Build:Rt/any Spirit Spammer

This spirit spam build contributes unfocused armor-ignoring single target damage and distraction from spirits. It takes advantage of the Kurzick/Luxon skill Summon Spirits to move spirits and heal them.

The build can be varied to fulfill another team role by providing a sturdy spirit wall to substitute a tank or support party members greatly with weapon spells.

Attributes and Skills
[build prof=Ritualist/Any ChannelingMagic=12+1+3 SpawningPower=12+1][Signet of Spirits][Bloodsong][Vampirism][Painful Bond][Summon Spirits][Spirit Siphon][Optional][Optional][/build]
 * Variable skill slots
 * Support
 * – great armor ignoring AoE damage. Ideally used on an ally which natively attacks with weapons. Can be combined [[Ebon Vanguard Assassin Support] if no adequate ally is available.
 * – greatly improved single target damage output and shutdown with weapon attacks. Easily maintainable on multiple targets due to spawning power.
 * Utility
 * – use for entering combat and dealing additional damage to priority targets.
 * – spirit attacks interrupt dazed spellcasters.
 * – destroy spirits, especially nature rituals such as [[Quickening Zephyr] and [[Quicksand]. Can alternatively be used to have a sixth attacking spirit; create a spirit of fury from one of your spirits once and then recycle it for the rest of the mission.
 * – turn ritualist spirits like [[Shadowsong].
 * – heal nearby allies except for spirits.
 * – blind targets next to an allied spirit.
 * Damage
 * – counter to foes causing many damage packets, especially AoE damage.
 * – with a melee, minions or ebon vanguard assassin.
 * Spirit Wall
 * – greatly improve the spirit survivability to make a spirit wall substituting a tank viable. Decrease spawning power by 1, increase communing to 6.
 * – additional healing for your spirits. Ideal when using them as a spirit wall which would dissolve when using [[Summon Spirits].
 * Healing
 * Note: This is only intended for party size 4. Decrease spawning power to 6+1, increase restoration magic to 11+1.
 * – quick heal with condition removal.
 * – slower, strong heal.

Equipment
Runes and insignias
 * 5 shaman's insignias.
 * Rune of superior vigor.
 * 2 runes of vitae.

Weapons
 * Adept channeling magic staff of mastery with "Aptitude, not Attitude".
 * Note: Weapon modifiers such as Halves casting time on spells of item's attribute (Chance: 20%) don't apply to signets and binding rituals as these skill types aren't subordinate to spells.
 * Shield set: Spear of defense or fortitude with a shield of fortitude.

Usage
Weapon sets
 * Use your staff for spellcasting.
 * Switch to your shield set when idle or under attack.
 * Under effect of [[Splinter Weapon@16]: You attack slightly faster with the spear than the staff.

Build
 * Summon your spirits prior to battle. You can move them into the fight with [[Summon Spirits] or lure foes into them.
 * Initially the spirits should be spread out to avoid that they take AoE damage.
 * Alternatively you can place them as a wall to prevent that melees break through into your mid- or backline. Avoid using Summon Spirits as that would break the wall by moving the spirits. Against harder hitting foes, such as in Urgoz's Warren, you can play the build dedicated to blocking with [[Armor of Unfeeling] and [[Spirit Boon Strike]. Note that only foes get blocked by the spirits; for allies their collision box is disabled, which allows you to aggro foes and then run through your spirits, trapping pursueing foes in your spirits.
 * Use Summon Spirits to move spirits out of stationary damage over time AoE effects such as [[Ray of Judgment] and provide a small heal to keep them alive.
 * Increase your damage output by using [[Painful Bond@16] on targets under attack by spirits.
 * Use [[Spirit Siphon@16] to manage energy.

Counters

 * Terrain (walls, hills) blocking spirit attacks. Move the spirits with [[Summon Spirits] to a position where they have line of sight.
 * Blocking.
 * Spirits spreading their attacks when playing against healers.
 * AoE damage hitting multiple spirits.
 * Anti summoned creature skills: [[Consume Soul], [[Spiritual Pain], [[Banishing Strike], [[Banish].
 * Spirits overridden by another party member.