User:Unreal Havoc/N/D Mystic Minion Master

This version of the Minion Master, offers condition removal, and a good self heal for general PVE usage in higher level areas.

Attributes and Skills
[build prof=necro/derv deathm=12+1+3 soulre=9 bloodm=5 earthp=8][animate flesh golem][optional][optional][infuse condition][dark bond][mystic regeneration][blood of the master][Sunspear Rebirth Signet][/build]

Equipment

 * Radiant armour.
 * Any Death Magic Staff of Enchanting, Ghial's Staff, Woe Spreader or The Nightbringer

Usage
When starting out in a new area create a Flesh Golem with the first corpse.
 * Keep up Dark Bond, Infuse Condition, and Mystic Regeneration in combat. These skills will make you much harder to kill, and help manage the sacrificial health cost of spamming Blood of the Master.
 * Use other minion raising skills as and when nessacary.

Optional Slots
Optional slots should be used for minion raising skills of the Minion Master's choice. Animate Bone Horror and Animate Bone Fiend have the quickest recharge times, with Animate Bone Fiend offering ranged attacks. Animate Shambling Horror allows for longer lasting minions as a Jagged Horror is raised automatically from the corpse of the Shambling Horror when it dies. Animate Bone Minions will raise two minions instead of the usual one, while Animate Vampiric Horror gives even greater survivability to the Minion Master.

Variants
The following build is a variant designed for use in Alliance Battles, offering condition removal, a good self heal, and the ability to steal minions from enemies, while also aiding in team spikes by lessening the benefits of healing by its foes.

[build prof=necro/derv deathm=12+1+3 soulre=9 bloodm=5 earthp=8][malign intervention][animate flesh golem][Animate Bone Minions][infuse condition][dark bond][mystic regeneration][blood of the master][veratas gaze][/build]

Usage

 * Hex your teams called target with Malign Intervention, this will not only reduce any benefit they get from healing (aiding in your teams spike) but also raise a Bone Horror on his death.
 * Use Veratas Gaze to bond the Bone Horror to you.
 * Keep up Dark Bond, Infuse Condition, and Mystic Regeneration in combat. These skills will make you harder to kill, and help manage the sacrificial health cost of Blood of the Master.
 * Use Veratas Gaze to steal other Minion Masters minions.
 * Malign Intervention can be used on any near to death foes in your area, make good use of it, especially in Alliance Battles where it will allow you to beat an opposing Minion Master to the corpse.
 * Use other minion raising skills as and when nessacary.