User:Frvwfr2/Godliest3

User:Godliest/Contestbox/07

Idea

 * Use "Charge!" to buff up the melee heavy team, but also to protect the backline
 * Use a Para midline to provide the meleers with "Charge!"
 * Rits to give conditions and AoE damage
 * Expel Hexes to counter hexes
 * Weapon of Quickening to counter whatever the enemy team is based on
 * Uses a 3 monk backline for high prot and healing
 * Enemy RC is useless, due to the total of 1 condition used in this build
 * Healer's Boon is useless as well, due to RTouch ripping it off fairly quickly
 * Prot is gone via RTouch