Archive:Team - SoO Fireway

Fast and Effective Soo speed clear with a variety of nukes, constant burning, barbs, honor, FH, and wisdom.

Team Composition

 * 1x /
 * 1x/
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 * 4x/
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/ A/P Runner/Puller
[build prof=A/P sha=12+1+3 comma=12 crit=3][Shroud of Distress][Shadow Form][Mental Block][optional][Shadow Sanctuary]["I Am Unstoppable!"]["Can't Touch This!"]["Fall Back!"][/build]

Optional

 * if you're a bad A/P.(most common)
 * if you're better.
 * if you're sauce and don't like wasting money on rez scrolls.
 * if your team sucks so much they wont bring it, switch for  because of the 3 PvE-only skill limit.
 * can be switched with for more party-wide but less personal defense. (You'll probably need  to do this.)

Equipment

 * Full Infiltrator's/Blessed Insignias
 * Zealous Daggers of Enchanting for energy management
 * Martial Weapon of Enchanting (For running)
 * Command Shield of Devotion (+10 vs Piercing Damage) (while pulling Fendi and for running)
 * Optional high energy staff of enchanting with 20% hsr for running (recommended for experienced players)
 * Longbow of Enchanting to pull

Usage

 * This is the hardest job in this run and largely determines the speed of the whole run. Make sure you know what you are doing.
 * When you are tanking, it is advised to alternate your defensive skills, and not use all at once, so you will die less.
 * Always remember to drop torch before recasting Shadow Form, or you cannot maintain SF,especially if you are a bad A/P.
 * A Video Tutorial can be seen here(YouTube)

/ A/E Honor
[build prof=a/e shadow=12+1+3 fire=12 crit=3][shroud of distress][shadow form][Bed of Coals][Fire Attunement][Ebon Battle Standard of Honor][Lava Font][i am unstoppable][ebon escape][/build]

Equipment

 * Full Radiant/attunement. If needed, use Blessed or Survivor.
 * Running staff (+20 energy 20% longer enchant) for loads of energy and while running
 * Zealous daggers of enchanting to trigger barbs and energy management
 * Defensive set of enchanting for running (if you need the shield)
 * Rank 8-10 Vanguard is required for maximum damage.

Usage

 * Same usage as the A/E nukers.
 * When nuking a mob cast and maintain.

/ A/E Mark of Wisdom
[build prof=a/e shadow=12+1+3 fire=12 crit=3][shroud of distress][shadow form][Bed of Coals][Fire Attunement][Ebon Battle Standard of Wisdom][Mark of Rodgort][i am unstoppable][ebon escape][/build]

Equipment

 * Full Radiant/attunement. If needed, use Blessed or Survivor.
 * running staff (+20 energy 20% longer enchant) for loads of energy and while running
 * zealous daggers of enchanting to trigger barbs and energy management
 * defensive set of enchanting for running (if you need the shield)

Usage

 * Same usage as the A/E nukers.
 * Maintain Mark of Rodgort to keep Fendi on fire for heavy degeneration.
 * When nuking a mob cast and maintain.

4 x / Nukers
[build prof=a/e shadow=12+1+3 fire=12 crit=3][shroud of distress][shadow form][Bed of Coals][Fire Attunement][Snow Storm][Lava Font][i am unstoppable][ebon escape][/build]

Equipment

 * Full Radiant/Attunement. If needed, use Blessed or Survivor.
 * Running Staff (+20 energy 20% longer enchant) for loads of energy and while running.
 * Zealous Daggers of Enchanting to trigger Barbs and energy management.
 * Defensive set of enchanting for running. (if you need survivability).

General Usage

 * ENERGY MANAGEMENT STUFF: The better you are at managing energy, the more damage you will do. For Brigand mobs, spam all your skills at recharge since the battle ends really fast.  At fendi, start with your zealous daggers, always keep up fire attunement and spam Bed of Coals.  Use Lava Font when you have around 15-20 energy WHEN EQUIPPING DAGGERS.  While you are not using skills keep daggering for energy.  DO NOT USE SNOWSTORM at Fendi (at all cases Lava Font is better) except if you want to do extra damage when Soul is spawned.  To do extra damage to Soul, switch to your +20 energy staff and spam skills.  Switch back to daggers only if you are not casting skills.  Thus you should be using Lava Font once your energy is above 15 WHEN EQUIPPING staff. This will give you 20 extra energy (3 Lava Fonts) to spam at Souls when Souls is first spawned.  Once Soul is spawned a second time, switch to your high energy set (+15/-1) and repeat.  If Soul is not dead after 2 spawns it is important to switch back to daggers and gain energy back to cast SF (you will need to switch to your staff after daggering a few times in order to gain the extra energy to cast SF).  On the 3rd Soul Spawn (soul should be very close to dead), spam all your energy to kill Soul before he disappears or SF runs out.  If you feel that you cannot kill Soul in time, just worry about maintaining SF, using Bed of Coals and daggers to help manage energy.


 * A Video Tutorial fo SoOsc can be found here (YouTube).
 * Precast fire attunement
 * When the A/P calls a target use Shadow Form and "I Am Unstoppable!".
 * Jump to the A/P with Ebon Escape and body block the mob.
 * Block mob, use Bed of Coals - Lava Font - Snowstorm - Lava Font to instant kill Brigand mobs
 * Use Ebon Escape as necessary to heal allies.
 * Manage energy with Fire attunement and Bed of Coals. Spam Lava Font whenever you are confident with your energy.  You can also manage energy with zealous daggers.
 * Make sure to dagger when you are not using spells!

Level 1

 * Upon entering Shards of Orr, run to the Beacon of Droknar and take the blessing.
 * Drop 1500 gold for the consumables (3x Essence of Celerity).
 * Once the Essence has been used cast Shadow Form and follow the A/P, being sure to use "I Am Unstoppable!" whenever "Can't Touch This!" is low or down. Use Ebon Escape to stay close to the A/P and heal teammates.
 * Once you have reached the Cursed Brigand, the A/N will run to the gate. Wait for the A/P to call the Cursed Brigand as a target before jumping in.
 * Once the Brigand has been killed the A/N will zone to Level 2.

Level 2

 * Take the Blessing from the Beacon while the A/P balls the group on the wall.
 * Jump in and use your chain making sure to finish off any stragglers.
 * Run to the wall and wait for the A/P to approach the hill. Cast Shadow Form and "I am Unstoppable!" as the A/P approaches and jump to them with Ebon Escape.
 * Run to the wall and wait while the A/P balls the foes. Once the A/P has called a target, jump in and use your chain.
 * Follow the A/P through a small group of foes to the next room and wait for them to separate the Brigand.
 * Kill the brigand and wait for the Gatesin to zone.

Level 3

 * Whereas in the earlier levels it doesn't matter too much if you die, dying here will increase the time to kill Fendi.
 * Stay with the A/P and the rest of the team as you make your way to the Brigand.
 * Keep an eye on everyone's health, especially the A/P. Use Ebon Escape to heal.
 * Once in the Brigands hall run to the far left corner and wait for the A/P to group the Brigand's mob.
 * Jump in with "I Am Unstoppable!" and Ebon Escape and use your chain.
 * Follow the A/P through the door and make your way to Fendi. Beware of traps.
 * Once the A/P has Fendi on a wall and calls the target use Ebon Escape to jump in and use your chain.
 * DO NOT DIE NEAR THE GROUP! If for some reason you cannot recast Shadow Form (interrupted) run away from the main group and try to recast it. If you do not have Shadow Form up, the group will die as Fendi will cast Chilblains.
 * Rinse repeat,a good time is 8-10 minutes but with experienced teams it is possible to get under 8 minutes.

/ A/N Barbs Gater
[build prof=A/N sha=12+1+3 curs=12 crit=3][Shroud of Distress][Shadow Form][Dark Escape][Barbs][optional][optional][I Am Unstoppable!"][Death's Retreat][/build]

Variants

 * Mark of Pain
 * if your pug group sucks (put some points into blood magic)
 * If need more heals and regen on running gate.
 * (if your team don't already have FH)
 * in replace of Death's Retreat. (allows you to heal people)
 * (if Dark Escape and Shadow Sanctuary aren't keeping you alive)

Equipment

 * Full Blessed.
 * Zealous Daggers of Enchanting.
 * Shield with +45 health while enchanted and a shield with armor +10 vs blunt and Caster Weapon for running.

Usage

 * Death's Retreat to the A/P when a target has been called.
 * DO NOT cast your hexes if there is an illusionist in the group, just body block and auto attack. Illusionists have Hex Eater Vortex. Hex Eater Vortex will remove Shadow Form from the entire party.

Level 1

 * In the first room follow the group up to the first brigand, aggro the mob in front of the room and pull them away as you run to the locked door.
 * When the group gets the key run to Level 2, using survival skills (if you brought them) to keep you alive.

Level 2

 * Body block with the rest of the group on the first mob.
 * Run to the wall and wait for the A/P to approach the hill. Cast Shadow Form and "I am Unstoppable!" as the A/P approaches and jump to them with Death's Retreat.
 * After the door is unlocked run to the gate and wait for the key. Proceed to level 3.

Level 3

 * Follow the A/P as usual stay close by using Death's Retreat.
 * When you reach Fendi, wait for the A/P to get him on a wall, when the A/P calls run in and body block.
 * Maintain Barbs on Fendi Nin and Soul of Fendi Nin.

Videos

 * Part 1
 * Part 2