Archive talk:Team - GvG Sin Split

More life sheath tbh ;o --F rosty 11:51, 18 December 2008 (EST)
 * Return>Death's Retreat, and Dark Escape is going to be MoI'd--[[Image:Relyk chtistmas2.jpg|20px]] Christmas Relyk  12:23, 18 December 2008 (EST)
 * Death's Retreat is more bettur on splittage. --F rosty 12:26, 18 December 2008 (EST)


 * Herd u like Real Teazers split^^, well does work maybe fix some single skills here and there:P Massive  [[Image:Image-Massive Sig.jpg|19px]] 12:26, 18 December 2008 (EST)
 * Death's Retreat does big heal?--[[Image:Relyk chtistmas2.jpg|20px]] Christmas Relyk  12:28, 18 December 2008 (EST)
 * guess it's now ready. any thoughts? Vashan 12:49, 18 December 2008 (EST)

DoM runs return and /W RC, if you're gonna straight obs their bars, at least do it right--Golden Star 12:55, 18 December 2008 (EST)
 * stfu it's from Real Teazers. Vashan 13:02, 18 December 2008 (EST)
 * ...--Golden [[image:Goldenstar.JPG|19px]]Star 13:04, 18 December 2008 (EST)


 * Vashan seriosly shitting urself out here :> Real Teazer [DoM] - Anyways they do run whit /W on backline main, and return (alteeast kitty does :>)
 * I just wanted to flame a little because goldenstar is so arogant. It's not the version they played today and they change a little here and there, so who cares. there can always be some variants and optional slots. Vashan 13:06, 18 December 2008 (EST)

Starcraft runs /w, Victory runs /a, and ezekiel runs /a. I really dont think it matters, lol. Rawrawr Dinosaur 13:08, 18 December 2008 (EST)
 * that's what I wanted to say, thanks Vashan 13:10, 18 December 2008 (EST)
 * Mo/W gives better defense when being fucked(as they hit bull's or whatever), /a is mobility(lol @ sin shadowstepping and monks following). —ǘŋ  Ɛxɩsƫ  13:17, 18 December 2008 (EST)

Why does the build have to be exactly what they play...-- Christmas Relyk  13:21, 18 December 2008 (EST)
 * Bring return on the Arts monk imo [[Image:Tai_sig_Image_78.png]] 13:27, 18 December 2008 
 * I've added optionals... That should do the job. Vashan 16:14, 19 December 2008 (EST)

who runs the flag?
 * The one that is best suitable at that particular moment of time. Often the warrior. However, it's not rare for a ranger, a monk, or even the Me/E to run it. It's all about what you can afford to miss at the time. Smurf Ohai 09:06, 29 December 2008 (EST)


 * Smurf is correct but you would try to avoid letting the Ranger Run since you lose Almost all killing power and mobility at stand (interrupt, snare, degen) but if your under to much pressure i suppose War or Ranger can run, just be sure to hinder the enemies to get the flag from their base (gogo split ) and if you can acomplish that you should win..
 * Stand doesn't need killing power; it just needs to keep their defensive chars busy so that they can't send too much people back. —ǘŋ  Ɛxɩsƫ  14:26, 29 December 2008 (EST)

Uhm, havent seen this in about 4-5months now Oo Massive   17:18, 23 May 2009 (UTC)
 * it wasn't nerfed and it should still work. Vashan 14:20, 28 May 2009 (UTC)