Archive talk:Team - TA Balanced

Finally sum megaownzors balance is on wiki. - Unexist  16:25, 28 November 2007 (CET)
 * Cripslash is not very strong, using disarm will make the warrior run back and forth to counter melee/attack.


 * Mending touch is kinda off. Mageshot is gud, but better elites availiable for TA.


 * Necro lacks ward and PB. Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * sandbox ) 21:18, 28 November 2007 (CET)
 * Spam Manangment > Wards, you've got their damage hexed anyway. Und what da hell is pb? :Q - [[Image:Weapon_of_Fury.jpg|20px]]Unexist  18:57, 29 November 2007 (CET)
 * Parasitic. — Tycn (talk *pvxcontribs ) 09:50, 30 November 2007 (CET)
 * Defile equals parasatic, while also giving a block rate(note that you won't be attacking the ranger + warrior anyway, on which you need the cover). - [[Image:Unexist sig.jpg|20px]]Unexist  20:14, 9 December 2007 (CET)

Archive:Team - TA Degen, with a few variants. — Tycn (talk *pvxcontribs ) 07:46, 29 November 2007 (CET)
 * This wins, that not. -  [[Image:Weapon_of_Fury.jpg|20px]]Unexist  18:55, 29 November 2007 (CET)
 * Archive the other one and update it imo. –Ichigo724[[Image:Ichigo-signature.jpg]] 18:58, 29 November 2007 (CET)
 * You could easily update instead of making a new build. But then again, no one does that. — Tycn (talk *pvxcontribs ) 09:50, 30 November 2007 (CET)
 * You could also just 5-5-5 this build, and being happy that i finally posted a real ta build. - [[Image:Weapon_of_Fury.jpg|20px]]Unexist  11:36, 1 December 2007 (CET)
 * Where are your less real ones? — Tycn (<font color="Red">talk *<font color="Black">pvxcontribs ) 12:05, 1 December 2007 (CET)
 * Teambuilder. I'll show you some crap stuff someday. - [[Image:Unexist sig.jpg|20px]]<font color="Black">Unexist  20:15, 9 December 2007 (CET)

so why did you choose such a pansy warrior that fucking sucks? Just wondering. 209.189.130.127 22:29, 6 December 2007 (CET)


 * lol? [[Image:User Frvwfr2 signature.jpg|User:Frvwfr2]] <font color=#6e8b3d>frvwfr2  (T/C/Sysop) 22:33, 6 December 2007 (CET)


 * I am serious. Why? You have disarm where bull's should be, Conjure doesn't eat RoF = no care about conjure. lulz that build is bad. 209.189.130.127 22:36, 6 December 2007 (CET)
 * This build owns face. - Rawrawr  19:31, 7 December 2007 (CET)
 * If your ranger is leet and their monk is nub. Swiftslash \\  [[Image:Impale.jpg|19px]] (<font color="Black">contributions  * sandbox ) 20:23, 7 December 2007 (CET)
 * With a good ranger that's always the case. - [[Image:Unexist sig.jpg|20px]]<font color="Black">Unexist  20:16, 9 December 2007 (CET)
 * Disarm is gud, so your necro can take less melee shutdown. [[Image:User Frvwfr2 signature.jpg|User:Frvwfr2]] <font color=#6e8b3d>frvwfr2  (T/C/Sysop) 20:34, 9 December 2007 (CET)
 * Disarm is actually the most underrated skill of the game. It functions as a simple, fast recharge interupt, while also shutting down rangers(=your price of failure gets through), having a blackout effect on warriors, so it's always usefull no matter which target you're attacking. - [[Image:Unexist sig.jpg|20px]]<font color="Black">Unexist  12:39, 12 January 2008 (EST)

lol@koreans under counters -Karmapolice 01:15, 10 December 2007 (CET)
 * Koreans are a counter to everything. [[Image:Railin-WoH.jpg‎|19px]] <font color="#033361">Railin 04:46, 20 December 2007 (EST)


 * Lol @ all of the counters part. Maybe change? <font color="Black">Adriaanz (<font color="Red">talk *<font color="Black">pvxcontribs ) 14:29, 31 December 2007 (EST)
 * No, if you face koreans(aka infinity) you're always dead. He's like the king of ta. - [[Image:Unexist sig.jpg|20px]]<font color="Black">Unexist  12:29, 1 January 2008 (EST)

I think warrior's and ranger's bars should be:

Shock Axe

Magebane

Necro might take Grasping Earth instead of Sig of Lost Souls for some snare (Ever Forest 15:10, 3 January 2008 (EST))

I love the Variants. Essentially it says: Take a Warrior, a Ranger, a Monk, and a CE Necro. lmao. --Cursed Condemner 02:06, 7 January 2008 (EST)
 * It actually is, the point is you kill. Bars are just funcitioned of our preference. - [[Image:Unexist sig.jpg|20px]]<font color="Black">Unexist  12:34, 12 January 2008 (EST)

Tbh, should i clean up the article a bit? obviously the creator had a mental maturity of a 5 year old and we have to clean up his mess ;l &mdash;The preceding unsigned comment was added by 81.159.212.194 (contribs).
 * No and BAAWWWWWWWW. Truthfulness and humor is good.  Mediocrities are bad. --71.229 15:00, 24 January 2008 (EST)

counters are koreans? sum1 could find that offensive........ and cripslash does do too little damage..... I Am Jebus 20:31, 16 January 2008 (EST)
 * Good builds dont work in TA anymore, try running something gay, like gothspike himynameisbobbyjoe 21:54, 17 January 2008 (EST)

Chance
Since everyone QQ's about the war and necro bar, replace it by evis and n/e with grasping? - <font color="Black">Unexist  14:50, 24 January 2008 (EST)
 * oye &mdash;  Skadiddly [슴Mc슴] Diddles  14:51, 24 January 2008 (EST)
 * The only real flaw in the Cripslash bar is the Conjure; if the other team is roughly equal, it's going to fish out a Corrupt Enchantment, and it's really not worth trying to fight that with Veil and the ranger in lieu of taking another utility skill. Disarm is amazing; on a Cripslash bar, it's worth giving up Bull's Strike for it, and Bull's Strike is pretty much the immaculate warrior skill.  And the only real flaw in the Necro's bar is the redundant e-management.  Take Signet of Lost Souls or take Glyph of Lesser Energy, but don't take both.  Grasping Earth really isn't necessary, but it's nice to have; as I noted in my rating, I'm really in favor of Mantra of Concentration or Resolve, but if you're good with Glyph, you can take that instead, and if you're willing to rely on your judgment and your team versus an opposing ranger's awesomeness (or lack thereof), you can get away without Glyph OR a Mantra.
 * To be honest, your frontliner doesn't matter, as long as it doesn't suck. While it may slightly adjust the kind of physical pressure that you apply, it really doesn't adjust the volume of pressure.  I've also found that the anti-melee necro is kinda questionable these days because a lot of gimmick crap or momentum / blitz builds circumvent most of the necro's bar.  A lot of very good groups that I know are gradually phasing out the necro in favor of other things; really common switches are just a second physical, D/P spearchuckers (coming back into favor now) or a moti / command paragon.  The necro is really just the foremost flex slot in a basic balanced template.
 * I'd also point out that Identity is imminently beatable. Any of these high ranked players are quite frankly human and beatable; they are not silver bullets to a potentially long winning streak.  If you play at a high level, then you're perfectly capable of beating these teams.  If you play like a scrub, you're going to lose.
 * Quite frankly, the article does a lot of revision though, and it should be rewritten from the ground up, with almost no attention to any of the advice in the discussion or ratings; then I would resubmit the entire thing for ratings from scratch. Sun Fired Blank 22:46, 24 January 2008 (EST)

I
would like to see the WoH Bar contain Balanced Stance, like the Balanced WoH monk build. <font color="black" face="arialbold">Adr <font color="purple" face="arialbold">iaa <font color="black" face="arialbold">nz 13:18, 31 January 2008 (EST)

Is this build on the way out?
I'd like to open a little discussion here before i vote on this. In the TA i've been playing, the new overpowered skills of today are certainly not to be found on these bars, namely, WoD, OoS, AoS, and EDA. Are they slowly edging out this sort of balanced setup for superiority or is this holding out well? I havent been playing it enough, and frankly every time i've been on the recieving end of a good balanced team i kissed my glad points good bye. 19:49, 5 February 2008 (EST)
 * Still works, but EDA is becoming meta too. This is far from archive yet but I can see it happening in a while. Swiftslash \\  [[Image:Impale.jpg|19px]] (<font color="Black">contributions  * sandbox ) 02:25, 6 February 2008 (EST)
 * Short answer: no.
 * Long answer: you can completely outbuild a balanced template, but a balanced template is the only template that gives you a reasonable chance versus the most potential matchups. That said, the necromancer is probably a bit dated as the choice for that utility slot; it's very solid, but a lot of teams make it a point of bringing effective solutions for hexes, and this requires that you place great faith in the ranger's d-shot ability and the ability to corrupt spotless.  It remains the most definitive solution for physical damage, but can be fairly susceptable to disruption and strong removal, and is absolutely futile in certain matchups.  In place of the necromancer, EDA has recently started to come back, just after the fairly recent development of motivation platforms.
 * To be frank once again, this article remains fairly barebones and inadequate. If I had the time, inclination, or understanding of wiki boundaries, I would rewrite it from scratch as a proper treatise, and once again submit it for new voting.  Such an article, realistically, would have to address the very concept of balanced, expand on the range of options available as a frontliner, improve usage notes on the ranger, discuss the necromancer as the most fundamental utility slot and the common replacements for it, and provide a number of non-crap monk bars that aren't just super-compressed WoH templates. Sun Fired Blank 02:00, 8 February 2008 (EST)
 * Addressing the "very concept of balanced" has no place here, this is a build wiki not QQ, and that woh monk is the meta. Common replacements for the necro(i.e. rit) are understood, and turning the usage notes for an element of a team into a how-to-ranger are not what pvx is about. However, your waxing on the fate of this build was helpful and you obviously know you're shit so thx for anwering. Oh, and just fyi, i wasnt talking about out building it, so much as asking about the established templates that are becoming more prolific. Dark0805 ( Rant / Contributions ) 12:46, 8 February 2008 (EST)
 * A description that addresses the "very concept of balanced" could be done in twenty words or less. Off the top of my head: "Balanced uses proven templates for a robust variety of options in the plurality of TA matchups."
 * In line with that, nothing else prevents the injection of { miniskillbars | ebon dust | crip anthem | shock axe | wounding strike | ineptitude | blah } for common alternatives to the necromancer and frontliner, which would also appropriately expand the article in a terse and efficient matter. Outside of that, you should rename the article to something more specific than just balanced: the title is misleading as it stands.
 * The first creator of this article clearly felt specific usage notes for the ranger on monks and necromancers were justified for their importance in the mirror matchup. I also consider that advice useful but ultimately inadequate, as other matchups in the mirror (e.g. ranger to ranger) are just as important and ubiquitous, and should consequently be noted.  Under that line of reasoning, that leaves only two very clear but incompatible resolutions.  The first is expansion of the usage notes and the second is a reduction of usage notes.   In general, I would favor an expansion of usage notes under the style and formatting dictates of PvXwiki.  It clearly states: "Present usage information as much as possible in brief and in bulleted form."  Absolutely nothing in line with that policy conflicts with adding other highly important usage notes like: "Stop other team from ressing" or "Prevent purge signet on opposing rangers," so long as it's done briefly and in bulleted form.  In fact, judging from that the policy, writers are encouraged to provide terse but comprehensive usage notes rather than some anemic excuse that quite frankly doesn't help anyone.  This argument does not apply to only the ranger; I would favor more useful usage notes for every character on the team, but I consider the ranger's usage notes to be most clearly inadequate, which is why I picked on it versus the other templates.
 * Finally, I'm not sure why you seem so hostile when I simply answered your question (and every relevant concern you voiced), and super-compressed WoH bars are really not the meta. Sun Fired Blank 18:27, 8 February 2008 (EST)

Get patient spirit. SB fails. Get a good monk bar with dstance. Ranger needs debil. War needs rend enchant, or shock. shock only if you run sexy corrupt. Reckless is useless. Need PoF/IPara. If your ranger can't spam mbane and kill guardian, just resign. That is how worthless defile is. You can't run this build. --<font color="Black">Readem 19:26, 13 February 2008 (EST)

Oh, and vocal is you are r6+. Is lulz win. --<font color="Black">Readem 19:27, 13 February 2008 (EST)


 * You know Readem is back by the semi-incomprehensible blocks of text consisting of equal parts insult and unsupported suggestions that start appearing at the bottom of talk pages. <font color="#DD2200">Lord Belar 19:29, 13 February 2008 (EST)


 * The monk bar is old. Debil is run to pref, I've seen high ranked run Screaming for it's +dmg in spikes and overall pressure. That's what the optional slot is for. Parabond does a lot less then defile, but has the advantage of 3 less recharge (whoopdie fucking doo) (and you can counter gay Soldier's Defense paragay). Reckless isn't useless, it's 50% miss chance.... &mdash;  Skadiddly [슴Mc슴] Diddles  19:31, 13 February 2008 (EST)

I would run pbond just for the +100 health lulz. Yeah, screaming is ok, but everyone and their brother uses cripslash. It will be drawn/mtouched regardless. I prefer ward, if just for goth-spike. Oh, and I met more good people for TA =). r7 glad monk ftw lulz. Way the fuck better than andros ;p. --<font color="Black">Readem 19:56, 13 February 2008 (EST)
 * If you lose to goth get a new ranger =P &mdash;  Skadiddly [슴Mc슴] Diddles  19:58, 13 February 2008 (EST)
 * We actually have a good ranger tbh. Mang found us a cool monk and ranger to TA with. We got to 22, before blinds had to GvG. I always have ayr, silver, (sometimes soki) and a few other good people in case we need a sub. I still have yet to play with brian, other then HA. We only lose to vega's gothspike tho (they have gud tactics) --<font color="Black">Readem 20:03, 13 February 2008 (EST)
 * Beat vega multiple times in TA running balanced (seriously, theres nothing you can do to avoid getting your Shove magebaned or delaying your predictable spike so mucht hat they have time to prot). Running that gimmick i got 85 glad points in the past 4 days, with all people less than glad 3 (exception of Zur who came once) &mdash;  Skadiddly [슴Mc슴] Diddles  23:23, 13 February 2008 (EST)
 * Depends on the map (often times, they will shove, then grapple behind a corner for extra win). If that fails, then they will just mix up the order until you miss shove. I usually face them on the crag, where they have the advantage :/. --<font color="Black">Readem 20:43, 14 February 2008 (EST)

monk
can't remember last skill, prx fix. &mdash;  Skadiddly [슴Mc슴] Diddles  19:42, 13 February 2008 (EST)
 * Shielding hands?--Goldenstar 19:43, 13 February 2008 (EST)

That monk bar is completely ftw. --Evernix 12:07, 16 February 2008 (EST) I TA'd on Sunday and had Ele spikes all over the place. Without Spirit Bond, I'm not sure if I had been able to hold them. Maybe add that one? Sure, it's useless against the meta of SA/crit. scythe, but there are many ele spikes around too (Ride the Lightning to be concrete) Bastian 02:05, 15 April 2008 (EDT)

Update for meta ?
Cripslash

Magebane

Necro

Monk

(variant: Prot spirit or mending touch --> spotless mind)

These bars are just good with current meta. Necro and monk just can't be spiked with shield bash (also pwnz hard Covenant-way), ranger has natural stride and warior has gud armor. Hex Breaker helps a lot VS hexway and usual balanced. The pressure is the same, the team have corrupt + rend which is just nice. Necro's shield bash is also good to prevent Dshot on faint or other important spells and Foul+Plague >> Blind Mesmers. Discuss. Mr BArtel 14:13, 9 April 2008 (EDT)


 * PS? [[Image:Railin-WoH.jpg‎|19px]] <font color="#033361">Railin 14:55, 9 April 2008 (EDT)
 * Maybe WoD over CE and bring rip over enfeeble. Swiftslash \\  [[Image:Impale.jpg|19px]] (<font color="Black">contributions  * sandbox ) 15:06, 9 April 2008 (EDT)
 * I already thought about WoD and tried it. The team works better with CE (more pressure) and warior spikes with bull's strike anyway (if he had disarm, i would run WoD). Enfeeble is just another condition, good for pressure and reducing damage.Mr BArtel 16:10, 9 April 2008 (EDT)

WoD > CE
True story.  ɟoʇuɐʌ ʎʞɔıɹ  18:42, 8 May 2008 (EDT)

?
How did a build with foul feast + draw get voted excellent? <font color="#033361">Railin 12:05, 19 June 2008 (EDT)
 * Because it was made like a year ago and someone forgot to take out draw? ... &mdash;The preceding awesome-sauce comment was added by Rawr. 12:07, 19 June 2008 (EDT)

Umm/. why is there no votes yet in tested on homepage? Dutchess of Rose aka  lukejohnson  - talk - Contributions 05:53, 11 July 2008 (EDT)
 * Readem did a massive rewrite, I wiped the votes. ~ <font color="#444">ĐONT <font color="#444">* <font color="#444">SYSOP  05:56, 11 July 2008 (EDT)

This is better
Warrior

Ranger

Necromancer

Monk

Loser223 13:29, 12 July 2008 (EDT)
 * Awesome N/E/Rt. – Ichigo 724 [[Image:Ichigo-signature.jpg]] 02:04, 13 July 2008 (EDT)
 * Why no Mo/E/W/Me? Channeling + Glyph of Lesser Energy + Shield Bash. maybe Mo/E/W/Me/R for natural stride, or Mo/E/W/Me/A for Dash/Dark Escape ;d &mdash; Abedeus  [[Image:User Abedeus Sig.jpg|19px]] 05:36, 13 July 2008 (EDT)
 * I didn't put that there, someone obviously editted that. Loser223 18:52, 14 July 2008 (EDT)
 * ZB with gift is bad, WoH is way better for pressure healing (patient is so fucking good). WoD is way more pressure than corrupt, and reckless haste is pretty baed in TA. Remove hex is also alot more popular than purge sig cuz purge sig is lol dshot, and hex stacks arent meta anymore (Lots of teams drop cover hexes entirely). &mdash;The preceding awesome-sauce comment was added by Rawr. 19:09, 14 July 2008 (EDT)
 * Also that warrior build is baed. Weakness will get drawn + Magehunter's is so much better.  ɟoʇuɐʌ ʎʞɔıɹ [[Image:Panic_srsbsns.gif|37px]] 19:11, 14 July 2008 (EDT)
 * I love dev hammer =( &mdash;The preceding awesome-sauce comment was added by Rawr. 19:14, 14 July 2008 (EDT)

I'm not seeing the point
of DH over MHS in the current bar. – Ichigo 724  14:59, 29 July 2008 (EDT)
 * The only advantage I see is lulzilly linebacking, but linebacking with your elite in TA on a frontliner is pretty funny. Brandnew.  15:05, 29 July 2008 (EDT)

re-write
--<font color="Black">Readem 20:10, 16 August 2008 (EDT)
 * Changed to corrupt due to multiple monk meta. WoD is not as useful because of that reason.
 * Due to hexway, emp is infinitely more useful than magebane. Besides, only the best can run balanced; and when you are the best, MB is simply redundant.
 * Replaced SB with dual-stance, since you can't cast shit with a constant barrage of interrupts on you. Necessary in the current shit meta.
 * War is the same. Dev hammer, because linebacking is great at times; and because it is less add than say MHS (which is useless when every monk has either SB or dual-stance). Also, being able to spike with DH<CB<HB is undeniably the greatest thing next to sliced bread (when it comes to tri-smite).
 * Ask any r9-10 why these changes were made, you will most assuredly receive the same responses.
 * Credit goes to one of the memebers of vD, who suggested the popular magebane change.


 * First of all EMP wasn't suggested by Karla or any of vD members and this template is not what the remnants of good players actually run nowadays. 2 things which destroyed TA are Anet and this lameshit wiki with pve noobs trying to get high numbers all over. You can find good players on gw guru where they discuss how to beat shitty lame builds posted here.89.102.109.174 07:26, 17 August 2008 (EDT)
 * lol im speccin ur hexway --<font color="Black">Tab  <font color="Black">Moo  07:49, 17 August 2008 (EDT)
 * I guess if they have to discuss it, then the builds have done their job.-- R <font color="green" size="1"> e l y k 05:53, 19 August 2008 (EDT)

ups, I guess I am wrong fggt --<font color="Black">Readem 20:05, 19 August 2008 (EDT)


 * I'm a huge proponent of Iron Palm and Strength: 14 on the frontliner. Heavy Blow is extra damage, but if you're not on the necro then you're unlikely to land your second knock.  Hammer Bash is the superior option.   Iron Palm also has the same problem but is fairly disposable, you rarely fail the knock from it, and it gives you an extra way to maneuver around stances and Shield Bash.  Other very amusing and functional options for the frontliner: Distracting Strike, Shock, Warrior's Cunning.  If you miserably fail TA and you mostly lineback, then ignore my advice, stick with Grasping.


 * Empathic Removal isn't definitive. I think there's value to Empathic Removal, and I hardly begrudge anyone for using it, but you're mistaken if you think you must or should run it.  Magebane's a very strong elite: it ensures you can disable an enemy ranger's preparation through Natural Stride, it makes disruption on key options meaningful even if they have fairly minimal recharges, it obviously ignores the dual stances on your monk build, and it has ridiculous disposability for these tasks.


 * Your spread on the monk is not doable, you must divert a rank from Healing Prayers to achieve it. I dislike the bar, although every other monk runs it, and it's okay.


 * There are some other aspects that I dislike, but as my Wiki editing skills are rather mediocre, I'm not overly inclined to fix the page.


 * On a final note: g9 to g10? Who plays TA consistently that is ranked so high?  As the Koreans are mostly inactive from TA, Karla is the only g9 that readily comes to mind, and her opinion is hardly the ultimate verdict for TA.  I'd like to know exactly who I can speak to. Sun Fired Blank 18:29, 20 September 2008 (EDT)
 * The korean guy that was the leader of that top 10 gvg guild(they ran 4/4 split), I believe his name is infinity, is glad 10. I dunno if he stills plays TA tho. —ǘŋ Ɛxɩsƫ  05:31, 27 September 2008 (EDT)
 * Identity?  I don't even know if he plays GW anymore, esp. after the [Glad] membership debacle. Sun Fired Blank 05:05, 28 September 2008 (EDT)

Heavy blow = Fail. Stoella 07:20, 28 September 2008 (EDT)

This Article
.. needs major cleanup..

Your Dev hammer W/E has no ele skills, and no dev hammer, your Mo/W has 12/10/7 lolol xD other random stuff too... <font color="#011000">IC <font color="#055000">YF <font color="#099000">IF <font color="#0CC000">T <font color="#099000">YF <font color="#055000">I <font color="#011000">VE 02:01, 16 November 2008 (EST)

Since when did people stop using dual stance? —ǘŋ Ɛxɩsƫ  05:54, 16 November 2008 (EST)
 * I thought everyone used dual stance. -- Frosty [[Image:Mini england.jpg|19px]] 05:57, 16 November 2008 (EST)
 * appears readem says otherwise-- Get Your Wood On  Discuss  06:05, 16 November 2008 (EST)

Why earth shaker over dev hammer? <font color="#011000">IC <font color="#055000">YF <font color="#099000">IF <font color="#0CC000">T <font color="#099000">YF <font color="#055000">I <font color="#011000">VE 21:06, 18 November 2008 (EST)
 * One more adrenaline for a potential devastation if you are lucky/good. Getting down two people in a ES basically guarantees a kill on one if both are midline/monk. --Dark0805 ( Rant /<font color=#ff11aa>Contributions ) 12:59, 20 No

vember 2008 (EST)

Usage
Against dual monk, it says for the ranger to not spread degen if they have a Mo/R resilience smiter, but that confuses me. Isn't making the smiter draw more and smite less a good thing? Wastes his energy, reduces pressure on your team, etc. Correct me if I'm wrong. =) -- The preceding srsly srs comment was added by Itokaru   00:40, 25 November 2008 (EST)
 * because it's great emanage for the smiter. And it's more a waste of your time than their time. Swiftslash \\  [[Image:Impale.jpg|19px]] (<font color="Black">contributions  * sandbox ) 15:17, 25 November 2008 (EST)
 * Actually its not. Being forced to draw on charge uses up alot more energy then you gain from the +1e regen from the poison. Rawrawr Dinosaur 15:19, 25 November 2008 (EST)
 * My point exactly. You're making the smiter either use 5 energy every couple of seconds to keep his team clean or leave the degen on them. It's a win-win situation, I don't see how spreading degen could be a bad thing. -- The preceding srsly srs comment was added by Itokaru   16:04, 25 November 2008 (EST)
 * Cleaning them up every 10 sec would still negate the loss of hp with DF. 5 energy every 10 sec isn't that bad. And you're (potentially) missing interrupts while spreading psn. Swiftslash \\  [[Image:Impale.jpg|19px]] (<font color="Black">contributions  * sandbox ) 17:21, 25 November 2008 (EST)
 * They would still lose 40 health if it's removed after 10 seconds. And no, 5 energy every 10 seconds isn't bad, but that's why you spread it. One would have to spend 15 energy to clean the whole team up. Overall, I think that the smiter either drawing more or leaving the degen on their team is a good thing. More draws = Less smiting. -- The preceding srsly srs comment was added by Itokaru   20:59, 25 November 2008 (EST)

Spreading poison is a waste of time. You don't out-pressure two healers; you focus on the WoH and just train him to death. Spiking them out is the easiest to do. --<font color="Black">Readem 01:53, 31 December 2008 (EST)

Mmmmm
I wish i could see how ta balanced changes :D someone make a page for each time its changed!-- Shadow Relyk  05:12, 28 November 2008 (EST)
 * has ling curse now<font color="#009933">Close[[Image:CloseImpactSW.jpg|19px]]Impact<font color="#003300"> Pet Whale  16:20, 2 January 2009 (EST)

Mark of Fucked on the necro and a PS sin is much better than the current version.  Ricky vantof  08:10, 4 January 2009 (EST)
 * umm no its not at all rick, dont just say things without knowing no offense.  <font color="#444">-- Gringo <small style="font-family:Verdana;"><font color="#444">TALK 17:12, 13 January 2009 (EST) 
 * Yeah, that was a bad idea :<  Ricky [[Image:Ricksawsmface.PNG]] vantof  06:32, 17 January 2009 (EST)

actually the current meta is Primal rage warrior W/any with Shield bash... i faced it 5 or 6 times, only one balanced group was running a hammer. also LC on necro or MoI, both are good<font color="#009933">CloseImpact<font color="#003300"> Pet Whale  12:09, 13 January 2009 (EST)

This team build gets rolled by Ta Balanced spike. I haven't seen this used in two weeks of TAing. Still great though. EDIT: nvm did not notice that currupt was replaced by lingering. (Timcago 02:32, 17 January 2009 (EST)).

Pressure Balanced can only be run by the best. The other version is easier to play, but this will roll that shit np if played correctly. --<font color="Black">Readem 04:16, 17 January 2009 (EST)

Outdated :>
Awfully outdated bars, PR War, Double Stance necro + Double stance monk atm :> Massive   22:13, 24 January 2009 (EST)

you know no one capable of running pressure balanced. absolutely nobody. --<font color="Black">Readem 10:25, 29 January 2009 (EST)

Earthshaker
Honestly, is there any point in using Earthshaker in TA? I'd see much more improvement from Devastating or even Backbreaker to some extent. Also, should rush be replaced with DStrike? Seems a bit counter-productive to hinder yourself without a proper cancel stance.--71.139.38.171 06:50, 26 February 2009 (UTC)
 * The argument is if you manage to catch 2 foes in earthshaker, you will wipe their team out--Relyk 07:20, 26 February 2009 (UTC)

Get rid of the Earth Shaker tbh. Add in a Primal Rage warrior or a Dev Hammer warrior -- 13:01, 5 March 2009 (UTC)
 * With PR/axe or another hammer elite you'll have to resign vs dual monk teams,
 * with ES you can offen get the two monks to ball, kd both & score a kill.
 * then aren't their monks bad? Exo Oo 19:28, 31 March 2009 (UTC)
 * what kind of argument is that lol--Relyk 19:59, 31 March 2009 (UTC)
 * earthshaker is inferiro to say magehunter's/dev unless their monks are bad. which yo shouldnt' count on? Exo Oo 20:16, 31 March 2009 (UTC)
 * so you answered your own question when you asked :/--Relyk 01:20, 29 May 2009 (UTC)

Bonetti's?
how you get fast enough adrenalin? just attack with a furious spear? Illoyon 21:24, 31 March 2009 (UTC)
 * err yeah. Whenever i monk i spear attack constantly whilst not casting spells. you can usually get at least 1 hit in between a spell. sometimes more. And yeah, you get adren form beign hit. It's pro skill. big blocks and big energiez Exo Oo 21:29, 31 March 2009 (UTC)
 * ^ the only thing that sucks about it is if you get spiked early and you have that as your sole blocking skill. you pretty much mandated to take another one. also sucks when the other team does a dual spike if you're the only monk on your team :S -- Ikimono <font color ="Teal">Needs more Paragon [[Image:Monk-Paragon-icon.png|24px]] 23:28, 31 March 2009 (UTC)

WTF Is this garbage
Melee says ohai, guardian says, wait, nothing because it's not there <font color="#220000">ICY <font color="#550000"> F <font color="#990000">IFT <font color="#550000">Y <font color="#220000">FIVE  23:55, 28 May 2009 (UTC)
 * Readem keeps this page updated to TA meta. Don't doubt him, he's far better at TA than you will ever be.--Goldenstar 01:28, 29 May 2009 (UTC)
 * It's for deny hexes to counter gay hexway, and there's enough melee hate/blocking/etc... in the build to allow for no guardian tbh Exo Oo 11:55, 29 May 2009 (UTC)
 * Basically guardian gets d shotted so people would rather run something else. -- Crowels [슴Mc슴] Mootles  13:21, 29 May 2009 (UTC)
 * I can dshot bonetti's so they shouldnt run that either. <font face="Courier New">C:\PvX>Abort, Retry, Panic?[[Image:Panic_Sig_Cursor.gif]] 13:36, 29 May 2009 (UTC)
 * I can d-shot Enduring Torment but that doesn't matter. The monk is sound.-- Ikimono "a rabid grizzly bear" [[Image:Monk-Paragon-icon.png|24px]] 11:09, 18 June 2009 (UTC)

LC got nerfed
lawl <font color="Brown">P WNAGEMUFFIN   <font color="Green">crabs  02:08, 19 June 2009 (UTC)

Its just a two-skill switch to make a CE necro...--Xutar 18:26, 19 June 2009 (UTC)

Necro
Why is rend mainbar? Its two second cast just begs for interruption. Rip enchant is 1 second, has a short recharge, and causes a condition otherwise not present for more degen. It should be mainbar'd. Also, return isn't too useful for the necro; it can't stop dshot on a spell and doesn't help for short term attacks (aka target switching) from the war. Something like shield bash to cancel dshot and devhammer/crushing/hammer bash or disciplined stance plus a q8 shield with 8 in tactics is more useful; since you don't really need the extra soul reaping, and you gain 16 armor against everything. (Talk) 12:38, 28 June 2009 (UTC)
 * Because if you go against an EDA without rend, you have to random dshot him every 20 secs (just as it recharges) for the entire game and hope you hit EDA so you can actually hit something. Reunion 14:58, 28 June 2009 (UTC)
 * People use EDA in TA? never seen it there [[Image:Muffin.jpg|19px]]<font color="Brown">P WNAGEMUFFIN   <font color="Green">crabs  16:45, 28 June 2009 (UTC)
 * it was used there before the change to foul feast made it OP  TeMu _Ds_  ChIn  16:48, 28 June 2009 (UTC)
 * I didn't say it to mean thats entirely why rend is ran, I said that to give an example of just how much more utility rend has. Rend can also get off holy veil even when its covered by vig, which can actually decide the match balance vs balance. Reunion 18:09, 28 June 2009 (UTC)
 * EDA is used in conjunction with a Fevered Dreams mes and a Cripslash war/WS Derv for a conditionway team that's seeing more use in TA (I may go write it up if it hasn't been already)--Xutar 23:54, 28 June 2009 (UTC).
 * Balanced vs. balanced you'll never need rend. In fact, any decent ranger would make sure it never gets through. Even the animation makes it painfully obvious; easy enough to just click and then magebane with a 2 second cast. For situations in which 2 enchants need to be removed, such as a covered veil, you can just corrupt then rip (possibly waiting half a second in between for stray interrupts). That puts your target at max degen, in addition to removing those enchants. There really is no reason to rend. Only very rarely (and mostly against gimmicks) are more than 2 enchants used; and even more rarely is it vital to remove all at once. [[Image:Entropic.png]] (Talk) 02:04, 5 July 2009 (UTC)
 * I propose we just make it a optional spot on the necro and list rend, rip, and enfeeble, cause I've seen them all run with about equal frequency (you are right about rip probably being the best though).--70.105.111.155 20:21, 6 July 2009 (UTC)
 * Or we listen to the guy who probably has played more winning matches in PvE than everyone on this talk page combined. I've heard Reunion is pretty good at gw. ··· [[File:Danny-sig.png]] 21:10, 6 July 2009 (UTC)

7/17
Updated it for you. Leech is for the new shove, revealed for hexways, veil because its run with vig for cover. Hammer is long gone, whirling is far superior for getting resolve and shit down, which is also why Dolyak is now meta. D/P is definitely in the meta, shitters running conditionway. Dual stance ranger without guardian, thats about it. Cherio laddies. 94.100.19.59 05:32, 17 July 2009 (UTC)

Shove-spike is not really a problem whatsoever. Aegis may block the attack, but it doesn't really matter. Good monks can pre-WoH/Patient the spike rather easily, and the necro can always just foul feast the deep wound (and that isn't even always necessary). Without debil, there is no way on earth you will every kill a monk like zlos or even karla. Besides it being one of the best pressure skills in the game, the lack of LC makes killing more difficult than ever. Conditionway is easy to beat. Dolyak is bad in comparison to balanced. Merely by counting the add, and activating before deep wound (almost always after whirling). Hexway is less of a problem than ever. Also, Hammer is ten times better at defeating hexway and balanced than an axe. Not only does it do more damage (since whirling does none), but TA ultimately revolves around linebacking. Unless you can refute any of my arguments, I am reverting for the time being. --<font color="Black">Readem 07:44, 17 July 2009 (UTC)
 * I thought these were supposed to be the meta bars? No one runs hammer, its always axe. Enso runs primal axe, dhaina yesterday ran it but hes rarely on warrior. Everyone else runs whirling. And yea, when Karla or Fairwell is monking for you with Dhaina on ranger you shouldn't have a problem with shove spike, but why would teams with those people on monk come to PvX? We need bars for the rest of the world. When's the last time you were in TA because everyyyyyyyone is running dolyak, and to say that balanced is better is just lack of experience playing against it. Rip enchantment? No one runs rip at all, some necros like fallen ran enfeeble for a while but now that d/p condiway is on its way back they are switching to rend, and some are even going back to wail. yes hexway is less of a problem, but it becomes a serious problem when your ranger cant get around resolve. TA involves but certainly does not "revolve around linebacking" whatsoever. You can make an argument about r/me because 50% of rangers still run r/mo, but the rest have been outdated for a very long time. 66.90.104.129 14:47, 17 July 2009 (UTC)

In no way do I lack experience when it comes to TA. A great number of people still run primal rage (including myself, scooms, dhaina, identity, and others). My favorite is Eviscerate. Sleepy I believe still runs conjure Decapitate. It doesn't really matter, as long as the warrior template does damage. Hammer, while less commonly run, is still probably the best choice. It is the ideal counter to hexway, shovespike, and balanced. It is also the only warrior build that can beat that hamu's gay fucking korean build. As for catching shovespike, that is pretty easy. Even I can do it, and I am certainly not one of the best. Rip is just as good as Rend, you just have to rip while they are casting by recognizing a) the icon or b) the animation. The only time rend would be absolutely necessary would be in the situation of running SB/WoD/LC or in the case of having a bad necro. Fallen is just some random euro from LoW that zlos has taken a liking to him. He just plays necro all day and is not even very good. He just exploits gay things like return on the bridge (and since necros don't kill monks anymore, he has plenty of time to do so). At which point he just puts insidious on your warrior and draws dw :/. Who gives a shit about resolve. Whenever I play warrior, I just kill the mesmer first anyways (particularly easy as a hammer). R/Me is for shitters like All Star ranger, merely because it costs 0 energy at 3 spec. Tbh, I don't give a shit about energy. You should have 35 on a non-plus energy bow. Plenty enough to fuel the occasional remove hex (which also has great synergy with cure). This is Balanced TA. It is not meant to be an easy build anyone can roll and win with. You either have a fucking clue or don't. --<font color="Black">Readem 05:18, 18 July 2009 (UTC)

Readem you seem like pro TAer,so tell me whats wrong when nec positions himself well, shits on melee and removes condis?
 * i dont get the point of ur argument, anonimous [[Image:Muffin.jpg|19px]]<font color="Brown">P WNAGEMUFFIN   <font color="Green">crabs  21:46, 18 July 2009 (UTC)

"R/Me is for shitters like All Star Ranger." 35 base energy requires a pretty low amount of hp and considering it seems that when a team loses to me they change by bringing a PR war with wild blow and training me the entire time, an exercise you have practiced yourself time and time again (getting your wild blow magebaned relentlessly I might add). You said it yourself, the "occasional hex remove" with remove hex, that is exactly why one could make the argument that reveal hex is better, no ranger uses remove hex on recharge which hypothetically is the only reason remove hex is better (the recharge) so why not take the free hex remove? Oh, how about you try going glimmer again? That was cute.

I don't think I have ever run wild blow, but ok. Training LR rangers with defile is pretty common (see identity). Hex removal is up to the ranger. Dhaina runs R/Mo. Ref doesn't. Not a huge difference either way, since you just camp preps all game, and that only costs like 2-3 energy. I have never run glimmer of light because it sucks ass. I have however run empathic removal, life sheath, PnH, WoH, ZB, SoR, and boon signet. --<font color="Black">Readem 03:46, 22 August 2009 (UTC)

also SoD and LoD, but that was in gvg. --<font color="Black">Readem 03:48, 22 August 2009 (UTC)

WoD
Hi, good people use WoD. Much more versatile and deadly than corrupt. Harder to use but more effective. If you need confirmation, please pm Pyth N. Corrupt in variants. --Cammy 22:45, October 14, 2009 (UTC)
 * iirc Pyth is about the only person who can use WoD well. But, w/e WoD ownz. --<font color="Black">Frosty [[Image:Frostcharge.jpg|19px]] 22:48, October 14, 2009 (UTC)
 * {nigger ec'd me} for anyone wondering, hes actually right. WoD is better. readem will argue until dawn tho, so just leave it. Gringo 22:49, October 14, 2009 (UTC)
 * you are a dumb faggot. wod is better, just harder to run. the majority of people run corrupt because it is easier. just fyi gringo, I played with pyth yesterday. O, and he was in my guild for 6 months. that too. --<font color="Black">Readem 22:13, October 17, 2009 (UTC)
 * omg he was in your GUILD?!? thats insane, i take it all back, ur best plyr EVARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR Gringo 22:18, October 17, 2009 (UTC)
 * YE, HE WAS. MAYBE I KNOW HIM A BIT BETTER THAN YOU DO. STRANGE HOW THAT WORKS HUH? --<font color="Black">Readem 22:23, October 17, 2009 (UTC)
 * i've never argued that i knew him better actually. best player and debater EVARRRRRRRRRRRRRRR Gringo 22:25, October 17, 2009 (UTC)
 * ...you claim that I don't know that WoD is better. Pyth however, is the best WoD necro in the game. Not only was he in my guild, but he lived literally only a couple miles away from myself. We also have had the discussion of necro elites and their respective usages (in which pyth will argue fervently that WoD is better in TA; in which I will agree). Stop acting like you know anything you dumb piece of shit. Thanks, your bud --<font color="Black">Readem 22:30, October 17, 2009 (UTC)
 * i said WoD was better, you agreed, and i still dont know anything. you are funniest player EVARRRRRRRRRRRRRRRRRR Gringo 22:57, October 17, 2009 (UTC)