User:Napalm Flame/Team - Lame Headbuttway

Made for the LAME contest, I spent a good half hour or so puzzling over how to make headbutt actually effective, when the idea of lengthened cast time combined with interrupts came to me, making use of a magebane ranger on the secondary healer to prevent condition removal and healing. should be good enough to roll some semi-decent teams.

Headbutt Warrior
[build prof=W/N name="Headbutt Warrior" axe=12+1+1 strength=10+1 curse=8][Headbutt][Dismember][Executioner's Strike][Bull's Strike][Frenzy][Rush][Plague Touch][Resurrection Signet][/build]

Magebane Ranger
[build prof=R/Mo name="Magebane Ranger" exp=12+1+1 marks=9+1 wild=9+1 prot=1][Magebane Shot][Distracting Shot][Savage Shot][Sloth Hunter's Shot][Apply Poison][Mending Touch][Natural Stride][Resurrection Signet][/build]


 * Troll unguent instead of sloth hunter's shot if more survivability is necessary

Support Ritualist
[build prof=Rt/Mo name="Support Ritualist" restoration=12+1+1 channeling=10+1 prot=8][Offering of Spirit][Life][Mend Body and Soul][Warmonger's Weapon][optional][Aura of Stability][Holy Veil][Death Pact Signet][/build]


 * Ancestor's rage for damage
 * Weapon of shadow for support
 * Spirit transfer if spike teams are numerous

Protection Monk
[build prof=Mo/Me name="Protection Monk" healing=11+1 prot=10+1+1 divine=10+1 insp=1][Word of Healing][Reversal of Fortune][Guardian][Shield of Absorption][Spirit Bond][Mend Condition][Cure Hex][Mantra of Concentration][/build]

Warrior

 * Transfer daze and other conditions to enemy Monk with plague touch
 * Snare runners with Bull's strike
 * Perform Dismember-exec minispikes
 * A zealous weapon with +5e will help counteract the high energy cost of dazing a foe (20e)

Ranger

 * Spread poison among the enemy team, focusing on covering daze with poison
 * Screaming shot for extra degen
 * Focus on secondary healer and interrupt key skills with magebane and dshot
 * Sloth hunter shot on spikes and at opportune moments to pressure

Ritualist

 * Put warmongers on the warrior to cover the downtime of daze, or if daze is removed- otherwise put on ranger
 * Pre-veil hex stacks, removing key hexes such as migraine
 * Spam Life and Offering of Spirit as needed
 * Aura of Stability to counter knockdowns on you and the monk, with the monk having priority over you

Monk

 * Keep your team alive
 * Don't suck