User:Vincent E V A N/Sandbox/Build: Team - Theory XVII

Utilizes a dual elementalist midline with skills that do not necessarily hit hard but have overall effectiveness. I like that elementalists now have some skills which are essentially supportive in nature. Big damage skills are nice but it really pigeonholed them into mainly being in team builds around spikes. You of course had BSurge or Snare eles that were always in defensive builds, but among hexways they didn't exist. The nerfs to VoR really did end an era of hexways. Then we saw ESurge, then we saw Panic. I'm sure there were other times as well where hexway saw a return. But now with that elementalist update years ago we have relevant hexes beyond snares! Mind Freeze is such a meme skill but it really does pack a punch. When you combine this with other skills and an Air ele with lightning surge you have an alternative form to linebacking and I like that a lot. Weapon skills were integral on ritualists so you could mitigate frontliners pressuring your monks/midline. If they're constantly snared or knocked down you in turn lower the effective usage of having Warding or Weapon of Shadows. They're good skills yes, but it is fairly overkill to have such a midline WITH those weapon skils. Having this midline allows for some variance with your support rit. Seeing this is a hex team, why not more hexes? Lamenetation is, as Dandy said, a cheaper version of Suffering that has an initial damage. It does 47 damage which is below SB's threshold and is combined with CC and Renewing Surge to where you can consistently push smaller packets of damage with other people. This works well with the dual eles in turn because they as well have smaller packets of damage. Resilient Weapon is arguably the most integral weapon skill though for it's reversal of health regeneration and more importantly that +24 armor. It's a staple skill that gives your backline more breathing room.

Let's look at some fun things, but first I think I should note there are 16 hexes in this team build. :^)

Derv:
 * Disrupting Dagger for the case of important skills
 * Veil of Thorns as an essential enchantment against spikes. It could be removed of course but it can always be put back up and it works doubly against pressure. Because lolnofrontliners you don't have to bring conviction which would give armor against their attacks.

Necro:
 * Legacy LC with earth snares. They aren't needed but they do in turn sync well with the earth ele which mitigating heals. Faint may not be necessary though, it's definitely the most optional skill there.
 * Rend Enchantments for obv reasons
 * Suffering as an expensive cover which is of course AoE. Worth every point of energy.

Panic:
 * Is, on balance, a nigger.

LS Ele:
 * Can consistently knock down
 * Cracked armor
 * Put out some DoT on top of it all which goes well for the Derv's target

MF Ele:
 * 90% snare to make monks freak the fuck out why people are taking damage
 * Tenai's Prison is essentially a skill that speaks to the castee "I really fucking hate you and I just want you to know that."
 * Some anti-synergy in this regard because Tenai's and Blurred really cancel each other out unless you are purposely trying to bait out hex removal. Using that as your excuse wouldn't go so far on Old PvX and you would be called an autist but I still stand by such subtle plays.
 * Rust isn't so good with complicate but they can work together in a coordinated team.

CC Rit:
 * CC rits have notoriously shit party heals in my opinion. Life is weaker with them and PwK is only relevant as being on top of Life for party heals. This ritualist in this respect does not size up to SC with weapons and full resto.
 * Lamenetation only works very well with suffering. AoE hexes that respectively do -3 health regen. That's -6 alone with 2 skills on at least 2 - 3 players.
 * Renewing Surge because it is such a meme hex. Small packets of damage are totes worth it. This skill actually does a lot of things though. It's cheap, moderate CD, casting time is fine. 11 Damage isn't a lot but among other skills it does make an impact. Has energy return. With lamenetation it's like a baby version of IoP (rip I will never forget you).