Build talk:N/A JQ Contagion Bomber

Alrite guys, whaddaya think? Dark Morphon  (contribs)  07:58, 2 May 2008 (EDT)
 * Killing yourself gives the other team score, doesn't it? &not; Klump  eet  08:03, 2 May 2008 (EDT)
 * Wow 1 point for the other team. Big deal. This gives life advantage. If you can pull this off in a mob, it usually kills them all. [[Image:Image-Dark_Morphon's_Siggie.jpg‎]]Dark Morphon  (contribs)  08:12, 2 May 2008 (EDT)
 * Why not just run in and start spamming Inferno instead...--Relyk 11:26, 2 May 2008 (EDT)
 * Inferno? What are you talking about tbh? [[Image:Image-Dark_Morphon's_Siggie.jpg‎]]Dark Morphon  (contribs)  12:11, 2 May 2008 (EDT)

Brave. Just not strong. —ǘŋ Ɛxɩsƫ  16:17, 2 May 2008 (EDT)

Why not more sup runes? - Star Seeker  |  My talk  06:50, 3 May 2008 (EDT)


 * TBH, this would be really only good in CM over AB. Death count doesn't matter in CM as opposed to AB, so you can endlessly kill yourself. See Build:R/N FA Edge of Extinction for an example. --[[image:GoD Sig3.jpg|20px]] Guild of  Deals  07:44, 3 May 2008 (EDT)
 * It works in both, if you die in AB it doesn't really matter, who cares about 1 point when you need 500? [[Image:Image-Dark_Morphon's_Siggie.jpg‎]]Dark Morphon  (contribs)  08:58, 3 May 2008 (EDT)
 * And to Starseeker: The longer you survive, the more damage you can pull off. [[Image:Image-Dark_Morphon's_Siggie.jpg‎]]Dark Morphon  (contribs)  08:58, 3 May 2008 (EDT)
 * Just thought, the sooner you die, the earlier Death Nova triggers, and your spells are stronger anyway. - Star Seeker  |  My talk  09:03, 3 May 2008 (EDT)
 * True, and with less health you sacrifice less. It is more effective if not being targeted. [[Image:Image-Dark_Morphon's_Siggie.jpg‎]]Dark <font color="Black">Morphon <font color="Black"> (contribs)  09:04, 3 May 2008 (EDT)
 * Added to variants. [[Image:Image-Dark_Morphon's_Siggie.jpg‎]]<font color="Black">Dark <font color="Black">Morphon <font color="Black"> (contribs)  09:07, 3 May 2008 (EDT)

Maybe add awaken the blood for a bigger sac to kill ur self faster? Xx Gerard xX 10:39, 4 May 2008 (EDT)
 * Meaning you can deal less damage with touches? Nty. [[Image:Image-Dark_Morphon's_Siggie.jpg‎]]<font color="Black">Dark <font color="Black">Morphon <font color="Black"> (contribs)  12:02, 4 May 2008 (EDT)

I would still kick the AB tag. Dying can be a real annoyance in AB where the field is much more vast and where you have to run all the way out to the field only to kill yourself again. I can see it for CM, but not AB. -- Guild of  Deals  12:13, 4 May 2008 (EDT)

i'm not usually fond of bombing the other team reguardless but if anything just do a dervish bomber, they are more effective in this case and why are there three of these with like 2 little adjustments?
 * Sign your comments please. [[Image:Image-Dark_Morphon's_Siggie.jpg‎]]<font color="Black">Dark <font color="Black">Morphon <font color="Black"> (contribs)  05:35, 5 May 2008 (EDT)

Probably not, but would it be possible to farm with a bomber? Go bomb a large group of enemies, then head back and collect the drops afterward? -- (TALK) 23:22, 24 May 2008 (EDT)
 * Might work, but I don't think it's worth it, there are probably faster ways to farm. [[Image:Image-Dark_Morphon's_Siggie.jpg‎]]<font color="Black">Dark <font color="Black">Morphon <font color="Black"> (contribs)  09:28, 29 May 2008 (EDT)

is what I see most people running in JQ. Spaggage  talk  17:20, 22 November 2008 (EST)

in the new jq this is awsome! you cap alone a quarry, then you rez and cap another one, and everyone is trying to kill you but they actually help you :) the only problem is the ench removal that the illusionists carry =( i actually run this and works awsome! im using soul feast to stay alive if theres only one or two npcs left or im going for a player. the original build might have been for killing players but this is much more effective against npc mobs :D
 * Yeah, the build I posted is what people run for capping shrines. Spaggage  talk  14:04, 23 November 2008 (EST)
 * 7 of these with eoe ranger in ha... --Anonimous. 12:06, 30 November 2008 (EST)

i dont get it, this is slow as hell am i doing sometihng wrong? Spamming a touch skill every 3 seconds to do damage is slow <font color="Brown">P WNAGEMUFFIN   <font color="Green">crabs  12:19, 30 November 2008 (EST)
 * cause it can be easily out healed by enemy monks in cm [[Image:Muffin.jpg|19px]]<font color="Brown">P WNAGEMUFFIN   <font color="Green">crabs  12:20, 30 November 2008 (EST)
 * You suicide. Put up the enchants, use all the shit and u blow up and kill it all. You don't use it on players, only on shrines.  12:38, 30 November 2008 (EST)
 * Open your eyes and read Muffin, or do you honestly just look at the damaing spells and walk away and trash things? Whenever you sacrifice health, it damages nearby enemies. So, you use wallows bite and it will damage nearby foes, putride bile will deal damage to nearby enemies when it dies, and poison nova will deal damage to nearby enemies when you die. So you're suiciding pretty much trying to die to trigger poison nova, dealing a lot of damage in a short amount of time. But, an ele can do it as well.. So, yeah..Pumpkinz 13:18, 30 November 2008 (EST)
 * ................use this in luxon cm against kurzick camping monks/rts/necros/w/e, it's slow and can be easily healed, im comparing this to the old failway build with at least 2 of them, triggering the damage much more often in a short amount of time [[Image:Muffin.jpg|19px]]<font color="Brown">P WNAGEMUFFIN   <font color="Green">crabs  15:11, 30 November 2008 (EST)
 * Tested against master of damage and ye it's slow [[Image:Muffin.jpg|19px]]<font color="Brown">P WNAGEMUFFIN   <font color="Green">crabs  15:14, 30 November 2008 (EST)
 * So basically i'ts bad to use on luxon side, fort aspenwood [[Image:Muffin.jpg|19px]]<font color="Brown">P WNAGEMUFFIN   <font color="Green">crabs  15:17, 30 November 2008 (EST)
 * And pumpkinz, u just got critically burned (2nd time using this phrase today woot) [[Image:Muffin.jpg|19px]]<font color="Brown">P WNAGEMUFFIN   <font color="Green">crabs  15:19, 30 November 2008 (EST)
 * Yeah, "critically burned" for explaining something to a complete moron. Not only that, but the Master of Damage doesn't even damage you, as opposed to 3-4 Farshot rangers hitting you, triggering poison nova and then triggering Putrid Bile = Fast kills.Pumpkinz 16:29, 30 November 2008 (EST)
 * ...troll less plz, violating NPA. MY context was in fort aspenwood. Try it there and watch as u fail harder than failway. O and in aspennwood, if u get damaged before u even get to a shrine, u only get 100 damage off nova, and whatever u can cast off before u die, which is quite minimal 76.217.116.27 17:00, 30 November 2008 (EST) might as well sign in actually. [[Image:Muffin.jpg|19px]]<font color="Brown">P WNAGEMUFFIN    <font color="Green">crabs  17:08, 30 November 2008 (EST)
 * If anyone is trolling, its you. I simply explained how the build worked. If you've never seen this before, you sure as hell are new, which'd make sense considering you don't even know how it works. (Theres seriously 1-2 of these every game). Troll less please.Pumpkinz 18:34, 30 November 2008 (EST)
 * This is NOT for FA< only for JQ.  18:39, 30 November 2008 (EST)
 * My comment was before i saw that this is only for JQ, and at Pumpkinz, umm, dont call other ppl morons. Trolling=the act of purposefully antagonizing other people on the internet, generally on message boards. So err explain without using words that can arouse an emotional response. And ye this works perfectly for Jade, jsut tried it. [[Image:Muffin.jpg|19px]]<font color="Brown">P WNAGEMUFFIN   <font color="Green">crabs  19:10, 30 November 2008 (EST)
 * And ye never saw anything remotely similar to this except a failway bomber, so i compared it to that. [[Image:Muffin.jpg|19px]]<font color="Brown">P WNAGEMUFFIN   <font color="Green">crabs  19:12, 30 November 2008 (EST)

set to Death 11+3+1 Soul Reap 10+1 Blood 10+1, cover Nova with Aura so it goes off at end

This is what i run. I arrange the bar like this because i precast 5-8 en route and rest my left hand on number keys/tab/space/etc. This way when it's time to spike, it's just 1/2/3/4. Dark Aura makes a good spammable skill to ensure the sac, in case somebody else runs by the shrine and distracts them. Demonic Flesh acts as cover enchant plus some extra AoE if it goes unstripped. I prefer Death's Charge because it increases chances of surviving to the end of the chain. I've experimented with Rising+Putrid (swapping out Pact), but i normally only get one offensive spell off before i'm rupted.MonksRgud 02:41, 9 January 2012 (UTC)

Uhhhh
I hope you realize there's usually more than one point to cap unless you're winning decently. And a nuker can piss off and take down Juggernauts/Turtles (bring Mind Blast Water Hybrid and it can nuke shrines and snare shit). Killing one thing, waiting 10 seconds to res, only to kill yourself over one shrine is pointless. -- 14:14, 30 November 2008 (EST)
 * You don't kill one thing, you kill the whole shrine, which is a tough group of about 6-7. Its faster than ele nuking.  15:07, 30 November 2008 (EST)
 * never done jade, but in fort aspenwood, nukers r better [[Image:Muffin.jpg|19px]]<font color="Brown">P WNAGEMUFFIN   <font color="Green">crabs  15:28, 30 November 2008 (EST)
 * Do Jade and you'll see at least one of these on one of the teams if not more. Spaggage  talk  15:53, 30 November 2008 (EST)
 * Atm in JQ whoever has more of these on their team wins basically.--[[Image:Release Enchantmentsliger414bleh.jpg|19px]] Liger414   talk  16:03, 30 November 2008 (EST)
 * Run echo MoD. 217.120.239.130 16:05, 30 November 2008 (EST)
 * Yeah this is bad in aspenwood, should only really use it in jq-- Shadow Relyk [[Image:Relyk srs.gif|19px]] 18:56, 30 November 2008 (EST)
 * Says that.  20:17, 30 November 2008 (EST)
 * This build is terribad. Your three enchantment combo will always lose at least one as soon as you shadow step and with no cover enchant that's a big part of your combo. The entire build can be completely - and easily - countered by a single skill such as Rend Enchantments, Gaze of Contempt, hell even a single shatter on top of the shatter from the mesmer NPCs will destroy your entire strategy. Enemy players with snares such as Pin Down, Melandru's Shot, Ice Hexes, all of which are common in the arena, will destroy you before you make it to the quarry. Oh let's not forget that many times you won't take down the entire quarry with just one attempt the way they spawn sometimes you will miss two of them. On top of all of that if there is a lone monk at the quarry he/she can EASILY out heal EVERYTHING you do without a second thought and you will only add 4 or 5 seconds of pressure on the monks healing for your team. This build can easily take ranger shrines - no-one care about those. But a protected quarry by either a monk or some kind of DPS will own the shit out of a bomber. Bombers don't win Quarry, like everywhere else, monks do. A smart ranger running Melandru's Shot, Incendiary Arrows or even Splinter Barrage is far more useful than a bomber, they can take a quarry - even if it's slower AND be around afterwards to pressure monks, kill juggs/turtles etc. Bombers are a one trick poney with almost no versatility and the only reason they are useful is terribad players on school holidays found them more effective and easy to use than their wamo mending builds or uber 1337sauce assassin build and had mild success when no-one was protecting a quarry. 121.91.162.97 19:13, 1 December 2008 (EST)
 * Meh ur not alone so its cool, I personaly never ran into any trouble, even with teh dual shatters [[Image:Muffin.jpg|19px]]<font color="Brown">P WNAGEMUFFIN   <font color="Green">crabs  22:51, 2 December 2008 (EST)
 * Contagion bombers are really good, personally, if most shrines are already captured, I can catch rangers and casters unaware and bomb them. Good bombers aren't afraid of anything a monk can throw, except maybe SoA, which the rest of your party should be able to handle. Your job is to clear shrines FAST, not waste time clearing shrines with a heal area monk. Cover contagion and dark aura with death nova, tbh. Degen from bleeding usually clears the survivors of the shrines unless there are monks around. That being said, rend enchantments just before a necro shadow steps pretty much kills this build, but that means sacrificing secondary professions for /N.<font color="#FDD017" face="blackadder itc">Pika <font color="#FDD017" face="blackadder itc">Fan [[image:lightningbolt_sig.jpg|19x19px]] 23:07, 2 December 2008 (EST)

These are silly. An Incendiary Arrows ranger, for instance, can also cap unmonked shrines PLUS easily snare and kill bombers, snare jade carriers, interrupt healers + nukers, etc. I killed the same two bombers over and over yesterday with Apply Poison + Pin Down + auto attacks. It made me want to bring Crippling Shot instead of IA. But I didn't, because that would be sacrificing overall usefulness to do only one thing. *cough* --Spoon 15:42, 11 December 2008 (EST)
 * um, it's not that hard to get around the ai dude. switch to your spear/shield set before you go in and the npc with shatter enchantment will use clumsiness before shatter, giving you plenty of time to do your damage and, if you cover death nova with dark aura and contagion, it'll still be on you when you die. 71.230.145.170 17:53, 14 December 2008 (EST)

Good
Inferior by far to RoJ. 23:33, 1 January 2009 (EST)
 * This does have its pluses though. lolihealedthenpcfor14hpandnowitwon'tbekilledbyRoJ.  Life [[Image:Aura of Faith.jpg|19px]] 01:34, 2 January 2009 (EST)
 * + you can kill unprotected jade carriers by spamming Touch of Agony, + saccing yourself to death means you can move across the field fast via rez + teleport portal-thing. - [[Image:GenericWikier1.jpg|19px]] <font face="Courier New" size="2" color="black">Generic Wiki-er  01:59, 2 January 2009 (EST)
 * At least RoJ doesn't die when it fails to cap (or succeeds for that matter).  Ricky [[Image:Ricksawsmface.PNG]] vantof  08:15, 2 January 2009 (EST)

RoJ lacks about 40 damage in wiping all npc's, even with 16 smite. —ǘŋ Ɛxɩsƫ  07:35, 3 January 2009 (EST)
 * No it doesn't. You probably didn't factor in burning.<font color="#FDD017" face="blackadder itc">Pika <font color="#FDD017" face="blackadder itc">Fan  07:38, 3 January 2009 (EST)
 * ye, at 16 it has JUST enough to kill npcs.  <font color="#444">-- Gringo <small style="font-family:Verdana;"><font color="#444">TALK 17:13, 3 January 2009 (EST) 
 * That's why you take Cast Sig (and/or sig of bane) and pretty much wand NPC's to death in 1 hit.  Ricky [[Image:Ricksawsmface.PNG]] vantof  12:14, 3 January 2009 (EST)
 * ....what? you dont need cast/bane to kill, just roj@16, but maybe i misunderstood yuuuu.  <font color="#444">-- Gringo <small style="font-family:Verdana;"><font color="#444">TALK 17:36, 3 January 2009 (EST) 
 * Nah, I run 14 smiting  Ricky [[Image:Ricksawsmface.PNG]] vantof  13:41, 3 January 2009 (EST)
 * oh well tahts stupid. prot spirit + sup rune + 455 health = !!!  <font color="#444">-- Gringo <small style="font-family:Verdana;"><font color="#444">TALK 18:43, 3 January 2009 (EST) 
 * Dying is okay in JQ.<font color="#FDD017" face="blackadder itc">Pika <font color="#FDD017" face="blackadder itc">Fan  16:29, 3 January 2009 (EST)
 * So it not dying by using RoJ, AND being able to heal against these is fantastic.  16:33, 3 January 2009 (EST)
 * And using Make Haste on carriers, srsly that makes you win.  Ricky [[Image:Ricksawsmface.PNG]] vantof  16:48, 3 January 2009 (EST)
 * lol i dshot'd ur RoJ it was epic. ﮎHædõ๘ یíɳ [[image:Shadowsin_sig.PNG|19px]] 22:12, 4 January 2009 (EST)
 * MANTRA OF RESOLVE152.226.7.213 22:43, 4 January 2009 (EST)
 * Lol i just stood behind a wall and 40/40'd RoJ it was epic--<font color=#C68E17>Golden [[image:Goldenstar.JPG|19px]]<font color=#C68E17>Star 22:45, 4 January 2009 (EST)
 * If you pick /Me just for Mantra of Resolve, you lose Make Haste! Is it worth it? Just cast & cancel, then recast after the interrupt misses. --WhiteAsIce 07:14, 24 February 2009 (UTC)
 * Of course, if you go mesmer and bring the permanent speed boost from IoH, you can interrupt the Mo/P's RoJs all day long.Erring Ryft 04:21, 21 May 2009 (UTC)

Vote for
Moving it to: -- Christmas Relyk  22:28, 4 January 2009 (EST)
 * Build:N/A Weapon of Mass Destruction
 * Build:N/A Terrorist
 * Build:N/A Suicide Bomber
 * Build:N/A Dirty Bomb
 * +1, Terrorist  Life [[Image:Aura of Faith.jpg|19px]] 22:41, 4 January 2009 (EST)
 * Think over what you're posting carefully next time before actually posting. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 22:42, 4 January 2009 (EST)
 * guildwars is srs bsns--Relyk 03:11, 22 May 2009 (UTC)

Archive
I know this still sees use, but does it have any advantage what so ever over ion cannons? they cap just as quickly, and dont need to run back afterwards. they also can prevent a shrine from being capped, and heal turtles.--<FONT COLOR="#347235">| Hipowi  pew pew pew </FONT> 02:14, 8 May 2009 (UTC)
 * ups, was discussed above ignore this.--<FONT COLOR="#347235">|[[Image:Hipowi_sig.jpg]] Hipowi  pew pew pew </FONT> 02:16, 8 May 2009 (UTC)
 * since the shrine mesmers shatter enchantments (now?) you need luck. a pity - balthi points and faction came in so quickly with many necro bombers blowing up themselves and the shrines. --Birchwooda Treehug 03:06, 22 May 2009 (UTC)
 * You don't need luck....Put Death Nova under the other two. Sig of agony+death nova kills the shrine.  Life [[Image:WikiLOD7.gif]] 04:34, 22 May 2009 (UTC)
 * Yeah, cover Death Nova and use Signet of Agony as soon as you shadowstep in (having already used Putrid Bile on the centre NPC) and they'll degen to death (provided they aren't healed etc). Spaggage  talk  17:08, 23 May 2009 (UTC)
 * I'd actually reccomend taking down blood magic to 9 max and putting it on soul reaping...Wallows is just there for the Sacrifice so really what's the point? Odin The King 19:15, 10 June 2009 (UTC)
 * Because you don't need energy and wallows kills the target faster so putrid triggers.  Life [[Image:WikiLOD7.gif]] 19:17, 10 June 2009 (UTC)

Variants

 * as a cover enchantment.
 * or for a different shadow step skill.
 * Corpse Exploitation Skills

''I find it very irritating and disruptive that when you attempt to Shadow Walk while out of range it cancels all actions instead of running toward the target. Hence, I replaced it with Death's Charge.''

Anyways, how does this look? Ender A 08:08, 19 July 2009 (UTC)
 * hexer's vigor or masochism are better covers--Relyk 08:16, 19 July 2009 (UTC)
 * I disagree. Hexer's Vigor will be removed the moment you use ANY non-hex skill - a shadow step, signet of agony, touch of agony, dash... and only lasts 10 seconds. The energy gain from Masochism is entirely unnecessary, so I prefer Withering Aura because it has a much shorter cooldown, so it can be easily reapplied. Ender A 20:19, 19 July 2009 (UTC)


 * If you have problems with enchantment removal, you can just swap Contagion for SF. Something like this Make Blood Magic 9 & put 9 in Shadow Arts, you have 11 seconds of SF, completely enough to spam all your skills. &mdash; [[Image:Ciborg-sign.JPG|100px]] 12:57, 16 August 2009 (UTC)
 * sf has a long recharge time--Relyk 15:04, 16 August 2009 (UTC)

I think it should be noted that other shadow steps are less accurate and can throw you a bit off target, which can seriously ruin a cap, Shadow walk actually PUTS you in the correct position and distance from the other NPC's. 72.199.119.247 23:53, July 15, 2010 (UTC)

Rotting flesh alternative to Putrid Pile
Long cast time can be a drag but the moment you shadow step the disease spreads to you thus triggering contagion -> dark aura and 4 degen to all enemies for 25 seconds, also can be useful on passing juggernauts/turtles.
 * Interesting but Putrid Bile is taken because of the AoE armor ignoring damage which will trigger when your target dies and will basically cap the rest of the shrine for you. Spaggage  talk  08:40, September 2, 2009 (UTC)
 * <a>Doesn't work, Disease won't spread from monsters -> human -- -Ch  ao  s-   13:57, September 2, 2009 (UTC)
 * The npcs guarding shrines are human and it does work, rotting flesh triggers contagion then dark aura so it is only about 30 less aoe damage then putrid pile and heavy degen
 * Thought this was this one PvE build that wanted to spike mobs with Contagion :> lol at lazy surfing -- -Ch  ao  s-   18:58, September 2, 2009 (UTC)
 * I actually modified this in a similar manner, I replaced Bile with Rotting flesh, and touch of agony with poisoned heart(who cares if death nova still adds poison? extra degen is extra degen :P), seems to cap MUCH faster. Also consider this: before you die, each NPC has 3 conditions that are inflicting over 10 degen, less than half health, and then the mini spike from death nova with will REAPPLY poison. The only way to counter that effectively is with Martyr and a crapload of prots. Seriously, I think that should be at least added to variants. EDIT: Forgot to sign :P 72.199.117.151 06:03, November 24, 2009 (UTC)

Masochism
Masochism gives a bit more damage, the extra sacrifice easily buffs up the damage with quite some points Dead   falk  07:27, March 9, 2010 (UTC)
 * Copy sig moar. Life   Guardian  07:38, March 9, 2010 (UTC)
 * No. It gives more energy. I'm late but read PvP version. -- Steamy .. x 11:58, May 28, 2010 (UTC)

Hey fuckwads
This is the most popular build in jade quarry as well as the most effective. If you voted less than 5-5 go change it now you inbred cunts. Cheers--TahiriVeila 23:54, June 17, 2010 (UTC)
 * roj is better-- Relyk  talk  23:55, June 17, 2010 (UTC)
 * Apparently you're not only bad at the game, you've got downs too. RoJ causes scatter so you need follow up skills to kill most kills. You'll never cap cap while another monk is defending with RoJ, with contagion it's possible. Get the shit out of your brains--TahiriVeila 16:19, June 18, 2010 (UTC)
 * Scatter from RoJ is not a factor if you know what your doing.. All you have to do is cast on the middle NPC and stay in place so they dont move out of it to follow you.  The only thing that botches RoJ is when the NPCs loose their original placement which is usually caused by other players, and when healing players are present, both of which effect the bomber aswell. --<font face="Poor Richard"><font color="Black">Smity the Smith  17:08, June 18, 2010 (UTC)
 * I'm going to assume your not being serious.-- Oskar 17:17, June 18, 2010 (UTC)
 * He's mentioned this on any build talk page relating to JQ, and then some, so I'll answer him srsly. When you bomb a target with Contagion, the NPCs move back to their place anyway, either during or after your combo. They more often than not die anyways, though it may be to poison. Contagion bombers are superior at nuking shrines. Tru ...hardly working 17:21, June 18, 2010 (UTC)
 * Assuming nobody stops them, yes they are superior at nuking shrines. However they use an entire bar to do this and offer no other benefits for the team.  A healer is going to mess up roj or a bomber, and if there is not a healer present and one roj didnt do the job, its just a matter of doin a little clean up work to get the shrine. --<font face="Poor Richard"><font color="Black">Smity the Smith  17:37, June 18, 2010 (UTC)
 * Also, quicker recharge on roj (especially with 40/40) means more, albiet less powerful (as if it always needs to be anymore powerful) capping. --<font face="Poor Richard"><font color="Black">Smity the Smith 17:48, June 18, 2010 (UTC)
 * Quicker recharge means nothing. The fact that contagion dies means it gets from shrine to shrine fast than RoJ can. Recharge on chains NEVER matters in JQ b/c you'll always be limited by the time it takes to get to a new shrine, not the recharge on your skills. Stop being fucking awful.--TahiriVeila 22:12, June 18, 2010 (UTC)
 * That arguement is a result of a common delusion associated with the bomber. It feels like you are bombing expremely frequently but the fact is it has an inescapeably 30 seconds of downtime... don't try to tell me that you don't need shadow walk to pull off a successful nuke on a quarry.  RoJ and even other nukers can get to a different shrine in less time than 30 seconds. RoJ's can usually nuke ranger shrines on their way to the next quarry without affecting their downtime, in the meantime accelerating the carrier and providing support for other players. --<font face="Poor Richard"><font color="Black">Smity the Smith  22:22, June 18, 2010 (UTC)
 * Only faggots run RoJ and they need to lern2asplode.-- Oskar 22:30, June 18, 2010 (UTC)
 * Don't talk about JQ or JQ builds if you don't actually know what you're talking about.-- Relyk  talk  22:31, June 18, 2010 (UTC)
 * Who, (in your opinion) does not know what they are talking about? --<font face="Poor Richard"><font color="Black">Smity the Smith 22:33, June 18, 2010 (UTC)
 * I'm indented to tahiri, but your almost as bad-- Relyk  talk  22:38, June 18, 2010 (UTC)
 * Well, perhaps instead of one liners like "roj is better." you could provide some of your reasoning. --<font face="Poor Richard"><font color="Black">Smity the Smith 22:39, June 18, 2010 (UTC)
 * bombers suck?-- Relyk  talk  22:43, June 18, 2010 (UTC)
 * Sectioned labeled "Hey fuckwads" reeked of emotion and lack of reasoning, I don't know why I ever jumped it. --<font face="Poor Richard"><font color="Black">Smity the Smith 22:45, June 18, 2010 (UTC)
 * Because you're awful at the game? It takes longer than 20 seconds to move from yellow to purple. For that matter it takes longer than 20 seconds to move between ANY two shrines. Therefore the fact that RoJ has a 10s shorter recharge than bombers is completely irrelevent fuckwad--TahiriVeila 22:47, June 18, 2010 (UTC)
 * no it doesn't, stop theorycrafting shit. You should never go to purple unless your team is too shitty to get it back in 1-2 minutes, otherwise hope yellow doesn't get capped because the rest of your team is shitty while you go cap it, otherwise scream at your team in anguish and ragequit.-- Relyk  talk  22:55, June 18, 2010 (UTC)
 * screw it, roj is more effective as it can do more, but this is more fun :D and for the record, as mop i stop enemy rojers and bombers all the time... roj is only more effective due to its versatility at helping elsewhere.

Counter
A good counter to this involves 2 people, a ranger and a monk or a ranger and a dervish. All 3 would do well, actually. Have your ranger trap the centre mesmer (the usual target for bombers) so that the necro dies almost as soon as they shadow step, they'll still do dmg with death nova so have the monk heal your npc's. Then have the dervish stand at the teleporter and spam sand shards so anyone coming through will be hurt, spam wounding strike or something so they can't get away and the necro bombers won't be able to use that teleporter or hit that quarry.
 * Or just bring rend--TahiriVeila 18:15, August 15, 2010 (UTC)
 * Rend enchantments is good against necro bombers, but I was also talking about locking down enemy teleporters so *no one* can get through. Trapping the teleporter while keeping up sand shards, teinei's heat etc would lock it down soundly

Just wondering here...would this work with Icy Veins over Contagion? Or do you really need that last 5% of damage to kill yourself? Or is it the bleeding? (I watched a video, they went down so fast that bleeding hardly mattered). Is there another reason it's mandatory?
 * Contagion triggers Dark Aura for more damage. <font face="Courier New" color="Black">Toraen <font face="Courier New" color="DarkGoldenrod">TheJanitor

17:10, 22 August 2010 (UTC) Personally, I've found that "You're All Alone!" works to counter this build quite well. Playing defense on a shrine as a W/P spearchucker with YAA/Make Haste just wrecks. Anti-bombing with YAA+autoattack, Make Haste the carrier for faster points. 108.0.27.126 22:49, 4 June 2011 (UTC)

Heal Area is a rather effective counter to this. The Nec only tried to cap my shrine twice before heading elsewhere. 71.77.10.170 16:00, 4 September 2011 (UTC)

can an admin
remove the votes that talk about how RoJ is better? i thought that when vetting/welling, you cant compare 2 classes. a necro build shouldnt be rated down because a monk build is better, simple as that.--Bluetapeboy 19:34, August 22, 2010 (UTC)
 * i think the issue here is that they both play similar roles. this is meant 100% for capping, monks can cap and be more versatile too. MrMetal   FLower  [[Image:Mmf_ohno_sig.jpg|60px]] 19:54, August 22, 2010 (UTC)
 * Also, in PvP you can directly compare builds from two different classes if they're in the same role. <font face="Courier New" color="Black">Toraen <font face="Courier New" color="DarkGoldenrod">TheJanitor [[image:ToraenSig2.png]] 20:34, 22 August 2010 (UTC)

Can an Admin
Look over the vote page and realize how terrible the majority of people's reasonings are? Seriously, one liners like "It makes stuff esplode" is not reasoning, and on most vote pages comments like that gets insta removed but since this is the bomber and nobody wants to decrease its rating you admins aren't being consistent at all. Also, Relyk voted twice, wtf? Smity 16:45, August 25, 2010 (UTC)
 * The build's a 5-5-5 anyway. Anything less should probably not be there.-- Ikimono "Dakka Dakka Dakka" [[Image:Monk-Paragon-icon.png|24px]] 17:03, August 25, 2010 (UTC)
 * Tbh a lot of the 5-5-Xs on there are really retarded too. MrMetal   FLower  [[Image:Mmf_ohno_sig.jpg|60px]] 17:05, August 25, 2010 (UTC)
 * It's worse than roj, admins cbf, and you guys need to stop trying to boost the ratings-- Relyk  talk  23:57, August 25, 2010 (UTC)
 * worse than roj wat--Oskar 00:26, August 26, 2010 (UTC)
 * Also smity, votes from before we decided to crack down on reasonings are exempt because we didn't want to throw every build on the site back into testing. <font face="Courier New" color="Black">Toraen <font face="Courier New" color="DarkGoldenrod">TheJanitor [[image:ToraenSig2.png]] 00:23, 26 August 2010 (UTC)
 * I'm just having trouble understanding how a rating of 5 for universality can be justified, especially considering everybody who gave it a 5 in universality didn't explain it at all. A build such as this one which has such a narrow and specific task and cannot perform outside of that task is not by any means universal.  Maybe I am misunderstanding the universality rating because apparently if enough people are in bed with a build the universality rating just becomes a way to boost it's overall rating, isn't related to the definition of universal at all. Smity 17:39, August 26, 2010 (UTC)
 * ur just dumb-- Relyk  talk  17:50, August 26, 2010 (UTC)
 * go get laid and stay out of this. Smity 17:58, August 26, 2010 (UTC)
 * no one cares what you think, so fuck off-- Relyk  talk  18:23, August 26, 2010 (UTC)
 * Alright Relyk, in the mean time I would appreciate an admin response from my prior statement. Smity 18:25, August 26, 2010 (UTC)
 * At this point we'd have to vote wipe (there's too many votes to remove manually) and it's in the meta category anyway. It's also in the Good category, which is what your vote suggests it should be. I could go through and remove every vote that has no reasoning, but the end result would be the same as leaving it alone. <font face="Courier New" color="Black">Toraen <font face="Courier New" color="DarkGoldenrod">TheJanitor [[image:ToraenSig2.png]] 18:26, 26 August 2010 (UTC)

If you would like to suggest a votewipe, post on the AN. Otherwise, shut the fuck up. <font color="Black" face="cambria">Karate  <font color="Black" face="cambria">Jesus  <font face="Arial" color="gray" size="1">18:40, 26 August 2010  (UTC)
 * Done. I guess that means I don't have to stfu? Smity 00:28, August 27, 2010 (UTC)

Order
changed so you cast in the right order. Wolfer991

Impressions
As far as I know impressions aren't allowed on a wiki, nonetheless I would like to give my personal thoughts on the discussion whether RoJ is better or not.

Having played both builds for a while now, I found that while the bomber was really fun to play, it could easily lead to frustrating situations where a single enemy could counter my cap. This happened only once every 3 matches though, so nothing major.

The RoJ Mo/P on the other hand is an ace at clearing quarries and outposts, as well as providing carrier and team support. Even though I dislike monks in general (that's a personal bias) I have to give this one to the RoJ.

I know both builds are designed for different professions, but if you're making a character for the sake of playing JQ, go for RoJ if you want to be really effective. My 2 cents 91.177.18.172 13:31, 29 March 2011 (UTC)
 * A mesmer is more effective than both. On one bar you can do multiples of rupting (AoE), deny ally/enemy cast, nuke shrines solo. Only thing it can't do is bring /P Fall Back skills. The Contation Bomber was fun until people caught on it needed rupting or Gazing/Rend to make it harmless. Minion Minion_sig_k_bish.jpg 09:00, 30 March 2011 (UTC)
 * roj is better than mesmer; it's called canceling.-- Relyk  talk  10:28, 30 March 2011 (UTC)
 * roj can be countered just about as easily as any of the other capping builds here. the only different is it can cap faster using one skill than other bars that need other skills to cap a point. i'm surprised they haven't changed the damage where its lowered a little, like what they have been doing to the dervish since the update. Dacookiemaster 18:52, 2 June 2011 (UTC)
 * The thing about RoJ is that it's easier to shut down, because it only has one source of damage. Interrupt RoJ, and the cap attempt has failed.  You can try and cancel, but that won't really help if the interrupter is decent.  Interrupt one of the damage skills from a bomber or mesmer, and they can frequently still get the kill.  Especially for mesmers, since they are capable of capping using only 1/4 cast skills.  Rend/Gaze shuts down a bomber instantly, but that requires taking a skill specifically to fight bombers, while interrupts are universally useful.  In addition to this, bombers can typically get to shrines that need capping faster because of the suiciding, and mesmers shred carriers and are great at defending shrines.  RoJ is nice and flexible, but there's a reason people use the other cappers.  &not; «Ðêjh»   (talk)  20:26, 2 June 2011 (UTC)
 * Actually, the advantage is always with the one cancelling. Anyone can dodge a rupt if you have a twichy finger. [[Image:AsuraSignature.jpg|15px]] Anvil God  zzz... 20:30, 2 June 2011 (UTC)
 * It's a gamble on how predictable the interrupter is, unless the interrupter is a ranger at long distance, or you can react within the cast time of the interrupt. And if your reflexes are fast enough for the second one, you'd be more effective on a mesmer anyway.  The interrupter can also just time their interrupt to land right before the end of the cast time.  If you still somehow cancel successfully, they can easily switch up the timing for the next hit, to be unpredictable.  That's really easy to do, even if you trigger HCT.  &not; «Ðêjh»   (talk)  21:31, 2 June 2011 (UTC)
 * 50 ping, you have 200 MS to react to a non-FC rupt and even more if its a ranger. That's not hard at all.  Although with FC, 160-170 MS react is pretty difficult. [[Image:AsuraSignature.jpg|15px]] Anvil God  zzz...  21:36, 2 June 2011 (UTC)
 * Exactly. It's not impossible, but relies on the fact that your internet connection and reflexes are both exceptional.  Also on the assumption that you are only ever facing 1 human player.  If they are using skills other than interrupts, you need even faster reaction times, to avoid either wasting or missing a cancel.  Can you tell the difference between CoF and WD and still have the time left over to react properly, within the cast time?  If so, congratulations, but most people can't.  &not; «Ðêjh»   (talk)  22:09, 2 June 2011 (UTC)
 * Not to mention that 50 ping is hardly heard of these days (100-150 is pretty good in general), and you'd have to double that because you're taking 50ms to recieve the info that your shit's about to get interupted, and taking 50ms to tell the game that you mashed the esc button. It's possible, but I can guarantee that at least 99% of people in GW either won't have a good enough ping or good enough reflexes to pull that off even moderately consistently. -- Jai . -  00:51, June 3 2011 (UTC)
 * It's really not that hard to fool mesmers and rangers in jq, or you can run mo/me and interruption isn't a problem.-- Relyk 03:20, 3 June 2011 (UTC)
 * I've seen a lot of Mo/E lately with GoC/GoE to stop interruption and Windborn Speed. They seem to work pretty well.  &not; «Ðêjh»   (talk)  03:48, 3 June 2011 (UTC)
 * I don't like using /e or /me because fall back is so useful and you get a shield. windborne speed is perfect for running carriers, moving, and start gate though; the cast time makes it difficult to kite from melee unless you're pre-emptive. With mo/me, you can kill carriers more easily, distract rangers camping with IoP, and interrupt nukers. It depends on how the flow of JQ is moving.-- Relyk 06:45, 3 June 2011 (UTC)

Meta?
While Lone Wolf was around I saw this build left and right (It was very effective with the extra 10% damage). Now that Lone Wolf is gone I haven't really seen much of the Contagion Bomber. It seems most people have moved to the Mo/P RoJ or a Mesmer based shrine clearing. Chark 21:23, 7 June 2011 (UTC)
 * I still see one or two almost every match. Not as common as they used to be since counters have become more widely known and commonplace though. --  Toraen   talk  23:51, 7 June 2011 (UTC)
 * They're as common as they've always been-- Relyk 23:59, 7 June 2011 (UTC)
 * Been using it for a while recently. I still find it effective at clearing out shrines, only being significantly weak against anyone with enchant strip or a good KD chain before you get in shadowstep range.  One glaring weakness I've noticed is that the two Me NPCs can usually shatter either Dark Aura or Death Nova as soon as you tele in.  I've been using Contagion to cover them—it's only important until you use the signet, so once you pop that you don't need the elite any longer—and Demonic Flesh (in place of Dash) as a second cover to make sure DA and DN stay in place until I die.  The downside is I can't get around the battlefield as quick, but given the constant dying I figure it's a fair tradeoff, and makes the bomb a touch more sure. Allamorph 06:27, 26 July 2011 (UTC)

4th
 * As soon as you are thrown into a match with a decent mesmer or any base-campers, you're screwed. Generally, if someone intends to defend a Quarry, they will take two-three rupts, deep strip (Rend, Gaze, etc.) and your death will be a waste. And no, Contagion isn't that necessary.~It's still Meta, I'd say. Monks with RoJ and Fall Back/Make Haste are, however, better, as they have two uses and don't wrack deaths.  Minion Minion_sig_k_bish.jpg 10:20, 26 July 2011 (UTC)
 * Big advantage is you get to scream Jihad as running along, freak them out to no end. -- [[image:Chieftain Alex Sig.jpg|19px|link=User:Chieftain Alex]] <font face="Calibri" color="Black" size="2.5">Chieftain <font face="Calibri" color=CC6633 size="2.5"> Alex  11:43, 26 July 2011 (UTC)
 * Yeah, but then again you're also gonna be nulled by any decent monk with good spike heals and con-removal or regen enchants. Any good monk would know to camp the center mesmer NPC, and without that added Putrid bomb the whole thing is a bust.  Just depends on what you run into on the enemy side, and how good they are.Allamorph 19:12, 11 August 2011 (UTC)
 * It's been outclassed by mesmers and monks for a while, but that hasn't stopped it from being one of the most commonly seen builds in JQ. Kracatoan 21:07, 11 August 2011 (UTC)

I saw it in use only 1 time (i'm playing JQ long time). Im not sure it is meta anymore. Maciej2010 16:27, 3 January 2012 (UTC)
 * The numbers of Contagion Bombers have declined yes. Besides, playing JQ once in a while, I haven't actually seen many serious builds either (Mesmers for example)  Shadow The Mayans are wrong! 17:07, 3 January 2012 (UTC)
 * I see more and more using Dark Pact over Touch of Agony, probably because it's spell range with otherwise same function. Maybe update mainbar? Fianchetto 14:21, 9 January 2012 (UTC)
 * Also has a faster recharge. The only advantages I see with Touch of Agony is the slightly lower cast time, slightly higher damage and it keeps you in touch range. Random Weird Guy 14:27, 9 January 2012 (UTC)

I have still been running this build for a while, It does not have the utility of the monk and mesmer builds but seems to cap much quicker than either build (plus many of the players don't understand the concept that killing you helps you more than hinders you). It has been especially easy to rack up faction over the 7th anniversary on the luxon side where there have been less bots. -- Jarad 21:01, 3 May 2012 (UTC)

Staves of Mastery
Equipment should require a Death Staff of Mastery for all Death skills. A Staff of Mastery with (20HCT, 20HCT and +1attribute 20% chance while using skills) lacks a 20% HSR mod from a 40/40 set as well as +2ene from a 40/40 set, but it has a chance of increasing the green numbers in each skill by 1. The recharge times for all the enchantments are very low, so the extra 20%HSR is not important (Death Nova 0, Dark Aura 10, Contagion 20). Since the build is designed for you to run in and die, a staff of mastery would be better for Putrid Bile as well. A Staff of Mastery for the Blood skills (Signet and Touch of Agony) would also benefit from a Blood Staff of Mastery, unless people think the extra second it takes to swap after casting Putrid Bile would mess up the spike.--Saxazaxx (talk) 04:08, 7 April 2018 (UTC)