User:Son of Batman/My New Build

This build makes use of the combined buffing power of Glyph of Lesser Energy coupled with Mindbender and Assassin's Promise to enable indefinitely sustainable, extremely high damage output. This is helped by the high power to cost ratio of reputation title skills, which therefore requires high levels of reputation points in the relevant title tracks.

For general PvE.

Attributes and Skills
[build prof=eleme/assas Firem=12+1+3 energy=8+1 dead=10][Mindbender][Glyph of Lesser Energy][Assassin's Promise][Pain Inverter][Ebon Vanguard Assassin Support][Teinai's Heat][Rodgort's Invocation][Meteor Shower][/build]

Equipment

 * Armour
 * Lots of extra health runes - choose the added armour insignias you want; you will not need more than about 60 - 70 energy in total so no need for runes of attunement.


 * Weapons
 * A fire wand of memory with an "Aptitude not Attitude" inscription
 * 1/2 SRC of fire magic skills focus with +30 Health and +12 Energy (e.g. a straw effigy)

Usage

 * Cast Mindbender and GoLE just outside Aggro, Choose you target and hit them with Meteor Shower and Teinai's Heat. Thanks to all those skill recharge reducers both will often be almost instant casts. If you are worried about you target running out of your area of effect, send an Ebon Assassin at them to keep them in place before you hit them with your AoE. The Assassin has very good synergy with pain inverter, and for already lower health mobs (for instance after they have had the meteor shower / Teinai's treatment), cycling skills 1,2, 5,4,3,2, 5,4,3,2, 5,4... will often flood the area with assassins and take enemies down. Rodgort's is there for those annoying mobs who hang around almost dead without dying, or for any extra damage you feel you need, particularly if you start feeling to much exhaustion.
 * It is helpful if your team calls targets as this can make Assassin's Promise easier to affect.
 * For harder mobs, target one member with Mindbender, Ebon Sin, PI and Rodgort's, then GoLE, MS and TH, watch carefully and apply AP, allowing you to start spamming Meteor Shower and Teinai's Heat - no group can stand that for long.
 * if you see an enemy minion around, it is sometimes worth casting the Ebon Assassin, Pain Inverter and Assassin's Promise on it to get a faster recharge than the other targets - the assassin will move on to another target in any case when he has killed the minion.
 * Assassin's promise is much easier to use effectively with the use of mindbender.
 * Be careful that sometimes the Ebon Assassin will not attack the mob at whom you cast him. It is generally best to follow his target unless you have a particular reason for your own choice.
 * As with all builds that use Pain Inverter and AoE, a minion master is extremely useful to increase efficacy.

Counters

 * Hex removal, although pain inverter can act as a cover
 * Kiting, particularly if the subject runs out of the back of a large group of mobs where you cannot follow. Mindbender will let you catch them up, but will put you in a position of danger.
 * Unexpected healing / spells that drastically reduce damage like | Shadow Form, | Vow of Silence, | Obsidian Flesh etc. If you have already cast Assassin's Promise when the foe casts this they may stay alive for longer than AP lasts, meaning you will have to wait 45 sec before you can use it again. Take out the healers first to minimize this problem, and be extra careful when casting AP.
 * Rarely you will encounter mobs with spell that cause external | Exhaustion, which can be a major problem due to your high energy usage and cast rate. GoLE helps here, but there may not be much you can do, other than avoiding Meteor Shower.
 * Backfire.

Variants
If you don't trust your monks, you can replace Mindbender with | Aura of Restoration, which will be much more effective than you might expect because of your increased energy usage. However, this build is not so easy to use, or as effective without mindbender.