User:Malokai92/Sandbox Builds/Team - Kath 2 Man

Run Catacombs of Kathandrax with a perma using 3 BU, and a cupcake or candy.

Sliver Tank
[build prof=A/E sha=12+1+3 ear=12 cri=3][Shadow Form][Shroud of Distress][Armor of Earth]["I Am Unstoppable!"][Dark Escape][Ebon Battle Standard of Honor][Sliver Armor][Ebon Vanguard Assassin Support][/build]

Equipment

 * Blessed Insignias for Level 1 and 2
 * Infiltrator's Insignias for Level 3
 * 20+ Earth Energy Staff.
 * Spear (no elemental mod) of Enchanting.
 * Zealous Scythe of Enchanting.
 * Zealous Daggers of Enchanting.
 * Shield +10 vs fire/piercing.

Critical Perma
[build prof=A/P sha=12+1+3 spear=9 crit=9][Shadow Form][Shroud of Distress][way of the master][Dwarven Stability][Dark Escape][Ebon Escape][Ebon Vanguard Assassin Support][Vicious Attack][/build]
 * Merciless Spear
 * Heart of Shadow

Equipment

 * Blessed Insignia.
 * Zealous Daggers of Enchanting.
 * Spear (no elemental mod) of Enchanting.
 * Shield +10 vs fire.

Usage

 * A/P runs to Catacombs of Kathandrax with Dwarven Stability and Dark Escape.

Level 1

 * Pop a con and run to the Wurm.
 * Let the tank run down to the wurm and have the A/N and the A/P use Ebon Escape to him.
 * Switch to your zealous daggers or spear, cast GDW on each other, have the Curses perma use Barbs and spam Ebon Vanguard Assassin Support while auto-attacking till Wurm is dead.
 * Grab the key and rush to the door. Use IAU to get rid of cripple. Maintain Shroud of Distress.

Level 2

 * Use another con and run to the Regent of Flame.
 * In the hallway before the Regent of Flame, have the A/N cast GDW on the A/P, and have the A/P cast GDW on the tank.
 * Have the A/N run to the dungeon lock while the two permas kill the Regent. If worked properly, the Regent will die by the time.
 * Run to level 3.

Level 3

 * Have the Tank pull everything to the right side of the room. Stay alive by keeping up. Shadow Form, Shroud of Distress, Stoneflesh, and IAU (When possible.)
 * Keep the mobs around the center-right, giving enough room for the A/N and A/P to pull the Djinn.
 * Have the A/P trigger the Flame Djinn first. With the A/N positioned right before the door to the next room, have the A/P Ebon Escape to him to evade that dastardly Consuming Flames. Run to the end of the room on the right side to glitch the Flame Djinn.
 * Have the tank position himself next to the Djinn, and with the aggro, cast sliver. Have the A/N cast Barbs and GDW, and run to the dungeon lock while the tank and A/P kill the Flame Djinn.
 * Grab the key and head with your party to the next shrine. Everyone should wipe so the party resurrects at the next shrine.
 * Ball up everything in the next room and pull them off to the side. Have the team run towards the Siege Wurms so they can die and shrine jump to the next shrine.
 * In the next room, use the Flame Jets to kill the Burning Spirits. This will burn off DP and clear the path for the rest of your party to shrine jump to the next shrine, wipe and collect money from customers.
 * When rezzed at the 2nd to last shrine, tell party to stay.
 * Cast GDW on each other, have the A/N cast Barbs and EVAS; the A/P should cast it on both the tank and A/P while he chucks his spear.
 * Drop Fire Bombs and be sure to stay away from your allies.
 * Apply damage with all your skills and might.
 * When dead, wipe and have party get chest.

Counters

 * Group not listening
 * Burning Spirits using Flame Djinn's Haste and getting stuck.
 * Magma Blisters using Signet of Sorrow.
 * Ominous Oozes using Vile Touch.
 * Getting KDed while recasting Shadow Form (level 2-pop-up wurm).

Times
Some example times for each level (before SF update)
 * Level 1 - 5 minutes
 * Level 2 - 4 minutes
 * Level 3 - 17 minutes