Build:Team - GvG Hexover

This GvG team build overwhelms the opposing backline with hexes and can deal well enough with split attempts.

Toxic Chill
[build prof=Necromancer/Elementalist DeathMagic=12+1+1 SoulReaping=12+1][Toxic Chill][Deathly Swarm][Putrid Bile][Rising Bile][Rotting Flesh][Signet of Lost Souls][Glyph of Lesser Energy][Resurrection Signet][/build] Equipment

Runes and insignias
 * 5 tormentor's insignias.
 * Rune of superior vigor.
 * 2 runes of vitae.

Weapons
 * 40/40 death magic.
 * High energy sets death magic.
 * Poisonous spear of defense, 10%hrt with
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage
 * Join midline spikes.
 * Spread degeneration.

Lingering Curse
[build prof=Necromancer/Elementalist Curses=12+1+1 SoulReaping=12+1][Lingering Curse][Suffering][Faintheartedness][Foul Feast][Plague Sending][Angorodon's Gaze][Glyph of Lesser Energy][Resurrection Signet][/build] Equipment

Runes and insignias
 * 5 tormentor's insignias.
 * Rune of superior vigor.
 * 2 runes of vitae.

Weapons
 * 40/40 curses.
 * 40/40 soul reaping.
 * High energy set curses.
 * Heavy spear of defense, 10%hrt with
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage
 * Apply [[Lingering Curse@14] on balling foes and cover it with [[Suffering@14].
 * Drain conditions from party members (except for deep wound, unless the player suffering from it is at high health), regain energy with [[Angorodon's Gaze@13] and send them back to the opposing team.
 * Annoy physicals with [[Faintheartedness@14]; prefer rangers and hammer warriors.

Soul Bind
[build prof=Necromancer/Elementalist Curses=12+1+1 SoulReaping=12+1][Soul Bind][Parasitic Bond][Defile Flesh][Insidious Parasite][Enfeeble][Signet of Lost Souls][Glyph of Lesser Energy][Resurrection Signet][/build] Equipment

Runes and insignias
 * 5 tormentor's insignias.
 * Rune of superior vigor.
 * 2 runes of vitae.

Weapons
 * 40/40 curses.
 * High energy set curses.
 * Heavy spear of defense, 10%hrt with
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage
 * Cover your other hexes with [[Parasitic Bond@14].
 * Spread [[Soul Bind@14].
 * Apply [[Defile Flesh@14] on appropriate targets, preferably the monks.
 * Use [[Insidious Parasite@14] against quickly attacking foes. Avoid using it on fainthearted targets.
 * [[Enfeeble@14] physicals; prefer hammer and axe warriors.

Energy Surge
[build prof=Mesmer/Ritualist DominationMagic=12+1+2 InspirationMagic=8+1 FastCasting=10+1][Complicate][Power Drain][Backfire][Wastrel's Demise][Energy Surge][Shatter Enchantment][Drain Enchantment][Death Pact Signet (PvP)][/build] Equipment

Runes and insignias
 * 5 prodigy's insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapons
 * 40/40 domination magic.
 * 40/40 inspiration magic.
 * High energy set domination magic.
 * Spear of defense, 10%hrt with
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage
 * Pressure [[Backfire@15]d monks and spike targets with [[Wastrel's Demise@15].
 * Main article: Energy Surge Mesmer

Lightning Surge
[build prof=Elementalist/Dervish AirMagic=12+1+3 EnergyStorage=9+1 EarthPrayers=9][Aura of Restoration (PvP)][Air Attunement][Lightning Surge][Lightning Strike][Chain Lightning][Shock Arrow][Windborne Speed][Mystic Regeneration (PvP)][/build] Equipment

Runes and insignias
 * 5 aeromancer insignias.
 * Rune of superior vigor.
 * Rune of vitae.
 * Rune of restoration.

Weapons
 * 40/20/20 air magic.
 * 40/40 air magic.
 * High energy set air magic.
 * Spear of defense, 10%hrt with
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage
 * Call midline spikes.
 * React to splits if necessary.
 * Main Article: Lightning Surge Elementalist

Restore Condition Prot
[build prof=Monk/Warrior Prot=12+1+1 Divine=8+1 Tactics=10][Restore Condition][Spirit Bond (PvP)][Aegis (PvP)][Guardian][Shielding Hands][Holy Veil][Aura of Stability][Balanced Stance][/build] Variants Equipment
 * Pick Necromancer Balanced.
 * This makes you more vulnerable to [[Power Block] and [[Power Leak].

Runes and insignias
 * 5 disciple's insignias.
 * Rune of superior vigor.
 * 2 runes of vitae.

Weapons
 * 40/20/20 protection prayers.
 * Spear of enchanting, +5 energy, protection prayers focus of fortitude, +15/-1 energy.
 * Spear of defense, 10%hrt with
 * Tactics shield of fortitude, -20% crippled duration.
 * Tactics shields of fortitude, +10 armor against each damage type.
 * Low energy shield set.

Usage
 * Main article: Restore Condition Monk

Healing Burst Monk
[build prof=Monk/Assassin HealingPrayers=12+1+1 ProtectionPrayers=9+1 DivineFavor=9+1 ShadowArts=3][Healing Burst][Patient Spirit][Infuse Health][Guardian][Shield Guardian][Cure Hex][Draw Conditions][Dark Escape][/build] Variant Equipment
 * Take [[Signet of Rejuvenation@14] over [[Infuse Health@14] against pressure builds.

Runes and insignias
 * 5 disciple's insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapons Usage
 * 40/20/20 protection prayers.
 * 40/40 healing prayers.
 * High energy sets healing prayers.
 * Spear of defense, 10%hct with
 * Strength shield of fortitude, -20% crippled duration.
 * Strength shields of fortitude, +10 armor against each damage type.
 * Low energy shield set.
 * Main article: Healing Burst Monk

Healing Burst Runner
[build prof=Monk/Assassin HealingPrayers=11+1+1 ProtectionPrayers=10+1 DivineFavor=10+1][Healing Burst][Patient Spirit][Spirit Bond (PvP)][Guardian][Shield Guardian][Cure Hex][Draw Conditions][Dash][/build] Variants Equipment
 * Replace [[Spirit Bond (PvP)@11] with [[Protective Spirit@11] against spike builds or [[Shield of Absorption@11] against pressure builds.
 * Replace [[Shield Guardian@11] with [[Shielding Hands@11] and [[Guardian@11] with [[Mending Touch@11] if anticipating a dedicated split build.

Runes and insignias
 * 5 disciple's insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapons
 * 40/20/20 protection prayers.
 * 40/40 healing prayers.
 * High energy sets healing prayers.
 * Spear of defense, 10%hct with
 * Strength shield of fortitude, -20% crippled duration.
 * Strength shields of fortitude, +10 armor against each damage type.
 * Low energy shield set.

Usage
 * Main article: Healing Burst Runner

Playing this team
Game Plan Ideally suited for Isle of the Dead, but also adequate for other narrow maps which don't support savage splitting. DP the opposing backline in 8v8 situations until their entire team breaks down.

8v8 Flag Split Lategame
 * Spread hexes.
 * Cover [[Soul Bind@14], remove [[Spirit Bond (PvP)] from [[Healing Burst] monks.
 * Perform pressure spikes lead by your [[Lightning Surge@16] elementalist.
 * Hold the flag.
 * Run on your flag runner if necessary.
 * Defend with the lightning surge elementalist.
 * Defend with [[Lingering Curse@14], [[Soul Bind@14] and your runner. Send the prot where needed.
 * Send the mesmer to their solo monk so you can overwhelm him with [[Backfire@15].

Playing against this team
8v8 Situations Flag Split Lategame
 * Take out [[Soul Bind@14].
 * Tell your monks where the spikes are incoming.
 * If the team doesn't replace its ritualist with a monk runner, camp him with interrupts (ideally a ranger) so he becomes a burden to his team and can't run flags.
 * You can flag push, but your monks have to push up as you'll get linebacked from the elementalist.
 * If you split, be prepared to face the lightning surge elementalist.
 * Avoid facing the mesmer with a solo monk.
 * Lineback the lightning surge elementalist.