Build:D/any Avatar of Melandru Farmer

This build relies on having more health than your enemies to get a damage reduction and offers a variety of ways to take down enemies. It also takes advantage of HP superiority to deal AoE damage.

Attributes and Skills
[build prof=Dervish/any Mysticism=12+1+2 ScytheMastery=12+1][Optional][Optional][Optional][Optional][Chilling Victory][Intimidating Aura][Avatar of Melandru][Great Dwarf Armor][/build]

Optionals
Depending on the skills you pick, you could reduce scythe mastery attributes from 12 to 8+1 in order to increase another attribute. Options - Defense
 * Your attacks deal elemental damage(earth) as Chilling Victory(cold) so you can spread weakness all around
 * For anti-knock-down.
 * + Earth Prayers need to be at least 9.
 * (skill that rips an enchantment) + Keeps enemies blinded which helps with those that cause KD or interrupt on contact.
 * For anti-knock-down.
 * + Earth Prayers need to be at least 9.
 * (skill that rips an enchantment) + Keeps enemies blinded which helps with those that cause KD or interrupt on contact.
 * + Earth Prayers need to be at least 9.
 * (skill that rips an enchantment) + Keeps enemies blinded which helps with those that cause KD or interrupt on contact.
 * (skill that rips an enchantment) + Keeps enemies blinded which helps with those that cause KD or interrupt on contact.

Options - Offense
 * will boost damage from Chilling Victory by 80 to 100%. Usefull for foes lvl>20
 * requires Ward of Weakness and offers great synergy with it
 * will also boost healing under Grenth's Aura, blood bond, or mystic vigor
 * will also boost healing under Grenth's Aura, blood bond, or mystic vigor

Options - Health Management
 * max +210 hp per strike (however, if you drop your HP too low, it won't help)
 * + + 233 hp
 * max +75 hp per strike
 * max +39 hp per strike and extra bonus at kill
 * +10 regeneration = 20 hp per second
 * +10 regeneration = 20 hp per second

Equipment

 * Full Windwalker with health runes.
 * Vampiric Scythe of Enchanting - To deal the most damage
 * Zealous Scythe of Enchanting - To gain energy if needed

Usage

 * Pre-Cast Intimidating Aura, Avatar of Melandru, Great Dwarf Armor, and any other defensive spells before approaching a group of enemies.
 * Ball small groups at a time unless you know you can handle more.

Farmable Mobs

 * The Temple Guardians in Tahnnakai Temple in Hard Mode and Normal Mode.
 * The Stone Scale Kirin and Undergrowths in Pongmei Valley in Hard Mode and Normal Mode.
 * The Desert Griffons in Skyward Reach just outside of Augury Rock in Hard Mode and Normal Mode. Great way to farm feathers by salvaging the Iridescent Griffon Wings.

Counters

 * Failure to maintain more health than the enemies.
 * Over pull a group of enemies and take more damage then you can regain.