Guide talk:Setting up a Codex Team

Made this just so Portal:Codex_Arena has a guide :> --Frosty  11:37, October 23, 2009 (UTC)
 * I think dominant teams will generally be 1 monk + 3x physicals. The reason being is that casters rely too much on skills, and so with limited skills, casters are nerfed the most.  Whereas physicals dont rely so much on skills, and auto attack dmg is still the same.
 * For example, yesterday, 3x wammos with purge signet dominated all. 20+ runs every time.  --User: Thc  18:12, October 23, 2009 (UTC)
 * Well you can't have more than 1 Profession per team, so, no. --Frosty  [[Image:Frostcharge.jpg|19px]] 18:14, October 23, 2009 (UTC)
 * ups. also, i'm suspecting it'll be one frontliner or no frontliner. i wouldn't expect people to vary from the TA forumlas too much unless there's an absolutely horrid midline skill set. ···  Danny  Pew   Pew  20:33, October 23, 2009 (UTC)
 * Today, at least, hexes are a problem. That's not surprise tho I guess since there are only sub-par hex removals availible. 188.74.101.228 14:24, October 25, 2009 (UTC)

Needs to have "A terrible version of RA and TA combined with having two hands tied behind your back on what you're allowed to bring." on the mainpage.--Ikimono  "...And my axe!" 08:16, October 26, 2009 (UTC)
 * It's actually an improved version of TA because not every team you face has 2 or more MB eles. ···  Danny  Pew   Pew  19:25, October 26, 2009 (UTC)
 * Now you have one E/Me and one Me/E, and wait for the right skills to pass by! -- -Chaos- (talk) -- 21:05, October 26, 2009 (UTC)
 * The Me/E doesn't have Aura of Restoration or 14 Fire Magic. Also, the team you are facing with that is the same thing or something specced against it, not Shovespike. Stop being bad. ···  Danny  Pew   Pew  21:08, October 26, 2009 (UTC)
 * I was obviously being very serious, and you were obviously just waiting for the situation to flame. -- -Chaos- (talk) -- 07:46, October 27, 2009 (UTC)