Build talk:Me/any Illusion Magic Hero

Mend Body and Soul and others
This applies to three more pages: 1, 2, 3. I don't think that bringing mend body and soul on a mesmer for condition removal is over all a useful thing to do. For a pretty small effect it takes away 1.5 seconds of precious time the hero could instead spend on using way too powerful mesmer skills. The removal of usually harmless conditions from a single target and a tiny amount of healing. For condition removal purposes two ritualist healers in the backline or a spirit of restoration usually are totally sufficient. The cases which come to mind in which conditions can be troublesome are against searing flames elementalists (this skill won't help against them) and EotN mandragors. Those, however, are only troublesome because of fevered dreams, which should ideally be countered with hex removal, interruption or killing, which mesmer skills do and mend body and soul doesn't. As a matter of fact, removing conditions from the fevered dreams target makes matters worse as it allows to spread conditions including dazed once more. On a similar page I see signet of synergy; it takes 1.75 seconds to heal a single target for 48/44/40 health points with a mediocre chance to selfheal (minimal chance on the Lyssa's aura hero). I can't imagine any serious team in which this extra healing would do more good than harm. Lastly, paragon shouts. Mesmers don't have the spare energy to use those, neither do they have the spare attribute points to make them useful. Fall back at 2 command lasts just 6 seconds, which definitely isn't worth it since the hero will use the skill mid-combat aswell, where the sudden loss of 10 energy can hurt quite a lot. I don't see an average speed boost of 10% outside of combat as evening this out. Even worse, we shall return: If something in the team dies the hero is not going to have anywhere near the required 25 points of energy and as a 28%/7% resurrection it's not looking very promising as a means of returning party members to life without losing them to the very next hit again. I'd want to remove mentioned skills again. --Krschkr (talk) 22:10, 19 May 2019 (UTC)
 * I second this Juniper real (talk) 01:50, 20 May 2019 (UTC)
 * Mentioned skills have been removed as there was no reaction to the objection. --Krschkr (talk) 18:05, 22 May 2019 (UTC)