User:Manic/Rupway

This build is designed to complete Fissure of Woe using Six Terra's and Two Spiker's.

Overview

 * /Any Signet of Spirit
 * / Destructive Was Glaive
 * / Terra 1
 * / Terra 2
 * / Terra 3
 * / Terra 4
 * / Terra 5
 * / Terra 6

Signet of Spirit
[build prof=Rt/? name="Signet of Spirit" res=3 cha=12+1+3 spa=12+3][Signet of Spirits][Bloodsong][Vampirism][Agony][Destruction][Rupture Soul][Summon Spirits (Kurzick)][Flesh of My Flesh][/build]

Equipment

 * Armor:
 * Radient Armor of Attunement (Standard Set)
 * Survivor Armor of Vitae (Switch when under heavy fire)
 * Replacement Armor Piece to switch out Superior Spawning Power armor piece.
 * Weapons:
 * Insightful Channeling Staff of Mastery
 * 40/40 Channeling Set
 * Longbow
 * Restoration Set 40/40
 * Melee Weapon of Fortitude & Shield of Fortitude

Usage

 * When spiking prep by creating all Binding Ritual's and using the Minion Interface "Y" select your Destruction ready to spike.
 * Spike by using Summon Spirits and placing your Spirits at Nearby range to the balled NPC's, Rupture Soul your Destruction.
 * Keep in mind the range of your Destruction and Rupture Soul when spiking.
 * Switch out your +3 Spawning Armor piece if your health drops below to the 30-40% mark.

Objectives

 * Tower of Courage - Spike first group, balled by the T4.
 * Tower of Courage - Spike second group at Tower of Courage, balled by t5.
 * The Forge - Spike the group of Abbysal's and Shadow Beasts balled on one of the caster groups by T6.
 * The Forge - Spike the Shadow Mesmer & Monk groups around The Forge.
 * The Forge - Clean up the Shadow Rangers on the top of The Forge.
 * The Forge - Take Defend the Temple of War.
 * The Forge - Spike South group followed by the North group.
 * The Forge - Take Tower of Strength, Khobay the Betrayer & Restore the Temple of War.

Destructive Was Glaive
[build prof=Rt/R name="Destructive Was Glaive" bea=12 wil=3 cha=12+1+3][Spirit Rift][Ancestors' Rage][Destructive Was Glaive][Pain Inverter]["Finish Him!"][Summon Spirits (Luxon)][Edge of Extinction][Flesh of My Flesh][/build]

Equipment

 * Armor:
 * Radient Armor of Attunement (Standard Set)
 * Survivor Armor of Vitae (Switch when under heavy fire)
 * Weapons:
 * Insightful Channeling Staff of Mastery
 * Channeling Set 40/40
 * Restoration Set 40/40
 * Melee Weapon of Fortitude & Shield of Fortitude

Usage

 * Spike from a distance with Spirits Rift and selecting the Allie who has the NPC's Agro cast Ancestors Rage.
 * Follow up by running towards the ball and dropping Destructive Was Glaive, only needed on Abbysal Spikes normally.
 * Keep in mind the range of your Destructive Was Glaive when spiking.
 * Use Pain Inverter and "Finish Him!" for clean up.

Objectives

 * Tower of Courage - Spike first group, balled by the T4.
 * Tower of Courage - Spike second group at Tower of Courage, balled by t5.
 * The Forge - Spike the group of Abbysal's and Shadow Beasts balled on one of the caster groups by T6.
 * The Forge - Spike the Shadow Mesmer & Monk groups around The Forge.
 * The Forge - Clean up the Shadow Rangers on the top of The Forge.
 * The Forge - Take Defend the Temple of War.
 * The Forge - Spike South group followed by the North group.
 * The Forge - Take Tower of Strength, Khobay the Betrayer & Restore the Temple of War.

Terra 1
[build prof=A/E name="Terra 1" ear=12 sha=12+1+3][Shadow Form][Shroud of Distress][Mental Block]["I Am Unstoppable!"][Armor of Earth][Ebon Battle Standard of Honor][Sliver Armor][Death's Charge][/build]

Equipment

 * Armor:
 * Infiltrator's Armor of Attunement (Standard Set)
 * Saboteur's Armor of Attunement (Standard Set)
 * Vanguard's Armor of Attunement (Standard Set)
 * Weapons:
 * Melee Weapon of Enchanting with "Let the Memory Live Again"
 * Shield with "Sheltered by Faith" (Standard Shield)
 * Shield with "Sleep Now in the Fire" (Fire Shield)
 * Focus of Earth Magic 40/40 (Switch to for sustained use of Sliver Armor)
 * Staff of Earth Magic of Enchanting 20/20 Fast Casting (Standard Caster Weapon)
 * Staff of Earth Magic of Enchanting 20 Energy (Hiding Energy)

Objectives

 * Tower of Courage - Run past the T4 as he balls the first group.
 * Tower of Courage - Allow the T5 to ball the second group, follow up and head to The Great Battle Field.
 * The Great Battlefield - Take The Eternal Forgemaster & Army of Darkness.
 * Burning Forest - Complete Slaves of Menzies, including Shard Wolf.
 * The Tower of Strength - Complete The Tower of Strength, including Shard Wolf.

Terra 2
[build prof=A/E name="Terra 2" ear=12 sha=12+1+3][Shadow Form][Shroud of Distress][Heart of Shadow]["I Am Unstoppable!"][Ebon Battle Standard of Honor][Sliver Armor]["Finish Him!"][Death's Charge][/build]

Objectives

 * Tower of Courage - Run past the T4 as he balls the first group.
 * Tower of Courage - Allow the T5 to ball the second group, follow up and head to The Great Battle Field.
 * The Great Battlefield - Open the forge without letting the T6 catch agro.
 * Burning Forest - Take Slaves of Menzies.
 * Spider Cave - Take The Hunt.
 * Fissure Shore - Kill Shard Wolf.
 * Spider Cave - Using all Doubter Dryders on the Fissure Shore sliver The Shard Wolf.
 * Lake of Fire - Complete Khobay the Betrayer

Terra 3
[build prof=A/E name="Terra 3" ear=12 sha=12+1+3][Shadow Form][Shroud of Distress][Glyph of Concentration]["I Am Unstoppable!"][Ebon Battle Standard of Honor][Sliver Armor]["Finish Him!"][Death's Charge][/build]

Objectives

 * Tower of Courage - Run past the T4 as he balls the first group.
 * Tower of Courage - Allow the T5 to ball the second group, follow up and head to The Great Battle Field.
 * The Great Battlefield - Pull the Skeletal group closest to Forest of the Wailing Lord onto the T4.
 * Forest of the Wailing Lord - Sliver down Rock Borer Worms in agro of the left hand side wall.
 * Forest of the Wailing Lord - Sliver down Armored Cave Spiders in agro of the exit path of The Forest Griffins and T4.
 * Forest of the Wailing Lord - Take A Gift of Griffins when T4 is ready.
 * Forest of the Wailing Lord - Kill Shard Wolf.
 * The Great Battle Field - Complete Army of Darkness.

Terra 4
[build prof=E/Me name="Terra 4" dom=9 ins=9 ear=12+1+3 ene=3][Stoneflesh Aura][Obsidian Flesh][Stone Striker][Mantra of Earth][Ebon Battle Standard of Honor][Sliver Armor][Wastrel's Demise][Wastrel's Worry][/build]

Equipment

 * Armor:
 * Geomancer Armor of Attunement (Standard Set)
 * Geromancer Armor of Vitae (Switch when under heavy fire)
 * Weapons:
 * Adept Earth Staff of Enchanting // Half casting time of Earth Magic spells (Standard Set)
 * Insightful Earth Staff of Enchanting // High energy set (Hiding energy)
 * Melee Weapon of Enchanting // Let the Memory Live Again & Shield +10 vs Earth
 * Melee Weapon of Enchanting // Let the Memory Live Again & Earth Focus of Aptitude // 20/20

Usage

 * Cast Ebon Battle Standard of Honor when you are ready for the Spikers, this will provide an additional boost in their damage output.
 * Never use Sliver Armor against Shadow Warriors, if you do Griffon's Sweep will cause you to be Interrupted and Knocked Down.

Objectives

 * Tower of Courage - Ball the first group, allow the Terra's to run past.
 * The Great Battlefield - Agro the two Skeletal spellcaster groups.
 * The Great Battlefield - Cast protective enchantments and allow melee/bond Skeletal group to agro onto you.
 * The Great Battlefield - Sliver the Skeletal Berserkers, cast Mantra of Earth as soon as they are dead as they will remove your stance.
 * The Great Battlefield - Sliver the Skeletal Bonds by blocking along the wall or staying within nearby range. (Both methods will avoid them moving)
 * The Great Battlefield - Ball remaining Skeletal spellcasters and use Wastrel's Worry and Demise to spike.
 * Forest of the Wailing Lord- Gain agro 3-5 NPC's is sufficient and prepare for A Gift of Griffins quest to be taken.
 * Forest of the Wailing Lord - Sliver the Skeletal group which spawns and moves towards you when the quest is taken.
 * Forest of the Wailing Lord - Sliver anything in agro of you or The Forest Griffins that isn't a Spirit Shepard.
 * Forest of the Wailing Lord - Ball the Spirit Shepards and use Wastrel's Worry and Demise to spike.
 * Forest of the Wailing Lord - Gain agro of The Forest Griffins and escort them to The Tower of Courage.

Terra 5
[build prof=A/E name="Terra 5" ear=12 sha=12+1+3][Shadow Form][Shroud of Distress][Unseen Fury]["I Am Unstoppable!"][Ebon Battle Standard of Honor][Sliver Armor][Summon Naga Shaman][Death's Charge][/build]

Equipment

 * Vanguards Insignia's and a Blunt Shield for the Tower of Courage pull.
 * Zealous Scythe of Enchanting.
 * Zealous Daggers of Enchanting.
 * Longbow of Enchanting.
 * Slashing Shield for tanking Shadow Warriors.

Usage

 * Cast Ebon Battle Standard of Honor when you are ready for the Spikers, this will provide an additional boost in their damage output.

Objectives

 * Tower of Courage - Ball the second group, Death's Charge to avoid pulling agro onto the other Terra's. Pull the Shadow Rangers and Abbysals around the corner and wait there until the spike team is ready for you.
 * Tower of Courage - Complete Tower of Courage by maintaining your enchantments and summon. Use a Zealous Scythe for energy and damage and Unseen Fury to blind.
 * Tower of Courage - Wait for Hunt, when taken pull The Shard Wolf away from the Shadow Monks range, kill.
 * Tower of Courage - Pull the two Shadow Army groups close to the entrance of the Tower of Courage to the front of Tower of Courage and wait for A Gift of Griffins. Stay clear of the Shadow Army groups as they kill each other.
 * Tower of Courage - Head to the entrance of The Great Battlefield and move the first Shadow Army spawn so the T4 can move pass undetected, repeat with the second and third groups to complete Griffons.

Terra 6
[build prof=A/E name="Terra 6" ear=12 sha=12+1+3][Shadow Form][Shroud of Distress][Mental Block][Unseen Fury]["I Am Unstoppable!"][Ebon Battle Standard of Honor][Sliver Armor][Death's Charge][/build]

Objectives

 * Tower of Courage - Run past the T4 as he balls the first group.
 * Tower of Courage - Allow the T5 to ball the second group, follow up and head to The Great Battle Field.
 * The Great Battlefield - Enter The Forge without catching agro from the groups outside, allow the T2 to kill them.
 * The Forge - Collect patrolling Abbysals, Shadow Beasts and Beasts that top of the top of The Forge and bring them onto a spellcaster group at the entrance.
 * The Forge - Death's Charge to the Shadow Rangers and sliver them one by one whilst the Spiker's spike the spellcaster groups.
 * The Forge - Complete Defend the Temple of War.
 * Spider Cave - Complete Restore the Temple of War.