Archive:E/Rt Splinter Weapon Blinding Surge

Attributes and Skills
[build prof=E/Rt airmag=10+1+1 energy=8+1 channe=10 earthm=8+1][Blinding Surge][Gale][Splinter Weapon][Ancestor's Rage][Ward Against Melee][Glyph of Lesser Energy][Air Attunement][Death Pact Signet][/build]

Equipment

 * Metagame stuff

Usage

 * Blind Frontliners, Rangers and Paragons with Blinding Surge
 * Use Ward against Melee to keep pressure off your backline.
 * Use Gale to interrupt key abilities or to prevent kiting.
 * Do not spam Gale to avoid over-exhausting.
 * Assist spikes with Ancestors Rage on a frontliner.
 * Use Splinter Weapon on your Frontliners to deal additional pressure.
 * Use Glyph of lesser Energy and Air Attunement for energy management.
 * Resurrect with Death Pact signet when needed.
 * Be sure to tell your teammates that you rezzed with Death Pact Signet

Counters

 * Daze
 * Interrupts
 * Diversion

Variants

 * For a quick and cheap form of damage, take Lightning Bolt.
 * Take Lightning Orb for a powerful spike.
 * Replace Death Pact Signet with Flesh of My Flesh for a different hard res.
 * If no hard res is needed, take Resurrection Signet instead of Death Pact Signet.