Archive talk:E/D Maelstrom Supporter

Discuss. As a starting note, I'd like to add that the average AB player is stupid enough to stay in Maelstrom for the full duration. Galil 20:45, 27 February 2008 (EST)
 * Having the elite as optional is bad. Icy Shackles is a good candidate for AB when many more people are running some enchantment or another, and often it's their speed boost, so they end up stuck more instead of fleeing. --[[Image:Mafaraxas_sig.jpg|click moar]] Mafaraxas  13:05, 5 March 2008 (EST)
 * Did I miss something, or is there a reason having the elite as optional is a bad thing? In the long run, it's just a skill and if no specific elite is needed for the purpose of the build, why should the build article do anything but suggest what elite to take? I'd agree though that Icy Shackles could be a good candidate. Galil 13:15, 5 March 2008 (EST)

I personally find that Water Trident would be a good choice, fricken annoying skill that one is.--204.10.221.253 15:25, 5 March 2008 (EST)

in the long run if ur keeping a guy "away from another place" 10% is much better than kd :/ - So Icy Shackles tbh, but maybe make a Icy shackles for main and just keep other elites as optional?.. Massive  15:45, 5 March 2008 (EST)
 * I don't really care if an elite is set into the build as default or not tbh, I'll still run with Trident (basically cause I love toying with luxons, and usually run with a cripshot anyway <3). So if Icy Shackles set as default would improve the article somehow, I'm all for it. :) I didn't submit the build to keep it hostage though, so feel free to change it yourself. ;) Galil 16:49, 5 March 2008 (EST)
 * Icy Shackles is better because you can snare them from under the bridge or alike. (Juddit 23:44, 5 March 2008 (EST))

I've used a build like this and I feel that E/Mo with Restful Breeze is better. When you use this build, you should keep a position where you don't need Mystic Regeneration to survive and you can, imho. Restful Breeze is not stable but has a lower cost and you can try to keep your mate alive who is going down with heavy degen. (Juddit 23:44, 5 March 2008 (EST))

Use Frozen Burst instead of Ice Spikes? --Luuck 06:14, 6 March 2008 (EST)
 * PBAoE over targeted AoE? I guess it could work if you for some reason want to rush into battle to snare. Galil 06:39, 6 March 2008 (EST)
 * On an amusing note, I seem to recall that Frozen Burst will hit people above you if you're under a bridge etc. Try it out and see if they fixed it. - zomg!  [[Image:panic_sig.png|19px]]  PANIC!  06:44, 6 March 2008 (EST)
 * Wasn't it the other way around? You can hit people below the bridge when above it? o.O I'd rather have a ranged snare myself though. Galil 06:49, 6 March 2008 (EST)
 * Might work both ways. Was just saying. TBH, if you're targeting other players you're a bit silly. Blurred and Maelstrom is pretty helpful for capping shrines, though. I could do without shackles and spikes. - zomg!  [[Image:panic_sig.png|19px]]  PANIC!  06:55, 6 March 2008 (EST)
 * It doesn't harm to give luxons (in my case) a snare or two while you're passing them, to increase the time it takes for them to get to a shrine to cap, eventually giving you more points since you kept the shrine in question under your control for a longer time. Also, in some cases battles are impossible to avoid, such as when the opposition sees your group trying to get past and changes direction to fight you. This happens 50% of the times in Grenz Frontier when going between the ele shrine and the necro shrine. Galil 07:02, 6 March 2008 (EST)
 * That's because people do it the silly way and go up over the hill. But that's when Blurred and Maelstrom would be helpful. Why bother snaring if you can't avoid a fight? - zomg!  [[Image:panic_sig.png|19px]]  PANIC!  07:04, 6 March 2008 (EST)
 * And for snaring another group/the mob... Don't bother just cap faster than them. - zomg!  [[Image:panic_sig.png|19px]]  PANIC!  07:05, 6 March 2008 (EST)
 * Snaring for one keeps the enemies inside Maelstrom for a longer time, thus keeping them shut down for a longer time. It helps keep pressure of your monk (monk-less teams are ftl..). In monk-less teams though, you want to reduce the damage taken in any way you can. Snaring the melees is an effective way of doing that. Also, if you run with a couple of melees yourself, snaring their targets makes kiting less of a problem. Seeing as nothing else is needed for capping the shrines (assuming your team knows how to deal damage), why not bring snares? Icy Spikes deals AoE damage too, so I can't see how it harms in capping. Galil 07:12, 6 March 2008 (EST)
 * I can see this is going to end up with walls of text, so... I'm going to just pretend I never started a discussion on AB tactics. <_< - zomg!  [[Image:panic_sig.png|19px]]  PANIC!  07:20, 6 March 2008 (EST)
 * Yeah... I'm going to have to go with the fights-are-sometimes-inevitable camp. Especially if you have some jackass sin who didn't bring a snare, shadowstep, or IMS chasing you clear across the map because he doesn't know how to give up.  Also, people who try to 'ambush' you while your team is capping a point. Anyway, this'll be useful as long as the nuker in your group isn't an overkill nuker (glyph of sac&rarr;MS&rarr;SH) I know, I know, less walls of text about AB. --[[Image:Mafaraxas_sig.jpg|click moar]] Mafaraxas  10:53, 6 March 2008 (EST)

Chilling Winds
If you used Chilling Winds(with 0 air), then Icy Shackles, you will get 12.5 seconds of slowed movement (25% of 10 = 2.5, 2.5 + 10 = 12.5, Shackles recharge is 12), making it possible to keep Shackles up which could help greatly? Dark Chaos 18:57, 6 March 2008 (EST)
 * Just Ice Spike him to keep him slow. (Juddit 22:06, 6 March 2008 (EST))

Mystic Regeneration
Now is Mystic regeneration not usefull. And E/Mo with Restfull Breeze is better. Blagos  (talk · contribs) 15:06, 10 March 2008 (EDT)
 * Nah, Healing Breeze is the better alternative to mystic regen for eles. Restful is only useful on bars where you're doing a spike or dealing with longer recharge times, otherwise having to choose between healing and spell-ing is bad.  Also, is decent support. --[[Image:Mafaraxas_sig.jpg|click moar]] Mafaraxas  18:40, 10 March 2008 (EDT)
 * I've tested both and I feel HB is better overall. Healing support during combat is great. Some say HOT is suck but with your snares you can gain full advantage of HOT. And if you wish, you can have ES11/Water12/HP6 to have a little more energy - HB's regen will go down from 7pips to 6 but it causes no serious problem. (Juddit 19:24, 11 March 2008 (EDT))
 * Energy storage is low priority unless you're running an elite in it; either run 12/10/8 or 12/6/11 to hit Breeze's breakpoints. Healing over time isn't nearly as bad in low-end PvP where there's hardly ever focused damage. --[[Image:Mafaraxas_sig.jpg|click moar]] Mafaraxas  20:55, 11 March 2008 (EDT)
 * I agree that Healing Breeze would be good for this build now, but this build didn't lose too much from the Mystic Regen nerfs tbh. Energy isn't of too much concern and it has a recharge of 12 (and lasts 13 seconds), and heals with 9 regen if you have all enchants up (which if you're getting pounded on, you most likely would). That's two more regen than Breeze at 8 Healing Prayers. Granted it's only 4 health per second, but in terms of effectiveness they're just about equal now in my eyes. The casting time is the reason I'll keep using Mystic Regen though, cause it's godly. Galil 21:27, 13 March 2008 (EDT)
 * Ye, there's nothing wrong with Mystic Regen. Stop screaming wolf at every minor balance, guys; the skill wasn't ether renewal'd. - Auron 21:33, 13 March 2008 (EDT)
 * Shroud of Silence'd imo &mdash;  Skadiddly [슴Mc슴] Diddles  21:35, 13 March 2008 (EDT)
 * Mystic Regeneration should be replaced with AoR, or elese it's cost defective.--Relyk 16:54, 15 March 2008 (EDT)
 * It's an ele. Energy isn't an issue. I'd take 9 regen over conditional heals any day, especially since the build doesn't have any uber spammable and expensive skills. Icy Spikes is as good as it gets and; 50 hp every 10 seconds ftw? Galil 13:21, 20 March 2008 (EDT)

Icy Shackles Nerf
Doesn't affect this build much. I'm removing the update tag.  Toraen  (Talk  /  Contrib)  16:16, 4 October 2008 (EDT)