User:Morten/builds/Rt/A Kamikaze

this builds aims to be, with some work, a Fun-to-use AoE spiker based on channeling, weapon spells and their synergy with shadow steps.it doesn't pretend to be awesome, just decent and fun to use. It currently employs various kinds of solo spike,which you can also coordinate together, as described in the usage section. when synchronized with more identical spikers, it can be devastating in TA. It's capable of killing an undefended, full health caster, derv or sin in about two-three seconds if you time it well, while at the meantime taking you away from melee range and blinding your attackers. As for PvE, foes won't be able to react well, so it's much easier to pull off with optimal results (you generally slay anything in range in normal mode). Last, with rupture soul and spirit rift, it is a good counter to PvP spirit-spammers.

Attributes and Skills
[build prof=Ritualist/Assassin Channe=12+1+3 Spawni=12+1 ][Grasping Was Kuurong][Spirit Rift][Essence Strike] [Destruction][Swap][Ancestors' Rage][Rupture Soul][Optional][/build]


 * Optional Slot:
 * Res Signet for TA
 * Spirit Siphon in AB - PvE For added energy management where you don't need a res;
 * Channeled Strike synergizes very well with spirit rift, but you need to take off essence strike and change elite to Attuned was Songkai as described in variants.
 * More to be added
 * HIGHLY RECOMMENDED to read the variants section!

Equipment

 * Max armor with radiant insignia if possible.
 * Any high-energy weapon set, such as forgotten staves.

Usage

 * This build starts from afar by placing your Destruction spirit at a safe distance and targeting it(you can use the V hotkey if its the nearest ally). then wait;if you're not aggroed, decide a target,pre-cast Grasping was Kuurong(or the alternative weapon spell you chose),try to get into melee range of the most enemies possible, and proceed as described below. If someone in the other team aggroes you, let them approach you while you cast Grasping was Kuurong. time you weapon spell so it's ready when you get slashed for the first time.
 * Now, be sure you are adjacent to your foe, and that you are targeting your destruction spirit instead of him.If you don't, swap will not trigger. Then,quickly use Swap followed by Ancestor's Rage and Rupture Soul. by doing so you will replace yourself with the pre-casted destruction spirit,leaving the destruction spirit in the face of your unwary opponent and immediately starting the spike, causing damage from:


 * 1)rupture soul
 * 2)the exploding destruction spirit(depending on how much it was alive)
 * 3)Ancestor's Rage
 * 4)Shadow stepping will force you drop the ashes, thus causing automatic item spell area damage.
 * 5)Additional Stuff: AOE Knockdown to pin your targets during the spike(if using the suggested skillbar),and AoE Blindness in the same area; you are finally teleported out of range, depending where your destruction was placed. try setting it far enough to be in a safe position when you swap.


 * You could further time your AOE spike with spirit rift, but that requires target swapping(you need to target spirit to swap positions) and is uncomfortable.
 * After the spike, place another destruction spirit(that will be recharged already) stay in range of it, and regenerate your energy by using Essence Strike and/or eventually Spirit Siphon. If under attack, rupture destruction for the blindness effect.


 * If a small spike is needed while recovering,you can assist by using spirit rift and essence strike in succession.


 * Another smaller,less energy-intensive spike is obtained by simply using Destruction,swap,rupture, to deal about 200-300 area damage plus blindness.


 * Another spike(very effective on steady targets) that doesnt require any destruction spirit, thus usable by multiple rits together, could be done by getting in melee range, then using item spell->> spirit rift->> essence strike ->> ancestor's rage (targeted on yourself) ->> at the same time dropping glaive as a finisher. this whole combo also benefits of 10% armor penetration if using Glaive's ashes, or KD to open the spike with kuurong's ashes.


 * Note that this build can be highly supportive.Let your team know and use your spirits as an advantage by standing in the vicinity or luring people to it. you can even protect monks from melees with blindness by letting them stand in range of your spirit.


 * During the "swap" spike, use Ancestor's rage first; it has the smallest range (Adjacent) and the lowest casting time, so if you swap and cast when you are adjacent to your foe you're practically sure it will hit.

Counters
kiting(but you really shouldn't be chasing anyone, just exploding things in crowded situations), e-denial,focused damage on you. you will be relying on your tactical skills, kiting and obviously, your team's monk.

Variants
A viable variant would be to use Attuned Was Songkai, but as a drawback you lose sinergy and spike power.Advantages: Gains a lot in durability so useful in long battles. another good elite would be Destructive Was Glaive for lower cost, shorter recharge, armor penetration and being a NF skill, but i would recommend the KD because it is a big help to the spike; you could use Cruel was Daoshen ,which is not an elite and is quite viable for the spike, so you can add a different kind of elite (energy management for example) without destroying the build ,as well.
 * This build uses an elite item spell, but which elite skill to use is left to your preferance. Grasping was Kuurong Was preferred due to the armor-ignoring damage, longer duration and the KD to help the spike. It requires factions, and being a luxon to cap though.
 * If you cannot rely on a monk, simply replace spirit rift with a spell from the restoration magic line(esp. Spirit Light or Mend Body And Soul depending if you prefer potent healing or condition removal along with average healing. both take advantage of the destruction spirit. to do that, however, you'll need to reduce spawning power,to add some restoration, and eventually a corresponding rune.