User:I Am Jebus/GRS

User:Fire Tock/Race Contest

The Mantids
Small and fragile, they are extremely potent and are liable to scurrying in and out, killing two or three and leaving unnoticed. They have powerful melee capabilities and an inherent blocking chance. Mantids are typically Assassins, but those in the Dervish and Warrior class are seen as well.

Mantids recieve a constant 20% chance to double strike with any melee weapon. They also have a constant blocking chance that is directly proportional to their primary attribute, Agility. The recharge time for shadowsteps on a Mantid is also reduced by 10%.

Mantids have +10 base armor and -10 armor vs fire damage. They have a constant -1 energy regeneration when wielding a non-martial weapon, and a constant +0 energy regeneration when they are. Hence a Warrior Mantid wielding a Bow would have 1 energy regeneration, 90 base armor, 110 physical armor, and 70 Fire damage armor. This is because of the profession armor and the species armor.

The Kappa
Strong and boulderlike, these excel in the realm of snaring and knockdowns. They move slower than others, but make up for this in their enhanced armor and skill. Kappas are typically Water Elementalists, although Illusion Magic Mesmers and Earth Magic Elementalists are not uncommon.

Kappas inherently move 25% slower. Any time they inflict a hex that causes a decreased movement speed, that speed is immediately reduced further by 25% (cap of 90%). For example, a 50% slower movement speed would result in 50% of the actual speed. This is reduced by 25%, making the foe actually move 50+12.5% slower=62.5% slower. This does not affect Cripple.

Kappas have +10 base armor and +0 energy regeneration. Hence a Mesmer Kappa would have 70 armor and 4 energy regeneration (keep in mind that they also have a constant -25% IMS.)

Undead
These fiends from the Underworld refuse to die. While weak against Holy and Fire damage, this in no way diminishes their cruel and ruthless abilities.

Undead are not affected by Bleeding and Deep Wound. When they die, they do not incur a Death Penalty (in Hard Mode, your team loses when all non-undead members reach 60% DP). Undead take 33% more damage from Fire and Holy damage, but take 33% less from Dark and Shadow damage. Their death leaves an exploited corpse, and their deaths do not activate Soul Reaping.

Undead have +0 base armor and +0 energy regeneration. Hence any Undead profession would have the base armor and energy regeneration their profession is meant to have.

Ether
Spirit-like creatures, these float about and assist the team in a variety of ways depending on their armor. Ethers are usually casters.

There are three Insignias unique to the Ether: Ephemeral, Quicksilver, and Seance.

The Ephemeral Insignia gives an extra 20 armor when not attacking or moving, or casting spells that target allies. You also cast spells that target a foe 10-20% faster, based upon the quality of the insignia (for example, droknar's forge armor is far better quality than starter armor.) This is ideal for offensive casters.

The Quicksilver Insignia grants a permanent 20% blocking chance. The user also constantly moves 10-20% faster. This is an excellent armor for running.

The Seance Insignia makes all skills that do not target a foe or deal damage cost 2 less energy and recharge 10% faster. This is an excellent insignia for healers.

Ethers have +0 base armor and +1 energy regeneration. Hence an Ethereal Monk would have 60 armor and 5 energy regeneration.

Wyvern
Beasts of myth that were rumored to rival the powers of the dragons themselves. These are very agile and dextrous, and are a formidable foe for any physical profession. Their power is diminished against casters, as casters do not have to physically hit their enemy, but they are able to take out most foes with ease.

Wyverns have a constant 25% IMS and IAS when not using skills. They also have a 25% blocking chance when moving. This makes Wyverns ideal shout users, to boost up their party.

Wyverns have +10 base armor and +1 energy regeneration. Hence a Wyvernic Paragon would have 90 armor and base 3 energy regeneration.