Archive:Team - 55 IW/Famine Team


 * This build is specified to clear bigger parts of the Underworld.
 * It's much like the standard Famine/55 build but easier and less stressful for the tank.
 * It also gives you the opportunity to duofarm more than just the Aatxes and the Smite Crawlers.
 * There were too many changes to add it to the variants so I started a new article.

Build Concept

 * Compared with the regular 55/Famine team build this is more relaxed.
 * This build makes Fighting Obsidian Behemoths, Terrorweb Dryders and Coldfire Nights Possible.
 * It's handy if you want to clear more of The Underworld than just the Crawlers.
 * The idea of using a Mesmer as tank is the advantage of Fast Casting so you can cast between the Maelstroms and Meteor Showers.

Attributes and Skills
[build name="55 iw/famine team - tanking mesmer" prof=mesme/monk fastca=6+3 illusi=12+3+1 healin=7 protec=9][protective spirit][healing breeze][illusionary weaponry][power return][optional][ancestors visage][sympathetic visage][balthazars spirit][/build]


 * Optional Skill is Images of Remorse. Good to take out the Coldfire Nights.
 * Another option is Persistence of Memory to counter the interrupts.
 * Another option is Shield of Absorption if you plan to tank a lot of mobs at once!

Equipment

 * Any Armorset with Superior Runes to take your HP down to 105.
 * An extra (unruned) armorset to puzzle with. If you die two or three times in a row, you'll have insufficient hp to go on. That's why you might need to take another piece of armor.
 * A melee weapon with +5 energy bonus and an enchantment mod. e.g. Totem Axe
 * A wand to wand Dying Nightmares to death.
 * The -50HP Cesta.

Usage

 * Before engaging into combat cast Prot Spirit and Sympathetic Visage.
 * If fighting Coldfire Nights or Obsidian Behemoths, cast Illusionary Weaponry.
 * When a Dying Nightmare pops up. Use Power Return if it casts Rend Enchantments and kill it with your wand.
 * When fighting a lot of mobs at once use Healing Breeze.

Attributes and Skills
[build name="55 iw/famine team - bond monk" prof=monk/range healin=9+3+1 wilder=12 marksm=9][watchful spirit][mending][essence bond][succor][resurrection chant][rebirth][choking gas][famine][/build]


 * You could switch Choking Gas for Savage Shot if you feel more comfortable with that.

Equipment

 * Any monk armor. Radiant Insignia Preferred.
 * A Longbow. Preferred Req. 8 so you can change Healing Prayers to 10.

Usage

 * When entering UW, cast Mending, Succor, Watchful Spirit and Essence Bond on the tank.
 * From the moment the tank engages into combat, stay in a safe zone.
 * Use Famine. Put it at 66% of radar distance from the tank. If you put it too close, the mobs will attack it when they scatter. If you put it too far, it won't work at all.
 * When meeting Coldfire Nights, Terrorweb Dryders or Obsidian Behemoths, use Savage Shot/Choking Gas to interrupt respectively Maelstrom, Meteor Shower or Healing Spring.
 * For the rest. Have a glass of whiskey on the rocks.

Counters

 * Dying Nightmares (if more than two).
 * Monk Death.