User:Guild of Deals/RitLording

Introduction
Ritual Lords, or commonly refered to as "Rit Lording," is a popular form of Riualist. It involves laying down protective spirits to highly reduce harm to your team, giving Monks a break and making farming a lot easier. It also involves Ritual Lord's ability to cut down the recharge time of these rituals by nearly two thirds. Rit Lording has its places in many different situations.

PvE
In PvE, it is mainly used for the Elite Missions Urgoz's Warren and The Deep. The fact that you can have party wide support helps against the heavy onslaughting you'll face. It also has its perks in regular play, helping protect players and make use in hard Missions like Abaddon's Gate and Imperial Sanctum. Almost any team without a Rit Lord will never be as unstoppable as one without.

PvP
Rit Lording is mainly seen in RA. You can lay down defensive spirits in the main gate and let your allies kill the team while you protect them. This can be even more highly used in TA, where an organized team can build around the Rit Lord. However, high level PvP such as HA and GvG usually doesn't need a Rit Lord. Still, the protective abilities shouldn't be overlooked.

The Basic Build
Here's the backbone of Rit Lord builds: [build prof=Ritualist/Any SpawningPower=12+1+3 Communing=12+1][Ritual Lord][Shelter][Union] [Displacement][Optional][Optional][Optional][Optional][/build]

16 Spawning Power provides about a 60% reduction in recharge time. This means that you could possibly lay down one of your spirits before the other one dies. Other spirits may be used, and you may wish to include defensive skills and self heals. The Ritual Lord is meant to be fully defensive, so offense isn't needed. Energy management skills are needed though, so skills like Boon of Creation, Mighty was Vorizun, and Empowerment make great choices.

How to Rit Lord
Rit Lording actually can be very easy to do. The trick is that you SHOULD NOT lay spirits down in battle. Laying them down in battle means you can't chain them accordingly. Here are some instructions how:


 * If you are playing with heroes and henchmen, this doesn't matter. For PUGs, please ask all players if you can lead, and make sure none of the players run ahead of you.
 * Keep Ritual Lord on at all times.
 * To start, lay down your spirits outside the aggro of your targets, but enough so your allies will still be affected by them.
 * Make sure to put Shelter in front of Union. Shelter will reduce damage to 10%, and Union will reduce that damage by another 15.
 * If you need to lay spirits down in battle, cast Displacement first. Depending on the group, Displacement may buy enough time to lay down Shelter and Union.
 * Remember to always stay out of the aggro of the foes before casting your spirits.

Optional Skills
A few skills should be considered for a Rit Lord build:


 * makes great energy management
 * and work great together
 * is good for keeping your spirits alive longer
 * is a good self heal even with low Restoration Magic

Counters to Rit Lords
The main counter of Rit Lords is Minion Masters. Since minions count as allies, they all will be affected by your spirits and visa versa. Your spirits can die withing seconds with a Minion Master. Along with that, a Rit Lord cannot sub for a Protection Monk or any type of Monk. Rit Lords are pure support, not healing. Other common sense counters are a few interrupts (since spirits aren't spells) and your spirits being targeted.

More to be added...