User:Boardum/Sandbox

'''You have been directed to my sandbox. If you believed you would find an actual sandbox here, I would advise that you leave to prevent further confusion.'''

Daggers Belong to Assassins
If you've submitted a build that consists of a Dervish, Ranger, etc. using daggers instead of their given weapons, you've probably seen this advertisement. Don't feel bad. It's a common mistake. The fact is that, MOST, if not ALL professions should leave their daggers behind and go back to their original weapons.'''

The following reasons might (but probably won't) change your mind about Any/Assassin combinations that involve daggers.

Below is a simple, yet effective dagger chain.

[build prof=Assassin/any dagger=12+1+1 critical=12+1][Aura of Displacement][Golden Fox Strike][Wild Strike][Death Blossom][Critical Defenses][Critical Eye][Assassin's Remedy][Dash][/build] '''As you can see, using Assassin as a primary profession allows you to apply runes to increase your Dagger Mastery. Not only that, but you can also use the Assassin's Critical Strikes to raise your Critical Hit chance, making this build more effective.'''

Below is an example of a Ranger/Assassin dagger build that I have created.

[build prof=Ranger/Assassin dagger=12 expertise=10+1 shadow=8][Death's Charge][Golden Fox Strike][Wild Strike][Shattering Assault][Lightning Reflexes][Shadow Refuge][Antidote Signet][Dash][/build] '''As you can see here, Ranger/Assassins will end up only using 1 or 2 actual Ranger skills. Lightning Reflexes is a good IAS/Block, but since Daggers = 1.33 AR, Assassins don't typically need an IAS. Therefore, Lightning Reflexes can be replaced with Critical Defences. Condition removals such as Antidote Signet can be found using the following secondary professions.'''


 * Assassin/Monk (Mending Touch, Dismiss Condition, Mend Ailment)
 * Assassin/Necromancer (Plague Touch)
 * Assassin/Ritualist (Mend Body and Soul)
 * Assassin/Paragon (Remedy Signet)

Next, we have an example of a Ritualist/Assassin build involving daggers.

[build prof=Ritualist/Assassin dagger=12 restoration=9+1 spawning=9+1+1][Spirit's Strength][Death's Charge][Golden Fox Strike][Wild Strike][Death Blossom][Weapon of Aggression][Mend Body and Soul][Dash][/build] '''This build looks effective, but the Ritualist skills aren't needed. Assassins don't need damage buffs such as Spirit's Strength because they use skills such as Critical Eye and Way of the Assassin to increase their Critical Hit chance to help them deal more damage. Once again, IAS's aren't needed either because of Assassin's high attack rate. Mend Body and Soul is a nice heal, but Shadow Refuge can do practically the same thing.'''

SoDC Condition Spike
'''This is just an idea I had. I tested it on the Master of Damage and it kills him easily without having to re-use skills.'''

This build is designed to quickly and effectively cut down enemies using conditions in a simple attack chain.

Attributes and Skills
[build prof=Assassin/any dagger=10+1+1 deadly=10+1 critical=11+1][Aura of Displacement][Golden Fox Strike][Mantis Touch][Trampling Ox][Falling Spider][Twisting Fangs][Signet of Deadly Corruption][Optional][/build]

Optional

 * Dash - For catching kiting/retreating foes.
 * Signet of Toxic Shock - Killing target foe without giving them a chance to heal.
 * Resurrection Signet - For Random Arenas/Team Arenas

Equipment

 * Zealous Daggers of Fortitude work well.
 * Radiant Insignias on Chest/Leggings
 * Superior Vigor

Usage

 * Find a target you wish to attack.
 * Target them and use Aura of Displacement.
 * Use Golden Fox Strike, Mantis Touch (crippling), Trampling Ox, Falling Spider (poison), Twisting Fangs (Bleeding, Deep Wound), Signet of Deadly Corruption to leave them with little or no health.
 * Double click the Aura of Displacement tag to cancel it out and return to where you cast it.

Counters

 * Blind
 * Condition Removal
 * Heavy healing

Variants

 * Golden Fox Strike can be replaced by Dancing Daggers for repeatable damage

Conjure Gale Ranger
'''Another build idea. I tested it in AB and it seems to work well.'''

Uses Conjure Lightning to buff your damage and Gale to knockdown runners/kiters, including various interrupts and defensive skills.

Attributes and Skills
[build prof=Ranger/Elementalist marksmanship=12+1+1 expertise=9+1 air=9][Burning Arrow][Distracting Shot][Savage Shot][Gale][Antidote Signet][Whirling Defense][Conjure Lightning][Dodge][/build]

Equipment

 * Shocking Bow of Fortitude.
 * Spear/Shield set with "Luck of the Draw" inscription and +5 energy mod on spear.
 * Radiant Insignias on Chest/Leggings

Usage

 * Cast(and keep up) Conjure Lightning.
 * Use Burning Arrow to hit for massive damage.
 * Use Distracting/Savage Shot to interrupt skills.
 * Use Gale to make people mad and shut down melee attackers.
 * Antidote Signet for condition removal.
 * Dodge to chase runners/kiters.

Counters

 * Energy denial
 * Heavy healing
 * Anti-attack skills. (Empathy, Spiteful Spirit, Insidious Parasite, etc.)

Variants

 * Savage Shot for Needling Shot
 * Burning Arrow for another Elite Arrow skill. (Broadhead Arrow, Cripshot)

Signatures
Bored Boardum