Archive:R/any Hard Mode Spike Trapper

This build uses damage from Spike Trap and Barbed Trap with Winnowing to farm almost any melee based mob on Hard Mode.

Skills and Attributes
[build prof=R/any WildernessSurvival=12+1+3 Expertise=12+3][Spike trap][Dust Trap][Barbed Trap][Flame Trap][serpents quickness][whirling defense][storm chaser][Winnowing][/build]

Equipment

 * Wilderness mask with Superior Wilderness Survival rune.
 * A piece with a Superior Expertise rune.
 * Attunement runes and radiant insignias are recommended.

Usage

 * Lay down Winnowing.
 * Hit Serpent's Quickness and trap in this order:
 * Spike Trap -Dust Trap -> Barbed Trap -> Flame Trap. Then proceed with whatever recharges.
 * Once you have laid down Dust Trap four times quickly aggro your group using Storm Chaser, run back to Winnowing and activate Whirling Defense.
 * Rinse and Repeat.

Counters

 * Being caught by the group you're pulling.
 * Trapping in a patrol's path unintentionally.

Variants

 * Another Running skill, e.g. ,, or.
 * for a bigger spike.
 * may replace Serpent's Quickness.
 * for some energy.
 * may replace Barbed Trap to increase the damage from Spike Trap and Flame Trap.
 * to further buff your armor-affected traps.
 * A hero with additional spirits (particularly, ), resurrection, and/or battery skills can be taken and flagged off compass ~halfway through your trap sequence, if needed to kill hardier enemies.
 * A hero with additional spirits (particularly, ), resurrection, and/or battery skills can be taken and flagged off compass ~halfway through your trap sequence, if needed to kill hardier enemies.