User:Hatred/Sandbox1

I'm new to the whole wikicode thing so I posted a personal key.

Key

 * http://pvx.wikia.com/wiki/Build:

Finished Builds
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My Favorite Builds
Moddedlichwayspike Can do 650 AoE damage and over 1000 on a single target. Not scared of spirit bond.

[build prof=Necromancer/Assassin Death=12+1+2 Deadly=9 SoulR=9+1 Curses=3][Shadow shroud][Deadly Paradox][Augury of Death][Deathly Swarm][Weaken Armor][Rend Enchantments][Disrupting Dagger][resurrection signet][/build] Cast deathly swarm-> deadly paradox-> augury of death when it's recharged, otherwise simply deathly swarm. Shadow shroud instead of augury when spiking infuser. Weaken armor on 70 AL+ targets. Rend enchantments when you see spirit bond. [build prof=Necromancer/Paragon Death=12+1+2 SoulR=9+1 Command=9 BloodM=3][Aura of the Lich][Deathly Swarm][Fetid Ground]["Brace Yourself!"]["Fall Back!"]["Make Haste!"][Song of Concentration][Resurrection Signet][/build] [build prof=Necromancer/Elementalist Death=12+1+2 SoulR=9+1 EarthM=9 BloodM=3][Aura of the Lich][Deathly Swarm][Fetid Ground][foul feast][Glyph of Lesser Energy][Ward Against Foes][Grasping Earth][Resurrection Signet][/build] [build prof=Necromancer/Ritualist Death=12+1+2 SoulR=8+1 Restoration=10 BloodM=2][Aura of the Lich][Deathly Swarm][Fetid Ground][protective was kaolai][spirit light][Weapon of Warding][Recuperation][Death Pact Signet][/build] [build prof=Necromancer/Ritualist Death=12+1+2 SoulR=8+1 Restoration=10 BloodM=2][Aura of the Lich][Deathly Swarm][Fetid Ground][protective was kaolai][spirit light][Life][Recovery][Flesh of My Flesh][/build] [build prof=Necromancer/Monk Death=12+1+2 SoulR=8+1 ProtectionP=10 BloodM=2][Aura of the Lich][Deathly Swarm][Fetid Ground][Aegis][spirit bond][Convert hexes][shield of absorption][resurrection signet][/build] [build prof=Necromancer/Monk Death=12+1+2 SoulR=8+1 ProtectionP=10 BloodM=2][Restore Condition][Deathly Swarm][Fetid Ground][Aegis][remove hex][guardian][Aura of Stability][protective spirit][/build] [build prof=Monk/Warrior HealingP=12+1+1 DivineF=10 tactics=8][glimmer of light][Patient Spirit][Dwayna's Kiss][Infuse Health][disciplined stance][Dwayna's Sorrow][Holy Veil][shield bash][/build]

Spike with Deathly Swarm -> Fetid Ground. Spam AotL on a 40/40 set before match, and continue in match on a +20% enchant set.

eF

Attributes and Skills
[build prof=Warrior/Paragon Strength=12+1+1 Hammer=12+1][Earth Shaker][Crushing Blow][Hammer Bash] [Bull's Strike][Song of Concentration][Flail][Enraging Charge][Resurrection Signet][/build]

[build prof=A/W Dagger=12+1+1 Crit=12+1][Palm Strike][Flurry][Trampling Ox][Falling Lotus Strike][Twisting Fangs][Death Blossom][optional][Resurrection Signet][/build]

[build prof=R/Rt Exper=12+1+1 Marks=9+1 wilder=9+1 protec=3][Melandru's Shot][Savage Shot][Distracting Shot][Apply Poison][Barbed Trap][Natural Stride][Weapon of Warding][Death Pact Signet][/build]

[build prof=N/E curses=12+1+1 soul=10+1 earthma=8][lingering curse][Faintheartedness][Defile Defenses][Suffering][Rip Enchantment][Ward Against Foes][Grasping Earth][res sig][/build]

[build prof=eleme/P firema=12+1+1 energy=10+1 Command=8+1][Savannah Heat][Searing Heat][Teinai's Heat][Rodgort's Invocation][glyph of Lesser Energy]["Make Haste!"][fire Attunement][res sig][/build]

[build prof=Mo/E name="PnH" fir=12 div=12+1+1][Peace and Harmony][Heaven's Delight][Divine Healing][Teinai's Heat][Searing Heat][Glyph of Lesser Energy][Holy Veil][Resurrection Signet][/build]

[build prof=Mo/Me name="Life Sheath Monk" ins=6 pro=12+1+1 div=11+1][Reversal of Fortune][Spirit Bond][Life Sheath][Guardian][Shield of Absorption][Holy Veil][Aura of Stability][Channeling][/build]

[build prof=Mo/Me name="HB Monk" ins=6 hea=12+1+1 div=11+1][Patient Spirit][Dwayna's Kiss][Infuse Health][Heal Party][Spotless Mind][Holy Veil][Healer's Boon][Channeling][/build]

Based on triggering Soul Barbs repeatedly with spammed hexes, this build makes use of Assassin's Promise in order to maintain effectiveness after the current target dies.

Attributes and Skills
[build prof=necro/assas curses=12+1+3 soulre=3+1 deadly=12 bloodm=0+1][soul barbs][assassins promise][parasitic bond][enduring toxin][siphon speed][mark of death][resurrection signet][strip enchantment][/build]
 * Options include Shameful Fear to further punish moving opponents and Faintheartedness to slow attackers.
 * Possible option is to take Deadly Paradox instead of Strip Enchantment to decrase recharge of Assassin's hexes
 * Mark of Death can be replaced with Disrupting Dagger, Crippling Dagger or Dancing Daggers to increase damage (or just simply put Shameful Fear for it

Equipment

 * Curse wand and focus with 20% cast and recharge.

Usage

 * Start by casting Soul Barbs on your intended target, then begin to spam hexes.
 * Use Assassin's Promise as the target is about to die, giving you a larger window to finish them off than if you cast it when the target had more health. Make sure to follow Promise quickly with another cover hex (such as Parasitic Bond), so that it doesn't get removed before you can finish the target (in case Assassin's Promise itself doesn't kill them).
 * The recharge from Assassin's Promise (as well as the energy gain from both it and Soul Reaping) allow you to immediately target a new opponent after one dies, without having to wait for Soul Barbs to recharge in order to begin the combo again. The added health from Parasitic Bond's trigger also helps keep you recover after the target dies, so waiting for health to recharge between fights isn't a problem either.
 * This build is especially effective against melee opponents, since the combination of Enduring Toxin, Siphon Speed, and Soul Barbs serve to kill your target and ensure you maintain enough distance while kiting to not be killed yourself.
 * Assassin's Promise can be applied on targets of opportunity (namely, nearby opponents about to die), in order to provide an "extra" energy boost and recharge midway through killing a target. Sometimes, this extra boost is enough to finish off the current target when it might not otherwise be possible.

Counters

 * Stripping Soul Barbs severely hinders this build. Since cover hexes should be present (due to hex spamming), only mass removal such as Contemplation of Purity become real problems in this regard.
 * Unlike many builds, fleeing does not generally work as a counter, since it will cause Enduring Toxin to be reapplied multiple times, resulting in more damage and preventing natural health regeneration from occuring.