Guide:General Physway

What is Physway?
Physway collaborates strong protection from Ether Renewal infuse/bonders and physical damage buffs to create a team build that is capable of clearing many areas, using both pick-up-groups and experienced players but is primarily designed for the harder dungeons and elite areas. This guide allows players to build their own physway team for specific areas.

Build Overview
This section shows what a physway team usually comprises of.

4 Man Areas
Take 1x ether renewal bonder, 1x supporter and 2x physicals.

6 Man Areas
Take 1x ether renewal bonder, 1x support and 4x physicals.

8 Man Areas
Physway teams consist of 4x melee players, 2x support players and 2x ether renewal bonders

12 Man Areas
Take 6x melee players, 4x support and the 2x ether renewal bonders. Bear in mind that both Urgoz and The Deep need a few specific skills in order to be completed.

Melee Players
Melee players must have quick attack rate and skill activation to distribute damage from Great Dwarf Weapon, Orders and Strength of Honor as quickly as possible. Team target co-ordination is not required for this role, players may basically attack what they wish, as long as they remain in range of the ER bonders. Note that it is useful if melee players attack different foes to make knockdown more widespread.

Notable skills

 * can be taken to increase attack speed, damage is capped by Protective Bond.
 * Any quick activation and quick recharging attack skill, such as Jagged Strike Fox Fangs Mystic Sweep, Eremite's Attack and Protector's Strike
 * Skills to increase damage output such as Ebon Battle Standard of Honor.
 * Note that stance or blind removal can be useful.

Suitable PvX Builds

 * Build:A/any Dagger Spammer.
 * Build:W/A Warrior's Endurance Daggers
 * Build:P/A Heroic Refrain Daggers
 * Build:R/A Together as One Daggers
 * Any Melee bar with big damage or quick-activation attack skills.

Support Players
Taking one or two support characters, with additional enchantments, along with the main team is often used to fuel Ether Renewal in tough areas. A Minion Bomber or Orders role is often handed to a hero, with a healthy number of AoE enchantments.

Orders
Using an Orders necromancer will increase your physicals ability to deal damage. Blood Bond Is used to heal the frontline party-wide, while Well spells such as Well of Blood are used to prevent enemy Wells such as Well of Profane from stripping all enchantments from your frontline. Primary Necromancers are generally preferred as they offer a free secondary profession which allows other utility such as Strength of Honor or condition/hex removal to be taken.

Notable skills

 * Provides heal around your physicals when target dies.
 * can be used to heal physical players
 * can be used to heal physical players

Suitable PvX Builds

 * Build:N/any Cultist's Fervor Orders

Spirit and Minion Masters
Spirits and Minions can divert attention of foes away from your party and most importantly provide an extra level of protection for your Ether Renewal healers.

Notable skills

 * synergises with Great Dwarf Weapon, increasing knockdown duration and allowing foes that usually cannot be knocked down to be knocked down. However, due to attack speed, it is only required for the latter effect.
 * Provides ample time to clear out big mobs of melee and halve the damage packets received and chance of interrupts against Ether Renewal.
 * Free damage with free energy for the elementalists.
 * If not on the Orders necromancer, can often find a spot on a Minion Bomber's bar for quick enchant covers Party-Wide.

MoP Spammers
In areas with large numbers of foes per group Mark of Pain can be extremely useful in providing AoE damage.

Notable skills

 * Armor ignoring nuke for physicals.

Suitable PvX Builds
Build:N/A Assassin's Promise Curses

Cleaners
Nearly every area in the game contains anti-melee effects, such as Faintheartedness, Blurred Vision, Cripple or Blind, all of which are very counter-productive for a physical team. Cleaners can be used to remove these ailments from the physical players.

Notable skills

 * since everyone should be bonded with at least one enchantment it almost guarantees removal.
 * For use with Signet of Removal; for an even faster recharge of free hex/condition removal.
 * To be saved sparingly for when Blind arises.

Ether Renewal Bonders
These players will be keeping every packet of damage down to a bare minimum, with Protective Bond. Using Ether Renewal they can spam skills like Infuse Health to keep their energy up to allow maintenance of Protective Bond

Notable skills

 * abuses enchantments to gain energy when combined with spammable skills.
 * large, spammable heal.
 * reduces the maximum damage taken by an enchanted party member to 5%. All party members should be bonded with Protective Bond.
 * Adds a layer of defence, keeping foes on the floor means they're not triggering Protective Bond.
 * Fast recharging enchantment with good heals over time, to counter pressure.

Suitable PvX Build

 * Build:E/Mo Ether Renewal Bonder

General Usage

 * Use Essence of Celerity. Ether Renewal eles should bond 4 players each at the start
 * Necro should also cast and maintain Strength of Honor on all physical players.
 * Physicals attack foes, making sure to stay in range of the ER eles, yet doing so aggressively and keeping a fast pace.

Build

 * Archive:Team - UW Physway
 * This setup had been optimised to provide a fun method of rolling through the various hard hitting foes in the Underworld, including Dhuum himself.