Build:N/any Bone Fiend MM Hero

This build focuses on using Bone Fiends to deal damage with ranged minion attacks. Bone Fiends attack with a 66.6% attack speed boost (40% IAS) compared to other minions, resulting in great pressure and occasional spikes.

Attributes and Skills
[build prof=Necromancer/ DeathMagic=12+1+3 SoulReaping=9+1][Optional][Animate Bone Fiend@18][Putrid Bile@18][Optional][Optional][Optional][Signet of Lost Souls@15][Masochism@15][/build]

Optional Elite Skill (slot 1)

 * for general use.
 * for higher spiking power. Increase Soul Reaping to 12+1.  See N/Any Icy Veins Hero
 * to deal additional damage.

Other Optional Skills
Necromancer:
 * (Death Magic):
 * for minion healing.
 * if melee minions are desired.
 * for additional damage.


 * (put 10 in Curses):
 * - for melee shutdown.
 * - for AoE damage from melee.
 * - to boost damage from minions and melee players.
 * - to increase damage output.


 * (put 10 in Blood Magic):
 * - to heal minions efficiently.
 * - for enchantment removal.

Ritualist:
 * (put 10 in Restoration Magic):
 * - for healing and condition removal.
 * - for healing.
 * - for group-heal.
 * - for healing.
 * - for healing and damage.
 * - for resurrection.


 * (put 10 in Channeling Magic):
 * - to decimate grouped foes
 * - for AoE damage

Monk:
 * (put 10 in Protection Prayers):
 * - for damage reduction.
 * - for damage reduction.
 * - for a party-wide block.
 * - when taking heavy damage.


 * (put 10 in Healing Prayers):
 * - for massive groupheal.
 * - for hex removal.
 * - for healing.
 * - for healing.
 * - for healing.
 * - for resurrection.

Paragon:
 * (put 10 in Command):
 * - for more defense.
 * - for moving faster.
 * - to counter pressure.

Equipment

 * 1 bloodstained insignia on boots, head, or gloves (do not place on chest or legs).
 * 4 minion master's insignias on the remaining armor pieces.
 * Rune of superior vigor.
 * 2 rune of vitae.
 * 40/40 death magic.
 * 40/20/20 death magic if playing with additional enchantments like [[Aegis@10].

Purpose, team integration
Bone Fiends attack ranged with a 66,6% attack speed boost (40% IAS) compared to other minions, resulting in great pressure and occasional spikes. Their damage can be further increased by team support, most notably: To ensure the survival of the bone fiends, further measures can be taken, most notably:
 * Cracked armor for up to +41% damage.
 * [[Ebon Battle Standard of Honor] for +15 damage on every attack.
 * [[Mark of Pain] and [[Barbs] triggered by the minion attacks. Mark of pain may cause scattering.
 * [["Go for the Eyes!"] to boost the next attack's damage by 41%. Note that bone fiends' critical hits don't automatically pick the highest damage of their base damage range of 17-35, unlike the critical hits of weapons.
 * [[Blood Bond], [[Life] and [[Recuperation] for additional healing. If the team is based on multiple bone fiend minion masters, consider bringing a curses support with [[Avatar of Dwayna].
 * [[Shelter], [[Union] and [[Displacement] for additional defense. Unlike bone minions used by minion bombers which are meant to die and trigger death nova, these minions are meant to survive and deal damage with attacking. Therefore the combination of minions with an ST prot is actually beneficial in this case. With their 500 health points and 63 armor at 19 death magic the bone fiends aren't triggering shelter as excessively often as bone minions either (bone horrors: 84 armor; shambling horrors@18: 80 armor 480 health; jagged horror@18: 72 armor 480 health).

Counters

 * Lack of exploitable corpses.
 * Too many minions in the team increasing the health sacrifice of blood of the master to critical levels.
 * Holy damage killing the bone fiends, especially [[Ray of Judgment].
 * [[Consume Soul], [[Spiritual Pain], [[Holy Spear] and [[Banishing Strike].

Exemplary Video
Two discord bone fiend minion masters used in Dzagonur Bastion: