User:Jotegr/FoW Chimpway

This page is going to serve as a compilation of resources and various tactics for FoWSC in [Poke]. I'm not claiming that anything on this page is original, I'm just seeking a solid place to compile resources for FoW. If I can link information from elsewhere, I'll usually do it.

= Assassin Stuff = [build prof=A/E ear=12 sha=12+3+1 dag=3][Shroud of Distress@17][Shadow Form@17][ebon battle standard of honor][Sliver Armor@13][Armor of Earth]["I Am Unstoppable!"][Heart of Shadow][Death's Charge@17][/build]

Optionals
Depending on your role, you can swap out Armor of Earth, I Am Unstoppable and Heat of shadow for the above skills. If you're running chimpway, the regular bar is fine. If you don't have any tanking roles, run the optionals.

Usage
Chimpway looks to incorporate assassins where it makes sense, as lots of newer players seem to want to learn on an Assassin, and the barrier for entry is a little bit lower (easy shadow form recast times, less reliance on p-cons). However, on an Assassin some parts of the run are a little bit harder without whirling. In no particular order, various assassin bars can do the following "jobs": Hold first, Quicky, open forge, 90s/360, camp, menzies, help defend the forge, help with griffs, cave, kill various wolves, and kill khobay. It's possible for assassins to do a bunch more (and they did, basically a million years ago) but it starts to get miserable for them. Therefore, an assassin could fill the following role breakdowns:


 * Classic T2 from T2way (Duh): Camp*, Defend (if needed), Menzies, Beach wolf, Cave, Cave wolf
 * Classic Main Tank from T2way: Spike/Hold 1st, Open Forge, 90s, Defend, Forest shepards (spike), forest wolf, Bridge, Griffs
 * -Feel free to try to convince a VoS to to camp for you if there's enough on the team
 * Main Tank combined with T2/4(MT2 or MT4): Quicky, Open forge/Forge Spike, 90s, defend, beach wolf, cave, cave wolf, and send mage/Khobay depending on how many terras have shown up.
 * T4: Quicky, open forge (if not spike), Slaves/Hunt, beach wolf, Cave, Cave wolf, and send mage, khobay when 3 or fewer terras in the game.
 * Main Tank from Roll/Sent Way: Swap to A/P.

= Dervish Stuff =

THE definitive dervish build
[build prof=D/A name="VoS" scy=6+1 earthp=12+1+3 mys=11+1 sha=2][Sand Shards][Vow of Strength][Death's Charge][Staggering Force][Eremite's Attack][Ebon Battle Standard of Honor][Mirage Cloak][Mystic Regeneration][/build] Run 1 less mysticism and more scythe if you aren't using corn & eggs.


 * If there's already enough VoS filling the solo roles (and therefore all you're doing is following the main tank around), feel free to swap in  and   over Death's Charge and Honor. Ebon Escape has no after cast so you can spike on a Scythe without needing to weapon swap

How To Spike

 * Always sit on Staff when not actively swinging your scythe. It's essential to animation cancel when swapping back to your scythe. Failure to aggro on staves or swap to your scythe fast enough will get you killed, and might fail the run. You can animation cancel by pressing the hotkey to swap weapons while entering movement inputs (a sidestep is easiest) or pressing escape. Try practicing a little bit on your own.
 * Precast Mystic Regen and Sand Shards. You can maintain these all the time. Right before spiking, cast Vow of Strength. If you're casting your own Honor, make sure to cast it while sitting on a staff, and then swap to scythe for the spike.
 * Any time you're spiking a ball with a Shadow Mesmer or Skeletal Ether Breaker, cover your essential enchantments with Mirage cloak. If there's more than one mesmer, cover with mirage and staggering force. Wait to get rended, and recast staggering force for the spike. This is the essential method to solo spike in forge
 * On every spike, don't press space after shadow stepping in. ALWAYS use Eremite's as your first attack.

Solo roles
Here's a great video that captures most of the solo roles you'll need to do as a VoS in FoW.

Solo Tower of Courage (ToC) - 0:00 Alternate Solo ToC Video

Notes: Camp a staff when you're waiting for Rastigan to open the gate so you don't get spiteful spirit on you right away

Quicky - 2:35 - The player in the video does not spike the quicky ball, but your terra might ask you to anyway depending on tactics

Camp - 2:55 Alternate Camp Video

Solo Forge caster spikes - 4:20

Defend the Forge (South) - 7:00 - The player in the video solos defend the forge. Don't do this in our runs.

Mageway: 9:20

Khobay Kill: 10:45

ToS Lord: 12:40

Menzies start: 14:05 Alternate Menzies Video

Battlefield wolf: 17:00 - This video then shows solo griffs. Don't do that either until very experienced.

A Gift of Griffons 15:00 - this is a better griffs video

ToC wolf: 22:00

= Ranger Stuff = This is the core build you'll be using for pretty much everything. Optionals can be put in depending on experience and role [build prof=R/A sha=12 exper=12+1+3 dag=3][Shroud of Distress@15][Shadow Form@15][Dwarven Stability][Whirling Defense][Optional][Optional][Heart of Shadow][Death's Charge@15][/build]

T1
For Speed: For Killing - Both of these help finishing up enemies if your balls aren't perfect. Pick your poison. For Safety
 * - Gotta go fast! Don't blow all your energy though.
 * - SoH around for taking hunt and sending mage. Kinda baller?
 * - Helps cover other areas and take less damage everywhere. Makes you somewhat less reliant on swapping shield sets. Great for safety and newer players.

MT/2
Run these. Not much else.

T3
AND one of
 * to survive shepards and bridge
 * - easier griffs if you know how to use it
 * - harder griffs but you can run around fast?
 * - if new, chain with IAU for permanent +armor versus spirit shepards

-T3's also should have drake kabobs as well as war supplies, and a high health headpiece. 2/3 of these things as a minimum if you aren't running Shadow Sanctuary.

= Terra Videos =

T1

 * PLEASE NOTE - In this video they run through ToC. In Poke and Pugged lowmans its typically expected to run midway and not aggro any of the ToC mobs.

Open Forge - 1:25

Shadow of Haste use to Hunt Take - 3:15

Burning Forest: Slaves of Menzies and Wolf Kill - 5:15

Tower of Strength and Wolf Kill - 7:40

Khobay - 10:38

Note: This video does NOT show ToS lord and sending your own mage, which are things that you might need to do if you're running with fewer players.

MT2
Hold First - Option 1 Hold First - Option 2

T3
= [Poke]'s lowman T3way, aka Chimpway = Chimpway is designed to allow assassins to run in lowmans in the MT2 role. It's basically the same as traditional T2 way but the MT and the T3 swap roles half way through the role for a bit more efficiency.

R/A T1- Open forge (Full), Take Hunt, BF+Wolf, ToS start, Khobay, ToS lord - Fairly traditional T1 from T2way

A/E or R/A MT2 - Hold 1st* (can spike with 3 or more VoS in the run), Forge clear, Beach wolf, Cave, Cavewolf

R/A T3 - Quicky/10 Skeles*, Sheps/Worms, Forest Wolf, Bridge, Griffs

V1 - ToC, Forge, Defend, Griffs

V2 - Quicky/10 Skeles spike if needed, Camp, Forge, Menzies, BF wolf, shadow spawns in griffs

Any more VoSses that show up - Forge (Top), Defend, Send Mage, ToS Lord if confident or help griffs


 * The MT2 and T3 can swap their first job for slightly faster runs

=Roll Overviews=

Inexp way T1: quicky, take slaves/hunt, burning forest, tos, khobay, tos lord

T3: Hold 1st, sheps/wurms, wolf, bridge, griffs

MT: quicky, spike forge, 90s/360, defend, beach wolf, cave, cave wolf

V1: ToC, forge, tocway griffs

V2: quicky, Camp, Menz, drop book @ forge, griffs

V3: quicky, spike forge, tocway griffs

Extra people: More VoS or UA. Extra vos can do griffs safer/earlier

More EXP way t1: hold 1st, tos, bf

t3: quicky, sheps/wurms, wolf, bridge, griffs

t4: quicky, take slaves/hunt, beach wolf, cave, cave wolf

mt: quicky, spike forge, 90s, send mage, toslord

v1:

v2:

v3:

v4:

T1: quicky, =