Build:Any/Rt Signet of Spirits Solo Content

This build utilizes spirits to allow the effortless completion of all solo content in the game with any primary profession.

Attributes and Skills
Optional slot 1:
 * - another spirit and some extra sustain.
 * - if the target has to be blinded.
 * - extra damage.

Optional slot 2:
 * - additional damage with instant snare.
 * - additional damage with instant snare.

Equipment

 * Any armor is sufficient, preferably with radiant insignias, a rune of superior vigor and runes of attunement.
 * A high energy Staff. Only necessary for the low energy professions: warrior and paragon.

Solo Content

 * →Norn Fighting Tournament
 * →Cold as Ice
 * →Bear Club
 * →Mano a Norno
 * →Service: Practice Dummy
 * →Insignia quest
 * →Tihark Orchard
 * →Augury Rock

Norn Fighting Tournament
Usage
 * Walk into the gateway, stopping halfway through (You may fail to find the correct spot at first but it can be done with some practice).
 * Cast your spirits (If you positioned yourself correctly in the previous step, the spirits will still be able to attack through the door after it closes).
 * Against foes with AoE damage, consider moving sideways after casting so that the spirits will not be quickly destroyed.
 * Against certain opponents, you may save time by leaving out Shadowsong (which is not useful vs. spellcasters) Experiment to find the fastest combination of spirits for each opponent.
 * Aggravate your opponent using Painful Bond.
 * Repeat the above procedure for all opponents leading up to Magni the Bison. Against Magni walk into the gateway and cast spirits, as before, then:

Counters
 * AoE (Scythes, Cynn).
 * Melonni if she gets her form up.
 * Razah can be difficult, as he uses the same spirit build (counter this by using a longbow so Razah's spirits cannot hit you).
 * Warmaster Tydus uses a longbow so your spirits sometimes cannot hit (position yourself in the corner to pull him closer).
 * Gwen will also spam Spiritual Pain to quickly destroy your spirits.

Cold as Ice
Usage
 * The glacial griffon spawns roughly in the center of the ring of dead wolves.
 * Before it arrives, spread your spirits around the estimated point the griffon will arrive at to get it bodyblocked.
 * As soon as it turns hostile, use [[Painful Bond@12] on it.

Bear Club

 * Recommended skills:

Usage
 * Set up your spirits before entering the ring.
 * Enter the ring. The bear is now hostile.
 * Teleport your spirits into the ring with Summon Spirits.
 * Hex the bear.
 * Maintain the hex and the spirits.
 * REMEMBER: you must be wielding the quest item (Bear club) when the bear dies or else you won't get credit for the kill!

Mano a Norno
Usage
 * Recommended skills:
 * Place your spirits in a line before your opponent turns hostile.
 * Hide behind your spirits until Knorr Oaken is humbled.

Service: Practice Dummy
Usage
 * Create your spirits and increase ther damage output with [[Painful Bond@12].
 * Alternatively, map travel back to the Eye of the North and the quest is automatically completed.

Insignia quest
Usage
 * Create your spirits before talking to your teacher. They will then quickly deal with any obstacles.
 * For the Snaring Course place the spirits in a line that blocks the gate behind Zho.

Tihark Orchard
Usage Counters
 * Effortlessly dispatch Jejumba and "Palawa Joko" with your spirits.
 * Against the harpies you should shadow step the spirits into combat with [[Summon Spirits], mark targets with [[Painful Bond@12] and then run away to avoid being targetted. Spirits and NPCs will take care of the harpies for you.
 * If you don't pay attention, you're going to get hit with [[Hamstring], which may allow the harpies to kill you. Therefore, run away from harpies and use spirits and NPCs for distraction.

Augury Rock
Usage Counters
 * A running skill is recommended for the first part.
 * Once you enter the room with the Doppel, turn back and run west until you hit the edge of the room.
 * Set up your spirits and wait for the Doppel to come to you. Hex with Painful Bond.
 * Failing to run out of the range of enemy spirits.