Archive talk:Team - FoW FoCway

if this needs to be merged w/ Archive:Team - FoW Cryway go ahed...just didnt want to edit that build yet...and i posted this because roj fucking blows now... --ʞɹɐp  soɐɥɔ  01:23, 20 June 2009 (UTC)

ill fix your necro bars 01:35, 20 June 2009 (UTC)
 * too late, but ok... --ʞɹɐp  soɐɥɔ  01:36, 20 June 2009 (UTC)
 * Any other suggestions and clean ups and shit?(pr0adam) [[Image:Healers Boon adam.jpg|19px]] 01:37, 20 June 2009 (UTC)

auspicious the echos. you dont need two sufferings. and mind bender makes foc not suck an cast slow 01:47, 20 June 2009 (UTC)
 * These bars are so bad.  Life [[Image:WikiLOD7.gif]] 02:02, 20 June 2009 (UTC)

I made a new one, fucking better than this trash.undercooked octopus 02:25, 20 June 2009 (UTC)
 * insted of trolling, why not share..life go ahed n fix then...ʞɹɐp  soɐɥɔ  02:34, 20 June 2009 (UTC)
 * Ok Mindbender, what else needs to be fixed? And saying they are fucking bad and just not doing shit wont help(pr0adam) [[Image:Healers Boon adam.jpg|19px]] 02:39, 20 June 2009 (UTC)
 * Lose the SS caller, bring a VoR. Lose rez sigs. Lose the craptastic AoE hexes on each of these. One suffering or something is plenty as a backup. Lose sig of corruption.  Life [[Image:WikiLOD7.gif]] 02:44, 20 June 2009 (UTC)

http://pvx.wikia.com/wiki/Build:Team_-_New_fowsc_Necro_Bomb undercooked octopus 02:42, 20 June 2009 (UTC)
 * Your bars are pretty terrible as well.  Life [[Image:WikiLOD7.gif]] 02:44, 20 June 2009 (UTC)
 * lols, your prolly thinking echo foc, waste of time. you already hit for a shit tonne with foc+cop+desecrate
 * It was more the whole rebirth, sig of sorrow, hexer's vigor, lack of a barrage, and less damage than echo FoC.  Life [[Image:WikiLOD7.gif]] 02:57, 20 June 2009 (UTC)

SoC is uneeded, as well, damage is too low, energy gain not needed
 * how about you talk about that build on its talk page. While your at it, comment correctly not before other comments, and i beat you to the foc idea octo by erm like an hour, ʞɹɐp  soɐɥɔ  03:07, 20 June 2009 (UTC)

lools, people were running random foc builds yesterday, so u cant really claim that you had idea first :P
 * Actually, every pve guild beat you to coming up with it. We all knew where we were going if CoP was ever nerfed. I updated it to good bars. UA and maintank probably need work, but i cba.  Life [[Image:WikiLOD7.gif]] 03:19, 20 June 2009 (UTC)
 * fucking comment correctly dumbass, and actually, if you were smart, which i can see you arent, youd know i memt on wiki not in game. And also, noq uses barrage so its pointless to be thereʞɹɐp  soɐɥɔ  03:29, 20 June 2009 (UTC)
 * Anyone who plans on finishing in a decent time does.... Life [[Image:WikiLOD7.gif]] 03:32, 20 June 2009 (UTC)
 * oh you mean lod does? Well the commom pug in ToA isnt lod therefore does not need to be there because one "pro" (dare i call it that) group of no-lifers like to sc ʞɹɐp  soɐɥɔ  03:36, 20 June 2009 (UTC)
 * Archive:Team - FoW Cryway ohai. And you suddenly got really pissed for no reason.  Life [[Image:WikiLOD7.gif]] 03:41, 20 June 2009 (UTC)
 * Funny, the old builds still work fine ^^ But to prove we knew this was coming, here's a post I made on guru 6 months ago 1

In guild wars, AoE armour ignoring damage isn't exactly hard to come by - in fact recent changes to skills like VoR and RoJ gives teams even more armour-ignoring alturnatives. Energy Surge, Feast of Corruption and RoJ all function in the same way as Cry of Pain (RoJ would still be viable, even with scatter, with a potent slow-down hex like Deep Freeze). None of these skills are exactly the same, but still form a foundation to build an AoE-spike build on.

Guild [agro] have already proved, by doing a run with no PvE-skills, that Cry of Pain has pretty minimal effects in The Deep as far as time is concerned (see guru page ) and could do similarly for Urgoz, FoW, etc.
 * Well, since then we have. FoW MANLY SPIKE! I don't see here why FoC has been chosen over E Surge or DF+RoJ though. Personally I'm a fan of E-surge, nearby > adjacent, fast casting is useful, its practically unconditional in HM.  athrunfeya [[Image:User_Athrun_Feya_sig_image.jpg]] speaks  08:54, 20 June 2009 (UTC)

This isnt for urgoz, and therefor should not be compared to it. Yes there are alternatives, this is just one of them. There is no room for e-surge also. And where do you fit DF in a normal fow pug? Orite lod dsnt pug, again take your guild tactics away kthnx. <font color="black" face="arial">ʞɹɐp  <font color="Purple" face="arial">soɐɥɔ  13:18, 20 June 2009 (UTC)
 * What the fuck?  <font color="SeaGreen">athrunfeya [[Image:User_Athrun_Feya_sig_image.jpg]] <font color="SeaGreen">speaks  13:27, 20 June 2009 (UTC)
 * Urgoz? It was to prove that we knew CoP nerf would come eventually and that this FoC idea isnt exactly original. FoW PuGs were terrible and for some reason believed you needed 4 RoJ to have enough damage to kill anything, in reality you need about 2 roj players (with arcane echo) for normal groups and only 1 for undead groups. RoJ is still perfectly viable and probably worth taking in FoW because of the Holy Damage. Since 4 RoJ are not needed, 1 role can easily be a snarer with deep freeze or AoE KD to keep foes in place. Its also fine to stray away from RoJ though and go for other armor ignoring damage, but I dont understand the reasons for FoC being chosen as that damage, over Energy Surge. How dare you think I'm in any way associated with LOD.  <font color="SeaGreen">athrunfeya [[Image:User_Athrun_Feya_sig_image.jpg]] <font color="SeaGreen">speaks  13:43, 20 June 2009 (UTC)
 * pugs cant kill with 2 rojs thats the problem. If one roj is dead, the shaodw monks dont die. <font color="black" face="arial">ʞɹɐp  <font color="Purple" face="arial">soɐɥɔ  14:22, 20 June 2009 (UTC)
 * PuGs this bad should stick to slowclears  <font color="SeaGreen">Athrun Feya   <font color="Goldenrod">[agro]  14:26, 20 June 2009 (UTC)
 * You will never get rid of pugs sadly...and i thought u were assiciated w/ Lod because you said "we" --<font color="black" face="arial">ʞɹɐp  <font color="Purple" face="arial">soɐɥɔ  14:49, 20 June 2009 (UTC)

Bobalims Rating
Should be removed.<font color="blue" size="2px">(pr0adam) 03:45, 20 June 2009 (UTC)
 * Indeed. he voted when it was trial anyways.  Life [[Image:WikiLOD7.gif]] 03:46, 20 June 2009 (UTC)
 * yes life i am sorry i raged at you, splinter barrage owns. You win. I admit i was wrong.( now 5-5-5 it plz) ;D <3 <font color="black" face="arial">ʞɹɐp  <font color="Purple" face="arial">soɐɥɔ  03:50, 20 June 2009 (UTC)
 * Tbh, splinter barrage makes bonds soo much easier. Put a note somewhere or make a second build on this page about running 4 FoCs in pugs too. Like...a pug build and an experienced build.  Life [[Image:WikiLOD7.gif]] 03:54, 20 June 2009 (UTC)
 * I concur.<font color="blue" size="2px">(pr0adam) [[Image:Healers Boon adam.jpg|19px]] 03:57, 20 June 2009 (UTC)

OH LAWDY, i like this build now :3, just ran it, better than mine by far. Although the first version of this sucked utter nut sacks. undercooked octopus 03:58, 20 June 2009 (UTC) on another note, u need some sort of kd, for interupting the monk faggotry undercooked octopus 04:01, 20 June 2009 (UTC)
 * change yuor vote then! And ill love you. Just like i love life <333 <font color="black" face="arial">ʞɹɐp  <font color="Purple" face="arial">soɐɥɔ  04:03, 20 June 2009 (UTC)
 * Lol. When you're only running 2 true FoC spikers, the extra damage from echo is nice :P. Still, spikes are usually extremely fast and clean because theres only 2 people supplying the majority of the damage. Splinter barrage is sexy btw. KD isn't really necessary with a clean enough spike. It all else fails, tank the monk for 20 secs until everything is recharged and spike again. Sif of disenchant takes care of bonds as well.  Life [[Image:WikiLOD7.gif]] 04:04, 20 June 2009 (UTC)
 * i changed to rip caise i didnt kno y its in there...and just kill the monk and no need to take bonds off, unless u use sig for spell breaker.... <font color="black" face="arial">ʞɹɐp  <font color="Purple" face="arial">soɐɥɔ  04:12, 20 June 2009 (UTC)
 * ups. It's for SB.  Life [[Image:WikiLOD7.gif]] 04:14, 20 June 2009 (UTC)
 * ^Good idea, forgot about the skeletons SB<font color="blue" size="2px">(pr0adam) [[Image:Healers Boon adam.jpg|19px]] 23:44, 20 June 2009 (UTC)

Gogo
Find moar users to vote 5-5-5 or 5-4-5 and this will be vetted in like 3 hours after its been posted <font color="black" face="arial">ʞɹɐp  <font color="Purple" face="arial">soɐɥɔ  04:20, 20 June 2009 (UTC)

Splinter Barrage
Has 4 pve skills. is BUH needed? --<font color="black" face="arial">ʞɹɐp  <font color="Purple" face="arial">soɐɥɔ  15:12, 20 June 2009 (UTC)
 * Not really. Take flesh of my flesh or something incase the monk dies  <font color="SeaGreen">Athrun Feya   <font color="Goldenrod">[agro]  15:54, 20 June 2009 (UTC)

usage
in which order the team use their skills? mesmer and first FoC apply hexes...while second FoC and splinter wait?, CoP, echo FoC? Illoyon 21:17, 20 June 2009 (UTC)
 * Suffering is a backup. Necros precast mindbender, Awaken, auspicious, and echo(in that order). When they get to echo, mesmer runs in and casts VoR while necros spike FoC-->FoC-->CoP. Rit pulls EoE with summon or recasts before a group and precasts splinter. Goes in and blows shit up at the same time as others.  Life [[Image:WikiLOD7.gif]] 21:44, 20 June 2009 (UTC)

RoJ
isn't fixed at all, enemys still don't run away from it , cause i 55hp farmed with roj all yesterday afternoon , and non of the enemy's ran away, so there really is no need for this teambuild 91.177.21.70 10:00, 22 June 2009 (UTC)
 * Bet you werent in HM --<font color="black" face="arial">ʞɹɐp  <font color="Purple" face="arial">soɐɥɔ  15:49, 22 June 2009 (UTC)

Why signet of disenchantement? 77.37.210.158 11:42, 23 June 2009 (UTC)
 * skele monks have Spell Breaker <font color="black" face="arial">ʞɹɐp  <font color="Purple" face="arial">soɐɥɔ  19:01, 23 June 2009 (UTC)