User:Marcus The Cube/Sword of Justice/Teambuild HA

'''WARNING - this is (was initially) a copy of the Archive:Team - Sway build! it will be used here to experiment with the wiki functions! So it may be outdated, wrong,... if you are looking for the approved PVX wiki build please use the link above.'''



This build uses rangers with high expertise and scythe attacks paired up with a trapper to spread conditions around the enemy team and pressure the enemy monks while keeping a very strong backline.

Composition
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Attributes and Skills
[build prof=Ranger/Dervish Scythe=12 Expertise=12+1+1][Escape][Chilling Victory][Pious Assault][Crippling Victory][Eremites Attack][Lightning Reflexes][Rending Touch][Resurrection Signet][/build]

Equipment

 * Sundering Scythe of Fortitude
 * Defensive Set
 * Radiant or Survivor runes.

Template Code:PkphQPZH+kqonkI90snkIDLxikIbRnnkIDrrnkIDLA

Usage

 * Pressure using Chilling Victory, Pious Assault, Eremites Attack and snare with Crippling Victory
 * Lightning Reflexes for IAS/Blocking and Escape for IMS/Blocking.
 * Have one Escaper run flags with Escape.
 * In HA use 1 or 2 for running chests.

Attributes and Skills
[build prof=Ranger/Elementalist Expertise=11+1 Wilderness=11+1+1 Earth=8][Spike Trap][Dust Trap][Flame Trap][Barbed Trap][Trapper's Speed][Nature's Renewal][Grasping Earth][Resurrection Signet][/build]

Equipment

 * High Energy Set-Pk5hhKhasjJVNqonyIbxsniIBLziyIZRnnyIBrrnyI9E
 * Defensive Set-Pk5RRPDoCTaGqpWVqon5IbxsnpIBLzi5IZRnn5IBrrn5I9E
 * Radiant or Survivor runes

Usage

 * Spread traps around for condition pressure.
 * Snare with Grasping Earth

Attributes and Skills
[build prof=Ranger/P Expertise=12+1 Wilderness=12+1+1][Smoke Trap][Dust Trap][Flame Trap][Barbed Trap][Trapper's Speed][Tranquility][Song of Concentration@0][Resurrection Signet][/build]

Equipment

 * High Energy Set-Pk5hhKhasjJVNqonyIbxsniIBLziyIZRnnyIBrrnyI9E
 * Defensive Set-Pk5RRPDoCTaGqpWVqon5IbxsnpIBLzi5IZRnn5IBrrn5I9E

Usage

 * Spread traps around for condition pressure. Try to aim Smoke Trap where casters would go.
 * Call for Weapon of Warding if under heavy attacks.
 * Wand targets to build adrenaline for Song, and use it when the ghostly starts to cap

Variants

 * Replace Flame Trap with Tripwire
 * Replace Flame Trap or Natural Stride for Tranquility
 * Replace Trappers Speed With Natural Stride

Attributes and Skills
[build prof=Ritualist/Mesmer Channel=12+1+1 Spawn=12+1][Expel Hexes][Arcane Echo][Warmonger's Weapon][Splinter Weapon][Ancestors' Rage][Empowerment][Destruction][Death Pact Signet][/build]

Equipment

 * Defensive Set
 * High Energy Set
 * Standard Support Rit equipment

Usage

 * Remove hexes with Expel Hexes
 * Cast Warmonger's Weapon, Splinter Weapon, and Ancestors' Rage on Rangers for support.
 * Switch to High Energy Set when using Death Pact Signet

Attributes and Skills
[build prof=Necromancer/Ritualist Soul=12+1+1 Restoration=12 Attribute3=8][Weapon of Remedy][Mend Body and Soul][Spirit Light][Spirit Transfer][Weapon of Warding][Protective was Kaolai][Recuperation][Recovery][/build]

Equipment

 * Defensive Set
 * High Energy Set
 * Standard Healing Set

Usage

 * Spirit Transfer for anti-spike
 * Weapon of Warding to assist other players
 * Drop Protective was Kaolai for a party-wide heal
 * Cast Recuperation and Recovery whenever they recharge
 * Weapon of Remedy, Spirit Light, and Mend Body and Soul for small heals/condition removal

Attributes and Skills
[build prof=Necromancer/Ritualist Soul=10+1+1 Restoration=12 Blood=8][Well of Power][Mend Body and Soul][Spirit Light][Spirit Transfer][Weapon of Warding][Protective was Kaolai][Life][Flesh of My Flesh][/build]

Equipment

 * Defensive Set
 * High Energy Set
 * Standard Healing Set

Usage

 * Spirit Transfer for anti-spike
 * Weapon of Warding to assist other players
 * Protective was Kaolai for party-wide heal
 * Cast Life whenever it recharges
 * Whenever an exploitable corpse appears use Well of Power.
 * Mend Body and Soul and Spirit Light for small heals/condition removal.