Archive:Team - 2 Man Racway

This build uses the defensive and aggressive skills and abilities of Paragons to go through PvE without much troubles.

Hero equipment

 * All paragons should have Centurion's insignia on all pieces. All other characters should have Survivor runes on all pieces.
 * All characters should have a Rune of Superior Vigor. Paragons should seriously consider a Rune of Clarity.
 * Any extra rune slots should be filled with Vitae runes.
 * All paragons should have a shield to reduce blind duration (such as Eye of Argon).
 * All characters should take Fortitude mods on their weapons, except where noted otherwise.
 * Paragons should have 15^50% inscriptions and furious spearheads on their weapons.
 * Casters should have +5e or HCT 20% inscriptions on their weapons.

Imbagon Player
[build prof=P/W spear=11+1+1 leader=11+1 command=8+1][Optional][vicious attack][save yourselves!][there's nothing to fear!][ebon battle standard of honor][for great justice!][focused anger][aggressive refrain][/build]

See Build:P/W Imbagon for more information.

Variants

 * Can also be played by Archive:P/A Dagger Spammer and Build:W/any Dragon Slash.

Commandagon Hero
[build prof=P/W spear=10+1+1 leader=10+2 command=11+1][Anthem of Weariness][Vicious Attack][Stunning Strike][Bladeturn Refrain]["Fall Back!"][Anthem of Envy]["Go for the Eyes!"][Aggressive Refrain][/build]

Equipment

 * A Furious spear is crucial here - no substitute is anywhere near as effective.

Utility Paragon (x2)
[build prof=P/any spear=10+1 leader=11+1 motiva=10+1+1][Chorus of Restoration][Wild Throw][Blazing Spear][Finale of Restoration][Ballad of Restoration][Optional][Aggressive Refrain][Signet of Return][/build] Choose your elite based on the area:
 * [[Empathic Removal] for most areas.
 * [[Defensive Anthem@12] if your midline/backline tends to die to melee.
 * [[Song of Restoration@12] if you simply need lots of healing (due to life steal, health degeneration, etc.).
 * [[Song of Purification@12] for especially condition-heavy areas.
 * [[Expel Hexes] for especially hex-heavy areas.
 * Consider also [[Mirror of Disenchantment] and  [[Power Return@0] if necessary. Consider  [[Inspired Enchantment@1] or  [[Inspired Hex@1] in areas with monster-only enchantments and hexes. (You may need to micro these.)
 * [["The Power is Yours!"@12] for areas with significant energy denial. (Remember that your paragons have essentially infinite energy under most circumstances.)

While normally a defensive character, some areas may render defensive elites on these characters unnecessary. In those cases, consider:


 * [["Coward!"] to deal with kiting foes (who might otherwise dodge spear attacks, among other things).
 * [[Cruel Spear@11] for normal mode or similarly simple areas.

For alternative methods of enchantment removal, consider:
 * [[Rend Enchantments@1]
 * [[Rip Enchantment@1]
 * While Rend Enchantments is often superior to [[Shatter Storm], the later allows you to bring some of the above Mesmer skills.

For alternative attack skills (since two Wild Throws and two  Blazing Spears are rarely ideal), consider:
 * [[Vicious Attack@11] for deep wound.
 * [[Swift Javelin@11] for an attack that should never miss.
 * [[Merciless Spear@11] if you want a "guaranteed" deep wound.
 * [["Go for the Eyes!"@1] if you're not worried about damage output but want more Finale of Restoration triggers.
 * You can also micro this with Vicious Attack if necessary.
 * [[Spear of Redemption@11] for a self blind removal. (You may have to micro this.)
 * [[Holy Spear@11] if you're expecting to have trouble with minions. Remember that you have an excellent source of daze from the commandagon.
 * [[Disrupting Throw] for areas where foes use rez skills or other strong which annoy you.
 * [[Mending Refrain] for some overall regen.

Orders Hero
[build prof=E/N energy=12+1+1 blood=12 curse=3][Ether Renewal][Aura of Restoration][Dark Fury@14][Order of Pain@14][Blood Bond@14][Weaken Armor@5][Optional][Awaken the Blood][/build]


 * [[Jaundiced Gaze@14]
 * [[Mark of Fury@14]
 * [[Enfeebling Blood@14]

Equipment

 * +20% enchantment duration staff

SoS Hero
[build prof=Rt/? res=12+1 cha=12+1+1 spawn=3+1][Signet of Spirits][Bloodsong][Optional][Splinter Weapon][Spirit Siphon][Mend Body and Soul][Protective Was Kaolai][Flesh of My Flesh][/build]
 * [[Ancestors' Rage] if you have a human melee to get in the middle of mobs. (Micro this.)
 * Micro [[Mend Body and Soul] if an ally gets a dangerous condition (daze, etc.) and the hero doesn't immediately remove it.
 * For the areas with lots of hexes [[Cure Hex],  [[Remove Hex] or  [[Smite Hex] can be taken.

Equipment

 * Low energy set (spear and shield) so there isn't a big difference in energy when PwK is used.

Minion Bomber Hero
[build prof=N/Mo Death=12+3+1 soul=8+1 prot=10][Jagged Bones][Animate Bone Minions][Death Nova][Putrid Bile][Optional][Convert Hexes][Aegis][Masochism][/build]
 * [[Splinter Weapon] over Convert Hexes and Aegis
 * [[Foul Feast]
 * [[Rip Enchantment]

Equipment

 * 40/40 Death Magic set
 * Bloodstained insignia

Usage

 * Set all heroes to guard mode.
 * You will need to micro [[Aggressive Refrain], though hopefully only once.

Counters

 * Anti-melee, anti-adrenaline, and anti-shout hexes like [[Empathy],  [[Soothing Images],  [[Ineptitude],  [[Insidious Parasite],  [[Meekness] or  [[Vocal Minority].