User:Pluto/awesome

Past Awesome:

Manly Ancestors' Monk (not as good now though, post nerf)
INTRODUCING THE MANLY MAN'S MONK BAR! [build prof=monk/rit protection=12+1+1 divine=8+1 channeling=10][Ancestors' rage][rof][restore condition][holy veil][guardian][spirit bond][splinter weapon][aegis][/build] No further explanation should be needed. Here's a manly ra version: [build prof=monk/rit protection=12+1+1 divine=8+1 channeling=10][zealous benediction][rof][dismiss condition][veil][guardian][spirit bond][ancestors' rage][shielding hands][/build] this is also the only reason to run zb over woh.

soj wamo
I originally posted this on GWG. Note that this is part of why I submitted the cleave warrior build, since it's been a small part of the meta for years now and is pretty similar to this build. In order for this one to ever see the light of day, the cleave warrior has to be here too. For now, it gets to be in my userpage: [build prof=warrior/monk axe=12+1+1 tactics=10+1 strength=8+1 smiting=2][dismember][symbolic strike][signet of judgment][rush][frenzy][healing signet][bull's strike][resurrection signet][/build] Use SoJ like you would a shock (or a gale, since you can do that). Symbolic Strike is basically cleave.

Advantages: You get style points for using SoJ. And you also get to imagine your opponents' shame for being beaten by an SoJ wamo. They'll probably be cutting their wrists for weeks to come afterwards. Oh, and compared to shock, this is a lot easier to quarter-knock with. Just use it right after your second attack on a bulls'd target while in frenzy, no waits, no fancy side-stepping or whatever, just press SoJ right after your two attacks and instant quarter-knock!

Plus, ranged kds are nice for hitting skills at a range (spirits, signets, troll unguent), or stopping a fleeing target if he's faster than you and out of bull's range.

also, if you pretend that symbolic strike really is cleave, you can feel like a cheater, for having two elites. It might feel less cool once you realize what elites you have though, unfortunately.

Disadvantages: Well, you're a cleave warrior instead of an eviscerate warrior, and you're locked into taking a heal sig instead of an interrupt or something. And SoJ does have a longer recharge than shock, so it can be more likely to not be up right when you might need it most. (Of course, shock might be unavailable due to exhaustion or low energy anyway--something soj doesn't have to worry about).

Heal As One Warrior
Remember that W/D eviscerate warrior? It has harrier's haste or sprint, and natural healing. And then an interrupt of some sort usually. Well, this build is kind of like that, but it sacrifices it's eviscerate and its interrupt to take a pet! Perfect for people who want to show off a cool looking pet on their warrior... or people that think those iway dogs are hilarious enough anyway. [build prof=warrior/ranger axe=12+1+1 strength=8+1 beastmastery=10][dismember][executioner's strike][heal as one][run as one][frenzy][charm animal][bull's strike][resurrection signet][/build] OKAY. So let's pretend you're RIP or something and want a mesmer runner, or some sort of mesmer that can run all over the place on a split. And you want him to be really fast. REALLY REALLY FAST. Enter, the echo dash flag runner/split mesmer... thing.

echo-dash runner / split mesmser!
[build prof=mes/assassin domination=12+1+1 inspiration=10+1 fastcasting=8+1][diversion][shame][cry of frustration][power drain][shatter enchantment][energy burn][echo][dash][/build]

A lot of variants you could try, I suppose. Ether Feast maybe, since you're a split mesmer (I don't know what the fuck "split mesmer" means either, but it sounds cool at least). Could take dual enchant removals, or power leak instead of cry. Blackout could be pretty nasty too. Shame really ought to stay, since it's depicting the most common response to seeing this build. But the important thing is, you're the fastest character in the game! Really, you can run faster than any other flag runner anyone else has ever run. The only thing that can really compete with you is some messed up runner with burning speed? Or another echo dash runner. But who the hell runs those? Oh... right. Anyway, it also functions at the stand as a weaker version of the glyph of renewal mesmer. This is probably one of the more playable builds I've posted here...

MIND SHOCK warrior
Seeing as how multi-weapon melee characters are all the rage right now, and the past popularity of casters with dshot, I figured we could take this to the next logical step. Having a warrior switch to a wand/focus and pretending to be a caster is sure to be the next big thing, and I will show you a build that will, without a doubt, be the wave of the future. Lo!

[build prof=warrior/ele axe=14 strength=10 airmagic=9][Dismember][executioner's strike][Agonizing Chop][rush][frenzy][mind shock][bull's strike][resurrection signet][/build]

The trick to this build is that you need to cancel-swap (or shuffle step) into a set holding an air wand and focus, both with +15/-1 mods. This should boost your energy pool by 42 points, giving you between 42-67 energy... which should be enough to kd anything but a real ele. Right after the mind shock (IT'S LIKE A NORMAL SHOCK, BUT RANGED AND WITH BIGGER DOMAGE!), you just swap back to your normal set and frenzy away. Yes, you lose eviscerate, but having a ranged shock ALMOST makes up for it, though, you also have to pretend the SoJ wamo doesn't do the same exact thing only better.

AB manly ranger-way
A team build this time. I light of this so-called "Ranger-way" AB build, which only has, like, 2 rangers--and one of them uses a scythe--I decided to post a stronger, more manly build that I feel deserves the name. PRESENTING RANGER WAY:

Okay, really, the bars themselves don't matter. Having at least one or two people taking barbed is pretty nice, since there's not much of a downside to do so now anyway. Any character should do okay on his own, or degen out another group while interrupting the shit out of any eles, necros, mesmers, monks, sins... well, anything really.

The main point is to be brave and strong. As long as you have 4 rangers that follow the template listed near the bottom of my page, you should be fine.