Build talk:Team - 7 Hero RoJway

Wouldn't Psychic Instability work better in this case (knocked down foes can't move)?Anvil God 23:01, 16 April 2011 (UTC)
 * I've been using RoJ heroway to vq for a long time now, i have no problems of death, but my builds are way better sync and better in healing then these weak ones.. --Lukky SjoerD 12:53, 17 April 2011 (UTC)
 * More CoF on the Panic.-- GWPirate 关 13:14, 17 April 2011 (UTC)
 * PI doesn't as well as you would think, no one cares, and optional slot.-- Relyk  talk  09:26, 18 April 2011 (UTC)
 * yea, just run earth shaker :> JohnnyFunkotron 09:07, 19 April 2011 (UTC)

I don't know becuase RoJ makes mobs scatter and that makes Panic kinda useless I think. Maybe put in They're on Fire somewhere for more prot. --Mednes How u gonna prevent scatter? Fowler 14:45, 24 April 2011 (UTC)
 * The old Earthen Shackles was epic at preventing scatter.Anvil God 15:11, 24 April 2011 (UTC)
 * Stolen Speed Seems like it should be an optional on the Illusion bar Mesmersarebad 00:29, 25 April 2011 (UTC)
 * Everything scatters in HM were tf have u guys been? on a side note roj is cool 2 seems unneeded tho. Smity Smitington 00:54, 25 April 2011 (UTC)
 * What do you mean. Monsters don't scatter. Monsters must not like you. My monsters stands in Echo Chain'd Chaos Storm.Anvil God 01:00, 25 April 2011 (UTC)
 * You guys do know this bar is meant to be used with tanking in a way shit dies before it scatters? Falrach 11:30, 25 April 2011 (UTC)
 * For snares, just bring Asuran Ice imp. If you suck at Polymock, replace AoTL bomber with a Water Magic hex snare.

How can you post a build when there is less than half the skills? I mean... skills bars are just totally empty.--InariKettu 05:57, 27 April 2011 (UTC)
 * Trial build. Hence it is still being worked on. -- Toraen TheJanitor [[image:ToraenSig2.png|link=User:Toraen]] 06:14, 27 April 2011 (UTC)
 * eh? only the mini skill bars are empty because of optional builds. It is a bad way to present the build though, might as well pick a set of bars :/-- Relyk  talk  08:03, 27 April 2011 (UTC)

I really dont like the fact your Monks have 1 to 2 divine favor skill and 10 Divine Favor. your getting most effect out of the passive effect but not using Smiters Boon, so either substitute Inspiration Magic and use some form of external energy management, kick divine healing or substitute a smiteskill for divine boon--Musik 20:07, 3 May 2011 (UTC)
 * you can stick in smiter's boon if you want, the heals from smite aren't as useful as aoe heals though. I only put RoD in there because it adds general utility.-- Relyk 20:27, 3 May 2011 (UTC)

works surprisingly well
just did veil in nm with ease and without cons on my sin...took 57min...but i needed about 25min for those claws at the end, because i had to kill them all one by one at range (any ideas how to do this faster with heroes?).Illoyon 12:15, 30 April 2011 (UTC)
 * you only need to kill the mobs that come after spawns, not the claws. You just keep heroes out of range of claws and make your way around. On the last 2-3, work from farthest one back (one closer to where you started) forward, taking out the spawns. You bumrush a mother claw with a roj monk using prot spirit then run away. prot yourself and grab the chest.-- Relyk  talk  07:33, 1 May 2011 (UTC)
 * I've used this build (or atleast, almost, I use a third RoJ instead of a ST rit cuz I'm a paragon) for quite some time now, got legendary master of the north with it solo (so it's capable of doing all dungeons/missions hm/nm) and also vanquisher title. Was quite surprised when i found this on pvx. It should be vetted good imo. 15:08, 3 May 2011 (UTC)

EFGJack
Doesn't even use RoJ anymore. Life Guardian 22:06, 5 May 2011 (UTC)
 * His new build abuses the power of 100b\Vow of Strength curses against perfectly balled foes in combination with mass AoE damage and has a distinct lack of single target damage and room for error. YuriZahard 20:28, 7 May 2011 (UTC)
 * Im well aware, i lurk on guru quite often. Life Guardian 18:05, 8 May 2011 (UTC)
 * Well, his new build is just something he uses to play around with. In his actual one he still uses 3x RoJ.YuriZahard 05:17, 9 May 2011 (UTC)
 * That's a problem for some reason?...-- Relyk 00:06, 9 May 2011 (UTC)

ESurge
Been running something like this since the Razah update, with

x2 instead of an SoGM, and it works nicely. Haven't really tested if it's faster than SoGM, but it might be worth listing as a variant.  &not; «Ðêjh»   (talk)  09:49, 8 May 2011 (UTC)

Human Rit
What would you put in if a player is SoS Spirit Spammer? (using ST+Necro Healer variants) Driff 18:04, 24 May 2011 (UTC)
 * another roj monk, foc necro, esurge, anything for spiking-- Relyk 19:58, 24 May 2011 (UTC)

mixed groups
how do you manage mixed groups of casters and melees? i have a hard time to pull them all together, because of the raw dmg (even under spirits) in hm and even nm.Illoyon 17:19, 16 June 2011 (UTC)
 * You can always ball into two groups, one of casters and one of melee. Or, if you have a slot for a shadow step, you can ball the casters and Death's Charge to them, the melee will follow, and viola. -- Jai . -  17:22, June 16 2011 (UTC)

Enough healing?
I haven't run this build yet, but is there enough healing skills on here? It seems that there isn't enough because there is only one resto healer. Can someone explain how to survive with this build? --173.66.187.157 20:31, 23 November 2011 (UTC)
 * both smiters have considerable healing with smiter's boon and reversal of damage and smite hex/condition. You also get huge shut down defense from the mesmers. Smity Smitington 21:04, 23 November 2011 (UTC)
 * The smite monks provide some minor healing in form of divine favor bonuses and a party heal. I must add that you're not going to die from only having one resto, in most cases one is enough. If you do struggle to survive however, take a second resto or ST Rit. Vorpal [[Image:Vorpal_Signature_1.jpg|19px]] 21:17, 23 November 2011 (UTC)

+hp update
Can this build still perform (near) clean spikes of hard mode mobs? Fianchetto 22:48, 7 January 2012 (UTC)
 * Their health wasn't increased that much. It should be fine. rąʂKƴɖooƿɭɘş 00:00, 8 January 2012 (UTC)
 * Spikes are still clean, RoJspike was always overkill on damage. The timing with binding chains is slightly different now.-- Relyk 22:48, 21 January 2012 (UTC)

Recent Changes
The build was a bit outdated, so I updated it to use a current meta backline with slightly tweaked mesmers and monks. Not a favourite of mine, but it doesn't really deserve being archived either. It can now be used without a tank&spank playing style and does not require excessive micro management with flagging, spirit preparation etc. anymore to work. Would benefit from some ballI didn't test it much, just in winds of change (ministry, jade brotherhood), war in kryta (Kessex Hills three bosses) and Hell's Precipe. I included a video of a very similar setup doing an underworld fullrun in an acceptable time, guess it's a relevant reference. --Krschkr (talk) 17:01, 3 November 2018 (UTC)
 * the listed roj bars are quite lackluster, and subbing them with this
 * reliably double their damage output by sacrificing the para utility. could consider sharing the support burden by replacing inspiration with shouts on the mesmers. i'll keep testing Juniper real (talk) 23:07, 14 November 2018 (UTC)
 * Great, any improvement is welcome. --Krschkr (talk) 23:17, 14 November 2018 (UTC)
 * Current build version doesn't seem to be that bad. I had a report of a player doing winds of change to unlock Zei Ri using this team build. Player bar was a frenzy scythe warrior. --Krschkr (talk) 20:50, 3 March 2020 (UTC)