Build:Rt/any FA Offering of Spirit Healer

Sustain teams and NPC's by utilizing spirits, party healing and direct healing with non-enchantment based energy management. Intended for use by the Kurzick side.

Attributes and Skills
[build prof=Ritualist/any RestorationMagic=12+1+1 ChannelingMagic=12+1 SpawningPower=3][Spirit Light][Mend Body and Soul][Spirit Transfer][Life][Recovery][Recuperation][Spirit Siphon][Offering of Spirit][/build]

Variants

Healing/Support Self Defense Hex Removal
 * to support NPC's.
 * over Spirit Transfer if utilizing an item and having difficulty managing energy.
 * if more party healing is needed.
 * over Recovery if conditions are not a concern and or more party healing is needed.
 * self defense and to block ranger interruptions while creating a spirit.
 * self defense.
 * self defense and IMS.
 * IMS.
 * hex removal.
 * affordable with your energy management.

Equipment
Armor
 * 5x Survivor Insignias OR 5x Shaman's Insignias


 * Rune of Superior Vigor.

Weapons
 * 2x Runes of Vitae.
 * 40/40 Channeling set for use with Offering of Spirit.
 * 40/40 Restoration set.
 * Low/High energy set.
 * Shield sets.

Usage

 * Place your spirits in a safe location, preferably where they'll avoid the Siege Turtle's attack.
 * Spot heal players and NPC's with Spirit Light.
 * Remove conditions and heal with Mend Body and Soul.
 * Catch spikes and large damage packets with Spirit Transfer.
 * Manage energy by using Offering of Spirit and Spirit Siphon.
 * Cycle between your already created spirits with Spirit Siphon to maintain a constant inflow of energy.

Counters

 * Standard anti caster, especially interrupts.
 * Spirits being killed with none other in earshot.