User:Golgari sumoner

This build is designed to easily handle DoA NM with just two humans and six heroes using consumable sets. It also works in HM for: City of Torc'qua, Foundry of Failed Creations and Stygian Veil.

Focused Anger Paragon ~ Human Player
[build prof=P/W name="Battle standard SY TNTF para" spe=10+1 comma=8+1 lea=12+1+3][Lightbringer's Gaze][Vicious Attack][Focused Anger]["There's Nothing to Fear!"]["Save Yourselves!" (Kurzick)]["Go for the Eyes!"]["Fall Back!"][Blazing Finale][/build]

Equipment

 * Armor: Full Centurion's insignias, superior leadership, superior vigor, minor command, minor spear, attunement
 * Weapons: Furious (your spear here) spear of defense, Stygian Defender

Usage

 * You are totally buffing party members on defense and all allies (including minions) for offense. You can heal minions in between fights with TNTF and Fall Back.
 * Go for the Eyes! and Save Yourselves! are your energy management--spam them as much as possible.
 * Put blazing finale on the human ritualist

jagged bone bomber Master ~ Necro Hero
[build prof=N/? name="Hero, necro, platoon, jagged bone" blo=2 death=12+1+3 sou=10+1 cur=8+1][Masochism][Mark of Pain][Jagged Bones][Animate Bone Minions][Death Nova][Putrid Bile][Enfeebling Blood][Signet of Lost Souls][/build]

Equipment

 * Armor: Full Tormentor's insignias, superior death, superior vigor, minor soul reaping, minor curses, vitae
 * Weapons: Insightful (your staff here) of defense

Usage

 * Creates a massive army of renewing boms. MoP adds even more damage for the minions.
 * Weakening and useing putride as splash dmg

DWG Nuker ~ Rit Hero
[build prof=Rt/Mo hea=3 smi=12 cha=12][Destructive Was Glaive][Spirit Rift][Painful Bond][Splinter Weapon][Ancestors' Rage][Spirit Siphon][Smite Hex][Resurrection Chant][/build]

Equipment

 * Armor: Full Ghost Forge insignias, superior channeling, superior vigor, minor spawning, two attunements
 * Weapons: Insightful (your staff here) of defense

Usage

 * Nice AoE damage, splinters the paragon pretty frequently, boosts spirit damage
 * BEFORE you remark how the elite should be Destructive was Glaive know that it was tested and the hero will not run that correctly as of 25 Feb. 2010.

SoS Wrangler ~ Rit Hero
[build prof=Rt/Mo smi=3 cha=12 spa=12][Boon of Creation][Essence Strike][Spirit Rift][Signet of Spirits][Bloodsong][Splinter Weapon][Remove Hex][Smite Hex][/build]

Equipment

 * Armor: Full Shaman's insignias, superior channeling, superior vigor, minor spawning, vitae, attunement
 * Weapons:

Usage

 * Adds spirits/damage to the platoon and removes hexes from paragon
 * Force cast hex removal if necessary (might be infrequently in Ravenheart Gloom)
 * Spirit's Gift heals ALL nearby allies including minions and spirits

Area nuker Ritualist ~ Human Player
[build prof=Rt/A res=3 cha=12+3 Sha=12][Destructive Was Glaive][Ancestors' Rage][Lightbringer's Gaze][Light of Deldrimor][Spirit Rift][Renewing Surge][Spirit Siphon][Shroud of Distress][/build]

Equipment

 * Armor: Full Herald's insignias, superior chaneling, superior vigor, tree vigors
 * Weapons: Aegis of Augh, enchantments +20/energy +5 sword/axe

Usage

 * Runs into groups and does massive AoE damage
 * Try a red rock candy for added fun

AoL Bomber ~ Rit Hero
[build prof=Rt/N death=12 res=3 spa=12+1+3][Spirit's Gift][Boon of Creation][Explosive Growth][Well of the Profane][Death Nova][Aura of the Lich][Animate Bone Minions][Flesh of My Flesh][/build]

Equipment

 * Armor: Full blessed insignias, superior spawning, superior vigor, minor restoration, two attunements or vitaes
 * Weapons: Insightful spawning staff of defense

Usage

 * Creates a minion army, bombs them for AoE damage.

Wanderlust Spirits ~ Rit Hero
[build prof=Rt/? com=12+1 res=3 spa=12+1+3][Boon of Creation][Spirit's Gift][Disenchantment][Wanderlust][Pain][Earthbind][Anguish][Flesh of My Flesh][/build]

Equipment

 * Armor: Full blessed insignias, superior spawning, minor communing, superior vigor, two attunements
 * Weapons: Insightful spawning staff of defense

SLW Healer ~ Necro Hero
[build prof=N/Rt sou=12 res=12+1+3][Spirit Light Weapon][Mend Body and Soul][Spirit Light][Ghostmirror Light][Rejuvenation][Protective Was Kaolai][Recuperation][Flesh of My Flesh][/build]

Equipment

 * Armor: Full tormentor's insignias, superior soul reaping, superior vigor, vitae, two attunements
 * Weapons: Insightful soul reaping staff of defense

City of Torc'qua

 * Easy. Wall will probably be slowest part, human ritualist should use LB gaze and Ebon sin accordingly.
 * Hard mode--take one group at a time and the paragon has to really watch their energy management. Swap out "To the Limit" with Vicious Attack for even more energy management.

Stygian Veil

 * take quest and fight at the side while the rt keeps luring all the groups that come to the rest or fight at the npc's. If you choses to stay at them its best to move away when Stygian Fiends are comming so they ball nice with the rest.
 * At the start of broodwars the teams stay near teh entrance the rt walks in the trap, making the stygians spawn kill them and kill the lords.
 * Fight the left group of spawns at the left edge of the maw first. Then go back towards the hill and take the other two.  Then fight all three as they stagger in.  You should kill so quick that it is no problem.
 * Trenches are easy if you know where pops are. When you first go down the first one the paragon stays at the entrance with their heroes and the human rit runs down to trigger with their heroes, then runs back.  They die so fast it is no problem.
 * For the maw go to the safe area on the hill next to the trench. Take quest.  Kill closest tendril, work around clockwise from there.  Basically just target the closest enemy.  Kill all the claws so your minions focus their firepower and don't spread out their damage so much.
 * Hard mode--take the left spawns one group at a time in the first quest. Take the rest at the same time up the hill, then push down using the maw as a blocking wall.

Ravenheart Gloom

 * 13 minutes is very easy to achieve

The Foundry of Failed Creations
Flag your heroes through the gates before you go in so you don't lose your armies.
 * Room 1 Very easy.
 * Room 2 Very easy.
 * Room 3 Run out, kiss the rock, run back flag heroes into the gate corner. Precast enchantments/spirits if heroes aren't casting them.  Pull one group at a time.  You can easily handle two groups if another comes in, and you can even survive three if you are good (probably not if 8 rages are out at once though).
 * Room 4 Easy. Run out to the first group and fight them as they pop.  No need to fight at back wall.
 * Room 5 Easy as long as you don't overaggro. If you accidently get two at a time you should still be fine.  Clear groups by close barrel.  Clear group by closest snake, but don't take it.  Cross to other side.  Clear if necessary.  Run to farthest snake when clear, use fall back and bolt.  Go right to next snake, repeat.  Go back to first snake, talk, then fall back.  Can run trap them in room three if you want or push on to the cave.  If you choose to fight the fury group in the cave, flag your heroes well back into the cave when you are fighting the black beast.