User:Misery/Build talk:W/any Magehunter Spike/Archive1

An idea I toyed with when discussing a Hammer Sin someone else is trying to get vetted. I sort of wonder if it is just a variant/inferior to Archive:W/E Grasping Earth Backbreaker with a bigger spike, or if it is a new build in it's own right. I really wonder about Magehunter, but it does allow you to pressure when shut down by blocking, please, thoughts. Misery 17:09, 26 March 2008 (EDT)


 * OW!!! OW!!! MY ENERGY!!! IT BURNS!!! Anyway, this concept of fast attacking Hammers is nice, but flawed with energy. I made a build like this a while ago, but I eventually deleted it. Energy is eaten fast. --[[image:GoD Sig3.jpg|20px]] Guild of  Deals  18:04, 26 March 2008 (EDT)
 * I haven't found energy THAT bad to be honest, most of the time everyone is kiting and you are rushing and hammer bashing, use the energy when you have it. Sure it can get low when someone refuses to die... Make a lot of people look at the build right now Guild of Deals. I have faith in you, you have the power. Believe me, everyone should 5-5-5 this build because it pwns RA and RA is SERIOUS. Ok yeah, that was kind of a bump too, all stealthlike. Misery 18:10, 26 March 2008 (EDT)
 * Do people eat clowns when someone is not very stealthy about bumping their build because they want some feedback? Misery 08:51, 27 March 2008 (EDT)

I personally think Magehunter's Strike is a cool elite to work with. Spammable, unblockable, and quick. It's just hard to pull it off. Most people will trash this, but personally, it's fun to use and play with. -- Guild of  Deals  15:31, 27 March 2008 (EDT)
 * I'll just shove it in testing or everyone will ignore it. I'm liking it so I can keep using it, hopefully some other people like it too. Would my builds get more wub if I had a cool signature? Misery 15:33, 27 March 2008 (EDT)


 * Signatures just distinct you in the community. For example, whenever people see creepy looking mime pics, they think of me... --[[image:GoD Sig3.jpg|20px]] Guild of  Deals  17:26, 27 March 2008 (EDT)


 * And when people see a grass shack, they think of me. ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡ ͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡  I͡n͡f͡i͡d͡e͡l  ̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲| ̡̡̡ ̡ ̴̡ı__̡͌l̡*  17:32, 27 March 2008 (EDT)
 * And when people think of emo sounding names, they'll think of me. Maybe I need a sad clown. Or a happy emo. Those are opposite. Smiling goth perhaps? Misery 17:45, 27 March 2008 (EDT)
 * Wub! I wuv u <3 God  box   17:46, 27 March 2008 (EDT)
 * And the Companion Cube is mine! God  box   17:47, 27 March 2008 (EDT)

I wish they made Magehuner's Strike to an adrenaline skill, would be so lovely then. God box   17:49, 27 March 2008 (EDT)
 * That would be kinda OP if it were as spammable still. This is still lovely as a spike though. Go on, 5-5-5 it, you know you want to. Misery 17:58, 27 March 2008 (EDT)
 * As a weird side note, this is working pretty good for me in Hero Battles. However, I fail at Hero Battles. Is this worth tagging? Misery 18:55, 27 March 2008 (EDT)


 * Well if you fail at HB and it's working, then that means it is good. TAG IT! ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡ ͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡  I͡n͡f͡i͡d͡e͡l  ̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲| ̡̡̡ ̡ ̴̡ı__̡͌l̡*  21:15, 27 March 2008 (EDT)
 * Thinking about the energy difficulties, I've been wondering about something more like this:

[build prof=warrior/any strength=12+1+1 hammermastery=12+1][Magehunter's Smash][Protector's Strike][Pulverizing Smash][Distracting Strike][Flail][Rush][Lion's Comfort][Resurrection Signet][/build]
 * You lose the bonus damage from Crushing Blow and Magehunter Strike. Disarm Distracting Strike is significantly less spammable and you also lose the adrenaline free unblockable attack. The relevant elite knockdowns all cost more energy too. What you gain is the ability to use an elite hammer attack, better energy management, an interrupt with distracting linebacking capabilities through disarm and while you can't spike with both 1/2 second activation attacks as often any more, the fact that you have more energy means you should be able to use Protector's Strike even more. The reason why I would glue Lion's Comfort to this bar is that the adrenaline gain from it could be used to make sure the time to charge Magehunter's wasn't too bad. You also gain an unblockable knockdown which is nice. So, thoughts? Should this be the main bar? Oh and I kind of am wondering if with Withering Aura/Heavy Blow if Weakness is applied first allowing the Knockdown to trigger. That could be quite a nasty combo in a build team, or if you were feeling stupid and wanted to run this:
 * I guess I will just have to test Pulverizing tonight. Why did I only think of this in the morning? Misery 04:51, 28 March 2008 (EDT)
 * Reading notes on the wiki for the win. Withering triggers the knockdown but not the bonus damage. Probably not really worth it then, but the big bar above still stands. Misery 05:03, 28 March 2008 (EDT)
 * Bumping the comment before I do something dumb like submit the above bar as a completely separate build and everyone rages at me for submitting similar builds. - [[image:miserysig1.jpg]] isery   -TALK  09:42, 28 March 2008 (EDT)
 * I totally meant Distracting Strike. Melee attacks > Sword Attacks with hammers. Now it just needs a team build with Cracked Armor in HB and it will be leet. - [[image:miserysig1.jpg]] isery   -TALK  12:20, 28 March 2008 (EDT)
 * I totally meant Distracting Strike. Melee attacks > Sword Attacks with hammers. Now it just needs a team build with Cracked Armor in HB and it will be leet. - [[image:miserysig1.jpg]] isery   -TALK  12:20, 28 March 2008 (EDT)


 * This is just a wrrior remake of a more powerful Sin build! How are you supposed to manage energy with this. All your skills cost to much with no energy managment on a war, they only have 2 enery regen. use it on a sin they get energy back from critical hits Keiji-kun 16:41, 28 March 2008 (EDT)
 * Um, no. Assassins do way less damage with this build, and lose the IAS and IMS due to all the room taken up with critical skills. Link me to the better sin build if it exists. Your vote is way out of line with reality, please revise. A warrior can afford 15 energy occasionally, look at Headbutt Warrior. Look at Shock Axe, you exhaust yourself there and it's still ok. - [[image:miserysig1.jpg]] isery   -TALK  17:32, 28 March 2008 (EDT)
 * http://pvx.wikia.com/wiki/Build:A/W_Magehunter_Bash here is the MUCH better sin variant, and as for ur assumption that sins do less damage that is way off because of there high tendency for critical hit they easily hit for more than wars do and gain energy whenever they do leading to a higher spike rate, im sorry but i wont change my rating this build is better used on a sin, or with some way to manage your energy Keiji-kun 11:34, 29 March 2008 (EDT)
 * Yeah... I wondered if you meant that build, but that build was incredibly meh, it got trashed you'll notice. Damage difference was due to lack of IAS and Criticals and Strength AP are comparable on hammers, whereas criticals win hands down for a scythe. Plus this got more bonus damage to Protector's and Magehunter due to actually having some Strength. But in any case, the build has been completely redone and I've asked for a vote wipe. The build was kind of meh, I think the new bar works better. I should probably go and compare it directly to the current meta hammer bars because I think it's pretty similar, but I'm too lazy to do that right now, it's only in trial anyway, I'll see if they wipe votes first. - [[image:miserysig1.jpg]] isery   -TALK  12:14, 29 March 2008 (EDT)

Hero Battles
I took the initiative to remove the Hero Battles tag. This is not a Hero Battles build and it will perform poorly compared to other options. This looks fine for RA and the like but if it were tagged exclusively for HB it would be shot down in an instant. Teutonic 22:10, 28 March 2008 (EDT)