User:CountKerall

Below is my A/D Critical Enchanter build which at the time appears it will suffer deletion due to ignorance.

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The Ciritcal Enchanter uses the Critical Strikes unique to the Assassin profession, combined with high power enchantments, and Dervish support, to dish out massive damage while maintaining excellent survival. It offers blocking, high health regeneration, conditional removal, and an amazing offense.

Attributes and Skills
[build prof=Assassin/Dervish critic=12+1+2 Scythe=10 Earthp=8][Eremites Attack][Mystic Sweep][Way of the Assassin] [Assassins Remedy][Mystic Regeneration][Way of the Master][Critical Defenses][Resurrection Signet][/build]


 * When in AB, it is advisable to switch ressurection signet for Crippling Sweep, providing a snare for kiters.

Equipment

 * Mask: Your mask should have an inherint of +1 critical strikes, with your choice of a major or superior critical rune, depending upon how much health you wish to have. Major is advisable, for it is balances and takes away much less health.
 * Armor: You should have the highest vigor rune available. Besides that, Attunement runes all around for best energy. All armor should have the survivor insignia.
 * Weapon: A max scythe, requires 10 scythe mastery or less, with an inherint/inscription of either +15% damage while enchanted or +5 energy. It should also have either: enchantments last 20% longer or +30 health. The other mod is optional, but vampiric is helpful as is zealous. When using Crippling Sweep, a +33% crippling duration also provides longer snare time. In general 20% armor penetration (chance 20%) is always helpful.

Usage
The build itself runs upon enchantements. At a glance it may seem energy management would be a major issue. Not so, due to the fact your are constantly getting critical hits provideing 3 energy each as well as 4 natural energy regeneration.

Step by Step
 * As soon as a match starts put on Way of the Master. It can be maintained constantly, so its best to do so, so that its not a burden when setting up enchantments in combat.
 * Before engaging a enemy, cast Mystic Regeneration and Assassins Remedy.
 * Once engaged, constantly use Eremites Attack and Mystic Sweep. Also if facing an enemy with massive degeneration or melee attacks feel free to use Critical Defenses. Keep all your enchantments up, as well as Way of the Assassin to ensure your high damage and health regen. Be aware of when you need to renew enchantments.
 * When you feel your energy is below your comfort zone, stop using your attacks and hit the target with your weapon regularly to build up energy from critical hits.
 * When facing kiters in AB use Crippling Sweep. If you feel kiting is a big enough problem in RA for you feel free to make room for Crippling Sweep.

Counters

 * The build is at its prime against most melee attackers and perhaps half the casters you face will be potent.
 * High powered elementalists, if use correctly, can dish out enough damage to take you down with ease
 * A degen build combined with the offense of their team mates offense will be harder to face.
 * Blocking
 * Massive Kiting
 * General anti-melee hexes (insidious, empathy, etc. [with the high health regen you can probably survive attacking through one of them])

Variants
For RA the above mention version should be used. When in TA and you have a monk who can handle your conditions, you can add a snare (such as crippling sweep) or another enchantment. As mention, in AB its advisable to remove resurrection sigent for Crippling Sweep.
 * If you feel Way of the Assassin could be substituted by its non-elite version of Critical Eye then switch out Way of the Assassin with Critical eye.
 * If this is done other options for an elite are:
 * Reapers Sweap (in place of one of the attacks)
 * Ebon Dust Aura (in place of either one of the attacks or critical defenses as it will protect you from melee) Bear in mind this will require you to use a Ebon scythe.