Archive:Team - 600/Smite Frostmaw

This build utilizes the tanking abilities of a 600 monk with a smiter for damage, and an extra monk to kill off the Incubi.

600 Monk
[build prof=Monk/Mesmer Protection=12+1+1 Divine=12+1 Inspiration=3][Spell Breaker][Protective Spirit][Spirit Bond][Shield of Absorption]["I Am Unstoppable"][Mantra of Resolve][Blessed Aura][Essence Bond][/build]


 * Dwarven Stability can be used instead of IAU for permanent anti-KD but at the cost of alcohol to maintain it.

Equipment

 * Lowest Possible Armor
 * Survivor Insignias, Rune of Superior Vigor, Runes of Vitae
 * Staff with 20% enchantment mod, +energy and +hp

Counters

 * Interruption resulting in necessary spells not being maintained
 * Spell Breaker ending before certain foes are killed
 * Knock-downs preventing casting of needed spells

Smiter
[build prof=Mo/N Smiting=12+1+3 Protection=12+3 Blood=3][Unyielding Aura][Purge Signet][Blessed Signet][Blood Ritual][Vital Blessing][Life Attunement][Retribution][Holy Wrath][/build]


 * You may replace UA with Rebirth and BR with BiP although resurrecting will be more difficult

Equipment

 * Highest possible armor with Runes of Vitae and Survivor Insignias, highest affordable rune of vigor
 * Staff with 20% enchantment mod, +30hp

Bat Killer
[build prof=Monk/Any Smiting=12 Protection=12][Ray of Judgment][Smite Hex][Pain Inverter]["I Am Unstoppable"]["Finish Him"][Essence Bond][Purifying Veil][Balthazar's Spirit][/build]

Equipment

 * Highest possible armor with survivor insignias, rune of superior vigor, and runes of vitae
 * +30hp weapon

Getting There

 * The 600 can run to the dungeon avoiding most foes in area

General Usage

 * When everyone has loaded use an Essence of Celerity, a Grail of Might, and the 600 can use candies if desirable
 * Maintain all enchantments on the 600
 * Before aggroing the 600 should cast Spell Breaker and Protective Spirit along with IAU and Mantra when necessary, while fighting SoA and Spirit Bond should also be maintained
 * When a group of Incubi spawn the group should move back way out of aggro area
 * The Bat killer should run in and RoJ as quick as possible
 * The Smiter should rez as soon as he dies
 * A few well-placed RoJs should take care of Incubi