User talk:Vegetaledefender

Signature
I noticed that your recently signed talk contributions lack the date. Do you sign with just three tildes by accident? If not, please check your custom signature as it might be set up in a way that interferes with the date printing. --Krschkr (talk) 21:04, 14 February 2020 (UTC)

To Do / Requests
Feel free to add stuff here --Veggie (talk) 04:24, 16 February 2020 (UTC)

PvXtools
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To Do
!style=background:#ededed| No. !style=background:#ededed| Item !style=background:#ededed width=25%| Status
 * style=background:#c8e6c9 valign=top|1
 * style=background:#c8e6c9 valign=top|Real-Vetting was changed. You no longer parse provisional=yes or meta=yes. Instead you now have to do status=provisional or status=meta. A page can't be both. --Krschkr (talk) 23:08, 1 April 2020 (UTC)
 * style=background:#c8e6c9 valign=top|Has been implemented --Veggie (talk) 11:48, 2 April 2020 (UTC)
 * style=background:#c8e6c9 valign=top|2
 * style=background:#c8e6c9 valign=top|Typo in the pawned template code table. "aling" has to be "align" --Krschkr (talk) 11:17, 2 April 2020 (UTC)
 * style=background:#c8e6c9 valign=top|Fixed! --Veggie (talk) 11:48, 2 April 2020 (UTC)
 * style=background:#c8e6c9 valign=top|3
 * style=background:#c8e6c9 valign=top|Missing space character between the attribute and weapon type when chosing staves, wands or focuses. --Krschkr (talk) 19:14, 17 April 2020 (UTC)
 * style=background:#c8e6c9 valign=top|Fixed --Veggie (talk) 12:14, 20 April 2020 (UTC)
 * style=background:#c8e6c9 valign=top|4
 * style=background:#c8e6c9 valign=top|Headline "Armour" instead of "Runes" for insignias and runes. --Krschkr (talk) 19:14, 17 April 2020 (UTC)
 * style=background:#c8e6c9 valign=top|Renamed section to "Armour" --Veggie (talk) 12:14, 20 April 2020 (UTC)
 * style=background:#c8e6c9 valign=top|5
 * style=background:#c8e6c9 valign=top|Judgment Strike is incorrectly printed as Judgement Strike. --Krschkr (talk) 11:06, 1 May 2020 (UTC)
 * style=background:#c8e6c9 valign=top|Fixed --Veggie (talk) 11:52, 1 May 2020 (UTC)
 * style=background:#c8e6c9 valign=top|6
 * style=background:#c8e6c9 valign=top|"Together as one!"'s capitalization has been fixed to "Together as One!". --Krschkr (talk) 13:11, 3 May 2020 (UTC)
 * style=background:#c8e6c9 valign=top|Fixed --Veggie (talk) 13:27, 3 May 2020 (UTC)
 * style=background:#c8e6c9 valign=top|7
 * style=background:#c8e6c9 valign=top|Requires-Mercs is incorrectly printed as  . --Krschkr (talk) 00:20, 5 May 2020 (UTC)
 * style=background:#c8e6c9 valign=top|Fixed --Veggie (talk) 16:10, 8 May 2020 (UTC)
 * style=background:#c8e6c9 valign=top|8
 * style=background:#c8e6c9 valign=top|The skill Spear of Fury (Luxon) is printed as Attribute Balance. The kurzick version is unaffected. Are you a kurzick spy trying to sabotage the alliance?! --Krschkr (talk) 15:21, 7 May 2020 (UTC)
 * style=background:#c8e6c9 valign=top|Fixed --Veggie (talk) 16:10, 8 May 2020 (UTC)
 * style=background:#c8e6c9 valign=top|9
 * style=background:#c8e6c9 valign=top|I can only pick one build type for the Real-Vetting template at once. Selecting a build type gives it a blue background, but only the last selected type will show up in the tag. The same thing happens with the consumables selection. --Krschkr (talk) 01:06, 11 May 2020 (UTC)
 * style=background:#c8e6c9 valign=top|This is standard behavior in all major browsers / operating systems for selection lists. To select multiple entries simply hold down  while clicking. I've added a not for users that are not familiar with this ;) --Veggie (talk) 16:59, 14 May 2020 (UTC)
 * style=background:#c8e6c9 valign=top|10
 * style=background:#c8e6c9 valign=top|All templates at the page top should ideally be in the same line. Desired order from top to bottom: (1) Real-Vetting/Stub/Sandbox, (2) Flux templates, (3) Mercenaries/Zei Ri, (4) Consumables, (5) TOC. --Krschkr (talk) 01:06, 11 May 2020 (UTC)
 * style=background:#c8e6c9 valign=top|Fixed --Veggie (talk) 16:59, 14 May 2020 (UTC)
 * style=background:#c8e6c9 valign=top|11
 * style=background:#c8e6c9 valign=top|After some profession icon templates (stuff like ) a bunch of space characters appear. I guess they are meant to achieve that little free space between icon and mini skill bar in the overview table, but it doesn't seem to work correctly when not using  --Krschkr (talk) 01:06, 11 May 2020 (UTC)
 * style=background:#c8e6c9 valign=top|Fixed --Veggie (talk) 16:59, 14 May 2020 (UTC)
 * style=background:#c8e6c9 valign=top|12
 * style=background:#c8e6c9 valign=top|Build-Stub and Real-Vetting are mutually exclusive and you implemented them like that. The same should be done for Zei Ri and Mercenary templates. --Krschkr (talk) 01:06, 11 May 2020 (UTC)
 * style=background:#c8e6c9 valign=top|Fixed --Veggie (talk) 16:59, 14 May 2020 (UTC)
 * style=background:#c8e6c9 valign=top|13
 * style=background:#c8e6c9 valign=top|I face an internal server error when converting standard GW templates. Team build codes still work. Related to checking bonus attribute flags for the pvxsmall template? That was the latest feature addition, I think. --Krschkr (talk) 09:16, 19 May 2020 (UTC)
 * style=background:#c8e6c9 valign=top|Fixed --Veggie (talk) 13:10, 19 May 2020 (UTC)
 * style=background:#c8e6c9 valign=top|14
 * style=background:#c8e6c9 valign=top|Convert to pvxsmall uses attribute value 6 for the new PvE-only elite skills rather than the actual attribute value. --Krschkr (talk) 09:43, 19 May 2020 (UTC)
 * style=background:#c8e6c9 valign=top|Fixed --Veggie (talk) 13:10, 19 May 2020 (UTC)
 * style=background:#c8e6c9 valign=top|15
 * style=background:#c8e6c9 valign=top|Double space character after attributes (tested with channeling magic) in front of the weapon type. Example: Channeling Magic Wand --Krschkr (talk) 10:29, 19 May 2020 (UTC)
 * style=background:#c8e6c9 valign=top|12
 * style=background:#c8e6c9 valign=top|Build-Stub and Real-Vetting are mutually exclusive and you implemented them like that. The same should be done for Zei Ri and Mercenary templates. --Krschkr (talk) 01:06, 11 May 2020 (UTC)
 * style=background:#c8e6c9 valign=top|Fixed --Veggie (talk) 16:59, 14 May 2020 (UTC)
 * style=background:#c8e6c9 valign=top|13
 * style=background:#c8e6c9 valign=top|I face an internal server error when converting standard GW templates. Team build codes still work. Related to checking bonus attribute flags for the pvxsmall template? That was the latest feature addition, I think. --Krschkr (talk) 09:16, 19 May 2020 (UTC)
 * style=background:#c8e6c9 valign=top|Fixed --Veggie (talk) 13:10, 19 May 2020 (UTC)
 * style=background:#c8e6c9 valign=top|14
 * style=background:#c8e6c9 valign=top|Convert to pvxsmall uses attribute value 6 for the new PvE-only elite skills rather than the actual attribute value. --Krschkr (talk) 09:43, 19 May 2020 (UTC)
 * style=background:#c8e6c9 valign=top|Fixed --Veggie (talk) 13:10, 19 May 2020 (UTC)
 * style=background:#c8e6c9 valign=top|15
 * style=background:#c8e6c9 valign=top|Double space character after attributes (tested with channeling magic) in front of the weapon type. Example: Channeling Magic Wand --Krschkr (talk) 10:29, 19 May 2020 (UTC)
 * style=background:#c8e6c9 valign=top|Fixed --Veggie (talk) 13:10, 19 May 2020 (UTC)
 * style=background:#c8e6c9 valign=top|15
 * style=background:#c8e6c9 valign=top|Double space character after attributes (tested with channeling magic) in front of the weapon type. Example: Channeling Magic Wand --Krschkr (talk) 10:29, 19 May 2020 (UTC)
 * style=background:#c8e6c9 valign=top|Double space character after attributes (tested with channeling magic) in front of the weapon type. Example: Channeling Magic Wand --Krschkr (talk) 10:29, 19 May 2020 (UTC)

Fixed. I really need to rework this part, it's producing was too many whitespace errors. --Veggie (talk) 15:57, 19 May 2020 (UTC)
 * style=background:#c8e6c9 valign=top|I can't seem to reproduce this. Can you provide me with an example pawned code that gives this result? --Veggie (talk) 13:10, 19 May 2020 (UTC)
 * valign=top|16
 * valign=top|With PvP skill output enabled you still receive the PvE version of obsidian flame. --Krschkr (talk) 00:16, 28 May 2020 (UTC)
 * valign=top|
 * valign=top|17
 * valign=top|Printing the Real-Vetting template has some incorrect categories, mostly because of case sensitivity.
 * valign=top|17
 * valign=top|Printing the Real-Vetting template has some incorrect categories, mostly because of case sensitivity.

-- 01:12, 13 June 2020‎ Krschkr {| width="100%" border=0 style="margin:1em 1em 1em 0; border-style:solid; border-width:1px" rules="all" cellpadding="6" !colspan=3 style=background:#ededed valign=center|
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 * }

Feature Creep
!style=background:#ededed| No. !style=background:#ededed| Item !style=background:#ededed width=25%| Status
 * style=background:#c8e6c9 valign=top|1
 * style=background:#c8e6c9 |Convert to pvxsmall bars. This wouldn't be a replacement for the mini skill bar feature, despite they look the same. --Krschkr (talk) 01:06, 11 May 2020 (UTC)
 * style=background:#c8e6c9 |Implemented --Veggie (talk) 16:59, 14 May 2020 (UTC)
 * valign=top|2
 * Convert equipment template codes to standard equipment sections. --Krschkr (talk) 01:06, 11 May 2020 (UTC)
 * Bonus: Option to generate and include equipment for PvP builds. --Krschkr (talk) 01:06, 11 May 2020 (UTC)
 * valign=top|3
 * Option to print Sandbox for user space creations. This would be exclusive with stub and vetting templates. --Krschkr (talk) 01:06, 11 May 2020 (UTC)
 * valign=top|4
 * Option to print Flux and select the appropriate fluxes. Note that one build can have multiple flux templates. Also note that each flux requires its own template. (Maybe something we should change one day, along a couple of other things.) --Krschkr (talk) 01:06, 11 May 2020 (UTC)
 * }
 * Option to print Sandbox for user space creations. This would be exclusive with stub and vetting templates. --Krschkr (talk) 01:06, 11 May 2020 (UTC)
 * valign=top|4
 * Option to print Flux and select the appropriate fluxes. Note that one build can have multiple flux templates. Also note that each flux requires its own template. (Maybe something we should change one day, along a couple of other things.) --Krschkr (talk) 01:06, 11 May 2020 (UTC)
 * }
 * Option to print Flux and select the appropriate fluxes. Note that one build can have multiple flux templates. Also note that each flux requires its own template. (Maybe something we should change one day, along a couple of other things.) --Krschkr (talk) 01:06, 11 May 2020 (UTC)
 * }
 * }
 * }

You hate tables
Am I allowed to make three tables on this talk page? It would probably improve the structure of the bullet point lists if we forced them into tables with the two rows request and status (like "fixed" or "rejected" or ...). --Krschkr (talk) 01:08, 11 May 2020 (UTC)
 * I can tolerate table if they're used to display tabular data, so please feel free to create this one --Veggie (talk) 15:08, 11 May 2020 (UTC)
 * Done. Can you still tolerate my existance? --Krschkr (talk) 17:00, 11 May 2020 (UTC)

PvE? /roll 3
Die Tage Lust auf ein wenig PvE? /roll 3 ist eine gültige Antwort. Was Kleines wie die Tiefe. --Krschkr (talk) 20:22, 15 June 2021 (UTC)