Build:Team - GvG Paragon Balanced

This GvG team build is designed to spike hard and frequently.

AoB Dervish
[build prof=Dervish/Ritualist Mysticism=11+1 ScytheMastery=10+1+1 WindPrayers=10+2][Avatar of Balthazar][Harrier's Grasp][Radiant Scythe][Wearying Strike][Rending Aura][Heart of Fury (PvP)][Whirling Charge][Resurrection Signet][/build] Equipment

Runes and insignias
 * 5 blessed insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapons
 * Vampiric scythe of defense, 15^50.
 * Insightful staff of enchanting, +5e^ench.
 * Crippling long bow of defense, 10%hrt.
 * Crippling spear of defense, 10%hrt with
 * Strength shield of fortitude, -20% blind duration.
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage
 * Main Article: Avatar of Balthazar

Variant
 * Play an axe warrior for more powerful spikes at the cost of a worse performance against NPCs.

Devastating Hammer Warrior
[build prof=Warrior/Ritualist HammerMastery=12+1 Strength=12+1+1 RestorationMagic=3][Enraging Charge][Devastating Hammer][Hammer Bash][Crushing Blow][Protector's Strike][Bull's Strike][Flail][Death Pact Signet (PvP)][/build] Equipment

Runes and insignias
 * 4 sentinel's insignia.
 * Stonefist insignia (not on chest or leg armor).
 * Rune of superior vigor.
 * 2 runes of vitae.

Weapons
 * Vampiric hammer of defense with "Strength and Honor".
 * Sundering hammer of defense with "Strength and Honor" for accumulating lord damage.
 * Elemental hammer of defense with "Strength and Honor" against warriors.
 * Furious or zealous axe/sword of defense with "I have the power!".
 * Furious spear of fortitude with "I have the power!" and
 * Strength shield of fortitude, -20% blind duration.
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage
 * Main Article: Devastating Hammer Warrior

Flesh Wound Paragon
[build prof=Paragon/Warrior Leadership=9+1 SpearMastery=11+1+2 Command=8+1 Tactics=8 Motivation=1]["It's Just a Flesh Wound."]["Go for the Eyes!"][Vicious Attack][Spear of Lightning]["Watch Yourself!"]["To the Limit!"][Aggressive Refrain][Resurrection Signet][/build] Equipment

Runes and insignias
 * 5 centurion's insignias.
 * Rune of superior vigor.
 * Rune of clarity.

Weapons
 * Vampiric spear of defense, 15^50.
 * Zealous spear of defense, 15^50.
 * Insightful "Hale and Hearty" staff of defense.
 * Furious spear of defense, 15^50 with
 * Command shield of fortitude, -20% cripple duration.
 * Command shields of fortitude, +10 armor against each damage type.

Usage
 * Keep your frontline clean of conditions with priority, then remove deep wounds from party members (unless the prot plays restore condition) and finally remove any remaining conditions.
 * Main article: Flesh Wound Paragon

Invoke Lightning
[build prof=Elementalist/Dervish AirMagic=12+1+2 EnergyStorage=12+1][Aura of Restoration (PvP)][Air Attunement][Invoke Lightning][Lightning Strike][Shell Shock][Blinding Flash][Windborne Speed][Eremite's Zeal][/build] Variant Equipment
 * Play a lightning surge elementalist.

Runes and insignias
 * 5 blessed insignia.
 * Rune of superior vigor.
 * Rune of vitae.
 * Rune of restoration.

Weapons
 * 40/20/20 air magic.
 * 40/40 air magic.
 * High energy set air magic.
 * Spear of defense, 10%hrt with
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage
 * Join spikes, leading with [[Shell Shock@15].
 * Run flags.
 * If the other team has a wastrel's mesmer, run flags even when your team is not under pressure. The reason your main team does a good job is that you're not around.
 * Main Article: Invoke Lightning Elementalist

Domination Mesmer
[build prof=Mesmer/Ritualist DominationMagic=12+1+1 InspirationMagic=8+1 Fastcasting=10+1 RestorationMagic=2][Complicate][Power Leak][Power Drain][Shame][Energy Surge][Shatter Enchantment][Drain Enchantment][Death Pact Signet (PvP)][/build] Equipment

Runes and insignias
 * 5 prodigy's insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapons
 * 40/40 domination magic.
 * 40/40 inspiration magic.
 * High energy set domination magic.
 * Spear of defense, 10%hrt with
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage
 * Main article: Energy Surge Spike Mesmer

Restore Condition Prot
[build prof=Monk/Warrior Prot=12+1+1 Divine=8+1 Tactics=10][Restore Condition][Spirit Bond (PvP)][Aegis (PvP)][Guardian][Shielding Hands][Holy Veil][Aura of Stability][Balanced Stance][/build] Variants Equipment
 * Pick Necromancer Balanced.
 * This makes you more vulnerable to [[Power Block] and [[Power Leak].

Runes and insignias
 * 5 disciple's insignias.
 * Rune of superior vigor.
 * 2 runes of vitae.

Weapons
 * 40/20/20 protection prayers.
 * Spear of enchanting, +5 energy, protection prayers focus of fortitude, +15/-1 energy.
 * Spear of defense, 10%hrt with
 * Tactics shield of fortitude, -20% crippled duration.
 * Tactics shields of fortitude, +10 armor against each damage type.
 * Low energy shield set.

Usage
 * Main article: Restore Condition Monk

Healing Burst Fuse
[build prof=Monk/Assassin HealingPrayers=12+1+1 ProtectionPrayers=9+1 DivineFavor=9+1 ShadowArts=3][Healing Burst][Patient Spirit][Infuse Health][Guardian][Shield Guardian][Cure Hex][Draw Conditions][Dark Escape][/build] Variant Equipment
 * Take [[Signet of Rejuvenation@14] over [[Infuse Health@14] against pressure builds.

Runes and insignias
 * 5 disciple's insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapons Usage
 * 40/20/20 protection prayers.
 * 40/40 healing prayers.
 * High energy sets healing prayers.
 * Spear of defense, 10%hct with
 * Strength shield of fortitude, -20% crippled duration.
 * Strength shields of fortitude, +10 armor against each damage type.
 * Low energy shield set.
 * Main article: Healing Burst Monk

Healing Burst Runner
[build prof=Monk/Assassin HealingPrayers=11+1+1 ProtectionPrayers=10+1 DivineFavor=10+1][Healing Burst][Patient Spirit][Spirit Bond (PvP)][Guardian][Shield Guardian][Cure Hex][Draw Conditions][Dash][/build] Variants Equipment
 * Replace [[Spirit Bond (PvP)@11] with [[Protective Spirit@11] against spike builds or [[Shield of Absorption@11] against pressure builds.
 * Replace [[Shield Guardian@11] with [[Shielding Hands@11] and [[Guardian@11] with [[Mending Touch@11] if anticipating a dedicated split build.

Runes and insignias
 * 5 disciple's insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapons
 * 40/20/20 protection prayers.
 * 40/40 healing prayers.
 * High energy sets healing prayers.
 * Spear of defense, 10%hct with
 * Strength shield of fortitude, -20% crippled duration.
 * Strength shields of fortitude, +10 armor against each damage type.
 * Low energy shield set.

Usage
 * Main article: Healing Burst Runner

Playing this team
Game Plan DP the opposing team in an 8v8 situation and eventually overwhelm them.

8v8 Flag Split Lategame
 * Perform frequent spikes.
 * Hold the flag on your elementalist or runner.
 * Defend with the runner.
 * When anticipating a splitting opponent, take a [[Lightning Surge@16] elementalist.
 * If they defend with ranger and necromancer (or other sources of conditions) attack with the paragon, else send him to your base.

Playing against this team
8v8 Situations Flag Split Lategame
 * Blind the paragon.
 * Take out the elementalist.
 * If you have a poison ranger, split him.
 * Dual run until you have a decisive advantage, then switch to an aggressive flag push tactic.
 * Para balanced doesn't react well against splits. If you have good split options, make use of them.
 * Keep two monks in your base as this spike will probably attack your base with 4 damage dealers, given they don't have good defensive damage dealer options.

Exemplary Video
Invoke PoV: