User:Vincent E V A N/Sandbox/AB Hexway

Strong pressure while still having the ability to cap shrines quick and efficently.

Wounding Strike Derv
[build prof=Dervish/Elementalist Scythe=12+1+1 Mysticism=8+1 WindPrayers=8+1 air=7][Wounding Strike][Mystic Sweep][Chilling Victory][Conjure Lightning][Attacker's Insight][Heart of Fury][Dwayna's Touch][Enchanted Haste][/build]

Mind Blast Ele
[build prof=e/a Fire=12+1+2 Energy=12+1][Mind Blast][Immolate][Rodgort's Invocation][Searing Heat][Glyph of Lesser Energy][Meteor][Fire Attunement][dash][/build]

Lingering Curse Necro
[build prof=Necromancer/E Curse=12+1+1 Soul=12+1 air=3][Lingering Curse][Suffering][Faintheartedness][insidious parasite][Rip Enchantment][Signet of Lost Souls][Glyph of Lesser Energy][Storm Djinn's Haste][/build]

ZB Stride Monk
[build prof=Monk/Ranger Prot=12+1+1 divine=10+1 wild=8][Zealous Benediction][Reversal of Fortune][Guardian][mend condition][Mending Touch][shielding hands][Holy Veil][Natural Stride][/build]

Usage

 * Pressure/Train targets when you are not capping.
 * When capping, Rodgort's and Wounding Strike will clear shrine easily.
 * Call targets for pressure.