Archive talk:Team - HA Wounding Strike Balanced

If you guys liek it mabye i'll but it into testing... but for now rip it up gogogo -- &mdash;The preceding leet comment was added by Arcane. 12:00, 28 September 2008 (EDT)
 * wow this is defiantly a new exciting build! Never seen anything like it --[[Image:Bim_sig.PNG|19px]]Bim (talk|contribs) 20:23, 16 October 2008 (EDT)
 * Heh, thanks.. mabye I should put it into testing? -- &mdash;The preceding leet comment was added by Arcane . 18:24, 25 October 2008 (EDT)
 * To the testing mobile. Or trial.- We Heart Katamari [[Image:WeHeartKatamari.jpg|19px]] 23:33, 9 November 2008 (EST)
 * Anyone wanna help me put this into trial? I know how to put the Untested-Trial|HA|PvP team on it, but do I have to move it first? --[[Image:arcane_wins.jpg]] wins.  19:22, 18 November 2008 (EST)
 * I've don't think so...I'll try it. - We Heart Katamari [[Image:WeHeartKatamari.jpg|19x19px]] 17:15, 19 November 2008 (EST)

one almost-healer? - Mc Tai  17:25, 19 November 2008  lol this build is good against itself with all the anti melee.--Dandan X 16:50, 3 December 2008 (EST)

Moved to Build:Team_-_HA_Arcaneway but it still appears under the A builds.. anyone wanna help? -- wins.  17:37, 19 November 2008 (EST)

Seems like you just chopped the meta and stapled it back together in a different shape, and that shape doesn't look too great. --Ojamo  (>.<( O=(- -Q)  17:33, 19 November 2008 (EST)

Rit needs Weapon of Warding. Your earth ele is bad. Your HB is terrible. Your derv needs less Hex Breaker and more conjure and Chilling Victory. --71.229 18:03, 19 November 2008 (EST)
 * Changed a few builds accordingly. Dual WoW is nice. Mabye change the SH Ele to a Mind Blast for easier Rodgort's Spam to augment spikes? --[[Image:arcane_wins.jpg]] wins.  15:03, 26 November 2008 (EST)

Modified some things
Made the para bar less bad, put conc on the earth ele, you don't need two wardings. I'd also consider making it optional whetehr you run WoH or HB as your infuse, with two party heals on the rit, DA, an earth ele, and convert, you have enough defense to make it so you don't need HP spam. And tbh, HP is the only reason why people run HB in tombs. Anyway, WoH or HB, either works, what you have here is the standard balanced run in HA, good players will get many full runs with this.--Golden Star 15:29, 26 November 2008 (EST)
 * Also moved it to a better name, Arcaneway is not descriptive of this build--Golden [[image:Goldenstar.JPG|19px]]Star 15:31, 26 November 2008 (EST)
 * Thanks, lol.. I knew I was going to have to do that eventually :P Also, 2 WaF might be unnecessary. --[[Image:arcane_wins.jpg]] wins.  15:34, 26 November 2008 (EST)


 * Two foes is actually a really good build, foes is one of the best stand alone skills in the game and 2 copies of it increases your snaring ability and success rate of relic and cap point maps incredibly. Another suggestion i'm going to make is ditching the para alltogether and bringing an earthshaker warrior. Offensively and defensively it contributes far more than DA does; Earthshaker has crazy backlining potential and the ability to knock the prot on spikes, while diverting/shaming the infuse at the same time makes your offensive spike potential much stronger.--Golden [[image:Goldenstar.JPG|19px]]<font color=#C68E17>Star 15:37, 26 November 2008 (EST)

Moved to testing. -- wins.  23:17, 26 November 2008 (EST)
 * Is Strength of Honor really worth a skill slot and attribute investment for only 1 melee?  Life [[Image:Aura of Faith.jpg|19px]] 23:20, 26 November 2008 (EST)
 * Imo the +damage is nice, but mabye brutal weapon could work better as it is unstrippable and can be put on both the Paragon and the Dervish. --[[Image:arcane_wins.jpg]] wins.  14:30, 27 November 2008 (EST)
 * Brutal Weapon and Wounding Strike have anti-synergy. --<font color="Purple">Ojamo  <font color="Green">(>.<( O=(- -Q)  17:05, 27 November 2008 (EST)
 * ups lol totally forgot about that. x.0 guess we're staying with SoH. --[[Image:arcane_wins.jpg]] wins.  21:49, 27 November 2008 (EST)
 * it's still not worth it. mayeb convert or something else? Dutchess of Rose  aka  lukejohnson  - talk 17:51, 28 November 2008 (EST)
 * Of course its worth it scrub. 86.145.47.33 17:57, 28 November 2008 (EST)
 * Splinter or A-Rage are the best choices, probably. Most other stuff is meh at best. -- 18:21, 28 November 2008 (EST)
 * SoH is good, imho fuck the para, a hammer war gives much better offense and defense.--<font color=#C68E17>Golden [[image:Goldenstar.JPG|19px]]<font color=#C68E17>Star 18:33, 28 November 2008 (EST)

Resetting indent -- Mabye make the 2nd slot optional and i'll put a few ideal builds in there? -- wins.  18:43, 28 November 2008 (EST)
 * Also imo Anthem of Flame on the paragon might be better because 2 weaknessess is bad and just RC fuel, while AoF gives a bit of pressure. --[[Image:arcane_wins.jpg]] wins.  19:09, 28 November 2008 (EST)
 * Trust me, the para isn't worth it. An earth shaker adds MUCH more to your defense and offense than a single DA para would.--<font color=#C68E17>Golden [[image:Goldenstar.JPG|19px]]<font color=#C68E17>Star 12:59, 29 November 2008 (EST)

Added an option for warrior or para and changed to WoH monk. Feel free to edit the bars though, I really wasnt sure what to bring. -- wins.  18:13, 2 December 2008 (EST)
 * Bump. More votes would be cool. --[[Image:arcane_wins.jpg]] wins.  21:57, 2 December 2008 (EST)


 * HA meta is Hboon monk. --<font color="Purple">Ojamo  <font color="Green">(>.<( O=(- -Q)  15:17, 3 December 2008 (EST)
 * WoH is better for defenseball builds like this where every midliner is a defence bot and you have 2+ off-monk party heals. The only reason why people run HB is for heal party--<font color=#C68E17>Golden [[image:Goldenstar.JPG|19px]]<font color=#C68E17>Star 15:25, 3 December 2008 (EST)
 * Defenseballs make me cry. --<font color="Purple">Ojamo  <font color="Green">(>.<( O=(- -Q)  15:27, 3 December 2008 (EST)

Tease
With the new buff i think Tease is a really attractive skill. It has AoE interrupt and AoE energy steal. Looks nice in a Close Quarters arena like HA. You lose the spamable interrupt on the the ghostly, but i think the team can manage... 70.22.236.81 15:20, 3 December 2008 (EST)
 * Tease is really bad, it's an elite CoF--<font color=#C68E17>Golden [[image:Goldenstar.JPG|19px]]<font color=#C68E17>Star 15:24, 3 December 2008 (EST)
 * Tease is only good in smiteway, if you ever consider putting it on a mesmer you have failed. --<font color="Purple">Ojamo  <font color="Green">(>.<( O=(- -Q)  15:25, 3 December 2008 (EST)
 * It has an AoE interrupt and you can use along with CoF. Also consider that if you hit say 3 foes (in HA that would be a low amount) you get 15 energy and interrupts.  Its a good skill
 * Good point, but with Psychic Distraction you can keep someone useless forever. --<font color="Purple">Ojamo  <font color="Green">(>.<( O=(- -Q)  15:35, 3 December 2008 (EST)
 * Why would you take tease over PD in HA considering PD is the god of KoTH? Ballistick 15:38, 3 December 2008 (EST)
 * Tease is only good for faggot heroes who are so broken they interrupt quarter casts--<font color=#C68E17>Golden [[image:Goldenstar.JPG|19px]]<font color=#C68E17>Star 15:40, 3 December 2008 (EST)
 * ^--<font color="Purple">Ojamo  <font color="Green">(>.<( O=(- -Q)  15:43, 3 December 2008 (EST)
 * Well a me/rt hero with wow and wos is more faggoty. It was weaponing up spiek targets in my group earlier mid-spike ~(which was les thana second)  Dutchess of Rose  aka  lukejohnson  - talk 16:18, 3 December 2008 (EST)
 * tbh, bring two, lock one onto their caller and one onto a fire ele or a ems and you won't die--<font color=#C68E17>Golden [[image:Goldenstar.JPG|19px]]<font color=#C68E17>Star 16:19, 3 December 2008 (EST)
 * Anyway, back to the build. Some more votes woudld be VERY nice. --[[Image:arcane_wins.jpg]] wins.  22:14, 3 December 2008 (EST)

O for the PD discussion, rend + gale is just as good, might even better as they don't know you actually bring gale. —ǘŋ Ɛxɩsƫ  05:00, 6 December 2008 (EST)