Archive talk:Team - Lutgardis FFF

Grinding?
Isnt this just Grinding?? Kiteeye 05:46, 27 May 2007 (CEST)
 * Yeah. So what? [[Image:User Frvwfr2 signature.jpg|User:Frvwfr2]] frvwfr2  (talk···contributions) 14:59, 27 May 2007 (CEST)

I have a question... what are you supposed to do if you use natural stride? What about the attributes? --frvwfr2 (talk)(contributions) 00:59, 3 May 2007 (CEST)
 * You put 12 in wilderness survival and 12 in shadow arts. || Ressmonkey 12:48, 17 May 2007 (CEST)


 * Actually I was told, by an alliance member(Sins :)) that I should drop 2 expertise and put 9 in WS, or something like that. Superior Expertise and WS runes. --[[Image:User Frvwfr2 signature.jpg|User:Frvwfr2]] frvwfr2  (talk)(contributions) 13:49, 17 May 2007 (CEST)
 * If you a ranger yes =). Tomoko 09:13, 8 June 2007 (CEST)

Ele running build
[build prof=eleme/assas airma=9 shadow=12 deadly=7][storm djinn's haste][dash][dark escape][deadly paradox][shadow form][death's charge][shadow refuge][death's retreat][/build] 20% enchant weapone will be very helpful (20 sec djinn => 24 sec djinn) any runes will be good, i run with my cloths for fire magic so i dont have runes for it...

the use is simple, storm djinn's haste up all the time, one stance each time, deadly paradox before shadow form (just in case, sometimes you see a chest near enemy and you'll need it :D), death's charge for a little boost, death's retreat if you running B so it is also kind of a boost in the end... shadow refuge - to fill the empty space with the best skill you can get for bad situations.

the running is very very fast, 33% from djinn's with 25% from dark escape or 50% from dash will take you from start to any point in 2min maximum, if someone run shore then you can do it for less then 1min.

good for running B and go back to be doorman.

No bias
We shouldn't have "Which is quite pathetic really" in there... it may be true, but it hits me personally, and it just shouldn't be there... yes, I am in [Sins]... frvwfr2  (talk···contributions) 03:33, 11 June 2007 (CEST)

Can some1 try out this build? [build prof=ass/ele shadow=12+3+1 fire=10 water=8][burning speed][frigid armor][shadow form][deadly paradox][optional][death's charge][dark prison][optional][/build] Use +15/-1 weapons for energy maybe. Frigid armor to cancel the burning. Burning Speed as the buff. Could work as E/A too probably... Would someone mind testing for me? frvwfr2  (talk · contributions) 22:30, 14 June 2007 (EDT)

Use of heros in fff
It should be noted that if the team has only 4 members that you can take heros to run to the bridge. The team member who is to act as the door should take 3 heros with them. PLEASE NOTE it is essential that the heros have no resurection skills equiped. The doorman simply uses the mission map (U) to order the heros to go to the bridge and does the door as normal. this allows a 4 player team to fff at the same speed as a 5 or more player team when there are a lack of players


 * Making parites of less than five people is pointless thou as rewards are fixed for each party member thus doing run with less reall people brings no benefits. Id rather did it with 8 people (even if it means that 3 of those people either just wait with door guy or accompany runners to st/sh )

It not about making parties of less than 5 it's a way to still be effective when u can only get a team of 3 or 4 players and it does happen.


 * If you want heroes, id have runners to sh/st each bring support hero runner hero which distracts enemies and can help with run actually. Zweistein 18:17, 9 July 2007 (CEST)

heros as support runners would only keep the enemies following u for longer.

Update
So, uh, what does the update have to do with this at all? Bluemilkman 01:42, 18 July 2007 (CEST)
 * Rumors that Sig of Disenchantment was added were not true... lol [[Image:User Frvwfr2 signature.jpg|User:Frvwfr2]] frvwfr2  (talk · contributions) 01:57, 18 July 2007 (CEST)

Doorman
I changed the definition of doorman under the build concept part to say "speed up re-entry to Melandru's Hope" instead of Lutgardis because the doorman waits by the door in Lutgardis so that when the team reinvites him/her, they r able to re-enter Melandru's Hope immediately to begin a new run. Just thought I'd help out. <Champion of Kurz FFFer of CAT. Also, I was looking at the notes section and it says often the mu or st runner will take sh. This is untrue. This would only happen if not enough runners are available, meaning only having 3 people in the team. Even a 4 person team would sacrifice having a doorman so that they would have a shore runner. Just thought I'd throw that out there as well.

General edit of skills
Unless you're a warrior, you never use Dark Escape. Deadly Paradox is carried by every runner, activated just before SF, in order that in case Mu/St fails, a backup runner can activate SF without much delay.

Zojun's Haste and Natural Stride are staples in the R/A A/R build, even if Assassins don't have access to expertise. These skills can be chained infinetly with Dash and Dodge.

SnowBunny 

Guide
I suggest that this be moved to the guide namespace and the builds removed. any character can run it its the running guide thats useful not the build.--Coloneh 21:24, 3 August 2007 (CEST)

I say skip this altogether
This is more fun though. Plus not everyone has nightfall. Invincible Rogue 19:33, 17 January 2008 (EST)
 * This may be easily and more reliably run with heroes and henchies, which is the preferred method for seasoned FFFers. See Archive:Team - Kurzick HFFF

And I can definitely tell you from experience that "seasoned" fffers prefer regular FFF over HFFF.69.54.10.115 12:30, 8 July 2008 (EDT)

Dervish build
[build prof=dervish/assassin shadow=12 wind=12+1+3 myst=3+3] [Shadow Form] [Deadly Paradox] [Featherfoot Grace] [Signet of Mystic Speed] [Dash][Pious Haste] [Dark Prison] [Death's Charge][/build] could this be added, it works pretty well using sig of myst speed whenever featherfoot grace is used and using dash as much as possible, then using pious haste and dash when shadow form runs out. sup rune of myst is there for extra energy but could be taken out i guess Invincible Rogue 19:35, 17 January 2008 (EST)

Paragon build
[build prof=p/a shadow=12 command=12+1+3 deadly=3][fall back][dash][deadly paradox][shadow form][godspeed][dark escape][dark prison][deaths charge][/build] energy for this may be an issue, but if you fire off the skills in order, it should work, maybe adding leaders zeal and editing the attributes if energy is an issue. Hopefully, we could get a build for each profession up here. Invincible Rogue 12:51, 27 March 2008 (EDT)


 * Or just HFFF...  18:32, 27 March 2008 (EDT)

Outdated?
Isn't this kind of outdated due to HFFF? This should be archived. --Thc 15:16, 26 October 2008 (EDT)

Archive?
Update makes this obsolete now doesn't it? 64.32.249.154 12:06, 14 November 2008 (EST)