Archive talk:Mo/D Signet of Mystic Speed Runner

Less extinguish, ALOT more guardian. - Rawrawr  18:41, 8 October 2007 (CEST)
 * I'll lead you to the Variants section, follow me. Railin 18:42, 8 October 2007 (CEST)
 * I know, but I meant main bar. - Rawrawr  18:44, 8 October 2007 (CEST)
 * Um... ZB in GvG? ~ ʑʌɱʌɳəəɺɨɳɳ [[Image:Zealot's Fire.jpg|19px]] (contribs) 18:45, 8 October 2007 (CEST)
 * Note runner. Its a build commonly run by 5-3 splits, except Renoway which runs /A for recall. - Rawrawr  18:46, 8 October 2007 (CEST)

Well, I switched Guardian and Extinguish. :) Railin 18:47, 8 October 2007 (CEST)

why not 10 wind and 8df? it's a whole 6.4hp heal less per spell and you can maintain run sig better. - Y0_ ich_halt  19:03, 8 October 2007 (CEST)
 * ok :) - Y0_ ich_halt  19:07, 8 October 2007 (CEST)
 * Noted. The site sas 14 second speed boost but Gwiki and ingame it says 15, so that's just an error. Railin 19:07, 8 October 2007 (CEST)
 * i'd just like to see another maintained enchant so your speed is at +30%... mending? xD - Y0_ ich_halt  19:55, 8 October 2007 (CEST)

ZB is always terrible. &mdash; Skuld 20:16, 8 October 2007 (CEST)
 * Depends on if you know how to use ZB. Railin 21:05, 8 October 2007 (CEST)
 * No, ZB is always terrible. &mdash; Skuld 08:52, 9 October 2007 (CEST)
 * lod runner? - Y0_ ich_halt  13:12, 9 October 2007 (CEST)
 * You shouldn't be anywhere near the party, so LoD is pretty much useless. HP eles had a different role, LoD and HP are not interchangable. Remember yor job - base defense. &mdash; Skuld 01:08, 10 October 2007 (CEST)
 * was thinking of stand aiding, but well, you're right... what would you use then? - Y0_ ich_halt  14:01, 10 October 2007 (CEST)

how about Purifying Veil? - Y0_ ich_halt  23:37, 8 October 2007 (CEST)

The loss of dismiss is brutal, but that brings SoMS up a free SDH. --71.227.166.35 02:36, 9 October 2007 (CEST)

15% Speed boost is really low, need some other maintained or long lasting enchantment. Zyber 16:26, 14 October 2007 (CEST)
 * You use Reversal with it to boost it to 30%. If you want the extra 3% you could use guardian or SoA. Railin 16:29, 14 October 2007 (CEST)
 * that's stupid. if you have to stop every 8s to recast RoF then you could also just use a Mo/E runner with storm djinn's. - Y0_ ich_halt  20:19, 14 October 2007 (CEST)
 * Prot spirit i say. - [[Image:Weapon_of_Fury.jpg|20px]]Unexist  20:27, 14 October 2007 (CEST)

[HAnD] - Krowman    20:52, 14 October 2007 (CEST)
 * kinda even worse than this imo o.O guardian has even longar activation than RoF and shorter duration. - Y0_ ich_halt </tt> 21:17, 14 October 2007 (CEST)


 * Where's Purifying Veil? Should be in main bar. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 22:50, 15 October 2007 (CEST)
 * Ask them yourself. I posted their bar, them vs. [OdEN], Isle of the Dead. - [[Image:Kowal.jpg|15px]] <font face="dauphin" color="maroon">Krowman   05:12, 16 October 2007 (CEST)
 * It would go in the Pious Restoration slot, which is really your flexible slot. Everything else on that bar is pretty much essential.  Updating main article to reflect. -Ensign 04:37, 20 October 2007 (CEST)

We've run this build for awhile now, I would highly suggest dropping SoA for PS, and Purifying Veil for Dismiss. PS is just too useful on the split, especially if you have to go through the sentinals on Burning Isle. Holy Veil + PS is all the enchants you need for the run speed boost. 14 prot, 10 divine, 9 wind.
 * it still makes you stop to activate a new ps. - Y0_ ich_halt </tt> 14:04, 16 October 2007 (CEST)
 * 1/4 sec cast every ~25sec is negligible, this build needs PS and does not need Purifying Veil.
 * there's no point in using this sig over storm dhinn's if you need to recast something while running, because that's its great advantage. storm djinn's would work just as well with less attribute points, so if you don't think it's a good thing to run permanently, just take the old runner. - Y0_ ich_halt </tt> 14:27, 17 October 2007 (CEST)
 * The selling point of the Monk/Dervish, and the reason it has obsolesced the Monk/Elementalist entirely, is Signet of Pious Restraint. That Signet has amazing synergy on this character and adds another dimension to the character that makes it an order of magnitude more valuable on a split.  You can argue the relative merits of Signet of Mystic Speed vs. Storm Djinn's Haste if you like, but that's not the signet that makes the character metagame changing. -Ensign 04:37, 20 October 2007 (CEST)

WTB
featherfoot grace instead of the speed signet. WAY better, and does what purifying veil does. --Jim Eno 04:19, 16 October 2007 (CEST)
 * it has an activation time. that means you're standing there, including lag, and it's an enchant so it can be removed. sig doesn't have both these downsides, since it's a sig without activation time, just like dolyak sig. - Y0_ ich_halt </tt> 14:03, 16 October 2007 (CEST)
 * you're running, activation time and stripping are a bit less important. purifying veil is an ench too fyi. --Jim Eno 15:24, 16 October 2007 (CEST)
 * and you're freeing up a slot by removing signet of speed+pv for featherfoot, like prot spirit or something else. --Jim Eno 15:25, 16 October 2007 (CEST)
 * you'd take dismiss or mending touch instead of purifying veil so you're still able to split, so nothing about a free slot. featherfoot has a higher cost, activation time, and when removed, then you're kicked. sig with two veils has a higher speed boost, no cost, no activation, and if one gets removed, then it will also take away a hex or a condition from you, so if you were crippled or hex snared, you will be able to run again. - Y0_ ich_halt </tt> 15:34, 16 October 2007 (CEST)
 * activation matter is laughable at (1 quarter sec), dismiss is better than veil, can be covered, can fuel the cripple signet, you can get something else shattered using the signet and you'll slow down exactly as if they shatter grace, the cost is not a problem because if you run you wont be harassed outside the flag area, and if you're not running you dont need it. it's all a matter of taste nonetheless, to me grace is far superior to the signet. --Jim Eno 17:05, 16 October 2007 (CEST)
 * even if you don't wanna use the run sig, featherfoot wouldn't be skill of choice. ppl would simply go Mo/E for storm djinn's since it requires less attrib to be kept up. and it's not 1/4s, it's 1s. Aftercast. - Y0_ ich_halt </tt> 17:59, 16 October 2007 (CEST)

Featherfoot Grace has poor synergy with Signet of Pious Restraint, which is the primary reason it isn't used. -Ensign 04:37, 20 October 2007 (CEST)

Signet of mystic speed actually does make your character stop when you activate it :( Xiao 19:22, 22 October 2007 (CEST)
 * but you don't have the stupid animation :P ...or do you? - Y0_ ich_halt </tt> 19:27, 22 October 2007 (CEST)


 * Really nice.[[Image:Beast194Sig.Jpg|19px]]  Beast 194  23:24, 22 October 2007 (CEST)
 * i'm not sure... does it only make you stop ot does it actually count aftercast without cast time? - Y0_ ich_halt </tt> 23:32, 22 October 2007 (CEST)
 * It does the same RaO does. It makes you stop, but you can start moving immediately after casting it. Railin 08:44, 23 October 2007 (CEST)
 * then that shouldn't be much of a problem <.> - Y0_ ich_halt </tt> 17:27, 23 October 2007 (CEST)
 * RaO no longer does that, it was fixed in a patch in '06 I think. 72.130.154.205 17:29, 23 October 2007 (CEST)
 * Well you know what I mean. :P Railin 17:34, 23 October 2007 (CEST)

Pious Restraint Replacements
Would there be any other possible variants for Restraint?? Don't think this build really need's a snare... Due to it's a runner and they usually don't try to snare the opposition.. So any idea's for replacement would be appreciated Experienced 08:34, 24 October 2007 (CEST)

Restraint is what makes this build worth using. Terror 08:42, 24 October 2007 (CEST)
 * What terror said. Runners often snare the opposition, which is also the only point in the SoR runner or the old Icy Shackles runners with wielder's + warding.  That's the main thing you lose if you run a rit runner--the snare, which is just another reason to run a cripshot if you use a rit runner (though plenty of people don't...).  The most effective way to deal with an opposing split is to kill it.  However, this is hard to do if the opposing split just runs away, hence the need to limit the opposing team's mobility. Using it to slow the opposing runners or to snare flag stand targets (offensively or defensively) doesn't hurt either when you're there. Pluto 09:32, 24 October 2007 (CEST)
 * What you're saying is... some people DON'T run cripshots? Which world do you live in zomg. - [[Image:Weapon_of_Fury.jpg|20px]]<font color="Black">Unexist  18:02, 20 November 2007 (CET)

Archive nono
Coulden't find the pwn in ra cat... sigh... wtb. WoH buff did not kill this build, use it in proper builds and you will rape, besides it does rly rape in ra imo. Blame me if unarchiving went bad, maybe wipe votes or whatever if revetted i dunno, armond, de/build master wtb u.  Fishels [슴Mc슴] Mootles  12:32, 27 February 2008 (EST)
 * RA/TA is big lulz, you wont be needing the speed buff + snare. In gvg, you run cripshot. This doesn't even have hp or splinter, so you must take a e/rt with splinter and a hb/sod backline(which isn't the best for 8v8 builds). —ǘŋ  Ɛxɩsƫ  15:19, 27 February 2008 (EST)
 * You don't need spinter in GvG, get up to date. RA is because everything works there, same with AB. Heal party is not needed when having 3 monk backline, besides other roles can take it if its taht whiny.  Fishels [슴Mc슴] Mootles  15:23, 27 February 2008 (EST)
 * Everything doesn't work in RA, that's one of the worst GW slogans. Zuranthium 02:05, 11 March 2008 (EDT)
 * Running 7 blank slots and Rez sig is better than most builds found in RA. Moush 21:33, 24 March 2008 (EDT)

This build is pretty decent in RA (anything, like a snare, to help your retarded wamos with no bull's strike get a kill or two is good), and pretty amazing in AB. Only reason not to run it in GvG any more is the LoD nerf. Now your runner pretty much has to have a party heal, and the spec just doesn't let you do that too well. Pluto 02:57, 4 April 2008 (EDT)
 * Archived. The constant speed buff was win. And NS is better anyways...  22:09, 15 July 2008 (EDT)