User:ArcaneSpark/TA Arcane-way

A solid, resistant TA team with alot of killing power.

Team Composition

 * 2 Warriors /
 * 1 Smite Monk /
 * 1 Monk /

Attributes and Skills
[build prof=W/E sword=12+1+1 streng=11+1 fire=8][Crippling Slash][Gash][Sun and Moon Slash][Bull's Strike][Conjure Flame][Frenzy][Rush][Resurrection Signet][/build]

Equipment

 * Survivor Insignia's.
 * A Fiery Sword of Fortitude with "Strength and Honor" Inscription.
 * Strength Shields of Fortitude with a "Luck of the Draw", "I Can See Clearly Now" and "Swift as the Wind" Inscription.
 * Rune of Superior Vigor.
 * Rune of Clarity.
 * Runes of Vitae or Attunement.

Usage

 * Use Crippling Slash to Cripple your foes, and try to spread the cripple as much as possible.This is your main job.
 * Use Frenzy to speed up the attack rate of your attacks, if you come under focused fire, cancel it using Rush.
 * When you and other warriors have adrenaline, organize a spike on a suitable target.
 * Don't stay on one character for too long, if you see them being enchanted with skills such as Guardian or Protective Spirit, switch targets.
 * Use Resurrection Signet to resurrect fallen party members.

Attributes and Skills
[build prof=warri/secon streng=11+1+1 hammer=12+1 air=8][magehunter's smash][crushing blow][hammer bash][bulls strike][conjure lightning][flail][enraging charge][resurrection signet][/build]

Equipment

 * Survivor insignias and 1 Stonefist insignia on boot or hand.
 * Shocking Hammer. Fortitude or Defense mod on it.
 * A defensive set with spear + shield. Spear should have +30 health and a furious mod (you'll often want to be in this set to build adren). Keep an assortment of shields in your inventory (all the damage types, cripple reduction, blind reduction)
 * Keep a longbow in your inventory to build adrenaline from afar
 * Superior Vigor, Clarity, and Restoration runes.

Usage

 * Upon entering battle, begin building adrenaline. When you and the other warrior on your team have adrenaline, organize a spike on a suitable target.
 * Try to spike down low health targets.
 * Use Bull's Strike to knock people down and set up spikes.
 * Use Crushing Blow for an extremely powerful attack on targets you've knocked down.
 * Use Flail to build adrenaline faster and to speed up your spikes.
 * Use Enraging Charge to gain adrenaline and catch up to targets.
 * After knocking someone down with Magehunter's Smash, it is often useful to 1/4 knock them with Hammer Bash. To do this, you use Flail after Magehunter, hit once with a Hammer attack, and then pause for half a second before using Hammer Bash. If done correctly, the target will be knocked down again directly after standing up and not even be able to cast a 1/4 second activation skill.
 * Of course, use Resurrection Signet to resurrect dead party members.

Attributes and Skills
[build prof=Mo/R DivineFavor=12+1+1 SmitingPrayers=10+1 WildernessSurvival=8 ProtectionPrayers=2][Melandru's Resilience][Reversal of Damage][Draw Conditions][Smite Hex][castigation signet][Smiter's Boon][strength of honor][resurrection signet][/build]

Equipment

 * Blessed or Survivor's Insignias, a Rune of Superior Vigor, a Rune of Recovery and Runes of Vitae.
 * A Spear of Fortitude inscribed with "I have the power!" with a Smiting Prayers Focus of Fortitude/Devotion.
 * A Smiting Prayers Wand inscribed with "Seize the Day" and a Smiting Prayers Focus Inscribed with "Live for Today"
 * A Spear of Enchanting inscribed with "Brawn Over Brains" and a Shield of Fortitude/Devotion.
 * You may wish to use the inscription "Soundness of Mind" to reduce the duration of Dazed.

Usage

 * Apply all of your maintainable enchantments before battle, and the others while encountering enemies.
 * Maintain [[Melandru's Resilience@8] while affected by hexes or conditions.
 * Use [[Draw Conditions@2] to keep conditions off your allies and instead on you for energy management.
 * Remove Hexes with [[Smite Hex@11] and [[Holy Veil] or [[Deny Hexes]
 * Use [[Reversal of Damage@11] as your primary source of healing and damage reduction.

Attributes and Skills
[build prof=Mo/W heal=12+1+1 divine=8+1 tac=8 pro=7+1][Patient Spirit][WoH][Guardian][Dismiss Condition][Mending Touch][Holy Veil][Shield Bash][Disciplined Stance][/build]

Equipment

 * A Spear with +5 energy/+30 health and a Shield with +10 armor vs x damage type.
 * 40/20/Enchanting Protection staff.
 * 40/40 Healing set.
 * +30/-2 Healing set.

Usage

 * Patient Spirit: Use between quarter-knocks; spam between WoD; pre-PS spikes; heal targets over 50% up.
 * Word of Healing: Use to prevent spikes (if FF, prevent the DW); use primarily on targets below 50% for maximum energy efficiency.
 * Guardian: Pre-prot targets to save energy; swap to Prot staff to prevent a spike; guardian your Warrior so he can pump-it.
 * Dismiss Condition: Occasionally remove blind when energy allows; don't bother with DW if ally is above 66%.
 * Mending Touch: Swap to staff to remove covered Dazed; pew-pew bleeding and DW; don't bother removing WS (just pre-prot and PS).
 * Holy Veil: Pre-veil all allies (that require) before the match, as well as yourself; cover with guardian to prevent enchantment strip and a long road of pain and Diversion (when Mesmes or Necro); cancel if no hexes or remove when necessary (make sure to tab through targets at the beginning of the match).
 * Shield Bash: Prevent Assassin-chains or Sever/Cripslash; activate during kiting to prevent a successful Bull's Strike (similar usage to Balanced Stance); use before of after Dev/MH goes through to prevent DW (and or KD).
 * Disciplined Stance: Use when KD'd or when a Dual-attack goes through SB; also useful when removing covered Dazed with MT.