Archive talk:Mo/any Supportive Smiter

Discussion
14 divine favor > 14 smiting. ---  Ressmonkey   (talk)  22:24, 9 September 2007 (CEST)

Blargh, fine. --Hikari 22:29, 9 September 2007 (CEST)

With both the enchantments on you, would you heal 147 HP with every smite spell? Thats pretty good o-o Viet talk  . 22:32, 9 September 2007 (CEST)

Good idea, not all that amazing in practice, a bonder or ZB shadow arts monk beats this build any day--Goldenstar 01:06, 10 September 2007 (CEST)
 * I don't think you get the fact is that this is a build that isn't supposed to outshine any other monk build in healing or protection, but it's to add damage and also heal for a decent ammount with every smite. Railin 23:22, 11 September 2007 (CEST)

Divine boon will completely destroy your energy management, death pact could mess you up fairly bad, and I think blessed light over boon signet as an elite would work better.

[build prof=monk/ritua smitin=10+1 divine=11+1+1 prot=10+1][reversal of damage][smite condition][smite hex][judges intervention][blessed light][smiters boon][shield of absorption][guardian][/build]

Something like this might work pretty decently. SoD or ZB would work pretty well in place of blessed too--Goldenstar 01:22, 10 September 2007 (CEST)

Divine Boon doesnt destroy your energy, Boon Signet provides heaps of energy if you switch to a negative set before you use it, those wierd Smiter's Boon prot bar things are in the other Smiters Boon monk article. --Hikari 01:37, 10 September 2007 (CEST)

Also to all of the above posters...of course a normal monk is going to beat a SMITING monk in healing. The point of the build is utility, potent healing while supplying multiple sources of armor ignoring damage simultaneously. Shobu is one of the better PvPers out of PnH, and one of the only ones currently running EoTN skills. --Hikari 03:11, 10 September 2007 (CEST)
 * Realistically, you can cast Boon signet every 7-8s which will give you a total of 14-18 energy (4x4 + maybe 1-2 for extra enchants) over a 30s period. Not that great, he non-elite Glyph of lesser has pretty much the same energy gain (15). You can't spam your smiting skills as soon as they recharge (even though they have really long recharges: 6,7 and 12s) because you don't have the energy to do so. Therefore you "loose" a great deal of double divine bonus from the core skill of the build: the Smiter's Boon. Judges intervention is a poor choice, you should not risk the life of a teammate for 160 damage. The resurrection skill is similarly gimick. Since you used your free slots (for divine boon and a bad energy management) you have very little survival ability and the build is somewhat one dimensional.--130.101.48.108 22:12, 10 September 2007 (CEST)

So Shobu is bad? Whatever, I just like the idea of actually using smiting prayers skills for something other than farming. --Hikari 00:38, 11 September 2007 (CEST)
 * The reason of Judge's Intervention is not to let someone get to really low hp and almost die, then quickly heal them up, but to at least have something useful come out of a death if the person gets spiked. With balanced, there's bound to be a warrior frenzied during the spike, and if you either missed the spike or couldn't get him up fast enough you could have 160dmg times two on the warrior, which is pretty nice imo. You just keep it on whoever you think is going to get spiked if you have the energy to. Railin 10:48, 11 September 2007 (CEST)

Mmm I like this build but at the same time i doubt its survivability at monk hate in RA. Yet also, I can see you easily bashing in a thumper that has just KD'ed and Crushing blowed you. Smite condition, Reverse Damage, yada yada with your divine boon on. The only thing im Wondering about atm is. To take Zealots instead of Divine spirit or not?


 * I played this build with Contemplation of Purity instead of Divine Spirit and it's really awesome, because it's a skill you can use it while dazed or if you have migraine or sth on you and remove 2 hexes and condition with smiters boon and divine spirit on you. -- Parsley 14:55, 12 September 2007 (CEST)
 * awesome, what's this bug, you remove divine spirit for CoP and *poof* when you use CoP you remove even divine spirit? something's not right here ;) --Jim Eno 14:20, 13 September 2007 (CEST)
 * naturally i meant divine boon :D -- Parsley 19:33, 13 September 2007 (CEST)

Tested
I tested this build in RA, it did a really great job and the energy should be just fine if you aren't constantly being bashed on, but I guess that's the same for any monk build. Had a bunch of hammer warriors, interrupt spammers and stuff but at least my survivability was decent. I used a 40/40 smite set to get the recharges down and only change to shield/sword if I needed the extra hp and armor. Oh, and I changed Death Pact Signet for Signet of Devotion, since I didn't really trust the fact I could stay alive, especially with RA's monk-bashing. Lol.

For RA I'd rate this a 3.5/5, since it's not a very good solo, but it works. For GvG it'd work a lot better, nice for splits and you have the support of another monk if you get shut down. I didn't test it in GvG so I'm not going to rate it for that. Railin 23:17, 11 September 2007 (CEST)


 * In which case, you'll probably run SoR/AoE/MoM smiter. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 23:23, 11 September 2007 (CEST)
 * Or you'll run the build that's posted on this article since it's about creating new builds instead of running old cookiecutters. Railin 23:26, 11 September 2007 (CEST)
 * No, it's about finding the builds that are good. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 23:21, 13 September 2007 (CEST)
 * QFT... &mdash; Skuld 23:28, 13 September 2007 (CEST)
 * Yeah... but where's the fun in that if you don't try something new? 69.119.169.41 01:47, 14 September 2007 (CEST)
 * Using something imba and own. That's fun. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 04:11, 14 September 2007 (CEST)
 * some people like doing the same thing over and over, but that's what wow is for i thought Moush 01:48, 24 September 2007 (CEST)

WTF?
What's ment by "Switching to a negative energy set before casting boon signet may result in higher energy gains."?


 * EEEEEK...phew, the build name scared me for a bit... Leeroythefeared 00:26, 21 September 2007 (CEST)

Added
Playe d a build like this one In RA a little while before this article came out. I just use castigation signet and res sig instead of judge's intervention and divine spirit respectively. Spet. 18 mlg

Name
This is called "Boon-Smite" or "Divine Boon Smiter". &mdash; Rapta   (talk|contribs) 06:26, 22 September 2007 (CEST)
 * Where's Supportive Spirit? It's called Supportive Smiter. [[Image:mightymouse.gif|25px]] moush$2+2=4$ 22:31, 4 April 2008 (EDT)
 * Supportive as in playing a support role (healer), and not a completely offensive Smiter. This is probably the closest thing to what you mean. -Mike 22:34, 4 April 2008 (EDT)

Elite
Tried running this build, but I didn't really like the overdrawn recharge of Divine Spirit, so I traded Boon Signet for Glyph of Renewal and it ran uber-smoothly. cedave  (contributions_buildpage)  00:42, 23 September 2007 (CEST)

E Management

 * P seems good, negates damage yet heals for a really good amount, although i havent tested energy management probaly needs a bit of work. Maybe add in Channeling to it to add more management?? anyways good overall Experienced 02:31, 25 September 2007 (CEST)

Alternate
Was working on an idea, which seems to be a variant of this (found this afterwards, sadly) - take a look: Mo/any Spiteful Support — ( ɔ \ ʇ ) uɐɥʇıǝɹ 01:45, 13 October 2007 (CEST)

Buff
3 second recharge of reversal of damage! More heals then pat spirit now. Justing6 21:20, 11 March 2008 (EDT)

Defender's Zeal for varients?
I think it should be added, from my experiences, in just straight RA, provides ample energy. This is what I'm using right now. [build prof=monk/any smitin=12+1 divine=12+3+1][reversal of damage][smite condition][smite hex][defenders zeal][judges intervention][smiters boon][zealots fire][resurrection signet][/build] Use only zealots when you have 2 or more defender's zeal out there. And it provides more damage, obviously. I even use it starting out now, helps with the damage, and I'm used to having near no energy.24.195.246.31 15:52, 8 April 2008 (EDT)

Smiter's Boon nerf
That must be a joke. 90 sec recharge, 25 energy, 5 sec duration..? ~ ĐONT * SYSOP  13:08, 21 August 2008 (EDT)
 * Either a joke, or only temporary. Either way, we should wait a week before archiving the Smiting builds. ــмıкε  нaшк  14:10, 21 August 2008 (EDT)
 * Arena-Net's sense of humor is just like its sense of skill balancing: non-existant. --[[Image:GoD Wario Sig.PNG]] * Wah Wah  Wah! * 14:12, 21 August 2008 (EDT)
 * They did an April Fool's joke update... XD ــмıкε  нaшк  14:14, 21 August 2008 (EDT)
 * Where did you find that update? I dont see it anywhere. --Angelus (mcpip lup ) 14:15, 21 August 2008 (EDT)
 * --71.229 14:15, 21 August 2008 (EDT)
 * Thats weird. Why dont thy have it on the American GW's site? --Angelus (mcpip lup ) 14:19, 21 August 2008 (EDT)
 * /shrug --71.229 14:20, 21 August 2008 (EDT)
 * This better be some kind of joke. --Angelus (mcpip lup ) 14:21, 21 August 2008 (EDT)
 * I kinda hope so and I kinda hope not. Smiteshit was fucking boring to fight, but there were a few builds I wanted to try. :< --71.229 14:22, 21 August 2008 (EDT)