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This is a fast spiking, fast returning AB build that can bring down almost any foe in one swoop. It is designed to take out the more important members of a group/mob (such as Monks or MMs) and should be tried when these players are surrounded by many to provice added pressure using Savannah Heat. It is based on the Fire Bomb HA team.

Attributes and Skills
[build prof=Elementalist/Assassin FireMagic=12+1+3 DeadlyArts=12 EnergyStorage=3+1][Savannah Heat][Dark Prison][Iron Palm] [Flame Djinn's Haste][Entangling Asp][Augury of Death][Signet of Toxic Shock][Return][/build]


 * Deadly Paradox is HIGHLY recommended as a good alternative to Return to speed up activation and recharge times. This would make is seem that almost every spike you do would also kill you, but surprisingly, this is not the case. If you have a monk in your team, use Deadly Paradox

Equipment

 * Max Armour with Radiant or Survivor insignias.


 * Any weapons to give as much health and energy as possible.

Usage

 * This is very simple. Pick your target and make sure they are NOT moving or you do not expect them to move in the time it takes you to cast SH.
 * Cast Savannah Heat.
 * Shadow step to foe using Dark Prison and then knock down foe using Iron Palm.
 * Cast Flame Djinn's Haste and knock down again using Entangling Asp.
 * Cast Augury of Death. Note: AL60 foes will already be dead at this point.
 * Use Signet of Toxic Shock to finish off.
 * Cast Return, targetting the nearest ally of your choice and RUN towards the nearest monk. If you are on your own or too far away, unlucky, and try again.

Counters

 * Protective Spirit, as with all spikes.
 * Heavy healing.
 * Aura of the Lich
 * Failure to target with Savannah Heat due to knockdowns, interrupts or being blocked so they run out of it before you can get to them.

Variants

 * Add in Burning Coals instead of Flame Djinn's Haste for more pressure, but almost no chance of getting out alive. This skill also has a very long recharge time.