User:TwandaR/ItaWay UWSC

This build is intended to complete Underworld in either normal mode or hard mode in the shortest time possible. We are actually working on this, to be able to finish all the quests. Actually, we are working on a good chamber combo, that's the only problem!

Overview

 * 2x/ Terra
 * 1x/ Degen Perma
 * 1x/ Tank
 * 1x/ SoS EoE
 * 3xAny/Any Main Team -still to find-

E1 Pits Pools
[build prof=A/E Shadow=12+1+3 Earth=12 Deadly=2 Critical=2][Shadow Form@17][Shroud of Distress@17][I Am Unstoppable][Stoneflesh Aura@13][Glyph of Lesser Energy@0][Sliver Armor@13][Shadow Refuge@17][Radiation Field][/build]

Equipment

 * Enchanting Staff
 * Zealous Scythe of Enchanting
 * Scrolls of Resurrection
 * Rock Candy (a MUST in pits and pools)

Walkthrough

 * Maintain Shadow Form and Shroud of Distress at all times.
 * Go pits, try not to die in the run, use Death's Charge and I Am Unstoppable to avoid dying from Charged Blackness.
 * Run to the monument, death charge up the hill to avoid the 3-skeles group.
 * Kill everything near the monument, kill dryders last.
 * Kill the most you can in pits by balling up and Radiation field. If u can't ball em up use GoLE->Sliver Armor->EBSH
 * Clear as much as you can for the quest.
 * Go for Pools, directly to the monument. Take all the group of dryders away from the monument, group them and kill them with you Sliver Armor chain (use scythe if you need some energy).
 * Take quest, go directly to the queen, trying to not aggro skeles (If impossible, death's charge on them and Sliver Armor directly). Be careful for Charged Darkness.
 * Kill the Queen (never say this to an england guy).
 * While waiting for the rest of the team doing their quest, at pool side make the 9-mindblade group spawn.
 * When you got the team with you (or at least the other terra for experienced groups and at least one more to take quest), do 4h.
 * When doing Pits, stay back just in case someone fail.
 * When doing Wastes, stay back just in case someone fail.
 * At Dhuum, die and stay in vale spamming 1 till the bar is full, than go back to Hall and spam 5 on Dhuum, 4 on the Tank on needed. Do NOT use 3.

Counters

 * Getting killed by skeletons or charged blackness during run (almost impossible)
 * Losing Stoneflesh Aura when facin behemoths or large group of Mindblade
 * Losing Shadow Form

E2 MNTS Plains
[build prof=A/E Shadow=12+1+3 Earth=12 Deadly=2 Critical=2][Shadow Form@17][Shroud of Distress@17][I Am Unstoppable][Stoneflesh Aura@13][Glyph of Swiftness][Sliver Armor@13][Shadow Refuge][Death's Charge@17][/build]

Variation
If exp in this kick Death Charge for Ebon Stendard of Honor, "by ural's hammer" or Intensity

Equipment

 * Enchanting Staff
 * Zealous Scythe of Enchanting
 * Scrolls of Resurrection
 * Rock Candy for faster and safer spawn

Usage

 * Wait for Main Team to clear Chamber, than start your way for MNTS. Use "I Am Unstoppable!" when meeting Charged Blackness and mantain Stoneflesh Aura (easily maintainable with cons) to avoid damage.
 * When on MNTS, kill behemoths first with Glyph of Switness -> Sliver Armor. Interrupt their heals with you Staff
 * Kill dryders to make the reaper spawn, then take quest and go to kill the "Assassin" with your Sliver (always use Glyph first)
 * Go for Plains, directly to the monument. Clear the first group of Mindblade (they will do 0 damage to you), than the second (made by 6 mindblade). Aggro the 9-man group, and use their fire to kill the 2 Skeleton of Dhuum (one pits side and one pools side). Clear everything, but take the Dryders for last to make the Reaper spawn. DO NOT TAKE QUEST.
 * While waiting for the rest of the team doing their quest, at pits side make the 9-mindblade group spawn.
 * When you got the team with you (or at least the other terra for experienced groups and at least one more to take quest), do 4h.
 * When doing Pits, stay back just in case someone fail.
 * When doing Wastes, stay back just in case someone fail.
 * At Dhuum, die and stay in vale spamming 1 till the bar is full, than go back to Hall and spam 5 on Dhuum, 4 on the Tank on needed. Do NOT use 3.

Counters

 * Getting killed by skeletons.
 * Getting killed by Charged Blackness in Mnts run.

SoS
[build prof=Rit/R Chann=12+1+1 Beast=9 Spawn=9+1 Resto=3][Signet of Spirits@15][Painful Bond@15][By Ural's Hammer][Pain Inverter][Ebon Battle Standard Of Wisdom][Edge of Extinction@10][Feast of Souls@11][Flesh of my Flesh@3][/build]

Equipment

 * Staff Set
 * Defensive Set

Usage

 * When doing 4H, find a spot where you're able to heal both Tanks just in case with Feast of Soul.
 * When doing Pits, stay near the Degen Assa (but back) to heal him when needed. Do not aggro.
 * At dhuum, maintain spirits and ebsow and use Pain Inverter followed by Buh whenever he uses judgment.

EMO
[build prof=E/Mo Energy=12+3+1 Prot=11 Fire=6][Elemental Lord][Ether Renewal@17][Aura of Restoration@17][Burning Speed@8][Flame Djinn's Haste@8][Flame Burst@8][Optional][Protective Bond][/build]

Optional Skills

 * Ebon Escape can help complete Vale safely, but it has a long recharge time.
 * Shield of Absorption useful to bait rupt and reduce damages.
 * Infuse Health for safer vale and strong heal
 * Mindbender

Usage

 * Always mantain Protective Bond on yourself and on the Rit.
 * Maintain all of your enchantments and spam burning speed for energy and health, note that Flame Djinn's Haste is another enchantment (maintain it as much as possible when under pressure).


 * Actually looking for a way to do Chamber with this tank.
 * At Dhuum, use your consumables to get to Protection prayers 13, tank him and maintain Protective Bond on anyone staying in the area.

Equip
At least 1 of the following:
 * Enchanting Staff (ideally with +20 energy)
 * Enchanting weapon with +5 energy and an 20/20 Fire offhand
 * High Mana Set