User talk:Frvwfr2/Testing/HA

imo, bring skills like Heal Area, ball up with a warder, and have 7 spikers. That's plenty of damage to get spikes off while keeping people alive. 2, if you're smart, and spike once every 15 seconds or so, you can go around exhaustion, and not waste an elite for that. Because even with your elite, you're still going to have to wait about every 15 seconds anywhere, to let it recharge, to tell people to use it, and then to countdown the spike anyways, so why waste an elite on the spell, when you can act smart and go around exhaustion, while keeping a good elite? Hide-And-Seek 13:10, 3 February 2008 (EST)

GoE is broadcasting for a spike to happen, and a decent team will pre-prot pretty damn fast. Napalm Flame  >=] (talk)·(contributions) 13:32, 3 February 2008 (EST)


 * Prot what though? [[Image:User Frvwfr2 signature.jpg|User:Frvwfr2]] frvwfr2  (T/C/Sysop) 15:13, 3 February 2008 (EST)


 * Anything and everything. rawr. Well, actually, the most important people, like the Mesmer for instance, that's going to fuck up your spike pretty damn fast. Because a good Pleak+Pspike+PD+PB or whatever he has = gee gee. So you'd intentially spike him first, or, your an idiot and trying to commit suicide. Either's good. Also, more Armor of Earth, it's a long lasting great armor buffing skill. And with like 14 earth it will only lower speed by like 22%, which is fine for UW, Fetid, etc. And, it would be better against spikes, and HoH maps. Since anyone running this will prolly have a fail infuser, lulz. [[Image:Shield_of_Deflection.jpg|19px]] Hide-And-Seek 10:58, 5 February 2008 (EST)

Your Expeller has 2 elite skills D: ▪  √ēт   [no :D u]  17:42, 7 February 2008 (EST)
 * O... [[Image:User Frvwfr2 signature.jpg|User:Frvwfr2]] frvwfr2  (T/C/Sysop) 17:45, 7 February 2008 (EST)

Drop one of the PwK for a pure was li ming, otherwise you're gonna get raped by conditions.--Goldenstar 17:51, 7 February 2008 (EST)

You know what the best part with this build is? That you can't remove Spirit Bond without screwing up your spike; and neither do you have a way of doing it. Late comment is almost as good. God box   08:06, 8 June 2008 (EDT)
 * FIx'd.  08:08, 8 June 2008 (EDT)
 * Magnetic Surge sucks; either you remove enchantments and the spike is too weak, or you don't remove enchantments and is unsure whether or not that will screw up the spike. God  box   08:11, 8 June 2008 (EDT)