Build talk:Me/E FA Glyph of Renewal

Similar idea to Build:Me/E JQ Glyph of Renewal, could just change the skills on that bar and move it to here to steal the votes. Probably works better in FA than JQ :P Cɥıǝɟʇɐıu Alǝx  18:19, 2 May 2012 (UTC)
 * similar idea but serves two different purposes ^^ Ritzysig1.jpg  Mugen  Ritzy  19:05, 2 May 2012 (UTC)
 * Really good build until you get to Mistrust and Guilt. Never, ever forget to bring Diversion and Shame, since that's what makes this build work. Your atts are also incorrect. --Silven Shadow 22:01, 2 May 2012 (UTC)
 * feel free to make minor changes. Guilt is pretty good energy management. Sometimes most foes are just mostly mesmers and melee so if you rely on just power drain for energy you will be running low pretty quickly. Mainbar Shame and CoF maybe? instead of mistrust and guiltRitzysig1.jpg  Mugen  Ritzy  23:07, 2 May 2012 (UTC)

I was going to post and EXACTLY SAME build. How did you do that? Silent  12:48, 5 May 2012 (UTC)
 * You don't need 11 points in inspiration. The only benefit you get is a a bit of extra heal or energy, none of which are really needed since you can always GoR Ether Feast if you need a large heal and energy isn't really a problem if played properly. Faster casting time on the other hand is quite handy Ritzysig1.jpg  Mugen  Ritzy  10:09, 7 May 2012 (UTC)

Arguably leech signet not triggering GoR is a good thing, as you can use rupts while waiting to use GoR on Diversion or something similar. -- Cɥıǝɟʇɐıu Alǝx 11:56, 7 May 2012 (UTC)
 * But unless you're already taking PDrain, there's not much point in taking Leech Sig. PDrain is better energy, can be used with GoR if really needed, and is also affected by a 40/40 set. I wouldn't consider Leech being un-GoR-able a dis/advantage, but I do think it's inferior to PDrain in all but signet-oriented builds. -- Jai .  -  12:13, May 7 2012 (UTC)