Archive:N/any Depravity Pressure

This build uses Depravity to produce ample e-denial and pressure to opposing casters. With the inclusion of various types of hexes and condition-transfer, this build accomplishes both shut-down as well as noteworthy team support.

Attribute and Skills
[build prof=n/any curses=12+1+1 soul=12+1][depravity][faintheartedness][defile defenses] [foul feast][plague sending][rip enchantment][optional][resurrection signet][/build]
 * See.

Equipment

 * Radiant armor, highest Vigor rune affordable, Attunement or Vitae runes.
 * A Curses focus with a "Forget Me Not" inscription (for higher chances of hex stacking on more targets) and a Fortitude mod or an Aptitude mod.
 * A curses staff with a HCT incription and an insightful headpiece. The suffix part is up to the player. Fortitude for more health, or mastery for higher curses.
 * Standard Defensive sets.

Usage

 * Moving in, select your target (preferably a Monk) and hex with Depravity. If the monk is already enchanted (probably pre-veiling), quickly use Rip Enchantment and then hex with Defile Defenses.
 * Hex melee foes with Faintheartedness.
 * Foul Feast harmful conditions off of your healer, like deep wound, cripple and daze. Make sure to keep blind off of your frontliner(s) as well.
 * Return those conditions with Plague Sending.
 * Use your optional slot as necessary.

Variants

 * Rigor Mortis instead of Defile Defenses as a nice cover hex, along with making your melee unblockable to target foe.
 * Parasitic Bond instead of Defile Defenses as a more reliable cover hex.
 * Enfeeble for condition covering for more harmful conditions, such as Deep Wound, Cripple, or Daze.
 * Price of Failure as general melee hate.
 * Reckless Haste as another melee hate option.
 * Spirit of Failure almost as effective as Price of Failure, with minimal energy regain.
 * Signet of Lost Souls for energy management and minor heals.
 * Insidious Parasite for on-hit life-stealing. While not as long lasting as Price of Failure, it has the added benefit of not being limited by protective enchantments.
 * Grasping Earth for a snare for both TA and HA.
 * Ward Against Foes a snare for HA.
 * Glyph of Lesser Energy for additional energy management.

Counters

 * Hex removal.
 * General caster hate.
 * Ironically, energy denial.