Build talk:Team - Frostmaw Auraway

GDW & grenths aura cancel each other out?
so does GDW & GA cancel each other out basically making 1 null & void? I would assume GDW for KD but arent wurms resistant to KD?Jon.comgree 21:35, 21 April 2013 (UTC) took out GDW since its almost pointless to haveJon.comgree 21:42, 21 April 2013 (UTC)
 * It was something like scythe dmg (11 say possibly less) + ebsoh (+15) + gdw (+20 +kd vs non-wurms, e.g. elementals) - grenth's aura (21) = 26 dmg from shadow form cap + life steal of 21 = 47 dmg per hit. You've just reduced the dps to 5 direct dmg + 21 lifesteal = 25 dmg? (wurm armor is 120 so scythe isn't going to be hitting very hard as base dmg). I'd suggest gdw helps reduce pressure from other mobs such as incubi, which won't remove enchs if kd ;) - Chieftain Alex 23:04, 21 April 2013 (UTC)
 * i'll have to investigate this myself but i see the train of thought about this, but i still see no point in KD whenever the main objective is focused on the worms not foes like the elementals :D. but the KD part is decide the point isnt it? And i can see if you use honor + GDW it goes with GAJon.comgree 19:52, 22 April 2013 (UTC)
 * The point is the DAMAGE, reread alex's post bro. Knockdown is merely a bonus. [[Image:They.jpg|36px|link=User:They]] 23:23, 22 April 2013 (UTC)
 * beside* the point XD so i understoodJon.comgree 01:02, 23 April 2013 (UTC)
 * I didn't take account of Order of Pain btw, that won't increase the damage any further if you've already got GDW and EBSoH (hitting the cap). - Chieftain Alex 13:56, 24 April 2013 (UTC)


 * KD works on al the mobs except jotuns they have stun immunity(monster skill). Prior targets like the worms have Stun on Critical Hit (monster skill). That only protect them from KD when its a critical hit. They won't smash to the ground cause KD, but if you close watch you will see the KD effect also on worms (can easy test it even on F/maw him self with YMLD). GDW & grenths aura cancel each other out? Answer is no.. grenths aura wil cause -21 life steal 0 damage. But 20 damage from GDW and honor brings it back to +15/16 damage, inclusive weapon damage. Than order of pain +10 damage makes the team hit exact the 26 damage cap from SF x3 since its are scythe hits. BTW nice catch with the armor stacking from IAU (did not know that). I added GDA as an extra armor for downtime IAU and some extra HP, + to have extra enchant cover for pass the imcubis. About this talk about attackers Insight, it does block skills "When attacking" since most time your HP is above 50% and SoD is still not in effect. It block skills like Lyssa's Assault when you are attacking, (not when casting a skill). You do help your team members with blocking skills--likepax (talk) 09:19, 8 May 2013 (UTC)
 * Stun on Critical Hit only affects the attacks of the wurm - i.e. if the wurm hits a critical on your sin, and you don't have anti-kd active, you will be kd. If the wurms can be knocked down then its got nothing to do with the aforementioned skill. - Chieftain Alex 14:41, 8 May 2013 (UTC)

Also @ the GDA/IAU note, IAU is bugged and the armor calculation takes place after the maximum armor stacking is calculated, so you should get additional armor from IAU I believe. - Chieftain Alex 10:49, 24 April 2013 (UTC)
 * User Chieftain Alex GDA IAU stacking bug.jpg as suspected. - Chieftain Alex 10:58, 24 April 2013 (UTC)
 * IAU stacks with any and every armor boost bro. [[Image:They.jpg|36px|link=User:They]] 19:05, 24 April 2013 (UTC)

Moved EBSoH onto the Caller
I moved it onto the caller, it makes sense to have it setup before the team reaches him. I replaced it with GDW on the shouter, though SYG is possibly a better choice. Also rewrote the article :p - Chieftain Alex 20:53, 24 April 2013 (UTC)

Alright good catch egain.. totally misunderstood that skill. Tanks for let me know. Learning a lot here. About the KD on worms wiki say al worms have Stun immunity, but you not see them carry that skill, like on the page with the Jotuns. Might have cause confusing in combo interrupting from my heroes. Or its a bug from a overpowerd PVE only skill... But T.B.H not noticed KD from GDW on worms with assassin team.--likepax (talk) 15:16, 8 May 2013 (UTC)


 * any of you guys run this? I've been wanting to play GW1 forever but no one is ever on other than alex. [[Image:They.jpg|36px|link=User:They]] 05:36, 9 May 2013 (UTC)


 * I have bin doing aura way a lot now. In al kind of possible team set ups "also solo". Unfortunately some people are only able to do FrostmawSC solo. They are not able to play as a team member~ Saying solo is faster anyway, without having done a single smooth going F/mawSC auraway. Not sure in what kind of emotional way that people are involved to F/mawSC. And most of all what are they doing in a MMORPG if they only like Solo?--likepax (talk) 12:10, 9 May 2013 (UTC)


 * Its all these strong independent black women playing gw. - Chieftain Alex 13:09, 9 May 2013 (UTC)
 * The solo factor is what made GW such a great game. [[Image:They.jpg|36px|link=User:They]] 18:27, 9 May 2013 (UTC)

Agree solo is great^ But still its a MMORPG and if realy al what people can do is solo play?... Can't remember what is the name for this disorder. But there is a name for people that live in own world and are unable to interact with others..--likepax (talk) 18:39, 9 May 2013 (UTC)
 * There's a word for people that assume someone who wants to solo a dungeon only plays solo. It's retarded. [[Image:They.jpg|36px|link=User:They]] 05:37, 10 May 2013 (UTC)

Did I stepped on your toes?...I talking about people in generally and particularly to people who can`t team play and screw the run with there anti team play behavior. For example a ranger in SoOSC that thinks he can solo rush to true SoO without CTT or Dwarven stabillity and fuck up al agro for the rest of the team. I have see many of this idiots that think they are better than god in this game, cause they can solo tank DoA~ and jerk off whole day on there own voice sound on TS/Vent~ But as soon they join SoOSC or F/mawSC they have this need to show off, how good they are. these fucking idiots are not even able to finish level 1 SoOSC without cause people to wipe.--likepax (talk) 09:40, 10 May 2013 (UTC)

And Other thing. WTF does it mater if god him self made the builds, or the biggest Noob in game. if the build is working, than its great. Than there are more opportunity's for people and al can do speed clear with it. I started this game as big noob like everyone else and still I can fail like a noob. But I am experienced enough to see if that builds work great or not, its not rocked sience. Al I want is more people that play speed clear and not only that retard Snow way SoOSC al day. This game has so much more to offer, its fucking awesome. Only narrow-minded thinking people are blocking that way and that crap GW2~.--likepax (talk) 10:22, 10 May 2013 (UTC)
 * Shut up. [[Image:They.jpg|36px|link=User:They]] 04:39, 11 May 2013 (UTC)
 * Working does not immediately equal Great. The most efficient builds are great. I don't personally know how efficient this build is, but you should be aware that we try for a higher standard here than "the build works". Also, players in-game messing up the run isn't something PvX can really fix. The best we can do is fill out the instructions on the build and pray they read it. Also, don't remove comments (whether posted by you or anyone else) from talk pages. -- Toraen   confer  20:56, 11 May 2013 (UTC)


 * By now Auraway has proven duty.

It is an reliable team setup they way it is, and you can do very fast runs with a bit more experienced people. I see lots people start Auraway runs in Vlox, no fireway/ashway teamsetups anymore. It's a perfect teamsetup for make teams with random invites from Vlox. You can do massive damage and have great surviving. My opinion is to keep the builds simple with not to much variation in the teamsetup. Fast forming teams and less annoying solo rushers that screw up your team speed clear for a solo show off.--likepax (talk) 23:53, 23 September 2013 (UTC)


 * Changed the team setup to how it comes close to the way most teams usually run F/MawSC. Also this way it seem way less complicated to me, about who is doing what role and who brings Honor..

I have see a lot of people experimenting with builds lately. for instance like 3 people in the team that bring Dark Escape over Great dwarf Weapon, or Attacker's Insight, Or 1 brings Radiation Field~. So the team have only 2 people with GDW witch makes Honor a complete useless skill to bring, and let the team do almost half the damage that they could do with Honor and GDW. Also the multiple blocking effect from Attacker's Insight seem to be very underestimated. Very strange to bring a skill like Dark Escape in a melee build.. I am realy missing the runs where we did level 1 under 1 minute and level 2 in 2 minutes~--likepax (talk) 13:07, 13 December 2013 (UTC)


 * Unlike for some that claim to be pro solo F/MawSC, that clearly are not able to run pass the Incubis without Dark Escape or Glitch level 4.. With C.T.T. and F.B from the Shout supporter this really should be no problem at al. Even if the A/P tank dies, al other 7 members can easy get pass the incubis and glitch level 4. Glitching and run pass Incubis has more to do with the technique how you do it, than the skill bar you use. And if people realy have to prove duty and show they can do it, than start team as A/P tank and tell others what is your plan, instead bring your home made build with dark Escape and lower the total damage output from the team.--likepax (talk) 14:31, 13 December 2013 (UTC)