Build:Rt/Mo Healer

Ritualist healer for use in teams with martial players. Ideally combined with a Soul Twisting or monk prot.

Attributes and Skills
[build prof=Ritualist/Monk RestorationMagic=12+1+2 SpawningPower=12+1][Spirit Channeling][Great Dwarf Weapon][Optional][Mend Body and Soul][Spirit Light][Optional][Optional][Selfless Spirit][/build] Variant: in hex heavy areas. [[Blood is Power] support may be beneficial.

Variable skill slots:
 * Single target care
 * for a quick heal on targets supported with weapon spells.
 * for a quick power heal.
 * to shut down physicals.
 * Party healing
 * for planned party healing.
 * for reactive party healing or against Searing Flames.
 * Spirit to Flesh if you know that your team will be balling.
 * Spirits (pick at least one)
 * if barely any healing is needed.
 * for constant party healing.
 * for large healing on all allies in spirit range every 20 seconds.
 * for more reliable constant healing on all allies in spirit range.
 * as a counter against conditions in condition heavy areas or areas with blind condition.
 * Utility

Equipment
Armor
 * 5 blessed or survivor insignias.
 * Rune of superior vigor.
 * 2 runes of vitae.

Weapons
 * 40/20/20 spawning power.
 * 40/40 restoration magic.
 * High energy set restoration magic.
 * Shield set: Heavy spear of defense with a shield of fortitude.

Use
Weapon Sets:
 * Cast enchantments using your 40/20/20 staff.
 * Cast restoration magic spells in your 40/40 set.
 * Switch to your high energy set when needed.
 * Switch to your shield set when idle or under attack.

Skills:
 * Remove nasty or dangerous hexes with [[Empathic Removal], [[Remove Hex] or [[Holy Veil].
 * Apply holy veil before combat to slow down hex casting and remove a hex immediately without triggering the skill's recharge time.
 * Use [[Weapon of Shadow@15] on targets which get attacked by martial opponents.
 * Apply [[Selfless Spirit] when you anticipate large pressure.
 * Use [[Spirit Channeling@13] when you're in need of the energy. Cycle with Selfless Spirit so that you always have some form of energy management.
 * Heal targets with [[Mend Body and Soul@15], [[Spirit Light@15], [[Wielder's Boon@15] or [[Spirit Transfer@15] as appropriate.
 * Prefer to use mend body and soul on targets which suffer from conditions, cleansing them as a side effect.
 * Use wielder's boon only on targets affected by a weapon spell.
 * Use spirit transfer only if a powerful quick heal is needed.
 * Cast [[Protective was Kaolai@15] before combat if you anticipate AoE damage so you can heal your team twice.
 * Place your spirit or spirits offset to avoid that they get hit by AoE damage.
 * Support all martial team members with [[Great Dwarf Weapon] and renew it when needed.
 * The additional damage and plenty of knockdowns can largely reduce incoming damage if your team members adequately chose their targets.

Counters

 * Spirit being killed and no other party member providing a new one.
 * Frequent enchantment removal.
 * No martial players in the team.