User:Krschkr/Guild Halls

Overview of Guild Halls, their features and the implications on GvG matches played on these maps.

{| class="wikitable"
 * colspan=6 align=center|
 * colspan=6 align=center|

Automated Tournament Map Rotation
!Month !1st Map !2nd Map !3rd Map !4th Map !5th Map
 * January
 * Isle of Weeping Stone
 * Uncharted Isle
 * Druid's Isle
 * Burning Isle
 * Warrior's Isle
 * February
 * Isle of Wurms
 * Isle of Jade
 * Isle of Meditation
 * Imperial Isle
 * Druid's Isle
 * March
 * Burning Isle
 * Frozen Isle
 * Warrior's Isle
 * Isle of Solitude
 * Uncharted Isle
 * April
 * Isle of the Dead
 * Isle of Solitude
 * Imperial Isle
 * Isle of Wurms
 * Isle of Jade
 * May
 * Isle of Wurms
 * Imperial Isle
 * Isle of Meditation
 * Warrior's Isle
 * Frozen Isle
 * June
 * Isle of Weeping Stone
 * Isle of Jade
 * Warrior's Isle
 * Uncharted Isle
 * Imperial Isle
 * July
 * Burning Isle
 * Isle of Wurms
 * Uncharted Isle
 * Nomad's Isle
 * Isle of Solitude
 * August
 * Isle of the Dead
 * Warrior's Isle
 * Corrupted Isle
 * Frozen Isle
 * Isle of Meditation
 * September
 * Isle of Solitude
 * Druid's Isle
 * Corrupted Isle
 * Isle of Weeping Stone
 * Uncharted Isle
 * October
 * Isle of Meditation
 * Uncharted Isle
 * Isle of Jade
 * Isle of Solitude
 * Isle of the Dead
 * November
 * Corrupted Isle
 * Imperial Isle
 * Nomad's Isle
 * Isle of Meditation
 * Isle of Jade
 * December
 * Burning Isle
 * Druid's Isle
 * Warrior's Isle
 * Uncharted Isle
 * Frozen Isle
 * }
 * Imperial Isle
 * Nomad's Isle
 * Isle of Meditation
 * Isle of Jade
 * December
 * Burning Isle
 * Druid's Isle
 * Warrior's Isle
 * Uncharted Isle
 * Frozen Isle
 * }
 * }
 * }

The Maps
{| class="wikitable" !colspan=3|

Warrior's Isle
!colspan=3|
 * Catapults can be repaired and shot at the bases.
 * Catapults can be repaired and shot at the bases.
 * Catapults can be repaired and shot at the bases.
 * Catapults can be repaired and shot at the bases.

Hunter's Isle
!colspan=3|
 * Catapults can be repaired and shot at the bases.
 * Asymmetric map: ...
 * Not part of the Automated Tournament rotation. Only seen in ladder matches and scrimmages.
 * Catapults can be repaired and shot at the bases.
 * Asymmetric map: ...
 * Not part of the Automated Tournament rotation. Only seen in ladder matches and scrimmages.

Wizard's Isle
!colspan=3|
 * Catapults can be repaired and shot at the bases.
 * Asymmetric map: ...
 * Not part of the Automated Tournament rotation. Only seen in ladder matches and scrimmages.
 * Catapults can be repaired and shot at the bases.
 * Asymmetric map: ...
 * Not part of the Automated Tournament rotation. Only seen in ladder matches and scrimmages.

Burning Isle
!colspan=3|
 * BurningIsle.jpg
 * Lava fields inflict cripple and burning, split way is guarded by Lesser Flame Sentinels.
 * Lava fields inflict cripple and burning, split way is guarded by Lesser Flame Sentinels.
 * Lava fields inflict cripple and burning, split way is guarded by Lesser Flame Sentinels.

Druid's Isle
!colspan=3|
 * DruidsIsle.jpg
 * Healing water at the flag stand. Features Vine Seeds which can be used to open additional paths on the map or knock down players.
 * Healing water at the flag stand. Features Vine Seeds which can be used to open additional paths on the map or knock down players.
 * Healing water at the flag stand. Features Vine Seeds which can be used to open additional paths on the map or knock down players.

Frozen Isle
!colspan=3|
 * FrozenIsle.jpg
 * Split side features gates that can be opened or closed. Parts of the map are covered with ice that will snare anyone standing still on it.
 * Split side features gates that can be opened or closed. Parts of the map are covered with ice that will snare anyone standing still on it.
 * Split side features gates that can be opened or closed. Parts of the map are covered with ice that will snare anyone standing still on it.

Nomad's Isle
!colspan=3|
 * NomadsIsle.jpg
 * Teleporters on split side. Quicksand in the center of the map causes loss of energy.
 * Teleporters on split side. Quicksand in the center of the map causes loss of energy.
 * Teleporters on split side. Quicksand in the center of the map causes loss of energy.

Imperial Isle
!colspan=3|
 * Traps cause damage around the flag. Teleporters allow quick traversal of the map.
 * Traps cause damage around the flag. Teleporters allow quick traversal of the map.
 * Traps cause damage around the flag. Teleporters allow quick traversal of the map.
 * Traps cause damage around the flag. Teleporters allow quick traversal of the map.

Corrupted Isle
!colspan=3|
 * CorruptedIsle.jpg
 * Choke point near flag tower.
 * Choke point near flag tower.
 * Choke point near flag tower.

Uncharted Isle
!colspan=3|
 * Uncharted Isle map.jpg
 * Flag tower and split side are far away from each other. Map is suited for very split-out matches and collapses on splitting characters through a path that connects the front of the base with the splitway.
 * Flag tower and split side are far away from each other. Map is suited for very split-out matches and collapses on splitting characters through a path that connects the front of the base with the splitway.
 * Flag tower and split side are far away from each other. Map is suited for very split-out matches and collapses on splitting characters through a path that connects the front of the base with the splitway.

Isle of the Dead
!colspan=3|
 * Isle of the Dead map.jpg
 * Two levels, characters can stand on bridges above the flag tower. Area on the lower level is covered in tar, causing 33% decreased movement speed. No dedicated splitway.
 * Two levels, characters can stand on bridges above the flag tower. Area on the lower level is covered in tar, causing 33% decreased movement speed. No dedicated splitway.
 * Two levels, characters can stand on bridges above the flag tower. Area on the lower level is covered in tar, causing 33% decreased movement speed. No dedicated splitway.

Isle of Jade
!colspan=3|
 * IsleOfJade.jpg
 * Teleporters connect the two bases. Corals deal damage to anyone traversing them between the teleporters and flag tower.
 * Teleporters connect the two bases. Corals deal damage to anyone traversing them between the teleporters and flag tower.
 * Teleporters connect the two bases. Corals deal damage to anyone traversing them between the teleporters and flag tower.

Isle of Meditation
!colspan=3|
 * Two flag towers, one on the split side and one on the main side of the map. The second flag tower serves as an obelisk control, dealing damage to the opponent while he is standing in the area of the main flag tower.
 * Two flag towers, one on the split side and one on the main side of the map. The second flag tower serves as an obelisk control, dealing damage to the opponent while he is standing in the area of the main flag tower.
 * Two flag towers, one on the split side and one on the main side of the map. The second flag tower serves as an obelisk control, dealing damage to the opponent while he is standing in the area of the main flag tower.
 * Two flag towers, one on the split side and one on the main side of the map. The second flag tower serves as an obelisk control, dealing damage to the opponent while he is standing in the area of the main flag tower.

Isle of Weeping Stone
!colspan=3|
 * Narrow map, split side can open a gate that leads directly to the flag tower. Split side features water areas which prolong enchantments. Throughout the map are areas contaminated with spores, causing a temporary debuff when traversing them.
 * Narrow map, split side can open a gate that leads directly to the flag tower. Split side features water areas which prolong enchantments. Throughout the map are areas contaminated with spores, causing a temporary debuff when traversing them.
 * Narrow map, split side can open a gate that leads directly to the flag tower. Split side features water areas which prolong enchantments. Throughout the map are areas contaminated with spores, causing a temporary debuff when traversing them.
 * Narrow map, split side can open a gate that leads directly to the flag tower. Split side features water areas which prolong enchantments. Throughout the map are areas contaminated with spores, causing a temporary debuff when traversing them.

Isle of Solitude
!colspan=3|
 * Teleporters lead out of the bases, but not back in.
 * Teleporters lead out of the bases, but not back in.
 * Teleporters lead out of the bases, but not back in.
 * Teleporters lead out of the bases, but not back in.

Isle of Wurms

 * Isle of Wurms map.jpg
 * Split side features a health shrine which grants the team that captures it 100 additional health points.
 * }
 * Split side features a health shrine which grants the team that captures it 100 additional health points.
 * }
 * }
 * }