User:SOJ/Teambuild HA 072008

Introduction and description WORK IN PROGRESS!!!

Attributes and Skills
[build prof=W/E ham=14 str=13 air=3][Magehunter's S][Crushing Bl][Hammer Ba][Bull's Str][Flail][Enraging Cha][Rush][Res sig][/build]

Equipment

 * Vampiric Hammer of Fortitude 15^50
 * Sundering Hammer of Fortitude 15^50
 * Ebon Hammer of Fortitude 15^50
 * Furious Spear of Fortitude
 * Stonefist Insignia
 * Rune of Clarity and Rune of Vitae

Usage

 * Begin with building up adrenaline with a Furious Spear of Fortitude, when not in range of closecombat
 * Look for low health/weak targets to spike after youve built up adrenaline, combine your spikes with axe warrior too if possible
 * Use the spike as follows: Magehunters Smash -> Flail -> Crushing Blow -> Hammer Bash
 * If the target is running, use Enraging Charge and do a knockdown on the target(Shock, Bulls Strike or if youve got enough Adrenaline for Magehunters Smash etc) and build up adrenaline fast
 * Use the Ebon Hammer vs Warriors, Vampiric when spiking/pressuring and use Sundering when you are under pressure/degen

Variants

 * Earth Shaker for Magehunters Smash

Attributes and Skills
[build prof=W/E axe=14 str=13 air=3][Evis][Executioner's Strike][Disrupting Cho][Bull's Str][Shock][Frenzy][Enraging Charge][Res sig][/build]

Equipment

 * Zealous, Vampiric and Ebon Axe of Fortitude.
 * -2(while in stance) Shield of Fortitude + 20% Blind and 20% cripple
 * 15^50 on all axes
 * Furious Spear of Fortitude
 * Survivor insignias
 * Stonefist insignia
 * Rune of Clarity and Rune of Vitae

Usage

 * Start with building up adrenaline with a spear when not in close-combat(Furios Spear of Fortitude)
 * Use Bulls Strike to knockdown moving foes, you can do a chain with Bull's Strike -> Shock to make a kd-chain
 * Spike target with Eviscerate -> Executioners Strike, also use Shock when solospiking to apply pressure
 * Use Frenzy for spikes and to apply pressure, but make sure to be able to quit it
 * If the target is running, use Enraging Charge and do Shock/Bulls Strike (preferably Bulls Strike] and apply pressure on the target
 * Use Disrupting Chop as an interupt when needed
 * Use the Ebon Axe vs Warriors, Zealous wehn you need energy and use Vampiric most of the time(if not under heavy degen)

Attributes and Skills
[build prof=R/P exp=14 mark=10 wild=8 command=6][Magebane Shot][Savage Shot][Debilitating shot][Apply Poison][Song of Concentration][Make Haste][Troll Ung][Signet of Return][/build]

Equipment

 * Poisonous Recurve Bow of Fortitude 15^50
 * Poisonous Longbow of Fortitude 15^50
 * Vampiric Flatbow of Fortitude 15^50

Usage

 * Use Magbane Shot and Savage Shot to interupt casters
 * Apply pressure on Monks/casters with Debialitating Shot
 * Always keep Apply Poison up and try to spread it around the enemy team
 * Use Make Haste during Relic Runs and as a defensive skill for the backline
 * Use Troll Unguent when necessary
 * Use Song of Concentration on capping maps, and you could spam it in normal maps to prevent our casters get interupted

Attributes and Skills
[build prof=N/E death=14 soul=9 ear=10 curs=2][Tainted Flesh][Rotting Flesh][Well of the Profane][Rip Enchantment][Putrid Explosion][Grasping Earth][Ward Against Foes][Res Sig][/build]

Equipment

 * Set 1: Spear of Fortitude(+5 energy) and 20% Daze Shield of Fortitude
 * Set 2: Spear of Fortitude and a 20% Death item of Fortitude.
 * Set 3: High Energy Set, 20% Wand (+15/-1) of Fortitude and Death item(+15/-1) of Fortitude
 * Set 4: Staff of Fortitude +5 20/20

Usage

 * Use Tainted Flesh on all of your team before match start, use it again after it ends, or when removed
 * Use Ward Against Foes as a defensive skill in front of the backline or in small areas and for relic runs
 * Use Well of the Profane when someones died, if its already up, pressure with Putrid Explosion
 * Use Foul Feast to draw conditions off the RC mainly
 * Use Grasping Earth as an extra defensive skill and for relic runs
 * Use Rotting Flesh to put Disease on non-melee targets such as monks, mesmers etc

Variants

 * Foul Feast instead of Rip Enchantment

Attributes and Skills
[build prof=E/Rt fire=14 ener=11 ear=9 rest=2][Savannah Heat][Teinais Heat][Searing Heat][Rodgorts Invocation][Fire Attunement][Ward Against Foes][GoLE][Death Pact Signet][/build]

Equipment

 * Set 1: Spear of Fortitude(+5 energy) and 20% Daze Shield of Fortitude.
 * Set 2: Spear of Fortitude and a 20% Fire item of Fortitude.
 * Set 3: High Energy Set, 20% Wand (+15/-1) of Fortitude and Fire item(+15/-1) of Fortitude.
 * Set 4: Staff of Fortitude +5 20/20

Usage

 * Keep Fire Attunement up all the time
 * Use Savannah Heat, Searing Heat, Teinais Heat to nuke mobs, try to activate it in small areas. You can also combine your attack with the Hammer Warrior, if you use Teinais/Searing Heat or Savannah Heat while the Hammer Warrior has knockeddown target foe that "spike" will provide alot of damage
 * Use Rodgorts Invocation as a pressure skill and spike skill
 * Use Ward Against Foes infront of the backline and in small areas
 * Use Grasping Earth as an extra defensive skill to keep away the enemies frontline
 * Use Death Pact Signet as a hard res
 * Nuke spirits if the enemy team has spirit spammers, this is an important factor vs spirit spammer teams

Variants

 * Grasping Earth instead of Glyph of Lesser Energy

Attributes and Skills
[build prof=E/Me wat=14 fire=8 ene=11][Icy Shackles][Freezing Gust][Steam][Glowing Ice][Glyph of Immolation][Blurred Vision][Water Attune][Res Sig][/build]

Equipment

 * Set 1: Blind Spear of Fortitude(+5 energy) and 20% Daze Shield of Fortitude.
 * Set 2: Blind Spear of Fortitude and a 20% Water item of Fortitude.
 * Set 3: High Energy Set, 20% Wand (+15/-1) of Fortitude and Water item(+15/-1) of Fortitude.
 * Set 4: Staff of Fortitude +5 20/20

Usage

 * Use Icy Shackles to snare warriors and other frontliners, then use Glowing Ice if you need energy
 * Be sure to have Water Attunement up all the time
 * Use Glyph of Immolation -> Freezing Gust/Icy Shackles -> Steam on melee/rangers
 * Try to use Blurred Vision on the enemy frontline most of the time
 * Use Freezing Gust as a snare or extra spike damage
 * Use one of the snares if a warrior calls for a snare on a target

Attributes and Skills
[build prof=Mo/Me ins=8 hea=14 div=11][Infuse Health][Patient Spirit][Dwayna's Kiss][Heal Party][Draw Conditions][Holy Veil][Healer's Boon][Channeling][/build]

Equipment

 * Same as all other casters but with all armor shields (+ piercing, +fire etc.)

Usage

 * Kite around in Ward Against Foes when you are being chased by frontliners and you playing the infuser is a highly focused target
 * Use Heal Party when most of the team is under heavy pressure (vs heavy hex/condition teams for example)
 * Use Infuse Health when a party member is being spiked(this happens very fast) and on very low health team members
 * Maintain Healers Boon at all times
 * Dwaynas Kiss and Patient Spirit is your main healing skills
 * Use Holy Veil to remove hexes and counter them
 * Use Channeling as your energy management tool, you can do this by tanking the enemies(standing in the middle of them)

Variants

 * Draw Conditions for Cure Hex, Orison of Healing, Words of Comfort, Spotless Mind its all up to you that play the monk. But the Necro has to take Foul Feast then.

Attributes and Skills
[build prof=Mo/Me ins=6 pro=14 div=12][Reversal of Fortune][Spirit Bond][Restore Condition][Guardian][Shield of Absorption][Holy Veil][Aura of Stability][Channeling][/build]

Equipment

 * Same as all other casters but with all armor shields (+ piercing, + fire etc.).

Usage

 * Use Restore Condition when needed
 * Reversal of Fortune is your main protection and healing skill
 * Spirit Bond is mainly used under heavy pressure and under spikes, same thing goes for Shield of Absorption
 * Use Holy Veil to remove hexes and counter them
 * Use Channeling as your energy management tool, you can do this by tanking the enemies(standing in the middle of them)
 * Use Guardian when needed

Variants

 * You can drop Shield of Absorption for Shielding Hands