Build:Team - GvG Physical Spike

This GvG team build is designed to spike hard and overpower the opponent quickly.

Eviscerate
[build prof=Warrior/Elementalist AxeMastery=12+1+2 Strength=12+1 AirMagic=3][Eviscerate][Body Blow][Agonizing Chop][Bull's Strike][Shock][Frenzy][Rush][Resurrection Signet][/build] Equipment

Runes and insignias
 * 4 sentinel's insignias.
 * 1 stonefist insignia on a small piece of armor.
 * Rune of superior vigor.
 * 2 runes of vitae.

Weapons
 * Vampiric axe of defense, 15^50.
 * Zealous axe of defense, 15^50.
 * Elemental axe of defense, 15^50.
 * Any "Live For Today" focus of fortitude.
 * Furious spear of fortitude, +5 energy with
 * Strength shield of fortitude, -20% blind duration.
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage
 * Main Article: Shock Axe Warrior

Variant
 * Avatar of Balthazar dervish for a better performance against NPCs but less powerful spikes.

Devastating Hammer
[build prof=Warrior/Ritualist HammerMastery=12+1+2 Strength=12+1 RestorationMagic=3][Devastating Hammer][Hammer Bash][Crushing Blow][Protector's Strike][Bull's Strike][Flail][Enraging Charge][Death Pact Signet (PvP)][/build] Equipment

Runes and insignias
 * 4 sentinel's insignia.
 * Stonefist insignia (not on chest or leg armor).
 * Rune of superior vigor.
 * 2 runes of vitae.

Weapons
 * Vampiric hammer of defense with "Strength and Honor".
 * Sundering hammer of defense with "Strength and Honor" for accumulating lord damage.
 * Elemental hammer of defense with "Strength and Honor" against warriors.
 * Furious or zealous axe/sword of defense with "I have the power!".
 * Furious spear of fortitude with "I have the power!" and
 * Strength shield of fortitude, -20% blind duration.
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage
 * Main Article: Devastating Hammer Warrior

Turret Ranger
[build prof=Ranger/Necromancer Expertise=12+1+1 Marksmanship=12+2 Curses=3][Distracting Shot][Savage Shot][Point Blank Shot][Burning Arrow][Antidote Signet][Rapid Fire][Rend Enchantments][Resurrection Signet][/build] Equipment

Runes and insignias
 * 5 scout's insignias.
 * Rune of superior vigor.
 * Rune of vitae.
 * Rune of restoration.

Weapons
 * Vampiric recurve bow of defense.
 * Spear of defense, 10%hrt with
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage
 * Main Article: Turret Ranger

Flesh Wound Paragon
[build prof=Paragon/Warrior Leadership=9+1 SpearMastery=11+1+2 Command=8+1 Tactics=8 Motivation=1]["It's Just a Flesh Wound."]["Go for the Eyes!"][Vicious Attack][Spear of Lightning]["Watch Yourself!"]["To the Limit!"][Aggressive Refrain][Wild Throw][/build] Equipment

Runes and insignias
 * 5 centurion's insignias.
 * Rune of superior vigor.
 * Rune of clarity.

Weapons
 * Vampiric spear of defense, 15^50.
 * Zealous spear of defense, 15^50.
 * Insightful "Hale and Hearty" staff of defense.
 * Furious spear of defense, 15^50 with
 * Command shield of fortitude, -20% cripple duration.
 * Command shields of fortitude, +10 armor against each damage type.

Usage
 * Keep the physicals clean of conditions with priority, then remove degeneration conditions and finally remove any remaining conditions. Talk with your prot in advance whether or not you shall remove deep wounds.
 * Main article: Flesh Wound Paragon

Spike Mesmer
[build prof=Mesmer/Ritualist DominationMagic=12+1+2 InspirationMagic=8+1 Fastcasting=10+1 RestorationMagic=2][Complicate][Power Drain][Shame][Energy Surge][Energy Burn][Shatter Enchantment][Drain Enchantment][Death Pact Signet (PvP)][/build] Equipment

Runes and insignias
 * 5 prodigy's insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapons
 * 40/40 domination magic.
 * 40/40 inspiration magic.
 * High energy set domination magic.
 * Spear of defense, 10%hrt with
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage
 * Main article: Energy Surge Spike Mesmer

Restore Condition Prot
[build prof=Monk/Warrior Prot=12+1+1 Divine=8+1 Tactics=10][Restore Condition][Spirit Bond (PvP)][Aegis (PvP)][Guardian][Shielding Hands][Holy Veil][Aura of Stability][Balanced Stance][/build] Variants Equipment
 * Pick Necromancer Balanced.
 * This makes you more vulnerable to [[Power Block] and [[Power Leak].

Runes and insignias
 * 5 disciple's insignias.
 * Rune of superior vigor.
 * 2 runes of vitae.

Weapons
 * 40/20/20 protection prayers.
 * Spear of enchanting, +5 energy, protection prayers focus of fortitude, +15/-1 energy.
 * Spear of defense, 10%hrt with
 * Tactics shield of fortitude, -20% crippled duration.
 * Tactics shields of fortitude, +10 armor against each damage type.
 * Low energy shield set.

Usage
 * Main article: Restore Condition Monk

Healing Burst Fuse
[build prof=Monk/Assassin HealingPrayers=12+1+1 ProtectionPrayers=9+1 DivineFavor=9+1 ShadowArts=3][Healing Burst][Patient Spirit][Infuse Health][Guardian][Shield Guardian][Cure Hex][Draw Conditions][Dark Escape][/build] Variant Equipment
 * Take [[Signet of Rejuvenation@14] over [[Infuse Health@14] against pressure builds.

Runes and insignias
 * 5 disciple's insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapons Usage
 * 40/20/20 protection prayers.
 * 40/40 healing prayers.
 * High energy sets healing prayers.
 * Spear of defense, 10%hct with
 * Strength shield of fortitude, -20% crippled duration.
 * Strength shields of fortitude, +10 armor against each damage type.
 * Low energy shield set.
 * Main article: Healing Burst Monk

Healing Burst Runner
[build prof=Monk/Assassin HealingPrayers=11+1+1 ProtectionPrayers=10+1 DivineFavor=10+1][Healing Burst][Patient Spirit][Spirit Bond (PvP)][Guardian][Shield Guardian][Cure Hex][Mending Touch][Dash][/build] Variants Equipment
 * Replace [[Spirit Bond (PvP)@11] with [[Protective Spirit@11] against spike builds or [[Shield of Absorption@11] against pressure builds.
 * Replace [[Shield Guardian@11] with [[Shielding Hands@11] if anticipating a dedicated split build.

Runes and insignias
 * 5 disciple's insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapons
 * 40/20/20 protection prayers.
 * 40/40 healing prayers.
 * High energy sets healing prayers.
 * Spear of defense, 10%hct with
 * Strength shield of fortitude, -20% crippled duration.
 * Strength shields of fortitude, +10 armor against each damage type.
 * Low energy shield set.

Usage
 * Main article: Healing Burst Runner

Playing this team
Game Plan Overwhelm the opposing team in an 8v8 situation and force them with DP into their base.

8v8 Flag Split Lategame
 * Perform frequent spikes.
 * Hold the flag on your runner.
 * Defend with the runner if necessary. Collapse with your midline and snare the monks with your frontline to get rid off the split.
 * If they defend with ranger and necromancer (or other sources of conditions) attack with the paragon, else send him to your base.

Playing against this team
8v8 Situations Flag Split Lategame
 * Blind and weaken the paragon.
 * Stay in shield sets.
 * If you have a poison ranger, split him.
 * Dual run until you have a decisive advantage, then switch to an aggressive flag push tactic.
 * Physical spike doesn't react well against splits. If you have good split options, make use of them and combine with flag running.
 * Keep two monks in your base as this spike will probably attack your base with 4 damage dealers.

Exemplary Video
Eviscerate PoV: