Archive:Mo/Me Healer's Boon Monk

This build uses Healer's Boon to provide powerful healing as well as incredibly fast cast times.

Attributes and Skills
[build prof=mo/me healing=12+1+1 divin=10+1 insp=8][infuse health][patient spirit][dwayna's kiss][Heal Party][optional][Cure Hex][healer's boon][channeling][/build] Optional 1:
 * [[Leech Signet@8] for interrupts and energy management.
 * [[Draw Conditions@2] for use with an RC prot.
 * [[Spotless Mind@14] for more hex removal.

Equipment

 * Survivor's or Radiant Insignias.
 * A + 5 Energy/+ 30 HP Spear with a selection of shields, one for each damage type.
 * A 40/40 (Healing) Wand/Focus set
 * High / Low Energy sets

Usage

 * Maintain Healer's Boon at ALL times
 * Patient Spirit and Dwayna's Kiss are your primary healing skills.
 * Use Infuse Health to catch spikes or heal very low targets.
 * Use Heal Party for a powerful party-wide heal. This must be used sparingly though, for its high energy cost will quickly drain your energy pool.
 * Use Draw Conditions to pull conditions off your RC or to get blind off frontliners
 * Use Spotless Mind to remove hexes from party members

Counters

 * Enchant removal can be a minor problem, but this is not a significant issue as Healer's Boon only has a 10 second recharge timer.
 * Standard caster counters, Diversion, VoR etc.

Variants

 * Mantra of Flame to abuse the likelihood of facing elementalists in HA.
 * Healing Seed for Draw Conditions
 * Cure Hex or Holy Veil instead of Spotless Mind
 * Heal Other instead of Infuse if playing as a secondary healer
 * Hex Breaker