User:Krschkr/E-R Searing Flames

Build centered around searing flames. Serpent's quickness reduces the recharge time to one second, allowing for proper spamming. In dire need of blood is power support.

Attributes and Skills
[build prof=elementalist/Ranger FireMagic=12+1+3 EnergyStorage=10+1 WildernessSurvival=8][Elemental Lord][Fire Attunement@17][Searing Flames@17][Intensity][Glyph of Lesser Energy][Optional][Dwarven Stability][Serpent's Quickness][/build] Variable skill slot Variant
 * – additional energy management.
 * – more effective opener.
 * – over [[Dwarven Stability].

Equipment
Weapons
 * 40/20/20 fire magic.
 * High energy set fire magic.
 * Shield set.
 * Any flat or longbow.

Armour
 * 5 blessed insignias.
 * Rune of superior vigor.
 * 2 runes of vitae.

Usage
Weapon sets
 * The 40/20/20 is your main weaponry as it's the ideal choice for your enchantments and you don't need a 40/40 set for your only damage spell.
 * When additional energy is needed, switch to the high energy set.
 * Use the bow for safe luring, if needed.
 * Use the shield set when under attack or idle.

Skills
 * Maintain [[Serpent's Quickness@8] with [[Dwarven Stability].
 * Use [[Intensity] on recharge.
 * Spam [[Searing Flames@17] on the largest groups of low-armour foes.

Counters

 * Anything that interferes with the energy management.
 * Interruption.
 * Enchantment removal.
 * Energy denial.
 * Busy [[Blood is Power] hero.
 * [[Quickening Zephyr] and similar effects.
 * Disabling of [[Searing Flames] by [[Diversion], [[Distracting Shot], [[Signet of Humility] and similar abilities.
 * Foes immune to burning.
 * Foes with more than 60 armour rating. (Basically every non-caster of at least level 20 and all casters above level 20 in normal mode aswell as their hard-mode conversions. Also many casters with increased armour ratings against fire damage.)
 * Groups which don't want to wait for you to precast attunements and glyphs.
 * Effective teams that kill foes before you could contribute significantly.