User:Us3r1OO425457/Portal

Farming revamp project

 * The general goal is to create new farming builds which do the following:
 * Improve upon existing builds.
 * Provide options for currently left-out professions.
 * Discover new farming areas.
 * Determine ways to evaluate/score farming builds.
 * User:Us3r1OO425457/Farm_Evaluation.
 * How is this done?
 * Create/contribute to resources which can assist in build discovery/comparison:
 * The PvX "Farming Categorization Project".
 * Categorizes builds by drop/faction type, and helps explore other builds which farm the same drop type.
 * New "Farming Areas" guide.
 * Categorizes builds be area/enemy types, and provides some justification for each farming area which could otherwise be duplicated across build pages.
 * https://gwpvx.gamepedia.com/Category:All_working_farming_builds.
 * This is just a list of all farming builds which are currently vetted on PvX. The "Farming Areas" guide and the "Farming Categorization Project" each aim to help navigate this list.
 * Community outreach/assistance.
 * Help contribute to the new guide(s), build pages, and/or create new build pages.
 * Provide feedback/ideas as experimenters test new builds over live stream.
 * List of related live-stream channels:
 * https://www.twitch.tv/alaykitty
 * https://www.twitch.tv/sonofthort
 * Document builds/areas which are farmable, but not exactly optimal/profitable.
 * We must admit that some ideas won't be quite "up to snuff", but its still good to document these for the following reasons:
 * The farms may be good for new players or players with limited access.
 * The farms may become more valuable during certain events or during certain Nicolas the Traveler iterations.
 * Keeps the knowledge around, helps by documenting what works and what doesn't and/or why a certain area is not considered profitable.
 * We can store these builds in user-spaces.
 * Builds (can eventually create a new/separate page which would list all of these):
 * Ice Tooth Cave Farmer