PvXwiki talk:Flux

There Can Be Only One
Look another damage buff. --  Toraen   talk  04:22, 1 July 2011 (UTC)
 * I sense sarcasm-- Relyk 06:07, 1 July 2011 (UTC)
 * Benefits linebacking and somewhat.... ganking, but not much else. Seems like a fairly arbitrary condition for the focused, counter-meta tool they said Flux would be in the original statement. Aonsephonie 07:34, 1 July 2011 (UTC)
 * Linebacking how? It looks more like it will keep frontline attacking frontline to me, while the monks wandspike enemy monks and eles pressure eles. Minion Minion_sig_k_bish.jpg 09:46, 1 July 2011 (UTC)
 * Linebacking is where the frontline (falls back and) attacks the frontline... -- Jai . -  10:19, July 1 2011 (UTC)
 * Oshit. Hope people actually experiment this Flux. Minion Minion_sig_k_bish.jpg 10:21, 1 July 2011 (UTC)

Think there should be a Team Build Section for this Flux
Like ya.  Anvil God  zzz... 13:32, 1 July 2011 (UTC)
 * Just put the team builds in one of the sections there. Doesn't really need to be separate. --  Toraen   talk  23:26, 1 July 2011 (UTC)

Quickening Terrain
Does it affect carriers? We can literally put "All Jade Quarry builds" in the negatively affected section and then have Mo/P and Mo/E builds that run carriers. It also affects flaggers, AB builds, and Battle Cry buff in AB in general.-- Relyk 16:59, 1 August 2011 (UTC)
 * already tested with a (bad build) e/a glimmer mark + shameful fear (then air magic support to only be 30% fail), only players are affected by flux. which means using that muddy ranger spirit will slow npcs down to 90% and players to 105% AND prevent speed boosts which means kurzick side doesn't get griefed by gunthier and can slow down the lux still.  that however is extremely stupid in actual game play and i'm pretty sure you know why i said that.  soul4hdwn  ( Furwhat ) 21:29, 1 August 2011 (UTC)

Massive Damage
Concise Description: Mesmers and Necros are shunned, physicals + elementalists roam free - duration 1 month. Chieftain  Alex  11:46, 1 September 2011 (UTC)
 * "we know this meta is energy intensive for monks, so we make you replace your small prots with something more expensive like PS or SB" --Sewa 13:35, 1 September 2011 (UTC)
 * PS won't even make much of a difference with the +200 health. This will make spirit bond insanely good though, against autoattacks even at least on crits (this is a guess i will have to test depending on what frontliner), channeling might even come back into HA on prots for the month. Hell, you could even drop a derv or the invoke in trip melee and take more defence (as pressure you take is going to go up a ridiculous amount, max health means nothing except vs spikes which this will even out). With invoke spike, you could go 3 rt/p and 2 ele and drop the 6th spiker for a rit or another monk, as the max health only really stops spikes with no followup damage... Rawr 14:12, 1 September 2011 (UTC)
 * Even spirit bond loses a load of effectiveness. Invoke is hitting casters off shield set for 170+. Say you properly spirit bond an invoke spike (6x eles). SB heals 96 which still lets almost half the damage from invoke get through. If an invoke spike is properly spiking on recharge, you're going to have a HELL of a time keeping up with it as a prot monk, even assuming you perfectly prot every spike (which is damned hard to do against caster spikes). My bet is that trip physicals (2x onslaught, hamer, 2x invoke) are going to be the most effective build for tombs this month. Will probably see a more splittable variation dominate GvG as well--TahiriVeila 16:00, 1 September 2011 (UTC)

Build:N/A_JQ_Contagion_Bomber looses a huge amount of effectiveness. lower armor = easier to be picked off by players; higher hp = more time for npcs (and players) to remove enchants ANd take longer to die (triggering death nova). don't know how to summarize that for the page as i felt need to explain. 98.134.157.179 17:15, 4 September 2011 (UTC)
 * there isn't a substantial difference-- Relyk 23:24, 4 September 2011 (UTC)


 * Damage prevention is also favoured over raw healing. People are taking more damage but they're not being healed more - however, anything which reduces damage by a % is scaling with the increase. I'm seeing quad eles and triple monks and things too. 86.29.60.119 15:48, 5 September 2011 (UTC)
 * Yes, they go E/Me with frost mantra or elemental mantra, run one spirit master and the rest spikes, maybe one monk. This flux makes me, as monk, pretty angry! Shadow 18:45, 5 September 2011 (UTC)

Minion Apocalypse
Uh, does this meaningfully affect anything at all? --  Toraen   talk  02:56, 1 October 2011 (UTC)
 * more quad nec hex shit, maybe a resurgence of lichspike in tombs.--TahiriVeila 04:59, 1 October 2011 (UTC)
 * Because they weren't lame enough already (I was expecting more quad nec anyway now that Massive Damage is gone). --  Toraen   talk  06:17, 1 October 2011 (UTC)
 * Gives melee a disadvantage... Smity Smitington 06:49, 1 October 2011 (UTC)
 * Kurz side FA, especially the R/N bomber 82.95.65.117 06:59, 1 October 2011 (UTC)
 * You mean Luxon side-- Relyk 07:07, 1 October 2011 (UTC)
 * Maybe he trolls Kurzick with EoE. Ӎiñon Minion_sig_k_bish.jpg 07:24, 1 October 2011 (UTC)
 * Normally a well placed eoe wipes everyone, meaning the luxons have to run back again buying you time. Falrach 09:03, 1 October 2011 (UTC)
 * Alternately it can also mean kurz monks get wiped along with gatekeepers and you lose.. Roland 18:43, 1 October 2011 (UTC)

I guess a slight disadvantage to melee (lol 50 dmg when you've killed something) -- Chieftain   Alex  08:06, 1 October 2011 (UTC)
 * seems appealing in FA. Kracatoan 10:04, 1 October 2011 (UTC)
 * if that is an actual build submitted, then it should be added to the list on non-talk page 96.13.0.128 17:08, 5 October 2011 (UTC)
 * if that is an actual build submitted, then it should be added to the list on non-talk page 96.13.0.128 17:08, 5 October 2011 (UTC)

RA Griefing Month. Have fun. <font color="brown" size="2px">Vincent Evan <font color="brown" size="2px">[Air Henchman]   15:45, 1 October 2011 (UTC)

As if obliterating everything on the map in FA wasn't awesome enough, it will now spawn a vast minion horde. Do masterless ones attack each other? Symeon 17:31, 1 October 2011 (UTC)
 * Masterless minions are on the same team, afaik. Ӎiñon Minion_sig_k_bish.jpg 18:08, 1 October 2011 (UTC)
 * Yeah, the minions won't attack each other. -- Jai . -  18:13, October 1 2011 (UTC)

Also, I wonder if the 50 damage would be dealt to a minion raised under Malign Intervention? Dual Horrors from one corpse is a pretty cool guy. Ӎiñon  18:18, 1 October 2011 (UTC)
 * malign intervention does create two minions and still triggers the deathbomb 96.13.0.128 17:08, 5 October 2011 (UTC)

Hidden Talent
Actually, it'll be pretty useless to list builds affected. Although this flux might lead to builds that would otherwise never see the light of day. And we get to redo att distribution on builds that heavily invest in their secondary! --  Toraen   talk  02:15, 1 November 2011 (UTC)
 * All it does is buff AP spike. Get ready for an influx of shitty builds trying to use secondaries--TahiriVeila 03:01, 1 November 2011 (UTC)
 * AP spike = 4 eles using primary atribs = how is it buffed? Rawr 15:17, 1 November 2011 (UTC)
 * referring to para spike skills on sin and eles I think. Roland 02:55, 2 November 2011 (UTC)

Adding Builds at the Beginning of the Month
Wait until the Flux settles in and the actual effective build show get used into the ground. Don't just take a quick glance over the build list, shout "SYNERGIES!", and add crap to the list. &mdash;  skakid 
 * ^this. If i'm honest doubt this will make much of a difference at all, maybe a spike build appearing but thats about all i can think of Rawr 15:16, 1 November 2011 (UTC)
 * their already quality builds with a useful +2 to the build? whats ur problem?81.141.90.211 15:17, 1 November 2011 (UTC)
 * Because if a team runs RNE split before the flux, then RNE split with the exact same skills after the flux, whats changed? We document the state of the game here. The game has not yet changed. So as of yet it should really stay empty. Rawr 15:34, 1 November 2011 (UTC)
 * Can we at least pretend the flux is useful?-- Relyk 23:15, 1 November 2011 (UTC)
 * NO! D:< rąʂKƴɖooƿɭɘş 01:38, 2 November 2011 (UTC)

Well I guess if you wanted to spec 9 into heal breeze now...you get +8regen...uh..Roland 02:53, 2 November 2011 (UTC)
 * Would be tempting to run n/mo RC in tombs in some of the gimmickier builds but thats about all i can think of, lol. SoLS and soul reaping would probably outdo eremites quite a bit on altars & even in normal play if you push kills fast enough but bleh. Could even run an 8th prot instead of sols... Rawr
 * i can only imagine old sway r/d and n/rt's with this flux...might make BB sway better/bring it back for this month but eh. Roland 02:38, 3 November 2011 (UTC)

Courier's Haste
Wheee. No flag pushing for a month. Love having another flux that makes dervspike and AP spike stronger than RNE/balanced >.>--TahiriVeila 05:17, 1 December 2011 (UTC)

I know we just said no builds at the beginning of the month, but maybe we should just list the general ways to take advantage of a flux to begin with. --  Toraen   talk  05:18, 1 December 2011 (UTC)


 * This one won't affect too much, but the snare reductions/speed boost on flaggers really hurt snare builds. I'd say the utterly obvious is worth adding &mdash; <font color="#CC0099">Skakid  Rally- kupo! [[Image:S9M.png]] 05:22, 1 December 2011 (UTC)

I don't even play anymore, but this flux is just retarded. I love rewarding shitty playing and being out of position. GG anet. Roland 06:00, 1 December 2011 (UTC)
 * I now have a reason to use my DwG Warrior in pvp-- Relyk 06:29, 1 December 2011 (UTC)
 * Why will it do that, Tahiri? Every team has snares and hexes; every team has a rit flagger (unless you're pro and have an SoD monk instead). Would losing 4040 be a bigger loss than gaining the effects of the Flux? ~  Ӎiñon Crysig.jpg 06:40, 1 December 2011 (UTC)
 * You retarded? All flaggers now run faster and are harder to snare. Therefore builds that rely on pushing flaggers to be successful (RNE and trip melee) just became even less effective than spikes (dervspike and AP spike). zzz.--TahiriVeila 06:56, 1 December 2011 (UTC)
 * Could you answer my second question, in less aggressive manner pl0x? ~  Ӎiñon Crysig.jpg 07:34, 1 December 2011 (UTC)
 * 'pl0x'
 * Today metagame is full of dervspikes and APspikes: the only good methods to stop them are outdamaging and spiking before them (which is hard if not impossible) or flagpush, create situations in which they cannot spike properly and gain morale boosts while cleaning their base. If your opponent's flagger runs 25% faster and laughs at the snares you cast gainst him, you are in trouble and can't really do much against these builds, especially with a RNE balanced. --Sewa 16:32, 1 December 2011 (UTC)
 * Exactly, most split builds(RNE, etc) revolve around the ability to snare your opponent out of position and collapse/split while they're stuck way out of position. With this flux, flaggers can now do whatever the fuck they want and you can't reliably send off one player to snare their rit for the next minute. It also severely hampers the damage of most of split players damage against flaggers so you can't solo/duo one nearly as easily(poison/life siphon/iop, etc). Roland 23:26, 1 December 2011 (UTC)

Xinrae's Revenge
ProTip: In tombs, have you monks use a hard prot and infuse so they can't use it. Trollololol. Very offensive method but definitely one to utilize the flux. Also, basically ALL the meta builds are affected by this negatively. Positively would be the builds stored on here that get some use, but not as popular. <font color="brown" size="2px">Vincent Evan <font color="brown" size="2px">[Air Henchman]   21:57, 3 January 2012 (UTC)
 * What's the policy about vetting flux-specific builds? Fianchetto 22:42, 3 January 2012 (UTC)
 * Vett it while it lasts, basically. Of course, as always 99% of theorycrafts and non-meta builds get deleted, so keep that in mind. -- Jai' s Computer -  22:43, January 3 2012 (UTC)

Dervspike is the only build seriously affected (since it contains multiple copies of many skills). AP spike and Cake split are both pretty much unaffected (excluding backlines and assuming you don't play a mirror build).--TahiriVeila 08:59, 4 January 2012 (UTC)

Flux tag for specific builds
Put on builds that are impacted by the Flux. Have builds put in a Flux category so that people can quickly see a list of builds that have been affected in the current Flux. The notes would include any modifications to the build due to the Flux. This would encourage discussion on a build-by-build basis and provides an alternative to changing the actually usage, skill bar, or notes section. And it's easy to have a bot remove the templates instead of reverting edits that become outdated at the end of the month.-- Relyk 11:22, 20 January 2012 (UTC)
 * I'd shrink the image a bit, but this seems like a good idea. Edit: template and category made, go wild. -- Toraen   confer  16:51, 20 January 2012 (UTC)

datflux
lame. so few builds can utilize no elite, when the tradeoff is that shitty. &mdash;  ska  01:26, 1 March 2012 (UTC)
 * Basically no flux for most players. <font face="Calibri" color=black>Chieftain Alex  01:52, 1 March 2012 (UTC)
 * Except paragons and rangers; they never needed elites. Camping vamp weapons ftw. Soi Sticker 01:56, 1 March 2012 (UTC)
 * rangers are pretty sexy now with 15 wilderness and 12 marksmanship. &mdash;  ska  02:02, 1 March 2012 (UTC)
 * i'll be the boonprot camping at juggernaut, gl hf &#9823;Fianchetto [[Image:Mending.jpg|19px|link=User_talk:Fianchetto]] 02:07, 1 March 2012 (UTC)
 * At least it shows NO negative effects, which is always useful :D --  Shadow  Talk with me :D  07:01, 1 March 2012 (UTC)

IOP split mes works pretty well without elite. Otherwise it's pointless more or less.--TahiriVeila 09:51, 1 March 2012 (UTC)
 * Build:A/E PvP Way of the Assassin is pretty op-- Relyk 12:23, 1 March 2012 (UTC)
 * what about Axe warriors?-- GWPirate 关 13:14, 1 March 2012 (UTC)
 * Run with sup rune. Dis+Exe+Body @ 18 axe :D Miharo 13:32, 1 March 2012 (UTC)
 * Also, conjure swords might work Miharo 13:34, 1 March 2012 (UTC)

W/A's with 14 dagger, /N's that circumvent the Faintheartedness, Suffering and Lingering Curse nerfs, and generally builds that split into several atb's. The +1 energyregen is pretty strong. -- DANDY ^_^ -- 15:25, 1 March 2012 (UTC)
 * I'm having fun, +5ene regen means 5 bonds and +2 means 18 protection prayers

<-- Disrupting image removed --> Time ran out -- GWPirate 关 16:12, 1 March 2012 (UTC)
 * pvp touch rangers, 18 exp with Storm Chaser &#9823;Fianchetto [[Image:Mending.jpg|19px|link=User_talk:Fianchetto]] 16:21, 1 March 2012 (UTC)

Mistrust implemented for lack of an elite. <font color="brown" size="2px">Vincent Evan <font color="brown" size="2px">[Air Henchman]   16:38, 1 March 2012 (UTC)

Apparently if you use Echo, when it copies the non elite skill you use you gain the flux, since you have no elite on your bar. inb4 echo everything. <font color="Black">Frostels 16:57, 1 March 2012 (UTC)
 * I misread completely, it doesn't. Still interesting flux. <font color="Black">Frostels 17:39, 1 March 2012 (UTC)
 * You were thinking of Arcane Mimicry, to take an ally's elite. Then you get the goods. Soi Sticker 19:46, 1 March 2012 (UTC)

22 second daze, never run out of energy. Spam all day. GG 158.135.252.105 04:14, 2 March 2012 (UTC)

Optional can be spirit bond, ps, infuse, soa, etc. Pewpewpew--TahiriVeila 11:28, 2 March 2012 (UTC)

Imma go with this.-- GWPirate 关 14:00, 3 March 2012 (UTC)


 * There aren't many builds which don't really want an elite... but there are a few for which it might be worth losing that elite for the stat boost and energy gain (health regen is probably just topping). Things like dagger-spam 'Sin, most Paragons, Assacasters, certain support builds (maybe not for full healers since their elites are pretty important, but otherwise +1 energy regen is pretty sweet) etc. Could be interesting. (WM) 2.24.248.101 13:56, 3 March 2012 (UTC)

Hive Mind
*Insert shadow form related fag build here* <font face="Calibri" color=black>Chieftain Alex  13:10, 1 April 2012 (UTC)
 * 1 DA Paragon for GvG/HA yes plz who needs to chain it! <font color="Black">Frostels 13:13, 1 April 2012 (UTC)
 * I'm imagining things like shockwave/starburst will become frequently used <font face="Calibri" color=black>Chieftain Alex  13:14, 1 April 2012 (UTC)
 * Eleball please?-- GWPirate 关 16:35, 1 April 2012 (UTC)
 * wastrel's collapse anyone? Smitysmitehex.png <font color=black face="Lucida Blackletter">I smite thee <font color=black face="Lucida Blackletter">!!  on 23:43, April 1 2012 (UTC) 23:43, 1 April 2012 (UTC)
 * Just a quick theorycraft....

-- Ultimak719 LIKE A BOSS!  22:00, 3 April 2012 (UTC)
 * you don't even need doubles of everything unless you want two groups of 4 XD the recharge enables it. also wtb non point blank AoE like churning or something.  might also just run full oby fleshes at this rate too lol 98.134.200.83 07:34, 4 April 2012 (UTC)

Bounty Hunter
adversely affects degen builds? &#9823;Fianchetto 15:27, 3 June 2012 (UTC)
 * Does it still heal everyone and give everyone in the party energy? <font color="Black">Frostels 15:29, 3 June 2012 (UTC)
 * Only last hits. I was fucking around with friends in AB and it only went to the player whoever dealt the final blow. I wouldn't say it affects degen builds negatively, more so just positively affects build with solid damage such as physicals or select casters like mesmers or elementalists. <font color="brown" size="2px">Vincent Evan <font color="brown" size="2px">[Air Henchman]  [[Image:vincels.jpg|19px]] 15:34, 3 June 2012 (UTC)
 * Ahhh, I read somewhere that it was healing the whole party instead of the person with the final kill. Nothing really special about this flux tbh. <font color="Black">Frostels 16:15, 3 June 2012 (UTC)
 * It was mentioned on guru that the flux mistakenly healed the entire group.-- Relyk 22:24, 3 June 2012 (UTC)
 * that must have been fun while it lasted. sadly i haven't pvped with this flux though. wasn't sure if degen kills count or not. &#9823;Fianchetto [[Image:Mending.jpg|19px|link=User_talk:Fianchetto]] 15:04, 4 June 2012 (UTC)

Chain Combo
This seems stupidly abusable if ANY skill can start stacking the bonus, and not just damage skills. -- Toraen   confer  01:37, 1 July 2012 (UTC)
 * Dervish can alternate between flash enchantments and scythe attacks already.-- Relyk 04:00, 1 July 2012 (UTC)
 * Imagine how much damage assassin chains are going to be doing? [[Image:They.jpg|36px|link=User:They]] 05:27, 1 July 2012 (UTC)
 * Seems like Anet is going to troll people in gw1 because theyre ready to release gw2. Just lol? <font color="DarkGoldenRod" size="2px">Silen†  10:13, 1 July 2012 (UTC)

Some kind of Master of Magic build could work well? <font color="Black">Frostels 10:29, 1 July 2012 (UTC)

Jack of All Trades
Not sure if Expertise is applied before or after the effects of the flux. Some mesmer builds like RA esurge can also be easily modified.-- Relyk 20:05, 1 August 2012 (UTC)
 * When I tested in-game, it was hard to tell the order but lowering expertise and gaining the flux effect results in the same energy costs (unless you use a major, then you get -1e on apply!). -- Toraen   confer  20:12, 1 August 2012 (UTC)
 * After going over the calculation more rigorously (comparing the effects of 9+1+1 exp (w/flux) to 9+1+2 exp (w/flux) on Apply Poison), Expertise's reduction is done first. -- Toraen   confer  20:24, 1 August 2012 (UTC)

Hmm, at least the damage bonus is only 15% this time. Backline doesn't really benefit since you have to cut the power of your heals/prots to get the cost reductions. It seems like a wash for monks, although some optimization beyond what I could do might make the flux useful to them. -- Toraen   confer  20:43, 1 August 2012 (UTC)
 * This with healer's convenant sounds like a gimmick in the making. Other builds that will probably be used is ZB and boon prot.-- Relyk 21:08, 1 August 2012 (UTC)

My Findings
Hey all, being banned, I have more GW-time towards looking at the game at the gameplay value rather than straight up playing. Banned as a method of being trolled, I have mainly been theorycrafting with paw'ned, and with my sandbox marathon, I've been having a blast! I have concluded that mainly hybrids and cross profession damage dependent bars are the ones that can utilize the flux. Builds such as these are some that I can be categorized as such. Profession wise, I find that Elementalists, Rangers, Mesmers, and Ritualists, are the top four professions that have access to four attributes without losing focus and synergy within their skill bar. I suspect that EA/MoM eles will try to arise (mainly EA because that is essentially the better of the two.) Rangers are a very close second because their staple bars already branch out into three or more attributes. With easy switching, they can benefit from the flux whilst still using expertise. Mesmers are going to be very underrated. They can use all their skills decently at 9 attributes, creating some scary cross-attribute pressure. Build:Me/any FA Migraine Wastrel's is good example of such, although I suspect people can even abuse even further underrated skills, which I call sleeper skills, like Images of Remorse to reap the power of this flux.

I find that physicals really gain almost nothing from this. Warrior's can only benefit from the 15% extra damage, which is essentially a free 15^50 without conditionality of the inscription. Assassin bars, besides range ones such as the A/P seeping bars, really are set in stone with their attributes. I bet people will try to play with Build:A/E PvP Way of the Assassin and may find little to some success because trade-off of damage from dropping Critical Strikes and Dagger Mastery for the buff of 15% extra damage and the extra damage in air magic. If someone were to do that, then I can see spike/pressure sins arising up, through speccing into gimmickier attributes such as Deadly Arts, skills like Iron Palm can be used to set up spikes with Falling Lotus and TF. The Dervish profesion, is admittedly, the least profession I have looked into for the Flux. Being OP as fuck normally, It is possible to find some not-so-common cross attribute combos that could result in a strong feeder enchantment set, a more viable elite, or just a straight up subpar skill set that "balances" the attribute spread, and all its mediocrity, with two of the three buffs that this steroid of a flux can give. <font color="brown" size="2px">Vincent Evan <font color="brown" size="2px">[Air Henchman]   04:16, 3 August 2012 (UTC)
 * You listed W/P twice.-- Relyk 04:20, 3 August 2012 (UTC)
 * Gah, I closed the wrong tab. I got the W/P mixed up with the P/W zzzz <font color="brown" size="2px">Vincent Evan <font color="brown" size="2px">[Air Henchman]  [[Image:vincels.jpg|19px]] 04:24, 3 August 2012 (UTC)

Change of August 13, 2012
Not sure how much this affects things here, but feels like they just don't want people to use the flux this month. Game_updates/20120813 Dacookiemaster 00:50, 14 August 2012 (UTC)
 * That pretty much gimps any viable bar-- Relyk 01:33, 14 August 2012 (UTC)
 * Update: Fixed a bug that let builds other than Master of Magic Elementalists utilize the flux. -- Toraen   confer  03:32, 14 August 2012 (UTC)

They nerfed the flux which is only used for one month... I thought the idea was to adapt to the flux... Good ol' Anet. <font color="Black">Frostels 18:56, 14 August 2012 (UTC)
 * "So, what can we do today? We've just made 2 consecutive fluxes that make eles more OP, but this flux can be used by some other professions." "I know! Let's nerf the flux so that only eles can use it properly!" "Yeah! Fuck you monks! You've just found a way to abuse ONE flux in GW history? We'll change it right now!" "Ah, right! Do you know what we should do tomorrow? Give Shockwave compass range on each hit!" --Sewa 20:28, 15 August 2012 (UTC)