User:Emilesin/Deep SC

5 player build focused on quickly completing the elite Area The Deep in Hard Mode. This team set-up is designed to Speed Clear The Deep the most easy way possible. With just enough members, to be able to occupy the 5 pressure plates in room 6, and get the whole team warped pass the gate in to room 7. Using VoS Dervish as main damage to quickly kill Balled up foes and get the Chest, a Demonic Summoning Stone, Chance on a Extreme Rare Old School Weapon and a decent amount of faction points. Teams are usually formed at The Deep in the American district, which you can reach when using a Passage Scroll From Cavalon, Or if you don't have that outpost yet, use it from Embark Beach. At least 1 of your Characters on your account must have finished the Factions Campaign, to be able to join the team in Hard Mode.

Overview

 * 1x/ Shadow Form tank
 * 1x/ UA Monk Buffer
 * 2x/ VoS Dervish
 * 1x/ Para

https://wiki.guildwars.com/wiki/The_Deep/Map

Notes For the Whole Team

 * This Speed Clear require people to put effort in the run. You can not be carried to the chest like with the regular runs. Lag on attention or being cheap on personal consumables most likely Murder your team mates.
 * Pay attention to not steal aggro from the tank, but be prepared to spike as fast possible as soon the ball foes is ready to spike. Buffs up!
 * The tank 1x Dervish and the UA monk Buffer go in to room 1. The Other Dervish and the Paragon go in room 2. They can sit back and wait until room 1 and 5 is cleared. After that, the gate in room 2 automatic will open and they can run pass. Or they choose to clear the room, But that can easy fail if the VoS is not strong enough.
 * If more than 5 people join the run. Skills like Swap, Signet of Binding, Edge of Extinction, Viper's Defense, "You Move like a Dwarfe!" Dash are great skills to bring
 * The run is kind of divided in 2 parts. The first "half" of the run is al about fast tanking and spiking, Wile the other "half" is al about running/skipping and spamming Ebon Escape.
 * After Clearing room 7, the tank suicide-pull room 8 so the team can safely run pass. The Unyielding Aura monk resurrects the tank back to the team. The team runs with paragon shout support to the far hill in the south east corner in room 10. The tank stays, so the Oni's all ball up on the tank. After spike that ball, all that is left is run fast as possible to the boss room.
 * The running part require people to act as team player. That is NOT a solo rush off show. The whole team should run in 1 dot at the tail of the tank.
 * In order to not get stuck, you have to use Ebon Escape smart and as much possible, to heal yourself and others and to keep up.

Assassin (Tank)
[build prof=A/D sha=12+1+3 dagger=11 wind=6][Shadow Form][Shroud of Distress]["I Am Unstoppable!"][Signet of Mystic Speed][Ebon Battle Standard of Honor][Shadow Walk]["You Move Like a Dwarf!"][Dark Escape][/build]

Equipment

 * Armor:
 * have an extra armor piece (like gloves) with an Superior Rune of Dagger Mastery for extra damage spiking solo targets.
 * 5x Blessed Insignia
 * 1x Rune of Superior Vigor
 * 3x Rune of Attunement


 * Weapons:
 * spear Of Enchanting + "I have the power!"
 * shield Of Devotion + "The Riddle of Steel"
 * Insightful staff Of Enchanting + "Have Faith" (for high energy)
 * Zealous daggers Of Enchanting + "Strength and Honor!" (for solo targets)
 * Zealous scythe Of Enchanting + "Strength and Honor!" (for balled targets)


 * PCons:
 * Birthday Cupcake (for easy faster tanking use them after cleared room 7)
 * Candy Apple
 * Candy Corn
 * Golden Egg
 * Lunar Fortune
 * Pumpkin Pie
 * War Supplies

Usage

 * This is the hardest job and largely determines the speed of the whole run. Make sure you know what you are doing.
 * To maintain your enchants, Always use "I Am Unstoppable!" Before using Signet of Mystic Speed. Then you will be able to instantly cast Shadow Form and Shroud of Disstress
 * Cast Ebon Battle Standard of Honor Whenever you can. However, in room 5 and 10 you won't be able to get Ebon Battle Standard of Honor up due to interrupting.
 * After clear room 1, wait "patiently" until you see the patrol in room 5 al on the left side of the room (at least all down that hill) before grab their aggro. If you grab their aggro at the right moment, al you have to do, is sidestep to the right side of the room, so the (casters)Irukandji's, Manta's are in 1 dot down that hill. Side step to that dot, so they not scatter. Casters and (Melee) Ripper Carp are in 1 dot, than the Dervish can spike it.
 * If you clear room 1 to slow. The patrol in room 5 is more spread out. A posible way to ball them, is run all the way to the left side of the room, to get all the (casters)Irukandji's and Manta's, down that hill. Run back to the right side to ball them. Careful to not get stuck by the (Melee) Ripper Carp and their KD's. If you loose Shadow Form, it's not a problem. Loosing Shroud of Disstress most likely will kill you.
 * Only a couple (monks) Blessed Manta stay on their spot. Spike them after you killed the main ball. The Dervish should focus his damage on the (ritualist) Darkened Irukandji, since they can cast Restoration. which, causes AL the killed foes to resurrect. And yes!..the team setup as it is, not have room for swap or what ever skills to get writ of the restoration~ But a good strong spike with good monk buffer don't need swap. Be strong!
 * to tank room 6, You have to time the moment that you go in the room. When you see the patrol (Leviathan Mind) Mesmer/casters, that is moving between the middle pressure plate and gate is coming back toward your direction, than you go walk in the room (time your skill casting). If you grab their aggro when they are on their way back to the gate, they won't follow you far enough to descend ball them.
 * After the Leviathan Arm (warriors) are killed at the gate/corner. The whole team should walk backwards in to room 5, so the (Leviathan Mind) Mesmer/casters all ball up.
 * The team not have to clear room 6, tough it's better to kill the Kanax.
 * As tank you have the middle plate. You run to the gate and (Flatbow/Longbow) cast Shadow Walk on one of the foes behind that gate. Run back to your pressure plate. Cancel Shadow Walk with Dark Escape or just wait until the stance timer runs out. The rest of the team Should be standing on a pressure plate, that is not taken by someone else, so al pressure plates are taken (only than the gate will open), with Recall on the tank. As soon the tank is warped behind the gate with by his stance. The rest of the team Should fast cancel their Recall by double click on that icon to get warped to the tank behind the gate in to room 7, Before it close again.
 * After killed the 2 groups foes at the begin of room 7. Run with only "I Am Unstoppable!" Up to the kanax until you see him cast some skill. Than run back to the team. The Kanax will keep follow you, wile the Outcast's will break aggro. Kill the Kanax Before you start tank the outcast's. This makes it way easier to survive.
 * Cast Shadow Form and Shroud of Disstress, walk to the right wall hug the middle of it. Cast "I Am Unstoppable!" and Signet of Mystic Speed. By time you have cast that, the Gollems are in your touch range. Start walking backwards toward that gate (this way you not get stuck), sidestep (walk if not have a Cupcake on) to the left side. Keep hugging the wall on the right side, or the group outcast on the right hill will break aggro. Also don't sidestep to far back. Just enough so the outcast on the right hill ball up. now cast Dark Escape to survive, and sidestep (or walk backwards to not get stuck) to the right side hill. Keep hugging the wal, so the left side not break aggro. Sidestep all the way up the right hill until al caster Outcast's are in 1 dot. Not forget use "I Am Unstoppable!" Before Signet of Mystic Speed or when that is still up Shadow Form and Shroud of Disstress. Sidestepp back to the main ball and ping Ebon Battle Standard of Honor. Big explosion and they should all be death now.
 * During the running part use "You Move like a Dwarfe!" for knockdowns to help other members to not get stuck. Use "You Move like a Dwarfe!" on the Outcast Ritualist versus Binding Chains.
 * In the Boss room "You Move like a Dwarfe!" Kanaxai on 1 side so the Sapping Nightmare pop. Pull them back on a safe Shadow Walk distance and cast it on a Sapping Nightmare . Walk back and stand still at the point where you want to have al Sapping Nightmare's. When you stand still Kanaxai will come to you. "You Move like a Dwarfe!" him, to pop the maximum amount Sapping Nightmare's and cancel out with Dark Escape or wait till the stance timer is up. Go to the other side of the room and kill Kanaxai there. "You Move like a Dwarfe!" him to interupt him from cast any skill, or when you see he gets 0 damage from hits.
 * Ball up the Sapping Nightmare's again, cast Ebon Battle Standard of Honor so the Dervish can spike them. Get the chest and resign.

Variants

 * instead of "You Move like a Dwarfe!" or Ebon Battle Standard of Honor when have a bigger team than 5 members. So a Perma Dash with Viper's Defense can speed up the run. (Experienced team required)

Mo/A (UA Monk Buffer)
[build prof=Mo/A div=12+1+3 smit=12+1+3 heal=3 ][Unyielding Aura][Blessed Signet][Healing Breeze][Strength of Honor][Seed of Life][Great Dwarf Weapon][Recall][Ebon Escape][/build]

Equipment

 * Armor:
 * 1x Superiour Divine Favor on Extra Headpiece for a strong Seed of Life
 * 1x Superiour Smiting Prayers on Extra Headpiece for a strong Strength of Honor
 * 1x Minor Healing Prayer on Extra Headpiece which you use wile your running or when your HP gets low
 * 1x Minor Divine Favor
 * 1x Rune of Superior Vigor
 * 2x Rune of Vitae
 * 2x Survivor Insignia
 * 3x Radiant Insignia


 * Weapons:
 * sword, axe or spear Enchanting + "I have the power!"
 * shield Of Devotion + "The Riddle of Steel"
 * Insightful staff Of Enchanting + "Have Faith" (for high energy) and longer Enchants


 * PCons:
 * Birthday Cupcake
 * Candy Apple
 * Candy Corn
 * Golden Egg
 * Lunar Fortune
 * Pumpkin Pie
 * War Supplies

Usage

 * Try to get Strength of Honor on the tank as soon you are in room 1(this is not a "must do" to clear this room), and don't steal his aggro with it.
 * Use Strength of Honor and Great Dwarf Weapon on the Dervish. YES! Zraw members or what ever LGiT members...just do it! . This makes a real big change in how fast you clear room 1 and 5.
 * Maintain your energy with Blessed Signet by spam it. The more enchants you have on you, Unyielding Aura included. The more energy you get back from Blessed Signet.
 * Keep Great Dwarf Weapon and Strength of Honor as much possible on al team members, but focus that skills on the 2 Dervish to maintain energy.
 * Keep yourself and team members alive with Ebon Escape, Healing Breeze and Seed of Life.
 * At Room 6. As monk you put Recall on the tank, and take the far left pressure plate to get less damage. The rest of the team Should be standing on a pressure plate, that is not taken by someone else, so al pressure plates are taken (only than the gate will open). Watch the tank cast Shadow Walk and run back to the middle pressure plate. Soon The tank his Stance run out, or he cansel it with Dark Escape. As soon you see him warped back to the gate, fast cancel Recall by double click on that icon to get warped to the tank behind the gate in to room 7, Before it close again.
 * Use Seed of Life on recharge, specially in room 11 during the run part.

Variants

 * instead of For if Healing Breeze really is an issue for you.

VoS Dervish
[build prof=D/A earthp=12+3+1 scy=10+1 mys=8+1][Sand Shards][Vow of Strength][Staggering Force][Eremite's Attack][Mirage Cloak][Mystic Regeneration][Recall][Ebon Escape][/build]

Equipment

 * Armor:
 * Alternative headpiece with a minor rune of Earth Prayers and a Survivor insignia to swap to for extra health while running.


 * Weapons:
 * Zealous Scythe of Enchanting and Vampiric Scythe of Enchanting
 * Martial Weapon of Enchanting (For running)
 * shield Of Devotion + "The Riddle of Steel"

Variant

 * - instead of Recall if have more than 5 team members
 * - instead of Recall if have more than 5 team members

P/A Paragon
[build prof=P/A comma=12+3+1 lea=12+3+1]["Incoming!"]["Fall Back!"]["There's Nothing to Fear!"]["Never Surrender!"]["Don't Trip!"]["We Shall Return!"][Recall][Ebon Escape][/build]

Equipment

 * Armor:
 * 1x Minor Command on Extra Headpiece which you use wile your running or when your HP gets low
 * 1x Leadership
 * 1x Rune of Superior Vigor
 * 2x Rune of Vitae
 * 2x Survivor Insignia
 * 3x Radiant Insignia


 * Weapons:
 * spear Of Enchanting + "I have the power!"
 * shield Of Devotion + "The Riddle of Steel"
 * Insightful staff Of Enchanting + "Have Faith" (for high energy)
 * Zealous daggers Of Enchanting + "Strength and Honor!" (for solo targets)
 * Zealous scythe Of Enchanting + "Strength and Honor!" (for balled targets)


 * PCons:
 * Birthday Cupcake
 * Candy Apple
 * Candy Corn
 * Golden Egg
 * Lunar Fortune
 * Pumpkin Pie
 * War Supplies

Usage

 * Use the Shouts in a chain to keep the team alive during the run.
 * Keep yourself and team members alive with Ebon Escape
 * Provide Shouts in room 6 to the tank to make him move faster versus the environment effect.
 * Use the "Don't Trip!" to help the team members versus Knockdowns. Specially in Room 10,members still get teleported by the environment effect. But the knockdowns can be prevented a bit.
 * At Room 6. As Paragon you put Recall on the tank, and take a left or right pressure plate in the front. The rest of the team Should be standing on a pressure plate, that is not taken by someone else, so al pressure plates are taken (only than the gate will open). Watch the tank cast Shadow Walk and run back to the middle pressure plate. Soon The tank his Stance run out, or he cancels it with Dark Escape. As soon you see him warped back to the gate, fast cancel Recall by double click on that icon to get warped to the tank behind the gate in to room 7, Before it close again.

Variant

 * - instead of Recall or "Don't Trip!" if have more than 5 team members
 * - instead of Recall or "Don't Trip!" if have more than 5 team members
 * - instead of Recall or "Don't Trip!" if have more than 5 team members
 * - instead of Recall or "Don't Trip!" if have more than 5 team members

Rit (Shouter)
[build prof=RT/P name="RT Shouter" cha=11+1+3 com=12 spa=5+1 res=4 ]["Incoming!"]["Fall Back!"][Splinter Weapon]["You Move Like a Dwarf!"]["Don't Trip!"][Signet of Binding]["We Shall Return!"][Ebon Escape][/build]

Rit (Splinter Barrage)
[build prof=Rt/R name="Splinter Barrage" cha=12+3+1 spa=2 mar=10 bea=8][Barrage][Splinter Weapon][Ancestor's Rage]["I Am the Strongest!"]["You Move Like a Dwarf!"][Signet of Binding][Edge of Extinction][Ebon Escape][/build]

Assassin (Dagger Spam)
[build prof=A/R name="Dagger Spam" dag=12+3+1 cri=10 bea=8]["You Move Like a Dwarf!"][Ebon Escape]["I Am the Strongest!"][Locust's Fury][Critical eye][Critical Defenses][Recall][Edge of Extinction][/build]

Necromancer (SV Vipers)
[build prof=N/A name="SV Vipers" blo=12+3+1 sou=12+1 sha=3][Spoil Victor][Order of Pain]["You Move Like a Dwarf!"]["I Am Unstoppable!"][Dwarven Stability][Dash][Viper's Defense][Recall][/build]

Necromancer (SS EoE)
[build prof=N/A name="SS EoE" cur=12+3+1 sou=6+1 bea=11][Spiteful Spirit][Mark of Pain][Barbs]["You Move Like a Dwarf!"][Necrosis][Insidious Parasite][Edge of Extinction][Ebon Escape][/build]

Elementalist (Starburst)
[build prof=E/A name="Starburst" fir=12+3+1 ene=12+1 sha=3][Ebon Escape][Flame Burst][Star Burst][Death's Charge]["You Move Like a Dwarf!"][Inferno][Glyph of Sacrifice][Meteor Shower][/build]

Mesmer (Energy Surge)
[build prof=Me/A name="Energy Surge" dom=12+3+1 fas=12+3][Arcane Echo][Energy Surge][Mistrust][Cry of Pain][Unnatural Signet]["You Move Like a Dwarf!"][Recall][Ebon Escape][/build]