User:Ultimak719/Sandbox

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More to be added, when I have the time

PvE
- theorycrafting

MoR Mesmer
to be used when you have a panic mesmer or other decent shutdown. [build prof=mes/any domination=12+1+1 fast=11+2 inspiration=6][Mistrust][Chaos Storm][Cry of Frustration][Mantra of Recovery][optional][optional][optional][power drain][/build] Optionals:
 * Overload and Shatter Delusions
 * PvE Spells of choice.

Usage
 * Use MoR on recharge to fuel your casts.
 * Nuke mobs quickly and efficiently
 * Power Drain for energy

Variants
 * I suppose you could take some heal support, ele nukes, or whatever else if you wanted.

N/Mo Martyr Physical Support
[build prof=n/mo soul=8+1+1 smiting=10][Martyr][optional][optional][optional][optional][Strength of Honor][Smite Condition][Smite Hex][/build] Optionals:
 * For curses support - can be used in a fragility condition team or just a regular team - put curses at 12+2
 * [[Plague Sending@14]
 * [[Mark of Pain@14]
 * [[Weaken Armor@14]
 * [[Barbs@14]


 * For death magic/minion support - provides meatshields - put death at 12+2
 * [[Animate Bone Minions@14]
 * [[Death Nova@14]
 * [[Putrid Bile@14]
 * [[Infuse Condition@14]

Random Arenas
AKA theorycraft crap.

Caster Shutdown

 * /Any

Usage
 * Use skills 1,2 on monks or high priority casters.
 * Deal damage when they cast with Overload then Powerspike. Don't be dumb and try to rupt 1/2 second casts.
 * Mess with melee and such.

Ele Spiker

 * /Any

Critical Barrage
/ same idea as the old crit barrage, but for jq


 * Prime Barrage with WotM and Critical Eye, spam Barrage.

Shockwave Capper


Usage
 * At quarries use 1234.
 * At ranger shrines, use 51234.
 * Even better with the update.

Spear Spike
Using warriors for their armor penetration, this creates a high offense, and with paragon shouts for a defense, this can still crank out spikes with unblockable throw and wearying spear.
 * / x4

/

/ / x2

Usage
 * Gain adrenaline using pressure skills and autoattacks.
 * Call spikes with anthem, Use unblockable, then wearying spear. Flail makes it faster. Spam shouts throughout the match.
 * Use Cruel Spear for some pressure, Holy spear to mess with opposing rits, and Stunning spear to piss off monks
 * OotV buffs the spikes and removes prots.

Triple Ele
Forsaking the rit and ranger in the regular balanced, this uses 3 eles to dole out the damage.

Usage
 * General balanced build, use aoe spikes with earthshaker, invoke/chain, water hexes, rodgorts.
 * One person spikes with eviscerate, shell shock, MoI hexes, Rodgorts,

My Hexway
Just a pressure oriented hexway I theorycrafted that probably won't work at all.

EoE Spike
One ranger with eoe, 7 starburst eles destined to die.

Usage
 * Ranger sets up eoe and then draws it to the fight.
 * Once fighting, ranger kites eoe around with draw, casts Lively Was Naomei then uses Frozen Soil.
 * Eles spike their number, ele 2 goes to foe 2, ele 3 goes to foe 3, etc. Once one person dies the whole place blows.
 * Ranger drops lively was naomei in the most concentrated area of his party and then the eles that were ressed finish off the last person on the other team.

LT
[build prof=mes/ele earthmagic=12 Domination=8+3+1 inspiration=7+2 Fast Casting=7 Illusion=4+3 Inspiration][Mantra of Resolve][Obsidian Flesh][Stoneflesh Aura][Channeling][Sympathetic Visage][Wastrel's Demise][Wastrel's Worry][Empathy][/build] Equipment
 * Sup Vigor
 * Radiant Insignias
 * Caster Wep and vs Slashing shield
 * High Energy Staff

Usage
 * Clear Lab, clear path to the rest of UW.
 * Pop Lab Reaper and do escort.
 * Do Wrathful Spirits.
 * Do Unwanted Guests.
 * Tank one side of 4H.
 * Die at Dhuum and do your ghostly stuff.

Emo
[build prof=E/Mo ene=12+3+1 heal=3 prot=12][Infuse Health@4][Burning Speed@1][Ether Renewal@17][Aura of Restoration@17][Protective Bond@13][Life Bond@13][Balthazar's Spirit][Pain Inverter][/build]  Equipment Usage
 * Full Radiant
 * Runes of Attunement
 * Insightful Staff of Enchanting (+5 energy while enchanted)
 * All bonds on LT and yourself.
 * During the first few portions of the run keep the terras bonded as well.
 * Follow LT around and pretend you aren't a leech role.
 * Cast PI on skeles and to help clean up spikes.
 * Tank Dhuum.

T1 (wastes,mountains,pools)
[build prof=R/A Expertise=12+1+3 Shadow=12][Shroud of Distress][Shadow Form][Radiation Field][Dwarven Stability][Whirling Defense]["Finish Him!"][Heart of Shadow][Death's Charge][/build] Equipment
 * Blessed Armor with Attunements
 * Staff of Enchanting
 * Zealous Scythe of Enchanting for killing Dryders
 * Weapon of Enchanting with +10 vs. Cold Shield (for Colds) +10 vs. Piercing Shield (for Smites)

Usage
 * Help body block during the first few spikes. Go pop and solo wastes.
 * Go to mountains, pop and solo.
 * Go to pools, pop and solo.
 * Help out at pits quest.
 * At Dhuum, die and do your ghostly thing.

T2 (pits/plains)
[build prof=A/E sha=12+1+3 ear=12][Shroud of Distress@17][Shadow Form@17][Sliver Armor@13][Ebon Battle Standard of Honor][Stone Daggers][Finish Him][Heart of Shadow@17][Death's Charge@17][/build] Equipment
 * Full Blessed Insignias
 * Another set with Vanguard
 * Runes of Attunement
 * Staff of Enchanting
 * Zealous Daggers of Enchanting
 * Zealous Scythe of Enchanting
 * Martial weapon of Enchanting and Shield of Fortitude (+10 vs. Blunt Damage)
 * Staff of Enchanting
 * Longbow of Enchanting (if you don't center tank Pits Q)

Usage
 * Help body block during the first few spikes. Go pop plains.
 * When up against mindblades, spam stone daggers until all rupts are used and use your scythe/daggers for energy.
 * Run to pits and pop pits.
 * Do Pits quest and one side of 4H
 * At Dhuum, die and do your ghostly thing.

Note
 * You might want bring pcons like Golden Eggs and Candy Corn to hit Mantra of Resolve's break point in energy loss. Also, it will help with Stoneflesh's damage reduction.

Overall Usage

 * Have leechers bring helpful skills. EoE is always nice, as well as sos.
 * If they want to go afk, have them wait until lab reaper is popped then have them stand around him.
 * It always helps to be on a vent or teamspeak server to better communicate what you want the leechers to do. Which will generally be nothing unless they really want to help with the LT quests.
 * Have leech die and spam dhuum's rest. Let your team take care of skeles and death penalty.

Normal UW Clear
Basically, you take a few hours depending on your team and muck around the UW with a chance of actually completing it. Utilizes some SC tactics as well as regular team play. Requires an Essence of Celerity.


 * / LT
 * /Any Panic or / T2
 * Any/Any Spiker x 3
 * / SoS
 * '''/Any UA
 * / EMo

Lab Tank (LT)
[build prof=A/Me shadow=12+3+1 domination=10 inspiration=8 critical=2][Shroud of Distress@17][Shadow Form@17][Mantra of Resolve@9][Wastrel's Demise@11][Cry of Pain][Empathy@11]["Finish Him!"][Heart of Shadow@17][/build]

Equipment

 * Full Blessed
 * Runes of Attunement
 * Martial weapon of Enchanting
 * Shield of Fortitude (+10 vs. Slashing)
 * Longbow of Enchanting (for pulling a keeper during UWG)

Usage

 * The usage for the first part of the UW is exactly the same as in the SC version. Do your complete job up to UWG and then finish that.
 * Act as tank for the rest of the UW.

Panic or Terra
Note: Bringing the terra will speed up the run considerably. The terra can quickly complete mountains and pools, clear out pits, and tank one side of 4H. That leaves only the normal route, wastes, and plains for the normal team to complete. However, if you are good enough terra then you probably don't want to go on a run like this.

Panic helps with crowd control on quests like 4H, as well as providing snares, pve skills, and damage. Follow around the main team and help out with stuff.

Pop Mountains and quest, Pop Pools and Quest, Pop pits and do with main team - center tank or ledge. Tank one side of 4H.

Spikers
The three spikers are incredibly variable. They can be anything like eles with Searing Flames, Double Dragon, Starburst or Mind Burn. They can be DwG spikers, Manly spikers, Ineptitude spikes, Esurge Spikes or Wastrel's Spikes when bringing a Panic mes.
 * There are only two requirements. One is that the builds have to synergize. For example, do not bring a SS necro with the panic mesmer. Do not bring a searing flames ele when the rest are mesmer spikers. Be sure to utilize all three of your PvE only skills because they are powerful.
 * The second requirement is that the following skills should be taken - Ebon Battle Standard of Honor, Ebon Battle Standard of Wisdom, Pain Inverter and Some sort of snare. The standard of wisdom and pain inverter should be on the same person. Other good skills to take include EVAS, EVSS, AoS, Mindbender, Technobabble, and Finish Him

SoS
[build prof=Rit/R Chann=12+3+1 beast=10 spawn=8+1 resto=2][Bloodsong@17][Signet of Spirits@17][Destruction@17][Rupture Soul@10][Optional][Edge of Extinction@11][Summon Spirits][Flesh of My Flesh@3][/build]
 * Optionals:
 * for AoE damage and Cracked Armor.
 * If you have trouble maintaining energy.
 * when running with a VoS Dervish as spiker. Cast on the spiker before spikes.

Equipment

 * Survivor or Radiant Insignias
 * Channeling Magic set
 * Defensive set

Usage

 * Cast SoS and Bloodsong as soon as you enter the UW, then help to kill the Skeleton of Dhuum that the LT pulls to your team.
 * Maintain EoE, and place it in range of where the LT will ball foes.
 * When the foes are balled, place your spirits alongside the LT in such a way to block the foes from reaching the rest of your team. Do this for every mob the LT balls until Vale is popped and ready for it's quest.
 * Complete the Vale quest with the spikers and UA; allow the Tortured Spirits to attack and ball around your spirits. You can use summoning stones to speed up the run.

UA Monk
[build prof=Mo/any di=12+1+1 h=12+1][Unyielding Aura][dwayna's kiss][patient spirit][seed of life][Deny Hexes][Divine Healing][Heaven's Delight][optional][/build] s:
 * if you want to do some damage when healing isn't necessary.
 * for energy management
 * or for condition removal
 * if looking for a failsafe. If the emo dies or drops bonds, this can stop a team wipe. Change attributes to 11-11-8.

Equipment

 * Survivor's Insignias. Runes needed for stats above, and a rune of superior vigor.
 * Standard monk weapon sets. 20/20 set can decrease cast time of skills like Heal Party.
 * An extra Divine Favor headpiece with a Superior Divine Favor rune.

Usage

 * Run around with the main team and heal if necessary. Typically the emo's bonds will protect the party well enough that you wont have to.
 * Keep emo hex free.
 * If under heavy party pressure like a few skeles, as long as the lab tank has aggro of a mob you can seed of life the emo and get tons of heals.
 * Your main job will be at 4H, where if you don't have the terra, the party must take on one side of horsemen.

Emo Bonder
[build prof=E/Mo ene=12+3+1 heal=3 prot=12][Infuse Health@4][Burning Speed@1][Ether Renewal@17][Aura of Restoration@17][Protective Bond@13][Life Bond@13][Balthazar's Spirit][Optional][/build]
 * Optionals:
 * more fuel for Ether Renewal and healing.
 * more fuel for Ether Renewal, don't have to infuse as much.
 * for more experienced players, very useful at Dhuum.
 * to be a lazy emo on energy, more time for heals.

Equipment

 * Full Radiant
 * Runes of Attunement
 * Insightful Staff of Enchanting (+5 energy while enchanted)

Usage

 * Cast Balthazar's Spirit on yourself and the LT as soon as you enter The Underworld.
 * Step back from where you spawn and wait for the Skeleton of Dhuum to be killed, as well as for cons to be popped.
 * Cast and maintain Ether Renewal and Aura of Restoration, then spam Burning Speed when needed to maintain your energy. Cast Protective Bond and then Life Bond on the LT, and Protective Bond on the rest of the team, including yourself.
 * If taking the panic, you will be maintaining protective bond on the whole 8 of your team. It is perfectly acceptable to drop bonds on the ua or spikers during mountains or whenever the lab tank is doing large balls.
 * You will be tanking Dhuum.

General Usage

 * The first part of UW is as normal in a sc, pull the skele, pop the essence, then ball and spike the chamber. The sos must run up to the ball and bodyblock it on every large spike. Continue on and spike the way to the rest of the underworld.
 * Run back to the chamber and pop the lab reaper as in the UWSC. Do escort with the lab tank serving its regular duty. Then go and pop vale.
 * Leave the spikers, SoS, and UA at vale to finish the quest. Make sure the UA knows to keep at least one tortured spirit alive. Lab tank and emo goes and pops unwanted guests.
 * If there is a terra then bring the main team when finished to wastes. Spike the way to the wastes reaper and then finish the quest using the lab tank as center tank. Keep the sos by frozenwind and have the emo tank the skeles coming to the reaper.
 * If not, spike your way through mountains and have the lt tank the demon assassin quest and the dryders that follow.
 * Work your way to plains, just run to the area with the shrine, or only kill the wailing lords, if you kill a dream rider in any area except the shrine area you spawn a ton of mindblade waves.
 * Do 4h with the lab tank tanking one side, if the lab tank is skilled they can kill at least one of the skeles that spawn on his side, or just let them through. (But tell your team first) The other part of the team should be working on their side. Have panic aggro, sos set spirits on a point, panic balls them onto the spirits, spikers spike. Or, if you have a terra, let them do the other side.
 * If you don't have a terra you need to go pop pools and do the quest there, it is relatively easy, just have the tank go and ball everything.
 * Then head to pits, kill everything in your way to the reaper and clear the center area. Have the lab tank (or terra) center tank or ledge tank it with the sos and spikers hanging out to kill the skele spawns. Be sure to kill the chained souls because the tortured spirits like to aggro onto them, making the quest take way longer.
 * Tele to wastes, go to dhuum's chamber and get the emo ready. If wanted, the lab tank can glitch dhuum to make it easier.
 * The spiker with pain inverter and wisdom should remain bonded and alive, along with the emo, and lab tank if glitching. The spiker with wisdom should maintain that and when dhuum begins to use the skill, Judgement of Dhuum, cast Pain inverter. The amount of damage it deals will be in the thousands. Everyone else must die and spawn as a soul, tell the emo when you are back so you can be bonded. Have the spikers and UA spam dhuum's rest until it is full, then spam ghostly fury. Emo should ping his death penalty so it may be removed. Gl with chest.

Advanced Instructions (uses terra)

 * Complete lab and vale as normal.
 * LT goes to pools and completes the pools quest using melee dryders as zealous scythe fodder in order to spike the queen.
 * Terra completes mountains and clears pits, then clears to wastes.
 * The main team uses the emo to tank and clears out plains.
 * Finish pits quest with lt on ledge.
 * Finish 4H with terra and LT
 * Finish wastes with terra tanking (solo if they can)


 * The entire lab and vale should take around 45 minutes, in this time the terra should be able to do mountains and pits. Fighting through plains and finishing the pools quest should take around the same amount of time as the terra does wastes, leaving everything finished in about an hour and a half, maybe less if the main team spikes quickly.