Archive:W/any Magehunter's Smash Warrior

This build uses Magehunter's Smash to get past blocking enchantments along with a standard hammer bar.

Frequency
Rarely run over Devastating Hammer when expecting high amounts of blocking.

Attributes and Skills
[build prof=warri/secon streng=12+1+1 hammer=12+1][magehunter's smash][crushing blow][hammer bash][Protector's Strike][bulls strike][flail][enraging charge][resurrection signet][/build] Variant
 * over : for a hard res.

Armor

 * 4x Sentinel's Insignia
 * Stonefist Insignia
 * Superior Vigor
 * Minor Weapon
 * Clarity
 * Restoration(if preferred)
 * Minor Strength

Weapons

 * Elemental Hammer of Defense/Fortitude, 15^50
 * Vampiric Hammer of Defense/Fortitude, 15^50
 * Furious Spear of Fortitude, +5 energy
 * Furious or Zealous Axe/Sword of Defense, +5 energy
 * Strength Shield of Fortitude, -20% blind
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Usage

 * Upon entering battle, begin building adrenaline. When you and any other warriors on your team have adrenaline, organize a spike on a suitable target.
 * Try to spike down low health targets.
 * Use Bull's Strike to knock people down and set up spikes.
 * Use Crushing Blow for an extremely powerful attack on targets you've knocked down.
 * Use Flail to build adrenaline faster and to speed up your spikes.
 * Use Enraging Charge to gain adrenaline and catch up to targets.
 * After knocking someone down with Magehunter's Smash, it is often useful to 1/4 knock them with Hammer Bash. To do this, you activate Flail after Magehunter's Smash, hit once with a Hammer attack, and then pause for half a second before using Hammer Bash. If done correctly, the target will be knocked down again directly after standing up and not even be able to activate a 1/4 second activation skill.
 * Use your Elemental weapon to bypass enemy warriors' resistance to physical damage.
 * Of course, use Resurrection Signet to resurrect dead party members.

Counters

 * Melee shutdown
 * Anti-knockdown skills
 * Blackout disables your skills and causes loss of all adrenaline.