Archive talk:E/A Vermin HM farmer

This build IS NOT similar to E/A Gloom Farmer, last time I published this build, it was vetted 5.0. This build uses at least 3 different skills, completely different attributes, and serves a different purpose than farming Glooms. You will find no other elementalist build that can kill vermin on Hard Mode this easily on PvX wiki. --Risus 20:14, 21 February 2008 (EST)

Why is there a major e-storage rune instead of a superior? You're using shadow form, so max hp doesn't really matter... &not; Wizårdbõÿ777  ( sysop ) 21:40, 21 February 2008 (EST)
 * Major E-Storage is the minimum. Otherwise you won't have enough energy unless you pack radiant and attunement. --Risus 21:50, 21 February 2008 (EST)
 * Then you should put sup e-storage on the main bar and note that you need at least a major rune. But what would you bring other than radiant/attunement? You don't exactly need armor or max hp, so that basically leaves energy. &not; Wizårdbõÿ777  ( sysop ) 21:55, 21 February 2008 (EST)

LIES
You will find no other elementalist build that can kill vermin on Hard Mode. False - I have one that isn't posted. — ( ɔ \ ʇ ) uɐɥʇıǝɹ 12:17, 22 February 2008 (EST)
 * Well not one this good. This is a guaranteed kill. I doubt you will kill them before Heart of Shadow. --Risus 14:25, 23 February 2008 (EST)
 * Eh, the one I use may not kill quite as fast but it can go nonstop, without waiting for Shadowform to regen, so it probably clears the area faster. — ( ɔ \ ʇ ) uɐɥʇıǝɹ [[Image:Reithan_Sig.jpg|19px]] 14:33, 23 February 2008 (EST)

Glyph
This build is much more reliable with Glyph of Elemental Power in the place of Glyph of Sacrifice. Also, you save time as the cooldown on Meteor Shower is back to normal.

[build prof=E/A fir=12 ene=8 sha=10][Fire Attunement][Shadow Form][Glyph of Elemental Power][Meteor Shower][Lava Font][Bed of Coals][Phoenix][Flame Djinn's Haste][/build]

I use this, and they seem to scatter much less if used one right after the other.


 * Mine kills on the spot, they never scatter, unless you make an error. --Risus 11:54, 24 February 2008 (EST)


 * How fast does yours clear the zone?


 * Mine takes about 15-20 minutes, depending on when you get Halves Recharge times. Drop value is worth between on average 3-4k, with very good celestial drops every 5-6 runs for me.--Risus 19:08, 26 February 2008 (EST)


 * Just tried this build. Fairly good. However, even a slight mistake and you die, and with even one death the DP drops your MP too low to pull the whole chain in succession without pause and makes you ineffective. Also, if you pull more than one group, the second scatters instantly, causing it to fail, again. Also - cannot kill the boss - only gets him to 1/2 life.


 * Modified to

[build prof=E/A fir=12+1+3 ene=8 sha=10][Fire Attunement][Glyph of Elemental Power][Shadow Form][Intensity@8][Meteor Shower][Lava Font][Bed of Coals][Phoenix][/build] for more damage, killed other groups more effectively, but still only got Shredder to 1/3 life. Am I missing something here? — ( ɔ \ ʇ ) uɐɥʇıǝɹ 22:40, 27 February 2008 (EST)


 * I'll have to test these 2 builds, and if successful, I'll add them to the main page. --Risus 08:16, 5 March 2008 (EST)
 * Neither one works well =(. They scatter much too often, and they usually don't die.--Risus 19:02, 6 March 2008 (EST)

Comments on ratings
Don't say that they scatter, it's your error if they do. You should keep a spell casting at all times so they are killed on the 2nd KD from MS. --Risus 20:10, 4 March 2008 (EST)
 * Even if they don't scatter, still can't kill Shredder, still becomes useless with even ONE death. Just a weak build, overall. — ( ɔ \ ʇ ) uɐɥʇıǝɹ [[Image:Reithan_Sig.jpg|19px]] 08:16, 5 March 2008 (EST)
 * Oh, and did I mention 90s recharge? — ( ɔ \ ʇ ) uɐɥʇıǝɹ [[Image:Reithan_Sig.jpg|19px]] 08:17, 5 March 2008 (EST)


 * i tried these builds several times, but with no success. the vermin is fleeing after ms although i'm casting all the spell in one chain. i don't understand that. could anybody give me an explanation of this problem ?
 * is this run nerfed ?
 * don't mind the boss ;-) but the celestial drops ^^ Haldir68 01:37, 15 April 2008 (EDT)
 * Please note Shredder is a pointlses kill. An Elite Assasin Tome or Shredder's Talons are worthless anyways. --Risus 21:13, 15 April 2008 (EDT)
 * this is what i meant before, i don't want to kill the boss but on the other side i'm not able to kill the vermin cause they're fleeing and i can't imagine where there should be the fault in using the build. - Haldir68 01:19, 16 April 2008 (EDT)is anyone able to explain the function of the build ? i tried it again but my main problems are: ending of sf before all vermin is dead and catching conditions (poison, etc.). last spell should be dschinns, right? then i run away with the speed boost ? HELP, they don't die ^^ - Haldir68 00:34, 21 April 2008 (EDT)
 * They should be dead by the time SF ends except for the very occasional one that will manage to slip HoS through. If not, you're doing something wrong. --71.229 00:43, 21 April 2008 (EDT)
 * Make sure you are casting the next skill in the chain IMMEDIATLY after the previous skill is done casting. This should make the timing perfect and kill them with Inferno right as they are about to get up from the 2nd KD. They shouldn't use HoS because they don't trigger b/c their hp isn't low enough before the 2nd KD. --Risus 23:11, 29 April 2008 (EDT)
 * i just say one thing ^^ - it works *löl*, ty for this Haldir68 06:12, 27 May 2008 (EDT)

Major Varient
I've been testing some new builds, please give ur opinion on this. It recharges much faster, but SF goes down a bit quicker. [build prof=ele/assas shadow=11 air=4 fire=12+3+1 energy=4+2][Fire Attunement][Glyph of Swiftness][Shadow Form][Meteor Shower][Bed of Coals][Lava Font][Flame Djinn's Haste][Inferno][/build]

Please tell me if I should change this to main and make other one varient. --Risus 23:15, 29 April 2008 (EDT)

SF Nerf
Archive? &mdash; eX tinctioN  (Talk /Contributions ) 14:41, 5 July 2008 (EDT)

Something got wrong
Looks like something in the are has been nerfed after the update of 03.July.2008, now I'm unable to kill anything with this build. Looks like vermins are fire resistant now and they scatter much more. This build still works in normal mode, but I thin it's not so interrest. Has anyone else noticed that effect?
 * They didn't get more fire resistant; SF now makes you do 50% less damage. The scatter is just the same it usually was but you notice it alot more now because of the fact that it takes twice as long to kill them. Scatter problem can be minimized by letting SF run out once and get a vampiric weapon on to reduce your health to about 20% of max. Brandnew.  09:44, 9 July 2008 (EDT)

Alternate Vermin Farmer
Your best bet now would be an Sliver Armor tank to kill the vermin individually. A/E sliver armor might have a chance if you gather up several mobs. Otherwise, vermin, forget about them. --Risus 19:59, 22 September 2008 (EDT)