User:The Gates Assassin/Critical Non-Scythe

If you have been directed to this page, you have created a build that's main purpose is to take a weapon besides a scythe and make a critical DPS build with it. Here is why that fails.

Concept 1: Straight damage isn't good in PvP unless it is really fucking strong
That is why Critical scythe builds are great. They are unblindable killing machines. Their spikes are ridiculously strong and fast and their criticals are actually worth it. A critical in the 100s?

Now back to the main point. If you just spammed high damage hits on me, one spirit bond and kiting and you are shutdown. If you knock me down if I run, knock me down if I don't, can interrupt me and disable me, then it is less simple as just Spirit bond and kite. Disruption is what gets kills. If that WoH gets out, he lives, if I interrupt it, he dies.

Concept 2: Hammers are used for their knockdowns, and less for their damage
This is seen in a few builds where people will take Hammer Bash over Heavy Blow because the damage doesn't matter that much and the weakness can be draw very easily. The damage is more of a secondary effect which is nice: Hammers have the highest base damage in the game. However they are also the slowest along with scythe, so their DPS is about the same as everything else.

Hammer knockdowns are also much stronger than anything else. Hammers can keep a monk floored for over 8 seconds. As a warrior primary, this is taken to the max with Stone fist's Insignia. As a ranger primary, they cause tons of KDs, damage pressure from the hammers natural high hits, and dazed. As a sin primary...they do more criticals, and lose a ton of utility since they don't have IAS.

Concept 3: Sword criticals aren't high enough to make their damage worth it
They really aren't. Swords are meant for their condition pressure and spamable sword attacks, and not for critical hits.

Concept 4: Axe has way to much utility to give up
Shock axe has knock downs if they move or if they don't move, it has high damage anyway, it has interrupts, IMS and IAS. If you go sin primary and make it have more critical hits, it loses two knockdowns and IAS. That isn't worth it as said in Concept 1.