Archive talk:Team - GvG R-Spike

That flagger carrying PS=wtf? Rawrawr Dinosaur 18:22, 6 September 2007 (CEST)

Copied from wiki, can't be bothered to replace atm. Tycn 18:33, 6 September 2007 (CEST)


 * Drop WD. Drop WaM or WaF. Keep only one, for gale. Shadow Axe is meh since the nerf. Go SoR Snarer. Readem (talk *pvxcontribs ) 00:25, 7 September 2007 (CEST)
 * SP axe is pretty ownzzzz for on demand DW. --Edru viransu //QQ about me /sysop 00:29, 7 September 2007 (CEST)
 * You don't need DW. Orb/Shatter/Dual/Savage gg. Readem (talk *pvxcontribs ) 00:31, 7 September 2007 (CEST)
 * Then your pressure kinda sucks. Besides, SP snare works well to ensure arrows and Orb hits. Tycn 05:36, 7 September 2007 (CEST)
 * So does a KD tbh. - [[Image:Kowal.jpg|15px]] Krowman   05:40, 7 September 2007 (CEST)
 * If your Snare is SP, what is your flagger doing O.o? Readem (talk *pvxcontribs ) 06:07, 7 September 2007 (CEST)
 * Lying on the floor dead :D, well, this spike could surly work ´, though i would like an strength and honour person, however thats maybe just me, since glass+strength+conjure=hurt. But guess current build it better. Fish 08:58, 7 September 2007 (CEST)
 * Well I copied the build from [be], who used a Mo/E flagger. Not sure if it was ZB or SoR though. I might change it back after another look at it. Tycn 10:18, 7 September 2007 (CEST)
 * ZB is the way to go if you're a monk flagger. SoR if ele. [[Image:Ibreaktoilets_Signature.jpg|User:Ibreaktoilets]]Ibreaktoilets 17:01, 7 September 2007 (CEST)

be team > readem tbh. Rawrawr Dinosaur dark fails 10:59, 15 September 2007 (CEST)

I would hate Be, but they run Ranger iQ Midliner. Also, I am sure that fag Feanor is on Be, and he luvs conjure so screw him lulz. Readem (<font color="Red">talk *<font color="Black">pvxcontribs ) 19:37, 15 September 2007 (CEST)

And in case of splits, you do what? Zyber 16:37, 15 September 2007 (CEST)

Send the flagger and/or B-surge back. Your spikes are still nasty with only the mesmer supporting. Tycn 16:59, 15 September 2007 (CEST)

Ty, now their warriors can pound your monks to dust without worrying about blind ;P Zyber 18:12, 15 September 2007 (CEST)
 * I'm not sure why your flagger is needed for your BSurge to blind. --<font color="Black">Edru viransu //<font color="Red">QQ about me /sysop 18:32, 15 September 2007 (CEST)
 * I'm not sure flagger can take 2-man split^^ Zyber 19:26, 15 September 2007 (CEST)
 * Depending on the split, maybe. If you fake out their interrupts on your prots, etc., you might be able to handle a BA+Shockaxe or BA+Cripslash split(Hint: You want it to be the BA+Cripslash one). --<font color="Black">Edru viransu //<font color="Red">QQ about me /sysop 19:30, 15 September 2007 (CEST)
 * Well, if they got snare in the split (cripple doesn't count fully, being an easy-removable condition), that monk is domed, since movement is everything when surviving as flagger. Zyber 19:52, 15 September 2007 (CEST)
 * Holy Veil would like to say "hai2u". --<font color="Black">Edru viransu //<font color="Red">QQ about me /sysop 20:21, 15 September 2007 (CEST)

Wouldn't SoD ( which is meta in GvG ) own this ? the spikes are relatively slow and spaced .. and Aegis ? --Kyrax 20:00, 15 September 2007 (CEST)
 * It would probably be bad to attack targets with SoD. Skakid9090 20:25, 15 September 2007 (CEST)
 * No... it wouldn't. That's 94 extra damage from shatter. --<font color="Black">Edru viransu //<font color="Red">QQ about me /sysop 20:29, 15 September 2007 (CEST)

lulz, [be] teams R-spike is baed, in comparison to [Cry]'s. This is just a mimic, not a build. <font color="Black">Readem (<font color="Red">talk *<font color="Black">pvxcontribs ) 03:47, 16 September 2007 (CEST)
 * lulz, no one cares about [Cry]. People don't even call this type of build Rspike, they just call it Be Team spike. --<font color="Black">Edru viransu //<font color="Red">QQ about me /sysop 06:36, 16 September 2007 (CEST)
 * Then change the name. <font color="Black">Readem (<font color="Red">talk *<font color="Black">pvxcontribs ) 06:45, 16 September 2007 (CEST)

By all means, enlighten us about this build you speak of. Tycn 06:27, 16 September 2007 (CEST)
 * Consisted of a dual R frontline, 3 hex-way midline, SoR/Snarer, 2 monks. Cry is far better coordinated then Be Team, and didn't have as many rage quitters. Oh, and I have never heard of "Be Team Spike", probably because [Be] Team is not that good Edru. lulz <font color="Black">Readem (<font color="Red">talk *<font color="Black">pvxcontribs ) 06:45, 16 September 2007 (CEST)
 * Oh, forgot. They were R/Rt's if I remember correctly, w/ vamp bows, and would roll w/ Shatter + Hex Pressure. <font color="Black">Readem (<font color="Red">talk *<font color="Black">pvxcontribs ) 06:48, 16 September 2007 (CEST)
 * for the bsurge and MoR there equipment is Hornbows and recurve bows of your chosen element..--Aesthetic

Thanks. Copy + paste ftl. Tycn 06:37, 16 September 2007 (CEST)

Putted SoD + Deny in prot bar, remove hex on lod bar. 1 Veil at the flagger is more then enough(pre-veiling is so ftl). - <font color="Black">Unexist  08:20, 16 September 2007 (CEST)
 * No, it's really not. Veil is better than remove hex. Veil is better than Deny(except in hex meta(in other words, a few months ago)). --<font color="Black">Edru viransu //<font color="Red">QQ about me /sysop 08:43, 16 September 2007 (CEST)
 * Hmm, it probally be me cuz i haven't gvg'd a while. - [[Image:Weapon_of_Fury.jpg|20px]]<font color="Black">Unexist  15:31, 21 September 2007 (CEST)

change?
that flagger... guardian? o.O [build prof=mo/e prot=12+1+1 divine=9+1 heal=8+1 air=5][reversal of fortune][zealous benediction][Gift of Health][storm djinn's haste][mending touch][holy veil][glyph of lesser energy@0][aegis][/build] that's a zb flagger as much as i know them. - <tt>Y0_ ich_halt </tt> 15:52, 21 September 2007 (CEST)

Personal preference really. GoH is more useful at the stand, as is Aegis. Tycn 16:08, 21 September 2007 (CEST)

Err, Aegis fails since nerf for flaggers. You won't be at stand that mutch, you'll mainly be running. Gift fails even harder, since you can't use it at yourself = pretty sucky for a runner. The current bar is just the best flagger you can have with this teambuild. - <font color="Black">Unexist  22:25, 23 September 2007 (CEST)
 * You won't mostly be running, you'll mostly be base defending, tbh. --<font color="Black">Edru viransu //<font color="Red">QQ about me /sysop 22:28, 23 September 2007 (CEST)
 * if you're always running, that means your party is doing something wrong. you're supposed to help out at the stand and snare/kill/bb the enemy flagger. if you fail, you have to run. you can also wait some time after the enemy has flagged, if you know your team will be able to push you through to the stand. another thing is that this can be used well in split teams. GoH is the best skill looking at cost/heal/downsides ratio. - <tt>Y0_ ich_halt </tt> 19:38, 24 September 2007 (CEST)
 * For countering splits, small prots such as SoA and Guardian are extremely useful. GoH usually isn't needed, since the pressure on NPCs/allies/ while running or splitting is usually easily mitigated with ZB and prots. Tycn 09:05, 25 September 2007 (CEST)
 * you won't be splitting much in this build. neither to gank, nor to counter. also, i personally always feel the need for a second heal spell, since zb has too much recharge if you're splitting imo. we're getting off-topic a bit, here. question is, do we replace the current flagger? - <tt>Y0_ ich_halt </tt> 13:31, 25 September 2007 (CEST)
 * I'm all for keeping the current one, lets see what other people think first. Tycn 13:45, 25 September 2007 (CEST)
 * ok :) - <tt>Y0_ ich_halt </tt> 13:47, 25 September 2007 (CEST)
 * I prefer the current one. How are you going to base defend with no prot? Base defense is one of the main reasons to run a monk runner. If you wanted stand/split healing, you'd probably be better off with a Rt/A or a E/Mo. --<font color="Black">Edru viransu //<font color="Red">QQ about me /sysop 14:13, 25 September 2007 (CEST)
 * o rly? - <tt>Y0_ ich_halt </tt> 14:21, 25 September 2007 (CEST)
 * Yeah. At flagstand or on a split, an E/Mo or a Rt/A is going to be more useful than a little healing, Aegis, and Veil. Both E/Mo and Rt/A have quite a bit of healing, as well as decent amounts of prot, and plenty of offensive support(snares or splinter+ancestor's). --<font color="Black">Edru viransu //<font color="Red">QQ about me /sysop 14:24, 25 September 2007 (CEST)
 * you were supposed to answer "ya rly" :( i see your point, though. we've (my guild) not been able to do any gvg the last few months, unfortunately... i'd like to use all those new skills and builds. Ghostly Weapon looks promising for rits, kinda. but not in this build, of course. oops, offtopic again :) - <tt>Y0_ ich_halt </tt> 14:35, 25 September 2007 (CEST)

Wow, this build needs some cleaning up. Numerous nerfs to Shadow Prison, nerf to MoR, nerf of SoD plus a shift to lots of conditions on the common team, nerf to LoD resulting in a need for another person to carry a party heal (typically the runner), meaning moving from ZB to WoH/HB + Heal Party or a Rt runner with Protective Was Kaolai. 76.89.84.136 02:04, 11 December 2007 (CET)
 * that's enough reason to archive imo. for history purposes - <tt>Y0_ ich_halt </tt> 13:18, 11 December 2007 (CET)
 * Don't see why the basics of the build wouldn't work anymore. Just needs updating. –Ichigo724[[Image:Ichigo-signature.jpg]] 18:39, 12 December 2007 (CET)
 * Agreed with ichiko.[[Image:Dark0805sig2.PNG]] 19:10, 12 December 2007 (CET)
 * Update backline and flagger and replace SP axe with either standard evis, standard Mel, or Evisc/Mel with death's charge. --<font color="Black">Edru viransu //<font color="Red">QQ about me /sysop 21:14, 12 December 2007 (CET)
 * Melandru's with dark prison 'n death's charge i say, also, mesmer bar needz to be changed(and monk bars). - [[Image:Unexist sig.jpg|20px]]<font color="Black">Unexist  15:20, 22 December 2007 (EST)
 * Archived it, too much nerfs to this build to keep it working. - [[Image:Unexist sig.jpg|20px]]<font color="Black">Unexist  11:03, 14 January 2008 (EST)