Archive talk:Rt/D Great Dwarf Spirit/Archive01

Em, you cant cast great dwarf weapon on yourself
 * You use two of these, and they cast it on each other. ــмıкε  нaшк  10:26, 6 August 2008 (EDT)

Bring on the hate. Suggest skills changes here. Whatever. I want this vetted in xD Not like it will be though. ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡ ͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡ I͡n͡f͡i͡d͡e͡l  ̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲| ̡̡̡ ̡ ̴̡ı__̡͌l̡*  23:01, 19 April 2008 (EDT)
 * IAS? Spirits strength is better with faster weapons since it increases damage statically (Ex: A weapon with 1 sec attack speed would see a 35 dps increase without skills, but a 2 sec attack speed would only see an increase of 17.5) but since its a dervish and all, farmers scythe+aoe+spirits strength = gogogogogo?  Gogey 23:16, 19 April 2008 (EDT)


 * There aren't any IAS skills for a Rt/D that aren't a weapon spell or an enchantment from Mysticism. However, even without an IAS, you still do good damage. You strike for +45 damage a swing--that is with a rank 0 Deldrimor rank. Not to mention the increase in damage rating from Aura of Holy Might or the +dmg from attack skills. ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡ ͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡  I͡n͡f͡i͡d͡e͡l  ̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲| ̡̡̡ ̡ ̴̡ı__̡͌l̡*  23:34, 19 April 2008 (EDT)


 * At the least you'll have a damage rating of 80 (minimum Kurzick/Luxon rank), not including critical hits, which are +20 damage rating, bringing it up to at the least 100 damage rating(80+20). ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡ ͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡  I͡n͡f͡i͡d͡e͡l  ̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲| ̡̡̡ ̡ ̴̡ı__̡͌l̡*  23:38, 19 April 2008 (EDT)


 * "There aren't any IAS skills for a Rt/D that aren't a weapon spell or an enchantment from Mysticism"    Hi I am Whirling Charge
 * Doh! Forgot about that. But it doesn't last long enough. Even with 8 Wind Prayers it only lasts 9 seconds, and to get it to last longer with Dwarven Stability, I'd have to drop yet another skill. I don't know if 2 skill slots is worth it... But I guess I could drop Zealous Sweep and DPS...Whatcha think? ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡ ͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡  I͡n͡f͡i͡d͡e͡l  ̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲| ̡̡̡ ̡ ̴̡ı__̡͌l̡*  10:25, 20 April 2008 (EDT)
 * Im thinkin R/P. Gogey 10:28, 20 April 2008 (EDT)
 * You'd have to sacrifice Great Dwarf Armor for Dwarven Stability, and make room for Whirling Charge (and that'll lower your armor to 75, which still isn't horrible, but I like 99 armor better on a frontliner without any other defense). Or, you could switch out Great Dwarf Armor for Drunken Master, and bring booze everywhere you go. XD Just don't forget, you can only have 3 PvE-only skills on your bar. -Mike 10:46, 20 April 2008 (EDT)
 * Yeah, that was the point of GDA, 24 extra armor. I'd have to try it with just 75 armor and see how it does. Drunken Master seems like a good optional for GDA, IAS/IMS...You'd just have to bring booze if you went this route. ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡ ͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡  I͡n͡f͡i͡d͡e͡l  ̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲| ̡̡̡ ̡ ̴̡ı__̡͌l̡*  10:49, 20 April 2008 (EDT)
 * How's your energy with this build? It doesn't look like you'll be able to spam your attack skills unless you're constantly hitting 3 foes, and I can't really test this, because I don't currently have a PvE Rit. -Mike 10:57, 20 April 2008 (EDT)
 * The energy is good, with a zealous scythe and Zealous Sweep you keep enough energy coming in, as long as ZS hits 2 foes, which usually isn't a problem in PvE, as monsters love to group. ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡ ͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡  I͡n͡f͡i͡d͡e͡l  ̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲| ̡̡̡ ̡ ̴̡ı__̡͌l̡*  11:00, 20 April 2008 (EDT)
 * Also, St. Michael, thanks for correcting my mistake with putting SRS as an optional. ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡ ͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡  I͡n͡f͡i͡d͡e͡l  ̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲| ̡̡̡ ̡ ̴̡ı__̡͌l̡*  11:07, 20 April 2008 (EDT)

needs moar Cookies. Extreme (contribs) 13:02, 20 April 2008 (EDT)


 * But where am I to sub that in for? You already get +27 from Mystic Sweep, +25 (and health) from Victorious Sweep, and Zealous Sweep is +22 and energy management. ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡ ͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡  I͡n͡f͡i͡d͡e͡l  ̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲| ̡̡̡ ̡ ̴̡ı__̡͌l̡*  13:18, 20 April 2008 (EDT)
 * Victorious Sweep. Self-Heal is overrated.  ɟoʇuɐʌ ʎʞɔıɹ [[Image:Panic_srsbsns.gif|37px]] 13:20, 20 April 2008 (EDT)


 * Victorious Sweep is pretty meh and 3/4 activation is better than the small health gain that is conditional. Eremites is just better than Victorious in most situations in pve.[[Image:ExtremeSigPic.jpg|19px]] Extreme (contribs) 13:20, 20 April 2008 (EDT)


 * So sacrifice the self-heal for +3 extra damage? I don't think so. I'll add it as a variant to Zealous Sweep. ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡ ͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡  I͡n͡f͡i͡d͡e͡l  ̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲| ̡̡̡ ̡ ̴̡ı__̡͌l̡*  13:22, 20 April 2008 (EDT)
 * It's not the additional damage, it's the fast activation time (It's kinda meh, right now, but it'll pwn in less than 2 weeks.)  ɟoʇuɐʌ ʎʞɔıɹ [[Image:Panic_srsbsns.gif|37px]] 13:23, 20 April 2008 (EDT)
 * Yeah, in 2 weeks it'll be good. Right now it is meh. ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡ ͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡  I͡n͡f͡i͡d͡e͡l  ̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲| ̡̡̡ ̡ ̴̡ı__̡͌l̡*  13:24, 20 April 2008 (EDT)
 * 1 second is still way faster than regular Scythe attack speed, you know.  ɟoʇuɐʌ ʎʞɔıɹ [[Image:Panic_srsbsns.gif|37px]] 13:27, 20 April 2008 (EDT)
 * Then add it to the main bar, you have no IAS which means the faster activation time is completely necessary, this build is good but it could be better with a few tweaks.[[Image:ExtremeSigPic.jpg|19px]] Extreme (contribs) 13:28, 20 April 2008 (EDT)
 * Drop the res? =\ You need some source of healing. I'll try the build without Zealous Sweep and see if the energy isn't needed. ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡ ͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡  I͡n͡f͡i͡d͡e͡l  ̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲| ̡̡̡ ̡ ̴̡ı__̡͌l̡*  13:29, 20 April 2008 (EDT)
 * NO NO NO, Eremites attack is sooo much better than victorious you need zealous sweep because this build has enough eneRgy problems. Take out Victorious Sweep for Eremites.[[Image:ExtremeSigPic.jpg|19px]] Extreme (contribs) 13:34, 20 April 2008 (EDT)
 * Alright, I'll swap it then. I still say you need a self heal, but I guess that's what monks are for. ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡ ͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡  I͡n͡f͡i͡d͡e͡l  ̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲| ̡̡̡ ̡ ̴̡ı__̡͌l̡*  13:36, 20 April 2008 (EDT)
 * How does it look now? ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡ ͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡  I͡n͡f͡i͡d͡e͡l  ̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲| ̡̡̡ ̡ ̴̡ı__̡͌l̡*  13:37, 20 April 2008 (EDT)
 * Fantastic, and yea monks will heal you unless you have really terrible builds for them. But this build is great now, now to find a ritualist to play it with me xD. But im sure it will work.[[Image:ExtremeSigPic.jpg|19px]] Extreme (contribs) 13:40, 20 April 2008 (EDT)
 * Move to testing? And I'll run it with you. It's a good break from the normal Ancestor's Rage/Splinter Weapon or healing builds. And it replaces those shitty wammos. ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡ ͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡  I͡n͡f͡i͡d͡e͡l  ̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲| ̡̡̡ ̡ ̴̡ı__̡͌l̡*  13:43, 20 April 2008 (EDT)
 * Yea its testing time, sorry to say the godamn e-mail activation thing isn't working so i can't vote but i can't see reason why this shouldn't be in at least "good". And i agree this is definitely a departure from the norm. Which makes this even more fun to run.[[Image:ExtremeSigPic.jpg|19px]] Extreme (contribs) 13:45, 20 April 2008 (EDT)
 * Moved to testing, here we go! Also, if I do an author vote, I need a good reason right? Like a better reason than everyone else? I'll vote on it AFTER it gets vetted (if it does). ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡ ͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡  I͡n͡f͡i͡d͡e͡l  ̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲| ̡̡̡ ̡ ̴̡ı__̡͌l̡*  13:48, 20 April 2008 (EDT)
 * Well, as long as it seems unbiased, so no 5-5-5s. BTW, instead of having two of these, you could just have one of them and have any other ally cast Great Dwarf Weapon on you. -Mike 13:56, 20 April 2008 (EDT)

(Reset indent) Yeah, figured. And the point of having 2 is so that you dish out a lot of damage+knockdown to take pressure of your team. ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡ ͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡ I͡n͡f͡i͡d͡e͡l  ̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲| ̡̡̡ ̡ ̴̡ı__̡͌l̡*  13:58, 20 April 2008 (EDT)

Testing
Alright, bring on the 0-0-0's because it's Spirit's Strength. ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡ ͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡ I͡n͡f͡i͡d͡e͡l  ̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲| ̡̡̡ ̡ ̴̡ı__̡͌l̡*  13:46, 20 April 2008 (EDT)
 * It would be cool if you and Extreme could either make a video or just throw some numbers around for DPS against the Master of Damage (DPS from one of the Rits, not both, though). I don't want to rate it without knowing exactly how it works, and I can't test it myself. -Mike 13:48, 20 April 2008 (EDT)
 * I don't have access to Guild Wars right now, but I'll try to get around to getting a number crunch for you. Just 1 time through the attack chain? ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡ ͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡  I͡n͡f͡i͡d͡e͡l  ̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲| ̡̡̡ ̡ ̴̡ı__̡͌l̡*  13:50, 20 April 2008 (EDT)
 * One time might not be enough, when I test DPS, I go through the whole thing until the Master of Damage stops me. That way, you can calculate Critical Hits a little better. Also, 60 AL is fine, because we can't really test it any other way (unless we cast some buffs on the Master of Damage) >.> -Mike 13:53, 20 April 2008 (EDT)
 * Ok, when I get a chance, I'll just go 'till he stops me. ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡ ͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡  I͡n͡f͡i͡d͡e͡l  ̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲| ̡̡̡ ̡ ̴̡ı__̡͌l̡*  13:54, 20 April 2008 (EDT)
 * You can assume about 5-10% damage reduction from 60 to 70 armor then about 15-20% from 60 to 90 armor.[[Image:ExtremeSigPic.jpg|19px]] Extreme (contribs) 13:56, 20 April 2008 (EDT)
 * 60 AL is fine, it'll have no damage reduction. ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡ ͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡  I͡n͡f͡i͡d͡e͡l  ̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲| ̡̡̡ ̡ ̴̡ı__̡͌l̡*  13:57, 20 April 2008 (EDT)
 * The damage from Spirit's Strength, Great Dwarf Weapon and your attack skills are all armor ignoring, and I'm not sure how they work with Aura of Holy Might. I'm sure this will be better than Vow of Strength, which is crap against armored foes. Testing against other AL isn't a big deal, though, so don't worry about it. -Mike 14:00, 20 April 2008 (EDT)
 * Aura of Holy Might adds to your damage rating, so idk how that would translate into damage. ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡ ͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡  I͡n͡f͡i͡d͡e͡l  ̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲| ̡̡̡ ̡ ̴̡ı__̡͌l̡*  14:05, 20 April 2008 (EDT)

Maybe
Maybe I should remove it form testing until I get the info from the Master of Damage? Just so people don't vote without the damage info. ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡ ͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡ I͡n͡f͡i͡d͡e͡l  ̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲| ̡̡̡ ̡ ̴̡ı__̡͌l̡*  14:14, 20 April 2008 (EDT)
 * That might be a good idea, for now, because people seem to like to vote on builds they don't understand, claiming you can just look at a build and tell whether its good or not, and this build is pretty complicated. O.o -Mike 14:23, 20 April 2008 (EDT)
 * Yep, moved it to Trial for now, Extreme said he'll test the damage if he can find someone with GDW. ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡ ͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡  I͡n͡f͡i͡d͡e͡l  ̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲| ̡̡̡ ̡ ̴̡ı__̡͌l̡*  14:25, 20 April 2008 (EDT)
 * I got GDW.[[Image:Impossible_Odds.jpg‎|19px]] Frans  14:30, 20 April 2008 (EDT)
 * Tell Extreme on his talk page. ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡ ͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡  I͡n͡f͡i͡d͡e͡l  ̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲| ̡̡̡ ̡ ̴̡ı__̡͌l̡*  14:32, 20 April 2008 (EDT)
 * You could just get anyone with high enough Deldrimor Rank to cast GDW, and Blood is Power/Blood Ritual on you (or some other good energy management, because you won't be able to hit 3 targets when testing on the Master of Damage), and the Rit should cast GDW on his ally every 25-ish seconds because that would affect his DPS. -Mike 14:35, 20 April 2008 (EDT)
 * SoI mesmer to cast GDW? And also, you won't need BiP or BR if you're only attacking for a few seconds. ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡ ͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡  I͡n͡f͡i͡d͡e͡l  ̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲| ̡̡̡ ̡ ̴̡ı__̡͌l̡*  14:39, 20 April 2008 (EDT)
 * And also, there are 2 dummies next to the Master of Damage, does a scythe hit them? ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡ ͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡  I͡n͡f͡i͡d͡e͡l  ̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲| ̡̡̡ ̡ ̴̡ı__̡͌l̡*  14:40, 20 April 2008 (EDT)
 * I can only seem to hit one of the dummies while attacking the Master of Damage. It's just that, to get an accurate number for DPS, you need to keep going for quite some time, anything over a minute isn't necessary, as most battles won't even last that long, but you get a better number that way. So, you should fight the Master of Damage until Spirit's Strength runs out (about). -Mike 16:54, 20 April 2008 (EDT)
 * Alright, if I get a chance I'll fight until Spirit's Strength runs out to get an accurate number. I have a low Kurzick rank (r1 =\) and I need to find someone that can use GDW on me. Unless Extreme beats me to getting the screen shot. I might be able to get it tomorrow, I'll have to see what's up. ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡ ͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡  I͡n͡f͡i͡d͡e͡l  ̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲| ̡̡̡ ̡ ̴̡ı__̡͌l̡*  21:18, 20 April 2008 (EDT)

Ok...
Even though I have no screenie, I put up some figures to demonstrate the damage capability of the build and moved it to testing. ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡ ͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡ I͡n͡f͡i͡d͡e͡l  ̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲| ̡̡̡ ̡ ̴̡ı__̡͌l̡*  18:48, 1 May 2008 (EDT)
 * Omfg, I got a 5-5-5. Not that I don't think it doesn't deserve a 5-5-5, but I just think that it is cool that other people like the build as much as I do. :D Btw, can I give a 5-5-5 author vote as long as I give a good, thorough explanation? ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡ ͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡  I͡n͡f͡i͡d͡e͡l  ̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲| ̡̡̡ ̡ ̴̡ı__̡͌l̡*  15:43, 3 May 2008 (EDT)
 * If everyone else is giving 5-5-5s, I see no reason why you couldn't. On a side note, did you include the Inscriptions and Customized weapon in your calculations? Or were they just part of the assumption of dealing 20 base damage with the scythe? -Mike 16:15, 3 May 2008 (EDT)
 * I did not include either. I figured that adding that would be overkill on the calculations (Tbh I didn't know when to add in the calculations of Inscription/Customized. But even without it damage is crazy, so it doesn't matter.). ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡ ͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡  I͡n͡f͡i͡d͡e͡l  ̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲| ̡̡̡ ̡ ̴̡ı__̡͌l̡*  16:16, 3 May 2008 (EDT)
 * Should I go back and add in Inscription/Customized bonuses? ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡ ͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡  I͡n͡f͡i͡d͡e͡l  ̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲| ̡̡̡ ̡ ̴̡ı__̡͌l̡*  16:19, 3 May 2008 (EDT)
 * Tbh you won me over when you said possible 200 damage per swing. God knows what it will be with inscriptions and what not. I 5-4-5'd it if you want to know. Frosty! 16:39, 3 May 2008 (EDT)
 * >:D ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡ ͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡  I͡n͡f͡i͡d͡e͡l  ̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲| ̡̡̡ ̡ ̴̡ı__̡͌l̡*  16:54, 3 May 2008 (EDT)

Calculations
Were wrong, so I fixed them. I added in inscription/customization this time around. There was barely a decrease in damage, so votes don't need to be changed. ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡ ͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡ I͡n͡f͡i͡d͡e͡l  ̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲| ̡̡̡ ̡ ̴̡ı__̡͌l̡*  17:02, 3 May 2008 (EDT)
 * Aura of Holy Might (Kurzick )-> You have +25 But the Damage is 20-32%. Incase 25% then.

41+20 (critical hit) (61 total damage). 61 / 25% = 15,25 |61 +15 = 76 Not 86. or i fail at maths :3
 * It is +25 damage rating, not +25% damage. The skill is bugged, I guess you could say. 11:19, 4 August 2008 (EDT)

Misplaced comment
Dont you think it would be a good idea to bring a weapon spell to cast on yourself, instead of being dependent on one?
 * Because GDW gives +damage and it gives a chance to knockdown your target. There aren't any Ritualist weapon spells that would work better in this situation. Also, please sign your comments with 4 ~'s. ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡ ͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡  I͡n͡f͡i͡d͡e͡l  ̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲| ̡̡̡ ̡ ̴̡ı__̡͌l̡*  18:33, 6 May 2008 (EDT)

You know, I put out pretty much the same build, except having 2 optionals that I even listed GDW and GDA as possible use (suggested by another guy too), and it got axed after having 4 votes 5-5-5 by admins. I wonder where the idea came from... Swordofcerberus 18:37, 6 May 2008 (EDT)
 * This is the PvXwiki, people don't own ideas or builds. -Mike 18:38, 6 May 2008 (EDT)
 * The idea came from Rickyvantof, I made a similar build, but it was D/any and used Vow of Strength. He commented on the page that a "Rt/D with Spirit's Strength is what you'd want to run", or something close to that. Build talk:Team - VoStrength Duo|I'll link you. Look at the 2nd build he suggested. ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡ ͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡  I͡n͡f͡i͡d͡e͡l  ̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲| ̡̡̡ ̡ ̴̡ı__̡͌l̡*  18:41, 6 May 2008 (EDT)


 * The end of January was when I originally put it up here... I miss how it got rated then axed... Bah. Still, the idea kills everything ever so violently, its hilarious. I was taking out more things than a warrior and a sin could take out in a party. Such a lovely killing spree that was. Swordofcerberus 18:59, 6 May 2008 (EDT)
 * I'm sorry to hear your submitted build got axed. And yes, this does kill everything. It's like "Ok, cast enchantments, spam attacks, pick up all drops". And all of this is in the course of under a minute, lol! ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡ ͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡  I͡n͡f͡i͡d͡e͡l  ̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲| ̡̡̡ ̡ ̴̡ı__̡͌l̡*  19:02, 6 May 2008 (EDT)
 * And just because the community doesn't accept or like a build, you don't have to stop using it. -Mike 19:04, 6 May 2008 (EDT)
 * Exactly. I had a build that got trashed, but hey, it works like a charm for me, so I don't care ;) ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡ ͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡  I͡n͡f͡i͡d͡e͡l  ̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲| ̡̡̡ ̡ ̴̡ı__̡͌l̡*  19:06, 6 May 2008 (EDT)

Very true, and I still love using it. Don't get to see many other builds do such a mass damage to enemies than this. Would be interesting to see one do it... Swordofcerberus 23:53, 6 May 2008 (EDT)

wow
This is the first spirits strength build to make it past trash. And it got into great. Wow. Just wow.  * Jebus  *   Is    I  16:32, 9 May 2008 (EDT)
 * See, my leet joke-build-making-skills actually worked, once. And great category, no less. But I suppose hitting at least 100 a swing is just super wtfhax0rz. ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡ ͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡  I͡n͡f͡i͡d͡e͡l  ̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲| ̡̡̡ ̡ ̴̡ı__̡͌l̡*  16:34, 9 May 2008 (EDT)
 * U inspired . I made it. xD [[image:IAmJebus_sig2.jpg|19px]] * Jebus  *   Is    I  17:05, 9 May 2008 (EDT)
 * Awesome. That just inspired me to make a SS Ranger! I might submit it :D ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡ ͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡  I͡n͡f͡i͡d͡e͡l  ̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲| ̡̡̡ ̡ ̴̡ı__̡͌l̡*  15:54, 12 May 2008 (EDT)
 * owait, no Aura of Holy Might to increase damage tons. ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡ ͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡  I͡n͡f͡i͡d͡e͡l  ̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲| ̡̡̡ ̡ ̴̡ı__̡͌l̡*  16:02, 12 May 2008 (EDT)
 * Aura of Holy Might could even be optional for this build, because with AoHM, you can't trigger Barbs, Mark of Pain, Order of Pain/Order of the Vampire, and Winnowing. -Mike 16:13, 12 May 2008 (EDT)
 * But AoHM adds a lot of damage, because it adds to your damage rating (base damage), and then inscription +% adds from that too, so you get a lot of damage out of AoHM. So unless you're running like 3 of those, it wouldn't be worth it. ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡ ͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡  I͡n͡f͡i͡d͡e͡l  ̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲| ̡̡̡ ̡ ̴̡ı__̡͌l̡*  16:17, 12 May 2008 (EDT)

This is
the prettiest skill bar ever.--R ELYK   ʞlɐʇ ʎɯ  04:45, 3 July 2008 (EDT)
 * oooo shiny... XD ــмıкε  нaшк  09:10, 3 July 2008 (EDT)
 * I made it. -- Come visit [[Image:Infidel sig.JPG]] my grass shack!  10:53, 3 July 2008 (EDT)

uhhh
how would you benefit from the extra dmg from Spirits Strength when you don't have a weapon spell on yourself? Or am I not seeing something here?
 * You need two (or more) of these to cast GDW on each other. ــмıкε  нaшк  18:12, 5 July 2008 (EDT)


 * =/ well then....

Team Tag
Why does this have a team tag? It's a solo build which requires another real player, not a Team build. 122.104.165.13 13:45, 3 August 2008 (EDT)
 * Well, the original team build was just 2 of those, acting as a "general pve frontline" team build, but someone moved it to a single build. I don't know if it should stay with the team tag, though. 14:48, 3 August 2008 (EDT)

You guys need to learn how to read, that weapon spell is TARGET OTHER ALIE  Hole    Talks dirty.   14:50, 3 August 2008 (EDT)
 * I lol'd. Most people miss that point, because most of PvX is a bunch of fucktards. 14:53, 3 August 2008 (EDT)
 * Yes, this needs a team tag. it cannot be run alone.--72.189.85.47 14:54, 3 August 2008 (EDT)
 * Technically, you could remove GDW for some other weapon spell, but it would lose the damage buff and the KDs. 14:55, 3 August 2008 (EDT)
 * It's a solo build which requires another real player, not a Team build. I know it is target other ally - "requires another real player" - maybe you're the who needs to learn to read. A team build should have builds which work together with synergy, not just a build with a single skill required from another player. The "team" aspect of this is a weakness, not a strength. That's like saying a Rit Lord with no energy management needs another player to play BiP and calling it a team build. I lol'd. Most people don't read the whole post on PvX wiki. 122.104.165.13 04:50, 5 August 2008 (EDT)
 * Please quote me saying this HAS to have a team tag. But if there can be a team build that is just HB, GoL mimicker, and a BiP necro, I don't see why 2 of these can't be a team build. But if it doesn't work that way, then feel free to remove the team tag. 10:18, 5 August 2008 (EDT)

Wait a minute

 * Assume you do 20 base damage with your scythe.
 * +55% from +15% damage while enchanted, +20% damage customized, +20% AoHM. (31 total damage).
 * +35 from Spirit's Strength (66 total damage).
 * +10 from Great Dwarf Weapon (76 total damage).


 * New (reasonable) situation (that does ~200 damage):
 * You have rank 5 Kurzick/Luxon and rank 5 Deldrimor (reasonable ranks, as you'll get a pretty high Deldrimor rank if you complete EotN, and if you like to AB a lot you'll have about rank 5).
 * Assume you get a critical hit with your scythe.
 * 41*1.414 (critical hit) (58 total damage).
 * +60% from inscription/customization (70 total damage).
 * +35 from Spirit's Strength (105 total damage).
 * +15 from Great Dwarf Weapon (120 total damage).
 * +30 from Eremites Attack or Mystic Sweep (150 total damage, we'll assume you have at least 4 adjacent foes or a fourth enchantment).

Calulation fail, AoHM does additional percent damage, not additional damage.  * Jebus  *   Is    I  Enter my contest! 12:52, 4 August 2008 (EDT)
 * Even without AoHM you're still dealing like +49 damage per attack or something like that. On a Scythe and with AoE is fucking overpowered. --[[Image:GoD Wario Sig.PNG]] * Wah Wah  Wah! * 12:54, 4 August 2008 (EDT)
 * Jebus, it adds to damage rating. Look up the formula--damage rating adds directly after your attack. 12:56, 4 August 2008 (EDT)

AURA OF HOLY MIGHT
IT ADDS TO DAMAGE RATING PEOPLE, NOT A DAMAGE % INCREASE, DAMAGE RATING. GO LOOK UP THE FORMULA FOR DAMAGE. IT ADDS DIRECTLY TO YOUR ATTACK. QQ LESS, AND FAIL LESS, KTHXBAI. 12:57, 4 August 2008 (EDT)
 * Proof from wiki: Contrary to the description, the stated percentage increase is actually added to the user's damage rating. For example, at title rank 5, rather than increasing damage by 25%, it raises damage rating by 25, effectively increasing damage by 54%. Now gtfo people kthxbai. 13:02, 4 August 2008 (EDT)


 * In other words: However leetsauce AoHM looks, it actually is even leeter. -- ›[[Image:Many srs beans.png|Srs Bean Mafia.]] Srs Beans Is Srs  13:05, 4 August 2008 (EDT)
 * ^ AoHM pwns if you aren't already running Orders, Barbs, Mark of Pain and such. ــмıкε  нaшк  13:07, 4 August 2008 (EDT)
 * AoHM will result in more damage than Orders/Barbs/MoP (to that specific target) because you are getting +damage, then customization/inscription for added damage, and it turns out to be at least a 30 damage increase, which is about equal to, or more than, orders+barbs. 13:09, 4 August 2008 (EDT)
 * The increase from AoHM is also affected by armor (maybe not entirely, but against a lvl 28 Destroyer, I'd prefer armor-ignoring damage), and Mark of Pain is awesomesauce. ــмıкε  нaшк  13:28, 4 August 2008 (EDT)


 * I lol'd. Holy damage, remember? And Atk Rating = flat bonus damage. And Destroyers are pussies anyways, just resilient cause they have Inner Fire and >130 armor. -- ›[[Image:Many srs beans.png|Srs Bean Mafia.]] Srs Beans Is Srs  13:31, 4 August 2008 (EDT)
 * 130 armor makes Orders>AoHM, tbh. ــмıкε  нaшк  13:53, 4 August 2008 (EDT)


 * Did you even read what I typed? AoHM is just as well flat armor ignoring damage, basically. And it's better. -- ›[[Image:Many srs beans.png|Srs Bean Mafia.]] Srs Beans Is Srs  13:55, 4 August 2008 (EDT)
 * Just take Soul Bind if you're fighting Destroyers. It's not like you're going to be 1v1ing them. --71.229 13:59, 4 August 2008 (EDT)
 * Not that it changes things very much but Holy Damage on weapons is not armor ignoring Mr. Beans sir. AoHM will actually affect the amount of damage you do before armor is calculated. IE your scyth gets a 20hit from the random generator, then the damage increses it to 30, then armor will be calculated in to reduce that 30 to whatever. --Lokibrth
 * stop failing. [[image:IAmJebus_sig2.jpg|19px]] * Jebus  *   Is    I  Enter my contest! 23:04, 5 August 2008 (EDT)
 * Not that your comment made any since but the point is AoHM is not flat rate armor ignoring. Armor is simply figured in after the damage increase rather than before it. And depending on the armor rating of the enemy it may or may not result in a higher hit than Orders. --Lokibrth
 * nobody cares if its armor ignoring cause spirits strength/gdw adds around 50 additional damage alone. [[image:IAmJebus_sig2.jpg|19px]] * Jebus  *   Is    I  <font size=0.5>Enter my contest! 00:24, 6 August 2008 (EDT)
 * Ok genius but the particular heading for this conversation concerns AoHM and that's what we're talking about. No one's saying the build is bad, we're just talking about how AoHM works. And how it compares to say the use of other skills, and i get tired of people thinking that Holy damage weapons are armor ignoring, or more specifically that this skill creates armor ignoring damage which it doesn't--Lokibrth
 * goddamn 3 edit conflicts in one minute lol anyway im saying that pertaining to the discussion of AoHM that it doesnt matter if its armor ignoring or not. And in the future, sign with ~ to include the date as well as your signature. And it seems that on my watchlist you pop up as an IP address. ?? [[image:IAmJebus_sig2.jpg|19px]] * Jebus  *   Is    I  <font size=0.5>Enter my contest! 01:32, 6 August 2008 (EDT)

That was the gayest argument ever. Jebus is right, Lokibrth/anon is wrong. Now gtfo. 10:32, 6 August 2008 (EDT)
 * ^ this page also needs an archive soon. ــмıкε  нaшк  10:34, 6 August 2008 (EDT)
 * So should I archive it right now? 10:37, 6 August 2008 (EDT)
 * You might as well. ــмıкε  нaшк  10:49, 6 August 2008 (EDT)
 * Eh well I suck at archiving...could you do it for me? lol 10:50, 6 August 2008 (EDT)
 * I've never done it before. XD ــмıкε  нaшк  11:08, 6 August 2008 (EDT)
 * Well, I'll just wait for someone to do it then. XD 11:25, 6 August 2008 (EDT)