User:Darkoak/Team - Urgoz Mesmer Abuse

Poor hex removal + piled hexes = teehee? Userspace = this is still theory + too lazy to format pretty. Meant for 4 players and 8 well-geared heroes in HM. (Because bringing unruned heroes with trash/default weapons obviously isn't getting you through Urgoz.) Conset should not be needed, nor personal cons, but obviously they always help if you've got them lying about. DP removal advised, heroes do dumb things sometimes. Note to self: Energy may be over-managed.

ST + EoE
[build prof=Rt/R spawning=8+1 communing=12+1+1 beast=10][Boon of Creation][Soul Twisting][Shelter][Union][Vital Weapon][Displacement][Edge of Extinction][Optional][/build] Optional: Notes:
 * If you place a res on him, lock it so he focuses on ST'ing instead. He need to do his job, not pick up idiots.
 * Since he already has high Beast Mastery, consider a hearty pet. But be careful of a disabled skill bar if it dies.
 * Lock Displacement and/or Union in areas with particularly high damage to force him to spam Shelter more.
 * If a player can bring EoE (@ r10+) instead, then Spawning can be boosted to 12 for 3 spirits per Soul Twist.

Panic
[build prof=Me/Mo domination=12+1+1 fast=11+1 inspiration=6+1 heal=2][Panic][Mistrust][Unnatural Signet][Overload][Wastrels Demise][Cry of Frustration][Waste Not][Resurrection Chant][/build]

Ineptitude
[build prof=Me/Rt illusion=12+1 fast=10+1 inspiration=8+1 restoration=2][Ineptitude][Signet of Clumsiness][Wandering Eye][Frustration][Fragility][Accumulated Pain][Epidemic][Flesh of my Flesh][/build]

Shared Burden
[build prof=Me/E illusion=12+1 fast=9+1 earth=9 fire=3][Shared Burden][Signet of Clumsiness][Wandering Eye][Arcane Conundrum][Glyph of Immolation][Ward of Stability][Optional][Optional][/build] This elite/hero could be replaced with something better if a player takes an r8 or better Tryptophan Signet. Also, his elite works against the other two mesmers somewhat, but the snare and slower attacks should pay sufficiently. (Thus, I will complete this build later.)

Psychic Restro
[build prof=Me/Rt fast=12+1+1 restoration=11 inspiration=6+1][Psychic Instability][Power Drain][Waste Not][Mend Body and Soul][Soothing Memories][Protective was Kaolai][Optional][Hex Eater Signet][/build] Optional:
 * Life
 * Weapon of Warding
 * Drain Enchantment
 * fomf

Spirit Healer
Either should do. Necro for better spammy, Rit for bigger heals. Do not put a res on this hero. They need to do their job, not pick up idiots. [build prof=N/Rt restoration=12 soul=12+1+1][Icy Veins][Weapon of Warding][Mend Body and Soul][Spirit Light][Recuperation][Rejuvenation][Protective was Kaolai][Signet of Lost Souls][/build] [build prof=Rt restoration=12+1+1 spawning=12+1][Spirit Channeling][Mend Body and Soul][Spirit Light][Recuperation][Rejuvenation][Protective was Kaolai][Vengeful Weapon][Boon of Creation][/build] Can swap Vengeful weapon on the Rit version for Pure was Li Ming or Recovery if conditions are somehow problematic or if your players are melee heavy.

UA, heal party, extras
[build prof=Mo/Me divine=10+1 healing=12+1+1 inspiration=8][Unyielding Aura][Heal Party][Deny Hexes][Healing Breeze][Vigorous Spirit][Optional][Power Drain][Waste Not][/build] Optional: Notes:
 * Dwayna's Kiss
 * Divine Intervention (Deny fodder)
 * Watchful Healing, instead of Healing Breeze (also Deny fodder)
 * Drain Enchantment
 * Whoever brings this hero needs to be comfortable with micromanaging him in situations where UA and heal party are needed.
 * Stop laughing at Healing Breeze/Watchful Healing. There's a lot of degeneration effects, and regeneration skills are strong in those rooms.

330 BiP protector
Do not put a res on this hero. They need to do their job, not pick up idiots. [build prof=N/Mo blood=12+1+3 soul=8+3 protection=10][Blood is Power][Blood Renewal][Spirit Bond][Reverse Hex][Convert Hexes][Optional][Optional][Well of Blood][/build] Optionals: Notes:
 * Protective Spirit - backup for if shelter goes down.
 * Foul Feast
 * Angorodon's Gaze
 * Aegis - for when Displacement is down/locked.
 * Shielding Hands
 * Plague Sending, curses to r3+1/prot 9/soul 9, for use with Foul Feast
 * Make sure his gear does not increase HP.

Replacements
If a human takes over one of the builds, or if you bring Tryptophan Signet and(/or) think Shared Burden is useless, toss in one of these guys. [build prof=Me domination=12+1+1 fast=11+1 inspiration=6+1][Energy Surge][Mistrust][Unnatural Signet][Shatter Delusions][Shatter Hex][Optional][Optional][Waste Not][/build] Optionals: [build prof=E/P earth=12+1+1 energy=8+1 command=10][Unsteady Ground][Churning Earth][Ash Blast][Optional][Stand Your Ground!][Fall Back!][Ward of Stability][Earth Attunement][/build] Optionals:
 * Empathy
 * Cry of Frustration
 * Mind Wrack
 * Power Drain
 * Guilt
 * We Shall Return!
 * Never Surrender!
 * Glowstone
 * Magnetic Surge

Players
The idea is that he heroes should carry enough weight so that the players can be whatever class they like assuming three things:
 * 1. All players should be offensive, with the exception of a tank (if available).
 * 2. All players should abuse pve skills as much as they can. (as per usual?)
 * 3. One player must be /N (or primary necro) to use necrotic traversal or consume corpse in room 3.

Suggestions by class:
 * Warrior - Defy Pain Tank
 * Ranger - Splinter barrage, pet barrage, or SY! barrage. Note that you can also take over EoE from the ST to get the spirit a higher rank. Also, splinter weapon could be worked into any one of the hero bars that is already using rit skills.
 * Monk - RoJ, or take over the hero UA's job and replace him with something else.
 * Necromancer- SS or another high aoe damage curses build, or take over the BiP's job as a 1hp BiP and replace him with something else. Note: Do not bring minions, as this will render your ST useless!
 * Mesmer - Second Ineptitude, EVAS echo chain, any AoE armor ignoring damage build, or take over a mesmer hero role and replace him with something else.
 * Elementalist - SF, AP nuker, or unsteady ground with wards.
 * Assassin - SF tank
 * Ritualist - SoS channeling spirit wall
 * Paragon - you only have one acceptable build...
 * Dervish - Tank if you can, get a better suggestion after the derv update if you can't.

If you really want to prioritize, having a strong tank to ball up mobs and an SoS wall to catch strays and two very strong aoe nukers (preferably with armor ignoring dmg) is the most optimal.

Suggested PvE Only Skills:
 * EVAS
 * Asuran Summons
 * Tryptophan Signet
 * Cry of Pain
 * Signet of Corruption
 * Air of Superiority (If you have long-recharging skills.)
 * Technobabble
 * "You Are All Weakings!"
 * "I Am Unstoppable!" (For puller or tank.)
 * Necrosis
 * ... naturally you can use others...

Usage
Should run similarly to the Caster Spike for most rooms;
 * Flag the BiP hero to pop the suicide guys in room 1.
 * Disable the BiP's wells in room 3.
 * Place as many spirits as you have on the end of the bridge between the thorn wolves and your party.
 * Flag a hero to stay off the bridge before room 6.
 * Flag defensive heroes 1/3 up the hallway from the door to room 9, to ensure that said door does not close on you. Offensive heroes & players should stay in the door while the tank/puller grabs mobs.

In Urgoz's room you need to flag the ST, UA, BiP, & Spirit Healer out of the way from Explosive Growths. If the ST has EoE he'll need to be to the side where EoE sits to hit Urgoz. The rest (and ST if a Ranger player took EoE) can sit either with him or at the top of the stairs. Note that if team members running around begin to die the player that brought the UA will need to micro him around to UA up dirt nappers. You can try to raise them with the Ineptitude's fomf, but be extra careful of growths. You can bring offensive heroes to help knock (and keep) Urgoz below 90%, but make sure to keep them moving and away from growths. Also, try to stay in front of Urgoz (not behind him) so that you can stay in the healing Spirit's range and so that the UA has a shorter running distance if you die. If the UA dies in this portion it is top priority to get him back up (as long as no one dies while doing so). Lock hero skills that will be useless for the rest of the dungeon in this portion, such as Fragility, Epidemic, Ward of Stability, and hex removal on your UA and BiP (who need to focus on spamming heal party and BiP).