User:Ace/Deathway

This build is meant to utilize a lotta deaths in a short amount of time, by making continuous BOOMS!


 * 1 [[Image:Necromancer-icon-small.png]]/[[Image:Warrior-icon-small.png]]
 * 1 [[Image:Assassin-icon-small.png]]/[[Image:Ritualist-icon-small.png]]
 * 2 [[Image:Necromancer-icon-small.png]]/[[Image:Ritualist-icon-small.png]]
 * 1 [[Image:Elementalist-icon-small.png]]/[[Image:Mesmer-icon-small.png]]
 * 1 [[Image:Ranger-icon-small.png]]/[[Image:Ritualist-icon-small.png]]
 * 1 [[Image:Mesmer-icon-small.png]]/[[Image:Ritualist-icon-small.png]]
 * 1 [[Image:Ritualist-icon-small.png]]/[[Image:Monk-icon-small.png]]

The Dying,Poison-Spreading Tank With No Armor
[build prof=Necromancer/Warrior Tactics=0 DeathMagic=12+3 Curses=0 BloodMagic=12+3+1 Soulreaping=3+3][Frenzy][Healing Signet][Poisoned Heart][Chilblains][Verata's Sacrifice][Death Nova][Rend Enchantments][Blood Is Power][/build]

Equipment

 * ALL SUPERIOR RUNES ON!
 * NO HEALTH MODS
 * Armor-10 while attacking hammer set
 * +30 energy set
 * Radiants are preferred.

Usage

 * Start by using Death Nova on yourself.
 * Rush into battle when the assassin pulls, but stay there.
 * Cast Chilblains and Poisoned Heart when in the Mob
 * Find the monk and use Frenzy and Rend Enchantments to make life a lot quicker.
 * Remember: your objective in battle is to kill yourself, so use frenzy and healing sig to ensure death
 * Go in AoE Spells.
 * When you die, you will hear a boom, the first part of deathway!
 * When you are rezzed, cast Death Nova on whoever rezzed you because you will be a target and die quickly, meaning the caster will also die.

The Pulling Sin
[build prof=Assassin/Ritualist ShadowArts=10+3 DaggerM=10+3 CriticalS=10+3+1 ][Shadow Form][Shadow of Haste][Shadow Walk][Unsuspecting Strike][Fox Fangs][Nine Tail Strike][Death Pact Signet] [Dash] [/build]

Usage

 * You are the mob puller for this group. Use Shadow Form to make yourself temporarily immune.
 * An enchanting weapon would be highly ideal.
 * Once you cast Shadow Form,immediately use shadow of haste to pull enemy mobs. Shadow Form won't last very long.
 * Once Shadow Form is about to run out, use dash to get out.
 * By now, the warrior should have run in and kept aggro. The monks will heal you. Use Shadow Walk and spam your combo. Switch targets for each unsuspecting strike for max damage.
 * Rez the Tank when Tank is dead for more corpses and poisoning.

The Necros That Say Boom! (2x)
[build prof=Necromancer/Ritualist Deathmagic=12+3+1 Soulreaping=12+3 Bloodmagic=3+3] [Jagged Bones] [Animate Bone Fiend] [Optional] [Animate Vampiric Horror] [Death Nova] [Feast For the Dead] [Deathly Swarm] [Death Pact Signet] [/build]


 * One MM has Animate Shambling Horror and the other one has Animate Bone Minions
 * If desired, one MM has Animate Flesh Golem for reusable corpses. Note: This means only one MM can control the Jagged Horrors b/c of cap limit

If desired, the following skills could be used to help offensively
 * Putrid Flesh
 * Order of Undeath
 * Animate Flesh Golem

Usage

 * You are the minion factory
 * The first corpse is the shambling/bone minions
 * If using Bone Minions, each MM should use Death Nova and Jagged Bones on one of them.
 * General rule of thumb: Once a minion is summonned, immediately cast Jagged and Death Nova
 * Feel free to use Feast for the Dead to help with spikes with Death Nova

The Ele that won't go boom
[build prof=Elementalist/Mesmer Inspirationmagic=9 Energystorage=9+3 Earthmagic=12+3+1][Earth Attunement][Obsidian Flesh][Stoneflesh Aura] [Kinetic Armor] [Channeling][Power Drain][Aura of Restoration][Stone Daggers][/build]

Usage
When OF runs out use Power Drain to interrupt everything.
 * It is your job to keep aggro of all the enemies away from everyone. Even one monster gone loose can easily kill the rest of the party.
 * Start with AoR and Channeling
 * Then activate Earth Attunement.
 * While the "tank" is dying, run in and cast OF and Stoneflesh. Cast Kinetic Armor and spam Stone Daggers to help with damage. Use stone daggers when you think an enemy is going for a backline teammate to keep aggro.

The Ranger That Can Cause AoE Booms
[build prof=Ranger/Ritualist Expertise=9+3 Marksmanship=12+3+1 WildernessSurvival=9+3][Favorable Winds][Ignite Arrows][Dual Shot][Forked Arrow][Broad Head Arrow][Needling Shot][Troll Unguent][Death Pact Signet][/build]

Usage
Your job is to completely devastate the mobs of casters Priorities are: Enemy caster mobs (particularly monks, healing rits, and dervishes) Then come paragons and sins After that come enemy rangers Energy tanks, then adrenaline wars.

The Mesmer that lets these booms happen again
[build prof=Mesmer/Ritualist FastCasting=12+3+1 RestorationMagic=12 IllusionMagic=3+3][Lively was Naomei][Expel Hexes][Resilient Weapon][Mend Body and Soul][Signet of Clumsiness][Spirit Light][Life][Flesh of My Flesh][/build]

Usage
Expel Hexes is your skill to spam when the enemy mesmers start taking their tolls. Cast Life more so it heals the back members. DO NOT CAST LIFE WHERE THE "TANK" CAN BE HEALED! If everyone is gonna die, you MUST be the last person alive. Otherwise, Spirit Light is your main heal. If Mend Body and Soul won't help with getting rid of conditions (i.e. Apply Poison), then use Resilient Weapon Cast Signet of Clumsiness if someone is being harrassed by a meleer. For rezzing your party, use LwN if your party is close by. Otherwise, cast Flesh of My Flesh.

The Rit with a GREAT BOOM
[build prof=Ritualist/Monk SpawningPower=10+3+1 Communing=10+3+1 Healingprayers=10][Explosive Growth][Pain][Shadowsong][Wanderlust][Earthbind][Dissonance][Cure Hex][Patient Spirit][/build]

Usage
You are the only caster that should be within earshot of the enemies. While the Ele is holding out cast your spirits.

Recommended order
 * Shadowsong
 * Earthbind
 * Wanderlust
 * Pain
 * Dissonance

Keep Explosive up at all times.

YOU are the only healer for the ranger. Cast Patient Spirit and then cast Cure Hex immediately to help with ranger's Forked Arrow.

Counters

 * The Rezmer dying
 * Everything scatters
 * Resistance against Fire Dmg (in particular, Destroyers)

Variants
Instead of having the ritualist spirit spammer and having another healer, try this build: [build prof=Ritualist/Warrior Restorationmagic=12+3+1 Channelingmagic=12+3+1 SpawningPower=3][Offering of Spirit][Splinter Weapon][Nightmare Weapon][Spirit Transfer][Mend Body and Soul][Frenzied Defense][Weapon of Shadow][Death Pact Signet][/build]