Build:E/A Dagger Spammer

This elementalist uses daggers to be supportable with skills such as Strength of Honor and Splinter Weapon. Additional elementalist skills are used to add AoE damage and utility.

Energy support with Blood is Power is required.

Attributes and Skills

 * Variable skill slot
 * – increased survivability, anti-snare, knockdown immunity.
 * – bypass effects causing your skills to be blocked or miss.
 * – knockdown.
 * – gap closer.
 * – increase armor dependant damage output of yourself and close allies, including minions.
 * / /  - Requires the respective elemental damage weapon. Will be hard on energy, but improves single target DPS significantly in shorter term fights. Even BiP will not keep you going in longer fights, so you may need to swap to zealous and lose the conjure damage occasionally.

Equipment
Runes and insignias
 * Superior attribute rune and head piece fitting your elite skill choice.
 * Rune of superior vigor.
 * 2 runes of vitae.
 * 5 blessed insignias.

Weapons
 * Zealous daggers of defense or fortitude, "Strength and Honour".
 * Shield set: Spear and shield of fortitude.
 * A weapon set appropriate for your elite skill choice.
 * 40/40 fire magic.
 * 40/20/20 fire magic.
 * 40/40 earth magic.
 * 40/20/20 air magic.
 * 40/40 air magic.
 * 40/40 water magic.

Usage
Weapon sets
 * Use your daggers for attacking.
 * Switch to the caster weapon to use your elementalist spells.
 * Switch to the shield set when idle or about to die.

Build
 * Maintain [[Drunken Master].
 * Use the dagger attack chain [[Jagged Strike@12]→[[Fox Fangs@12]→[[Death Blossom@12]↺ on recharge.
 * Substitute a use of [[Lotus Strike@12] for [[Fox Fangs@12] as needed to maintain energy.
 * Make appropriate use of your elementalist skill set:
 * Use [[Intensity] before combat so it will have recharged before [[Star Burst@15] has recharged.
 * Target a foe in the area of as many other foes as possible to hit them with the combined damage of both skills.
 * Use [[Double Dragon@15] on another melee to double the damage.
 * Use [[Ebon Battle Standard of Honor] to largely increase the damage dealt.
 * Position yourself between as many foes as possible before using [[Shockwave@15].
 * Wait with [[Aftershock@15] until your party members knocked down targets next to you, i.e. with [[Gust] or [[Psychic Instability].
 * Use [[Gust@15] to deal damage to nearby foes and possibly knock them down. You can also use it on another melee to give him the speed boost or help casters to kite from melees.
 * Inflict cracked armor and blindness with [[Lightning Touch@15].
 * Use [[Ride the Lightning@15] to enter the fray with blind. Overcast from one cast will fully dissipate after 15 seconds.
 * [[Whirlwind@15] is best used during your chain's gap. Maintain some overcast to allow it to strike nearby.
 * Snare nearby targets with [[Mirror of Ice@14]. Don't target another ally: Using it on yourself guarantees a quick recharge.
 * Inflict cracked armor and blindness with [[Lightning Touch@15].
 * Use [[Ride the Lightning@15] to enter the fray with blind. Overcast from one cast will fully dissipate after 15 seconds.
 * [[Whirlwind@15] is best used during your chain's gap. Maintain some overcast to allow it to strike nearby.
 * Snare nearby targets with [[Mirror of Ice@14]. Don't target another ally: Using it on yourself guarantees a quick recharge.
 * Snare nearby targets with [[Mirror of Ice@14]. Don't target another ally: Using it on yourself guarantees a quick recharge.
 * Snare nearby targets with [[Mirror of Ice@14]. Don't target another ally: Using it on yourself guarantees a quick recharge.

Counters

 * Removal of supporting enchantments decreases the effectivity slightly.
 * Anti-melee.
 * Note that because of your primary profession foes won't use certain anti physical skills against you, such as [[Throw Dirt] or [[Blurred Vision].