User:OnePunkArmy/Build:Team - Balanced Zaishen Elite

A good party for the Zaishen Elite where each party member does things differently instead of having four of the same trappers.

Composition

 * /Any Multi Trapper
 * / Echo Duster
 * /Any Elementalist Nuker
 * /Any Spirit Spammer

Attributes and Skills
[build prof=r/any Beast=3 Expert=12+3 wilderness=12+1+3][Serpent's Quickness][Dust Trap][Piercing Trap][Spike Trap][Flame Trap][Barbed Trap][Viper's Nest][Frozen Soil][/build]

Equipment

 * Survivor insignia, above runes, Vigor, Vitae
 * If you deem it necessary, add a rune for Beast Mastery


 * Defensive spear/shield set
 * At 15 Expertise, you should not have any energy problems

Usage

 * Hit your stance, and trap 2 =&gt; 7 (or 6)
 * Trap as recharge allows; you should be able to hit 4, 2, 3, 5.
 * Maintain Frozen Soil. Coordinate its placement with the other Ranger on your team.

Variants

 * Replace Serpent's Quickness with Trapper's Speed.
 * Take out Viper's Nest for another nature ritual so you don't have to spec into Beast Mastery. Winnowing is the most common choice.
 * Go /W and add:
 * Signet of Stamina for a free +50 health. Note that you should already have the most health over the other party members, so this will make you even more of a tank.
 * "On Your Knees!" requires 6 adrenaline, but if you can auto-attack & achieve that and time this shout correctly with Spike Trap, it can recharge Serpent's Quickness.

Attributes and Skills
[build prof=r/me Expert=12+3 wilderness=12+1+3][Serpent's Quickness][Arcane Echo][Echo][Dust Trap][Flame Trap][optional][Muddy Terrain][Frozen Soil][/build]

Equipment

 * Radiant Insignia, above runes, Attunement
 * +20 energy staff
 * You should have at least 59 energy.

Usage

 * Hit Arcane Echo (2), then Serpent's Quickness (1) before Arcane Echo finishes casting.
 * Hit Echo (3), then Dust Trap (4).
 * Use the copied Echo (2) to copy the copied Dust Trap (3).
 * Use the newly copied Echo (2).
 * While waiting for the recharge, run back and place Frozen Soil (or another nature ritual) down.
 * Run back and use your Dust Traps as recharge completes: 4, 3, 2.
 * If energy allows for it, use Flame Trap.
 * Muddy Terrain is used to slow down Zaishen Warriors on the mixed team. If you see them coming, place it where the traps are to affect them sooner and act as an additional bodyblocker.

Variants

 * Ether Signet or Leech Signet to reclaim some energy.
 * Cry of Frustration to mass interrupt.
 * Nature's Renewal instead of Muddy Terrain to hamper the mixed and Obsidian teams. Note that this might hurt your team as well.

Elementalist Nuker
This Elementalist is quite flexible and has many different ways to play it. Commonly, players will use Glyph of Sacrifice with Meteor Shower. However, this means you pretty much just wasted two skill slots for the rest of a round. This build allows you to still spam spells using lower recharge spells.

Attributes and Skills
[build prof=e/any energy=12+1 fire=12+1+3][Searing Flames][Rodgort's Invocation][Searing Heat][Teinai's Heat][Liquid Flame][optional][Glyph of Lesser Energy][Fire Attunement][/build] If using a skill from a secondary, drop Energy Storage by 2.

Equipment

 * Survivor insignia, above runes, Vigor, Vitae
 * 40/40 fire magic set
 * Defensive spear/shield set when in trouble

Usage
The main purpose of the nuker is to clean up stray Zaishen Elementalists, Mesmers, or Necromancers.
 * Precast Fire Attunement, then Glyph of Lesser Energy.
 * Use Rodgort's Invocation followed by Searing Flames.
 * Cast Searing/Teinai's Heat and Liquid Flame on the back clump of casters.

Variants

 * Savannah Heat
 * Meteor Shower
 * Meteor
 * Fireball
 * Breath of Fire
 * Glowing Gaze
 * Incendiary Bonds
 * Elemental Attunement
 * Cry of Frustration to mass interrupt.
 * Arcane Echo - be careful with the mixed team since they can remove enchantments fast
 * Weaken Armor to assist Piercing Trap.

Air Spiker Variant
To stay true to the role of "survivor cleaner," use an Air Spike build. See either of the following builds:
 * Archive:E/any Air Spiker


 * Archive:E/any Dual Attunement Air Spiker

Spirit Spammer
Like the Elementalist, there are many ways to use this Ritualist. Commonly, you will see players using spirits with low life duration, such as Dissonance or Shadowsong, or spirits that take too much damage quickly, such as Shelter or Displacement. This build uses spirits with longer life duration or that recharge quicker.

Attributes and Skills
[build prof=rt/any Channeling=12+1+3 Communing=12+3 Spawning=3][Bloodsong][Pain][Union][Destruction][Anguish][Gaze of Fury][Painful Bond][Offering of Spirit][/build]

Equipment

 * Survivor Insignia, above runes, Vigor, Vitae
 * 40/40 Channeling set
 * Defensive spear/shield set

Usage

 * Lay down your first two spirits. Don't put them in the same spot - instead, strafe left or right a bit.
 * Step back and set Union down behind your three-spirit line.
 * When there is 0:05 time remaining, place Destruction down where the traps are.
 * In Fort Koga, place it at 0:04 or later
 * In Shiverpeak Arena, place it at 0:08 or earlier


 * Go back to your spirits line and set Anguish down.
 * Use Gaze of Fury on Destruction right when the enemy group approaches it.
 * If Elementalists come, run to the back of the starting area, and cast another Destruction right when you see the first Elementalist casting Obsidian Flame. This will waste the entire group's spell, giving them one hit of exhaustion, and they will run forward to try to get the new Destruction spirit, only to get caught in the traps.


 * Use Painful Bond on survivors, targetting the middle of a clump of foes.
 * Use Offering of Spirit when necessary. Usually not needed unless the caster groups are giving you too much trouble.

Variants

 * Clamor of Souls
 * Aura of the Lich
 * Wanderlust
 * Earthbind
 * Agony
 * Boon of Creation