Archive:R/Rt NR Tranquility Trapper

This trapper build is used as part of physical-heavy builds to provide the powerful spirits Nature's Renewal and Tranquility as well as defense in the form of traps.

Attributes and Skills
[build prof=ranger/ritualist expert=12+1+1 wilder=12+1 resto=3][whirling defense][oath shot][barbed trap][dust trap][distracting shot][natures renewal][tranquility][death pact signet][/build]

Equipment

 * Recurve Bow of Fortitude with "I Have the Power!" inscription.
 * Survivor Armor
 * Any staff with a +5 energy Insightful Staff Head, a perfect Hale and Hearty inscription, a +30 health Fortitude Staff Wrapping, and +10 base energy.

Usage

 * Place spirits in suitable locations - within range of combat, but in places where they cannot be attacked easily, such as behind map obstructions.
 * Use Dust Trap at the spirits' location to prevent opposing melee characters from killing them.
 * Place traps in and around the backline if defense is needed, or in opposing lines for offensive purposes.
 * Use Oath Shot to recharge spirits and traps as needed.
 * Activate Whirling Defense when trapping and when placing spirits with interrupting attacks nearby (e.g. Savage Shot, Distracting Shot).

Counters

 * Gale reliably interrupts the casting of spirits because of their long activation time.
 * Avatar of Melandru dervishes can kill spirits easily, as they are immune to the blinding that Dust Trap applies.
 * Anything which causes Oath Shot to be blocked or to miss.

Variants

 * Take Pure Was Li Ming for party-wide condition removal.
 * Flesh of My Flesh instead of Death Pact Signet.