User:Khomet/Sandbox

Hundred Blades
[build prof=P/W name="Hundred Blades" sword=12 command=8+1 leadership=10+1+1] [go for the eyes][whirlwind attack][sun and moon slash][hundred blades][i am the strongest][ebon battle standard of honor][blazing finale][signet of aggression][/build]

I Am The Strongest + EBSoH give you +35 damage per hit and EBSoH boosts damage from Hundred Blades as well. GFTE gives extra damage from critical hits and everything around you should be burning from Blazing Finale. You can pre-charge your adrenaline between battles with Signet of Aggression so that you go in with full adrenaline. With a standard command shield the paragon has 96+ armor (106 with Centurion's insignia, even more with +AL shield mod) so it is fairly resistant to damage.

Pyromania
[build prof=P/E name="Incoming AB" fire=12 command=10+1+1 leadership=8+1] [fire storm][mark of rodgort][meteor][glowing signet][glyph of elemental power][fire attunement][incoming][fall back][/build]

laugh all you want, this actually works pretty well. it's basically the reverse of the E/P build you see people running in AB. I wanted to run a paragon and they have a tough time capturing shrines unless they make use of their secondary. using fire attunement and glowing signet for energy management allows the use of glyph of elemental power which improves the damage. With the glyph active this build has 14 fire magic and can solo capture a shrine very easily, just make sure the attunement and glyph are active then hit 1-2-3-4. Fire Storm is 33 damage per second (times 10), Mark of Rodgort is 4s burning (triggered for 10 seconds), Meteor is 105 damage plus knockdown. All together this is 330 + 105 damage from two spells and another 204 damage from burning for 639 total damage. The NPCs will eventually try to flee from Fire Storm which is why you drop Meteor on them and keep them on the ground soaking up damage. If any enemies manage to survive, just hit them with your fire staff for minor damage and 4s burning. This may not seem significant but 4s burning is +56 additional damage with every staff hit. O_o  Incoming and Fall Back have obvious uses and their healing is actually pretty strong I use a hale destroyer staff of fortitude (fire) which gives me 630 health and 45 energy (and 80 armor as well). Glowing Signet is great energy management if you can cause Burning, even at 8 leadership it is +10 energy every 20 seconds, or the equivalent of +15 in 30 seconds. Glyph of Lesser Energy gives the equivalent of +15 energy every 30 seconds, so Glowing Signet is just as good as GoLE at 8 Leadership and better with higher leadership. If you don't feel like you need the extra energy from Glowing Signet I'd suggest Never Surrender or Remedy Signet as alternates. Without Glyph of Elemental Power the build still does (29x10)+(14x13)+91 = 563 damage so you could take another damage skill instead of the glyph.

[build prof=P/E name="Searing Flames Hero" fire=12 motivation=3+1 leadership=12+1+1] [searing flames][fireball][meteor][glowing signet][glyph of lesser energy][fire attunement][they're on fire][energizing chorus][/build]

This works pretty well on a hero. An elementalist can give more fire damage but burning and knockdown work just the same for either of them, and the paragon has They're On Fire for permanent 33% damage reduction on everyone. Energizing Chorus or Lyric of Zeal are useful in the last spot, depending on whether your group is likely to have more shouts or more signets. This build benefits from either, it gets 11 energy from EC or 10 from LZ. Meteor causes exhaustion but its recharge exactly matches the exhaustion recovery rate so it is not a problem, and Meteor really can't be beat for only 5 energy. Works best with multiple Searing Flames elementalists.

Summoner
[build prof=P/Rt name="Summoner" spear=10+1+1 channeling=12 command=8+1 leadership=3+1] [spirit siphon][signet of spirits][bloodsong][vampirism][painful bond][nightmare weapon][ebon vanguard assassin support][summon ice imp][/build]

this can solo farm just about anything, I have been using it to farm all the stuff that Nicholas wants. not as much damage as a primary ritualist but not as squishy either, and it has spear damage as well. nightmare weapon doubles as a self heal, you can swap it for Splinter Weapon if you want. Summon Spirits is not needed, just keep summoning the spirits as they are destroyed.

Fevered Dreams
[build prof=P/Me name="Fevered Dreams" spear=11+1+1 illusion=8 leadership=9+1 command=8+1] [fevered dreams][fragility][anthem of weariness][barbed spear][go for the eyes][you move like a dwarf][finish him][aggressive refrain][/build]

causes weakness, bleeding, dazed, crippled, cracked armor and deep wound to all nearby foes. edit: this works great but it only works once, then you are out of energy. GFTE is not enough.

[build prof=P/Me name="Stunning Strike" spear=12+1+1 leadership=9+1 command=9+1] [go for the eyes][anthem of weariness][spear of fury][stunning strike][blazing spear][merciless spear][epidemic][aggressive refrain][/build]

usage: 2-3-4-5-6-7, rinse and repeat. no energy problems at all, you can spam all day. spear of fury helps build up adrenaline very quickly. causes weakness, dazed, burning deep wound to all adjacent. delivers 40-50dps on top of the condition spam.

Soldier's Stance
[build prof=P/W name="Soldier's Stance" spear=12+1+1 tactics=12 leadership=3+1] [spear of redemption][holy spear][blazing spear][merciless spear][soldier's stance][to the limit][healing signet][resurrection signet][/build] because arenanet sucks at skill balance, so Paragons are forced to use other profession's IAS instead of using their native (gimped) IAS skills. for casual pvp like RA/AB. Soldier's Stance gives 100% coverage at 8 tactics, the only issue is keeping up with the energy cost.

Onslaught
[build prof=P/D name="Onslaught" spear=12+1+1 wind=12 leadership=3+1] [spear of redemption][holy spear][blazing spear][merciless spear][onslaught][pious restoration][remedy signet][resurrection signet][/build] a different take on the above using Dervish skills. for casual pvp like RA/AB. if you use a +20% enchantment spear (e.g. Spirit of the Forgotten) you can have 100% coverage of Onslaught. Otherwise you can go 12+1+1 spear, 10 wind, 8+1 command or motivation to get the full armor bonus from your shield. At 10 wind prayers Onslaught lasts for 15 seconds which becomes 18 with your 20% enchanting spear. 18s out of 20s isn't bad at all.

Soldier's Fury
[build prof=P/W name="Soldier's Fury" spear=10+1+1 tactics=10 leadership=11+1] [watch yourself][spear of redemption][blazing spear][merciless spear][spear swipe][to the limit][soldier's fury][resurrection signet][/build]

12s daze with your +33% dazing spear and quick adrenaline gain from Soldier's Fury and To The Limit which leads to spammable attack skills. Now that TTL has a duration you can use it to keep Soldier's Fury up 100%, and it helps with adrenaline besides. Watch Yourself at 10 tactics almost cancels out the -20 armor from Soldier's Fury. This works really well, highly recommended. It beats the other two builds hands down because they don't have Daze.

Derv Bomber
[build prof=D/A shadow=6 earthprayers=12+1+1 mysticism=11+1][Arcane Zeal][Aura of Thorns][Sand Shards][Dust Cloak][Heart of Holy Flame][Staggering Force][Mystic Sandstorm][Death's Charge][/build]

Speccing 10 points into wind prayers for 1 skill is not that attractive to me, i'd rather take another Earth skill and max out the attributes for more damage. This is based on the D/A Derv Bomber on pvxwiki.