Archive talk:E/D Savannah Heat HB

please discuss. i'm basically just creating this page so the links aren't red Klumpeet . ŧ . ¢. 12:51, 9 April 2008 (EDT)

Both heroes and players will kite from SH afaik. A snare would help. ~ ĐONT * TALK  13:22, 9 April 2008 (EDT)

loldude, its a hero, to support player assassin or whatever spike. -- Super Igor  13:25, 9 April 2008 (EDT)


 * "This is a common HB build used to capture shrines solo and deal considerable AoE damage which messes up hero monks' ability to protect the party as they try to escape." I can see no "support spikes". ~ ĐONT * TALK  13:35, 9 April 2008 (EDT)


 * Then the discription fails, these cap and support assassin spikes. -- Super Igor  13:37, 9 April 2008 (EDT)
 * Use SH as you spike, and the monk will run around trying to get out while being killed and not healing much. I'll change the description. [[image:klumpeetsignature.jpg|19px]] Klumpeet . ŧ . ¢ . 02:44, 10 April 2008 (EDT)
 * I'd like to see this solo-capping under preassure for more than a minute.. It will come running to you begging for energy management..
 * ^That was me. Kongtorp 13:34, 10 April 2008 (EDT)

Variant
- is the build already in "Great", and yours is just a common variant to it. - Jak123X 23:15, 10 April 2008 (EDT)
 * This uses Savannah Heat and Smoldering Embers. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 23:42, 10 April 2008 (EDT)

Say u face a Ranger HaO splitter, basic stuff, i would say its better to have Mark of Rodgort for like forevere 8~, and for a nice AoE hex + aoe burn when capping shrines is nice.. Thou Savannah Heat is a little long recharge and if using Heats it should be conjured whit Shadowprison sin etc, but alone i would say MB Massive   09:38, 14 April 2008 (EDT)

I recommend Liquid Flame as Optional Skill. Furthermore, a good build, you see it quite a lot -Mediocre 15:37, 15 April 2008 (EDT)

Meta...
Guys, this build is meta, must be voted great imo. >_> -- Super Igor  07:13, 15 April 2008 (EDT)
 * It's suppose to work that way isn't it??!!?--Relyk 00:50, 21 April 2008 (EDT)
 * Meta is without GoLE. Meteor should be in the main bar. Some use both Searing and Teinai's, though I prefer this:

--Luuck 03:19, 22 April 2008 (EDT)
 * No way, heroes spam MC and MR too much to be able to manage energy without GoLE and by no means use Flame Djinn's Haste properly. [[image:klumpeetsignature.jpg|19px]] <font color = "#000">Klumpeet .<font color = "#C09F1C"> ŧ .<font color = "#C09F1C"> ¢ . 11:05, 22 April 2008 (EDT)
 * Micro them, its HB... &mdash;The preceding awesome-sauce comment was added by Rawr. 14:25, 26 April 2008 (EDT)
 * Even if you micro there isn't enough energy, but i'll add FJH to variants. <font color="#000">Klump <font color = "#007c00" size = "1">eet 04:35, 27 April 2008 (EDT) *FDH

BUMP
one more vote plx <font color="#000">Klump <font color = "#007c00" size = "1">eet 12:56, 26 April 2008 (EDT)

AoS Nerf
Sup what to put in now? -- <span style="font-family:mistral, cursive;">Frosty  <span style="font-family:mistral, cursive;">Mc Admin  10:22, September 18, 2009 (UTC)
 * I r bad @ HB. Does the recharge matter at all? Well, afaik there's quite much enchantment removal in HB -- -Ch  ao  s-   10:42, September 18, 2009 (UTC)
 * Not enough enchant removal in HB for it to matter imhho.--TahiriVeila 12:34, September 18, 2009 (UTC)