Archive talk:W/any Frenzy Hammer

Exact build run by noGG that beat StS with a split, didn't have Hammer Bash but Mighty Blow in its place (only Pulverizing for DW). Also had Death's Charge. &mdash; Rapta   (talk|contribs) 21:28, 10 June 2008 (EDT)


 * Also, needs brave monks. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 21:28, 10 June 2008 (EDT)
 * They also ran a, you name it, DAGGERANGER! Anyway, I don't see what's wrong with a Frenzy Hammer Warrior, and Brave Monks are needed, but to win you need to be brave so that isn't a problem / Fros  T  alk  \ 21:32, 10 June 2008 (EDT)


 * LOL THEY RAN IT TOO? PZ OUT &mdash;  Skakid  21:33, 10 June 2008 (EDT)

Pulverising gives me the urge to fit heavy blow in somewhere, but I think it's best as it is now--Goldenstar 21:33, 10 June 2008 (EDT)


 * Read the description. --Guild of Deals * Wah Wah  Wah! * 21:33, 10 June 2008 (EDT)


 * What about it? The fact that it causes Weakness for you after Magehunter's as a pre-requisite for Heavy Blow? &mdash;  Skakid  21:40, 10 June 2008 (EDT)
 * Yeh, seems like a waste of weakness without heavy, but variants are hawt too =P--Goldenstar 21:41, 10 June 2008 (EDT)
 * Eh i love frenzy, but seriously keep it off hammer warriors. IDK how "pro" you think you are its stupid to run a skill when there are better options. Crushing is a better option, and so is flail. If you want weakness on your split hammer warrior just run devastating. Seriously. Now im not saying this bar is bad, as it isn't its basically the same bar just with 2 skills swapped out that do the same thing just a tiny bit worse.I Heal If U Shutup 00:20, 11 June 2008 (EDT)
 * A rank 19 guild apparently disagrees with you. --71.229 00:22, 11 June 2008 (EDT)
 * A number of top 100 guilds also disagree with Rapta and Skakid about . Does their rank make them right over those two by default?  Gaze Of Balthazar 19:21, 11 June 2008 (EDT)
 * Rank 19 =! rank 100, you =! Skakid + Rapta. --71.229 03:06, 12 June 2008 (EDT)
 * Stop giving top guilds as a excuse. That the guy of noGG prefers frenzy > flail, is just him. There's no reason to use that as omg this owns now-excuse. If you do that, at least do it right. Say iway's pro. —ǘŋ  Ɛxɩsƫ  18:56, 14 June 2008 (EDT) rawrrrrrr for people who understand me.

Frenzy means you can IAS more. &mdash; Rapta   (talk|contribs) 00:24, 11 June 2008 (EDT)


 * If you guys read the Magehunter's talkpage, you see they had an discussion about this variant, and declined to add it to the page. If you really want this to be on the wiki, add it to variants, you don't need a separate page for it. --Sir Bertrand 12:20, 11 June 2008 (EDT)
 * For all the bad players that are saying stuff like "the rank 19 guild disagrees with you" 1 ive played above r19 so that stupid nuber doesn't intimidate me, 2 yes one decent high ranked guild runs that occasionally now, every single other top guild runs a normal hammer with crushing. If we were to look at that in percents we would have about 99% to 1%. Now as i said before this build is NOT bad. I would however say that it is a tiny bit worse, mainly because crushing is going to provide 19 damage more on a spike with 1 less condition to be RC. It is also going to be much safer as every single hammer spike he can use his IAS while other spikes it may not be safe to frenzy (especially at VoD). These drawbacks are small, and there are even a few small pluses as well, but in the end the balance tips out so flail and crushing are slightly better.I Heal If U Shutup 21:45, 11 June 2008 (EDT)
 * Isn't one of the reasons they used Mighty Blow over a second knockdown probably so they could actually cancel Frenzy afterwards if they had to? That's probably a prominent reason why hammers use Flail over Frenzy, not just because the target is snared anyway, but so you don't blow yourself up. - 04:52, 12 June 2008 (EDT)
 * We keep some pretty esoteric shit on here because a good guild ran it a couple times (see SoJ hammer), I was bringing up the rank as a reason to consider it despite being marginally inferior to other builds. --71.229 05:35, 12 June 2008 (EDT) also, i have a tendency to assume anyone i haven't heard of is bad. trying to stop that. :<

Usage
Is gimped, need work. / Fros  T  alk  \ 00:15, 11 June 2008 (EDT)

Right
I make a build with 3 or 4 different skills and it get's WELLed for being a dupe and this should NOT be a variant of the other?86.86.36.63 03:44, 12 June 2008 (EDT)
 * Some mentally retarded guild ran this thus qualifying it's spot on the wiki O.o God  box    06:05, 12 June 2008 (EDT)
 * Wrong. &mdash;  Skakid  23:15, 12 June 2008 (EDT)

YO VET THIS SHIT &mdash;  Skakid  23:15, 12 June 2008 (EDT)
 * YO, ISN'T HAMMER BASH GOING TO FUCK YOUR CANCEL STANCE? I think that's why they ran Mighty Blow. Enraging probably won't be available because you just used it to charge your combo, am I missing something? - 03:18, 13 June 2008 (EDT)
 * Don't suck. &mdash;  Skakid  03:28, 13 June 2008 (EDT)


 * Dupe dupe dupe dupe dupe dupe dupe dupe dupe dupe dupe dupe dupe dupe dupe dupe dupe dupe dupe dupe dupe dupe dupe dupe--[[Image:Canderousssig.JPG|50x19px]] Canderouss   Ordo  03:31, 13 June 2008 (EDT)
 * STFU about dupe, no one cares, at least no one who matters, just people QQing that their build got deleted as a dupe. How does not sucking cancel Frenzy? Is it just about timing usage of Frenzy so that it will run out about when you Hammer Bash so you can either cancel it before Hammer Bash if you have to, or it will have run out anyway. - 03:38, 13 June 2008 (EDT)
 * I was kidding, that's a good point. &mdash;  Skakid  13:21, 13 June 2008 (EDT)
 * It's not nice to kid people who fail at theorycrafting :< - 13:32, 13 June 2008 (EDT)

Putted in heavy blow. Pulverising makes it practicly pwning, as it's mighty blow + hammer bash in one and won't be drawn that easy. —ǘŋ Ɛxɩsƫ  18:49, 14 June 2008 (EDT)
 * Ummm, Unexist, we talked about Hammer Bash, it takes all your adrenaline, so you can't cancel Frenzy. If you are going to take Hammer Bash or Heavy Blow you'll need to take Sprint so you can cancel Frenzy, that's why Mighty Blow is on the main bar. I'll revert for now, if you can tell me how you plan to get around not having a cancel, feel free to revert. - 19:21, 14 June 2008 (EDT)
 * Stop being bad, you have enraging charge. You just watch your frenzy a bit more, and maybe activate a bit earlier, but that's about it. —ǘŋ  Ɛxɩsƫ  11:30, 15 June 2008 (EDT)
 * But didn't you just use Enraging Charge to quickly charge your adrenaline? I don't think it's going to be available as a cancel very often. - 12:18, 15 June 2008 (EDT)
 * Generally you use it after h-bash(in this case, h-blow), since you're swapping then anyway(and with this I mean, after h-blow's kd is over); your target is free to kite, and you need a speed boost(since with normal hammers, you're still under flail). In this occasion it is since you're under frenzy. And past that time, you can just rush stuff. And if you're that bad, ask for a prot spirit. —ǘŋ  Ɛxɩsƫ  05:55, 16 June 2008 (EDT)

Replacement
Warrior's endurance hammer, more kd more frenzy more damage. —ǘŋ Ɛxɩsƫ  05:09, 14 November 2008 (EST)