Archive:W/N Unstoppable Hammer

The Unstoppable Hammer is able to keep hitting the target.

Attributes and Skills
[build prof=warri/necro streng=12+3+1 hammer=12+1][devastating hammer][crushing blow][heavy blow][irresistible blow][for great justice][plague touch][endure pain][resurrection signet][/build]

Usage

 * When you engage a target, use "For Great Justice!" to gain adrenaline quickly.
 * After the first target is dead, use the first 4 skills in a combo on the next target.
 * If you get a condition, such as blind, use Plague Touch on your target.
 * If the target uses a stance or enchantment to block attacks, use Irresistible Blow.
 * If low on health while fighting, use Endure Pain to survive then go wait to regain health and energy.
 * Use Irresistible Blow to punish prot monks for using Guardian.

Counters

 * Hexes that hinder your attacks or speed.
 * It requires a fair amount of Energy, so Energy denial is effective.

Equipment

 * Use Gladiator's Armor to maximize your energy pool.
 * Equip Stonefist Gauntlets to lengthen your knockdowns.
 * Use only minor runes to keep your health high.
 * Wield Malinon's Skull Crusher.

Skill Variations
Notes: If you want to bring this variation into ANY PvP, always bring a speed boast and a rez sig, and NEVER bring dolyak sig. You're there to deal damage, not tank.
 * Replace "For Great Justice!" with Berserker Stance or possibly "To the Limit!" for cheaper adrenaline gains.
 * Replace Endure Pain with Dolyak Signet if you're facing physical damage.
 * Replace a skill with Sprint or Rush.
 * Switch out Irresistible Blow for Wild Blow to end defensive stances
 * Replace Crushing Blow with Counter Blow to rely more on adrenal skills.

The Backbreaker variation
A variation on the Unstoppable Hammer uses Backbreaker instead of Devastating Hammer, for an even longer knockdown and damage instead of weakness. As a result, Heavy Blow is replaced as well. An example skill bar, tweaked more heavily for damage output, might look like this: