User:Fire Tock/Proffesion Contest/Rider

This Proffesion has already been sent to the Design-A-Profession Contest so sending this one and claiming this one is your would be useless

Rider
Created from the depths of Sorrow's Furnace and brother's with the G.O.L.E.M.s the first rider can control anything that surrounds him to survive. A rider relies on his surroundings to help his party, deal damage to foes, and even survive. He can control certain objects from a close enough distance, and with the right skills even load every condition on a foe with a couple of skills. With amazing party support and incredible power of conditions the Rider is unstoppable. Also, the Rider can use his ride to ride certain objects around, going from barrels on the street to hover bikes. The rider's main amount of damage comes from Laser Damage.

Over Powering(Primary)
For each rank in Over Powering you can controll and item longer. Many skills especially those relating to damage dealt to foes increase with higher Over Powering.

Riding
For each rank in riding to move 1% faster while riding a permanent ride and can summon your ride for longer periods of time. Many skills especially those related to health gain increase with each rank in Riding.

Waving
(no inherit effect). Many skills especially those related to damage dealth with your ride increase with each rank of Waving.

Conditioning
(no inherit effect) Many skills related to Over Powering inncrease the ability to condition anyfow your controlling item passes.

Notes: when the rider controlls any amount of item the rider can choose to, throw, bring alive, explode, or ride that item.

Weapons
The rider's weapon depends on his ride. for example, if your ride is a barrel, you can throw whatever is inside the barrel at the enemy. Or if you have no ride but are a secondary warrior weilding a sword, your sword will deal extra damage then even aprimary warrior can do, but are now aloud to have a ride while weilding a weapon, with the exception of the hover bike. level''
 * ''Notes: You are able to control up to six items but may only have one ride at a time. If you choose to have a permanent ride, you will deal more damage with it and have betterabilities, but will never be able to change it unless you choose to leave it at a collecter, any collector can be found near a pet tamer.

Ride Max Damage

 * Damage:Depends on rank in overpowering and skills you are using at the time.
 * Damage type: Depends on ride. The Hover Bike deals laser damage and the Barrel deals water damage.
 * Attack Rate: You have to attack by riding over, around, or near foes, the faster and closer you are to the enemy results in better control and speed the ride moves.

Armor and health

 * Riders have a basic 200 HP but while on a ride or controlling an item your health increases depending on the ride.
 * Riders have a basic 30 Energy
 * Riders have a basic +4 Energy regenaration
 * Riders have a basic 50 Al but while on a ride or controlling an item your armor increases depending on the ride.

Over Powering(Primary)

 * Control Energy= 15 Activation= 3 Recharge= 0 Skill. You control 1...6 selected items from wherever you click, if you do not already have a ride, one of the selected items becomes your ride.''
 * Shocker Energy= 10 Activation= 0Recharge'= 10 Skill. Your ride launches a shocker, increasing your speed by 5% for each foe affected by this spell. Any foes affected by this spell take the amount of dame equal to the percentage increase of speed that you obtain.''
 * Hover Energy= 0 Activation= 3 Recharge=0 Signet. Your current ride begins to hover until you stop controlling it.
 * Permanent Control Energy = 10 Activation= 10 Recharge= 0 Summon. The next thing you click on becomes your permanent summoned ride. You cannot lose it unless talking to a ride collector.

Riding
Enchantment Spell. Until yuo leave you're ride you have an additional 50...300 health and an extra 10...30 armor.
 * Super-man Energy= 10 Activation=0Recharge= 60 Spell.  Target ally gains 80...210 health and loses all conditions. You lose any object you were controlling when you use this skill. ''
 * Pony Express Energy= 10 Activation= 3 Recharge= 30 Skill. You and all nearby allies move 10...25% slower, but can not be kocked down and any fow attacking you is sent to a random location within earshot.''
 * Summon Ride Energy= 0 Activation=0 Recharge= 0 Skill. You summon or lose your current ride. While summoned, it counts and a controlled item, and begin riding it until you use this skill again or move into another zone.

Waving
''Note: Portals are objects on the ground only viseable for your party white a Area effect around it which can be seen by foes. (Imagine a scepter of orr with larger range which is not visable to foes in the mission Riverside provinde)
 * Power Shot Energy= 10 Recharge'= 30 Spell. if you are controlling a ride all nearby foes take 50...150 laser damage..
 * Energy= 15 Recharge= 60 Portal spell. You will create a portal at target allies location. For 3...36...42 seconds at that location allies will have +5...30...45 additionale armor against elements
 * Energy= 25 Recharge= 30 Elite Portal spell. Target foe and all nearby foes will be teleported to your location. You will lose 5 Energy for each foes teleported when you teleport 2 or more foes.

Conditioning

 * Hidden Poison Energy= 15 Recharge= 30 Projectile. The next object you control that moves adjacent to a foe gives that foe 1...3 random condition(s).
 * FIRE!Energy= 10 Recharge= 5 Trap. The next time an ally suffers from a condition your current target (foe) suffers from that same condition and 1 random other

Rides
The currently known rides are...
 * Barrel
 * Metal Strip
 * Wall Section
 * Hover Bike
 * Plant
 * Hover Board
 * Corpse
 * Ground Strip
 * Any Large stone or metalic object
 * Everything in Sorrow's Furnace.