User:Rikk Panda/Sandbox/Build:Laserspike

For GvG

Uses a fully-ranged, versatile spike (opposing Monks have no Warriors to train) to deal high damage, coupled with lots of defense and mobility, to spike the enemy team into submission.

Team Composition
/ A/P Caller

/Any Punishing #1

/ Punishing #2

/ Mind Shock Utility

OR / FC Smite Support

/Any MoI Snare

OR / FC Water

/ RC Monk

/ Word of Healing

/ Icy Shackles Flagger

A/P Caller
[build prof=A/P name="Caller" comma=10 cri=11+1+1 spe=10]["Go for the Eyes!"][Vicious Attack][Disrupting Throw][Way of the Master][Assassin's Remedy]["Incoming!"]["Fall Back!"][Resurrection Signet][/build]

Equipment

 * Vampiric/Ebon/Zealous Spear of Defense in lower end GvG. Sundering Spear replaces Ebon in higher end, where smart Warriors use Sentinel's Insignia with 14 Strength.
 * Command Shields of Fortitude with 20% blind reduction, +10 vs piercing damage, w/e else you want

Usage

 * Pick targets that are not under the effects of Guardian or WoW.

Punishing Shot #1
[build prof=R/Any name="Punishing #1" mar=12+1+1 exp=10+1 pro=4 wil=7+1][Dual Shot][Punishing Shot][Distracting Shot][Expert Focus][Optional][Optional][Natural Stride][Resurrection Signet][/build]

Optional

 * / - Lightning Reflexes, Pin Down
 * / - Rend Enchantments
 * / - Mending Touch
 * / - Sight Beyond Sight

Equipment

 * It is most important that you have a vampiric hornbow. You should also have a recurve and longbow, and a shield set.

Usage

 * Spike and rupt boys, just spike and rupt.

Punishing Shot #2
[build prof=R/Rt name="Punishing #2" mar=12+1+1 exp=10+1 wil=7+1 com=2 res=4][Dual Shot][Punishing Shot][Distracting Shot][Expert Focus][Optional][Sight Beyond Sight][Natural Stride][Flesh of My Flesh][/build]

Optional

 * / - Lightning Reflexes
 * / - Signet of Binding

Equipment

 * It is most important that you have a Vampiric Hornbow. You should also have a Recurve and Longbow, and a shield set.

Usage

 * Spike and rupt boys, just spike and rupt.

Mind Shock Utility
Ability to KD (Monks) [build prof=E/N name="Mind Shock Utility" blo=8 air=12+1+1 ene=10+1][Mind Shock][Optional][Shell Shock][Blinding Flash][Strip Enchantment][Glyph of Lesser Energy][Air Attunement][Resurrection Signet][/build]

Optional

 * Lightning Bolt
 * Shock Arrow

Usage

 * Either Mind Shock the target, or Mind Shock the Prot Monk when not in Balanced Stance. (Or the Infuse when not enchanted with AoS, but it's harder to keep track of sometimes.)
 * Strip Enchantments
 * Shell Shock on Warriors, Rangers, or Smart Squishies before a spike (not required).
 * Randomly spam Shell Shock when energy permits as to not have the monks associate Shell Shock with a definite spike.

FC Smite Support
Versatility, Harder to rupt, Judge's Insight [build prof=Me/Mo name="Smite Support" fas=12+1+1 smi=12][Optional][Smite][Banish][Judge's Insight][Smite Hex][Smite Condition][Castigation Signet][Resurrection Signet][/build]

Optional

 * Symbols of Inspiration to steal WoH, RC, BSurge, Shatterstone, Power Block, or anything else worthwhile from the opposing team.
 * LoD for spammable party heal vs. higher amounts of pressure. Put 8-9 in Healing Prayers.
 * If you go with LoD, consider bringing Ressurection Chant for a hard res.

Usage

 * Judge's Insight on one or both rangers.
 * Use Smite -> Banish on spikes for a Word of Censure-esque spike without the elite.
 * Castigation for energy.

MoI Ele
Greater damage [build prof=E/Any name="MoI Snare" wat=12+1+1 ene=11+1][Shard Storm][Freezing Gust][Blurred Vision][Glowing Ice][Optional][Mirror of Ice][Water Attunement][Resurrection Signet][/build]

Optional

 * /Winter's Embrace
 * /Rust
 * /Enfeeble

Usage

 * Spike and Blurred boys, spike and Blurred.
 * Snare

FC Water
Blind, Harder to rupt [build prof=Me/E water=11 inspiration=10+1 fastcasting=10+1+1][Shard Storm][Freezing Gust][Winter's Embrace][Blurred Vision][Steam][Glyph of Immolation][Drain Enchantment][Energy Drain][/build]

Usage

 * Spike and Blurred boys, spike and Blurred.
 * Snare and blind, too.

RC Protection
[build prof=Mo/W name="RC Prot" pro=12+1+1 div=9+1 tac=9][Restore Condition][Reversal of Fortune][Guardian][Spirit Bond][Divine Spirit][Aura of Stability][Optional][Balanced Stance][/build]

Optional

 * Holy Veil if you just LOVE pre-veiling.
 * Deny Hexes

Usage

 * RoF -> RC to catch spikes
 * Spirit Bond pre-prot if you can read minds or vs. Eles.

WoH Redbar
[build prof=Mo/W name="WoH Infuse" tac=9 hea=12+1+1 div=9+1][Word of Healing][Patient Spirit][Signet of Rejuvenation][Infuse Health][Optional][Draw Conditions][Cure Hex][Disciplined Stance][/build]

Optional

 * Guardian. Use 8+1 Protection, 8 Divine Favor, and 7 Tactics. A PvE 15-armor r7 Tactics shield is ideal.
 * Vigorous Spirit as a cover enchantment for the Assassin or Midline.

von Flaggen
[build prof=Rt/E name="Flagger" wat=11 res=12+1+1 spa=6+1][Icy Shackles][Weapon of Warding][Resilient Weapon][Wielder's Boon][Protective Was Kaolai][Optional][Armor of Mist][Glyph of Lesser Energy][/build]

Optional

 * Life or Recovery or Recuperation
 * If you're REALLY manly you can use Mist Form and Freezing Gust with Armor of Mist or Storm Djinn's Haste.

Usage

 * Run Flags
 * Support with PWK and pre-prot with weapon spells.

General Usage
This, in its simplist form, is a 3-2-1 spike. First, the caller finds a target and Ctrl pings it to the team. Ideally:

On 3:
 * Everyone presses Esc and should have the target.

On 2:
 * uses "GFTE!" if it is charged.
 * 's begin Dual Shot if not in Lightning Reflexes.
 * ('s) use the first skill on their bar.

On 1:
 * uses Vicious Attack immediately followed by Disrupting Throw on Vampiric/(Sundering/Ebon) Spear.
 * 's finish Dual Shot and use Punishing Shot.
 * ('s) use(s) second skill on their(his/her) bar.
 * ('s) use(s) respective spiking skills.
 * 's keep the rest of the team clean and protected. A clean team produces a clean spike.

Against a split, you should be able to cat-and-mouse around and collapse on them with Incoming and Fall Back.

Counters

 * Some annoying splits
 * lolhexway