Build:Team - GvG Dual Elementalist Split

This GvG team build is designed to gain a long-term advantage by killing NPCs on split for an advantage in the end phase of the match. Collapsing and re-splitting of the split team allow to gain momentum in the main team occasionally.

paw*ned² template code
Paste this team build template code into paw*ned². pwnd0001?download pawned2 @ memorial.redeemer.biz | Copyright 2008-2018 Redeemer >bOgikwupqqGGj71bz9DwlbxNCO5CAAAACSBABkUG9zLiAxCmh0dHBzOi8vZ3dwdnguZ2FtZXBlZGlhL mNvbS9CdWlsZDpUZWFtXy1fR3ZHX0R1YWxfRWxlbWVudGFsaXN0X1NwbGl0bOQhkAoC8AGKDpLDUA8A3 0iARI5CAAAACIZAAKUG9zLiAyCgXOgNCwMyDtIc0M+GeDdIoQAAAAAADYAIAALUG9zLiAzYQoYOQdDAo wjOhwbqM4CkBKCEhJIAAAACIZAALUG9zLiAzYgoaOgMUcXsm1XMVtHjqp4kXnN/aBAAAAACDJAALUG9z LiAzYwoYOgNDwqyNO0CcRu4XMWFilVQCAAAADAYIAAKUG9zLiA0CgZOgNDgcrMS0ChDNDiCeD6QgCNgA AAADgAIAAKUG9zLiA1CgaOwETAxHXViiQLKgQgYlom4BcuAAAAACARAAKUG9zLiA2CgbOwcUAzG/y/Qe RNgkECE1NTf3ENQAAAACQJAAKUG9zLiA3CgaOwcTA12+UyLqBULSgouZ67mYCCAAAACQJAAKUG9zLiA4 Cg<

AoB Dervish
[build prof=Dervish/Ritualist Mysticism=11+1 ScytheMastery=10+1+1 WindPrayers=10+2 RestorationMagic=1][Avatar of Balthazar][Harrier's Grasp][Radiant Scythe][Wearying Strike][Rending Aura][Heart of Fury (PvP)][Whirling Charge][Death Pact Signet (PvP)][/build] Equipment

Runes and insignias
 * 5 blessed insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapons
 * Vampiric scythe of defense, 15^50.
 * Insightful staff of enchanting, +5e^ench.
 * Crippling long bow of defense, 10%hrt.
 * Crippling spear of defense, 10%hrt with
 * Strength shield of fortitude, -20% blind duration.
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage
 * Apply pressure in main team, slow down flag running and try score kills when your split is collapsing the main team.
 * Ball and kill footmen and knights.
 * Main Article: Avatar of Balthazar

Domination Magic Mesmer
[build prof=Mesmer/Ritualist DominationMagic=12+1+1 FastCasting=10+1 InspirationMagic=8+1 RestorationMagic=2][Complicate][Power Drain][Power Block][Diversion][Optional][Shatter Enchantment][Drain Enchantment][Death Pact Signet (PvP)][/build] Variable skill slot Variant
 * if playing with a main team lightning surge elementalist or anticipating to play against a wastrel's mesmer. Switch to a major rune of domination magic.
 * Play an energy surge mesmer.

Equipment

Runes and insignias
 * 5 prodigy's insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapons
 * 40/40 domination magic.
 * 40/40 inspiration magic.
 * High energy set domination magic.
 * Spear of defense, 10%hrt with
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage
 * Play defensively, unless your team has the momentum.
 * Main Article: Power Block Mesmer

Split: Mind Burn
[build prof=Elementalist/Monk FireMagic=12+1+1 EnergyStorage=10+1 HealingPrayers=8][Aura of Restoration (PvP)][Fire Attunement][Mind Burn][Immolate][Glowing Gaze][Smoldering Embers][Flame Djinn's Haste][Healing Breeze][/build] Equipment

Runes and insignias
 * 5 blessed insignias.
 * Rune of superior vigor.
 * Rune of vitae.
 * Rune of restoration.

Weapons
 * 40/20/40 fire magic.
 * 40/20/20 healing prayers.
 * 40/40 fire magic.
 * High energy set fire magic.
 * Spear of defense, 10%hrt with
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage
 * Split together with the lightning surge elementalist.
 * Stay alive, don't risk getting killed. The match is long enough to get some NPCs eventually.
 * Killing NPCs usually gives a greater advantage than killing players.
 * Main Article: Mind Burn Elementalist

Split: Lightning Surge
[build prof=Elementalist/Monk AirMagic=12+1+3][Aura of Restoration (PvP)][Air Attunement][Lightning Surge][Optional][Lightning Strike][Shock Arrow][Windborne Speed][Optional][/build] Variable skill slots (pick one from each category) Equipment
 * Offense
 * – additional damage.
 * – domination on split.
 * Defense
 * – if anticipating to play against ranger, necromancer or wastrel's mesmer. 10 healing prayers, 8+1 energy storage.
 * – if anticipating to play against elementalists, assassin or warrior. 9 protection prayers, 9+1 energy storage.

Runes and insignias
 * 5 blessed insignias.
 * Rune of superior vigor.
 * Rune of vitae.
 * Rune of restoration.

Weapons
 * 40/20/20 air magic.
 * 40/40 air magic.
 * High energy set air magic.
 * Spear of defense, 10%hrt with
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage
 * Split together with the mind burn elementalist.
 * Stay alive, don't risk getting killed. The match is long enough to get some NPCs eventually.
 * Killing NPCs usually gives a greater advantage than killing players.
 * Coordinate damage on split side.
 * Main Article: Lightning Surge Elementalist

Restore Condition Prot
[build prof=Monk/Warrior Prot=12+1+1 Divine=8+1 Tactics=10][Restore Condition][Spirit Bond (PvP)][Aegis (PvP)][Guardian][Shielding Hands][Holy Veil][Aura of Stability][Balanced Stance][/build] Variants Equipment
 * Pick Necromancer Balanced.
 * This makes you more vulnerable to [[Power Block] and [[Power Leak].

Runes and insignias
 * 5 disciple's insignias.
 * Rune of superior vigor.
 * 2 runes of vitae.

Weapons
 * 40/20/20 protection prayers.
 * Spear of enchanting, +5 energy, protection prayers focus of fortitude, +15/-1 energy.
 * Spear of defense, 10%hrt with
 * Tactics shield of fortitude, -20% crippled duration.
 * Tactics shields of fortitude, +10 armor against each damage type.
 * Low energy shield set.

Usage
 * Main article: Restore Condition Monk

Healing Burst Fuse
[build prof=Monk/Assassin HealingPrayers=12+1+1 ProtectionPrayers=9+1 DivineFavor=9+1 ShadowArts=3][Healing Burst][Patient Spirit][Infuse Health][Guardian][Shield Guardian][Cure Hex][Draw Conditions][Dark Escape][/build] Variant Equipment
 * Take [[Signet of Rejuvenation@14] over [[Infuse Health@14] against pressure builds.

Runes and insignias
 * 5 disciple's insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapons Usage
 * 40/20/20 protection prayers.
 * 40/40 healing prayers.
 * High energy sets healing prayers.
 * Spear of defense, 10%hct with
 * Strength shield of fortitude, -20% crippled duration.
 * Strength shields of fortitude, +10 armor against each damage type.
 * Low energy shield set.
 * Main article: Healing Burst Monk

Healing Burst Runner
[build prof=Monk/Assassin HealingPrayers=11+1+1 ProtectionPrayers=10+1 DivineFavor=10+1][Healing Burst][Patient Spirit][Spirit Bond (PvP)][Guardian][Shield Guardian][Cure Hex][Draw Conditions][Dash][/build] Variants Equipment
 * Replace [[Spirit Bond (PvP)@11] with [[Protective Spirit@11] against spike builds or [[Shield of Absorption@11] against pressure builds.
 * Replace [[Shield Guardian@11] with [[Shielding Hands@11] and [[Guardian@11] with [[Mending Touch@11] if anticipating a dedicated split build.

Runes and insignias
 * 5 disciple's insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapons
 * 40/20/20 protection prayers.
 * 40/40 healing prayers.
 * High energy sets healing prayers.
 * Spear of defense, 10%hct with
 * Strength shield of fortitude, -20% crippled duration.
 * Strength shields of fortitude, +10 armor against each damage type.
 * Low energy shield set.

Usage
 * Main article: Healing Burst Runner

Playing this team
Game Plan Stall the game by splitting and collapsing while running flags. You want that nothing happens in main team throughout the entire match while your elementalists have 25 minutes to run back and forth, trying to get some pit NPCs while safeguarding your own. Every NPC you get will give you an advantage in the lategame, which is when you want to decide the match for you.

8v8 Flag Split Lategame
 * Don't 8v8.
 * You might irregularly get into an 8v8 situation if your main team pushed them into their base. Don't converge split and main team. Fall back to give the opponent space where he can make mistakes.
 * If your split collapsed the main team and their runner is not yet there, you may achieve a kill.
 * Run flags on your runner, mainteam lightning surge, wastrel's mesmer or runner.
 * Defend with the runner.
 * Play it safely. You have 25 minutes to get NPCs by splitting and collapsing and will eventually succeed.
 * If your game plan worked out, you'll face a partly or fully emptied pit while yours is still full, allowing you to push with one monk and plenty of damage into their base, leaving the main pressure to your pit NPCs and the variable midline character.

Playing against this team
8v8 Situations Flag Split Lategame
 * If your main team falls back into the base, try to lure the opponent into your pit to create an 8v8 situation. You should have an advantage here and can probably catch the split elementalists in an overextended position.
 * Watch out for collapses on the main team, they're going to try performing a few spikes in quick succession.
 * Your team will likely be too spread out to gain much ground here. Avoid letting the opponent boost.
 * Don't allow them to get pit NPCs so their game plan doesn't work out.
 * As they're playing a dedicated split they might not notice if you sneak a dervish into their base to kill the knights.
 * If you've kept your pit NPCs alive you'll be fine as dual ele split doesn't deal as much lord damage as dual frontline setups.

Exemplary Video
The split team played by one person (splitscreen):