User:Jordoex

yay!!! My custom build: [build prof=P/E name="Shock and Awe + High DPS" air=10 comman=0+1 spe=10+3+1 lea=11+1]["Go for the Eyes!"][Swift Javelin][Spear of Lightning][Soldier's Fury]["Lead the Way!"][Shock][Awe][Conjure Lightning][/build]

useful trash bound builds:

P/A Spear of Malice This build is designed to deal a maximum amount of DPS with a spear. The basic idea is to use Aggressive Refrain to increase the rate of throwing. This increases the rate of adrenaline recharging, so adrenaline-based spear skills can be used approximately 33% more often. With Focused Anger on top of that the total adrenaline recharge rate is doubled. Autodamage with Agressive Refrain is 27 DPS against 60 armor, and the spear skill(s) that inflict most added damage (net added DPS) on top of the autodamage, when Focused Anger is on, is chosen.

Barbed Spear will now have potentially 65 net added DPS, but this damage must be spread to be effective. Wearying Spear will, due to its high damage and only 3 adrenaline, have 29 net added theoretical DPS. The next best spear is Blazing Spear with 18 net added theoretical DPS. The other spear skills lies in the range of -10 to 9 net added DPS. With this setup, some spear skills will actually set you back in DPS compared to autodamage. Wearying Spear inflict weakening on the thrower, so it must be used with Signet of Malice.

Anthem of Flame is included to recharge Aggressive Refrain. In terms of net added DPS Anthem of Flame is low, even when several foes are put on fire. The reason is 10 sec recharge + 1 second activation. With 1 sec activation you loose 27 damage from autodamage (on average).

There is no energy management skills, but energy is no problem since the attack skills are all adrenaline skills, and there is no net loss in energy with Anthem of Flame.

Attributes and Skills
[build name="spear of malice" prof=p/a spearm=12+3+1 comman=8+1 leader=10+1][aggressive refrain][focused anger][anthem of flame][barbed spear][blazing spear][wearying spear][Signet of Malice][signet of return][/build]


 * This skill bar will give approximately 142 effective DPS against 60 armor when AR is on (+ burning on other foes caused by AoF), and 60 othervise. This DPS is impossible to achieve when playing, but with some practice at least 70 max and approximately 40-50 on average is possible.
 * Against 80 + 20 % armor the DPS will be 130 theoretically.

Equipment

 * Spear with added adrenaline increases DPS, but is not neccesary for this build to work as intended.

Usage

 * Aggressive Refrain is kept up with Anthem of Flame.
 * Keep Focused Anger up as often as possible.
 * Spread bleeding on 2-4 foes.
 * If bleeding has no effect (foes can't bleed), spread fire instead with Blazing Spear and Anthem of Flame.
 * Kill off the foes with Wearying Spear and Blazing Spear (+ autodamage).
 * This is a very fast pasting build and require some practice to get the rythm and therefore the DPS up as high as possible.

Counters

 * Adrenaline denying skills.
 * Vocal Minority and Well of Silence.

Variants

 * This build can be used effectively with only Wearying Spear as the adrenaline based attack skill (for instance when foes do not bleed). Also include Spear of Lightning or Vicious Attack and "Go for the Eyes!" in this case which add another 6-10 DPS. Use "Go for the Eyes!" strictly as energy management in this case since it will consume some adrenaline that is better used by Wearying Spear.

[build name="spear of malice" prof=p/a spearm=12+3+1 comman=8+1 leader=10+1][aggressive refrain][focused anger][anthem of flame][go for the eyes][spear of lightning][wearying spear][signet of malice][signet of return][/build]


 * It is possible to go as Necro secondary and use Plague Sending instead of Signet of Malice to also transfer the weakness to foe. This require "Go for the Eyes!" to manage energy, so it is only an alternative for the variant above, not for the original version.

Net Added DPS
Net added DPS (Net added Damage per Second) is the added DPS that including an extra skill inflict. Recharge and activation times must be included to calculate this. For this build the basis for the autodamage is Aggressive Refrain. For instance, the basic DPS on autodamage with Aggressive Refrain is 27. Then when adding Unblockable Throw with calculated damage of 72 (against 60 armor), the recharge and activation time must be used to calculate the DPS. This will give a DPS of 34. But the activation time is 3 sec, and during those 3 sec you loose 3*27 damage from autodamage. The lost DPS will be that damage multiplied with the effective rate. The end result for Unblockable Throw is a net added DPS of -6, which means that you are better off without it because the total DPS will be decreased.

Barbed Spear will on the other hand have a max net added DPS of 65, considering you manage to inflict enough foes and they are bleeding the full length, which is unlikely in practice. But even with only 2-3 foes inflicted, the DPS will be 20-30 (up to 65 for the first 3-5 seconds), and then you can continue with Wearying/Blazing Spear for a continuous 43-56 DPS.

Attributes and Skills
[build prof=parag/eleme leader=8+1+2 comman=8+1 spearm=11+2 firema=9][/build]

General Blend [build prof=/][disrupting throw][barbed spear][mark of rodgort][go for the eyes][theyre on fire][soldiers fury][conjure flame][optional][/build]

Anti-Caster Blend [build prof=/][stunning strike][barbed spear][mark of rodgort][go for the eyes][theyre on fire][aggressive refrain][conjure flame][optional][/build]

Equipment
Max Damage spear upgraded with the following
 * Fiery Spearhead
 * Spear Grip of Enchanting ( +20% preferably )
 * "Guided by Fate" inscription ( +15% preferably )
 * The unique spear Luluh's Spear would be a decent choice.

Your shield is also very important, and should possess some or all of the following
 * "Sheltered by Faith" inscription ( -2 only )
 * Shield Handle of Devotion ( +45 preferably )
 * The Heraldic Shield from weaponsmith Grif Ebonmane would do the work.

Use only Max AL armor pieces with the Centurion insignia, you should also use the following runes :
 * Superior Rune of Vigor
 * Major Rune of Leadership
 * Major Rune of Spearmastery
 * Rune of Vitae x2

Usage
While a little complicated to start-up, the actual maintenance for this build is simple and easy. You will however, need a reliable monk or other such healer to keep you alive in the heat of battle. Fortunately atleast - you can put some distance between you and your enemy.

1. Cast Conjure Flame on yourself. Keep this up at ALL TIMES.

2. When you are ready to enter battle, begin by casting Soldier's Fury - then promptly charge into battle (or begin throwing your spears).

3a. "Go for the Eyes!" will be used to keep your attack speed echo active at all times during battle, and to recharge your energy reserves.

3b. As soon as you have the adrenaline to, use Barbed Spear to inflict bleeding.

3c. If your target is close enough to attack you (and burning), promptly use "They're on Fire!" to protect yourself to some degree - and withdraw if necessary.

4. Maintenance and damage : Keep attacking, and keep using "Go for the Eyes!" as often as possible. If the target stops bleeding, re-use Barbed Spear. If the hex is removed from the target, recast it.

5. Use Disrupting Throw when necessary.

Counters
There are several serious counters to this build, however with good teamwork they should be avoidable by smart target selection.
 * Diversion and Enchantment removal could hamper your ability to deal maximum damage for a while. Neither of those skills will paralyze you, however - they simply have the possibility of lowering your DPS temporarily.
 * You are effectively a Glass Cannon. That is to say, your monk is your life.  If you lose your monk, you are vulnerable.  I would advise a monk capable of using Vigorous Spirit and Protective Spirit on you, and when necessary protect yourself - and others - from your target with "They're on Fire!".
 * Empathy, Spiteful Spirit, and other such spells will cause you great, great pain.
 * Mantra of Flame opponents will be more difficult to bring down.
 * Skills such as Stone Striker, Stone Sheath, Frigid Armor, and Winter will remove or prevent the burning condition.