User:I Am Jebus/Over 9000

An attempt to deal >9000 damage.

Composition and Attribs

 * 7x N/Me. Death Magic=12+3+1, Soul Reaping=12+3, Blood Magic=3+3.
 * 1x R/Me. Beast=12+3+1, Expertise=12+3, Illusion=0.

Concept

 * Large damage caused by the health sac of Contagion combined with the damage of Dark Aura, and the fact that Contagion saccs every time a condition is received.
 * Usage of Symbiosis to gain large health, then using foul feast to actually heal through a large part of the sac.

Usage
Note that a Grail of Might, while not essential, helps greatly with damage dealing.

Stand around the enemy. Precast all enchs, establish Poison on one necro, Disease on them all, and Cripple and Blind on the R/Me. The Contagion necro should mimic Cultist's and vice versa. Use Rotting Flesh to get disease on the enemy (human species) and eventually, yourselves. Spam Foul Feast on each other and this results in:

Calculations assume the use of a Grail of Might.
 * 4 conditions (Cripple, Blind, Poison, and Disease) being spread around by Foul Feast (which nets 48 health per condition)
 * 830 more health is aquired from Symbiosis. Let us assume 1000 health total for calculation purposes.
 * Note that upon casting Foul Feast, Cultist's Fervor activates, applying Bleeding onto yourself.
 * Contagion activates whenever a condition is transferred to you, so you have the 4 aforementioned conditions plus Bleeding from CF plus Bleeding again from taking Bleeding off of a teammate.
 * This results in a net loss of 240 health from Contagion's sacrifice.
 * Since Contagion saccs 6 times, Dark Aura triggers 6 times, dealing 336 shadow damage.
 * Dark Aura also makes you lose 132 health.
 * Foul Feast makes you gain 48*5=240 health.
 * This results in a total loss of 132 health per Foul Feast and 336 Shadow damage.
 * This means that after 7 casts of FF, the necs have 76 health. Most likely the -10 health degeneration from Poison, Disease, and Bleeding have taken its toll, meaning that the necros will die. This triggers a massive chain of damage from EoE and Death Nova, resulting in (55+110)*7 damage.
 * 7 casts of FF means 7 triggers of 336 damage from DA, from 7 necros. This results in 336*7*7 damage.


 * Total Damage:(55+110)*7+336*7*7=165*7+336*49=1155+16464=17619 damage.
 * Goal of >9000:Reached.
 * Conclusion: 9000 damage is nothing.

Variants

 * Bringing EBSoH results in a range of +3080-6160 damage. o_O
 * You can drop a nec for a monk with Aegis (for Symbiosis) and Heal Party/LoD/Boon/UA.
 * "By Ural's Hammer!" can be brought on the necros with a free slot, increasing damage by 111.5 per necro.

Composition

 * 5x W/E. Sword=12+3+1, Strength=8+3, Air/Water/Fire Magic=10.
 * 1x N/E. Blood=12+3, Curses=12+3+1.
 * 1x Me/Rt. Fastc=12+3+1, Chann=12.
 * 1x Mo/R. Smite=12+3+1, Wild=12, Divine=3.

Concept

 * Deal pretty huge damage through a combo of buffs, HB, Splinter Weapon, and necro nukes.

Usage

 * 1) 1-5 set up HB, charge up S&M slash on dummies or something. 8 maintains SoH on all 5 wars, with Blood Ritual providing energy.
 * 2) 6 casts Barbs and MoP on the Master of Damage. 7 uses Stolen Speed to decrease his casting time and gets Splinter Weapon on 1-5. 8 sets up Winnowing.
 * 3) 1 sets up EBSoH and uses Shell Shock on Master, 1-5 set up Conjures.
 * 4) Spike with S&M-->Prot Strike-->Savage Slash.
 * 5) HB triggers 4 times each by this. Thus the 5 warriors deal damage 8 times each.

Calculations

 * At rank 16 Sword Mastery, HB deals 26 slashing damage. Four attacks makes this damage become 104 slashing damage.
 * Your conjure adds another +15 elemental damage; striking 4 times makes this +60 damage.
 * Splinter Weapon triggering 4 times deals 41 damage times four, makinmg 164 damage. Note: This is treated as physical damage, according to Guildwiki.
 * OoP adds +19 an attack. This is 76 additional damage.
 * Strength of Honor yields +16 damage, making 64 more damage.
 * Current total damage:296 damage and 164 armor-affected damage per warrior.


 * Barbs and Mark of Pain deal an additional 18+46=64 damage per hit. 12 hits from attacks, HB, and Splinter make this 768 more damage.
 * Winnowing adds 4*12=48 more damage per warrior.
 * Current total damage:1112 damage and 164 armor-affected damage per warrior.


 * The damage range of a sword is 15-22 against a 60 AL target. 4 attacks per person is 60-88 slashing damage. Current armor-affected damage range:224-252 damage per person.
 * Cracked armor reduces the Master's armor from 60 to 40, multiplying this damage by sqrt(2), or a range of 318-356 damage.
 * Total damage per person:1430-1468. Multiply this by 5 people to get 7150-7340 damage.


 * EBSoH at 0 Ebon Vanguard adds +10 damage per hit. Taking into account the 40 hits from the warriors, the 40 hits from MoP, and the 12 hits from Splinter, this is an additional 920 damage.
 * At 10 Ebon Vanguard rank, this is 1840 damage.


 * Hence the lowest damage capable of being dealt is 8070 and the highest is 9180, neglecting criticals and the damage from Shell Shock.


 * Goal of >9000: Just barely made it, under optimal conditions.
 * Conclusion:Less effective than previous method, probably faster.

Variants

 * The usual, "BUH!", "IAtS!", etc.