User talk:Wyrmslayer/Team - 7 Hero Racway

Not a new idea
I'm sure I'm not the first one to do this. I feel it's currently terribly lacking in hex removal. Any other input is welcome as well. Kirzath 14:00, 1 January 2011 (UTC)
 * E/N over D/N? Frostels 14:25, 1 January 2011 (UTC)
 * Yea I heard E/N was much better over D/N because of the nerfs to derv skills. Also no 16 Splinter makes me sad. --Sam6555 16:56, 1 January 2011 (UTC)
 * its better because d/n was dumb in the first place, and you only need 14 splinter--Christmas sig.jpg talk  19:44, 1 January 2011 (UTC)
 * I feel having two copies of Splinter Weapon @ 10 is a decent compromise for the lack of a SoS rit w/ Splinter @ 14. Also, D/N switched to E/N. Offensive enchantment removal may be a bit overwhelming as a result, maybe change the elite on the curses necro for something else? Kirzath 07:26, 2 January 2011 (UTC)
 * Actually, on that last note, I may as well just change the N/Rt into a Rt/N while keeping the phys hexes. Kirzath 07:29, 2 January 2011 (UTC)
 * Tbh...E/N or D/N largely relies on how much party healing you need. If its ok now I'd say keep E/N for better Emanagement and shiz, but D/N deff gives lots more partyhealing. Falrach 10:11, 2 January 2011 (UTC)
 * While it's too early to actually test the whole team build, I'd prefer to start with not enough healing rather than too much. That way, it's immediately noticeable if changes need to be made or if I can stick with this "max gank" setup. Kirzath 12:38, 2 January 2011 (UTC)
 * @ Relyk, I always run 16's in PvE, myself and heros, except certain build like healers or something. --Sam6555 14:12, 2 January 2011 (UTC)

Same mistake I made
There are only 2 para heroes. Copypasting from 2-man Racway doesn't work too well. -- Jai . -  00:43, January 2 2011 (UTC)
 * There are three. Kirzath 07:19, 2 January 2011 (UTC)
 * Some one hasn't been playing for a while :) Master Elros 08:28, 2 January 2011 (UTC)
 * i could swear the new hero was a ranger since he comes with a bow. I mean, if the new hero was a paragon it would come with a spear right?-- Relyk  talk  08:43, 2 January 2011 (UTC)
 * If you actually read and followed the story you'd understand why he's a paragoon.--GWPirate 12:35, 2 January 2011 (UTC)

Swift javelin and song of purification blow
Vicious attack + blazing spear instead of swift + anthem of weariness on the player para. Drop Song of Purification & replace it with TPiY! for massive trigger of finale. Then get rid of swift javelin on the same para and take blazing spear. On the command para drop stunning strike (who cares about fucking daze in hm when you have that much pewpew) and take incoming so you can just pewpew around the map. Drop swift javelin for blazing spear. Blazing spear is one of the best spear attacvks b/c it's low adren + big damage. I'd get rid of the convert on the minion bomber (cuz you have hexbreaker aria) and bring soa (best prot in the game) but that's just me. Cheers--TahiriVeila 23:42, 15 January 2011 (UTC)
 * Valid suggestions and I've adopted most of them. Added a second MoP on the Orders hero for even more fun damage. My only problem with removing the targeted hex removal is that the 3 hero paragons are vulnerable to hexes. Could potentially replace Putrid Bile in exchange for Convert Hexes, but I really like Putrid Bile. It may be worth it considering how much damage the team build would already inflicts in the first place. Kirzath 21:23, 31 January 2011 (UTC)
 * Just to let you know, heroes are bad at using Barbs. They cast usually when foes are at low health :/ Also Mark of Pain is fun if you micro it, but often their target will have moved around so that it had no effect other than wasting 10 energy :( --Chieftain Alex 22:31, 31 January 2011 (UTC)

So
Elementalist Enemy used Blinding Surge! Rikk Panda 23:35, 3 March 2011 (UTC)
 * Everything already rolls with -40% blind duration, MBaS removes 5 conditions per cast and the SoS has Pure Was Li Ming. Recovery > Life if Blind will actually be a big problem in a certain area. Only the undead mobs in SoO come to mind. Kirzath 02:59, 4 March 2011 (UTC)
 * Alot of mobs in eotn have blind (Jotun, Krait, Mandragor)-- GWPirate 关 22:15, 4 March 2011 (UTC)
 * The only area where blind is a problem is SoO and topk (if you're a warrior). Every other single area blind is never a problem. Put FF on the healer and you're set. you should put heals on sos though, curses isn't worth it compared to heals-- Relyk  talk  22:21, 4 March 2011 (UTC)
 * Seriously? A skill that makes physicals deal one third of their damage or a few 100-200 hp heals?-- GWPirate 关 22:32, 4 March 2011 (UTC)
 * I see 6 other heroes-- Relyk  talk  23:18, 4 March 2011 (UTC)
 * The healing is already incredible due to Finale of Restoration, the build doesn't need any additional heals. Also, yes, Enfeebling Blood is awesome. Kirzath 04:07, 6 March 2011 (UTC)

Command Paragon Elite
Stunning Strike? Anthem of Fury? Crippling/Guidance Anthem? Incoming is made obsolete by having two copies of "Fall Back!" Kirzath 14:29, 10 March 2011 (UTC)
 * Pretty good. It feels a teensy bit slow, though.Insta111 05:24, 11 March 2011 (UTC)

Settled for Anthem of Fury. Trying to keep the amount of adrenal skills as low as possible on each bar so they spam the ones they do have much more often. Kirzath 22:23, 11 March 2011 (UTC)

dunno.
Feels like cheating. Kirzath 04:21, 8 April 2011 (UTC)

2020
9 years later and finally there's some tweaking to be done.

ESurge Mesmers with Dom@20/FC@20 would likely be far more effective, but I like keeping the paragon dream alive. Wyrmslayer (talk) 03:14, 24 April 2020 (UTC)