Build:N/any Order of Undeath

This build uses Bone Fiends with Order of Undeath to deal large amounts of damage.

Attributes and Skills
[build prof=Necromancer/any DeathMagic=12+1+3 SoulReaping=12+1][Ebon Battle Standard of Honor][Order of Undeath@18][Animate Bone Fiend@18][Masochism@15][Blood of the Master@18][Optional][Optional][Optional][/build] Variable skill slots:
 * PVE Skills (for general use)
 * Damage
 * – additional damage.
 * Energy Management
 * – energy management.
 * – energy management.
 * – energy management. To be used with Foul Feast.
 * – keep physicals in your team functioning. To be used with Angorodon's Gaze.
 * Utility
 * – few melee minions which help to counter your health loss.
 * – heal your minions and move faster to the next encounter. Set command to 8.
 * – increase your team's survivability. Only use alongside "Fall Back!".
 * – keep physicals in your team functioning. To be used with Angorodon's Gaze.
 * Utility
 * – few melee minions which help to counter your health loss.
 * – heal your minions and move faster to the next encounter. Set command to 8.
 * – increase your team's survivability. Only use alongside "Fall Back!".

Equipment
Weapons:
 * 40/20/20 soul reaping.
 * 40/20/1 death magic (adept "Aptitude not Attitude" death magic staff of mastery) or 40/40 death magic.
 * High energy set death magic.
 * Shield set: "Let the Memory Live Again" spear of defense with a shield of fortitude.

Armor
 * 1 bloodstained insignia on boots, gloves, or headpiece.
 * 4 minion master's insignias on the remaining armor pieces.
 * Rune of superior vigor.
 * 2 runes of vitae.

Usage
Weapon sets:
 * Use your 40/20/20 soul reaping to cast [[Masochism@15] and other soul reaping spells.
 * Cast death magic spells using your 40/20/1 staff or 40/40 set death magic.
 * Switch to your high energy set when you're in need of the energy.
 * Switch to your shield set when idle or under attack.

Build:
 * Maintain Masochism to boost your attributes.
 * Raise bone fiends. If playing with vampiric horrors, try to keep 3–4 of them at a time.
 * Cast [[Ebon Battle Standard of Honor] standing next to your bone fiends to boost their damage.
 * Cast [[Order of Undeath@18] to boost your minion damage.
 * Use [[Blood of the Master@18] to keep your minions alive.
 * Make use of your energy management:
 * Activate [[Signet of Lost Souls@15] targeting foes below 50% health to gain energy.
 * Use weakness, crippled, blind and deep wound condition from martial attackers in your team.
 * Cast expensive spells under the effect of [[Glyph of Lesser Energy@0].

Purpose, team integration
Bone fiends attack ranged with a 66.6% attack speed boost compared to other minions, resulting in great pressure and occasional spikes. Their damage can be further increased by team support, most notably: To ensure the survival of the bone fiends, further measures can be taken, most notably: This build benefits from external energy support such as [[Blood is Power].
 * Cracked armor for up to +41% damage.
 * [[Mark of Pain] and [[Barbs] triggered by the minion attacks. Mark of pain may cause scattering.
 * [["Go for the Eyes!"] to boost the next attack's damage by 41%. Note that critical hits don't automatically pick the highest damage of the bone fiend's base damage range of 17-35, unlike the critical hits of weapons.
 * [[Blood Bond], [[Life] and [[Recuperation] for additional healing. If the team is based on multiple bone fiend minion masters, consider bringing a curses support with [[Avatar of Dwayna].
 * [[Shelter], [[Union] and [[Displacement] for additional defense. Unlike bone minions which are meant to die and trigger death nova, these minions are meant to survive and deal damage with attacking. Therefore the combination of minions with an ST prot is actually beneficial in this case. With their 480 health points and 60 armor at 18 death magic the bone fiends aren't triggering shelter as excessively often as bone minions either (bone horrors: 80 armor; shambling horrors: 80 armor; jagged horror: 72 armor).

Counters

 * Lack of exploitable corpses.
 * Too many minions in the team increasing the health sacrifice of blood of the master to critical levels.
 * Holy damage killing the bone fiends, especially [[Ray of Judgment].
 * [[Consume Soul], [[Spiritual Pain], [[Holy Spear] and [[Banishing Strike].