User talk:GW3

PvP skills and the template code
Hey there, welcome to PvX. Please don't change skills to there PvP versions on the main bar as it messes up the template code. Thanks! Zyke 04:54, 9 July 2012 (UTC)
 * It works according to this edit summary by another user and I've tried the code in-game. --RRe 07:12, 9 July 2012 (UTC)
 * The PvP versions previously screwed up the template codes but our magnificent admins been hard at work fixing the problem, although Toraen has stated he has no clue why it suddenly works now. Just be sure to check that a valid template code is generated when you replace the skills with their PvP versions.-- Relyk 07:34, 9 July 2012 (UTC)
 * I'll use Special:PvXDecode to verify that the template code works before saving the edit. --RRe 08:28, 11 July 2012 (UTC)

Flux
You can actually leave the flux tag on, provides a speedy way for deleting builds from last flux.-- Relyk 08:55, 1 August 2012 (UTC)
 * Okay, I've reverted that edit. --RRe 08:57, 1 August 2012 (UTC)

Removing vetting tags
Please be aware that builds vetted on wikia lost their votes during the Curse transition, but retained their ratings since re-vetting the entire wiki was seen as rather pointless. Also, such a large project can't happen now. -- Toraen   confer  01:23, 28 November 2012 (UTC)

Retardation/Autism
Please reduce it drastically or I'll B& you. 15:03, 28 November 2012 (UTC)

Flux tag
Please use it for only significant changes to the effectiveness/viability of a build. A +2 to a single skill is often not a significant enough boost to note, unless you're making note of the ability to shuffle attribute points (and it would be a meaningful thing to do). Mending Touch getting 12 more healing is well below the point of mattering. -- Toraen   confer  03:12, 4 March 2013 (UTC)