User:Mgrinshpon/Leet/Mo/N Decoy Monk

Attributes and Skills
[build prof=monk/necro smiti=12+1+1 divin=10+1 blood=8][blood renewal][bane signet][signet of devotion][retribution][holy wrath][martyr][purge signet][resurrection signet][/build]

Equipment

 * Armor level determines rate of health fall, so equip whichever level is necessary. Though, more often than not, it never hurts to equip high armor.
 * Weapon can be either any, with +life bonuses.
 * Runes of Superior Vigor, Minor Smiting Prayers Magic, Minor Divine Favor Magic
 * Note: Health is rather important, which is why minor is prefered to superior runes.

Usage

 * Holy Wrath and Retribution should be put on immediately and left on. They should be maintained if they should be removed.
 * Before a battle, cast Blood Renewal to provide health regeneration and life gain while taking damage.
 * Engage in close combat with the enemy. If you're getting hurt, great!  That's the idea.  The trick is keeping yourself alive while they kill themselves hurting you.
 * Signet of Devotion recharges quickly and can give you a health boost. Use caution when using, as interrupts can be rather dangerous to this build.
 * If your health should get too low, cast Bane Signet on the currently attacking enemy and escape from the battle. Use Signet of Devotion to restore your health and reenter the battle.
 * Since your energy will remain at zero most of the time, Purge Signet can strip you of all conditions and hexes and losing energy means nothing.
 * Use Martyr in combination with Purge Signet to wipe out all conditions from the entire team with little trouble.
 * The damage dealt to striking opponent is holy damage, which does double against summoned minions and ignores armor, which means that every point of life becomes a point of damage towards them.

Counters

 * It makes for a very effective anti-melee build, but does little to nothing versus other builds.
 * Interrupts can counter healing, which is crucial to the build.
 * Enchantment removal can hurt the effectiveness of this build.
 * Optimal build only in environments with many melee enemies.

Variants

 * Martyr can be switched with any number of skills. It just happen to complement the ability of Purge Signet nicely.
 * If energy becomes absolutely necessary, you can add Blessed Signet. If a Mesmer secondary is used, Ether Signet can also be equipped.
 * Healing Touch can be used to self-heal. It works more efficiently than Signet of Devotion with a major disadvantage that it requires energy to activate.
 * Another variant is to add Death Nova to provide a more aggressive strategy.
 * Mesmer can be used to replace Necromancer and Empathy can be used to further increase damage to a melee enemy.