Archive talk:R/W Hero Battle Sword Ranger

No. Get Sever Gash or gtfo. &mdash;  Skakid  15:56, 23 March 2008 (EDT)


 * lol.[[Image:Styxx_HL.jpg|19px]] Frans  15:57, 23 March 2008 (EDT)

"Variant of the original Hero Battle Spear Ranger." A terrible one that causes all of two conditions. Feral Lunge doesn't even count since it's conditional bleeding. Gaze Of Balthazar 16:36, 23 March 2008 (EDT)

Better now? Master Gladius 17:01, 23 March 2008 (EDT)
 * Yessir &mdash;  Skakid  17:03, 23 March 2008 (EDT)

It says condition removal in the description, but there is naught. - Star Seeker  |  My talk  06:37, 24 March 2008 (EDT)

DW is gud but I herd interrupts are gud aswell-- Korineczek --( Let's   roll! ) 07:59, 24 March 2008 (EDT)

Well, here's a look at differences and similarities between the Spear Ranger and this:

SPEAR RANGER
 * Ranged
 * Self condition removal
 * Interrupts

BOTH
 * Bleeding
 * HaO Survivability
 * Poison
 * Lightning Reflexes
 * Pet (of course)

SWORD RANGER
 * Crippling
 * Deep Wound
 * IMS

Your pick. -- Guild of  Deals  08:03, 24 March 2008 (EDT)
 * Kinda hard to pick one tbh-- Korineczek --( Let's   roll! ) 08:04, 24 March 2008 (EDT)
 * Maiming Spear can provide Cripple for spear ranger. ~ ĐONT * TALK  08:05, 24 March 2008 (EDT)


 * It's not in the main bar. I'm only comparing main bars. --[[image:GoD Sig3.jpg|20px]] Guild of  Deals  08:07, 24 March 2008 (EDT)


 * The spearchucking version dominates this, excepting deep wound. If you want crip, maiming spear is better. If you want IMS, swap out lunge for Run as One. If you really wanted DW, you could throw Merciless on a spearchucker. Range wins. Considering only mainbars is ignorant and we'd need a separate page for every variant. --JenniferBelle 20:30, 29 March 2008 (EDT)


 * Are you implying Deep Wound isn't useful? &mdash;  Skakid  20:33, 29 March 2008 (EDT)


 * No, I wasn't. I meant what I wrote. This build is dominated component-wise by the spearchucker variants except wrt DW, but even then, a spearchucker has decent access to DW.--JenniferBelle 21:04, 29 March 2008 (EDT)

Is PvX a joke? 5 reputed people rate this build perfect? It's obvious that the spearchucking version beats it in every respect other than DW which even the spearchucking version can do in the same amount of adrenaline? And even then, similar spear builds have been trashed because they can't cap fast enough? --JenniferBelle 02:34, 30 March 2008 (EDT)
 * makes no sense.-- Korineczek --( 21  42 ) 07:46, 30 March 2008 (EDT)
 * you're wrong. there are very few differences between the 2 builds. it's just a choice between pressure and survivability, imo. sword guys have deep wound, while spear guys have range and condition removal. They're almost the same build. ~  ʑʌɱʌɳəəɺɨɳɳ [[Image:Zealot's Fire.jpg|19px]] (contribs) 20:20, 2 April 2008 (EDT)


 * Spears can be dodged. This tends to beat packhunters 1v1 since they kite, dealing little damage. This is an HB build, by the way. &mdash;  Skakid  20:25, 2 April 2008 (EDT)

R/Ws can also take Wild Blow and will kill R/Ps 1v1 because the R/P loses alot of damage while kiting. Teutonic 21:50, 2 April 2008 (EDT)


 * Wild blow needs to be a variant and the CM/AB tags should be removed. This build should not be considered "great" for human players. --JenniferBelle 19:34, 6 April 2008 (EDT)

Lol wow this is Epic I'm gonna go run this on my ranger now and call people nubs when I own them.--Underwood 19:36, 6 April 2008 (EDT)

Hamstring?
Why not take Wild Blow or maybe even an interrupt, you have the IMS, to have both seems unnecessaryUnder Gunned 22:34, 14 April 2008 (EDT)


 * -Good point, and precisely the reason I replaced Hamstring with Wild Blow.
 * I'ts still there and you didn't signUnder Gunned

Went ahead and set Wild Blow to the main slot, couldn't see a reason not to.Under Gunned 18:03, 15 April 2008 (EDT)

can u explain to me how wild blow works in correlation with sever/gash. since they are adrenal skills, youd lose all of it wwith wild blow. or does the hero only use WB when he doesnt have the skills charged at all? Haglorio bastalk 20:08, 23 April 2008 (EDT)
 * He only uses it on stanced foes(right?).  20:09, 23 April 2008 (EDT)

i never knew heroes were that smart Haglorio bastalk 22:01, 23 April 2008 (EDT)


 * I think they use it only on foes in stance. Either way though having both a cripple and an ims is the lesser option to me. I'm the kind of n00b that runs this as the player though so that didn't even occur to me lol.Under Gunned 16:59, 24 April 2008 (EDT)

Antidote Sig
In place of what? 13:55, 14 June 2008 (EDT)
 * Any idea? I think Apply would be the best choice...  16:23, 14 June 2008 (EDT)
 * Maybe in place of run as one, but losing IMS will hurt. Imo, Apply or RaO your choice. --Tiger  [[Image:Tiger's Fury Tigrr.jpg|19px]]  grrr!!  16:34, 14 June 2008 (EDT)
 * switch wild blow back to hamstring so that you can snare if antidote sig is really that important.-- Under Gunned  17:30, 14 June 2008 (EDT)
 * I've seen someone in obs run
 * I've tested both, and this seems to work much better, so I'm going to update the current bar with this. If you disagree, let me know. ~ ʑʌɱʌɳəəɺɨɳɳ [[Image:Zealot's Fire.jpg|19px]] (contribs) 23:35, 18 June 2008 (EDT)
 * I've tested both, and this seems to work much better, so I'm going to update the current bar with this. If you disagree, let me know. ~ ʑʌɱʌɳəəɺɨɳɳ [[Image:Zealot's Fire.jpg|19px]] (contribs) 23:35, 18 June 2008 (EDT)