Archive talk:Mo/E Blessed Smiter

Snipey lizard 11:44, 6 April 2008 (EDT)

Do you really need two hex removals? And shouldn't one of them be Veil? - Generic Wiki-er  21:01, 8 April 2008 (EDT)

i like it tbh, good utility, good hex/condition removal. Straight healing ability is pretty solid with double df on RoD. Not to mention the dps output at the same time--Goldenstar 21:19, 8 April 2008 (EDT)


 * I also like the idea. I'd rather 0 healing prayers, 6 inspiration magic and channeling for RA/TA though...[[Image:Impossible_Odds.jpg‎|19px]] Frans  11:13, 9 April 2008 (EDT)


 * Thirded. I would go for prot instead of heal tho, like PS or SB instead of Gift of Health (you've got quite enough healing from double-DF of RoD and Blessed Light). ~ ĐONT * TALK  13:09, 9 April 2008 (EDT)

Alright, lemme change it then, go prot with sb and gaurdian sounds fine, and will add part mesmer with inspir/channel as a variant.Snipey lizard 16:16, 9 April 2008 (EDT)

Smite hex is pretty darn redundant with that elite.  ɟoʇuɐʌ ʎʞɔıɹ  16:18, 9 April 2008 (EDT)

There are cover hexes for the important ones ^^.such as parasitic bond>ss or insidious parasite or cover hex over migraine or backfire.Snipey lizard 16:20, 9 April 2008 (EDT)
 * In the Arena's you shouldn't be using BL as your only hex removal. Either you spend 10 energy to remove the nasty hex, or let it stay on them.  That's @ 100% health too.  Since he already has high smiting, it might provide some decent pressure. Divine Healing / Heaven's Delight are decent optionals. I wonder if wouldnt be better to have 14 divine favor since you'll need the healing. [[Image:mightymouse.gif|25px]] moush$2+2=4$  18:50, 9 April 2008 (EDT)

I was thinking about one of those as well, but the 10 enegry for them and nerfed heal made me reconsider, i guess i can add as an optional.Snipey lizard 15:44, 10 April 2008 (EDT)
 * 5 Energy each for a ~50 hp heal is not to shabby. [[Image:mightymouse.gif|25px]] moush$2+2=4$ 16:56, 10 April 2008 (EDT)
 * Been testing out this build lately in the arenas, and overall works quite well. I did change a few things though. For stats I ran 11, 10, 10 (div, smit, prot) with +1+1 on divine and +1 on the others. Also, guardian is needed in the arenas for a decent prot. Other than that, though it lacks a nice big heal, most of your skills do heal a good amount by themselves, so overall, it works great. - [[Image:Staples_Sig.jpg | 19px]] Staples Sauce  13:27, 12 April 2008 (EDT)
 * imo, smite should be 11+1 and prot 9+1 --[[Image:Lann-sf2.jpg|19px|19px]] Lann 19:22, 12 April 2008 (EDT)
 * smite = 11, with both prot and divine at 10 is better i think. Hit's the breakpoint for guardian and doesn't hurt too bad. [[Image:mightymouse.gif|25px]] moush$2+2=4$ 04:10, 13 April 2008 (EDT)

Gaurdian is in the optionals, and yes ive noticed too that the attributes worked better with a bit higher prot, but im trying to retain the big heal from b-light and the smithing heals at a decent lvl, but one attribute point lower shouldnt be too much change.will change.Snipey lizard 09:35, 13 April 2008 (EDT)

shall the voting begin?74.186.169.130 15:39, 14 April 2008 (EDT)