User:Tycn/Build:Team - Enchantment Spam

This team abuses the Mysticism attribute of dervishes combined with Orders to create a huge supply of energy, while signifigantly boosting the DPS of the team's Warriors.

The Warriors
[build prof=Warrior/assassin Hammer=12+1+1 Strength=12+1][earth shaker][crushing blow][mighty blow][hammer bash][flail][enraging charge][rush][resurrection signet][/build]

[build prof=Warrior/a sword=12+1+1 Strength=12+1][crippling slash][gash][sun and moon slash][frenzy][rush][enraging charge][disrupting dagger][resurrection signet][/build]

[build prof=Warrior/dervish axe=12+1+1 Strength=12+1][eviscerate][executioner's strike][bull's strike][frenzy][rush][rending touch][distracting blow][resurrection signet][/build]

[build prof=Warrior/any sword=12+1+1 Strength=12+1][sever artery][gash][sun and moon slash][dragon slash][bull's strike][frenzy][rush][resurrection signet][/build]

Orders
[build prof=Dervish/necromancer mysticism=11+1+3 blood=11 wind=8+1][Order of Pain][Dark Fury][Mystic Healing][Gaze of contempt][rend enchantments][watchful intervention][vow of piety][arcane zeal][/build]

RC Dervish
[build prof=Dervish/monk mysticism=12+1+2 protection=12][restore condition][mending touch][reversal of fortune][shield of absorption][protective spirit][imbue health][holy veil][aegis][/build]

SoD Dervish
[build prof=Dervish/monk mysticism=12+1+2 protection=12][shield of deflection][reversal of fortune][spirit bond][shield of absorption][shielding hands][imbue health][holy veil][aegis][/build]

Healer's Boon
[build prof=Dervish/monk mysticism=12+1+2 healing=12] [words of comfort] [dwayna's kiss][ethereal light][heal other][optional][imbue health][holy veil][healer's boon][/build]

Usage

 * The warriors apply pressure or spike, depending on the composition of the enemy team and the nature of the map. The warriors with Enraging Charge can use it to run relics.
 * The Orders dervish is by far the most important member of the team, providing energy for the dervish healers while powering the warriors. He should stay well out of range of interruptions, except to remove enchantments when spiking.
 * The dervish healers are played like ordinary monks, but they will have the equivelant of +5 energy regeneration from the Orders spam.