Archive talk:A/D GG Pressure

GG's condition removal seems quite OP. Only prob is it doesn't remove blind unless you make contact. Energy seems to be fine even without zealous. Thoughts? Also, I am not sure about the GvG and HA tags. Smity Smitington 17:16, 26 February 2011 (UTC)
 * Gonna want at least a 6-8 spec on GG, 3s crip is useless anywhere but stand--TahiriVeila 17:22, 26 February 2011 (UTC)
 * You could do 11+1+2 dagger, I just thought maybe it didn't matter since the difference between 3 wind and 6 wind is 2 seconds of cripple. Also, since you spam dagger attacks it doesn't really matter imo how long the cripple is. Smity Smitington 17:24, 26 February 2011 (UTC)
 * Meh i'd be inclined to take the GvG tag off for now then. If you're running it gvg you'd take twisting or exhausting assault instead of death blossom anyway--TahiriVeila 17:29, 26 February 2011 (UTC)
 * I'll take it off, it somebody want's to make a GvG viable variant or whatever they can go ahead. Smity Smitington 17:31, 26 February 2011 (UTC)
 * Lulz. this was voted from good to trash right before the update. Zyke 20:11, 26 February 2011 (UTC)

Atts
In my experience energy is just about perfect at 13 crit, you lose the break point and I don't think it would be as successful. I undid idiots change, if others feel 5 seconds of cripple which can be applied once per second is extremely necessary over 3 seconds of cripple, please change atts to 11+2+1 dagger so that 13 crit can be maintained. Smity Smitington 00:15, 27 February 2011 (UTC)
 * idiot isn't as terrible as you are, but i doubt the value of a couple seconds on gg over a breakpoint.-- Relyk  talk  00:20, 27 February 2011 (UTC)
 * Idiots name is fitting as he probably didn't realize this doesn't wield zealous daggers. On a scale of 1 to idiot, how terrible am I? Smity Smitington 00:33, 27 February 2011 (UTC)
 * you still hit the break point on Crit Strike, dont just change things because you don't know who i am. maybe once your guild hit r800 (an all time high for you im sure) you can revert me. Idiot 02:54, 27 February 2011 (UTC)
 * 13 crit is the break point for 3 energy crits... wtf do you not understand about that? If this had zealous daggers it wouldn't need 13, but it doesn't, so plz stop being bad.  Smity Smitington 02:57, 27 February 2011 (UTC)
 * Also, explain why 2 seconds more cripple is more important than being able to use attack skills more often. You can spam attacks with better e-management which means u apply cripple constantly and do higher dps than your shitty version.  Also, the main benefit of GG is that it transfers conditions which requires zero investment in wind. Smity Smitington 03:01, 27 February 2011 (UTC)
 * I broke PvX:1RV, cus I guess I'm an idiot. However, when I used my first revert, I brought a discussion to the build talk page.  PvX:1RV says that cases of reverting should result in discussion on the talk page, which was what I was trying to do.  I feel that although Idiot didn't violate PvX:1RV, he clearly did not adhere by the standard of preventing revert wars through discussion on the talk page, so I erroneously undid his undo to reflect this. Smity Smitington 04:52, 27 February 2011 (UTC)

this is so dumb, would someone please step in. this guy has zero credibility and doesn't know the first thing about gw and its 2011. Idiot 05:16, 27 February 2011 (UTC)
 * Sry for breaking PvX:1RV, but you are also coming off as a dick who doesn't like to form consensus with others. And clearly, I am not the only one who feels as though getting the break point is better than 2 seconds more of cripple.  I don't mind being banned to be made an example of. Smity Smitington 05:32, 27 February 2011 (UTC)
 * Just so I'm clear on this, the reason for reducing crit for wind is that you say energy is fine and being able to snare for 5 seconds makes a difference when you need to swap targets/get blinded etc.? -- Toraen TheJanitor [[image:ToraenSig2.png|link=User:Toraen]] 05:43, 27 February 2011 (UTC)
 * On a side note, throwing around "credentials" is pretty lol in itself to try and win an argument on the internet, especially on this site. fail, even if you have the exp. on yet another side note, with zealous dagger swap [if your even having issues] and crit strike just giving the auto crit energy plus the +2's, anything down to 8 crit is perfectly fine for energy, bar e-denial, but that's self explanatory.  Akio  _Ka  t  suragi   Akio_Katsuragi_Sig2.jpg 06:55, 27 February 2011 (UTC)
 * @tor: it's the same as running more leadership on a paragon when the energy is fine, there is no merit.
 * @akio: credibility =/= credentials, all of his edits just prove he doesn't know the first thing about the game. Idiot 08:20, 27 February 2011 (UTC)
 * Was referring to your comment though, anyone can revert, regardless of exp. This is a democracy after-all. ;o and lol, thats just... smitty i guess. I've not really paid much attention to him since a build involving e/r with pet... anyways, his argument was obv an opinion, and its obv null to our point of 5 secs cripple is justified, and energy is not an issue. ^^  Akio _Ka  t  suragi   Akio_Katsuragi_Sig2.jpg 08:26, 27 February 2011 (UTC)
 * I agree with Smity in this case, but maybe I'm just an energy freak :/ I guess it's up to personal preference - 2 more secs of cripple shouldn't make a difference if you're spamming 3+attacks before the cripple even nears ending (when it lasts 5 secs). Could list as an optional instead of all the drama?--Blue Screen Of Doom  14:06, 15 March 2011 (UTC)

chain choices
Why no Exhausting? I wouldn't exactly consider it optional in any PvP match. Energy is also quite tight, is the IMS necessary with the cripple GG throws out? Minion  11:39, 17 March 2011 (UTC)
 * dash is only used for going bigger distances, not to catch kiting foes (let cripple do that). the chain is just to pump our raw damage, which is why it doesnt have exhausting (or a knockdown or ranged snare, etc). Idiot 17:06, 17 March 2011 (UTC)
 * Ya dash is just to jump between targets whenever yours gets a prot landed, see prot animation->dash->hitting someone in under a second therefore their prot was essentially wasted. I would definately go for the longer cripple rather than crit strikes here or even maybe drop dagger 1 to up it (i cant be bothered working out the attribs to tell whether dropping dagger would up wind prayers enough) if only so when you pass someone you can jag strike them on your way to actual target, or in a split or something of the like you can keep numerous people cripped with jag instead of one. Worth losing a little bit of spammability for. Rawr 10:31, 2 November 2011 (UTC)

Better Bar
[build prof=A/D wind=9 dag=12+1+1 cri=9][Grenth's Grasp][Golden Lotus Strike][Fox Fangs][Trampling Ox][Falling Spider][Blades of Steel][Test of Faith][Resurrection Signet][/build]

By the time the chain finishes, you can use Test of Faith to strip an enchantment/daze. You can also auto-attack to charge it so you can use it ahead of time. Three seconds isn't much, but it's shockingly helpful, especially since it can be used fairly often. Once the entire chain finishes, you can start it again. You never need to stop the chain, just as the current version can. I've also tried this in GvG, it ganks and work on main team very well. Enchantment removal doesn't effect it. 10 second recharge and instant cast. Energy is not an issue, everything is five energy and the lead is great E management. Yes yes, there's no DW, but in GvG, others can do that and Blades of Steel is about equal damage (Twisting fangs is about 60 damage + bleeding +100 for deep wound and Blades of Steel is usually 160 total.) The key difference here is that blades of steel is every 8 seconds, TF is every 15.--TheGatesAssassin 17:43, 9 January 2012 (UTC)
 * That's not a pressure bar. PewPew   QQ   19:24, 9 January 2012 (UTC)
 * In what way? You never have to stop attacking and you can daze fairly often. By the time the chain is over, you can start it again. How is that not a pressure bar? --TheGatesAssassin 13:10, 19 January 2012 (UTC)
 * It's just a different build yo. Make a separate page for it and see how it fairs Smity Smitington 20:10, 19 January 2012 (UTC)

Wouldnt just trampling ox over death's blossom give more pressure?-- GWPirate 关 23:33, 17 March 2012 (UTC)
 * I am an A/E and I do dervish skills. Guess what's wrong with that statement before talking about the build --  Shadow Step 23:35, 17 March 2012 (UTC)
 * That was obviously just a typo. This is the talk page of an A/D. -- Toraen   confer  01:37, 18 March 2012 (UTC)
 * I wonder, does the code still apply then? --  Shadow Step 08:02, 18 March 2012 (UTC)

Reap impurities
I'm a nigger for suggesting this, but maybe this could go somewhere? Chieftain Alex 13:57, 10 April 2012 (UTC)
 * Just, why? [[Image:40px-Crippling Shot.jpg|19px]] Chonsy Rulez  17:29, 10 April 2012 (UTC)

Remove HA tag
This bar's pretty rubbish in the gamemode- it can't provide any form of reasonable spike damage to mop up kills in pressure builds, and its pressure is severely limited compared to dervishes. Any objections to removal? NapalmFlame (talk) 09:10, 7 May 2018 (UTC)
 * Might be due for outright archive. Pressure sins used to be meta, but that was before nerfs and the dervish overhaul iirc. Toraen (talk) 09:22, 7 May 2018 (UTC)
 * I can't really speak for the other game modes, but its definitely past its best-before date in this one. NapalmFlame (talk) 09:28, 7 May 2018 (UTC)
 * I've seen and played it in RA. While it provides okish pressure it just lacks self-defense for that mode and isn't really suitable for HA at all. If you could remove blindness from yourself with the elite... mhh. It might still be a thing in FA. I'll ask some people ingame whether they've seen this in FA in the last months. But I guess it can be archieved. --Krschkr (talk) 14:11, 7 May 2018 (UTC)
 * Alright, according to an active FA player he's seen this build in FA irregularly, but it doesn't quite live up to the expectations. So I'd tend to archieving this entirely. --Krschkr (talk) 16:00, 10 May 2018 (UTC)