User:Trento007

Build:Team - 7 Hero for support roles

An aggresive setup for use with any player build, but optimized for players with access to some healing or damage mitigation for themselves or the team. It is intended to push kills quickly and consistently throughout fights thanks to heavy area of effect damage on all heroes except the soul twisting hero. It is capable of clearing all hard mode missions, dungeons, and vanquishes with minimal effort required from the player, freeing the player to focus more on proper positioning of allies and pulling of enemies.

Player

 * Any build will work, but optimized for players with some access to healing or damage mitigation for themselves or the team.
 * Full healer players can replace one of the hero healers with a damage dealer of choice listed in the variants section if they desire more damage output.

Soul Twisting
[build prof=Ritualist/Secondary Communing=12+1+3 SpawningPower=12+3 RestorationMagic=3][Soul Twisting][Shelter][Displacement][Armor of Unfeeling][Boon of creation][Optional][Vital Weapon][Optional][/build] Optional Slot One Optional Slot Two Equipment Notes
 * - AoE healing and condition removal, also heals spirits. Cover enchantment for Boon of Creation.
 * - Extra AoE protection. Decreases uptime consistency of the other spirits, of which are more important.
 * - Efficient ressurect.
 * - If preferred over Flesh of my Flesh.
 * - Helps with energy management when bringing Union.
 * Insignias: Full Ghost Forge Insignia
 * Runes: Appropriate attribute runes, best Vigor you can afford, Vitae, and Recovery
 * Weapons: Wayward Wand of Communing or identical/similar wand from Nago and Communing Focus from Sheco
 * Potentially the most energy hungry of all the heroes listed here.

Signet of Spirits
[build prof=Ritualist/Secondary ChannelingMagic=12+1+3 RestorationMagic=12+3 SpawningPower=3+1][Signet of spirits][optional][Splinter Weapon][Spirit Siphon][Mend body and soul][spirit light][Protective was kaolai][optional][/build] Optional Slot One Optional Slot Two Equipment Notes
 * - Heavy AoE damage and increased damage output. Slower healing reaction times.
 * - For melee players.
 * - Passive damage and additional spirit wall.
 * - Great cover hex and increased spirit damage. Best combined with a Signet of Ghostly Might ritualist.
 * - Increased passive spirit healing when combined with Life and Recuperation.
 * - If not taking Rejuvenation. Remove +1 spawning power and replace with rune of Vitae (hero is more healthy and spirit dies faster to AoE providing the heal).
 * Insignias: Full Shaman's Insignia
 * Runes: Appropriate attribute runes, best Vigor you can afford, and Recovery
 * Weapons: Bogroot Staff or identical
 * If your team will bring a player Signet of Spirits ritualist, replace Signet of Spirits with Preservation if you still wish to bring this hero for the splinter weapon, such as with martial players or minions. If not, replace this hero with an Unyeilding Aura monk (listed in variants section).

Icy Veins
[build prof=Necromancer/Ritualist SoulReaping=11+1+3 Curses=6+1 RestorationMagic=12][Icy Veins][Enfeebling Blood][Signet of lost Souls][Mend Body and soul][Spirit Light][Protective was kaolai][Recuperation][optional][/build] Optional Slot Equipment Notes
 * - Significant AoE healing for all allies.
 * - When not taking other optionals, extra energy management but slower healing reaction times. Change curses to 5+1 and set blood magic to 4.
 * - If extra resistance to conditions is necessary.
 * Insignias: Full Tormentor's Insignia
 * Runes: Appropriate attribute runes, best Vigor you can afford, Vitae, and Recovery
 * Weapons: Bogroot Staff or identical
 * Healer players may want to take the place of this hero.

Aura of the Lich
[build prof=Necromancer/Paragon DeathMagic=12+1+3 SoulReaping=8+1 BloodMagic=2 Command=10][Aura of the lich][Masochism][Animate bone fiend][Putrid Bile][Deathly swarm][optional][optional]["stand your ground!"][/build] Optional Slot One Optional Slot Two Equipment Notes
 * - Energy management for the team.
 * - More rapid minion spawning, increased damage output, and more consistent uptime on shouts.
 * - Extra team healing.
 * - When movement speed is necessary in certain missions (or otherwise wanted) or in missions with many allies. Good for escaping AoE damage and kiting melee enemies.
 * Insignias: One Bloodstained Insignia on either the head, gloves, or boots, Minion Master's Insignia on the rest.
 * Runes: Appropriate attribute runes, best Vigor you can afford, Vitae, and Recovery
 * Weapons: Adept Death Magic staff of Death Magic with "Aptitude not Attitude" such as Bone Staff or identical
 * If "Stand Your Ground!" is already being provided, change secondary profession to monk and replace shouts with Protective Spirit and Shield of Absorption and set Protection Prayers to 10. Take Signet of Lost Souls in this case.
 * If the area has very few exploitable corpses, large amounts of corpse or minion denial, or if Blood is Power is preferred in the team, replace this hero with a Blood is Power paragon (listed in variants section).

Ineptitude
[build prof=Mesmer/Secondary IllusionMagic=12+1+3 InspirationMagic=9+1 FastCasting=9+1][Ineptitude][Wandering eye][signet of clumsiness][Clumsiness][Arcane conundrum][Power Drain][Leech signet][optional][/build] Optional Slot Equipment Notes
 * - Superior energy management allowing for increased damage output. Consider not bringing this skill if there are player mesmers in your group.
 * - Efficient ressurect. Change Fast Casting to 10+1 and Inspiration Magic to 8+1, set Restoration Magic to 2.
 * - If preferred over Flesh of My Flesh. Change Fast Casting to 10+1 and Inspiration Magic to 8+1, set Restoration Magic to 2.
 * Insignias: Full Prodigy's Insignia
 * Runes: Appropriate attribute runes, best Vigor you can afford, and Recovery
 * Weapons: 40/40 Illusion Magic set
 * If you are to only bring one mesmer hero, this should often be the preferred one.

Panic
[build prof=Mesmer/Ritualist DominationMagic=12+1+3 FastCasting=12+1 RestorationMagic=3][Panic][Mistrust][Unnatural Signet][Shatter hex][Cry of frustration][guilt][optional][Flesh of my flesh][/build] Optional Slot Equipment Notes
 * - Good AoE damage and energy denial. Scatter keeps mobs moving instead of attacking, although often not preferred so that mobs will stay grouped up.
 * - Extra unconditional interrupt.
 * - Extra weakness coverage and energy denial, decreasing damage taken.
 * - Enchant removal if necessary.
 * Insignias: Full Prodigy's Insignia
 * Runes: Appropriate attribute runes, best Vigor you can afford, Vitae, and Recovery
 * Weapons: 40/40 Domination Magic set
 * In 4 or 6 player areas, Energy Surge is preferred over Panic.

Energy Surge
[build prof=Mesmer/Secondary DominationMagic=12+1+3 FastCasting=12+1][Energy Surge][Mistrust][Unnatural Signet][Shatter hex][Cry of frustration][guilt][optional][optional][/build] Optional Slot One Optional Slot Two Equipment Notes
 * - Good AoE damage and energy denial. Scatter keeps mobs moving instead of attacking, although often not preferred so that mobs will stay grouped up.
 * - Extra unconditional interrupt.
 * - Enchant removal if necessary.
 * - Extra weakness coverage and energy denial, decreasing damage taken.
 * - Efficient ressurect. Set Restoration Magic to 3.
 * - If preferred over Flesh of My Flesh. Set Restoration Magic to 3.
 * Insignias: Full Prodigy's Insignia
 * Runes: Appropriate attribute runes, best Vigor you can afford, Vitae, and Recovery
 * Weapons: 40/40 Domination Magic set
 * In 8 player areas, Panic is preferred over Energy Surge if not already in use.

Usage

 * Set all heroes to Guard.
 * Use terrain to your advantage, flag heroes behind walls or around corners to avoid projectiles and prevent martial enemies from reaching your team as easily.
 * Calling targets is often unnecessary and can sometimes cause the heroes to focus too much on a single target.

Counters

 * Large/long lasting Area of Effect damage or shutdown such as Meteor Shower or Cry of Frustration. Flag heroes outside of ongoing AoE effects as soon as possible.
 * Powerful melee enemies or plentiful melee enemies that go unpunished and are allowed to force your team to split up. Briefly attack or call the target of melee enemies that are approaching so your ineptitude mesmer can appropriately hex them.

Unyielding Aura
[build prof=Monk/Mesmer DivineFavor=11+1+1 HealingPrayers=10+1 InspirationMagic=10][Unyielding Aura][Heaven's Delight][Divine Healing][optional][Patient Spirit][Dwayna's Kiss][Power Drain][Leech Signet][/build] Optional Slot Equipment Notes
 * - Free quick recharge heal for constant healing.
 * - If extra condition removal is wanted. Change Divine Favor to 10+1+1 and Healing Prayers to 11+1.
 * - If extra hex removal is needed.
 * Insignias: Full Anchorite's Insignia
 * Runes: Appropriate attribute runes, best Vigor you can afford, Vitae, and Recovery
 * Weapons: Kerrsh's Staff or identical
 * This hero can often solo heal entire parties in many missions and explorable areas, even without soul twisting support. Best to be brought by another backline character.

Blood is Power
[build prof=Paragon/Necromancer Command=11+1+3 Leadership=9+1 SpearMastery=8+1 BloodMagic=8][Blood is Power][Vicious Attack][Holy Spear]["Go for the Eyes!"]["Help Me!"]["Never Surrender!"]["Fall Back!"]["Stand Your Ground!"][/build] Equipment Notes
 * Insignias: Full Centurion's Insignia
 * Runes: Appropriate attribute runes, best Vigor you can afford, and Clarity
 * Weapons: Furious spear of Enchanting with ""I have the power!"" and Droknar's Command Shield or identical
 * Good hero to bring in place of the minion master hero when there are few corpses to exploit or if a more reliable source of splinter weapon is preferred.

Energy Boon
[build prof=Elementalist/Monk EarthMagic=12+1+2 EnergyStorage=11+2 AirMagic=6 HealingPrayers=2][Energy Boon][Churning Earth][Eruption][Obsidian Flame][Glyph of Swiftness][Earth Attunement][Remove Hex][Resurrection Chant][/build] Equipment Notes
 * Insignias: Full Blessed Insignia
 * Runes: Appropriate attribute runes, best Vigor you can afford, Vitae, and Recovery
 * Weapons: Droknar's Earth Staff or identical
 * This hero can provide an extra health/energy buffer to your team while also being an extra source of the blind condition. To be used in place of the Energy Surge mesmer, as per preference.

Ray of Judgment
[build prof=Monk/Secondary SmitingPrayers=12+1+3 DivineFavor=12+1][Ray of Judgment][Reversal of Damage][Smite Condition][Smite Hex][Heaven's Delight][optional][optional][Smiters Boon][/build] Optional Slot One Optional Slot Two Equipment Notes
 * - Increased damage for melee allies, requires disabling/micro casting to maintain.
 * - Better team healing potential.
 * - Better single target healing potential.
 * - More damage and energy management.
 * - Extra unconditional interrupt and energy management. Set Inspiration Magic to 3.
 * Insignias: Full Blessed Insignia
 * Runes: Appropriate attribute runes, best Vigor you can afford, Vitae, and Recovery
 * Weapons: Droknar's Smiting Staff or identical
 * Good hero to bring against the Afflicted in Winds of Change. To be used in place of the Energy Surge mesmer, as per preference.

Enraged Lunge
[build prof=Ranger/Ritualist BeastMastery=11+1+2 Expertise=11+2 Marksmanship=8+1 RestorationMagic=3][Enraged Lunge][Volley][Savage Shot][Distracting Shot][Otyugh's Cry][Feral Aggression][Comfort Animal][optional][/build] Optional Slot Equipment Notes
 * - Efficient ressurect.
 * - If preferred over Flesh of my Flesh.
 * Insignias: Full Beast Master's Insignia
 * Runes: Appropriate attribute runes, best Vigor you can afford, and Clarity
 * Weapons: Icy Recurve bow of Fortitude with "Strength and Honor", Dire Racing Beetle
 * Good bar to run on Margrid the Sly in the Nightfall campaign missions.
 * Racing Beetle has the highest attack speed and therefore with attack bonuses, the dire version will do the most dps of any ranger pet.
 * Icy bowstring is to target the weakness of Ruby Djinn in the Dasha Vestibule mission as they are possibly the most imposing enemy there. Kournan soldiers will also generally take more damage from an elemental damage type than a physical damage type.
 * This hero is an excellent recipient for Splinter Weapon, an excellent source of Deep Wound, and can rival the interruption abilities of mesmers. To be used in place of the Energy Surge mesmer, as per preference.

Avatar of Dwayna
[build prof=Dervish/Secondary Mysticism=11+1+3 WindPrayers=10+1 ScytheMastery=10+1][Avatar of Dwayna][Eremite's Attack][optional][Heart of Fury][Zealous Renewal][Heart of Holy Flame][Grenth's Aura][Attacker's Insight][/build] Optional Slot Equipment Notes
 * - Large self-heal.
 * - Deep wound.
 * Insignias: Full Windwalker Insignia
 * Runes: Appropriate attribute runes, best Vigor you can afford, and Clarity
 * Weapons: Zealous scythe of Fortitude with "Strength and Honor"
 * Great bar to run on Melonni in the Nightfall campaign missions. To be used in place of the Energy Surge mesmer, if necessary.

Quivering Blade
[build prof=Warrior/Secondary Swordsmanship=11+1+3 Strength=10+3 Tactics=10+1][Quivering Blade][Barbarous Slice][Gash][Distracting Blow][Enraging Charge][optional]["Watch Yourself!"][Lion's Comfort][/build] Optional Slot Equipment Notes
 * - Better damage output, survivability, and more consistent upkeep of "Watch Yourself!"
 * - Movement speed bonus for the team. Change Swordsmanship to 10+1+3 and Tactics to 9+1, set Command to 7.
 * Insignias: Full Survivor Insignia
 * Runes: Appropriate attribute runes, best Vigor you can afford, and Clarity
 * Weapons: Furious sword of Fortitude with "Strength and Honor"
 * Good bar to run on Koss in the Nightfall campaign missions. To be used in place of the Energy Surge mesmer, if necessary.

Moebius Strike
[build prof=Assassin/Secondary CriticalStrikes=12+1+1 DaggerMastery=12+1 ShadowArts=3+1][Golden Fox Strike][Golden Fang Strike][Critical Strike][Moebius Strike][Death Blossom][Critical Defenses][Critical Eye][Way of Perfection][/build] Equipment Notes
 * Insignias: Full Nightstalker's Insignia
 * Runes: Appropriate attribute runes, best Vigor you can afford, and Clarity
 * Weapons: Zealous daggers of Fortitude with "Strength and Honor"
 * Melee heroes are generally not preferable to use compared to ranged heroes.