User:War Pig5/Sandbox

=Max Blind= [build prof=Rt/Me ill=1 dom=1 ins=2 com=12 res=8 spa=10][Expel Hexes][Inspired Hex][Brutal Weapon][Blind Was Mingson][Weapon of Shadow][Empowerment][Pain][Death Pact][/build]

=Dark Orders NE= [build prof=N/E blo=12 sou=8 ear=10][Cultist's Fervor][Glyph of Lesser Energy][Dark Fury][Order of Pain][Blood Renewal][Grasping Earth][Ward Against Foes][Resurrection Signet][/build]

=Dark BSurge (updated)= [build prof=E/Me dom=8 air=12 ene=10][Blinding Surge][Shell Shock][Lightning Orb][Lightning Bolt][Glyph of Lesser Energy][Air Attunement][Hex Breaker][Resurrection Signet][/build] =Dark Conditionway BSurge= [build prof=E/Rt air=11+1+1 ene=10+1 rest=10][Blinding Surge][Shell Shock][Weapon of Warding][Resilient Weapon][Protective Was Kaolai][GoLE][Gale][Death Pact Signet][/build]

=Dark Conditionway Mesmer= [build prof=Me/E fas=10 ins=11 ear=10][Signet of Humility][Leech Signet][Grasping Earth][Ward Against Foes][Resurrection Signet][Mantra of Inscriptions][Drain Enchantment][Extend Conditions][/build]

=E/Me Ele Obby Tank= Should work for Duncan etc. [build prof=E/Me name="EMe Ele Obby Tank" ins=11 ear=12 ene=6][Glyph of Swiftness][Obsidian Flesh][Stoneflesh Aura][Stone Striker][Armor of Earth][Mantra of Earth][I am unstoppable][grasping earth][/build]

=N/any Corrupt Necromancer= [build prof=N/any Curses=12+1+1 Soulreaping=12+1][Corrupt Enchantment][Barbs][Defile Defenses][Faintheartedness][Insidious Parasite][Foul Feast][Plague Sending][Res Sig][/build]

[build prof=E/Mo Energy=10+3+1 Prot=11 Fire=10][Elemental Lord][Ether Renewal@15][Aura of Restoration@15][Burning Speed@12][Flame Djinn's Haste@12][Flame Burst@12][Ebon Escape][Protective Bond][/build]

Reconstruction: [build prof=Rt/Derv wind=10 earthp=10][vow of silence][harrier's haste][enchanted haste][Dwarven stability][I am unstoppable][mystic regeneration][Generous was Tsungrai][pious restoration][/build] make it into this

=N/P HA SS= [build prof=N/P sou=8 cur=12 comma=9][Spiteful Spirit][Faintheartedness][Rip Enchantment][Barbs][Insidious Parasite][Song of Concentration]["Make Haste!"][Resurrection Signet][/build]

=100b=

A/W Variant
[build prof=A/W cri=11 swo=12 tac=5 sha=4][Death's Charge]["For Great Justice!"][Hundred Blades]["To the Limit!"][Whirlwind Attack]["I Am Unstoppable!"][Air of Superiority][Death's Retreat][/build]

=Team - R/A Sway-Rt=

Li Ming+Bloodsong Variant
[build prof=Rt/Me SpawningPower=10+1 ChannelingMagic=12+1+1 Restoration=8+1 inspiration=2 domination=1 Illusion=1][Expel Hexes][Inspired Hex][Warmonger's Weapon][Splinter Weapon][Pure Was Li Ming][Empowerment][Bloodsong][Death Pact Signet][/build]

Vanilla
[build prof=Rt/Me SpawningPower=10+1 ChannelingMagic=12+1+1 Restoration=8+1 inspiration=2 domination=1 Illusion=1][Expel Hexes][Inspired Hex][Warmonger's Weapon][Splinter Weapon][Blind Was Mingson][Empowerment][Destruction][Death Pact Signet][/build]

=Mo/Me HA LS Monk (Power Drain)= [Build prof=Mo/Me Prot=12+1+1 Divine=10+1 Inspiration=8][Spirit Bond][Life Sheath][Guardian][Shield of Absorption][Aura of Stability][Holy Veil][Power Drain][Channeling][/Build]

= Mo/A PvE = [build prof=Mo/A pro=3 smi=12+1+3 dead=12][Ray of Judgment][Dancing Daggers][Entangling Asp][Signet of Toxic Shock][Ebon Vanguard Assassin Support][Pain Inverter][Breath of the Great Dwarf][Rebirth][/build]

= A/Mo caster = [build prof=A/Mo Dead=12+1+1 Smi=12 critical=3][Signet of Judgment][Deadly Paradox][Dancing Daggers][Entangling Asp][Augury of Death][Signet of Toxic Shock][Iron Palm][Recall][/build]

Usage

 * 8 as needed.
 * 1234567

= Rt/N CC (breakpoint-aware) = [build prof=Rt/N Channel=12+1+1 Rest=12+1 Curses=2 Spawn=2][Caretaker's Charge][Essence Strike][Mend Body and Soul][Spirit Light][Resilient Weapon][Protective Was Kaolai][Bloodsong][Rend Enchantments][/build]

Equipment
Max health:
 * 5 Survivor Insignias
 * 2 runes of Vitae
 * 1 rune of Superior Vigor

Usage
Set to guard
 * Micro Rend Enchantments
 * Use Resilient Weapon when moving between shrines

N/any SS Non-Physical Hero builds:

=N/Rt SS ARage Hero=

Attributes and Skills
[build prof=N/Rt ChannelingMagic=10 Curses=12+1+3 SoulReaping=8+1 Resto=2][Spiteful Spirit][Reckless Haste][Ancestors' Rage][Desecrate enchantments][Defile Enchantments][Optional][Signet of Lost Souls][Flesh of My Flesh][/build]
 * See Variants for N/Rt Splinter SS Hero.

=N/Rt SS ARage Renewing Surge Hero=

Attributes and Skills
[build prof=N/Rt name="N/Rt SS ARage Renewing Surge Hero" sou=8 cur=12 res=2 cha=10][Spiteful Spirit][Ancestors' Rage][Signet of Lost Souls][Reckless Haste][Desecrate Enchantments][Cruel Was Daoshen][Renewing Surge][Flesh of My Flesh][/build]

=Restoless Teaser for PvE=

Attributes and Skills
[build prof=Me/Rt name="Tease Channeler" fas=9 ins=9 res=3 cha=12][Tease][Power Drain][Drain Enchantment][Splinter Weapon][Spirit Rift][Leech Signet][Ancestors' Rage][Flesh of My Flesh][/build] Optional skills:
 * Leech Signet over Drain Enchantment.
 * Weapon of Shadow.
 * Bring Resurrection Signet or Flesh of My Flesh over Death Pact Signet.
 * Cry of Frustration over Protective Was Kaolai.

Artificer builds: Notes: Is there a maximum bonus from artificer's insignias? Are they affected by the Armor stacking limit? If so, what is it? Does it make any sense to have ~6 signets? If not, consider Tease/Cry of Frustration. Does it make any sense to have any other armor mods? If so, consider some, like ashes.

=Smite Artificer=

Attributes and Skills
[build prof=Mesmer/Monk name="Smite Artificer" smiting=12 inspiration=8+1 Fast=10+1][Tease][Reversal of Damage][Castigation Signet][Leech Signet][Bane Signet][Hex Eater Signet][Strength of Honor][Resurrection Signet][/build] Optional skills: Optional Attributes:
 * Smite Hex (depends on team build and meta)
 * Smite Condition
 * Balthazar's Aura for Leech Signet
 * Fast Casting ~11+1 for response time & more spamming.

=SoJ Artificer=

Attributes and Skills
[build prof=me/mo name="Smite Artificer" insp=9+1+1 smi=12 fast=9+1][Signet of Judgment][Leech Signet][Hex Eater Signet][Castigation Signet][Bane Signet][optional][Balthazar's Aura][Resurrection Signet][/build]

Equipment
Artificer's Insignia

=Inspiration Artificer=

Attributes and Skills
[build prof=Me/Rt name="Smite Artificer" insp=9+1+1 cha=12 fast=9+1][Keystone Signet][Leech Signet][optional][optional][Hex Eater Signet][splinter weapon][ancestor's rage][death pact signet][/build]

Optional Skills

 * Ether Signet

Illusion:
 * Signet of Clumsiness

Unlinked:
 * Signet of Midnight (elite)
 * Signet of Disenchantment

=Domination Artificer=

Attributes and Skills
[build prof=Me/Rt name="Domination Artificer" dom=9+1+1 cha=12 fast=9+1][Signet of Midnight][Signet of Distraction][Signet of Disruption][Unnatural Signet][splinter weapon][ancestor's rage][Spirit Rift][death pact signet][/build]

Optional Skills
Inspiration: Channeling skills (alternate pair of skills; variant):
 * Keystone Signet (elite)
 * Hex Eater Signet
 * Renewing Surge & Cruel Was Daoshen (to test)

=Illusion Artificer= TBD. Skill ideas: Signet of Clumsiness

Attributes and Skills
[build prof=me/rt name="Tease Artificer" channel=10 insp=9+1+1 rest=8 fast=9+1][Tease][Cry of Frustration][Leech Signet][protective was kaolai][weapon of warding][splinter weapon][ancestor's rage][death pact signet][/build]

= Build:Rt/Mo Vengeful Smiter = [build prof=Rt/Mo name="Vengeful Smiter" smi=12 res=12+1+1 heal=3][Ray of Judgment][Vengeful Weapon][Reversal of Damage][Smite Condition][Smite Hex][Castigation Signet][Bane Signet][Resurrection Chant][/build] Optional Rezzes: RezChant,(Sun)RezSig,

= Build:E/Mo RoJ Steamer= [build prof=E/Mo name="EMo RoJ Steamer" wat=12+1+1 ene=3+1 smi=12][Glyph of Lesser Energy][Ebon Battle Standard of Wisdom][Deep Freeze][Ray of Judgment][Steam][Air of Superiority][castigation signet][Resurrection Chant][/build]

= variant: Mo/Me Glimmer of Light Healer (Power Drain) = [build prof=Monk/Mesmer hea=12+1+1 div=10+1 ins=8][Glimmer of Light][Power Drain][Leech Signet][Waste Not, Want Not][Heaven's Delight][Spotless Soul][Cure Hex][Resurrection Chant][/build]

= Build:P/W Energizingon = [build prof=P/W name="P/W Energiz-agon" spe=3 mot=12+1 lea=12+1+1][Aggressive Refrain][Aria of Zeal]["The Power Is Yours!"][Song of Power]["For Great Justice!"][Enduring Harmony][Energizing Finale][Signet of Return][/build]

Equipment
For a hero you must either choose just one (or micro hero/inventory).
 * 1) Zealous 15^50 Spear of Fortitude
 * 2) Furious 15^50 Spear of Fortitude
 * 3) Zealous +5e Spear of Fortitude
 * 4) Furious +5e Spear of Fortitude

Usage

 * Hero: Set to guard.
 * Player: Do exactly what a hero set to guard would do.

Variant
Signet of Aggression for Aggressive Refrain

tags:PvE|Hero

= Build:Mo/A PvE Assacaster = [build prof=Mo/A name="PvE Assacaster" hea=3 smi=12+1+1 dead=12][Ray of Judgment][Dancing Daggers][Entangling Asp][Signet of Toxic Shock][Ebon Vanguard Assassin Support][Pain Inverter][Breath of the Great Dwarf][Resurrection Chant][/build]

Equipment

 * 1) Smiting Staff (available from Sende) with +30h +30h +5e^50 mods
 * 2) Smiting Staff with +5e +30h +5e^50 mods
 * 3) +5e +30h Spear and -5/20% +30h Shield
 * Max: Health, Armor

Variants

 * A/Mo. Signet of Judgment can be used as an alternate elite skill.

1.Assacaster
Archive:A/Mo Assacaster

Usage

 * Call targets. KD foes so that they cannot escape from RoJ's effect.
 * Call Iron Palm when moving into a mob of foes so that the Protter can use Balthazar's Aura on you.
 * Human healers are your primary targets, NPC healers are secondary.
 * Note that your Iron Palm target must have a hex or condition, so:
 * Pay particularly close attention to your caller's Scourge Healing targets.
 * A hex can act as a trigger for Iron Palm on foes that are not conditioned for any reason. Coordinate your team's hexes.
 * Be sure not to attempt to KD a foe who is already KDed. Note that it takes 2 seconds for foes to stand up again.

2.Vengeful Smiter
[build prof=Mo/Rt name="Team - AB RoJway 1.Vengeful Caller" smi=12+1+1 div=8+1 res=10][Ray of Judgment][Reversal of Damage][Vengeful Weapon][Smite Condition][Smite Hex][Scourge Healing][Castigation Signet][Bane Signet][/build] usage:
 * Call targets. Use Scourge Healing on any target that might receive significant healing.

3.Protter
[build prof=Mo/E name="Team - AB Quadruple RoJway 3.Protter" smi=12+1+1 pro=10+1 div=8+1][Ray of Judgment][Reversal of Fortune][Judge's Intervention][Guardian][Smite Hex][Protective Spirit][Glyph of Lesser Energy][Balthazar's Aura][/build] usage:
 * Maintain Guardian on healer by default. Guardian others when advantageous to do so: targets of enemy melee, pre-prot the Iron Palm user during RoJ.
 * If a member of your team is being spiked, using Prot Spirit is your primary responsibility (not RoJ).
 * GoLE→RoJ→Balthazar's Aura on the KDer when it is in range of foes (this is likely to happen when it moves into touch range for Iron Palm).

Equipment:
 * A +5 energy, 20% enchanting, 20/20 prot weapon set.
 * Some standard defensive & high energy weapon sets with Smite & Prot requirements.

variants:
 * Smite Condition for Reversal of Fortune in very condition-heavy environments.
 * Smoke Powder Defense and Dark Escape.
 * Earthen Shackles provides the team with an additional snare at the cost some damage or protection.
 * Shielding Hands if Guardian is used by the healer (or another teammate).
 * Castigation Signet for Smite Condition for increased energy management (when conditions are scarce).

Maintain Guardian on healer by default. Guardian others when advantageous to do so: targets of enemy melee, pre-prot the Iron Palm user during RoJ.

4.Healer
[build prof=Mo/A name="Team - AB Quadruple RoJway 4.Healer" hea=12+1+1 smi=12+1 div=3+1][Ray of Judgment][Patient Spirit][Dwayna's Kiss][Signet of Rejuvenation][Castigation Signet][Bane Signet][Dark Escape][Return][/build] Equipment: Note: Do not equip an "of enchanting" weapon when casting Patient Spirit.
 * A defensive weapon set:
 * +30 health +5 energy crippling weapon
 * +30 health shield with -2 damage while enchanted inscription.
 * Some standard 20/20 & high energy weapon sets with Heal & Smite requirements.

Usage

 * Healing is your primary responsibility.
 * Patient Spirit→Dwayna's Kiss is your main heal.
 * Use RoJ when your team is not under pressure (and all red bars are full).
 * Dark Escape to counter a spike and/or for IMS.
 * Return to escape from AoE, snares, touch-range skills, melee, projectile spells etc. Optionally follow up by calling a RoJ spike on a foe crippled by Return.

Variants
Dark Escape is less useful if enemies (often confused upon encountering a team of 4 monks) are spiking your teammates rather than you (as they should). In this case, consider another skill in its place:
 * Smite Hex (for a hex-heavy meta)
 * Smite Condition (for a condition-heavy meta)
 * Heal Other

Counters
Running headlong into 12 enemy players at a shrine when you should be capping an undefended shrine first.

Variants
Experienced teams can use Superior Smite runes for increased damage (for faster capping) at the cost of 75 health (making you more vulnerable attacks from enemy teams). New players who have trouble avoiding enemy teams may opt to add a second healer in place of another build of their choice. Another option is to swap the RoJ Healer for a Mo/A WoH Shadow Arts Monk with extra prot & heal in place of the usual the hex & condition removal spells. Change the builds as necessary to avoid having 2 players with attribute points in Protection Prayers. Note that this makes the team more defensive and less offensive. This team is referred to as Triple RoJway (while the standard build is called Quadruple RoJway).

1.Vengeful Caller
[build prof=Mo/Rt name="Team - AB RoJway 1.Vengeful Caller" smi=12+1+1 div=8+1 res=10][Ray of Judgment][Reversal of Damage][Vengeful Weapon][Smite Condition][Smite Hex][Scourge Healing][Castigation Signet][Bane Signet][/build] usage:
 * Call targets. Use Scourge Healing on any target that might receive significant healing.

2.KDer
[build prof=Mo/A name="Team - AB RoJway 2.KDer" smi=12+1+1 div=11+1 dead=6][Ray of Judgment][Reversal of Damage][Smite Condition][Smite Hex][Castigation Signet][Scourge Enchantment][Iron Palm][Entangling Asp][/build] usage:
 * Iron Palm foes inside RoJ's effect.
 * Call Iron Palm when moving into a mob of foes so that the Protter can use Balthazar's Aura on you.
 * Human healers are your primary targets, NPC healers are secondary.
 * Note that your target must have a hex or condition, so:
 * Pay particularly close attention to your caller's Scourge Healing targets.
 * Scourge Enchantment can also act as a trigger hex for Iron Palm on foes that are not conditioned for any reason.
 * Entangling Asp only after your Iron Palm target stands up again. Note that this takes 2 seconds and gives you time to use a skill or two.
 * Use Scourge Enchantment on players who use enchantments (watch for yellow triangles on monks, dervishes and necros).

3.Protter
[build prof=Mo/E name="Team - AB Quadruple RoJway 3.Protter" smi=12+1+1 pro=10+1 div=8+1][Ray of Judgment][Reversal of Fortune][Judge's Intervention][Guardian][Smite Hex][Protective Spirit][Glyph of Lesser Energy][Balthazar's Aura][/build] usage:
 * Maintain Guardian on healer by default. Guardian others when advantageous to do so: targets of enemy melee, pre-prot the Iron Palm user during RoJ.
 * If a member of your team is being spiked, using Prot Spirit is your primary responsibility (not RoJ).
 * GoLE→RoJ→Balthazar's Aura on the KDer when it is in range of foes (this is likely to happen when it moves into touch range for Iron Palm).

Equipment:
 * A +5 energy, 20% enchanting, 20/20 prot weapon set.
 * Some standard defensive & high energy weapon sets with Smite & Prot requirements.

variants:
 * Smite Condition for Reversal of Fortune in very condition-heavy environments.
 * Smoke Powder Defense and Dark Escape.
 * Earthen Shackles provides the team with an additional snare at the cost some damage or protection.
 * gw:Shielding Hands if Guardian is used by the healer (or another teammate).
 * gw:Castigation Signet for Smite Condition for increased energy management (when conditions are scarce).

Maintain Guardian on healer by default. Guardian others when advantageous to do so: targets of enemy melee, pre-prot the Iron Palm user during RoJ.

4.Healer
[build prof=Mo/A name="Team - AB Quadruple RoJway 4.Healer" hea=12+1+1 smi=12+1 div=3+1][Ray of Judgment][Patient Spirit][Dwayna's Kiss][Signet of Rejuvenation][Castigation Signet][Bane Signet][Dark Escape][Return][/build] Equipment: Note: Do not equip an "of enchanting" weapon when casting Patient Spirit.
 * A defensive weapon set:
 * +30 health +5 energy crippling weapon
 * +30 health shield with -2 damage while enchanted inscription.
 * Some standard 20/20 & high energy weapon sets with Heal & Smite requirements.

Usage:
 * Healing is your primary responsibility.
 * Patient Spirit→Dwayna's Kiss is your main heal.
 * Use RoJ when your team is not under pressure (and all red bars are full).
 * Dark Escape to counter a spike and/or for IMS.
 * Return to escape from AoE, snares, touch-range skills, melee, projectile spells etc. Optionally follow up by calling a RoJ spike on a foe crippled by Return.

Variants: Dark Escape is less useful if enemies (often confused upon encountering a team of 4 monks) are spiking your teammates rather than you (as they should). In this case, consider another skill in its place:
 * Smite Hex (for a hex-heavy meta)
 * Smite Condition (for a condition-heavy meta)
 * Heal Other

Counters
Running headlong into 12 enemy players at a shrine when you should be capping an undefended shrine first.

Variants
Experienced teams can use Superior Smite runes for increased damage (for faster capping) at the cost of 75 health (making you more vulnerable attacks from enemy teams). New players who have trouble avoiding enemy teams may opt to add a second healer in place of another build of their choice. Another option is to swap the RoJ Healer for a Mo/A WoH Shadow Arts Monk with extra prot & heal in place of the usual the hex & condition removal spells. Change the builds as necessary to avoid having 2 players with attribute points in Protection Prayers. Note that this makes the team more defensive and less offensive. This team is referred to as Triple RoJway (while the standard build is called Quadruple RoJway).

Attributes and Skills
[build prof=rt/d spawningpower=12+1+1 scythemastery=12 restorationmagic=3][Spirit's Strength][optional][Aura of Holy Might][Great Dwarf Armor][Mystic Sweep][Eremite's Attack][Zealous Sweep][Death Pact Signet][/build] Optional:
 * IAS:
 * Drunken Master
 * Heart of Fury
 * Pious Fury
 * Whirling Charge
 * a spirit and:
 * Rupture Soul
 * multiple spirits and:
 * Feast of Souls
 * Scythe Mastery skills

Equipment

 * Max armor with Ghost Forge Insignias for extra armor.
 * A Rune of Superior Vigor, a Rune of Clarity, and 2 Runes of your choice (Attunement or Vitae are recommended).
 * A Zealous Scythe (Ideally with "of Enchanting" and "+15% damage (while enchanted)" mods).
 * A Spawning Power Headpiece of Superior Spawning Power to use only when you cast Spirit's Strength.

Attributes and Skills
[build prof=rt/any communing=12+1+1 spawningpower=12 restorationmagic=3][Weapon of Quickening][Great Dwarf Weapon][optional][Great Dwarf Armor][optional][optional][optional][flesh of my flesh][/build] Optional: In place of Great Dwarf Armor: an item spell and Renewing Memories
 * Binding Chains or Dulled Weapon
 * Wielder's Remedy
 * Displacement, Union and Shelter (effective if there is no MM in the party)
 * Earthbind
 * Brambles

= Equipment =
 * Max armor with Ghost Forge Insignias for extra armor.
 * A Rune of Superior Vigor, a Rune of Clarity, and 2 Runes of your choice (Attunement or Vitae are recommended).
 * Appropriate Weapon sets (suggestions: +5 energy and +30health or +20% enchanting; Communing & Spawning Power caster sets)

2 Healer Backliners
[build prof=any/any][optional][optional][optional][optional][optional][optional][optional][optional][/build] Optional professions: Rt/any, Mo/any, N/any, D/any Optional skills: Strength of Honor Ritualist healers with 13 Spawning power can be effective casters of Great Dwarf Weapon, but other weapon spells and professions will generally result in reduced performance of the team build.

= 0 to 5 Optional = Suggestions: Additional frontliners, rangers, minion master

Usage
Everyone: Maintain all enchantments and weapons. Backliner(s): Maintain WoQ on yourself then maintain Great Dwarf Weapon on your frontliners. If may have 2 WoQ ritualists, assign each one to half of the frontliners in your party.

Attributes and Skills
[build prof=Warrior/Dervish Tactics=12+1+1 Strength=3+1 ScytheMastery=12][Steady Stance][Desperation Blow][Drunken Blow] [Whirlwind Attack][Feel No Pain][Aura of Holy Might (Luxon)][Healing Signet][Resurrection Signet][/build]

Variants: Rending Touch, and "Shields Up!".


 * selfheals
 * gww:Feel No Pain


 * attax:
 * gww:Victorious Sweep
 * gww:Eremite's Attack
 * gww:Farmer's Scythe
 * gww:Thrill of Victory
 * gww:Soldier's Strike with a chant or shout


 * gww:asuran scan+Rending Sweep
 * gww:Great Dwarf Armor
 * heath-gain scythe attax:
 * 3+Dervish enchants & gww:Mystic Sweep


 * adrenaline
 * Whirlwind Attack
 * "Fear Me!"
 * "Watch Yourself!"


 * pve skills
 * Ear Bite
 * Low Blow

blox: Protector's Defense allows a team of 3 or more of this build to chain it so as to maintain constant 75% blocking. Dont forget to Hold Shift when you use it!

Tactics points can be moved to strength until e-mgmt becomes a problem


 * vs. foes that can be kd'd (Giants etc. can't):
 * gww:Brawling Headbutt
 * gww:Grapple then quickly renew your stance

Variants
[build prof=any/Rt com=12 cha=12][Anguish][Shadowsong][Dissonance][Painful Bond][Signet of Ghostly Might][Ebon Vanguard Assassin Support]["You Move Like a Dwarf!"][Summon Spirits (Luxon)][/build]
 * ...any other spirits including:
 * Anguish which has good synergy with Painful Bond and Signet of Ghostly Might but requires more energy

Usage
Run past behind Palawa Joko and use Summon Spirits. The spirits may now attack him rather than his minions.

No Shadowsong vs. casters (Kisai, Vekk, Headmaster Vhang, Cynn, Lo Sha, etc.)

No Anguish vs. attackers (Devona, etc.)

Vs. Razah: Evas, then spirits

= Build:Life Sheath Hex Eater Hero = [build prof=Monk/Mesmer prot=12+1+1 div=9+1 ins=9 hea=3+1][Life Sheath][Reversal of Fortune][Aegis][Protective Spirit][Power Drain][Waste Not, Want Not][Hex Eater Signet][Resurrection Chant][/build]

Equipment
+5 energy Spear of Enchanting 20%

Usage
Disable & micro Hex Eater Signet so that the hero does not die due to using it on frontliners.

Variants

 * Cure Hex for Hex Eater Signet
 * Leech Signet for Waste Not, Want Not

"Skakid made a comment about just bringing 3 nukers and a monk, although 3 eles is stupid" -Relyk "Never imply a buildmaster is stupid" -me

= Build:Team - AB SFway =

Capture shrines quickly through fast running and nuking.

SF x3
[build prof=e/any fire=12+1+1 energy=12+1][Searing Flames][Glowing Gaze][Liquid Flame][Glyph of Lesser Energy][Meteor Shower][Optional][Fire Attunement][flame djinn's haste][/build] Optionals:
 * Skill of choice from Fire Magic or Energy Storage
 * a defensive skill from a secondary profession: (8 in the appropriate attribute, removing 2 from energy storage)
 * Mystic Regeneration
 * Weapon of Warding (1 per team max. recommended)

Monk
[build prof=Mo/A heal=12+1+1 prot=10+1 divine=8+1 shad=2][WoH][Draw Conditions][Mending touch][Guardian][patient spirit][spirit bond][Holy veil][return][/build]

Equipment

 * Full Survivor
 * Appropriate equipment (weapon sets include 20/20(s) etc.)

Usage

 * 1) Run to a shrine.
 * 2) Nuke any defenders.
 * 3) Go to step #1.

Counters

 * Not capping
 * Massive anti-caster (overwhelming the monk)

Variants
Replace monk with any other build with a heal (ZB etc.) If attempting to use a variant using Savannah Heat, consider that it generally requires a snare (see Archive:Team - AB Nukeway).

A FFF build farming the Luxon Adepts in the Challenge Mission Zos Shivros to make 600 faction per minute.

SA Sin x8
[build prof=A/Any Dagger=12+1+3 critical=12+1][Golden Fox Strike][Wild Strike][Shattering Assault][you move like a dwarf][Critical Agility][critical eye][dash][I am the strongest][/build]


 * Critical Defense for "You Move Like a Dwarf!"

Usage

 * Pre-cast "I am the Strongest!"
 * Interrupt Maelstrom with "You Move like a Dwarf!" so that you don't die.
 * There are 6 Luxon Adepts total. Each person should be assigned to take on one adept ahead of time.  If there are more than 6 players, the extra players should help out with the adepts that are farthest away.



=Build:R/any PvE Prepared Turret= [build prof=R/any name="Build:R/any PvE Prepared Turret" exp=12 mar=12][optional][Penetrating Attack][Sundering Attack][Prepared Shot][Read the Wind][Lightning Reflexes][Dwarven Stability][optional][/build] Optional: =Variant:R/W PvE Prepared Turret= [build prof=R/W name="Variant:R/W PvE Prepared Turret" exp=12 mar=12][optional][Penetrating Attack][Sundering Attack][Prepared Shot][Read the Wind][Flail][optional][optional][/build] =See Also= 
 * Nightmare Weapon for Armor ignoration
 * "I am the strongest!"
 * Asuran Scan for foes who won't murder fores in spell range

= Build:Team - Luxon Zos Shivros Channel Rway FFF = This build farms 325 faction per minute by killing Luxon Adepts in the Zos Shivros Channel Challenge Mission from maximum bow range. This makes it extremely resistant to failure, because the players never step within range of the Adepts' spells.

x8 Expert's Dexterity Ranger
[build prof=R/any exp=12+2 wil=3+1 mar=12+1+3][Poison Tip Signet][Read the Wind@18][Expert's Dexterity][Triple Shot (Luxon)@12][Forked Arrow@18][Dual Shot@18][Keen Arrow@18]["I Am The Strongest!"@10][/build]

Equipment
Required: Optional:
 * Zealous Flatbow ("of Fortitude" recommended for insurance against failure)
 * Sundering (or Poisonus) Flatbow of Fortitude (can be used for a slightly quicker kill in situations when your energy is certain not to run out)
 * Zealous Flatbow of Marksmanship (best mix of damage and e-management)
 * Sundering (or Poisonus) Flatbow of Marksmanship (maximum damage-per-second)

Max armor with Superior Vigor, full Survivor & Vitae (see also Variants)

Usage
1 player is assigned to each of the nearest 4 Luxon Adepts and 2 players to each of the 2 most distant adepts.
 * Upon spawn, each player begins running towards the correct Adept and activates "I Am The Strongest!" (so that it will be recharged when its effect ends).
 * When nearing longbow range of the Adept, activate skills left to right (the ideal time to activate ED is just before the RtW activation completes). Maintain RtW, spam all other skills (activate them immediately upon recharge).
 * After killing an adept, a player heads for another Adept that a teammate needs help with and resigns while on the way.
 * When the last adept is destroyed, the player assigned to it resigns (efficient teams can optionally wait and resign after gaining the 50 faction holdout bonus at 1:00)
 * Repeat (using up-arrow in the chatbox allows faster resignation on repeat runs)

Variants
A/R Expert players may use the following for the fastest possible kill: [build prof=A/R crit=12+3 wil=3 mar=12][Read the Wind][Triple Shot (Luxon)][Dual Shot][Keen Arrow]["I Am The Strongest!"][Critical Agility][Way of the Master][Critical Eye][/build]

Equipment

 * A zealous bow is recommended, a Flatbow like the Ironwing Flatbow or Chkkr's Flatbow is generally preferred for Barragers, though a Recurve Bow can also be taken.

R/any Expert Player Expert player without Assassin primary may use the following for the fastest possible kill: 3 Superior runes to achieve the stats 14E 9W 16M, 20% Marksmanship mods on all bows, max armor with max energy. [build prof=R/any exp=11+3 wil=6+3 mar=12+1+3][Poison Tip Signet][Read the Wind][Expert's Dexterity][Triple Shot (Luxon)][Forked Arrow][Dual Shot][Keen Arrow]["I Am The Strongest!"][/build]