Archive:Team - 7 Hero BiP Melee Support

This is a balanced setup for use with melee players. It provides very strong spikes and decent ability to push kills thanks to a mesmer midline. Blood is Power is used to consolidate the energy management of the team, ensuring maximum usage of skills for the mesmers. Support for the melee player is brought by the Soul Twisting Ritualist, and a N/Rit SoS Necromancer (meaning Mercenary heroes and Zei Ri are not required).

= Overview =

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= Hero Builds =

Soul Twisting
[build prof=Rt/Mo Communing=12+1+3 SpawningPower=10+3 SmitingPrayers=8][Soul Twisting][Shelter][Union][Displacement][Armor of Unfeeling][Boon of Creation][Optional][Strength of Honor][/build]

Optional slots
 * Slot 1:
 * or - Sadly the hero doesn't use these skills well.  will help mitigate the upkeep cost of

Equipment
 * Insignias: Full Radiant insignia or Blessed insignia
 * Currently it's not clear whether armor or energy is better, so it makes sense to list both options
 * Runes: Appropriate attribute runes, best Vigor you can afford, Attunement on rest
 * Weapons: Hale Spawning Power staff of Fortitude with "Aptitude not Attitude"

Main article
 * Soul Twisting Prot Hero

BiP Resto
[build prof=N/Rt BloodMagic=9+1+3 SoulReaping=9+2 RestorationMagic=12][Blood Is Power][Blood Bond][Optional][Signet of Lost Souls][Mend Body And Soul][Spirit Light][Protective Was Kaolai][Life][/build]

Optional slots
 * Extra healing

Equipment
 * Insignias: Full Radiant insignia or Tormentor's insignia
 * Currently it's not clear whether armor or energy is better, so it makes sense to list both options
 * Runes: Appropriate attribute runes, best Vigor you can afford, Attunement on rest
 * If one prefers to have more HP on the BiP, you can run this setup: Blood Magic 10+1+2, Soul Reaping 8+2
 * Weapons: The hero will be holding the majority of the time, so weapons don't have that much effect. There are 2 options:
 * 40/40 Restoration Magic - Gives an extra chance at reduced cooldown of Restoration Magic spells
 * 40/20/20 Restoration Magic Staff - Gives 2 extra seconds on

Main article
 * Blood is Power Healer Hero

Bone Fiend Minion Master
[build prof=Necromancer/Paragon DeathMagic=12+1+3 SoulReaping=9+2 Command=9][Animate Bone Fiend@18][Optional][Optional][Masochism@13][Signet of Lost Souls@13][Optional]["Incoming!"]["Fall Back!"][/build]

Optional slots
 * One of the Putrid skills (can opt to take both, but this is heavy on the energy)
 * - Consumes a corpse, lower cooldown and higher damage. The AI is very good with hitting multiple targets
 * - Provides a hex for Unnatural Signet
 * Fill up with these
 * - When there is no
 * - If more ress skills are prefered, requires micro to be effective
 * - If more ress skills are prefered, requires micro to be effective

Equipment
 * Insignias: Bloodstained insignia on head/gloves/boots, Radiant, Tormentor's insignia, or Minion Master's Insignia on rest
 * Currently it's not clear whether armor or energy is better, so it makes sense to list both options
 * Runes: Appropriate attribute runes, best Vigor you can afford, Attunement on rest
 * Weapons: 40/40 Death Magic.

Main article
 * Bone Fiend Minion Master Hero

ESurge Mesmer 1
[build prof=Mesmer/Ritualist DominationMagic=12+1+3 FastCasting=11+2 InspirationMagic=6+1 RestorationMagic=2][Energy Surge][Mistrust][Cry of Frustration][Unnatural Signet][Shatter Hex][Spiritual Pain][Power Drain][Drain Enchantment][/build]

Alternative skills
 * Swap in, for difficult content (like DoA/UW/WoC HM). For other content, will provide faster clearing

Equipment
 * Insignias: Full Radiant insignia or Prodigy's Insignia
 * Currently it's not clear whether armor or energy is better, so it makes sense to list both options
 * Runes: Appropriate attribute runes, best Vigor you can afford, Attunement on rest
 * Weapons: 40/40 Domination Magic


 * Notes:
 * For more aggressive setups, you can use 2 superior runes: 12+1+3 Dom, 10+3 FC, 8+1 Inspiration. This is up to player preference.

Main article
 * Domination Magic Hero

ESurge Mesmer 2&3
[build prof=Mesmer/Ritualist DominationMagic=12+1+3 FastCasting=11+2 InspirationMagic=6+1 RestorationMagic=2][Energy Surge][Mistrust][Cry of Frustration][Unnatural Signet][Shatter Hex][Spiritual Pain][Power Drain][Flesh of my Flesh][/build]

Alternative skills
 * The amount of Resurrection skills is up to player preference. Replace it with the missing inspiration skill if you feel less is sufficient
 * 1x instead of  might be good for ranged players, if the hero uses it well (which testing will point out)
 * In areas with a lot of (annoying) enchantments, a second copy of might be useful

Equipment
 * Insignias: Full Radiant insignia or Prodigy's Insignia
 * Currently it's not clear whether armor or energy is better, so it makes sense to list both options
 * Runes: Appropriate attribute runes, best Vigor you can afford, Attunement on rest
 * Weapons: 40/40 Domination Magic


 * Notes:
 * For more aggressive setups, you can use 2 superior runes: 12+1+3 Dom, 10+3 FC, 8+1 Inspiration. This is up to player preference.

Main article
 * Domination Magic Hero

= Usage =


 * Disable Strength of Honor and micro it on yourself, as well as a melee summon if you have one.
 * Micro the ST to place spirits ahead of dangerous encounters.
 * Micro the ST to place spirits ahead of dangerous encounters.

= Exemplary video = Domain of Anguish normal mode

= See also =


 * Team - 5 Hero Mesmerway
 * Team - 7 Hero BiP Caster Support
 * Team - 7 Hero BiP Caster Support