Build:D/any PvP Lyssa's Rage

Concept
Using Avatar of Lyssa to halve the recharge of Balthazar's Rage to create a build with similar DPS, AoE burning and deep wounding capability as a meta Balthazar Dervish but with better survivability and more cripple.

Attributes and Skills
[build prof=D/Any Scythe=10+2 myst=10+1+1 windp=7+1 earthp=9+1][Optional][Fleeting Stability][Mirage Cloak][Harrier's Grasp][Avatar of Lyssa][Balthazar's Rage][Wearying Strike][Aura Slicer][/build]

Optionals/Variations

 * For June flux: Mysticism 9+1+1, Scythe Mastery 10+1, Wind Prayers 7+1, Earth Prayers 10+1
 * Wind Prayers variant: Mysticism 10+1+1, Scythe Mastery 10+1, Wind Prayers 10+2, Earth Prayers 5+1
 * Resurrection skill
 * Heart of Fury (PvP)
 * Add Shield of Force to be super annoying or replace Mirage Cloak with it.
 * Radiant Scythe/Irresistible Sweep (PvP)/Rending Sweep
 * Lyssa's Haste (PvP) or Lyssa's Assault to interrupt key skills
 * Self heal for split option

Equipment

 * Sup Vigor
 * Windwalker Insignia or Blessed.
 * Usual shield sets.
 * Usual weapon sets e.g. vampiric scythe, zealous scythe (normally not necessary), crippling spear, crippling bow.
 * Staff of Enchanting for casting enchants you want to last longer e.g. Fleeting Stability when running

Usage

 * Keep Avatar up
 * Try to always remove Balthazar's Rage with Wearying Strike for the adrenaline gain.
 * Cover important enchantments with Balthazar's Rage.
 * Use Harrier's Grasp for condition removal and snaring.
 * Use Fleeting Stability to move faster and/or to prevent knockdown.
 * Use Mirage Cloak after deep wound is applied to try to trigger death quickly especially if target is low in health.
 * Use Shield of Force to knockdown dervishes while linebacking or attackers if running flag.
 * If there's an Ele camping you with Blinding Flash, try to reserve Harrier's Grasp to use it immediately after getting blinded.
 * If you want to keep Heart of Fury up you have to wait till Heart of Fury is at least about 87.5% recharged before removing Balthazar's Rage with Wearying Strike, but this means a slower burning+deep wound cycle.

Counters

 * Usual anti-melee/dervish