User:Blood Red Giant/Current Builds/Team - UW Newbway

The Underworld has gone through quite a few changes in the recent months that has set its difficulty far above normal Guild Wars play. This has caused pugs to become completely ineffective both in speed clears and normal play. As such, this build is designed to introduce new players to the Underworld in a relatively safe (albeit slow) manner.

When not doing a speed clear, the Underworld generally takes at least 3 hours to complete. Due to this, disconnects/leavers are fairly common and a single player with below average skill generally causes mission failure. This build is designed to absorb such occurrences by using redundant defenses and never-tiring heroes. As such, even with the loss of 2-3 people, this build should still be able to finish the Underworld. The exception to this is the tank, which needs to have some experience with the wastes and plains quests.

Team Composition

 * 1 / Tank
 * 3 / Scythe Warriors
 * 1 / Spirits Ranger
 * 1 / Defensive Spirits
 * 2 / Tease Monk (Heroes)

Tank
Tank will be added later.

Scythe Warriors
[build prof=Warrior/Dervish tactics=12+1+2 strength=2+1 scythe=10 earthprayers=8][Soldier's Stance][Protector's Defense][To the Limit!][Mystic Regeneration][Farmer's Scythe][Save Yourselves!][I Am Unstoppable!][Great Dwarf Weapon][/build]

Spirits Ranger
[build prof=Ranger/Ritualist wilderness=10+1+2 expertise=8+1 communing=12][Greater Conflagration][Brambles][Troll Unguent][Serpent's Quickness][Shelter][Union][Armor of Unfeeling][Pain Inverter][/build]

Defensive Spirits
[build prof=Ritualist/Elementalist communing=12+1+3 spawning=2+2 earthmagic=10 firemagic=8][Soul Twisting][Shelter][Union][Earthbind][Armor of Unfeeling][Ward of Stability][Mark of Rodgort][Pain Inverter][/build]

Tease Monk
[build prof=Monk/Mesmer protection=12+1+1 healing=8+1 divine=7+1 inspiration=8][Tease][Aegis][Shield of Absorption][Gift of Health][Heaven's Delight][Power Drain][Blessed Aura][Rebirth][/build]