User:Goldenstar/Pikeman

My Project for DE's Profesion Contest
User:Defiant Elements/Profession Design Feel free to comment on anything, I'd also appreciate it if people would not steal ideas, but i realize i'm running that riskputting my ideas on the wiki.

The Pikemen are an elite group of Zaishen Warriors. After proving their superior martial skills, a select few are chosen to be instructed in the use of the Polearm, a staff-like weapon affixed with blades at each end. The pikemen are generally the commanders of small groups of soldiers in war, as opposed to the large phalanxes commanded by paragons. Disciples of Balthazar and master of small squadron command, Pikemen lead the way in battle through their prowess with fire, blessings of balthazar, polearm mastery, and squadron command.

So far the last line is looking like my attributes, not entirely sure what my primary attribute is going to look like yet. The primary purpose of the Pikeman is crowd control. While being able to provide moderate damage, the Pikeman is designed to provide AoE pressure and short-range party support. Unlike the paragon which is intended to focus on party buffing, or the warrior and dervish whose main role is to provide large amounts of damage, the Pikeman fits somehwere in-between. The pikeman would have a base armor of 70, 25 base energy, and three pips of energy regeneration.

Name in Progress
(this needs most work).

Squadron Command
Squadron command will focus on adrenal shouts and chants, generally with an "in the area" range. A small number of energy based shouts and stances will be mixed also. (need to work on the inherent benefits of this)

Flame Prayers
Flame Prayers will focus mostly on offensive, self-enchanting, but will also include a small number of "in the area" ranged AoE enchantments, designed to buff close-ranged party members. Fire damage is associated with

Polearm Mastery
This attribute focuses on mastery of the Polearm Weapon. Each rank of Polearm Mastery increases the damage dealt with Polearms and the chance to critical hit while a Polearm is equipped. This attribute's skills will be a fairly even mix of adrenal and energy based skills. Polearm mastery will also include a great number of Area of Effect "sweep" attacks, able to hit multiple targets.

Polearm:The weapon
Maximum Damage Range: 16-30 Minimum Damage Range: 2-3 Attack Speed: 1.50 seconds between swings while auto-attacking. Damage Type: Slashing or Piercing, depending on the skin or attack.

The Polearm as a weapon reflects its profession's middle ground between damage dealing and party support. Like the scythe, the Polearm has the ability to hit up to two foes adjacent to your target. To maintain balance, the Polearm has a significantly lower damage range than scythe and hammer, yet a larger damage range than swords and daggers, and a relatively close damage range to axes and spears. Polearms share and attack speed of 1.50 seconds with spears, compensating for their greater damage by having a slower attack speed than the axes, swords, and daggers (each possesses a 1.33s attack speed) yet also attacking more often than scythes and hammers (1.75s).