Build:Me/any HA Panic

This domination mesmer uses Panic to punish and shutdown balled foes in Heroes' Ascent, and is particularly effective against henchways due to the simple henchman AI.

Attributes and Skills
[build prof=mesmer/any domination=12+1+1 inspiration=10+1 fastcasting=8+1][Complicate][Power Drain][Shatter Enchantment][Diversion][Shame][Panic][optional][optional][/build]
 * [[Rend Enchantments@2] + [[Resurrection Signet]
 * Drain or [[Inspired Enchantment@11] + [[Flesh of My Flesh (PvP)@2]
 * [[Wastrel's Demise@14] + [[Flesh of My Flesh (PvP)@2]

Equipment

 * 5 prodigy insignias.
 * Rune of superior vigor.
 * 2 runes of vitae.
 * 40/40 domination magic.
 * High energy set domination magic.
 * 40/40 inspiration magic.
 * Defensive Shield + Spear Sets.

Usage

 * Main bar:
 * Use Panic on balled up foes.
 * Use the rest of the bar as you would on any other Dom mesmer.
 * Anti henchmen variant:
 * Use [[Panic@16] on balling foes.
 * [[Complicate@16] [[Resurrection Signet].
 * Try to prevent the opponent's panic or [[Meteor Shower] with [[Guilt@16]; against regular player teams lineback elementalists with [[Mind Burn] or a mesmer.
 * If multiple foes are struck with panic, use [[Wastrel's Demise@16] and [[Wastrel's Worry@16] on them for damage.

Counters

 * Standard anti-caster
 * Hex removal
 * Deballed foes.

Variants

 * A hard res such as Flesh of My Flesh, Death Pact Signet, or Resurrection Chant.