User:Leopoldus von Habsburg-Lorraine/Builds/E-any PBAoE Fire Nuker

This build uses point-based area of effect spells like Savannah Heat or Fire Storm, coupled with some nuking spells like Liquid Flame, to quick own the Kurzick NPCs in Fort Aspenwood. It could probably be adapted to other applications, but few of those would have as much use for the three PBAoE spells.

Attributes and Skills
[build prof=eleme/any firem=12+1+1 energ=12+1][Savannah Heat][Breath of Fire][Fire Storm][Liquid Flame][Fireball][Glyph of Elemental Power][Fire Attunement][Aura of Restoration][/build]

Armor

 * All armor should have Radiant Insignia, to increase your energy.
 * Your headgear should have an inherent Fire Magic bonus and a Rune of Minor Fire Magic.
 * Your chest armor should have a Rune of Minor Energy Storage.
 * All other armor should have Runes of Attunement.

Weapon

 * While you can use a staff, I recommend a wand and a focus item instead. Either way, your weapons should all be of the variety that requires Fire Magic.
 * Your wand should use a Wand Wrapping of Memory (HSR 20%) and a "Have Faith" inscription (+5 energy while enchanted).
 * Your focus item should use a Focus Core of Devotion (health +45 while enchanted) and a "Forget Me Not" inscription (HSR 20%).

Equipment Summary
If you followed my recommendations, you should have 480 max health and 95 max energy while not enchanted, and 525 max health and 100 max energy while enchanted. As with almost any build, your specific choices may differ based on preference or unlocked items, and, in that case, you will probably not have the same health and energy totals as I did.

Usage

 * Before battle, cast Aura of Restoration and Fire Attunement. Try to maintain both of these throughout battle. Their total casting time, with aftercast delays, is about 3 seconds.
 * Throughout battle, whenever you need or want it, use Glyph of Elemental Power to boost your Fire Magic attribute.
 * Against moving foes (the melee NPCs and most human players), use Liquid Flame and Fireball. You should, however, try to avoid fighting moving foes, as this build is better suited to capturing mines/command points and bringing down gates, gatekeepers, and master architects.
 * Stationary foes (the Kurzick casters and Rangers, and humans who don't look like they'll move in the next several seconds), use your PBAoE spells (Savannah Heat, Breath of Fire, and Fire Storm). Use Liquid Flame and Fireball while you wait for those to recharge.

Variants

 * Sometimes, I take Searing Flames instead of Savannah Heat, in which case you would use it against both mobile and stationary foes, and especially foes in tight groups.
 * Glyph of Elemental Power could reasonably be replaced with just about anything. I might recommend Glyph of Restoration, as this build's main weakness is its lack of any self-healing aside from Aura of Restoration.
 * While it would probably count as a different build if you did this, you could replace the PBAoE spells with direct damage to increase effectiveness against targets what don't sit still.

Counters

 * Standard caster counters like Dazed or Backfire.
 * Heavy armor against elemental or fire damage, or heavy armor against anything that Ranger spirits might convert elemental/fire damage into.