User:Mysticmarcy/Team - 7 Hero Defensive Mercenary Mesmerway

Mercenary A defensive variant of the 7 Hero Mercenary Mesmerway, ideal for elite hard mode areas with no cons. Glimmering mark provides decent damage for a single skill allowing a full resto build as well as having perma blind.


 * TODO: Link original build.
 * TODO: Usage - add note about casting protective spirit on yourself to tank before casting shelter.
 * TODO: Explanation of each skill and why it's there?

Player

 * Any build will work, but should ideally be a caster ranged DPS.
 * The absolutly ideal option is for the player to take Panic + AoE nukes and swap the panic hero spell for esurge.

ESurge 1
[build prof=me dom=12+1+3 fast=11+2 insp=6+1][Energy Surge][Cry of Frustration][mistrust][Unnatural Signet][Shatter Hex][Spiritual Pain][Power Drain][Drain Enchantment][/build] Equipment
 * Variant
 * over for increased AoE shutdown for more difficult areas/quests.
 * Rune of Superior Vigor
 * Rune of Attunement
 * 5 Prodigy's Insignias
 * 40/40 Domination Magic

ESurge 2
[build prof=me/rt dom=12+1+3 fast=11+2 insp=6+1 resto=2][Energy Surge][Cry of Frustration][mistrust][Unnatural Signet][Shatter Hex][Spiritual Pain][Power Drain][Flesh of My Flesh][/build] Equipment
 * Variant
 * over in areas with annoying AoE hexes. Do not run as a melee due to the risk of the hero running into the front line.
 * Rune of Superior Vigor
 * Rune of Attunement
 * 5 Prodigy's Insignias
 * 40/40 Domination Magic

ESurge 3
[build prof=me/rt dom=12+1+3 fast=11+2 insp=6+1 resto=2][Energy Surge][Cry of Frustration][mistrust][Unnatural Signet][Shatter Hex][Drain Enchantment][Power Drain][flesh of my flesh][/build] Equipment
 * Rune of Superior Vigor
 * Rune of Attunement
 * 5 Prodigy's Insignias
 * 40/40 Domination Magic

Ineptitude Command
[build prof=me/p ill=12+1+3 fast=9+1 command=9][ineptitude][Wandering Eye][Accumulated Pain][Signet of Clumsiness][Arcane Conundrum]["Stand Your Ground!"]["Fall Back!"][Resurrection Signet][/build] Equipment
 * Variants
 * over if the player build has
 * over for a hard res. Disable and micro for optimal use.
 * in areas with touch-heavy foes.
 * Rune of Superior Vigor
 * 2 Runes of Attunement
 * 5 Prodigy's Insignias
 * 40/40 Illusion Magic

Soul Twisting Prot
[build prof=rt/p commun=12+1+3 spawn=9+3 command=9][soul twisting][shelter][union][displacement][armor of unfeeling][boon of creation]["fall back!"][Signet of Creation][/build] Equipment
 * Variant
 * Martial players without any enchantments running the Quadruple Energy Surge Variant should replaced with  due to the loss of.
 * This is the preferred variant if the player is running an imbagon.
 * Rune of Superior Vigor
 * 2 Runes of Vitae
 * 5 Blessed Insignias
 * +60 HP staff

BiP Resto
[build prof=N/Rt resto=12 blood=10+1+2 soul=8+2][blood is power][blood bond][signet of lost souls][spirit transfer][mend body and soul][spirit light][protective was kaolai][life][/build] Equipment
 * Variants
 * for additional defense against melees.
 * for additional enchantment removal.
 * if player build is running armor respecting damage and not bringing a source of cracked armor.
 * Rune of Superior Vigor
 * Rune of Attunement
 * 5 Tormentor's Insignias
 * 40/20/20 Restoration Magic staff

Quadruple Energy Surge Variant
For a more aggressive variant of the team, a fourth domination mesmer can be run. This is preferred if the player is running a healer or an imbagon, or in areas where the extra defense is unnecessary. This is done by replacing the SoS Resto with another Energy Surge Mesmer:

Zei Ri or Single Mercenary Variant
If you only have access to Zei Ri or a single Mercenary Hero, this build can be adapted by replacing the Ineptitude Command with a Blinding Surge Command Elementalist. This substitution maintains both a source of AoE blind and command support:

Usage

 * Hero AI mode:
 * Set backline heroes to guard Guard.png
 * Set midline heroes to fight Fight.png
 * If you play this team as a melee, micro the splinter weapon support hero to maintain [[Strength of Honor@8] on you.
 * 1) Invite the hero to your party.
 * 2) Click on the number next to the hero in the party window. This opens the hero control panel.
 * 3) Hold down left shift and left click once on strength of honour. A red crossed circle shows that it is disabled.
 * 4) Target yourself (standard hotkey: F) and left click once on strength of honour. The hero will now cast the enchantment on you and maintain it.
 * 5) Repeat step 4 if the enchantment gets removed in combat.
 * Advanced users can set a custom hotkey for Action: Order Hero # to use Skill # in the controls options to force heroes to use certain skills. If playing a melee frequently it is recommended to make such hotkeys for both strength of honour and [[Splinter Weapon@16].


 * Before starting a particularly difficult fight, you can force the communing prot to use [[Shelter@16]↦[[Union@16]→[[Displacement@16]⇥[[Armor of Unfeeling@16] so your team is fully protected right away.
 * If you're afraid of area damage, you can also flag the heroes apart. It is recommended to place them in a single line, so heroes won't push forward to get into casting range of foes and thus ball with the heroes in front of them again.
 * Natively only the first three heroes can be commanded individually. For the remaining four heroes you need to set up custom hotkeys in the controls option for Action: Command Hero #.