Archive talk:Mo/any Light of Deliverance Hybrid

This build should be archived, as LoD's 10 sec recharge time is a tad too long for reliable healing on an AI. While before it could be spammed unconventionally due to it's low mana cost, party wide healing, and fast recharge, the 10 second recharge now makes timing of this skill critical, something a AI can't do. I find this build on my hero no longer viable in general PvE, and long exchanged LoD with WoH.

Strange build that does not work very well at all in PvE...


 * LoD is a poor elite skill selection. Sure it's cheap, but it's also paltry healing thats very, very conditional.  Compared to other healing spells it has a slow turn around for recasting.  In most dual monk teams it just doesnt hold up. Shireen  sysop  00:56, 16 June 2007 (EDT)
 * Are you kidding me? LoD is one of the most energy-efficient heals in the entire game (not counting signets), and since when is below 75% "very, very conditional?" And 80 healing is NOT "paltry." Shido 03:14, 16 June 2007 (EDT)
 * LoD is ftw. - Skakid9090 03:18, 16 June 2007 (EDT)

Signet of Rejuvenation gives 75 healing plus a possible 75, so conditionally 150. Ethereal Light would give a 100 healing, plus 35 for divine favour. Would a definite 135 be better than a possible 150? Bonsai nine 09:36, 1 August 2007 (CEST)
 * SoR is free. Readem (talk *pvxcontribs ) 20:06, 1 August 2007 (CEST)
 * Hero + lots of spammables = death. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 19:37, 19 August 2007 (CEST)

With the buff to remove hex, having that simply in the variants section is rather useless since holy veil, at least on heroes, is not as useful, making more sense to simply change the build and add holy veil to variants.

Mend Condition imo, heroes don't use dismiss condition on themselves anyway. Railin 12:25, 8 September 2007 (CEST)

LoD may be a great heal but heros wont use it until most/all of the party is under 80% health Madsniper 13:05, 9 September 2007 (CEST)
 * For the last couple months my tahlkora has used it as either a selfheal or when 2 or more people are under 80% unless one of them is way lower and needs a big heal quick. Railin 14:29, 9 September 2007 (CEST)

i tried this build with a hero and also had energy issues. i had to activate LoD myself to ensure it was being used correctly. -- Mah sa  06:00, 12 September 2007 (CEST)
 * I have dunkoro using resurrection chant rather than rebirth, as rebirth drains all his energy. He uses LoD quite effectively I find. Bonsai nine 10:03, 13 September 2007 (CEST)
 * I've ran through Proph, Factions, NF, and GWEN with an LOD hero. They do use it pretty effectively. Bowflight 23:41, 22 September 2007 (CEST)
 * SoA is out of place imo, and the build lacks a little of energy management. Ps:no weapon specified Sy 86   [[image:ENTYI.jpg‎ ]] 23:47, 22 September 2007 (CEST)


 * I disagree LoD + SoR are plenty of energy management. It's not like you have to have PS on all people at all times. — Skakid9090 00:01, 23 September 2007 (CEST)

Hero LoD works really well against EotN endgame boss and doesn't require constant monitoring
But most other places, it IS pretty lacking... unless you like micro-ing your hero's bar. Still looking for a good hero monk build that doesn't require me to fucking watch over them and make sure they're playing correctly. --Thc 04:18, 11 October 2007 (CEST)
 * Wrong. — Skakid9090 04:51, 11 October 2007 (CEST)
 * I actually have to agree with Skakid now. You don't have to panic if your whole party is at 50% and your hero is spending more time healing up the person taking spike damage and put off using LoD for a while. I rarely micro my hero and I monk next to one most of the time. The only thing I sometimes micro are Aegis and PS. Railin 09:30, 11 October 2007 (CEST)

Archive
Since LoD has gotten nerfed, I think this (and all other LoD builds) need to be archived. All LoD builds just kinda suck now. -- Guild of  Deals  17:29, 11 November 2007 (CET)

Can't yet need to wait till after the skill testing is done. But if the nerf stays I agree. XvivaX


 * Is 1s cast so important? &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 19:35, 11 November 2007 (CET)


 * (Attribute levels are at 13) Old version: "All party members under 80% health are healed for 70 Health." 1 second casting time. New version: "All party members are healed for 61 Health." 2 second casting time. So basically it's a 1 second additional casting time as well as 9 less health. Imo, no that's not a very big change. [[Image:Healing_Burst.jpg|19px]] †Godliest† -- My Sandbox  20:07, 11 November 2007 (CET)

It's all about casttime in PvP LoD is now useless because any half decent ranger or mesmer can interupt it every signle time. LoD will still work in PvE and with Holy haste it will work even better but LoD is dead in PvP now. XvivaX
 * And yet heal party eles were fine.--209.112.220.244 19:51, 18 November 2007 (CET)
 * They arent required to be in casting range of the party. Heal Party eles could just sit back and spam HP. That still works, but it's not as common due to sins. [[Image:Ibreaktoilets_Signature.jpg|User:Ibreaktoilets]]Ibreaktoilets 19:54, 18 November 2007 (CET)

Explain something to a newb
I'm a PvE only player and I am a novice to builds. My contributions on this site will most likely consist of asking others to explain things to me. Let's start with this Build. I do not understand why LoD was chosen instead of Heal Party. Could someone explain that to me? LoD has a lower energy cost, but a higher recharge rate and heals less in comparison to HP. Is the energy management aspect of such critical importance that the difference is noticeable in most PvE situations? I recognize that this would be critically important in PvP. -- Sabardeyn 06:48, 17 February 2008 (EST)
 * This builds was made back when LoD had a better heal and cast time. Also back then Heal Party was 15 energy and thats not a good spell to spam to keep up your teams health. Now things are a bit different and Healers Boon+Heal Party+Gole is a better combo overall. The one advantage this build has over a Healers Boon/Heal Party build is that its a hybrid and can have some prots with it so it needs to do a bit less healing in the end anyway. XvivaX 07:51, 17 February 2008 (EST)
 * Thanks for the reply. I understood you completely... up to a point. I see how those three would be a good combo. I also realize that Healer's Boon would replace LoD in this build as the elite. However that leaves no party healing so Heal Party is added. But what does GOLE replace? Or are you saying that this build "as is" is correct but would not necessarily be the best combo of skills under different circumstances (PvP for instance) considering game updates? -- Sabardeyn 22:23, 17 February 2008 (EST)
 * I could've sworn that LoD healed your party. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 22:29, 17 February 2008 (EST)
 * I think there has been some slight misunderstandings. I was saying that the healers boon builds are now superior and just noting the 3 skills that show how it can be. And yes this build as is, is still correct just inferior to the Healers Boon combo for full Party wide healing. I hope that clears some things up. XvivaX 22:42, 17 February 2008 (EST)
 * Yes, it does clear things. Thanks for the assistance. -- Sabardeyn 19:27, 21 February 2008 (EST)

Does this Build work still?
Yeah... Mr. McNerfbat paid a visit to this skill and broke LoD's legs and arms... does it still work? &mdash;The preceding unsigned comment was added by NanoWarrior (contribs) 01:40, 18 May 2008.
 * See ratings page. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 02:08, 18 May 2008 (EDT)
 * Nerf hammer payed for surgery.--[[Image:GatessMoebius Strike Icon.jpg|20px]]The Gates  Assassin  20:40, 23 June 2008 (EDT)
 * I run cure hex instead of remove, otherwise it's badass. Heroes spam party heals all day long--Goldenstar 20:42, 23 June 2008 (EDT)

PVE LoD great with combos
I have been using a LoD build in favor of a WoH build for a while now. I play the monk for our guild. I bring 1 monk Hero with WoH and other big heals to help with spikes. But the hero doesn't do much until boss fights. I use LoD, Divine Healing, Heavens Delight, and Healing Ribbon, as my base healing skills. Then I add in Serpents Quickness and Divine Spirit. When things start going I can combo LoD, Divine Healing, and Heavens Delight. Cycling them over and over. I gain energy when I do this and keep the party healed. Add in the Asura skill Air of Superiority. And you get instant recharges when you party is rocking and rolling allowing you to keep Divine Spirit going for longer than 15 seconds. Only when the party gets stupid and over aggros do you need to use the slot with the rez of your choice.

Just my two cents I would post the build, but I am still a noob to the wiki.