Archive talk:N/Mo Arenas Empathic Necro

If Someone think this is worth it...
Please help me to correct my english, and this page's presentation. Thank you^^! Rancoeur Subtile 20:21, December 15, 2010 (UTC)


 * This is now with "trial" tag but Idon't see it in "trial" part of Pvxwiki.Does an admin or abilited member have to "validate" it? Thanks for your answer(s)^^. Rancoeur Subtile 21:17, December 18, 2010 (UTC)

I think it's quite "ready"....
Let's discut please. Rancoeur Subtile 20:21, December 15, 2010 (UTC)

Does this meet PvX well or not?
This build isn't particularly good for both RA and AB. In AB an RoJ monk with some healing, an IMS and minor hex/condition removal is definitely better. In RA a standard WoH monk bar can out heal hex/conditions and survive better than this build. IMO it does not.

My point is that there are better builds for offensive and defensive roles than this. Though it is useful if you know your opponent is bringing a hex or condition heavy build.
 * Of course this build is not design to take a monk job. If it's too about conditions and hexes removal, it's first about spreading Conditions and (casting) Hexes on ennemies, what a monk just can't doo as well. It's an offensive/defensive assisting build. Rancoeur Subtile 07:10, December 20, 2010 (UTC)


 * I used to play a lot of RA nowadays: Mesmers and Necro (hexes/conditions), or and Assassins/Warriors/Rangers/Dervish (conditions) are all represented. Same for blinder Elementalists. I mean: Since i run this build, I never had problem to find my place in the group, ESPECIALLY WHEN NO HEALERS INSIDE. Oh you can say "If no monk just resign until you got one" ... This build is for sure not THE build to run if you want to be a spiker or an hard healer. It's an utility build, sharing the same kind of "purpose" as R/mo can run (versatiles builds with conditions and/but interupts). Anyway if my memory is good there was a Ranger build with Empathic Removal and the common ranger build some monthes ago, with quite good rates. The purpose of this build was to cure team mates hexes and conditions, and to rupt casters with the two usualy skills. I don't say "yeah this ranger build had the same elite and was found "great" so mine must be vote the same way cause same elite skill". I just say that (this kind of) utility builds can have theirs places in games like RA ^^. Rancoeur Subtile 13:46, December 21, 2010 (UTC)

Migration
I didn't know if it was possible to make a link from here to the build page on pvxwikia, so I've created a new one here, with copy of discussions. Sorry if it's not "the" way things are suppose to be done ^^'... Rancoeur Subtile 07:20, 28 December 2010 (UTC)

Mainbar
This actually needs a coherent mainbar that uses curses skills. Right now, it just looks like a half-assed support bar. I'm not seeing a strong case for Remove Hex being used alongside Empathic. The elite alone can remove 2 hexes every 8 seconds (albeit only if you and someone else are hexed but that's not a difficult conditionality in RA). Removing RH would give more room for the real role of cursing things. Since we have a precedent for Empathic Removal builds, I guess this might as well be vetted even though it's not a focused curses bar. This has the advantage of most curses elites being meh in arenas (aside from Corrupt and maybe a couple others) too. Toraen  talk  06:14, 30 December 2010 (UTC)
 * Also, Plague Sending and Empathic Removal is fucking anti-synergy. Ben Tbh 06:18, 30 December 2010 (UTC)
 * I've changed the mainbar for a more conditions spreading way + with Defile Defense and 1 optional Curse skill. I've tested it and it works like a charm. Now, (for sure?) Poisonous Heart will not make unanimity, put coupled with enfeeble, it give a good direction and balance to this build. And about the "anti-synergie" I'm don't agree. So much conditions nowadays that when Spread is loading, Empathic is really welcome. Rancoeur Subtile 23:11, 31 December 2010 (UTC)
 * Poisoned Heart is a bad skill. Rip and Faint (even with their nerfs) are both much more important. Toraen   talk  23:24, 31 December 2010 (UTC)
 * Ok, let's do this then^^. I've let Defile and Faint in the mainbar, and let 2 optionnals. I think it can be good like this, or 2 optionnals are too much? Any them can fit this build, no? Whatever, Faint is actually good, especially in AB. Rancoeur Subtile 00:21, 1 January 2011 (UTC)

WELL?
At best this is a variant of N/any Corrupt Necromancer &mdash;The preceding unsigned comment was added by TahiriVeila (talk &bull; contribs) 18:52, 1 January 2011 (UTC).
 * Do we really want to optional the elite on that? I already made a sort-of-merge guide (which needs to be updated, but still). Toraen   talk  00:45, 2 January 2011 (UTC)

Is it time for testing now, or more adjustments are required? Rancoeur Subtile 11:46, 3 January 2011 (UTC)
 * It's mostly finished, so go ahead with testing. Any other changes would be minor. Toraen   talk  19:35, 3 January 2011 (UTC)

Archive
Fell out of use, or something? I know this didn't get much use in AB. Vincent Evan [Air Henchman]   03:15, 27 January 2012 (UTC)
 * +1. Miharo 15:37, 12 April 2012 (UTC)