User:Morten/builds/D/Mo Pious Infuser

This build aims to be the best dervish healing build possible, and a decent alternative to monks with a different approach. It restores health quickly and in large chunks while using pious renewal+mysticism for e-mgmt. It focuses on notdyingness, high synergy, raw healing power and spike prevention. This build can also infuse twice in a row. Other strong traits of the build are: the capability of flexible healing; from 600+ healing in 1/2 sec to sustainable, free SoPL spamming (which also results in a net energy gain per cast). the healing capability over time is also very good and with conviction, this healer can achieve 94 armor not counting bonuses from insignia and weapons making it the sturdiest healer possible. On top of that, it also has very good self-healing.

Attributes and Skills
[build prof=Dervi/Monk mysti=12+1+2 Earthpr=12+1 Healing=3 ][Pious Renewal][Imbue Health] [Infuse Health][Vital Boon][Signet of Pious Light][Watchful Intervention][Mystic Regeneration][Conviction][/build]


 * Optional Slot:

Equipment
A staff that gives +60 health,  vitae runes , survivor insignia.

Usage
General Tips:
 * Spam pious renewal between the spells to regain energy.
 * Heal in large chunks. Imbue health whenever possible.
 * Counter Infuse health's health loss with Vital Boon +SoPL. Vital boon can be precast so it will increase your max health before infusing.
 * Watchful Intervention is your insurance against mistakes - Spread it as much as possible since it has a long duration and a somewhat short recharge.
 * When you run out of infuse spells, use pious renewal+SoPL to heal. this'll give a boost to your energy as well, in case you were runnin'out.
 * Mystic regen, together with mysticism + pious renewal is decent healing over time, a good, quick "cast and forget" which will return 7/10 of the energy it costed originally.
 * Ideal cycle of healing(Approx 8 secs) :VB imbue - infuse - SOLS ( on self or, in case of need, on other ally) and start over. remember to cast pious renewal inbetween the spells to keep your energy high and throw in watchful intervention whenever possible.
 * 5e Enchantments cast on you result in a 2 energy net gain. 10e enchantments on you only cost 3e. The rest costs normally.
 * Casting times are generally too fast to worry about interruption even with daze on you.

Counters
the worse found so far is: tendency of the user to over-heal.Your healing is potent, so don't waste it. try to rely on watchful intervention, and catch those red bars when they are very low.

Variants
This build can be tweaked with protection prayers, to mention one. take off mystic regeneration/Conviction and add the most used prots like spirit bond or protective spirit, or alternatively condition/hex removal. Do not lower mysticism below 15 though.