User:Jaigoda/Builds/7 Hero Merc Builds

General Melee
Variants:
 * CoF for Shatter Hex on the ESurge
 * Chaos Storm for WSR or Signet of Return if you cba to micro it

Pretty much exactly RoJway but without profession limits. Gets the Resto Necro traded for a Panic Resto, which frees up the Dom mesmer to run ESurge without any loss in defense throughout the team (besides losing Enfeebling). Binding Chains on the ST will usually need micro to make it hit a second or two after the RoJ's go up. SoH and FB on the same monk so that the other can bring both party heals and have 12+1 divine for them. Also, both FB's would be micro'd and only used outside of battle so the SoH monk actually has fewer spells to cast, which means better energy management.

General Caster
Mesmer Optionals:
 * / - careful of energy.
 * / - careful of energy.
 * / - careful of energy.
 * / - careful of energy.
 * / - careful of energy.

Necro optional:

Variants:
 * Two Shatter Hexes or two CoF's if facing more/less hexes.
 * Swap Enfeebling and Fall Back on the SoGM and one of the mesmers.

I'm not a huge fan of MM's, but a fifth mesmer really isn't needed and it'll provide some nice support for both damage and defense, and you can slot PS which is a big bonus. Binding Chains isn't needed because there's no DoT AoE. Splinter gone because no physical.