User:99.250.19.84

Focused on quickly dropping a series of spells while maintaining adequate energy using Mind Blast and Auspicious Incantation. Ultimately, this build serves as a maintainable source of damage in PvE.

Attributes and Skills
[build prof=Mesmer/Elementalist FastCasting=10+1+1 FireMagic=12+2 Inspiration=8+1][Mind Blast][Immolate][Liquid Flame][Rodgort's Invocation][Auspicious Incantation][Glyph of Elemental Power][Fire Attunement][Great Dwarf Armor][/build]

Consider swapping Great Dwarf Armor for a more useful cover enchantment if you have a suitable tank. Persistance of Memory is a good alternative when facing Interrupters.
 * Suggest a few optional skill(s) if you included an Optional slot in the skill bar.

Equipment
Armor: Radiant Insigs/Attunement runes

Weapons:

1) 15/-1 Wand (20% HSR) & 15/-1 offhand (+30hp)

2) Adept Fire Staff of Enchanting

Usage
Equipment:

Equip Staff when restoring enchantments or regaining energy

Equip Wand/Offhand when fighting

Preparing:

Gylph of Elemental Power -> Fire Attunement -> Great Dwarf Armor -> Glyph of Elemental Power

Damage Chain:

Mind Blast -> Immolate -> Mind Blast -> Liquid Flame -> Mind Blast -> Immolate -> Mind Blast -> Rodgort's Invocation -> Mind Blast -> Immolate -> Mind Blast -> Great Dwarf Armor -> Glyph of Elemental Power -> Mind Blast -> Immolate -> Mind Blast -> Liquid Flame -> Mind Blast -> Immolate -> Mind Blast -> Auspicious Incantation -> Rodgort's Invocation -> Mind Blast -> Fire Attunement -> Great Dwarf Armor -> Glyph of Elemental Power -> Repeat

Counters
Standard Anti-Caster

Interruption/Delay of either Mind Blast or Auspicious Incantation

Variants
Increasing Fast Casting to 14, 15, or 16(at the cost of some hp or Inspiration) and equipping 2sec cast-time spells (Fireball, Phoenix, etc). If your 2nd-4th spells are largely 1sec cast, this is unnecessary because faster cast-speed only leads to a delay before you can re-use Mind Blast and continue the chain.