User:Necromas/Build:Team - MoP w/Physical Heroes

This is a hero team setup for necromancer players designed to optimize the potential of the 'Mark of Pain nuking' style of play. The build is almost entirely offensive which means the player must rely on henchmen or other players and their heroes to provide a backline. If necessary, one of the heroes may be removed and replaced with a more defensive hero, an N/Rt healer with blood bond, a minion master with prot or restoration skills, or a channeling/restoration ritualist with splinter weapon would be good ideas.

Composition

 * / MoP Necromancer Player


 * / Pet Ranger 1


 * / Pet Ranger 2


 * / Pet Ranger 3

Attributes and Skills
[build prof=Necromancer/Assassin Curses=12+1+1 DeadlyArts=10 SoulReaping=8+1][Assassin's Promise][Mark of Pain][Barbs][Weaken Armor][Enfeebling Blood]["By Ural's Hammer!"][Ebon Vanguard Assassin Support][Ebon Battle Standard of Honor][/build]

Equipment

 * Armor: Whatever the user prefers, survivor and vigor mods recommended.
 * Weapons: A Staff with 40% HCT Curses/Curses +1 20%

Usage

 * Attempt to ball enemies and set them up for AoE.
 * Pick a target in the center of the group, call it, and use [[Mark of Pain@14], [["By Ural's Hammer!"], and [[Ebon Vanguard Assassin Support]. With the heroes and assassin attacking the target this will cause massive AoE damage.
 * Cast [[Ebon Battle Standard of Honor] in the center of where your party is standing.
 * Use [[Assassin's Promise@10] to recharge your skills whenever a target is near death. Do not cast it earlier than necessary lest the enemy live long enough for it to wear off or get removed.
 * Use [[weaken armor@14] and [[barbs@14] to to take down targets with high defense.
 * Use [[enfeebling blood@14] to debuff attackers.

Variants

 * [[Enfeebling Blood@14] and [[Ebon Battle Standard of Honor] are the easiest skills to remove since other party members can bring the standard and it is not important for the necro to have anti-melee.
 * [[Rip Enchantment@14] / [[Rend Enchantments@14] to remove prots.
 * [[Rigor Mortis@14] to prevent blocking.
 * [[Suffering@14] / [[Reckless Haste@14] / [[Mark of Death@10] / [[Defile Defenses@14] or other hex spells to provide a cover/fish hex. Note that fast cast times and AoE effects make for more effective cover/fish hexes.
 * [[Necrosis] / [[Pain Inverter] for raw damage.
 * [[Tryptophan Signet] to reduce enemy scatter and damage.
 * [[Great Dwarf Weapon] to buff the heroes.

Attributes and Skills
[build prof=Ranger/Paragon BeastMastery=11+1+3 Expertise=9+1 SpearMastery=10 Command=4][Barbed Spear][Chest Thumper][Go for the Eyes!][Predator's Pounce][Scavenger Strike][Rampage as One][Call of Protection][Comfort Animal][/build]

Equipment

 * Armor: Survivor Insignia, Vitae and/or Vigor runes
 * Weapons: A Zealous spear of Fortitude and any shield of Fortitude (it will give 8 AL)

Attributes and Skills
[build prof=Ranger/Paragon BeastMastery=11+1+3 Expertise=9+1 SpearMastery=10 Command=4][Disrupting Throw][Blazing Spear][Go for the Eyes!][Predator's Pounce][Scavenger Strike][Rampage as One][Call of Protection][Comfort Animal][/build]

Equipment

 * Armor: Survivor Insignia, Vitae and/or Vigor runes
 * Weapons: A Zealous spear of Fortitude and any shield of Fortitude (it will give 8 AL)

Attributes and Skills
[build prof=Ranger/Paragon BeastMastery=11+1+3 Expertise=9+1 SpearMastery=10 Command=4][Disrupting Throw][Wild Throw][Go for the Eyes!][Predator's Pounce][Scavenger Strike][Rampage as One][Call of Protection][Comfort Animal][/build]

Equipment

 * Armor: Survivor and Vitae gear
 * Weapons: A Zealous spear of Fortitude and any shield of Fortitude (it will give 8 AL)

Hero Usage and Notes

 * Leave them on aggressive mode, they will attack the called targets.
 * Keep in mind [[weaken armor@14] will allow the heroes to cause deep wound in addition to increasing their damage against armored foes.
 * While the heroes can cause bleeding easily on their own, one should use their own condition causing skills to ensure the enemies are always suffering from a condition or the heroes cannot interrupt or manage their energy.
 * On their own they do decent damage and provide some utility, but the important thing is that 3 spear chuckers and 3 pets under [[Rampage As One@15] can trigger [[mark of pain@14] and [[barbs@14] very quickly.
 * Dire pets are recommended, the low health is offset by their 80AL, 33% innate damage reduction, [[call of protection@15], and [[predator's pounce@15].
 * Superior beast mastery runes are key for the heroes energy management as it both increases the duration of [[Rampage As One@15] and the energy return of [[Scavenger strike@15]. The health penalty is also somewhat offset by the ability to use a shield.