Archive talk:N/Mo Underworld Solo SV

 Before anyone leave a message here about interrupts or enchantment removal, please READ THE ARTICLE CAREFULLY again. Most UW SOLO build don't consist of Spell Breaker and/or anti-KD skills. This also doesn't, but it's possiblke to prevent it. Just READ THE BUILD PAGE. Gelei 03:55, 4 July 2008 (EDT)

Plague Sending99 much better than plague touch. [[User:DervishPale94|DervishPale94 19:57, 8 August 2008 (EDT) oh, and SS is really much better. DervishPale94 19:57, 8 August 2008 (EDT) btw you will just can clear the intire uw in.. 4/5 hours. DervishPale94 19:57, 8 August 2008 (EDT) SS is better [[Image:That Twin Tom sig.jpg|19px]] That  Twin   Tom  03:44, 21 June 2008 (EDT)
 * Not necessarily, it causes horrible scatter in HM. &not; Klump  eet  07:58 {GMT} 21-06-MMVIII


 * Yeah, actually it depends on what you want to do. For a NM grasp-smite run SS is really better, but I don't think that SS would be able to farm those stuff in HM what I wrote to Usage. Both build excels in other things. Gelei 04:34, 21 June 2008 (EDT)

What do you do when they get like, under 55 health; wait for them to degen to death? That should be quick. Brandnew. 06:00, 21 June 2008 (EDT)
 * I agree this would be very slow. I expect a lot of people would vote this badly due to the efficiency and speed. SV is one target at a time, some of these targets wont die until they have regenerated some health. I know SV does lots of damage very quickly but still... one target at a time...--Daedelus 11:34, 18 July 2008 (EDT)


 * Most of them don't stop at 55 hp. Cause they have for example 80 hp, more than you, when the 105 loss happens. Pathetic death. If it's not happening, use your wand and kill them with it. More pathetic death. (Aatxes btw have +3 regen, so they eventually always die due to SV. Have 50 hp, regens to 55+ and dies at next attack.) In short: use wand. Dealing 55 dmg with max dmg customized wand is quite quick even against aatxes. Gelei 07:11, 21 June 2008 (EDT)

i say SV is better, it is only on one target, but it drains hp like hell

While ss is better for mob farming, it's noted above that it causes scatter in HM. I just wanted to point out that several times I've tried to kill smites with SV before in HM UW, and right before they die they just run away, regen and come back later, making it very difficult (read as "you need a lot of patience" ) to actually kill them. -- Sazzy  15:18, 25 June 2008 (EDT)

in NM, it is hard to cast SS because Aatxe and grasps interrupt like hell. And even with SV i hardly survive at grasps because they interrupt so often that HB is almost impossible to cast and SV too, it's even harder with SS. and if you kill grasps one by one, u loose less energy from Fear Me. and it's actually impossible if you get dazed with grasps Plohek 12:49, 29 June 2008 (EDT)
 * i've used this before and get dazed by grasps every single time. it's nearly impossible  Quac  kerz0  (rawr) 12:50, 29 June 2008 (EDT)

'''To make it clear for everyone, there are two tips for these problems. For not getting interrupted: "Aatxes' and Grasps' interrupt on SV/PS/HB is fatal. Trigger their interrupt, by using Mending, even if you have one on yourself. If Mending is interrupted, nothing happens, because a Mending is already active on you.". And for having Dazed: Plague Touch.''' Just keep these two things in mind ok? Most UW solo builds requre practice, but after that you can solo more things than classic solo SS Gelei 05:17, 30 June 2008 (EDT)

(Plague Touch is a skill, so unaffected by dazed - for newer players) Gelei 05:18, 30 June 2008 (EDT)

enchantment removal and interrupts aren't good tbh  Ŀ¥ЅЅΔΝ ● 55!  14:09, 3 July 2008 (EDT)


 * OMG... of course it's not good, that's why I avoid it... Gelei 03:52, 4 July 2008 (EDT)

Dying Nightmare
I know there are ways of dealing with these but sometimes they spawn in positions where it makes it impossible to avoid death even if you know how to deal with it. There is a high amount of chance involved in the survivability of this build due to this. Open to thoughts on this. --Daedelus 11:31, 18 July 2008 (EDT)
 * That's a mean problem of all 55hp build. Eventually thgere is a small chance to die, but 55 farming has risks, just as everything (including perma-SF). Every build has its counter-strategy, which makes it harder. Nightmares were added to GW to make 55ing harder. Still, 55 works very well. Gelei 04:44, 20 July 2008 (EDT)

Just tried this again and had no problems clearing smites. Nightmares aren't a problem, just check everywhere before u agrro aatxes. And upon entrance in UW, if u go left, and a nigtmare spawns when u agrro, just run back and probably one aatxe will follow. Then, just go behind the NPC which is behind u when u enter uw and go past him so aatxe will get stuck. It's easy then. And grasps aren't a big problem too, just use SV to agrro them, then, if needed (i didn't get interrupted much), cast mending and if u get dazed use plagued touch, and after that, other skills... but they don't interrupt much, i think you can do it without casting mending... 89.142.103.76 14:55, 31 July 2008 (EDT)

Suffering
Instead of suffering plz take unholy feast, is way better and you dont have to worry about hexes getting shattered. Although you can still cast SV on any of them (most of the time just dealing 105 "dmg") It aproxamitly takes 2 minutes (usually 2.10 minutes) to kill all of them this way. Make sure you cast SV on the 5th smite cause only 4 will get targeted by unholy feast. I've done this run very often before this build got even posted and I always take that instead of suffering here. Also a note about the casting mending in order to trigger interupts, this only works with the aatxe, the grasps randomly spam their interupts on recharge, so make sure you time everything (distracting blow has 10sec recharge, so keep counting). Deathpack 06:21, 18 August 2008 (EDT)
 * Unholy feast? That's not a hex. How can it cover SV? Smites have hex removal Gelei 08:45, 18 August 2008 (EDT)
 * You dont need cover hex, this is direct lifestealing and will go quicker then with SV alone. And even if SV isn't covered, it'll trigger at least once most of the time.Deathpack 08:08, 21 August 2008 (EDT)
 * Read what he said again. Smites have hex removal.  — şąɀɀƴ  ƿooɧ [[Image:PinkNautical.jpg]] 08:11, 21 August 2008 (EDT)
 * Sorry, I might have said it wrongly. I'm trying to say that the main dmg now doesn't come from SV. It's from Unholy feast. You can use SV to speed things up or to make them not die all at once. So what I'm trying to say is that SV isn't even necesary against the smites, you just use unholy feast. - Deathpack
 * Unholy feast has a 12 second recharge. That's slow as fuck. SV kills way faster than that tbh.  — şąɀɀƴ  ƿooɧ [[Image:PinkNautical.jpg]] 12:52, 21 August 2008 (EDT)
 * I agree it is really really slow and I also agree that SV will kill single smites faster, but it'll kill faster then to cast SV on a new target each time (3-5 targets). As I already stated above, it'll take around 2 minutes for 4 smites to be killed by Unholy Feast alone, and then you can also cast SV on targets mean while with the 10 sec recharge. Me myself think it'll work faster but I haven't tested with suffering yet. I'll do that in the future. Deathpack
 * But then SV is pointless cause you can't cover it and they'll just remove it! Not to point out suffering itself will do 480ish damage during those 2 minutes.  — şąɀɀƴ  ƿooɧ [[Image:PinkNautical.jpg]] 23:13, 21 August 2008 (EDT)

ANyone who doesn't understand the concept, leave now. For the others: this is a SV farming build. Unholy feast is nothing. Cast Suffering on Smites, wait for them to remove it, than cast SV and Suffering AGAIN! It's OK. And again: don't use if don't like. Suffering can be replaced with ANOTHER AoE coverhex. But not advised. Gelei 02:08, 22 August 2008 (EDT)

Hardmode?
Is this build possible on hardmode? Or just Normal Mode, I read above that it is hard to kill the smites in hm just =\

Looking foward to the reply. =D
 * Two things to say. First: you can but doesn't worth it. You go to UW for ectos, and they drop in NM too. Outside UW, use HM of course. Second: always sign your comments by adding ~ at the end [[Image:Gelei_Baal.jpg|19px]] Gelei 11:42, 8 March 2009 (UTC)
 * Is that really true? I'm planning to use this build to farm UW: Should I go in HM or NM? Will this build work properly in either? 74.160.70.60 11:12, 10 May 2009 (UTC)

I just tested this build in HM and it worked fine up until I reached the smites (whose dps overwhelmed me). I wish I could find a way to counter this as I'd much rather farm Underworld in HM considering how happy the IAS makes my energy bar. *Sigh*

Necrosis
Just an idea, but what about using Necrosis to finish off mobs with 55hp or less? Hex the mobs with suffering and then just use Necrosis once and they'll be dead. You could take out Plague Touch to free up a slot, especially if farming outside UW. Should make things faster. And, yes I know this is meant for UW, but yea, just a suggestion.114.76.37.124 01:02, 1 April 2009 (UTC)
 * Well, there isn't many mobs in UW with ess than 55hp. Or they can be finished with wand autoattack [[Image:Gelei_Baal.jpg|19px]] Gelei 06:35, 12 April 2009 (UTC)