User:Lukyboy/sandbox


 * User:Lukyboy/sandbox/W
 * User:Lukyboy/sandbox/R
 * User:Lukyboy/sandbox/Mo
 * User:Lukyboy/sandbox/Me
 * User:Lukyboy/sandbox/E
 * User:Lukyboy/sandbox/N
 * User:Lukyboy/sandbox/A
 * User:Lukyboy/sandbox/Rt
 * User:Lukyboy/sandbox/D
 * User:Lukyboy/sandbox/P

UW YUMway
Wanna save the usage etc.

A Team bar that can use all professions except Paragon and can consistenly clear Underworld in HM in about 1h30min.

Overview

 * / Mtns Pools Pits Terra
 * / or / or /or / 2x Melee
 * / SS
 * /Any SoS Rit
 * /AnyPanic Mes
 * / UA Monk
 * / EMO

Terra Sin
[build prof=A/E name="SF Sin" ear=12 sha=12+1+3][Shadow Form][Armor of Earth][Ebon Battle Standard of Honor][Sliver Armor][Viper's Defense]["I Am Unstoppable!"][Shroud of Distress][Death's Charge][/build]

Equipment

 * Blessed armor
 * One hand and shield with lightning mod for charged, enchanting staff for wanding behemoths, enchanting bow is helpful for catching white dryders at 4H, and zealous/enchating daggers and/or sycthe for energy.

Usage

 * Tank chamber
 * Clear the path to the first behemoths and wastes.
 * Run to mtns.
 * Kill the behemoths and then terrorwebs.
 * Take Demon Assassin and kill slayer.
 * Run to pits and pop the reaper
 * Run to pools and pop the reaper and complete Terrorweb Queen
 * Tank the pits side of 4h. Aggro both groups and when you aggro the SECOND white terrorweb run into the crack in the right wall.
 * Sliver the terrorwebs.
 * Once the skeles pass, sliver the horses. MAKE SURE YOU TELL THE MAIN TEAM THE SKELES PASSED!!!!!
 * At pits, take the quest once everyone is ready. Run to SoS and help him.
 * At Wastes, tank all the terrorwebs. Position your self near the outjut in the area where the path splits in 2 ways to the king. hug the wall. Let the skeles and white terrors that pop near the reaper go to the mainteam. If one pops just out of your range and goes towards king frozenwind, let him go. If a group pops, get them. DO NOT AGGRO ANY SKELES.
 * At Dhuum, die and spam 1 until his rest bar is full. Then spam 5. Cast 4 on the Emo for DP removal.

Variants

 * Snow Storm is a alternative to Viper's Defense, but it comes down to the preference of the player.

Warrior
[build prof=W/D name="Enduring War" str=12+1+3 scy=12][Warrior's Endurance][Power Attack][Eremite's Attack][Farmer's Scythe][Aura of Holy Might (Luxon)][Flail]["I Am the Strongest!"]["I Am Unstoppable!"][/build]

Equipment

 * Sentinels Insignia
 * customized zealous/+30 or enchanting scythe with 15^50 or 15^enchanted. Austerius Scythe is a good one.

Assassin
[build prof=A/D name="Crit Scythe" scy=12 sha=3 cri=12+1+3][Death's Charge][Reaper's Sweep][Mystic Sweep][Eremite's Attack][Aura of Holy Might (Luxon)][Way of the Master]["I Am the Strongest!"]["I Am Unstoppable!"][/build]

Equipment

 * Night stalker insignia
 * customized zealous/+30 or enchanting scythe with 15^50 or 15^enchanted. Austerius Scythe is a good one

Dervish
[build prof=D/A name="Derv Reaper" shado=3 earthp=12+1 scyth=12+1+1][Death's Charge][Reaper's Sweep][Armor of Sanctity][Farmer's Scythe][Conviction][Aura of Holy Might]["I Am Unstoppable!"]["I Am The Strongest!"][/build]

Equipment

 * Blessed insignia
 * customized zealous/+30 or enchanting scythe with 15^50 or 15^enchanted. Austerius Scythe is a good one

Ranger
[build prof=R/D name="Ranger Scythe" exper=12+1+1 scyth=12][Reaper's Sweep][Chilling Victory][Mystic Sweep][Dwarven Stability][Whirling Defense][Aura of Holy Might][Lightning Reflexes]["I Am The Strongest!"][/build]

Equipment

 * Radiant insignia
 * customized zealous/+30 or enchanting scythe with 15^50 or 15^enchanted. Austerius Scythe is a good one

Melee Usage

 * Spam skills.
 * Be the first one into aggro other than tank.
 * Ping when you loose bonds
 * At Dhuum, die and spam 1 until his rest bar is full. Then spam 5. Cast 4 on the Emo for DP removal.

SoS Rit
[build prof=Rt/ name="SoS" cha=11+1+3 spa=11+1 com=8+1][Signet of Spirits][Bloodsong][Anguish][Pain][Painful Bond][Ebon Battle Standard of Wisdom][Spirit Siphon][Summon Spirits (Luxon)][/build]

Equipment

 * Shaman's insignia

Usage

 * keep up spirits and use Battle Standard on recharge.
 * At 4h, Chill with the main team until the terra says the skeles have passed. Then run to outside the aggro of the pools-side dream rider and set up spirits to intercept the skeles.
 * At Pits, put your spirits on the little path where the 3 spawns are. Stand back and let your spirits kill em.
 * At Dhuum, keep spirits up and wisdom and try to keep Painful Bond up.

Notable Variants

 * Can be run by any/rit, but rit primary is preferred due to spawning power.

SS Necro
[build prof=N/Rt name="SS Nec" sou=8 res=2 cur=12+1+3 cha=10][Spiteful Spirit][Desecrate Enchantments][Defile Enchantments][Ancestor's Rage]["By Ural's Hammer!"][Great Dwarf Weapon][Pain Inverter][Flesh of My Flesh][/build]

Equipment

 * 40/40 curses set
 * Radiant Armor

Usage

 * Keep up GDW on the melee.
 * Rez the monk IMMEDIATELY if he goes down.
 * You and the monk have the rezzes so if shit happens, run.
 * SS groups and cast your bsns.
 * Ancestor's Rage on the melee upon recharge.
 * At Dhuum, Maintain SS on Dhuum and when he uses Judgement skill, put Pain Inverter on him + "By Ural's Hammer!".

Panic Mes
[build prof=Me/any name="Panic Mes" dom=12+1+3 fas=12+1][Calculated Risk][Shatter Hex][Panic][Cry of Pain][Technobabble][Power Spike][Signet of Disruption][Hex Breaker][/build]

Equipment

 * Radiant Armor
 * 40/40 Dom and Fast casting set to alternate. High Energy set is win too.

Usage

 * Interrupt stuff.
 * Try to save shatter hex for the monk if they need it.
 * At Dhuum, die and spam skill 1. Once the rest bar is full, spam 5. Use 4 to remove DP from the EMO.

Notable Variants

 * leech signet or power drain instead of air of superiority for e-management.
 * Remove Hex or Smite Hex for Shatter Hex if you have trouble with energy.

UA Monk
[build prof=Mo/Me name="UA Monk" div=10+1 hea=12+1+3 dom=8][Unyielding Aura][Cure Hex][Ethereal Light][Dwayna's Kiss][Seed of Life][Auspicious Incantation][Heal Party][Hex Breaker][/build]

Equipment

 * Radiant Insiginia
 * 40/40 Healing Set. High energy set with enchanting mod.

Usage

 * Keep people alive.
 * If they die rez with ua.
 * You can use seed of life on the E/Mo since he has life bond.
 * At Dhuum, die and spam skill 1. Once the rest bar is full, spam 5. Use 4 to remove DP from the E/Mo.

EMO
[build prof=E/Mo name="ER Bonder" ene=12+1+3 fir=3 pro=12][Ether Renewal][Burning Speed][Aura of Restoration][Elemental Lord (Luxon)][Infuse Health][Balthazar's Spirit][Life Bond][Protective Bond][/build]

Equipment

 * You need a superior energy storage head piece, one vigor rune and the rest all radiant/attunement
 * +20 Energy Enchanting Staff.

Usage

 * Always apply Prot Bond before Life Bond.
 * Energy should be around 115 before any cons.
 * You can maintain a maximum of 14 bonds.
 * Prot bond everyone in the begining.
 * After the sin goes off put lifebond on everyone.
 * Keep an eye out for Nature's Renewal.
 * Maintain all your enchants on your self.
 * Spam bruning speed for energy
 * Use Infuse to heal
 * Tank vengefuls in UWG.
 * At Dhuum, tank him. Keep Enchants up on everyone (No Lifebond, only protbond). Maintain ur enchants. Spam Burning Speed.

Order of Areas

 * 1) Clear The Chamber
 * 2) Clear Vale
 * 3) Spirits Quest
 * 4) Escort of Souls
 * 5) Unwanted Guests
 * 6) Clear Wastes
 * 7) Clear Plains
 * 8) Pits Quest
 * 4h
 * 1) Wastes Quest
 * 2) Dhuum

Clear The Chamber

 * 1) Emo bonds the assassin and takes the quest.
 * 2) Assassin gets the left aggro. Kill it.
 * 3) Move accross the upper path and kill everything.
 * 4) Go towards the Mtns/Wastes split and kill everything, including the Skeles to mtns.
 * 5) Run back to Chamber and kill everything followed by the Terrorwebs.

Clearing Vale

 * 1) Clear the back and then set up spirits at the bottom of the far stairs.
 * 2) Kill the mindblade pops.
 * 3) Reapeat at the bridge.
 * 4) Run forward and kill the first group of graspings then the skeles.
 * 5) Pop the rest of the graspings and kill them, followed by the Terrorwebs.

Wrathful Spirits

 * 1) Have the Melee, Emo, and Panic Mes stay down by the reaper.
 * 2) The Rit, SS, and UA go up to the little house and pop a ghastly stone.
 * 3) Take the quests and kill shit. Once the upper team finishes, have them come down and help the lower team.
 * 4) go to lab once you finish.

Escort of Souls

 * 1) Have the melee at the bottom of the stairs, backline at the top.
 * 2) Emo takes quest
 * 3) Kill the mindblades.
 * 4) Kill more mindblades
 * 5) Kill the mindblades in Vale
 * 6) Go back to Chamber

Unwanted Guests

 * 1) Have everyone but 1 Melee and the EMO go to the top of the central path to chamber.
 * 2) The Emo stays at the reaper, and other melee goes to the Vale keeper.
 * 3) Emo takes quest and runs to mainteam, ALWAYS ATTACK THE KEEPER.
 * 4) Both Keeper's should die. Regroup and get the left Keeper.
 * 5) Have the Emo tank the vengefuls and the team runs past to kill the Keeper.
 * 6) Kill the passage Keeper, same strategy.
 * 7) Kill the Keeper in the middle, same strategy.
 * 8) Kill the Mtns Keeper, same strategy.

Clearing Wastes

 * 1) Run to the enterance of wastes. NO HEXES HERE!!!!
 * 2) Kill group by group to the shrine.
 * 3) Clean out the back area completely.
 * 4) Kill the terrorwebs.

Running to Plains

 * 1) It's not fun. Kill any charged or skeles on your way.
 * 2) Take 2-3 breaks so EMO can maintain energy.

Clearing Plains

 * 1) Run straight to behind the shrine.
 * 2) Kill whatever is on you, not including Dream Riders.
 * 3) Kill the 2 Dream Rider and etc. But not the one that just stands near the dryders alone.
 * 4) Kill the pools side dream rider and the mindblade spawns.
 * 5) Kill the dream rider in the middle without aggroing the Dryders.
 * 6) Kill the spawns
 * 7) Kill the terrorwebs.

Imprisoned Spirits

 * 1) Clear all of pits up to the bridge. That means EVERYTHING.
 * 2) The rit goes to the single path, Emo goes inbetween the 2 chained so he doesn't get ripped. Assassin at the reaper, mainteam just before the bridge.
 * 3) Sin takes quest, Emo maintains bonds, rit kills his 3 spawns with the Assassin when he gets over there, Main Team kills their pops. Once all them are dead tele plains.

Four Horsemen

 * 1) Emo waits at reaper for quest. Terra gets into position for pits side. Main Team gets in position for pools side.
 * 2) Emo takes quest and runs to Main Team. Main Team waits for horses and kills the 2 mesmers first followed by skeles and terrorwebs.
 * 3) Terra will say when the 2 skeles have passed, the SoS goes to the reaper to kill them. Main team helps when they finish.

Servants of Grenth

 * 1) Terra gets into position. Main Team sits right below the steps to the reaper.
 * 2) Emo takes quest.
 * 3) Once everything has popped the terra balls in around the little island thing and spike it down.

Dhuum

 * 1) The Melee, UA, and Panic, and Emo stand at Dhuum while the terra waits outside of the room. SoS and SS stand on the pedestal.
 * 2) Terra runs in and goes to dhuum.
 * 3) Everyone who was at Dhuum should die but the Emo as he is the tank.
 * 4) Talk to the Mayor and come back and stand on the pedestal and get bonds if you died.
 * 5) Spam 1 until the bar is full if you died, and use PI when he uses his judgement skill, and lastly maintain spirits and painful bond.
 * 6) Once his rest bar is full, spam 5. Use 4 to remove DP from Emo.
 * GG