Archive talk:Me/any Mind Surge



We can have a separate page for the Phantom Pain version that's spikier. I rather like this for RA, though. The more pressure version. Zuranthium 06:30, May 22, 2010 (UTC)
 * Oh, I thought I had re-sized that photo. Oops. After I go back and re-size it, how do I upload it again with the same name on PvX? Will it just overwrite? Zuranthium 06:32, May 22, 2010 (UTC)
 * Herp. Life   Guardian  06:53, May 22, 2010 (UTC)
 * Ah, I see the notation now. Thanks. I'll set it to 800. That keeps it within the frame of the page, yes? Zuranthium 08:21, May 22, 2010 (UTC)
 * You must have one smallass monitor. Life   Guardian  08:27, May 22, 2010 (UTC)
 * haven't we said for years the no one cares about long RA streaks? w/mo's can do 25 it doesnt matteer. Gringo 14:29, May 22, 2010 (UTC)

Spam skills gogogogo. Stolen Speed makes it moar lulzy. 08:42, May 22, 2010 (UTC)
 * Drain over Shatter so that you have the energy to spam. I'll play it more and see which version I like better. Zuranthium 11:48, May 22, 2010 (UTC)

shame
drop shame, it isnt a liable enough skill, and theyre not casting if they have no energy.-- 15:00, May 22, 2010 (UTC)
 * Yeah, I love Shame, but they're anti-synergetic. Widow maker 15:06, May 22, 2010 (UTC)
 * Actually, you probably won't get them down to 0 if they set-switch anyway. Shame might be good for catching them when they do (they switch to a low set, end Mind Wrack, switch to a high set, then cast, then Shame hits them, losing them their high-set energy). It depends. Widow maker 15:08, May 22, 2010 (UTC)
 * If they have no energy, then it means they are eating 100 damage from Wastrel's Worry because they can't do anything. If they DO try to cast, it fails and you still a huge amount of energy. It's win-win. I am, however, testing the version without it to see if that may work even better. Zuranthium 18:42, May 22, 2010 (UTC)
 * Drop shame/drain for ether phantom and drain delusions... Its more spam (mind wrack) and more automatic energy loss24.169.227.181 01:32, May 23, 2010 (UTC)

Wow Updates
ANOTHER one? See ... looks like everyone is a Mesmer today (had a 4-Mesmer team earlier). Widow maker 15:05, May 22, 2010 (UTC)
 * That other bar wasn't optimal. Zuranthium 18:40, May 22, 2010 (UTC)
 * No, but seeing two similar builds spring up right away... it's like ANet have opened the Mesmer build floodgates. Widow maker 23:00, May 22, 2010 (UTC)

Complicate?
Abuse this in RA plz. AoE interupts AND disabling is pr0.-- Kazurin  15:26, May 22, 2010 (UTC)

this is ridiculously overpowered
Anet wanted to nerf midline teams that we're too strong. at this point melee's have nowhere to go now that everyone's running 1 Monk, 2 mesmers and 1 random. 213.93.106.198 20:16, May 22, 2010 (UTC)

I expect mind wrack to get nerfed by the next update.
So enjoy it while it lasts. It totally RAPES monks (if they don't energy-hide that is), LOL! --BlazingBurdy 01:51, May 23, 2010 (UTC)
 * No emergency updates coming afaik. Don't expect anything until after the mAT. Designers want people to learn to play the game, learn to hide energy and swap sets--TahiriVeila 01:55, May 23, 2010 (UTC)
 * That is correct. It is useless to resist! OOLLOLOLLOOLO --BlazingBurdy 05:22, May 23, 2010 (UTC)
 * Even if you know how to swap very well and hide your energy, it STILL rapes128.208.115.71 16:31, May 23, 2010 (UTC)
 * Yeah and anyway, we come back to the power/skills/counters thing. Just because a good person can negatve some or all of the effect of a skill doesn't mean that skill is balanced. The level of skill you might need may well be disproportionate to the skill's usage requirements and not in line with other skills. For example, having to swap loads to negate the energy-destroying power of Mind Wrack (whilst still taking damage) is unfair compared with dealing with the effects or, say, Elemental Flame (this, with roughly the same stats as MW, does more damage, but is only triggered on hexes, not every spell, and doesn't affect energy). EDIT: Stupid signing. Widow maker 19:20, May 23, 2010 (UTC)


 * wait, what makes this overpowered? wheni use e-surge+mind wrack, it doesnt do huge damage anymore--Bluetapeboy 01:34, May 24, 2010 (UTC)
 * go roll a monk and face this. Gringo 01:39, May 24, 2010 (UTC)
 * Mind Wrack is a non-elite Mirro of Ice. They need to take away the damage, decrease the duration to 18s, and increase recharge to 10-12s for it to be even considered balanced. --BlazingBurdy 02:08, May 24, 2010 (UTC)
 * When I got mind wrack esurge other mesmers spells, my targets dies. --Frosty  [[Image:Frostcharge.jpg|19px]] 02:10, May 24, 2010 (UTC)

God damn would you all shut the fuck up and stop bitching. Edenial hasn't been in play for a long time and it's scary and you don't know how to deal with it. That doesn't make it unbalanced. It just means you suck and need to learn to play the game better. Defining a skill as "balanced" when the worst percentage of players can deal with it is moronic. Quit moaning about how overpowered a strong (but easily counterable by veil, a cover, and a low set) skill is and get good. --TahiriVeila 05:39, May 24, 2010 (UTC)
 * Lol, what was that about counters, balance, and Signet of Ghostly might?
 * Monks have always used Veil, but any half-decent mesmer knows that if you really must you can stick a Mind Wrack or, better still, Ether Phantom on there which has a pretty quick cast and a quick recharge too. If it gets removed, so what? Re-apply it. Energy switching means you take damage from Mind Wrack. Then it gets re-applied. The big "-85" popping up above the monk's head is a clue to the mesmer that this is necessary. Even if their low set means you aren't losing them energy, you're still doing damage, and a monk can only hide so much energy, and needs to cast to heal that damage back up, and the damage the rest of your team is dealing to people. Yeah, part of it is that this is new and scary and people haven't adapted, but the other part is that it's OP. The duration/recharge ration is just too good. Widow maker 13:06, May 24, 2010 (UTC)
 * It's not OP just b/c bad players can't deal with it. 50 of the best players in guildwars spent a solid 2 months gaming out all these mesmer changes, and mind wrack is not overpowered if you know how to deal with it. I'll give you that it's definitely stronger in RA where it's a single monk up against two mesmers instead of two monks and flagger, but it's still a totally manageable skill.--TahiriVeila 15:39, May 24, 2010 (UTC)
 * Yeah right mindwrack isn't op'd. Just tell me how you heal if you have 1 mesmer who can drain your low set in 10 seconds (or less) and then just 1 melee sticking to you (if the mesmer keeps spamming his skills on you he'll hit your 40/40 or high +30-2 set eventually) since most rangers are too stupid to rupt anything useful anyway in ra (they just lock to monk and spam 3 rupts). And about using veil, have you ever heard of ench remove? it pwns veil (well you can ofc cover it with guardian or patient, but still most ppl can't do that midgame). 88.113.135.202 10:48, May 26, 2010 (UTC)

Adding a GvG tag
And changing the main bar up. We won't need a page just for the RA version. Variants section will suffice. Zuranthium 07:13, May 24, 2010 (UTC)
 * looks good. Maybe archive this? --Frosty  [[Image:Frostcharge.jpg|19px]] 09:36, May 24, 2010 (UTC)
 * I think this one is more powerful, but tbh that's a different usage, 'cos it's just a standard Dom Mes with spike support. Now that ESurge has been buffed, it's even better. I think this will be used more, but it only has Diversion for shutdown whereas that one has Shame, 'rupts and ench removal too, so in some situations is might be better. It's like comparing LC with TC or something. Widow maker 12:59, May 24, 2010 (UTC)
 * I don't think you have taken into account how broken this is. --Frosty  [[Image:Frostcharge.jpg|19px]] 13:10, May 24, 2010 (UTC)
 * I said "I think this one is more powerful", it's just whether you consider them to be of different usages. SA was considerably more broken than Infuse Health, but it didn't stop people taking monks (OK, unfair example, but w/e). Widow maker 13:25, May 24, 2010 (UTC)
 * That's a dreadful example lol. --Frosty  [[Image:Frostcharge.jpg|19px]] 13:36, May 24, 2010 (UTC)
 * Well OK I readily admit that but you get the point. Widow maker 22:08, May 24, 2010 (UTC)

Power Leak?
Add to variants? Dunno, personally I like to rupt something being a Mes. The e-denial can help with Mind Wrack, too.
 * I prefer power drain+interrupt over drain/ether. [[Image:Zyke-Sig.png]] 04:44, May 25, 2010 (UTC)
 * Phantom/Drain is meant for added e-denial. It's absolutely brutal on monks if they don't preveil/e-hide. --BlazingBurdy 19:13, May 25, 2010 (UTC)
 * + its more triggers for Mind Wrack. --Frosty  [[Image:Frostcharge.jpg|19px]] 10:50, May 26, 2010 (UTC)
 * E-Hide is the new meta woooo--Ikimono ...And my Axe! [[Image:Monk-Paragon-icon.png]] 12:29, May 26, 2010 (UTC)
 * Mind Wrack is actually quite fun, because I see even terrible monks weapon swap a shatload now, in RA. --Brandnew 12:48, May 26, 2010 (UTC)

*COUGH* *COUGH*
Might need a meta tag methinks. Seeing' this alot in OBs.

81 AoE dmg ZOMG!?!?!
Take MoR and drop WD for EB. Run stance or HP armor. YW

LOL NERF
Oh well, back to VoR / PBlock. It was fun draining noobs while it lasted.
 * Meh, just use energy burn. [[Image:Zyke-Sig.png]] 02:45, May 28, 2010 (UTC)