Archive:Team - GvG Dual Migraine

This team build utilizes the pressure capabilities of illusion mesmers and assassins to wipe enemy backlines.

Assault Assassin
[build prof=A/any Dag=12+1+1 Crit=12+1][Jagged Strike][Fox Fangs][Critical Strike][Nine Tail Strike][Twisting Fangs][Assault Enchantments][Dash][Resurrection Signet][/build]

Armor

 * 5x Saboteur's Insignia
 * Superior Vigor
 * Restoration
 * Clarity
 * Minor Critical Strikes
 * Minor Dagger

Weapons

 * Zealous Daggers of Fortitude/Defense, 15^50
 * Zealous Daggers of Fortitude/Defense, +5 energy
 * Vampiric Daggers of Fortitude/Defense, 15^50
 * Vampiric Daggers of Fortitude/Defense, +5 energy
 * Spear of Fortitude, +5 energy
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Usage

 * Use 1-2-3 and 1-2-4 on recharge, twisting fangs for a good spike
 * Use Exhausting Assault(if you are bringing it) for an interrupt (you can reliably use Jagged->Exhausting to interrupt 1 second casts).
 * Use Dash as an IMS.
 * The primary goal of this build is to pain train the heal monk as your elite will render the prot monk virtually useless and migraine will seriously hamper the monk's ability to powerheal himself.
 * Push flaggers, strip attunements, and converge on spikes as necessary.

Variants

 * Replace [[Nine Tail Strik@14] with [[Exhausting Assault@14]

Shock Axe
[build prof=warri/eleme axemas=12+1+1 streng=12+1 airmag=3][eviscerate][body blow][disrupting chop][shock][bulls strike][frenzy][rush][Resurrection Signet][/build]

Armor

 * 4x Radiant Insignia
 * Stonefist Insignia
 * Superior Vigor
 * Minor Axe
 * Clarity
 * Restoration
 * Minor Strength or Attunement, depending on preference

Weapons

 * Zealous Axe of Defense/Fortitude, 15^50
 * Elemental Axe of Defense/Fortitude, 15^50
 * Vampiric Axe of Defense/Fortitude, 15^50
 * Air Focus of Fortitude, 15/-1 energy
 * Furious Spear of Fortitude, +5 energy
 * Strength Shield of Fortitude, -20% blind
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Usage

 * Upon entering combat, carefully select a target and begin auto-attacking to build up adrenaline (Use a Furious Spear/Bow or a Wand to gain adrenaline when you can't get too close).
 * Knock Down moving foes with Bull's Strike.
 * Disrupt and knock down targets with Shock or create a knockdown-lock with Bull's Strike.
 * Spike targets with Eviscerate and Body Blow (or Executioner's Strike.)
 * Use Frenzy to spike faster and/or increase the amount of pressure you're putting out. A 33% IAS equates to a 50% increase in damage on average.
 * Use Rush to chase kiting foes, cancel Frenzy, or as a simple movement speed buff.
 * Use Disrupting Chop at opportune moments to interrupt and disable skills (for example, use it as a Monk recovers from a knockdown).
 * Swap to appropriate weapon sets as necessary (Ebon when attacking another Warrior, etc.)
 * Resurrect allies when necessary.

Variants

 * Replace [[Shock@3] with [[Grasping Earth@3] for a cheap, easily covered, aoe snare.

Cripshot
[build prof=range/monk expert=12+1+1 wilder=9+1 marksm=9+1 protec=3][crippling shot][distracting shot][savage shot][apply poison][mending touch][natural stride][Lightning Reflexes][resurrection signet][/build] PvP Versions of Skills
 * [[Lightning Reflexes (PvP)@14]

Armor

 * 5x Radiant or Survivor Insignia
 * Superior Vigor
 * Minor Expertise
 * Minor Marksmanship
 * Minor Wilderness Survival
 * Restoration

Weapons

 * Poisonous Recurve of Fortitude, 15^50
 * Poisonous Recurve of Fortitude, +5 energy
 * Crippling Recurve of Fortitude, +5 energy
 * Sundering Flatbow of Fortitude, 15^50
 * Poisonous Spear of Defense, +5 energy
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Usage

 * Keep Apply Poison active when you're attacking to spread Poison with each arrow fired.
 * Snare enemies using Crippling Shot. Remember that this can be used both for offensive purposes (slowing down fleeing targets) and defensive purposes (slowing down foes chasing you or your team).
 * Interrupt enemies with Distracting Shot and Savage Shot. Note each skill's inherent effects besides just the interrupt.
 * Remove harmful Conditions with Mending Touch.
 * Use Natural Stride for a general-purpose speed boost. It's also useful when under attack from melee opponents.
 * Revive fallen party members with Resurrection Signet.
 * It's also helpful to use Natural Stride right before Apply Poison and Resurrection Signet to decrease chances of being physically interrupted.

Migraine Mes 1
[build prof=Me/Rt Illusion=12+1+1 fastcasting=8+1 inspir=10+1 resto=2][Migraine][Shrinking Armor][Soothing Images][Conjure Nightmare][Auspicious Incantation][Power Drain][Mantra of Persistence][Death Pact Signet][/build] PvP Versions of Skills
 * [[Migraine (PvP)@14]
 * [[Flesh of My Flesh (PvP)@2]

Armor

 * 5x Prodigy's Insignia
 * Superior Vigor
 * Restoration
 * Minor Illusion
 * Minor Fast Casting
 * Minor Inspiration

Weapons

 * Illusion Wand of Memory, 20% cast time
 * Illusion Focus of Aptitude, 20% recharge
 * Inspiration Wand of Memory, 20% cast time
 * Inspiration Focus of Aptitude, 20% recharge
 * Illusion Wand of Memory, +15/-1 energy
 * Illusion Focus of Fortitude, +15/-1 energy
 * Adept Restoration Staff of Fortitude, 20% cast time
 * Spear of Defense, +5 energy
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Usage

 * Maintain Migrane on backline characters in order to cause pressure via massive degen and increased casting time on all skills.
 * Maintain Mantra of Persistence to lengthen the durations of all of your hexes.
 * Maintain Soothing Images on warriors in order to relieve pressure.
 * Use Shrinking Armor as a cover hex for Migraine and Soothing Images
 * Use Auspicious Incantation with Conjure Nightmare or Soothing Images to manage energy
 * Manage energy with Power Drain
 * Hard rez fallen allies with Death Pact Signet

Migraine Mes 2
[build prof=Me/Rt Illusion=12+1+1 fastcasting=8+1 inspir=10+1 ][Migraine][Shrinking Armor][Kitah's Burden][Ethereal Burden][Conjure Phantasm][Power Drain][Mantra of Persistence][Resurrection Signet][/build] PvP Versions of Skills
 * [[Migraine (PvP)@14]

Armor

 * 5x Prodigy's Insignia
 * Superior Vigor
 * Restoration
 * Minor Illusion
 * Minor Fast Casting
 * Minor Inspiration

Weapons

 * Illusion Wand of Memory, 20% cast time
 * Illusion Focus of Aptitude, 20% recharge
 * Inspiration Wand of Memory, 20% cast time
 * Inspiration Focus of Aptitude, 20% recharge
 * Illusion Wand of Memory, +15/-1 energy
 * Illusion Focus of Fortitude, +15/-1 energy
 * Adept Restoration Staff of Fortitude, 20% cast time
 * Spear of Defense, +5 energy
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Usage

 * Maintain Migrane on backline characters in order to cause pressure via massive degen and increased casting time on all skills.
 * Maintain Mantra of Persistence to lengthen the durations of all of your hexes.
 * Counter splits, push flaggers, and snare frontliners at stand using Kitah's Burden/Ethereal Burden
 * Use Shrinking Armor as a cover hex for Migraine and your snare hexes
 * Spread degen pressure with Conjure Phantasm
 * Manage energy with Power Drain
 * Resurrect fallen allies with Resurrection Signet

Variants

 * Replace [[Resurrection Signet] with [[Illusion of Haste@14] to allow this character to split more effectively and to shuttle flags when under heavy pressure.

RC Prot
[build prof=monk/w protec=12+1+1 divine=10+1 tactics=8][reversal of fortune][restore condition][Aegis][Aura of stability][Shielding Hands][Guardian][holy veil][Balanced Stance][/build] PvP Versions of Skills
 * [[Aegis (PvP)@14]

Armor

 * 5x Disciple's Insignia
 * Superior Vigor
 * Restoration
 * Minor Prot
 * Vitae
 * Minor Divine Favor

Weapons

 * Protection Wand of Memory, 20% cast time
 * Protection Focus of Aptitude, 20% recharge
 * Protection Wand of Memory, +15/-1 energy
 * Protection Focus of Fortitude, +15/-1 energy
 * Adept Protection Staff of Enchanting, 20% cast time
 * Crippling Spear of Defense, +5 energy
 * Crippling Spear of Defense, -5 energy
 * Crippling Spear of Enchanting, +5 energy
 * Tactics r7-8 Shield of Fortitude, -20% cripple
 * Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type

Usage

 * Spirit Bond is to be used for extra protection, damage reduction and potential healing. It is particularly strong against spikes.
 * Cast Reversal of Fortune for an immediate heal and damage prevention.
 * Remove harmful conditions and heal allies with conditions on them with Restore Condition.
 * Hexes can be removed with Holy Veil. Be wary of maintaining this enchantment as it harms your energy pool.
 * Aura of Stability is used to protect allies from Knockdown.
 * Guardian for blocking on allies.
 * Use Balanced Stance to prevent knockdowns, especially against Hammer Warriors.

WoH Monk
[build prof=monk/warrior healin=12+1+1 protec=7+1 divin=8+1 tac=8][Infuse Health][Patient Spirit][Word of Healing][Signet of Rejuvenation][Guardian][Draw Conditions][Cure Hex][Disciplined Stance][/build]

Armor

 * 5x Disciple's Insignia
 * Superior Vigor
 * Restoration
 * Minor Prot
 * Minor Healing (if playing heal)
 * Minor Divine Favor

Weapons

 * Healing Wand of Memory, 20% cast time
 * Healing Focus of Aptitude, 20% recharge
 * Healing Wand of Memory, +15/-1 energy
 * Healing Focus of Fortitude, +15/-1 energy
 * Adept Protection Staff of Enchanting, 20% cast time
 * Crippling Spear of Defense, +5 energy
 * Crippling Spear of Defense, -5 energy
 * Tactics r7-8 Shield of Fortitude, -20% cripple
 * Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type

Usage

 * Catch spikes with Infuse Health.
 * Use Word of Healing, Patient Spirit and Signet of Rejuvenation.
 * Remove hexes with Cure Hex.
 * Clean conditions with Draw Conditions (mainly things like Blind/Weakness for physicals and conditions from the RC monk).

Icy Shackles Flagger
[build prof=Rt/E Restoration=12+1+1 Water=11 spawning=6+1][Icy Shackles][Weapon of Warding][Resilient Weapon][wielder's boon][protective was kaolai][Recuperation][armor of mist][Glyph of Lesser Energy][/build] PvP Versions of Skills
 * [[Weapon of Warding (PvP)@14]
 * [[Recuperation (PvP)@14]

Armor

 * 5x Ghost Forge Insignia
 * Superior Vigor
 * Minor Restoration
 * Minor Spawning Power
 * Restoration
 * Vitae

Weapons

 * Restoration Wand of Memory, 20% cast time
 * Restoration Focus of Aptitude, 20% recharge
 * Restoration Wand of Memory, +15/-1 energy
 * Restoration Focus of Fortitude, +15/-1 energy
 * Adept Water Staff of Enchanting, 20% cast time
 * Spear of Defense, +5 energy
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Usage

 * Use Weapon of Warding to prot (non attacking) allies with blocking.
 * Use Resilient Weapon to provide an armor boost as well as health regeneration to allies that are hexed or conditioned.
 * Use Wielder's Boon  to heal weaponspelled allies.
 * Use Protective Was Kaolai as party wide heal.
 * Set up Life/Recup near the flag stand to provide partywide healing.
 * Use Icy Shackles to snare people.
 * Use Armor of Mist to run flags/split.

Note
Can be replaced by a Archive:Rt/A Spirit Channeling Runner or a Rt/A Xinrae's Runner.