User:Seb2net/Build:Team - Barrage-Order Heroes

This build is designed for a melee player to use with heroes. It takes simple skills which heroes use to great effect and uses the classic and still terrific synergy between Orders and Barrage to quickly work through general storyline progression-PvE with a minimum of hassle.

Attributes and Skills
[build prof=Ranger/Any Marksmanship=11+1 Expertise=12+1+1 Wilderness=6+1][Barrage][Distracting Shot][Savage Shot][disrupting shot][Optional][Winnowing][Favorable Winds][Resurrection Signet][/build]
 * Lightning Reflexes or Whirling Defense should go in the optional slot.
 * Charm Animal and Comfort Animal for an additional tank.

[build prof=Assassin/Ranger Marksmanship=12 Critical=12+1+1][Barrage][Distracting Shot][Savage Shot][Keen Arrow][Optional][Way of the Master][Critical Eye][Resurrection Signet][/build]
 * Critical Defenses or Sharpen Daggers depending on enemy type and weakness.

[build prof=Necromancer/Ritualist soul=8+1 blood=12+1+1 channeling=10][Order of the Vampire][Blood Ritual][Foul Feast][Signet of Lost Souls][Optional][Splinter Weapon][Masochism][Flesh of my Flesh][/build]

OR

[build prof=n/rt blood=12+1+1 rest=10 soul=8+1][order of the vampire][blood ritual][foul feast][signet of lost souls][protective was kaolai][weapon of warding][life][flesh of my flesh][/build]
 * Blood ritual or Life can be replaced with Masochism

Equipment

 * Use whichever insignias you can afford/already have equipped your heroes with.
 * Any perfect bows will do for the heroes but zealous mods will help greatly with energy management.
 * A generic blood staff for the Orders necromancer.

Usage

 * Make sure you as the Melee player packs a stance remover. Blocking is a bit of a pain with barragers.
 * Get into the action and catch aggro. Apply any weapon spells you bring to your heroes (see variants) beforehand.
 * Work through enemies like any general PvE.
 * You can micromanage spirit placement to avoid getting them killed.
 * Use the Splinter Order in areas without heavy damage or especially hard enemies. Switch to the Resto-order in areas where the healer henchmen aren't sufficient.

Counters

 * Not preparing ahead.
 * This means not bringing the proper henchmen for the task ahead, or when using real players, not using the correct method of protection.
 * Hefty amounts of hexes and bad aggro.

Variants

 * If you have adrenal skills, replace Order of the Vampire with Order of Pain and Dark Fury
 * If you do this you may pick any elite that fits the situation. Icy Veins works, but may endanger your necromancer. Reaper's Mark or Well of Power are fantastic for the job.
 * Some options are Rend Enchantments, Rip Enchantment, and the always useful Strip Enchantment.
 * Spirit Light (Note that the ranger's Nature Rituals count as a spirit for Spirit Light.)
 * Mix up the Bow attacks to your liking. Presicion Shot or the other 1 second skils work.

Major Variants

 * If a necromancer for any reason is unavailable as a hero, consider using Archive:D/N Arcane Orders Dervish.

PvE skills

 * There are several PvE skills which you can provide in order to benefit the heroes.
 * Signet of Infection
 * Pain Inverter
 * Technobabble
 * Great Dwarf Weapon (Highly Recommended)
 * Tryptophan Signet (Highly Recommended)

Trivia

 * This team-build is very easy to assemble for a starting character who owns all campaigns. Simply pick up Acolyte Jin from Zaishen Elite, Zenmai from Chasing Zenmai and Olias from All for One and One for Justice.
 * Another combination of heroes is Anton, Livia and Pyre Fierceshot which are all available in Guild Wars: Eye of the North
 * This build can work entirely without Prophecies skills.