User talk:Krschkr/Team - 3 Hero Winds of Change (Melee)

Big if true. --DefinitelyNotHanz (talk) 16:04, 13 October 2018 (UTC)
 * I would love to optimize it, but sadly those quests aren't repeatable. --Krschkr (talk) 18:22, 13 October 2018 (UTC)

WELL tag
I've had some people report ingame and through other channels that this team is unstable and thus unfavoured for this quest. Build:Team - 3 Hero Rescue at Minister Cho's Estate however seems to work for them even as melee players. Therefore I suggest the removal of this build from the build namespace (via WELL procedure) and its return to my user subpages. The other team should then receive additional melee player build suggestions in the long run. Right now this team has only the author's vote so unless someone wants it to stay it'll be gone in the near future. --Krschkr (talk) 22:41, 12 February 2020 (UTC)
 * I have to agree. There is way too much enchant removal in WoC for the emo to be viable. ST provides a much more stable, and safer playthrough (at least from my experience). ZStepmother (talk) 09:59, 13 February 2020 (UTC)
 * I wouldn't even say so. I've had good results with different healer + E/Mo combos and E/Mo + ST (which I like a lot, it's super stable). But the communing prots are more reliable in catching AoE and have a good initial protection against physicals, which helps a great deal against the dangerous back breaker warriors in particular. Their adrenaline gain is slowed down a lot and with luck displacement is up when they use their knock down so it can get blocked. That's paid with a greater weakness against the VoR/empathy/backfire mesmers and having to watch out against the afflicted animals so you don't accidentally lure 2-3 groups, which isn't that much of a catastrophe using an E/Mo. --Krschkr (talk) 13:53, 13 February 2020 (UTC)