User:Gelei/Tyria Necro Farm (Proph)

Ascalon
Ascalon City is the worn out, burned down city that you make your way into after the infamous Searing. though a bit charred (pun intended, zomglol) the city still retains its beauty in my eyes for one reason: you can farm right outside!

I prefer to use the basic 55 SV or SV/IP build here, but i'll use basic 55 SS sometimes. 55 SV makes killing the bosses easier, and also makes gargoyles/devourers/aloe seeds easy as pie. Anyway, with the 55 SV build, just run around and kill any and all Hulking Stone Elementals you can find. the bosses, Flint Touchstone and Cobble Poundstone, fall easily to SV. you can also kill gargoyles: you just need to watch for Degen from the Shatter 'goyles (who, ironically, don't have Shatter Enchant) and knockdowns from lightning surge, cast by the Flash 'goyles. Devourers are dealt with easily, just kill the warriors first, as they have Skull Crack. If they charge it and get it off on you, you'll probably die. Plague Devourers are also high priority targets, as they can cause some serious degen via Virulence. Aloe Seeds are another foe you'll run into - they're obnoxious popups with Signet of Judgment and orison spam. if one spawns without you seeing it, it'll probably kill you with SoJ, so keep your eye on your radar. the last enemies you will see are Grawls. Grawl Ulodytes are the annoying healers, they have Healing Hands and Orison spam. you can kill small groups of grawl warriors without monks, but that's about it. drops here include Granite and proph golds, like Hand Axes. difficulty is medium. (P.S. if you haven't gotten enough of Hulking Elementals from this farm, you can also find around twelve more outside of Serenity Temple in Pockmark Flats, easily killable with basic SS/SV.)

Another farmable area in Ascalon that becomes nice around the holidays is Nolani Academy, the mission, in Hard Mode. load up the very specialized Nolani solo template, and hit Enter Mission. cast Balth's Spirit and Watchful on yourself, then pull the lever to make all the Charr come in. hit "I Am Unstoppable!" thengroup up all the warriors so that there is a wall on their left, and your right. nuke them all with SS. once they're dead, move on to the casters and the boss. keep up IAU! as much as possible, and when it goes down, start dodging Meteor Showers. everything should die rather quickly, then you can just resign and go again. it's a great run for elite tomes and charr carvings.

The Shiverpeak Mountains
the next run we'll hit is Anvil Rock and its minotaurs, outside of Ice Tooth Caves.

for this run, SV + IP is my favorite build. however, 55/SS and basic SV will work fine. basically, you run out into anvil rock and kill any and all minotaurs you see. eventually, you'll run into some Shiverpeak monsters, who are pretty easy to take down - the monks are a bit annoying. DO NOT attack Frostfire Dryders, as they will Shadow Strike you to hell and back. There's also a Minotaur boss there, but he's simply called "Minotaur." he's level 27 with a yellow aura, and you can kill him easily with SV for a chance at a leet warrior tome. difficulty here is VERY easy, but the drops aren't that great.

the next area i'd like to talk about is Deldrimor Bowl. this place is done with SV/IP build, and i have solo vanquished it in 1 hr 15 minutes. basically, you run around and kill all of the Shiverpeak monsters you see. The Rangers have Distracting Shot, which they can seldom time accurately. your #1 priority should be the monks, as they are the obnoxious healers of the groups. most of the time, the monk won't attack you on aggro. at first, you'll need to kill a warrior or ranger or two. when the monk starts attacking you, hex him with SV/IP, which will kill him rather quickly. run through the area and kill any and all Shiverpeak monsters, including bosses (you might need to die at some point to get rid of all the morale boosts you'll get.) you can also find a small cave with some Snow ettins inside - they're very easy, but you need to look out for the Knockdowns from Devastating Hammer. once you are finished farming in Deldrimor Bowl, you can zone into Griffon's Mouth and kill any and all ettins in there, too. Griffon's Mouth can also be solo vanquished, but the warrior ettin boss may take a while thanks to heal sig spam. drops here are pretty good, not very good skins, but a lot of golds. difficulty is medium.

Kryta
i'll talk about Kryta as a whole next, as there are a few places you can farm here. since we're going in order, i'll start with Scoundrels' Rise. i like to go in here with SV/IP, only because i will usually zone into Griffon's Mouth afterwards. All i do in this zone is kill all of the Mergoyle Wavebreakers and regular Bog Skales i can fine, then zone into Griffon's and kill some more ettins. this is a very short, relaxing run. drops are decent, but nothing amazing. difficulty is certainly easy.

next is North Kryta Province, but not a regular NKP.... it's DNKP! i have recently rediscovered the awesomeness of farming this place in HM, and killing all of the titans during the Defend North Kryta Province quest. i like basic SS in that zone, but SV would work too. run around and kill any and all titans you see - some things to look out for: Water Born Titans have Maelstrom, which is pretty easy to dodge. Also, Wild Growths cause Poison and turn into three lesser titans - Earth, Wind, and Water - when they die. Earth Born Titans should be saved for last, as they are great energy batteries with their leet stone daggers spam. Rotting Titans have Lingering Curse, so facing them is a bit more tricky. when you see a rotting titan, you need to run up to him, cast SS + IP, then let him use Lingering Curse. IMMEDIATELY after he casts it, put up Prot Spirit again, then Healing Breeze. he'll kill himself on SS+IP, and when he does, RUN AWAY. you won't be ready for the Wild Growth that will spawn. Drops in here are great, as i get a ton of gold armors whenever i actually get the motivation to do a run here. difficulty is easy-medium, if you do it right.

our next spot is here by popular demand - Nebo Terrace, outside Bergen Hot Springs. The Rangers + other undead mobs in there are easy with a basic SS build, with IP + Spirit Bond to manage your health while degenerating. kill all of the rangers, the Grasping Ghouls, Skeleton Sorcerers, Necrid Horsemen, and what have you. you probably won't be able to kill the monks without a cover hex, as they use smite hex. if you use Suffering somewhere, you should be able to kill them, however, i don't think it's worth it. drops in here are meh, since it's botted 24/7. some gold dead bows here and there, but dead bows aren't worth anything, as we all know. difficulty is easy-medium.

this next spot is short but sweet, while yielding a few nice drops. the area is Watchtower Coast, leaving from Divinity coast. load up the 55/SV build, but make one important change: bring shielding Hands over Spirit Bond. these guys lay a lot of traps, and, if you're not careful, you'll get spiked hard. kill any Oakhearts you see, as well as those obnoxious Spined Aloes. look out for the tengu with Shatter + interrupts. this run is short and relaxing. while yielding only decent drops, it's mind-numbingly easy.

The Maguuma Jungle
like i said, this guide won't be limited to 55ing... so we'll put the 55 armor down for a minute. now it's time to do one of the most profitable farms in Guild Wars: the totem axe run, necro style! load up the Totem Axe farming build and hop in!

the best way to farm Totem Axes as a necro is certainly as a Minion Master. once you get an army of minions rolling in The Falls, things begin to die. hard and fast. i chose that particular build because it has adequate healing in the form of AotL and regen, while also being easily able to kill your first few foes to get some corpses. i like to run to the Falls with Dash and AotL, then run to the boss spider group - it's right before you get to the area with Totem Axes. pull that boss group so that you can hide safely behind a wall, and nuke them with Putrid + Necrosis. there might be a troll or two - that's fine, just kill them first. once you clear that group, start making minions, and start running around and killing some Root Behemoths! the minions should make everything pretty easy. try to spike Life Pods with Putrid + Necrosis+ minions. Skale will strip AotL, and so will Wind Riders - the healing from it ending should offset the damage from their enchantment stripping skills, though. the build i posted is very adaptable - as long as you have minions, some damage, healing, and running skills, you can farm Totem Axes.

Check out this build page for more info about the run, albeit from a different perspective.

The Crystal Desert
well, dust off your 55 equipment, time to take it for a spin once again! on to my personal favorite farming area, the Crystal Desert!

55 necromancers can farm a good fraction of the Crystal Desert, and i'll start with my favorite farm spot of all time - Diviner's Ascent (HM, of course!) in Diviner's, i like using basic 55/SS. there are a lot of Sand Drakes, which aren't dangerous at all and die extraordinarily quickly. your biggest worries are Rockshot devourers - they have Distracting Shot, which hurts if it hits an important skill. to protect your precious skills, you need to bait out their interrupts by using Essence Bond, Mending, and Balthazar's Spirit as D-shot food. if you group them up correctly, a Rockshot group will die in 1 SS. watch for traps when picking up drops, make sure you have spirit bond + prot spirit up to catch the huge trapspike. other monsters you'll see here are Scarabs: thanks to the nerfs to chilblains, they're painfully easy. Rock Eater scarabs are a joke - SS eats them. Jade scarabs are only slightly tougher - cover your Protective Spirit and kill them with SS + IP, no problem. the Scarab bosses and the Sand drake bosses can all be taken down, as can the hydras you'll run into further in. you can also kill Sand Wurms, if you can spawn them without dying. they'll die eventually to SS, but their drops are bleh. drops here are nice, with plenty of golds and collectables that stack up fast. difficulty is easy - medium. i still love this place the most, of all the places i farm.

A couple of other places you can farm in the desert are the Scar, Skyward Reach, and a little bit of Vulture Drifts. i prefer SV/IP for these spots. In skyward reach, you can run outside and kill any and all hydras you see. hydras are easy, all you need to do is watch for meteor knockdowns and you're set. while in skyward reach, there are also some groups of enchanted, plus some Desert Griffon groups. Desert Griffons go down like a sack of potatoes, but enchanted are a bit tougher. the rangers have Dazed, so i'd get them first. the melees aren't much of a threat. once you've killed as much as you like in Skyward Reach, you can then zone into the Scar for more Hydra / griffon farming, or you can go into Vulture Drifts to kill the first few groups of Griffons, Sand eles, and minotaurs. Sand eles are a bit tricky because they spam shock, so it's tough to time for. however, with good use of spirit bond, you will have no problem owning face. you can easily zone between these three areas and come bag with an inventory full of golds - i've done it before. the desert has always been a magical farming place for me, and i've loved it ever since the 55/SS elona reach minotaurs back in the day.

The Ring of Fire Islands
the final place i'll mention in proph is Ring of Fire, the mission. this mission has been farmed a lot by people hoping for mursaat hammers, and i figured i'd include it, as i farm there from time to time. load up your 55/SS build, and enter the mish. wait for the Dwarven guy to die, in Hard Mode he gets nuked fast. run in and kill the three groups of Jade Armors + Jade Bows - it's pretty straightforward, just look out for KD's from Devastating Hammer. quick warning about this one, though: it's damn hard to do if your 55 armor isn't infused, as you're at max degen constantly, if the damage doesn't kill you. drops are iffy, but you do get the rare mursaat hammer / mursaat hornbow. difficulty is easy/medium, runs are very short and repetitive.

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