Archive talk:A/any Lotus Palm

Can someone move this back into Archived Builds? I somehow brought it to Factions Builds while fixing red links. Misfate 01:09, 4 May 2007 (CEST)
 * Archived template was removed at some point, anytime you edit a page that is supposed to be archived, it leaves the archived page and fails to return : / Eronth 14:54, 15 May 2007 (CEST)
 * Also, the archived build template is set up like this:   so that it looks like this:


 * You had it set up where the reason was in place of the date. If you don't know the date and don't want to put anything in, you have to at least have    with nothing between the first || Eronth 15:02, 15 May 2007 (CEST)
 * Why is this talk page in the archived build section? Misfate 05:36, 18 May 2007 (CEST)
 * The template is in here... templates automatically put the page in the category... let me fix it. -- Nova  [[Image:Jirouji-Nova.jpg]] --  (contribs) 03:53, 23 May 2007 (CEST)

Shadow Prison Sins are now in decline, seeing fewer and fewer in PvP, maybe rework this slightly to include Siphon Speed as a snare and Death's Charge as a tele and unarchive for revetting? --Powersurge 16:59, 28 October 2007 (CET)
 * Works for me. I loved this build back when I was new. --71.208.124.179 18:09, 28 October 2007 (CET)
 * I'll change it after I log onto guild wars and play around with my attributes on my sin to figure a good, durable, hard-hitting balance. Besides that, this edit will give people a chance to object, lol. --Powersurge 03:36, 29 October 2007 (CET)

Changed some of the article so that it applies to the new skill bar, could probably still be worded better. Also, I debated for a while about whether to make the main bar Blades of Steel->Impale, and drop dash to make room, but I find dash to be very useful. --Powersurge 22:05, 2 November 2007 (CET)

I use something like this in RA only with a few changes:

it just works like a charm ! --Weerde 3 November 2007

Why the hell did someone unarchive this, with only 2 skill changes that barely make a difference?--Victory is yours 02:49, 4 November 2007 (CET)

Id use Shadow Walk instead of Death's Charge, and maybe replace Dash with Deadly Paradox, then. - Star Seeker  |  My talk  12:17, 4 November 2007 (CET)


 * I find the chain palm strike->twisting fangs->iron palm->falling spider->HOTO to be better. then you dont have a conditional KD for falling spider [[Image:Flying Chopstick Stone_daggers.jpg|19px]]Flying Chopsticks 01:45, 5 November 2007 (CET)
 * Yeah, but the recharge on Iron Palm is 5 seconds longer than the rest of the chain. I think it should be used as an end-of-chain interupt, defensive measure, or use as a trump card when a player moves to adjacency. In this way it is needed as a very flexible complement to the chain, but not necessarily part of it. --Powersurge 06:01, 5 November 2007 (CET)

Why This Build Was Unarchived
Since it's such a popular topic.... --Powersurge 14:32, 4 November 2007 (CET)
 * Shadow Prisons have been nerfed, admittedly not insanely, but enough to put them in decline
 * Buffs to Palm Strike, Death's Charge, Iron Palm, and Shadow's Refuge (which is about to become part of the main bar, better in my opinion)
 * Durability in self-reliant PvP situations, due to a self heal and a relatively conditional secondary heal for tight spots.
 * Has respectable damage, a potentially unconditional chain with up to two knockdowns
 * Has a snare, shadow step, and self heal
 * Has better e-management than the AoD sin, deals better damage, and can knockdown without exhaustion.

It needs a speed buff like Storm Djinn's Haste. Viet talk  06:04, 5 November 2007 (CET)
 * The snare is fine, as it also grants 33% speed boost. Sort of awkward, but I can't figure a spot for a speed boost. How do you think it should be worked in? --Powersurge 06:11, 5 November 2007 (CET)
 * Possibly over Siphon. An on-demand speed boost is good because unlike Siphon Speed, you do not need a target. Might be useful if you're ganking in GvG or capping in AB. [[Image:Hammer And Sickle.png|19px]]Viet talk  06:13, 5 November 2007 (CET)
 * I'm still a little wary, all good stance based speed boosts are unreasonable to put into the build, and most enchant speed boost (like Storm Djinn's Haste) require at least a modest investment. If it's needed, I'm sure someone will work it into the build somehow. If you wanna give it a shot, be my guest. Storm Djinn's seems entirely manageable now that I've looked it for general "get from here to here" type stuff, but seems like it'd make antikiting efforts clunky and inefficient. Maybe add Flame Djinn's Haste into the variants and slap a note about switching to Radiant armor if used? --Powersurge 06:16, 5 November 2007 (CET)
 * Storm Djinn's Haste doesn't need that much Air Magic. [[Image:Hammer And Sickle.png|19px]]Viet talk  06:18, 5 November 2007 (CET)
 * Storm Djinn I mean, sorry. It's late. --Powersurge 06:21, 5 November 2007 (CET)
 * Variants section is good. :) [[Image:Hammer And Sickle.png|19px]]Viet talk  06:21, 5 November 2007 (CET)

Done, also, thanks for not jumping on my back about unarchiving the build like practically everyone else who has looked at it so far, lol.

This build works
I just tested this build in AB and i think it works great I think Siphon speed should be replaced with shadow walk, so you can get out when things get nasty. Lukyboy 19:18, 5 November 2007 (CET)
 * You'd have to bring a cancel stance too for that to really be effective. I think Dash is one of the best options to replace Siphon Speed, because it's always available to use, and it can easily outpace most other speed boosts. the only real downside is that it doesn't last long, but there is still two knockdowns in the chain to aid against kiting. --Powersurge 19:42, 5 November 2007 (CET)
 * Shadow Walk could replace Death's Charge, while Siphon Speed is replaced by Dash; that's a shadowstep, anti-kite, and escape plan all in one. The downside being, you can't use Dash with Shadow Walk active unless you want to zip back. Perhaps list 'Walk and Dash as optionals for D. Charge and Siphon Speed? --[[image:GEO-logo.png]] Ĵĩôřũĵĩ Đēŗāķō.> .cнаt^  19:47, 5 November 2007 (CET)
 * I suppose so, although the more I mess with it, the more i like it as-is. I mean, the combo can be done a million different ways. The chain can be used as Siphon -> Iron Palm -> Spider -> Fangs for moderate pressure, or weakened kills. It can be done Palm Strike -> Twisting Fangs -> Iron -> Spider -> HotO for intense knockdown pressure/moderate spike. There's a few more, but I've made my point. The chain can adapt to many, many situations. How many other sins have a skill chain this flexible? --Powersurge 20:57, 5 November 2007 (CET)

Vatriant added
I took the liberty of adding the variant i often use with Caltrop which works just fine. BTW : i used this build for a long time without knowing that it was on wiki, so...thanks for the Unseen Fury! never thought of this one! -- Yun Swiftblades

name should be chaged, this build has not had lotus anything in it since it was in untested stage at guildwiki. Soqed hozi 12:01, 7 January 2008 (EST)