Archive talk:Team - HA Triple Warrior

Are you sure that's enough to get past Blocking? Removing one Enchantment every 6 seconds and being able to interrupt and disable skills like Guardian might be enough to take out Blocking Enchantments but what happens if they use Blocking Stances, Wards and/or Weapon Spells? -Mike 22:00, 17 May 2008 (EDT)
 * Blocking stances? WTf? Nobudy uses them in HA, as all are channeling scrubs. Weapon spells(warding)=diversion; or just a simple switch since their positioning is fucked anyway. Powerblock prot and gogog you rape stuff. Also; I'd say this needs mirror instead of shatter, you won't call 3 2 1 anyway since all dmg is warriors(lol; preprot), and mirror rapes channeling = you instarape monks. —ǘŋ  Ɛxɩsƫ  04:20, 18 May 2008 (EDT)
 * Sway escape spammers excluded? Drag  nmn   talk cont  08:13, 18 May 2008 (EDT)
 * You beat sway by owning the N/Rts and Rt/Me while stopping the trappers setting up. Just leave the R/Ds untill last. --[[Image:Ibreaktoilets_Signature.jpg|User:Ibreaktoilets|20px]]Tab  Moo  08:15, 18 May 2008 (EDT)

Unexsit
How the hell does pblock own prot monks? The only thing you're going to get is SoA, guardian, or RC, and if you're having your mesmer training the RC the whole match looking for those skills you're wasting an entire slot. Guardian + SoA is enough to stop your spike and your complete lack of defense means you're going to get assraped 3 minutes into the match. I'm laughing at the though of this trying to keep a ghost up in halls, let alone trying to snare on relic runs or splitting on alter caps. The RC in this build is pointless, considering you're dedicating an entire slot (FF necro) to removing conditons. This whole build is inefficient and ineffectual in HA. I fought an r10+ running something similar last night, our HB went afk halfway through and we still flawlessed them in UW. So yeah, stop telling other people to be bad when you're running craptastic builds.--Goldenstar 13:48, 18 May 2008 (EDT)
 * I agree with goldenstar. All you have to do is snare the warriors and walk away.  Ranged damage and AoE is the way to go in HA, this has neither.  Also, mirror in HA is laughable. --- [[Image:Monk-icon-Ressmonkey.JPG|15px]]  Ressmonkey (talk)  14:00, 18 May 2008 (EDT)
 * Exactly, a single rit with grasping earth anda 40/40 earth set screws your entire build. AoE, ranegd damage and shadow steps are the way to get kills in HA--Goldenstar 14:20, 18 May 2008 (EDT)
 * Not to mention the fact that you have no rend anywhere, which means you're never, ever going to kill a ghost.--Goldenstar 14:22, 18 May 2008 (EDT)
 * It isn't a spike build. I'm guessing you're missing the fact that this, or some variation on it wins halls pretty regularly. --[[Image:Ibreaktoilets_Signature.jpg|User:Ibreaktoilets|20px]]Tab  Moo  15:38, 18 May 2008 (EDT)
 * Divert grasping earth, and their defense's gone? Also, c + tab + space owns —ǘŋ  Ɛxɩsƫ  15:43, 18 May 2008 (EDT)
 * This should work fine if you aren't bad. 2 monks, Enfeeble and WoW on the rit is enough to stay up long enough to wipe them. If you can't wipe people in HA with 3 wars, a mes, an OoS smiter and a necro, then you're terrible. --[[Image:Ibreaktoilets_Signature.jpg|User:Ibreaktoilets|20px]]Tab  Moo  15:48, 18 May 2008 (EDT)
 * You obsiouly have no idea what kind of defense people run in HA. DA chaining paras,l and secondary healers are the meta. Most teams constantly maintain WoW on at least one monk, if not 2. Straight up physical doesn't work in HA, it's why sways have been disapearing over the last week.--Goldenstar 15:50, 18 May 2008 (EDT)
 * I know what the HA meta is. This works fine as long as you have decent players. --[[Image:Ibreaktoilets_Signature.jpg|User:Ibreaktoilets|20px]]Tab  Moo  15:52, 18 May 2008 (EDT)
 * Because anti-melee, snares, DA, and good monks magically don't affect good players? If you're good enough to make this build work, you'll be running something much better. Just because it works for gvging doesn't make it anything better than shit for HA--Goldenstar 15:57, 18 May 2008 (EDT)
 * This is pretty much the standard build for people that don't want to spend their time 3 2 1ing (sometimes takes a Tainter over the Plague nec). --[[Image:Ibreaktoilets_Signature.jpg|User:Ibreaktoilets|20px]]Tab  Moo  15:59, 18 May 2008 (EDT)
 * You're saying you're not even spiking with this? You're absoultely insane. 3 warriors and a smite are no where near enough pressure to kill anything in HA. As a spike, it might work, with great players. Good players are going to run something more effective though. The HA meta is pressure/spike mixes and pure spikes. No pure pressure is going to work right now, let alone a completely physical pure pressure. And as for diverting grasping as a counter to snares, that's moronic. You can always throw the occasional diversion on their snare, sure, but you're not going to get grasping on a good player unless you're focusing on predicting when the grasping is going to come and specifically diversioning it. Then you're mesmer's not paying attention to the prot, who is going to have a wonderfully easy time countering your complete lack of pressure with guardian and SoA. Your arguments weak and simply wrong. This is a gvg build, and it doesn't work in HA--Goldenstar 16:07, 18 May 2008 (EDT)


 * They are two build masters, they know the game, the one who promote them to build master has been top100 players if not better, they simply should know the game better then anyone on the wiki (exept me, and they don't). Sure, ppl don't have right the time but two of them at once is very rare, and i am an old top100 player myself, and i say this build owns if you could run it well. I've ran GRIMway in HA, even with the runner and cripshot, and we got to halls, this has even more pressure then that, and it takes some good warriors and mesmer, the mes fucks up prty much all that is needed to be fuckd up. Spike isen't the only way to win halls, if WoW is such a huge pressure you think, tell the mesmer to sort it and its fixed. And also, the mesmer is supposed to not camp players yes, but that dosen't mean its not supposed to do anything either, wich it apparently sounds like you are saying, just tab around targets and do something random is prty bad.  Fishels [슴Mc슴] Mootles  16:09, 18 May 2008 (EDT)
 * {EC}Of course you spike. You spike with all builds. However, it's not a spike build. Seriously, this is run pretty often, it does with if you have three good wars. Just because the HA meta is a retarded spike-fest doesn't mean that non spike builds don't work. --[[Image:Ibreaktoilets_Signature.jpg|User:Ibreaktoilets|20px]]Tab  Moo  16:10, 18 May 2008 (EDT)
 * Ive never seen a 3 frontliner team that wasnt a gimmick in halls before, and if this is so good I should have. Also, no spike = no win.  Non-AoE pressure in HA doesnt work too well since channeling + RoF + SB > single target pressure. --- [[Image:Monk-icon-Ressmonkey.JPG|15px]]  Ressmonkey (talk)  19:08, 18 May 2008 (EDT)
 * Was going to say something to that effect, i've never seen a serious build (other than iway, but that doesn't really count) run more than 2 warriors successfully, and even those builds usually have lots of extra pressure (fire eles, taint, trappers, etc.)--Goldenstar 19:37, 18 May 2008 (EDT)
 * Look at the skillbars, mirror is there for a reason. Also; the fact that you're saying this even buff's tab's arguments, ha people are just bad. If thinking spiking is the only way you can win matches, really, then go away. Guardian; soa, yeah. That's the whole point of a warrior; avoiding those prots. Bashing a target for about 6 times, about then a guardian will land, so at 5 just tab space. Spiking is just a medicore way to own bad people; tbh, pressure is the real way. You'd might kill noobs who can't position well(=3/4 of all the team in ha, cuz they're bad), but a decent team, will just position a way you can preprot pretty much everything without shadow step in ha. If you even mention spiking with 3 warriors; then please, uninstall, or go pve. It's redicously easy to preprot most spikes in Ha(unless having a decent caller, but that's just very few guilds who have that) with one frontliner, not to mention having 3 people bash up for a target. Ofcourse, you can do a simple 2 man spike, but that's not gonna kill anyway, that's just to empty a monk's blue bar. If you empty a monk's energy bar(is pretty easy in ha, with mirror), you have 8 dead targets, and just won the game. Pressure > Spiking, really, since any decent monk can catch spikes, but you can always outpressure them. It's just that with the channeling gimmick, it's a lot harder to pressure for most teams; since you won't get into the monks blue bar. But that's just for people who are bad. One simple mirror at channeling, and you asswipe them. —ǘŋ  Ɛxɩsƫ  11:00, 19 May 2008 (EDT)

This build is horrible. First of all, it requires too much skill for retards like you normally find in HA, and second it's just not nearly as effective as just about any other balanced build. Radiant 11:17, 14 June 2008 (EDT)

+1
Tab and I have owned face with 4 warriors and a tainted warder before. This is simply better - this should work. Blind/cripple isn't a problem, you have foul feast.Snow Bunny  16:58, 19 May 2008 (EDT)
 * Ya, I run the quad war thing with smurf and tab and stuff pretty often, wins in like 30 seconds cuz HA monks are bad. Also, iirc sup got to halls and held for an hour with this the other day (which sorta defeats the point of some that it can *never* work). &mdash;The preceding awesome-sauce comment was added by Rawr. 17:02, 19 May 2008 (EDT)
 * Tbh, i'd suppose sup could win with some faggy build that doesn't even have that much of pressure; and still pwn faces; because. 1 It's motherfucking ha, people in ha are bad. 2sup ownsssssssssssssssssssssssssssss. Also; quad war also pwns faces. Just that you have to be euro linerbacking, which only strong and brave trunks can do. —ǘŋ  Ɛxɩsƫ  13:11, 22 May 2008 (EDT)

Skills
Death Pact should probably go on the Ritualist, since it already has points put into Restoration Magic for Weapon of Warding, will give your monks more energy on res. I don't like Make Haste on the Cripslash but I guess since it's /P there's nowhere else to fit it. The Cripslash needs more into Command because Make Haste won't last long enough on Relic Runs; at least 8 Command (I take 10 on whoever uses MH, 8 + 1 Strength still gives you shield bonus). Just suggestions... feel free to say I'm wrong. AntiScrub 14:27, 22 May 2008 (EDT)
 * I think 11 is sufficient, although I'm not sure; I've just ran Sway so far :p God  box   14:29, 22 May 2008 (EDT)
 * DPS is fine on the hammer, you could take it on the rit if you wanted though. 6 Command is enough for perma Make Haste, which is all you need. --[[Image:Ibreaktoilets_Signature.jpg|User:Ibreaktoilets|20px]]Tab  Moo  14:41, 22 May 2008 (EDT)

Anything on the usage of this build?
 * Bond up, spam conditions, blow up corpses, divert stuff, kill things. It's pretty much a standard pressure build. --[[Image:Ibreaktoilets_Signature.jpg|User:Ibreaktoilets|20px]]<font color="Black">Tab  <font color="Black">Moo  16:57, 22 May 2008 (EDT)

Cracked Armor
You have a few skills listed that have extra effects if the foe has cracked armor. Where does the cracked armor come from? --Bim (talk|contribs) 15:02, 22 May 2008 (EDT)
 * It doesn't; body blow works good even without Cracked Armor. God  box   15:04, 22 May 2008 (EDT)
 * Paragons. —ǘŋ  Ɛxɩsƫ  10:58, 24 May 2008 (EDT)

Hammer Warrior
Just wondering why you have a major Strength on the hammer? 13 is fine and the -35 is not helpful. Also drop strength down to 11 and put 6 in Resto Magic. This gives the monks about 50% energy on res which is a great boost to keeping your team alive. Sgt Skills 17:32, 22 May 2008 (EDT)
 * Enraging breakpoint so you have a chance to instantly charge Erf Shaakur. You get around energy on res by dying on your shield set. --[[Image:Ibreaktoilets_Signature.jpg|User:Ibreaktoilets|20px]]<font color="Black">Tab  <font color="Black">Moo  17:33, 22 May 2008 (EDT)
 * Ok that makes sense but why RC? You have a foul feast that you want to take all the conditions. RC is really not needed if you have infuse and ff to heal and remove condi's on spikes. SoD=Pro against lame SWAY meta.Sgt Skills 17:36, 22 May 2008 (EDT)
 * Lol; rending touch. Not really. &mdash;The preceding awesome-sauce comment was added by Rawr. 14:32, 23 May 2008 (EDT)

FF + RC

 * Discuss.--[[Image:Rebirth Infidel.jpg|21px]] <font color="Black">aesthetic
 * If you were using something like Contagion and Plague Sending instead of Plague Signet, it would be okay, but since Plague Signet relies on you actually having the condition (instead of RC removing it from your ally right away). So, it's counter-productive, and I find that Foul Feast should be enough if used right. The one thing Foul Feast doesn't have, is a heal for your target. -Mike 21:13, 22 May 2008 (EDT)
 * Take SoD if you don't want two multi condition removals. Thinking for yourself is good for you. --[[Image:Ibreaktoilets_Signature.jpg|User:Ibreaktoilets|20px]]<font color="Black">Tab  <font color="Black">Moo  06:15, 23 May 2008 (EDT)
 * Well, we might as well fix the build, anyway. -Mike 07:17, 23 May 2008 (EDT)
 * RC works fine. --[[Image:Ibreaktoilets_Signature.jpg|User:Ibreaktoilets|20px]]<font color="Black">Tab  <font color="Black">Moo  07:20, 23 May 2008 (EDT)
 * You have RC + Foul feast since Rc is a big heal, and you'll need big red bar-go-up skills, rof simply doesn't fit against all the degen in ha. In ha, people have such a overload of conditions(r/dway) that you need both, SoD isn't great in ha as per 3/4 of the teams are spikefags, with only one frontliner. —ǘŋ  Ɛxɩsƫ  10:57, 24 May 2008 (EDT)

This
Is better then tab's niggersyctheway. Axes ownnnnnnnnnnn. —ǘŋ Ɛxɩsƫ  14:12, 1 June 2008 (EDT)
 * eeh okey... R061N 08:53, 4 June 2008 (EDT)

A better build
I personally believe that this build is trumped by strong like bearway http://pvx.wikia.com/wiki/Build:Team_-_Strong_Like_Bearway It's just overall better.
 * dude its virtually the same fucking thing... melee and rit + other shit. Nothing is new/fun in HA. except for PETWAY! --[[Image:Healing_Hands.jpg|19px]]Bim (talk|contribs) 21:29, 2 June 2008 (EDT)
 * Petway? Pwnagemuffin 21:30, 5 June 2008 (EDT)

Lack of Direct Damage
This build's biggest issue i see is that it has no direct damage other than degen from rotting...which, tbh, if they have a tainted, you just lost. this is tombz and u need some form of dmg off warrior. first off against sway you're going to have a hard time knocking out spirits for a good 20 seconds if they dust trap the spirits and camp their r/p on the nr (at least i wud...if i saw you couldn't kill spirits without wanding them with warriors i'd sit my rp next to an NR all day and say go roll their monks with rending pl0x)

another reason u need direct dmg is cause of DA'z and wards...ward foes is gonna SCREW YOU UP if you're facing good monks who don't charge in and channel tank. cause tbh u won't need to channel tank vs this build. guardian + spirit bond against the sword and axe, aura when their hammer comes close to ur healer...hit heal parties when u take a lil bit of pressure. and if they have dual WoW u just lost all pressure on their backline...matches hp pips with rotting + makes it impossible to hit monks.

the enemy backline isn't pressured into doing much with their skills other than watching the enemy frontline. with any kind of defensive skills and a lil bit of kiting you rlly wudn't be able to push dmg bars at all down. the spiking power is kind of weak due to the nature of the build.

so what ur looking at is a build that has a hard time pushing red bars AND can't spike...3.5-4ish if you ask me. tweak it a lil bit and it might work. either add defense in or force red bars down quicker cause tbh i think ur wasting an entire char slot with ur necro just for rotting...u cud even try playing with rotting as a secondary and hopefully whipe opponents faster than u die &mdash;The preceding unsigned comment was added by Thingermahjig (contribs).
 * It has three fucking Warriors, no direct damage, WTF?!  ɟoʇuɐʌ ʎʞɔıɹ [[Image:Panic_srsbsns.gif|37px]] 09:22, 13 June 2008 (EDT)
 * direct damage...as in u click an enemy and u press a skill and it does dmg...not a hit with a weapon
 * Pity that stuff sucks compared to wars. If you don't kill with 3 wars, a rit buffing them, a condi pressure necro and a pblock mes, then you're destined to be a spike shitter. --[[Image:Ibreaktoilets_Signature.jpg|User:Ibreaktoilets|20px]]<font color="Black">Tab  <font color="Black">Moo  18:45, 13 June 2008 (EDT)
 * Stop being a fucking euro shitter. Just cuz it cant spike doesnt mean it is bad sorry (lol rawrspike). Problem with wars is, the spikes more obvious yeah? Needs more fucking lightning orb. &mdash;The preceding awesome-sauce comment was added by Rawr. 18:47, 13 June 2008 (EDT)
 * Funny you say that since all i run are trip war builds. and three wars against a good prot monk will take good long time to build adrenaline. all while ur applying no pressure and this being tombz, ur monks are getting crapped on. everything here is conditional on the wars hitting which let's say they run a da chain, aegis, ward foes/melee, blindbot, dual WoWz, etc...in a combination of 2-3 more, it will take so long to build adrenaline ur probably gonna whipe. direct dmg forces enemies to spread out, move around, deal less dmg, land more bull's strikes on your side, kill more targets.
 * Against a good prot monk? Get better warriors fucktard. &mdash;The preceding awesome-sauce comment was added by Rawr. 13:55, 14 June 2008 (EDT)
 * Hell, I play war a lot, and I typically have no problem killing a monk eventually. Especially with a hammer.  And an EXCELLENT prot monk would eventually get put down, in a matter of minutes.  As previously stated, better warriors pls and thx. Bigtymerxg4 13:47, 16 June 2008 (EDT)
 * If you're saying this build/wars in general aren't enough damage, you're a shitter and you deserve me Earth-Shakering your girlfriend's vagina while /tigering your whoru corpse, bitch. [[Image:Blessed Light.jpg|User:ISnowBunnyI|20px]]<font color="Black">Snow <font color="Black">Bunny  19:02, 17 June 2008 (EDT)
 * <3333 --[[Image:Ibreaktoilets_Signature.jpg|User:Ibreaktoilets|20px]]<font color="Black">Tab  <font color="Black">Moo  08:44, 18 June 2008 (EDT)
 * The contrast of this to his comments on Strong Like Bearway make me sad in pants. Both builds are about having excellent warriors, where did you lose your way between the two pages? - 08:50, 18 June 2008 (EDT)
 * It was Brandnew who made the comment on slbw, he just put his name under it, for some reason.  ɟoʇuɐʌ ʎʞɔıɹ [[Image:Panic_srsbsns.gif|37px]] 08:58, 18 June 2008 (EDT)
 * lrn2history tbh. It was thingermahjig. He seems to be suggesting adding one elementalist is what makes the build. In short, no u. - 09:08, 18 June 2008 (EDT)
 * an ele would help a lot. but if u don't like eles, swapping up esurge helps to push red bars down and a lil aoe. u could throw in earth aoe things on the necro and something else if ur desperate. just something other than warriors. meh w/e

Aura of faith?
R/D is goneeee in ha, so foul feast should be enough to survive. Aura monk does take draw for the record. —ǘŋ Ɛxɩsƫ  07:40, 14 October 2008 (EDT)