Build:Mo/E Healer's Boon

This build uses Healer's Boon with spot heals and GoLE+Heal Party to powerheal through the game.

Attributes and Skills
[build prof=Mo/e healing=12+1+1 divine=12+1][Healer's Boon][dwayna's kiss][optional][seed of life][cure hex][heal party][glyph of lesser energy][optional][/build] 1: 2:
 * - Strong, direct heal, but not a consistent self-heal.
 * - Fast activation, but with a delay in healing.
 * - For if the drawbacks of the above skills are too detrimental.
 * for melee healing support (not affected by HB).
 * or for condition removal
 * if high damage spikes are expected in the area.
 * A resurrection spell.

General
For Cure Hex: For Glyph of Lesser Energy:
 * for a slightly shorter recharge, but no healing.
 * can be used in hex-heavy areas to allow for much easier shutdown.
 * will usually save more energy overall, but has a long recharge.
 * when facing demons.

Arcane Mimicry

 * If a monk with [[Unyielding Aura] is in your team; decrease healing prayers and divine favour by 1 each, raise inspiration magic to 8.
 * over [[Glyph of Lesser Energy]. Use in combination with [[Heal Party@13] for managing your energy.
 * in optional slot 2. Grab [[Unyielding Aura@12].

Equipment

 * Survivor Insignias. Runes needed for stats above, and a rune of superior vigor.
 * Standard monk weapon sets. 20/20 set can decrease cast time of skills like Heal Party.

Usage

 * Maintain Healer's Boon.
 * Use Dwayna's Kiss as a general heal, especially on allies with enchantments or hexes.
 * Use Cure Hex to remove a hex while providing a moderate heal.
 * Use Seed of Life when one team member is taking lots of damage packets.
 * Use Heal Party with Glyph of Lesser Energy when possible to offset its cost.

Counters

 * Standard anti-caster, such as energy denial or hexes like Migraine.
 * Heavy enchantment removal