Archive talk:Team - TA Rampage Anew

Would this be a better combination

/ Support Rt

/ WoH Monk

than this combination?

/ Support Rt

/ WoH Monk

(timcago 04:41, 15 June 2009 (UTC)).
 * WoR is better, yes.  Life [[Image:WikiLOD7.gif]] 04:42, 15 June 2009 (UTC)
 * I will take your word for it, but xinrae's is more anti-spike than remedy(and heals more)and I think having a draw conditions monk is more effective than going with remedy and dismiss as the anti conditions.(timcago 05:04, 15 June 2009 (UTC)).
 * idk, xinrae's is pretty nice support. Then again I would probably run a me/rt over rt/me. Drahgal Meir 05:03, 15 June 2009 (UTC)
 * You would lose 2 points worth of restoration though. Can you create the mesmer version so I can see why you would prefer it?(timcago 05:09, 15 June 2009 (UTC)).
 * Wouldn't it be advantageous for the the rit to have condition removal in the case that the monk becomes dazed? Smity Smitington 05:10, 15 June 2009 (UTC)
 * Very good point. With the xinrae's combo, daze would ruin this team build.(timcago 05:17, 15 June 2009 (UTC)).
 * Daze is really not that common in TA. Drahgal Meir 05:22, 15 June 2009 (UTC)

Best Optional?
I have listed the following Which one is the best, or is there another good choice I haven't listed?(timcago 05:17, 15 June 2009 (UTC)).
 * Drain Enchantment
 * Weapon of Warding
 * Power Drain
 * Waste not, Want not

Support Primary Changed
Thanks to drahgal's suggestions, I have changed the support characters Primary from Rt/me to Me/Rt for fast casting capabilities(timcago 05:30, 15 June 2009 (UTC)).

EXPEL
MOTHER FUCKING HEXES. I mean, you might as well. ··· Danny   Does   Drugs  16:40, 15 June 2009 (UTC)
 * No Reunion 16:50, 15 June 2009 (UTC)
 * ups. but hexway speccing is so <3. ··· Danny   Does   Drugs  17:08, 15 June 2009 (UTC)
 * Sorry, but the support already has 2 hex removers that have the secondary benefit of providing 4 energy each. Expel hexes would take away the extra damage + healing of weapon of remedy and provide no extra energy boost which is needed for this build to work.(timcago 21:55, 15 June 2009 (UTC)).
 * This is really close to what I normally run in TA, however your RT could use some work. IMO make it a normal Rt/Mo OOs with holy veil and the like. It would have better e management and heals and hex support and WoW. Or maybe some other midliner, just that bar as it is has no energy management and running both WoR and VW is redundant.I heal if you shut it 21:44, 17 June 2009 (UTC)
 * I have run this Me/rt build in Ra to test it out without the help of the rest of the wiki team and I have found that even with the 2 hex removers(that give energy boost) and drain enchantment it still takes a skilled player to make the build work e-managment wise. It is not as mindless as the old smiter that rampage away was known for. However, it provides decent damage, decent healing. decent condition removal, and good hex removal, which is what a support character is supposed to do in TA. Can you ping me your rt build so I can take a look and compare?(timcago 23:32, 17 June 2009 (UTC)).
 * Offering of spirit RT it's on PVX im sure, the thing about your mesmer is that it's just simply put not enough defensive support... you need a WoW or Prot skill or something to help your backline survive. The hex removal is nice, and preventing 60 damage a few times is cool too, but it's constant blocking from WoW or a strong prot that really saves a team. I think a RT with ancesters and warmongers would add just as much offence, the only difference would be more defence. It's fairly minor nitpicking though as the core idea is the same.I heal if you shut it 05:34, 18 June 2009 (UTC)

When I suggested mes I meant a build like this:

And some other shit. Drahgal Meir 05:43, 18 June 2009 (UTC)
 * That's a terrible attrib split.  Life [[Image:WikiLOD7.gif]] 06:44, 18 June 2009 (UTC)

Superior Rt?

 * Put warmongers on Ranger/para and weapon of fury on the ranger/warrior.You can also purge the monk of daze or purge a melee of blind when necessary. (timcago 20:00, 18 June 2009 (UTC)).
 * That bar also has no energy management, and purge is horrible with it's 20 sec recharge. I swear I have to do all the work for you people, try something like this...
 * That bar also has no energy management, and purge is horrible with it's 20 sec recharge. I swear I have to do all the work for you people, try something like this...

[build prof=Rt/Mo name="OoS arena" res=12 cha=12][Offering of Spirit][Warmonger's Weapon][Ancestors' Rage][Weapon of Warding][Mend Body and Soul][Bloodsong][Holy Veil][Resurrection Signet][/build] I heal if you shut it 00:44, 19 June 2009 (UTC)
 * Looks kinda familiar... Spirit Siphon is looking like a viable alternative to OoS now, though. 86.26.56.226 15:25, 21 June 2009 (UTC)

tbh
WoF and WW. You don't need more healpower so much as more pressure, you have few interrupts and only 1 source of unconditional deep wound with a packhunter. -- 14:48, 21 June 2009 (UTC)

[build prof=Rt/Me Channeling=12+1+1 Restoration=8+1 Spawning=10+1 Inspiration=2][Weapon of Fury][Warmonger's Weapon][Revealed Hex][Inspired Hex][Mend Body and Soul][Spirit Light][Life][Resurrection Signet][/build] tbh -- 15:01, 21 June 2009 (UTC)
 * Lol, Timcago wasn't it you who said "That rt is not support, it is a 2nd healer. Any 2 healer team is an instant fail for TA... You need to think up a good support character(both offensive and defensive power) to replace the nerfed smiter monks, and that rt does not fulfill that role.". And what exactly are you going to do against someone with Blind? 86.26.56.226 15:23, 21 June 2009 (UTC)
 * Well I know a few glad 7 plus people who consistently run the build as posted on the build page, and they rarely lose and have even beat zulus team(best TA'ers in the game). I am certainly not going to replace the damage rt I have with the OOS healer, but the build gah posted might work because it has decent damage enhancement to justify it as a support rt. As for blind, that is why WoR was so good, but people can't seem to get passed its difficulties on energy.  I know when Doc runs this build their rt runs channeling in the optional slot and manages energy well (timcago 19:20, 21 June 2009 (UTC)).
 * zulu are not the best TAers in the game, lol. Really not. Reunion 19:24, 21 June 2009 (UTC)
 * The teams monk is Glad 9... If not the best they are close to it.(timcago 04:03, 22 June 2009 (UTC)).
 * Regardless, I was not going to suggest you changed to an OoS rit (especially not after the recent update), I was merely questioning why you would put up what's effectively a 2-healer team after saying quite clearly that you don't think they work. It seems slightly hypocritical. that's all. Also, while RaOs backed up like this are certainyl going to be powerful, the fact that they make up all of your pressure rather means that you're extra vulnerable to anti-melee counters (block, blind, anti-melee hexes etc). With no enchantment removal either, something like Guardian alone could seriously hamper your attacking capabilities. 86.26.56.226 09:43, 22 June 2009 (UTC)
 * I don't understand why you guys like inspired hex so much, 20sec recharge is fucking horrible and the 0e gain doesn't help either. If you want hex removal holy veil will do just as much work if not more in half the skill slots.

[build prof=Rt/Mo name="quick WoF idea" res=12 cha=12 spa=3][Weapon of Fury][Warmonger's Weapon][Weapon of Warding][Wielder's Boon][Spirit Siphon][Bloodsong][Holy Veil][Resurrection Signet][/build] Maybe this? Just made it up real fast but it has excellent E management, warmongers/WoF, real hex removal, decent backline support.I heal if you shut it 18:58, 22 June 2009 (UTC)
 * Replace wielder's with Mend Body and Soul and that is pretty good. My only question is how good is WoF? Would it really out perform empathic removal which can prevent faint etc from shutting down the melee?(timcago 01:29, 23 June 2009 (UTC)).
 * I only made that WoF bar as an improvement on the first WoF bar posted. I had never said that WoF was the best choice, I was only trying to improve on what others had decided was a good fit. I do admit that my OoS RT suggestion was outdated, I had no clue that spirit siphon got changed to the point where it is a non elite version of OoS. As far as WoF or Empathic goes, do you want more hex removal or do you want more damage through increased energy and adrenaline? Oh and MBAS is a strong variation, I was just weary of it as spirits tend to be killed instantly so the condition removal part doesn't seem to play much of a role. I figured 1/4 sec cast and slightly stronger heal was better in the long run, but I can see it either way now that you mention it.I heal if you shut it 04:54, 23 June 2009 (UTC)
 * I would use the above OoS rit, but swap OoS and Veil for Siphon and ER, and maybe add AoS. :-) 86.26.56.226 08:47, 25 June 2009 (UTC)

Vote

 * Go ahead and vote. This build is quickly becoming meta. I see people running it every night now in TA.(timcago 01:49, 26 June 2009 (UTC)).

RaO Spear Chucker
Why would you use it in non hexway??? -- Frosty  Mc Admin  09:29, 26 June 2009 (UTC)
 * Would you prefer a Second R/W, because that is often run too. RaO has the advantage in that grasping earth, cripple spam etc won't shut down its pressure. RAO Spear provides good condition pressure, which could technically backfire against a ff necro, however, when you face a team with a ff necro the R/W should camp it the whole game interrupting it. I will change the main page to show the option of taking 2 R/W instead(timcago 16:51, 26 June 2009 (UTC)).
 * Btw, this rolls Hexway every time(ask the guild "ling" :P)(timcago 16:55, 26 June 2009 (UTC)).

Clean-up
I cleaned the build up a bit, (which made me move the packhunter and rit variants down below, in mini skill bar form) and I think it looks much better. However if you don't like it as much go ahead and revert it. Drahgal Meir 02:05, 27 June 2009 (UTC)
 * Thanks, it looks a lot better.(timcago 04:19, 27 June 2009 (UTC)).

12 Spec Restoration
And no WoW. what. 24.6.127.61 21:39, 2 July 2009 (UTC)
 * If you want more restoration look at the Rt variant of the mesmer. Weapon of warding is unnecessary here when the me/rt has 1/4 skills and does damage when struck.(timcago 03:05, 3 July 2009 (UTC)).
 * resilient weapon--Relyk 10:21, 4 July 2009 (UTC)

Yawn
http://i38.tinypic.com/2uh0qw1.jpg Maybe I will share this team build some day. (timcago 18:01, September 26, 2009 (UTC)).
 * 2 enraged lunge, 1 lc/wod/corrupt
 * hard. -- Frosty  Mc Admin  18:40, September 26, 2009 (UTC)
 * Way off, try again.(timcago 02:36, September 27, 2009 (UTC)).
 * its 1 apply/ferocious spear, 1 enraged spear w/ merciless, a shitty healers cov monk (quack can't run anything else), and then barbs/wail or barbs/corrupt. acting like a 52 dead hour streak is a bit lulzy. Gringo 04:01, September 27, 2009 (UTC)
 * After all that you only got the HC part right. HC may be inferior to other monk builds, but doc puts it to good use (timcago 13:36, September 27, 2009 (UTC)).
 * Not really, considering he sucks and all. Rawrawr Dinosaur 13:43, September 27, 2009 (UTC)
 * And in all honesty, its 2 spearchuckers and a hex necro, it really doesnt matter about the specific builds, its boring generic shit Rawrawr Dinosaur 13:44, September 27, 2009 (UTC)
 * Hammer+Primal+AoS Nec+Essence Bond kicks this out--Cammy 08:34, September 29, 2009 (UTC)
 * Essence Bond...in PvP? youz crazy-- Ikimono "Mutton Chop Man" [[Image:Monk-Paragon-icon.png|24px]] 09:50, September 29, 2009 (UTC)