Build:Team - GvG Air of Disenchantment

This GvG team build is designed to flag push or camp caster targets in general using Air of Disenchantment. It can either focus on the target training with a hammer warrior and soul barbs mesmer or keep the option to split and perform spikes by taking a paragon and lightning surge elementalist instead.

AoB Dervish
[build prof=Dervish/Ritualist Mysticism=11+1 ScytheMastery=10+1+1 WindPrayers=10+2][Avatar of Balthazar][Harrier's Grasp][Radiant Scythe][Wearying Strike][Rending Aura][Heart of Fury (PvP)][Whirling Charge][Resurrection Signet][/build] Equipment

Runes and insignias
 * 5 blessed insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapons
 * Vampiric scythe of defense, 15^50.
 * Insightful staff of enchanting, +5e^ench.
 * Crippling long bow of defense, 10%hrt.
 * Crippling spear of defense, 10%hrt with
 * Strength shield of fortitude, -20% blind duration.
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage
 * Camp the flag running player, prot or whichever other target is hexed with [[Air of Disenchantment@14].
 * Main Article: Avatar of Balthazar

Air of Disenchantment Mesmer
[build prof=Mesmer/Ritualist FastCasting=9+1 IllusionMagic=12+1+1 InspirationMagic=9+1][Air of Disenchantment][Fragility (PvP)][Frustration (PvP)][Signet of Humility][Optional][Ethereal Burden][Drain Enchantment][Resurrection Signet][/build] Variable skill slot Equipment
 * with lightning surge.
 * with soul barbs.

Runes and insignias
 * 5 prodigy's insignias.
 * Rune of superior vigor.
 * 2 runes of vitae.

Weapons
 * 40/40 illusion magic.
 * 40/40 inspiration magic.
 * High energy set illusion magic.
 * Spear of defense, 10%hct with
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage
 * Debuff the player who's trying to run the flag so your frontline can camp him.
 * If no flag runner is in range, camp the prot for playing offensively.
 * Else, hex a target suffering from death penalty or any caster.
 * Use [[Signet of Humility@10] on the opposing party's prot monk to disable [[Restore Condition].
 * Main Article: Air of Disenchantment Mesmer

Wastrel's Mesmer
[build prof=Mesmer/Assassin DominationMagic=12+1+2 InspirationMagic=10+1 Fastcasting=8+1][Psychic Instability][Wastrel's Demise][Wastrel's Worry][Power Spike][Power Drain][Shatter Enchantment][Drain Enchantment][Dash][/build] Equipment

Runes and insignias
 * 5 prodigy's insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapons
 * 40/40 domination magic.
 * 40/40 inspiration magic.
 * High energy set domination magic.
 * Spear of defense, 10%hrt with
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage
 * Main article: Wastrel's Mesmer

Restore Condition Prot
[build prof=Monk/Warrior Prot=12+1+1 Divine=8+1 Tactics=10][Restore Condition][Spirit Bond (PvP)][Aegis (PvP)][Guardian][Shielding Hands][Holy Veil][Aura of Stability][Balanced Stance][/build] Variants Equipment
 * Pick Necromancer Balanced.
 * This makes you more vulnerable to [[Power Block] and [[Power Leak].

Runes and insignias
 * 5 disciple's insignias.
 * Rune of superior vigor.
 * 2 runes of vitae.

Weapons
 * 40/20/20 protection prayers.
 * Spear of enchanting, +5 energy, protection prayers focus of fortitude, +15/-1 energy.
 * Spear of defense, 10%hrt with
 * Tactics shield of fortitude, -20% crippled duration.
 * Tactics shields of fortitude, +10 armor against each damage type.
 * Low energy shield set.

Usage
 * Main article: Restore Condition Monk

Healing Burst Fuse
[build prof=Monk/Assassin HealingPrayers=12+1+1 ProtectionPrayers=9+1 DivineFavor=9+1 ShadowArts=3][Healing Burst][Patient Spirit][Infuse Health][Guardian][Shield Guardian][Cure Hex][Draw Conditions][Dark Escape][/build] Variant Equipment
 * Take [[Signet of Rejuvenation@14] over [[Infuse Health@14] against pressure builds.

Runes and insignias
 * 5 disciple's insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapons Usage
 * 40/20/20 protection prayers.
 * 40/40 healing prayers.
 * High energy sets healing prayers.
 * Spear of defense, 10%hct with
 * Strength shield of fortitude, -20% crippled duration.
 * Strength shields of fortitude, +10 armor against each damage type.
 * Low energy shield set.
 * Main article: Healing Burst Monk

Healing Burst Runner
[build prof=Monk/Assassin HealingPrayers=11+1+1 ProtectionPrayers=10+1 DivineFavor=10+1][Healing Burst][Patient Spirit][Spirit Bond (PvP)][Guardian][Shield Guardian][Cure Hex][Draw Conditions][Dash][/build] Variants Equipment
 * Replace [[Spirit Bond (PvP)@11] with [[Protective Spirit@11] against spike builds or [[Shield of Absorption@11] against pressure builds.
 * Replace [[Shield Guardian@11] with [[Shielding Hands@11] and [[Guardian@11] with [[Mending Touch@11] if anticipating a dedicated split build.

Runes and insignias
 * 5 disciple's insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapons
 * 40/20/20 protection prayers.
 * 40/40 healing prayers.
 * High energy sets healing prayers.
 * Spear of defense, 10%hct with
 * Strength shield of fortitude, -20% crippled duration.
 * Strength shields of fortitude, +10 armor against each damage type.
 * Low energy shield set.

Usage
 * Main article: Healing Burst Runner

Playing this team
Game Plan Make it impossible for the opponent to run flags so you keep boosting, 60 the opponent's prot.

8v8 Flag Split Lategame
 * Kill whoever carries the flag.
 * Else. camp the prot.
 * Kill their flag carrier, then capture the flag and prevent them from running a flag through.
 * Try to drain a monk from main team by splitting your elementalist.
 * Defend with wastrel's and runner, add lightning surge and prot if necessary.

Playing against this team
8v8 Situations Flag Split Lategame
 * Your monks have to watch for AoD, removing it instantly.
 * If you risk dying by running flags and can't get it through with [[Aegis (PvP)] stop running flags and focus on the 8v8.
 * Don't defend with your runner, you need the hex removal in main team.
 * Avoid sending elementalists against their wastrel's mesmer.