User talk:Godliest2534/skills

good, well done, at least these are better than Izzy's and those dumb GWW wannabe-balancers. -- Sorrow 'Mc' Sorrowmancer  08:46, 28 September 2008 (EDT)

Your primal rage is wayyyyyyyyyyyyyyyyyyyyyy overpowered, imo. tai talk  08:49, 28 September 2008 (EDT)


 * No. -- Sorrow 'Mc' Sorrowmancer  08:50, 28 September 2008 (EDT)


 * yes. Just put FGJ in the build and you could keep that up constantly with no problems. You could probs keep it up without FGJ even. [[Image:Devil_icon.png|20px]] tai talk  08:52, 28 September 2008 (EDT)


 * * runs away from you* Build adrenalline now, bayatch! >=] You can lower damage to +2...12 though and maybe raise adrenaline cost to 8 though. -- Sorrow 'Mc' Sorrowmancer  08:53, 28 September 2008 (EDT)

Triple Chop
Instakill. 4x crit on a kiting target, 4x Conjure, 4x SoH, one full Splinter Wep. Hahah. Good joke. -- › Srs Beans R Srs  09:43, 28 September 2008 (EDT)
 * :> I told you to expect great overpoweredness. God  box    09:44, 28 September 2008 (EDT)


 * Strike as One is awesome too. Maintainable, cheap irremovable 25% IAS and damage boost on 2. And t boot: unblockable.
 * Marks Wager isn't a wager. It's a rotflgg.
 * "For 5 seconds whenever target foe takes 50% damage and all party members are healed for 5...20 health whenever target ally takes damage."
 * Whenever target foe has +40 AL all party members are healed for 25 HP. Awesome. -- ›[[Image:Many srs beans.png|Srs Bean Mafia.]] Srs Beans R Srs  09:48, 28 September 2008 (EDT)

Are u talking about tripple chop? -- Sorrow 'Mc' Sorrowmancer  14:18, 28 September 2008 (EDT)

Headbutt
8 energy :o?? lets make it 9,5 +  X i  V   10:04, 28 September 2008 (EDT)
 * ups. God  box    10:06, 28 September 2008 (EDT)

Make
quick shot unblockable. -- Sorrow 'Mc' Sorrowmancer  14:18, 28 September 2008 (EDT)
 * still would only be used for shitty rspike. God  box    15:27, 29 September 2008 (EDT)
 * This might just hit at the same time as your Dual Shot now... painful. Also, QS+Mimic Barrage. Drag  nmn   talk cont  15:25, 30 September 2008 (EDT)

Skullcrack
PvP/PvE Melee attack, 6 adrenaline. 5 seconds duration Daze. +5..10 damage. <-- unlinked but still 5..10 damage, ups +  X i  V   15:32, 30 September 2008 (EDT)

Some feedback
Apart from most of them being extremely overpowered (PnH FTW), there are some good ideas there. The only one I don't like is Lacerate. This needs a 3 monk backline (HA at least, no GvG experience) to keep up with that alone. The only bonus you get is that -2 when playing condition pressure. Also, way overpowered Rspike, with that Barrage you can go down to only 2 rangers and cleanly spike the ghostly. Drag nmn   talk cont  15:39, 30 September 2008 (EDT)

Decapitate doesn't make sense anymore. You cut off somebody's head and you damaged his armor? D:  ɟoʇuɐʌ ʎʞɔıɹ  16:11, 30 September 2008 (EDT)
 * Did it make sense before? Oh and balancing isn't my greatest part, just writing down ideas really. God  box    15:11, 1 October 2008 (EDT)

Bull's Charge
Is so OPed. Better than Dev Hammer/Magehunter/Erf SHakkurr by far. 15:21, 1 October 2008 (EDT)

Marksman's Wager
Maybe something like: If you hit +10...30 (?) damage, if you miss you take 50...100 damage. Slightly stronger but more risky than Glass Arrows. Miss with all 3 arrows and the monk panics and infuses. Maybe take 100 is a bit much though. Does need to be Expertise linked to prevent critsin and Spirit Strength abuse. Drag nmn   talk cont  15:24, 1 October 2008 (EDT)

Air of Enchantment
Patient Spirit, Guardian, RoF, etc. gg. Maybe "and you cannot target yourself." 15:28, 1 October 2008 (EDT)
 * the idea was to make it more viable for "spambot" enchantment guys... Will consider how to nerf it. God  box    03:08, 2 October 2008 (EDT)

Peace & Harmony
Throw that on a para = grats on uninterruptable backline + mesmer/para. Dunno what to do with it, minimum req. would make it pretty shitty (maybe good on a runner, /shrug) and duration almost doesn't matter with a 10sec recharge (ohaidere aegis chain). --71.229 03:38, 2 October 2008 (EDT)
 * ups. I know. Should probably lower the reqs a lot to make it necessary for you to be monk primary. But then it would require fucked up skill setups to be worthy to take. Meh I'll fix it later. God  box    14:01, 2 October 2008 (EDT)

Lingering Curse
=loloped. Get rid of the reapplication part. 15:07, 2 October 2008 (EDT)

Defender's Zeal
I want it on spikes so fucking bad. Brandnew. 09:32, 3 October 2008 (EDT)
 * I would want all of these skill changes just because I then could actually make a billion new HA teams. God  box    15:24, 3 October 2008 (EDT)

Enraged Smash
Is terribad. Its called stonefist insignia? 15:27, 3 October 2008 (EDT)

Scribes insight
Is really good.... All spells you use right? Well Prot monks could run that if you have FF in midline,, or heck, dual prot, as 84+RoF everytime you cast is pretty efficient. 15:32, 3 October 2008 (EDT)
 * Enraged costs 6 adrenaline making it the cheapest knockdown and Scribes isn't that good since other prot skills really are better. God  box    07:25, 4 October 2008 (EDT)

"Victory is Mine!"
"If target foe is below 50% health, that foe suffers from Deep Wound for 5...16 seconds and is knocked down."

Energy=10, recharge=15.

Pretty bad suggestion, but w/e. --  Guild  of   Deals   09:29, 5 October 2008 (EDT)
 * The only way is to make a major rework of all tactics skills and the whole point of the attribute line since as it's now it's just a plain horrible attribute line that requires stupidly overpowered skills for anyone to consider using any skill from it. God  box    09:35, 5 October 2008 (EDT)

Whirling Axe
+FGJ!+Enduring harmony=Unblockable +18/hit 2/3 of the time. Thats a big deal. 13:42, 5 October 2008 (EDT)
 * ups. Upped to 4 adrenaline. God  box    13:47, 5 October 2008 (EDT)

Sandstorm
Read Eruption. Maybe make it move people slower if hit while moving too? '' Elite spell, 10e 2c 20r. Create a sandstorm at target foes location. For 5 seconds foes take xxx damage every second. Attacking foes are blinded for 5...15 seconds. Moving foes move 20...70% slower for 5...10 seconds.'' Drag  nmn   talk cont  16:36, 5 October 2008 (EDT)
 * I refer to the differences in energy. But yeah I was gonna fix that. God  box    01:44, 6 October 2008 (EDT)

seriously?
uve changed some awesome skills altho u have made a load of awesome changes  That  Twin   Tom  14:25, 6 October 2008 (EDT)
 * I've not changed a single skill that was any good. Notice that some are PvP or PvE only changes and some are both. God  box    10:09, 7 October 2008 (EDT)
 * order of undeathg is awesome [[Image:That Twin Tom sig.jpg|19px]] That  Twin   Tom  10:15, 7 October 2008 (EDT)

Palm Strike
Still an offhand? Brandnew. 10:13, 7 October 2008 (EDT)
 * nothing. God  box    10:20, 7 October 2008 (EDT)
 * woot, palm strike axes ftw :> Brandnew.  10:22, 7 October 2008 (EDT)
 * ups. God  box    10:30, 7 October 2008 (EDT)

Wastrel's Collapse
is LOLoped. 5s of the 6 recharge they are basically unable to move. It is essentially unremovable as it only lasts 3s. 14:54, 8 October 2008 (EDT)
 * Know. I was gonna fix recharge to 8 seconds since 6 didn't make any sense anyway. God  box    13:05, 9 October 2008 (EDT)

Tactics
"Delete this attribute, move everything to strength"

Sexy? --  Guild  of   Deals   11:11, 18 October 2008 (EDT)
 * lol. Probably best alternative yes. God  box    11:18, 18 October 2008 (EDT)

Barrage:For blah...blah seconds, whenever you use a bow attack, you fire one additional arrow that does not follow the effect of the bow attack.

So its like a bow attack+autoattack in really short time. Less imba, sloth hunters isnt stupidly imba, etc. -- Jebus  contests  14:56, 1 November 2008 (EDT)
 * Lol orders and shit=Uber Spike.  14:58, 1 November 2008 (EDT)
 * Hell, if its under expertise make it for any weapon... Interesting combo. Make it a stance tho.  14:58, 1 November 2008 (EDT)
 * Awwh noes, Jebus your killing my imba TA spiek. :< -- &mdash;The preceding leet comment was added by ɑrcɒne . 15:06, 1 November 2008 (EDT)

Second Wind
Are you freaking kidding me? Life Guardian 17:24, 1 November 2008 (EDT)
 * yes. God  box    17:28, 1 November 2008 (EDT)
 * what about star burst? -- Jebus  contests  17:30, 1 November 2008 (EDT)
 * Wait...how would that work with stonefists? Life Guardian 17:31, 1 November 2008 (EDT)
 * It wouldnt. Stonefist=3 sec KD, so it triggers when theyre getting up methinks. Then they wouldnt be KDed again cause getting up counts as a KD (unless the getting up part is treated as part of the 3 sec KD, meaning that Second Wind would trigger as soon as they get up, equalling 6 sec knock lock, with deadly potential combos with Hammer Bash for quarterknocking. -- Jebus  contests  19:23, 1 November 2008 (EDT)
 * Meteor Shower won't cause a knocklock as a warrior. Btw I'm gonna fix the most of these skills after my contest is over, not that it really matters though. Should've gone through the skills before clicking save page :P God  box    11:25, 8 November 2008 (EST)

Fevered Dreams
Does it work in a way similar to Cry of Pain or does it have to interrupt to trigger the damage?--TheHunger talk  ''My contributions  18:06, 1 November 2008 (EDT)
 * Idk. pl0x make that clear. Btw, Air of Enchantment+Seed of Life=WTFHEALZ -- Jebus  contests  19:27, 1 November 2008 (EDT)
 * Must interrupt. God  box    13:13, 9 November 2008 (EST)
 * ups PvE is bad. -- Jebus  contests  16:05, 13 November 2008 (EST)

Ether Renewal
High energy regen, high energy return, long duration, and reapplies. GG. -- Shazam  The  Snake      hissssssssssss 18:19, 16 November 2008 (EST)
 * Lyssa's Aura. Also: enchantment removal. God  box    01:40, 24 November 2008 (EST)

Remove Bleeding, Deep Wound, and one other condition from all party members. If a condition is removed, foes adjacent to that ally take 10...65 fire damage and suffer from Burning for 1...3 seconds. Cast=2 Recharge=15. imo --Ojamo  <font color="Green">(>.<( O=(- -Q)  18:00, 1 January 2009 (EST)
 * Sounds like it was specifically meant to counter Wounding Strike and Twisting Fangs. Plus it would be imba on signet mezmagons, unless its leadership. 22:23, 1 January 2009 (EST)

Explain? +0...5 for each pt of nrg you have, or each spent? Each you have means lolWE Warrs own even more, each spent is inferior to Power Attack. Unless its meant for rangers? 12:47, 11 January 2009 (EST)

Energy Storage at 12+1+3. -- 12:48, 11 January 2009 (EST)
 * 600 damage from one skill gg --<font color="Purple">Ojamo  <font color="Green">(>.<( O=(- -Q)  12:50, 11 January 2009 (EST)
 * Now its impossible. All the adr. skills on your bar have separate adr counters. Maybe for each fully charged adr skill you can, but not as it is.  14:55, 11 January 2009 (EST)
 * :< that sucks. It's a good idea though. And to GoD, I mistyped. And forgot to sign. God  box    15:02, 11 January 2009 (EST)

PvP/PvE Hex, 15 energy, 1 activation, 16 recharge. For 6...30 seconds target foe and all nearby foes are hexed with Sharen Burden and whenever any of these foes is interrupted or an attack fails to hit all these foes take 5...50 damage.

So if you echoed it would it hit all those foes too? 15:02, 12 January 2009 (EST)
 * ? Hexes don't stack, or what are you asking about? God  box    03:03, 15 January 2009 (EST)
 * Lets say you go up against eleball and you hex 4 eles with your first hex, then 4 different eles with your echoed cast, will shared burden act on all 8 of them? 15:15, 15 January 2009 (EST)
 * why wouldnt it --<font color="Purple">Ojamo  <font color="Green">(>.<( O=(- -Q)  15:46, 15 January 2009 (EST)
 * cryptic description is cryptic. 16:11, 15 January 2009 (EST)
 * what is confusing you --<font color="Purple">Ojamo  <font color="Green">(>.<( O=(- -Q)  18:39, 15 January 2009 (EST)
 * target foe and all nearby foes are hexed... whenever any of these foes etcetcetc that. 18:41, 15 January 2009 (EST)
 * i assumed that it affects each target individually --<font color="Purple">Ojamo  <font color="Green">(>.<( O=(- -Q)  18:43, 15 January 2009 (EST)
 * all these foes take 5...50 damage 18:45, 15 January 2009 (EST)
 * i assumed that it affects each target individually and its just poorly worded --<font color="Purple">Ojamo  <font color="Green">(>.<( O=(- -Q)  18:48, 15 January 2009 (EST)

Tainted + Jagged + AotL = wtfpro
Just think 3 necros(yes they will take up elites and take up party slots) but think 3 enchants adding -7 degen and the ~13 damage from AotL. It so much pressure, not to mention that the PS+Dkiss combo from the HB in HA will heal for almost as much as a WoH when below 50%. I think that these should be done in the game, althought I really like the current forms of most of the skills. GJ overall =)--Spikerangers 20:12, 25 January 2009 (EST)
 * pretty sure all skills here are overpowered. Godbox  10:54, 25 May 2009 (UTC)