Archive talk:Me/E Enchanter's Conundrum Mesmer

Discussion
Phantom Pain is pretty much inferior to Augury of Death. - Star Seeker  |  My talk  11:21, 24 January 2008 (EST)
 * Well there IS a reason I chose Phantom Pain instead of Augury of Death:
 * No half-casting distance.
 * Drain Delusions.
 * 2nd profession, you can put in Draw Conditions, GoLE and all that. I just don't think augury is useful on a Mesmer when there is no need.
 * More flexible because of free profession.
 * --Relyk 21:48, 24 January 2008 (EST)
 * You want to spike, right? Then why waste the skill slot and activation time on Drain? And if you wanna spike, you should dedicate your skillbar to it anyway, so no other secondary is really needed. And the half-cast range is worth it. - Star Seeker  |  My talk  09:19, 25 January 2008 (EST)
 * Why used augury if phantom pain works. The first 5 skills are dedicated to the spike. half-cast range and shadowstepping to a guy isn't very safe for a squishie with no heals. drain delusions is still god on its own.--Relyk 11:56, 25 January 2008 (EST)

To me, this build is pretty much a variant of Archive:Me/A Conundrum Spiker. The core is the same -- the conundrum spike with Shatter Enchantment + Shatter Delusions. Very effective build -- have run up quite a few glad points with a variant in RA. I think you want a rez in the core build, regardless, though -- Zubey 11:40, 11 February 2008 (EST)
 * That build is centered on spikign scrubs in RA. This one is for GvG. =not a variant. --Dark0805  ( Rant /Contributions ) 11:45, 11 February 2008 (EST)
 * To elaborate on that, this is a more shutdown focused build that happens to carry a spike instead of the usual Esurge. The RA build is a spike and not much else. --[[Image:Ibreaktoilets_Signature.jpg|User:Ibreaktoilets|20px]]Tab  Moo  11:51, 11 February 2008 (EST)
 * I see what you're saying, but maybe this article needs the RA/TA tags taken off it, to make it more distinct? Zubey 12:03, 11 February 2008 (EST)
 * No, they both work in 4v4, but they're different uses for the same elite. --[[Image:Ibreaktoilets_Signature.jpg|User:Ibreaktoilets|20px]]Tab  Moo  12:05, 11 February 2008 (EST)

New Discussion
Check attributes? &mdash; Rapta   (talk|contribs) 15:08, 2 February 2008 (EST)
 * [jT] runs it with pdrain instead of res sig. Otherwise the same. --[[Image:Mafaraxas_sig.jpg|click moar]] Mafaraxas  01:50, 4 February 2008 (EST)
 * fixed the bar. the version posted is pretty much what HGH has been running (with mirror over ressig and pspike over plock), and what we ran in [jT] (we had a ward in place of ressig, and used to run leak before it started to suck, but our signet ele is dedicated mirror-spammer so we got away with it).  Aegis on an entire party makes it really hard to spike something unless you waste a shatter on aegis (which gives away the spike anyway).  Keeping aegis down with mirror is also just a good idea in general.  It keeps your warriors happy. Pluto 03:40, 10 February 2008 (EST)
 * I lol'd once at this when i was in frenzy with dp. Anyway, why would you need glyph + pdrain btw, when you don't have ward? - [[Image:Unexist sig.jpg|20px]]Unexist  04:18, 10 February 2008 (EST)
 * You could probably drop glyph (perhaps for inspired enchant). It's needed for mirror though.  two interrupts are good though, and the only reason I would even think about dropping one is if you're running gale, which works as a slower-casting interrupt anyway. Pluto 04:30, 10 February 2008 (EST)


 * Yeah the glyph should probably go. Shaft 05:26, 10 February 2008 (EST)
 * Keep glyph + mirror in variants, or both in main bar. Having glyph in main bar for something that's in variants is pretty crap... - [[Image:Unexist sig.jpg|20px]]Unexist  06:00, 10 February 2008 (EST)
 * this is pretty meta nowdays 24.141.45.72 08:59, 10 February 2008 (EST)
 * It's not. It's functional, but is not and never will be meta. - [[Image:Unexist sig.jpg|20px]]Unexist  13:24, 10 February 2008 (EST)
 * It's not meta, but it's become fairly common lately. I've noticed it mainly around american times. --[[Image:Ibreaktoilets_Signature.jpg|User:Ibreaktoilets|20px]]Tab  Moo  14:36, 10 February 2008 (EST)
 * Never playing at american times, so it can be. - [[Image:Unexist sig.jpg|20px]]Unexist  15:32, 10 February 2008 (EST)
 * I've seen it played quite a bit, but honestly GoE gale >this in every way. Esurge is also much nicer an elite. --Dark0805 ( Rant /Contributions ) 09:28, 11 February 2008 (EST)
 * GoE is better, but Esurge isn't all that good. If you arent taking a Gale mes, it's pretty even between this and Esurge. --[[Image:Ibreaktoilets_Signature.jpg|User:Ibreaktoilets|20px]]Tab  Moo  09:35, 11 February 2008 (EST)
 * The mesmer shouldnt have to mount a spike like this. Esurge hurts high sets and does 96 AoE. Neither are that good, mesmer elite suck. thats why goe is better. --Dark0805 ( Rant /Contributions ) 09:37, 11 February 2008 (EST)
 * The ability to blow up their warriors without warning is atleast as good as some light edenial and aoe damage. --[[Image:Ibreaktoilets_Signature.jpg|User:Ibreaktoilets|20px]]<font color="Black">Tab  <font color="Black">Moo  09:42, 11 February 2008 (EST)
 * I just dont like it i guess. --Dark0805 ( Rant /<font color=#ff11aa>Contributions ) 10:06, 11 February 2008 (EST)
 * Since when is mirror e-denial? nvm misread. - [[Image:Unexist sig.jpg|20px]]<font color="Black">Unexist  13:51, 11 February 2008 (EST)

Earth Magic?
Umm.. yeah why earth magic equipment? Previous build idea? Well it shouldn't be like that anymore so it should be changed... Cool Name 14:09, 11 February 2008 (EST)
 * Because of variants, and any half-decent guy can see that you don't need earth magic sets when running without, or you shouldn't play mesmer anyway. - [[Image:Unexist sig.jpg|20px]]<font color="Black">Unexist  14:44, 11 February 2008 (EST)

Archived?
I don't really see why this is any sort of serious nerf. It's hardly as though getting the inital damage in quicker is a nerf. If the monks didn't respond when EC went up on someone before the change, they're bad and won't be able to stop a spike with a 120-ish damage spike skill. &mdash; Edru / QQ  13:27, 7 March 2008 (EST)
 * It got more spiky now IMO, cos it's easier to get the initial dmg. Before you could easely cover (at least the second time the spike went in) your enchants (there are alot of good 1/4 echants now). Now you shatter+EC for less predictable spike. Swiftslash \\  [[Image:Impale.jpg|19px]] (<font color="Black">contributions  * sandbox ) 13:29, 7 March 2008 (EST)
 * I'd go for writing a new version altogether. It's nice to maintain a previous version in archives prior to a functionality change. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 13:43, 7 March 2008 (EST)