User:Nanashi

Dwaynaway The concept of Dwaynaway is extremely simple. reduces damage on your entire Team to very small packets, and churns out ridiculously frequent packets of small healing. I'm pretty confident that it's viable for any class and any player, as it is basically a 7 hero build and disregards the contribution of the player. To achieve maximum efficiency, you should probably customise it slightly to fit your main job! It was born out of necessity as my connection is horribly unreliable and there are nights where I am incapable of accomplishing much without it thanks to rubberbanding, frequent disconnects and a latency of over 1000.

The team is extremely defensive and can handle most areas in HM quite easily with a minimum of micromanagement (mostly precasting Shelter on very dangerous elementalist or mesmer groups). I have tested it in all three campaigns and a little of the DoA. (But not the City HM because I suck and have very little experience with Guild Wars' elite content) In fact, it requires so little micromanagement that I wrote this entire post while alt tabbed from Guild Wars, vanquishing Morostav Trail for screenshots (and disconnecting 3 times). I'm a Guild Wars player with a terribly unstable connection from a malicious ISP, so I have to compensate by building strong teams.

Please note that this build violates some common-sense laws in Guild Wars as it uses verboten concepts like frontline heroes and.

Team Essentials: Although this build shows the "safest" way of running Dwaynaway, it is by no means the fastest nor the only way.

The basic structure:

1-2 Avatar of Dwayna Dervishes as shown above - the actual Flash enchantments on them are highly customisable. 1 Splinter Weapon Ritualist. 1 Soul Twisting Ritualist. 2 Mesmers for shutdown and damage. 1 Blood is Power hero (whatever you want, BiP is very easy to fit in a build)

Testing Screenshots (Evidence that it works for any profession - Note that the builds are not identical as I was experimenting, but they adhere to the Team Essentials guidelines)   

Generally, use two AoD dervishes (one works, but is inferior in terms of bodyblocking when lagged out): [build prof=D/? name="AoD" win=6+1 earthp=11+2 mys=12+1+2][Avatar of Dwayna][Imbue Health][Signet of Pious Light][Sand Shards][Banishing Strike][Lyssa's Haste][Eremite's Zeal][Dust Cloak][/build]

Use a Scythe. The flash enchantments actually used are more or less customisable except for Lyssa's Haste.

[build prof=Rt/Mo com=12+1+3 spa=11+1][Soul Twisting][Shelter][Displacement][Optional][Optional][Optional][Death Pact Signet][Boon of Creation][/build]

Recommended Optionals (set appropriate attribute to 6+runes as needed):

Ritualist Skills

Monk Skills or other Hex Removal

Set to passive. This hero is customisable too. If not using Minions, switch in Union. The only essentials are Soul Twisting and Shelter. Blood is Power can handle the lack of Boon of Creation, but she won't get spirits out as quickly. Be aware that using Spirit's Gift will make the hero prioritise it before casting Shelter, so it will take slightly longer to get out unless you precast Shelter.

[build prof=Rt/P res=9+1 cha=12+1+3 spa=3+1 comma=9][Signet of Spirits][Ancestors' Rage][Splinter Weapon][Spirit Siphon][Mend Body and Soul]["Stand Your Ground!"][Optional][Optional][/build]

Optionals:

This hero does not need to be Restoration, but some condition removal is useful. (If not using some other solution like Foul Feast on the BiP)

[build prof=Me/Rt fas=11+1 dom=12+1+3 ins=6+1 res=2][Optional][Cry of Frustration][Mistrust][Unnatural Signet][Spiritual Pain][Backfire][Power Drain][Death Pact Signet][/build]  Optional Elite:

[build prof=Me/Rt fas=9+1 ill=9+1 dom=12+1+3 res=3][Shared Burden][Cry of Frustration][Wandering Eye][Mistrust][Unnatural Signet][Spiritual Pain][Guilt][Death Pact Signet][/build]

Wandering Eye is comparable to Energy Surge for damage and isn't elite.

[build prof=N/? blo=10+1+2 death=11+2 sou=9+1][Blood is Power][Blood Bond][Animate Bone Minions][Death Nova][Putrid Bile][Dark Bond][Signet of Lost Souls][Masochism][/build]

The BiP Necromancer is actually highly customisable and does not need to be a Necromancer. Any hero with at least 8 Blood Magic will work and not using Minions will slightly lengthen the duration of Shelter (although the build still does work well enough with minions). You can spec him into Curses or Blood magic or even use another hero entirely with Blood Magic set to 8 and Blood is Power. Alternatively, you can drop him to 8 Blood, and max Death Magic.