User:Feydslynox/Sandbox/Team - 4 Hero Turai's Procession Margonite Farm

This build is designed to kill up to 72 Margonites in ~5 minutes, using the particular setup of the quest "Battle of Turai's Procession". It uses four heroes, placed far away from the action so as to not take any drops but still supporting the player, using Shadow of Haste-based long-range buff placement. This farm takes place in the aforementioned Turai's Procession, in Hard mode.

Attributes and Skills
[build prof=warrior/assassin Swordsmanship=12+1+1 Strength=11+2 ShadowArts=6][I am the Strongest][Shadow of Haste][Endure Pain][Hundred Blades][Burst of Aggression][Death's Charge][Light of Deldrimor][Whirlwind Attack][/build]

Ranger Hero
[build prof=R/Many Beast=12+1+3 Wilderness=12][Edge of Extinction][Winnowing][Optional][Optional][Optional][Optional][Optional][Optional][/build]

Monk Hero
[build prof=Monk/any DivineFavor=12+1+3 ProtectionPrayers=11+3 SmitingPrayers=6][Spell Breaker][Judge's Insight][Aegis][Optional][Optional][Optional][Optional][Optional][/build]
 * Equipment
 * Any caster weapon with a mod of Enchanting.

Paragon Hero
[build prof=Paragon/Ranger Command=12+1+3 Motivation=8 Wilderness=10][Serpent's Quickness][Inspirational Speech]["Incoming"]["Fall Back"][Optional][Optional][Optional][Optional][/build]

Ritualist Hero
[build prof=Rt/any Channeling=12+1+3 SpawningPower=12][Ritual Lord][Splinter Weapon@20][Optional][Optional][Optional][Optional][Optional][Optional][/build]

Player Equipment



 * Armor
 * 2 Runes of Vitae, one rune of Superior Vigor.
 * Survivor insignias.


 * Weapons
 * A customized sword with an Energy +5 mod, a Sundering/Vampiric mod and a Fortitude mod (better energy management before spiking, at the cost of customization) OR a sword with a +15% damage while enchanted mod, a Sundering/Vampiric mod and a Fortitude mod (Lissah's Edge is a good option, but you must manage your energy before spiking).
 * A Strength shield with a -2 physical damage while enchanted mod and a shield handle of Devotion.

Usage

 * Deactivate all skills on your heroes except "Incoming" and "Fall Back", then set them to avoid combat.
 * Display your Lightbringer title.
 * Start out of Venta Cemetery into Turai's Procession with the quest "Battle of Turai's Procession" in your quest log.
 * Run to the battlefield with your heroes. See the little map on the right for more information about the most efficient running path. ->
 * Flag your heroes above the battlefield, at a safe distance, way behind the Centaurs.
 * Trigger the battle between the Centaurs and the Margonites by moving forward, then backward towards your heroes.
 * Wait for the battle to conclude, and for the Margonites to regroup themselves.
 * You and your heroes must now move near the the big pile of rocks to the right of the Margonite group. Position yourself near the edge of the aggro bubble.
 * Cast "I am the Strongest".
 * Cast Edge of Extinction and Winnowing.
 * Flag your heroes to the left of the big brown rocks hidden behind the giant tree, far away in front of you.
 * Move with your heroes towards the same point. While running, when you find yourself directly to the southeast of the Margonite group, cast Shadow of Haste. Then, also while running, have your Paragon cast Sepent's Quickness and Inspirational Speech (on you), and your Ritualist cast Ritual Lord.
 * Once you are there, and when half of the time is left on Shadow of Haste, cast Splinter Weapon, Spell Breaker, Judge's Insight, Aegis, Inspirational Speech (on you), Endure Pain and Hundred Blades.
 * When you find yourself near the Margonite group again, aim for the nearest enemy, then cast in quick succession Burst of Aggression, Death's Charge, Light of Deldrimor and Whirlwind Attack.
 * Quickly flag your heroes near the giant trees, so they will not be aggroing the next incoming wave. Pick up your drops, then move back near your starting position, above the battlefield. Wait for the next wave of Margonites to settle, recall your heroes, then prepare yourself to spike again.
 * The first three of the four waves can be farmed, but not the fourth (with the Torment Weaver).

Counters

 * Not spiking fast enough.