User:Jahangir92/Primal Hex

This build uses current meta to create a balanced team, capable of capturing shrines quickly and dealing with enemy players in large quantities. It uses a VoR Mesmer to quickly deal with other teams, through use of Shutdown

Team Composition
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Physical
[build prof=w/e axe=12+1+1 str=12+1 air=3][dismember][body blow][optional][disrupting chop][bull's strike][Shock][primal rage][rush][/build]
 * [[Executioners Strike@14] for more Damage
 * [[Agonizing Chop@14] for another interrupt
 * Put Air Magic down and Earth up to 3 for [[Grasping Earth@3] if you really feel you need more snares
 * If you plan on splitting take [[Lions Comfort@13], but only split if extremely necessary.

Equipment

 * Meta equipment
 * Fiery Axe for additional pressure through [[Mark of Rodgort@14]

Usage

 * Maintain [[Primal Rage@13] for huge pressure damage. Cancel with [[rush@13]
 * Spike with 1>2>3
 * [[Disrupting Chop@13] to interrupt
 * [[Shock@3] to interrupt or to Q-knock off [[Bull's Strike@13]

Variants

 * Earth Shaker

Nuker
[build prof=eleme/para firema=12+1+1 energy=10+1 command=8][Mind Blast][Rodgort's Invocation][Teinai's Heat][Meteor][Mark of Rodgort][aura of restoration][Fire Attunement]["Fall Back!"][/build]

Equipment

 * Meta equipment

Usage

 * Spam [[Mind Blast@14] and [[Immolate@14] (if you brought it) on enemy players to pressure. Use [[Meteor@14] on the warrior's target to assist.
 * Cap shrines with [[Teinai's Heat@14]>[[Rodgort's Invocation@14]>[[Meteor@14]
 * [["Fall Back"@8] for Ally-wide speed boost and minor healing.
 * [[Mark of Rodgort@14] as additional pressure damage through burning, and, more importantly, to cover the Mesmer's dangerous hexes.

Variants

 * Bring Energy Storage down to 9+1 and push Command up to 9 to get the full 16 armour from Command Shields.
 * [[Savannah Heat@14] over [[Mind Blast@14] for faster capping.
 * [[Immolate@14] over [[Rodgort's Invocation@14] or [[Mark of Rodgort@14] for more single target damage.
 * [[Glyph of Lesser Energy@11] if you're using Savannah Heat and need more energy management.
 * [[Glyph of Elemental Power] for more damage.

VoR Mes
[build prof=mesmer/paragon domination=12+1+1 inspiration=9+1 fastcasting=9+1 command=3 ][visions of regret][Backfire][Empathy][Cry of Frustration][optional][Power Drain][Drain Enchantment]["Fall Back!"][/build]
 * [[Guilt@14] or [[Shame@14] for extra anti caster interrupt and energy
 * [[Diversion@14] to really screw up Monks
 * [[Ether Feast@10] if you plan on splitting, but only split if extremely necessary.

Equipment

 * Meta Equipment

Usage

 * Use [[Visions of regret@14] on shrines to hex all the NPCs
 * [[Backfire@14] and [[Empathy@14] if your team needs to fight other players
 * [[Cry of Frustration@14] to interrupt multiple foes. Especially useful on caster shrines
 * [[Power Drain@14] for energy management and interrupt, useful for interrupting key skills, such as [[Word of Healing@14] and [[Fire Attunement@14]
 * [[Drain enchantment@10] for energy management and enchantment removal
 * Chain [["Fall Back!"@3] with the Nuker in-between shrines, and as a defensive skill for kitting and retreating.

Variants

 * Replace [["Fall Back!"@3] with [[Dash] if you prefer your own IMS rather then earshot based.
 * Replace [[Power Drain@10] and/or [[Drain Enchantment@10] for any other Inspiration Magic skill for energy management if you prefer, but keep in mind you will be losing an interrupt and an enchantment removal skill.

Monk
[build prof=Monk/Ranger Prot=12+1+1 divine=10+1 wild=8][Reversal of Fortune][Zealous Benediction][Guardian][draw conditions][Mending Touch][protective spirit][Holy Veil][Natural Stride][/build]

Equipment

 * Meta equipment

Usage

 * Use [[Reversal of Fortune@14] for small Protection and Healing.
 * Use [[Zealous Benediction@14] on allies under 50% health for a big heal and energy management, but can be used over 50% health if needed.
 * Maintain [[Guardian@14] for a block on allies being attacked by physicals, but keep yourself and allies being spiked by Assassins as the first priories.
 * Combine [[Draw Conditions@14] and [[Mending Touch@14] for condition control and also a small health boost for you.
 * Maintain [[Protective Spirit@14] on the warrior during battles and when capping shrines to cover [[Primal Rage@13].
 * Pre-cast [[Holy Veil] when targeted by a Mesmer to remove the most high priority hexes, such as [[Backfire@14] and [[Visions of Regret@14], but be mindful of their interrupt skills. Use Holy Veil as normal hex removal on other allies.
 * Use [[Natural Stride@8] as a helpful IMS for kitting from melee. Also helpful as a quick panic button for block when knocked down by an Assassin or Warrior. Remember that the Elementalist (and sometimes the Mesmer) carry "Fall Back!" which is used for IMS between shrines, but can also be used for Kitting.

Variants

 * Swap [[Protective Spirit@14] for [[Shield of Absorption@14] if your prefer -5 damage each hit over 10% Health damage max.
 * Alternatively you can use [[Shielding Hands@14] over [[Protective Spirit@14] for a set damage reduction and small health boost instead of [[Shield of Absorption@14] at the cost of Progressive damage removal.
 * Take a Warrior secondary if you prefer better blocks over IMS or trust your Elementalist or Mesmer to use [["Fall Back!"@8] when you need to kite. Consider dropping one point in Divine Favour to bump up Tactics to allow the extra armour bonus with the shield:
 * [[Shield Bash@0] to really annoy Assassins, but at the cost of only one block per 20 seconds.
 * [[Shield Stance@8] if you want to screw kitting all together and just block everything, but only lasts a few seconds. Good for a quick panic button if knocked down.
 * [[Balanced Stance@8] if you don't want a secondary blocking skill in place for anti-knockdown and anti-critical.
 * [[Disciplined Stance@8] for just a plain block and with added armour, but it only lasts a few seconds. Good for a quick panic button if knocked down.

Team Usage

 * Each player has their own role, the Warrior is the front-line, and handles both damage dealing and tanking, as long as you don't keep Primal rage on all the time. The Elementalist is for more damage, but most importantly, nuking, both other teams and shrines. The Mesmer is for shutting down enemy teams, to quickly deal with players preventing the team from capturing shrines. The Monk is there for both Healing and Protection, as well as Hex and Condition removal. While this may be obvious it is essential...
 * Cap stuff, shout at people who don't 4-4-4 and mob.
 * If you find it necessary to split (Heaven forbid) in AB, then split Warrior and Mesmer, and Elementalist with the Monk.

Team Variants

 * If your Warrior doesn't laugh in the face of Double Damage and prefers to hit things with a big hammer he/she can take Earth Shaker
 * If your Monk doesn't like Zealous Benediction and prefers to heal rather than protect (Even though ZB does both...) then he/she can take WoH Monk

Counters

 * 4-1-7