User talk:Nikonso

nightmare prison

Attributes and Skills
[build prof=assassin/ritualist DeadlyArts=12+1+2 daggermastery=3 channeling=12][nightmare weapon][shadow prison][iron palm][falling spider][vampiric assault][impale][signet of toxic shock][optional][/build]

some skills that can be used are dash, to run away from target and waiting out recharge. another is ressurection signet, which would be good for within a team

Equipment

 * have 35+ energy and then as muh health as possible
 * eny daggers(no vampiric)

Usage
cast nightmare weapon and then go through spike. ressurect allies or dash to avoid being targeted depending on if you chose ressurection signet or dash

Counters
only counters are condition removal skills, balanced stance allies can cause trouble with spike if have weapon spells that they repedidly cast on allies, which can cut 124damage of lifestealing of spike

Variants
some variasion are, replacing shadow prison for wastral collapse, which you would remove iron palm and replace for a hex spell other attack such as dancing daggers