User:Guild of Deals/NerfsBuffs

Welcome to the redone page! Here's my revision of just a few nerfs and buffs:

Revisions

 * Shadow Prison: Eliminate aftercast delay.
 * Wastrel's Collapse anyone? Wastrel's costs half the energy, causes a KD, recharges 5 seconds faster, and has no aftercast. Seriously, either nerf Wastrel's or nerf this.


 * Skull Crack: Decrease adrenaline cost to 6, add 2 second recharge
 * Primal Rage: Decrease critical hit chance down to +10...20%, decrease armor penetration to 15%, make it not disable skills
 * Headbutt: Decrease energy cost to 10, make damage 40...100, increase Daze to 5...20
 * Energy Boon: Increase energy gain to 10...25, increase recharge to 25 seconds, eliminate Exhaustion
 * Tease: Include knockdown, decrease recharge effect to 10...50%
 * Mending: Decrease energy cost to 5 energy, decrease casting time to 1 second, increase health regeneration to 1...5
 * Soul Bind: Decrease energy cost to 5 OR change to "Hex Spell. For 30 seconds, whenever target foe heals another foe, that ally takes 20...68 damage.
 * Soldier's Speed: Fuctionality change, "You move 33% faster for each shout or chant on you for 1...4 seconds."
 * Soldier's Fury: Add "Whenever a shout or chant ends on you, you gain 1 strike of adrenaline."
 * Mirror of Ice: Make it able to target allies as well.
 * Clamor of Souls: Make it able to target allies as well.
 * Shadow Fang: Add an aftercast.
 * Lol Spike Meta


 * Enchanter's Conundrum: Fuctionality change, "Interrupt target foe's action. If that action was casting an enchantment, all enchantments of that foe are disabled for 5...12 seconds."
 * Xinrae's Weapon: Fuctionality change; "For 10 seconds, target ally cannot lose more than 5% health. Xinrae's Weapon ends after that ally receives 3 hits. When Xinrae's Weapon ends, that foe is healed for 23...101 health."
 * Wastrel's Worry: Increased recharge to 5 seconds.
 * Life Sheath: Decreased casting time to 1/2 of a second, decrease recharge to 5 seconds.
 * Defiant was Xinrae: Change damage reduction to act like that of Protective Spirit (if running with something like Frenzy, first the damage is reduced to 20% then it's doubled).
 * Thunderclap: Make the Daze take place after one second, make it a Hex spell.
 * Smiter's Boon: Make it only +25% Divine Favor bonus.
 * Izzy is fucking terrible at knowing what the difference between "balancing" and "raping a character until it's ass explodes" is. They said they would "fix" Smiters and this was "temporary", but apparently not. This provides a still staple Smiting skill while not making the healing all-too-great.


 * Golden Skull Strike: Reduce energy cost to 5, reduce recharge to 12.
 * 5 seconds of Daze (a whole 6 seconds with Silencing daggers) is really quite pointless. I'm guessing it was meant for a spike as you can interrupt during the spike, but without a snare, it's not gonna work well.


 * Keen Chop: Increased adrenaline to 6, 1 second activation, make it "If this attack causes a Critical hit, this attack deals +5...17 damage"
 * Battle Rage, honestly. That with Agonizing is pretty nice.


 * Warrior's Endurance: Make energy cap 5...12 for PvP
 * Lol Spike Meta.


 * Pain of Disenchantment: Make Enchantment removal 1...2, decrease damage to 10...62
 * Lol Spike Meta


 * Flail: Make duration 2...12 seconds
 * Palm Strike: Increase recharge to 8 or change to a lead attack
 * With the lead attack, it would eliminate the bar compression that Palm Strike has, and with the 8 second recharge it doesn't make is such an overpowered defensive/offensive skill outside of combat and eliminates fast recharging chains.


 * Symbols of Inspiration: Make it disable the elite for 5...11 seconds.
 * So it becomes somewhat useful.


 * Anthem of Guidance: Scale number of unblockable attacks from 1...4.
 * Incase Blockway comes back and you decide to bring a Pargon, you can now use this possibly.

WTF Arena-Net? Moments

 * Power Leak: WTF? Atleast make it actually plausible, not this shitty piece of crap skill they through at us.
 * Black Lotus Strike: WTF? That was practically on every Assassin skill bar in PvP. If it's one gimmick, nerf it. If it's 100 builds, ignore it.
 * Deadly Paradox: WTF? I could see the 33% recharge/cast nerf, but the 15 energy cost? That's just beating a dead hooker there.
 * March 6 2008 Update: What the fucking hell assholes? You practically fucked the shit out of half of all Guild Wars. You fucking suck for such bad nerf. I mean, Siphon Speed gets nerfed? As does SoS? This fucking sucks. I can't go on about how much these jerkholes (who obviously suck at skill balances) fucked this up.

Anymore nerfs I didn't mention? Notify me on the Talk page. These half to be major nerfs though, not shitty ones I don't care about.