Archive:Mo/E Deliverance Runner

This build utilizes the Elementalist skill Glyph of Lesser Energy in order to provide a way to cast Aegis as well as other skills from the Monk Protection Prayers line. This allows for a quite versatile support build, as well as playing the role of flag running in a Guild versus Guild situation.

Attributes and Skills
[build prof=monk/eleme protec=11+1+2 healin=11+2 airmag=8 divine=3+1][light of deliverance][storm djinns haste][glyph of lesser energy][aegis][extinguish][mending touch][shield of absorption][words of comfort][/build]

Equipment

 * Acolyte's Armor for the +10 Armor while enchanted
 * Insightful +5 energy 20/20 Protection staff with +20% enchanting Suffix

Usage

 * Use Storm Djinn's Haste for increased running speed.
 * Spam Light of Deliverance as needed to heal party members from long-range.
 * Precast Glyph of Lesser Energy, and follow up with Aegis and Extinguish for long-ranged defense and condition removal for the entire party.
 * Use Words of Comfort as a general purpose heal, for both yourself, or allied NPC's taking damage.
 * Mending Touch should be used on yourself to remove conditions. This is especially useful in maps like the Burning Isle.
 * Cast Shield of Absorption on targets under pressure.

Counters

 * Becoming Dazed.
 * Interrupts and Hexes
 * Diversion is a dangerous shutdown that should be avoided.

Variants

 * You may wish to switch Shield of Absorption with Protective Spirit.
 * Reversal of Fortune for extra healing and damage prevention.
 * Hex removal may be useful, but is rarely encountered when flagging. If you expect to encounter it, take Holy Veil to counter it.
 * If you want even more healing, take Heal Party as well.
 * Take Dismiss Condition in place of Mending Touch or in the optional slot for greater healing capabilities when removing conditions.
 * Healing Touch for a strong self heal.