User:DoULoom/sandbox/enchantway

A PvE Build Abusing the Crap out of Enchantments, especially party affecting ones, to maintain Energy and Retain Excellent Survivability.

Melee 1
[build prof=Dervish/Ranger ScytheMastery=12+1+1 Mysticism=8+1 EarthPrayers=8+1 WildernessSurvival=7][Wounding Strike][Victorious Sweep][Chilling Victory][optional][optional][Apply Poison][Mystic Regeneration][Faithful Intervention][/build]


 * EBSoH (if not taken by the Orderer)
 * "I am Unstoppable"
 * "I am the Strongest"
 * Infection Signet (greatly under-used)
 * Great Dwarf Armor
 * Asuran Scan
 * Pain Inverter
 * Heart of Fury

Equipment

 * Windwalker's Insignias
 * Sundering Scythe (with Guided by Fate) of Enchanting

Usage

 * Keep Up enchantments
 * Spam Attacks
 * Spam/Chain SY!

Counters

 * General Antimelee

Melee 2 & 3
[build prof=Dervish/Warrior ScytheMastery=12+1 Mysticism=10+1+1 EarthPrayers=8+1][Reaper's Sweep][Victorious Sweep][Chilling Victory][optional][optional]["Save Yourselves"][Mystic Regeneration][Faithful Intervention][/build]


 * EBSoH (if not taken by others)
 * "I am Unstoppable"
 * "I am the Strongest"
 * Great Dwarf Armor
 * Asuran Scan
 * Pain Inverter
 * Heart of Fury

Equipment

 * Windwalker's Insignias
 * Sundering Scythe (with Guided by Fate) of Enchanting

Usage

 * Keep Up enchantments
 * Spam Attacks
 * Spam/Chain SY!

Counters

 * General Antimelee

Melee 4
[build prof=Dervish/secondary ScytheMastery=11+1 Mysticism=8+1 EarthPrayers=11+1+1][Victorious Sweep][Mystic Sweep][Eremite's Attack][optional][optional][Mystic Regeneration][Ebon Dust Aura][Faithful Intervention][/build]


 * "I am Unstoppable"
 * "I am the Strongest"
 * Great Dwarf Armor
 * Asuran Scan
 * Heart of Fury

Equipment

 * Windwalker's Insignias
 * Ebon Scythe (with Guided by Fate) of Enchanting

Usage

 * Keep Up enchantments
 * Spam Attacks

Counters

 * General Antimelee

Orderer/Melee Support
[build prof=Dervish/Necromancer Mysticism=10+1+3 BloodMagic=12 EarthPrayers=8+1][Arcane Zeal][Order of Pain][Dark Fury][Great Dwarf Weapon][Ebon Battle Standard of Honor][Mystic Regeneration][Watchful Intervention][Faithful Intervention][/build]


 * May Switch out EBSoH for Mindbender for Quicker order, Zeal, and GDW Spams

Equipment

 * Windwalker's Insignias
 * Adept Blood Staff (with Aptitude Not Attitude) of Enchanting

Usage

 * Spam Orders/GDW on recharge (Let Orders End Before putting them back up)
 * Keep up three safety Enchantments and Arcane Zeal

Counters

 * Interruption/Removal of Arcane Zeal

ER Bonder
[build prof=Elementalist/Monk EnergyStorage=12+1+3 ProtectionPrayers=12 AirMagic=3+1][Glyph of Swiftness][Ether Renewal][Aegis][Aura of Restoration][Reversal of Fortune][Vital Blessing][Life Attunement][Life Bond][/build]


 * Mindbender may replace AoR if you feel like you need it (you don't)

Equipment

 * 40/20 Prot Staff with 20% enchanting

Usage

 * Put Life bond on whole party
 * Put Life Attunement on yourself, ER Protter, ER healer and Orderer
 * Put Vital Blessing on the Victorious Tanks and Whoever else could use it...

Counters

 * Diversion/Interruption of ER or both RoF and AoR

ER Protter
[build prof=Elementalist/Monk EnergyStorage=11+1+3 ProtectionPrayers=12 AirMagic=3+1][Glyph of Swiftness][Ether Renewal][Aegis][Protective Spirit][Reversal of Fortune][Reverse Hex][Aura of Restoration][Blessed Aura][/build]

Equipment

 * 40/20 Prot Staff with 20% enchanting

Usage

 * Maintain ER/Blessed/AoR
 * Chain Aegis with ER Bonder

Counters

 * Interruption/Diversion/Removal of ER

ER Healer
[build prof=Elementalist/Monk EnergyStorage=11+1+3 HealingPrayers=12 AirMagic=3+1][Glyph of Swiftness][Ether Renewal][Heal Party][Jamei's Gaze][Patient Spirit][Cure Hex][Aura of Restoration][Blessed Aura][/build]

Equipment

 * 40/20 Healing Staff with 20% enchanting

Usage

 * Maintain ER/Blessed/AoR
 * Heal Peoples

Counters

 * Interruption/Diversion/Removal of ER

Party Notes

 * 4-4 Setup, with 4 melee maintaining agro and 4 caster backline. All should remain in Shouting range for SY!
 * Melee 1 calls targets and spreads degen conditions (Bleeding, Poison, and Disease if brought)
 * Melee 2/3 deals Dmg and protects party through SY
 * Melee 4 spreads blind for Party Protection
 * Orderer....well...orders.
 * Bonder Bonds party first with Life Bond, follows with Vital on the Melees, and if necessary, Attunement on the backline
 * Prot prots...
 * Healer heals...
 * Enchantment Removal is Basically Countered purely by number of Cover Enchantments that continually get replaced.
 * Party Energy Management is no problem
 * Virtually Dervway build with better survivability and damage capability (depending on number of human players)
 * Dmg reduced by SY and Life Bond
 * # of enchantments on players: 2-4 by player, 2 from bonder, 1 from Aegis, 2 from Orderer. So 7-9 plus single target enchantments from ERs