User:RavynousHunter/RandomBuilds/EleDeathSquad

The Elementalist Death Squad
[build prof=E/Mo energy=15 fire=15 smiting=12][mind blast][mind burn][savannah heat][searing flames][elemental attunement][fire attunement][glyph of renewal][signet of judgment][/build]

[build prof=E/Mo energy=15 water=15][icy shackles][mind freeze][mist form][mirror of ice][shatterstone][water trident][ward against harm][elemental attunement][/build]

[build prof=E/Mo energy=15 air=15][blinding surge][glimmering mark][ride the lightning][invoke lightning][mind shock][thunderclap][elemental attunement][glyph of elemental power][/build]

[build prof=E/Mo energy=15 earth=15][obsidian flesh][sandstorm][shockwave][stone sheath][unsteady ground][glyph of energy][elemental attunement][glyph of elemental power][/build]

 or alternately 

[build prof=E fire=15 energy=15][searing flames][searing flames][searing flames][searing flames][searing flames][searing flames][searing flames][searing flames][/build] [build prof=E water=15 energy=15][water trident][water trident][water trident][water trident][water trident][water trident][water trident][water trident][/build] [build prof=E air=15 energy=15][air attunement][invoke lightning][invoke lightning][invoke lightning][invoke lightning][invoke lightning][invoke lightning][invoke lightning][/build] [build prof=E earth=15 energy=15][earth attunement][shockwave][shockwave][shockwave][shockwave][shockwave][shockwave][shockwave][/build]

Equipment

 * For all members, a staff with a +20% enchant mod would be preferable, along with plenty of energy mods.
 * For armor, energy is a must. With a natural 15 in all attributes, attribute runes will be all but useless, albeit funny, load up on radiant insignias and attunement runes.

Usage

 * For the Fire Ele : Keep Fire/Elemental Attunement up as often as possible, use Savannah Heat on your opponent(s), then fire off your Signet of Judgment. Use other skills as you see fit.
 * For the Fire Alt : Just keep using Searing Flames until your opponent(s) fall on the ground in a heap of fine, white ash.


 * For the Water Ele : Keep Elemental Attunement up as often as possible. Create a Ward Against Harm when you engage an enemy mob, then spam the other skills as you see fit.
 * For the Water Alt : Just keep firing off Water Tridents until your opponent shatters into a million pieces.


 * For the Air Ele : Keep up Glyph of Elemental Power and Elemental Attunement, then use Thunderclap and Glimmering Mark on your foe, following with Ride the Ligntning. Follow up with any other skills you want.
 * For the Air Alt : Keep up Air Attunement. Fire off Invoke Lightning as many times as ANet will let you get away with.  Just keep firing until your foe has been erased from existence.


 * For the Earth Ele : Keep up Elemental Attunement, Glyph of Elemental Power, and Obsidian Flesh as often as you can. Fire any skills you want at your opponents until they die.
 * For the Earth Alt : Keep up Earth Attunement. Get up to your target and fire Shockwave after Shockwave until they suffer a cerebral hemorrhage.