Build talk:Rt/R QZ Ural's Support

Possible QZ mainbars
This build isn't reliant on BiP, which is especially nice in a player-team setting, such as speed clears or such. You can nearly perma maintain Spirit Channeling with QZ (14.4s duration w/ench staff; 15s CD); and it gives 33 energy per cast @14 spawning.Recuperation can be switched for any variant, but it's a good skill to bring, as you can have it follow you around with Summon Spirits, unlike your BiP Resto (and it provides a spirit for Spirit Light, as QZ will only be up for 35/60 seconds). The bonus of this bar is that you contribute pretty nicely to the backline, and relieve some pressure off of the BiP, all while your team gets to benefit from QZ too!

Some Alternative bars:

FoMF is optional, but I think bringing a rez is a good idea on the player character; albeit it's not completely necessary. --Willarddog (talk) 20:36, 9 July 2020 (UTC)
 * I found it useful because my BiP hero kept lagging behind and dying just outside of earshot range (so I'd have to step back a bit to cover all my heroes, sometimes I missed that the BiP was lagging). The BiP only benefits from the DP protection, and otherwise wasn't really being threatened so I just kept them out of the BuH chain for the rest of the vanquishes. -Toraen (talk) 04:35, 14 July 2020 (UTC)
 * I tested with a version of the SoS build - some of my observations are in the description of this video: https://youtu.be/9GmqidM9164 Houroftheowl (talk) 05:42, 15 July 2020 (UTC)
 * EVAS is shown pretty effectively in your video. You want to minimize the chances of your mesmers dying early on in fights as it is annoying AF to get them back onto the BUH cycle; Casting EVAS helps out a ton here. I've added it as an optional for now, but it is much stronger than several other optionals here, and might be mainbar worthy. Willarddog (talk) 07:30, 15 July 2020 (UTC)

Add QZ to a Mesmer
Disable and micro it at the very beginning, so that you can permanently cycle your QZ @11 wilderness; and you can drop SQ to boot. The mesmer never has to use QZ again. Credit to owl. Willarddog (talk) 08:18, 15 July 2020 (UTC) [build prof=Rt/R Spawning=10+1+3 Restoration=10+2 WildernessSurvival=11][Ebon Vanguard Assassin Support@5][Life][Spirit to Flesh][Summon Spirits@5][Tranquil was Tanasen][Quickening Zephyr]["By Ural's Hammer!"@5][Flesh of My Flesh][/build]
 * Likely mainbar? Bring QZ on a mesmer hero as said above, and bring Recovery + Death Pact Signet (to rez you in case of emergency) on your BiP. EVAS is important enough to be mainbar, not really for its damage but more for it's utility in grabbing agro at the start. Having a mesmer die early because they were the first to grab mob aggro is very annoying. Life + Spirit to Flesh = massive AoE heal, ranging from from 250 to 350 based on how long you let Life marinate. Taking it yourself and slapping Recovery on the BiP means that Olias the lazy boy he is won't fall behind. TWT is to prevent QZ from being interrupted; you typically would want to cast QZ mid-fight so that you're not wasting time to stop and take a dump while traveling. You can maintain TWT if you want, since the armor bonus is nice, but you really only want it to secure QZ. One good thing about QZ is if you accidently let it lapse, you can just have the mesmer hero cast their QZ again, and boom you're back in business in 5 seconds.


 * Channeling Variant if you don't need the heals:


 * Willarddog (talk) 21:20, 15 July 2020 (UTC)
 * I think we should leave the choice of elite up to the user, TWT isn't needed in every area (technically not at all if you're careful) and resto vs channeling ultimately depends on area/team. Neither is required for the build concept or an objectively superior use of the remaining skill slots. -Toraen (talk) 12:29, 22 July 2020 (UTC)

Communing Spirits/replace support hero with another damage hero
In one of the videos I saw posted, two heroes were support, and 5 were damage dealers on BUH. I was just wonder if there is a way to move more support to the player bar, so that 6 damage dealers can be on BUH instead? Perhaps union/shelter/displacement could be brought by the player? QZ should help with upkeeping spirits, and expertise will help a bit with energy. DeletedUser100425457 (talk) 12:10, 17 July 2020 (UTC)
 * This one's the Rt/R, so it would have energy trouble with Shelter spam at 32e per. As good as QZ's recharge is, it's also still no ST or Rit Lord and could leave your team vulnerable at a crucial moment. As a primary Rit, if you wanted to run BUH and communing spirits you'd probably run an ST or Rit Lord bar with QZ+BUH thrown on (and QZ on one hero).
 * As a side note about doing this on R/Rt, the spirits would be really frail due to lack of Spawning Power and runes for Communing. ST/RL aren't available there either, Oath Shot's the best you could do for instant recharge. The R/Rt might be able to handle prot in easier HM areas but I think it'd fall apart in harder areas. Worth some testing though. -Toraen (talk) 14:23, 17 July 2020 (UTC)
 * Well R/Rt didn't work very well. Rt/R would probably fare much better but you'd still have to deal with QZ's 5 second cast potentially being required at a bad time (like when Shelter is dying). I think trying to compress the prot role onto this bar makes it too unreliable. -Toraen (talk) 11:30, 19 July 2020 (UTC)
 * Fair enough, makes sense. The idea that more heroes can be on BUH is certainly attractive, but may not be very practical. DeletedUser100425457 (talk) 18:15, 20 July 2020 (UTC)
 * It is practical. Torean is simply referring to trying to cram communing into this build not working. The build itself works wonderful: (Not my video) https://www.youtube.com/watch?v=9GmqidM9164&feature=youtu.be
 * Read the description, Misty describes his general incompetence at certain moments, but you can see the potential of the team. This is with older bars too from before the build was even on PvX. Willarddog (talk) 20:18, 22 July 2020 (UTC)
 * I think they understood what I meant, they just wanted more DPS heroes to fit into the team. Also I tend to run this with ALL heroes under BUH anyway for EoE shenanigans and instant energy refills. Toraen (talk) 11:36, 23 July 2020 (UTC)
 * Mad dog style, I like it. But yea, I was mostly wondering what hero setup is recommended for this, and if a hero setup with more than 5 DPS heroes was possible. I suppose we can say that BUH can have the effect of "adding an extra DPS hero to the team" for every 3 DPS heroes. So with 3 heroes, its as if you have 4 DPS heroes, so the more the better in theory. Hope to test Ural's support builds soon. In theory, it would be fun to play around with a setup where all heroes have some damage capabilities. DeletedUser100425457 (talk) 13:32, 23 July 2020 (UTC)
 * An N/Mo prot could potentially be such a hybrid with perhaps IV and Putrid Bile+Explosion (to further the EoE theme I have going). Replacing ST with a protection prayers prot does mean you can't play nearly as recklessly though. Toraen (talk) 13:44, 23 July 2020 (UTC)

Air of Superiority
Perhaps Air of Superiority could be listed as a variant for EVAS? Getting the cooldown reset on AoS removes the need for killing a boss to get perma-QZ. Heck, you probably don't even need Serpent's Quickness anymore, as you'll get perma-QZ after killing the first ~10 or so enemies in the zone. Of course, I'm not sure how the pros/cons stack up here: with AoS you gain a quality-of-life boost, free up an extra slot on the bar, and get a few other freebies like the occasional +5 energy; on the other hand you lose that sweet 15-second-cooldown EVAS spam. Phlyingisphun00 (talk) 21:59, 2 February 2021 (UTC)
 * Since you can already get a perma-QZ without a boss kill by just bringing a 2nd QZ on a hero (which also lets you drop SQ), I don't really see AoS ever being a good choice for the third PvE skill. 15r EVAS provides huge QoL for aggro management and generates decent damage. In theory, if your team had minions grabbing aggro then EVAS wouldn't be necessary but this build doesn't really mesh with an MM; you don't want them under BUH, they don't really need the recharge reduction and already have expensive skills. MMs still work even with increased costs, but I definitely preferred having another hero that could use the BUH boost instead.
 * AoS also isn't 100% reliable so if you are using it in place of both SQ and a 2nd copy of QZ, then sometimes your team is just going to be eating dirt for a bit because the recharge didn't happen before your 1st QZ ran out. Toraen (talk) 00:55, 3 February 2021 (UTC)