Archive:Team - TA Ranger Pressure

This team uses the spiking capacity of an axe warrior alongside two focused interrupters to shut down and kill enemy teams.

Team Composition
/ Rip Axe

/ Veil Magebane

/ Stable Cripshot

/ WoH Monk

#1: Rip Axe
[build prof=warr/N Axe=12+1+1 str=12+1 curses=3][Eviscerate][Executioner's Strike][Disrupting Chop][Rip Enchantment][Bull's Strike][Frenzy][Rush][Resurrection Signet][/build]

Equipment

 * Survivor's Insignias
 * Stonefist Insignia
 * A Sundering Axe of Fortitude
 * A Zealous Axe of Fortitude
 * An Ebon Axe of Fortitude
 * +5 Energy Sword of Fortitude/Heal Set Shield

Usage

 * Build adrenaline
 * Spike using Eviscerate -> Executioner's Strike.
 * Use Bull's to snare moving foes.
 * Use Rip Enchantment on foes with annoying enchantments such as Guardian.

Counters

 * Standard Anti-melee Counters

Variants

 * A Backbreaker hammer warrior could be ran, for more KD's but less spammable DW spikes.

#2: Veil Magebane
[build prof=R/mo marksmanship=10+1 Expertise=12+1+1 wilderness=8+1 prot=2][magebane shot][distracting shot][keen arrow][barbed arrows][mending touch][draw conditions][holy veil][resurrection signet][/build]

Equipment

 * Radiant Armor on the feet, arms, and head. Survivors on the legs and chest.
 * Sundering Recurve Bow of Fortitude with +5 energy.

Usage

 * Interrupt a target with Magebane Shot and Distracting Shot. Monks, Ritualists, or Necromancers are the best choices.
 * Between interrupts, as energy permits, use Sloth Hunter's Shot for damage.
 * Spread Bleeding to increase pressure.
 * Draw Blind from the warrior or daze from the monk.
 * Pre-veil approporiately and use Holy Veil to aid in hex removal.
 * Resurrect Allies when necessary.

Counters

 * Block
 * Bad timing

Variants

 * Crippling Shot can be taken for snares and added defensive utility.

#3: Stable Cripshot
[build prof=R/Mo expert=12+1+1 protec=9 marksm=8+1 wilderness=5+1][crippling Shot][Distracting Shot][Savage Shot][Apply Poison][purge signet][mending touch][Aura of Stability][Resurrection Signet][/build]

Equipment

 * Radiant insignias on the feet, arms, and head. Survivors on the chest and legs.
 * A Poisonous Recurve bow of Enchanting with +5 energy.
 * A Negative energy set for focus swapping.

Usage

 * Use Cripshot to snare defensively or offensively.
 * Interrupt a target with Distracting Shot and Savage Shot.
 * Spread poison to the other team.
 * Use Purge Signet to clear hex stacks from team members.
 * Use mending touch to shed important conditions
 * Aura of stability on the monk if kd's are expected.

Counters

 * Block
 * Bad Timing

#4: WoH Monk
[build prof=Mo/A Healing=12+1+1 Protection=10+1 Divine=8+1 sha=2][Word of Healing][Patient Spirit][Dismiss Condition][Guardian][Shield of Absorption][Spirit Bond][Holy Veil][Return][/build]

Equipment

 * Standard WoH Monk Equipment.

Usage

 * Use Reversal of Fortune to counter spikes and as a quick-casting heal.
 * Use Word of Healing as a bigger heal, especially when the target is under 50% health.
 * Remove conditions with Dismiss Condition.
 * Pre-veil with Holy Veil.
 * Use Guardian to relieve melee pressure from an ally.
 * Use Shield of Absorption to negate small packets of damage and Spirit Bond to counter large spikes.
 * Use Return to kite away from melee characters.

Counters

 * Standard anti-caster counters.

Variants
ZB could be run over WoH.