User:Fianchetto/skills update

place to record cool and stupid ideas before giving to dev

IoP (PvP)
1: PvE version with added functionality: ends when target is at 25% Health

2: PvE version, 15 (3 )

3: PvE version with added functionality: disables your enchantments (10s)

Paragon

 * chants: multiple uses before end/shorter recharge/oth?
 * leadership: effect when party member affected by shouts/chants/echoes // party size scaling (4,6,12:8)
 * aoe spear/shout dmg
 * intrinsic equiv adren <-> energy

Ranger
General trends (PvE): quick single-target take-downs, late-game use for charmable animals, viable trapping in general play, and tactical manipulations with nature rituals and their end ("equilibrium") effects.


 * In PvE, each rank of Expertise also reduces recharge of attack skills by 1%.


 * Reduce nature ritual activations to 3s, increase spirit levels (with size scaling, like minions), make effects more noticeable and more widely usable.


 * Reduce most pet attack recharges in half.


 * Fix the Melandru's Assault bug.


 * Ability to flag pets.

BM

 * 5 1  1  Skill. Your pet gains  Health and + Health regeneration ( seconds). Resurrects your pet (% Health.) If you have Comfort Animal equipped, your animal companion will travel with you.


 * 10 10  60  Pet touch skill. Target animal will travel with you as an ally that gains  times experience (cannot become higher level than your pet and cannot be resurrected). Cannot target an animal that is a higher level than your pet. Maximum  allies.


 * 5 1/4  8  Skill. You and target allied animal Shadow Step to each other's location and gain  Health.


 * 25 25  Skill. ( seconds.) Your pet deals + damage and hits adjacent foes when it attacks.


 * 15 5  Shout. ( seconds.) Your pet attacks 25% faster and you gain  adrenaline whenever your pet makes a successful attack.


 * 4 8  Elite Pet Attack. Deals + damage. If this attack hits, you gain  adrenaline and  energy, and your pet gains  Health.


 * 5 3  60  Nature Ritual. Creates a level  spirit ( second lifespan). Deals  damage to creatures in its range whenever a creature of the same type dies. End effect: creatures in range are resurrected with 25% Health and 0 Energy if a creature of the same type is alive. Does not affect spirits. No damage to creatures above 90% Health.


 * 25 3  45  Nature Ritual. Creates a level  spirit ( second[s] lifespan). Skills cost 5 less energy (minimum cost 5 energy) and recharge % slower for creatures in range. Initial effect: causes  energy loss to creatures in range. End effect: causes 15 Exhaustion to creatures in range. Does not affect spirits.


 * 15 3  30  Nature Ritual. Creates a level  spirit ( second lifespan). Creatures in range have + maximum health and +16 armor. End effect: creatures in range are Weakened ( seconds). Does not affect spirits.


 * 10 3  15  Elite Nature Ritual. Creates a level  spirit ( second lifespan). Bleeding creatures in range lose  Health each second and deal  less damage. End effect: inflicts Bleeding condition ( seconds) on creatures in range that have less than 90% health. Does not affect spirits.


 * 15 3  30  Nature Ritual. Creates a level  spirit ( second lifespan). Creatures in range receive 20% less from healing and gain 15 health each time they hit with an attack. End effect: creatures in range take 10 fire damage for each equipped attack skill. Does not affect spirits or minions.


 * 15 3  45  Nature Ritual. Creates a level  spirit ( second lifespan). Echoes last % longer and signets cost 10 energy for creatures in range. End effect: Echoes and signets are recharged for creatures in range. Does not affect spirits.


 * 10 3  30  Nature Ritual. Creates a level  spirit ( second lifespan). Creatures in range have + maximum health and + health regeneration for foe in earshot. End effect: creatures in range lose 1 Energy for each foe in earshot. Does not affect spirits.


 * 15 3  30  Nature Ritual. Creates a level  spirit ( second lifespan.) Poisoned or Diseased creatures within range have -3 Health degeneration and move % slower. End effect: creatures in earshot are cured of Poison and Disease.

Exp

 * (PvP) 3 20  Elite Signet. ( second[s].) Your next bow attack skill inflicts a random condition ( second[s]) if it hits. Conditions and hexes you apply while wielding a bow last 50% longer, and conditions and hexes applied to you while wielding a bow last 50% shorter.


 * 5 20  Elite Stance. ( second[s].) You attack 33% faster and you gain +1 to your Ranger attributes.


 * 5 2  12  Elite Preparation. For  seconds, your trap skills are not easily interruptible and your Wilderness Survival attribute is increased by +. Easily interrupted.


 * 5 20  Stance. For  seconds, your Traps recharge 25% faster (plus % for each party member in earshot) and activate 25% faster (plus % for each party member in earshot). You have % chance to block while activating a trap. This Stance ends if your trap is interrupted.

Marks

 * 10 2  12  Preparation. ( seconds.) You attack 50% faster while wielding a bow but have % chance to miss.


 * 5 1  Elite Bow Attack. Deals + damage. Hits foes near your target. All your stances and preparations are removed. % chance to miss each target.


 * (PvP) 10 1/2  5  Elite Bow Attack. Deals + damage. Interrupts an action. Skill interrupt effect: deals + damage.


 * 10 1  5  Bow Attack. Deals + damage. Deals  damage to adjacent foes if it hits.


 * 15 3  30  Nature Ritual. Creates a level  spirit ( second lifespan). Projectiles move twice as fast and hit for +12 damage for creatures in range. End effect: the next projectile skill fails for creatures in range. Does not affect spirits.

WS

 * 5 60  Stance. ( seconds.) You have 75% chance to block and + armor against elemental damage. Renewal: every time you lose more than 100 Health from a single source.


 * 5 1  5  Elite Bow Attack. Hits 4 foes near your target and inflicts burning ( second[s]). Weapon spells cannot target you for 10 seconds.


 * 5 2  Elite Bow Attack. Inflicts Poisoned condition ( seconds). If target was suffering from Poison, this attack deals + damage to target and one adjacent foe.


 * 10 3  30  Nature Ritual. Creates a level  spirit ( second lifespan). Creatures take 25 piercing damage each second while knocked down and then begin Bleeding ( seconds). Bleeding creatures are Crippled ( seconds). Creatures take 15 piercing damage each second while moving. End effect: creatures in range are knocked down for 3 seconds. Does not affect spirits.


 * 15 3  30  Nature Ritual. Creates a level  spirit ( second lifespan). Creatures in range have - armor against cold damage. Projectiles deal fire damage for creatures in range. End effect: creatures in range take 90 cold damage. Does not affect spirits.


 * 5 3  25  Elite Nature Ritual. Creates a level  spirit ( second lifespan). Spells cast within range cause an additional 1 Exhaustion. End effect: creatures in range gain 1 Energy for each equipped spell. Does not affect spirits.


 * 15 3  20  Elite Nature Ritual. Creates a level  spirit ( second lifespan). Deals  damage and inflicts Weakness ( seconds) to creatures in range that reach 0 Energy. End effect: creatures in range gain  Energy and lose 10 Health per point of Energy gained. Does not affect spirits.


 * 10 3  30  Nature Ritual. Creates a level  spirit. ( second lifespan). Creatures in range cannot activate resurrection skills. End effect: creatures in range with less than 10% Health suffer 100 fire damage. Does not affect spirits or minions.


 * 5 3  15  Elite Nature Ritual. Creates a level  spirit ( second lifespan). Converts physical damage to fire damage for creatures in range. Fire damage cause Burning ( seconds). Burning spreads to adjacent creatures. Burning creatures in range deal  less damage and move % faster. End effect: creatures in range that are not on fire take 10 cold damage for each second this spirit was alive. Does not affect spirits.


 * 15 3  20  Nature Ritual. Creates a level  spirit ( second lifespan). Creatures in range have 20% slower movement: also negates speed boosts. End effect: creatures in range suffer 60 earth damage. Does not affect spirits.


 * 25 3  45  Nature Ritual. Creates a level  spirit ( second lifespan). Enchantments and hexes take % longer to recharge for creatures in range. End effect: a random enchantment or hex is recharged for each creature in range. Does not affect spirits.


 * 15 3  30  Nature Ritual. Creates a level  spirit ( second lifespan). When any creature in range inflicts more than 60 damage on another creature, all conditions on the former creature spread to the latter creature(s) with double duration. End effect: creatures in range lose all conditions and are healed for  for each condition removed. Spirits are not affected.


 * 25 3  60  Nature Ritual. Creates a level  spirit ( second lifespan). Skills cost 30% more Energy and recharge twice as fast for creatures in range. End effect: skills are disabled (5 seconds) for creatures in range. Does not affect spirits.


 * 10 3  30  Elite Nature Ritual. Creates a level  spirit ( second lifespan). Creatures lose 1 Energy each second while moving and each time they attack or use a skill. End effect: creatures at 0 energy recover all energy. Does not affect spirits.


 * 10 3  30  Nature Ritual. Creates a level  spirit ( second lifespan). Chants and shouts cost  more Energy for creatures in range. End effect: creatures in range Shadow Step in a random direction and suffer 40 chaos damage. Does not affect spirits.


 * 15 3  45  Nature Ritual. Creates a level  spirit ( second lifespan). Creatures in range gain % less adrenaline if not enchanted. End effect: creatures in range gain  strikes of adrenaline and lose all enchantments. Does not affect spirits.


 * 10 3  20  Nature Ritual. Creates a level  spirit ( second lifespan). Increases physical damage by +4 for creatures in range. End effect: attacking creatures take 30 lightning damage and are Weakened  seconds). Does not affect spirits.


 * 5 3  30  Nature Ritual. Creates a level  spirit ( second lifespan). Converts elemental damage to cold damage for creatures in range. End effect: creatures in range take 50 fire damage and are set on fire (5 seconds). Does not affect spirits.

Other

 * 20 20  Skill. ( seconds.) You and your pet attack 25% faster and deal + damage for each Beast Mastery skill equipped.


 * 7 4  Bow Attack. You shoot two slow-moving arrows simultaneously at target foe. Automatic critical hits.


 * 7 Bow Attack. Shoot 3 slow-moving arrows simultaneously at target foe. Automatic critical hits. This skill is disabled for  seconds if it fails to hit.


 * 5 1/2  Elite Bow Attack. You shoot an arrow that moves twice as fast and deals  less damage. If target was moving, Quick Shot is disabled for 4 seconds.


 * 10 2  15  Binding Ritual. Destroys a spirit. Creates a level  spirit ( second lifespan). Its attacks deal  damage (double damage to spirits).