User:Mgrinshpon/AB/Scottyway

By User:Mgrinshpon, User:Rawrawr Dinosaur, User:Ibreaktoilets, and User:Misfate

Earth Shaker
[build prof=w/rt hammer=12+1+1 strength=12+1][Earth Shaker][Crushing Blow][Mighty Blow][Bull's Strike][Flail][Rush][Enraging Charge][Death Pact Signet][/build]

Usage

 * AoE disrupt critically important targets.

Variants

 * Drop Death Pact Signet for Flesh of my Flesh.

Blackout Cripshot
[build prof=r/me exp=11+1+2 marks=9+1 wild=9+1 dom=6][Crippling Shot][Savage Shot][Distracting Shot][Apply Poison][Blackout][Natural Stride][Troll Unguent][Resurrection Signet][/build]

Usage

 * Cripple stragglers
 * Blackout on monks and enemy melee spike professions.
 * The res sig is for moments where you're really boned.

Support Ritualist
[build prof=rt/any chan=12+1+1 res=12+1 spa=3+1][Weapon of Remedy][Channeled Strike][Ancestor's Rage][Splinter Weapon][Soothing Memories][Protective Was Kaolai][Bloodsong][Flesh of my Flesh][/build]

Usage

 * Keep Splinter Weapon on the Ranger and especially the Warrior

Variants

 * Drop Bloodsong for the much quicker recharging Destruction if you are plowing through teams too quickly and require the added mobility.
 * For less organized teams, dropping the Support Ritualist for a Mind Blast nuker utilizing Rodgort's Invocation is suggested.

Renewal Monk
[build prof=mo/e div=12+1+1 prot=10+1 heal=8+1][Reversal of Fortune][Guardian][Gift of Health][Dismiss Condition][Remove Hex][Shield of Absorption][Glyph of Renewal][Divine Spirit][/build]

Usage

 * Spam skills.

Variants

 * Consider dropping Shield of Absorption for Spirit Bond if having trouble with spikes, which considering the nature of Alliance Battles, really should not be a problem.

Team Usage

 * Call targets and attack. Most teams will have no teamwork. Merely applying pressure is brutally effective.
 * Against teamwork-orientated teams, the team should focus on annihilating the monk as soon as possible. 2 pre-casts of Splinter and one spike is enough.
 * The monk's limitless energy supply allows stands against mobs of 8-10 people if the team practices proper positioning (not overextending, etc).

General Spiking

 * Splinter the warrior and ranger
 * Warrior does first 3 attacks while under Flail
 * Ranger does his two quick-activation attacks
 * Ritualist pops Ancestor's on the warrior followed by Spirit Burn

Erf Shaakur
[build prof=Warrior/Ritualist hammer=12+1+1 strength=12+1 rest=3][Earth Shaker][Crushing Blow][Mighty Blow][Bull's Strike][Flail][Rush][Enraging Charge][Death Pact Signet][/build]

Crip Slich
[build prof=Ranger/Mesmer expertise=11+1+2 marks=9+1 wilderness=9+1 dom=6][Crippling Shot][Distracting Shot][Savage Shot][Apply Poison][Natural Stride][Blackout][Troll Unguent][Resurrection Signet][/build]

Cartakurs Chuurj
[build prof=Ritualist/Assassin channeling=12+1+1 rest=12+1 spawn=3][Caretaker's Charge][Weapon of Warding][Splinter Weapon][Ancestors' Rage][Soothing Memories][Protective Was Kaolai][Dash][Death Pact Signet][/build]

Large Healing Word
[build prof=Monk/Assassin healing=12+1+1 prot=10+1 div=8+1][Patient Spirit][Word of Healing][Guardian][Spirit Bond][Draw Conditions][Mending Touch][Holy Veil][Return][/build] Or /R for Natural Stride.