Archive talk:Team - TA Assassin Assault

Time to get bashed ._. Swiftslash \\  (contributions  * warrior guide ) 15:28, 20 September 2007 (CEST)

Expose only works for the sin that cast it. Tycn 15:37, 20 September 2007 (CEST)
 * Talking about Expose... It might be better than Sight Beyond Sight. Or maybe give it to one of the Sins, and he'll go after the monk or something. - Star Seeker  |  My talk  01:40, 23 September 2007 (CEST)
 * Blind is pretty zomfg common in TA. Blocking is most commonly from warrior stances and sometimes gueardian/SoD. If it's from a stance, just spike another target or spike multiple targets at the same time (can't guardian/SoD multiple targets at the same time). Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * warrior guide ) 13:17, 23 September 2007 (CEST)


 * Bleh you're right. No expose then. Replacing with SS to snare melee and to use as cover and to counter SoH and Diversion and whatnot. Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * warrior guide ) 15:44, 20 September 2007 (CEST)
 * DW caps out at 100 max health.. but 900+ unblindable, potentially unblockable damage from 3 sins = ow. [[Image:GD Defender-Signature.PNG]]| GD Defender  /  contribs 16:58, 20 September 2007 (CEST)
 * Cept it's not ublockable. Guardian would be annoying but the spike is relativly fast so one could catch players off guard. Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * warrior guide ) 17:02, 20 September 2007 (CEST)
 * It is if you sub Expose in for Ancestor's and give them all Impale, which I would probably do if I ran that team. Epic pain.  [[Image:GD Defender-Signature.PNG]]| GD Defender  /  contribs 17:04, 20 September 2007 (CEST)
 * Ancestor's is haxx for AoE tho. :D You may be right however. Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * warrior guide ) 17:07, 20 September 2007 (CEST)
 * Well, the way I see it you'll only lose ~150 non-lifesteal damage, and you already have enough lifesteal to kill basically anything outright, for an unblockable combo. In my opinion, Impale is more reliable than Ancestor's anyway because you don't need to be adjacent.  Also, with Expose, if the other team doesn't have blocking you can have all three of them Expose a different target to throw off the monk.  [[Image:GD Defender-Signature.PNG]]| GD Defender  /  contribs 17:19, 20 September 2007 (CEST)
 * Choose Different hexes, otherwise you will be just re-appealing the Shadow Prison, which would be pointless ~ Blah 16:46, 20 september 2007 (CEST)

Suggestions? Also SP allows for splitting on multiple characters, especially if everyone packs Impale. Swiftslash \\  (contributions  * warrior guide ) 10:40, 21 September 2007 (CEST)

Thinking about adding Impale on 2/3 spikers, keeping SS for backup snare and diversion hex. That way, the two impale spikers can split on 2 targets (with the SS spiker following on one of the targets) making the spike harder to outheal or outblock (can't SoD/Guardian 2 targets at the same time, RoF does little unless it hits the Impale). Also thinking about adding DPS on one of the spikers for better res abilities. Comments? Swiftslash \\  (contributions  * warrior guide ) 13:29, 21 September 2007 (CEST)

Updated article to what I suggested above. Swiftslash \\  (contributions  * warrior guide ) 16:46, 21 September 2007 (CEST)

Support necro?
The spike might do well enough with 2 spikers. Iono. But in that case you could add a necro for support.

And I was thinking maybe DPS on one of the spikers. Swiftslash \\  (contributions  * warrior guide ) 17:10, 20 September 2007 (CEST)
 * I was actually thinking the same thing about Rigor Mortis, but 30r sucks. MoR mesmer or maybe Glyph of Renewal?  [[Image:GD Defender-Signature.PNG]]| GD Defender  /  contribs 17:19, 20 September 2007 (CEST)






 * rawr? Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * warrior guide ) 13:31, 21 September 2007 (CEST)


 * More Barbs imo. Tycn 16:46, 21 September 2007 (CEST)


 * Why? Look at calcs? Barbs shouldn't be needed. Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * warrior guide ) 16:49, 21 September 2007 (CEST)


 * Ouch, you're right. Tycn 17:00, 21 September 2007 (CEST)

Maybe some enchant removal, would be pwn in the bar? Swiftslash \\  (contributions  * warrior guide ) 17:07, 21 September 2007 (CEST)


 * Probably not needed. I would rather take defensive skills, the team is pretty fragile. Tycn 17:09, 21 September 2007 (CEST)


 * True, alltho the sins have mediocre "self heal" every 20 sec or so :P. I'm not even sure if the necro will find it's way into the team, but what other defensive skills could be brought? Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * warrior guide ) 17:13, 21 September 2007 (CEST)


 * Some more anti-melee, I guess. PoF in particular. Tycn 17:20, 21 September 2007 (CEST)


 * PoF looks really nice with GoR, but it needs some energy manage. Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * warrior guide ) 17:49, 21 September 2007 (CEST)

Move to testing?
Yes, no? More changes before that? Swiftslash \\  (contributions  * warrior guide ) 12:20, 22 September 2007 (CEST)

Moved. Swiftslash \\  (contributions  * warrior guide ) 23:21, 30 September 2007 (CEST)

Imo, not enough defence. The standard TA ridiculous pressure meta will probably make this collapse if their monk doesnt epicly fail. Rawrawr 21:03, 1 October 2007 (CEST)
 * The spike itself is hard to counter, it's during downtime that it gets hard u.u  Swiftslash \\  [[Image:Impale.jpg|19px]] (<font color="Black">contributions  * warrior guide ) 15:34, 2 October 2007 (CEST)

IMO, golden pheonix strike would be a more reliable source of an off-hand instead of black lotus strike. ---  Ressmonkey   (talk)  03:39, 2 October 2007 (CEST)
 * Doesn't give energy, which is needed. Swiftslash \\  [[Image:Impale.jpg|19px]] (<font color="Black">contributions  * warrior guide ) 15:34, 2 October 2007 (CEST)
 * but with the attributes how they are its a net loss of 2 energy anyway with black lotus strike. the only reason i could see you using black lotus strike there is because it is only two energy. just wanted to point out that you aren't gaining any energy with it.Curlytop2112 21:18, 4 October 2007 (CEST)

again
didn't we have this build in a very similar form here somewhere? can't remember where. - <tt>Y0_ ich_halt </tt> 21:34, 4 October 2007 (CEST)

Black Lotus
Without any points in crit strikes black lotus strike does awful damage and results in a net energy loss. Either put some points into crit strikes or put in something useful.--Goldenstar 22:12, 4 October 2007 (CEST)
 * That's just there for a quick, cheap leadless off-hand. --InternetLOL 23:37, 4 October 2007 (CEST)
 * Not to mention triggering nightmare wep. --[[Image:Wizardboy777_Sig.jpg|19px]]Wizardboy777 (T/C) 23:54, 4 October 2007 (CEST)
 * A net loss of 2 energy is better than 5 with any other attack skill. Lord Belar 00:23, 5 October 2007 (CEST)

Math
I think you borked your damage calculation for the dual/solo split there, Lord Belar.--InternetLOL 00:44, 5 October 2007 (CEST)
 * Eh? What? Lord Belar 00:57, 5 October 2007 (CEST)
 * The seperate damage sections show that the dual split does as much damage as the solo split, but the totals say dual does way more. And, uh, Belar's only edit to this page is changing the tag from good to great. You should be talking to swiftslash. I can fix it, though. --[[Image:Wizardboy777_Sig.jpg|19px]]Wizardboy777 (T/C) 01:45, 5 October 2007 (CEST)
 * Oh, lol. I was sitting there thinking, "Calculations, what calculations? Did I mess up figuring out the net e cost for BLS or something?" :D Lord Belar 02:04, 5 October 2007 (CEST)

Blocking
Many voters seem to complain about the problem with blocking. Personally I don't see much of a problem with this.
 * Many monks run Guardian/SoD/Frenzied Defense. They rarely run two of these. If they don't, simply split on multiple targets (meaning one spike can get blocked but not the other one).
 * Wards do pose a problem. Split on frontline targets not in wards.
 * If the meta is very block heavy, bring Expose (drop AR pref).

Adding new notes btw. Swiftslash \\  (<font color="Black">contributions  * warrior guide ) 17:36, 5 October 2007 (CEST)

Support Necro Variant
Added. Swiftslash \\  (<font color="Black">contributions  * warrior guide ) 15:55, 14 October 2007 (CEST)

nerfed
Nerfed alot. Help me archive? Swiftslash \\  (<font color="Black">contributions  * sandbox ) 22:55, 18 November 2007 (CET)
 * archive or send back to trial and make some changes Curlytop2112 21:36, 19 November 2007 (CET)
 * Energy was already tight with BLS. Switching it to BSS wont work, meaning you'll have to get down to 3 attacks which slows the spike down alot (even more so with impale nerf). Swiftslash \\  [[Image:Impale.jpg|19px]] (<font color="Black">contributions  * sandbox ) 21:51, 19 November 2007 (CET)