Archive:Team - HA IV Telespike

A powerful build utilising shadow steps for unexpected and massive spikes.

AoM Dervishes
[build prof=d/a scy=12+1+1 mysticism=12+1][avatar of melandru][wearying strike][chilling victory][mystic sweep][shadow walk][dash][heart of fury][Resurrection Signet][/build]

Smiter
[build prof=rt/mo channeling=12+1+1 smiting=12 spawning=3][offering of spirit][bloodsong][warmonger's weapon][splinter weapon][Ancestors' Rage][smite hex][strength of honor][flesh of my flesh][/build]

Snarer
[build prof=e/rt water=12+1+1 energy=8+1 channeling=10][ward against harm][freezing gust][frozen burst][blurred vision][glyph of lesser energy][Ancestors' Rage][water attunement][death pact signet][/build]

Mind Blast
[build prof=e/p fire=12+1+2 energy=8+1 command=10][mind blast][rodgort's invocation][searing heat][teinai's heat][song of concentration][make haste][fire attunement][resurrection signet][/build]

IV Necros
[build prof=necro/ritua soulre=12+1+1 restor=12][icy veins][mend body and soul][spirit light][spirit transfer][weapon of warding][protective was kaolai][life][recovery][/build]

[build prof=necro/ritua soulre=12+1+1 restor=12][icy veins][gaze of contempt][mend body and soul][spirit light][spirit transfer][weapon of shadow][protective was kaolai][recuperation][/build]

WoH Infuser
[build prof=monk/me healin=12+1+1 divine=8+1 protec=8+1 inspir=7][word of healing][infuse health][reversal of fortune][dwayna's kiss][aura of stability][spirit bond][holy veil][channeling][/build]

Equipment

 * #1 and 2 - Full survivors'. Sundering Scythe of Fortitude, defensive set, high energy (staff) set.
 * #3 - Full survivors'. 40/40 channeling set, defensive sets.
 * #4 and 5 - 40/40 elemental sets. Enchanting set for Attunes. High energy set. Defensive set.
 * #6 and 7 - Full survivors'. Weapons don't really matter, since Kaolai's ashes will be held most of the time.

Usage

 * Spike enemies as often as possible.
 * Dervishes should Shadow Walk to the target if recharged, then use Chilling Victory or Wearing Strike followed by Mystic Sweep.
 * The mind blaster should spike with Rodgort's Invocation.
 * IV necros spike with... Icy Veins.
 * Snarer can also participate by slowing the enemy with water snares.
 * Pressure and heal in between spikes.
 * Dervishes apply deep wound and melee pressure. Heart of Fury is used to increase DPS as well as allow faster spikes.
 * Rit maintains Strength of Honor on the dervs. Use Warmonger's Weapon on one dervish and Splinter on the other and during Warmongers' downtime. Spam Ancestors' Rage for extra dps.
 * Snarer defends the backline against fire magic AoEs with Ward Against Harm. Snare enemy frontliners to give your monks a breather and enemy squishies for the dervishes.
 * Mind Blaster spams Rodgort's Invocation and the Heat spells to apply heavy AoE pressure. Song of Concentration and Make Haste for altar capping, Make Haste for relic running.
 * The necromancers should refrain from using Icy Veins in between spikes, since this quickly depletes their energy supply.

Counters

 * Excessive anti-spirit skills reduces your defensive capabilities.
 * Heavy enchantment removal.

Variants

 * A warrior instead of one or both dervishes.
 * Water Trident, Shatterstone or Icy Shackles instead of Ward Against Harm.
 * Savannah Heat and Fireball on the ele for more short term crowd control but less overall pressure.