User:Orphus/Build Collection: Mesmer Illusionary Weaponry

This is a collection of builds using the Mesmer elite Illusionary Weaponry (IW). These builds are intended for use in PvE. Since the damage comes from IW, not your weapon, any melee weapon can be used.

Builds
The builds will be arranged by secondary profession.

Dervish
[build prof=mes/derv illusion=12+1+3 earthpr=12 fast=3+1][sand shards][signet of pious light][armor of sanctity][Great Dwarf Armor][Drunken Master][illusionary weaponry][by urals hammer][illusion of weakness][/build]

[build prof=mes/derv illusion=12+1+3 earthpr=12 fast=3+1][sand shards][signet of pious light][conviction][armor of sanctity][mystic regeneration][illusionary weaponry][by urals hammer][illusion of weakness][/build]

Ranger
[build prof=mes/ranger illusion=12+1+3 beast=12 fast=3+1][poisonous bite][scavenger strike][never rampage alone][Great Dwarf Armor][illusionary weaponry][by urals hammer][illusion of weakness][comfort animal][/build]

Warrior
[build prof=mes/war illusion=12+1+3 tact=12 fast=3+1][flurry][deadly riposte][great dwarf armor][illusionary weaponry][by urals hammer][to the limit][healing signet][illusion of weakness][/build]

[build prof=mes/war illusion=12+1+3 tact=12 fast=3+1][flurry][Cyclone Axe][great dwarf armor][illusionary weaponry][by urals hammer][to the limit][healing signet][illusion of weakness][/build]

Variants
The optional skills and variants will be listed by profession.

Dervish

 * Armor: Conviction
 * Damage Reduction: Armor of Sanctity
 * Blocking: Conviction, Mirage Cloak
 * Healing: Mystic Regeneration
 * Conditions: Armor of Sanctity (weakness), Dust Cloak (blind)
 * Damage: Mirage Cloak, Dust Cloak

Mesmer

 * Hexes: Conjure Phantasm, Conjure Nightmare, Ether Nightmare, Cry of Pain
 * Damage: Cry of Pain
 * Interrupt: Cry of Pain

Ranger

 * Conditions: Feral Lunge (bleeding)
 * Damage: Disrupting Lunge, Feral Lunge
 * Interrupt: Disrupting Lunge

Common

 * IAS: Drunken Master
 * Increased Damage: "By Ural's Hammer!"
 * Armor: Great Dwarf Armor
 * Blocking: Mental Block
 * Shadow Step: Ebon Escape
 * Summons: Ebon Vanguard Assassin Support, Summon Ruby Djinn, Summon Ice Imp, Summon Naga Shaman, Summon Mursaat
 * Conditions: "You Move Like a Dwarf!" (cripple), "Finish Him!" (Deep Wound, Cracked Armor), "You Are All Weaklings!" (weakness), Ebon Vanguard Sniper Support (bleeding), Technobabble (dazed), Signet of Infection (diseased)
 * Hexes: Pain Inverter, A Touch of Guile
 * Damage: "Finish Him!", "You Move Like a Dwarf!", A Touch of Guile, Ebon Vanguard Sniper Support, Technobabble
 * Knockdown: "You Move Like a Dwarf!"
 * Ward: Radiation Field, Ebon Battle Standard of Courage, Ebon Battle Standard of Honor, Ebon Battle Standard of Wisdom

Equipment

 * Swords and Axes are optimal for their speed and allowing you to bring an offhand.
 * Daggers are good for the speed and chance of double strike.
 * Scythes are good because they can hit multiple targets at once.
 * On all weapons, bring +5 energy and +30 health mods.
 * As far as offhands go, shields are good for +AR, +health, and damage reduction. If you want the energy from a focus, opt for one with +health and +armor mods.