Archive talk:E/any Shatterstone Support

Just create a elite variant with the WT Snarer. Alot better then the whole same build with a different elite(which is viable at water ele's). Unexist 18:49, 21 August 2007 (CEST)


 * meh, i disagree. that one is a lot more defensive, shatterstone is used to help spikes. &mdash; Skakid9090 19:47, 21 August 2007 (CEST)
 * its the same exact build with 1 different skill....its a variant in my book --jdoc 13:29, 27 August 2007 (CEST)
 * Shatterstone works alright on flaggers, since gankers rarely take hex removal. You run back put BV, this, FG on them, they stop dealing damage and take a fair bit. Enough to make them call off the gank, usually. - [[Image:Kowal.jpg|15px]] Krowman   19:50, 21 August 2007 (CEST)
 * Put Ward against Melee in optional? &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 20:46, 21 August 2007 (CEST)

this does fairly steady dmg but not really enuf to kill someone. i can imagine this helping the linebacker in a gvg with alot of tanks and non aura of displacement/shadow walk sins.
 * it assists in melee spikes and keeps their targets snared. &mdash; Skakid9090 20:59, 21 August 2007 (CEST)

This shouldn't be called a spike then, since its more of an annoyance/support build then a real spike.
 * it assists in melee spikes. also, Please use 4 tildes ( ~ ) to sign your comments. You don't have to add your name or date or anything after the four tildes; as awkward as it seems, the four tildes alone will automatically generate your signature. That way people can see who wrote the comment and when, without having to look at the history. Thanks. &mdash; Skakid9090  02:19, 23 August 2007 (CEST)
 * Yeah, this build isn't the best damage build. There are lots better. I don't even use this build anymore but I used to for a long time and got most of my glad points running it. I would definitely think over putting something like a ward in there to be a bit more supportive otherwise this build isnt all that useful with the current version of the skills when compared to other high output builds like the current FOTM: Dancing Daggers. This build needs some support skills if it wants to replace the typical 3rd position in any TA group: The mesmer or necro. Wards would do nicely but then it really depends on what you are going for.--Ganks 04:47, 24 August 2007 (CEST)

Where is vapor blade?? vapor blade is what REALLY makes this a spike. I was using Shatterstone,Shard Storm, Vapor Blade, Blurred Vision, and i switch between using glyph of lesser energy and glyph of elemental power, depending on how things r going that day. and my skills there do LOTS of damage REALLY fast.
 * vapor blade is a horrible skill. &mdash; Skakid9090 22:35, 28 August 2007 (CEST)

What?!?!?!?! Vapor Blade is what makes this a spike I'm sorry, but 143 damage? ya i use Shatterstone and Vapor Blade together and get a FAST spike whether you like it or not.
 * What kind of GvG do you do, never running into enchants? 'Cause I want in on that action. --71.229.204.25 07:37, 12 September 2007 (CEST)
 * Touch Ranger ganks? - [[Image:Kowal.jpg|15px]] Krowman   07:38, 12 September 2007 (CEST)
 * Yeah...and those are popular lol. Readem (talk *pvxcontribs ) 07:54, 12 September 2007 (CEST)
 * Lol, pwnt -Sardaukar Blackfang 16:35, 5 October 2007 (CEST)

I had a question about a variant to this build (I'm one of those PvE types gettin' bored with the same-old, wantin' som'n more exciting in PvP). What if you dropped Blurred Vision and one level in Energy Storage, added 6 levels in Fire Magic, Elemental Flame and Steam. Freezing Gust could still be used to snare melee, then cover it with Elemental Flame. Once he can move again he'll be on fire at which point you can blind him with Steam. This could also be used with Shatterstone for extra damage on the spike. Don't know if it's worth it, just thought I'd ask. Kali Rae 12:56, 12 February 2008 (EST)
 * Elemental Flame is just a bad skill (three seconds of burning isn't much when it requires the most expensive snares in the game to proc it), and between the snares and Blurred Vision you shouldn't have any trouble with melee. --71.229 13:23, 12 February 2008 (EST)
 * Thank you, that answers my question. :) Kali Rae 17:11, 12 February 2008 (EST)

Varient
Take glowing ice, and frozen burst (over ice spikes). Glowing ice adds huge enery gain and spike assists. Frozen burst works better than spikes in this type of water ice. I Heal If U Shutup 03:06, 14 March 2008 (EDT)

can be used in AB
(I'm not sure if this is a variant or not, but it started with the build on the other page) With a PVP character: I dropped the rez sig and added Ice Spikes+Glyph of Lesser Energy, Shard Storm, and Glyph of Restoration. It is basically the same procedure outlined, and the rest is self explanitary. As for armor, I used this Pk5hjMz6Tjf0oqSFH0EpnGY0EpH4ScFJYLC0E5Yd00EpIA template. Which can more or less be changed for anyone, based on what you already have. The main issues I had were against degens (hexs, conditions, etc). Hopefully this A) helps someone and B) is in the right area -.-. Dreebee 00:54, 25 December 2007 (EST)