Archive talk:Team - HA Assacaster Pressure

I just dislike orizon, orizon spam! nooo :( but else it seems quite okay..... orizon... sorry for getting stuck on orizon >.<. Fish is  baed  10:54, 3 October 2007 (CEST)
 * Drop some DF for prot on the lod imo, go rof. –Ichigo724[[Image:Ichigo-signature.jpg]] 11:18, 3 October 2007 (CEST)

This build seems good, except for one thing. The letters 'H' and 'A'. Tycn 12:21, 3 October 2007 (CEST)

Orison of healing... Rawrawr 17:15, 3 October 2007 (CEST)
 * iz gud in ha, use it.&mdash;[[Image:Cheese Slaya's Sig.jpg|50x19px]] Cheese Slaya  ( Talk ) 23:58, 3 October 2007 (CEST)

yeah... rof is used in gvg but for HA orison is gooder --Bim (talk|contribs) 00:13, 4 October 2007 (CEST)
 * especially when you have 2 other monks to do the protting for you :D.&mdash;[[Image:Cheese Slaya's Sig.jpg|50x19px]] Cheese Slaya  ( Talk ) 00:51, 4 October 2007 (CEST)
 * Orison is never good. DK is spammable enough already, the two prot monks can heal you after infuse. And by the way, a three monk backline is kinda pointless. Tycn 02:55, 4 October 2007 (CEST)
 * That statement was fail Tycn :/. I don't even HA... Readem (talk *pvxcontribs ) 02:57, 4 October 2007 (CEST)
 * Clarify please? Tycn 02:58, 4 October 2007 (CEST)
 * Anyway, three monks is kinda pointless considering a) you should be rolling them, and b), the extra monk isn't worth a few extra prots. Tycn 03:04, 4 October 2007 (CEST)
 * You don't auto-roll teams. You have to put up with a lot of shit gimmicks HA, some with plenty of heals (2 monks, 2 N/Rt icy veins with full bars of heals) - you don't just roll those. You have to be able to survive a minute or two, and two monks just can't (unless they're phoenix-emote-skill-level, at which point they aren't reading PvX). - Auron 03:07, 4 October 2007 (CEST)
 * You might as well bring 3 A/Mo, 3 SH then. 3 spikes capable of killing things going on at the same time is nice. Tycn 03:21, 4 October 2007 (CEST)
 * Except 3 sh is dumb because you only need 2 to run relics. If anything, 2 sh and a snare ele, but definitely not 3 sh. - Auron 06:52, 4 October 2007 (CEST)
 * A snare then. Which is both offensive and defensive, more useful than the third monk. Tycn 07:10, 4 October 2007 (CEST)
 * Well, except for altar maps mostly, but that's about it. Tycn 07:13, 4 October 2007 (CEST)
 * You need three monks when you have a team full of squishes. Any questions? - Auron 07:25, 4 October 2007 (CEST)
 * What is a squish? Edible? Readem (talk *pvxcontribs ) 07:30, 4 October 2007 (CEST)
 * lol i hadn't checked the page til now, look how much arguing there was while i was away!&mdash;[[Image:Cheese Slaya's Sig.jpg|50x19px]] Cheese Slaya  ( Talk ) 07:50, 4 October 2007 (CEST)
 * Meh, I guess KD spam > snares. You win this round Auron >.< Tycn 07:57, 4 October 2007 (CEST)

3 RoF = orison is good. — Skakid9090 03:09, 4 October 2007 (CEST)
 * /agree --- [[Image:Monk-icon-Ressmonkey.JPG|15px]] Ressmonkey   (talk)  03:29, 4 October 2007 (CEST)

Rate
rate moar gogogogogo.&mdash; Cheese Slaya  ( Talk ) 06:34, 10 October 2007 (CEST)

3 times Augury is pointless IMO. furthermore, you can't pressure with those recharges I think. spike would be alot more effective. Bas koopman 15:51, 11 October 2007 (CEST)

Rather have less d-dagger :Q. - Unexist  16:37, 11 October 2007 (CEST)

lol
"# Spam Augury of Death, Dancing Daggers, Entangling Asp, Signet of Toxic Shock, and Signet of Judgement on a target untill dead. " I don't know, but this sounds really.. wrong to me. lol. Railin 19:49, 1 November 2007 (CET)
 * How come? I try this with my friends and it worked great. - Jope16 05:16, 23 November 2007 (CET)
 * I meant that maybe you shouldn't spam the skills on recharge but time your skill usage a bit. lol [[Image:Railin-WoH.jpg‎|19px]] Railin 08:37, 23 November 2007 (CET)

Hard Res?
its just a thought but.. would it be possible to incorporate a hard res into the build? Perhaps sig of return on the ele/Para. Of course a Rit res would always be nice but... Where? A spike team needs 5 successfull spikes for the group to be out of res. And if its a long battle, and your infuser isn't quite doing the job.. or if its just to short a spike to catch, then your done for. Expecially sence they probably have a few hard res's. I'd like to see it in there.. but still work of course. anybody see a possible way to get them in there without compensating anything too much?--Chris 08:15, 27 November 2007 (CET)