User:Choytw/Build:Mo/E Tank Monk

Go here for a discussion on WoH > GoL.

This build uses low energy, high healing, and highly spammable Monk Skills, along with Shielding Hands to provide a little protection for allies or Monk if the situation so calls.

The alternate takes a...well alternate route (credit: Shireen). Divine Spirit combined with Glyph or Restoration, all skills now are less than or equal to 5 energy.

Attributes and Skills
[build prof=monk/eleme healin=12+1+1 divine=10+1 prot=2 smiting=0 earth=8][cure hex][smite hex][glimmer of light][patient spirit][dismiss condition][mending touch][Kinetic Armor][balthazar's spirit][/build]

Equipment
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 * Armor
 * Use Radiant Insignias on all armor pieces along with Rune of Attunement on all pieces not holding healing, divine, or superior vigor runes.
 * Healing scalp design
 * Weapons
 * Main Set
 * I use a Divine Sceptor with HSR (20%) simply for Divine Spirit's benefit.
 * Same on off-hand.
 * Secondary Set
 * Both sceptor and off-hand need the +15/-1 e-regen.
 * Runes
 * Minor Healing Prayers Rune
 * Minor Divine Favor Rune
 * Superior Rune of Vitality

Usage

 * Prepping for Battle
 * As soon as you zone, cast Kinetic Armor.
 * Once four seconds have passed (half of Kinetic's duration), cast Balthazar's Spirit.
 * After this, cast Patient Spirit, or some other fast casting / 5e skill, every six to seven seconds to renew Kinetic Armor. You will have regained all energy by the time you engage the other team.
 * During Battle
 * Use Healing Whisper on targets who have lost 1/3 or so life. This saves GoL and Patient Spirit for self-heals.
 * When spiking increases, start using Patient Spirit and GoL on allies.
 * If a Mesmer is present, save Cure Hex for yourself in case of Backfire. If no Mesmer, then as it is needed.
 * Spotless Soul on any target preferably one who is being spiked so as to lessen his energy drain on you.
 * I prefer to cast Divine Spirit a few seconds into battle. This avoids pre-casting and wasting the valuable 11 seconds.

Counters

 * Interrupts - MoR is not an option due to e-intensiveness during heavy spikes.
 * Knockdowns - Know of no good counter seeing as Aura of Stability is target other ally.
 * Ratings of 0 ;-)

Alternate 1
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[build prof=monk/Any healin=12+1+1 prot=10+1 divine=8+1 smiting=2][cure hex][smite hex][glimmer of light][patient spirit][guardian][dismiss condition][mending touch][balthazar's spirit][/build]

Equipment
Top of Page


 * Armor
 * Use Radiant Insignias on all armor pieces along with Rune of Attunement on all pieces not holding healing, divine, protection, or superior vigor runes.
 * Healing scalp design
 * Weapons
 * Main Set
 * Use a healing wand with HSR(20%) to reduce recharge times as often as possible.
 * Same on off-hand.
 * Secondary Set
 * Both sceptor and off-hand need the +15/-1 e-regen.
 * Runes
 * Minor Healing Prayer Rune
 * Minor Divine Favor Rune
 * Minor Protection Prayer Ruen
 * Superior Rune of Vitality

Alternate 1 Usage

 * Maintenance
 * Upon zoning cast Balthazar's Spirit.
 * Right before everyone looses their shyness about meeting, cast GoR.
 * Follow this with Divine Spirit upon first contact.
 * Recast GoR as soon as it recharges followed by divine spirit.
 * Healing
 * With this build there are two self heals: Spirit Bond and Patient Spirit. When you're receiving most of the focus, save these for yourself if possible while using Heal Other on allies.
 * When foes decide you're not worth bothering with, use patient spirit as much as possible being that it has a cost of 1e.

Changes
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 * 05-20-2008
 * Added an alternate build based on suggestions from Shireen
 * Changed Spotless Soul for Mending Touch. I don't like having to actually touch the person, but being a Monk, you're probably already in the thick of things and as a bonus, Mending Touch can be used on yourself...so overall, seems like a good change.
 * For sh**s and giggles, switched Kinetic for shielding and modified attributes (not sure if attributes are correct...will verify once I have GW up).
 * Changed Heal Other for Reversal of Fortune on Alternate.