User:Goodnight L A/Sandbox/Guide:BiP

Guide to BiPing in PvE

What is BiPing?
BiPing consists of supporting your casters with a steady stream of energy regeneration through the use of. It is used mainly in caster-heavy teams.

Kinds of BiPs
Blood is Power has a very important health sacrifice, which rends it usable only under specific circumstances:


 * 1 hp BiP: because all health sacrifices are rounded down, a 1hp BiP is able to spam BiP endlessly without having to worry about sacrifice cost. The main drawback is the fact that any and all damage will automatically kill the BiP. The BiP will need to lower their health to 105 or 55, and accumulate at least 30 DP in order to have 1hp. The 1hp BiP is the prefered BiP and should be run whenever possible.


 * 55/105 hp BiP': a 55 or 105 health BiP offsets the health sacrifice by providing him or herself with a low pool of health and a steady stream of health regeneration. This follows a basic 55 idea in the way that health sacrifice is offset by a low health pool. This build does not require any Death Penalty, which may be problematic for 1hp BiPs to keep.

Basic Build
[build prof=Nec/any blood=12+1+3 soul=8+3][Blood Is Power@18][Masochism][Awaken the Blood][Optional][Optional][Optional][Optional][Optional][/build]

1 hp BiP
Optionals:


 * - great support for a team of physicals. Adds plenty of damage for relatively low energy cost.
 * - AoE health gain, great for support healing or corpse denial (if not running a MM).
 * - if DP gets too hard to manage.

Urgoz specific skills
 * - For use in the bridge room.
 * - For use in the bridge room.


 * - another good energy management skill, for both yourself and party members.
 * - when facing elite disabling areas (although you should stay out of range of every monster)
 * - a decent mid-battle resurection spell.


 * - party wide melee protection.
 * - for condition heavy areas, as well as a semi-decent heal.
 * - for an anti-spike skill, as well as if casters are getting targeted.
 * - great on wipes, beware of energy loss.


 * - Makes bad spikes better
 * - To be used in certain parts of DoA, most notably the Stygian Veil. When using and/or facing areas with Symbiosis, do NOT cast your enchantments.


 * - Extra damage in a Cryway team. Should only be used by experienced BiPs in organized groups where a clean spike is guaranteed.

Any
 * - great caster support.
 * - if you fear gaining aggro too easily, also helps with skills like Order of Pain and Aria of Zeal.
 * - decent PvE-only resurrection spell.
 * - helps to remove burning, and for party wide healing.

55/105 hp BiP
The first three optionals of a 55/105 hp bip should follow the same list as a 1hp. The fourth slot should differ.


 * - good for party support as well as for one's own use, beware of casting cost.
 * - good for out of combat use, beware of using it, as it will end rather abruptly.


 * - permanent +9 health regeneration, beware of casting cost.


 * - beware of casting sacrifice cost, great over-all healing spell.

Any

Usage

 * Sacrafice your health down to 1hp.
 * Maintain both Masochism (which will keep your energy high) and Awaken the Blood (which will make your Blood spells more powerful).
 * Start at the top of the list and BiP down to the bottom, then start back at the top and repeat the process.
 * If your tank is in the middle of aggroing a mob make sure you do not BiP him, or you could pull aggro.
 * Stay in the backline, monsters have a tendency to rush the person with the lowest hp, which is you.
 * Bring a hard res, usually you will be the last one alive if the party wipes.

Counters

 * Being in the general area of monsters may lead to you being the victim of attacks and/or spells, resulting in death.
 * Drawing aggro by BiPing the tank.
 * Failing.