Archive:Team - GvG RMN Balanced

Devhammer
[build prof=w/rt hammer=12+1+1 streng=12+1 rest=3][devastating ha][protector's st][hammer bash][crushing blow][bull's st][flail][enraging charg][Death Pact Signet][/build]

Weapons

 * Zealous Hammer of Defense/Fortitude, 15^50
 * Elemental Hammer of Defense/Fortitude, 15^50
 * Vampiric Hammer of Defense/Fortitude, 15^50
 * Furious Spear of Fortitude, +5 energy
 * Furious or Zealous Axe/Sword of Defense, +5 energy
 * Strength Shield of Fortitude, -20% blind
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Armor

 * 4x Sentinel's Insignia
 * Stonefist Insignia
 * Superior Vigor
 * Minor Hammer
 * Clarity
 * Restoration
 * Minor Strength

Usage

 * Use Enraging Charge as a speed boost and for adrenaline gain.
 * Bull's Strike on moving targets for damage and knockdown.
 * Knockdown with Devastating Hammer and Hammer Bash.
 * Apply Deep Wound when needed with Crushing Blow.
 * When chaining, use (Bull's Strike)->Devastating Hammer->Flail/Crushing Blow->Quarter-step,wait half a second->Hammer Bash.

Balthazar
[build prof=D/any myst=10+1 scythe=12+1+1 earthp=8+1][Avatar of Balthazar][Wearying Strike][Twin Moon Sweep][Heart of Fury][Staggering Force][Aura of Thorns][Fleeting Stability][Resurrection Signet][/build] PvP Versions of skills: [[Twin Moon Sweep (PvP)@14], [[Heart of Fury (PvP)@11], [[Aura of Thorns (PvP)@9]

Equipment

 * Vampiric/Zealous/Ebon Scythe of Fortitude 15^50
 * Various Defensive Sets

Usage

 * Maintain Avatar of Balthazar.
 * Use Heart of Fury as an IAS and Feeting Stability as an IMS.
 * Use Staggering Force and Aura of Thorns as teardown enchantments for Wearing Strike and Twin Moon Sweep.
 * Spam your skills.

Melshot
[build prof=r/mo exp=12+1+1 mark=9+1 wild=9+1 prot=3][melandru's shot][savage shot][distracting sh][apply poison][mending touch][natural stri][Lightning Reflexes][resurrection sig][/build]

Armor

 * 5x Radiant or Survivor Insignia
 * Superior Vigor
 * Minor Expertise
 * Minor Marksmanship
 * Minor Wilderness Survival
 * Restoration

Weapons

 * Poisonous Recurve of Fortitude, 15^50
 * Poisonous Recurve of Fortitude, +5 energy
 * Crippling Recurve of Fortitude, +5 energy
 * Sundering Flatbow of Fortitude, 15^50
 * Poisonous Spear of Defense, +5 energy
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

SoS Blood Necro
[build prof=n/me blood=12+1+1 soul=12+1 illu=3][signet of suffering][dark pact][life siphon][oppressive gaze][angoro][strip enchantment][ethereal burden][resurrection sig][/build]

Armor

 * 5x Undertaker's Insignia
 * Superior Vigor
 * Restoration
 * Minor Soul Reaping
 * Minor Blood
 * Vitae

Weapons

 * Barbed Spear of Defense, 10% recharge
 * Blood Focus of Aptitude, 20% recharge
 * Adept Blood Staff of Enchanting, 20% cast time (if running Blood Renewal)
 * Blood Wand of Memory, +15/-1 energy
 * Blood Focus of Fortitude, +15/-1 energy
 * Barbed Spear of Defense, +5 energy
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Usage

 * Use Signet of Suffering on recharge.
 * Use Dark Pact with Signet of Suffering to spread Bleeding cheaply and spike assist.
 * Pre Angorodon's Gaze with Signet of Suffering.
 * Use Life Siphon to spread health degen.
 * Use Strip Enchantment as a spike support and for general annoyance.
 * Use Oppressive Gaze for weakness and potentially spike assist.
 * Use Ethereal Burden to snare.

Illusion Mesmer
[build prof=me/any illusion=12+1+1 fast=9+1 ins=9+1][crippling anguish][illusion of pain][accumulated p][leech sign][kitah's burden][ether feast][illusion of hast][Resurrection Signet][/build]

Armor

 * 5x Prodigy's Insignia
 * Superior Vigor
 * Minor Illusion
 * Minor Fast Casting
 * Minor Inspiration
 * Restoration

Weapons

 * Illusion Wand of Memory, 20% cast time
 * Illusion Focus of Aptitude, 20% recharge
 * Inspiration Wand of Memory, 20% cast time
 * Inspiration Focus of Aptitude, 20% recharge
 * Illusion Wand of Memory, +15/-1 energy
 * Illusion Focus of Fortitude, +15/-1 energy
 * Adept Restoration Staff of Fortitude, 20% cast time
 * Spear of Defense, +5 energy
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Usage

 * Use IoP and other offensive spells to kill NPCs and stray foes on splits.
 * Use Crippling Anguish to snare targets and add extra degen.
 * Use Accumulated Pain on targets stacked with Illusion of Pain and Crippling Anguish.
 * Use Leech Signet to interrupt key skills.
 * Use Ether Feast as a self heal.
 * Use Illusion of Haste as IMS and to run flags when necessary.

RC Monk
[build prof=Mo/W Prot=12+1+1 Divine=10+1 Tactics=8][Restore Condition][Reversal of Fortune][Spirit Bond][Shielding Hands][Guardian][Aura of Stability][Holy Veil][Balanced Stance][/build]

Armor

 * 5x Disciple's Insignia
 * Superior Vigor
 * Restoration
 * Minor Prot
 * Vitae
 * Minor Divine Favor

Weapons

 * Crippling Spear of Enchanting, +5 energy (alternative to 40/40 prot set)
 * Protection Focus of Aptitude, 20% recharge
 * Protection Wand of Memory, +15/-1 energy
 * Protection Focus of Fortitude, +15/-1 energy
 * Adept Protection Staff of Enchanting, 20% cast time
 * Crippling Spear of Defense, +5 energy
 * Crippling Spear of Defense, -5 energy
 * Tactics r7-8 Shield of Fortitude, -20% cripple
 * Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type

Usage

 * Aegis is to be used as an omega prot to stop damage against a target, use it wisely due to its long recharge.
 * Cast Reversal of Fortune for an immediate heal and damage prevention.
 * Remove harmful conditions and heal allies with conditions on them with Restore Condition.
 * Hexes can be removed with Holy Veil. Be wary of maintaining this enchantment as it harms your energy pool.
 * Aura of Stability is used to protect allies from Knockdown.
 * Guardian for blocking on allies.
 * Use Balanced Stance to prevent knockdowns, especially against Hammer Warriors.

WoH Monk
[build prof=mo/w healin=12+1+1 protec=8+1 divin=7+1 tactics=8][word of healing][infuse health][patient spirit][Signet of Rejuvenation][Guardian][draw condition][cure hex][disciplined Stance][/build]

Armor

 * 5x Disciple's Insignia
 * Superior Vigor
 * Restoration
 * Minor Prot
 * Minor Healing
 * Minor Divine Favor

Weapons

 * Healing Wand of Memory, 20% cast time
 * Healing Focus of Aptitude, 20% recharge
 * Healing Wand of Memory, +15/-1 energy
 * Healing Focus of Fortitude, +15/-1 energy
 * Adept Protection Staff of Enchanting, 20% cast time
 * Crippling Spear of Defense, +5 energy
 * Crippling Spear of Defense, -5 energy
 * Tactics r7-8 Shield of Fortitude, -20% cripple
 * Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type

Usage

 * Catch spikes with Infuse Health.
 * Use Word of Healing, Patient Spirit and Signet of Rejuvenation to heal.
 * Pre prot targets with Guardian
 * Remove hexes with Cure Hex.
 * Transfer conditions with Draw Conditions (mainly things like Blind/Weakness for physicals and conditions from the RC monk).
 * Use Disciplined Stance as an anti-spike for yourself.

SC Flagger
[build prof=Rt/A Resto=12+1+1 spawning=12+1][Spirit Channeling][Wielder's Boon][Resilient Weapon][Weapon of Warding][Protective Was Kaolai][Life][Recuperation][Dash][/build]

Armor

 * 5x Ghost Forge Insignia
 * Superior Vigor
 * Minor Restoration
 * Minor Spawning Power
 * Restoration
 * Vitae

Weapons

 * Restoration Wand of Memory, 20% cast time
 * Restoration Focus of Aptitude, 20% recharge
 * Restoration Wand of Memory, +15/-1 energy
 * Restoration Focus of Fortitude, +15/-1 energy
 * Adept Spawning Staff of Enchanting, 20% cast time
 * Spear of Defense, +5 energy
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Usage

 * Use Spirit Channeling to manage energy, preferably within earshot of a spirit.
 * Use your weapon spells to mitigate damage, and the prep Wielder's Boon.
 * Use your Spirits to provide party healing, keep them as far away from the main battle as possible, if possible obstructed from a Ranger bow.
 * Use Protective Was Kaolai for party healing.
 * Use Dash for an IMS.