Archive:Team - 7 Hero BiP Caster Support

This is a balanced setup for use with caster or ranged martial players; it functions perfectly well with melee, but is not specifically optimized for that. It provides very strong spikes and decent ability to push kills thanks to a mesmer midline. Blood is Power is used to consolidate the energy management of the team, freeing up skill slots to be used for more offense and support. It is very capable of clearing any content, although you might want to swap a few skills for specific areas.

= Overview =

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=Player=


 * Any build will work, but should ideally be focused on ranged DPS.
 * Melee players can instead use a team that brings powerful melee-specific support.

= Hero Builds =

Soul Twisting
[build prof=Rt/any Communing=12+1+3 SpawningPower=12+3][Soul Twisting][Shelter][Union][Displacement][Armor of Unfeeling][Boon of Creation][Optional][Optional][/build]

Optional slots
 * Slot 1:
 * or - Sadly the hero doesn't use these skills well
 * Slot 2:
 * Hex Removal
 * - Low cooldown hex removal
 * - Removes multiple hexes with a high energy cost.
 * - Change Spawning Power to 10+3 and Healing Prayers to 8. Hex Removal with a heal
 * - Change Spawning Power to 10+3 and Smiting Prayers to 8. Hex Removal with AoE damage
 * Curses - change Spawning Power to 10+3 and raise curses to 8
 * - Increases Bone Fiend damage, and possibly the player damage aswell, depending on the player build
 * - AoE weakness for physical shutdown
 * Command
 * - When not already bringing it on the MM (change Spawning Power to 10+3 and Command to 8)
 * - When not bringing the double shouts MM, (change Spawning Power to 9+3 and raise Command to 9)
 * Spawning Power 10+3 Command 8 gives stronger spirits, at the cost of a second of
 * Hard Res
 * - Disable and micro, raise Spawning Power to 12+3, Restoration to 3

Equipment
 * Insignias: Full Radiant insignia or Blessed insignia
 * Currently it's not clear whether armor or energy is better, so it makes sense to list both options
 * Runes: Appropriate attribute runes, best Vigor you can afford, Attunement on rest
 * Weapons: Hale Spawning Power staff of Fortitude with "Aptitude not Attitude"

Main article
 * Soul Twisting Prot Hero

BiP Resto
[build prof=N/Rt BloodMagic=9+1+3 SoulReaping=9+2 RestorationMagic=12][Blood Is Power][Blood Bond][Optional][Signet of Lost Souls][Mend Body And Soul][Spirit Light][Protective Was Kaolai][Life][/build]

Optional slots
 * Extra healing

Equipment
 * Insignias: Full Radiant insignia or Tormentor's insignia
 * Currently it's not clear whether armor or energy is better, so it makes sense to list both options
 * Runes: Appropriate attribute runes, best Vigor you can afford, Attunement on rest
 * If one prefers to have more HP on the BiP, you can run this setup: Blood Magic 10+1+2, Soul Reaping 8+2
 * Weapons: The hero will be holding the majority of the time, so weapons don't have that much effect. There are 2 options:
 * 40/40 Restoration Magic - Gives an extra chance at reduced cooldown of Restoration Magic spells
 * 40/20/20 Restoration Magic Staff - Gives 2 extra seconds on

Main article
 * Blood is Power Healer Hero

N/Rt Healer
[build prof=N/Rt SoulReaping=10+1+3 RestorationMagic=12][Optional][Optional][Optional][Signet of Lost Souls][Mend Body And Soul][Spirit Light][Protective Was Kaolai][Optional][/build]

Main article
 * N/Rt Soul Reaping Healer Hero

Bone Fiend Minion Master
[build prof=Necromancer/Paragon DeathMagic=12+1+3 SoulReaping=9+2 Command=9][Animate Bone Fiend@18][Optional][Optional][Masochism@13][Signet of Lost Souls@13][Optional]["Incoming!"]["Fall Back!"][/build]

Optional slots
 * One of the Putrid skills (can opt to take both, but this is heavy on the energy)
 * - Consumes a corpse, lower cooldown and higher damage. The AI is very good with hitting multiple targets
 * - Provides a hex for Unnatural Signet
 * Fill up with these
 * - If more ress skills are prefered, requires micro to be effective
 * - If more ress skills are prefered, requires micro to be effective
 * - If more ress skills are prefered, requires micro to be effective

Equipment
 * Insignias: Bloodstained insignia on head/gloves/boots, Radiant, Tormentor's insignia, or Minion Master's Insignia on rest
 * Currently it's not clear whether armor or energy is better, so it makes sense to list both options
 * Runes: Appropriate attribute runes, best Vigor you can afford, Attunement on rest
 * Weapons: 40/40 Death Magic.

Main article
 * Bone Fiend Minion Master Hero

ESurge Mesmer 1
[build prof=Mesmer/Ritualist DominationMagic=12+1+3 FastCasting=11+2 InspirationMagic=6+1 RestorationMagic=2][Energy Surge][Mistrust][Cry of Frustration][Unnatural Signet][Shatter Hex][Spiritual Pain][Power Drain][Drain Enchantment][/build]

Alternative skills
 * Swap in, for difficult content (like DoA/UW/WoC HM). For other content, will provide faster clearing

Equipment
 * Insignias: Full Radiant insignia or Prodigy's Insignia
 * Currently it's not clear whether armor or energy is better, so it makes sense to list both options
 * Runes: Appropriate attribute runes, best Vigor you can afford, Attunement on rest
 * Weapons: 40/40 Domination Magic


 * Notes:
 * For more aggressive setups, you can use 2 superior runes: 12+1+3 Dom, 10+3 FC, 8+1 Inspiration. This is up to player preference.

Main article
 * Domination Magic Hero

ESurge Mesmer 2&3
[build prof=Mesmer/Ritualist DominationMagic=12+1+3 FastCasting=11+2 InspirationMagic=6+1 RestorationMagic=2][Energy Surge][Mistrust][Cry of Frustration][Unnatural Signet][Shatter Hex][Spiritual Pain][Power Drain][Flesh of my Flesh][/build]

Alternative skills
 * The amount of Resurrection skills is up to player preference. Replace it with the missing inspiration skill if you feel less is sufficient
 * 1x instead of, in areas with lots of hexes
 * In areas with a lot of (annoying) enchantments, a second copy of might be useful

Equipment
 * Insignias: Full Radiant insignia or Prodigy's Insignia
 * Currently it's not clear whether armor or energy is better, so it makes sense to list both options
 * Runes: Appropriate attribute runes, best Vigor you can afford, Attunement on rest
 * Weapons: 40/40 Domination Magic


 * Notes:
 * For more aggressive setups, you can use 2 superior runes: 12+1+3 Dom, 10+3 FC, 8+1 Inspiration. This is up to player preference.

Main article
 * Domination Magic Hero

= Usage =


 * Disable Strength of Honor and micro it on yourself, as well as a melee summon if you have one.
 * Micro the ST to place spirits ahead of dangerous encounters.
 * Micro the ST to place spirits ahead of dangerous encounters.

= See also =


 * Team - 5 Hero Mesmerway
 * Team - 7 Hero BiP Melee Support
 * Team - 7 Hero BiP Melee Support