Build:Team - 7 Hero RoJway

This mercenary free team build features armor ignoring damage and shutdown from mesmers combined with additional damage and support from two Ray of Judgment monks. It is most suited for melee players which benefit most from the smite monk midline, but can alternatively be used by a caster player with some loss in effectivity. Caster players should bring Ebon Standard of Widsom to support their midline. The team further benefits from additional snares or knock downs provided by the player.

Smiter 1
[build prof=Monk/Paragon SmitingPrayers=12+1+3 DivineFavor=12+2][Ray of Judgment][Smiter's Boon][Reversal of Damage][Heaven's Delight][Smite Condition][Smite Hex][Optional][Optional][/build]
 * Variable skill slots
 * For melee players
 * For caster players – 8+2 divine favour, 10 command.
 * Equipment
 * 5 blessed insignias.
 * Rune of superior vigor.
 * 2 runes of vitae.
 * 40/40 smiting prayers.
 * 5 blessed insignias.
 * Rune of superior vigor.
 * 2 runes of vitae.
 * 40/40 smiting prayers.

Smiter 2
[build prof=Monk/Paragon SmitingPrayers=12+1+3 Command=10 DivineFavor=8+2][Ray of Judgment][Smiter's Boon][Reversal of Damage][Heaven's Delight][Smite Condition][Smite Hex]["Fall Back!"]["Never Surrender!"][/build]
 * Equipment
 * 5 blessed insignias.
 * Rune of superior vigor.
 * 2 runes of vitae.
 * 40/40 smiting prayers.

Energy Surge
[build prof=Mesmer/Ritualist DominationMagic=12+1+3 FastCasting=10+3 InspirationMagic=8+1 RestorationMagic=2][Energy Surge][Optional][Unnatural Signet][Mistrust][Cry of Frustration][Power Drain][Drain Enchantment][Optional][/build]
 * Variable skill slot
 * For melee players
 * For caster players
 * Equipment
 * 5 prodigy's insignias.
 * Rune of superior vigor.
 * Rune of vitae.
 * Adept domination magic staff of fortitude with "Aptitude not Attitude".
 * 5 prodigy's insignias.
 * Rune of superior vigor.
 * Rune of vitae.
 * Adept domination magic staff of fortitude with "Aptitude not Attitude".

Ineptitude
[build prof=Mesmer/Ritualist IllusionMagic=12+1+3 FastCasting=10+3 InspirationMagic=8+1 RestorationMagic=2][Ineptitude][Clumsiness][Wandering Eye][Signet of Clumsiness][Arcane Conundrum][Power Drain][Drain Enchantment][Flesh of My Flesh][/build]
 * Equipment
 * 5 prodigy's insignias.
 * Rune of superior vigor.
 * 2 runes of vitae.
 * Adept illusion magic staff of fortitude with "Aptitude not Attitude".

Blood is Power
[build prof=Necromancer/Ritualist BloodMagic=9+1+3 SoulReaping=9+2 RestorationMagic=12 Curses=3][Blood is Power][Optional][Signet of Lost Souls][Mend Body and Soul][Spirit Light][Spirit Transfer][Protective was Kaolai][Recuperation][/build]
 * Variable skill slot
 * For melee players
 * For caster players
 * Equipment
 * 5 tormentor's insignias.
 * Rune of superior vigor.
 * 2 runes of vitae.
 * 40/20/20 restoration magic.
 * 2 runes of vitae.
 * 40/20/20 restoration magic.

Soul Twisting Prot
[build prof=Ritualist/any Communing=12+1+3 SpawningPower=12+1 RestorationMagic=3][Soul Twisting][Boon of Creation][Shelter][Union][Displacement][Armor of Unfeeling][Signet of Creation][Flesh of My Flesh][/build]
 * Equipment
 * 5 blessed insignias.
 * Rune of superior vigor.
 * 2 runes of vitae.
 * Any communing or spawning power staff.

Usage

 * Hero AI mode:
 * Set backline heroes to guard Guard.png
 * Set midline heroes to fight Fight.png
 * If you play this team as a melee, micro the first smiter to maintain [[Strength of Honor@16] on you.
 * 1) Invite the hero to your party.
 * 2) Click on the number next to the hero in the party window. This opens the hero control panel.
 * 3) Hold down left shift and left click once on strength of honour. A red crossed circle shows that it is disabled.
 * 4) Target yourself (standard hotkey: F) and left click once on strength of honour. The hero will now cast the enchantment on you and maintain it.
 * 5) Repeat step 4 if the enchantment gets removed in combat.
 * Advanced users can set a custom hotkey for Action: Order Hero # to use Skill # in the controls options to force heroes to use certain skills. If playing a melee frequently it is recommended to make such hotkeys for both strength of honour and [[Splinter Weapon@16].


 * Before starting a particularly difficult fight, you can force the communing prot to use [[Shelter@16]↦[[Union@16]→[[Displacement@16]⇥[[Armor of Unfeeling@16] so your team is fully protected right away.
 * If you're afraid of area damage, you can also flag the heroes apart. It is recommended to place them in a single line, so heroes won't push forward to get into casting range of foes and thus ball with the heroes in front of them again.
 * Natively only the first three heroes can be commanded individually. For the remaining four heroes you need to set up custom hotkeys in the controls option for Action: Command Hero #.

Counters

 * Spread-out foes.