Build talk:Mo/Me HA Healing Burst

How, exactly, does healing party members in earshot for a mere 19 reduce any significant pressure?

Assuming you heal your entire party, you're only going to net +152 with this and 122 on a single target is hardly significant.

Because you're not running HB, suddenly your single target healing becomes less efficient, so you have to take another single target skill (signet), in order to compensate for your (lack of energy due to meta, I get that.), and your lack of healing power.

Not only this, but you now risk your kiss being easily interrupted, and 3/4 cast is still pretty easy to screw over.

Heal party gets a twenty second recharge, so everyone cries about it, and seeks alternatives. In order for Healing Burst to become as effective as Heal Party, you have to cast it at least five times, but more than likely 6-7 times. (See 30-35 energy. With channeling, it may ultimately be less, but that isn't the point.) In addition to this, your hb monk no longer has a way of healing distant party members whilst on splits, or capping maps.

The problem is, almost everyone previously saw this as a powerheal while channel tanking. That isn't what it's for. That's never what it was for. If you used it for pressure, you'd realize that a twenty second recharge really isn't significant. If you really need more casts, use pdrain for strong energy, and a 40/40 set.

Ninteen health every four seconds. 4.75 health every second. It's the equilivent of approximately two pips of health regeneration. Or, a copy of Recuperation at 11-4 spec. With skills such as life, and pwk already theoretically dealing with pressure, and a still viable Heal Party... Is that really worth your elite slot? 199.216.252.3 21:41, 24 November 2010 (UTC)


 * The party healing from healing burst now heals for your divine favor bonus, in this case 38hp. That's 5 pips (not taking into account weapon sets), half a rank 16 heal party, or 1/3rd a rank 16 heal party under healer's boon. Necromas 22:00, 24 November 2010 (UTC)

It's a shitty choice but it's still the one a lot of monks are making--TahiriVeila 22:03, 24 November 2010 (UTC)
 * Isn't HP + PwK + Life + Recup enough? I'd think HB would be better overall simply because that 50% healing boost and all the party-wide healing would suffice. That's just my opinion, anyway. --SiriusBsns 11:29, 25 November 2010 (UTC)
 * Who runs recup? And spamming Heal Burst does generate a good amount of party healing, although really WoH and HB are better. Frostels 12:29, 25 November 2010 (UTC)
 * Called it. Healing Burst doesn't quite make up for Heal Party but it can heal for more overall than WoH and provides party healing which WoH by itself doesn't give. Since you can't use HP more than once every 20 secs any more (10 with luck on a 40/40) your party healing options are pretty limited anyway tbh. Widow maker 01:08, 26 November 2010 (UTC)

GLF FUZE!!! pings this KICK!

City High, What Would You Do?
What would you do if your Dwayna's gets rocked Cuz all the smart Mesmers now run P-Block And your shits fucked And the only way to win is to Pray your prot is not shit and you'll get a bit of good luck All your spells are gone I think we're getting spiked now The whole midline just went down Time to rage quit now So for you this is just an easy win But for me this is what I call FUCK THIS BUILD ALL THE SPELLS ARE 1 SECOND CAST I CAN BLIND RUPT THOSE WITH SAVAGE SLASH FROM HALF WAY ACROSS THE MAP WHILE SNARED YOU STUPID SHITS

Baned 19:53, 5 December 2010 (UTC)
 * All the spells are 1 second cast? Are you blind? Sure, two have one second activation, but those are more conditional (Rejuv on attacking or casting allies, Cure Hex on... hexes, and Dwayna's on Enchanted or heavily Hexed allies [I won't lie though Dwayna's was good like 4 years ago, it's shit now]). The main heals on the bar are Patient and Burst, both of whom aren't terrible and most shitters can't rupt anyways. For any instance WoH would have viability, Burst would too, on the merit of activation time only. Also, I lol'd.
 * Oh and also, why 40/40 Divine? This build uses none such skills. I'd recommend 20/40 Ench Inspiration to fast cast and have a elongated duration for Channeling, but that's just me.

my point is that dwayna, cure and sig are really easy to hit with pblock now, as is burst (to a lesser extent... 3/4 is still ruptable). Fucking a heal monk in the ass for 10 sec disable is lolGG... before HB protected him from rupts Baned 02:46, 6 December 2010 (UTC)
 * You can't hit sig with a pblock. Toraen -Gifts Plz [[image:ToraenSig3.png|19px]] 02:56, 6 December 2010 (UTC)
 * mfw -_________- Baned 20:59, 6 December 2010 (UTC)
 * Heal Party was 1 sec cast even on HB; before that we had WoH (which was like this, only the elite had a longer cast). Now HP is lame so you've either gotta use HB without it or use this, and if you care that much, swap out Cure Hex for Veil/Remove/Spotless. 86.161.96.19 01:35, 7 December 2010 (UTC)

now
HB heals for 150 at 14. Frostels 10:47, 10 December 2010 (UTC)
 * Probably a better choice than WoH now then, the single target healing is almost as good and you have that 38 point party heal. If you manage to IE HB off someone, does it affect the part healing as well?--TahiriVeila 16:12, 10 December 2010 (UTC)
 * Doubt it. Frostels 16:40, 10 December 2010 (UTC)
 * Just tested with Arcane Mimicry. HB does affect the primary heal, but does not affect the secondary heal. -- Brandnew. 16:50, 11 December 2010 (UTC)

Dwayna's Kiss
powers through hex stacks. EXtREME_ zer0 14:24, 13 December 2010 (UTC)

is leech signet really a must on main bar? I also agree on D. Kiss, altough it might be dangerous with 1sec cast time Glov 19:23, 13 December 2010 (UTC)
 * Imo I'd make Leech optional; it's useful but PDrain or WNWN would be viable alternatives. 81.151.87.61 11:17, 14 December 2010 (UTC)

Dwayna's Kiss
Dwayna's Kiss is not a skill in the build, so why is it in the Usage section?

Warpigs edit
Reverted because i disagree, admittedly your attributes provide a little more effectiveness in general games (unless their mes packs dual hex) but - at 2 dom you have to refresh hex breaker on recharge, so it is constantly on recharge. Its essentially useless - using a cover hex to break hex breaker then your main hex is pretty easy. Meanwhile with 6 you can leave it until it gets removed then instantly reapply (which in my experience seems to be an absolute mindfuck for your average tombs hexer...). You only lose out on ~7health a heal, which though helpful really isn't gamebreaking. You could run either or, i just prefer a bit more functionality, you could even drop inspi 1 instead of divine Rawr 14:58, 11 November 2011 (UTC)


 * In the current Flux this wouldn't be the case since you get +2 to both, but in general yeah. Only thing is it depends how many hexes you expect to see - Hex Breaker's advantage is not only that you can re-apply it right after it prevents a hex, but also that it stops hexes from ever happening. For things like Shame or Diversion, this means you don't need your teammate to take them off you, plus you don't have to worry about your hex removal being interrupted. Widow maker 17:53, 11 November 2011 (UTC)
 * Ya but in that case you still have ways of stripping it off, such as ranger grasping by monk whenever he gets the chance. Still helpful, just not as good. I thought we weren't changing builds based on flux? Rawr 16:26, 14 November 2011 (UTC)

Variants
Have we stopped running Spotless Mind now? I can see it not being mainbarred and tbh the meta is not so hexy when you can just run Dervs to kill people outright, but I don't see it even in variants. Widow maker 17:55, 11 November 2011 (UTC)
 * Haven't seen spotless in well over a year Rawr 16:26, 14 November 2011 (UTC)

Proposing move to Mo/D
Pretty much every good monk now runs Eremite's for energy management, as its essentially the superior option for energy management. NapalmFlame (talk) 05:54, 7 May 2018 (UTC)
 * Just go ahead and move these all. I'm not exactly qualified to refute you on HA stuff. -Toraen (talk) 16:26, 22 May 2018 (UTC)