Archive:Team - GvG Euro Spike 2011

Strong spike with lots of caster defense.

Frequency

 * The most commonly used build by European teams in the September-December 2011 Meta.

Onslaught
[build prof=D/Rt Scythe=12+1+1 Wind=11+1 Myst=6+1 restoration=2][Crippling Victory][Wearying Strike][Twin Moon Sweep][Zealous Renewal][Rending Aura][Extend Enchantments][Onslaught][Resurrection Signet][/build] PvP Version of skills

Equipment

 * Standard selection (Vampiric, Elemental, Zealous and Furious/Sundering) of Scythes of Fortitude.
 * Defensive Shield/Spear set.

Usage

 * Use Extend Enchantments right before Onslaught so it lasts significantly longer
 * Use Wearying Strike to apply Deep Wound and Crippling Victory to Cripple.
 * Zealous Renewal provides energy management and a feeder for Wearying Strike, so you don't strip Onslaught.

Counters

 * Removal of Onslaught.
 * General anti-melee.

Variants

 * Grenth's Fingers for Zealous Renewal or Rending Aura

Pact Onslaught
[build prof=D/Rt Scythe=12+1+1 Wind=11+1 Myst=6+1 restoration=2][Crippling Victory][Wearying Strike][Twin Moon Sweep][Zealous Renewal][Rending Aura][Extend Enchantments][Onslaught][Death Pact Signet][/build] PvP Version of skills

Equipment

 * Standard selection (Vampiric, Elemental, Zealous and Furious/Sundering) of Scythes of Fortitude.
 * Defensive Shield/Spear set.

Usage

 * Use Extend Enchantments right before Onslaught so it lasts significantly longer
 * Use Wearying Strike to apply Deep Wound and Crippling Victory to Cripple.
 * Zealous Renewal provides energy management and a feeder for Wearying Strike, so you don't strip Onslaught.

Counters

 * Removal of Onslaught.
 * General anti-melee.

Variants

 * Grenth's Fingers for Zealous Renewal or Rending Aura

Water Ele
[build prof=E/D wat=12+1+1 ene=12+1 myst=0][Mirror of Ice][Shard Storm][Freezing Gust][Blurred Vision][Winter's Embrace][Glowing Ice][Eremite's Zeal][Resurrection Signet][/build]

Armor

 * 5x Blessed Insignia
 * Superior Vigor
 * Minor Water
 * Minor Energy Storage
 * Restoration
 * Vitae

Weapons

 * Water Wand of Memory, 20% cast time
 * Water Focus of Aptitude, 20% recharge
 * Water Wand of Memory, +15/-1 energy
 * Energy Storage Focus of Fortitude, +15/-1 energy
 * Adept Water Staff of Enchanting, 20% cast time
 * Heavy Spear of Defense, +5 energy or 10% recharge or 10% cast time
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Variants

 * another Invoke

Invoke
[build prof=E/Rt Air=12+1+1 Energy=12+1 resto=3][Invoke Lightning][Lightning Bolt][Shell Shock][Blinding Flash][Gale][Glyph of Lesser Energy][Air Attunement][Resurrection Signet][/build]

Armor

 * 5x Blessed Insignia
 * Superior Vigor
 * Minor Air Magic
 * Minor Energy Storage
 * Restoration
 * Vitae

Weapons

 * Air Wand of Memory, 20% cast time
 * Air Focus of Aptitude, 20% recharge
 * Curses Magic Wand of Memory, 20% cast time
 * Curses Magic Focus of Aptitude, 20% recharge
 * Air Wand of Memory, +15/-1 energy
 * Energy Storage Focus of Fortitude, +15/-1 energy
 * Heavy Spear of Defense, +5 energy or 10% recharge or 10% cast time
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Variants

 * Aura of Restoration for Lightning Bolt or Shell Shock
 * Rend Enchantments
 * Eremite's Zeal

ESurge Mesmer
[build prof=Me/rt Dom=12+1+2 inspiration=10+1 fastcast=8+1 resto=2][Complicate][Energy Surge][Diversion][Shame][Shatter Enchantment][Leech Signet][Drain Enchantment][Flesh of My Flesh][/build]

Armor

 * 5x Prodigy's Insignia
 * Superior Vigor
 * Minor Restoration
 * Major Domination
 * Minor Fast Casting
 * Minor Inspiration

Weapons

 * Domination Wand of Memory, 20% cast time
 * Domination Focus of Aptitude, 20% recharge
 * Inspiration Wand of Memory, 20% cast time
 * Inspiration Focus of Aptitude, 20% recharge
 * Domination Wand of Memory, +15/-1 energy
 * Domination Focus of Fortitude, +15/-1 energy
 * Adept Restoration Staff of Fortitude, 20% cast time
 * Spear of Defense, +5 energy
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Usage

 * Energy Surge and Shatter Enchantment on spikes
 * Try to land your Diversion on key skills such as WoH.
 * Use Shatter Enchantment during spikes to get rid of protective enchantments such as PS/Guardian and to add damage to the spike.
 * Use Drain Enchantment on enchantments that have a long recharge time (Conjures/Attunements/Divine Spirit).
 * Use Shame on a monk before spiking a target.
 * Use Power Leak offensively and defensively depending on the situation. Target powerful spells such as Invoke Lightning and Diversion.
 * Use Power Drain or Leech Signet as an energy-management spell and as a secondary interrupt.
 * Use Complicate to keep res skills down and as a secondary interrupt

Variants

 * Power Leak instead of Complicate.

Restore Condition
[build prof=Mo/W Prot=12+1+1 Divine=10+1 Tactics=8][Restore Condition][Shielding Hands][Reversal of Fortune][Guardian][Aegis][Aura of Stability][Holy Veil][Balanced Stance][/build] PvP Version of skills

Armor

 * 5x Disciple's Insignia
 * Superior Vigor
 * Restoration
 * Minor Prot
 * Vitae
 * Minor Divine Favor

Weapons

 * Crippling Spear of Enchanting, +5 energy (alternative to 40/40 prot set)
 * Protection Focus of Aptitude, 20% recharge
 * Protection Wand of Memory, +15/-1 energy
 * Protection Focus of Fortitude, +15/-1 energy
 * Adept Protection Staff of Enchanting, 20% cast time
 * Crippling Spear of Defense, +5 energy
 * Crippling Spear of Defense, -5 energy
 * Tactics r7-8 Shield of Fortitude, -20% cripple
 * Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type

Usage

 * Aegis is to be used as an omega prot to stop damage against a target, use it wisely due to its long recharge.
 * Cast Reversal of Fortune for an immediate heal and damage prevention.
 * Remove harmful conditions and heal allies with conditions on them with Restore Condition.
 * Hexes can be removed with Holy Veil. Be wary of maintaining this enchantment as it harms your energy pool.
 * Aura of Stability is used to protect allies from Knockdown.
 * Guardian for blocking on allies.
 * Use Balanced Stance to prevent knockdowns, especially against Hammer Warriors.

Word of Healing
[build prof=mo/w healin=12+1+1 protec=8+1 divin=7+1 tactics=8][patient spirit][Guardian][draw condition][infuse health][word of healing][cure hex][Signet of Rejuvenation][disciplined Stance][/build]

Armor

 * 5x Disciple's Insignia
 * Superior Vigor
 * Restoration
 * Minor Prot
 * Minor Healing
 * Minor Divine Favor

Weapons

 * Healing Wand of Memory, 20% cast time
 * Healing Focus of Aptitude, 20% recharge
 * Healing Wand of Memory, +15/-1 energy
 * Healing Focus of Fortitude, +15/-1 energy
 * Adept Protection Staff of Enchanting, 20% cast time
 * Crippling Spear of Defense, +5 energy
 * Crippling Spear of Defense, -5 energy
 * Tactics r7-8 Shield of Fortitude, -20% cripple
 * Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type

Usage

 * Catch spikes with Infuse Health.
 * Use Word of Healing, Patient Spirit and Signet of Rejuvenation to heal.
 * Pre prot targets with Guardian
 * Remove hexes with Cure Hex.
 * Transfer conditions with Draw Conditions (mainly things like Blind/Weakness for physicals and conditions from the RC monk).
 * Use Disciplined Stance as an anti-spike for yourself.

Variants

 * Shield of Absorption or Dismiss Condition instead of Draw Conditions if the prot runs LS
 * Healing Burst
 * Dark Escape

SC Flagger
[build prof=Rt/A Resto=12+1+1 spawning=12+1][Spirit Channeling][Wielder's Boon][Resilient Weapon][Weapon of Warding][Protective Was Kaolai][Life][Recuperation][Dash][/build] PvP Versions of skills
 * [[Weapon of Warding (PvP)@14], [[Life (PvP)@14] and [[Recuperation (PvP)@14].

Armor

 * 5x Ghost Forge Insignia
 * Superior Vigor
 * Minor Restoration
 * Minor Spawning Power
 * Restoration
 * Vitae

Weapons

 * Restoration Wand of Memory, 20% cast time
 * Restoration Focus of Aptitude, 20% recharge
 * Restoration Wand of Memory, +15/-1 energy
 * Restoration Focus of Fortitude, +15/-1 energy
 * Adept Spawning Staff of Enchanting, 20% cast time
 * Spear of Defense, +5 energy
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Usage

 * Use Spirit Channeling to manage energy, preferably within earshot of a spirit.
 * Use your weapon spells to mitigate damage, and the prep Wielder's Boon.
 * Use your Spirits to provide party healing, keep them as far away from the main battle as possible, if possible obstructed from a Ranger bow.
 * Use Protective Was Kaolai for party healing.
 * Use Dash for an IMS.

Variants

 * Archive:Rt/E Shackles Runner