Archive talk:E/any Mind Blast Nuker

cause TNTF is useless with a para on your team =P &mdash; Skakid9090  10:44, 23 August 2007 (CEST)
 * Do we really need this Dead Pact Signet Faggotry? I mean, we should be changing all X/Anys to X/Rt then but it doesnt really make sense. Asdfg 10:56, 23 August 2007 (CEST)
 * you could change if you want something worse, sure. i'd rather post the best way to run the build &mdash; Skakid9090  11:04, 23 August 2007 (CEST)

Best description ever: "nukes for killing stuff" =] Yatesinater 20:08, 6 October 2007 (CEST)

favor plz, currently the best pve damage bar in the game ;) &mdash; Skakid9090  06:12, 24 August 2007 (CEST)

This run for PVP too? I seems like a well pvp nuker build.

For Heroe's
For a Hero, you only need Mind Blast, Rodgort's Invocation, Fire Attunement, and the rest are really not needed. But a res would be handy. This way, a Hero will use his uber spamming skills with Mind Blast (and you want this) and Rodgort's Invocation (and you want that too!). When fireball and liquid flame are also enabled for a hero, he'll use those too, and will never be able to keep his energy high enough to keep Mind Blast providing energy.

You could use the optional skills for a res, interrupts. Just make sure you don't add spells that a Hero could use too often, because that would damage himself more than his oppenents Xilconic 12:23, 5 February 2008 (EST)

Regarding Rapta's Vote
See what I mean? Everyone adds their own gay shit they think is pretty neat and it totally fucks up overseight. Just make a general E/Any and add your shit in variants. Not this secondary class faggotry. And here is it btw. http://pvx.wikia.com/wiki/Build:E/P_PvE_Mind_Blast_Elementalist Asdfg 04:02, 27 August 2007 (CEST)
 * it's infinitely better in pve to have a res then to not have one &mdash; Skakid9090 04:04, 27 August 2007 (CEST)
 * Yeah, but just use a Ressurrection Signet before we start to equip all X/Any with DPS and every PvE general build that has a secondary class with Sunspear Rebirth Signet. Asdfg 04:07, 27 August 2007 (CEST)
 * I don't see any problem in keeping a E/P and a E/Rt, but that's just me. =P &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 19:12, 27 August 2007 (CEST)


 * PvXwiki is not the wiki for a select few. PvXwiki is the wiki for builds. A place for someone to say "I'm looking for a PvE build for my hero or whatever that does damage using this or whatever or blah blah blah." Oftentimes, people are retards. They can't figure out for themselves that "If I drop a paragon secondary, I can fit more damage skills and thusly this particular method of resurrection! ZOMG!". People are idiots. Spoonfeed content whenever possible.  —ǥrɩɳsɧƿoɲ  〚 ŞƳŞŌƤ 〛 22:23, 27 August 2007 (CEST)


 * I at least agree, that people are idiats. Readem (talk *pvxcontribs ) 01:14, 28 August 2007 (CEST)

Variants
I think you should add Intensity into the variants it would be helpful, and glyph of concentration. 24.238.94.19 16:11, 29 August 2007 (CEST)

My preferred version of this type of build is this: 71.185.72.232 22:20, 6 September 2007 (CEST)

Cynn's build in GWEN
Just a little comment to let you know that this build is exactly the one used by Cynn in the GWEN campaign. So, if you don't want to waste a hero slot while playing solo, just pick her. 81.255.58.6 16:07, 9 October 2007 (CEST)
 * Mmmno, she doesn't have RI, which is the main thing that makes this/other build(s) ridiculous. Shido 17:41, 9 October 2007 (CEST)

Fire Tock
Dual attunes cant bring you from 50 to 80 energy in 8 seconds. (thats a lot of regen) — Skakid9090 05:13, 19 October 2007 (CEST)

E/Rt -> E/any
can we change that please? there is no reason to list a secondary profession just for a perma rez. its very confusing to players trying to find a build that fits their needs.--Coloneh 23:32, 22 November 2007 (CET)
 * I have to 2nd that. There is nothing on the main page to explain why Rt is the secondary. The optional slots cotain more nuking spells, etc. 69.179.142.124 04:21, 1 April 2009 (UTC)

imo better version
Optional spot at end for generic resuruect. rebirth screws you over for energy makeing mind blast into an elite flare, but if your fighting warriors, you can target them as soon as you have 25 energy (20 w max + 5 for mind blast) to charge fast. skill chain would be glyph of ele power then fire attune before bettle for a few extra seconds of fire attune, then glyph of ele power right before you engage. let tank take aggro, then MS and rodgort for a good AoE spike. then intensity, 2 mind blasts and energy blast (161 armor ignoring damage anyone?. i use this to nuke in the underworld and fissure of woe regularly. works wonders. last FoW trip i was on we had 4 people ragequit cause our tank was getting shards like nuts (he had 6 by the end of the 2nd quest) so we were down to 3 nukers (a water ele using pins), a sandstorm earth ele and me) the tank, and our bond monk. we still managed to clear both the servants of menzies quest and the wailing lord, as me and the earth ele were able to pull enough damage out to kill mobs before they could do serious damage to the tank. however, even as the version posted on the build page, this build rocks. the only build with better energy management (excluding earth ele's with mantra of earth and stone striker) are warriors using all adreniline skills ^^ -TehBuG-
 * Nah. — Skakid  9090  23:57, 4 December 2007 (CET)

Reinstate my vote, fukr.
I told you why its a meh elite for hard mode. Everything has more energy than you, so you hardly get the energy return from it. Reinstate my vote. What kind of democracy is this where you can't have a different opinion without it being hushed? Matti Nuke 23:14, 6 January 2008 (EST)
 * It's not a democracy and neither is PvX. Also, talk to the admins about your vote if you really care that much. --71.229.204.25 23:27, 6 January 2008 (EST)
 * High set. Lrn2use lrn2picktargets. &mdash;  Skadiddly [슴Mc슴] Diddles  23:27, 6 January 2008 (EST)
 * lrn to target monks, they never have nrgy-- Shadow sin  00:31, 7 January 2008 (EST)

Still doesn't change the fact that it becomes less effective in hard mode. Dual attunements is better when there is no enchantment removal. Vote needs to be reinstated.Matti Nuke 07:22, 7 January 2008 (EST)
 * Lots of areas in HM have ench removal, tbh. I agree in some places it's ineffective, but it's very few and the battles shouldn't last long anyway if you've got a decent team. &mdash;  Skadiddly [슴Mc슴] Diddles  07:23, 7 January 2008 (EST)

I had e-management probs with this build. even with 97 energy.
 * LOLOLOLOLOLOLOLOL SUCK LESS LOLOLOLOL... you get the point. Corpse 14:40, 1 April 2008 (EDT)
 * Spam mind blast more. —ǘŋ  Ɛxɩsƫ  07:09, 28 June 2008 (EDT)
 * Only about 3 months late <3 Brandnew.  07:11, 28 June 2008 (EDT)

Yeah I'm really doubting how effective as a high damage output this is, it doesn't have high down time, but it isn't really "spamable", so low recharge isn't making up too much for average damage output... it doesn't seem completely capable in HM (energy management is fine though)Blight 10:52, 29 September 2008 (EDT)
 * Edit: It might be capable, but not the most effective, and I'm unsure if it is the best choice for HM** Blight 10:52, 29 September 2008 (EDT)
 * lol wut [[Image:Muffin.jpg|19px]]P WNAGEMUFFIN   crabs  21:45, 3 October 2008 (EDT)

Want to expand a little more than that? Blight 23:01, 5 October 2008 (EDT)

Mindbender
Added it to variants. Very useful for getting off rodgorts or fireball off fast, a nice half cast for mind blast, and a speed boost to heap you kite if you need to. Very useful skill. J ustin  6   19:09, 30 October 2008 (EDT)

Name
Someone fix the name please. I deleted that stupid flesh of my flesh shit.Asdfg I just saw my post on the top of this page. lol. Still, someone change the fucking name. Asdfg 11:13, 24 November 2008 (EST)
 * Reverted. Rawrawr Dinosaur 11:15, 24 November 2008 (EST)
 * Stop being a dickhead. This is just annoying. Everytime you copy the template code you get this failshit. It also makes finding this build harder. You need a policy on that or something.Asdfg 12:01, 24 November 2008 (EST)
 * Done on the basis that fomf genuinely is > sig, and making it e/any for easiness was never what the wiki was about. Rawrawr Dinosaur 12:07, 24 November 2008 (EST)
 * Make any X/any to X/Rt then. Asdfg 12:29, 24 November 2008 (EST)

Aoe
aoe, aoe, aoe, aoe, aoe, aoe!-- Shadow 11:16, 24 November 2008 (EST)

Needs more Splinter (/Arage)  ɟoʇuɐʌ ʎʞɔıɹ  12:09, 24 November 2008 (EST)
 * I'm gonna remove Splinter Weapon from the list of optionals, as the build currently has no points in channeling magic and the only real slack is to take it from restoration magic. This yields a max of 2 attacks and 14 damage, which is pretty useless and wastes time that could be spent spamming damage spells.  Alternatively you could reduce fire or energy storage but that goes against the spirit of the build.--Chump Chief 17:13, 23 July 2009 (UTC)
 * Since this change got reverted, I'd like to see an explanation of how it could be used effectively in this build.--Chump Chief 17:43, 23 July 2009 (UTC)


 * Ditch 2 or 3 ES and put points in Channeling. Duh. Wars have 20 energy. You can easily have more than that. Just use Mind Blast properly and you'll do fine. --- [[Image:VipermagiSig.JPG|Ohaider!]] -- (contribs) &emsp;(talk)  17:59, 23 July 2009 (UTC)
 * Maybe if you want to call that a variant, but again that takes time away from casting damage spells and transforms the role from nuker to nuker/support hybrid. At the very least there should be a note next to it in the build giving some indication of how to change the build to accommodate it. (Also, you have to ditch at minimum 4 points in ES and 1 from restoration)--Chump Chief 18:18, 23 July 2009 (UTC)

aoe aoe aoe! Epichammer 09:24, 15 December 2008 (EST)

Mind Blast's energy return
Ok, votes have been popping up regarding MB's effectiveness in HM. If you are running full attunements + radiants + high set, you will have 113 energy, or more depending on cons, and other things. without the high set, say you are using a +15 energy staff, you still have a solid 98 energy. even without the radiant and attunement runes, you have 84 energy (i think that's the right number). that is enough to be more than most monsters anywhere, especially warriors. This is good, because warriors take the most hits anyway, meaning you can nuke them for LONGER (thus hitting other monsters with AoE) while keeping your energy higher through MB spamming. there is no basis to say that MB won't be able to keep your energy up. if you are running low, switch to your high set. easy enough. -- 09:22, 21 January 2009 
 * U know what happens when u ASSume. [[Image:Muffin.jpg|19px]]P WNAGEMUFFIN   crabs  20:09, 21 January 2009 (EST)
 * People seriously forgot about our dear friend elemental attunement.Pika Fan  05:10, 22 January 2009 (EST)
 * ele attune is only good for heroes that suck at using mb. player bars will always have utility that isn't fire magic, so ele attune won't help in the least. - Auron 05:19, 22 January 2009 (EST)
 * I suppose. Though hero eles mostly have enough energy with gole and gg anyway. Pika Fan  05:24, 22 January 2009 (EST)
 * on players who can distinguish targets its ace energy management, but heros will follow your called targets - which (called targets) hopefully dont start with the warriors when engaging enemies. And at full energy of say 110 you cast rodgorts and end up with 94e (or so with attunment) then if your hero dosent use mind blast you energy drops some more and you now on around 80 energy which will be less than many caster foes in hard mode (foes have 5 pips of energy regen). Its clearly a good build Im not saying it sucks or anything of the sort im just saying in my opinion (as someone who only really does hard mode stuff) its not that useful. and nuking warriors is all good and well but they will probably only be standing next to other warriors and dervishes which an enemy monk can often keep alive with ease in HM Xiay 08:27, 22 January 2009 (EST)

moo
"Removed:

less than flare dmg and some very good energy management from mind blast. Not so amazing in my opinion. I find non elites (insperation magic or GoLE) are more than good enough and open up the elite for some more serious damage.

In Hard Mode, foes - especially bosses - have more energy and this is where energy management is very important, and where mind blast will not work.

Reason: moo Removed by: Ibreaktoilets"

1. what kind of a reason is moo? 2. I rated it 3 - sure that doesn't go with the majority but i believe the majority is wrong most of the time - I gave clearly laid out reasons for my vote. 3. Why do perfectly good votes (not just mine) get removed just because they don't follow the majority? seems to defeat the point of voting.

anyone wanna clear this up for me it would be appreciated - im getting bored of the whole re submit vote thing Xiay 18:16, 22 January 2009 (EST)


 * voting on wiki is a broken system, BM's decide what's good and not. -- -Ch ao  s-  [[Image:TheDentist.jpg|19px]] 18:29, 22 January 2009 (EST)
 * I'd say it's a great system given the quality of votes by people like you. &mdash; Skakid  Rally- kupo! [[Image:S9M.png]] 19:36, 22 January 2009 (EST)
 * There's a reason why people only run Savannah heat(now replaced by cryway), obsitanks(now replaced by permaforms, but still see limited use in slaver's) and cryers in HM. Pika <font color="#FDD017" face="blackadder itc">Fan  22:23, 22 January 2009 (EST)
 * Ska insults for the sake of it. I never said it's a bad system. -- -Ch ao  s-  [[Image:TheDentist.jpg|19px]] 04:46, 23 January 2009 (EST)

Idea
Couple this with a MoI mesmer in HA, You'll make a HB monk have to re-cast HB every 3 seconds or whatever.-- Ikimono <font color ="Teal">Needs more Paragon 20:00, 22 January 2009 (EST)


 * hex removallllll :/ -- -Ch ao  s-  [[Image:TheDentist.jpg|19px]] 20:11, 22 January 2009 (EST)
 * Holy Veil x2 = 2 hex removal = standard hex removal. Maybe Smite hex = 3. multiple hexes = win.--66.192.104.10 14:52, 28 January 2009 (EST)

Noob Question abt MB
I dont really understand how MB is apparently such a great e-managing spell. So...it costs 5 energy to cast while returning 8 energy..that's only 3 nrgy returned? And with a 1 second cast time and 2 second recharge thats not really spammable (although my definition of spammable is 1 sec recharge el oh el oh el.) Im sure someone's going to make a cutting remark for my ignorance, but I really want to know what doesn't make MB a (quote unquote) meh elite. 64.229.223.221 12:52, 28 January 2009 (EST)
 * Count how much it does in energy regeneration with attunement, and it's free damage. -- -Ch ao  s-  [[Image:TheDentist.jpg|19px]] 13:10, 28 January 2009 (EST)


 * It costs 3 energy with attunes, tbvh. And if any E-manag is spammable, it's MB.... Honestly >.>" -- ›[[Image:Many srs beans.png|Srs Bean Mafia.]] <font color="#27408B">Srs Beans R Srs  13:16, 28 January 2009 (EST)
 * I figured 5e return every 3 seconds was good. I can't think of a single better e-manage skill =\ Rawrawr Dinosaur 13:21, 28 January 2009 (EST)
 * that's 5/3 which is roughly 1,7 energy/second which equals 5 pips of energy regeneration. Image:Godly  Companion-cube.jpg  13:24, 28 January 2009 (EST)
 * eprod [[Image:Cute McMonkey.png]]Tab 13:24, 28 January 2009 (EST)
 * And maybe lyssa's aura. Don't forget lag time and the fact that you will have to keep up attunement and liquid flame.<font color="#FDD017" face="blackadder itc">Pika <font color="#FDD017" face="blackadder itc">Fan  13:27, 28 January 2009 (EST)
 * Liquid flame as what to do with anything? o0 Rawrawr Dinosaur 13:31, 28 January 2009 (EST)
 * liqid fame is stong lern 2 ply dum nob
 * lrn2sign. he didn't say it sucks, just asked how it's related because the one who mentioned it is thinking wrong somewhere. -- -Ch ao  s-  [[Image:TheDentist.jpg|19px]] 14:28, 28 January 2009 (EST)
 * nou
 * http://www.pvxwiki.com/w/index.php?title=Build_talk:E/Rt_Mind_Blast_Nuker&diff=next&oldid=811331 lol nice pika u brave [[Image:Frostrage.jpg|19px]]<font color="Blue">Frosty <font color="Blue"> po!  15:25, 28 January 2009 (EST)
 * I dont like MB in PvE, you wont get high energy returns from most mobs untill some time into the battle and you damage is not armor ignoring so dont mention damage when speaking about MB.
 * I used MB with MoR to fuel Necrosis because it deals armor ignoring damage... --Anonimous. D: 15:34, 28 January 2009 (EST)


 * I studied this spell once I capped it. My results were; #1 Heros do not use this skill very well. Although hero AI is different per user, mine did not preform acceptable on any account. #2 With proper delivery, it has very good energy regain. i.e a 40/40 Weapon set, and Fire Attunement make this skill nearly as spammable as flare, with energy gain as good as 5 pips. #3 The damage from this skill, even when spammed is nothing extraordinary, but helps distract monks in PvP. Combined with Mark of Rodgart, the Burning condition is repeatedly spread causing quite a annoyance for the party monk. #4 This skill is best used in PvP, not in PvE; the damage is not enough to matter in PvE, but is unnerving in PvP, especially when combined with conditions.68.13.239.149 02:54, 12 June 2009 (UTC)

Why is this E/Rt?
Lose FomF and make it generic. There is no reason to take FomF over a monk res in pve if you're not limited by secondary. 99.242.229.12 21:13, 6 June 2009 (UTC)


 * No recharge / 4sec activation rez is awesome, though. You could put Monk rezzes in the optionals, I guess. --- [[Image:VipermagiSig.JPG|Ohaider!]] -- (contribs) &emsp;(talk)  21:21, 6 June 2009 (UTC)
 * In a lot of areas, you don't even need res. IMO, stick an optional and suggest FoMF, Rebirth, Res Chant, DPS, etc. -- Jai Goes <font color="Purple">Monksassin Monksassin-icon.png 21:32, 6 June 2009 (UTC)
 * No ress chant; FomF, DPact and Rebirth are all superior in choice. [[image:lightningbolt_sig.jpg|19x19px]]<font color="#FDD017" face="blackadder itc">uɐɟ <font color="#FDD017" face="blackadder itc">ɐʞıd  <font color="#FF0033">o <font color="#000000">^_^ <font color="#FF0033">o  <font color="#996600">¸ <font color="#FFCC00">« <font color="#FFCC00">` 22:26, 6 June 2009 (UTC)
 * I have noticed that FomF, or other ridiculous hard resses on non-healer builds, and i find it idiotic...when.... vengance, will suit the need perfectly, and when the team is down and needs a perma res, leave it to the monks AFTER the battle. I ALWAYs replace FomF or any other res from a NON-HEALER hero, with Vengance, because it is SUPPOSED to be used mid-battle, sure it has a 30 second recharge, but if you are NOT in charge of healing, slap it on 3 heros and goto town, your party, if occurs multiple deaths, will be revived and alive FULL HP + ENERGY, and doing 25% more dmg! and after the battle, you can perma res them. Just some points i have noticed that work alot better than stupid rt res's, and for wiki builds, I prefer them to be Ele/any because not everyone has Factions, and the template code is useless if it is ele/rt then. 68.13.239.149 02:39, 12 June 2009 (UTC)
 * Lol, wall of fail. An ally dropping dead in the middle of battle because you used an loltastic res is baed. And wiki holds the most optimized builds; if you don't have a certain skill, then you make your own variant. You don't make an inferior build simply so it doesn't have to use skills from a certain campaign. -- Jai Goes <font color="Purple">Monksassin Monksassin-icon.png 03:17, 12 June 2009 (UTC)
 * ^ this. Do something useful with your secondary profession, or lose it <font color="Maroon">Athrun [[image:Athrun_Sig.gif]]<font color="Grey">Feya  22:28, 2 August 2009 (UTC)

Variants
Death Pact Sig, for FomF is silly, on HM Death Pact is just asking to aid in party wipe. In my experience Death Pact has caused more party wipes, than it has saved from. I also have noticed that non-healer heroes tend to use their Res's in mid-battle, making Death Pact highly dangerous, and FomF also painful. In retrospect, I believe that "Vengeance" should be added to the Variants, because it is very useful in mid-battle, when most heroes use their Res's. If this build is used on a player, instead of a hero, then the dangers of using FomF, and Death Pact are better judged, and are less dangerous than silly AI, but are still there! I always bring Vengeance, instead of a ignorant RT res. Amen. 68.13.239.149 03:02, 12 June 2009 (UTC)
 * If you don't want them to res, you disable and micro it. You don't bring a terrible res to compensate. I always bring a real res such as FomF, DPS, or Res Chant, instead of something that's only going to make me wipe faster. Amen. -- Jai Goes <font color="Purple">Monksassin Monksassin-icon.png 03:20, 12 June 2009 (UTC)
 * I agree that DPS isn't that great of an option for HM but, tbh, if you're dying too much you're doing something wrong. FomF is the best rez for a hero to take in pve(exception might be a mesmer or soemthing).  Life [[Image:WikiLOD7.gif]] 03:39, 12 June 2009 (UTC)

Equipment confusion
Am i the only one who's confused about some of the equiptment? what does 15/-1 mean? and headpiece swaps for death penalty? could someone clear this up for me please?


 * You are indeed the only one. 15/-1 means "+15 energy, -1 energy regeneration" and headpiece swaps for death penalty means you don't wear a sup rune when you've taken DP. -- Armond Warblade[[Image:Armond sig image.png]] {&#123;Bacon}} 01:50, 27 June 2009 (UTC)

Template Code
My Guild Wars says that the template code is invalid. Anyone else has this problem?
 * You might have copied it wrong. -- -Ch  ao  s-   11:05, 16 August 2009 (UTC)

Just wondering
Is this build viable for HM? because nuking isnt rly great in HM in general...--Tyrael-- 15:03, September 10, 2009 (UTC)

terribad... we went over this already....Bluetapeboy 00:21, November 3, 2009 (UTC)
 * Go E/N and drop Weaken Armor in the build. Its less bad than you'd think - a lot of HM elites can be spiked with fire magic (see shitterflames/casterway builds) - <font size="3" face="vivaldi" color="Steelblue">Athrun <font size="3" face="vivaldi" color="Steelblue">Feya - 23:03, December 29, 2009 (UTC)

my hero hates this
Sousuke only uses mindblast when he's at 10 or less energy...(-_-) --Bluetapeboy 04:17, November 8, 2009 (UTC)
 * Try changing his thing (attack/guard/avoid combat) --Sam6555 11:52, November 8, 2009 (UTC)

saved from vandalism!
perma ban that random number noob in history. undid his vandalism. ty --Bluetapeboy 22:54, December 29, 2009 (UTC)
 * This belongs on the AN if you're going to post it at all, an admin will most likely see this vandalism anyway and ban the IP. In your edit summarries try saying reverting vandalism or some such so that we avert non-build related topics. :3 <font color="DarkGreen"> ~  <font color="DarkGreen">Short <font color="DarkGreen"> ~  22:57, December 29, 2009 (UTC)


 * ok dokie--Bluetapeboy 23:01, December 29, 2009 (UTC)
 * We don't perma-ban IPs. They can lead to unintentional users getting banned.
 * You're not superman. You just happen to have contributed to the wiki positively, which many users do each and every day. <font color="Black" face="cambria">Karate [[File:KJ for sig.png]] <font color="Black" face="cambria">Jesus  <font face="Arial" color="gray" size="1">23:05, 29 December 2009
 * Even me. Many days fit in my days. I contribute much ;o -- -Chaos- (moo) -- 23:10, December 29, 2009 (UTC)

template
put this and all other fire builds into one template for pve fire nuking kthxbai

Optionals
Lava arrows for triggering mark of rodgort, even just as a damage skill it's at least on par with fireball. And what about immolate? The heats? Necromas 17:55, April 24, 2010 (UTC)
 * Lava Arrows is a terrible skill, shame on you. The Heats just cause scatter, not really helpful. Immolate can be used as an optional. Amorality 18:03, April 24, 2010 (UTC)
 * This is a normal mode build, scatter will not be a big problem. Necromas 19:40, April 24, 2010 (UTC)

BuH is no longer an option
I removed BuH as an option for this build cause it's not improving the damage, it's a stupid ress now.Thedukesd 10:29, 18 February 2011 (UTC)