User:Master Elros/Skill Balance Archives

These changes would go to PvE...

Elementalist

 * Change functionality to: Elite Spell. Create a massive lightning strike at target foe's location, dealing 14...83 damage to all adjacent foes. This spell has 25% armor penetration.

Monk

 * Reduce recharge to 8. Change functionality to: For 10 seconds, the next time target ally's health would drop under 50% that ally is healed for 26...197 Health.
 * Change funcitionality to: Party members relieved of condition are healed for 10...82 Health.
 * Change functionality to: Enchantment Spell: For 30 seconds, Every time a Enchantment end on you each party member is healed for 5...29 Health.
 * Change functionality to: Elite Enchantment Spell: For 10...30 seconds, your Monk Signets instantly recharge.
 * Reduce casting time to 1.
 * Elite Enchantment Spell. For 5...15 seconds, enemy spells targeted against target other ally fail.
 * Reduce recharge to 6. Change functionality to: Enchantment Spell. For 5...15 seconds, target ally is healed for 5...41 Health every 3 seconds.
 * Reduce energy cost to 5. Change functionality to: Elite Spell: Remove a Hex from each Party Member.
 * Elite Enchantment Spell. While you maintain this enchantment, your Healing Prayers spells cost -1...3 Energy.
 * Increase Energy cost to 10. Change functionality to: Elite Spell: Target ally is healed for 5...105 and and all Adjacent allies are healed for 5...29 Health, nearby allies are healed for 5...29 Health, and allies in the area are healed for 5...29 Health.
 * Reduce Recharge to 10. Change functionality to: Elite Enchantment Spell: For 10 seconds, whenever you cast a monks spell that target's an ally that spell has double Divine Favor Bonus.
 * Change functionality to: Spell: Remove a condition from target ally is healed for 15...51 Health and an additional 15...39 Health if that ally was suffering from a condition.
 * Change functionality to: Elite Enchantment Spell: For 4...9 seconds, enchantments you cast that target other ally cost 5 less Energy (minimum 1 Energy).
 * Reduce recharge to 8. Change functionality to: Elite Enchantment Spell: For 10 seconds, whenever target ally would take damage, that ally is healed for that amount instead, maximum 3...25.
 * Change functionality to: Enchantment Spell: For 5...19 seconds, target ally has a 25% chance to block attacks.
 * Reduce recahrge to 10.
 * Change Functionality to: Elite Enchantment Spell: For 5...9 seconds, when target ally would be knocked down by a foe, that foe is knocked down instead.
 * Reduce recharge to 7.
 * Reduce energy cost to 5. Change Functionality to: Elite Spell: Target foe takes 15...63 holy damage.

Necromancer
Reduce recharge to 8.
 * Reduce recharge to 5.
 * Reduce activation to 1
 * Reduce activation to 1
 * Change Functionality to: Hex Spell. For 5...17 seconds, target foe receives 20% less benefit from healing. If target foe dies while hexed with Malign Intervention, a level 1...14 Bone Horror is summoned.

Ranger

 * Skill. For 5...10 seconds, you attack 25% faster.
 * Bow Attack. 1 second activation. If Power Shot hits, you deal +10...26 damage.
 * Elite Bow Attack. If Punishing Shot hits, you strike for +10...18 damage and your target is knocked down.
 * Bow Attack. If Splinter Shot hits, you deal +3...13 damage and all foes adjacent to your target take 5...53 damage.
 * Elite Bow Attack. Shoot an arrow that moves twice as fast. No recharge and 1 second activation without aftercast.

Ritualist

 * Reduce recharge to 10.
 * Weapon Spell. Give target ally a Brutal Weapon for 10...34 seconds. The bearer's weapon strikes for +5...13 damage.
 * Weapon Spell. For 5...17 seconds, target other ally's attacks cannot be blocked.
 * Reduce energy cost to 10. Change functionality to:Weapon Spell. For 5...17 seconds, target ally's attacks cannot be blocked.