User:Paranon15/Deep

=Bars=

SM Tank
[build prof=W/A str=11 tac=12 sha=6]["You Move Like a Dwarf!"][Shield Stance][Soldier's Defense]["I Am Unstoppable!"][Dark Escape][Signet of Stamina][Death's Charge][Shadow Meld][/build]

100b Tank
[build prof=W/A str=3 swo=12 tac=12]["I Am Unstoppable!"][Recall][Soldier's Defense][Hundred Blades]["To the Limit!"][Whirlwind Attack]["You Move Like a Dwarf!"][Death's Charge][/build]

EoE SS x2
[build prof=N/R sou=9 cur=12 bea=9][Spiteful Spirit][Desecrate Enchantments][Defile Enchantments][Necrosis][Edge of Extinction]["You Move Like a Dwarf!"][Signet of Sorrow][Ebon Escape][/build]

Insid SS
[build prof=N/? sou=12 cur=12][Spiteful Spirit][Desecrate Enchantments][Mark of Pain][Necrosis][Insidious Parasite]["You Move Like a Dwarf!"][Signet of Sorrow][Ebon Escape][/build]

Shivers SS
[build prof=N/A sou=12 cur=12][Spiteful Spirit][Desecrate Enchantments][Recall][Necrosis][Spinal Shivers]["You Move Like a Dwarf!"][Signet of Sorrow][Ebon Escape][/build]

Porogon
[build prof=P/Rt res=4 comma=11 lea=11]["Incoming!"]["Fall Back!"]["There's Nothing to Fear!"]["You Move Like a Dwarf!"][Enduring Harmony]["Make Haste!"][Vocal Was Sogolon]["We Shall Return!"][/build]

Revealed UA
[build prof=Mo/Me div=12 hea=11 ins=6][Patient Spirit][Ebon Escape][Revealed Enchantment][Healing Seed][Seed of Life][Words of Comfort][Heal Party][Unyielding Aura][/build]

Swap UA
[build prof=Mo/A hea=12 div=12][Dwayna's Kiss][Swap][Heal Party][Ebon Escape][Seed of Life][Healing Seed][Recall][Unyielding Aura][/build]

Necrosis UA
[build prof=Mo/N div=12 hea=12][Patient Spirit][Ebon Escape][Necrosis][Healing Seed][Seed of Life][Words of Comfort][Heal Party][Unyielding Aura][/build]

SV
[build prof=N/A blo=12 sou=12][Spoil Victor][Ebon Escape][Blood Ritual][Verata's Gaze]["You Move Like a Dwarf!"]["Finish Him!"][Signet of Sorrow][Recall][/build]

=Tactics=

Rooms

 * R1 - SM tank, EoE SS, Revealed UA
 * R2 - 100b tank, Insid SS, Swap UA
 * R3 - EoE SS, Necrosis UA, Leecher
 * R4 - Porogon, Shivers SS, SV

First Rooms
In r1 and r2, tanks should ball foes together and then the necros should use ss on the aspect to kill the foes, r1 should run straight past the aspect while r2 should use insid to kill it.

Pain
The R1 tank will ball the foes in the middle of the room, while they are balling the r1 ss should put eoe up along the small wall just past the gate into r1, so that it is in range of the ball in the center of the room. r1 necro should then use ss on the aspect to kill the balled foes, eoe will kill anything that breaks.
 * use Ymlad to get the mantas below 90% so that eoe kills them (60+ dmg ymlad is required for this)
 * use swap on spirits of restoration to avoid mass ressing.
 * if stuff goes wrong, everyone runs into room 2 and pull the foes through on the room 2 door.

Lethargy

 * Once everyone is out of their rooms, the SM tank should use SM when they are standing next to the left side of the gate into the lethargy room, they should then run up and aggro the 3 groups of foes (run in while the back group is at the back, when you aggro the back group the other two will run in), run back towards the gate and cancel shadow meld when you get in range of the gate. The 100b should then run forward to block the foes on the gate and the sm should keep running to ball the casters.
 * Once they are dead, run to the back of the room and tank the aspect, one necro should kill the aspect while the others run past to the far gate and use ss to kill the outcast group on the other side. Once the aspect and the outcast are dead everybody who has recall should use it on the paragon and go to their pads, the SM tank should also use sm and pad. When the gate opens the whole team should run through and everyone should cancel recall at the same time to get through the gate.

Depletion
Once the close group of outcast is dead the sm tank should aggro the left group and run over to the right side, so that they run round. when they left group has run round run to the back of the room to aggro the other 2 groups and then pull through the 100b on the corner, spike the group and kill anything that didnt ball.

Failure
The group should wait in the corner while the sm tank runs through the room until they are no longer affected by the aspect and then death's charge up to a raider, they should then tank all the foes in the far corner. They should stay alive long enough for the team to run past and they can be ressed through from the other side.

Shadows
The SM tank should run straight through this room towards scorpion while the 100b balls the first groups of oni in the hole in the wall on the left side of the room. When they have been spiked the team should wait in the same hole while the 100b balls the next 2 groups of oni together. The team should then wait until all the oni in scorpion are balled on the SM tank and then spike it.
 * Watch out for oni spawns in this room, stay well behind the tanks.

Scorpion
While the team is doing the shadows room, SM tank should run through to scorpion, go right to avoid aggroing the first group of outcast and then run forward until the aspect begins talking. WHen the aspect is triggered run to the back of the room and wait in the corner for the oni to arrive. When all the oni are balled the team should spike them. Once the oni are dead the far gate will open and the team can run through the room, ignoring the outcast and using ee to catch up.

Fear
When you run onto the first bridge, spawns from the back of the room are spawned and begin to run towards you, so speed is essential in this room. Both tanks should run out together, the 100b should turn off the first flower and then tank the first group of oni, the SM should run past towards the 2nd bridge, turning off all flowers along the way. The SM should tank the 2nd group of oni and then the 100b should tank the 3rd.

Depletion
While the 100b is tanking the oni the SM tank can run past into depletion and begin to ball all of the sapping nightmares. Run to the right side of the room first and then run back to the left to catch all the patrols, once they are balled the team can run past and the 100b can solo spike them (MoP isnt needed due to the amount of foes and the amount of hp they have). If your 100b is experienced then the roles can be reversed in these rooms and the 100b can ball and kill the sappings on their own.

Decay
Just run to the right, past everything in this room, the tank should dc into the outcast group and the team can run past.

Torment
Run past everything in this room, for the outcast group one of the tanks can dc in to keep it clean.

Nightmare
The final room, the team should stand on the right side of the room while the tanks put up recall/SM and run to the left. Pull kanaxai back and both use ymlad on him (make sure he is stood up before you use it the 2nd time), once he is kd'd recall out and then run over to the right side of the room to tank him alone. Someone should die next to kanaxai to allow the necros to spam signet of sorrow. Once kana is dead a tank should run round the room grabbing all the sappings and then tank them on the chest.