User talk:Brave Lord

Your rating on Axe Tank
You said Critical Agility was a reliable IAS? Just thought I'd let you know, since it refreshes after every critical, it's always on the top of your enchantment stack, which means you will be stripped of IAS more often than not. What IAS is used with WE axe? Frenzy, Flail or what? ~Soi_ɹәʞɔ!ʇs 05:10, 26 April 2012 (UTC)
 * So I should go shit vote the dagger spammer build because it uses critical agility? You're trying your hardest to get that build trashed aren't you, I'm going to go 0-0 it myself just to satisfy your angst ^_______^ [[Image:They.jpg|36px|link=User:They]] 07:27, 26 April 2012 (UTC)
 * It's reliable exactly because it refreshes often,doesn't need any mindless spamming.Frenzy is too crazy to use as IAS and flail slows you down.Critical Agility has absolutely no downside and it also gives extra armor.It's true that refreshing it brings it again on top but in like half the time you will always have a monk prot enchant on top.Not to count orders,which are recast every 5 seconds.Besides,enchantment removal is not that common in PvE and when it does exist,it will most often target the UA or one of the other enchantment spammers in your team,that is,of course,if your Panic will even allow the enchant strip to be cast in the first place.And even if it does get stripped,it has only 30 seconds recharge time and,unlike most IAS,you can use this before you actually enter combat,which only leaves a recharge time of maybe 25 seconds or less and,considering it will likely be covered by other enchants untill you actually crit,the recharge time is of maximum 20 seconds,can be even less.And keep in mind that there are very few areas with heavy enchant removing,most will only have like a single skill to remove enchantments,which has like 10 seconds recharge,which will most often be used exactly when entering combat,so again,it will most often not matter.But,if you want extra safety,you can micro Aegis or other enchants to have them up when you enter combat.And only because there are enchantment removals in the game doesn't mean you must trash vote any builds that rely on enchantments.Brave Lord 16:47, 26 April 2012 (UTC)
 * If you're critical hitting enough to be using an axe on a sin, then the enchantment is renewing every 3 seconds basically.. and no cover enchant will save you then. Also @ rask, running CA on a WoTA sin is a crime. Cɥıǝɟʇɐıu Alǝx  16:57, 26 April 2012 (UTC)
 * Running WoTA on a CA sin is a retard-- Relyk 17:55, 26 April 2012 (UTC)
 * Yeah it does represent a possibility,but considering the amount of enchant removing in PvE and the other reasons I stated above,it won't be such a great problem.Even if it would,CA is still a better IAS than what wars usually bring.It's mostly about what people prefer to use,you can almost always find a superior build somewhere on PvX,especially if you compare them to other professions.Brave Lord 18:38, 26 April 2012 (UTC)
 * You don't depend on it... It's more of a spike build due to all the AoE. Just the fact it is impossible to cover unless you *stop* attacking, no amount of skill can fix the skill. Daggerspam doesn't get much worse without an IAS because 1/2 attacks, but a lot take WotA instead of CA. ~Soi_ɹәʞɔ!ʇs 19:57, 26 April 2012 (UTC)
 * Because using cycle axe a fraction of a second faster is so fucking important. Lord forbid pve mobs dshot it. [[Image:They.jpg|36px|link=User:They]] - ЯДSКФLИIКФV 22:21, 29 April 2012 (UTC)

Fevered Dreams Necro
Change your vote or uninstall guild wars please. - ЯДSКФLИIКФV 22:21, 29 April 2012 (UTC)
 * Obviously doesn't know how to use consumables in this game. Anyone who plays endgame seriously in gw1 will have all cons up. Them 07:30, 30 April 2012 (UTC)
 * If you use cons,then you can manage energy on the Mes variant pretty fine.Anyway,even with cons,this hardly has the same damage output as the Mes variant without cons.It doesn't matter much,the build is still in good section,but I deleted my vote to please you and to leave only 4/4 ones up.Brave Lord 15:43, 1 May 2012 (UTC)
 * You don't compare other classes when voting on pve builds. This is a common rule we try to follow on pvx. You can compare to other necro builds, but not to a mesmer build. As is it's the best build for a necro to take in high end pve, the second best being an MoP spiker. I'm just saying the best necro build available doesn't deserve to be trashed just because you feel necros should reroll to mesmers. [[Image:They.jpg|36px|link=User:They]] 15:49, 1 May 2012 (UTC)
 * I completely agree with you,but,if you watch closely,you will notice a lot of great builds for some professions get trashed just because they are inferior to another profession.This is indeed a rule that should be followed,but people always rate according to other professions.Brave Lord 15:51, 1 May 2012 (UTC)
 * Some builds get trashed on other professions because 1. no benefit from primary attribute and 2. that profession has better builds. ~Soi_ɹәʞɔ!ʇs 17:12, 1 May 2012 (UTC)
 * Well sometimes they get trashed even if the build does benefit from the primary attribute.And that it has better builds is relative,if you consider things this way,each profession should only have a single general build on PvX and a single build for the other purposes.Brave Lord 18:16, 1 May 2012 (UTC)
 * 3-4 builds per profession would be pretty good, with different usages for varied play. Unfortunately, not all professions have that flexibility and perform so well. Warriors can't heal effectively, for example. Give me an example of that happening on PvX. ~Soi_ɹәʞɔ!ʇs 18:30, 1 May 2012 (UTC)
 * I think a proper example would be the critical scythe and critical axe builds which nearly got trashed.They benefit from their primary attribute a lot,and yet some people compared them to the derv and war variants and trash voted them because of it.They were also compared to the dagger spammer build,but as you said,they have different usages and offer variety.And you can't just say they aren't efficient either.It is mostly about people prefering a single build and not giving others a chance.Brave Lord 19:00, 1 May 2012 (UTC)
 * Well they're pretty bad nowadays, and plain inferior to the dagga spamma and A/wutever you like discord caller. Just some fanboys saved them from bein thrashed. Falrach 19:10, 1 May 2012 (UTC)
 * Critscythe was amazing before derp update. Crit axe just sucks because the spikes it can produce can be replicated with one skill on dagger spammer. Usage is not different, nor was it comparing cross-profession. ~Soi_ɹәʞɔ!ʇs 19:17, 1 May 2012 (UTC)
 * @Falrach That isn't necessarily true for dagger spammer and we don't have a AP caller vetted, so that's a pretty dumb statement to make.
 * @Brave, people vote based on comparing it to dagger spammer; people were confronted about comparing them to primary professions in those cases. If you look at "Axe Tank", most of that is avoided. I don't understand your position because you actually said dervish primary was better in your vote on A/D.-- Relyk 19:20, 1 May 2012 (UTC)
 * Crit scythe is still pretty powerful. I've been running it over VoS lately, Gotta love that AoE deep wound spam. [[Image:They.jpg|36px|link=User:They]] 20:13, 1 May 2012 (UTC)

Your Vote
You're wrong, actually. In PvP it wouldn't matter if we only had two professions stored, if that was all that was good. The PvP is much more stringent on voting policy because you're actually facing opponents who think (and probably decent builds as well). And of course, rerolling (including just deleting and remaking the character) in PvP is extremely easy compared to a PvE character, so because of that there's no real reason to run an inferior build on an inferior profession when it would take ~30 seconds to reroll. And there's nothing in PvP that's tied to a single character (unlike most PvE titles), so that doesn't matter either.

The build is trashed so you don't really need to change your vote, but I just wanted to point that out to you for future reference. -- Jai .  -  12:15, May 10 2012 (UTC)
 * I was going to post something similar. However I'd prefer you change your vote even if its trashed. The vote is not so low that it cant be saved, and it doesnt deserve to be saved. Silent   12:31, 10 May 2012 (UTC)
 * My vote was actually for the Destruction/Rupture Soul/Grasping Was Kuurong variant of the build, as I mentioned in the reasoning. And that build is more than worth 5/5, I got to 25 wins in a row several times with it. The vote doesn't matter that much though, since it's going to get trashed anyway, so I deleted it, but the reasoning stays, that variant of the build is very decent and even superior to what other professions might bring(you can spike for nearly 300 damage in 2 seconds and you get AoE blind if done properly, even if not using GWK as elite).Brave Lord 13:43, 10 May 2012 (UTC)
 * You could try fixing the mainbar to reflect that, or just make it as a new page. The current build doesn't do big spikes at all, just some pressure, so listing that as a variant is rather odd. GwK spiking is a completely different playstyle from spamming passive DoTs. -- Toraen   confer  13:49, 10 May 2012 (UTC)
 * That's true, it deserves a different page, I think the reason why it was simply listed as a variant is that the current page was supposed to be an universal channeling rit, to have like all possible builds in just a single page.Brave Lord 14:23, 10 May 2012 (UTC)
 * Merged pages like that should only have really similar options that have virtually no differences in playstyle or viability, especially for PvP (see: rangers, warriors, most other common setups). Burying different builds in variants won't get them noticed since most will vote on the main bar, which is being advertised as the "best" version. Any variants are assumed to be of similar viability at best. -- Toraen   confer  14:34, 10 May 2012 (UTC)