User:Revrse/Anti Melee

=General= There are a quite large amount of conditions, hexes and enchantments that prevent or effect melee (or ranged) attacking.

''Condition. While suffering from this ailment, your melee and missile attacks have a 90% chance to "miss." Your projectiles also have a greater chance to stray from their intended target.''
 * A commonly used condition to render fighters useless.
 * Inflict blind skills quick reference

''Condition. While suffering from this Condition, you deal less damage with attacks and all of your attributes are reduced by 1.''
 * Weakness is a condition that reduces the damage of attacks by 66% and all of your nonzero attributes by 1.
 * Effective against DPS builds
 * Inflict weakness skills quick reference

''Hex Spell. For 5...13 seconds, whenever target foe attacks, that foe takes 15...39 damage.''
 * Used by mesmers, this hex can be devastating with IAS.

''Hex Spell. For 4...7 seconds, the next time target foe attempts to attack, the attack is interrupted and target foe suffers 10...76 damage.''
 * This hex can deliver a moderate damage while interrupting your attack.

''Elite Hex Spell. For 4...9 seconds, the next time target foe attacks, that foe takes 30...114 damage and becomes Blinded for 10 seconds.''
 * A total shutdown for at least 10 seconds. It's recommended to let the hex expire.

''Hex Spell. For 8...18 seconds, target foe and all adjacent foes cannot gain adrenaline.''
 * Builds based on adrenaline are useless with this hex on.

''Hex Spell. For 5...17 seconds, target foe loses 5 Energy whenever that foe attacks.''
 * A great disadvantage for builds based on energy.

''Hex Spell. For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 1...3 Energy whenever that foe fails to hit in combat.''

''Elite Hex Spell. For 8...18 seconds, adjacent foes cannot attack. For each foe, Amity ends if that foe takes damage.''
 * One of the most unused skills.

''Hex Spell. For 8...18 seconds, target foe cannot attack. This effect ends if the target takes damage.''
 * Another uncommon hex.

''Elite Hex Spell. For 5...17 seconds, target foe deals -5...41 damage with attacks and all of your attacks against that foe have an additional 33% chance of being a critical hit.''
 * An effective way of damage reduction.

''Hex Spell. For the next 3...20 seconds, target foe attacks 50% slower, and that foe suffers -1...3 Health degeneration.''

''Hex Spell. For 5...13 seconds, whenever target foe hits with an attack, you steal up to 15...39 Health from that foe.''
 * The boosted version of Empathy

''Hex Spell. Sacrifice 17% maximum health. For 5...25 seconds, target foe and all foes in the area attack 50% slower.''
 * The AoE version of Faintheartedness

''Hex Spell. For 30 seconds, target foe has a 25% chance to miss with attacks and takes 1...37 damage whenever that foe fails to hit in combat.''
 * Combined with Spirit of Faliure and Reckless Haste this is even bigger threat to fighters.

''Hex Spell. For 6...12 seconds, target foe and all adjacent foes are Hexed with Reckless Haste. While Hexed, they attack 25% faster, but have a 50% chance to miss with attacks.''

''Hex Spell. Target foe and all adjacent foes attack 50% slower for the next 5...25 seconds.''
 * Another version of Fainthearedness and Meekness.

''Elite Hex Spell. For 5...17 seconds, target foe attacks 30% slower than normal. If that foe becomes the target of a Hex while attacking, that foe is knocked down.''

''Hex Spell. For 5...17 seconds, target foe and all nearby foes cannot achieve a critical hit.''
 * A minor counter, mainly for Assassins.

''Elite Hex Spell. For 1...13 seconds, whenever target foe suffers lightning damage, that foe and all adjacent foes suffer from blindness for 5 seconds.''

''Elite Hex Spell. For 10...30 seconds, attacks made by target foe and all nearby foes deal earth damage and cannot cause a critical hit.''
 * Same as Dulled Weapon

''Hex Spell. For 4...9 seconds, target foe and adjacent foes are Hexed with Blurred Vision. While Hexed, those foes have a 50% chance to miss with attacks.''

''Elite Enchantment Spell. For 8...18 seconds, anyone striking target ally with an attack is knocked down and suffers 5...41 damage.''

''Enchantment Spell. For 4...9 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy.''
 * It is not effective against rangers.

''Enchantment Spell. For 4...9 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy.''
 * Duplicate of Ancestor's Visage

''Elite Enchantment Spell. For 5...17 seconds, all hostile Spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 5...41 Health.''