Build talk:D/any Vow of Strength Hero

This build was split from Build:D/W PvE VoS Dervish so the player version could be meta tagged without implying VoS heroes are meta. Because melee heroes aren't meta. Toraen (talk) 10:30, 3 May 2018 (UTC)

Microing
This hero would work great if someone could be butted to micro the enchants every 20 sec.--- IGN: Saxazax I (capital i) or Saxazax I I - (talk) 21:54, 5 May 2018 (UTC)[edit: i.e. to use Twin Moon Sweep}}

Mystic Regeneration
Why is Mystic Regen not on the bar? It's an exceptionally strong skill, relieving a lot of pressure from what is probably a solo healer (after all, the only place this build matters is in Jokanur Diggings). Houroftheowl (talk) 03:04, 28 May 2019 (UTC)
 * If you think it's to be mainbarred, go ahead and put it there. If someone disagrees it can still be discussed on the talk page. To be honest though, I wouldn't recommend this build for Jokanur Diggings. Except for a few insects and plants in the beginning most foes in that mission are undead. It would make a lot of sense to run a holy damage build instead, based on Avatar of Balthazar, Avatar of Dwayna or (for people who think that the melee AI is beyond hope) a symbolic strike dervish with heart of holy flame. --Krschkr (talk) 11:55, 28 May 2019 (UTC)

11 Mysticism
What's the reason for 11 mysticism? You picked that for the player build aswell and I don't understand why. Comparison of 9/11/12 mysticism: 7/8/8 seconds heart of fury duration, cost of 10 energy spells reduced to 6/6/5, cost of 5 energy spells reduced to 3/3/3. For me the better break points are at 9 and 12 mysticism: With 9 you have the same energy management as with 11 and only lose one second of IAS, but gain attribute points you can spend on improving the hit damage. 12 would provide easier energy management, that's probably only needed in the player bar (and could, in my opinion, due to the defensive skill options of the build be reached by using a major mysticism rune). --Krschkr (talk) 11:51, 28 May 2019 (UTC)
 * Yeah sorry I didn't actually put much (if any) thought into Mysticism breakpoints. I just maxed out Earth Prayers, hit 9 Scythe, and put the rest into Mysticism. Feel free to change that - the really important thing is the Sand Shards breakpoint at 14 Earth. Houroftheowl (talk) 13:10, 28 May 2019 (UTC)
 * I agree that earth prayers have to be high (maxed out). I'll change mysticism to 9 and 12 on the two pages given there was no special reason for 11. --Krschkr (talk) 15:51, 28 May 2019 (UTC)