User:Innoruuk/Build: DoA Mesway

This build uses the compounding strength of mesmers to roll through DoA easily. It can also be run without cons rather easily, but modifications must be made to accomodate. 1 tank, use either a support(bip) or keystone mesmer. the tactics are basically the same as DoA casterspike.

Setup

 * 2 Tanks


 * 2 Monks


 * 4 Mesmers

Sliver Tank
[build prof=Elementalist/Assassin EnergyStorage=9+1 EarthMagic=12+3+1 ShadowArts=9][Obsidian Flesh][Stoneflesh Aura][Shroud of Distress][Death's Charge]["I Am Unstoppable!"][optional][Ebon Battle Standard of Honor][Sliver Armor][/build] optional
 * Air of Superiority
 * "By Ural's Hammer!"
 * Glyph of Concentration

equipment
 * Blessed Insignias
 * Superior Vigor rune, attunement or vitae on last 2 pieces.
 * Standard DoA Tank Set. 1-hand enchanting energy+5 item and armor +10 vs. Demons shield. High energy staff.

Recall Tank
[build prof=A/E ear=12 dead=3 sha=12+1+3][Shroud of Distress][Shadow Form]["I Am Unstoppable!"][Stoneflesh Aura][Armor of Earth][Glyph of Concentration][Recall][Death's Charge][/build]

Variants

 * Armor of Earth can be replaced by Feigned Neutrality or Shadow Sanctuary, according to your preference.

equipment
 * Blessed Insignias
 * Superior Vigor rune, attunement or vitae on last 2 pieces.
 * Standard DoA Tank Set. 1-hand enchanting energy+5 item and armor +10 vs. Demons shield. High energy staff.

Healer
[build prof=Mo/R hea=12+1+1 wil=3 div=12+1][Patient Spirit][Essence Bond][Infuse Health][Seed of Life][Healing Seed][Serpent's Quickness][Unyielding Aura][Heal Party][/build]

Equipment

 * Armor: Survivor insignia with superior vigor rune.
 * Weapons: 20/20 Healing wand and offhand, shield set with a +10 armor vs. demons shield, +20% enchantments weapon.

Variant
Use Air of Superiority in place of Essence Bond for Energy management.

Bonder
E/Mo [build prof=Elementalist/Monk EnergyStorage=12+3+1 FireMagic=3 ProtectionPrayers=12][Ether Renewal][Spirit Bond][Burning Speed][Protective Bond][Life Bond][Balthazar's Spirit][Aura of Restoration][Rebirth][/build]

Equipment
20% enchanting high energy staff.

Mo/R Variant
[build prof=Monk/Ranger DivineFavor=10 ProtectionPrayers=11+3+1 BeastMastery=10][Life Barrier][Spirit Bond][Balthazar's Spirit][Life Bond][Blessed Signet][Symbiosis][Edge of Extinction][Rebirth][/build]

Energy Surge Mesmer 1
[build prof=me/any dom=12+1+3 fast=12+1][Arcane Echo][energy surge]["By Ural's Hammer!"][Unnatural Signet][Mistrust][Cry of Pain][Wastrel's Demise][Air of Superiority][/build]

Use Arcane Echo to copy Energy Surge before a spike is fully setup. Spam Mistrust and Cry of Pain on Casters to spread damage far and wide. Make sure in veil to cancel at least one of the vampiric touch skills of hungers if for some reason they begin attacking the blocking tank. With three energy surges, the damage should make them use Grenth's balance and kill themselves through mistrust, but be ready.
 * While not reccommended, this build can be run without mesmer primary. Put 12 in domination. Eles, Rangers, and Necros should invest remaining points in their primary attribute. R7 Lightbringer is an absolute must if you are not mesmer primary.

VoR Caller Mesmer
[build prof=mes/elementalist DominationMagic=12+3+1 FastCasting=11+1 InspirationMagic=6+1][Visions of Regret][Deep Freeze][Cry of Pain][Empathy][Unnatural Signet][Auspicious Incantation]["By Ural's Hammer!"][Air of Superiority][/build]


 * Usage:Call Targets. VoR, freeze, cry, signet, move on.
 * Optional skills are aneurysm for high spike damage at the end or Arcane Mimicry to borrow one of the E-surges.
 * Equipment: DoA demon defense set and a +1 Domination staff.

Extinction Mesmer
[build prof=me/R DominationMagic=12+1+3 FastCasting=8+1 BeastMastery=10][Arcane Echo][Energy Surge][Symbiosis][Edge of Extinction][Mistrust][Unnatural Signet]["By Ural's Hammer!"][Cry of Pain][/build]

Maintain Edge of Extinction on spikes. Use symbiosis where required to assist the tanks. In veil for hungers, put mistrust on a hunger before spiking with energy surge. When they resort to using grenth's balance, they will destroy themselves.
 * If you use a Mo/R Bonder, replace with either a keystone or an E-surge #2 (Drop Mimicry for a damage skill of choice and drop Air of superiority for BUH). Also, have the VoR join the E-Surge #1 at Tendrils for easier/faster killing.

Energy Surge 2
[build prof=me/any dom=12+1+3 fast=12+1][Arcane echo][Arcane Mimicry][Energy Surge][mistrust][Unnatural Signet][Cry of Pain][Pain Inverter][Air of superiority][/build]

Make sure to mimic UA at the beginning and energy surge before a spike. Or, substitute in Energy Burn/Aneurysm/Chaos Storm.
 * A Keystone Spammer can be substituted in place of this.

Keystone Variant
[build prof=me/N Curses=12 fast=12+1+3]["By Ural's Hammer!"][Symbolic Celerity][Keystone Signet][Unnatural Signet][Signet of Sorrow][Signet of clumsiness][Pain Inverter][Necrosis][/build]

Use keystone a bit before a spike so that it can recharge midfight if need be.

General Usage
For tanking, balling, and positioning, refer to DoA Casterspike. The Cast order for Mesmers is: EoE (and maybe Simbiosis depending), VoR + DF, Air of Superiority, Honor, "BUH!", Mistrust, Echo, E-Surge, E-Surge, Cry of Pain, Unnatural signet.


 * Jadoth: For this fight, ball everything around the paragon boss or a good central enemy. Wastrel's worry ends 2x faster on these bosses, so call it between any users. Spamming on top of him is one of the best ways to bring down a mob. Any straggler enemies can be spammed to death with empathy and Unnatural Signet.


 * Veil quest 1:If only using one tank, run the spawns through the Extinction mesmer who can use his spirits as defense and bodyblock. Have the tanks be running off to position before grabbing the quest. One should be on the left side of the maw and be a small step off the wall so that the pulling tank can run the enemies into the gap where they will stand confused for a short while. This leaves them open to a spike. Note that the puller will be running in constant circles until the three mixed spawns arrive. Make sure to pull far enough that the stygian fiends get stuck as well.


 * Tendrils: Split the two main Esurge Mesmers up. Have the VoR assist the Extinction mesmer if requested going for 3-3 timing. Because of the much lower fast casting attribute, this is going to be very difficult unless he is using an egg and candy corn. Make sure to refer to the guide on the Casterspike page. Interrupt the torment slash just before it finishes so that Wastrel's can more easily go off. In this case you should be as close to the tendril as possible without being in melee, unless you are the PI wielder,(exact timing is being worked out) when you kill it so that you don't aggro the spawns. If you do, don't worry. Just straife side to side and pull your group facefirst into one of the tanks before preparing the spike.


 * Darkness: Make sure all but the main tank runs when the group of five darknesses fall. The tank should run along the wall and ball the earth tormentors before pinging. While Mistrust will be uselss in itself on the tormentors, it is useful against the darknesses. Also, it will cause the aoe effect from unnatural signet.


 * Black Beast: Have the recall tank ball the titans on the wall, but be ready to rush and interrupt touch of aaaargh (your VoR should cast empathy on the beast while it's approaching so it can be easily interrupted). Spam and destroy.


 * Fury: the Sliver Tank should have killed any meleers around himself and be ready for the fury fight. Have him rush in with the mobs trailing behind him, killing Fury first, kis, rider guards, then dryder guards. try to ball them up semi close so you don't get a massive mess between damage mob and the fury group mixing.Sliver the fury group, then ball up the remaining enemies, spike, and you are done.