Build:Team - GvG May Triple Mesmer

GvG team for the Meek Shall Inherit flux featuring a mobile high damage team.

Assassins (2)
[build prof=Assassin/Elementalist DaggerMastery=12+1+1 CriticalStrikes=10+1 AirMagic=8][Conjure Lightning@10][Storm Djinn's Haste@10][Leaping Mantis Sting@16][Golden Fang Strike@16][Critical Strike@13][Jagged Strike@16][Exhausting Assault][Resurrection Signet][/build] Equipment

Runes and insignia
 * 5 blessed insignias.
 * Rune of superior vigor.
 * Rune of vitae.
 * Rune of restoration.

Weapons
 * 40/20/20 air magic.
 * Shocking daggers of defense, 15^enchantment.
 * Vampiric daggers of defense, 15^50 during conjure downtimes.
 * Shocking spear of fortitude, +5 energy with
 * Strength shield of fortitude, -20% blind duration.
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage
 * Maintain [[Conjure Lightning@10] and cover it with [[Storm Djinn's Haste@10].

Wastrel's Mesmer
[build prof=Mesmer/Assassin FastCasting=11+1 DominationMagic=12+1+2 InspirationMagic=6+1][Backfire@17][Complicate@17][Wastrel's Demise@17][Empathy (PvP)@17][Energy Burn@17][Shatter Enchantment@17][Drain Enchantment@9][Dash][/build] Equipment

Runes and insignia
 * 5 prodigy's insignias.
 * Rune of superior vigor.
 * Rune of restoration.

Weapons
 * 40/40 domination magic.
 * 40/40 inspiration magic.
 * High energy set domination magic.
 * Spear of defense, 10%hrt with
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage
 * Main Article: Energy Surge Mesmer

Mind Wrack Mesmer
[build prof=Mesmer/Assassin FastCasting=11+1 DominationMagic=12+1+2 InspirationMagic=6+1][Backfire@17][Power Leak@17][Shame@17][Mind Wrack (PvP)@17][Energy Burn@17][Shatter Enchantment@17][Drain Enchantment@9][Dash][/build] Equipment

Runes and insignia
 * 5 prodigy's insignias.
 * Rune of superior vigor.
 * Rune of restoration.

Weapons
 * 40/40 domination magic.
 * 40/40 inspiration magic.
 * High energy set domination magic.
 * Spear of defense, 10%hrt with
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage
 * Main Article: Energy Surge Mesmer

Pact Mesmer
[build prof=Mesmer/Ritualist FastCasting=11+1 DominationMagic=12+1+2 InspirationMagic=6+1 RestorationMagic=2][Power Drain@9][Power Leak@17][Shame@17][Empathy (PvP)@17][Energy Burn@17][Shatter Enchantment@17][Drain Enchantment@9][Death Pact Signet@4][/build] Equipment

Runes and insignia
 * 5 prodigy's insignias.
 * Rune of superior vigor.
 * Rune of restoration.

Weapons
 * 40/40 domination magic.
 * 40/40 inspiration magic.
 * High energy set domination magic.
 * Spear of defense, 10%hrt with
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage
 * Main Article: Energy Surge Mesmer

Prot
[build prof=Monk/Warrior Prot=12+1+1 Divine=10+1 Tactics=8][Mend Condition@16][Spirit Bond (PvP)@16][Aegis (PvP)@16][Guardian@16][Shielding Hands@16][Holy Veil][Aura of Stability@16][Balanced Stance@10][/build] Equipment
 * Consider replacing holy veil with "shields up!" if anticipating teams with plenty of spear or bow users.

Runes and insignias
 * 5 disciple's insignias.
 * Rune of superior vigor.
 * 2 runes of vitae.

Weapons
 * 40/20/20 protection prayers.
 * Spear of enchanting, +5 energy, protection prayers focus of fortitude, +15/-1 energy.
 * Spear of defense, 10%hrt with
 * 16/8 tactics shield of fortitude, -20% crippled duration.
 * 16/8 tactics shields of fortitude, +10 armor against each damage type.
 * Low energy shield set.

Usage
 * Main article: Restore Condition Monk

Infuse
[build prof=Monk/Assassin HealingPrayers=12+1+1 ProtectionPrayers=10+1 DivineFavor=8+1 ShadowArts=2][Healing Burst][Patient Spirit][Infuse Health][Guardian][Shield Guardian][Cure Hex][Draw Conditions][Dark Escape][/build] Equipment

Runes and insignia
 * 5 disciple's insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapons Usage
 * 40/20/20 protection prayers.
 * 40/40 healing prayers.
 * High energy sets healing prayers.
 * Spear of defense, 10%hct with
 * Strength shield of fortitude, -20% crippled duration.
 * Strength shields of fortitude, +10 armor against each damage type.
 * Low energy shield set.
 * Main article: Healing Burst Monk

Healing Burst Runner
[build prof=Monk/Assassin DivineFavor=10+1 HealingPrayers=11+1+1 ProtectionPrayers=10+1][Healing Burst][Patient Spirit][Protective Spirit][Guardian][Shield Guardian][Cure Hex][Draw Conditions][Dash][/build]

Equipment

Runes and insignia
 * 5 disciple's insignias.
 * Rune of superior vigor.
 * Rune of restoration.

Weapons
 * 40/20/20 protection prayers.
 * 40/40 healing prayers.
 * High energy sets healing prayers.
 * Spear of defense, 10%hct with
 * Strength shield of fortitude, -20% crippled duration.
 * Strength shields of fortitude, +10 armor against each damage type.
 * Low energy shield set.

Usage
 * Main article: Healing Burst Runner

Playing this team
Game Plan Ideally suited for large split maps such as Frozen Isle. Catch and kill people in split situations while preventing the opposing team from boosting. When the opponent is sufficiently weakened, overwhelm him with your spike damage in an 8v8 situation.

8v8 Flag Split Lategame
 * Shut down their midline if possible.
 * Kill targets suffering from death penalty with dual [[Shatter Enchantment@17].
 * Avoid an 8v8 until your splitting has produced some results.
 * Run flags on your runner or a mesmer, depending on who's less useful for the split.
 * Kill targets when fighting against single monks abusing your advantage of having [[Backfire@17] and [[Shatter Enchantment@17].
 * Keep your team largely spread-out and wait for opportunities to perform a kill before engaging in combat.
 * Attempt a monk stomp to kill the lord.

Playing against this team
8v8 Situations Flag Split Lategame
 * Keep linebacking and disenchanting the assassins.
 * Kill the pact mesmer.
 * Make use of [[Aegis (PvP] if you need to get a flag through multiple mesmers.
 * Don't engage with a single monk against mesmers.
 * Try to restore an 8v8 situation.
 * Try to wipe them in your base and then do a lord rush.