User:Sewa/Sandbox/GvG Dual Ranger Bala

Balanced build that uses more defense and split capability.

Whirling Axe
[build prof=Warrior/Elementalist Strength=12+2 AxeMastery=12+1+1 AirMagic=3][Dismember][Whirling Axe][Agonizing Chop][Bull's Strike][Shock][Frenzy][Rush][Resurrection Signet][/build]

Armor

 * 4x Sentinel's Insignia
 * Stonefist Insignia
 * Superior Vigor
 * Minor Axe
 * Clarity
 * Restoration
 * Major Strength

Weapons

 * Zealous Axe of Defense/Fortitude, 15^50
 * Elemental Axe of Defense/Fortitude, 15^50
 * Vampiric Axe of Defense/Fortitude, 15^50
 * Air Focus of Fortitude, 15/-1 energy (for Shock)
 * Furious Spear of Fortitude, +5 energy
 * Strength Shield of Fortitude, -20% blind
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Usage

 * Use your attack skills as necessary.
 * Use Whirling Axe to remove stances. If you can, use it to remove and kd prot during hammer spike.
 * KD foes with Bull's Strike.
 * Use Frenzy as an IAS.
 * Cancel Stance/IMS with Rush.

Variants

 * over Dismember. Take Body Blow over Whirling.

Dev Hammer
[build prof=w/rt HammerMastery=12+1 Strength=12+1+1 RestorationMagic=3][Devastating Hammer][Crushing Blow][Hammer Bash][Bull's Strike][Protector's Strike][Flail][Enraging Charge][Death Pact Signet][/build]

Armor
Hammer Mastery Headgear
 * 4x Sentinel's Insignias with Stonefist on gloves or boots
 * Superior Vigor
 * Minor Hammer
 * Clarity
 * Restoration
 * Minor Strength

Weapons

 * Vampiric Hammer of Fortitude, 15^50
 * Ebon Hammer of Fortitude, 15^50
 * Zealous Hammer of Fortitude, 15^50
 * Furious Spear of Fortitude, +5 energy
 * Strength Shield of Fortitude, -20% Blind
 * Strength Shield of Fortitude, -20% Cripple
 * Strength Shield of Fortitude, +10AL vs all damage types

Usage

 * Use Enraging Charge as a speed boost and for adrenaline gain.
 * Bull's Strike moving targets for damage and knockdown.
 * Knockdown with Devastating Hammer and Hammer Bash.
 * Apply Deep Wound when needed with Crushing Blow.
 * Use Protector's Strike as an artificial IAS or to do more damage.
 * When necessary, run flags at stand.
 * Provide lineback and pressure relief at stand if monks' blue bars are empty.
 * Push for flags with ranger to secure a boost.
 * Hard rez if necessary.

Variants

 * if someone else is running DPS.

Cripshot
[build prof=Ranger/Monk ProtectionPrayers=3 Expertise=12+1+1 WildernessSurvival=9+1 Marksmanship=9+1][Crippling Shot][Distracting Shot][Savage Shot][Apply Poison][Lightning Reflexes][Mending Touch][Natural Stride][Resurrection Signet][/build] PvP version of skills:[[Lightning Reflexes (PvP)@14]

Armor

 * Expertise Headgear
 * 5x Radiant or Survivor Insignia
 * Superior Vigor
 * Minor Expertise
 * Minor Marksmanship
 * Minor Wilderness Survival
 * Restoration

Weapons

 * Poisonous Recurve of Fortitude, 15^50
 * Poisonous Recurve of Fortitude, +5 energy
 * Crippling Recurve of Fortitude, +5 energy
 * Sundering Flatbow of Fortitude, 15^50
 * Poisonous Spear of Defense, +5 energy
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Usage

 * Keep Apply Poison active when you're attacking to spread Poison with each arrow fired.
 * Snare enemies using Crippling Shot.
 * Interrupt enemies with Distracting Shot and Savage Shot.
 * Mend Touch away harmful conditions or to clean up splitting allies.
 * Use Natural Stride for a general-purpose speed boost. It's also useful when under attack from melee opponents.
 * It's also helpful to use Natural Stride right before Apply Poison and Resurrection Signet to decrease chances of being physically interrupted.
 * Push flaggers in order to secure morale boosts.

Burning Arrow
[build prof=Ranger/Necromancer Curses=3 Expertise=12+1+1 WildernessSurvival=9+1 Marksmanship=9+1][Burning Arrow][Distracting Shot][Savage Shot][Barbed Arrows][Lightning Reflexes][Rend Enchantments][Natural Stride][Resurrection Signet][/build] PvP version of skills:[[Lightning Reflexes (PvP)@14]

Armor

 * Expertise Headgear
 * 5x Survivor Insignia
 * Superior Vigor
 * Minor Expertise
 * Minor Marksmanship
 * Minor Wilderness Survival
 * Restoration

Weapons

 * Barbed Recurve of Fortitude, 15^50
 * Barbed Recurve of Fortitude, +5 energy
 * Vampiric Flatbow of Fortitude, 15^50
 * Poisonous Spear of Defense, +5 energy
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type
 * Curses Wand of Memory, 20% cast time
 * Curses Focus of Aptitude, 20% recharge

Usage

 * Keep Barbed Arrows active when you're attacking to spread Bleeding with each arrow fired.
 * Add pressure and follow spikes with Burning Arrow.
 * Interrupt enemies with Distracting Shot and Savage Shot.
 * Rend long lasting enchantments like Attunement and conjure.
 * Use Natural Stride for a general-purpose speed boost. It's also useful when under attack from melee opponents.
 * It's also helpful to use Natural Stride right before Barbed Arrows, Rend and Resurrection Signet to decrease chances of being physically interrupted.
 * Help Cripshot in split to clean Lord pit and push kills.

Ether Prism
[build prof=Elementalist/Ritualist EnergyStorage=12+1 WaterMagic=12+1+1 RestorationMagic=3][Shard Storm][Freezing Gust][Glowing Ice][Blurred Vision][Glyph of Elemental Power][Ether Prism][Frozen Burst][Flesh of My Flesh][/build] PvP version of skills: [[Flesh of My Flesh (PvP)@3]

Armor

 * Fire Magic Headgear
 * Aeromancer's insignia on head.
 * Stalwart Insignias on chest and legs.
 * Survivor on feet and hands.
 * Minor Water
 * Minor Energy Storage.
 * Superior Vigor
 * Restoration
 * Vitae

Weapons

 * Water Wand of Memory, 20% cast time
 * Water Focus of Aptitude, 20% recharge
 * Water Wand of Memory, +15/-1 energy
 * Water Focus of Fortitude, +15/-1 energy
 * Restoration Wand of Memory, 20% cast time
 * Restoration Focus of Aptitude, 20% recharge
 * Heavy Spear of Defense, +5 energy or 10% recharge or 10% cast time
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Usage

 * Spike with Shard Storm -> Freezing Gust.
 * Mantain Glyph to do more damage and make snares last longer.
 * Save snares for enemy flag carrier when the other team is attempting to cap the flagstand.
 * Snare warriors to help kite.
 * Position self accordingly to anticipate enemy splits.
 * Try to maximize the effect of Blurred Vision by hitting more than one target per cast with it. Use it on ranger if it's rupting too much.
 * Use frozen burst to bypass Aegis and double-time cast of holy veil when enemy flagger is coming to stand.
 * Use Ether Prism as self-defense and energy management.
 * Follow skills with Glowing Ice for energy gain.

RC Monk
[build prof=Mo/W Prot=12+1+1 Divine=10+1 Tactics=8][Reversal of Fortune][Restore Condition][Spirit Bond][Guardian][Shielding Hands][Aura of Stability][Holy Veil][Balanced Stance][/build]

Armor

 * 5x Disciple's Insignia
 * Superior Vigor
 * Restoration
 * Minor Prot
 * Vitae
 * Minor Divine Favor

Weapons

 * Crippling Spear of Enchanting, +5 energy (alternative to 40/40 prot set)
 * Protection Focus of Aptitude, 20% recharge
 * Protection Wand of Memory, +15/-1 energy
 * Protection Focus of Fortitude, +15/-1 energy
 * Adept Protection Staff of Enchanting, 20% cast time
 * Crippling Spear of Defense, +5 energy
 * Crippling Spear of Defense, -5 energy
 * Tactics r7-8 Shield of Fortitude, -20% cripple
 * Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type

Usage

 * Spirit Bond is to be used as an omega prot to stop damage against a target, use it wisely due to it's high cost.
 * Cast Reversal of Fortune for an immediate heal and damage prevention.
 * Remove harmful conditions and heal allies with conditions on them with Restore Condition.
 * Hexes can be removed with Holy Veil. Be wary of maintaining this enchantment as it harms your energy pool.
 * Aura of Stability is used to protect allies from Knockdown.
 * Guardian for blocking on allies.
 * Use Balanced Stance to prevent knockdowns, especially against Hammer Warriors.

WoH Monk
[build prof=mo/w healin=12+1+1 protec=8+1 divin=7+1 tactics=8][patient spirit][Guardian][draw condition][infuse health][word of healing][cure hex][Signet of Rejuvenation][disciplined Stance][/build]

Armor

 * 5x Disciple's Insignia
 * Superior Vigor
 * Restoration
 * Minor Prot
 * Minor Healing
 * Minor Divine Favor

Weapons

 * Healing Wand of Memory, 20% cast time
 * Healing Focus of Aptitude, 20% recharge
 * Healing Wand of Memory, +15/-1 energy
 * Healing Focus of Fortitude, +15/-1 energy
 * Adept Protection Staff of Enchanting, 20% cast time
 * Crippling Spear of Defense, +5 energy
 * Crippling Spear of Defense, -5 energy
 * Tactics r7-8 Shield of Fortitude, -20% cripple
 * Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type

Usage

 * Catch spikes with Infuse Health.
 * Use Word of Healing, Patient Spirit and Signet of Rejuvenation to heal.
 * Pre prot targets with Guardian.
 * Remove hexes with Cure Hex.
 * Transfer conditions with Draw Conditions. (mainly things like Blind/Weakness for physicals and conditions from the RC monk).
 * Use Disciplined Stance as an anti-spike for yourself.

LoD Runner
[build prof=Mo/a Healing=12+1+1 Divine=8+1 protection=7+1 ShadowArts=8][Light of Deliverance][Heal Party][Patient Spirit][Cure Hex][Guardian][Mending Touch][Dark Escape][Dash][/build] PvP versions of skills
 * [[Heal Party (PvP)@14]
 * [[Light of Deliverance (PvP)@14]

Armor

 * 5x Disciple's Insignia
 * Superior Vigor
 * Restoration
 * Minor Prot
 * Minor Healing
 * Minor Divine Favor

Weapons

 * Healing Wand of Memory, 20% cast time
 * Healing Focus of Aptitude, 20% recharge
 * Healing Wand of Memory, +15/-1 energy
 * Healing Focus of Fortitude, +15/-1 energy
 * Adept Protection Staff of Enchanting, 20% cast time
 * Crippling Spear of Defense, +5 energy
 * Crippling Spear of Defense, -5 energy
 * Strength r7-8 Shield of Fortitude, -20% cripple
 * Strength r7-8 Shields of Fortitude, +10 armor vs each damage type

Usage

 * Use Light of Deliverance and Heal Party to pump party heals while away from the battle.
 * Use Patient Spirit as your main direct heal.
 * Use Cure Hex to remove hexes.
 * Use Mending Touch to remove 2 conditions.
 * Watch out when rangers are pushing you: they will try to rupt Mend Touch
 * Use Guardian to prevent melee from attacking.
 * Dash around like a pro.
 * Dark Escape for IMS and anti-spike.