User:Wizardboy777/Resurrection Skills

I've noticed a number of builds (this applies more to PvE but can still be applied to PvP) that are /Rt or /Mo, but the only skill they have from those professions is a resurrection skill. In most cases, I say this is bad. Here's why:
 * 1) People new to guilds wars might not even realize that you can change the secondary profession of your character, and thus would ignore those builds thinking that their character wouldn't be able to use it.
 * 2) Judging from the builds submitted, those people make up a significant portion of PvX's user base, and therefore we should make things easier for them.
 * 3) In most cases, which rez skill you bring doesn't make a huge difference (not so much in pvp, but you get my point).

Here's what I suggest:
 * The secondary profession of a build should not be decided simply based on the resurrection skill you're bringing.
 * Even if for some reason a class that isn't monk, ritualist, or paragon should bring a hard rez, make the build /any, leave that spot optional and have a note underneath the skillbar saying something like "The optional slot should be filled with a hard resurrect skill." If it's very important, bold it or something.
 * If the last slot should be a rez and it doesn't really matter that much what the rez is, just make the build /any and either put in a rez sig or make it optional and put suggestions below the skill bar.
 * If a specific resurrection skill is required, it is okay to have the secondary profession based on that.
 * Basically, if the rez is the only skill from the secondary profession and the build is usable without it, make it /any.