Archive talk:E/Mo Mind Blast Support Elementalist

Hm, I know this build works. I have used it, however I forget the last skill I used so I put in Deny. Anyone know the actual skill? Readem (talk *pvxcontribs ) 03:17, 18 May 2007 (CEST)

What's up with the attributes? No Prot prayers? If there's a mistake and you only want two attributes, you can put 12 into each one. I think the skills you are missing are either Liquid Flame, Flame Djinn's Haste or Mending Touch. Liquid Flame for its awesomeness, and Mending Touch because you will preferably be using DC to pull Dazed off your RC Prot. You don't want to be Dazed either, so MT comes in handy. - Krowman  (talk • contribs) 08:19, 18 May 2007 (CEST)


 * Mistake, I am tired sorry. Readem (talk *pvxcontribs ) 08:30, 18 May 2007 (CEST)
 * Apology? Don't worry, it's not a problem, we all make mistakes. - [[Image:Kowal.jpg|15px]] Krowman  (talk • contribs) 08:32, 18 May 2007 (CEST)

Hundred-times overkill on energy management. On most Mind Blast builds I run (geared for spamming heal party/extinguish etc), I don't even have fire attunement; Mind Blast is stupidly good energy management as it is. Glowing Gaze is right out. Bring damage; Fireball, Liquid Flame, Meteor for a snare/AoE interrupt... just something useful in the spare slot. Draw/Mend is clumsy; either bring an RC monk or dismiss on the ele. That would allow for more spammable stuff. As it is, here's the general battle plan for your ele; All in all, not a very capable or contributing caster. A good start, but not quite there yet. - Auron 13:47, 18 May 2007 (CEST)
 * Attune up.
 * Mark something.
 * Throw Aegis up.
 * Spam mind blast for 30 seconds, unable to really do anything beneficial aside from draw targets a second before RC hits em, thus frustrating your RC monk.
 * Throw Aegis up when it recharges, continue spam of Mind Blast.

Not necessarily true. The point of draw is to concentrate the conditions. Ex: rather then the RC Monk spam RC on the entire party, simply use RC on the ele which is controlling all the conditions. Aegis is pretty standard, though the Mending Touch slot should probably be something different. How about this: Just an idea, have to test it before saying anything else. Readem (talk *pvxcontribs ) 23:37, 18 May 2007 (CEST)
 * I drop attunement and deny for Wards. He then acts as a Warder, which is becoming quite popular in GvG. Most likely WaF and WaM.
 * Just add damage. You're a fire ele. You have unlimited energy. Why aren't you doing anything offensive? (Wards... aren't really that great. Just bring Fireball, I mean, c'mon; 100+ aoe damage every 7 seconds, and you're able to aid in spikes). - Auron 06:19, 19 May 2007 (CEST)
 * Lack of Liquid Flame makes me a sad panda =( --Rapta 23:39, 18 May 2007 (CEST)
 * I'll add it as a varient ;). Readem (talk *pvxcontribs ) 23:42, 18 May 2007 (CEST)
 * Looking a bit more... standard. Tycn 10:16, 19 May 2007 (CEST)
 * Don't need fireball. Rapta 23:59, 20 May 2007 (CEST)
 * Yeh... you do. Liquid Flame is every 15 seconds, fireball can be used twice as much, and the damage is comparable (fireball is unconditionally AoE, liquid flame isn't, although tbh if you're a fire ele, bring both). - Auron 04:36, 22 May 2007 (CEST)

Is it just me who wants to see a convert hexes in there? But then it'll lose more damage most likely >___< Swiftslash \\   03:01, 31 May 2007 (CEST)

Eh, CH is not very useful. If you want Hex removal a Guild will run an Expel Para. Btw, anyone know the last skill for an EH Para O.o...its in my Build Box right now. Readem (talk *<font color="Black">pvxcontribs ) 03:14, 31 May 2007 (CEST)

From my Sandbox: - <font face="dauphin" color="maroon">Krowman    07:50, 31 May 2007 (CEST)


 * Sweet. They use SoL though, FYI. Didn't have Aggressive. <font color="Black">Readem (<font color="Red">talk *<font color="Black">pvxcontribs ) 08:20, 31 May 2007 (CEST)
 * That was an interesting variant I took off Obs Mode. AR could be useful here. You already have a Spear attack that costs energy, for when you haven't built up adrenaline. AR will increase DPS and help build adrenaline, thus allowing you to use more shouts, which in turn increases your energy flow. - [[Image:Kowal.jpg|15px]] <font face="dauphin" color="maroon">Krowman   00:42, 1 June 2007 (CEST)

Meh, they are the current Fotm, Everyone uses them pretty much. PnH runs 2 I think. They are considered "Batteries" because they never run out of E. <font color="Black">Readem (<font color="Red">talk *<font color="Black">pvxcontribs ) 01:01, 1 June 2007 (CEST)
 * Aren't batteries builds that give other chars energy, like a BiP necro? I always thought that was where they got their name from. Paras used to be able to be 'batteries'(sorta), before the nerf of Energizing Finale. - [[Image:Kowal.jpg|15px]] <font face="dauphin" color="maroon">Krowman   02:04, 1 June 2007 (CEST)
 * When I say "Battery" I mean they support their own energy. It is virtually limitless as they use Addren shouts to get it. That is why they are able to afford such expensive spells and what not. <font color="Black">Readem (<font color="Red">talk *<font color="Black">pvxcontribs ) 02:18, 1 June 2007 (CEST)
 * Yes, I knew all that, I was just unclear on what you meant when you said 'battery.' That's all. :-) - [[Image:Kowal.jpg|15px]] <font face="dauphin" color="maroon">Krowman   03:58, 1 June 2007 (CEST)
 * Hehe, I am good at making up words that only I truly understand :p. <font color="Black">Readem (<font color="Red">talk *<font color="Black">pvxcontribs ) 04:03, 1 June 2007 (CEST)

You need to add attunement, as well as some better skills..... Flame Djiin Haste? Maybe Flame Burst? Fireball+Mind Blast aren't going to get you very far, especially in GvG and HA. Also, when you're fighting experienced teams, MoR isnt going to make a big difference. Most of the Ha teams nowadays knwo how to stay spread out and will not clump unless forced to. -Dean Harper

Attunement sucks, this is mind-blaster. Has tons of extra energy lying around. Attunement is overkill. Flame Burst sucks, need to get into melee range, and pretty much always misses. Fireball is a great skill. AoE damage, that is comparable to Liquid Flame, that hits multiple targets, especially in HA where everyone is always clumped. MoR is godly, in GvG and in HA as well. Hex Pressure Degen teams cannot get enough of MoR. Make sure your Wars have fire weps (Which most do, running conjure cripslash or of that sort), and you just added burning covering their deepwound, and adding additional pressure. MoR pwns face. This Build is not about killing the enemy, but using utilities to make doing such much easier. <font color="Black">Readem (<font color="Red">talk *<font color="Black">pvxcontribs ) 13:31, 11 June 2007 (EDT)

With a few variants this works for PvE, I use something VERY similar to this. <font color=#ff0000>Napalm Flame  ^_^ <font color=#0000ff>(talk)·(contributions) 13:58, 26 August 2007 (CEST)

Wait....this had been vetted into the GOOD section? LMAO. It needs to be deleted. Zuranthium 02:10, 11 March 2008 (EDT)
 * Or, at least archived with the GvG tag removed. I don't follow HA enough, was this variant seeing play there? Zuranthium 02:11, 11 March 2008 (EDT)
 * No. Delete this shit. —ǘŋ  Ɛxɩsƫ  05:03, 14 November 2008 (EST)
 * To be honest, 1 or 2 skills reworked could make this build work pretty good.--72.189.85.14 19:01, 28 December 2008 (EST)