User:Blitzdragon/Build:R/D Vow of Stability

This Build is running build, obiously. I have a ranger, and i noticed on my runs to L.A from ascalon that I had CONSTANT trouble with the golems in traveler's vale. This build, is designed to pass the golem's freezing powers, AND the crippling of the rangers.

Now, I realize now that this build is somewhat simular to Another build, and i'll tell you why i like this one better. I have no wind prayers, making everything on my build last longer. I use pious light, creating a +250 health boom at a given point, which the other build does not. I use Troll Urgent, because it costs less, and heals by +8 without have to have any enchantments on. I find that with this build I can run areas that have creatures who drain enchantments where the R/D droknars forge runner cannot... Because this build can run different areas then just the specific "droknars forge" I feel this is a better all-around running build. Consider these facts before deletion.

Attributes and Skills
[build prof=range/dervi wilder=10+2 expert=11+1+1 earthp=10][vow of silence][dodge][zojuns haste][storm chaser][fleeting stability][vital boon][signet of pious light][troll unguent][/build]

Equipment

 * Max Ranger Armor (must have)
 * Set of Radiant Insignias
 * 3 Rune of Virtues

Usage

 * Upkeep Storm Chaser when running.
 * Upkeep Vital Boon and Cast Troll Urgent before running through mobs
 * Use Dodge or Zojun's Haste in order to pass enemys faster and dodge crippling
 * Use Vow Of Silence to negate the effects of water magic from enemys such as Ice Golems
 * Cast Fleeting Stability before entering the aggro range of enemys that KD you.
 * Activate Signet Of Pious Light to negate the after effect of Fleeting Stability, or to heal you by a huge 250 by activating the signet on Vital Boon.

Counters

 * If enemys are constantly casting water magic or mesmer hexes to slow you down, then the 5 seconds that VoS lasts won't be enough to stop the speed decrease, which usually leads to death.
 * TOO MUCH DAMAGE (in this case, see Variants)
 * Interupts on key skills

Variants

 * Mystic Regeneration: you may substitute this in for one of the skills that you find unessasary such as one of your dodges. This will give you LOADS of regeneration that will be able to endure conditions and hexes.