Archive:Team - GvG Dervish Spike

This spike build takes advantage of the scythe's powerful damage combined with shadowsteps that make a spike less predictable, while also having very high defensive capabilities.

2x Balthazar Dervish
[build prof=d/a scythe=12+1+1 myst=11+1 wind=6 shad=2][Chilling Victory][Pious Assault][Eremite's Attack][Attacker's Insight][Grenth's Aura][Death's Charge][Avatar of Balthazar][resurrection signet][/build]

Equipment

 * Radiant Insignias on the chest and leg armor piece, Survivor on the rest.
 * Vampiric, Zealous and Elemental scythes.
 * Spear/shield defensive set.
 * +10 armor vs x, -20% blind and -20% cripple shields.

Song of Restoration Paragon
[build prof=Paragon/Warrior Spear=10+2 motivation=9+1+1 Leadership=9+1 tactics=8][Spear of Lightning][harrier's toss][Song of Restoration][Mending Refrain]["Watch Yourself!"]["Shields Up!"][Aggressive Refrain][Signet of Return][/build]

Equipment

 * Survivor insignia with vigor/vitae runes.
 * Standard spear and shield sets.

Variants

 * Resurrection Signet instead of Signet of Return.
 * Anthem of Flame
 * Wild Throw
 * Vicious Attack and "Go for the Eyes!"
 * Ballad of Restoration

Mind Freeze Ele
[build prof=e/rt wat=12+1+1 chan=10 ener=8+1][Mind Freeze][Freezing Gust][Ancestors' Rage][Blurred Vision][Frozen Burst][Glyph of Lesser Energy][Water Attunement][Death Pact Signet][/build]

'''BSurge can be used as a complete variant. '''

Equipment

 * Survivor Insignias.
 * 40/40 Water Magic set.
 * A shield set with +10 vs x shields.
 * A high energy Water set.

Variants

 * Icy Shackles for Mind Freeze.

Mesmer
[build prof=me/e dom=12+1+1 fast=12+1][optional][Power Drain][power leak][diversion][shatter enchantment][Glyph of Lesser Energy][mirror of disenchantment][resurrection signet][/build] Optional elite:

(Switch Mirror of Disenchantment for Shatter Delusions.)

Equipment

 * 40/40 Domination set.
 * A +10 vs x shield set.
 * A high energy Domination set.

Variants

 * Ward Against Melee for Mirror of Disenchantment. Put up Earth Magic to 8.

Restore Condition Monk
[build prof=Mo/E Prot=12+1+1 Divine=10+1 heal=8+1][Reversal of Fortune][Gift of Health][Restore Condition][Guardian][Spirit Bond][Aegis][Holy Veil][Glyph of Lesser Energy@0][/build]

Equipment

 * Survivor Insignias.
 * A 40/20/20% Protection staff.
 * A 30/-2 high energy Protection set.
 * A shield set with +10 vs x shields.

Variants

 * Shield of Absorption instead of Guardian.

Word of Healing Monk
[build prof=mo/e heal=12+1+1 prot=10+1 divi=8+1][Patient Spirit][dismiss condition][word of healing][Infuse Health][protective spirit][aegis][Cure Hex][Glyph of Lesser Energy][/build]

Equipment

 * Survivor Insignias.
 * A 40/40 Healing set.
 * A 40/20/20% Protection staff.
 * A 30/-2 high energy Healing set.
 * A shield set with +10 vs x shields.

Variants

 * Reversal of Fortune instead of Patient Spirit.
 * Holy Veil instead of Cure Hex.

Weapon of Remedy Flagger
[build prof=rt/a chan=12+1+1 rest=12+1 shadow=3][weapon of remedy][wielder's boon][weapon of warding][ancestor's rage][splinter weapon][protective was kaolai][dark escape][dash][/build]

Equipment

 * Survivor Insignias.
 * 40/40 Channeling and Restoration sets.
 * A shield set with +10 vs x shields.
 * A high energy Restoration set.