Build:E/Me Obsidian Flesh Caster Farmer

This take on the Obsidian Flesh farmer is tailored mainly for caster mobs, as it prevents spellcasting while completely mitigating their projectile damage before obliterating them with Mesmer hexes.

Attributes and Skills
[build prof=E/Me earth=12+1+3 domination=12 inspiration=2 airmagic=2][glyph of swiftness][obsidian flesh][stoneflesh aura][Optional][Optional][optional][wastrel's demise][wastrel's worry][/build]

Options for slot 4 - Energy Management
 * If you are reliably getting hit with elemental damage, bring:
 * (add for non-elemental foes)


 * Otherwise, just use.

Options for slots 5 and 6
 * - effective degen against fleshy enemies
 * - good damage if you have a lot of aggro
 * - strong degen and an interrupt to guarantee Wastrel's triggers
 * - to copy a skill (usually )
 * - increased armor; can also replace
 * - in areas with KD
 * - perma anti-KD if you use alcohol
 * - higher Earth Magic for longer and passive healing
 * - to sustain minimal degen
 * - increased mobility and reduced casting time

Equipment

 * Weapon - The highest energy staff you can afford with a 20% Enchanting mod.
 * Armor - Blessed Insignias on all pieces.

Usage

 * Maintain [[Obsidian Flesh@16] at all times by using [[Glyph of Swiftness@2] to reduce its recharge time.
 * Maintain the Mantra stance you chose (and [[Stone Striker@16] if [[Mantra of Earth@16] is taken) for energy gain and damage reduction.
 * Maintain [[Stoneflesh@16] to further reduce damage.
 * Once the mobs balled up spread Wastrel's hexes among them.

Farming Areas

 * First 2 waves of Snowmen in Secret Lair of the Snowmen.
 * Dragon Mosses in Drazach Thicket just south of Saint Anjeka's Shrine.
 * Requires the quest A New Escort.
 * After taking aggro, run back a bit towards the outpost - there's a Warden group patrolling the area you do not want to pull.
 * Snarling Driftwoods on the Fissure of Woe's beach (to be done only during Pantheon Bonus Week for a profitable farm).
 * Ice Imps outside Marhan's Grotto (be wary of Pinesoul traps, do not go into melee range of them).
 * Frozen Elementals in Ice Cliff Chasms (start from Gunnar's Hold, avoid Avalanches).
 * Wind Riders south of Rata Sum.
 * Gargoyles north of Nolani Academy (if possible, hex anything except the Resurrect Gargoyles as they can cast at least 1 skill freely).
 * Bog Skales outside Riverside Province.
 * Stone Scale Kirin in Pongmei Valley.
 * Kappa outside Gyala Hatchery.
 * Mergoyles outside of Gates of Kryta.

Counters

 * Interrupts
 * Non-targeted and non-spell disenchants
 * Degen/conditions
 * Mantra stance being removed