User:AthrunFeya/Sandbox/Update

Few ideas for builds after the forthcoming skill update. Shhh, I already know I'm obsessed with Death's Charge.

Interrupting Hammer
[build prof=w/a hammer=12+1+1 strength=12+1][you are all weaklings][crude swing][whirlwind attack][yeti smash][crushing blow][for great justice][Dwarven Battle Stance][dwarven stability][/build]

Skill changes

 * yeti smash -> AoE kd for foes with conditions
 * Crude Swing -> removing -40 armor condition
 * Dwarven Battle Stance -> also gives +40 armor, now doesn't end if you use a skill

Theory

 * Can maintain Dwarven battle stance as long as its used when dwarven stability is up.
 * Use Crude Swing and Whirlwind Attack to interrupt a group of foes. Also spreads Splinter Weapon like a bitch
 * Can aoe kd with yeti smash
 * +40 armor. Lol?

Critical Hammer
[build prof=w/a hammer=12+1+1 strength=9+1 tac=9+1][death's charge][crude swing][whirlwind attack][optional][fear me][soldier's stance][for great justice][save yourselves][/build]

Skill changes

 * Crude Swing -> removing -40 armor condition
 * fear me -> increase chance of crit
 * soldiers -> +33% attack rate and 75% block

Theory

 * Strong hammer is strong

Dervish Critical Scythe
[build prof=d/w scythe=12+1+1 tactics=12 myst=3][asuran scan][eremite's attack][Mystic Sweep][Zealous Sweep][fear me][soldier's stance][aura of holy might][save yourselves][/build] [build prof=d/w scythe=12+1+1 tactics=12 myst=3][asuran scan][wounding strike][eremite's attack][Mystic Sweep][optional][fear me][aura of holy might][save yourselves][/build]

Skill changes

 * "Fear Me!" buff for 1...15 seconds, melee attacks have+5..40% critical hit chance against non-moving foes.
 * soldiers -> +33% attack rate and 75% block

Theory

 * Critical Scythe on a derv
 * also reliable ias on a derv. lolwut

Ether Renewal Orders player
[build prof=e/n energy=12+1+1 blood=12][glyph of swiftness][ether renewal][aura of restoration][order of pain][dark fury][blood bond][mark of fury][awaken the blood][/build]

Skill changes

 * Blood Bond -> area-of-effect hex (3...10 second duration). Allies gain 5...40 health every time they hit a foe
 * Mark of Fury -> 3/4 second casting time and will only last 5 seconds, 0..2 strikes of adrenaline with each hit and will inflict Cracked Armor when it ends.

Hero/cons Variant
[build prof=e/n energy=12+3+1 blood=12][ether renewal][aura of restoration][order of pain][dark fury][blood bond][mark of fury][Blood Ritual][awaken the blood][/build]

Dagger Spammer
[build prof=Assassin/Warrior Dagger=12+1+1 Crit=9+1 Tactics=9][Asuran Scan][Jagged Strike][Fox Fangs][Death Blossom][optional]["Fear Me"][Soldier's Stance][Save Yourselves][/build]

Skill changes

 * "Fear Me!" buff for 1...15 seconds, melee attacks have+5..40% critical hit chance against non-moving foes.
 * soldiers -> +33% attack rate and 75% block

Theory

 * unstrippable ias, better energy management (could take crit eye for more)

The Deep Tacticalway
Main tank. Does larger pulls (lethargy, depletion1, failure skip, scorpion, depletion2). Will pull through on almost all of these pulls. Dont know if i like shield stance or deflect arrows better.

These tanks will be the manly 'wall' for pulls, but can also do pulls themselves. Adren is built up for whirlwind with soldier's defense.

Top two cast MoP on different targets every spike, others use des/defile.

Porogon now with don't trip

Extra monk to help with running through scorp (since we fail enough atm and it's not like we need more damage)

Don't Trip on the bip to help with scorp

Room Division

 * Room 1 - SM Tank, Insid SS, Poro
 * Room 2 - Manly Tank, MoP SS, UA
 * Room 3 - Manly Tank, MoP SS, UA
 * Room 4 - BiP, Spinal SS, HB

did someone say ursan?
cuz c-space spamming is of course harder than speedclear tactics. gogo interrupt everything that breathes also the return of rank discrimination to pve.

version for agro and friends
taking into account cons

version for the mighty
i lol'd

pugging
In the spirit of the bear....