User:Malokai92/Skill Balance

I'm not for the uberpowered buff skills, so I want to do it atleast half way right.

Warrior

 * Critical Chop] - 10[[Image:Tango-recharge.png 15 seconds is way too long to be useful on an axe.
 * Decapitate] - 8[[Image:Tango-adrenaline.png1/2[[Image:Tango-activation.png]]5[[Image:Tango-recharge.png]] If this attack hits, you deal +5...29 damage and cause a Dazed for 1...7 seconds. Recharge so it can't be spammed, needs 1/2 cause it interrupts, makes decent pressure.
 * Furious Axe] - 3[[Image:Tango-recharge.pngIf this attack hits, you strike for +1...16 damage. If Furious Axe is blocked, your target takes an additional 1...16 damage and you gain 3 adrenaline.  Make it like Swift Chop but with adrenaline.
 * Whirling Axe] - 5[[Image:Tango-adrenaline.pngIf Whirling Axe hits, you strike for +5...29 damage. This damage is doubled if foe is suffering from Deep Wound. Means lots of damage with high Axe Mastery.
 * Auspicious Blow] - 5[[Image:Tango-energy.png10[[Image:Tango-recharge.png]] If Auspicious Blow hits, you strike for +5...17 damage. If it hits a moving or knock downed foe you gain 3...7 Energy. Energy management with Crushing Blow and in general.
 * [[Backbreaker] - If Backbreaker hits, you strike for +1...16 damage and your target is knocked down for 4 seconds (50% failure chance with Strength 4 or less.) Hammer belong on Warriors, come on.
 * [[Forceful Blow] - If Forceful Blow hits, you strike for +10...34 damage and your target is Weakened for 5...17 seconds. If it is blocked, foe is knocked down. Can't use with Flail, but kd yourself is retarded.
 * [[Overbearing Smash] - If this attack hits, you deal +5...17 damage. This attack cannot be blocked. Who blocks a hammer when it comes down on your head?
 * [[Staggering Blow] - If this hammer blow hits, your target takes 1..17 damage and suffers from Weakness for 5...17 seconds.
 * I Will Survive! - 5[[Image:Tango-energy.png]]15[[Image:Tango-recharge.png]] For 1...5 seconds, you gain 1...3 Health regeneration and 5...10 armor for each condition or hex you are suffering. Ends if you attack or use a skill. Moved to Tactics, a conditional Feigned Neutrality that would be nice because of its low recharge, also follows name better.
 * Signet of Strength] - 1[[Image:Tango-activation.png25[[Image:Tango-recharge.png]] Elite Signet, for 15 seconds, your attacks deal 1..35 more damage and you have an additional 90...258 Health. Pretty easy to interrupt, so duration/recharge ratio might be raised.
 * "Shields Up!" - Revert to original skill.
 * Fear Me! - Get rid of recharge and set to adjacent foes.
 * "Coward!" - 4[[Image:Tango-recharge.png]] Reduce spamming it every 3 seconds.
 * [["For Great Justice!"] - Revert after Backbreaker is changed.