User:Malokai92/Sandbox Builds/Team - Zaishen Trappers

This build is made to quickly farm Balthazar Faction points in Zaishen Elite using a team of trappers.

Spike Trapper (WN)
[build prof=ranger/any wild=12+1+3 exper=9+3 tactic=9][Trapper's Speed][Spike Trap][Barbed Trap][Piercing Trap][Dust Trap][Protector's Defense][Winnowing][Troll Unguent][/build]

MoP Trapper
[build prof=ranger/necromancer wild=12+1+3 exper=9+3 curse=9][Trapper's Speed][Spike Trap][Barbed Trap][Piercing Trap][Mark of Pain][Weaken Armor][Frozen Soil][Troll Unguent][/build]

Optional: Nature Rituals

 * At least one backup FS should taken.''

Equipment

 * Full Radiant
 * Attunement runes
 * +20 energy staff

Role-Specific Usage

 * Your job is to cast these nature rituals: FS, QZ, EW, & TX.
 * Cast them as soon as you enter the arena.
 * If you come up against melee before they get to you step behind your traps and cast it.
 * If you come up against a caster group, cast your traps (you should be able to get about 2 or 3 of each) then run to the back wall and cast.

Usage

 * The specific roles should be assigned before entering.
 * Every person should lay as many traps as possible.
 * Foe Specific tactics:
 * Against melee step back just behind your traps. The traps will kill them almost instantly.
 * Against casters (degeneration/OF Eles/mix) run to the back of the map just before they get to you and activate Troll Unguent. Often there will be stragglers, run up to them and trap them to death. Another suggestion is to run up a little bit and lay traps after the gates open when it's a caster group.

Counters

 * Opposing party is not completely affected by your traps. Possible to beat, but harder.
 * Lack of FS (Frozen Soil) that will keep the other party from resurrecting fallen members.
 * Mixed teams, possible but harder.