User:TofuGuild/GvG Build

[build prof=Mesmer/Ritual Dom=12+1+1 Insp=10+1 Fast=8+1 Restor=2] [Power Block][Power Leak][Shatter Enchantment][Revealed Enchantment][Diversion][Power Drain][Mirror of Disenchantment][Flesh of My Flesh][/build] Equipment:
 * Full Radiant armor.
 * Highest Rune of Vigor as possible.
 * Any Domination Staff.

Usage:
 * Cast Power Block to interrupt and disable skills.
 * Use Diversion on targets to render them inactive.
 * Cast Shatter Enchantment and Mirror of Disenchantment.
 * Use Revealed Enchantment as energy management.
 * Interrupt using Power Drain/Power Leak.

[build prof=Paragon/Warrior Leadership=10+1+1 SpearMastery=11+1 Tactics=10][Spear of Lightning][Harrier's Toss][Defensive Anthem][Watch Yourself][Shields Up][Go for the Eyes][Aggressive Refrain][Signet of Return][/build] Equipment:
 * Full Survivor armor.
 * Highest Rune of Vigor as possible.
 * A Vampiric, Zealous, Elemental (ie Icy) Spear of Fortitude.
 * A PvP Tactics Shields against all elements.

Usage:
 * Use Agressive Refrain before the battle. Maintain it by using "Go for the Eyes!" whenever recharged.
 * Use Defensive Anthem if you're in range of your casters, so they'll have a reliable chance to block.
 * Use Spear of Lightning and your optional attack skill for spike support, or just more damage every 6 seconds.
 * Chain "Shields Up!" with Defensive Anthem so your casters are being less interupted by rangers.
 * Spam "Watch Yourself!" since it's your energy managment. Be sure to keep it at all casters or other soft-targets.

[build prof=warri/assas axemas=12+1+1 tactic=10+1 streng=8+1 deadly=2][eviscerate][executioners strike][bulls strike][disrupting dagger][rush][frenzy][healing signet][resurrection signet][/build] Equipment:
 * Four pieces Survivor armor (''Optionally Radiant) with one Stonefist armor.
 * Highest Rune of Vigor as possible.
 * A Vampiric, Zealous, Elemental (ie Icy) Axe of Fortitude
 * A Shield of Fortitude and with a "I Can See Clearly Now" inscription.

Usage:
 * Upon entering combat, build adrenaline on a target. Once you and any other warriors on your team have adrenaline, organize a spike on a suitable target.  When possible, knockdown a target with Bull's Strike and unleash your spike on it.
 * Attempt to spike down low-health targets.
 * Don't stay on one character for too long, if you see them being enchanted with skills such as Guardian, Shield of Absorption or Protective Spirit, switch targets.
 * Spam Disrupting Dagger to counter any slow-casting skills from a distance, or to induce the effects of a Deep Wound. Keep in mind that you do not have to concern yourself with the effects of Exhaustion when using Disrupting Dagger.
 * Use Frenzy carefully to gain adrenaline, up your DPS, and to speed up your spikes.
 * Use Rush to reach your target if it is kiting and to cancel Frenzy if you come under focused fire.
 * Use Healing Signet to keep your health up and to ease pressure off your monks.
 * Use your ranged weapon to build adrenaline before engaging and whenever you break off fighting.
 * Use your elemental weapon to bypass enemy warriors' extra defense against physical damage.
 * Use Resurrection Signet to test the opposing interrupter's reflexes.

[build prof=Warrior/Elementalist Axe=12+1+1 Water=10 Strength=8+1][Conjure Frost][Eviscerate][Agonizing Chop][Executioner's Strike][Bull's Strike][Frenzy][Rush][Resurrection Signet][/build] Equipment:
 * Four pieces Survivor armor (''Optionally Radiant) with one Stonefist armor.
 * Highest Rune of Vigor as possible.
 * A Vampiric, Zealous, Elemental (ie Icy) Axe of Fortitude
 * A Shield of Fortitude and with a "I Can See Clearly Now" inscription.

Usage:
 * Maintain Conjure Frost spell at all times. It will greatly increase your damage output.
 * Utilize Agonizing Chop to disrupt key skills (long castings, Resurrection Signets etc.)
 * Build Adrenaline on a target. Once you have enough to unleash your spike, activate Rush to run to your target and use Bull's Strike]. Follow with [[gw:Frenzy|Frenzy and the attack chain.

[build prof=e/mo airmag=12+1+1 earthm=10+1 energy=8+1 protec=2][Lightning Orb][Draw Conditions][Blinding Surge][Glyph of Lesser Energy][Gale][Ward Against Melee][Air Attunement][Resurrection Signet][/build] Equipment:
 * Full Survivor armor.
 * Highest Rune of Vigor as possible.
 * An "I have the power!" Weapon of Fortitude with an assortment of Shields.
 * A Weapon set with 40% HSR on Air Magic.
 * A Weapon set with 40% HCT and 40% HSR on Earth Magic.

Usage:
 * Inflict blind on the enemy frontline with Blinding Surge.
 * Keep up Ward Against Melee in the appropriate positions.
 * Remove conditions from other allies with Draw Conditions.
 * Use Gale as an interrupt or snare or to disable a monk on a spike.
 * Air Attunement is to be maintained for energy management purposes.
 * Activate Glyph of Lesser Energy when needed to provide additional energy management.
 * Cast Lightning Orb on called targets during spikes.

[build prof=E/Mo Water=12+1+1 Protection=10 Energy=8+1][Shield of Regeneration][Extinguish][Armor of Mist][Mending Touch][Ice Prison][Freezing Gust][Blurred Vision][Glyph of Lesser Energy][/build] Equipment:
 * Full Radiant armor with Rune of Vitae and Rune of Restoration.
 * Highest Rune of Vigor as possible.
 * Standard Weapon sets.

Usage:
 * Use Armor of Mist as a speed buff and armor buff, to help you run the flag and increase your survivability.
 * Use Shield of Regeneration and Mending Touch to increase your chances of survival when running and to aide your team members.
 * When not running the flag, help your team by snaring the opposing team via Ice Prison and Freezing Gust.
 * Use Blurred Vision to temporarily stop Assassins or Warriors from beating on you, or your Monks. This is best used when they are focused on one target, as Blurred Vision is an AoE spell.
 * Glyph of Lesser Energy for energy management.

[build prof=Mo/A HealingPrayers=12+1+1 DivineFavor=10+1 ProtectionPrayers=8+1 ShadowArts=2] [Reversal of Fortune][Light of Deliverance][Signet of Rejuvenation][Infuse Health][Protective Spirit][Mend Condition][Holy Veil][Return][/build] Equipment:
 * Full Survivor or Blessed armor.
 * Highest Rune of Vigor as possible.
 * Standard Weapon set.
 * A PvP Tactics Shields against all elements.

Usage:
 * Use Light of Deliverance to both recover from an infuse, as well as for a small heal.
 * Use Infuse Health to help an ally recover from a spike, or when he/she is extraordinarily low on health. Use sparingly.
 * Use Protective Spirit and Spirit Bond as a spike-preventative. This is particularly useful during VoD.
 * Use Mend Condition to remove harmful conditions.
 * Return to an ally when necessary.

[build prof=Mo/E Prot=12+1+1 Heal=9+1 Divine=9+1][Glyph of Lesser Energy][Shield of Deflection][Reversal of Fortune][Divine Spirit][Spirit Bond][Dismiss Condition][Deny Hexes][Aegis][/build] Equipment:
 * Full Survivor armor.
 * Highest Rune of Vigor as possible.
 * Weapon of Enchanting with Focus of Fortitude.

Usage:
 * Use Glyph of Lesser Energy with spells that cost 10 or more energy.
 * Use Shield of Deflection on allies under attack (only when the attacks are blockable).
 * Use Reversal of Fortune for a quick heal.
 * Protect allies with Spirit Bond when they are taking damage in large hits.
 * Remove conditions and heal with Dismiss Condition.
 * Use Aegis (with Glyph of Lesser Energy whenever possible) to reduce damage taken by all party members.