User talk:Shadow12776/Skill Balance/Ranger

i like the Heal as One effect, it's like UA for pets. Wager seems better too, currently the energy effect useless. i don't see rangers ever getting on par with other classes in terms of aoe, so why not shift to the other extreme. big enough single-target damage might be worth less aoe. they're supposed to be the machine gun of the forest, right? &#9823;Fianchetto 20:58, 11 March 2012 (UTC)
 * Yes, more or less :P --  Shadow  Talk with me :D  20:59, 11 March 2012 (UTC)
 * Strike as One is OP here; you need to balance it so it doesn't overshadow Barbs (which is only +16 damage with 2s cast time, while this is +20 and 0 cast). Skill balancing is a mugs game :DSoi Sticker 21:19, 11 March 2012 (UTC)
 * Does not need, it is only you who does it. Recharge however may get increase --  Shadow  Talk with me :D  21:39, 11 March 2012 (UTC)
 * That's true... Izzy never gave a shit. Soi Sticker 21:47, 11 March 2012 (UTC)

glass arrow +vamp weapon = sex 96.13.19.190 21:40, 11 March 2012 (UTC)
 * glass arrow + lube = sex  Raskhax ↓  →  ↑  B  22:30, 11 March 2012 (UTC)
 * make a masturbation build and i'll worship you. 98.134.166.51 17:35, 12 March 2012 (UTC)

any ideas how to make trapping viable in pvp/pve without breaking farming? Fianchetto 18:36, 12 March 2012 (UTC)
 * Let me give a thought. I'll add the last elites now. Give me a sec --  Shadow  Talk with me :D  18:44, 12 March 2012 (UTC)

Included Marksmanship
--  Shadow Step 20:24, 14 March 2012 (UTC)

Im sorry
I dont want to destroy your work, troll or anything, but I must admit this is fucking retarded. You basically turned ranger into a uberpowerful machinegunturretroflcopter destroyer that kills everything in sight and has some uberpowerful support skills too (why not, its not uberpowerful enough, is it?). Not to mention that you didnt even considered PvP, becuase every team would be like 5 rangers flag runner and two monks. Ill put a complete list:


 * Ferocius Strike: Basically enraged lunge that applies bleeding.
 * Heal as One: god mode with one skill, not to mention that it can be mantained forever.
 * Lacerate: The ultimate pressure with one skill? Why not!
 * Strike as One: Shut down completely and/or kill one target with one skill.


 * Archer's Signet: Change to description: "Youre now a missile that shoots unblockable arrows! Go whenever you want, because enemies cant even click you with the mouse!"
 * Expert's Dexterity: As useless as it is now in PvE, Nerf in PvP
 * Glass Arrows: PvP: Barrage+Glass Arrow=win!
 * Infuriating Heat: Completely useless in both formats
 * Trapper's Focus is good though


 * Barrage: 5s recharge 150 damage skill, basically a one hit kill if you hit a moving foe, that also removes ALL conditions and has a chance to hit targets that move which will result in a critical strike with even more damage! Yes! Why didnt I think about it!
 * Broad Head Arrow: Bull's Strike with Daze AND Deep wound. Why not?
 * BA, Crippling Shot, Melandru's: Theyre all good but: 1) Why the fuck should a ranger shoot arrows at allies and 2) Why the fuck should you change the only good bow attack of rangers?
 * Prepared Shot: Its the same as the current prepared, but it adds blind, but where the hell does it come from and why?
 * Dulcis in fundo Punishing Shot: If the target is doing ANYTHING, it is knocked down and takes +20 dmg, so basically GvG/HA team, everyone keeps spamming punishing shot til the other team is dead cause it is cheap, it recharges in 10s, its without restrictions like exhaustion or stuff, and 1/2 second casting. Just Punishing->Any other big dmg bow attack->Any other big dmg bow attack= 5 ppl of the other team is KD+150 damage. Rinse and repeat. Chonsy Rulez  18:28, 18 March 2012 (UTC)
 * With these things I can work. Off course, I am not perfect. But the idea of Aura's is something I am working with. Spirits are supposed to be deeply pressure, but low duration, easy kill and long recharge. Lemme look at the rest. --  Shadow Step 18:34, 18 March 2012 (UTC)
 * Ferocious is a conditional additional damage. Heal will get duration massively reduced in PvP, Lacerate reduced duration a bit, but it is not as pressurewonderful, since it takes 90 seconds to recharge, and there may be one nature ritual on at a time. Thereby, the same deal applies to you!
 * Archer now changed the double movemement. Expert's gets you long-lasting, quicker-recharging lightning reflexes with a small bonus. Glass Arrow is conditional damage, having 50% chance to get ruined with each arrow. Consider these changes to apply different meta-style. The no-spike bring back hexes style. --  Shadow Step 18:57, 18 March 2012 (UTC)

everyone is going to run pve Glass Arrows rangers. what does "negates any condition, spell, preparation" mean? some more pvp splits would be reasonable. kd with arrows sounds fun...i'm tempted to tweak a spear attack: if you're wielding a VS or larger, this attack kd's either you or your target, 50/50." &#9823;Fianchetto 20:14, 18 March 2012 (UTC)
 * Negates effects from Blind etc, Splinter/Brutal/Nightmare weapon for example (or Conjures) and preps like ignite arrows --  Shadow Step 20:16, 18 March 2012 (UTC)
 * additional note: it does not "remove", it negates its effect --  Shadow Step 20:17, 18 March 2012 (UTC)