User:Malokai92/Guide Index/doa

Domain of Anguish is the most difficult area in the game for conventional PvE. Considering there's very little benefit or reason in doing DoA in Hard Mode using only heroes except to say you can, this guide will focus on the Normal Mode portion of DoA. In Normal Mode, you are much less likely to wipe or collapse and you can be more aggressive in killing groups. You don't have to defensefag each group to take them out. Notably, healers are less resilient in Normal Mode compared to Hard Mode. The key to clearing DoA is taking your time and not rushing too quickly unless you know what you're doing. Most mobs can turn out to be relatively easy to kill with the right preparations and tactics.

Player
Melee Warriors and other frontliners will have an easier time pulling groups because of higher armor. You will spend most of your time abusing Splinter Weapon to spike down groups and taking out the vital foes. "Save Yourselves!" is a must for most players because it will prevent the group from wiping. Other players can compensate using a ST Rit or just quickly taking out groups with smart pulling. Melee have a lot of hate going against them in DoA. They'll be at the bunt of any anti-melee hexes or snares. The Dementia Titans will constantly blind you with Dust Cloak and Rage Titans will be targeting you with their AoE attacks. You need rather light condition removal to stay clean fortunately. Most of the hexes you'll encounter are in Ravenheart Gloom, which then enemies like to stack on you. Hexes are mostly harmless however, so light hex removal should be sufficient. HM is even worse for melee players since two out of the four environmental effects severely limit your damage output. Don't worry too much about spamming "Save Yourselves!", you only need it to catch spikes from Dryders, Margonite Elementalists, or Titan groups or if one of your heroes is getting trained to death by melee.

Casters Casters will have a tougher time pulling because of lower armor. Enchantments will be stripped by Greater Dream Riders, Despair Titans, and Margonite Anur Dabi, this makes it problematic when pulling Margonite groups and Rider/Dryder groups. A ST Ritualist can be used to make pulling easier as well as counter the threat of party spikes since "Save Yourselves!" isn't available. Fire Magic isn't too shabby since it's NM, so Elementalists can nuke normally instead of an AP Spiker. Generally, you'll want any cookie cutter or nuking build available.

Warrior
AoE attacks are your friend to abuse with Splinter Weapon. Whirlwind Attack and "Save Yourselves!" will be mandatory on every Warrior bar. The suggested build to use would either by Warrior's Endurance or Hundred Blades. If you are using adrenaline-based builds, remember Mind Tormentors have Soothing Images, so bring appropriate hex removal. Warriors are the most flexible to use because they have it easy pulling groups and abusing Splinter Weapon.
 * Build:W/any Warrior's Endurance Axe
 * Build:W/D Warrior's Endurance Scythe
 * Build:W/any PvE Earth Shaker - Titans can't be KDed normally. Groups in Ravenheart Gloom like to spread out and have Soothing Images. KDs aren't very useful in Stygian Veil unless you're using RoJ since Panic will interrupt everything. Use this primarily in City of Torc'qua.
 * Build:W/any Hundred Blades - The classic Mark of Pain combo works effectively here like it does anywhere.
 * Build:W/any Dragon Slash - Building adrenaline for Dragon Slash is difficult and it can't be used reliable.