User:Ekko/Anthemway GvG

Stubby, with bad format! Woo!

This is a balanced-pressure-type build, with 4 physical attackers, a fair amount of easily spreadable conditions, a mesmer, a solid backline, and good midline support. It's also very adaptable to suit most people's playing styles. With it's 4 physical attackers and mesmer, it also has an effective spike that it can unleash if need be.

Shock Axe
[build prof=w/e axemas=12+1+1 streng=12+1 airmag=3][eviscerate][Executioner's Strike][disrupting chop][shock][bulls strike][frenzy][rush][Resurrection Signet][/build]
 * Build up adrenaline
 * Spike/Pressure with your skills
 * Interrupt key skills with Shock.
 * Variant: Switch Air Magic with Deadly Arts and take [[Iron Palm@3] instead of shock for a longer recharge, but no exhaustion.

Earth Shaker
[build prof=W/any Hammer=12+1+1 Strength=12+1][Earth Shaker][Crushing Blow][Mighty Blow][Bull's Strike][Flail][Rush][Enraging Charge][Resurrection Signet][/build]
 * Knock stuff down
 * Spike/Pressure with your skills
 * Use Earth Shaker to spread conditions from anthems (AoE cripple, weakness, and burning!).
 * Variant: To cut down on energy usage, consider replacing Crushing Blow with [[Pulverizing Smash@14].
 * Variant: To reduce Deep Wound redundancy, consider replacing Crushing Blow with [[Rend Enchantments@3] or [[Fierce Blow@14]. (If you want to bring both, Rush or Enraging Charge can also be taken out.)

Anthems Paragon
[build prof=P/any command=11+1 spear=10+1 leadership=10+1+1][Vicious Attack][Spear of Lightning]["Go for the Eyes!"][Anthem of Weariness][Crippling Anthem][Anthem of Flame][Aggressive Refrain][Resurrection Signet][/build]
 * Spam your anthems (you gain energy each time).
 * Trigger your anthems (and spread conditions) with Spear of Lightning and Vicious Attack.
 * Use "Go for the Eyes!" for energy management and to trigger Vicious Attack's Deep Wound.
 * Variant: Replace Vicious Attack and/or GftE! with [[Angelic Protection@12] and/or another skill ([[Barbed Spear@11] for a little more degen, [[Anthem of Envy@12] for more damage, etc) for great spike protection (especially against things like R-Spike, that don't trigger Spirit Bond).

SoR Paragon
[build prof=P/Me lead=9+1 motiv=12+1+1 spear=9+1 dom=0 command=3][Vicious Attack][Spear of Lightning]["Go for the Eyes!"][Song of Restoration][Ballad of Restoration][Cry of Frustration][Aggressive Refrain][Signet of Return][/build]
 * Heal and provide support with your Chants.
 * Trigger Anthems with your attack skills
 * Use GftE for energy management.
 * Interrupt skills with Cry of Frustration
 * Variant: Replace Cry of Frustration with something like [[Mirror of Disenchantment] to remove enchantments.

Energy Surge Mesmer
[build prof=Me/Rt Domination=12+1+1 Inspiration=10+1 Fastcasting=8+1 Restoration=2][Energy Surge][Shatter Enchantment][cry of frustration][power drain][Diversion][Shame][inspired enchantment][Flesh of my Flesh][/build]
 * Remove Enchantments from monks/spike targets
 * Interrupt/Disable/E-Deny/Shutdown monks and healers
 * Use Energy Surge as spike assistance
 * Variant: Replace any skill with [[Energy Burn@14] for more energy denial and damage.
 * Varaint: This character can be easily replaced. See Major Team Variants, below.

Healer's Boon Monk
[build prof=Mo/E divine=11+1 protec=6+1 healin=12+1+1][Patient Spirit][Dismiss Condition][Cure Hex][Protective Spirit][Glyph of Lesser Energy][Jamei's Gaze][Heal Party][Healer's Boon][/build]
 * Heal stuff. I'm not going to put much in either monk section, as I'm not a great monk.

RC Monk
[build prof=Mo/W Protec=12+1+1 Divine=10+1 tactics=8][Reversal of Fortune][Restore Condition][Spirit Bond][Aura of Stability][Shield of Absorption][Guardian][Holy Veil][Soldier's Defense][/build]
 * Protect stuff and remove conditions. See the notes under the HB monk.

Major Team Variants

 * The Mesmer can be replaced by any other type of mesmer of your choice. It it not critical to this build, so I picked a generic E-Surger.
 * 1 or both of the monks can be replaced by a N/Rt Healer.
 * The Mesmer can be replaced by an Elementalist for more damage or support (in the form of a B-Surge or Warder Elementalist).
 * The Mesmer can be replaced by a Necromancer with Tainted Flesh, for extra conditions.