Build talk:Rt/any Ritual Lord Prot

Checked and Reviewed
For Viability. Readem (talk *pvxcontribs ) 16:44, 14 June 2007 (EDT)
 * how'd it get nerfed? ~ ZamaneeJinn 04:51, 30 July 2007 (CEST)
 * Rit Lord, Shelter, Union. Did BoC get nerfed too? - [[Image:Kowal.jpg|15px]] Krowman   04:52, 30 July 2007 (CEST)
 * Yeah, both the energy and the health benefits were decreased. Wyvern 04:57, 31 July 2007 (CEST)
 * Displacement is pretty useless... It will only block 4-6 attacks and then die. Consider bringing a better spirit or a heal, perhaps splitting points into resto and bringing Recovery 63.144.32.43 01:43, 21 September 2007 (CEST)
 * Hmm, isn't this build template the same as the High Energy Rit Lord template except without the high energy?--Grandmaster Chen 16:58, 15 November 2008 (EST)

Un-Archive?
It's back thanks to the June 18th update. All you need is Spirit Siphon and you've got almost unlimited energy. Just use it straight after summoning each spirit. &mdash; Hyperion` // talk 18:55, 21 June 2009 (UTC)
 * Something with sig of spirits or assassin;s promise would be better tbh.  Life [[Image:WikiLOD7.gif]] 18:57, 21 June 2009 (UTC)

Definetely should be unarchived. This is used alot in h/h parties and 2 man partiesSebv2727 19:12, January 3, 2010 (UTC)
 * Maybe, 9 years later, it's time to bring this back? Soul Twisting is definitely the better choice for heroes, but as a player I found ritual lord to give better results. Instead of making throwaway communing spirits you keep them alive permanently. That's what carried me through When Kappa Attack HM the first time. I've recently fiddled with it while using heroes, and the build gives very reliable protection. The advantage of permanent shelter is that you can have really low hero health pools without the risk of onehit kills. At least if you play with mesmers which reduce the amount of incoming damage packets a bit. People who've had an eye on the recent changes in the last days will have seen that I took that to a ridiculous level with a full 105hp team, sort of as a proof of concept for the ritual lord prot. However, I may be convinced of the build, but given there already is the very similar ST prot, rated and with well-deserved meta tag, I'd only want to unarchive the ritual lord prot if there were some more people who approve of the build and are willing to vote on it. My suggestion for an updated version of the build can be seen here (edit: build page unarchived and updated). Are there one or two people around who'd support this build or would you rather want it to remain buried and forgotten? --Krschkr (talk) 02:01, 9 December 2018 (UTC)
 * I found it to be quite effective from my limited testing. Id say you put Air of Superiority on the bar, the instant recharge is really nice in case stuff goes wrong (if your spirits drop, its quite danger). Definitely viable for players ZStepmother (talk) 09:11, 9 December 2018 (UTC)
 * The build is back. One more vote for a provisional rating! --Krschkr (talk) 08:45, 9 January 2019 (UTC)

Spirit Information
There's a section showing spirit details at the bottom that helped me find an error in my own math, but the spirit armor doesn't jive with the spirit info page. Shelter is listed in the build as having 99 armor, while the spirit page suggests that level 16 spirits have 98 armor. I'm not familiar with how this is tested, but does anyone know where these numbers came from? Yes, I realize the page was made a decade ago, so if it's more trouble than it's worth, i'm willing to trust the earlier researchers.Grokwell (talk) 14:42, 10 January 2019 (UTC)
 * I followed the german wiki which states an armour rating of 6*level +3 instead of the assumed 6*level +2 in the english wiki. I find that more trustworthy as mechanic related information in the german wiki is usually correct and the line right above the armour rating table in the english wiki features information which is, as far as I can tell, incorrect (31 instead of 30 maximum energy). --Krschkr (talk) 17:37, 10 January 2019 (UTC)
 * We could do some tests to determine which information is correct, if you feel like it. --Krschkr (talk) 17:40, 10 January 2019 (UTC)

Ritual Lord and Spawning Power
I'm pretty certain that ritual lord only improves skill progression, but the primary attribute's passive effects (weapon spell duration, spirit health) are unaffected. To test this I used ritual lord@0 on nightmare weapon and unless I can't count the duration was 12. If ritual lord was to improve the primary attribute's passive effect the expected duration would've been 13 seconds. Did you base your edit on a test which created a different result? --Krschkr (talk) 19:18, 16 May 2019 (UTC)
 * Never even knew Rit Lord worked that way tbh; always assumed it increased all attributes when using a skill. I went out and tested Rejuvenation @ 15 resto and 13 spawning power with rit lord. Turns out a level 25 Rejuvenation @ 13 spawning power should have 760 health and proc 64 times on a target, which is exactly what it did in my testing, thereby proving that Ritual Lord does indeed only affect skill progression. Gonna update the gwwiki page to reflect this. Soldier198 (talk) 02:44, 17 May 2019 (UTC)

Hero
Anyone running this on a hero in place of ST in a 7h comp? Just finished a fast and careless yet 0-death hm raisu palace with one of these bad bois at the helm; at first glance energy, prots, and skill use were appropriate. Juniper real (talk) 14:19, 17 May 2019 (UTC) Juniper real (talk) 14:19, 17 May 2019 (UTC)
 * ChthonVII says that ritual lord communing prots work even better than normal soul twisting communing prots. I don't remember what the exact build was – I think it had a spirit of restoration to help the hero when getting stuck on ritual lord? I tested it only once, in Forgewight HM, and there I'd rather have needed the ST's ability to focus on shelter, foregoing displacement, to react to the specific encounter. When shelter's charges were used up the hero couldn't yet place a new one. Whoever does micro management, however, may find the ritual lord prot hero to be superior since it works so well with armor of unfeeling and the spirits will already be half recharged when entering combat. Shall we make a hero page so people who test such a hero can comment and vote on it? --Krschkr (talk) 14:53, 17 May 2019 (UTC)
 * interesting, I would have to alternate ST and RL within my comp to say whether one was superior, but sounds like I’m not the only one who liked the results of using one even if your slavers experience wasn't ideal. And for that reason alone imo a hero page is warranted. If someone (you? lol) doesn’t get one up in a while I will try myself. Juniper real (talk) 15:07, 17 May 2019 (UTC)
 * Haven't been using Rit Lord Prot on my heros but I've been using it myself for pug groups. I honestly think it's stronger than a soul twister. The combined effects of stronger spirits + AoF + healing with Summon Spirits seems to keep my set of spirits up more often than a Soul Twister could. Energy cost is an issue but Boon of Creation + Signet of Creation alleviate it to a good degree, as well as properly managing your spirits. With BiP support though you can go pretty wild. Soldier198 (talk) 15:17, 17 May 2019 (UTC)
 * Trial page has been created. --Krschkr (talk) 16:40, 17 May 2019 (UTC)
 * Trial page was abandoned and has been deleted. --Krschkr (talk) 23:04, 5 July 2019 (UTC)