User:Armond/ym

Uses the ridiculous energy output of Ether Renewal to maintain bonds and spam defensive spells for AoE damage from Zealot's Fire.

Attributes and Skills
[build prof=e/mo Energy=12+1+1 Smiti=10 Prot=8][Optional][Optional][Great Dwarf Weapon][Optional][Life Bond][Strength of Honor][Zealot's Fire][Ether Renewal][/build] Note: Run 11+1+1 Energy Storage and 10 Protection Prayers if you're confident you won't be hit by gww:Weakness.

Optionals 1 and 2 (pick two):
 * [[Reversal of Damage@10] for both damage output and damage prevention. (This is often your best choice.)
 * [[Dismiss Condition@8] for condition removal and healing.
 * [[Shield Guardian@8] for lots of healing.
 * [[Spirit Bond@8] because bosses hurt.
 * [[Draw Conditions@8] for massive amounts of condition removal (good if you have a RC/PnH monk).
 * [[Smite Condition@10] for more damage, but also less energy (due to longer recharge).

Optional 3: Note: Any of these can replace gww:Strength of Honor if your team has only one or two melee characters.
 * [[Ebon Battle Standard of Honor] so your team can rip things apart.
 * [[Intensity] if your team already has EBSoH.
 * [[Technobabble] to deal with casters if your team lacks another way to do so.
 * [[Breath of the Great Dwarf] if you're the primary healer.
 * [[Convert Hexes@8] if the team needs it.
 * [[Elemental Lord] for energy management (consider with Smite Condition; adjust attributes to 11+1+1 Energy Storage, 10 Protection Prayers).
 * [[Balthazar's Spirit] to deal with mesmers.

Equipment

 * 40/40 smite set for normal use.
 * 40/40 prot set (if only for recasting Life Bond).
 * Enchanting staff for Zealot's/ER.

Usage

 * Bond everyone and put SoH on the melee.
 * Maintain your buffs.
 * In combat, spam your first three skills (prioritize GDW and people in the middle of mobs).
 * Use your fourth skill as appropriate.

Counters

 * Enchantment removal (especially Mirror of Disenchantment).
 * General anti-caster.

Variants
Move points from Smiting Prayers to Healing Prayers and take various healing skills instead of your smiting skills. Strongly consider Elemental Lord in this case.