User talk:Grendal/MachinegunSin

Maybe add a +1 rune to Critical strikes to bring it up to 13 which = 3 energy per critical hit as 13 is the next threashold after 8. you only use one rune slot but it would help this build alot i think, not that energy would be a problem but just incase you get some E-Denial? - EDIT - you really wont need the extra energy acctually - just ignoor me - ps build looks cool ima test it later. Xiay 08:58, 15 July 2008 (EDT)

flurry is very bad in this build tbh. -- Sazzy  09:05, 15 July 2008 (EDT)