User:Khomet/Guardian

My variant of the Imbagon.
 * Pro: Can gain 8+ adrenaline instantly in two different ways, allowing for instant use of Save Yourselves outside of battle, before aggro, or while blinded.  Does more damage than standard imbagon, has stance removal and can use it very frequently.
 * Con: Does not use TNTF. I believe the advantages above outweigh the benefit of 35% damage resistance which can only be kept up 50% of the time.

Attributes and Skills
[build prof=P/W name="Guardian" spear=11+1+1 command=8+1 leadership=11+1][anthem of weariness][spear of fury][wild throw][save yourselves][ebon battle standard of honor][make your time][focused anger][optional][/build]
 * If you are not using Aggressive Refrain you should be using rock candy or essence of celerity to gain permanent IAS. The optional slot should be chosen to counter the enemies you will be facing.  I suggest the following:
 * [[Aggressive Refrain]
 * [[Never Surrender]
 * [[Can't Touch This]
 * [[Find Their Weakness]
 * [[We Shall Return]
 * [[Hexbreaker Aria]

Equipment

 * Centurion or Survivor insignia, superior rune of vigor.
 * Sundering/Vampiric/Zealous/Furious Spears of Fortitude with Command Shields of Fortitude (various sets). I usually go with Sundering and +10 vs. piercing, or else +10 vs. whatever elemental damage is common in the area.

Usage

 * Use Focused Anger followed by "Make Your Time!" to charge Save Yourselves instantly. This can be done before drawing aggro.
 * Use Anthem of Weariness to refresh Aggressive Refrain on paragons in the group. Anthem of Weariness also primes Spear of Fury so that you always gain adrenaline.
 * Use Spear of Fury and "Make Your Time!" to recharge Wild Throw and Save Yourselves instantly. (and Hexbreaker Aria, if carried)
 * Use Wild Throw to remove stances so that your team can kill things.

Counters

 * General anti-physical conditions and hexes
 * Skills which prevent the use of shouts and anthems
 * Skills which interfere with adrenaline gain