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General Barrager

Barrage Hunter's shot Optional Favorible winds Distracting shot Dodge Resurrection signet Troll unguent

Variants: If secondary is ritualist, splinter weapon increases the amount of enemys hit and extra damage. Another interrupt such as savage shot. If in a spot favorible winds can't be used well, another attack skill may be used, such as Sloth Hunter's Shot. Dodge can be replaced with Whirling Defense for extra protection. If Monk secondary, Mending Touch to heal conditions. Throw Dirt as another defensive skill.

Vampiric and zealous weapons are useful, as the health/energy gain stacks for each foe hit. A rune of major or superior marksmanship is recommended.

PvE general

Barrage for extra damage and extra targets hit. Hunter's shot to make moving foes bleed. Interrupt harmful or annoying skills/spells such as Aegis or Apply Poison. Dodge to escape when the going gets too rough. Res Signet to resurrect fallen team members. Troll Unguent for a small self-heal.

Counters: Health degeneration, blindness, Barrage being disabled.