User:D Breezy/Sandbox2

= BreezyWay Overview =

This is the idealized Barrage/ Pet team build to be used in  Tombs of the Primeval Kings for the fastest and most efficient completion. It focuses on a tightly knit group of experienced players, utilizing Splinter Weapon coupled with   Barrage,  Mark of Pain and  Favorable Winds to take out larger groups of foes in a relatively short time.

This build relies more on the use of pets to maintain a protective wall before the party along with  minions to prevent actual melee engagement between the team and foes.

Group Setup

Puller Ranger(s) - For the pulling and stuff

Support Ranger - In charge of resurrecting dead party members if the Order necromancer is dead. Also for using the spirit Favorable Winds

Ebon Ranger - In charge of Keeping Honor ward up for moar damage.

Spiteful Spirit Necromancer - Added DPS arsenal for killing faster

Minion Master Necromancer - For moar aggro tanks

Orders Necromancer - Responsible primarily for energy for the monk, then for resurrecting dead party members, then for using Order of Pain.

Healing Monk  - for healing people ofc

Tombs Puller
[build name="Splinter Puller" prof=range/ritua marksm=8+1 beastm=6+1 expert=11+1+1 channe=10] ["By Ural's Hammer!"][optional][splinter weapon][barrage][dodge][Zojuns Haste][I Am Unstoppable!][Comfort Animal][/build]

Usage

The puller is the main factor that allows this farm style to be called “Fast Pull.” The puller must be well versed in the location of pop-ups, the methods of pulling groups of enemies, and when to do so. It is important for the puller to have sufficient health to engage in aggroing mobs, so the use of superior runes is not advised. Also using Survivor Insignias may be a considerable option for the extra health. Basically, Know the pops, know how to pull right, have higher health, and don't fuck this up, this is key for breezyway/fastpull

It would be wise for more then one ranger to carry this build, as “Dual Pulling” can increase the run’s speed, or in the event that the primary puller has died or lost connection, the secondary is there to step in. This, of course, may be done with one puller only with no drawbacks. Though, if done right, one should do the job very well.Two of these fuckers can make it go faster, depending on the pullers/and knowledge of each other's pulls. “I Am Unstoppable.” is to be used when pulling underground wurms to prevent possibly fatal knockdowns.

Equipment
 * A mixture of Radiant and Survivor Insignias.
 * Highest Vigor Rune available.
 * Recurve Bow, preferably a +30 health mod.
 * Also, a +20 energy staff,HCT20/20% can be used in sticky situations, such as a dead Orders or when you want to recharge stances faster, however this is not required.

Optional slot
 * Triple Shot
 * I Am The Strongest
 * anything you trhink may be beneficial.

Favorable Ranger x2
[build name="Splinter Support" prof=range/ritua marksm=6+1+3 beastm=6+1 expert=10+1 channe=12]["By Ural's Hammer!"]["I Am The Strongest!"][Splinter Weapon][Barrage][Distracting Shot][Favorable Winds][comfort animal][Flesh of My Flesh][/build]

Ebon Ranger
[build name="Splinter Support" prof=range/ritua marksm=6+1+3 beastm=6+1 expert=10+1 channe=12][By Ural's Hammer!][I Am The Strongest][Splinter Weapon][Barrage][Distracting Shot][comfort animal][Ebon Battle Standard Of Honor][optional][/build]

 Usage

The support ranger’s job is very basic, the main necessity for them being to keep the spirit Favorable Winds in play. They are also more heavily relied on for the maintenance of pets as a wall then the ranger who is pulling. In the event of a death within the group, they should also immediately react and use Flesh of my Flesh to revive their fallen teammate(s).Also, Channeling Magic is set this high to produce more damage more frequently, these "Support" Ranger's are to splinter the puller(s),after each pull. The Ebon Ranger should keep the ward up 24/7, also near the ss, and other rangers for massive damage. Just do damage, keep shit up that needs to be up, and we beee fineeee Ebon ranger can also be played as R/P with command shotus to further increase the groups damage, With gww:"Go for the Eyes!" and gww: "Fall Back!", as well as an anthem of your choice(Envy ftw)

Equipment
 * Recurve Bows are suggested as they have a lower air time, any mods are acceptable, though no elemental, as it negates the orders.
 * Mixture of Radiant and Survivor insignias.
 * Highest Vigor Rune available to you.
 * Energy should be at least 27 for best results.

Variants
 * The ebon should consider Melandru's Assault/any other useful pet skill.
 * The Ebon support can also roll R/P and put points in command for Fall Back and GFTE!

Notes
 * Splinter Weapon should be up as much as possible.
 * Pets should be up as much as possible. If required, ping energy to request Bip from the Order necromancer.
 * You can further drop marksmanship to meet just your bow's requirement, making EXPERTISE higher, and increasing your energy management.
 * The Ebon ranger should have at least a rank of 6-7, higher if possible in order to keep it up indefinetly.

SS Necro
[build prof=Necromancer/Mesmer Curses=12+1+1 Soul=11+1 Inspiration=6][Mantra of Resolve][Spiteful Spirit][Arcane Echo][Mark of Pain][barbs]["By Ural's Hammer!"][Air of Superiority][Signet Of Sorrow][/build]

Usage

The SS is one of the main damage dealers of the group. Mark of Pain is to be echoed against larger groups (such as grasps) and coupled with the ranger’s Barrage/ Splinter Weapon combination, larger groups can go down in seconds. Barbs must be used on wurms and any monster that is standing alone. Pwn shit with SS, blow shit up with MoP, don't be bad, you're supposed to be the pwner of graspings, if you will.

Equipment
 * Radiant or survivors
 * 40/40 set, or 20/20 offhand with a caster weapon
 * Vigor

Variants
 * Ural's for Desecrate Enchantments/Defile Enchantments
 * Signet of Sorrows for another skill ie;Pain Inverter
 * Mindbender for AoS

Minion Master
[build prof=Necromancer/Mesmer Death=12+1+3 Soul=10+1 Inspiration=8][Aura of the Lich][Animate Shambling Horror][Animate Bone Minions][Putrid Bile][Death Nova][Blood of the Master][Mindbender][mantra of resolve] [/build]

 Usage 

The optional skill is to be replaced with another minion skill. The MM in fast pull is not expected to self-heal, nor is the MM expected to resurrect dead party members. '''Don't suck, please. We already have enough baed MM's as it is. Know where to stand, be ready each pull.'''

Equipment
 * Bloodstained Insignia
 * Radiant Insignias, or survivor mix
 * Enchanting modded one hand, for Mindbender to last longer.
 * A 20/20 offhand is preffered.

Variant Notes
 * More minions
 * Masochism
 * Mantra for another skill
 * AoS


 * It is recommended that the Minion Master carry a weapon that boosts health, for it is important that the MM doesn’t die else the minions go rogue.
 * It is imperative that the Minion Master be ready to catch aggro from the puller, so the MM should always be at the forefront of the party.
 * The MM should have a higher rank in mindbender, as it's a very very nice skill for fast pull.

Orders
[build name="Orders Necromancer" prof=necro/monk bloodm=12+3+1 soulre=8+3 prote=10][rebirth][Blood renewal][optional][convert hexes][Blood Bond][order of pain][protective bond][blood is power][/build]

Usage

This orders build is not to be run with 1hp, however it can be ran quite low.. Mending may be switched with Succor, however mending coupled with  Blood Renewal should allow the Orders to keep their health up while using Bip more easily. Healing Breeze can be replaced with another self heal in case the Orders should find him/herself getting low in health. Convert Hexes is to be used on any person under the effect of Empathy—as it will kill any barrager who attacks while enchanted with it. The orders is also to be expected to use Bip on any member or the group, for it is vital that the rangers receive energy enough to revive their pets, for the MM to make minions, and most importantly, for the monk to heal. As monking can be very draining on energy in fast pull, Bip is highly suggested for faster/more regeneration.'''Yeh, do that. If not, we die, q.q; Also, push prot spirit on the puller before he goes in for a pull.'''

Equipment
 * Radiant Insignias.
 * -50hp Grim Cesta is preferred, although not needed.
 * A major rune may also be use to lower health further for less sacrifice and faster regeneration, making it easier to spam BiP.

Variants
 * If running higher health, take out prot spirit for some otha shit
 * Prot bond if you're good with energy
 * Moar hex removal

Monk
Monk

[build prof=monk/Any healin=12+1+1 divine=12+1][Renew life][Healers Boon][Holy Haste][Dwaynas Kiss][Ethereal Light][optional][Heal Party][Heal Other][/build]

Usage

The optional is meant for another healing skill, or seed of life if mindbender is brought. Healer’s Boon is an absolute necessity for monking in Tombs, as damage is taken fast, and it is taken hard at times;I wish it wasn't true, <3 WoH prot hybrids. Holy Haste is helpful also to speed up cast time. However, it may be changed out with a higher rank of mindbender.if Running mindbender, consider running Seed of Life '''Weeeeeemonking, Heal, save people, win. gg.; On another note, if running the seed of life/MB variant, Always seed the puller as he's coming back'''

Equipment
 * +20/20 offhand, one handed weapon= 20% longer enchantments.
 * Radiant insignias.
 * Highest vigor rune available.

Variants
 * Mindbender for Holy Haste
 * Seed of life
 * Orison of Healing
 * Healing Whisper
 * AoS