User:Grendal/Guide: Basic Warrior

The follow is a article written by an old guildy of mine that i think is quite useful.

WARNING: THE FOLLOWING CONTENT IS OUTDATE AND CURRENTLY BEING CORRECTED
Okay I noticed we are relatively Warrior heavy when we do GVG. So there's a few basic strats that are important to keep in mind when playing a warrior in pvp. It's fun to play warrior but it's more than just smashing faces.

Called Targets...
We should only have one caller and that is Grendal. Last few matches there were others calling targets and changing priority. Make sure you have your "target priority" key binded to assure max dmg on called target.

Recognizing health of other squishy targets.
Many times Grendal will call the opposing Monk for attack.. Before I run over to the called target I will look at what's nearest me for a second .. if I see an ele,mes,nec..other monk w/ less than 50% health I will take a couple hits at them and see if i can drop them. You should not take more than 3 hits.. or 2 attack skills.. to drop the other squishy. If you can't drop em in that small amount move to called target.

Watch your hexes...
get familiar with the common ones that make you combat ineffective. Spiteful Spirit, SV, etc.

Call your conditions...
while in GVG removing every condition is not always possible .. you need to at least call out when you're blind. A blinded warrior is as useless as a fifth wheel.

Protection
obviously called targets are our priority. But, if we're turtling (falling back) and you see that they have warriors hitting our monks.. take a swipe at em and see if you can get their attention. There's alot of Warriors out there who want that 1vs1 attention. Take a couple swings on em see if it changes their course of action.

Body Blocking
warriors are big and ugly... use that to body block. If you see one of our casters kiting.. try and step inbetween their warrior and our guy. You can momentarily stop the fwd movement of them which can result in a total change in target priority as well as give our monk a chance to heal/prot.

Call that knockdown.
When two warriors are on one target I noticed we've been using shock at the same time. Yes it does get the dmg bonus.. but the KD is where it's at. KD's are most effective when we can kd em over and over again.

Any other basic strats welcome here...

Good Luck and Have Fun!