User:Soi Sticker/dom

Use the discussion section of this page to put your opinions/reasons as to what is better. I will update the info as I get it, if anything I missed arises in discussion.


 * Argument: Below is a comparison of the two teams in question, the argument being two Ineptitude mesmers with one Energy Surge mesmer is a more optimal/inferior and logical choice than two Energy Surge mesmers with one Ineptitude mesmer. Not forgetting, however, one elite can, and often will be swapped in tough areas, for Panic or Shared Burden.

Advantages

 * More adjacent damage.
 * More anti-melee.
 * Double deep wound, technically putting Accumulated Pain at half recharge.
 * Retains moderate anti-cast skills.

Disadvantages

 * Requires heavy balling to get the most damage.
 * Lacks any real energy management to prevent the hero from zeroing out when spamming Clumsiness. In general, skills are too expensive for a second cast.
 * Slow cast on Clumsiness and Accumulated Pain, 1,5s each.
 * Accumulated Pain's deep wound will be wasted when cast in a spike on the same target. Recharge suffers.

Advantages

 * Nearby damage sources from Energy Surge, CoF and Mistrust.
 * Spiritual Pain and/or Overload deal equal damage to Accumulated Pain in one cast, but have half the recharge.
 * Melee can be perma-blinded from one copy of Ineptitude.
 * Overload's 1s recharge makes mad damage and the AoE section of the skill triggers vs skills.

Disadvantages

 * Less adjacent damage if balling heavily.


 * Facts:
 * Adjacent damage only from Ineptitude, Clumsiness and Signet of Clumsiness.
 * Clumsiness is very spammable with a 3s recharge.
 * Deep wound from Accumulated Pain does not stack, therefore will not be counted as damage as both teams already have Deep Wound.
 * Using all damage skills equate to 30e on the Illusion bars, 25 on the Domination bars.

While dual-Inept has more damage in theory, the adjacent range and energy issues which are apparent, make it less than viable for general play. One copy of Inept and Accumulated Pain for Blind/Deep wound is fine, but multiple is wasteful. Dual Dom gives multiple Mistrust and CoF for rupts, and Esurge for high, spammable AoE damage which cannot be cancelled out by stacking hexes.
 * Conclusion:

Anything to add? Reply on Discussion.

-Soi.