Archive talk:R/N HB Feral Toucher

since most cappers run Otyugh's now, blocking is pointless so long as you can keep IP up. ··· 21:08, 9 July 2009 (UTC)

What does this kill/survive against 1v1? Teutonic 22:36, 19 July 2009 (UTC)
 * This hero build specs the common Feral Packers and Shadow Meld Tanks that are extremely common.
 * I woudl assume those.  Life [[Image:WikiLOD7.gif]] 22:39, 19 July 2009 (UTC)
 * R/P beats it 1v1, lol. Cake Archer 01:30, 20 July 2009 (UTC)
 * wat? pretty sure it doesn't, tbh. ··· [[File:Danny-sig.png]] 17:29, 21 July 2009 (UTC)
 * R/P beats this because feral + IP = 25e right off the bat, and then your energy is shot and you cant do anything. Cake Archer 23:16, 21 July 2009 (UTC)
 * IP+Feral=dead R/P  Life [[Image:WikiLOD7.gif]] 23:18, 21 July 2009 (UTC)
 * Because R/PS have no healing and die in 12 seconds Cake Archer 10:43, 22 July 2009 (UTC)

If those are the only two why wouldn't you just run an NA? It beats those and more and has recall :-/ Teutonic 23:12, 21 July 2009 (UTC)
 * R/P indeed die fast if all conditions they apply get thrown back at them, their block is useless, they cant attack with losing hp and deal no damage because they are weakened. :P --Carnivorous Cupcake 11:23, 22 July 2009 (UTC)
 * N/A cant pressuremuch in 4v4 though and Recall is for the weak. --Carnivorous Cupcake 11:24, 22 July 2009 (UTC)

What does this do when it gets ganked? ¬¬ --Carnivorous Cupcake 23:20, 21 July 2009 (UTC)
 * It dies bravely.  Life [[Image:WikiLOD7.gif]] 23:24, 21 July 2009 (UTC)
 * you flag it because you aren't terrible at hb, or it dies, because you're a member of the gw majority. ··· [[File:Danny-sig.png]] 04:18, 22 July 2009 (UTC)
 * lol, rating page is broken btw. ): --Carnivorous Cupcake 09:19, 22 July 2009 (UTC)

Cake Archer clearly thinks this is for RA.-- Ikimono "My beard is thick."  12:43, 22 July 2009 (UTC)
 * Keep thinking that. I'm like, top 200 in HB atm (not as good as smurf), so I'm pretty sure I have an understanding of what works. Cake Archer 14:48, 22 July 2009 (UTC)
 * lollll. top 200 HB is srs bsns. real men rank tank. also, you're obv not much good at HB if you're screaming ENERGY ISSUES because wot's micro m8? pretty bad, tbh. ··· [[File:Danny-sig.png]] 17:57, 22 July 2009 (UTC)
 * Because microing produces energy out of thin air. Right? Cake Archer 23:30, 22 July 2009 (UTC)
 * ye pretty much [[Image:Muffin.jpg|19px]]P WNAGEMUFFIN   crabs  00:56, 23 July 2009 (UTC)
 * Yea, it actually does. It's called energy regeneration.-- Ikimono "My beard is thick." [[Image:Monk-Paragon-icon.png|24px]] 00:58, 23 July 2009 (UTC)
 * Energy regen doesnt exist in guild wars wut are u talkinga bout o ya it does nvm [[Image:Muffin.jpg|19px]]P WNAGEMUFFIN   crabs  01:01, 23 July 2009 (UTC)
 * Hard to disable skills and cast as needed mirite? Go back to RA. ;o ··· [[File:Danny-sig.png]] 18:19, 23 July 2009 (UTC)
 * Tbh this does look energy intensive, if your R/N ever gets into a sustained 1v1 it will run out of energy pretty quickly, assuming a 30 second stint of battle you will have to use IP 3 times, Feral twice, and Otyugh's twice, that's 71 energy on just 3 skills on that bar, and seeing as you will be needing to use other skills (and the hero will use them unless you are 100% micro'ing /wave smurf). -- Frosty  Mc Admin  18:52, 23 July 2009 (UTC)
 * If you're using IP that much, you're terrible at HB. Also, how long do you think something will live? R/P's only have HaO, so if they attack 4 times with IP on them, they've already managed to take more damage than they can heal. That's not taking into account unblockable pet damage or Enfeebling Touch or they're own poison/bleeding degen from Plague Touch. ··· [[File:Danny-sig.png]] 19:02, 23 July 2009 (UTC)
 * Also, this is basically a more offensive/meta-refined version of the Escape Capper that was in Great because it buildwars'd the old R/Ps to fuck. ··· [[File:Danny-sig.png]] 19:07, 23 July 2009 (UTC)
 * Yea but you are not taking into account the fact that, the person you are facing could simply micro his/her hero too, also the hero will use IP on the R/P which means you still have the opposing pet to deal with too. -- Frosty  Mc Admin  19:15, 23 July 2009 (UTC)
 * Micro it how? Turn it to "Avoid Combat" or disable Barbed Spear? Also, opposing pets can be dealt with after the R/P is - pets can't cap. ··· [[File:Danny-sig.png]] 19:22, 23 July 2009 (UTC)
 * Escape capper was never used outside of dual meld, and people do set their r/ps to avoid when IP goes up. Cake Archer 06:09, 24 July 2009 (UTC)
 * Meaning there would be no way they could kill this. --Carnivorous CupcakeCarnCupcake Muffin.jpg 11:44, 30 August 2009 (UTC)
 * Except that Escape capper has blocking 90% of the time, an easier to apply weakness, and a higher spec IP. Cake Archer 01:28, 31 August 2009 (UTC)
 * 75% Also, this has way more sustained damage than Escape capper (Escape has none) from the pet that also messes with hero AI. So basicaly, you trade off gank defense for ability to destroy other cappers faster. --Carnivorous CupcakeCarnCupcake Muffin.jpg 14:37, September 1, 2009 (UTC)
 * You take natty stride in the optional. Escape capper was only used in dual meld teams, so it doesn't need offense. Good players can lock heroes, so having a pet doesn't do much. Also, the damage this does isn't enough to kill most meta cappers (including r/p) Cake Archer 14:53, September 1, 2009 (UTC)

Who cares? Good or bad in about a month this will be deleted or archived along with every other HB build, lol. Selket Shadowdancer 11:59, 30 August 2009 (UTC)
 * Why? Heroes won't be removed from Hero Battles obviously, lol. --Carnivorous CupcakeCarnCupcake Muffin.jpg 14:31, September 1, 2009 (UTC)
 * No but hero battles will be removed along with ta sometime in the future (unless they change their minds) [[Image:Muffin.jpg|19px]]P WNAGEMUFFIN   crabs  14:52, September 1, 2009 (UTC)