User talk:Frvwfr2/Testing/TA

I see the idea with setting up for the signet spike. Signet of Toxic Shock too? Unreal Havoc  04:58, 8 December 2007 (CET)

Too slow. The spike will never get through. — Tycn (talk *pvxcontribs ) 05:00, 8 December 2007 (CET)

Possible Sin secondary on one build and use it on a countdown with SoDC? Both at the same time would be "Ouch!"

Why you think that? -- frvwfr2  (T/C/Sysop) 05:04, 8 December 2007 (CET)

When you see the conditions appearing on the target, SB. — Tycn (talk *pvxcontribs ) 05:05, 8 December 2007 (CET)

They are to be spread around, not used when called. -- frvwfr2  (T/C/Sysop) 05:08, 8 December 2007 (CET)

I see, at first glance it looks like a setup for a big signet spike. Lol. Unreal Havoc  05:09, 8 December 2007 (CET)

Pressure with moderate spikes inbetween. The sin spike seems a lil weak... -- frvwfr2  (T/C/Sysop) 05:11, 8 December 2007 (CET)

FRAGILITY! God box   10:14, 29 April 2008 (EDT)
 * Fragility Seconded due to removing the conditions with Crystal Wave. Would need another person though --Kalas Silvern 02:22, 2 May 2008 (EDT)
 * Yeah, that was the idea, I had one where it had it, but idk where it went... It could just use a Me/Something with SoI for support or something...  12:50, 2 May 2008 (EDT)
 * Yeah i totally don't understand why you would use all those gimped bars just to put a bunch of conditions on and then remove them all after applying them.I Heal If U Shutup 19:10, 17 May 2008 (EDT)
 * Fragility.  20:11, 17 May 2008 (EDT)