User talk:Feydslynox/Sandbox/Team - 4 Hero Turai's Procession Margonite Farm

Testing results
After dozens (hundreds?) of runs, this seems to be the most consistent variant. An IAS seems to be needed to counter the tendency of Margonite casters to run away before WW hits. I am sure it can be perfected (bar compression? alternatives?), but it looks like a near ~100% success rate (when using the build correctly, of course), even with the (sometimes) hectic IA of Margonite Warriors/Dervishes. Feydslynox (talk) 13:40, 9 March 2020 (UTC)


 * Sounds neat. Is it purely to farm runes/tomes/rare weapons? I originally read the article thinking it was to farm LB points, but it states it requires r8 lightbringer. - Chieftain Alex (talk) 18:33, 9 March 2020 (UTC)


 * There's no margonite bounty in the area, so it's just the loot. --Krschkr (talk) 18:42, 9 March 2020 (UTC)


 * Yes. To be honest the loot table for those Margonites is very very poor, but this isn't a bad thing per se, because in that case almost all of the drops will be runes, and a large number of them (between 5 and 10 per run). This makes this farm surprisingly worthwhile. It also needs the highest rank possible in both Lightbringer and Dwarf (5+) titles so that Light of Deldrimor reliably allows EoE to trigger after the spike. Feydslynox (talk) 18:53, 9 March 2020 (UTC)


 * I have already finished the quest on my warrior. I like this farm idea, so I'd try it and provide a video if I could. The farm looks a bit complicated at first glance so a video would probably help to make it more appealing to visitors. --Krschkr (talk) 19:12, 9 March 2020 (UTC)
 * Edit: Looks like I've also done the entire questline on dervish, assassin and ritualist. I can't really join the fun without making a new character. --Krschkr (talk) 22:47, 9 March 2020 (UTC)


 * For the record, I tried running a variant build on my assassin but it seems pretty random as to whether Overbearing Smash kills you or not (might try Balanced Stance next time). Otherwise the damage from the entire group can be tanked with Shroud of Distress. - Chieftain Alex (talk) 23:34, 9 March 2020 (UTC)

(reset) After more and more extended testing with this build and potential variants, unfortunately I don't think complete 100% success rate is achievable, this'll always stay within the ~90/95% range. The main problem is the ~1.5 second delay between Death's Charge, (Light of Deldrimor) and Whirlwind Attack connecting. Even with an IAS and Nature's Renewal, some foes can still escape your spike by moving or via Abaddon's Chosen. It rarely happens but when it does, it messes everything. There's no solution in sight for this :(

The Elementalist build of Build:Team - 3 Hero Earthquake Farmer is more consistent (easily achieves 100% success rate), easier to use and it can also kill the Torment Weaver (absolutely impossible with this one). I really think the long-range buffing tactic with faraway heroes, enchantments and Shadow of Haste has potential but as of now the Earthquake build is just better. Feydslynox (talk) 16:22, 8 March 2021 (UTC)

WELL
I tagged the page for deletion following your own vote, Fedslynox: "I usually do not rate the builds I posted in the first place, but unfortunately the new Earthquake farmer is more consistent, safer, easier to use and it can kill the boss (this one can't)." Would you like the page to be moved to your userspace instead of it being deleted? --Krschkr (talk) 12:58, 9 April 2021 (UTC)
 * Ah yes, please move it to my userspace. Thanksss ! Feydslynox (talk) 13:58, 12 April 2021 (UTC)