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PvE Dervish Nuker
[build prof=D/any Scythe=12+1+3 earthp=11+3 myst=6+1][Eremite's Attack][Reap Impurities][Optional][Sand Shards][Aura of Thorns][Vow of Strength][Aura of Holy Might][Resurrection Signet][/build] Optional can be anything you want: [[Heart of Fury@7], another attack, another enchantment, [[Mystic Sandstorm@14], whatever.
 * It's AoE on a dervish. Hurray.
 * Plop on your important enchants (Vow and Holy Might). Cast Sand Shards when or shortly before you start a fight, THEN Aura of Thorns
 * Use Eremite's Attack to build up adrenaline (and deal lots of AoE) and follow up with Reap Impurities for lots of damage.
 * This might have big energy problems - if it does, go with an 11/11/10 arrangement.

PvE Pious Renewal
[build prof=D/any scythe=12+3+1 myst=12+2][Pious Assault][Eremite's Attack][Wearying Strike][Twin Moon Sweep][Heart of Fury][Pious Renewal][Aura of Holy Might][Resurrection Signet][/build]
 * Uses Pious Renewal's instant recharge to power a bunch of teardown skills in addition to providing energy management and a bit of extra self-healing.
 * Recast PR every time you strip it, use your skills to do damage.
 * The adrenal skills are really just suggestions: anything else can be slotted in there if you want. A 3-second recharge on Pious Assault and a 6-second one on Eremite's should let you press plenty of buttons.
 * Each time you remove and recast PR, you gain net 3 energy; you only lose 2 for each energy attack skill. +2 energy regeneration is enough to mean you break even if you spammed Pious Assault on recharge, with +4 or a zealous weapon, you should be fine no matter what.  Also, just spamming Pious Renewal and Pious Assault will net you the equivalent of 4.7 health regeneration; in actual use, you should experience significantly more.

Signet Mesmer - Damage
[build prof=Me/Mo fast=12+1+1 insp=12+1][Unnatural Signet@14][Bane Signet@14][Signet of Rage@14][Signet of Clumsiness@14][Keystone Signet][Symbolic Celerity][Mantra of Inscriptions][Resurrection Signet][/build]
 * It's a signet mesmer that pumps damage.
 * Keep up Mantra and Celerity, use Keystone on recharge.
 * Use your signets to make physical attackers cry and do damage and stuff.

Signet Mesmer - Utility
[build prof=Me/any fast=12+1+1 insp=12+1][Unnatural Signet@14][Signet of Humility@14][Signet of Weariness@14][Optional][Keystone Signet][Symbolic Celerity][Mantra of Inscriptions][Resurrection Signet][/build] Optional: [[Signet of Clumsiness (PvP)@14], [[Signet of Distraction@14], [[Signet of Disruption@14], [[Leech Signet@14].
 * A signet mesmer using only mesmer skills to be able to run Signet of Humility. Loses a bunch of damage, but gains a lot of utility.
 * Keep up Mantra and Celerity, use Keystone on recharge.
 * Use your signets to make people sad.

AB/CM Water Trident
[build prof=E/P energy=9+1 water=12+1+1 command=9][Water Trident][Winter's Embrace][Blurred Vision][Freezing Gust][Optional][Optional][Water Attunement]["Fall Back!"][/build]
 * Optionals:
 * [[Glowing Ice@14] for more energy management and some extra damage
 * [[Aura of Restoration@10] a little energy management, self-heals, and a cover-enchant for Water Attunement
 * [[Slippery Ground@14] for an additional knockdown
 * [[Shard Storm@14] for extra damage and another snare
 * [[Maelstrom@14] to be a dick to mobs and ruin shrine NPCs' days


 * Annoy people and cap shrines
 * Use "Fall Back!" to make your team happy

E/D Glimmering Mark Farmer
[build prof=E/any air=12+1+3 earthprayers=12 energy=3+1][Glimmering Mark][Teinai's Wind][Whirlwind][Glyph of Swiftness][Armor of Sanctity][Shield of Force][Mirage Cloak][Optional][/build]
 * Optionals include damage skills, [[Air of Superiority] for energy management and a change at recharging skills, or interrupt prevention like [[Pious Concentration@12].
 * A build that should be able to farm big groups of physical-attacking mobs. Should.
 * Cast Glimmering Mark on an enemy in the middle of the mob
 * Use Whirlwind/Teinai's Wind to damage enemies and buy some time.
 * Shield of Force works in the same way.
 * Armor of Sanctity and Mirage Cloak provide extra damage mitigation, should things get through blindness. With a 90% miss change, 72% block chance, 66% damage mitigation, and an additional 17 damage reduction, you should survive everything.  Bring [[Mystic Regeneration@12] if you find it's not enough.
 * Use Glyph of Swiftness to get a faster turnover on your air skills

E/any Glimmering Mark Farmer Variant
[build E/any air=12+1+3 earth=12+1 energy=3+1][Glimmering Mark][Teinai's Wind][Whirlwind][Aftershock][Sliver Armor][Glyph of Swiftness][Stoneflesh Aura][Optional][/build]
 * An elementalist-only build using Earth Magic to get extra damage with Aftershock and Sliver Armor.
 * See above for optionals, keeping in mind you can bring stuff from other professions. [[Ward of Weakness@13] is also a good choice.
 * Usage is pretty much the same, too. This might work better, I dunno--you get a lot more damage, but less protection.  That said, 90% miss change, 47% block, and 27 damage resistance is pretty good.