Build:W/any Dwarven Battle Stance

A warrior build using Dwarven Battle Stance for improved offensive and defensive capabilities. Benefits especially well from support skills such as Judge's Insight and Withering Aura.

Attributes and Skills
[build prof=Warrior/Any HammerMastery=12+1+3 Strength=12+1][Crude Swing][Whirlwind Attack][Yeti Smash][Renewing Smash][Auspicious Blow][Dwarven Battle Stance][Dwarven Stability][Optional][/build]

Variable Skill Slot
 * for improved adrenaline gain.
 * for improved defense.
 * to bypass blocking and missing effects.

Equipment
Armor: Weapons:
 * 1 stonefist insignia on a small piece of armor.
 * 4 sentry's or sentinel insignia for the remaining armor pieces.
 * Rune of superior vigor.
 * Rune of superior absorption.
 * Rune of clarity.
 * Vampiric "Strength and Honour" hammer of fortitude.
 * Zealous "Strength and Honour" hammer of fortitude.
 * Insightful "Hale and Hearty" staff of enchanting.
 * Furious spear of defense with an "I Can See Clearly Now!" strength shield of fortitude.

Usage
Weapon sets:
 * Use your hammer for attacking.
 * Use your staff when you need to cast a non-attack skill but don't have the energy for it.
 * Switch to your shield set when you can't reach a foe to still gain adrenaline or when you're idle.

Skills:
 * Use [[Dwarven Stability] followed by [[Dwarven Battle Stance@13].
 * Use [["I Am Unstoppable!"] when you want to move but are crippled, when you expect to be knocked down soon or when you get hit by armor dependant damage. Don't use it for no particular reason before combat or at start of the combat.
 * Use [[Asuran Scan] to bypass effects which would make you miss an attack.
 * Regain energy with [[Auspicious Blow@16] whenever possible.

AoE variant

 * Position yourself between as many foes as possible to hit them with your AoE attack skills.
 * Use [[Crude Swing@16] and [[Whirlwind Attack] when multiple foes are standing adjacent to you. Use whirlwind attack immediately before [[Yeti Smash].
 * Knock foes down with Yeti Smash. Immediately start using [[Renewing Smash@16]; you can use it four times each knockdown.

Single target variant

 * Knock foes down with Yeti Smash or [[Counter Blow]. Immediately start using [[Renewing Smash@16]; you can use it four times each knockdown.
 * Use [[Protector's Strike@13] afterwards and you almost have enough adrenaline for the next Yeti Smash.
 * Else use Protector's Strike immediately after an attack of yours hit the foe. This will cancel the current attack's animation end, resulting in way faster attacking.
 * Else use Protector's Strike to interrupt skills.


 * Interrupt skills with [[Staggering Blow@16].

Counters

 * Stance and enchantment removal.
 * Snares.
 * Interruption of [[Renewing Smash@16].