User:Choytw/Build:E/D Capping Pressure

A capping build which is very effective with a team or solo. With a monk, you should never die unless encountering a mob - as solo, you should die, and only occasionally, when hitting the Mesmer shrine. It has two AoE skills (all that is needed to take out a shrine) and three 1v1 skills to A, either finish off an NPC who has run out of AoE or B, kill a devilish luxon or an angelic Kurz (disclaimer: Luxons may not be able to use this build due to IQ ratings and the Kurzick's superior skills).

Attributes and Skills
[build prof=Ele/Derv Fire=12+1+1 energystorage=10+1 earthprayers=8][savannah heat][searing heat][liquid flame][fireball][inferno][flame djinn's haste][mystic regeneration][fire attunement][/build]


 * If you like more AoE output, take Teinai's Heat. This is another 'near-by' skill and will make it harder for foes to escape its grasp.

Equipment

 * Armor
 * Fire head-piece with +1 fire
 * +1 Energy Storage on an armor piece
 * Survivor's set


 * Weapons
 * Primary
 * Halves Skill Recharge and Halves Casting Time wand
 * Halves Skill Recharge and Halves Casting Time focus
 * Secondary
 * +30/-2 set

Usage

 * Against Shrines
 * Keep Fire Attunement up at all times. Cast Savannah's Heat and Searing Heat on shrines using skills 3-5 to finish them off if needed.


 * Against PCs
 * Use AoE on anyone attacking your monk and on anyone who is tending to be stationary. This will enable your monk the ability to stop running and heal if necessary.  Use Inferno and Flame Djinn's Haste when foes approach your position.


 * Surviving the Battle
 * If you are receiving too much pressure, cast Inferno, Flame Djinn's Haste followed by Mystic Regeneration to escape.

Counters
Any anti-caster combos and KD warrior or sins.