User:Triss/Dominating Wind

Spam Domination Magic skills to annoy enemies to death in Fort Aspenwood. Use Second Wind to keep yourself alive and dangerous (high energy).

Attributes and Skills
[build prof=E/Me name="E/Me FA Wind of Domination" dom=12 air=3 ene=12+1+3][Chaos Storm][Wastrel's Demise][Wastrel's Worry][Cry of Frustration][Complicate][Optional][Shatter Enchantment][Second Wind][/build] s (in order of preference):
 * for e-denial shutdown.
 * for high damaging interrupt.
 * for interrupting nonspells.
 * against melee heavy teams (Energy Storage to 15, Air Magic to 6)
 * to make interrupting easier (Energy Storage to 14/15, Illusion Magic to 8/6)
 * for speed (Energy Storage to 15, Air Magic to 6)
 * for KD (Energy Storage to 15, Air Magic to 6)
 * for snaring
 * Various wards- Stability/Melee/Foes/etc (help friendlies around you - better on Kurzick side).
 * Last but not least: Sneaky combo + high cast spells instead of rupts f.e.,  and probably . Remember to take low energy set with you!

Equipment
^ Low energy set (martial weapon with -5energy insc + offhand with no additional energy) if using sneaky combo or expecting esurge's. Second Wind will bring your energy back on your normal set.
 * Superior Vigor, Pyromancer set for Luxon side, Geomancer for Kurzick side. Add runes (attunement, vitae, etc) to taste.
 * 40/40 Domination set
 * HCT/HRT and HCT/15 energy set (mid energy set)
 * High energy set
 * Defensive set (e.g shield and +15 energy HRT Energy Storage wand)

Usage

 * Bind a convenient key to "Cancel Action". You must be able to cancel skills quickly!
 * Rapidly Activate and Cancel Second Wind till exhaustion is half bar or more. You must have significant exhaustion to be effective! Maintain exhaustion at half bar (offense mode) or more (when attacked - 60 exhaustion = 300HP heal, 80 exhaustion = 400HP heal).
 * Use Second Wind for healing and energy.
 * Shutdown dangerous casters then healers/protectors with your rupts. Save complicate for monks in Gunther's room since disabling multiple WoH's is win.
 * Spam Wastrel's Worry and Wastrel's Demise to kill everything. If there are enemy minions or pets among targets, spam WW and WD on different pets/minions for high combined AOE damage.
 * If rangers or mesmers might interrupt you, activate and cancel Chaos Storm or other skill to try to bait interrupts, then wait for interrupt to whiff then use Second Wind or a skill you really want to use during their aftercast (some ranger interrupt attacks have aftercast). WW and WD may work to bait interrupts as well or force them to use a different skill so you can use yours. Keep them guessing.
 * Use Chaos Storm, Wastrel's Worry, Wastrel's Demise and Cry of Frustation to nuke gates, mines and pressure healers.
 * Switch to energy sets when low on energy, defensive set when facing heavy attack.
 * Kill the Juggernaut/Turtle by spamming WW and WD. Shutdown those keeping them alive with your rupts.
 * Chaos Storm can also discourage them from standing next to you.
 * Blinding Flash (optional) on melee - use it to help keep you and your teammates around longer.

Counters

 * Mesmers getting you before you get them. e.g. migraine, interrupts, power block, backfire, diversion, aneurysm at a bad time (if you have Mind Wrack on you, switch to high energy set to stop it from triggering).
 * Heavy KD
 * High DPS or big spikes.
 * Nature's Renewal, Equinox.