Archive talk:P/any Command Hero

Any thoughts? ــѕт. мıкε  20:17, 15 June 2009 (UTC)
 * dunno if its just my hero but tried sumthing else like this build and he used DA before Aggresive refrain. meaning he didn't hav enough nrg to use his IAS--Sleever 20:42, 15 June 2009 (UTC)
 * Fallback would be a definite main bar for me. Probably over tactics stuff. Drahgal Meir 21:06, 15 June 2009 (UTC)
 * I love "Fall Back!", too, but then you'd sacrifice most of your defense. "Stand Your Ground!" and "Never Surrender!" might be able to compensate, if you can find the room. "SYG!" might be a little expensive, though. =/


 * [build prof=P/any Leadership=12+1+1 SpearMastery=9+1 Command=9+1][Merciless Spear]["Go for the Eyes!"][Anthem of Flame]["Never Surrender!"][Defensive Anthem]["Fall Back!"][Aggressive Refrain][Signet of Return][/build]


 * Not much damage, though. ــѕт.  мıкε  00:54, 16 June 2009 (UTC)

Heh, now it can merge Build:P/any_Aiding_Fury, Build:P/any_Cruel_Spear_Hero and Build:P/any_Stunning_Strike_PvE. ــѕт. мıкε  17:17, 19 June 2009 (UTC)

Maybe Energizing Chorus to reduce energy needed for rez?--ValeV 09:51, 20 June 2009 (UTC)
 * Actually, "GftE!" is pretty much all the Energy management you'll need, especially if you take an ally with Dark Fury. It's also nicer to keep the attributes split cleaner. ــѕт.  мıкε  12:30, 20 June 2009 (UTC)

can't we just remake paraway with blade turn, mending refrain, and aggressive as constantly maintainable? one para is focused and uses GftE with signet of aggression outside combat. or just during combat whatever with the buffed nevers can easily maintain 8 regen as well...96.13.42.201 08:47, 21 June 2009 (UTC)

We shall return
Heroes aren't smart with this skill. They will use it when one party member dies (I observed this when fighting Awakened Cavaliers). To make the most of it, you'd have to disable it and trigger it manually. -- WhiteAsIce 08:50, 21 June 2009 (UTC)
 * It does say to micro it. It's not that big a deal. Spaggage  talk  09:05, 21 June 2009 (UTC)

Focused Anger and Anthem of Fury
I'll need convincing to keep them in the build. Anthem of Fury is unreliable as an adrenaline gain considering most adrenaline-based skills have low costs. Focused Anger isn't a great choice either because Heroes don't seem spam skills as much as they could. Plus, you'd have to sacrifice some of the defense/utility to make a spear turret that would be better off as a Barrage/Incendiary Arrows/Volley Ranger because of the AoE. ــѕт. мıкε  14:28, 21 June 2009 (UTC)

Motivation Hero
Are there any plans on merging to following motivation hero builds? They are similar enough to warrent a merge like the Command Hero. (Build:P/any Song of Purification Paragon, Build:P/any Song of Restoration Paragon, & Build:P/any Supporting Anthem.)
 * I wasn't planning to, but I can give it a shot. The Song of Restoration and Song of Purification builds could be merged, but I'd leave Defensive Anthem separate (then again, I don't really like that DA Build, but that's me).


 * ^ For a simple merge, although I'd really like to see Mending Refrain and Finale of Restoration on those bars.
 * I'll probably just add the merge tags to those two builds, and see if it flies. ــѕт.  мıкε  11:13, 23 June 2009 (UTC)

+35 hp
by using 11+1 lead 10+1 command. You lose one point of healing per second off of FB, whee. Objections? -- Armond Warblade {&#123;Bacon}} 19:09, 27 June 2009 (UTC)
 * nop. ــѕт.  мıкε  21:08, 27 June 2009 (UTC)
 * But tbh, I'd probably drop the Spear Mastery Headpiece. Doesn't really matter, though. ــѕт.  мıкε  21:11, 27 June 2009 (UTC)
 * Eh. +spear is +domage. +command is +heals, etc, except since you're using a paragon it's not necessary. +domage is never unnecessary. -- Armond Warblade[[Image:Armond sig image.png]] {&#123;Bacon}} 05:56, 28 June 2009 (UTC)
 * I wouldn't use the spear headpiece, you're not going to see any increase in damage really.-- Ikimono "My beard is thick." [[Image:Monk-Paragon-icon.png|24px]] 07:00, 28 June 2009 (UTC)
 * ye, it's like 4 DPS against a 60 AL, 2 against a 100 AL and 1 against a 140 AL. ــѕт.  мıкε  14:06, 28 June 2009 (UTC)
 * Like I said, eh. It's personal choice, really, and mine is to not take completely useless stuff over mostly useless stuff. -- Armond Warblade[[Image:Armond sig image.png]] {&#123;Bacon}} 18:06, 28 June 2009 (UTC)

A different approach
For the optional either Bladeturn Refrain for more defense, or "Fall Back!" for faster clearing. Any thoughts? Tester Tests Things 00:37, December 18, 2009 (UTC)
 * I pretty much always take Blazing finale on a para hero. On the rare chance that i use a para hero.--Ikimono  "...And my axe!" [[Image:Monk-Paragon-icon.png]] 01:03, December 18, 2009 (UTC)
 * Not sure how well heroes actually use blazing finale though, I tried using it with an MM and my hero seemed to spend a lot of time casting it on ranged targets instead of on the melee minions. Necromas 04:24, April 10, 2010 (UTC)
 * AI might not actually use it on the minions at all, like they don't for other buffs like splinter weapon. Toraen TheJanitor [[image:ToraenSig2.png]] 05:12, 10 April 2010 (UTC)
 * That...I do not know.--Ikimono ...And my Axe! [[Image:Monk-Paragon-icon.png]] 03:09, April 23, 2010 (UTC)

Changes
Made an overall change on the article. Whoever put "We Shall Return!" on main bar probably runs a para with staff + radiant insignias. Heroes will use it whenever a party members die, not as an OH SHI- button, like its suposed to be. Added Never Surrender! to the main bar, since its a must-have on almost every build that includes Command. Added several elites and optional skills. Glov 00:47, 6 December 2010 (UTC)

Thanks
Thanks for making this, at least it is a viable way of legitimating the use of Thackeray :P (maaan he should have stayed a Ranger, like Aidan said : "I really don't get how someone could want to trade in the fine art of being a Ranger for yelling at people" Deadfalk  16:43, 22 January 2011 (UTC)
 * Ranger heroes are sucky, and you'll never ever need more than 3 (even when you can use 7 heroes). If it were me, I'd prefer a rit, mesmer, or necro over anything else, but para is better than the other alternatives. -- Jai . -  16:45, January 22 2011 (UTC)
 * If he was a ranger it wouldve been MoP/Barbs spike with 4 ranger heroes.--GWPirate 23:52, 22 January 2011 (UTC)
 * First off, RSpike in PvE is shitty, and second off, 3 rangers with some sort of physical player would be more than enough to "spike" with. A fourth ranger would be useless. -- Jai . -  03:52, January 23 2011 (UTC)
 * He means cast MoP, use 4x dual shot. Although personally I just use RaO spear/pet rangers, and 3 is plenty. Necromas 04:21, 23 January 2011 (UTC)
 * Yeah, still bad. Adjacent AoE is nowhere near enough to kill the majority of mobs in PvE, which would mean you'd have to use the spike several times over (with a 10sec or longer recharge each time) to kill one mob. You'd be a lot better off just going with Discord or something. Or, be epic and just bring a bunch of copies of Splinter Weapon and get the same effects but without the massive 30sec cooldown. -- Jai . -  04:46, January 23 2011 (UTC)
 * (Assassin's Promise).--83.82.62.210 12:40, 23 January 2011 (UTC)
 * AP + MoP = infinite copies of splinter weapon without the 3 target limitation on everything hitting the called target with physical damage always. There are a few areas that can slow you down with stuff like lots of hex removal or anti-physical, but you can handle that with your other 6 skills and the right team build. It's not for everyone though, namely those who don't want to worry about things like positioning and timing, but that's why we have things like discord. Necromas 16:31, 23 January 2011 (UTC)
 * First, AP + MoP doesn't work well on heroes, so you'd have to be running with a necro player. Second, I could go into why splinter wep is better than MoP (in H/H that is), but that's not really my point, and this topic is getting majorly derailed. Simply put, you can do more damage and have a far, far more universal team than you would have with four dual shot rangers. Para heroes aren't great, but at least you can run an incoming/FB chain and have some other utility and damage. R/P's as necromas mentioned are decent, but I really don't see any situation where you'd want 4 of them. -- Jai . -  20:08, January 23 2011 (UTC)