Archive talk:Team - HA Shattering Orders

I see this build beaing run every day in HA, it totally rapes any backline really fast... Tyrael   I'm santa!  02:04, December 27, 2009 (UTC)
 * Mh + wow.  «No  vii« 02:14, December 27, 2009 (UTC)
 * So you are saying that you can magically maintain WoW on both ur monks? Also, WoW only has 50% block chance and ur offhand and dual are unblockable, the only REAL counter to this is weapon of shadow, which is generally only ran on Sway teamsTyrael [[Image:Life Sheath.jpg|19px]]  I'm santa!  02:22, December 27, 2009 (UTC)
 * Also, since prots dont help the SA rangers can switch to another squishy as long as they keep the healer down Tyrael [[Image:Life Sheath.jpg|19px]]  I'm santa!  02:29, December 27, 2009 (UTC)

Grasp the rangers, keep up foes, pd orders, mh! + warding on heat, resil on prot. GG--TahiriVeila 02:35, December 27, 2009 (UTC)
 * ^  «No  vii« 02:41, December 27, 2009 (UTC)
 * So then tell me good sir why does this win halls every day then? Tyrael [[Image:Life Sheath.jpg|19px]]  I'm santa!  11:40, December 27, 2009 (UTC)
 * Someone's forgotten about IWAY.--Ikimono  "...And my axe!" [[Image:Monk-Paragon-icon.png]] 15:44, December 27, 2009 (UTC)
 * Because big pressure in HA wins.--Ikimono  "...And my axe!" [[Image:Monk-Paragon-icon.png]] 15:44, December 27, 2009 (UTC)
 * Because Dead Hours are srs bsns hard. --<font color="Black">Frosty  [[Image:Frostcharge.jpg|19px]] 17:38, December 27, 2009 (UTC)
 * Because tombsers are really bad--TahiriVeila 19:19, December 27, 2009 (UTC)
 * Because meta build is meta <font color="Black" face="Comic Sans" size="3">Tyrael [[Image:Life Sheath.jpg|19px]] <font color="Red"> I'm santa!  01:09, December 28, 2009 (UTC)
 * Cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc


 * ombo breaker! -- -Chaos- (moo) -- 01:10, December 28, 2009 (UTC)
 * Thank you for your useful and constructive comment sir <font color="Black" face="Comic Sans" size="3">Tyrael [[Image:Life Sheath.jpg|19px]] <font color="Red"> I'm santa!  01:20, December 28, 2009 (UTC)
 * He said, after he just said something random on the convo. -- -Chaos- (moo) -- 10:27, December 28, 2009 (UTC)
 * No sir this build is actually meta, if you would do something else than play codex arenas you would know <font color="Black" face="Comic Sans" size="3">Tyrael [[Image:Life Sheath.jpg|19px]] <font color="Red"> I'm santa!  12:42, December 28, 2009 (UTC)
 * np. Hallucinogen - LSD (Oliver Lieb Remix)-- -Chaos- (moo) -- 13:25, December 28, 2009 (UTC)

chaos thanks to u i now cant count my fricken colons to put down. also this is meta. meta tag it. lol meta tag on trial build ^.^--Bluetapeboy 00:43, December 29, 2009 (UTC)
 * I always use the Edit window to make comments, except for when I make new sections. Just copypaste the previous amount of colons. -- -Chaos- (moo) -- 10:05, December 29, 2009 (UTC)

I like the variant with the moi ele more.FMK- 01:31, December 29, 2009 (UTC)

Not to get too deep into theory crafting this crap, which will hopefully be nerfed in the next update but what about this? You run a crip anthem para to spam covered cripples all over, replace leaping with disrupting stab for more random interrupts and run a N/Rt OoV to provide some support so you last more than 30 seconds. Also a WoH monk with vig spirit so you last longer against other R/A's and your face rollers don't die so quick against hexes. In the version people are running now the LC is completely pointless (not that much pressure on it's own) and any decent team will push the OoV if he tries to camp out of range. At least with this you get support when OoV is disabled. -  Zero .Six   04:34, December 29, 2009 (UTC)
 * No snares... --<font color="Black">Frosty  [[Image:Frostcharge.jpg|19px]] 09:59, December 29, 2009 (UTC)
 * Do you really need snares in this build? If you want them so bad change the OoV to a snarer. -  Zero .Six  [[Image:Z123.PNG]] 16:44, December 29, 2009 (UTC)
 * Yes you need snares because the other team will snare you if they have a brain <font color="Black" face="Comic Sans" size="3">Tyrael [[Image:Life Sheath.jpg|19px]] <font color="Red"> I'm santa!  19:08, December 29, 2009 (UTC)
 * Also bad paragon is bad <font color="Black" face="Comic Sans" size="3">Tyrael [[Image:Life Sheath.jpg|19px]] <font color="Red"> I'm santa!  19:09, December 29, 2009 (UTC)
 * Since the choice for snare is free I added a MoI and an SS necro(as daily ran by tO), any more suggestions? <font color="Black" face="Comic Sans" size="3">Tyrael [[Image:Life Sheath.jpg|19px]] <font color="Red"> I'm santa!  19:32, December 29, 2009 (UTC)

Admittedly this works, but I don't think I've ever lost to it (it does 0 pressure whatsoever if your midline has brains) and i can keep my HB up 24/7 lol, even with the 5 r/a. If I'm running spike I just block stairs = you flawless them, if not you just have to hold up 3 mins (but ive held up 7 or 8 before when my team was badddddddddd and couldnt kill) cuz it has so little defence. It would farm shitters though. Rawrawr Dinosaur 19:39, December 29, 2009 (UTC)
 * Farming shitters = good build category...although, I would really like some snares and other melee help. <font color="Black" face="cambria">Karate [[File:KJ for sig.png]] <font color="Black" face="cambria">Jesus  <font face="Arial" color="gray" size="1">19:41, 29 December 2009
 * I added snares and the commonly run SS necro (they run it just for barbs though) <font color="Black" face="Comic Sans" size="3">Tyrael [[Image:Life Sheath.jpg|19px]] <font color="Red"> I'm santa!  19:45, December 29, 2009 (UTC)
 * Held halls with this (with an LC) 3 times yesterday (and not on dead hour) zzzzz.... any more suggestions? If not I'm moving into testing <font color="Black" face="Comic Sans" size="3">Tyrael [[Image:Life Sheath.jpg|19px]] <font color="Red"> I'm santa!  14:23, December 30, 2009 (UTC)
 * K testing it is <font color="Black" face="Comic Sans" size="3">Tyrael [[Image:Life Sheath.jpg|19px]] <font color="Red"> I'm santa!  19:25, December 30, 2009 (UTC)
 * A build that allows shitters to farm shitters = good build. I'm pretty sure if you don't suck you can run pretty terrible builds and still farm shitters! --Crow 18:22, January 2, 2010 (UTC)

Bump
Needs moar votes! <font color="Black" face="Comic Sans" size="3">Tyrael  <font color="Red"> I'm santa!  22:59, December 30, 2009 (UTC)
 * Needs moar serious votes* <font color="Black" face="Comic Sans" size="3">Tyrael [[Image:Life Sheath.jpg|19px]] <font color="Red"> I'm santa!  23:03, December 30, 2009 (UTC)
 * One more <font color="Black" face="Comic Sans" size="3">Tyrael [[Image:Life Sheath.jpg|19px]] <font color="Red"> I'm santa!  14:06, December 31, 2009 (UTC)

as per votes
Note:I'm not standing up for the build, im pointing out the stupidity of the votes. Brandnew, almost every team has this same hex removal (some bring convert, most don't), and this has about 10000 interrupts, enough to shut down a lot of hexes, including grasping. Ben, the builds that can beat shitters are usually the builds that are easiest to PUG, which means even if it can only beat shitters it is ideal for players, making it a Great build (see IWAY, SWAY, etc). &mdash;The preceding unsigned comment was added by Gringo (talk &bull; contribs) (UTC). 19:20, December 31, 2009 (UTC)
 * An obvious argument along that line is that this build loses to sway and hexways that are not completely retarded, the two most common pug builds. -  Zero .Six  [[Image:Z123.PNG]] 19:49, December 31, 2009 (UTC)
 * You are way better then I am, so I removed my vote. <span style="border-right:dotted 2px #AAAAAA;border-left:dotted 2px #AAAAAA;font-family:serif;font-size:8pt;"> Thomas   So   Dutch  21:22, December 31, 2009 (UTC)
 * In my "defense" however, i would like to say this completely relies on melee to deal damage, where as with most builds that is not the case. So if your frontline is snared the shit out off you don't deal damage. Your interrupts point makes sense. <span style="border-right:dotted 2px #AAAAAA;border-left:dotted 2px #AAAAAA;font-family:serif;font-size:8pt;"> Thomas   So   Dutch  21:53, December 31, 2009 (UTC)

i forget the tag for cleanup, but this needs a real write up, it looks like a piece of shit. &mdash;The preceding unsigned comment was added by Gringo (talk &bull; contribs) (UTC). 21:42, December 31, 2009 (UTC)
 * Oh I'm sorry mister that my first teambuild doesnt match your high standard of quality <font color="Black" face="Comic Sans" size="3">Tyrael [[Image:Life Sheath.jpg|19px]] <font color="Red"> I'm santa!  23:35, December 31, 2009 (UTC)

Wowza
I have never run this, nor have I ever seen this run. (No parties at HA accept noobs like me and I'm not in a guild that HA's, unfortunately) But just looking at this build makes me laugh a little at the utter pwn that must take place when it is run. ChaoticEvil 13:10, January 2, 2010 (UTC)
 * Then you obviously haven't played tombs in a while since 1/3 of the unranked pugs forming in id1 are some variant of this....--TahiriVeila 16:18, January 2, 2010 (UTC)
 * ^ A long while --<font color ="Blue">Ikimono <font color ="Brown"> "...And my axe!" [[Image:Monk-Paragon-icon.png]] 20:40, January 2, 2010 (UTC)


 * You speak the truth, friends. Lmao ChaoticEvil 00:52, January 3, 2010 (UTC)

ratings
better than good imo. If your necro knows how to postion properly you get allmost constant orders up and just rape everything to pieces.FMK- 02:25, January 8, 2010 (UTC) .
 * it's only .02 away from Great, fyi. Also, that last bar needs to be chosen, or just have 1 optional, not really 4 optional bars. SS/MoI are both less then ideal, whats meta? &mdash;The preceding unsigned comment was added by Gringo (talk &bull; contribs) (UTC). 02:44, January 8, 2010 (UTC)
 * good question, I just took halls with MoI, but there isn't really one thing that gets used a whole lot more than the others. I guess the most popular ones are LC, R/A and MoI, with R/A mostly run by the lower ranked groups.FMK- 03:04, January 8, 2010 (UTC)
 * I will make it even more complicated, the last time I obsed this (a few days back), the team ran spiteful spirit :> --<font color="Black">Frosty  [[Image:Frostcharge.jpg|19px]] 03:15, January 8, 2010 (UTC)
 * eh I guess we can't really mainbar one bar, someone with some wikiskillz should just make it a bit prettier and if the meta changes or one varient becomes really domminant we update. Also this is meta.FMK- 04:52, January 8, 2010 (UTC)
 * I just realised something, User:Frosty/Sandbox/HA Shatterway, my crip anthem idea is much braver :> gg easy to predict meta. --<font color="Black">Frosty  [[Image:Frostcharge.jpg|19px]] 17:06, January 8, 2010 (UTC)
 * I really really wouldn't want to run MoI (lol shattering assault?), and SS just seems like exhausting assault bait. lingering is the best bar imo. &mdash;The preceding unsigned comment was added by Gringo (talk &bull; contribs) (UTC). 18:43, January 8, 2010 (UTC)
 * Apparently Jake wants all of you to know this:
 * "let them know that the most common thing i've run into in the last slot is either another r/a or an moi - TahiriVeila"
 * <font color="Black" face="cambria">Karate [[File:KJ for sig.png]] <font color="Black" face="cambria">Jesus  <font face="Arial" color="gray" size="1">19:38, 8 January 2010
 * people run moi over lingering? doesnt shattering assault just like...laugh at it? &mdash;The preceding unsigned comment was added by Gringo (talk &bull; contribs) (UTC). 23:03, January 8, 2010 (UTC)
 * snares and blurred own melee, and it's much easier too force an infuse and get into the monks blue bar if you get snares on your pressure targets, also moi is big damage to finish off low targets that kite away. And it wins relics/tactic maps.(I'm making it out a bit better than it actually is but I had the most success with this version).FMK- 00:40, January 9, 2010 (UTC)

It's really puzzling how this is rated great. HA is dead and it's easy to form but it loses to r/a sway, bb sway (which should be rated great), hexes and decent balanced. That's all there is to it, it's very easy to counter (ball tactic) and loses to most meta builds. -  Zero .Six   22:26, January 18, 2010 (UTC)
 * This is more like "good". r3+ teams suck. 194.252.105.209 04:31, January 19, 2010 (UTC)

Should be called
Pain Train. --Link4all 22:24, January 18, 2010 (UTC)

cant
all sway's be countered by grasping/foes? this has more hex removal then most sways, has 8-10 interrupts every 8 seconds, has cripple for antikite (and a cover condition). &mdash;The preceding unsigned comment was added by Gringo (talk &bull; contribs) (UTC). 06:29, January 19, 2010 (UTC)
 * Most ppl are lolbad at snaring in HA too <font color="Black" face="Comic Sans" size="3">Tyrael [[Image:Life Sheath.jpg|19px]] <font color="Red"> Meow  18:10, January 19, 2010 (UTC)
 * LS lols at cripple and if your HB can't keep a team up long enough to power through the astounding lack of defense in this build (balanced should have all casters down in under a minute unless they're total suq) than you've got bigger problems. Dshot or pd on orders makes an entirely useless char and cuts pressure WAY down. It's just really easy to shitstomp--TahiriVeila 19:24, January 19, 2010 (UTC)
 * yea its easy for good players to beat this with balance, but you can say that about almost every HA build. its easily puggable, takes no vent, and can beat r6 balances easily (along with lots of other builds). and 4 r/a's isnt really an astounding lack of pressure (+water ele +?midline + orders), if anything its kill or be killed because there isn't a ton of defense in the build, just interrupts and a water ele. &mdash;The preceding unsigned comment was added by Gringo (talk &bull; contribs) (UTC). 23:23, January 19, 2010 (UTC)
 * Again, this also loses to common gimmicks (r/a sway, bb sway, hexes). I hope people keep running it though, free fame is gud. -  Zero .Six  [[Image:Z123.PNG]] 00:13, January 20, 2010 (UTC)
 * Sorry but if you lose with this to R/A Sway than your snare sucks b/c R/A Sway has like no pressure at all <font color="Black" face="Comic Sans" size="3">Tyrael [[Image:Life Sheath.jpg|19px]] <font color="Red"> Meow  10:57, January 20, 2010 (UTC)
 * blind out yer arse. --<font color="Black">Frosty  [[Image:Frostcharge.jpg|19px]] 11:36, January 20, 2010 (UTC)
 * You have 4 casters who can wand the trappers... <font color="Black" face="Comic Sans" size="3">Tyrael [[Image:Life Sheath.jpg|19px]] <font color="Red"> Meow  12:19, January 23, 2010 (UTC)
 * I think I have had this discussion before, once one blind gets up, it's like a snowball, saying "just wand trappers" is great in theory but isn't amazing in practice. --<font color="Black">Frosty  [[Image:Frostcharge.jpg|19px]] 13:08, January 23, 2010 (UTC)
 * yea and its a good thing no teams bring a party wide anti interrupt skill. &mdash;The preceding unsigned comment was added by Gringo (talk &bull; contribs) (UTC). 18:58, January 23, 2010 (UTC)