Build talk:Rt/Mo FA Soul Twisting

First build I've submitted, hope you like it. Dzjudz 01:48, March 17, 2010 (UTC) [build prof=Rt/Mo hea=6 com=11+1+1 spa=12][Soul Twisting][Displacement][Union][Shelter][Signet of Creation][Boon of Creation][Cure Hex][Infuse Health][/build]
 * tbh Vincent Evan [Air Henchman]  [[Image:vincels.jpg|19px]] 02:24, March 17, 2010 (UTC)
 * Self heal is good for the midground. Otherwise, great support in the back area.--Ikimono  "...And my axe!" [[Image:Monk-Paragon-icon.png]] 04:41, March 17, 2010 (UTC)

Example picture of turtle aggro spot.
Another picture of the orange turtle aggro spot. Players cannot get into spellcasting range unless they go through the inner gate.



The green line on the radar in the screenshot on the build page represents the place you can get the turtle stuck without it hitting you. Dzjudz 03:48, March 18, 2010 (UTC)

Shelter before Union
For more dmg reduction Ashes 14:18, July 13, 2010 (UTC)

Dissonance dies after like 4-5 blocks. Should swap it for soothing for more melee shutdown tbh. S te a m y:> 15:00, April 1, 2010 (UTC)

I held Green Gate against a mass of red, with a bad team. +1, I don't know why it hadn't occurred to me to use Soul Twisting there before, though I used Earthbind as well, for the Luxon that get caught in Unsteady. 141.165.170.248 22:34, April 1, 2010 (UTC)

The Build dose look nice, tryed it out in FA, it dose help healers out and other party members. I would love to see this build but for the luxon side, something to help the turtles out a bit, im sure its going to be a easy build to make. But over all i love the look of the build and its very fun in FA.
 * Easy place to aggro turtle is the wall beyond the teleporter-- Relyk  talk  22:18, April 2, 2010 (UTC)

I used this in FA for a full night.Boring as heck to play but from what I've gathered it helps tremendously. Held orange gate for 3/4 of the match by myself with half team there from lux side.
 * Yes I have to admit that this build isn't the most engaging, at least not until the Luxons break through the inner gates :D. Dzjudz 23:07, April 2, 2010 (UTC)

I just tried it. Extremely boring but it's working and it's good for noobs in fa like me. :) I guess you can bot with this.--ValeV 21:24, April 3, 2010 (UTC)

Boon of Creation and Hoil Veil
If you are playing on Kurzick side of FA, Boon of Creation really should not be used, as you can really only use it in the beginning of the game. The rest of the time you just lose it from the Turtle Attacks. Use Spirit Siphon instead Fruit of boredom 00:42, April 4, 2010 (UTC)


 * I found boon extremely useful when i tested this, however i can see siphon being very useful too. -- Steamy Igloo! Steamy's Igloo.gif 00:48, April 4, 2010 (UTC)


 * First, spirit siphon requires points in channeling, which you don't have in this build (it would require 9 channeling to get the same amount of energy you get from boon of creation, and you don't have to put spirit spamming on hold to cast BoC nearly as much as you would using spirit siphon). Second, with Boon of Creation you can keep spamming the spirit indefinitely. Third, I have never really had a problem with enchant removal from turtles, just keep out of their blast range. If the luxons get turtles inside and get through the inner gate, the turtles will fire at the gatekeepers. The beauty of this build is that it operates in spirit range so you can keep out of the danger zone. As far as enchant removal goes, players are much more dangerous than turtles in my experience. Dzjudz 01:07, April 4, 2010 (UTC)


 * ^ and 5-5'd it btw -- Steamy Igloo! Steamy's Igloo.gif 01:33, April 4, 2010 (UTC)


 * Spirit Siphon would be useless, you're speccing into an attribute line just for (Spirit Siphon is subpar at a low att) energy mangement while you could be using a more reliable one like Boon of Creation, god forbid it gets stripped though. I believe Infuse Health would be more reliable in situation at Gunther than for a relative low self heal. At least if you spec 4 into it can still heal Gunther greatly. Vincent Evan [Air Henchman]  [[Image:vincels.jpg|19px]] 12:28, April 4, 2010 (UTC)


 * Ran it with boon and dissonance and had no energy problems at all, if you use the tree spot the turtle never hits you. Dissonance worked very well in combination with the other spirits for self defense. Necromas 06:16, April 11, 2010 (UTC)

7/21 Update
Is this still viable as the turtle's siege attack now hits through collisions?-- Ultimak719 LIKE A BOSS!  22:21, 21 July 2011 (UTC)

Had a good run
I guess this build is boned because of the Turtle Attacks ignoring collision now. At least the turtle stalling technique. Ah well, had a good run. talk 02:35, 22 July 2011 (UTC)
 * The spirit effects are still good since you can keep them up out of range of the attacks. Without that stall tactic though, you'll need to work with a healer (who hopefully got placed on your team) to keep a gate up. --  Toraen   talk  02:39, 22 July 2011 (UTC)
 * You're boned because the turtle attack removes Boon of Creation. Dzjudz sig.png talk 02:51, 22 July 2011 (UTC)
 * I just ran FA to make sure. It's just about 40 damage, so that's not the problem. It's the enchantment removal. Dzjudz sig.png talk 02:52, 22 July 2011 (UTC)
 * Does the attack effect actually have spirit range from the NPCs it's targeting? I was pretty sure it's a smaller AoE than that. --  Toraen   talk  02:56, 22 July 2011 (UTC)
 * can always start bring spirit siphon, pump channeling to 8 and its essentially then same thing-- Relyk 03:03, 22 July 2011 (UTC)
 * Sorry I think I'm not understanding you. What I meant is that when you stand at the spot indicated in the screenshot on the build page, the turtle can hit you now (when it couldn't before), thereby removing Boon of Creation. You can't just place spirits a short distance away and come back to the spot to stall the turtle. Placing spirits takes way too long and you need to constantly refresh them. Dzjudz sig.png talk 03:04, 22 July 2011 (UTC)
 * You could bring Spirit Siphon, but that will cut into your breakpoints, making your spirits even weaker. Worth a try though. Dzjudz sig.png talk 03:05, 22 July 2011 (UTC)
 * I know you can't stall the turtle anymore with this build (using BoC). I was saying it still could have use just in keeping up the spirits for defense. Or take Spirit Siphon. --  Toraen   talk  03:08, 22 July 2011 (UTC)
 * Yeah, but the stalling was pretty much the most appealing part. Otherwise I'd go with Prot or heal. Dzjudz sig.png talk 03:12, 22 July 2011 (UTC)
 * Can't you just cover boon whenever the turtle fires? Cosky 03:37, 22 July 2011 (UTC)
 * You could, but that would fill the optional skill slot with a cheap enchant with fast recharge. And because it'll be removed, you won't get any use out of it. Dzjudz sig.png <font color="#47d1de">talk 00:33, 23 July 2011 (UTC)
 * Still effective; all that enchantment removal makes Protection Prayers skills ineffetive. --108.38.126.227 21:36, 26 July 2011 (UTC)

Just ran the build with Signet of Creation. No energy problems, most energy is already regained while casting, so long as you have a little respite. If you need to continually cast, Signet of Creation comes in handy. So there's not really a need to throw attributes around to fit in Spirit Siphon. I'm recommending using a Spear of Warding and a Communing Focus with +10 vs Earth ("Like a Rolling Stone") as a secondary weapon set, since turtle attacks do earth damage, and that will be the only thing hitting you while stalling. <font color="#47d1de">talk 01:51, 27 July 2011 (UTC)

Offensive variant
I've seen a few builds using ST but using offensive spirits, maybe we can put an offensive variant on this page or would that go under something else? Dacookiemaster 19:48, 13 November 2011 (UTC)
 * On a different page. [[image:Chieftain Alex Sig.jpg|19px|link=User:Chieftain Alex]] <font face="Calibri" color="Black" size="2.5">Chieftain  <font face="Calibri" color=CC6633 size="2.5"> Alex  20:18, 13 November 2011 (UTC)

Rt/D Variant
Since I don't have experience with it I'll leave the suggested Rt/D variant on the talk page.

Base attributes: 11 (+1?) Spawning Power; 10 (+1+3?) Communing; 8 Earth Prayers; 6 Channeling Magic --Krschkr (talk) 14:21, 18 May 2019 (UTC)
 * Usage of a similar build: https://www.youtube.com/watch?v=Gz05SC5QAz4 Cute Lethal Puppy (talk) 08:56, 26 May 2019 (UTC)
 * I clicked on the link to watch that video, lo and behold, I am playing in that match. Even funnier, I deleted that character quite literally yesterday. Now I am nostalgic for my old PvP Ranger, Me Trap In Zaisehn. Soldier198 (talk) 03:26, 18 April 2020 (UTC)
 * We all get older and less wise. --Krschkr (talk) 11:00, 18 April 2020 (UTC)