Archive:E/any Mind Blast Warder

The Mind Blast Warder applies heavy pressure using fire magic skills while defending its backline with wards and maintaining energy using Mind Blast.

Attributes and Skills
[build prof=E/any Fire=12+1+2 Earth=9+1 Energy=9+1][Mind Blast][Rodgort's Invocation][Meteor] [Optional][Ward against Melee][Ward against Foes][Fire Attunement][Resurrection Signet][/build]

Equipment

 * Survivor's insignias are recommended to counteract the major rune.
 * Standard high energy, low energy, and defensive sets.
 * 40/40 fire and earth sets.

Usage

 * Keep up Fire Attunement at all times.
 * Apply heavy pressure using Rodgort's Invocation.
 * Use Meteor for an AoE knockdown.
 * Use Ward Against Melee and Ward Against Foes to help protect your backline.
 * Spam Mind Blast to maintain a high energy level.
 * Resurrect fallen allies with Resurrection Signet.

Counters

 * Interrupts. Your 40/40 set helps to partially counter this.
 * Skills disabling. Be wary of enemy mesmers with Diversion in particular.
 * Enchantment removal, to some extent - you can easily function without Fire Attunement, though at a cost to your damage output.

Variants

 * to clear allies of conditions.
 * to counter partywide condition spread.
 * or if your team lacks enchantment removal.
 * for anti-diversion.
 * when anticipating knockdowns.
 * or for additional damage.
 * if you need additional energy management.
 * to spread burning.
 * With an investment into Air or Water Magic instead of Earth Magic, take or some snares respectively, instead of the wards.
 * to remove party-wide enchantments like Tainted Flesh, Aegis, and Life Bond.