Archive:Team - Shove Spike

Uses a shit load of defensive skills and a quick spike to be able to kite forever while still being able to clean spike.

Team Composition
/ Shove Hammer

/ DH Spiker

/ LS Spiker

/ WoH Spiker

Shove Hammer
[build prof=W/A name=%2526quot%253B%2526quot%253B%2526quot%253BShove%2526quot%253B%2526quot%253B Warrior" Tactics=12+1+3 HammerMastery=12+1 Strength=3][Shove][Crushing Blow][Grapple][Protector's Defense][Shadow Walk][Heart of Shadow][Dash][Resurrection Signet][/build]

Equipment

 * Stonefist Insignia
 * Runes of Vitae/Superior Vigor

Usage

 * Call spike over a voice chat program.
 * Shadow walk in just before 'spike' and knock down enemy with Shove. Activate Protectors Defense and follow with Crushing Blow.
 * Shadow step out with dash asap while the Monks cancel Shadow Walk and support you until you shadow step out.
 * Kite until Shadow walk is recharged.
 * Call weaker 'standing' grapple spikes between 'shadow' spikes.
 * If the other team balls, spike the ranger and immediately grapple the monk.

Divert Hexes Spiker
[build prof=Mo/A name=%2526quot%253B%2526quot%253B%2526quot%253BProt%2526quot%253B%2526quot%253B Spiker1" SmitingPrayers=12+1+3 Divine=3 ProtectionPrayers=12+1][Divert Hexes][Aegis][Holy Strike][Stonesoul Strike][Shadow Walk][Dash][Return][Spirit Bond][/build]

Usage

 * Press T during the spike calling to switch to the Warrior's target.
 * Aegis Shove Caller on spike in order to prevent interrupts
 * Shadow Walk in on 'spike' and use both smite skills.
 * Cancel Shadow Walk with Dash.
 * For 'standing' spikes, Dash to target and smite on 'Spike'.
 * Keep the party alive between spikes.

Life Sheath Spiker
[build prof=Mo/A name=%2526quot%253B%2526quot%253B%2526quot%253BProt%2526quot%253B%2526quot%253B Spiker1" SmitingPrayers=12+1+3 Divine=3 ProtectionPrayers=12+1][Life Sheath][Guardian][Holy Strike][Stonesoul Strike][Shadow Walk][Dash][Return][Resurrection Signet][/build]

Usage

 * Press T during the spike calling to switch to the Warrior's target.
 * Shadow Walk in on 'spike' and use both smite skills.
 * Cancel Shadow Walk with Dash.
 * For 'standing' spikes, Dash to target and smite on 'Spike'.
 * Keep the party alive between spikes.

Word of Healing Spiker
[build prof=Mo/A name=%2526quot%253B%2526quot%253B%2526quot%253BProt%2526quot%253B%2526quot%253B Spiker1" SmitingPrayers=12+1+3 Divine=3 Healing=12+1][Word of Healing][Patient Spirit][Holy Strike][Stonesoul Strike][Shadow Walk][Dash][Return][Resurrection Signet][/build]

Usage

 * Press T during the spike calling to switch to the Warrior's target.
 * Shadow Walk in on 'spike' and use both smite skills.
 * Cancel Shadow Walk with Dash.
 * For 'standing' spikes, Dash to target and smite on 'Spike'.
 * Keep the party alive between spikes.

Build Usage

 * Use the map to your advantage- hide behind obstacles and spike from behind them. High and low ground is useful.
 * Continually kite to avoid most damage
 * Spike regularly on vulnerable targets
 * When Facing another Shove Spike build use Dark escape while being spiked.

Variants

 * Shield of Deflection, Zealous Benediction and Shield of Regeneration Monks may be used.
 * Run Dark Escape in place of Return/HoS (in which case run dual woh with cure hex + 1 patient 1 draw condition and 1 rc)

Counters

 * Bodyblocking (unless running hos/return version)
 * Interrupts on Monks + War's KD
 * Excessive energy denial (only if you don't run after spike)
 * Excessive amounts of damage and hexes
 * Leech Signet (double knock to prevent it unless they have dual leech)
 * Excessive snaring (unless running hos/return version)
 * Stance removal on monks during the spike
 * Not knowing how to kite
 * Supportive Spirit
 * Balthazar's Pendilum
 * Balanced Stance (wait it out or bring wildblow instead of prot defense)