User talk:Blood Red Giant/Current Builds/Team - 55 Heroes

lol that's hilarious. ANyway, I'd like to point out that it's only statistically no energy loss. If the monsters focus fire on one monk, then he'll lose 1 energy per hit, and it's possible that he'd get drained. --Thc 19:09, 3 October 2008 (EDT)
 * Actually, if you had bothered to test my build before starting to diss it, you'd realize that it isn't just statistically no energy loss, it's literally no energy loss. Each monk loses only 1 energy from the Protective Bond; however, the monk being hit gains one energy from Balthazar's Spirit, and the other two monks are hit with 0 damage from Life Bond and also gain 1 energy from Balthazar's Spirit. Therefore, all energy loss is completely negated. If you don't believe me, try it yourself. I've been using this build to vanquish areas right and left. Blood Red Giant 01:48, 4 October 2008 (EDT)
 * I actually might have a use for Ogden now :P. I already set him up as a 55 for lulz.  Toraen  (Talk  /  Contrib)  02:27, 4 October 2008 (EDT)


 * I didn't mean to diss it, sorry if I gave that impression. I actually think it's pretty neat.  Yeah, I understand how it works now, for some reason my math was thinking "1+1+1 = 2" :x.  Might try it out for myself when I'm not too lazy to get all the equipment together.  --Thc 23:04, 4 October 2008 (EDT)

Life Bond
After fighting with a friend in PVP, I realized the Life Bond is only for attacks. Therefore, every time a monk gets spell damage, the other two monks don't get hit by Life Bond and lose 1 energy. I'm adjusting the build on the main page to account for this. Blood Red Giant 15:10, 5 October 2008 (EDT)
 * You could try prot bond on just themselves and B. spirit on all the other heroes, then get rid of mending and add healing breeze. That way there's only 4 maintained enchantments.  Monsters would still need deep enchantment removal to get to prot bond, and if all the B. spirits got removed, it seems like the heroes would be screwed anyway.
 * But this way, you wouldn't have to worry about e.denial so much, since even if all their energy got drained, all their enchantments would still remain up. --Thc 15:05, 5 October 2008 (EDT)
 * The problem with that is Protective Bond ends when energy hits 0. So if all then enemies hit one guy, he'll lose 3 energy per hit and only gain 1. His energy would drop fast and Protective Bond would end. Blood Red Giant 15:10, 5 October 2008 (EDT)
 * The build's been updated to be more effective. It now uses 1 monk as a tank and the other two as healers; however, it still protects the two healers in case they get attacked. I'll add more information to the page later. Blood Red Giant 15:44, 5 October 2008 (EDT)