User:The Crippster/Team- Noway UW

UW Noway is a fun little method of doing UW that's fairly easy for new people to get in to. Don't look for record runs using these builds. This is mostly just here so I can link up to guildies who wanna see builds and stuff. The purpose of creating this build/page was to create accessible method for doing UWSC that is more or less updated Build:Team_-_UW_Terraway.


 * T1 / or /
 * T2 / or /
 * T3 / or / or /
 * T4 / or / or /
 * Lab Tank / or /
 * / Bender
 * / SoS
 * Spiker / or /

= Terra 1 - Wastes =

Ranger Version
[build name="Terra 1" prof=R/A sha=1 exp=12+3+1 dag=3][Shroud of Distress][Shadow Form][Dwarven Stability][Whirling Defense]["Finish Him!"][Optional][Heart of Shadow][Death's Charge][/build]

Optional
Slot 1:
 * Easiest, helps with covering other areas - Can SoloQ if you leave a patrol of coldfires alive (hardest)
 * Faster Wastes and Mountains- Can SoloQ wastes (harder)
 * Wastes SoloQ using Shadow of Haste (Easiest soloq)

Equipment

 * Armor:
 * Blessed Armor with Attunements.
 *  Minimum Weapons: +20e Staff of Enchanting, Zealous Scythe of Enchanting
 * Recommended: 1h Weapon of Enchanting with +10 vs. Cold Shield (for Colds) +10 vs. Piercing Shield (for Smites) +10 vs. blunt (for Slayer). If taking winnowing, bring a +4 Wilderness Survival headpiece. Longbow of Enchanting for soloq and general usefulness. Q5/6 Vampiric Daggers of Enchanting (for being fast)
 * Zealous spear for Dhuum

Pcons

 * Minimum
 * At least 2 of Lunar Fortunes, Golden Eggs, Candy Corn
 * Cupcakes
 * Res Scrolls


 * Recommended
 * Candy Apples
 * War Supplies - if new
 * Rock Candies - if speed run
 * Pumpkin Cookie - you won't need to stone yourself.
 * Alcohol - if you need to cover other areas

Classic Spiker Terra 1
[build prof=E/Me ear=12+3+1 Domination=11 Energy=2 Illusion=6][Mantra of Lightning@1][Obsidian Flesh@17][Stoneflesh Aura@17][Ebon Battle Standard of Honor][Ancestor's Visage@7][Sliver Armor@17][Wastrel's Worry@12][Wastrel's Demise@12][/build]

Equipment
Minimum Weapons
 * Armor
 * Blessed Armour
 * Runes of Attunement
 * Martial Weapon of Enchanting
 * +20e staff of enchanting
 * Recommended
 * Zealous spear for Dhuum

Pcons

 * Minimum 
 * Recommended

Optional
Slot 1: Slot 2:
 * Be a baller - harder to survive
 * Easier time surviving, recommended

Equipment

 * Armor:
 * Blessed Armor with Attunements.
 *  Minimum Weapons: +20e Staff of Enchanting, Zealous Scythe of Enchanting
 * Recommended: 1h Weapon of Enchanting with +10 vs. Cold Shield (for Colds) +10 vs. Piercing Shield (for Smites) +10 vs. blunt (for Slayer). If taking winnowing, bring a +4 Wilderness Survival headpiece. Longbow of Enchanting for soloq and general usefulness. Q5/6 Vampiric Daggers of Enchanting (for being fast)
 * Zealous spear for Dhuum

Pcons

 * Minimum
 * At least 2 of Lunar Fortunes, Golden Eggs, Candy Corn
 * Alcohol to trigger Dwarven Stability - Get drunk whenever you see Charged Blacknesses during mountains, and then maintain during pools
 * Cupcakes
 * Res Scrolls


 * Recommended
 * Candy Apples
 * War Supplies - if new
 * Rock Candies - if speed run
 * Pumpkin Cookie - you won't ever need to stone yourself.

Usage

 * 1) Pull a side of lab pull, wait for spike.
 * 2) Run to Mountains and pop the reaper there. Make sure to have your staff equipped. For best results when killing behemoths, death's charge into a group of them and then staff the one that is farthest away in the group.
 * 3) After reaper is popped, grab Demon Assassin and throw your blunt shield on if you have it. If you are fast kill him on bridge, otherwise safe spot from the skeleton. Once Slayer is dead, be sure to check your party menu. If the Reaper has not disappeared from the list, you must kill all terrorwebs and keepers that spawned with him.
 * 4) Run to pools, and pop the reaper there
 * 5) Do Terrorweb Queen - if you arent popping rocks you may need to kill a patrolling skeleton if you have a bad spawn.
 * 6) Go help other Terras if needed

Variants
[build prof=A/E ear=12 sha=12+3+1 dag=3][Shroud of Distress@17][Shadow Form@17][ebon battle standard of honor][Sliver Armor@13][Radiation Field]["I am unstoppable"][Heart of Shadow][Death's Charge@17][/build]

Equipment
Same as above, except you need a set of vanguard armor as well for Demon Assassin, and Fire and Lightning shields for pools.

Usage

 * 1) When killing behemoths, position yourself so sliver only targets one. You will have to be on point with your healing spring interrupts.
 * 2) Make sure to cast IAU half way through your shadow form recharge to ensure you'll always have it to recast shadow form.
 * 3) For Terrorweb Queen, be sure to kill the patrolling skeleton that spawns with the quest before jumping in and killing the queen. You may have to kill some charged blacknesses as well.

= Terra 3=

[build name="Terra 3" prof=D/A sha=12 ear=2 myst=4+1 wind=10+3+1 scy=7+2 ][Pious Concentration][Shroud of Distress][Shadow Form][Grenth's Aura][Crippling Victory][Reap Impurities][Optional][Death's Charge][/build]

Optional

 * Easier generally, harder pits quest than recall
 * If T4 carries Shadow of Haste or Recall
 * Easier pits quest

Equipment

 * Armor
 * Full Windwalker's insignia, Vigor rune and an Attunement
 * Minimum Weapons
 * Zealous Scythe of Enchanting, 15^Enchanted
 * +20e Enchanting Staff
 * Recommended
 * Vampiric Scythe of Enchanting, 15^Enchanted
 * Longbow of Enchanting, 10% Spell Recharge
 * Zealous spear for Dhuum

Pcons

 * Minimum 
 * At least 2 of Lunar Fortunes, Golden Eggs, Candy Corn
 * Cupcakes and Pie or a Rock Candy
 * Res Scrolls


 * Recommended
 * Candy Apple
 * War Supplies - if new/running less defense
 * A Powerstone is HIGHLY RECOMMENDED

Usage

 * Solo
 * 1) Help block on initial chamber spikes, run to plains with T4
 * 2) Kill pits side skele. Use wailing lords for scythe fuel.
 * 3) Pop mindblades near reaper. Kill these three using wailing lords as fuel. Alternately, lose aggro using death's charge and glitch them.
 * 4) Clear out all three dream riders and the rest of the wailing lords, then wait for the mindblades that spawn to settle around the terrorwebs
 * 5) While waiting for these to settle, go ahead and kill the skele on the pools side. Leave these wailing lords alive if possible.
 * 6) Grab the spawned mindblades and glitch them
 * 7) Go help T3 clear out pits.
 * 8) Grab back side for Imprisoned Spirits. If you are able to kill the foes, do so. If skeles spawn, yo may need to pop a ghastly. If unable, sit in the safe spot.
 * 9) Do 4h with T3. Ball up your riders and the dryders and wait for your skeletons to come. Once the skeletons are in the ball of dryders, go ahead and kill them. You only need to kill 1 skeleton. After one skele is dead, focus on the horsemen. They should go down without issue.
 * Duo
 * 1) Help block on initial chamber spikes, run to pits with T3. Clear out pits with t4. If you have both DC and HoS, glitch the skeles for T4.
 * 2) Take backside for pits quest.
 * 3) Run to plains with T3. Kill skeles on both sides if less confident. Spawn the three mindblades at the shrine and then lose aggro with recall/deaths charge. Either semiglitch or gaki here. Take pits side in case T4 is slow (you can tank mindblades with pious). Otherwise complete 4h as above.

Variants
[build name="Terra 2" prof=R/A sha=1 exp=12+3+1 dag=3][Shroud of Distress][Shadow Form][Dwarven Stability][Whirling Defense][Ebon Battle Standard of Honor][Shadow of Haste][Heart of Shadow][Death's Charge][/build]

Usage

 * If you're comfortable running a Ranger T3, then use this over the Dervish.

=Terra 4= [build name="Terra 4" prof=R/A sha=1 exp=12+3+1 dag=3][Shroud of Distress][Shadow Form][Dwarven Stability][Whirling Defense][Optional][Radiation Field][Heart of Shadow][Death's Charge][/build]

Optional

 * Kill skeles easier
 * Faster 4h

Equipment

 * Armor
 * Blessed armor of Attunement
 * Minimum Weapons
 * +20e Enchanting Staff
 * Zealous Scythe of Enchanting, 10% recharge or +5e
 * Recommended
 * Vampiric Scythe of Enchanting, 10% recharge or +5e
 * Vampiric Q5-6 daggers of enchanting
 * 1H martial weapon of enchanting
 * Shield sets (blunt recommended here)
 * Zealous spear for Dhuum

Pcons

 * Minimum 
 * At least 2 of Lunar Fortunes, Golden Eggs, Candy Corn
 * Cupcakes and Pie or a Rock Candy
 * Res Scrolls
 * Recommended
 * Candy Apples
 * Alcohol for running through mountains/covering areas
 * War Supplies if new
 * A powerstone is HIGHLY RECOMMENDED

Variants
[build name="Terra 4" prof=A/E][Shroud of Distress][Shadow Form][Ebon Battle Standard of Honor][Sliver Armor]["Finish Him!"][Radiation Field][Heart of Shadow][Death's Charge][/build]

= Lab Tank = [build prof=A/Me shadow=12+3+1 ][Mantra of Resolve][Shroud of Distress][Shadow Form][Illusion of Pain][Optional][Optional][Optional][Heart of shadow][/build] You should change the attributes depending on the skills/armor/pcons you take/use.
 * You need at least or  as a selfheal/unstuck.
 * Optional.
 * More degen!
 * and - Fast veil if you're comfy with dropping SF
 * More Damage
 * Helpful during Unwanted Guests
 * If you prefer death's charge over Heart of Shadow, you may run that instead.

Equipment

 * Armor
 * Full Blessed of Attunement
 * Minimum Weapons
 * +20e Enchanting Staff
 * Enchanting Longbow
 * Recommended
 * martial weapon of enchanting
 * +10 vs slashing shield or -2^Enchanted shield
 * Domination Focus (High energy set)
 * Zealous spear for Dhuum

Pcons

 * Minimum 
 * Res Scrolls
 * Cupcake if you're exp at escort pulls. Otherwise do not pop them until after escort.
 * Recommended
 * Apples
 * Pie
 * Anything else helps

Variants
[build prof=Me/A sha=12 dom=10+3+1 ill=8 ins=2+1][Mantra of Resolve][Shroud of Distress][Shadow Form][Illusion of Pain][Wastrel's Demise][Cry of Pain][Wastrel's Worry][Heart of Shadow][/build]

Optional

 * Mesmers can run over

Equipment

 * Mesmers should have +3+1 headsets of illusion and domination . If popping lots of +hp pcons, run a superior inspiration and fast casting on your armor.

Pcons
Minimum
 * At least 2 of Lunar Fortunes, Golden Eggs, Candy Corn
 * Res Scrolls

Equipment
Required
 * Armor:
 * Blessed Insignias, Rune of Superior Energy Storage, Runes of Attunement.
 * Weapon:
 * Any weapon of Enchanting.

Pcons

 * Minimum 
 * Pie
 * Corn
 * Res Scrolls
 * Recommended
 * Cupcake
 * Apples
 * Jaddite/Ghastly summoning stones are highly recommended.

Usage

 * 1) When you enter pop a corn and a pie and bond up yourself, your lab tank, and a ranger terra if your team has one.
 * 2) Avoid nightmares. Bond up the veil team if you can as well.
 * 3) Follow the lab tank around for now. Once chamber is clear, wait at the top of the stairs for escort. Your LT will usually require a fuse when he reaches the SoS during the two escort spikes. Watch your new souls, especially if your spikers/LT is new
 * 4) At veil, wait for LT to ball up graspings and then run in behind the little house with your spikers while they kill skeletons.
 * 5) During the first few groups of Wrathful Spirits, watch and make sure that at least one allied soul survives. If your LT messed up a bit when doing the initial veil pull, you could fail if they all die.
 * 6) Once the high ground group is dealt with run and do Unwanted Guests. Always try to ping the keeper for your lab tank.
 * 7) If your T1 did not soloq, you may either do wastes as a team if everyone has good timing, or run and do it as a main team if your terras are on the slower side.
 * 8) For Servants of Grenth, put pbond on all your spikers. Your LT should only need a prot bond and a balth for this.
 * 9) Stand back with the team to intercept skeletons while your LT grabs the rest of the aggro.

At Dhuum

 * 1) The easiest way to do Dhuum is to pop a stone and glitch him on it. By far the easiest stone to glitch on is a a Siege Turtle, with a Dreamy being a second. Melee stones are the hardest.
 * 2) Before starting Dhuum, bond yourself, the SoS, your stone (if you used one) and whichever of the other spikers is carrying damage for dhuum. Make sure to balth the SoS.
 * 3) When souls come back, they will ping to let you know they need a life bond.

=Vale Team= The vale team in Noway has three spikers. This means that while there are certainly optimal builds, the third spiker gives your team a fair bit of leeway in terms of what professions can participate. Listed initially will be the recommended builds and variants will be listed in the variants section

Vale Team SoS
[build name="Vale SoS" prof=Rt/R Chan=12+3+1 Beast=10 Spawn=8+1][Spirit Rift][Ancestor's Rage][Signet of Spirits][Destruction][Gaze of Fury][Ebon Escape][Spirit Siphon][Edge of Extinction][/build]

Equipment

 * Armor
 * Minimum Weapons
 * Recommended
 * Zealous spear for Dhuum

Pcons

 * Minimum 
 * Recommended

Vale Team Spiker 1
[build name="Necro Spiker 1" prof=N/R Curses=12+3+1 Wilderness=11 Soul=6][Serpent's Quickness][Spiteful Spirit][Defile Enchantments][Desecrate Enchantments][Pain Inverter][Ebon Battle Standard of Honor][Barbs][Quickening Zephyr][/build]

Equipment

 * Armor
 * Minimum Weapons
 * Recommended
 * Zealous spear for Dhuum

Pcons

 * Minimum 
 * Recommended

Usage

 * R4 Asura is highly recommended

Vale Team Spiker 2
[build name="Mesmer Spiker 2" prof=Me/R Dom=12+3+1 Insp=7+1 Fast=4+1 Illus=0+1 Beast=10][Lyssa's Aura][Wastrel's Worry][Wastrel's Demise][Empathy][Unnatural Signet][Cry of Pain][Ancestor's Visage][edge of extinction][/build]

Equipment

 * Armor
 * Minimum Weapons
 * Recommended
 * Zealous spear for Dhuum

Pcons

 * Minimum 
 * Recommended

Usage
If you run mes spiker, SoS has to change it up.

Variants
=Overall Team Tactics= =Dhuum= =General Notes=
 * After Chamber, The terra (s) split off and do their thing.