Archive talk:Team - 5 Hero BiP Melee Support

SoS
Consider changing Mo to Rt primary and boost the appropriate specs Juniper real (talk) 21:47, 19 June 2018 (UTC)
 * The alternative is there. The original 7 hero build that this is based off of accounts for the player not having Zei Ri or mercenaries, and players that fall under that category would have to swap Razah between Mesmer and Rit when switching between 8 and 6 man areas, so I can understand why the author left the Monk primary. Kaizerfreak (talk) 18:42, 20 June 2018 (UTC)
 * Valid points, and in practice I would possibly do something similar. However if the purpose of the build is to optimize the 5H team, then I would still encourage the author to switch the SoS to Rt primary. It’s feasible and not nearly unreasonable to expect a player to modify heroes when changing team composition and gameplay. Mo primary should be the alternative. Juniper real (talk) 21:52, 20 June 2018 (UTC)

Tag
I don't think the tag of the 7 hero version can be applied to the 5 or 3 hero versions just aswell. The removal of two heroes changes a lot and may cause this to be less-than-great. I'd vote for waiting for 3 votes, as usual. --Krschkr (talk) 12:58, 26 June 2018 (UTC)
 * If that is what you wish. -Toraen (talk) 10:44, 28 June 2018 (UTC)
 * It's just my experience that melting down 8 man teams for 6 or 4 man areas the team's efficacy can suffer unexpectedly. The vote system will probably soon tell us whether that's the case in here or not. :) --Krschkr (talk) 12:27, 28 June 2018 (UTC)
 * Someone on discord did have a bit of trouble with the caster 5 hero version, now that I think about it. The lack of minions meant that mesmer mobs were able to get in range of the backline and interrupt enough to cause a wipe. It's still an avoidable issue (flagging the SoS ahead and laying the spirits should suffice), but it's something that you would barely even worry about in 8-man areas since you have a lot more bodies between the backline and the foes. This version would at least have the melee player to frontline in place of minions though (I actually did run without minions on my melee chars fairly often back in the day). -Toraen (talk) 12:34, 28 June 2018 (UTC)

Rating tag update?
Afaik you only need 3 votes for a build to get out of testing, this one already had 3 (now 4) so isn't it unnecessary? --DefinitelyNotHanz (talk) 19:45, 25 October 2018 (UTC)
 * The policy has recently been updated: Builds receive a provisional rating tag with 2 to 4 votes and a "real" rating tag with 5 and more. Accordingly this build currently has a provisional rating tag. But given all of them are 5/5 I think that it's ok to make an exception and give it a great tag in a leap of faith: Even assuming a 4/3 as the fifth rating we'd still end up with a rating above 4.75. --Krschkr (talk) 20:36, 25 October 2018 (UTC)