User:Jotegr/Team - Poke Dhuum

Poke Dhuum is a method to safely clear UW with relatively more forgiving and simple tactics than most of the current meta, without having to resort to Telehacking. Poke Dhuum combines elements of the current meta with some old school methods. Many inexperienced teams attempting to run current meta bars fail either on solo quests or on escort. Poke Dhuum accounts for this by using more casual tactics and less rigorous bars, including a flexible T1 designed to play according to the team's overall strengths and weaknesses. Experience with Poke Dhuum can easily be applied to other methods, as any role is interchangeable with the more advanced meta tactics.


 * T2 - Mountains & Pools / or /
 * T3 & T4 - Duo Pits & Plains / and / or / or / or /
 * T1 flexible wastes terra depending on team
 * Lab Tank / or /
 * Bender /
 * SoS/
 * Spiker / or / or /

= Terra 2 - Mountains Pools = This Terra is directly lifted from the current meta. Usually considered the easiest Terra role to learn, T2 didn't require any changes for this team.

[build name="Terra 2" prof=R/A sha=1 exp=12+3+1 dag=3][Shroud of Distress][Shadow Form][Dwarven Stability][Whirling Defense][Radiation Field][Optional][Viper's Defense][Death's Charge][/build]

Optional


IAU is more reliable without rock candies (and come on, you aren't using those if you're doing it this method) but you can still run Winnowing without rock candies if you wish.

Equipment
See GW SC Wiki: Ranger Equipment

Pcons

 * Minimum
 * At least 2 of Lunar Fortunes, Golden Eggs, Candy Corn
 * Alcohol to trigger Dwarven Stability - Get drunk whenever you see a Charged Blackness during mountains, and then maintain during pools
 * Cupcakes
 * Res Scrolls


 * Recommended
 * Candy Apples
 * War Supplies
 * Pumpkin Cookie - it's unlikely you'll ever need to p-stone yourself.
 * Pie - Reduce mountains ridiculous cast time from Nature's Renewal.

Usage
Identical to a meta T2

Variants
[build prof=A/E ear=12 sha=12+3+1 dag=3][Shroud of Distress@17][Shadow Form@17][ebon battle standard of honor][Sliver Armor@13][Radiation Field]["I am unstoppable"][Heart of Shadow][Death's Charge@17][/build]

Equipment
Standard Assassin Perma stuff, plus you need a set of vanguard armor as well for Demon Assassin, and Fire and Lightning shields for pools.

Usage

 * 1) For Terrorweb Queen, be sure to kill the patrolling skeleton that spawns with the quest before jumping in and killing the queen. You may end up having to kill some charged blackness as well.

= T3 and T4 Duo = Poke Dhuum uses a Dervish T3 to create an extremely forgiving Terra role compared to the meta builds. Not only are you immune to shadow form interrupts, you have far, far more healing from Grenth's Aura while still putting out respectable damage. A Derv T3 can run solo, but is most effective running duos. The strength of this build comes from it's ability to face tank two Skeletons of Dhuum without much worry. [build name="Terra 3" prof=D/A sha=12 ear=2 myst=2+1 wind=11+3+1 scy=5+1 ][Pious Concentration][Shroud of Distress][Shadow Form][Grenth's Aura][Crippling Victory][Reap Impurities][Heart of Shadow][Death's Charge][/build]

Optional
There's some flexibility here depending on what T4 bar you're running. Generally, at least one of you wants the combo of Heart of Shadow and Death's charge in order to glitch skeletons in the bone pits.

Equipment

 * Armor
 * Full Windwalker's insignia, Vigor rune and an Attunement
 * +4 Wind prayers, +1 mysticism, +1 scythe mastery
 * Minimum Weapons
 * Zealous Scythe of Enchanting, 15^Enchanted
 * +20e Enchanting Staff
 * Recommended
 * Vampiric Scythe of Enchanting, 15^Enchanted
 * Longbow of Enchanting, 10% Spell Recharge
 * Zealous spear for Dhuum

Pcons

 * Minimum 
 * At least 2 of Lunar Fortunes, Golden Eggs, Candy Corn
 * Cupcakes and Pie or a Rock Candy
 * Res Scrolls


 * Recommended
 * Candy Apple
 * War Supplies -
 * A Powerstone is HIGHLY RECOMMENDED

Variants
[build prof=A/D wind=12 sha=10+3+1 scy=8][Pious Concentration][Shroud of Distress][Shadow Form][Grenth's Aura][Crippling Victory][Reap Impurities][Heart of Shadow][Death's Charge][/build]

T3 can be run with an assassin primary, but it loses out on damage and survivability and is therefore inferior to a dervish primary.

=Terra 4= There are several options that work for t4.

[build name="Ranger T4" prof=R/A sha=1 exp=12+3+1 dag=3][Shroud of Distress][Shadow Form][Dwarven Stability][Whirling Defense][Ebon Battle Standard of Honor][Radiation Field][Optional][Death's Charge][/build]

Pcons

 * Minimum 
 * At least 2 of Lunar Fortunes, Golden Eggs, Candy Corn
 * Cupcakes and Pie or a Rock Candy
 * Res Scrolls
 * Recommended
 * Candy Apples
 * Alcohol for running through mountains/covering areas
 * War Supplies if new
 * A powerstone is HIGHLY RECOMMENDED

Variants
[build name="Terra 4" prof=A/E][Shroud of Distress][Shadow Form][Ebon Battle Standard of Honor][Sliver Armor]["Finish Him!"][Radiation Field][Heart of Shadow][Death's Charge][/build]

[build name="Terra 4" prof=E/Me][/build] [build name="Terra 4" prof=D/A][Shroud of Distress][Shadow Form][Ebon Battle Standard of Honor][Grenth's Aura][Crippling Victory][Chilling Victory][Ebon Escape][Recall][/build]

= Terra 1 - Wastes = T1 build and usage depends on the experience of the team. If the veil and lab team are strong, you can run as an R/A instead and do wastes normally. If you're a newer team, the E/Me variant allows the Terra to help during whatever part of the run the main team struggles with. Without an R/A T1, the main team needs to do a wastes spike to open it up for you. The E/Me T1 can either help with escort (goes to pop wastes just before LT/Emo do Unwanted Guests) or pop wastes first and help with veil. If you are running an E/Me Spiking Terra and the Me/R spiker, you'll need to co-ordinate to not overlap your Wastrel's.

Classic Spiker Terra 1
[build prof=E/Me ear=12+3+1 Domination=11 Energy=2 Illusion=6][Mantra of Lightning@1][Obsidian Flesh@17][Stoneflesh Aura@17][Ebon Battle Standard of Honor][Ancestor's Visage@7][Sliver Armor@17][Wastrel's Worry@12][Wastrel's Demise@12][/build]

Equipment
Minimum Weapons
 * Armor
 * Blessed Armour
 * Runes of Attunement
 * Martial Weapon of Enchanting
 * +20e staff of enchanting
 * +10 vs cold shield
 * +10 vs fire shield
 * Recommended
 * Zealous spear for Dhuum

= Lab Tank = [build prof=A/Me shadow=12+3+1 ][Mantra of Resolve][Shroud of Distress][Shadow Form][Illusion of Pain][Optional][Optional][Optional][Heart of shadow][/build] You should change the attributes depending on the skills/armor/pcons you take/use.
 * You need at least or  as a selfheal/unstuck.
 * Optional.
 * More degen!
 * and - Fast veil if you're comfy with dropping SF
 * More Damage
 * Helpful during Unwanted Guests
 * If you prefer death's charge over Heart of Shadow, you may run that instead.

Equipment

 * Armor
 * Full Blessed of Attunement
 * Minimum Weapons
 * +20e Enchanting Staff
 * Enchanting Longbow
 * Recommended
 * martial weapon of enchanting
 * +10 vs slashing shield or -2^Enchanted shield
 * Domination Focus (High energy set)
 * Zealous spear for Dhuum

Pcons

 * Minimum 
 * Res Scrolls
 * Cupcake if you're exp at escort pulls. Otherwise do not pop them until after escort.
 * Recommended
 * Apples
 * Pie
 * Anything else helps

Variants
[build prof=Me/A sha=12 dom=10+3+1 ill=8 ins=2+1][Mantra of Resolve][Shroud of Distress][Shadow Form][Illusion of Pain][Wastrel's Demise][Cry of Pain][Wastrel's Worry][Heart of Shadow][/build]

Optional

 * Mesmers can run over

Equipment

 * Mesmers should have +3+1 headsets of illusion and domination . If popping lots of +hp pcons, run a superior inspiration and fast casting on your armor.

Pcons
Minimum
 * At least 2 of Lunar Fortunes, Golden Eggs, Candy Corn
 * Res Scrolls

Equipment
Required
 * Armor:
 * Blessed Insignias, Rune of Superior Energy Storage, Runes of Attunement.
 * Weapon:
 * Any weapon of Enchanting.

Pcons

 * Minimum 
 * Pie
 * Corn
 * Res Scrolls
 * Recommended
 * Cupcake
 * Apples
 * Jaddite/Ghastly summoning stones are highly recommended.

Usage

 * 1) When you enter pop a corn and a pie and bond up yourself, your lab tank, and a ranger terra if your team has one.
 * 2) Avoid nightmares. Bond up the veil team if you can as well.
 * 3) Follow the lab tank around for now. Once chamber is clear, wait at the top of the stairs for escort. Your LT will usually require a fuse when he reaches the SoS during the two escort spikes. Watch your new souls, especially if your spikers/LT is new
 * 4) At veil, wait for LT to ball up graspings and then run in behind the little house with your spikers while they kill skeletons.
 * 5) During the first few groups of Wrathful Spirits, watch and make sure that at least one allied soul survives. If your LT messed up a bit when doing the initial veil pull, you could fail if they all die.
 * 6) Once the high ground group is dealt with run and do Unwanted Guests. Always try to ping the keeper for your lab tank.
 * 7) If your T1 did not soloq, you may either do wastes as a team if everyone has good timing, or run and do it as a main team if your terras are on the slower side.
 * 8) For Servants of Grenth, put pbond on all your spikers. Your LT should only need a prot bond and a balth for this.
 * 9) Stand back with the team to intercept skeletons while your LT grabs the rest of the aggro.

At Dhuum

 * 1) The easiest way to do Dhuum is to pop a stone and glitch him on it. By far the easiest stone to glitch on is a a Siege Turtle, with a Dreamy being a second. Melee stones are the hardest.
 * 2) Before starting Dhuum, bond yourself, the SoS, your stone (if you used one) and whichever of the other spikers is carrying damage for dhuum. Make sure to balth the SoS.
 * 3) When souls come back, they will ping to let you know they need a life bond.

=Vale Team= There are a few different build combos depending on which professions you are running. Listed will be the current meta combo of / and /, as well as options for a VoS and SS necro, which changes the SoS setup.

Vale Team SoS - Me/R or D/R Pair
[build name="Vale SoS" prof=Rt/R Chan=12+3+1 wild=10 Spawn=8+1][Spirit Rift][Optional][Signet of Spirits][Ebon Battle Standard of Honor][Pain Inverter][Ebon Escape][Serpent's quickness][Quickening Zephyr][/build]

Optional

 * - With Mesmer Spiker
 * - With Dervish Spiker

Equipment

 * Armor
 * Minimum Weapons
 * Recommended
 * Zealous spear for Dhuum

Pcons

 * Minimum 
 * Recommended

N/R Pair
[build name="Vale SoS N/R pair" prof=Rt/R Chan=12+3+1 Beast=10 Spawn=8+1][Spirit Rift][Ancestors' Rage][Signet of Spirits][Destruction][Gaze of Fury][Ebon Escape][Spirit Siphon][Edge of Extinction][/build]

Vale Team Spiker
[build name="Mesmer Spiker" prof=Me/R Dom=12+3+1 Insp=7+1 Fast=4+1 Illus=0+1 Beast=10][Lyssa's Aura][Wastrel's Worry][Wastrel's Demise][Empathy][Ebon Escape][Cry of Pain][Ancestor's Visage][edge of extinction][/build]

Equipment

 * Armor
 * Minimum Weapons
 * Recommended
 * Zealous spear for Dhuum

Pcons

 * Minimum 
 * Recommended

[build name="Necro Spiker" prof=N/R Curses=12+3+1 Wilderness=11 Soul=6][Serpent's Quickness][Spiteful Spirit][Chilblains][Ebon Escape][Pain Inverter][Ebon Battle Standard of Honor][Barbs][Quickening Zephyr][/build]

Equipment

 * Armor
 * Minimum Weapons
 * 40/40 Curses set
 * Recommended
 * Zealous spear for Dhuum

[build name="VoS Spiker" prof=D/R Earth=12+3+1 myst8+1 scythe=5+1 beast= 9][Sand Shards][Vow of Strength][Ebon Escape][Staggering Force][Eremite's Attack][Edge of Extinction][Mystic Vigor][Optional][/build]

Equipment

 * Armor
 * Minimum Weapons
 * Recommended
 * Zealous spear for Dhuum

=Overall Team Tactics= =Dhuum=