User:Krschkr/Testing Routes/Party Size 6

A testing route for party size 6 teams and the results with various teams.

Preface
The goal is to find general use builds for missions and vanquishing which support the usually aggressive playing style of mine. In order to make general builds they are tested against the more troublesome foes found in party size 6 missions, quests and vanquishing. The assumption is that builds which can deal with those foes very well are likely to be suitable for the entirety of party size 6 content, excluding Titan quests and Winds of Change. Estimated testing time 40–60 minutes.
 * Zen Daijun. Mix of AoE caster pressure, physical single target pressure and out of combat pressure. Teams which have trouble here will probably also struggle against imps and drakes in prophecies, so dealing well with Zen Daijun is a hard requirement for teams to pass the tests.
 * Thirsty River. Forgotten have a somewhat balanced team setup and are encountered in all three crystal desert missions.
 * The Wilds. Best place for a quick test against toucher scarabs; also features some wind riders, which else aren't accessible until far into a mission/area.
 * Haiju Lagoon, Miki the Skull Spirit. Crimson Skull appear in large numbers and thus inflict much pressure.
 * Nebo Terrace, Cerris. Test against war in kryta foes without requiring a war in kryta story quest.
 * Skyward Reach. Test against defensive foes and hydras.

Player builds for generalized testing
In order to make team builds which are designed for general player roles rather than specific builds they will be tested with builds which don't provide anything that's unique to them without being so bad that the player could aswell be idle.

Additional build overview
Collection of builds tested or intended for testing which do not have a PvX page.