PvXwiki talk:Community Portal/Archive 12

Constant Captcha
When I'm logged in and editing a page (like a test build on in my User namespace) for every single edit I Save, I'm asked to enter a Captcha. I thought I was a confirmed and registered user. What am I doing wrong? Garmon Sutrix 14:59, 2 February 2011 (UTC)
 * This message was your 8th edit, so the captchas should be gone now. See PvXwiki:Autoconfirmed users. &mdash;&thinsp;H HHIPPO  17:37, 2 February 2011 (UTC)
 * Well there you go. RTFM and all that. Wonder if there might be a way to make it more obvious for us myopic users? Thanks for the quick reply! Garmon Sutrix 22:05, 3 February 2011 (UTC)
 * done. That's about the best place to put it, and pretty much the only place i can think of putting it =s. Unfortunately we've only had the captcha since we moved to curse. Since then the requirements have been one thing, but they were changed recently to help prevent the sudden influx of spam bots.  ~ PheNaxKian talk  01:05, 4 February 2011 (UTC)
 * I'm wondering how customizable your implementation of the Captcha is? It might be nice to configure the text that is displayed when the Captcha appears.Garmon Sutrix 22:20, 4 February 2011 (UTC)
 * I belie we have this extension so it's quite customisable. However I'd prefer to leave it as is (supplying it with words would mean we'd have to give it a LOT of words, otherwise people could make a list of the ones we do give it which defeats the point of preventing bot spam).  ~ PheNaxKian talk  23:27, 4 February 2011 (UTC)
 * Hmmm, I wasn't thinking about customizing the list of challenge words, rather the inclusion of a little help message above the captcha, along the lines of "Confirm your identity by entering the text you see below (new users must complete this successfully up to 8 times, then you won't see this again)" or even just a link to the help noteGarmon Sutrix 18:30, 5 February 2011 (UTC)
 * oh I see. I don't think we can do that unfortunately.  ~ PheNaxKian talk  20:37, 5 February 2011 (UTC)

I meet all the requirements for being autoconfirmed, I believe (only thing I can think of is edits, which were all pre-Curse move, but there's well over 8), but I'm getting captchas and can't view ratings. The thing is, this used to not happen until kind of recently. (Only visit the site every few days, so I don't exactly know when it actually started.)Kaizerfreak 08:48, 6 February 2011 (UTC)
 * have you confirmed your e-mail address?  ~ PheNaxKian talk  12:43, 6 February 2011 (UTC)
 * "E-mail confirmation:	Your e-mail address was authenticated on 24 November 2010 at 12:25." I suppose so. Kaizerfreak 18:37, 6 February 2011 (UTC)
 * you've not made 8 edits here since the move, i'd suggest making a 2 or 3 more edits and seeing if that helps.  ~ PheNaxKian talk  19:46, 6 February 2011 (UTC)
 * Yeah, I thought as much. I'll try that out. Kaizerfreak 00:34, 7 February 2011 (UTC)
 * Works now. Thanks. Kaizerfreak 00:42, 7 February 2011 (UTC)

Skill Linking
I was wondering if possible for the skills in the builds to link to guildwiki - since it is owned by curse as well... Instead of gww. 72.148.31.114 18:01, 11 February 2011 (UTC)
 * that would be Amity like you can see here Falrach 18:03, 11 February 2011 (UTC)

Ratings and Autoconfirmed Users
I understand why there are some minimum requirements to start rating builds, but I would love to see the comments of all the ratings before I start using the build. Right now Rating and Reading both requires Autoconfirmation (8 edits). Could you please also enable Reading for 'guests'? --Karasu 15:35, 6 March 2011 (UTC)
 * 8 edits is really not that many.... Karate [[File:KJ for sig.png]] Jesus  18:24, 7 March 2011  (UTC)
 * +e-mail authentication <<.  ~ PheNaxKian talk  19:44, 7 March 2011 (UTC)
 * It is not. But I don't want to spam edits just to get the rights. --Karasu 07:07, 14 March 2011 (UTC)
 * Well, just edit your userpage a couple times, it'll be fine. We'll look at the rating extension and try to think of ways to enable reading but not writing for new users, but I'm not very experienced with the code and don't know how comfortable anyone else is with editing it. -- <font face="Courier New" color="Black">Toraen <font face="Courier New" color="DarkGoldenrod">TheJanitor [[image:ToraenSig2.png|link=User:Toraen]] 07:35, 14 March 2011 (UTC)
 * It literally checks to see if the user has the correct privileges (via SQL queries). However when I looked I didn't notice their being any issue with the code there (which is supposed to have this as a feature). It's possible I miss-read something though. <font color="#4169E1"> ~ PheNaxKian <font color="#8A2BE2">talk  00:07, 15 March 2011 (UTC)
 * I'd be willing to look at code if ever needed. Tool 311 03:42, 15 March 2011 (UTC)

Guild Wars 2
So, GW2 doesn't have a lot of skills but they have a lot of traits and a lot of movement and the like. What are peoples' opinion on the future of pvx? Will things like portals be expanded to fill the area? A compendium of skills, traits, attributes, or a more diverse place where the portal namespace has a higher place of importance? Now's probably the time to figure out: coding a new extension, if applicable, would take a lot of time.  —ǥrɩɳsɧƴ ɖɩđđɭɘş   23:46, 14 March 2011 (UTC)
 * Talk to Danny and/or Auron (though I imagine Auron would point you to Danny anyway) in regards to this. <font color="#4169E1"> ~ PheNaxKian <font color="#8A2BE2">talk  00:05, 15 March 2011 (UTC)

Updated the PvX Extension
Hey guys, I updated the PvX extension, sorry it took so long, the e-mail went to my spam. ;; Let me know if you run into any problems so I can revert/fix it. --Bumble 15:14, 15 April 2011 (UTC)

Optional template
Just a little musing on my part about how the optional section is handled. Currently, the skill bar and optional section is (mostly) formatted as: [build prof=A/D name="A/D Support/Gater" sha=12+1+3 win=12 earthp=3][Shroud of Distress][Shadow Form]["I Am Unstoppable!"][Dark Escape][Ebon Battle Standard of Honor][Mystic Healing][Optional][Ebon Escape][/build] Optional should be: [build prof=A/D name="A/D Support/Gater" sha=12+1+3 win=12 earthp=3][Shroud of Distress][Shadow Form]["I Am Unstoppable!"][Dark Escape][Ebon Battle Standard of Honor][Mystic Healing][Optional][Ebon Escape][/build] Optional should be: There is one major inconvenience, and that is that if the attributes in the build are changed, each optional skill must be changed or users may either forget or omit attributes using skill pvxicon. I was wondering if there was a way to put optionals inside [build] so it can use the same attributes or create an Optional template to set all the attributes and list the skills under. That could possible include removing the necessity of using skill pvxicon each line and just having the skill name and a description. I thought this would be useful since encapsulates both the bar and optionals now-- Relyk 21:30, 9 June 2011 (UTC)
 * for heal and running.
 * for a panic button.
 * for running and a heal.
 * to stay with the group.
 * for energy management.
 * for more AoE damage.
 * for heal and running.
 * for a panic button.
 * for running and a heal.
 * to stay with the group.
 * for energy management.
 * for more AoE damage.
 * This basically has zero chance of happening since no one still here fully understands pvxcode. I like the idea but there's no way to do it sanely otherwise. --  Toraen   talk  22:25, 9 June 2011 (UTC)
 * Oh dear god no. That would be a nightmare to code even if we knew what the hell we were doing. <font color="#4169E1"> ~ PheNaxKian <font color="#8A2BE2">talk  22:30, 9 June 2011 (UTC)
 * Pretty much what I guessed. It would be convenient though ^^-- Relyk 22:34, 9 June 2011 (UTC)
 * We should recreate the PvXCode from scratch just to have a higher bus number. [[Image:AsuraSignature.jpg|15px]] Anvil God  zzz... 00:13, 10 June 2011 (UTC)
 * .... <font color="#4169E1"> ~ PheNaxKian <font color="#8A2BE2">talk  00:30, 10 June 2011 (UTC)

Scorecard Research
Twice I've had the Scorecard Research pop-up now. I autoblocked it this time: b.scorecardresearch.com/beacon.js. Actually blocking consisted of the gwpvx.com###CS_qiContainer. There's a little article on the "beacon" too. Anyone else had it pop up yet?-- Relyk 23:10, 11 June 2011 (UTC)
 * The sensible solution is to buy a new computer. [[Image:AsuraSignature.jpg|15px]] Anvil God  zzz... 23:25, 11 June 2011 (UTC)
 * Noscript is blocking it for me and seems to be doing just fine, as I wasn't even aware of it's existence until reading this. So block the site, and scan your computer with a spyware scanner (malware bytes or spybot), and remove all the crap it finds (Which should include whatever this is). If someone doesn't beat me to the punch, I'll contact curse tomorrow. <font color="#4169E1"> ~ PheNaxKian <font color="#8A2BE2">talk  23:41, 11 June 2011 (UTC)

SEO (Search Engine Optimization)
Greetings PvX! We are working on improving our SEO across the network and would like to install http://www.mediawiki.org/wiki/Extension:Description2# to give us a way to control the metadescriptions on the wikis. The extension automatically pulls metadescriptions from the page content, or, can be used to override the automatic ones using the various tags that are available. Please let me know in the next couple of days if there is any serious opposition to this. Thanks! -- Wynthyst  talk  19:36, 17 August 2011 (UTC)
 * what exactly do you need to edit the meta descriptions for if I may ask? It doesn't appear that we'd notice anything on our end, but rather is used to pull data for reports and advertisements...(the second of which being my concern) <font color="#4169E1"> ~ PheNaxKian <font color="#8A2BE2">talk  20:22, 17 August 2011 (UTC)
 * There will be specific meta descriptions added at the bottom of the mainpage and potentially the top 6 search terms on PvX. Jon (on Gwiki) is working on an abuse filter that would restrict who could add those tags to admin level users to prevent vandals from adding stupid shit that would be implemented as well. There wouldn't be anything visible on the actual page, just in the editcopy. The metadescriptions are what show up as the descriptive text in search engines. The purpose is to make the search results for our pages more desirable for people to click on than other pages that might also come up in the search. The only advantage this gives us in terms of advertising is potentially higher traffic, and at the same time gives the wiki potentially new editors. -- Wynthyst [[Image:User Wynthyst sig icon.png|19px ]]  talk  04:11, 18 August 2011 (UTC)
 * Hi, Wyn! Just dropped by to say - PvX probably doesn't really want new editors. It's been a long time, but I'd be surprised if the status quo (a small core of editors that keeps meta builds visible and Regenerators not) has changed. -Armond 07:08, 18 August 2011 (UTC)

Software Update
This wiki has recently undergone a software upgrade to 1.17, if anyone experiences issues relating the the CSS or software, be sure to let us know by e-mailing to wiki[at]curse.com, thank you. -- Bumble talk 17:20, 17 September 2011 (UTC)
 * so people don't do what I just did, the email address is: gwpvx@curse.com. <font color="#4169E1"> ~ PheNaxKian <font color="#8A2BE2">talk  12:44, 18 September 2011 (UTC)

AHK scripts
This comes up often with Build:D/any Pious Renewal to automate mashing Pious Renewal. It would be very useful to put an example script on the build article because the tediousness of using the build. This is a unique case (beyond the simple fast swap and calling scripts Danny did) for a build. Using AHK technically violates the EUA but such scripts fall under "used in a positive manner". A warning on the article with same connotations as Texmod would be suitable.-- Relyk 08:22, 9 November 2011 (UTC)
 * no for the very reason you've outlined. We don't condone breaking any of GW's ToS or EUA agreements. <font color="#4169E1"> ~ PheNaxKian <font color="#8A2BE2">talk  17:06, 9 November 2011 (UTC)
 * The build doesn't need an AHK script for PR spamming though, so any votes saying, "too hard to press 1 before every skill" are still invalid. Just bind it to something more convenient to spam through the ingame GW control menu if it bothers you so much. --  Toraen   talk  18:34, 9 November 2011 (UTC)


 * I couldn't find anything from ANet staff, so I asked. &mdash; <font color="#CC0099">Skakid  Rally- kupo! [[Image:S9M.png]] 18:48, 9 November 2011 (UTC)

Toraen's Guidelines
Might as well link these here in case anyone looks. I'd like some input/feedback on these since they at the very least have an indirect effect on how I police the wiki.
 * User:Toraen/Build Standards
 * User:Toraen/Build Standards/Area Standards
 * User:Toraen/Guide Standards

If any of these become developed enough, I might move them to be official guideline proposals, or even policy proposals if the page warrants that. Currently I'm only considering making Guides into a policy proposal instead of a guideline proposal once I flesh it out. --  Toraen   talk  18:45, 15 November 2011 (UTC)

Merc Category
I'm thinking of doing a 'trial run' for a merc build category and seeing how it plays out. At worst, I'll need to delete a category, revert the main page, and delete a build or two if it flops. On the plus side, we'd expand our audience (slightly, but still something). Any thoughts? --  Toraen   talk  04:48, 12 December 2011 (UTC)
 * I guess the only point of using mercs is so u can run more than 3 or 4 heroes of the same profession. I'd imagine there wont be alot of builds in this category that would be useful to most people in our community. For example if a build needed 7 necros that would really limits how many people can actually use it. So imo it won't be a very active or useful category, specially since playing the builds require u to buy extra addons. Ritzysig1.jpg  Mugen  Ritzy  05:25, 12 December 2011 (UTC)
 * Probably a tag for builds requiring merc heroes would be more practical. Otherwise there'd be like 5 builds max in the category. -- Jai . -  05:57, December 12 2011 (UTC)
 * It's worth a shot just so we have it available. It's aimed toward people who already have mercs available, so it's not like we're pushing people to get mercs so they can play the builds.-- Relyk 06:10, 12 December 2011 (UTC)
 * That isn't really a problem in my eyes, and the best way to link to a category of builds for people browsing the site is through the main page table, because that's where everything else is. Also, I don't really like adding more tags (not even the essence or dungeon tags) to builds since the main tag takes up a lot of space already (I've thought about condensing/widening the build tags but I can't make it look good). --  Toraen   talk  06:16, 12 December 2011 (UTC)
 * Should we let there be "general PvE" builds in the merc category? &mdash; <font color="#CC0099">Skakid  Rally- kupo! [[Image:S9M.png]] 07:17, 12 December 2011 (UTC)
 * I guess I don't like a near-empty category being displayed prominently on the main page, but it's not that big of a deal either way. I'll go with whatever decision is made on this one. -- Jai . -  07:40, December 12 2011 (UTC)
 * @skakid: Yes. It'll help fill out the category. --  Toraen   talk  02:51, 13 December 2011 (UTC)

Category is live. I feel we should just do this and see if it sticks now rather than argue over it and forget this convo exists in a week. --  Toraen   talk  03:18, 13 December 2011 (UTC)
 * Oh heck yeah! I was going to go to bed, but this is a way better idea! Storm Before Dawn 07:18, 13 December 2011 (UTC)

Back after a long absence
Hey friends! Who knows why but I've started playing Guild Wars often again, and have started using this site again after quite a few years. I really like how everything is organized and there are some great builds available. I'll probably spend some time getting used to the game after so long (builds are a lot different now with so many all-profession skills), so I probably won't be editing or rating yet, but I just wanted to say hello and great job on the site! BrianG 20:40, 18 December 2011 (UTC)
 * Welcome back! ApplesaucePancakes<
 * This is a very pleasant surprise! --  Toraen   talk  00:21, 19 December 2011 (UTC)

Reinstatement of Build Masters
For the PvE section. The only issue with BM's were in the pvp section as far as I can see. When GW2 comes out we'll get flooded with everyone and their mom posting how using a charr assassin is teh best. Plus we have consistent "bad editors" that are counter-productive in every form of the word. rąʂKƴɖooƿɭɘş 14:35, 20 December 2011 (UTC)
 * I wouldn't be opposed to the idea, but I don't see anyone that would fill the job. Life and Relyk are reasonable enough and experienced enough, but Life is predominantly inactive, and Relyk generally tries to stay out of authoritative affairs. Minion, myself, and the rest of the PvE retards are pretty much going to unanimously vote against each other because we all know we're terrible, so it'll never happen with them/us. Also, I doubt PvX will have the same wiki for GW and GW2, so your point is kinda moot. -- Jai . -  15:21, December 20 2011 (UTC)
 * It isn't likely to happen.-- Relyk 15:35, 20 December 2011 (UTC)
 * The major problem with the buildmasters policy was always a lack of candidates. I don't think the situation has improved. A new misery  15:38, 20 December 2011 (UTC)
 * I nominate myself as head grandmaster pve scholar of all that is pvx. rąʂKƴɖooƿɭɘş 16:50, 20 December 2011 (UTC)

Volunteers for Basic Guides
Since forever this wiki has catered to the idea that people are generally fucking retarded. Give a man a fish etc, etc. I'll be making a few guides for basic things like pulling/balling (even on casters hurdur!), micromanaging heros, and general tips on what isn't useful where. If anyone could chip in to help I'd appreciate it (preferably people with fraps and a sexy voice for epic video guides). rąʂKƴɖooƿɭɘş 14:35, 20 December 2011 (UTC)
 * You could just hijack an already made one from Guru... Jeydra has made several guides on pulling/luring/targeting and EFGJack has made guides on being a a pro tank in 7H and micro like a bus. Not sure you need to waste your time, is what I'm saying. If you want it in wiki format, save yourself some time. ~  Ӎiñon Crysig.jpg 18:27, 20 December 2011 (UTC)
 * Licensing would prevent that... <font color="#4169E1"> ~ PheNaxKian <font color="#8A2BE2">talk  19:48, 20 December 2011 (UTC)
 * Everything I type on Guru is then owned by Guru? ~  Ӎiñon Crysig.jpg 19:58, 20 December 2011 (UTC)
 * It's not compatible with CC BY-NC-SA 2.5 iirc. You can't copy Jeydra's or anyone else's stuff over here. Your own stuff is free to copy over, since you are the author and can choose to release your stuff under as many licenses as you want (unless you signed some sort of exclusivity contract, but that's not really applicable to GW theorycrafting). --  Toraen   talk  20:03, 20 December 2011 (UTC)
 * What I mean is; is it the permission of the author or Guru? If author, Jeydra's in my guild and I can get it. ~  Ӎiñon Crysig.jpg 20:06, 20 December 2011 (UTC)
 * I'd suggest checking Guru policy, if they have one. I'm pretty sure guru posts are property of the author though. It'd be easiest for Jeydra to copy-paste it though (could even do it from an IP if he really didn't want to make an account here). He'd just have to be able to verify on Guru that it was him that posted it here/gave permission when asked. --  Toraen   talk  20:11, 20 December 2011 (UTC)
 * tbh it's a non-issue. The guide just serves as a guideline on what we should cover in that subject. We wouldn't actually copy Jeydra's words over to the wiki nor would we want to.-- Relyk 20:12, 20 December 2011 (UTC)
 * ^This is also true. --  Toraen   talk  20:20, 20 December 2011 (UTC)
 * My point was more we're not allowed to juts copy and past word for word (I don't know what license Guru uses), but our license says that we can't just copy and past other people's stuff. We can copy factual information, but it has to be reworded, or at the very least quoted and attributed (and even then, only in small amounts). However given the subject, most of the content is likely to be opinionated as opposed to factual... <font color="#4169E1"> ~ PheNaxKian <font color="#8A2BE2">talk  21:21, 20 December 2011 (UTC)
 * Phen and his adorable signature can derail anything nearly instantly :P rąʂKƴɖooƿɭɘş 15:16, 21 December 2011 (UTC)

New Category for Hero builds
Theres been constant debate on what makes builds viable. It used to be what worked the fastest and most effectively, now it leans more towards what is the easiest and requires the least effort. I've noticed plenty of people arguing both sides whenever it suits them best, as such I think adding a Micro category to hero builds would allow some of the builds that are utter shit on their own to get vetted without people assuming the AI handles these builds perfectly. My major pet peeve on this issue has been the SoGM Rit, heros suck with SoGM. Heros are pretty bad with panic placement too. Opinions? Suggestions? Phen don't derail this one QQ rąʂKƴɖooƿɭɘş 15:16, 21 December 2011 (UTC)
 * I've always considered heroes that require micro to only be vettable if the micro has a good payoff for the effort. Panic, for example, isn't that difficult to get your hero to place effectively. SoGM is more of a pain but if you do the setup it boosts the spiritwall's damage by a lot. --  Toraen   talk  19:10, 21 December 2011 (UTC)
 * There are plenty of other examples, such as RoJ, Savannah Heat/Deep Freeze. All of which are extremely viable builds but have been discouraged in general or downvoted due to the fact that you have to use your brain. I'm kind of anti-stupid at the moment, assuming people are stupid doesn't give them the chance to learn to be honest. rąʂKƴɖooƿɭɘş 19:14, 21 December 2011 (UTC)
 * This is covered in usage when we tell people what skills to micro. If they don't micro skills and choose to play sub-optimally, it's their choice. Builds to make that choice for them won't work on the wiki.-- Relyk 19:57, 21 December 2011 (UTC)
 * I'd advise more general removal of downvotes due to necessary micro. I'd bring back the example of Jaggedway, pre-Barbed Signet nerf, which retained its Great status up until that point, despite its intrinsically-precipitous skill curve. Aonsephonie 20:16, 21 December 2011 (UTC)
 * Erm, Panic is actually tougher to micro than SoGM, due to having to actually target a foe before microing, as opposed to simply clicking SoGM when you're luring the mob. The same as with Painful Bond (since the hero won't use it auto). ~  Ӎiñon Crysig.jpg 20:50, 21 December 2011 (UTC)
 * Call the proper target and you don't even really need to micro Panic. SoGM also requires you precast spirits = more clicks. Either is fairly trivial anyway so I don't know why it's even a complaint. --  Toraen   talk  23:15, 21 December 2011 (UTC)
 * Heros cast panic on the first foe in range, same with RoJ. Calling doesn't really help unless they're already in range of the foe when it's called. Hero AI is extremely flawed at the moment, I'm working on writing some awesome AI with a bunch of guys atm. rąʂKƴɖooƿɭɘş 09:42, 22 December 2011 (UTC)
 * For the intial proposal of this section, I don't think it needs to be a separate category. As long as the usage clearly states the micro requirements and the page makes a good case for the micro being necessary, builds are fine. --  Toraen   talk  09:49, 22 December 2011 (UTC)