Archive talk:N/Rt Cultist's Fervor Hexer

First Cultist's build I see taking actual advantage of the energy. -- -Ch  ao  s-   11:12, 30 August 2009 (UTC)
 * Strong build, make Rigor Mortis optional, Strip Enchantment/Enfeeble can be good optionals for it. -- Frosty  Mc Admin  13:52, 30 August 2009 (UTC)

Needs loads of reformatting for RA use. Hard res in optionals, back to N/any and Return, Bash or AoS in for RA? Read: I cba doing all that crap now. -- -Ch  ao  s-   15:11, 31 August 2009 (UTC)
 * Tbh, it's just standard arena stuff, optional for defense yayaya -- Frosty  Mc Admin  16:47, 31 August 2009 (UTC)

Major Blood? =/ -- -Ch  ao  s-   18:56, September 1, 2009 (UTC)
 * -7 energy break point. -- Frosty  Mc Admin  19:05, September 1, 2009 (UTC)
 * Aye. Now that I've played this some more and actually had a chance to spam my payload, I notice I actually can run out of energy. -- -Ch  ao  s-   19:15, September 1, 2009 (UTC)
 * A necro w/o ff... or self-defense for self (i.e.: Weapon of Warding)? --BlazingBurdy 19:23, September 3, 2009 (UTC)
 * You have faint and insid, along with great energy management... -- Frosty  Mc Admin
 * Faint and Insidious counteract each other and are unsuitable for 4v4 [you're not always going to have melee x2, which can cause this excess to become wasted]. It's understandable and viable in 8v8, but I'd imagine that there's... well, better options out there than to waste an elite on managing energy? Just my two cents, tbh. --BlazingBurdy 02:12, September 4, 2009 (UTC)
 * Add parasitic bond so enemy monks heals you with cure hex? :D BLUE LAZERS   Eat It User-Baby Blue Lazer sig pic.jpg‎ 02:15, September 4, 2009 (UTC)


 * There's pretty much always atleast 2 physical characters on the opposing team. If there's only one then you can go for being weird and overkilling one target or IP the physical and Faintheart elsewhere for degen. Whichever you prefer/is needed. Faintheart reduces pressure :> -- -Ch  ao  s-   10:27, September 4, 2009 (UTC)

RA Tag
Ran this in RA for a bit, seems very average at everything it does. Has some nice melee shut down but thats kinda where it ends. Chocobuny 12:46, September 4, 2009 (UTC)
 * It's decent for RA, but I'm annoyed by the lack of FF/PS. It's efficient as long as it doesn't get raped. -- -Ch  ao  s-   13:03, September 4, 2009 (UTC)
 * Better elite is better. Plus CF is strippable to begin with. I'd rather spam LC, WoD, or WK than use this tbh. Oh yea, and I'd also bring ff/ps. --BlazingBurdy 14:12, September 4, 2009 (UTC)
 * You just listed everything else but Corrupt.. -- -Ch  ao  s-   18:14, September 4, 2009 (UTC)
 * Becuz corrupt fails against any good monk [with veil + spotless] as a stand-alone strip-enchant tbh. Rip > Corrupt and I'd rather bring LC with 15e cost than corrupt for some degen and aoe heal-redux. Thnx ^^. --BlazingBurdy 06:09, September 6, 2009 (UTC)
 * soul bind wins ra--Relyk 07:49, September 6, 2009 (UTC)
 * This is true. -- -Ch  ao  s-   08:31, September 6, 2009 (UTC)


 * Rip + Corrupt to strip attunements w/ cover enchantments and generally keep anything important down for good. Then again, there aren't always THAT many enchantments in RA, I get to notice. -- -Ch  ao  s-   08:30, September 6, 2009 (UTC)
 * Corrupt fucking ownz... -- Frosty  Mc Admin  09:00, September 6, 2009 (UTC)
 * @ Frosty: ownz at baed monks, but not vs. 1337 monks [I guarantee you that]. --BlazingBurdy 04:43, September 7, 2009 (UTC)
 * Current meta, enchantment removal targeting monks becomes heavily potent.-- Ikimono "Mutton Chop Man" [[Image:Monk-Paragon-icon.png|24px]] 08:54, September 7, 2009 (UTC)
 * That explains why it was meta in TA balanced for the last two years. --71.196.158.69 18:55, November 7, 2009 (UTC)