User:Ressmonkey/Team - Shadowway

SHADOW FORM!!!!

Sin 1
[build prof=a/me sha=12+1+3 deadly=11+3 ins=6][arcane echo][shadow form][deadly paradox][waste not, want not][power drain][viper's defense][dancing daggers][augury of death][/build]

Sins 2 and 3
[build prof=a/me sha=12+1+3 deadly=11+3 ins=6][arcane echo][shadow form][deadly paradox][waste not, want not][power drain][signet of toxic shock][dancing daggers][disrupting dagger][/build]

Sins 4 and 5
[build prof=a/me sha=12+1+3 deadly=11+3 ins=6][arcane echo][shadow form][deadly paradox][waste not, want not][drain enchantment][signet of toxic shock][dancing daggers][crippling dagger][/build]

Sins 6 and 7
[build prof=a/me sha=12+1+3 deadly=11+3 ins=6][arcane echo][shadow form][deadly paradox][waste not, want not][power drain][signet of toxic shock][dancing daggers][iron palm][/build]

Sin 8
[build prof=a/me sha=12+1+3 deadly=11+3 ins=6][arcane echo][shadow form][deadly paradox][waste not, want not][leech signet][signet of toxic shock][dancing daggers][enduring toxin][/build]

Usage

 * Everybody should permanantly maintain shadow form.

Spiking

 * In this build, there are 2 spikes. The first is with Signet of Toxic Shock, and the second is with dancing daggers.
 * The signet spike uses Viper's Defense to poison the target while the other sins spike the target.
 * The Dancing Daggers spike involves all the party members going up to the target, sin 8 using Enduring Toxin, sin 6 or 7 using Iron Palm, and everybody using Dancing Daggers. The hex + knockdown is to prevent kiting, which is easy to do with Dancing Daggers.

Relic Running

 * Relic Running is particularly difficult with this build because of the need for an enchanting weapon.
 * Have 4 people devoted to running (sins 1-3 and sin 8) and 4 people devoted to stopping enemy running (sins 4-7).
 * Those who run should work in pairs of 2. Each pair goes as far as they can, drop the relic which is immediately picked up by their partner, and reapplies Shadow Form.
 * Those not running should use Crippling Dagger to cripple, Iron Palm to knockdown the crippled foes, and Drain Enchantment to remove anti-knockdown enchantments.

King of the Hill

 * Even harder than relic running because of no protection for Ghostly and no Song of Concentration.
 * The best way to do this would be to keep the ghostly away until the enemy ghoslty is dead, make sure nobody else takes the alter, and hope you can capture the altar.