User:Jellegeed

Attributes and Skills
[build prof=Ranger/Elementalist Marksmanship=9+2 WildernessSurvival=9+1+1 Expertise=3+1 EarthMagic=9 FireMagic=9][Mark of Rodgort][Barrage][Triple Shot][Distracting Shot][Troll Unguent][Storm Chaser][Conjure Flame][Armor of Earth][/build]


 * Optional Skills

- If you are new to running in Fow, then any other running skill can be put in instead of Triple Shot, just don't take Burning Speed, as it will make you burn.

- Savage Shot instead of Distracting Shot it deals more dmg, but dosen't disable skills for 20 seconds and it costs 10 energy.

- Dual Shot can be used instead of triple for a 100% Core/Prophecies build

Equipment
Armor
 * All radiant insignias and 1 Attunement rune + the highest Vigor rune you can get. A Rune of Purity to reduce poison from spiders would help a bit instead of the minor Expertise

Weapons - The weapon dosen't really matter, it just needs to be a Long- or Flatbow. The fiery bowstring is nessesary. I would highly recommend the 15-20% enchanting so you don't have to do the third Armor of Earth at the same time as your second Conjure Flame.
 * A Fiery Flatbow/Longbow of Enchanting +15% dmg (while enchanted)

Usage
When you enter FoW do the normal run to the forest (explained in many other Forest Farming builds)

Spirit Shepherds: Cast Conjure Flame and Armor of Earth (recommended order) Shoot an arrow at the middle Spirit Shepherd. Then use Mark of Rodgort followed by Barrage. Keep Barraging and renew Conjure Flame, Armor of Earth. Use Storm Chaser if you are in need of energy, and Troll Unguent if you are low on health.

All Rock Borer Worms pops. Stay between melee and long-ranged distance, then they won't attack you. Use Conjure Flame, Mark of Rodgort and Barrage and they should be killed in seconds.

Spirit Woods: Conjure Flame, Armor of Earth, Mark of Rodgort, Barrage/Triple Shot. When they use Troll Unguent, then use Distracting Shot at them. Heal when needed. Renew Enchantments/Hexes if needed. Barrage them if they are close to each other, Triple Shot if they are far away or if there is only one left.

Spiders are harder, but you just need to take them one by one and only use Troll Unguent after you have interrupted them or in the 20 seconds space. Use the same combination as the Spirit Woods. Use your Longbow/Flatbow close to the spiders to make the arrows more constant.

Counters
Nothing except for the normal Forest Farming counters

Attributes and Skills
[build prof=Dervish/Necromancer ScytheMastery=11 EarthPrayers=8 Mysticism=9 DeathMagic=8][Reap Impurities][Victorious Sweep][Zealous Sweep][Conviction][Armor of Sanctity][Mystic Regeneration][Vow of Silence][Withering Aura][/build]
 * Optional Skills

- All of the attack skills are optional, but these will help you greatly with health and energy management. If you take these attack skills, you shouldn't need mystic regeneration. Mystic Regeneration is basicly only there if you should have downtime with VoS.

Equipment
Armor
 * All Windwalker insignias + the highest Vigor rune you can get. Other runes are optional, except for those listed.

Weapons
 * A Scythe of Enchanting +15% dmg (while enchanted) is ideal. While the 15% enchant is not needed, it makes everything faster. The prefix is totally optional, zealous is not needed because of low energy cost of the skills.

Usage
Before entering combat use VoS and Withering Aura. Once you have your enemies 'balled up' use Armor of Sanctity and refresh other enchantments. Use Conviction, and start hitting thing. Note: Scythe attacks only hit 3 targets, so be careful if you have more enemies loosing weakness condition.

Melee Enemies: Take these first, they are the only ones who can hurt you (not counting non-target AoE) Withering aura and Armor of Sanctity needs to be up always. So does VoS, if casters are near.

Casters: Should not be a problem, only monks can be annoying. Take monks first. Withering Aura + Armor of Sanctity is not needed, but very helpful, Remember weakness reduces enemy attributes.

Counters

 * Not keeping Enchantments up.
 * Skills that go through VoS (AoE, touch, signet)