User:Readem/Build:Mo/E Minion Hunter

The Minion Hunter uses the Monk attribute of smiting prayers, with the Elite Ray of Judgment to wreak havoc upon Minion Armies in Alliance Battle and Competitive Missions.

Attributes and Skills
[build prof=monk/eleme smitin=12+1+3 airmag=12][smite][ray of judgment][banish][spear of light][kirins wrath][stonesoul strike][shock][windborne speed][/build]

Equipment

 * Judge's or Shepherd's armor, with highest Vigor rune possible and a mix of runes of Vitae and Attunement, depending on preference.
 * The Player's preferred combination of rod and off-hand, maximizing energy and halving recharge time are best. +1 Smiting (20%) is also nice

Usage

 * Use Windborne Speed to quickly get to the battle
 * When a minion army is found, hit first with Ray of Judgment to set the whole army on fire. This will eliminate just about all of the minions except Flesh Golem quickly. Follow up with Smite, Banish, and Spear of Light.
 * Use Kirin's Wrath if the enemies get to close.
 * Use the Shock/Stonesoul Strike combo to do large amounts of damage to fleeing enemies
 * Use Smite and Spear of Light against warriors, as they do double damage against attacking foes.
 * Banish is especially useful in Fort Aspenwood against Kurzick Mine Cleansers' spirits, doing double damage against them
 * Use Windborne Speed on the Siege Turtles in Fort Aspenwood to hasten their arrival to the front

Variants

 * Replace Windborne with a rez skill for use in Random Arenas or PvE