User:I Am Jebus/Skill Ideas

Some skills I think would be cool.

Shield Smash
Attack Skill:Strength. 5E, 15R. Use only when wielding a shield. Strike target foe for 12...50...60 damage. If target foe is attacking, target foe is knocked down.

'Nice against enemy sins trying to execute a chain. Mediocre damage, but a good anti-melee and KD effect.'

Deceptive Thrust
Elite Sword Attack:Swordsmanship. 6A. Strike target foe, dealing no damage. After 3 seconds, target foe takes 27...43..54 slashing damage and suffers from Daze for 5...9...11 seconds. All your skills are disabled for 3 seconds.

''Unconditional Daze, but a small delay and renders you unable to use skills for a short amount of time.

Knee Smash
Elite Hammer Attack:Hammer Mastery. 7A. Strike target foe for +15...28...32 damage. If this attack hits, target foe suffers from Cripple and Weakness for 5...17...20 seconds. If target foe is already suffering from Cripple or Weakness, target foe is knocked down.

'Maybe too mediocre. Nice synergies on a team with a Cripslash or a Dev Hammer.'

Concussive Smash
Elite Attack Skill:Hammer Mastery. 10A. Target foe is struck for +9...22...27 damage and suffers from Daze for 5...10...12 seconds. If target foe is already suffering from Daze, target foe is knocked down and suffers Daze for 5...10...12 seconds.

'A team of three of these could keep a backline completely disabled. Still, 10A hurts. Interesting combos with "FGJ!", Fevered Dreams, and Epidemic.'

Imbue Vigor
Elite Spell. Unlinked. 5E, 2C, 30R. Target ally loses all Exhaustion. You suffer from Exhaustion.

'Meh. Combo with shit like RtL, Shock, etc.'

Condemn
Hex. Smiting Prayers. 5E, 2c, 15R. For 7...17...21 seconds, whenever target foe deals damage, target foe takes up to 25...68...80% of that damage as Holy damage.

Kinda like a hex version of Retribution, but this can somewhat shutdown big damage builds like WE and critscythes.

Unpredictable Strike
Forgive lame name.

Elite Attack Skill:Dagger Mastery. 5E, 12R. If this attack follows a Lead Attack, it strikes for +12...22...28 damage, cannot be blocked, and is treated as an offhand attack. If this attack follows an offhand attack, it strikes for +15...29...36 damage, deals Deep Wound for 5...12...17 seconds, and is treated as a Dual Attack. In this case, it double strikes. If this attack follows a Dual Attack, it strikes for +22...46...57 damage, recharges all your attack skills, then disables them for 20...13...12 seconds. If this skill does not follow a Lead, Offhand, or Dual attack, it fails and you take 45...34...30 damage.

This could be used as a decent offhand, a nice Dual finisher with Deep Wound, or a finisher to any spike that adds to the recharge a bit.

Leaping Strike
Lead Attack:Dagger Mastery. 5E, 8R. If you are in the area of target foe, shadowstep to that foe with no aftercast delay and strike them for +5...18...22 damage.

'Means that some builds wont need shadowsteps. If you're in AB, this could be used for some bridge teleporting. Isnt elite and isnt cheap because of no other effect besides mediocre damage.'

Cruel Strike
Elite Dual Attack:Dagger Mastery. 15E, 15R. Target foe takes +5...22...25 damage and suffers from a Deep wound for 5...12...15 seconds. If target foe is already suffering from a Deep Wound, that foe is knocked down.

'Because of the double strike function of Daggers, this will cause DW then KD them. It makes up for this cheapness by being elite and having a high energy cost with a longer recharge.'

Vital Strike
Elite Dual Attack:Critical Strikes. 5E, 12R. Strike target foe for +8...32...35 damage. If you land a critical hit with this attack, all your attack skills are recharged.

'Interesting combos with Critical Eye. Remember that because this is a dagger attack, the weapon mastery wont raise crit percentage and you cant use Way of the Master with it. Also has a slightly long recharge.'