User:Mih.kots/Sandbox

Palm Striker
[build prof=Assassin/Any DaggerMastery=12+1+1 CriticalStrikes=12+1][Palm Strike][Death's Charge][Trampling Ox][Falling Lotus Strike][Horns of The Ox][Falling Spider][Twisting Fangs][Resurrection Signet][/build]

Equipment

 * Armor
 * Weapons

Palm Striker
[build prof=Assassin/Any DaggerMastery=12+1+1 CriticalStrikes=12+1][Palm Strike][Death's Charge][Trampling Ox][Falling Lotus Strike][Horns of The Ox][Falling Spider][Twisting Fangs][Resurrection Signet][/build]

Equipment

 * Armor
 * Weapons

Attributes and Skills
[build prof=Assassin/Any Attribute1= Attribute2= Attribute3=][][][][][][][][Resurrection Signet][/build]

Equipment

 * Armor
 * Weapons

Mad Hexer
[build prof=Necromancer/Mesmer Curses=12+3+1 IllusionMagic=12+1][Conjure Nightmare][Lingering Curse][Accumulated Pain][Web of Disruption][Cry of Frustration][Well of Ruin][Soul Barbs][Resurrection Signet][/build]

Equipment

 * Rune of Superiour Curses
 * Rune of Superiour Vigor
 * Rune of Rune of Minor Illusion Magic
 * 2x Rune of Attunement
 * Survivor Insignias
 * 40/40 Curses set.
 * 40/40 Illusion Set.
 * High Energy Set
 * Low Energy Set

Master of Energy
[build prof=Elementalist/Secondary EnergyStorage=12+1+3 FireMagic=1 WaterMagic=1 AirMagic=1 EarthMagic=1][1st skill][2nd skill][3rd skill][4th skill][5th skill][6th skill][7th skill][Master of Magic][/build]

Equipment

 * Energy Storage Headgear
 * Rune of Superiour Energy Storage
 * Five Radiant Insignias
 * Four Runes of Attunement
 * Voltanic (Energy Storage) Wand of Memory with a "Sieze the Day" (15 energy) inscription.
 * Earth Scroll (Energy Storage) (with 12 inherent energy) of Aptitude with "Live for Today" inscription.

Usage
Describe how to use the build.

Counters
Describe important counters.

Variants
List the major variants.

Smoke Traper
[build prof=Ranger/Any WildernessSurvival=12+1+3 Expertise=12+1][Trapper's Speed][Snare][Tripwire][Smoke Trap][Barbed Trap][Flame Trap][Dust Trap][Piercing Trap][/build]

Equipment

 * Full Attunement/Radiant
 * Barbed Bow of Expertise

Spike Traper
[build prof=Ranger/Any WildernessSurvival=12+1+3 Expertise=12+1][Trapper's Speed][Snare][Tripwire][Spike Trap][Barbed Trap][Flame Trap][Dust Trap][Piercing Trap][/build]

Equipment

 * Full Attunement/Radiant
 * Barbed Bow of Expertise

Mass Pyromancer
[build prof=Elementalist/Any FireMagic=12+1+3 EarthMagic=12+1][Fire Storm][Double Dragon][Phoenix][Inferno][Flame Burst][Flame Djinn's Haste][Meteor Shower][Fire Attunement][/build]

Equipment

 * Full Attunement/Radiant
 * High Energy Set

Spirit Spammer
[build prof=Ritualist/Any ChannelingMagic=12+1+3 RestorationMagic=3 Communing=12+1][Shadowsong][Wanderlust][Pain][Bloodsong][Painful Bond][Spirit Rift][Recovery][Life][/build]

Equipment

 * Full Attunement/Radiant
 * High Energy Set

Counters

 * N/A

Crippling Slasher
[build prof=Warrior/Secondary Swordsmanship=12+1+1 Strength=12+1 AirMagic=3][Crippling Slash][Gash][Standing Slash][Bull's Strike][Shock][Frenzy][Sprint][Conjure Lightning][/build]

Equipment

 * Stonefist Insignia on handpiece and Survivor's Insignia on all other pieces. Rune of Clarity, Vitae and Superiour Vigor
 * A Vampiric, Zealous and Elemental Sword of Fortitude with "Strength and Honor" Inscription.Strength Shields of Fortitude with a "Luck of the Draw", "I Can See Clearly Now" and "Swift as the Wind" Inscription.

Interupting Conditioniser
[build prof=Ranger/Any Marksmanship=12+1+3 WildernessSurvival=10+1 Expertise=8 ProtectionPrayers=2][Incendiary Arrows][Apply Poison][Read the Wind][Dual Shot][Savage SHot][Distracting Shot][Mending Touch][Natural Stride][/build]

Equipment

 * Full Attunement/Radiant.
 * Poisonous Recurve Bow of Fortitude with 15/50.

Minion Bomber
[build prof=Necromancer/Monk DeathMagic=12+1+3 SoulReaping=12+1 ProtectionPrayers=3][Jagged Bones][Animate Vampiric Horror][Death Nova][Mending Touch][Putrid Bile][Verata's Aura][Verata's Sacrifice][Blood of the Master][/build]

Equipment

 * Full Radiant/Attunement.
 * High Energy Set.

Wording Healer
[build prof=Monk/Assassin HealingPrayers=11+1+1 ProtectionPrayers=9+1 DivineFavor=6+1 SmitingPrayers=9+1 ShadowArts=3][Word of Healing][Patient Spirit][Dismiss Condition][Guardian][Zealot's Fire][Protective Spirit][Spirit Bond][Return][/build]

Equipment

 * Survivor's Armor.
 * 40/40 Healing Prayers Set.
 * 40/20/20% Enchanting Protection Staff.
 * Defensive Set ( Spear/Shield, health mods, armor vs. damage types and condition reduction times )
 * High Energy Set. ( 30/-2)

Mind Shocker (Defensive)
[build prof=e/n Air=12+1+1 Energy=11+1 curses=6][Mind Shock][Shock Arrow][Enervating Charge][Enfeeble][Blinding Flash][Rend Enchantments][Air Attunement][Resurrection Signet][/build]

Equipment

 * Survivor's Insignia's. Rune of Superior Vigor.
 * 40/40 Air and Curses sets.
 * Defensive Spear + Shield sets.
 * High/Low Energy sets.

Usage

 * Use Mind Shock on spikes or to KD overextended foes.
 * Shock Arrow on attacking foes for energy.
 * Enfeeble and Enervating Charge for Weakness.
 * Blinding Flash to Blind enemies.
 * Rend Enchantments to remove stacked prots.
 * Maintain Air Attunement.
 * Res allies with Resurrection Signet.

Counters

 * Enchantment Removal.
 * Lots of Condition Removal (Foul Feast/Draw Bots).

Mind Burner (Ofensive)
[build prof=e/n Fire=12+1+1 Energy=11+1 curses=6][Mind Burn][Glowing Gaze][Rodgort's Invocation][Envenom Enchantments][Immolate][Rend Enchantments][Fire Attunement][Resurrection Signet][/build]

Equipment

 * Survivor's Insignia's. Rune of Superior Vigor.
 * 40/40 Fire and Curses sets.
 * Defensive Spear + Shield sets.
 * High/Low Energy sets.

Usage

 * Use Mind Burn --> Glowing Gaze on spikes.
 * Immolate --> Glowing Gaze on single foes and/or Rodgort's Invocation --> Glowing Gaze on groups to spread Burning and keep up energy.
 * Use Envenom Enchantments --> Rend Enchantments to inflct Poison and remove enchantments. Use after one of the Burning sequances for maximum effect - Burning + Poison = maximum Health Degeneration - 10 pips.
 * Maintain Fire Attunement.
 * Res allies with Resurrection Signet.

Counters

 * Enchantment Removal.
 * Lots of Condition Removal (Foul Feast/Draw Bots).

[Word of Healing] [Reversal of Fortune] [Guardian] [Holy Veil] [Shield of Absorption] [Spirit Bond] [Cure Hex] [Dismiss Condition] [Aura of Stability] [Restore Condition] [Protective Spirit] [Purge Signet] [Draw Conditions] [Mend Condition] [Vigorous Spirit] [Purifying Veil] [Shielding Hands] [Spotless Mind] [Infuse Health] [Aegis] [Spotless Soul] [Signet of Rejuvenation] [Shield of Regeneration] [Mend Ailment] [Reverse Hex] [Divine Spirit] [Deny Hexes] [Remove Hex][Divine Intervention] [Heal Party] [Signet of Devotion] [Dwayna's Kiss] [Healer's Boon] [Ethereal Light] [Healing Ribbon] [Healing Seed] [Heal Other] [Smite Condition] [Strength of Honor] [Reversal of Damage] [Smite Hex] [Mend Condition] [Pensive Guardian][Zealot's Fire]

Mind Freezer
[build prof=Primary/Secondary Attribute1=12+1+3 Attribute2=10+1 Attribute3=8][1st skill][2nd skill][3rd skill][4th skill][5th skill][6th skill][7th skill][8th skill][/build]

Equipment

 * Armor
 * Weapons

Usage
Describe how to use the build.

Counters
Describe important counters.

Wounding Ranger Tank A
[build prof=Ranger/Dervish ScytheMastery=12+1+3 WindPrayers=10+1 Expertise=8+1][Wounding Strike][Victorious Sweep][Mystic Sweep][Attacker's Insight][Harrier's Grasp][Lightning Reflexes][Natural Stride][Resurrection Signet][/build]

Equipment

 * Armor
 * Weapons

Usage

 * Maintain Harrier's Grasp.
 * Spike with the attacking skills through Attacker's Insight.
 * The Rest of the time just pwn stuff :P...
 * Cast Lightning Reflexes and when it's over cast Natural Stride and so on so that you always have enchanced blocking.
 * Use either Lightning Reflexes or Natural Stride (depending on which one's active at the time) as a cancel-stance.
 * Resurrect with Resurrection Signet.

Counters

 * Enchantment Removal.
 * General Anti-Melee.

Wounding Ranger Tank B
[build prof=Ranger/Dervish ScytheMastery=12+1+3 WindPrayers=10+1 Expertise=8+1][Wounding Strike][Crippling Sweep][Victorious Sweep][Attacker's Insight][Vital Boon][Lightning Reflexes][Natural Stride][Resurrection Signet][/build]

Equipment

 * Armor
 * Weapons

Usage

 * Maintain Vital Boon.
 * Spike with the attacking skills through Attacker's Insight.
 * The Rest of the time just pwn stuff :P...
 * Cast Lightning Reflexes and when it's over cast Natural Stride and so on so that you always have enchanced blocking.
 * Use either Lightning Reflexes or Natural Stride (depending on which one's active at the time) as a cancel-stance.
 * Resurrect with Resurrection Signet.

Counters

 * Enchantment Removal.
 * General Anti-Melee.