User:KRuM3859

[build prof=D/Mo hea=6 scy=12 earthp=7 mys=9][Victorious Sweep][Mystic Vigor][Mystic Regeneration][Veil of Thorns][Armor of Sanctity][Eternal Aura][Avatar of Balthazar][Balthazar's Spirit][/build]

PVE AoG Derv with use of dwarf skills

Attributes and Skills
[build prof=D/E ScytheMastery=12+1+1 Mysticism=11+1 WaterMagic=6][Lyssa's Assault][Mystic Sweep][Eremite's Attack][Great Dwarf Armor][Drunken Master][Conjure Frost][Avatar of Grenth][Eternal Aura][/build]

Equipment
Zealous/Sundering Scythe of Enchanting 15^50 inscript.

Forsaken Bathazar

Attributes and Skills
[build prof=D/Mo smitingprayers=6 mystic=11+1 scythe=12+1+1][asuran scan][irresistible sweep][eremites attack][victorious sweep][mending touch][smite hex][avatar of balthazar][eternal aura][/build]

Equipment
Zealous Scythe of Fortitude 15^50 inscript.

This PvE Team build is composed of six Shadow Form Scythe Assassins who utilize and maintain the Elite enchantment spell, Shadow Form coupled with Quickening Zehpyr, to remain impervious to attacks, targeted spells, and thus the majority of damage they would normally be faced with. These Assassins, combined with several attack damage-increasing buffs to avoid the damage-reduction nerf to Shadow Form, will tear through the majority of mobs they encounter in PvE: Normal Mode and Hard Mode.

Team Composition
6 / SF Scythe Sins

1 / Honor Healer

1 / Vampiric Order Necromancer

4-5 of these
[build prof=Assassin/Dervish ShadowArts=10+1+3 ScytheMastery=11 CriticalStrikes=10+3][shadow form][Mystic Sweep][Eremite's Attack][Wearying Strike][Great Dwarf Weapon][Way of the Master][Critical Agility][Assassin's Remedy][/build]

1-2 of these
[build prof=Assassin/Dervish ShadowArts=10+1+3 ScytheMastery=11 CriticalStrikes=10+3][shadow form][Mystic Sweep][Eremite's Attack][Wearying Strike][Ebon Battle Standard of Honor][Way of the Master][Critical Agility][Assassin's Remedy][/build]

Equipment

 * Weapons:
 * A Zealous Scythe of Enchanting inscribed with "Guided by Fate".
 * A Staff of Enchanting for running and casting Shadow Form when low on energy.
 * Armor:
 * Radiant Insignia, a Rune of Superior Vigor, and Runes of Attunement.

Usage

 * Maintain all of your enchantments, and most importantly, Shadow Form.
 * Make sure all of the SF Scythe Sins are affected by Great Dwarf Weapon.
 * Set up Ebon Battle Standard of Honor around your fights.
 * Use your Scythe Attack skills to kill your targets faster.
 * Make sure you are in range of Quickening Zephyr when Shadow Form recharges.
 * When you see Shadow Form nearing its recharge, make sure you have 13 energy to recast it.

Variants

 * Critical Eye for more energy.
 * Asuran Scan instead of Wearying Strike on the Assassins.
 * Aura of Holy Might instead of Assassin's Remedy on the Assassins. This allows you to drop the Necromancer for another party member (with Quickening Zephyr and energy management for the Monk, because these two are still vital to the build) as AoHM converts attack damage to Holy and Orders only trigger on physical, which is especially useful when facing damage type conversion such as Greater Conflagration.

Honor Healer
[build prof=Monk/Ranger HealingPrayers=8+3 SmitingPrayers=10+1+3 DivineFavor=9+3 WildernessSurvival=9][Quickening Zephyr][Blessed Signet][Extinguish@3][Signet of Devotion][Heal Party][Optional][Strength of Honor][Unyielding Aura][/build]
 * [[Divine Spirit@12]
 * [[Winnowing@9] and [[Brambles@9] will increase the Assassins' damage output.
 * [[Frozen Soil@9] if you face Monsters that Resurrect each other.

Equipment

 * Weapons:
 * An Insightful Smiting Staff of Smiting Prayers inscribed with "Hale and Hearty".
 * Armor:
 * Radiant Insignias, Runes of Attunement, and a Rune of Superior Vigor.

Usage

 * Set up Quickening Zephyr in range of the Assassins to reduce the recharge of their skills. Alternate setting up the Spirit with the Necromancer.
 * Maintain Unyielding Aura, but cancel it when a party member dies (make sure you're within spellcasting range of the fallen party member).
 * Maintain Strength of Honor on all of the SF Scythe Assassins.
 * Use Blessed Signet on recharge for energy management.
 * Use Signet of Devotion to heal the Necromancer as he loses health.
 * Use Heal Party if the SF Scythe Assassins are taking damage, but make sure not to deplete your energy as it will end Strength of Honor.
 * Use Extinguish if conditions stack on the Assassins.
 * Stay out of the aggro bubble of monsters at all times.

Vampiric Order Necromancer
[build prof=Necromancer/Ranger BloodMagic=11+1+3 SoulReaping=10+3 WildernessSurvival=10][Quickening Zephyr][Order of the Vampire@17][Blood Ritual@17][Blood Renewal@17][Masochism][Awaken the Blood][Optional][Optional][/build]
 * [[Sunspear Rebirth Signet] and/or [[Resurrection Signet] may come in handy.
 * [[Winnowing@10] and [[Brambles@10] will increase the Assassins' damage output.
 * [[Symbiosis@5] with one Attribute Point taken from Blood Magic if you predict the Assassins will be taking too much damage.
 * [[Frozen Soil@10] if you face Monsters that Resurrect each other.

Equipment

 * Weapons:
 * An Insightful Staff of Enchanting inscribed with "Have Faith".
 * A -50 Health Grim Cesta and a Spear/Axe/Sword of Enchanting inscribed with "I have the power", if this build is being used by a player.
 * Armor:
 * Radiant Insignias, Runes of Attunement, and optionally, Superior Runes on the remaining pieces.

Usage

 * Set up Quickening Zephyr in range of the SF Scythe Assassins to reduce the recharge of their skills. Alternate setting up the Spirit with the Monk.
 * Maintain Blood Ritual on the Monk.
 * Maintain your self-cast enchantments and Order of the Vampire on the party during battle.
 * Do not over sac, unless you are playing a 1 HP.
 * Resurrect fallen party members if possible.
 * Stay out of the aggro bubble of monsters at all times. 

Variants

 * Order of Pain and Blood is Power instead of Order of the Vampire if the Assassins take Asuran Scan. Keep in mind that Order of the Vampire is a source of Healing for the Assassins, but taking Blood is Power and maintaining it on the Monk allows him to use Heal Party more often.

Counters

 * Excessive blocking
 * Too much PBAoE
 * Skills that aren't Spells, Attacks or can bypass Shadow Form (Unspecified skills, Signets, Touch skills, Shouts, Monster Skills, Traps, Wards, Well Spells, certain Spirits, Illusionary Weaponry, etc.)
 * Not being able to maintain Shadow Form (removal through Signet of Disenchantment, Winds of Disenchantment, Well of the Profane, etc. or not being affected by Quickening Zephyr when you recast it).
 * Assassins being unable to hold aggro.
 * The Spirit of Quickening Zephyr being killed.
 * Afflicted Assassins may also be able to maintain Shadow Form while in range of Quickening Zephyr.