Archive talk:Team - TA Thumper Pressure

Ohaidere, the build that ruined TA. Needs less grapple. — Tycn (talk *pvxcontribs ) 07:06, 19 December 2007 (CET)
 * What should I replace it with? Wild Blow maybe? Deathtron1 07:08, 19 December 2007 (CET)
 * I run D-blow to take out guardians and the like when corrupt is recharging, but Wild Blow is probably a safer alternative in case you roll a stanced or balanced monk. — Tycn (talk *pvxcontribs ) 07:33, 19 December 2007 (CET)

Improvements
Any more comments about how to improve this build? If not, I'll move this to testing. Deathtron1 (talk *pvxcontribs ) 22:10, 19 December 2007 (EST)
 * Ok, I'm moving this to testing. [[Image:Backbreaker.jpg|25px|User:Deathtron1]] Deathtron1 (talk *pvxcontribs ) 01:32, 20 December 2007 (EST)
 * Sorry, I just had to do that ^^ Tycn 01:35, 20 December 2007 (EST)

Is Warmonger's really that good with a hammer? Also, is Rigor Mortis overkill with a Corrupt necro and Wild Blow? --Mafaraxas 03:32, 21 December 2007 (EST)
 * Yes and no not rly. 84.9.10.165 04:00, 21 December 2007 (EST)
 * Mafa, your'e piling the functions up. Rigor is for something like guardian. Corrupt is for non block related prot(i.e. rof, somethign that will probably slip through the warmonger net) and wildblow is for, essentially, balanced stance and dark escape.[[Image:Dark0805sig2.PNG]] christmas doesnt warrant stupid sigs, people 13:50, 21 December 2007 (EST)
 * Rof is a bad example. spirit bond.[[Image:Dark0805sig2.PNG]] christmas doesnt warrant stupid sigs, people 13:51, 21 December 2007 (EST)
 * Nice sig. --Mafaraxas 15:41, 21 December 2007 (EST)

Variant
[build prof=R/p beast=10+1+1 expertise=8+1 spear=12 wilderness=2][heket's rampage][disrupting throw][stunning strike] [optional][apply poison][Charm Animal][Comfort Animal][Resurrection Signet][/build] Instead of necro. Heket's and Warmongers then Daze in Warmongers' downtime for almost perma shutdown of a caster, plus some pretty good pressure with spear attacks. RaO can stay as it is or a backbreaker/devhammer warrior can be run instead for some pretty insane shutdown. Tycn 04:16, 21 December 2007 (EST)
 * Necro is imba for team defence, though with the rit its a bit overkill, so you could swap it out. I don't rly like that bar though. - Rawrawr  04:17, 21 December 2007 (EST)
 * It lets you shutdown one of their casters almost permenantly, unless they have two copies of draw, in which case they probably suck anyway. Tycn 04:23, 21 December 2007 (EST)

Yes! Really nice! And the Draw + dual hex removal is great so then the Thumper dont have any hinder's! Only enj denial.. I think the build is best where it is, whit 33% faster attack whit a Warmonger, + non blocking + interrupt+ench removal+ 8degen+kd+dw... Poor monk...^^.. Only mods i might done must been to maybe use a WoF rit, and swap necro for maybe shutdown?.. Massive  07:34, 21 December 2007 (EST)
 * The necro IS shutdown. - Rawrawr  08:17, 21 December 2007 (EST)

Pretty sure nobody goes into TA without a ranger to interrupt key skills and keep res sigs from going off. I'd replace the rit with a magebane ranger with purge sig. If your ranger is good, s/he can prevent hexes and conditions so you won't really need a rit to reactively draw or veil. Just IMO though.--Camizzle 17:21, 21 December 2007 (EST)
 * If you're good, chances are you're not running thumps. This build should stay as mindless as it can get imo. Tycn 03:28, 22 December 2007 (EST)

^^ very true. Hide-And-Seek 10:54, 22 December 2007 (EST)


 * "If you're good, chances are you're not running thumps" QFT.Bob fregman 15:12, 22 December 2007 (EST)

hey
whats up i like the build

I expect
To see this build thirty times this weekend. (With WoD instead of CE). Brandnew. 08:18, 11 July 2008 (EDT)