Archive:W/Mo Turtle Wammo Tank

A lame, yet effective, Kurzick FA build designed to camp one of the turtles, leaving the luxons with only one turtle to break through. Very effective when 2 are synced together.

Attributes and Skills
[build prof=W/Mo Strength=12+1+3 Healing=12][Dolyak Signet][Defy Pain][Lion's Comfort][Flail][Enraging Charge][Shield Bash][Patient Spirit][Cure Hex][/build]

Equipment

 * Full Survivor's, Sup Rune of Vigor, Sup Rune of Absorption, Runes of Clarity and Restoration or Purity.
 * Scythes with Zealous/Vampiric mods of Fortitude.
 * Martial Weapon e.g. Axe/Sword (with Furious and Vampiric) of Fortitude with a selection of Shields with +AL vs X Damage and reduced duration of conditions (very important and do not underestimate).

Usage

 * Run through the teleport to your chosen Turtle (Purple or Orange) and draw aggro of the Luxon Warriors + the Siege Turtle. (Use Enraging Charge for this)
 * As soon as you have aggro'd all the mobs, maintain Defy Pain and Dolyak Signet.
 * Use Flail with your vampiric/zealous scythe for decent energy management and some health.
 * Use Lion's Comfort and Patient Spirit to heal yourself (make sure you use Lion's Comfort within 8 seconds of using Dolyak Signet).
 * Use Cure Hex to remove hexes.
 * Switch to a shield set when being attack by melee, and use Shield Bash to disrupt attack chains.
 * Sit there for the whole game and make sure your team knows what you are doing!

Counters

 * Hex stacks can make you die, if you see hex stacks at one turtle go and tank the other one.
 * A well timed Blackout will make you explode.

Variants

 * Mending Touch in place of Lion's Comfort or Patient Spirit if you are not competent enough to switch to appropriate shield sets.
 * Take Purge Signet over Cure Hex to counter hex stacking.