User:DarkSpirit/Mesmerway for Melee characters

Describe the build.

Overview

 * 1 Any/Any Human Players
 * 1 / Domination Mesmer 1
 * 2 / Domination Mesmer 2 & 3
 * 1 /Any Unyielding Smiter Monk
 * 1 / BiP Restore Necro
 * 1 / or / ST Defensive Rit
 * 1 / SoS Restore Rit

Player
Melee character.

Domination Mesmer 1
[build prof=Me/P fas=8+1 dom=12+1+2 ins=8+1 comma=7][Energy Surge][Spiritual Pain][Cry of Frustration][Unnatural Signet][Optional][Optional]["Stand Your Ground!"][Optional][/build]

Optional Energy skill:
 * allows you to place all your attribute points from Inspirational magic and max Fast Casting instead.
 * not as universal as but great against enemy healers.  Also allows you to place all your attribute points from Inspirational magic and max Fast Casting instead.
 * default energy management.
 * for a more defensive play against elemental damage, especially if someone in the team brings.


 * for hex removal and AoE damage.
 * aoe hex removal. Also helps energy management but requires attribute points investment into Inspirational magic.
 * for a conditional AoE damage.
 * passive hex for greater damage at the cost of more energy.
 * for fast damage.
 * for an active hex damage, great when used with.
 * for a speed buff.
 * for deep wound and nice damage.
 * for an energy boost for allies within earshot that are below 75% health.
 * for some heals for allies within earshot that are below 75% health.
 * for some heals for allies within earshot that are below 75% health.

Domination Mesmer 2 & 3
[build prof=Me/Rt fas=10+1 dom=12+1+2 ins=8+1 res=2][Optional][Spiritual Pain][Cry of Frustration][Unnatural Signet][Optional][Optional][Optional][Flesh of My Flesh][/build]


 * for fast damage.
 * for a defensive play.
 * for a defensive play.


 * for hex removal and AoE damage.
 * aoe hex removal. Also helps energy management but requires attribute points investment into Inspirational magic.
 * for a conditional AoE damage.
 * Passive hex for greater damage at the cost of more energy.
 * for fast damage.
 * for an active hex damage, great when used with.
 * for an active hex damage, great when used with.

Optional Energy skill:
 * allows you to place all your attribute points from Inspirational magic and max Fast Casting instead.
 * not as universal as but great against enemy healers.  Also allows you to place all your attribute points from Inspirational magic and max Fast Casting instead.
 * default energy management.
 * for a more defensive play against elemental damage, especially if someone in the team brings.

Unyielding Smiter Monk
[build prof=Mo/? div=9+1 smi=12+1+3 pro=9+1][Optional][Shield of Absorption][Smite Condition][Smite Hex][Heaven's Delight][Strength of Honor][Castigation Signet][Smiter's Boon][/build]


 * for a fast resurrect.
 * for AoE Damage.
 * for AoE Damage.

BiP Restore Necro
[build prof=N/Rt sou=8+1 blo=10+1+2 cur=2+1 res=12][Blood is Power][Optional][Mark of Fury][Spirit Light][Protective Was Kaolai][Optional][Signet of Lost Souls][Life][/build]


 * for a heal and conditions remover.
 * for healing.
 * for an adrenaline boost.
 * for an enchantment remover with some life steal.
 * for an enchantment remover with a faster recharge.
 * for an enchantment remover with a faster recharge.

ST Defensive Rit
[build prof=Rt/? spa=11+1 com=12+1+3 res=2][Soul Twisting][Shelter][Displacement][Boon of Creation][Armor of Unfeeling][Anguished Was Lingwah][Optional][Binding Chains][/build]


 * for protection against critical hits and some damage reduction.
 * for an AoE heal and condition remover whenever you create a spirit.
 * for more damage reduction.
 * for another resurrection skill, dump the rest of your attribute points into restoration magic.
 * for a speed boost (set Command attribute to 6).
 * for an armor boost to all your party members (set Command attribute to 6).
 * for deep wound and nice damage.
 * for some heals (set Command attribute to 6).
 * for more party energy boost (set Command attribute to 6).
 * for AoE damage upon death. Bring 1 point down from spawning power and dump 6 points to beast mastery.
 * for a defensive play, if your mesmers bring along . Bring 1 point down from spawning power and dump 6 points to wilderness survival.
 * for a defensive play, if your mesmers bring along . Bring 1 point down from spawning power and dump 6 points to wilderness survival.

SoS Restore Rit
[build prof=Rt/Mo spa=2+1 res=11+1 cha=12+1+1][Signet of Spirits][Splinter Weapon][Bloodsong][Spirit Siphon][Optional][Protective Was Kaolai][Mend Body and Soul][Spirit Light][/build]


 * for AoE damage, dump all spare attribute points into restoration magic then spawning power.
 * for protection, dump all spare attribute points into protection prayers.
 * for a healing spirit, dump all spare attribute points into restoration magic then spawning power.
 * for a healing spirit, dump all spare attribute points into restoration magic then spawning power.

Equipment

 * Armor
 * Weapons

Usage
Describe how to use the build.

Counters
Describe important counters.

Variants
List the major variants.