Archive talk:Team - Signetway

Gogogo before they nerf.--Relyk 00:04, 17 May 2008 (EDT)
 * Fought a team like this yesterday in the last round of the AT, It does soooo much more pressure than you would think. Sig Hum on Bsurge, WoH, and RC entire game took our entire defence out fast.I Heal If U Shutup 00:56, 17 May 2008 (EDT)
 * Lol i saw that match when rawr was beaten by this.--121.210.120.59 03:04, 17 May 2008 (EDT)

Flag runner pls. 7 people ftl. &not; Klump eet  03:28, 17 May 2008 (EDT)

Needs more holy wrath on mesmers; less signet of humility. 2 is enough. I'd actually go for a hammer/axe/cripshot/soh/holy wrath setup. —ǘŋ Ɛxɩsƫ  06:07, 17 May 2008 (EDT)
 * Holy wrath is easy to remove and hard to put back on. Also, it makes activating MoI awkward. The more SoM the better - three elites disabled > two. &not; Klump  eet  06:09, 17 May 2008 (EDT)
 * Wasting a signet of humility on a elite that's redurant, is bad. Using SoJ's for medicore damage and only 2 sec kd isn't great either, you can't do much else. Needs at least holy wrath, or this will just be... terribad. —ǘŋ  Ɛxɩsƫ  18:35, 17 May 2008 (EDT)

Some hard resses needed. Should put resurrection chant on 2 of the mesmers. If Holy wrath is a pain, have retibution. Zuko 08:23, 17 May 2008 (EDT)

Crap forgot all that stuff lol. Made it in a hurry.--Relyk 18:33, 17 May 2008 (EDT)
 * Gonna have to help me, the Mesmers are hard to setup--Relyk 18:43, 17 May 2008 (EDT)
 * This just screams for Signet of Distraction. 8/10/12 second spell disabling <1/4 second cast ~11 second recharge signet interrupt is good. Maybe switch that out for Rage or Leech Siggy. 11-11-8 atts split leaves nine points according to GWiki...so maybe three in healing, two in domination (breakpoint for two second disable/signet). Just my two cents. - [[Image:GenericWikier1.jpg|19px]] Generic Wiki-er  20:14, 17 May 2008 (EDT)
 * Conjures can be run as well... They help to cover SoH and stuff from MoD.  20:44, 17 May 2008 (EDT)
 * Yeah, this team ROLLS FAST.  08:17, 18 May 2008 (EDT)
 * Yeah, ik about signet of distraction, but you have to put 2 much into dom and it loses efficiency. --Relyk 20:12, 18 May 2008 (EDT)
 * Maybe, but its good how it is.--Relyk 20:18, 18 May 2008 (EDT)
 * Err, I don't know what you're talking about, this doesn't roll at all unless your warriors are frenzying. Also, prot spirit owns. —ǘŋ  Ɛxɩsƫ  15:46, 19 May 2008 (EDT)
 * Why wouldnt your warriors Frenzy?  15:50, 19 May 2008 (EDT)
 * Signet of Rage. --[[Image:Ibreaktoilets_Signature.jpg|User:Ibreaktoilets|20px]]Tab  Moo  15:51, 19 May 2008 (EDT)
 * Point of this build is to shutdown a teams defence with 3 sig hums than laugh as the warrors have a hayday. With bsurge down, as well as WoH and RC their warriors are not gonna have any problems doing some damage, while your team is going to be struggling to redbar with only patient spirit. Kd their only redbar monk a few times with SoJ, and tear a few of their wars a new one with sig rage and laugh as the team starts to lose the redbar race. Its a brutal in your face kind of build, and im hoping next time i play it is easy to counter. I figure have the ranger and mesmer inturupt as many sig hums as they can and let your team roll through them as they have little defence. Of course you warriors can't really frenzy against so many Sig Rage/Bane Sig/SoJ mesmers, but still there are a lot of squishies.I Heal If U Shutup 19:03, 19 May 2008 (EDT)
 * Actually, with 3 SoJ's/Bane sig's going around, your wars won't do pressure at all if facing this. Still; spiking is teh key then. —ǘŋ  Ɛxɩsƫ  12:21, 25 June 2008 (EDT)

Archive.
I disagree with it. Brandnew. 10:51, 30 July 2008 (EDT)
 * No one would run 3 signet mesmers after they have been hit down like this, 1 is ok, 2 acceptable, 3 is suicude  Frosty  No U!  10:54, 30 July 2008 (EDT)
 * You're better off running another Warrior instead of the CoF Signet Mesmer. ــмıкε  нaшк  10:59, 30 July 2008 (EDT)