User:Wizardboy777/Team:Interrupt Spikage

This is a Gvg, or maybe HA team (I don't really play high-level pvp very often, so I'm not great at knowing what works well where >.<) that spikes using web of disruption. Because it kills with many many low-damage hits, it bypasses some anti-spike enchantments (protective spirit, spirit bond).

Four Mesmers
[build prof=Me/Mo name="IntSpike Mez" ill=12+1+3 ins=8+1 fas=8+1 dom=6+1 hea=2][Recurring Insecurity][Wastrel's Worry][Frustration][Web of Disruption][Phantom Pain][Inspired Hex][Auspicious Incantation][Resurrection Chant][/build]

Two Necros
[build prof=N/Me name="Yay Curses" cur=12+1+3 blo=9+1 ins=9][Soul Barbs][Price of Failure][Reckless Haste][Parasitic Bond][Spiteful Spirit][Awaken the Blood][Channeling][Web of Disruption][/build]

Monks
Make them whatever the hell you want. I don't know good gvg monk builds. They should preferably be mesmer secondary and bring web of disruption and/or wastrel's worry.

Usage
The mesmers are the main spikers. They help set up the spike by casting recurring insecurity, frustration, and then phantom pain. Cast them a lot because theyll annoy people and cover the necro's hexes. Auspicious Incantation can help with energy management, and they can rez with rez chant (and it's reduced casting time) if necessary. Not all four need to bring rez chant though. They could bring another interrupt or go necro secondary for parsitic bond.

The necros shut down melee and provide the most important part of the spike: Soul Barbs. If it gets removed, the spike won't do nearly as much. Channeling can be swapped out for other energy management depending on what situation you expect to face.

Set up spike with soul barbs -> recurring insecurity -> frustration -> phantom pain/parasitic bond, then have your entire team hit the target with web of disruption. First of all, it's a hex so it triggers soul barbs. It's an interrupt, so it triggers recurring insecurity, which triggers soul barbs again. AND it's an interrupt, so it triggers frustration. Alltogether, you do a lot of damage, and none of it is in a packet big enough to trigger prot spirit or spirit bond.

if(this.equals("wootorz spikage")) { System.out.println("WOOTZORZ T3h SP1k@GE 0F T3h d0omZoRZ!!!"); return amazingness; }

Variants
You can swap out one of the mesmers for a flag runner or another monk. But if they'll be anywhere near the spike target, have them bring web of disruption. 'Cause it's cool.

Pros

 * The damage is all armor-ignoring, so you can spike warriors just as well as you can squishies!
 * It's unorthodox. Element of surprising their monks and/or screwing them over. Preferably both.

Cons

 * Healing Hands
 * Healing Seed
 * Shield of Absorption
 * Your entire team is squishy!