User talk:DoULoom/sandbox/invincigons

Hmmmmm...
Correct me if I'm wrong, but this seems to rely almost exclusively on short range physical damage, and I can see that going to shit really fast in some scenarios. talk '' 17:53, 16 April 2009 (UTC)
 * The dmg in this build is mostly a spear-length physical dmg amount, but you have to realize that at least three paragons will be attacking a target at a given time and beyond that you have a RoJ monk targeting groups and w/e dmg the 2nd human brings should all provide enough pressure to break enemies defenses while keeping up the incredible defense of the Imbagon / 2 Motigon / Orderer [[Image:DoULoomsignature.jpg|62 px]] Dictator of Undeath  18:35, 16 April 2009 (UTC)


 * IMHO, when if you run into a group of fighters backed by casters with healers, especially if you can't effectively get to the healers, I can see this group having some trouble. If the monk dies while in that situation, then you're in some deep shit. [[Image:DrakeSig.jpg‎]]  talk '' 18:07, 17 April 2009 (UTC)
 * depends the enemies, because the main dmg is ranged you can still target the healers. The monk is only there for removing hexes (and RoJ)...and hexes don't disable the build's effectiveness, only slow it down. Any group that can kill this team can kill any team and this build only moves a lil slower than some. I would consider it slower but safer than most PvE teams. [[Image:DoULoomsignature.jpg|62 px]] Dictator of Undeath  18:15, 17 April 2009 (UTC)


 * Nevermind, turns out spear range is longer then I was thinking it was. Carry on then. [[Image:DrakeSig.jpg‎]] talk '' 21:47, 18 April 2009 (UTC)