User:Malokai92/Guide Index/FA Luxon Guide

Overview
Fort Aspenwood consists of killing NPCs before monks heal them or before you die. There are five tasks in Fort Aspenwood for you:
 * Nuking Gates
 * Capping Mines
 * Killing NPCs
 * Killing Gunther
 * Guarding Turtles

Zones
The map can be divided into 2 zones that merge into one zone.
 * Purple - Left side of map
 * Orange - Right side of map
 * Green - The green zone is the intermediate zone between the front gates and Gunther
 * Gunther - The final zone

Gates
There are 5 gates, where purple and orange are a series of 2 gates:
 * Purple gate - Left side of map
 * Orange gate - Right side of map
 * Green gate - The center gate sheltering Gunther

Amber Mines
There are three mines on the map. One for each zone, where the Refined Amber Mine is placed opposing to the green gate.
 * Orange Mine - Orange Amber Mine
 * Purple Mine - Purple Amber Mine
 * Refined Mine - Refined Amber Mine

Build
[build prof=Me/a Domination=12+1+3 fast=10+1 ins=8+1][chaos storm][psychic instability][wastrel's demise][wastrel's worry][cry of frustration][optional][ether feast][optional][/build] Optional should be:
 * Backfire
 * Drain Delusions
 * Dash
 * Well of the Profane
 * Arcane Echo


 * Skill Notes

Equipment

 * 40/40 Domination Magic set
 * Spear of Defense (+5 energy)
 * Strength Shield of Fortitude with +10ar vs. piercing
 * Strength Shield of Fortitude with +10ar vs. slashing
 * Strength Shield of Fortitude with +10ar vs. fire/earth
 * High energy set

Orange Gate vs. Purple Gate
First some important behavior:
 * Kurzicks rush Purple Mine at the start. They do it because there is no initial threat and moving as a group increases the number of amber collected. People just seem to favor heading to the left side.
 * Luxons tend to divide themselves equally, thinking that numbers is equivalent to strength. Kurzicks tend to avoid Orange zone as they cannot guard Orange zone except by running amber unless they are healers.
 * Because Kurzicks prioritize Purple zone, Luxon Monks will try to guard Purple turtle before Orange turtle.
 * This leads creates a feedback loop. As a result, Kurzicks favor Purple side while Luxons favor Orange side.

As a nuker, both sides have equal precedence. Purple side is more difficult to nuke because the Kurzick Mesmers can interrupt you and are inconsistent. This makes them difficult to kill efficiently with any allies attracting attention. Kurzick Monks will prioritize Purple side. As a result, you should always focus your attention to Orange side since you can take it out faster. This does mean that if Orange side has a couple nukers already, you should be going Purple side.

Usage

 * Stand on southeast corner of portal. At one second, rapidly tap forward to get out quickly. Do not auto move to Orange Commander as pathing is messed up.
 * Unless another player has an IMS and is moving towards Orange Commander, talk to him. Do not assume another player will talk to him.
 * Run to Orange Gate and ignore any players that pop out unless it's a caster rushing the turtle.

Amber Shrines

 * Spirit spammers are extremely easy to kill. Wastrel's Worry is an automatic hit when they start casting a spirit.
 * Queue Wastrel's Worry and Wastrel's Demise. Renew both of them and interrupt the spirit being cast with Cry of Frustration.
 * Renew Wastrels' for a third time and interrupt with Psychic Instability. You can now walk away.
 * Come up with your own patterns. Just dodge spirits if they've already summoned them, Painful Bond is rather painful.

First Gate

 * Use Wastrel's Worry and Wastrel's Demise. The Elementalist will begin casting Churning Earth.
 * Wait near the end of the 2 second spell to interrupt with Psychic Instability. Immediately follow with Wastrel's Worry. The last Wastrel's Worry should trigger before the game counts Wastrel's Worry as renewed. Do the same with Wastrel's Demise.
 * When the Elementalists get up, interrupt Sliver Armor if they use it. They tend to use Obsidian Flame against enemies under 50% health.
 * If done correctly, they should die. Otherwise spam some more as they will only use Ward Against Melee and Obsidian Flame under specific conditions.

Orange Gate Zone

 * Pull both Assassins at the same time and queue Wastrel's Worry and Wastrel's Demise.
 * Interrupt Iron Palm when they get close enough to use. If done correctly, this will interrupt both Assassins and leave you free to spam. If you mess up, kite back to the Siege Turtle and the Luxon Warriors. If a dumb melee player decides to charge in, you will likely save their life by doing so.
 * A simpler technique to use, usually under pressure, is to queue Wastrel spam and break aggro with Dash. This requires your retarded allies not grabbing aggro.
 * Use Chaos Storm on the Kurzick Ranger.
 * Like in Jade Quarry, avoid interrupting while Bestial Fury is up unless you're confident. Aim to interrupt Pin Down or Power Shot with Psychic Instability.
 * Queue Wastrel's Worry and Wastrel's Demise. Renew upon trigger and kite away. If done correctly, the Ranger will begin kiting from Chaos Storm opposite of you and will die off wastrel spam. Beware that Bestial Fury may cancel this before he dies.

Second Gate

 * Repeat killing the Elementalist on the second gate.
 * You may also use the Necromancers, but they will follow with a third spell Defile Enchantments on enchanted or low health foes so are less reliable.

Green Zone

 * At this point, you are entering green zone and have a choice. If you see no healers guarding Green gate, rush pass the Kurzick Warriors and use Dash to break aggro.
 * If rushing, run behind the rock and cast Chaos Storm on the Elementalist. Do not initiate aggro with Mesmers or they will interrupt Psychic Instability unless your Fast Casting is 11 or higher.
 * Once Psychic Instability hits, start spamming on the Mesmers. They do not actively spam skills. They will more than likely run around in Chaos Storm doing nothing.
 * Kill the Juggernaut with Wastrel spam.
 * If you decide to kill the Juggernaut first, do not use Wastrel's Demise immediately, as you will aggro the Mesmers.
 * If there is a healer, use Backfire and spam the healer to death.
 * The Juggernaut will prioritize the turtle once you pull it within aggro range. You can then freely wallblock it on the stairs, where the Luxon Warriors can then bodyblock more. Once the Juggernaut is blocked, you can use Chaos Storm.