Archive talk:Team - 7 Hero Legioway

Cleaned up the page by simply linking the Any/A PvE Dagger Spammer build. This build looks very similar to Z-Way and 7 Hero Player support combined. The legionairre summoning stone is nice to include since wayfarers reverie happened recently so more will people have it unlocked. Overall a solid build and effective. Rickyf16aus (talk) 07:13, 15 January 2018 (UTC)


 * congrats, all you did was removing the whole equipment layout for the variants, put in suboptimal optionals and copy & paste a guide from another site which was already linked in the "see also" section, i am reverting this. and also as a note this isnt supposed to be another daggerspam, 3mes, 2nec and 2rit pve meta guide, its about having a guide for a fully written out team composition with equipment layouts and scalability without having to change a single skill and is already set to the optimal settings. and before anyone asks why there is no bip in the teambuild, its veary simple a teambuild build around a bip isnt scaleable for 6 and 4man areas without having to change builds. DarkManic1337 (talk) 08:00, 17 January 2018 (UTC)


 * "Suboptimal" you say yet there is no Critical Agility on the sin build...Let me guess you use consets for everything? Also the ritualist dagger spammer isn't using Spirit's Strength which is way more dps than your energy management...Elementalist isn't using Star Burst etc...You can defend your build all you want but all you've done is just copy/paste other builds from other pages and combine them and call it your own. Next time try not to be so offended when somebody edits something. Rickyf16aus (talk) 19:28, 17 January 2018 (UTC)


 * please educate yourself before posting this nonsense. so you are telling me it is worth to drop a whole skill from the bar just to have an additional 33% ias which is also weak to enchantment removal when you already got 21% from way of the assassin and the only skill that takes advantage of this is death blossom, not even saying that the the combined cap is 33% for ias and would make the buff from way of the assassin completely useless? next skill spirits strength there is no weapon that triggers the damage buff consistently and doesnt suck besides great dwarf weapon and weapon of aggression, but since you dont always have another player for great dwarf weapon and the weapon of aggression would take up another skill slot in the build, not even counting in that you dropped way of the empty palm and need a new energy management, come up with a build that doesnt lack asuran scan and "i am unstoppable!" which are insanely broken. same goes for star burst if you would have tested the build you would have known star burst is by far not enough energy management for daggerspam. also i dont call any builds my own the meta in this game hasnt changed for over 5 years now everybody knows them, i am calling the guide my own since i have written it from top to bottom with every single description, equipment layout and links to the wikis. i wouldnt be so offended if you didnt just copy & paste the whole any/a daggerspam site over my variants section without even doing any formation change. DarkManic1337 (talk) 21:23, 17 January 2018 (UTC)

Hero Order
The hero order is intended to have the three mesmers on position 1-3, that way you can split them up with the hero flags while your backline is flagged behind them with the the main one. DarkManic1337 (talk) 06:23, 12 March 2018 (UTC)


 * Alright, that's good to know. I myself prefer to have the IV and ST as part of the first 3 heroes, so that I can flag them behind and spread out separately (similar to the flagging technique explained in the Z-Way teambuild). Meaning that usually even with over-aggroing (one of) these two survive and can rezz the rest of the team that has caught the aggro which did not stay on me. But I guess these are just different approaches with almost the same outcome.--Haquillo (talk) 17:02, 12 March 2018 (UTC)

Snide Remark
To be honest: This build looks way better than BiP Melee Support even if you were to play without legionnaire. I'd change a few skills personally, but this build is recommendable. --Krschkr (talk) 17:02, 11 September 2018 (UTC)

Deep
Legionnaire would be very hard to shuttle through The Deep.--Saxazaxx (talk) 20:32, 28 October 2018 (UTC)

Layout
I'll be honest, having been away for years, the "legio" struck me as odd until i realised it was an infinite summoning stone. Might be worth mentioning in a sentence below the lead paragraph "This team uses the Legionnaire summoning stone to gain an additional ally."

Also considering its a hero build, over half the page is taken up with build suggestions for the player. Could just display it as A/any at the top with the first three skills, then empties. Since the equipment is straightforward the player builds could then be summarised in collapsible sections at the bottom. -Chieftain Alex (talk) 01:05, 15 December 2019 (UTC)


 * Alright the abusefilter thought I was vandalising the article and prevented my edits (no exceptions for autoconfirmed users?) Basically its supposed to be an article about a hero team so just link to the exising vetted builds for players. I've pasted my proposed edit into here - would be cool if someone could copy it over. - Chieftain Alex (talk) 12:12, 15 December 2019 (UTC)
 * Done. By the way, the note about asuran scan was absolutely right. It's generally best to put it on a far-off target so it doesn't need to be renewed. This will also help against foes with shatter hex, hex eater vortex and smite hex. --Krschkr (talk) 12:24, 15 December 2019 (UTC)


 * Thanks. I've readded the Asuran Scan note but tried to reword it slightly (I think we're less fussed its bugged, just need to explain why not using it on the primary target is ideal). - Chieftain Alex (talk) 12:30, 15 December 2019 (UTC)