User:BaconWrangler/Devastating Fury

Uses Mark of Fury and other adrenaline skills to constantly KD the target. It can also can deal a significant bit of damage, but is used to best effect as an annoyance to enemies.

Attributes and Skills
[build prof=Warrior/Necromancer Hammer_Mastery=12+1+2 Strength=9+2 Tactics=6+2 Blood Magic=7][Mark of Fury][Mokele Smash][Devastating Hammer] [Fierce Blow][Auspicious Blow][Flurry][Enraging Charge][Healing Signet][/build]

Equipment

 * Survivor Insignia is recommended, and a Stonefist Insignia on hands, head, or feet (trading off 5 health instead of 10 or 15 from Survivor Insignia)
 * A 20/20 sundering (or furious) 15^50% +30 health hammer is recommended.

Usage
Choose a target, preferably one with low armor, and hex them with Mark of Fury. Activate Enraging Charge, and have Mokele Smash as your first hit. Use the IAS that you chose to bring, and imedietly follow up with Devastating Hammer, then either Fierce Blow or Crushing Blow (if you brought it). Finish with Auspicious Blow of Mighty Blow. Rinse and repeat, healing as necissary.

Counters
General Anti-Melee. Hex Removal can lower your adrenaline gain.

Variants
Many skills can be swapped out for similarly acting ones. For example...
 * Crushing Blow can replace either Fierce Blow or Auspicious Blow
 * Flail or Burst of Aggression can replace Flurry, but be mindful that you will be open to kiting, and you will lose all adrenaline right after you use Devastating Hammer for the second time (presuming you use the skills as soon as they are charged
 * Mighty Blow can also replace Auspicious Blow, if you think energy will not be a problem.