User:AerisArchon/Hara Dervish Something

[Hara's Dervish Guide]

Attributes and Skills
[build prof=d/me scythe=8+1 mystic=10+1+1 earthp=8 illusi=9][Victorious Sweep][Crippling Sweep][Avatar of Grenth][Mystic Regeneration][Mystic Vigor][Heart of Fury][Illusion of weakness][Faithful Intervention][/build]

Equipment
for your actual weapon you want to make your own or type /bonus for the scythe that came as a bonus feature for those who pre-ordered nightfall. this is because its bonuses for a dervish own.

Oh and for your secondary weapon you want something like this

http://i186.photobucket.com/albums/x234/HaraMakoto/bla.jpg

Usage
Right we need to say how the skills work. The last 2 in the list are your friends. Both of these enchantments don’t end until your health drops to low, in which case the heal you for a large amount! combine this with the dervishes insane ability to turn enchantments into more power makes these two skills huge buffers.
 * Illusion of Weakness means with my stats I lose 164 health (ouch). and then cast Faithful Intervention.
 * Next you have Mystic Regeneration. this gives you +3 health regeneration for each enchantment on. never die 1v1, wade through a huge pile of Conditions and Hexes nothing can stop you!
 * now Mystic Vigor gives you 6*number of enchantments health (max 25) for every hit you make. note that if you hit 3 enemies directly in front of you get a theoretical 75 health a hit. Combine with Heart of Fury (+33% attack speed) means you can pump up the health regain!
 * Crippling Sweep - always bring this baby on PvP as it keeps those soft targets from running from your invincible mite.
 * Victorious Sweep - +19 damage and get 60 health (almost guaranteed as your health regain keeps it at almost always 100%) is there no sweeter sign?

Variants
Mystic Vigor & Heart of Fury are the two skills you can switch really.

Some options are:


 * Resurrection Signet
 * Vital Bloom, still an enchantment but gives +max health and heals alot when it ends)
 * Chilling Victory - a 3rd attack skill. good for providing some AoE death, and with the good health regain you can always meat the condition for it.
 * Imbue Health, good for lvling heros, or going duo farming with a healer so you can provide some support. also good for online as you can heal teammates for a good 100+ health.
 * Conviction provides armour and some health regain if all you enchantments get owned somehow.
 * An area effect earth spell - allows you to get some more status effects down. alot to chose from so pick the ones that does the conditions you want.

Counters

 * Gaze of Contempt can stop the build completly. It a rare skill, I have yet to seen one necromacer bring it to an AB to use against me, but it shuts down all your enchantments if you have over 50% health. Vow of silence can stop it though.
 * Huge forces! Allthough this build can go of by itself and cap most shrines (exsept possibly the dragons nest if the dragons still there) It oftern can distract you from the map for a bit. You will oftern be the last party member alive so this can lead to a horrible 2-3 minutes where the enemy is trying to shut you down, with you just hanging on. Allthough running might be an idea stand still and fight in AB's. If you are lucky you are near a weak target and take one with you. if unluck and surounded by warriors etc. just keep up your healing. This should distract the enemy for a few minutes and hold them up keeping the shrines beyond the one your holding them at safe for another minute.

Builds this build owns :)

 * invincible ele - if you bring avatar of grenth. you can survive attacks and very quickly remove all of its enchantments.
 * Touch ranger - You heal alot faster than he does.
 * most casters who dont have a disenchantment skill will die.
 * Assasins. they shadow step to me and save me the walk.