Archive talk:W/D Endurance Attack Spammer

assistance plz, hope this doesnt already exist. &mdash;The preceding unsigned comment was added by Skakid9090 (contribs). 00:07, 4 August 2007 (CEST)

bump &mdash;The preceding unsigned comment was added by Skakid9090 (contribs). 04:46, 4 August 2007 (CEST)

These things don't work very well. Battle Rage builds are superior. Tycn 05:04, 4 August 2007 (CEST)
 * huh? these pwn in HA. lots of dmg. might switch to hammer for bash+crushing. &mdash;The preceding unsigned comment was added by Skakid9090 (contribs) . 05:12, 4 August 2007 (CEST)
 * The Battle Rage build has 2 fast activation attacks as opposed to 3, but has a constant speed boost and builds adrenaline twice as quickly. I've also tried scythe and hammer variants, but Spirit Bond really destroys this kind of thing much more than normal warrior builds. Tycn 05:21, 4 August 2007 (CEST)
 * that's why it says use with snares =P. 3 fast activ > 2 fast activ ^^. plus, you dont lose all adren on this and you can use non-attack skills. i need suggestions for the remaining skills though =/ &mdash;The preceding unsigned comment was added by Skakid9090 (contribs) . 05:25, 4 August 2007 (CEST)
 * Bulls, wild blow, rending touch? Tycn 05:27, 4 August 2007 (CEST)

B U  M  P &mdash;The preceding unsigned comment was added by Skakid9090 (contribs). 07:52, 4 August 2007 (CEST)
 * Wouldn't you rather the Hammer Bash -> Crushing Blow -> quick-activation attacks setup? - [[Image:Kowal.jpg|15px]] Krowman   07:55, 4 August 2007 (CEST)

Even though Krowman beat me to it: Warrior's Endurance hammer is interesting, because you're hitting very fast for a hammer(faster than with 33% IAS, and that's with a probably suboptimal attack usage), and very hard, and you have leet snares. Possible hammer bar =. Main weakness is that it's a bit problematic hitting people with bulls without a speed boost and other consequences of not having a speed boost. --Edru viransu //QQ about me 07:59, 4 August 2007 (CEST)
 * I have a very similar bar in my sandbox, and like the note reads there, you can run this with snares (as mentioned) and Crippling Anthem. - [[Image:Kowal.jpg|15px]] Krowman   08:02, 4 August 2007 (CEST)
 * well looks like my build idea ended up being another one of krowman's sanbox ideas =P put it in testing... hf &mdash;The preceding unsigned comment was added by Skakid9090 (contribs) . 08:08, 4 August 2007 (CEST)
 * Hasty Refrain looks like it might be interesting with one(or more) of these, particularly since Izzy seems to intend to buff it a bit. --Edru viransu //QQ about me 08:12, 4 August 2007 (CEST)
 * Btw, have you resolved not to sign your posts on this talk page? - [[Image:Kowal.jpg|15px]] Krowman   08:40, 4 August 2007 (CEST)

I've seen this build used by high ranked guilds. I've used it in AB and RA, seems to work well. Also, in some of those guilds, they use conjure flame and power attack to make it even more powerful. --Evernix 22:02, 4 August 2007 (CEST)
 * Too bad conjure means you're attacking incredibly slow since you only have one short activation attack. --Edru viransu //QQ about me 22:06, 4 August 2007 (CEST)
 * Too bad that you're wrong and don't know what you're talking about - It still has short activation attacks. It switches out some skills. Should think it over next time :/ --Evernix 00:13, 8 August 2007 (CEST)
 * Unless you're going axe(in which case, tbh, you might as well just run frenzy(especially since crit chop sucks)), you've got only one non-damageless fast activation attack available. --Edru viransu //QQ about me 01:05, 8 August 2007 (CEST)

This+Snares+Oop+Dark Fury = win-age. Swiftslash \\  (contributions  * warrior guide ) 01:53, 5 August 2007 (CEST)

Wouldn't it make sense to put in the 3 leftover points into Scythe Mastery regardless if the bonus is negligible? It's still something. Dagger Wagger 19:53, 5 August 2007 (CEST)
 * I think overall taking points out of hammer or str decrease the damage. Rush is good for variants.--Relyk 11:29, 18 January 2008 (EST)

GvG Tag
This build is being used more often than not in gvg. Should a gvg tag be added? Ss 18:57, 9 August 2007 (CEST)

scythe for PVE...?
I use a variation of this build with a scythe in PVE on my warrior sometimes, and it works well. You might want to maybe add that as a variant, or if that's too much, then even make a whole new build for it....

just an idea for you=) BaconWrangler 21:18, 13 January 2008 (EST)

small variant
pious assault to variants in place of crushing blow, thoughts? Punjab 13:15, 26 January 2008 (EST)
 * It'd do less damage with a nearly useless duration of DW. -Shen 13:16, 26 January 2008 (EST)
 * o wow, i forgot about the lack of scythe mastery... [[Image:Iliekfrenzy.jpg|50x19px]]Punjab 13:17, 26 January 2008 (EST)

Buff
I've unarchived this, but someone needs to throw in an IAS somewhere. If it isn't possible, send it back to archival. >.> ــмıкε  нaшк  22:18, 7 August 2008 (EDT)

New Bar
Well i've tryed this in AB, with succes :)

Could use some changes off-course, but i just used this as a quick start, with the 5 energy attacks you can spam em like hell :) Smurf Minions 07:01, 8 August 2008 (EDT)
 * is the more updated version. --[[Image:GoD Wario Sig.PNG]] * Wah <font color="DAA520">Wah  Wah! * 07:06, 8 August 2008 (EDT)
 * This does more dommage imo Smurf Minions 07:14, 8 August 2008 (EDT)
 * Victorious Sweep is kinda meh, and Radiant hardly triggers with a 20 energy pool. Also, no DW. --[[Image:GoD Wario Sig.PNG]]<font color="Black"> * Wah <font color="DAA520">Wah  Wah! * 07:17, 8 August 2008 (EDT)
 * You can switch out victorious for pious :P Smurf Minions 07:23, 8 August 2008 (EDT)
 * Could as well use Burst of Agression for a less dangerous IAS. Granted it's only like 75% up, but the "lose all adrenaline" clause is hardly a problem...62.194.247.7 17:00, 11 August 2008 (EDT)

so
What's the reason i got arcgived it still works and the chance to WE wasn' t bad for the build was it?  <font color="Orange">Fox007  15:49, 2 October 2008 (EDT)
 * Different weapon & idea behind build. --71.229 15:52, 2 October 2008 (EDT)