User:Xiay/Hero Builds

Ok lets start by saying its Urgoz's Warren and you can have 12 people so lots of things work, the problem isnt really getting an effective build for 12 people its probubly getting 12 people. So the aim of this page is to make something that can be done quickly with mostly heros as they can be the profession and build you need and are generally easy to get hold of. That way this should be an team build most people can run and you can swap out the heros for players if you have them. Some sort of voice connection is highly recomended to save typing (Vent or Team Speak are good). The Team Build is all about carfully linkned skills designed specifically to combat Urgoz's Warren using heros. It takes into account the Artificail Inteligence (and lack of inteligence) of heros and the types and skills of the enimies faced in Urgoz's Warren. Many of the skills have paty wide effects and will be of huge benifit to a party of 12. The key theme is burning and mass damage. The Elementalists should be able to set all foes on fire with ease and keep them burning, Mark of Rodgort combined Barrage from a firey bow will also help Searing Flames keep foes on fire. The Paragon will then keep the damage recived by the party down using "They're on Fire!" The paragon will also use Caurtery Signet to clear all party condition this will hopefully set the paragon on fire for a long time as there are 12 party members, this burning is then sent to enimies using plauge sending. Pestelence should also help keep conditions on all foes, this includes burning, weakness, bleading and deep wounds. As an extra precaution the party also uses extinguish to clear party conditions while the Paragons elite is reacharging. Edge of Extinction will quickly drop enimies health once a few have been killed. As for protection we have "They're on fire!" as mentioned above. There is also Symbiosis which should help raise the party health as the monks spam party wide enchantments like Agies (which by itself is nice), and many Heros have a few Enchants including the Eles. Enemies have very few enchantments themselves except the monks, but the party has Drain Enchantment to remove the few enchantments foes have (which also hiders the monks elite skill) and provides energy managment. The 2 Monks in the party synagize well. The HB monk provides powerful party heals while the second monk coppies HB and uses Zelous Benidition and protection spells to prevent spikes and relive preasure on certain areas of the team.

Essential Skills:   or  for the 3rd room. and Some powerful damage spells on the players To Kill Urgoz. A party wide heal like or for the -15 Health Degen room.

Useful Skills:   to disable Urgoz's skill which should make killing him less painful.

PvE Skills:  The Party Should put PvE skills in where possible. Some good ones are...

Team Set Up
The team should be set up roughly as follows:

Tank
The tank needs to be a player really. A Permanant shadow form Assassin is nice and easy, although a 330hp Elementalist tank or Warrior Obsidian fleash tank would also work. The Tank should have the most knowledge of the Warren. The tank should pull and try to hold agro with Caltrops. This player should pull enemies out of the "area of effect" zones and into range of the group who will be waiting at the edge of the effects. Monks should use party heals in areas with big degen to keep the tank alive when pulling, although it can be done without. The paragon can also clear conditions should the tank walk over traps.

[build prof=A/Me Shadow=12+1+3 Insp=9 deadly=9][Deadly Paradox][Shadow Form][Channeling][Ether Nightmare][Cry of Pain][Ebon Vanguard Assassin Support][Caltrops][Shadow Refuge][/build] </pvxbig

Or If no consumables are used take:

[build prof=Assassin/Ele ShadowArts=12+1+3 Earth=12 DeadlyArts=3 Air=1][Glyph of swiftness][deadly paradox][Shadow form][glyph of lesser energy][Ward of Weakness][grasping earth][dark escape][shadow refuge][/build]

Paragon Hero
This Paragon aims to remove all party conditions and set enemies on fire by sending the burning back to them. It will also reduce the partys damage as almost all enemies will be on fire. This hero benfits from the Searing Flames Eles that use Mark Of Rodgot. This Paragon Hero should use a Fire spear as it will set foes hexed with Mark of Rodgot on fire and deal extra damgae to plants. As the effects of the shouts are party wide a paragon is a good choice for 12 man areas like Urgoz. If a player fills this slot use an Imbargon build with "there on fire!" added.

[build prof=P/N Lead=10+1+1 Spear=10+1 Command=10 curse=4][Cautery Signet][Plague Sending]["They're on Fire!"]["Go for the Eyes!"]["Find Their Weakness!"][Spear of Lightning][Barbed Spear][Signet of Return][/build]

Damage Dealer Eles x3
These can be heros or Players. These builds can vary although I would recomend 3 Searing Flames Eles. Other good damage dealers can be Earth or Water Eles or Cry of Pain mesmer players or Barragers. This build has lots of evergy managment so even heros will have the energy to spam Searing Flames, Drain enchantment will also help keep enchantments off of foes as Symbiosis will therefore benifit the party more than foes. (although Enemies usage of enchantments is quite low anywany in Urgoz's Warren with Monks being the only foes with a couple of enchantments.) Consider giving the Eles Resurection skills if you are in Hard Mode.

[build prof=E/Me Fire=12+1+3 Energy=10+1 Insp=8][Searing Flames][Glowing Gaze][Mark Of Rodgort][Meteor Shower][Fire Attunement][Aura of Restoration][Drain Enchantment][Channeling][/build]

Damage Dealer - Critical Barrager Hero
This can also be a player or a spliter barrage hero. The benifit of using an the Assassin is that sharpen daggers spreads bleeding. Pets can be added if the dammage dealers are mostly barragers. If this slot is a player use Critical agility for a faster attack rate. A firery bow will switch the barrage into fire damage thus complementing Mark of Rodgort and dealing more dmg to Plants which are common in the warren and it will set whole groupes on fire which links back to the key theme of the team build. A conflagration spirit can be used but this will also switch enemy arrows to fire Damage and there are lots of enemies with Rangers hence this build also ommits favorable winds.

[build prof=A/Ra CriticalStrikes=12+1+1 Marksmanship=12][Way of the Master][Critical Defense][Way of Perfection][Sharpen Daggers][Shadow Refuge][Critical Eye][Barrage][Keen Arrow][/build]

Spirit Ranger Backline
Ideally a player but a Hero would work if Edge of Extinction is micro managed on the boss. Firery bow should be used. If it is a player take Consume Corpse for the 3rd room, if its a hero take a res or Rend enchantments. [build prof=Ra/N Marksman=11+1+1 Expert=10 Beast=10+1][Barrage][Splinter Shot][Edge of Extinction][Symbiosis][Pestilence][Distracting Shot][Lightning Reflexes][Optional][/build]

Spiteful Spirit Necro Hero
A good source of damage that needs little or no micro managment.

[build prof=Necromancer/Ritualist Curses=12+1+1 SoulReaping=12+1 restoration=3][Spiteful Spirit][Reckless Haste][Enfeebling Blood][Barbs][Rip Enchantment][Insidious Parasite][Signet of Lost Souls][Flesh of my Flesh][/build]

Jagged Bones Minnion Master Necro Hero
This could also be a Ritualist Explosive growth Minion Master hero or standard fleash golem minnion master. If a player fills this slot it makes sense for them to take consume corpse to get through the 3rd room. Agies will add party wide blocking and health bonuses from Symbiosis.

[build prof=Necromancer/Monk SoulReaping=9+1 DeathMagic=12+1+1 ProtectionPrayers=9][Jagged Bones][Animate Bone Minions][Death Nova][Blood of the Master][Extinguish][Protective Spirit][Aegis][Signet of Lost Souls][/build]

Healers Boon Monk
This can be a hero or player. Agies will add party wide blocking and health bonuses from Symbiosis. Dwayna's sorrow is an extra party wide enchantment that will provide powerfull party wide healing as minnions die

[build prof=monk/e healin=12+1+2 divine=12+1][Healer's Boon][Dwayna's Kiss][Ethereal Light][Patient Spirit][Dwayna's Sorrow][Heal Party][Glyph of Lesser Energy][Resurrection Chant][/build]

Protection Monk Hero
Enchanter to aid symbiosis, and Arcane Mimicary to gain Healers boon. Zelous Benidiction for spike heals. Interupts for E-Managment. note Leech signet has a fast cast overdrain enchantment so is better for a spike heal monk.

[build prof=mo/me divine=10+1 prot=11+1+1 insp=10][Zealous Benediction][Shield of Absorption][Aegis][Protective Spirit][Heavens][Power Drain][Channeling][Arcane Mimicry][/build]

Mesmer Support
Visions of Regret sand cry of frustration hould deal mass damage and diversion should help lock down Urgoz at the end. Splinter weapon will buff the barragers and Paragon.

[build prof=Mesmer/Ritualist name="Psychic Interrupter" dom=11+1+1 ins=8+1 cha=10 fas=6+1 ][Visions of Regret][Diversion][Cry Of Frustration][Power Drain][Channeling][Splinter Weapon][Ancestors' Rage][Flesh of My Flesh][/build]