Archive talk:Me/any Mantra of Recovery Hero

What makes MoR better than Inept, PI or Panic?-- GWPirate 关 02:18, 24 June 2012 (UTC)
 * 50% recharge to spam shit mesway style by abusing DD for energy. abusing wandering eye and cof is fun. Illusion magic only has wandering eye and clumsiness for damage since signet of clumsiness doesn't get reduced so make it useful with dom magic faggotry. It is totally awesome in theory.-- Relyk 05:42, 24 June 2012 (UTC)
 * Seems like fun. I may test it Silen†  09:56, 24 June 2012 (UTC)
 * I wonder if energy could be handled through Arcane Conundrum+Guilt or Guilt+Channeling@1+1, allowing more points to invest in FC/Dom/Ill... --Aria Frost  [[Image:Energy_Surge.jpg|19px]] 10:36, 24 June 2012 (UTC)
 * Probably, not sure. Actually Inspiration at 10 is a waste of attribute points Silen†  11:06, 24 June 2012 (UTC)

11, 12, 6 split:

Zyke 07:29, 10 July 2012 (UTC)

Hero set-up

 * Health: 480HP + 30~50HP (Vigor Rune) +40HP (Survivor Insignias) + 30~60HP (Staff) = total: 480HP ~ 630HP aprox.
 * Energy: 30E + 10E (Staff) = total: 30E~40E aprox.

If I did the maths right that's your hero set-up?

Fast Casting with 7 points already recharges spells at 79%. Must check hero energy management and usefulness if using Drain Delusions to remove the hexes it just applied. Yoshida Keiji talk 11:01, 27 September 2012 (UTC)

Outdated?
This build needs a once-over for possibly being outdated. If not outdated, then the page needs updating to clarify why (and when) on earth you'd play this over the Great-rated mesmer builds. Only reason I can see would be in a 4man or single-Mesmer team to compress Caster and Melee hate in 1 Hero. Damage-wise, I'd rather take multiple Energy Surges instead of this. Sacropedia (talk) 23:29, 26 October 2019 (UTC)
 * It's basically what people have been using for years, except with energy surge rather than mantra of recovery. As it's finally falling out of use no one will miss this page in the build namespace. --Krschkr (talk) 00:19, 28 October 2019 (UTC)