Archive:Team - 7 Hero Triple Melee

Overview
/ Vow of Strength x3 or x2 & / Dagger Spammer x1

/ Soul Twisting

/ Panic

/ Mark of Pain Healer

/ or / Orders

VoS Dervish x3
[build prof=d/a scythe=12+1+1 earthp=10+1 myst=8+1 shadow=2][Death's Charge][Optional][Chilling Victory][Radiant Scythe][Heart of Fury][Vow of Strength][Veil of Thorns][Sand Shards][/build] should be:
 * Extra damage and self-heal.
 * Snare to keep foes balled up.
 * Snare to keep foes balled up since the beginning of battle.
 * For cracked Armor, if you do not bring Weaken Armor.
 * Extra damage.
 * Extra defense in melee-heavy areas. Also strengthens Windwalker Insignia.
 * KD and weakness spreading against melee.
 * Extra defense in condition-heavy areas. Also strengthens Windwalker Insignia.

Equipment

 * Full Blessed, Windwalker, or Survivor Insignias
 * Scythe of Fortitude/Enchanting

Dagger Spammer Variant x1
[build prof=a/p dagger=12+1+1 crit=9+1 command=9 shadowarts=2][Death's Charge][Jagged Strike][Fox Fangs][Death Blossom]["Fall Back!"]["Go for the Eyes!"][Critical Eye][Way of the Assassin][/build]
 * Extra defense in melee-heavy areas.

Equipment

 * Full Survivor or Nightstalker's
 * Zealous Daggers of Defense/Fortitude

ST Rit
[build prof=ritua/p commun=12+1+3 spawni=10+2 comma=8 res=2][Soul Twisting][Shelter][Union][Displacement]["Fall Back!"][signet of creation][boon of creation][flesh of my flesh][/build]
 * Communing = 11+1+3, Spawning = 10+2, Beast Mastery = 10.
 * Spawing = 11+2, Wilderness Survival = 6.
 * Spawing = 11+2, Inspiration = 6.
 * Spawing = 11+2, Wilderness Survival = 6.
 * Spawing = 11+2, Inspiration = 6.

Equipment

 * Survivor Insignias, Runes of Vitae
 * Any martial weapon of Enchanting/Fortitude with shield.

Panic Mesmer
[build prof=me/Rt fastcasting=6+1 domination=11+1+2 inspiration=8+1 channeling=10][Panic][Shatter Hex][Mistrust][Cry of Frustration][Power Drain][Waste Not][Splinter Weapon][Flesh of my Flesh][/build] You can take Mistrust or Cry of Frustration out for:
 * Needs micromanaging, as heroes won't always use it.

Equipment

 * Survivor or Prodigy's Insignia, Vigor and Vitae Runes.
 * Domination Wand of Memory with "Aptitude not Attitude", Domination Focus of Aptitude with "Forget me Not".

Curses Resto
[build prof=N/Rt Curses=10+1+1 Soul=8+1 Resto=12][Pain of Disenchantment][Mark of Pain][Weaken Armor][Signet of Lost Souls][Mend Body and Soul][Spirit Light][Protective was Kaolai][Life][/build]
 * instead of Pain of Disenchantment if you face no enchanted foes (8+1 Curses, 10+1+1 Soul Reaping).
 * Micro this one.
 * Instead of Life.

Equipment

 * Survivor Insignias
 * Vitae Runes
 * Either a 40/40 Restoration Magic set or defensive set. The hero will be holding PwK most of the time.

Orders Hero

 * Dwayna's Orders is recommended so this team build can have enough healing. However, should you feel that a ST Rit and a Necro Resto are all you need for your tasks, the Orders Smiter offers more damage to make things go quicker.

Dwayna Orders
[build prof=d/n myst=11+1+2 wind=10+1 blood=10][avatar of dwayna][order of pain][dark fury][Blood Bond][mystic healing][meditation][whirling charge][fleeting stability@0][/build] You can take Blood Bond out for:
 * For additional adrenaline and cracked armor.
 * For a spike heal.
 * Extra energy.
 * Extra defense.
 * Extra healing.
 * Faster recharging enchantments.

Equipment

 * Full Radiant, Blessed or Windwalker Insignias
 * 40% HCT Blood Staff of Enchanting. This hero will not work properly with a scythe.

{{Variantbar|position=8|prof=N|name=Orders Smiter|template=[build prof=Necromancer/Mo Bloodmagic=12+1+3 SoulReaping=8+1 Smit=10][Cultist's Fervor][Order of Pain][Dark Fury][Blood Bond][Optional][Smite Hex][Smite Condition][Foul Feast][/build] {{skill icon|Optional}} slots for:
 * {{skill pvxicon|Mark of Fury}} For additional adrenaline, and an extra source of cracked armor.
 * {{skill pvxicon|Jaundiced Gaze}} For stronger Order's skills.
 * {{skill pvxicon|Strength of Honor}} For further melee support. Micro it.

Equipment

 * Survivor or Blessed Insignias
 * 40/40 Blood Magic set}}

The Player

 * This team build works regardless of your profession.
 * If you are a melee player, make sure you deal physical damage to take the most advantage of what this team build has to offer.
 * If you are a melee player, you can optionally take out a melee hero to free up space. Here's interesting builds to take for that space:
 * Illusion Mesmer, especially if you do not want your melee heroes to take anti-melee defense.
 * SoS Rit, for spirits and an extra source of Splinter Weapon. Can also resto if needed.
 * There are skills you can optionally use further strengthen this build:
 * Cast it on dervishes first for AoE KD. Careful for not over-riding Splinter Weapon.
 * Cast it at melee range.
 * For more melee. Godly with AP caller builds.
 * or For massive interruption thanks to your melee heroes.
 * For another copy.
 * ,, or , for more melee support with an elementalist.
 * , and  if you do not bring the Orders Smiter with yourself.

Usage

 * For melee:
 * For others:
 * Effectively calling targets prevents melee heroes from wasting too much time walking around.
 * Striking foes after they ball up leads to an almost-guaranteed quick clean up.