User:DarkSpirit/Mesmerway for Caster characters

Describe the build.

Overview

 * 1 Any/Any Human Players
 * 1 / Domination Mesmers 1 & 3
 * 1 / Domination Mesmer 2
 * 1 / or / or / SoGM Rit or Ineptitude Mesmer
 * 1 /Any SoS Restore Rit
 * 1 / or / ST Defensive Rit
 * 1 / BiP Restore Necro

Player
Caster character.

Domination Mesmer 1
[build prof=Me/Rt fas=10+1 dom=12+1+2 ins=8+1 rest=2][Energy Surge][Spiritual Pain][Cry of Frustration][Unnatural Signet][Wastrel's Demise][Overload][Optional][Flesh of my Flesh][/build]

Optional Energy skill:
 * allows you to place all your attribute points from Inspirational magic and max Fast Casting instead.
 * not as universal as but great against enemy healers.  Also allows you to place all your attribute points from Inspirational magic and max Fast Casting instead.
 * default energy management.
 * for a more defensive play against elemental damage, especially if someone in the team brings.

Equipment

 * Armor
 * Weapons

Domination Mesmer 2
[build prof=Me/P fas=8+1 dom=12+1+2 comma=7 ins=8+1][Energy Surge][Spiritual Pain][Cry of Frustration][Unnatural Signet][Optional][Optional][Optional]["Stand Your Ground!"][/build]


 * passive hex for greater damage at the cost of more energy.
 * for fast damage.
 * for an active hex damage, great when used with.
 * for an aoe speed boost.
 * for an energy boost for allies within earshot that are below 75% health.
 * for some heals for allies within earshot that are below 75% health.
 * for some heals for allies within earshot that are below 75% health.

Optional Energy skill:
 * allows you to place all your attribute points from Inspirational magic and max Fast Casting instead.
 * not as universal as but great against enemy healers.  Also allows you to place all your attribute points from Inspirational magic and max Fast Casting instead.
 * default energy management.
 * for a more defensive play against elemental damage, especially if someone in the team brings.

Equipment

 * Armor
 * Weapons

Domination Mesmer 3
[build prof=Me/Rt fas=10+1 dom=12+1+2 ins=8+1 res=2][Optional][Spiritual Pain][Cry of Frustration][Unnatural Signet][Optional][Optional][Optional][Flesh of My Flesh][/build]


 * for a fast damage.
 * for a more defensive play.
 * for a more defensive play.

Optional Hex Removal skill:
 * good aoe damage as a side effect.
 * aoe hex removal. Also helps energy management but requires attribute points investment into Inspirational magic.

Optional Hex:
 * for a high passive hex aoe damage.
 * for an active hex damage, great when used with.

Optional Energy skill:
 * allows you to place all your attribute points from Inspirational magic and max Fast Casting instead.
 * not as universal as but great against enemy healers.  Also allows you to place all your attribute points from Inspirational magic and max Fast Casting instead.
 * default energy management.
 * for a more defensive play against elemental damage, especially if someone in the team brings.

Equipment

 * Armor
 * Weapons

SoGM Rit
[build prof=Rt/? com=12+1+3 cha=6+1 spa=10+2][Signet of Ghostly Might][Optional][Shadowsong][Disenchantment][Anguish][Pain][Optional][Optional][/build]

Optional Energy skill:
 * Unstrippable as it is not an enchantment.
 * allows you to place all your attribute points from Channeling Magic into Spawning Power instead. Strippable since it is an enchantment.
 * allows you to place all your attribute points from Channeling Magic into Spawning Power instead. Unstrippable as it is not an enchantment.  Only works if summoned creatures that the hero controls are within earshot.  (Heroes use it whether they have their spirits within earshot or not, so may have to micro this sometimes.)


 * for AoE heals and condition removal.
 * for a resurrection skill.
 * to keep spirits up longer. (Heroes don't use well so it is a bit of a hit or miss, unless microed.)
 * for a speed boost (set Command attribute to 6).
 * for an armor boost to all your party members (set Command attribute to 6).
 * for some heals (set Command attribute to 6).
 * for more party energy boost (set Command attribute to 6).
 * for AoE damage upon death (set Beast Mastery attribute to 6).
 * for a defensive play, if your mesmers bring along (set Wilderness Survival attribute to 6).
 * for a defensive play, if your mesmers bring along (set Wilderness Survival attribute to 6).

Equipment

 * Armor
 * Weapons

Ineptitude Mesmer
[build prof=Me/Rt fas=10+1 ill=12+1+2 ins=8+1 res=2][Ineptitude][Signet of Clumsiness][Wandering Eye][Clumsiness][Optional][Optional][Optional][Flesh of My Flesh][/build]


 * cheap feeder hex for Shatter Delusions.
 * for a more defensive play.
 * for a more defensive play.

Optional Energy skill:
 * allows you to place all your attribute points from Inspirational magic and max Fast Casting instead.
 * not as universal as but great against enemy healers.  Also allows you to place all your attribute points from Inspirational magic and max Fast Casting instead.
 * default energy management.
 * default energy management.
 * for a more defensive play against elemental damage, especially if someone in the team brings.

Equipment

 * Armor
 * Weapons

SoS Restore Rit
[build prof=Rt/? res=12+1 cha=12+1+1 spa=3+1][Signet of Spirits][Spirit Siphon][Bloodsong][Lamentation][Ancestor's Rage][Protective Was Kaolai][Mend Body and Soul][Spirit Light][/build]

Equipment

 * Armor
 * Weapons

ST Defensive Rit
[build prof=Rt spa=11+1 com=12+1+3 res=2][Soul Twisting][Shelter][Displacement][Boon of Creation][Armor of Unfeeling][Flesh of My Flesh][Optional][Optional][/build]


 * for AoE heals and condition removal.
 * for a speed boost (set Command attribute to 6).
 * for an armor boost to all your party members (set Command attribute to 6).
 * for some heals (set Command attribute to 6).
 * for more party energy boost (set Command attribute to 6).
 * for AoE damage upon death (set Beast Mastery attribute to 6).
 * for a defensive play, if your mesmers bring along (set Wilderness Survival attribute to 6).
 * for a defensive play, if your mesmers bring along (set Wilderness Survival attribute to 6).

Equipment

 * Armor
 * Weapons

BiP Restore Necro
[build prof=N/Rt blo=10+1+2 sou=8+1 cur=2+1 res=12][Blood is Power][Ghostmirror Light][Mend Body and Soul][Spirit Light][Protective Was Kaolai][Optional][Signet of Lost Souls][Life][/build]


 * for an enchantment remover with a faster recharge.
 * for an enchantment remover with some life steal.
 * for an enchantment remover with some life steal.

Equipment

 * Armor
 * Weapons

Usage
Describe how to use the build.

Counters
Describe important counters.

Variants
List the major variants.