User:Dr Dread/build archive/hero/Rt/Defensive Spirits

Simple Spirit Lord build that uses defensive spirits to provide powerful defense and support to the party.

Attributes and Skills
[build prof=ritua/any commun=12+1+3 spawni=12+3][Soul Twisting][Shelter][Union][Displacement][optional][optional][Boon of Creation][Optional][/build] Optional slots should be the following: P denotes player specific optionals, H denotes hero specific optionals.
 * to keep spirits up longer. P
 * to keep spirits up longer. Heroes don't use well unless microed. P
 * for more energy management, useful when there's heavy enchantment removal. H
 * knock down foes that normally cannot be knocked down, and lengthen all knockdowns to 3 seconds. H
 * to buff melee. Micro on heroes. H
 * to support spikes. Micro on heroes. H
 * for energy management and interruption. H
 * for energy management. H
 * for extra protection. H
 * for a hard res.
 * for a hard res.
 * for a hard res.

Equipment

 * Martial weapon of Enchanting and a shield.
 * Players can bring 40/20/20% Spawning Power Staff for Boon of Creation.

Usage

 * Set the hero to [[Image:Hero command Guard.jpg|25px]] Guard Mode.
 * Cast spirits before battle. Keep in mind Soul Twisting can be queued easily.
 * Avoid using Displacement if attacks aren't a threat.

Variants

 * can be used for higher level spirits, but will cost much more energy.
 * for faster Armor of Unfeeling recharge.
 * for extra energy if spirits live long enough.
 * for anti-spirit support.
 * for anti-rez support.
 * for bombing support.
 * for spamming support.
 * for snare and extra protection.
 * for a damage buff that causes knockdowns.

Counters

 * Spirits affect minions, making use with an MM inadvisable.
 * Enchantment removal.
 * Spirits dieing from AoE.