User:Ressmonkey/Team - Dajkah Inlet Winway

This build is designed to win Dajkah Inlet.

7 Nukers
[build prof=a/e sha=12+1+3 fir=12 air=3][glyph of swiftness][shadow form][meteor shower][deaths charge][bed of coals][inferno][you move like a dwarf][recall][/build]

[build prof=a/e sha=12+1+3 fir=12 air=3][glyph of swiftness][shadow form][meteor shower][deaths charge][bed of coals][inferno][you move like a dwarf][recall][/build]

[build prof=a/e sha=12+1+3 fir=12 air=3][glyph of swiftness][shadow form][meteor shower][deaths charge][bed of coals][inferno][you move like a dwarf][recall][/build]

[build prof=a/e sha=12+1+3 fir=12 air=3][glyph of swiftness][shadow form][meteor shower][deaths charge][bed of coals][inferno][you move like a dwarf][recall][/build]

[build prof=a/e sha=12+1+3 fir=12 air=3][glyph of swiftness][shadow form][meteor shower][deaths charge][bed of coals][inferno][mark of death][recall][/build]

[build prof=a/e sha=12+1+3 fir=12 air=3][glyph of swiftness][shadow form][meteor shower][deaths charge][bed of coals][inferno][shell shock][recall][/build]

[build prof=a/e sha=12+1+3 fir=12 air=3][glyph of swiftness][shadow form][meteor shower][deaths charge][bed of coals][inferno][ebon battle standard of honor][recall][/build]

Runner
[build prof=a/p sha=12+1+3 deadly=3+1 mot=12][deadly paradox][shadow form][song of power][aria of restoration][breath of the great dwarf][dash][dwarven stability][optional][/build]

Usage

 * Maintain an Essence of Celerity. It is also beneficial to maintain a Grail of Might.  An Armor of Salvation may be used, but it will only help with countering bleeding, so it is not recommended.
 * How to deal with the first area (1 Guild Lord):
 * Maintain Shadow Form with GoS and an Essence of Celerity.
 * The runner moves towards the portal while the nukers move towards the Guild Lord.
 * When the nukers get there, they should (close to) simultaneously use MS -> DC -> BoC -> Inferno.
 * Each individual one should modify that chain to fir in their skill in the 7th skill slot. "YMLaD!" should be used to temporarily incapacitate monks.
 * Then, when the Guild Lord is dead, the portal will open, where the runner will be standing to go to the next area.
 * The runner uses Song of Power to regain energy and teh party goes on.
 * How to deal with the second and third areas (2 Guild Lords):
 * Maintain Shadow Form with GoS and an Essence of Celerity.
 * For killing the first Guild Lord, use Recall on the runner.
 * The runner should move into a position close to out of range of the Guild Lord, but not (about a radar range away).
 * Kill the Guild Lord as previously mentioned.
 * Cancel Recall, but make sure Shadow Form doesnt have to be used in the 10 second disable time.
 * Use Song of Power.
 * Use the method for area 1 when killing in palces where one Guild Lord is already dead.
 * Use Breath of the Great Dwarf to counter bleeding, which is the only source of damage.