User:The Scythe Has Fallen/Mesway

Mesway abuses powerful and damaging interrupts to easily roll though PvE, in both NM and HM.

Player
Any/Any

Domination
/Any

Illusion
/Any

Support
Any/Any

Attributes and Skills
[build prof=*/* ][optional][optional][optional][optional][optional][optional][optional][optional][/build]

Suggestions

 * Damage, Either AoE or single target
 * Healing
 * other interruption or party support is not suggested

Equipment

 * Armor: Appropriate runes and insignias.
 * Weapons: Appropriate offensive weapons, defensive set.

Attributes and Skills
[build prof=Mesmer/* FastCasting=12+1 DominationMagic=10+1+1 InspirationMagic=8+1][Psychic Instability@13][Cry of Frustration@12][Mistrust@12][Optional][Drain Enchantment@9][Power Drain@9][Optional][Optional][/build]

Second Optional

 * Energy Managment


 * (recommended for general use)
 * (caster heavy areas)
 * (hex heavy areas or if party lacks sufficient hex removal)
 * (Not Recomended)
 * (if not running as / for a hard res)

Third Optional

 * Resurrection


 * / (recommended)
 * / (not recommended)
 * (disable & micro in areas where a "rescue res" is needed)
 * '''(strongly not recommended, use as last resort)
 * / (glyph of lesser energy)
 * (disable & micro in areas where a "rescue res" is needed)
 * '''(strongly not recommended, use as last resort)
 * / (glyph of lesser energy)

Varients

 * or in more melee oriented areas.
 * areas where mobs are just MASSIVE. (Not recomended)

Equipment

 * Armor: Runes listed above, survivor's insignias, best vigor you can afford, rune of vitae.
 * Weapons: 40/40 Dom set

Counters

 * This mesmer is designed mainly to take down the casters in areas, keep in mind that most of it's effectiveness is lost without casters in mobs. However, PI and Cry can both interrupt attacks.
 * None, mistrust will deal the damage almost immediately, otherwise, this hero is just an interrupter.

Attributes and Skills
[build prof=Mesmer/* IllusionMagic=12+1+1 FastCasting=10+1 InspirationMagic=8+1][Shared Burden@14][Clumsiness@14][Wandering Eye@14][Signet of Clumsiness@14][Optional][Optional][Leech Signet@9][Optional][/build]  Remember that you cannot bring two copies of the same skill. Both optional 1, and optional 2 are for the same functions. Order the skills left -> right in the order of priority for the hero.

First Optional

 * damage / degen / support


 * (if running a condition heavy team)
 * (if running a condition heavy team)
 * (if you find the hero needs more energy)
 * (Hex heavy areas)
 * (if not running as / for a hard res)
 * (if running a condition heavy team)
 * (if you find the hero needs more energy)
 * (Hex heavy areas)
 * (if not running as / for a hard res)

Second Optional

 * damage / degen / support


 * (if running a condition heavy team)
 * (if running a condition heavy team)
 * (if you find the hero needs more energy)
 * (Hex heavy areas)
 * (if not running as / for a hard res)
 * (if running a condition heavy team)
 * (if you find the hero needs more energy)
 * (Hex heavy areas)
 * (if not running as / for a hard res)

Third Optional

 * Resurrection Skill


 * / (not recommended)
 * (disable & micro in areas where a "rescue res" is needed)
 * '''(strongly not recommended, use as last resort)
 * / (glyph of lesser energy)
 * (disable & micro in areas where a "rescue res" is needed)
 * '''(strongly not recommended, use as last resort)
 * / (glyph of lesser energy)
 * / (glyph of lesser energy)

Varients

 * Consider bringing instead of Shared Burden if bringing.

Equipment

 * Armor: Runes listed above, survivor's insignias, best vigor you can afford, rune of vitae.
 * Weapons: 40/40 Illusion set

Counters

 * Removal of Shared Burden will lead to the party taking more damage.
 * none, wandering eye / clumsiness will be removed almost immediately due to the AI attacking.

Overview
/ (if player is a healer, or remaining party members are running healers.) / (if player isnt a healer, and remaining party members can only run 1 healer.)

N/Mo Jagged Minion Bomber
[build prof=Necromancer/Monk DeathMagic=12+1+3 SoulReaping=8+1 HealingPrayers=10][Jagged Bones][Animate Bone Minions][Death Nova][Masochism][Putrid Bile][Signet of Lost Souls][Dwayna's Sorrow][Cure Hex][/build]

Equipment

 * Armor: runes listed above. Bloodstained Insignia.  Superior Vigor.  Vitae + Survivors.
 * Weapons: 40/20/20 death staff

Counters

 * Corpse denial
 * (to a lesser extent) energy denial

N/Rt Soul Reaping Resto
[build prof=Necromancer/Ritualist SoulReaping=12+1+1 RestorationMagic=12] [Optional][Weapon of Warding][Mend Body and Soul][Spirit Light][Life][Protective was Kaolai][Signet of Lost Souls][Flesh of My Flesh][/build]
 * (general Use)
 * (areas where things hit really, really hard)
 * (mass conditions)

Equipment

 * Armor: Runes listed above. Superior Vigor.  survivor's & vitaes on rest.
 * Weapons: a 40/40 restoration set is ideal, but is not required, as the hero will be carrying PwK most of the time.

Counters

 * General anti-caster
 * Spirit being killed (Mend Body and Soul and Spirit Light become less effective).

General Usage

 * Put these three heroes on [[Image:Hero command Guard.jpg|25px]] -Guard Mode-


 * When Playing as a healer


 * sit back, relax, and watch stuff blow up; heros mitigate a lot of damage, while dealing a lot of damage.
 * Heal the minimal damage that gets though both interrupts + minion wall


 * When Playing as a damaging character


 * Do your job, hurt stuff.
 * Be careful, as you will have no minion wall shielding you if you choose to bring a > a.