Build talk:N/any FA Pain of Disenchantment

Having actually ran this, I'd say it's much better than any other necro build PvX offers. Arenas stuff is mediocre, and versus the FA Cacophony build, this brings much more utility into play. 4.8/5.0 imo. Vincent Evan [Air Henchman]   03:38, 27 February 2012 (UTC)
 * soul bind-- Relyk 05:21, 27 February 2012 (UTC)
 * I find it much better than Soul Bind in FA. --Silven Shadow 07:59, 27 February 2012 (UTC)
 * Y u no use defile flesh? Miharo 15:58, 27 February 2012 (UTC)


 * TBH I dont see many physicals in FA.-- ValeV 666[[file:smily.jpg|link=User:ValeV666]] 17:07, 27 February 2012 (UTC)
 * doesn't Kurz side tend to avoid enchantments? try with Rend, Well of the Profane, Cacophony, Malaise, etc... &#9823;Fianchetto [[Image:Mending.jpg|19px|link=User_talk:Fianchetto]] 17:12, 27 February 2012 (UTC)
 * Defile Flesh is an option if you really want, sometimes sacing can end up being too much, eg. you can't cast it under pressure. I do not know when you've been playing to see no physicals, because there are 1-4 every game on both sides. Especially since good warriors and rangers can easily change the game from a loss to a win in green gate. Kurzicks do not avoid enchantments because they're incredibly effective at negating damage, PoD removes a full set of prots and deals damage which is the most accurate and least time consuming to do when your team is 'spiking'. --Silven Shadow 23:11, 27 February 2012 (UTC)
 * Defile stacks with current flux(lol, for what it's worth) I think, correct me if I'm wrong. Also it's PEW FUCKING PEW when killing Gunther. 33% less healing+enchantment removal really fucks monks up. The problem with running this type of build is that you don't contribute much to your team until you're actually inside green. Sure you remove some prots here and there(especially juggie), but when it comes to tearing down gates, kabooming NPCs, etc, this is just sub par. Miharo 00:39, 28 February 2012 (UTC)
 * You don't need faint, but there isn't much better to bring. Warriors can't do shit in FA.-- Relyk 00:43, 28 February 2012 (UTC)
 * Builds aren't voted for flux, plus it's almost over. Remember NPC's auto attack, this prevents monks healing the gates pretty effectively with pod. You can stop most people attacking your turtle at the start and kurz NPC's use enchants for spike with turtle. This is by FAR the best FA curses build, much better than SB. --Silven Shadow 02:06, 29 February 2012 (UTC)
 * I wasn't serious about the flux thing. And it's not a question if it's the best curses build to bring, but if it's worth bringing. PoD is good, Insidious is good vs. some NPCs(like gunther who never stops attacking, meaning a steady DPS. Or life steal per second. Meh), but lacking more when tearing down gates. Speccing vs. physicals is kinda bad in FA though since 75% of all people run casters, making curse necros kinda meh. Don't get me wrong, insidious can be awesome, but the whole bar seems a bit too anti-melee specced for my liking. Miharo 12:31, 29 February 2012 (UTC)
 * All NPCs don't stop auto-attacking, when not casting the few spells they do. This is a support build, which means in conjunction with a physical, nuker or turtle it will tear down the gate because of the damage plus enchantment removal (not to mention hex covering). As we have already established Insidious is still good when the entire enemy team are casters because of the NPC's behaviour. I agree that faitheartedness is severely reduced in effectiveness in the 10% of games that their is 0-1 physical on the enemy team, but it still does provide degen either way. The reason I bring rigor is the amount of physicals is not as low as people think and it increases their effectiveness dramatically, also I sync with good players and it synergizes well (not to mention luxon warriors) and a lot of casters rely on blocking because of the lack in teamwork in FA (players having enough awareness to remove enchants/stances to let through damage). There are other optionals like plague sending which do not require physicals on either side. Not to mention augury of death provides a ton of synergy with turtles and allies without deepwound. This build is far from entirely spec'd against physicals but is very strong against them and the current FA metagame. --Silven Shadow 03:59, 2 March 2012 (UTC)
 * I'd drop faint tbh. Rigor is good for when training Gunther. I'd back the build up with Rip, due to the shitloads of enchantments of Kurzick side. Also I think Defile Flesh should be variant(if not mainbar) and perhaps malaise in variant to help tear them monks down. Btw it's 6am here and I haven't slept, so don't judge if I don't make sense. Miharo 04:55, 2 March 2012 (UTC)

Fixed for you.  With Love ♣  RąʂKɭɘş  13:38, 9 March 2012 (UTC)
 * The build is quite good, but it is more or less like the Cacophony one. If for example you put cacophony in the bar, it is exactly like it but with PoD. What about merging? [[Image:CR.jpg|19px]] Chonsy Rulez   17:12, 5 March 2012 (UTC)
 * From what I can see it is clearly nothing like Cacophony. You can put it on the bar if you really want, but generally, from what I've seen good players run this bar over anything else. --139.132.50.88 03:54, 7 March 2012 (UTC)
 * Good people tend to not run necros, due to the fact that the only REALLY good thing they can do is spam PoD and Insidious. Miharo 12:55, 9 March 2012 (UTC)
 * "Good people tend to not play FA, due to the fact that it's barely pvp and completely unorganized."
 * Well Im good but I prefer FA. Mostly because: 1) its so easy to pwn noobs there that it should be illegal 2) Since I started being good only since like september last year I had no time to find pvp guilds etc and now GW2 is going into beta so fuck it. However there are some good players in FA. Oo Dawn for example is always in luxon side FA and he/she is very good. [[Image:CR.jpg|19px]] Chonsy Rulez   16:46, 9 March 2012 (UTC)
 * Being good at FA doesn't make you good at pve, RA does. /joke  With Love ♣  RąʂKɭɘş  17:11, 9 March 2012 (UTC)
 * Ah youre fucking funny Rask. I would have put :trollface: actually lol. However Miharo: "Good people tend not to run Necros at all in PvP, because every prof is better" is better. If you run a necro is just because you love the style (if for example youre a sadist you love playing necros >:D) [[Image:CR.jpg|19px]] Chonsy Rulez
 * Necros zomgpwn PvP, just not FA. Too little AoEm too much shutdown oriented(compare to the mesmers in FA, no one runs them for shutdown, they run them for WW/WD+chaos storm. The rest is just bonus) Miharo 13:44, 10 March 2012 (UTC)
 * Necros are insanely good in FA. Endless energy means you can put together ridiculous bars and just dominate healers, forcing kills on turtles or gates like no one else. This bar is not ridiculous enough imo. Azazello 13:57, 10 March 2012 (UTC)
 * Also, survivability is for healers and turtle tanks. Just die and get yourself a brand new blue bar in 5 seconds. Bring a decent speed boost, especially if you're luxon. Azazello 14:10, 10 March 2012 (UTC)
 * Agreed, SR in FA is lolpwn, but necro prim skills are meh there. But if I were to take PoD, I'd take:

Optionals for defile enchantments and malaise or something else monk hate related. But then again, I'd probably not play curses in the first place. Miharo 14:44, 10 March 2012 (UTC)
 * Necros do pressure and thats it. Necro is played only in hexway and builds focusing on pressure. In FA necros suck because they just have 2 good skills, the rest is for melee shutdown (and there are no melees in FA). OBVIOUSLY SR is pwn in FA, but as we already said necros have shitty skills. The best skills you have in FA are: big damage skills, caster counter, enchantment removal and snares(stop running cowards, occasional melees and people respawning). Necros doesnt have damage, doesnt have caster counter and doesnt have snares, and you cant focus the build on ench removal. [[Image:CR.jpg|19px]] Chonsy Rulez   14:53, 10 March 2012 (UTC)
 * I probably wouldn't take PoD. I've had plenty of good times with covered SB on the juggernaut and the three monks healing him, just watching the numbers roll by until 'the green gate has been breached!' For kurzick side I like stuff like this:
 * Frankly you can leave the optionals empty, but I like to put stuff like rip and rend in there. When the fighting settles in at green, jump out the portal, throw around 500+ health worth of aoe hex pressure, consume corpse a few times to keep spamming, switch to high set and keep spamming, when you run out of energy and corpses, go melee the luxon warriors and repeat. If you run a superior and see a turtle with no healer, press 1,2,3,4 and go cap a mine while it dies. Toxic chill is a good elite on the same bar too. Stuff that doesn't work at all in PvP, or PvE for that matter, works great in FA due to the nature of its mechanics. Chonsy it's not just SR. It's the fact that the only aim is to kill npcs, and make it easier to kill npcs. Pressure helps kill npcs that are being healed. It's the fact that you res in 5s on a map where the shrines are close to the action, meaning if you frontload a ton of damage, you can then go die, run back and do it again faster than you could by waiting for your energy to recharge. It's the massive melee hate on kurzick NPCs, and the turtle teleport and coward/weakness spam from luxon warriors. There's a lot of unique stuff going on in there, and necros take advantage of almost all of it. Put it like this, if you put insidious parasite on a warrior and they stop attacking through it for 14 seconds, you effectively just one shot them, because you've taken them out of the fight for the same amount of time as killing them would have, yet I still don't think it's strong enough to put on a necro bar for FA. Azazello 15:27, 10 March 2012 (UTC)

However actually I would fix the optionals before it gets vetted. Chonsy Rulez  16:05, 22 March 2012 (UTC)
 * Please don't, given by your skill choices above on your mini skill bar, it's clear your choices are biased rather than qualitative samples found from FA. Vincent Evan [Air Henchman]  [[Image:vincels.jpg|19px]] 18:28, 22 March 2012 (UTC)
 * And in fact skill barr arent mine, but Azazello's and Miharo's. What I mean is that optionals could be better. For example defile flesh. Chonsy Rulez  11:44, 23 March 2012 (UTC)
 * You could throw pod on an empty bar and do everything important this bar does. I guess faint is good on rangers. PoD is better than I thought though, up there with SB. Azazello 13:49, 23 March 2012 (UTC)

To be clear about one point (Cacophony)
Cacophony is based on pure damage and not so much based on any defensive things. PoD deals a lot of damage, but the other skills are more or less based on pressuring down people and not so much Gunther. The FA Cacophony relies on you getting to Gunther, and if your team really sucks, that build will not help you much. It deals mediocre damage to casters, reasonable damage against melee (the reason why you go through left, not right). It can't handle the Enchantment stacks as efficient as PoD (woohoo, removal but not any damage). If your target does nothing, you can do somewhat nothing. Let this build's idea stay seperate from Cacophony. I didn't base that on pressure. --  Shadow Step 12:40, 28 March 2012 (UTC)
 * Mediocre damage to caster? With what skill? lol Chonsy Rulez  14:57, 28 March 2012 (UTC)
 * SS? Unless they don't do anything. --  Shadow  Talk with me :D  18:10, 28 March 2012 (UTC)
 * SS sucks. If I use the cacophony build I use SB. Chonsy Rulez  15:06, 29 March 2012 (UTC)
 * SS is purely meant to damage gunther further. --  Shadow Step 15:36, 29 March 2012 (UTC)
 * Yes but it sucks, and I dont know why you started this thread since noone compared this with Cacophony. However its lovely how you change signature every day :P <font color="DarkRed">Chonsy <font color="DarkRed">Rulez  16:00, 29 March 2012 (UTC)