User:Godliest2534/Contestbox/07

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 * Ressmonkey - Innovative and powerful.

Second:
 * Rawr - Probably the best build, although also the most boring one.

Thurd:
 * Frvwfr2 - (Charge!) Overall quite good but is lacking in some ways.


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 Submissions go here: 
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 * Add link and sign, nub
 * Winning entry. Brandnew.
 * Easily shutdown and easy to roll. Probably quite decent for having a lulz but otherwise, not really good.


 * My submission --- [[Image:Monk-icon-Ressmonkey.JPG|15px]] Ressmonkey (talk)  07:24, 23 June 2008 (EDT)
 * Extremely defensive. The spike may be quite weak considering you'll face opponents of equal defense though.


 * Get Imaginative--[[Image:Relyk Purifying Veil Sig.jpg|19px]]R ELYK   ʞlɐʇ ʎɯ  03:17, 1 July 2008 (EDT)
 * Minor pressure, easily rolled and many builds lack synergy together.


 * Enuf Sinrgee 4 Yoo? [[image:IAmJebus_sig2.jpg|19px]] * Jebus  *   Is    I  14:27, 1 July 2008 (EDT)
 * Stupendous amounts of physicals. However many of the builds could've been made better.


 * Degeneration Make Your Head Asplode [[image:IAmJebus_sig2.jpg|19px]] * Jebus  *    Is    I  18:45, 10 July 2008 (EDT)
 * Terribly easy to counter. Many bad builds and not really much synergies except for the concept of having lots of conditions.


 * Flarespike. Sez it all [[image:Flare.jpg|20px]]Wise 17:09, 22 July 2008 (EDT)
 * The idea is fun, but in comparison to other spikes this is quite weak. Quite sturdy though, but also easily kited. Neither does it go beyond SB.


 * User:Life Guardian/Godliest07/Best Ever Life Guardian 00:35, 23 July 2008 (EDT)
 * Won't really kill anything. The build is just asking for getting rolled. Not random enough to receive a prize for randomness either.


 * Triple para haxway  11:36, 23 July 2008 (EDT)
 * Double Arcane Langour means one monk won't suffer from it, allowing him to remove it from the others; two monks is asking for getting rolled; Soul Bind wants you to spam heals, Arcane Langour prevents you from so.


 * The right way to do "Flare" spike.  16:52, 23 July 2008 (EDT)
 * Ducks beyond Spirit Bond and got quite good defense; could've been made better as it now got a bit overkill of blocking; the spike is quite weak however and it's easily prevented by switching to a +armor vs fire set.


 * Strength of Honor@1337 [[image:IAmJebus_sig2.jpg|19px]] * Jebus  *   Is    I  21:37, 24 July 2008 (EDT)
 * Barrier and Bond? Aegis chaining with DA? RaO rangers are quite decent if the team relies on rolling fucking quickly, this will however not cause the "boom!" effect of other RaO builds.


 * Charge!  12:18, 29 July 2008 (EDT)
 * Constant 33% IMS, splinter and arage, muchos knockdowns and domages. There are however a few clumsy mistakes: Disrupting Throw without hardly any conditions; Chest Thumper is tricky deep wound infliction, except for spikes; WoQ isn't that good. Quite decent overall.


 * Euro Balanced &mdash;The preceding awesome-sauce comment was added by Rawr. 19:01, 30 July 2008 (EDT)
 * Pretty boring since it's just traditional balanced; but 50% block on the major part of the group, powerful spikes, good pressure, and overall quite good.