User:Krschkr/Damage Measuring

Notes on imprecision/discrepancies/oddities

Degeneration
Whenever you stop suffering from degeneration you seem to lose one additional health point.


 * Runes of restoration/clarity/purity/recovery
 * Decrease the duration of the affected conditions inflicted and received.
 * Decrease the duration of bleeding by 20%, both inflicted and received. (According to guildwiki: Doesn't stack)


 * Condition mods on weaponry
 * Increase the duration of inflicted and received bleeding by 1.
 * This happens in addition to the +33% of bleeding weapon mods.

Large errors: Normal mode
Apparently fixed since the report.

Health loss spirits


The health loss which accompanies the effects of these spirits – healing ticks for rejuvenation, damage ticks for agony – are counted by toolbox as damage dealt by the spirit owner. If measuring damage in teams which feature these skills, make sure to be aware of this and disregard the damage report of characters using these skills because they are too high. If you plan to compare builds by damage, replace these skills for the test runs.

Other sources of health loss are unaffected by this issue:
 * Health loss caused to allies ([[Spirit Transfer]) does not count as damage.
 * Health loss inflicted on self (i.e. [[Illusion of Weakness], [[Dark Aura]) does not count as damage.
 * Health loss inflicted on self by using a skill on foes ([[Grenth's Balance]) does not count as damage.
 * Health loss inflicted on foes counts as damage.

Additional investigations required:
 * Is the damage report accurate if the spirit isn't created by the toolbox user? (See previous section)
 * Who is the damage attributed to if a spirit is stolen with [[Signet of Binding]?
 * Foes with agony: White mantle savant (WiK variant), afflicted ritualist (WoC variant), maddened kappa (WoC variant)
 * Foes with rejuvenation: Tengu ritualist (WoC variant), Elite Ministry Medium (WoC), ministry purger (WoC variant), Jeijou, Shadow Whispered (WoC), jade brotherhood elementalist (WoC), Am Fah Ritualist (WoC)

Degeneration
Degeneration is entirely ignored by the damage meter. This causes an increasing discrepancy between the actual damage inflicted and the reported damage. Example 1:
 * Scenario: You fight a group of 6 foes standing in the area of the targeted foe, leading with cry of pain. One foe dies after 2 seconds, two after 6 seconds and 1 after 8 seconds.
 * Reported damage (for this skill): 300 (6*50)
 * Actual damage (for this skill): 720 (6*50 + 2*10 + 2*6*10 + 8*10 + 2*10*10)
 * Inaccuracy: 420 damage (−58,33%)
 * Inaccuracy: 420 damage (−58,33%)

Example 2: The impact of the discrepancy between actual and reported damage is of different importance for different builds. A domination magic hero won't be affected at all since its damage does not involve any degeneration. A solo searing flames elementalist hero will lose about 30% of its damage. A signet of suffering GvG necromancer would likely lose more than 80% of its damage in the report, if the damage meter worked in PvP.
 * Contagion Necromancer
 * Scenario: You fight a group of 8 foes and use the skills [[Signet of Agony] and [[Burning Speed] under influence of [[Contagion] in the area of all foes. All foes die simultaneously after 7 seconds.
 * Reported damage (for this skill combination): 0
 * Actual damage (for this skill combination): 1120
 * Inaccuracy: 1120 (−100%)

Conclusion: If any build in your team inflicts degeneration the reported damage will be off. Due to toolbox's failure to detect degeneration you have to guess how much damage slipped through the detection if you want to compare the pure damage output.

Range
According to the toolbox developers damage inflicted by characters outside of the toolbox user's range is ignored by the damage meter.