User:PVX-SuperJ/Shield of Coals

Using the synergy between Shield of Judgment and Bed of Coals coupled with Scourge Healing to negate healing from monks and ritualists and Essence Bond + Balthazar's Spirit for easy E-Management, this build can be successfully used to farm Nahpui Quarter and many other areas.

Build
[build prof=Mo/E prot=9+2+1 fire=10 smiting=9+3 healing=5 divine=5+2][Protective Spirit][Spirit Bond][Scourge Healing][Shield of Judgment][Bed of Coals][Healing Breeze][Balthazar's Spirit][Essence Bond][/build]

Armor

 * Lowest class armor available (15AL is fine)
 * +1 Protection Prayers Headpiece

Runes and Insignias

 * Rune of Superior Smiting Prayers
 * Rune of Major Protection Prayers & Divine Favor
 * Superior Vigor
 * Rune of Attunement
 * 3 Survivors & 2 Radiants (Chest and arm pieces)

Weapons

 * Anything close to Nifling's Staff is perfect.

Nahpui Quarter ([[Image:Ranger.gif]] [[Image:Ritualist.gif]] & [[Image:Warrior.gif]])

 * Make sure you are in Normal Mode
 * Enter the mission and cast Balthazar's Spirit & Essence Bond on yourself. You will gain 2 energy per hit with these activated.
 * Wait for the portals to appear. When they do, take the one to the immediate right of Adept Nai.
 * You will spawn near the first mob of Star guardians. Before you aggro any of them, make sure Protective Spirit & Spirit Bond are up so that you are able to out heal the damage.

Foes

 * If you encounter any of the Star Sentinels, use Healing Breeze to heal over the bleeding from their Melandru's Shot.
 * When dealing with the Star Lights, always cast Scourge Healing onto them provided your Protective Spirit/Spirit Bond combo is active. This will completely negate their healing from Wielder's Boon. Be wary of the life stealing weapon spell they possess, Nightmare Weapon; since life stealing is not a form of damage you will lose 50 health per hit while this spell is active. Keep up Healing Breeze during this time.
 * Star Blades shouldn't be much of a problem; they will actually be your fastest way to gain energy since they attack much faster than the Sentinels and the Lights.

Attacking

 * Always take the Star Lights out first, since they are the most dangerous and can hit through your Spirit Bond. Make sure to first cast Scourge Healing on each one in the mob. Find the highest concentration of them (for example two very close to each other rather than the lone one far away) and cast Shield of Judgment. After they are first knocked down, cast Bed of Coals. They will get up, hit you again, fall down, and begin burning while still taking the damage per second from Bed of Coals. If it doesn't kill them the first time around, they may scatter. SOJ should stay up long enough for them to kill themselves after they stop running.
 * When you finish with the Lights, repeat with the Sentinels and Blades. They will be much easier due to their lack of a healing method. Recast your enchantments as necessary, timing SOJ and Bed of Coals properly.
 * If it so happens that you come down to having a Star Light as the final enemy of a particular mob, move onto the next mob. You will eventually run out of energy due to lack of hits and they will easily out heal everything and eventually kill you even with Scourge Healing active. Move on and regain your energy for the next mob.
 * Repeat this method for each successive mob.

Counters

 * Life Stealing
 * Enchantment Removal

Variants

 * Restful Breeze for emergency heal