User:Innoruuk/Build:Team - UW Spirit Teams

This setup of teams utilizes the tanking ability and attack strength of spirits to kill almost all foes in the Underworld quickly without putting much of any risk to the Ritualist team members making for a continuously moving farm while the lone perma handles tanking of the early Underworld areas as well as during the Dhuum fight. A Normal Mode run takes around an hour once experienced. A Hard Mode run takes an additional twenty to forty minutes without the use of consumables.

I'll have it go on record that the original build setup became the uw dual ritualist farm.

A/Mo Perma Tank
[build prof=A/Mo ShadowArts=12+1+3 DeadlyArts=3 ProtectionPrayers=12][Essence Bond][Balthazar's Spirit][Deadly Paradox][Shadow Form][Protective Spirit][Spirit Bond][Shielding Hands][Shield of Absorption][/build]

Equipment and Usage

 * 20 energy enchanting staff
 * A Longbow of Enchanting
 * 3 pieces of Radiant 25AL or lower (remove a piece while fighting mindblade spectres)


 * You will gather groups together in chamber for clean kills.
 * Wall-block smite crawlers so the SS can work his/her magic.
 * Keep the Dryders together in the Ice Wastes quest.
 * Tank Dhuum or anything else required.

Mountains and Beyond SoS
[build prof=Rt/Me SpawningPower=6+3 Communing=7+1 Channeling=12+1+3 RestorationMagic=9+1][Signet of Spirits][Vampirism][Bloodsong][Armor of Unfeeling][Painful Bond][Spiritleech Aura][Flesh of My Flesh][Arcane Mimicry][/build]

Equipment and Usage

 * 20E, Enchanting Channeling Staff with 20% 1/2 skill recharge of Channeling spells.
 * Max Shaman Armor with Sup Vigor rune and attunement runes.


 * Clear the path up to Chaos Plains
 * Complete the Mountains quest.
 * Break into two groups and clear through Pits and Pools, completing their quests.
 * Help one side of the 4h quest
 * Remain alive as long as possible to confuse Dhuum and distract him with spirits.

Mountains and Beyond SOGM Ritualist
[build prof=Rt/Mo SpawningPower=12+3 Communing=12+1+3 ProtectionPrayers=3][Boon of Creation][Pain][Anguish][Shadowsong][Dissonance][Signet of Ghostly Might][Summon Spirits][Rebirth][/build]

Equipment and Usage

 * 20E, Enchanting Channeling Staff with 20% 1/2 skill recharge of Channeling spells.
 * Max Shaman Armor with Sup Vigor rune and attunement runes.


 * Clear the path up to Chaos Plains
 * Complete the Mountains quest.
 * Break into two groups and clear through Pits and Pools, completing their quests.
 * Help one side of the 4h quest
 * Remain alive as long as possible to confuse Dhuum and distract him with spirits.

Ice Wastes Team
Assist with exitting the chamber and then proceed to clearing the Ice Wastes of foes for the quest later. Then, return to the labyrinth to complete escort of souls. Assist Vale if needed before going to help with the Bone Pits quest.

SS Necro
[build prof=N/Me Curses=12+1+3 SoulReaping=9+3 BloodMagic=6+3 IllusionMagic=7 InspirationMagic=3][Awaken the Blood][Auspicious Incantation][Arcane Echo][Spiteful Spirit][Sympathetic Visage][Ancestor's Visage][Insidious Parasite][Signet of Lost Souls][/build]

Equipment and Usage

 * 15 energy Enchanting +1 Curses staff with 20% 1/2 skill recharge of Curses spells.
 * 15 energy Enchanting +1 Blood staff with 20% 1/2 skill recharge of Blood Magic spells.

UA Monk
[build prof=Mo/Me DivineFavor=12+3 ProtectionPrayers=12+1+3][Essence Bond][Unyielding Aura][Protective Spirit][Shielding Hands][Shield of Absorption][Reversal of Fortune][Watchful Healing][Seed of Life][/build]

Equipment and Usage

 * 20E Enchanting Prot Staff
 * Max Armor with Blessed Insignias and Superior Vigor Rune


 * Keep spirits alive for the Vale quest.
 * Support the tank during UWG. Combine shielding hands with Seed of Life to cover the power of Spirit Bond while the rit goes after the keepers.

Vale/Backup Rit
[build prof=Rt/Mo SpawningPower=8+3 Communing=7+3 Channeling=12+1+3 RestorationMagic=8+1][Signet of Spirits][Vampirism][Bloodsong][Disenchantment][Armor of Unfeeling][Painful Bond][Spiritleech Aura][Flesh of My Flesh][/build]

Equipment and Usage

 * 20E Channeling Staff with 20% 1/2 skill recharge of Channeling spells.
 * Max Shaman Armor with Sup Vigor rune and attunement runes.


 * Switch the communing armor piece out when dealing with Specters. Disenchantment should be maintained as much as possible during the the Vale Quest.
 * Help the Ice Wastes team clear the chamber and path into the Vale.
 * Clear the Vale and complete the quest.
 * Back up any teams who either lose a member or are unable to complete a quest with only 2 people (4h, Pits, and Ice Wastes of course).
 * Die for the Dhuum fight and support the Reapers.

Walkthrough
UW Spirit Teams Walkthrough (Currently undergoing revision)

End Notes
If you're lazy and never made an elementalist, then this build is for you, but shame on you.