User:Gorm/Builds/TwinSinTA

=Twin Sin TA=

This teambuild features two assassins with high-damaging, unblockable attacks to achieve quick kills. A curses necro lessens the pressure on the monk with defensive hexes and snares, while also assisting the assassins through snaring and removing enchantments.

Assa FoxPromise UnsuspectingFlurry
[build prof=A/W crit=12+1 dagger=12+1+1][Unsuspecting Strike][Lotus Strike][Death Blossom][Golden Lotus Strike][Golden Fang Strike][Flurry][Fox's Promise][Resurrection Signet][/build] Alternatives: Usage:
 * Tiger Stance can replace Flurry, for less IAS-spam but slightly more damage on spikes.
 * Maintain Fox's Promise to make your attacks unblockable.
 * Use Unsuspecting Strike against targets with full health, followed by Lotus Strike to regain the lost energy.
 * Main attackchain: UsuspectingStrike->LotusStrike->DeathBlossom->GoldenLotusStrike->GoldenFangStrike->DeathBlossom while under Flurry.
 * Secondary, quick recharging attackchain: UsuspectingStrike->GoldenFangStrike->DeathBlossom.
 * Third attackchain: GoldenLotusStrike->LotusStrike->DeathBlossom (nets 11 energy, not counting critical strikes).
 * Most of the damage is coming from the +x on the attackskills, which ignores armor (and lessens the drawback of Flurry, which only affects basedamage).
 * As you are lacking a speedboost, you need to coordinate with your teammates to snare your target.
 * Ressurect fallen allies with Resurrection Signet.

Assa ShatteringAssault HolyVeil
[build prof=A/Mo crit=12+1 dagger=12+1+1 dead=3+1][Golden Fox Strike][Wild Strike][Shattering Assault][Golden Lotus Strike][Lotus Strike][Siphon Speed][Holy Veil][Resurrection Signet][/build] Alternatives: Usage:
 * Dash can replace Siphon Speed for a quick speedboost that doesn't require you to stop and cast.
 * Holy Veil can be replaced with another maintained enchantment, like Strength of Honor (put 8 points into Smiting Prayers), if the extra protection against hexes is not needed.
 * Maintain Holy Veil on the monk and both assassins and remove and renew it when necessary. The energygain through critical strikes and your two Lotus attacks counters the low energy regeneration.
 * Use Siphon Speed for a short snare and speedboost.
 * Attack your target with GoldenFoxStrike->WildStrike->ShatteringAssault to remove any blocking stances and enchantments.
 * Follow up with GoldenLotusStrike->LotusStrike to refill your energy, followed by another ShatteringAssault.
 * Because Shattering Assaults damage is considered as basedamage (and not "+damage"), it is much more effective against low armored targets.
 * Ressurect fallen allies with Resurrection Signet.

Necro CorruptEnchantments CursingSnarer
[build prof=N/E curs=12+1+1 water=11 earth=6 soul=2][Corrupt Enchantment][Parasitic Bond][Faintheartedness][Reckless Haste][Glyph of Lesser Energy][Freezing Gust][Grasping Earth][Resurrection Signet][/build] Alternatives: Usage:
 * Replace Faintheartedness with Insidious Parasite for a more punishing anti-melee hex.
 * Replace Parasitic Bond with another hex (Barbs to boost damage, Blurred Vision for another miss-hex) if you think you don't need a coverhex.
 * Change to E/N and put some points in Energy Storage, for more maximum energy but less effective curses.
 * Use Reckless Haste primarily against interrupting ranged physicals (ie rangers and paragons to a lesser extend) to make them miss.
 * Use Faintheartedness on a physical target that is primarily dealing damage through attacking, like assassins, warriors, dervishes, offensive paragons.
 * Use Corrupt Enchantment to remove enchantments and add degen pressure.
 * Cover your hexes with Parasitic Bond.
 * Use Freezing Gust for a quick offensive snare against kiting targets.
 * Use Grasping Earth as a defensive AoE snare to lessen the pressure and make kiting easier.
 * Use Glyph of Lesser Energy to power your costly spells.
 * Ressurect fallen allies with Resurrection Signet.

Monk WoH Return
[build prof=Mo/A heal=12+1+1 prot=10+1 div=8+1 shadow=2][Reversal of Fortune][Word of Healing][Dismiss Condition][Shield of Absorption][Vigorous Spirit][Cure Hex][Spirit Bond][Return][/build] Alternatives: Usage:
 * Take Guardian instead of Shield of Absorption.
 * Replace Vigorous Spirit with a small prot spell (Guardian, Shielding Hands) or Signet of Rejuvenation.
 * Holy Veil instead of Cure Hex, if the assassin takes a different enchantment.
 * Use your protective spells to migitate damage and keep the team alive.
 * Use Word of Healing to put the red bars back up.
 * Keep Vigorous Spirit on the assassins. Also use it as a quick casting and long lasting enchantment in case of enchantment removal on the assassins.
 * Use Return wisely to snare enemy melees and evade their damage.

Retrospection
Pros:
 * unblockable attacks on both assassins
 * lots of enchantment removal (ShatteringAssault + CorruptEnchantment)
 * good damage (spike and pressure) that is hard to migitate (related to the first two points)
 * good protection against anti-melee hexes through maintained Holy Veil and Cure Hex
 * good defense against enemy melees (hexes, snares, protective enchantments)

Cons:
 * no "off-monk" heals
 * no Draw Conditions to remove critical conditions from the monk
 * generally weak condition removal (hard to cope with a dedicated blindbot)
 * assassins rely on enchantments to be effective, which can be removed
 * no direct counters to enemy casters (ie dazed or interrupts)
 * no interrupts

Additions / Variants / Ideas:
 * Assassins Remedy on both assassins, as a counter to blind
 * replacing the necro with an elementalist (MindBlast+watermagic or curses for example) or mesmer (Ineptitude+interrupts)
 * replacing the necro with a support ritualist (WarmongersWeapon, AncestorsRage, Strength of Honor, defensive elite skill)
 * removing snares from the necro and go /Mo for Draw Conditions / Aura of Stability.