Build talk:D/Mo RA Life Sheath

Damn,fought versus it several times. It's fucking annoying. 1/4 cast try to rupt gg -.-. Also,holy veil somewhere. They countered diversion and shame with it. For melee there was Shield of Force. Just add somewhere Holy Veil and gg gtfo mes. Triss 11:45, 8 February 2012 (UTC)
 * Awwwhh, this makes me remember Ninefingers :(. Dervish healing was good before the Derv update-- GWPirate 关 14:32, 8 February 2012 (UTC)
 * From my experience of RA, if you come across a really good player running D/Mo Healer, they can outperform even the best monks. But 99.9% of players are terrible at running stuff like this, so it probably isn't suitable for PvX. Kracatoan 18:06, 8 February 2012 (UTC)

Abuse Pious Conc. with high cast time prot skills.

Abuse Pious Conc. for free heals when autoattacked, uninterruptible Ethereal Light and Draw + Conviction for defense. Because hey, innovation bro. Biggest fail is if you can't spam Pious Renewal fast enough when taking damage, tho you should have conviction up. Also necessary against stuff like dshot/savage and other physical rupts, since afaik it might count as a double interrupt. -- DANDY ^_^ -- 18:17, 8 February 2012 (UTC)
 * Armor of Sanctity and/or Shield of Force, derv healers are for tanking.-- Relyk 18:46, 8 February 2012 (UTC)
 * Ok. brb vetting a Defy Pain healer. -- DANDY ^_^ -- 19:03, 8 February 2012 (UTC)

and camp zealous set. -- DANDY ^_^ -- 19:07, 8 February 2012 (UTC)
 * You can be a theorycrafting asshole if you want, but this actually works. Your shit joke builds don't and aren't comparable to this build nor are they witty satire. &mdash; Skakid  Rally- kupo! [[Image:S9M.png]] 19:08, 8 February 2012 (UTC)
 * Relax Ska :< the joke was meant to be on Mr. Kyler here anyways! -- DANDY ^_^ -- 19:14, 8 February 2012 (UTC)
 * NO JOKES &mdash; Skakid  Rally- kupo! [[Image:S9M.png]] 19:20, 8 February 2012 (UTC)
 * I would've phrased it "troll", but seeing as how my post wasn't meant to aggravate.. Oh, shit. -- DANDY ^_^ -- 19:32, 8 February 2012 (UTC)

Ska, what would you drop for Holy Veil? Frostels 22:31, 8 February 2012 (UTC)
 * honestly it's not worth it, some people like it though. dunno wtf they drop tho, every skill is essential. mb remove from variants? &mdash; Skakid  Rally- kupo! [[Image:S9M.png]] 22:44, 8 February 2012 (UTC)
 * So you just tank through most hexes I assume, was just wondering because coming up against a dom mesmer must be a right pain. Frostels 23:41, 8 February 2012 (UTC)
 * Doms not bad. Self healing and SoPL get you through backfire and diversion, and you're not too ruptable.Your enchants are pretty throwaway, but if they strip your mystic and watchfuls it is big pressure. this fairs pretty badly against hex heavy teams, i'd say you can fare just as well as a monk though. veil's not gonna remove many hexes, and theres not to many nasty single hexes that affect you too hard. it's when your entire team is degened, enchant stripped, and not taking real damage that this build has trouble. &mdash; Skakid  Rally- kupo! [[Image:S9M.png]] 23:45, 8 February 2012 (UTC)
 * saw quite a few of these lately. pretty annoying, but generally easy to outpressure. Fianchetto 23:49, 9 February 2012 (UTC)

Weapons
Take a Spear with 20% enchants and HSR 10% + Offhand with HSR prot 20% and +30 HP as your main set. HCT doesn't matter with with 1/4 skills and you can have some HSR's on your Myst skills this way. Also -2wE is pointless, if you're not going to use real shields then take -20% crippled. 78.149.38.53 00:11, 9 February 2012 (UTC)
 * staffs have built in 20 hsr on all spells. really a matter of preference. you'd not take any -condition shields, you have life sheath. i know most people won't bring multiple shields so I put that remark. &mdash; Skakid  Rally- kupo! [[Image:S9M.png]] 00:44, 9 February 2012 (UTC)

runes
wouldn't having +2 Major Mysticism rune be better than a minor due to the fact that the extra +1 to mysticism would put you above the energy reduction tier so that your skills would only cost 2 and 5 energy to cast instead of 3 and 6 energy. I could be wrong about the functionality of mysticism. Ilaj 21:03, 7 April 2012 (UTC)
 * 13 is only breakpoint for 5 energy skills. That is only Eremite's Zeal. 14 is breakpoint for 10 energy.-- Relyk 22:04, 7 April 2012 (UTC)
 * well the way i see it, it is life sheath, shielding hands, and eremite's zeal that cost 5 energy each. im not sure if the extra energy gained from this would be worth the hp loss, just theory crafting here. Ilaj 05:03, 8 April 2012 (UTC)
 * Cba to check, but I'm fairly certain mysticism fuctions in the same way expertise does. Ie, it only affect dervish echantments. Pew   Pew ♥   06:08, 8 April 2012 (UTC)
 * Ah your right, completely forgot about that. i guess superior would be too much HP loss seeing as healers/proters need to be alive to heal. Ilaj 06:16, 8 April 2012 (UTC)

overhaul
Minion told me to defend his point of view (the phrase above), even though I dont know anything about this build and about healers. Dont blame. Silen†  17:27, 14 June 2012 (UTC)
 * his bar was terrible and I would take ska's bar over his in a heartbeat. Frostels 17:58, 14 June 2012 (UTC)
 * I run RC because LS is baed. [[Image:They.jpg|36px|link=User:They]] 23:26, 14 June 2012 (UTC)
 * "I run RC because I is baed" Frostels 23:35, 14 June 2012 (UTC)
 * It's RA bro. Running RC is for pro's. [[Image:They.jpg|36px|link=User:They]] 23:38, 14 June 2012 (UTC)
 * Also I'd advise you not to "defend" a perma banned users edits, and reposting them after they've been removed by admins will get you in trouble. [[Image:They.jpg|36px|link=User:They]] 02:31, 15 June 2012 (UTC)
 * Echo Imbue is more fun and still works &#9823;Fianchetto [[Image:Mending.jpg|19px|link=User_talk:Fianchetto]] 15:30, 19 June 2012 (UTC)
 * But throwing away your secondary(with condition removal) doesnt work Silen†  17:10, 19 June 2012 (UTC)
 * Actually it works great. You need to lrn2play. [[Image:They.jpg|36px|link=User:They]] 23:24, 19 June 2012 (UTC)
 * No, I need to lrn2heal, which will never happen. Silen†  09:27, 20 June 2012 (UTC)

srs overhaul
If no one wants to do it, I will. I see derv healers all the time in RA and none of them run this piece of shit. The whole reason to run a derv healer is for two reasons: self defence is great because earth prayers and armour + energy management is pro. The downsides are meh hex removal if any and cond removal is rare unless you run RC or LS. However, those options lack redbar push. There's no point running 1s heals since they're easily interruptible; 1/2 or less plz. Doubles 14:41, 1 March 2013 (UTC)

Cleanup is needed
The usage is clearly a leftover of an earlier iteration of the build. --DefinitelyNotHanz (talk) 13:55, 16 September 2015 (UTC)

So this is what I've seen multiple times now: With Mystic Regen instead of Mirage or Watchful as variants. --DefinitelyNotHanz (talk) 18:00, 11 October 2015 (UTC)

Someone pinged this at me
And told me to place it on this here discussion page:

12 Mysticism, 12 Earth Prayers

I guess it's a fine variant for hex removal (I know nothing of derv healer bars myself). -- Toraen  wiki  15:41, 1 November 2015 (UTC)