Build:Team - Kathandrax Spearway

This sinway build is designed to complete the Catacombs of Kathandrax dungeon with fast times under 10 mins (2-2-4) with a Pick up Group for a chance of an Emerald Blade, a sword that is valued for its looks.

Overview
1x/ Tank:

1x/ Barbs

6x/ Spears

Tank
[build prof=A/P name="Tank" sha=12+1+3 cri=3+1 spe=9 comma=9][Shroud of Distress][Shadow Form]["I Am Unstoppable!"][Dwarven Stability][Dash][Way of Perfection][Way of the Master][Death's Charge][/build]

Equipment

 * Armor:
 * 5x Infiltrator's Insignia
 * 1x Rune of Superior Vigor
 * 2x Rune of Vitae


 * Weapons:
 * spear Of Enchanting + "I have the power!"
 * shield Of Devotion + "Sleep Now in the Fire" (for running)
 * shield Of Devotion + "Through Thick and Thin" (for tanking)
 * Insightful staff Of Enchanting + "Have Faith" (for high energy)
 * longbow Of Enchanting + "I have the power!" (for pulling)


 * PCons:
 * Alcohol (optional)
 * Birthday Cupcake
 * Candy Apple (optional)
 * Candy Corn (optional)
 * Golden Egg (optional)
 * Lunar Fortune (optional)
 * Pumpkin Pie (optional)
 * War Supplies (optional)

Usage

 * Your job is mainly to tank the mob at the beginning of the 3rd level.
 * At the start of level 1 & 2 start running to the next level using and.

Level 3

 * Target the closest Becalmed Djinn.
 * Sometimes a Djinn(s) will spawn on top of the party at the start. Kill the Djinn(s) then lure one more to the party.
 * Attack with your bow until it comes towards you.
 * Use &rarr;  &rarr;  &rarr;.
 * Aggro closest group.
 * Maintain, , , or you will die.
 * Use to remove Cripple.
 * To avoid possible deaggro, walk backwards.
 * Continue aggroing everything in the room.
 * Don't forget the group in front of the small exit or the main team will have to kill them resulting in a slower run.
 * Pull the groups off to the right side of the room. Use terrain (such as the rock) to block the rangers as they hit with degenerating conditions.
 * Survive with your Enchantments until the main team has obtained the boss key.
 * If your party has any AFKers, be sure to pull some of the mobs to kill them, otherwise, you wont be able to resurrect in case of a wipe.
 * Continue to Ilsundur, Lord of Fire.
 * If you made the run you will most likely be the last one to the boss.
 * Help your party finish him off by spearing him.

Variants

 * instead of . (for inexperienced players)

Videos

 * Tank Tutorial

Barbs
[build prof=A/N name="Barbs" cur=12 sha=12+1+3 cri=3+1][Shroud of Distress][Shadow Form][Dwarven Stability][Dash][Barbs][Ebon Battle Standard of Honor][Ebon Escape][Death's Charge][/build]

Equpiment

 * Armor:
 * 5x Blessed Insignia
 * 1x Rune of Superior Vigor
 * 2x Rune of Vitae


 * Weapons:
 * spear Of Enchanting + "I have the power!"
 * shield Of Devotion + "Sleep Now in the Fire"
 * Insightful staff Of Enchanting + "Have Faith" (for high energy)


 * PCons:
 * Alcohol (optional)
 * Birthday Cupcake
 * Candy Apple (optional)
 * Candy Corn (optional)
 * Golden Egg (optional)
 * Lunar Fortune (optional)
 * Pumpkin Pie
 * War Supplies (optional)

Level 1

 * Run to the Infernal Siege Wurm and kill it with the rest of the party using +.
 * Ensure somebody collects the Key from the dead Wurm.
 * Wait for the Tank to zone to level 2.

Level 2

 * Run to the Regent of Flame and kill it using  +.
 * Wait for the Tank to zone to level 3.

Level 3

 * Wait for the Becalmed Djinn to come towards the party - it uses so just spear it.
 * Once the Becalmed Djinn is dead and the Tank has the mobs pulled aside, move to the doorway just out of aggro of the closest group.
 * You should now pull the Flame Djinn to your party.
 * Cast, and  in that order.
 * Activate and run towards the locked door.
 * Run back to the party using your Shadow steps to help outrun the Flame Djinn.
 * (If it hits you it will remove with Consuming Flames - most likely resulting in your death.)
 * Once you arrive back at your party run to the very back, the rest of the team should form a wall so the Flame Djinn doesn't squash you.
 * Ensuring the key has been picked up, run to the final room with the rest of the party.
 * At Ilsundur, Lord of Fire maintain on him, and whilst doing so maintain your health with your survival skills to prevent you from dying via Shield of Fire and spear him.

Variants

 * instead of . (for inexperienced players)
 * instead of . (for easier pull of the Flame Djinn, but less shadowsteps)

Videos

 * Barbs Tutorial

Spears
[build prof=A/P name="Spears" sha=12+1+3 cri=9+1 spe=9][Shroud of Distress][Shadow Form][Dwarven Stability][Dash][Great Dwarf Weapon][Ebon Vanguard Assassin Support][Death's Retreat][Death's Charge][/build]

Equipment

 * Armor:
 * 5x Blessed Insignia
 * 1x Rune of Superior Vigor
 * 2x Rune of Vitae


 * Weapons:
 * spear Of Enchanting + "I have the power!"
 * shield Of Devotion + "Sleep Now in the Fire"
 * Insightful staff Of Enchanting + "Have Faith" (for high energy)


 * PCons:
 * Alcohol (optional)
 * Birthday Cupcake
 * Candy Apple (optional)
 * Candy Corn (optional)
 * Golden Egg (optional)
 * Lunar Fortune (optional)
 * Pumpkin Pie
 * War Supplies (optional)

Level 1

 * Run to the Wurm, and kill it with the rest of the party using on the person below you,, and spear-attacks.
 * Use on the Wurm or  on one of the  to collect the key.
 * Wait for the Tank to zone to level 2.

Level 2

 * Run to the Regent of Flame and kill it with on the person below you,, and spear-attacks.
 * Collect the key.
 * Wait for the tank to zone to level 3.

Level 3

 * Wait for the Tank to pull the Becalmed Djinn.
 * Kill the Djinn as normal just without due to . This is where  shines.
 * Wait for the tank to pull the mobs aside.
 * The Barbs sin will now start pulling the Flame Djinn.
 * Put on the player below you and stand in a ball with the other Spears.
 * Use on the Flame Djinn when it approaches.
 * Keep up.
 * Collect the key.
 * Run to the final room.
 * Before killing Ilsundur, Lord of Fire, start using on the player below you.
 * Attack Ilsundur, Lord of Fire, and use on him.
 * If you get a Firebomb run away from the group and drop it.
 * Continue maintaining on the party.

Variants

 * instead of . (for inexperienced players)

Videos

 * Spear Tutorial

Getting To Kathandrax
Running through Dalada Uplands to Sacnoth is very straightforward. The only dangerous enemy you will meet if you are careless is Molotov Rocktail, but that is easily avoidable if you watch your compass. Even if you do aggro him just keep running and you won't take much damage.

The run from Sacnoth Valley to Kath will look a bit more difficult. However, as long as you recast SF on recharge, it will be very simple and you will not die. Make sure to not aggro any bosses along the way if you can. If needed, use Death's Charge for mobility/heal and to lose aggro.

Level 1

 * Drop 1500 gold and the person who collects will pop BU.
 * When the BU is active, cast and maintain your enchantments and start running with Dwarven Stability and Dash.
 * When you reach the Wurm, the A/N will call barbs and all the A/P will use EVAS, GDW, and spear the wurm down.
 * Once the Key is grabbed follow other A/P or run to a safe spot until the Tank zones to level 2.

Level 2

 * Maintain enchantments and stance.
 * At the end of this room you will enter the room where the Elementalist boss, the Regent of Flame is. Kill it to obtain the key, using GDW, EVAS and Barbs.
 * Once it is killed run to the Rez Shrine and wait for the Tank to gate.

Level 3

 * There might be a Becalmed Djinn attacking your team once you load. If so, use GDW and kill it. If you are under attack by the Djinn use Shroud before GDW.
 * Wait for BU to be popped. Someone should pull the nearby Becalmed Djinn back to your team. Kill the Djinn. Once you kill the Djinn, the Spiders go nuts and run around the room quickly.
 * Now the Tank will collect all the mobs in the room, pulling them away from the party and balling them against a rock, leaving a clear path to the doorway.
 * A/N will pull Flame Djinn, and the 6x A/P will kill it and grab the key. The tank will then rejoin the team.
 * Run to the Boss room.
 * A/N will call barbs on Ilsundur, Lord of Fire, and A/P will use GDW and EVAS to kill it (make sure to avoid fireballs and drop any firebombs away from party and EVAS)
 * Get your reward.

Counters

 * Not maintaining your enchantments while running.
 * Daze from Enchanted Swords on Level 1 and 2 when you have to recast SF.
 * Running too close to Forge Masters - who are likely to knock you down with Bull's Strike and kill you.
 * Bad tanking at the start of Level 3.
 * Flame traps. (Keep moving or you will die)
 * Not dropping Fire bombs away from the party.
 * Getting hit by a Lava boulder. (stand between the paths taken by the outer and inner boulders, which is just about where Ilsunder Spawns)

Variants

 * Experienced teams will drop the Tank role and take another spears/daggers player.
 * The Barbs player will then takeover the role as a gater.
 * There will be no tanking on level 3, all players will run to the next door and kill the Flame Djinn at his spawn position.

Videos
Teaching video