Build:R/any Escape Runner

Ranger build capable of running to most common destinations.

Attributes and skills
[build prof=Ranger/x Expertise=12+1+1][Dodge][Escape][Zojun's Haste][I Am Unstoppable!][Feel No Pain][Optional][Optional][Optional][/build]

R/any

 * combined with Escape is enough to maintain a speed boost, but gets removed by hexes.
 * can be used instead of Dodge & Zojun's Haste at the cost of speed.
 * healing skill that can be cast before running into a group of enemies.
 * if facing multiple conditions.
 * requires precise timing, but provides another anti-KD.
 * instant knockdown and cripple, used to interrupt anything that may slow you down.

Your secondary profession depends on where you are running.
 * Assassin is faster but has no hex removal.
 * Monk is slower but has hex removal.

R/Mo

 * or for additional hex removal.
 * faster cast time than the above, but more expensive.
 * is a cheap and relatively big heal, but has a delay and can be vulnerable to enchantment removal.

R/A
For areas where hexes aren't a concern, such as the Crystal Desert, Ascalon and Talus Chute.


 * is often used for its damage reduction, but gives less speed than other stances.
 * is sometimes used alongside Death's Charge, but costs 10 energy.
 * is maintainable and irremovable but provides a low amount of regen.
 * provides a stronger regen and armor buff, but not maintainable and can be removed.

Equipment

 * Sentry's/Survivor Insignia.
 * A +5 energy axe/sword/spear weapon with either +5 armor or +30 health.
 * A shield with +30 hp and -2 damage in stance.
 * A staff with energy modifiers might be required when spamming high cost skills.

Usage

 * Keep up 33% IMS with Dodge > Escape > Zojun's Haste > Escape
 * If using Dwarven Stability, maintain it and use Escape on recharge.
 * Use "I Am Unstoppable" to remove cripple.
 * Use "Don't Trip!" or "I Am Unstoppable" (in that order) before getting knocked down. This may take some practice.

Counters

 * Taking too much damage.
 * Inability to deal with snares.
 * Rubberbanding/lag. Avoid running close to mobs to reduce rubberbanding.
 * Making mistakes.