User:I Am Jebus/Team - Shatter Spike

This may be one of the most amazing theorycrafts of all time.

Spikes with Shatter Delusions and the newly buffed Recurring Insecurity, while completely ravaging the enemy team with hexes in the downtime.

GODDAMN IZZY anyway, the previous state of RI was that it was reapplied when it would end if there was another hex on the target. This included if it was stripped or not. So now Izzy "fixed that bug" and this is gone. I dont want to part wif it tho >.<

Caller
[build prof=N/A Curses=12+2+1 Deadly=10+1 Soul=8+1][Soul Barbs][Deadly Paradox][Assassin's Promise][Augury of Death][Foul Feast][Plague Sending][Disrupting Dagger][Optional][/build]

Equipment

 * 40/40 HCT Curses Staff

Usage

 * Prep for spikes with Soul Barbs~>Deadly Paradox~>Assassin's Promise~>Augury
 * Interrupt with D-Dagger
 * Keep allies condition-free

Variants

 * Shadow of Fear
 * Crippling Dagger
 * Resurrection Signet
 * Suffering
 * Faintheartedness

Counters

 * Hex removal about 1 second after Soul Barbs hits.

Insecurity Spiker
[build prof=Me/E Dom=12+1+1 Insp=10+1 Fastc=8+1][Shatter Delusions][Recurring Insecurity@2][Diversion][Shatter Enchantment][Inspired Hex][Power Drain][Glyph of Lesser Energy@0][Resurrection Signet][/build]

Equipment

 * General 20/20 Dom set
 * 40/40 HSR Inspiration staff

Usage

 * Plant Recurring Insecurity as the caller finishes Soul Barbs
 * Spike with Shatter Delusions
 * Piss off enemies with your Dom skills and interrupts

Variants

 * Power Leak
 * Power Spike
 * Drain Enchantment
 * Shame
 * Guilt

Counters

 * REALLY fast hex removal, meaning under 1/2 a second after RI is cast

VoR Mesmers x2
[build prof=Me/Rt Dom=12+1+1 Insp=10+1 Fastc=8+1][Shatter Delusions][Visions of Regret][Diversion][Wastrel's Worry][Power Drain][Shatter Enchantment][Optional][Flesh of My Flesh][/build] [build prof=Me/Rt Dom=12+1+1 Insp=10+1 Fastc=8+1][Shatter Delusions][Visions of Regret][Diversion][Wastrel's Worry][Power Drain][Shatter Enchantment][Optional][Death Pact Signet][/build]

Equipment

 * 40/40 Dom set
 * 40/40 Insp set

Usage

 * Piss on people with VoR
 * Spike with Shatter Delusions
 * Pressure with Wastrel's Worry, also try to feint a spike with it.

Variants

 * Overload
 * Cry of Frustration

Counters

 * AoE Hex removal

Fast Cast Bind
[build prof=Me/N Dom=11+1+1 Curses=10 Fastc=8+1 Insp=6+1][Shatter Delusions][Diversion][Soul Bind][Power Drain][Drain Enchantment][Inspired Hex][Rend Enchantments][Gaze of Contempt][/build]

Equipment

 * 40/40 HSR Curses Set
 * 40/40 HSR Inspiration Set

Usage

 * Spike with Rend/Gaze~>Shatter Delusions
 * Use Soul Bind to annoy healers

Variants

 * Leech Signet
 * Signet of Humility

Counters

 * Anti-caster

Prot Mes
[build prof=Me/Mo Dom=12+1+1 Prot=10 Fastc=8+1][Shatter Delusions][Diversion][Air of Enchantment][Reversal of Fortune][Guardian][Shield of Absorption][Convert Hexes][Resurrection Chant@2][/build]

Equipment

 * 20/20 Prot Staff of Enchanting

Usage

 * Support party with Protection Prayers
 * Maintain Air of Enchantment
 * Fight hexgay with Convert Hexes
 * Spike with Shatter Delusions

Variants

 * Protective Spirit/Spirit Bond

Counters

 * Anti-caster, except interrupts.

Fast Cast RC
[build prof=Mesmer/Monk fast=10+1 prot=11 dom=10+1+1][Shatter Delusions][Diversion][Reversal of Fortune][Restore Condition][Spirit Bond][Aura of Stability][Guardian][Convert Hexes][/build]

Equipment

 * 20/20 Prot staff of Enchanting

Usage

 * Remove conditions with RC
 * Support the party with prots
 * Spike with Shatter Delusions

Variants

 * Drain Enchantment
 * Power Drain
 * Inspired Hex

Counters

 * Anti-caster (energy denial, Visions of Regret)

HB
[build prof=Mo/Me heal=12+1+1 divine=10+1 insp=8][Healer's Boon][Patient Spirit][Heal Party][Dwayna's Kiss][Infuse Health][Power Drain][Inspired Enchantment][Optional][/build]

Equipment

 * 40/40 HCT Heal set

Usage

 * Heal the party
 * Save spikes by Infusing
 * Maintain HB
 * Use P-drain to maintain energy
 * Aim Inspired at key targets, like an enemy monk's Channeling.

Variants

 * Channeling
 * Spotless Mind
 * Draw Conditions
 * Healing Seed

Counters

 * Standard anti-caster (Diversion, Migraine, etc)

General Usage

 * Caller sets up the spike by calling Soul Barbs, then activating DP, Assassin's Promise, and Augury.
 * At this time, the Binder should use Rend/Gaze, whichever one is active.
 * The Insecurity spiker should cast Recurring Insecurity.
 * All mesmers spike with Shatter Delusions.
 * Shatter Delusions removes the topmost Mesmer hex. Recurring Insecurity will be removed, and will reapply since there is another hex on the target. This triggers Soul Barbs, and the next Shatter Delusions does the same thing.
 * After Augury triggers, this results in about 700 armor ignoring damage.
 * Craploads of hexes (lol 6 Diversions ftw) pwn enemies in the meantime.

Variants

 * Add in Drain Delusions as a follow-up. With it's 1/4 casting time, it can add around 180 more damage, as well as depriving the foe of energy if he survives, and acting as an energy rebound for the spikers.