Build talk:N/A PvP Signet of Suffering

I'm not 100% on optionals, I just threw in a few I thought were obvious. --Tyris 18:22, 26 March 2011 (UTC)
 * This is everywhere. Aonsephonie 19:29, 26 March 2011 (UTC)


 * yes --Tyris 19:32, 26 March 2011 (UTC)


 * Why would you use a signet with a 2 second activation time and that relies on hexes to do damage while only have one on bar?Caplan 02:41, 27 March 2011 (UTC)
 * Updates are fun! Dzjudz 02:51, 27 March 2011 (UTC)
 * Saw it used in the finals with Convert Hexes. So yeah, its pretty much a viable use now. [[Image:Shadow_Form~_Slayer.jpg|19px]] Slayer  à la  Shadow Form   07:13, 27 March 2011 (UTC)
 * I think we might need to take it off the CM tag, as I have yet to see it in either JQ or FA in which are in the CM domains. if anyone else has I would be glad to be proven wrong. Dacookiemaster 03:35, 28 June 2011 (UTC)

Meta?
Not really meta anymore? certainly isn't in the two "meta" builds that are linked in the frequency section anymore. -- Chieftain   Alex  20:40, 9 October 2011 (UTC)
 * They're seeing more use now that the flux has changed. With minions all over the place and health/armor back to normal this has even more energy to play with. --  Toraen   talk  22:12, 9 October 2011 (UTC)
 * iirc, it's more meta in split like RNE/Cake and was more popular in trip melee when fevered+3 derv was still in, then you just popped a fevered on someone, use 1-2 nec skills and 1 derv skill and theres 6 conditions on half of enemy team. was pretty good ;) Roland 23:02, 9 October 2011 (UTC)

1. Apply Poison 2. cspace wand Fianchetto 20:43, 8 February 2012 (UTC)

FA
I tried it in FA kurzick side. It works well so I was wondering if you should put a FA tag or atleast consider the option of putting it  Chonsy  Rulez   17:44, 26 January 2012 (UTC)
 * Define working well in this case. It's designed to pressure out backlines in GvG/HA by spreading degen, but you don't really need to do that in FA. It's usually quicker to kill through means other than degeneration and most healers luxon-side aren't going to stick out their necks for leeroying casters. -- Toraen   confer  18:01, 26 January 2012 (UTC)
 * When there are 2-3 healers it pressures like hell enemy team, even in FA. Works incredibly well on both sides: when luxon pressure is a must have (monks are always there in kurzick side), when kurzick pressures monk when there are, and if there arent you kill quite well because of self defense and self heal [[Image:ChonsyRulezThief.jpg|19px]] Chonsy  Rulez   11:29, 2 February 2012 (UTC)
 * Theres no point in spreading a minor dgen through the enemy team in FA. Most monks prioritize npcs over players when it comes to healing/protting because players res faster. So unlike HA/GvG monks can afford to let team mates die so its not 'pressure' rather a minor annoyance.Ritzysig1.jpg  Mugen  Ritzy  19:12, 2 February 2012 (UTC)

Obsed
With Fragility. Is cool when you spec into Kitah's -- DANDY ^_^ -- 11:12, 3 February 2012 (UTC)

tactics
"Prefer not to combine with Life Siphon so healing the condition or hex won't undo the other's pressure aswell." - does this mean that if you put both Life Siphon and bleeding on a target and then if a Monk heals the target to full HP, there will be less pressure, since the target's health will be at full again, and they will be less likely to die? but i thought that just spamming as much degen as you can, not matter how much or little health targets have, places lots of pressure on monks' energy in general, so combining bleeding + life siphon should be just fine, who matter how much or little health the target has.--Saxazaxx (talk) 17:00, 4 September 2020 (UTC)
 * You spread the pressure to avoid that a monk which uses cure hex undoes your bleeding damage on this target; same with a monk using restore condition, undoing the hex pressure while removing the conditions. If you have both hex and bleeding on the same target and the monks remove hex/condition, the other one's pressure is negated aswell. If you have hex and condition on different targets, the bleeding pressure on one target persists when the hex is lifted off the other. Your pressure works best when you achieve that targets are at about 80% health points or less so your frontline characters can easily spike them. The better you spread your degeneration, the more likely you are to push health bars low enough for your warriors/dervishes to finish them off. Or, if your shutdown characters disable healing burst, you achieve the better overall pressure by degening out more than half of the opposing team, quickly pushing them to the edge of a wipe. --Krschkr (talk) 15:59, 5 September 2020 (UTC)