User:Infidel/Team - Vanquishing Ritway

Vanquishing Ritway is a team composed of 8 ritualists designed to effectively and quickly vanquish areas.

Team Composition
Party consists of:
 * 3 / Great Dwarf Spirit Ritualists
 * 3 /Any Support Ritualists
 * 2 /Any Backline Ritualists

3 Great Dwarf Spirit Ritualists
[build prof=rt/d spawningpower=12+1+2 scythemastery=12 restorationmagic=3][Spirit's Strength][Great Dwarf Weapon][Aura of Holy Might][Great Dwarf Armor][Mystic Sweep][Eremite's Attack][Zealous Sweep][Death Pact Signet][/build]

Equipment

 * See here for equipment.

Usage

 * See here for usage.
 * Note: So each ritualist will have GDW on them, #1 casts on #2, #2 casts on #3, and #3 casts on #1.

Support Ritualist #1
[build prof=rt/mo channeling=12+1+1 restoration=12+1 healing=3][Clamor of Souls][Ancestor's Rage][Channeled Strike][Essence Strike][Protective Was Kaolai][Remove Hex][Cure Hex][Flesh of My Flesh][/build]

Equipment

 * Max armor, any insignia.
 * Any weapon set will do, but a 40/40 HCT/HSR Channeling Set is recommended for when you aren't holding PWK.

Usage

 * Maintain Protective Was Kaolai. Drop and recast it when your party needs a nice heal.
 * Spam Clamor of Souls for AoE damage. It should effect every enemy nearby because of all the allies, minions, and spirits.
 * Use Ancestor's Rage on the frontline ritualists.
 * Use Channeled Strike while holding PWK.
 * Use Essence Strike for some damage and to get some energy back.
 * Use Remove Hex and Cure Hex to rid party members of hexes.
 * Res dead allies with Flesh of My Flesh.

Support Ritualist #2
[build prof=rt/me communing=11+1+2 spawning=12+2 inspiration=6][Ritual Lord][Displacement][Shelter][Union][Drain Enchantment][Boon of Creation][Hex Eater Signet][Sunspear Rebirth Signet][/build]
 * Ritual Lord makes spirits recharge 71% quicker, not 57%.
 * Drain Enchantment gives 12 energy, not 10.

Equipment

 * Max armor, any insignias.
 * You'll need 2 weapon sets--a high-energy set (to cast) and a normal-energy set (to regen).

Usage

 * Maintain Boon of Creation and Ritual Lord.
 * Set up all your spirits (in the order they are on the skill bar). Space them out a little bit in case of AoE. Recast them when you can IF you need to.
 * Use Drain Enchantment to remove enchantments like Protective Spirit or Spirit Bond, to gain energy, and for a heal.
 * Use Hex Eater Signet to remove party-wide hexes such as Suffering, Shadow of Fear, and Meekness, and to gain some energy.
 * Res dead allies with SRS.

Support Ritualist #3
[build prof=Rt/? com=11+1 cha=11+1+1 spa=8+1][Painful Bond][Offering of Spirit][Pain][Vampirism][Bloodsong][Anguish][Summon Spirits (Kurzick)][Optional][/build]

Equipment

 * See here for equipment.

Usage

 * See here for usage.

2 Backline Ritualists
[build prof=ritua/any spawni=12+1+2 restor=12+2][Mend Body and Soul][Soothing Memories][Spirit Light][optional][optional][Attuned Was Songkai][Ghostly Haste][Flesh of My Flesh][/build]
 * Optionals: 1 rit has one, and 1 rit has the other.
 * Optional 1: Empowerment and Life
 * Optional 2: Recuperation and Rejuvenation

Equipment

 * Max armor, any insignia.
 * Weapons do not matter since you'll always be holding an item.

Usage

 * The ritualist with Life uses that first.
 * Both ritualists use Ghostly Haste, followed by Attuned Was Songkai.
 * Use the remaining spirits (Empowerment, Recuperation, and Rejuvenation).
 * Use your heals as needed. Mend Body and Soul acts as a 1-8 condition-removing skill.
 * Res dead allies with Flesh of My Flesh.

Counters

 * Tons of anti-melee hexes.
 * Too much enchantment removal on the frontline.