User:Mgrinshpon/Leet/Team - Thunder Area Spike

This team of builds pins down a target and adjacent foes and deals heavy damage to them using spells such as Savannah Heat. If your extremely lucky, you will kill them all in one spike

Attributes and Skills
Thunderbow Elementalist Hybrid [build prof=E/R AirMagic=12+1+3 Marksmanship=10 EnergyStorage=8+1 WildernessSurvival=5][thunderclap][gale][brambles][troll unguent][apply poison][conjure lightning][natural stride][resurrection signet][/build]


 * Gale can be replaced by pretty much any spell. Aura of Restoration, GoLE, ect

Equipment

 * Radiant Armour, if you have a spare slot after you have finished getting your attributes to the right level, make it of attunement
 * Shocking Shortbow of fortitude

Usage

 * Use apply poison and conjure lightning before the battle starts, keep them up always
 * as soon as the gate opens, run forward and put brambles in front of your party (making more enemys be under the effects of it) Beware of knockdown teams, if the enemy is a knockdown team, dont cast it because it will make more hard work for your monks
 * cast thunder clap on a suitable target, try to get near them first, and start the constant knockdowns. If they start using block or dodge stances, just use thunderclap on a target next to them. He/she will be knocked downed anyway
 * Watch them get burnt
 * Call next targets

Attributes and Skills
Savannah Heat Hybrid X3 [build prof=E/Mo FireMagic=12+1+3 EnergyStorage=12+1 ProtectionPrayers=3][savannah heat][searing heat][teinai's heat][fire storm][rodgorts invocation][mending touch][fire attunement][resurrection signet][/build]


 * Mending touch can be replaced by any other self condition removal/heal

Equiptment

 * Radiant Armour, if you have a spare slot after you have finished getting your attributes to the right level, make it of attunement
 * Wand and Artifact of fire

Usage

 * Wait for the foes to be knocked down
 * Start hammering them with your spells, this is your combo: Firestorm -> Savannah Heat -> Tenai's/Searing Heat -> Searing/Tenai's Heat (Obviously depending on which one you used before) -> Rodgort's Invocation - All with no space between casting.
 * Move on too next targeted people

Attributes and Skills
Energizing WotP (thunder area spike) [Build prof=N/Any BloodMagic=12+1+3 DeathMagic=9+1 SoulReaping=9][blood is power][blood ritual][blood drinker][angorodon's gaze][parasitic bond][putrid explosion][well of the profane][resurrection signet][/build]

Equiptment

 * Same as Eles
 * Wand and off-hand off blood

Usage

 * When Thunderbow ele has used Apply Poison & Conjure Lightning, cast your energy spells, monk should then heal you. (If they dont, your in trouble)
 * Use Parasitic Bond to cover Thunderclap
 * Blood Drinker -> Angorodon's gaze is your energy management
 * When Someone in the clump of enemies dies, Use WotP, killing off fast regen enchantments such as Shield of Regeneration and Healing Breeze, killing faster.
 * Keep up your energy spells on Thunderbow Hybrid

Attributes and Skills
Thunderspike Monks [Build prof=N/Any BloodMagic=12+1+3 DeathMagic=9+1 SoulReaping=9][blood is power][blood ritual][blood drinker][angorodon's gaze][parasitic bond][putrid explosion][well of the profane][resurrection signet][/build] [Build prof=N/Any BloodMagic=12+1+3 DeathMagic=9+1 SoulReaping=9][blood is power][blood ritual][blood drinker][angorodon's gaze][parasitic bond][putrid explosion][well of the profane][resurrection signet][/build] [Build prof=N/Any BloodMagic=12+1+3 DeathMagic=9+1 SoulReaping=9][blood is power][blood ritual][blood drinker][angorodon's gaze][parasitic bond][putrid explosion][well of the profane][resurrection signet][/build]

Equiptment
Radiant Armour wand and off-hand of your chosen attribute (the highest)

Usage

 * Just play as a skilled monk, heal and protect as you see fit
 * Stand near to the clump of enemies being hammered
 * If a foolhardy melee enemy such as warriors and assasins come to attack you, just kite through the clump of enemies being knocked down and chances are they'll be snared and killed

Team Usage
The Thunderbow Elementalist should call a suitable target, eg. A necromancer in a clump of foes, (Dealing a wide spread of damage,) or three enemy monks standing together, (effectively killing them so that they wont be able heal everyone else later on.)

Team Counters
Death of Thunderbow elementalist (You now have no way of pinning down, reducing damage severely) Death of Blood Bond is Power Necromancer (Thunderbow Elementalist will run out of energy) Interuption Diversion of Thunderclap Daze won't really do much too the Thunderbow Ele after the cast of Thunderclap, but can make the others more suceptible to interupts Non-knockdown/block/dodge Stances

Variants
It is often worth taking a Mesmer with Complicate, Cry of Frustation and Ignorance, Along with others, so as to keep an eye on other foes who arent being thunderclap-ed. Or have someone take frozen soil and put it on top of the clump you have killed so the enemy cannot ressurect