User talk:Ultimak719/Sandbox

Touch rangers stopped being OP when... well... you had a monk on your team. If 3 can't kill a decent monk in TA, they won't kill a defenceballing HA build... Rawr 15:54, 9 September 2011 (UTC)
 * Also, shell shock as your spike assist for 3 chars with life stealing? Not seeing logic on most of that? Not to mention Make Haste will singlehandedly reduce your damage to 0 (especially as your only snare is pin down which will be RC'd in about a second) and your damage would take like 3 secs to kill even with no monks, therefore its not really a spike. So much is wrong! :D Rawr 15:56, 9 September 2011 (UTC)
 * I see your point about the touch rangers, I felt like that while put together, they deal enough life stealing damage to merit a spike, but I believe I was now wrong. But, i believe you overlooked the fact that pin down isn't my only snare, the wards are also there, and dodge is more than efficient to catch up to any target that's kiting. -- Ultimak719 LIKE A BOSS!  22:44, 9 September 2011 (UTC)

caster shutdown, I've done something very similar b4, very fun build. Could probably use some e-management tho. Smity Smitington 07:44, 9 October 2011 (UTC)
 * Oh and your crit barrage build is something i have ran in jq b4, rly no reason to run it over a ranger primary but crit defense can be nice instead of LR. Smity Smitington 07:46, 9 October 2011 (UTC)

Stolen Speed
Please read the PvP version. -- Jai . -  15:23, October 9 2011 (UTC)
 * Gah!, overlooked that one little phrase. Oh well. To the deletion log you go. FoC duo-- Ultimak719 LIKE A BOSS!  23:26, 9 October 2011 (UTC)

Your wastrels war
Its really not better than BB... BB can pump 4 sec KD's every 6-7 seconds (or 4 sec Kd's every 4 seconds, quarterknocking if you have FGJ) whilst your wastrels has 3 seconds KD every 20 seconds. BB recharges so quickly with daggers and your chain it doesn't matter if it gets blocked, and with numerous BB wars (which any BB build has) it is impossible to prot every KD or spike anyway. BB can also do a full spike every 15 seconds, and a half spike inbetween every full spike so it has one roughly every 8 secs. Yours can do a full spike every 20 seconds (and thats relying on wastrels working!) and thats it. How is yours better? Rawr 13:01, 28 November 2011 (UTC)
 * You are taking this the wrong way. I have no problem with the conventional BB in a team, like in HA. But for low-level arenas, it is only too easy to watch the war build up adrenaline for 9 hits rather than actually doing something useful. Then, if the monk or whomever has a stance or guardian, it goes to waste. Also, this is a full spike every 20 seconds, with a minispike at 10 seconds. Granted, the BB has a significantly better knockdown time, it is only too easy to waste the 9 adrenaline.-- Ultimak719 LIKE A BOSS!  02:14, 29 November 2011 (UTC)
 * Oh I assumed this was for a teambuild. Either way it depends how good the BB is, i bet with smurf back in the day he wouldn't be wasting many at all :P Rawr 09:24, 29 November 2011 (UTC)
 * That's true, but what it comes down to, imo, is that low end pvp players these days are generally new, so messing with wep swapping and making sure you dont attack guys with Bonetti's on them is a tad bit...over their head. So this is a simpler option that still retains the powerful spike of the other version.-- Ultimak719 LIKE A BOSS!  21:24, 29 November 2011 (UTC)

spider run
I usually just bring an imbagon let my customers faceroll Smity Smitington 00:37, 7 December 2011 (UTC)

"Normal UW"
Hi,my guild and I tested the "normal UW way", but we have done it a little bit differently. Lab&vale as normal,then main team does wastes(emo can tank smites), and the lab tank goes to mountains(if can't pop a bday cupcake then kill the charged blacknesses and skeles) and kill behemots with skills(however with the worst spawn it's really hard, rupt the healing spring with staff,or just rupt it with CoP if behemots are casting in the same time). Then when wastes is finished main team goes plains and then lab tank goes to spawn pools and do pools quests. You may need to kill skeles and blacknesses first. Leave the melee dryders and go to the corner of entrance(do not enter Queen room) and use your skills to kill the queen. Ping the queen to yourself,switch to your zealous scythe of enchanting, and autoattack melee dryders that come with u. Press "T" to cast the skills on Queen, and then "C" to build up energy on dryders. Meanwhile when main team is finished on plains they go to pits,so the tank does. Clean the pits and do quest here with lab tank aggroing dryders and skeles on the ledge with longbow. You dont need shroud for this part. Rest of the team go kill backs of quests. Then do 4H and wastes as described. Took us around 2hours without any stress. Bringing a R/A terra that can solo wastes,mnts and pools will speed the run to around 1,5 hours in my opinion. Njoy and ty for the builds. Triss 12:59, 22 August 2012 (UTC)