User:Gelei/DervSmite

This build smilar too 600/Smiter and 600Rit/Smiter but this build use the powerfully enchants of dervish to gain a great health regeneration. You can have your energy always in the maximum because of Mysticism, and Essence Bond and Balth. Spirit. With 600Derv/Smiter you can farm and vanquish many areas and you can kill many bosses. We are working on more bosses and more areas.

600Derv
[build prof=dervi/monk earthp=10 scythe=10+1 protect=11][Protective Spirit][Spirit Bond][Wounding Strike][Mystic Sweep][Mystic Regeneration][Life Attunement][Essence Bond][Vital Blessing][/build]


 * You can change Mystic Sweep for Victorious Sweep or Zealous Sweep.
 * To prevent interrupts you can switch Life Attunement with gw:Pious Concentration, if you do this cast Spirit Bond before Mystic Regeneration.

Smiter
[build prof=Mo/N blo=3 smi=12+3 div=12+1+3][Blessed Signet][Spell Breaker][Blood Ritual][Holy Wrath][Retribution][Balthazar's Spiri][Blessed Aura][Rebirth][/build]

Equipment

 * Armor
 * 600Derv - Any armor with low AL, Radiant Armor Of Attunement is the best, with the best vigor rune you can afford.


 * Smiter - Any Armor with a Superior Rune of Divine Favor on Headpiece and a Superior Rune of Smiting Prayers.


 * Weapons
 * 600Derv - Zealous Scythe Of Enchanting such as a Asteriu's Scythe, Droknar's Reaper and Scythe Of Corruption.
 * Smiter - Any Weapon that increase duration of enchants.

Usage

 * 600Derv
 * Cast Essence Bond, Life Attunement and Vital Blessing before the battle.
 * Just before you lure the enemies use Protective Spirit and Mystic Regeneration. REMEMBER TO ALWAYS HAVE PROTECTIVE SPIRIT ON YOU.
 * During the battle just spam spirit bond and the scythe mastery skills.
 * Caste Spirit Bond BEFORE Mystic Regeneration because, in this way, if you are interrupted you will Myst Reg instead of Spirit Bond.


 * Smiter
 * Cast on Dervish Holy Wrath, Retribution, Balthazar's Spirit and cast on you Blessed Aura.
 * If fighting against foes that remove enchants cast Spell Breaker on Dervish before he lure enemies.
 * Use Blessed Signet to you gain energy and cast blood ritual on Dervish if he needs energy.

Counters

 * Interrupts
 * Enchant Removal
 * Daze

Farmable Areas

 * Underworld Smites HM - Easy. [Tested: 06/12/08]
 * Glacial Solo Farm HM - Very Hard. [Tested: 06/12/08]
 * Fahranur, The First City HM - Easy. [Tested: 06/12/08]
 * Cathedral Of Flames HM - Normal. [Tested: 06/13/08]
 * Elementals outside Sardelac Sanitarium HM - Easy. [Tested: 06/14/08]
 * Ravenhearth Gloom HM - Hard. [Tested: 06/15/08]
 * Raptors/Raptors Nesting outside Rata Sum HM - Normal [Tested: 06/24/08]
 * Monolith Temple HM - Normal. [Tested: 06/28/08]
 * The Great Destroyer HM - Normal. [Tested: 07/05/08]
 * Ooze Pit HM - Easy. [Tested by: The Real Divine God]

Vanquisher Areas

 * Prophecies:
 * Nebo Terrace - Easy [Tested: 06/12/08]
 * Perdiction Rock - Easy [Tested: 06/15/08]


 * Factions
 * Bukdek Byway - Normal. [Tested: 07/28/08]

Farmable Bosses

 * Factions:
 * Lian, Dragon's Petal HM - Normal. [Tested: 06/12/08]
 * Ritualist's Construct HM - Easy. [Tested: 07/28/08}


 * Nightfall:
 * Acolyte of Balthazar HM - Hard. [Tested: 06/14/08]
 * Dupek the Mighty HM - Hard. [Tested: 06/28/08]
 * Hauseh the Defiler HM - Hard. [Tested: 06/28/08]
 * Tanmahk the Arcane HM - Hard. [Tested: 06/28/08]


 * Eye Of The North
 * Asterius the Mighty HM - Normal. [Tested by: Orzhov Soulmage and Sek Raiku]
 * Fenrir HM - Normal. [Tested by: Orzhov Soulmage and Sek Raiku]