User:Unexist/Chief

Introduction
Arenanet once thought about putting chiefs into the game. Chiefs are well known at the most critical positions in GvG, since their ability to hinder and support spikes, while also being a decent fighter. They didn't do it, since it would become too overpowered since it is as much party support as a Paragon, dealing damage like a Warrior and deadly as a Assassin, thus this characther is a supportive frontliner. There again, since they would be only good in GvG, Arenanet decided not to put it in the game.

General Information
Chiefs are the most imbalanced class of the game, since their multitasking capabilities. Therfore, their attack speed and damage is fairly low if you equal it with warriors, and doesn't have the knockdowns. It attacks with a mace. It's ability to support the party is deadly, since it can hinder spikes, and support spikes amazingly. It also has the ability to snare opponents and interupt.

Chiefs can forfill different roles, when needed, they act like warriors, and kill stuff. They are very based on the team, if you play a pressure build, you set him up like a warrior, with pressure kills and snares, or maybe even running Order of the Vampire. If you are more spike offended, you may wish to pump up Party Support. If you prefer running it as defensive characther, try combining this with a Defensive Anthem Paragon for a heavily shout-based defense and monk's running Aegis.

Attributes

 * Party Support: For each rank in Party Support, your party-wide skills' duration last 3% longer. This includes enchantments, Shouts and Chants.


 * Mace Mastery: Increases damage and effectiveness of mace attakcs and skills relating to combat with mace.


 * Spike Support: Improves all skills related to Spiking.


 * Damage Support: Improves all skills related to Buffing Damage and Armor Penetration


 * Defensive Support: Improves all skills related to giving additional Armor, Blocking and Speed Buffs for your backline.

Weapon (Mace)
A Mace is like a axe or sword; all about dealing damage. Since it hasn't any infliction of deep wound and dps that is a little lower then swords, it is inferior to all other frontliner weapons, but still worth taking.

Max Stats

 * Damage: 15-22
 * Damage type: Bludgeoning
 * Attack Rate: 1.50 Seconds