User:Guild of Deals/Team - GoDway

GoDway uses an insane amount of defense backed up by a strong frontline to provide large amounts of block whoring and damage.

Team Composition

 * 2 /: Warrior's Endurance Hammers
 * 2 /: Pious DA Paragons
 * 1 /: "Charge!" Smiter
 * 2 /: Healer/Protters
 * 1 /: CC Flagger

Warrior's Endurance Hammers
[build prof=Warrior/Dervish HammerMastery=12+1+1 Strength=12+1 ScytheMastery=3][Warrior's Endurance][Hammer Bash][Crushing Blow][Bull's Strike][Protector's Strike][Eremite's Attack][Rending Touch][Resurrection Signet][/build]

Usage

 * Frontline
 * Spam Hammer Attacks

Pious DA Paragons
[build prof=Paragon/Dervish Leadership=12+2 SpearMastery=10+1+1 Command=8+1 EarthPrayer=2][Pious Concentration][Defensive Anthem][Spear of Redemption][Vicious Attack]["Go for the Eyes!"]["Brace Yourself!"][Anthem of Weariness][Aggressive Refrain][/build]

[build prof=Paragon/Dervish Leadership=12+2 SpearMastery=10+1+1 Command=8+1 EarthPrayers=2][Pious Concentration][Defensive Anthem][Wild Throw][Vicious Attack]["Go for the Eyes!"]["Fall Back!"][Optional][Aggressive Refrain][/build]


 * Optional can be Anthem of Flame, "Never Surrender!", or Resurrection Signet

Usage

 * Chain DA
 * Avoid DA interruption with Pious Concentration
 * Deal damage and support with Shouts and Attacks

"Charge!" Smiter
[build prof=Monk/Warrior SmitingPrayers=11+1+1 DivineFavor=10+1 Tactics=10]["Charge!"][Castigation Signet][Smite Hex][Smite Condition][Reversal of Damage][Smiter's Boon][Divine Healing][Resurrection Signet][/build]

Usage

 * Smite harmful debuffs and provide general protection.
 * Use "Charge!" to get to the flagstand first, for counter splitting, or for emergencies

Monk Backline
[build prof=Monk/Any HealingPrayers=12+1+1 ProtectionPrayers=10+1 DivineFavor=8+1][Word of Healing][Patient Spirit][Infuse Health][Guardian][Dismiss Condition][Holy Veil][Optional][Optional][/build]

[build prof=Monk/Any ProtectionPrayers=12+1+1 DivineFavor=12+1][Restore Condition][Reversal of Fortune][Spirit Bond][Shield of Absorption][Guardian][Holy Veil][Optional][Optional][/build]


 * Optionals should be:
 * Aura of Stability
 * Protective Spirit
 * Spotless Mind
 * Cure Hex
 * Hex Breaker
 * Mirror of Disenchantment
 * Inspired Enchantment
 * Balanced Stance
 * Soldier's Defense

Usage

 * Keep the team alive
 * Don't suck

CC Flagger
[build prof=Ritualist/Assassin Channeling=12+1+1 RestorationMagic=12+1 SpawningPower=3][Caretaker's Charge][Channeled Strike][Weapon of Warding][Wielder's Boon][Soothing Memories][Protective Was Kaolai][Recuperation][Dash][/build]

Usage

 * Run Flags, counter splits, and gank NPC's, depending on the team's status

Variant Frontline
Provides more damage but no enchantment removal. If running this, swap Divine Healing for Strength of Honor

[build prof=Warrior/Elementalist HammerMastery=11+1+1 Strength=11+2 AirMagic=8][Warrior's Endurance][Hammer Bash][Crushing Blow][Bull's Strike][Protector's Strike][Distracting Strike][Conjure Lightning][Resurrection Signet][/build]


 * Conjure can be whichever one you want.