User:Carentheblob

{Untested-Trial|CM|AB}} ''' Build is in User Space, Does not recieve sorting tags unless moved out of user space.  Shireen sysop ''' 10:24, 5 July 2007 (CEST)

Rampaging daggers is used in alliance battles and in competitive missions, mainly fort aspenwood. it takes advantage of Rampage as One's IAS to yeild more damage. the zelous daggers with the increase attack speed is the cornerstone for Energy management in this build. the general goal of this build isn't to outlast an opponent(s), meaning this build is very disposable.
 * It's true goals are:


 * 1. capture shrines and mines
 * 2. attack and be an annoyance

Attributes and Skills
[build prof=R/A Expertise=11+1+3 Beastm=10+1 DaggerM=10][Jagged Strike][Wild strike][Death blossom] [Rampage as one][whirling defense][poisonous bite][comfort animal][charm animal][/build]


 * poisonous bite can be replaced with any other pet attacks or troll of urgency, provide you adjust the skills for it.

Equipment

 * Zealous dagger
 * Beastmasters armor

Usage

 * keep Rampage as one up as often as possible
 * when approaching an enemy, if whirling defense is ready use it.
 * use the attacks skills, poisonous bite, and make sure Rampage as one is up as often as possible.
 * if in playing kurkiks in aspenwood, grab amber and run it, Rampage as one acts as a speed boost.
 * do not be afraid to die. it tends to happen when several enemies gang up on you. most of the time you'll be able to take 1-2 players down with you. not including the NPC.
 * do not be afraid to die. it tends to happen when several enemies gang up on you. most of the time you'll be able to take 1-2 players down with you. not including the NPC.

Counters

 * Anti-melee tactics
 * server degen, hexes and conditions
 * spike spells