Archive:E/Mo Mind Shock Support

Assists in spikes, KDs on demand, assists in condition/hex removal, prevents KD, blinds.

Attributes and Skills
[build name="own u" prof=eleme/monk airma=12+1+1 energy=9+1 prot=9][mind shock][lightning orb][blinding flash][aura of stability][optional][glyph of lesser energy][air attunement][resurrection signet][/build]


 * Depending on team needs, Convert Hexes or Draw Conditions.

Equipment

 * Survivor's Insignias.
 * 20/20 air wand/offhand set.
 * +15/+15 air wand/offhand set.
 * +30 Health + 5 energy spear with selection of +30 hp shields.
 * 20% enchantment weapon switch.

Usage

 * Keep up Air Attunement.
 * Use Mind Shock to knock down when it's effective to do so.
 * Use Lightning Orb to assist in spikes.
 * Blinding Flash should be used to stop enemy spikes (it's too hard to manage energy spamming that + mind shock's exhastion.)
 * Use GoLE to reduce cost of b-flash and l-orb.
 * Draw Conditions with draw, or get rid of nasty hexes with convert.
 * Keep your monks up with Aura of Stability.
 * Of course, rez with rez sig.

Variants

 * Draw Conditions
 * Convert Hexes

Counters

 * Enchantment removal.
 * Over spammage.
 * General anti-caster.