User:Umph10334

Not sure at all what to do with this.... Umph 09:20, 25 July 2007 (CEST)

General Dervish Build: D/any Conditional Storm
The Conditional Storm Dervish makes use of the multiple purpose skills of Heart of the Holy Flame and Aura of Thorns. Putting the enchantments on will cripple and damage nearby targets, while stripping them off with Mystic Sandstorm will return energy, damage nearby foes, and place burning and bleeding on nearby foes.

Attributes and Skills
[build prof=Dervish/Any Mysticism=10+2 scythe=9+1 earthp=6][Heart of Holy Flame][Aura of Thorns][Vital Boon] [Mystic Regeneration][Chilling Victory][Reapers Sweep][Mystic Sandstorm][Optional][/build]


 * Some sort of Hard Rez would be good to take since this is primarily a PvE build
 * Mystic Twister could be used as well, just before Mystic Sandstorm, This however, requires more energy
 * In case of a D/N, Necrosis could be used as well since the enemies are sure to have a condition on them most of the time

Equipment

 * 60 AL; The more energy the better
 * Zealous scythe, enchantments +20% has little usefulness, though sometimes it is better to keep them up longer if you are unable to hit, need the health regen, or need to wait on some skills to get closer to being recharged
 * Non-Zealous scythe(optional)

Usage
Main usage is to be a sort of tank. Before battle put Mystic Regeneration and Vital boon on. Typically any melee opponents will attempt to run past you, begin casting Aura of thorns a little before they get to you, by doing this you'll either a) cripple them and make their trip to the casters take longer, or b) cripple them and they'll turn around and come to you. Either way works. Next, work your way to you desired opponent(or if you have enough aggro stay still) and use Heart of the Holy Flame. At this point your energy should be fairly low(8-12), keep attacking with normal attack until Aura of Thorns is about 50% way to being recharged, then use Mystic Sandstorm. This will give you 20 energy, and roughly 180 health(5 energy and 15 health per enchantment, +125 from vital boon). Follow up with Chilling Victory (in most cases you WILL have more life than the opponent). Repeat the cycle of Mystic Regeneration, Vital Boon, Aura of Thorns, Heart of Holy Flame, Mystic Sandstorm, until the opponent(s) are below 50% health, and then use Reapers Sweep. You are able to deal Holy damage, Cripple, Burning, Bleeding, Cold Damage, Earth Damage, and Deep wound if about 4-6 seconds, and almost always have full health (+8 minimum health regen) and full energy.

Counters

 * Energy denial
 * Long recharge times caused by hexes(diversion) or interrupts
 * Dazed
 * Blind or other % miss hexes

Variants

 * For later parts of nightfall, replace Chilling Victory with Lightbringers Gaze
 * Necrosis works will in place of Chilling Victory, you do not need to be near the target in order to deal mass damage with this
 * Sand Shards is a work around for when you know you are going to encounter blind or other such skills, This can replace Chilling Victory, Vital Boon, or be placed in the Optional slot
 * Armor of Sanctity can be used to in the Optional slot to provide additional armour
 * Mirage Cloak can be used in place of Aura of Thorns or Heart of the Holy Flame
 * Dust Cloack can be used in place of Aura of Thorns or Heart of the Holy Flame