User:Viet/TA Spike

A somewhat balanced TA build consisting of a frontliner, a blinding warder, a support healer, and a monk but is capable of spikes. It is resilient because each character is equipped with one or more healing/support skills. [build prof=D/A scy=12+1+1 mys=11+1 sha=6][Wounding strike][mystic sweep][optional][disrupting dagger][death's charge][zealous renewal][imbue health][Resurrection signet][/build] Optional: Siphon Speed, Dash, Eremites [build prof=e/mo air=12+1+1 earthm=10+1 ene=8+1 pro=1][lightning orb][blinding surge][glyph of lesser energy][ward against melee][optional][draw conditions][air attunement][resurrection signet][/build] Optional: Holy veil, gale [build prof=rit/n cha=12+1+1 res=12+1 spa=3][ancestor's rage][essence strike][mend body and soul][spirit light][preservation][optional][gaze of contempt][flesh of my flesh][/build] Optional: Rend, more heals [build prof=mo/w pro=12+1+1 hea=8+1 div=8+1 tac=7][reversal of fortune][gift of health][zealous benediction][protective spirit][signet of devotion][deny hexes][dismiss condition][balanced stance][/build] Spike:
 * E/Mo
 * Spike with orb -> b-surge
 * Rit/N
 * Spike by casting ancestors rage on derv then essence strike on target. rend target when necessary
 * D/A
 * Spike with Wounding strike -> mystic sweep/eremites attack. shadowstep to target if necessary
 * Mo/W
 * Not much to do during spikes. Make sure the Dervish is free of antimelee hexes. Wand the target :P