Archive talk:R/any BHA PvE Ranger

Archive 1

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[build prof=Ranger/Ritualist Expertise=10+1+1 Markmanship=10+1 Channeling=11][Volley][Distracting Shot][Savage Shot][Splinter Weapon][Broad Head Arrow][Throw Dirt][Empty][Flesh of my Flesh][/build]

I'd suggest this one, seems to work a lot better to me. Bartender 10:33, 15 October 2008 (EDT)

Add them. Edwina Elbert '*talk *contributions '  00:06, 5 November 2007 (CET)

I'm not really seeing the synergy here. What's to say this build preforms any better than the Archive:R/Mo Broad Head Arrow Ranger? Shogunshen 00:07, 5 November 2007 (CET)
 * What you pointed out is a PvP build also listed as PvE. What we have here is supposed to be used entirely in PvE. The bolded out skills in the lower part of the page are the ones that we wanted to point out as synergising best with the build (mass daze, epic armor ignoring dmg etc.). Edwina Elbert '*talk *contributions ' [[Image:Edsig.jpg|19px]] 00:14, 5 November 2007 (CET)

— Skakid9090 00:44, 5 November 2007 (CET)

oh and, 12+1+1 10+1 8+1 — Skakid9090 00:52, 5 November 2007 (CET)
 * Needling shot allows you to better exploit dazed targets, as it cannot be blocked and has a fast activation and flight time. Troll Unguent has a whole 3s cast time, during which you will get shreaded as that bar has no defense. Leaving healing to your monk and bringing your own Whirling defense, on the other hand, can reduce physical damage significantly, and coupled with the 100 AL vs elemental make you a hard kill. Enigma 08:46, 5 November 2007 (CET)
 * (Also added Troll Unguent into optionals) Edwina Elbert '*talk *contributions ' [[Image:Edsig.jpg|19px]] 08:51, 5 November 2007 (CET)
 * Needling shot is useless, with henchies wanding and your frontliners attacking. — Tycn (talk *pvxcontribs ) 08:53, 5 November 2007 (CET)

Why are there so many variants? --Emeralddragon2 09:11, 5 November 2007 (CET)
 * So you can see how adaptive the build is ? *facepalm* Why wouldn't there be so many variants ? Edwina Elbert '*talk *contributions ' [[Image:Edsig.jpg|19px]] 09:17, 5 November 2007 (CET)

Taken to testing. Edwina Elbert '*<font color="Grey">talk *<font color="Grey">contributions '  20:05, 5 November 2007 (CET)

This needs Mending Touch, Natural Stride, Troll Unguent, and Apply poison to be good. I suggest removing volley, sloth, PTS, and whirling. gg Terror 20:12, 5 November 2007 (CET)


 * This is a PvE build, condition removal is what monks do, apply poison costs way too much when you can have a team member bring Epidemic and natural stride can do little in the way of keeping you alive in HM as opposed to whirling. Enigma 20:16, 5 November 2007 (CET)


 * Archive:R/Mo Broad Head Arrow Ranger is the version you want. You're supposed to bring a splinter rit with this build (hence volley). That much defense is over-kill in pve, unguent or stride is enough to survive since you'll never have to split. — Skakid9090 21:49, 5 November 2007 (CET)


 * Indubitably. <font color="Brown">Edwina Elbert '*<font color="Grey">talk *<font color="Grey">contributions ' [[Image:Edsig.jpg|19px]] 21:50, 5 November 2007 (CET)


 * I already knew that version existed. It was sarcasm. Terror 21:59, 5 November 2007 (CET)


 * — Skakid9090 22:02, 5 November 2007 (CET)

Daze works well in this build because it's supposed to be used in HM, right? 'Cause otherwise, I'd have to say interrupts can do the job just fine in normal mode. <font color="Darkgreen"> Shen <font color=#B22222>has <font color=#B22222>cookies


 * Get rid of Sloth's. It beith junk. Volley is still "eh" cause I expect BHA'ers to be purely interruption, not damage. --[[image:GoD Sig3.jpg|20px]] Guild of  Deals  17:09, 29 December 2007 (EST)
 * Bad expectation. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 19:15, 29 December 2007 (EST)
 * Sloth's always triggers on a dazed guy. Also, main bar should have epidemic > whirling, since you have AoE attackage... --Mala[[Image:Mala_sig_Mind_Blast.jpg|19px]] 19:39, 29 December 2007 (EST)

Volley?
What's Volley doing in there? You have points in WS but waste them by not equipping Apply Poison because of Volley -- a skill that is sub-par without support (splinter weapon, etc), support that poison tip does not provide. Also, if you're running BHA anyway, two additional interrupts are likely overkill. And a little IAS might not hurt either. --Bishop 21:58, 29 December 2007 (EST)
 * Damage is your friend. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 23:37, 29 December 2007 (EST)
 * I like candy. --Bishop 07:42, 30 December 2007 (EST)
 * The candy is a lie!! I was thinking the point of Volley was to keep hitting a clump of dazed targets.  I would also bring Spirit of Favorable Winds to help ensure BHA hits.  Usage: Spirit, Poison Tip, BHA, Screaming Shot, Epidemic, Volley, Sloth, Volley, hehe ad nauseum.  OR, trade BHA for Burning Arrow and Concussion Shot.  Would those work?  --Rolo 18:09, 4 January 2008 (EST)
 * Don't get me wrong, I like Volley. And I like BHA. But poison tip is pretty fail, and I don't really see them on the same bar. When I run BHA, I prefer using Apply Poison for a cover. And since that's a prep, it rules out Volley. Conversely, if I run Volley, I run it with Splinter and, typically, Burning Arrow. That's what's on my ranger's bar atm, in fact.
 * As a side note, Favorable Winds does not change the arc or flight time of BHA.
 * Oh, and yet another side note; BHA+Screaming+Sloth overpowers even maxed expertise for massive energy issues. I've been there. --Bishop 18:24, 4 January 2008 (EST)
 * There are two side notes to every story. Yes, so far, my idea of a 'successful' ranger is not getting that damned "Not enough energy" click.  I know!  Bring a pet...that way you have fewer skill slots to decide upon.  :D  --Rolo 20:31, 4 January 2008 (EST)

the normal pvp bar
Run it. The end. – Ichigo 724  00:56, 30 December 2007 (EST)
 * It's better than this, but Mending Touch and Natural Stride are meh at best in PvE. [[Image:User_Nyktos_Sig.png|User:Nyktos]] <font color=#551A8B>Nyktos  (talk · contribs) 15:34, 31 December 2007 (EST)


 * Mending Touch and Natural Stride: PvP>PvE. [[Image:Dr4goNsig1.jpg|19px]]<font color="Darkgreen">Dr4goN ( talk /<font color="Black">pvxcontribs ) 17:10, 31 December 2007 (EST)
 * You can almost guarantee some amount of healing/condition removal in PvE. [[Image:Shogunshen_Sig.jpg|19px]]<font color="Black"> Shen (contribs) 17:30, 31 December 2007 (EST)

But volley fails. As does poison tip signet. – Ichigo 724  17:34, 31 December 2007 (EST)
 * /agree.Bob fregman 18:05, 31 December 2007 (EST)
 * Assuming a splinter rit is present, volley owns. [[Image:Shogunshen_Sig.jpg|19px]]<font color="Black"> Shen (contribs) 18:06, 31 December 2007 (EST)
 * You're much better off just running Splinter/Barrage yourself. --Bishop 18:17, 31 December 2007 (EST)
 * That's the difference between 35 and 53 damage. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 22:56, 31 December 2007 (EST)
 * Why does your rit have 16 in channeling? --Mala[[Image:Mala_sig_Mind_Blast.jpg|19px]] 11:27, 1 January 2008 (EST)
 * Because damage is fun. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 13:56, 1 January 2008 (EST)
 * A single char PvE build shouldn't be made under the assumption there's a splinter rit in the party. – Ichigo 724 [[Image:Ichigo-signature.jpg]] 19:18, 1 January 2008 (EST)
 * Way I see it, one can assume those using this build in the scenario it's most useful in (HM) can be more selective of their teammates. [[Image:Shogunshen_Sig.jpg|19px]]<font color="Black"> Shen (contribs) 19:24, 1 January 2008 (EST)
 * Should we delete the pve barrage R then? a rit+generic barrage R outdoes it. – Ichigo 724 [[Image:Ichigo-signature.jpg]] 19:26, 1 January 2008 (EST)

If it's a difference between more damage or another utility skill in PvE, I'd go with the damage. &mdash;  Skadiddly [슴Mc슴] Diddles  19:29, 1 January 2008 (EST)
 * Let's make a barrager guide. Enough waffle with all the "oh noes barage is betar damag" Just have one page with all barragers and leave other builds alone [[Image:Sebsig.jpg|19px]]  Seb2net  (Talk)  19:29, 1 January 2008 (EST)


 * This is BHA not barrage, unless I didn't understand your comment. &mdash; [[Image:ViYsig5.jpg|19px]]<font color="Darkblue">Victoryisyours (<font color="Darkblue">talk /<font color="Black">RfA ) 19:31, 1 January 2008 (EST)
 * you didn't understand my comment because some people say that barrage is inferior to most other damage rangers. I say enough barrage talk, leave other damaging build alone [[Image:Sebsig.jpg|19px]]  Seb2net  (Talk)  19:32, 1 January 2008 (EST)
 * What? [[Image:Shogunshen_Sig.jpg|19px]]<font color="Black"> Shen (contribs) 19:37, 1 January 2008 (EST)
 * I am tired and slightly annoyed, I'm just saying that we must keep a distance between damage and utility. I'll go make something in my userspace tomorrow. [[Image:Sebsig.jpg|19px]]  Seb2net  (Talk)  19:41, 1 January 2008 (EST)
 * That's like saying Monks must either be full heal or full prot. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 20:07, 1 January 2008 (EST)
 * General Barrager guide--BeeD 21:17, 1 January 2008 (EST)

Suspenders *and* a belt?
I don't understand why Distracting Shot and Savage Shot are loaded with BHA. BHA unconditionally dazes foes and any normal arrow chucked at dazed foe will interrupt it; seems like IAS would be better. You wouldn't change targets unless you had a pet wailing on the dazed foe, which this doesn't. Slot Hunter's Shot and Poison Tip are good ideas with this single-target shutdown and kill concept. I thought the idea would be to immediately shutdown and then kill your über-caster-foe within BHA's 15-sec recharge time and move onto the next caster with another BHA, oder? --Rolo 11:30, 5 January 2008 (EST)
 * To clarify: this is a serious question, not a rhetorical one...could be read either way. --Rolo 09:48, 6 January 2008 (EST)

A bar that works
Rather than keep picking at the current build, here's a suggestion for a quite different bar that, imho, has a lot more going for it: [build prof=R/Mo name="R/Mo BHA PvE" exp=10+1 wil=10+1 mar=11+1+1][Apply Poison][Broad Head Arrow][Screaming Shot][Crossfire]["Dodge This!"][Lightning Reflexes]["Finish Him!"][Rebirth][/build] "Dodge This!" can be replaced with Called Shot if it is not available or Seeking Arrows if landing the daze is more important than covering it. &mdash;The preceding unsigned comment was added by Bishop (contribs) 14:51, 5 January 2008.
 * No it doesn't. &mdash;  Skadiddly [슴Mc슴] Diddles  13:52, 5 January 2008 (EST)
 * Agreed. You have a pet with 2 BM, aka, "Disable my skills for 10 seconds at the worst time"; at least it will only happen once per zone since you don't have a pet rez.
 * Can we go back to our regularly scheduled programming? (e.g. discussing this build rather than every other ranger build)  --Rolo 16:21, 5 January 2008 (EST)
 * You know what, you're absolutely right. I think I had two different builds in my head at the time. Obviously, however, the pet was never the point of the skill composition, so I'll just swap it for a personal favorite of mine, "Finish Him!". The point is to have a cover for daze, an unblockable (with "Dodge This!") way to deliver it, an IAS and some decent damage. --Bishop 16:31, 5 January 2008 (EST)
 * haha I know what you mean...sorting through all the Ranger possibilities =  --Rolo 00:16, 6 January 2008 (EST)

plz fix attributes
Superior rune of marksmanship makes no sense on a build with only 10 marksmanship. --War Pig5 04:24, 6 June 2008 (EDT)
 * Idk who did that, but I think it's better to do Exp 12+1, Marks 12+1+1, WS 3+1. With this, the only difference is that poison from the signet will last 2 seconds less; the signet is the only WS skill in the bar anyways. --75.83.131.85 03:29, 9 October 2008 (EDT)

Why revert? There is still no reason to use a sup rune on a lower attribute. The only difference is 2 seconds off Poison Tip Signet. --134.139.238.88 22:39, 9 October 2008 (EDT)
 * It was reverted because this guy didn't look at the diffs. Fixing. --71.229 22:46, 9 October 2008 (EDT)

This is bad
Id rather use pve version-- Shadow 23:44, 9 October 2008 (EDT)
 * Isn't this the PvE version? --75.83.131.85 03:12, 10 October 2008 (EDT)
 * He probably means pvp, and yes. I agree.  At best you can sub troll ung (and maybe ns) on the pvp version for pve skills. Tookey  D:<  09:07, 16 October 2008 (EDT)

imo
[build prof=Ranger/Ritualist Expertise=12+1+1 Markmanship=12+2 ][Volley][Distracting Shot][Savage Shot][Broad Head Arrow][Epidemic]["Finish Him!"][Lightning reflexes][Res sig][/build]
 * Because wasting an elite to daze 1 foe is bad &mdash; LukeJohnson  [[Image:LJ_BS_Sig.jpg|19px]] 18:20, 25 March 2009 (UTC)
 * way better then mainbar--Relyk 07:03, 12 April 2009 (UTC)

Should be taken out from archive
This still has serious use in hard mode dungeons. I can rework the main bar to actually make sense and tidy up the variants. Thoughts? T u u k k a 06:06, May 5, 2010 (UTC)
 * Ehh, BHA is pretty inferior to technobabble. Technobabble also lets you take something useful instead of a ranger. Life   Guardian  06:08, May 5, 2010 (UTC)
 * Technobabble doesn't affect bosses, which pretty much is the point of BHA. No? T u u k k a  06:22, May 5, 2010 (UTC)
 * Dungeon bosses aren't bosses; theyre boss-like foes. Bosses are rarely alone anyways, so hit something next to them. Life   Guardian  06:25, May 5, 2010 (UTC)
 * Hmm good to know, thx T u u k k a  06:34, May 5, 2010 (UTC)
 * Also, you just pain-invert bosses and pewpew. --Brandnew  08:55, May 5, 2010 (UTC)
 * not that it matters because apparently this build is hated, but technobabble is inferior to BHA if your intention is to *surprise* daze a boss (or whatever foe) because you can do so out of their range with BHA+recurve/longbow, whereas technobabble is a spell and therefore within range, so the boss (or foe) could potentially prevent it Retired gwamm 16:44, July 20, 2010 (UTC)
 * The only places I use BHA are Boreas Seabed and Unwaking Waters. If I'm playing a Ranger, all I want is my DPS, which I get from a scythe. --WhiteAsIce 05:13, July 30, 2010 (UTC)