User talk:Jaigoda/Builds/Team - Fragway

assuming one spike kills a mobbed up group (unlikely, but still), and you have lots of enemies balled up for the spike, I suggest changing the E/A bar to this:

With enough enemies dead, all of your skills should be recharged by AoS, so you don't need to use AP as your elite. Prism + E-Attunement should provide more than enough energy. EP is so that if by chance you get attacked upon shadow stepping in, you won't take any damage. Take off your AP shouter bar and put Technobabble, "Finish Him!", and "YMLaD!" on the Virulence necromancer and the FD mesmer. In place of the AP shouter, use an Earth Shaker Warrior. Make your SF go /Rt and give it Splinter Weapon and Ancestors' Rage. You will most likely have constant Knock-lock with Splinter Weapon/A-Rage damage, Frag spike damage, and Additional damage from your SF ele. Bar compression ftw. If you make those changes, the team bars would change to:

or something to that extent. + ℓγ ss άή [rage]  18:42, 15 August 2009 (UTC)
 * Let me finish what I'm thinking before we change anything. -- Jai Goes Monksassin Monksassin-icon.png 04:43, 16 August 2009 (UTC)
 * Okay, so I changed the build and took a lot of your suggestions. The spike takes about 15-20 seconds to recharge, unless everyone gets AoS's recharge, which then puts it down to like 5. Over all characters, there should be about 1500 damage in the spike if done correctly. Theorycrafts for the fucking win. -- Jai Goes Monksassin Monksassin-icon.png 15:46, 16 August 2009 (UTC)