User:Swordofcerberus/Contest Entry:Siren

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Introduction
As people have explored into the depths of humanity, they have looked for great fighters. And each fighter has enjoyed looking for entertainment, many have gone to places that feature people. Sometimes though, those people must learn to fight for themselves. The Sirens were classes as acrobatic nomads, until they were subjected to raids from fiends, so they devised a wasy to protect themselves; by using their own tools as weapons, the whip.

General Information
The Sirens are somewhat of a ranged melee class, using a whipp to attack from far, while giving them the closeness to use as much power as needed. These fighters use their ability to leap around in moderate armor to bear a flurry or attacks onto their enemies. Though they may not be the hardiest of classes, they can keep themselves alive in many ways.

As with many styles though, these fighters have looked on both a brighter side of fighting, to a darker style that they can use to confuse and defeat their enemies. As they are able to fight using their whip mastery to lash out to their foes, they use mystic arts they have learned as they nomadically moved from one place to another. As some have learned to master flame auras, they developed ways to use that as a weapon; being able to blow fire to weave a shield of flame around them, they use their skills to keep themselves in great offense. Others, have learned to use a darker side of magic, using their dark auras to cast fear amongst foes and drain their enemies of their strength.

Typically these fighters follow the ideas of beauty from Lyssa, but bear their ties to flame and darkness to Balthazar and Grenth. Though it may confuse them at times of their style of offense, they always can figure it out as they face their enemies.

Attributes

 * Aura Mastery (Primary): For each rank of Aura Mastery, the Siren's chance to evade an attack in increased by 1%. As well, skills related to Aura Mastery become more effective.


 * Whip Mastery: Increases the effectiveness of the whip attacks and whip-related skills.


 * Flame Aura: Increases the effectiveness of skills used by Sirens using Flame Aura techniques.


 * Dark Aura: Increases the effectiveness of skills used by Sirens using Dark Aura techniques.

Weapon (Whip)
The whip is a medium ranged weapon, allowing the Siren to attack just behind the front line that their comrades form.

Max Weapon Stats
 * Damage: 12-25
 * Attack type: Piercing
 * Range: .75m
 * Attack Rate: 1.33 seconds

Max Personal Stats

 * Base Energy: 27
 * Base Armor Level: 70
 * Based Health: 500
 * Base Energy Regen: +3

Skill Examples
Aura Mastery: Whip Mastery: Flame Aura: Dark Aura:
 * Acrobatic Burst: For 5...13 seconds, you gain a speed increase of 33%. (10E, 1/2CT, 30RCT)
 * Aura Bomb: Explode aura out of yourself to cause 25...100 damage to adjacent foes. (10E, 1CT, 10RCT)
 * Cat 'O Nine tails: This attack hits foe and adjacent foes for +5...15 damage. (7E, 10RCT)
 * Choke: Target touched foe takes 10...50 damage and is knocked down. (10E, 1/2CT, 20RCT)
 * Blazing Breath: This fire attack does 30...120 damage to foe and adjacent foes. (15E, 1CT, 30RCT)
 * Shield of Woven Flames: For 3...13 seconds, enemies attacking you receive 5...10 fire damage for each hit and burn for 1...3 seconds. This spell causes exhaustion. (20E, 1/2CT, 45RCT)
 * Aura of Vampires: For 5...13 seconds, your attacks steal 5...10 health from foes with each hit. (10%S, 10E, 1CT, 35RCT, Elite Spell)
 * Grenth's Favor: Heal yourself and adjacent allies 20...75 health, your skills are disable for 9...3 seconds. (5E, 1CT, 17RCT)