User:Krschkr/The Shadow Nexus

Collection of hero team builds for the challenge mission The Shadow Nexus.

Warrior: Smiters + BiP
Usual score >400, best result 540. The smiter elite skill choice is a hard one. Ray of judgment is strong, but it's usually too late or used on a melee who's running around anyway. Signet of judgment is bad, but energy free. Shield of judgment is strong (especially with the morale boosts!) but super heavy on the energy management. For empathic removal there shouldn't be a need. What it would help in the late game it will probably cost in damage earlier. One copy of peace and harmony would be glorious, but ANet knew this, so they implemented a remedy for my vision of a PnH smiter. "Incoming!" comes to mind and should be tested, but what to play on the BiP – power spike? I also don't see good non-elite skills to use over the elite skills, except maybe for "find their weakness!", which the heroes will pretty much mindlessly spam.

To be tested in the future:
 * Play this with renewing smash for a better synergy with judge's insight.
 * Incoming with find their weakness on the monks, domination magic (?) on the necromancer.
 * Sufficient defense to play assassin?
 * How'd a pet ranger do?

Warrior: Discord
Usual score >400, best result 471.

To be tested in the future:
 * Sufficient defense to play assassin?

Warrior: Mesmers
Usual score >300, best result 418. Just-for-the-sake-of-showing-how-OP-consets-are-run 688 with the potential of 800 or more; the rift progress was still around 0 at 600 points, but at some point my heroes balled too hard against deep freeze and dual invoke.

Mesmer: Mesmers
Untested.

Elementalist: Mesmers
Usual score >300, best result 394 (at lightbringer rank 6).

Assassin: Smiters + Mesmer
Usual score >450, best result 544 with potential for more.

Untested Assassin: Smiter + Mesmer + BiP
If it dies bring two smiters again. Also try N/Me with more domination magic. Dual spiritual pain will teach spirits and minions a lesson.