User:Lyssan55/Theorycrafted Pokemon Shit

Relaxed/Bold Shuckle (Leftovers)

 * Moveset:
 * Power Trick
 * Gyro Ball
 * Earthquake
 * Stone Edge
 * EV Corner:
 * 252 HP
 * 200 Def
 * 58 Sp.Def

Relaxed/Bold Claydol (Leftovers)

 * Moveset:
 * Trick Room
 * Sandstorm
 * Reflect
 * Psychic
 * EV Corner:
 * 142 HP
 * 165 Def
 * 153 Sp.Def
 * 50 Sp.Atk

Adamant Rampardos (Leftovers)

 * Moveset:
 * Head Smash
 * Fire Punch
 * Brick Break
 * Crunch
 * EV Corner:
 * 252 HP
 * 252 Atk

Bold Milotic (Leftovers)

 * Moveset:
 * Surf
 * Ice Beam
 * Recover
 * Mirror Coat
 * EV Corner:
 * 84 HP
 * 252 Def
 * 12 Spd
 * 106 Sp.Atk
 * 56 Sp.Def

Bold Jirachi (Leftovers)

 * Moveset:
 * Psychic
 * Thunderbolt
 * Wish
 * Trick Room/Calm Mind
 * EV Corner:
 * 252 HP
 * 112 Def
 * 16 Spd
 * 128 Sp.Def

Brave Tyranitar (Leftovers)

 * Moveset:
 * Sword Dance
 * Stealth Rock
 * Stone Edge
 * Crunch
 * EV Corner:
 * 252 HP
 * 252 Atk

Theory

 * The Power Trick Room team is meant for a 2v2 battle, and heavily relies on Power Trick and Trick Room. To begin, send in Shuckle and Claydol.  Have Suckle use Power Trick and Claydol use Trick Room.  Both Shuckle and Claydol should be strong enough to survive at least one or two attacks on the first turn so this will give you time to set up.  On the second turn, Power Trick and Trick Room will have come into play.  Shuckle's Attack and Defense will have switched (giving it approximately 600 Attack but horrid Speed and Defense).  Trick Room allows the slowest pokemon to move first instead of the fastest pokemon, making Shuckle move first.  So on the second turn, have Claydol set up Sandstorm, and have Shuckle use Gyro Ball or Earthquake, depending on what you're up against.  You should sweep the other pokemon quite easily with an attack stat of 600.  After 5 turns, Trick Room will run out, so you'll have to set it up again, which shouldn't be a problem as long as you can keep sweeping.  On the third turn, you may want to switch out Claydol with Rampardos, as the enemy will have likely caught onto your strategy by now.  They may send out a flying type like Skarmory or something that has Levitate like Claydol.  When you switch Rampardos in, you won't have to worry about Levitate or Flying types as long as you don't use ground moves.  Due to Rampardos' mammoth Attack stat and horrible Speed stat, he should go first due to Trick Room.  On the second last turn of Trick Room, switch in Jirachi.  Have Jirachi use Trick Room, then Wish, then switch back again for Tyranitar, so Sand Storm can keep going with Sand Stream.  Stealth Rock isn't needed at this point in the game, as most of the enemy pokemon should have fainted, but if your opponent still has more than 2 pokemon, it would be a good idea to set it up just in case.  Milotic can be used to draw a Thunder or Thunderbolt, then switch in to Claydol, or it can be used as a decent wall.