User:Necromas

This page will be my little brainstorming space.

Sub pages: User:Necromas/Build:Team_-_MoP_w/Physical_Heroes

MoP support hero
[build prof=R/P beast=11+1+3 expertise=10+1 spear=10][Barbed Spear][Optional][Optional][Optional][Scavenger Strike][Rampage as One][Call of Protection][Comfort Animal][/build]

Optionals
 * [[Blazing Spear@10]
 * [[Chest Thumper@10]
 * [[Go for the Eyes@4] (drop expertise to 9+1)
 * [[Wild Throw@10]
 * [[Merciless Spear@10]
 * [[Otyugh's Cry@15]
 * [[Predator's Pounce@15]
 * [[Brutal Strike@15]

Use a zealous spear or a vampiric spear depending on how much energy your optionals will need.

Health loss from the rune can be offset by the ability to use a shield, and the difference in energy management by making RaO last longer and Scavenger return more energy is pretty big.

Provides decent single target damage, a strong meatshield with the pet, and the combined attack rate of the spear and the pet under RaO will trigger skills like mark of pain at an alarming rate.

Necro and 7 Heroes
N/A Necromas N/Rt Olias N/Rt Livia N/Mo Master of Whispers (Hard Mode) N/Mo Master of Whispers (Normal Mode) Rt/Mo Xandra R/P Pyre Fierceshot R/P Acolyte Jin R/P Margrid the Sly

The player provides key hexes, increases physical damage with cracked armor, mitigates physical damage with weakness, and deals damage with PvE skills. Olias rapes bosses with spoil victor, heals and removes conditions, and provides energy support when needed. Livia is also a healer but more defensive and will have better energy because of higher soul reaping, but still contributes to offense with Icy Veins. Hard mode Master of Whispers provides bombs and prots, while his normal mode counterpart instead prefers minions that can deal (and take) more damage and has a minor investment in healing prayers for some extra healing and hex removal. Xandra provides damage through spirits and physical support skills and adds some much needed hex removal. (Strength of Honor is for the pets) Pyre and his ranger friends provide the tools with which to use all the previously mentioned support skills and hexes. Rampage as One maximizes attack rate and minimizes travel-to-target time (especially for the pets), while the rangers and pets themselves can still deal a bit of damage, cause deep wound, and interrupt. The pets also can soak up a ton of damage with their naturally high defense and call of protection.

Rit Player and 7 Hero Shitterflames Team


The last shitter should probably be an SoS/Splinter rit and the player should be an SoGM rit but I'm lazy and this would just be for normal mode anyways. Necromas 23:54, 22 November 2010 (UTC)

HB Monk Heroes
DF>HP>Insp>Prot

DF>Prot>Insp>HP

Last slot for another energy skill, or just more monk skills. Necromas 22:12, November 13, 2010 (UTC)

3 Hero Backline
The 3 hero backline is very verstile, being as strong in defense as you need it to be and with a lot of room to add offense/utility.

2x N/Rt Healers

1x -/Mo Prot Support

The healers can use any of your standard N/Rt variants...
 * Curses: SS, corrupt enchantment, pain of disenchantment, rip enchantment, weakean armor, enfeebling blood, mark of pain (micro it), defile defenses (works well with discord).
 * Blood: SV, life transfer, well of power, blood bond, blood ritual, mark of fury, strip enchantment.
 * Death: Discord, putrid bile, withering aura.
 * Soul: IV, foul feast
 * Resto: Xinrae's weapon, spirit light weapon, weapon of warding, vengeful weapon, flesh of my flesh, death pact signet.

Be wary of giving the healers any skills with long cast times (animate bone minions) or high energy costs (insidious parasite), as using them at the wrong time can be very bad.

The /Mo protter can be a lot of things, as long as the first half of the build leaves them enough energy to use their prots. Make sure to use an enchanting staff and 10 prot prayers. Popular builds that can fit the prots...
 * N/Mo MM/Bomber/Discord/Curses, most common choice, similar to sabway and discordway.
 * Rt/Mo SoS channeler, with spirit siphon and splinter weapon.
 * Mo/- or -/Mo Smiter, with strength of honor and using the open class for e-management.
 * Me/Mo Panic mes, with panic, some big damage dom skill, and some inspiration magic for energy.

You could do plenty of other things with the protter too, like E/Mo with AoE spells and GoLE, or even a full prot monk or heal/prot hybrid monk (or N/Mo) if you feel the need for more defense.

Soldier's Stance Hammer
[build prof=w/any tactics=12+3 ham=12+1+1][Auspicious Blow][Staggering Blow][Heavy Blow][Renewing Smash][Soldier's Strike][To The Limit][Soldier's Stance][Optional][/build]

Stonefist Insignia (duh), zealous hammer, elemental hammer.

Maintain 6, 7 Spam 1-2-3-4-4-4-4-5, repeat, auspicious keeps your energy up, open with soldier's strike if to the limit didn't get you enough adrenaline.

Optional: Asuran Scan, other PvE skills, a hard res

Variants: Soldier's Strike can go and Staggering/Heavy Blows can be swapped for Hammer Bash to open up slots.
 * [["Fear Me!"@15] for crits.
 * [[Belly Smash@14] to spread blind.
 * [[Crude Swing@14] for AoE (extra adrenaline, works well with buffs).
 * [[Yeti Smash@14] for an AoE KD (use with an AoE condition skill in the party).
 * [[Wild Blow] to remove stances.

WoH JQ Sin
[build prof=A/Mo Crit=11+1+1 Dag=11+1 Hea=8 Sha=3][Jagged Strike][Fox Fangs][Wild Strike][Critical Strike][Death Blossom][Word of Healing][Healing Breeze][Death's Charge][/build]

Zealous daggers, healing prayers caster set (with ench mod), defensive set.

Spam your attack skills for consistent damage, use WoH and Healing Breeze to keep yourself and allied NPCs and players alive since you can't rely on having an actual backline and fights usually involve small numbers of players. Try to cast healing breeze and even WoH with your caster set. Use death's charge to quickly traverse up and down ledges and bridges and when the opportunity presents itself as an emergency heal.

Variants: Change up the combo by ditching wild strike and death blossom to free slots, sacrificing max DPS but becoming much more well rounded.
 * [[Exhausting assault@12] to interrupt.
 * [[Horns of the ox@12] as a knockdown that can also interrupt 2s casts.
 * [[Dash] for mobility
 * [[Shadow walk] instead of death's charge with dash.
 * [[Twisting fangs@13] for deep wound (but it is kind of expensive and you need energy for your heals).
 * [[Patient spirit@8] for another heal (probably instead of healing breeze).
 * [[Mending touch@2]/[[spotless soul@8]/[[spotless mind@8]/[[cure hex@8] to remove hexes/conditions (use an enchanting set to cast the spotless skills).