User:Lyssan55/Godbox13

Alchemist

 * A Alchemist's main job in a party is to spread conditions to enemies, making it a highly valuable offensive and defensive character to play. Alchemists can also morph the surrounding area, creating temporary allies or snares for enemmies.
 * An Alchemist's base armor has 60 AL.
 * Alchemists wield wands and staves which deal Fire, Chaos, Earth, or Dark damage, depending on the attribute it is for.

Attributes

 * Atomic Chemistry (secondary attribute)
 * Atomic Chemistry is the most harmful attribute linked with Chemists. Atomic Chemistry involves explosions which deal damage to your enemies.  Most of the damage from Atomic Chemistry is Fire Damage.
 * Biochemistry (secondary attribute)
 * Biochemistry involves directly with the infliction of conditions. The higher your Biochemistry attribute is, the longer those conditions will last.  Biochemistry is an offensive and defensive attribute, and is necessary for most Chemists to survive.  When damage is involved with Biochemistry, it's usually Chaos damage.
 * Geochemistry (secondary attribute)
 * Geochemistry involves the manipulation of the surrounding environment to create new allies or defenses. The higher your Geochemistry attribute, the longer these manipulations will last.  Any damage from the Geochemistry line is Earth damage.
 * Theory Crafting (primary attribute)
 * Theory Crafting makes your spells deal more damage, but makes your spells cost more, making it a double-edged sword. For every rank of Theory Crafting, your spells deal 3% more damage, and for every two ranks, your spells cost 1 additional energy.