Archive talk:Team - Ritspike Redone

WOW COOL &mdash; Skakid  HoHoHo 23:01, 19 December 2007 (EST)

Are you serious about Spirit Rift? &mdash; Rapta   (talk|contribs) 23:02, 19 December 2007 (EST)
 * It's what's used (although I haven't seen it recently tbh) &mdash; Skakid  HoHoHo 23:03, 19 December 2007 (EST)
 * It's actually being used quite frequently, I'm pretty sure ive seen auron running it :D &mdash;[[Image:Cheese Slaya's Sig.jpg|50x19px]] Cheese Slaya  ( Talk ) 23:20, 19 December 2007 (EST)

lol ritspike o_o Railin  04:33, 20 December 2007 (EST)

Considering exhaustion was removed...this probably could and WILL work. This build was very effective before the nerf, and now after the unnerf it should be aswell. I look forward to testing this. MGH 20:01, 20 December 2007 (EST)

Yes it does work and yes it is effective etc, but i swear thingy's version (cant remember tag) with the N/E was better, though thats just cuz it found a use for gust. Played against this thing a few times, the spike is beastly, especially against teams which ball (see:zerg) - Rawrawr  04:16, 21 December 2007 (EST)
 * In better words this is quite good <_< 84.9.10.165 05:21, 21 December 2007 (EST)

Ritspike is still uber leet--Goldenstar 21:05, 21 December 2007 (EST)

It's not, necro has been nerfed rly too bad. Sp recharge longer means even moar slower rifts, and the 15 energy paradox means energy is inpossible. - Unexist  09:09, 22 December 2007 (EST)
 * Put Dark Prison on it, so you can alternate? - Star Seeker  |  My talk  07:18, 23 December 2007 (EST)

necro isnt nerfed i played that build for laughs in ra and it worked fine we then went to ta and spiked with it it worked fine--71.178.24.143 18:17, 22 December 2007 (EST)
 * Rifts and arage own pets and stuff in IWAY, energy is tight but manageable if your team knows how to spike and your caller knows how to remove the sb/ps put on them when the hex pops up.&mdash;[[Image:Cheese Slaya's Sig.jpg|50x19px]] Cheese Slaya  ( Talk ) 20:45, 22 December 2007 (EST)
 * Rof, let that get stripped, when you notice it's stripped sb. Works when the caller takes >0,5 secs between gaze and spikes, otherwise take a cry mesmer and bb rifts. Srly, Cry > Spirit Rift. - [[Image:Unexist sig.jpg|20px]]Unexist  08:28, 26 December 2007 (EST)

WTB Iron Mist to keep them in rifts. Matti Nuke 13:34, 27 December 2007 (EST)
 * Shadow Prison and Iron Palm are for relic running then? o ok. [[Image:Ibreaktoilets_Signature.jpg|User:Ibreaktoilets]]Ibreaktoilets 14:06, 27 December 2007 (EST)
 * And to keep ur target in the rifts.&mdash;[[Image:Cheese Slaya's Sig.jpg|50x19px]] Cheese Slaya  ( Talk ) 01:04, 28 December 2007 (EST)
 * It's true. Sarcasm doesn't work on the internet. Drag nmn   talk cont  03:38, 28 December 2007 (EST)
 * This could possibly work as a caller:

you would need an augury on a rit though, but with this it would be pretty safe to remove the warder. optional could be blurred, gale, ice spikes, glyph, etc.&mdash; Cheese Slaya  ( Talk ) 17:00, 28 December 2007 (EST)
 * Fuck augury, you have 5x142=710 + 5x(53+42)=1185 damage, that's the most overkill you can get(+cracked armor). You don't need DW for that much damage. - [[Image:Unexist sig.jpg|20px]]Unexist  03:58, 29 December 2007 (EST)
 * You're right, i never calculated out the damage. Since i don't need augury, im starting to like the above bar better. i still need the wards on the first rit, but thinking about dropping trident for somthing else.&mdash;[[Image:Cheese Slaya's Sig.jpg|50x19px]] Cheese Slaya  ( Talk ) 14:32, 29 December 2007 (EST)

Spirit Bond? You see the spike coming 3-5 seconde before you actually spike, and you have 10 60+ hits as a spike. That's -600 damage, so you actually do 585 damage in most spikes. So if you want to kill people its better to have Augury. Sir Bertrand 14:41, 1 January 2008 (EST)
 * You remove the enchantments right before the rifts go off and the wielders hit.&mdash;[[Image:Cheese Slaya's Sig.jpg|50x19px]] Cheese Slaya  ( Talk ) 15:40, 1 January 2008 (EST)

Ah, now I see it. But whit some good timing you can get an PS/SB right after the enchant-removal. And ofcourse a well-timed infuse is also nice against this spike. I must say I don't play HA, but I have played an Infuser, and this has to be easy to infuse. Whit most spikes I see who I have to infuse at the moment they spike, here I see it 3 seconds before the spike. I still think it's not a great spike. Sir Bertrand 09:43, 2 January 2008 (EST)
 * if the prots are removed on time, it should be un-infusable, as long as you know how to spike corrrectly...&mdash;[[Image:Cheese Slaya's Sig.jpg|50x19px]] Cheese Slaya  ( Talk ) 14:11, 2 January 2008 (EST)
 * The fact you don't HA shows. - Rawrawr  15:39, 4 January 2008 (EST)
 * fuck you, i HA more than 9/10s of this wiki.&mdash;[[Image:Cheese Slaya's Sig.jpg|50x19px]] Cheese Slaya  ( Talk ) 13:48, 5 January 2008 (EST)
 * I wasnt talking to you. Read who said they dont HA. - Rawrawr  19:52, 5 January 2008 (EST)
 * sooooooooo sorry.&mdash;[[Image:Cheese Slaya's Sig.jpg|50x19px]] Cheese Slaya  ( Talk ) 20:00, 5 January 2008 (EST)
 * I would've taken "The fact you don't HA shows." as a compliment though. – Ichigo 724 [[Image:Ichigo-signature.jpg]] 20:25, 5 January 2008 (EST)
 * maybe you would, but not all ha monks use staffs. lets put it that way.&mdash;[[Image:Cheese Slaya's Sig.jpg|50x19px]] Cheese Slaya  ( Talk ) 21:03, 5 January 2008 (EST)
 * GvG monks run staffs. Prot staff is standard on woh bar =\ - Rawrawr  21:56, 5 January 2008 (EST)

A perfect spike is uninfusable/unprottable. But I bet you can't spike perfect most of the time. You have enchant-removal just before the spike. If you prot just after the first hits, and infuse, your spike is gone. I don't know at which level HA monks play, but I hope most monks can do that. BTW, 40/40>staff. I don't see many WoH monks whit staves. Sir Bertrand 14:00, 7 January 2008 (EST)
 * what i said about staves didn't pertain to you. btw, spikes should be near-perfect every time, any spike should be. you shouldn't have any time to prot/infuse because they all hit at nearly the same time.&mdash;[[Image:Cheese Slaya's Sig.jpg|50x19px]] Cheese Slaya  ( Talk ) 19:08, 7 January 2008 (EST)

Ok, then it's just my experience whit some of the worst spike-teams ever. Sorry for this discussion. Sir Bertrand 10:24, 8 January 2008 (EST)

My Experience
cant always keep people from gettin free of spirit rifts. Should the rit with water trident use it after spirit rift? Wielders strike is a little late in that case but keeping them in place is better than gettin wielders on time right? besides, its enough damage..
 * The caller bar is out of date, an E/N with gust is what is (was) used. Not many people run it anymore because it's really easy to spirit bond.--Goldenstar 16:52, 9 February 2008 (EST)
 * I see N/E more than E/N, I think because managing energy is a lot easier. And if the enchants are removed well, it's unprottable. Although that might just be me sucking hard at RC. Drag nmn   talk cont  07:16, 13 February 2008 (EST)

This build gets rolled by anything except randomway r3+. Fail. --Readem 19:33, 13 February 2008 (EST)

Just putting it out there
Kinda just held halls for at least an hour, which i find kinda funny. Driggy 03:10, 19 June 2008 (EDT)