Archive talk:R/E Conjure Glass Spiker

Some quick damage calculations: one of these at current attribs on 60 al is approximately 184 damage. --Edru viransu //QQ about me /sysop 04:40, 25 August 2007 (CEST)

Ugh, the people in RA and TA have discovered this build. My poor Necromancer got pounded down to half health with one Dual Shot and (I think) a Savage Shot. Blocking's starting to become almost mandatory. - Vermain 07:04, 25 August 2007 (CEST)
 * Think I should add TA tag, then? --Edru viransu //QQ about me /sysop 08:01, 25 August 2007 (CEST)
 * I'd go for it. I can't see why this build wouldn't work very well in TA. - Vermain 09:20, 25 August 2007 (CEST)

Are there any changes I should make to this before moving it to testing? --Edru viransu //QQ about me /sysop 01:56, 4 September 2007 (CEST)

Lol, when i first looked at the build i was thinking what have you done edru :P.. wheres the preperation... looked for 1 min and ahhhh, o ye, glass arrows is a preperation >.<. Anyways This shud work, surprised we didn't have it vetted already. Fish 08:56, 4 September 2007 (CEST)

We do. It is just the R/Rt Version. Readem (talk *pvxcontribs ) 09:03, 4 September 2007 (CEST)

Which incidentally is never used in GvG. Anyway, this looks ready to be moved into testing. Tycn 09:04, 4 September 2007 (CEST)

The R/Rt version is great, but it brutal arrows and forked arrow really have no place outside of RA and CM where you're not as likely to have enchantments on you. I might have to try this out. Also, that's a great idea to have the savage shot spike right after the dual shot. Yatesinater 02:55, 5 September 2007 (CEST)
 * Actually, modern Ranger Spike is based off the R/Rt version, so it is seen lots in HA. --- [[Image:Monk-icon-Ressmonkey.JPG|15px]] Ressmonkey   (talk)  04:25, 5 September 2007 (CEST)
 * It's a Nightmare Weapon spike, something completely different. Otherwise, the /Rt is Death Pact Signet. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 04:26, 5 September 2007 (CEST)

Brutal Weapon Rspike in HA uses a rt for its brutals, from what I've seen. --Edru viransu //QQ about me /sysop 04:55, 5 September 2007 (CEST)

It does. Also, FoMF is better then DPS in most situations. Readem (talk *pvxcontribs ) 06:24, 5 September 2007 (CEST)

Gredinus's vote
Not completely countered by enchantment removal, just cuts about 25 damage off the spike. Definately not a 0-0-0, that would be like a 55 monk tagged for GvG. Rethink your vote please. Tycn 08:33, 5 September 2007 (CEST)

What about...
What if I was to switch out Favorable Winds for Needling Shot? Most of the time after a spike the victim is left close to half health making Needling effect to kick in.--24.13.107.244 02:59, 7 September 2007 (CEST)
 * If they're still alive after a spike, I feel I must ask why no one else on your team is spiking with you? Also, Needling would probably be pretty leet with this in AB or something, but why would you run this there, anyway? --Edru viransu //QQ about me /sysop 03:03, 7 September 2007 (CEST)

Countered by Metagame
I'm thinking of adding that. Discuss. &mdash; Rapta   (talk|contribs) 04:06, 18 September 2007 (CEST)
 * What? --<font color="Black">Edru viransu //<font color="Red">QQ about me /sysop 04:13, 18 September 2007 (CEST)
 * Not sure myself. Although i found builds like this to be more effective w/o conjure because of elemental damage reductions.--Shadowsin 05:10, 5 December 2007 (CET)
 * o.O
 * People run multiple copies of this, with each ranger bringing a different element. No matter what shield the spike target has, he won't reduce enough of the damage to prevent his death. - Auron 05:27, 5 December 2007 (CET)
 * Yeah i guess. --Shadowsin 05:38, 5 December 2007 (CET)

I SAY CHANGE!
One would like to use Sloth Hunter's Shot instead of Distracting Shot. Works a lot better!
 * Are you joking? - Rawrawr  17:37, 5 December 2007 (CET)
 * Haha thats a guud one :P--Shadowsin 17:38, 5 December 2007 (CET)
 * sloth hunter's is going to be inferior to dual shot in most situations on this bar, and you can't use both in a spike. --<font color="Black">Edru viransu //<font color="Red">QQ about me /sysop 23:47, 5 December 2007 (CET)

Huh, Why cant you use both? Dual Shot has a 10 sec recharge time and when fired its only going to bring the opponent down to about 60% health left. Why not put in sloth hunter's shot to finish the job? Your just going to be using distracting shot to disrupt the foe. But why shut down the foe when that foe could have died moments ago with sloth's hunters shot? Huynh 01:57, 25 December 2007 (EST)
 * You spike with dual-savage, which does about 200 damage(don't remember exactly how much), very respectable damage. Anything longer is ineffective as a spike. Spiking once every 10 seconds is more than enough. In RA/TA or somewhere, you might be able to use both, I suppose, but DShot is even better there, where dshotting one skill on a monk/bsurge can literally win the match. --<font color="Black">Edru viransu //<font color="Red">QQ about me /sysop 02:07, 25 December 2007 (EST)
 * Distracting Shot is one of the best non-elite skills in the entire game. --71.229.204.25 23:49, 5 December 2007 (CET)
 * To be fair, rspike is largely a HA build, and HA players generally don't understand the usefulness of dshot(notice that they often use staves on their trappers instead of bows). --<font color="Black">Edru viransu //<font color="Red">QQ about me /sysop 23:50, 5 December 2007 (CET)
 * That confuses me. ): --71.229.204.25 00:01, 6 December 2007 (CET)
 * Simply put: HA=sux All other pvp=win. :P 70.149.158.95 00:04, 6 December 2007 (CET)
 * Rspike builds are used more in HA than in GvG. HA players underestimate Dshot's usefulness(and thus don't use bows on their trappers). --<font color="Black">Edru viransu //<font color="Red">QQ about me /sysop 00:07, 6 December 2007 (CET)
 * I got that, but how does it happen? I loved Dshot way back when I was running Healing Hands/IWAY/Healing Breeze in PvP, and not jokingly either. ): --71.229.204.25 00:20, 6 December 2007 (CET)
 * Dshot is very, very good. HA players are very, very stupid. Hence, Dshot is not often found in HA. 70.149.158.95 00:23, 6 December 2007 (CET)
 * You guys dont use Dshot wow. I specifically changed my trapper build to inculde Dshot and we won Halls. The other trapped just shouted at my wondering why I was using a bow. I was just messing with the mesmer and I bet he thought it was the Ghostly. Anyways yes Dshot is the best non-elite in the game.66.189.95.127 14:11, 21 February 2008 (EST)
 * Reading comprehension is good. Also, RoF, Frenzy, and Diversion would like a word. --71.229 14:16, 21 February 2008 (ES
 * Sloth Savage seems to do more damage after some testing at master of damage. I have no clue why. Im sure if conjure, or prep, or winds falls off sloth will only get better and better in comparison as well. Imo test the sloth savage vs dual savage a bit more.I Heal If U Shutup 16:08, 14 May 2008 (EDT)

HA Stupid?
Lol, good one, that made me laugh, and when I saw that most rangers dont bring dshot, it made me laugh, cause ive yet to see a ranger that wasnt either doing a spike, or a gay zergway oath shot, and the occasional trapper for whatever. But HA, def. is more fun that any of the other pvp areas. Anyway, this is a pretty cool build, you could switch out Glass Arrows, and try Marksman's Wager, it is pretty nice ,unless you miss, then your screwed.
 * If you just suggested Marksman's wager uninstall. And Spike rangers bring dshot, zergway oaths sometimes bring dshot, ALL trappers bring dshot, magebanes bring dshot. - Rawrawr  18:34, 7 December 2007 (CET)


 * Changing Glass Arrows for Marksman's Wager was a joke, right? [[image:User_Godliest_Icon_ritualist.jpg|19px]] <font color="#339999">GΩdlﺄεﻯt <font color="#DA04FF">-_-  19:11, 7 December 2007 (CET)
 * HA people drop dshot on trappers with disturbing frequency. --<font color="Black">Edru viransu //<font color="Red">QQ about me /sysop 20:34, 7 December 2007 (CET)
 * Depends what the build is. - Rawrawr  21:35, 7 December 2007 (CET)

I like it ;) UltrA 17:32, 19 February 2008 (EST)


 * And this is this build. God  box   14:35, 21 February 2008 (EST)

Raw damage
For raw damage, would it be better to slap in Zojun's Shot and Point Blank shot, replacing distracting shot and something else? It takes advantage of high expertise, and fills in dual shot downtime.
 * The half range fucks your spiking ability and kicks the damage high enough to proc Spirit Bond. --71.229 16:11, 14 May 2008 (EDT)
 * also, you should never take out d-shot on a ranger. EVUR! and plz sign with ~ . <font color="41 69 E1">Ace <font color ="#0099FF">(LVPoW)  02:47, 12 August 2008 (EDT)

Antidote Signet
>FW-- R <font color="green" size="1"> e l y k 06:31, 14 August 2008 (EDT)
 * nvm--[[Image:Relyk chtistmas2.jpg|20px]] Christmas Relyk  20:43, 3 January 2009 (EST)

Suggestion to remove or update bad build note
i think that the "inferior to newer turret rangers" is vague, at most. a search of pvx wiki turned up nothing of turret rangers. i suggest that this be remedied, by either linking to a specific better build (instead of the definition of a turret ranger) or un-archiving this build. i believe this build to be very good, and worthy of a place in the ab page. i don't want to edit this myself, but would rather your opinion on this matter. 75.70.87.112 06:29, 9 July 2009 (UTC)
 * Bonus points when you notice the build linked as substituting this says it's been replaced by this. - 90.205.59.189 00:45, December 9, 2009 (UTC)
 * Then you get negative points because it's referring to Archive:R/any Glass Arrows Turret. [[Image:Zyke-Sig.png]] 01:14, December 9, 2009 (UTC)
 * And that build is ALSO archived. i suggest to reinstate this build. it still works as a turret, and is not inferior. 67.173.228.194 02:53, August 29, 2010 (UTC)