Archive talk:A/Me Speed Runner

Works gets from point a-b gets there fast discussion over.PWNERER 19:16, 1 March 2008 (EST)

[build prof=A/Me name="Speed runner" ill=12 dead=3 sha=12+3+1][Dash][Dark Escape][Deadly Paradox][Arcane Echo][Shadow Form][Shadow Refuge][Illusion of Weakness][Heart of Shadow][/build]

I'd probably take something more like that if I was going to use a perma sin runner. Activate Heart of Shadow just before Shadow Form runs out, otherwise the heal from Illusion of Weakness is useless as you won't have enough health to survive the next hit, you'll already be under 25% health and the next hit would most likely kill you. The health loss from Shadow Form isn't classed as damage. Also if you're running don't bother with res.Unreal Havoc 04:07, 24 October 2007 (CEST)

Hmmm good point ill add that in, thanks for additional information. za kyoukan

Please remove the GvG tag. This build does NOT do what is required of a GvG flagger. A flag runner in GvG must be able to defend the base against ganks-that is at least as important as getting the flag to the stand. Also, the flagger should ideally be able to snare and/or help the team offensively or defensively at the flagstand. This build is good for PvE running, but is useless in GvG. 71.31.151.96 21:59, 24 October 2007 (CEST)

Infinite shadowform can be kept up therefore illusion of weakness is useless. Id get death's charge. I use this build and it works kinda well, havent found a place i cant run yet.71.125.145.36 23:51, 25 October 2007 (CEST)

Try the droks run then ;) Untargeted KD chains can still kill it.  Although, with the new PvE skills from GW:EN it should be possible.  Also, nerfed.  Can't keep up shadowform infinitely, just most of the time. 71.31.151.96 23:14, 30 October 2007 (CET)

Wrong, Shadow Form can still be kept up permanantly, just requires different timing. The whole point of the other spells is to save your ass from spells or skills that don't target single foes and for if you mess up the timings. Unreal Havoc  00:07, 31 October 2007 (CET)


 * /doh. I somehow managed to do the calculations using the 30 rchrg pre-buff AE >.> 71.31.151.96 10:35, 3 November 2007 (CET)

I'm going to clean up the usage etc a bit for the author to make it a bit more clear how to use this build. Unreal Havoc  17:48, 4 November 2007 (CET)
 * Edited, I hope that makes it a bit more clerer how to use this. [[Image:UnrealHavocSig.jpg|19px]]Unreal Havoc  17:57, 4 November 2007 (CET)

I did the math, this build's average speed boost is 125.7575% repeating if you do this: dash dark escape dash dash dark escape Invincible Rogue 02:11, 4 December 2007 (CET)

Speed runner?
Please change the name. As far as running goes, constant SF is NOT fast. To be fast you at least need a constant speed boost and, if possible, a shadow step or two. Ty. :) Foolsauce   10:30, 9 January 2008 (EST)

Why do I see this running out of energy REALLY fast. It costs 50 energy every ~44 seconds to maintain shadow form. Thats about 3.5 pips of regen. So you will have 1/4 the energy of a warrior to use running stances/heals/etc. So the only thing speedy about this is how fast youll die when you dont have enough energy to use deadly paradox. ---  Ressmonkey (talk)  07:22, 23 January 2008 (EST)


 * 12 deadly for siphon speed is pretty awesome to run tbh. – Ichigo 724 [[Image:Ichigo-signature.jpg]] 18:30, 24 January 2008 (EST)


 * But then its just the ice dome ninja, and it still has e-managemnt trouble. --- [[Image:Monk-icon-Ressmonkey.JPG|15px]] Ressmonkey (talk)  18:34, 24 January 2008 (EST)

I beg to differ I only used the first six skills and ran from beacons to yaks and then from yaks back through beacon all the way to the cay. It took a little over an hour to do. Each SF lasts for 25 seconds - about 3 seconds for casting which is about a 44 seconds total. You have 4 energy/3 seconds which means you have 58.6 mana every 44 seconds which is more than my max. You have 8.6 extra to last for 44 seconds and that is a problem, but it still works. 134.84.128.129 01:08, 1 February 2008 (EST)Tasty Stromwich

Well I was playing with the idea of perma shadow running and it is possible to maintain it so that you don't get the health loss. by using just arcane echo-deadly paradox-shadow form you will run out of energy eventually so i just put in energy tap and ether signet, this makes it possible (if timed really, really good) to maintain it long enough not to lose health. it should be able to run anything, though very slow. Orihime

Consider taking out Illusion of weakness and put in "I am Unstoppable" to stop knockdown and cripple. 134.84.128.129 16:17, 5 February 2008 (EST)Tasty Stromwich

Dwarven Stability can also improve the build by offering constant speed-boosting with Dark Escape and Dash.--Cosmo 00:37, 13 May 2008 (EDT)

Archive?
is there a better way to do this with the new A/E permaform?Under Gunned 18:37, 2 June 2008 (EDT)