User talk:SmitySmitington/Fragility Nuker

Problems I see....

1. You're expending 44 energy, with no energy managment. So the last skill would have to be some form of energy managment to even function.

2. this can not be ran in multiples, as conditions/hexes do not overlap for damage.

3. not every foe can be poisoned/diseased.

4. damage is staggered, leaving little spike potential.

5. actual damage would be 21 x 4 = 84 + 100 = 184 from the virulence spike, clumsiness and wandering eye deal 97 damage each, to make 378 damage. 21 x 3 additional damage would trigger 3 seconds later, totaling at 441 damage (362 if deep wound ends up getting removed)

6. this build would be too weak for pvp "nuking" say in jade quarry, and there are several considerably better skills if this is intended for PvE.

76.175.144.6


 * I do not have the usages posted, this build was once on the main site but was welled so I just threw the main bar on my user page, but you gain 12 energy the instant you use drain delusions, and the optional skill is for energy gain, I've used this build and repeatablity is not a problem because energy is just not a problem. The fact that it cannot be run in multiples is true, but there are alot of builds out there that you wouldn't want multiples of, this is merely a bar a mesmer can use in pve to nuke very successfully.  Monster invulnerability to conditions is a counter, but all builds have counters, and it doesn't limit the damage too much. Damage is staggered?  Even in areas where monsters remove hexes and conditions and are invulnerable to conditions this build is very powerful.   Condition/hex removal isn't really a problem because your fast casting allows you to do everythings extremely quickly, and you spread so many conditions and hexes that removal just can't keep up, not to mention condition removal triggers fragility. Actually damage is 21*7 + 97 + 97 + 48 health loss through degen and 100 health loss through deep wound bringing the total health loss to 497, sure degen won't stack with other players but 497 armor ignoring health loss is huge as it is, a little less isn't gonna make this build weak by any stretch of the imagination.  Cry of pain is nerfed, so clumsiness and wandering eye are great alternatives, and when other team mates inflict other conditions your dps will only go up. Smity Smitington 05:29, 19 June 2009 (UTC)