User:SuperJ9587/Team:600/Smite UWSC

This is for a time when Shadow Form has been and it is no longer possible to maintain it, even with consumables. It has not been tested yet, but it is true that monk 600/Smite teams are faster at clearing enemies because of the constant and very high holy damage output, and of course no damage reduction from the infamous SF. Some of these builds are severely altered forms of the originals, and some are almost identical to them. Either way, this debut of Spell Breaker in a UWSC is designed to clear the Underworld as quickly as possible in a Shadow Form-less world.

Consumables Required

 * Essence of Celerity
 * Grail of Might

Players

 * 3 / 600's


 * 1 / 600


 * 3 / Smites


 * 1 / Smite

600 Chamber
[build prof=Mo/D prot=11+1+3 divine=12+3 windp=6][Protective Spirit][Spirit Bond][Shield of Absorption][Spell Breaker][Pious Concentration][Grenth's Aura][Essence Bond][Blessed Aura][/build]

Equipment

 * Lowest (15AL) armor available
 * +20 Energy Staff with 20% Enchant Mod
 * Radiant Insignias & Necessary runes. Attunement, Vitae or a Sup Vigor can help too.

Usage

 * Before you read anything, know that you must always keep enemies away from the Smiter. If you let the Smiter die, it is very hard to recover.
 * Wait until everyone in the underworld has spawned and consumables are activated.
 * After cons are activated, your Smite will cast enchants on you. Cast your maintained enchantments as well.
 * When your enchantments have been cast and you have been Bipped, run up the right hand staircase, cast your enchantments, and aggro all Aatxes in the room, being sure to stay in compass range of Smite. Be wary of Nightmare pop ups, make sure to have SB up before you move into aggro range of monsters. Make sure to keep Mantra up as to not get interrupted and die.
 * When all Aatxe and popups are dead, Smite takes the quest then moves back. Kill off remaining Graspings, keeping your enchantments up.
 * After everyone except the vale team heads off, go through the middle staircase and wait for your BiP.
 * Run into the Chamber, aggroing and killing everything while maintaining your enchantments. Be sure to kill the Terrorwebs last, if they attack you and die before everything in the chamber is dead, the reaper may die and you will be kicked.
 * When everything is dead, wait until the Vale team is out of the Labyrinth before doing anything. When they are gone, take Restoring Grenth's Monuments from the reaper, and make sure nothing is left in the chamber.
 * Before you take Unwanted Guests, ask the Vale team if they are clear of the labyrinth, as it will spawn enemies in the hallway to the right of the reaper (if you are facing away from him). Before the smite takes the quest, have the 600 stand in that area. Its almost all the way back to the stairs of the vale side of the hallway.
 * Right before the smite takes the quest, be sure SB is activated. Begin aggro of the Vengeful Aatxe and Terror spawns. Move towards the ledge and walk up it to the middle hallway, aggroing the other terror, and finally the one in the left hallway, being careful to not aggro the reaper. They should be dying off pretty quickly with the amount of damage that you will be taking from them. Walk down the left hallway all the way back to the chamber to aggro the rest of the terror spawns, and continue to kill them off.
 * When all of the Terror spawns are dead, you should die in a place that is away from vital NPCs and where you can be easily resurrected; this form of breaking aggro kills the Vengeful Aaxtes instantly.
 * The BiP will res you. Recast your enchantments and wait by the reaper until the Vale team is ready for Escort of Souls. The Vale team will deal with the Mindblade Specter spawn in the right hallway, so the 600 should go to the entrance to the Underworld (where everyone spawned at the beginning) and be ready to fight those two mobs. Once both the mobs have been cleared in the entrance and the one in the vale hallway, it is safe to take the souls to the vale. Once this quest is completed, wait by one of the reapers and prepare to help with 4 Horsemen and Demon Assassin.

Smite Chamber
[build prof=Mo/N smiting=12+1+3 Blood=5 divine=9 protection=5+1][Blood Renewal][Order of the Vampire][Blessed Signet][Vital Blessing][Strength of Honor][Retribution][Balthazar's Spirit][Blood Ritual][/build]

Equipment

 * Max Armor
 * +20 Energy Staff with 20% Enchant Mod
 * Radiant Insignias & Necessary runes. Attunement, Vitae or a Sup Vigor can help too.

Usage

 * Wait until everyone in the underworld has spawned and consumables are activated.
 * Cast your maintained enchantments on the Chamber 600, then BiP immediately after.
 * When the 600 leaves, make sure you stay in compass range, but do not wander too far until all the Aaxtes are dead. You should be fine from where you spawned.
 * Wait until the 600 is ready; BiP if needed. Then, take the quest Clearing the Chamber from the Lost Soul and back up immediately to where you were.
 * When the 600 is done clearing everything, follow behind him to the middle staircase of the Labyrinth. BiP and then stay back as he clears the Labyrinth.
 * When everything is cleared, stay by the reaper and make sure the Vale team is gone out of the hallway before taking any quests. Activate Restoring Grenth's Monuments. Make sure the Vale team is out of the hallway, and that the 600 is in position before activating Unwanted Guests. When the 600 & Vale are ready, take the quest and be sure to stay in compass range of the 600.
 * Be sure to move back behind the reaper's statue when the 600 comes up the ramps, and follow far behind him as he goes down the left hallway towards the spawn point. If something breaks aggro towards you, run away behind the statue. They won't aggro the reaper automatically, so you will be safe and the team will be safe.
 * As the final Terror dies, move away from the 600 out of compass range so that you have no chance of attracting the Vengeful Aatxes when he dies. When you are sure the Vengeful Aatxes are dead, resurrect the 600, recast enchantments, and prepare for Escort of Souls.
 * Before you take the Escort of Souls, you should be just inside compass range of the 600. The moment you take it, the New Souls will spawn. They will follow you. Walk towards the 600 so that it can deal with the Mindblades. If the souls start to follow the 600, try to walk the other direction or tell the 600 to move further away from them.
 * After all this is done, BiP the 600 and wait by the reaper. Be prepared to assist with 4 Horsemen and Demon Assassin.

600 Wastes & Pools
[build prof=Mo/E prot=10+3 divine=12+1+3 earth=8][Protective Spirit][Spirit Bond][Shield of Absorption][Spell Breaker]["I Am Unstoppable!"][Sliver Armor][Balthazar's Spirit][Blessed Aura][/build]

Equipment

 * Lowest (15AL) armor available
 * +20 Energy Staff with 20% Enchant Mod
 * Radiant Insignias & Necessary runes. Attunement, Vitae or a Sup Vigor can help too.

Usage

 * Before you read anything, know that you must always keep enemies away from the Smiter. If you let the Smiter die, it is very hard to recover.
 * Wait until everyone in the underworld has spawned and consumables are activated.
 * After cons are activated, your Smite will cast enchants on you. Cast your maintained enchantments as well.

Smite Wastes & Pools
[build prof=Mo/N smiting=12+1+3 Blood=3 divine=9+1 protection=9+1][Blessed Signet][Blood is Power]["By Urals Hammer!"][Vital Blessing][Succor][Retribution][Holy Wrath][Rebirth][/build]

600 Mts & Pits
[build prof=Mo/E prot=11+3 divine=12+1+3 air=6][Protective Spirit][Spirit Bond][Glyph of Swiftness][Spell Breaker]["I Am Unstoppable!"][Essence Bond][Balthazar's Spirit][Blessed Aura][/build]

Equipment

 * Lowest (15AL) armor available
 * +20 Energy Staff with 20% Enchant Mod
 * Radiant Insignias & Necessary runes. Attunement, Vitae or a Sup Vigor can help too.

Usage

 * Before you read anything, know that you must always keep enemies away from the Smiter. If you let the Smiter die, it is very hard to recover.
 * Wait until everyone in the underworld has spawned and consumables are activated.
 * After cons are activated, your Smite will cast enchants on you. Cast your maintained enchantments as well.

Smite Mts & Pits
[build prof=Mo/A smiting=12+1+3 divine=12+1][Blessed Signet][Ray of Judgment][Balthazar's Aura][Watchful Healing][Recall][Holy Wrath][Retribution][Rebirth][/build]

600 Vale
[build prof=Mo/E prot=10+3 divine=12+1+3 healingp=6+2 earth=7][Protective Spirit][Spirit Bond][Shield of Absorption][Healing Breeze][Glyph of Swiftness][Spell Breaker][Sliver Armor][Balthazar's Spirit][/build]

Equipment

 * Lowest (15AL) armor available
 * +20 Energy Staff with 20% Enchant Mod
 * Radiant Insignias & Necessary runes. Attunement, Vitae or a Sup Vigor can help too.

Usage

 * Before you read anything, know that you must always keep enemies away from the Smiter. If you let the Smiter die, it is very hard to recover.
 * Wait until everyone in the underworld has spawned and consumables are activated.
 * After cons are activated, your Smite will cast enchants on you. Cast your maintained enchantments as well.

Smite Vale
[build prof=Mo/N smiting=12+1+3 divine=11+2 blood=6][Blessed Signet][Blood is Power][Ray of Judgment][Vital Blessing][Watchful Spirit][Retribution][Holy Wrath][Rebirth][/build]