Archive:Team - Ritspike Redone

The Ritspike Redone uses powerful Channeling Magic skills to spike, while having decent durability through Restoration Magic and a 2 monk backline.

Composition

 * 1 / Caller/Snarer
 * 2 / Warder/Snarer and ARage Spiker
 * 1 / Commander
 * 2 / Hex Breaker Vitals/Resto
 * 1 / SB/Prot
 * 1 / HB/Infuse

N/A Caller/Snarer
[build prof=N/A name="Ritspike Caller" soulr=12+1+1 deadlyarts=12 curses=3][deadly paradox][shadow prison][augury of death][iron palm][rend enchantments][expunge enchantments][disrupting dagger][siphon speed][/build]

Equipment

 * High/low sets, defensive set with different shields against the elements.
 * Full survivor armor with runes of vitae, superior vigor rune.

Usage

 * Call spikes, keeping Deadly Paradox up at all times.
 * Use skills 2-4, then skills 5 or six right before the spike goes off.
 * Interrupt key skills with Disrupting Dagger.

Rt/E Warder
[build prof=Rt/E name="Ritspike Warder" channel=12+1+3 earth=12 water=3][spirit rift][wielder's strike][water trident][ward against melee][ward against foes][grasping earth][glyph of lesser energy][resurrection signet][/build]

Equipment

 * High/low sets, defensive set with different shields against the elements.
 * Full survivor armor with runes of vitae, superior vigor rune.
 * A 40/40 earth set for warding/snaring.

Usage

 * Spike with Spirit Rift, following 2 seconds later with Wielder's Strike.
 * WT as a KD on moving targets.
 * Ward places accordingly, snaring with Ward Against Foes and Grasping Earth.
 * GoLE before your wards to help with energy.

Rt/E Shell Shock/ARage
[build prof=Rt/E name="Ritspike ARager" channel=12+1+3 resto=12+1 air=3][spirit rift][ancestors' rage][offering of spirit][spirit light][mend body and soul][recovery][shell shock][death pact signet][/build]

Equipment

 * High/low sets, defensive set with different shields against the elements.
 * Full survivor armor with runes of vitae, superior vigor rune.
 * A 40/40 resto set.

Usage

 * Use Shell Shock on high armor targets before spikes.
 * Spike with Spirit Rift, following 1.75 seconds later with Ancestors' Rage (cast on the caller).
 * OoS for energy management.
 * Heal, remove conditions, and keep your spirit up.

Rt/P Commander
[build prof=Rt/P name="Ritspike Commander" channel=12+1+3 command=12][spirit rift][wielder's strike][offering of spirit][bloodsong]["Make Haste!"]["Fall Back!"][song of concentration][resurrection signet][/build]

Equipment

 * High/low sets, defensive set with different shields against the elements.
 * Full survivor armor with runes of vitae, superior vigor rune.

Usage

 * Spike with Spirit Rift, following 2 seconds later with Wielder's Strike.
 * OoS for energy management.
 * "Fall Back!" when needed, "Make Haste!" relic runners and pressured targets, and put up Song of Concentration before important skills (resses, spirits, and most importantly, the ghostly's claim resource).

Rt/Me Resto Runner
[build prof=Rt/Me name="Ritspike Runner1" channel=12+1+3 resto=12+1 dom=3][spirit rift][wielder's strike][offering of spirit][spirit light][mend body and soul][life][hex breaker][resurrection signet][/build]

Equipment

 * High/low sets, defensive set with different shields against the elements.
 * Full survivor armor with runes of vitae, superior vigor rune.
 * A 40/40 resto set.

Usage

 * Spike with Spirit Rift, following 2 seconds later with Wielder's Strike.
 * OoS for energy management.
 * Heal, remove conditions, and keep your spirit up.
 * Hex Breaker to keep harmful hexes, like snares, off.

Rt/Me Spirit Spam Runner
[build prof=Rt/Me name="Ritspike Runner2" channel=12+1+3 communing=11+1 spawning=6 dom=2][spirit rift][wielder's strike][offering of spirit][destruction][vital weapon][shadowsong][hex breaker][resurrection signet][/build]

Equipment

 * High/low sets, defensive set with different shields against the elements.
 * Full survivor armor with runes of vitae, superior vigor rune.
 * A 40/40 communing set.

Usage

 * Spike with Spirit Rift, following 2 seconds later with Wielder's Strike.
 * OoS for energy management.
 * Keep Vital Weapons on your team, and keep up your spirits.
 * Hex Breaker to keep harmful hexes, like snares, off.

Mo/Me SB Prot
[build prof=Mo/Me name="SB Prot" prot=12+1 divine=11+1+1 inspir=6][spell breaker][reversal of fortune][guardian][shield of absorption][aura of stability][spirit bond][deny hexes][channeling][/build]

Equipment

 * High/low sets, defensive set with different shields against the elements.
 * Full survivor armor with runes of vitae, superior vigor rune.
 * 40/40 divine/prot sets.

Usage

 * Spell Breaker important targets.
 * Prot stuff.
 * Aura your runner.

Mo/Me HB Infuse
[build prof=Mo/Me name="HB Infuse" heal=12+1+1 divine=11+1 inspir=6][healers boon][infuse health][dwayna's kiss][orison of healing][healing seed][heal party][holy veil][channeling][/build]

Equipment

 * High/low sets, defensive set with different shields against the elements.
 * Full survivor armor with runes of vitae, superior vigor rune.
 * 40/40 divine/heal sets.

Usage

 * Keep up Healer's Boon.
 * Heal stuff.