Build talk:Mo/A SoJ UW Farmer

A little on the slow side, having to wait for SoJ recharge between groups. But other than that, it's good. + ℓγ ss άή [rage]  01:13, July 13, 2010 (UTC)
 * unseen aura + dark escape?-- Relyk  talk  01:33, July 13, 2010 (UTC)
 * you mean fury? btw, maybe try Signet of Judgement for dmg here? as they wont get dmg'd from SoJ when they blinded. Also helps wiv recharge Falrach 13:18, July 13, 2010 (UTC)
 * It also helps if you use common sense. BWM only causes blindness for 7 seconds, and you cast SoJ just as those seven seconds are about to run out. With an enchanting mod SoJ lasts 25 seconds. And yes Relyk, I have thought about that, and I'm about to test it now. + ℓγ ss άή [rage]  00:25, July 14, 2010 (UTC)

Upon testing, Mo/A seems the better option; more damage reduction and same effectiveness without having to spend alcohol on farming. + ℓγ ss άή [rage]  01:12, July 14, 2010 (UTC)
 * Damage reduction is better, but the Mo/Rt is a lot less stressful on the run to wastes. Erring Ryft 01:50, July 14, 2010 (UTC)
 * I agree. It takes a few tried to get used to it, and you have to kill Grasping Darknesses that pop up along the way, but overall it's a better choice to go with Mo/A than Mo/Rt. + ℓγ ss άή [rage]  17:54, July 14, 2010 (UTC)

can someone help me with this build, I can't seem to get to the smite crawlers, always end up dying on the run
 * What's your IGN I'll see if I can help. Lyssan55 00:25, August 7, 2010 (UTC)

shroud of distress instead of soa?-- Relyk  talk  01:23, August 7, 2010 (UTC)
 * I'll test it out. SoA is primarily for Zealot's Fire but I'm interested to see how SoD works. Lyssan55 00:48, August 8, 2010 (UTC)

Can someone actually show this working? I've just tried about 10times with 35 energy makes it pretty hard to do that chain on grasping, any help?
 * There is a video at the bottom of the build page. The Texas Hammer 14:55, August 30, 2010 (UTC)

Failing on the run
I suck at the run. I am ashamed to say, but I have probably spent about 15k+ on trying to get it right. I saw on the video that the author stops at the doorway to kill the Graspings, runs past the monsters after passing through the doorway, but Drunken Master is being used. What is the strategy when using Dark Escape? The Texas Hammer 00:18, August 29, 2010 (UTC)
 * This may not help you whatsoever, but, you could bring some heros to help clear the chamber. The drops wont really matter as grasps don't drop ectos. You could take some running skills like Make Haste and Windborne Speed on your heros to micro on you. --[[File:Samsig.png]] 16:10, August 30, 2010 (UTC)
 * I will update the video to the Dark Ecape version soon. Lyssan55 22:07, August 31, 2010 (UTC)
 * You rock! Don't make start using a spirit spammer instead of this one now ;) The Texas Hammer 22:29, August 31, 2010 (UTC)

BUH nerfed, and now?
Now that BUH does not give a +25% dmg anymore, it is kinda useless for this run. To compensate the hp regeneration, I recently ran with Shroud of Distress, which failed because of the lacking damage.

Can you guys imagine an alternative? Because I can't.. Gwgamer1 10:42, 27 February 2011 (UTC)

Run Mo/E and try some Earth defense skills? With Intensity?

Unarchival?
I've been running an updated version of this build to see if it could still be viable... It's just astonishing. It's incredibly potent, super safe (way safer than W/Me!), relatively fast. I'm... speechless. The run is also extremely safe, you just go Dwarven Stability + Dark Escape, just run to the bridge in the video (do not aggro the second chamber patrol with the Graspings and the Dying Nightmare) and cross it to de-aggro the Graspings from the first chamber. After this, wait a little bit then run with your 26 sec IMS directly to the Ice Wastes. When doing Smites, just cast Shadow Sanctuary after aggroing (with SoJ on!) before your other spells. Here is the updated variant : [build prof=Mo/A smi=12+1+3 div=3 sha=12][Unseen Fury][Snow Storm][Symbol of Wrath][Kirin's Wrath][Shield of Judgment][Shadow Sanctuary (Kurzick)][Dwarven Stability][Dark Escape][/build] It really really really reallly is incredible... it just works so flawlessly ! Used a shield with +10 vs fire, armor with full Attunement/Radiant. Feydslynox (talk) 22:30, 10 August 2020 (UTC)
 * I have to try this, I'm surprised this can kill smites. Previously, BuH+LoD was enough to spike smites before PBAoE caused scatter. If heroes are used to get to smites, then is unseen fury even needed? User100425457 (talk) 13:40, 11 August 2020 (UTC)
 * One complete spell rotation (Snow Storm -> Symbol of Wrath -> Kirin's Wrath while under SoJ/Shadow Sanctuary/Dark Escape) either kills all smites or the ones left have something like ~1-2% health. Those eventual stragglers scatter for 2 seconds, then obliterate themselves instantly on your Shield of Judgment, making the kill sequence quite fast. Unseen Fury is mandatory against Graspings but borderline useless if you use heroes for the Chamber, it can be replaced in that case, yes (as Smites will quickly remove it with Mend Condition). Oh, and this also can easily 1v1 any Skeleton of Dhuum due to overwhelming holy damage from your spells, as they are considered Undead. Feydslynox (talk) 08:02, 13 August 2020 (UTC)
 * Sounds good for unarchival then. I'm not sure if you need to adjust the usage much or not, but finish it up and move back to build at your leisure. -Toraen (talk) 10:18, 13 August 2020 (UTC)
 * I run this build with Holy Strike in place of Unseen Fury. I use heroes to get to Ice Wastes. The doubled damage on Holy Strike on a knocked down foe makes Skeletons very quick kills. Mobius1386 (talk) 14:55, 30 April 2021 (UTC)
 * Added Holy Strike as an option. Feydslynox (talk) 19:40, 3 May 2021 (UTC)