Archive talk:Team - TA Shattering Sinsmite

tbh smites+shattering is ftw. dunno if the build is tho. Swiftslash \\  (contributions  * warrior guide ) 17:47, 5 October 2007 (CEST)

I think the smiter could use something like Smite Condition as a secondary condition removal / AoE damage for the condition heavy TA. Build is looking good. -- Kyrax 18:26, 5 October 2007 (CEST)
 * dismiss+sig of removal should do imo –Ichigo724[[Image:Ichigo-signature.jpg]] 18:33, 5 October 2007 (CEST)

This looks ridiculously good. Tbh. Rawrawr 18:34, 5 October 2007 (CEST)

12+1 critical strikes + critical eye. Is there a need to waste a slot for a 30% GftE? Railin 18:44, 5 October 2007 (CEST)
 * Can be changed but the build is very energy consuming tbh. Plus it acts as more energy manage for both sins and charges fast. Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * warrior guide ) 19:19, 5 October 2007 (CEST)

this is kinda old news, its been floating around forums(shattering+the me/mo). excellent build. 19:01, 5 October 2007 (CEST)

I don't read forums. I just love smite :D Swiftslash \\   (contributions  * warrior guide ) 19:13, 5 October 2007 (CEST)

Good,but GftE is a waste of slot,take anything else Cobis
 * how come? Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * warrior guide ) 14:35, 7 October 2007 (CEST)
 * Sins have a high enough crit rate already. - Rawrawr  14:40, 7 October 2007 (CEST)

The SoR smiter thats been vetted is awful btw, noone runs it. The actual SoR build is different. - Rawrawr  16:02, 7 October 2007 (CEST)
 * and what is the actual SoR build? - Parsley 11:16, 8 October 2007 (CEST)
 * Don't just say it's awful, say what to change. Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * warrior guide ) 15:36, 8 October 2007 (CEST)
 * Judge's Insight is teh sux0rz. --- [[Image:Monk-icon-Ressmonkey.JPG|15px]] Ressmonkey   (talk)  00:20, 9 October 2007 (CEST)
 * Fine I'll find it... Its something like

[build prof=mo/mes smite=12+1+1 div=10+1 insp=8][signet of removal][auspicious incantation][balthazars aura][judges insight][leech signet][mantra of inscriptions][zealot's fire][strength of honor][/build] - Rawrawr  19:55, 9 October 2007 (CEST)

Not with shattering. Swiftslash \\  (contributions  * warrior guide ) 16:26, 9 October 2007 (CEST)

Use a Paragon draw-bot w/ Crippling anthem. The Sins have WY and Soldier's. Call ran it last night, and rolled rawr. Squidget joined Call last night btw. Readem (talk *pvxcontribs ) 22:39, 9 October 2007 (CEST)
 * I'm not following. Para, replacing smiter? Sins with a defensive stance? Could work I guess, maybe the smites aren't needed tbh. Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * warrior guide ) 16:06, 10 October 2007 (CEST)


 * usage:* Don't suck and use Return to win. lol .--[[Image:User Hamstorm Hamstring.jpg|19px]] HAMSTORM  [[Image:User Hamstorm Firestorm.jpg|19px]]
 * Not defensive stance, he means soldiers stance with that unblockable dual instead - Rawrawr  19:45, 11 October 2007 (CEST)
 * Unblockable dual (nine tails of w/e) doesnt remove enchants and has sucky recharge. Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * warrior guide ) 20:02, 11 October 2007 (CEST)

Both sins need Assassins Remedy, then you don't have to worry about blind and can rework the Me/Mo to something else. Maybe bring Expel as hexes will be your only problem, add a draw incase your monk gets dazed.
 * The point is to have hardcore dmg from SA with smites. Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * sandbox ) 17:00, 25 October 2007 (CEST)

[build prof=rt/mo channeling=12+1+1 smiting=12][offering of spirit][warmonger's weapon][splinter weapon][ancestor's rage][smite hex][draw conditions][strength of honor][death pact signet][/build] imo. Tycn 17:18, 25 October 2007 (CEST)

Also, GFtE is useless. Take dual A/Es with conjures, plus the above rit, to roll. Tycn 17:25, 25 October 2007 (CEST)

Yeah that rit is nice. SoR hex/cond removal is haxx but I guess draw/smite is good. Lacks JI though which is really gud with SA. Not sure about Conjures, adds more energy cost but the dmg would be nice. A/W's could work with Rush and maybe Bull's or D-dagger or something.

GftE was decent before nerf. Now it sucks ass. so yeah it's going, just haven't had the time to change it. Swiftslash \\  (contributions  * sandbox ) 20:41, 25 October 2007 (CEST)

Changes
#1 A/W - DD Assaulter

#2 A/W - Siphon Assaulter

#3 Rt/Mo

#4 Mo/A - Zealous Benediction Monk

IMO this would be the best bar. Rush is great as an IMS. Rit buffs and draws/kills hexes. Maybe JI instead of Splinter on rit.

A/E

Here the sins lose zealous daggers and more costy overall, so it might not works so good. Swiftslash \\  (contributions  * sandbox ) 22:20, 25 October 2007 (CEST)

I still don't see why [Assassin's Remedy] is not on these bars, its easily more useful than any of the non-attack skills in the build.
 * Applies to 9 attacks (crit 12+1) and has a 20 sec recharge. Draw or SoR is in the build so I find it pretty meh. Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * sandbox ) 17:56, 26 October 2007 (CEST)

Just run soldier's stance sins with fear me imo, as they can't be blocked anyway and sb doesn't help against the attack chain since it's under 60 dmg. Guardian = anti-block attacks, so that's not mutch of a problem either, and hell of alot better e-mangment. - <font color="Black">Unexist  15:17, 22 November 2007 (CET)

Reworked
Yeah. Swiftslash \\  (<font color="Black">contributions  * sandbox ) 23:05, 18 November 2007 (CET)
 * So I notice your ZB monk is using WoH. Kabu To 23:22, 18 November 2007 (CET)
 * He's leet like that. Swiftslash \\  [[Image:Impale.jpg|19px]] (<font color="Black">contributions  * sandbox ) 23:26, 18 November 2007 (CET)
 * So I notice your mini WoH bar is using ZB. Kabu To 23:37, 18 November 2007 (CET)
 * I guess I could stop being a jerk and just edit the damn thing. Kabu To 23:43, 18 November 2007 (CET)

Kudos. Swiftslash \\  (<font color="Black">contributions  * sandbox ) 00:00, 19 November 2007 (CET)
 * Wouldn't you rather take spirit bond on the woh then on the sor? Energy is kinda crappy on that char so spirit bond would be pretty hard energy. - [[Image:Weapon_of_Fury.jpg|20px]]<font color="Black">Unexist  15:19, 22 November 2007 (CET)

Spirrit bond is only used every once, so energy shouldnt be a prob IMO. But it could be switched for maybe SoA (SoA > Spirit bond on Woh). Swiftslash \\  (<font color="Black">contributions  * sandbox ) 16:48, 22 November 2007 (CET)
 * Energy is tricky on the SoR, spirit bond + judge's with only 2 regen is ftl. - [[Image:Weapon_of_Fury.jpg|20px]]<font color="Black">Unexist  20:53, 2 December 2007 (CET)

what to change? maybe switch soa for sbond on woh monk and vice versa. Swiftslash \\  (<font color="Black">contributions  * sandbox ) 21:51, 2 December 2007 (CET)