User:AthrunFeya/Survey

Hey all. I have a few questions regarding PvX, particularly the PvE section.

Section 1:Quality of PvE builds
On PvX we tend to look for quality builds, which of the following do you think describes a good quality build: A build where -every- detail is defined specifically (every att point, every skill, every weapon) A build where only critical skills, attribute points and weapons are defined, leaving the rest for interpretation. A build which is fail-friendly, suitable for PuGs and people who just arent that great at GWs A build which is the theoretical optimum, regardless of how difficult it is for pugs to pull off (e.g., record speed builds) A build which is accurate to what is run -commonly- in game

Which subcategory of PvE builds has the best quality builds? general hero farming running sc (speed clears)

Which subcategory of PvE builds has the worst quality builds? general hero farming running sc (speed clears)

What is the main reason for PvE builds becoming bad quality? too generic! not generic enough! outdated too difficult to be run by pugs optimal skills not mainbarred

Section 2: Build Scope
How where do you use pick-up-groups? Only areas where well-known pug-builds (e.g., FoW, DoA) Everywhere! but we try to make specific team builds Everywhere! bring your own build, close your eyes and press c-space! I do not group with PUGs.

Currently PvX does not keep classic builds such as tanks, bip necromancers and bonders on individual build pages as they belong in teams. Should we host these kind of builds so people can make their own teams for PuGs? Yes No I don't know yet.

If we stored generic 8-man builds than can be tweaked slightly for different high-end areas, would you use these builds? No; already have sufficient builds in SCs. No; can already make those builds from the general PvE builds section. yes! and i have a million friends who still play waiting to try some.

Section 3: Your Comments
If you have any further comments, please make a note of them on the talk page.