User:Krschkr/Inclusive Underworld Community Project

The Underworld – for any player and all professions!

This is the international branch of the Wartower community project UW Für echte Spieler und alle Klassen. We complete the underworld (including Dhuum) with a classic team build that allows any player and all professions to partake.

A run usually takes about 90 to 120 minutes.

This project is currently abandoned.

The Rules

 * 1. All players have to be in the spanish district of the temple of ages at the arranged time.
 * If you know in advance that you might be late, inform us in time.
 * If you do not have the temple of ages unlocked and can't do so in time until the run, inform us in time.
 * When we don't have 8 real players the run will be cancelled.
 * '''2. You are expected to prepare your build and minimum equipment in advance, to be able listen in TS³ and to bring a couple of scrolls of resurrection.
 * The TS server is provided by the organizer.
 * Build changes and other deviations should be discussed in advance.
 * 3. Benched players are asked to come to the outpost aswell and stay for a few minutes after the agreed time in case someone from the main roster can't show up (in time).
 * This ensures that we can start timely in case someone doesn't make it in time, but we don't want to enforce any strict rules here. However, it's considered appropriate to be available for 10 minutes when you signed up for a run that takes 90 minutes.
 * It happened in the past that people who signed up for the bench would not show up or not log in at all, so runs had to be cancelled when players from the core roster were unexpectedly unavailable and the benched players didn't come either.
 * 4. Enrolment is only possible when there's already a date for the next run.
 * We want to avoid that too many spots are reserved before a run to keep the procedure fair.
 * 5. You can only enrol for a run on this talk page, in the wartower thread or via the current reddit thread. Private messages and ingame messages will not be considered.
 * See for the information you need to supply to sign up successfully.
 * Players who do not (want to) provide their ingame name can sign up, but are automatically put on the bench.

Enrolment

 * Leave a message on this talk page, in the wartower thread or via the current reddit thread.
 * Tell the organizer, which of the positions you'd be prepared to play and which position(s) you prefer. If possible, you'll get to play your preferred position.
 * Please provide which run you're signing up for (date + time). There often are multiple runs planned in parallel, so we need to know exactly which run(s) you'll be playing.
 * Provide your ingame name.
 * Alternatively you can sign up for the bench, which does not require an ingame name. Just be there in time.

Next Run: NONE
Project abandoned.

The Builds
For more build variants see the section alternative builds.

General Procedure

 * The organizer will explain the order and way in which quests are done during the run. If you want to inform yourself in advance that's appreciated (although not necessary). You can do so in the walkthrough section.
 * Combat is usually done this way:
 * The second frontliner (position 2) positions himself near a wall or corner so no foes can squeeze through between the object and the frontliner.
 * The first frontliner (position 1) takes foe aggro and drags foes through the second frontliner.
 * The foes get stuck at the second frontliner and ball up.
 * Now apply [[Mark of Pain@17] and spike your targets.
 * You can alternatively use ritualist spirits instead of the second frontliner for the blocking.
 * It won't hurt too badly if you don't ball foes and just pummel them down casually.
 * Second frontliner (position 2) and third frontliner (position 3) are responsible to dispatch skeletons of Dhuum quickly. They deal a lot of damage which can't be reduced by any means of protection, so it is important to remove them rather quickly.
 * Please move out of [[Meteor Shower]s.

Walkthrough
Accepting quests can have drastic consequences; therefore, one does not simply accept an underworld quest. The following table tells you which quests anyone can accept once the entire team is ready and near the reaper – marked with (accept). It also notes which quests are not to be accepted until the organizer decides that the time has come. These quests are marked with (don't accept) and are usually accepted only by a single player.

Restoring Grenth's Monuments
Difficulty: Low 

This quest allows to spawn the other reapers. This means...
 * You'll be able to accept their quests.
 * You'll get access to their teleport system that allows to teleport to any unlocked reaper.
 * The reapers may get killed, which results in an instant mission failure.
 * However, completing a reaper's quest turns him immortal.

To spawn a reaper proceed to a monument of Grenth and kill the three Terrorweb Dryders that loiter in the area. To avoid that a reaper is killed please pay attention that:
 * 1) You kill patrols in the area. this is important in the Labyrinth (first reaper) where patrolling Bladed Aatxes may aggro the reaper.
 * 2) You do not kill all dryders until other foes in the area are defeated. This is important in the chaos planes (quest giver for ).

You'll complete this quest alongside the general run.

The Nightman Cometh (Final Battle)
Difficulty: Medium 

Accept the quest from King Frozenwind from the quest Servants of Grenth. Once all party members enter Dhuum's halls the battle begins. Prior to doing that, you should know how that fight works and what everyone is supposed to do. To win this battle, two conditions must be met: Each team member has their own responsibilities in this fight.
 * 1) Dhuum's health points are depleted (25% left).
 * 2) Dhuum's Rest (mission progress bar) is filled.
 * Position 1, 2 and 6.
 * Die.
 * To do so, undress and tease Dhuum.
 * When you're killed, you're teleported into the Forgotten Vale and receive a new set of skills. Put your armour back on.
 * Wait until all three of you have arrived in the Forgotten Vale. A bug may sometimes cause one of you to get killed in the Forgotten Vale and the only way to return this character to the team is to resurrect him with a scroll of resurrection.
 * Return to the main team together by talking to Ahlari.
 * Stand on the platform together with the rest of your team.
 * Spam skill 1.
 * Remove death penalty from party members with skill 4.
 * If you're bored, heal the reapers with skill 2.
 * Once Dhuum's Rest is filled, use skill 5 instead of skill 1.
 * Position 3.
 * Kill Dhuum's Minions.
 * When there are no minions, attack Dhuum.
 * If Dhuum's health points drop to 25% but Dhuum's Rest is not yet filled, die and join position 1/2/6.
 * Position 4, 7 and 8.
 * Position yourself on the podest and don't die. Keep yourselves and position 5 alive.
 * Position 5.
 * Position yourself on the podest.
 * Place your spirits.
 * Wait until Dhuum uses the skill Dhuum's Judgment. When he does this, immediately cast pain inverter. This is your team's main source of damage. Try to use it timely.

Good luck at the chest.

Alternative builds
The main team is designed to fit in all player professions so any player could tag along. Depending on available player professions and personal preference changes to the team layout are possible. The following list presents tested team build variants. For builds that have been proposed but not yet tested see WIP: Alternative Builds.