User:Shai Meliamne/Hexgay

This is a GvG build that is build on strong hexes. It can do minor splits if nescessary, but it works best if no split is possible. This build is supposed to be hero friendly because we are likely to run it with between the one and three heroes.

Frontline
[build prof=W/X axe=12+1+1 strength=12+1] [Bull's Strike][Power Attack][Dismember][Protector's Strike][Warrior's Endurance][Frenzy][Rush][Resurrection Signet][/build]

Variants
Most frontlines will do as long as they deal lots of pressure. The advantage of this would be the frequent spikes.

VoR Mesmer 1
[build prof=Me/Rt domination=12+1+1 inspiration=9+1 fastcasting=9+1 Restoration=2] [Visions of Regret][Backfire][Wastrel's Worry][Empathy][Cry of Frustration][Power Drain][Drain Enchantment][Flesh of My Flesh][/build]

VoR Mesmer 2
[build prof=Me/Mo domination=12+1+1 inspiration=9+1 fastcasting=9+1 Protection=2] [Visions of Regret][Mending Touch][Wastrel's Worry][Empathy][Cry of Frustration][Power Drain][Drain Enchantment][Leech Signet][/build]

LC Necro
[build prof=N/Rt curses=12+1+1 soul=8+1 Restoration=10] [Lingering Curse][Enfeebling Blood][Faintheartedness][Rip Enchantment][Foul Feast][Life][Protective Was Kaolai][Death Pact Signet][/build]

SB Necro
[build prof=Me/N Fast=8+1 Insp=10+1+1 Curses=12] [Soul Bind][Suffering][Faintheartedness][Rip Enchantment][Cry of Frustration][Power Drain][Waste Not, Want Not][Resurrection Signet][/build]

WoH Monk
[build prof=mo/W heal=12+1+1 prot=10+1 div=8+1] [Patient Spirit][Infuse Health][word of healing][Signet of Rejuvenation][Heal Party][holy veil][Spotless Mind][Shield Bash][/build]

RC Monk
[build prof=mo/W protec=12+1+1 divine=12+1] [Reversal of Fortune][Restore Condition][Aura of Stability][Spirit Bond][Guardian][Holy Veil][Shield of Absorption][Shield Bash][/build]

P&H flagger
[build prof=Monk/Elementalist Healing=12+1+1 Protec=8+1 Divine=10+1 AirMagic=2] [Peace and Harmony][Patient Spirit][Guardian][Spirit Bond][Heal Party][Glyph of Lesser Energy][Storm Djinn's Haste][Optional][/build]

Variants
This build still has to be tested, conditions/hexes may be less of a problem and this build can then easily be swapped out for another running build. We want it to be able to make a two man split for base defense if nescessary but also being able to handle him/herself while running and being able to support the team while not flagging.

Usage
The idea is to own the other team at the stand using an overload of hexes. The frontline should switch targets regularly and spike down as many opponents as possible. The team should require little defense, but for the occasional problems with condition way or something, there are some party heals at various places. These may be replaced if they seem to be unnescessary. Please keep in mind that this is still an untested build, but we have faith in it.

Heroes should be VoR1 and SB; LC can be a hero as well, but FF should be microed (best to keep this on the RC, enable if encountering lots of conditions, disable elseway). VoR2 is supposed to be a possible split character for base defense.