Build talk:R/W Earth Shaker

Air of Superiority>Dwarven Stability?-- GWPirate 关 15:19, 13 February 2012 (UTC)
 * Guaranteed effect > random chance, plus you only have 11 seconds to hope that AoS can trigger the recharge on LR. 22 seconds should be enough to eliminate the majority, if not all of high threat targets in most groups. Recharging FGJ would be pretty nice, though. MisterB 15:46, 13 February 2012 (UTC)
 * AScan is also quite tasty. Kracatoan 15:54, 13 February 2012 (UTC)
 * True. Added to optionals. MisterB 16:16, 13 February 2012 (UTC)
 * i would take the 2 +armor shouts over "FGJ!" because adren is overflowing while tanking properly. it's still sorta useful for the smaller prophecies mobs and stuff. or if you really want adren, roll a balth/life bond smiter and go sc style. that's enough adren to make Yeti Smash spammable with free elite. any way you do it, bunny thumping is awesome :P Fianchetto 18:08, 13 February 2012 (UTC)
 * I'd remove FGJ from the mainbar honestly. It's not needed at all and there's more useful skills to be had. Also, long recharge sucks. -- Toraen   confer  19:39, 17 February 2012 (UTC)

earthbind
Surely thats bad to combo with Earthshaker - it will die in one hit D: Chieftain Alex  18:48, 13 February 2012 (UTC)
 * If it knocks 'em on their butt, its job is done. You could always bring it on an ST, or add Armor of Unfeeling(see:Anomaly). Stun immunity counters this build, so Earthbind counter-counters the counter. Is that too many counters? MisterB 18:58, 13 February 2012 (UTC)
 * Also, if you put it on an ST hero it still takes at least 20 total knockdowns before it dies (before Armor of Unfeeling is even counted, if you brought it). -- Toraen   confer  22:11, 13 February 2012 (UTC)

This vs Dagger
This vs the R/A PvE Dagger Ranger

Dagger = more dps Hammer = better as defensive build

What do you guys think which is the best? &mdash;The preceding unsigned comment was added by 129.125.106.163 (talk &bull; contribs).
 * Hammer does more damage if it means you can ball the foes up in AoE. Thus, they fulfill different roles and aren't really comparable, since you never want to run the same heroes with those two bars. -- DANDY ^_^ -- 01:02, 15 February 2012 (UTC)
 * Plus this provides enemy shutdown which removes the need for shutdown oriented heroes.  RąʂKɭɘş ♣  14/f/japan  04:37, 15 February 2012 (UTC)
 * and daggers are for people who just cspace single targets. this needs balling but it's worth it. Fianchetto 06:18, 15 February 2012 (UTC)