User talk:Ressmonkey/Team - HA Storm of Silence

Erf Shakuur+PBAoE skills equals winrar. God box   17:18, 10 May 2008 (EDT)
 * Also needs more healing skills, you will be raped by teams using large amounts of physical force, such as the current meta: Sway. God  box   17:19, 10 May 2008 (EDT)
 * I know, also, wtf does that first statement mean? --- [[Image:Monk-icon-Ressmonkey.JPG|15px]] Ressmonkey (talk)  17:19, 10 May 2008 (EDT)
 * And as for sway, there are 5 healers. The team also has omgwtf armor.  70 inherent + 10 from blessed insignia + 16 from shiled (which all have req for) + 24 from Stand your ground = 120 armor.  That means the avererage hit from a sway ranger does 15 damage.  5 healers > 15 damage from 3 scythe people every 1.75 seconds. --- [[Image:Monk-icon-Ressmonkey.JPG|15px]]  Ressmonkey (talk)  17:27, 10 May 2008 (EDT)
 * Of course you then got the daze, knockdowns, bleeding, burning, cripple and blind to count with... As well as the fact that you will be interrupted by the traps. Also the now very common A/D's will kill these as they can strip the enchantment without using a spell, meaning you can be spiked! God  box   17:34, 10 May 2008 (EDT)
 * 8 Finale of Restoration with everyone using "Go for the Eyes!" and lots of Ballad of Restoration should be nice enough healing. God  box   17:35, 10 May 2008 (EDT)
 * Make Haste>Godspeed. God  box   17:36, 10 May 2008 (EDT)
 * Godspeed + 3*fall back = good. 4*finale can be used on all.  GFTE spam is nice, but not really all that neccessary. --- [[Image:Monk-icon-Ressmonkey.JPG|15px]]  Ressmonkey (talk)  17:37, 10 May 2008 (EDT)
 * But you need more heals against teams featuring enchantment removal that's not in the form of a spell. You need some kind of spike prevention, Imbue Health could work. God  box   06:34, 11 May 2008 (EDT)
 * The only common form of enchantment removal that can affect this build is well of the profane. Imbue health is a spell, so u both cant cast it and cant target it on ur allies. --- [[Image:Monk-icon-Ressmonkey.JPG|15px]]  Ressmonkey (talk)  09:05, 11 May 2008 (EDT)
 * natures renewal -- Infested Hydralisk  [[image:InfestedHydralisk_sig.jpg|19px]] ( Talk * Contributions ) 21:16, 11 May 2008 (EDT)
 * oh and SA sins -- Infested Hydralisk  [[image:InfestedHydralisk_sig.jpg|19px]] ( Talk * Contributions ) 21:16, 11 May 2008 (EDT)
 * SA sins yes, but NR/tanq wont really affect you since they are usually in offensive casterless teams. --- [[Image:Monk-icon-Ressmonkey.JPG|15px]] Ressmonkey (talk)  18:51, 12 May 2008 (EDT)

to counter spikes, imo.  ɟoʇuɐʌ ʎʞɔıɹ  21:18, 11 May 2008 (EDT)
 * Said that. And also SA sins are all over the fucking place nowadays, and so is well of the profane. God  box   08:31, 12 May 2008 (EDT)

Lol, I actually thought of this build a few months ago when para shouts were stronger. Gud sinurgee!! Mr Emu 16:35, 1 June 2008 (EDT)
 * Name is good. :) --  Super Igor   *ninja!!*  16:41, 1 June 2008 (EDT)