Archive talk:A/D Hidden Scythe

Would it be better to go A/D for crit strikes? --Angelus (mcpip lup ) 12:01, 19 August 2008 (EDT) [build prof=a/d crit=11+1+1 scythe=12 shadow=6+1][hidden caltrops][wearying strike][mystic sweep][eremite's attack][way of the master][assassin's remedy][/build] As such?  ɟoʇuɐʌ  ʎʞɔıɹ [[Image:Panic_srsbsns.gif|37px]] 12:06, 19 August 2008 (EDT)
 * Yeah basically something like that. --Angelus (mcpip lup ) 12:08, 19 August 2008 (EDT)
 * I guess A/D would be better.  ɟoʇuɐʌ ʎʞɔıɹ [[Image:Panic_srsbsns.gif|37px]] 12:09, 19 August 2008 (EDT)
 * Ok I'll switch it up a bit --Angelus (mcpip lup ) 12:11, 19 August 2008 (EDT)
 * Need an IAS though. Any ideas? --Angelus (mcpip lup ) 12:15, 19 August 2008 (EDT)
 * Added Whirling Charge for now as the IAS. --Angelus (mcpip lup ) 12:20, 19 August 2008 (EDT)
 * Doesn't really need an IAS tbh. A shadowstep or Dash would be better imo.  ɟoʇuɐʌ ʎʞɔıɹ [[Image:Panic_srsbsns.gif|37px]] 12:23, 19 August 2008 (EDT)
 * Ok, and why wont my Shadow Arts attribute show up in the build? --Angelus (<font color="Light Blue">mcpip <font color="Purple">lup ) 12:25, 19 August 2008 (EDT)
 * You misspelled it ;o  ɟoʇuɐʌ ʎʞɔıɹ [[Image:Panic_srsbsns.gif|37px]] 12:34, 19 August 2008 (EDT)
 * omg lol, thats probably the problem then ;) --<font color="DarkBlue">Angelus (<font color="Light Blue">mcpip <font color="Purple">lup ) 12:40, 19 August 2008 (EDT)
 * Yay for update+scythesin? (You edit conflicted -_-')-- R <font color="green" size="1"> e l y k 12:41, 19 August 2008 (EDT)
 * What? --<font color="DarkBlue">Angelus (<font color="Light Blue">mcpip <font color="Purple">lup ) 12:42, 19 August 2008 (EDT)

Bump
This is quite obviously a viable build, so people, click "rate" and get this out of testing. Why am I doing this? D:  ɟoʇuɐʌ ʎʞɔıɹ  07:26, 20 August 2008 (EDT)
 * lol yes please! --<font color="DarkBlue">Angelus (<font color="Light Blue">mcpip <font color="Purple">lup ) 08:11, 20 August 2008 (EDT)

Rending Sweep could be added to variants tbh. God box    08:24, 20 August 2008 (EDT)

Counters inaccuracy?
Empathic Removal description states it will remove conditions first, then hexes; thus, Hidden Caltrops wouldn't be nullified: the target would effectively be crippled. However, notes on both skills description contradict each other. Correction needed! -- Fen 15:31, 25 September 2008 (EDT)
 * Do your research before posting tbh This removes a hex, removes a condition, and then heals, in that order. So Deep Wound does not reduce the heal, and Hidden Caltrops is countered perfectly by this skill, as well as Fragility and Shrinking Armor. -- ツ <font face="Monotype corsiva">The <font face="Monotype corsiva" color ="black">Gates  <font face="Monotype corsiva" color="black">Assassin  18:01, 25 September 2008 (EDT)

Malicious Strike?
Using it after the spike, or if they have a condition on them in general, is a good high damage skill that is highly invested in (critical strikes). Add it to the attack still variant list? J ustin  6   02:36, 29 September 2008 (EDT)
 * It's too slow. Zyke 02:52, 29 September 2008 (EDT)
 * Not to mention that you critical about 50% of the time.-- ツ <font face="Monotype corsiva">The <font face="Monotype corsiva" color ="black">Gates  <font face="Monotype corsiva" color="black">Assassin  19:09, 29 September 2008 (EDT)

Nerf
Doesn't really effect it, just makes it more active. The entire hex + condition outlasts the recharge by one second so really this just takes a bit more skill to use now.-- ツ <font face="Monotype corsiva">The <font face="Monotype corsiva" color ="black">Gates  <font face="Monotype corsiva" color="black">Assassin  09:00, 10 October 2008 (EDT)
 * Yeah, not much of a nerf to this. Still works fine. --[[Image:Dervsig.png|15px]] <font color="#191970">An <font color="#191970">gel <font color="#191970">us  17:18, 10 October 2008 (EDT)

Malicious Strike
How about changing Eremites/Mystic with Malicious Strike? 2 energy cost + 100% critical strike + dmg as high as any of these attacks cast in perfect situation + no casting time for cost of 2 sec longer recharge (and u have to keep ur enemy under condition, but this shouldnt be hard). Gunnm 13:02, 1 December 2008 (EST)
 * A normal scythe attack is 1.75 seconds, 1sec activation is fast. --<font color="Black">F rosty 14:13, 1 December 2008 (EST)