User:Pluto/build2

NR TRANQ!!!!!!!!!!!!!!!!!

SO LIEK, DIS BUILD IS AN UPDATED VERSION OF WUT WE RAN IN DT, K?

To run this, you just need to have your warriors call spikes every 2 seconds. Also, run this on Burning Isle.

Earthshaker warrior
[build prof=warrior/ritualist hammer=12+1+1 strength=12+1][Earth Shaker][Flail][Crushing Blow][Body Blow][rush][enraging charge][Bull's strike][death pact signet][/build]

Equipment

 * Spear of fortitude and your usual shield sets
 * Elemental 15^50 hammer of Fortitude
 * Sundering and/or vamp 15^50 hammer of Fortitude
 * High Energy Set (Staff) for deathpact
 * Sentinels with Stoneskin on your feet or hands

Usage

 * Use flail on immobile targets (mostly after you kd them, but water snares and some generally immobile targets like paragons can allow for flail usage too)
 * Use rush or enraging to cancel flail, or as a speed boost.
 * Death Pact priority targets or to conserve signets.
 * Use Body Blow as part of your spike, or use it on a paragon to apply a deep wound.

Variants

 * Mighty Blow instead of Body Blow if you do not have GW:EN or know you won't be facing paragons.
 * Resurrection Signet instead of Death Pact Signet, if you put a hard res. on another character.
 * Sometimes replaced with an Avatar of Melandru Dervish, for more area of effect damage.

crip slash
[build prof=warri/ele sword=12+1+1 streng=12+1][crippling slash][gash][sun and moon slash][rush][frenzy][shock][bulls strike][resurrection signet][/build]

Equipment

 * Survivors/Radiant Insignas with a Stoneskin Insignia to power Bull's Strike
 * Zealous, Ebon, Sundering, and Vampiric Axes of Fortitude
 * A full selection of shields.

Usage

 * Apply constant pressure through normal attacks.
 * Use Rush as a speed boost and/or to cancel Frenzy.
 * Frenzy to increase your attack speed.
 * Resurrect dead party members with Resurrection Signet.

Variants

 * Shock instead of Rending Touch.
 * Executioner's Strike instead of Body Blow if you spec into tactics, don't have GW:EN, or know you won't be facing paragons.
 * Healing Signet For a more versatile split warrior.
 * Enraging Charge or sprint for an energy-based run stance, sometimes useful for splitting.
 * Distracting Strike instead of Disrupting Chop for an interrupt that can also function as damage compression for spikes.

Cruel Spear
[build prof=paragon/Warrior spear=11+1+2 Leadership=10+1 Tactics=10][Cruel Spear][Harrier's Toss]["Watch Yourself!"]["shield's up!"][anthem of flame][aggressive refrain][wild throw][resurrection signet][/build]

Equipment

 * +10 while under shout insignias.
 * Vamp/Sundering and elemental mods

Usage

 * Auto attack.
 * Throw spears on spikes.

Variants

 * Signet of Return

the Bitch Paragon
[build prof=Paragon/warrior spear=11+1+2 leadership=10+1 command=10+1][Vicious Attack][spear of lightning][anthem of weariness][anthem of fury]["go for the eyes!"][aggressive refrain][wild throw][signet of return][/build]

Equipment

 * Full armor set +10 while under a shout insignias
 * Spears.

Usage

 * Auto-attack
 * Yell

Variants

 * Normal Ressig.
 * P/me for some interrupts, and/or mirror.

TRAPPER
[build prof=range/any expert=12+1+1 wilder=12+1][whirling defense][oath shot][barbed trap][dust trap][flame trap][natures renewal][tranquility][distracting shot][/build]

Equipment

 * Max Armor, preferably a high energy set.
 * +30 weapon of fortitude, with usual shield sets as well as efficiency sets.

Usage

 * Interrupt key skills.

Variants

 * Flesh or Deathpact signet.

Word of Healing
[build prof=Mo/warrior HealingPrayers=12+1+1 DivineFavor=8+1 ProtectionPrayers=9+1 tactics=5] [Word of Healing][Reversal of Fortune][mend Condition][cure hex][signet of rejuvenation][protective spirit][Infuse Health][soldier's defense][/build]

Equipment

 * Survivor insignias.
 * Neg/defensive set, 40/40 healing set, high set, etc.
 * Usual shield sets.

Usage

 * Use Word of Healing as a large heal.
 * Use Infuse Health to catch a spike. Use sparingly.
 * Use PS on targets about to be spiked.
 * Use mend condition to remove harmful conditions. Larger stacks should usually be left to the RC monk.

RC Monk
[build prof=monk/warrior protec=12+1+1 divine=8+1 healin=9+1 tactics=5][gift of health][reversal of fortune][restore condition][deny hexes][signet of devotion][spirit bond][mending touch][soldier's defense][/build]

Equipment

 * A positive energy set, and a negative energy set for weapon swapping.
 * surviver insignia
 * Aegis staff

Usage

 * Use Gift of Health for a general purpose heal.
 * Spirit Bond is used to catch spikes.
 * Cast Reversal of Fortune for an immediate heal and damage prevention.
 * Remove harmful conditions and heal allies with conditions on them with Restore Condition.
 * Use Guardian on allies with melee foes attacking them.

Rit Runner
[build prof=Rit/derv Restoration=12+1 Channeling=12+1+1 spawning=3+1][Weapon of Remedy][Weapon of Warding][Wielder's boon][Splinter Weapon][Ancestors' Rage][weapon of shadow][pious haste][Protective was Kaolai][/build]

Equipment

 * Max AL armor with Survivor Insignias should be used.
 * Cripple reduction mods for burning isle.
 * Usual shield sets, efficiency sets, and energy sets.

Usage

 * Protective was Kaolai for party-wide healing.
 * Keep yourself, a split, or NPCs alive with your restoration skills.
 * spam splinter and ancestors' at the stand

Variants

 * E-Prod Flag runner, or LoD monk runner.
 * Rt Runner with Protective Was Kaolai, if you drop splinter and ancestors' from the mind blast ele.