Archive talk:Me/Rt Migraine Mesmer

Checked and Reviewed
For Viability. Readem (talk *pvxcontribs ) 16:06, 14 June 2007 (EDT)

Discussion
--Immortalist 16:25, 11 August 2007 (CEST)
 * Very Nice Build.. I use it on my Mesmer when i pvp....GREAT results Flickenmaste
 * Auspicous Incantation + Conjure Nightmare should be standard, #1 Guild was running today. --Hikari 18:08, 14 July 2007 (CEST)
 * Damn good build...that's some nasty degen. Almost causes more swearing than a E-Denial interrupter. RustyTheMesmer 23:52, 7 August 2007 (CEST)
 * I think Drain Enchantment is a good Add-on, in AB i replaced Res with it and it works well

There's a real problem with this build and if you play TA much, you'll notice nobody runs it like this. Migraine is great but this is NOT the way to do it. Auspicious incantation + conjure nightmare delivers 49 energy for 30 spent. Do I have to point out how stupid this is? Are you forgetting that mantra + migraine + phantasm is already 30 energy? You'll need 55-60 energy to cast that chain. Heaven forbid you want to cast some interrupts in between there. Basically, migraine is great and all but the way this build does energy management just doesn't work with mantra of persistence IMHO. Too long a chain that gets easily screwed up by a ranger camping your ass.
 * lrn2PDrainimo. These often pack Drain Enchant or Draw Conditions, I'll update article. - [[Image:Kowal.jpg|15px]] Krowman   07:16, 7 September 2007 (CEST)
 * A ranger camping you is a ranger not camping your necro. That means he's also a ranger that isn't going to be hitting anyone. --Edru viransu //QQ about me /sysop 23:03, 11 September 2007 (CEST)
 * Actually beliave that MoP > CN > CP > MiG > AI > CN > CP is the best way to combine thease skills and if some one beliave that this chain doesnt work well...than he is a noob....because it does. and yea i have 57energy...and after im done with this combo i have 15energy left..Following with just one PD i gain 27energy bringing me up to the top agian and i can start over spamming my hexes &mdash;The preceding unsigned comment was added by 24.185.155.12 (contribs) 21:46, 6 February 2008.

Enchant removal
For arena play put in some ench removal in variants, holy veil is by far the strongest migraine counter on a good monk. Vortex 00:36, 16 February 2008 (EST)
 * Drain Ench is in variants. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 00:37, 16 February 2008 (EST)
 * Um. I knew that. I was just testing you. I swear. Vortex 00:53, 16 February 2008 (EST)
 * rip enchantment ftw... --Ebony Darksword 16:18, 12 July 2008 (EDT)

Power Return???
Why in the world would you want to give the enemy energy??? would be alright if had another E-Surge mesmer but probaly don't making it a very awkuard skill... Just asking why?? Experienced 07:45, 30 October 2007 (CET)
 * You use it on important skills like Aegis and LoD. Tycn 07:46, 30 October 2007 (CET)
 * Power return has 5 recharge. That is why you use it. I knew this guy once that could interrupt with power return on recharge under MoR. --Edru viransu //QQ about me /sysop 13:02, 30 October 2007 (CET)
 * What's MoR, I've seen it around but I still don't know what it is Math Person 10:18, 20 April 2008 (EDT)

Bugs Me
-Personally I hate this build when im an enemy monk...I try to cast any spell with no avail.... Grat build when im a user but the only flaw is the limited survivability. &mdash;The preceding unsigned comment was added by 68.211.229.50 (contribs) 15:22, 28 December 2007.


 * Please sign your comments with four tildes ( ~ ). Thanks. [[image:User_Godliest_Icon_ritualist.jpg|19px]] GΩdlﺄεﻯt -_-  14:54, 28 December 2007 (EST)

WTF
sum1 added frustration and changed this so its like super similar to my build.... no fair... (edit made 23:30, 19 April 2008) 217.42.219.80 12:43, 8 May 2008 (EDT)

soz that was me it logged me out  That  Twin   Tom  12:43, 8 May 2008 (EDT)

should have been merged.  That  Twin   Tom  12:45, 8 May 2008 (EDT)
 * Yours has domination though, this one is built to interrupt. you just lost the game [[Image:mightymouse.gif|25px]] moush 02:23, 11 May 2008 (EDT)

Innacurate Template
That should be removed. "OMG! My Rezz has a recharge now!  WE LOSE! QQ!" So, yeah, no real impact on the build. Ekko (Brother Starr) 15:05, 26 May 2008 (EDT)
 * It's not inaccurate, it just shows that skills in the build has been changed by the update and needs review. ~ ĐONT * TALK  15:27, 26 May 2008 (EDT)

Nevermind. Berethor 18:01, 4 August 2008 (EDT)

Migraine???
Mantra of Recovery + Arcane Conundrum IMO - give up 3 meager degen for AoE hex + faster recharge + faster recharging other spells
 * Generally, it isn't as effective to run two skills to achieve the same effect as on. Plus there'll be downtime with MoR + Arcane Conundrum--Golden [[image:Goldenstar.JPG|19px]]Star 20:23, 4 December 2008 (EST)
 * I also like the pressure from Migraine's degeneration. This build does lack survivability, but it also causes the opposition to lose the same survivability if you successfully keep the monk interrupted. Fair exchange if you ask me! ^^ --Ulterion 11:36, 27 December 2008 (EST)

Archive
Erm, it fails pretty much anywhere now. Hex stacks are easily removed (pnh). Archive ? Stoella 12:10, 3 February 2009 (EST)
 * most people don't run PnH in arena's (although it is used a bit), you could bring hum sig as an optional [[Image:Frostrage.jpg|19px]]<font color="Blue">Frosty <font color="Blue"> po!  12:13, 3 February 2009 (EST)
 * Yeah, good thing nobody runs Dshot...  Ricky [[Image:Ricksawsmface.PNG]] vantof  12:21, 3 February 2009 (EST)
 * Edit: Most newbs don't run PnH in arena's; only PROs do! PnH > LC > Migraine > Virtually any Hex out there. So long as PnH exists in its current form, no hex will stand a chance in the arenas. Archive or not, Migraine is futile in this meta. --BlazingBurdy 05:01, 11 March 2009 (UTC)


 * With PnH and Patient being meta this has lost a lot of its terrorabilityness. i would vote for archive, too, though i still think migraine is a very funny elite :/ perhaps some nerf/buff will make this more viable again in the future, but at the moment and in the near past, it is simply a dead bar in most situations. [[Image:Aclawwhichisformysignaturetomakemehappy.jpeg|19px]] <font color="Darkblue">Looks like Breitschleif 20:13, 18 March 2009 (UTC)
 * This build wont get a buff and people don't heavily use P&H in arenas. I still think it's viable, but I honestly don't see anyone still using it. So....it may need to be archived (just not for the reasons you stated). [[Image:KJ needed a new sig....sig.png]] <font face="Arial" color="gray">02:03, 19 March 2009

Unarchive?
Buff is amazing. 7-8 degen, 100% slowdown of all "skills" (not just spells anymore), 12 recharge, can be extended with the newly-buffed mantra of persistence, so many interrupts buffed now, and the list can go on & on & on... And PnH is 12 seconds recharge, so it can be overcome if played properly ( i.e.: Migraine->Onoes-PnH'd->Frustration=Locked ). Discuss. --BlazingBurdy 22:49, May 22, 2010 (UTC)
 * Probably make a new build. This build, as far as I recall, has been to big a part of the metagame to not document. Brandnew 23:12, May 22, 2010 (UTC)
 * I say wipe votes and reinstate this build because it's far more amazing now than it's ever been in the past. --BlazingBurdy 03:02, May 23, 2010 (UTC)
 * I have a very versatile variant What do ya'll think? Got any suggestions? --BlazingBurdy 07:27, August 6, 2010 (UTC)