User:Midnight08/Sandbox

Mids Personal Guilde to Voting

-Spike Build Effectiveness
 * 1) A Monk kills faster than this build
 * 2) Spike that doesnt deal 350 DMG within a few seconds
 * 3) Weak Spike, Deals 350 Dmg within a few seconds.
 * 4) Spike Deals enough damage to kill many targets (400+) within a few seconds.
 * 5) Spike Deals more than enough damage to kill many targets (500+) within a few seconds.
 * 6) Spike Deals more than enough damage to kill many targets (500+) almost instantly.

Universality
 * 1) Spiker dies before it spikes most of the time, With heavy monk support!
 * 2) Spiker dies before it spikes or spike is easily countered and build has no other DMG.
 * 3) Spiker survives only with monk support, or spike is easily countered
 * 4) Spiker can keep itself alive long enough to kill or break aggro.
 * 5) Spike avoids most antispike attempts and spiker survives post spike unless heavily pressured.
 * 6) Spike avoids antispike precautions and spiker has heavy survival.

Innovation
 * 1) Makes a good concept bad, or makes a bad concept worse. (Bad, just bad)
 * Example: Echo Mending Wammo
 * 1) minor variation of a concept, Focus the same with new skills.(same just looks different)
 * New Touch Ranger concepts
 * 1) notable variation of a concept/build, keeping with its concept.(make old better)
 * a better 55
 * 1) Unique idea/concept that has not been explored or has been abandoned. (make new good)
 * a better 55, but with a skill that takes advantage of the lower HP (N/Mo boss farmer)
 * 1) Build effectively uses a concept that has never been used before. (make new great)
 * Early Rt/A Spirit Assassin
 * 1) Build effectively overcomes common beliefs about a concept. (make bad great)
 * A/any Impaler (when DA was considered worthless)