Archive talk:A/E UW Farmer

Would this work as E primary? Tycn 05:43, 26 May 2007 (CEST)
 * Probably, you'd just be a tad shorter on time for the kill. ‽  -(єronħ)   no   u  06:29, 26 May 2007 (CEST)

I've donated 5k to this cause :) The damage is more than enough, and Shadow Form just lasts enough, but I'm terrible at farming, so I died for stupid reasons. No doubt someone more experienced could use an E primary just as well. Tycn 10:06, 27 May 2007 (CEST)

Checked and Reviewed
For Viability. Readem (talk *pvxcontribs ) 13:03, 24 June 2007 (EDT) Somehow the aaxtes keep comming with the grasping what means its a sudden death

You run. Readem (talk *pvxcontribs ) 19:17, 11 July 2007 (CEST)

Intensity?
Could feigned be swapped for Intensity to increase the damage by up to 25%? . The increased damage should be more than enough to finish both the graspings and the smites. --Arthas 00:22, 15 July 2007 (CEST)
 * im to lazy and uninterested to do the math myself, but look into switching with elemental power and see which adds more damage.--Coloneh 04:02, 28 August 2007 (CEST)
 * Ran Intensity instead of the Glyph today and found that it did more damage on average, with little to no change in energy management. Using the GWEN end-game staff the whole way through without a +15 alternate, and did just fine with it. Also found that you can solo Coldfire Nights if you use Shadow Form and run close to them, then do the usual combo. 76.87.101.56 03:38, 9 January 2008 (EST)

This build, both A/E and E/A FTW
the damage as is is more than enough. ive been using this build (both on my Ele and my sin) for a while now. i love the invincibility that shadow form gives. in normal mode, the sin is able ti kill grasp's and smites about 4 sec before shadow form ends. for the ele it is a MUCH closer thing. however with fiegned's +80AL and health regen (so, 140al, health regen) even if shadow form ends before the grasps/smites are dead you can still survive it. the only thing i have problems with is the smites zeaots fire. if i pull too large a group,. im screwed. -BuG- (68.146.198.244)

Practice
Can anyone suggest a place to practice using this build other than the underworld itself? i dont want to spend 1k to enter, just to end up dying without accomplishing anything.

trolls outside droks are pretty goodFoofighter 02:09, 14 October 2007 (CEST)

nerf
i tried this build after the shadowform nerf and i found it doesn't work quite as well....is anyone else havin problems? Riff 07:17, 6 October 2007 (CEST)

When was Shadow Form nerfed? Oo &mdash; Abedeus   15:15, 6 October 2007 (CEST)


 * Ummm i'm not sure, but i know it doesn't last 24 seconds anymore....so is this build still viable or no? Riff 10:35, 7 October 2007 (CEST)
 * It never did, you need to use an enchanting mod. --Mala[[Image:Mala_sig_Mind_Blast.jpg|19px]] 12:12, 7 October 2007 (CEST)


 * OHHHHHHHHHHHHH lol, didn't know that, guess i should read a bit closer huh? My bad :) Riff 18:59, 7 October 2007 (CEST)


 * Only nerf for this build is Lag. And there's plenty of that.

counters
I don't see how knockdowns and interrupts from the grasping are a problem....SF negates all that, so should it be removed? Riff 10:38, 10 October 2007 (CEST)

If u dont activate SF before graspings come they can interupt ur cast and ruin ur run. ChaosStein


 * You'd think that that'd be obvious.. but some people seem to space that thought. cedave  (contributions_buildpage)  22:17, 16 October 2007 (CEST)

+12 energy off hand req9 fire
Where can i get one?
 * Ohtah. oh sorry, that one was for earth. gonna look for a fire one. - Y0_ ich_halt  16:46, 12 October 2007 (CEST)
 * Jung Zeng for a +15/-1 and Yiwong for a HCT/HSR. - Y0_ ich_halt  16:50, 12 October 2007 (CEST)

been using something like this with my ele and would recommend shadow form, dark escape, meteor shower, bed of coals and pheonix. You can bring other skills but the ability to put a sup fire rune on an ele means u only need 3 skills to do enough damage and energy storage makes fire attunement unnecessary. imo dark escape>flame dijins for ele primary as it halves damage from smites on a big pull and isnt removed by nightmaresFoofighter 02:07, 14 October 2007 (CEST)
 * this is the A/E. there's a seperate page for the E/A afaik. - Y0_ ich_halt  14:53, 16 October 2007 (CEST)

Dryders?
I haven't gotten around to testing this, but before I spend my time running all over the UW alone, has anyone here tried killing the Dryders? I'm thinkin' you could do solo Black Widow runs with this. I'll get around to testing it on one of these runs, I'm sure. cedave  (contributions_buildpage)  21:18, 14 October 2007 (CEST)

HM?
Has anyone tested this in HM? Deepseeker 01:42, 29 October 2007 (CET)


 * I've tested it, and imo, it isn't worth it. Drops aren't terribly better and enemies are more likely to kite and then kill you. cedave  (contributions_buildpage)  01:58, 29 October 2007 (CET)

Ok thanks Deepseeker 02:37, 29 October 2007 (CET)

Is it hard?
I wanna know how hard this build is to know if I should try it or not. How does it compare to the Boss-Farmer N/M build?
 * You mean 55hp Spoil Victor? Well I have a lot of experience with both and I can tell they are completely different in usage. But they are both fairly easy to use. --84.80.29.30 07:16, 3 May 2008 (EDT)

Replacement for Flame Djinn's Haste
Since FDH is used mainly for the AoE damage it gives off, can't you replace that with something like Inferno or Flame Burst? Or do you really need the speed booster?
 * Any UW farming build that can't kill the aatxes (like this one) needs a speed boost. --Mala[[Image:Mala_sig_Mind_Blast.jpg|19px]] 16:03, 4 January 2008 (EST)
 * I've replaced my healing with Flame Burst, and added in Dark Escape. This makes the run a bit longer, as I have to wait for a while for my health to return back to normal, but it works reasonably well.

Hard mode
How does this build fare on hard mode? Rada Arashi 15:11, 12 January 2008 (EST)


 * Read above :)

FDH Nerf
With the flame djinn haste nerf you can't run to the smites without FDH running out so i was thinking that you could replace feigned neutrality with storm djinn haste and put the spare attributes into air magic if anyone can put this into the page as i'm not too good with it. Dealz 11:57, 7 March 2008 (EST)

just use dark escape, it also allows more smites to be pulled without them zealots firing u to death Foofighter 09:18, 11 March 2008 (EDT)

energy troubles?
hey i was just wondering as most of the skills have a high energy cost is there any energy problems while using chain?--Mitch ere 06:22, 8 March 2008 (EST)

nope energy is fine as long as you keep fire attunement up Dealz 16:26, 17 March 2008 (EDT)

Don't have Prophecies
Is there any variants for the prophecies's skills i can't seem to find any?

Changes to mob behaviour?
Does anybody know of changes to the behaviour of the grasplings? Didn't find anything in the update notes, but since about 10 days or so the grasps run out of the meteors before they die, then get back and kill me. I've done the run about a hundert times and now die on the first group of grasps 5 times in a row - wtf?!

Unreliable?
I found this build very unreliable in killing the Smites, but Graspings are easy.Tengu 09:05, 17 April 2008 (EDT)


 * Noob alert...? either A.your casting shadow form to early or B. your pulling way too many.maybe even C. you just stand there and let them kill you. read usage and do as it follows....Bluerask 13:42, 25 April 2008 (EDT)

could be this used with glyph of swiftness for infinite SF and no danger to die at all? Plohek 12:57, 24 May 2008 (EDT)

CAN BE USED TO FARM TOTEM AXES ASWELL!!!
I recently tested this build and decided to take it to the next level, farm sumting else. It can be alos used to farm those fan things in The Falls.  &not; HÖΦk1N-H3aD5 ™  22:38, 27 May 2008 (EDT)

Shadow Form Lasts Longer
At 16 shadow arts and +20% enchantments, shadow form lasts for 36 seconds. That was all. Thonyonline 9:53, 31 May 2008 (GMT)

THIS BUILD IS TERRIBLE
 * Lolwut? Why has it been voted into the great section then? &not; Klump  eet  18:50 {GMT} 2-06-MMVIII
 * TBH! A/Me is better, one with CoP. :) --  Super Igor   *ninja!!*  14:56, 2 June 2008 (EDT)

The build just plain sucks oh look I can kill smites that have half the drop rate of axes... so what its not as good as other methods of solo (NM) UW

Possible ecto nerf?
Just did seven runs through UW with this build and didn't find a single ecto. Anyone else experienced this?

still works?
can this build still work with sf nerf