User:ACEofDRUMS

Build: W/Mo Ironman Tank
This build can dive into enemy teams with ease and survive easily to give your teammates a chance to take out important targets. It is best used in Alliance Battles.

Attributes and Skills
[build prof=W/Mo Strength=10+1 Swordsmanship=11 ProtectionPrayers=10][Optional][Optional][Enraging Charge][Mending Touch][Vital Blessing][Lion's Comfort][Endure Pain][Defy Pain][/build]

The Optional slots can be used for any two attacks with the sword, hammer, or axe. I recommend Barbarous Slice and Gash since its based on adrenaline (a must) and causes bleeding and deep wound( The attribute pertaining to the skills must be changed accordingly).

Equipment

 * Survivor armor along with Rune of Superior Vigor, Minor Strength, and runes of vitae with an occasional rune of attunement.
 * Varies depending what attribute used for the optional slots, but for my suggestion, use a any sword and shield that boost your capabilities while enchanted, for ex. sword of shelter and shield of devotion. Zealous sword help maintain energy up but only during tense battles so its a risky decision.

Usage
Apply Vital Blessing immediately when you rez, then use enraging charge when confronting an enemy, use deny pain and use the first two attacks, then activate defy pain every time it is available. Use mending touch and lion's comfort as necessary.

Counters
Only anti-melee builds can stop this tank. Skills such as empathy and price of failure are an extreme nuisance which your healer or any other support teammate should immediately remove from you. Also enchantment remove spells are dangerous. Avoid at all costs and these should be the primary targets of th rest of your team.