Archive talk:Team - 3 Man Tombs Farmers

Build #3 || Ressmonkey 21:16, 26 July 2007 (CEST)

nice use of rt/me to avoid fingers. this looks like it could work, although the wurms may be a pain &mdash; RAWR! Skakid9090 04:28, 27 July 2007 (CEST)

Yeah, gonna have to try this out. Taeryn 05:18, 30 July 2007 (CEST)

If your gonna have quickening zephyr up the whole time what is the tank echoing and why two visages. Since you have physical resistance you could take one out for elemental resistance against terrorweb dryders. Azn atheist 20:37, 31 July 2007 (CEST)
 * Since you will be holding ashes constantly, Enchanting mods dont work. This means each visage lasts 9 seconds, with 11 second cooldown (recharge + cast time).  To keep it up constantly you need both visages.  Also, terrorweb dryders do not deal elemental damage with attacks (tested with 55 monk in the UW), and they shouldnt be able to cast any spells, so you should never take elemental damage.  This makes elemental resistance useless. || Ressmonkey 20:44, 31 July 2007 (CEST)
 * The question on echoing still stands, though. It is a valid question... Timeoffire45 05:39, 5 August 2007 (CEST)
 * Because people get annoyed with optional slots that dont have a purpose, I decided to put in arcane echo because thats what a lot of people use in rt/me solo farming. If you really want a purpose for echo, it can be used to hold ashes and pull outside of qz, just remember to pull back into qz so you dont die. || Ressmonkey 22:16, 5 August 2007 (CEST)
 * The question on the Visages is valid. Quickening Zephyr halves the cast time of the Visage spell, so you don't need 2 as the first one is recharged with only 1 second of downtime. The amount of energy/adren regained by foes in 1 second might NOT be an issue?
 * Do you have something better to put there????? || Ressmonkey 14:31, 8 August 2007 (CEST)
 * Maybe conjure nightmare/phantasm to help kill wurms? Azn atheist 03:59, 9 August 2007 (CEST)

(restarts pyramid) Only problem with that idea is the halved duration time of hexes on wurms. This means that the rit wold have to spend 10 energy every 6.5 seconds, which is more than energy regeneration can account for. || Ressmonkey 04:02, 9 August 2007 (CEST)
 * Nevermind, I thought it over and decided it might be a good idea to use Conjure Phantasm since it will kill a wurm in about 60 seconds and the rit will onyl need 25 energy to pull it off. Adding to variants || Ressmonkey 19:31, 9 August 2007 (CEST)
 * can this be done with only heros? that would be nice--Omg omg omg 00:06, 13 August 2007 (CEST)
 * No, and hers why: 1) heroes are too stupid to realize how to do a complicated task like the monks unless the person operating them is Chuck Norris  2) If you do decide to use razah, he will run around in circles when attacked in melee, but will use proper skills, this will cause him to go out of qz and eventually have a 20 second recharge on vengeful was  3) a hero can do the job of the ranger in the first and second zones, but when wurms are are added to the situation, heroes fail without significant human help.  Overall, it may be possible to use a ranger hero, but it cannot be done by a single person with heroes || Ressmonkey 00:17, 13 August 2007 (CEST)


 * I tested it with a ranger hero and it takes to much managing to keep QZ up its just better to wait for a human to join--Omg omg omg 22:14, 13 August 2007 (CEST)

...Just run A/Me in HM (or E/A). Worms take 2 people though (haven't tried worms with E/A). –Ichigo724 03:17, 14 August 2007 (CEST)
 * edit: blargh, nvm, this is probably faster. I still prefer solo A/Me or E/A HM though :/ –Ichigo724[[Image:Ichigo-signature.jpg]] 03:18, 14 August 2007 (CEST)

Has anybody tried this in HM? ---  Ressmonkey   (talk)  19:28, 17 August 2007 (CEST)


 * i just ran this in HM and it works alot faster then NM, but if your monk slips up with SB your screwed. Oh and im having problems with the wurms in both modes, any advice?-- Omg omg omg 23:04, 17 August 2007 (CEST)
 * Which wurms? With the Earthshaker ones, just have the rit spam vengeful weapon, also seeds up killing.  With seige wurms, nobody is supposed to within range of wurm seige except the ranger.  If ur haveing lots of trouble with the ranger staying alive, have the monk use spell breaker on the ranger to stop wurm siege. --- [[Image:Monk-icon-Ressmonkey.JPG|15px]]  Ressmonkey   (talk)  23:22, 17 August 2007 (CEST)
 * i meant the Earthsaker ones, the just deal alota dps and i run outa nrg for vengful before it gets they die most of the time-- Omg omg omg 01:56, 23 August 2007 (CEST)
 * if you run out of energy for vengeful weapon, just stick with vengeful was and soothing memories for a while until you have enough energy built up to use vengeful weapon again. --- [[Image:Monk-icon-Ressmonkey.JPG|15px]] Ressmonkey   (talk)  02:10, 23 August 2007 (CEST)

I hope you don't mind but I added links to all of the build sections. It just makes it look a little better with links to the skills, equipment etc. Lyssan55 15:28, 31 August 2007 (CEST)
 * I put in recall in place of shadow/dash and brought Aura of stability, good for wurms.--Omg omg omg 04:39, 1 September 2007 (CEST)

Just ran this for a run in NM...
Run completed. Awesome build is all I can say. We learned a few things; All in all, a 10/10 build. I took plenty of screenshots, so I am taking the liberty of updating the screenshot archive for this build. - Yellow Monkey 21:52, 28 August 2007 (CEST)
 * The Rit does NOT need AV and SV...one can be switched out for resurrection.
 * The Rit does NOT need Illusion of Weakness. The Rit I used was insanely good and pulling entire rooms without even bothering to cast IoW.
 * In addition the plan we used for killing the Wurms was very effective. The ritualist of my group was a tombs expert and so knew the pop-up points VERY well. He Arcane Echo + VwK before luring. The wurm could be dropped to lower health with the combined damage of famine + AV from the rest of the mob that was pulled. Finishing the wurm off was then a simple matter of spamming Vengeful Weapon whilst the ranger ran in and fired Screaming Shot. - Yellow Monkey 22:05, 28 August 2007 (CEST)
 * The last screenshot is awesome. If you look at the ranger she took on the appearence of the spirit she was standing on. --- [[Image:Monk-icon-Ressmonkey.JPG|15px]]  Ressmonkey   (talk)  20:55, 30 August 2007 (CEST)

Can done even if 2/3 die
Take that scroll from GW:En which rez.

I would just like to thank Yellow Monkey for the idea of toxicity. I never thought of that and it is a great idea, so thanks. ---  Ressmonkey   (talk)  01:15, 11 September 2007 (CEST)
 * Not a problem. This build is sheer genius; me and the 2 guys I do this with alllove this so much. It's brilliant. We have taken to, at the end after the side-groups are clear, standing down to the left side. This means there is 0 chance of the necromancer rending the enchantments. You should hear the child-like laughter and glee of the rit as he pulls entire rooms in 1 go. Will never get bored of this :p. 4 ectos, 3 golds and a sapphire in 1 run earlier :). - Yellow Monkey 17:31, 11 September 2007 (CEST)

I anybody could make a video of this, it would be most apreciated. I dont know how to make videos, so i cnat do it. ---  Ressmonkey   (talk)  14:54, 29 September 2007 (CEST)

Just wondering
Is there anything in particular besides green weapons that makes tombs worth putting a three man team together to farm?--Goldenstar 02:04, 2 October 2007 (CEST)
 * Nope, but thats why its been farmed since it wwas moved to a pve area back when they made battle isles. There is a small chance of getting a ecto, but its relatively negligeable. --- [[Image:Monk-icon-Ressmonkey.JPG|15px]]  Ressmonkey   (talk)  03:10, 2 October 2007 (CEST)
 * I got 3 the 1st time i tried this build(ectos) :).--[[Image:User Hamstorm Hamstring.jpg|19px]] HAMSTORM  [[Image:User Hamstorm Firestorm.jpg|19px]]

SB
When is SB used? As far as i can see, it only says that it is used for the chaos worms, or is it applied and re-applied during fights? I don't know this as i've never done it, and want to make sure im doing the right thing when i do. thx 86.150.108.187 19:24, 29 October 2007 (CET)
 * Spell Breaker is used before aggroing, and is used whnever it recharges during battle. The thing about wurms is that it can be used on somebody to stop the wurm from using wurm siege on them. --- [[Image:Monk-icon-Ressmonkey.JPG|15px]]  Ressmonkey   (talk)  20:33, 29 October 2007 (CET)

frequent use?
i dont see too many ppl asking to make teams when i go to tombs. u mind if i add the ppl in the screenshot's names and try and pm them? Apu of Kwik E 7:34, 29 October 2007 (EST)
 * Well, dont add me cuz I dont do tombs anymore. (I'm Resurection Monkey) But, the problem is nobody does tombs anymore. So, its only natural that you wouldn't find people in tombs making a group to do this. Quite a shame really. --- [[Image:Monk-icon-Ressmonkey.JPG|15px]]  Ressmonkey   (talk)  01:00, 30 October 2007 (CET)
 * I be the monk. Swift Thief 01:15, 30 October 2007 (CET)

Do people really go Tombs for the Greens now? I mean those things are worth like 1-2k IF you get lucky...Exception of a few of course.
 * Still, be it for fun or for some ectos, still a neat thing to do 65.92.120.189 00:24, 5 January 2009 (EST)

Unless me and mates have good luck..
We decided to try this, and we got a grand total of 6 ectos each.. Drop count seems very high, and so this build is useful for getting ectos, drop rate is high because its not used anymore much. + the greens skins own really badly =P. Also, its a timekill, and its fun! =] --Warwick (Talk) (Contr.) 11:59, 28 December 2007 (EST)

Farming elsewhere
Could probably be possible, as long as VWK and Life Bond can deal with damage--R ELYK   (Talk  |  Edits)  20:47, 31 May 2008 (EDT)
 * You could, but why? The only reason this is 3 person is because of Fingers of Chaos.  It removes enchantments from monks, so you cant 600/smite it.  This uses a rt/me as a tank to compensate, and loses lots of speed/damage doing it.  Thats not saying this is slow, but 600/smite is really fast.  So anywhere out of tombs would be kinda pointless, and anywhere where you would need perma spell breaker, Archive:Team - 600/Smite/Famine Farm covers it. --- [[Image:Monk-icon-Ressmonkey.JPG|15px]]  Ressmonkey (talk)  21:13, 31 May 2008 (EDT)

This can clear the whole tombs? Xx Gerard xX 20:52, 31 May 2008 (EDT)
 * Yes. See here for proof. --- [[Image:Monk-icon-Ressmonkey.JPG|15px]]  Ressmonkey (talk)  21:02, 31 May 2008 (EDT)

update?
im sure there's a lot of pve skills that should be used here >.>--Relyk 20:34, 3 April 2009 (UTC)
 * I cant think of too many changes that could be made, only minor ones (physical resistance to IAS or screaming shot -> ear bite). But tbh, I think it should be archived.  With perma-shadow still existing, this can be farmed pretty easily by one or two people.  Theres no need anymore for an organized group to do tombs. --- [[Image:Monk-icon-Ressmonkey.JPG|15px]] Ressmonkey  (talk) 21:13, 3 April 2009 (UTC)

This should be archived
I highly doubt anyone has run this for a long time. Especially since you can do it easily with permas. Drah Mc Ninja  20:20, 8 April 2009 (UTC)

hes a lion man, doing what he can. --92.17.140.114 16:46, 12 April 2009 (UTC)

This should be moved
I highly doubt anyone has used this build in years and it's in great. -- 13:13, June 1, 2010 (UTC)
 * I thought I archived it about a year ago, seems I didnt get around to it =P ---  Ressmonkey  (talk) 12:31, June 2, 2010 (UTC)