Archive:Team - SoO Dervway

This speed clear using Vow of Silence Dervishes as opposed to Shadow Form sins to clear Shards of Orr. It utilizing holy damage from Heart of Holy Flame and Banishing Strike to demolish undead groups.

Team Composition
/ Runner/Puller

/ Vow of Silence Dervs

/ EBSoH Support

Runner/Puller
[build prof=A/P sha=12+1+3 comma=12 crit=3][Shroud of Distress][Shadow Form][Mental Block][optional][Shadow Sanctuary]["I Am Unstoppable!"]["Can't Touch This!"]["Fall Back!"][/build] Optional should be:
 * for easier running and tanking.
 * to counter degen and spikes from Fendi.

Equipment

 * Full Infiltrator's/Vanguard's or Blessed Insignias
 * Zealous Daggers of Enchanting for energy management
 * Martial Weapon of Enchanting (For running)
 * Command Shield of Devotion (+10 vs Piercing Damage) (while pulling Fendi and for running)
 * Optional high energy staff of enchanting with 20% hsr for running (recommended for experienced players)
 * Longbow of Enchanting for pulling

Usage

 * This is the hardest job in this run and largely determines the speed of the whole run. Make sure you know what you are doing.
 * When you are tanking, it is advised to alternate your defensive skills, and not use all at once, so that you will die less.
 * Always remember to drop torch before recasting Shadow Form, or you cannot maintain SF,especially if you are a bad A/P.
 * The A/D Support is the only one who can heal you, try to stay in his range.

Support/Gater
[build prof=A/D name="A/D Support/Gater" sha=12+1+3 win=12 earthp=3][Shroud of Distress][Shadow Form]["I Am Unstoppable!"][Dark Escape][Ebon Battle Standard of Honor][Mystic Healing][Light of Deldrimor][Death's Retreat][/build]

Equipment

 * Full Blessed/Infiltrator's/Vanguard's insignias.
 * Zealous Daggers of Enchanting.
 * Shield with +45 health while enchanted and a shield with armor +10 vs blunt and Caster Weapon for running.

Usage

 * Your job is to run to the gate while the team grabs the key if the A/P isn't.
 * Stay with the A/P whenever you aren't doing gate.
 * Use Mystic Healing whenever the party needs, most at Fendi.

Spikers
[build prof=D/A name="Spiker" sha=11 scy=8+1 win=3+1 mys=11+1+3][Shroud of Distress][Vow of Piety][Optional][Vow of Silence][Banishing Strike]["I Am Unstoppable!"][Signet of Mystic Speed][Recall][/build] Optional should be:
 * for holy damage with autoattacks
 * for better survivability

Equipment

 * Full Windwalker's Insignias
 * Attunement runes
 * Zealous Scythe of Enchanting
 * +20 energy 20% enchanting Staff
 * Martial Weapon of Enchanting for running
 * Command Shield of Devotion (+10 vs Blunt/Cold Damage)

Usage

 * Precast Recall before running on the A/P (or anyone who goes the right direction.)
 * Try to end Recall at the last moment you can, mind the 10 sec recharge of skills, precast VoS than end it.
 * At spikes, bodyblock and kill with Heart of Holy Flame and Banishing Strike.
 * It's better to have VoS not up for a second than standing a second still trying to recast VoS while running.
 * At Fendi, recast Shroud of Distress with Signet of Mystic Speed, don't recast Heart of Holy Flame and Shroud of Distress together.

Counters

 * Being unlucky/laggy at fendi.
 * Shock and Aftershock without IAU or CTT up.
 * Stuck without Recall on someone.

Variants

 * One of the spikers could take instead of
 * One spiker could take in order to shut down monks during a spike.
 * One spikers can take and one other spiker  to boost damage for balled up groups.

Usage

 * The A/P or A/D runs to the dungeon from Vlox Falls.

Level 1

 * In the first room run to the first brigand, the A/D Support pulls the mob in front of the room away and goes to the portal.
 * The A/P pulls the Brigand and the dervishes run in and spike it.

Level 2

 * The A/P pulls the first group and the rest body blocks it whenever he is ready.
 * When the group is dead cast Recall on the A/P or the A/D Support.
 * Go to the place you always go as Assassin, wait until you see the a/p dropping his torch, then refresh your enchantments.
 * Kill the group A/P balled.
 * A/D Support goes to the gate, A/P goes with team to the last brigand for the key, at this spike you could use Recall on A/P because sometimes you can't walk to the brigand.

Level 3

 * Follow the A/P as usual, maintain recall.
 * When you reach Fendi, wait for the A/P to get him pulled(in FIRE!@!?), when the A/P calls run and attack.
 * A/D should just use his heals whenever someone needs them at fendi and while running, but don't get out of the A/P range.

Videos
SoOsc Dervway