Archive:Team - GvG R-Spike

A GvG R-Spike team utilises the spiking power of Glass Arrows rangers combined with the versatility of support characters to deliver a devastating spike and reasonable pressure.

Composition

 * 1 Shadow Prison Warrior
 * 2 Glass Arrows Spikers
 * 1 Blinding Surger
 * 1 MoR Mesmer
 * 1 SoD Monk
 * 1 LoD Monk
 * 1 ZB Flagger

Shadow Prison Warrior (caller)
[build prof=w/a axe=12+1+1 strength=10+1 deadly=8][dismember][executioner's strike][agonizing chop][shadow prison][frenzy][rush][enraging charge][Resurrection Signet][/build]

Equipment

 * Vampiric, Zealous and Ebon 15^50 Axes of Fortitude.
 * A Strength shield of fortitude. Anti-spike sets.
 * Full survivor's insignias.

Usage

 * Pressure and build adrenaline between spikes.
 * Call spikes on Shadow Prison's recharge. Shadow Prison to the enemy, activate Frenzy, and use Dismember -> Executioner's Strike -> Agonizing Chop.
 * Use Rush as a cancel stance for Frenzy.
 * Use Enraging Charge to quickly gain adrenaline.

Counters

 * Anti-melee hexes and conditions applied right before the spike.
 * Constant linebacking, however Shadow Prison helps counter this.

2 Conjure Glass Arrows Spikers
[build prof=r/e expertise=12+1+1 marks=10+1 fire=8][glass arrows][dual shot][savage shot][distracting shot][favorable winds][lightning reflexes][conjure flame][Resurrection Signet][/build]

[build prof=r/e expertise=12+1+1 marks=10+1 water=8][glass arrows][dual shot][savage shot][distracting shot][optional][lightning reflexes][conjure frost][Resurrection Signet][/build]

Equipment

 * Hornbows and recurve bows of your chosen element.
 * Full survivor's.
 * The usual anti-spike shield sets

Usage

 * Maintain Conjures and Glass Arrows.
 * Interrupt key skills with Savage Shot and Distracting Shot between spikes.
 * Spike using Dual Shot -> Savage Shot.

Counters

 * Enchantment removal, to a small extent.
 * Interruption of Glass Arrows.

Blinding Surge Warder
[build prof=e/mo air=12+1+1 earth=10+1 energy=8+1][lightning orb][blinding surge][gale][glyph of lesser energy][ward against melee][draw conditions][air attunement][Resurrection Signet][/build]

Equipment

 * Standard matial weapon + focus or shield sets.
 * Full survivor's.
 * The usual anti-spike shield sets

Usage

 * Maintain Air Attunement.
 * Use Wards and BSurge to mitigate damage between spikes.
 * Spike using Lightning Orb -> Blinding Surge.
 * Between the main spikes, coordinate with the team for smaller spikes to maintain pressure.

Counters

 * Enchantment removal.
 * Interrupts.
 * Skill disabling.

Mantra of Recovery Mesmer
[build prof=me/mo dom=12+1+1 fast=10+1 inspiration=8+1][mantra of recovery][power leak][power drain][diversion][shame][shatter enchantment][drain enchantment][Resurrection chant][/build]

Equipment

 * A 40-40 domination set.
 * Full survivor's.
 * The usual anti-spike shield sets

Usage

 * Pressure enemies using Diversion and Shame.
 * Interrupt important shouts and spells such as Defensive Anthem and Aegis with Power Leak/Drain.
 * Shame/Diversion monks before the spike. Spike using Shatter Enchantment.
 * Use your hard resurrect whenever possible.

Counters

 * Stance removal.
 * General anti-caster.

SoD Monk
[build prof=mo/e prot=12+1+1 divine=10+1 heal=8+1][shield of deflection][reversal of fortune][gift of health][shield of absorption][spirit bond][dismiss condition][holy veil][glyph of lesser energy@0][/build]

Equipment

 * Full survivor's.
 * Usual monk weapon sets, bring an Enchanting set.

Usage

 * Use prots and healing to keep the team alive.
 * SoD to counter melee pressure and spikes.
 * SoA to counter pressure on one person.
 * Spirit Bond to counter stronger spikes.
 * RoF and GoH as general heals.

Counters

 * General anti-caster.

LoD Monk
[build prof=mo/a heal=12+1+1 divine=10+1 prot=8+1 shadow=2][light of deliverance][reversal of fortune][dwayna's kiss][infuse health][protective spirit][dismiss condition][holy veil][return][/build]

Equipment

 * Full survivor's.
 * Usual monk weapon sets.

Usage

 * Use prots and healing to keep the team alive.
 * PS and Infuse against spikes.
 * RoF and Dwayna's Kiss as cheap heals.
 * Use Light of Deliverance to counter partywide pressure.

Counters

 * General anti-caster.

ZB Flagger
[build prof=mo/e prot=12+1+1 divine=11+1 air=6][reversal of fortune][guardian][zealous benediction][mending touch][shield of absorption][storm djinn's haste][holy veil][glyph of lesser energy@0][/build]

Equipment

 * Full survivor's.
 * Usual monk weapon sets, with an Enchanting set.

Usage

 * Run flags, defending against enemy ganks and relieving pressure at the stand if necessary.

Counters

 * General anti-caster.

Variants

 * Gift of Health.
 * Dismiss Condition.
 * Aegis.