User:Arrogant Bastard

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Favorite Builds

 * ER Infuser
 * Earth Shaker
 * 100B
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Contributions

 * Team - Dual ER Backline

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=Physway=

Physway collaborates strong protection from Ether Renewal infuse/bonders and physical damage buffs to create a team build that is capable of doing many areas, using both PuG's and experienced players, but is primarily designed for the harder dungeons and elite areas.

These areas include:
 * UW
 * FoW
 * DoA
 * ToPK
 * Urgoz (with modifications for 12-players)
 * Deep (with modifications for 12-players)
 * HM Dungeons

Overview
Melees (x4):

Orders (x1):

Physical Players
Since this build is intended for pick up groups, the physical damage dealers can be played by a number of different builds.

These are the 5 ideal melee builds that should be used: See PvX builds for more suggestions.
 * Build:A/any Dagger Spammer with Way of the Assassin and "Save Yourselves!" (preferred due to "higher" damage).
 * Archive:W/any Hundred Blades PvE Warrior
 * Build:W/any PvE Earth Shaker
 * Build:W/D Warrior's Endurance Scythe
 * Archive:D/any Zealous Dervish

Orders
There are two types of Orders builds to consider:
 * 1) OoV provides an extra line of defense
 * a. This means it is superior to OoP for the average team since it decreases the chance of failure
 * 2) OoP provides a significant damage advantage, adrenaline fueling, and cover enchantments
 * a. This means it is superior to OoV for more experienced teams, or when using adrenaline based melees, or when in need of extra enchantment cover

Order of the Vampire
[build prof=N/Mo Blood=12+1+3 Soul=8+1 Smiting=10][Order of the Vampire][Blood Bond][Signet of Lost Souls][Foul Feast][optional][Remove Hex][Strength of Honor][Renew Life][/build]
 * for additional healing
 * for hex heavy areas

Equipment

 * Weapons: 20% Enchanting staff with 20% HSR blood.

Usage

 * Maintain Strength of Honor on all 4 physical players
 * Maintain Order of the Vampire
 * Remove hexes and conditions with Remove Hex and Foul Feast respectively.
 * Use Signet of Lost Souls to manage energy

Variants

 * Replace Signet of Lost Souls with Air of Superiority or Angorodon's Gaze
 * Different Resurrect skill

Cultist's Fervor
[build prof=N/Mo Blood=12+1+3 Soul=8+1 Smiting=10][Cultist's Fervor][Order of Pain][Dark Fury][Blood Bond][Foul Feast][Remove Hex][optional][Strength of Honor][/build]

Equipment

 * Weapons: 20% Enchanting staff with 20% HSR blood.

Usage

 * Maintain Strength of Honor on all 4 physical players
 * Maintain Order of Pain and Dark Fury
 * Remove hexes and conditions with Remove Hex and Foul Feast respectively.

Variants

 * Res skill
 * Aegis and/or Dwayna's Sworrow for heavy enchant stripping areas

SoS Spirit Spammer
[build prof=Rt/x Spawning=10 Channeling=11+3+1 Communing=10+1][Painful Bond][Signet of Spirits][Bloodsong][Pain][optional][Armor of Unfeeling][Summon Spirits][Flesh of My Flesh][/build]
 * Earthbind Versus foes immune to KD and to make quick work of bosses
 * Splinter Weapon Can be maintained on 1 melee for some added AoE

Equipment

 * Weapons: Any weapon set with high energy

Usage

 * Let spirits aggro larger mobs to divert damage packets.
 * Try to keep spirits just below 50% health to make "By Ural's Hammer!" last longer.
 * Heal spirits with Summon Spirits
 * Use Armor of Unfeeling when spirits are being attacked.
 * Use Earthbind to increase knockdown duration and for foes that can't usually be knocked down (Giants, Dhuum, etc.).

Primary ER Bonder
[build prof=E/Mo Energy=12+1+3 Protection=12 Healing=3][Great Dwarf Weapon][Infuse Health][Shield Guardian][Spirit Bond][Life Attunement][Protective Bond][Ether Renewal][Aura of Restoration][/build]

Equipment

 * Armor: High Energy armor to counter energy spikes, when taking many damage packets.
 * Weapons: Caster weapon; 20% Enchantments, +5energy; +15/-1 +30hp offhand.

Usage

 * Spam Infuse Health to maintain energy.
 * Use Protective Bond on all the even numbered party members (in an eight-man area).
 * Maintain Ether Renewal and keep it by at least Aura of Restoration.
 * Maintain Great Dwarf Weapon on the physicals as much as possible.
 * Maintain Life Attunement on yourself and the second ER.

Secondary ER Bonder
[build prof=E/Mo Energy=12+1+3 Protection=8 Healing=10][Great Dwarf Weapon][Infuse Health][Protective Spirit][Spirit Bond][Vigorous Spirit][Protective Bond][Ether Renewal][Aura of Restoration][/build]

Equipment

 * Armor - High Energy armour is good for countering energy spikes, which can occur often when many packets of damage are present.
 * Weapons - Caster weapon; 20% Enchantments, +5energy; +15/-1 +30hp offhand.

Usage

 * Spam Infuse Health to maintain energy.
 * Use Protective Bond on all the odd numbered party members (in an eight-man area).
 * Maintain Ether Renewal and keep it by at least Aura of Restoration.
 * Maintain Great Dwarf Weapon on the physicals as much as possible.

Variants

 * Healing Breeze instead of Vigorous Spirit.

General Usage

 * Use Essence of Celerity. Ether Renewal eles should bond 4 players each at the start
 * Necro should also cast and maintains Strength of Honor on all physical players.
 * Physicals attack whatever they feel like.

Counters

 * Heavy Enchant strips (Rend, Chilblains or Mirror of Disenchantment)
 * Interrupts while activating Ether Renewal.
 * Energy spikes from Protective Bond.
 * Eles not spamming fast enough to maintain energy.

Areas with many foes
[build prof=N/A sou=8+1 cur=12+1+3 dead=10][Barbs][Ebon Vanguard Assassin Support][Mark of Pain][Assassin's Promise][Mindbender][Reckless Haste][Rigor Mortis]["By Ural's Hammer!"][/build]
 * In areas with many foes it is sensible to bring extra AoE damage.

Usage

 * Stay ahead of melees and pick the best targets
 * Ensure melee follow through and attack called targets
 * Requires more experienced teams in order to execute properly

Areas with heavy enchant removal

 * In places with high enchant removal (such as Slaver's Exile and Foundry) give the Orders necromancer party-wide cover enchants such as Aegis or Dwayna's Sorrow.
 * Use the OoP+DF Orders over OoV

Condition and Hex Heavy Areas
[build prof=Me/Mo name="Cleaner" fas=8+1 ins=10+1+1 smi=12][Signet of Removal][Draw Conditions][Inspired Hex][Revealed Hex][Hex Eater Signet][Renew Life][Mantra of Inscriptions][Strength of Honor][/build]
 * In Condition heavy areas with blind spam (Foundry's third room with Eruption spam) take Assassin's Remedy on frontliners. Alternatively, bring Extinguish on the Orders necromancer.
 * Replace the Orders Necro, SoS Rit or one melee with one of the builds below.

[build prof=Mo/Me name="Monk Cleaner" ins=10 smi=11+1+3 pro=4 div=6+1][Signet of Removal][Draw Conditions][Inspired Hex][Hex Eater Signet][Castigation Signet][Blessed Signet][Mantra of Inscriptions][Strength of Honor][/build]