User:Jioruji Derako/User Builds/R-Rt Focused Trapper

 OUTDATED

''This build was created prior to a large number of skill updates, and has not been edited to reflect these changes. It is kept merely as an archive.'' This build works very well for solo farming on any melee-based groups, and on the same premise as many other Trapper-Farming builds. Unlike those builds, this one can actually spam traps while under attack, thanks to Trapper's Focus, and with the help of Mighty was Vorizun and Troll Unguent, your health and energy should be no problem at all. Thanks to the ability to activate traps in the midst of a fight, this build also works well in a group setting, able to keep up with the rest of the party and still keep its traps active.

Attributes and Skills
[build prof=Ranger/Ritualist Expe=11+3 Wild=12+1+3 Comm=6][Trapper's Focus][Trapper's Speed][Barbed Trap][Tripwire][Flame Trap][Dust Trap][Troll Unguent][Mighty Was Vorizun][/build]


 * Wilderness Survival can be lowered by one point to increase your Communing, to give yourself a bit more leeway when re-applying Vorizun's ashes (see Counters).
 * Tripwire can be dropped from the bar in favor of a defensive stance, to help when pulling (Natural Stride, Whirling Defense), or based on your group, maybe a resurrection skill (such as Flesh of My Flesh) would be needed.

Equipment

 * Radiant Armor, with the best Vigor rune you can afford.
 * Your weapon doesn't matter much, as you'll be keeping Mighty Was Vorizun up perpetually. Preferably you'll use a Staff or Wand/Off-Hand with extra energy, so you don't lose too much if you drop Vorizun's ashes.

Usage
''In a normal group, it's understandable that your teammates won't always be very patient, and won't necessarily enjoy sitting back and waiting for you to lay all of your traps; rather then trying to get the entire group to fit your plans, simply adjust your plans to accommodate the group, and skip ahead to the "After Aggro" section. With teammates, you won't have to worry as much about the aggro anyway.

Before Aggro

 * Once you've made it to the group you wish to farm, position yourself in a good spot just out of aggro range (keeping in mind the group's patrol radius). Try to spot a good landmark on the ground, such as a tuft of grass or a rock; you'll need to remember where your traps are.
 * Start off with Trapper's Speed and Mighty Was Vorizun, and activate all of your traps in quick succession. Keep activating the traps as soon as the recharge, and do the same with Trapper's Speed and Mighty Was Vorizun. Use Trapper's Speed as a timer; when it recharges for the second time, you know it's been forty seconds. The third time is the sixty-second mark. No need to cut it close, you can start gathering up aggro now.
 * Aggro as much as you can the first time around; make sure they're all following you, then run back to your traps. Preferably you'll have a bit of a lead on your foes; you'll want to activate Trapper's Focus now.

After Aggro

 * With Trapper's Focus active, you can continue spamming traps the same as before. The first sets of traps you laid before should do a massive chunk of damage to the enemy mob. One of the Tripwires laid out before will have knocked your foes down - use this moment to activate another Tripwire, to catch the enemies as they will try to escape from Dust Trap and Flame Trap. If they get away, don't worry. They're not so clever, and they'll charge right back at you as soon as they get the chance. Keep activating traps, and remember to keep Mighty Was Vorizun and Trapper's Focus up. Activating Barbed Trap before Tripwire will set them off in the same order; even if they escape, you can simply reset Barbed and Tripwire to cause another knockdown when they set them off.
 * The combination of Blind from Dust Trap, the +15 armor bonus from Mighty Was Vorizun, and the +10 health regeneration from Troll Unguent should keep you alive against even the strongest of mobs. If you start to take more damage then you can handle, just run; your foes should be Crippled still from the Barbed Traps, and you won't have much trouble getting away.
 * If the mob tries to flee, simply follow behind them and set off traps. Attacking a foe while you're holding Vorizun's ashes will put you in touch range; any trap you set at this range should trigger before they can get away.

Counters

 * While Trapper's Focus prevents regular attacks from interrupting your traps, you're still going to have problems with normal interrupting attacks and spells, such as Distracting Blow.
 * Mighty Was Vorizun can be a double-edged sword; if you drop it, your total energy will drop by 30 (less if you have a +energy modded weapon). If you've got 15 energy and you drop Vorizun's ashes, you'll basically have -15 energy; this means you'll be stuck at 0 energy for a deadly amount of time. Make sure to re-apply the spell as soon as it recharges.