Build:Rt/any FA Ritual Lord Healer

Strengthen your spirits with Ritual Lord to provide your team with exceptional sustain.

Attributes and Skills
[build prof=Ritualist/any RestorationMagic=12+1+3 SpawningPower=12+1][Spirit Light][Mend Body and Soul][Optional][Optional][Life@20][Recovery@20][Recuperation@20][Ritual Lord][/build]

Optional Support
 * to support NPC's.
 * if using an item.
 * if more party healing is needed.
 * if more party healing is needed.
 * hex removal.

Optional Self Defense
 * self defense and to block ranger interruptions while creating a spirit. Activate Ritual Lord near the end of the spirit's cast to avoid cancelling either skill disadvantageously.
 * self defense. Can be used to block a ranger interrupt.
 * self defense and IMS.
 * IMS.

Optional Energy Management
 * unconditional energy management.
 * spirit based energy management.
 * if your team has stallers and enchantment stripping isn't a concern.

Equipment
Armor
 * 5x Survivor Insignias OR 5x Shaman's Insignias


 * Rune of Superior Vigor.

Weapons
 * 2x Runes of Vitae.
 * 40/40 Restoration set.
 * Staff with 20% enchanting if using Boon of Creation.
 * Low/High energy set.
 * Shield sets.

Usage

 * Place your spirits in a safe location, preferably where they'll avoid the Siege Turtle's attack.
 * Always use Ritual Lord before creating a spirit to strengthen it's effects.
 * Spot heal players and NPC's with Spirit Light.
 * Remove conditions and heal with Mend Body and Soul.

Counters

 * Standard anti caster, especially interrupts.
 * Spirits being killed with none other in earshot.