User:Babes1/Build Team - SoO (A/D) Sinway

This team build is designed to rush 8 Assassins quickly though the dungeon Shards of Orr in HM and Can complete the Third level in 6 minutes easy.

The Team

 * 1x / CTT Tank
 * 5x / LoD Scythe
 * 1x / WS Scythe
 * 1x / IAU Scythe

CTT Tank
[build prof=Assassin/Paragon sha=12+1+3 crit=8+1 deadly=2 command=10][Deadly Paradox][Shadow Form][Optional][Light of Deldrimor][Ebon Battle Standard of Honor]["Can't Touch This!"][Optional][Death's Charge][/build] Equipment Optionals
 * Zealous Daggers/Scythe of Enchanting.
 * Radiant armor
 * High engery staff to swap to if low on energy
 * [["We Shall Return!"@10] or [[Signet of Return] to res.
 * [[Anthem of Envy@10] for more damage (this will add +40 because of the holy damage)
 * [[Godspeed@10] for a party wide speed boost (prefered to take [[Dark Escape@16], the party is as fast as the slowest member)
 * [["Go for the Eyes!"@10] for better (party wide) energy management
 * [["Never Surrender!"@10] for party wide health regen
 * [[Critical Eye@9] for energy management
 * [[Tryptophan Signet] for snare.
 * [["You Move Like a Dwarf!"] to interupt the necros
 * Some more skills u might find usefull.

LoD Scythe
[build prof=Assassin/Dervish sha=12+1+3 crit=8+1 deadly=2 scythe=10][Deadly Paradox][Shadow Form][Aura of Holy Might][Light of Deldrimor][Mystic Sweep][Assassin's Remedy][Way of the Master][Ebon Escape][/build] Equipment
 * Zealous Scythe of Enchanting.
 * Radiant armor
 * High engery staff to swap to if low on energy

WS Scythe
[build prof=Assassin/Dervish sha=12+1+3 crit=8+1 deadly=2 scythe=10][Deadly Paradox][Shadow Form][Aura of Holy Might][Wearying Strike][Mystic Sweep][Assassin's Remedy][Way of the Master][Ebon Escape][/build] Equipment Variants
 * Zealous Scythe of Enchanting.
 * Radiant armor
 * High engery staff to swap to if low on energy
 * Bring [[Finish Him] over [[Wearying Strike@10] for Cracked Armor, but more drain on your Energy Bar.

IAU Scythe
[build prof=Assassin/Dervish sha=12+1+3 crit=8+1 deadly=2 scythe=10][Deadly Paradox][Shadow Form][Aura of Holy Might]["I Am Unstoppable!"][Mystic Sweep][Assassin's Remedy][Way of the Master][Death's Charge][/build] Equipment
 * Zealous Scythe of Enchanting.
 * Radiant armor
 * High engery staff to swap to if low on energy

Usage

 * U Know how to do SoO and dont wanna read all trought the usage, here are the most important things.
 * Stay close to the A/P to get the effect of "Can't Touch This!"
 * Spike using Aura of the Holy Might -> Light of Deldrimore/Wearying Strike -> Mystic Sweep
 * use Assassin's Remedy to stop blindness @ boss, and Way of the Master as energy management
 * The "I Am Unstoppable!" Perma runs to second floor and w8 @ gate on lvl 2.
 * use Ebon Escape as a heal, or use it on the A/P to keep up.
 * never go near a Cursed Brigand if you're not under he effect of "CTT!"

Level 1


 * Start from Vlox's Falls. The A/P should then run towards Shards of Orr. Most enemies can be avoided.


 * Enter the dungeon and rezone into Arbor Bay again. Give everyone time to get the quest from Crewmember Shandra and reenter the dungeon.


 * Activate the Essence of Celerity and run towards the Beacon of Droknar. Get the bounty if you want (you will only earn a few points) and continue towards the dungeon key. Run as a group to increase your chances of survival; Ebon Escape provides a nice heal spike if someone's health drops low.


 * While the rest of the party runs to kill the brigand, the IAU Perma should break off and run to gate lock. Once the brigand is dead, tele the party to the next level.


 * When you get to the Cursed Brigand, continue towards the large open area past the Brigand's location before killing. Any enemies will lose aggro, giving the group time to regen. Get under the effect of "CTT!" and kill the Brigand, it is important that everyone who gets near the Brigand is under the effect of "CTT!". Otherwise, the Brigand will use Shock followed by Aftershock which will most likely kill all party members.


 * Once the Brigand is dead, retrieve the key. The IAU Perma should already be at the Dungeon Lock. Open the door and continue towards the next level.

Level 2


 * Once again, start by activating an Essence and take the bounty from the Beacon of Droknar. The A/P should then proceed by pulling the group in the water near a wall to get as many enemies as possible in the ball. Since this group also contains a Cursed Brigand, it is important that everyone is in earshot for "CTT!" to avoid getting killed by Aftershock. Dont go in if u dont have "CTT!".


 * When the group is dead, a chest with a torch will spawn. The A/P should pick up the torch and start moving up the hill with the rest of the team. It is important to drop the torch before recasting SF since you need the 20% enchanting mod to maintain it. Continue into the graveyard and light the torch at a brazier. The rest of the team should proceed to the end of the room and wait against the wall. Meanwhile, the A/P lights all the braziers in the room. When each brazier has been activated, a group consisting of Enchanted Axes and Swords along with a few Shock Phantoms and Crypt Wraiths will spawn. Make sure that everyone has SF up before activating the last brazier, as the enemies may spawn on the group. If they do not spawn on the group, any of the assassins should ball the mobs against the wall. Killing the spawn will open a door that the team should proceed through.


 * The A/P has to carry the torch into the next room. The IAU Perma should continue along the left path towards the entrance to the next level and wait for the key to be retrieved. The rest of the team takes the right path and continues through the traps at the end of it. In the next room, the A/P should light all the braziers again while everyone else waits at the bottom of the stairs in the hole in the wall. When the braziers are lighted, the A/P pulls the Brigand that spawns and the A/D's kill it and get the key. Again make sure you're under the effect of "CTT!" before u spike.


 * The IAU Perma who stayed behind (the "gate monkey") can then open the dungeon lock and enter the next level.

Level 3


 * Activate the essence and get the bounty from the Beacon. A chest can be seen in the middle of the room. The A/P should retrieve the torch from the chest and return to the rest of the group. Everyone should then run towards the small passage to the right of the entrance where the A/P lights the torch on the brazier.


 * What follows is a long and chaotic run to reach the end of the dungeon. The group has to stay together to survive. Use Ebon Escape as a way of healing yourself as well as dying teammates and to catch up if you're left behind. The A/P has to light all the braziers along the way. Once the group is past the second Beacon and enters a big hall, the A/D's should run towards the end of the room. Eventually, the enemies will lose aggro and you can let SF drop while waiting for the A/P to light all the braziers. Once lighted, a group with a Cursed Brigand will spawn. Kill the group (while blocking them against one of the pillars) and retrieve the key. If any party members died during the run, the survivors should now kill themselves on the group near the dungeon lock.


 * Run through the door and into the small passage with the poison traps. It is easy to get stuck on the group in front of the door, so make sure that anyone left behind has a target to use Ebon Escape on. Run past the Dragons and Rangers. Don't get too close to the dragons to avoid interruption of SF or have "CTT!" up.


 * Once the team has crossed the bridge, the A/P should pull Fendi Nin along a wall. The A/D's will then have to surround him to hinder him from fleeing due to PBAoE. Have your buffs up and start killing Fendi. Remember to switch to use "CTT!" when the rangers spawn to avoid blinding the whole group with Throw Dirt. If you run into energy problems and don't have enough energy to cast SF, move away from the group before it ends to avoid Chillblains, which would remove SF from everyone and cause a wipe. Once he's dead, get the reward chest and quest reward, and wait 3 minutes to zone back to Arbor Bay if your team wants to do a run again.