Archive talk:Team - 7 Hero AFK Glint's Challenge Farm (2012)

how about doing one that doesn't require merc. heros? i know ive seen at least a couple of afk glints build teams around here on user pages. Dacookiemaster 22:47, 2 October 2011 (UTC)
 * -- Relyk 22:52, 2 October 2011 (UTC)
 * there is a vid and code on there for non mercs using the same builds. Just use e/me for the two extra Mesmers. Not sure how it compares to relyks link. -- Moto   Saxon  23:26, 2 October 2011 (UTC)
 * I just bumped this back to trial bc it's not ready to be tested. As is I ran this and failed. However, I had no issues when I ran 4 mes spikers, sos/restore, sols necro and motigon w/EoE. -- Moto   Saxon  16:03, 5 October 2011 (UTC)
 * How does this require merc heroes? Bhagwad 20:22, 23 October 2011 (UTC)
 * The way it's built does because it requires 3 Mesmer heroes and 2 Ritualists (impossible because only Razah can be the second Ritualist or the third Mesmer). However, I ran this with my third necromancer hero having all of the skills and attributes of the Mesmer hero (excluding Fast Casting) and shoved the rest of the attribute points into Soul Reaping, and it worked out until the end. I maxed out Beast Mastery and cast Edge of Extinction when appropriate (the suggested hero with the skill had it as well) and only got involved through the acid and snowstorm skills and it was effective the whole way through. Obviously a primary mesmer would be ideal, but a hero running Mesmer worked fine for me on Normal Mode. 198.174.37.44 01:53, 12 April 2012 (UTC)
 * Edit: I forgot. It doesn't require mercenaries now that Initiate Zei Ri is available. 198.174.37.44 03:09, 12 April 2012 (UTC)

emo protter
so, mine sat there and did nothing the whole time until half the team was wiped. anyone else having that issue? i swapped him out for a necro SoLS restore and did fine. -- Moto   Saxon  16:06, 5 October 2011 (UTC)
 * Well I can recommend the Icy Veins healer since destroyers have 40 less armor vs cold dmg and it has minor synergy with EoE at the start. Otherwise ER prot will ignore the very small damage packets, get his ench removed a lot, and generally get floored :/ -- [[image:Chieftain Alex Sig.jpg|19px|link=User:Chieftain Alex]] Chieftain  Alex  17:23, 5 October 2011 (UTC)
 * Yeah, Emo protter is pretty worthless in my experience so far. Wombatt 02:28, 10 October 2011 (UTC)
 * The EMo protter does just about nothing. Every time I tried with it in the party, we wiped during the second wave.  As soon as I replaced it with Chieftain Alex's Icy Veins healer (left all the other heroes exactly as they are here) Glint's became a cake-walk.  Of course, I still have to step in occasionally to provide some cover-fire, but rarely.76.127.240.5 08:18, 18 October 2011 (UTC)
 * Look at the build under the "moo" section below. It uses a ST rit instead of an ER.  Works reliably for me so far.  No deaths after many tries, no micro managing, no need to bring EoE since your hero brings it.DarkSpirit 15:52, 21 October 2011 (UTC)

well i just ran this as per the builds on the page for the first time with only one hero dieing and no other problems worked out great for me (Killolgy 09:08, 11 November 2011 (UTC))

spears and shields
"Spears must be used on all Heroes to avoid destroyers using Chaos Storm. -" I want to test this out and see how much of a difference it makes. if significant then they should be mandatory. -- Moto   Saxon  18:54, 5 October 2011 (UTC)


 * I've tested this out myself, and I found that shields and spears don't really help that much, maybe it's just me though ~Grimm Reaper V I~ 11:25, 6 October 2011 (UTC)
 * go on youtube and there will be videos with builds, or i got one on my user page, haven't once failed wit it, but with the one showed here, failed about 1/2 of the time. Dacookiemaster 01:18, 7 October 2011 (UTC)
 * @Dacookiemaster: Heroes don't use keystone build well because they dont always cast symbolic celerity upon recharge.
 * For some reason people always say that, but i cant seem to die when i use this team, so tell me what i'm doing wrong. Dacookiemaster 23:30, 20 October 2011 (UTC)
 * I am just pointing out that the heroes AI is not optimal when using symbolic celerity, not that they would definitely crumble and die. Furthermore, the mission has enchantment removal which puts Keystone builds at risk.  Energy Surge would have been a better choice for this. --The preceding unsigned comment was added by 50.47.80.54 (talk) at 03:54, 21 October 2011 (UTC).
 * Well, i'm just sharing what i use, and from the looking i've been doing most afk glints teams have keystone mesmers and discord necs, but everyone has a choice for what they want to run and they are all different so its more of a waste of time to post them on here. Dacookiemaster 12:11, 21 October 2011 (UTC)
 * Much to my amusement, cookie's build seems to be the most solid of the lot we've posted on pvx. Chieftain Alex  19:31, 14 March 2012 (UTC)
 * Spear and shield sets really help out, they let you use mods without incurring in enemies using Chaos Storm. Did 10+ runs and never had a problem.--Darigaaz87 (talk) 15:57, 20 March 2015 (UTC)

moo
I like the look of this post for the setup.-- Relyk 03:39, 20 October 2011 (UTC)
 * I have been busy lately and haven't been able to test out much more than the posted one, which fails with the protter. I need to sit down and test all the variants soon so we can find the best one. I like the one you posted bc the heroes bring eoe which should be a no brainer if you really want to go afk. Looks triable. -- Moto   Saxon  04:09, 20 October 2011 (UTC)
 * Yes the hero should bring EoE so you can actually afk. I have an improved build for you: http://www.youtube.com/watch?v=zEpWT0kTUyo
 * Here is the page in guru that talks about the build in the above video: http://www.guildwarsguru.com/forum/showpost.php?p=5583416&postcount=215

This build sucks huge ass its pathetic the heroes need micromanaging in order for it to work as intended otherwise they sit there like dummies plz take off and stop making ppl waste time with this. --The preceding unsigned comment was added by 70.190.180.240 (talk) at 02:45, 21 October 2011 (UTC).
 * Well i'm trying to figure out a team that works with/merc./microing/no keystones. if the team in the thread above turns out promising i'll start with it and give my results back. Dacookiemaster 16:08, 21 October 2011 (UTC)
 * Yes the team in the above thread works with merc/no microing/no keystones. Please try it out and provide feedback thanks.DarkSpirit 16:37, 21 October 2011 (UTC)
 * Preferablly, this build should not use mercs. If you want to create one with mercs, consider creating a Glints' Mercway. -- Moto   Saxon  19:28, 21 October 2011 (UTC)
 * ^We currently don't have a merc section, so all our builds currently do not assume everyone will have them. --  Toraen   talk  22:04, 21 October 2011 (UTC)
 * I was actually thinking that you can use N/Me or E/Me like in some other glintway setups instead of mercs. The point being that you can run 4 dom heroes with a normal backline instead of what's shown on the current article page-- Relyk 22:19, 21 October 2011 (UTC)
 * Yes, you can simply switch one mesmer to a N/Me and you would not need a merc.DarkSpirit 03:55, 22 October 2011 (UTC)
 * With the guru link, i think i've found a team that might work, still using the eccential builds in it but using different professions/attributes with same effect in a different way. (about the same time as keystone mesmers as well) Dacookiemaster 03:00, 22 October 2011 (UTC)
 * I've done with changing heros, got the team posted on my userpage, no mercs./microing/keystones. this is one version that works, i'm sure someone else will have one as well. (about as fast as keystones) Dacookiemaster 14:45, 22 October 2011 (UTC)


 * You can have pretty much anything/Mesmer if you so wanted (Derv/Mes, Para/Mes, Ele/Mes, easy). Maybe one of those bars for mercenaries might be good, though, like the consumables one. (WM) 2.24.254.57 20:34, 23 October 2011 (UTC)
 * hmm, i know this is easy and all once we find a team, but wouldn't prices of the cloths and maybe the d-cores going down would discourage this being ran? dont know if that has to do with anything but just a random thought. Dacookiemaster 21:52, 27 October 2011 (UTC)
 * Even if prices go down, someone has to farm them. Also just being able to upgrade all of your own EotN heroes is nice. --  Toraen   talk  00:34, 28 October 2011 (UTC)


 * Price floor is 5k due to that being the price of every other hero armor remnant, I highly doubt it will go below that. However, the availability of this farm has reduced price of brotherhood from 10-8k to 6-5k :/ -- [[image:Chieftain Alex Sig.jpg|19px|link=User:Chieftain Alex]] Chieftain  Alex  08:48, 28 October 2011 (UTC)

I have been running a modified version of this build mod and it solves the issue of the player bringing the EoE. I am still testing/tweaking it but so far it has proven more effective than the current build here. -- Jarad 18:25, 15 November 2011 (UTC)
 * I've been running Chieftain Alex's team, (link near the very top) and i find it works, and has about the same time as keystone team (about 18 minutes total), i think i tried running this but didn't really appealed to me much.

Not digging the N/Rt
Two condition removal skills is not necessary, especially since Mend Body and Soul is fueled by the multitude of spirits from the SoS. I'd suggest Spirit Transfer and Weapon of Warding replacing 7 and 8. If you want to stick with Angorodon's Gaze and Foul Feast, drop Mend Body and Soul for Weapon of Warding or Spirit Transfer. 128.119.155.253 17:31, 7 November 2011 (UTC)

Keystone
I know everyone hates keystone heroes, but i've found that they actually work in this challenge mish. only time i failed with them is when i forgot i was in hm, but never failed in nm. Dacookiemaster 23:39, 16 November 2011 (UTC)
 * Theres a HD video on youtube with the KS heroes that could be of interest. Needs more comparison + testing. [[image:Chieftain Alex Sig.jpg|19px|link=User:Chieftain Alex]] Chieftain   Alex  15:40, 3 December 2011 (UTC)
 * perhaps it is you in the video? using those exact bars as in your sandbox anyway. [[image:Chieftain Alex Sig.jpg|19px|link=User:Chieftain Alex]] Chieftain   Alex  15:48, 3 December 2011 (UTC)
 * haven't made a video, but i believe theres a link somewhere to gw guru about it and a few videos using keystone. its just one of the variants that could be used in this challenge mish. Dacookiemaster 22:14, 8 December 2011 (UTC)

Testing
Should this build be moved to testing? I see no formatting issues with it. If nobody has any issues with it I will move it to testing. That way it stops idling in trial limbo.-- Jarad 06:57, 29 November 2011 (UTC)
 * I'd move it to testing, I see it has been moved to Abandoned. I've been using this build setup for a few days now and it works great, a few little tweaks here and there but for the most part it's a win win every time.  I think it should be moved to testing so we all can further improve on it. Ghostlymass 16:03, 30 November 2011 (UTC)
 * Same, The build I have been using is a mix between this one and the one posted on guru.-- Jarad 17:06, 30 November 2011 (UTC)
 * random idea alert: how about we just make a guide about afk glints heroway since there's so many different teams that could be taken that takes about the same time? Dacookiemaster 10:10, 3 December 2011 (UTC)
 * I don't think we really need a guide to say "bring aoe damage, minor heals, flag heroes, afk." [[image:Chieftain Alex Sig.jpg|19px|link=User:Chieftain Alex]] Chieftain   Alex  10:58, 3 December 2011 (UTC)
 * why not just have the build page say that then? since theres atleast about 3-5 versions of heroway. Dacookiemaster 11:55, 3 December 2011 (UTC)
 * That would make too much sense? (I would be interested in it)-- Jarad 14:56, 3 December 2011 (UTC)
 * Ok, so you'd have two set bars. the Illusion Ineptitude mes & the human EoE. Its really difficult to pin down any other bars into the group. I guess you can mainbar Spirit Light, MBAS, PwK, Life and Signet of lost souls on the nec healer. And perhaps SoS and Bloodsong on the rit. Otherwise the bars do vary a lot.-- [[image:Chieftain Alex Sig.jpg|19px|link=User:Chieftain Alex]] Chieftain  Alex  15:40, 3 December 2011 (UTC)
 * The bars can definitely vary, and if people have mercs, then they have access to more mesmer cheese. If we were to do a guide it would probably list the main bars and their variants in the optional skills section. From my testing you can mix and mash the hero bars to a certain degree to find the team build that suits your tastes. From the research I have done in game and from other user's builds you need to have burst AoE damage, caster hate, melee hate, spirit spammer, healer, and some sort of buffing system in place.-- Jarad 05:39, 5 December 2011 (UTC)
 * i still say we should just make a guide with the base main builds/skills with the optionals you can take, since most teams differ. Dacookiemaster 00:20, 17 December 2011 (UTC)

Merc
Slap merc tag on it and get it vetted with primary mesmers? Chieftain  Alex  12:09, 13 December 2011 (UTC)
 * well I know that this build was meant as a way to avoid using mercs. Otherwise we could just copy verbatim the guru build for the team build because it runs better but requires at least 2 mercs.-- Jarad 13:44, 13 December 2011 (UTC)

Fragile - change
This build is really fragile and to make it work I'm forced to bring a couple of party heals and UA. Of course, it might be because my heroes all have caster weapons equipped - that triggers Chaos Storm, right? Except that's not the only problem. Spirit Rift spikes and Deeds' Debilitating Shot are mighty frustrating, as is the fact that the Compassion+Bones wave can sometimes spike a target since heroes do nothing until they get hit by an attack. Granted, the later levels are easy, but the beginning can easily mess up if you're truly AFK. The build here as is doesn't work - or if it does, it needs to explicitly note what equipment is mandatory to avoid failure when the player actually goes AFK. I'm all for switching this build out, and switching in one of the linked builds instead - just switch mercenaries to primary something-else (Elementalist for example). 81.170.253.215 14:51, 1 March 2012 (UTC)
 * So I can summarise that by saying you didn't follow the usage and then the build didn't work! --> even if you're a cheapskate you can just use no weapon at all instead. Chieftain Alex  16:04, 1 March 2012 (UTC)
 * First off, it seems to me you did not follow set instructions at all! And yet you complain the build doesn't work. Secondly, what's your defenition of caster weapons? Caster weapons are a sword or spear with a shield. Choas storm is triggered by "The AI will only use this skill on foes that have a wand or staff equipped." So it seems to me you started this run in the entirely wrong way. And lastly, i just did the run, completely following the instructions on the mainpage. I casted 1 eoe and Alkar's Alchemical Acid and Snow Storm, to kill the balls created on the two sides. For the rest of the run i was completely afk up to the end to collect my stuff. My advice to you would be... Learn to read directions and suggestions and try again. ^_^ Also, This isn't a mercenary build page... it's just plain heroes. [[image:Blackout.jpg|20px]] <font color="#ffd700">Su <font color="#9a8238">nn <font color="#332b70">y St <font color="#000046">or <font color="#000017">ms  18:36, 1 March 2012 (UTC)
 * One of the biggest learning curves is knowing where to properly flag the heros. Runes and weapons are largely optional but switching the items to spears/swords helps ensure your heros don't get pressured by chaos storm. It should also be noted that you should use the dwarven title so that the heros have a little bit of a self heal going on. Makes the run much smoother. All that being said I prefer my variant to this build.-- Jarad 18:51, 1 March 2012 (UTC)
 * @Chieftain: Except if Chaos Storm is the only problem then a note that says "not wielding a staff or wand is mandatory" should be added. In case you haven't noticed, there is no such note. This fact is even disputed in an earlier section on this talk page. And if no weapon is better than staff/wand, that is also worth mentioning. As is, I read it as a guideline, as what is optimal but not necessary, as well as part of the elitist attitude on the internet. This isn't your build's page. This page doesn't state all those informative things yours do. This doesn't have a nice little picture. Feel free to share. @Sunny: Caster weapons are staves and wands (with foci). Yes, sword/shield and spear/shield are used by many casters because it's great, but that doesn't make them caster weapons - they're martial weapons. There are no "set instructions" other than flagging heroes and setting them to aggressive or guard mode (and casting EoE). I did flag my heroes on the ledge near the dragon, and I even spread them out as was possible. If this seemingly simple action can be done wrong, then the page needs to note that. I never said this was a mercenary build page. If you read it again, I'm sure you'll notice that I in fact said the exact opposite. Much of my original comment is based on the seemingly unresolved discussions on this talk page. I'm also not so much complaining as providing feedback for the sake of improving page quality. Thanks for answering the question about Chaos Storm. As I said though, that's not the only problem I'm seeing. I said this build is fragile, not that it doesn't work in any way. Also noteworthy is that I too brought EoE, Alkar's Alchemical Acid and Snow Storm, and like you used them on the two clumps. That alone isn't enough to guarantee success for me, which means something else is also a problem. If Chaos Storm is the catalyst for my heroes' failure, then instead of putting me down just edit the page to reflect that. Very simple, and I would do it if I had the knowledge it appears you all have. @Jarad: In my opinion (which may be wrong), if there is a risk of Chaos Storm out-pressuring your heroes while you AFK, then the page should state that. Also, I made sure to have my dwarven title active all the time. Finally, I should probably say that I've done this run several times now, successfully getting Cloths, but without being entirely AFK (not including initial EoE, AAA and SS casts) which defeats the stated purpose of this build. 81.170.253.215 16:06, 3 March 2012 (UTC)


 * Basically there is a reason there is an equipment section. <font face="Calibri" color=black>Chieftain Alex  16:21, 3 March 2012 (UTC)
 * So can you explain what a +20 energy set is? +5/+15? Never heard that being called "+20 energy set". There is a reason for language classes in school ("or" makes weapons a matter of preference). There is a reason for a talk page as well. See the above discussion in which you were actually quoted. Instead of putting me down, which you are, be constructive and fix the page using the knowledge you seem to be in possession of and I apparently am lacking. If you know the answers, what's so difficult in adding them to clear up the confusion? Your userpage's build is very detailed - copy/paste some info maybe? 81.170.253.215 19:42, 3 March 2012 (UTC)
 * +20e set is a staff with an Insightful head and a +5e inscription (conditional on enchant or >50% health) and the staff's inherent +10e, if I'm not mistaken. It's not consistent with the +30 or +15e sets using wand+offhand (the base 12e on the offhand is ignored in that case) but that's what players call them. -- Toraen   confer  20:41, 3 March 2012 (UTC)

[reset indent] Which effectively means I didn't misread any of the instructions. I used staves for my heroes because there was a choice between spear/shield OR staves with energy mods. This build is in testing. I tested it. I provided feedback. Now for someone knowledgeable to handle this information and improve the build based on it. If the staff option doesn't work, remove it and state that spears/swords are mandatory. Also, hexbreaker on the ritualist that can't attack because of PwK? I couldn't notice it ever being charged and used so might want to look into that. 81.170.253.215 23:32, 3 March 2012 (UTC)

Very effective at completing the run if you are not AFK and keep EoE up. Works so good that on a slow day you can chart in the top 50 with fairly minimal effort. Without Mercs running the Ineptitude builds the 2nd wave of all attackers often wipes the party if you are afk. The necro functions slightly better with Icy Veins in the elite slot instead of Xinraes Weapon, but I suppose both work and the addition of Xinrae helps on the Melee attackers. I resorted to staying in game and spamming Ebon Vanguard Battle Standard of Honor in the middle of the heroes and hitting balls as they arrive with Light or Deldrimor so EoE will wipe or severely damage them. I was using a warrior and found Dwarven stability + Gladiator's Defense wipes the dervish foes in a hurry and drops damage against the team by huge amounts. Using a con set seems to almost guarantee victory even if afk, but it is too costly to be practical. Flagging heroes at the dragon rather than in front of it after the first wave seems to clear the issue of the ele's spawning out of aggro. It also seems that sometimes if you flag the heroes too far forward you can get one of the dwarven scouts in a stalemate with a single Ritualist destroyer delaying subsequent waves. I watched for about 5 minutes as my team kept spike healing the dwarf but not attacking. Seems like an additional anti-melee component would be helpful.EDR 14:27, 6 March 2012 (UTC)EDR


 * I have just a few suggestions that you guys can take or dismiss as you please. For one, the initial build used 5 mesmers, for obvious reasons, and in order to use this build without merc heroes at least two of those mesmers need to be changed to a different primary (Razah can be changed to mesmer primary). In the build currently on the page, the three Energy Surge mesmers were converted to two elementalists and a ritualist. However, considering Energy Surge is your primary AoE spike damage, and considering Backfire, Empathy, and Mistrust are all 2+ second casting time, this build is considerably more effective as a mesmer primary. However, if you look at the Ineptitude mesmers, your three primary martial-hate skills are all hexes that don't require casting exactly at the moment the opponent is attacking. Also, while switching these mesmers to a second profession will decrease their damage output, often the melee will spread out when your heroes are kiting, making the damage much less effective. As such, running these two builds on E/Me's will provide the same defensive cover against martial opponents with only minor loss of damage output. Also, if you're worried about deaths, just use Resurrection Signet on the Ineptitude builds, rather than FoMF considering the team gets a moral boost after every wave.
 * Second, if you pay attention to your heroes, you will notice the SoS ritualist almost never has enough adrenaline to use Hexbreaker Aria, and those few times it completely charges are generally after the skill was actually needed. The extra armor from "Stand Your Ground!" is nice, although the most damaging attacks from Destroyers tend to be armor ignoring. Also, "Never Surrender!" is decent for a profession who's primary purpose is not healing (paragon). However, if you revert these three skills back to the restoration line, the party has much better healing, and the skill Protective Was Kaolai will provide extra AoE anti-spike healing.
 * Third, if you impose the previous change to the SoS ritualist, you will find the extra healing of the SoLS restore necromancer to be unnecessary, allowing you to revert him back to an E/Mo protection spammer. While the SoLS necromancer provides far more healing, the E/Mo will provide much necessary protection against all the destroyers trying to spike a single one of your guys down. Again, this change should only be made if the SoS ritualist is capable of healing. Otherwise, the SoLS restore necromancer is necessary.
 * I know that was quite the wall of text, and you're welcome to just ignore it, but I've found these changes to increase my chances of success to 100%. Also, it should be noted that you need to stick an ineptitude build on either side of the ridge, put an ES (not the healing one) at the peak of the ridge, and place everyone else, including yourself, in the spot near the dragon that completes a diamond shape with your other three heroes. Bring EoE and cast it at the 1:30 mark of the first round, and you should win.
 * (P.S. I used all Stalwart Insignias (mostly since they were cheap), and minor runes for the relevant attributes. Other than that, I used no other runes, and none of my heroes used a weapon.) 98.156.77.144 04:22, 9 March 2012 (UTC)
 * After a relatively rare occurrence where Vekk was dazed while spirits were down (preventing condition removal) leading to Vekk quickly deplenishing his energy, leaving him with no energy left to put up protections (even once the dazed was removed) I retract my last suggestion about bringing the E/Mo back into play. 98.156.77.144 00:37, 10 March 2012 (UTC)
 * I personally prefer my build set up because I bring a BIP, Soul Twist, and SoS as the backline. I can't say the build always works 100% due to user error and/or a bad aggro on the heros' part, but it frees the player from having to bring EoE and provides sustained energy/heals for the team.-- Jarad 02:14, 11 March 2012 (UTC)

improvement
This worked well for me and does not rely on subbar second profession mesmers (did it with r10...but the rang should matter much). Illoyon 09:26, 13 March 2012 (UTC)

How are you pulling 3 mesmers and 2 Ritualists without mercs? That is kinda the point of this build. Plus, if you are going to do a complete change up of the build, make sure you make the build match up to the minibars. You are missing a complete build...-- Jarad 02:07, 14 March 2012 (UTC)
 * Zei Ri is the second Ritualist, introduced after you complete WoC 3 in HM. Razah is thus moved to Mesmer.-- Relyk 02:34, 14 March 2012 (UTC)


 * Of the people I know that farm Glint's Challenge: none of them own mercs and none have completed WoC/HM. However, they are successful using the variant that includes Keystone Mesmers, a channeling rit, and a discord triplet. — Tennessee Ernie Ford ( TEF ) 04:00, 14 March 2012 (UTC)
 * The alternative is usually the E/Me or N/Me people have been posting-- Relyk 04:49, 14 March 2012 (UTC)
 * I stand corrected then and I guess I should finish WoC lol. Still missing a build on the build page though...-- Jarad 04:55, 14 March 2012 (UTC)
 * And now it doesn't.-- Relyk 05:40, 14 March 2012 (UTC)
 * I just make 1 necro my SoS resto when i'm not on my character with zei ri. <font color="#62686C">Sjan 08:56, 14 March 2012 (UTC)


 * pvxwiki builds assume that you have ALL! heroes...no reason to post gimped bars, because most people you now don't have the 3rd rit hero (make a note on the page, that you also can use eles or nekros or what ever). Also there is no missing build (take a close look on the build page) .Illoyon 09:08, 14 March 2012 (UTC)

I'll test this when I get home tonight.. I'm certainly aware that when I cleared the mission with a human SoS yesterday I didn't need (and didn't bring with me) any more heals than the N/Rt healer. (ST is probably still useful just due to spike from fire eles and the dervishes. Useful thing about morale boost between waves is that you'll almost always have some spirits up) <font face="Calibri" color=black>Chieftain Alex  10:03, 14 March 2012 (UTC)
 * Sorry bro, it failed to survive. Carefully documented why though: spiritual pain. Perhaps you intended for the ST rit to be separately flagged? <font face="Calibri" color=black>Chieftain Alex  15:18, 14 March 2012 (UTC)


 * well i never failed with this...is your ST "runed"? and no i never seperate flag it. Illoyon 15:32, 14 March 2012 (UTC)


 * tried it my self on my mesmer; r6, no insignias, no runes (except ST rit and sup death on N/P), no weapons (except spear on N/P), E/Me for 2nd Esurge with same build (only my main has 3rd rit hero). Did 3 runs, no fails. Make sure that no one wears staffs/focis (including yourself), equip ST, flag illu mes in the middle of the edge and the esurge mesmers right and left. Illoyon 17:05, 14 March 2012 (UTC)
 * NOTE: Using an E/Me for the 2nd Esurge is a very viable alternative to losing Razah as a Ritualist and having to go through the annoying process of recruiting Zei Ri. I think that should be noted on the main page. - Goliatron 05:14, 18 April 2012 (UTC)

Works very well for me ive done about 20+ runs and it works better then the keystone one thats on youtube. whoever invented this build i love you. my heros never die and neither do i so again i thank you ;) &mdash;The preceding unsigned comment was added by SLACKER‎ (talk &bull; contribs) 14:00, 22 March 2012 (UTC).


 * if you think it works great vote it (to finally get it out of testing section). Illoyon 14:21, 29 March 2012 (UTC)

I tried it on normal (as AFK) minus most of the insignias and w/o any runes and the Dervishes tear my team apart, any suggestions until I get enough platinum to upgrade my heroes? Kyban 20:39, 15 April 2012 (UTC)
 * Just rune the ST rit - won't cost much to buy two major runes. (Also using no weps?) Most of the issues in glints are flagging + hero mode issues {avoid/guard/attack} Takes some practise positioning. <font face="Calibri" color=black>Chieftain Alex  21:29, 15 April 2012 (UTC)


 * My dad and I were having trouble with the challenge at first, and we weren’t even afking. We tried another build we found elsewhere, which suggested 5 mesmers, that was also meant for afk and still couldn't get it. We tried this build and failed the first time due to bad flagging (as suggested by other build, which was probably why it sucked). Once we got the flagging right (a bit above dragons head, not pressed against the ledge), it was very easy. My dad was playing as the first ritualist as a Ranger/Ritualist, and he probably didn't play it as well as the hero would have either. If I had enough heroes (only got Gwen for mesmer) I do think I could afk it. So yah, the build seems to work just fine. BioMasterZap 22:23, 2 June 2012 (UTC)

suggested updates

 * The sentence under the Variants heading makes no sense grammatically. Please update it. --RadiaIvus 08:15, 5 August 2012 (UTC)

build fragility
I have implemented the build exactly and determined that this is a very fragile build. I am unfamiliar with the vetting process but it is inaccurate if this was rated as a 'great' build. Starting from vanilla heroes (un-upgraded gear, but with all required skills per the build), it took me three hours to refine my heroes gear (and the hero positioning) to the point where I could get past the second phase.


 * If you are having trouble ensure you do the following. I started with vanilla heroes and incrementally took the following steps until the build actually worked:
 * Stated insignias under equipment are required.
 * Shields are required on all heroes. (try /bonus if you have the bonus gear pack)
 * +1 non-stacking skill Runes are required on each hero. Choose the most suitable skill.
 * Positioning is key. Flag your heroes north-northeast of the dragon's head about five body-widths away. (one body width is the width of one human-sized hero). Position yourself closely behind the dragon. I suggest under the tail

--RadiaIvus 08:16, 5 August 2012 (UTC)
 * Suggestions:
 * The page should be updated to indicate the build is fragile unless all insignia/equipment/positioning guidelines are followed. If we're making the assumption that people have geared heroes then we should state that assumption.
 * Clarify the positioning requirements.


 * First, all builds stored here assume that you have all sklills unlocked and the needed equipment, we don't need to note that on every build page and second, it is allready stated how to flag your heroes. Basically all you need is a runed ST rit and a spear on Icy, if you followed the instructions on the page nothing should go wrong. Heroes don't have weapons equipped, because this stops them from from overextending. Illoyon 10:44, 5 August 2012 (UTC)
 * As stated, I followed the build exactly as-is on the page. This includes skills and equipment setup. It does not mention runes at all, which were required for me to get a greater than 50% success rate. Furthermore it does not clarify positioning 100%. Details are missing, and this community is doing a disservice if the community does not work to clarify the builds as much as possible in order to help people make the builds work. I would also like someone to link to the page (here at least) where the assumption is stated that the equipment sections are mandatory. Not everyoen reading will make that assumption. --RadiaIvus 20:59, 5 August 2012 (UTC)
 * I forgot to mention that the dwarf title is required as well, that is mentioned in this comments page but not on the build page. --RadiaIvus 21:26, 5 August 2012 (UTC)
 * The runes are listed in the attributes, you may want to familiarize yourself with PvXwiki policies. In particular, PvX:FORMAT has specifics on formatting for build articles.-- Relyk 00:00, 6 August 2012 (UTC)

Alternative
I haven't had much luck with this build, I'm not sure why it is rated "great". I agree with the above poster who says it is too fragile. As an alternative, I suggest this build: []. It works with all heroes (no mercs), and you do not have to have a third mesmer primary. I find it to be far more effective than this one. It needs to be in the main area, rather than hidden in the sandbox. Singing Wolf 09:13, 22 September 2012 (UTC)

Hard Mode?
Any ideas to make this work in HM?
 * Well I'd start by not going afk. The huge numbers of destroyers are going to wipe out your ST rit pretty damn quick too. - <font face="Constantia" color=#D2691E>Chieftain Alex 23:52, 20 March 2015 (UTC)

Please correct me if I am wrong but this looks like the AFK Glint's Challenge team but with different equipment. I wonder should this just be listed as an alternative farming spot on that page or retag it for just AFK Challenge Team or something similar? Dacookiemaster (talk) 02:39, 17 August 2017 (UTC)
 * As long as we have confirmation that this works consistently, I'm leaning towards merging since the variance is so small and usage is basically the same (even simpler for this page actually). Toraen (talk) 10:05, 17 August 2017 (UTC)

It works and I've linked a video that is a good example of using a similar hero team. The only problem I see with this AFK farm is how slowly you gain faction. It's only 3k luxon faction per hour so unless you've truly got nothing better to do with your time then this isn't worth it in my opinion. Personally I'm against merging because this farm to me isn't as good as AFK glint because you get destroyer cores which people buy for a lot of money. Rickyf16aus (talk) 04:03, 3 February 2018 (UTC)
 * The point of an AFK faction farm like this one is that you can set it up before you go to sleep and all/most of that time your account is gaining something (when it would otherwise be gaining nothing). AFK Glint is obviously better profit/hour (as is pretty much anything else) but the mission ends and has to be set up again to maintain that, which means that it's not really competing with the same time slot. We had a solo version before the priest's pathing bug was fixed, and it survived on that niche. The only other useful thing you can really set up for AFK farming on that timescale is the Survivor title (and gain even more skill points that you will probably never exhaust). Toraen (talk) 11:17, 3 February 2018 (UTC)

Simply does not work
I used this build, including the signets, and removing caster weapons, and hero placement. I never get any farther than the destroyer of compassion. My heroes don't kill them fast enough and the dragon dies. So...I don't see whats so great about this build??? &mdash;The preceding unsigned comment was added by Ldaly58 (talk &bull; contribs) 15:13, 2 March 2020‎ (UTC).
 * Hmmm. I'll have to test it out.  I have a suspicion that it has to do with the Chaos Storm glitch fix where enemies will not use Chaos Storm on a character holding a melee weapon.  It was fixed in a semi recent update where they use it on any character now.Mozo (talk) 00:56, 3 March 2020 (UTC)
 * Chaos storm update only affected foes' AI in HM, NM was unaffected as far as I know. Since this farm is in NM, it should be ok. - Chieftain Alex (talk) 07:02, 3 March 2020 (UTC)
 * I tested the chaos storm AI in Glints' Challenge, normal mode is unaffected. Mozo, I'll set up these bars soon and test them – although using my standard equipment instead of the stuff listed here. I'll post a report once a few tests are done. --Krschkr (talk) 20:52, 3 March 2020 (UTC)
 * Normal mode.
 * Deldrimor title.
 * All heroes in fight mode, weapon unequipped. N/P has a spear + shield.
 * Attribute runes deviating: Using at least one superior per hero. Mesmers have less than 400hp.
 * Heroes flagged in front of the dragon at the top of the ledge.
 * Player idle next to the dragon. (Warrior in shield set)
 * All heroes except for the two ritualists went on a rampage, ran around and killed all foes while standing below the ledge. I thought the no weapon part was supposed to prevent this. Might require a bundle (vorizun!).
 * Wave 1, Issue 1: A sole destroyer of hordes level 10 survived and attacks dwarven scouts with height advantage. If I remained idle the fight would never end due to the dealt damage being lower than life's healing. Had to manually kill that foe.
 * Wave 2: As no offensive spirits were left due to that destroyer of hordes the destroyers of compassion went to my balling heroes which didn't defend themselves until they got hit. No casualties here. Once the destroyers of deeds attacked the dwarven scouts the heroes went down from the ledge once again to kill foes. Again no casualties.
 * General: The illusion mesmer was very sad about the lack of blood is power. Less so the domination amgic mesmers, but they, too, went down to 0 in most fights. Edge of extinction is maintained outside of combat and didn't cause issues mid-combat in my test. Painful bond was used very rarely but seemed to do a good job against destroyers of life. It may improve the build to drop the N/Rt IV for a BiP so the mesmers have more fire power or at least replace clumsiness with arcane conundrum. Hexbreaker aria seemed quite bad, would rather run a BiP and replace WNWN with more hex eater signets. Overload seemed to miss most of the time, spiritual pain might be preferable.
 * Works for me, although a couple of things are odd and seem unlike intended. 1986 points, /age 21--Krschkr (talk) 21:21, 3 March 2020 (UTC)
 * I just tried it with a few similar variants as well. I tried the exact same builds mentioned on the page with slightly different runes, and I also tried replacing the hexbreaker aria necro with a BiP.  In both cases, I had trouble with wave two.  The main issue being the destroyers of compassion.  once they come, everything gets spread out and my team goes everywhere.  Healers are slow to heal them when they have to run back and forth.  Mozo (talk) 00:13, 4 March 2020 (UTC)
 * Aight. That means we'll have to figure out a more stable build version. Bonus: Maybe we can make the equipment more similar to the current standard from mesmerways. Bonus 2: Get rid off the second ritualist for players without Zei Ri. If we are to keep spirits I heard that R/Rt communing heroes aren't as bad as they sound (though still quite bad). Will you look into the case? --Krschkr (talk) 00:21, 4 March 2020 (UTC)
 * I'll try. It might take a while though.  Just got really busy at work again :P Mozo (talk) 02:20, 5 March 2020 (UTC)
 * Let's see who of us will get his heroes' hands dirty with destroyer shreds first, then. Can't take longer than a couple of months, right? :D --Krschkr (talk) 02:29, 5 March 2020 (UTC)
 * I got something that works fairly consistently up to wave 5 but the Destroyer of Lives AOE skills are annoying af. Whenever there is more than one, it has trouble.  I am using a team that does not require a merc and I also have everyone set to Guard Mode instead of attack.  Mozo (talk) 21:07, 6 March 2020 (UTC)

Have you tried healing ring? --Krschkr (talk) 22:41, 6 March 2020 (UTC)
 * How do you get guard mode to work? My heroes just get shot at by rangers and don't respond to it in guard mode. --Krschkr (talk) 23:57, 6 March 2020 (UTC)
 * Might be because I am running minions? They may be pulling the rangers in.  I am running something very similar to the Build:Team - 7 Hero BiP Caster Support.  I switched everyone to guard mode because when in attack mode, they run all over the map causing havoc for the healers trying to heal them.  Mozo (talk) 16:18, 7 March 2020 (UTC)
 * Was doing pretty good, but the Vorizon still failed for me just like with what I was trying before. Cant seem to overcome those Destroyer of Lives with the AOE skills.  It can handle one at a time but about 2:30 mins in, two spawn.  That being said, it does seem more stable.  And the RL or ST rit with empowerment seamed to work really well up till that point. :P Mozo (talk) 17:32, 7 March 2020 (UTC)
 * Getting stuck in wave 1 because of a single surviving ranger is not only happening due to chaos storm. Apparently it can happen without it, too. The culprit are heroes defending the right array of dwarves in fight mode but not finishing off the last foe. Hmm. --Krschkr (talk) 18:41, 7 March 2020 (UTC)
 * Edit: You're not actually getting stuck, but it takes the ranger about 6 minutes to kill the dwarf. --Krschkr (talk) 19:36, 7 March 2020 (UTC)
 * And I'm not really sold on either ST or RL. If I end up using minions I'll go back to a smite monk instead. --Krschkr (talk) 19:11, 7 March 2020 (UTC)
 * Bah, the problem that I already encountered with the build version currently featured on the build page is a mean one. My heroes keep saving at least one dwarven scout which will then be wanded/auto attacked by a foe with height advantage. The damage is just minimally higher than what life heals, so until the dwarf is killed by a single level 10 ranger or wanding mesmer a couple of minutes pass. I'll either have to find a way to have my heroes survive wave 1 in guard mode or use multiple flags to try building mid-range aggro bridges for my heroes. I didn't expect that my attempts to do this without equipment would make the case so much more complicated. --Krschkr (talk) 01:10, 8 March 2020 (UTC)

Proposed Rewrite
I've prepared a rewritten page in my userspace, see User:Krschkr/LoBuHiReAFKGliChaFarm and its talk page. I'll also add a video, it's an accident that there's none yet. I hope someone will verify that these builds work. Ideally we'll discuss the proposed page on its own talk page. --Krschkr (talk) 15:36, 1 April 2020 (UTC)
 * If there's no feedback I'm going to heartlessly overwrite the current page. :-) --Krschkr (talk) 12:25, 5 April 2020 (UTC)
 * The feedback has been positive. I'm going to archive this page within the next few days and replace the page with the rewrite. --Krschkr (talk) 19:29, 7 April 2020 (UTC)
 * Agree. The new team is a lot more effective.  Mozo (talk) 00:12, 8 April 2020 (UTC)
 * The rewrite has been favoured by 5 people, opposed by 0, no one was neutral. And two of my guild mates have been afk farming this place over and over with the new builds, but that's just trivia. This page is now archived, the rewrite is online. --Krschkr (talk) 10:25, 10 April 2020 (UTC)