Build:A/P GvG Caller

This A/P Caller is designed to call ranged spikes and support the team with speed boosts.

Skills and Attributes
[build prof=Assassin/Paragon SpearMastery=10 Command=10 CriticalStrikes=11+1+1]["Incoming!" (PvP)]["Fall Back!" (PvP)][Vicious Attack]["Go for the Eyes!" (PvP)][Disrupting Throw][Optional][Critical Eye][Way of the Master][/build] Variable skill slot
 * – second source of deep wound.
 * – blind removal.

Equipment
Runes and insignia
 * 5 blessed insignias.
 * Rune of superior vigor.
 * 3 runes of vitae.

Weapons
 * Swift staff of enchanting, +5e^ench.
 * Vampiric spear of defense, 15^50 with
 * Command shield of fortitude, -20% blind duration.
 * Command shield of fortitude, -20% cripple duration.
 * Command shields of fortitude, +10 armor against each damage type.

Usage

 * Maintain your enchantments and [[Critical Eye@13].
 * Cover [[Way of the Master@13] with [[Assassin's Remedy (PvP)@13].
 * Call spikes. Prefer targets in their cast set, carrying a flag or suffering from death penalty.
 * Use [[Vicious Attack@10] first, then [["Go for the Eyes!"@10] while your spear is mid-air. Use [[Disrupting Throw@10] for additional damage.
 * Use your party-wide speed boosts to your advantage.
 * Call retreats if you have trouble surviving an 8v8 situation for an extended period of time. Run flags with the whole team, try a few spikes when the other team is in range.
 * Call collapses on snared or deeply commited splits.
 * Note that using both shouts in succession grants an average speed boost of 21%, whereas [[Dash] provides an average speed boost of almost 19% – this means that if the opposing runner already was pushed up when you started collapsing and he followed immediately you don't have a large time window to score a kill on collapsed targets. It also means that if you run flags with your entire team you won't ever noticeably outperform a standard midline runner.