Archive talk:E/any Speed Capper

Vetting
Wtf is this headline about xD Dark Morphon 15:30, 25 July 2007 (CEST)

It's an AB build, it is quick at capturing shrines. . . not sure where the confusion is. Cadavre 00:24, 26 July 2007 (GMT+1)

Epidemic on a condition that lasts 3 seconds? Use mark of rodgort. Same amount of energy, saves a skill slot Azn atheist 04:29, 27 July 2007 (CEST)

Not true, Mark of Rodgort costs 15 energy, plus Immolate costing 10 Energy would be a total of 25. Whereas Epidemic costs 5 energy plus Immolate at 10 making a total of 15. Yes, I could use Mark of Rodgort with a cheaper Fire Magic spell, such as Flare but the pressure wouldn't be as good. Cadavre 11:53, 27 July 2007 (GMT+1)

You don't have any really expensive skills anyway. Azn is right, MoR would do better. Your DoTs are triggering the hex too. Tycn 13:03, 27 July 2007 (CEST)

Change the bar to this and you've got win. Take Glyphs, more AoE, even Conviction if you want a stance. AoE damage pwns shrines, mobs, MMs, plus you've got up to 94 armor (or 104 vs elemental) and well over the regen cap. MS is good, but you pretty well need Glyph of Sacrifice to pull it off, and 90 seconds of downtime isn't worth it; most people (as noted below) run AP with GoS+MS. - Krowman    04:17, 3 August 2007 (CEST)

Sounds good, included as a second variant. The thing with this build, the actual concept, is that it is pretty damn versatile. It's easy to put your own slant on it, allowing for you to play it better simply because you understand it. I've renamed it to "E/D", since that is what it is now. The origional build is E/Any and both variants are E/D. Cadavre 21:39, 04 August 2007 (GMT+1)
 * as a side-note, I doubt this variant will ever have energy issues in AB - fire attunement may be a candidate for replacement with another low energy skill. --False Prophet 22:33, 7 December 2007 (CET)

E/A Promise Nuker Is Better
(Immolate is optional.) No downtime FTW. Shido 15:07, 27 July 2007 (CEST)


 * Its also a completely different build. By the time youve got to the next shrine the skills listed are recharged (maybe the exception of MS). OblivionDanny 06:26, 2 August 2007 (CEST)

Indeed. MS recharges every 2 shrines, assuming you are actually in a capping team that moves straight to shrines without getting stuck fighting other players. Cadavre 13:53, 2 August 2007 (GMT+1)


 * Ah, but this is totally solo. No team needed. And the point about it being a different build is that I think it does the EXACT same job, only way better. Shido 21:32, 9 August 2007 (CEST)

That's just it, it wouldn't do it solo any differently than this build does it solo. Both have the nuking capability to take out a shrine alone, but if an enemy team shows up neither is capable of doing anything but running the hell away. Neither build is a solo build, both are team builds. Cadavre 01:20, 10 August 2007 (GMT+1)
 * It's different because mine has a meteor shower for every shrine, as well as supporting a fight anyone on your team is in. If there's a mob fight in AB (a common occurrence) you can be devastating, as well as being able to kill minion armies and people that stand in MS, with no downtime. Immolate is also very useful for killing running people. To sum up, this build has a few more uses than JUST nuking shrines, and the bottom line is that it has MS recharged FAR more often. Shido 22:54, 11 August 2007 (CEST)

Extinguish a counter?
Removal of (Maybe)burning every 12 seconds by using 15 energy and a skill hardly anyone uses outside GvG, and never in AB. WATCH YOURSELF! Zulu Inuoe 08:14, 3 October 2007 (CEST) I think, no, becouse it's a shirne capper, and Extunguish don't affect shirne NPC-s, isnt? FamiliarGirl Juny 15, 23:30

Removed it, its hardly a counter when burning is reapplied every second. And like AP said, its a shrine capper... Jupiter 13:39, 30 June 2008 (EDT)
 * Not to mention the only time i've ever seen extinguish used is in the Deep on a bonder build a long time ago.-- Ikimono Needs more Paragon [[Image:Monk-Paragon-icon.png|24px]] 13:58, 8 May 2009 (UTC)

bar
21:48, October 12, 2009 (UTC)
 * Just use Build:E/any PvP Savannah Heat -- Fiendly Fire 00:00, October 13, 2009 (UTC)