User:PVX-Cheech

N/Rt Orders/Ursan Template Necro
[build name="Orders Necromancer" prof=necro/ritualist bloodm=12+3+1 soulre=8+3 channe=10 restor=2][Splinter weapon][order of pain][Nightmare Weapon][blood renewal][blood ritual][masochism][Flesh of My Flesh][Ursan Blessing][/build]

This character should use as many superior runes as possible to reduce his health, decreasing the amount of health he sacrifices with his spells and increasing the rate of healing from Blood Renewal. As a result of this, he should stay well back from combat - keeping in mind that Order of Pain effects everyone on the necromancer's sphere of influence. Splinter Weapon should be applied liberally to barrage rangers, Nightmare weapon makes for a less effective order of the vampire, however having an order's necro who already is at the back of the pack serving a ursan mimic template for the rest of the group, is a good place to keep the skill since an orders necro is most likely to survive the longest. Although order of the vampire, succor and rebirth are sorely missed in this build, the chances of a party not wiping are greatly enhanced by the presence of an ursan template.

R/Me Mimic/Norn Barrager
[build name="Mimic/Ursan Barrager" prof=range/mesmer marksm=12+3+1 beastm=4 expert=9 wilder=7 ins=5][ether signet][barrage][distracting shot]["i am the strongest"][arcane mimicry][brambles][comfort animal][charm animal][/build]

The major advantage of this build is the presence of Arcane Mimicry. Should all the pets go down, this character has the ability to mimic ursan blessing and tank melee monsters, giving the group a shield against them. Brambles Synergizes prefectly with ursan rage's knock down as not all monsters get effected by barbed trap (if you are using a trap puller). While the ether signet helps with energy management when transitioning in and out of ursan blessing. Variants include using winnowing or favorable winds in place of brambles and if all the necessary spirits are in place whirling defense, as stances transition with ursan blessing. The limitations are that there must be a party member with their elite skill set to Ursan Blessing, who never uses it; as the blessing cannot be mimic'd once used. However the benefits outweigh the limitations as it allows each barrager to keep their skills intact, while adding on the extra advantages of ursan blessing. A zealous short bow and a high energy staff combine great when using ursan blessing.

R/Me Puller Trap/Barrage
[build name="Mimic/Ursan Barrager" prof=range/mesmer marksm=11+3+1 expert=9 wilder=10 ins=4][whirling defense][barrage][signet of recall][ether signet][dust trap][barbed trap][flame trap][serpents quickness][/build]

This is a great build for parties that have a little patience. A good puller, knowing where to set up can make excellent use of trapping and provide the rest of the group with precious time to take down their targets. This build is especially useful at the start of each area as the minion master will not have any minions. Its recommended to set down multiple trap sets, when starting a new area. Although for most situations a single trap set will suffice. The ether signet and signet of recall both help with energy management while trapping. Variants include using ursan blessing in place of barrage or using arcane mimicry in place of signet of recall, if ursan blessing is available on another character. Signet of recall can also be exchanged for dodge which has proven effective for faster moving groups, although ursan force is plenty quick enough if you are under the effects of ursan blessing.

[build name="Barrage Shouter" prof=element/range marksm=12 fire=9 ener=3 beastm=9 ][savage shot][barrage][conjure flame][Mark of Rodgort][favorable winds][call of protection][comfort animal][charm animal][/build]

[build prof=Dervish/Elementalist Scythe=10+3+1 Mysticism=8 Air=12][Crippling Sweep][Victorious Sweep][Lyssa's Assault][Mystic Regeneration] [Glimmering Mark][Heart of Fury][Conjure Lightning][Glyph of elemental power][/build]