Archive:Team - TA Dwayna Hexpressure

This team uses 2 hex units paired with a Dwayna dervish. The Dwayna dervish is used to negate anti-melee hexes, and to provide a small amount of healing for itself. By having 2 Hex units this team is able to completely shut the opposing team down.

Avatar of Dwayna Dervish
[build prof=Dervish/Warrior Mysticism=12+1 ScytheMastery=12+1+1][Avatar of Dwayna][Pious Assault][Eremite's Attack][Wild Blow][Imbue Health][Distracting Strike][Rush][Resurrection Signet][/build]

Equipment

 * Scythe with 15^50, 20/20, +30.
 * Armor with Survivor Insignias.

Usage

 * When the battle is going to start, cast Avatar of Dwayna.
 * Spike with Pious Assault - Eremite's Attack.
 * Use Wild Blow to get rid of annoying stances.
 * You can safe a party member by using Imbue Health.
 * Interrupt with Distracting Strike.
 * Use Rush when charged to keep up with kiting foes.

Wail of Doom Necro
[build prof=Necromancer/Dervish SoulReaping=12+1+1 Curses=12+1 EarthPrayers=3][Wail of Doom][Faintheartedness][Defile Defenses][Foul Feast][Plague Sending][Price of Failure][Pious Concentration][Resurrection Signet][/build]

Equipment

 * High/low energy set.
 * Shields vs common damage types.
 * Armor with Survivor Insignias.

Usage

 * Drain all attributes of someone to 0 for a short while by casting Wail of Doom.
 * Slow physical opponents such as Magebane Rangers to cause them some delay with interrupts.
 * Use Defile Defenses as a cover hex, use it on opponents the Dervish is calling to cause damage when they block.
 * Safe your party from conditions with Foul Feast and spread them back with Plague Sending.
 * Foul Feast also gives you extra health and energy too.
 * Cast Price of Failure on a physical target to give them extra chance to miss and taking damage that way.
 * NOTE: Since the Mesmer spams the Blind condition, Price of Failure would deal damage on the hexed foe almost every time.
 * Use Pious Concentration when casting Price of Failure to prevent yourself from getting interrupted.

Signet of Midnight Mesmer
[build prof=mesme/necro inspir=11+1+1 fastca=10+1 dom=9+1 curses=4][Signet of Midnight][Plague sending][Diversion][Shame][Rend Enchantments][Signet of Humility][Mantra of Inscriptions][resurrection signet][/build]

Equipment

 * High/Low energy set.
 * Shields vs common damage.
 * Armor with Survivor Insignias.

Usage

 * Cause blinding on a physical opponent with Signet of Midnight.
 * Since Signet of Midnight gives you blind as well, take the advantage of it and spread it on someone else with Plague Sending.
 * You can also spread any other condition you received.
 * Pressure targets with Diversion and Shame.
 * Strip enchantments of when called with Rend Enchantments.
 * Disable an Elite Skill with Signet of Humility.
 * Maintain Mantra of Inscriptions.

Balanced WoH
[build prof=Monk/Mesmer HealingPrayers=12+1+1 ProtectionPrayers=9+1 DivineFavor=8+1 DominationMagic=5][Guardian][Shield of Absorption][Word of Healing][Patient Spirit][Dismiss Condition][Spirit Bond][Holy Veil][Hex Breaker][/build]

Equipment

 * High/low energy set.
 * Shields vs common damage.
 * Armor with Survivor Insignias.

Usage

 * Word of healing is your big red bar go up spell.
 * So is Patient Spirit.
 * Guardian is your defense against easy melee pressure.
 * Dismiss Condition is your condition removal.
 * Shield of Absorption is for people under heavy pressure.
 * Spirit Bond is your big prot for major spike dmg.
 * Holy Veil is your only hex removal, don't forget to preveil against strong hexes.
 * Keep up Hex Breaker to keep yourself more safe from hexes.