Archive talk:N/Me IV CoP Nuker

Looks very pew pew. Ojamo 07:19, 19 May 2008 (EDT)
 * I think I'm going to just throw Rotting Flesh and Ether Nightmare on the main bar for degen+kersploding. - PANIC!  [[Image:Panic_sig4.png|50px|18px]]  sexiness!  07:21, 19 May 2008 (EDT)

More Putrid Bile imo. --71.229 07:23, 19 May 2008 (EDT)


 * /agree Ojamo 07:29, 19 May 2008 (EDT)

or just Parasitic Bond to free up your secondary... God box   07:50, 19 May 2008 (EDT)
 * No, cry of pain is way too sexy for that. Brandnew  pew pew me!  07:54, 19 May 2008 (EDT)
 * I'm willing to drop the Mesmer stuff if there's a replacement suggestion. CoP with optionals like CoF or Ether Nightmare or even Arcane Echo are as good as anything else imo. - PANIC!  [[Image:Panic_sig4.png|50px|18px]]  sexiness!  08:01, 19 May 2008 (EDT)
 * still parasitic bond got shorter recharge and is just better. gives sum healing too. God  box   08:16, 19 May 2008 (EDT)
 * It needs to be a Mes hex to get CoP's effect to trigger. - PANIC!  [[Image:Panic_sig4.png|50px|18px]]  sexiness!  08:39, 19 May 2008 (EDT)
 * Well uhm... fail? God  box   11:08, 19 May 2008 (EDT)
 * Meh. So what do you think of it at the moment? - PANIC!  [[Image:Panic_sig4.png|50px|18px]]  sexiness!  11:10, 19 May 2008 (EDT)

Find another damage Hex out of the mesmer line. Mind wrack does not synergize with CoP or the rest of your direct damage bar, so it's a hit or miss skill (mostly miss). Shireen  former sysop  11:19, 19 May 2008 (EDT)
 * It's a cover that lasts 30s with 0 investment and it sets off CoP like it's supposed to. Nothing else in the mesmer line really lasts longer than 1 cast of CoP, especially without investment. It's not supposed to trigger; It's more beneficial if it doesn't. - PANIC!  [[Image:Panic_sig4.png|50px|18px]]  sexiness!  11:25, 19 May 2008 (EDT)

teh secks. 59.100.29.28 17:40, 11 June 2008 (EDT)

iv sucks bring echo ZZZZZZZZZZZZZZZZZZZZZZZZZZ &mdash;  Skakid  19:52, 15 June 2008 (EDT)
 * /agree. moar CoP is sexy.--Reason.decrystallized 15:28, 22 July 2008 (EDT)

Fragility
would using fragility be a better hex than mind wrack for this build? it would trigger on Finish Him to do some more damage, and would provide a hex on multiple foes. downside is that it wouldn't last as long although this shouldn't be an issue if the target is supposed to die well before CoP recharges.-- Jarad  the   Devarkin  05:36, 26 June 2009 (UTC)
 * you are right, new fragility is better than mind-wrack for CoP fodder. --|[[Image:Hipowi_sig.jpg]] Hip☀wi  pewpewpew  06:42, 26 June 2009 (UTC)
 * Gonna sound like an idiot, but is CoP really even worth it at this point? not the much extra damage, as the target will die before the degen can get it's full effect... Kurotou Shadestryke 01:13, November 18, 2009 (UTC)
 * Meh, it's still a fairly powerful, AoE ~100 damage. Even if the target might die within 10 seconds, the entire mob probably wont. Life   Guardian  01:17, November 18, 2009 (UTC)
 * I'm not saying its not useful, but you have to consider that it takes up 2 skill slots (fragility+it) and your secondary prof.... I just think that you could be more versatile as it really isn't that much of an improvement Kurotou Shadestryke 01:35, November 18, 2009 (UTC)
 * Come up with something better to replace it with =\ Life   Guardian  01:38, November 18, 2009 (UTC)
 * Any OP PvE skills can replace CoP... Battle Standards or GDW or something like that are always nice to bring... Really I was thinking more that those slots could be optionals... I personally LOVE to bring Signet of Sorrow, as with the already high soul reaping, you can use it alternated with necrosis to do double your usual damage Kurotou Shadestryke 01:21, November 19, 2009 (UTC)