User:Howe304/My Builds/Healing Light Bonder

This monk is designed for AB play, it can significantly reduce damage taken and heal effectively, becuase of the large gaps between shrines Blessed Signet can be used to easily maintain energy even when facing larger mobs and you dont have time to use Blessed Signet because of Healing Light.

Attributes and Skills
[build prof=Monk/Mesmer Divin=9+1 Protec=10+1+1 InspirationMagic=4 HealingPrayers=11+1][Reversal of Fortune][Guardian][Dismiss Condition] [Healing Light][Blessed Signet][Mantra of Inscriptions][Balthazar's Spirit][Life Bond][/build]

Equipment

 * Armour
 * Try to get your health as high as possible.
 * Runes to reach attributes listed above.
 * Sup Vigor.
 * Weapons
 * Caster Weapon.
 * Sheild of Endurance with "Run for Your Life!" Inscription (-2 while in a stance).

Usage

 * Cast Life Bond on all players, and do your best to make sure it is up at all times. This is top priority.
 * Cast Balthazar's Spirit on yourself, so you gain energy every time you take damage from life bond.
 * Use Blessed Signet whenever possible, to keep your energy as high as possible.
 * Use Mantra of Inscriptions to make Blessed Signet recharge faster, allowing you to have more energy.
 * Use your elite as needed, in this case HL. Spam it on anyone that needs it; because they are bonded you will always get the +3 energy bringing its cost down to a tiny 2 energy.
 * Use Reversal of Fortune as a small heal or as damage negation.
 * Use Guardian on players getting attacked by melea.

Counters

 * Interrupt Blessed Signet. Usually this needs to be done more than once for bonds to fall off.
 * Energy denial, such as Energy Surge. If you use Mind Wrack then it will be easy to tell when the bonds are gone.
 * Usually the bonder is a good first target, unless you just want to keep a mesmer on him to keep his energy gone. As long as the bonder is alive and has Life Bond on your target, then you won't do much damage.

Variations
The bonder can be a very personal build, with many, many variations.
 * Many opt to drop Inspiration Magic and Mantra of Inscriptions to max out Divine Favor and Protection Prayers.
 * Others just max out Divine Favor and Protection Prayers and put the remainder in Inspiration Magic and keep Mantra of Inscriptions.
 * There are obviously many other ways to set attributes. Play around with them and decide what is best for you.
 * Many of the less-important skills are often replaced with Inspired Hex and/or Holy Veil.

Elites
The elite skill for a bonder can vary from bonder to bonder. Many times a group will request the bonder to take a certain elite to compensate for other monks.
 * Martyr is often used when your group has two or more warriors and do not have sufficient condition removal through other monks.
 * Restore Condition is best used with one or two warriors. It is faster than martyr, heals the target, and completely gets rid of the conditions.  However it can only remove conditions from one target at a time.
 * Spell Breaker is often used when the group lacks another monk using the skill.
 * Shield of Deflection is the most common elite for when none of the others are needed.
 * Peace and Harmony is good because you can have +1 energy regeneration, but other bonders may use it as well.
 * Boon Signet may not work to its full capacity every time, but the Mantra of Inscriptions works on it as well, creating much more energy (enough to boon bond?).

Usage

 * Becuase of the tiny cost of Healing Light it may be more energy economical to spam this instead on using skills such as Reversal of Fortune and Guardian however it is not recommended whn under high pressure; it still has a casting time and it is easier to stop as much damage as possible to make your job easier.