User talk:Star of Exile/Sandbox/RoJ Cryer

will fragility trigger every time RoJ hits? if so, then ka-boom -- 17:13, 28 January 2009 
 * "new" condition. So, no, fragility wont trigger (but it makes the least sense here anyway). [[Image:Oh noes sig KJ.png]] 17:18, 28 January 2009 
 * well, fragility is still a good cheap spammable condition for CoP then. what you think? --[[Image:Tai_Sig.png]] 17:20, 28 January 2009 
 * I don't think fragility is worth speccing that much into illusion. That's a lot of wasted att points. [[Image:Oh noes sig KJ.png]] 17:22, 28 January 2009 
 * oh yeah, if it doesnt cause a massive spike i guess it's not worth that much, i'll readjust --[[Image:Tai_Sig.png]] 17:24, 28 January 2009 
 * I was thinking that you probably shouldn't spec into illusion at all. Spec into domination or just use ether nightmare. [[Image:Oh noes sig KJ.png]] 17:34, 28 January 2009 
 * you'll be killing shit fast with this, and ether nightmare has a long recharge and long cast time. i'll look at dom hexes --[[Image:Tai_Sig.png]] 17:36, 28 January 2009 
 * options: mind wrack, empathy maybe? not that many in dom with low recharge and energy cost. --[[Image:Tai_Sig.png]] 17:37, 28 January 2009 
 * why fragility? --Anonimous. D: 17:40, 28 January 2009 (EST)
 * cheap, low recharge --[[Image:Tai_Sig.png]] <small style="font-variant:small-caps"><font face="verdana" color="black" variant="small caps">17:43, 28 January 2009 
 * He thought it triggered each time RoJ hit. Anyway, Tai, you could use more than one hex for CoP and one of the reasons ether nightmare is good is because it's AoE. If your target dies, you don't have to recast another hex on a new target, you can just use CoP again (typically). [[Image:Oh noes sig KJ.png]] <small style="font-variant:small-caps"><font face="Aharoni" color="green" variant="small caps">17:44, 28 January 2009 
 * I suppose, but due to the area nature of both it and CoP they should all die at the same time :< whatever, ill stick it in --[[Image:Tai_Sig.png]] <small style="font-variant:small-caps"><font face="verdana" color="black" variant="small caps">17:46, 28 January 2009 
 * debating sticking this through for vetting, thoughts? --[[Image:Tai_Sig.png]] <small style="font-variant:small-caps"><font face="verdana" color="black" variant="small caps">18:04, 29 January 2009 
 * its kinda meh imo <font color="#000000">Infested <font color="##CD0000">Hydralisk [[Image:IH_sig.png|19px]] 18:08, 29 January 2009 (EST)
 * well actually it could work in a team of cryers and a tank <font color="#000000">Infested <font color="##CD0000">Hydralisk [[Image:IH_sig.png|19px]] 18:10, 29 January 2009 (EST)

Just as a note, foes will kite if you use RoJ and then Smite Hex on the person who is tanking. having just remove hex may be more ideal.-- Ikimono <font color ="Teal">Needs more Paragon 18:36, 29 January 2009 (EST)
 * if your tank hasn't snared all the balled up monsters then he's doin it rong --[[Image:Tai_Sig.png]] <small style="font-variant:small-caps"><font face="verdana" color="black" variant="small caps">18:38, 29 January 2009