User:Malokai92/Guide Index/concept

In essence, there are only a few generalized teams that exist. Most are going to fall on the path of the, get ready for it, general generalized team build consisting of cookie cutter builds we're all familiar with. Other generalized builds would be specific concepts such as a Barrageway, SearingFlamesway, or Discordway. I will call this the build concept. It exists in every build anyone player has made. Most of the time it's going to be "Kill stuff quickly" or "123 everything to death and never die". When you think about it, pretty much any build is capable meeting those requirements with such vague terms. When we begin defining our concept with killing enemies a certain way or bringing defense that suits any situation, we generate a build concept. Both generalized and specialized builds have this build concept; multiple builds can have the same build concept, only achieved in different ways.

The 3 hero teams have extremely solid build concepts. For example, Sabway used the combination of three Necromancers based on the concept of abusing Soul Reaping and the Necromancer's powerful skills. A N/Rt healer can redbar players due to the powerful, spammable heals from Spirit Light and Mend Body and Soul. Life and Protective was Kaolai provided partywide healing that was otherwise prohibitive for Monk healers. Put in skills like Weapon of Warding and Signet of Lost Souls and you have a very powerful healer. The Minion Master for bombing, triggering Barbs/Mark of Pain, and acting as a meatwall. He also brings prots; Aegis is very effective way to prevent your party from taking damage from melee and Protective Spirit should be self explanatory. The MM also had the effect of provided an energy source for the necros. The Curses Necro provided large amounts of antimelee and dealing damage from Spiteful Spirit, all the while abusing the power of Splinter Weapon. The build supplied a large amount of healing, defense, and offense that gave an extraordinary amount of flexibility in combat.

So when you are creating a build, keep in mind that it's the combination of builds together that make a team, not the builds themselves.