User:The Gates Assassin/Buffs and Nerfs



This skill is just plain poorly designed and takes too much into critical strikes to be effective even slightly:

Change functionality too:

'''Stance. For 5..10..12 seconds, you move 33% faster and your next attack skill activates 33% faster if that foe is not moving.'''

5 15


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Overall just an unneeded effect since ax-assins are trash, scythe sins use Way of the Master, Dagger criticals suck and all other critical sins either suck or use long ranged weapons.

Change functionality too:

'''Dual Attack. Must follow an off-hand attack. If target foe is suffering from a condition, that foe is knocked down.'''

Move to Dagger Mastery.

5 12


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The after cast is one of many reasons this is not used. It is a very slow and weak way to skip a lead attack and takes up your elite slot.

Change functionality too:

'''Must follow a dual attack. Target foe takes 20...90 damage and suffers from a deep wound.'''

5 1/4 12


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It's elite bleeding/poison and countered by mending.

Change functionality too:

'''Enchantment Spell. Your attacks skills deal +1...22 damage against foes suffering from bleeding or deep wound for 20 seconds.'''

10 30


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