Archive:Team - GvG Gearspike

Balanced team with a Bsurge and "TPIY!" for much defense.

Whirling Axe
[build prof=w/e axe=12+1+1 str=12+1 air=3][dismember][Whirling Axe][agonizing chop][bull's strike][Shock][frenzy][rush][Resurrection Signet][/build]
 * [[Body Blow@13]

Equipment

 * Full Survivor except Stonefist on Hand/Feet. Rune of Sup Vigor.
 * Vamp/Zealous/Ebon Axes of Fortitude (15^50)
 * Anti-Blind/Cripple Shields.

Usage

 * Use Frenzy for IAS. Cancel with Rush.
 * Use Bull's Strike to KD moving foes.
 * Use Shock to KD foes, this can be used to Quarter-Knock with Bull's Strike or as an interrupt.
 * 1 - 2 - (3) to kill stuff.

Counters

 * Standard Anti-Melee

A Z N Half
[build prof=warrior/rt hammerma=12+1+1 strength=12+2 resto=3][Devastating Hammer][Crushing Blow][Hammer Bash][Bull's Strike][Protector's Strike][Flail][Enraging Charge][Death Pact Signet][/build]

Equipment

 * Survivor insignias and 1 Stonefist insignia on boot or hand.
 * Sundering or Vampiric Hammer, Elemental, and Furious Hammers. Fortitude or Defense mod on either.
 * A defensive set with spear + shield. Spear should have +30 health and a furious mod (you'll often want to be in this set to build adren). Keep an assortment of shields in your inventory (all the damage types, cripple reduction, blind reduction)
 * Keep a longbow in your inventory to build adrenaline from afar
 * Superior Vigor, Clarity, and Restoration runes.

Usage

 * Upon entering battle, begin building adrenaline. When you and any other warriors on your team have adrenaline, organize a spike on a suitable target.
 * Try to spike down low health targets.
 * Use Bull's Strike to knock people down and set up spikes.
 * Use Crushing Blow for an extremely powerful attack on targets you've knocked down.
 * Use Flail to build adrenaline faster and to speed up your spikes.
 * Use Enraging Charge to gain adrenaline and catch up to targets.
 * After knocking someone down with Devastating Hammer, it is often useful to 1/4 knock them with Hammer Bash. To do this, you use Flail after Dev Hammer, hit once with a Hammer attack, and then pause for half a second before using Hammer Bash. If done correctly, the target will be knocked down again directly after standing up and not even be able to cast a 1/4 second activation skill.
 * Use your Elemental weapon to bypass enemy warriors' resistance to physical damage.
 * Of course, use Death Pact Signet to resurrect dead party members.

Counters

 * Melee shutdown.
 * Anti-knockdown skills.

Glass Spiker
[build prof=R/rt exp=12+2 mar=12+1+1 resto=3][Sloth Hunter's Shot][Power Shot][Savage Shot][Distracting Shot][Lightning Reflexes][Glass Arrows][Pure Was Li Ming][Flesh of My Flesh][/build]

Equipment

 * Full Survivor's, Rune of Superior Vigor.
 * A Vampiric Recurve Bow/Short Bow.

Usage

 * Maintain Glass Arrows.
 * Spike with 1->2->3.
 * Dshot important stuff.

Counters

 * Blurred Vision
 * Faintheartedness
 * Other standard Anti-Ranger stuff

Bsurge
[build prof=e/W airmag=12+1+1 energy=9+1 tactics=9][blinding surge][Shell Shock][Shock Arrow][Gale]["Shields Up!"][Aura of Restoration][air attunement][Resurrection Signet][/build]

Equipment

 * A wand and offhand with 20/20 HCT/HSR are strongly recommended.
 * A weapon set with +20% enchantment duration for casting Air Attunement.
 * Defensive Sets for +AL versus certains foes.
 * Survivor armor.

Usage

 * Cast Air Attunement before entering combat.
 * Use Blinding Surge to relieve pressure, and particularly to deflect enemies' most powerful attack skills (watch for Warriors converging on a new target). Do NOT spam Blinding Surge on recharge or it becomes very easy for enemy mesmers to Divert.
 * Use Gale to interrupt or prevent key actions such as self-heals and knock down fleeing (or chasing) foes.

Counters

 * Diversion.
 * Interrupts, particularly Distracting Shot, Power Lock and Power Block.
 * Signet of Humility.
 * Enchantment removal.
 * Standard caster counters, Dazed, Migraine etc.

Gearagon
[build prof=Paragon/N Spearm=11+1+1 Leader=9+1 Motiv=8+1 blood=8][Spear of Lightning][Disrupting Throw]["The Power is Yours!"][Anthem of Flame][Mending Refrain][Strip Enchantment][Aggressive Refrain][Resurrection Signet][/build]

Equipment

 * Shields and Spears.
 * Centurion set.

Usage

 * Spike with 1->2
 * Spam Anthem of Flame
 * Spam "TPIY!"
 * Spread Mending Refrain.

Counters

 * Anti-physical.
 * Generic counters.

WoH Monk
[build prof=mo/w heal=12+1+1 prot=8+1 div=7+1 tactics=8][Infuse Health][Patient Spirit][Word of Healing][Signet of Rejuvenation][Guardian][Draw Conditions][Cure Hex][Disciplined Stance][/build]

Equipment

 * Survivor insignias
 * Fill up with Vitae Runes.
 * -5(and +5) Sword/Spear(+30 health) with +30 Health Shields vs x.
 * 40/20% Protection Prayers Staff.
 * 40/40 Healing Prayers Set.
 * 30/-2 Healing prayers Set.

Usage

 * Patient Spirit, Word of Healing, and Signet of Rejuvenation are your primary healing skills.
 * Use Patient Spirit as a secondary heal for pre-healing and on targets over 50%. Take note of its fast cast to bypass rangers or mesmer interrupts.
 * Use Word of Healing as your big heal for targets under 50%.
 * use Signet of Rejuvenation for energy management and


 * Use Infuse Health to catch spikes or heal extremely low targets.
 * Use Draw Conditions to transfer conditions from an RC monk or from pressured targets.
 * Use Cure Hex to remove hexes from party members and to heal relative amounts.
 * Use your optional protection spell, Guardian or Shield of Absorption, for split situations and self use.
 * Use Disciplined Stance to block spikes and general damage.

Counters

 * Diversion
 * Rangers generally
 * Mesmers generally

Variants

 * Spotless Mind can replace Cure Hex in specific counter-builds.

RC Monk
[build prof=mo/w protec=12+1+1 divine=10+1 tactics=8][Spirit Bond][Reversal of Fortune][Restore Condition][Guardian][Shielding Hands][Aura of Stability][Holy Veil][Balanced Stance][/build]

Equipment

 * Survivor Insignas.
 * Fill up with Vitae Runes.
 * -5(and +5) sword/spear(+30 health) with +30 health shields vs x.
 * 40/20 +20%enches Protection Prayers Staff.
 * 30/-2 Protection prayers Set.
 * 20/20 Protection Prayers Staff(halves casting time of spells and halves recharge of spells, veil set).

Usage

 * Use Spirit Bond to pre-prot against spikes.
 * Cast Reversal of Fortune to turn large hits such as attack skills into a cheap heal, as well as to recover from missed spikes.
 * Remove harmful conditions and heal allies with conditions on them with Restore Condition.
 * Hexes can be removed with Holy Veil or Deny Hexes
 * Prot targets against heavy pressure with Shielding Hands.
 * Use Guardian against meele pressure.
 * Use Aura of Stability to counter KD's (as well as Balanced Stance).

Counters

 * Heavy Energy denial can be devastating if you're caught unprepared.
 * As with many other healing builds, Diversion can be very harmful if it hits a critical spell.
 * Interrupts on key skills.

Shackles Flagger
[build prof=Rt/E Restoration=12+1+1 Water=11 spawning=6+1][Icy Shackles][Weapon of Warding][Resilient Weapon][wielder's boon][protective was kaolai][Recuperation][armor of mist][Glyph of Lesser Energy][/build]

Equipment

 * Full Survivor's, with a Rune of Sup Vigor and a Rune of Restoration.
 * 40/40 Resto Set.
 * 40/40 Water Set (and + Enchanting Water Set for AoM).
 * Various Shield Sets.
 * High and Low Sets.

Usage

 * Use Weapon of Warding to prot (non attacking) allies with blocking.
 * Use Resilient Weapon to provide an armor boost as well as health regeneration to allies that are hexed or conditioned.
 * Use Wielders Boon to heal.
 * Use Protective Was Kaolai as party wide heal.
 * Set up Recuperation near the flag stand to provide a partywide health regeneration.
 * Use Icy Shackles to snare people.
 * Use Armor of Mist to run flags/split.

Counters

 * Standard Anti-Caster Counters.
 * Anti-Hex.
 * Enchantment Removal.