Archive talk:Team - 55 IW/Famine Team

NOT MY BUILD
I wish to make it absolutly clear that this was not written or designed by me, however I have noticed it was lost in the move, so have decided to convert it and re-submit for approval, I use it all the time now.

Easiest farming ever. I take my Mesmer and a Hero monk. its easy, speedy and you dont have to deal with newbs :P Gecko 00:02, 17 July 2007 (CEST)

Is there anyone that honestly thinks this will work. NMs pop up normally at least 2 at a time. It would take alot of luck to catch 1 Nightmare, there is no possible way your could survive 2. two thumbs down.--Coloneh 08:24, 17 July 2007 (CEST)
 * Uhm, I know that Nightmares can SOMETIMES popup with 2 at a time, but 1 is pretty easy to interrupt. I have solo'ed the UW a million times as a Terra Tank and only a few times I have seen nightmares pop up in 'packs' of 2. So yes, I honestly think this will work. (I have done UW a lot using 55/SS duo too) And I doubt if you ever tried this build. 82.73.77.138 18:10, 17 July 2007 (CEST)
 * Of course i havent tried this build its a waste of 1k or a scroll. and if this could work then there is no point in taking 2 people. you might as well just take a solo 55 with an interrupt if thois would work. farming code: dont kill something with a team that you can solo.--Coloneh 20:16, 17 July 2007 (CEST)
 * Dude, if you can't interrupt a 1 sec skill, why the hell are you playing mesmer? RustyTheMesmer 22:56, 25 August 2007 (CEST)

did it occur to you that this is quicker?!?!?!Mizzouman2002 08:36, 23 July 2007 (CEST)
 * em, "don't kill something with a team that you can solo" wtf? if you can kill them twice as fast with a team, it's more reliable and the same number of drops.  if you can exceed twice as fast, then it's MORE drops.--Reason.decrystallized 03:11, 29 July 2007 (CEST)

this is extremely amazing. best 55 famine ever. in my opinion but dont worry about this guy hes very pvxwiki inexperienced obviously cuz hes not even trying builds before he comments. but ya great build and dont worry bout that guy. hes prolly made another 55 build and wants his to be king.mizzouman 22:59, 12 August 2007 (CEST)

Highly inferior to Archive:Team - 600/Smite UW and why isnt Essence Bond on the tank? ---  Ressmonkey   (talk)  00:12, 15 August 2007 (CEST)
 * cuz mesmers rock ... i used to solo UW with me mesmer but.. i might give this baby a go ... it looks pwnsome (but if i get lazy ill prolly just pass it :/ )--Iwan13talk 23:51, 17 August 2007 (CEST)
 * Still, WHY DOES THE TANK NOT HAVE ESSENCE BOND?!?!? --- [[Image:Monk-icon-Ressmonkey.JPG|15px]] Ressmonkey   (talk)  16:01, 19 August 2007 (CEST)
 * For a good reason. Remembering that with succor and only Balthazar's Spirit, the mesmer gains energy from attacks and has +4 energy regen. So, please, test a build and see how it works before you say "WHY DOES THE TANK NOT HAVE ESSENGE BOND?!?!?" RustyTheMesmer 00:30, 30 August 2007 (CEST)

Mesmer farming in UW? This... This is madness! This is blasphemy!! ... No, but rly, I'll test this as soon as I finish Nightfall plot. &mdash; Abedeus   20:33, 23 August 2007 (CEST)

Rend enchantments is a 1 second cast and most of the time more than 1 nightmare will pop up at once. silly build.--Coloneh 00:10, 26 August 2007 (CEST)

With my frequent 400pings... T_T I find interrupting a 1 sec skill of a monster that pops up any time it wants to... Power return isn't exactly something easy to do even with 1 spawn. But I will agree most of the time is 1 spawn. Abedeus, there is another mesmer UW farming build here somewhere that uses IW with scythe... -- Grumpy (Talk | Contrib) 03:13, 26 August 2007 (CEST)

Looks pretty good to me; I've had plenty of experience with the normal 55/Famine setup, and I don't see anything in particular that this build can't do that the other can. Not having tried this particular build out, I can't honestly say if it's better or worse then others, but I can assure you all that the concept works.

@Coloneh: Dying Nightmares show up in twos very rarely; in any good team, the Famine will be the one triggering spawns anyway. If the 55 must trigger a spawn, it's easily done by keeping enchantments off until it's dead, and/or switching armor sets. In the off-chance the 55 messes up, the Famine has resurrection skills. If the Famine dies from a Nightmare, then they were probably AFK, or don't know how to play Guild Wars. And as for the "don't duo anything you can solo" comment, you need to realize that faster kills equal more drops. Stygian Veil can be farmed with a solo trapper, yet you always see duo trappers heading out. Why? It's faster, more reliable, and you end up with more drops. I can't remember how many times I've died going solo, while gold weapons were sitting on the ground... if I had been running duo, I can assure you, the drop rate would have been nearly the same, and I would have actually gotten all those drops. You seem to have experience with solo farming builds, but limited understanding of duo - or trio - farming teams. You'll just have to trust those of us who do this regularly that yes, it does work. -- Jioruji Derako.> 14:38, 26 August 2007 (CEST)
 * It dosnt sound like you have experience soing UW with a 55. sure the SS/Famine can sweep alot, but the 55 must aggro 5-6 groups of aatxe. possibly not most, but many times the first group of aatxe will spawn 2 Nightmares, it will almost always spawn 1. Its pretty difficult to pay attention to HB/PS, the creatures attacking you, any breakaways heading towards your support, and listening for the nightmare pop-up noise and targeting it in less than half a second. back with the three second rend enchantments this was a possibility, but now it just seems silly.--Coloneh 03:45, 28 August 2007 (CEST)
 * From the bonds you have a +7 regen (if I counted correctly) and PS lasts nearly 20 seconds, so there is little to do while aggroing except for watching out for nightmare spawns. Since they wait some time before activating rend, you can easily target them and interrupt their rend. 77.56.94.175 07:48, 1 May 2008 (EDT)

Excellent farming...I've done solo before, but this is quicker. I'd like to point out that even if you die, the bonder can easily just rebirth + fes chant you alive safely :-)


 * I haven't tested the build, so I wouldn't really know, but won't Rebirth trigger the damage from Famine when it's used? Or is the spacing from caster - spirit far enough to negate this?


 * I'm pretty sure it would trigger. But, the damage would be minimal at best; the one with Rebirth has a lot more health then the damage they'll take, and the one being resurrected won't get hit from Famine (because they'll already be at zero energy). Not to mention, the one with Rebirth is also the one with Famine; they can wait for it to die before they resurrect. (Probably a good idea anyway, wouldn't want the 55 to accidentally kill themselves by activating a skill to quickly. --[[image:GEO-logo.png]] Ĵĩôřũĵĩ Đēŗāķō.> .cнаt^  05:11, 8 November 2007 (CET)


 * If the mesmer's not waiting for full energy before popping off his skills he's retarded. -- Armond Warblade[[Image:Armond sig image.png]] 00:53, 2 May 2008 (EDT)

Small edit.
"When meeting Coldfire Nights, Terrorweb Dryders or Obsidian Behemoths, use Savage Shot/Choking Gas to interrupt respectively Maelstrom, Healing Spring or Meteor Shower." Healing Spring and Meteor Shower needs to switch places :) Copper Elf 21:28, 23 August 2007 (CEST)


 * Not really. If they heal, you are screwed, if they interrupt you you are screwed. MS can be dealt with. [[Image:User Frvwfr2 signature.jpg|User:Frvwfr2]] frvwfr2  (T/C/Sysop) 21:34, 23 August 2007 (CEST)


 * I believe he was referring to the fact that Terrorwebs have Meteor Shower and Behemoths have Healing Spring, not the other way around. Kabu To 00:03, 24 August 2007 (CEST)

Variants
I'd suggest bringing dual interrupts on the Mesmer. That way you can have another go if you fired the first off too quickly (happens alot for me), and it allows you to survive 2 Nightmares if you're pro. Also, Mantra of Resolve is a better anti-interrupt than that old Dali painting. - (rĕ'küt ŏv ū'rūk) [snō hwīt tăn]  03:55, 24 February 2008 (EST)

Just wanted to add that I've run this for ages, although my partner is usually a ranger/mo and we both take rebirth, that way the run only ends if both of us die. Also a 'to the pain' inscription on an illu chakram is a nice to have. Also, my ranger partner cranks famine up to higher levels than a monk since you only need 8 heal I think to make mending worthwhile and he has essence bond, too.

Awesome Build
Just loaded this up and tried it, 0 problems, got an ecto from the first mob of bladeds :P all it takes is a little care when luring to get nightmares, one alone is easy and i havent come accross 2 with a mob, but i faced 2 alone and they were no problem at all, interrupt one and the other killed itself rending me. Took mantra of resolve in the optional slot, helpful against graspings and in maelstrom (had hero monk so no choking gas on coldfires). To be honest this runs easier than my 600/smite runs, and a lot more stable than that IW scythe mesmer solo. Finally, i can use this pile of phantom keys as my mesmer :D

Marksmanship on the bonder
How many of you actually think it is necessary to skill into marksmanship? Is the little bit of damage really worth the attribute points? 77.56.94.175 04:12, 1 May 2008 (EDT)

If you bring a hero monk they don't even shoot anything - unless you're sending them forward to pop up nightmares. 72.141.193.141 19:36, 13 April 2009 (UTC)

Interrupting Nightmares
I'm having huge problems interrupting the nightmares in HM (.5 casttime). You also can't let them rend you (as suggested in the solo IW farm) because they won't die from the rend in HM, i.e. I need to reapply all enchs otherwise I'm screwed, therefore no time to kill the biest and then it rends me again. How did you solve that problem? Bastian 01:41, 29 May 2008 (EDT)

HM
can this be done on hm??? 92.7.17.250 09:39, 7 November 2008 (EST)

that was me ^^ Farmingftw 09:40, 7 November 2008 (EST)