User:Khomet/Kway

Synopsis
I'm calling this team Kway in the tradition of Sabway, Racway, etc. I vanquished everywhere with a team vaguely similar to Racway but found it wanting in a few areas, specifically AoE damage to wipe out mobs quickly. Paragons do not have any form of AoE damage so I found ways to provide it in the form of Splinter Weapon and Volley. I also wanted to have spirits or minions as I have found them to be very helpful in drawing enemy fire. This team gives good dps, constant AoE damage, damage resistance, interrupts, crits, burning, weakness, deep wound, and extra adrenaline for all. All attackers have permanent IAS. The volley paragon should have a Sundering or Vampiric Shortbow of Fortitude with 15>50 inscription, the ritualist should have a Hale Staff of Enchanting (+30 health, +20% enchantments, +5 energy) if running the SoS/Orders variant, otherwise any channeling or illusion staff will do. Centurion or Survivor insignias preferred for the paragons, shaman's or survivor or radiant insignia for the ritualist.

Advantages vs. Racway:
 * Imbagon delivers more damage and can charge adrenaline more quickly; can activate SY after only one hit
 * AoE damage from Volley and Splinter Weapon
 * AoE shutdown with Panic
 * Two forms of mass hex removal
 * Faster adrenaline gain with Anthem of Fury
 * Spirits draw enemy fire, add to dps, deliver conditions

Advantages vs. melee teams:
 * All team members stay in the ward and shout zone to gain maximum benefit from them
 * Not affected by crippled, snares, kiting, etc.
 * Can switch targets instantly

Thanks to MasterSasori, Daesu, HigherMinion and Smarty from Guild Wars Guru for help in optimizing the team against areas with many hexes and conditions.

Modifications from original Kway: changed the P/Me to take advantage of updated mesmer skills, moved Anthem of Fury to the P/R, changed elite on the Imbagon (Focused Anger is extreme overkill). Original team build here: http://pvx.wikia.com/index.php?title=User:Khomet/Kway_Original

Team Build

 * Player: P/W Furious Angel (or standard Imbagon)
 * Hero 1: P/R Volley paragon
 * Hero 2: P/Me Hex Eater paragon
 * Hero 3: Rt/X SoS/Splinter


 * Henchmen: barrage ranger, mesmer or elementalist, healer, healer
 * Other player: sabway and discordway have good synergy

Furious Angel (an Imbagon variant)
[build prof=P/W name="Guardian" spear=11+1+1 command=8+1 leadership=11+1][anthem of weariness][spear of fury][wild throw][save yourselves][they're on fire][soldier's fury][ebon battle standard of honor][no skill][/build] My variant of the Imbagon. Instant SY, more damage, stance removal, no TNTF. Uses ToF for constant TNTF-like damage reduction, assuming that foes are burning. Please see http://pvx.wikia.com/wiki/User:Khomet/Furious_Angel for a more detailed description of this build.

Good choices for optional slot:
 * Remedy Signet
 * Signet of Aggression
 * Signet of Return
 * We Shall Return
 * Find Their Weakness
 * Blazing Spear

Volley paragon
[build prof=P/R name="Volley paragon" marksmanship=12 command=6+1 leadership=11+1+1][Volley][Crossfire][Anthem of Flame][Anthem of Fury]["Go For The Eyes!"]["Find Their Weakness!"][Aggressive Refrain][Signet of Return][/build] [build prof=P/R name="Volley paragon" marksmanship=12 command=9+1 leadership=8+1+1 motivation=5][Volley][Crossfire][Anthem of Flame][Song of Purification]["Go For The Eyes!"]["Find Their Weakness!"][Aggressive Refrain][Signet of Return][/build] Delivers AoE damage with Volley which also serves to build adrenaline quickly. Anthem of Fury boosts adrenaline gain for the entire team. Replace Anthem of Fury with Song of Purification in condition-heavy areas; even at 5 motivation it removes two conditions on each party member with every use. Other variants: exchange Crossfire for Distracting Shot or Called Shot.

Hex Eater paragon
[build prof=P/Me name="Hex Eater paragon" spear=11+1 leadership=8+1+1 domination=11 inspiration=3][Vicious Attack][Holy Spear][Panic][Signet of Distraction][Hex Eater Signet][Hexbreaker Aria][Aggressive Refrain][Signet of Return][/build] The Hex Eater paragon has two forms of mass hex removal, does good damage with spear attacks and can shut down entire mobs with Panic. Replace Panic with Expel Hexes for even more hex removal if necessary.

SoS/Splinter
[build prof=Rt/Me name="SoS" channeling=12+1+1 spawning=8+1 illusion=10][Splinter Weapon][Wandering Eye][Signet of Clumsiness][Signet of Spirits][Bloodsong][Painful Bond][Spirit Siphon][Boon of Creation][/build] Delivers armor ignoring damage to the team with Splinter Weapon, spirits, painful bond and illusion skills. Signet of Clumsiness can also provide AoE knockdown.

[build prof=Rt/N name="SoS Orders" channeling=12+1+1 spawning=8+1 blood=10][Splinter Weapon][Order of Pain][Strip Enchantment][Signet of Spirits][Bloodsong][Painful Bond][Spirit Siphon][Boon of Creation][/build] Delivers armor ignoring damage to the team with Order of Pain, Splinter Weapon, and spirits. Also strips enchantments. Strip Enchantment can be replaced with other useful skills such as Blood Ritual or Dark Fury. I find that the team doesn't really need Dark Fury and the ritualist's energy management is better without it.

Benefits for physical damage dealers

 * Anthem of Fury (+4 adrenaline)
 * Anthem of Flame (burning)
 * Anthem of Weariness (weakness)
 * Go For The Eyes (more critical hits)
 * Ebon Battle Standard of Honor (+15 damage per attack)
 * Order of Pain (+12 damage per attack, multiple attacks with Volley)
 * Splinter Weapon (mass AoE damage, multiple simultaneous hits with Volley)
 * Save Yourselves (+100 armor to all other party members)
 * Song of Purification (mass condition removal)
 * Hexbreaker Aria (mass hex removal)
 * Hex Eater Signet (mass hex removal)

Benefits for casters

 * Ebon Battle Standard of Honor (+15 damage per damage packet)
 * Save Yourselves (+100 armor to all other party members)
 * Song of Purification (mass condition removal)
 * Hexbreaker Aria (mass hex removal)
 * Hex Eater Signet (mass hex removal)