Archive:Team - 5 Hero BiP Melee Support

This is a balanced setup for use with melee players. It provides very strong spikes and decent ability to push kills thanks to a mesmer midline. Blood is Power is used to consolidate the energy management of the team, freeing up skill slots to be used for more offense and support. The Channeling/Smite hybrid is played by a Monk hero (meaning Mercenary heroes and Zei Ri are not required).

Player

 * Should be a melee build.
 * is a solid build that can be easily translated to any profession.
 * If you prefer to play ranged, try the caster variant.

ESurge Curses
[build prof=me/n dom=12+1+3 fast=11+1 curses=6][energy surge][mistrust][cry of frustration][unnatural signet][shatter hex][power spike][weaken armor][enfeebling blood][/build] Equipment
 * Insignias: Full Radiant. Prodigy's if more defense is preferred, but normally unneeded with ST Ritualist protection.
 * Runes: Appropriate attribute runes, best Vigor affordable, Attunement on rest.
 * Weapons: 40/40 Domination set.

Ineptitude Command
[build prof=me/p ill=12+1+3 fast=9+1 command=9][ineptitude][wandering eye][accumulated pain][Signet of Clumsiness][arcane conundrum][Clumsiness]["stand your ground!"]["fall back!"][/build] Equipment
 * Replace if you are able to reliably maintain  with:
 * Insignias: Full Radiant. Prodigy's if more defense is preferred, but normally unneeded with ST Ritualist protection.
 * Runes: Appropriate attribute runes, best Vigor affordable, Attunement on rest.
 * Weapons: 40/40 Illusion set.

BiP Resto
[build prof=N/Rt resto=12 blood=10+1+2 soul=8+1][blood is power][signet of lost souls][blood bond][life][spirit light][protective was kaolai][mend body and soul][death pact signet][/build] Equipment
 * Insignias: Full Radiant. Herald's if more defense is preferred, but normally unneeded with ST Ritualist protection.
 * Runes: Appropriate attribute runes, best Vigor affordable, Attunement on rest.
 * Weapons: 40/40 Restoration set is optimal, though the hero will be holding PwK the majority of the time.

ST Ritualist
[build prof=rt/p commun=12+1+3 spawn=9+3 command=9][soul twisting][shelter][displacement][union][armor of unfeeling][boon of creation][spirit's gift]["fall back!"][/build] Equipment
 * Insignias: Full Radiant. Blessed if more defense is preferred, but normally unneeded with ST Ritualist protection. Blessed over Shaman's because the armor won't matter until the defensive spirits die.
 * Runes: Appropriate attribute runes, best Vigor affordable, Attunement on rest.
 * Weapons: 60 HP/20% HCT Spawning Power Staff. Using a spear will cause the hero to run closer to enemies than the rest of the heroes due to lower range and "Avoid Combat" may also cause it to run closer to enemies when trying to kite melee.

SoS Smiter
[build prof=Mon/Rt chann=12 smiting=12+1+3 divine=3][signet of sp][bloods][splinter we][ancestors' rage][smite hex][castigation signet][flesh of my flesh][strength of honor][/build] Equipment
 * Insignias: Full Radiant. Anchorite's if more defense is preferred, but normally unneeded with ST Ritualist protection.
 * Runes: Appropriate attribute runes, best Vigor affordable, Attunement on rest.
 * Weapons: 40/40 Channeling set.

Mercenary/Zei Ri alternative
[build prof=Rt/Mo chann=12+1+3 smiting=12 spawning=3][signet of sp][bloods][splinter we][ancestors' rage][smite hex][essence strike][flesh of my flesh][strength of honor][/build] Equipment
 * Insignias: Full Radiant. Shaman's if more defense is preferred, but normally unneeded with ST Ritualist protection.
 * Runes: Appropriate attribute runes, best Vigor affordable, Attunement on rest.
 * Weapons: 40/40 Channeling set.

Usage

 * Disable Strength of Honor and micro it on yourself, as well as a melee summon if you have one.
 * Disable Strength of Honor and micro it on yourself, as well as a melee summon if you have one.