Archive talk:E/W UW Fire Nuker Solo

This works great, however with the build posted i find that the smites will cast a spell after the second knock down and hit you with zealots fire. I found that replacing Lava Font with Flame Burst and use Aura of Restoration for the optional slot work very well. Although you have to cast in this sequence or else the smite will have a chance to scatter MS > Bed of Coals > Flame Djinn > Flame burst this will kill the smite instantly as for the Grasping Darknesses they'll burn to death or you can just wand them to finish them off. --Dark Phi 04:21, 12 July 2007 (CEST) Other than that, this build is, i find, much safer than the Channeling Rt/W build
 * As the damage from zealots fire isn't armor-ignoring, disciplined stance is better then protectors defense (a factions skill). Smites are dead before it runs out (you didn't mention anything about but i think its useful to say this). But why use flame burst? Inferno is better i think, the only thing flame burst is better at is recharge and its a nearby PBAoE, both not important. Anyway, thanks for the positive reaction. 82.73.77.138 13:15, 12 July 2007 (CEST)

Looks more like a E/W version of the A/E UW farmer build. --Arthas 23:17, 28 July 2007 (CEST)

Optional Skills
Please feel free to add a skill to the list of skills that can fill the optional slot. Just also note why it should be used and only do this if you really think a skill is missing. 82.73.77.138 19:06, 12 July 2007 (CEST)


 * shows thumbs up sign**Mizzouman2002 20:02, 12 July 2007 (CEST) =)

Hmm... Looks pretty good. Why not put all the points in tactics into earth magic. you can use stoneflesh aura to negate most damage, then you can use Magnetic Aura to block attacks. Magnetic Aura would last longer than Glads and Disciplined stance put together. Sliver Armor is pretty much the same as glads, but blocks less attacks and attacks a single target. Also, putting points in Earth would leave your secondary profession open. If you used geomancer's armor with Stonestriker you will gain 20 armor, which will reduce the damage from the few you hits you take. This looks like it will work fine as is, but also is a good base to tweak from. Ha, sorry for the long post, but this set me to thinking.Matti Nuke 22:32, 17 July 2007 (CEST)

Yes dropping tactic points into earth magic could work, don't know anymore with all these nerfers and all, but than again i would think adding in earth magic armor would defeat the purpose of this build, the posted build doesn't require any enchantment to block attacks and using enchantments is a greater risk than using just the stances due to rend enchantment >.< --Dark Phi 15:12, 18 July 2007 (CEST)

If using stoneflesh aura, 16 earth magic is almost a must, 14 at least. And a lenghtens enchantments duration 20% also becomes a must. this will require a huge health loss due to runes, and nightmares become a problem. Besides, Gladiator's Defense can damage the foes a bit too. And IF using earth magic, you'll wind up most likely using the Archive:E/Me Sandstorm UW Solo build.Timinator 19:32, 18 July 2007 (CEST), the 82.73.77.138 with an acount, at last:P

Yeah, I think using Gladiator's Defense and Disciplined Stance is kind of a waste of attribute points and skill slots. I recommend using the E/Mo Savannah Heat Farmer build for UW smites. You can take on as many smites as you can possibly pull together... The all die incredibly fast, and is pretty damn safe to use. (ReZDoGG 15:56, 20 July 2007 (CEST))
 * Its not safe to use. A dying nightmare spawn while tanking smites equals instant death. Therefore i prefer the assassin build with Shadow Form to negate all spells and attacks and PBAoE skills to kill them. --Arthas 19:54, 2 August 2007 (CEST)

Mistform IMO
Mistform+Arcane Echo in place of Glads + disciplined - you'll also be able to use a sup water rune to boost the duration.

Cast Arcane, aggro crap, cast Mistform, glyph sac/concent, metshower, bed of coals, etc.. You'll have 3x mistform to work with, this is a _very_ old griffin farming build by the way. --66.245.217.162 14:20, 30 July 2007 (CEST)

Omg
This build got me like 16 k this in under 1 hour... i mean, that's F'ing amazing... it works fast the only problem sometimes is ms recharge... anyways i'm forever grateful to this build!

i ACTUALLY MADE AN ELE FOR THIS BUILD! works great

I cant get this to work. Not using Flame Djinn's Haste, (sprint replaces it) the smite kill me almost instantly as they get up from the first kd.-- "Canderouss"   "the kotor guy"  21:56, 14 July 2008 (EDT)

It just won't work!!
Every time I get out of the Grasping chamber, I get a Dying Nightmare spawn. It removes my Flame Djinns haste and Aatxes kill me without the speed buff. This happens every time so it ain't just coincidence. How can I prevent this?

I am really relieved if someone could help.

I ran a similar build, just brought mindbender,"By Ural's Hammer", MS, BoC, Phoenix, glad's defence, storm djinn and dwarven stability, works pretty well for me (that was if djinn gets stripped just use glads) Vennie 19:04, 10 February 2009 (EST)vennie

HCR
why does equip description say dont use it? the useage description says it does hlp 96.254.172.89 19:25, 21 January 2009 (EST)
 * nvm read 2nd part 96.254.172.89 19:27, 21 January 2009 (EST)