User:Denardraw/sandbox

Hopefully I'm not a complete noob anymore. I think players could use eles to deal damage in HM and win, and I also believe that builds with no room for adapting on them could be run by yourself and 7 other people. I do apologise. I don't know what on earth I was thinking.

Usage

 * You play as a standard Imbagon.
 * Micro [[Energizing Finale@12], [[Aggressive Refrain@12] and [[Barbs@10].
 * [[Empathic Removal] can be replaced by;
 * hexes in the environment (specifically shutdown).
 * conditions in the environment (blind,daze,disease, etc...).
 * [[Song of Restoration@12] - Neither many hexes nor conditions.

Usage

 * Flag Xandra and Razah so that they do not summon spirits on top of one another.
 * [[Painful Bond@16] will focus spirit fire.
 * [[Edge of Extinction@12] and [[Technobabble] are only suggestions.
 * Micro [[Shelter@16], [[Union@16] and w/e else.
 * I have three mesmers and two rits; shoot me.

Dervish

 * Take some OP PvE-only skill.
 * Consider whether you want the rits to take [[Protective Was Kaolai@13] with [[Avatar of Dwayna@13] going off every 3 seconds.
 * Pray to your god that awesome.
 * You get the monk's strength of honor, the other two dervs share the mesmer.

...and friends?
HB Tanks

Imbagons

Commandagon

Motigons

Backline

Order
Room 1

Room 2

Room 3

Room 4


 * The Imbagons should use the SY! of a different title track, and the durations should be the same.
 * They should BOTH use it the moment the timer of the OTHER imba's SY! runs out.
 * Room 4 will need rescuing, unless it is NM, you're using cons, or they are absolute pros.
 * Each Motigon is responsible for maintaining FoR on themselves and the two chars either side of them on the party list.

Eleway

 * You can have multiple copies of Assassin's Promise on one target.
 * Assassin's Promise should have an investment of 12 in it, like, why not? Water and Fire magic doesn't matter.
 * I guess the idea is that the Mesmers make everything easy to kill, through shut down, massive cracked armor/deep wound/weakness spread or armor-ignoring AoE damage.
 * This leaves the eles to make interesting AoE effects, like powerful snaring/rupting, KD and constant damage-increasing, party-buffing wards and etc etc etc.
 * The eles can also spike down targets really easily - I mean, it only has to get to 50% health.
 * Also lots of Ebon Vanguard Assassins flying about after a bit. Like, 12 or more at a time. So it's like having an MM.

Attributes and Skills
[build prof=Mesmer/Assassin dom=11+1+3 insp=10+1 fast=8+1 shad=6][Aura of Displacement][Heart of Shadow][Dash][Wastrel's Demise][Wastrel's Worry][Diversion][Power Drain][Waste Not, Want Not][/build]

Equipment

 * Blessed, Prodigy or Survivor Insignia.
 * 40/40 Domination Set for Diversion
 * 40/40 Inspiration Set for WNWN and PD.
 * 20/20 Set for HoS and AoD.
 * Generic Spear and Strength Shield sets.

Usage

 * Run towards the other team's gates.
 * Use WW, WD on carriers to kill them as they return with jade. Use WNWN as e-management.
 * Annoy any healers with Diversion and Power Drain.
 * Use skills 1, 2 and 3 to move from one gate to another instantly/quickly, or get out of trouble.

Variants

 * The mes I've copied this idea from also had this on the bar, though I have no idea how the attrib splits were managed unless Fast Casting was dropped.
 * Because if your HP reaches 0, you will die.