User:Vorrax/Sandbox

[build prof=ritua/any spawningpower=12+1+1 restorationmagic=12+1][Spirit Channeling][spirit light][mend body and soul][recovery][spirit to flesh][life][weapon of warding][Ghostly Haste][/build] [build prof=monk/elementalist divinefavor=12+1 protectionprayers=12+1+1][glyph of renewal][divine spirit][divine boon][reversal of fortune][dismiss condition][protective spirit][guardian][holy veil][/build]
 * support healer or something(can change to pure support i suppose)
 * maintain weapon of warding on urself to counter spirit channeling.
 * Ment to constantly hav divine spirit up with glyph and provide lots of heals(and energy consumption) through divine boon.

[build prof=assassin/warrior criticalstrikes=11+1+1 deadlyarts=8+1 daggermastery=9+1 tactics=8][locust's fury][flurry]["fear me"][siphon speed][leaping mantis sting][exhausting assault][optional][resurrection signet][/build]
 * AoE energy-denail sin (doesnt deal good damage)

[build prof=warrior/paragon strength=10+1 axemastery=11+1+1 tactics=10+1][eviscerate][symbolic strike][bull's strike][frenzy][rush][remedy signet][healing signet][resurrection signet][/build]
 * shock axe variant i suppose has condition removal and better dps(symbolic costs half of executioners and does only -6 dmg with these attributes)

[build prof=assassin/warrior criticalstrikes=12+1 daggermastery=12+1+1] ["You're All Alone"][Unsuspecting Strike][jungle strike][trampling ox][falling lotus strike][twisting fangs][optional][resurrection signet][/build]
 * saw it somewehre(been forgetful lately) powerful spike though it lacks a few things and is conditional

[build prof=ranger/assassin expertise=12+1+1 daggermastery=11 deadlyarts=5] [expert's dexterity][siphon speed][black mantis thrust][lotus strike][trampling ox][falling spider][twisting fangs][resurrection signet][/build]
 * constantly useing attack skills needs more utility though (trying to make 4 attack skill chain)

[build prof=elementalist/mesmer earthmagic=12+1+3 energystorage=9+1 inspirationmagic=9 airmagic=3+1][glyph of swiftness][obsidian flesh][stoneflesh aura][stone striker][mantra of earth][ward of stability][mantra of resolve][optional][/build]
 * tank needs heal though; use resolve when recasting enchants/ward and earth when u need energy(glyph is for obsidian)

[build prof=assassin/warrior daggermastery=11+1+1 criticalstrikes=12+1 tactics=6][shove][falling lotus strike][twisting fangs][black spider strike][blades of steel][dark prison][tiger stance][resurrection signet][/build]
 * doesnt hav heal(like most spike sins do) and can be energy-tight(34 including gain from fls but doesnt include critical strike gain or gain from natural regen)

[build prof=warrior/monk healingprayers=7 hammermastery=7+2 axemastery=7+2 swordsmanship=7+2 strength=7+2+1 tactics=6+2][irresistible blow][lacerating chop][gash][frenzy][healing signet][mending][healing hands][rebirth][/build]
 * NOTHING CAN DEFEAT THIS BUILD IZ T3H H4X0RZ WITH ITS AMAZING SKILLBAR WITH AN AMAZING CONDITIONAL SPIKE!!!!