User:Pluto/build

DIS BUILD BE IN PROGRESS YO!?

SO I HERD LOD WUZ BAED NOW?

Anyway, The idea of the build is to really abuse the hell out of aoe. Putting the splinter and ancestors' on the mindblast came up when I was talking to some of my guild-mates, and the idea blew my mind. Seems even more important to put these on the same guy now that you can't run a splinter/ancestors' runner. I'll have to adjust the bars though, I think, once the backline meta has sorted itself out.

Earthshaker warrior
[build prof=warrior/ritualist hammer=12+1+1 strength=12+1][Earth Shaker][Flail][Crushing Blow][Body Blow][rush][enraging charge][Bull's strike][death pact signet][/build]

Equipment

 * Spear of fortitude and your usual shield sets
 * Elemental 15^50 hammer of Fortitude
 * Sundering and/or vamp 15^50 hammer of Fortitude
 * High Energy Set (Staff) for deathpact
 * Sentinels with Stoneskin on your feet or hands

Usage

 * Use flail on immobile targets (mostly after you kd them, but water snares and some generally immobile targets like paragons can allow for flail usage too)
 * Use rush or enraging to cancel flail, or as a speed boost.
 * Death Pact priority targets or to conserve signets.
 * Use Body Blow as part of your spike, or use it on a paragon to apply a deep wound.

Variants

 * Mighty Blow instead of Body Blow if you do not have GW:EN or know you won't be facing paragons.
 * Resurrection Signet instead of Death Pact Signet, if you put a hard res. on another character.
 * Sometimes replaced with an Avatar of Melandru Dervish, for more area of effect damage.

Shock Axe Warrior
[build prof=warri/ele axemas=12+1+1 streng=12+1 air=3][eviscerate][body blow][Disrupting Chop][rush][frenzy][shock][bulls strike][resurrection signet][/build]

Equipment

 * Survivors/Radiant Insignas with a Stoneskin Insignia to power Bull's Strike
 * Zealous, Ebon, Sundering, and Vampiric Axes of Fortitude
 * A full selection of shields.

Usage

 * Apply constant pressure through normal attacks.
 * Use Rush as a speed boost and/or to cancel Frenzy.
 * Frenzy to increase your attack speed.
 * Spike targets using Eviscerate and Body Blow.
 * Rend Touch to remove prots, conjures, or attunements.
 * Resurrect dead party members with Resurrection Signet.

Variants

 * Shock instead of Rending Touch.
 * Executioner's Strike instead of Body Blow if you spec into tactics, don't have GW:EN, or know you won't be facing paragons.
 * Healing Signet For a more versatile split warrior.
 * Enraging Charge or sprint for an energy-based run stance, sometimes useful for splitting.
 * Distracting Strike instead of Disrupting Chop for an interrupt that can also function as damage compression for spikes.

Mind Blaster
[build prof=eleme/derv firema=12+1+1 energy=8+1 airma=7+1 earthprayers=8][mind blast][immolate][rodgorts invocation][fire attunement][gale][blinding flash][flame djinn's haste][mystic regeneration][/build]

Equipment

 * Survivor's insignias.
 * 40/40 sets for both Fire and channeling.
 * Defensive sets.
 * High and low energy sets.

Usage

 * Maintain Fire Attunement at all times. Cover it with Flame Djinn's Haste if it's in danger of being stripped.
 * Spam Mind Blast to maintain energy.
 * Use Resurrection Signet to bring back an ally.
 * Use Flame Djinn's Haste as a run boost to run flags if you can't afford to send your Heal Party's away, or if you have been shut down too effectively (eg, diverted Mind Blast)
 * Also, because of mystic regeneration and flame djinn's haste

Variants

 * glyph of lesser energy for more Rodgort's spamming.
 * Flesh of my Flesh or Death Pact Signet for a hard res (mostly if you drop it from the warrior).

Crippling Shot ranger
[build prof=ranger/monk expertise=12+1+1 marksmanship=9+1 wildernesssurvival=9+1 protec=3][Savage Shot][Distracting Shot][Mending Touch][Crippling Shot][troll unguent][Apply poison][natural Stride][resurrection signet][/build]

Equipment

 * Full armor set Survivor insignias
 * Set with one handed weapon of Fortitude with an assortment of Shields
 * Recurve, Longbow, short bow, and flat bow.

Usage

 * Interrupt key skills like Light of Deliverance or Aegis.
 * Use mending touch to remove conditions from yourself.
 * Cripple warriors to make it easier for your midline and backline to kite, on retreating teams to score kills, and on flag runners to force boosts.
 * Troll Unguent to counter degen or damage, mostly on splits.
 * Spread poison to help pressure the opposing team.

Variants

 * Cruel Spear paragon if you want more damage at the stand. This sacrifices your ability to split, and also means a snare will probably have to be added on the runner
 * Drop the resurrection signet for screaming shot, purge signet, or some other utility skill.

HEV mesmer
[build prof=Me/ Domination=12+1+1 Fastcasting=9+1 Inspira=9+1][Hex Eater Vortex][Power Drain][Shatter Enchantment][Diversion][Inspired Enchantment][Power Leak][energy burn][resurrection signet][/build]

Equipment

 * Max Armor, preferably a high energy set.
 * +30 weapon of fortitude, with usual shield sets as well as efficiency sets.

Usage

 * Interrupt key skills.
 * Use Energy Burn to aid in a spike.

Variants

 * Energy Surge mesmer instead of hex eater vortex.
 * flesh of my flesh, or death pact signet can be added in place of the signet.

Word of Healing
[build prof=Mo/w HealingPrayers=12+1+1 DivineFavor=8+1 ProtectionPrayers=8+1 tactics=7] [Word of Healing][Reversal of Fortune][Dismiss Condition][Holy Veil][aura of stability][protective spirit][Infuse Health][balanced stance][/build]

Equipment

 * Survivor insignias.
 * Neg/defensive set, 40/40 healing set, high set, etc.
 * Usual shield sets.
 * An "Aegis staff", with dual 20% fast cast mods and a 20% longer enchantment mod.

Usage

 * Use Word of Healing as a large heal.
 * Use Infuse Health to catch a spike. Use sparingly.
 * Use PS on targets about to be spiked.
 * Use Dismiss Condition to remove harmful conditions. Larger stacks should usually be left to the RC monk.
 * Balanced Stance to avoid getting kded by bull's strikes, shock, gale, etc, and to avoid critical hits.

Variants

 * Glyph of Lesser Energy and aegis

RC Monk
[build prof=monk/warrior protec=12+1+1 divine=8+1 healin=8+1 tactics=7][gift of health][reversal of fortune][restore condition][holy veil][Guardian][spirit bond][mending touch][balanced stance][/build]

Equipment

 * A positive energy set, and a negative energy set for weapon swapping.
 * surviver insignia
 * Aegis staff

Usage

 * Use Gift of Health for a general purpose heal.
 * Spirit Bond is used to catch spikes.
 * Cast Reversal of Fortune for an immediate heal and damage prevention.
 * Remove harmful conditions and heal allies with conditions on them with Restore Condition.
 * Use Guardian on allies with melee foes attacking them.

variants

 * Aegis monks
 * Another WoH monk.
 * Shield of Deflection monk.

Rit Runner
[build prof=rit/assassin channeling=12+1+1 restoration=12+1 shadowarts=3][weapon of remedy][weapon of warding][wielder's boon][protective was kaolai][splinter weapon][ancestors' rage][dark escape][dash][/build]

Equipment

 * Max AL armor with Survivor Insignias should be used.
 * Cripple reduction mods for burning isle.
 * Usual shield sets, efficiency sets, and energy sets.

Usage

 * Koala pack to relieve pressure.
 * Keep yourself, a split, or NPCs alive with warding and boon.
 * Use ancestors' and splinter on your warriors to punish bad positioning, or to clean up balled npcs.

Variants

 * E-Prod Flag runner.
 * Monk runner.