User:Curse1983

Bavaria-Balanced is a balanced build that uses Elementalists for offense and defense which have decent spike capability. This build is called from Liserl, leader of Clan Nexus [CneX], the creator of the build, and refers to his home federal state. It combines elements of the well known Legoway, the support of the Honor And Strength [HnS]-Hexover Ritualist and the recently buffed earth elementalist.

Team Composition

 * 1 Hammer Warrior /
 * 1 Defensive Anthem Paragon /
 * 1 Mesmer
 * 1 Shockwave Elementalist /
 * 1 Savannah Heat Elementalist /
 * 1 Support Ritualist /
 * 2 Monks /

Warrior
[build name="hammer warrior" prof=warri/assa hammer=12+1+1 strength=12+2][magehunter's smash][crushing blow][mighty blow][bull's strike][flail][enraging charge][dash][resurrection signet][/build]

Usage

 * You may swap Bull's Strike for Distracting Blow if you feel more comfortable
 * This is the caller; call targets for spikes.
 * Use Bull's Strike to KD targets.

Equipment

 * Survivor Insigna.
 * Vampiric, Furios and Ebon Hammer of Fortitude.
 * Superior Rune of Vigor.
 * Restoration Rune.

Defensive Anthem Paragon
[build name="defensive anthem" prof=parag/ritu spear=12+1+2 leadership=8+2 command=9+1 restoration=5][defensive anthem][vicious attack][song of concentration][go for the eyes][make haste][fall back][never surrender][death pact signet][/build]

Usage

 * Keep up Defensive Anthem
 * Use Vicious Attack for spikes
 * Use "Go For The Eyes!" before spikes
 * Use Song of Concentration to make sure the Ghostly Hero caps and to make sure important skills are not easily interruptet (e.g. Convert Hexes against hexway).
 * Use death pact signet especially on altar maps, where you need to resurrect your monks with sufficient energy. Make sure your teammates with death pact up die before minute marks. Anyway, you should at least start to use death pact signet in normal matches, perhaps you catch an interrupt. Abort before actually you actually resurrect.

Equipment

 * Survivor Insignia's.
 * Command Shield with +30hp and +10 vs all elements.
 * Vampiric Spear of Fortitude.
 * Ebon Spear of Fortitude.
 * Furious Spear of Fortitude at the tactics, for pumping up SoC.
 * Rune of Superior Vigor.
 * Restoration rune.
 * Fill up with Vitae runes.

Earth Elementalist
[build name="shockwave" prof=elem/assa earth=12+1+1 energy=11+1 air=6][shockwave][aftershock][gale][grasping earth][ward against foes][glyph of lesser energy][dark prison][death's charge][/build]

Usage

 * For clean spikes, have the warrior call his knockdown and shadow step to the target, spike with Aftershock followed by Shockwave
 * Use ward for snare, give your monks the possibility to kite
 * Use grasping earth to snare enemy warriors or remove Hex Breaker from balling enemy backlines
 * Use gale to interrupts spirits, knock ghostly heroes, knock warriors, knock prot monk before spiking the infuser monk, knock knock knock. Consider this an additional elite skill. Use it!

Equipment

 * 40/40 sets on earth magic and air magic
 * Staff witch 40% FC and 30hp
 * Shield set with +30hp Spear + Shield with +10 against all types of damage.
 * Superior vigor

Mesmer
[build name="pd mesmer" prof=mesme/any domina=12+1+1 inspir=10+1 fastca=8+1][psychic distraction][shatter enchantment][cry of frustration][diversion][shame][inspired enchantment][power drain][resurrection signet][/build]

Usage

 * Use PD to interrupt key skills; Aegis, Defensive Anthem, or Ward Against Harm for example. In addition, use PD to interrupt callers against spikes (try to hit the enchantment removal so you can pre-prot), interrupt snares in relic runs, and on the opponents' Ghostly Heroes in King of The Hill to make sure you'll cap.
 * Use Shame on the enemy infuser when a spike is called. This way, he won't/can't infuse.
 * Use Shatter Enchantment to rip off Spirit Bond during spikes.
 * Use Diversion to prevent opponents from using spam skills or disrupt their core skills, also use it along with shame and shatter for clean spikes.
 * Use Cry of frustration to interrupt spikes or hard-rezzing enemys. You may switch Cry of Frustration for Blackout or Rend Enchantments
 * Use Power Drain to interrupt spells for energy management.
 * Use inspired enchantment to strip channeling and/or attunements
 * Get a feeling for offensive and defensive play, destroy enemys backline but keep an eye for OoA, Echo-Warmongers, Smoke-Trappers training your backline

Equipment

 * Full Survivors Insignia.
 * 40/40 Dom
 * Shield/Spear set for anti-spike.
 * +30/-2 set for interrupt spamming at altar maps.

Mind Blast Elementalist
[build name="Toaster" prof=eleme/monk firema=12+1+2 energy=12+1 prot=3][Mind Blast][searing heat][teinais heat][rodgorts invocation][fire attunement][glyph of lesser energy][convert hexes][resurrection signet][/build]

Usage

 * Use Savannah, Searing and Teinai's Heat to nuke balled foes (be sure to watch for snared foes).
 * Use Rodgort's Invocation to support spikes.
 * Use convert against hex stacks or to support monks if appropriate

Equipment

 * Survivor Insignia and Attunement/Vitae Runes.
 * 40/40 Fire set for nuking balls.
 * 40/40 Protection set
 * Shield/Spear set for defense.
 * +30/-2 Fire set.

Support Ritualist
[build name="support ritualist" prof=ritu/monk restoration=12+1+1 channeling=12+2][Offering of spirit][life][protective was kaolai][ancestors rage][draw conditions][weapon of warding][splinter weapon][flesh of my flesh][/build]

Usage

 * Use Ancestor's Rage for spike support.
 * Use Splinter Weapon on warrior and paragon
 * Keep weapon of warding at high priority targets (mesmer, infuse monk, ghostly hero) or use it as pre-prot.
 * Always maintain life and keep kaolai as support as much as possible.
 * Draw conditions from the prot monk, draw blind before spikes, draw cracked armor at enemy spikes to prevent Deep Wound

Equipment

 * Survivor Insignia.
 * 40/40 Restoration Set
 * 40/40 Channeling Set
 * 40 FC/30hp Restoration Staff for flesh
 * Shield set as above

RC Monk
[build name="rc prot" prof=monk/mesme protec=12+1+1 divine=10+1 inspir=8][restore condition][reversal of fortune][guardian][spirit bond][aura of stability][holy veil][shield of absorption][channeling][/build]

Usage

 * Use Restore Condition to remove harmful conditions and heal allies that are conditioned.
 * Use Reversal of Fortune as your main source of damage prevention. Don't spam it until you're out of energy! Don't red bar!
 * Use Guardian as pre-prot and cover. Use more against heavy melee pressure builds. Use it to avoid physical interrupts, e.g. when hard-rezzing.
 * Use Spirit Bond as your major prot to catch spikes, stop warrior trains, etc. Make sure you don't waste it on targets already catched by your infuse monk.
 * Use Aura of Stability to counter KDs.
 * Use Holy Veil to remove harmful hexes. Keep it on yourself if you're the target of a Diversion Mesmer.
 * Use Shield of Absorption as a small prot when multiple enemies are hitting on someone. On holding maps, call shield on ghost and alternate with seed.
 * Use Channeling for your energy management. Be sure to stay in range of enough enemies so you'll get a lot of energy back, but don't stand close enough to the frontline that you'll be taken out easily.

WoH/Infuse
[build name="WoH/infuse" prof=monk/mesme healin=12+1+1 divine=10+1 inspir=8][word of healing][infuse health][patient spirit][dwaynas kiss][holy veil][healing seed][hex breaker][channeling][/build]

Usage

 * Use Word of Healing as a cheap heal, especially on allies below 50% health.
 * Use Infuse Health to catch spikes or when targets are almost ready to die and a Orison/Dwayna's would be too slow.
 * Use Patient Spirit for a unconditional heal, after 2 seconds.
 * Use Dwayna's Kiss as a medium heal when allies are enchanted or hexed (synergy is well with patient spirit).
 * Maintain Hex Breaker
 * Use Holy Veil to remove harmful hexes. If facing Mesmers you should pre-veil yourself, facing melee hexers you should pre-veil your warrior. Pre-Veil as much as possible if appropriate. Have your teammates yelling for veil if they have a hexer camping on them, so these are easy targets for your mesmer.
 * Use Channeling for your energy management. Watch your positioning!
 * You may spec fewer points into inspiration magic but you get more vulnerable to enchant removes by the enemy.

Equipment

 * Survivor Insignia.
 * Fill up with Vitae runes, also take a Rune of Recovery with you.
 * First set: Spear(-5 energy)/Shield combo(+10 shields against all elements).
 * Second set: 40 FC Healing Staff + 20% Ench
 * Third set:Wand(+15/-1 energy)/Offhand combo(+15/-1 energy).
 * Fourth set: 40/40 Wand/Offhand set.