Archive talk:Mo/E Defensive Flagrunner

Didnt found this on the wiki. Pretty common. Please help unstub! --Jim Eno 13:45, 12 July 2007 (CEST)

Looks good, I think it's ready to go out of stubs. Tycn 15:24, 12 July 2007 (CEST)

Moving in testing --Jim Eno 03:08, 13 July 2007 (CEST)

Meh, it isn't that good. SoR MONKS should remain split-only, not flagging. For flagging SoR Water Flagger > This. Unexist 08:18, 13 July 2007 (CEST)

Don't understand why we need :/. Readem (talk *pvxcontribs ) 08:19, 13 July 2007 (CEST)
 * This is the 2nd most used flagrunner after the E/Mo. It's pretty much a meta build, and it was not here. --Jim Eno 14:32, 13 July 2007 (CEST)
 * Ehm, no. The 2nd used flagger after E/Mo is Zb flagger. Unexist 16:19, 13 July 2007 (CEST)
 * I never saw a ZB flagger in recently observed matches. The only instance of ZB was found on monks for 5-3 splits with sins. Btw, this is used for sure by [AR], I saw it on other guilds with similar team-build. Pretty much want to go at VoD. Anyway, just rate it with the mindset that THIS must be used in defensive/VoD teams. --Jim Eno 19:42, 13 July 2007 (CEST)
 * Who is [AR] O.o... Readem (talk *pvxcontribs ) 20:22, 13 July 2007 (CEST)
 * You dont look so often at GW top 10, do you? --Jim Eno 23:26, 13 July 2007 (CEST)

WM ran this some, back when they briefly started playing again(and had Soul Wedding). Worked pretty well for them. --Edru viransu 16:24, 13 July 2007 (CEST)

No reason for this to be Mo/E :/...also this guy serves no other purpose than to heal. Remember that LoD runners were meta too... Readem (talk *pvxcontribs ) 19:01, 13 July 2007 (CEST)
 * And that's exactly what he should do, run flags, heal npcs, heal at vod. If an offensive flagger is needed, you build another kind of flagger, you don't roll a Mo/E. --Jim Eno 19:44, 13 July 2007 (CEST)
 * E/Mo does the job better, and cleaner. Readem (talk *pvxcontribs ) 19:51, 13 July 2007 (CEST)
 * y? - Skakid9090 19:52, 13 July 2007 (CEST)

Because of the larger energy pool. Readem (talk *pvxcontribs ) 19:59, 13 July 2007 (CEST)
 * o ok - <font color="#336666">Skakid9090 20:00, 13 July 2007 (CEST)
 * That isn't the reason they do the job better. It's because water magic ownzzz. Also MENDING TOUCH! Are you going crazy, Readem? Dismiss Condition is for SoD monks. --Edru viransu 20:05, 13 July 2007 (CEST)
 * 1) No veil. gj getting targeted by every slowing snare you can ever imagine when in 200m range of the flagstand with less than 1min to the opponent moral boost. it has no cover for sor, and sor is less durable and less "regenous" on the emo. 2) no divine favor. this cant heal through focused pressure and damage like the mo-e. The e-mo can spam more, the mo-e is more efficient. 3) the e-mo snarer is great; but the mo-e has it strong points, it's all about the teambuild you run. I just dont understand why you keep denying this fact. --Jim Eno 23:26, 13 July 2007 (CEST)

Good flag-runners use dismiss. <font color="Black">Readem (<font color="Red">talk *<font color="Black">pvxcontribs ) 20:18, 13 July 2007 (CEST)

good flag runners stop being babies and use shatterstone. - <font color="#336666">Skakid9090 20:19, 13 July 2007 (CEST)

Hex Eater Vortex > Shatterstone :) <font color="Black">Readem (<font color="Red">talk *<font color="Black">pvxcontribs ) 20:25, 13 July 2007 (CEST)

Good flag runners don't play the game anymore. :P But, if they did, Shatterstone or some mesmer elite or orders or tainted or rangers are what they'd run. --Edru viransu 20:35, 13 July 2007 (CEST)

i never like using glyph shield of regen cuz of the time it takes to hit the target with the spell. if a sin comes out to play shield of regen glyph aint gonna save ya.Mizzouman2002 22:21, 24 July 2007 (CEST)
 * ?? that's why you have rof, protspirit, and divine favor. --Jim Eno 04:19, 27 July 2007 (CEST)
 * Uninstall [[Image:Signet_of_Disruption.jpg|User:Rawrawr Dinosaur|19px]]<font color="#CD00C5">Rawrawr Dinosaur  \m/  01:46, 20 August 2007 (CEST)