Archive:A/any Deadly Arts Spike Sin

An Assassin build used for splitting in GvG.

Attributes and Skills
[build prof=assas/any deadly=12+1+2 dagger=10+1 critic=8][shadow prison][iron palm][falling spider][vampiric assault][impale][signet of toxic shock][Dash][Resurrection Signet][/build]

Equipment

 * Full Survivor's Insignias, Radiant if you have energy issues.
 * Vampiric, Zealous and possibly Ebon Daggers of Fortitude with either a +15^50% or +15 vs. hexed foes inscription.
 * Defensive Spear + Shield Set.

Usage

 * A normal spike would be: Shadow Prison → Iron Palm → Falling Spider → Vampiric Assault → Impale → Signet of Toxic Shock.
 * Iron Palm can be used against any hexed or conditioned target to knock them down also serving as an interrupt.
 * With good timing you can use Falling Spider and the rest of your combo on a target that has already been knocked down.
 * Use Dash as a general speed boost.

Counters

 * Anti-melee
 * Interruption
 * Diversion
 * Avatar of Melandru
 * Anti-KD or NPCs that can't be knocked down such as Siege Turtles

Variants

 * Swap out Resurrection Signet in AB or GvG.
 * Rigor Mortis is the most commonly used utility skill for this build.
 * Consider replacing Vampiric Assault with Twisting Fangs and Impale with Signet of Deadly Corruption.
 * Dark Prison for an additional shadow-step and way to prime your combo.
 * Shock for an additional knockdown and combo-starter.
 * Horns of the Ox can replace Vampiric Assault for an additional knock-down during your chain, at the cost of damage potential.
 * Scorpion Wire can be used as an alternative hex to trigger Iron Palm's knockdown, for the knockdown required for Falling Spider and for anti-kiting.