User:Wizardboy777/OldStuff/3

And a variation that is just assassin:

[build prof=A/P name="YAY!" cri=12+1+3 dag=12+1 comma=3][Unsuspecting Strike][Wild Strike][Twisting Fangs][Critical Strike]["Go for the Eyes!"][Critical Defenses][Way of the Assassin][Critical Eye][/build]

While critical strike may seem a little redundant, in the event that you somehow get low on energy, it basically fills up your energy bar. Costs 5 energy, give you 16 back. And renews crit defenses.

[build prof=Me/A name="IW Spike?" ill=10+1+2 dom=12+2 sha=8][Illusionary Weaponry][Recall][Death's Charge][Blackout][Feigned Neutrality][Shroud of Distress][Dark Escape][Resurrection Signet][/build]

8 of these. 7 of them all recall the same person. Each picks out a different target, recalled person picks 'spike' target. Make sure IW is up, might want to cast before recall just in case. Death's charge to targets, blackout, turn off recall to shadow step to real target, body block and pound with IW. YAY! other skills are for survival between spikes. Person shadow stepping to spike target could bring expunge enchants and use that instead of blackout. Only do that if target has no skills to defend self or if monk/derv enchants have been pissing you off.

[build prof=E/A name="Thunderclap?" air=12+1+3 ene=12+1 sha=3][Conjure Lightning][Glyph of Sacrifice][Thunderclap][Death's Charge][Glyph of Lesser Energy][Lightning Orb][Lightning Hammer][Resurrection Signet][/build]

Just have 8 of these with a shocking hammer and then a +30/-2 weaponset charge up, each pick a different target, then conj>GoS>thunderclap>attack yay! Attack until energy runs out, switch to + energy and hit them with lightning orb/hammer with GoLE. YAY! Alternative to rez sig is GoEP to soup up thunderclap/conjure

[build prof=D/Mo name="Tank thingy" mys=12+1+2 earthp=12+2 pro=3 div=0][Avatar of Dwayna][Signet of Pious Light][Eremite's Zeal][Contemplation of Purity][Vital Boon][Holy Veil][Watchful Healing][Guardian][/build]

With, this, you use Avatar of dwayna whenever possible, then just spam enchants and use your skills to remove them. Depending on what you're running low on, use a different enchant removal skill. Signet of Pious Light for health, Eremite's Zeal for energy, and CoP for condition removal. You shouldn't have a problem with hexes while the avatar is up, but holy veil combined with CoP should get most of them off pretty quickly. Coniditons would be the biggest problem, especially dazed because none of your enchants have low casting times. Conditions that cause degen shouldn't be much trouble. Energy might be a problem though. I haven't tried this myself because my dervish is only level 7 ^_^.