Build talk:E/any Elemental Attunement Fire Magic Hero

Some thoughts/recommended changes
A few thoughts about this bar (some stuff mentioned in my vote). From observation, heroes will use Flare even when more powerful spells are available. Recharge times are quite short on other skills, I think Flare isn't needed as a downtime filler. Have plenty of energy too. Replace it with Fireball imo. Give the hero a 40/40 set. There is also room to invest in another attribute line, I think its probably optimal to do so (page could recommend this and provide a few main variants perhaps). [build prof=e/any fire=12+1+3 energy=8+1][Rodgort's Invocation@18][incendiary bonds@18][Liquid Flame@18][Fireball@18][optional][optional][elemental attunement][fire attunement][/build] Main variations: User100425457 (talk) 20:06, 16 August 2020 (UTC)
 * (if "Stand Your Ground!" is already covered by another player/hero)
 * (if "Stand Your Ground!" is already covered by another player/hero)
 * (if "Stand Your Ground!" is already covered by another player/hero)
 * (if "Stand Your Ground!" is already covered by another player/hero)
 * (if "Stand Your Ground!" is already covered by another player/hero)
 * (if "Stand Your Ground!" is already covered by another player/hero)
 * (if "Stand Your Ground!" is already covered by another player/hero)
 * (if "Stand Your Ground!" is already covered by another player/hero)
 * Command support
 * Air magic
 * Smite support
 * Resto support (doesn't need Spirit Light)
 * Pure fire (GoLE + aura of resto?)
 * Curses support
 * Sounds reasonable, I'd approve of the changes. Due to shell shock I'd drop the curses optional weaken armor though. --Krschkr (talk) 13:27, 22 August 2020 (UTC)