Build:Me/any Ineptitude

This build utilizes Ineptitude alongside other illusion magic skills to shut down attacks and ease caster shutdown while dealing armor ignoring damage.

Attributes and Skills
[build prof=Mesmer/any IllusionMagic=12+1+3 FastCasting=10+1 InspirationMagic=8+1][Ineptitude][Wandering Eye][Signet of Clumsiness][Arcane Conundrum][Optional][Optional][Power Drain][optional][/build] Elite skill variant: Variable skill slots:
 * – for caster shutdown and condition spread in condition heavy teams. Combine with Fragility and Accumulated Pain.
 * Damage and Shutdown
 * – additional damage and shutdown.
 * – for targets not affected by the AoE of your other anti attack skills. Ideally used on targets with AoE attacks to work like Pain Inverter.
 * – additional damage against key foes; Wandering Eye, Clumsiness and Signet of Clumsiness also count as interruption and will trigger frustration. If a target is hexed with both clumsiness and wandering eye both will trigger at once and trigger frustration's damage each. If an attack skill was used, only one of the frustration damage triggers is doubled.
 * – additional pressure with initial, optional interruption.
 * Condition Interaction
 * – in condition heavy teams.
 * – inflict deep wound.
 * – spread key conditions like deep wound.
 * – damage reduction of attacking foes; ideally used with Fevered dreams.
 * Energy Management
 * – energy management with enchantment removal.
 * – energy management; remove [[Arcane Conundrum@16] only. Set inspiration magic and fast casting to 9+1.
 * – replace Power Drain and don't pick other inspiration magic skills. Increase fast casting to 12+runes.
 * Utility
 * / – if a snare is required.
 * – knockdown prevention.
 * – resurrection.

Equipment
Armor
 * 5 prodigy's insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapon sets
 * Either a 40/20/1 (Adept "Aptitude not Attitude" illusion magic staff of mastery – useful with PvE only and inspiration magic spells) or a 40/40 illusion magic.
 * High energy set illusion magic.
 * 40/40 set inspiration magic if utilizing inspiration magic spells.
 * Weapon of defense with a shield of fortitude.

Use
Weapon sets:
 * Use your staff or 40/40 set illusion magic for general casting purposes.
 * Switch to your high energy set when needed.
 * Switch to your 40/40 set inspiration magic for casting inspiration magic skills.
 * Switch to your shield set when under attack or idle.

Build:
 * Use [[Arcane Conundrum@16] on the largest group of foes, preferably hitting casters.
 * Regain energy by removing it again with [[Drain Delusions@10], if your brought that skill.
 * Deal damage against balled up attacking foes utilizing [[Ineptitude@16], [[Clumsiness@16], [[Wandering Eye@16] and [[Signet of Clumsiness@16].
 * Regain energy by interrupting spells with [[Power Drain@9].

Counters

 * Passive and kiting foes.
 * Knocked down foes.
 * Damage hexes running out due to the casting time prolonged by [[Arcane Conundrum@16] when an insufficient amount of interruption is supplied by the team.
 * Reduced hex duration on (prophecies) boss foes.