Build talk:Team - 7 Hero Fevered Dreams

Could be tweaked some more
I made this for what waits in shadow where it worked pretty well, but I intended to tweak it some more at some point (try inspiration magic on the FD mesmer, suggest more player build variants etc.) but a guild mate used this build (and fractions of it for 6 and 4 man areas) quite successfully in a range of e.g. WoC HM quests so I guess it's already good enough to have people vote on it. After all I'd love to see the 3 votes treshold to be met within the next 2 years, so I should better give it to you sooner than later. ;) --Krschkr (talk) 12:57, 14 July 2018 (UTC)
 * Couple suggestions for tweaks, and I'll see if I find time to test myself: #1. change thunderclap necro to standard meta pod/curses necro. current tests with thunderclap are underwhelming in terms of damage (i.e. 30-35% that of the discord mm, signet mes and FD mes) that would likely be improved with MoP spamming, and only supplemental/non-essential condition provision already covered by other team members, including the player. pod necro would additionally provide enchant removal, which is relatively light without dom mesmers. also suggest removing blood of the master, not sure how i feel about this skill in general (especially on a minion bombing build). #2. that's all i've got, this build works mostly really well in the majority of standard hm encounters :) Juniper real (talk) 14:09, 21 September 2018 (UTC)
 * Thanks for your tests. Your tweak suggestions sound good, I'd love to hear how they turn out. --Krschkr (talk) 14:16, 21 September 2018 (UTC)
 * i haven't done the subs and tests yet but some additional food for thought: the team (imo) could really benefit from prots, so possibly n/e -> n/mo, or rt/me -> rt/mo, or rt/me -> ST+channeling. in the past year or so i've really come to dislike the pod necro, please disregard any positive feelings i've had towards it Juniper real (talk) 12:46, 3 June 2019 (UTC)
 * There's a barely tested minionless build version to be found in my subpages (User:Krschkr/Team - 7 Hero Fevered Dreams Dual Melee), but I wanted to overhaul that at some point. I noted what I intend to change on the talk page. So if you want an inspiration for a minionless version, you may give that one a try. --Krschkr (talk) 16:30, 3 June 2019 (UTC)
 * certainly inspired. saved and I’ll try to get to it in less than 9 mos :D (wounding strike > aob? I might test that in the bomber build) Juniper real (talk) 17:02, 3 June 2019 (UTC)
 * I noted in a hidden comment that I couldn't remember the exact player build when making the page. Wounding strike is more suited for a midline with more direct damage (so domination keystone mesmers) whereas the avatar dervish should have better pressure and does have better condition spread (and therefore fevered dreams/fragility interaction). No clue yet what's better over all. --Krschkr (talk) 17:49, 16 June 2019 (UTC)

Hex Eater Signet is terrible on heroes
Heroes don't know how to use it properly, and even when it is used "properly", it randomly removes hexes from allies within the set range. I forget how the game does it exactly, but the way the skill removes hexes is too awkward to be reliable. Look up the skill's talk page and you'll see. Iamjackslongassname (talk) 19:15, 30 August 2018 (UTC)
 * The removal isn't randomly. The top hex on the staple of hexes is removed, like with every other hex/condition/enchantment removal skill. Neither is the party member choice random: The skill checks party members in ascending order of their slot in the team. Unhexed party members in range of the signet user don't use hex removal charges up. The skill description is garbage, the skill effect itself is ok and does a pretty good job against AoE hexes as heroes stay together by default, unless their skill/weapon range forces them to move or foes get close. --Krschkr (talk) 22:05, 30 August 2018 (UTC)
 * I was going off of memory, shouldn't do that, :). Still remember that skill being garbage, especially on heroes. I tried it many times in the past and always ended up removing it. Iamjacks  longassname  22:44, 30 August 2018 (UTC)
 * Had worse experience with inspired hex, but those are the only options for this skill slot to bring more hex removal. I don't think it's a great skill either, but not every skill can be a Shatter Hex! This team could be improved anyway, but I doubt that I will come back to it any soon. This is the build namespace, feel free to change things if you think it means an improvement. From what I've seen this is a pretty solid base already. --Krschkr (talk) 23:08, 30 August 2018 (UTC)