User:Krschkr/Team - 7 Hero Melee Triple Mesmer without Zei Ri

A hero team build for melee players, designed to preserve a good splinter weapon, triple mesmer midline, shelter protection, strength of honour and relevant uptime of party-wide IMS without requiring Zei Ri or mercenary heroes.

Smiter
[build prof=Monk/any SmitingPrayers=12+1+3 DivineFavor=12+3][Unyielding Aura][Smiter's Boon][Reversal of Damage][Divine Healing][Heaven's Delight][Smite Condition][Smite Hex][Strength of Honor][/build]
 * 40/20/20 smiting prayers.
 * 5 blessed insignias.
 * Rune of superior vigor.
 * 2 runes of vitae.
 * Main article: Smiter Hero

Domination Keystone
[build prof=Mesmer/Ritualist FastCasting=12+1+3 DominationMagic=12+3 IllusionMagic=2 RestorationMagic=2][Keystone Signet][Signet of Clumsiness][Unnatural Signet][Signet of Disruption][Signet of Weariness][Death Pact Signet][Mistrust][Shatter Hex][/build]
 * 40/40 domination magic.
 * 5 artificer's insignias.
 * Rune of superior vigor.
 * 2 runes of vitae.
 * Main article: Domination Keystone Hero

Illusion Celerity Keystone (2)
[build prof=Mesmer/Necromancer FastCasting=12+1+3 IllusionMagic=12+3 DominationMagic=3][Keystone Signet][Signet of Clumsiness@16][Unnatural Signet@16][Signet of Disruption@16][Signet of Sorrow@16][Symbolic Celerity][Clumsiness][Optional][/build]
 * Variable skill slot
 * on one mesmer.
 * on the other.
 * Equipment
 * 40/40 illusion magic.
 * 5 artificer's insignias.
 * Rune of superior vigor.
 * 2 runes of vitae.

Minion Master
[build prof=Necromancer/Paragon DeathMagic=12+1+3 SoulReaping=8+2 Command=10][Animate Bone Fiend@18][Blood of the Master@18][Putrid Bile@18][Masochism@12][Signet of Lost Souls@12]["Incoming!"]["Fall Back!"]["Stand Your Ground!"][/build]
 * 40/40 death magic.
 * 1 bloodstained insignia (not on chest or leg armor).
 * 4 tormentor's insignias.
 * Rune of superior vigor.
 * 2 runes of vitae.
 * Main article: Bone Fiend Minion Master Hero

Blood is Power Healer
[build prof=Necromancer/Ritualist BloodMagic=9+1+3 SoulReaping=9+2 RestorationMagic=12][Blood is Power][Strip Enchantment][Signet of Lost Souls][Mend Body and Soul][Spirit Light][Spirit Transfer][Protective Was Kaolai][Life][/build]
 * 40/20/20 restoration magic.
 * 5 tormentor's insignias.
 * Rune of superior vigor.
 * 2 runes of vitae.
 * Main article: Blood is Power Healer Hero

Reduced Soul Twisting Prot
[build prof=Ritualist/any ChannelingMagic=12+1+3 Communing=12+3 SpawningPower=3+2][Soul Twisting][Shelter][Displacement][Armor of Unfeeling][Spirit Siphon][Splinter Weapon][Ancestors' Rage][Flesh of My Flesh][/build]
 * Adept channeling magic staff of mastery with "Aptitude not Attitude".
 * 5 blessed insignias.
 * Rune of superior vigor.
 * 2 runes of vitae.
 * Main article: Soul Twisting Communing Prot Hero

Player build

 * Builds based on dealing direct damage and triggering [[Splinter Weapon]/[[Strength of Honor] are more suited than builds based on producing triggers for [[Mark of Pain]. Recommendations:


 * SWS Scythe and SWS Hammer/Scythe
 * Daggers (without pet)
 * Daggers
 * Pious Renewal

Usage

 * Hero AI mode:
 * Set backline heroes to guard Guard.png
 * Set midline heroes to fight Fight.png
 * If you play this team as a melee, micro the smiter to maintain [[Strength of Honor@16] on you.
 * 1) Invite the hero to your party.
 * 2) Click on the number next to the hero in the party window. This opens the hero control panel.
 * 3) Hold down left shift and left click once on strength of honour. A red crossed circle shows that it is disabled.
 * 4) Target yourself (standard hotkey: F) and left click once on strength of honour. The hero will now cast the enchantment on you and maintain it.
 * 5) Repeat step 4 if the enchantment gets removed in combat.
 * Advanced users can set a custom hotkey for Action: Order Hero # to use Skill # in the controls options to force heroes to use certain skills. If playing a melee frequently it is recommended to make such hotkeys for both strength of honour and [[Splinter Weapon@16].


 * Before starting a particularly difficult fight, you can force the reduced communing prot to use [[Shelter@16]↦[[Displacement@16]⇥[[Armor of Unfeeling@16] so your team is protected right away.
 * If you're afraid of area damage, you can also flag the heroes apart. It is recommended to place them in a single line, so heroes won't push forward to get into casting range of foes and thus ball with the heroes in front of them again.
 * Natively only the first three heroes can be commanded individually. For the remaining four heroes you need to set up custom hotkeys in the controls option for Action: Command Hero #.

Counters

 * [[Chilblains] and other potent enchantment removal skills will reduce the single target damage of the celerity keystone mesmers.
 * Protection prayers, especially [[Spirit Bond] and [[Shield of Absorption], as this team does not feature much enchantment removal.
 * Overwhelming amount of damage packets for the communing prot.

Variants

 * If a specific hero is required, drop the minion master.