User:Malokai92/Guide Index/FA Kurzick Guide

I will focus on Fort Aspenwood on Kurzick side.

Overview
Kurzicks should do most of the following:
 * Kill turtles
 * Run amber
 * Healing NPCs, especially Juggernaut and Gunther
 * Interrupting or killing high priority targets

Gates
There are four gates on the Kurzick side. The Luxons must destroy these gates to get to Gunther. The turtles will be sent out to destroy the gates, which the Kurzick Elementalists die in 2 hits from Turtle Siege. The turtles will continue killing the rest of the base's NPCs. This means the turtle will quickly gain access to your base unless it is distracted or killed. The Ranger is the best profession for this because they can kill turtle without aggroing the Luxon Warriors that trail the turtle.

Amber
The gates are repaired using Amber. The Amber shrines are located outside near the front gates. Two NPCs must be killed to control the shrines. Luxon Rangers deal decent damage and bring Pin Down, making them very irritating for melee. Fortunately, they die quickly and shouldn't be much of a hassle. When they are killed, two Kurzick Ritualists appear and are pretty useless and easy to kill except for Displacement. An IMS is absolutely necessary if you will be running amber, along with quickly killing the NPCs.

Gunther
When Luxons break through the Green gate, you are usually screwed unless you or someone else brings heals. Gunther is in between two healers who spam Heal Other and Protective Spirit, so the Luxons will try taking them out first. The most deadly are AoE skills and melee who spam Deep Wound. This can be recuperated by interrupting foes using AoE skills such as Savannah Heat and Ray of Judgment and interrupting Assassin chains.

Strategy
There are two main people you should be using in Fort Aspenwood; the Monk and the Ranger. I will explain why for each one and then go over what the other professions can do to be useful even though you shouldn't be using them.

Monk
The Monk heals stuff and does that job very well. The only way Luxons can win is by killing the NPCs at the gates and get to Gunther. Heal the NPCs and Gunther, and the Luxons can't win. At the start, run through the right or left portal then up to the turtle, if you can get to the side, the Luxons may ignore you, regardless the turtle will aggro you and stay there, buying the side precious time. Eventually, you will have to move or die when a Luxon comes along and starts killing you.

Ranger
The ranger can support dual roles. Running amber as well as capping mines with a longbow and Apply Poison. Since the turtles have been updated, it takes more than one interrupt to kill them. This can be countered by bringing heavy degeneration and by using both Savage Shot and Distracting Shot. Rangers should use the ledges for height advantage against the Luxons, as there's always one to snipe from. The mines are easily capped by a solo ranger. This is usually needed anyways, as most Kurzick teams mob the purple mine. Try to keep the mines under Kurzick control while taking out the turtles. Rangers are the best profession for taking down turtles because they can kill them without aggroing the Luxon Warriors. Rangers can also cap both quarry shrines with a long bow inside the base in the first gate areas along with killing the turtles. Troll Unguent will allow a ranger to camp on a turtle indefinitely as well.