User:Ace/Build:Team - Palm Spike

This build uses a spike of Palm Strike and then Critical Strike to take down enemy teams in HA, however the attributes are modded just right so that maximum damage can be used without Spirit Bond healing the target.

Spiker # 1
[build prof=Assassin/Ranger criticalstrikes=9+1 Daggerm=9+1+1 Deadlyarts=7+1 wildernesssurvival=9][Death's Charge@0][Augury of Death][Palm Strike][Critical Strike][Poison Tip Signet][Signet of Toxic Shock][Deadly Paradox][Resurrection Signet][/build]

Equipment

 * suit yourself to whatever energy/health you need.
 * Weapon set: Zealous Daggers of Fortitude

Usage
You are the caller to this build. Start with Deadly paradox, Poison Tip Signet, and Death's Charge, then Augury of Death. Spike with Palm Strike. As soon as you used it, use Critical Strike.Deep Wound applies and spike with SoTS.

Note: Iron Palm should be used on healing casters to KD them. If you're facing a meleer, then please use Viper's Defense to speed up the timing.

Spiker # 2 & 3 (relic runners)
[build prof=Assassin/Secondary criticalstrikes=9+1 daggermastery=9+1+1 deadlyarts=7+1 shadowarts=9+1][Deadly Paradox][Death's Retreat][Palm Strike][Critical Strike][Signet of Toxic Shock][Dash][Dark Escape][Resurrection Signet][/build]

Usage
When the caller decides to spike, use death's retreat when he shadowsteps to foe. Time D-Para so that when he uses his spike, you can use Death's Retreat and Crit Strike will be recharged. Time Palm Strike and Critical Strikes so that Augury of Death will be applied and DW is applied. Once target is poisoned, go for a final spike with SoTS. Use Dash and Dark Escape to run relics. Start with Dash, then Dark Escape.

Spiker # 4 & 5 (snarers)
[build prof=Assassin/Mesmer criticalstrikes=9+1 daggermastery=9+1+1 deadlyarts=7+1 illusionmagic=9][Deadly Paradox][Death's Retreat@0][Palm Strike][Critical Strike][Ethereal Burden][Imagined Burden][Kitah's Burden][Resurrection Signet][/build]

Usage
About the spike, you use D-Para and time THAT right so that Crit strike will be recharged and Death's Retreat gets the boost. Use Retreat on the caller. Spike with Palm Strike and Crit Strike. Use your burdens to snare their relic runners and give em a hard time. Use Ethereal and Kitah's Burden as starter hexes so that you gain energy if they're removed. Use Imagined Burden when the enemies' hex removal skills are recharging. There are two snarers for two relic runners.

Para Support
[build prof=Paragon/Necromancer Leadership=10+1+1 Command=10+1 Motivation=10+1][Mending Refrain][Anthem of Flame][Song of Power][Zealous Anthem][Gaze of Contempt][Anthem of Guidance][/build]