User:Blood Red Giant/Current Builds/Team - 55 Heroes

This build uses 3 monk heroes at 55 health with a combination of Protective Bond, Life Bond, Essence Bond, and Balthazar's Spirit to reduce all damage to 1 or 2 without energy loss. Energy is maintained with Blessed Signet, and health is maintained with Mending, Orison of Healing, and Healing Breeze. This creates a team that can tank almost anywhere in PVE without the use of an elite or secondary profession. This build is used to it's highest potential in Hard Mode, due to the enemy AI basing aggro on health, armor, profession, and attacking status, making the chance of the enemy AI attacking anyone other than the heroes very slim.

Optional Skills
With the current attribute point distribution, one more attribute can be raised to 7.
 * Assassin Skills:
 * Shadow Form - temporary protection from dangerous spells
 * Monk Skills:
 * Healing Breeze - extra health regen for health degen
 * Orison of Healing - general healing
 * Necromancer Skills:
 * Offering of Blood - extra energy gain for energy denial
 * Paragon Skills:
 * "Can't Touch This" - protection from dangerous touch skills (i.e. Life Stealing)

Equipment

 * 5 Radiant Insignias.
 * 2 Extra Superior Runes to reduce health.
 * -50HP Grim Cesta.
 * Sword/Axe of Enchanting with "I Have the Power!" Inscription.

Equipment

 * 5 Radiant Insignias.
 * 2 Extra Superior Runes to reduce health.
 * -50HP Grim Cesta.
 * Spear of Enchanting with "I Have the Power!" Inscription.

Usage

 * When entering an area:
 * Set the tank to "Guard" and the healers to "Avoid Combat".
 * Command all three heroes to place Protective Bond on all three heroes. They should now be maintaining 3 enchantments each.
 * Command the two healers to place Life Bond on the tank. The tank should still be maintaining 3 enchantments, and the healers should be maintaining 4 each.
 * Command all three heroes to place Essence Bond on the other heroes. The tank should now be maintaining 5 enchantments, and the healers should be maintaining 6 each.
 * Command all three heroes to place Balthazar's Spirit and Mending on themselves. The tank should now be maintaining 7 enchantments, and the healers should be maintaining 8 each.
 * Beginning battle:
 * Flag the tank in aggro range of the enemies.
 * Flag the healers in range of the tank.
 * Use the rest of you team to attack while the monks tank. Take out enemy healers and dangerous enemies first.

Counters
Note that for the most part all counters can be accounted for if you know about them ahead of time.
 * Energy Denial
 * Massive Enchantment Removal
 * Life Stealing