User:Bluetapeboy/Team - PvE MaSSway

{{{TOCright}} Uses a Spirit Spammer and a mob of minions to have a mass amount of allies, which not only add in tons of damage, they provide a number of targets with lesser health for the AI to priority target. Uses a Boon/Prot Spammer for your main defense, as PS/SB+Spammability. This creates room for a Second Reliable MM. Minions and more flexibility stems from the ability to run Spirit Spamming on virtually any class. This is Basically for HM and Vanquishing, which it achieves very easily.

Spirit Spammer (You)
[build prof=Any/Ritualist Commun=10 ChannelingMagic=12][Spirit Siphon][Painful Bond][Signet of Spirits][Bloodsong][Pain][Vampirism][Armor of Unfeeling][Summon Spirits][/build]

Equipment

 * Runes for your Profession, Ex: Rangers take Expertise rune, Paragons Leadership, Rits Communing/Channeling/Spawing power, etc.
 * Highest Vigor Rune possible, attunement/Vitae for rest of the slots
 * Radiant(physical Recommended)/Survivor(recommended)- you can also take shamans, night stalkers, Anchorites, Prodigy's, and knights are acceptable.
 * Hale/Insightful Channeling/Communing staff of Fortitude/Defense. "Hale and Hearty" Inscription

Usage

 * 1: Setup Spirits
 * 2: walk in, Summon Spirits
 * 3: Armor of Unfeeling
 * 4: repeat as Necessary
 * Whack Stuff with Essence Strike on Recharge/When needed.
 * Painful Bond on Mobs in the center of a mob, or on bosses and such.
 * Spam Summon Spirits on recharge or when needed to heal your spirits. re-casting them lowers your DPS, so its better to keep them alive than make new ones.

Variants

 * Ranger: Dump points into Expertise for some e-management, or max out Communing.
 * Monk: Max Out Communing.
 * Necro: Max out Communing or dump them into Soul Reaping for heavy e-management.
 * Mesmer: Max out Communing or dump them into Fast Casting.
 * Ele: Max out Communing or Dump them into E-storage.
 * Sin: Max Out Communing or Dump into Crit strikes and bring a spear to whack stuff with for minor e-management. Zealous Spear if wanted
 * Rit: Dump Into Spawning Power for Heartier Spirits. Or dump into Communing. GoLE over Essence strike if wanted.
 * Derv: 3/6 Mysticism and 12/11 Communing
 * Paragon: Replace Essence Strike with "Go for the Eyes!", Dump into Leadership. bring a Zealous Spear. Whack stuff and Spam "Go for the Eyes!" for e-management and Support. Siphon spirit can also be taken if you want to be lazy.
 * Warrior: bring Zealous Spear and Replace Essence Strike with a Siphon Spirit. Whack Stuff.
 * Use Siphon Spirit of Essence Strike if wanted more more E-management, but less damage(Can be done on Any Class).

MM Healer (Hero)
[build prof=Necromancer/Ritualist DeathMagic=12+1+1 RestorationMagic=10 SoulReaping=8+1][Animate Bone Minions][Death Nova][Jagged Bones][Spirit Light][Mend Body and Soul][Masochism][Protective was Kaolai][Flesh of My Flesh][/build]

Equipment

 * 1 Blood Stained Insignia, rest survivor/Radiant. Highest Vigor Rune Possible, Rest Vitae/Attunement
 * Hale/Insightful Death Magic/Restoration staff of Fortitude/Defense. "Hale and Hearty" Inscription

Usage

 * set to Guard. No micro-managing Necessary.
 * MBaS is your main and only conitiona remova, as it has a 3 second recharge, has a heal attached to it, and removes 6 conditions at once.

Variants

 * Signet of Lost Souls
 * other Resto Heal (MBaS is your only condition removal, removes in stacks of 6, not recommended to replace)
 * Resilient Weapon
 * Weapon of Warding

MM Support
[build prof=Necromancer/Any DeathMagic=12+1+1 SoulReaping=8+1][Animate Bone Minions][Death Nova][Jagged Bones][Putrid Bile][Optional][Optional][Optional][Masochism][/build]

Equipment

 * 1 Blood Stained Insignia, rest survivor/Radiant. Highest Vigor Rune Possible, Rest Vitae/Attunement
 * Hale/Insightful Death Magic/Restoration staff of Fortitude/Defense. "Hale and Hearty" Inscription.
 * If using Adrenaline Skills, Take a Furious Spear of Fortitude("I Have the Power!)and Command Shield of Fortitude (any Inscription)

Usage

 * set to Guard. No micro-managing Necessary. set to Fight if taking Adrenaline Skills.
 * This is your only character that can have Hex Removal. If going into a hex heavy Area, bring Hex removal. Always.

Variants

 * Protective Prayers (10): Shield of Absorption, Aegis, Reverse Hex, Rebirth
 * Smiting (10): castigation Sig, Smite Hex, Rebirth
 * Healing Prayers (10): Cure Hex, Vigorous Spirit, Rebirth
 * Channeling(10): Splinter Weapon, Ancestors Rage, Flesh of my Flesh
 * Curses(10): Barbs, Mark of Pain, Enfeebling Blood, Weaken Armor, Rip Enchantment
 * Command(10): Anthem of Envy, "Go for the Eyes!", Anthem of Weariness, Anthem of Disruption, Hexbreaker Aria, Signet of Return
 * Signet of Lost Souls
 * If you want more overkill on Survivability, you can use the same build for the MM Healer Here.

Boon/Prot Spammer (Hero)
[build prof=Monk/Mesmer ProtectionPrayers=10+1+1 DivineFavor=10+1 InsparationMagic=11][Reversal of fortune][Spirit Bond][Power drain][Tease][Protective Spirit][Aegis][Divine Boon][Optional][/build]

Optional Slot

 * Rebirth
 * Channeling
 * Waste not, Want not
 * Drain Enchantment
 * Inspired Hex
 * Revealed Hex
 * Leech Signet
 * Energy Drain over Tease (Not recommended)

Equipment

 * Survivor/Radiant Insignia's, Highest Vigor rune possible, Rest Vitae/Attunement
 * Hale/Insightful Protection Prayers/Divine Favor/Insparation staff of Fortitude/Defense. "Hale and Hearty" Inscription.

Usage

 * Set to Guard. no Micro Managing Necessary.
 * Micro Rebirth if wanted.

Counters

 * Mass Shutdown
 * Anti-minion Skills
 * Anti-Spirit Skills