Archive talk:W/any Triple Chop PvE Warrior

Apply Poison Axe
I say we get rid of that variant. - Skakid9090 13:54, 11 June 2007 (EDT)


 * Why? I find koss uses it rather sucessfully. Bonsai nine 16:10, 11 June 2007 (EDT)


 * You could probably replace healing sig and watch yourselves with apply poison and troll unguent instead, which would let you put the tactics points into survival and keep res sig.--Theripperfex 00:30, 26 July 2007 (CEST)


 * No thanks. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 04:29, 26 July 2007 (CEST)


 * I notice Rapta just removed this variant ... any particular reason why? Bonsai nine 09:24, 2 October 2007 (CEST)
 * it blows? --Coloneh 02:41, 3 October 2007 (CEST)
 * that's a very poor argument, the rez signet isn't essential if you have a decent monk and other heros with rez, and the ability to poison enemies seems to me quite a useful feature of a mele fighter. Bonsai nine 09:34, 4 October 2007 (CEST)
 * not really. ever noticed that warrors have 2 pips of energy regeneration? I prefer to spend energy on damage that worth it.--Coloneh 22:42, 4 October 2007 (CEST)
 * Hence the zealous axe Bonsai nine 08:54, 5 October 2007 (CEST)
 * Zealous doesn't save you 15 points of energy every 24 seconds. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 01:41, 6 October 2007 (CEST)
 * well, it can with triple chop and cyclone axe, but id rather use my energy for more triple chop and cyclone axe.--Coloneh 08:36, 6 October 2007 (CEST)

Build Rating
Shouldn't this go under Great instead of Good, based on the ratings?

Be Bold when editing my friend. if we are not here to do it, you are free to :). Readem (talk *pvxcontribs ) 00:52, 14 July 2007 (CEST)

Plaque Touch
Wouldn't gw:Plague Touch be useful for this build seeing as how it lists blindness as one of its major counters, though you would have to get rid of a attack skill, or if you didn't want to use the resurect. Thomas Malakier 08:01, 16 July 2007 (CEST)
 * It's an optional, yes. But it might hurt your energy. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 20:48, 17 July 2007 (CEST)
 * Mending Touch is even better. If you are worried about energy, you could bring Remedy Signet. - [[Image:Kowal.jpg|15px]] Krowman   20:49, 17 July 2007 (CEST)
 * Remedy Signet imo Rickyvantof 06:50, 15 January 2008 (EST)
 * Is the skill mentioned in the section title used by Cavity Creeps? (Trivia: Crest Gel Commercial c.1980) --War Pig5 19:16, 20 March 2008 (EDT)

"Save Yourselves!"
I think this skill is very nice in this bar, because it takes 3 sweeps, if you have 3 or more enemies around you. And since you usually DO have more than 3, it recharges very fast and you can almost upkeep it. I almost finished Gyala Hatchery, as Save Yourselves helps counter (not literally) long knockdowns. &mdash; Abedeus   12:35, 18 July 2007 (CEST)
 * Done. Thanks. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 17:40, 18 July 2007 (CEST)

Dismember
Needs to be in the build. imo. thoughts?--Coloneh 04:18, 28 August 2007 (CEST)
 * Definitely. I personally would replace Flail, as it tends to slow down heroes, especially without cancel stance.
 * I would take out "watch yourself", not really necessary with healing signet around.--Coloneh 05:51, 15 September 2007 (CEST)
 * I've been running something quite similar to this, but with Conjure on it in place of Wild Blow. Seems to work quite nicely for high-damage output. cedave  (contributions_buildpage)  05:34, 2 September 2007 (CEST)
 * AoE damage is good. Also, self heal and entire party AL boost is good. Like dismember? It's in variants. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 06:00, 15 September 2007 (CEST)
 * yeah, but it should be in the main build.--Coloneh 06:37, 16 September 2007 (CEST)
 * Doesn't need it. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 06:50, 16 September 2007 (CEST)

Variant Build
I've been using a W/P variant in PvE, and it works great in most areas. Same attribute distribution. Stalwart Insignias on all armor pieces (can play around with what type of insigias, Stalwart just balances with my axe's mods). Runes: Maj.Axe, Min.Str, Vitae, Min.Tactics, Maj.Vigor. (Sup.Vig + Axe better, I just haven't shelled out the plat for them yet.) No zealous axe or radiant insignias needed. "For Great Justice", Triple Chop, Symbolic Strike, Whirlwind Attack (I have rank 7 in Sunspear), Executioner's Strike, Remedy Signet, Healing Signet, and Sunspear Rebirth Signet. The signets are mainly to fuel Symbolic Strike (plus the Remedy for conditions, particularly Blindness) Hit "FGJ" at the start of combat, and you build up strong attacks quickly and can repeat them at a good frequency, including 2 multi-target attacks.
 * symbolic strike builds are W/R running healsig, antidote sig, res sig, and poision tip sig. thats better than your build in pretty much every aspect.--Coloneh 08:11, 8 October 2007 (CEST)
 * But what are you dropping to use the Poison sig?
 * for great justice? if you are actually getting any use out of it while you have cyclone equipped theres something wrong with your pulling.--Coloneh 00:02, 9 October 2007 (CEST)
 * Cyclone?? There's no Cyclone in my build.
 * whirlwind and triple chop do the same thing. but i would normaly take cyclone over whirlwind becaue of the limit on pve skills. also, please sign your comments--Coloneh 20:33, 9 October 2007 (CEST)
 * Do you mean Cyclone and Whirlwind? No, they aren't the same - with a good Sunspear rank, Whirlwind does more damage. At my stats, Cyclone adds 12 damage, Whirlwind adds 18. Also, since this is a PvE build (see the name of the build) - your PvE comment isn't relevant. And I still don't see the problem with using "FGJ". Even with multi-hit attacks, "FGJ" builds more adrenaline, so I'm getting multiple high-power attacks in rapid succession for a longer period of time. Having the poison signet only adds 10 damage on one attack, only poisons a single target before needing to be re-applied, so you're wasting a second every time when you could be attacking, and only works on fleshies. And your condition removal works on only 3 conditions, mine removes any condition. I don't see how yours is "better in pretty much every aspect".
 * Please use 4 tildes ( ~ ) to sign your comments. Thanks. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 23:02, 10 October 2007 (CEST)

Questionable rating...
...from Mahmoud ahmadinejad. Yeah, he does have some valid points, but come on. This is not even close to a 0-0-0 build.


 * let me direct you to PvXwiki:Admin noticeboard--Coloneh 01:39, 9 October 2007 (CEST)


 * Made comment on the noticeboard. Bonsai nine 14:38, 11 October 2007 (CEST)

Add dismember
if you drop disrupting chop and add dismember this will be a killer build.

opps sorry i made that comment above.Iron Tsunami 14:09, 24 February 2008 (EST)


 * There is even a whole section of discussion titled "Dismember"... Also this skill is already present in variants section. Jarkus4 10:23, 25 February 2008 (EST)

GoD's vote
I do agree PvE skills should be included in every build, 'cause they're so imba. However, if you look at this build, you can see it's mainly a hero build. Also note that Whirlwind Attack is in variants... So, yeah. Rickyvantof 10:28, 25 February 2008 (EST)

AI with Disrupting Chop
From my experience it seems that the AI on heroes wouldn't use Disrupting Chop to interrupt skills. Huynh Sanity 23:48, 29 February 2008 (EST)

OMFG PWNSUM
[build prof=w/e axe=12+1+1 str=8+1 fire=10][triple chop][cyclone axe][whirlwind attack][dismember][flail][enraging charge][conjure flame][sunspear rebirth signet][/build] This is absolute pwnage. It has energy issues, which is why you should swap between a Zealous and Fiery axe, but still, this has AWESOME damage. Yep.  ɟoʇuɐʌ ʎʞɔıɹ  18:30, 11 March 2008 (EDT)
 * It's meh. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 22:36, 11 March 2008 (EDT)
 * Well, an Earth Shaker would be better, simply because AoE KD is awesome, but this can deal quite some damage.  ɟoʇuɐʌ ʎʞɔıɹ [[Image:Panic_srsbsns.gif|37px]] 01:51, 14 March 2008 (EDT)

March Update nerfs
With the nerf to WY in the recent update, perhaps it might be better to get rid of Healing Signet, put in Lion's Comfort, get rid of WY, switch the attribs to (12+1+3 axe/12+1 strength), and put in another attack skill or IAS stance?

That's what I thought as well; Enraging Charge would probably be a good substitue for WY. Or Whirlwind Attack, that would be good too.