User:Krschkr/Contagion Team

Experimental team setup built around a contagion point-blank necromancer player. Requires one mercenary hero.

Purpose

 * This hero team build is designed to make playing a contagion necromancer a viable choice outside of coordinated player teams. It has proven to work well for most hard mode content such as explorable areas, missions and dungeons and can be adjusted to function even in Titan Quests (hard mode version).
 * The hero builds differ from the usual choice to synergize with the contagion necromancer. Weakness and blindness are the main defense against opponents attacking physically. Level 10 bone minions draw plenty of damage away from your team members.
 * The biggest difference may be the backline: The high sacrifice costs require to be compensated with powerful healing spells, as they can't be mitigated with protection skills. Therefore, instead of playing a common protection based backline with either a [[Soul Twisting] or [[Ether Renewal] prot, two monk heroes with assistance from a weapon spell and party heal [[Blood is Power@13] necromancer have been chosen. As the player will usually be enchanted with 6 or more enchantments [[Dwayna's Kiss] always completely refills his health points. Due to [[Dwayna's Sorrow], [[Unyielding Aura], [[Healer's Boon] and [[Symbolic Celerity@16] there's a good likelyhood that other team members will be completely healed with a single kiss aswell, resulting in two instances of Dwayna's kiss to suffice as single target healing for the whole team. [[Foul Feast@10] has been included instead of condition removal to further increase the player's damage output and condition spread.
 * In order to function properly the build requires exploitable corpses. It will also suffer from massive enchantment removal such as [[Mirror of Disenchantment] or [[Chilblains]; without Symbolic Celerity the midline damage output will be decreased. Deep enchantment removal such as [[Rend Enchantments] or [[Strip Enchantment] may prove troublesome aswell, if encountered multiple times in the same fight, as they may render the player disarmed.

Player build
[build prof=Necromancer/Elementalist SoulReaping=12+1 BloodMagic=2 DeathMagic=12+1+3 FireMagic=2][Masochism@15][Dark Aura@18][Contagion@18][Burning Speed][Poisoned Heart][Signet of Agony][Putrid Explosion@18][Foul Feast@15][/build]
 * Equipment: 40/20/20 staff death magic, high energy set death magic, shield set with a poisonous weapon. 5 tormentor's insignia.
 * Weapon set usage: Use your 40/20/20 staff unless you need your high energy set. Switch to your shield set whenever you idle or take non-armour-ignoring damage.
 * Use [[Masochism@15], [[Dark Aura@18] and [[Contagion@18] in this sequence before combat. Whenever you renew your enchantments while masochism is still up, use dark aura first so its cover is better.
 * Use [[Burning Speed@2] before charging foes with enchantment removal.
 * Approach your foes and kill them with self-inflicted conditions. Draw conditions from team mates with [[Foul Feast@15] for additional damage, condition spread and team stability.
 * Use [[Putrid Explosion@18] when you can hit plenty of foes with it. 139 points of armour ignoring damage +59 by dark aura are worth more than bone minions.

Fevered Dreams
[build prof=Mesmer/Ritualist FastCasting=12+3 IllusionMagic=12+1+3 RestorationMagic=3][Fevered Dreams][Wandering Eye][Signet of Clumsiness][Arcane Conundrum][Fragility][Accumulated Pain][Mirror of Disenchantment][Death Pact Signet][/build]
 * Adept illusion magic staff of fortitude with "Aptitude not Attitude".
 * 5 prodigy's insignias
 * Rune of superior vigor.
 * 2 runes of vitae.
 * Main article: Illusion Magic Hero

Ineptitude
[build prof=Mesmer/Ritualist FastCasting=12+3 IllusionMagic=12+1+3 RestorationMagic=3][Ineptitude][Wandering Eye][Signet of Clumsiness][Arcane Conundrum][Fragility][Accumulated Pain][Mirror of Disenchantment][Flesh of My Flesh][/build] Main article: Illusion Magic Hero
 * Adept illusion staff of fortitude with "Aptitude not Attitude".
 * 5 prodigy's insignias.
 * Rune of superior vigor.
 * 2 runes of vitae.

Keystone Minion Bombers (2)
[build prof=Mesmer/Necromancer FastCasting=12+1+3 DominationMagic=3 DeathMagic=12][Keystone Signet][Signet of Weariness@16][Signet of Disruption@16][Unnatural Signet@16][Signet of Sorrow@16][Symbolic Celerity][Animate Bone Minions][Death Nova][/build] Main article: Keystone Minion Bomber
 * 40/20/20 staff death magic.
 * 5 artificer's insignias.
 * Rune of superior vigor.
 * 3 runes of vitae.

Blood is Power Healer
[build prof=Necromancer/Ritualist BloodMagic=10+1+2 SoulReaping=8+2 RestorationMagic=12][Blood is Power][Blood Bond][Signet of Lost Souls][Resilient Weapon][Weapon of Shadow][Protective Was Kaolai][Recuperation][Foul Feast][/build] Main article: Blood is Power Healer
 * 40/20/20 staff restoration magic.
 * 5 tormentor's insignias.
 * Rune of superior vigor.
 * 2 runes of vitae.

Unyielding Aura
[build prof=Monk/Mesmer InspirationMagic=8 HealingPrayers=9+1 ProtectionPrayers=8+1 DivineFavor=11+1+2][Unyielding Aura][Dwayna's Kiss][Protective Spirit][Divine Healing][Heaven's Delight][Cure Hex][Power Drain][Vigorous Spirit][/build]
 * 40/20/20 staff healing prayers.
 * 5 blessed insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Healer's Boon
[build prof=Monk/Mesmer InspirationMagic=7 HealingPrayers=10+1+2 ProtectionPrayers=7+1 DivineFavor=11+1][Healer's Boon][Dwayna's Kiss][Protective Spirit][Arcane Mimicry][Healing Seed][Cure Hex][Power Drain][Dwayna's Sorrow][/build]
 * 40/20/20 staff healing prayers.
 * 5 blessed insignias.
 * Rune of superior vigor.
 * Rune of vitae.