User talk:68.52.164.153

To make a new build, please make a new page under Build:Primary/Secondary Buildname (ie Build:Me/W Arcane Languor Mesmer) -- 11:00, 23 February 2009 
 * I did, It came up as leg pain because I was editing in sandbox.... --68.52.164.153 11:01, 23 February 2009 (UTC)
 * Did you click the link to Leg Pain? --[[Image:Tai_Sig.png]] 11:02, 23 February 2009 

I didn't ruin your build, I was making improvements. Aneurysm usually helps a foe more than it hurts them, and Shame and Power Leak are much better shutdown. Trust me, if you want to get this vetted, it's your best bet. -- 11:22, 23 February 2009 

Aneurysm is not supposed to be used mindlessly, you exhaustion them and then you spam it since it counts exhaustion and wont recover energy at all. You also removed my cover hex. --
 * If you cover AL with shame or diversion, then you can either a) give them tons of exhaustion, b) disable their hex removal, c) disable an important skill such as WoH, or d) steal energy (while still causing the hex removal or whatever to fail). You want shutdown, diversion/shame are the best. --[[Image:Tai_Sig.png]] 11:28, 23 February 2009 

Listen, this uses alot of energy COVER hexes are 5 energy hexes that are completely useless. You want to maintain diversion and Arcane Languor on them. If you start using shame it will be pointless its 10 energy and you'll drain very fast not to mention it wont cause the exhaustion effect! Diversion is used to keep the enemy from chain casting before Arcane Languor recharges. --68.52.164.153 11:31, 23 February 2009 (UTC)
 * Ok I can live with Mind Wrack, but take Aneurysm out for power leak. You need an interrupt in there anyway. --[[Image:Tai_Sig.png]] 11:34, 23 February 2009 

No, Aneurysm is the key skill to the entire build!!! Are you even listening???? The exhausted energy counts in aneurysm so you can spam it and do over 140 Damage per cast, because they are exhausted badly  recovering there energy wont do any good if you keep those 2 spells maintained! Read aneurysm on wiki! --68.52.164.153 11:36, 23 February 2009 (UTC)
 * 140 damage is manageable, i'd rather have shutdown. Whatever, your choice. --[[Image:Tai_Sig.png]] 11:40, 23 February 2009 

OVER 140, Ive done up To 220 before on a 5 second recharge. On a monk. And this is obviously a shutdown; casting in exhaustion is kinda stupid but if you maintain it they will have to do it eventually. They are permanently shutdown until the accept the exhaustion. And no matter how bad it is, 220+ dmg on a 5 sec recharge while DW or spiked will kill you. Not to mention exhaustion makes 5 energy spells 15 energy.
 * Use colons to reply to comments. If you're sure, put it in testing --[[Image:Tai_Sig.png]] 11:45, 23 February 2009