User:Mswheele/PersonalSandboxBuilds

This team build uses a dedicated lead tank supported by numerous AoE damage dealing casters to quickly complete The Deep HM. =Team Composition= Core Members * 1 Barionic / Ollie Lead Tank * 0-1 Support Tank * 0-1 Zusan Spirit Rit (pseudo-tank) * 1 Fail BiP * 2 UA Monks * 1 HB Mimicry Monk Damage Dealers * 1 SS Kanaxai Necro * 4-5 Damage Dealers

=Core Members=

Barionic / Ollie Lead Tank
Attributes and Skills [build prof=W/A name="Barionic / Ollie Lead Tank" str=12+1 tac=12+1+1 sha=3]["You Move Like a Dwarf!"][Club of a Thousand Bears][Defensive Stance]["I Am Unstoppable!"][Dolyak Signet][Signet of Stamina][Death's Charge][Shadow Meld][/build] Equipment Usage Notes
 * Full set of knight's insignia (primary set).
 * Full set of sentinel's insignia (for outcasts).
 * All other equipment and runes for max health.
 * An icy weapon for the final Kanaxai.
 * (to be completed later)
 * You will typically be assigned room 3 (middle left teleporter). The room's mob consists of 2 Ripper Carps and 2 Darkened Irukandjis.
 * This is the most vital role in the party.

Support Tank
Attributes and Skills [build prof=W/? name="Support Tank" str=12+1 tac=12+1+1]["You Move Like a Dwarf!"][Club of a Thousand Bears][Defensive Stance]["I Am Unstoppable!"][Dolyak Signet][Signet of Stamina][Optional][Optional][/build] Equipment Usage Variants Mimic the Barionic / Ollie Lead Tank build (3 Shadow Arts): Notes
 * Ideally, your equipment should be the same as the lead tank's.
 * Your main job is to body block and hold aggro of the mobs that the Lead Tank pulls.
 * Should the Lead Tank disconnect, your responsibilities will become that of the Lead Tank's.
 * Death's Charge
 * Shadow Meld
 * You will typically be assigned room 4 (far left teleporter). The room's mob consists of 4 Ripper Carps.

Zusan Spirit Rit
Attributes and Skills [build prof=Rt/? name="Zusan Spirit Rit" com=10+1 cha=12+1+3 spa=8+1][Signet of Spirits][Bloodsong][Anguish][Vampirism][Signet of Binding][Summon Spirits (Luxon)][Painful Bond][Boon of Creation][/build] Equipment Usage Counters Variants Notes
 * An enchanting weapon will help when casting Boon of Creation.
 * In room 1, cast spirits to tank and kill the Ripper Carps first. Proceed to carefully kill the Darkened Irukandji, using Signet of Binding to take control of any Spirits of Restoration before they can resurrect.  Once dead, wait for your team to recover, and when ready, pull the Aspect of Kanaxai into your spirits, at which point your team should begin to use any KDs they have.  You may need to break aggro in the rear of the room and repeat this a few times to finish him off.
 * Once the team is reunited, your spirits should be utilized in the same fashion as the supporting tank role.
 * Using Summon Spirits when they are body blocking / tanking.
 * Failing to step behind your spirit wall after summoning.
 * If no support tank is present, replace Vampirism with Armor of Unfeeling to make spirits more durable.
 * Gaze of Fury may be used to replace signet of binding, but is not advised due to its longer recharge.
 * You will typically be assigned room 1 (far right teleporter). The room's mob consists of 2 Ripper Carps and 2 Darkened Irukandjis.
 * As runed, this rit will optimally hit for 286 damage + vampirism. Without runes, damage is 240 + vampirism.

Fail BiP
Attributes and Skills [build prof=N/Me name="Fail BiP" ins=3 blo=12+1+3 sou=12+3 cur=0+3 dea=0+3][Awaken the Blood][Blood is Power][Well of Blood]["You Move Like a Dwarf!"][Epidemic][Ebon Battle Standard of Honor][Inspired Enchantment][Arcane Mimicry][/build] Equipment Usage Counters Variants Notes See Also
 * A regular health set of armor for the Aspect of Fear room.
 * A 105hp set of armor (5 superior runes) to enable 1hp BiPing.
 * An enchanting weapon will allow BiP to last 12 seconds per cast.
 * The -50hp offhand can be used to acheive 1hp with less death penalty and should be considered, though not necessary.
 * Equip your 105hp set of armor and use Blood is Power to kill yourself in the large connecting room (Aspect of Pain) once the party has been reunited. Repeat this process until you have a maximum health of 1hp.
 * After defeating the Kanaxai Aspect of Scorpions, equip yout regular health armor set until you can remain stationary. At this point, it is beneficial to switch back to your 105hp set.  While under the Aspect of Fear, you will need to continue this process to move, or be ressed by your team.
 * Maintain Awaken the Blood for the bonus +2 blood magic.
 * Systematically maintain BiP on every party member that you can. Your priority should be Monks first, then casters.  In between pulls, you may BiP the tanks if they are withing range to speed up the run.
 * If you are comfortable with your BiPing abilities, use Well of Blood as corpses become available to aid in healing your party.
 * Use Ebon Battle Standard of Honor to boost party damage.
 * Once mobs are balled up, use "You Move Like a Dwarf!" followed by Epidemic for an AoE cripple, along with distributing any other conditions that may have been on your target.
 * Use Arcane Mimicry on your teammates at your own discretion. Being able to also maintain Unyielding Aura from one of the monks is always nice in case things go wrong.
 * In the room with the locked door and buttons, you will need to use arcane mimicry on the Barionic / Ollie Lead Tank in order to prevent being locked out. See User:Mswheele/Deathless Door Trick for more detailed instructions.
 * You will need to be ressed in the room with the final Kanaxai. As it will take some time before the aspect will affect you again, your job is to keep your party supplied with energy.  Your monks will quickly res you if and when you die.
 * Use Inspired Enchantment (Revealed Enchantment) on the final Kanaxai. The enchantment you want to remove is Nightmare Refuge, which will heal Kanaxai if it lasts its full duration of 10 seconds.
 * Having the wrong armor set equipped while under the Aspect of Fear.
 * Having more than 1hp.
 * Taking any damage.
 * The Factions duplicate skill of is.
 * Inspired enchanment (Revealed enchantment) may be replaced if another party member can reliable remove Nightmare Refuge.
 * You will typically be assigned room 2 (middle right teleporter). Since there is no space to break aggro in the room, your party should wait to be rescued.  Staying alive is optimal here, as you can BiP your teammates as they enter the room.
 * In an "properly ordered party", systematically BiPing should always start from the bottom of the party list, working your way up after each cast. Doing this ensures all casters get BiPed and helps eliminate over BiPing a target.
 * Note that BiP is an enchantment, which means two things: first, you will not be able to cast it while in the Aspect of Shadows; and second, if you don't see a yellow up arrow on a party member, you automatically know that they are not under the effects of BiP (also not that the presence of such does not ensure that BiP is active, as many party members will have their own enchantments).
 * General guide for BiPers

UA Monk (x2)
Attributes and Skills [build prof=Mo/E name="Mo/E UA Healer" hea=12+1+3 pro=6 div=11+3][Dwayna's Kiss][Signet of Rejuvenation][Heal Party][Glyph of Lesser Energy][Seed of Life][Healing Seed][Protective Spirit][Unyielding Aura][/build] Equipment Usage Counters Variants Notes
 * An enchanting weapon is suggested.
 * One UA Monk will typically be assigned room 3 (middle left teleporter). The room's mob consists of 2 Ripper Carps,1 Darkened Irukandji, and 1 Scourge Manta.
 * The other UA Monk will typically be assigned room 4 (far left teleporter). The room's mob consists of 4 Ripper Carps.
 * Runes listed here give the maximum heals (especially with respect to Heal Party), but may not be optimal for all monks (due to lower health). In most cases, if you ever get attacked, you probably won't survive many hits (unless you have PS up first).

HB Mimicry Monk
Attributes and Skills [build prof=Mo/Me name="HB Mimicry Monk" hea=12+3 div=12+1+3][Dwayna's Kiss][Ethereal Light][Signet of Rejuvenation][Healing Ribbon][Seed of Life][Heal Party][Arcane Mimicry][Healer's Boon][/build] Equipment Usage Notes
 * An enchanting weapon is suggested.
 * Immediately use Arcane Mimicry on another monk so you can maintatin Unyielding Aura before entering the teleporter. This will boost your healing abilities, along with providing a single res that may be used in clearing your inital room.
 * Maintain Healer's Boon at all times.
 * In the room with the locked door and buttons, you will need to use arcane mimicry on the Barionic / Ollie Lead Tank in order to prevent being locked out. See User:Mswheele/Deathless Door Trick for more detailed instructions.
 * You will typically be assigned room 1 (far right teleporter). The room's mob consists of 2 Ripper Carps and 2 Darkened Irukandjis.

=Damage Dealers=

SS Kanaxai Necro
Attributes and Skills [build prof=N/Me name="SS Kanaxai Necro" ins=9 blo=3 sou=9+1 cur=12+1+3][Awaken the Blood][Arcane Echo][Spiteful Spirit][Arcane Mimicry][Spinal Shivers][Inspired Enchantment]["You Move Like a Dwarf!"][Epidemic][/build] Equipment Usage Variants Notes See Also
 * An enchanting weapon will help when casting Awaken the Blood.
 * Maintain awaken the blood whenever possible for the +2 curses bonus with no downside since you will not be sacing any health.
 * Use Arcane Echo followed by Spiteful Spirit, then switch foes and cast the echoed SS. Aspects of Kanaxai and assassins should be your highest priority targets for SS for faster kills.
 * Once mobs are balled up, use "You Move Like a Dwarf!" followed by Epidemic for an AoE cripple, along with distributing any other conditions that may have been on your target.
 * Use Arcane Mimicry on your teammates at your own discretion. Being able to also maintain Unyielding Aura from one of the monks is always nice in case things go wrong.
 * In the room with the locked door and buttons, you will need to use arcane mimicry on the Barionic / Ollie Lead Tank in order to prevent being locked out. See User:Mswheele/Deathless Door Trick for more detailed instructions.
 * Spinal Shivers (Shivers of Dread) only needs to be used on the final Kanaxai. When properly prepared, the Lead Tank will have an icy weapon equiped that will help in neutralizing Kanaxai.
 * Inspired Enchantment (Revealed Enchantment) also only needs to be used on the final Kanaxai. The enchantment you want to remove is Nightmare Refuge, which will heal Kanaxai if it lasts its full duration of 10 seconds.
 * The Factions duplicate skill of is.
 * The Factions duplicate skill of is.
 * You will typically be assigned room 4 (far left teleporter). The room's mob consists of 4 Ripper Carps which are easy victims to SS.
 * Archive:N/Me SS Nuker

SF Mimic Nuker
Attributes and Skills [build prof=E/Me name="SF Mimic Nuker" fir=12+1+3 ene=12+1][Mark of Rodgort][Glowing Gaze][Searing Flames][Arcane Echo][Meteor Shower][Elemental Lord (Luxon)][Fire Attunement][Arcane Mimicry][/build] Usage Variants Notes See Also
 * Maintain Elemental Lord (Luxon) and Fire Attunement.
 * Use Arcane Echo to copy Meteor Shower or Glowing Gaze at your own discretion.
 * Hex mobs with Mark of Rodgort, then spam glowing gaze and Searing Flames. This is especially important when the team is first divided, as using mark of rodgort ensures that searing flames will damage with each cast, killing before you run out of energy.
 * In room 1, meteor shower will be the source of knockdowns for killing the Aspect of Kanaxai. When coupled with a Zusan Spirit Rit, stay behind the wall of spirits allowing them to tank while you cast meteor shower.
 * Use Arcane Mimicry on your teammates at your own discretion. Being able to also maintain Unyielding Aura from one of the monks is always nice in case things go wrong.
 * In the room with the locked door and buttons, you will need to use arcane mimicry on the Barionic / Ollie Lead Tank in order to prevent being locked out. See User:Mswheele/Deathless Door Trick for more detailed instructions.
 * Your room assignment will primarily depend on the overall party composition. One nuker will typically be assigned to room 1 (far right teleporter).
 * Archive:E/any Searing Flames

Generic Cryer
Attributes and Skills [build prof=?/Me name="Generic Cryer" ill=12][Signet of Illusions][Arcane Echo][Cry of Pain][Ether Nightmare (Luxon)][Optional][Optional][Optional][Auspicious Incantation][/build] Generic Optionals Equipment As running this build requires lots of energy, you should try to maximize your energy: Usage
 * (Faster Casting)
 * (Fast Cheap Hex)
 * (AoE Damage)
 * (Fast Cheap Hex)
 * (AoE Damage)
 * A +20 energy staff
 * High energy armor set (ideally).
 * Maintain Signet of Illusions to ensure all spells are hitting at their maximum potential.
 * Hex targets, then use Arcane Echo to copy Cry of Pain. When your echoed Cry of Pain has recharged, use Auspicious Incantation before casting it again for a large energy return
 * Use Arcane Mimicry on your teammates at your own discretion. Being able to also maintain Unyielding Aura from one of the monks is always nice in case things go wrong.
 * In the room with the locked door and buttons, if you have arcane mimicry, you may be asked to use it on the Barionic / Ollie Lead Tank in order to prevent being locked out. See User:Mswheele/Deathless Door Trick for more detailed instructions.

Variants (By Profession) Assassin: Dervish Elementalist: Mesmer Ritualist
 * (12 Deadly Arts)
 * (12 Energy Storage)

Notes See Also
 * Your room assignment will primarily depend on the overall party composition and your final build, as other damage dealers may prove more effective initially while the party is divided.
 * Ideally, cryers should only be in the party if damage dealers are needed and no other builds can or need to be run on a character. As such, assassins and dervs may be the only professions where this cryer build is optimal for.
 * Archive:A/Me Perma CoP Farmer

VoR Cryer Mesmer
Skills and Attributes [build prof=Me/? name="VoR Cryer Mesmer" dom=12+1+3 fas=12+1][Visions of Regret][Arcane Echo][Cry of Pain][Ether Nightmare (Luxon)][Empathy][Optional][Optional][Optional][/build] Optionals: Optional PvE only skills (pick 1 maximum):
 * (Fast Cheap Hex)
 * (Fast Cheap Hex)
 * (Fast Cheap Hex)
 * (Fast Cheap Hex)
 * (Fast Cheap Hex)
 * (Faster Casting)
 * (Faster Casting)
 * (Faster Casting)

Crit Barrager 2.0
[build prof=A/R name="Crit Barrager 2" mar=12 cri=12+1+3][Barrage][Distracting Shot][Savage Shot][Critical Eye][Way of the Master][Critical Agility][Optional]["I Am The Strongest!"][/build] See Also
 * Archive:A/R Critical Barrage Assassin

Splinter Barrager Ranger
Attributes and Skills [build prof=range/ritualist expert=8+1 marksm=12+1+1 channeling=10 restoration=2][barrage][splinter weapon][nightmare weapon][Distracting Shot][Savage Shot][optional][Lightning Reflexes][Flesh of my flesh][/build] See Also
 * Build:R/W Barrage

Splinter Barrager Rit
Attributes and Skills [build prof=rt/r Channeling=12+1+3 Marksmanship=12 Restoration=3][Splinter Weapon][Barrage][I Am The Strongest][Ebon Battle Standard of Honor][Spirit Siphon][Summon Spirits (Luxon)][Favorable Winds][Flesh of My Flesh][/build] See Also
 * Archive:Rt/R Splinter Barrage

Porogon
Attributes and Skills [build prof=P/Rt res=6 comma=12+1+3 lea=11+1]["Incoming!"]["Fall Back!"]["There's Nothing to Fear!"]["You Move Like A Dwarf!"][Enduring Harmony]["Make Haste!"][Vocal Was Sogolon][Death Pact Signet][/build]