Build talk:Rt/any PvP Caretaker's Charge

Hello everyone. I've been using this build and its variants in the remaining PvP game modes that are active and I have to say I like it a lot. It's a pretty variable build. You can adjust to pretty much whatever comp your team or the enemy team may be running. It's self sustain can be pretty good depending on what skills you bring. Caretaker's + Channeled is respectable damage. Let me know what you think. Soldier198 (talk) 12:58, 2 September 2019 (UTC)
 * I'll try it the next time I get to play AB, if my team allows it. I usually play a different variant without channeled strike and a different focus in support:


 * It's easier to drop a lot of points from restoration magic when running resilient weapon rather than vengeful + soothing memories, which allows to run a lot of command, which is quite useful for the gained movement speed. --Krschkr (talk) 00:00, 4 September 2019 (UTC)
 * Looks like a solid build. Really, there are a lot of ways to fit Caretaker's Charge into a build, and I'm surprised I didn't see any on the wiki. I tried to make a very general variant that can be used in a lot of game modes:


 * This is pretty much what I've been running with when it comes to RA, FA, and AB. For the eighth skill I'm typically using Dash or Dark Escape while in FA, unless they have a lot of enchants, in which case Rend Enchantments. In AB I'll take a speed boost unless my team bring Fall Back, which they usually do, in which case I typically take either Remove Hex or a supportive stance. I really like the increased dps you get from Cruel Was Daoshen. Quite a good feeling is when you pop Renewing Surge on an enemy, A-rage on your melee who's training him, and then spike with Caretaker's/Channeled Strike. It takes most targets down. Soldier198 (talk) 00:22, 4 September 2019 (UTC)
 * Yours is definitely better outside of AB. For a judgment over AB I'll have to test the build first. That prolonged IMS is mighty... --Krschkr (talk) 00:42, 4 September 2019 (UTC)