User:The Gates Assassin/Defeating Critical Defenses

Enchantment Spell. For 4...9...10 seconds, you have a 75% chance to block. Critical Defenses refreshes every time you land a critical hit.

A lot of people think this skill is somehow overpowered. This guide is meant to not only show you how it's not overpowered, but also how to beat it, even if you don't have enchantment removal.

Weakness 1: It is an enchantment
In every single PvP area besides RA, CM and AB, there is a ton of enchantment removal. Some examples are Corrupt Enchantment, Rend Enchantments, Rip Enchantment, Shatter Enchantment, Drain Enchantment, Mirror of Disenchantment and Pain of Disenchantment. In any good team, at least one of these will be used, simply because enchantments are so common and generally powerful. This means in nearly all of the PvP arenas, this skill will be stripped and be completely useless.

But let's not completely underestimate RA, CM and AB! People still do take enchantment removal in those areas, so even in those areas it can be removed.

Weakness 2: They have to get a critical hit
This really is why most people think this is overpowered; they aren't fully understanding this part. Assassins do not have a 100% chance to critical hit. I know, epiphany, right? In fact in my other guide I explain most don't go over 40-50%! If you take all of the critical boosting skills, you get just under 75%. Remember, it's not only that they have to hit you, they have to get a critical hit, just to reapply it. So if you have a way to either slow their attacks, or stop them all together, you can beat this skill. Now, a lot of people think faintheartedness and anti-melee skills when I say those things, but there are a lot more ways to do this. In fact there are probably some in your build!

Before I move on, read or at least skim this. In short, it says that nearly all builds have some kind of utility, even if you don't notice it. From now on I'm going to assume you understand that page.

Let's think of the kinds of utility that can beat critical defenses:


 * IMS utility: If the assassin can't hit you with their attacks because you are running away, then they can't get a critical hit, which means you can hit them after 8-9 seconds. Even if they have dash, remember, they have to get a critical hit, so try not to run in a straight line or they will get an auto-critical hit from hitting you in the back, instead run in a circle to reduce their chances.


 * Knockdown utility: If the assassin can't hit or do anything, not only can't he hit you, but also you can run away while they are down. Note that all knockdowns are for 2 seconds unless otherwise stated by the skill, so in that time you can get away from it. This is of course assuming that you either are lucky with that attack or have skills like Shock, Shove and meteor (hopefully not meteor xD).


 * Interruption utility: Very simply, if you interrupt critical defenses, you no longer have to worry about it.


 * Anti-Melee utility: If the assassin can't hit with it's attacks, or takes damage when they attack, then they will either die by their own hand or eventually yours. If they attack, they die, if they don't, critical defenses runs out and you kill them. Simple as that.


 * Snaring utility: If the assassin is moving 90% slower, it can't hit you unless you absolute can not think for your self or have literally died.


 * Damage utility: If the assassin is dead, he can't have critical defenses up. Remember all damage doesn't have to come from attacks, nor does it all have to come from you. If one person, ONE has a non-attack damage skill, then you can kill the assassin.

Now look at your build, do you have one of these in there? Well guess what, you can kill an assassin with critical defenses!

Weakness 3: They have to have someone to hit
Let's say the assassin is the only one left and you have a full team of melee. He has some healing. Is it impossible to beat him? Let's say you don't have an IMS or anything listed above to beat him and neither does anyone else on your team. Is it impossible? No.

The assassin attacks player 1. You and the other teammates should spread out really far from the assassin, so that when and if he beats the other person, he has no one to attack, and thus the skill can run out. Let's say he recasts it. He's still really far from the rest of you, and you can now interrupt it if you have a skill like that. So now he doesn't have someone to hit, so he again can't refresh it, and thus it runs out. The sin then dies =D.