User:Gelei/Necro 600/Smite team

This is an alternate version of 600/Smite team. It uses a necromancer as 600 tank. Some skills are swapped between the two people. This build CAN be run with a hero, as long as you are the 600 and the hero is the smiter.

The 600 Necro
This will absorb the damage, and it will function as a focus for the smiters damage. It must be ran by a player.

Attributes and Skills
[build prof=N/Mo sou=12+1 pro=12][Protective Spirit][Shield of Absorption][Spirit Bond][Necrosis][Reaper's Mark][Essence Bond][Life Attunement][Vital Blessing][/build]


 * Use SS instead of RsM
 * Reaper's Mark and Necrosis can be a fair help but if you don't like them, switch them out.
 * RM is just a cheap but useful hex to trigger Necrosis on tougher enemies.

Equipment

 * AL 5 (starter) or AL 15 (Kamadan/Shing Jea/etc) armor. Minor Soul Reaping and/or Curses rune might come useful but not necessary. The higher your health is the better, stuff yourself with Vigor and Vitae runes. Survivor insignias are useful too.
 * Totem Axe or equal. Any protection/curses offhand is good, as long as it gives the +12 energy. Health bonus (+30) is an advantage.

The smiter monk
Smiter can be ran by hero. It will function as the real damage dealer. Sometimes it helps out the 600 necro.

'''As Spell Breaker has a relatively short duration, if you are using a hero for this role, you shall bind that skill slot to a key. This way you can cast it more precisely.'''

Attributes and Skills
[build prof=Mo/? smi=12+3 div=12+3+1][Blessed Signet][Signet of Devotion][Spell Breaker][Retribution][Holy Wrath][Balthazar's Spirit][Blessed Aura][Rebirth][/build]

Equipment

 * This party member will always stay out of battle, so AL isn't important (heroes' are adjusted automatically anyway).
 * Superior Divine Favor Rune on the HEADPIECE (to get the +1 Item's Attribute bonus) and a Superior Smiting Prayers Rune on any other armor piece.
 * A +20% enchantment mod on weapon helps to lenghten Spell Breaker but otherwise it can be used even without any weapons.

Usage

 * This page isn't made for showing you the secrets of CoF, 600/Smiting, or something else. This is why only the details between the original build and this is written here. Also, instructions are given here for the heroway method.
 * If you are really unexperienced, practicing with the original build is easier, but this version does the work faster. CoF entrance is free, nothing happens if you fail.


 * Disable the maintainable enchantments on your hero, and manually cast them on yourself.
 * The hero can heal you in case of emergency. This healing is nothing compared to your max health.
 * Spell Breaker comes from your hero. If you bind that slot to a key, you can cast it as precisely as you it were on your own skill bar.
 * Against tougher foes, use Reaper's Mark and Necrosis spamming if you have enough energy.

Counters
Useless to mention, enchantment removal is the only really threatening counter here. As long as you stay in CoF of course.

Variants

 * You can add SS and Insidious Parasite to speed up the process, but it causes scattering.
 * As more skills aren't really necessary, you can freely add more energy management like Reaper's Mark, which reduces the time spent idle between groups.