User talk:Sam6555/build N/A Weakening Capper

Ok so, I made this build and wanna know how to submit it, or have people comment on it. How do I go about doing that? (this my first submitted build)--Sam6555 17:36, 28 March 2009 (UTC)
 * look in the great CM section. it's already been made, and better. sorry &mdash; LukeJohnson  [[Image:LJ_BS_Sig.jpg|19px]] 17:40, 28 March 2009 (UTC)
 * Mine can also cap shrines, and has greater mobility around the arena. IMHO I see my build as a better version of that--Sam6555 18:45, 28 March 2009 (UTC)
 * trust me. don't go thinking yours is better &mdash; LukeJohnson  [[Image:LJ_BS_Sig.jpg|19px]] 19:04, 28 March 2009 (UTC)
 * Explain--Sam6555 19:26, 28 March 2009 (UTC)
 * The other N/A can kill carriers even if they're backed up by a, non-PnH, monk whereas this, probably, can't since you lack many of the good skills in the other build. This also caps so slowly that by the time you've managed to cap a shrine, a real capper, such as Mo/P or N/A, have managed to cap like 5 shrines. Additionally you'll be placed by opposing teams base hexing all runners, around there there's not very many shrines to cap and most of your time is dedicated to killing runners anyway. Godbox  20:32, 28 March 2009 (UTC)
 * Well thanks for at least explaining rather than just a "it's not better than it trust me" answer. Sure this caps fairly slowly, but it has more than just capping/turtle slaying it's just theres no way i'm gonna explain every thing this build does when I use it. Also on the PnH note, I have seen 1, and only 1 PnH monk over the past 2 days while I have been doing non-stop JQ taking advantage of this weekend. And most monks with moderately good healing don't even know how to use it on their turtles and they end up dieng anyway. ><--Sam6555 22:43, 28 March 2009 (UTC)