Build:R/N HM Stygian Veil Trapper

This build is designed to defeat the first two waves of foes in the Breaching the Stygian Veil quest in Hard Mode with traps.

Attributes and Skills
[build prof=R/N name="Stygian Veil Trapper" wil=12+1+3 exp=9+3 cur=9][Dust Trap][Spike Trap][Flame Trap][Mark of Pain][Ebon Battle Standard of Honor][Trapper's Speed][Winnowing][Muddy Terrain][/build]

Equipment

 * Armor
 * Radiant insignias
 * Weapons
 * +20 Energy Staff of Fortitude.
 * Optionally a spear or bow for additional Mark of Pain triggers.

Usage

 * Display your Lightbringer title.
 * Disable and micro Edge of Extinction and Unyielding Aura on the hero.
 * Run east to the Adept of Whispers and accept the quest Breaching the Stygian Veil. Accept the bounty from the Whispers Informant if desired.
 * Wait outside aggro range of the Stygian Hungers converging from the red valley below.
 * Run down into the valley and continue around the Dreadspawn Maw until you reach the spot in the hero flag image.
 * Flag your hero as shown, and continue towards the group until you are in the location of the second image.
 * Activate Winnowing next to the wall as shown, and activate EoE on the hero panel.
 * Activate Trapper's Speed, and begin trapping in this order: Dust, Spike, Flame.
 * Continue activating traps as they recharge.
 * Flag your hero away as shown anytime while you are waiting for skill recharges.
 * After Trapper's Speed expires the first time, activate Muddy Terrain next to the other spirit. Make sure you activate Muddy Terrain while your traps are recharging so time isn't wasted.
 * Use Trapper's Speed as your timer. After it has expired a third time, lay any remaining traps, and then pull.
 * Cast Mark of Pain on the nearest target to pull, then immediately run behind your spirits and activate the ward.
 * As long as you remain inside the ward, Flame Trap and Spike Trap will be buffed in damage.
 * Exit the valley, return to the safe spot behind the teeth, and then release the hero flag.
 * Once the next wave has converged, run back into the valley, collect your drops, and repeat.
 * If any enemies follow you instead of attacking your spirit, drop a Spike Trap and run. Eventually, they may give up.
 * Resign after the second wave, as Stygian Fiends will show up in the third wave and can't be killed.
 * Resign after the second wave, as Stygian Fiends will show up in the third wave and can't be killed.

Counters

 * Improper timing.
 * Incorrect spirit and/or trap placement.
 * Insufficient Lightbringer rank.
 * Monsters follow you instead of attacking your spirits.

Variants

 * Serpent's Quickness may be used instead of Trapper's Speed. Begin pull no later than 3/4 recharge of the second activation of SQ.
 * Replace EBSoH with another spirit or trap if you don't have the EotN expansion. See discussion page for possible alternatives.