User:Krschkr/Flag Running Guide

Learn when to run, hold and capture flags in GvG by reading through a set of different scenarios.

The base assumptions are:
 * Both teams run a standard team composition with three backline characters, three midline characters and two frontline characters
 * Teams hold flags on the third backline character.
 * Teams don't split.

Situation 1: Flag tower stand not controlled by either team

 * If no team has a person awaiting another flag, ally should cap second.
 * If only enemy has someone awaiting another flag, ally should hold flag and kill enemy team/return enemy flag.
 * If only ally has someone awaiting another flag, ally should cap first.
 * If both teams have a person awaiting another flag, ally should cap second.

Situation 2: Flag tower stand controlled by ally

 * If no team has a person awaiting another flag, ally should protect their backup flag and overcap immediately.
 * If only enemy has someone awaiting another flag, ally should hold and protect their flag and kill enemy team/return enemy flag.
 * If only ally has someone awaiting another flag, ally should overcap immediately.


 * However, ally will have wasted time running an unneccesary back up flag.
 * Try to avoid this situation.


 * If both teams have a person awaiting another flag, ally should overcap immediately.
 * Avoid holding flag.

Situation 3: Flag tower stand controlled by opponent

 * If no team has a person awaiting another flag, ally should hold flag and try to kill enemy team or return enemy flag.
 * If only enemy has someone awaiting another flag, ally should hold and kill enemy team. Do not return flag as they have someone waiting.
 * If only ally has someone awaiting another flag, ally should overcap immediately. Never hold flag. Protect back up flag.
 * If both teams have a person awaiting another flag, ally should hold and kill, though they only have 7 players. Avoid this scenario!