Build:W/any PvE Earth Shaker

This build allows to knock down groups of foes while dealing medium amounts of damage.

Attributes and Skills
[build prof=w/any hammer=12+1+1 strength=12+1][earth shaker][Optional][whirlwind attack][crude swing][flail][enraging charge][optional]["For Great Justice!"][/build] s:
 * for additional defense.
 * to bypass blocking and missing effects.
 * for good single target damage and faster adrenaline building.
 * more energy (particularly for Asuran Scan).
 * for a shadow step to balled foes.
 * to inflict deep wound.
 * for an emergency party prot if the knockdown chain is disrupted.

Variants:
 * Drop Strength for Tactics and take and  or  over Flail and Enraging Charge, and bring  in an optional slot.

Equipment
Armor: Weapons:
 * Stonefist insignia on a small armor piece.
 * Full sentry's or sentinel insignia for the remaining armor pieces.
 * Rune of superior vigor.
 * Rune of superior absorption.
 * Rune of clarity
 * Vampiric "Strength and Honour" hammer of fortitude.
 * Zealous "Strength and Honour" hammer of fortitude.
 * Insightful "Hale and Hearty" staff of enchanting or defense.
 * Furious spear of defense with an "I Can See Clearly Now!" strength shield of fortitude.

Usage
Weapon sets:
 * Use your Hammer for attacking.
 * Use your staff when you need to cast a non-attack skill but don't have the energy for it.
 * Switch to your shield set when you can't reach a foe to still gain adrenaline, when you're about to die or when you're idle.

Skills:
 * Create and attack balls of foes to make the best use of Earth Shaker, Crude Swing and Whirlwind Attack
 * Enter combat with Enraging Charge and Crude Swing to fuel Flail (and potentially Earth Shaker) immediately.
 * Use "For Great Justice!" when adjacent group sizes are small to be able to still build adrenaline in time to maintain knocklock.
 * Use "I Am Unstoppable!" when you want to move but are crippled, when you expect to be knocked down soon or when you get hit by armor dependant damage. Don't use it for no particular reason before combat or at start of the combat.
 * Use Asuran Scan to bypass effects which would make you miss an attack.
 * Knock foes down with Earth Shaker. Immediately start using Renewing Smash (if you brought it); you can use it four times each knockdown.
 * This will charge Earth Shaker completely under the influence of "For Great Justice!".
 * Use Crude Swing and Whirlwind Attack when multiple foes are standing adjacent to you to deal AoE damage and continue to fuel Earth Shaker.

Counters

 * Standard anti-warrior such as adrenaline denial and blind.
 * Interrupts on Renewing Smash.