User:Ninjatek/Builds/Vloxen Excavations Grinding

Please do NOT edit this build! This is a tentative build I am working on for my girlfriend (playing as a paragon) and myself (playing as a ranger). For this reason, these two party members carry PVE-only skills.

The purpose of this build is to grind Deldrimor Reputation points within the Vloxen Excavations by zoning in and out of the Vlox's Falls outpost. Primary damage is dealt by using holy damage. A MM groups up enemies in the numerous bottleneck locations. Hopefully, this build will work with two human players each controlling 3 heroes.

Overview
This party consists of:
 * 2 / Fast Cast Smiters
 * 1 /Any SF/Meteor Shower Nuker
 * 1 /Any BP Ranger
 * 1 / Minion Master
 * 1 / Protection Martyr Monk
 * 1 / Heal Party Monk
 * 1 / Support Paragon

1 Me/Mo Fast Cast Smiter with Balthazar's Aura
[build name="Vlox Fast Smiter Balth" prof=mesme/monk fastca=11+1+3 smiting=12 inspir=6+1][signet of judgment][bane signet][castigation signet][mantra of inscriptions][balthazar's aura][succor][inspired hex][resurrection signet][/build]

This mesmer should maintain Succor on a monk. Balthazar's Aura should be cast on the Flesh Golem. Open up with mantra of inscriptions and begin using signets. The Mesmer is responsible for immediately resurrecting fallen allies with a fast cast signet.

Equipment: empty

Variations: empty

1 Me/Mo Fast Cast Smiter with Judge's Insight
[build name="Vlox Fast Smiter Judge" prof=mesme/monk fastca=11+1+3 smiting=12 inspir=6+1][signet of judgment][bane signet][castigation signet][mantra of inscriptions][judge's insight][succor][inspired hex][resurrection signet][/build]

This mesmer should maintain Succor on the other monk. Judge's Insight should be cast on the Barrage Ranger. Open up with mantra of inscriptions and begin using signets. The Mesmer is responsible for immediately resurrecting fallen allies with a fast cast signet.

Equipment: empty

Variations: empty

E/any SF Nuker
[build name="Vlox SF MS Nuker" prof=eleme/any firema=12+3+1 energy=12+1][fire attunement][glyph of lesser energy][searing flames][glowing gaze][liquid flame][glyph of sacrifice][meteor shower][resurrection signet][/build]

Elementalist should wait for enemies to clump, then activate Glyph of Sacrifice followed by Meteor Shower. Follow up with Glyph of Lesser Energy, Searing Flames, Glowing Gaze, etc.

Variations: Empty

R/any BP Ranger
[build name="Vlox Barrager" prof=range/any marksm=12+1+3 experti=8+1 beastm=10+1][barrage][never rampage alone][favorable winds][comfort animal][charm animal][sunspear rebirth signet][savage shot][distracting shot][/build]

The Ranger should initially set up Winds far behind and then pull the monsters into the MM's minions. Next, the ranger should spam Barrage while under the effects of Never Rampage Alone and Judge's Insight.

Equipment Zealous Flatbow of Fortitude for barraging, and a non-zealous weapon to swap to for energy recovery between battles.

Variations: empty

N/Mo MM Necromancer
[build name="Vlox MM" prof=necro/monk deathm=12+1+3 soulre=9+1 protection=9][animate bone minions][death nova][Aura of the Lich][infuse condition][signet of lost souls][protective spirit][blood of the master][aegis][/build]

It is critical to keep the MM alive. This MM is equipped with skills that the Hero AI can successfully implement to keep itself alive. This build should be autonomous.

Equipment: empty

Variations: empty

1 Mo/E Martyr Support Monk
[build name="Vlox Martyr" prof=monk/eleme protec=12+1+3 healin=9+1 divine=9+1][martyr][mending touch][reversal of fortune][gift of health][spirit bond][protective spirit][aegis][glyph of lesser energy][/build]

I'm not sure how well this will work with the Hero AI. There may be too much energy usage with this build. However, some of the energy issues will be offset by the Paragon's Aria of Zeal. Martyr should be used to attract all the conditions and followed with Mending Touch. The other 10 energy spells should be used for protection, with spot protection and healing provided by Gift of Health and Reversal of Fortune.

Variations: empty

1 Mo/E Healing Monk
[build name="Vlox Healer" prof=monk/eleme healin=12+3+1 divine=12+1 protec=3+1][patient spirit][ethereal light][words of comfort][dwayna's sorrow][healer's boon][heal party][cure hex][glyph of lesser energy][/build]

This monk is largely responsible for party-wide healing. The energy drag from maintaining Healer's Boon is offset by the Mesmer's Succor. Hopefully the monk will glyph before using Heal Party. The fighting should be relatively quick, so energy usage shouldn't be an issue. Additionally, some of the energy issues will be offset by the Paragon's Aria of Zeal.

This monk should cast Dwayna's Sorrow across all clumped up minions and allies.

Variations: Healing Touch should be replaced with Healing Ribbon when it is no longer bugged.

P/W Support Paragon
[build prof=P/Mo name="Vlox Paragon" mot=11+1+1 lea=9+1 spe=8+1 tactic=8][signet of synergy][spear of lightning][song of restoration][ballad of restoration][aria of zeal]["There's Nothing to Fear!"]["watch yourself"][Signet of Return][/build]

The Paragon is also involved in party-wide healing and energy management, as well as providing defensive boosts. The paragon is also responsible for spot heals and resurrection.

Variations empty

Usage
how to steps