User:Fox007/Build:Team - HA Lame Condition Pressure

Spreading conditions while giving the opposing rc a hardtime.
 * / Wounding Strike Dervish.


 * /Any Crippling Slash Warrior.


 * / IArrow Ranger.


 * / PD Mesmer.


 * / Taint Necro.


 * / Tease Mesmer.


 * / HB Infuse Monk.


 * / RC Monk.

Wounding Strike Dervish
[build prof=Dervish/Elementalist Scythe=12+1+1 Mysticism=7+1 WindPrayers=8+1 air=8][Wounding Strike][Mystic Sweep][Optional][Conjure Lightning][Enchanted Haste][Attacker's Insight][Heart of Fury][Resurrection Signet][/build]

Usage

 * Spam Bleeding and Deep Wound around enemy team with.
 * Maintain.
 * for rawr damage and to trigger Deep Wound.
 * for an IMS.
 * for energy manegment.
 * for IAS.

Variants

 * is often used for its powerful damage.
 * for good energy management.
 * for a snare.
 * is used in hex heavy teams or when you have a hex of your own for enchantment removal.
 * for respectable spammable damage and conditional health gain.
 * or for.

Equipment

 * Survivor's Insignia's with a Rune of Superior Vigor.
 * Shocking Scythe of Fortitude with the "Strength and Honor" inscription.
 * Defensive Shield and Spear sets.
 * Enchanting set for important enchantments.

Crippling Slash Warrior
[build prof=W/E sword=12+1+1 streng=12+1][Crippling Slash][Gash][Sun and Moon Slash][Bull's Strike][Optional][Frenzy][Rush][Resurrection Signet][/build]

Usage

 * Pressure the non-RC Monk.
 * Use to Cripple your foes, and try to spread the cripple as much as possible.This is your main job.
 * Use to speed up the attack rate of your attacks, if you come under focused fire, cancel it using.
 * When you and other warriors have adrenaline, organize a spike on a suitable target.
 * Don't stay on one character for too long, if you see them being enchanted with skills such as or, switch targets.
 * Use to resurrect fallen party members.

Variants

 * One of the most effective choices,, or one of the other elemental variants.
 * Take or  in place of.
 * or another self-heal.
 * Replace with skills such as.

Equipment

 * Survivor Insignia's.
 * Stonefist Insignia on hands
 * A Vampiric, Zealous and Elemental Sword of Fortitude with "Strength and Honor" Inscription.
 * Strength Shields of Fortitude with a "Luck of the Draw", "I Can See Clearly Now" and "Swift as the Wind" Inscription.
 * Rune of Superior Vigor.
 * Rune of Clarity.
 * Runes of Vitae.

IArrow Ranger
[build prof=range/para wilder=12+1+1 expert=8+1 marksm=9+1 Command=5][incendiary arrows][Distracting Shot][Savage Shot][Apply Poison][Song of Concentration][Natural Stride]["Make Haste!"][Resurrection Signet][/build]

Usage

 * Spam on their monk that removes conditions.
 * Use and  to interupt enemy spells and attacks.
 * Maintain.
 * Use so you ghosly hero can cap without interuptions.
 * for IMS/Blocking.
 * on your runner.

Variants

 * Change for  for more Adreline and AoE Burning.
 * Change for  for bleeding spam.

Equipment

 * A poisonous recurve bow of Fortitude with a "Strength and Honor" inscription, and a flatbow with the same stats.
 * A vampiric recurve bow, flatbow, and shortbow for spike assists and ganking.

PD Mesmer
[build prof=Mesmer/Necro dom=12+1+1 insp=10+1 fast=8+1][Psychic Distraction][Power Drain][Cry of Frustration][Diversion][Shame][Rend Enchantments][Shatter Enchantment][Resurrection Signet][/build]

Equipment

 * Fast cast sets for appropriate attributes
 * Defensive set

Usage

 * on important spells,, , , etc.
 * Shutdown Monks with /.
 * Use for channeling/attunements, or to remove enchant stacks on spikes
 * Use to screw over spikes, or as a general interrupt
 * Use for extra interrupts and energy.
 * Use for damaging enchantment stripping

Taint Necro
[build prof=necro/eleme deathm=12+1+1 earthm=10 soulre=8+1][tainted flesh][rotting flesh][foul feast][well of the profane][glyph of lesser energy][grasping earth][ward against foes][resurrection signet][/build]

Usage

 * Start using your whole party, including any pets, at around 12 seconds before the start of the match.
 * Use as corpses fall.
 * Re-use periodically or when you see disease spreading through your team.
 * Use and  to snare runners.

Variants

 * or may be substituted with

Equipment

 * Scar Chest(Radiant Insignia), Scar Arm, Scar Leg, Bloodstained Boots
 * +5 Energy +30 Health Axe/Sword
 * +5 Energy 20% Enchanting Axe/Sword
 * 20% Recharge +30 Health Earth Scroll

Tease Mesmer
[build prof=Me/Rt fast=8+1+1 insp=12+1 restoration=10][Tease][Power Drain][Drain Enchantment][Mantra of Inscriptions][Signet of Humility][Protective Was Kaolai][Weapon of Warding][Death Pact Signet][/build]

Usage

 * Tease people with and.
 * Remove enchantments with.
 * User and  to shutdown an opposing healer's Elite.
 * and to protect your backline.

Equipment

 * Survivor, Rune of Sup Vigor.
 * 40/40 Water set.
 * 40/40 Inspiration set.

HB Infuse Monk
[build prof=monk/mes healing=12+1+1 divin=10+1 insp=8][infuse health][patient spirit][dwayna's kiss][heal party][draw conditions@0][holy veil][healer's boon][channeling][/build]

Usage

 * Maintain at ALL times.
 * and are your primary healing skills.
 * Use to catch spikes or heal very low targets.
 * Use for a powerful party-wide heal.
 * Use on the RC Monk.
 * Use to remove hexes from party members and to prevent counters such as diversion.
 * Use to gain energy, do this by "channel tanking" (Standing in the middle of enemies).

Equipment

 * Full Runes of Vitae and Survivor Insignias with a Superior Vigor, Minor healing prayers, and Minor Divine Favor.
 * Template, PkZVIkEpnWZcEZYZTMF5IqDsEZYdNMFpJA
 * 1st set: 40/40 Healing Set.
 * 2nd set: Low energy Set
 * 3rd set: Martial Weapon & Shield (shields modded for an assortment of different spikes).
 * 4th set: High Energy Set (+30 energy)

RC Monk
[build prof=monk/mesme protec=12+1+1 divine=11+1 insp=6][reversal of fortune][spirit bond][restore condition][guardian][shield of absorption][holy veil][aura of stability][channeling][/build]

Usage

 * Protect the infuser and try to spikes.
 * Use to gain energy, do this by "channel tanking" (Standing in the middle of enemies).

Equipment

 * +5/-5 energy Spears of Fortitude.
 * +10 armor vs x damage type Shields of Fortitude.
 * 40/40 Protection Wand/Offhand set.
 * 40/20/20% Protection Staff.
 * High Energy set: wand/offhand both +15/-1 energy.