Archive:Team - GvG Dom Balanced

A GvG team capable of adapting to many situations and outplaying gimmicky opponents through player skill and good tactics.

Frequency

 * Seen fairly frequently, mostly run by European guilds.

Balthazar Dervish
[build prof=D/any myst=8+1 scythe=12+1+1 earthp=10+1][Wearying Strike][Twin Moon Sweep][Heart Of Fury][Avatar of Balthazar][Staggering Force][Aura of Thorns][Fleeting Stability][Resurrection Signet][/build]

Equipment

 * Vampiric/Zealous/Ebon Scythe of Fortitude 15^50
 * Various Defensive Sets

Usage

 * Maintain Avatar of Balthazar.
 * Use Heart of Fury and Rush as needed.
 * Spam your skills.

Balthazar
[build prof=D/any myst=8+1 scythe=12+1+1 earthp=10+1][Wearying Strike][Twin Moon Sweep][Heart Of Fury][Avatar of Balthazar][Staggering Force][Aura of Thorns][Fleeting Stability][Resurrection Signet][/build]

Equipment

 * Vampiric/Zealous/Ebon Scythe of Fortitude 15^50
 * Various Defensive Sets

Usage

 * Maintain Avatar of Balthazar.
 * Use Heart of Fury and Rush as needed.
 * Spam your skills.

or
[build prof=D/any Scythe=12+1+1 Mystic=9+1 Earthp=9+1] [Wounding Strike][Mystic Sweep][Crippling Sweep][Heart of Fury][Zealous Renewal][Staggering Force][Optional][Resurrection Signet][/build] Optional:

Equipment

 * Windwalker Insignias.
 * Vampiric/Zealous Scythe of Defense 15^50
 * Various Defensive Sets

Usage

 * Call spikes using offensive Flash Enchantment -> Wounding Strike -> Mystic Sweep.
 * Take care to manage energy, due to Wounding Strike's energy-intensive nature.
 * Pressure when between spikes with Wounding Strike and Flash Enchantments.

Cripshot
[build prof=R/Any Expertise=12+1+1 marks=9+1 wilder=9+1 ][Crippling Shot][Savage Shot][Distracting Shot][Apply Poison][Natural Stride][Lightning Reflexes][Optional][Resurrection Signet][/build]
 * for a ranger more capable of splitting.
 * for a ranger meant to constantly push flaggers.

Armor

 * 5x Radiant or Survivor Insignia
 * Superior Vigor
 * Minor Expertise
 * Minor Marksmanship
 * Minor Wilderness Survival
 * Restoration

Weapons

 * Poisonous Recurve of Fortitude, 15^50
 * Poisonous Recurve of Fortitude, +5 energy
 * Crippling Recurve of Fortitude, +5 energy
 * Sundering Flatbow of Fortitude, 15^50
 * Poisonous Spear of Defense, +5 energy
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Variants

 * Burning Arrow
 * Magebane Shot
 * Point Blank Shot instead of Lightning Reflexes.

Dom Mesmer
[build prof=Me/rt Dom=12+1+1 inspiration=10+1 fastcast=8+1 resto=2][Optional][Complicate][Diversion][Shame][Shatter Enchantment][Drain Enchantment][Power Leak][Flesh of My Flesh][/build]
 * for spike damage.
 * for increased shutdown ability.

Armor

 * 5x Prodigy's Insignia
 * Superior Vigor
 * Minor/Major Domination
 * Minor Fast Casting
 * Minor Inspiration

Weapons

 * Domination Wand of Memory, 20% cast time
 * Domination Focus of Aptitude, 20% recharge
 * Inspiration Wand of Memory, 20% cast time
 * Inspiration Focus of Aptitude, 20% recharge
 * Domination Wand of Memory, +15/-1 energy
 * Domination Focus of Fortitude, +15/-1 energy
 * Adept Restoration Staff of Fortitude, 20% cast time
 * Spear of Defense, +5 energy
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Usage

 * Use Energy Surge (if bringing it) as a spike assist.
 * Use Power Leak for a strong interrupt with Energy Denial.
 * Use Diversion to disable key skills such as Patient Spirit, Blinding Surge, Restore Condition, etc.
 * Use Shame on monks before spikes.
 * Use Drain Enchantment for energy management.
 * Use Shatter Enchantment on spikes if necessary.

Variants

 * Power Drain or Mind Wrack instead of a res.
 * Cry of Frustration for Complicate.

Water Ele
[build prof=E/Rt wat=12+1+1 ene=12+1 rest=3][Optional][Shard Storm][Freezing Gust][Blurred Vision][Winter's Embrace][Glowing Ice][Glyph of Lesser Energy][Death Pact Signet][/build] Optional:

Armor

 * 5x Survivor Insignia
 * Superior Vigor
 * Minor Water
 * Minor Energy Storage
 * Restoration
 * Vitae

Weapons

 * Water Wand of Memory, 20% cast time
 * Water Focus of Aptitude, 20% recharge
 * Water Wand of Memory, +15/-1 energy
 * Energy Storage Focus of Fortitude, +15/-1 energy
 * Adept Water Staff of Enchanting, 20% cast time
 * Heavy Spear of Defense, +5 energy or 10% recharge or 10% cast time
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

or
[build prof=N/any Blood=12+1+1 soulre=12+1][Optional][Optional][Life Siphon][Oppressive Gaze][Strip Enchantment][Signet of Suffering][Angorodon's Gaze][Resurrection Signet][/build]

Armor

 * 5x Tormentor's/Undertaker's Insignia
 * Superior Vigor
 * Restoration
 * Minor Soul Reaping
 * Minor Blood
 * Vitae

Weapons

 * Barbed Spear of Defense, 10% recharge
 * Blood Focus of Aptitude, 20% recharge
 * Adept Blood Staff of Enchanting, 20% cast time (if running Blood Renewal)
 * Blood Wand of Memory, +15/-1 energy
 * Blood Focus of Fortitude, +15/-1 energy
 * Barbed Spear of Defense, +5 energy
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Usage

 * Use Signet of Suffering on recharge.
 * Pre Angorodon's Gaze with Signet of Suffering.
 * Use Life Siphon to spread health degen.
 * Use Strip Enchantment as a spike support and for general annoyance.
 * Use Oppressive Gaze for weakness and potentially spike assist.

Restore Condition
[build prof=Mo/W Prot=12+1+1 Divine=10+1 Tactics=8][Restore Condition][Shielding Hands][Reversal of Fortune][Guardian][Aegis][Aura of Stability][Holy Veil][Balanced Stance][/build]

Armor

 * 5x Disciple's Insignia
 * Superior Vigor
 * Restoration
 * Minor Prot
 * Vitae
 * Minor Divine Favor

Weapons

 * Crippling Spear of Enchanting, +5 energy (alternative to 40/40 prot set)
 * Protection Focus of Aptitude, 20% recharge
 * Protection Wand of Memory, +15/-1 energy
 * Protection Focus of Fortitude, +15/-1 energy
 * Adept Protection Staff of Enchanting, 20% cast time
 * Crippling Spear of Defense, +5 energy
 * Crippling Spear of Defense, -5 energy
 * Tactics r7-8 Shield of Fortitude, -20% cripple
 * Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type

Usage

 * Aegis is to be used as an omega prot to stop damage against a target, use it wisely due to its long recharge.
 * Cast Reversal of Fortune for an immediate heal and damage prevention.
 * Remove harmful conditions and heal allies with conditions on them with Restore Condition.
 * Hexes can be removed with Holy Veil. Be wary of maintaining this enchantment as it harms your energy pool.
 * Aura of Stability is used to protect allies from Knockdown.
 * Guardian for blocking on allies.
 * Use Balanced Stance to prevent knockdowns, especially against Hammer Warriors.

Word of Healing
[build prof=mo/w healin=12+1+1 protec=8+1 divin=7+1 tactics=8][patient spirit][Guardian][draw condition][infuse health][word of healing][cure hex][Signet of Rejuvenation][disciplined Stance][/build]

Armor

 * 5x Disciple's Insignia
 * Superior Vigor
 * Restoration
 * Minor Prot
 * Minor Healing
 * Minor Divine Favor

Weapons

 * Healing Wand of Memory, 20% cast time
 * Healing Focus of Aptitude, 20% recharge
 * Healing Wand of Memory, +15/-1 energy
 * Healing Focus of Fortitude, +15/-1 energy
 * Adept Protection Staff of Enchanting, 20% cast time
 * Crippling Spear of Defense, +5 energy
 * Crippling Spear of Defense, -5 energy
 * Tactics r7-8 Shield of Fortitude, -20% cripple
 * Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type

Usage

 * Catch spikes with Infuse Health.
 * Use Word of Healing, Patient Spirit and Signet of Rejuvenation to heal.
 * Pre-prot targets with Guardian.
 * Remove hexes with Cure Hex.
 * Transfer conditions with Draw Conditions (mainly things like Blind/Weakness for physicals and conditions from the RC monk).
 * Use Disciplined Stance as an anti-spike for yourself.

Variants

 * Shield of Absorption or Dismiss Condition instead of Draw Conditions if the prot runs LS.

SC Flagger
[build prof=Rt/A Resto=12+1+1 spawning=12+1][Spirit Channeling][Wielder's Boon][Resilient Weapon][Weapon of Warding][Protective Was Kaolai][Life][Recuperation][Dash][/build]

Armor

 * 5x Ghost Forge Insignia
 * Superior Vigor
 * Minor Restoration
 * Minor Spawning Power
 * Restoration
 * Vitae

Weapons

 * Restoration Wand of Memory, 20% cast time
 * Restoration Focus of Aptitude, 20% recharge
 * Restoration Wand of Memory, +15/-1 energy
 * Restoration Focus of Fortitude, +15/-1 energy
 * Adept Spawning Staff of Enchanting, 20% cast time
 * Spear of Defense, +5 energy
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Usage

 * Use Spirit Channeling to manage energy, preferably within earshot of a spirit.
 * Use your weapon spells to mitigate damage, and the prep Wielder's Boon.
 * Use your Spirits to provide party healing, keep them as far away from the main battle as possible, if possible obstructed from a Ranger bow.
 * Use Protective Was Kaolai for party healing.
 * Use Dash for an IMS.