User:Xiay/Urgoz's Warren

=Intro= Ok lets start by saying its Urgoz's Warren and you can have 12 people so lots of things work, the problem isn’t really getting an effective build for 12 people its probably getting 12 people with the professions you want. So the aim of this page is to make something that can be done quickly with various professions and even lots of heroes as they can be the profession and build you need and are generally easy to get hold of. That way this should be and team build most people can run and you can swap out the heroes for players if you have them. Make sure the players there are, take the correct skills (consume corpse etc). Also some sort of voice connection is highly recommended to save typing and co-ordinate fast responses. (Vent or Team Speak are good).

Normal mode Vs Hard mode

In normal mode there is a reasonable amount of lea-way. A team with 3 or 4 good players can carry a one or two weak players through if they have heros with good builds. However in Hard mode there is much less lea-way. To complete it the hardest part will always be killing Urgoz, for this you will need at least 4 experienced players with considerable damage 5 or 6 is recommended. Good hero's can make up the rest of the team getting to Urgoz .Consumables and a siege turtle summoning stones make Hard Mode is much easier.

Killing Urgoz

Getting to Urgoz may seem like an epic struggle to some players, but it is not the hardest part. The hardest part is likely to be killing Urgoz. If you rush at him without prior experience or careful planning you will die quickly. So you need a strategy.
 * Firstly Target Urgoz. The 2 serpents don't heal Urgoz but they do heal themselves, but they don't have a huge damage output. Therefore they can be ignored till after Urgoz is dead.
 * Don't Stand Still. The pop up Explosive Growth's hit for 300 (armor ignoring) damage and cause Knockdown. you really don't want to get hit by this. So when casting spells or attacking Urgos "Hit and Run!". Spells with long casting times should not be used.
 * Degeneration spells and long lasting conditions are good. Urgoz has no way of removing them.
 * All players should carry Resurrection Scrolls, you have dont have time to use long casting resurrects, scrolls can make the difference between victory or failure. (a drop res skill is also ok)
 * Take Enough Damage Dealing Players. Heros don't count as they wont last long (their AI is not smart enough to move around and flagging will only work for a bit until they get blocked)
 * Edge of Extinction can be used to great effect once Urgoz's health is bellow 90%. However do not rely on this skill as it is hard to place it in range of Urgoz but out of range of his exploding growths. (the best place is to the left of the ramp down into Urgoz's pit area, touching the ramp outside wall). Image coming soon.
 * The Heal Party Monk should stay out of Range of Urgoz and his growths and just heal the party.
 * Diversion can be used to lock out Urgoz's Skill Forest's Binding to prevent players being immobilized.

=About= Their are 2 effective strategies. One is to take an army (Minnion masters, lots of pets and lots of asuran summons and ebon vanguard assassins). The other method is to use a tank and snares in place of the army, Both methods aim to block Foes getting to your the back line,

This Team Build is all about carefully linked skills designed specifically to combat Urgoz's Warren while using some heros. It takes into account the Artificial Intelligence (and lack of intelligence) of heroes and the types and skills of the enemies faced in Urgoz's Warren. Many of the skills have party wide effects and will be of huge benefit to a party of 12.

The key theme is burning and mass damage. The Elementalists should be able to set all foes on fire with ease and keep them burning, Mark of Rodgort combined with Barrage from a firey bow will also help Searing Flames keep foes on fire. The Paragon will then keep the damage received by the party down using "They're on Fire!" The paragon will also use clear party conditions. Pestilence can be used to help keep conditions on all foes, this includes burning, weakness, bleeding and deep wounds. As an extra precaution the party also uses extinguish to clear party conditions while the Paragons elite is recharging. Edge of Extinction will quickly drop enemies health once a few have been killed.

As for protection we have "They're on fire!" as mentioned above. There is also Symbiosis which should help raise the party health as the monks spam party wide enchantments like Agies (which by itself is nice), and many of the builds have a few enchantments including the Eles. Enemy monks like the Dredge Gardener and Maddened Song Warden spam enchantments. So to combat this but the party has Drain Enchantment and Well of the Profane to hinder enemy monks and prevent them gaining from symbiosis. The 2 Monks in the party synagize well. The HB monk provides powerful party heals while the second monk uses Protection spells to prevent spikes and relive pressure on certain areas of the team. These roles can be done by Monks or Elementalists players using Ether Renewal.

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=Skill Considerations= Essential Skills:

or for the 3rd room.

and Some powerful damage spells on the players To Kill Urgoz.

or for the -15 Health Degen room.

PvE Skills: The Party Should put PvE skills in where possible. Some good ones are...

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Other Very Useful Skills:

to disable Urgoz's skill which should make killing him less painful.

to stop the Thorn wolves spiking random players. (They hit for ~310 repeatedly)

will dramatically reduce the power of the enemy Monks which rely on enchantments.

or other party wide anti Melee.

Every time a minnion or spirit or summon dies your whole party gets healed. This skills should be on every team that uses a Minnion Master.


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=Team Composition=

Healers

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=Minnion Master=

Ritualist Hero

[build prof=ritua/necro spawni=12+1+3 deathm=12 restor=3+1][boon of creation][explosive growth][Spirits Gift][animate bone minions][Aura of the Lich][death nova][blood of the master][Well of the Profane][/build]


 * Animate Flesh Golem or Jagged Bones can replace Aura of the Lich

Usage
 * Keep Boon of Creation, Explosive Growth and Spirits Gift up when creating minions.
 * Set the Hero to Guard.

Variants A Necromancer Minnion Master Hero will work well.

A Player can also fill the minnion master roll - if so consider taking consume corpse and or some PvE damage like an Ebon Vanguard Assassin Support

=Damage Dealers=

Searing Flames Eles x3

These builds can vary although 3 High damage (fire) Eles is hightly recomended due to Plants susceptibility to Fire Damage. Other good damage dealers can be Earth or Water Eles or Cry of Pain Mesmer players or More Barrages.

[build prof=E/Me Fire=12+1+1 Energy=10+1 Inspiration=8][Searing flames][Glowing Gaze][Meteor Shower][GoLE][Fire Attunement][Optional][Optional][Optional][/build]


 * For Hero's the optional slot can be filled with, and.
 * For players fill the optional slots with:
 * Diversion with 8 points in Domination magic for disabling Urgoz's only Skill.
 * More fast casting damage over timeAoE spells as these are particularly good for players to take to kill Urgoz as he does not move.
 * PvE skills listed above
 * A resurrection Skill.
 * For Players consider using one ele taking

=The Support Builds=

Spirit Spamer Hero

[build prof=ritua/range commun=12+1+1 spawni=10+1 wilder=8][boon of creation][serpents quickness][wanderlust][Brambles][Earthbind][shadowsong][Shelter][pain][/build]

Variants
 * If energy is not a problem drop Boon of creation for a spirit heal like Signet of Creation (be aware of the effect this will have on party minnions)
 * Restoration for a mass party resurrect at Urgoz
 * Or More PvE damage spells for Urgoz.

Paragon Support Hero

This is build designed for a Hero to use with a Searing Flames Elementalist, it will also reduce the party’s damage as almost all enemies will be on fire.

[build prof=P/Any Leadership=11+1 Motivation=10+1+1 Spear=10+1][Song of Purification][Aria of Zeal][Hexbreaker Aria]["They're on Fire!"][Ballad of Restoration][Barbed Spear][Spear of Lightning][Signet of Return][/build]

Variants Players should take an Player Imbargon

=The Healing Builds=

Double Healers

[build prof=monk/e healin=12+1+2 divine=12+1][Healer's Boon][Dwayna's Kiss][Ethereal Light][Patient Spirit][Dwayna's Sorrow][Heal Party][Glyph of Lesser Energy][Optional][/build]

Variants
 * For players take a summon like an Ebon Vanguard Assassin to Damage Urgoz if needed and keep Res Scrolls in the Inventory.
 * For Heros put a Res in the optional Slot

[build prof=monk/me healin=12+1+2 inspiration=8 divine=10+1][Light of Deliverance][Dwayna's Kiss][Ethereal Light][Patient Spirit][Healing Seed][Leech Signet][Arcane Mimicry][Power Drain][/build]

Variants
 * This build can be done my Heros or Players and can be replaced with a protection monk if a player prefers.
 * Ether Renewal Elementalists or Healers boon Necromacers can also fill this slot easily.

Other Build links:

Searing Flames ele

Necro Hero SS

Mesmer Support

Player Cryer Mesmer

Spirit Ranger Backline (can be a hero or player)

Critical Barrager (can be a hero or player)

Ebon Dust Aura Volley

HB Monk (can be a hero or player)

Protection Monk (can be a hero or player)

Player Imbargon

Optional Tank
Use a ranger or paragon to pull if no tank is taken.

Ideal Build

A/E Shadow Form Tank

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Others:

330 hp Ele

Obsidian Flesh tank

A 55 monk Or any Melee class player with lots of defense.