User:Frvwfr2/Vampire

The Vampire(V) is a versatile class, designed to leech health from his enemies while also healing himself.

General Information
At level 20, Base amounts of:
 * Health - 480
 * Energy - Base 35
 * AL - 75
 * Vampires have 60AL against Light/Holy and Piercing damage.

Weapon

 * Vampires use Wands, Staves, and Foci.

New skill Types

 * Essence Spells - Similar to Weapon Spells, only 1 at a time.
 * Summon Spells - Sacrifice alot/all of your life, and spawn a very powerful minion on your location.
 * Demon Rituals - Similar to Nature Rituals, in that they affect all players. Spawns a "Demon" that counts as a spirit/summoned creature.

What they look like

 * Similar to Necromancers, but slightly more subtle. Basically look like stereotypical vampires.

Attributes
Primary Attribute:Soul Theft-Whenever you cast a spell, you gain (2×Rank) percent of the energy cost, as long as a foe is 'nearby.' (Rounds down)

Parasitism-Skills that hurt the target, but also benefit your own team.

Mutualism-Skills that affect both your team and the enemy.

Ammensalism-Skills that hurt the enemy, while giving your team no benefit.

Soul Theft

 * Siphon Energy. Spell. Steal energy from target foe. , 10%[[Image:Sacrifice.png]]
 * Siphon Power. Elite Spell. Steal energy from target foe and all nearby foes.
 * Insurance. Maintained Enchantment. Steal health from all party members. When any party member falls below 25% health, this enchantment ends. When this enchantment ends, all party members are healed for  health. While you maintain this enchantment, affected allies have +1 health regen. , 1[[Image:Tango-upkeep.png]]
 * Blood Bank. Enchantment Spell. Every 3s for seconds, all party members lose 30 health. That health is redistributed to the party member with the least health.
 * Summon Dracula. Elite Summon Spell. Sacrifice all your health. Dracula spawns on your body. He deals damage with each attack and attacks 50% faster. After 20s, he dies and you respawn.
 * Summon Chupacabra. Elite Summon Spell. Sacrifice all your health. Chupacabra spawns on your body. His attacks deal damage. If he attacks a non-human, that foe and all nearby foes are set on fire for  seconds. After 20s, he dies and you respawn.
 * Summon Jiang Shi. Elite Summon Spell. Sacrifice all your health. Jiang Shi spawns on your body. His attacks deal damage, and an additional  damage against foes using skills. He runs at 200% speed.
 * Order of Protection. Enchantment Spell. For seconds, all party members are healed  health for any damage over . You sacrifice % health anytime you heal damage. , 25%[[Image:Sacrifice.png]]
 * Siphon Spirit. Elite Skill. For seconds target foe moves 66% slower., 10%[[Image:Sacrifice.png]] Note, this is unremovable as it is a skill, not a hex.

Parasitism

 * Porophyria. Spell. Target foe suffers from Disease, Weakness, and Poison for seconds. You lose  conditions.
 * Blood Distribution. Spell. Target foe loses health. All party members within earshot are healed for  health.
 * Soul Protection. Elite Hex Spell. For 4s, every time target foe hits with an attack, it's target steals health per hit., 10%[[Image:Sacrifice.png]] (SoA on a foe)
 * Essence of Dracula. Elite Essence Spell. For seconds Summon Essence of Dracula on target ally. That ally steals health instead of dealing damage.
 * Vampiric Bite. Enchantment Spell. Deal health to target touched foe. After 3 seconds, if you are not under the effect of another enchantment, you gain that much health.
 * Vampiric Touch. Enchantment Spell. Deal health to target touched foe. After 4 seconds, if you are not under the effect of another enchantment, you gain twice that much health.

Mutualism

 * Soften Blades. Demon Ritual. Create a level demon that lives for 30s. All damage taken by all creatures withing range is reduced by 25%.
 * Mass Hysteria. Demon Ritual. Create a level demon that lives for 25s. All spells cast within range cost 15% more energy.
 * Peace Maker. Spell. Sacrifice 15% health. All other creatures in earshot range are healed for % of the health you lost.
 * Give Peace a Chance. Enchantment Spell. Sacrifice 15% health. For seconds, all creatures withing earshot become enchanted with Give Peace a Chance. While under the effects of Give Peace a Chance, all damage taken is reduced by %.
 * Dementia. Elite Spell. Target foe cannot cast spells for seconds. Your skills are disabled for 3s.

Ammensalism

 * Shadow Flare. Spell. Sacrifice 10% health. Target foe takes shadow damage., 10%[[Image:Sacrifice.png]]
 * Weapon of Absorption. Hex Spell. For seconds, every time target foe attacks, that foe deals  less damage with each strike.
 * Destructive Spirit. Enchantment Spell. For seconds whenever you cast a spell, 1 nearby foe is struck for  damage.
 * Slow Torture. Elite Hex Spell. Target foe moves 66% slower for seconds, and every second while not moving, that foe suffers  damage.
 * Martrydom. Enchantment Spell. For seconds, if target ally dies, a Cripple Crow spawns.
 * Summon Cripple Crow. Summon Spell. A Cripple Crow spawns on your location. It flies at 110% speed and it's attacks deal no damage, but cripple targets for seconds. After  seconds it dies. , 33%[[Image:Sacrifice.png]]

Common Usage
A skill bar consisting of (V/N): Attributes: Soul Theft:12+1+1, Ammensalism:11+1, Death Magic:6 This bar would be strong AND brave, as it has it all: A powerful minion summon, a snare, tons of damage when you die, and plenty of support for the party. However, this build accrues DP rather quickly, due to his most powerful skill killing himself.
 * Summon Dracula
 * Martyrdom
 * Blood Bank
 * Insurance
 * Siphon Energy
 * Optional
 * Death Nova
 * Resurrection Signet