Build talk:Mo/any 55hp Farmer

Why can't you use shielding hands instead of SoA? Shielding Hands lasts longer, and can prevent 10+ damage! so why do you use SoA? User:Noko hill 03:28, 16 March 2009 (CEST)

SoA should be removed as the primary skill to keep one alive, with it's increased casting time it'ss almost impossible to get it on before it ends. Munny 03:39, 4 June 2007 (CEST)

SoA is no worse than healing breeze at this point. Shireen sysop  03:40, 4 June 2007 (CEST)

>.> no... it can still be kept up perpetually. It just can be interrupted now. Readem (talk *pvxcontribs ) 03:44, 4 June 2007 (CEST)

Thats what I meant. Shireen sysop  03:48, 4 June 2007 (CEST)
 * Glyph of concentration?Melvnatic 15:26, 2 July 2007 (CEST)

This honestly should have been a variant. Shireen sysop  17:00, 2 July 2007 (CEST)
 * Yeah really. --NYC Elite 17:01, 2 July 2007 (CEST)

This really stinks - whatever the reason is!--Looses 01:07, 10 July 2007 (CEST)

What? Readem (talk *pvxcontribs ) 06:14, 10 July 2007 (CEST)

hee hee. i love this build. I personally like to bring shockwave and sliver armor. acutally, can i add shockwave to the variants?--Theupstandingbob 19:31, 3 September 2007 (CEST)

How about bringing the mesmer skill Illusion of weakness at 0 illusion magic then healing so that you get a free heal at low health? 74.129.215.205 03:15, 15 September 2007 (CEST)

This build is still very effective with 14 prot and 14 div with a +20% enchantments weapon. Just bring mantra of resolve in the open spot to block interupts. It is not the fastest killing buid out there but i still use it to solo all the jade brotherhood on hard mode. It can take the whole area as long as you only agro one group with a ritualist at a time(wich isn' a problem) The only draw back of this build is the lack of damage but slow and steady wins the race. -Styx

Where?
Where would be a good place to farm easily with this build? Panda Man 06:00, 9 November 2007 (CET)
 * A good place to start is the Hydras outside Augury Rock. 55s can basically farm any area without enchant stripping, Diversion, or heavy degen with some modification. --71.229.204.25 06:05, 9 November 2007 (CET)
 * After trying both the hydras north of Augury Rock and the trolls outside of Droknar's Forge, I have found that the more fun and quick farm is drok's. Jhgaylor 00:05, 2 July 2009 (UTC)

Math
I dont seriously think you can enchant boods SoA over 10.64 seconds... equaling in one's death when tanking too many oponents... you might be lucky, you might not be... in HM you are NOT lucky... im just saying 11sec + interrupts + 10.64sec max duration equals in a really un-survivable build... i'd stick to the gates of kryta monk to keep things in check for now... -mikrobx

More damage reduction
Shielding Hands? If you bring that too you can increase the hp.--‎NewYears  Tock  Rules! 18:05, 27 December 2007 (EST)


 * Wait, why are we wasting an extra skill slot to get the same effect? -- Armond Warblade[[Image:Armond sig image.png]] 22:24, 28 December 2007 (EST)

There's an optional slot... If you bring Shieldind Hands too, then you can increase the Health you have.--Holiday  Tock  Rules! 11:48, 29 December 2007 (EST)
 * Put in damage. -- Armond Warblade[[Image:Armond sig image.png]] 16:08, 29 December 2007 (EST)

Can't maintain shielding hands, duration i set at 8 secs, with 50% longer enchants thats 12 secs with 16 recharge. during those 2 secs you'll get bashed with 150 hp.. though should be ok with 55 and some regen.Banok 20:03, 6 March 2008 (EST)


 * If fact you can User:Xtreme1ne/Build:Mo/any 145hp SoJ/PI that is how you do it. There is like 1/8 sec window where you can take damage but you have to take 11 hit in that span before you die.  Read the discussion pages as well it helps understand (ingore the insults).  Hands is the better way.[[Image:Xtreme Hunter.png]] 23:51, 16 March 2009 (UTC)

Video
this is a SoA build, Yet the video provided uses the other build...someone delete mmkay? (Naroya 13:40, 18 June 2008 (EDT))

Maelstrom?
hmmm.... ok... So

Quote   "Ice Imps and Siege Ice Golems are good enemies to farm outside Ice Caves of Sorrow. "     End-Quote.

That's funny, I can't last 10 seconds because of Maelstrom... Tried Mantra of Resolve, energy management problems then... Ideas? FromStokoe 20:59, 10 August 2008 (EDT)
 * It's really easy just move from the spot they cast it at. Also make sure you are at full energy before recasting protection spells.  I am sure you guys know this already but you must cast spirit first before hands....everytime.  I have farmed this area and cleared it.  You can take mantra for it will help but as a challenge I have done it without.[[Image:Xtreme Hunter.png]] 23:54, 16 March 2009 (UTC)
 * Spell Breaker/Move out of maelstrom?--Relyk 00:38, 17 March 2009 (UTC)
 * Move out of Maelstorm....as in hit "X" or "A" or "D" or "W" until your player takes about 2 steps until you are out of initial location "Hits foes adjacent to target's initial location". Move.  In that area you need SoJ or Silver Armour.  The real problem is when you get Ice Imps & Siege Ice Golems at the same time....still if you can cast less spells then you can survive longer.  Hence only take hands and keep it up as long as possible.  With some practice you can do it.  Maelstorm has an ice drop that is displayed on the screen so when you see it don't cast spells.  It hits the ground and makes a ring on the ground when it first hits.  Move out of that ring and cast spells.[[Image:Xtreme Hunter.png]] 00:56, 17 March 2009 (UTC)

video?
video on YT added to this topic is no longer active (user deleted account)

Raptors?
Is it possible to farm raptor hatchlings outside of Rata Sum?
 * with some variants yes you can--<font color="#0000ff"> X <font color="#696969"> TREME 23:37, August 2, 2010 (UTC)

Optionals
Nice to see a cleanup for this page. Some thoughts: I'm generally clueless about farming builds so I thought it's better to drop this here rather than start changing content. --Krschkr (talk) 12:42, 2 July 2019 (UTC)
 * [[Smite Condition]: Part of two of three farmable areas yet unlisted above.
 * [[Bonetti's Defense]: The reasoning rather fits [[wary stance].
 * [[Balanced Stance]: Not all PvE only slots are used, so if this one is recommended, [["I Am Unstoppable!"] should be aswell as an option for any secondary profession.
 * [[Brambles]: Is this skill actually worth it?
 * [[Mystic Regeneration]: Should be mentioned alongside healing breeze further above.
 * [[Glyph of Concentration]: Wouldn't this skill usually catch the interrupt itself and not help very much? Would only work against spell-only interruption.
 * Wouldn't any mesmer hex + [[Cry of Pain] be worth mentioning for additional damage?
 * [[Visions of Regret] with [[Arcane Echo] and cry of pain might be a good variant? Probably depends on whether the farmed foes have spamable skills and are easy to ball. But thinking of the spiders with their quickshot spam I reckon that visions would deal more damage due to not slowing the farm down with knock downs. I don't know how this would compete with spiteful spirit.
 * Brambles is a niche skill but in that one farm where it's listed it does just enough damage to not have to wait for the elite to recharge (as far as I remember). Skills like Vision of Regret are generally not wanted here because one thing that makes this build very convenient is that it doesn't require mobs to be stacked in order to farm them. That and 55 Monk is best used to farm undead so the holy damage elite wins. Might clean up the recommended skills a bit because half of them are never needed. --DefinitelyNotHanz (talk) 14:00, 2 November 2019 (UTC)

Much needed 2020 updates
I updated this page. I reworked the build a little to open it for options. Yes there are a lot of options, but this can farm a lot of different areas and require slightly different builds. Speaking of areas, how should we handle the farming locations? Should we keep the current format where we list recommended skills, or should we list the specific build for each? Mozo (talk) 00:46, 4 June 2020 (UTC)
 * I'd prefer a full-build solution. It could be done like in Build:Me/Mo 105hp Farmer or with variantbars like in Build:D/any General Vow of Strength Farmer. The latter solution has the advantage of being compatible with the build pack script. --Krschkr (talk) 11:36, 4 June 2020 (UTC)
 * People are already complaining on reddit about pvx build pages more or less getting reduced to 8 empty slots with every skill in the game listed as variants. Strongly against this change. I'd also suggest making a separate page, "55hp Boss Farmer" or something and keep this page strictly for farming packs of mobs. Should clear up the page significantly. Merging too many builds into one page is another major community complaint I've seen. --DefinitelyNotHanz (talk) 11:11, 5 June 2020 (UTC)
 * I saw that too. People complaining about combining many pages together.  I know I am going to regret asking this question...  Do we need to go back and split up all of those pages again?  One page per farm even if the same build can be used for multiple farms?  That can exponentially increase the number of farming pages.  Mozo (talk) 01:26, 6 June 2020 (UTC)
 * I saw something like that, too, when I last checked my PMs on reddit. Roughly the second post was Shade lying about (or at least drastically misrepresenting) PvX and I dropped out of the thread again. People with constructive feedback will find their way to our main page or community portal or an admin's talk page and address issues. Hunting the web or even discord servers for feedback on PvX doesn't seem like the sensible thing to do.
 * In case of this build page you can hardly avoid that you have a main bar with plenty of variable skill slots due to the nature of the build. Expanding the farmable areas section like in the two linked build pages will give the additional benefit of a more structured build page and, other than right now, actual skill bars people can see at a glance and load in the game. So that'd be a way to reduce the perceived lack of incomplete skill bars.
 * The 55hp build type can essentially farm half of the game. Making a farm page for each and every farm is going to clutter the build namespace with dozens of unvetted build pages. Who would go and rate them all? Whenever there is a tweak to one page we'll have to manually update all other pages aswell, unless we operate with transcluded page elements, but those are bad for the performance iirc and should rather be avoided. Else you have one or two updated pages and all the rest stays outdated. I really prefer one page for 55hp farms with variantbars and usage instructions for each farmable area.
 * We should consider to resurrect the PvXwiki:Farming Categorization Project. Farm pages categorized by what they farm would allow to set up a set of category links by which people can search for builds. Example: If they want to farm bones they go for the category 'Farms Bones' and find a list of suited builds. --Krschkr (talk) 11:22, 6 June 2020 (UTC)
 * While browsing builds based on tags sounds efficient, I don't think people would do it. Always assume users are lazy. If they can't get to a build from the frontpage in the most obvious 2-3 clicks possible they won't bother. IMO this page should have a main bar with only 1 optional slot, and 1 skill that can be swapped out for a farm if absolutely necessary. We should try to look for a bar that fits as many spots as possible and any drastically different versions should go to another page. By drastically different I mean different elite and attribute spread. This is why I proposed a split between a boss and general mob farming build. On second thought however, there's already a N/Mo 55 boss farmer page so I'm not sure if we need a Mo/N for the same thing. Maybe we should just keep this page with only monk elites, and no mention of boss farming. Could simply put a link under related builds pointing at the necro page, and add a Mo/N variantbar to that page. --DefinitelyNotHanz (talk) 18:29, 6 June 2020 (UTC)


 * I agree this page has way too many optionals and empty skills. A lot of our build pages seem to be ending up like that for some reason.
 * How about we start by filling in what the variantbars look like for each of the suggested farming areas, and that helps inform what we can cover on one page? - Chieftain Alex (talk) 20:23, 6 June 2020 (UTC)
 * To get started I've removed most of the optional skills that weren't listed for any of the farms, and added some of the most common skills to the main bar. Thoughts? --DefinitelyNotHanz (talk) 21:39, 6 June 2020 (UTC)
 * Good so far. Something this page was missing was the attribute splits for the suggested optionals; you've added those in the tooltips, nice one. - Chieftain Alex (talk) 22:50, 6 June 2020 (UTC)

(reset) Added variantbars. Feydslynox (talk) 14:54, 18 August 2020 (UTC)

Merge
This should just be added to the existing 55 Monk Farming page. Mozo (talk) 01:41, 4 June 2020 (UTC)
 * I guess you're right. I'm in favor of such a move. Feydslynox (talk) 15:35, 23 August 2020 (UTC)
 * Agreed, I've added a summary to Build:Mo/any 55hp Farmer. Can someone check it over to see if I've missed anything?
 * I did give this build a test run, and it works fine and is pretty stable (if you use a 105hp set you can aggro more groups without much worry of death, luck depending).
 * Are there any other working builds for hard mode Vermin - I can only think of Build:Rt/Mo 330hp Vengeful Farmer + Build:W/Mo Triple Chop Farmer?
 * How do Vermin compare in terms of celestial weapon drop rate for Mantid in the adjacent Wajjun Bazaar from Nahpui Quarter?
 * - Chieftain Alex (talk) 18:04, 24 August 2020 (UTC)
 * Hey, your summary looks good to me !
 * 1: As far as I know :
 * -The 330 Rt works (with both "IAU!" and "Don't Trip" needed).
 * -The W/Mo just doesn't work in HM IIRC. They outheal you and it ends in a derpy stalemate.
 * To my knowledge, the only other builds that can farm both the regular Vermin and Shreader Sharptongue are :
 * -Peter Kadar's VoS Dervish (don't know if I can link to Youtube but here it is, will remove if needed). It's effective and slightly faster than this one, and (imo) a bit clunky, mechanically speaking (needs alcohol).
 * -Mozo's MoP Warrior (W/N Hundred Blades MoP Farmer). It's über fast but the timing is extremely tight so your runs will sometimes fail. You'll also need to carefully micro your hero for him not to steal your drops.
 * 2: I'd say Mantids are a better farm if looking for Celestial Weapons only, because of the better time/number of mobs killed ratio. To be honest, Vermins are only worth it if your build is able to kill Shreader, because of the Assassin Tomes. On the other hand, the Vermin farm is effective as a "chest run" with, as you said, up to three chests on the side, with high chance of Celestial in those. Feydslynox (talk) 19:45, 24 August 2020 (UTC)


 * Dang Mozo's Vermin spike is hot, just rated it based on the video, might gear my warrior up properly to have some fun.
 * Dervish looks similar in speed as the 55 yeah.
 * I'll tag this build for deletion, give it a week, then move these talk page comments to Build talk:Mo/any 55hp Farmer. - Chieftain Alex (talk) 21:04, 24 August 2020 (UTC)