Build:Team - 7 Hero Offensive Mesmerway

Team composition intended for players without access to Zei Ri or Mercenary Heroes, suitable for all general HM content. Blood is Power fuels the mesmer midline while a Soul Twisting ritualist provides party-wide protection. Features both Melee and Caster variants which work well with any player DPS build.

Team Composition
Choose one of the following as the third backline hero:

ESurge (3)
[build prof=me/rt dom=12+1+3 fast=10+3 insp=8+1 resto=2][Energy Surge][Cry of Frustration][mistrust][Unnatural Signet][Shatter Hex][Spiritual Pain][Power Drain][Optional][/build] Variable Skill Slot Variants Equipment Main article
 * on one Mesmer.
 * on the other two.
 * over for increased AoE shutdown for more difficult areas/quests.
 * over in areas with annoying AoE hexes. Do not run as a melee due to the risk of the hero running into the front line.
 * Adept domination magic staff of fortitude with "Aptitude not Attitude".
 * 5 prodigy's insignias.
 * Rune of superior vigor.
 * Rune of vitae.
 * Domination Magic Hero

Minion Master
[build prof=Necromancer/Paragon DeathMagic=12+1+3 SoulReaping=8+2 Command=10][Animate Bone Fiend@18][Putrid Bile@18][Signet of Lost Souls@12][Blood of the Master@18][Masochism@12]["Incoming!"]["Fall Back!"]["Stand Your Ground!"][/build] Variants Equipment Main article
 * over or  for melee players
 * over if the player build runs and can reliably maintain
 * 40/40 death magic.
 * 1 bloodstained insignia (not on chest or leg armor).
 * 4 tormentor's insignias.
 * Rune of superior vigor.
 * Two runes of vitae.
 * Bone Fiend Minion Master Hero

Soul Twisting Prot
[build prof=Ritualist/mo Communing=12+1+3 SpawningPower=12+3][Soul Twisting][Shelter][Union][Displacement][Armor of Unfeeling][Boon of Creation][Signet of Creation][Optional][/build] Variable Skill Slot Equipment Main article
 * as a melee player. Drop Spawning Power to 10+3 and raise Smiting Prayers to 8.
 * for hex removal.
 * for a res. If playing as a melee, take on the Variable hero.
 * Rune of Superior Vigor
 * 2 Runes of Vitae
 * 5 Blessed Insignias
 * +60 HP staff
 * Soul Twisting Communing Prot Hero

BiP Resto
[build prof=N/Rt resto=12 blood=9+1+3 soul=9+2][blood is power][blood bond][signet of lost souls][spirit transfer][mend body and soul][spirit light][protective was kaolai][life][/build] Equipment Main article
 * Rune of Superior Vigor
 * 2 Runes of Vitae
 * 5 Tormentor's Insignias
 * 40/20/20 Restoration Magic staff
 * Blood is Power Healer Hero

Variable Hero
The setup for the third backline hero depends on whether the player prefers to play with a dual Restoration Magic backline or one Resto and one Prot. It also depends on the player setup (melee or caster damage dealer) and whether or not the player has access to Zei Ri or a Mercenary Hero.

Protection Prayers
Protection prayers is preferred in scenarios in which the player is expected to tank a large share of the damage. This is often the case with aggressive playstyles or when frequently employing tactics such as cornerblocking:

Restoration Magic
Restoration magic provides more direct and party healing compared to Protection Prayers. It is thus favorable in areas with heavy degeneration or area of effect damage.

Usage

 * Hero AI mode:
 * Set backline heroes to guard Guard.png
 * Set midline heroes to fight Fight.png or guard Guard.png
 * Fight Fight.png will make heroes more proactive when engaging the enemy and less likely to waste time kiting.
 * Guard Guard.png will prevent heroes from accidentally aggroing nearby groups.
 * If you play this team as a melee, micro the Soul Twisting Prot to maintain [[Strength of Honor@8] on you.
 * 1) Invite the hero to your party.
 * 2) Click on the number next to the hero in the party window. This opens the hero control panel.
 * 3) Hold down left shift and left click once on strength of honour. A red crossed circle shows that it is disabled.
 * 4) Target yourself (standard hotkey: F) and left click once on strength of honour. The hero will now cast the enchantment on you and maintain it.
 * 5) Repeat step 4 if the enchantment gets removed in combat.
 * Advanced users can set a custom hotkey for Action: Order Hero # to use Skill # in the controls options to force heroes to use certain skills. If playing a melee frequently it is recommended to make such hotkeys for both strength of honour and [[Splinter Weapon@16].


 * Before starting a particularly difficult fight, you can force the communing prot to use [[Shelter@16]↦[[Union@16]→[[Displacement@16]⇥[[Armor of Unfeeling@16] so your team is fully protected right away.
 * If you're afraid of area damage, you can also flag the heroes apart. It is recommended to place them in a single line, so heroes won't push forward to get into casting range of foes and thus ball with the heroes in front of them again.
 * Natively only the first three heroes can be commanded individually. For the remaining four heroes you need to set up custom hotkeys in the controls option for Action: Command Hero #.

Variants

 * Ranged martial DPS players (bow or spear) should run the melee variant of the team, but drop Soul Twisting prot for an alternative listed optional.
 * Paragon players can instead run Build:Team - 7 Hero Non merc Heroic Refrain
 * Players with mercenary access who prefer to play without minions can instead add another mesmer hero. See: Build:Team - 7 Hero Mercenary Mesmerway
 * Paragon players increase their team's stability so much that they can go for a more offensive mercenary team build. See: Build:Team - 7 Hero Heroic Mesmerway
 * If you prefer to use 40/40 sets on your mesmer heroes, lower their inspiration magic by two points and increase fast casting by one. Replace the superior fast casting rune with a major one.
 * 40/40 weapon sets can be crafted by Gertrud in Vasburg Armory or Telamon in Leviathan Pits.

Exemplary Video
The Rescue Attempt as a mesmer player.