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A Decent build not needing much skill but wokrs

Earth Shaker

Attributes and Skills
[build prof=Warrior/Paragon ham=12+1+1 str=12+1 command=3][Earth Shaker][Crushing Blow][Hammer Bash][Bull's Strike][Song Of Concentration][Flail][Enraging Charge][Resurrection Signet][/build]

Equipment

 * Survivor's, Vitae, Superior Vigor
 * Vamp hammer, Furious hammer, Spear+shield, Longbow

Usage
Earth Shaker->flail->Cushing Blow->Hammer Bash Q-knock, Enragin charge for adrenaline and SoC to prevent interupts on ghostly at King Of The Hill Matches. Call targets

Counters
Anti-Melee Hexes Weakness

Shattering Assault RangerX2

Attributes and Skills
[build prof=Ranger/Anderson exp=12+1+1 dag=12][Jagged Strike][Fox Fangs][Shattering Assault][Leaping Mantis Sting][Exhausting Assault][Lightning Reflexes][Dash][Resurrection signet][/build]

Equipment

 * Survivors, Vigor, Vitae
 * Zealous Daggers

Usage
1,2,3|4+5 for interupts.

Counters
Anti-Melee

Mind Blast

Attributes and Skills
[build prof=Elementalist/Paragon Fire=12+1+1 Energy=8+1 Command=9][Mind Blast][Rodgort's Invocation][Searing Heat][Immolate][Fire Attunement][Aura of Restoration]["Make Haste!"][Resurrection Signet][/build]

Equipment
40/40 fire

Usage
Spike With Rodgort's! MH on Capture Points and Relic Running

Counters
BackFire PD Mesmer Interupts

Cultist Order's Ele

Attributes and Skills
[build prof=E/N Energy=8+1 blood=12 earth=10+1+1][Order of Pain][Dark Fury][Cultist's Fervor][Glyph of Restoration][Grasping Earth][Ward Against Foes][Strip Enchantment][Aura of Restoration][/build]

Equipment

 * 40/40 Blood Set
 * 40/40 Earth Set
 * 40/20/20 Blood Enchanting Set
 * Defensive Set

Usage

 * Spam your orders.
 * Maintain Cultist's Fervor.
 * Use Glyph of Restoration for self Healing.
 * Snare with Grasping Earth and Ward Against Foes.
 * Maintain energy with Aura of Restoration.
 * Strip Enchantments with Strip Enchantments.

Backline

Attributes and Skills
[build prof=Derv/Mo Myst=10+1+1 heal=12 Wind=8+1][Dwayna's Kiss][Orison of Healing][Heal Other][Heal party][Cure Hex][Healer's Boon][Faithful Intervention][Vow Of Piety][/build]

Variants
Healing Seed over Cure Hex if you feel you won't need 3 hex removals

Attributes and Skills
[Build prof=Derv/Mo Myst=12+1+1 Heal=10 Wind=8+1][Spirit Bond][Life Sheath][Guardian][Shield of Absorption][Aura of Stability][Holy Veil][Faithful Intervention][Vow of Piety][/Build]
 * [[Power Drain@8]
 * [[Mantra of Flame@8]
 * [[Shielding Hands@14]
 * [[Aegis (PvP)@14]

Equipment

 * +5/-5 energy Spears of Fortitude.
 * +10 armor vs x damage type Shields of Fortitude.
 * 40/40 Protection Wand/Offhand set.
 * 40/20/20% Protection Staff.
 * High Energy set: wand/offhand both +15/-1 energy.

Variants
Shielding Hands over Shield of Absorption

Usage

 * Use Spirit Bond against spikes.
 * Use Life Sheath for condition removal.
 * Use Shield of Absorption for damage mitigation.
 * Use Guardian for blocking.
 * Use Aura of Stability for Anti-KD.
 * Use Holy Veil for Hex Removal, Pre-veil if necessary.

Counters

 * General Anti-Caster/Monk.

Attributes and Skills
[build prof=Derv/Mo Myst=12+1+1 Heal=10 Wind=8+1][infuse health][patient spirit][dwayna's kiss][Heal Party][Cure Hex][healer's boon][Faithful Intervention][Vow of Piety][/build] Optional 1:
 * [[Power Drain@8] for interrupts and energy management
 * [[Draw Conditions@2] for use with an RC prot
 * [[Spotless Mind@14] for more hex removal

Equipment

 * Survivor's or Radiant Insignias.
 * A + 5 Energy/+ 30 HP Spear with a selection of shields, one for each damage type.
 * A 40/40 (Healing) Wand/Focus set
 * High / Low Energy sets

Usage

 * Maintain Healer's Boon at ALL times
 * Patient Spirit and Dwayna's Kiss are your primary healing skills.
 * Use Infuse Health to catch spikes or heal very low targets.
 * Use Heal Party for a powerful party-wide heal. This must be used sparingly though, for its high energy cost will quickly drain your energy pool.

Counters

 * Enchant removal can be a minor problem, but this is not a significant issue as Healer's Boon only has a 10 second recharge timer.
 * Standard caster counters, Diversion, VoR etc.
 * Unlike many monk builds, this build will be practically invulnerable to interrupts. HB will cause most skills to have a casting time of .5 seconds or less. Heal Party will have a cast time of 1 second, which may pose a problem if a Migraine mesmer camps on the monk, but this should not be a MAJOR problem.