Template:Item show/get/prefix

Code
{{#switch: {{ucfirst: {{{Name|{{{1|}}}}}} }}
 * Custom = {{{Value|}}}{{Item show/alt |{{{Alt|}}}}}


 * Barbed = Lengthens Bleeding duration on foes by 33%{{Item show/alt |{{{Alt|}}}}}
 * Crippling = Lengthens Crippled duration on foes by 33%{{Item show/alt |{{{Alt|}}}}}
 * Cruel = Lengthens Deep Wound duration on foes by 33%{{Item show/alt |{{{Alt|}}}}}
 * Heavy = Lengthens Weakness duration on foes by 33%{{Item show/alt |{{{Alt|}}}}}
 * Poisonous = Lengthens Poison duration on foes by 33%{{Item show/alt |{{{Alt|}}}}}
 * Silencing = Lengthens Dazed duration on foes by 33%{{Item show/alt |{{{Alt|}}}}}


 * Ebon
 * Fiery
 * Icy
 * Shocking = {{Item show/alt |{{{Alt|}}}}}


 * Furious = Double Adrenaline on hit{{Item show/alt |Chance: {{Item show/check | {{{Value|}}} | 10 }}%|{{{Alt|}}}}}
 * Sundering = Armor penetration +20%{{Item show/alt |Chance: {{{Item show/check | {{{Value|}}} | 20 }}%|{{{Alt|}}}}}


 * Vampiric = Life Draining: {{Item show/check | {{{Value|}}} | 5 }}{{Item show/alt |HR-1|{{{Alt|}}}}}
 * Zealous = Energy gain on hit: 1{{Item show/alt |ER-1|{{{Alt|}}}}}


 * Adept = Halves casting time of spells of {{{LinkedAtt|Item's attribute}}}{{Item show/alt |Chance : 20%|{{{Alt|}}}}}
 * Swift = Halves casting time of spells{{Item show/alt |Chance: {{Item show/check | {{{Value|}}} | 20 }}%|{{{Alt|}}}}}


 * Hale = Health {{Item show/check | {{{Value|}}} | +30 }}{{Item show/alt |{{{Alt|}}}}}
 * Insightful = Energy {{Item show/check | {{{Value|}}} | +5 }}{{Item show/alt |{{{Alt|}}}}}
 * Defensive = Armor {{Item show/check | {{{Value|}}} | +5 }}{{Item show/alt |{{{Alt|}}}}}

}}
 * #default = {{{Alt|Unknown effect}}}

Purpose
Helps the formatting of Prefix effects as ingame-like descriptions, see Template:Item_show for complete overview.

Usage

 * Name (required, similar to first unnamed parameter) : prefix label, as shown in the full name of the item (for instance it would be Defensive in the case of a Defensive staff wrapping).


 * Value (optional, default to known perfect value) : the variable quality of the upgrade component (+ or - have to be included for any bonus or malus).


 * Alt (optional) : an alternate text if you want to replace or update the pre-existing one (if any).


 * LinkedAtt (optional) : the name of the attribute linked to the final item (mainly for spellcasters' weapons and focus).

Title
To fulfill its role, the template requires the exact ingame name of the upgrade component's effect : correct capitalization is encouraged but not necessary.

Custom as title parameter will allow you to use Value as the main text (in this configuration, you can also defines Alt for a personalized comment).

Whitespaces
A particular attention is required if you avoid using the variable "Title" and go directly with unamaned parameter : your value should be void of extraneous whitespaces to be correctly recognized.

Special cases
Upgrade components modifying the type of damage won't show, yet they are taken into account in the main template (see Template:Item show for the reason of the exception and use).