User:I Am Jebus/Godliest12

User:Godliest/Contestbox/12

Unnatural Gathering (Difficulty: Master )
''Titan activity outside of Ascalon City has been alerting the townspeople to trouble. Meet Captain Greywind outside Ascalon, and investigate the circumstances. Then report back to Greywind.''

REQUIREMENTS:
 * Completion of the Defend Ascalon City and Defend Denravi quests
 * Completion of Foundry Breakout
 * Completion of the Eye of the North expansion

Received from:
 * Captain Greywind in Ascalon City

Dialogue:
 * Accept:No harm shall befall Ascalon while I'm here.
 * Decline:I still have nightmares about the last Wild Growth I fought...

Outside of Ascalon:
 * Greywind:There they are! They seem to be moving away from the city. Let us track them.

You encounter a few Titan groups along the way, compsosed of Rotting Titans and Wild Growths.

At the gathering point:
 * Greywind:The foul creatures are building an army! See, there is the main group!
 * You:I'm not sure. It looks too scanty to be a war force. I see only 20 Titans.
 * A horn sounds from Ascalon.
 * Greywind:Blast! It was a diversion! They're attacking the city!

''The "main group" composed of about 18 Titans stream towards you. You can fight them (lol gogo permasliver) or flee.''

New Quest Objective:''Flee with Greywind and your party back to Ascalon. Greywind must survive.''

After making it back to Ascalon

CUTSCENE:The city is in flames. A disorganised group of people stream out of Ascalon, with the guards making a last stand against the Titans.


 * You:There is nothing we can do here. We must go. The inner city will remain safe as long as the gates hold.

You and your party map out to Lion's Arch.

New Quest Objective:Speak to Firstwatch Sergio in Lion's Arch.

CUTSCENE:
 * Sergio:Ascalon was overrun? By the gods... The people will be safe if they hold the inner gates, but we must act quickly. My messengers from Denravi have reported activity as well.
 * Greywind:I will go and discover the cause of this sudden war.
 * A sentry runs up to Sergio and Greywind.
 * Sentry:My lord! A large group of Titans is reported just northeast of the city!
 * Sergio:Northeast? They've trailed you, Greywind!
 * You:No, that's not it. They're uninterested in the city itself. It's like they're... searching for something.
 * Sergio:Well I want them away from the city!
 * Greywind:Come! We must find out what is happening!

New Quest Objective:Follow and protect Greywind, and find out the destination of the Titans.

CUTSCENE ''After fighting around 5 groups of Titans, you come across a massive group of around 100 Titans crowded around a portal. There are 6 Bosses at the gate, chanting.''


 * Greywind:What in Balthazar is that?
 * You:The Asura Gate!
 * Greywind:What?
 * You:This is bad. If they've learned how to control the gates, they can go anywhere in Tyria!

''Suddenly, there is an outburst of cheering. The Titans begin swarming through the gate. They all pass through.''


 * Greywind:Come! We must stop them!
 * You:Are you mad? We cannot possibly fight an army of that size!
 * Greywind:I will not stand by and let the monsters who desecrated Ascalon leave!
 * You:Come, I have an old... let's say friend. He will help us.

Your party and Greywind pass through.

'''New Quest Objective: Speak to Mamp in Rata Sum. Ask about the Gates.''

In Rata Sum:
 * Mamp:Hello, bookah. What is it now?
 * You:Have you any information about the status of the Asura Gates?
 * Mamp:No, they all seem to be working fine. But my guards by the city of Lion's Arch reported unnatural rumbling.
 * You:Mamp, when was the last time those guards reported to you?
 * Mamp:Just a few days ago.
 * You:Try to contact them again.
 * *silence *
 * Mamp:*looking startled* I cannot feel them.
 * Greywind:Just as I feared. Mamp, I need you to evacuate all your men in this area. *circles area on map lying on table*
 * Mamp:''And why should I trust you, bookah?
 * You:There's been an invasion. Right now, you, the dwarves, and many others have dozens, maybe hundreds of Titans on your borders.
 * Mamp:This is serious indeed. But if this is true, I need proof. Our race has never gotten along well with yours for long.
 * Greywind:Let us leave now. The situation may be worse than we fear.
 * Mamp:Wait! We will need help. Oola and Gadd will accompany you.

New Quest Objective:''Take Mamp to the borders of the Gates and spy on the Titan army. Greywind and two Asura will assist you.''

After fighting groups of Skeleton enemies and Hellhounds, you arrive at the location of the Titans.


 * Mamp:No... This cannot be! How could we not have detected this?
 * You:Their foul sorcery has corrupted your portals. You are losing your power.
 * Greywind:Wait! See how they are moving! They aren't gathering for war. They seem to be going somewhere, with a focus so intense it astounds me.
 * Mamp:You must track them. I cannot come, as I must report this to the rest of the Asura. I wish you luck.

New Quest Objective:Continue to investigate the destination of the Titans.

CUTSCENE: After being attacked by groups of Skeletons, you find the Titans once again gathered around a large portal beginning to form. The Titans rush into the gate, and your group soon follows behind them.
 * You:They seem more excited now. They must be getting close.
 * Greywind:This is not good. This gate is much more... malevolent than the previous one.
 * Gadd:*angrily* Hah, what type of blasphemy is this? Fiends like this abusing ancient Asura magic? Let us destroy them right now!
 * Oola:Gadd, your mind has gone as stale as a Charr. We cannot defeat a group of this size. We need to wait for them to pass.

Your group maps out into the Domain of Anguish.


 * You:The Domain of Anguish? This means trouble... I know now for sure that these Titans have been called by a greater force.

QUEST REWARDS:
 * 5,000 XP
 * 10,000 Gold
 * 1,500 Asura Title Track points

Followup: The Lord of the Titans

Tactics
The first part can be difficult, as you are in a 4 man group coming from Ascalon City. However, if you've done the quest Defend Ascalon City, it should be easy enough. Fight off groups of Titans and continue until you map out to Lion's Arch. The rest of the quest is self-explanatory.

The Lord of the Titans (Difficulty: Master )
''A certain being is influencing the Titans. Find out this mastermind and destroy it. Accompany Greywind, Gadd, and Oola into the Domain of Anguish.''

REQUIREMENTS:
 * Completion of Unnatural Gathering.

Received from:
 * Captain Greywind in the Domain of Anguish

Dialogue:
 * Accept:We've gone this far, so why stop now?
 * Decline:We've already gone far enough. Let's stop now.

''Your party needs to go into the Foundry of Failed Creations. After following the arrow for a while and fighting groups of Burning, Rotting, Frost, Misery, and Rage Titans, as well as a few Margonites, you arrive at the former spawn point of The Fury. It is not there (note that any party member with the quest Mallyx the Unyielding cannot make any progress here) and instead there is a large group of 8 assorted Titans waiting there. One is a Necromancer boss, the Spawn of Anguish (you can capture the elite skill Aura of the Lich from him).''

CUTSCENE:''You and the party are standing around the body of the Spawn of Anguish. It is still alive.''
 * Greywind:We have slain your allies. Now tell us, what force draws you all here, across half of Tyria!?
 * Spawn:Ha... HAHAHAHA! Filthy humans, you shall never prevail! Our lord, Dhuum, arises again! He will overthrow your pitiful gods and shape this land into a land ruled by the Titans! *dies*
 * Greywind:Dhuum, the same one overthrown by Grenth?
 * You:Yes. He was in league with Abaddon, and I'd thought that Dhuum and Menzies had already retreated to the depths of the Underworld after Kormir defeated Abaddon. Apparently I was wrong.

New Quest Objective:Journey into the depths of the Domain of Anguish and defeat Dhuum.

You fight numerous groups of Titans and Margonites before reaching the outpost Foundry Depths, where you can rest up and use as a checkpoint.

You continue to delve farther into the Foundry, and after fighting many Titans you reach the last outpost, Enclave of Dhuum.

After speaking to Captain Greywind, you receive the quest reward.

QUEST REWARDS:
 * 5,000 XP
 * 10,000 Gold
 * 1,000 Lightbringer points

Followup: Enclave of Dhuum (Elite Mission)

Tactics
Similar to the previous quest, you fight large groups of enemies. The foes here are different, however, consisting of Margonites and a larger variety of Titans.

Enclave of Dhuum (Elite Mission)
''Like other Elite Missions, you will be able to bring up to 12 party members. There are no henchmen.''

All enemies carry the monster skill Enraged.

''You have found the place where Dhuum lurks. Beware, it is heavily guarded and will not be easy to break into. Destroy Dhuum.''

NPCs: Enemies:
 * 24, 28 Captain Greywind (W/R)
 * 24, 28 Gadd (E/Me)
 * 24, 28 Oola (E/A)
 * 28, 28 Burning Titan: [[Double Dragon@18], [[Flame Burst@19], [[Conjure Flame@19], [[Fire Attunement@19], [[Fireball@19], [[Fire Storm@19].
 * 24, 28 Risen Ashen Hulk: [[Vampiric Spirit@20], [[Shadow Strike@20], [[Vampiric Gaze@20], [[Awaken the Blood@18], [[Well of Blood@20].
 * 24, 28 Fist of the Titans: [[Enraged Smash@17], [[Crushing Blow@17], [["For Great Justice!"], [[Mighty Blow@17], [[Berserker Stance@15].
 * 24, 28 Hand of the Titans: [[Hundred Blades@17], [[Sever Artery@17], [[Gash@17], [[Final Thrust@17], [[Bull's Strike@15], [[Power Attack@15].
 * 28, 28 Spark of the Titans: [[Searing Flames@18], [[Immolate@18], [[Glowing Gaze@18], [[Fire Storm@18], [[Searing Heat@18], [[Fire Attunement@18].
 * 28, 28 Rotting Titan: [[Tainted Flesh@18], [[Rotting Flesh@18], [[Deathly Swarm@18], [[Fetid Ground@18], [[Putrid Bile@18].
 * 28, 28 Wild Growth: [[Melandru's Shot@17], [[Forked Arrow@17], [[Apply Poison@15], [[Toxicity@17], [[Savage Shot@15], [[Natural Stride@17].
 * 28, 28 Earth Born Titan: [[Sandstorm@17], [[Ward Against Melee@17], [[Stoning@17], [[Ebon Hawk@17], [[Obsidian Flame@17], [[Earth Attunement@17].
 * 28, 28 Water Born Titan: [[Water Trident@17], [[Deep Freeze@17], [[Blurred Vision@17], [[Ice Spear@17], [[Glowing Ice@17], [[Water Attunement@17].
 * 28, 28 Wind Born Titan: [[Lightning Surge@17], [[Lightning Orb@17], [[Chain Lightning@17], [[Lightning Javelin@17], [[Shock Arrow@17], [[Air Attunement@17].
 * 28, 28 Frost Titan: [[Mirror of Ice@18], [[Deep Freeze@18], [[Ice Spikes@18], [[Blurred Vision@18], [[Glowing Ice@18], [[Water Attunement@18].
 * 28, 28 Icy Brute: [[Decapitate@18], [[Cyclone Axe@18], [[Enraging Charge@15], [[Disrupting Chop@18], [[Protector's Strike@15].
 * 28, 28 Dark Titan: [[Depravity@18], [[Malaise@18], [[Well of Darkness@18], [[Parasitic Bond@18], [[Faintheartedness@18], [[Price of Failure@18], [[Chilblains@18].
 * 28, 28 Titan's Malice: [[Psychic Distraction@18], [[Shatter Enchantment@18], [[Overload@18], [[Frustration@18], [[Power Spike@18].
 * 28, 28 Titan's Heart: [[Healer's Boon@15], [[Heal Other@18], [[Heal Area@18], [[Cure Hex@18], [[Mend Condition@15].
 * 28, 28 Misery Titan: [[Earth Shaker@18], [[Crushing Blow@18], [[Crude Swing@18], [[Flail@15], [[Enraging Charge@15].
 * 28, 28 Rage Titan: [[Shockwave@18], [[Aftershock@18], [[Earthquake@18], [[Glyph of Lesser Energy@15], [[Earth Attunement@18].
 * 28, 28 Dementia Titan: [[Reaper's Sweep@17], [[Eremite's Attack@17], [[Mystic Sweep@17], [[Dust Cloak@14], [[Heart of Fury@14].
 * 28, 28 Anguish Titan: [[Simple Thievery@18], [[Arcane Thievery@18], [[Arcane Larceny@18], [[Inspired Enchantment@16], [[Inspired Hex@16], [[Arcane Echo].
 * 28, 28 Despair Titan: [[Wail of Doom@18], [[Suffering@18], [[Rend Enchantments@18], [[Defile Defenses@18], [[Rip Enchantment@18], [[Well of Darkness@18].
 * 28, 28 Fury Titan: [[Moebius Strike@18], [[Death Blossom@18], [[Jagged Strike@18], [[Wild Strike@18], [[Horns of the Ox@18], [[Critical Defenses@14].

Boss-like creatures:
 * 28, 30 Avatar of Dhuum
 * 30, 32 Dhuum

Other:
 * Anguish (environmental effect)
 * Torture (environmental effect)
 * Punishment (environmental effect)

As the mission starts, you are on a small platform that slowly is sinking into lava. You have 3:00 to run off the platform onto safe land, but you will be hampered by attacking groups of Burning Titans and their spawn, and Spark of the Titans. Note that after the timer runs out, you won't die, but will have to fight on the lava. This constantly causes Burning and Cripple, dangerous because of the Hand/Fist of the Titans's heavy hits that are now unkitable, and the Sparks's Searing Flames. Burning Titans are immune to Burning (lol). Once on land, more groups of these Titans will attack.

The Burning area deals with lots of degeneration and heavy physical pressure to kill you.

After defeating the Burning area, you move into a more green area. The Rotting Growths and their spawn will attack, and at certain places, vines will trap you in with a group of Titans, leaving you unable to get out until you defeat them.

The Forest area deals with many conditions and mass degeneration.

Then you go into an icy area. The Frost Titans and their spawn will try to kill you. While in this area, you constantly move 20% slower.

The Ice area deals with a plethora of hexes.

You then emerge into a dark area, very much like the Foundry. You are mobbed by groups of Misery and Anguish Titans, eventually turning into mobs of mixed Titans from the previous groups. After facing a couple waves, they die down and a cutscene ensues:


 * Greywind:There! His palace!
 * You:Come! Now is the time for our stand against Dhuum!
 * Voice:Halt! You scum are nowhere near able to fight our master! I will take you down myself!

The Avatar of Dhuum attacks. He wields a scythe. Before the battle starts, he is non-hostile and immediately uses Avatar of Dhuum before turning hostile.

The Avatar of Dhuum takes 50% less damage from Shadow Damage.

Avatar of Dhuum
 * Skills:
 * Avatar of Dhuum. Monster-only. Skill. You take on the form of Dhuum. While in his form, your attacks deal Shadow damage and cannot be blocked. You also attack 33% faster, and are immune to Holy damage.
 * Pure Anguish. Monster-only. Hex spell. 10E 2C 15R. ''Target foe and all adjacent foes are hexed with Pure Anguish for 20 seconds. While hexed, they suffer -10 health degeneration and take 50 damage whenever using a skill.
 * Dhuum's Cunning. Monster-only. Skill. 4A 1/4C 8R. Shadowstep behind target foe and knock them down.
 * Blessing of Dhuum. Monster-only. Skill. 15E 5C 30R. You are infused with Dhuum's Blessing. For 10 seconds, you deal 30 more damage with your attacks and gain 30 health per second.

Note that the Avatar of Dhuum has natural resistance, is resistant to interrupts, and casts twice as fast as regular monsters.

''When the Avatar of Dhuum is brought to 80% health, he spawns 2 Burning Titans near him. When he drops to 60% health, he spawns 2 Rotting Titans. When he drops to 40% health, he spawns 2 Frost Titans. When he drops to 20% health, he spawns 2 Misery Titans and 2 Anguish Titans. After killing him, you may proceed on.''

Last Chamber: Dhuum
''There is a very long bridge. It is a four-pronged bridge, with Dhuum in the center. Here is a diagram:''

| |     | |      | |      | |      | |

D
| |    | |     | |    /   \   /Party\


 * Greywind:There he is! We must strike him down now!
 * Oola:''Wait, bookah. I sense trouble.
 * You:Greywind, Gadd, Oola. I want you to stay back. I've handled this one's kind before, and it's up to you to report what happens if I don't make it. Go!

The Fight with Dhuum ''Three creatures spawn at the three ends that you do not occupy; the West, North, and South ends. They are 3 environmental effects: Anguish, Torture, and Punishment.''


 * Anguish: You suffer from -1...10 health degeneration depending on your proximity to Dhuum.
 * Torture: You suffer 30 damage every time you use a skill.
 * Punishment: You suffer 50 damage every second you are not using a skill and are not moving.

These creatures can be killed, eliminating the environmental effect for 1 minute, where it then respawns at a random side of the bridge.

Dhuum Skills:
 * Haunting Evil: Skill. 0E, 2C, 20R. All environmental effects in Dhuum's Chamber are moved to random ends of the bridges.
 * Godrage: Stance. 5E, 20R. For 10 seconds, you attack and move 33% faster. This stance cannot be ended by an enemy.
 * Lifesap: Stance. 5E, 20R. For 10 seconds, your attacks double strike and steal life. This stance cannot be ended by an enemy.
 * Shattering Bonds: Stance. 5E, 30R. For 10 seconds, your attacks remove enchantments and deal an additional 30 damage when they do so. This stance cannot be ended by an enemy.
 * Purifying Strikes: Stance. 5E, 20R. For 10 seconds, your attacks remove 1 Hex and 1 Condition on yourself. This stance cannot be ended by an enemy.
 * Deceiving Shadows: Skill. 0E, 1/4C, 8R. Shadowstep to target foe. They take 50 damage.
 * Shadow Smash: Attack Skill. 4A. Strike target foe for 50 damage. End any stance target foe is in. All foes in the area of the target take an additional 80 Shadow Damage. This attack cannot be blocked.
 * Rage of the Titans: Skill. 10E, 4C, 20R. You call 3 random Titans to your aid.
 * Shadows of Agony: Spell. 5E, 1/4C, 20R. All foes shadowstep to random ends of the bridges, and you steal 50 life from them all.

''Dhuum will use Shadow Smash when his health is above 25%.

Dhuum will only use Rage of the Titans when his health drops below 25%.

Dhuum also takes 50% damage from Holy Damage, and is unaffected by Shadow Damage.

He cannot be knocked down.''

After beating Dhuum:
 * Greywind:So it is finished.
 * You:Yes. The Titan army will disintegrate, and fall into oblivion. Ascalon can be rebuilt.
 * Greywind:Time to go back...

Mission reward:
 * 10,000 XP
 * 10,000 Gold
 * 3,000 Lightbringer Points
 * 1,000 Asura Title Track Points

Tactics
Quite possibly the hardest elite mission in the game, you will be struck again and again by waves of Titan creatures. The fact that they leave smaller Titans after death does not help. The key is to eliminate the most threatning Titans first. For example, the Wild Growth spawned after killing a Rotting Titan is far more simple to deal with than the Wind Born, Water Born, and Earth Born Titans that spawn after killing the Wild Growth.

The fight with the Avatar of Dhuum is somewhat difficult. A good tactic is to try to knocklock him, as conditions and hexes are generally ineffective against boss-like foes or bosses, because of natural resistance.

Fighting Dhuum is difficult, but possible. One useful thing is to designate one party member as a spirit killer. He/she will run to the corners, killing off the environmental effects, and kills them again once they respawn. This character may want to bring party support skills like Protective Was Kaolai, Heal Party, or Aegis. Shouts/Chants also are useful to keep on this character.

When fighting Dhuum himself, the other party members should try to keep him Crippled or snared, and attack from a distance. Dhuum is melee only, and kiting and pounding him with spells/ranged attacks can be effective. His stances also make fighting him melee that much more risky.

Dhuum's strategy is to use stances that are incapable of ending directly from a cause like Wild Blow, that enhance his abilities. In the meanwhile, his environmental effects devastate you. He heals with Shadows of Agony, which is only made stronger by additional allies like Bone Horrors. But because he uses stances which can't be ended directly, you can still influence their end time with Mark of Insecurity, which is incredibly powerful against Dhuum. Note that because of his natural resistance, it only lasts half as long, but with a decent attribute investment, it can be maintained.