User talk:Announakis515



Tired of "I waste my skillbar with useless skills once tranformed" ? Then try this

Attributes and Skills
[build prof=Ranger/Warrior Hammer Mastery=12 Beast Mastery=2 Expertise=10+1][Ursan Blessing][Drunken Master][Apply Poison] [Dust Trap][Flame Trap][Barbed Trap][Viper's Nest][Sunspear Rebirth Signet]


 * Suggest a few optional skill(s) if you included an Optional slot in the skill bar.

Equipment

 * Full radiant armor
 * Hammer (best a sundering hammer of defense)

Usage
Use all your skillbar before transforming ! Trap an entire area, pull, make sure the mobs come on you (in your traps), prepare your apply poison and then play the warrior once tranformed ! ^^ the point is : you can not use usual skills once transformed...ok....then use them before tranforming... the tranformation destroys all enchantments...you do not need any here ! But the stances are not affected ! Then use stances that last long enough ! the Drunken Master stance is made for this ! it lasts long enough for you to activate it, transform, kill the mob, and return to "human" state. Depending on the sensibility of the monsters to the different conditions inflicted by the traps, you may also choose not to transform and wait for your traps to reactivate in order to reapply them in suitable areas...up to you... once in mêlée (yes, is a french word !), the Ursan Blessing will largely do its job ! so the 10 armor points difference between rangers and warriors will not be that dramatic. Just try not to forget that even under the Ursan Blesing, you are not immortal and all will be al right ^^ The thing is : once you have prepared all your traps, you will be out of energy...the goal is to keep only 10 points to tranform once being under the effect of all the other skills...because trasformation will bring you back to the maximum energy...after hat, taking or inflicting dammages will give you energy...ha will be enough to sustain the ursan blessing. the skills once transformed are simply amazingly powerful. Just get used to these (http://gw.gamewikis.org/wiki/Ursan_Blessing) and enjoy.

Counters
The absence of ennemies will bring you to the "0" ernergy that will bring you back to initial skill bar...the worst case scenario in presence of ennemies because you will have no energy to use any skill ! so you have to manage the monsters location properly in order to avoid this : don't run to a mob if not full of energy : better return to the human state to regenerate energy to be able to trap the next mob and then turn back to the Ursan Blessing state. the principle flaw of this build is of course the absence of self healing and no way of getting rid of conditions...what makes you largely dependant on a good old monk ! but you do AoE dammges, inflict many conditions and still hit hard with a hammer !

Variants
List the major variants.