User:Dragnmn/Sandbox/HA Melee Pressure

This build uses the power of fully buffed Moebius Strike sins together with a snarer and a 2,5 monk backline to keep everyone up.


 * / Conjure Shattersin
 * / Conjure Shattersin
 * / MB Snare/DPS
 * / Make Haste DwG
 * / Tainter
 * / Bonder
 * / RC
 * / HB Infuse

Conjure Shattersins
[build prof=a/e cri=11+1+1 dag=11+1 air=8 dead=2][golden fox strike][wild strike][shattering assault][twisting fangs][dash][critical eye][conjure lightning][resurrection signet] [/build]

[build prof=a/e cri=11+1+1 dag=11+1 wat=8 dead=2][golden fox strike][wild strike][shattering assault][twisting fangs][dash][critical eye][conjure frost][resurrection signet] [/build]

Equipment

 * Element Daggers of Fortitude and Enchanting, +15% while Enchanted.

Usage

 * Maintain Conjure Lightning and Critical Eye.
 * Pressure with Golden Fox -> Wild -> Shatter.
 * Twisting Fang if you need a Deep Wound.
 * Dash to catch kiters.

MB Snare
[build prof=e/rt fir=12+1+2 ene=8+1 water=10+1 res=2][mind blast][rodgort's invocation][teinai's heat][freezing gust][blurred vision][deep freeze][fire attunement][death pact signet] [/build]

Equipment
Survivor armor, equipment to preference.

Usage

 * Maintain Fire Attunement.
 * Spam Mind Blast for energy.
 * Rodgort's Invocation and Fireball for pressure.
 * Snare people with your snares.
 * Blurred on opposing front and midliners. Remember the AoE.

Rit
[build prof=rt/p chan=12+1+1 comma=9 res=9+1][destructive was glaive][ancestors' rage][splinter weapon][weapon of warding][song of concentration][make haste][fall back][flesh of my flesh] [/build]

Equipment

 * Survivor insignias.
 * Weapons to preference.

Usage

 * Maintain Splinter on the sins as much as possible.
 * Hold DwG as much as possible. Remember to drop them manually or the damage won't trigger.
 * ARage when you see fit.
 * WoW anyone under physical pressure.
 * SoC when the ghostly caps.
 * Make Haste and Fall Back for relic runs.

Tainter
[build prof=me/n deathmagic=12 ins=10+1 fas=8+1][tainted flesh][rotting flesh][withering aura][leech signet][signet of humility][mantra of inscriptions][power drain][resurrection signet] [/build]

Usage

 * Taint everyone on your team.
 * Withering your frontliners
 * Humsig the most important target. This can be the RC, but also a BSurge or a Migraine mesmer.
 * Maintain the Mantra.
 * Interrupt and manage energy with Leech Signet and Power Drain.

Variants
The most important variant would be to use a Necromancer tainter with either Wards or minions.

SoD/Smite
[build name="sod smite/bond" prof=monk/eleme protec=11+1+1 divine=11+1 smitin=8+1][shield of deflection][reversal of fortune][signet of devotion][blessed signet][strength of honor][life bond][balthazars spirit][glyph of lesser energy@0][/build]

Equipment

 * Standard Monk weapons.
 * Full Survivor armor.

Usage

 * SoH the Dervishes and sin, Life Bond the monks and Ghostly (only on King of the Hill and Capture Points), Balthazar's on yourself.
 * Spam Blessed Signet.
 * Use your prots to, well, prot.

RC Hybrid
[build name="rc prot" prof=monk/mes protec=12+1+1 divine=10+1 inspiration=8][restore condition][guardian][reversal of fortune][shield of absorption][spirit bond][aura of stability][holy veil][channeling][/build]

Equipment

 * Standard Monk weapons.
 * Full Survivor armor.

Usage

 * Maintain Channeling.
 * RC to remove conditions.
 * Prot with your prots.
 * Spirit Bond on spikes.

HB/Infuse
[build name="Healer's Boon" prof=monk/mes healin=12+1+1 divine=11+1 inspiration=6 pro=2][Healer's Boon][Infuse Health][Orison of Healing][dwayna's kiss][draw conditions][cure hex][Heal Party][channeling][/build]

Equipment

 * Standard Monk weapons.
 * Full Survivor armor.

Usage

 * Maintain Healer's Boon and Channeling.
 * Infuse on spikes.
 * Draw conditions off the RC.
 * Heal with the rest of your skills.

Monk bars can be changed to personal preference. These are modified off Team - Sinway.

Overall Usage
A pressure build with spike capability.

Role overview:
 * 1) Run relics. Pressure.
 * 2) See 1.
 * 3) Constant spirit patrol, pressure and snare.
 * 4) Buff and aid relic running.
 * 5) Taint and interrupt.
 * 6) Bond people.
 * 7) Prot.
 * 8) Heal.

For relic runs, if you need that runner dead, a monk or the tainter can take over running. It's very flexible due to Make Haste.

Counters

 * NR and Tranq. Kill the spirits ASAP, and pressure whoever set them up.
 * Standard melee/caster counters.