Build:Team - GvG February Signet of Mystic Wrath Spike

Variant of A/P Spike for the february flux Amateur Hour.

A/P Caller
[build prof=Assassin/Paragon SpearMastery=10 Command=10 CriticalStrikes=11+1+1 DeadlyArts=1]["Incoming!" (PvP)]["Fall Back!" (PvP)][Vicious Attack]["Go for the Eyes!" (PvP)][Disrupting Throw][Augury of Death][Critical Eye][Way of the Master][/build] Equipment

Runes and insignias
 * 5 blessed insignias.
 * Rune of superior vigor.
 * 3 runes of vitae.

Weapons
 * Swift staff of enchanting, +5e^ench.
 * Vampiric spear of defense, 15^50 with
 * Command shield of fortitude, -20% blind duration.
 * Command shield of fortitude, -20% cripple duration.
 * Command shields of fortitude, +10 armor against each damage type.

Usage
 * Maintain your enchantments.
 * Call spikes.
 * Call retreats/collapses.
 * Main Article: A/P Caller

Signet Spiker (4x)
[build prof=Mesmer/Monk FastCasting=12+1+3 ProtectionPrayers=12 HealingPrayers=3][Keystone Signet][Signet of Mystic Wrath@16][Unnatural Signet (PvP)@16][Protective Spirit][Vigorous Spirit][Optional][Symbolic Celerity][Resurrection Signet][/build] Equipment
 * Variable skill slot
 * – interruption of key skills, especially [[Death Pact Signet (PvP)] and [[Resurrection Signet].
 * – interruption and disabling of key spells.
 * – hex/condition removal. Use in your low energy set to avoid the energy loss.

Runes and insignias
 * 5 artificer's insignias.
 * Rune of superior vigor.
 * 3 runes of vitae.

Weapons
 * 40/20/20 fast casting.
 * Low energy set (purge signet only).
 * Spear of defense with
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage
 * Maintain all three enchantments permanently, covering [[Symbolic Celerity@16] with [[Vigorous Spirit@3] and [[Protective Spirit@12].
 * Follow spikes with [[Signet of Mystic Wrath@16] followed by [[Unnatural Signet@16].
 * Recharge your spike skills with [[Keystone Signet@16].
 * You can do this to increase the spike frequency.
 * Alternatively you can finish low targets with a follow-up spike if they are unprotected.

Restore Condition Prot
[build prof=Monk/Warrior Prot=12+1+1 Divine=8+1 Tactics=10][Restore Condition][Spirit Bond (PvP)][Aegis (PvP)][Guardian][Shielding Hands][Holy Veil][Aura of Stability][Balanced Stance][/build]

Variants
 * Pick Necromancer Balanced.
 * This makes you more vulnerable to [[Power Block] and [[Power Leak].

Equipment

Runes and insignias
 * 5 disciple's insignias.
 * Rune of superior vigor.
 * 2 runes of vitae.

Weapons
 * 40/20/20 protection prayers.
 * Spear of enchanting, +5 energy, protection prayers focus of fortitude, +15/-1 energy.
 * Spear of defense, 10%hrt with
 * Tactics shield of fortitude, -20% crippled duration.
 * Tactics shields of fortitude, +10 armor against each damage type.
 * Low energy shield set.

Usage
 * Main article: Restore Condition Monk

Healing Burst Fuse
[build prof=Monk/Assassin HealingPrayers=12+1+1 ProtectionPrayers=9+1 DivineFavor=9+1 ShadowArts=3][Healing Burst][Patient Spirit][Infuse Health][Guardian][Shield Guardian][Cure Hex][Draw Conditions][Dark Escape][/build] Variant
 * Take [[Signet of Rejuvenation@14] over [[Infuse Health@14] against pressure builds.

Equipment

Runes and insignias
 * 5 disciple's insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapons Usage
 * 40/20/20 protection prayers.
 * 40/40 healing prayers.
 * High energy sets healing prayers.
 * Spear of defense, 10%hct with
 * Strength shield of fortitude, -20% crippled duration.
 * Strength shields of fortitude, +10 armor against each damage type.
 * Low energy shield set.
 * Main article: Healing Burst Monk

Healing Burst Runner
[build prof=Monk/Elementalist HealingPrayers=11+1+1 ProtectionPrayers=8+1 DivineFavor=9+1 WaterMagic=7 AirMagic=4][Healing Burst][Patient Spirit][Ice Prison][Guardian][Shield Guardian][Cure Hex][Draw Conditions][Storm Djinn's Haste][/build] Variants
 * Replace [[Shield Guardian@9] with [[Shielding Hands@9] and [[Guardian@9] with [[Mending Touch@9] if anticipating a dedicated split build.

Equipment

Runes and insignias
 * 5 disciple's insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapons
 * 40/20/20 protection prayers.
 * 40/40 healing prayers.
 * High energy sets healing prayers.
 * Spear of defense, 10%hct with
 * Strength shield of fortitude, -20% crippled duration.
 * Strength shields of fortitude, +10 armor against each damage type.
 * Low energy shield set.

Usage
 * Main article: Healing Burst Runner

Playing this team
Game Plan Perform frequent spikes, which are especially powerful against monks due to the flux. Build up death penalty on a few targets for easier spikes and eventually building 60 death penalty on them. This will either allow you to finish the game or getting a huge advantage for the lategame phase.

8v8 Flag Split Lategame
 * Perform frequent spikes.
 * [[Keystone Signet] can be used to spike more frequently or to perform two spikes on the same target in succession if it remains unprotected.
 * The AoE damage of keystone signet can be used against teams blocking a narrow area or balling in general.
 * Keep in mind that Amateur Hour. Ideally you 60 one of their monks and kill their hard resurrection.
 * Run on one of your monks.
 * If necessary, pull back and push forth with your entire team.
 * Depending on what they send to your base, respond with one to three monks.
 * Consider performing a full collapse using [["Incoming!" (PvP)@10] and [["Fall Back!" (PvP)@10] as soon as their split is deep in your base. Due to the snare on your runner and the IMS of your main team you should be able to catch splits easily.
 * If the combat situation is not too stretched out, restore the 8v8 situation by merging split defense and spike team.
 * Try to kill the opposing team's monks with all your damage characters to finish their guild lord.
 * Defend your base with all monks, if necessary.

Playing against this team
8v8 Situations Flag Split Lategame
 * [[Complicate] [[Signet of Mystic Wrath].
 * Disenchant mesmers.
 * If available, use anti-physical skills on the caller.
 * If you simultaneously run flags and split the A/P spike can't easily react.
 * Split a lot. This team can't send back damage, so a single [[Healing Breeze] on a split elementalist may allow damage characters like dervishes to survive.
 * Make sure to be able to run out of either side of the base in case of a full collapse.
 * Send all of your damage to the opposing base and try to keep all your monks together against the spike. If you have a mesmer or ranger which can disable signets, keep it with your monks.