Archive:Team - GvG Dervish Pressure

Conditions, conditions everywhere.

2x Grenth Dervs
[build prof=d/rt scythe=12+1+1 mys=10+1 win=8+1 resto=2][Crippling Sweep][wearying strike][optional][Mystic Corruption][Avatar of Grenth][Heart of Fury][harrier's haste][Death Pact Signet][/build]

Equipment

 * Radiant/Survivor Insignias
 * Vampiric/Zealous Scythes of Fortitude
 * Furious Spear of Fortiude/Shields of Fortitude with various mods (anti-cripple & +10ALvsX)

Usage

 * Maintain AoG, Harrier's Haste and Heart of Fury.
 * Cast Mystic Corruption adjacent to foes and keep it up
 * Spam attack skills

Variants

 * over Crippling Sweep.
 * over Mystic Corruption
 * Resurrection Signet over one DPS (run Flesh of My Flesh on N/Rt).
 * Resurrection Signet over one DPS (run Flesh of My Flesh on N/Rt).

Cripshot
[build prof=R/E Expertise=12+1+1 marks=9+1 wilder=9+1 earth=3][Crippling Shot][Savage Shot][Distracting Shot][Apply Poison][Natural Stride][Lightning Reflexes][Grasping Earth][Resurrection Signet][/build]

Armor

 * 5x Radiant or Survivor Insignia
 * Superior Vigor
 * Minor Expertise
 * Minor Marksmanship
 * Minor Wilderness Survival
 * Restoration

Weapons

 * Poisonous Recurve of Fortitude, 15^50
 * Poisonous Recurve of Fortitude, +5 energy
 * Crippling Recurve of Fortitude, +5 energy
 * Sundering Flatbow of Fortitude, 15^50
 * Poisonous Spear of Defense, +5 energy
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Usage

 * Push flaggers.

Consume Blood Necro
[build prof=N/Rt Blood=12+1+1 soulre=12+1][Consume Soul][Life Siphon][Oppressive Gaze][Blood of the Aggressor][Strip Enchantment][Angorodon's Gaze][Barbed Signet][Resurrection Signet][/build]

Armor

 * 5x Tormentor's/Undertaker's Insignia
 * Superior Vigor
 * Restoration
 * Minor Soul Reaping
 * Minor Blood
 * Vitae

Weapons

 * Barbed Spear of Defense, 10% recharge
 * Blood Focus of Aptitude, 20% recharge
 * Adept Blood Staff of Enchanting, 20% cast time (for Masochism/Blood Renewal)
 * Blood Wand of Memory, +15/-1 energy
 * Blood Focus of Fortitude, +15/-1 energy
 * Barbed Spear of Defense, +5 energy
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Usage

 * Spread bleeding at stand.
 * Use Life Siphon as often as possible.
 * Save Strip Enchantment for Auras of Stability, especially on flaggers.
 * Split as needed, the bar can kill most characters that do not have Mending Touch equipped.
 * Shit on the Flagger with your elite.

Frag Blood Necro
[build prof=N/Me Blood=12+1+1 soulre=9+1 ill=9][Fragility][Life Siphon][Oppressive Gaze][Crippling Anguish][Strip Enchantment][Angorodon's Gaze][Barbed Signet][Resurrection Signet][/build]

Armor

 * 5x Tormentor's/Undertaker's Insignia
 * Superior Vigor
 * Restoration
 * Minor Soul Reaping
 * Minor Blood
 * Vitae

Weapons

 * Barbed Spear of Defense, 10% recharge
 * Blood Focus of Aptitude, 20% recharge
 * Adept Blood Staff of Enchanting, 20% cast time (for Masochism/Blood Renewal)
 * Blood Wand of Memory, +15/-1 energy
 * Blood Focus of Fortitude, +15/-1 energy
 * Barbed Spear of Defense, +5 energy
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Usage

 * Spread bleeding at stand.
 * Use Life Siphon as often as possible.
 * Save Strip Enchantment for Auras of Stability, especially on flaggers.
 * Split as needed, the bar can kill most characters that do not have Mending Touch equipped.
 * Assist in spikes with Fragility.
 * Crippling Anguish to help your Dervs train whoever needs to die. Occasionally use it on splitters.

Restore Condition
[build prof=Mo/W Prot=12+1+1 Divine=10+1 Tactics=8][Restore Condition][Shielding Hands][Reversal of Fortune][Guardian][Aegis][Aura of Stability][Holy Veil][Balanced Stance][/build]

Armor

 * 5x Disciple's Insignia
 * Superior Vigor
 * Restoration
 * Minor Prot
 * Vitae
 * Minor Divine Favor

Weapons

 * Crippling Spear of Enchanting, +5 energy (alternative to 40/40 prot set)
 * Protection Focus of Aptitude, 20% recharge
 * Protection Wand of Memory, +15/-1 energy
 * Protection Focus of Fortitude, +15/-1 energy
 * Adept Protection Staff of Enchanting, 20% cast time
 * Crippling Spear of Defense, +5 energy
 * Crippling Spear of Defense, -5 energy
 * Tactics r7-8 Shield of Fortitude, -20% cripple
 * Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type

Usage

 * Aegis is to be used as an omega prot to stop damage against a target, use it wisely due to its long recharge.
 * Cast Reversal of Fortune for an immediate heal and damage prevention.
 * Remove harmful conditions and heal allies with conditions on them with Restore Condition.
 * Hexes can be removed with Holy Veil. Be wary of maintaining this enchantment as it harms your energy pool.
 * Aura of Stability is used to protect allies from Knockdown.
 * Guardian for blocking on allies.
 * Use Balanced Stance to prevent knockdowns, especially against Hammer Warriors.

Variants

 * Mo/D with Fleeting Stability over Balanced Stance.
 * Spirit Bond over Aegis.

Word of Healing
[build prof=mo/w healin=12+1+1 protec=8+1 divin=7+1 tactics=8][patient spirit][Guardian][draw condition][infuse health][word of healing][cure hex][Signet of Rejuvenation][disciplined Stance][/build]

Armor

 * 5x Disciple's Insignia
 * Superior Vigor
 * Restoration
 * Minor Prot
 * Minor Healing
 * Minor Divine Favor

Weapons

 * Healing Wand of Memory, 20% cast time
 * Healing Focus of Aptitude, 20% recharge
 * Healing Wand of Memory, +15/-1 energy
 * Healing Focus of Fortitude, +15/-1 energy
 * Adept Protection Staff of Enchanting, 20% cast time
 * Crippling Spear of Defense, +5 energy
 * Crippling Spear of Defense, -5 energy
 * Tactics r7-8 Shield of Fortitude, -20% cripple
 * Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type

Usage

 * Catch spikes with Infuse Health.
 * Use Word of Healing, Patient Spirit and Signet of Rejuvenation to heal.
 * Pre prot targets with Guardian
 * Remove hexes with Cure Hex.
 * Transfer conditions with Draw Conditions (mainly things like Blind/Weakness for physicals and conditions from the RC monk).
 * Use Disciplined Stance as an anti-spike for yourself.

Variants

 * Shield of Absorption or Dismiss Condition instead of Draw Conditions if the prot runs LS

SC Flagger
[build prof=Rt/A Resto=12+1+1 spawning=12+1][Spirit Channeling][Wielder's Boon][Resilient Weapon][Weapon of Warding][Protective Was Kaolai][Life][Recuperation][Dash][/build] PvP Versions of skills
 * [[Weapon of Warding (PvP)@14], [[Life (PvP)@14] and [[Recuperation (PvP)@14].

Armor

 * 5x Ghost Forge Insignia
 * Superior Vigor
 * Minor Restoration
 * Minor Spawning Power
 * Restoration
 * Vitae

Weapons

 * Restoration Wand of Memory, 20% cast time
 * Restoration Focus of Aptitude, 20% recharge
 * Restoration Wand of Memory, +15/-1 energy
 * Restoration Focus of Fortitude, +15/-1 energy
 * Adept Spawning Staff of Enchanting, 20% cast time
 * Spear of Defense, +5 energy
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Usage

 * Use Spirit Channeling to manage energy, preferably within earshot of a spirit.
 * Use your weapon spells to mitigate damage, and the prep Wielder's Boon.
 * Use your Spirits to provide party healing, keep them as far away from the main battle as possible, if possible obstructed from a Ranger bow.
 * Use Protective Was Kaolai for party healing.
 * Use Dash for an IMS.