Build talk:A/Me Vaettir Farm

My first build here, make any change and discuss if u want T A N G E R I N E 16:04, March 6, 2010 (UTC)
 * Have you tested this? Isn't there a massive amt of scatter? + ℓγ ss άή [rage]  16:21, March 6, 2010 (UTC)
 * Not if you put it in the corner like the old A/Me builds used to farm them. Ill find a link to show you Zedone2 21:06, March 6, 2010 (UTC)

Yes i have tested this me and some friends in my guild and its work excellent!!..and they dont scatter at all! T A N G E R I N E 21:09, March 6, 2010 (UTC)
 * Yup tested, if you bodyblock them right this works just fine --tÜrae£xy 23:36, March 6, 2010 (UTC)
 * I take too much damage. Any tips? 75.142.10.108 07:38, March 7, 2010 (UTC)
 * Blessed armor+earth shield? Life   Guardian  07:53, March 7, 2010 (UTC)

[OwNT4Y/85hHpzIgHQAw9AiIPA] dmg is almost zero, you health drops to 1/2 and this is it.

time?
how long does a run take? Illoyon 21:37, March 9, 2010 (UTC)

It takes me 3minute flat for killing all of them, get loot and rezone...but im pretty sure you already tested it ;)T A N G E R I N E 22:23, March 9, 2010 (UTC)
 * Pure monk is better for smite....use ray, smite hex, BUH, Light of Deldrimor and smite condition--- X  TREME 23:48, March 9, 2010 (UTC)
 * ^ LOL. Docta Jenkins 15:09, March 13, 2010 (UTC)
 * ^ tested and ya Pure monk but no for this run! Fail. --Chess yang 18:35, March 19, 2010 (UTC)
 * ^ however, LoD could possibly be taken over BUH. currently, you're getting about ~120-140 additional damage with BUH, but I think that might be slight overkill. Might be worth testing it with LoD. ···  Danny So Cute    20:42, 19 March 2010 (UTC)

the run for me takes 3-4 minutes as Mo/A adding Way of Perfection, sin skill to add even more damage reduction. I use a 16 smite, 12 shadow, 3 deadly arts build Steel Shadow Flame 22:31, 29 November 2011 (UTC)

shield
you're not gonna want a health mod. or, at least, you're not gonna need one. if you don't have one, SoD triggers faster, which would be better imo. ···  Danny So Cute    20:06, 14 March 2010 (UTC)
 * You're so unbelievably wrong. If you run the shield, you don't have to use any of the other defensive skills listed as "optional."  You can instead put "By Ural's Hammer!" in that optional slot, which lets you kill the Vaettir in one cycle of your smiting skills.  If you don't have the shield, then you have to run one of those unnecessary survival skills, and killing the Vaettir demands one complete cycle of your skills followed by a finisher skill twenty seconds later.  Just buy the shield and slap the mods onto it.  Trust me, it pays off.  I'll even give you the mods if it's really that big of a problem. Sun Fired Blank 04:25, March 17, 2010 (UTC)
 * i was talking about the health mod, tbh. ···  Danny So Cute    05:06, 17 March 2010 (UTC)
 * The health mod is relevant, and so are other health bonuses like Heart of the Norn. Why do you want Shroud of Distress to "work earlier?"  Having more overhead before it starts working is not a bad thing, and wouldn't you rather have it "work longer" once it starts functioning if you're continuing to lose health anyways? Sun Fired Blank 07:15, March 17, 2010 (UTC)
 * Your logic is flawed. The sooner you hit half the sooner you can use BUH and the sooner you can kill shit. So technically less health is better in this situation. I say this from experience. I've done this run over 500 times today. I'm going to sleep because my hands hurt. Docta Jenkins 08:42, March 17, 2010 (UTC)
 * You can use BUH whenever, actually. (It applies for it's initial duration even if there are 0 allies below 50% and it ignores the first ally below 50% for it's conditional duration.) More overhead is nice, but if you don't have a shield already modded, it's not worth the extra 6k. That's all I'm really saying. ···  Danny So Cute    12:08, 17 March 2010 (UTC)
 * This is incorrect; The first Ally (including you) under 50% is not being ignored and you get additional duration for BuH!, by being under 50% health yourself, when you are alone.--Refar 17:44, March 17, 2010 (UTC)
 * Ups. You're right. I'd heard a while back that it didn't count yourself. My bad. That's actually a pretty nice/poorly balanced mechanic then, especially considering SF doesn't cap the damage boost. ···  Danny So Cute    18:01, 17 March 2010 (UTC)

Tag
Removing the merger tag. This build is better x 10. Doesn't require pve title grinding. Doesn't "Require" any pve skills really, and its like 5 times faster. Docta Jenkins 23:38, March 14, 2010 (UTC)
 * ^ ···  Danny So Cute    23:49, 14 March 2010 (UTC)

5-5 this
no scatter and decently fast. ···  Danny So Cute    23:48, 16 March 2010 (UTC)
 * What keeps shit from scattering? O.o--TahiriVeila 04:09, March 18, 2010 (UTC)
 * Vaettir are borked. ;D Docta Jenkins 06:16, March 18, 2010 (UTC)
 * In a more descriptive reply. I believe it has something to do with them being caster primaries with melee fighting. Docta Jenkins 06:16, March 18, 2010 (UTC)
 * Probably has to do with the fact that you're at 50% health, actually. Anet will probably fix it in a year or so. No worries. ···  Danny So Cute    07:07, 18 March 2010 (UTC)
 * not health, its a bug with sf/of/etc if your able to be hit and not casted on they don't scatter, tested with this and OF BUILD. &#8212; Forget  Bible.gif 02:14, April 6, 2010 (UTC)
 * You're all wrong. It has to do with how much energy you have. Life   Guardian  02:22, April 6, 2010 (UTC)
 * no it doesnt, try the a/mo and let sf drop for a sec. &#8212; Forget  Bible.gif 02:29, April 6, 2010 (UTC)
 * Or use a bunch of energy/let balths drop while casting your shit. Life   Guardian  02:53, April 6, 2010 (UTC)
 * Why do Trolls scatter from 55s then? ···  Danny So Cute    03:22, 6 April 2010 (UTC)
 * All i'm saying is that this is how vaettirs work. Life   Guardian  03:43, April 6, 2010 (UTC)
 * Weird. ···  Danny So Cute    04:29, 6 April 2010 (UTC)
 * I'm pretty sure it doesn't have to do with energy, but I could be wrong, It just seems that if you drop sf they scatter instantly. &#8212; Forget  Bible.gif 16:53, April 6, 2010 (UTC)
 * When I vaettir farm with the A/Me I used Mantra of earth (which gives full energy all the time), but it drops for a few seconds when I cast Deadly paradox. When that happens you loose some energy; I noticed that the longer I take to cast Mantra again the more chance there is of some of them scattering. After about 4 seconds I always get at least 5 scattering away. So while them not scatter completely might be because of their broken melee/spellcaster, I think energy definitly has a role in there as well. The Time Less One 14:47, April 26, 2010 (UTC)

BUH, damage reduction, and you
I can't say for certain, but I think Shadow Form currently suffers from the same bug that Shielding Hands used to suffer from. (Surprise, surprise: ANet coders can't even not code in the same bug they'd already fixed once.) What this means for this build is that, when dealing with a large number of Vaettirs, that wonderful 10 DR is gonna hit 0 pretty fast. Like halfway-through-SF's-recharge fast. This means you're gonna need as much health as possible and some pretty strong timing if you wanna survive. This also means that getting a HSR on Shadow Form could save your tight ass in a pinch.

What I'm getting at is:

A) Don't run BUH if you suck and especially don't run BUH if you suck enough to not have Blessed Insignias on your armor.

B) Run 10% HSR on your weapon of choice instead of the +5e. You get like 10 billion fucking energy per second with Balth's, anyway, so that save-your-ass 10% chance is going to help you out a lot more than the pretty-much-useless mod you've currently got on there.

···  Danny So Cute    15:10, 17 March 2010 (UTC)
 * Yea I mentioned somewhere else about the stacking problems of SF, I think it was on the Me/A version of the Vaettir builds. --[[File:Samsig.png]] 15:18, March 17, 2010 (UTC)
 * Are you positive it has to do with stacking? Any which way I cast the enchants I still ended up taking damage. ···  Danny So Cute    15:28, 17 March 2010 (UTC)
 * I didn't exactly test it or anything, it just seemed to sort itself to taking 0 damage after I randomly renewed the enchantments. --[[File:Samsig.png]] 15:41, March 17, 2010 (UTC)
 * I've noticed it happen right around when I'll renew GDA, but it's not consistent as to the delay. Not to mention, the only thing I could think with GDA would be that the armor is getting applied before or after the DR depending on cast order, but I'm just a bit more tempted to believe ANet managed to redo Shielding Hands. ···  Danny So Cute    16:18, 17 March 2010 (UTC)
 * On second thought, I've noticed it happen when using BUH over GDA, so there's no way it could have to do with the enchantments, unless Balth's Aura was somehow screwing it up. However, given that some IP said Shielding Hands bug still happens with Shielding Hands (on gww SF talk page), I get the feeling it has to do with hit count. ···  Danny So Cute    16:23, 17 March 2010 (UTC)
 * Enchantment order matters. To get zero damage PS has to be cast BEFORE Hands.  As long as you do that every time then it works.  IE if you just recast hands and not renew PS then you will take damage.  The damage will be reduce before PS.  This will work the same way and why the health regen will act like a 55 monk.--- X  TREME 21:46, March 17, 2010 (UTC)
 * That doesn't have a whole lot to do with anything. The only possible relation would be GDA, but I'm almost positive that GDA doesn't have to be ordered specifically. ···  Danny So Cute    21:49, 17 March 2010 (UTC)
 * I was saying you have to cast PS first then your Assassin enchant to get the damage reduction....similar to hands.--- X  TREME 21:57, March 17, 2010 (UTC)
 * This isn't using PS. Stop being bad. ···  Danny So Cute    22:12, 17 March 2010 (UTC)

Ok First off. Casting PS after shielding hands doesn't fuck it up on a 55. I know because I soa/sh farm on my necro so shut up. And for danny. Damage reduction stacks with renewed enchantments however when the enchantment would normally end so does the damage reduction. Example: You cast shadow form and then critical agility = 10 damage reduction. You crit 3 times in 3 seconds. assuming you have 0 in crit( I know lol) agility lasts 4 seconds. So your damage reduction would drop to 20 at 5 seconds, 15 at 6 seconds, 10 at 7, etc. Point being this build is fucking easy, you don't need more health. Having more health doesn't make this harder. Its easy. Period. Docta Jenkins 01:00, March 18, 2010 (UTC)
 * ^ that. also, anet sucks at code. :< ···  Danny So Cute    01:29, 18 March 2010 (UTC)
 * I tried this build without the +10 earth armor shield mod (but with blessed etc...) and BuH, my health seems to be stable at 50% until I cast Balthazar's Aura. After that whatever damage reduction I had seems to just disappear and I die in 3 seconds. I tried waiting for like 10 seconds after the SF chain and my health is ok, and then suddenly after Balthazar's Aura I just die in seconds. Could it be interfering somehow with the dmg reduction? The Time Less One 14:54, April 26, 2010 (UTC)
 * Nope. Just go buy a shield mod. Docta Jenkins 02:48, April 28, 2010 (UTC)

Question
Are those spells killing them by casting one time? Spectrals got 600hp, and spells which u've got on bar are dealing 446 dmg. I can't test it, cuz my graphic card is damaged at the moment. 17:10, March 18, 2010 (UTC)
 * I found that with just using the 3 smite spells with 12 smite, you do need to use a fourth spell. --[[File:Samsig.png]] 17:15, March 18, 2010 (UTC)
 * Yepp. It's still fast compared to the A/Me bar, but it helps if you take BUH. BUH drops it to one round of spells. ···  Danny So Cute    17:30, 18 March 2010 (UTC)

Mo/A
I thought I'd mention that I've been running this successfully as a Monk. It's obviously not as effective as being an assassin (you pretty much need GDA so no BUH) but it's viable. The damage reduction bug is a lot more annoying here, but as long as I always used DP with SoD then it could be easily remedied. --Stanz3k 21:08, March 18, 2010 (UTC)
 * Yeah, if there wasn't a damage cap you'd be set. To be honest if you have a sin just take that, if not then a monk primary works fine.(I'd drop a skill for shielding hands to be honest.)

Killing the Vaettirs with one cast?
I love this build.. works perfectly.. not taking any damage, also added on devotion mod to shield.. and max norn rank and deldrimor rank, and using Great dwarf.. HP is up to 670.. but just have a query really.. once you agro the mobs.. and then casting the smite skills.. being Balz Aura, and the two Wrath's skills.. is it suppose to kill the mob just with the one cast of the chain... if so.. I can never seem to get this.. they usually end up with like 5% HP left.. and then usually have to wait for one of the skills to recharge before I can finish them off.. all my equipment and skills are as how described in the build... --Saifon 16:14, March 20, 2010 (UTC)
 * You need "By Ural's Hammer!" in the optional to kill in one chain. It's a slight bit riskier though. Toraen TheJanitor [[image:ToraenSig2.png]] 20:18, 20 March 2010 (UTC)
 * If you're using BUH, make sure to recast Shadow Form and Shroud of Distress as soon as they're recharged. This will minimize the extra damage you take. ···  Danny So Cute    21:06, 20 March 2010 (UTC)
 * Hmm.. maybe bit of a noob question... but why cast Shroud once recharged.. since I'm still enchanted with it..it lasts 60 secs.. while skill only takes 45 secs to recharge.. --Saifon 00:50, March 22, 2010 (UTC)
 * Anet didn't code the damage reduction on SF properly (see a couple sections above). You need to refresh it to get the damage reduction to work again after it cuts out. Or just read that post cuz I'm wrong. Toraen TheJanitor [[image:ToraenSig2.png]] 01:20, 22 March 2010 (UTC)
 * I do with 'Battle Standard of Wisdom' on optional Slot and 10% HSR on Weapon. It works perfect and is f...ng fast ;) --AcID1337 17 Jul 2010

Problem

I have a shield with rolling stone,all my armor beside head is Bleesed insgia. And still With BUH cant kill them,they kill me before,they hit me for like 15 each hit. What shud i do?
 * Are you renewing your enchantments as soon as they recharge? Also, a Blessed Insignia on your head would help. If they hit your head without one there, you take more damage. Given the number of vaettir, that can easily kill you. Toraen <font face="Courier New" color="DarkGoldenrod">TheJanitor [[image:ToraenSig2.png]] 09:00, 30 March 2010 (UTC)

Well there isnt 15 dmg. Its just wierd,Somtimes they give me 2 dmg,but the usual is 7 dmg. cant put blessed on head,u need 16 SA. Is it beacuse that SF bug or somthing?79.183.184.166`
 * Insignia != Rune. As for the SF Bug just make sure you are using deadly paradox with both SF and SoD and using them as soon as they are off CD. It helped me to keep running around even on a good pull until SoD was nearly ready (to take less damage). --85.95.113.0 12:14, March 30, 2010 (UTC)

Hmm... I have been running this build with BUH as the optional skill. Sometimes they die in one cast, but sometimes they have very very very little hp left (can't see red on their hp bars any more). And yes, BUH is up the entire time I'm dealing damage. Dzjudz 13:51, April 3, 2010 (UTC)
 * Sorry, was being stupid, casting SF after BUH is dumb :). Dzjudz 14:00, April 3, 2010 (UTC)
 * Isn't this build meant to farm vaettirs for glacial stones or weekend items? If so then shouldn't you want to do it in NM for increased drop rates, and where you can kill the vaettirs in one cast without BUH, what's the advantage of doing this farm in HM where you're more likely to die? 72.94.247.39 01:34, April 6, 2010 (UTC)
 * In NM there arent 60 --[[File:Samsig.png]] 01:38, April 6, 2010 (UTC)
 * Oh yeah, forgot about that, thank you. 72.94.247.39 01:48, April 6, 2010 (UTC)
 * So I just noticed that there's a dervish build that farms in normal mode, apparently it gets more stones, making me ask what's the difference between this build and that one? 72.94.247.39 03:25, April 18, 2010 (UTC)
 * This build farms 60 in a much shorter time, and the D/Me build farms in NM where there are less total (~24 I think) slowly. And although stones have a 4 times higher droprate in NM, you kill faster with this in HM. This is also probably the best way to get special event drop items, just like birthday cupcakes soon due to the 5th anniversary. :) --[[File:Samsig.png]] 03:31, April 18, 2010 (UTC)
 * So between this and raptor farming, which is better for event items? 72.94.247.39 03:39, April 18, 2010 (UTC)
 * This, undoubtedly. ···  Danny So Cute    09:24, 18 April 2010 (UTC)
 * The run takes too long...just got to Gates Of K. Take oink build and blow undead to peices.  Drop rate much better.---<font color="#0000ff"> X <font color="#696969"> TREME 12:38, April 18, 2010 (UTC)
 * That's also very true. ···  Danny So Cute    14:38, 18 April 2010 (UTC)
 * What's the Gates of Kryta build, and why would this be better than RF-ing when that takes less time? 72.94.247.39 00:18, April 23, 2010 (UTC)
 * RF-ing? Also, it actually doesn't take less time. The run to the farming zone is considerable, whereas this only requires a rezone. ···  Danny So Cute    00:24, 23 April 2010 (UTC)
 * Raptor Farming would be my guess. Spaggage  talk  00:31, April 23, 2010 (UTC)
 * I was referring to Raptor Farming yeah, and the run is about 2 minute 20 seconds for me for two full run and ready to repeat, whereas vaettirs has a little less then half of the number of that and takes about 3 minutes. 72.94.247.39 02:15, April 23, 2010 (UTC)
 * BUH more. Raptor Farm is probably faster, but it has less stacks of gold items. ···  Danny So Cute    04:38, 23 April 2010 (UTC)

on Mo/A
what exactly makes assassins more effective than monks?
 * Shadow Form damage cap: higher shadow arts = higher damage. Dzjudz 19:47, April 20, 2010 (UTC)
 * That, and higher armor means you can take BUH instead of another defensive skill. <font face="Courier New" color="Black">Toraen <font face="Courier New" color="DarkGoldenrod">TheJanitor [[image:ToraenSig2.png]] 20:21, 20 April 2010 (UTC)
 * This is quicker than pure monk...however still possible.---<font color="#0000ff"> X <font color="#696969"> TREME 00:36, April 23, 2010 (UTC)

Festival item farming
I must say, 139 cupcakes on day one isn't too bad for a build in my book. I don't know of any faster builds to farm festival items. Definitely earns my recommendation. Eive Windgrace 05:35, April 23, 2010 (UTC)
 * You can get way more if you farm for more than 20 minutes :P, I sold 5 stacks so far Docta Jenkins 17:05, April 23, 2010 (UTC)
 * How do you get so many? I only get a dozen or so and I have completed Blood washes blood twice!!!!---<font color="#0000ff"> X <font color="#696969"> TREME 21:15, April 23, 2010 (UTC)
 * There are supposed to be 60. You have to complete BWB, not just abandon. Spaggage  talk  21:53, April 23, 2010 (UTC)
 * yes twice---<font color="#0000ff"> X <font color="#696969"> TREME 23:25, April 23, 2010 (UTC)
 * Are you guys just joking? What does BWB have to do with this? And how do you seriously get so many =0 72.94.247.39 02:07, April 24, 2010 (UTC)
 * BwB affects the vaettir spawns. Life   Guardian  02:12, April 24, 2010 (UTC)
 * Very funny I just completed it again and still only 20 216.245.202.34 02:42, April 24, 2010 (UTC)
 * Are you in HM? Life   Guardian  02:49, April 24, 2010 (UTC)
 * no....let me try that69.162.89.226 02:53, April 24, 2010 (UTC)
 * I laughed a little. Docta Jenkins 06:53, April 24, 2010 (UTC)
 * "Guys, this build sucks because I haven't read the usage and can't get anything to work right."


 * We see this on a daily basis - don't worry about it. Just make sure to actually read the build page first next time. ···  Danny So Cute    07:23, 24 April 2010 (UTC)

Thanks
for posting this. It works fast, it's easy and it's effective. I return, I shall make a video with audio comments on how to do it right, so noobs wont always ask: why do I die? what am I doing wrong?...thanks again. :) (PS: Why did I make build for ele? Waste of money on armor and skills xD)--ValeV 14:32, May 6, 2010 (UTC)

Eh, i have like 9fps when i'm luring vaettirs, so I cant make video. For shame! :/--ValeV 21:07, May 8, 2010 (UTC)

BUH doesn't always kill in one round
Hi guys, I'm currently experiencing a weird issue. I use the BUH version to finish them up faster, but sometimes (about 1 out of every 3 times) they will end up with something like 10-20hp, requiring me to wait ~20 seconds for one of the smite spells to recharge. I do exactly the same method each time and sometimes it works fine, other times it leaves them with a sliver of HP. I always cast BUH at under 50% HP so that it goes for 20 seconds, yet this still occurs. Anyone else experiencing this or is their fix? Thanks.
 * If you read the section "Killing the Vaettirs with one cast?" you will see that I had the same problem and figured it out. You are probably doing the same thing. If you recast Shadow Form after BUH while still dealing damage, the damage cap resets to the Shadow Form maximum, nullifying BUH. Dzjudz 18:36, May 10, 2010 (UTC)

That explains it, thanks very much!


 * I still can't manage to kill them in 1 smitechain even with BUH, how do you bypass the dmg cap of SF?--<font color="Green">Schoko Ze Germun [[Image:Decap.jpg|19px]] 16:37, June 7, 2010 (UTC)
 * nvm I just read this - ﻿ May 21, 2010 update...

Fixed a bug that allowed characters with Shadow Form to exceed its damage cap with some skills.--<font color="Green">Schoko Ze Germun  16:42, June 7, 2010 (UTC)

Mo/A SF last du short (Skill update?)
I tried this build for Mo/A and i wonder about SF. It last for 18 sec and recharge for 30 sec. With the Deadly Paradox the recharge drop to 20 sec, but there is still a two second gab to die. Could it be that a skill update ruined the buil for Mo/A? Any Ideas for filling this gab?
 * Enchanting mod. Spaggage  talk  14:38, May 12, 2010 (UTC)

Like a Rolling Stone
Quick question, is this absolutely needed? How much of a difference does it make damage wise if its not present?CloudSefiroth 20:14, June 2, 2010 (UTC)

hmmm try it without it and tell me yourself what the difference is Lithril 21:03, June 2, 2010 (UTC)

is that ment to be a smart remark or an actual reply o.O i cant tell..CloudSefiroth 21:07, June 2, 2010 (UTC)


 * I've farmed vaettir for weeks before I noticed I was wearing 55 AL. No, it's no big deal. Pastafarian Hunter 21:17, June 2, 2010 (UTC)


 * Yeah i just checked, if i dont use it, [w/o blessed insignias] i take 14-16 damage per hit. Gunna check what i take with blessed insigs in a min. CloudSefiroth 21:20, June 2, 2010 (UTC)
 * Are u using BUH or WoP? That makes kindof a huge difference. I used WoP anyway, cus I kept dying with BUH... At least now I know why. Pastafarian Hunter 21:26, June 2, 2010 (UTC)
 * This isnt a question of me dying or not, im just wondering if i am able to do it without the inscription, cuz i dont have the money to buy one, nor the patients to find one lol CloudSefiroth 21:38, June 2, 2010 (UTC)
 * Yeah, i dont need like a rolling stone with blessed insignias, although, the damage i take is erratic,if i have SF -> SoD, i take 6's and 7's if i have SoD -> SF i take 13's. and if i add in IAU! i take 0 damage with SF ->SoD lolCloudSefiroth 21:53, June 2, 2010 (UTC)

I'm using like a rollingstone with +10 armor and dark escape the problem im having is when i group them they still deal about 10-20 dmg on me

Killing Jarnskeggi
Any tips on killing the Norn guy at the resurrection shrine for the +reputation buff before the farm begins? I'm running with build with BUH and I can't seem to kill him. --24.107.10.184 17:29, June 16, 2010 (UTC)
 * Bring heroes and flag them off when done. You only need to kill him once ever, so it won't be an issue. <font face="Courier New" color="Black">Toraen <font face="Courier New" color="DarkGoldenrod">TheJanitor [[image:ToraenSig2.png]] 19:45, 16 June 2010 (UTC)

Nerf?
I'm now farming vaettirs after long break and I can't kill them in 1 round, so I must use 1 damage skill one more time. Did Anet increase vaettir's health? I was farming them in 1 round before this break. WTF is going on!--ValeV 14:59, July 5, 2010 (UTC)
 * Dunno, I'm used to farming them with 1 extra... Shia78 15:15, July 5, 2010 (UTC)


 * Very useful comment, thank you very much.--ValeV 16:57, July 5, 2010 (UTC)

BUH
Can u remove BUH from the optionals? Seeing with 12 smiting prayers you are already at the dmg cap from shadow form. http://i285.photobucket.com/albums/ll63/WhistlerDesign/Shia-Sig.gif 17:39, July 6, 2010 (UTC)
 * I'm about 80% positive that BUH goes around SF's damage cap. Eive Windgrace 10:50, July 14, 2010 (UTC)
 * Doesn't anymore, was just farming them. Dok 19:53, July 16, 2010 (UTC)
 * they nerfed all the skills that boosted damage over cap-- Relyk  talk  20:55, July 16, 2010 (UTC)

Air of Superiority
Use Air of Superiority as your optional. You can thank me later. Pucktrapper 14:03, July 18, 2010 (UTC)
 * Pointless optional because everything dies at the same time. Life   Guardian  22:36, July 18, 2010 (UTC)
 * I just reverted this Ebon Ward of Wisdom edit. If someone can survive without Great Dwarf Armor, go ahead and revert me. <font color="Blue">Ju <font color="Blue">ze JuzeAvatar.jpg 11:17, July 20, 2010 (UTC)
 * You need all the equipment listed to survive but it is doable without GDA Swiftey 12:22, July 20, 2010 (UTC)

Damage Reduction
Did anet ever fix the bug with recasting assassin enchants and getting more damage reduction than you should? Life  Guardian  11:09, July 20, 2010 (UTC)
 * They said they did. But no. They didn't. Da Sonic 13:31, July 20, 2010 (UTC)
 * i dont think it actually added more reduction, but reduction ends before the skills do.idk--Cody Howell 21:29, August 13, 2010 (UTC)

inscription
Can this run be done without great dwarf armor with a +5 vs elemental inscription? Or does that 5 armor make the difference? 62.131.122.68 19:39, August 13, 2010 (UTC)
 * you can live without gda, but you must cast shroud under paradox and recast with shadow form to maintain the damage reduction bonus from shadow form. otherwise u dead.and tbh the a/me wastrels demise variant is twice as fast.:P--Cody Howell 21:25, August 13, 2010 (UTC)
 * Indent cody, and wastrel's worry is slower than echoing demise again. I've tested it over the course of 20 runs. Using demise only I was able to get 3 minute runs. With worry I averaged 4-5 minutes. 74.63.112.138 23:12, August 13, 2010 (UTC)
 * i spam demise on every foe that i can, and they drop way faster than a/mo variant so i see how echoing demise could be even faster. ty--Cody Howell 03:51, August 14, 2010 (UTC)
 * Oddly, I'm getting ~3 minute runs with both A/Mo and A/Me (with Echo Demise). <font face="Courier New" color="Black">Toraen <font face="Courier New" color="DarkGoldenrod">TheJanitor [[image:ToraenSig2.png]] 05:13, 14 August 2010 (UTC)
 * Are you pulling both groups together? 71.92.145.146 14:04, August 14, 2010 (UTC)
 * I'm pretty sure that it's impossible to pull all 60 at once. <font face="Courier New" color="Black">Toraen <font face="Courier New" color="DarkGoldenrod">TheJanitor [[image:ToraenSig2.png]] 16:51, 14 August 2010 (UTC)
 * Get one full mob on you, meaning every single vaettir is melee attacking you, then walk backwards and grab all the other ones. Wedge them bweteen two things so they have to run through you to get back to their spawn point and nuke away. <font color="#B22">¬ Docta Rask <font color="#700">Jenkins  06:21, August 17, 2010 (UTC)

A/Me
On the A/Me build I've been using wastrel's worry instead of cry of pain, and it works much faster. I just echo Wastrel's Demise and do Demise > Worry > tab > echoed Demise > Worry > etc. 62.131.122.68 11:41, August 17, 2010 (UTC)
 * Sign comments after signing in Pl0x Lithril 17:02, August 17, 2010 (UTC)

A/Mo
This is an A/Mo build, not an A/any build. Require fix. Angueo 01:04, August 24, 2010 (UTC)
 * There's an A/Me mainbar right under the A/Mo one. Since there isn't really any difference in speed, they're both mainbar. I wish we had a more elegant solution, but having two pages for assassins farming vaettir would be dumb. <font face="Courier New" color="Black">Toraen <font face="Courier New" color="DarkGoldenrod">TheJanitor [[image:ToraenSig2.png]] 01:22, 24 August 2010 (UTC)

Would it be possible to add "optional" skill slots and place both of them in? Angueo 02:00, August 24, 2010 (UTC)
 * Besides, A/Me is faster than A/Mo 62.131.122.68 10:47, August 28, 2010 (UTC)
 * Oh so slightly. I haven't yet seen a video or even quotes of the run times proving that A/Me actually saves time. When I ran both to compare, I was getting similar times (I lack a stopwatch though, so I couldn't be exact by any means). This is probably because most of your time is spent gathering the Vaettir, rather than actually killing them. If someone could prove that A/Me saves a significant amount of time, then I'll change it to A/Me only. Also, I'm not going to leave 5 slots on the build optional. <font face="Courier New" color="Black">Toraen <font face="Courier New" color="DarkGoldenrod">TheJanitor [[image:ToraenSig2.png]] 19:43, 28 August 2010 (UTC)
 * Both are pretty much exactly the same with a pretty minor advantage to A/Me, almost everyone who does this can attest to that. MrMetal   FLower  [[Image:Mmf_ohno_sig.jpg|60px]] 19:55, August 28, 2010 (UTC)


 * Just dont delete either, and leave it here. The A/Mo is meta, but the A/Me is slightly faster.62.131.122.68 09:09, August 29, 2010 (UTC)

Hey there, I was just testing the run with a 20/20 smiting focus. No shield with +10AL against Earth. Full blessed armor, and Way of Perfection. It worked perfectly. You just have to be a little more careful while pulling the vaettir. 84.104.108.72 09:09, September 18, 2010 (UTC)
 * Now run it with buh instead of way of perfection-- Relyk  talk  11:19, September 18, 2010 (UTC)
 * BUH doesn't work anymore Relyk. Anet nerfed everything that exceeded SF's damage cap. <font face="Courier New" color="Black">Toraen <font face="Courier New" color="DarkGoldenrod">TheJanitor [[image:ToraenSig2.png]] 13:19, 18 September 2010 (UTC)


 * BUH does however increase the speed of the a/me build.--98.232.57.8 05:34, September 21, 2010 (UTC)

"Fastest" Build
As far as I've experienced, the A/Me using Mantra and BuH! is the current fastest sin vaettir farm using this method. It's less forgiving than any of the other optionals, and requires higher armor, but is very fast. If anybody disagrees feel free to edit that comment out on the main page, but from personal experience it's just faster. Also, A/Mo should totally be removed... A/Me is faster and easier... ¬¬ Xj3572 05:53, 28 November 2010 (UTC)
 * People just dont understand the casting order for enchants. You only need sf+dp+Sod to survive, any other defensive skills(except mantra, which doubles as easy energy management) are pointless. As for mantra vs channeling, its really just preference. Both are really the same speed. Life Guardian 06:01, 28 November 2010 (UTC)
 * Well, instacast versus cast.– BalisticSig.png<font color="#7777cc">alistic 06:08, 28 November 2010 (UTC)
 * You have to wait for settle anyways =/ Life Guardian 10:07, 28 November 2010 (UTC)
 * That's the thing... You don't. If you pull them correctly, using obstructions and body blocking, you don't need to wait for settle. Also, you do only need the base 3 skills to survive, however if you only depend upon those you're forced into pulling slowly to avoid unfortunate crits that might kill you off. And uh, instant cast is faster than cast. Period. Even if all other factors were the same, Mantra would still remain 2 seconds faster. Minuscule and incorrect, it's a wider margin than that, but still. Xj3572 16:27, 28 November 2010 (UTC)
 * No idea what kind of special vaettir farming you're doing, but everyone else has to wait for them to be attacking you in melee before killing them, else it just takes longer. Waiting for them all to get in this position takes well over 1.75 seconds(cast+aftercast). There is no change in pulling style when using only SF+shroud, and frankly you're starting to sound like you don't know what you're talking about. Life Guardian 22:06, 28 November 2010 (UTC)
 * NPA please. Cutting it a little close. And no, they don't need to be attacking you in melee, they just need to be IN melee. Not that it particularly matters, what's happening here is we're arguing semantics. The reason it's faster is because your movement is much less restricted than if you had 3 cast time spells in your sequence. Have you tried using Mantra? I've tried every variation I could come up with of this build (Including some that were rather... Ill-advised. Whoops.) and this has proven itself quickest. Again, from personal experience. So please, actually try the build. Cut the PvX theorycraft and actually try it. If you see no visible change, then alright, no change for you. Maybe you pull them more effectively than I do - it's entirely possible. However, your arguments ring of pure theory and no practice, and I'd rather not debate theory. Xj3572 22:34, 28 November 2010 (UTC)
 * Lol, thats nowhere near NPA. You'll find that PvX is much more lax compared to, say, the official wiki. This screen is what i was referring to. You can see that i am in a suitable position, have cast channeling, and yet the vaettirs are not suitably balled around me to begin killing them. The spike lasts until the last vaettir dies, so starting before they will all be hit doesn't speed up the killing in any way. I tried mantra, and frankly i wasnt impressed. I admit that it was probably user error on when to cast mantra so DP doesnt cancel at an inopportune moment, but i found channeling to be a more reliable way to gain energy. Life Guardian 02:01, 29 November 2010 (UTC)

mes tomes arn't selling even at cheap bring them back up farmers

And BUH has been nerfed...epic 188.222.74.71 19:25, 18 February 2011 (UTC) Tutis Evito
 * Build still works without it. BUH was only slightly faster anyway. <font face="Courier New" color="Black">Toraen <font face="Courier New" color="DarkGoldenrod">TheJanitor [[image:ToraenSig2.png|link=User:Toraen]] 19:37, 18 February 2011 (UTC)

Elemental Resistance
Has anyone thought of putting in teh mes skill Elemental Resistance? I use it instead of the +10 vs. Earth since i could not find one. I also run -2 while enchanted and +45 hp while enchanted as mods on my shield. I find it works very well even on higher pings like i have. U just have to time the stances correctly or u will go splat. --Charybdis 06:13, 17 March 2011 (UTC)
 * like that on the mesmer build? - its sub optimal since theres no energy gain like from Mantra of Earth, and requires you to bring channeling on your bar to gain energy too (you could do it in one skill)-- [[image:Chieftain Alex Sig.jpg|19px]] <font face="Calibri" color="Black" size="2.5">Chieftain <font face="Calibri" color=CC6633 size="2.5"> Alex  13:00, 17 March 2011 (UTC)

Video added
An IP added the following video to the page, but sorta broke the table in the process: http://www.youtube.com/watch?v=bgRCUnIMO_g

If it turns out to be better than one of the A/Me videos already there, we can switch it in over the appropriate one. -- <font face="Courier New" color="Black">Toraen <font face="Courier New" color="DarkGoldenrod">TheJanitor 19:57, 24 March 2011 (UTC)

Monk Primary
Added, since without BUH ! it takes 1 cooldown to kill the mobs, you can only take Symbol of Wrath + Balthazar's Aura, and take tanky build for the 60 in the same aggro. Since you kill the mobs attacking in a tick of damage and the mobs stucked in a second tick of damage, it may be the better drop:time ratio build. Volko 21:03, 26 March 2011 (UTC)
 * Superior rune of smiting actually does nothing due to the SF damage cap. In fact, you can only make use of 11 ranks in smiting. I'm not sure it's even worth making a separate skill bar for though. Unlike a Me/A compared to A/Me (faster recharge on your damage spells but lower damage cap and armor), the Mo/A has literally no advantages over the A/Mo. -- <font face="Courier New" color="Black">Toraen <font face="Courier New" color="DarkGoldenrod">TheJanitor [[image:ToraenSig2.png|link=User:Toraen]] 23:44, 26 March 2011 (UTC)

A/Mo speed?
I started using this build after I saw how much faster it is than R/A, and I use the build shown with Way of Perfection as the optional slot. It's really bugging me that with the 3 damage skills in the build, the Vaettirs get down to ~10-15% health in the first cycle of spells, but then you have to wait until they all recharge before you can finish them off. I was trying to think of a way to take this down without losing the damage mitigation. Two ideas I had were Judge's Insight, which could push Balth's Aura up to the 26 cap (may not be enough), and then Radiation Field for the degen. Does the loss of Way of Perfection's -5 damage from SF or GDA's armor boost alone make it so you can't keep yourself up, or would putting one of those in possibly make the run that much faster, even if you do only hold at 50% health? I'd test it, but I'm at work and can't get online. :( 71.108.189.58 23:51, 4 May 2011 (UTC)
 * Judge's Insight wouldn't actually do anything. First because it only works on attacks, not spell damage. And even if it did it wouldn't help, because Balthazar's Aura is already armor-ignoring holy damage. Radiation Field is 40-60 damage, doesn't inflict disease (non-fleshy Vaettir). Don't know if it would be enough. Dzjudz sig.png<font color="#47d1de">talk 00:06, 5 May 2011 (UTC)
 * Radiation Field seemed to give a decent amount of damage, it was used in the R/A build I tried. I guess I'll have to test it myself once I bother to go get it on this character. 71.108.189.58 06:51, 5 May 2011 (UTC)

55hp SF Mo/A variant
Hi, i've been playing around with SF on my 55hp monk and came up with this variant that works:

Put 12 in Shadow, 9+3 in Smiting and 9+1+3 in Protection. Cast 8, 1, 2, 3 (in that order) before aggro and start agroing the left or right side. When your SF is about 3/4 recharged, cast 4, 1, 2, 3 in that order and keep repeating this to keep up PS and SF. Once you're happy with your ball, cast 5 and 6 twice and your ball is dead.

Cast PS [b]before[/b] SF, or you will take damage. If you don't cast SoD before SF, you will take damage in the split second that you don't have damage reduction from SF.

Takes about 5 minutes. Worthy of being added? 83.160.29.246 19:27, 25 May 2011 (UTC)
 * Not really. You can already rather easily survive at normal HP with proper equipment, and 55hp is less forgiving of error in this case. Also, 5 minutes is slower than usual times. --  Toraen   talk  00:14, 26 May 2011 (UTC)

I run Mo/A with regular hp using deadly paradox, SF, balthazar's spirit, balthazar's aura, symbol of wrath, way of perfection, and kirin's wrath.Steel Shadow Flame 22:37, 29 November 2011 (UTC)

Recent Updates
Does this still work with the recent updates? Also would it work with a -2 physical damage while enchanted mod? 68.254.173.251 21:13, 16 June 2011 (UTC)
 * No recent updates have changed any skills involved in this (either on the player or the mobs). Also, any -X mod won't work because they deal earth damage with their attacks. You can live without a +10 vs Earth if you bring another defensive skill, but the -X line of inscriptions does nothing for you here. --  Toraen   talk  02:50, 17 June 2011 (UTC)
 * Just found my problem. I was missing 15 skill points from noob island. I feel really stupid now. 68.254.173.251 17:10, 17 June 2011 (UTC)

Survivor Farming
I've been using this to farm both for money and experience, using Shadow Sanctuary whenever I start losing health faster then I should be. Works well, and very fast. It's a bit slower as the run there takes a while, but makes it much more survivable as you have a PANIC button. I'd also suggest adding into the article that there are occasionally random Frozen Elemental spawns during the run. They are an annoyance and it's typically faster to just restart the run. -- DRUGSandDANCING!    ♥  19:47, 19 June 2011 (UTC)

I've been using this build as well and got my legendary survivor today. I used a superior rune of shadow arts for easy maintaining of SF as well. I just wanted to add that the panic button works wonders as I've been a bit to fast with casting matra sometimes, leading to me not being able to maintain SF. It didn't matter though, as the wonderful PANIC button kept me alive. I highly recomend this build for anyone who wants an easy legendary survivor and make money at the same time. (Kendil 12:24, 23 October 2011 (UTC))

Dye Drop Rates
I seem to notice that Orange Dye drops most frequently out of all colors. Not sure if this is true, but I thought it might be interesting enough to share. Does anyone else notice this or is it just me?
 * I've gotten several, more than I remember from doing raptors last year.Vanguard 03:51, 21 October 2011 (UTC)

Purpose of storing /Mo variant?
Without the old BuH, it's slower than the /Me version and offers less flexibility for dealing with potential aggro problems. I get that we want to store the Mo/A here to limit the number of build pages, but why does the A/Mo version still need to exist? AegisDok 02:14, 21 October 2011 (UTC)
 * People use it-- Relyk 02:53, 21 October 2011 (UTC)
 * Is that the actual policy/consensus/whatever? AegisDok 05:59, 21 October 2011 (UTC)

Ebon Battle Standard of Wisdom
I'm surprised not to see EBSoW as an optional skill on A/Mo. With three attack skills at least one of them will hit the half recharge. Not as fast as killing them all in one round but a lot faster than waiting a normal recharge cycle. I only use the A/Mo so this might help A/Me and some of the other variations as well. 75.81.102.79 23:43, 21 October 2011 (UTC)
 * It'd basically be useless for A/Me (you're spamming Wastrel's and little else), but for A/Mo it's fine. --  Toraen   talk  00:08, 22 October 2011 (UTC)
 * I understand not using EBSoW for A/Me, but it's good on A/Mo. For A/Me, shouldn't EBSoH be a viable choice to increase initial Wastrel damage? I mean, we are using WD not WW.Sable 11:33, 15 November 2011 (UTC)
 * EDIT: Tested, either I'm a noob or I just found out EBSoH doesn't affect WD... or both... :(Sable 11:41, 15 November 2011 (UTC)
 * Remember, Shadow Form caps damage. --Sam6555 12:03, 27 November 2011 (UTC)
 * Remember, EBSOH doesn't affect armor ignoring damage, and the above discussion is about Ebon Battle Standard of Wisdom not honor. 75.142.5.119 12:13, 27 November 2011 (UTC)

Build Move
Seems redundant and silly. Leave it how it is, there's no point in changing things just because you're bored. 75.142.5.119 11:44, 27 November 2011 (UTC)
 * The reason alex gave was true <font color="#ff8c00">S <font color="#ff4700">h <font color="#ff0000">a <font color="#d90000">d <font color="#b20000">o <font color="#8b0000">w  12:04, 27 November 2011 (UTC)
 * The reason alex gave holds no relevance in this discussion which is exactly why I'm opposing the move. ApplesaucePancakes 12:18, 27 November 2011 (UTC)
 * So basically, you're bad and can't stand having a redundant three characters in a name. tbh we could move the E/Me build to Build:E/Me Vaettir Farm but whatever. [[image:Chieftain Alex Sig.jpg|19px|link=User:Chieftain Alex]] <font face="Calibri" color="Black" size="2.5">Chieftain  <font face="Calibri" color=CC6633 size="2.5"> Alex  12:21, 27 November 2011 (UTC)
 * I think Alex is right <font color="#ff8c00">S <font color="#ff4700">h <font color="#ff0000">a <font color="#d90000">d <font color="#b20000">o <font color="#8b0000">w  12:29, 27 November 2011 (UTC)
 * First off, "Three Characters" Wtf is that even referring to? Second, obviously there wasn't a consensus and you moved it anyways. Your behavior is unbecoming, I'd work on that if I were you. ApplesaucePancakes 07:09, 28 November 2011 (UTC)
 * You're getting way too upset about nothing man. Taking the time to argue something as simple as dropping HM from the build name is the most "redundant and silly" thing that has happened here. Life Guardian 07:16, 28 November 2011 (UTC)
 * I'm glad you see the irony as well. Point being, when someone opposes something you wait for the community to voice their opinions before you just go ahead and make the change yourself. Alex put the tag up and waited like any reasonable person would, shadow is the one who went and moved it. Also, it would help if you voiced your opinion on the matter, the sooner people speak up the sooner it'll get put behind us ^^ ApplesaucePancakes 07:21, 28 November 2011 (UTC)
 * The reason is because we don't put HM behind every build meant for HM, or NM for builds in NM. Speedclear builds are good examples. <font color="#ff8c00">S <font color="#ff4700">h <font color="#ff0000">a <font color="#d90000">d <font color="#b20000">o <font color="#8b0000">w  07:36, 28 November 2011 (UTC)
 * This isn't every build, it's one build. We also don't move pages without talking it over on the build's talk page. A tag is placed up which directs the community to discuss it, they come to an agreement and then the issue is resolved. I'm not trying to pull a witch hunt or anything, I just don't think bypassing standard procedures is alright. It starts with something small like this, then someone tries to do it somewhere else and throws a huge bitch fit because "that guy got away with it". Just wait for more feedback, if the majority want it moved I'd be more than glad to do it myself. I, however, am opposed to the move. tl;dr wait for more people to see this. ApplesaucePancakes 07:45, 28 November 2011 (UTC)
 * Lol. "we" - you've been here like 2 days, whats your previous account name (or just an IP)? Also this isn't like a big wiki, we can resolve most of the issues ourself without needing concensus because they're non-issues :/ -- [[image:Chieftain Alex Sig.jpg|19px|link=User:Chieftain Alex]] <font face="Calibri" color="Black" size="2.5">Chieftain <font face="Calibri" color=CC6633 size="2.5"> Alex  07:48, 28 November 2011 (UTC)
 * I've been around pvx before you even played gw kid. I'm not inclined to give you any of my previous usernames, you've been around since what, since we moved to curse? Lol. Policy is policy, being a small wiki doesn't mean we can just sidestep it. Also the whole "HUR I'VE BEEN HUR LONGUR THAN U" routine pretty much killed any valid points you may have had :\ApplesaucePancakes 08:35, 28 November 2011 (UTC)

I'd like to say that I'd prefer it be moved to A/any Vaettir Farm. That is all. --  Toraen   talk  09:09, 28 November 2011 (UTC)
 * case closed I guess. And chief has been around longer and made way more and more useful contributions <font color="#ff8c00">S <font color="#ff4700">h <font color="#ff0000">a <font color="#d90000">d <font color="#b20000">o <font color="#8b0000">w  12:12, 28 November 2011 (UTC)
 * [Alex IPing from uni] - we can't guarantee that shadow since I don't know this user's other aliases/contribs. 138.38.60.5 12:36, 28 November 2011 (UTC)
 * Then the next question would be, which alias(es) does he have and why doesn't he use them? <font color="#ff8c00">S <font color="#ff4700">h <font color="#ff0000">a <font color="#d90000">d <font color="#b20000">o <font color="#8b0000">w  12:58, 28 November 2011 (UTC)
 * This is a stupid thing to talk about on a build page. Shut up. --  Toraen   talk  14:03, 28 November 2011 (UTC)
 * On topic, thanks for jumping in and settling things. While I was opposed to the move, I only spoke up because I felt we needed more opinions and I appreciate you going the extra mile to settle the matter. ApplesaucePancakes 16:43, 29 November 2011 (UTC)

Alternate Farming Location
I am able to use the A/Mo with the Kurzick/Luxon skill in my optional slot to take out Wind Riders in Magus Stones. Are there any more locations that others have found? Ravencroft0 07:13, 29 December 2011 (UTC)
 * Not really, vaettir are the most profitable. rąʂKƴɖooƿɭɘş 12:44, 29 December 2011 (UTC)
 * If I might ask; What happened to raptors to make them unprofitable?-- VanguardLogo75px.png anguard  18:18, 7 May 2012 (UTC)
 * Nothing, it is all a matter of opinion. I personally find 60 vaettir in about 2 minutes with no chance of fail more profitable, but if you like 34 raptors in a minute then that's fine too.-- Ultimak719 LIKE A BOSS!  19:22, 7 May 2012 (UTC)
 * I fail from time to time. For some reason those 2's and 4's with my regen still manage to whittle me down to death. Oh well.-- VanguardLogo75px.png anguard  20:43, 8 May 2012 (UTC)

Mesmer primary
So I was running with mesmer primary last night - using earth shield + survivor insignias in combination with Way of the perfection. (As long as I renewed WoP after SF damage was manageable) - only died once in 600k xp - randomly observed I'd hit that much while obtaining eggs. This makes me think that blessed insignias may not be required on the assassin (i.e. I was running the assassin build with 20 less armor) <font face="Calibri" color=black>Chieftain Alex  21:29, 3 April 2012 (UTC)
 * You are right Alex, in my experience having Blessed insignias is not required. I did about 40 runs and achieved Legendary Survivor without it. Using the A/Mo version, I had a shield with a +10 vs. Earth inscription, giving me 88 armor. I used Way of Perfection for the optional slot, not GDA. Once I renew the Assassin enchanments for the first time, almost all of the Vaettir hit for 0 damage, and occasionally a small amount like 4. Even if I do not renew the enchantments in time and the Vaettir hit for "full" damage, what happens is my health dips below 50%, then SoD kicks in, and my health goes back and forth around the 50% mark. For the people who do not want to get a second armor set, it would be OK to not have Blessed insignias.


 * Perhaps we could change the equipment section to say that Blessed insignias are not required, but are helpful for new users?--Nale Nightslice 00:36, 19 April 2013 (UTC)

SF bygged?
Whne i did the A/Me today i noticed something: SF recharges fater after i use arcan echo and Wastre's Demise. This is what happens: SF is halfway on recharge. I use Arcane Echo and Wastrel's Demise and sudenlly SF got only 1/4 left to recharge. I looked at it closely the next time nad noticed that after i use Wastrel's Demise it jumps over 3-4 seconds of recharge! Anybody else noticed this strange, but helpfull bug?Kolpin 20:07, 1 August 2012 (UTC)
 * Graphical bug, it doesn't reduce the recharge. [[Image:They.jpg|36px|link=User:They]] 07:46, 19 April 2013 (UTC)

Elementals outside Raven's Point
Having found myself in a sitatuation where I wanted to buy a collector item for gww:Pile of Elemental Dust (command +30 shield) I thought I'd note that you can use an identical build (Cry of Pain + Way of the Master in optional slots) on the 20 elementals outside Raven's Point. As they're non-fleshy (i.e. no radiation field) this was the fastest build I could think of.

Later remembered you can just pull stuff into the ice traps in Sepulchre of Dragrimmar which is quicker (hence not adding to main page), but hey it works.. -Chieftainalex (talk) 14:06, 4 October 2020 (UTC)