Archive:A/W Knocklock Palm Spiker

Uses Palm Strike to start, resume or finish a powerful, knocklocking chain.

Attributes and Skills
[build prof=Assassin/Warrior dag=12+1+1 cri=12+1][Palm Strike][Flurry][Trampling Ox][Falling Spider][Horns of the Ox][Falling Lotus][Twisting Fangs][Dash][/build]


 * In GvG replace Flurry with [[Shadow Walk].
 * In RA take Resurrection Signet.

Variant
 * over : for an extra Damage Bonus.

Equipment

 * Saboteur's Insignias with Runes of Vitae/Vigor
 * Vampiric, Ebon, and Zealous 15^50 Daggers of Defense
 * Defensive shield/Zealous spear set

Usage

 * Spike 1→2→3→4→5→6→7.
 * In between spikes use 1→2→3→4→
 * If necessary, Q-step before HotO to quarterknock.
 * Be clever with Palm Strike--the low recharge makes it easy to draw out defensive stances and Shield Bash, then use it again and spike when they expire.
 * Use Palm Strike as cripple-on-demand between spikes.
 * If the chain is interrupted (i.e., HotO fails) use Palm Strike to resume.
 * If you're sure HotO will not KD, and you do not want to slow the chain down, use both Falling Spider and Falling Lotus Strike then follow up with Twisting Fangs under an IAS.

Counters

 * Condition remove
 * Anti-melee.
 * Palm Strike being disabled (D-Shot, Diversion and Hum-Sig)
 * Anti-KD will severely hinder your chain