User:Ocirne23/Sandbox/Monks/WoH

Lol at dervish meta while powerhealing through anything.

Frequency

 * The most common option for a monk in RA is WoH.

Attributes and Skills
[build prof=Monk/any HealingPrayers=12+1+2 Prot=7+1 DivineFavor=8+1][Guardian][Word of Healing][Patient Spirit][Draw Conditions][Cure Hex][Spotless Mind][Optional][Optional][/build]


 * Optionals
 * and to just not get hit by melee; Divine to 9+1 and Shadow Arts to 6.
 * and to get energy from bad melee; Tactics to 8.

Weapons

 * A 40/20% Protection staff of Enchanting.
 * A 40/40 Heal Set.
 * A Furious/Crippling Spear of Fortitude with "I Have the Power" (+5 energy)
 * A max Q7/15AL Tactics shield with +10 armor vs slashing.
 * A high energy set (a wand and focus with two 15/-1 mods).

Keep in inventory:
 * A Furious/Crippling Spear of Fortitude with "Brawn over Brains" (-5 energy)
 * Several Q7/15AL Tactic's shields with inscriptions to counter damage and conditions. (Fire/Lightning/Piercing/Cripple/Daze)

Armor

 * Survivor's Insignias when going Assassin secondary.
 * Disciple's Insignias if going Warrior secondary.
 * Rune of Superior Vigor.
 * Rune of Vitae.
 * Rune of Recovery.

Usage

 * Use on allies under attack from melee on your protection staff.
 * Use on your 40/40 set for healing, note that WoH is an very energy efficient heal when used on allies below 50%
 * Use on allies above 50% health or to avoid getting interrupted and heal a bit more.
 * Use to clear conditions from your team.
 * Use to clear dangerous hexes from yourself and to help keep allies clean.
 * Use to keep your team clean from hexes, can be precast before battle. Use on your enchanting staff when suffering from weakness.


 * Use to flee from melee and reduce damage taken.
 * Use on distant allies to leave enemy melee in the dust.


 * Use to prevent critical hits and knock downs.
 * Use to block attacks and gain energy, also works to prevent a ranger interrupt on one of your skills.

Counters

 * Standard caster hate.