User:ZStepmother/Team - Non merc Heroic Paragon

= Overview =

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= Player build = [build prof=P/W Leadership=11+1+2 command=8+1 spear=3+1 Tactics=11]["Save Yourselves!" (Kurzick)]["There's Nothing to Fear!"]["To the Limit!"@17]["Stand Your Ground!"@15]["They're On Fire!"@20][Natural Temper@20][Aggressive Refrain@20][Heroic Refrain@20][/build] Variants: replace with
 * Command:
 * -- damage and deep wound
 * -- party-wide health regeneration
 * -- party-wide IMS. Remove one copy from a Mesmer hero.
 * -- in areas with touch-heavy foes
 * -- for a res
 * Non-Command (change Leadership to 12+1+1 and Spear Mastery to 6+1):'''
 * -- synergy with
 * -- to remove blind
 * -- increased adrenaline gain
 * -- increased adrenaline gain

Equipment
 * Insignias: Full Centurion's Insignias
 * Runes: Appropriate attribute runes, best Vigor you can afford, Rune of Clarity, and a Rune of Vitae
 * Weapons:
 * Furious Spear Of Defense with "Strength and Honor", and a req 9 Tactics Shield Of Fortitude with "I Can See Clearly Now"
 * Insightful Staff of Of Defense with "Hale and Hearty"

Usage
 * Use your spear and shield set for attacking, switch to your staff if you happen to run out of energy but need to use one of your energy skills.

Main article

= Hero Builds =

Soul Twisting
[build prof=rt/any Communing=11+1+2 SpawningPower=10+3 Channeling=10+2][Soul Twisting@19][Shelter@20][Union@20][Displacement@20][Armor of Unfeeling@20][Boon of Creation@19][Splinter Weapon@18][Optional][/build]

Optional slots
 * - Disable and micro
 * - Disable and micro
 * - Disable and micro

Equipment
 * Insignias: Full Blessed insignia
 * Runes: Appropriate attribute runes, best Vigor you can afford, Attunement on rest
 * Weapons: Hale Spawning Power staff of Fortitude with "Aptitude not Attitude"

Main article
 * Soul Twisting Prot Hero

BiP Resto
[build prof=N/Rt BloodMagic=9+1+3 SoulReaping=9+2 RestorationMagic=12][Blood Is Power][Blood Bond][Optional][Signet of Lost Souls][Mend Body And Soul][Spirit Light][Protective Was Kaolai][Life][/build] Optional slots
 * Extra healing

Equipment Main article
 * Insignias: Full Radiant insignia or Tormentor's insignia
 * Currently it's not clear whether armor or energy is better, so it makes sense to list both options
 * Runes: Appropriate attribute runes, best Vigor you can afford, Attunement on rest
 * Weapons: The hero will be holding the majority of the time, so weapons don't have that much effect. There are 2 options:
 * 40/40 Restoration Magic - Gives an extra chance at reduced cooldown of Restoration Magic spells
 * 40/20/20 Restoration Magic Staff - Gives 2 extra seconds on
 * Blood is Power Healer Hero

Bone Fiend Minion Master
[build prof=Necromancer/Paragon DeathMagic=12+1+3 SoulReaping=9+2 Command=9][Discord@18][Animate Bone Fiend@18][Optional][Signet of Lost Souls@13][Blood of the Master@18][Masochism@13][Optional]["Fall Back!"][/build]

Optional slots
 * One of the Putrid skills (can opt to take both, but this is heavy on the energy)
 * - Consumes a corpse, lower cooldown and higher damage. The AI is very good with hitting multiple targets
 * - Provides a hex for Unnatural Signet
 * - Deep Wound and +damage makes for a nice single target spike

Equipment
 * Insignias: Bloodstained insignia on head/gloves/boots, Radiant, Tormentor's insignia, or Minion Master's Insignia on rest
 * Currently it's not clear whether armor or energy is better, so it makes sense to list both options
 * Runes: Appropriate attribute runes, best Vigor you can afford, Attunement on rest
 * Weapons: 40/40 Death Magic.

Main article
 * Bone Fiend Minion Master Hero

BSurge Elementalist
[build prof=Elementalist/Paragon AirMagic=12+1+3 EnergyStorage=9+2 Command=9][Blinding Surge][Chain Lightning][Optional][Shock Arrow][Shell Shock][Optional]["Fall Back!"][Air Attunement][/build]

Optional slots
 * Slot 1
 * - In areas with high mob density
 * Slot 2
 * or - The one you did not take for Slot 1
 * - Deep Wound and +damage makes for a nice single target spike
 * - If more ress skills are prefered, needs micro
 * - More energy management
 * - More energy management

Equipment
 * Insignias: Full Radiant or Blessed insignia
 * Currently it's not clear whether armor or energy is better, so it makes sense to list both options
 * Runes: Appropriate attribute runes, best Vigor you can afford, Attunement on rest
 * Weapons: 40/40 Air Magic.

Main article
 * Air Magic Hero

ESurge Mesmer 1
[build prof=Mesmer/Ritualist DominationMagic=11+1+2 FastCasting=11+3 InspirationMagic=8+1 RestorationMagic=3][Energy Surge@20][Mistrust@20][Cry of Frustration@20][Unnatural Signet@20][Shatter Hex@20][Spiritual Pain@20][Power Drain@15][Drain Enchantment@15][/build]

Alternative skills
 * Swap in, for difficult content (like DoA/UW/WoC HM). For other content, will provide faster clearing

Equipment
 * Insignias: Full Prodigy's Insignia
 * Currently it's not clear whether armor or energy is better, so it makes sense to list both options
 * Runes: Appropriate attribute runes, best Vigor you can afford, Attunement on rest
 * Weapons: 40/40 Domination Magic

Main article
 * Domination Magic Hero

ESurge Mesmer 2&3
[build prof=Mesmer/Ritualist DominationMagic=11+1+2 FastCasting=11+3 InspirationMagic=8+1 RestorationMagic=3][Energy Surge@20][Mistrust@20][Cry of Frustration@20][Unnatural Signet@20][Shatter Hex@20][Spiritual Pain@20][Power Drain@15][Flesh of my Flesh@9][/build]

Alternative skills
 * The amount of Resurrection skills is up to player preference. Replace it with the missing inspiration skill if you feel less is sufficient

Equipment
 * Insignias: Full Prodigy's Insignia
 * Runes: Appropriate attribute runes, best Vigor you can afford, Attunement on rest
 * Weapons: 40/40 Domination Magic

Main article
 * Domination Magic Hero

= Usage =


 * Micro the ST to place spirits ahead of dangerous encounters.
 * Micro the ST to place spirits ahead of dangerous encounters.

= Counters =
 * Heavy physical hate

= See Also =
 * Team - 7 Hero Heroic Mesmerway