User:Jaigoda/Builds/Team - Zaishen Hero FFF

Even though you apparently can't use heroes anymore. :/

Usage

 * As soon as you load in, run forward to whichever side would be the side where the enemies would travel around if they were to go past you; Fort Koga and Amnoon are to the left, Shiverpeak, D'Alessio and Crypt are to the right.
 * Stay a small distance from the left/right wall, but not enough for enemies to go between you and the wall, to create as large of a bodyblock as possible. Remember this spot, you'll be leaving it and coming back to it in a moment.
 * Activate Trapper's Speed and lay down the traps. While you do this, flag your heroes behind you and as close to the left/right wall as possible. This way you should be bodyblocking the path directly to them.
 * Once finished with your first set of traps, run behind yourself and place Frozen Soil as far back as possible and close to the left/right wall so that you'll bodyblock it once you go back to your previous position by the gate.
 * Go back to your position by the gate (again, place yourself in a spot to optimize your bodyblock potential) and continue laying traps on recharge until the enemies come.
 * Stay where you are on all cases except for Obby Spike and balance, mentioned later. They should try to attack you or run past (and get bodyblocked by) you, and die from traps and SF. IW, the smiters, the trappers, and IWAY (though sometimes you'll only get the pets and the SF's will have to finish them) all work this way.
 * If it's obby spike, move backwards to where the Frozen Soil is. The enemies should target the spirit, but to get to it they will run into your traps, and will usually die. If not, the SF's will kill any stragglers.
 * For balanced, let the traps kill the warriors, and just /dance while the SF's kill the other crappy NPC's.
 * If the ele's try to move forward to attack the enemy NPC's, just flag them back again.

Once you get the positioning of everything, it's pretty much foolproof, and you can very easily handle all the way up to 12 NPC's.