PvXwiki:Hard mode category

Policy
Some builds are far less effective in Hard Mode than in Normal Mode. Some builds however, are actually more effective, for example Sliver Armor builds take advantage of the increased attack speed of Hard Mode Monsters to deal increased DPS.

This is especially applicable to farming builds. A good example is farming build, which is incredibly fast in Normal Mode, but deals insufficient damage in Hard Mode to trigger a chain reaction of deaths. Also, some farming areas only give worthwile loot in Hard Mode, so a build designed for these areas would not be useful there in Normal Mode.

Another category for bulds, called "Hard Mode", should be created for PVE builds that are also considered to be effective in Hard Mode.

Vetting
Option One:

If a build is vetted for Normal Mode, then a simple yes/no vote can be used to see whether it is acceptable for Hard Mode too. The vetting need not be as stringent, as the build has already been shown to have proven synergy. This would be used to determine which previously vetted build to approve for the Hard Mode category.

Option Two:

The Hard Mode category can be added to any new build. Hard Mode variants of the build should be listed if required.

Users should vote on Hard Mode and Normal Mode separately, to prevent otherwise good builds from being unfavoured if they are difficult to use in Hard Mode. A positive vote on either would lead to the build being approved for that mode. This would be a policy for new builds.