User:Koflem/My New Build

This build focuses on criticals (about 60% critical) and uses the higher dmg weapon: the hammer, to deal enormous damage at a nice speed with Frenzy. It is also very good versus other melee players.

[build prof=A/W name="The critical hammer" ham=12 cri=12+1+1][Critical Eye][Way of the Master][Critical Defenses][Sprint][Frenzy][Backbreaker][Pulverizing Smash][Mighty Blow][/build]

Equipment

 * Max armor with a critical strikes +1 rune, a rune of superior vigor & survivor insignas.
 * A good hammer with +15% damage when enchanted and anything else you'd like (personnalize it for +20% dmg, too).

Usage

 * Keep spells 1 and 2 up at all times.
 * Use Critical Defenses before attacking and recast it if you ever need to.
 * Use Backbreaker+Pulverizing Smash to stun the enemy as well as giving him conditions and interupting him.
 * With Frenzy, your attack speed will help you build adrenaline and mana through critical hits, if you're under heavy attack, cancel Frenzy with sprint.
 * Use mighty blow as a finishing move after Backbreaker+Pulverising Smash combo or when you just have nothing else to do...

Counters

 * Standard Anti-melee counters, spellcasters, enchantment removal.(For the spellcasters, you'll probably still kill them altough they'll be able to inflict high damage)

Variants

 * Change Mighty Blow for Resurrection Signet when you need it.
 * You can change Critical Defenses for Way of Perfection and pump Shadow arts.
 * Change Frenzy with any other +33% speed stance such as Berserker Stance or Flurry and take another spell instead of sprint.