User talk:Sinharath/sandbox

snow wurms only auto-attack(when provoked), so I suggest block chance and something like burning arrow, because traps recharge too long to use them on 1 single foe.86.86.36.63 16:34, 12 March 2008 (EDT)
 * The snow wurms attack if you are in melee range regardless whether you provoke them or not. Also, having blocking is pointless since they only attack in melee and the only time you should be in melee range is when you're dropping traps. Furthermore, most of the actual damage comes from the degeneration from the traps, as well as from Poison Tip Signet. The wurms will have -10 degeneration for the first six seconds (-7 Burning, -3 Bleeding, -4 Poison) and -7 degeneration for the next twenty seconds (-3 Bleeding, -4 Poison), assuming you reapply poison every twelve to fifteen seconds. When the bleeding wears off, the wurm should be at such low health that an additional application of poison should finish it off even if it goes back underground. I've been testing this for the last week on a mid-level (lvl 11-16) r/mo with 9 in each attribute (from Journey to the North) and haven't ran into any problems yet. For the most part, I've been able to alternate between trapping and poisoning two snow wurms at the same time. That said, I do agree about possibly bringing Burning Arrow or even Incendiary Arrows. --Sinharath 18:57, 12 March 2008 (EDT)