User:Excluded/Necro not OP

Apparently people think necromancers are the strongest profession still... But for what?

"paranon: lol, you post a "meleemancer" build that probably requires about 3 healers to survive the first 5s of a fight"

- quote

I don't theorycraft; I leave that to others. I run. I test in the field, and in all seriousness, if you think "triple necro vanquish" is amazing, you must be living in the dark ages of guild wars still... None the less, you can't say there are many effective necromancer builds and meleemancer really is the best bar.

Paranon; this phrase makes you sound very misinformed and stupid. Arguments that contain "maybe" or "probably" or "i believe" never end well in their favour... I actually now run this bar full-time since skill capping as it's very durable and well-structured to get the most out of MoP and pump adren skills. There is no issue with death as Shelter, thank you anet, is overpowered to hell.

"Lanier: Uh, what? Necros are probably the most powerful prof in the game after rits and mesmers. There are so many good necro bars, and many builds from other professions can be run with similar results on a necro as well (ex: necro healer). Necros can run:

A OoU Minion master An AoTL or Jagged Bones Minion bomber A damage build based around Icy Veins or Discord A Cultists Fervor or OoTV orders build (blood is great for physical support) A Curses support build (the elites may be mediocre... but they aren't that bad, and there are lots of really good curses non-elites like enfeebling blood, weaken armor, and barbs) A SS "punishing" style build built around reactive hexes (with curses support sprinkled in)

SS isn't a bad skill (not great, but not bad either), and its probably the best curses elite available tbh. FoC is crap outside of spikes due to the recharge. Soul Bind is very situational, as is PoD/Corrupt enchantments. Of course, if you don't like the curses elites, you can always resort to reapers mark, and use the extra e-management for extra spammability of more expensive spells. quote"

And listen to you saying necromancer-specific builds "aren't bad" but praising their profession. I feel you, too, are living in old times. Soul Reaping was nerfed; Ritualists and Mesmers were buffed to insane levels and Necromancers were left in the dust after their Soul Reaping nerf. You can argue as much as you like about SR being OP, but there is nothing worth placing in that godly "ninth slot" that an energy management skill would regularly take up.

Let's go over this: 1. Heroes>Humans at minion mastery builds (cross those two off the list) 2. Blood bars are good. Bit mundane, heroes are better at it, but still a human can run this and be amazing. 3.Icy Veins... Cold damage is crap damage. It doesn't matter what else you put on the bar; you invested in crap as your elite skill. 4.Spiteful Spirit may not be armour sensitive, but it's reactive and slow to kill. The only good thing about SS bars is you have attributes for Mark of Pain. Problem is Mark of Pain>SS, so your elite cripples the rest of your build. 5. Ritualists can spam powerful offensive and defensive spirits; the offensive ones span two characters and ST/Rt Lord rits are so powerful, they really need to be seen to by the devs. 6. Mesmer support is far greater; giving defensive skills an offensive twist, AoE style. In the Mesmer update, everything was buffed with +1337 damage and given an AoE range, just to fit in with "what pve is", which Necromancers did not get when they got their blood attribute update. Surprised they didn't make Blood Bond steal life instead of just generate it. Chaos Storm, Mistrust, Energy Surge; all amazing AoE damage. 7.ER eles do prot better than necs. Necromancers still run out of energy.

I really find it amazing how I am getting so much stick when this community has argued irrefutably how terrible reactive hexes are and running minion mastery builds as a human is simply sub-standard. The only relatively good bar is AP-MoP and it seems the recharge doesn't matter that much when you're a melee and can ball yourself with ease.

Mark of Pain is what makes everyone wow, what makes us think "GOREDENGINE me; these guys are overpowered! One skill. That's all they have going for them; and to make matters worse, it requires coordination to achieve *anything*!