User:Grumpy/RoJway

Just a version for myself without optionals.

Player
Players don't need tanking skills for themselves except for pulling. Any vetted wiki build for melee classes works perfectly. Bring AoE attacks to support the spike. Casters will need to play it safer because they are more fragile. Any nuking skills or vetted wiki builds are encouraged but not necessary.

RoJ Monk 1
[build prof=mo/any smiting=12+1+1 div=12+1][ray of judg][Reversal of Damage][smite condition][smite hex][divine healing][Castigation Signet][Smiter's Boon][Heaven's Delight][/build] [build prof=mo/any smiting=12+1+1 div=12+1][ray of judg][Reversal of Damage][smite condition][smite hex][divine healing][Castigation Signet][Smiter's Boon][Strength of Honor][/build] [build prof=mo/me smiting=12+1+1 div=9+1 ins=9][ray of judg][Reversal of Damage][smite condition][smite hex][divine healing][Castigation Signet][Smiter's Boon][Power Drain][/build]

Equipment

 * Full Survivor
 * 40/40 Smiting Magic set or defensive set

RoJ Monk 2
[build prof=mo/any smiting=12+1+1 div=12+1][ray of judg][Reversal of Damage][smite condition][smite hex][divine healing][Castigation Signet][Smiter's Boon][Optional][/build]
 * for more AoE heal spam.
 * for better energy management

Equipment

 * Full Survivor
 * 40/40 Smiting Magic set or defensive set

SoS Restoration Ritualist
[build prof=rt/any channeling=12+1+3 rest=12+1 spawn=3][signet of sp][bloodsong][splinter wea][ancestors' r][spirit siph][mend body and][spirit light][protective was k][/build]

Equipment

 * Full Survivor
 * 40/40 Channeling Magic set or defensive set.

SoGM Communing Ritualist
[build prof=rt/any communing=12+1+3 spawn=12+2][signet of ghostly][pain][shadowson][disenchant][anguish][optional][boon of cr][flesh of my flesh][/build] should be:
 * for areas where enemies are spread out.
 * communing=11+1+3, spawn=10+2, beast=10.
 * communing=12+1+3, spawn=11+2, wild=6.
 * communing=11+1+3, spawn=10+2, beast=10.
 * communing=12+1+3, spawn=11+2, wild=6.
 * communing=12+1+3, spawn=11+2, wild=6.

OR

[build prof=ritua/any commun=12+1+3 spawni=12+3][Soul Twisting][Shelter][Union][Displacement][optional][signet of creation][boon of cr][flesh of my flesh][/build] should be:
 * communing=11+1+3, spawn=10+2, beast=10.
 * communing=12+1+3, spawn=11+2, wild=6.
 * communing=12+1+3, spawn=11+2, ins=6.
 * communing=12+1+3, spawn=11+2, wild=6.
 * communing=12+1+3, spawn=11+2, ins=6.

Equipment

 * Full Survivor
 * +15 energy staff or defensive set.

Panic Mesmer
[build prof=me/any dom=12+1+2 fast=10+1 ins=8+1][panic][mistrust][cry of frustration][unnatural signet][chaos storm][power drain][waste not][optional][/build]
 * to kill stuff faster.
 * or

Equipment

 * Full Survivor
 * 40/40 Domination Magic set or defensive set.

Illusion Mesmer
[build prof=me/rt illusion=12+1+1 fast=10+1 ins=8+1 resto=2][Shared Burden][wandering eye][clumsiness][signet of clum][arcane conund][power drain][waste not][Flesh of My Flesh][/build]
 * for big armor-ignoring damage and disabling melee.
 * for AoE KD with the chance of snaring enemies during RoJ spike. (11+1+1/2 Illusion, 11+1 Fast Casting).

Equipment

 * Full Survivor
 * 40/40 Illusion Magic set or defensive set.

Variable Hero
[build prof=n/mo death=12+1+3 soul=8+1 prot=10][aura of the lich@18][animate bone minion@19][death nova@19][masochism@9][putrid bile@19][shield of absorption][protective spirit][Aegis][/build]
 * in areas with fewer corpses. Also dependent on player preference.
 * for additional damage

OR

[build prof=n/rt curse=10+1+1 soul=8+1 rest=12][Pain of Disenchantment][enfeebling blood][Mark of Pain][Signet of Lost Souls][mend body and s][spirit ligh][protective was][Life][/build]
 * if you face no enchanted foes (8+1 Curses, 10+1+1 Soul Reaping).

Equipment

 * Full Survivor
 * 40/40 Death Magic set or defensive set if using MM.
 * 40/40 Restoration Magic set or defensive set if using Curses Healer.

General

 * Micro Chaos Storm since the hero doesn't like using it.
 * The player can bring a snare to support spike such as "You Move Like a Dwarf!". Time individual spikes with RoJ to take out individual targets.
 * Use either the SoGM Ritualist and Minion Master or Soul Twisting Ritualist and Curses Hybrid Necro depending on if you need more offense or defense.
 * If using skill Soul Twisting Ritualist, drop Inspiration Magic on one or both RoJ monks and bring Shield of Absorption if necessary.
 * Micro Splinter Weapon if you're melee and time your attack with Ray of Judgment.

Spiking

 * Set up your spirit wall next to the wall you'll pull aggro to. Keep your heroes behind the spirits.
 * Ball any melee against the wall then have your group spike them. The spirit wall will catch any melee you lose.
 * Pull the ranged part into a ball if it isn't already and spike them. Panic will prevent any healers from casting.
 * Micro Binding Chains together with RoJ if using an ST Ritualist.
 * Spirits will help finish off any stray enemies.

Counters

 * Getting bumrushed if spirits die
 * Enchantment removal while pulling

Variants

 * Bring an ER Prot hero for a much more defensive build.
 * Change Razah to an Esurge mesmer for stronger spikes in areas where cleanup/defense isn't needed.