User:Falrach/RewriteFoWSC

Build to complete the Fissure of Woe in a short time using two Shadow Form Assassins to split.

Overview

 * 2x/T1/2
 * 1x/MT
 * 2x/100b or / VoS
 * 1x/MoP
 * 1x/EoE
 * 1x/UA

Terra #1
[build prof=A/E ear=12 sha=12+1+3 crit=3][Shroud of Distress@17][Shadow Form@17][Armor of Earth@13][Optional][Ebon Battle Standard of Honor][Sliver Armor@13][Optional][Death's Charge@17][/build]
 * or (Alcohol req)
 * if new.
 * or or  if confident. Best for faster ToS.
 * if very experienced.

Equipment

 * Weapons:
 * Zealous Scythe of Enchanting
 * Zealous Spear of Enchanting(If you run out of energy on the battlefield)
 * Shields with +30HP or +45hp while enchanted and +10AL vs. Fire, Blunt, Piercing damage, and one vs. Undead.
 * Perma-modded Staff for running and doing Army of Darkness
 * Armor: Full Blessed insignias, Runes of Vitae and a Superior Vigor rune.

Usage

 * Maintain Essence of Celerity is up. Use Impalers and Abyssals. Dont forget to swap shields according to the area you are in.
 * Use Abyssals, and Shadow Warriors (If your health is below 50%), make sure you prevent Shadow Form from getting interrupted because you used "I Am Unstoppable!" too early.
 * Use [[Death's Charge@17] as a self-heal or as a way to get unstuck.
 * Aggro mobs, then use [[Ebon Battle Standard of Honor] and then use [[Sliver Armor@12]. Try to avoid hitting more than one foe with Sliver Armor at a time.
 * It is highly recommended to use a speed boost consumable e.g. Birthday Cupcakes or Blue Rock Candy to counteract the speed loss from [[Armor of Earth@13], and to reach the cap of 33% speed increase.
 * To avoid interrupts leave approximately 4 seconds between casts and do not stand next to Impalers, so you wont get hit by a late arrow or AI reaction time.

Videos

 * | T1 Walk-through with Narration
 * | T1 book ledge glitch
 * | Reliable and advanced Priest kill (with Technobabble)
 * | Video demonstrating possible tactics ran without Armor of Earth

Terra #2
[build prof=A/E ear=12 sha=12+1+3 crit=3][Shroud of Distress@17][Shadow Form@17][Optional][Optional][Ebon Battle Standard of Honor][Sliver Armor@13]["Finish Him!"][Death's Charge@17][/build]
 * or (Alcohol req)
 * or if new and not hiding.
 * and/or (only if taking Dwarven Stability) to run faster and prevent rupts in another way.
 * if new, or when you dont trust T1.
 * It is highly recommended to use a speed boost consumable e.g. Birthday Cupcakes or Blue Rock Candy to counteract the speed loss when bringing Armor of Earth.

Equipment

 * Weapons:
 * Any one-handed martial weapon of Enchanting
 * Shields with +30HP or +45hp while enchanted and +10AL vs. Piercing and Slashing damage.
 * Perma-modded Staff for running.
 * Armor: Full Blessed insignias, Runes of Vitae and a Superior Vigor rune.

Usage

 * Maintain Shadow Form and Shroud of Distress.
 * Use "I Am Unstoppable!" for Abyssals, and Shadow Warriors (If your health is below 50%), make sure you prevent Shadow Form from getting interrupted because you used "I Am Unstoppable!" too early.
 * Use Death's Charge as a self-heal or a method for getting unstuck.
 * Use Glyph of Concentration before activating Shadow Form while in the spider cave.

Video Guide

 * | T2 Walk-through with Narration

Main Tank
[build prof=A/E ear=12 sha=12+1+3 crit=3][Shroud of Distress@17][Shadow Form@17][Optional][Optional][Ebon Battle Standard of Honor][Sliver Armor@13][Optional][Death's Charge@17][/build]
 * or (Alcohol Req)
 * Two out of:

Equipment

 * Weapons:
 * +30HP or +45hp while enchanted and +10AL vs. Piercing and Slashing damage.
 * Perma-modded Staff for running.
 * Armor: Full Blessed insignias, Runes of Vitae and a Superior Vigor rune.

Usage

 * Maintain Shadow Form and Shroud of Distress.
 * If bringing Armor of Earth, maintain it while pulling groups.
 * If bringing Unseen Fury, use it during "I Am Unstoppable!" downtime so you don't get knocked down.
 * Use "I Am Unstoppable!" for Abyssals, and Shadow Warriors (If your health is below 50%), make sure you prevent Shadow Form from getting interrupted because you used "I Am Unstoppable!" too early.
 * Use Death's Charge as a self-heal, balling method or a method to unstuck.
 * Use Ebon Battle Standard of Honor on all spikes, so the warriors do extra damage, and ping it to let your team know you're ready.
 * If using Armor of Earth, it is recommended to use a cupcake or rock candy to counteract the movement penalty.

Videos

 * | MT Walk-through with Narration
 * | Video showing more advanced pulls

VoS Dervish
[Build prof=D/A myst=6+1 scythe=11+1 earthpray=12+3+1][vow of strength@17][sand shards@17][Staggering Force@17][death's charge@1]["I am Unstoppable!"][eremites attack@13][optional][Optional][/Build]
 * , skill recharge, heal.
 * , to have a shadowstep ready on every spike.
 * , to trigger traps or keep up with a fast team.
 * , if you want to be able to cleanup more without energy probs.
 * , can be used to reliably get off Vow of Strength at the worms in forest.
 * , for cleanup at skeleton spikes.

100b Warrior
[build prof=Warrior/Assassin sword=12+1+1 strength=11+1 Tactics=5 shadow=4][Air of Superiority]["For Great Justice!"][Hundred Blades@15][Death's Charge@5]["To The Limit!"@6][Whirlwind Attack][Optional]["I Am Unstoppable!"][/build]
 * to trigger traps and speed up the run.
 * for leftover foes.

Equipment

 * Weapons:
 * VoS: Zealous or Scythe of Enchanting.
 * 100b: Vampiric sword, +20% damage versus Skeletons or Undead can help. +30hp Strength shield.
 * Although not essential it is highly recommended that you have a customized weapon as the extra 20% damage is well worth the 20g.
 * Armor: Knights/Windwalker or Survivor Insignia with a Rune of Clarity and Rune of Superior Vigor.

Usage

 * On spikes, use Vow of Strength &rarr; Sand Shards &rarr; Staggering Force &rarr; Death's Charge &rarr; "I am Unstoppable!" &rarr; Eremite's Attack.
 * Use optionals as you see fit.
 * Maintain Air of Superiority.
 * On spikes, use Air of Superiority &rarr; "For Great Justice!" &rarr; "I am Unstoppable" &rarr; Hundred Blades &rarr; Death's Charge &rarr; To the Limit &rarr; Whirlwind Attack (&rarr; Sun And Moon Slash).
 * Maintain Air of Superiority.
 * On spikes, use Air of Superiority &rarr; "For Great Justice!" &rarr; "I am Unstoppable" &rarr; Hundred Blades &rarr; Death's Charge &rarr; To the Limit &rarr; Whirlwind Attack (&rarr; Sun And Moon Slash).

MoP Necro
[build prof=Necromancer/Assassin curses=12+1+3 soul=8+1 deadly=10][Assassin's Promise@9][Mark of Pain@17][Barbs@17][Optional][Optional][Optional][Ebon Vanguard Assassin Support]["Finish Him!"][/build]
 * to be used against Rock Borer Worms.
 * If your monk doesn't bring
 * If your monk doesn't bring

Equipment

 * Weapon:Devensive Spear and a Shield.
 * Armor: Full Survivor Insignia with a Superior Vigor.

Usage

 * On spikes, wait for the Main Tank to call his or her Ebon Battle Standard of Honor before calling your MoP target.
 * When choosing a target do not choose the nearest target by pressing 'c' or '|'. Select a target in the center of the group of balled foes, ensuring it is not a monk.
 * For most spikes, cast [[Mark of Pain@17], then [[Assassin's Promise@9].
 * For leftovers or single foes, cast [[Barbs@17], [[Ebon Vanguard Assassin Support], [[Assassin's Promise@9] and [["Finish Him!"]
 * Use Blind from the warriors or dervishes.
 * Use Ebon Vanguard Assassin to clear traps away so warriors do not get blinded, crippled or take damage from the traps.

EoE Ritualist
[build prof=Rt/R Channeling=12+1+3 beast=10 Spawning=8+1][Signet of Spirits@17][Splinter Weapon@17][Summon Spirits][Ancestors' Rage@17]["You Move Like a Dwarf!"][Technobabble][Edge of Extinction@11][Flesh of My Flesh@1][/build]
 * for a different way of cleanup and more eoe triggers. Try to assist with on the spike with bad balls.
 * additional spirit damage.
 * additional spirit damage.
 * as additional condition removal. Raise Restoration Magic slightly if you want to improve healing.
 * more dmg from spirits for easier cleanup.

Usage

 * Maintain [[Splinter Weapon@17] on both spikers.
 * Maintain [[Signet of Spirits@17] and [[Edge of Extinction@11].
 * Take quests(Tower of Courage and The Wailing Lord from Rastigan The Eternal and Tower of Strength,Khobay the Betrayer, and Restore the Temple of War from Eternal Lord Taeres and Eternal Forgemaster.
 * Handle Griffons using Control+Shift+Space. If no one has caught their aggro, you can help on the first two spikes.

Equipment

 * Armor: Full Survivor Insignia with Superior Vigor
 * Weapons: 40/40 Channeling set, Shield with +30HP and +10 vs. Lightning/Piercing for Wailing Forest.

UA Monk
[build prof=Monk/Paragon heal=12+1+1 divine=11+1 command=6][Dwayna's Kiss@15][Patient Spirit@15][Vigorous Spirit@15][Cure Hex@15][Seed of Life][Optional]["Can't Touch This!"@6][Unyielding Aura@14][/build]

Usage

 * Remove hexes with Cure Hex.
 * Use "Can't Touch This!" on the warriors against rock borer worms to stop throw dirt.
 * Use Vigorous Spirit on Warriors before fight will start

Equipment

 * Armor: Survivor or Radiant Insignias a Rune of Superior Vigor and Runes of Vitae.
 * Weapons: Martial weapon of Enchanting and an 20/20 Healing Prayers offhand.

=General Usage=

Terra #1

 * 1) Start
 * 2) Run to the UnknownCamp and aggro the caster group and the group with berserkers in. Use the aggro from the shadow rangers to sliver the berserkers down and then sliver the shadow group, starting with the monk. Avoid the skeleton patrol that comes down from the north. When the shadow group is dead, get the quests from The Eternal Weaponsmith and Kromril The Eternal.
 * 3) Run to http://wiki.guildwars.com/images/f/f8/Monk-tango-icon-20.png Priest of Menzies, aggroing as much as possible, as soon as you get a group with berserkers in, stop to sliver them down. Aggro the Priest of Menzies and walk backwards until the Shadow Monk is out of his range, then sliver it down. From there, lure the Priest down by standing on the wooden jinx and then sliver her down as well (careful never to aggro the Dragon Lich). Pick the book up and run back to Kromril the Eternal, making sure to drop the book before recasting Shadow Form. If you wish, you can sliver the shard wolf on your way back to the camp.
 * 4) If you haven't already, sliver the http://wiki.guildwars.com/images/a/ab/Elementalist-tango-icon-20.png Shard Wolf in the middle of the battlefield.
 * 5) Run through the burning forest and aggro the group of Mahgo Hydras near the http://wiki.guildwars.com/images/3/3b/Warrior-tango-icon-20.png Shadow Overlords. Pull them back along the right wall until the Smoke Walkers are at longbow range and then sliver the hydras down. If smoke walkers run up to heal the hydras, let sliver run out and wait until the hydras are back to full health, then pull them back again. Once the hydras are dead, run into the middle of the shadow groups and sliver the overlords down.
 * 6) Kill the http://wiki.guildwars.com/images/a/ab/Elementalist-tango-icon-20.png Shard Wolf.
 * 7) Run to the Tower of Strength, you may have to wait for the quest to be taken. Pull the first 2 Shadow Patrols one by one and sliver them down, once you have 4 rangers you can aggro one of the abyssal groups and sliver the abyssals down, keep pulling and slivering the melee until they are all dead. Use cliff walls to block them if you have more than 3 attacking you. Once the melee is all dead. begin slivering the Shadow Rangers, you can pull the http://wiki.guildwars.com/images/a/ab/Elementalist-tango-icon-20.png Shard Wolf wolf to help with this if you want. Do not try and sliver more than 3 at one time and if they are very balled up, run down towards the burning forest until some break aggro so you can sliver them easily. Make sure you don't kill the mesmers, as you will need them later. When all the rangers are dead, ask the T2 to send the Tower Mage. While you are waiting for the mage to arrive, pull the Shard Wolf back and use the Shadow Mesmers to kill it.
 * 8) When the Tower Mage gets there, pull the http://wiki.guildwars.com/images/7/7b/Necromancer-tango-icon-20.png Shadow Lord out of the tower and sliver him down.

Terra #2



 * 1) Start
 * 2) Grab quest from Unknown Miko the Unchained on your way past
 * 3) Take quest from http://wiki.guildwars.com/images/d/dc/Ranger-tango-icon-20.png Nimros the Hunter
 * 4) Kill this http://wiki.guildwars.com/images/a/ab/Elementalist-tango-icon-20.png Shard Wolf. Lots of monks heal him so you might want to try pulling him into cave.
 * 5) Kill the http://wiki.guildwars.com/images/a/ab/Elementalist-tango-icon-20.png Beach Wolf, try not to aggro the Snarling Driftwood patrols
 * 6) Wait at beach for the main team to take the quest Restore the Temple of War. Work though the cave killing the http://wiki.guildwars.com/images/7/7b/Necromancer-tango-icon-20.png Seeds of Corruption.
 * 7) ●●● - This is path where the Seeds of Corruption are. If you had trouble with the first wolf then ask where T1 currently is. If he is almost finished at Tower of Strength, wait outside forge so you can trigger the Tower Mage straight away.
 * 8) ●●● - Follow the yellow line to http://wiki.guildwars.com/images/f/fb/Mesmer-tango-icon-20.png Lord Khobay. To kill, pull the drakes by the Giant Wurm with you, so you can get more aggro. Be careful not to let the drakes bodyblock the exit, then walk pass the Giant Wurm by Khobay. Death Charge to Khobay and sliver him to death. Now trigger mage if you have not already done so.

Main Team
How to spike: Perma balls groups tightly and pings EBSoH. The necro selects a non-monk target within the ball, and pings that they're casting MoP on this target and warriors Death's Charge towards it, using Hundred Blades and Whirlwind Attack as soon as possible.


 * Clear the way to the Tower of Courage and complete Rastigan's quest. Most likely, one 100b, the Rit and the UA will stay back to complete the quest while the rest continues ahead.
 * Clear the way to the Temple of War and clear it so the Eternal Forgemaster appears. Terra 1 takes the quests so you can go directly to the Temple of War.
 * Take the first quest once the Perma is waiting on the south side of the forge. Pull them towards the middle and kill. Once they are dead, the sin and two warriors should stand on the corpses to kill so the new Beast's that spawn don't jump around. Do the same for the North side.
 * Before leaving the Temple of War, make sure all three quests are taken - Khobay the Betrayer, Restore the Temple of War and Tower of Strength from Eternal Lord Taeres. The Rit stays back to take the quests while the rest of the team continues ahead.
 * Head to the Wailing Forest, clear all foes to the wailing lord. Do not kill the Wailing Lord.
 * The perma should pull and kill the nearby Shard Wolf, using Sliver Armor.
 * The Ritualist is the quest taker. Wait until everyone else is off the map (their names are grayed out) and the Main Tank says ready, then take the quest from the Wailing Lord. Wait until you are called by the main team. After being asked to bring the Griffons by the main team you should ping enemies; this will ensure the Griffons follow you instead of any other moving player.
 * The main team should clear the way back to the Tower of Courage. Once you are almost there, tell the Ritualist they can come with Griffons.
 * Pull and kill the last Shard Wolf. Wait in the Tower until the griffins get there, then head to forge for your reward.

100b

 * Do not attack the MoP target before using [[Whirlwind Attack], [["To the Limit"] and [["For Great Justice] will charge whirlwind with no attacking necessary, and because MoP causes aoe damage, attacking the MoP target will quickly cause the foes to scatter. This means no auto attack. Press 'T' after MoP pings and then use Death's Charge followed by "To the Limit!" and Whirlwind attack, no space.
 * Follow close behind the necro, but do not deaths charge in until he pings his target, press T to select his target before using death's charge. This ensures that hundred blades will trigger on the target, even if the ball is not perfect.
 * Have [["I Am Unstoppable!"] up while killing worms in the Lightning Forest so the MoP doesn't get crippled.
 * Be sure to hit T often during cleanup to ensure that you're on the MoP's target.
 * As a Dervish, use your enchants in the right order, Eremite's removes the last enchantment cast BEFORE the attack and you don't want it to remove Sand Shards or VoS before you spike.
 * If bringing Shield of Force, in forest, use it in the middle of the worms to create a moment to freecast VoS.

MoP Necro

 * When you are killing worms, use [[Mark of Pain] on a central worm and spam [[Foul Feast] on the warriors to remove blind.
 * When choosing a target, hold down control and select one in the middle of the ball, do not select the closest enemy as that is likely to be far away from the center of the ball, resulting in a bad spike.
 * Always use mark of pain before [[Assassin's Promise] on spikes and hold down control to call mark of pain.

EoE Rt

 * Keep [[Splinter Weapon] up on both warriors, making sure to use it on the warrior that splits at the tower of courage.
 * If the monk dies, use [[Flesh of my Flesh] to res as quickly as you can.
 * Make sure [[Edge of Extinction] is in range of all spikes. It can save from a wipe if the foes break.
 * Remember that you're supposed to take the mainteam's quests.

UA

 * If you cannot keep somebody alive, then do not waste your energy, just res them up as fast as possible.
 * Try to avoid casting directly on the MT as it can pull aggro, also avoid using Heal Party if the tank is hovering at half hp - they function better at half due to SoD triggering. Only use Heal Party if the MT gets low or you are taking a lot of party wide pressure.

T1 & T2

 * When running, especially at the beginning, it is not necessary to maintain [[Armor of Earth@13]. [[Shadow Form@17] and [[Shroud of Distress@17] are more than enough to keep you alive while running.
 * When around foes that interrupt, such as Impalers and Cave Spiders, spacing your casts by 2-3 seconds and strafing before casting will help to prevent interrupts. Additionally, casting while Sliver Armor is up will reduce your chances of being interrupted even more. Also, since the interrupts you encounter are ranged attacks, keeping a safe distance will make it more likely that the interrupt will hit you when you're finished casting your spell.

MT

 * Despite common belief, a 360 may NOT be faster than group by group depending on when you reach forge. If you reach forge well before the mainteam, and it's already been opened, do 360. If you have to open it first it is better to not do a 360.
 * In forge the first group of abyssals and beasts may break aggro depending on when you aggro them - if you notice that they are breaking aggro(they will do this before you reach the second caster mob (or slightly after)then go back and spike them with the first caster mob - do not risk a 360 as they can break onto the main team.
 * During a 360, only use Death's Charge to travel to the next caster group(effectively breaking aggro with the previous caster group), do not use it if abyssals or beasts have stalled or you will lose aggro, you can also use Death's Charge to jump from the caster group to the shadow rangers on top of forge to stop the casters following you up, with a slight step backward the melee mobs will not break aggro.
 * During Defend the Temple of War, when killing the first of the spawns at either south or north side of forge, quickly use DC on the second spawn of Shadow Beasts to prevent them from aggroing the team, and pull them out of aggro range of any corpses to prevent them from using [[Consume Corpse].
 * If you're doing a 360, do wait until the beasts are attacking you, otherwise the mainteam might have to wait for them.

= See also =
 * Guide:Manly Spike
 * Full Video Guide
 * Video Overview of Manlyway Routes with Narration