Archive talk:Mo/E GoLE Healer's Boon Healer

I don't want to drag this out into a revert war, but if you're going to use that logic (regarding the introductory paragraph), you might as well say it costs 50 energy. If you're going to take GoLE's casting cost into account for that 240 heal, you may as well take HB's casting cost into consideration. The heal wouldn't be possible without it. If you really wanted to be precise, you could factor in the energy lost to the upkeep of HB as well. It'd end up saying the heal costs over 20 energy to pull off the combo. - Krowman    23:15, 12 June 2007 (EDT)

Im using the logic that the original poster left. We could put, "Combined with Glyph of lesser energy, this monk can heal the entire party for 240 HP for 20 energy (5 for Healer's boon, 5 for Glyph of Lesser Energy, and 5 for each of the Heal Parties)at 15 points in healing prayers." I think their logic is an on demand heal. Its asuming that you have HB up at all times hence the 5 from HB is not added.--Hyprodimus Prime 21:42, 13 June 2007 (EDT)

There is better e-management for this build available. Drop the shield of absorption, glyph and the res chant. Put inspiration at 10, grab channeling, mantra of inscriptions and the signant that gives energy when under energy. With channeling to keep your healing high and strong for the little guys, and the signant will boost your energy out of the red zone if you start having to really spam the heal party (unlikely if you got a good prot monk with you. That, and I run either dwanyas kiss or words of comfort depending on my prot monks stack and pack Orison for a faster, more spamable turn over.  Shireen  sysop  21:52, 13 June 2007 (EDT)
 * Isn't saying that you should bring Channeling to keep your energy HIGH and mantra of inscriptions plus that signet for when your energy is LOW kind of contradictory? And I don't know...when I monk in PvE my energy never really hits the 8 or so energy needed for that signet. GoLE saves you 15 energy no matter what, whereas for Channeling you have to be fairly close to the enemies and it drains a good amount of your attributes. 10 inspiration means only 8 DF, I'd rather have the extra 18-ish heal per spell.24.186.207.198 20:27, 17 September 2007 (CEST)

Orison sucks. SoA=pwns. Channeling sucks. GoLE=pwns. No res on monks sucks. 3 second res=pwns. Glad I can make myself so clear :). Readem (talk *pvxcontribs ) 22:31, 13 June 2007 (EDT)
 * SoA in pve lasting 5 secs... mehhh - Skakid9090 22:32, 13 June 2007 (EDT)


 * Ten enemies attacking tank, cast SoA, and wow he's still alive :O! Readem (talk *pvxcontribs ) 22:33, 13 June 2007 (EDT)

"Put inspiration at 10, grab channeling, mantra of inscriptions and the signant that gives energy when under energy." I must object. I think you mean blessed signet right? That takes 2 seconds to use and you get 3 energy... In normal mode Im usually the prot monk and Tal is the healer with HB. I RARELY have to do much work besides the ocasional Shield of regen here and there. I use this same build(without SoA, I agree that is useless if the other monk is prot), and she never runs out of energy, In hard mode when will you ever get the chance to waste 2 seconds not healing? If you are talking about off battle, why would you waste 2 skills to increase energy when you could have a wider variety of healing skills. if you have to Spam HP, try LoD or maybe tell your teamates/henchies to spread out more from AoE. Res on a monk in PvE is highly subjective and dependant on the situation. But I find in PvE its hard to find a competent group and I need to bring it in case. I dont suggest channeling because this is a PvE build and when you are going to be in the area of monsters attcking you? Wait, when are you going to be in range of half of "in the area"? Because that distance is the radius of "in the area" In PvE monks stay to the back, if they do attack you, you need to run in which you cannot cast to gainn energy.--Hyprodimus Prime 13:29, 14 June 2007 (EDT)
 * Kind of late but he meant Ether Signet not blessed signet. Craziinick 19:47, 11 August 2007 (CEST)

Why is the DF so high on this build? The point of using HBoon was cause of it's scaling based on number of heals. It's effective at any levels of DF (hence seeing N/Mo HBoon healers in HA). I say drop DF to 8+1, and bump prot to 10+1 (and possible take another prot skill). --8765 14:17, 14 June 2007 (EDT)
 * Because this isn't the only monk on the team, the other should be a full Prot monk (SoR would probably go best with this). As such, with your powerful heals already, you shouldn't need to prot people, and DF adds a small but noticeable bonus heal on top of everything else.24.186.207.198 20:16, 17 September 2007 (CEST)

Wow, Raedman, I thought you of all people would be a little more open to discussion about alt energy management. I guess I just play agressively with my monks and work to keep up with the crew that Im fighting with. GLoLE only naturally gives you, at most. ONE free casting of Heal party. 5 pts for gliff, 5 points for heal part X1, 5 points for heal party X2... Slows ya down. 18 energy every 27 seconds, if needed, is stronger, as thats 3 quick castings of needed spot heals. Channelling near one monster will offset the cost of HB, the more you have, the longer you can spam your 3 healing spells. Orison goes off every 2 1/2 seconds, as opposed to 3 1/2 or 4 1/2 seconds from the other available heals, is non conditional (are not penalized for non hex or condition suffering ally) and works on yourself. Different sort of monking philosophy I suppose. I think weve run into this argument with me before... Shireen sysop  14:26, 14 June 2007 (EDT)

I guess it also depends where you play too. Can you afford having a lv 24 dervish near you in HM? If you want energy so badly, draw it off the tank with essence bond, this is a PvE build after all. Monk as you like, but I wouldnt risk being that close to a monster.--Hyprodimus Prime 13:15, 15 June 2007 (EDT)

How about this:

Readem (talk *pvxcontribs ) 15:44, 14 June 2007 (EDT)

IDK, I really dont like mixing protection in there. my actual build is

Healing touch is used for a nice self heal. With 13 divine favor and 14 healing prayers you get 167 health in .35 seconds. The signet is used as e-manegement healing for 142. Ethereal and Kiss are your main heal skills. You dont have any solid enchanments to run off on your own, you need to rely on a cordinated prot monk to trigger Kiss.--Hyprodimus Prime 18:09, 15 June 2007 (EDT)
 * Since this is a PvE build anyway...most of your teammates will generally have at least one enchantment regardless (fire or w/e attunement, dark bond, vigorous spirit, w/e else, don't really matter). Furthermore, lots of enemies use hexes, so a teammate that's taking enough damage to have to be healed is likely enough to have a hex or two on them. one enchantment/hex puts kiss just under ethereal light, 2 or more makes it by far more powerful, so that would be enough anyway.24.186.207.198 03:05, 5 October 2007 (CEST)

Shield of Absorbtion: Need a mainbar substitute for it
There have been 5+ mentions on this talk page (& the ratings page) about how SoA and the corresponding points in Protection are not optimal. Its particularly nonsensical to me, seeing as the article stated that this be paired with a Prot monk. My only question is, what skill should I replace it with? I'd like Seed of Life, attributes 12/12/3, Totem Axe on weapon 4. Also, seeing as how this is recommended for use with prot monks, can I swap Cure Hex onto the mainbar? Protection monks (& even N/Rt healers) are better suited for removing conditions. Do we need a HB/Prot "team build" page that has the 2 complementary Mo builds a 6 "Any/Any's" with 8 optional skills each? Is that the right thing to do?--War Pig5 03:47, 8 February 2008 (EST)
 * Personally I've used HB a long time, and SoA is not a great skill to choose. True, its an amazing skills, but i think it doesnt belong on the build. If, in fact, you pair this with a prot monk, most prot monks bring SoA anyways, so replace with a good variant. My alliance has been running this, but instead of SoA and dismiss, Seed of life and patient spirit. We can easily clear HM areas with no problems with 2 copies of that build. Imo, patient spirit is a great healing skill and still has synergy with dwayna. Gabe 03:04, 13 June 2008 (EDT)
 * I think that is an excellent idea tbh. Patient doesn't synergize with HB however, as it only affects direct heals. Seed is awesome however. Sub for SoA. --Readem 21:38, 3 July 2008 (EDT)
 * Are you sure HB doesn't effect patient spirit? I recall patient spirit healing for more but I could be mistaken, I'll check.Gabe 11:23, 8 July 2008 (EDT)
 * It has been affecting Patient Spirit for a while now, which it hadn't originally. ــмıкε  нaшк  11:29, 8 July 2008 (EDT)
 * Yeah I thought it did. So I have to wonder, why not replace? I understand dismiss is pretty versatile, and it makes sense on the bar, but imo patient is a pretty nice skill to have for this particular build. And lets be honest, wat monk DOESNT use Seed of Life? So my vote is change at least SoA for seed, and potentially dismiss with patient. Toughts? Gabe 22:51, 20 July 2008 (EDT)

revert
wait, i fucked this up. someone do a proper revert. Healing Breeze sucks. Asdfg 22:44, 7 August 2007 (CEST)
 * renew life is better choice of res ... you get kinda AoE heal of 200+ plus mhenlo is on the icon XD.. anyways i used nearly exact build on my monk and still use it.. it takes so much pressure of ya... its great build...or is it just elite thats great XD--Iwan13 23:11, 7 August 2007 (CEST)
 * Agreed. Healing Breeze sucks. If you absolutely want an enchantment, even Protective Spirit at Protection Prayers 3 is better than Healing Breeze. --Olivenmann 13:13, 8 August 2007 (CEST)

Still need a proper revert. Still fuxxed. Asdfg 14:32, 8 August 2007 (CEST)

1RV
Divine healing and heaven's delight suck. –Ichigo724 17:29, 14 September 2007 (CEST)

Renew Life
Renew Life is a much better Res for this build. Same 3 second cast but it heals all. In a pressure situation, this character will be the first res choice (due to 3 second hard casting res). People flip out about the 50% health but it's higher than that. Remember that Renew Life's actual heal goes on after the 50% AND you have boon on AND you have divine favor. At 15 healing, that's 130 from the actual skill, another 65 from boon and then 38 from divine. A whopping 50% + 233 health. Remember that a character is going to have death penalty when you res them as well so the chances that renew life DOESN'T heal to 100% are kind of small. A character at 15% DP would have to have a base health of > 545 to not be healed 100%. ON TOP of that, this spell gives a nice 233 health to everyone in ear shot. When you're under pressure enough where somebody actually died and your job is to heal party AND res, it's an unbeatable combination. The 15 energy cost is also a good candidate for glyph of lesser energy which this build has. Did I mention it recharges 3x faster than chant?--192.251.13.62 23:04, 17 October 2007 (CEST)


 * I actually completely agree about using Renew Life. That's what I personally use. With holy haste, it has a casting time of 1 second, with a result of healing everyone in earshot 202 (I use superior rune of healing) health immediately after resurrection (which totally makes up for the energy cost). The only qualm I have with what you said was that divine favor only applies to the person you resurrect. Still, I think Renew Life is a much better choice. Masquatto 00:35, 5 June 2008 (EDT)

say hack Yizhuo2006 02:58, 14 November 2007 (CET)

What prot monk would go best with this build? And is it viable for hard mode? (Smooths 04:55, 16 November 2007 (CET))
 * Don't really know what kind of prot monk would go good with this but this build works really well in hard mode, being able to heal for tons are really a low cost most of the time [[Image:Joshgt2Sig.png]] Joshgt2  <font color=#FFA500>(Talk) 05:00, 16 November 2007 (CET)

The prot monk to go with this would definitely have to be a Divert Hexes monk imo.Stryk the Lightning 05:24, 2 December 2007 (CET)


 * LOLWUT? Divert hexes in pve? –Ichigo724[[Image:Ichigo-signature.jpg]] 07:22, 2 December 2007 (CET)

I like running a Shield of Deflection with Signet of Devotion and Deny Hexes and Gift of Health as a little (~105 @ 8 HP) heal next to my Signet. In the Depths of Tyria, where there's those Mandragor-like spiking and conditioning enemies, an RC Monk does a great job, whilst in the Asura-area, where there's the strong dinosaur assassins and warriors, the SoD does wonders. 77.56.94.175 02:41, 11 March 2008 (EDT)

I like this build

Name: ... Healer's ... Healer?
Isn't the current name a bit redundant? Aside from that, its an improvement over the old name. How about "Mo/E Healer's Boon GoLE"? --War Pig5 00:19, 3 May 2008 (EDT)

Heroes
How well do heroes use this? <font color="Green">Thunda 17:41, 11 May 2008 (EDT)
 * not good ... i run this myself(well ... HB + HP + GoLE + Patient Spirit +Dwayna's Kiss+ Rebirth + Hex Removal + Draw) .. and my hero runs the RC bar, seems to work well together, try it:o  Close Impact   talk  06:54, 1 June 2008 (EDT)
 * I have to agree - they know how to use it but not as good as some of the other builds - i had to micro Talkora to us Heal Party all the time otherwise she wouldnt at all.... 78.151.147.239 21:03, 3 July 2008 (EDT)
 * I'm gonna remove the hero tag, heroes don't factor in the healing bonus from HB when they heal--<font color=#C68E17>Golden [[image:Goldenstar.JPG|19px]]<font color=#C68E17>Star 11:16, 29 July 2008 (EDT)
 * It's HB... &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 14:23, 29 July 2008 (EDT)
 * Is it just me or doesn't this work well on heroes? My ogden and tahlkora mostly keep up healers boon and heal themselves or me (only in dire dire need, usually too late). Most of the time he/she just stands there... I like the build for my own monk, but not for my heroes. Gaia Iberia 16:09, 31 March 2009 (UTC)
 * Yep.. they suck with this. my talk let one of my henchies die before even casting one spell.. all they do is keep Gole/hb up, and rarely cast other spells. (save for dismiss)
 * I concur that this build sucks for heroes. I think one key problem is GoLE -- hero will cast it immediately (well before heal party is needed) and then will refuse to cast any single-target heals because they cost less than 10 energy.  So if only one person takes damage, the monk does absolutely nothing until GoLE wears off on its own, because it won't cast Heal Party for just one person, and it won't cast anything else because of GoLE.  Possibly a variant that has a different energy mechanic might solve the problem.

Rune Suicide
Ok,not really. I just was wondering why you are using a major. I mean I like nicely rounded numbers as much as anyone but isn't the argument for major/superior vs. minor a well worn one by now? I mean what REAL benefit is there to using a major over a minor? Was the rune just an oversight or is there some specific reason you are using a major other than well rounded numbers? Thoughts? Psychiatric Consultant  01:05, 22 July 2008 (EDT)
 * major =/= rune suicide [[Image:Railin-WoH.jpg‎|19px]] <font color="#033361">Railin 01:06, 22 July 2008 (EDT)
 * It's PvE, you can get a tank so that Monk will hardly take any damage, and the healing (over time) from the Monk will outweigh 35 maximum health lost. ــмıкε  нaшк  10:47, 22 July 2008 (EDT)

BTW I know its not really rune suicide...its the principle of the thing. If you are using the above logic why don't you just run a superior to maximize your healing output? As for the argument about the tank, that's not always going to be the case, which I guess is why every OTHER pve monk build is using superiors. I'm just saying that all the other PvE monk builds run minors for the extra health. I mean I see your logic. A HB monk is kind've like an elementalist in the way that the monk is just trying to put out as much raw healing as possible....but still why run a major when you could run a superior or a minor? There is a reason why major runes are the cheapest for every class at the rune trader.(read:least used) Psychiatric Consultant   11:48, 22 July 2008 (EDT)


 * PvE = easy, means you shouldn't die because you use a Major. It's fine. It's PvE...--84.24.206.123 12:00, 22 July 2008 (EDT)
 * I run Superiors or two Majors on my caster heroes. ــмıкε  нaшк  14:59, 22 July 2008 (EDT)
 * First off...not all PvE=easy...second...in things like HM where the mobs are a bit smarter and target those with weaker armor/lower HP, having major/sup runes on casters can really screw up agro control; especially when using a hero tank (which suck at agro control).--Light of Homsar 11:11, 7 August 2008 (EDT)

Unyielding Aura...
Could be used for this build 2? (replacement for HB) Dusty 09:00, 9 August 2008 (EDT)
 * It would be a different, and you would want to use Patient Spirit/Orison of Healing instead of Ethereal Light and Divine Healing/Heaven's Delight instead of GoLE. In the end, you'll actually save more energy by doing so. ــмıкε  нaшк  10:01, 10 August 2008 (EDT)

this isn't PvE meta...
no one need a heal/prot hybrit HB...i think this should be change in something like this...

[build prof=Mo/E hea=12+1+1 div=12+1][Patient Spirit][Dwayna's Kiss][No Skill][No Skill][Glyph of Lesser Energy][Heal Party][Healer's Boon][No Skill][/build]

Optionals: Seed of Life Healing Seed, Rebirth, Cure Hex, Spotless Mind

...but maybe i am wrong...Illoyon 07:41, 29 November 2008 (EST)

PvE doesn't have a meta; Monster skills don't change.  ɟoʇuɐʌ ʎʞɔıɹ  07:43, 29 November 2008 (EST)
 * Also, SoA is good. For a skill that requires no huge spec it can be quite a useful prot. -- 07:45, 29 November 2008 (EST)
 * Prots in PvE are pointless, imo.  ɟoʇuɐʌ ʎʞɔıɹ [[Image:Panic_srsbsns.gif|37px]] 07:46, 29 November 2008 (EST)
 * Protective Spirit is too awesome, and soa and other prots are handy in 4 man areas-- Shadow Relyk [[Image:Relyk srs.gif|19px]] 07:48, 29 November 2008 (EST)

+1 for the last build shown. It leaves enough room to mod the build to your liking whilst still keeping the idea of HB. And imho prot in a HB build isnt good (except a condition removal maybe, for specific areas, but that'd go under the variants right ?). Patient spirit owns.

Note : Channeling owns too *_* Stoella 16:47, 27 January 2009 (EST)
 * not in PvE, that would require you to run into the middle of a mob --[[Image:Tai_Sig.png]] <small style="font-variant:small-caps"><font face="verdana" color="black" variant="small caps">17:04, 27 January 2009 

Healing Seed
I know healing seed goes well with hb, but do hero monks use it well?
 * not really no. they just cast it on the first person that takes damage a lot of times.-- Ikimono "a rabid grizzly bear" [[Image:Monk-Paragon-icon.png|24px]] 00:58, 19 June 2009 (UTC)

Recent Buff of Selfless Spirit
With the recent buff of Selfless Spirit, I came up with this new build. It provides powerful party healing as well as super fast single target healing. [build prof=Mo/Any hea=12+1+1 div=12+1][Selfless Spirit (Luxon)][Healer's Boon][Patient Spirit][Dwayna's Kiss][Seed of Life][Divine Healing][Heaven's Delight][Resurrection Chant][/build] Ofcourse, Patient Spirit could be replaced with Ethereal Light. This Build does not provide condition removal or hex removal, but I think that it will combine very well with a Protection Prayers Monk. User:Thonyonline 10:33, 7 August 2009 (CET)
 * Maybe, but without the terrible party heals. <font color="Maroon">Athrun [[image:Athrun_Sig.gif]]<font color="Grey">Feya  11:21, 7 August 2009 (UTC)
 * I Agree, thought that the party heals would also be effected by Healer's Boon, but they obviously don't. They're not Healing Prayer Spells. The Build should work great with Unyielding Aura though:

[build prof=Mo/Any hea=12+1+1 div=12+1][Selfless Spirit (Luxon)][Unyielding Aura][Patient Spirit][Dwayna's Kiss][Cure Hex][Seed of Life][Divine Healing][Heaven's Delight][/build] User:Thonyonline 14:53, 7 August 2009 (CET)
 * Did you test this? Divine Healing and Heavens Delight only heal the caster with the Divine Favor bonus, it's not party wide. I don't see how it's better than using Heal Party because the heal isn't that big. Divine Boon doesn't help either by the way, I tried it. Selket Shadowdancer 13:47, 7 August 2009 (UTC)
 * Yes I tested it. Works really well, no energy problems and nice healing.Divine Healing and Heavens Delight heal party members for round about 85 health with UA. Just like Heal Party, they only give the caster the Divine Favor bonus. But Heal Party costs 15 energy, takes twice as long to cast and the only real advantage is the short recharge time. I really prever Divine Healing and Heaven's Delight over Heal Party: more overall healing, less overal energy cost and, above all, you can split the Healing in to two seperate parts. Regular UA Builds also use these two party heals instead of Heal Party. User:Thonyonline 14:53, 7 August 2009 (CET)
 * won't divine healing/heaven's delight remove Selfless Spirit? - mo0ter 16:28, 7 August 2009 (UTC)
 * Selfless Spirit no longer has an end condition. [[User:Selket Shadowdancer|Selket

Shadowdancer]] 16:32, 7 August 2009 (UTC)
 * Oh wow thats hawt as hell then! - mo0ter 16:33, 7 August 2009 (UTC)
 * DF party heals only have earshot range though...heal party has map range which makes it better no matter how much DF party heals heal for--TahiriVeila 16:29, 7 August 2009 (UTC)
 * I don't agree with you on that point:
 * When Monking you usually dont step out of spell range, since you need the spell range to heal someone. As a Monk you are almost allways within earshot of you allies.
 * Heal Party also requires the use of GoLE (otherways it would be energy rape), which will take in another spot of your skill bar. In this case, 2 Healing Skills (DH and HD) are better then 1 (HP)
 * In PvE, 2 second casting time spells have quiet a lot chance to get interupted. Also, when your team is under pressure, spells that cast faster have a huge advantage over slow casting spells. User:Thonyonline 19:39, 7 August 2009 (CET)

selfless on main bar now?
Is that how the new bar is meant to look? selfless over gole? does it have enough juice to power the Hp's? &gt;&gt;Jayson&lt;&lt;&lt; 04:07, September 12, 2009 (UTC)
 * big HP is the only reason why you run HB most of the time, i personally dont run selfless on a HB bar unless i have a Draw/FoulFeast with a stable amount of hex removal available.--72.189.82.222 04:17, September 12, 2009 (UTC)

Equipment...
...Really? Is there an easy alternative? I mean... do you really have to fill up all your 4 weapon slots? --Special:Contributions/blah 19:43, September 24, 2009 (UTC)blah
 * tbh its PvE, anything is actually fine. 20/20 healing wand and offhand is probably the thing to go for though. <font color="Maroon">Athrun [[image:Athrun_Sig.gif]]<font color="Grey">Feya  19:47, September 24, 2009 (UTC)
 * ok thnx --Special:Contributions/blah 20:17, September 24, 2009 (UTC)blah

Mo/Me variant?
With a minimal investment in inspiration magic, spend 15e to cast 2 heal parties (using GoLE) once every 30 seconds becomes gain a little energy to cast 1 heal party once every 25 seconds (with the potential for AI to fast recharge if you have a staff). Channeling is not necessary but I figure it would be okay for general PvE if the monk is careful. Necromas 21:11, April 16, 2010 (UTC)
 * Channeling can put you in a bad position, because you'll get hit by AoE. Auspicious Incantation at 8 Inspiration Magic will actually net you more Energy per second than GoLE will, though. At 6 Inspiration Magic, they're just about even. ــѕт.  мıкε  21:21, April 16, 2010 (UTC)
 * The main difference though isn't overall energy management, it's that with GoLE the energy you save has to be spent on a second heal party to be worth it, but AI has the downside of disabling heal party for a bit and requiring a minor attribute investment. And of course it opens up the option to take other mesmer skills. Necromas 21:58, April 16, 2010 (UTC)