User:Edru viransu/Historical Build of the Week/Builds

Storage place for possible builds to be used for my historical build of the week template. The talk page of either this page or the template is the best place to suggest builds.

Ether Renewal Smiter
The Ether Renewal Smiter utilized Ether Renewal to provide nearly infinite energy with which to spam fast-activating skills under Zealot's Fire for massive AoE damage. It died after Ether Renewal died a horrible painful death.

Gale Axe
The Gale Axe warrior utilized Gale for it's incredible movement control abilities. Endure Pain was used to better be able to resist spikes when overextended. Bull's Strike was practically worthless at the time of this build's popularity, so Axe Rake was used for a non-exhaustive snare. It died after a nerf to Gale's energy cost and a change that caused exhaustion to continue into the negatives, eliminating the possibility of weapon-swapping to decrease exhaustion.

OoB Boon
The Boonprot was the standard monk build in GvG for some time, in many variations. The most prominent were the Offering of Blood Mo/N's and the Energy Drain and Mantra of Recall Mo/Me's. It uses Divine Boon to give all of its protective spells a sizeable healing effect. It fell out of use due to several factors, including many nerfs to the build and the introduction of Gift of Health and more powerful monk elites.

Stand Eprod Air
Many different forms of Ether Prodigy elementalists were used. One of the most common non-flagger EProd builds was the Eprod air ele, which used Eprod to fuel spamming of defensive skills like Heal Party and Blinding Flash. Lightning Orb and Lightning Strike provided a powerful spike assist. 3-second Gale gave the build a powerful snare and disruptive tool, as well. It fell out of favor after nerfs to Ether Prodigy and the introduction of powerful non-elite energy management in the form of Glyph of Lesser Energy

Cripshot R/Me
Prior to Nightfall and nerfs to Crippling Shot, Blackout, Distortion and expertise, this build was incredibly effective. Condition removal on a split was often nonexistent and at stand, condition removal was costly, meaning that it's Cripple was often difficult to get rid of. It could also Blackout monks on spikes, while being very resilient due to Distortion.