Build talk:W/any Seven Weapons Stance

During my test, I experienced a hard time in energy gain and or building up adrenaline. To be able to cast or recast Auspicious Blow to get some energy you have to make some hits first, I don't see a good skill chain in that. Also, Death's Charge has a way to slow recharge time to be effective, I found my self constantly running after foes to make a hit with Protector's Strike.--Emilesin (talk) 13:23, 26 April 2020 (UTC)
 * I don't think there's any sense in having Power Attack and Protector's Strike in a build like this. There's nothing you can reasonably do to have enough energy for them. On the other hand, Scythe Mastery has a few melee attacks, of which Reap Impurities and Twin Moon Sweep have adrenaline costs. -- DANDY ^_^ -- 13:28, 26 April 2020 (UTC)
 * You switch to your hammer, use auspicious blow and have energy again. It's that easy. Auspicious blow even suffices to run the standard dagger combo. I've just done a Vloxen Excavations fullrun to verify this build's functionality, I had no trouble with the energy. You get a lot of adrenaline from crude swing and scythe attacks after all. --Krschkr (talk) 14:56, 26 April 2020 (UTC)


 * Yeah I get you. But in Vloxen Excavations you have a lot of these melee Summits that come to you. It is less time consuming to pull them in to a tight group first, and you don't have this "surprising" pop up's enemy's. So most of the spikes you are always surrounded with foes. I tested this for the Wanted: Justiciar Marron quest. Then you get different type enemy's, and you will see that they are not always balled up to get 3 pip back from scythe hits. Then you just can't abuse Death's Charge to stepp to foes and hit for adrenaline or energy. It takes away too much energy ea time recast SWS, DC, and one of the 5 energy skill for build up adrenaline on just one foe. For that you just have better warrior builds with a much better chain in the skills and higher damage output.--Emilesin (talk) 15:35, 26 April 2020 (UTC)


 * In Vloxen excavations you get spammed with clumsiness and disrupting chop, reducing your adrenaline gain and potentially taking out your energy gain once in a while. Not to mention soothing images. Anyway, how's this one different to any other scythe build? If you find balling foes (I don't ball them myself, who does that anyway?) you can start reaping. Against single targets you won't have area damage and thus a much less impressive performance. But with this build you'll at least keep the damage of a hammer at 20 hammer mastery to destroy single targets. --Krschkr (talk) 16:18, 26 April 2020 (UTC)
 * Not sure what you mean with scythe build? With a Scythe you only get 3 energy back when you hit three foes, if that is the way you want to get energy back with a scythe. On a single target, you should use zealous daggers to get the benefit from double strike for extra energy gain. The build shows Crude swing and Whirlwind Attack as optional. Those skills are particular to attack grouped foes, then why are those 2 skills in the build, when you only go for single target? If you have multiple targets standing at different spots Death's Charge takes just way to long to recharge for that (warrior energy expensive) 5 energy stepp. But I see you have added a couple more variable skills to the build from different professions. I would have to test first that to give it a clear judge.--Emilesin (talk) 16:50, 26 April 2020 (UTC)
 * The usage section says this: Use your hammer for single target damage dealing. Use the scythe when you can hit multiple targets with its cleave effect. Use the spear for ranged damage when you can't reach a target or are snared. I tested the build with a vampiric and not a zealous scythe, there are no energy problems. Use auspicious blow. --Krschkr (talk) 17:39, 26 April 2020 (UTC)


 * The thing is; If you hit a single target with your spear, a (zeelous) spear does not win back enough energy with at least 3 skills you can cast with it, that cost 5 energy each. Crude Swing is to hit al adjacent foes, so that skill is absolutely not a single target skill, so I guess the text is not correct. If it says, use hammer for single target? But never mind, I gave it a vote for being great, even tough I would not pick this build when I play on my warrior. But the skill variants you recently have added make this a great build to my opinion--Emilesin (talk) 20:00, 26 April 2020 (UTC)

so I don't really know what's the point. --Krschkr (talk) 20:32, 26 April 2020 (UTC)
 * The page also says "Position yourself between foes before using Crude Swing with your hammer."


 * Because it is more adjacent damage you do with the hammer than single target. The total amount damage you do, by hitting adjacent, is way higher than just a single target hit damage. For what other reason it is a zealous hammer? Also, some variable skills are there to use with a hammer. The most of them can be used with a scythe tough. But it clearly says, use hammer for single target. That just not strikes with Crude swing and Yeti Smash, and al the other damage buffs you can use on a hammer and scythe as well--Emilesin (talk) 21:19, 26 April 2020 (UTC)


 * Anyone who applies common sense is going to understand the explanations on when to use which weapon. --Krschkr (talk) 21:24, 26 April 2020 (UTC)


 * No, this has nothing to do with common sense, cause the skills and build just tell a different story. Then you should make Crude Swing also as a variable, and ad some Dervish skill that hit all adjacent instead. To make it more clarified that using the scythe is your main weapon, to do the maximum amount damage with this build. Oh wait...post a link to GW wiki and say there is al explain of the skills and how to use your weapons in what situation. That makes total common sense &mdash;The preceding unsigned comment was added by Emilesin (talk &bull; contribs) 21:53, 26 April 2020‎ (UTC).

Protector's Strike
I'm going to be honest here, and just give my opinion: Protector's Strike suuuuuuuucks. In almost 0 situations have I ever been able to use this skill properly due to enemies mostly standing around. And, when you do actually use it and it works, it's just not worth those few times. Instead, a much better way to give this build life is to simply swap Protector's Strike for "For Great Justice!" and then take "Save Yourselves!" over "I'm Unstoppable" or "Asuran Scan" (preferably the former). This way, you can still deal tons of damage and spam your adrenaline skills a lot more to provide both high DPS and high defense for your team. Again, just my opinion, but I found the build to work wonders with the above setup rather than what's suggested right now (adrenaline builds way too slowly otherwise if you take "SY!", and frankly even for Auspicious Blow too). --Jorre22225G (talk) 13:09, 24 November 2020 (UTC)
 * But you don't use protector's strike against moving targets. It's a free dual attack with armour penetration every 3 seconds. --Krschkr (talk) 13:24, 24 November 2020 (UTC)
 * RE: Dual attack, the 1/2 second activation of prot strike is what makes it a dual attack - it gives very fast attack speed (which also helps build adrenaline)? Auspicious blow is only 5 adrenaline, which seems reasonably considering scythe hits up to 3 foes. The quick weapon swapping is tricky to get down though (see gww:Weapon_swap, need to use the escape key...). RE: Taking SY! over I am Unstoppable and Asuran scan. With the proper team setup (ST rits and mesmers, etc), I found that SY! isn't needed too often. I am unstoppable and asuran scan will make sure you keep dealing damage - offense is the best defense, perhaps. Cases where you need SY! are the exception to the rule in my experience, so maybe it makes sense that its listed in the variants section and not on the main-bar? Maybe add a note under SY! about FGJ!? Us3r1OO425457 (talk) 14:59, 24 November 2020 (UTC)
 * I added the FGJ note. --Krschkr (talk) 17:48, 24 November 2020 (UTC)