Archive talk:Team - 7 Hero SFway

It's not hard to run as any profession, you just need FH and EBSoH, so there's numerous ways to run the primary. Your best bet is to run SF ele to get that guaranteed Burning spread though and pump damagez.-- Relyk 00:14, 21 November 2011 (UTC)
 * Panic and fevered dreams redundent imo? better off with e-surge instead of panic*. -- [[image:Chieftain Alex Sig.jpg|19px|link=User:Chieftain Alex]] Chieftain  Alex  00:39, 21 November 2011 (UTC)
 * Two copies of SYG and only one Fall Back? Two copies of WA? umad?? ~  Ӎiñon Crysig.jpg 01:06, 21 November 2011 (UTC)
 * You can run a Keystone signet mesmer as an option. Stacking FD and Panic is for defensefag fun. Two copies of WA means no microing and covering any guys that were missed (like the new target you just called). Two copies of SYG allows you to maintain and spreads the cost between two heroes. Also means another FB if you want.-- Relyk 01:23, 21 November 2011 (UTC)
 * You want defencefag? They're On Fire! ~  Ӎiñon Crysig.jpg 01:38, 21 November 2011 (UTC)

why do you need fever dreams? SF gives AoE burn anyways, which is going to overlap AoE's on its own when you have multiple eles. And how would you spike outside of SF's own aoe even if you spread more burning.. it doesn't really spread damage.. just redundant burning. Also, since when does SF trigger daze? Spells dont proc daze's rupt, only attacks do.. yah thats all i got now its cat captcha time! 76.118.156.169 02:43, 21 November 2011 (UTC)
 * I see we hate defensefags here, so 5% They're on Fire makes sense. And yeah, too much physway obsession makes us forget how daze works with spells, or this build Fianchetto 02:54, 21 November 2011 (UTC)
 * I think IP needs to read Fevered Dreams and Daze condition. In short; each time it's reapplied it rupts. ~  Ӎiñon Crysig.jpg 03:13, 21 November 2011 (UTC)
 * 25% dmg reduction btw. ~  Ӎiñon Crysig.jpg 03:31, 21 November 2011 (UTC)
 * Eles get leadership now? --  Toraen   talk  03:33, 21 November 2011 (UTC)
 * Give necro BiP, change to P/E Searing spam and it's good to go Fianchetto 03:37, 21 November 2011 (UTC)
 * Of course you could just give the FD mes Glyph of Immolation and a paragoon with anthem of flame and ToF. ~  Ӎiñon Crysig.jpg 03:38, 21 November 2011 (UTC)
 * The ele's energy is fine with running two copies of SYG. Probably change it back if tof burns too much energy.-- Relyk 03:50, 21 November 2011 (UTC)

Never Surrender > 5% ToF? -- Chieftain   Alex  07:31, 21 November 2011 (UTC)
 * yeah... For some reason I misremembered TOF being in Command. ~  Ӎiñon Crysig.jpg 07:32, 21 November 2011 (UTC)

Old idea, but still nicly working, double "Stand Your Ground!" not needed imo, rest is fine. -- God  Kamil  11:43, 25 November 2011 (UTC)
 * Can you explain how SF triggers daze from FD? ThanksFianchetto 00:43, 3 December 2011 (UTC)
 * Burning ends in 7 seconds no matter what, so Burning only gets re-applied when it ends, hence triggering Fever Dreams again (every 7 seconds).-- Relyk 00:56, 3 December 2011 (UTC)
 * That makes sense. So it's like a Cry of Frustration every 7s, with 3s daze after-effect. Maybe include more attacks/less spells to make daze useful? Spirits tend to hit only 1 target at a time, and minions attack every 3.1s Fianchetto 01:10, 3 December 2011 (UTC)
 * iirc physical damage from splinter wep triggers daze rupt? [[image:Chieftain Alex Sig.jpg|19px|link=User:Chieftain Alex]] Chieftain   Alex  01:50, 3 December 2011 (UTC)
 * Probably not, since it's an attack with a weapon that triggers daze, not physical-typed damage. Would be odd if it did. --  Toraen   talk  02:07, 3 December 2011 (UTC)
 * It's odd that it does physical armor-ignoring damage in the first place :P It doesn't count as an actual hit or attack so won't trigger Dazed like Toraen said.-- Relyk 03:54, 3 December 2011 (UTC)
 * Actually Dazed interrupts any time it's applied, even if enemies are Dazed already. You therefore don't have to rely on melee damage for triggering, using a frontline player would be an an advantage in that respect. It's the reason I didn't suggest a physical player in the player slot.-- Relyk 03:54, 3 December 2011 (UTC)
 * how about remove the sos and run a Dwayna dervish for more conditions like cripple, blind, crack armor and deep wound. And instead of PoD run BiP necro healer so u can take wastrels on the panic without any energy issues. Just a thought Ritzysig1.jpg  Mugen  Ritzy  05:34, 3 December 2011 (UTC)
 * imo best way to abuse CA and perma burning is a paragon with ToF and w/e else. Merciless Spear or Vicious for dw. ~  Ӎiñon Crysig.jpg 06:04, 3 December 2011 (UTC)
 * @Ritzy, you already have all those conditions if you count YMLaD for cripple. Dwayna dervish frontliner is lackluster. PoD is totally interchangeable, BiP (or well of power) is a good idea if SF eles overextend on energy as well.
 * @Excluded, Paragons suck; you might as well use an ST Ritualist.-- Relyk 07:55, 3 December 2011 (UTC)
 * But ST rits don't deal damage! ~  Ӎiñon Crysig.jpg 07:57, 3 December 2011 (UTC)
 * Niether do paragons. :/ -- Jai . -  03:12, December 4 2011 (UTC)

Not sure if you've figured it out
But enemies in HM have armour. And while I've tried builds really similar to this in NM, because this powers through way faster than discord for easy campaign completions, I don't think it has the same effect in HM. By all means explain how you'd get the required damage to even compete with any HM team build. --Silven Shadow 09:16, 3 December 2011 (UTC)
 * Burning, Fragility, EBSoH, ESurge, Splinter, PoD etc all ignore armour. Admittedly are lot of your damage is coming directly from SF but you do have Weaken Armour, which helps. (WM) 2.24.243.83 14:45, 3 December 2011 (UTC)
 * So it doesn't cut it. --Silven Shadow 19:30, 3 December 2011 (UTC)
 * As long as the casters are balled on Fevered Dreams, you can train them to death spamming Searing Flames with Cracked Armor and EBSoH up. It's enough for HM WoC groups and most HM areas.-- Relyk 20:20, 3 December 2011 (UTC)
 * How is this rated good if the overall rating is 3.5~ o.O Ritzysig1.jpg  Mugen  Ritzy  02:40, 4 December 2011 (UTC)
 * Fixed, just edit it next time Roland 02:46, 4 December 2011 (UTC)
 * I wonder if this is more viable since the ele update, less armor means more damage so. Dacookiemaster 03:16, 6 January 2012 (UTC)
 * You might want to swap one of the SFs for Mind Burn or something special. 81.141.90.238 03:31, 6 January 2012 (UTC)

Obvious changes
Since this is pre-update; do you intent to change anything to bring it up to date? IV guy, etc.  Jazz Shadowhelpingsighands07012012.jpg Discuss 07:38, 8 January 2012 (UTC)
 * Making PoD optional but that's it.-- Relyk 07:45, 8 January 2012 (UTC)
 * PoD > Fevered Dreams in my opinion. I'd drop fevered for a third ele hero and make the player build optional. rąʂKƴɖooƿɭɘş 08:11, 8 January 2012 (UTC)
 * I think fevered is good in theory, but not more than that. Replace it with a Ineptitude Mesmer or another ele i think. Done, so? Sjan talk  16:59, 8 January 2012 (UTC)
 * Please sign your comments with four tildes (~) so we know who we're talking to. rąʂKƴɖooƿɭɘş 16:58, 8 January 2012 (UTC)
 * What's PoD on a necro have to do with FD on a mesmer? FD is important for spreading cracked armor and burning while you get to shutdown casters with dazed, it's not suppose to be "good in theory." Dropping it would mean mainbarring panic again and the third hero wouldn't be SF since you need some form of anti-melee. I don't see many advantages of a third ele seeing that enemies drop pretty fast with just 2 searing flames. You also need another copy of weaken armor since you don't have FD spreading it to nearby. It's likely to drop the MM for ST though to cover anti-melee sufficiently.-- Relyk 03:35, 9 January 2012 (UTC)
 * I suggest a Paragon with Weaken Armor and "They're On Fire!" and Hexbreaker Aria. Super synergy. You get 33% damage reduction from whatever the daze misses and a strong, long-lasting Fall Back!  Jazz Shadowhelpingsighands07012012.jpg Discuss 03:42, 9 January 2012 (UTC)
 * See above, paragons suck, you might as well use an ST Ritualist.-- Relyk 03:57, 9 January 2012 (UTC)
 * Paragon features: Supreme energy management, higher Fall Back, better single-target damage, TRIGGERS DAZE (main one), still applies sufficient defence, which stacks with SYG. ST Ritualist has what, 3 spirits that can die and poor energy management.  Jazz  Shadowhelpingsighands07012012.jpg Discuss 04:00, 9 January 2012 (UTC)
 * lol, ST rit is ultimate defense. ToF is nowhere near ST rit in terms of protection. The spirits have massive health, and provide party-wide prot spirit, guardian, and shielding hands. A paragon provides damage reduction, but nowhere near the same level. Their damage is single target and negligible. &mdash; Skakid  Rally- kupo! [[Image:S9M.png]] 04:43, 9 January 2012 (UTC)
 * I'd suggest balling and spiking instead of c-spacing like a lazy warrior relyk. rąʂKƴɖooƿɭɘş 04:05, 9 January 2012 (UTC)
 * I just realised. If you take a paragon you have spare attributes into Water for Steam; In the Area Blind. You're welcome.  Jazz Shadowhelpingsighands07012012.jpg Discuss 04:45, 9 January 2012 (UTC)
 * Okay, you can stop trolling now. &mdash; Skakid  Rally- kupo! [[Image:S9M.png]] 04:46, 9 January 2012 (UTC)
 * Ska; I meant one of the elementalists won't have to spec Command. Not the paragon... I thought that was oblivious.  Jazz Shadowhelpingsighands07012012.jpg Discuss 04:47, 9 January 2012 (UTC)
 * You're right, it was oblivious &mdash; Skakid  Rally- kupo! [[Image:S9M.png]] 17:55, 9 January 2012 (UTC)

So I almost never use a paragon in PvE or play my one but thoughts on this?

[build prof=P/Any Command=11+1+2 Motivation=10+2 Leadership=10+2][They're on Fire][Stand Your Ground][Aria of Restoration][Ballad of Restoration][Never Surrender][Incoming][Fall Back][Signet of Return][/build]

You have to micro Fall Back and Incoming because hero's are dumb but that movement speed buff could be good for area's where you don't need the defence of an ST rit. Also not awfull party healing and defence. 04:49, 9 January 2012 (UTC)
 * Three major runes because you can go full surivor's and you will be using a Spear/Shield that you meet the req for. For very hard areas you probably still want an ST rit but this should work for most places. SpongeBobSignaturePants.jpg 04:54, 9 January 2012 (UTC)


 * What on earth. Drop motivation completely. Forget any ballads exist. Spec spear mastery instead and run something like gfte + cruel spear. [[image:Chieftain Alex Sig.jpg|19px|link=User:Chieftain Alex]] <font face="Calibri" color="Black" size="2.5">Chieftain  <font face="Calibri" color=CC6633 size="2.5"> Alex  10:46, 9 January 2012 (UTC)


 * I agree Moti sucks but spear attacks suck just as hard. I guess with FD the deep wound could be nice... SpongeBobSignaturePants.jpg 17:28, 9 January 2012 (UTC)
 * What do you think finish him and accumulated pain are for?...-- Relyk 19:16, 9 January 2012 (UTC)
 * I wanted to take Moti anyway! SpongeBobSignaturePants.jpg 19:20, 9 January 2012 (UTC)

Splinter Weapon
Does Splinter Weapon work on the SoS Resto? As the entire team are casters, and thus wield staffs, doesn't that mean that Heroes (due to their AI) won't use Splinter Weapon?

--FlashEmperor (talk) 09:25, 12 April 2018 (UTC)
 * They will cast it on a martial player leading the team or on the minions if the player is a caster. Even with minions being slow attackers, it's still worth it. Toraen (talk) 11:09, 12 April 2018 (UTC)

Archival
Proposing archival. Comp contains elements of great rated backline builds superimposed (in an unoriginal way) on a poorly synergistic midline that doesn’t do anything particularly well. Juniper real (talk) 06:59, 30 November 2019 (UTC)
 * Done. --Krschkr (talk) 00:22, 15 December 2019 (UTC)