Archive:Rt/R Luxon Natural Healer

This build is specifically designed to function as a healer on the Luxon side of the Fort Aspenwood mission, and includes a couple of skills to shift the tide of battle rather decisively with nature rituals punishing the bonding monks commonly used on the Kurzick side to protect NPCs.

Attributes and Skills
[build prof=Ritualist/Ranger Restoration=11+1+1 SpawningPower=10+1 Wilderness=10][Weapon of Remedy][Weapon of Warding][Mend Body and Soul][Spirit Light][Protective Was Kaolai][Life][Nature's Renewal][Tranquility][/build]

Equipment

 * Mixed Survivor and Radiant armor.
 * The common weapon sets.

Usage

 * You're a healer. You heal.
 * If your team is less reliant on enchantments than the opponents', use the Ranger spirits. Ignore any stray E/D bitching at you if this is the case.
 * Use the ranger spirits offensively when needed to finish the fight. Example is when you've broken the second barricade and there is resistance within the Kurzick heart zone.
 * Please remember standing behind walls when using your spirits. You'll be interrupted a couple of times anyway by mesmers, but nothing you can't handle.

Counters

 * Vulnerable to hexes. However, you CAN run behind NPCs in Fort Aspenwood, mostly. Degen hexes are easily overcome since you can practically outheal anything - the stuff killing you is mesmers with Visions of Regret, Backfire, Shame and Diversion, or rangers with any skill.

Variants

 * with a minor Beast Mastery investment. However this makes the build a lot less useful as a main-function healer. It's not really recommended.