Archive talk:Team - Covenantway

fail Railin  13:22, 15 March 2008 (EDT)
 * lol ur bad &mdash;  Skadiddly [슴Mc슴] Diddles  13:23, 15 March 2008 (EDT)
 * dunno i didnt really look at the build, all i saw was a sa sin lol [[Image:Railin-WoH.jpg‎|19px]] Railin 13:25, 15 March 2008 (EDT)

Since when were SA Sins bad? If I'm correct, they fucking p00n the enchantments out of a Monk's asshole. They tell Guardian to STFU. -- Guild of  Deals  13:32, 15 March 2008 (EDT)
 * This is meta. Or something like this is meta. If you know the exact build feel free to change. Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * sandbox ) 15:07, 15 March 2008 (EDT)
 * update this [[Image:Railin-WoH.jpg‎|19px]] Railin 15:22, 15 March 2008 (EDT)

Dual SA sins sucks (Takes so long to kill, for people who can't rly wammo in this build). Use 2 good warriors for insane pressure and wipe in like 30 seconds. And btw I hate you for posting covenantway on wiki and making more people run. Its a bitch to kill. Rawrawr 07:47, 16 March 2008 (EDT)
 * No. Dual SA sins sucks, 1 is enough. Dual war sucks. You should run SA + Hammer(hammer goes rape necro). SA sins rape monks. —ǘŋ  Ɛxɩsƫ  12:29, 16 March 2008 (EDT)
 * Out of like, all the people like pepto who run this, they run crip + hammer cuz they know how to target switch. Rawrawr  12:34, 16 March 2008 (EDT)
 * You suck. Nubdy runs cripshot in TA. Magebane is just too good. Hammers can kd chain, they dont need crip. SA wins against monks. —ǘŋ  Ɛxɩsƫ  12:37, 16 March 2008 (EDT)
 * I didnt say cripshot tard. Rawrawr  12:38, 16 March 2008 (EDT)
 * With crip you mean, cripslash then? —ǘŋ  Ɛxɩsƫ  12:39, 16 March 2008 (EDT)
 * Yes. They just hammerlock monk and spotless the warrior the necro feels like raping and then cripslash ownzzz all with pressure fun. Rawrawr  12:40, 16 March 2008 (EDT)
 * You could run that, but with SA you always rape monks. With dual war you don't. —ǘŋ  Ɛxɩsƫ  12:43, 16 March 2008 (EDT)
 * If your warriors are both epic then you do. Rawrawr  12:47, 16 March 2008 (EDT)
 * 99% of all players aren't epic. SA wins for non-epic players. Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * sandbox ) 15:44, 16 March 2008 (EDT)

i'd say replace one of the SA sins for a Magehunter's Smash war, and one hard res on the smiting monk , probably death pact signet Drownz 19:55, 16 March 2008 (EDT)
 * Dual SA's is what's run tho. Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * sandbox ) 13:01, 17 March 2008 (EDT)

wouldnt an sa sin and a d/e wounder be good synergy here? both are epic pressure but one has the killing power to back it up. --Dark0805 ( Rant /Contributions ) 10:31, 21 March 2008 (EDT)


 * 2 SA Sins is kinda unnecessary. 1 keeps the enchantments off fine. Another Sin could be a GSS or Spiker. --[[image:GoD Sig3.jpg|20px]] Guild of  Deals  10:46, 21 March 2008 (EDT)
 * what did that have to do at all with what i said. --Dark0805 ( Rant /Contributions ) 11:18, 21 March 2008 (EDT)

When I see 2 sins being ran successfully, its moebius and SA. Apart from that, SA and a hammer is wayyyy better. Rawrawr 11:27, 21 March 2008 (EDT)


 * Rawr said it best. Enchantment ripping to get rid of AoS followed by a Hammer is great. I would chose Dev Hammer > Magehunter's in this situation, as they'll most likely not be enchanted and the Magehunter's nerf makes Dev Hammer cheaper. --[[image:GoD Sig3.jpg|20px]] Guild of  Deals  12:33, 21 March 2008 (EDT)
 * To be honest most people just take the two monks and synergize with those with what ever kills at the time, At the moment, its 2 Shatter sins 2 dev hammers or 1 Shatter sin and 1 dev hammer. My guild has been able to succesfully run one with a derv spiker, although our monk was rank5 o.o' ﮎHædõ๘ یíɳ [[image:Shadowsin_sig.PNG]] 12:47, 21 March 2008 (EDT)
 * Needs more snares, also, two SA sins is not necessary anyway. - [[Image:Staples_Sig.jpg | 19px]] Staples Sauce  02:24, 22 March 2008 (EDT)

Two shattering assault sins is pointless tbh, its better with an optional for one of them. Other forms of pressure far exceed shattering assault if you already have one of them. I've seen this run with Grenth's Grasp sin, wounding striker derv, and shock axe. The dual monk team is kind of delicate even under the best conditions, though. Carefully timed enchantment removal rapes HC monks. Vortex 14:05, 24 March 2008 (EDT)

might want to consider Distracting Blow on variants for the sins Drownz 15:01, 22 March 2008 (EDT)

I had some success with this build but the monks are really squishy. Its really a race to who kill the fastest when playing against good teams. We had more wins when we didnt use two Sins. A cripslash warrior or a D/E is better because they can protect the monk a little and help the SA with cripple so he can kill the monk faster.
 * No. It's hard to beat down a HC monk w/o it. They're epic pressure, that cant be blocked. Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * sandbox ) 14:55, 26 March 2008 (EDT)


 * PWNAGE BUILD, SHATTERSINS OWN U LIKE I DO. --/\/\/\[[Image:SuperIgorsig.jpg|19px]]Игорь</tt> 14:57, 26 March 2008 (EDT)

In the current meta, the monk use Return or shield bash to counter the SA sins. Disciplined Stance is useless because you have a backup healer and Wild Strike kill the stance.
 * And if you face a hammer warrior? &mdash;  Skakid  15:57, 26 March 2008 (EDT)
 * Balthazar's Pendulum. --Makku 17:03, 26 March 2008 (EDT)
 * Btw, shield Bash pwnz Hammer warrior if you just pay attention when they spike Mr BArtel 08:09, 6 April 2008 (EDT)

Nerfed
HC now affect Patient spirit and Dwaynas Kiss healing bonus. PS used to heal for 114, now its 86. The difference is small but against heavy constant pressure, you can definately see it. It gets very hard to heal someone once they have Deep Wound on them now.

How did this get nerfed i just used this the march 31 and it works fine
 * Nerfed with the Easter update. Good night, sweet prince. --71.229 14:51, 1 April 2008 (EDT)

Sorry just looked at updates HC=fail now =/ run so could a Woh/ZB replace the HC?

Words of comfort is good on HC monks, the conditionnal healing isnt affected by HC. You can also use it on your self so i would run it instead of DKiss.



A/D
This works better with one shattering assault on the monk and one Wounding Scythe Sin for other squishies:

Archive
This build either needs: to be archived to join its namesake monk build there; or to get a new primary healer and put back into testing for re-rating (probably would still be marked "Great"); or the HC Monk needs to be brought out of archival. Gaze Of Balthazar 16:18, 16 April 2008 (EDT)
 * I dunno, I haven't played TA for a while, dunno what's meta anymore. Swiftslash \\  [[Image:Impale.jpg|19px]] (<font color="Black">contributions  * sandbox ) 14:33, 17 April 2008 (EDT)
 * Seems to me like it's still quite used, many looking for it at least. God  box   14:37, 17 April 2008 (EDT)
 * Its still a very good build and its hard to beat. Most team of glad 2 or less will get beaten by noobs running this build unless they are ready for it. Its the Heroway/Sway of TA. Beat unprepared balanced.
 * Then the monk needs to be un-archived. It just looks dumb to have a team build marked as "Great" with it, but the namesake monk build by itself be archived because of nerfs/fixes.  Gaze Of Balthazar 20:46, 24 April 2008 (EDT)
 * The monk is useless on it's own but the team still manages because it's heavily offensive anyway and doesn't need loads of healing. Also, the monk is probably the best one for this set up so there's no point in changing it. Sorry you have difficulty understanding the logic in something that works in a specific team but not on it's own. - PANIC!  [[Image:Panic_sig4.png|50px|18px]] <font color="#D70000"> sexiness!  04:21, 25 April 2008 (EDT)
 * NPA. The monk still works fine in AB and CM.  Dunno if it's just a great amount of bad players there but I still find it very difficult for my team to die using that build.  Even lowering my health using a Major rune to hit the Spotless breakpoints, barring a coordinated spike or more than half the opposing team pounding away on someone using Frenzy+Healsig, I still rarely die or let my teammates die.  Gaze Of Balthazar 17:45, 27 April 2008 (EDT)
 * Without Covenant's -3en, WoH is better. The reason it works fine in AB and CM is because everything works fine in AB and CM.  I've ran a double-boon smite monk with two sups and no energy management at all and it worked fine in AB and CM. --71.229 17:53, 27 April 2008 (EDT)
 * lol@that NPA call.  18:52, 27 April 2008 (EDT)

Archive Take 2
Nerf of BP and recharge on SoH. Discuss. Drag nmn   talk cont  07:43, 13 June 2008 (EDT)
 * I dunno why the fuck people still run HC monks in this build anyway. SoH will still see use because people aren't going to mirror it off then interrupt SoH here, they will Rend them off one at a time if anything. BP got hurt but it's still useful. Can't just maintain it on people the same, but you can use it as a preprot/KD interrupt as it's 1/4 second cast and low recharge. - 07:46, 13 June 2008 (EDT)
 * You can still SoH pre-battle when it's just two targets. Swiftslash \\  [[Image:Impale.jpg|19px]] (<font color="Black">contributions  * sandbox ) 18:26, 13 June 2008 (EDT)

HC Monk
Why is it still here? It got nerfed. Swap it out for some type of WoH Shield Bash or whatever. --<font color="Black"> * Wah <font color="DAA520">Wah  Wah! * 09:18, 23 July 2008 (EDT)

Archive
No one runs it any more, especially not with dual SA. HC monks are barely good any more, even in this build and dual rampage axe is the new meta and it rolls people faster. In any case, people run one WS, one SA if they still run this. Discuss or archive plx. -  isery   (TALK)  09:19, 23 July 2008 (EDT)
 * I archived it. Any reasons you want to change, go right a-fucking-head. --[[Image:GoD Wario Sig.PNG]]<font color="Black"> * Wah <font color="DAA520">Wah  Wah! * 09:23, 23 July 2008 (EDT)
 * Maybe change to SA+WS? Swiftslash \\  [[Image:Impale.jpg|19px]] (<font color="Black">contributions  * sandbox ) 11:12, 23 July 2008 (EDT)
 * If you're going to change two of the builds (HC->WoH, SA->WS) then just make another page for it. HC, smite, dual SA was Covway; if that build isn't used then it should be archived. - PANIC!  [[Image:Panic_sig4.png|50px|18px]] <font color="#D70000"> sexiness!  11:16, 23 July 2008 (EDT)
 * Archive:Team - TA Critical Pressure ups. - [[image:miserysig1.jpg]] isery   (TALK)  11:28, 23 July 2008 (EDT)
 * Yeah so just leave it alone in archive in that case. Also, we should probably take off that update warning from the other page. - PANIC!  [[Image:Panic_sig4.png|50px|18px]] <font color="#D70000"> sexiness!  11:32, 23 July 2008 (EDT)