User:Shadow12776/Skill Balance/Ranger

Explanation of skills

 * Pet Hex: A Hex Skill, unremovable unless the condition has been fulfilled, applied the next time your pet strikes that opponent. This means you and your pet must be attacking the same person, or the hex conditions may get fulfilled on the first hit.
 * Nature Rituals: Inflict Heavy Impact Environment Effects (HIEE). They live shortly and one ritual of each skill may be on in each map. Activating a ritual inflicts a recharge of +15 seconds on other rituals. Rituals have a low health of 100.
 * Trap Shot: Invisible shot upon anything in earshot, whether it is an ally or a foe. Activating a trap shot inflicts a ... Trap marker, which can be shot. On hit the trap explodes for friend and foe, but it doesn't mean you have to be waiting to cast them. However, they are easily interrupted and every time a trap hits, monsters in earshot will aggro you.
 * ... Aura Arrow: Arrow that inflicts an Aura on friend or foe, depending on which arrow you shoot. Aura's are explained on this page.