User:Fusco/Build:E/Me Echoed Invoker

The Echoed Invoker is designed to deal major damage to close targets quickly while making it harder for the monk to heal everyone injured.

Attributes and Skills
[build prof=eleme/mesme airmag=12+1+3 energy=12+1][air attunement][glyph of lesser energy][arcane echo][invoke lightning][chain lightning][lightning hammer][enervating charge][resurrection signet][/build]


 * Blinding Flash can be swaped in for Enervating Charge.

Equipment

 * Radiant Armor is needed for a larger energy pool.
 * An Insightful Air Staff with HSR 20% and HCT Air 20% is preferred. An of Fortitude mod works well. Amadis' Air Staff and The Skybringer are also good choices.

Usage

 * Cast Air Attunement before you enter the battle and maintain throughout.
 * Use your Glyph then cast Arcane Echo.
 * Choose a target close to two others for optimal damage and cast Invoke Lightning then cast the Echoed version.
 * Use Chain Lightning.
 * Cast Lightning Hammer to finish the enemy off.
 * Use Enervating Charge or Blinding Flash on warriors etc. to decrease their damage output.

Counters

 * Enchantment Removal hampers the energy management - consider taking Aura of Restoration instead of the Glyph to cover Air Attunement.
 * Spike countering heals slow this build down.

Variants

 * Glyph of Lesser Energy can be replaced with Aura of Restoration if entering an area with many Enchantment removing enemies although higher energy management is required - consider asking a Necromancer to bring Blood Ritual.