Build:Me/any RA Mind Maze

Energy denial mesmer for random arenas.

Attributes and Skills
[build prof=Mesmer/any InspirationMagic=12+1+1 FastCasting=10+1 IllusionMagic=8+1][Optional][Conjure Nightmare][Ether Phantom][Drain Delusions][Ether Lord][Distortion][Signet of Humility][Resurrection Signet][/build]
 * Elite skill choices
 * – general energy denial.
 * – lineback the opposing midline.
 * – lineback physicals.
 * – in a condition heavy meta.
 * – in a hex heavy meta.
 * Variants
 * – over [[Conjure Nightmare@9]. Lineback attacking characters. Decrease illusion magic to 6+1.
 * – over conjure nightmare. Lineback warriors. Decrease illusion magic to 6+1.
 * – over [[Signet of Humility@14] with a non-mesmer elite skill. Drain additional energy from your target and heal yourself.

Equipment
Runes and insignias
 * 5 prodigy's insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapons
 * 40/40 illusion magic.
 * 40/40 inspiration magic.
 * Low energy set.
 * Spear of defense with strength shields of fortitude, +10 armor against each damage type.

Usage

 * Spread degeneration with [[Conjure Nightmare@7].
 * Apply [[Ether Lord@14] on your target, cover it with [[Ether Phantom@14]. Wait until the opponent switches to his casting or high energy set, then use [[Drain Delusions@14].
 * Switch to your low energy set before using ether lord.
 * Protect yourself with [[Distortion@7]. Only use it to prevent spikes or break chains, else your energy will be drained too much.
 * Disable relevant elite skills with [[Signet of Humility@14].

Counters

 * Dervish healers.