User:Ttlmetalrckr/4

Uses RtL spikers to wipe the other team within two minutes.

RtL Monk Spiker One (Caller)
[build prof=E/Me AirMagic=12+1+3 EnergyStorage=12+1 InspirationMagic=3][Arcane Echo][Ride the Lightning@18][Shock@18][Lightning Bolt@18][Glyph of Elemental Power][Inspired Enchantment][Leech Signet][Resurrection Signet][/build]

RtL Monk Spiker Two
[build prof=E/Me AirMagic=12+1+3 EnergyStorage=12+1 InspirationMagic=3][Arcane Echo][Ride the Lightning@18][Shock@18][Lightning Bolt@18][Glyph of Elemental Power][Inspired Enchantment][Leech Signet][Resurrection Signet][/build]

RtL Squishy Spiker
[build prof=E/Me AirMagic=12+1+3 EnergyStorage=12+1 InspirationMagic=3][Arcane Echo][Ride the Lightning@18][Shock@18][Lightning Bolt@18][Glyph of Elemental Power][Lightning Touch@18][Leech Signet][Resurrection Signet][/build]

RtL Tank Spiker
[build prof=E/Me AirMagic=12+1+3 EnergyStorage=12+1 InspirationMagic=3][Arcane Echo][Ride the Lightning@18][Shock@18][Lightning Bolt@18][Glyph of Elemental Power][Shell Shock@18][Leech Signet][Resurrection Signet][/build]

Equipment

 * 40/40 Air Magic Set, 30/-2 High Set

Usage

 * Spikers one and two get the monk. Three on another caster, four on hard targets.
 * Cast GoEP before the match starts.
 * Once the match starts, make sure you rush the opponent without stopping to create a bit of surprise and not allowing the other team to setup if they needed to.
 * Each spiker spikes their called opponent with RtL --> RtL --> Shock --> LB.
 * Use RtL on recharge.
 * Exhaustion won't be much of a problem if you spike correctly. Your opponents will be dead before exhaustion takes its toll.

Counters

 * Interupts
 * General anti-caster hate
 * Enchantments, such as Protective Spirit and Spirit Bond
 * Multiple Enchantment removal