Build:Rt/Mo FA Soul Twisting

This build uses Soul Twisting to maintain damage mitigating spirits on the Kurzick side of Fort Aspenwood.

Attributes and Skills
[build prof=rt/mo spawn=12+1+1 comm=12+2 resto=3+1][Shelter (PvP)][Union (PvP)][Displacement (PvP)][Optional][Soul Twisting][Signet of Creation][Mend Body and Soul][Holy Veil][/build] Optional
 * keeps foes caught by the Elementalists' Unsteady Ground and player knockdowns on the ground longer. Also allows players to KD turtles.
 * slows down adrenaline build-up by Luxon Warriors and adrenaline using opponents.
 * interrupts casters and attackers alike, shutting down its target.
 * instead of Signet of Creation, if not using a high-energy set.
 * instead of Signet of Creation, if you are not stalling turtles and face less enchantment removal.

Equipment

 * Survivor Insignia, Superior Vigor Rune, Rune of Vitae.
 * +5e Spear of Fortitude, Communing Focus of Fortitude with your favourite inscription (spell cast/recharge modifiers are useless).
 * +5e Spear of Warding, Communing Focus of Fortitude with "Like a Rolling Stone" (+10AR vs Earth damage), as a secondary set for stalling turtles (turtle attacks do earth damage).

Usage

 * Use Soul Twisting to spam Shelter, Union and Displacement continuously. Make sure to cast Union after Shelter.
 * Use spots where you aggro the turtles and players can't reach you (see image for the orange turtle example); you can cover an outer and inner gate and the center NPCs at the same time.
 * Remove conditions and hexes from key NPCs.

Counters

 * Diversion on Soul Twisting. If Soul Twisting is up and you are hexed with Diversion, you can still cast spirits and they will immediately recharge.
 * Extreme interrupting while you cast spirits. Don't stay in the line of sight of Rangers.
 * Minion Masters on your team can waste Shelter. Minion Masters on either team can deplete Union and Displacement rapidly.

Variants

 * If you don't mind a little less energy gain from Signet/Boon of Creation and weaker spirits, you can change the attribute spread to accommodate Restoration skills. 10+1+1 Spawning Power, 10+2 Communing and 11+1 Restoration Magic, for example. Then you can use the optional slot and/or Holy Veil for a Restoration spirit or two (Recuperation (PvP), Recovery (PvP), Life (PvP)) or Spirit Light.
 * [[Infuse Health@2] over [[Holy Veil@0] for Kurzick side.