Archive talk:E/D FoW Obsidian Tank

Hey this is the talk page for the FoW Ele Tank Build, welcome to add your opinions/improvements to the build. Please rate this build.

AoE and KA
Armor of Earth and Kinetic Armor don't stack. — Skakid9090 22:32, 11 October 2007 (CEST) - Noted, thanks, really armor of earth is intended as a back up for when kinetic armor goes down. Thanks again.

Fix
Fixed the impossible attributes from 12, 12 and 8 to 12, 12 and 3. Skarloc -- Alispeakin 21:56, 29 October 2007 (CET)Wait a sec, i typed it in wrong, will fix it now, thanks for pointing the attribs out though skarloc :)

E/Me
wouldn't it be better to have secondary Mesmer and use the Mantra of Earth ? Since you are only getting earth damage, it will further reduce this damage and give you considerable amount of energy. Healing could be done through Eather Feast. Anyone did math on these skills given the current attributes ? - Alispeakin 21:56, 29 October 2007 (CET)very good idea, will test this on my ele now. Nope sorry- A) theres nothing to stop knock down's from abbysals and B) theres no spell to convert dmg to earth dmg so it isnt just earth dmg being taken.

Tests
Did some tests myself :

Mantra of Earth Stone Striker Earth Armor Stoneflesh Aura Glyph of Speed Obsidian Flesh Ward of Stability Ward against Foes

If you have a Monk - which is the case in the team setup - then this should do the trick as well. And the Ward against Foes protects the SS or dmg dealer, as they can more easily escape any aggro they might have gotten.

I thought about a Monk with Life Attunement, Balthasars Spirit (on himself), Spellbreaker (to protect the SS)... something along those lines. Will test tonight and get back with some results. Aim is FoW HM Trio. -- Alispeakin 21:56, 29 October 2007 (CET)Hey, thanks for the suggestion and will look forward to the results, however because ward of stability is only in a certain area the tank wont be able to move around to get agro, also it is a one second cast-enought to be interupted and then wuite frankly you're screwed. Also, if your talking about glyph of swiftness when you say glyph of speed, that would need another load of attribute points as it is air magic. Look forward to the results of your test, thanks again, Ali.

Suggestion
At 0 air magic GoS lasts for 2 spells, so no need to put attributes into air. If you use GoS then you don't need a spellbreaker monk as you will have permanent obs flesh, and therefore opening up an elite for your monk. Abyssals can't knock you down until they hit you, right? so no need to use ward till after you gathered aggro. Stone Striker makes all damage you take be earth damage, so use mantra of earth + stone striker, and ward of stability and ward against foes.Matti Nuke 07:20, 20 October 2007 (CEST) - Alispeakin 21:56, 29 October 2007 (CET)Hmmmmm, would work well- especially for a 3 man FoW build that we're basically making up :) However, GoS at 0 air magic lasts for 1 spell- i suppose it still gets obby flesh to recharge quicker but just to point it out. Also it is very hard to agro abbysals and not get hit by them. If you got hit once then you would be completely reliant on the monk to keep you alive as a one second cast (ward of stability) is easily interupted by them. Anyway, why? Whats wrong with the build as it is? It seems to me we're just trying to modify the build for the sake of it. Thanks Matti Nuke, Ali.

My opinion based on testing

 * Sliver armour should be dropped. You have a nuker providing damage, and it helps him if the enemy aren't scattering away from you when he's running close to nuke them.
 * Drop Kinetic Armour for Grasping Earth. This helps to slow the enemy down and make it harder for them to rush your allies if a pull goes wrong, since your team can run and it acts the same as them sprinting away.
 * For Sliver, replace with Glyph of Concentration, for recasting spells without interrupt after OF is down.

Hope this is considered, other than these things, an awesome build - Yellow Monkey 13:47, 22 October 2007 (CEST) --- Alispeakin 21:56, 29 October 2007 (CET)I agree very much with your suggestions about dropping kinetic armor for grawsping earth and can also see your point about sliver armor. However, from my experience of tanking in fow, sliver armor doesnt scatter them much. For now i will leave sliver armor on, but will change kinetic armor for grasping earth. Thanks, Ali. =Glyph of Swiftness= Glyph of Swiftness is bugged. it lasts for 1 spell longer than stated in description. Therefore, it lasts 2 spells at 0 air magic. Alispeakin 21:56, 29 October 2007 (CET)In which case we could switch Sliver Armor for Glyph of Swiftness, at least until it's de-bugged :P

D/E Variant?
Very similar to Build:D/E_Obsidian_Dervish. Works well, as I use this build all the time. I would use Glyph of Concentration in areas with a lot of interrupts. I do think one should become a variant of the other. This is very similar to how others thought my 80hp D/Mo build should not have been created due to the fact that it was identical in theory to a 55monk. - &dagger; Lord Xivor &dagger;  18:05, 16 November 2007 (CET) Alispeakin 22:06, 18 November 2007 (CET) I don't think that this should become a variant of the dervish build or vice versa......and likewise i think it's wrong that people asked your 80hp derv to be combined with a 55 build because the primary profession is different. There is also a great advantage to having Ele as your first profession --> energy.

E/Me
Should be E/Me. Have been experimenting with a similar build to this for a while. It is possible to solo Sorrows Furnace with it:

AoE/KA are not needed as you are never taking that much extreme damage AND you have the 42% or whatever dmg reduction from Mantra. Soothing images is for warrior based interrupts. Counters are mesmer/ranger interrupts and it cannot cope with any more than -5 degen for any length of time... but in FoW you swap out soothing and sliver and you could remedy this. Glyph of Concentration also works well for important spells like stoneflesh and striker Link 17:26, 21 November 2007 (CET)

[build prof=E/Me name="HM variant" ins=12 ear=12+1+3 ene=3+3][Mantra of Earth][Stone Striker][Stoneflesh Aura][Glyph of Swiftness][Obsidian Flesh][Aura of Restoration][Armor of Earth][Sliver Armor][/build] This is The Glint's Challenge HM Varient and Works Very Well as a General Obsidian Tank in any Enviroment. However This is Obviously Vunerable in FoW Due To KDs, Which I Believe Will Be easily Countered By Replacing Sliver Armour With Ward of Stability With is Further Supported By The Fact Sliver Armour May Make Foes Scatter, Breaking Agro. ( вℓυє ℓαgσσи 14:24, 22 November 2007 (CET))

How Much Longer Does It Take To Type When You Capitalize Every Word? No Need Really And It Hurts The Eyes. Matti Nuke 08:41, 24 November 2007 (CET)

Alispeakin Hmm, despite the advantages of having Mesmer as your secondary profession, having to stay in the Ward of Stability area is a major downside as it doesnt enable you to agro the Abbysals as well. I agree that Sliver armor isn't really necessary so i'm currently looking for a good other skill. Might change it to an optional slot. Oh and guys, you realise that with AoE, stoneflesh aura and a bonder you dont take ANY damage so........whats the use in changing it all around??? PLZ RATE THIS BUILD!

Outdated?
I think this is an outdated build...I mean why not going as an ursan with other people..make things easier for everyone...more survivability because if you die while tanking = fail, adding more dp for everyone and takes longer time than Ursanway..this is just my opinion. Gwadlight 15:35, 22 January 2008 (EST)
 * Because not everyone has eotn, and besides Ursanway isn't any fun. :P

I think mystic regeneration is a little lame now, but still can be used.. Natsopaani 02:37, 10 March 2008 (EDT)

Archive
Do it gogogo.  Life  23:50, 8 March 2009 (UTC)
 * Definatly Andy 00:30, 9 March 2009 (UTC)