Build:R/any PvP Concussion Shot

The Prepared Concussion Ranger does the job of a usual ranger, including spreading interrupts and poison. It carries Concussion Shot to spread dazed, and recovers from Concussion Shot's hefty energy cost with Prepared Shot.

Attributes and Skills
[build prof=R/any exp=10+1 mar=11+1+1 wil=10+1][Distracting Shot][Concussion Shot][Prepared Shot][Apply Poison][Natural Stride][Optional][Optional][Resurrection Signet][/build] (and in JQ/FA, over [[Resurrection Signet]):
 * Long recharge, but allows you to push up with near-impunity, quickly spread conditions and easily interrupt.
 * Basic snare, pretty much always useful.
 * Rarely the best option for pressure due to low energy sets but can really sting if you catch someone in their high set with it.
 * Potent but slow self heal, most useful in FA/JQ.
 * / : Hex removal. Veil is generally a more versatile skill but Remove Hex has a slight recharge advantage.
 * / : Condition removal. Mending Touch is generally better if your secondary is available for Monk (can be used on allies), but Antidote Signet has guaranteed Blind removal from self and lets you use any secondary.
 * Deep enchantment removal.

Equipment

 * Silencing Recurve Bow of Fortitude.
 * Poisonous Short Bow of Fortitude.
 * Vampiric Flatbow of Fortitude.
 * Armor with Survivor Insignias.
 * A collection of defensive Shield sets.

Usage

 * Maintain Apply Poison and spread Poison with it.
 * Use Prepared Shot to manage your energy.
 * Spread dazed and interrupts with Concussion Shot and Distracting Shot. Note the different benefits.
 * Use Natural Stride to cover Apply Poison and Resurrection Signet from physical interrupts.

Counters

 * Block.
 * Melee hate.