Archive talk:Team - Ancestors' Rage Spike

Discussion
Does anyone else think Anet hit rits too hard? The nerfed channeling skills are next to useless. I would have been happy with just the 2 second cast times and buffed Cry. Tycn 13:38, 10 August 2007 (CEST) Discuss. Ss
 * N/Mo Boon healer won't work without any minions in the build. --Edru viransu //QQ about me 19:07, 28 July 2007 (CEST)

is just expel enough? &mdash; Skuld 19:08, 28 July 2007 (CEST)

There's also deny hexes in this, use it right after using healer's boon, there's more than enough hex removal.Ss
 * Too bad the N/Mo won't have the energy for it. --Edru viransu //QQ about me 19:27, 28 July 2007 (CEST)

Actually, he will, you will gain more than enough energy from people dying on the other side. Ss 19:36, 28 July 2007 (CEST)
 * Well, if you're successfully killing people enough for it to be meaningful energy management for him, you don't need him to have plenty of energy. It's when you're having trouble getting kills and in the time between spikes that he needs staying power. --Edru viransu //QQ about me 09:16, 29 July 2007 (CEST)

See this. Merge and tag one for deletion. Preference goes to the one created last. - Krowman    06:19, 29 July 2007 (CEST)
 * You do know this build comes alot closer to the real build (or even is the real build :P) than ?Ss
 * Well, no, I didn't get it from a r3-5 PuG. I merely tried to document a popular build. But since you're obviously the pro HAer here, this is probably the better build. Tycn 13:13, 29 July 2007 (CEST)

My guild only runs rit spike and we never used vital in ar spike just regular spike. i guess this is ur variant but our seems a bit better.--I Am Ant 10:36, 31 July 2007 (CEST)


 * I really see no reason why NOT to take Vital. It's just 1 skill slot and can help in many ways. (counter spikes, help important characters to survive (such as runners and the Ghostly Hero.)).Ss 11:50, 31 July 2007 (CEST)


 * This version's a bit dated, here's a more recent one LAX 18:28, 31 July 2007 (CEST)


 * You falsely promote your own build. You just said your build had become more common meaning it's accepted by the HA community and this build is unused. I went to your build's talk page and I found this comment: Some notes: I personally was never a fan of Spirit Rift, because sometimes people would get out of the rift, and also even if they didn't due to some snare like Icy Shackles, it was really easy to Spirit Bond so I am using Wielder's Strike instead. Here you say the differences between this build and your build is your own preference meaning your comment on this page is irrelevant. Also you state that slapping on a spirit bond was easy because: u hav liek 3 secks 2 put on spirit bond lulx! (not quoted from you but just what i think what you think, you also probably think you should remove the enchantments before you call the rift). But someone with experience knows how to time a gaze/rend right on the moment the spike arrives. You say people could go outside the rift with ease which is not true.. a 66% slow hex + kd is more than enough to keep the person in place. btw your build seems like a weird mix of ancestors' and wielders strike with some skills thrown in at random..Ss 19:19, 31 July 2007 (CEST)
 * So now we have 3 of these kicking around? - [[Image:Kowal.jpg|15px]] Krowman   19:30, 31 July 2007 (CEST)
 * Let's see which one the community thinks is better shall we? LAX 19:33, 31 July 2007 (CEST)
 * W/E. I deleted the one that was deemed inferior. Community can decide between these two, the other will be deleted. - [[Image:Kowal.jpg|15px]] Krowman   19:44, 31 July 2007 (CEST)


 * By the way, when I said spirit bonding I was exclusively talking about that skill in general, rift, is so easy to infuse, and infuse isn't an enchantment to tell you. And guess what? Ancestors and Wielder's doesn't make a bad combination. You can have AoE spikes and single spikes IN THE SAME BUILD. And my skills aren't random. Let me go down the list


 * My build has a lot more healing, condition removal, and hex removal than yours, which is the main point
 * My build makes more use of attribute points. The ones I give 13 restoration to have a hearty amount of healing skills. Take your Spiker#3, having 11+1 restoration just for a mend body and soul.
 * My build has many more spirits than you do
 * No interrupts on this
 * Considering this whole build has only 6 spirits and the bulk of your healing is coming from spirit transfer, why have the runners carry 3 spirits when they have a job to do? I put spirits on the people that aren't running or being primary healers, but on a Rt/P who can still use shouts and a warder that will have downtime and other people.
 * N/Mo Boon Healing has not worked for ages.
 * Why use Siphon Speed when you already have 9 second, 10 recharge Shadow Prison
 * Instead of bringing a pretty much useless Ward Against Elements simply because you have a warder, I brought Gaze of Fury which will actually be of use.


 * did I miss something?
 * LAX 19:50, 31 July 2007 (CEST)


 * My build has a lot more healing, condition removal, and hex removal than yours, which is the main point
 * alot more healing? the n/mo heals for way more than you think.. hex removal, you call 2 expels vs. 1 expel and a deny hexes alot more hex removal? think again.


 * My build makes more use of attribute points. The ones I give 13 restoration to have a hearty amount of healing skills. Take your Spiker#3, having 11+1 restoration just for a mend body and soul.
 * because mend body and soul fails alot, right?


 * My build has many more spirits than you do
 * yeah, spirits just tear the place down right?


 * No interrupts on this
 * we all want to interrupt that lod sooo badly.. seriously, why do you need an interrupt..? replace the res signet on the n/a for disrupting dagger if you need one that badly.


 * Considering this whole build has only 6 spirits and the bulk of your healing is coming from spirit transfer, why have the runners carry 3 spirits when they have a job to do? I put spirits on the people that aren't running or being primary healers, but on a Rt/P who can still use shouts and a warder that will have downtime and other people.
 * 6 spirits is nothing, amirite? bulk of healing coming from spirit transfer? lol.. from what I've read from your build you use spirit transfer to counter spikes right? too bad that union was just on 30hp when you used the skill.. complaining about spirits on the runner? in spike teams you run as a whole group in sacred/unholy then defend your own relic.. in hoh nobody cares to even attack because there's no dp so they don't even need to place the spirits.


 * N/Mo Boon Healing has not worked for ages.
 * orly? yes that's me, no it was not before the soul reaping nerfs.


 * Why use Siphon Speed when you already have 9 second, 10 recharge Shadow Prison
 * great cover hex, allows you to spam a snare, walk faster yourself, snare more than 1 person etc. etc.


 * Instead of bringing a pretty much useless Ward Against Elements simply because you have a warder, I brought Gaze of Fury which will actually be of use.
 * /fail
 * Ss 17:31, 1 August 2007 (CEST)
 * This guy knows hist stuff. pwns the other build tbh.&mdash;[[Image:Cheese Slaya's Sig.jpg|50x19px]] Cheese Slaya  ( Talk ) 03:53, 2 August 2007 (CEST)

The Boon Healer is nearly ALWAYS not there. Its replaced by a standard defensive spirit spammer.Rawrawr Dinosaur 14:50, 2 August 2007 (CEST)
 * That's Wielders. Ss 18:57, 2 August 2007 (CEST)
 * Nope. I HA a fair bit and the only necro I ever see is the N/A. To Date I haven't seen a single N/Mo. As another check, i looked through shack, and the ones posted there have a spirit spammer as well.Rawrawr Dinosaur 04:25, 3 August 2007 (CEST)
 * each serious ancestors' team uses a n/mo Ss 19:49, 5 August 2007 (CEST)
 * lawl @ spiker #4. What a crap idea.Put The Lime In The 02:51, 14 October 2008 (EDT)

Rename?
?  —ǥȓɩηɔɧ 〚₮/ḉ〛 06:16, 2 August 2007 (CEST)
 * It is more commonly known as AR spike. Riftspike is just our little name for it Grinch :D Rawrawr Dinosaur 14:52, 2 August 2007 (CEST)
 * Actually, i like Rift Spike better... [[Image:User Frvwfr2 signature.jpg|User:Frvwfr2]] frvwfr2  (talk · contributions) 02:17, 7 August 2007 (CEST)

Expunge
Alot of people are bringing Expunge Enchantments now instead of gaze. it casts 1/2 sec faster, recharges ~15 secs faster, and removes more enchantmetns than rend can (with deadly paradox up, of course). since you're already in touch range b/c of shadow prison, it seems like a much better choice than rend or gaze.&mdash; Cheese Slaya  ( Talk ) 06:43, 6 August 2007 (CEST)
 * Actually people use both rend and expunge in the same build. Railin 02:15, 7 August 2007 (CEST)
 * thats what i said... alot of people are bringing expunge enchantments now instead of gaze&mdash;[[Image:Cheese Slaya's Sig.jpg|50x19px]] Cheese Slaya  ( Talk ) 05:58, 7 August 2007 (CEST)
 * Expunge isn't that good because you can do nothing inbetween spikes for 6 seconds. Rend and Gaze are more than enough IMO.Ss 16:02, 7 August 2007 (CEST)