User talk:Misery/zzzspike

My brain asplode. Rupert = Hawt 16:21 {GMT} 6-06-MMVIII
 * No hard res? Rupert = Hawt [[Image:Rupert_bear_sig.jpg|19px]]16:24 {GMT} 6-06-MMVIII
 * How the fuck do you die with 4 healers? - 12:25, 6 June 2008 (EDT)
 * It actually happens. People are bad. --[[Image:Ibreaktoilets_Signature.jpg|User:Ibreaktoilets|20px]]Tab  Moo  12:25, 6 June 2008 (EDT)
 * (EC)So you're saying all teams with 2 monks and 2 IV necros are invincible? Rupert = Hawt [[Image:Rupert_bear_sig.jpg|19px]]16:27 {GMT} 6-06-MMVIII

Just take two N/As. WoD a monk each, tele to a target, dagger chain. obaby. --Tab  Moo  12:25, 6 June 2008 (EDT)
 * (EC)You have 4 healers, so its NP. And you can run FoMF I guess on one of the N/Rts in place of Spirit Transfer.  12:26, 6 June 2008 (EDT)
 * Edited because they are euros and thus will manage to die. This build is mainly designed to cause the other team to ragequit after you finally DP out their hard rezz after 3 hours. - 12:28, 6 June 2008 (EDT)

--<font color="Black">Tab  <font color="Black">Moo  12:32, 6 June 2008 (EDT)
 * Get your own picture! :< <font color="#fff">Rupert <font color="#E0A">= <font color="#fff">Hawt [[Image:Rupert_bear_sig.jpg|19px]]16:33 {GMT} 6-06-<font face="Times">MMVIII
 * ^ --[[Image:Ibreaktoilets_Signature.jpg|User:Ibreaktoilets|20px]]<font color="Black">Tab  <font color="Black">Moo  12:33, 6 June 2008 (EDT)

And if you are dumb enough to actually try this seriously, your four spikers should look like this so you can spike every 15 seconds: [build prof=warri/assassin axemas=12+1+1 streng=12+1][eviscerate][Executioner's Strike][Agonizing Chop][grapple][death's charge][shadow walk][rush][Resurrection Signet][/build] That's 15 energy every 30 seconds, warriors can handle that jandal. - 13:16, 6 June 2008 (EDT)
 * ^ --[[Image:Ibreaktoilets_Signature.jpg|User:Ibreaktoilets|20px]]<font color="Black">Tab  <font color="Black">Moo  13:20, 6 June 2008 (EDT)

How was this nerfed? God box    15:09, 10 June 2008 (EDT)
 * Shadow Walk doesn't cancel a knockdown any more, assuming it ever did. - 15:16, 10 June 2008 (EDT)