Archive:E/A Incendiary Spiker

The Incendiary Spiker is built for RA and TA, where the short length of battles allows for more energy intensive builds. With slightly more conservative play, it can easily be adapted to Alliance Battles or Competitive Missions. It uses Incendiary Bonds in combination with Smoldering Embers to set up a delayed spike. Augury of Death then shadow steps them to the target so they can finish off with Star Burst.

Attributes and Skills
[build prof=eleme/assas firema=12+1+1 energy=11+1 deadly=6][augury of death][incendiary bonds][smoldering embers][liquid flame][flame djinns haste][star burst][fire attunement][resurrection signet][/build]

Equipment

 * Blessed Insignias, With Rune of Superior Vigor and 2 Runes of Vitae.
 * A Fire Wand of Memory with a "Hale and Hearty" inscription.
 * A Flame Artifact of Fortitude with a "Forget Me Not" inscription.
 * Template Code: Pk5RjsyaUzfMpKSFzENpHmzENZYpScN5U6yENZYdzENpnA

Usage

 * Maintain Fire Attunement.
 * Pick a squishy or overextended target for your spike.
 * Cast Augury of Death on the target, but beware of it only having half the normal casting range.
 * Next, cast Incendiary Bonds and queue up Smoldering Embers. Due to aftercast delay, these two spells will hit at nearly the same time.
 * Follow up with Liquid Flame to bring your target under 50% health. This activates Augury of Death, which causes a deep wound and teleports you to the foe.
 * Cast Flame Djinn's Haste and if they still aren't dead, finish them off with Star Burst.
 * While waiting between spikes, use Double Dragon for stronger spikes.

Counters

 * Standard spellcaster counters such as:
 * Interrupts (Savage Shot, Power Spike, etc.)
 * Cast-punishing skills (Backfire, Spoil Victor, etc.)
 * Cast prevention skills (Guilt etc.)
 * Dazed
 * Protective Spirit and/or Spirit Bond.
 * Anti-hexes (Hex Breaker, Holy Veil, etc.)

Variants

 * Replace Smoldering Embers with Fireball for AoE damage.
 * Replace Flame Djinn's Haste with Glowing Gaze and use it right after Smoldering Embers for additional energy management.
 * For Alliance Battles, replace Resurrection Signet with Immolate.
 * If you are water running a water build replace Resurrection Signet with Glowing Ice

This build can be run with Air Magic or Water Magic, keeping everything else the same. The skill bars would be the following:

[build prof=E/A][air attunement][augury of death][lightning surge][lightning orb][lightning strike][lightning touch][optional][resurrection signet][/build] [build prof=E/A][water attunement][augury of death][shatterstone][ice spikes][freezing gust][frozen burst][optional][resurrection signet][/build]