User:Jill Bioskop/copypaste

=Archive:Team - 600 Rit/Smite=

Variants

 * Monk Variant: Build:Team - 2 Hero CoF 600/Smite - Original Dual Monk Build

Variants For Vanquishing/Farming Other Areas
[build prof=Monk smi=12+3 div=12+1+3][Blessed Signet][Spell Breaker][Purge Signet][Holy Wrath][Retribution][Balthazar's Spirit][Blessed Aura][Rebirth@0][/build] [build prof=Rt/Mo pro=12 res=12+1+3 spa=3][Vengeful Was Khanhei][Spirit Bond][Pain Inverter][Protective Spirit][Light of Deldrimor][Essence Bond][Vital Blessing][Life Attunement][/build] [build prof=Rt/Mo pro=12 res=12+1+3 spa=3][Vengeful Was Khanhei][Spirit Bond]["I Am Unstoppable!"][Protective Spirit][Vengeful Weapon][Essence Bond][Vital Blessing][Life Attunement][/build] [build prof=Monk pro=3 smi=12+3 div=12+1+3][Blessed Signet][Spell Breaker][Aura of Stability][Holy Wrath][Retribution][Balthazar's Spirit][Blessed Aura][Rebirth][/build] [build prof=Rt/Mo pro=12 res=12+1+3 spa=3][Vengeful Was Khanhei][Spirit Bond][Pain Inverter][Protective Spirit][Mindbender][Essence Bond][Vital Blessing][Life Attunement][/build] [build prof=Rt/Mo pro=12 res=12+1+3 spa=3][Vengeful Was Khanhei][Spirit Bond][Technobabble][Protective Spirit][Vengeful Weapon][Essence Bond][Vital Blessing][Life Attunement][/build]
 * Smite Variant, Should use, once you've mastered the original build this drops, Blood ritual for Purge Signet, which could help you out a lot, when you drop all the enemies and you've still got conditions. 600 rit needs a lot less energy than a monk to Aggro, only about 15.
 * Tank Variant, Again once you've master the original this is great for dungeons, Utilizes Asuran Skill Pain Inverter to deal a lot more damage, And LoD to find all the hidden chests and with a high deldrimor title, mine is 10, it deals a lot of extra damage as well
 * Tank Variant for other dungeons, uses Norn Skill "I Am Unstoppable!" For Emergency ANTI-KD, usually only needs to be cast once, everything dies before it's recharged anyway.
 * Smite Variant for use when you need an ANTI-KD Skill but your tank's bar is filled already.
 * Tank Variant, This is one i use for some Vanquish Farming, Mainly against sins that Interrupt fast, This is used for farming raptors outside rata sum, and Vanquishing the entire area, the Nestlings seem to interrupt VwK pretty easily, when using Mindbender, it Increases the casting time, resulting in no Interruptions.
 * Tank Variant, this is used to take down Very Large or Multiple Mobs, utilizing technobabble, to make 3 mobs seem like one.

Optional Team Build for Vanquish Farming and Other Dungeons
[build prof=Rt/Mo pro=12 res=12+1+3 spa=3][Vengeful Was Khanhei][Spirit Bond]["I am Unstoppable!"][Protective Spirit][Pain Inverter][Essence Bond][Vital Blessing][Life Attunement][/build]

[build prof=Monk div=12+1+3 hea=12+3][Blessed Signet][Signet of Devotion][Spell Breaker][Mending][Succor][Watchful Spirit][Blessed Aura][Rebirth@0][/build]

[build prof=Monk smi=12+1+3 div=12+3][Blessed Signet][Purge Signet][Shield of Judgment][Holy Wrath][Retribution][Balthazar's Spirit][Blessed Aura][Rebirth@0][/build]


 * This an Optional Team Build for Vanquishing More Difficult Areas
 * Can easily Complete Almost all the dungeons in Hard Mode
 * Can Complete Fissure of Woe, and the Underworld
 * Spell breaker is moved to the monk without Holy Wrath, so that there is always energy Available for Spell breaker.
 * This can be done with all hero's, as long as you can micro-manage fairly decent, if you can't than you'll have trouble tanking anyway.
 * If you add the 4th Man, your 600hp tank will be 2000 Hp tank.
 * You CAN change the 4th man to anything you want depending on what your trying to complete. Sometimes I like to bring an SS necro, sometimes a BiP necro, or the frozen soil ranger for doing slavers.

Tank Variant

 * This Variant is for areas like the Underworld, where that there is lots of melee interruptions that spell breaker doesn't stop, also makes shards of orr dungeon a lot safer

[build prof=Rt/Mo pro=12 res=12+1+3 spa=3][Tranquil Was Tanasen][Spirit Bond]["I am Unstoppable!"][Protective Spirit][Vengeful Weapon][Essence Bond][Vital Blessing][Life Attunement][/build]


 * This can be used with the original build, works just as good, if not better, stops all interruptions so that your Protective Spirit, and Spirit Bond may ALWAYS be cast.
 * Based on an Elite Skill that I've not seen in any "Great" Build to date.

Slaver's Exile Variant
[build prof=R/Mo pro=10 bea=12 exp=6+1+3 wil=6+1][Serpent's Quickness][Quickening Zephyr][Symbiosis][Edge of Extinction][Fertile Season][Frozen Soil][Holy Veil][Purifying Veil][/build]
 * With the Addition of a 4th Man you can complete Slaver's Exile with the optional team build
 * Also makes your 600HP tank a 2000 HP tank.


 * Usage is Simple, bond the tank, and before aggro of large mobs Put up the spirits and Frozen Soil so nobody can Res. and enjoy.