User:Ekko/Wishful Thinking

These are the buffs I wish ANet would make to some underused/useless skills to make them viable. I will add more skills as I think of them. Feel free to discuss.

Scavenger's Focus
Increase Damage to +8...20...23 against foes with conditions and make your attacks unblockable by foes suffering from conditions.
 * This would make SF deal more damage than Glass Arrows, but have it be conditional. It would also prevent blocking instead of inflict Bleeding with a block.

Quicksand
Increase Energy loss to 1...2...3.
 * This would make Quicksand a very powerful skill, that is balanced by the fact it affects your monks and party members too. It would make it a risky, but powerful skill.

Archer's Signet
Change functionality to "Elite Signet. For 3...15...19 seconds, your bow attacks cost no energy." Reduce Recharge to 30 seconds.
 * This would make Archer's Signet a viable elite that provides free bow attacks for around 1/2 the time (give or take depending on your rank in Expertise).

OR Change recharge to 15 seconds.
 * This would make the recharge manageable, letting the elite be viable with a set number of attacks.

Oath Shot
Reduce recharge to 10 seconds.
 * This makes Oath Shot comparable to Flourish, with Flourish giving energy and recharging faster, and with OS recharging all skills (not just attack skills) with the possibility of missing.

Read the Wind
Increase bonus damage to +5...10...12.
 * This makes it a viable preparation for something like a Punishing Shot build, without requiring dipping into Wilderness Survival for Kindle Arrows, and making their attacks less dodgeable.

Barbed Arrows
Increase duration to 24 seconds. Increase Bleeding duration to 6...16...19. This skill is no longer easily interruptable.
 * Makes it a viable alternate to Apply Poison by matching the duration. While Poison has higher degen, the Bleeding lasts longer, to balance it out.

 NOTICE: ANet has now buffed this skill to 24 seconds. Sadly, they still thought that Bleeding was overpowered, so they made you have -40 armor while activating the skill. Still needs more, to be a viable replacement for Apply Poision.

Dryder's Defenses
Reduce recharge to 30 seconds.
 * The recharge was the only thing stopping this skill from being good, so a lower recharge makes it viable again.