Archive talk:Mo/any Pendulum Support Smiter

Could work. Swiftslash \\  (contributions  * sandbox ) 14:22, 24 January 2008 (EST)
 * Pendulum is like the biggest waste of energy, ever. Antiarchangel 14:23, 24 January 2008 (EST)
 * Long lasting anti-kd and a big, spammable heal. Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * sandbox ) 14:24, 24 January 2008 (EST)
 * 1KD only. Antiarchangel 14:25, 24 January 2008 (EST)
 * 5 sec RC, 19 sec duration. Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * sandbox ) 14:26, 24 January 2008 (EST)

Worst non-assassin elite ever? --71.229 14:47, 24 January 2008 (EST)
 * no, PnH beats it by far. Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * sandbox ) 15:00, 24 January 2008 (EST)


 * I've seen a similar build used in RA. I was pretty pissed, especially with my Aggressive Hammer build. It's okay, but IDK if it would be more viable then Aura of Stability. Definately a 4-5 in Innovation though. --[[image:GoD Sig3.jpg|20px]] Guild of  Deals  16:45, 27 January 2008 (EST)

How about taking out Judge's Insight and using Balthazar's Aura, Auspicious Incantation, and Mantra of Concentration in the last three slots? Even with just 3 points in Inspiration, you'll gain 27 energy when using this combo and Mantra prevents the inevitable interrupt on Aura. That should allow you to spam Pendulum and Reversal of Damage more as well since you'll gain this much energy roughly every 35 seconds.--Vaidin 06:25, 28 January 2008 (EST)
 * JI is nice frontline buff, especially on hammas and scythes. Could be SoH though. BA recharges very slow :( Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * sandbox ) 10:31, 28 January 2008 (EST)

I'd say SoH+Castigation. Castigation can help energy while SoH can provide buffs. People would think of the elite as to "lame" but it can actually be quite good against certain metas. -- Guild of  Deals  19:33, 30 January 2008 (EST)
 * SoH is awesome, might be better than JI (well is but has upkeep but meh). Castig is gud but overall this should carry DPS IMO. Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * sandbox ) 11:15, 1 February 2008 (EST)

Energy is brutal, castig is standard. &mdash;  Skadiddly [슴Mc슴] Diddles  12:22, 1 February 2008 (EST)
 * Feel free to change I'm about to leave. Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * sandbox ) 12:23, 1 February 2008 (EST)


 * I'm thinking GoLE? Basic skill for e-management all around. --[[image:GoD Sig3.jpg|20px]] Guild of  Deals  18:27, 6 February 2008 (EST)
 * GoLE sucks when there is only 5 energy skills. Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * sandbox ) 03:59, 7 February 2008 (EST)

Moved to testing
^ Swiftslash \\  (contributions  * sandbox ) 06:31, 7 February 2008 (EST)
 * where'd u steal this from? Trash builds?himynameisbobbyjoe 16:20, 7 February 2008 (EST)
 * Worse, my head. Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * sandbox ) 16:21, 7 February 2008 (EST)
 * damn, i feel ure pain himynameisbobbyjoe 23:32, 8 February 2008 (EST)

RA
^ ^ Just a thought. A lot of KD's there as well, as Shock Axes, Hammer Warriors, and KD Sins are common. Even if your team opponent doesnt have those, you can still beat them and wait till the next team. -- Guild of  Deals  19:03, 8 February 2008 (EST)
 * Isn't it easier to run straight heal/prot/hybrid/whatever floats your boat in RA? I see it working, but why? [[Image:Sebsig.jpg|19px]]  Seb2net  (Talk)  19:05, 8 February 2008 (EST)
 * RA can sometimes be overswamped with damage dealers or overswamped with healers/non-damage dealers. This can usually be flexible enough for that. --[[image:GoD Sig3.jpg|20px]] Guild of  Deals  20:01, 8 February 2008 (EST)
 * You get hated by other players because this is not a good primary healer. Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * sandbox ) 03:44, 9 February 2008 (EST)
 * Why do you think people bring bad builds to RA? Anyway, still, it plays off meta and there are other Smiters (ie ) that still work effectively. --[[image:GoD Sig3.jpg|20px]] Guild of  Deals  06:30, 9 February 2008 (EST)
 * SoH should be CoP probs, if you're going RA. Add tag if you feel like it. Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * sandbox ) 06:43, 9 February 2008 (EST)
 * I don't think it's absolutely terrible for RA, but this should probably be left as TA only. Zuranthium 18:38, 9 February 2008 (EST)
 * It's really a team-setup build, so RA tag is probs not suited. Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * sandbox ) 06:15, 10 February 2008 (EST)
 * BTW, attribute spec should really be 14 Divine and 13 Smiting. An extra 6 points of healing per Smiting spell is > than a very slight amount of extra smiting damage, IMO. Zuranthium 18:12, 10 February 2008 (EST)
 * Yeah I couldn't decide about that before, but I figured SoH should be as strong as poss. Allthough you're probs right. Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * sandbox ) 11:55, 11 February 2008 (EST)

Add RA tag, I thought i was all orginal for thinking this up.. for RA, take out SoH and add Judge's intervention. I got 10 with a shit team first try himynameisbobbyjoe 19:51, 12 February 2008 (EST)
 * Go ahead. Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * sandbox ) 10:34, 13 February 2008 (EST)

some thoughts
Drop soh for judges, smite condi for ancestors rage (~10 spec). Ancestors also allows fomf. - Auron 08:59, 18 February 2008 (EST)
 * DPS is in variants since this is Mo/x. Judge's is meh compared to SoH :( and you lose some leet healing power if you drop pts to AR. Could work though, and is maybe worth it, iono tbh. Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * sandbox ) 11:59, 18 February 2008 (EST)
 * you don't have energy for anything if you use soh. - Auron 08:06, 19 February 2008 (EST)
 * And ancestors rage is really potent. Highly recommended. And it's not like those points are doing anything anyway :p - Auron 08:07, 19 February 2008 (EST)
 * Feel free to add as a possible variant. It kinda defeats the purpose of the original build: Strong healing, support and damage. Swiftslash \\  [[Image:Impale.jpg|19px]] (<font color="Black">contributions  * sandbox ) 10:13, 19 February 2008 (EST)
 * Uh, how does it defeat that? You get more damage than you have now, and you don't lose any of the "healing." Remember, ancestors rage is probaby the single best damage skill atm; it's cheap, activates super quick, and does tons and tons of damage. What more do you want? :/
 * And again, 12/12 spec is boring; you can easil' go 12/10/8 or 11/10/10 or something and not be decreasing smiting/divine much. I'd put it as main tbh, variant would be smite condi. - Auron 20:00, 19 February 2008 (EST)
 * Auron is right. I have been with a few guild teams, and with one of them we used a Dev Hammer, Rt/E for grasping, Rt/Mo for purge and draw, and a monk. We steam-rolled people due to constant AR. --<font color="Black">Readem 20:23, 19 February 2008 (EST)
 * Change it around the way you want tbh. Either make AR main with current bar in variant, or vice versa. Swiftslash \\  [[Image:Impale.jpg|19px]] (<font color="Black">contributions  * sandbox ) 11:30, 6 March 2008 (EST)

re-vote
due to recent buffs himynameisbobbyjoe 15:41, 6 March 2008 (EST)
 * Just a skill recharge buff tho? Swiftslash \\  [[Image:Impale.jpg|19px]] (<font color="Black">contributions  * sandbox ) 09:53, 7 March 2008 (EST)

RA Tag
I know the discussion has sort've been had before(above) but this really does work great for RA. It provides good damage+good healing/support. Not GREAT damage or GREAT healing but a bit of both which is really helpful for RA, especially when you have like 2 monk teams. I can't tell you how many times I rolled a 2 monk team and they were so happy when they found out I was a smiter and could provide some damage support. So would anyone MIND if I put a RA tag up? Wtbursanswtsizzy 16:14, 13 July 2008 (EDT)
 * Smiter can be fine but, eh, it's not really an RA thing. More for TA meta when lots of KDs are present or for GvG where the AoE damage becomes very powerful. Zuranthium 16:26, 27 July 2008 (EDT)
 * It works well so long as you get a fairly competant team that either has a monk or knows to try and take pressure off of you. If it's a crap team, you might as well just dance on your own grave. Jaigoda 22:34, 31 July 2008 (EDT)


 * Eh, isn't that the same for EVERY ra team. I mean there are a lot of great rated mesmer builds for RA that only work when at least one of the two above conditions are met. Tbh, I've had some good runs with smiters in RA but you can't view them as a normal monk. You have to view them as a support player that only works optimally when you have another monk, which is the same as most builds. Honestly tho, the aoe damage, hex and condition removal, and additional healing compliment a normal Mo/W VERY well. If you get a smiter and a decent monk on your team with at least one physical ur gonna roll stuff...even in TA. However, I do agree that if you are going for healing normal monk>smiter every day. Smiters are a fun deviation from the normal Mo/W WoH hybrid monk for RA. TBH, I think that it is fine tagged as is but I'm just saying that I wouldn't argue against a RA tag on the basis of smiters<healers. [[User:Psychiatric Consultant|

Psychiatric Consultant ]] 11:30, 2 August 2008 (EDT)

If you get a WoH monk and Warrior in RA with you as BP support smite, you get 10 consec unless someone sucks bad. And why was it changed to Divine healing? LOL? SoH is ownage and i'm gonna run it on this build 90% of the time.
 * Changed back to Strength of Honor from Divine Healing 75.76.140.183 17:57, 14 August 2008 (EDT)

oh come on.
this could still work... loldemort. Grummore 14:51, 22 August 2008 (EDT)
 * It could work, but there are much better alternatives now. ــмıкε  нaшк  14:54, 22 August 2008 (EDT)