User:Gero yamaza

this is a basic AoE spike that you can run with heros or people for fast balthazar faction where you freeze a target then just use all your touch/close range AoE's to spike the target to death.

Team Composition

 * Ice Spikes Snarer /any
 * SB spiker 1 /
 * SB spiker 2 /any
 * Trapper /any

(You) Ice Spikes Snarer
[build prof=E/any name="ice spikes" wat=12+1+3 ene=12+1][Icy Shackles][Ice Spikes][Frozen Burst][Vapor Blade] [Ice Spear][Maelstrom][Glyph of Lesser Energy][Water Attunement][/build]

Equipment

 * Radiant Armor
 * Superior Water Rune
 * Superior Vigor Rune
 * Halves casting and recharge by 20% and any type of extra energy

Usage
This is the player's character. the main idea for this character is to pick the target and use a snaring ability on them and let your SB AoE hero's wreck havoc.


 * pick a target and wait for them to get in range. Then call out the snare you plan on using. your hero's/teammates should rush to the target after the call.


 * once the enemy is snared, spike away with vapor blade and ice spear, until you need to snare again. although usually you only need to snare the enemy once before they die.


 * a good thing to watch for is when the enemies are grouped so you can get an AoE snare off.

(zhed shadowhoof) or (acolyte Sousuke) SB AoE Spiker
[build prof=E/R name="SB AoE" fir=12+1+3 ene=11+1 wil=6][Star Burst][Bed of Coals][Inferno] [Flame Burst][Flame Djinn's Haste][Frozen Soil][Glyph of Lesser Energy][Fire Attunement][/build]

Equipment

 * Radiant armor
 * any attunement runes possible
 * Superior Fire Rune
 * Superior Vigor Rune
 * Halves casting and recharge by 20% and any type of energy

Usage
this is the first spiker of the group. if it is a hero, when you call who you are going to snare, he should rush that target. if it is a person though, you should let them know ahead of time who the target will be and if you can, call a spike on the target.


 * put up attunement at beginning of battle.


 * before the call goes out on a target, place down frozen soil. (if this is a hero character, disable the skill so the hero wont waste it and self cast it when needed.)


 * once enemy is called and snared, rush and use Star Burst, followed up by the other AoE skills to finish the target off.


 * wait for next target to be called and snared, or if your snarer is dropped, either rez or call the next target and spike without the snares.

(zhed shadowhoof) or (acolyte Sousuke) SB AoE Spiker
[build prof=E/any name="SB AoE 2" fir=12+1+3 ene=12+1][Star Burst][Bed of Coals][Inferno] [Flame Burst][Flame Djinn's Haste][Optional][Glyph of Lesser Energy][Fire Attunement][/build]

Equipment

 * Radiant armor
 * any attunement runes possible
 * Superior Fire Rune
 * Superior Vigor Rune
 * Halves casting and recharge by 20% and any type of energy

Usage
this is the second spiker of the group. just like the first one, if it is a hero, it will rush and spike. if it is a person though, have them follow the targets like normal, except if the snarer/caller is dropped, spiker 2 follows spiker 1's calls and spikes without snares.


 * cast attunement before battle.


 * wait for the call and rush. use Star Burst and follow it up with other AoE's


 * wait for next call and do spike again. (rez anyone who is down at this point if you can)


 * If Snarer/caller is dropped and can't be rezed, wait for Spiker 1's call and spike along with Spiker 1.

(Another good AoE you might want to bring alone would be Searing Heat or Teinai's Heat.)

(Acolyte Jin) or (Margrid The Sly) Trapper
[build prof=R/any name="Trapper" exp=12+1+3 wil=12+1][Spike Trap][Flame Trap][Barbed Trap] [Dust Trap][Quickening Zephyr][Optional][Optional][Optional][/build]

Equipment

 * Radiant Armor
 * any Attunement Runes
 * Superior Expertise Rune
 * Superior vigor Rune
 * good energy staff

Usage
this is the basic trapper build that many run for zaishen challenge and elite.


 * cast quickening zypher right at beginning of load into battle.


 * start trapping the gate as long and as much as possible.


 * once battle has started, trap around randomly or get near a group of enemies and trap if you can.

(a good secondary to do is be a team healer somehow, like resto rit or healing monk. you can also set the optionals to other traps or serpents quickness.)

Counters
the zaishen rounds that i have not been able to beat with this build is the degen team and the trappers.

Variants
some good variants to run would be if you had people for the ele spikers, have them go E/A and instead of spiker 1 having FS, have both eles have shadow walk and dash over bed of coals. that way, once snared, you shadow walk in, csat all your AoE's, then use dash to can shadow walk, which then teleports you to where you casted it. to cover losing FS, just have your ranger pack that skill also.