User:Child/No nuker AB

Wipe shrines in less than 5 seconds, wipe players just as fast.

Grasping Hundred Blades
[build prof=W/E name="Grasping hundred blades" swo=12+1+1 str=10 earth=8][Hundred Blades][Sever Artery][Gash][Sun and Moon Slash][Frenzy][Rush][Enraging Charge][Grasping Earth][/build]

Palm Spike
[build prof=A/W name="Palm Spike" dag=12+1+1 cri=12][Palm Strike][Flurry][Trampling Ox][Falling Lotus Strike][Twisting Fangs][Death Blossom][Dash][Return][/build]

WoD Necro
[build prof=N/E name="WoD Necro" cur=12+1+1 sou=12+1 air=3][Wail of Doom][Mark of Pain][Faintheartedness][Defile Defenses][Foul Feast][Plague Sending][Rend Enchantments][Storm Djinn's Haste][/build]

Shadow WoH
[build prof=Mo/A name="Shadow WoH" hea=12+1+1 pro=10+1 div=8 sha=2][Word of Healing][Patient Spirit][Guardian][Holy Veil][Remove Hex][Mending Touch][Dash][Return][/build]

Usage
Capping -
 * Necro uses MoP on the middle NPC while frontliners approach the shrine
 * Warrior rushes in, grasping>frenzy>attack x 3
 * Assassin rushes in, PS>flurry>trampling>falling>DB
 * 503 damage to adjacent range targets in <4 seconds.

General -
 * Adrenaline spike when twisting fangs is recharging
 * Necro should assist spikes with rend/defile defenses/wod. Defile defenses should also be used as a cover hex, and WoD to interfere with enemy spikes
 * Monk should use mending touch on the necro if there are conditions remaining on the team after all enemies are dead (particularly cripple)

Variants

 * Replace the palm strike sin with a mels or BA ranger. In this situation the ranger should bring hex removal rather than the usual mending touch, the monk should replace remove hex with spotless mind, and the necro should consider lingering curse or weaken knees over wod.