User:Groundbreaker/archive

Builds Archive
My personal Builds Archive, as a resource to me and others.

Pending Builds
I post builds that I am working on here, I will not submit these builds to the public, although you may use them.

Enchanted Blades
This is a Dervish/Warrior Build, designed to take on large numbers and last easily, it relies on all of its enchantments for healing, damage reduction, conditions, and more armor.

Attributes and Skills
[build prof=Dervish/Warrior EarthPrayers=12+1+2 Mysticism=3+1 Swordsmanship=9 Tactics=9 ][Sever Artery][Gash][Distracting Blow][Flurry][Veil of Thorns][Armor of sanctity][Mystic Regeneration][Victory Is Mine][/build]

Equipment
Full Insignias Max Damage Require 9 Zealous Sword with 15%+ While enchanted and enchantments last 20% longer, Shield +45Hp while enchanted -2 Damage while enchanted.

Usage
This build is designed to take on mobs and live, although without its enchants it is exceedingly weak, Veil of Thorns will make it so that any physical attacker that can be crippled will be, and Armor of Sanctity will ensure that damage is reduced by 20, and the shield will add another -2 hopefully, any damage you do take will be regenerated by Mystic Regeneration, and as long as you have all these on you have +15 armor on all armor pieces helping to reduce spell damage.

Counters
Anything that breaks hexes, an anti-melee skill such as empathy or blind.

Variants
-You can change the Earth Prayers points by using a superior rune instead of a major and taking the extra points and putting them into mysticism. Although be forewarned that unless you don't have enough energy or are not in a good situation your enchantments will not come off and mysticism will not be triggered.

-Flurry can be exchanged for any number of other skills that increase attack speed, although unless they are constant the overall effectiveness of the build will decrease.

Empty Perfection
This is an Assassin build, designed to take on large mobs and survive in battle. Like most Perfection sin builds it uses critical strikes as an ongoing source for defense and offense.

Attributes and Skills
[build prof=Assassin/Any DaggerMastery=12+1+2 DeadlyArts=3+2 ShadowArts=8+1 CriticalStrikes=11+2 ][Golden Phoenix Strike][Repeating Strike][Critical Eye][Way Of The Empty Palm][Critical Agility][Critical Defenses] [Way Of Perfection][Assassin's Remedy][/build]

Equipment

 * Full Vanguard insignias
 * 7-17 require 9 Dagger Mastery: Enchant Last 20% Longer 15%+Damage while Enchanted, other mods optional. (customized daggers boost damage significantly.)

Usage
This build is designed to be a front row assassin. Designed to counter melee type characters. The effectiveness of this build is diminished without the use of its stance but it still works fairly well.

Counters
This build is extremely weak against; blind, spells that cause you to miss, and counter melee skills such as Gladiators Defense.

Variants
Flurry can be used instead of Critical Agility for less overall effectiveness.

Harbinger's Interruption
This is an Assassin/Ranger build, designed to take on singular targets, using a faster attack rate and consistent criticals this build achieves a high level of energy while outputting interruptions, especially useful against casters.

Attributes and Skills
[build prof=Assassin/Ranger Marksmanship=11 ShadowArts=8+1 CriticalStrikes=11+1+1 ][Needling Shot][Disrupting Accuracy][Critical Eye][Critical Agility][Way of The Master][Way Of The Assassin][Way Of Perfection][Critical Defenses][/build]

Equipment

 * Full Vanguard insignias
 * Max damage require 9 Marksmaship Recurve Bow: Enchant Last 20% Longer 15%+Damage while Enchanted,Zealous. (customized Bow does not boost damage significantly.)

Usage
This build is designed to be a support character. It is not designed to take large amounts of damage, although it can withstand physical attacks fairly well as long as critical defense is up. It is designed to interrupt, it can be used against almost anything with varying effectiveness.

Counters
This build is extremely weak against enchantment removal, and blind. It has optional secondary healing but, it is not deigned to be in the thick of battle.

Variants
The Optional slot (Way of the Master is an optional, it is my preferred though) can be used primary for a resurrection signet, shadow refuge or another healing spell, or an additional attack skill, such as marauders shot or power shot, something to get your opponent below 50% health.

Assassins Way
This is an Assassin build, designed to take on as many as is required, it is effective in basically every situation.

Attributes and Skills
[build prof=Assassin/Dervish DaggerMastery=10+1 ShadowArts=8+1 CriticalStrikes=11+2+1 EarthPrayers=8][Jagged Strike][Wild Strike][Death Blossom][Way of the Assassin][Critical Agility][Way Of Perfection] [Mystic Regeneration][Critical Defenses][/build]

Equipment

 * Full Blessed Insignia
 * 7-17 require 9 Dagger Mastery: Enchant Last 20% (or Zealous) Longer 15%+Damage while Enchanted, other mods optional. (customized daggers boost damage significantly.)

Usage
This build is designed to run in right behind the tank. Run in, make sure that Way and Critical Defenses and Agility are on then just rip off attacks one after another. Keep in mind your not a tank, but you put out large amounts of damage and still hold your own very effectively.

Counters
This build is weak against blind, and enchant breaks.

Variants
The optional slot can be used by many skills, per say a signet of capture, a resurrection signet, deaths retreat, or "Dodge This!" for jagged strike as wild will end blocking stances.