User:Ikhebl0l/BA FA Ranger

Trying out wiki
Trying out my wiki-sk1llz, hope I did okay, did it all by heart, even though the build already exists. Let me know if you find any mistakes when I made a (this) build. Thank you! :>

Attributes and Skills
[build prof=Ranger/Monk Expertise=12+1+1 Marksmanship=9+1 Wilderness Survival=9+1 Protection_Prayers=3][Burning Arrow][Savage Shot][Distracting Shot][Mending Touch][Natural Stride][Barbed Trap][Apply Poison][Troll Unguent][/build]

Equipment

 * Armor: Max AL with Expertise headpiece.
 * Insignias: Full Survivor Insignias.
 * Runes: Minor Expertise, Minor Markmanship, Minor Wilderness Survival and 2 Runes of Vitae.
 * Weapons:
 * Elemental Recurve Bow of Fortitude (for Warriors);
 * Vampiric Hornbow of Fortitude (for mini-spikes);
 * Zealous/Vampiric Flatbow of Fortitude (for NPC's);
 * Crippling Spear of Fortitude with standard PvP-shields (Swap to this when you're sure someone is walking through Barbed Trap).

Usage

 * Burning Arrow to deal damage, get rid of NPC's quickly and put pressure on people;
 * Savage Shot to interupt long-recharge skills like Meteor Shower and as follow-up of Burning Arrow for a mini-spike;
 * Distracting Shot to interupt key spells, like Word of Healing or Mind Blast;
 * Mending Touch to get rid of nasty conditions, while healing you doing so;
 * Natural Stride for a short-recharge anti-spike/pressure blocking stance and as a speed-boost;
 * Barbed Trap for a good snare with mild degeneration.
 * Tip: Eiter use it on chokepoints in the map, to make sure someone walks in to it or use it just before engaging a melee-type profession and lure the enemy into the trap, tricking him/her into thinking that they would get to you. When luring someone into your trap, save Natural Stride for after someone walks into your trap. This way they won't give up chasing you while they're not crippled and you have a back-up for if the character walking into the trap has a good condition removal and a speed-boost.
 * Apply Poison to spread degeneration amongst multiple targets and to hit the -10 degen cap with Burning Arrow;
 * Troll Unguent for a self-heal and for a low energy cancel-move, to lure some interupts without harming you much.

Counters

 * Some anti-melee hexes, which can mostly be countered by knowing how to play the build;
 * Ganking people;
 * People with anti-blocks and snares;
 * Good monks.

Variants
You can lose either Barbed trap or Troll unguent for utility skills like Remove Hex or for pewpew (even though it's not as pewpew as it once was) like Hunter's Shot.