User:Ebonhand

= My builds =

Some builds I developped. You can discuss them or on my talk page. I don't use any rez in the basic builds, it's because I test them in Fort Aspenwood generally.

Blocking Daggers
Extremely potent survivor due to ranger armor against elemental damage and blocking against physical damage.

Attributes and Skills
[build prof=Ranger/Assassin Expertise=12+1+1 WildernessSurvival=8+2 DaggerMastery=10][Jagged Strike][Wild Strike][Golden Fang Strike][Death Blossom][Escape][Natural Stride][Troll Unguent][Apply Poison][/build]

Equipment

 * Full Survivor Armor.
 * Zealous Daggers of Fortitude with a "Dance With Death" inscription (+15% while in a stance).

Usage

 * Maintain Apply Poison.
 * Switch from stance to stance to keep a permanent +33% IMS and blocking.
 * Spam attack skillls, due to reduced cost it'll cause no energy problems.
 * Use Troll unguent to heal yourself.

Counters

 * Anti-melee like blind or Empathy.
 * Well-placed D-Shot which got trough blocking.

Variants

 * Kick Golden Fang Strike or Natural Stride to replace it by Antidote Signet for condition removal.
 * An enchantment like Shadow Refuge (in this case, kick Troll Unguent, reduce Expertise to 10+1+1 and Shadow Arts to 8)to fulfill the deep wound condition.

Knockdown Reflexes
Fast attacker with some knockdown and blocking.

Attributes and Skills
[build prof=Ranger/Warrior Expertise=12+1+1 WildernessSurvival=9+1 HammerMastery=9][Devastating Hammer]["On Your Knees!"][Crushing Blow][Optional][Optional][Lightning Reflexes][Apply Poison][Troll Unguent][/build]

Optional :
 * Distracting Blow.
 * Natural Stride or another IMS.
 * Non-Adrenaline attack skills.
 * Throw Dirt.

Equipment

 * Full Survivor armor.
 * Furious Hammer of Fortitude with a "Dance With Death" inscription.

Usage

 * Maintain Apply Poison.
 * When entering battle, activate Lightning Reflexes.
 * When Devastating Hammer is charged, activate it follow with "On Your Knees!" to recharge Lightning Reflexes.

Counters

 * Anti-melee.
 * Adrenaline removal.
 * Interrupts on Devastating Hammer.

Variants

 * See Optional.

Half-Ranger
Uses the 2 extremely powerful half-range bow attacks to inflict severe damage on enemies.

Attributes and Skills
[build prof=Ranger/Any Expertise=12+1+3 WildernessSurvival=9+1 BowMastery=9+1][Point Blank Shot][Zojun's Shot][Savage Shot][Distracting Shot][Escape][Natural Stride][Expert Focus][Troll Unguent][/build]

Equipment

 * Full Radiant armor.
 * Any Sundering Bow of Fortitude with a "Dance With Death" inscription, although shortbow is recommended due to it's low refire rate.

Usage

 * Maintain Expert's Focus.
 * Switch between Escape and Natural Stride.
 * Spam Point Blank Shot and Zojun's Shot.

Counters

 * Blind, Empathy . ..

Variants

 * Switch an interupt to Antidote Signet for a condition removal, or Poison Tip Signet for poison condition.

Multi-Targets
Quite better than the usual Barrage build.

Attributes and Skills
[build prof=Ranger/Ritualist WildernessSurvival=10+1+1 Expertise=8+1 Marksmanship=8+1 ChannelingMagic=10][Incendiary Arrows][Forked Arrow][Dual Shot][Splinter Weapon][Ignite Arrows][Optional][Troll Unguent][Natural Stride][/build]


 * Poison Tip Signet.
 * Triple Shot in PvE.
 * Throw Dirt.
 * An Interrupt.
 * Antidote Signet.

Equipment

 * Full Radiant Armor.
 * Sundering/Zealous Longbow of Fortitude with a "Strenght and Honor" inscription.

Usage

 * Maintain Ignite Arrows.
 * Splinter Weapon before engaging.
 * Skills 1 to 3.

Counters

 * Anti-melee.

Variants

 * See Optional.

Time-bomb
Uses powerful skills to surprise the enemy and surroundings.

Attributes and Skills
[build prof=Necromancer/Elementalist DeathMagic=12+1+3 SoulReaping=12+1 FireMagic=3][Rising Bile][Putrid Bile][Glyph Of Immolation][Vile Miasma][Icy Veins][Deathly Chill][Signet Of Lost Souls][Consume Corpse][/build]

Equipment

 * Full Radiant Armor.
 * Insightful staff of fortitude with an "Aptitude Not Attitude" or "Hale And Hearthy" inscription.

Usage

 * Chain skills from 1 to 6.
 * Consume corpse to neutralise Minion Masters.

Counters

 * Anti-caster.
 * Hex removal

Zealot's Air
Makes use of the enchantments low energy cost and damage of Zealot's Fire to keep an ally alive and dealing damage to enemies.

Attributes and Skills
[build prof=Monk/Any SmitingPrayers=12+1+1 ProtectionPrayers=11+1 DivineFavor=6+1][Zealot's Fire][Air Of Enchantment][Reversal Of Fortune][Reversal Of Damage][Optional][Optional][Dismiss Condition][Remove Hex][/build]


 * Guardian for additional protection.
 * Protective Spirit.
 * Glyph of Lesser Energy (switch to secondary Elementalist) to reduce Zealot's Fire's cost.
 * Balthazar's Aura for aditionnal damage (consider bringing GoLe with it).
 * A corpse-using spell (switch to secondary Necromancer), see counters why.

Equipment

 * Full Radiant Armor.
 * Insightful staff of Devotion with a "Have Faith" inscription.

Usage

 * Cast Zealot's Fire before fight.
 * Make sure you have an ally with you (a melee fighter would be perfect)
 * When entering the fight, cast AoE on your ally, then spam the reversals.

Counters

 * Diversion.
 * Anti-caster.
 * Well Of The Profane.

Variants

 * See Optional.

Mass Healer
Using the massive amount of energy an elementalist disposes of, this build is based upon staying (far) behind and healing the team, or going right behind the front line.

Attributes and Skills
[build prof=Elementalist/Monk EnergyStorage=12+1+1 HealingPrayers=12 ProtectionPrayers=3][Heal Party][Glyph Of Lesser Energy][Heal Area][Karei's Healing Circle][Remove Hex][Mending Touch][Ether Prism][Aura Of Restoration][/build]

Equipment

 * The more energy, the better.

Usage

 * Maintain AoR.
 * Spam healing spells.
 * GoLe and Ether Prism for energy management.

Counters

 * Anti-caster.
 * Anti-healing.

Variants

 * Change Remove Hex and Mending Touch for something else.