Build:Me/A GvG Crippling Anguish

GvG solo split bar.

Attributes and Skills
[build prof=Me/A Illusion=12+1+3 Inspiration=8+1 Fast=10+1 Dom=2][Crippling Anguish (PvP)][Conjure Nightmare][Phantom Pain][Mantra of Persistence][Auspicious Incantation][Signet of Disruption][Ether Feast][Dash][/build]

Equipment
Runes and Insignia
 * 5 Prodigy's Insignias.
 * Rune of Superior Vigor.
 * Rune of Restoration.

Weapons
 * 40/40 Illusion Magic.
 * 40/40 Inspiration Magic.
 * High energy sets for Illusion Magic.
 * Defensive sets: Spear of defense, 10% HSR ("Let the Memory Live Again") with
 * Strength shield of Fortitude, -20% cripple duration.
 * Strength shields of Fortitude, +10 armor against each damage type.

Usage

 * Never engage in 8v8 combat. Solo split whenever possible. In case you get countered on split side and a 1:1 trade is not worthwhile, either try to solo flag push or, if the map is not suited for that, run flags.
 * [[Ether Feast@9] as healing.
 * Run with [[Dash].
 * Use Mantra of Persistence@9] before applying your hexes. For the effects of this, see [[.
 * Combine [[Auspicious Incantation@9] with [[Conjure Nightmare@16] to regain energy. Ideally you prepare your first incantation before combat and kick off the fight with it.
 * Kill NPCs. For ideal combos refer to the.
 * Interrupt key skills with [[Signet of Disruption@2].
 * 1v1 against blood necromancer: [[Oppressive gaze@14]. If you miss it due to a fast cast or the necromancer is already low, [[blood renewal@14].
 * 1v1 against rangers: No interruption required, however, taking out [[troll unguent@11] can help to speed up killing if some of your degeneration is interrupted. Don't lose your ether feast to the ranger's interruption and you win the matchup.
 * 1v1 against elementalists with [[healing breeze@8] or [[mystic regeneration (PvP)@9]: [[Mind Burn]/[[Lightning Surge]. Hex them, keep them slightly outside of your casting range, reapply hexes when appropriate. Your hexes are stronger than their healing capabilities. Take out their damage so they don't outdamage your own healing capabilities.
 * 1v1 against dervishes: [[Holy Veil]/[[Pious Restoration]. If you can take the hex removal out you have a chance of surviving. Note that dervishes will remove their first crippling anguish and try to kill you before you can get the second one off. Better avoid fights against veil dervishes entirely.
 * 1v1 against [[energy surge@16]: [[Kitah's burden@2]. Hide your energy so they can't deal damage. Due to their lack of selfheal simply hex them while they cast (avoids interruption) and they'll die about as easily as NPCs. Their only threat is the ability to snare you and prepare you for collapses.
 * NPCs: Healing signet@9] must be interrupted for knight kills. Some hex chains require an interruption on [[troll unguent@9] for archer kills. See [[.

Counters

 * on split characters.
 * on split elementalists.
 * Being forced into 3v3 or 8v8 situations.