User:Haquillo/Team Builds/Heroic Refrain

The idea of this team is to utilise the Paragons Anniversary-Elite Heroic Refrain in 6-men and 8-men area's.

=Team Composition=

=Breakpoints=

Player

 * maintainable @["Stand Your Ground!"@15|15]
 * @["To The Limit!"@8|8] (4), @["To The Limit!"@11|11] (5) & @["To The Limit!"@14|14] (6)
 * @[Heroic refrain@12|12] (+3) & @[Heroic refrain@19|19] (+4)

Fast Casting

 * 7s recharge: @12 (4s), @17 (3s)
 * 10s recharge: @12 (6s), @16 (5s), & @19 (4s)
 * 12s recharge: @13 (7s), @16 (6s) & @19 (5s)
 * 15s recharge: @13 (9s), @15 (8s), @17 (7s) & @19 (6s)
 * 20s recharge: @13 (12s), @15 (11s), @16 (10s), @18 (9s) & @20 (8s)

Hero-Skills

 * @[Soul Twisting@12|12] (3) & @[Soul Twisting@19|19] (4)
 * @[Blood is Power@13|13] (6)
 * @[Energy Surge@15|15] (10), @[Energy Surge@16|16] (11), @[Energy Surge@18|18] (12), @[Energy Surge@20|20] (13) & @[Energy Surge@21|21] (14)
 * @[Arcane Conundrum@19|19] (+9e)
 * @[Drain Enchantment@11|11] (+15e)
 * @[Mending Refrain@8|8] (+3)
 * The breakpoints for the Binding Rituals are at Restoration Magic 19 and thus cannot be reached by a primary Necromancer. A primary Ritualist can reach the breakpoint @[Blood is Power@13|13] for Blood Magic but sadly misses the Energy-Management the Necro can offer.

=Builds & Equipment=

Player
[build prof=P/W lead=12+1+3 command=8+3 tac=7 spea=8]["Save Yourselves!"]["There's Nothing to Fear!"]["Stand Your Ground!"@15]["To the Limit!"@11][Natural Temper@20]["They're on Fire!"@20][Aggressive Refrain@20][Heroic Refrain@20][/build]
 * First cast on yourself twice (to reach 20 Leadership) and then on the rest of your team.

Equipment
 * If equipping like suggested you should have 430+ hp, which is more than enough due to the ST-Ritualist's spirits protecting your entire party.
 * Armor:
 * 5x Centurion's Insignia
 * 1x Rune of Superior Vigor (+50hp)
 * 2x Runes of Vitae
 * Weapon-Options:
 * Vampiric Spear of Defense with "Strength and Honor"
 * Command or Tactics Shield of Fortitude with "I Can See Clearly Now". A cheap option is the Eye of Argon.

ST
[build prof=Rt/any spa=12+3 com=12+1+3 res=3][Soul Twisting@19][Shelter@20][Union@20][Displacement@20][Armor of Unfeeling@20][Boon of Creation@19][Brutal Weapon@20][Flesh of My Flesh@7][/build]
 * If you don't want exchange it for  for a powerful spot heal that heroes tend to use reliably.
 * With 19 Spawning Power the Spirits Shelter and Union have 563 health and 98 armor, while Displacement has 634 health and 110 armor. This means Shelter can proc 16 times, Union 37 times and Displacement 10 times (with Armor of Unfeeling: 32, 74 and 20 times respectively).

Equipment
 * If equipping like suggested, you should have 410+ hp, which is more than enough due to this Ritualist's spirits protecting your entire party (including this character him-/her-/itself).
 * Armor:
 * 5x Blessed or Radiant Insignia
 * 1x Rune of Minor Vigor (+30hp) - if you have the cash go for +41 or +50hp
 * 2x Runes of Vitae
 * Weapon-Options:
 * Hale Staff of Enchanting with any Inscription. Best would be"Aptitude not Attitude" or "Hale and Hearty".
 * Possible options are Droknar's Spawning Staff, or the Staff of the Wanderer, or Ritual Lord's Staff. If you cannot find either staff or cannot afford it Kerrsh's Staff is a good alternative.

BiP
[build prof=N/Rt sou=11+2 blo=6+1+2 resto=12][Blood is Power@13][Signet of Lost Souls@17][Spirit Transfer@16][Mend Body and Soul@16][Spirit Light@16][Protective Was Kaolai@16][Life@16][Recuperation@16][/build]

Equipment
 * If equipping like suggested, you should have 460+ hp, which is more than enough due to the ST-Ritualist's spirits protecting your party.
 * Armor:
 * 5x Tormentor's or Radiant Insignia
 * 1x Rune of Minor Vigor (+30hp) - if you have the cash go for +41 or +50hp
 * 2x Rune of Vitae
 * Weapon-Options:
 * Rather unimportant due to the hero holding Protective Was Kaolai most of the time. However, I suggest:
 * A 40/20/20 Restoration Magic Staff. Droknar's Staff comes reasonably close.

Ineptitude
[build prof=Me/P fas=11+3 illu=11+1+3 insp=7 command=5][Ineptitude@19][Wandering Eye@19][Signet of Clumsiness@19][Arcane Conundrum@19][Accumulated Pain@19][Power Drain@11][Drain Enchantment@11]["Fall Back!"@9][/build]
 * If you don't want exchange it for.

Equipment
 * If equipping like suggested, you should have 410+ hp, which is more than enough due to the ST-Ritualist's spirits protecting your party.
 * Armor:
 * 5x Prodigy's or Radiant Insignia
 * 1x Rune of Minor Vigor (+30hp) - if you have the cash go for +41 or +50hp
 * 2x Rune of Vitae
 * Weapon-Options:
 * Adept Illusion Magic Staff of Fortitude with "Aptitude not Attitude".
 * Hale Illusion Magic Staff of Mastery with "Aptitude not Attitude" for an extra boost of your damage spells (pushing Illusion Magic up to 20).
 * Illusion Magic Wand of Memory with "Aptitude not Attitude" (buy from Gertrud or Telamon) with a Illusion Magic Focus of Fortitude with "Master of My Domain" for an extra boost of your damage spells (buy from Sheco before starting the WoC-questline).
 * If you cannot find a weapon like that or cannot afford it Kerrsh's Staff is a good alternative.

ESurge/P
[build prof=Me/P fas=10+3 dom=12+1+3 insp=6+1 command=6][Energy Surge@20][Mistrust@20][Cry of Frustration@20][Unnatural Signet@20][Shatter Hex@20][Power Drain@11][Drain Enchantment@11]["Fall Back!"@10][/build]
 * Consider using for more difficult areas (should not be neccessary as the team provides sufficient defense without it).
 * If you don't want exchange it for.

Equipment
 * If equipping like suggested, you should have 400+ hp, which is enough due to the ST-Ritualist's spirits protecting your party.
 * Armor:
 * 5x Prodigy's or Radiant Insignia
 * 1x Rune of Minor Vigor (+30hp) - if you have the cash go for +41 or +50hp
 * 1x Rune of Vitae
 * Weapon-Options:
 * Adept Domination Magic Staff of Fortitude with "Aptitude not Attitude".
 * Hale Domination Magic Staff of Mastery with "Aptitude not Attitude" for an extra boost of your damage spells (pushing Domination Magic over the otherwise possible limit of 20 to 21 an thus providing another break point for E-Surge on average every 5 casts).
 * Domination Magic Wand of Memory with "Aptitude not Attitude" (buy from Gertrud or Telamon) with a Domination Magic Focus of Fortitude with "Master of My Domain" for an extra boost of your damage spells (pushing Domination Magic over the otherwise possible limit of 20 to 21 an thus providing another break point for E-Surge on average every 5 casts) - Buy from Sheco before starting the WoC-questline.
 * The Magekiller is a good fit. If you cannot find a staff like that or cannot afford it Kerrsh's Staff is another good alternative.

ESurge/Rt x2
[build prof=Me/Rt fas=10+3 dom=12+1+3 insp=8 resto=2][Energy Surge@20][Mistrust@20][Cry of Frustration@20][Unnatural Signet@20][Shatter Hex@20][Power Drain@12][Spiritual Pain@20][Flesh of My Flesh@6][/build]

Equipment
 * If equipping like suggested, you should have 410+ hp, which is more than enough due to the ST-Ritualist's spirits protecting your party.
 * Armor:
 * 5x Prodigy's or Radiant Insignia
 * 1x Rune of Minor Vigor (+30hp) - if you have the cash go for +41 or +50hp
 * 2x Rune of Vitae
 * Weapon-Options:
 * Adept Domination Magic Staff of Fortitude with "Aptitude not Attitude".
 * Hale Domination Magic Staff of Mastery with "Aptitude not Attitude" for an extra boost of your damage spells (pushing Domination Magic over the otherwise possible limit of 20 to 21 an thus providing another break point for E-Surge on average every 5 casts).
 * Domination Magic Wand of Memory with "Aptitude not Attitude" (buy from Gertrud or Telamon) with a Domination Magic Focus of Fortitude with "Master of My Domain" for an extra boost of your damage spells (pushing Domination Magic over the otherwise possible limit of 20 to 21 an thus providing another break point for E-Surge on average every 5 casts) - Buy from Sheco before starting the WoC-questline.
 * The Magekiller is a good fit. If you cannot find a staff like that or cannot afford it Kerrsh's Staff is another good alternative.

ESurge/Moti
[build prof=Me/P fas=10+3 dom=12+1+3 insp=7 moti=4][Energy Surge@20][Mistrust@20][Cry of Frustration@20][Unnatural Signet@20][Shatter Hex@20][Power Drain@11][Drain Enchantment@11][Mending Refrain@8][/build]

Equipment
 * If equipping like suggested, you should have 410+ hp, which is more than enough due to the ST-Ritualist's spirits protecting your party.
 * Armor:
 * 5x Prodigy's or Radiant Insignia
 * 1x Rune of Minor Vigor (+30hp) - if you have the cash go for +41 or +50hp
 * 2x Rune of Vitae
 * Weapon-Options:
 * Adept Domination Magic Staff of Fortitude with "Aptitude not Attitude".
 * Hale Domination Magic Staff of Mastery with "Aptitude not Attitude" for an extra boost of your damage spells (pushing Domination Magic over the otherwise possible limit of 20 to 21 an thus providing another break point for E-Surge on average every 5 casts).
 * Domination Magic Wand of Memory with "Aptitude not Attitude" (buy from Gertrud or Telamon) with a Domination Magic Focus of Fortitude with "Master of My Domain" for an extra boost of your damage spells (pushing Domination Magic over the otherwise possible limit of 20 to 21 an thus providing another break point for E-Surge on average every 5 casts) - Buy from Sheco before starting the WoC-questline.
 * The Magekiller is a good fit. If you cannot find a staff like that or cannot afford it Kerrsh's Staff is another good alternative.