Archive talk:Mo/Me Glimmer Prot

Discussion
Any variants or other optionals I should add? --Edru viransu //QQ about me /sysop 02:13, 13 November 2007 (CET)

looks great

Better watch out, Shadowsin's gonna slap a delete tag on this because there's another build on the site that uses the same elite. --71.229.204.25 02:17, 13 November 2007 (CET)
 * No but i may slap a delete tag on it because of --Shadowsin 04:27, 17 November 2007 (CET)
 * If anything, that build is inferior. But feel free to add the tag, I'll just RV it. --71.229.204.25 04:38, 17 November 2007 (CET)

Lol, yeah. Remember: Dwayna's Kiss is a good substitute for Infuse! :P Lord Belar 02:20, 13 November 2007 (CET)

Put GoLE on main bar, energy looks hard without it. Looks good other than that. Misfate 02:43, 13 November 2007 (CET)

Iz gud. -- Armond Warblade 06:34, 13 November 2007 (CET)
 * Ready for moving to Testing, you think? --Edru viransu //QQ about me /sysop 00:54, 14 November 2007 (CET)

Run hexbreaker imo, having glimmer diversioned shutdowns this whole monk build so let's your team getting raped. - Unexist  22:27, 15 November 2007 (CET)

very similar to this build: http://pvx.wikia.com/wiki/Build:Mo/E_Glimmering_Glyph Curlytop2112 23:10, 15 November 2007 (CET)
 * With only about 2 skills that are different... I don't see that this will be able to compete against something that is already made and is done with testing. Glimmer of Light is the way of the future now though, lol [[Image:Joshgt2Sig.png]] Joshgt2  (Talk) 23:13, 15 November 2007 (CET)

Bad energy management with Survivor's armor imo. I don't see the point of Hex Breaker AND Holy Veil either. Reynos 00:55, 23 November 2007 (CET)
 * Survivor's has nothing to do with energy management. –Ichigo724[[Image:Ichigo-signature.jpg]] 01:02, 23 November 2007 (CET)
 * Veil because hex breaker's not target ally and hex breaker because even permanently veil bonded, glimmer will eventually get diversioned. --Edru viransu //QQ about me /sysop 01:15, 23 November 2007 (CET)

??
This build still says trial phase... and u kicked a team build that had been there for not longer than 3 minutes Himynameisbobbyjoe 01:16, 17 November 2007 (CET)


 * This is in Trial, either send it to Testing or get it the hell off the main page. --[[image:Way of the Assassin.jpg|20px]] Guild of  Deals  01:19, 17 November 2007 (CET)
 * I kicked a team build that was no longer untested and thus didn't belong there, and yeah, I had forgotten to move this into testing before changing the featured build. --Edru viransu //QQ about me /sysop 01:21, 17 November 2007 (CET)

Nao..
Changed to hex breaker, because otherwise, you will get diversioned, and your team will explode. Considering dropping Aegis for Shielding Hands. Opinions? --Edru viransu //QQ about me /sysop 02:58, 17 November 2007 (CET)
 * Aegis for Divine Spirit and Veil for Deny since you have hex breaker? --Hikari 03:17, 17 November 2007 (CET)
 * Eh...nvm, then it really IS too much of a dupe of the other build. --Hikari 03:18, 17 November 2007 (CET)
 * Being good at protting is energy management, as is Aegis. :) --Edru viransu //QQ about me /sysop 03:30, 17 November 2007 (CET)
 * Well PvX Wiki is generally avoided by the " Pro " players, aside from the ones who help maintain it, in which case it is unliking that they are " Good " at protting. --Hikari 04:00, 17 November 2007 (CET)
 * True, but Aegis is energy management regardless. --Edru viransu //<font color="Red">QQ about me /sysop 04:09, 17 November 2007 (CET)
 * Aegis is so easy to interupt, it won't get through half of the time. But still, you otherwise got a optional slot, so aegis is gud since nothing else fits better in there. - [[Image:Weapon_of_Fury.jpg|20px]]<font color="Black">Unexist  10:03, 17 November 2007 (CET)
 * Aegis isn't really that remarkably easy to interrupt. Back when it was 15e, yeah, if you were up against a competent ranger you would never get it off unless you were affected by 5 kinds of blocks and the ranger had 5 kinds of miss chance on him, but without the enormous glyph animation to tell everyone that you're about to cast aegis, it's not nearly as interruptable. --<font color="Black">Edru viransu //<font color="Red">QQ about me /sysop 10:12, 17 November 2007 (CET)
 * Our ranger even interupts mending touch every time the other ranger uses it from maximum range, so yeh, it is easy to interupt. - [[Image:Weapon_of_Fury.jpg|20px]]<font color="Black">Unexist  13:58, 17 November 2007 (CET)
 * Then the people using it are too predictable. It's impossible to interrupt it on sight from maximum range. –Ichigo724[[Image:Ichigo-signature.jpg]] 15:27, 17 November 2007 (CET)
 * Lulz, you can, but yes you do need skillz for it. And no, it wasn't predicted. - [[Image:Weapon_of_Fury.jpg|20px]]<font color="Black">Unexist  15:36, 17 November 2007 (CET)
 * It's physically impossible due to the skill activation time and arrow flight time. Unless he's running RtW, which fails. Would you like me to get some numbers for you? –Ichigo724[[Image:Ichigo-signature.jpg]] 15:38, 17 November 2007 (CET)

(RI)I did it anyway: 0,5333~s + 0.25s = 0,78333~s 0,78333~s > 0.75s, and that isn't even counting ping, which in this case makes a crapload of difference. –Ichigo724 15:50, 17 November 2007 (CET)
 * activation time = 0.5s / 2 (arrow shoots mid-interrupt in reality) = 0.25s
 * flight time:
 * range of shortbow = 1.05aggro
 * flight time of recurve shot arrow over shortbow range = 0.40s
 * range of recurve bow = 1.40aggro
 * recurve flight time over maximum range = 0,40s*1.40aggro/1.05aggro = 0,5333~s
 * Ok, i lied. 3/4 of teh range lol. - [[Image:Weapon_of_Fury.jpg|20px]]<font color="Black">Unexist  17:27, 17 November 2007 (CET)
 * Would still require godly reflexes, no ping, a SHITLOAD of luck, etc... [[Image:User Frvwfr2 signature.jpg|User:Frvwfr2]] <font color=#6e8b3d>frvwfr2  (T/C/Sysop) 17:31, 17 November 2007 (CET)
 * It does. It's called PG players. - [[Image:Weapon_of_Fury.jpg|20px]]<font color="Black">Unexist  19:02, 20 November 2007 (CET)
 * Human reflexes min out at .12s (IIRC), so unless he's living just a few blocks away from the servers, ping > ur liez. --71.229.204.25 19:41, 20 November 2007 (CET)
 * You can also PD infuse, so nothing is a lie. - [[Image:Unexist sig.jpg|20px]]<font color="Black">Unexist  14:32, 21 December 2007 (EST)
 * That's timing with a spike. Impossible to do out of the blue. –Ichigo724[[Image:Ichigo-signature.jpg]] 16:39, 21 December 2007 (EST)
 * Something called luck. - [[Image:Unexist sig.jpg|20px]]<font color="Black">Unexist  06:20, 28 December 2007 (EST)

You need Divine Spirit
Everyone knows WoH is better than Glimmer. There's really no point in even arguing otherwise. The only reason to play Glimmer is because it's "fun" for 4v4. As such, add Divine Spirit to the build and change the spec to 13 Heal, 11 Divine, 11 Prot, 1 Domination. Have fun spamming Glimmer. Zuranthium 03:53, 22 November 2007 (CET)
 * Hmmm, I didn't really complete that argument. Although Glimmer spam under Divine Spirit is fun, it's also pretty necessary. Since Glimmer simply does not have the efficiency of WoH or ZB, it needs to be made up for. The ability to pump out a bunch of Glimmers (and other skills) will generally exceed the effectiveness of Aegis or any other ability you would put on the bar after you've got the core skills in place (Glimmer, Guardian, Condi Removal, Hex Removal). Zuranthium 12:50, 22 November 2007 (CET)
 * Well i dont think that WoH is too much better then glimmer. Almost everyone in HA is running glimmer monk in 3-monk backline so in comination this can be very usefull because of 1sec. recharge time. Yeah woh can roughly heal for 200+ but only one target and 40% of the heal is conditional. But glimmer can cover 2-3 targets at the time and heals for 100% unconditional cca 130 health (counting divine) and it has faster casting. And the description This build uses Glimmer of Light as a spammable heal to allow a monk to use more small protection skills instead of multiple healing skills. is totally correct and this build works as it's supposed to. --[[image:Life Bond.jpg|20px]] Korineczek 19:14, 22 November 2007 (CET)
 * HA is the land of channeling Monks. Good for them if they are running Glimmer there, I don't care. I see RA, TA, GvG tags and, actually, channeling isn't even listed in the variant section. I do realize that Glimmer allows you to take an extra prot skill in comparison to a WoH bar, but that extra skill does not make up for WoH's effectiveness in 4v4 and GvG. The skill you can take that will generally be the best at trying to close the gap, however, is Divine Spirit. You even have Hex Breaker in this build to prevent Diversion from ruining your happy Glimmer spamming. (Edru put Divine Spirit in the main build as I was writing this, lol. THANKS! I'm going to add Channeling to the variant section too). Zuranthium 00:43, 23 November 2007 (CET)
 * With Divine spirits 60s recharge...wouldn't it be a good idea to take Deny Hexes since you've already got Hex Breaker, in a sense, "pre-veiling" you? 74.39.200.33 17:01, 29 November 2007 (CET)
 * Scratch that...Variants section ftw... >.< 74.39.200.33 17:03, 29 November 2007 (CET)

The move from Good to Great
will require changing the last two skills. Hex Breaker for Channeling (you can pre-veil yourself and Divine Spirit is fail on that bar), Reversal of Fortune for Divine Spirit. (Or something, I don't quite know what should be in that last spot.) -- Armond Warblade 00:15, 6 January 2008 (EST)
 * RoF is pretty pointless (imo) when you're running glimmer. – Ichigo 724 [[Image:Ichigo-signature.jpg]] 01:03, 6 January 2008 (EST)
 * Armond, you sound now like teh biggest noob i've ever known. This isn't a ha build and channeling = ha only, in GvG people don't ball, and will actually just rape you when you go frontline monk. The whole point of glimmer is not having to take rof and stuff, so you save things on your bar. Divine spirit with glimmer is the biggest synergy in the game: use it when you're under pressure, and you can spam glimmer 24/7(hexbreaker is anti-diversion, cast time is anti-dshot) while only costing 1 energy(while you gain 1,25, or w/e don't know exact number). If you don't like this bar for glimmer: you have 3 options, 1: run woh(woh>Glimmer anyway), 2: you fail at monking, 3: you have no brains, please quit GW. - [[Image:Unexist sig.jpg|20px]]<font color="Black">Unexist  04:58, 12 January 2008 (EST)
 * lol@u for judging me based on lack of sleep. But yeah, WoH is better than glimmer, I can't really see how this is going to reach great... -- Armond Warblade[[Image:Armond sig image.png]] 13:59, 12 January 2008 (EST)
 * Isn't it obvious? Glimmer looks prettier. I also like this for RA, the epi-glimmer spam makes me smile, and hex breaker defends against stupid hexes like backfire, augury of death and such. --Hikari 22:30, 25 January 2008 (EST)

Patient Spirit
Slapt glimmer in teh face? It's the same now, except for the longer recharge(/care) and the 2 sec waiting(thus you can't use it spike protection). Archive? - <font color="Black">Unexist  10:36, 23 January 2008 (EST)
 * ...The point of using glimmer over WoH is for spike prevention. -- Armond Warblade[[Image:Armond sig image.png]] 14:02, 24 January 2008 (EST)
 * Patient spirit sux GoL for teh win.-- Korineczek --( Toalk -- Koantribooshns ) 11:34, 29 January 2008 (EST)
 * What? The point of using Glimmer over WoH is it can be spammed if you have Channeling/Divine Spirit and its got a 1/4 cast. You definately don't take a 100 point heal for spike prevention. --[[Image:Ibreaktoilets_Signature.jpg|User:Ibreaktoilets|20px]]<font color="Black">Tab  <font color="Black">Moo  11:46, 29 January 2008 (EST)
 * You do when all spikes in the game kill someone by ~50 hp... -- Armond Warblade[[Image:Armond sig image.png]] 14:29, 29 January 2008 (EST)
 * All decent, clean spikes kill by alot more than 50. Glimmer doesn't do anything vs spikes that RoF doesn't, and RoF is just used to buy time for WoH/Dismiss. --[[Image:Ibreaktoilets_Signature.jpg|User:Ibreaktoilets|20px]]<font color="Black">Tab  <font color="Black">Moo  14:31, 29 January 2008 (EST)
 * You're right, I was thinking of before the power creep got worse... -- Armond Warblade[[Image:Armond sig image.png]] 14:33, 29 January 2008 (EST)

Merge?
Wouldn't it make sense to merge this with the other Glimmer Prot build as Mo/any and list Mesmer and Assassin as variants? JoE554 07:40, 3 March 2008 (EST)
 * Yes, it would. Zuranthium 06:18, 18 March 2008 (EDT)
 * Hmm, especially with the Hex Breaker nerf, this build doesn't make sense. Definitely shouldn't be in the Great section. We just need a general Glimmer page. Zuranthium 13:23, 25 March 2008 (EDT)

It went from a stance to a skill... I would not consider that a nerf. (Mr Pink57 14:11, 26 March 2008 (EDT))
 * The duration was nerfed. Zuranthium 18:02, 1 April 2008 (EDT)

WELL
LOlwut archive don't well Didi 17:33, 27 March 2008 (EDT)
 * Archiving is for builds that had a place in the game. This Glimmer build has never been seriously used in Guild Wars. Zuranthium 18:03, 1 April 2008 (EDT)
 * And, apparently, it's just going to sit around and take up space forever. Zuranthium 13:38, 3 April 2008 (EDT)
 * Don't think it needs to be archived, but it doesn't quite stack up to the other great monk builds. I consider this a good build, which is the category I think it belongs in. Zephyr Cloud 13:22, 4 April 2008 (EDT)
 * This is only for people who are pro enough to play with a crappy elite. Generally WoH was still better, but now glimmer is just outclassed by only patient spirit. —ǘŋ  Ɛxɩsƫ  14:33, 14 April 2008 (EDT)