User:Y0 ich halt/Build:Team - SoS TA Spike

Theory:


 * Be the first to attack, apply the cover hexes (those 5e / 1s ones) and spike first time right away.
 * Apply anti-melee and anti-caster afterwards, always cover carefully.


 * Spike dmg
 * target with 4 hexes: 464 dmg
 * target with 5 hexes: 560 dmg (max)

Big
[build prof=me/n fast=10+1+1 inspi=8+1 curses=12][Signet of Suffering][Parasitic Bond][Insidious Parasite][Reckless Haste][Inspired Hex][Mantra of Inscriptions][Plague Touch][Resurrection Signet][/build]
 * General anti-melee
 * Reckless Haste primarily on Rangers to make them fail their hits

[build prof=me/n fast=10+1+1 inspi=8+1 curses=12][Signet of Suffering][Defile Defenses][Price of Failure][Faintheartedness][Inspired Hex][Mantra of Inscriptions][Plague Touch][Resurrection Signet][/build]
 * Use defile defenses and trigger it with wand to make fun of blocking warriors, assassins and such

[build prof=me/n fast=10+1+1 inspi=8+1 curses=12][Signet of Suffering][Atrophy][Malaise][Enfeeble][Gaze of Contempt][Mantra of Inscriptions][Plague Touch][Resurrection Signet][/build]
 * You need to know what each primary attribute does to use Atrophy nicely
 * Use Malaise as a cover and to pressure via e-denial

[build prof=me/n fast=9+1+1 inspi=8+1 dom=5+1 curses=12][Signet of Suffering][Ether Phantom][Backfire][Ignorance][Drain Enchantment][Mantra of Inscriptions][Plague Touch][Resurrection Signet][/build]
 * Backfire against casters
 * Ignorance against sig smiters and such