User:Tastegw/My New Build

Flag runner for balanced gvg build.

Attributes and Skills
[build prof=elementalist/monk Attribute1=12+1+3 Attribute2=10+1 Attribute3=8][ether prodigy][blinding flash][restful breeze] [mending touch][heal party][storm djinn's haste][gale][ice prison][/build]


 * Healing Breeze could be a replacement with restful breeze.
 * a hex removal can be a replacement for ice prison.

Equipment
use +10 armor while enchanted on your chest piece. spear + offhand would be best. +20% enchanting on the spear is needed,  +30hp on the offhand.
 * Armor
 * Weapons

Usage

 * use storm djinn's haste to quickly get the flag captured.
 * use heal party from a distance to give your party a healing boost if needed, repeat over and over if needed.
 * use blinding flash to blind enemy foes trying to slow you down
 * use gale as either an interupt or just to slow somebody down some.
 * use ice prison to quickly get away from somebody.
 * mending touch and restful breeze are to help you keep moving by staying alive.

Counters

 * hex's can slow this runner down.

Attributes and Skills
[build prof=elementalist/monk Attribute1=12+1+3 Attribute2=10+1 Attribute3=8][ether prodigy][blinding flash][enervating charge] [deep freeze][heal party][ice spikes][glyph of lesser energy][resurrection signet][/build]

Equipment
use +10 armor while enchanted on your chest piece. spear + offhand would be best. +20% enchanting on the spear is needed,  +30hp on the offhand.
 * Armor
 * Weapons

Usage

 * use heal party as much as you can when entire team is taking dmg.
 * use blinding flash to blind enemy melee char's.
 * use deep freeze and ice spikes to slow down melee foes.

Attributes and Skills
[build prof=mesmer/paragon Attribute1=12+1+3 Attribute2=10+1 Attribute3=8][mantra of inscriptions][signet of disruption][signet of distraction] [leech signet][signet of weariness][cautery signet]["never surrender"][resurrection signet][/build]

Equipment
use +3 armor insigma per signet equipped on chest peice, this will net you +24 armor. use spear with +30hp,  and use a command shield with +30hp,  you do not need energy with this build. this will give your mesmer a total of 94AL  (2 armor less than a warrior)
 * Armor
 * Weapons

Usage

 * keep up mantra of inscriptions, should be set to 48% recharge.
 * use the interupts on a caster(not a monk unless thats the only caster)like mesmers, necros, eles, ect.
 * use cautery signet every 8 seconds to rid your team of all its conditions (very powerfull skill when combined with mantra)
 * use "never surrender"  when 3 or more allies are below 75% health,  this will really help your monks.

Attributes and Skills
[build prof=necromancer/mesmer Attribute1=12+1+3 Attribute2=10+1 Attribute3=8][channeling][tainted flesh][withering aura] [rend enchantments][revealed hex][inspired hex][well of suffering][resurrection signet][/build]

Equipment
use +10 armor on chest peice but added dmg vs holy dmg(it says light dmg but it means holy)
 * Armor

Usage

 * maintain tainted flesh on all your soft targets and whom ever gets diseased
 * use channeling and your hex removals to upkeep your energy
 * be sure to take advantage of every corpse possible with well of suffering, this will help manipulate the map causing them to move.
 * only use rend enchants when called for by the assasin.

Attributes and Skills
[build prof=monk/ritualist Attribute1=12+1+3 Attribute2=10+1 Attribute3=8][offering of spirit][zealot's fire][splinter weapon] [ancestor's rage][smite condition][smite hex][remove hex][flesh of my flesh][/build]

Equipment
use +10 armor while enchanted.
 * Armor

Usage

 * this char is to only use its skills on the assasin or warrior that is in the build.
 * use ancestors rage when he spikes with his skills
 * keep his conditions and hexes removed as best you can with the skills provided. call for help from the other monks if needed.
 * the object is to keep the assasin or warrior "clean" of all hexes and conditions to keep his damage output high.
 * maintain splinter weapon on the assasin / warrior as much as possible when he is in a large group for some very nice aoe dmg.
 * your elite skill is an energy management skill and should be used as often as it recharges when your below 20 energy.

Attributes and Skills
[build prof=assassin/dervish Attribute1=12+1+3 Attribute2=10+1 Attribute3=8][aura of thorns][shadow prison][golden fox strike] [wild strike][nine tail strike][impale][assassin's remedy][resurrection signet][/build]

Equipment

 * use zealous dagger grips, its your only form of energy upkeep other than your 8 points into critical strikes.

Usage

 * pick a lower armored target with no enchants before starting your chain, if you cant find  one,   call for rend enchants.
 * let your personal buffer know when your starting your spike so he can cast ancestors rage on you.
 * use assasins remedy as much as possible to help keep conditions off you.

Attributes and Skills
[build prof=monk/mesmer Attribute1=12+1+3 Attribute2=10+1 Attribute3=8][channeling][patient spirit][word of healing] [healing touch][signet of rejuvenation][cure hex][auspicious incantation][aegis][/build]

Equipment

 * use +10 armor while enchanted chest piece, use energy weapon switches.

Usage

 * only use auspicious incantation with aegis, this is a great skill to use with big spells with long recharges.
 * for big heals, use patient spirit before your other healing skills.
 * word of healing heals for 106 + another 106 if under 50% + your divine bonus, this still is a great healing prayers skill.
 * you have channeling, use it.   be sure to have atleast 1 foe in your area to reap the benifits of channeling.
 * call out when using your hex removal so others dont use theirs at the same time.

Attributes and Skills
[build prof=monk/mesmer Attribute1=12+1+3 Attribute2=10+1 Attribute3=8][channeling][zealous benediction][protective spirit] [guardian][dismiss condition][deny hexes][auspicious incantation][aegis][/build]

Equipment

 * use +10 armor while enchanted chest piece, use energy weapon switches.

Usage

 * only use auspicious incantation with aegis, this is a great skill to use with big spells with long recharges.
 * use ZB wisely, remember, the healing monk has word of healing so you dont need to use ZB unless they are below 50% health.
 * on a spiked allie, first skill you should use is protective spirit, followed by guardian then ZB or dismiss.
 * you have channeling, use it.   be sure to have atleast 1 foe in your area to reap the benifits of channeling.
 * call out when using your hex removal so others dont use theirs at the same time.

Attributes and Skills
[build prof=warrior/assassin Attribute1=12+1+3 Attribute2=10+1 Attribute3=8][way of the fox][rage of the ntouka][burst of aggression] [auspicious blow][body blow][heavy blow][crushing blow][resurrection signet][/build]

Equipment

 * use zealous hammer haft (this is an energy entensive build)

Usage

 * use rage of the ntouka to gain adrinalin without even needing to attack.
 * when all adrinalin attacks are charged, be sure to have way of the fox on yourself to be unblockable.
 * use your chain of attacks from left to right (BoA, Auspicious, Body blow, Heavy blow, Crushing blow))
 * after the BoA has worn off,  use Rage of the Ntouka asap to begin your adrinalin build up again,  after the chain of hits,  you should be near back to full energy, and soon to be fully recharged with adrinalin aswell.