Build:Mo/W GvG Restore Condition

This prot monk uses Restore Condition to convert conditions into healing while also providing protection against spikes and pressure. Variants with Peace and Harmony and Life Sheath set a slightly different focus to help specialize against certain build types.

Attributes and Skills
[build prof=Monk/Warrior ProtectionPrayers=12+1+1 DivineFavor=8+1 Tactics=10][Restore Condition][Spirit Bond (PvP)][Aegis (PvP)][Guardian][Shielding Hands][Holy Veil][Aura of Stability][Balanced Stance][/build]

Variant
 * Pick necromancer balanced.
 * This makes you more vulnerable to [[Power Block] and [[Power Leak].

Equipment
Runes and insignias
 * 5 disciple's insignias.
 * Rune of superior vigor.
 * Rune of vitae.
 * Rune of restoration.

Weapons
 * 40/20/20 protection prayers.
 * High energy set: Spear of enchanting, +5 energy, protection prayers focus of fortitude, +15/-1 energy.
 * Spear of defense, 10%hrt with
 * Tactics shield of fortitude, -20% cripple duration.
 * Tactics shields of fortitude, +10 armor against each damage type.
 * Low energy shield set.

Usage

 * Remove deep wound and other troublesome conditions from targets which would benefit from [[Restore Condition@14]'s healing.
 * Dervishes apply plenty of conditions each spike, allowing you to catch pressure spikes in teams such as necromancer balanced with this skill.
 * Catch spikes with [[Spirit Bond (PvP)@14], especially against elementalist heavy teams.
 * Use [[Aegis (PvP)@14] appropriately.
 * Keep in mind that touch skills such as [[Shock] can still be used on this target and PBAoE like [[Frozen Burst] can still hit it.
 * Already applied effects will still work, i.e. the end effect of [[Lightning Surge@16].
 * Ideal skill to catch spikes against teams with dual [[Shatter Enchantment].
 * Force successful use of resurrection skills.
 * Force successful use of [[Avatar of Balthazar@12] or [[Apply Poison@11] if you can afford to play offensively and those skills get camped.
 * Protect allies from martial attacks with [[Guardian@14].
 * Help your midline against ranger interruptions.
 * If the opponent has a dervish and a warrior, prefer to use it against the warrior.
 * Reduce the damage from many small damage packets with [[Shielding Hands@14]. Works especially well against dervishes.
 * Pre-veil targets.
 * Use it on the infuse monk if the opponent has a mesmer and is currently fighting with 5 damage against two monks.
 * Use it on the infuse monk if you've been powerblocked, as the mesmer will likely start using [[Shame] and [[Diversion] on him to force a kill.
 * Help your flag runner against snare hexes.
 * Remove hexes in general against hexways.
 * Prevent knock downs on party members with [[Aura of Stability@14], especially from hammer warriors.
 * Protect yourself with [[Balanced Stance@10].

Variants Usage
''The usage of the non-elite skills is the same. This section only covers deviations from the main bar due to the different elite skill.'' Peace and Harmony Life Sheath
 * Remove deep wound from targets which would benefit from [[Mend Condition@14]'s healing.
 * Remove large stacks of hexes with [[Peace and Harmony].
 * Remove [[Air of Disenchantment] and [[Mark of Insecurity] right when they pop up.
 * When playing against hexways, keep your frontline functioning with priority. If possible, also remove a [[Soul Bind] or [[Scourge Healing].
 * Useful to counter the spiking abilities of [[Lightning Surge@16] elementalists.
 * Remove deep wound from targets under attack with [[Life Sheath@14].
 * Also use it to catch smaller spikes or to avoid feeding [[Shatter Enchantment].

Counters

 * Forceful Blow warriors.
 * [[Air of Disenchantment], [[Mark of Insecurity] and [[Tranquility].
 * [[Signet of Humility].
 * [[Enchanter's Conundrum].
 * Energy denial.