User:My Name Is Fuz/Guides

CoF

 * One of the easiest things to 600/Smite is Cathedral of Flames.

The 600 [build prof=Mo/any protec=12+1+1 divine=12+1][protective spirit][spirit bond][Shield of absorption][spell breaker][optional][optional][essence bond][blessed aura][/build] Optionals
 * I use Pain Inverter because it makes the boss die quicker and Frenzy for better damage output.
 * Arcane Echo for longer spell breaker.
 * Mantra of Resolve for interrupts.
 * Light of Deldrimor for more damage and finding hidden treasures.

Armor and Weapons
 * Lowest AL possible (starter is the best but 15 AL is fine)
 * Best vigor rune you can get, 2 runes of vitae, and survivor insignias on all armor pieces
 * A weapon with a 20% enchanting mod (I use Kephket's Refuge

Usage
 * When you enter the dungeon cast your maintained enchantments.
 * Let the bonder do the same.


 * Right before you aggro, activate prot spirit, spirit bond, spell breaker. When you aggro, put SoA up.
 * In the flame room before Murakai, put prot spirit on yourself and the Smiter and run to the boss lock. When you get to Murakai, kill her as any other foe.
 * That's all you have to do! Easy enough, right?

The Smite Monk [build prof=Mo/N smiting=12+3+1 protec=12+3 divine=1+2 blood=2][blessed signet][purge signet][blood ritual][unyielding aura][vital blessing][Life Attunement][retribution][holy wrath][/build] Variants Mesmer Smiter [build prof=Me/Mo fas=12 ill=12+1+3 ins=3][Signet of Illusions][Illusion of Weakness][Ether Signet][Rebirth][Vital Blessing@16][Life Attunement@16][Retribution@16][Holy Wrath@16][/build] Usage
 * Blood is Power for Blood Ritual and Rebirth for Unyielding Aura.
 * You can use a Mesmer smiter like this one instead:
 * All you have to do is maintain your 4 enchantments on the 600.
 * When you get to the flame room before Murakai, cancel all of your enchantments except for VB on the 600. Cast VB on yourself and have the 600 put prot sirit on you. Run to the boss lock and try not to get hit.
 * When you get to the boss room, stand on the little island that is jutting out in the middle of the room.

The Other Guy (Healer, QZ, or anything you want) [build prof=R/Mo Wilderness=12+3+1 expertise=12+3 heal=3][optional][optional][essence bond][balthazars spirit][succor][signet of rejuvenation][purge signet][unyielding aura][/build] Variants
 * Quickening Zephyr and Serpent's Quickness
 * Anything you want.

Usage
 * Maintain your enmchantments on the 600 and keep the Smiter alive.


 * CoF can also be done with a Perma Sin. While I have never tried it, I'm about 99% sure it can be done, and be done faster than with 600/Smite because all you need to do as a perma dungeon runner is kill specific enemies.

The Perma [build prof=assass/elem shadow=12+3+1 earth=12 deadly=3][Glyph of Swiftness][Deadly Paradox][Shadow Form][Deaths Charge][Shadow Refuge][Glyph of Lesser Energy][Ebon Battle Standard of Honor][Sliver Armor][/build] Variants
 * Replace DC and SR for Dwarven Stability and either Dash or Dark Escape.

Level 1
 * Run to Faze Magekiller and sliver him gathering as much aggro as you can. Grab the key.
 * Unlock the gate and try not to get body blocked on the way to The Keeper.
 * Sliver The Keeper to death.

Level 2
 * Run to Tyndir Flamecaller and sliver him to death (not much aggro, so may take 2-3 slivers) and grab the key.
 * Open the door and ignore Vraxx's group, trying not to get body blocked.
 * Run to The Master and sliver him to death.

Level 3 Notes
 * Run to Keymaster of Murakai (it runs to its location when you enter level 3)
 * Sliver it to death (again, not much aggro) and grab the key
 * Now run to Murakai's Steward and sliver her to death. Grab the key and try not to degen to death.
 * Run to Murakai and sliver her to death and grab your chest reward.
 * You can use cons/candies to speed it up/make it easier. (if you bring an essence, drop glyph and bring anything you want.)
 * Use a zealous scythe of enchanting for energy, but charr blade warriors use deadly riposte. Also bring a high energy set just in case.

Slavers Exile (Thommis, Rand, Forge, Selve NM)
[build prof=A/Me shadow=12+1+3 domination=12 inspiration=3][deadly paradox][shadow form][ether nightmare][cry of pain][auspicious incantation][channeling][empathy][shadow refuge][/build] Notes
 * Requires an essence for all of the bosses (thom and rand should be done on the same essence to save time and money)
 * You can run people through all of these dungeons, however they will most likely not get the chest reward (I ran this for guildies and they got mad that the only chests they got were Duncan and Thommis, although if they bring a run build, they can get all of them).

Rand Stormweaver

 * Run to Slaver's Exile and go through Justicar Thommis's door.
 * Run to Rand's group.
 * Run behind Rand's group so the Distracters can not hit you with choking gas.
 * Nuke the group, using empathy to kill anything with a hard rez (ressurection chant, etc.)
 * When Rand is the only enemy left from his group, aggro a group of stonewolves to get more from channeling.
 * Collect the chest and head back to the beginning of the dungeon.

Justicar Thommis
OR
 * After you have killed Rand, run back to where you entered the dungeon.
 * Run around the wall like in a VSF and aggro Thommis's group like you did with rand.
 * Bring heroes and do a normal mode VSF (when fighting rand, just flag them where people would stand of you were doin VSF).
 * Collect the chest and resign.

Selvetarm

 * Run to Slaver's Exile and go through Selvetarm's room.
 * Run to the room that has the key lying on the ground. Pick it up and run to the dungeon lock.
 * Walk up to the door leading to Selve's room and kill the crypt wraiths.
 * After you kill most of them, a group of crypt slashers will appear.
 * When the crypt slashers are almost dead, back up and kill them off.
 * A group of touchers will spawn when the slashers are dead. Back up and ball them up to nuke them.
 * When the touchers are dead, unlock the door and go into Selve's room.
 * Run up to the Selve's group and start killing them. (your primary target is the summoner).
 * Grab chest and resign.

Forgewight

 * Run to Slaver's Exile and go through Forgewight's door.
 * Run to where the dark watcher spawns and ball up the forge imps.
 * When you kill one imp, the dark watcher should spawn. Kill him and grab the key.
 * Run to the dungeon lock and aggro the group that doesn't have Forge in it. Kill off the flame djinns.
 * When the djinns are dead, target the distracter and use ether nightmare before aggroing and interrupt choking gas with CoP always.
 * Take out hard rezzes with empathy.
 * Collect chest and get ready for Duncan HM.

Notes
 * You can use a +10 armor vs. fire shield if you want (I don't and do it fine, it's up to you).

Duncan HM
[build prof=A/E shadow=12+3+1 earth=12 deadly=3][deadly paradox][shadow form][glyph of lesser energy][stoneflesh aura][ebon battle standard of honor][sliver armor][dash][deaths charge][/build] Variants Notes Usage Extras http://www.youtube.com/watch?v=PVHI2vnIG1w&feature=fvw
 * Swap Dash for Shadow of Haste.
 * Requires an essence.
 * Candies and other cons are useful (I use eggs and cupcakes/rock candies).
 * Run to Slaver's Exile and enter Duncan the Black's door.
 * Run to Duncan using dash and deaths charge so you don't die from touchers.
 * When you get to the stairs, pop the group of touchers at the top of the first flight of stairs and ball them up away from the stairs.
 * When that group is balled up and away from the stairs, run to the top flight of stairs and pop that group of touchers.
 * The group of stone summits should aggro you (this is important and basically vital to get past the stairs).
 * A group of 3 touchers should be walking towards you. Let them aggro and then walk down the stairs and to the opposite staircase you entered.
 * Find the stone summit farthest from you and the tocuhers and deaths charge to him.
 * Run to Duncan trying not to die from getting too close to touchers (if you do get too close, just dash away).
 * When Duncan turns hostile, deaths charge to him and use 3, 4, 5, 6 in that order.
 * It takes 3 combos to kill duncan.
 * When he dies, collect the chest and rejoice that you have beaten all of slavers.
 * Here is a video for Duncan (uses Shadow of Haste)