Archive:Team - Spiritway

This team uses traps and RaO thumpers to apply significant pressure to the enemy team, while a backline protected by traps and spirits and fuelled by Soul Reaping help keep the team alive.

Composition

 * 3 / RaO Thumpers
 * 1 / Smoke Trapper
 * 1 / Spike Trapper
 * 1 / WoR Healer
 * 1 / OoA Healer
 * 1 / Expel Rit

EW RaO Thumper
[build prof=r/W hammer=12 expertise=8+1 beast=10+1+1][hammer bash][crushing blow][bestial mauling][energizing wind][rampage as one][comfort animal][charm animal][Resurrection Signet][/build]

Equipment

 * A mix of Radiant and Survivor's insignias, depending on personal preference.
 * Zealous and Ebon Hammers of Fortitude with 15^50 inscriptions.
 * Weapon and shield sets for anti-spike.
 * A staff for emergency energy.

Usage

 * Place EW in a safe location, refreshing it if it ends or is killed.
 * Maintain Rampage as One as much as possible to provide a speed boost and IAS.
 * Chain Hammer Bash -> (Bestial Mauling) -> Crushing Blow to apply Deep Wound and Daze.
 * Time your KDs to hit important skills if necessary.

EoE RaO Thumper
[build prof=r/W hammer=12 expertise=8+1 beast=10+1+1][hammer bash][crushing blow][bestial mauling][edge of extinction][rampage as one][comfort animal][charm animal][Resurrection Signet][/build]

Equipment

 * A mix of Radiant and Survivor's insignias, depending on personal preference.
 * Zealous and Ebon Hammers of Fortitude with 15^50 inscriptions.
 * Weapon and shield sets for anti-spike.
 * A staff for emergency energy.

Usage

 * Place EoE in a safe location. Be aware that it can backfire if your team is under heavy pressure.
 * Maintain Rampage as One as much as possible to provide a speed boost and IAS.
 * Chain Hammer Bash -> (Bestial Mauling) -> Crushing Blow to apply Deep Wound and Daze.
 * Time your KDs to hit important skills if necessary.

Fertile RaO Thumper
[build prof=r/W hammer=12 expertise=8+1 beast=10+1+1][hammer bash][crushing blow][bestial mauling][fertile season][rampage as one][comfort animal][charm animal][Resurrection Signet][/build]

Equipment

 * A mix of Radiant and Survivor's insignias, depending on personal preference.
 * Zealous and Ebon Hammers of Fortitude with 15^50 inscriptions.
 * Weapon and shield sets for anti-spike.
 * A staff for emergency energy.

Usage

 * Place Fertile Season as much as possible against spike teams or if your team is being outpressured.
 * Maintain Rampage as One as much as possible to provide a speed boost and IAS.
 * Chain Hammer Bash -> (Bestial Mauling) -> Crushing Blow to apply Deep Wound and Daze.

Smoke Trapper
[build prof=r/p wilderness=12+1+1 expertise=12+1][smoke trap][flame trap][barbed trap][dust trap][trapper's speed][tranquility][song of concentration][Resurrection Signet][/build]

Equipment

 * Full Survivor's Insignias.
 * A +5 energy weapon of Fortitude and a shield of Fortitude. Anti-spike shields.

Usage

 * Maintain Trapper's Speed when trapping.
 * Trap at choke points, near spirits, or near your backline.
 * Use Smoke Trap to relieve pressure by placing next to enemy physical damage dealers, or offensively by placing them in the path of kiting enemies.
 * Use Make Haste to help relic running, or to help the ghost keep up with the RaO in King of the Hill.
 * Use Dust Trap as an alternative to Smoke Trap, or to harass bunched up enemies.
 * Maintain Tranquility against teams that use enchantments.

Spike Trapper
[build prof=r/e wilderness=12+1+1 expertise=11+1 earth=6][spike trap][flame trap][dust trap][barbed trap][trapper's speed][nature's renewal][ward against foes][Resurrection Signet][/build]

Equipment

 * Full Survivor's Insignias.
 * A +5 energy weapon of Fortitude and a shield of Fortitude. Anti-spike shields.

Usage

 * Maintain Trapper's Speed when trapping.
 * Trap at choke points, near spirits, or near your backline.
 * Use Spike Trap to provide a cheap AoE knockdown.
 * Use Flame Trap to increase degen pressure on enemies.
 * Use Barbed Trap to spread degen or hinder enemy runners.
 * Maintain Nature's Renewal against teams that use enchantments.
 * Use Ward Against Foes for a non-removable snare.

WoR Healer
[build prof=n/rt soul=12+1+1 restoration=12][weapon of remedy][mend body and soul][spirit light][spirit transfer][weapon of warding][protective was kaolai][recovery][flesh of my flesh][/build]

Equipment

 * Full Survivor's Insignias.
 * A +5 energy weapon of Fortitude and a shield of Fortitude. A Restoration or SR focus. Anti-spike shields.

Usage

 * Maintain Recovery as much as possible.
 * Use Weapon of Remedy as quick condition removal or general healing.
 * Use Mend Body and Soul and Spirit Light for stronger heals.
 * Counter spikes using Spirit Transfer.
 * Relieve physical pressure using Weapon of Warding.
 * Hold Protective Was Kaolai, recasting or dropping it for a party wide heal.

OoA Healer
[build prof=n/rt soul=11+1+1 restoration=12 curses=6+1][order of apostasy][mend body and soul][spirit light][spirit transfer][protective was kaolai][life][recuperation][flesh of my flesh][/build]

Equipment

 * Full Survivor's Insignias.
 * A +5 energy weapon of Fortitude and a shield of Fortitude. A Restoration or SR focus. Anti-spike shields.

Usage

 * Maintain Recuperation as much as possible.
 * Cast OoA so that your front line can strip enchantments from their targets.
 * Use Mend Body and Soul and Spirit Light for heals and condition removal.
 * Counter spikes using Spirit Transfer.
 * Hold Protective Was Kaolai, recasting or dropping it for a party wide heal.

Spirit Spammer
[build prof=rt/me channeling=12+1+1 communing=11+1 spawning=6+1][expel hexes][warmonger's weapon][splinter weapon][shelter][union][displacement][bloodsong][flesh of my flesh][/build]

Equipment

 * Full Survivor's insignias.
 * A HCT/HRT set for spamming weapon spells.
 * Standard shield, weapon and focus sets.

Usage

 * Maintain Warmonger's Weapon on one thumper, cast Splinter Weapon on the others (and the pets if all thumpers have it already).
 * Spam spirits to provide defense or body block enemies.
 * Use Expel Hexes to remove any dangerous hexes on team members.

Annihilation

 * Trap under bridges, near spirits, and in your backline. The Priest should also be trapped on priest maps.
 * The thumpers should pressure enemy healers until the enemy team gives way.

Relic Runs

 * Use traps to delay enemy runners. The thumpers should use RaO as a permanent speed boost to run relics.
 * Trap the Ghostly in case of attack by enemy melee.
 * The Ritualist should stay with the runner in case of snares.

Capture Points

 * Split into 2-3 teams and quickly capture as fast as they can. Traps are useful to defend captured points.
 * Remember not to get too caught up in the fighting, unless you are holding most or all of the points.

King of the Hill

 * Use traps to spread heavy pressure to anyone on the altar. Use Song of Concentration to prevent your Ghostly from being interrupted.
 * Splinter Weapon combined with EoE and traps often make short work of clumped enemies (often heroes) on the altar.