Build talk:Rt/A Assassin's Promise Spiker

justifiable under the conitions sos is being used by another player/hero and discordway isn't necessary to guarantee kills?-- Relyk 21:58, 18 September 2011 (UTC)
 * Spirit Rift would be great if it wasn't 2s cast or 3s delay... In total it takes just over 5s to trigger, atleast I wouldn't mainbar it. using it to spam Weapon Spells on the party could be more useful; Nightmare Weapon and/or Warmonger, if you have several paragon or melee heroes in your team (unlikely) Minion Minion_sig_k_bish.jpg 22:35, 18 September 2011 (UTC)
 * Mainbar/optional arage for use on the assassin Symeon 22:49, 18 September 2011 (UTC)
 * evas->splinter->ancestors? Smity Smitington 01:53, 19 September 2011 (UTC)
 * ^^^^^dis. Minion Minion_sig_k_bish.jpg 02:27, 19 September 2011 (UTC)
 * Boon of creation seems kinda meh imo, if u need the extra energy a simple spirit siphon or essence strike would suffice, and also allow 14 channeling for bigger damages. 10 deadly and 9 spawning would then be enough, or you could just run 12 deadly and 4 spawning since spawning isn't gonna help you much anyways. Smity Smitington 21:44, 19 September 2011 (UTC)
 * Depends if you're running Explosive Growth or not, but otherwise yeah it should go down to 4. Symeon 21:58, 19 September 2011 (UTC)

You guys know that EVAS isn't affected by spawning power right?--TahiriVeila 01:04, 20 September 2011 (UTC)
 * It is a summoned creature. It is affected; as are minions, spirits and Asura Summons. Minion Minion_sig_k_bish.jpg 01:37, 20 September 2011 (UTC)
 * fu anomaly. Minion Minion_sig_k_bish.jpg 01:48, 20 September 2011 (UTC)
 * who cares about spawning power? :/-- Relyk 03:30, 20 September 2011 (UTC)
 * dunno but a couple morons voted that evass and spawning synergize >.>--TahiriVeila 03:42, 20 September 2011 (UTC)
 * Still synergises inasmuch it triggers BoC. Minion Minion_sig_k_bish.jpg 04:43, 20 September 2011 (UTC)
 * Shouldn't Splinter Weapon be optional? So it'd be either that or Great Dwarf Weapon ? Doesn't make sense to have Great Dwarf Weapon for option 1, when it states in comment (instead of Splinter Weapon).... Ariyen 10:46, 20 September 2011 (UTC)
 * Bars with fewer optionals look nicer. Especially as this one is arranged roughly in order of cast Symeon 10:51, 20 September 2011 (UTC)
 * Okay. Just that tid bit... confused me... ty though. Ariyen 10:54, 20 September 2011 (UTC)
 * Splinter is clearly the best choice for general PvE and hero teams, so it deserves to be mainbarrred. I added GDW as a variant, it's a great skill for human melees. Vorpal [[Image:Vorpal_Signature_1.jpg|19px]] 11:09, 20 September 2011 (UTC)
 * I much prefer GDW, but that may be down to the fact I play mostly with PUGs who need all the OP defence they can muster... Splinter for the times you can control aggro and ball foes. Minion Minion_sig_k_bish.jpg 17:44, 20 September 2011 (UTC)

Equipment
I don't see any reason why there is 40/40 set recommended for equipment, you get skill recharge from AP, so 40% skill recharge doesn't give any advantage.InStars 13:22, 21 September 2011 (UTC)
 * Casting time and 2.5 sec recharge on splinter is strong anyways for precasting Falrach 13:32, 21 September 2011 (UTC)
 * 40/+1 channeling is better, yes. Minion Minion_sig_k_bish.jpg 18:22, 21 September 2011 (UTC)

minion's vote
is invalid for multiple reasons:

a) Invalid comparisons: Makes comparisons to other professions when pve reroll is not an option for general pve.

b) Inaccurate: suggests that e-management is a problem when there is plenty of e-management available here, especially in comparison to other professions' AP bars.

c) Inaccurate: suggests that the DPS is low when it pumps the same single target as any other profession with ymlad->evas->fh, and does ridiculous armor ignoring AoE compared to the other professions.

d) Inaccurate: suggests that the main spells which are spammed are so low of a recharge that you don't need AP.  Splinter is the shortest at 5 seconds, everything else benefits from the recharge, not to mention the e-management of AP.  The build is centered around spamming damage off of your EVAS sin which can only be produced once every 30 seconds without AP.

e) Shows incompetence: Changes from 5-5 to trash in about a week with the reason that he actually tried the build shows that he had no good reason to vote on it in the first place and is using an argument which has long been held as terrible on the wiki (you must try a build before you rate it).

f) Under-vote: How can any gw player in there right mind call this trash?  There is no other option which allows a rit to spam such AoE and single target from a safe caster distance.

g) thnx Smity Smitington 03:12, 8 October 2011 (UTC)
 * I will say this: some builds look awesome on paper, but suck to play. Ӎiñon Minion_sig_k_bish.jpg 03:26, 8 October 2011 (UTC)
 * just like locustway aye?Smity Smitington 03:27, 8 October 2011 (UTC)
 * It's the opposite for locustway. The fact that melee AI carries a false reputation of being terrible plays against it. Ӎiñon Minion_sig_k_bish.jpg 03:28, 8 October 2011 (UTC)
 * Keep locustway discussion off of this page, thanks. --  Toraen   talk  03:30, 8 October 2011 (UTC)
 * there is not much more to say, I have laid out my points. Smity Smitington 03:31, 8 October 2011 (UTC)
 * Excluded, you will need to actually address the points Smity brought up (although e, f, and g are all dumb, so don't bother with those). If you don't defend your vote, I may remove it. --  Toraen   talk  03:37, 8 October 2011 (UTC)
 * The comparison to other AP bars was simply a demonstration in showing how pointless this is in using it's own professions skills to remove recharge and making this worse. Splinter and Ancestors' rage are the bulk of the AoE damage, and are already OP without having to take AP (you probably won't kill a foe or mob within 2 seconds). SoS and Bloodsong with Painful Bond provide more damage an utility, from extra bodies and comparably high single-target damage from PvE spam. Also, you can do other things while spirits deal damage, which you cannot while always spamming those same 4 skills cycling kill at a time. I don't know what you're spamming splinter on as a player, as no one likes physicals in PvE, but if you did use it; you can maintain it on three casters who will hopefully autoattack a bit (which will make it last until recharge refreshes and AR is strong, but really just a filler skill, much like Putrid Bile in a discordway team. For e-mangement, Renewing is inefficient in comparison to what you will find on an ele, which nets 15e more energy than renewing and still struggles to keep up. That is all. Ӎiñon Minion_sig_k_bish.jpg 04:35, 8 October 2011 (UTC)
 * Though I will concede it's a "good" not "trash" build, but the rating system is meh. Ӎiñon Minion_sig_k_bish.jpg 04:42, 8 October 2011 (UTC)
 * You use sw/ar on the evas...-- Relyk 04:44, 8 October 2011 (UTC)
 * @minion: Most hero setups assume an SoS rit since it is mindnumbingly easy that a hero can effectively do it, leaving other builds which exploit PvE skills or more advanced usage to players. And Renewing is not the only emanagement so stop being ignorant.  You can dedicate a couple slots to e-management as ele does with GoLE and attunement and bring siphon.  The other emanagement skills which you should use are clearly listed on the build page and listed as required for a slot.  AR is a great skill dont try to talk it down.  Smity Smitington 04:46, 8 October 2011 (UTC)
 * The ele bring AP and GoLE. Anymore and you're dedicating way too many slots to energy management just to spam 4 skills... I thought you would have noticed but, if you're running SoS then your hero will have the honor of not being a rit, but a character that can actually add something more.  Ӎiñon Minion_sig_k_bish.jpg 05:13, 8 October 2011 (UTC)
 * Attunement is also listed for ele. And u can sub renewing for siphon if u want its not like renewing is that great.  Pretty sure the reason heroes use SoS is because out of all the things you can have your heroes do, that is generally one of the best things they can do.  You are essentially using the opposite reason i did: let your heroes run mind numbing stuff so u dont have to, but you are saying the player should run mind numbing stuff so that heroes can run different mind numbing builds...  And ur still gonna be doing more single target on an exactly specified target with the ap chain. Smity Smitington 05:21, 8 October 2011 (UTC)
 * Consider: In tough zones, you can roll SoS and your rit heroes can roll SoGM and ST. Heroes don't use Painful Bond very well, either. As far as I can see, this build is for full player teams doing ZQs when there are a fuckton of rits about. Ӎiñon Minion_sig_k_bish.jpg 12:46, 8 October 2011 (UTC)