Build:Team - GvG Triple Melee

A team with great pressure in 8v8 situations and good flag pushing abilities.

AoB Dervishes (2)
[build prof=Dervish/Ritualist Mysticism=11+1 ScytheMastery=10+1+1 WindPrayers=10+2][Avatar of Balthazar][Harrier's Grasp][Radiant Scythe][Wearying Strike][Rending Aura][Heart of Fury (PvP)][Whirling Charge][Resurrection Signet][/build] Equipment

Runes and insignias
 * 5 blessed insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapons
 * Vampiric scythe of defense, 15^50.
 * Insightful staff of enchanting, +5e^ench.
 * Crippling long bow of defense, 10%hrt.
 * Crippling spear of defense, 10%hrt with
 * Strength shield of fortitude, -20% blind duration.
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage
 * Main Article: Avatar of Balthazar

Variant
 * Replace one dervish with a Forceful Blow Warrior.

Devastating Hammer Warrior
[build prof=Warrior/Ritualist HammerMastery=12+1 Strength=12+1+1 RestorationMagic=3][Enraging Charge][Devastating Hammer][Hammer Bash][Crushing Blow][Protector's Strike][Bull's Strike][Flail][Death Pact Signet (PvP)][/build] Equipment

Runes and insignias
 * 4 sentinel's insignia.
 * Stonefist insignia (not on chest or leg armor).
 * Rune of superior vigor.
 * 2 runes of vitae.

Weapons
 * Vampiric hammer of defense with "Strength and Honor".
 * Sundering hammer of defense with "Strength and Honor" for accumulating lord damage.
 * Elemental hammer of defense with "Strength and Honor" against warriors.
 * Furious or zealous axe/sword of defense with "I have the power!".
 * Furious spear of fortitude with "I have the power!" and
 * Strength shield of fortitude, -20% blind duration.
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage
 * Main Article: Devastating Hammer Warrior

Variant
 * Replace with an Enraged Smash Warrior. Take [[Death Pact Signet (PvP)@1] on a dervish.

Melshot Ranger
[build prof=Ranger/any Expertise=11+1+2 WildernessSurvival=10+1 Marksmanship=10+1][Melandru's Shot][Distracting Shot][Savage Shot][Lightning Reflexes][Optional][Apply Poison][Natural Stride][Optional][/build] Variable skill slot 1 Variable skill slot 2 Equipment
 * – for general use.
 * – if anticipating to defend against a [[Lightning Surge@16] split elementalist.
 * – anti elementalist skill both for split and main team purposes.
 * – if you expect to defend against splits a lot.
 * – if you expect to defend against splits a lot.

Runes and insignias
 * 5 scout's insignias.
 * Rune of superior vigor.
 * Rune of restoration.

Weapons
 * Crippling recurve bow of defense.
 * Crippling long bow of defense.
 * Poisonous recurve bow of defense.
 * 40/40 protection prayers.
 * Poisonous spear of defense, 10%hrt with
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage
 * Main Article: Melshot Ranger

Necromancer
[build prof=Necromancer/Assassin BloodMagic=12+1+1 SoulReaping=12+1][Signet of Suffering][Life Siphon][Oppressive Gaze][Dark Pact][Angorodon's Gaze][Strip Enchantment][Dash][Blood Renewal][/build] Equipment

Runes and insignias
 * 5 tormentor's or undertaker's insignias.
 * Rune of superior vigor.
 * 2 runes of vitae.

Weapons
 * 40/40 blood magic.
 * High energy set blood magic.
 * 40/40 soul reaping.
 * Barbed or heavy spear of defense, 10%hct with
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage Main Article: SoS Necromancer

Restore Condition Prot
[build prof=Monk/Warrior Prot=12+1+1 Divine=8+1 Tactics=10][Restore Condition][Spirit Bond (PvP)][Aegis (PvP)][Guardian][Shielding Hands][Holy Veil][Aura of Stability][Balanced Stance][/build] Variants Equipment
 * Pick Necromancer Balanced.
 * This makes you more vulnerable to [[Power Block] and [[Power Leak].

Runes and insignias
 * 5 disciple's insignias.
 * Rune of superior vigor.
 * 2 runes of vitae.

Weapons
 * 40/20/20 protection prayers.
 * Spear of enchanting, +5 energy, protection prayers focus of fortitude, +15/-1 energy.
 * Spear of defense, 10%hrt with
 * Tactics shield of fortitude, -20% crippled duration.
 * Tactics shields of fortitude, +10 armor against each damage type.
 * Low energy shield set.

Usage
 * Main article: Restore Condition Monk

Healing Burst Fuse
[build prof=Monk/Assassin HealingPrayers=12+1+1 ProtectionPrayers=9+1 DivineFavor=9+1 ShadowArts=3][Healing Burst][Patient Spirit][Infuse Health][Guardian][Shield Guardian][Cure Hex][Draw Conditions][Dark Escape][/build] Variant Equipment
 * Take [[Signet of Rejuvenation@14] over [[Infuse Health@14] against pressure builds.

Runes and insignias
 * 5 disciple's insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapons Usage
 * 40/20/20 protection prayers.
 * 40/40 healing prayers.
 * High energy sets healing prayers.
 * Spear of defense, 10%hct with
 * Strength shield of fortitude, -20% crippled duration.
 * Strength shields of fortitude, +10 armor against each damage type.
 * Low energy shield set.
 * Main article: Healing Burst Monk

Healing Burst Runner
[build prof=Monk/Assassin HealingPrayers=11+1+1 ProtectionPrayers=10+1 DivineFavor=10+1][Healing Burst][Patient Spirit][Spirit Bond (PvP)][Guardian][Shield Guardian][Cure Hex][Draw Conditions][Dash][/build] Variants Equipment
 * Replace [[Spirit Bond (PvP)@11] with [[Protective Spirit@11] against spike builds or [[Shield of Absorption@11] against pressure builds.
 * Replace [[Shield Guardian@11] with [[Shielding Hands@11] and [[Guardian@11] with [[Mending Touch@11] if anticipating a dedicated split build.

Runes and insignias
 * 5 disciple's insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapons
 * 40/20/20 protection prayers.
 * 40/40 healing prayers.
 * High energy sets healing prayers.
 * Spear of defense, 10%hct with
 * Strength shield of fortitude, -20% crippled duration.
 * Strength shields of fortitude, +10 armor against each damage type.
 * Low energy shield set.

Usage
 * Main article: Healing Burst Runner

Playing this team
Game Plan Overwhelm the opposing team with a combination of pressure and flag pushing.

8v8 Flag Split Lategame
 * Pressure the opposing mid- and backline with your dervishes while the ranger tries to take out [[Restore Condition] and [[Shield Guardian].
 * Converge on low targets and try to force a kill with your necromancer.
 * Run flags on your necromancer. Dual run with a dervish if necessary.
 * Push their flag with ranger and possibly a dervish.
 * Defend with the runner, add ranger and necromancer if necessary.
 * Depending on their team setup you can try to get their knights soon with a brave push of a single dervish.
 * Defend with ranger, necromancer and runner. Send fuse frontline into their base. Prot where needed.

Playing against this team
8v8 Situations Flag Split Lategame
 * Spread out. This avoids AoE damage and makes it much easier for your monks to prot you and turns target switching of the opposing frontline less effective. Converging spikes will be more obvious.
 * Avoid falling behind on flags too much. Dual run if necessary.
 * If you have good split options, keep collapsing and resplitting, trying to provoke your opponent to do a mistake so you can sneak out NPCs.
 * Your knights will be lost.
 * If you have elementalists they might be better at killing their frontline in your base than dealing damage through their defense team.

Exemplary Video
As a dervish in a triple dervish setup.