User:BaconWrangler/New Profession

Halberdier

 * Obviously, I'm not finished... and I probably won't even submit it.

General Information

 * The undisputed master of the long-handled poleaxe, the Halberdier is a potent damage dealer while still posessing the armor and survivability needed to perform on the front lines. Halberdiers can deliver vicious, stabbing attacks while at the same time providing support for nearby allies.  Using their large weapon, they also can Impale their foes, causing heavy damage and inflicting a terrible wound.  Their knowledge of intelegent battle tactics allows them to band together with other Halberdiers and create strategic Formations which increase in effect for every nearby Halberdier.


 * Halberdiers have a base armor of 80, with an inherent health bonus of 15 and energy bonus of 5.


 * They have 2 energy regeneration.


 * Main weapon - Halberd

Halberds/Formations
The main weapon of a Halberdier is (obviously) the Halberd. It deals a max damage of 17-31 with an swing time of 1.55 seconds, in between spears, swords, and axes, and hammers and scythes.

-Formations-

Formations work similarly to Stances, in the fact that you cannot have more than one affecting you at a time. But, they increase in effect for each nearby ally that is using the same Formation. Formations, however, cannot be removed by stance-removal skills, such as Wild Strike.

Attributes

 * Primary Attribute: It does something that i haven't decided yet.
 * Halberd Mastery: Increases the damage you deal, and the chance to land a Critical Hit, with a halberd. For every 2 ranks of Halberd Mastery, you have a 1% chance to Impale your target, causing additional damage and inflicting a deep wound.  (additional damage and deep wound duration are equal to your rank in Halberd Mastery)


 * Combat Control:No inherent effect. Skills, especially skills that improve the fighting expertise of allies and decrease the effects of enemies, become more effective with higher ranks of Combat Control.

Skills
Listed below are some example skills, from each attribute. (Elite skills are italicized)

Primary Attribute Combat Control Halberd Mastery
 * Charge 10[[Image:Energy.png|20px]] 25[[Image:Recharge.png|20px]] - Dash extremely fast toward an enemy, knocking them down and causing you to generate 1...2 strikes of adrenaline.
 * Retaliate 5[[Image:Energy.png|20px]] 4[[Image:Recharge.png|20px]]Stance. - For 1...4 seconds, each time you block an enemy attack you attempt a counter-attack that deals 25...48% weapon damage. This stance ends if you use a skill.
 * "THIS IS SPARTA!!!" 10[[Image:Adrenaline.png|20px]] 10[[Image:Energy.png|20px]] 2 [[Image:Activation.png|20px]] 20[[Image:Recharge.png|20px]]- Melee Attack. Lose all adrenaline and energy. Lash out with your foot, dealing +15...65 damage and knocking down target foe for 1...3 seconds, and causing you to gain 1...4 strikes of adrenaline. This skill always results in a critical hit, and cannot be interupted, fail, or be blocked, and damage caused by "THIS IS SPARTA!!!" cannot be prevented or lessened.
 * "Get Them!" 10[[Image:Energy.png|20px]] 25[[Image:Recharge.png|20px]] - For 5...10 seconds, all allies within earshot deal +3...12 damage with attacks.
 * "Nice Try!" 5[[Image:Energy.png|20px]] 15[[Image:Recharge.png|20px]] - Shout. For 2...6 seconds, the next time each enemy within earshot fails to hit in melee, that foe is knocked down and suffers 8...37 damage.
 * "Watch Out!" 10[[Image:Energy.png|20px]] 20[[Image:Recharge.png|20px]] - For 1...5 seconds, all allies within earshot have a 75% chance to block incoming attacks.


 * Raging Assault 10[[Image:Energy.png|20px]] 20[[Image:Recharge.png|20px]] - Elite Stance. For 1...10 seconds, you attack 25% faster and have an additional 10...27% chance to Impale your target, but have -20 armor and cannot block attacks.  The bonus damage from Impaling is doubled while under this effect.  This stance ends if you use an attack skill.


 * Penetrating Stab 4[[Image:Adrenaline.png|20px]] - Halberd attack. If you land this attack, you deal +10...20 damage and have 20% armor penetration.


 * Mighty Strike 7[[Image:Adrenaline.png|20px]] - Halberd attack. If this attack hits, you deal +1...40 damage.


 * Twisting Stab 5[[Image:Energy.png|20px]] 8[[Image:Adrenaline.png|20px]] 5[[Image:Recharge.png|20px]] - Elite Halberd Attack. If this attack hits, you strike for +10...22 damage, and inflict bleeding and deep wound for 7...19 seconds.


 * Raging Sweep 5[[Image:Adrenaline.png|20px]] 1 [[Image:Activation.png|20px]]1[[Image:Recharge.png|20px]] - Halberd Attack. Attack target and all adjacent foes for +4...20 damage.  You have -30 armor while using this skill.
 * Zealous Strike 6[[Image:Adrenaline.png|20px]] - Halberd Attack. If this attack hits, you deal +3...9 damage.  If your target is suffering from Deep Wound or Bleeding, you also gain 1...8 energy.
 * Agonizing Strike 4[[Image:Adrenaline.png|20px]] - Halberd Attack. If this attack hits, you strike for +7...14 damage.  If you Impale your target on this attack, this ability results in a critical strike and you deal +10...20 more damage.

Secondary Attribute#3