User:DrJeff/Balanced GvG

= GvG Balance Build, Work In Progress =

Sorry about the bad look of this article, you may just have to deal with it. If you know how to help, please let me know.

The Frontline
The AoM Dervish, is used to pressure in minute long spurts with massive AoE deep wound

Interrupting AoM Dervish
[build prof=Dervish/Assa Mystic=12+2 Scyth=12+1+1 deadly=3][eremite's attack][victorious sweep][wearying strike] [Avatar of melandru][heart of fury][Disrupting dagger][dash][res sig][/build]


 * Change out for a /W and use Wild blow and Rush instead of the assassin skills.

Equipment

 * Radiant armour with best vigor rune and enough attunement runes to get to 35 energy
 * For PvP use Cruel, Ebon, and Zelous scythes of enchanting

Usage
When you come up to the enemy use AoM and then allert your monks and begin to pressure their backline, try to spread out the deep wound. Use Eremite's attack for a Double strike and extra spike power, use Victorious sweep for minor heals and extra damage when out of AoM.

Counters
Blind doesnt work against this build most of the time, but when out of the avatar it can be frustrating, mainly anti melee hexes or energy denile, DP also works rather well as a counter because you need large ammounts of energy to activate AoM.

Conjure Cripslash
Conjure Cripslash is used to snare the enemy and provide Melee Pressure

[build prof=Warr/Ele Swordsmanship=12+1+1 Strength=10+1 Air=8][Crippling slash][gash][sun and moon slash] [Frenzy][rush][bull's strike][Conjure lightning][Res sig][/build]


 * Replace Bull's Strike with Shock for a more all purpose knockdown with interupting capability.

Equipment

 * Stonefist insignia on head, legs or arms a personal mix of Health and energy (energy Should be atleast 25)
 * Shocking sword of enchanting and a Strength shield with enchanting mods.

Usage
Use Crippling slash to add pressure and counter kiting. Put up Criple on enemy monks kiting away from the AoM dervish. Try to knock down flag runners and retreaters with bull's strike.

Counters
All normal anti melee counters, blind, block, hexes.

Variants
If you're not using shock then you can use any conjure.

WoR Ganker
Used on splits to help decrease support the BA ranger. Also to help slow pressure at the stand.

Attributes and Skills
[build prof=Rit/Ele Restora=12+1+1 Water=12][Weapon of remedy][Vengeful weapon][Mend body and soul] [ice prison][teinai's prison][armor of mist][resilient was xiko][res sig][/build]


 * Flesh of my flesh instead of Res sig

Equipment

 * Your choice of radiant or Survivor inisignias
 * Enchanting mods for armor of mist

Usage
Help to heal with life steal and Mend body and soul, help deal damage on a split by staying back and using the weapons on the BA ranger.

Counters
Not enough true healing or defensive potential to be a alone split No non-degen hex controll

Variants
A different resurect can be used

BA Ranger
Describe the build.

Attributes and Skills
[build prof=Ranger/Monk expert=12+1+1 marks=9+1 wilderness=9+1 protection=3][burning arrow][savage shot][distracting shot] [apply poison][natural stride][troll unguent][mending touch][res sig][/build]

Equipment

 * Health is nice as you will be on the split a lot.
 * Poisonus recurve and shortbow, a vampiric flatbow for NPC kills.

Usage
Interupt enemy NPCs healing and main skills of real people using the interupts, but keep in mind their special abilities. Keep spreading poison arround and use Burning arrow as much as possible for extra DPS. Keep up natural stride as much as you can for blocking and a speed boost. Try to stay on the split mostly for as many Npc kills as possible.

Counters
Blind or anti-melee hexes are just as annoying as usual.

Variants
List the major variants.

BSurge Anti-Melee
Use blind to keep melee attackers stopped in their tracks

Attributes and Skills
[build prof=Ele/Monk Air=12+1+1 Energy=12+1 Protection=3][Blinding surge][Lightning strike][Lightning orb] [Gale][Glyph of lesser energy][Draw conditions][air attunement][res sig][/build]

Equipment

 * Get as much energy as you can
 * Enchantment mod for attunement on a staff.

Usage
Blind melee and try to use the extra blind from enchantments. Use Orb and Lightning strike for spiking. GoLE is for energy upkeep. Gale is to interupt key spells or snare key targets. Use Draw conditions you remove conditions (mainly Daze) from the RC monk.

Counters
AoM dervish prevents blindness

Variants
Take out GoLE for another spell or glyph of resoration.

Shadow Arts RC
Use this as the protection monk for the GvG build.

[build prof=monk/assas protec=12+1+1 divine=10+1 shadow=8][reversal of fortune][restore condition][Spirit bond][shield of absorption][mending touch][holy veil][return][heart of shadow][/build]

Equipment

 * High and Low energy sets and high mid and low mid.
 * have about 45 energy in your normal set using whatever armor is needed.

Usage
If you get dazed, make sure to call it so it can be drawn by the ele. Remove all conditions from party members and use SB as an anti spike and protection for frenzied warriors.

Variants
Smite hex can be used in place of holy veil, it has less utility, but not the odd double click to remove.

LoD Infuse
The main healer in the GvG team, uses LoD for large amounts of healing at only 5 energy

[build prof=Mo/A name="LoD Infuse" hea=12+1+2 div=10+1 sha=8][Light of Deliverance][Infuse Health][Signet of Rejuvenation][Dwayna's Kiss][Healing Seed][Holy Veil][Heart of Shadow][Return][/build]

Equipment

 * Again High and Low energy sets, a shield that reduces daze.
 * Enough runes for about 45 energy, the rest survivor runes.

Usage
Use LoD for your main group healing spell. Signet of rejuvenation is used for energy management and a strong heal (can heal for 150). Use infuse to catch spikes and Dwayna's Kiss against hex stacks. Healing seed is if you have an ally overcome with damage and you need an extra boost. Use Holy Veil to remove hexes. Use the shadow arts skills to get out of trouble.

Variants
use Smite hex instead of holy veil to not have to deal with the odd double click to remove functionality.

Icy Shackles Flagger
Use the icy shackles flagger to slow down enemies and to run the flag with ver nice healing potential.

Attributes and Skills
[build prof=ele/rit water=12+1+1 energy=9+1 restor=9][Icy Shackles][freezing gust][Blurred vision] [deep freeze][armor of mist][glyph of lesser energy][weapon of warding][wielder's boon][/build]


 * Replace deep freeze with A ressurection spell

Equipment

 * Armor for extra energy is helpful
 * An enchanting mod on a hale water staff

Usage
Run flags obviosly. Use icy shackles to snare other flag runners and overextenders. Use weapon of warding then wielder's boon to heal. Use Blurred vision whenever you're at the stand (if your running back) if you can try to keep it always in use.

Counters
Enchantment revmoval will make the build a lot easier to kill without armor of mist.

Variants
Replace Deep freeze with a res.