Build:Me/any FA Migraine Wastrel's

A stronger alternative to the late skill, Illusion of Pain, Wastrel's Demise acts as a cover hex in this Illusion-Domination hybrid Mesmer that puts out a lot of damage and shutdown. With a mixture between Illusion Magic for pressure, and Domination Magic for damage, this build pushes out persistent damage in the form of a cover hex as monks cry from spell denial.

Attributes and Skills
[build prof=Me/? ill=11+1+1 dom=9+1 fas=8+1 ins=8+1][Migraine (PvP)][Frustration (PvP)][Wastrel's Demise][Power Spike][Cry of Frustration][Leech Signet][Optional][Optional][/build]
 *  skills:

First Optional


 * - Additional damage in the form of enchantment removal.
 * - Sustenance through enchantment removal.
 * - Monk hate.

Second Optional


 * - Self-heal
 * - For block. Change Illusion Magic to 12 from 13 and put 5 in tactics.
 * - Anti-KD. Change Illusion Magic to 12 from 13 and put 5 in tactics.
 * - Break physical attack combos.
 * - IMS.

Usage

 * Migraine/Frustration on any caster to slow their casting time.
 * Wastrel's Demise should be used as a cover hex only. Spamming it outside will only diminish your pool of energy. Using it on low targets is, however, okay.
 * Power Spike/CoF/Leech Signet as forms of shutting out caster. Power Spike for Damage, CoF for an AoE interrupt, and Leech Signet for energy.
 * First optional usage is determined by skill choice. Drain Enchantment is used for energy and health. Shatter Enchantment is used for additional damage, and Signet of Humility is used to shut out enemy elite skills.
 * Second optional is meant entirely for utility. Ether Feast as a self heal, Dash as a getaway mechanic, and warrior stances for defense.