User:SOJ/HA SOJ New Hexway

WORK IN PROGRESS!!

A team focusing of pressuring the enemies with Hexes, high damage and lots and lots of conditions.

Primal Axe
[build prof=w/e axe=12+1+1 str=12+1 air=3][dismember][executioners strike][disrupting chop][bull's strike][Shock][primal rage][rush][res sig][/build]

Equipment

 * Survivors with a Stonefist Insignia, a Rune of Superior Vigor, runes for the attributes shown above, rest can be filled up with Vitaes
 * Vampiric, Zealous and Ebon Axes of Fortitude (15^50)
 * A Shield of Fortitude with Cripple/Blind and -2(stance) inscriptions and preferably +10 Armor vs all damage types, such as Fire, Piercing etc
 * A Furious Spear of Fortitude
 * A Longbow

Usage

 * Call Spikes
 * Pressure as much as you can, swap targets alot(when you do swap targets, call it, the elementalists follows your calls. Swapping targets allows the enemy prot monk to run out of energy, if you see that no enchantments are coming up on your target, and you nearly got it, keep on it)
 * Maintain Primal Rage, cancel it with Rush when you are getting under heavy pressure
 * Use Bull's Strike on kiting foes
 * Shock is used as a tactical skill, but if your not used to the build, use it mainly on spike targets and monks while making heavy pressure on them

WS Dervish
[build prof=Dervish/E Scythe=12+1+1 Mysticism=8+1 WindPrayers=8+1 water=7][Wounding Strike][Mystic Sweep][Chilling Victory][Conjure Frost][Enchanted Haste][Attacker's Insight][Heart of Fury][Resurrection Signet][/build]
 * Any other Conjure skills can be used, such as [[Conjure Fire] or [[Conjure Lightning]

Equipment

 * Full Survivors, a Rune of Superior Vigor, runes for the attributes shown above. You can fill up the rest with Vitaes or Restoration
 * Icy Scythe of Fortitude (Main set)
 * Zealous Scythe of Fortitude
 * A Spear of Enchanting with a Shield of Fortitude (vs all armors, such as Fire, Piercing etc)
 * A Spear of Fortitude with the same set of shields

Usage

 * Heart of Fury is used as an IAS, use it as you like
 * Attacker's Insight is an energy management skill, use it as you like
 * Try to keep Enchanted Haste up, permanent IMS
 * Spam Wounding Strike and Mystic Sweep
 * Use Chilling Victory on grouped up foes or just as a high damage skill, or on spikes
 * Spike with Wounding Strike -> Mystic Sweep, or Wounding Strike -> Chilling Victory
 * Maintain Conjure Frost

WS Ranger
[build prof=r/d exp=11+1+1 scythe=11 wild=7+1 earthprayers=5][wounding strike][crippling victory][Eremite's Attack][natural stride][lightning reflexes][Aura of Thorns][apply poison][resurrection signet][/build]

Equipment

 * Full Survivors, a Rune of Superior Vigor, runes for the attributes shown above, rest of the runes can be Vitaes
 * Vampiric, Zealous and Ebon Scythes of Fortitude (15^50)
 * A Spear of Fortitude with a Poisonous or Crippling mod and a Shield of Fortitude (vs all armors, such as Fire, Piercing etc)

Usage

 * Maintain Apply Poison and Aura of Thorns
 * Spam Wounding Strike alot, your role is heavy pressure by spreading maaaaaany conditions
 * Use Crippling Victory to stop enemies from kiting away
 * Use Eremites Attack for spiking, general pressure or on grouped up foes
 * Spike with Wounding Strike -> Eremites Attack
 * Natural Stride is your speed boost, as well as one of your defensive stances
 * Lightning Reflexes is your IAS, as well as one of your defensive skills

SH Elementalist
[build prof=eleme/para firema=12+1+1 energy=10+1 command=8][Savannah Heat][Searing Heat][Teinai's Heat][Rodgort's Invocation][glyph of Lesser Energy]["Make Haste!"][Song of Concentration][fire Attunement][/build]

Equipment

 * Full Survivors, a Rune of Superior Vigor, runes for the attributes shown above, rest can be Vitaes
 * A Defensive Set with a Spear of Fortitude and a Shield of Fortitude (vs all armors, such as Fire, Piercing etc)
 * 40/40 Fire set
 * A high energy set (+30 energy / -2 energy regen)
 * A staff

Usage

 * Maintain Fire Attunement
 * Use the Heat skills on balled up foes(not all at ones, try to chain them to decrease cool down)
 * Glyph of Lesser Energy is an additional energy management skill
 * Use Rodgort's as a spike/pressure skill
 * Use Make Haste on Relic Run maps, or when a backline/midline calls for it

LC Snare Necro
[build prof=N/E Curses=11+1+1 Earth=10 Soulre=8+1 Death=6+1][Lingering Curse][Suffering][Rend Enchantments][Well of the Profane][Glyph of Lesser Energy][Grasping Earth][Ward Against Foes][Res Sig][/build]

Equipment

 * Full Survivors, except for a Bloodstained Insignia on feet/hand, a Rune of Superior Vigor, runes for the attributes shown above, rest can be Vitaes
 * 40/40 Death
 * 40/40 Curses
 * 40/40 Earth
 * High Energy set (+30 energy / -2 energy regen)

Usage

 * Pressure enemies with Lingering Curse, followed by Suffering
 * Use Rend Enchantmetns on spikes, or to simply remove Channeling off Monks or to remove Attunements off Elementalists
 * Use Ward Against Foes in small areas, and infront of the backline, allowing them to kite in there
 * Use Grasping Earth as an additional snare
 * Use Glyph of Lesser Energy as you need

VoR Mesmer
[build prof=mesmer/rt domination=12+1+1 inspiration=8+1 fastcasting=8+1 resto=8][visions of regret][Backfire][Empathy][Diversion][Power Drain][Drain Enchantment][Weapon of Warding][Flesh of My Flesh][/build]

Equipment

 * Full Survivors, Rune of Superior Vigor, runes for the attributes shown above, rest can be Vitaes
 * A Defensive set (same as SH Ele)
 * 40/40 Domination
 * 40/40 Restoration
 * A High Energy set (+30 energy / -2 energy regen)

Usage

 * Make sure you pick your targets "good", i.e. do not use Backfire on a Warrior and Empathy on a Monk
 * Use your hexes where you think they will be most effective
 * Use Visions of Regrets on their backline/midline (casters)
 * Use Backfire on their backline/midline(casters) as well, but not on the same target as you put VoR on
 * Use Empathy on any physical damage dealer(frontline/heavy midline), preferably on their frontline
 * Use Drain Enchantment as you want for energy management
 * Use Power Drain as an interupt(use on key skills, such as SH, LC etc) and energy management
 * Use Signet of Humility to shutdown their prot monk allowing our build to work better or on other key skills for the enemy team such as LC
 * Use Weapon of Warding on any midline/backline that calls for it, or maintain it on the infuser
 * Use Flesh of My Flesh as a hard res, try to avoid using it on Monks(leaves them vurnable)

LS Monk
[build prof=monk/mesme prot=12+1+1 divine=10+1 insp=8][Spirit Bond][shielding hands][Life Sheath][Guardian][Shield of Absorption][Holy Veil][Aura of stability][Channeling][/Build]

Equipment

 * +5/-5 energy Spears of Fortitude with a Shield of Fortitude (vs Fire, Piercing etc)
 * 40/40 Protection Wand/Offhand set
 * 40/20/20% Protection Staff
 * High Energy set: wand/offhand both +15/-1 energy

Usage

 * Protect the infuser and try to Spirit Bond spikes
 * Use Channeling to gain energy, do this by "channel tanking" (Standing in the middle of enemies)
 * Use Aura Of Stability on the Ghostly Hero when he tries to capture a shrine to prevent him from getting knockdown, or cast it on the infuse monk when he is attacked by foes causing knockdown
 * Use Shield Of Absorption and Guardian on targets who are under heavy pressure or having melee foes kiting them etc
 * Use Life Sheath as a condition removal and as a Prot/Heal
 * Use Spirit Bond to catch spikes

HB/Infuse Monk
[build prof=Mo/Me Healing=12+1+1 Divine=10+1 Inspiration=8][Infuse Health][Patient Spirit][Dwayna's Kiss][Healer's Boon][Cure Hex][Heal Party][Power Drain][Channeling][/build]
 * [[Power Drain] for [[Spotless Mind]
 * [[Heal Party] for some other anti-pressure skill such as [[Signet of Rejuvenation]

Equipment

 * Full Runes of Vitae and Survivor Insignias with a Superior Vigor, Minor healing prayers, and Minor Divine Favor
 * Template, PkZVIkEpnWZcEZYZTMF5IqDsEZYdNMFpJA
 * 40/40 Healing Set
 * Low energy Set
 * Spear and Shield of Fortitude (vs Fire, Piercing etc)
 * High Energy Set (+30 energy)

Usage

 * Maintain Healer's Boon
 * Patient Spirit and Dwayna's Kiss are your primary healing skills
 * Use Infuse Health to catch spikes or heal very low targets
 * Use Cure Hex to remove hexes from party members
 * Use Heal Party to pump up everybody
 * Use Channeling to gain energy, do this by "channel tanking" (Standing in the middle of enemies)