Build:Me/N Lyssa's Aura Orders

This player build is designed to improve the performance of weapon based characters (and partially minions and pets) in the team, primarily by means of applying Fast Casting alleviates the long casting time of order of pain and [[Barbs] while [[Lyssa's Aura@11] serves as a convenient form of energy management. In teams that feature [[blood is power] one can switch the elite skill to [[psychic instability] for effective shutdown and an increased usefulness of mark of pain.

Attributes and Skills
[build prof=Me/N Blood=11 Curs=9 Insp=9+1+1 Fast=6+1][Order of Pain][Barbs][Blood Bond][Mark of Pain][Optional][optional][optional][Lyssa's Aura][/build]

slots for:
 * PvE-Skills
 * for physical support (bring Channeling)
 * for additional damage buffing. However, positioning this for melee may expose this build to greater disruption.
 * for snare and physical shutdown. Can help against MoP's tendency to cause scatter.
 * for extra physical damage procs.


 * For Curses support:
 * for better protection against melee.
 * to decrease targets' AL.


 * For Blood Magic support:
 * for disenchantment.
 * for additional adrenaline and cracked armor
 * useful with Orders skills.
 * for bar compression on your heroes and general battery support.
 * to enhance your other skills.


 * For Inspiration energy management:
 * If you're having energy issues. Requires proximity to enemies which may be unfavorable while keeping up orders.
 * For energy management, stripping key enchants and counteracting sacrifice costs.

Equipment

 * Blessed Insignias
 * 40%/20% Blood Magic staff (such as Droknar's Blood Staff) is best but a 40/40 Curses or Blood Magic set will suffice.
 * Defensive set with +20% longer enchantments
 * Defensive set with +30hp martial weapon (spear) and shield
 * If you wish you can bring a Superior Inspiration Magic Rune to raise your other attributes while reaching 11 for Lyssa's Aura.

Usage

 * Cast [[Lyssa's Aura@11] before battle.
 * Use [[Mark of Pain@9] on a target stancing centrally in balling characters and call the target.
 * Improve your team's general attack damage by maintaining [[Order of Pain@11].
 * Help cutting down priority targets by hexing it with [[Barbs@11].
 * [[Blood bond@11] is a useful hex to heal your allies and to cover your damage hexes.
 * Remember to target an enemy with a spell in time before Lyssa's Aura runs out.

Counters

 * General anti-caster.
 * Hex Removal.
 * Heavy enchantment removal, especially [[Mirror of Disenchantment].