Archive talk:D/W Balthazar's Sword

Works just like conjure cripslash, but you not restricted to just an elemental damage type for conjure. Harrier's haste gives nearly the same +dmg as a conjure would vs moving targets. Though you do lose armor penetration from strength, dealing holy damage and having cracked armor helps make up the loss. 82.22.107.194 15:17, 20 February 2011 (UTC)
 * Difficult to compare it to a cripslash since this can't use conjure, you're speccing less into your weapon too so i'd hazard a guess that you deal less damage than a cripslash. -- [[image:Chieftain Alex Sig.jpg|19px]] Chieftain  Alex  19:37, 20 February 2011 (UTC)
 * Ive found that im dealing about the same amount of damage as cripslash due to no +10AR vs holy dmg and the cracked armor from aura slicer. However the chain charges up soooo much quicker so u can release your chain far more often.82.22.107.194 19:52, 20 February 2011 (UTC)
 * meh low armor.--Lukky SjoerD 18:29, 22 February 2011 (UTC)
 * You have 7 less defense than a standard sword warrior only because you don't have the specs for a shield.Anvil God 20:48, 25 February 2011 (UTC)
 * Could i see your maths?-- GWPirate 关 22:44, 25 February 2011 (UTC)
 * You gain +10 defense from Mysticism, which puts you on par with 80 defense of warrior. You just don't have the +20 physical defense.Anvil God 15:50, 26 February 2011 (UTC)
 * sentinels? <: -- Brandnew. 18:19, 26 February 2011 (UTC)
 * Who runs sentinel on a sword?Anvil God 21:30, 26 February 2011 (UTC)
 * At Anvil, Avatar of Balthazar gives you +20AR vs phsyical defense, so yes apart from the 7 armor you lose on shield you're the same armor as a warrior. 82.22.107.194 19:42, 2 March 2011 (UTC)
 * 10 less since a sword warrior probably runs dreadnoughts.--TahiriVeila 20:45, 2 March 2011 (UTC)
 * It's equal because Dervishes can also run Blessed insignias.Anvil God 21:50, 2 March 2011 (UTC)

this is actually a pretty decent bar. Readem 22:03, 2 March 2011 (UTC)

Incoming update
thats going to hurt it a bit right? or reckon people would stop kiting after you cripple them the first time? -- Chieftain   Alex  00:45, 18 May 2011 (UTC)
 * : decreased adrenaline gain to 25%; changed burning duration to 1...3 seconds.
 * : added the following functionality: "This enchantment ends after you apply Cripple 1...3 times."
 * (pvp): added a recharge of 6 seconds.
 * It's going to hurt the entire Dervish meta. We'll see how it plays. Aonsephonie 01:00, 18 May 2011 (UTC)
 * I'm hoping for once instead of buffing the shit out of one class and then raping it later, they try buffing some other classes to even it out. A recharge on Heart of Fury is fucking stupid. That restricts the decent free-to-use ias skills to Flail. Include Frenzy, Tiger Stance, Way of the Assassin, and Lightning Reflexes only if you ignore the shitty aspects of all of those. Another pvx archive-spree forthcoming Rikk Panda {a.k.a. Benny Lava}  [[Image:They're_On_Fire_Panda.jpg|19px]] 05:30, 18 May 2011 (UTC)
 * Rise of the PR dervs-- Relyk 05:32, 18 May 2011 (UTC)
 * Honestly Dervishes shouldn't have had an easily maintained no-downsides IAS in the first place. I would have been happy with an armor penalty on HoF though (but not quite as bad as double damage, since it's a 25% and not 33% IAS). --  Toraen   talk  06:51, 18 May 2011 (UTC)

After Update
Is this build still viable after the update which messed with quite a few skills within this build? Dacookiemaster 23:00, 14 June 2011 (UTC)