User talk:AeroSigma

Feedback: A Build for Every Elite
I'll start with some ideas for the elite skills you have so far. Since this project is going to contain plenty of content I'll make subsections on the talk page so discussions about different skills/builds don't get mixed up. --Krschkr (talk) 23:20, 8 July 2019 (UTC)

Battle Rage
It'd be great to get some source of IAS into the build. Even a 25% IAS would be great, since it means 33% faster attacking, which is a great boost for a single skill slot. Given that battle rage already takes up the elite skill slot and stance there are only few options left to pick from:
 * – extremely powerful, but also very unreliable for most content. Usually only a choice for defense missions with dead allies.
 * – requires a pet, which will put additional pressure on a potentially present communing prot, consume two skill slots and almost consumes your entire energy regeneration in order to be maintained; but that's probably not an issue since you're disallowed frequent energy usage anyway.
 * – maintainable with 8 channeling magic, even better at 10 due to two additional seconds duration. Exceeds your energy regeneration by 26%, so for long battles you're going to need some energy gain: [[Auspicious Blow], [[Knee Cutter], zealous weapon.
 * – impossible to maintain with 0 leadership.
 * – impossible to maintain with 0 critical strikes.
 * Volfen Bloodlust – well, don't sacrifice a whole team member (especially a player) for some IAS...
 * The two best options are never rampage alone and weapon of aggression. I'd personally take the weapon spell if the team does not provide me with a fancy [[Great Dwarf Weapon] or [[Splinter Weapon@16]. The build does not need much strength, so 8+1 will suffice (only drop of bitterness: Enraging charge will only give +2 adrenaline), allowing 10 in channeling magic. At that rank the effective energy loss per weapon of aggression is just two energy, so you have plenty of time to finish a fight and can even use enraging charge to get started more quickly. A build using weapon of aggression could look like this:


 * – for the deep wounds.
 * – particularly good with [[Dark Fury].
 * – classic area attacking.
 * If the team does have weapon support, however, it's worth investing the two skill slots for never rampage alone and [[Comfort Animal] to get both IAS and fancy support. Pet should have max. health and unless using [[Mark of Pain] be set to avoid combat.


 * Or you go for a fully unusual setup, playing a warrior/ranger with 12 beast mastery and wielding a banana scythe, spamming +46 damage as soon as you have two targets in front of you while also benefitting from supportable pet attacks. +46 isn't much considering the weapon base damage will be so low, but if you add +20...26 per attack for [[Strength of Honor] and +5 from a vampiric scythe it's potentially acceptable as a just-for-the-sake-of-fun build.
 * Or you go for a fully unusual setup, playing a warrior/ranger with 12 beast mastery and wielding a banana scythe, spamming +46 damage as soon as you have two targets in front of you while also benefitting from supportable pet attacks. +46 isn't much considering the weapon base damage will be so low, but if you add +20...26 per attack for [[Strength of Honor] and +5 from a vampiric scythe it's potentially acceptable as a just-for-the-sake-of-fun build.
 * Or you go for a fully unusual setup, playing a warrior/ranger with 12 beast mastery and wielding a banana scythe, spamming +46 damage as soon as you have two targets in front of you while also benefitting from supportable pet attacks. +46 isn't much considering the weapon base damage will be so low, but if you add +20...26 per attack for [[Strength of Honor] and +5 from a vampiric scythe it's potentially acceptable as a just-for-the-sake-of-fun build.

I hope any of these ideas will be of use for you. --Krschkr (talk) 23:21, 8 July 2019 (UTC)
 * I think they will. My team does have weapon support, and could probably keep up with the increased damage from Frenzy, is there a reason you're avoiding it? However, I like your idea of Rampage for IAS (and pet damage), especially with the regen pulling pressure off the healing, which would give a more robust team and allow more 'mistakes' in aggro and calling. With all that said though; yes! I am super in to going for a fully unusual setup! I'm working on a Bunny Thumper anyway, and will definitely try out the "Raging Banana Thumper" build! It will at least be fun.Aerosigma (talk) 17:29, 11 July 2019 (UTC)
 * I like frenzy a lot and think it's one of the most fun and most smartly balanced skills for both PvE and PvP. However, as it is a stance and your elite skill in this build is battle rage, which is also a stance, it's not really interesting for combination with this one particular elite skill. Admittedly, sometimes people in PvP played battle rage over rush in a shock axe build as their cancel stance for frenzy, but that was more for having some variety rather than because it was a good choice. --Krschkr (talk) 21:53, 11 July 2019 (UTC)

Eviscerate
This will give you 30 seconds improved adrenaline gain, allowing you to use your three attack skills very frequently. Nice side effect of whirlwind attack's area attack is to charge your next deep wound to finish off targets that survived the splinter weapon. The initial energy skill usage will consume your entire energy. However, since you won't need any energy for the next 45 seconds (unless gaining some extra adrenaline with TtL) that won't cause issues. --Krschkr (talk) 23:21, 8 July 2019 (UTC)
 * I like Enduring Harmony which will help FGJ last a whole encounter. I'll have to try out TtL!, I like the idea of using a slot to power more Eviscerate, but with the 15s recharge I think you might be able to push out more damage with something like Body Blow that you should be able to get off at least twice in that time.Aerosigma (talk) 17:33, 11 July 2019 (UTC)
 * Better than just getting some adrenaline mid-combat is that you get started with full adrenaline right away. You can immediately "call" a spike with eviscerate>agonizing chop to score a kill with your heroes' first burst of damage and recharge your adrenaline with whirlwind attack. Or finish remaining foes off, if you've got splinter weapon active. --Krschkr (talk) 22:25, 11 July 2019 (UTC)