User:TheGEP/pve/RMO General Barrage

This build is a basic barrage ranger build that I used to complete Prophecies with.

Attributes and skills
The basic Barrager is as follows. Variants may shuffle attributes around, but Marksmanship should always be the highest attribute. (attribute points aren't right yet) [build prof=range/monk expert=10+1 marksm=12+1+1 wilderness=8+1][barrage][distracting shot][savage shot][pin down][marauders shot][whirling defense][troll unguent][rebirth][/build]

Equipment

 * Any armor can be used though Druid's is best if energy is lacking. Scout's is a poor choice as preparations will not be used in a Barrage build.
 * A Flatbow is commonly used in a barrage build provided Favorable Winds is brought as well to lessen the large arrow arc from a Flatbow and to help speed the arrows to their targets. Otherwise, each bow has it's own ups and downs but can be used as preferred.
 * Vampiric or Zealous bow strings are used a lot in Barrage builds as you get multiple hits per shot (provided the build doesn't call for an elemental string) though a Sundering string is a good stand by if you don't want to worry about the degen or makes a good switch out weapon.

I personally use Elswyths Recurve Bow. - Daralan 09:12, 10 June 2007 (EDT)

Usage

 * The function of a barrage build varies slightly but the overall effect is to do damage to a group of foes with each use. Therefore, attacking the central most target in a group is desired for the best effect rather than the closest.
 * Often, interrupt skills are brought along to take out any big skills or those that might hurt you like Meteor Shower or Resurrect as examples of big skills or Empathy and Spiteful Spirit as examples of skills that can seriously hinder or hurt you. Be aware that you will have to wait for the barrage animation to finish before the interrupt will fire.
 * Some sort of self heal, condition removal (primarily for blindness), or defensive stance is popular as well though not required.

Counters

 * Any standard melee/ranger counters such as blindness, on attack/hit hexes, and/or blocking.
 * Energy denial.

Variants

 * Support or damage enhancing skills often brought from the ranger skill line may include but are not limited to:
 * Throw Dirt as an emergency skill to blind foes attacking you or your allies.
 * Winnowing to add 4 damage to each arrow.
 * Conflagration to change your bow's damage type to fire damage.
 * Winter to change any elemental damage to cold damage.

Barrage/Pet Variant


 * Adding a pet to the build will then turn you into what is referred to as a B/P ranger. Pet attacks will not slow your rate of fire as they are all shouts.  Often, a team will consist mostly of these creating a pet wall and multiple barragers, or just have one around.  Multiple variants can be found for this at Archive:Team - Barrage/Pet.

See also:
 * Archive:A/R Critical Barrage Assassin
 * Archive:Team - Barrage/Pet