User:Zuko/SoL GvG Team

Ok, here is the team build i suggest for SoL to use.

=The Team=
 * / AoM Shadow Derv
 * / WoD Anti-melee Necro
 * / Reapers Anti-melee necro
 * / Migraine Mesmer
 * / Panic Mesmer
 * / HB Healer Monk
 * / RC Prot Monk
 * / ZB Flag Runner

=/ AoM Shadow Derv=

Attributes and Skills
[build prof=D/A Mystic=12+1+1 Scythe=12+1][Avatar of Mel][Wearying Strike][Eremites Attack][Mystic Sweep][Heart of Fury][Shadow Walk][Dash][Res Sig][/build]

Equipment

 * Full Survivor insignias.
 * Superior Vigor and Vitae runes.
 * Sundering/Ebon/Zealous Scythe of Fortitude with "Strength of Honor" or "Guided by Fate" inscript.
 * A Spear of Fortitude with "I Have the Power!" inscript.

Usage

 * Cast Avatar of Melandru before going into battle.
 * Spike using Wearying Strike, Eremites Attack, Mystic Sweep in that order.
 * Heart of Fury as an IAS. Cast before Shadow walk if shadow stepping just before a spike.
 * Shadow Walk as a shadow step, with dash as a cancel stance and IMS.

=/ WoD Anti-melee Necro=

Attributes and Skills
[build prof=N/Me Curses=12+1+1 Soul=12+1 Dom=3][Wail of Doom][Price of Failure][Reckless Haste][Rip Enchant][Signet of Lost Souls][Foul Feast][Hex Breaker][Res Sig][/build]

Equipment

 * Full Survivor insignias.
 * Superior Vigor and Attunement runes.
 * Spear of Fortitude with "I Have the Power" inscript and a selection of shields
 * 40/40 Curses Wand/ Offhand set
 * Spear of Fortitude with "I Have the Power" inscript with a 20/20 Curses offhand
 * 30/-2 Curses Wand/Offhand set

Usage

 * Use WoD on enemy warriors to ruin there spike, on enemy healer monk when your team is spiking.
 * Price of Failure, Reckless Haste and Faintheartedness for Anti-melee.
 * Signet of Lost Souls for energy management.
 * Rip Enchantment to remove enchantments.
 * Signet of Lost Souls for energy management
 * Foul Feast to draw conditions to remove multiple conditions for the RC monk.
 * Hex Breaker to stop dangerous hexes
 * Resurrect when required.

=/ Reapers Anti-melee necro=

Attributes and Skills
[build prof=N/Mo Curses=11+1+1 Soul=10+1 Smiting=10][Reaper's Mark][Price of Failure][Reckless Haste][Signet of Lost Souls][Rend Enchantment][Judge's Insight][Strength of Honor][Res Sig][/build]

Equipment

 * Full Survivor insignias.
 * Superior Vigor and Attunement runes.
 * Spear of Fortitude with "I Have the Power" inscript and a selection of shields
 * 40/40 Curses Wand/ Offhand set
 * Spear of Fortitude with "I Have the Power" inscript with a 20/20 Curses offhand
 * 30/-2 Curses Wand/Offhand set

Usage

 * Cast and maintain Strength of Honor on the Dervish. Recast if removed.
 * Use Reaper's Mark on the assassins spike target for minor degen and energy management.
 * Price of Failure, Reckless Haste for Anti-melee.
 * Signet of Lost Souls provides energy management.
 * Rend Enchantment to remove large amounts of enchantments on 1 foe.
 * Judge's Insight on the Dervish to allow the Dervish to deal even more damage.
 * Resurrect when required.

=/ Migraine Mesmer=

Attributes and Skills
[build prof=Me/Rt Illusion=12+1+1 Inspiration=10+1 FastCasting=8+1 resto=2][Migraine][Conjure phantasm][Conjure Nightmare][Auspicious Incantation][Power Return][Inspired Enchantment][Mantra of persistence][FoMF][/build]

Equipment

 * Full Survivor insignias.
 * Superior Vigor and Attunement runes.
 * Spear of Fortitude with "I Have the Power" inscript and a selection of shields
 * 40/40 Illusion Wand/ Offhand set
 * Spear of Fortitude with "I Have the Power" inscript with a 20/20 Illusion offhand
 * 30/-2 Illusion Wand/Offhand set

Usage

 * Maintain Mantra of Persistence to increase the duration of your hexes.
 * Use Migraine on enemy casters to increase cast times.
 * Conjure Phantasm as a cover hex for Migraine. Use on other foes while Migraine is recharging.
 * Auspicious Incantation followed by Conjure Nightmare as major health degeneration and energy management.
 * Power Return on Migraine hexed foes to constantly interupt.
 * Inspired Enchantment to remove important enchantments such as Aegis, that can then be used by yourself.
 * Resurrect when required.

=/ Panic Mesmer=

Attributes and Skills
[build prof=Me/Rit Dom=12+1+1 Inspiration=10+1 fast=8+1 resto=2][Diversion][Shame][Ether Phantom][Panic][Auspicious incantation][Inspired Enchantment][hex Breaker][FoMF][/build]

Equipment

 * Full Survivor insignias.
 * Superior Vigor and Attunement runes.
 * Spear of Fortitude with "I Have the Power" inscript and a selection of shields
 * 40/40 Domination Wand/ Offhand set
 * Spear of Fortitude with "I Have the Power" inscript with a 20/20 Domination offhand
 * 30/-2 Domination Wand/Offhand set

Usage

 * Cast Auspicious Incanttion followed by Panic as energy management for yourself and energy denial for enemies.
 * Use Ether Phantom as a cover hex.
 * Diversion to disable skills.
 * Shame on enemy monks to denial energy.
 * Inspired enchantment to remove poweful enchantments like Aegis and for energy management.
 * Hex Breaker to stop dangerous hexes.
 * Resurrect when required.

=/ HB Healer Monk=

Attributes and Skills
[build prof=Mo/E Heal=12+1+1 Divine=11+1 Prot=6+1 ][Patient Spirit][Dwayna's Kiss][Infuse][prot spirit][Cure hex][HP][healer's boon][GoLE][/build]

Equipment

 * Full Survivor insignias.
 * Superior Vigor and Attunement runes.
 * Spear of Enchanting with "I Have the Power" inscript and a selection of shields.
 * Hale Healing Staff of Enchanting with "Aptitude not Attitude" inscription.
 * Spear of enchanting with "I Have the Power" inscription and a 20/20 healing offhand.
 * 15/-1 and 20/20 Healing wand/offhand set.

Usage

 * Cast and maintain Healer's Boon.
 * Use Patient Spirit and Dwayna's Kiss as your main heals.
 * Catch spikes with Infuse Health
 * Protective Spirit on possible spike targets.
 * Cure hex to remove hexes and heal
 * GoLE with Heal Party as a cheaper Party Heal.

=/ RC Prot Monk=

Attributes and Skills
[build prof=Mo/e Prot=12+1+1 DivineF=10+1 Heal=8+1][RoF][GoH][RC][guardian][Spirit bond][Holy Veil][Aegis][GoLE][/build]

Equipment

 * Full Survivor insignias.
 * Superior Vigor and Attunement runes.
 * Spear of Enchanting with "I Have the Power" inscript and a selection of shields.
 * Hale Protection Staff of Enchanting with "Aptitude not Attitude" inscription.
 * Spear of Enchanting with "I Have the Power" inscription and a 20/20 healing offhand.
 * 15/-1 and 20/20 Protection wand/offhand set.

Usage

 * RoF as a cheap and effective prot
 * Gift of Health as a heal
 * RC to remove conditions
 * Guardian as a block
 * Spirit Bond to catch spikes to reduce the damage on spike.
 * Holy Veil as hex remove
 * GoLE with Aegis as a party wide Block

=/ ZB Flag Runner=

Attributes and Skills
[build prof=monk/E protection=12+1+1 divine=12+1 Airmag=3][Reversal of Fortune][Dismiss Condition][Zealous Benediction][Guardian][protective spirit][holy veil][GoLE][Storm djinn][/build]

Equipment

 * Full Survivor insignias.
 * Superior Vigor and Attunement runes.
 * Spear of Enchanting with "I Have the Power" inscript and a selection of shields.
 * Hale Protection Staff of Enchanting with "Aptitude not Attitude" inscription.
 * Spear of Enchanting with "I Have the Power" inscription and a 20/20 healing offhand.
 * 15/-1 and 20/20 Protection wand/offhand set.

Usage

 * Use RoF as a cheap and effective prot.
 * ZB on allies under 50% health.
 * Dismiss Condition as condition removal.
 * Guardian as a block.
 * Protective Spirit as a prot against spikes.
 * Holy Veil to remove hexes.
 * GoLE as energy managment
 * Storm Djinn's Haste to run the flag