User:Feremir grey/NewPage

Spirit Strength Spike Test

Attributes and Skills
[Build prof=Assassin/Dervish Critical=12+1 scyth=12][way of the master][dark apostasy][critical eye][assassin's remedy][wearying strike][mystic sweep][crippling sweep][resurrection signet] [/build]

The A/D is the target caller & can strip enchantments with each critical hit.

[Build prof=Ritualist/Paragon Spawning=12+1 spear=11 channel=6+1 comm=2+1][spirit's strength][weapon of aggression][sundering weapon][blazing spear][wild throw][spear of lightning][sight beyond sight][resurrection signet] [/build]

The Rt/P is a damage/spike class with Sundering Weapon to cause Cracked Armor.

[Build prof=Ritualist/Paragon Spawning=12+1 spear=11 channel=6+1][spirit's strength][weapon of aggression][warmonger's weapon][blazing spear][disrupting throw][spear of lightning][sight beyond sight][resurrection signet] [/build]

[Build prof=Ritualist/Paragon Spawning=12+1 spear=11 channel=6+1][spirit's strength][weapon of aggression][warmonger's weapon][barbed spear][maiming spear][merciless spear][sight beyond sight][resurrection signet] [/build]

The Rt/P is a damage/spike class with Warmongers Weapon to cause interrupts.

[Build prof=elementalist/mesmer air=11+1 earth=10+1 energy=10+1 inspiration=1][blinding surge][enervating charge][gale][ward against melee][glyph of lesser energy][drain enchantment][air attunement][resurrection signet] [/build]

The E/Me is a utility build giving support to the mid/back line & assisting with spikes.

Additional classes:

2 Healers 1 Flag Runner