User:Go4the1/Mark of Flame

The E/D Mark of Flame relies on the Dervish's powerful healing skills and the Elementalists damage dealing abilities to create a player which is capable of dealing substantial damage as well as surviving general damage with little or no help from allies. This build has yet to undergo major testing.

Attributes and Skills
[build prof=Elemen/Dervis firema=8+1+3 energ=7 scythe=12 earthp=8][Fire Attunement][Conjure Flame][Mark of Rodgort][Optional][Optional][Mystic Regeneration][Vow of Strength][Flame Djinn's Haste][/build]

Equipment

 * Blessed Insignia on the head, hands, and feet.
 * Survivor Insignia on the chest and legs.
 * The best rune of vigor you can get, and runes of attunement on the other 3 pieces.
 * Fiery Scythe of Enchanting with a Guided by Fate inscription.

Usage

 * Upon entering the map, cast and maintain both Fire Attunement and Conjure Flame.
 * Before entering a fight, cast Mystic Regeneration and Vow of Strength, which will grant you a total of +12 health regeneration. Maintain these throughout the fight.
 * Just before attacking, cast Mark of Rodgort, preferably on a foe central to other nearby foes.
 * Begin attacking, preferably positioning yourself where you will hit the most possible targets per attack. If used correctly, the target foe should being burning for 3 seconds every time they are hit by your attacks.
 * Use Flame Djinn's Haste between battles for the added run speed, during battles for the damage inflicted (which will also trigger MoR for additional burning), and to cover your other enchantments when you suspect enchantment removal.

Counters

 * Heavy enchantment removal
 * Heavy damage or enough degen combined with damage to negate your health regen
 * General caster and melee counters both effect this build
 * Removal of MoR does take away most of the builds efficiency, although it's still effective.

Variants
The optional slots are very flexible and can be filled with user preferred skills. The most common are:


 * Conviction for extra armor.
 * Glowing Gaze if you find yourself low on energy.

A D/E variant with the same skills will provide more base damage at the cost of less health and energy.