Archive:Team - GvG Quad Nec Hexway

Frequency
Run on maps where splitting is difficult or when there's a mAT to be won.

Toxic Chill Necromancer
[build prof=N/E Death=12+1+1 Soul=12+1 Blood=3][Toxic Chill][Rising Bile][Barbed Signet][Deathly Swarm][Glyph of Lesser Energy][Signet of Lost Souls][Rotting Flesh][Animate Bone Minions][/build]

Armor

 * 4x Tormentor's Insignia
 * 1x Bloodstained Insignia on Boots or Gloves
 * Superior Vigor
 * Restoration
 * Minor Soul Reaping
 * Minor Death
 * Vitae

Weapons

 * Death Magic Wand of Memory, 20% cast time
 * Death Magic Focus of Aptitude, 20% recharge
 * Death Magic Wand of Memory, +15/-1 energy
 * Death Magic Focus of Fortitude, +15/-1 energy
 * Poisonous Spear of Defense, +5 energy or 10% recharge or 10% cast time
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Lingering Curse Necromancer
[build prof=N/E Curses=12+1+1 Soul=11+1 Blood=6+1][Lingering Curse][Suffering][Faintheartedness][Rip Enchantment][Glyph of Lesser Energy][Barbed Signet][Angorodon's Gaze][Resurrection Signet][/build]

Armor - General

 * 5x Tormentor's Insignia
 * Superior Vigor
 * Restoration
 * Minor Soul Reaping
 * Minor Blood
 * Vitae

Weapons - General

 * Curses + Soul Reaping Wands of Memory, 20% cast time
 * Curses + Soul Reaping Foci of Aptitude, 20% recharge
 * Curses Wand of Memory, +15/-1 energy
 * Curses Focus of Fortitude, +15/-1 energy
 * Barbed Spear of Defense, +5 energy or 10% recharge or 10% cast time
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Blood Necromancer
[build prof=N/Rt Blood=12+1+1 Soul=12+1][Consume Soul][Life Siphon][Blood of the Aggressor][Oppressive Gaze][Strip Enchantment][Barbed Signet][Angorodon's Gaze][Death Pact Signet][/build]

Armor

 * 5x Tormentor's Insignia
 * Superior Vigor
 * Restoration
 * Minor Soul Reaping
 * Minor Blood
 * Vitae

Weapons

 * Blood Magic + Soul Reaping Wands of Memory, 20% cast time
 * Blood Magic + Soul Reaping Foci of Aptitude, 20% recharge
 * Blood Magic Wand of Memory, +15/-1 energy
 * Blood Magic Focus of Fortitude, +15/-1 energy
 * Heavy Spear of Defense, +5 energy or 10% recharge or 10% cast time
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Soul Bind Necromancer
[build prof=N/Rt Curses=12+1+1 Soul=12+1 Restoration=3][Soul Bind][Parasitic Bond][Enfeeble][Rip Enchantment][Foul Feast][Plague Sending][Angorodon's Gaze][Death Pact Signet][/build]

Armor

 * 5x Tormentor's Insignia
 * Superior Vigor
 * Restoration
 * Minor Soul Reaping
 * Minor Curses
 * Vitae

Weapons

 * Curses + Soul Reaping Wands of Memory, 20% cast time
 * Curses + Soul Reaping Foci of Aptitude, 20% recharge
 * Curses Wand of Memory, +15/-1 energy
 * Curses Focus of Fortitude, +15/-1 energy
 * Heavy Spear of Defense, +5 energy or 10% recharge or 10% cast time
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Energy Surge Mesmer
[build prof=Me/E Domination=12+1+2 FastCast=11+1 Inspiration=6+1][Energy Surge][Backfire][Empathy][Wastrel's Demise][Cry of Frustration][Leech Signet][Glyph of Lesser Energy][Resurrection Signet][/build]

Armor

 * 5x Prodigy's Insignia
 * Superior Vigor
 * Restoration
 * Major Domination
 * Minor Fast Casting
 * Minor Inspiration

Weapons

 * Domination Wand of Memory, 20% cast time
 * Domination Focus of Aptitude, 20% recharge
 * Inspiration Wand of Memory, 20% cast time
 * Inspiration Focus of Aptitude, 20% recharge
 * Domination Wand of Memory, +15/-1 energy
 * Domination Focus of Fortitude, +15/-1 energy
 * Spear of Defense, +5 energy
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Restore Condition
[build prof=Mo/W Prot=12+1+1 Divine=10+1 Tactics=8][Restore Condition][Reversal of Fortune][Shielding Hands][Guardian][Aura of Stability][Aegis][Holy Veil][Balanced Stance][/build]

Armor

 * 5x Disciple's Insignia
 * Superior Vigor
 * Restoration
 * Minor Prot
 * Vitae
 * Minor Divine Favor

Weapons

 * Crippling Spear of Enchanting, +5 energy (alternative to 40/40 prot set)
 * Protection Focus of Aptitude, 20% recharge
 * Protection Wand of Memory, +15/-1 energy
 * Protection Focus of Fortitude, +15/-1 energy
 * Adept Protection Staff of Enchanting, 20% cast time
 * Crippling Spear of Defense, +5 energy
 * Crippling Spear of Defense, -5 energy
 * Tactics r7-8 Shield of Fortitude, -20% cripple
 * Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type

Usage

 * Aegis is to be used as an omega prot to stop damage against a target, use it wisely due to its long recharge.
 * Cast Reversal of Fortune for an immediate heal and damage prevention.
 * Remove harmful conditions and heal allies with conditions on them with Restore Condition.
 * Hexes can be removed with Holy Veil. Be wary of maintaining this enchantment as it harms your energy pool.
 * Aura of Stability is used to protect allies from Knockdown.
 * Guardian for blocking on allies.
 * Use Balanced Stance to prevent knockdowns, especially against Hammer Warriors.

Word of Healing
[build prof=mo/w healin=12+1+1 protec=8+1 divin=7+1 tactics=8][word of healing][patient spirit][Signet of Rejuvenation][Guardian][draw condition][infuse health][cure hex][disciplined Stance][/build]

Armor

 * 5x Disciple's Insignia
 * Superior Vigor
 * Restoration
 * Minor Prot
 * Minor Healing
 * Minor Divine Favor

Weapons

 * Healing Wand of Memory, 20% cast time
 * Healing Focus of Aptitude, 20% recharge
 * Healing Wand of Memory, +15/-1 energy
 * Healing Focus of Fortitude, +15/-1 energy
 * Adept Protection Staff of Enchanting, 20% cast time
 * Crippling Spear of Defense, +5 energy
 * Crippling Spear of Defense, -5 energy
 * Tactics r7-8 Shield of Fortitude, -20% cripple
 * Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type

Usage

 * Catch spikes with Infuse Health.
 * Use Word of Healing, Patient Spirit and Signet of Rejuvenation to heal.
 * Pre prot targets with Guardian
 * Remove hexes with Cure Hex.
 * Transfer conditions with Draw Conditions (mainly things like Blind/Weakness for physicals and conditions from the RC monk).
 * Use Disciplined Stance as an anti-spike for yourself.

Variants

 * Shield of Absorption or Dismiss Condition instead of Draw Conditions if the prot runs LS

SC Flagger
[build prof=Rt/A Resto=12+1+1 spawning=12+1][Spirit Channeling][Wielder's Boon][Resilient Weapon][Weapon of Warding][Protective Was Kaolai][Signet of Binding][Recuperation][Dash][/build] PvP Versions of skills
 * [[Weapon of Warding (PvP)@14] and [[Recuperation (PvP)@14].

Armor

 * 5x Ghost Forge Insignia
 * Superior Vigor
 * Minor Restoration
 * Minor Spawning Power
 * Restoration
 * Vitae

Weapons

 * Restoration Wand of Memory, 20% cast time
 * Restoration Focus of Aptitude, 20% recharge
 * Restoration Wand of Memory, +15/-1 energy
 * Restoration Focus of Fortitude, +15/-1 energy
 * Adept Spawning Staff of Enchanting, 20% cast time
 * Spear of Defense, +5 energy
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type