Archive:Team - TA Energy Denial Mesmers

This TA team specializes in energy denial to pressure foes. Using two Mesmers, it also has the ability to disable casters of the opposing team while dealing armor-ignoring damage.

Steady Stance Warrior
[build prof=w/d tac=12+1+1 scy=12 str=3+1][Steady Stance][Drunken Blow][Desperation Blow]["Fear Me!"]["Watch Yourself!"][Rending Touch][Optional][Resurrection Signet][/build] Optional Slot:

Equipment

 * Survivor's Insignias
 * Sundering Scythe of Fortitude

Usage

 * Target clumped foes for maximum effect.
 * Use Steady Stance then either Drunken or Desperation Blow.
 * Spam 'Fear Me!' whenever possible.
 * Occasionally use 'Watch Yourself!' to boost the armor level of your team.
 * Use Rending Touch to remove annoying enchantments.
 * Heal yourself with Healing Signet (when not under pressure).

Counters

 * Blind
 * Anti-melee hexes
 * Snares
 * Blocking

Energy Surge Warder
[build prof=me/e dom=12+1+1 fas=8+1 earthm=10][Energy Surge][Diversion][Shame][Shatter Enchantment][Power Leak][Glyph of Lesser Energy][Ward Against Melee][Resurrection Signet][/build]

Equipment

 * Radiant Insignias
 * HCT/HSR Domination set
 * HCT/HSR Earth Magic set
 * Defensive set

Usage

 * Cast Energy Surge (preferably on clumped groups) on recharge.
 * Time Diversion to disable key skills.
 * Use Shame on monks/support casters to regain energy.
 * Interrupt spells with Power Leak for more energy denial.
 * Use Shatter Enchantment on enchanted foes.
 * Cast Ward Against Melee to support your team against Warriors, RaO, etc.
 * Use Glyph of Lesser Energy to maintain energy.

Counters

 * General caster counters
 * Interrupts

Energy Surge Draw
[build prof=me/mo dom=12+1+1 fas=8+1 ins=10+1 hea=2][Energy Surge][Energy Burn][Diversion][Shame][Shatter Enchantment][Power Drain][Draw Conditions][Resurrection Chant][/build]

Equipment

 * Radiant Insignias
 * HCT/HSR Domination set
 * Defensive set

Usage

 * Cast Energy Surge (preferably on clumped groups) and Energy Burn on recharge.
 * Time Diversion to disable key skills.
 * Use Shame on monks/support casters to regain energy.
 * Use Shatter Enchantment on enchanted foes.
 * Maintain energy with Power Drain.
 * Draw Blind off the Warrior and remove other harmful conditions from your teammates.

Counters

 * General caster counters
 * Interrupts

Variants
Instead of Energy Burn: Instead of Draw Conditions:

Zealous Benediction Monk
[build prof=mo/a pro=12+1+1 div=9+1 hea=9+1 sha=2][Reversal of Fortune][Gift of Health][Zealous Benediction][Guardian][Spirit Bond][Dismiss Condition][Holy Veil][Return][/build]

Equipment

 * Radiant or Survivor's Insignias
 * HCT/HSR Protection set
 * Negative Energy set
 * Defensive set

Usage

 * Use Reversal of Fortune and Gift of Health as your main heals.
 * Use Zealous Benediction on allies (below 50% health) to save energy and provide a big heal.
 * Cast Guardian on allies under melee pressure.
 * Counter heavy hitters with Spirit Bond.
 * Remove hexes and conditions with Holy Veil and Dismiss Condition.
 * Use Return to kite melee foes.

Counters

 * General caster counters
 * Energy denial
 * Well-timed interrupts

Variants
Instead of Guardian: Instead of Guardian and Holy Veil: '''This monk slot is very flexible. Different builds such as WoH monks, for example, are viable options.'''
 * and