Archive talk:Team - TA Balanced Conditionpressure

Bash and make me QQ. Swiftslash \\  (contributions  * sandbox ) 12:58, 24 January 2008 (EST)


 * Cripshot is über phail! :P God  box   13:07, 24 January 2008 (EST)
 * Let's see. Spam covered cripple to the whole team. Reduce movement on their monk and their front, makes drawer kill his e with all the draw's etc. So, why is it bad? Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * sandbox ) 13:08, 24 January 2008 (EST)


 * Sarcasm at the internet is truly phail. God  box   15:08, 24 January 2008 (EST)
 * No u r. Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * sandbox ) 15:14, 24 January 2008 (EST)


 * No U! God  box   15:15, 24 January 2008 (EST)


 * Cripshot iz gud everywhere, even in ra. Cripple everyone on their team, monks cant handle to remove cripshot on the melee or kiting targets. However magebane is also 1337 and spammable, myself like cripshot most but magebane might be better. [[Image:Fish_Signature.jpg|User:Fish]] Fishy Moo oo  03:59, 25 January 2008 (EST)
 * For this build I prefer cripshot, bc you get more conditions, more pressure on their drawer and more kite defense/anti-kite offense. Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * sandbox ) 04:14, 25 January 2008 (EST)

Orb instead of Bolt plx. - Star Seeker  |  My talk  09:09, 25 January 2008 (EST)
 * MB eats orbs all day. Bolt has less cost and less activation time. Bonus triggers 90% of the time anyways, if they're monk is standing still it's gg anyways. Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * sandbox ) 09:11, 25 January 2008 (EST)
 * But... But... Gale + Orb + Adrenaline spike = win. They won't be moving after they stand up and they got Eviscerate and Executioner's on their butt. They're probably attempting a last second safe, then. - Star Seeker  |  My talk  13:41, 25 January 2008 (EST)
 * Actually Gale+bolt works well too, you just get less spikyness. Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * sandbox ) 13:45, 25 January 2008 (EST)
 * But... Spikyness is the sex. - Star Seeker  |  My talk  05:15, 26 January 2008 (EST)
 * Like 90% of the time you'll trigger the bonus anyways. And like 90% of the time you'll get inted while casting lorb. Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * sandbox ) 06:01, 26 January 2008 (EST)
 * Is in variants now. Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * sandbox ) 06:05, 26 January 2008 (EST)
 * I'm content. - Star Seeker  |  My talk  07:02, 26 January 2008 (EST)

Cripshot, Apply, Evisc and Bsurge is hardly condition pressure. It's got no more conditions than any other build. --Tab  Moo  06:18, 26 January 2008 (EST)
 * It relies on conditions rather than hexes to pressure. Many teams have a MB+Evis+Corrupt, meaning a few less conditions.  Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * sandbox ) 06:32, 26 January 2008 (EST)
 * What the hell do hexes have to do with it? My point is that condition pressure with hardly any conditions is a waste of time. --[[Image:Ibreaktoilets_Signature.jpg|User:Ibreaktoilets|20px]]Tab  Moo  06:44, 26 January 2008 (EST)
 * The point was it has more conditions that a standard team. Also focusing more on conditions you drain their drawer (if they have one) and more of them stick (blind and DW most importantly). So go ahead and change the name if you want, it was the best I could come up with when I posted. Swiftslash \\  [[Image:Impale.jpg|19px]] (<font color="Black">contributions  * sandbox ) 06:49, 26 January 2008 (EST)

Cripshot + Bsurge in ta = bad. Cripshot in ta is bad anyway, and this name is uberfail since balance =/= condition pressure, this isn't even conditionpressure since everyone runs rangers everywhere. - <font color="Black">Unexist  07:12, 26 January 2008 (EST)


 * Ever heard of constructive criticism? Cripshot rules TA, bsurge is gud too, because you can pack both draw and ward on him. Swiftslash \\  [[Image:Impale.jpg|19px]] (<font color="Black">contributions  * sandbox ) 07:18, 26 January 2008 (EST)


 * Cripshot isn't that good, magebane owns arena's more. And since condi's will be stacked it will be drawtime. Bsurge is weak defense @ ra, since they'll just draw spam you or dshot bsurge and you're monk is dead meat. - [[Image:Unexist sig.jpg|20px]]<font color="Black">Unexist  12:03, 26 January 2008 (EST)
 * IMO Crip owns MB in arena, because you can cripple their whole team constantly (unless their drawer is busting his ass off, meaning he'll get drained and not do anything but draw). Bsurge is gud defense, blind is nice, hard to int (3/4 cast). Monk being dead meat when you still have (if bsurge gets dshotted) ward, gale, draw, holy veil, purge and monk skills? Swiftslash \\  [[Image:Impale.jpg|19px]] (<font color="Black">contributions  * sandbox ) 12:12, 26 January 2008 (EST)
 * Get a better ranger. -<font color="Black">Shen 12:15, 26 January 2008 (EST)
 * Again, constructive criticism. I assume you're gonna suggest a MB ranger, but cripshot is better fit for this build. If you still don't agree, then well, it's a wiki, chage w/e you want. Swiftslash \\  [[Image:Impale.jpg|19px]] (<font color="Black">contributions  * sandbox ) 12:17, 26 January 2008 (EST)
 * You can't cripple an entire team constantly. Go try using Cripshot every 2 seconds, then come back and tell me how your energy is. --[[Image:Ibreaktoilets_Signature.jpg|User:Ibreaktoilets|20px]]<font color="Black">Tab  <font color="Black">Moo  12:18, 26 January 2008 (EST)
 * Meh, more or less. Swiftslash \\  [[Image:Impale.jpg|19px]] (<font color="Black">contributions  * sandbox ) 13:22, 26 January 2008 (EST)

Kick Holy Veil on the Ranger. Usually the Monk only needs to pre-veil himself, sometimes the frontliner(s). -- Guild of  Deals  08:14, 26 January 2008 (EST)
 * Anti-melee necros are meta, amirite? Veil stays. Swiftslash \\  [[Image:Impale.jpg|19px]] (<font color="Black">contributions  * sandbox ) 08:15, 26 January 2008 (EST)


 * This isn't condition pressure.. condition pressure is MAX Dejen from Conditions + harmful conditions (aka Daze). Any relitively decent team in TA will not overextend if their monk is crippled, most monks have draw on them, frontliner's getting crippled usually isn't a problem, since at least 1 person will have draw, and that person is caster, and if the caster cant get to them, then that person is too far out of range and the melee will get overextended and die. Plus, cover for Poison which is -3 dejen is useless because -3 dejen = phail. Go run TA hexpressure, as this is surely 10x better. This is mediocre, to say the best about it. [[Image:Shield_of_Deflection.jpg|19px]] Hide-And-Seek 10:51, 26 January 2008 (EST)


 * Just rename the goddam thing then. Swiftslash \\  [[Image:Impale.jpg|19px]] (<font color="Black">contributions  * sandbox ) 10:55, 26 January 2008 (EST)

Votes
Bsurge sucks in TA? Why? It can get Dshotted, yes. So can your Curses get if you're playing Corrupt necro. Heck, no hexes have 3/4 casting time so I don't see why Bsurge has more chance of being inted. Also since most seem to be whining about, Cripshot > MB. Personally I pefer crip in arenas but if MB is "everybody's" choice feel free to discuss/change it instead of voting the build down. Swiftslash \\  (<font color="Black">contributions  * sandbox ) 11:11, 27 January 2008 (EST)
 * B-surge is fairly easy to predict, and being a condition, it last shorter than faint-heartedness or the like, so it needs to be recast often. -<font color="Black">Shen 11:19, 27 January 2008 (EST)
 * You don't try to keep someone blinded constatly. You try to blind when their warr is gonna unleash his evis combo or when is getting trained. Swiftslash \\  [[Image:Impale.jpg|19px]] (<font color="Black">contributions  * sandbox ) 11:26, 27 January 2008 (EST)
 * So you are much better off taking something else. -<font color="Black">Shen 11:36, 27 January 2008 (EST)
 * Feel free to post something that can roll ward, gale and draw on the same bar, and add some blind and moderate spike assist. Swiftslash \\  [[Image:Impale.jpg|19px]] (<font color="Black">contributions  * sandbox ) 11:37, 27 January 2008 (EST)
 * Only reason you run those is to make up for the choice of B-surge. Not running the three means its a waste of a slot. I don't see where you're going with this. -<font color="Black">Shen 11:45, 27 January 2008 (EST)
 * Gale is leet. It's even greater in a small arena where a ranged KD is even more devastating. Wards are gud in TA. Draw is awesome. Being able to blind foes when needed is also awesome. I just don't see why B-surge is so bad in TA. N/E Curse spammers are even more interruptable than Bsurge with no spell under 3/4 sec. How do they survive in MB meta? They use terrain, they bait, they use hexes on the ranger. It's not that hard really. Why did I put a bsurge in there? It's versatile, can carry alot of support and blinds the shock axe just after he shocked your monk and is about to unleash the evis spike. Swiftslash \\  [[Image:Impale.jpg|19px]] (<font color="Black">contributions  * sandbox ) 11:50, 27 January 2008 (EST)
 * If you b-surge the ranger, something is wrong. If that's not what you're saying, then a hexer can hinder a ranger whereas this one can't. -<font color="Black">Shen 11:53, 27 January 2008 (EST)
 * If needed you blind the ranger. But meh this isn't going anywhere, I still don't see why Bsurges suck in TA tbh. Considering Cursenecros being meta everyone brings dual veils and whatnot. Having 2x cast time on your spells is guaranteed interrupt from any half sleeping ranger. Are they bad? No they're still used. Bsurge has less chance of being interrupted (even when not counting the case of veil) and offers decent blind defense. If they camp their ranger on the bsurge, the monk is still free to do what he wants (guardian, WoH). Swiftslash \\  [[Image:Impale.jpg|19px]] (<font color="Black">contributions  * sandbox ) 12:08, 27 January 2008 (EST)

Bsurges suck in TA because they are a bar that is designed for 8v8 play. Next. --<font color="Black">Tab  <font color="Black">Moo  12:10, 27 January 2008 (EST)
 * change2? Swiftslash \\  [[Image:Impale.jpg|19px]] (<font color="Black">contributions  * sandbox ) 12:13, 27 January 2008 (EST)