Build:Team - GvG Patchwork Hexway

Hexway seen in the mAT finals october 2018.

Mantra of Recovery
[build prof=Mesmer/Ritualist FastCasting=9+1 InspirationMagic=9+1 DominationMagic=12+1+2 RestorationMagic=3][Complicate][Power Drain][Guilt][Mantra of Recovery][Backfire][Shatter Enchantment][Drain Enchantment][Death Pact Signet (PvP)][/build] Equipment

Runes and insignias
 * 5 sentry's insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapons
 * 40/40 domination magic.
 * 40/40 inspiration magic.
 * High energy set domination magic.
 * Spear of defense, 10%hrt with
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage
 * [[Complicate@15] [[Apply Poison], [[Resurrection Signet] and [[Death Pact Signet (PvP)].
 * Lineback with [[Power Drain@10]. When you can play offensively, take out hex removal skills.
 * Remove [[Spirit Bond (PvP)] from [[Healing Burst] monks.

Scourge Mesmer
[build prof=Mesmer/Monk SmitingPrayers=12 InspirationMagic=9+2 FastCasting=9+1+2][Scourge Healing][Scourge Enchantment][Mantra of Concentration][Keystone Signet][Ether Signet][Signet of Recall][Inspired Enchantment][Resurrection Signet][/build]

Equipment

Runes and insignias
 * 5 artificer's insignias.
 * Rune of superior vigor.
 * 2 runes of vitae.

Weapons
 * 40/40 smiting prayers.
 * High energy set smiting prayers.
 * Spear of defense, 10%hct with
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage Main article: Scourge Mesmer
 * Spread [[Scourge Healing@12].
 * [[Scourge Enchantment@12] for dervishes, monks and [[Lightning Surge@16] targets.
 * Use [[Signet of Recall@11] twice in quick succession utilizing [[Keystone Signet@12]. You will get energy back for both uses, but the degeneration does not stack.

Degeneration Mesmer
[build prof=Mesmer/Ritualist IllusionMagic=11+1+3 InspirationMagic=10+1 FastCasting=10+1][Conjure Nightmare][Conjure Phantasm][Mantra of Persistence][Keystone Signet][Ether Signet][Signet of Recall][Auspicious Incantation][Soothing Images][/build] Equipment

Runes and insignias
 * 5 artificer's insignias.
 * Rune of superior vigor.
 * 2 runes of vitae.

Weapons
 * 40/40 illusion magic.
 * High energy set illusion magic.
 * Spear of defense, 10%hct with
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage
 * Main article: Hex Spread Mesmer

Lightning Surge Elementalists (2)
[build prof=Elementalist/Dervish AirMagic=12+1+3 EnergyStorage=9+1 EarthPrayers=9][Aura of Restoration (PvP)][Air Attunement][Lightning Surge][Lightning Strike][Chain Lightning][Shock Arrow][Windborne Speed][Optional][/build] Variable skill slot
 * – once.
 * – interrupt key skills through [[Aegis (PvP)].

Equipment

Runes and insignias
 * 5 aeromancer or blessed insignias.
 * Rune of superior vigor.
 * Rune of vitae.
 * Rune of restoration.

Weapons
 * 40/20/20 air magic.
 * 40/40 air magic.
 * High energy set air magic.
 * Spear of defense, 10%hrt with
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage
 * Main Article: Lightning Surge Elementalist

Restore Condition Prot
[build prof=Monk/Warrior Prot=12+1+1 Divine=8+1 Tactics=10][Restore Condition][Spirit Bond (PvP)][Aegis (PvP)][Guardian][Shielding Hands][Holy Veil][Aura of Stability][Balanced Stance][/build]

Variants
 * Pick Necromancer Balanced.
 * This makes you more vulnerable to [[Power Block] and [[Power Leak].

Equipment

Runes and insignias
 * 5 disciple's insignias.
 * Rune of superior vigor.
 * 2 runes of vitae.

Weapons
 * 40/20/20 protection prayers.
 * Spear of enchanting, +5 energy, protection prayers focus of fortitude, +15/-1 energy.
 * Spear of defense, 10%hrt with
 * Tactics shield of fortitude, -20% crippled duration.
 * Tactics shields of fortitude, +10 armor against each damage type.
 * Low energy shield set.

Usage
 * Main article: Restore Condition Monk

Healing Burst Fuse
[build prof=Monk/Assassin HealingPrayers=12+1+1 ProtectionPrayers=9+1 DivineFavor=9+1 ShadowArts=3][Healing Burst][Patient Spirit][Infuse Health][Guardian][Shield Guardian][Cure Hex][Draw Conditions][Dark Escape][/build] Variant
 * Take [[Signet of Rejuvenation@14] over [[Infuse Health@14] against pressure builds.

Equipment

Runes and insignias
 * 5 disciple's insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapons Usage
 * 40/20/20 protection prayers.
 * 40/40 healing prayers.
 * High energy sets healing prayers.
 * Spear of defense, 10%hct with
 * Strength shield of fortitude, -20% crippled duration.
 * Strength shields of fortitude, +10 armor against each damage type.
 * Low energy shield set.
 * Main article: Healing Burst Monk

Healing Burst Runner
[build prof=Monk/Elementalist HealingPrayers=11+1+1 ProtectionPrayers=8+1 DivineFavor=9+1 WaterMagic=7 AirMagic=4][Healing Burst][Patient Spirit][Ice Prison][Guardian][Shield Guardian][Cure Hex][Draw Conditions][Storm Djinn's Haste][/build] Variants
 * Replace [[Shield Guardian@9] with [[Shielding Hands@9] and [[Guardian@9] with [[Mending Touch@9] if anticipating a dedicated split build.

Equipment

Runes and insignias
 * 5 disciple's insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapons
 * 40/20/20 protection prayers.
 * 40/40 healing prayers.
 * High energy sets healing prayers.
 * Spear of defense, 10%hct with
 * Strength shield of fortitude, -20% crippled duration.
 * Strength shields of fortitude, +10 armor against each damage type.
 * Low energy shield set.

Usage
 * Main article: Healing Burst Runner

Playing this team
Game Plan Your plan is to force the other team into 8v8 situations in which you have the advantage due to countering the current backline meta.

8v8 Flag Split Lategame
 * Spread hexes.
 * [[Scourge Healing@12] triggers on the party healing of [[Healing Burst], [[Scourge Enchantment@12] on all targets enchanted with [[Shield Guardian].
 * [[Conjure Phantasm@14] and [[Conjure Nightmare@14] force the opponent to use healing, especially party healing, feeding scourge.
 * Perform pressure spikes with your [[Lightning Surge@16] elementalists.
 * Join with scourge enchantment and possibly [[Shatter Enchantment@15].
 * The ideal target is someone carrying the flag.
 * Hold and run on runner, unless you need your runner to be able to defend and snare splits. In that case do it on an elementalist.
 * Push the opposing team away from the flag stand by dominating in the 8v8. If they run a flag, let them suffer with pressure spikes.
 * Prevent splitting by applying degeneration hexes on people trying to detach themselves from the 8v8.
 * Defend splits with your runner and/or E/D.
 * Your elementalists can split offensively when it seems advantageous, i.e. when it allows to catch valuable pit NPCs or you happen to have trouble in the 8v8 situation.
 * Illusion mesmer, scourge and runner back.
 * Domination mesmer, elementalists and fuse forth.
 * Prot where needed.

Playing against this team
8v8 Situations Flag Split Lategame
 * Take out key skills. The team largely depends on scourge enchantment, so disabling this skill has priority.
 * Dual run to force the hexway to send away damage characters.
 * Maintain and cover holy veil on the character which runs the flag in.
 * Keep in mind that this team is played with a snare on its runner. This means that
 * you are easier to be collapsed on.
 * it is likely that there's no [[Spirit Bond (PvP)], giving you an advantage when splitting with multiple elementalists.
 * If you solo split make sure that you have an advantage against the E/D in a 1v1 situation.
 * Counter splits with damage characters to keep all your hex removal in main team.
 * Keep the guild lord free of cracked armour.
 * Avoid having a solo monk against their domination mesmer.

Exemplary Videos
Illusion mesmer PoV:

Lightning surge PoV: