User:Xiay/Understanding Critical Strikes

Understanding Critical Hits
GW Wiki Says "Every time you make an attack you have a chance of scoring a critical hit. A critical hit deals more damage than a normal attack and can also give other bonuses depending on skills. Critical Strikes, the Assassin Primary attribute, increase the chance of critical hits and the energy gained from a successful critical hit.

A critical hit is indicated by a bigger visual hit effect and a distinct hit sound.

If you strike a fleeing foe in the back with a melee weapon you will always score a critical hit.

The exact damage of a critical hit is based on a simple formula: The weapon's maximum damage multiplied by the square root of 2 (1.414...)" for Maxed daggers this is 24dmg.

Both your rank in Critical strikes and you dagger mastery affect your chance of getting a critical hit when striking however they do not stack as such. 13 critical strikes and 11 dagger mastery gives a 13% and 11% chance of critical strike these are however independent meaning the chance is actually a little less than 24% (11+13) further more skills like critical eye and way of the master do not stack either.

Effects that increase your chance of scoring a critical hit are multiplicative, not additive.

However despite having a certain percentage chance of landing a critical hit, it is unfortunately not that simple. for instance if you had a 20% chance of gaining a critical hit (after working out all you attributes) you would expect 1 in 5 hits to be critical (obviously being a matter of chance this would be on average over hundreds of hits).

However your opponents level and amour rating play a hugely important role in the chance of a critical hit.

For instance (assuming you are lvl 20) if you hit a lvl 5 monster your chance of a critical strike is more like 80-90% despite the fact you may have worked it out at around 20%. Equally if you hit a level 33 boss your chance of a critical strike will seem closer to 5% instead of the 20% you worked it out at.

The percentage you work out your critical strike to be is in relation to a level 20 enemy with 60 amour class, when this changes, as it will do everywhere, the percentage chance changes so remember that when deciding what skills to use and where to spend your attribute points.