Build:Team - 3 Hero Eternal Grove

Core for a hero team and corresponding tactic designed to guarantee an easy completion of Eternal Grove (mission) in normal and hard mode with the masters reward. This can be done with 7 heroes. Alternatively heroes can be dropped to run the mission for other players.

Left/South Minion Master
[build prof=Necromancer/Monk DeathMagic=12+1+3 SoulReaping=10+1 ProtectionPrayers=8][Aura of the Lich@19][Animate Bone Fiend@19][Animate Shambling Horror@19][Putrid Bile@19][Masochism@13][Infuse Condition@19][Spirit Bond][Protective Spirit][/build]
 * 40/20/20 death magic.
 * 4 tormentor's or blessed insignias.
 * 1 bloodstained insignia.
 * Rune of superior vigor.
 * 2 runes of vitae.

Right/North Minion Master
[build prof=Necromancer/Monk DeathMagic=12+1+3 SoulReaping=10+1 ProtectionPrayers=8][Aura of the Lich@17][Animate Bone Fiend@17][Animate Shambling Horror@17][Putrid Bile@17][Blood of the Master@17][Infuse Condition@17][Spirit Bond][Shielding Hands][/build]
 * 40/20/20 death magic.
 * 4 tormentor's or blessed insignias.
 * 1 bloodstained insignia.
 * Rune of superior vigor.
 * 2 runes of vitae.

Blood is Power Healer
[build prof=Necromancer/Ritualist BloodMagic=9+1+3 SoulReaping=9+2 RestorationMagic=12][Blood is Power][Death Pact Signet][Signet of Lost Souls][Mend Body and Soul][Spirit Light][Spirit Transfer][Protective was Kaolai][Life][/build]
 * Adept "Aptitude not Attitude" restoration magic staff of enchanting.
 * 5 tormentor's insignias.
 * Rune of superior vigor.
 * Rune of vitae.
 * Main article: Blood is Power Healer Hero

Remaining team
The three core heroes provide the required defense; you and the remaining party members are mainly responsible for damage dealing.
 * Energy surge mesmer heroes are recommended. For this mission they can run [[Chaos Storm@16] to make use of the choke points.
 * Bringing one additional healer and resurrection skill improves the reliability.
 * Avoid spirit based builds due to their lack of mobility.
 * Do not bring a third minion master.
 * [["Fall Back!"] or other IMS are not required. Within the eternal grove you have a permanent 25% IMS.

Usage

 * Luxon phase
 * Position your heroes with flags.
 * [[protective spirit@8] minion master halfway between the central/west tree and left/south gate.
 * [[Blood of the Master@17] minion master halfway between the central/west tree and right/north gate.
 * Core healer in the centre of the eternal grove. He'll be able to reach all tree singers with [[Life@12] and still be in range of the minion masters to heal them.
 * Keep the remaining heroes unflagged so they follow you into skirmishes.
 * Always let foes aggro the minions before attacking them with your remaining team.
 * Ignore siege turtles; [[Life@12] outheals their damage even in hard mode.
 * After 7 minutes of luxon attacks the second wave of siege turtles arrives. At this point, leave the eternal grove with your non-core heroes, run past the central/west siege turtle and assault the turtle and its accompanying rangers which spawn uphill. Killing this group triggers the second part of the mission with a cutscene.


 * Afflicted phase
 * Restore the previous flagging.
 * The intermediate cutscene spawns two luxon soldiers and pet companions per gate. The pets are unkillable but will despawn alongside the luxon soldier's corpse. You can use these immortal pets as a buffer to give you some more time to finish a fight on one side. If only one side has immortal pets left, prioritize killing the afflicted there first.
 * Fend off the afflicted alternating between the two choke points. Make sure that there aren't too many on one side at once so your minion reserves don't deplete.
 * Always let foes aggro the minions before attacking them with your remaining team.
 * You can use the elite juggernauts as a fortification of your minion wall. Don't have them follow you, as they're moving very slowly, and instead place them slightly behind the minions.

Exemplary Video
Simulation of running the mission for four other players at once by playing with just the core heroes: