Archive:Team - HA Dual Warrior

This is a balanced build that uses condition pressure with decent spike potential to break through enemy defenses.

Team Composition

 * 2 Warriors /
 * 1 Mesmer /
 * 1 Savannah Heat Elementalist /
 * 1 Tainted Necromancer /
 * 1 Convert Rit /
 * 2 Monks /

Warriors
[build name="hammer warrior" prof=warri/eleme hammer=12+1+1 strength=12+2 earth=3][earth shaker] [crushing blow][Hammer bash][bull's strike][Optional][flail][enraging charge][resurrection signet][/build]
 * Grasping earth, death's charge, distracting strike or SoC if your necro fails.

[build name="hammer warrior" prof=warri/eleme axe=12+1+1 strength=12+1 air=3][Eviscerate][Executioner's Strike][Disrupting Chop][bull's strike][shock][Frenzy][Rush][resurrection signet][/build]

Usage

 * Use Bull's Strike to KD targets.

Mesmer
[build name="pd mesmer" prof=mesme/n domina=12+1+1 inspir=10+1 fastca=8+1 resto=2][psychic distraction][cry of frustration][power drain][shame][diversion][shatter enchantment][rend enchantments][resurrection signet][/build]

Usage

 * Use PD to interrupt key skills;Defensive Anthem, or Ward Against Harm for example. In addition, use PD to interrupt callers against spikes (try to hit the enchantment removal so you can pre-prot), interrupt snares in relic runs, and on the opponents' Ghostly Heroes in King of The Hill to make sure you'll cap.
 * Use Power Drain to interrupt spells for energy management.
 * Use Cry for an AoE interrupt, or just for an interrupt that doesn't disable.

Equipment

 * Survivor Insignia.
 * 40/40 Dom set for Shame and Diversion.
 * 40 recharge set for spikes (for Shatter).
 * Shield/Spear set for anti-pressure/spike.
 * +30/-2 set for purely pd'ing at the altar.

Savannah Heat Elementalist
[build name="mind blaster" prof=eleme/rt firema=12+1+2 energy=8+1 earth=10+1 resto=2][Savannah Heat][searing heat][rodgorts invocation][fire attunement][Glyph of Lesser Energy][grasping earth][Ward Against Foes][flesh of my flesh][/build]

Usage

 * Use Rodgort's Invocation to support spikes.
 * Snare stuff with foes.
 * Nuke

Equipment

 * Survivor Insignia and Attunement/Vitae Runes.
 * 40/40 Fire set for nuking balls.
 * Shield/Spear set for defense.
 * +30/-2 Fire set.

Tainted Necromancer
[build name="taint necro" prof=nec/para death=12+1+1 soul=8+1 command=10][Tainted Flesh][Rotting Flesh][Foul Feast][Deathly Swarm][Well of the Profane]["Make Haste!"][Song of Concentration][Resurrection Signet][/build]

Usage

 * Keep your warriors clean of traps with Foul feast, draw stuff unless your rc monk is channel tanking. Mainly use foul feast against r/d-way.
 * Use well to roll stuff.
 * Taint and spread disease around them.
 * Use SoC when Ghostly starts to cap.

Equipment

 * Survivor Insignia.

Convert Rit
[build name="Convert rit" prof=rit/mo channeling=12+1+2 restoration=12+1 spawning=3][Offering Of Spirit][channeled strike][Weapon of Warding][Weapon of shadow][Convert Hexes@0][Protective Was Kaolai][Life][Death pact Signet][/build]

Usage

 * Splinter hammer, Warmonger axe(if axe hasn't got warmonger's, you can also splinter him).
 * Convert dangerous stuff like Migraine.

Equipment

 * Survivor Insignia.

RC Monk
[build name="rc prot" prof=monk/mesme protec=12+1+1 divine=11+1 inspir=6][restore condition][reversal of fortune][guardian][spirit bond][aura of stability][holy veil][shield of absorption][channeling][/build]

Usage

 * Use Restore Condition to remove harmful conditions and heal allies that are conditioned.
 * Use Reversal of Fortune as your main source of damage prevention.
 * Use Spirit Bond as your major prot to catch spikes, stop warrior trains, etc.
 * Use Aura of Stability to counter KDs.
 * Use Holy Veil to remove harmful hexes. Keep it on yourself if you're the target of a Diversion Mesmer.
 * Use Shield of Absorption as a small prot when multiple enemies are hitting on someone.
 * Use Channeling for your energy management. Be sure to stay in range of enough enemies so you'll get a lot of energy back, but don't stand close enough to the frontline that you'll be taken out easily.

HB
[build name="HB" prof=monk/mesme healin=12+1+1 divine=11+1 inspir=6][Healer's Boon][infuse health][patient spirit][dwaynas kiss][Heal Party][holy veil][Hex Breaker][channeling][/build]

Usage

 * Cast and maintain Healer's Boon.
 * Use Infuse Health to catch spikes or when targets are almost ready to die and a Patient/Dwayna's would be too slow.
 * Use Patient Spirit for an unconditional heal, after 2 seconds.
 * Use Dwayna's Kiss as a medium heal when allies are enchanted or hexed(synergy is well with patient spirit).
 * Use Draw Conditions to draw conditions from your RC monk.
 * Use Holy Veil to remove harmful hexes. If facing Mesmers you should pre-veil.
 * Use Channeling for your energy management. Be sure to stay in range of enough enemies so you'll get a lot of energy back, but don't stand close enough to the frontline that you'll be taken out easily.

Equipment

 * Survivor Insignia.
 * Fill up with Vitae runes, also take a Rune of Recovery with you.
 * First set: Spear(-5 energy)/Shield combo(+10 shields against all elements).
 * Second set: Spear(+5 energy)/Offhand combo(+5 armor while enchanted).
 * Third set:Spear(+5 energy)/Offhand combo(+15/-1 energy).
 * Fourth set: 40/40 Wand/Offhand set.