Archive talk:W/A Endurance Hammer

wtb prot strike? it's late...shut up :) ryuwizard98 03:52, 8 August 2008 (EDT)

W/D for mystic and eremite makes for lulz RebelHero 17:25, 10 August 2008 (EDT)

Hammer build with one KD that drains your adrenaline... zzzz &mdash; Rapta   (talk|contribs) 17:35, 10 August 2008 (EDT)
 * This build is fucking epic. Its better with eremites, though. &mdash;The preceding awesome-sauce comment was added by Rawr. 17:42, 10 August 2008 (EDT)
 * u dont need adrenaline Dutchess of Rose aka  lukejohnson  - talk 17:44, 10 August 2008 (EDT)
 * Adren helps, as on this bar you'd preferably take rush over sprint but h-bash stops that. &mdash;The preceding awesome-sauce comment was added by Rawr. 17:45, 10 August 2008 (EDT)
 * Still boring. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 17:47, 10 August 2008 (EDT)
 * Boring means bad? Dutchess of Rose aka  lukejohnson  - talk 17:48, 10 August 2008 (EDT)
 * Back when this was first made, this build was intense and certainly not boring, fun as fuck to run and played pretty different to other wars, but now i suppose meh. &mdash;The preceding awesome-sauce comment was added by Rawr. 17:49, 10 August 2008 (EDT)
 * Doesn't say this is bad, however. —ǘŋ  Ɛxɩsƫ  03:47, 8 December 2008 (EST)

Dash over Sprint
because of the shorter recharge, wouldn't it make a better cancel stance? Also, on average, Dash will net a 18.75% IMS, and Sprint, a 21.666...% IMS, so there wouldn't be much of a difference (only about 3% IMS). Dash is also better for catching targets under IMS or while you're snared. ــмıкε нaшк  12:40, 13 August 2008 (EDT)
 * Dash also costs twice the energy if you're going to use it for running, however. ــмıкε  нaшк  12:51, 13 August 2008 (EDT)
 * Long lasting is better tbh. 12:57, 13 August 2008 (EDT)
 * For Arenas, Dash would probably be better because you don't need a long-lasting IMS, just one to catch your target. I'll just add Dash instead of Rush in the variants. ــмıкε  нaшк  13:17, 13 August 2008 (EDT)
 * Agree a 15 Second Recharge Frenzy Cancel whitout using a shield hurts oO Massive  [[Image:Image-Massive Sig.jpg|19px]] 03:12, 15 August 2008 (EDT)
 * Dash is better in this. You'd want to frenzy alot, and cancel it alot(yeah, you're still a wammo). That's impossible with sprint so it will reduce your amount of pressure. The only thing I'd keep sprint in is for secondary free'ness(death pact or anything else(rend?) instead of res sig). —ǘŋ  Ɛxɩsƫ  11:11, 15 September 2008 (EDT)

Sycthe is still better. Bull's strike owns. —ǘŋ Ɛxɩsƫ  18:23, 16 August 2008 (EDT)
 * The Hammer out-DPSs the Scythe as long as they aren't fleeing (instead of stepping backward to kite). I also like moar KDs than AoE, tbh. ــмıкε  нaшк  18:33, 16 August 2008 (EDT)
 * It's not about the kd. It's about that scythes do bigger damage. —ǘŋ  Ɛxɩsƫ  11:10, 15 September 2008 (EDT)
 * Well if u like KDs... But neds bull's strike-- Shadow [[Image:Relyk Sig.gif]] 21:23, 25 September 2008 (EDT)

;o
gj Luke! And uh, I like what this does, compared to the scythe version.  Mr.  Big  04:55, 22 September 2008 (EDT)

Dash
Is the only cancel you can take, if your going to revert again explain how you can frenzy whore with sprint or rush. -- Frosty  13:38, 29 October 2008 (EDT)

Lol
Could've just rwrote this Archive:W/D Endurance Attack Spammer, archiving ftl-- Shadow 23:44, 3 November 2008 (EST)
 * Yup. >.> ــмıкε  нaшк  07:22, 6 November 2008 (EST)

Prot Stike
Why do you use prot strike instead of power attack? Don't they do the same amount of damage except power attack isn't conditional? Bram patrol 20:52, 12 November 2008 (EST)
 * The half second activation. Also, see variants. --71.229 20:57, 12 November 2008 (EST)
 * Yeah, that allows you to build adren faster and activates DW faster iirc because of the fast activation -- &mdash;The preceding leet comment was added by ɑrcɒne . 21:12, 12 November 2008 (EST)

Prot strikes damage is higher even if it doesn't hit a kiting target. —ǘŋ Ɛxɩsƫ  15:23, 14 November 2008 (EST)
 * By magic-- Shadow [[Image:Relyk Sig.gif]] 18:41, 14 November 2008 (EST)
 * No, by having like a 1/3th attack instead of 1.75, and by being a instant dw trigger. Also, massive, you don't bull's > kd > kd on a hammer, you kd > bull's/kd > kd/bull's on a hammer. You get more hits that way and it's harder to avoid(anyone in top400 range will dodge a 1.75 bull's strike). —ǘŋ  Ɛxɩsƫ  02:43, 28 November 2008 (EST)
 * Prot strike gives higher dps not higher damage-- Shadow Relyk [[Image:Relyk srs.gif|19px]] 03:04, 28 November 2008 (EST)
 * Dps = damage. —ǘŋ  Ɛxɩsƫ  04:50, 28 November 2008 (EST)
 * per second, it doesn't imbue the hammer with super strength--[[Image:Relyk chtistmas2.jpg|20px]] Christmas Relyk  07:15, 6 December 2008 (EST)
 * It imbues the hammer with the mystical Elixer of Mongoose to make it have a 1/2 second activation. Saying a build has higher damage but lower DPS is like saying a raisin isn't a grape. -- 07:29, 6 December 2008 (EST)
 * no, for spikes that is true. you usualyl have epic low DPS and mega high mongoose spikes Dutchess of Rose  aka  lukejohnson  - talk 07:32, 6 December 2008 (EST)
 * you guys are horrible--[[Image:Relyk chtistmas2.jpg|20px]] Christmas Relyk  17:49, 6 December 2008 (EST)
 * Prot Strike is meant to be used in conjunction with Dash. Hence, Bash->DW->Dash+Prot Strike/Bulls. it creates spike damage as opposed to using that other skill which takes longer to activate. Dash + Prot Strike is almost a guaranteed hit (granted your foe's trying to escape you). Oh, and to cover the whole dps thingy, prot strike is the same damage in a shorter amount of time (so long as you met the requirement of hitting foe while he's on the run). --Ulterion 22:35, 9 December 2008 (EST)
 * Prot strike seriously isn't always to be used with dash ;/ It's still best as fast DW trigger. With this build you'd rather dash to get close then immediatly frenzy>bull's. —ǘŋ  Ɛxɩsƫ  04:17, 10 December 2008 (EST)

Flail > Frenzy
Seriosly......--WGG
 * ... -- 08:05, 6 December 2008 (EST)
 * Good joke. Frenzy means you can actually pressure instead of just IAS in spikes, and flail after hammer bash... doesnt work because you lose all adren. Your reasoning is already terrible. Rawrawr Dinosaur 08:05, 6 December 2008 (EST)
 * I'd say frenzy > flail on hammers even, but you can't just manage that energy and you can't take e-charge then which is knocklock paradise. —ǘŋ  Ɛxɩsƫ  07:53, 7 December 2008 (EST)
 * Totally agreed! Knocklock FTW! xD --Ulterion 22:32, 9 December 2008 (EST)

gg can only have 1 stance at a time, frenzy cancels WE
 * WE isn't a Stance anymore... ــмıкε  нaшк  16:03, 27 December 2008 (EST)
 * That update was in August, I think. XD ــмıкε  нaшк  16:03, 27 December 2008 (EST)
 * ^ [[Image:Frostrage.jpg|19px]]Frosty  po!  16:03, 27 December 2008 (EST)
 * Wow seems like yesterday, we has been overpowered for too long--[[Image:Relyk chtistmas2.jpg|20px]] Christmas Relyk  16:35, 27 December 2008 (EST)