User:Viet/NewProf

Making new professions seems pretty fun so I'll make mine. However, I'm pretty lazy and probably won't finish/submit this. D:

Still thinking of a name for the profession... for now its ____.

Intro
The ____ is a powerful caster whose job is to hinder foes while also dishing out meaningful damage. Using his knowledge of stars, time, and location, this unique profession can twist reality to his advantage. The ____'s skills are derived from the lifelong study and research of star maps and outer space.

Attributes

 * (Primary) Concentration: Improves skills related to Concentration. Also, for every 2 ranks in Concentration, you have an added 4% chance to not become interrupted whenever an interruption occurs.
 * Destruction: Improves skills related to Destruction. This attribute line focuses on dealing damage.
 * Distortion: Improves skills related to Distortion. This attribute line focuses on debilitating foes and pumping up allies.
 * Alleviation: Improves skills related to Alleviation. This attribute line focuses on self-preservation as well as support for allies.

Weapon
Uses an assortment of staffs, wands, and foci linked to Destruction, Distortion, and Alleviation.

Example skills
Scaled 0-15. E: energy, A: activation time, R: recharge time

Concentration

 * Focused Mind: Enchantment Spell. For 3...16s your spells activate 33% faster. E:5 A:1 R:25
 * (Elite) Celestial Sign: Spell. You create a Celestial Sign at your location that lasts 0...7s. Allies near the Celestial Sign cannot be interrupted. Anytime they would have been interrupted, you lose 6...2 energy instead. E:10 A:2 R:20
 * Star Signet: Signet. You gain 2...9 energy. While activating this skill you take double damage from fire damage. E:0 A:2 R:10

Destruction

 * Shower of Stars: Spell. You create a Shower of Stars at target foe's location. For 12 seconds, every 4 seconds foes adjacent to that location are struck for 50...110 fire damage and suffer from the burn condition for 3 seconds. When Shower of Stars ends, all foes adjacent to that location are dazed for 2-5s. This spell causes exhaustion. E:25 A:5 R:45
 * Black Hole: Spell. Target foe and all adjacent foes are struck for 30...72 chaos damage. E:10 A:2 R:5
 * Comet Strike: Spell. Send a Comet Strike at target foe. If it hits that foe takes 30...80 cold damage and moves 50% slower for 3 seconds. E:10 A:2 R:15
 * (Elite) Hourglass of Death: Spell. You create a Hourglass of Death at your location. All foes within the area suffer from -2 health degeneration. After 30 seconds Hourglass of Death ends and all foes within the area take 50...136 chaos damage and Hourglass of Death ends. Hourglass of Death cannot be within earshot of another Hourglass of Death. E:15 A:3 R:35
 * Cosmic Crunch: Spell. Target foe is knocked down and takes 10-32 damage. 50% chance to fail with 4 Destruction or less.

Distortion

 * Shift: Spell. Target foe takes 30...63 damage and is teleported to a random nearby location. E:5 A:1 R:8
 * Unsteady Acceleration: Hex Spell. For 8...15s target foe moves and attacks 33% faster. While moving or attacking, that foe has a 75% chance to be knocked down. When this happens, target foe takes 35...79 damage and this hex ends. E:10 A:2 R:15
 * (Elite) Weight of the World: Elite Hex Spell. For 8...22s target foe and all foes in the area move and attack 33% slower and whenever an affected foe is knocked down, that foe is knocked down for at least 3 seconds. E:15 A:2 R:30
 * Fast Forward: Enchantment Spell. For 2...8s target other ally moves and attacks 25% faster. When this enchantment ends, you suffer from exhaustion. E:10 A:2 R:10
 * Shining Star Light: Spell. Target foe and all adjacent foes are blinded for 3...6s. If any foe was casting a spell, that foe is interrupted and dazed for 1...4s. E:10 A:1/4 R:20
 * Slow Motion: Hex Spell. Target foe moves 50% slower for 1...10s. When this hex ends, target foe moves 50% faster for 2 seconds. E:10 A:1 R:15

Alleviation

 * In Tune with the Universe: Enchantment Spell. For 5...32s whenever you take elemental damage that damage is reduced by 10...32% and you gain 2 energy. E:5 A:2 R:30
 * Hourglass of Life: Spell. You create a Hourglass of Life at your location. All allies within the area receive +2 health regeneration. After 30 seconds Hourglass of Life ends and all allies within the area are healed for 45...130 health. E:5 A:3 R:35
 * Back to the Past: Enchantment Spell. For 1...6s whenever a party member would have died, that party member returns to 100 health. E:15 A:1/2 R:20
 * Lucky Stars: Spell. You are healed for 20...106 health. You have a 25% chance to lose 1 hex and 1 condition. E:5 A:1 R:15
 * Warping Retreat: Spell. You are healed for 10...93 health and teleport to a random location in the area. E:5 A:1/4 R:10
 * (Elite) Gift from the Skies: Spell. You gain 2...15 energy. E:5 A:2 R:10