Build:E/any Air Magic Hero

Uses the Air Magic attribute line to provide high damage in a small area. The low cooldowns and 25% Armor Penetration combined with cracked armour compensate for the lower amount of targets hit, making this build type a strong option for elementalist heroes. The air magic skill choice varies depending on whether the build is centered around Blinding Surge, Thunderclap, Lightning Surge or Invoke Lightning. Some skill slots remain for utility skills. Blood is power support is recommended.

Attributes and Skills

 * Variants
 * You can drop [[Aura of Restoration@9] if no cover enchantments for [[Air Attunement@16] are necessary.
 * Replace secondary profession or non-attribute skills for other utility skills if the team setup benefits from this.
 * If making extensive use of utility skills, drop energy storage to 8+1, raise to 10.


 * Energy Management
 * – if facing energy denial or frequent enchantment removal. Slightly reduces blood is power dependency.
 * Damage Skill Variants
 * – for damage and interruption if burning is provided by the team.
 * – for more AoE damage.
 * Offensive Utility
 * - if you need more hex removal.
 * - if you need enchantment removal.
 * Defensive Utility
 * – improved team survivability.
 * – another defensive shout, only bring this if you already have "Stand Your Ground!" in the team.
 * – source of deep wound if your team has a character with a physical weapon other than bow.
 * – area resurrection.
 * - for a party-wide block
 * - for damage reduction
 * - for damage reduction
 * - additional resurrection.
 * - additional resurrection.
 * - additional resurrection.
 * - additional resurrection.

Equipment

 * Superior Vigor Rune (the best one you can afford)
 * 2x Rune of Vitae
 * 5x Blessed Insignia
 * 40/40 Air set.

Usage

 * AI mode by preference.

Counters

 * Standard anti-caster.
 * Enchantment removal.
 * Particularly high armour ratings.