User:Garrik Fel

Ahoy! I'm Garrik Fel.

= Builds =

Portable Swamp

 * I started the concept of Archive:Team - Portable Swamp I made it because  Rangers are pretty useless in PvP compared to the other professions (or rather, I thought so at the time when I was still a pvp noob), as well as for other... more spiteful reasons...


 * I am frankly surprised that such a strange build concept could work, but it does. Please try it, it's fun!


 * Update, the build can be found here (Stupid SR nerf)


 * Rating: 5/5 (before the nerf)

General Hooker's Legendary Fighting Force

 * Something Lame, not all ideas can be winners


 * It's an attempt to make tease less LAME (Less Able to Make Effective)


 * This was made before tease's function chanced. This was back when it was the touch skill that caused rather large +skill recharge.


 * Rating: 1/5

Condition King

 * Condition King


 * Use for HM Vanq/Guardian with H/H


 * Rating: 4.5/5

Frostmaw Hard Mode Mesmer

 * Best if used by Norgu


 * Rating: 5/5

H/H Shards Of Orr

 * Yes, it is possible, but 600/smite is better


 * Rating: 4/5

Emotion Manipulator
[Build prof=Me/Mo domination=10+1+1 inspir=10+1 fastca=8+1 healing=6][Visions of regret][backfire][empathy][Wastrel's demise][Wastrel's worry][Drain Enchantment][Waste Not, Want Not][Resurrection chant] [/build]


 * Rating: 4/5

Ranger Nuker
Moderately high damage for people immune to conditions

Rating: 3/5.

Damage Reductor Mesmer
[Build prof=Me/E Fast=12+1+1 inspiration=9+1 Illusion=9+1 Earth=3][ethereal burden][arcane languor][sum of all fears][drain enchantment][grasping earth][waste not, want not][physical resistance][Resurrection Signet] [/build]


 * For: RA, just fooling around


 * Why?: This build is about damage reduction. In RA, there are only a few kinds of builds that'll work effectively for offense.  Most of these builds use melee damage from a warrior or a sin.  Many say that slowing skills aren't useful in RA, but coming from the support side of things... it may be possible to use it effectively.


 * Weapon sets: Shouldn't need anything other than your shield set

Use What Against Who

 * At the beginning cast physical resistance unless there's no physical damage on the other team. If you use it before the battle starts, and mid battle when the fray has started, you would be surprised how no one switches to the elemental damage set on a mesmer.  If there's no physical damage, don't use your stance


 * Against a balanced team (W, R, Mo, Me), cast ethereal burden on the warrior first, and wait for the monk to remove it. You will know when it is removed because of the energy gain (you don't need to watch the monk).  Then cast arcane languor on the mesmer, and sum of all fears on the monk (if enchanted, use drain enchantment to get rid of holy veil).  If the enemy mesmer is smart, he'll stop casting.  If he isn't, and he casts three spells, he'll be out of the match.  Once your spells are cast, run interference against whoever the warrior is hitting by kiting into him, and using grasping earth.  If his target is you, use grasping earth earlier so you can avoid the knockdown while casting spells.


 * (Continued) From now, what skills you use what on depend on what the mesmer did. If the mesmer was smart, keep putting arcane languor on him so he doesn't screw over your team, and keep sum of all fears on the monk.  That'll slow their healing down enough to either force the monk to waste a lot of energy removing all these hexes flying around, or just allow damage to pile up, adding pressure.  If you can stick close enough to the warrior without taking too much damage (keep physical resistance up), keep using grasping earth on him, and ethereal burden on whoever your offense is attacking.  If not, keep ethereal burden on him, and grasping earth on whoever your offense is attacking.


 * (Continued) If the mesmer wasn't smart, or made mistakes in the above paragraph, ignore him, he's down for at least a minute (exhaustion's an awesome condition). Focus instead on the monk and keep arcane languor on him for as long as he can, and sum of all fears as a cover hex/slowdown skill.  His energy will rapidly decrease, and won't get it back, and the others will fall very quickly.  If you target the monk first, the opposing mesmer will have the opportunity to go nuts on your monk.  For this build, it's better to play defensively and take out the mesmer, than it is to play offensively and immediately go for the monk.


 * Against a Ride The Lightning spiker: get arcane languor and sum of all fears on him as soon as (reasonably) possible to prevent spikes. If he tries to spike, it'll be slow enough to let the spike-ey get healed, but too fast to stop the exhaustion.  You will need to keep your eye on the ele at all times.  It takes awhile to get used to the multitasking.


 * Against sins: if they're enchanted, drain it and get arcane languor on him when you get a chance. If it's a sin without an auto-kill chain, ethereal burden him when you can.  If it has one, cast sum of all fears on the sins to slow down their kill chain, and arcane languor if they look like a shadowstepper


 * Dervishes: one or two arcane languors will decimate them. These are the lowest priorities out of the melee-ers, so stop them when you get a chance, no rush.


 * Ratings (in progress)


 * 0 Monks - 3/5


 * 1 Monk - 5/5


 * 2 Monks - 2/5

= To fool around with =

Goal: Decent GvG Mesmer
[Build prof=Me/any Domination=0+0 Fast=0+0 Inspiration=0+0][Auspicious Incantation][Panic][Diversion][Power Drain][Price of Pride][Signet of humility][optional][Waste Not, Want Not] [/build]


 * Option being: power return for emergency interrupts, or rez


 * Bring +30 energy set for auspicious/panic. Drop back down when those skills are used (which should bring you up to full, or close to it)


 * Plausable. Worth being tested


 * Though consdering what the mesmer job is, e-denial might not be enough.

= Skills That I Wish Exsisted =

"Noob"
If Only

"Pay It Forward"

 * Note: If the person is casting a healing spell, this will cause additional health to be healed, and will not override the spell's healing ability.

"For The Greater Good"
Req: Leadership

Energy: 10 Recharge: 25

Elite Shout. For 4...20 seconds, you have -2...8 Health Regeneration. For 4... 20 Seconds, All other allies have +2...8 Health Regeneration

Penltimate Sacrifice
Req: Blood

Energy: 1 Blood: 50% Recharge: 45

Elite Spell. Target other ally loses all health. All other allies gain 500...2,000 heath, 5...20 energy. Your party gains a morale boost.

Ultimate Sacrifice
Req: Blood

Energy: 1 Blood: 100% Recharge: 0

Elite Spell. For 30 seconds, all other allies gain +8....15 Health Regeneration, +3...6 Energy Regeneration, gain +1 to their attributes, and gain a morale boost. You can not be resurrected for 120 seconds.

= HoM =


 * In the process of:


 * Defender of Ascalon=16 and 71%


 * Luxon: 2.7/10 Mill


 * Kurzick: .4/10 Mill


 * Sweet tooth: 6,000/10,000


 * Party: 3,000/10,000


 * Unids: 3,500/10,000

Honor (Titles Needed)

 * Kurzick


 * Hunt Wisdom


 * GvG HA HB TA ZKEY


 * Sweet/Party


 * Gamers

Fellowship (Pets and Heroes)

 * Ogden


 * Vekk


 * Xandra


 * Kahmu


 * Hayda


 * Anton

Resilience (Armor)
(To Buy)


 * Elite Luxon (need 0 scale, 0chitin, 0jadite)
 * Elite Drakescale (need 0 hide, 0scale)
 * Obisidian (need 0 hide, 0 fur, 37/105 ecto, 14/105 shards)


 * Need 225,000g

Valor (Torment Weapons)

 * 0/11 Armbraces


 * 12/15 Titan Gems


 * 19/15 Torment Gems


 * 16/15 Margonite Gems


 * 17/15 Stygian Gems


 * First couple armbraces will go to increase my gold reserves

= Max Titles =

Have

 * LB


 * SS


 * Protect Tyria


 * Protect Cantha


 * Protect Elona


 * Guardian of Tyria


 * Guardian of Cantha


 * Guard Elona


 * Vanquisher of Tyria


 * Vanquish Cantha


 * Vanquisher of Elona


 * Mapper of Tyria


 * Mapper Cantha


 * Mapper of Elona


 * Tyrian Skill Hunter


 * Canthan Skill Hunter


 * Elona Skill Hunter


 * Legendary Skill Hunter


 * Norn Alliegence


 * Asuran Alliegence


 * Ebon Vanguard Alliegence


 * Dwarven Alliegence


 * Master of the North


 * Survivor (Garth)


 * Drunkard

Have yet to get

 * Seeker of Wisdom


 * Treasure Hunter


 * Sweet Tooth


 * Party Animal


 * Legendary Defender of Ascalon (on Marvin)


 * Luxon


 * Kurzick


 * Commander


 * Gladiator


 * Hero


 * Champion

= Random Goals =

Unlock Exotic Weapons/Armor

 * 2,500 Total Tournament Reward Points Needed To Achieve Goal


 * 1/50 Basic Weapons Unlocked


 * 0/50 Fancy Weapons Unlocked


 * 0/50 Basic Armor Unlocked

= Money =

Fiscal Report

 * Should I rename the store?