User:Nuke99/Team - Theway

This is a hero team built by iamablackbeltman on the Reddit GuildWars site. I take no credit for this build, merely for placing it here on PvX.

Player Bar
[build prof=A/Rt com=12 cha=12][Summon Spirits (Kurzick)][Painful Bond][Vampirism][Pain][Bloodsong][Signet of Spirits][Armor of Unfeeling][Pain Inverter][/build]

Equipment

 * Coming Soon

Monk/Mesmer - RoJ #1
[build prof=Mo/Me div=3 smi=12 ill=12][Ray of Judgment][Wandering Eye][Signet of Clumsiness][Castigation Signet][Spear of Light][Smite Condition][Smite Hex][Resurrection Signet][/build]
 * is a fantastic elite if used on stationary foes (casters). For maximum efficiency, you will need to micro this, but I really wouldn't worry about that for the most part. If its full duration hits a foe, it will do 338 damage, ignoring armor.
 * and are both there because, if you're going to take those effects off anyways, you may as well do a bunch of AoE armor ignoring damage while you're doing it. Also, Rit based healers are terribad on hex removal. This rectifies that situation.
 * has a high damage/energy ratio. As foes rarely just stand there, if the enemy is not casting, you can assume it is attacking. As such, the bonus damage is realized often.
 * helps balance out the energy. It functions well for the same reason Spear of Light does.
 * and - Because armor ignoring AoE damage is better than a spear. And, they're cheap so they don't throw off the energy balance.
 * - Because you might oops.

Equipment
Superior Smiting for sure. If you have cash to burn, a minor Divine Favor rune helps out an itty little bit, but not enough I would bother worrying about it. Fill up the rest with a health/energy balance to taste (don't forget your rune of vigor). The energy of this build is very balanced, so if you're not in an excessively energy-draining area (City, or somewhere similar) energy in the low 40's would suffice. I run 50 energy for safety, but almost never see it drop below 20.

For weapons, the offhands from my Fromway team are best (20% HSR on smiting with +30 health). For a mainhand, I use a spear with +30 health and 10% HSR (because more RoJ's are excellent).

Monk/Mesmer - RoJ #2
[build prof=Mo/Me div=3 smi=12 ill=12][Ray of Judgment][Wandering Eye][Signet of Clumsiness][Castigation Signet][Spear of Light][Smite Condition][Smite Hex][Resurrection Signet][/build]
 * is a fantastic elite if used on stationary foes (casters). For maximum efficiency, you will need to micro this, but I really wouldn't worry about that for the most part. If its full duration hits a foe, it will do 338 damage, ignoring armor.
 * and are both there because, if you're going to take those effects off anyways, you may as well do a bunch of AoE armor ignoring damage while you're doing it. Also, Rit based healers are terribad on hex removal. This rectifies that situation.
 * has a high damage/energy ratio. As foes rarely just stand there, if the enemy is not casting, you can assume it is attacking. As such, the bonus damage is realized often.
 * helps balance out the energy. It functions well for the same reason Spear of Light does.
 * and - Because armor ignoring AoE damage is better than a spear. And, they're cheap so they don't throw off the energy balance.
 * - Because you might oops.

Equipment
Superior Smiting for sure. If you have cash to burn, a minor Divine Favor rune helps out an itty little bit, but not enough I would bother worrying about it. Fill up the rest with a health/energy balance to taste (don't forget your rune of vigor). The energy of this build is very balanced, so if you're not in an excessively energy-draining area (City, or somewhere similar) energy in the low 40's would suffice. I run 50 energy for safety, but almost never see it drop below 20.

For weapons, the offhands from my Fromway team are best (20% HSR on smiting with +30 health). For a mainhand, I use a spear with +30 health and 10% HSR (because more RoJ's are excellent).

Mesmer/Monk - Panic
[build prof=Me/Mo fas=8 dom=12 ins=2 pro=10][Panic][Mistrust][Unnatural Signet][Chaos Storm][Power Spike][Waste Not, Want Not][Shield of Absorption][Resurrection Signet][/build]

Equipment

 * Coming Soon

Mesmer/Monk - Ineptitude
[build prof=Me/Mo fas=8 ill=12 ins=2 hea=10][Ineptitude][Wandering Eye][Signet of Clumsiness][Drain Enchantment][Waste Not, Want Not][Dwayna's Sorrow][Gift of Health][Resurrection Signet][/build]

Equipment

 * Coming Soon

Necromancer/Ritualist - Minion Master
[build prof=N/Rt sou=8 death=12 cha=10][Aura of the Lich][Masochism][Animate Bone Minions][Death Nova][Putrid Bile][Splinter Weapon][Ancestors' Rage][Signet of Lost Souls][/build]

Equipment

 * Coming Soon

Necromancer/Ritualist - Healer
[build prof=N/Rt sou=12 res=12][Xinrae's Weapon][Spirit Transfer][Spirit Light][Mend Body and Soul][Protective Was Kaolai][Life][Signet of Lost Souls][Death Pact Signet][/build]

Equipment

 * Coming Soon

Necromancer/Monk - Protter
[build prof=N/Mo sou=12 pro=12][Icy Veins][Protective Spirit][Shield of Absorption][Shielding Hands][Spirit Bond][Guardian][Signet of Sorrow][Signet of Lost Souls][/build]

Equipment

 * Coming Soon

Usage
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Variants
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