Build talk:Team - 5 Hero BiP Melee Elementalist Support

I really like that build, except for the Rit hero, which seems to want to into melee range from time to time to deal damage with Gust. Vanquished Hajiu-Lagoon with this, was no problem at all. --Letmenoobyou (talk) 19:19, 5 September 2019 (UTC)

archive?
Or clean up? This is a super specific build which is bested by normal 5 hero esurge/ST+SoH/BiP Willarddog (talk) 15:52, 5 June 2020 (UTC)
 * Agree, the channeling rit bar is a mess tbh. Half the bar exists just to provide knockdowns, which only help the earth variant of the E/A dagger builds, which also cannot use a conjure. I'd say remove it entirely and slap splinter weapon on either an SoS Rt or N/Rt, since SoS is more valuable in 6-man areas than in 8-man areas, being extra bodies and all. This allows the mainbar to be linked to the E/A page which has a lot of good variants of the earth bar as well. I also vote for running a MM instead of the smite bar, they feel great to use in 6-man areas for above reasons. RoJ isn't good since the scatter update and the rest of the bar is only mildly helpful. The MM can bring SoH for the player as well. It'll have more damage, more defense and more variety for the player this way, thoughts? --Rainemard (talk) 09:11, 29 June 2020 (UTC)
 * Do you disagree with team builds that are optimized for a specific player build? In that case we'd also have to remove builds such as Build:Team - 7 Hero Heroic Mesmerway. As long as a build works well and can compete with its alternatives and is distinguishable from other builds it should have a place in the build namespace. That's the case here, as the team works very well. It's both stable and fast, whether you look at standard content like Zen Daijun or go for War in Kryta HM or Winds of Change HM. Besides, I can't agree with your statement that standard mesmer heavy setups perform better. In my tests the mesmer based setup required an ineptitude player to stabilize it (= 4 mesmers, BiP, ST) and despite having all that mesmer power it was a bit slower than this team in normal content and only slightly faster (but in return also less stable) in war in Kryta HM. --Krschkr (talk) 16:56, 29 June 2020 (UTC)
 * I disagree with teambuilds that don't add optimal slots for a team, which this team obviously has. Can you stop pulling everything out of context? I've tried it and noticed that the setup I've talked about earlier has much more merit than this, was more defensive and the killspeed didn't vary at all. It also brings more variety for the player to take, which in my book is a plus as well. If you want to keep this team on PvX that's completely fine, but as you've said on other pages "only the best of the best deserve a spot" and this is definitely not the best it could be. I'm in favour of running 3 necros and 2 mesmers instead of the other way around in 6-man content because of the defensive value though. --Rainemard (talk) 09:46, 1 July 2020 (UTC)
 * I doubt that this is a quote. The builds could probably be improved (I'm looking at Teinai's Wind here), but they already work very well as-is. I didn't have a better experience in party size 6 WoC HM with any other team build. This and the fact that this team is not too similar to its competitors justifies its spot in the build namespace. And I still don't see what's wrong with a team that's optimized for a specific player build, as long as it's distinguishable from other builds. --Krschkr (talk) 14:00, 5 July 2020 (UTC)