Archive talk:Team - Dagger Spam Pressure

Archive 1

Archiving a viable discussion which you don't like DE? :/ –Ichigo724 19:14, 16 September 2007 (CEST)
 * Actually, I just archived it because it had moved from testing. I'm happy to revert if you like.  [[Image:Defiant Elements Sig Test 2.JPG|50x19px]]  *Defiant Elements*   +talk  19:18, 16 September 2007 (CEST)
 * Don't bother, just continue here. As we were saying, br only triggers vamp spirit once every 13 seconds at best. That's all it does. –Ichigo724[[Image:Ichigo-signature.jpg]] 19:19, 16 September 2007 (CEST)
 * Ok then, what would you suggest? The reason I like BR is that first, it acts as a cover enchantment (albeit not a great one), and two, as a result of SR, BR acts as long term energy management that gets made up for and then added to by SR.  Because of the nature of the skill bar itself, it's hard to find a more viable form of energy management.  I've considered using a BiP Necro in the third slot, but that never seems to work as well, and having actually played the build, I've found from experience that the N/As never run out of energy unless BR gets DShotted.  And, whenever I try it without BR, I find that it is much harder to maintain energy.  [[Image:Defiant Elements Sig Test 2.JPG|50x19px]]  *Defiant Elements*   +talk  19:29, 16 September 2007 (CEST)
 * The energy is exactly the same with or without BR (besides the possibility of using it on the monk). It's one extra vamp spirit, that's 6,8dps of the 2 necros combined. Not to forget they have to run into touch range. –Ichigo724[[Image:Ichigo-signature.jpg]] 19:54, 16 September 2007 (CEST)
 * With enchanting mod, it's a tiny gain. --Edru viransu //QQ about me /sysop 19:56, 16 September 2007 (CEST)
 * I'd drop blood by 1, buff SR and use SoLS, tbh. –Ichigo724[[Image:Ichigo-signature.jpg]] 19:58, 16 September 2007 (CEST)
 * Again, I've considered SoLS, but without any kind of cover for Vamp Spirit, you become even more susceptible to enchantment removal. [[Image:Defiant Elements Sig Test 2.JPG|50x19px]]  *Defiant Elements*   +talk  21:17, 16 September 2007 (CEST)
 * Having used simple logic, the fact that you said "I've found from experience that the N/As never run out of energy unless BR gets DShotted." makes absolutly no sense, since you've conceeded that BR provides no net gain, therefore its use shouldnt impair the build E-managemant, nor will it provide "long-term energy". Sould reaping is no good since you lack spirits, have only moderate SR, and therefore must rely on either killing or being killed.Bob fregman 03:21, 17 September 2007 (CEST)

Deadly Paradox nerf
Now fifteen energy. Still viable with some spec into Crit for Deadly Haste? --71.229.204.25 03:23, 30 November 2007 (CET)
 * Yeah cuz Necromancers can have 2 primary attributes. [[Image:Image-Dark_Morphon's_Siggie.jpg‎]]Dark Morphon  (contribs)  16:19, 3 December 2007 (CET)

blood ritual = fail. 3 energy regen over 13 seconds is a total of exactly 13 energy. Now, since it costs 10 energy, all it does is give a net gain of 3 energy to each other. There are much better e-management possibilities --69.104.54.73 21:39, 28 December 2007 (EST)
 * Blood ritual has just been updated to 5 energy, so a net energy of 8 now.

I think this build needs to get archived or something. With Deadly Paradox at 15 energy and spamming and spamming a net 8 energy spell, I don't see how this would really last beyond a short initial burst. 76.89.84.136 20:45, 10 February 2008 (EST)
 * Drop paradox would be better i suppose. - [[Image:Unexist sig.jpg|20px]]Unexist  18:26, 16 February 2008 (EST)

Archived
Stumbled upon it as I was going trough random builds, won't work anymore so archived it.--Masterbow 07:54, 9 August 2008 (EDT)