Archive:E/Mo Icy Shackles Warder

This build was designed to support your team and devastate the other team using the elite Icy Shackles, and other Water magic spells.

Attributes and Skills
[build prof=E/Mo wat=12+1+1 ene=10+1 ear=8+1 pro=2][Icy Shackles][Frozen Burst][Blurred Vision][Ward Against Melee][Glyph of Lesser Energy][Draw Conditions][Water Attunement][Resurrection Signet][/build]

Equipment

 * Full Radiant Insignias on your armor.
 * Rune of Attunement.
 * Rune of Superior Vigor (+50hp)
 * Staff that provides skill recharge reduction. Also needs Energy +5 Staff head and +30hp Staff grip.  Insignia Should be Reducing the spell's casting time or recharge.
 * Spear with +5 energy / Shield with -5 damage (20%), and +30hp.

Usage

 * Use Water Attunement on yourself before starting the battle, and maintain on yourself regularly.
 * Use Icy shackles on enchanted foes, and melee-based foes threatening your team
 * Use Frozen Burst when there are a group of enemies, or on enemies attacking you, giving you the chance to kite away.
 * Use Blurred vision on attacking foes, preferably in groups for AoE Blind (adjacent)
 * Use Ward Against Melee to help your team block
 * Use Glyph of Lesser Energy if you are having energy problems. (If you are not having energy problems, replace it with Ice Spikes or Glowing Ice)
 * Use Draw Conditions to remove conditions on allies.
 * Use Resurrection Signet to Resurrect dead allies.

Counters

 * Daze
 * Mesmers Generally
 * Rangers Generally

Variants

 * Glowing Ice or Ice spikes for Glyph of Lesser Energy.
 * Icy Prism could be used in place of other skills.
 * Replace Resurrection Signet for another skill in HB.
 * Replace Frozen Burst with Ice Spikes if needed.
 * Replace Glyph of Lesser Energy with Glowing Ice for Energy management and more damage.
 * Take Maelstrom for AoE damage and caster shutdown. This works well in conjunction with your other snares.