User:Lingchennoodles/GvG asscaster spike

This team uses Deadly Arts to quickly spike down targets with dancing daggers and signet of toxic shock, supported by a number of hexes and conditions to hinder the target's recovery.

WC Caller
[build prof=Assassin/Any Deadly=12+1+2 Shadow=12][Wastrel's Collapse][Augury of Death][Dancing Daggers][Entangling Asp][Signet of Toxic Shock][Heart of Shadow][Deadly Paradox][Resurrection Signet][/build]

Usage
 * Call with Wastrel's Collapse + Augury of Death
 * Cast Dancing Daggers followed by Entangling Asp (make sure the other assassins do not use Signet of Toxic Shock until the target is poisoned).
 * Lift pressure off the monks with Heart of Shadow, maintain Deadly Paradox during spikes.

Caltrops Snare
[build prof=A/Any Deadly=12+1+2 Shadow=12][Hidden Caltrops][Dancing Daggers][Signet of Toxic Shock][Disrupting Dagger][Iron Palm][Heart of Shadow][Deadly Paradox][Resurrection Signet][/build]

Usage
 * Use Hidden Caltrops followed by Iron Palm to halt the flag runner.
 * Disrupting Dagger for rupting when necessary.

Sharpy Sin
[build prof=A/Any Deadly=12+1+2 Shadow=12][Mark of Insecurity][Mark of Death][Dancing Daggers][Signet of Toxic Shock][Disrupting Dagger][Heart of Shadow][Deadly Paradox][res sig][/build]

Usage
 * Time MoI and Mark of Death with calls.

BA Ranger
[build prof=R/Mo Marks=10+1 Exp=12+1+1 Wilder=8][Apply Poison][Burning Arrow][Pin Down][Savage Shot][Distracting Shot][Mending Touch][Natural Stride][Resurrection Signet][/build]

Variants
 * Melandru's Shot in for Burning Arrow and Needling Shot in for Pin Down
 * Troll Unguent

Trident Ele
[build prof=E/N Water=12+1+2 Energy=11+1 Curses=6][Water Trident][Freezing Gust][Optional][Optional][Rend Enchantments][Aura of Restoration][Air Attunement][Resurrection Signet][/build]

Optional
 * Glyph of Immolation (Energy 10+1, Fire 8, Curses 2) and Steam to annoy physicals.
 * Blurred Vision and Glowing Ice

PnH Prot
[build prof=Mo/W Prot=11+1+1 Divine=9+1 Heal=10 Tactics=5][Peace and Harmony][Gift of Health][Spirit Bond][Deny Hexes][Mend Condition][Guardian][Aura of Stability][Balanced Stance][/build]

WoH Infuser
[build prof=Mo/W Heal=12+1+1 Prot=8+1 Divine=8+1 Tactics=7][Word of Healing][Infuse Health][Patient Spirit][Protective Spirit][Dismiss Condition][Cure Hex][Disciplined Stance][Balanced Stance][/build]

Prism Runner
[build prof=E/Rt resto=12 energy=11+1+1 Air=6][Ether Prism][Optional][Wielder's Boon][Weapon of Warding][Resilient Weapon][Protective Was Kaolai][Recuperation][Storm Djinn's Haste][/build]

Optional
 * Freezing Gust (Spec 5+1 into Water, 4+1 into Air)
 * Energy Blast
 * Soothing Memories