User:Goldenstar/Sinway 2.0

This HA team build is designed to improve on the original sinway. It's primary goal is to make people blow up through uber e-denial and enchant removal, while it's secondary role is to OMFGWTFBBQPWN Guild of Deal's Lame Skill Contest


 * 3 / Shattering Assault Assassins
 * 1 / Crippling Anthem Paragon
 * 1 / Pain of Disenchantment Necro
 * 1 / Weapon/Smiter Rit
 * 1 / RC/Prot Monk
 * 1 / HB/Infuse Monk

3 Fear Me Assassins
[build prof=assas/warri critic=11+1+1 dagger=10+2 tactic=10 deadly=1][golden fox strike][wild strike][shattering assault][fear me][Flurry][disrupting dagger][watch yourself][resurrection signet][/build]

[build prof=assas/warri critic=11+1+1 dagger=10+2 tactic=10 deadly=1][golden fox strike][wild strike][shattering assault][fear me][Flurry][disrupting dagger][watch yourself][resurrection signet][/build]

[build prof=assas/warri critic=11+1+1 dagger=10+2 tactic=8 deadly=6+1][golden fox strike][wild strike][shattering assault][fear me][Flurry][disrupting dagger][siphon speed][resurrection signet][/build]

Equipment

 * Zealous Daggers of Fortitude with a 15%>50 or 15% while enchanted insription (these are required with only 9 in critical strikes).
 * ______ Spear of Fortitude with a +5 energy inscription, and a Tactics Shield of Fortitude with +armor vs. the elements inscriptions.
 * Rune of Clarity if you feel that blind will become a problem, but with an RC and a draw, it shouldn't be much of a problem.

Usage
Shattering Assault|]]. Use again as they recharge.
 * Sins pick their own targets, and unleash Golden Fox Strike->Wild Strike->[[gw:
 * Spam Fear Me, Flurry, and Watch Yourself (if you have it).
 * Use your utility skill (Disrupting Dagger and Siphon Speed) accordingly, either to interrupt key skills like reses or snare opponents.
 * Coordinate with your necro on which targets need Barbs, Mark of Pain, or Pain of Disenchantment.

Crippling Anthem Paragon
[build prof=p/rt spear=12+1+1 leadership=9+1 command=9+1][vicious attack][go for the eyes][crippling anthem][anthem of weariness][godspeed][make haste][song of concentration][death pact signet][/build]

Equipment

 * Furious spear with fortitude mod and a 15%>50 inscription.
 * Command Shield of Fortitude with the proper inscriptions.
 * Super duper high energy set for rezzing

Usage

 * Build adrenaline, while always spamming "Go For the Eyes!", Anthem of Weariness, and Crippling Anthem.
 * Use GFtE and Vicious Attack to spread deep wound to the sin's targets
 * "Make Haste!" relic runners on running maps and on monks getting pressured by melee classes.
 * Song of Concentration is to prevent interruption of the ghostly on king of the hill maps (see below); also helpful for keeping your bonder's Blessed Signet from getting interrupted.
 * Signet of Return is the only hard res in this build, so use it fast and often.

Pain of Disenchantment Warder
[build prof=necro/e curses=11+1+1 earth=10 soul=9+1 death=4+1][Pain of Disenchantment][mark of pain][barbs][parasitic bond][well of the profane][grasping earth][ward against foes][glyph of lesser energy][/build]

Equipment

 * Spear/Shield set of Fortitude and a +5 energy inscription.
 * 40%recharge/40%cast sets for curses and earth magic (switch to earth while casting wards, back to curses set for mark of pain and barbs.)
 * (Optional) and enchanting mod on anything (for an extra one second of OoA!)

Usage

 * Place Barbs and Pain of Disenchantment on the sins' targets, and Mark of Pain on balled up foes. Cover with Parasitic Bond.
 * Use your snare(s) accordingly (Grasping Earth and Ward Against Foes), to snare the other team's relic runner, or snare opposing melee forces that are pressuring your monks.
 * Use Well of the Profane on the alter to pwn the enemy ghost

Rit Smiter
[build name="Rit smiter" prof=rt/mo smitin=12 channe=11+1+1 prot=6][Offering Of Spirit][ancestors rage][splinter weapon][warmongers weapon][aura of stability][Bloodsong][strength of honor][flesh of my flesh][/build]

Equipment

 * Normal equipment sets

Usage

 * At the start of the match, cast Strength of Honor on the 3 sins.
 * Keep your energy up by spamming Offering of Spirit and Bloodsong.
 * Use Aura of Stability on people being pressured and on relic runners.
 * Maintain Warmonger's Weapon on one sin and Splinter Weapon on the other two at all times
 * Spam A-rage on the sins as much as possible.

RC/Prot Monk
[build name="rc prot" prof=monk/mes protec=12+1+1 divine=9+1 healin=8+1 inspiration=5][restore condition][gift of health][reversal of fortune][shield of absorption][spirit bond][aura of stability][holy veil][channeling][/build]

Equipment

 * Normal monk weapon swaps.

Usage

 * Usage is very straightforward:
 * Maintain Channeling at all times.
 * Restore Condition, Reversal of Fortune, and Gift of Health are your main heals.
 * Use Shield of Absorption on teammates taking alot of damage. In most cases, it is best to use this on the bonder, to reduce all damage he/she takes to 0 for the duration of the spell.
 * Spirit Bond is your anti spike skill, use it on teammates with high amounts of dp, are being spiked, or on the ghostly/priest while capping, ressing, on the altar, etc.
 * Holy Veil to remove hexes. Keep this on the relic runner at all times (except when removing to remove the hex).

HB/Infuse Monk
[build name:"HB infuse" prof=monk/mes healing=12+1+1 divin=11+1 insp=6][healer's boon][orison of healing][dwayna's kiss][infuse health][heal party][healing seed][cure hex][channeling][/build]

Equipment

 * Normal monk weapon swaps.

Usage

 * Usage is very straightforward:
 * Maintain Channeling at all times.
 * Use Infuse Health on targets being spiked, or at low health; follow up with Orison of Healing.
 * Use Orison of Healing and Dwayna's Kiss to heal allies. With the large number of enchantments in this build, dwayna's should consistantly be healing for a large amount.
 * Use Healing Seed on the ghost or on players taking lots of hate.
 * Cure Hex as hex removal.

Counters

 * NR and Tranq are devastating to this build. They should be taken out immediately and at all costs.
 * Heavy pressure can be fatal if the enemy team isn't quickly taken out.
 * Frequent enchantment or hex removal can hinder the team, but not completely shut it down.