User:Malokai92/Common Terms

Anyone feel free to add or modify terms. If a term applies to both PvP and PvE, add a separate entry for each one.

PvP

 * Quarterknock (Qknock) - Using multiple knockdown skills in a row, timed to coincide within 0.25 seconds of the target getting up,preventing the target from casting any "quarter-sec" skills. example: Devastating Hammer->Quarterstep->Attack->Hammer Bash. For detailed explanation, see Quarterknocking
 * Quarterstepping (Qstep) - The act of small movements between attacks, not resulting in a loss of DPS, whilst gaining positional advantages. For example whilst a target is knocked down, a warrior can auto attack whilst qstepping to body block the target from where they want to go (flags/altars etc). For detailed explanation, see Quarterstepping
 * Hard res - A resurrection skill that can be used multiple time, such as Resurrection Chant or Death Pact Signet. In other words, a resurrect that is not Resurrection Signet
 * Pressure - Using damage and degen so as to drain opposing monk's energy and slowly kill opposing teams. Mini-spikes can also cause pressure through act of alot of quick damage causing monks to over-react and waste energy. example teams: Hex way
 * Split - The act of purposely splitting off a portion of a team in GvG so as to attack npc's in base or force a spike team to split unfavorably. example team formats: Cake split
 * Spike - When a team throws all their damage onto one target quickly in order to quickly kill that target. Spike's come in all sorts of team builds, even pressure builds. However often teams will put together a team composition built around producing quick/powerful spikes to win games.
 * Balanced - Balanced teams usually have the professions/team setup with the ability to deal with whatever comes at them. Balanced teams are capable of pressure/spike/split etc.
 * Tombs - Refers to Heroes' Ascent (also known as HA).

PvE

 * Aggro - Hostile enemies become aggressive to you once they enter aggro range. You are said to aggro enemies by moving within aggro range or other methods that cause enemies to become aggressive.
 * Lure - A single player who pulls a group of enemies for the rest of the group to engage or similar tactical purpose.
 * Overaggro - The undesired aggro groups in addition to an engaged group or groups as this can force a wipe.
 * Backaggro - Patrol groups or nearby groups that aggro a party, usually it's flank, that puts the party in the position of overaggro.
 * Antimelee - Skills that disable, shutdown, or deter melee that remove the ability for melee to inflict damage or pressure.
 * Backline - The healer section of the team whose purpose is to prevent deaths and party wipes.
 * Emo - Refers specifically to the E/Mo ER Infuse Bonder which abuses Ether Renewal and powerful Protection spells to create an incredibly strong backline character.
 * Fish hex - Refers to a, generally area of effect, hex used before a prime hex to lure out hex removal in the mob.
 * High End - Refers to areas that are considered difficult and dangerous, such areas often reward players for greater risk. This most often refers to elite areas of the game but may also refer to certain vanquishes, dungeons, or Guild Wars Beyond content.
 * Heroway - Typically known as 7 Hero teams due to the maximum number of heroes that can be used by a single player, the same semantics follows for 6 man or 4 man areas. The term itself is often used to refer to teams that consists of two or more players with a majority of the party consists of heroes. For example, the 12 man areas of Deep and Urgoz are referred to as heroways due to two players being required for a full party.
 * Imbagon - Refers to a Paragon that uses adrenaline buffs, a spear, and "Save Yourselves!" to create a midline character.
 * Meatwall - Using several creatures (pets, minions, spirits, allies, party members, etc.), placed close enough to each other that enemies cannot pass through them, as a means of protecting more vulnerable party members or to otherwise manage aggro in some manner.
 * Minionwall - A natural tendency of having 8+ minions. When the minions move forward to attack, they often form a pseudo-wall that prevents most attackers from getting to the mid/backline.
 * Minion Bomber (Bomber) - A minion master that uses Death Nova on weak or disposable minions to create "bombs" when killed. Bone Minions are the typical choice of minion bombers due to the lower level and getting two minions per corpse (thus meaning faster recycling of the minion bombs).
 * Necro Healer - A N/Rt, typically a hero, that utilizes Ritualist healing spells (specifically Mend Body and Soul, Spirit Light and Protective Was Kaolai) along with the Necro's powerful energy management from Soul Reaping, to create a very consistent hero healer.
 * Pulling - The act of aggroing a group for the purpose of either separating the group from other groups.
 * Long pull
 * Body pull
 * Bodyblock - Using a meatwall in conjunction with a wall or corner to essentially bottleneck foes and inhibit movement, setting up for spikes.
 * Wall block - Performed by pulling a group up against a wall, oriented to the right of the player facing the group. The player then takes a couple steps out from the wall. If done correctly, when enemies attempt to flee after taking damage, they become stuck at the gap.
 * Pug - Pick-up group, refers to groups of players that are formed on the fly with little or no prior arragements.
 * Prot - Most commonly refers to Protection Prayers, but can also refer to damage mitigation in general such as Enfeebling Blood or "Stand Your Ground!".
 * Discordway
 * Racway
 * Sabway - One of the first, and one of the most popular, 3-hero teams. Utilizes necromancer heroes and minions (thus fueling Soul Reaping) to create a solid and highly universal hero team that manages energy very well, something most hero builds tend to have difficulty with. Named after a GWGuru user known as Sab.
 * Spiking -
 * Shrine jumping/hopping -
 * Spiritwall - Creating multiple spirits spaced apart slightly to create a "wall" which enemy attackers cannot get through. See Meatwall and Minionwall.
 * Spirit Spammer -
 * Training -
 * Wipe -

Abbreviations

 * 100B - Hundred Blades
 * BU - Backup, common denotation for Essence of Celerity or a conset
 * SY - "Save Yourselves!"
 * CoF - Cathedral of Flames (Cry of Frustration in context of a skill)
 * DoA - Domain of Anguish
 * UW - Underworld
 * FoW - Fissure of Woe
 * HB - Healer's Boon (not Hundred Blades)
 * HM - Hard Mode
 * NM - Normal Mode
 * SoS - Signet of Spirits
 * ST - Soul Twisting
 * SY - "Save Yourselves!"
 * UA - Unyielding Aura
 * WiK - War in Kryta
 * WoC - Winds of Change
 * VS - Voltaic Spear
 * SoS - Signet of Spirits
 * ST - Soul Twisting
 * SY - "Save Yourselves!"
 * UA - Unyielding Aura
 * WiK - War in Kryta
 * WoC - Winds of Change
 * VS - Voltaic Spear