Archive talk:W/Mo "You're All Alone!" Paladin

Monk Secondary? No point
Signet of Malice does the same thing if not better and works well with you're not alone. Mending Touch is just 5 more energy you dont need on your bar IMO.


 * Mending Touch can be used anywhere and is unconditional. Big practical difference! &mdash; Skuld 23:55, 8 June 2007 (CEST)

Mending touch should be swapped out for Sig Malice. Or...as I've been seeing a lot lately, Troll U and IWAY on a W/R works wonders. I got chopped up by two YAA W/R's the other day. --SnowBunny 01:01, 31 July 2007 (CEST)SnowBunny
 * No it shouldn't. MT stays. You can use YAA! on flaggers/gankers, and they will all have condition removal. Signet of Malice becomes useless then. And no, you don't want IWAY. If enough people to make IWAY effective have died in GvG, then your team has already lost (or you've already won). - [[Image:Kowal.jpg|15px]] Krowman   01:03, 31 July 2007 (CEST)

Bad comment by me =/ SnowBunny 01:40, 31 July 2007 (CEST)SnowBunny


 * MT wins the split always. Readem (talk *pvxcontribs ) 01:41, 31 July 2007 (CEST)
 * Only reason the run Signet of malice on this bar would be if you want dash. Which is understandable, because final thrust means you can't use rush as your cancel.  Dash is the only other short recharge option as a frenzy cancel.  Pluto 03:17, 29 August 2007 (CEST)

Omigawa Notes
People, please stop your generic sever / gash / thrust builds. They are terrible. It's a terrible combination of skills. You get your deep wound, and you get your tiny spike at the cost of 10 adrenaline (Which you can pull off a real spike with) YAA synergises well with this build, as the weakness it inflicts will actually give the user a chnace to win in a 1 on 1 fight. Why do I specify 1 on 1 fights? Because Random arenas is the only place this should be used.
 * Uhm, how exactly is the most used sword combo a bad combination of skills? - Skakid9090 19:07, 12 June 2007 (EDT)
 * Yeah... Sever, Gash, and Final Thrust are generic, but that's just because they are used on so many Warriors, and that isn't by accident. [[Image:DE Sig Test 2.jpg|50x19px]]  *Defiant Elements*   +talk  23:24, 12 June 2007 (EDT)
 * Omigawa > eF? --Edru viransu //QQ about me  01:44, 31 July 2007 (CEST)
 * Yeah, he has the "I r god" complex, without any of teh godliness. Readem (talk *pvxcontribs ) 01:49, 31 July 2007 (CEST)

um where's the template for us lazy people?
 * Which template? - [[Image:Kowal.jpg|15px]] Krowman   23:18, 12 June 2007 (EDT)
 * Remind me again why this Build is using flail... Readem (talk *pvxcontribs ) 00:41, 13 June 2007 (EDT)
 * Oh, good. I don't have to ask.  What is the point of making the other guy run slow if you're just going to run slow with him?  Flail is nice for hammers, since KDed targets don't kite and your deep wound is an energy skill so the adren usage won't slow your spike any.  It doesn't belong on a sword or axe war.  Pluto 03:15, 29 August 2007 (CEST)
 * Flail is nice for hammers because bull's-crushing spam with frenzy as your IAS would be impossible. --Edru viransu //QQ about me /sysop 03:21, 29 August 2007 (CEST)
 * That too. Pluto 10:28, 24 October 2007 (CEST)

Checked and Reviewed
For Viability. <font color="Black">Readem (<font color="Red">talk *<font color="Black">pvxcontribs ) 16:50, 14 June 2007 (EDT)