Archive:Team - Tainted Heroway

This build, commonly used in HA, uses hexes and conditions combined with flat-out melee damage to apply significant pressure, while the ease of use of heroes allows a team to be formed with relatively little preparation.

Composition

 * 3 / RaO Thumpers
 * 1 / Hexer Necromancer
 * 1 / SH Elementalist
 * 1 / Taint Necromancer
 * 2 / Necro Healers

3 RaO Thumpers
[build prof=r/w hammer=11 expertise=10+1 beast=10+1+1][hammer bash][crushing blow][bestial mauling] [toxicity][rampage as one][comfort animal][charm animal][resurrection signet][/build]

[build prof=r/w hammer=11 expertise=10+1 beast=10+1+1][hammer bash][crushing blow][bestial mauling] [edge of extinction][rampage as one][comfort animal][charm animal][resurrection signet][/build]

[build prof=r/w hammer=11 expertise=10+1 beast=10+1+1][hammer bash][crushing blow][bestial mauling] [Fertile Season][rampage as one][comfort animal][charm animal][resurrection signet][/build]

Equipment

 * Zealous, vampiric and ebon hammers of Fortitude.
 * Defensive and +energy sets.
 * Radiant or survivor's insignias, as per personal preference.

Usage

 * Pressure enemies using Knockdown, Deep Wound and Daze spam.
 * Maintain RaO for constant IMS and IAS.
 * Maintain your spirit as much as possible.

Hexer
[build prof=Necromancer/Elementalist name="curse necro" curses=12+1+1 soul=12+1][Spiteful Spirit][Defile Defenses][Barbs][Mark of Pain][Reckless Haste][Suffering][Glyph of Lesser Energy][Resurrection Signet][/build]

Equipment

 * 40/40 curses set, defensive set.
 * Full survivor's insiginas.

Usage

 * Spread degen pressure with your hexes.
 * Use Defile Defenses on monks to pressure.
 * Use Barbs on called targets to increase damage output.

Variants

 * Just about any Curses hex can be incorporated into this build.

Taint Necromancer
[build prof=Necromancer/Monk name="Tainter" death=12+1+1 soul=12+1 prot=3][Tainted Flesh][Animate Bone Minions][Rotting Flesh][Rising Bile][Signet of Lost Souls][Convert Hexes][Remove Hex][Resurrection Signet][/build]
 * This build is commonly run on a hero due to their ability to maintain Tainted Flesh on the entire party better than most human players.

Equipment

 * Weapon of Enchanting.
 * Defensive sets.
 * Full survivor's.

Usage

 * Taint up your team.
 * Use Rotting Flesh and Rising Bile to apply pressure.
 * Remove Hexes with Convert/Remove Hex

SH Elementalist
[build prof=Elementalist/Ritualist FireMagic=12+1+1 EarthMagic=10+1 EnergyStorage=8+1 RestorationMagic=2][Savannah Heat][Searing Heat][Teinai's Heat][Ward Against Foes][Grasping Earth][Glyph of Lesser Energy][Fire Attunement][Flesh of My Flesh][/build]

Equipment

 * 40/40 Fire Magic/Earth Magic sets, defensive set
 * Full survivor's.

Usage

 * Cast your AoE spells on large groups of people
 * Snare key chokepoints with Ward Against Foes/Grasping or use them for defensive kiting

Variants

 * Rodgort's Invocation for more spike damage and Burning

2 N/Rt Healers
[build prof=n/rt restoration=12 channel=10 soul=8+1+1][offering of spirit] [spirit transfer][mend body and soul][spirit light][weapon of warding][protective was kaolai][recovery][flesh of my flesh][/build]

[build prof=Necromancer/Ritualist name="OoA" curses=3+1 soul=12+1+1 restoration=12][Order of Apostasy][Spirit Transfer][Mend Body and Soul][Spirit Light][Weapon of Warding][Protective Was Kaolai][Life][flesh of my flesh][/build]

Equipment

 * Weapons don't really matter because of PwK being active most of the time.
 * Full survivor's insignias.

Usage

 * Maintain your spirits.
 * Use Mend Body and Soul for a fast recharging heal and condition removal.
 * Use Spirit Light for a stronger heal.
 * Counter melee pressure with Weapon of Warding.
 * Infuse spikes with Spirit Transfer.
 * Maintain Protective Was Kaolai for prot, or drop for a party heal.
 * Use OoA to remove key enchantments. Make sure that you are not being pressured and that EW is up when you cast it.

Variants

 * Preservation or Reaper's Mark for an elite.
 * Weapon of Shadow or Weapon of Warding.