User:JediRogue/Build:Team - Metaway

Wounding Strike
[build name="Wounding Strike" prof=dervi/ele scythe=12+1+1 mystic=?][Wounding Strike][Mystic Sweep][eremites attack][crippling sweep][Shock][Storm Djinn's Haste][Conjure Lightning][resurrection signet][/build]

Channeling/Smite Buffer
[build name="Channeling/Smite Buffer" prof=rit/monk channeling=12+1 spawning=3+1 smiting=12][Offering of Spirit][Ancestors rage][splinter weapon][strength of honor][smite hex][bloodsong][draw conditions][death pact signet][/build]

Mind Blast
[build name="Mind Blast" prof=ele/para energy=12+1 fire=12+1+2][Mind Blast][Rodgorts invocation][searing heat][teinai's heat][song of concentration][flame djinns haste][fire attunement][resurrection signet][/build]

Shatter Snare
[build name="Mind Blast" prof=ele/para energy=9+1 water=12+1+2 earth=9+1][Shatterstone][Blurred Vision][Freezing gust][frozen burst][ward against foes][glyph of lesser energy][water attunement][resurrection signet][/build]

PD
[build name="PD" prof=mes/rit fast=9+1 domination=11+1+1 inspiration=8+1][Psychic Distraction][diversion][power drain][shame][leech signet][shatter enchantment][inspired enchantment][flesh of my flesh][/build]

HB Healer
[build name="HB Healer" prof=monk/mes divine=10+1 healing=12+1+1 inspiration=7][Healers boon][heal other][ethereal light][dwaynas kiss][heal party][cure hex][auspicious incantation][channeling][/build]

RC Prot
[build name="HB Healer" prof=monk/mes protection=12+1+1 divine=10+1 inspiration=7][Restore Condition][Reversal of Fortune][Guardian][spirit bond][shield of absorption][holy veil][aura of stability][channeling][/build]

Infuser Hybrid
[build name="Imfuser Hybrid" prof=monk/mes healing=10+1+1 divine=9+1 protection=9+1 inspiration=7][Word of Healing][Reversal of Fortune][Dwaynas kiss][protective spirit][infuse health][holy veil][aura of stability][channeling][/build]

Varients

 * The monk backline is not set in stone. Allow monks to tweak and adjust bars to their own preferences.
 * Consider adding Well of Profane in place of Blurred Vision. If attribute distributions are unfavorable, switch Ward Against Foes for Deep Freeze or move Song of Concentration to the snare and put the well on the MB
 * For added protection, swap out Blurred Vision for Vapor Blade and replace Shatterstone with Ward against Harm
 * For added AoE pressure, replace the water snare with an earth snare.
 * Add more or different hard rezzes.

Usage

 * Spike: Dervish should call a spike and use attack skills as nessecary. MB uses Rodgort's and follows up with Mind Blast. Snare should use Shatterstone. Rit should use Ancestors. If nessecary, Mesmer should use Shatter Enchantment. Spikes should occur as often as the Dervish as able. The entire spike is not always required.
 * Relics: MB and Dervish should run, PD should interrupt enemy snare, snare should... snare, RC should stick with runner and keep veil, aos and additional prots as needed on the runner.
 * Split: Rit should always stay with the Dervish. HB with ghost, others split as needed.

Equipment
Equipment for each player is usually based on preference. However, all casters should probably take: Additionally, as this spike is less precise, the elementalists will be okay to take weapons with HCT modifiers
 * High, low and mid energy sets
 * Shields versus each damage type
 * Enchanting set
 * Fast Casting set