Archive talk:W/A Shove Hammer Spiker

should this be archived? It's a very outdated build, no-one runs it. Phool 13:42, 24 May 2007 (CEST)
 * Reminds me of a shovesin for some reason. No, don't archive, it's still effective, just forgotten. '~\^/~' Napalm Flame  [[Image:Napalm_Flame_Sig_Image.JPG‎]] (talk)(contributions) 14:11, 24 May 2007 (CEST)
 * Exactly, sin builds possible since Factions make it imo rather obsolete, bigger spike and spiking for frequently, with similar lack of pressure. Maybe in an adrenaline-denial heavy meta this might be better (was everyone running blackout on mesmers when this was made?) but I can't see why anyone would seriously run this build over a dev, bb with death's charge or shadow prison sin. Or a Melandru derv running shadowwalk for that mattem, depending exactly what you want from the build. Phool 16:19, 24 May 2007 (CEST)
 * Because you can do this with a warrior? There's no point archiving an effective warrior spike build just because 'sins spike better. It's what they're made for. Warriors can spike while being generally tougher, without needing to rely on any skills to do so, unlike 'sins and dervs. Egon 17:41, 30 May 2007 (CEST)
 * Sins and dervs suck coz they are too squishy and rely on a larger energy pool and spamming of skills to actually do damage. '~\^/~' Napalm Flame  [[Image:Napalm_Flame_Sig_Image.JPG‎]] (talk)(contributions) 18:50, 30 May 2007 (CEST)
 * You're both missing the point. This build in essence sucks. It spikes relatively infrequently and relatively weakly, compared to other warrior builds. It has an advantage over similar hammer builds in that it requires no adrenaline to function, however this advantage is redundant now that dervishes and assassins - the latter in particular - now provide a stronger alternative, while also not needing adrenaline. The build was originally smorgzy's is that right? Ask him when he last used it, and why. As for sins and dervs sucking, that's just transparently ignorant. Phool 00:22, 31 May 2007 (CEST)
 * No, YOU are missing the point here. It still works, even IF it is unused. Assassins and dervishes are weak as they have to spam skills to do damage, and ench removal kills dervs and interrupts kill assassins. Sure, it may be quite weak, but in a duo it works fine. And as for trying to preach that they don't suck when we all full well know I can annihilate them in SECONDS... Looks like you fail there. Call me narrow minded or ignorant, but I'm just right on this one. '~\^/~' Napalm Flame  [[Image:Napalm_Flame_Sig_Image.JPG‎]] (talk)(contributions) 00:52, 31 May 2007 (CEST)
 * Sins and Dervish are extraordinarily powerful classes. Sins are able to stack crippling conditions and major dps in the shortest amount of time. Dervishes on the other hand, have great survivability due to enchantments; while at the same time have huge critical damage and AoE Deep Wound. Phool commenting on ignorance is in no way “polite”, but it is my opinion that this Build is very outdated. Due to the release of NF, this Build is rarely, if ever used. The nerf to Wild Blow also makes me question the viability of this Build.  Readem  (talk *pvxcontribs ) 02:44, 31 May 2007 (CEST)
 * Yeh, I agree with Phool. This build isn't as good as a shock axe. It isn't as good as a dev hammer. It isn't as good as a cripslash. Those are all warrior builds, and they are more popular for a reason. - Auron 02:51, 31 May 2007 (CEST)
 * Had this used on me today XD, wasn't very effective, but we still lost. Had 3 team members tho XD... Readem (talk *pvxcontribs ) 04:22, 31 May 2007 (CEST)
 * define 'works'. I can run death's charge+bb+cb and leave the rest of my bar empty and it may 'work' - it will assist in getting kills - but no-one would use it. If you can't contemplate a single situations in which a d/x or a/x is able to outperform a w/x... that's entirely your own failing and I'm certainly not going to waste my time arguing their case, when many top guilds do so on a regular basis perfectly well for me via obs mode. fwiw a hammer warrior's chain is equally harmed by an intterupt as a sin, you miss that dev or CB and it's all over, and are even easier to intterupt due to slower attack times. In addition, many dervish builds - the ones run outside of RA ;) - will run no more enchantments than a typical w/e cripslash, solely HoF, which is btw less vulnerable to removal than conjure x due to a shorter recharge. Oh, lol at boasting of your ability to kill assassins and dervishes and use of 'fail'... I mean seriously, grow up. This is a wiki not a forum. Anyway. Back on topic. This build is terrible at pressure, has a relatively weak and infrequent spike, and has a redundant advantage of not requiring adrenaline. I'm asking for a situation where this outperforms all alternatives... and not just all alternatives for someone who doesn't have nightfall which has never featured as a consideration when voting, at least at gwiki ^^ Phool 13:16, 31 May 2007 (CEST)
 * If you hate building adrenaline so much you could run Rage of the Ntouka, and even that doesn't work well. Shove has too many downsides, especially forcing you to use a weaker IAS. In 20 seconds an adrenal warrior with Frenzy could devhammer or earthshaker twice. It works, just not as well as a generic hammer war. Tycn 13:29, 31 May 2007 (CEST)
 * In other words, this Build should be archives as it works poorly at best. Readem (talk *pvxcontribs ) 20:54, 31 May 2007 (CEST)

Retards, this build fucking sucks. if you think this build runs good you SUCK at guild wars, you do NOT understand the purpose of a warrior, and you do NOT know how to make a build.

Viability in Question
Reasons: Readem (<font color="Red">talk *<font color="Black">pvxcontribs ) 16:47, 14 June 2007 (EDT)
 * Seriously outdated
 * Doesn't work very well
 * Bad in comparison to other Builds

I agree. What is this viability checking you're doing, anyways? Is it just like pre-checking for builds to favor / unfavor / delete? :P Shido 17:04, 14 June 2007 (EDT)
 * Check his user page, he's reviewing all the favored builds. [[Image:DE Sig Test 2.jpg|50x19px]]  *Defiant Elements*   +talk  17:05, 14 June 2007 (EDT)

Builds I am going to delete, unless someone stops me. Edit conflicts are fun too :) <font color="Black">Readem (<font color="Red">talk *<font color="Black">pvxcontribs ) 17:06, 14 June 2007 (EDT)
 * Attribute fix imo. There was a big discussion about this build on the QQ forums too. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 09:09, 21 June 2007 (EDT)

A thing that must be taken in consideration is the fact that this build uses only factions (and core) skills and some players only have that campaign. There are not a lot of superv builds for factions only players out there. --190.144.162.92 18:17, 6 August 2007 (CEST)

Too bad Crushing is Prophecies. Tycn 12:40, 8 August 2007 (CEST)

Wow...
-Ive been using pvx for a while and playing GW for a while, mostly pvp...and this is a pretty bad build...There is too little energy for a complete spike...your a warrior with no adrenaline skills...and in the end it doesnt even kill completely... i would gladly agree with the deletion of this build


 * It's archived... [[Image:ViYsig5.jpg|19px]]<font color="Darkblue">Victoryisyours (<font color="Darkblue">talk /<font color="Black">RfA ) 21:27, 29 December 2007 (EST)
 * that anon is terribad. easy energy menagement and easy spikes which do 700+ damage i think<font color="#009933">Close[[Image:CloseImpactSW.jpg|19px]]Impact<font color="#003300"> Pet Whale  13:59, 23 January 2009 (EST)
 * Close impact is terribad, he thought this was shovespike (ta build)<font color="#009933">Close[[Image:CloseImpactSW.jpg|19px]]Impact<font color="#003300"> Pet Whale  14:02, 23 January 2009 (EST)