User:Nyghtshadow/D/Mo General Purpose Runner

This is a running build designed for the purpose of ferrying fast players through instances without the need to fight all the mobs on the way. Works great almost anywhere in Guild Wars with very few exceptions.

Attributes and Skills
[build prof=Dervish/Monk Mysticism=12 WindPrayers=11 EarthPrayers=10][Faithful Intervention][Balthazar's Spirit][Essence Bond][Signet of Mystic Speed][Enchanted Haste]["I am Unstoppable!"][Mystic Regeneration][Vow of Silence][/build]

Optionals
Consider using Featherfoot Grace instead of Enchanted Haste in places where you get a lot of degen from poison or disease. Use Harrier's Haste instead of Enchanted Haste as an emergency speed boost should you be stripped of enchantments.

Equipment
Windwalker insignia on all pieces. Rune of purity. Rune of restoration. Any scythe with a scythe grip of enchanting. A +20% grip is preferable. Do NOT use a zealous scythe or you will have too little energy regain.
 * Armor
 * Weapons

Usage
You first have to equip Faithful Intervention, Balthazar's Spirit and Essence Bond. These three enchantments serve multiple purposes. Faithful Intervention is a quick emergency heal enchantment that you can just put on and then forget about it. The monk enchantments, although will take away two pips of energy regeneration, will pump you full of energy when under attack, much like they do in 55 monk builds. Also, having these three enchantments permanently equiped will max the speed from signet of mystic speed and will provide you with a permanent +15 armor given by the windwalker insignias as well as insuring that you get max health regen from Mystic Regeneration. This will also make sure that you can always use Enchanted Haste when needed. Try to use Signet of Mystic Speed as much as possible and only use Enchanted Haste when the signet is recharging. Use "I Am Unstoppable!" and Mystic Regeneration in areas where you will experience a lot of ranged damage (especially from rangers) and to make it impossible for enemies to cripple or knock you down. Don't worry about energy, you will regain plenty due to the monk enchantments. Use Vow of Silence to protect yourself from hexes, spikes and enchantment removal spells. Remember to use Vow of Silence AFTER Mystic Regeneration because Vow of Silence prevents you from using any spells on yourself. Enchantments count as spells.

Counters
Touch skills or attacks that remove enchantments such as Assault Enchantments or Expunge Enchantments.

Variants
Try using Harrier's Haste or Featherfoot Grace instead of Enchanted Haste. Try using Protective Spirit instead of Faithful Intervention.