User:Emeralddragon2/Build:Rt/Any Xinrae's Comeback

Xinrae's Comeback
With the update of Xinrae's Weapon as a protective Vengeful Weapon, Both weaponspells can be used in tandem to help protect, remove conditions, heal, and deal back damage to attacking foes.

Attributes and Skills
[build prof=Rt/Me Restoration=12+3+1, SpawningPower=11+1 InspirationMagic=6][Xinrae's Weapon][Vengeful Weapon][Wielder's Boon][Inspired Hex][Protective was Kaolai][Optional][Wielder's Remedy][Renewing Memories][/build]


 * NOTE: The PvXCode skill descriptions might not be up to date, Please make sure you understand the correct functions of the skills before evaluating the build.
 * Inspired Hex can be replaced with it's duplicate Revealed Hex depending on the campaign.
 * The optional slot is reserved for one of the Inspiration Magic's many stances, depending on the situation. For example: Mantra of Flame is recommended for AB when up against a fire elementalist capper.

Equipment

 * Even though Protective was Kaolai should be held at all times during the duration of the build, any wands or staves brought along should be set for either reducing recharge time, increasing enchantment duration BUT should not dramatically increase energy, since the drop in energy from casting Protective was Kaolai can leave you in the negatives for energy.
 * Attunement Runes can compensate for the energy drop from holding a bundle.

Usage

 * Keep Protective was Kaolai up as often as possible to keep the armor benefit and to fullfill the conditions for Renewing Memories, dropping it only when the party can use a boost in health or when all energy is expended.
 * Renewing Memories cuts the cost of the weapon spells down to three energy, and should only be used when the right situation comes up instead of being kept up all the time. Renewing Memories can also be used as a cover enchantment if condition removal is more important.
 * Be sure to use Wielder's Remedy before a battle, to avoid inturruption from ranged foes and to stop condition-heavy builds right in thier tracks.
 * Working in a duo is where this build is at it's most effective, where you can alternate the weaponspells on yourself and your ally or whoever is being focused on. (See Counters below!)

Alliance Battle Usage
In AB, All of the control points which don't hold monks can be soloed (Slowly.) and if soloing a capture point is your only option, here are a few tips to follow.
 * Elite Elementalists use Lightning Surge,Revealed Hex should be used quickly to prevent the knockdown, and then can be used against the elementalist to knock him down.
 * Also remember to use Xinrae's Weapon before going within range of enemy elementalists, to prevent instant death from a lightning spike.
 * The weaponspells also work against AoE fire spells such as Fire Storm, meaning you can doom a fire ele capper by running into his flaming inferno and spam his life away.
 * Elite Warrior shrines have warriors that cause bleeding and deep wound, be sure to precast Wielder's Remedy to stop the conditions when they are applied.
 * Enemy Ranger NPCs tend to use Pin Down, which can be more annoying then dangerous due to the fact that distance doesn't matter for the vamperic effect caused by the weaponspells.

Counters

 * Hexes focused on anti-spellcasting can cause problems if more then one kind of hex is applied at a time.
 * Diversion can cause trouble if one of the weaponspells fall under the effects.
 * Anti-enchantment and Daze together mean you won't be able to cast Wielder's Remedy and in turn, get inturrupted on other spells.
 * With the two weaponspells, this build tends to be only effective at protecting at most three party members at a time (including yourself) and can be overwhelmed when all members of the party are under fire.