User:Seawolf/Echo Trapper

This is a trapper build which uses Echo and Arcane Echo to "echo chain" Dust Trap. Ether Signet is used as an energy management alternative to Energizing Wind from the original echo trapper build. Like the original, this build can be used to farm in The Underworld.

Attributes and Skills
[build prof=R/Me name="Echo Dust Trapper" ins=3 exp=12+1+3 wil=12+3][Arcane Echo][Echo][Dust Trap][Barbed Trap][Ether Signet][Serpent's Quickness][Whirling Defense][Optional][/build]


 * Storm Chaser or another trap like Flame Trap or possibly Tripwire.

Equipment

 * Any max armor with Radiant insignias
 * Any +15 energy staff
 * Any flatbow for pulling and as a low energy weapon set

Usage

 * Select a safe spot to lay your traps. It's a good idea to drop an item to mark the location of your traps.
 * Use Serpent's Quickness before you start your echo chain.
 * Use Arcane Echo, Echo, Dust Trap, Echo (copied with Arcane Echo), Dust Trap (copied with Echo), and finally Dust Trap (copied with Arcane Echo). In simpler terms, use skills 1-2-3-1-2-1, in that order.
 * Use Barbed Trap (and Flame Trap if you brought it) between strings of using Dust Trap.
 * Switch to your bow and use Ether Singet, then switch back to your staff.
 * Use Dust Trap and the two copied Dust Traps as soon as they recharge. It's important to use the original Dust Trap before Serpent's Quickness expires.
 * When they are recharged, use Serpent's Quickness, Echo, Dust Trap, and the Echoed Dust Trap.
 * Switch to your bow and use Ether Signet.
 * When they are recharged, use Dust Trap and the Echoed Dust Trap.
 * Pull the mobs into your traps, using Whirling Defense to block their attacks.
 * If you brought Tripwire, begin to use it right before you are engaged in melee. If it is not interrupted, it should cause knockdown about 2 to 3 seconds after your Dust Traps are sprung.
 * If there are any survivors, break aggro while they are crippled and start over.


 * If you are aggroed before your traps are ready, use Whirling Defense and Barbed Trap, then break aggro while the enemy is crippled.

Counters

 * Using skills out of order.
 * Not switching weapons before using Ether Signet can occasionally cause you to not gain energy.