Build:Rt/any Spirit Siphon Healer

Manage energy with Spirit Siphon while having a wide range of elite skills to choose from.

Attributes and Skills
[build prof=Ritualist/any RestorationMagic=12+1+2 SpawningPower=3+1 ChannelingMagic=12+1][Spirit Light][Mend Body and Soul][optional][optional][optional][optional][Life][Spirit Siphon][/build]

Elite Skill Choice
 * A protective heal.
 * Reduce pressure on an ally.
 * Support physicals.
 * More energy management.
 * Combined heal, condition, and hex removal.
 * Utilize the best resurrection skill in the game. Do not maintain.
 * Strong hex removal.
 * Copy Spirit Light while pug groups call you a noob.

Optional Slots

Single Target Healing Party Healing/Support Weapon Spells Utility
 * Spike heal.
 * With an item.
 * For targets supported by weapon spells.
 * Counter degeneration
 * Free with Spirit Siphon.
 * In condition heavy areas.
 * In condition heavy areas.
 * Party heal.
 * Raise Channeling Magic to 12+2.
 * Support physicals.
 * Keep your spirits in earshot, or move them out of harms way.
 * Hard res. Not with Unyielding Aura.
 * Hard res. Not with Unyielding Aura.

Additional Energy Management

Equipment
Armor
 * 5x Survivor Insignias


 * Rune of Superior Vigor.

Weapons
 * 2x Runes of Vitae.
 * 40/40 Restoration set.


 * 40/40 Channeling set if using any Channeling Magic skill besides Spirit Siphon.


 * +20% Enchanting set if utilizing Selfless Spirit.


 * High/low energy set.


 * Defensive shield set.

Usage

 * Heal allies as needed.
 * Cast Restoration Magic spells with your 40/40 set.
 * Remove conditions with Mend Body and Soul.
 * Spot heal with Spirit Light
 * Always use Spirit Siphon after creating a spirit.
 * Spirits regain their maximum energy in approximately 23 seconds.
 * This means Spirit Siphon can be used more than once on long lasting spirits.
 * Switch to your shield set when under pressure and to your low energy set when facing e-denial.

Counters

 * Standard anti caster.
 * Spirit being killed with none other in earshot.