User:DannyOnCurse/Research

Problem
Energy issues with many SF farming builds.

Solution
Since the reduction in duration, I've been toying around with this. It uses a Zealous Scythe for lolenergymanagement. It causes pretty ample degen among an entire group (assuming the group is one species) and has no energy concerns. Of course, relying on degen can lead to the problem: What about non-fleshy mobs? In came this:

Brawling Headbutt can obviously be taken over Club of a Thousand Bears, as can "I am the Stongest!".

A (non-collector) scythe, without any points in Scythe Mastery, deals $$21 * \sqrt{2} \approx 30$$ damage on a crit, which is higher than dagger damage. Of course, daggers attack faster and have a double strike chance, but scythes can hit up to 3 foes. The breakdown becomes rather situational for damage but favors scythes for energy management.

(Calculations were done assuming you were facing groups of 5 of more level 26 mobs which lacked healing, wielding Zealous, 15^50 versions of either weapon.)

Problem
Ecto farming is slow and boring.

Solution

 * Shadow Arts: 12+1+3
 * Fire Magic: 12
 * Water Magic: 3