Archive:Team - Human Rit Spiritway

Spiritway variant for ritualists or general for spiritspammers.

Human SoS Player
/Any or Any/Human SoS Player

Heroes
/AnySoGM Ritualist Hero /Panic Resto Hero /Minion Bomber Hero

Primary Rit
[build prof=Rt/any Channeling=12+1+3 Communing=6+1 spa=11+1][Painful Bond][Vampirism][Bloodsong][Signet of Spirits][Agony][Armor of Unfeeling][Summon Spirits][Spirit Siphon][/build]

Secondary Rit Templates

 * / OQgiAyiMVN5DWOdN1JCNRDyMB
 * / OgiiAyiMVN5DWOdN1JCNRDyMB
 * / OwhiAyiMVN5DWOdN1JCNRDyMB
 * / OggjchgqITVT+glTXTdiQT0gAAA
 * / OQiiAyiMVN5DWOdN1JCNRDyMB
 * / OghjwggqITVT+glTXTdiQT0gAAA
 * / OAhjYggqITVT+glTXTdiQT0gAAA
 * / OwgiAyiMVN5DWOdN1JCNRDyMB
 * / OQhiAyiMVN5DWOdN1JCNRDyMB

Equipment

 * Survivor insignias.
 * 40/40 Channeling set.
 * Energy +20 Staff.

Usage

 * Summon your cheap/long lasting spirits before entering battle. For spirits with a shorter lifespan such as Anguish, wait until enemies are nearby before you cast. Once foes are within attack-range, call targets followed by casting Summon Spirits. Recast any spirits if necessary. Do -NOT- draw aggro upon them.
 * Cast Painful Bond on groups of foes and Bosses as it recharges. Spirits will prioritize uncalled targets with the lowest health; use this behavior to your advantage to cast Painful Bond. Use Siphon Spirits for energy management on summoned spirits; combine with Signet of Spirits for a high energy boost.
 * Use Summon Spirits to evacuate and heal any spirits that are under attack. If you are under melee attack, you can Summon Spirits or Signet of Spirits and back away. This will creates a Wall of Spirits to block the attacking foe; however, spirits will die quickly so use this tactic sparingly.

Variants

 * Drop for . Build should resemble something like this.
 * Rangers, Elementalists and Necromancers should replace Spirit Siphon with any useful PvE skill.

Panic Resto Hero
[build prof=Me/Rt dom=10+1+1 res=12 fas=6+1 ins=6+1][Panic][Power Drain][Waste Not, Want Not][Optional][Mend Body and Soul][Spirit Light][Protective Was Kaolai][Flesh of My Flesh][/build]
 * for a second interrupt.
 * against annoying enchantments.
 * for more party heal (energy is tight, consider taking Psychic Instability as elite).
 * for more party heal (energy is tight, consider taking Psychic Instability as elite).

Equipment

 * 40/40 Domination set.
 * Survivor Insignias.

Usage

 * Set the hero to guard mode.

Variants

 * Psychic Instability for Panic (change attributs to resto=12, fast=10+1+1 insp=8+1)
 * Leech Signet or Drain Enchantment instead of Waste Not, Want Not
 * Bring Death Pact Signet over Flesh of My Flesh.

SoGM Ritualist Hero
[build prof=Ritualist/Any spawningpower=12+1 communing=12+1+3][Signet of Ghostly Might][Shadowsong][Pain][Disenchantment][Anguish][Dissonance][Optional][Boon of Creation][/build]
 * for areas with lots of rezzing(eg Slavers Exile).
 * for areas with lots of knockdowns.
 * for areas with lots of party-wide pressure.
 * for areas with lots of knockdowns.
 * for areas with lots of party-wide pressure.
 * for areas with lots of party-wide pressure.

Equipment

 * Survivor insignias
 * +Health set
 * Staff with +15 energy

Usage

 * Put heroes on [[Image:Hero command Guard.jpg|25px]] guard mode.
 * Aggro enemies. Make sure heroes do not get initial aggro.
 * Once aggro'd, heroes will place spirits.
 * The hero will use SoGM without regard for the number of spirits s/he controls. Therefore either precast spirits or disable and micro SoGM.
 * Call target.

Variants

 * Soul Twisting when mobility is needed over dmg (mostly in easy areas).
 * Signet of Creation in Optional slot for better energy.

Minion Bomber Hero
[build prof=Necromancer/Monk deathmagic=12+1+3 soulreaping=8+1 Prot=10][Optional][Animate Bone Minions][Death Nova][Putrid Bile][Masochism][Protective Spirit][Aegis][Shield of Absorption][/build]



Equipment

 * Survivor insignias
 * 1 Bloodstained insignia
 * 40/40 death set

Usage

 * Set the hero to guard mode.