User:Dragnmn/Sandbox/HA Wounding Pressure

Notes:
 * Monk Bars
 * Rit Bar
 * Check healing power and splittability

Uses an offensive Wounding Strike Dervish frontline to hit the opoposing team hard. Dual Mesmers are used to support the backline as well as the frontline.

Wounding Dervish 1
[build prof=Dervish/Elementalist Scythe=12+1+1 Mysticism=8+1 wind=8+1 water=7][Wounding Strike][Mystic Sweep][Chilling Victory][Signet of Mystic Speed][Heart of Fury][Conjure Frost][attacker's][Resurrection Signet][/build]

Equipment

 * Full Survivor or Radiant
 * Icy Scythe of Enchanting (15% while enchanted)

Usage

 * Maintain Conjure Frost.
 * Keep up Heart of Fury when possible.
 * Spike with Wounding Strike->Mystic Sweep->Chilling Victory.
 * Use Heart of Fury before spike, use Attacker's Insight to manage energy.
 * Use Attacker's Insight with Chilling Victory for maximum effect.
 * Use Signet of Mystic Speed to catch kiters and to move around.
 * Resurrect fallen allies.

Counters

 * Standard Anti-melee.
 * Blind.
 * Snares.
 * Enchantment removal.

Wounding Dervish 2
[build prof=Dervish/Elementalist Scythe=12+1+1 Mysticism=8+1 wind=8+1 Air=7][Wounding Strike][Mystic Sweep][Chilling Victory][Signet of Mystic Speed][Heart of Fury][Conjure Lightning][Attacker's][Resurrection Signet][/build]

Equipment

 * Full Survivor or Radiant
 * Shocking Scythe of Enchanting (15% while enchanted)

Usage

 * Maintain Conjure Lightning.
 * Keep up Heart of Fury when possible.
 * Spike with Wounding Strike->Mystic Sweep->Chilling Victory.
 * Use Heart of Fury before spike, use Attacker's Insight to manage energy.
 * Use Attacker's Insight with Chilling Victory for maximum effect.
 * Use Signet of Mystic Speed to catch kiters and to move around.
 * Resurrect fallen allies.

Counters

 * Standard Anti-melee.
 * Blind.
 * Snares.
 * Enchantment removal.

Wounding Dervish 3
[build prof=Dervish/Elementalist Scythe=12+1+1 Mysticism=8+1 wind=8+1 Fire=7][Wounding Strike][Mystic Sweep][Chilling Victory][Signet of Mystic Speed][Heart of Fury][Conjure Flame][Attacker's][Resurrection Signet][/build]

Equipment

 * Full Survivor or Radiant
 * Fiery Scythe of Enchanting (15% while enchanted)

Usage

 * Maintain Conjure Flame.
 * Keep up Heart of Fury when possible.
 * Spike with Wounding Strike->Mystic Sweep->Chilling Victory.
 * Use Heart of Fury before spike, use Attacker's Insight to manage energy.
 * Use Attacker's Insight with Chilling Victory for maximum effect.
 * Use Signet of Mystic Speed to catch kiters and to move around.
 * Resurrect fallen allies.

Counters

 * Standard Anti-melee.
 * Blind.
 * Snares.
 * Enchantment removal.

SoJ Mesmer 1
[build prof=Mesmer/monk Smiting=11 fastcasting=8+1 inspiration=11+1+1][Signet of Judgment][Bane Signet][Signet of Rage][Mantra of Inscriptions][Signet of Humility][Strength of honor][Mirror of Disenchantment][resurrection signet][/build]

Equipment

 * Full Artificer.
 * Defensive weapon set, using a shield with -2(while in stance).
 * A Smiting Prayers weapon set with +1(20%) to increase damage from Strength of Honor.
 * 40/40 Domination weapon set for Mirror of Disenchantment.
 * High/Low weapon set for Mantra of Inscriptions.

Usage

 * Keep up Mantra of Inscriptions.
 * Disable key Elite skills with Signet of Humility.
 * Use Signet of Judgment to pressure, assist in spikes, and interrupt enemy actions.
 * Use Bane Signet to assist in spiking and to stop adrenaline spikes.
 * Use Signet of Fury for addition spike capacity and pressure.
 * Cancel signets to fake out the opposing teams interrupts.
 * Maintain Strength of Honor on frontliners.
 * Remove key enchantments such as Aegis or Tainted Flesh with Mirror of Disenchantment.

Counters

 * Signet counters.
 * Interrupts.
 * Constant removal of Mantra of Inscriptions.

SoJ Mesmer 2
[build prof=Mesmer/monk Smiting=11 fastcasting=8+1 inspiration=11+1+1][Signet of Judgment][Bane Signet][Signet of Rage][Mantra of Inscriptions][Signet of Humility][optional][Holy Wrath][resurrection signet][/build]

Equipment

 * Full Artificer.
 * Defensive weapon set, using a shield with -2(while in stance).
 * A Smiting Prayers weapon set with +1(20%) to increase damage from Holy Wrath.
 * High/Low weapon set for Mantra of Inscriptions.

Usage

 * Keep up Mantra of Inscriptions.
 * Disable key Elite skills with Signet of Humility.
 * Use Signet of Judgment to pressure, assist in spikes, and interrupt enemy actions.
 * Use Bane Signet to assist in spiking and to stop adrenaline spikes.
 * Use Signet of Fury for addition spike capacity and pressure.
 * Cancel signets to fake out the opposing teams interrupts.
 * Maintain Holy Wrath on party members taking the most damage.
 * Remove key enchantments such as Aegis or Tainted Flesh with Mirror of Disenchantment.

Counters

 * Signet counters.
 * Interrupts.
 * Constant removal of Mantra of Inscriptions.

Shackle Snare Rit
[build prof=rt/e wat=11 chan=10+1+1 ear=10 res=1][icy shackles][freezing gust][ward against foes][grasping earth][warmongers weapon][splinter weapon][glyph of lesser energy][death pact signet] [/build]

WoH Monk
[build prof=monk/e healin=12+1+1 protec=10+1 divin=8+1][Patient Spirit][Dismiss Condition][Word of Healing][Protective Spirit][Infuse Health][Holy Veil][Aegis][Glyph of Lesser Energy][/build]

Equipment

 * Full Survivor
 * Meta Weapons

Usage

 * Use Word of Healing to restore large portions of health.
 * Use Patient Spirit as a secondary heal.
 * Use Dismiss Condition to remove conditions.
 * Catch spikes with Infuse Health and recover with Word of Healing.
 * Protect from spikes with Protective Spirit.
 * Remove hexes with Holy Veil.
 * Chain Aegis with the other Monk to protect from melee.
 * Use Glyph of Lesser Energy as energy management.

Counters

 * Energy Denial
 * Standard Anti-Monk.
 * Dazed.

RC Monk
[build prof=monk/elem protec=12+1+1 healing=8+1 divine=10+1][reversal of fortune][restore condition][gift of health][spirit bond][Guardian][holy veil][aegis][glyph of lesser energy@0][/build]

Equipment

 * Full Survivor
 * Meta Weapons

Usage

 * Reversal of Fortune against minor pressure and spikes.
 * Restore Condition for a large heal and condition removal.
 * Gift of Health as a main heal.
 * Spirit Bond to catch spikes and relieve heavy pressure.
 * Guardian to protect melee on demand.
 * Remove hexes with Holy Veil.
 * Chain Aegis with the other Monk to protect from melee.
 * Use Glyph of Lesser Energy as energy management.

Counters

 * Energy Denial.
 * Standard Anti-Monk.
 * Dazed.