Build talk:Team - 7 Hero Urgoz

Geared towards doing HM. In NM, SoGM and MM is preferable. Minions can and will screw up thorn wolf aggro.-- Relyk 05:15, 28 July 2011 (UTC)


 * Isn't this somewhat similar to ? Both have the titular RoJ and a similar ST rit, anyway. 86.29.53.201 10:36, 2 August 2011 (UTC)
 * You aren't using a dedicated 600 monk player to tank and random Elementalist nukes to kill groups. I will say the idea of using RoJ to clear Urgoz is based on that.-- Relyk 23:53, 2 August 2011 (UTC)

UA hero sucks ass at rezzing, he always dies in final room :p -- Chieftain   Alex  11:13, 2 September 2011 (UTC)

Drain Delusion
why? heroes removing panic seems bad.13:18, 19 September 2011 (UTC)


 * 14 dmg EoE? what. -- [[image:Chieftain Alex Sig.jpg|19px|link=User:Chieftain Alex]] Chieftain  Alex  17:30, 24 October 2011 (UTC)
 * Sidenote, if your hero becomes unflagged during the deathspawn room... the room ain't that bad. 4 warden mobs in the first precinct, and on the bridge out: 5 mobs of vampire lifesuckers and energy drainers, and another 3 mobs of wardens. [[image:Chieftain Alex Sig.jpg|19px|link=User:Chieftain Alex]] Chieftain   Alex  17:58, 24 October 2011 (UTC)
 * copypasting relic with eoe.-- Relyk 18:37, 24 October 2011 (UTC)

Actually at Urgoz
So heroes are pretty tough to handle at Urgoz I find. (took about an Hour to get there in HM with Excluded running MoP and two dervish VoS heroes. We'd dropped Panic for a Fevered Dreams build. [Silly KDing plants killed us before we spiked Urgoz - got him to about 10% hp in one shot but wiped] Also, wondering if you kill the popups before they expire naturally, do they KD you? [MoP on Urgoz related question, can you just flag every hero to beside him, Hit Urgoz with Mark of Pain, pew pew urgoz, and all adjacent spores explode from MoP dmg, but do they KD/dmg you when they die via dmg?] -- Chieftain   Alex  20:56, 26 October 2011 (UTC)
 * The damage and KD happens whenever they die/expire.-- Relyk 22:10, 26 October 2011 (UTC)

Is the heal spec on the UA necessary? Feel like you'd be a lot better off going UA/smite.--TahiriVeila 03:18, 1 December 2011 (UTC)
 * also: not having smiter's boon mainbarred is tehtahded--TahiriVeila 03:18, 1 December 2011 (UTC)
 * Rather pointless with 2 RoJ monks, it's more useful to have UA redbar. Smiter's Boon is only useful with Reversal of Damage, there aren't too many hexes in Urgoz. With rather low spec Divine Favor and UA for making up for redbar, they're burning energy unnecessarily. It also has to be disabled in Exhaustion areas. I'd rather leave it up to players to decide. You can run the RoJ bars any way you want as long as you have some pressure relief with DH/HD and never surrender.-- Relyk 04:37, 1 December 2011 (UTC)
 * rit lord partyhealer would be pro in urgoz. lawl. ~  Ӎiñon Crysig.jpg 04:57, 1 December 2011 (UTC)
 * zzz--TahiriVeila 05:15, 1 December 2011 (UTC)


 * Made an account just to post a reply to this. The easiest way to deal with Urgoz himself, with heroes, is to bring "By Ural's Hammer!" and just flag everybody by Urgoz. They'll all die. BUH them and run away. Urgoz should go down in a couple minutes. Make sure to travel the long way around to Urgoz to prevent getting Binding Chains'd and dying. Surgo 14:42, 16 December 2011 (UTC)
 * Great thanks to you and your advise. I tried it several ways before and nothing worked (include EoE) but with "By Ural's Hammer!" I did it! GigaRaichu 17:48, 8 August 2012 (UTC)

Time and success rate?
I'm curious as to the avg time of HM runs, how often if at all this build fails and if there are any pictures(or videos XD) lying around anywhere? -Jimmytyme 13:15, 5 December 2011 (UTC)
 * Times and success are mostly dependent on how familiar you are with the dungeon. The HM run I finally got around to doing was 90 minutes, so expect at or below that range for people with experience. NM runs take little over an hour and HM heroway takes just over an hour as well. The tedious part is section 9 and 10. It's quite easy to wipe against groups even in NM if you aren't careful or unfamiliar with Urgoz. -- Relyk 03:28, 17 December 2011 (UTC)
 * TY, for pic's just wanted to see it in action, and with the new ramp update this should be easier than ever.. XD I've made a few heroways for this, but my designs usually require 2 or more people and the avg times are about 1hr, maybe I can improve upon this build -99.247.191.9 08:10, 22 December 2011 (UTC)
 * Chieftain Alex's success rate= 0. Alul ~  Ӎiñon Crysig.jpg 09:46, 22 December 2011 (UTC)
 * ^^ well I cbf microing, and I wasn't running this build last night, I didn't have copies of fall back etc. But the ramp update makes it very easy to drag the rangers along the cliff to nuke (well half of the bridge, they don't move the full way across) [[image:Chieftain Alex Sig.jpg|19px|link=User:Chieftain Alex]] Chieftain   Alex  10:33, 22 December 2011 (UTC)

Switch this to a guide?
Given the discussion on the deep page, I wondered if the same thing could be relevant here. I personally found the Usage section of this to be the main selling point. Any standard 7 hero mesmerway comp would do the trick, perhaps with the the caveat of running EoE for Urgoz. --Xanshiz (talk) 02:18, 15 April 2020 (UTC)
 * This one has one set of clearly defined builds, so it's a build page imo. Also, if you can show that any standard 7 hero mesmerway does this reliably in HM in a competitive time and with some advantage over the current bars, we can archive this page and submit a new one with modernized builds. --Krschkr (talk) 13:12, 15 April 2020 (UTC)