User:JONO51/deep

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Deep Clownway is a build for doing an elite mission, The Deep, with only 3 players and 9 heroes. This build might use ideas from other builds, it might even look bad because it uses a paragon, which we know are generally bad at splitting.

Team Overview
/ Human tank 1

/ Human 2 

/ Monk 

/ Tank hero 1 

/ Tank hero 2 

/ Tank hero 3 

/ Ele hero 1 

/ Ele hero 2 

/ Ele hero 3 

/ Monk hero 1 

/ Monk hero 2 

/ Monk hero 3 

=The Players=
 * The players will have to clear the first room and "freeing up" the heroes stuck in the others.

Shove Tank
[build prof=w/a strength=12+1+1 tactics=12+1][shield stance][defensive stance][shove][dolyak signet][You move like a dwarf][signet of stamina][recall][Death's Charge][/build]

Usage

 * Before battle, just outside the aggro of the enemy, use your defensive skills, except the stance.
 * Jump inside the battle by death's Charge, and while doing this, activate your first defense.
 * Use YMLAD and Shove to interrupt the Darkened Irukandji's restoration

Midline Player
choose one of them: [build prof=E/Me fire=12+3+1 energy=12+1][Arcane Echo][Searing Flames][Glowing Gaze][Meteor][glyph of lesser energy][Fire Attunement][Aura of Restoration][Resurrection Signet][/build] [build prof=P/w Lead=12+1+1 spear=10+1 Tactics=8+1][Focused Anger][Aggressive Refrain][Anthem of Flame][You move like a dwarf][Save Yourselves][There's nothing to Fear][Spear of Lightning][Signet of Return][/build] [build prof=me/e Domination=12+1+3 fast=9+1 insp=9+1][Visions of Regret][Wastrel's Worry][Cry of Pain][Empathy][Ebon Battle Standard of Honor][Power Drain][Glyph of Lesser Energy][Resurrection Signet][/build] Wastrel's Worry spam at Kanaxai, else just nuke with VoR, plant ward and use your skills as needed.
 * SF nuker
 * Damage reduction paragon
 * VoR/wastrel/cry Spammer

Healer's player
[build prof=Mo/A Healing=12+1+3 divine=12+1][Healer's Boon][Orison of Healing][Heal Party][Seed of Life][Healing Seed][Recall][Essence Bond][Rebirth][/build]

Usage

 * Keep Up Healer's Boon
 * Spam Heal Party at Kanaxai.

=The Heroes=
 * The heroes will wait for you at the split, so you won't get any help untill you free them.

Bippergon
[build prof=Paragon/Necromancer blood=8 command=8+1 spearm=11+1+1 Leadership=9+1][Blood is power][anthem of weariness][Stand your ground][Go for the Eyes][Vicious Attack][Never Surrender][They're on fire][Signet of return][/build]

Hero 3 - varies
if you have a Damage Dealing player like VoR mesmer or SF ele, bring this para. [build prof=Paragon/Monk Leadership=12+1+1 Motivation=10+1 SpearMastery=8+1][Spear of Lightning][Spear of Redemption][Balthazar's Spirit][Angelic Bond][Ballad of Restoration][Aggressive Refrain][Anthem of Flame][Signet of return][/build] If you have an imbagon, use this: [build prof=E/rt Energy=9+1 resto=9 Fire=12+1+1][Mind Blast][Fireball][Rodgort's Invocation][Mark of Rodgort][Glyph of Lesser Energy][Fire Attunement][Protective was Kaolai][Flesh of My Flesh][/build]

SS Nuker
[build prof=N/me curses=12+3+1 Soul=12+1][Spiteful Spirit][Reckless haste][Price of Failure][Spinal Shivers][Inspired Enchantment][weaken armor][Arcane Echo][Parasitic Bond][/build] You can take one of the nuker's barragers, if the nuker takes this.

Splinter Barrager
[build prof=R/Rt Marksmanship=10+1+1 expertise=8+1 channel=12][barrage][splinter weapon][bloodsong][Ancestors' Rage][distracting shot][Essence Strike][optional][flesh of my flesh][/build]

[build prof=R/Rt Marksmanship=10+1+1 expertise=8+1 channel=12][barrage][splinter weapon][destruction][Ancestors' Rage][distracting shot][Essence Strike][optional][flesh of my flesh][/build]

Equipment

 * Icy bow for Kanaxai
 * Fiery bow for the others

Usage

 * Use Barrage and splinter to kill foes
 * Lay spirits before battle
 * Ancestor's for AoE damage
 * Essence for Energy.

Searing Flames Elementalist
[build prof=E/Rt][Searing Flames][Mark of Rodgort][Glowing Gaze][Fireball][Meteor][Fire Attunement][glyph of lesser energy][Flesh of My Flesh][/build]

Usage

 * Mark of Rodgort for targeting foes
 * Searing flames for aoe damage
 * Fireball for aoe
 * Attunement and glyph for energy

Ineptitude
[build prof=me/e illusion=12+1+1 inspiration=10+1 fastcasting=8+1][ineptitude][clumsiness][wandering eye][shrinking armor][epidemic][power drain][glyph of lesser energy@0][resurrection signet][/build]
 * union can be replaced with Displacement

Equipment

 * Radiant armor
 * Icy and Fiery bows

Usage

 * Clumsiness and Wandering eye for AoE
 * Shrinking for Cracked Armor
 * Power drain and Glyph for energy.

UA Monk
[build prof=Monk/Mesmer div=12+1+1 prot=10+1 ins=8][Unyielding Aura][Heaven's Delight][Divine Healing][Signet of Devotion][Shield of Absorption][Aegis][Dismiss Condition][Cure Hex][/build]

Equipment

 * Radiant Armor
 * Insightful staff
 * Enchanting weapons

Usage

 * Heal Allies
 * Cure hexes and conditions

WoH Monk
[build prof=Mo/Me Healing=12+3+1 insp=9 Divine=9+1][Word of Healing][Patient Spirit][Signet of rejuvenation][Aegis][optional][optional][cure hex][Arcane Mimicry][/build]


 * Shield of Absorption
 * Healing Seed
 * Condition removal of choice.

Usage

 * Heal allies
 * Cure hexes and conditions

=General Variants=
 * Take out Ranger/Ritualists for more Searing Flames and SS nukers.
 * A fourth player can replace a monk hero or the bonder as an imbagon.
 * Monks can be changed to HB monks. or/and one monk for UA monk

6man variant
This variant encourages 6 players to form into a group, can form the famous warrior wall.

Tank 1
[build prof=w/a strength=12+1+1 tactics=12+1][shield stance][defensive stance][optional][dolyak signet][You move like a dwarf][signet of stamina][recall][Death's Charge][/build]
 * The elite is either Shove or Defy Pain.
 * Equipment and usage listed above.

Tank 2
[build prof=w/a strength=12+1+1 tactics=12+1][shield stance][defensive stance][optional][dolyak signet][You move like a dwarf][signet of stamina][recall][Death's Charge][/build]
 * The elite is either Shove or Defy Pain.
 * Equipment and usage listed above.

Nuker 1
[build prof=e/a fire=12+3+1 energy=12+1][Searing Flames][Glowing Gaze][Meteor][Fire Attunement][glyph of lesser energy][Aura of Restoration][recall][Resurrection Signet][/build]
 * Equipment and usage listed above.

Damage Reduction para
[build prof=P/w Lead=12+1+1 spear=10+1 Tactics=8+1][Focused Anger][Aggressive Refrain][Anthem of Flame][You move like a dwarf][Save Yourselves][There's nothing to Fear][Spear of Lightning][Signet of Return][/build]
 * Equipment and usage listed above.

Healer 1(hb)
[build prof=Mo/A Healing=12+1+3 divine=12+1][Healer's Boon][Orison of Healing][Dwayna's Kiss][Heal Party][Seed of Life][Recall][Essence Bond][Rebirth][/build]
 * Equipment and usage listed above.

Healer 2(ua)
[build prof=Mo/Me HealingPrayers=12+1+2 DivineFavor=11+1 Protection=6][Patient Spirit][Dwayna's Kiss][Divine Healing][Heaven's Delight][Optional][Glyph of lesser energy][Protective spirit][Unyielding Aura][/build]
 * [[Cure Hex@15].
 * [[Dismiss Condition].
 * Equipment and usage listed above.

Splinter barrager
[build prof=R/Rt Marksmanship=10+1+1 expertise=8+1 channel=12][barrage][splinter weapon][destruction][Ancestors' Rage][distracting shot][Essence Strike][optional][flesh of my flesh][/build]
 * Icy bow for Kanaxai
 * Fiery bow for the others

Fire Elementalist
[build prof=E/Rt Fire=12+3+1 Energy=12+1 Resto=3][Searing Flames][Glowing Gaze][Mark of Rodgort][Fire Attunement][Glyph of Lesser Energy][Meteor][optional][Flesh of My Flesh][/build]
 * Same equipment as a human SF ele.

Bipara
[build prof=Paragon/Necromancer blood=8 command=8+1 spearm=11+1+1 Leadership=9+1][Blood is power][anthem of weariness][Stand your ground][Go for the Eyes][Vicious Attack][Never Surrender][They're on fire][Signet of return][/build]
 * Bipper goes with the HB monk.

Spitefur
[build prof=N/me curses=12+3+1 Soul=12+1][Spiteful Spirit][Reckless haste][Price of Failure][Spinal Shivers][Inspired Enchantment][weaken armor][Arcane Echo][Parasitic Bond][/build]
 * goes with the imbagon.

Brutal Barrager
goes with HB monk. [build prof=r/rt Marksmanship=10+1+1 expertise=8+1 Communing=12][Barrage][Brutal weapon][Pain][shadowsong][union][distracting shot][optional][flesh of my flesh][/build]
 * union can be replaced with Displacement
 * Radiant armor
 * Icy and Fiery bows (zealous might be a good option if you bring conflargation).

HB hero
[build prof=monk/e healin=12+1+2 divine=12+1][Dwayna's Kiss][Ethereal Light][Dismiss Condition][cure hex][Heal Party][Glyph of Lesser Energy][Healer's Boon][Resurrection Chant][/build]

If you don't like/have a HB hero, consider taking one healer from the great category in PvE hero builds.

=General Usage=

The Split
Flag heroes to the far right, mid-left and far left portals. You and your players then walk into the mid-right portal. Then, you unflag your heroes and after a few seconds they will teleport to your location. If you have more than 3 players, they can go through the far right or mid left portals and wait for you to clear the smaller room through the portals, and the larger room leading on from it. After clearing the large room, the other gates leading to the smaller rooms will open, allowing you to free up the additonal players.

(This is for the time when arenanet will fix the bug) At the split (wich I count for one room), the players flag their heroes in each of the portals and go into the last, from where they fight to the heroes.

Once Rejoined
The nuker prepares for the fight, the tank flags it's heroes to the nuker, and goes in to get the aggro. Once the aggro is taken, the tank carefully pulls them back, or if stuck, then calls the nuker and the heroes to help. When the group is eliminated, the team moves on to the next group.

Aspect of Lethargy
The warrior should go in to shut down the flowers, get aggro, and lure the enemies to the party. If the warrior's health drops too low, immediately teleport back to the group. It is advised to take only one side at a time.

Once clear, the team destroys the outcast group behind the gate.

The Aspect of depletion
The tank and the nuker, with the tank's heroes, the nuker flags his/her heroes behind it. Then they recall the monk who goes trough it, and once opened, all of them go to the gate, wait for nightmares, cancel recall, and when nightmares come, eliminate them. Once cleared the nightmares, proceed to the Kanaxai Aspect and kill him, freeing up the heroes again.

Aspect of Failure
The tank wil have to lure groups one-by-one to the edge of the aspect, where the team is waiting (and the heroes flagged to) to kill the mobs. Then the warrior, who recalled the monk previously, aggroes the rangers, while the party carefully goes trough the room, out of the range of the aspect. (from there you can kill the aspect, but it's not necessary)

Aspect of Depletion
Lure mobs out from their patrols and eliminate them. The tank's heroes should be flagged to the casters. The tank then lures out a group and the prepared party (make sure all r/rt-s have used their weapon spells) should take them out.

(it is not necessary to kill the aspect, but it's fun)

Aspect of Shadows
The tank carefully goes in, getting all oni he can, lure them and the party kills them. From there the party carefully sweeps trough the area, by moving at the edge of the left wall, outside the range of the leviathan. Kill the aspect, and move to the stair at the end of the room.

Scorpion Aspect
Tank goes in to gather aggro. He should be enchanted with healing seed. It is important to flag the heroes outside of the aspect, as teleports can devastate the entire group. To cancel the rapidly growing number of knockdowns, the affected party member must go out of the aspect range, and reenter.

Once killed the patrols going to the lower end of the stairs, it is time to move to the aspect. heroes should not cast spirits while moving, and when at the aspect, It is essential to give in everything you got. This will be the hardest place of the deep. Once killed the aspect, prepare to move on to the next area

Aspect of Fear
Casters go in first, then the warrior follows them from around 1/2 aggro range. Oni and nightmare waves will go from the door to the party, while the area front of you is full of pop-ups. Eliminate the waves, they will stop spawning after the sixth wave. Casters should be wielding physical weapons.

After the wave is defeated, you will have to sweep trough the area. Kill any oni/nightmare pops along the way. stop for healing when necessary. Kill the aspect.

Aspect of Depletion
There is a large room in front of you. On your back, there is the majestic silence of the Jade Sea. In front of you, there is a cavern, with jade sand on the floor. You have arrived to the caverns beneath the sea.

In the room nightmares are on their patrol route around the aspect. The tank should go in, lure out a group of them and the party kills them. Once defeated the patrols, you can go and kill the aspect, or ignore him and proceed to the next room.

Aspect of Decay
You take extra degeneration when you are bleeding or poisoned. The tank must go in, take out the flowers, and teleport back. Meanwhile the monks are spamming party heals and the BiP para is keeping their energy up. There are numerous spawns of Oni and nightmares, but they are small. The party should always stay out of range of the flowers, while the tank is shutting them down. Once cleared the way for the next room, kill the aspect for revenge, or ignore him.

Aspect of Torment
Try to lure some pop-ups outside of the aspect, as it will lessen the hardships the party would endure.

Move quickly, carefully kill nightmare pop-ups, and proceed to the aspect to kill him.

Kanaxai's Chamber
Flag the heroes outside of the aspect range. Disable single-heals on the hero monks to prevent them for moving into the aspect's range. Then the players recall one of their heroes, and prepare to the last fight. the tank must pull kanaxai to one side of the room, from there he knocks him down two times while being carefully to let him stand up, the hero monks are casting heal party and the bip-para is keeping their energy up. After the two groups of nightmares spawned, go back and regenerate. When you are ready, move to the other side of the cavern and lure kanaxai there (without the nightmares of course. Now give in everything you got. The SS necro must strip down the Nightmare refuge from Kanaxai, and the warrior must knock him down when his health reaches the designated amounts. Once Kanaxai is killed, It's time to finish off the nightmares, with the tank luring them from their spawning points. When finished, go to the chest and collect the reward.