User:Darkoak/Team - Urgoz Ode to Blush

I've been really amused by the idea of SF/ToF!/G.Conflag since I first ran across the Blushway for DoA... But I hated the approach to the rest of the party. For reference, the Blushway builds;
 * http://www.gwpvx.com/User:Forbiddenbludge/Team_-_Blushway
 * http://www.gwpvx.com/Build:Team_-_Urgoz_Blushway
 * http://www.gwpvx.com/Build:Team_-_Deep_Blushway
 * http://www.gwpvx.com/User:Forbiddenbludge/Team_-_DoA_Blushway

Clearly, I am not done yet.

bloody SF
[build prof=E/N fire=12+1+3 energy=8+1 blood=10][Searing Flames][Mark of Rodgort][Blood Ritual][Blood Bond][Optional][Glyph of Lesser Energy][Aura of Restoration][Fire Attunement][/build] Optional: Gear:
 * Meteor Shower
 * Glowing Gaze
 * high energy fire staff, preferably with +20% ench, or
 * wand/focus set with any combination of HRT, +30 or +45^ench hp, +5 energy (^50/^ench), or +5 armor (^50/^ench).
 * Blessed or Survivor's insignias, with highest vigor you can afford, and attumenents in leftover spaces.

Greater Conflag Para
[build prof=P/R leadership=12+1+3 beast=12 wilderness=3][Theyre On Fire!][Greater Conflagration][Edge of Extinction][Symbiosis][Optional][Glowing Signet][Hexbreaker Aria][Signet of Return][/build] Optional: Notes: Gear:
 * Fertile Season
 * Comfort Animal (with a Hearty pet)
 * Leader's Comfort
 * Lead the Way
 * Lock EoE during very mobby rooms, usually the ones with Wardens.
 * Lock Fertile Season during Urgoz's room, it can only function with EoE to bomb your team there.
 * 20 energy staff, any attribute, with +30 hp, or
 * Spear with +5 energy & +30 hp, Shield +30 hp
 * Any standard paragon appropriate runes with highest vigor you can afford.

Panic
[build prof=Me/Rt domination=12+1+3 fast=10+1 inspiration=8+1 restoration=2][Panic][Unnatural Signet][Mistrust][Mirror of Disenchantment][Optional][Optional][Drain Enchantment][Flesh of my Flesh][/build] Optionals: Gear:
 * Power Drain
 * Waste Not, Want Not
 * Wastrel's Demise
 * Overload
 * 20 energy domination or FC staff with +30 hp, or
 * wand/focus set with any combination of HRT, +30 hp, +5^50 energy, or +5^50 armor.
 * Survivor insignias with highest vigor you can afford, and attunements in leftover spaces.

Jagged Bones Protter
[build prof=N/Mo death=12+1+3 protection=10 soul=8+1][Jagged Bones][Animate Bone Minions][Protective Spirit][Spirit Bond][Optional][Convert Hexes][Masochism][Aegis][/build] Optional: Note: Gear:
 * Rising Bile
 * Animate Shambling Horror
 * Putrid Flesh
 * Please do not put Death Nova on him. Heroes choose to spam this skill when players are dying instead of prots or heals, causing unnecessary death.
 * Insightful or Hale Death staff of Enchanting, with Hale and Hearty, Have Faith, or Seize the Day.
 * Blessed, Minion Master's, or Survivor's insignias, one Bloodstained insignia, with highest vigor you can afford, and attumenents or vitaes in leftover spaces.

NRt Minion Healer
[build prof=N/Rt death=12+1+1 restoration=10 soul=8+1][Optional][Animate Bone Minions][Putrid Bile][Mend Body and Soul][Spirit Light][Protective was Kaolai][Life][Flesh of my Flesh][/build] Optional Elite: Notes: Gear:
 * Virulence - Take the Extend Conditions build below.
 * Jagged bones
 * AotL - potential to eat up more corpses then the hero can handle and waste them.
 * Flesh Golem
 * Icy Veins
 * Lock fomf and micro use to keep him focused on healing.
 * 20 or 30 energy death or restoration staff with +30 hp, or
 * wand/focus set with any combination of HRT, +30 hp, +5^50 energy, or +5^50 armor.
 * Survivor insignias with highest vigor you can afford, one bloodstained insignia, and attunements in leftover spaces.

Icy Veins NRt
[build prof=N/Rt restoration=12 soul=12+1+1][Icy Veins][Weapon of Warding][Mend Body and Soul][Spirit Light][Recuperation][Rejuvenation][Protective was Kaolai][Signet of Lost Souls][/build] Note: Gear:
 * Weapon of Warding can be exchanged for Splinter Weapon for physical players. In this case drop Soul Reaping to 8 and raise Channeling to 10.
 * Weapon of Warding can be exchanged for Blood Ritual for extra team energy management. In this case drop soul reaping to 11 and raise Blood Magic to 6+1.
 * 20 or 30 energy soul reaping or restoration staff with +30 hp, or
 * wand/focus set with any combination of HRT, +30 hp, +5^50 energy, or +5^50 armor.
 * Survivor insignias with highest vigor you can afford, and attunements in leftover spaces.

UA
[build prof=Mo/Me divine=10+1 healing=12+1+1 inspiration=8][Unyielding Aura][Heal Party][Dwaynas Kiss][Deny Hexes][Vigorous Spirit][Optional][Power Drain][Waste Not][/build] Optionals: Gear:
 * Healing Breeze
 * Drain Enchantment
 * Watchful Healing
 * 20 energy healing prayers or divine favor staff of enchantment, or
 * wand/focus set with any combination of HRT, +30 hp, +5^50 energy, or +5^50 armor.
 * Survivor or Blessed insignias with highest vigor you can afford, and attunements in leftover spaces.

Optional
Select one of these bars, or bring your own, to better support either the team or the players. [build prof=Me/Mo Inspiration=11+1+1 fast=10+1 illusion=10+1 healing=1][Extend Conditions][Accumulated Pain][Fragility][Signet of Clumsiness][Frustration][Mirror of Disenchantment][Drain Enchantment][resurrection chant][/build] Gear: [build prof=E/P earth=12+1+3 energy=8+1 command=10][Unsteady Ground][Churning Earth][Ash Blast][Optional][Stand Your Ground!][Fall Back!][Ward of Stability][Earth Attunement][/build] Optionals: Gear: [build prof=Me/Rt illusion=12+1+3 fast=10+1 inspiration=8+1 restoration=2][Ineptitude][Signet of Clumsiness][Wandering Eye][Frustration][Fragility][Accumulated Pain][Epidemic][Flesh of my Flesh][/build] Gear: [build prof=N/Rt Curses=12+1+1 Channel=10 soul=8+1][Optional][Splinter Weapon][Weaken Armor][Ancestors Rage][Enfeebling Blood][Shadow of Fear][Optional][Rip Enchantment][/build] Optional 1: Optional 2: Gear:
 * 20 energy inspiration or illusion staff with +30 hp, or
 * wand/focus set with any combination of HRT, +30 hp, +5^50 energy, or +5^50 armor.
 * Survivor insignias with highest vigor you can afford, and attunements in leftover spaces.
 * We Shall Return!
 * Never Surrender!
 * Glowstone
 * Magnetic Surge
 * Adept or Insightful Earth staff of enchanting or fortitude with Hale and Hearty, or
 * wand/focus set with any combination of HRT, HCT, +30 hp, +5^50 energy, or +5^50 armor.
 * Survivor insignias with highest vigor you can afford, and attunements in leftover spaces.
 * 20 energy Illusion or FC staff with +30 hp, or
 * wand/focus set with any combination of HRT, +30 hp, +5^50 energy, or +5^50 armor.
 * Survivor insignias with highest vigor you can afford, and attunements in leftover spaces.
 * Spiteful Spirit
 * Pain of Disenchantment (Swap out rip enchantment.)
 * Feast of Corruption
 * Well of Darkness
 * Suffering
 * Plague Sending (Replace something with Foul Feast.)
 * Painful Bond (So your rit player doesn't need it.)
 * Agony
 * 20 energy Curses staff with +30 hp, or
 * wand/focus set with any combination of HCT, HRT, +30 hp, +5^50 energy, or +5^50 armor.
 * Survivor insignias with highest vigor you can afford, and attunements in leftover spaces.

Players
Players are unfortunately less flexible then I like their builds to be for something that's supposed to rely on your heroes.

Searing Shower
[build prof=E fire=12+1+3 energy=12+1][Searing Flames][Glyph of Sacrifice][Meteor Shower][Ebon Vanguard Assassin Support][Optional][Optional][Elemental Lord][Fire Attunement][/build] Optionals:
 * Air of Superiority
 * Glowing Gaze
 * Asuran Summon
 * Nectrotic Traversal or Consume Corpse
 * GoLE
 * By Ural's Hammer
 * Rodgort's Invocation

SoS Wall
[build prof=Rt channeling=12+1+3 spawning=10+1 communing=8][Painful Bond][Armor of Unfeeling][Summon Spirits][Signet of Spirits][Bloodsong][Pain][Vampirism][destruction][/build]

Tank
You need balled enemies. [build prof=W str=12+1+1][Defy Pain][I Am Unstoppable!][Optional][Optional][Optional][Dolyak Signet][Endure Pain][Signet of Stamina][/build] Optional:
 * Elementalist, Earth @r12:
 * Armor of Earth
 * Stoneflesh Aura
 * Assassin, Shadow @r12:
 * Dark Escape
 * Shroud of Distress
 * Shadow Sanctuary
 * Recall
 * Dervish, Earth Prayers @r12:
 * Conviction
 * Armor of Sanctity
 * Any:
 * Feel No Pain (bring some lvl 1 alcohols)
 * SY!
 * Lion's Comfort

Note: Your job is not to attack, just to tank. Do not bring attack skills.

[build prof=A/E sha=12+1+3 ear=12][Deadly Paradox][Shadow Form][Armor of Earth][Optional][Stoneflesh Aura]["I Am Unstoppable!"][Shadow Sanctuary][Death's Charge][/build] Optional: Note: Deadly Paradox can be removed if you use cons or candy, however the point of this is to not require them.
 * Mental Block
 * Shroud of Distress
 * Dark Escape
 * Recall

[build prof=D ][Optional][Optional][Optional][Optional][Optional][Optional][Optional][Optional][/build]
 * Note: Coming Soon! (Via a game update near you :P)

Happy Player
For now, this guy has only two requirements:
 * Nectrotic Traversal or Consume Corpse (unless the Ele player takes it)
 * High AoE damage required, at a range highly preferred.

Usage
Should run similarly to the Caster Spike for most rooms;
 * Flag the any hero but the UA to pop the suicide guys in room 1.
 * Disable the minion spells in room 3.
 * Place as many spirits as you have on the end of the fire flower bridge between the thorn wolves and your party.
 * Flag a hero to stay off the bridge before room 6.
 * Flag the paragon, jagged bones protter, and UA 1/3 up the hallway from the door to room 9, to ensure that said door does not close on you. Offensive heroes & players should stay in the door while the tank grabs and balls mobs.
 * Lock EoE off in particularly dangerous rooms where players and heroes have a high chance of dying, particularly warden rooms.

In Urgoz's room you need to flag the paragon, UA, Icy Veins NRt, and one hero with blood rit out of the way from Explosive Growths to the side where EoE sits to hit Urgoz. Note that if team members with res running around begin to die the player that brought the UA will need to micro him around to UA up dirt nappers. You can bring offensive heroes to help knock (and keep) Urgoz below 90%, but make sure to keep them moving and away from growths. Also, try to stay in front of Urgoz (not behind him) for a smaller distance to run in case someone needs a res. If the UA dies in this portion it is top priority to get him back up (as long as no one dies while doing so). Lock hero skills that will be useless for the rest of the dungeon in this portion, such as Fragility, Epidemic, Ward of Stability, enchant removal, and hex removal.