User:Arek75630

I've copied and modified this build for reference so that I don't need to keep sticking the original into edit mode.

Arek75 12:20, March 1, 2010 (UTC)

==

Attributes and Skills
[build prof=monk/necro bloodmagic=0+3 deathmagic=0+3 divinefavor=2+3 curses=12+1+3 healin=8 protec=10][protective spirit][healing breeze][vigorous spirit][spiteful spirit][insidious parasite][essence bond][balthazars spirit][mending][/build]


 * Vigorous Spirit, good general area usage skill, but it can be replaced with:
 * Mark of Pain (Extra AoE With melee weapon)
 * Spirit Bond
 * Reckless Haste (Normal mode only)
 * Suffering (Prevent natural regeneration)
 * Orison of Healing
 * Shield of Absorption

Other:
 * Radiation Field (Against many enemies surrounding you, prevent natural regeneration)
 * Pain Inverter (Against bosses, isn't affected by Protective Spirit)
 * "You Move Like A Dwarf!" (Interrupting self-heals)

Equipment
Armor: Weapons:
 * If you use Spirit Bond as a secondary healing skill, your armor should not be any better than AL 30.
 * Use Radiant insignias because they offer the most energy required for the build.
 * All armor pieces must have Necromancer superior runes in order to bring your health down to 55 along with the -50hp cesta.
 * Totem Axe or Rajazan's Fervor for the energy and the +20% length of enchantments
 * To solo the Underworld you will need a max damage Truncheon such as the one from Uderit Ignis, or, if you have Factions, a Wailing Wand from Gertrud or Telamon.
 * The off-hand item is the Cities of Ascalon quest reward -50HP Grim Cesta

Usage
The process of this build is basically the same as the old one. Cast Essence Bond, Balthazar's Spirit, and Mending Before battle and let your energy recharge. As you aggro your target cast Protective Spirit and Healing Breeze. Once your target attacks cast Spiteful Spirit and shortly after, Insidious Parasite on a different enemy. If the target group is large enough they will start taking turns attacking. If you are taking too much damage at once, cast Vigorous Spirit to keep your health in the clear.

Survive single enchantment removals by using Vigorous Spirit as a cover enchantment.

Counters

 * Conditions also pose a threat to any 55. Stack too many and you will negate your health regeneration. You can survive with no regen by using only Spirit Bond.
 * Be very careful of interrupting attacks from warriors, an example is Mountain Trolls' Disrupting Chop. This is especially dangerous as it adds 20 second cool down to the recharge of the affected spell, if this hits on Protective Spirit or Healing Breeze it can leave you dead in seconds.
 * Skills that steal health or cause you to lose health, as they do not inflict any damage that Protective Spirit could reduce - this, however, does not apply to the mechanics of Vile Touch.
 * Symbiosis, as it will increase your health with +191 (In Hard Mode)