Build:Team - Balthazar FFF Zaishen Trappers

This build is made to Fast Farm Balthazar Faction points in Zaishen Elite or Zaishen Challenge using a team of Ranger Trappers that spam traps and vanquish the opposing party in seconds. A finisher assists the rangers in cleaning up stragglers.

Overview

 * /Any Trapper x3
 * Any/Any Finisher x1

Trappers
[build prof=ranger/any wild=12+1+3 exper=12+3][Trapper's Speed][Spike Trap][Barbed Trap][Piercing Trap][Flame Trap][Dust Trap][Optional][Frozen Soil][/build] Variable skill slot
 * - defensive skill.
 * - defensive skill.

[build prof=ranger/any wild=12+1+3 exper=12+3][Trapper's Speed][Spike Trap][Barbed Trap][Piercing Trap][Dust Trap][Optional][Quickening Zephyr][Winnowing][/build] Variable skill slot
 * - defensive skill.
 * - defensive skill.

[build prof=ranger/any wild=12+3 exper=9+3 beast=9+1+3][Trapper's Speed][Smoke Trap][Barbed Trap][Piercing Trap][Viper's Nest][Optional][Energizing Wind][Toxicity][/build] Variable skill slot
 * - exchange Trapper's Speed with Serpant's Quickness to reduce the cooldown of Energizing Wind.
 * - defensive skill.
 * - defensive skill.

Equipment

 * Armor
 * Full Radiant.
 * 3 Superior runes as listed above.
 * Fill with attunement.
 * Weapons
 * +20 energy staff, Insightful staff of Endurance with "Hale and Hearty" Inscription.

Role-Specific Usage

 * Your job is to cast Traps & Nature Rituals:
 * Cast all of your nature rituals as you enter the arena except for Toxicity and Frozen Soil. Cast them as soon as the time hits zero.
 * Do not place spirits on the trap line!
 * Cast all of your traps as soon as you enter the arena when you finished your Nature Rituals.
 * If you come up against melee before they get to you step just behind your line of traps and stand still.
 * If you come up against a caster group, cast your traps (you should be able to get about 2 or 3 of each) then run to the back wall.

Equipment

 * Armor
 * Full Radiant.
 * 3 Superior runes as listed above.
 * Fill with attunement.
 * Weapons
 * +20 energy staff, Insightful staff of Devotion with "Hale and Hearty" Inscription.

Role-Specific Usage

 * Your job is to kill the leftover foes that don't walk into the traps.
 * Make sure to cast Meteor Showers on necromancers during mixed groups.
 * Cast Fire Attunement when the battle starts and Aura of Restoration when the opposing team gets close.
 * Cast in the following cycle - Glyph of Sacrifice then Meteor Shower, followed by everything else.

Equipment

 * Armor
 * Full Radiant.
 * 3 Superior runes as listed above.
 * Fill with attunement.
 * Weapons
 * +20 energy staff, Insightful staff of Devotion with "Hale and Hearty" Inscription.

Role-Specific Usage

 * Your job is to summon Binding Rituals to kill leftover foes.
 * Summon them as soon as you enter the arena.
 * Spirits should be spread across the middle of area where characters spawn at start.
 * Do not place spirits on the trap line!
 * The attackers should be able to walk into the traps.
 * Cast Painful Bond on groups of 3 (or more); especially on foes below 75% health.

Team Usage

 * The specific roles should be assigned before entering.
 * Every person should lay as many traps as possible.
 * Foe Specific tactics:
 * Against melee step back just behind your traps. The traps will kill them almost instantly.
 * Against casters (degeneration/OF Eles/mix) run to the back of the map just before they get to you and activate Troll Unguent. Often there will be stragglers, run up to them and trap them to death. Another suggestion is to run up a little bit and lay traps after the gates open when it's a caster group.

Counters

 * Opposing party not being completely affected by your traps. Possible to beat, but harder.
 * Death of Frozen Soil.
 * The later mixed and OF spike waves can overwhelm weaker teams.