Build:Any/Rt Feather Farmer

This is a Feather Farming build for any Profession in Normal Mode. The Sensali can drop both feathers and bones. They also drop Feathered Crests which can be salvaged into 2-3 feathers each.

Skills and Attributes
[Build prof=Rt/any Restoration=12 Channeling=12][Optional][generous was tsungrai][Vengeful was Khanhei][spirit rift][ancestor's rage][Light of Deldrimor][Optional][Optional][/Build]

Optionals
NOTE: It is highly recommended to bring one IMS and one extra survivability skill especially if new to feather-farming or aggroing more than one mob.


 * - For faster movement.
 * - For greater health and armor.
 * - Doubles stance times.
 * - Counters cripple during balling phase.
 * - For health regeneration and extra armor.
 * - For health regeneration and chance of block.

For any of these options, drop Restoration Magic to 10

 Ranger: +8 in Wilderness Survival:
 * - Will reduce recharge time of skills. (Note: This stance will cancel active IMS stances)
 * - Health regeneration (cast before you aggro).

 Mesmer: +8 in Domination or Illusion:
 * - Stronger spike
 * - Works well with Wastrels.
 * or - Stronger spikes

 Assassin: +8 in Shadow Arts:
 * - Increased movement speed.
 * - Increased movement speed.
 * - If taking too much damage
 * - pretty good survivability skill.

 Elementalist: +8 in Fire Magic:
 * - Good against stragglers and rechargeable IMS to next group (w/ +20% Enchantments)
 * - Good for stragglers
 * - Same as Inferno but with half the recharge time and at a higher energy cost (Note: The difference in damage is negligible)

 Monk: +8 in Smiting:
 * - Faster spikes
 * - If having Energy problems
 * - If having Energy problems

 Warrior: +8 in Tactics:
 * - Faster spikes (Use, , or to build adrenaline)
 * - 15% IMS (w/ Dwarven Stability: 15-20 seconds)

 Dervish: +8 in Earth Prayers:
 * - Provide stronger spikes

Equipment
Required Preferred
 * Maxed Armor.
 * Staff with high energy (+15, +5 = +20 Energy) and 20% HSR
 * Survivor Insignias (if taking too much damage) or Radiant Insignias (for lower energy professions). Can run easily with at least 440 health at 60 AR (or 400 at 70 AR) and 35 energy.

Usage

 * Enter Jaya Bluffs from Seitung Harbor. (For more details and locations see: Guide to feather farming.)
 * Cast [[Generous Was Tsungrai@12] before grabbing aggro.
 * After aggro is taken, and at around mid-to-low health, cast Sensali to ballup.
 * Once everything is balled, cast [[Spirit Rift@12], [[Ancestor's Rage@12], and [[Light of Deldrimor@10] to kill all around you. If everything was in range, there should be no stragglers.

Counters

 * Waiting too long for ball and cannot maintain health.
 * Over aggroing.
 * Run out of energy.