User:Hercanic/Discord Nuker

The Discord Nuker is designed to apply both a condition and hex to meet the requirements of the Necromancer elite skill, Discord. Coupled with Arcane Echo and Fast Casting, 94 armor-ignoring damage can be spammed every 2 seconds with little worry about energy thanks to the low cost of Discord, further supplemented by Channeling, and quickly revived by Auspicious Incantation.

Weakness Discorder
[build prof=me/n fast=9+1+1 inspiration=9+1 death=12] [Auspicious Incantation] [Arcane Echo] [Discord] [Consume Corpse] [Withering Aura] [Malign Intervention] [Verata's Gaze] [Channeling] [/build] Withering Aura requires partnering with a melee character, or using a melee weapon yourself, but allows cheap, consistent application of Weakness. The recharge on Malign Intervention allows it to be quickly reapplied if removed. The reduced healing effect also helps mitigate annoying Monk heals. When dead, resultant minion can be captured with Verata's Gaze (and subsequently enchanted with Withering Aura). Both skills work in tandem to meet Discord's requirements.
 * [[Putrid Bile@12] - Consider in place of Malign Intervention and Verata's Gaze. Although it has a much longer recharge, the extra degeneration and AoE damage from the target's death can be helpful.

After applying the condition and hex, Auspicious Incantation is used with Archane Echo to recoup energy as well as sidestep the disabling drawback. With Arcane Echo in play, Discord is used to create two spammable copies for the next twenty seconds (use Auspicious Incantation's recharge as a rough timer). Channeling is maintained to reduce the price of spamming in the thick of battle. An uncaptured Bone Horror also adds to the energy gain from Channeling, so hold back on Verata's Aura if the minion is causing problems for the enemy on its own.

Finally, Consume Corpse is used as a utility skill for energy management, healing, and escaping from danger.

Crippling Discorder
[build prof=me/n fast=9+1+1 inspiration=9+1 illusion=0 death=12 curses=0] [Auspicious Incantation] [Arcane Echo] [Discord] [Consume Corpse] [Illusion of Haste] [Plague Sending] [Malign Intervention] [Channeling] [/build] For those without Eye of the North for Withering Aura. Same basic setup, but a little extra utility at the price of condition spamming and minion capturing. Illusion of Haste can act as a brief running skill, particularly important in Alliance Battle, as well as a form of retreat when all corpses are spent. Plague Sending, aside from acting as great utility for reflecting enemy conditions back, is used to pass on the Cripple drawback of Illusion of Haste to the enemy, satisfing the condition requirement of Discord. This can act as a good snare, but cannot be readily reapplied if removed. Though, if they run you'll have the speed to keep up before snaring them again.
 * [[Rising Bile@12] - Consider in place of Malign Intervention, though the recharge time will not allow you to reapply it if stripped or to switch targets if your current one dies too quickly. However, the extra AoE damage is nothing to sneer at, especially after its full duration.

Minions cannot be captured, but the one spawned from Malign Intervention is weak and easily killed if it turns on you.

Wounding Discorder
[build prof=me/n fast=9+1+1 illusion=7+1 inspiration=6+1 death=12] [Auspicious Incantation] [Arcane Echo] [Discord] [Consume Corpse] [Malign Intervention] [Phantom Pain] [Accumulated Pain] [Channeling] [/build] A variant best suited to significantly reducing the effect of healing. The skills may seem redundant at first, but their order is quite engineered. Malign Intervention reduces healing by 20%, and Phantom Pain adds degen. The two hexes satisfy Accumulated Pain's bonus ability, causing a Deep Wound. Together, Malign Intervention and Deep Wound reduce healing by 40%, the stacking cap for health reducing effects. The Deep Wound only lasts 13 seconds, but is automatically reapplied after 10 by Phantom Pain for a total Deep Wound duration of 21 seconds after casting considerations. Also, if the first Deep Wound is removed, the next is soon to follow, and Phantom Pain acts as a cover hex for Malign Intervention.

Altogether, the skill chain deals 63 armor-ignoring damage, removes 20% of the target's health (-120hp on a 600hp target), and reduces any healing they receive by nearly half. Of the three variants, the energy cost is the highest, but of most concern are the recharge times. Without them, Discord cannot be used unless your teammates are applying hexes and conditions themselves. In organized events, this can be planned out, but in more random assemblies such as Random Arena and Alliance Battle self-sufficiency is key.

Organized Discorder
[build prof=me/n fast=9+1+1 inspiration=9+1 death=12 curses=3] [Auspicious Incantation] [Arcane Echo] [Discord] [Consume Corpse] [Hex Eater Signet] [Chilblains] [Mantra of Resolve] [Channeling] [/build] Interruption Healing Energy Utility
 * [[Power Return@11] - Fastest recharge for an interrupt, allowing you to keep a spellcaster locked down. However, you'll actually be helping him if he only uses 5 spells. Like Power Drain, this cannot interrupt all actions, only spells and chants.
 * [[Leech Signet@10] - Interrupts any action and provides a nice energy return if it was a spell, but has the longest recharge without the aid of [[Mantra of Inscriptions@10].
 * [[Power Drain@10] - Returns 16 energy, 5 more than Leech Signet. However it can only interrupt spells and chants and has a much longer recharge compared to Power Return or Leech Signet while under Mantra of Inscriptions.
 * [[Ether Feast@10] - Heals for a possible 111hp and drains some of the enemy's energy to boot, though in the unlikely event they are at 0 healing may not come when it's most needed.
 * [[Taste of Pain@12]- Instant and effective, but requires a half-dead target. Casts faster than Ether Feast, but recharges two seconds slower.
 * [[Ether Signet@10] - Simple, but a long recharge, especially without [[Mantra of Inscriptions@10].
 * [[Well of the Profane@12] - A more powerful effect than Chilblains, but requires a corpse and offers no control over targetting. With Auspicious Incantation, 42 energy will be restored, for a net gain of 12 energy.
 * [[Plague Sending@3] - If the enemy is condition-happy, this will certainly ensure half of Discords' needs are met.
 * [[Shatter Hex@0] - Faster recharge over Hex Eater Signet, but at a high energy cost and without the energy gain or multiple-removals. Will also trigger any hexes that punish spellcasting, unlike a signet.
 * [[Hex Breaker@0] - Why remove a hex when you can prevent it? However, because it is a stance it cannot be used in tandem with Mantra of Resolve, so you would lose interrupt protection.

Designed to be parterned in a team with equal part condition-spammers and hexers. Survival and utility skills replace the needs of Discord. Mantra of Resolve is used to foil interrupt attempts, Hex Eater Signet is used for hex removal on self and any adjacent allies, and Chilblains acts as an instant energy recharger when used with Auspicious Incantation (not to mention a nice AoE enchantment removal).