User:Teh Uber Pwnzer/Build:Team - Fearful Assassins

Fearful Assassin 1
[build prof=Assassin/Warrior name="Fearful Assassins A1" dagger=9+1 crit=11+1+1 deadly=6+1 tactics=9][disrupting dagger][expose defenses][Wild Blow]["Fear Me!"][Locust's Fury][Flurry][Dash][Resurrection Signet][/build]

Usage

 * Keep Locust's Fury and Flurry up at all times.
 * Spam "Fear Me!" whenever charged.
 * Dash to catch kiters.
 * Disrupting Dagger to interrupt.
 * Resurrection Signet to resurrect fallen allies.

Fearful Assassin 2
[build prof=Assassin/Warrior name="Fearful Assassins A2" dagger=9+1 crit=11+1+1 deadly=6+1 tactics=9][disrupting dagger][Augury of Death][Iron Palm]["Fear Me!"][Locust's Fury][Flurry][Dash][Resurrection Signet][/build]

Usage

 * Use Augury of Death on your target.
 * Keep Locust's Fury and Flurry up at all times.
 * Spam "Fear Me!" whenever charged.
 * Dash to catch kiters.
 * Iron Palm on hexed targets to kd.
 * Disrupting Dagger to interrupt.
 * Resurrection Signet to resurrect fallen allies.

Fearful Assassin 3
[build prof=Assassin/Warrior name="Fearful Assassins A1" dagger=9+1 crit=11+1+1 deadly=6+1 tactics=9][iron palm][siphon speed][Wild Blow]["Fear Me!"][Locust's Fury][Flurry][Watch Yourself][Resurrection Signet][/build]


 * Use Siphon your target.
 * Keep Locust's Fury and Flurry up at all times.
 * Spam "Fear Me!" whenever charged.
 * Remove stances via Wild Blow.
 * "Watch Yourself!" for an armor boost.
 * Iron Palm on hexed targets to kd.
 * Resurrection Signet to resurrect fallen allies.

Orders Support Necromancer
[build prof=Necromancer/E name="Fearful Assassins N1" blood=10+1+1 Soul=11+2 curse=8+1 earth=6][OoA][Order of Pain][Dark Fury][Mark of Pain][Masochism][Ward Against Foes][GoLE][Grasping Earth][/build]

Usage

 * Keep Masochism up at all times.
 * Use Oop and Dark Fury whenever charged.
 * Use OoA to remove enchantments from foes. Be sure to warn your team's monks before using it, as it will cause a severe drop in your health.
 * Ward Against Foes and Grasping Earth to snare.
 * GoLE as extra energy management.

Supportive Paragon
[build prof=P/Mo name="Fearful Assassins P1" lead=12+1+1 spear=10+1 prot=8 command=2][Spear of Lightning][Go for the Eyes!]["Lead the Way!"][Defensive Anthem][Song of Concentration][Aura of Stability][Life Bond][Signet of Return][/build]

Usage

 * Song of Concentration and Aura of Stability when the Ghostly is capping the altar.
 * Life Bond of the Smite Bonder and Ghostly.
 * Auto-attack and Spear of Lightning for damage.
 * "GftE" spam for energy management.
 * "Lead the Way!" on allies.
 * Signet of Return to resurrect fallen allies.

DH/Smite Bond
[build prof=Monk/E name="Fearful Assassins Mo1" Smiting=10+1 divine=11+1 prot=10+1+1][Divert Hexes][Shield of Absorption][Castigation Signet][Blessed Signet][Life Bond][Strength of Honor][GoLE][Aegis][/build]

Usage

 * Life Bond on the two other monks.
 * Strength of Honor on the assassins.
 * SoA to lessen damage taken.
 * SoD on allies.
 * GoLE, Blessed Signet and Castigation Signet for energy management.

RC Monk
[build prof=Monk/mes name="Fearful Assassins Mo2" prot=12+1+1 heal=9+1 divine=8+1 inspiration=5][RC][Reversal of Fortune][Dwayna's Kiss][Shield of Absorption][Protective Spirit][Holy Veil][channeling][Aegis][/build]

Usage

 * Spam skills.

LoD Monk
[build prof=Mo/Me name="Fearful Assassins Mo3" hea=12+1+1 pro=8+1 div=9+1 ins=5][Light of Deliverance][Orison of Healing][reversal of fortune][draw conditions][spirit bond][infuse health][remove hex][Channeling][/build]

Usage

 * Spam skills.
 * Infuse Health on allies getting spiked.

Assassins

 * When foes are balled in Ward Against Melee:
 * Assassins 2 & 3 use their hexes.
 * Assassin 1 uses expose.
 * Assassins 2 & 3 kd the target to reduce kiting.
 * Assassin 1 wails on the target and spams "Fear Me!"

Aegis Chain

 * Paragon starts with Defensive Anthem.
 * When thats almost gone, Smite Bonder uses GoLE --> Aegis.
 * Once thats almost gone, RC Monk uses Aegis.
 * Repeat.

massive AoE Damage

 * Orders Support Necromancer picks a central target and calls is.
 * Assassins and Supportive Paragon converge onto the target.
 * Necromancer casts Mark of Pain on the target.
 * With each assassin having an attack rate of 2 attacks a second, in the first second MoP is on the target it will have triggered 6 times, dealing lots of damage.