Archive:Team - UW Terraway

Build for completing the Underworld with 8 players in an average time of 40 to 60 minutes. The version for advanced groups has a separate page that can be found here.

Overview

 * Labyrinth Team
 * / LT
 * / EMo


 * Vale Team
 * / SoS
 * Any/Any Spiker


 * Wastes
 * / T1


 * Mountains/Pools
 * / T2


 * Planes(/Pits)
 * / T3


 * Pits(/Planes)
 * / T4'''

Lab Tank (LT)
[build prof=A/Me shadow=12+3+1 domination=10 inspiration=8 critical=2][Shroud of Distress@17][Shadow Form@17][Mantra of Resolve@9][Wastrel's Demise@11][Cry of Pain][Empathy@11]["Finish Him!"][Heart of Shadow@17][/build]

Equipment

 * Full Blessed
 * Runes of Attunement
 * Martial weapon of Enchanting
 * Shield of Fortitude (+10 vs. Slashing)
 * Longbow of Enchanting (for pulling a keeper during UWG)

Usage

 * After scrolling in, target the nearest Skeleton of Dhuum and, when it is closest to where your team spawns, cast HoS while targeting it to pull it to your team. Use your damage skills to kill it with the Ritualist's spirits.
 * Wait for consumables to be activated.
 * Cast and maintain everything and aggro the entire Chamber; use Heart of Shadow to avoid getting stuck.
 * Hold the aggro next to stairs so that the terras can block the foes while the vale team kills.
 * Go to Wastes door and kill all foes in that chamber. Obstruct the Skeleton in this room with the wall.
 * Aggro all the foes around the Labyrinth Monument and block them on the corner at the top of the stairs.
 * Do Escort with Vale team.
 * Pop all the Grasping Darkness in Vale and block them behind the house closest to the monument.
 * Wait for the Vale Team + Emo to pop the Vale Reaper and kill the Grasping Darknesses you are tanking.
 * Return to Labyrinth and do Unwanted Guests with the Emo. Obstruct Skeleton's attacks with walls and kill when necessary.

At Dhuum
 * Die, then talk to Mayor Alegheri to return to the Hall of Judgment.
 * Stand on the seal and spam 1 on recharge until the Dhuum's Rest bar is full. Use 2 on anybody with low health and 4 on the EMo if he or she pings death penalty. Never use 3!
 * When the Dhuum's Rest bar is full, stop spamming 1, and begin using 5 while targeting Dhuum.

Videos

 * | Assassin LT

Emo Bonder
[build prof=E/Mo ene=12+3+1 heal=3 prot=12][Infuse Health@4][Burning Speed@1][Ether Renewal@17][Aura of Restoration@17][Protective Bond@13][Life Bond@13][Balthazar's Spirit][Optional][/build]
 * Optionals:
 * for faster recharge on skills.
 * to boost damage output at Dhuum.
 * more fuel for Ether Renewal and healing.
 * more fuel for Ether Renewal, don't have to infuse as much.
 * for more experienced players, very useful at Dhuum.
 * to be a lazy emo on energy, more time for heals.

Equipment

 * Full Radiant
 * Runes of Attunement
 * Insightful Staff of Enchanting (+5 energy while enchanted)

Usage

 * Cast Balthazar's Spirit on yourself and the LT as soon as you enter The Underworld.
 * Step back from where you spawn and wait for the Skeleton of Dhuum to be killed, as well as for cons to be popped.
 * Cast and maintain Ether Renewal and Aura of Restoration, then spam Burning Speed when needed to maintain your energy. Cast Protective Bond and then Life Bond on the LT, and Protective Bond on the rest of the team, including yourself.
 * To make it easier you can also maintain the rest of your enchantments on the vale team after T1-T4 get out of bond range.
 * If aggro fails, help the tank; as long as you maintain Protective Bond on yourself and spam Burning Speed, you are a good tank yourself.
 * Follow the chamber tank around and help with the quests.

At Dhuum
 * Enchant yourself and the vale team with Protective Bond and cancel all maintained enchantments on any other party members before the fight begins.
 * Allow T1-T4 and the LT to die as soon as Dhuum turns hostile, then cast and maintain Protective Bond on them when they return as spirits.
 * Stand between your team, on the seal, and where Dhuum spawns. Tank Dhuum and his minions in this location.

Videos

 * Tutorial Part 1
 * Tutorial Part 2
 * Tutorial Part 3
 * Tutorial Part 4

SoS
[build prof=Rit/R Chann=12+3+1 beast=10 spawn=8+1 resto=2][Bloodsong@17][Signet of Spirits@17][Destruction@17][Rupture Soul@10][Optional][Edge of Extinction@11][Summon Spirits][Flesh of My Flesh@3][/build]
 * Optionals:
 * for AoE damage and Cracked Armor.
 * If you have trouble maintaining energy.
 * for blinding melee targets.
 * For AoE snare.
 * when running with a VoS Dervish as spiker. Cast on the spiker before spikes.
 * so Spiker can die at Dhuum and Dhuum's Rest bar fills faster.

Equipment

 * Survivor or Radiant Insignias
 * Channeling Magic set
 * Defensive set

Usage

 * Cast SoS and Bloodsong as soon as you enter the UW, then help to kill the Skeleton of Dhuum that the LT pulls to your team.
 * Maintain EoE, and place it in range of where the LT will ball foes.
 * When the foes are balled, place your spirits alongside the LT in such a way to block the foes from reaching the rest of your team. Do this for every mob the LT balls until Vale is popped and ready for it's quest.
 * Complete the Vale quest with the spiker; allow the Tortured Spirits to attack and ball around your spirits. Don't use summoning stones as it can fail the whole run if the T3 and T4 are doing the Pits quest.
 * If you have a lot of time and the Wastes quest isn't done when you have finished the Vale quest, walk to Wastes and do the quest with the T1 or LT as the center tank.
 * If necessary, assist the backside terra in the Pits quest.

At Dhuum
 * Be sure you are enchanted with Protective Bond before the fight begins. If not, tell the Emo to bond you.
 * Stand on the seal and stay alive. Spam spirits to kill the minions that Dhuum spawns.

Videos

 * Tutorial Part 1
 * Tutorial Part 2

Spiker
[build name="SS Necro" prof=N/Rt curses=12+3+1 soul=8+1 chann=10 resto=2][Spiteful Spirit@17][Spirit Rift@11][Defile Enchantments@17][Desecrate Enchantments@17][Signet of Lost Souls@10][Pain Inverter][Ebon Battle Standard of Wisdom][Flesh of My Flesh@3][/build]

[build name="ES Mesmer" prof=Me/Rt dom=12+3+1 fast=12+1 resto=3][Air of Superiority][Arcane Echo][Energy Surge@17][Wastrel's Worry@17][Unnatural Signet@17][Pain Inverter][Ebon Battle Standard of Wisdom][Flesh of My Flesh@4][/build]

[build name="Lyssa Mesmer" prof=Me/Rt dom=12+3+1 fast=9+1 inspi=9+1][Lyssa's Aura][Wastrel's Demise][Wastrel's Worry][Cry of Pain][Empathy][Pain Inverter][Ebon Battle Standard of Wisdom][Flesh of My Flesh][/build]

[build prof=D/any earthp=12+1+3 win=9+1 scy=8+1 mys=5+1][Sand Shards@17][Vow of Strength@17][Staggering Force@17][Ebon Escape][Eremite's Attack@10][Pain Inverter][Ebon Battle Standard of Wisdom][Grenth's Aura@11][/build]

[build name="DwG Spiker" prof=Rt/Me Chann=12+3+1 Rest=12][Arcane Echo][Destructive Was Glaive@17][Spirit Rift@17][Ancestors' Rage@17][Spirit Siphon@17][Pain Inverter][Ebon Battle Standard of Wisdom][Flesh of my Flesh@13][/build]

[build prof=E/Rt fir=12+1+3 ene=12+1 resto=3][Double Dragon@17][Flame Burst@17][Fireball@17][Optional][Ebon Battle Standard of Wisdom][Pain Inverter][Fire Attunement@17][Flesh of My Flesh@4][/build]
 * SS Necro:
 * for if you are bringing Res scrolls.


 * Esurge Spiker
 * or instead of
 * instead of


 * VoS Spiker
 * instead of Ebon Escape.
 * instead of Staggering Force.
 * instead of Staggering Force.
 * instead of Staggering Force.


 * DwG Spiker
 * instead of Arcane Echo.
 * instead of Ebon Battle Standard of Wisdom only if taking Serpent's Quickness


 * DD Spiker
 * or.
 * instead of.

Equipment

 * Survivor or Radiant Insignias
 * 40/40 caster set for appropriate profession
 * Zealous Scythe of Enchanting on the dervish.
 * High energy set (+20 energy staff)
 * Defensive set

Usage

 * Kill the groups that the LT balls; wait until the LT has balled his or her foes then spike the group.
 * When Vale is popped and ready for it's quest, wait for the SoS to set up then grab Tortured Spirits from the Vale Reaper.
 * Follow the SoS through Vale, spiking the foes the ball on his or her spirits; without the Ritualist's spirits you will be more vulnerable to taking damage and dying.

At Dhuum:
 * Be sure you are enchanted with Protective Bond before the fight begins. If not, tell the Emo to bond you.
 * Stand on the seal and stay alive.
 * Use PI on Dhuum when he uses Judgement.
 * Maintain Ebon Battle Standard of Wisdom.

Videos

 * SS walkthrough with narration Part 1
 * SS walkthrough with narration Part 2

Wastes (T1)
[build prof=E/Me ear=12+3+1 Domination=11 Energy=2 Illusion=6][Mantra of Lightning@1][Obsidian Flesh@17][Stoneflesh Aura@17][Ebon Battle Standard of Honor][Ancestor's Visage@7][Sliver Armor@17][Wastrel's Worry@12][Wastrel's Demise@12][/build]
 * Optionals: Exhange Mantra of Lightning and Ancestor's Visage for,
 * and for a little more damage mitigation and more energy.

Equipment

 * Blessed Insignias
 * Runes of Attunement
 * Martial weapon of Enchanting
 * Staff of Enchanting.

Usage

 * Wait for the Chamber Team to clear the path to Wastes.
 * Clean the Wastes and pop the Waste Reaper for quest.

At Dhuum
 * Die, then talk to Mayor Alegheri to return to the Hall of Judgment.
 * Stand on the seal and spam 1 on recharge until the Dhuum's Rest bar is full. Use 2 on anybody with low health and 4 on the EMo if he or she pings death penalty. Never use 3!
 * When the Dhuum's Rest bar is full, stop spamming 1, and begin using 5 while targeting Dhuum.

R/A Variant
[build prof=R/A Expertise=12+1+3 Shadow=12][Shroud of Distress@13][Shadow Form@13][Mental Block][Dwarven Stability][Whirling Defense@17]["Finish Him!"][Heart of Shadow@13][Death's Charge@13][/build]

Equipment

 * Full Blessed Insignias
 * Martial weapon of Enchanting
 * Shield of Fortitude (+10 vs. Cold Shield) for Frozen Burst.
 * Shield of Fortitude (+10 vs. Piercing Shield) for Smites.

Usage

 * This build is for popping Wastes Reaper only. Do not attempt to solo the quest!
 * Rangers need to get Shadow Arts to 15 with a Candy Corn and either a Golden Egg/Lunar Fortune Blessing.
 * Do waste pull if you know how to.
 * Clean the Wastes and pop the Waste Reaper for quest.

At Dhuum
 * Die, then talk to Mayor Alegheri to return to the Hall of Judgment.
 * Stand on the seal and spam 1 on recharge until the Dhuum's Rest bar is full. Use 2 on anybody with low health and 4 on the EMo if he or she pings death penalty. Never use 3!
 * When the Dhuum's Rest bar is full, stop spamming 1, and begin using 5 while targeting Dhuum.

Videos

 * E/Me Wastes and Vale Tutorial.
 * E/R Wastes Tutorial with Narration Part 1, Part 2
 * Monk T1 style. Not the best vid, but it shows the run and skills used.

Mountains/Pools (T2)
[build prof=A/E ear=12 sha=12+3+1][Shroud of Distress@17][Shadow Form@17][Optional][ebon battle standard of honor][Sliver Armor@13][Radiation Field]["I am unstoppable"][Death's Charge@17][/build]
 * Optionals:
 * Standard choice. Recommended for you first few runs.
 * Harder Slayer quest, but more utility.

Equipment

 * Vanguard armor for Mountains.
 * Staff of Enchanting.
 * Martial weapon of Enchanting.
 * Shield of Fortitude (+10 vs. Blunt Damage).
 * Zealous Daggers of Enchanting while killing Dryder.
 * Zealous Scythe of Enchanting while killing Dryders.

Usage

 * Wait for the LT to clear your path.
 * Run to the Mountains Reaper Spawn Location and kill the Behemoths, interrupting Healing Spring using a staff is a must for sins. (attack speed boost recommended).
 * Kill the Dryders and take the quest. (When the Reaper is glitched on a sin, it’s better to just go pools though and do the quest afterwards with the team.)
 * Kill the Slayer.
 * Check if the reaper has become invulnerable, otherwise kill all the foes that accompany the Slayer.
 * Go to Pools and pop the Reaper. Don’t Sliver within range of the Reaper.
 * Do Pools quest.

At Dhuum
 * Die, then talk to Mayor Alegheri to return to the Hall of Judgment.
 * Stand on the seal and spam 1 on recharge until the Dhuum's Rest bar is full. Use 2 on anybody with low health and 4 on the EMo if he or she pings death penalty. Never use 3!
 * When the Dhuum's Rest bar is full, stop spamming 1, and begin using 5 while targeting Dhuum.

R/A Variant
[build prof=R/A Expertise=12+1+3 Shadow=12][Shroud of Distress@13][Shadow Form@13][Radiation Field][Dwarven Stability][Whirling Defense@17]["Finish Him!"][Heart of Shadow@13][Death's Charge@13][/build]

Equipment

 * Full Blessed Insignias
 * Runes of Attunement
 * Staff of Enchanting
 * Zealous Scythe of Enchanting for killing Dryders

Usage

 * You will need to get Shadow Arts to 15 with a Candy Corn and either a Golden Egg/Lunar Fortune Blessing.
 * Wait for the LT to clear your path.
 * Run to the Mountains Reaper Spawn Location and kill the Behemoths, interrupting Healing Spring using a staff is a must for sins and makes the job on a Ranger even easier (attack boost recommend).
 * Kill the Dryders and take the quest.
 * Kill the Slayer.
 * Check if the reaper has become invulnerable, otherwise kill all the foes that accompany the Slayer.
 * Go to Pools and pop the Reaper. Don’t Whirling Defense within range of the Reaper.
 * Do Pools quest.

Videos

 * Assassin Tutorial
 * Ranger Tutorial

Planes (T3)
[build prof=A/E sha=12+1+3 ear=12][Shroud of Distress@17][Shadow Form@17][Glyph of Concentration][Sliver Armor@13][Ebon Battle Standard of Honor][Stone Daggers][Heart of Shadow@17][Death's Charge@17][/build]

Equipment

 * Full Blessed Insignias
 * Runes of Attunement
 * Staff of Enchanting
 * Zealous Daggers of Enchanting
 * Zealous Scythe of Enchanting

Usage

 * Wait for the LT to clear your path.
 * Use Stone Daggers 2-3 times before trying to cast Glyph of Concentration. Stone daggers is an instant recharge, one second cast time spell that is rupted by the Mindbladed Spectres. After this you will be able to safely cast Glyph of Concentration before casting Shroud, SF or Sliver while around mindblades.
 * Kill the Skele's and Wailing Lords on either side of the reaper.
 * Kill the Dreamriders, Wailing Lords and Mindblade pop ups next to the reaper spawn.
 * Glitch the Mindblades that spawn after you have killed the Dreamriders. (See video)
 * Pop Reaper.

At Dhuum
 * Die, then talk to Mayor Alegheri to return to the Hall of Judgment.
 * Stand on the seal and spam 1 on recharge until the Dhuum's Rest bar is full. Use 2 on anybody with low health and 4 on the EMo if he or she pings death penalty. Never use 3!
 * When the Dhuum's Rest bar is full, stop spamming 1, and begin using 5 while targeting Dhuum.

Variants

 * Exchange Glyph of Concentration for "Finish Him!". Only use this when you know exactly how many casts of Stone Daggers are required. This tactic is recommended for experienced players

Videos

 * Planes Tutorial with narration part 1
 * Planes Tutorial with narration part 2
 * Full Planes Tutorial including Mindblade Glitch

Pits (T4)
[build prof=A/E ear=12 sha=12+3+1 crit=3][Shroud of Distress@17][Shadow Form@17][Ebon Battle Standard of Honor][Sliver Armor@13][Radiation Field]["Finish Him!"][Heart of Shadow@17][Death's Charge@17][/build] [build prof=R/A Expertise=12+1+3 Shadow=12][Shroud of Distress@13][Shadow Form@13][Radiation Field][Dwarven Stability][Whirling Defense@17]["Finish Him!"][Heart of Shadow@13][Death's Charge@13][/build]

Equipment

 * Full Vanguard for Assassin
 * Full Blessed for Ranger
 * Staff of Enchanting
 * Martial weapon of Enchanting
 * Shield of Fortitude (+10 vs. Blunt Damage)
 * Longbow of Enchanting (if you don't center tank Pits Q)
 * Zealous Daggers of Enchanting for energy
 * Zealous Scythe of Enchanting for energy

Usage

 * Wait for the LT to clear your path.
 * Run to pits making sure to hos and dc over every ledge and corner you can to save time.
 * First Kill the glitched collector in center and then bow and kill the two patrolling skeles.
 * Optional: Clear the top hill group if they have spawned too close.
 * Glitch the 3 skeles.
 * Kill the collector on backside and the two threshers if you really want.
 * Kill the bottom spawn before going to pop the reaper to save killing them later with no agro.
 * Pull all the collectors and the glitched dryder in and sliver/rad field them down, auto attack with your scythe for energy.
 * Sliver down any threshers outside the main ball and any that are too far outside of it.
 * Pull the two dryders into the ball and sliver/rad field down the whole thing at once.
 * If you have 1 thresher left over you can pull it to the reaper to help if kill but be careful!

At Dhuum
 * Die, then talk to Mayor Alegheri to return to the Hall of Judgment.
 * Stand on the seal and spam 1 on recharge until the Dhuum's Rest bar is full. Use 2 on anybody with low health and 4 on the EMo if he or she pings death penalty. Never use 3!
 * When the Dhuum's Rest bar is full, stop spamming 1, and begin using 5 while targeting Dhuum.

Videos

 * Pits Tutorial with narration part 1
 * Pits Tutorial with narration part 2
 * T4 Pop and Clean

General Usage

 * For Terras and LT (At Unwanted Guests), a Birthday Cupcake or any type of Rock Candy is required to break aggro from Skeletons easily.
 * Everyone without a hard res should bring several Resurrection Scrolls.
 * Do not use party wide Morale Boosts (Such as Elixir of Valor or Honeycombs) before Four Horsemen is completed. If everyone on the team has a 10% morale boost you can't use Powerstones to recharge vital skills disabled by Signet of Humility, failing Four Horsemen and the UW.
 * Always ask your team before using the Reapers to teleport to a different area. Teleporting without doing such will interrupt any attempts being made at a quest and possibly fail the whole run. There will be very unhappy people.