User:Innoruuk/Trio-Farm Extra People

(These are my favorites, but of course when running vanquishes anyone really can come along, so experiment...)
 * For all builds not using the Life Bond/Balthazar's Spirit easy energy scheme, high energy sets are highly recommended. All will be bonded by the EMO, so your armor should also be high-energy unless otherwise specified.


 * Versa-Trio UW
 * Versa-Trio UW

Ritualists
[build prof=Rt/Me cha=12+1+3 res=12][Arcane Echo][Echo][Ancestor's Rage][Spirit Rift][Agony][Destruction][Spirit Siphon][Flesh of My Flesh][/build]

Simple. Do the casts in the order shown, using AR on the tank 1 after another. Use agony/destruction/Spirit Siphon for energy.

[build prof=Rt/Mo cha=12+1+3 spa=11 prot=6][Signet of Spirits][Rupture Soul][Ancestor's Rage][Spirit Rift][Mend Body and Soul][Remove Hex][Life Bond][Rebirth][/build] Co bond the tank, receiving BS from EMO for infinite energy. Use SoS next to a mob, casting rupture, AR, SR, rinse/reapeat.

Mesmers
[build prof=Me/P Ins=12+3 fas=3 command=12][Mantra of Inscriptions][Cautery Signet]["Never Give Up!"]["Never Surrender!"][Ether Signet][Ether Feast][Waste Not, Want Not]["We Shall Return!"][/build]
 * If your tank is dealing with extremely heavy conditioning during pulls (like daze in DOA), this is an extremely useful 4th-5th person to have along.

Self-Explanatory...If your tank is dying from too-high degen or pings "I'm suffering from dazed condition," use cautery signet to remove it all. The rest of the skills are to support the party during a spike involving casters...

Mesmer Duo
[build prof=Me/Mo Dom=12+1+3 fas=11+3 pro=6][Mantra of Recovery][Arcane Mimicry][Arcane Echo][Dwarven Stability][optional][optional][Optional][Rebirth][/build]

[build prof=Me/Mo Dom=12+1+3 fas=11+3 pro=6][Dwarven Stability][Arcane Mimicry][Arcane Echo][Energy Surge][optional][optional][optional][Rebirth][/build] Optional Skills
 * energy return of some sort (I presonally prefer combined with EMO's BS)
 * (where non-spell interrupts are common)
 * (where non-spell interrupts are common)
 * (where non-spell interrupts are common)
 * (where non-spell interrupts are common)

Use Dwarven Stability and Mimic each others' elites to maximize the recharge of Energy Surge with Mantra of Recovery. Echo it, and spike away when the time is right.

Necromancer Trio
You can't get more laughable than this trio... [build prof=N/R Cur=12+1+3 blo=6 sou=11+3][Awaken the Blood][Desecrate Enchantments][Defile Enchantments][Pain of Disenchantment][Mark of Pain][Triple Shot][Dual Shot][Signet of Lost Souls][/build]

[build prof=N/R Cur=12+1+3 blo=6 sou=11+3][Awaken the Blood][Blood Drinker][Weaken Armor][Desecrate Enchantments][Icy Veins][Signet of Lost Souls][Triple Shot][Angorodon's Gaze][/build]

[build prof=N/R death=12+1+3 sou=12+3][Masochism][Rising Bile][Putrid Bile][Discord][Angorodon's Gaze][Triple Shot][Dual Shot][Signet of Lost Souls][/build]

Power yourselves up with AtB and Masochism. Pick a target somewhere in the center of a mob, and use the skills in order. If no enchanted foe exists, leave out Pain of Disenchantment and skip straight to MOP and rip the party to shreds with a triple attack of "Triple Shot" on the MOP target. Use Dual Shot if the group didn't die. The Discord can clean up the remaining.

Monks
If your party sucks badly enough to need this in the first place, uninstall Guild Wars and become a secretary... [build prof=Mo/W Div=2+1+3 Pro=6+1+3 smi=12+1+3 tac=11][Life Bond][Balthazar's Spirit]["For Great Justice!"]["Save Yourselves!"]["Watch Yourself!"][Optional][Dismiss Condition][Unyielding Aura][/build]

Optional Skills

Don't take the extra headpieces if you don't want to... Bond the tank AFTER the Emo has done so (this will split the 1/2 damage the emo takes evenly between you and the emo, usually resulting in 0 damage. YOUR Balthazar's Spirit will basically give you infinite adrenaline(due to very high smiting prayers), so you'll be able to spam those shouts left and right, helping to drain enemies of energy and also up your party's armor if aggro splits. But seriously, you better not be that noobish. If you're having wall-block issues, use "SY!" and have the E/MO or mesmer or extra person block the back of the mob. With an extra 100 armor, everyone should stay alive even in a broken DOA aggro.



If you're running a terra tank who just can't stay alive with the bonds and ether feast alone...(this is acceptable only in Stygian Veil and HARD MODE Ravenheart Gloom, but they can be done with practice)

Consider this as a compliment bonder/healer for your EMO to handle all the nasty environment effects and condition degen bs your tank should be able to suffer through easily. Co-Bond the tank with LB. EMO should bond you with Balthazar's Spirit. Life Attunement can be used on the Emo to help stimulate ER, and you can use it on the tank to stimulate its healing as well. [build prof=Mo/Me Pro=12+1+3 hea=11+1+3 div=6+1+3][Life Bond][Life Attunement][Blessed Aura][Patient Spirit][Heal Party][Arcane Echo][Seed of Life][Unyielding Aura][/build] You don't have to bring the extra headpieces if you don't want to. This build functions well with/without them.

Consider this as a compliment bonder/healer for your EMO to handle all the nasty environment effects and condition degen bs your tank should be able to suffer through easily. Co-Bond the tank with LB. EMO should bond you with Balthazar's Spirit. Life Attunement can be used on the Emo to help stimulate ER, and you can use it on the tank to stimulate its healing as well.

Yes, Blessed Aura makes Patient Spirit stay up an extra .4 seconds, and with enchant staff it's a total of 2.8 seconds. Either take another heal, or live with a diminished Seed of Life by getting rid of BA. Alternatively, you can be courteous and bond the EMO with mending or another crap spell. Watchful Spirit works well if your emo tends to die while performing secondary tanking or otherwise.

Fire Spike Duo
'''Use this with practiced caution (or with a spirit of Earthbind) or you may regret the results. Also...Tank must ball enemies very tightly for this to be effective.''' [build prof=E/Mo fir=12+1+3 ene=11 pro=6][Life Bond][Elemental Lord][Deep Freeze][Glyph of Elemental Power][Savannah Heat][Glyph of Essence][Meteor][Rebirth][/build]

[build prof=E/Mo fir=12+1+3 ene=11 pro=6][Life Bond][Elemental Lord][Mark of Rodgort][Glyph of Essence][Meteor][Glowing Gaze][Searing Flames][Liquid Flame][/build]

Co-Bond the tank. BS from EMO will keep your energy high and restore it directly proceeding your use of GOE. Lead with Rodgort and SH, then tag off between meteors to hold enemies inside SH Then SF can blow the rest up. 40/40 set recommended.

This combines very well with the spirit earthbind on another ritualist present.

Rangers
'''This is one of my favorites to have along anywhere. It makes for a very quick, clean spike.''' [build prof=R/Mo wil=12 pro=3 bea=12][Famine][Edge of Extinction][Optional][Optional][Optional][Optional][Optional][Rebirth][/build]

Usage is obvious... If you choose to have a mop necro along, or a channeling ritualist that can fit splinter weapon, go ahead and dump ignite arrows, triple and dual shot on your bar. Another near 200-250 (400 if you have all of it) aoe dmg easy. EOE will get rid of the one you were targeting.

Dervishes
[build prof=D/A earthprayers=12+1+3 Mysticism=8+1 scy=10+3][Balthazar's Rage][Watchful Intervention][Vow of Strength][Critical Agility][Ebon Escape][Zealous Sweep][Eremite's Attack][Chilling Victory] [/build]

D/W Variant

[build prof=D/W earthprayers=12+1+3 mysticism=8+1 scy=10+3][Balthazar's Rage]["For Great Justice!"][Faithful Intervention][Vow of Strength][Frenzy][Zealous Sweep][Whirlwind Attack][Chilling Victory] [/build]


 * Zealous Scythe and 20 energy staff or energy cons required. Frenzy can be dropped for Mental Block if you use a blue/red rock candy.

EMO will bond you. Prep BR ahead of time so one can exploit the adrenaline gain as the balling finishes, prep VOS, and run in to help bodyblock or shadowstep to the main tank if using the d/a build. One use of Zealous sweep should cover the adrenaline gain required. Use eremites/whirling attack to make the group evaporate. Results are best in large balls and are even better when a MOP is involved.

Warriors
[build prof=W/Mo swo=12+1+3 pro=6 tac=11][Life Bond]["For Great Justice!"][Soldier's Speed]["To the Limit!"][Hundred Blades][Frenzy][Whirlwind Attack][Rebirth] [/build]


 * Optionally, one can use in place of  for a more immediate exposure to enemies. Be warned, if the ball is large enough, the one-tank will not be able to right/left wall trick by itself and there may be scatter if the spike wasn't clean enough.
 * CO Bond Tank. EMO will give you BS and PB, which should gain you enough adrenaline by the time the tank is done pulling groups. If not, use "FGJ" before prepping 100b. Use Soldiers speed to close in quickly before switching to Frenzy. If you need adrenaline still, attack once and then use Whirlwind Attack to erase the group. Works best with large balls and better still with a MOP.

Assassins
These and Paragons are best combined with a MOP Necromancer, as their damage alone is rather minimal. These are still viable but bear that in mind. [build prof=A/any Cri=10+1+2 dag=12+3 sha=8+1][Shroud of Distress][Way of Perfection][Black Mantis Thrust][Jungle Strike][Golden Phoenix Strike][Death Blossom][Moebius Strike][optional] [/build] Instead of depending on Critical Agility for attack speed or going/w and using frenzy, I usually take the courteous route and go/mo with rebirth and bring a rock candy or two.

Use the skills in the order listed...bodyblocking the ball is always helpful in case your tank made a slight pulling error. Hack away with your aoe while av/sv holds enemy energy/adrenaline at 0. The EMO will easily keep you alive, and SOD will cover you to the end of a fight assuming mesmers/necros do not reobtain energy (this is the fault of the core mesmer).


 * Versa-Trio UW
 * Versa-Trio UW