User:Loshon/Sillyway

=Build: Team - FoWSC Sillyway=

First off, this build was designed to accomplish two goals: 1. Have a Fissure of Woe Speed Clear that requires experienced Main Team members and less experienced terras, and 2. prove that skilled Assassins can VoS, MoP, Utility Rit, and UA well enough to finish FoWSC in under 30 minutes. Yeeeeeuh.

This is not a record-breaking build.
In case you can't tell already, this build is ridiculously pointless. All of the jobs in the Main Team can be done better by the normal Manly builds, but that would defeat the point. We do this shit because we can, and because most people don't know how to run the other FoWSC Sinway. Enjoy the run!

Overview

 * 3x/T1/2/3
 * 1x/MT
 * 1x/VoS
 * 1x/MoP
 * 1x/SoS
 * 1x/UA

Variant

 * 2x/T1/2
 * 1x/MT
 * 1x/VoS
 * 1x/CE
 * 1x/MoP
 * 1x/SoS
 * 1x/UA

=Terras=

Terras #1 and #3
[build prof=A/E ear=12 sha=12+1+3][Shroud of Distress@17][Shadow Form@17][Armor of Earth][Mental Block][Ebon Battle Standard of Honor][Sliver Armor@13][Optional][Death's Charge@17][/build]
 * or

Equipment

 * Weapons: Single handed 20% enchantment weapon, -2 while enchanted shield
 * Armor: Full Radiant insignias, Runes of Attunement and a Superior Vigor rune and Blessed Insignia set for Burning Forest.

Usage

 * Maintain Essence of Celerity is up. Also maintain [[Shroud of Distress@17].
 * Use Abyssals, and Shadow Warriors (If your health is below 50%).
 * Use [[Death's Charge@17] as a self-heal or a method for getting unstuck.
 * Use Skeletal Impalers, and after being Dazed by Deafening Roar.

Terra #2
[build prof=A/E ear=12 sha=12+1+3][Shroud of Distress@17][Shadow Form@17][Glyph of Concentration][Armor of Earth][Ebon Battle Standard of Honor][Sliver Armor@13][Optional][Death's Charge@17][/build]
 * or

Equipment

 * Weapons: single handed 20% enchantment weapon, +10AL vs Slashing Shield.
 * Armor: Full Radiant or Blessed insignias, Runes of Attunement and a Superior Vigor rune.

Usage

 * Maintain Essence of Celerity is up. Also maintain [[Shroud of Distress@17].
 * Use Abyssals, and Shadow Warriors (If your health is below 50%).
 * Use [[Death's Charge@17] as a self-heal or a method for getting unstuck.
 * Use [[Glyph of Concentration@0] before activating [[Shadow Form@17] and [[Shroud of Distress] while in the spider cave.

= Main Team =

Main Tank
[build prof=A/E ear=12 sha=12+1+3][Shroud of Distress@17][Shadow Form@17][Optional][Mental Block][Ebon Battle Standard of Honor][Sliver Armor@13][Optional][Death's Charge@17][/build]

Optionals

 * or
 * or

Equipment

 * Armor: full Blessed Insignias with runes of Vitae. Superior Vigor rune.
 * Weapons: Caster shield and 20% enchanting weapon. High Energy staff with 20% enchanting, to swap to if low on energy.

Usage

 * Maintain Shadow Form and your armor skill. This only works when Essence of Celerity is up.
 * Be sure to activate I Am Unstoppable! before you cast your enchantments.
 * Use Death's Charge to ball faster and better.
 * Use Ebon Battle Standard of Honor on all spikes, so the warriors do extra damage.
 * Call Ebon Battle Standard of Honor after you finish balling mobs to signal the rest of the team that you ready.

Variant
[build prof=A/E ear=12 sha=12+1+3][Shroud of Distress@17][Shadow Form@17][Armor of Earth][Stoneflesh Aura][Ebon Battle Standard of Honor][Sliver Armor@13][Dwarven Stability][Death's Charge@17][/build]

VoS Sin
[Build prof=A/D cri=10+1+2 scythe=11 earthpray=10 Sha=1][vow of strength][sand shards][Aura of thorns]["I am Unstoppable!"][Death's charge][eremites attack][Way of the Master][Air of superiority][/Build]

Equipment

 * Weapons: Vampiric Q11 Scythe.
 * Armor: gww:Survivor Insignia with a Rune of Superior Vigor.

Usage

 * Maintain [[Air of Superiority] and [[Way of the Master]
 * On spikes, use &rarr;[[For Great Justice!] &rarr;[["I am Unstoppable"@10] &rarr; [[Hundred Blades@15] &rarr; [[Death's Charge@5] &rarr; [[To the Limit@5] &rarr; [[Whirlwind Attack]

MoP Sin
[build prof=Assassin/Necromancer curses=12 deadly=12 blood=3][Awaken The Blood][Mark of Pain@17]["By Ural's Hammer!"][Assassin's Promise@9][Barbs@17][Ebon Vanguard Assassin Support]["You Move Like A Dwarf!"][Foul Feast][/build]

Equipment

 * Max Energy Armor
 * Ranged Weapon

Usage

 * When choosing a target do not choose the nearest target by pressing 'c' or '|'. Select a target in the centre of the group of balled foes, ensuring it is not a monk.
 * Maintain ATB.
 * For most spikes, cast [[Mark of Pain@17], [["By Ural's Hammer!"] then [[Assassin's Promise@9].
 * For leftovers or single foes, cast [[Barbs@17], [[Ebon Vanguard Assassin Support], [[Assassin's Promise@9].
 * Use Blind from the VoS.
 * Use Ebon Vanguard Assassin to clear traps away so VoS does not get blinded, crippled or take damage from the traps.

SoS Sin
[build prof=Assassin/Ritualist Communing=12 restoration=12][Signet of Spirits@17][Splinter Weapon@17][Summon Spirits][Ancestor's Rage@17]["You Move Like a Dwarf!"][Binding Chains][Displacement@13][Flesh of My Flesh@1][/build]

Variants

 * [[Spirit Rift] instead of Displacement for more damage on the spike.

Equipment

 * Max Energy Set

Usage

 * Should maintain [[Splinter Weapon@17] on the VoS and have Displacement up before the spike.
 * Once the MoP has called target, press T and then cast Binding Chains and Spirit Rift if you have it. Cast Ancestor's Rage on the VoS.
 * Use Ritualist spirits to absorb damage, cause extra damage and kill leftover enemies after spikes in forest/parts of forge. Spirits can also block the door in front of Rastigan.

UA Sin
[build prof=Assassin/Monk heal=12 critical=12][Ebon Battle Standard of Wisdom@10][Vigorous Spirit@12][Dwayna's Kiss@12][Patient Spirit@12][Cure Hex@12][Unyielding Aura@12][Great Dwarf Armor@10][Essence Bond][/build]

Equipment

 * Armor: Max Energy
 * Weapons: +20e +20% enchantments weapon

Usage

 * Cast EBSOW next to the MoP, Vigorous Spirit and Great Dwarf Armor on the VoS, and Dwayna's Kiss on the MoP when spiking. Heal using Patient Spirit, and remove hexes from the VoS ASAP with Cure Hex.
 * Maintain Unyielding Aura on yourself and Essence Bond on the MT for energy if (s)he doesn't mind.

=Variant=
 * The variant is for teams that have exped terras and need more damage in the Main Team. It adds a Conjure Element Sin that uses a Conjure Element spell and dagger spamming skills to quickly clean up left over enemies.

CE Sin
[build prof=Assassin/Elementalist dagger=12+1 critical=10+1 air=8 fire=8 water=8][Way of the Assassin@13][Jagged Strike@13][Fox Fangs@13][Death Blossom@13][Disrupting Stab@13][Ebon Escape@10][Optional][Critical Eye@13][/build]

Optionals

 * or or.

Equipment

 * Armor: Max Armor
 * Weapons: Daggers, with an elemental mod that matches your skill. e.g., if you take be sure you have Shocking Daggers. Bonuses against Undead help.

Usage

 * Maintain WotA, Critical Eye, and Conjure Element.
 * Ebon Escape to the VoS or anyone who is hurt after the spike either falls apart because of a bad ball or a bad call, or when those sneaky Skeletal Bonders run loose.
 * Spam attacks on the called target, with barbs and conjure element and EBSOH, you'll do 47-57 per hit, plus you've got an increased attack rate and an increased critical rate.

What to Remove

 * Take out the third terra. T1/2 should run the standard Manlyway route.

=Usage=

Terra General

 * If someone dies, the other terras can cover. Please do this, it will make your group happy. This run is made very safe for the terras because of this. No pressure if someone dies.
 * Once you are done with your quests, run to the Wailing Forest, kill the Shard Wolf (to get out of it's little copse of trees, run north and then break agro by running directly south along the cliff face) and act as the griffin handler/quest taker. Be sure to wait for the MT's signal. If T3 needs mage, send it on your way to the forest.
 * If you are running the CE variant, run the standard Manlyway routes.

Terra #1

 * Run to Battlefield, Sliver down the first Shadow group on the ledgy thing, then get the quests. Run over, kill Menzies, take his book back to the ghosts in the tent. Be careful not to aggro the Lich. For more help on this section, watch at videos on YouTube. Run back and kill the Shard Wolf on the battlefield once you turned in the Menzies quest.
 * Run past the Burning Forest and ToS to the Lake of Fire. Kill Khobay, if he's not there yet, wait by the wurm.

Terra #2

 * Run to Miko the Unchained and then past ToS to Nimros the Hunter. Grab their quests. From here, kill the Cave Wolf and the Shard Wolf.
 * Here you can chill for a bit on the beach and farm if you like. Wait for the Restore quest, then work your way through the cave, killing the Seeds of Corruption. There are 5.

Terra #3

 * Run to the Burning Forest, and if you beat T2 take the quest from Miko.
 * Kill the Shadow Patrols. There are several ways of doing this, so if you don't know how, look it up on YouTube.
 * Once this quest is done, kill the Shard Wolf in the Burning Forest, if you haven't already. Now you have about 5 minutes to waste, providing you did the quest in good time, so you might as well go kill some stuff.
 * After you get a progress report from the Main Team, move to ToS, and wait for the quest. Once it's popped, kill the Shadow Patrols in groups of 3 or so, then aggro the groups of 4 Abyssals one by one and kill them. At this point, you should have a ton of rangers and memsers attacking you. Kill the Rangers once all Shadow patrols and Abyssals are dead. Be sure to not harm the mesmers, they are your pals.
 * When you're almost done killing the rangers, let T1/2 know so that they can send mage as soon as possible.
 * Once you're done with your job, you are free to sit back at the Forge until the end of the run, however, if the other terras aren't done for some reason or just being weird and sitting at Forge, run to the Wailing Forest and act as the griffin handler.

Main Team
How to spike: Perma balls groups tightly and pings EBSoH. The MoP selects a non-monk target within the ball, and pings that they're casting MoP on this target and VoS Death's Charge towards it. The VoS should not auto-attack like a noob. The SoS should cast Splinter on the VoS before the spike, and Ancestor's Rage during it.


 * Clear the way to the Tower of Courage and complete Rastigan's quest. Only take Rastigan's quest once you are at the Tower of Courage and have cleared the surrounding area. The SoS, the UA, and the CE will stay behind while the MoP, VoS, and MT will continue clearing. If there is no CE, the VoS stays and the MT gets to chill for a bit and bodyblock.
 * Spike your way to the Forge, and clear all enemies. 360s are not recommended with this build, as it can get somewhat sketchy.
 * Wait for the MT to be in position at the south side to take the quest. Pull the first group to the wall edge and spike them, then kill the beasties who just spawned. The MT should run towards the north side once the first group is down, as two shadow beasts will run up and kill the Forgemaster if you're not quick enough. Repeat the previous tactic here.
 * Before leaving the Temple of War, make sure all three quests are taken - Khobay the Betrayer, Restore the Temple of War and Tower of Strength from Eternal Lord Taeres. The SoS will take these quests.
 * Run over to the Forest, spike down everything on your way to the Wailing Lord. Do not kill the Wailing Lord.
 * If a terra is finished, they will kill the Shard Wolf, using Sliver Armor. If not, the MT can.
 * At this point some Terra or another should be done, and they will trot over and act as griffin handler/quest taker. Wait until everyone else is off the map (their names are grayed out) and the Main Tank says ready, then take the quest from the Wailing Lord. Wait until you are called by the main team. After being asked to bring the Griffons by the main team you should ping enemies; this will ensure the Griffons follow you instead of any other moving player.
 * The main team should clear the way back to the Tower of Courage. Once you are almost there, tell the perma they can come with Griffins.
 * Pull and kill the last Shard Wolf. Wait in the Tower until the griffins get there, then head to forge for your reward.