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BiP Nec Equip not complete.

Overview
This party consists of:
 * 1 / Recall Stamina
 * 2 / Recall Final Thrust
 * 3 / SF Ele
 * 1 / SS Nec
 * 1 / BiP Nec
 * 1 / LoD Aegis Monk
 * 2 / HB Monk
 * 1 /Any Spirit Light Rit

Recall Stamina
[build name="Recall Stamina" prof=warri/assas streng=11+1+1 swords=8+1 tactic=11+1][Shove][Power Attack][Endure Pain][Defensive Stance][Signet of Stamina][Dolyak Signet][Save Yourselves][Recall][/build] Strategy: Variation Equipment:
 * Aggro with a longbow, but use Endure Pain before aggro. Use Defensive Stance upon return.
 * Use Signet of Stamina only once defensive position has been established.
 * Power Attack should be only used on Kanaxai's and not on huge monster spawns. As it will negate the Signet of Stamina. This attack is supplemented to stack with Barbs from the Spiteful Spirit Necromancer.
 * On any offensive skill chaining. Use Shove, and follow it immediately with Power Attack.
 * Use Save Yourselves immediately once adrenaline is full. Adrenaline can be built up on a left over spirit from a previous monster spawn or even Reborn Irukandji.
 * Use Recall on long pulls into dangerous areas where Rebirth may be impossible. Also on the Shove on the last Kanaxai.
 * An option is to swap Power Attack for Shield Stance.
 * Sword with +5 energy (I Have the Power! inscription), Cold Damage (Icy Sword Hilt), and +30 Health (Sword Pommel of Fortitude).
 * Shield with +30 Health(Shield Handle of Fortitude) and any extra AL modifiers against Piercing or Slashing.
 * Long bow.

Recall Final Thrust
[build name="Recall Final Thrust" prof=warri/assas streng=11+1+1 swords=8+1 tactic=11+1][Shove][Power Attack][Final Thrust][Endure Pain][Defensive Stance][Dolyak Signet][Watch Yourself][Recall][/build] Strategy: Equipment:
 * On any offensive skill chaining. Use Shove, and follow it immediately with Power Attack.
 * Use Final Thrust to finish off targets that are below 50% health.
 * Defensively use Endure Pain and Defensive Stance as the aggro approaches.
 * Use Watch Yourself immediately once adrenaline is full. Adrenaline can be built up on a left over spirit from a previous monster spawn or even Reborn Irukandji.
 * Use Recall on long pulls into dangerous areas where Rebirth may be impossible. Also on the Shove on the last Kanaxai.
 * Sword with +5 energy (I Have the Power! inscription), Cold Damage (Icy Sword Hilt), and +30 Health (Sword Pommel of Fortitude).
 * Shield with +30 Health(Shield Handle of Fortitude) and any extra AL modifiers against Piercing or Slashing.
 * Long bow.

SF Ele
[build name="SF Ele" prof=eleme/mesme firema=12+3+1 energy=12+1][Arcane Echo][Meteor Shower][Glyph of Lesser Energy][Searing Flames][Glowing Gaze][Liquid Flame][Fire Attunement][Glyph of Sacrifice][/build] Strategy: Equipment:
 * Keep Fire Attenement up at all times.
 * First Offensive Strike: Use Glyph of Lesser Energy on Arcane Echo and then Meteor Shower. Then switch to another target and use Glyph of Sacrifice and the echoed Meteor Shower. Glyph of Sacrifice is to be used on the echoed Meteor Shower, and should not extend the recharge of the original Meteor Shower.
 * Second Offensive Strike: Use Glyph of Lesser Energy on Searing Flames. Use Searing Flames again, and then use Glowing Gaze or Liquid Flame to finish off low health targets.
 * Third Offensive Strike: Since Echo is still recharging. Use Meteor Shower initially. Then use Glyph of Sacrifice on Searing Flames. Use Searing Flames again, and then use Glowing Gaze or Liquid Flame to finish off low health targets.
 * Staff with +10 energy(Base), +5 energy(Insightful Staff Head), +30 Health(Staff Wrapping of Fotitude), +5 energy(Hale and Hearty inscription).
 * Staff of the Forgotten of Fire Magic or Energy Storage is perfect.

LoD Aegis Monk
[build name="LoD Aegis Monk" prof=monk/eleme healin=12+1+1 protec=9+1 divine=9+1][Light of Deliverance][Reversal of Fortune][Dwayna's Kiss][Infuse Health][Protective Spirit][Glyph of Lesser Energy][Aegis][Restore Life][/build] Strategy: Equipment:
 * Is the second Aegis in the Aegis chain. Always use Glyph of Lesser Energy on Aegis.
 * Light of Deliverance is to be used whenever 3 or more party members are around 80%-70% health. To prevent wasted energy from the HB Monks.
 * Should be using Reversal of Fortune and Dwayna's Kiss for the primary healing. Since Aegis and Reversal of Fortune will stack for the bonus heals from Dwayna's Kiss.
 * Infuse Health is to be used to catch low health allies. Which should be in turn be used with Light of Deliverance for a group and self heal.
 * Protective Spirit is used to prevent spikes or stop a spike of damage on an ally, and is specifically used to synergize with Spirit Bond.
 * Restore Life is to be used on the BiP Nec.
 * Staff with +10 energy(Base), +5 energy(Insightful Staff Head), +30 Health(Staff Wrapping of Fotitude), +5 energy(Hale and Hearty inscription).
 * Staff of the Forgotten of Healing Prayers, Protection Prayers, and Divine Favor is perfect.

HB Monk
[build name="HB Monk" prof=monk/eleme healin=12+3+1 protec=8+1 divine=10+1][Glyph of Lesser Energy][Heal Party][Ethereal Light][Signet of Rejuvenation][Spirit Bond][Healing Seed][Healer's Boon][Rebirth][/build] Strategy: Variation Equipment:
 * Healer's Boon must be up at all times.
 * When party member's health bars are crucially low use Heal Party. In which case Glyph of Lesser Energy should be used on Heal Party, and then followed up with Healing Seed or Seed of Life on the Warrior taking the most damage.
 * In all other cases. Use Ethereal Light and Signet of Rejuvenation. Ethereal Light Should cast at 1/2 second and not be interrupted.
 * Spirit Bond is used to prevent spikes or stop a spike of damage on an ally, and is specifically used to synergize with Protective Spirit.
 * Healing Seed or Seed of Life is to be used in room 11 where the Aspect of Fear prevents singular healing with massive movement-degeneration.
 * Rebirth is not to be used on the BiP Nec.
 * An option is to swap Healing Seed for Seed of Life(preferred).
 * Staff with +10 energy(Base), +5 energy(Insightful Staff Head), +30 Health(Staff Wrapping of Fotitude), +5 energy(Hale and Hearty inscription).
 * Staff of the Forgotten of Healing Prayers, Protection Prayers, and Divine Favor is perfect.

SS Nec
[build name="SS Nec" prof=necro/mesme curses=12+3+1 bloodm=10+1 soulre=8+1][Arcane Echo][Spiteful Spirit][Reckless Haste][Defile Enchantments][Enfeebling Blood][Spinal Shivers][Awaken the Blood][Barbs][/build] Strategy: Variation: Equipment:
 * Awakane the Blood should be up when any skill chains are used.
 * Skill chain 1 should start with Arcane Echo followed with Spiteful Spirit. Immediately cast Reckless Haste on the same target, and cast Spiteful Spirit on another target to overlap the aoe damage. Use Defile Enchantments only if the remaining targets are numbered more than 3 and are still aggroed close to the Warriors.
 * Skill chain 2 only starts if Arcane Echo is still recharging. Use Spiteful Spirit and Reckless Haste on the same target, and then cast Defile Enchantments in quick succession to deal masssive AoE damage.
 * Use Enfeebling Blood to use Weakness to nerf damage from melee aggros.
 * Spinal Shivers is to be used on Kanaxai in any room to help interrupt [gw:Nightmare Refuge|Nightmare Refuge]] with the cold damage swords equipped by the warriors.
 * Barbs is to be used on Kanaxai in any room to increase damage made by the warriors.
 * If energy management is an issue. Replace Awakane the Blood with Inspired Enchantment. Take off the minor Blood Rune, and add an extra Rune of Attunement. Put Inspiration up to 10. Oni of the Deep use the enchantment Demonic Agility which can be Inspired off of. "Because Demonic Agility is an enchantment that cannot be used by players, Inspired Enchantment/Revealed Enchantment will recharge immediately when used on a monster enchanted with it, ready for another use. This can be quite useful when encountering multiple Oni of the Deep." (Source: Guild Wiki - Demonic Agility)
 * Staff with +10 energy(Base), +5 energy(Insightful Staff Head), +30 Health(Staff Wrapping of Fotitude), +5 energy(Hale and Hearty inscription).
 * Staff of the Forgotten of Curses, Blood Magic, or Soul Reaping is perfect.
 * Bohdabi's Spire is perfect.

BiP Nec
[build name="BiP Nec" prof=necro/monk bloodm=10+3+1 soulre=9+1 deathm=5 healin=9 protec=7][Blood is Power][Blood Renewal][Healing Breeze][Well of Blood][Aegis][Extinguish][Verata's Gaze][Rebirth][/build] Strategy: Equipment:
 * Is the first Aegis in the Aegis chain.
 * Use Extinguish after battles to help with condition control. Helping speed up the recovery between battles.
 * Cast Blood Renewal before a confrontation with an aggro.
 * Blood is Power is to used almost exclusively on the SF Eles and HB Monks. Only other allies when called for.
 * Healing Breeze is to be cast on any downtimes in a fight. To combat the Blood is Power health sacrifice.
 * Use Verata's Gaze on Flesh Golems spawned by Outcast Deathhand.
 * Well of Blood is used specifically to help the warriors, and in Room 11 where the corner technique is used. As the assaults from the Oni of the Deep and Freezing Nightmare are fierce.
 * Rebirth is not to be used on the BiP Nec.
 * What?

BiP Nec (Low Health)
[build name="BiP Nec (Low Health)" prof=necro/monk bloodm=10+3+1 soulre=7+3 deathm=5+3 curses=0+3 healin=9 protec=9][Blood is Power][Blood Renewal][Healing Breeze][Well of Blood][Aegis][Extinguish][Verata's Gaze][Rebirth][/build] Strategy: Equipment:
 * Is the first Aegis in the Aegis chain.
 * Use Extinguish after battles to help with condition control. Helping speed up the recovery between battles.
 * Cast Blood Renewal before a confrontation with an aggro.
 * Blood is Power is to used almost exclusively on the SF Eles and HB Monks. Only other allies when called for.
 * Healing Breeze is to be cast on any downtimes in a fight. To combat the Blood is Power health sacrifice.
 * Use Verata's Gaze on Flesh Golems spawned by Outcast Deathhand.
 * Well of Blood is used specifically to help the warriors, and in Room 11 where the corner technique is used. As the assaults from the Oni of the Deep and Freezing Nightmares are fierce.
 * Rebirth is not to be used on the BiP Nec.
 * What?

Spirit Light Rit
[build name="Spirit Light Rit" prof=ritua/any spawni=12+1 restor=12+3+1 spawni=10+1][Spirit Light Weapon][Wielders Boon][Mend Body and Soul][Spirit Light][Life][Weapon of Shadow][Recovery][Death Pact Signet][/build] Strategy: Equipment:
 * On any initial heal Spirit Light Weapon should be used, and then followed with Wielder's Boon for an extra 142 health supplement. To remove a Deep Wound try to remove it with Mend Body and Soul.
 * Spirit Light is to be used next to Life to prevent life sacrifice.
 * Life is easy to use. As it will expire and heal the party for 170 health at the exact time the skill recharges completely. Unless the spirit is exterminated before its natural duration.
 * Weapon of Shadow is to be used to Blind mobs that pass through the Warriors. When they ball around their target of choice. Weapon of Shadow is to be used on that soft ally, and prevent chaos from a broken aggro. This also allows damage to be reduced on the Warriors with large aggros.
 * Recovery is to be used all the time to reduce the time of conditions. Especially in Room 10 which has the Aspect of Decay.
 * Death Pact is to be used to resurrect Elementalists, Necromancers, and Monks that die during battle. As Warriors will mostly be in situations needing Rebirth.
 * Staff with +10 energy(Base), +5 energy(Insightful Staff Head), +30 Health(Staff Wrapping of Fotitude), +5 energy(Hale and Hearty inscription).
 * Staff of the Forgotten of Restoration or Spawning is perfect.
 * Alem's Remedy is perfect.