User:Yamagawa/Toybox/PvE Conditions1

The general idea of this to have a balanced build that renders the opposing team inert through numerous conditions, the key ones being: weakness, dazed, cripple, and blind. Other conditions (bleeding, poison, and cracked armor) are applied for added pressure, and other key roles are provided for (disenchant, stance breaking, etc) or can easily be swapped in.

[build prof=necro/ele curses=12 soul=12][Rip Enchantment][weaken armor][enfeebling blood][Spiteful Spirit][glyph of lesser energy][suffering][reckless haste][resurrection signet][/build] Notes:
 * This is the party's prime source of weakness and cracked armor. As such, those two conditions need to be the first two conditions onto called targets.
 * Save rip for either key disenchants or to apply bleeding to foes that lack the condition.
 * SS provides for AoE damage and should be favored over conditions otherwise. Reckless and suffering are to be used to draw hex removal away from more important hexes.

[build prof=Me/? name="Extended pain" fas=8 ill=10 ins=12][Fragility][Ether Phantom][Accumulated Pain][Hypochondria][Extend Conditions][Auspicious Incantation][Conjure Nightmare][Energy Tap][/build] Notes:
 * This little guy can manage an initial mini-spike via frailty.
 * Initial aggro is to use skills 1-7 in order.
 * Use extend on recharge -- If Dazed is extended, it should interrupt casters.
 * Save auspicious for conjure nightmare.
 * Use energy tap is backup e-mgmt. Can be replaced with drain enchant depending on needs.

[build prof=Ele/Me name="Thunderclap" ene=12 air=12][arcane echo][thunderclap][shell shock][blinding flash][whirlwind][air attunement][glyph of lesser energy][resurrection signet][/build]
 * Arcane echo is for thunderclap.
 * Normal copy of thunderclap is to go on called targets.
 * Echo'd copy of thunderclap is to go on choice targets.
 * Whirlwind to be used if melee reaches you. Replace on a hero with any other skill.
 * Shell shock and blinding flash need to follow thunderclap onto the first called target so they can be included in extend conditions

[build prof=W/Rt name="Cripslash" str=12 swo=12 res=3][Crippling Slash][Gash][Body Blow][Flail][Enraging Charge][Disarm][Lion's Comfort][Death Pact Signet][/build] Notes:
 * This will be the target caller. Except where noted, peeps are to follow this guy's targets.

[build prof=D/? name="Cripple Scythe" scy=10 win=8 earthp=8 mys=10][Aura of Thorns][Twin Moon Sweep][Reap Impurities][Radiant Scythe][Attacker's Insight][Chilling Victory][Lyssa's Assault][Mystic Regeneration][/build] Notes:
 * Mainly intended to seek out packed groups of foes and punish them with AoE conditions and damage. :Self heal (Reap and Mystic regen) are intended to help this guy survive outside direct monk support, although such forays should be brief given the lack of defensive skills.
 * At start of aggro, Aura to be followed by twin moon to give immediate cripple+bleeding to foes

[build prof=P/R name="Para Support" spe=10 comma=5 mot=10 lea=10][Poison Tip Signet][Wild Throw][Blazing Spear][Swift Javelin][Anthem of Guidance][Ballad of Restoration]["Go for the Eyes!"][Signet of Return][/build]

Notes:
 * This guy counters stances/blocking to a degree, and provides some monk support and added melee pressure.
 * Source of poison for the party, to be spread by the mesmer.
 * While this is a source of burning, it is not seriously intended for Extend Conditions to use this.
 * Acts as the primary hard-res.
 * Can be replaced with a Poison inducing ranger or possibly even assassin.

[build prof=Mo/E name="HB Monk" hea=12 pro=8 div=10][Dwayna's Kiss][Ethereal Light][Healing Seed][Spotless Soul][Cure Hex][Healer's Boon][Heal Party][Glyph of Lesser Energy][/build] Notes:
 * Farily standard heal build. Hex and condition removal can be adjusted (read: removed or enchanced) as needed for the area.

[build prof=N/Mo name="Necro Prot" sou=12 pro=12][Life Sheath][Reversal of Fortune][Shield of Absorption][Guardian][Spirit Bond][Protective Spirit][Aegis][Remove Hex][/build]
 * Standard Necro Prot build. Uses soul reaping to keep energy up even in extended fighting.