Build:Team - GvG Dual Elementalist Spike

A team build based on frequent and strong spikes utilizing an air and fire elementalist midline.

Eviscerate
[build prof=Warrior/Elementalist AxeMastery=12+1+2 Strength=12+1 AirMagic=3][Eviscerate][Body Blow][Agonizing Chop][Bull's Strike][Shock][Frenzy][Rush][Resurrection Signet][/build] Equipment

Runes and insignias
 * 4 sentinel's insignias.
 * 1 stonefist insignia on a small piece of armor.
 * Rune of superior vigor.
 * 2 runes of vitae.

Weapons
 * Vampiric axe of defense, 15^50.
 * Zealous axe of defense, 15^50.
 * Elemental axe of defense, 15^50.
 * Any "Live For Today" focus of fortitude.
 * Furious spear of fortitude, +5 energy with
 * Strength shield of fortitude, -20% blind duration.
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage
 * Main Article: Shock Axe Warrior

Variant
 * Avatar of Balthazar dervish for a better performance against NPCs but less powerful spikes.

Devastating Hammer Warrior
[build prof=Warrior/Ritualist HammerMastery=12+1 Strength=12+1+1 RestorationMagic=3][Enraging Charge][Devastating Hammer][Hammer Bash][Crushing Blow][Protector's Strike][Bull's Strike][Flail][Death Pact Signet (PvP)][/build] Equipment

Runes and insignias
 * 4 sentinel's insignia.
 * Stonefist insignia (not on chest or leg armor).
 * Rune of superior vigor.
 * 2 runes of vitae.

Weapons
 * Vampiric hammer of defense with "Strength and Honor".
 * Sundering hammer of defense with "Strength and Honor" for accumulating lord damage.
 * Elemental hammer of defense with "Strength and Honor" against warriors.
 * Furious or zealous axe/sword of defense with "I have the power!".
 * Furious spear of fortitude with "I have the power!" and
 * Strength shield of fortitude, -20% blind duration.
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage
 * Main Article: Devastating Hammer Warrior

Invoke Lightning
[build prof=Elementalist/Dervish AirMagic=12+1+2 EnergyStorage=12+1][Aura of Restoration (PvP)][Air Attunement][Invoke Lightning][Lightning Strike][Shell Shock][Blinding Flash][Windborne Speed][Eremite's Zeal][/build] Equipment

Runes and insignias
 * 5 blessed insignias.
 * Rune of superior vigor.
 * Rune of vitae.
 * Rune of restoration.

Weapons
 * 40/20/20 air magic.
 * 40/40 air magic.
 * High energy set air magic.
 * Spear of defense, 10%hrt with
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage
 * Join spikes, leading with [[Shell Shock@15].
 * Run flags.
 * If they push the flag with a ranger, let the other elementalist run.
 * If the Mind Burn elementalist has too much overcast, let him run the flag.
 * Main Article: Invoke Lightning Elementalist

Mind Burn
[build prof=Elementalist/Dervish FireMagic=12+1+2 EnergyStorage=9+1 EarthPrayers=9][Aura of Restoration (PvP)][Fire Attunement][Mind Burn][Immolate][Glowing Gaze][Smoldering Embers][Flame Djinn's Haste][Mystic Regeneration (PvP)][/build] Equipment

Runes and insignias
 * 5 blessed insignias.
 * Rune of superior vigor.
 * Rune of vitae.
 * Rune of restoration.

Weapons
 * 40/20/20 fire magic.
 * 40/20/20 healing prayers.
 * 40/40 fire magic.
 * High energy set fire magic.
 * Spear of defense, 10%hrt with
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage
 * Run the flag if you've accumulated too much overcast.
 * Run the flag if their ranger pushes.
 * Defend splits or split if necessary.
 * Main Article: Mind Burn Elementalist

Restore Condition Prot
[build prof=Monk/Warrior Prot=12+1+1 Divine=8+1 Tactics=10][Restore Condition][Spirit Bond (PvP)][Aegis (PvP)][Guardian][Shielding Hands][Holy Veil][Aura of Stability][Balanced Stance][/build] Variants Equipment
 * Pick Necromancer Balanced.
 * This makes you more vulnerable to [[Power Block] and [[Power Leak].

Runes and insignias
 * 5 disciple's insignias.
 * Rune of superior vigor.
 * 2 runes of vitae.

Weapons
 * 40/20/20 protection prayers.
 * Spear of enchanting, +5 energy, protection prayers focus of fortitude, +15/-1 energy.
 * Spear of defense, 10%hrt with
 * Tactics shield of fortitude, -20% crippled duration.
 * Tactics shields of fortitude, +10 armor against each damage type.
 * Low energy shield set.

Usage
 * Main article: Restore Condition Monk

Healing Burst Fuse
[build prof=Monk/Assassin HealingPrayers=12+1+1 ProtectionPrayers=9+1 DivineFavor=9+1 ShadowArts=3][Healing Burst][Patient Spirit][Infuse Health][Guardian][Shield Guardian][Cure Hex][Draw Conditions][Dark Escape][/build] Variant Equipment
 * Take [[Signet of Rejuvenation@14] over [[Infuse Health@14] against pressure builds.

Runes and insignias
 * 5 disciple's insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapons Usage
 * 40/20/20 protection prayers.
 * 40/40 healing prayers.
 * High energy sets healing prayers.
 * Spear of defense, 10%hct with
 * Strength shield of fortitude, -20% crippled duration.
 * Strength shields of fortitude, +10 armor against each damage type.
 * Low energy shield set.
 * Main article: Healing Burst Monk

Healing Burst Runner
[build prof=Monk/Assassin HealingPrayers=11+1+1 ProtectionPrayers=10+1 DivineFavor=10+1][Healing Burst][Patient Spirit][Spirit Bond (PvP)][Guardian][Shield Guardian][Cure Hex][Draw Conditions][Dash][/build] Variants Equipment
 * Replace [[Spirit Bond (PvP)@11] with [[Protective Spirit@11] against spike builds or [[Shield of Absorption@11] against pressure builds.
 * Replace [[Shield Guardian@11] with [[Shielding Hands@11] and [[Guardian@11] with [[Mending Touch@11] if anticipating a dedicated split build.

Runes and insignias
 * 5 disciple's insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapons
 * 40/20/20 protection prayers.
 * 40/40 healing prayers.
 * High energy sets healing prayers.
 * Spear of defense, 10%hct with
 * Strength shield of fortitude, -20% crippled duration.
 * Strength shields of fortitude, +10 armor against each damage type.
 * Low energy shield set.

Usage
 * Main article: Healing Burst Runner

Playing this team
Game Plan Strike kills with frequent spikes in an 8v8 situation, attempting to kill their backup flag to get the flag advantage and push them back in an 8v7 situation.

8v8 Flag Split Lategame
 * Perform frequent spikes on their midline.
 * When playing against dual domination magic mesmer setups, keep running flags on your air elementalist and split on your fire elementalist.
 * Hold the flag. On your runner if possible, on your invoke elementalist if necessary. Don't cap unless it's the opponent is about to boost.
 * You want to keep all your damage in main team to keep spiking them.
 * If possible, kill their backup flag, return it and capture the flag. This will allow you to play 8v7 for a while.
 * When you can't run flags on your monk, do it on the invoke elementalist. If they have a pushing ranger, prefer the mind burn elementalist which can defend itself.
 * Defend with the runner or fire elementalist.
 * If necessary you can split your own fire elementalist.
 * Attempt a lord rush.
 * If that doesn't work, defend with mind burn, runner and hammer warrior.

Playing against this team
8v8 Situations Flag Split Lategame
 * Lineback the elementalists.
 * [[Power Leak] and disenchant the fire elementalist.
 * Interrupt the air elementalist in general.
 * Dual run until you have a backup flag while the opponent is holding the flag.
 * Aggressively push on their flags.
 * The team doesn't have good means of defending against coordinated splits and doesn't have very good options outside of an 8v8. If your team can split effectively, go for it while simultaneously pushing on their flag.
 * The fire elementalist can spread respectable damage on players. If possible, counter him with interrupts or enchantment removal.
 * Dual elementalist spike is usually played without a dervish. Try to keep your knights alive so their pressure overwhelms dual ele's assault team.