User:Swordofcerberus/Godliest-ContestEntry

Mo/W SoR Swordsman
[build prof=Monk/Warrior ProtectionPrayers=10+1+2 Swordsmanship=10 Tactics=9 DivineFavor=7+1][Barbarous Slice][Gash][Steelfang Slash][Bull's Strike][Mending Touch][Shield of Regeneration][Protective Spirit][Optional][/build] Stats could also go [build prof=Monk/Warrior ProtectionPrayers=10+1+2 Swordsmanship=11 Tactics=10 DivineFavor=1+1][Barbarous Slice][Gash][Steelfang Slash][Bull's Strike][Mending Touch][Shield of Regeneration][Protective Spirit][Optional][/build]
 * Possible Skill Changes
 * The optional is basically a resurrection skill of your choice. Rebirth, Restore Life or Resurrection Chant are your options.
 * Steelfang Slash could be changed with Savage Slash.
 * Perhaps for more protection/damage, reduce Divine Favor for another attribute. As well, take points from Tactics (used for shield) and move it to other options if you feel you are good without it.
 * Optional could also be used as something like Bonetti's Defense or Soldier's Strike
 * Equipment
 * A Furious/Vampiric/Sundering Sword of Enchanting with a +5 energy/15^50 inscription
 * Usually a Tactics shield of Fortitude with a anti-daze insignia, or seeings how you have PS on use a Protection offhand with whatever insignia needed.
 * A Headpiece of Protection prayers with a Major protection rune, a Minor Divine Favor rune, and preferably 3 Runes of Attunement with assorted insignias
 * Usage
 * Run up just out of range and cast PS (ALWAYS KEEP THIS UP) then SoR. Then, as the typical tank, run into the battle approaching whatever you desire (preferably a squishy). Build up adrenaline and attack as you would with your skills, using Bull's Strike if they decide to run. Mending Touch is used when you or an ally need it.
 * Counters
 * Enchantment removal
 * Heavy assault from enemies. Though they'd have to go super focus on you to do it.
 * Blocking (but you can change enemies if ya need anyways)
 * Notes
 * Though a mesmer/necromancer may hex you with something like Empathy, Spiteful Spirit or Backfire, it can't do much with PS and SoR keeping you good.
 * Fighting melee guys is okay; they are more likely to die anyways. This is good for making them run. This is coming from experience chasing down W/E Shock Axe, A/any MS Sins and even those D/A AoL Dagger Derv setups.