User:Gelei/Cantha Necro Farm (Factions)

Shing Jea Island
Shing Jea Island is a beautiful farming refuge for us necromancers. 55 necros can have a field day here, and they can also make a pretty good profit. the first farming spot i'll share with everyone is Sunqua Vale.

Sunqua Vale is probably the first explorable area any canthan-born character will ever visit... and we can farm the hell out of it. load up and kind of 55 SV build (SS won't work here because Kappa have Kappa Shell) and jump right in, after leaving from Shing Jea Monastery. The first thing you'll notice is some Mantids - kill them with SV, they're easy. head west and kill all mantids and kappa you can find. also, feel free to kill Zinjuu Lifecrawler for a chance at an elite monk tome. if you keep going very east towards tsumei Village, you can kill the naga that you find too. this is a medium length run, yielding some decent drops. it is incredibly easy.

the next farming spot that i adore on noob isla... er, Shing Jea, is Panjiang Peninsula. load up an SV build again (no SS here, thanks to the huge amounts of kappas) and exit from Tsumei Village. destroy any and all kappa groups you see with SV, and head south to Raiyan Cave, aka Naga Cave. kill every naga in there with SV, there's really nothing special in here to look out for except for a few popup groups that give you plenty of time to cast prot spirit before they kill your face. (just kidding, they'll only kill you if you suck.) feel free to run around in the Peninsula and kill more naga and kappas. runs can be short or long, depending on how much you kill. it's a super easy, relaxing run.

the next area you can farm on Shing Jea Island is Kinya Province. this is another easy, long run, which seems to be a recurring theme here at Shing Jea. the monastery really knows what they're doing - they even make farming a peaceful, tranquil experience. anyways, load up another SV build (guess what, there's kappa here too) and head out of Ran Musu Gardens. kill all the mantids you see with SV (and IP if you brought it.) you'll soon see a boss, Tahkayun Tsi. he's an assassin, and dies superfast to SV. nice chance at leet assassin tomes. after that, just keep on running around and kill all of the kappa on Onghsang island, as well as any naga you see later on. this is another long, relaxing run that is great for the chi.

the final area i'll talk about before i shut up about Shing Jea is not really an area at all - it's actually a mission. Minister Cho's Estate, to be exact. load up that minister Cho's estate solo build, and enter mission. as you can see, there's a pretty wierd skill in there for 55ers - Consume Corpse. this is your "get rid of Togo free" ticket. fight through the mission up until the part where Togo and Yijo get all fascinated with the tree. at that point, hug the wall where the Lost Boy was, and use Consume corpse to get over to the other side. from there, kill your way up to the next gate (the special boss-ish guard you have to kill also goes down like a sack of potatoes btw.) once at the next gate, precast Prot Spirit, then use CC to get to the other side. one of the groups of guards will attack you, the other won't. kill the attackers with SV, then you'll need to deal with the stationaries, who are easy as hell. just stop maintaining your enchantments, and use SV to fuel Necrosis spam on the nubs. keep on moving through, killing all sickened guards you see, until you get to the animals. the sickened animals are destroyed with relative ease, but then you'll get to the mixed sickened groups. the scribes and servants are the obnoxious casters of the groups - the warriors fall easily. Servants have Spirit Burn, which will cause some annoying degen, so i kill them first. Scribes are easy with their Flarespam. keep on running through until you find the minister, then get ready for the short, short end battle. he animates Vamp horrors first, so you have plenty of time to put up PS after the cutscene. SV will eat him, and fast. ta daaa, mission over.

Kaineng City
Kaineng is the home to the glorious Nahpui quarter Mission, home to Star Blades, Star Sentinels, Star Lights, and lots of Feathers an Celestial items. load up your 135hp nahpui quarter build, and now read on as i tell you the long, arduous steps to attain 135hp. step 1: get a staff with +30 hp. step 2, you're done. use that staff with your 55 armor, and you'll magically have enough hp to last 2 Nightmare Weapon hits. you have Spirit bond for the rest. now, enter the mission, and head wherever to start. killing is pretty simple: vs. Blades/Sentinels, SS/IP target foe to make them die. when the Lights show up, however, it gets a teensy bit harder. Star Lights have two Weapon spells at their disposal, and it's important to know this: they have wailing weapon and nightmare weapon. sure, the build is designed to handle Nightmare Weapon, but there's a quick, easy way to make sure it isn't thrown around as much. hit your Space Bar. autoattacking will make them favor Wailing weapon over Nightmare weapon, meaning they'll use it less, meaning easier kills. as far as actually killing them goes, group them up near a sentinel or blade, SS on the physical attacker, IP on the Light, then Necrosis spam the Light to death. i've killied groups with two lights, but it was a pain. this is a medium-hard run, as you need to time Spirit bond to not die, and you need to remember to AUTOATTACK!

the other spot i'd like to mention is Xaquang Skyway, for Vermin slaying. load up your N/D build, and bring a friend or a hero to bond you. (if the bonder is a hero who can't bring Air of Superiority, just bring anything. that last slot matters none.) with this team build, verminslaying is ridiculously easy. keep your enchants up, and SS + IP + Enfeeble liberally. they die, you get loots. Shreader's group can be remotely tough, but not really. a fantastic source of celestial weps here.

Kaineng Outskirts
I thought Kaineng Outskirts was a pretty cool name for Pongmei Valley... is in in Echovald, or is in in the Jade Sea? it's a gray area, but it's a very profitable gray area, so who cares? load up an SS build (SV is slooooow here) and jump right in. there's a few things i'd like to note really quickly: Barbs does A TON of damage. watch out for it, and be liberal when you're spamming SB. anyways, back to the run. you'll see some echovald creatures when you spawn, including stone scale Kirin, Dragon Moss, and Undergrowths. they die quickly to SS, but, as i said, look out for Barbs. run around and kill some echovald creatures - if you head south, you'll find a couple Warden rangers who die pretty quickly to SS as well - just watch for traps while getting drops. finally, if you head east a bit, you'll see a few groups of Jade Brotherhood. Knights, Mages and Ritualists are no problem, as long as you position the knights next to the rits or mages for SS batteries. Mesmers are a pain, but will go down eventually. they interrupt like crazy and remove your hexes, so i wouldn't bother. if you get a ritualist + mesmer group, forget it. just skip that group. when you get to Xuekao, you're in for a rough ride if you do it wrong. if you just run in and aggro him, the Barbed Signet spamming necros will eat your face. what you need to do is watch this video: LINK HERE. it shows you how to pull him without dying. Thanks to NAME HERE for that very helpful video! if you go further, you can see the Am Fah Cave, as i call it - a little roofed structure with a few groups of Am Fah in it. kill the two Am Fah sins on the bridge, then swap to your 105/135 equipment to deal with Barbed Signet. other than that, the necros are easy, and the sins are a joke. once you're done with that, avoid the afflicted groups and run east to find some yeti groups. nuke them with SS + IP, just watch for the traps when picking up drops. in the Southeast corner of the map, you'll find Arrahhsh Mountainclub, with some Yeti friends. he dies pretty quickly to SS/IP, and a chance for a bleh green / elite war tome. this run is LONG, but only medium difficultywise. very rewarding, as i'll end up with a full inventory and around 4-5 golds per run.

Echovald Forest
I only listed one area here... Melandru's hope. however, there is more than one way to farm Mel's hope. my personal favorite is SV/IP, leaving out of Jade flats (Kurzick). Pariah Hellfire turned me on to this spot, and i love it. load up SV with Necrosis and hop in. first, when you spawn, head dead west down the big wooden ramp. you'll see Salke fur Friend's group... they're a scary bunch. avoid them and head down the flight of decrepit stairs on your right, where you'll see Chkkr Brightclaw all alone, and a group of echovald creepies. kill off the melees in the echovald group (i.e. Stone scales / Undergrowths) and, while using the Dragon Moss as an energy battery, pull Chkkr with a long/flatbow. he dies, albeit slowly, to SV and Necrosis spam (it can take a few minutes, as you need to exhaust his energy.) when he bites the dust, kill off the Dragon Moss, and head south. kill off any Echovald baddies you like, but look out for Gakis. if you see one, hide behind a wall, and lure it within casting range so you can kill it without worrying about its scary spirits. this run is pretty short, while being medium/hard because of Barbs and megahealing from Chkkr.

As i said, there's another way to farm Melandru's hope - this one is considerably easier and faster. load up your Byzzr solo build, and exit into Mel's hope. take a hard left, and you'll find Byzzr sitting in his alcove. hide behind a wall and hex him up with everything you have. Shatter his healing Breeze if he gets it off, and use Necrotic to pick up drops. fast and easy, and not too bad profitwise with the chances at leet monk tomes and scrolls and such.

The Jade Sea
The Halcyon Job quest is a very lucrative, fast farm for necro primaries. load up the SS reduction farm build, and head out of Zos Shivros channel. make sure your quest is on. run on the mapped path and watch for the luxon sin popups. when they pop, cast PS + Shielding Hands and wait for em to tank you. cast SS + Suffering on the group, and watch three of them die. kill the straggler with IP. kill all of the popup groups like this until you come to the popup group of six. SS them per usual, keeping Shielding Hands or Shield of Absorption up at all times, then use Suffering. it should take two casts of SS to down the group. once you get to the boss, run up the bridge, aggro him, then run him into a corner so you don't get aggro from the oncoming mobs. kill him with SS+IP. this is a short, easy, and profitable run.

Maishang Hills is another short run that is pretty good for the wallet. load up the SV reduction farm template and leave from Gyala Hatchery. you'll see a few groups of Kappa - destory them with SV + Life Siphon + Vamp Gaze. always alternate Shield of Absorption and Shielding Hands. once you clear out the kappa, head west into Stsou Swiftscale's group - cast PS and Shielding, then run through the mob to behind the big rock past the group. at this point, they can't hit you, so stop maintaining your enchantments and nuke the rangers with SV. ta-da! your run is over! this is another short, easy, and pretty profitable run.

The next area i'll numb your mind with is Silent Surf, the domain of Miella Lightwing. load up SV/IP and get ready for some knockdowns. avoid the Irukandji and Creeping Carp mobs, and run straight to the Dragon groups. nuke them with SV + IP, and try to time for knockdowns - it's really hard, because they absolutely spam Gale - but keep at it and you'll start killing them. kill Miella after you kill the KD spammers. a short, medium length run that gives you a chance at leet monk tomes.

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