User:Skakid9090/GvG Build Types

"Balanced"
A build designed to be capable against any other type of build.

Brings elements to deal with any type of build.

Heavy damage through warriors, shutdown between the ranger and the mesmer, defense and snares on an ele, a powerfully co-ordinated backline, and an adaptable runner make balanced a build favored by most.

The build shifts play depending on how you need it. Interrupting offense, snaring defensively, linebacking, and spiking down offense give the build defense when it needs it, but the huge damage and shutdown give it more offensive pushes than most other builds.

It requires co-ordination, individual player skill, and tactics to win, but since it is so adaptable it is an excellent build choice for any team.

"Split"
Split builds are designed to out-maneuver the enemy and either score kills on each side of the split or kill NPCs for a shot at the Guild Lord, to kill him or get damage for 28 minutes.

Split builds usually don't have much defense, since offense is important.

In split builds, it's important to know when to push offensively and when to pull out or play defensively. Suiciding should be well thought out, dying punishes you much more than in an 8v8 situation.

"8v8"
Pure 8v8 builds have a hard time splitting, but when they get to fight 8v8 they are very powerful.

Adding a snare elementalist or mesmer over the PB mesmer give you much less offense, but make it much easier to split defensively and stay alive.

"Defense"
Defensive builds usually go to 28 minutes. They play offensively all game but don't die due to their abundance of defense. They score kills mainly through spikes, because their midliners are often incapable of pressure.