User:Gelei/Meleemancer

This build works well. Even if you are not able to use it, DO NOT FLAME.
'''Learn to use the build before rate! PICTURE'''

Meleemancer is an old but weird idea. Originally it was N/W which wasn't really working and a W/? was far more powerful. But with a Dervish secondary, it has a high performance.

PvP
[build prof=N/D DeathM=10+1+3 SOulR=2 ScytheM=12 EarthP=8][Wearying Strike][Plague touch][Crippling Sweep][Conviction][Mystic regeneration][Dark aura][Contagion][Resurrection signet][/build]

PvE
[build prof=N/D DeathM=10+1+3 SOulR=2 ScytheM=12 EarthP=8][Wearying Strike][Plague touch][Armor of sanctity][Conviction][Mystic regeneration][Dark aura][Contagion][Resurrection signet][/build]

Equipment

 * Armor
 * Blessed armor
 * 3 runes of attunement
 * Superior Death Magic and Major/Superior Vigor
 * Scythe
 * Zealous mod
 * +5 energy
 * +5 armor is recommended but not necessary

Usage

 * The build relies on Dark Aura as damage boost
 * Contagion triggers when you get a condition, you sac 5% HP and all adjacent foes also suffer from that condition
 * Dark Aura triggers on sac, so you deal another 47 dmg.
 * Precast these 2 enchantments
 * Attack foes. Stop kiting with Crippling sweep. SPam Wearying strike when you can and use Plague touch to get rid of Weakness
 * On a Squishy, 100-140 damage is expected
 * This build has extreme survival ability besides the high damage
 * +5 armor on weapon
 * +10 from Blessed armor
 * +24 from Conviction
 * And after these you get +9 health regen

Counters

 * Standard melee counters make a mess here too
 * This build is very energy-consuming, always have your eye on energy bar