Archive:Mo/any WoH Arena Monk

The WoH Arena Monk is designed to cope with the current meta in arenas packing defense through /A skills, /W skills or /D skills while having prot abilities and big heals.

Attributes and Skills
[build prof=Monk/x HealingPrayers=12+1+1 ProtectionPrayers=7+1 DivineFavor=8+1][Patient Spirit][Word of Healing][Dismiss Condition][Guardian][Cure Hex][Holy Veil][Optional][optional][/build]

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 * [[Shield Bash@0]: Better against Sins and an easy defense option, but isn't that great against constant amounts of physical pressure.
 * [[Shield Stance@8]: A four second blocking skill with a short recharge and no drawbacks.
 * [[Disciplined Stance@8]: Provides blocking as well as armor, which also helps against unblockable attacks and spells.
 * [[Bonetti's Defense@3]: Energy management as well as 5 seconds of blocking that doesn't require extra attribute spread.
 * [[Dolyak Signet@0]: For a great anti-kd without any cost and +10 armor, but the movement reduction can hurt.
 * [[Balanced Stance@8]: Very useful anti knockdown and anti critical. Recommended to combine with Bonnettti's in order to provide the energy management to simply tank damage
 * [[Return@6]: to shadowstep to allies and avoid melee.
 * [[Dark Escape@6]: for a great anti-spike as well as IMS.
 * [[Smoke Powder Defense@6]: to stop massive melee damage for a while.
 * [[Armor of Sanctity@6]: For quick panic button that prots and provides AoE weakness.
 * [[Conviction (PvP)@6]: For use with Armor of Sanctity for a substantial armor boost.

Equipment

 * Survivor's Insignias or Disciple's Insignias, with Runes of Vitae/Vigor; run Wanderer's in Fort Aspenwood if playing on the Kurzick side.
 * A high set (a wand and focus with two 15/-1 mods).
 * A 40/20/20% Protection staff.
 * A 40/40 Heal Set.
 * Spears with +5 energy/-5 energy, +30hp/Defense and +10 vs "x" shields.
 * Max Q7/8 Tactics shield if you meet the requirements, otherwise a Strength shield.

Usage

 * Preveil necessary targets (yourself, frontliners, etc.)
 * Heal with Word of Healing and Patient Spirit
 * Use Guardian and Dismiss Condition as necessary
 * When under pressure, use your secondary skills to protect yourself e.g.:
 * Shield Bash vs assassin chains.
 * Shield Stance or Disciplined Stance vs melee to get Guardian up easily.
 * Balanced Stance vs attackers with KD (Assassins and Hammer Warriors mostly).
 * Dark Escape vs anything to reduce damage.
 * Return vs any melee to snare them and get away.

Counters

 * Standard anti-caster counters
 * Anti-block skills, like Wild Blow and Rigor Mortis

Variants

 * Shield of Absorption or Shielding Hands for a small prot.
 * Protective Spirit or Spirit Bond for a hard prot.
 * Vigorous Spirit for excellent anti-pressure and a cover enchantment for Holy Veil.
 * Signet of Rejuventaion Useful for an emergency heal if having problems with energy management.


 * Sprint in AB


 * Feigned Neutrality: powerful spike repellant and minor self-heal.
 * Augury of Death: Can assist hugely to a teams damage output especially if you have no physicals.


 * Kinetic Armor: huge armor boost that can be easily maintained, but which is weak to enchantment removal.
 * Glyph of Lesser Energy: if often paired with Kinetic Armor for energy management.


 * Shield of Force: powerful anti-spike pre-prot - not as useful as Shield Bash, but recharges faster.
 * Vow of Piety: a useful stance that can be easily maintained.


 * Hex Breaker Tell VoR and Frag Mesmers to gtfo.