Archive talk:A/R Assassin's Promise LR Spiker

By far the best PvE Assassin build around in my opinion. It completely gets rid of the whole "Assassins dont belong in PvE" which was true until i saw this build. I only wish every newb assassin that ive scene in PvE could know this build. It actualy helps the group out alot in that it takes down a target almost every 7 secs or so which is incredible. The only thing is ofcoarce if the user messes up the build or the hex expires then for about a minute your dead weight. Other than that though this build has proven to me to be amazing. Now its the only PvE assassin build i use =D.

For the variant, why take the Blades of Steel skill, if you could use Death Blossom again instead? If you combo like follows: (when next to target) Assassin's Promise => Lightning Reflexes => Black Spider Strike => Death Blossom => Impale => Black Lotus Strike => Death Blossom your target would probably die the same. This creates an empty slot, which could be used for a res. Or something else off course. Xilconic 03:19, 23 June 2007 (EDT)

Doesn't seem like Lightning Reflexes is going to be up for a large amount of time and when it comes down, it's not going to do much of anything. Why not change Lightning Reflexes for something like Tiger's Fury or something even though it doesn't have the protection like Lightning does but will allow more of an IAS that Lightning would when it would run out even though it is recharged by Assassin's Promise Joshgt2  (Talk)  23:07, 15 November 2007 (CET)

Viability in Question
Reasons: Readem (talk *pvxcontribs ) 13:08, 24 June 2007 (EDT)
 * Really Shouldn't be A/R
 * Needs another Hex just in case
 * If AP gets removed...now what?
 * I don’t believe there’s anything one can do other than “hide” when AP is removed. I ran into that exact situation a couple of times most recently during the gw:Raisu Palace Mission. However, you can still deal damage if you try and seek hexed targets, but you are more or less disabled for up to 45 seconds – but that’s the idea behind the build I think: Deal lots of damage until you are stopped (and there is not much else than hex removal that can stop you). Otherwise, bringing a second hex can’t hurt. I wonder why gw:Expose Defenses isn’t listed as an optional skill; looks by far the best choice as second hex to me. As to the classes, A/any will do in PvE with gw:Critical Agility (I love this skill). Put gw:Critical Strike instead of gw:Twisting Fangs and you won’t have to care about refreshing it as long as you kill your targets (and if you don’t kill your targets you are out anyway). See here for a “working” variant of this build. --Hatch 04:34, 28 June 2007 (EDT)

It's a fun build but has limited uses. ie. No killing of monks, mesmers and Am Fah Assasins in general. But its excellent against enemy tanks.
 * Cover hex = Dark Prison, I run it all the time. Works great, especially if you have 40 energy. Occasionally, you'll need BLS before LR, but since that'll be after the first combo, LF might still be up. Bowflight 22:37, 5 September 2007 (CEST)

dont have an account here, but i just want to say this build isnt 3.5-4 hex removal is common, and completly destroy's the build, go ahead sue me! :O ~ Abbadon from official wiki and Abbadon321 from guildwiki
 * Rofl, obviously you didn't try it. I used this build through most of GWEN, only changing to the "tank" sin when I was facing really strong monsters. There are two easy ways to get around hex removal: Cast DP, they all try to remove it, you cast AP and go. Or you cast AP and cover with DP, if we are facing single spot hex removal. This build can roll through most dungeons, and through the upper-parts of the games without losing it's ability. Furthermore, it excels at "being a sin". I run this in CM all the time: I once took out 2 dervs, an assassin and 2 NPC bowmen in 15 seconds. It's powerful, and because of LR it's hard to take down. Frankly, it's my favorite build. And if you can't use it correctly, or adapt with it, don't come here and dis it, say it's not your style and you don't like it. Remember that you don't always have to lead with AP; DP + LR is enough to pull through Spider most of the time. AP can then be cast on a target close to dying or put on another target and the chain ran through again. Bowflight 18:20, 6 November 2007 (CET)

critical agility
i was running something fairly similar to this with critical agility. and since it's pve anyway ... --Reason.decrystallized 00:50, 7 July 2007 (CEST)
 * well, except for the blocking i guess.--Reason.decrystallized 00:52, 7 July 2007 (CEST)

Remove Lightning reflexes?
I would like to suggest removing LR for Impale. I will test evergy levels but I think it would work


 * No, removing LR would slow you down. Often you don't use the full chain anyway, because your target dies before. And even if it doesn't, you have your party members =) Ershin 20:28, 26 July 2007 (CEST)
 * Heck no. I made this build myself, lol, then found it here. I feel smart and stupid at the same time. Go me. Lightning Reflexes = Dodge + IAS, which is totally unremovable. I ran HotO + Impale, instead of FN, for a long while, but then realized how totally pointless that was. Bowflight 22:37, 5 September 2007 (CEST)

you're already using nf, so why not take crit agility... it's better and permanent. - Y0_ ich_halt  21:21, 4 October 2007 (CEST)
 * Dodge, of course. Dodge will save your butt from melee over and over. Don't even think about taking LR out of this build. It will lose it's flare if you do. Just play smart and energy won't be a problem. Bowflight 04:44, 8 October 2007 (CEST)
 * You don't really need blocking when you teleport every ~5-6 seconds. Crit agility is easily kept up and gives an armor boost, which helps alot against spells and stuff as well. I don't pve, so just ignore me if I'm wrong. - Rawrawr  18:30, 6 November 2007 (CET)

Rez
If this build is PvE shouldn't they're be a resurrection skill?
 * Rezes are overrates, especially on sins. Your most likey going to die first is your party is overwhelmed, so rez = pointless. Besides, the only thing you can carry is rez siggy, which is underpowered at best in non-mission PvE.

Please sign your comments please... Joshgt2  (Talk) 23:07, 15 November 2007 (CET)

Recomendation
Please add AB and CM to the list. It works wonders in them. Really. Go try it if you don't believe me. The ability to move from target to target with absolute grace and no pause between will scare people. This build is also amazing at taking out other sins. To sum it up, it works great in PvP with little garrunteed healing and deserves a higher rating, but thats not for me to decide. Bowflight 04:48, 8 October 2007 (CEST)
 * When I see AP on me I kite. It's funny as hell to know you've effectively put someone out of the game for 45 seconds just by running around a bit. --Mala[[Image:Mala_sig_Mind_Blast.jpg|19px]] 18:23, 6 November 2007 (CET)
 * For that reason, dark prison imo. –Ichigo724[[Image:Ichigo-signature.jpg]] 18:36, 6 November 2007 (CET)
 * Makes it better, yeah, but you're still screwed if they don't die... that chain should be enough to take down someone in AB or CM though :p. Could cap well too I spose. --Mala[[Image:Mala_sig_Mind_Blast.jpg|19px]] 18:39, 6 November 2007 (CET)

Nerfed
This does not work anymore Lotus Strike is now a lead attack pretty gay yeah i know why would you need an energy gain of your first attack...Abadabadoo 22:55, 15 November 2007 (CET)
 * The trick would be to use it later in your chain. Replace Feigned Neutrality or Lightning Reflexes with any off-hand attack and start your chain with Black Spider Strike followed by Twisting Fangs, then continue with Black Lotus Strike, your off-hand attack and Blades of Steel. This works out (didn’t do much testing though) and you might also want to find a chain that starts with a condition, such as knockdown, and use off-hands for that condition or maybe even Falling Spider (GW:EN also has some nice PVE knockdown skills). Note: Impale has also been nerfed – now has a casting time of 1s. --80.145.128.109 01:31, 16 November 2007 (CET)