User:ZStepmother/Team - Non merc paragon support

Team build initially meant for paragon players, who can provide his party with unremovable, party wide defense, but works just as wel with any backline player build. This frees up the hero slot that would otherwise be used for a second healer, which can now be used for an additional damage dealer. The Soul Twisting Ritualist provides protection through spirits, and the player provides shouts for further protection. The BiP keeps the team alive through healing. Additional defense is provided by the Blinding Surge elementalist. The 3 Energy Surge mesmers provide high armor-ignoring damage, and caster control through interupts. The remaining slots are used by the best options available: the Bone Fiend minion master and the Blinding Surge elementalist, as the team is meant for players without mercenaries. Players that wish to play a damaging role, should use Team - 7 Hero BiP Melee Support or User:ZStepmother/Team - BiP Caster Support instead. = Overview =

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Paste this team build template code into paw*ned². pwnd0001?download pawned2 @ memorial.redeemer.biz | Copyright 2008-2018 Redeemer >aOQGjUyoZVSKYzg+ihixg8EAhtbAAAACgDAACCgXOACiQyg8gNtePuwJ00ZaNVnAAAACgDAAEU1QKZO AhjQkGZIP3hhWVV4JNncDzxJAAAACgQAAGQmlQCgaOAljUwGpZSxMUBfB4BVV1b7YbhAAAACEQAAETU0 KaOgljgwMpZSXVfDeD6QLg1b7YhDAAAADgAQAAKQlN1cmdlCgbOQhkAsC8gFKzJY6lDMdDBcaGgIAAAA ACQhAAMRVN1cmdlIDEKbOQhkAsC8gFKzJY6lDMdDBcaG4iBAAAACQhAAMRVN1cmdlIDIKbOQhkAsC8gF KzJY6lDMdDBcaG4iBAAAACQhAAMRVN1cmdlIDMK<

= Player build = [build prof=Paragon/Warrior Leadership=9+3 SpearMastery=12+1+3 Tactics=9][Blazing Spear][Spear of Fury][Optional][Optional]["Save Yourselves!"]["There's Nothing to Fear!"]["To the Limit!"][Soldier's Fury][/build]

Optional slots
 * Spear attacks
 * - In areas with lots of summons, provides good armor-ignoring AoE damage
 * Other
 * - In areas with lots of Blind, Blocking or anti-physical hexes
 * - In areas with lots of Knock down
 * - In areas with lots of Knock down

Equipment
 * Insignias: Full Radiant insignia or Centurion's Insignias
 * Currently it's not clear whether armor or energy is better, so it makes sense to list both options
 * Runes: Appropriate attribute runes, best Vigor you can afford, Rune of Clarity, and a Rune of Vitae
 * Weapons: Vampiric Spear Of Defense with "Strength and Honor", and a req 9 Tactics Shield Of Fortitude with "I Can See Clearly Now"
 * Use your spear and shield set for attacking, switch to your staff if you happen to run out of energy but need to use one of your energy skills.

Usage
 * Use [[Spear of Fury] after [[Blazing Spear@16].
 * Use [["Save Yourselves!"] only when your team needs the protection or you need the energy.
 * If you smartly rotate through your attack skills you can either keep up SY permanently or use attack skills on every attack, depending on what's needed.
 * When you're hexed, move near foes as heroes will use [[Shatter Hex@16] as a damage skill while in combat.
 * Against particularly hard-hitting physicals let your heroes take aggro. You can protect them, but not yourself.

Main article
 * Soldier's Fury Spear Paragon

Alternative player builds

 * Build:E/Mo Ether Renewal Bonder
 * Build:Mo/any PvE Aura of Faith Prot
 * Ritualist healer

= Hero Builds =

Soul Twisting
[build prof=rt/any Communing=12+1+3 SpawningPower=10+3][Soul Twisting][Shelter][Union][Displacement][Armor of Unfeeling][Boon of Creation][Optional][Optional][/build]

Optional slots
 * - The hero randomly casts this as soon as the requirement is met (1 spirit)
 * - The hero doesn't maintain this skill outside of combat
 * - When playing paragon, allows you to deal respectable single target damage
 * - Disable and micro, raise Spawning Power to 12+3, Restoration to 3
 * - Disable and micro, raise Spawning Power to 12+3, Restoration to 3

Equipment
 * Insignias: Full Radiant insignia or Blessed insignia
 * Currently it's not clear whether armor or energy is better, so it makes sense to list both options
 * Runes: Appropriate attribute runes, best Vigor you can afford, Attunement on rest
 * Weapons: Hale Spawning Power staff of Fortitude with "Aptitude not Attitude"

Main article
 * Soul Twisting Prot Hero

BiP Resto
[build prof=N/Rt BloodMagic=9+1+3 SoulReaping=9+2 RestorationMagic=12][Blood Is Power][Blood Bond][Optional][Signet of Lost Souls][Mend Body And Soul][Spirit Light][Protective Was Kaolai][Life][/build] Optional slots
 * Extra healing

Equipment Main article
 * Insignias: Full Radiant insignia or Tormentor's insignia
 * Currently it's not clear whether armor or energy is better, so it makes sense to list both options
 * Runes: Appropriate attribute runes, best Vigor you can afford, Attunement on rest
 * Weapons: The hero will be holding the majority of the time, so weapons don't have that much effect. There are 2 options:
 * 40/40 Restoration Magic - Gives an extra chance at reduced cooldown of Restoration Magic spells
 * 40/20/20 Restoration Magic Staff - Gives 2 extra seconds on
 * Blood is Power Healer Hero

Bone Fiend Minion Master
[build prof=Necromancer/Paragon DeathMagic=12+1+3 SoulReaping=9+2 Command=9][Discord@18][Animate Bone Fiend@18][Optional][Signet of Lost Souls@13][Blood of the Master@18][Masochism@13][Optional]["Fall Back!"][/build]

Optional slots
 * One of the Putrid skills (can opt to take both, but this is heavy on the energy)
 * - Consumes a corpse, lower cooldown and higher damage. The AI is very good with hitting multiple targets
 * - Provides a hex for Unnatural Signet
 * - Deep Wound and +damage makes for a nice single target spike

Equipment
 * Insignias: Bloodstained insignia on head/gloves/boots, Radiant, Tormentor's insignia, or Minion Master's Insignia on rest
 * Currently it's not clear whether armor or energy is better, so it makes sense to list both options
 * Runes: Appropriate attribute runes, best Vigor you can afford, Attunement on rest
 * Weapons: 40/40 Death Magic.

Main article
 * Bone Fiend Minion Master Hero

BSurge Elementalist
[build prof=Elementalist/Paragon AirMagic=12+1+3 EnergyStorage=9+2 Command=9][Blinding Surge][Chain Lightning][Optional][Shock Arrow][Shell Shock][Optional]["Fall Back!"][Air Attunement][/build]

Optional slots
 * Slot 1
 * - In areas with high mob density
 * Slot 2
 * or - The one you did not take for Slot 1
 * - Deep Wound and +damage makes for a nice single target spike
 * - If more ress skills are prefered, needs micro
 * - More energy management
 * - More energy management

Equipment
 * Insignias: Full Radiant or Blessed insignia
 * Currently it's not clear whether armor or energy is better, so it makes sense to list both options
 * Runes: Appropriate attribute runes, best Vigor you can afford, Attunement on rest
 * Weapons: 40/40 Air Magic.

Main article
 * Air Magic Hero

ESurge Mesmer 1
[build prof=Mesmer/Ritualist DominationMagic=12+1+3 FastCasting=11+2 InspirationMagic=6+1 RestorationMagic=2][Energy Surge][Mistrust][Cry of Frustration][Unnatural Signet][Shatter Hex][Spiritual Pain][Power Drain][Drain Enchantment][/build]

Alternative skills
 * Swap in, for difficult content (like DoA/UW/WoC HM). For other content, will provide faster clearing

Equipment
 * Insignias: Full Radiant insignia or Prodigy's Insignia
 * Currently it's not clear whether armor or energy is better, so it makes sense to list both options
 * Runes: Appropriate attribute runes, best Vigor you can afford, Attunement on rest
 * Weapons: 40/40 Domination Magic


 * Notes:
 * For more aggressive setups, you can use 2 superior runes: 12+1+3 Dom, 10+3 FC, 8+1 Inspiration. This is up to player preference.

Main article
 * Domination Magic Hero

ESurge Mesmer 2&3
[build prof=Mesmer/Ritualist DominationMagic=12+1+3 FastCasting=11+2 InspirationMagic=6+1 RestorationMagic=2][Energy Surge][Mistrust][Cry of Frustration][Unnatural Signet][Shatter Hex][Spiritual Pain][Power Drain][Flesh of my Flesh][/build]

Alternative skills
 * The amount of Resurrection skills is up to player preference. Replace it with the missing inspiration skill if you feel less is sufficient
 * 1x instead of, if the hero uses it well (which testing will point out)
 * In areas with a lot of (annoying) enchantments, a second copy of might be useful

Equipment
 * Insignias: Full Radiant insignia or Prodigy's Insignia
 * Currently it's not clear whether armor or energy is better, so it makes sense to list both options
 * Runes: Appropriate attribute runes, best Vigor you can afford, Attunement on rest
 * Weapons: 40/40 Domination Magic


 * Notes:
 * For more aggressive setups, you can use 2 superior runes: 12+1+3 Dom, 10+3 FC, 8+1 Inspiration. This is up to player preference.

Main article
 * Domination Magic Hero

= Usage =


 * Micro the ST to place spirits ahead of dangerous encounters.
 * Micro the ST to place spirits ahead of dangerous encounters.

= Counters =
 * Heavy physical hate

= See Also =
 * Team - 7 Hero Quintuple Energy Surge