User:Malokai92/Sandbox Builds/Team - SF City

Clear City of Torc'qua in about 35-40 minutes. At a rapid pace the time will probably be <30 minutes.

Perma
[build prof=a/e shadow=12+1+3 earth=12][glyph of swift][shadow form][stoneflesh aura][ebon battle standard of honor][sliver armor][by ural's hammer][i am unstoppable][shroud of distress][/build]

Bonder
[build prof=mo/e prot=12+1+3 heal=10+3 div=8+3][healing breeze][rebirth][glyph of sacrifice][blessed signet][mending][balthazar's spirit][life bond][life barrier][/build]

Equipment

 * 40/40 Earth Staff of Enchanting
 * Zealous Daggers of Enchanting
 * Zealous Scythe of Enchanting
 * Defensive set pref. Spear of Enchanting +5 energy and +10ar vs Piercing. The paragons and rangers are what do damage.

Start

 * Cast bonds outside QZ at the start.
 * Maintain Shadow Form, Stoneflesh Aura, and Shroud of Distress while killing groups.
 * Aggro the first three groups. Use Stoneflesh Aura and IAU while doing this.
 * If you're fast enough, grab the patrol group near the wall.
 * Kill all the melee first with sliver, the monks will use Healing Touch so you can then kill them.
 * With just casters left, walk backwards and aggro the 1-2 groups down in the rocks and use that to kill your caster group.
 * Use the same two groups to kill the right wall, otherwise the Rangers on the wall will kill your monk.
 * Aggro the rest of the groups you see and kill the melee and healers like before and use them to kill the rest of the guys on the wall.
 * You can flag your hero down to the rock once you pull the Margonites away.
 * Now for killing the rest. First kill any monks left, then the paragons, then the rangers, then all the spellcasters. Balling the spellcasters tight and using a scythe will speed up the process. This will open up the city.

City

 * Ignoring the group on the right, take the aggro of all the groups on the left side. The top most one is pretty far away so you might want to wait for it. Avoid losing aggro and getting pinned by the melee against a wall.
 * Your hero should be flagged up against the wall; he will be in range the whole time.
 * Kill each group after taking down all the melee, working your way back towards the wall.
 * Use the group you ignored to finish off the rest.
 * Head up the right side and aggro the two groups over there. Use these groups to kill off key Margonites then ball up the casters and finish them off.

Lord Jadoth

 * Time to kill Lord Jadoth. He can interrupt your skills so try casting Sliver Armor beforehand or use some skills as fodder.
 * Grab the patrol group and Monk boss group first and ignore Jadoth.
 * Sliver the Monk boss and any melee. It's fine to aggro the other groups, just break aggro from Jadoth then run up and sliver Monk boss before Jadoth comes back. Do the same with the Paragon boss if you happen to aggro him.
 * Pull all the groups to the edge of the cliff where your hero can res you in case you die.
 * Try casting Shadow Form whenever Jadoth uses Anthem of Guidance.
 * Shroud of Distress can keep you alive if Stoneflesh Aura gets interrupted. Simply move back to lose Jadoth's aggro and recover.
 * Hopefully you won't get interrupted recasting Stoneflesh Aura and Shadow Form under Sliver Armor and/or Anthem of Guidance.
 * Kill the Monk in Jadoth's group first, if Sliver targets Jadoth, pull him forward so you can get the Monk.
 * The Monk will start taking damage when the Monk boss spams Reversal of Damage and Lord Jadoth becomes Enraged, so keep Healing Breeze on him.
 * Kill the rest of the enemies if you're running people.

Group Killing

 * Kill the melee first. The Warriors KD with Magehunter's Smash and the Dervish hit hard with PBAoEs.
 * The Monks will heal the melee with Healing Touch and get themselves killed. Otherwise you have to kill them manually.
 * Take out the Paragons or Rangers next. If you kill the Paragons first, prepare to deal with the Rangers spamming Debilitating Shot. If you take out the Rangers first, try to avoid killing QZ so as to speed up the run.
 * Ball the casters and try to Sliver each one so their health gets low since less enemies means less damage from Sliver Form.
 * Use a scythe when you get down to three and maintain EBSoH and Sliver as you can.
 * Switch to daggers on the last enemy.
 * Finishing off the last group can take around 3-4 minutes sometimes, leechers can quickly take them out to save time.