Build:Me/any Domination Signet Hero

This build uses Keystone Signet and a high Fast Casting attribute together with the AI's reaction times and powerful Domination Magic spells to provide a good mix of shutdown and damage while staying self-sufficient on energy.

Attributes and Skills
[build prof=Mesmer/ FastCast=12+1+3 DominationMagic=12+3 IllusionMagic=3][Keystone Signet][Signet of Clumsiness][Unnatural Signet][Signet of Disruption][Signet of Distraction][Optional][Cry of Frustration][optional][/build] Variable skill slot 1:
 * – for general use.
 * – for hex removal in ranged-only teams (lower Illusion Magic to 2; put 2 in Inspiration Magic).

Variable skill slot 2:
 * – for general use.
 * – for hex removal with melee party members.
 * – if the rest of the team lacks hexes to trigger the conditions for your signets.
 * – for a resurrection skill; synergizes with the chosen insignias (lower Illusion Magic to 2; put 2 in Restoration Magic).
 * – for a resurrection skill; brings target back with less health and energy than Death Pact Signet, but without a condition (lower Illusion Magic to 2; put 2 in Restoration Magic).
 * – for a resurrection skill; can bring back targets at full health, but with no energy and at half-range. (lower Illusion Magic to 2; put 2 in Healing Prayers).
 * – for a resurrection skill; synergizes with the chosen insignias, but risks bringing back a target at very low health and with no energy.

Equipment

 * 5 Artificer's insignias.
 * Rune of Superior Vigor.
 * 2 runes of Vitae.
 * 40/40 Domination Magic set

Counters

 * [[Image:Ignorance.jpg|25px]] Ignorance