User:Tokimi/Team - Shards of Orr 600 Support/Smite

This is my beta 3 man 600/smite/support build for clearing out Shards of Orr in normal mode (and hard mode though that needs tweaking).

Attributes and Skills
[build name="600 monk" prof=monk/mesmer protec=12+1+1 divine=12+1 insp=3] [Protective Spirit][Shield of Absorption][Spirit Bond][Spell Breaker][Mantra of Resolve]["I Am Unstoppable!"][Blessed Aura][Essence Bond][/build]

Equipment

 * Entry level armor with lowest AL possible.
 * +20% enchant staff or weapon with skill recharge bonus and plus health.
 * Survivor insignias on every piece of armor.
 * Superior Vigor and 2 Runes of Vitae (my standing health is 620).

Attributes and Skills
[build name="smite monk" prof=mo/n smitin=12+1+3 protec=10+2 blo=8 div=2+2][blessed signet][purge signe][Blood Ritual][rebirth][Life Barrier][succor][holy wrath][retribution][/build]

equipment

 * Armor and extra runes do not matter.

Attributes and Skills
[build name="support monk" prof=mo/any protec=11+3+1 smitin=12+2 div=4+1][blessed signet][shield of judgment][castigation signet][rebirth][Vital Blessing][Life Attunement][Balthazar's Spirit][Purifying Veil][/build]

Equipment

 * Armor and extra runes do not matter.
 * Any staff with + energy and +20% enchantments (Kepkhet's Refuge is good).

Usage

 * Cast all ten enchantments on the 600 tank.
 * keep energy up with Blood Ritual and Blessed Signet.

When facing undead
Inch up to them until your agro bubble is just out side their position, have the support monk cast Shield of Judgment (SoJ) on the 600 monk at same time as the tank casts Spell Breaker (SB) on himself. The tank should quickly cast Protective Spirit (PS) and Spirit Bond (bond) then run in enough to agro the desired group. At this point the other two monks should be half a radar map away. As soon as the undead start to attack, the tank should cast Shield of Absorption (SoA) and bond again. If there are Skeleton Wizard's in the group (I have yet to see one with out a Skeleton Wizard in it), before the tank casts the next SoA hit "I Am Unstoppable!" (IAU) then quickly cast SoA and bond then PS. Before IAU ends cast SoA, PS and bond in that order. By this time SB has worn off and the undead should be mostly dead. It is not necessary to recast SB unless there is a Cursed Brigand (boss) in the group. There are occasions when a single priest or a priest and a single other undead will survive, in this case keep casting bond and wait for all your skills to regenerate. Once SoJ is ready again and SB, cast both on the Tank and wait for the priest to kill itself. If this does not work in repeated attempts, but the other undead has died, just run past the priest as they will not follow far. Two important things to remember: first is that there are occasional undead archers in the groups, if there are keep Mantra of Resolve up at all times. Second is the Skeleton Wizards use Shock which is not stopped by SB and causes knockdown. It is quite possible to die in a couple of seconds if Shock interrupts PS or bond at the wrong time. The easiest way around this is to wait till IAU us up or cast PS and bond half way through their active life time. If you are interrupted you have a second chance to get them up.

When facing Enchanted
Enchanted are trivially easy in this case, do not cast SoJ on the tank, and only keep PS, SoA and bond up at all times. The enchanted will die with in 10 seconds.

When facing a boss
Typically the entire undead mob will be dead while the boss is only at half health. Just keep SB and SoJ on the tank as often as possible, and wait for the boss to kill itself.

Level 2 graveyard
When you light all the brazers in the graveyard of level 2, a mob of Enchanted, Shock Phantom's and Crypt Wraith will spawn. If you are lucky they will not spawn on you, if you are unlucky you will most likely die. Assuming they do not spawn on you: sneak up on them then just before agro cast SB and SoJ on the tank (the support monks should be well out the door but still with in reach by this time) then run in to take agro. Keep mantra of resolve up and cast SoA and bond as often as possible until the mob dies.

Fendi Nin
This is the more redundant and boring part of the dungeon. The support monks should be just on the inside of the flame throwers near the bridge. Send the tank in right up to Fendi Nin and keep PS and bond up at all times (it may be necessary to use SB to clear out the initial undead mob around Fendi Nin). When the tank is alone with Fendi Nin, move to one of the flame jets near that location and park right on it such that Fendi Nin is always in the jet. Keep PS, bond and SoA up at all times but do not use SB yet. The instant Fendi Nin dies (goes to the soul form) cast SB and SoA and just wait. The soul form will fly over and get parked on the flame jet along with six Damned Crewman. Cast PS and bond as a self heal during this phase until the soul form converts back. As soon as this happens, cast SoA, bond and Mantra of Resolve and keep casting bond as a self heal until the undead rangers die. Repeat this until Fendi Nin dies and collect the reward.