User:Koflem/Top Secret

R Degen Build
[build prof=R/Me name="degen master" mar=12+1+1 wil=11+1 exp=7+2][Burning Arrow][Poison Tip Signet][Barbed Arrows][Epidemic][Antidote Signet][Troll Unguent][Savage Shot][Distracting Shot][/build]


 * Equipment
 * Max armor with +1+1 marksmanship, +2 expertise and +1 wilderness survival, superior vit and survivor/radiant insignas
 * Fiery Hornbow of your choice (The attack speed fits with burning arrow, everything else is average and 10% armor penetration is better than nothing). (Fiery works the best IMO, cuz burning is the condition with the shortest duration but the best effect, but barbed and poisonous can help too. Just like you can choose other types of bow.)


 * Usage
 * Keep Barbed Arrows up and use Poison Tip Signet+Burning Arrow to inflict major degen (28 DPS) then spread it to multiple enemies with epidemic.
 * Use Savage/Distraction shot to interrupt important spells&skills.
 * Use Troll Unguent to stay alive.
 * Try to keep spamming conditions on the same foe (like a monk) so that their condition removal, if they have any, can't remove them efficiently and use epidemic whenever another foe comes near. (permaburn, permapoison, permableed and interuptions can easily bring down most of the foes, combined with a little more damage from your bow). If the foes spread, just try to spread conditions to as many foes as possible.
 * With your high degen, you can deal high damage to tanks (W or P) compared to others since conditions ignore armor.
 * Because of your lotus spells, you'll never run out of mana since they give exactly the amount of mana the other spells use.


 * Counters
 * 75% block projectiles
 * Heavy Condition Removal


 * Variants
 * Use resurection signet instead of either Savage or Distracting Shot when you need it.
 * Use bow attacks instead of spells you dont use frequently for more variety instead of only relying on degen, like Needling Shot, Forked Arrow, Sundering Attack, etc.
 * Throw Dirt is effective vs melee and other rangers, use it if you want.

R Spike Build
The spiky ranger

[build prof=R/any name="spiky ranger" mar=12+1 exp=12+1+1][Point Blank Shot][Zojun's Shot][Sloth Hunters Shot][Glass Arrows][Lightning Reflexes][Distracting Shot][Savage Shot][Resurrection Signet][/build]
 * Attributes and Skills


 * Equipment
 * Max armor with +1+1 expertise, +1 Marksmanship, superior vit and survivor/radiant insignas
 * Sundering/Vampiric/Zealous Hornbow of fortitude.
 * Hornbows can be too slow to spam your arrows, if they do, then switch for a faster bow. At 33% faster attack speed, the Refire rate of the recurve bow fits perfectly with the arrows recharge time.


 * Usage
 * Keep Glass arrows up at all times.
 * While the enemy is far away, use Sloth Hunters Shot and normal bow attacks to deal damage.
 * When he's near, cast Lightning Reflexes to both avoid damage and deal some, then spam Point Blank Shot/Zojun's shot like mad.
 * Cast Distracting/Savage shot to interrupt key skills/spells
 * Use Res Sig to resurrect allies.
 * You can use the Distracting Shot+Sloth Hunter Shot combo to deal a nice amount of damage as well as disabling/interrupting a skill.


 * Counters
 * Anti-Range


 * Variants
 * Use another bow attack instead of res sig when you dont need it
 * Due to the lack of self-healing of this build, you can put marksmanship to 11+1 and up wilderness survival to 6+2, then take Troll Unguent as a self-heal.

A Spike Build
The endless spiker. If you use this build correctly, you'll be able to spike any foe to death.

[build prof=A/any DaggerMastery=12+1+2 CriticalStrikes=12+1][Unsuspecting Strike][Wild Strike][Horns of the Ox][Falling Lotus Strike][Critical Strike][Moebius Strike][Optional][Resurrection Signet][/build]
 * Attributes and Skills


 * The optional can be: A shadowstep spell, such as Dark Prison, a hex spell, a self healing spell/stance, such as Shadow Refuge, or Dash.

Why these skills? ->Unsuspecting Strike to be able to spike full hp monks/casters cuz you need to bring their hp to 50% for Moebius Strike. Wild Strike to prevent anti KD stances and all other annoying stances. Horns of the Ox stun. Falling Lotus Strike and Critical Strike for mana and damage. Moebius Strike recharge your skills.


 * Equipment
 * Max armor with +1+2 dagger mastery and +1 crit strikes, radiant/survivor insignas.
 * Vampiric/Sundering dagger of Fortitude.


 * Usage
 * Target any foe with low armor as long as no other foes are near him and use the bar from 1 to 6. (You can also kill high armored foe when they have about 60-70% hp or less to be able to trigger Moebius Spike.)
 * If Moebius Strike did recharge your skills use 3-6 until your foe die*, else run and wait for your skills to recharge.
 * Use Resurrection Signet to resurrect your allies, obviously.
 * Critical Strike and falling lotus will ensure you never get out of mana.
 * You can also try to use Moebius+Ox to (almost)permaKD the enemy.
 * The reason why you use skills 3-6 is because this way the enemy will be KD most of the time and it will be harder for him to run away, to hit you or to heal himself.


 * Counters
 * Standard anti-melee counters (some hexes, blocking, blind, weakness, etc.)


 * Variants
 * Use another spell instead of Resurection signet when you don't need it.
 * Use Death Blossom or Nine Tails Strike instead of Critical Strike, but since Critical Strike always results in a critical hit, it does a good amount of damage and it also gives you back a lot of mana (12 since 3*2=6 from skill and 3*2=6 from your critical strikes rank.

Another A Spike Build
This Build is low on energy but if you play it well you'll be able to spike someone to death every 12 seconds. [build prof=A/any DaggerMastery=12+2 CriticalStrikes=11+1+1 ShadowArts=6+1][Unsuspecting Strike][Wild Strike][Critical Strike][Desperate Strike][Lotus Strike][Blades of steel][Feigned Neutrality][Fox's Promise][/build]
 * Attributes and Skills


 * It's your choice if you want Dagger mastery 12+1 or 12+2


 * Equipment
 * Max armor with radiant insignas.
 * Zealous dagger of fortitude.


 * Usage
 * As soon as you have 21 or more energy, target a low armor foe such as a monk or spellcaster that has either more than 90% life or less than 70% and use skills 1 to 6 to kill them.
 * Use Feigned Neutrality if you're in trouble.


 * Counters
 * Standard anti-melee counters


 * Variants
 * Assault enchantments instead of Fox's promise.

The SssssssPppppppAaaaaaaMmmmmmm Build
This build owns.

[build prof=Me/E FastCasting=12+1+3 EarthMagic=12][Stone Daggers][Optional][Optional][Glyph of Elemental Power][Kinetic Armor][Elemental Attunement][Earth Attunement][Resurrection Signet][/build]
 * Attributes and Skills


 * Anything else you'd like...Stoneflesh Aura or Elemental Resistance+Stone Striker can be nice. Persistent Memory can help because if someone interrupt your attunements (or disable Stone Daggers), you're doomed.
 * The glyph is mostly to give +8 armor for Kinetic armor and +4 damage reduction for Stoneflesh aura, if you take it, not to boost daggers damage.

Enchantment Removal, Anti-Casters
 * Equipment
 * Max Armor with radiant/survivor insignas
 * A +20% Halves Casting Time*2 set and a +20% Halves Spell Recharge*2 set
 * Usage
 * With your HSR set cast both attunements. When they expire recast them with your HSR set.
 * Cast Glyph+Kinetic Armor, switch for HCT set, then spam like you never spammed :D.
 * If both attunements are up, the daggers will cost 0 energy, but since Elemental has a higher recharge time than effect, if you dont halve the recharge time you wont have it permanently,(Daggers cost 2 energy without it, its not a lot but since you cast every 0,48 seconds...)
 * Counters


 * Variants
 * Trade Glyph of Power for any of the spells listed above.
 * Be water instead of earth and take Ice spear, but there aren't good ice armors...
 * Be Fire instead of earth and take Flare, but there aren't good fire armors...

Sigh... looks like someone ha da good idea and made something called "aftercast delay" wich screws this build up... :/.

Another A Spiker
This build deals high damage but lacks survivability. A lot.

[build prof=A/W name="The easily killed easily kills..." cri=11+2 dead=10+1 dag=10+1+1][Unsuspecting Strike][Entangling Asp][Falling Lotus Strike][Blades of Steel][Impale][Signet of Toxic Shock][Optional][Resurrection Signet][/build]


 * Equipment
 * Max armor, survivor/radiant insignias.
 * Zealous dagger of Fortitude


 * Usage
 * kill, kill, kill but don't get killed. (Hint: 1-7 is a good combo). Also, Ox's KD only triggers if the foe is away from all other foes, remember it.


 * Counters
 * Anti-melee


 * Variants

Signet Wa/Mo
A warrior using Symbolic Strike and Monk signets to deal damage and KD.

[build prof=Wa/Mo Strength=10+1+1 AxeMastery=10+2 SmitingPrayers=11][Symbolic Strike][Optional][Signet of Strength][Castigation Signet][Bane Signet][Signet of Judgment][Signet of Rage][Resurrection Signet][/build]
 * Attributes and Skills

[Judge's Insight][Power Attack][Strength of Honor] Power Attack -> semi-spammable energy attack since you've got nothing else that uses energy,
 * Axe Mastery is just an example, you can take any mastery you like.
 * Optional can be :

Judge's Insight -> Helps your attack damage and Symbolic Strike damage ( a lot ),

Strength of Honor -> +Damage, maintainable

Or another Signet (+10 Symbolic Strike damage)


 * Equipment
 * Max armor with Survivor insignas
 * Any Axe/Sword/Hammer of fortitude

Anti-melee.
 * Usage
 * Use symbolic Strike to deal nice damage, don't forget to cast Judge's Insight before it if you chose to take it.
 * Use Bane Signet if a foe is attacking you to knock it down.
 * Use Signet of Judgement to knock a foe down.
 * Use Castigation Signet if you need energy (If you chose Strength of Honor or another signet you'll probably never use it...)
 * Use signet of Rage on other warriors
 * If you chose Power attack, use it as soon as you have enough energy.
 * Counters

Use other signets if you don't like these... But good luck finding usefull ones that uses Strength/Mastery/Smiting...
 * Variants

A/D crit scythe
The title says it all. About 58% Crit chance with all enchantments up.

[build prof=A/D CriticalStrikes=12+1+1 ScytheMastery=12][Wounding Strike][Mystic Sweep][Eremite's Attack][Malicious Strike][Optional][Critical Defenses][Critical Eye][Way of the Master][/build] Optional: [Resurrection Signet][Assassin's Remedy][Heart of Holy Flame][Dash]
 * Attributes and Skills
 * Aura of Holy Might/Critical Agility for PvE



(1+2+3+4+2+3) over and over again.
 * Equipment
 * Max armor with Radiant/Survivor Insignas.
 * Zealous Scythe of Fortitude
 * Usage
 * Keep all enchantments up, cast crit def. before attacking.
 * Spike : Wounding+Mystic+Eremite+Malicious+Mystic+Eremite+Wounding+Mystic+Eremite+Malicious.... until foe dies.
 * Counters
 * Anti-melee
 * Ench. removal
 * Anti-critical spells
 * Notes
 * If you want, you can put Crit strikes 12+1+2 or 12+1+3, for a lil more crits.
 * Malicious Strike will cost no energy at all as long as you hit and all the other attack skills will do the same if you crit, so they have an average energy cost of 2. (If you hit only 1 foe) so energy management shouldn't be a big problem, even less if you hit multiple foes.
 * I know that, again, there are builds based on A/D scythe critical... and a lot of them actually xD.