User:DannyOnCurse/MW2

Assault Rifles

 * M4A1
 * This gun's only advantage is it's relatively low recoil and above-average firerate. Probably not a gun worth using much.


 * FAMAS
 * Arguably the best AR in the game. Almost no recoil, high damage, ridiculous range, and some of the best iron sights around. If you're not using this, you're probably doing it wrong.


 * SCAR-H
 * Everyone knows it and loves it. What it lacks in firerate and range, it makes up for in continuous-fire accuracy. By that I mean you won't be spraying bullets in every goddamned direction if you hold down the trigger. If you can compensate for the recoil, this gun has some pretty great handling. Iron sights aren't bad, either.


 * TAR-21
 * Although I don't like it, the TAR's definitely one of the better guns. It has a rather impressive firerate which easily makes up for it's shit handling.


 * FAL
 * If IW has bothered to balance the FAL against the auto's in the game, it'd probably see play as more than a sniper-rifle in HC matches. Unfortunately, a shit firerate and not enough damage to drop anything faster than any of the other ARs puts this gun at the bottom of the list.


 * M16A4
 * More recoil than the FAMAS and less range - therefore, useless as fuck. Way to balance your guns IW.


 * ACR
 * Has almost no recoil even after continued fire. Low damage is compensated for by an impressive fire rate that tag teams with the aforementioned handling.


 * F2000
 * There isn't anything this gun does that another gun doesn't do better. Stop using it if you are.


 * AK-47
 * With an above average firerate and moderate handling, the AK is on par with the SCAR and the TAR as a middle-of-the-road contestant.

SMGs

 * MP5K
 * An impressive fire rate more than makes up for it's relatively short range. Keep it to close quarters and it'll serve you well.


 * UMP45
 * The UMP is a bit lacking in the handling department but sports some of the highest damage in the game - from any distance it's a 2-shot kill with SP on, 3 without.


 * Vector
 * Sporting the second highest firerate in-game and pin-point accuracy, the Vector's low damage barely shows. With Rapid Fire, the Vector reaches a ridiculous firerate - shooting 2 bullets in under a second.


 * P90
 * With a massive magazine, the P90 is great for those times when you don't want to reload. It's firerate is similarly impressive, but it's low damage is a bit of a weakness.


 * Mini-Uzi
 * It's a P90 with a slightly higher firerate and 3/5 the magazine size. It's a bit more accurate, but if you gave a damn about "accurate" you wouldn't be using an automatic.

LMGs

 * L86 LSW
 * I'm not even going to bother talking about most of the other LMGs. Comparatively, they're all crap. The L86 is a bit jittery when firing, but it has the 2nd best reload time of the LMGs and it has the highest firerate of the 3 LMGs that actually do damage. If the other LMGs didn't take 5 seconds to reload, they might compete with the L86.


 * AUG HBAR
 * The AUG is the only other LMG worth using - maybe. It reloads as fast as an AR and packs a hell of a punch at any range. Add a Foregrip onto this baby and you have the most accurate and stable AR in the game. I'm not entirely sure why the AUG is actually an LMG, other than so they could justify giving it the Grip attachment.

Snipers
Surprisingly enough, IW managed to balance the snipers.
 * Intervention
 * Low firerate but full multipliers and no recoil. My favorite for run-and-gunning.


 * Barrett .50cal
 * Fast firerate, full multipliers, large clip, and gigantic fucking recoil. If you need to take another shot, you might as well un-scope first.


 * WA2000
 * No stomach multiplier means Stopping Power on this is pointless. Little recoil but small clips.


 * M21 EBR
 * Only a guaranteed kill on a headshot. Needs SP to kill with a chest shot. Almost no recoil, but two shotting everything to death gets old fast. Use it in Hardcore with a Silencer.

Shotguns

 * SPAS-12
 * Huge damage and the longest range of any of the shotguns. Low firerate and slow reload.


 * AA-12
 * Shit damage and range, but it's fully auto. Expect to get beat out by anyone running a one-shot shotty, though.


 * Striker
 * Slow as fuck reload and mediocre damage mean you probably don't wanna use this one.


 * Ranger
 * Fucking retarded damage overcompensates for shitty range. Not to mention the dual-chamber and quick reload. Don't forget that if you're not using it Akimbo you can unload both barrels anyway.


 * M1014
 * Same damage as the SPAS but less range. Works great if you suck at dropping your target in one shot.


 * Model 1887
 * Bling it out with Akimbo and FMJ and watch the bodies drop. You can drop 3 people with one shot from across a room. Sounds well-balanced to me. The only real contender is the SPAS.


 * Shotgun attachment
 * I'm not sure why this thing has so much range, but it does. You could theoretically drop someone from about as far as you can see them. It's a pretty good joke. Great for when you want to have a 3rd gun.

Pistols

 * USP .45
 * Great for close range, but I'd suggest bringing Stopping Power.


 * .44 Magnum
 * 2 shot kill without SP from close range. Pretty nice.


 * M9
 * Slightly less range than the USP but slightly more accurate.


 * Desert Eagle
 * Sucks. Don't bother using it.

Machine Pistols

 * PP2000
 * Great for close range kills.


 * G18
 * Don't bother aiming down the sites if you're gonna hold the trigger down. It's actually more accurate when used from the hip. Highest firerate in game at 1100 RPM and a clip size of 33 make this quite little bitch. Great to use in Akimbo.


 * M93 Raffica
 * The most fucked up thing about this gun is that it's actually more accurate than the M16. Probably my favorite sidearm ever.


 * TMP
 * Pinpoint accurate and impressive firerate but shit clip size. Basically the G18 for people who want to aim.

Other

 * Riot Shield
 * There isn't a whole lot that a good player with the Riot Shield can't accomplish. Especially if you're packing Flash Grenades and a Throwing Knife.