Archive talk:Team - General Dervway

General Discussion
This looks very interesting. How about mixing up the damage dealers with Save yourselves or something?  seb2lazy2login  (ʞ1ɐʇ)  12:07, 11 April 2008 (EDT)


 * We'd have to test it, wouldnt really work Avatar Kuzon 12:16, 11 April 2008 (EDT)


 * All elite areas of the game huh? Really? Doubt this can survive in the general DoA also. Too many monsters assaulting you, not enough invincibility and stuff imo. - [[Image:GenericWikier1.jpg|19px]] Generic Wiki-er  13:23, 12 April 2008 (EDT)
 * It has been tested in every elite area in HM. That includes FoW/UW/DoA/Urgoz/The Deep. With cons of course. Avatar Kuzon 13:43, 12 April 2008 (EDT)

SY! would be great. --71.229 18:39, 13 April 2008 (EDT)
 * Tested, and it works better. Much easier. I have changed it as well. Avatar Kuzon 21:22, 13 April 2008 (EDT)

Dervish or not, an Imbagon should always be in your PvE build.  ɟoʇuɐʌ ʎʞɔıɹ  01:19, 14 April 2008 (EDT)
 * The point of this is an ALL DERVISH TEAM. And besides, we have Dark Fury to fuel "Save Yourselves!" on the 3 damage dealers. If they chain it properly, it should never run out. Avatar Kuzon 06:36, 14 April 2008 (EDT)
 * Yea, kneel before sorta brownway [[Image:Rizbiz's Sig.jpg|20px]] i b z   23:44, 15 April 2008 (EDT)

OoP doesnt work with AoM does it? AoM causes earth dmg, OoP only triggers on physical Quackerz0 09:40, 19 April 2008 (EDT)
 * It works, this has been tested. Avatar Kuzon 10:25, 19 April 2008 (EDT)
 * ok, thnx for clearing that up [: Quackerz0 08:53, 21 April 2008 (EDT)
 * Erm? Orders doesn't work with elemental domage. Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * sandbox ) 16:41, 21 April 2008 (EDT)
 * yea, thats what i thought. now im all confused. does it work? or not? xD Quackerz0 22:58, 21 April 2008 (EDT)
 * It works with Avatar of Melandru. Avatar Kuzon 23:10, 21 April 2008 (EDT)
 * It doesn't work with either AoM or AoHM. tested with criticals in isle of the nameless.  see my note below.--Reason.decrystallized 20:21, 30 April 2008 (EDT)

Just wanted to say that me and some guildies (3 heroes, 5 humans) used these Dervs to clear DoA in HM last night. Went much smoother than we were expecting, many thanks to the creator ^_^ Madriel222 14:38, 9 May 2008 (EDT)

Spirit Bond
Just bring 2 PS &mdash;  Ska K  id  16:03, 26 April 2008 (EDT)
 * Yea i guess, now that they fixed the bug it had. Avatar Kuzon 16:15, 26 April 2008 (EDT)

Runes Mentioned Above?
I don't see the 'runes mentioned above' i can guess +1 scythe,mysticism and wind prayers, but are there any others you would recommend?202.124.127.38 19:46, 27 April 2008 (EDT)
 * I'm not even going to help you here, considering that I put the required runes on every single equipment section. Please read closer. Avatar Kuzon 19:53, 27 April 2008 (EDT)
 * * Runes mentioned above.
 * * A Zealous Scythe of Fortitude is highly recommended. Eyes of the Forgotten is ideal.
 * * Full Survivor Insignias.
 * I see insignias, but no runes, is there something wrong with me? 202.124.127.38 20:29, 27 April 2008 (EDT)


 * Above the skillbar is a sum-up of attris, including runes. Go figure --84.24.206.123 08:41, 3 May 2008 (EDT)
 * At the start of this question: "I can guess +1 scythe,mysticism and wind prayers, but are there any others you would recommend?" Go figure 202.124.127.38 18:39, 3 May 2008 (EDT)

WOW!
This looks like an amazing build. The only thing i can think about changing is replacing 1 dmg dealer with an imbagon. Adamezra 19:57, 27 April 2008 (EDT)
 * Not needed, but still, where is all this healing everybody is talking about. All I see is protection, mystic healing, imbue health, and self-heals.  See now there are these things caled degen and armor ignoring damage which you arent gonna be able to do much about...  So how is this that great? --- [[Image:Monk-icon-Ressmonkey.JPG|15px]]  Ressmonkey (talk)  20:10, 27 April 2008 (EDT)
 * I DUNNO LOL! + WUT WUT ??? LMFAO Avatar Kuzon 20:56, 27 April 2008 (EDT)
 * How does that solve the problem of degen and armor ignoring damage? --  Broodling67 22:50, 27 April 2008 (EDT)
 * For degen, Dark Fury + OoP + Mysticism counters it, as well as the self-heals on each derv. Protective Spirit > Obsidian Flame and the like. - [[Image:GenericWikier1.jpg|19px]] Generic Wiki-er  23:05, 27 April 2008 (EDT)
 * Self heals on each derv are a bit meh. But still i like this...would much rather just roll a balanced team with imbagon/monk backline. this meant for HM? [[Image:OmNomNomNom_sig.jpg|19px]] Oɱɳoɱɳoɱɳoɱ ( nom )( nom )  23:31, 27 April 2008 (EDT)
 * Yes, this is meant for HM ANYWHERE! Avatar Kuzon 23:56, 27 April 2008 (EDT)
 * Ok i can see it working and all i just don't see any reason to use this instead of balanced with gud players (i do tend to hate gimmicks ftl though) or just grow some balls and run 8 man hamstorm warriors... [[Image:OmNomNomNom_sig.jpg|19px]] Oɱɳoɱɳoɱɳoɱ ( nom )( nom )  23:59, 27 April 2008 (EDT)
 * Ursan = Old. The build was made just for people who like to try things different, not whether its balanced or not. This build is capable of clearing anyplace in HM. I think that's balanced enough. Avatar Kuzon 00:12, 28 April 2008 (EDT)

Uhm...that doesnt make it balanced ahah. it makes it still a gimmick (just a gimmick that works) although it's still run to raep with bears  Oɱɳoɱɳoɱɳoɱ ( nom )( nom )  00:14, 28 April 2008 (EDT)
 * IMO, Unbalanced > Balanced. /convo Avatar Kuzon 00:17, 28 April 2008 (EDT)
 * Still, my previous point on healing. If orders is your main sourse of healing, there is gonna be a problem.  Oders can be appllied newly every 6 seconds with a health gain of 166 over the whole party (from mysticism, pious renewal, and vow of piety).  Thats ~20 health per person every 6 seconds, made 3 because of 2 orders.  20 / 3 ~= 7 health per second = 3.5 health regen.  That means you are saying your main sourse of healing comes out to be less healing than an echo-mengin person can apply with just those two skills... --- [[Image:Monk-icon-Ressmonkey.JPG|15px]]  Ressmonkey (talk)  19:34, 28 April 2008 (EDT)
 * All damage dealers are equiped with Pious Restoration, witch will remove any harmful hexes that may cause problems. And since Aegis is being chnaged, we wont need much anyway. Avatar Kuzon 19:44, 28 April 2008 (EDT)
 * Hexes are rarely the main source of degen in pve. Usually it's conditions.  And with no condition removal, you will be susceptible to blinding surge (a lot), disease because it spreads, and all other mass condition applications.  Also, armor ignering damage is a problem.  For example, in HM, spectral veattir come in groups fo 4 which generally are pulled 3 groups at a time, which is 12 enemies.  They have 160 armor, will put 5-8 dsegen on your whole team (unless your really, really awewsome at removing hexes), and will spam clumsiness and images of remorse on your frontliners and accumulated pain everywhere.  Heres what happens, your fontliners are balled and taking 100+ AoE damage almost every time one of them attacks.  Also, images of remorse is dealing some extra damage.  This is just one example, and there are lots more. --- [[Image:Monk-icon-Ressmonkey.JPG|15px]]  Ressmonkey (talk)  19:55, 28 April 2008 (EDT)
 * Wait, nvmd the blinding surge thing, AoM ftw... --- [[Image:Monk-icon-Ressmonkey.JPG|15px]] Ressmonkey (talk)  20:11, 28 April 2008 (EDT)
 * Yes AoM will nullify any conditions on the front liners. Conditions arent such a problem on the mid and back liners, really. Avatar Kuzon 20:19, 28 April 2008 (EDT)
 * Degen is a problem though. My only concern is the lack of healing.  IMO, switch one of the protectors for a healer.  Look at the healers in here for what I think a healer in a all-derv party should be.  Take out smiting though as you wont be needing it. --- [[Image:Monk-icon-Ressmonkey.JPG|15px]]  Ressmonkey (talk)  20:59, 28 April 2008 (EDT)
 * Nope, not changing it. Like I said earlier, this exact formation was tested on every single elite area in HM. Works like a charm. Therefore no major changes such as that should be needed. [EDIT] Degen from where? Hexes? We have every single damage dealer equiped with Pious Restoration, and we have 2 great protectors to remove them as well. I see no degen! :P Avatar Kuzon 21:58, 28 April 2008 (EDT)
 * You have no condition removal... --- [[Image:Monk-icon-Ressmonkey.JPG|15px]] Ressmonkey (talk)  15:51, 29 April 2008 (EDT)
 * I agree with Ress, condition removal would be nice. Under the most ideal circumstances, the 3 front-liners absorb the damage and conditions. But if the enemy breaks agro, and has conditions, condition removal would be something nice to have. Maybe add it to variants? Gabe 20:00, 29 April 2008 (EDT)

(restarting pyramid because of super-tabs) In my opinion, the best counter to conditions would be to have one of the AoM switch to d/mo and bring draw conditions. It should at least be in variants for condition-heavy areas. ---  Ressmonkey (talk)  20:22, 29 April 2008 (EDT)
 * Ok I can see this working almost everywhere, prolly DoA too (minus Mallyx, cause there's no way this can deal with banish ench). Anyways, suggestions - IAS on frontliners, make the blinder a spear chucker, he will get blinded less often himself that way, plus changing targets becomes super easy.78.3.222.70 21:28, 29 April 2008 (EDT)

Spear = 1 Target. Scythe = 3 targets. Therefore scythe is more efficient on the anti melee derv. IAS? Essence of Celerity Avatar Kuzon 21:38, 29 April 2008 (EDT)
 * They don't ball always (and scythe is only AoE in adjacent range), many groups have both melee and ranger types that don't stand together, taking out those going for the backline is nice, so an easy target switching weapon like a spear is better at it. Relying on Essence for IAS is meh, especially since you said at the end of the description that having cons is nice but not always needed. But if those cons are your only IAS.... Whatever, like I originally said even with this criticism I can see this working in many places. Beats Ursan for creativity and fun factor anyways. BTW you might wanna put in a HM screenie.78.3.222.70 21:45, 29 April 2008 (EDT)
 * Well, we originally had Flail in place of "Save Yourselves!", but we decided to replace it with this, makes it soooooo much easier. And if it's properly chained, it won't run out. Constant +100 Armor or IAS? Hmmmm, I choose the armor. lol Avatar Kuzon 22:49, 29 April 2008 (EDT)

Why dervs again?
Balanced seems much more convenient and useful. Melee only damage dealers only go so far... --Risus 08:36, 29 April 2008 (EDT)
 * By "only go so far", you mean "handle every elite area in the game with relative ease", right? All dervs because thematic teams are fuckawesome and balanced is boring as hell. --71.229 21:50, 29 April 2008 (EDT)
 * "Only go so far"?....Ursan goes pretty far...Benjammn311 20:45, 30 April 2008 (EDT)
 * Also, this would fail in certain areas. Examples: the deep (knockdowns r bad).  DoA (u'll probably die before you even get to trigger Save Yourselves in Hm, adn theres no point doing it if its not HM).  Urgoz (without nuking here theres just no point in even trying, 20 things at a time without a specialized group > u always).  And I'm sure I could think of others if I just thought for a while. --- [[Image:Monk-icon-Ressmonkey.JPG|15px]]  Ressmonkey (talk)  20:52, 30 April 2008 (EDT)
 * It has been tested in every elite area in HM. That includes FoW/UW/DoA/Urgoz/The Deep. With cons of course. Avatar Kuzon 13:43, 12 April 2008 (EDT)
 * Oh Reginald. --71.229 20:54, 30 April 2008 (EDT)


 * Tested != working. Did the test succeed :) --84.24.206.123 08:39, 3 May 2008 (EDT)

Kurzick rank....
Mind also saying that the Luxon rank variant also could be an option, since not everyone here is Kurzick... &mdash; eX tinctioN  (Talk /Contributions ) 08:30, 30 April 2008 (EDT)
 * Good point. Added. Drag  nmn   talk cont  10:29, 30 April 2008 (EDT)

not to rain on the parade, but ...
Order of Pain does NOT stack with Aura of Holy Might. I just tested it in isle of the nameless--AoHM changes it to Holy, and therefore not physical. i see that someone mentioned above that it works with Melandru, but I tested that, too, and no it doesn't. and it also doesn't stack with both of them together. test it with wild blow--a crit will always do the same damage. activate the avatar and the aura, do a crit without order of pain, then another one with it active. exact same damage. i know that someone said differently, but the numbers don't lie. i can provide screenshots if anyone's interested.--Reason.decrystallized 20:09, 30 April 2008 (EDT)
 * not that i don't love this idea, mind you, but order of pain is wasted.--Reason.decrystallized 20:18, 30 April 2008 (EDT)
 * It gives energy to everybody, so even if it doesnt give damage increase, it is still benificial. --- [[Image:Monk-icon-Ressmonkey.JPG|15px]] Ressmonkey (talk)  20:22, 30 April 2008 (EDT)
 * True ... maybe if there was a different spammable enchant-all? OoV comes to mind, you would just have to give the orders derv some different e-management.--Reason.decrystallized 20:25, 30 April 2008 (EDT)
 * There's not though.  20:31, 30 April 2008 (EDT)
 * Heh. I guess it's just e-management rather than damage ...--Reason.decrystallized 20:33, 30 April 2008 (EDT)
 * Still, with that point made that there is no bonus damage from orders, if there was some way to fit Strength of Honor into the build, I would do it. --- [[Image:Monk-icon-Ressmonkey.JPG|15px]] Ressmonkey (talk)  20:42, 30 April 2008 (EDT)
 * Still, you'll be dealing a +X% damage and +X damage. It's all beneficial in the end. --[[image:GoD Sig3.jpg|20px]] Guild of  Deals  07:36, 3 May 2008 (EDT)
 * Yeah weapon spamming with a derv when a rit would do better is bad. The blind bot not using a spear is bad. Things that are in the build and don't stack are bad. --[[Image:Lann-sf2.jpg|19px|19px]] Lann 07:51, 3 May 2008 (EDT)
 * Actually weap spamming with a derv is very good in this build since you'll have orders and other enchants ending on you all the time which equals more energy than you'd know what to do with. But really a shame that Mel and orders dont work together. I guess the version with one Mel and two Wounders mentioned on this page is better then. Having the most important part of the team being completely redundant (other than the energy machine it provides) is no fun. Frankly I'm surprised this is still in great, even if it does work (and it should), cause it can be made better.78.2.36.185 23:33, 3 May 2008 (EDT)
 * If you fail at managing energy on a rit (for ex. running OoS instead of Pious Renewal when running a rit) then you just fail. --74.171.70.24 21:56, 5 May 2008 (EDT)

Melandru's
Should be: [build prof=d/w scythe=12+1+1 myst=12+1][wounding strike][chilling victory][mystic sweep][eremite's attack]["save yourselves!"][heart of fury][optional][sunspear rebirth signet][/build] So they can take full advantage of the Orders.  ɟoʇuɐʌ ʎʞɔıɹ  09:45, 3 May 2008 (EDT)
 * Then blind rapes you. --- [[Image:Monk-icon-Ressmonkey.JPG|15px]] Ressmonkey (talk)  12:07, 3 May 2008 (EDT)
 * Then this build fails for not having condition removal.  ɟoʇuɐʌ ʎʞɔıɹ [[Image:Panic_srsbsns.gif|37px]] 12:08, 3 May 2008 (EDT)
 * Thtas a points Ive been trying to make if you read up... --- [[Image:Monk-icon-Ressmonkey.JPG|15px]] Ressmonkey (talk)  12:09, 3 May 2008 (EDT)
 * Prot Derv should at least have Draw or Dismiss.  ɟoʇuɐʌ ʎʞɔıɹ [[Image:Panic_srsbsns.gif|37px]] 12:12, 3 May 2008 (EDT)
 * One of the melandrus should probably have draw cuz it removes all conditions and 2 dervs that can chage SY! in 4 hits should keep it up constantly. --- [[Image:Monk-icon-Ressmonkey.JPG|15px]] Ressmonkey (talk)  12:14, 3 May 2008 (EDT)
 * Yeah, I guess. Those two should be Wounding Strike then, though.

Also, one prot should be:

Or something. Patient Spirit and Dwayna's Kiss have awesome synergy with this build.  ɟoʇuɐʌ ʎʞɔıɹ  12:15, 3 May 2008 (EDT)
 * Lol, thats another one of the points I made above :P --- [[Image:Monk-icon-Ressmonkey.JPG|15px]] Ressmonkey (talk)  12:17, 3 May 2008 (EDT)
 * lolk.  ɟoʇuɐʌ ʎʞɔıɹ [[Image:Panic_srsbsns.gif|37px]] 12:17, 3 May 2008 (EDT)

In my humble opinion, the build should be changed to this:


 * Blood - 12+1+3, Smiting - 11, Soul Reaping - 6+3, Prot - 2.

The way I see it, this will not only add +66 damage to every attack (assuming max rank, +56 at 5), it also has more healing, ranged EDA, great condition removal, and you can always change an attakc skill for pious restoration if need be. ---  Ressmonkey (talk)  14:40, 3 May 2008 (EDT)
 * Lol. Avatar Kuzon 16:22, 3 May 2008 (EDT)
 * I see no way that this is funny... --- [[Image:Monk-icon-Ressmonkey.JPG|15px]] Ressmonkey (talk)  16:30, 3 May 2008 (EDT)
 * It's funny because it's awesome. (not voting any higher than 3-3-3 though, it's still a gimmick build)  ɟoʇuɐʌ ʎʞɔıɹ [[Image:Panic_srsbsns.gif|37px]] 16:32, 3 May 2008 (EDT)
 * Except for the BiP. Orders Derv plz!  ɟoʇuɐʌ ʎʞɔıɹ [[Image:Panic_srsbsns.gif|37px]] 16:33, 3 May 2008 (EDT)
 * A 1 hp BiP supplies mroe damage for the party and can still maintain energy even with 3 bonds because of BiP spam. Also, the orders and SoH on one character requires a primary and secondary profession.  Anyways, dervishway with 7 dervisahes is enough. --- [[Image:Monk-icon-Ressmonkey.JPG|15px]]  Ressmonkey (talk)  16:37, 3 May 2008 (EDT)
 * Nope, this will remain an 8 dervish team. Why are you trying to change things? I've said this multiple times, try it and you will see. We used the exact same setup on every place is HM with no problems, why would you want to change things? NO! THIS IS AN ALL DERVISH TEAM, THATS THE WHOLE ENITRE POINT OF THIS! Avatar Kuzon 16:40, 3 May 2008 (EDT)
 * buttseckz? God  box   16:45, 3 May 2008 (EDT)


 * Never sacrifice the effectiveness of a build for a theme. --- [[Image:Monk-icon-Ressmonkey.JPG|15px]] Ressmonkey (talk)  17:23, 3 May 2008 (EDT)
 * Orders Derv > BiP Necro any day, tbh.  ɟoʇuɐʌ ʎʞɔıɹ [[Image:Panic_srsbsns.gif|37px]] 17:24, 3 May 2008 (EDT)
 * Once again, strength of honor cannot go on a derv orders. --- [[Image:Monk-icon-Ressmonkey.JPG|15px]] Ressmonkey (talk)  17:26, 3 May 2008 (EDT)
 * This will remain an 8 dervish team. /convo.Avatar Kuzon 17:28, 3 May 2008 (EDT)
 * You're overrating SoH, Ress. Order's Derv has awesome healing, too.  ɟoʇuɐʌ ʎʞɔıɹ [[Image:Panic_srsbsns.gif|37px]] 17:32, 3 May 2008 (EDT)
 * SoH iz gud 4 u :'( --- [[Image:Monk-icon-Ressmonkey.JPG|15px]] Ressmonkey (talk)  17:35, 3 May 2008 (EDT)
 * Also, Avatar Kuzon, stop acting like it's your build. If we want, we can change it to whatever we like and what seems best.  ɟoʇuɐʌ ʎʞɔıɹ [[Image:Panic_srsbsns.gif|37px]] 17:37, 3 May 2008 (EDT)
 * let him have his fun, anyways, I like User:Ressmonkey/Team - PvE Bonus Damage better. --- [[Image:Monk-icon-Ressmonkey.JPG|15px]] Ressmonkey (talk)  17:39, 3 May 2008 (EDT)
 * Orders derv has great healing and support as it is, it needs no changing. Nor do the primary professions need changing. So stop whining about it. Avatar Kuzon 17:48, 3 May 2008 (EDT)
 * Stop acting like this is your build. You should try to stop whining yourself, tbh.  ɟoʇuɐʌ ʎʞɔıɹ [[Image:Panic_srsbsns.gif|37px]] 17:54, 3 May 2008 (EDT)
 * WAAAH!!! I dont wanna stop wining!! --- [[Image:Monk-icon-Ressmonkey.JPG|15px]] Ressmonkey (talk)  18:03, 3 May 2008 (EDT)
 * I have 6 more of these themed teams to do, and im not gonna have a bunch of whiners try to change the theme of it. So just leave it. Avatar Kuzon 18:47, 3 May 2008 (EDT)
 * Not that I'm taking sides in this wiki-drama or anything, but having a build perform at it's best >>>> themes. Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * sandbox ) 18:55, 3 May 2008 (EDT)
 * Ressmonkey. The point of this team is that it' all-dervish. What you're suggesting is like changing an Ursanway team to a no-Ursan team because you think it would work better.  And until you've actually ran it, your opinion is nothing but theorycrafting faggotry, and wrong theorycrafting faggotry at that since you seem to believe this build is non-functional. --71.229 18:57, 3 May 2008 (EDT)
 * Don't delete my comment 71 :( Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * sandbox ) 18:59, 3 May 2008 (EDT)
 * OMG edit conflicts. I agree with swiftslash.  And this build isnt non-functional, it can just be improved.  Also, its more like changing one ursan to a ranger (polar bear way much?). --- [[Image:Monk-icon-Ressmonkey.JPG|15px]]  Ressmonkey (talk)  19:01, 3 May 2008 (EDT)
 * From my talk page: Also, I like making all same profession builds too :). But whenever I do it, they get trashed and deleted :(. --- [[Image:Monk-icon-Ressmonkey.JPG|15px]]  Ressmonkey (talk)  20:33, 27 April 2008 (EDT). Lol no wonder they do. Avatar Kuzon 19:04, 3 May 2008 (EDT)
 * They do because they were all for pvp. PvE is easy as shit to make a build for, PvP is not. --- [[Image:Monk-icon-Ressmonkey.JPG|15px]]  Ressmonkey (talk)  19:05, 3 May 2008 (EDT)
 * No offense, but uhhh, why the hell would you make a same profession team for PvP? Avatar Kuzon 19:08, 3 May 2008 (EDT)

(restart pyramid) For the same reason you would make one for pve. Professions tend to synergize best with themselves because of the same primary attribute and the same form of play. For example, Blood Spike or IV spike is all necromancer because they all have soul reaping which benefits all people equally. Also, there used to be paraspike, which was all paragon. Because all paragons use shouts and chants, something like Chorus of restoration would be much more effective than in a balaced team. ---  Ressmonkey (talk)  19:12, 3 May 2008 (EDT)
 * wut? --71.229 19:14, 3 May 2008 (EDT)
 * I guess you are right, but I would still like this to remain a themed team. Avatar Kuzon 19:15, 3 May 2008 (EDT)
 * Understood, Ill stop bitching. --- [[Image:Monk-icon-Ressmonkey.JPG|15px]] Ressmonkey (talk)  19:15, 3 May 2008 (EDT)

I got an all Warrior and all Paragon build in my sandbox somewhere. They're easy to make though.  ɟoʇuɐʌ ʎʞɔıɹ  20:27, 3 May 2008 (EDT)

Extend Enchantments
Orders+Extend Enchantments = Happiness.--Rella 21:23, 3 May 2008 (EDT)
 * only works on enchantments that are cast on you.--Reason.decrystallized 21:38, 3 May 2008 (EDT)

exaclty its a bad idea

Anti Melee Support
has an 11-8-8 attribute spread, but I it should have an 11-11-8 or 12-9-9 distribution, with the remaining points put into Wind Prayers. You don't seem to be using all of your attribute points. -Mike 22:41, 10 May 2008 (EDT)
 * I assume it was Scythe, due to the Headpiece+a Rune.  22:44, 10 May 2008 (EDT)

Vanquishing?
Does the build work for vanquishing 8-man areas?? A c  e (Least Visited Page on Wiki) 21:06, 13 May 2008 (EDT)
 * Yes. Avatar Kuzon 05:55, 14 May 2008 (EDT)

SY
Why 3 SY's, why not 2 SY's and 1 draw conditions melandru?86.86.36.63 03:48, 14 May 2008 (EDT)
 * Wouldn't be enough damage, and we wouldn't be able to keep up SY permantely. Avatar Kuzon 05:55, 14 May 2008 (EDT)
 * Damage doesnt change except for the second needed for draw, but dark fury should be able to keep it up. --- [[Image:Monk-icon-Ressmonkey.JPG|15px]] Ressmonkey (talk)  06:58, 15 May 2008 (EDT)

Funny
this build looks quite ok & interresting, will try !
 * No where in the above post does it mention anything humorous or why this build is humorous.--Rella 19:07, 16 May 2008 (EDT)
 * Haha, its exactly 4.5, Good build, here we come--[[Image:Relyk Purifying Veil Sig.jpg|21px]]R ELYK   (Talk  |  Edits)  20:43, 21 May 2008 (EDT)

D/N or N/D or N/Mo whats best?
What is the advantage of using D/N over N/D or N/Any?
 * Higher Armor level A c  e (Least Visited Page on Wiki) 23:24, 22 May 2008 (EDT)

AoB> AoM there
discuss En<font color="OrangeRed">j <font color="OrangeRed">oy  <font color="#D70000"> phailer! 13:11, 22 May 2008 (EDT)
 * No, armor stacking cannot exceed +25, so the +40 from AoB and the +100 from SY! will not stack. The lack of conditions is much more useful than the speed boost. --- [[Image:Monk-icon-Ressmonkey.JPG|15px]]  Ressmonkey (talk)  15:44, 22 May 2008 (EDT)

Stuff
Chilling Victory is weak against high-armored targets and doesn't gain much benefit from AoHM. I'd replace it (on all of your Dervishes that use it) with Eremite's Attack, Protector's Strike or Heart of Fury. The frontliners cry for Heart of Fury, which is complimented by Eternal Aura. Vow of Piety sucks (on the Orders), and you need moar Ebon Battle Standard of Honor. ــмıкε нaшк  15:42, 7 August 2008 (EDT)

how and where
(**NOT** LOOKING FOR SOMEONE TO TELL ME HOW TO USE THIS BUILD)what I want to know here is how is it used, such as: is it a PUG type of a build? or a build that req to be in a guild, so that you get a group fast. Because to be honest with you guys I dont think I have ever seen anyone "LFG" for a Dervway group. if it is something to do with a guild can someone post ur guild that has a good group of dervs, kuruzick guild plz. Now if im blind and didnt notice a PUG groups, then can you guys tell me some areas where they use a lot of PUG group for dervway. (this build is one of my only hope for gaining titles (vanqushing), now that ursanway has been nerf.) USER: the rav478
 * PvE generally is easy enough not to need a team build. If you are in a PvE guild and want something else for a change, this is an option. And by the way, you can sign your comments by typing ~, this will produce your signature and time like this: Drag  nmn   talk cont  14:03, 19 August 2008 (EDT)

Hero/henchmen???
Which team with 3 D hero, a human player D, and which henchmen???
 * I'm not sure exactly what you're asking, but there are 4 team members that have PvE-only skills (the Damage Dealers and Weapon Spammer), so they should be used by players, and the others might be able to be run on heroes, depending on how they use the build. ــмıкε  нaшк  21:14, 5 October 2008 (EDT)
 * You can use this almost as efficiently by using only 2 damage dealers with SY (orders are enough to fuel it) and by tweaking the Weapon Spammer. Sure, you'll kill slower, but it'll let you hero most of the things without needing a third human (hard to find these days). --Mar 15:32, 9 October 2008 (EDT)

Aura of Holy Might
turns ur dmg to holy and orders dont have effect Playing Is Srs Bsns 18:27, 3 May 2009 (UTC)

LOL, read the entire column then please, its for freaking huge party wide energy management, and AoHM is better than orders dmg wise, and 3+ energy every ~5 seconds is rly gud. please use your small head and try to figure out the synergy.68.227.202.180 01:23, October 7, 2009 (UTC)

Um, gaiz? HoHF converts physical damage to Holy, not Aura of Holy Might. I know the name is confusing, but you have to use those awesome, 3rd grade reading comprehension skills to understand that it merely buffs scythe damage, making it stack with Orders. I don't know if it's multiplicative or additive (more likely additive), but it seems to have nice synergy, not conflict. gg, 141.165.171.2 00:58, February 14, 2010 (UTC)
 * Um, terribad player? AoHM does convert damage to holy, regardless of what it says in the description. Life   Guardian  01:10, February 14, 2010 (UTC)

Moar Pious Renewal
This needs more Pious renewal on the orders derv. With ending so much enchantments, Pious renewal will probably give you more energy then Arcane Zeal does. Next to that, it has only 1/4 casting, meaning you have more time for other spells to cast. And yes, you need more time to spam all your spells. Every 12 seconds you will be casting: 4 orders (6,5 second casting time + 3 seconds aftercast = 9,5 second with ) blood renewal (1 seconds + .75 aftercast) Arcane zeal (1 second + .75 aftercast) makes a total of 13 secs of casting every 12 seconds. This means you will be busy spamming your skills on recharge. Though, faster activation is helpfull.Sebv2727 15:02, December 1, 2009 (UTC)


 * I didnt mentioned HCT and the Ebon Standard skill on Weps derv. I also didnt mentioned Mystic healing. My point, you still cant cast spells on recharge, making faster activation usefull.Sebv2727 15:05, December 1, 2009 (UTC)