Build:Rt/any Ritual Lord Prot

This build is designed to provide permanent protection from shelter by utilizing ritual lord alongside armor of unfeeling and in addition healing the spirit with summon spirits. Blood is power support is recommended.

Attributes and Skills
[build prof=Ritualist/any SpawningPower=12+3 Communing=12+1+3][Ritual Lord][Shelter@20][Armor of Unfeeling][Summon Spirits][Optional][Optional][Optional][Optional][/build] Variable skill slots
 * Defense
 * – use [[Shelter@20] first so incoming damage gets reduced after it has been capped.
 * Offense
 * Energy Management
 * – with additional spirits.
 * – with additional spirits; only if lacking external energy support.
 * Utility
 * – chance of energy gain and skill recharge.
 * – increase knockdown durations and bypass knockdown immunity.
 * – with additional spirits; only if lacking external energy support.
 * Utility
 * – chance of energy gain and skill recharge.
 * – increase knockdown durations and bypass knockdown immunity.
 * – increase knockdown durations and bypass knockdown immunity.
 * – increase knockdown durations and bypass knockdown immunity.

Equipment
Weapons
 * Insightful spawning power or communing staff of enchanting with "Hale and Hearty".
 * High energy set spawning power or communing.
 * Spear of defense or fortitude with "Let the Memory Live Again" and a shield of fortitude.

Armor
 * 5 radiant insignias.
 * Rune of superior vigor.
 * 2 runes of vitae.

Usage
Weapon Sets
 * Use your staff by default.
 * Switch to your high energy set when needed.
 * Switch to your shield set when idle.

Skills
 * Use [[Shelter@20] under the effect of [[Ritual Lord@15], followed by [[Armor of Unfeeling@16].
 * Heal the spirit when needed with [[Summon Spirits].

Counters

 * General
 * Foes attacking spirits directly.
 * Anti summoned creature skills: [[Consume Soul], [[Spiritual Pain], [[Banishing Strike], [[Banish].
 * Spirits overridden by another party member.
 * Large amounts of allies in range may overstrain your spirits.
 * Offensive spirits in particular
 * Terrain (walls, hills) blocking spirit attacks. Move the spirits with [[Summon Spirits] to a position where they have line of sight.
 * Blocking.
 * Spirits spreading their attacks when playing against healers.

Exemplary Video
A build variant used as solo backline during The Last Day Dawns [Hard Mode Only]: