Build talk:Me/any RA Power Block

In time of the elementalist meta, this elite is one of the strongest to counter it. Shadow  colloqui de Umbra  15:11, 21 February 2012 (UTC)

Archive:Me/W_Arenas_Power_Block Frostels 15:15, 21 February 2012 (UTC)
 * I looked at it, main reason for this to return over ESurge is because Eles overrule RA, and PBlock can shut down one elementalist for a total time for 12 seconds. Shadow   colloqui de Umbra  15:18, 21 February 2012 (UTC)

Mainbar WW and drop shame. Shame's not necessary in arenas and monks can cast quite a bit through it (rejuv, stances, cop, etc). WW lets you output a lot more damage and is great for shitting on bad monks and other casters (ww-->queued diversion, timing pblock for the end of ww, etc). Also gives you a pretty decent cover for backfire/empathy/diversion--TahiriVeila 19:15, 21 February 2012 (UTC)
 * ww is bad against good teams. &mdash;  ska  19:17, 21 February 2012 (UTC)
 * Okay, I will add it, shame in optionals Shadow   colloqui de Umbra  19:37, 21 February 2012 (UTC)
 * Which you encounter so frequently in RA 2k12--TahiriVeila 19:59, 21 February 2012 (UTC)

Disregard that I suck cocks. I meant wastrel's demise, not wastrel's worry.--TahiriVeila 19:59, 21 February 2012 (UTC)
 * Okay ;) Shadow   colloqui de Umbra  20:06, 21 February 2012 (UTC)
 * Hit the break-point of WD@15? Shadow   colloqui de Umbra  21:35, 21 February 2012 (UTC)
 * On the subject of Shame being bad, you can drop PD for Guilt and take Power Lock and Complicate on main bar. Those two skills alone win games faster than a dshot mes. Leech Sig is good, but without the disabling effect, it's really useless vs sigs. Also, I want opinions here; I'm of the thought that Diversion is a cop-out skill for people who can't rupt. Discuss. Soi Sticker 21:54, 21 February 2012 (UTC)
 * Unnecessary skills imo. It's very energy intensice and Diversion is not for those who can't rupt. You gotta be a heck of a timer to plant these right on RCs or WoHs or HBs. There will be more training in that than a silly dshot. Why? It takes around 1.5 seconds to cast, meaning you have to be damn sure they will cast it afterwards. You may spam on recharge, but it doesn't help pretty much. Besides, power block will be your disabling skill, use it on a monk or ele or mes and you have him/her almost completely ruined for 12 seconds. You can pretty much divert afterwards for another lol. You can add complicate for example, it's your own free choice. Shadow   colloqui de Umbra  21:58, 21 February 2012 (UTC)
 * Scrap energyintensive, guilt may look nice and may be powerful, but it's not mainbar stuff. Add as optional Shadow  [TC] HA Squad  22:00, 21 February 2012 (UTC)
 * WHAT THE DEUCE, MY OLD SIG???? Shadow   colloqui de Umbra  22:01, 21 February 2012 (UTC)
 * This isn't a forum soi, keep discussion relevant to the talk page.-- Relyk 22:01, 21 February 2012 (UTC)
 * Merely trying to find the optimal skills for the bar.Seems relevant to me. I think it's an either/or situation with Drain Enchantment and Ether Feast, too. Not enough space on the bar +Backfire is terrible; not comparable at all to Empathy due to training. Soi Sticker 22:10, 21 February 2012 (UTC)
 * Backfire gives a lot of annoyance, especially on casters. It's a second shutdown for monks for 10 seconds (just rupt Cure Hex). Monks do not like to cast under backfire :P Shadow   colloqui de Umbra  22:13, 21 February 2012 (UTC)
 * It's too reactive. It either allows them to do something to someone else, they can still use Sig of Rejuv/pre-cast Vigorous Spirit OR if they're not terrible monks; cancel Veil. You're basically using it to absorb one of their hex removals. Two if they remove WD first. Soi Sticker 22:15, 21 February 2012 (UTC)
 * 95% of the monks in RA use Cure Hex. It's a one second cast, easy to PBlock, allowing you to disable their heals for 12 seconds. Sig of Rejuv is a one sec cast too, easy to rupt. Vigorous is a spell that you can drain asap and otherwise it doesn't matter much. Shadow   colloqui de Umbra  22:17, 21 February 2012 (UTC)
 * Ignoring 40/40 sets and the fact that Sig of Rejuv is a skill? You have only one (two if you also took Leech Sig, but meh) rupt that can rupt skills. This is sort of my point, good mes vs good monk. Soi Sticker 22:20, 21 February 2012 (UTC)
 * Well, Sig is a skill, not a spell, not benefiting from 40/40. Anyways, sig is a meh heal anyway, you can let it pass or divert it. Shadow   colloqui de Umbra  22:22, 21 February 2012 (UTC)
 * First part of that sentence was to do with Cure Hex. Anyway, leaving this in your capable hands. I prefer PI because I can rupt dev hammers and the like + multiple res sigs. Soi Sticker 22:27, 21 February 2012 (UTC)
 * Or you just rupt WoH.-- GWPirate 关 22:28, 21 February 2012 (UTC)
 * I'd really have Empathy and Complicate mainbarred. This is RA after all. Also WD is ok, but you shouldn't be focusing on dishing out dmg. Miharo 16:22, 28 February 2012 (UTC)
 * PD is better for rez controlling. In fact PD wins more matches than PB (if you're not pblocking the monk the whole time of course). 82.58.25.250 12:51, 5 March 2012 (UTC)
 * It's preference really. Pblocking their earth ele is good fucking defense Miharo 13:11, 5 March 2012 (UTC)
 * Complicate>PD when talking about res control. The reason: one interrupt shuts down all resses. Complicate doesn't shut down your skills and it is more cost-effective. --  Shadow  Talk with me :D  14:36, 5 March 2012 (UTC)
 * I thought good players didn't ball. Good luck rupting 3 players far from each other (speaking from experience, not theorycrafting). Also mesmers are not eles, so they need to know how to mantain the energy (switch to high set if necessary). ps. I know that putting PD in a bar like this is a bad idea. 82.58.25.250 15:21, 5 March 2012 (UTC)
 * RA and good players? Good combo.  Shadow   Talk with me :D  15:36, 5 March 2012 (UTC)
 * For good players I mean Synced Teams, also basing your skill bar around bad players is a terrible thing. (IP Sign)

(RE) Synched teams do not really exist. Anyway, this bar is not based on bad players. In fact, playing RA I notice people are bunching up like madmen (at least, good enough for in the area). One may slip away, but there is something called Leech Signet to complete the task. Aside Res signet, you can just keep annoying one player and not care about rezzes. May take a minute longer, but still :D --  Shadow  Talk with me :D  16:03, 5 March 2012 (UTC)
 * I've had triple/quad kills with shockwave; people ball in RA. Pew   Pew ♥   16:09, 5 March 2012 (UTC)
 * How do synq teams not exist? Miharo 19:41, 5 March 2012 (UTC)
 * Basically no sync team will accept shadow. Chieftain Alex  19:46, 5 March 2012 (UTC)
 * Basically no sync team will fully sync, odd chances. Anyway, doesn't matter, ballers still ball, and Alex, sheeeesh, nah, I will not go into PAs --  Shadow  Talk with me :D  19:48, 5 March 2012 (UTC)
 * Lol Shadow. You should camp RA more before saying there are no sync teams! The majority of the time those [iG] fags are always at it. Soi Sticker 20:05, 5 March 2012 (UTC)
 * The chance is greater with more players. You can beat the system, but not for 100%, trust me --  Shadow  Talk with me :D  20:07, 5 March 2012 (UTC)
 * You do realize when a sync fails they /dance and try again? On topic: yes balling occurs, especially with multiple melee(or all casters). Plus complicate is good on it's own with low invest. Miharo 23:23, 5 March 2012 (UTC)
 * can't we just tag Build:Me/any PvP Power Block for RA? &#9823;Fianchetto [[Image:Mending.jpg|19px|link=User_talk:Fianchetto]] 00:44, 6 March 2012 (UTC)
 * No, those two bars shouldn't be weighted down with RA optionals. -- Toraen   confer  02:51, 6 March 2012 (UTC)