Build:D/A GvG Wounding Strike

Use wounding strike's low recharge to spike targets at a fast pace.

Frequency

 * Seen somewhat infrequently as a primary caller in GvG builds with very high midline spike damage.

Attributes and Skills
[build prof=Dervish/Assassin ScytheMastery=12+1+1 Mysticism=9+1 wind=9+1][Wounding Strike (PvP)][Radiant Scythe][Rending Aura][Grenth's Fingers][Eremite's Zeal][Pious Fury (PvP)][Dash][Resurrection Signet][/build]

Equipment
Runes and insignias
 * 5 blessed insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapons
 * Vampiric "Strength and Honor" scythe of defense.
 * Insightful "Hale and Hearty" staff of defense.
 * Spear of defense, -5 energy with
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage

 * Call spikes very frequently. Every 5-8 seconds is a good pace, depending on how frequently the midline partner calls.
 * Use teardown enchantments appropriately.
 * Remove [[Rending Aura@10] for cracked armor on spikes with either [[Pious Fury (PvP)@10] or [[Wounding Strike (PvP)@14].
 * Removing [[Grenth's Fingers@10] with wounding strike will transfer blind before the attack's hit.
 * Use [[Eremite's Zeal@10] to maintain energy.

Counters

 * Hex snares.