Build:Team - GvG March Triple Warrior

This Hidden Talent flux GvG team build uses spear warriors for frequent midline spikes and hard to spike team members.

Spear Warriors (3)
[build prof=Warrior/Paragon Strength=12+1+1 SpearMastery=12][Sprint][Spear of Lightning@14][Spear of Redemption@14][Blazing Spear@14][Cruel Spear@14][Flail][Shield Bash][Optional][/build] Variable skill slot Equipment
 * for improved spikes.
 * for a small party-wide prot. Set tactics to 6+1.
 * for easier splitting.

Runes and insignias
 * 5 sentinel's insignias.
 * You may consider to replace one of them with a stonefist insignia to further annoy frontline players so they're really afraid to ever try a spike on you.
 * Rune of superior vigor.
 * 2 runes of vitae.
 * Rune of restoration.

Weapons
 * Vampiric spear of defense, 15^50 with
 * Strength shield of fortitude, -20% blind duration.
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Use
 * Frequently spike with all warriors.
 * Main article: GvG March Spear Warrior

Air Magic Elementalist
[build prof=Elementalist/Dervish AirMagic=12+1+2 EnergyStorage=12+1][Aura of Restoration (PvP)][Air Attunement][Invoke Lightning][Lightning Strike][Shell Shock][Blinding Flash][Windborne Speed][Eremite's Zeal][/build]

Equipment

Runes and insignias
 * 5 blessed insignias.
 * Rune of superior vigor.
 * Rune of vitae.
 * Rune of restoration.

Weapons
 * 40/20/20 air magic.
 * 40/40 air magic.
 * High energy set air magic.
 * Spear of defense, 10%hrt with
 * Strength shield of fortitude, -20% cripple.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage
 * Use [[Blinding Flash@15] on flesh wound paragons and hammer warriors.
 * Lead spikes with [[Shell Shock@15].
 * Run flags.
 * Main article: Invoke Elementalist

Domination Mesmer
[build prof=Mesmer/Ritualist DominationMagic=12+1+1 InspirationMagic=8+1 Fastcasting=10+1][Complicate][Power Leak][Diversion][Shame][Energy Surge][Shatter Enchantment][Drain Enchantment][Death Pact Signet (PvP)][/build] Equipment

Runes and insignias
 * 5 prodigy's insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapons
 * 40/40 domination magic.
 * 40/40 inspiration magic.
 * High energy set domination magic.
 * Spear of defense, 10%hrt with
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage
 * Main article: Energy Surge Spike Mesmer

Restore Condition Prot
[build prof=Monk/Warrior Prot=12+1+1 Divine=10+1 Tactics=8][Restore Condition][Spirit Bond (PvP)][Aegis (PvP)][Guardian][Shielding Hands][Holy Veil][Aura of Stability][Balanced Stance][/build] Variants Equipment
 * Pick Necromancer Balanced.
 * This makes you more vulnerable to [[Power Block] and [[Power Leak].

Runes and insignias
 * 5 disciple's insignias.
 * Rune of superior vigor.
 * 2 runes of vitae.

Weapons
 * 40/20/20 protection prayers.
 * Spear of enchanting, +5 energy, protection prayers focus of fortitude, +15/-1 energy.
 * Spear of defense, 10%hrt with
 * Tactics shield of fortitude, -20% crippled duration.
 * Tactics shields of fortitude, +10 armor against each damage type.
 * Low energy shield set.

Usage
 * Main article: Restore Condition Monk

Healing Burst Monk
[build prof=Monk/Assassin HealingPrayers=12+1+1 ProtectionPrayers=9+1 DivineFavor=9+1 ShadowArts=3][Healing Burst][Patient Spirit][Infuse Health][Guardian][Shield Guardian][Cure Hex][Draw Conditions][Dark Escape][/build] Variant Equipment
 * Take [[Signet of Rejuvenation@14] over [[Infuse Health@14] against pressure builds.

Runes and insignias
 * 5 disciple's insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapons Usage
 * 40/20/20 protection prayers.
 * 40/40 healing prayers.
 * High energy sets healing prayers.
 * Spear of defense, 10%hct with
 * Strength shield of fortitude, -20% crippled duration.
 * Strength shields of fortitude, +10 armor against each damage type.
 * Low energy shield set.
 * Main article: Healing Burst Monk

Healing Burst Runner
[build prof=Monk/Assassin HealingPrayers=11+1+1 ProtectionPrayers=10+1 DivineFavor=10+1][Healing Burst][Patient Spirit][Spirit Bond (PvP)][Guardian][Shield Guardian][Cure Hex][Draw Conditions][Dash][/build] Variants Equipment
 * Replace [[Spirit Bond (PvP)@11] with [[Protective Spirit@11] against spike builds or [[Shield of Absorption@11] against pressure builds.
 * Replace [[Shield Guardian@11] with [[Shielding Hands@11] and [[Guardian@11] with [[Mending Touch@11] if anticipating a dedicated split build.

Runes and insignias
 * 5 disciple's insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapons
 * 40/20/20 protection prayers.
 * 40/40 healing prayers.
 * High energy sets healing prayers.
 * Spear of defense, 10%hct with
 * Strength shield of fortitude, -20% crippled duration.
 * Strength shields of fortitude, +10 armor against each damage type.
 * Low energy shield set.

Usage
 * Main article: Healing Burst Runner

Playing this team
Game Plan Ideal for Warrior's Isle and other narrow maps which don't favour splitting. DP the opposing team in an 8v8, push them into their base and make use of their weakened targets.

8v8 Flag Split Lategame
 * Spike frequently to exhaust the opposing monks' energy and score kills.
 * Hold and get the flags on runner or elementalist. Don't capture too soon to avoid
 * Try to spike their flag, capture and push their team. You might be able to get a backup on your runner.
 * Your warriors can split and defend against splits somewhat effectively, but lack the mobility of an elementalist.
 * If you anticipate splitting opponents run a [[Lightning Surge@16] instead.
 * Prefer to defend on your runner to keep better spiking opportunities.
 * Send the elementalist where he gets linebacked least. Send one warrior to pressure your opponent in your base if necessary.

Playing against this team
8v8 Situations Flag Split Lategame
 * Stay in your shield sets.
 * If you are unable to kill their casters, force a flag push or split game.
 * Push flags with a ranger so you can defend yourself with stances against the warriors.
 * As this team is primarily based on forceful main team spikes a 5-3 split is likely to counter it.
 * The warriors can split but require adrenaline to selfheal, giving you the opportunity to kill them easily with good dodging.
 * The warrior spike doesn't have good pressure options for defending their base, so you may want to play the lategame aggressively.