Archive talk:Mo/W Stance WoH

umad?--Goldenstar 22:31, 13 June 2009 (UTC)

somad http://i78.photobucket.com/albums/j92/Bkdgn830/ggnoob.jpg Teutonic 22:50, 13 June 2009 (UTC)
 * K pics in your sig is bad, stop--Goldenstar 00:16, 14 June 2009 (UTC)

Cmon man, it's not my sig! Teutonic 00:26, 14 June 2009 (UTC)

Because I'm bored and Goldenstar was kind of a douche, "A vote must be based on facts. Votes that are entirely based on a false premise, flagrantly misrepresent a build's ability or demonstrate a minimal understanding of in-game mechanics are considered invalid." Please give real reasons :). Teutonic 01:49, 14 June 2009 (UTC)

The real reason is this has no ability to help any of its teammates and is pretty much useless outside of stance tanking. All you have to do is spike a diff character on the team then rigor train this till it's dead =\ It's an awful build--Goldenstar 01:53, 14 June 2009 (UTC)

That's because you're trying to fit it into a standard AW MoW MoN ED/RP build. Which obviously, it's not meant to be used with. For example, the Weaken Knees and VoR players that people have been using lately with RPs. You can't just train another target if they all have stances or defense. Teutonic 01:57, 14 June 2009 (UTC)
 * You realize VoR triggers stances and smart trip packers bring a wild throw right? O.o--Goldenstar 00:50, 16 June 2009 (UTC)
 * Any Hexway will rape this shit. No PS, condition removals every 20 seconds with no healing bonus, exagerated usage of stances. Guardian alone can handle melee well! a stance is meant for when ur guardian is rupted so you can prevent a dw or rupt as you're recovering from a kd/assault. Remove this madness at once! --BlazingBurdy 03:10, 7 July 2009 (UTC)
 * This is HB, the main condition you will be removing is Deep Wound + Bleeding (and maybe poison from Falling Spider) every 15-20 seconds, meaning Purge isn't bad. The only hex you will ever need to remove in a hurry is Rigor Mortis (which you can do) and there is never a point where you can have an overkill of stance in HB. -- Frosty  Mc Admin  03:22, 7 July 2009 (UTC)


 * The only things in HB that hits through stances are AoE and Rigored attacks, avoiding AoE is a matter of micro and avoiding KD, avoiding Rigor is just Shield Bashing or Balanced Stancing so you have time to Remove Hex before you get KDed. Going /A and taking Guardian leaves you vulnerable to good players.  It's not longer about what you do to stop their assault, it's about how well they can move around the two things you have (Guardin and Dark Escape/SPD).  A great assassin will kill a standard MoA PnH or WoH Hybrid no matter how well you micro.  A mediocre player microing this build should be able to stand up to an assassin of any level.  Teutonic 16:56, 8 July 2009 (UTC)


 * Also, what is hexway? Teutonic 16:56, 8 July 2009 (UTC)


 * Teut is right, this is for one hero monk teams where the rest of the team has good survivability. 4 stances are needed to avoid being dead in under 10 seconds.  I've watched teut on obs and when this alone stays alive for over 2 mins to vs a sin + hero, it deserves to be vetted. Cake Archer 17:40, 9 July 2009 (UTC)

Needs more patient spirit. :< ··· 17:09, 8 July 2009 (UTC)

Did ye also not notice that as bad as it is already, it also has 11 tactics, lol

You guys are all forgetting
The worse a bar looks the better it is in HB!. Drahgal Meir 18:09, 9 July 2009 (UTC)
 * If you think about it, this monk has minimum 76 AL. This is almost as much as an R/P versus physicals. Most R/Ps don't have half us much blocking or healing, however. The only drawback is this monk deals about 10 damage per second via wanding. It does, however, survive just about anything if micro'd properly. It works well enough to actually replace a primary healer if you're brave. :> ··· [[File:Danny-sig.png]] 19:15, 9 July 2009 (UTC)