User:A7x.bullet

Domination Hero
[build prof=me/Rt dom=12+2+1 fast=10+1 ins=8+1][Optional][Mistrust][Unnatural Signet][Cry of Frustration][optional][Power Drain][Waste Not, Want Not][Flesh of My Flesh][/build]
 * for shutdown of large mobs
 * if Panic isn't necessary.
 * for hex-removal and AoE damage.
 * for enchantment-removal with damage.
 * for quick, spammable damage.

Clumsy Illusion Hero
[build prof=Mesmer/any illu=12+1+1 fas=10+1 insp=8+1][Optional][wandering eye][clumsiness][signet of clumsiness][optional][Arcane Conundrum][waste not, want not][Power Drain][/build]
 * for general use.
 * for an interrupt with movement control (not to be used with Panic) (lower Illusion to 11+1+1 and raise FC to 11+1).
 * for a snare to be used with DoT AoE.
 * if Deep Wound is not brought on the player.
 * for condition-heavy teams.
 * for most other situations. Synergizes well with the Panic mesmer.
 * for a res.

[build prof=E/Mo energy=12+1+1 prot=12 hea=3][Ether Renewal][Aura of Restoration][Aegis][Spirit Bond][Protective Spirit][Shield Guardian][Shield of Absorption][Infuse][/build]

Rt/any Defensive Spirits
[build prof=ritua/any commun=12+1+3 spawni=12+3][Soul Twisting][Shelter][Union][Displacement][optional][optional][Boon of Creation][Optional][/build] Optional slots should be the following:
 * to keep spirits up longer. P
 * to keep spirits up longer. Heroes don't use well unless microed. P
 * for more energy management, useful whent here's heavy enchantment removal. H
 * knock down foes that normally cannot be knocked down, and lengthen all knockdowns to 3 seconds. H
 * to buff melee. Micro on heroes. H
 * to support spikes. Micro on heroes. H
 * for energy management and interruption. H
 * for energy management. H
 * for a hard res.
 * for a hard res.
 * for a hard res.