Build talk:E/any PvP Double Dragon

Seems to be a viable alternative to Savannah, not sure if it's better for overall damage but it provides more leeway as it's stuck on your frontliner, or ghostly hero! Frostels 20:01, 31 January 2012 (UTC)


 * if you use lava arrows with DD up, do all three targets begin burning or just the target it's cast on? running this with a pressure sin could be retarded pressure do to the burning. then again, i haven't played gw in forever so sins might no longer be viable in HA. Danny 22:56, 1 February 2012 (UTC)
 * same thing as glyph of immolation, just the target. except this elite enables both you and ally to inflict burning and not just from spells. 166.164.70.252 01:57, 2 February 2012 (UTC)
 * Yeah but you have only Meteor with which to inflict Burning. Rod's already does it. Why not some spammable damage skill? Something like Fireball/Flare which sucks normally might work with the Burning. (WM) 2.24.248.44 17:06, 3 February 2012 (UTC)
 * The burning is more for your target, as is the skill in general. Frostels 18:54, 3 February 2012 (UTC)
 * True, but it does still seem like a bit of a waste. Widow maker 20:19, 5 February 2012 (UTC)
 * I saw this with Immolate and Glowing Gaze. Triss 20:48, 5 February 2012 (UTC)
 * I confirm that's how it is played. I updated the build with those skills and various other improvements.--War Pig5 04:29, 19 February 2012 (UTC)

Why would you not run this in RA? Soi Sticker 04:21, 19 February 2012 (UTC)
 * The only reason not to run this in random-team pvp areas is that you can't count on having a frontliner on your team to target. If you plan to just resign if you have no frontliner, then you can run this in RA. You can add an RA tag (and perhaps even JQ&FA). I just didn't do so for the reason I just mentioned. Also I wouldn't call this the RA meta. --War Pig5 04:29, 19 February 2012 (UTC)
 * All it takes is for the opposing team to have at least one melee character for DD to work at its best. Opposing melee usually have to deal with the two rings when they start attacking your backliners. Also, DD works naturally well in RA for the same reason Shockwave is so strong there: map size. It's very easy for opposing casters to stay withing the melee range of each other. DiogoALS 21:50, 11 June 2012 (UTC)