User:Malokai92/Sandbox Builds/Team - Zaishen Challenge

[build prof=e/r fire=12+1+3 energy=10+1 earth=8+1 wild=2][searing flames][glowing gaze][meteor][ward against melee][ward against foes][aura of rest][fire attune][frozen soil][/build]

[build prof=e/me fire=12+1+3 energy=12+1 dom=3][searing flames][glowing gaze][mark of rodgort][searing heat][teinai's heat][meteor][aura of rest][fire attune][/build]

[build prof=e/me fire=12+1+3 energy=12+1 dom=3][searing flames][glowing gaze][liquid flame][meteor][aura of rest][fire attune][cry of fr][inspired h][/build]

[build prof=e/me fire=12+1+3 energy=12+1 dom=3][searing flames][glowing gaze][liquid flame][meteor][aura of rest][fire attune][cry of fr][inspired h][/build]

General

 * Cast Aura of Restoration and Fire Attunement at the start.
 * Place Frozen Soil where they won't kill it.
 * Micro Searing Flames so everyone is spamming it.
 * Micro Meteor if heros don't use, aim for knocklock.

IWAY team

 * After casting QZ, place Ward Against Foes at a chokepoint.
 * Place Ward Against Melee after they aggro you with bows.
 * Meteorlock and spam SF until they die.

Obsidian Spike team

 * After casting QZ, place Ward Against Foes at a chokepoint.
 * Start spamming SF and Meteorlock when they start spamming Healing Circle.
 * Micro Cry of Frustration when you see one use Obsidian Flame to prevent spike.
 * Continue spamming Searing Flames until they die.

Degeneration team

 * This team is hard to kill.
 * After casting QZ, place Ward Against Foes at a chokepoint.
 * Place Ward Against Melee when Warriors get near but before Ranger can interrupt.
 * Meteorlock the backline and spam SF until they die.
 * Spam SF on Warriors, micro CoF if they try ressing.
 * Keep up Ward Against Melee to mitigate most of the damage.
 * Keep spamming until they all die.

Illusionary Weaponry team

 * After casting QZ, place Ward Against Foes at a chokepoint.
 * Meteorlock and spam SF until they die.

ViM Trappers

 * After casting QZ, place Ward Against Foes at a chokepoint.
 * Meteorlock and spam SF until they die.
 * Heros will interrupt most of the traps with CoF.
 * Flag to prevent traps from triggering. Ward Against Foes will prevent trappers from getting close.
 * If traps hit your heroes, you're pretty much dead.