User talk:Aonsephonie

''' Please note that this User's expertise is focused in the GvG Meta - and is liable to make mistakes in dealing with the HA Meta. '''

Vetted builds without votes
When we moved from Wikia to Curse, we weren't able to keep the vote database. Rather than send all our builds back to testing, anything vetted on the wikia site before the database dump gets to keep it's rating until it reaches 5 votes again. Then the tag can change. -- Toraen TheJanitor 05:20, 11 March 2011 (UTC)
 * My fault. I should have recognized it, but "YaaW!" on the mainbar threw me off. I'll try to not do that again. Aonsephonie 05:22, 11 March 2011 (UTC)

bring it up on their talkpages. if said persons don't respond/refuse to change their votes, take it to the admin_noticeboard, an admin will then look into the situation and delete/not delete the votes. -- Brandnew. 20:31, 13 March 2011 (UTC)
 * Well, already resolved it anyway (since they were votes from before a build overhaul), but what Brandnew said is how you should do it in the future. -- Toraen TheJanitor [[image:ToraenSig2.png|link=User:Toraen]] 20:33, 13 March 2011 (UTC)
 * Alright, thank you. In the future, I will. Aonsephonie 21:35, 13 March 2011 (UTC)

Sup
Read through the policy carefully before deciding on the nomination. If you have any questions about the position, feel free to ask. -- Toraen TheJanitor 19:32, 24 April 2011 (UTC)

Stop It D:
Stop putting tags on builds in testing T_T. (Except maybe that one which was outdated for 3 months, that would be nice to delete) Anvil God 23:17, 25 April 2011 (UTC)
 * I don't much see the difference. These builds also don't have a single vote on the lot of them - and no recent discussion. It seemed like reasonable clean-up to me. Feel free to revert if you feel that the tag does not apply though and I'll leave them be until they've aged appropriately. Aonsephonie 23:19, 25 April 2011 (UTC)
 * How bout undo the ones that are still viable and hasn't been affected (or affected much) by recent updates? Anvil God 23:24, 25 April 2011 (UTC)
 * Build:Team - HA Dual Elementalist Spike is the only one of that group and even it would need extensive re-writing. That said, it can remain if you like. Aonsephonie 23:28, 25 April 2011 (UTC)

Frequency section
Just found three more builds that need them. I'd do it but don't know exactly how much they're represented. -- Toraen TheJanitor 02:14, 27 April 2011 (UTC)
 * I'll do that now. Aonsephonie 02:20, 27 April 2011 (UTC)
 * Thanks <3 -- Toraen TheJanitor [[image:ToraenSig2.png|link=User:Toraen]] 02:22, 27 April 2011 (UTC)
 * Absolutely. :) Aonsephonie 02:24, 27 April 2011 (UTC)
 * Also, there's still 5 HA builds in this category, and they've been there a while. I think at least 2 are due for archival, the others might be salvagable. -- Toraen TheJanitor [[image:ToraenSig2.png|link=User:Toraen]] 02:35, 27 April 2011 (UTC)
 * Most of those need archive pending tags. The Invoke Spike can remain in Good and can have its update tag removed. Aonsephonie 02:41, 27 April 2011 (UTC)
 * I need a little time for R-Spike. Although it's not played frequently anymore, I believe in its viability and I want to double-check before I say anything final. As to that statement, I also will maintain that it should be stored since its capacity has not changed (it merely requires a much more talented caller than any other build we have stored) - and we've not shied from storing builds accessable only to more skilled players in the past. Aonsephonie 02:55, 27 April 2011 (UTC)
 * Ah, was about to say something about that and then you EC'd me. It's backline is probably the only thing needing an update. Glad it's still potentially viable; it was fun to play even if all I did was spam weapon spells and wards. -- Toraen TheJanitor [[image:ToraenSig2.png|link=User:Toraen]] 03:00, 27 April 2011 (UTC)
 * The backline is what I plan to ask about, but I entirely agree. :) Aonsephonie 03:02, 27 April 2011 (UTC)
 * All clean! Aonsephonie 17:01, 2 May 2011 (UTC)

Speedy Deletion
We actually don't have a speedy deletion category/policy here, we mostly just leave it to common sense whether something needs discussion before deletion. -- Toraen TheJanitor 23:10, 28 April 2011 (UTC)
 * Force of habit. I'll refrain from adding it here on out. :> Aonsephonie 23:22, 28 April 2011 (UTC)

<3
^-- Relyk  talk  21:37, 2 May 2011 (UTC)
 * Why, thank you. Aonsephonie 21:39, 2 May 2011 (UTC)

I'm not really sure if you've noticed, but I figured I'd just give you a heads up: there is a supress redirect tick-box when you move pages. Brandnew. 18:04, 3 May 2011 (UTC)
 * It will automatically erase the old pages? Aonsephonie 21:50, 3 May 2011 (UTC)
 * yup-- Relyk 21:54, 3 May 2011 (UTC)
 * Fantastic. I'll certainly use this moving forward. Aonsephonie 21:55, 3 May 2011 (UTC)
 * It's that thing I complain that we don't have on GWW every time I have to delete a redirect. &mdash;  Raine Valen  [[Image:User_Raine_R.gif|19px]]  22:57, 3 May 2011 (UTC)
 * Precisely why I was adding tags onto loose end redirects. I'm certain that there was much shaking of heads. Aonsephonie 23:00, 3 May 2011 (UTC)

RARARAH
Your love is my drug. Anvil God 21:56, 3 May 2011 (UTC)
 * The only way I can reconcile that creature in everyday life is to either refer to it as "Key. Dollar Sign. Ha." or as "a sentient form of walking syphilis". Nonetheless, I appreciate the sentiment. Aonsephonie 22:08, 3 May 2011 (UTC)

Was this ever run before the derv update? In the derv meta it's rather pointless since brutal doesn't work with enchants, but I don't know if we should archive or delete it since it never got vetted (normally I'd go with delete, but I don't know if it was a significant build or not). -- <font face="Courier New" color="Black">Toraen <font face="Courier New" color="DarkGoldenrod">TheJanitor 03:14, 5 May 2011 (UTC)
 * [FA] ran a Caretaker's Rit in their early version of the WS Spike which is slowly coming into its own now. The bar was
 * The Weapons, Life, and pot are meant to overlap with the flagger; it kicked off the trend of speccing hard against melee in GvG, in order to push wins against 3 Melee. That said, the [eLuv] spike I have saved is the most current form of that build, which is currently running a Pain of Disenchantment N/Rt tertiary healer - and even that is still in progress. All of this of course lends itself only if the shift from pressure to spike sticks.
 * On the Rit, I'd call it viable and worth vetting, though in need of some clean-up. Much like the now-unfavored B-Surge, it is not in-itself deficient, but the Meta calls for spiking (i.e. Mind Shock or Invoke). Hope that answers your question. Aonsephonie 04:55, 5 May 2011 (UTC)


 * Also, if the Dervish was careful to space their Flash Enchantments so that they were only applying them to strip with Wearying/Twin Moon or WS, they would receive the full benefits of the Flash Enchantments' end effects and Brutal Weapon. Not that I've seen it done, but they're not necessarily mutually exclusive. Aonsephonie 15:03, 5 May 2011 (UTC)

An alarming number or people
have taken to calling me a he. Before it sticks, my name is Priscilla. Aonsephonie 03:12, 6 May 2011 (UTC)
 * Your love is no longer my drug. Anvil God 03:31, 6 May 2011 (UTC)
 * There are no girls on teh interwebs. Life Guardian 04:51, 6 May 2011 (UTC)
 * Priscilla is a very manly name-- Relyk 05:04, 6 May 2011 (UTC)
 * lol -- Jai . -  05:43, May 6 2011 (UTC)
 * My apologies, sir. &mdash;  Raine Valen  [[Image:User_Raine_R.gif|19px]]  13:51, 6 May 2011 (UTC)
 * Shut up, Raine. I know you already knew. Aonsephonie 15:20, 6 May 2011 (UTC)
 * Look, mister, I'm not really sure what you're talking about. Unless you're talking about Cabo – but then I've already said too much.  &mdash;  Raine Valen  [[Image:User_Raine_R.gif|19px]]  16:14, 6 May 2011 (UTC)
 * Mmhm. Aonsephonie 22:08, 6 May 2011 (UTC)
 * Pix? Dzjudz sig.png<font color="#47d1de">talk 14:05, 6 May 2011 (UTC)
 * im 12 years old and whatisthisidonteven.-- GWPirate 关 14:25, 6 May 2011 (UTC)
 * ?  &not; «Ðêjh»   (talk)  15:41, 6 May 2011 (UTC)


 * Why are we surprised here? Aonsephonie 15:44, 6 May 2011 (UTC)
 * Wait. Raine's a girl!?!? -- Jai . -  16:23, May 6 2011 (UTC)
 * SSSSSHHHHHHHHHHHHHHH! &mdash;  Raine Valen  [[Image:User_Raine_R.gif|19px]]  20:50, 6 May 2011 (UTC)
 * Lau's not a girl, she's a poro--TahiriVeila 16:25, 6 May 2011 (UTC)
 * Rrrrnot. Also a veryyy late welcome from me Aonsephonie, hey and gz on MC! Athrun Feya 16:32, 28 May 2011 (UTC)
 * Thank you, Lau. Aonsephonie 21:03, 28 May 2011 (UTC)

FYI
I've been sick. If the post-update clean-up need be expedient, then I would suggest that someone else take a few days where they watch the rolling Observer Mode games and records what they find. I can preform minor clean-up afterwards. Otherwise, it's going to take time before I can get back to my duties(?).

Also, it seems that preferentially announcing my sex has scared many of your from my talk, given not a single request has been placed here, although the tags have been sitting on nearly every Dervish build in the database for four days now. Suppose I'd like to know if I'm wasting my time now.

Cheers. Aonsephonie 02:22, 28 May 2011 (UTC)


 * sorry about the question regarding if you're actually an MC or not, that's my fault. I missed the nomination go up so it never registered on my watchlist after a few days passed >.>. I'm just going to leave it a few days to see if anyone has anything to add given it's been a month. However I am now aware of it =). <font color="#4169E1"> ~ PheNaxKian <font color="#8A2BE2">talk  02:26, 28 May 2011 (UTC)
 * Lol, people aren't avoiding you because you're a girl. If you look at Lau's page, you'll notice it was quite active (or at least while she was). It might be because people are paying less attention to GvG than they used to, or something. You should probably be the one to tell us, since you're the one doing the study on GW. :D -- Jai . -  02:48, May 28 2011 (UTC)


 * That's alright, Phen. I realize that the pace on this site is far less dynamic than a typical Wiki, given that the GW player-base has diminished in the last couple years; the way I understood it, Toraen was waiting for another, current MC to cast his vote, but it does not appear that Frosty, Lem, or Crow is interested in doing so. I merely share your concern as to whether the Users here still place confidence in my ability to preform as an MC.
 * @Jai: I suppose that the aforementioned incident and projects no longer being brought to my attention coinciding led my mind to false presumptions. Aonsephonie 03:43, 28 May 2011 (UTC)

Why Have I Never Seen You Until Now?
I'm rather impressed, you make a great addition to the community. Are you a GvGer, or just consistantly obs? <font color="brown" size="2px">Vincent Evan <font color="brown" size="2px">[Air Henchman]   11:29, 28 May 2011 (UTC)
 * I Obs very frequently and keep rather close connections with GvG-caliber players. I also have a history with RTS and spent time as a semi-pro in SSB: Brawl. I suppose these are the communities I enjoy. Aonsephonie 21:13, 28 May 2011 (UTC)
 * I see, your contributions reflect that vividly, might I say. Welcome aboard. I myself, enjoy obsing HA. Retired player, but I enjoy seeing common victors win at Halls. Makes me miss that former glory. Although, in retrospect, that former glory was essentially just being dicks to everyone all the time. Nothing really much to miss. <font color="brown" size="2px">Vincent Evan <font color="brown" size="2px">[Air Henchman]  [[Image:vincels.jpg|19px]] 23:09, 28 May 2011 (UTC)
 * pvx ssbb fad: User:Guild of Deals/SSBB.-- Relyk 23:24, 28 May 2011 (UTC)
 * Thank you, Vincent. I appreciate it.
 * @Relyk: Interesting that he favors Ike (though he has a rather bad impression of Ike's capabilities and limits, it seems). He was my main, along with Lucas. Those were fun times. Aonsephonie 04:51, 29 May 2011 (UTC)

Promotion!
You have one! you're now an MC =) <font color="#4169E1"> ~ PheNaxKian <font color="#8A2BE2">talk  13:57, 28 May 2011 (UTC)
 * Your salary has increased by 0%! :D [[Image:AsuraSignature.jpg|15px]] Anvil God  zzz... 13:59, 28 May 2011 (UTC)
 * Woo! Aonsephonie 21:13, 28 May 2011 (UTC)

Pwned
How do you pronounce it?  Anvil God  zzz... 16:15, 28 May 2011 (UTC)
 * As though one were to add a 'P' on 'owned', I imagine. 'p-əʊn-eɪd' Aonsephonie 21:13, 28 May 2011 (UTC)
 * Google Translator does not comply with such symbols T_T. [[Image:AsuraSignature.jpg|15px]] Anvil God  zzz... 21:27, 28 May 2011 (UTC)
 * That's the phonetic alphabet, like those in the dictionary pertaining to pronunciation. Aonsephonie 21:35, 28 May 2011 (UTC)
 * I know, but it's really a shame still. [[Image:AsuraSignature.jpg|15px]] Anvil God  zzz... 21:44, 28 May 2011 (UTC)

Hi
DO I KNOW YOU MATE? --Crow 00:15, 29 May 2011 (UTC)
 * You're my boyfriend. [[Image:AsuraSignature.jpg|15px]] Anvil God  zzz... 00:17, 29 May 2011 (UTC)
 * Don't believe I do, gov'nah. Aonsephonie 04:51, 29 May 2011 (UTC)

hi u
Congratulations on the formal acknowledgement of the fact that you've been doing the heavy lifting in the GvG section. ^.^

Anyway, I still don't know anything about you or your GW background, save the condensed bio submitted in your acceptance of your nomination for MC.

In particular, why pick GW as a topic of research?

Hopefully I'm not being too intrusive. --Lemming 11:32, 1 June 2011 (UTC)


 * No, not intrusive. I'm asked a rather lot about my subject matter. My aim is to study the ramifications of online cultures on the individual's psyche and at the level of sociological dynamics, focusing upon gaming since it so encourages donning a persona and the userbase has so embraced the notion of taking up a title, per se (eh, Lemstar the Lem?). I study Guild Wars for a two-fold purpose: the first is mere familiarity, but the second is the state of the game. My subjects have encapsulated three categories so far: a culture at its prime (i.e., SSB:Melee and Brawl around 2005-2006), one which is on the rise (i.e., the American SC2 and BW community), and Guild Wars, which has for the longest time been bleeding away.
 * My background here is not dazzling; I've never been a great GvGer or earned much Fame, but I've remained connected here. It seemed a sensible candidate for my Master's thesis and so I capitalized on that. The Meta Tracking is extra. Aonsephonie 19:34, 1 June 2011 (UTC)
 * It's interesting that you would choose Guild Wars during its state of stagnation. If it was when the community was at its prime, it would definitely be something (in my opinion) much more worthwhile for observation. However, I still believe that it is intuitive nonetheless to focus on it's community in it's dying state. Is this more independent or mandatory work you are doing? <font color="brown" size="2px">Vincent Evan <font color="brown" size="2px">[Air Henchman]  [[Image:vincels.jpg|19px]] 20:20, 1 June 2011 (UTC)
 * PvXwiki itself is a pretty unique and dynamic gaming subculture of Guildwars. I'd consider it representative if the userbase wasn't so small (hence biased). Personally, I'd love to do the same or similar research topic.-- Relyk 22:33, 1 June 2011 (UTC)
 * @Vincent: My Thesis is manditory, but the study is of my design, as well as the workload of the research being my responsibility. You're right: a community in its prime yields far more insightful and interesting scenarios, questions, data, etc. Given that what I'm conducting is a longitudinal, ethnographic study of literally hundreds of subjects across about a dozen environments in all though, the general model with its all-essential control group entirely fails here. That's why I must provide, instead, ample illustration of the subject matter through counter-examples such as Guild Wars in its prime versus its current state.
 * @Relyk:I'd agree - and for a long time, I considered moving the Guild Wars aspect into the Wikis and Wikias it has inhabited. I'm afraid though for the very reasons you've pointed out, studying PvX would amount of taking statistics on a High School from a party held by its Seniors. I'm still hardily considering taking Wikipedia - or a few of its portals, to condense the scope - onboard, but I'd have to draw up a new model, which I've yet to find that time to do.
 * Also, I'm apologize that my editing here has become less just as this update has come. I'm Observing, though unfortunately less than usual, but I'll be certain to transcribe any definite instance of the Meta I find to the site. Aonsephonie 23:15, 1 June 2011 (UTC)
 * You don't GvG, then? That's pretty bizarre. Do you find that it's an obstacle to interpreting the data collected from obs mode?
 * Completely unrelated: are you acquainted with the Korean Brood War scene? --Lemming 11:07, 2 June 2011 (UTC)
 * Years ago, when I did not understand GvG's more subtle goals and motions, such as how to accomplish a split or to succeed at stand, I'd have said I was ill-equipt. I believe I've more-than sufficiently had my questions answered since then.
 * As for the Korean BW scene, I'm doing my best to contact oGs, but they are not proving as easy to contact as was FXO. That is to say, not yet. Aonsephonie 14:01, 2 June 2011 (UTC)
 * Fuck SC2. --Lemming 18:48, 2 June 2011 (UTC)
 * I'm certain there's a multitude of reasons to do so. Aonsephonie 22:19, 2 June 2011 (UTC)
 * You should dedicate an entire section about me. [[Image:AsuraSignature.jpg|15px]] Anvil God  zzz... 22:24, 2 June 2011 (UTC)
 * I dislike SC2 for the same reason I dislike CoD: it's a watered-down version of a far more interesting game that undeservedly sees far more mainstream success. --Lemming 03:51, 3 June 2011 (UTC)
 * I understand. I've read quite a bit from players who have transitioned from BW to SC2. They harp on the complete lack of micro tricks, the boxy control that sending waves of units against one another encourages, and how much they wished every game did not necessitate a 200/200 A-Move into the opponents army/base. I'll be focusing next on BW, but for now, I'm really only acquainted with its successor. Aonsephonie 17:02, 4 June 2011 (UTC)
 * However, the implementation of those micro tricks is controversial. I believe that SC2 is also supposed to appeal more to casual players.  Although you might think it is boxy sending wave after wave, most players find it a lot better than to assign hotkeys to 12 units at a time or splitting workers in the beginning like in BW.  These little tricks in my opinion downgrade the game. Making it more macro-oriented allows it to be more tactical. If you were to play a basketball game, the winner shouldn't be who can tie their shoes the fastest. [[Image:AsuraSignature.jpg|15px]] Anvil God  zzz...  17:21, 4 June 2011 (UTC)
 * I'm kind of divided about the changes in mechanics from SC1 to SC2. It's kind of hard to draw a line between things that were genuinely inconveniences and things that added good difficulty to the game.
 * The bottom line is, though, Brood War matches just feel more impressive. My personal take on it (i'm sure there's some studies somewhere about this) is that competitive activities are a lot more awe-inspiring to watch when you can appreciate the degree of difficulty behind it. When you watch, say, a basketball highlight or a baseball fielding top play, for most people, part of the impressiveness is the realization that the skill behind it is something that took not only physical talent, but decades of practice. Starcraft is obviously less intuitive to understand, but watch a few FPVODs and you'll realize just how difficult it is to micro your drones to fight marines, or to blanket an entire tank line with storms, or to recognize a timing window lasting just seconds and go for the throat. Starcraft 2 is extremely lacking in that wow factor. Perhaps it's the increased access to top-end players - just about everyone streams on TL. Still, though, it never feels like even decent noname ladder players are really that much worse than the best professional gamers.
 * Come to think of it, this article does a far better job than I do at articulating everything I'm trying to convey. --Lemming 22:17, 5 June 2011 (UTC)
 * This, by LaLush, is generally what I was referring to when I said that SC2 lacked the mirco which Broodwar possessed. Where was there were sliding shots and angular attacks routes which could be exploited and employed in BW, there is only 'forward', 'back', and 'around' in SC2 - which, as our French Zerg friend illustrates fairly well, is an issue with SC2 as it stands. Even examining the patches Blizzard has released for SC2 thusfar, we see that the prevailing trend so far has been 1) hit upgrade timing, then 2) go kill opponent with upgraded units, i.e. the Stimpack upgrade taking longer to research, High Templars having KA removed, and 4WG's viability being reduced; and the problem with these attacks are not so much that they existed as much as that they could not be defended with "too few" units or "the wrong units", while generally the "right units" were eliminated via good timing - these attacks, made by professionals (as a good example, aTnSocke pioneered the 4 WG push at one of the first MLGs - Rayleigh, I think) could be imitated without sacrificing the core effectivity of that rush. The skill could be taken out of skilled plays and work just as well. This undoubtedly is wrong. There are examples like EGIdra to which I may say that attempting to imitate would sum up to mastering macro mechanics, e.g. becoming a good player, which I appreciate, but he is only one example and he certainly has his own flaws in plenty. Aonsephonie 18:00, 6 June 2011 (UTC)

hi
how do i into gvg? 21:45, 20 April 2013 (UTC)