User:Hazard the Horrible/builds

Home | About me | Favorite builds I currently have a total of: 10 builds Nerfed builds = Page Updates = 12/10/07 - Added: Earth Invincimentalist and Air Invincimentalist builds to Elementalist section. 11/19/07 - Added: Double Backbreaker build to new Warrior section. 10/29/07 - Added: Impaling Temple build to the Assassin section. Added Invoking Hammer build to Elementalist section. 10/26/07 - I know many of the builds listed here are builds used for Alliance Battles, but I'll try to get some PvE builds soon. Also some builds for Elementalists. = Warrior =

Double Backbreaker
This one is fun to use with Koss or as a Warrior in general PvE... [build prof=warri/any streng=9+1 hammer=12+1+1 tactic=9+1][backbreaker][crushing blow][mighty blow][flail][enraging charge][for great justice][healing signet][resurrection signet][/build]
 * Start out by using Flail as an IAS to build up adrenaline
 * When you get enough adrenaline, use Backbreaker, followed by Crushing Blow, and finally, Mighty Blow as a spike
 * Use "For Great Justice!" followed by Enraging Charge to build up adrenaline for a second Backbreaker (it should only take about three hits to build up enough)
 * Healing Signet will be used as a heal (obviously)
 * Resurrection Signet to resurrect fallen allies

= Ranger =

Condition Spreader
I enjoy using this build in Alliance Battles... [build name="condition spreading ranger" prof=range/mesme wilder=9+1 expert=12+1+3 marksm=9+1][melandrus arrows][savage shot][distracting shot][epidemic][poison tip signet][troll unguent][whirling defense][pin down][/build] The basis of this build is to constantly spread conditions, and with this, you can apply up to three conditions with one arrow and spread them with Epidemic. Interrupt with Savage Shot/Distracting Shot (obvously), and keep alive with Whirling Defense, and Troll Unguent.
 * Use Melandru's Arrows and Poison Tip Signet
 * Shoot an arrow by using Pin Down to subsequently cripple
 * Wait a few seconds and use Epidemic to make sure the arrow has hit and the conditions are applied
 * As said previously, use Savage Shot and Distracting Shot to interrupt important actions, such as heals, condition removal skills, etc.
 * If in trouble use Whirling Defense followed by Troll Unguent

Conditon Spreader Variant
Here's a variant of the above... [build name="condition spreading ranger" prof=range/mesme wilder=9+1 expert=12+1+3 marksm=9+1][broad head arrow][savage shot][distracting shot][epidemic][apply poison][troll unguent][whirling defense][pin down][/build] Although with this one it's only possible to apply two conditions with one arrow, this has an added bonus of dazing big groups of foes. This build works best with a Barrage Ranger, to continuously interrupt.

= Elementalist =

Invoking Hammer
As promised, an Elementalist build for general PvE... [build name="invoking hammer" prof=eleme/any airmag=12+1+3 energy=12+2][invoke lightning][lightning hammer][lightning orb][enervating charge][blinding flash][glyph of lesser energy][air attunement][resurrection signet][/build]
 * Invoke Lightning to strike multiple targets
 * Lightning Orb and Lightning Hammer to spike in quick succession
 * Enervating Charge to finish off a foe whose health is low and/or apply weakness to physical damage dealers
 * Blinding Flash to blind melee foes
 * Glyph of Lesser Energy to lessen the cost of either Lightning Hammer or Invoke Lightning
 * Air Attunement so you get some energy back and to prevent exhaustion of Invoke Lightning
 * Resurrection Signet to resurrect fallen allies (obviously)

Invoking Hammer Variants

 * in place of Enervating Charge for a quick damage dealer.
 * in place of Enervating Charge to apply Cracked Armor to kill those heavily armored Warriors.

Earth Invincimentalist
This build is more suited for pve farming and tanking... [build prof=eleme/dervi earthm=12+1+3 energy=10+2 earthp=8][armor of earth][stoneflesh aura][sliver armor][crystal wave][teinais crystals][mystic regeneration][earth attunement][elemental attunement][/build] I came up with this build specifically on my own, but I was inspired by other Invincimentalist builds.
 * Armor of Earth and Stoneflesh Aura to reduce most all damage to zero
 * Sliver Armor to aid in killing monsters, and, more effectively, mobs
 * Crystal Wave and Teinai's Crystals as quick aoe damage dealers
 * Mystic Regeneration as a constant heal and degeneration counter
 * Earth Attunement and Elemental Attunement so you don't run out of energy and to fuel Mystic Regeneration more.

Air Invincimentalist
I like using this in alliance battles... [build prof=eleme/dervi airmag=12+1+3 energy=10+2 earthp=8][lightning hammer][lightning orb][blinding flash][glyph of lesser energy][aura of restoration][mystic regeneration][air attunement][elemental attunement][/build] You should be able to stay alive easily with this, if you can cast fast enough.
 * Lightning Hammer and Lightning Orb as a fair damage dealer
 * Blinding Flash to render Warriors, Assassins, and Dervishes useless
 * Glyph of Lesser Energy to lessen the cost of Aura of Restoration and Mystic Regeneration, since they will not get you energy back from attunements
 * Aura of Restoration as a heal spike, especially when used with Lightning Hammer
 * Mystic Regeneration to constantly heal and prevent death by degeneration
 * Air Attunement and Elemental Attunement so you don't run out of energy and to fuel Mystic Regeneration more.

= Assassin =

Old school
This is a build that I really enjoyed a little while after the release of Factions... [build name="old skool" prof=assas/any critic=11+1+1 dagger=10+2 shadow=10+2][palm strike][horns of the ox][falling spider][twisting fangs][unsuspecting strike][dark prison][shadow refuge][dash][/build] The use of this build is fairly straightforward. Use as follows... Told you it was old school!
 * Dark Prison as a shadow step to get to your foe quickly
 * Unsuspecting Strike is to be used first as an opening spike
 * Palm Strike as another spike and a lead for your next attack
 * Horns of the Ox as a knockdown, and another lead for your next attack
 * Falling Spider works as yet another spike and poison
 * Twisting Fangs is yet another spike and to apply bleeding, and the most important, deep wound
 * Follow with another Unsuspecting Strike, and your foe should be dead, if not, repeat from step three.
 * Of course, if you run into... say a Ranger with block stances, Dash away and if your health gets too low, use Shadow Refuge

Silencing Assassin
Credits to Pukulan Fighter for this one, a guildie... [build prof=A/? name="Silencing Assassin" dag=12 dead=9 sha=6 cri=2][Dancing Daggers][Wild Strike][Death Blossom][Impale][Temple Strike][Signet of Shadows][Shadow Refuge][Dash][/build] This may seem complicated by the looks of it, but, this is how it's done... Looks nice, eh? Well, it's worked nice for me and my fellow guildie.
 * Start with Dancing Daggers
 * Follow with Temple Strike
 * Use Signet of Shadows for a spike
 * Use Death Blossom
 * Follow with Impale for deep wound
 * Use Dancing Daggers again
 * Use Wild Strike
 * Death Blossom again
 * Impale again, if it's recharged (usually not)
 * Then Dancing Daggers
 * Wild Strike
 * Death Blossom
 * Impale

Impaling Temple
If by now you haven't found out that Assassin is my favorite profession to participate in Alliance Battles with, then you obviously need to look at this page closer :). This build is an adaptation of the Silencing Assassin... [build prof=A/? dag=11+2 dead=8+1 sha=10+2 cri=6+2][Jagged Strike][Temple Strike][Horns of the Ox][Falling Lotus Strike][Blades of Steel][Impale][Shadow Refuge][Dash][/build] Easy to use, right? 'Njoy this build.
 * Jagged Strike to bleed and add a bit of degeneration as a cheap lead attack
 * Temple Strike to daze and blind (this is very important for casters, as you can totally shut down a caster in only the nine seconds it's in effect)
 * Horns of the Ox to stop them from doing anything for two seconds (this is particularly for touchers)
 * Falling Lotus Strike as an energy management skill
 * Blades of Steel as a spike!
 * Impale to finish foe
 * If foe is not dead, do not repeat the attack chain, just wait for degen to kill foe, whilst hitting foe with dagger attacks
 * Shadow Refuge and Dash as protection skills!

= Dervish =

Vow of Strength
Credits go to Jassir Valart (and Sage Roy) for this one, he's a fellow guildie. [build name="vow of strength dervish" prof=dervi/any scythe=10+1 earthp=11+1+3 mystic=10+2][conviction][vow of strength][vital boon][mystic regeneration][mystic vigor][heart of fury][zealous renewal][aura of thorns][/build] This build is good for many spikes in a series, and making you nearly invincible. The use goes like this... I was intrigued by this build and I had a lot of fun playing with it in Alliance Battles. Cheers to Jassir Valart (and Sage Roy) !
 * Set up all of your enchantments before rushing into battle (not all at once or you will lose most of your energy)
 * Conviction for armor
 * Vow of Strength for increased damage and increase the chances of spikes
 * Vital Boon and Mystic Regeneration to increase survival
 * Mystic Vigor to heal for every successful hit with your scythe
 * Heart of Fury for increased attack speed, this will be useful for quicker kills and faster heals through Mystic Vigor
 * Zealous Renewal to help energy management
 * Aura of Thorns to prevent kiters and make the most of snares

Wounding Scythe
This is another one of my favorites in Alliance Battles (yes, I do those a lot)... [build name="wounding scythe" prof=dervi/any mystic=8+1+3 scythe=10+2 earthp=12+1][wounding strike][victorious sweep][mystic sweep][sand shards][mystic regeneration][conviction][faithful intervention][mystic vigor][/build] Very easy to use build, and can operate while blinded! There you have it. Another one of my favorite Dervish builds (Wounding Strike owns btw).
 * Mystic Regeneration for constant health regeneration
 * Conviction for armor
 * Sand Shards to do damage while blinded
 * Mystic Vigor for heals on every hit
 * Faithful Intervention to to heal when health gets low enough
 * Mystic Sweep to spike target after deep wound is applied
 * Victorious Sweep to gain more health if low
 * Of course! Wounding Strike! Must apply deep wound to execute a satisfactory spike with this build