User talk:Hatch/Builds/A/any Relentless Spiker (variant)

Obviously, I forgot completely about double strikes and did not factor in the weapon’s damage upon calculating the damage. Of course, the basic build will deal at least 224 damage (assuming all attacks hit with minimal damage 7) and at most 292 (with all hits critical). --Hatch 14:13, 23 June 2007 (EDT)


 * After modification, the above build will deal between 270 and 338 damage, or 360 and 428 if using Impale as the optional skill. I hope I got it right this time. --Hatch 15:04, 23 June 2007 (EDT)

Death Blossom is a nice damage dealer, but it recharges about 2 seconds to quickly for Blades of Steel to trigger the max damage bonus. I replaced it with Critical Strike, which in turn will refresh Critical Agility and Critical Defenses as part of the chain – one doesn’t have to worry about them until the chain breaks! --Hatch 09:38, 24 June 2007 (EDT)

Deep wound is a big part of the RS build. It takes away 20% health up to 100, and since most enemies in PvE have around 500 health it usually adds an extra hundred. - Skakid9090 º_o 16:32, 1 July 2007 (CEST)

Healing can be a problem with this build--82.71.72.46 23:37, 27 August 2007 (CEST)(TimOfDoom on guildwiki)