Archive:Team - TA Degen

This team uses easily applied hexes and conditions to spread heavy pressure throughout the enemy team.

#1: Crippling Slash Warrior
[build prof=W/E sword=12+1+1 Strength=8+1 water=10][crippling slash][gash][sun and moon slash][bull's strike][frenzy][rush][conjure frost][resurrection signet][/build]

Equipment

 * Radiant or Survivor's insignias, depending on personal preference.
 * An Icy sword of Fortitude with a 15^50 inscription.
 * +5 Energy Sword of Fortitude/Heal Set Shield

Usage

 * Most of the Damage comes from this character who applies constant pressure through Cripple, Bleeding and Deep Wound spam.
 * Spike using Crippling Slash -> Gash -> Sun and Moon Slash.
 * Coordinate with the ranger to snare and KD targets for BHA.

Counters

 * Standard Anti-melee Counters

#2: Hex-Pressure Necromancer
[build prof=N/mo Soulreaping=12+1 curses=12+1+1][corrupt enchantment][Faintheartedness][Price of Failure][suffering][Parasitic Bond][draw conditions][signet of lost souls][resurrection signet][/build]

Equipment

 * Radiant Armor.
 * 20/20 Curses Wand with 20/20 Curses offhand
 * +30/-2 (curses/SR, high set)
 * Defensive Set

Usage

 * Use Price of Failure and Faintheartedness on target frontliners.
 * Create General Hex-Pressure through the usage of Corrupt Enchantment/Faintheartedness/Parasitic Bond.
 * Use Suffering to add additional degen pressure on enemies.
 * Make sure to cover your Hexes, with Parasitic Bond.
 * Use Signet of Lost Souls for energy management.
 * Use Draw Conditions to keep your front line clean of blind, and draw the monk if they get dazed.
 * Resurrect Allies when necessary.

Counters

 * Powerful Hex Removal
 * Pre-veiling
 * Standard Anti-caster Counters

#3: Broad Head Arrow Ranger
[build prof=R/Mo expert=12+1+1 wilder=9+1 marksm=9+1 protec=3][Broad Head Arrow][Distracting Shot][Savage Shot][Apply Poison][purge signet][Natural Stride][Troll Unguent][Resurrection Signet][/build]

Equipment

 * Radiant insignias.
 * A Silencing Recurve bow of Fortitude with +5 energy.
 * A Negative energy set for focus swapping.

Usage

 * Spread degen with the use of Apply Poison. Coordinate with the Warrior to daze targets with BHA.
 * Spam Savage Shot for interrupts. Save Distracting Shot for more important skills, such as Blessed Signet.
 * Use Purge Signet to clear dangerous hex stacks from team members.

Counters

 * Standard Anti-melee Counters

#4: Shadow Arts ZB Monk
[build prof=monk/assas protec=12+1+1 divine=9+1 Healing=9+1 shadow=3][zealous benediction][Reversal of fortune][Dismiss condition][Gift of Health][Spirit Bond][Shield of absorption][Return][holy veil][/build]

Role in Team

 * General, all purpose healer.

Equipment

 * Survivor/Blessed Insignias.
 * Neg/defensive set, casting set, high set.
 * 8 shields with +30 HP; 7 with different armor mods (Fire, Lightning, Cold, Earth, Piercing, Slashing, Blunt) and extend Crip duration 33% offhand.

Usage

 * ZB acts as an energy efficient Boon-heal.
 * RoF is your main heal, use it to counter a spike, and GoH is used as a general all purpose heal.
 * Dismiss Condition to remove conditions.
 * Use SB to counter more powerful spikes.
 * Use Holy Veil as hex removal, or maintain it against shutdown hexes.
 * Use Return to escape from troublesome frontliners. It can also be used to snare opposing monks/midliners. Remember to coordinate the Return, through vent and to weapon swap when doing so to your 33% crip offhand.

Counters

 * Standard Anti-caster Counters

Variants
Depends on your preference really. Most prefer to run ZB in TA however.