Archive talk:A/E Shadow Prison Shock Assassin

AoD one > this, imo. --Edru viransu 20:30, 16 July 2007 (CEST)

Too many words, I'll just keep it simple with a bar. Wyvern 21:10, 23 July 2007 (CEST) [build prof=A/E name="Shocking Ox" dag=? dead=? sha=? cri=?][Aura of Displacement][Shock][Falling Spider][Death Blossom][Impale][Signet of Toxic Shock][Shadow Refuge][Resurrection Signet][/build] Lawl, I feel like I'm playing pre-nightfall, too bad the signet kills the buzz D: Wyvern 21:21, 23 July 2007 (CEST)
 * Well, the above skill suggestion kinda defeats the point I had in mind with this build. The typical AoD shocker like above only has one way to start the chain, Shock.  It only has one KD, Shock.  My thought in mind with my variation was having the option of starting the chain 2 different ways depending on energy & the situation.  Also, the full chain gives 2 KDs right in a row (if target is not adjacent to allies), keeping them useless long enough to land the whole chain.  BLS also provides better e-management.  The AoD variation above does however probably deal more straight damage. - Insidious420 18:29, 31 July 2007 (CEST)
 * Iron palm gives no exhaustion. Dark Morphon 10:06, 2 August 2007 (CEST)
 * Not a bad variant skill, but personally I wouldn't switch Shock for it in RA/TA. It's conditional and has double the recharge time as Shock.  Not a bad variant skill, but not as repeatable. - Insidious420 12:57, 2 August 2007 (CEST)

No Recall, not even a negligible mention in the Variants? - Krowman    08:06, 6 August 2007 (CEST)

How about this?

[build prof=A/E name="Shocking Ox" dag=? cri=? dead=? sha=? air=?][Shadow Prison][Shock][Falling Spider][Horns of the Ox][Black Lotus Strike][Blades of Steel][Impale][Resurrection Signet][/build]

Or this?

[build prof=A/E name="Shocking Ox" dag=? dead=? sha=? cri=? air=?][Aura of Displacement][Shock][Falling Spider][Horns of the Ox][Golden Phoenix Strike][Blades of Steel][Impale][Resurrection Signet][/build]

Both still have the two knockdowns and should do more damage. More fragile, yes, but no worse than the universally loved Shadow Prison build, right? And the second one actually has some escapability though it probably is tough on energy. -- Aubee91 21:58, 13 August 2007 (CEST)

This combo is pretty tight to pull off the attack chain now. Tele in, use Shock plus after cast (1.5 secs total), 3 attacks (4 seconds). 5.49 second combo to pull off in a 6 second window. You get half a second leeway. Attributes need reworking, or bring a second hex. - Krowman    06:47, 16 August 2007 (CEST)

Archive- Jak123X 04:37, 15 November 2007 (CET)