Build:Team - AB June Ritualist Pressure

Alliance battles pressure team based on fluxed channeling magic ritualists.

Pos. 1
[build prof=Rt/E AirMagic=11 RestorationMagic=10+1 ChannelingMagic=10+1][Xinrae's Weapon][Mend Body and Soul][Spirit Boon Strike][Spirit Burn][Teinai's Wind][Renewing Surge][Rejuvenation (PvP)][Windborne Speed][/build] Main article
 * May Channeling Magic Ritualist

Equipment
Weapons Armour
 * 40/40 Channeling Magic
 * 40/40 Restoration Magic
 * High Energy Set Restoration Magic: Wand of Memory with "Seize the Day" with Restoration Magic Focus of Aptitude with "Live for Today"
 * Sundering Spear of Defense with "Don't Think Twice" with Strength Shield of Fortitude with "Riders on the Storm"
 * 5 x Survivor Insignias
 * 1 x Rune of Superior Vigor
 * 2 x Runes of Vitae
 * 1 x Rune of Restoration

Pos. 2
[build prof=Rt/E AirMagic=11 RestorationMagic=10+1 ChannelingMagic=10+1][Xinrae's Weapon][Mend Body and Soul][Spirit Light][Spirit Burn][Teinai's Wind][Renewing Surge][Life (PvP)][Windborne Speed][/build] Main article
 * May Channeling Magic Ritualist

Equipment
Weapons Armour
 * 40/40 Channeling Magic
 * 40/40 Restoration Magic
 * High Energy Set Restoration Magic: Wand of Memory with "Seize the Day" with Restoration Magic Focus of Aptitude with "Live for Today"
 * Sundering Spear of Defense with "Don't Think Twice" with Strength Shield of Fortitude with "Riders on the Storm"
 * 5 x Survivor Insignias
 * 1 x Rune of Superior Vigor
 * 2 x Runes of Vitae
 * 1 x Rune of Restoration

Pos. 3
[build prof=Rt/E AirMagic=11 ChannelingMagic=10+1 SpawningPower=10+1][Glimmering Mark][Lamentation][Gaze from Beyond][Spirit Burn][Teinai's Wind][Renewing Surge][Bloodsong (PvP)][Windborne Speed][/build] Main article
 * May Channeling Magic Ritualist

Equipment
Weapons Armour
 * 40/40 Channeling Magic
 * High Energy Set Channeling Magic: Wand of Memory with "Seize the Day" with Channeling Magic Focus of Aptitude with "Live for Today"
 * 40/20/20 Air Magic
 * Sundering Spear of Defense with "Don't Think Twice" with Strength Shield of Fortitude with "Riders on the Storm"
 * 5 x Survivor Insignias
 * 1 x Rune of Superior Vigor
 * 2 x Runes of Vitae
 * 1 x Rune of Restoration

Pos. 4
[build prof=Rt/E AirMagic=11 ChannelingMagic=10+1 SpawningPower=10+1][Glimmering Mark][Lamentation][Gaze from Beyond][Spirit Burn][Teinai's Wind][Renewing Surge][Destruction (PvP)][Windborne Speed][/build] Main article
 * May Channeling Magic Ritualist

Equipment
Weapons Armour
 * 40/40 Channeling Magic
 * High Energy Set Channeling Magic: Wand of Memory with "Seize the Day" with Channeling Magic Focus of Aptitude with "Live for Today"
 * 40/20/20 Air Magic
 * Sundering Spear of Defense with "Don't Think Twice" with Strength Shield of Fortitude with "Riders on the Storm"
 * 5 x Survivor Insignias
 * 1 x Rune of Superior Vigor
 * 2 x Runes of Vitae
 * 1 x Rune of Restoration

Individual Mechanics
Survival Positioning Killing
 * Spam [[Xinrae's Weapon@11] on targets under attack to increase your team's pressure and vastly improve the ritualist's survivability.
 * Heal party members in need with [[Mend Body And Soul@11] and [[Spirit Light@11].
 * Keep blinding physicals with [[Gaze from Beyond@11].
 * Communicate your blinds to avoid an overlap.
 * Maintain [[Glimmering Mark@11] on physicals.
 * This prevents melees from doing converge spikes in particular.
 * Pressure the opposing frontline so it can't follow a ritualist who falls back without risking death.
 * Stand spread out.
 * Keep your spirits at least half an earshot range separate from each other. This makes them immune to area damage and wastes time of target switching melee players.
 * Always stay in earshot range (up to outer edge of the aggro bubble) of spirits.
 * If you're a ritualist and being focused, fall back. Opposing frontline players can't follow you as they'll get killed by pressure and are prime targets for a spike with [[Teinai's Wind@11].
 * Part 1: Pressure
 * Target the opponent in the opposing team with the same party number you have. Pressure the target with [[Renewing Surge@11] and [[Spirit Burn@11] and, if available, [[Spirit Boon Strike@11].
 * Apply additional long-term pressure with [[Lamentation@11].
 * [[Glimmering Mark@11] is to be placed on physical opponents.
 * Don't use it on the target you're playing on anyway, as you'd be cancelling the hex.
 * Use on casters if not enough physicals are available in the opposing team.
 * Part 2: Spiking
 * Every 8 seconds a ritualist calls a [[Teinai's Wind@11] spike when applying his burning.
 * Prime targets are midline casters because of their relatively low armour ratings. Monks and physicals are more durable.
 * If a frontline player is overextending, punish it with a spike.

Tactics
Capturing shrines without defending players Capturing shrines with defending players Defending shrines Skirmishes Setting up spirits against rangers Map control
 * Push into shrine range with your entire team.
 * The ritualist who arrives first uses his spirit.
 * Communicate which NPCs receive [[Glimmering Mark@11]. Spread it on two NPCs and cover with [[Lamentation@11]. Then simply pressure down the NPCs.
 * Place your spirits in roughly 1.3 to 1.6 earhsot ranges from the shrine NPCs.
 * Put up two [[Glimmering Mark@11]s and cover it by using [[Lamentation@11] on a different target.
 * Lineback the defending players with your single-target pressure.
 * Pull back and force the opposing players to retreat if they follow you with the standard pressure protocol.
 * You will quickly wear out the opposing team or kill NPCs.
 * If trying to spike shrine NPCs, put burning on all of them if possible so your spike works on all targets.
 * Spam [[Life (PvP)@11].
 * Place [[Rejuvenation (PvP)@11] behind the NPCs.
 * Place [[Bloodsong (PvP)@11] on the same height as the NPCs or slightly ahead, depending on how much spirit hate the opponent has.
 * Place [[Destruction (PvP)@11] further up so your team can push out foes more effectively.
 * Once the opponent attacks, play fully offensively and push him out.
 * Prepare [[Life (PvP)@11] and a [[Destruction (PvP)@11] separated from it. Keep the other spirits as a backup for the next shrine or skirmish or in case your first spirits get killed. The stronger your opponent, the more spirits you'll need.
 * Use the standard pressure and spike protocols.
 * Ritualist A wants to place a spirit but the opposing ranger has condition removal for himself.
 * Ritualist A uses [[Gaze from Beyond@11] on the ranger and immediately chains his spirit.
 * Ranger removes condition from self, i.e. with [[Mending Touch].
 * Ritualist B uses [[Gaze from Beyond@11] on the ranger.
 * Leave a backup [[Bloodsong (PvP)@11] or [[Rejuvenation (PvP)@11] at shrines you have captured.
 * This allows to retreat to a shrine if needed and defend it effectively without requiring to set up new spirits.
 * Always try to keep one spirit further pushed up than the other. This allows to fall back a bit without losing spirit advantage. Foes that follow you will suffer from your team's general pressure.

Strategy
Kaanai Canyon and The Ancestral Lands Etnaran Keys Saltspray Beach Grenz Frontier
 * Bridge Control
 * Due to the spirits and stationary combat proficiency of this team it is ideally suited to be the bridge control team.
 * If playing for the defending faction: Start at the portal to the northwest resurrection shrine (Kaanai Canyon) or southwest resurrection shrine (The Ancestral Lands) and attempt to capture it.
 * Proceed with capturing the entire bridge.
 * Send one [[Xinrae's Weapon@11] ritualist on the west/south bridge, and the other on the east/north bridge.
 * Let the [[Rejuvenation (PvP)@11] one maintain one spirit in the respective resurrection shrine and one on the bridge.
 * Wait with your other players either in the centre of the bridge or with one of the scout ritualists.
 * Scouting. The two ritualists watch out for attacking opponents.
 * Defense. Solo defend against any solo attackers. Call your team if a team approaches. Bridge control is the key to victory on these maps.
 * Non-bridge actions
 * If another team is already holding the bridge for your side, alternate between the equipment posts.
 * Ignore the base.
 * Kurzick: Prioritize capturing the south side of the map and defend the ranger attack point.
 * Luxon: Prioritize holding the central resurrection shrine and try to push on the ranger attack point.
 * Prioritize the echovald forest part of the map. You gain advantage from the spirits created by the shrine ritualist NPCs.
 * Try to hit foes on the bridge with your area damage from [[Glimmering Mark@11] and [[Lamentation@11].
 * Prioritzie holding the central resurrection shrine.
 * Also attempt to control the west side of the map when you're currently not needed at the resurrection shrine.

Counters

 * Anti summoning skills, most notably [[Spiritual Pain] and [[Holy Spear].
 * Flesh Wound paragons or [[Foul Feast] necromancers.
 * Ritualist players getting separated from each other.
 * Playing against 6 and more opponents at once.