User:Elgin/Heroes team 1

These are Nightfall heroes which are all required for one or more missions. Typically, they will use very standard builds but are geared up specifically for the foes which they will face in the missions they are required for.

Key Foes

 * Corsairs (Chahbek Village)
 * Drakes (Drake in a Cage, Drakes on the Plain)
 * Kournan Military (Venta Cemetary, Tendering an Offer)
 * Margonites (Jennur's Horde, Attack at the Kodash)

Key Foes

 * Corsairs (Moddok Crevice)
 * Kournan Military (Consulate Docks, Moddok Crevice)
 * Torment Creatures (Gate of Pain)

Key Foes

 * Margonites (Nundu Bay)
 * Undead (Jokanur Diggings)

Key Foes

 * Corsairs (Blacktide Den, Following the Trail)
 * Margonites (Grand Court of Sebelkeh)
 * Skale (Blacktide Den)

Key Foes

 * Kournan Military (Kodonur Crossroads)
 * Margonites (Gate of Desolation)
 * Undead (Gate of Desolation)

Margrid the Sly
A beastmaster build with a focus on earth damage and punishing enchantments. The combination of Stone Striker and Earthbound insignia should aid to both mitigate damage to the hero as well as deliver Earth damage to the Diamond Djinn who are particularly vulnarable to it and notably tough to damage. Tarnok's Recurve Bow increases enchantment length allowing Stone Striker to be kept up most of the time. Melandru's Assault punishes enchantments which are common throughout both the Elementals and the Kournan Military. Antidote Signet is clearly also useful for removing Burning from the Ruby Djinns.

Key Foes

 * Elementals (Dasha Vestibule)
 * Kournan Military (Pogahn Passage)

Attributes and Skills
[build prof=R/E Beast=12+2+1 Exp=8+1 Marks=8+1 Earth=7][Heal as One][Call of Protection][Call of Haste][Brutal Strike][Melandru's Assault][Stone Strike][Charm Animal][Antidote Signet][/build]

Key Foes

 * Elementals (Rilohn Refuge)
 * Kournan Military (Rilohn Refuge, Dzagonur Bastion)
 * Margonites (Dzagonur Bastion)

Key Foes

 * Margonites (Ruins of Morah)
 * Torment Creatures (Ruins of Morah)