User:Sjan/Sandbox/UW Nastyway

Labyrinth Team

 * / Shadow Form tank
 * / Emo Bonder

Main Team

 * '''/ Dervish Spikers (2x)
 * / SoS/EoE
 * / Emo healer/bonder

Mountains/Pools

 * / Shadow Form Terra
 * / Ranger variant

Planes/Pits

 * / Shadow Form Terra

Lab Tank (LT)
[build prof=A/Me ins=8 shadow=12+3+1][Shroud of Distress][Shadow Form][Optional][Optional][Optional][Optional][Mantra of Resolve][Death's Charge][/build] Domination

| LT Walk-through with Narration part 1 | LT Walk-through with Narration part 2
 * - Good combination with.
 * - Good combination with.
 * - Raise illusion magic to 10 (Best used with ).
 * - Raise domination magic to 10.
 * - Faster Vale Pop and good for Escort.
 * - Raise illusion magic to 10.
 * - Useful for a quick self heal if all goes wrong, as well as getting out of body blocks.
 * When doing UWG, kill the keepers with your skills, block skeletons attack with walls (and kill them when necessary).
 * If doing escort, block them to let spikers kill.

| LT Walk-through (shows stair and door pulls. makes vale much faster)

Equipment

 * Armor:
 * Full Blessed, rune of superior vigor, rune of superior shadow arts, runes of attunement. (for pulling)
 * Full Radiant, rune of superior vigor, rune of superior shadow arts, runes of attunement. (for UWG)


 * Weapons:
 * Sword/Shield set with +10 armor vs slashing. (for general pulling)
 * +20 energy staff (for casting Shadow Form)
 * Zealous Scythe of Enchanting (for maintaining energy vs Grasping Darkness's if you lose bonds)
 * Longbow of Enchanting (to pull the 5th keeper)

Walkthrough

 * Wait for SS to kill skeleton, roll any other skeles you encounter with degen.
 * Wait for cons to be activated.
 * Cast and maintain everything and aggro the entire chamber. Don't be bodyblocked, aggro new enemies only when you don't need to cast (cast = don't move = get surrounded).
 * Block foes so that vale team can kill.
 * Go to waste door and kill all foes in that chamber.
 * Go back to monument, aggro all foes and block so vale team can kill.
 * Do escort with vale team.
 * Pop vale.
 * Return to lab and do UWG.

At Dhuum
 * Go beside Dhuum when the battle begins and kill yourself so you can spawn as a soul. Taking off armor pieces helps.
 * Talk to Mayor and get back to the fight with Dhuum. Stay on the seal where the SS maintains the ward.
 * Always Spam 1 until the Dhuum's rest bar is full. NEVER CAST 3! Cast 2 for healing spirits or spiker, cast 4 on E/Mo When he needs!
 * Spam 5 and kill him.

| Part 1 | Part 2

Emo Bonder
[build prof=E/Mo ene=12+3+1 heal=3 prot=12][Aura of Restoration][Ether Renewal][Burning Speed][Infuse Health][Protective Bond][Life Bond][Balthazar's Spirit][Ebon Battle Standard of Wisdom][/build]

Equipment

 * Armor: Radiant Insignias.
 * Weapon: any enchanting +20% weapon

Usage

 * Wait for cons to be activated.
 * Cast and maintain your enchantments, prot the lt first,after the rest of team.
 * When Terra's are gone use Life Bond on the SoS and the Dervishes.
 * If aggro fails, help the tank, as long as you maintain prot bond on yourself you are a good tank yourself.
 * Follow the LT around and help with the quests.
 * At Dhuum, just tank.
 * Don't be a newbie, cast Protective Bond before Life Bond.

Regular Dervish Spiker
[build prof=D/Rt res=2 scy=7+1 win=10+1 earthp=12+1+3 mys=4+1][Sand Shards][Vow of Strength][Veil of Thorns][Ebon Escape][Eremite's Attack][Optional][Grenth's Aura][Flesh of My Flesh][/build]

Big Ball Dervish Spiker
[build prof=D/Any scy=7+1 win=10+1 earthp=12+1+3 mys=4+1][Sand Shards][Vow of Strength][Veil of Thorns][Ebon Escape][Eremite's Attack][Ebon Battle Standard of Honor][Grenth's Aura][Armor of Sanctity][/build]

Equipment

 * Zealous Scythe of Enchanting for a longer (and maintainable) VoS.
 * Survivor/Radiant Insignia.

Usage

 * Spike the balls of the LT.
 * At Vale quest kill everything except the cliff the SoS kills that.
 * Ball up in Vale for faster spikes.
 * Leave whenever you are done, and make your way to wastes, don't wait for the SoS unless he is in trouble.
 * Pop wastes, help at wastes quest, Tele and help at pits/ pits quest.

SoS/EoE
[build prof=Rt/R bea=10 res=2 cha=12+1+3 spa=8+1][Signet of Spirits][Splinter Weapon][Optional][Optional][Pain Inverter][Edge of Extinction][Summon Spirits (Luxon)][Flesh of My Flesh][/build]

Optional :
 * and *
 * and *
 * and *

Equipment

 * Energy/Health Staff.
 * Survivor/Radiant Insignia.

Usage

 * Help blocking foes with spirits.
 * Place EoE within spirit range of mobs.
 * In Vale kill the second group (the one with the glitched tortured spirits)
 * Whenever you are done go to wastes, the rest of the team is probaly already gone.
 * Help pop wastes.
 * Help with Pits and Wastes quest with the Dervish Spikers.

T2
[build prof=R/A exp=12+1+3 sha=12][Shroud of Distress][Shadow Form][Radiation Field][Dwarven Stability][Whirling Defense]["Finish Him!"][Heart of Shadow][Death's Charge][/build]

Usage

 * Pop Mnts and do its Quest.
 * Pop Pools and do its Quest.

T3
[build prof=A/E shadow=12+3+1 earth=12 crit=3][Shroud of Distress][Shadow Form][Heart of Shadow][Glyph of Concentration][Ebon Battle Standard of Honor][Sliver Armor][Stone Daggers][Death's Charge][/build]

Usage

 * Pop Plains + Quest with T4.
 * Do Pits Quest optional.
 * Any Suicide build will work.

T3
[build prof=D/A sha=12 scy=8+1 win=10+1 earthp=1+1 mys=2+1][Shroud of Distress][Shadow Form][Pious Concentration][Ebon Battle Standard of Honor][Aura Slicer][Reap Impurities][Grenth's Aura][Death's Charge][/build]

Equipment

 * Zealous Scythe of Defense/Fortitude.
 * Shield with Spear of Defense/Fortitude.
 * Full Windwalker Insignia.
 * Full Pcons.

Usage

 * Pop Pits + Quest optional.
 * Do The Four Horsemen.