User:Swordofcerberus/Buildspace

Swordofcerberus' Build Page Notes
Ok, this is my build stuff and such, so you can mock all you want. Some I use are decent, others are great, it all depends if you can use them efficiently and the way I do. All these, I claim to be ones that I thought of and created from my own twisted mine. I claim that Copyright crap (lolz as much as I can).

All these builds generally have Superior Vigor runes as well as assorted runes/insignias for each class. Some have not been vetted, so mock them however you want. If it has been in the vetting process, don't say it sucks cause of lack of health or defense or focus. If it's been vetted, then obviously people thought that. I will add the methods of using them later when I decide that I should or something like that.

Builds Vetted List

 * Great ''(Cool, people like them, they really like them!)
 * Good ''(Not too shabby.)
 * Other ''(At least it proved useful to others.)
 * Deleted ''(This are builds voted as not good. I dont see why to be honest. I guess I'd be biased anyways lol.)

Non-vetted Builds
These are my builds that I don't get vetted because of either..
 * 1) They were joke builds that I used for fun.
 * 2) Builds that I use because they are different but effective for the general purpose of the build, but I know they are likely to get vetted badly.

Mo/W SoR Swordsman
This is more-or-less a fun build I use when in PvE. I got bored of anways healing so I went offensive. Actually works quite well when i got my heroes around. I also decided to try PvP with this build, and did amazing with it. Takes like 3 guys to take me down, pretty funny. Watching sins and warriors and dervs run from a monk with a sword lol. [build prof=Monk/Warrior ProtectionPrayers=10+1+2 Swordsmanship=10 Tactics=9 DivineFavor=7+1][Barbarous Slice][Gash][Steelfang Slash][Bull's Strike][Mending Touch][Shield of Regeneration][Protective Spirit][Optional][/build]
 * Possible Skill Changes
 * The optional is basically a resurrection skill of your choice. Rebirth, Restore Life or Resurrection Chant are your options.
 * Steelfang Slash could be changed with Savage Slash.
 * Perhaps for more protection/damage, reduce Divine Favor for another attribute. As well, take points from Tactics (used for shield) and move it to other options if you feel you are good without it.
 * Equipment
 * A Furious/Vampiric/Sundering Sword of Enchanting with a +5 energy/15^50 inscription
 * Usually a Tactics shield of Fortitude with a anti-daze insignia, or seeings how you have PS on use a Protection offhand with whatever insignia needed.
 * A Headpiece of Protection prayers with a Major protection rune, a Minor Divine Favor rune, and preferably 3 Runes of Attunement with assorted insignias
 * Usage
 * Run up just out of range and cast PS (ALWAYS KEEP THIS UP) then SoR. Then, as the typical tank, run into the battle approaching whatever you desire (preferably a squishy). Build up adrenaline and attack as you would with your skills, using Bull's Strike if they decide to run. Mending Touch is used when you or an ally need it.
 * Counters
 * Enchantment removal
 * Heavy assault from enemies. Though they'd have to go super focus on you to do it.
 * Blocking (but you can change enemies if ya need anyways)
 * Notes
 * Though a mesmer/necromancer may hex you with something like Empathy, Spiteful Spirit or Backfire, it can't do much with PS and SoR keeping you good.
 * Fighting melee guys is okay; they are more likely to die anyways. This is good for making them run. This is coming from experience chasing down W/E Shock Axe, A/any MS Sins and even those D/A AoL Dagger Derv setups.

Mo/N Flesh Golem Tanker
Ok this is more of a joke build to be honest. I got bored and decided to make a super Fleshy. I can't remember the results >_> lol. [build prof=Monk/Necromancer DeathMagic=12 HealingPrayers=11+1 DivineFavor=6+1][Animate Flesh Golem][Withering Aura][Infuse Condition][Verata's Sacrifice][Signet of Rejuvenation][Restful Breeze][Vigorous Spirit][Restore Life][/build]

Vetted Builds
These are builds that went through/going through the process of vetting. The ones by the top most recent.

E/RT Preservation Healer
This is a build I designed primarily for PvP, but is capable of doing healing in a PvE situation. I try to use this for RA alot seeings how healers are often hard to come by. First time I used it, I got through about 14 straight wins with my team. [build prof=Elementalist/Ritualist EnergyStorage=12+1 RestorationMagic=12][Glyph of Restoration][Weapon of Warding][Mend Body and Soul][Spirit Light][Preservation][Life][Aura of Restoration][Flesh of my Flesh][/build]
 * Possible Skill Changes
 * Aura of Restoration or Glyph of Restoration can probably be switched out for another skill. A couple options
 * Energy Blast for a little damage capabilities
 * Blind Was Mingson for possible defense against physical attackers
 * Wielder's Boon or Mending Grip for added healing for people under Weapon of Warding
 * Ghostmirror Light for added self healing with a spirit in area.
 * Equipment
 * A headpiece of Energy Storage with a Minor ES rune
 * An Adept Restoration Staff of Fortitude/Mastery with a "Aptitude not Atitude" inscription
 * A Superior Vigor rune, a Major Recovery rune, and assorted Vitae/Attunement runes
 * Assorted Survivor/Radiant insignias
 * Usage
 * Cast Aura of Restoration, Life and Preservation constantly during the battle, renewing them as needed for the bonus healing.
 * Use Weapon of Warding to give your frontliners more protection/defending the casters when being attacked.
 * Use Mend Body and Soul and Spirit Light to heal yourself and other allies, gaining bonuses for the spirits you have.
 * Use Glyph of Restoration as desired for self heals along with the other healing spells.
 * Counters
 * Standard anti-caster spells and conditions (Backfire, Soul Leech, Daze, etc)
 * Excessive spamming of spells

D/W Skull Wind
This is a build I thought of to get rid of some of those pesky casters that kept getting in my way. Personal use I found to be quite a wonder. I guess people didn't like it cause it's too "unfocused". Oh well, even getting a high ranker guy to think it was cool was... well, cool. [build prof=Dervish/Warrior ScytheMastery=12+1+1 WindPrayers=11+1 EarthPrayers=5+1 Tactics=4][Skull Crack][Victorious Sweep][Zealous Sweep][Mirage Cloak][Bonetti's Defense][Harrier's Haste][Natural Healing][Resurrection Signet][/build]
 * Possible Skill Changes
 * Featherfoot Grace or Lyssa's Haste instead of Harrier's Haste as a speed boost
 * Pious Restoration instead of Natural Healing
 * Instead of Harrier's Haste's speed boost, try crippling with foes with Harrier's Grasp, Crippling Sweep or Crippling Victory
 * Conviction instead of Harrier's haste for either bonus defense or health regen
 * Equipment
 * A Furious/Vampiric/Ebon Scythe of Fortitude with a 15^50 inscription
 * Headpiece of Scythe Mastery with a minor Scythe Mastery rune
 * 1 Minor Wind Prayers rune, 1 Minor Earth Prayers rune, 1 Superior Vigor rune
 * Remainder of runes and insignias are the user's choice
 * Usage
 * Approach enemy however you will, preferably a caster. Use Harrier's Haste to speed into there, using and begin your assault. Attack using normal attacks and skills until Skull Crack can be used. When caster attempts to cast his spells, use Skull Crack to daze/interupt. Mercilessly attack this caster until death.
 * Incase you need to defend yourself, use Mirage Cloak for initial defense. When Bonetti's Defense is available, use it to block enemy attacks and regain energy from attack skills/Mirage Cloak. Use Natural Healing as necessary. If escape is needed, use Harrier's Haste.
 * Counters
 * Standard melee counter spells (Empathy, Insidious Parasite, Spiteful Spirit, etc) and conditions (Blind, Weakness)
 * Inept users who can't kill things normally

Rt/D Spirit Scythe Ritualist
This build was probably thought of, but I made it reality. When I use it, the damage against the general PvE foe, through ventures throughout factions and Nightfall and some into EotN, was averaging 60-100 for a normal swing or use of attack skills. The high usually stayed at about 143 damage. The best one I saw for a normal foe was 173 damage against an Afflicted Warrior. [build prof=Ritualist/Dervish SpawningPower=12+2 ScytheMastery=9 Communing=9+1][Victorious Sweep][Farmer's Scythe][Zealous Sweep][Vital Weapon][Aura of Holy Might][Spirit's Strength][Optional][Lively Was Naomei][/build]
 * I'd recommend probably adding either Conviction for extra health regen or Mirage Cloak for added defensive capabilities.
 * People believe that Lively Was Naomei is stupid.. well if your monks are busy healing, I'd like to see them resurrect the frontline with one skill :P. If not wanting this, use Flesh of My Flesh for a more... comfortable hard resurrect.

P/D Soldier of the Scythe
A PvP/PvE build that I never had a problem running. If you got enough allies energy shouldn't have too many constraints. [build prof=Paragon/Dervish Leadership=12+1 ScytheMastery=11 Command=6+1][Victorious Sweep][Zealous Sweep]["Never Surrender!"][Stand Your Ground!"][Soldier's Fury][Remedy Signet][Leader's Comfort][Signet of Return][/build]
 * Perhaps switch out a shout for a longer lasting shout "Can't Touch This!" for a longer lasting hold for Soldier's Fury