Build:R/N GvG Turret

Use Rapid Fire and Burning Arrow to deal damage and more reliably interrupt.

Frequency

 * Used in dual ranger setups and builds like physical spike and awsm spike.

Attributes and Skills
[build prof=Ranger/Necromancer Expertise=12+1+1 Marksmanship=12+2 Curses=3][Distracting Shot][Savage Shot][Pin Down][Burning Arrow][Antidote Signet][Rapid Fire][Optional][Rend Enchantments][/build] Variable skill slot
 * – decrease marksmanship to 10+2, increase wilderness survival to 8+1.

Variants

 * Replace [[Rend Enchantments] with:
 * – replace [[Antidote Signet] with a second stance, [[Resurrection Signet] or [[Point Blank Shot@14].

Equipment
Runes and insignia
 * 5 scout's insignias.
 * Rune of superior vigor.
 * Rune of vitae.
 * Rune of restoration.

Weapons
 * Crippling recurve bow of defense.
 * 40/40 set for the utility spell's attribute.
 * Crippling long bow of defense.
 * Vampiric recurve bow of defense.
 * Spear of defense, 10%hrt with
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Additional weapons
 * Vampiric flatbow of defense against NPCs.

Usage
For a thorough explanation of how to use this build in general and specific situations read the GvG Ranger Guide.
 * Interrupt the opponent's party healing, especially [[Shield Guardian].
 * Against ritualist runners push up and interrupt party healing and weapon spells.
 * Join spikes.

Counters

 * Interruption of [[Rapid Fire].
 * Stance removal.
 * Stance removal.