Archive:Team - TA RaO Hex Pressure

The Team
Hex Pressure, combined with the imba RaO; equals for the win.

#1: RaO Thumper

#2: Tainter/Secondary Healer

#3: Corrupt Necromancer/Secondary Healer

#4: Shadow Arts ZB Monk

#1: RaO Thumper
[build prof=R/W expert=8+1 beastm=10+1+1 hammer=12][Rampage as One][Hammer Bash][Crushing Blow][Bestial Mauling][Energizing Wind][Charm Animal][Comfort Animal][resurrection signet][/build]

Role in Team

 * Most of the Damage comes from this character. Unless there is a secondary healer (as there is in this build), he is generally able to make short-work of any stand-alone Monk. Make sure that he is constantly drawn/pre-veiled. Make sure to call Blind/etc.

Equipment

 * Radiant Armor.
 * Zealous or Vampiric Hammer of Fortitude with 15^50.
 * Sundering Hammer of Fortitude with +5 Energy
 * High Energy Set Staff (Can be kept in inventory, use when you have max/close to maximum DP)
 * +5 Energy Sword of Fortitude/Heal Set Shield
 * Rune of Clarity

Usage

 * Pre-set EW at the start of every match.
 * Select target, and begin gaining adrenaline
 * When charged, use Hammer Bash < Crushing Blow < Bestial Mauling to inflict a KD/DW/ and Daze.
 * Target swap when necessary.
 * Defensively-train, when necessary.
 * Resurrect Allies when necessary.

Counters

 * Standard Anti-melee Counters
 * Killing EW (Energy Problems)

#2: Tainter/Secondary Healer
[build prof=N/Rt Deathmagic=12+1+1 Soulreaping=8+1 Restoration=10][Tainted Flesh][Rotting Flesh][Rising Bile][Mend Body and Soul][Spirit Light][Life][Recuperation][Death Pact Signet][/build]

Role in Team

 * Acts a Secondary Healer, and provides some energy management through spirits for the Necromancers. It protects the team, by spreading Disease, further pressuring the target healer(s).

Equipment

 * High Energy Set (Armor)
 * 20/20 Death Magic Wand and Focus
 * Staff 20% HRT of Enchanting
 * 20/20 Restoration wand with 20/20 Restoration offhand of Fortitude
 * Defensive Weapon Set

Usage

 * Cast Spirits (After EW has been placed)
 * Use Tainted Flesh in synergy with Rotting Flesh, to create mass amounts of Degen-pressure to the other team. Coordinate with your frontline, to spread disease to all targets, via the pet.
 * Cast Rising Bile on selected target, and make sure that it is covered by PB (Coordinate through vent to do this, or simply call it). Further instructions below.
 * Heal Party Members when necessary, through the use of MBaS and Spirit Light.
 * Resurrect Allies when necessary. Make sure to coordinate with your team, when doing so.

Counters

 * Heavy Enchantment Removal (Mirror of Disenchantment)
 * Standard Anti-caster Counters

#3: Corrupt Necromancer/Secondary Healer
[build prof=N/Rt Curs=9+1 Deathm=9+1+1 Rest=10 Soulreap=8+1][Corrupt Enchantment][Barbs][Rising Bile][Parasitic Bond][Mend body and Soul][Spirit Light][Recovery][Flesh of My Flesh][/build]

Role in Team

 * Acts as a general Secondary Healer. Removes hindering Enchantments, such as SoR, PS/SB, or Guardian. Significantly increases frontliner's DPS through Barbs, and creates further pressure, through the coordinated use of Rising Bile.

Equipment

 * High Energy Set (Armor)
 * 20/20 Curses wand with 20/20 Curses offhand of Fortitude
 * 20/20 Restoration wand with 20/20 Restoration offhand of Fortitude
 * Defensive Weapon Set
 * High Energy Weapon Set

Usage

 * Set up Spirit (Recovery)
 * Heal when necessary by using Mend Body and Soul and Spirit Light
 * Corrupt when necessary, coordinate through vent when doing so.
 * Use Barbs to increase frontliner's DPS; make sure to cover with PB.
 * Coordinate with your team, on the usage of Dual Rising Bile. Make sure it is cast on two separate targets, and quickly covered with PB. Reapply when recharged.
 * Use FoMF when necessary (Remember to tell your team immediately, if the res fails.)

Counters

 * Standard Anti-caster Counters
 * Heavy Hex-removal

#4: Shadow Arts ZB Monk
[build prof=monk/assas protec=12+1+1 divine=9+1 Healing=9+1 shadow=3][zealous benediction][Reversal of fortune][Dismiss condition][Gift of Health][Spirit Bond][Signet of Devotion][Return][Deny Hexes][/build]

Role in Team

 * General, all purpose healer.

Equipment

 * Survivor/Blessed Insignias.
 * Neg/defensive set, casting set, high set.
 * 8 shields with +30 HP; 7 with different armor mods (Fire, Lightning, Cold, Earth, Piercing, Slashing, Blunt) and extend Crip duration 33% (Sword) offhands.

Usage

 * ZB acts as an energy efficient Boon-heal.
 * RoF is your main heal, use it to counter a spike, and or as a general all purpose heal.
 * Dismiss Condition to remove conditions.
 * Use SB to counter more powerful spikes.
 * SoD+DH as both a free-heal, and a powerful source of hex removal.
 * Use Return to escape from troublesome frontliners. It can also be used to snare opposing monks/midliners. Remember to coordinate the Return, through vent and to weapon swap when doing so to your 33% crip offhand.

Counters

 * Standard Anti-caster Counters
 * Heal-overlap

Variants
Depends on your preference really. Most prefer to run ZB in TA however.