User talk:Malokai92/Guide Index/messy

God you're the worst kind of troll. I love it.  RąʂKɭɘş ♣  14/f/japan  01:50, 9 February 2012 (UTC)
 * I'd like someone to try out 2x e-surge + vor. only hex being VoR and Mistrust. Chieftain Alex  18:14, 9 February 2012 (UTC)
 * Are you including aftercast of 0.75 seconds between skills relyk? Just read the answer is no, despite the fact that it would reduce effectiveness of illusion more than domination due to lower recharge on illusion spells.. Chieftain Alex 16:28, 12 February 2012 (UTC)
 * Even spamming clumsiness, the difference from delay after the first cycle doesn't play a significant role. Skills start recharging after the skill finishes, not after the delay. Rather approach that part more abstractly along with the impact running 12-13 high spec FC on Illusion compared to Domination.-- Relyk 16:49, 12 February 2012 (UTC)

CoF can interrupt melee, they often use attack skills etc. Also, when it does interrupt, the effect of interrupting all foes in the area includes interrupting auto-attacks. talk 01:34, 29 February 2012 (UTC)
 * It's uncommon for them to prioritize melee. There's no need to tell people how CoF works, it's trivial information here.-- Relyk 19:25, 29 February 2012 (UTC)
 * Yeah, thought that might be the case. The 'cannot' just triggered a response :). Dzjudz sig.png talk 20:04, 29 February 2012 (UTC)
 * Heroes will not use if enemies activate attack skills too quickly. They pretty much avoid using CoF at all on melee in HM and some areas in NM. It won't prevent training like Illusion Magic does. You gimp yourself melee heavy areas such as Oni in the Deep, Wolves in Urgoz, DoA, and Stone Summit where damage from Illusion is guaranteed while the only damage you get on melee is Esurge. In that respect, saying CoF cannot interrupt melee is reasonable way to describe it as a disadvantage.-- Relyk 16:43, 1 March 2012 (UTC)