User:Ts10218

= Hi!=

I'm mostly a PvE Mesmer nowadays, but I also play RA/TA as Me,Mo,E once in a while. My builds suck, so I come here for inspiration. Ts 14:58, 8 April 2008 (EDT)

PvE Mesmer that is boring but at least keeps you busy
My Domination Mesmer in hard mode, where there's usually enough stuff to kill. This works nicely as long as Assassins Promise triggers everytime. For this, use Pain Inverter and AP for an almost instant kill and recharge. Your team mates can help by dealing lots of damage and sticking to calls. You, however, would want to spread your other damage hexes on all enemies, since the one with AP should die too soon. Auspicious Incantation has no drawback if all skills are recharged every few seconds and together with AP this can net about 20 energy every 10 seconds or so. If AP fails, calm down a bit and have a high energy set to use auspicious incantation as often as possible.

[build prof=Me/A fast=8+1 dom=12+1+1 insp=8+1 dead=7 ] [Pain Inverter] [Empathy] [Backfire] [Diversion] [Cry of Pain] [Shatter Enchantment] [Auspicious Incantation] [Assassins Promise] [/build]

PvP Mesmer that is boring and bores others
(for the Arenas, not for srs bsns)

[build prof=Me/E dom=12+1+1 fast=7+1 insp=8+1 earth=8] [echo][blackout][drain enchantment][energy burn][grasping earth][stone striker][mantra of earth][resurrection signet] [/build] Echo Blackout and survive it! Use a shield +10 vs Earth, +45 while in Stance. In total, this mesmer can have about 108 armor against pretty much anything.

Variant: Include Diversion or similar things instead of Grasping Earth or Energy Burn.

The most annoying thing are Monks with Return.

I copied the template from the, but the concept is closer to which just got deleted. Oh, well.

Some quick skill combo ...
The (Shouts that target other ally + Zealot's Fire) is nice, but lacks some damage. What other quick ways are there to deal damage by triggering an effect quickly and often? Vampiric Spirit triggers on every spell. Spells with aftercast suck for a quick spike, and spells without aftercast are rare ... Only shadow steps have none!

[build prof=N/A blood=12+3+1] [Awaken the Blood][Vampiric Spirit@18][Augury of Death][Shadow Walk][Shadow Fang][Dark Prison][Deaths Charge][Vipers Defense] [/build]

Usage: 1,2,(3 and wait, or 4),5,6,7,8.

You're casting 4 spells in 1 second and therefore do 4x59 damage (life steal) in that second. Of course, this sucks (about 50 energy, every 45 seconds only ...) and is a gimmick, but 4 or 5 of these should be able to kill whatever and afaik absolutely no protection triggers on life steal. The easiest counter however is standing in teams of two or three people: Vampiric Spirit choses the victim at random (and not like Sliver Armor the same "random" victim until s/he's dead), so if there's two people standing around your victim you damage them almost equally, meaning hardly at all.

Of course, variants of this work better or worse, but this is the extreme gimmick with the probably quickest skill combo that triggers Vampiric Spirit. Plus, the constant shadow stepping makes snares obsolete.