Archive talk:Team - Shattering Storm

zomg u stole auron's build. --Edru viransu //QQ about me /sysop 03:42, 1 October 2007 (CEST)


 * Auron asked someone in IRC to put it up. —ǥrɩɳsɧ  ƿoɲ  03:51, 1 October 2007 (CEST)
 * oic. --Edru viransu //QQ about me /sysop 03:51, 1 October 2007 (CEST)

Wait... why is Blades of Steel in there? Viet talk  . 03:43, 1 October 2007 (CEST)

Flail and no snare? Even though dash cancels it out you won't have much time to use flail because your enemy will be mostly kiting. - Sommunn R 01:23, 5 October 2007 (CEST)


 * Clearly you are missing the two water snarers. —ǥrɩɳsɧ  ƿoɲ  01:25, 5 October 2007 (CEST)

*strike cool pose-speak in deep heroic voice* i was that humble fellow on IRC fear not mortals! for here is the link! Team:_Aurons'. *remove cool heroic crap* he only wanted someone to type up th build into PVX code while he was busy so there's a crap load of info missing and he was saying a bit would need tinkering-and no that's not the name of the team (well it could be...) i just called it that so it was easy to find =D PheNaxKian (T /c) 23:58, 5 October 2007 (CEST)

Flail is fail. - Unexist  21:13, 23 October 2007 (CEST)
 * You have two water eles and no other IAS options(flurry is too expensive, frenzy is too deadly, there aren't any other remotely maintainable non-elite IASes available to an A/W. --Edru viransu //QQ about me /sysop 22:44, 23 October 2007 (CEST)
 * Then run without IAS, it's not that needed. Sins attack speed already high enough by itselve. - [[Image:Weapon_of_Fury.jpg|20px]]Unexist  15:30, 1 November 2007 (CET)

Flurry and Critical Strike? Just throwing things out there. You still have shattering assault, but critical strike is anytime you want to get some energy. - Jak123X 02:44, 30 October 2007 (CET)
 * Flurry still too expensive, and you don't have the slots, anyway. --Edru viransu //QQ about me /sysop 02:45, 30 October 2007 (CET)

Also, Blades of Steel only does +15 for each recharging skill, so in total +45. Death Blossom/Critical strike might be better choice.- Jak123X 02:53, 30 October 2007 (CET)
 * It counts itself, so, if you time it right, it'll do +60. --Edru viransu //QQ about me /sysop 02:54, 30 October 2007 (CET)

true, you'd have to wait for lead and off-hand to recharge, then hit with them and immediatley go to Blades of steel before Shattering assault recharges.- Jak123X 03:00, 30 October 2007 (CET)


 * Looks pretty cool. Id say take shatter stone over icy shackles though. More pressure imo and since you have a trident snarer you've basically got yourself set. Just have one of the sins call and spike with shatterstone.[[Image:Beast194Sig.Jpg|19px]]  Beast 194  04:10, 31 October 2007 (CET)

bane signet instead of smite condition. smite condiiton is not needed and is pretty more for damage anyway, bane signet is good for linebacking. Soqed hozi 14:14, 1 November 2007 (CET)
 * lol? - Rawrawr  21:40, 1 November 2007 (CET)


 * When did bane signet start doing AoE damage, recharging in seven seconds, casting in one and removing a condition? --[[Image:Wizardboy777_Sig.jpg|19px]]Wizardboy777 (T/C/Sysop) 00:34, 2 November 2007 (CET)


 * and did i say it did? SoR handles conditions for FREE, you have much better aoe alrdy, and 50 aoe damage is not worth more than a knockdown on enemy frontliners, rangers and paragons. smite condition is wasted here, because of sor. if you want it for triggering zeaots fite then fine, but in that case y have sor? Soqed hozi 16:19, 2 November 2007 (CET)


 * in fact, u dont even have zealots fire...Soqed hozi 16:20, 2 November 2007 (CET)
 * That's because Zealot's Fire is bad to mediocre. Also, Smite Hex/Condition are both great for that slot. --Edru viransu //<font color="Red">QQ about me /sysop 22:24, 2 November 2007 (CET)


 * why not use bane signet tho. less requirment for energy, and as you have mantra of inscriptions why not use it. Soqed hozi 00:27, 3 November 2007 (CET)
 * Because it's bad. --InternetLOL 00:28, 3 November 2007 (CET)
 * /agree. Smite condition costs 5 energy has a 7 sec recharge and does same damage as bane which may be no energy but it has a 2 sec. cast time and 20 sec recharge... <font color="Purple">PheNaxKian (<font color="Red">T /c)[[Image:Tag_thumb.jpg|19px]] 00:31, 3 November 2007 (CET)
 * And you can remove conditions faster. B-Surge is AoE remember. —ǥrɩɳsɧ  ƿoɲ  00:36, 3 November 2007 (CET)

The skills are meant for different things. Smite condition is good for AoE damage to pressure other team. Bane signet gives you a second or two to get an annoying target of your back.- Jak123X 00:37, 3 November 2007 (CET)
 * I hear kiting does that pretty well too. Just a rumor. :) --InternetLOL 00:43, 3 November 2007 (CET)


 * why not use balths aura instead then? the energy is not too much of a concern and it deals out aoe damage from your sins. Soqed hozi 11:11, 3 November 2007 (CET)


 * Because Smite Condition+SoR means you can remove more blind faster. Condition removal here is KEY but SoD cannot be replaced by RC because of how fragile the frontliners are. —ǥrɩɳsɧ  ƿoɲ  11:14, 3 November 2007 (CET)

Two snarers and not a single Blurred is fail. Tycn 13:10, 3 November 2007 (CET)
 * Replace one of the freezing gusts with blurred vision then maybe? <font color="Purple">PheNaxKian (<font color="Red">T /c)[[Image:Tag_thumb.jpg|19px]] 14:04, 3 November 2007 (CET)
 * One of the deep frezzes imo. Tycn 14:10, 3 November 2007 (CET)
 * Drop shard storm and one of the spikes/bursts for blurred, imo. --<font color="Black">Edru viransu //<font color="Red">QQ about me /sysop 17:56, 3 November 2007 (CET)

WTB Assasin's Remedy. Less snare hexes (i mean the sin's Siphoon) Cobis
 * Not much point in Assassin's Remedy when you've got a SoR smiter. --<font color="Black">Edru viransu //<font color="Red">QQ about me /sysop 00:55, 14 November 2007 (CET)


 * I like the idea behind this build, but im not seeing the damage spikes. Which with assassins you need, unless you are running e-denial assassins.[[Image:Beast194Sig.Jpg|19px]]  Beast 194  (<font color="Black">talk ) 22:53, 4 December 2007 (CET)
 * Lolwut? Smites + unblockable assassin chains = spikes. — <font color="Black">Tycn (<font color="Red">talk *<font color="Black">pvxcontribs ) 08:21, 5 December 2007 (CET)
 * The purpose of spikes is to bypass the enemy team's monks by killing a target before they can react or while they can't react. This build already bypasses the most powerful type of monk skills(prot) and the best self-defensive skills(stances), and the best melee shutdown skills(conditions and hexes), and prevents people from kiting. Why would you bother spiking? That said, this has plenty of spike power from having three smited sins with a far from weak attack chain. --<font color="Black">Edru viransu //<font color="Red">QQ about me /sysop 14:24, 5 December 2007 (CET)

Why was a team build vetted as "Good" when the monk bars are completely missing, being listed simply as SoD and LoD, with no variants listed (WoH for LoD, obviously, LoD is dead. RC for SoD)? 76.89.84.136 23:00, 10 December 2007 (CET)
 * Because monk bars are interchangeable and anyone can figure out what is required just from looking at a build. --71.229.204.25 23:14, 10 December 2007 (CET)

This looks...just about impossible to flag against. I think the snares are actually rather overdone, possibly add a blurred (as suggested earlier) on one and add draw on another. Also, having one ele with FoMF as an extra hard rez may help, due to how easy it is to notice and interrupt rez chant, even with fast casting. But overall, awesome build, looks fun and very strong. 69.40.247.197 01:44, 11 December 2007 (CET)


 * Yeah, as I've been playing with this, I've found Frozen Burst and Shard Storm to be better replaced by Blurred and the Icy to take Death Pact Signet. Particularly Frozen Burst is a poor choice because of positioning issues. —ǥrɩɳsɧ  ƿoɲ  02:45, 11 December 2007 (CET)

As for the optional backline, I think that 2 WoH hybrids would do the best here. Also, nice build, spikey spikey!<font color="brown" face="arial bold">Rusty <font color="black" face="arial bold">The <font color="red" face="arial bold">Mesmer 22:22, 12 December 2007 (CET)

WTB pious haste over Dash on that rit. 24.63.206.168 11:22, 12 January 2008 (EST)

Split...
I think that on split, it should be the 2 Sins, the mesmer, WoH, and flagger/1 snarer. On the other team, it has the snarers and the SoD. Doesn't sound very weak to me... <font color=#6e8b3d>frvwfr2  (T/C/Sysop) 22:28, 12 December 2007 (CET)

Oversnare - trident, shackles, two siphons, two gust, two deep freeze, two ice spikes. Why not drop shackles for shatterstone (like someone suggested already, for more pressure/spike power) and deep freeze on that same ele for a ward/draw cond/convert hexes/whatever other utility skill? Otherwise seems like a very solid build. 78.2.30.219 11:48, 13 December 2007 (CET)


 * Because you need to keep two targets snared constantly, one for each sin, including on splits. Trident is also there to completely mess up warrior spikes. -- Armond Warblade[[Image:Armond sig image.png]] 12:19, 13 December 2007 (CET)

Then take 2 Trident eles, icy shackles just seems like such a waste with all that other non elite slowdown.78.2.30.219 12:34, 13 December 2007 (CET)


 * So you're suggesting take out one elite snare for another elite snare because there's a large number of non-elite snares? Sorry, I'd rather have the extra (extremely cheap and effective) hex. -- Armond Warblade[[Image:Armond sig image.png]] 09:39, 14 December 2007 (CET)
 * 1 snarer with burst should be able to snare 2 targets, that only with freezing + burst. Not even mentioning the rest of the (overkill) snares, and trident. - [[Image:Unexist sig.jpg|20px]]<font color="Black">Unexist  14:21, 22 January 2008 (EST)

Icy Shackles
Why Icy Shackles? The opponent's enchantments can be remove fast and Icy Shackles can't work its best. Will Mind Freeze better for a -90% movement speed?--<font color="Red">Caspian 12:18, 13 December 2007 (CET)


 * Mind Freeze is exhaustion spam for damage you're not going to care about in the end and a snare bonus that won't matter (so long as they're moving slower than the sin, they'll die). -- Armond Warblade[[Image:Armond sig image.png]] 12:19, 13 December 2007 (CET)