 15.
 * Searing Flames - Increased recharge time to 3 seconds.
 * Shock - Increased energy cost to 10.
 * Critical Defenses - Increased recharge time to 45 seconds. Increased duration 5...10 seconds.
 * Crippling Shot - Increase recharge time to 5 seconds.
 * Pious Assault - Does not cause Deep Wound.

[[Image:Monk-icon.png]]What Should Be Buffed

 * Assassin's Promise - Decreased recharge time to 30 seconds. Decrease energy gained to 5...15. Increase duration 5...15 seconds.
 * Siphon Speed - Decreased duration to 10 seconds.
 * Headbutt - Decrease energy cost to 10. Increase damage to 40...100.
 * Decapitate - You do not lose all Energy.
 * Water Trident- Increase damage to 20...75
 * Black Lotus Strike - Now an Offhand attack.
 * Malicious Strike - Offhand Attack. If target foe is under the effects of a Condition you deal +10...20 damage and deal a critical hit. This attack fails if target foe is not suffering from a condition.
 * Lift Enchantment- Increased recharge to 15. Increase casting time to 3/4 seconds. Touched foe loses one enchantment.
 * Unseen Fury- Decreased recharge time to 25 seconds. Decreased duration 8...30 seconds. Changed to an enchantment.
 * Way of the Fox- Decrease recharge time to 30 seconds.
 * Signet of Shadows - Decreased recharge time to 15 seconds.
 * Spirit Burn - Increased damage to 10...50. If target foe is within earshot of a spirit, that foe is set on fire for 1...4 seconds.


 * Most Paragon Skills
 * Most Dervish Skills
 * Many Necromancer Spells

[[Image:assassin-icon.png]] What Should Just Change

 * Hero/Henchie AI- sucks total balls, at least give them decent skill sets so they don't cock up half the missions with only 5 crap skills. Make them move from AoE, seriously if flaming boulders fell on my head and knocked me on my ass, I would move!
 * Drag/Drop Party Window- Reordering by kicking and reinviting can get annoying, just make the party windows drag/drop so the leader can order the monks and everyone else to avoid all the bull.
 * Add a non-linked Shadow Step to Assassins - "Shadow Step" Spell. 5 energy, 20 second recharge, 1/4 casting time. You Shadow Step to target foe.