Archive talk:D/any Wounding Strike Dervish/Archive 1

I probably missed a bunch but this needed to be done. -- Frosty  13:15, 19 September 2008 (EDT)
 * yay templates. Karate Jesus 13:18, 19 September 2008 (EDT)
 * Wounding Stike? You make the letter "r" a sad panda, FOSTY! [[Image:TCsig.jpg|19px]] TEMPEST CHIROX 15:11, 19 September 2008 (EDT)
 * Sorry Chiox -- Frosty [[Image:Mini england.jpg|19px]] 15:13, 19 September 2008 (EDT)
 * make 1 of the interupters please... its annoying to see 5 the same bars except for the elite and dont call it a dupe =/ X  i  V  15:37, 19 September 2008 (EDT)
 * The interrupters? -- Frosty [[Image:Mini england.jpg|19px]] 15:41, 19 September 2008 (EDT)

  X i  V  15:51, 19 September 2008 (EDT)
 * and alot more =/ X  i  V  15:51, 19 September 2008 (EDT)
 * I'll take this to your userpage since it shouldn't be here. -- Frosty [[Image:Mini england.jpg|19px]] 15:51, 19 September 2008 (EDT)
 * sure X  i  V  15:53, 19 September 2008 (EDT)

Attacker's Insight
is bad, and is only used with chilling victory, which also kind of sucks. Unless you're running dervish as the only frontline, you don't need it, and both skills are easily dropped for faithful intervention and crippling sweep or shock or something. No 10e attack skills are particularly good, so tying up your bar with attackers is silly. Also, signet of mystic speed is generally preferred over enchanted haste, and is much more common, so I'd have put that in the main bar... - Auron 03:04, 3 October 2008 (EDT)
 * No it isn't, SoMS is no longer maintainable where Enchanted Haste is. -- Frosty [[Image:Mini england.jpg|19px]] 03:17, 3 October 2008 (EDT)
 * Maintainable isn't the issue. If you're running to catch up to your target 100% of the match, maintainability would be a problem - however, that only happens if you're a terrible dervish. You only need 12 or 13/20 to catch targets and kill them, you don't need to follow them around the entire time. If all they're doing is running and not casting, good job, you've shut them down. If they stop to cast, guess what, you just caught up to them and applied deep wound. Job done, find a new target. If they want to kite all day, guess what, find a new target. That's frontline 101 stuff, seriously.
 * Secondly, energy is a pretty big issue with this bar, especially with heart of fury. Even with only 5e attack skills, spamming them on recharge takes its toll - thus, soms is far superior in that regard as well.
 * tldr - soms is leagues better, enchanted haste is for people who like to run around all match trying to catch fleeing opponents instead of picking better targets and killing them instead, then killing the original targets (presumably the monks, who would have to kite back in range in order to heal the target you wailed on). - Auron 04:22, 3 October 2008 (EDT)
 * Enchanted Haste is better for AB then SoMS, but I don't see why It should be used anywhere else (Other then CM) Sir Rawr 19:24, 7 October 2008 (EDT)
 * /agree with Auron. I've been a dervish primary, even though they get no love in terms of buffs and at least 3 other classes use our wep better. That said, why would I equip Attacker's Insight for the purpose of e-management then shell out the cost of another attack for a buff I could get for free? Maintainability isn't the issue, it's being there when they stop to cast. 33% means I have enough time to put them in the ground when they DO stop. 141.165.171.95 20:19, December 3, 2009 (UTC)

Better Bar
In my experience, this works 1000x better. I did mod my attibs, so you guys should try it out & tell me if you want the full stats and stuff. Its RA/TA/HA/GvG tested, and it is much more effective than the current version. A derv doesn't need an IAS to rip... just takes a little experience, and not random spamming on recharge. (Although even that works on this user-friendly build...) &not;Red Shadow♠  22:45, 25 November 2008 (EST)
 * People like 33% ias better-- Shadow [[Image:Relyk Sig.gif]] 22:56, 25 November 2008 (EST)
 * I've been using this vs the current hexgay meta and it's very awesome!




 * Hope it helps. Enjoy! ^^ --BlazingBurdy 20:18, 5 January 2009 (EST)

Why
Are there two different pages with the same attributes/skills but different elites? 00:21, 19 January 2009 (EST)
 * you make a good point...--72.189.85.14 01:11, 19 January 2009 (EST)
 * Why havent we merged all the rangers yet--Relyk _||_  I hammers u! 01:48, 19 January 2009 (EST)
 * because ppl r dumb -- 11:09, 19 January 2009 (EST)
 * No u r, excuse me while I go remove all votes from that build. - Misery  Is  Friendly  [[image:Misery Dog obaby.gif|19px]] 11:24, 19 January 2009 (EST)
 * whut? -- 18:50, 19 January 2009 (EST)

Rangers play differently. WS makes you hit tab more. --Shazzy diddles 08:31, 27 March 2009 (UTC)
 * wut?--Relyk 07:34, 12 April 2009 (UTC)
 * Somewhat late, but when he says "WS makes you hit tab more," he just means cycling between targets to rapidly spread Deep Wound and Bleeding. Lazuli 22:33, 28 May 2009 (UTC)

Featherfoot Grace
I know it's a costly, somewhat low duration IMS and even has a cast time to boot, but it helps this bar deal with the copious amount of PS sins, especially when a Monk can't be found. Lazuli 22:51, 28 May 2009 (UTC)
 * I totally agree with ya. That, and the amount of bsurgers and Aura o Sanc. fags has increased dramatically. Weakness in general's increased in usage, so Featherfoot is a staple to my derv bar in 4v4 RA. --BlazingBurdy 15:28, November 9, 2009 (UTC)

Sand Shards
Would rape in HA. -- Frosty  Mc Admin  15:46, 7 August 2009 (UTC)

Courtesy of Darth, 12-12-3 (mysticism) split, energy was quite fine and I did huge damage. Also, 'twas in TA. -- -Chaos- (talk) -- 10:27, October 11, 2009 (UTC)

GvG
Does anybody see this getting used there, preferably at at least r300? --Crow 14:15, December 13, 2009 (UTC)
 * It isn't being used much in GvG but it is still more than viable. --Frosty  [[Image:Frostcharge.jpg|19px]] 15:02, December 13, 2009 (UTC)
 * Is this actually meta anywhere? -- -Chaos- (talk) -- 15:57, December 13, 2009 (UTC)
 * What team builds would you use it in then Frostels? Cos with dual ranger it would basically allow the other team's RC to just power heal. Balanced warriors are better too. There are no super derv tele spikes anymore and no chars devoted to shutting down RC other than 1 build, hexway. And hexway isn't really in the meta anymore. --Crow 19:27, December 13, 2009 (UTC)
 * Also if you run hexway you may aswell run the sensuously smooth R/D! --Crow 19:28, December 13, 2009 (UTC)
 * i haven't seen it around in gvg (r75+), until hexway comes back into play i doubt we will see much of it. i mean i wouldnt recommend using it in gvg during this meta, but if people come to the site to find it we might as well have it here, it will eventually see more play (probably). Gringo 19:30, December 13, 2009 (UTC)
 * No KD in GvG makes this a pretty weak frontliner in my opinion. -- Pinkeyflower 13:52, March 6, 2010 (UTC)

I have yet to see this used. Ever. Why doe's this have the Meta tag on it? In all honesty I agree wuth Pinkey, no KD is bad but more so I don't really see a place for a AR 70 with no armor bonus from their main weapon much of a threat...
 * It is part of the meta in the Arenas it was designed for. It's just not in GvG and it wasn't designed for it. -- Pinkeyflower 12:12, March 17, 2010 (UTC)

FA/AB
Signet of Malice is awesome when you use WS! No energy cost, 1/4 casting time, 5 sec recharge, 2 conditions removed! Blinding Surge or Blinding Flash eles that have spotted you too late will cry. Fleshcrawler  Soban  19:38, March 5, 2010 (UTC)
 * In CMs and AB you would be attacking the NPCs rather than players for the majority of time. Also, are Bsurges even used often in those arenas? Aren't MB, SH eles used more. -- Pinkeyflower 13:14, March 17, 2010 (UTC)

Bad.
I got a Dervish and know how to use it, but this needs to get deleted cause Rangers and Assassins are better with scythe, maybe this has utility but bad utility. 62.45.140.125 12:12, May 8, 2010 (UTC)

Attacker's Insight
is hardly worth it, it gives you (unless you are using chilling victory) 5 energy, every 15 seconds (that is, is saves you 5 energy)86.91.141.232 14:21, July 1, 2010 (UTC)
 * It's an enchantment that fuels WS and IMS, you likely are going to use Chilling Victory, and include the mysticism bonus. That makes +7e/15s on a bad day, and +12e/15s on a good day. If you've used it in practice, it's actually very convenient to have. -- -Chaos- (moo!) -- 14:46, July 1, 2010 (UTC)

Mystic Sweep
I strongly believe that on the mainbar that mystic sweep should be replaced with victorious sweep. With max scythe mastery with a +2 from hood and a rune, it does 1 less than mystic sweep's max, and has additional good effects, and has equal recharge and energy cost. I believe that makes it unreasonable to put mystic sweep on the mainbar instead of victorious sweep.

If I am missing something on why this is on the mainbar, tell me, but I think it should be changed. Theorlando 19:37, July 24, 2010 (UTC)
 * Fast activation. -- Short 19:43, July 24, 2010 (UTC)
 * Not so much in pvp, especially when Heart of Fury is in use, as the normal scythe AS is 1.75 seconds, with the 33% it is about 1.17 seconds per attack. That makes the activation, if used the moment the previous attack finishes only give a .17 second increase. If used without HoF it gives a .75 second increase. Therefore, though I would say that the small difference it makes is not really necessary, and I stick with my previous conclusion. 70.24.101.15 18:22, July 31, 2010 (UTC)
 * You can essentially double-strike and compress damage into a small instance, producing a spike-like effect. Sweep's also hard to interrupt. Victorious Sweep is vulnerable to interrupts and has no spike-effect. --BlazingBurdy 06:54, August 2, 2010 (UTC)
 * IAS reduces the 1 sec activation to (probably) 0.66 or something. (basically IAS effects attack skills with activation time). Frosty 08:44, August 2, 2010 (UTC)

Harrier's Haste over SoMS
Harrier's Haste seems to be a much more effective skill, giving you a surefire 25% IMS rather than the 0-30% of SoMS (not to mention the annoying stop it gives you). And the 3 second difference in recharge isn't a big deal. Harrier's is like a Conjure for kiters, 12 dmg that can really add up Jarin 00:09, 31 January 2011 (UTC)
 * Energy based barely more than 50% uptime 25%ims<30/33% IMS for free with longer upkeep. You need to save energy for spammmm. Frostels 12:13, 31 January 2011 (UTC)
 * 5e every 20 seconds isn't a problem, especially with Attacker's Insight :s Jarin 23:57, 31 January 2011 (UTC)
 * 5e every 20 seconds is one less mystic sweep every 20 seconds. Fuck that imo.  &mdash;  Raine Valen  [[Image:User_Raine_R.gif|19px]]  18:15, 4 Feb 2011 (UTC)

May as well archive this version since dervishes are completely different now. Frostels 01:23, 18 February 2011 (UTC)