Build talk:D/A Outpost Runner

So what do you think? Riff 22:52, 2 March 2008 (EST)

What's about heal?
1 skill for healing, 20 second is too long time for waiting for it IMO.

2 anti-kd.--Fallen (talk ) 16:13, 3 March 2008 (EST)

the point is you keep moving therefore needing no heal, and you have two anti KD....Riff 00:07, 4 March 2008 (EST)
 * Cept you do need a self heal(Giants, its not smart to DC into them when youre already low on health; SS has a long recharge as well.), and 2 anti kd is just silly.--Fallen (talk ) 22:39, 5 March 2008 (EST)


 * Have you actually ran the build? I'm making the video as i speak, SS is the only heal you need and i only us it on the one part in Snake dance. The two anti KD's are needed because it makes it so u can permanantly have an Anti KD without worrying about recasting fleeting after pious ends every 7 seconds...Riff 23:21, 5 March 2008 (EST)
 * I've used my variation since EOTN came out, yes. My version is in my sandbox. You honeslty dont need fleeting if you can time it correctly. Not trying to be a dick and put down your build, just letting you know.--Fallen (talk ) 21:55, 6 March 2008 (EST)

Very common race build, however shares many skills with other builds, we may as well just start a guide to racing. Invincible Rogue 12:42, 7 March 2008 (EST)

Fallen, sorry if it came across like i was gettin at you, my apologies. As for the stat changes, they weren't needed but i see the usefulness in them and now you can just run with a hourglass staff for energy as opposed to a totem and +12 offhand. Riff 15:51, 8 March 2008 (EST)

I always run this with 12 shadow and feigned instead of shadow sancutary. DC takes care of healing 95% of the time; I normally go from beacons to droks without needing to hit feigned! I will say that this is an build for experienced runners, but it is THE FASTEST build out there (almost the fastest, the fastest switches out fleeting for--well, let's just leave it at that, lol). Conclusion: Double shadow steps = pwnage. this build = you NEVER stop if you're running it right. G'luck. And Racing FTW Foolsauce   08:21, 9 March 2008 (EDT)

Seriously, I not agreed bout the build that has been post there, but foolsauce, Im agreed with feigned FTW.We should race again. Tyrands

Grammar
Made some grammar adjustments :D Sun 17:36, 8 March 2008 (EST)

Counters?. ..
You state that Cripple is a counter. Uhh, but we have I am unstoppable. Lol, cripple aint no counter on the droks run! I'm adding a note after that. lol. Foolsauce   08:25, 9 March 2008 (EDT)
 * I listed that as a counter incase IAU isn't upRiff 20:09, 9 March 2008 (EDT)

Usage
The usage would pretty much be better just as: 1. The run sequence is dash--> pious -->dash once it's recharged. 2. Your anti kd skills are "I am unstoppable!" and fleeting stability. Only "IAU" is needed in the first zone, but make sure to use fleeting when needed in dread and snakes. 3. Use VoS to stop slow hexes from golems, ice imps and, if necessary, heretics. 4. Your shadow steps are there to make you fast. Use them whenever recharged. Foolsauce   08:34, 9 March 2008 (EDT)
 * feel free to change itRiff 20:09, 9 March 2008 (EDT)

The Usage section says "When Pious Haste is about to end, cast VOS then Dash" but if you cast VOS as PH is about to end it will end VOS too. Not having tried this build I do not want to edit the page as I am not sure if something strange (other than the assumed) is meant here. --Heurist 15:09, 11 March 2008 (EDT)


 * "When Pious Haste is about to end, cast VOS then Dash" PH lasts 11 seconds, VOS last 10 seconds. you should make sure that you only use PH during/right before VOS. I recommend during instead of before unless you use the keyboard to use skills (1/4 second cast for VOS, use the other 3/4 to cast PH really quick or VOS will end a little earlier) (68.47.4.209 09:33, 23 March 2008 (EDT))

You could also use dwarven stability with dwarven stability with drunken master (for 33% for 180 sec on max ranks). Intoxication rank 1 also counts as drunk for norn/deldimor titels. You don't need to be rank 3-5 drunk when activating those skills to gain max benefit (axample you already get prevent knockdown from Dwarven stability when you drinked a normal beer and are intoxicated rank 1 :P). So running is cheap and easy with that, cause normal bears or poppers are cheap(added by robertjanvaneijk1988 (05 april 2008)).


 * While that would work, the Dash/Pious Haste combo is faster by a longshot. However if you wanted to combine dwarven stability with dash(maxed title of course) heheRiff 16:07, 5 April 2008 (EDT)

Attribute Spread
Why is the main build using 8 in earth Prayers while it got no earthprayer skills?--√ iktor (contribs) 21:58, 9 March 2008 (EDT)
 * Because it used to have fleeting stability and the deadly arts is because it used to have Dark Prison. Justing6 22:06, 9 March 2008 (EDT)

Unused attribute points?
There are several unused, I filled in. Justing6 19:35, 15 March 2008 (EDT)

What you need to Know
Dont argue with me because i've run this build a few times already.


 * Healing = what? You dont need another heal besides Shadow Sanctuary, just keep going it works out
 * 2 anti Kd's = again, what? people were complaining about not being knocked down, 2 anti kds is perfect, and you dont have to follow the build exactly :-O
 * You can make the whole run without ever slowing below 25% increased speed (not counting stopping to cast VOS)
 * only complaints = "Snake Dance, The hardest longest part..." WHAT?????????? thats the easy part roflol the hard part is the path leading through all the avicara & Wurms on the first Zone. Back in the old Days on my Warrior making this run was difficult just because of the beginning, sometimes I would get through with barely any health depending on the spawn (only proph skills back then). You give advice on how to make the last troll cave, why would you take the hard longer way to droks, just keep straight its much easier.
 * The Instructions give a good idea of what to do but you really need to play around with it and do a couple test runs to figure it out yourself and change out a couple skills if you want even. Don't swap for Feigned Neutrality tho, SS is all you will need~ Recommended weap is not necessary but i do recommend the insignias


 * I've been running Droks since before the game was 8 months old and by far this is my favorite build. Use it, Live it, Love it.


 * (68.47.4.209 09:33, 23 March 2008 (EDT))


 * I was speaking about the trolls in Lonars Pass not talus chute. Riff 13:43, 23 March 2008 (EDT)


 * Maybe instead of hanging you super-DE-duper superiority over the heads of those struggling, maybe you could provide better insight than "lolwut this is easy, your al nubs, go uninstall". If you want to display you, apparently 3-4 year veteran knowledge, stop being a tool and pride actual information (as your list above actually provides none). 141.165.170.162 23:01, February 12, 2010 (UTC)

Reverting
I have reverted this page since Harrier's Haste can not replace Pious Haste with 0 Wind Prayers that would give a total of 11 seconds of speed boost (out of 20) and violate the "always moving fast" aspect of the build. The entire Usage section was also removed, I have put that back too. --Heurist 18:58, 24 March 2008 (EDT)

The Reverts
That is the fourth time that this has tried to be wiped, its pissing me off. I do understand that people are mad i posted this in the first place, but they need to pull their heads out of there asses and let other players know builds. So what if A-Net nerfs this? There is always another build, thats why were innovative, we keep creating new ways to fuck with them, stop deleting the page people.Riff 03:54, 4 April 2008 (EDT)

Stack
I have a question about Sentry's insignia. If you use them on 4 armor pieces except chest (for +15 health), do they stack and will work like +40 (4x+10) which halves all incomming dmg except armor ignoring damage (http://guildwars.wikia.com/wiki/Avatar_of_Balthazar)?robertjan 04:02, 4 June 2008 (EDT)
 * yeah that would stack i think, but the problem is you would have shit energy unless you were carrying a caster offhand. Riff
 * Armor is calculated per piece, not total, so no. – Ichigo 724 [[Image:Ichigo-signature.jpg]] 00:39, 6 June 2008 (EDT)

Alternative
What is an alternative to "I am Unstoppable!", because I am unable to attain it.-  Vang uard  21:35, 1 October 2008 (EDT)
 * Use Dwarven Stability in place of both "I am Unstoppable!" AND Fleeting Stability or use just Fleeting Stability with Dark Escape replacing "I am Unstoppable!" Before "I am Unstoppable!" was around DE was used so it's certainly viable. Shinomori 22:18, 15 October 2008 (EDT)
 * I think he doesnt have eotn, in which you would use Fleeting Stability--Relyk 07:58, 17 February 2009 (EST)

Attributes
I have been using this build for almost a year and I want to propose a different attribute setup: 12 Mysticism (11 + 1 from a Mysticism Hood); 10 Earth Prayers; 9 Shadow and 4 Deadly. 12 is the break point for Mysticism to return 4 energy and taking away the minor mysticism allows for the use of a Vigor, Attunement, or Vitae rune. This setup just works better for me for both racing and general running. Shinomori 22:21, 15 October 2008 (EDT)
 * Nevermind, make that 11+1 Mysticism, 10 Earth and 10 Shadow. The Dark Prison trick doesn't work anymore because of the step nerf. Shinomori 15:58, 1 January 2009 (EST)
 * Yes it does. lol. I can do it with Death's Charge. ^_^ Invincible  Rogue [[Image:Invincible_rogue_siggy.jpg]] 16:01, 1 January 2009 (EST)
 * It doesn't work as often. I hate dervs. That had no relevance but I really really really don't like them. lol [[Image:Shino sig.png]]11:56, 15 January 2009 

Don't Trip edit
Keep it Fleeting Stability please. With IAU and Fleeting you have a guaranteed way of preventing knockdowns 100% of the time. IAU and DT are not enough for this. This build shouldn't be kept to racing standards but to standards of effectiveness. 71.255.231.184 03:00, 14 April 2009 (UTC)
 * With running, effectiveness = speed, and being un-KD-able for 25/30s pretty much outweighs having to stop for 1.75s to recast -- Star  [[Image:Star star 2.png|19px]]  talk   04:29, 14 April 2009 (UTC)
 * Wrong. Effectiveness does not equal speed. While speed is desirable a build with Echo, Dash and Dwarven Stability would be far from effective. You must find a balance between speed and survivability. Don't Trip doesn't hamper the survivability of the build but it does not always guarantee safety. The 25/30 you speak of is also only obtained by maxing both title tracks. I would say add Don't Trip to the variants for people that have maxed titles but keep Fleeting for those that would not want to spend time maxing two title tracks for one build. 66.250.190.124 14:55, 14 April 2009 (UTC)
 * Actally, echo + dash + DS would not be very fast because of all the recasting and such -- Star  [[Image:Star star 2.png|19px]]  talk   14:59, 14 April 2009 (UTC)
 * Stick with the argument. If you want another example of a speed build that would sacrifice safety for speed, change VoS on this build to an elite shadow step such as Shadow Prison or Wastrel's Collapse. Get my point? Speed does not always equal effectiveness. There is a delicate balance point. [[Image:Shino sig.png]]19:41, 14 April 2009
 * No, VoS is definetely the fastest because it means you bypass the slowing hexes which contribute massively to slowness. Survivability is just a side bonus. -- Star  [[Image:Star star 2.png|19px]]  talk  </b> 04:22, 15 April 2009 (UTC)
 * That depends entirely on where you're running. Back to the issue. Yes shouts activate faster but Fleeting provides more survivability. And as I see it, making the run without dying is a lot faster than having to re-run an entire zone. DT and IAU work best together if both of those titles are maxed. Which is why I said it should be a variant for those that have the time/motivation to max out said titles. Keep Fleeting on the mainbar with DT as a variant. 66.250.190.112 13:40, 15 April 2009 (UTC)
 * I run with IAU/DT on r1, ranks don't matter at all. Fleeting is strippable and can require recasting in locations where you don't want to stop. Just adapt to running with shouts. -- -Ch  ao  s-   10:57, 16 April 2009 (UTC)
 * Or you can just learn the run well enough to know where to stop and cast a more reliable anti-KD. VoS prevents stripping. 66.250.190.115 14:54, 16 April 2009 (UTC)
 * lolslow -- -Ch  ao  s-   17:21, 16 April 2009 (UTC)
 * lolitgetsthejobdone. Don't get me wrong I can give anyone a run for their money. [[Image:Shino sig.png]][[User talk:Shinomori|<font face="papyrus" color="black" variant="small caps">02:50, 17 April

2009 ]]
 * Honestly i dont see the big deal, i run dt/iau with r3 without a problem, once you master the timing in snakes dt and iau is a significantly faster and more reliable combo. It adds 30 sec overall which can drop your time easily under 10 minutes 13:31 April 18
 * I note that although yes, you can't have anti-knockdown 100% of the time w/ iau/dt, fleeting is a SPELL, and VoS prevents the use of spells, therefore requiring you to cancel VoS, cast fleeting, then recast VoS, unless there is some way around that that i'm missing. Therefore IAU/DT is faster and more efficient.  Also, you don't NEED anti-knockdown 100% of the time! you're not always facing knockdown, although in some places you are facing it more than in others.  Once you know the route, you can judge when to use the anti-knockdown and when to refrain.  Also, fleeting is in earth prayers, and so to make it better, you'd have to take away from the points in the other attributes, and so lowering the general efficiency of the build.  That's my judgement.  Keep DT on the main bar.
 * Theorycraft less =/ you cast fleeting before VoS -- -Ch  ao  s-   09:48, 10 August 2009 (UTC)

Fleeting = Newbies. DT = Hardened Veterans.
I have been running Dervish for a while...and you may know me...my character is called "God of Fissures". I run Droks with Don't Trip and IAU as my Anti-KD and SS as my only heal (besides DC but thats besides the point).

I can CONSISTENTLY run Lornars in 3 minutes 50 seconds...give or take 10-15 seconds based on the spawns presented to me.

With my experience on the table, I can say without a doubt that anyone who says Fleeting Stability is better than Don't Trip for running droks is a very inexperienced runner.

But the following is true:

''ONLY USE FLEETING IF YOU ARE JUST STARTING OUT! Once you become good...then use DT.''

It took me one hard month of training to take off my Fleeting training wheels and put on the DT bad boys.

If you want training on running Droks with the Dervish, add my character "God of Fissures"...and I will be more than happy to practice with you and give you useful tips.

AND A WORD TO THE WISE

Everyone (even the best runners) will die once in a while. Don't beat yourself down if you die, it is part of learning.

- God of Fissures
 * I be too self-critic. Thank god I haven't ran for ages. Should get skills for my derv =/ Rammos are cute but slow -- -Ch  ao  s-   21:49, 26 July 2009 (UTC)
 * Bet you five bucks a person that has never used fleeting will die after having used DT all the time. You have to know the spawns better and know key places to cast fleeting. Oh and you also have to be decent at balancing your Pious/Dash usage because - obviously - Pious strips enchantments. In other words, running with this build pre-EotN took a lot more skill than it does now. 71.255.237.18 02:33, October 31, 2009 (UTC)

A Question about the Equipment
I feel like an newb asking this, but what does -5/20 or -5/stance stand for? I found an article on another site that shows all inscriptions... the closest matches for a shield inscription of these general values were Luck of the Draw (recieved physical damage -5 20%) and Run for Your Life (recieved physical damage -2 while in stance). Is this a shield handle or an inscription, and what does it stand for?
 * You got them right. -5/20 is the Luck of the Draw inscription, and -5/stance is the Run for Your Life inscription. Toraen   talk  03:37, 8 August 2009 (UTC)
 * There is no -5/stance, the max for it is -2. I'll fix. -- -Ch  ao  s-   11:37, 8 August 2009 (UTC)

WHOA I actually got something RIGHT for a change! Thank you. (original poster of question)
 * If it makes you slit your wrists any more furiously tonight, it's not -5/stance, it's -2/stance -- -Ch  ao  s-   16:53, 8 August 2009 (UTC)

SF
>VoS? Masmar 19:05, February 28, 2010 (UTC)
 * VoS is faster. -- Chaos?  -- 19:54, February 28, 2010 (UTC)
 * Not really, SF with DP will have the same cast time, and last longer. Would be harder to use with pious haste though. Masmarward.jpg Masmar 20:04, February 28, 2010 (UTC)
 * VoS casts in 1/4s. -- Chaos?  -- 20:05, February 28, 2010 (UTC)
 * Deadly Paradox -> Shadow Form = cast time of .33sec, VoS = .25secCloudSefiroth 22:36, May 18, 2010 (UTC)

Running in Other Locations
Can this build run pretty much everywhere? Can you do EotN tour for example. It'd be nice to have a list of tested areas or a variants section for how to deal with specific locations that are frequently run, like the Rata Sum run. --Chem Vv 22:07, June 13, 2010 (UTC)
 * yes-- Relyk  talk  23:16, June 13, 2010 (UTC)
 * That'd be a massive subpage. Most runners are self-sufficient anyways, I think (make their own builds and figure out things themselves). -- DANDY ^_^ -- 05:30, June 14, 2010 (UTC)

Sweet New Buff
With the new derv update this build can now maintain a constant 50% IMS. Nice :) --Saxon 21:28, 18 February 2011 (UTC)
 * Nope. Pious Haste is now a Flash Enchantment Spell, therefore making Dwarven Stability useless in this build. 76.17.80.37 03:00, 19 February 2011 (UTC)
 * Disregard that, I was thinking of Enchanted Haste. 76.17.80.37 03:20, 19 February 2011 (UTC)

Deadly Paradox Variant?
I've noticed running Deadly Paradox in place of Dark Prison in this build helps quite a bit when you have to run through consecutive mobs with snare hexes. Does anyone think it's worth mentioning in the Variants section?70.171.27.95 19:57, 19 February 2011 (UTC)
 * You only really need it in Ice Dome where there are virtually no gaps between mobs. People have been doing Drok's runs forever without maintaining SF, and DP eats up a lot of energy you should be using for shadow steps as well as a skill slot. <font face="Courier New" color="Black">Toraen <font face="Courier New" color="DarkGoldenrod">TheJanitor [[image:ToraenSig2.png|link=User:Toraen]] 20:39, 19 February 2011 (UTC)
 * or just use vos instead of sf for icedome-- Relyk  talk  23:02, 19 February 2011 (UTC)

any/a runner and this build
the any/a runner is based on the skill Drunken Master and Dark Escape+Dash combo, giving professions who don't have useful running skills the ability to run fast. Dervishes already got pious haste, so it is a different build. Demonic Sin Ex 21:19, 20 February 2011 (UTC)

Conviction vs Zealous Renewal
Conviction can be used to remove a condition which can be handy, probably more so for people with low title ranks, but Zealous Renewal is free. Maybe this should be optional or at least listed as variant, personally though I haven't had energy problems so I prefer Conviction for the condition removal.
 * the only condition here that needs to be countered is cripple, and that happens only if you trigger traps. if you are running with 50% boost u wont even be affected by traps, and even if you do, iau is there (theres only like what? 5 pinesoul spawns in the entire run? so iau is enough).  the energy is there for shadow steps so that you can skip those annoying traps lol.Demonic Sin Ex 05:16, 22 February 2011 (UTC)

New Nerf
PIOUS HASTE SUCKS NOW! - Dommar. &mdash;The preceding unsigned comment was added by 70.81.161.27 (talk &bull; contribs) 20:31, 1 March 2011 (UTC).
 * If you call constant 50% IMS sucking, then yeah..it does.--<font color="SkyBlue">Saxon  <font color="black" size="1">01:43  <font color="gray" size="1">2 March 2011 (UTC) 
 * Maybe if you compare it to the speed increase "THERE'S NOT ENOUGH TIME!" causes, yeah it does, otherwise : *meepmeep* <font face="Broadway" color="#663854">Deadfalk Deadfalksig.jpg 20:03, 19 March 2011 (UTC)

Swap Vow Of Silence to Mainboard
recommend swapping out Shadowform for Vow of Silence. Vow is 1/4th the cast time, and if you mistakenly feed it to pious haste, the recovery time is shorter. The negative effect of Vow of Silence can be negated at anytime by pious haste, and Vow of Silence, unlike shadowform, can be maintained indefinitely(when using a 20% longer enchantment buff)97.77.48.77 19:14, 25 March 2011 (UTC)
 * Probably best seen as a taste issue, but not every mob on the run needs the anti-spell casting - and given that the new Pious Haste requires a feeder to perform optimally, I'd say that the downside of VoS likely outweighs its utility as "full coverage anti-spell." Its' in the variants, which seems best. Aonsephonie 19:18, 25 March 2011 (UTC)
 * Shadow Form is beast. Enough said. Demonic Sin Ex 19:36, 26 March 2011 (UTC)
 * vos is slightly faster but the difference is superficial-- Relyk  talk  01:37, 27 March 2011 (UTC)
 * It really isn't. 1/4th second cast time compared to 1 second is the difference between 3 or 4 hexes resolving or not resolving.
 * cast sf before u aggro mobs? lol Demonic Sin Ex 06:49, 17 April 2011 (UTC)
 * Hey great idea. Only problem is SF is going to have some downtime and slow down the run, while VoS isn't. &mdash;The preceding unsigned comment was added by 97.77.48.105 (talk &bull; contribs) 14:31, 17 April 2011 (UTC).
 * Hey great idea. Let's use VoS so we can't chain step in hex areas. Demonic Sin Ex 20:16, 17 April 2011 (UTC)
 * Hey great idea. Let's use Pious Haste to negate VoS whenever you need to chainstep and then recast VoS if needed. &mdash;The preceding unsigned comment was added by 97.77.48.105 (talk &bull; contribs) 18:39, 20 April 2011 (UTC).

Let's just list the pros and cons of each without all this sarcasm bullshit:

VoS: SF: Their cast times felt rather inconsequential to me, since you can cast just before aggro with SF. If I missed any feel free to add to the list. -- <font face="Courier New" color="Black">Toraen <font face="Courier New" color="DarkGoldenrod">TheJanitor 00:39, 21 April 2011 (UTC)
 * Pros
 * Has no downtime
 * 10 second recharge
 * Cons
 * Disallows spell casting while active
 * Pros
 * Can have hex prevention at the same time as chain stepping
 * Cons
 * Has 9 seconds of downtime.
 * 30 second recharge.


 * and you can't chain step well (meaning death's charge-dark prison-heart of shadow) in hex areas since pious has cooldown of 12 seconds. Also multiple recasts of VoS due to cancelling for stepping means more casting time for VoS in general, which makes SF's 1 sec cast time not a problem at all. Demonic Sin Ex 00:45, 21 April 2011 (UTC)

Eternal Aura?
I was just thinking about this build, as well as a variant of it I use to run Icedome. Since only 2 PvE skills are used (IAU and DS), there is room in the bar for the new anti-wipe wonder that is Eternal Aura. In my testing in the Icedome, if my reflexes were fast enough I could semi-reliably get my defenses back up and continue running after I "died" due to the insta-rez. As Eternal Aura now essentially gives the runner a second life (albiet starting with 50% health) I think the potential at least warrants a mention as an optional skill in place of a shadow step. To clarify, I propose that the mainbar should be left as-is, with EA listed as an optional trade-off between speed and security.

Your thoughts? F1am3 oF E1i 01:28, 31 March 2011 (UTC)
 * sounds good to me. -- Brandnew. 06:59, 31 March 2011 (UTC)


 * Completely unecessary. DarkMugen 21:34, 1 September 2011 (UTC)

Zealous vs. Grenth's Fingers
Both are good options, but I've been hanging out in Droks and most runners are using Grenth's. No one has issues with energy as it is and the +5 from Zealous is not really needed. Grenth's offers a condition removal (an extra anti crip) in case "IAUS" is down. -- Moto   Saxon  05:55, 5 April 2011 (UTC)
 * M'kay, I see that Relyk added Grenth's as a variant which works. Still, if this is meta it should show whats actually being used in game imo. -- Moto   Saxon  06:00, 5 April 2011 (UTC)
 * Grenth has its uses (more so in condition heavy areas like you mentioned), but in the droks run the only harmful condition is cripple and that is only caused by traps. and theres like... what 4 pinesoul spawns in the entire run? making traps hardly an issue. Even if you triggered a trap, as long as u keep up ur 50% IMS traps have no effects on you, so basically it renders grenth's condition removal effect useless in the run. As for zealous, its basically a free cast, allowing you to save up your energy in spamming shadow steps with 20% hsr staff. Thus it's usefulness comes in more shadow steps and thus a faster run. but yeah variant of grenth is fine. Demonic Sin Ex 01:21, 6 April 2011 (UTC)
 * Not only is cripple almost completely irrelevant in the run, 'I am unstoppable' removes the cripple condition and then also prevents cripple, so grenth's fingers is really just overkill.

counters lol
removing the energy/body block counter is bad. if anything the cripple counter should be removed as you will not get cripped running with perma 50% through traps in the first place. the energy counter is mentioned because some people spam a lot of shadow steps, and blocking with all 3 steps recharging happens lol, especially if you are spamming them like mentioned above. so just keep all and its a note mainly for beginners. Demonic Sin Ex 03:25, 19 April 2011 (UTC)
 * It's a note that isen't correct at all. Energy problems doesn't even exist when spamming all skills and body block is plain bad play. You can reliably run this with a single teleport, here you have 3 and youre saying there's trouble? All of those notes are complete BS &mdash;The preceding unsigned comment was added by 84.48.54.60 (talk &bull; contribs).
 * counters are srs bsns-- Relyk  talk  21:10, 19 April 2011 (UTC)

Virtually all PvE counters are completely avoidable. They should be listed anyway (within reason) to let people new to using the build know what to look out for. -- <font face="Courier New" color="Black">Toraen <font face="Courier New" color="DarkGoldenrod">TheJanitor 01:56, 29 April 2011 (UTC)