User:ValheruLord Tomas/buildpage

GW:EN party (brother) GW:EN party (own)

Archive:Team - AB CwD Capping Team
The CwD Capping Team uses the powerful item spell [[Cruel was Daoshen@16] to swiftly neutralize both enemy shrines and mobs alike.

Composition
3 of these: [build prof=Ritualist/Paragon Channeling=12+1+3 Restoration=11+1 Command=6 Spawni=2][cruel was daoshen][offering of spirit][Resilient was Xiko][Soothing Memories][Weapon of Warding][make haste][Ancestor's Rage][Optional][/build]
 * the three should have [[Destruction@16],[[Bloodsong@16], and [[Agony@16] between them.

Capping

 * While on the move, cast [[Make Haste@6] on your team mate whenever it recharges, and keep [[Cruel was Daoshen@16] up.
 * To cap, rush into the shrine, (w/ [[Weapon of Warding@12] if needed) recast [[Cruel was Daoshen@16], and drop the ashes again. This should kill most NPCs in 1 second. finish off survivors with [[Ancestor's Rage@16].
 * Cast your spirits, get energy, heal up, and move on.

Mob Killing

 * Cast [[Weapon of Warding@12] on yourself
 * rush into the mob w/ [[Make Haste@6].
 * Recast [[Cruel was Daoshen@16] and re-drop. Finish off survivors with [[Ancestor's Rage@16].
 * If some survivors still remain, use [[Make Haste@6] and run away.
 * if not, recover energy+hp and move on.

Counters

 * poor coordination
 * long-term separation
 * anti-caster skills
 * anti-spike skills
 * hex-based snares
 * [[Diversion]

Variants

 * [[Soothing Memories@12] can be replaced with a stronger restoration heal, such as [[Mend Body and Soul@12]
 * The team can be run with only 2 members, the minimal amount required to cap properly.
 * Different spirits may be used.

[build prof=dervi/monk scythe=12+1+2 mystic=9+1 earthp=9+1 protec=3] [wounding strike][mystic sweep][crippling sweep][mystic regeneration][zealous renewal][Heart of Fury][mending touch][mystic Vigor][/build]

N/any Minion Master
[build prof=necro/any deathm=12+1+3 soulre=12+1 bloodm=3+1] [animate flesh golem][animate bone fiend][animate shambling horror][blood of the master][signet of lost souls][taste of death][dark bond][resurrection signet][/build]

=Own=

One Player
[build prof=ranger/dervish marksman=12+1+3 earthpr=11+1 wilderness=6+1] [read the wind][apply poison][scavenger's focus][mirage cloak][optional][veil of thorns][vital boon][troll unguent][/build]

[build prof=ranger/any marksman=12 beast=12+3 expertise=3+1] [read the wind][crossfire][hunter's shot][poisonous bite][optional][heal as one][optional][charm animal][/build]

[build prof=monk/ranger prot=12+1+1 divine=8+1 marksmanship=10] [Blessed Signet][Life Barrier][Life Bond][Balthazar's Spirit][Essence Bond][Convert Hexes][Dismiss Condition][Vengeance][/build]

Melee
[build prof=W/D Scythe=12 Strength=10+1+1 Earthprayers=8] [Flourish][Leviathan's Sweep][Warrior's Cunning][Banishing Strike][Rending Sweep][Chilling Victory][Aura of Thorns][Signet of Pious Light][/build]
 * Scythe : fiery scythe of ...
 * Always use AoT before SoPL

Ranger
[build prof=R/E Marksmanship=12+1+1 Fire=12 Expertise=3] [Mark of Rodgort][Apply Poison][Crossfire][Debilitating Shot][Determined Shot][Disrupting Shot][Sloth Hunter's Shot][Splinter Shot][/build]
 * Always have MoR on the enemies of the W/D
 * Always keep AP on

Prot Monk
[build prof=Mo/Me Protection=12+1+1 Healing=10 Illustion=8] [Aura of Stability][Convert Hexes][Restore Condition][Purge Signet][Soothing Images][Revealed Hex][Fragility][Vengeance][/build]
 * Vengeance is only to be used on the W/D. When the W/D dies, you use it and run to the res-shrine (together with ranger). The W/D will keep the enemies away. When Vengeance ends, the W/D is instantly ressurected at the shrine because the countdown continued during his "second chance"
 * Use RC on the W/D when he gets conditions, on the R/E if it is truly needed
 * Maintain AoS on the W/D
 * Only use Purge Signet when truly needed, because it steals all your energy

Still needed: Healing Monk
=The ones I use ATM=

AoM Dervish

 * All use a Zealous Scythe of Enchanting and/or a Zealous Scythe of Fortitude
 * Superior vigor, minor scythe mastery and minor mysticism for longer AoM + 2Vitae/Attunement
 * Dervish insignia of choise on arm, head and feet. Chest and legs : Survivors Insignia

Version 1 : D/R
[build prof=D/R Scythe=10+1+1 Mysticism=12+1 Wilderness=8] [Faithful Intervention][Heart of Fury][Avatar of Melandru][Wearying Strike][Chilling Victory][Banishing Strike][Apply Poison][Troll Unguent][/build]

Version 2 : D/E
[build prof=D/E Scythe=10+1+1 Mysticism=12+1 Fire=8] [Faithful Intervention][Heart of Fury][Avatar of Melandru][Wearying Strike][Chilling Victory][Banishing Strike][Conjure Flame][Flame Djinn's Haste][/build]
 * Attention : Use any Fiery Scythe
 * You might want to bring [[Mark of Rodgort] with you

Version 3 : D/Mo
[build prof=D/Mo Scythe=10+1+1 Mysticism=12+1 Healing=8] [Faithful Intervention][Heart of Fury][Avatar of Melandru][Wearying Strike][Chilling Victory][Banishing Strike][Purge Signet][Healing Breeze][/build]

Version 4 : D/Me
[build prof=D/Me Scythe=10+1+1 Mysticism=12+1 Illusion=8] [Faithful Intervention][Heart of Fury][Avatar of Melandru][Wearying Strike][Chilling Victory][Banishing Strike][Mystic Vigor][Illusion of Weakness][/build]

General

 * when starting : use [[faithful intervention@13]
 * when engaging, use [[heart of fury@13]
 * when fighting a conditioner, use [[Avatar of Melandru@13]
 * Only use [[Wearying Strike@12] when [[Avatar of Melandru@13] because of the weakness
 * Use [[banishing strike@12] on minions and spirits for vast area devastation
 * [[Chilling victory@12] works best when [[Avatar of Melandru@13] (health bonus) but can be used outside of [[Avatar of Melandru@13]

D/R

 * before engaging: use [[apply poison@8]
 * Use [[Troll Unguent@8] when needed, but beware of the long activation time

D/E

 * Before engaging: use [[Conjure Flame@8]
 * When running, use [[Flame Djinn's Haste@8] (also damage to foes near to you)

D/Mo

 * Use [[Healing Breeze@8] only for self-heal
 * Only use [[Purge Signet] when truly needed, coz it eats all your energy.

D/Me

 * Use [[Illusion of Weakness@8] when starting
 * When engaging, use [[Mystic Vigor@13] for health per hit

=My bro's=

Front-Fighter
[build prof=Dervish/any Mysticism=12+1+3 Scythe=11+1 Earth=6][Faithful Intervention][Avatar of Dwayna][Heart of Fury][Mystic Regeneration][Vital Boon][Mystic Sweep][Chilling Victory][Victorious Sweep][/build]

Front-Fighter
[build prof=Dervish/any Mysticism=12+1+3 Scythe=11+1 Wind=6][Faithful Intervention][Avatar of Lyssa][Heart of Fury][Pious Restoration][Mystic Twister][Rending Aura][Chilling Victory][Radiant Scythe][/build]

Healing Ritualist
[build prof=Ritualist/any Spawning=6 Communing=11+1 Restoration=12+1][Mighty was Vorizun][Vital Weapon][Spirit Light][Preservation][Pure was Li Ming][Spirit Transfer][Life][Spirit to Flesh][/build]