Archive:Team - HA Nightmare Spike

HA Nightmare Spike uses Nightmare Weapon to produce a full lifestealing spike, using Bows!

Shadow Prison Caller
[build prof=A/N Deadly=12+1+1 Curse=3 crit=12+1][Shadow Prison][Rigor Mortis][Augury of Death][Disrupting Dagger][Crippling Dagger][deadly haste][Siphon speed][Resurrection Signet][/build]
 * Call spikes every 10s.
 * Maintain Deadly Haste
 * When calling a spike with your rigor, cast rigor on 2, follow immediately with Shadow Prison->augury
 * When calling a spike without rigor; Augury of Death->Shadow Prison on 1.
 * Note, it is not NECESSARY to have shadow prison on every spike, it just acts as a nice cover
 * Ddagger hard rezzes
 * Help the OoTV snare on relics

OotV Snarer
[build prof=N/E Blood=12+1+3 Earth=10 soulreaping=8+1][Order of the Vampire][Well of Blood][Vampiric Gaze][Iron Mist][Glyph of Lesser Energy][Grasping Earth][Ward Against Foes][Resurrection Signet][/build]

Usage

 * Use OotV on three during spikes, vamp gaze at 1.
 * Follow up spikes with gw:Well of Blood
 * Use Glyph of Lesser Energy to maintain energy.
 * Use Grasping Earth and Ward Against Foes to allow your backline to kite from melee. Use it to snare relic runners on relic run maps.

Equipment

 * A 40/20 Staff is advisable for OotV.
 * A 40/40 Blood Magic set.
 * A 40/40 Curses set (not necessary).
 * A 40/40 Earth Set.
 * Defensive Sets with +AL versus X Damage.

Magebane Spiker
[build prof=Rt/R Channeling=12+1+3 Resto=12+1 spawning=3][Dual Shot][Distracting Shot@0][Nightmare Weapon][Magebane shot][spirit siphon][life][gaze of fury][Resurrection Signet][/build]

Usage

 * Use Gaze of Fury to take down Nature's Renewal. No other spirits are really dangerous, tranq/QZ can be wanded.
 * Use Siphon Spirit for energy management.
 * Magebane important spells such as hard rezzes and AoE
 * Nightmare yourself on three, spike on one.

Recup Spiker
[build prof=Rt/R Channeling=12+1+2 Resto=12+1 spawning=3+1][Dual Shot][Distracting Shot@0][Nightmare Weapon][Offering of Spirit][pwk][Weapon of warding][Recuperation][Death Pact Signet][/build]

Usage

 * Use OoS for energy management.
 * Keep Recup up as much as possible.
 * Nightmare yourself on three, spike on one.

Recov Spiker
[build prof=Rt/R Channeling=12+1+2 Resto=12+1 spawning=3][Dual Shot][Distracting Shot@0][Nightmare Weapon][Offering of Spirit][pwk][Resilient Weapon][Recovery][Flesh of My Flesh][/build]

Usage

 * Use OoS to manage energy.
 * Use Resilient Weapon on allies being Hexed & Conditioned constantly, (great on ghostly, don't overuse with Weapon of Shadow).
 * Maintain Recov for condition management.
 * Always flesh anything that dies, except for monks.
 * Nightmare yourself on three, spike on one.

Equipment for Rits

 * Armor set should be Ghost Forge insigs (since you will be under Nightmare a fair amount of time), Vitae's are essential.
 * All Rits should have Vampiric Longbows and Recurve bows for spiking (Longbows for Zaishedn + Fetid). +5e with health +30.
 * All Rits should have 40/40 Sets for Channeling/Resto.
 * All Rits should have defensive sets for when being spiked (All sets with +AL versus certain elements/damages).

DH Bonder
[build prof=Mo/P Prot=12+1+1 Command=10 div=8+1][Divert Hexes][life bond][balthazar's spirit][shield of absorp]["Fall Back!"]["Make Haste!"][Song of Concentration][blessed Signet][/build]

Usage

 * Keep the party clean of hexes.
 * Life Bond on everything
 * Balth on yourself. Once match gets rolling you should be able to maintain on monks as well.
 * Use "Fall Back!" for party wide IMS.
 * Use "Make Haste!" on ally who need an IMS (and obviously for Relic Runs).
 * Use Song of Concentration for party wide anti-interrupt as well as to help the ghostly cap altars.

Equipment

 * A 40/40 Divine Set.
 * A 40/40 Prot Set.
 * Furious Spear along with various Defensive Sets.

Life Sheath Prot
[build prof=Mo/Me prot=12+1+1 Divine=10+1 inspir=8][Spirit Bond][Life Sheath][Guardian][Shield of Absorption][Aura of Stability][Aegis][Holy Veil][Channeling][/build]

Equipment + Usage

 * Standard meta usages and equipment (like in any other team with a dual monk backline).

Healer's Boon Healer
[build prof=mo/me Heal=12+1+1 divine=10+1 Inspir=8][Infuse Health][Patient Spirit][Dwayna's Kiss][Heal Party][Cure Hex][Healer's Boon][Power Drain][Channeling][/build]

Equipment + Usage

 * Standard meta usages and equipment (like in any other team with a dual monk backline).