Build talk:Me/any RA Migraine

Wandering Eye could be replaced with any utility skill Ocirne23 20:13, 9 April 2011 (UTC)
 * It seems handier to me to leave open Leech and Drain, Cry of Frustration and Complicate, even with a minor Dom spec, are able to annoy more because of the skill instead of spell lock Deadfalk Deadfalksig.jpg 15:30, 11 April 2011 (UTC)


 * All skills are already very heavy on energy. I don't think this build can afford to lose any inspiration skills. Actually, I'm sure of it. Ocirne23 15:36, 11 April 2011 (UTC)


 * Think it should have some more interrupts maybe Cry of Frustration or Power Spike instead of Soothing Images,just 2 doesn't seem enough.Except for that,the build is fine.Brave Lord 11:44, 12 April 2011 (UTC)


 * Thats the mistake many Migraine builds make. Migraine is huge pressure and already basically prevents them from casting. Its no point to use half your bar to rupt the spells that might get through. The slots are better used for e-manage/anti melee/damage/etc. 82.73.104.149 12:31, 12 April 2011 (UTC)
 * The right way to use it is to cast Migraine (and frustration) and just forget about that target. Go check if all adrenaline users still have Soothing on them and interrupt some dangerous spells. Let your other teammembers pound on the monk while you spread some more hexes. Ocirne23 15:54, 12 April 2011 (UTC)
 * Soothing Images / Conjure Nightmare work well with Auspicious Incantation btw. 96.240.195.89 23:21, 24 April 2011 (UTC)
 * PDrain, PSpike and PLock can be used to take advantage of the cast time, though. Having WoH shut down as well as slowed and being hit for ~100 damage hurts extra hard. Widow maker 23:47, 26 April 2011 (UTC)
 * Also you could use Ether/Kitai's Burden and/or Arcane Conundrum for e-management, in an illusion build you don't even need inspiration often, but Arcane is a bit wasted on a Migraine bar. Widow maker 23:48, 26 April 2011 (UTC)


 * Moar energies, do want. Migraine synergises with rupts, and they even help manage its energy cost. The snares dont give enough energy and dont help shut down casters who are about to finish a spell. Ocirne23 07:14, 27 April 2011 (UTC)
 * I'd say this build needs Frag varianted, awesome cover hex for them CoP monks and it actually does something. 78.9.83.161 11:13, 27 April 2011 (UTC)
 * Cover hexes shouldn't be needed since monks should not be able to cast anythin but CoP and patient. CoP usually removes every hex so its hard to cover. Fragility is decent but I'm not sure if its better then any of the skills on the bar. 82.73.104.149 14:44, 27 April 2011 (UTC)
 * Snares on an RA bar are good, they don't shut down casters but they shut down melee and help yours. With Arcane Conundrum and Ethereal/Kitai's Burden you don't even need to spec into Inspiration, at least not much (PDrain is good tho) but it makes it a bit of a different build. Either way this works nicely. Widow maker 16:13, 16 October 2011 (UTC)

Nerf
Illusion now ends if reaplied... Mac  -~'  Talk  '~-  14:48, 23 March 2012 (UTC)
 * throw in conjure nightmare or something then, you already get plenty of degen off of migraine--TahiriVeila 14:56, 23 March 2012 (UTC)
 * of one of the two deepwound skills because it'll lower the healing done by LoP (it's actual healing not life gain, so it can be reduced) 96.15.86.78 21:45, 23 March 2012 (UTC)