User talk:Hole/Sandbox/riftspike

Discuss  Hole    Talks dirty.   05:08, 3 August 2008 (EDT)
 * Three second time to cast spirit bond makes me laugh :) Aswell as knowing when you have to infuse. Brandnew.  06:01, 3 August 2008 (EDT)

IF you had a brain youd know you have to rend right before the rifts and wielders hit. Hole   Talks dirty.   04:03, 4 August 2008 (EDT)
 * Rift spikes are BEYOND just knowing when to infuse lol, if run the right way, a single infuse merely slows it down, and also if the spike is truely good, (as in the caller knows what they're doing), there should be no lag at all in between the damage, which can't be completely stopped by a prot completely anyways. Driggy 22:48, 20 August 2008 (EDT)

Rending right before, AND good calling make this spike unstoppable. --  Hole    Talks dirty.   02:35, 21 August 2008 (EDT)

this owns as long as you don't rage. once the caller has found his bearing and the rits learn to heal it rolls