User:Xiay/Xiay HeroEBuilds

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{|width="100%" style="border-style: none; text-align: left; border: solid 2px; -moz-border-radius: 10px; padding: 5px; font-size: 100%; background: ;" class="wikitable collapsible collapsed" ! / Searing Flames Hero

Searing Flames Hero
[build prof=E/Me Fire=12+1+1 Energy=10+1 Inspiration=8][Searing flames][Glowing Gaze][Meteor Shower][GoLE][Fire Attunement][Drain Enchantment][Power Drain][Optional][/build]


 * The optional skill can be a Resurrection Signet or Leech Signet for more energy management and interrupts or Liquid Flame For some more cheap damage.

Equipment

 * Armor - Put a fire rune on the headpiece - a +1 rune is ideal although others work. Then a +1 Energy Storage Rune and the best Vigor rune you can afford. Then add a mix of health and energy runes.
 * Weapons - Something like Exurios Will is Ideal

Usage
Set the hero to guard and call targets so the hero follows

Water Magic Hero
[build prof=E/any Water=12+1+1 Energy=12+1][Shatterstone][Deep Freeze][Maelstrom][GoLE][Water Attunement][Glowing Ice][Ice Spikes][Blurred Vision][/build]


 * A Resurrection Signet or Hard Res like Deathpact signet can replace Ice Spikes or Deep Freeze. Leech Signet could be used with points in Inspiration magic for more energy management and interrupts.

Equipment

 * Armor - Put a +1 water rune on the headpiece. Then a +1 Energy Storage Rune and the best Vigor rune you can afford. Then add a mix of health and energy runes.
 * Weapons - A water magic staff with reduced recharge time would be ideal.

Usage
Set the hero to guard and call targets so the hero follows

Variants

 * An E/A can Use Assassin's Promise elite for quicker skill recharge with 9 or 10 points in deadly arts (taken from energy storage).
 * Any other Water Elite may be useful, Ward Against Harm can be effective in Fire heavy areas.


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{|width="100%" style="border-style: none; text-align: left; border: solid 2px; -moz-border-radius: 10px; padding: 5px; font-size: 100%; background: ;" class="wikitable collapsible collapsed" !/ Earth Magic Warder Hero

This Hero is designed to counter the titans in the third room of foundry. Unlike Enchantments Wards cannot be removed. However the damage output of this Hero will be lower than a fire Ele hero.

Earth Magic Hero
[build prof=E/any Earth=12+1+1 Energy=12+1][Unsteady Ground][Eruption][Churning Earth][GoLE][Ward of Stability][Ward Against Elements][Ward Against Melee][Earth Attunement][/build]


 * can be replaced with
 * Any of the Wards Can be swamped as needed.
 * A Resurrection Signet or Hard Res like Deathpact signet can replace a ward if needed.
 * Arcane Echo could be used to double up the damage spells.
 * Leech Signet could be used with points in Inspiration magic for more energy management and interrupts.

Equipment

 * Armor - Put a +1 water rune on the headpiece. Then a +1 Energy Storage Rune and the best Vigor rune you can afford. Then add a mix of health and energy runes.
 * Weapons - A water magic staff with reduced recharge time would be ideal.

Usage
Set the hero to guard and call targets so the hero follows


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