User:Shadow12776/Shadow's Sandbox/Vloxen Sinway

Vloxen SC for Sins and Dervishes.

Team Composition
CTT Tank Scourged Holy Scythes (0-5) Holy Dervishes (0-5)

CTT
[build prof=A/P Sha=12+1+3 Comma=12 Crit=3][Shroud of Distress][Shadow Form][Dwarven Stability][Dark Escape][Optional]["Fall Back!"]["Can't Touch This!"]["We Shall Return!"][/build]

Equipment

 * Blessed Armor
 * Runes of Vitae/Attunement + Rune of Superior Vigor
 * Any Martial Weapon of Enchanting (Containing +5 Energy) | Command Shield of Devotion (Containing -2/Enchanted)

Tank
[build prof=A/N Sha=12+1+3 Curs=12 Crit=3][Shroud of Distress][Shadow Form][Dwarven Stability][Dark Escape][Shadow Sanctuary][Barbs][Weaken Armor][Ebon Escape][/build]

Equipment

 * Blessed Armor
 * Runes of Vitae/Attunement + Rune of Superior Vigor
 * Any Martial Weapon of Enchanting (Containing +5 Energy) | Shield of Devotion (Containing -2/Enchanted)
 * Any Longbow of Enchanting (Inscription unneeded)

Scourged
[build prof=A/Mo Sha=12+1+3 Smit=12 Crit=3][Shroud of Distress][Shadow Form][Dwarven Stability][Dark Escape][Scourge Healing][Scourge Sacrifice]["Finish Him!"][Ebon Escape][/build]

Equipment

 * Blessed Armor
 * Runes of Vitae/Attunement + Rune of Superior Vigor
 * Any Martial Weapon of Enchanting (Containing +5 Energy) | Shield of Devotion (Containing -2/Enchanted)

Holy Scythes (0-5)
[build prof=A/D Sha=12+1+3 Scy=10 Crit=8][Shroud of Distress][Shadow Form][Dwarven Stability][Dark Escape][Heart of Holy Flame][Zealous Sweep][Optional][Ebon Escape][/build]

Optional

 * (Required)
 * (Recommended)
 * (Recommended)

Equipment

 * Blessed Armor
 * Runes of Vitae/Attunement + Rune of Superior Vigor
 * Any Martial Weapon of Enchanting (Containing +5 Energy) | Shield of Devotion (Containing -2/Enchanted)
 * Zealous Scythe of Enchanting (Containing +5 Energy or +15/Ench)

Holy Dervishes (0-5)
[build prof=D/A sha=11 scy=9+1 win=4 mys=10+1+3][Shroud of Distress][Vow of Piety][Vow of Silence][Banishing Strike][Crippling Victory][Reap Impurities][Optional][Optional][/build]
 * (Required on one of the 5)
 * High Damage and good for interrupting/locking enemy monks.
 * Useful holy damage vs minions and some enemies in dungeon (especially level 3). Armor-ignoring damage output.
 * Useful holy damage vs minions and some enemies in dungeon (especially level 3). Armor-ignoring damage output.

Equipment

 * Windwalker's Armor
 * Runes of Vitae/Attunement, Rune of Superior Vigor
 * Zealous Scythe of Enchanting (Containing +15/Ench or +5 Energy)
 * Any Martial Weapon of Enchanting (Containing +5 Energy) | Shield of Devotion (Containing -2/Enchanted)

Level 1

 * Zone out of Vlox's Falls, enter and pay for the BU x3. Group together and run to Taskmaster Durgon.
 * Tank, longbow Durgon to the left side of the hill, and wall hug him. The rest of the team may fight off any annoying warriors. It is not required, but it may be more relaxing. Don't forget to body block them if you do.
 * Kill and pick up the key, run to level 2.

Level 2

 * This level takes the longest. You are required to fend off healers and gatekeepers. If any gatekeeper is teaming with a healer, kill the healer first off course. The scourged should use his Scourge Healing.
 * Use a BU and kill the first gatekeeper right in front of you. Just bodyblock him with the team and kill. Gatekeepers have Antidote Signets. Pick up the Master Gear. Watch your Shadow Form.
 * Run through the dungeon towards south. Keep running till you meet the next gatekeeper. Kill, use the gear and go further south. Turn to the east and keep running until there is a passage north.
 * Around the corner is where you meet the next gatekeeper. Keep on killing, gearing and running.
 * Run to the north and around the corner you will meet a more open area. This is where the key is. The tank pulls his bow out of his pocket and tries to pull Taskmaster Kurg. He is well-guarded and expect some additional resistance. Fend off healers, then warriors, then Kurg. KEEP SHADOW FORM UP OR YOUR TEAM DIES!
 * The next part is tricky. You will need to open the gate and run a keg for a mediocre distance. This means NO PERMA SHADOW FORM! In this part, your team may help a big deal. Your team fends off any of the remaining resistance while the keg runner slips through. Blow up the door, run to level 3.

Level 3

 * The last level, use a bu and run to the north-east. Forget about the resistance and run to the Boss-Key Room. The Tank pulls the Paragon Boss as good as possible. Any Crypt Keepers should be taken care off first, but you may group them with Sotanaht.
 * Pick up the key and run to Zoldark's room. Zoldark spawns minions and this is how to get rid of his health quickly. The Holy Scythes deal with the minions while the Scourged picks Zoldark as his target with his scourged skills. The Tank can just use Barbs on targets. When Zoldark is between 25%/50%, he stops using his reviving skills. When this happens, turn your target and run towards Zoldark. Maintain Barbs and keep spamming till he dies. CTT must maintain the shout "CTT!" at all times. You've got 2 free tickets to counter the removal of Shadow Form, not more!
 * Pick up your rewards and leave for Umbral, regaining your investment.