User:Snakes on a Wii/Braveway

Deleted by the community, who wouldn't even test it out before rating. Who can blame them? It looks like shit, but it CAN win.

Proof:



With one healer dc, we had the Zaishen Mage.

Ah, well. Copied from the build page as of August 4, 2008:

Feel free to edit or discuss this page.

Braveway: The New Iway

This Build proves all those people who said Spear Warriors will never win wrong. With 140+ armor v physical and 138 armor v Fire, these warriors are just plain tanks. Savannah hits for 10, 15, 20, 25, 30; Searing and Teinai's hit less than 20.

Standard Strategy is to form a wall and laugh as the other team hits you for 5s, while calling spikes with spear skills.

It doesn't do as much damage as paraspike, but it has enough pressure to kill. In effect, it's the new IWAY: moderately effective, and so easy a caveman can do it.

Charge Warrior x2
[build prof=W/P strength=10+1+1 spear=12 tactics=8+1 name="Charge"][Wild Throw][Vicious Attack][Blazing Spear]["Shields Up!"]["Charge!"][Dolyak Signet][Flail][Resurrection Signet][/build]

Equipment

 * Vampiric, Furious, Zealous Spears of Fortitude.
 * Anti-Fire and Anti-Piercing Shields.

Resto Warrior
[build prof=W/P strength=9+1+1 spear=12 motivation=9 name="Song Of Restoration"][Vicious Attack][Holy Spear][Blazing Spear][Chorus of Restoration][Song of Restoration][Dolyak Signet][Flail][Resurrection Signet][/build]

Equipment

 * Vampiric, Furious, Zealous Spears of Fortitude.
 * Anti-Fire and Anti-Piercing Shields.

Purification Warrior
[build prof=W/P strength=9+1+1 spear=12 motivation=9 name="Song Of Purification"][Vicious Attack][Holy Spear][Blazing Spear][Song of Purification][Ballad of Restoration][Dolyak Signet][Flail][Resurrection Signet][/build]

Equipment

 * Vampiric, Furious Spears of Fortitude.
 * Anti-Fire and Anti-Piercing Shields.

Guidance Warrior
[build prof=W/P strength=9+1+1 spear=12 command=9 name="Guidance"][Vicious Attack][Barbed Spear][Blazing Spear][Anthem of Guidance][Dolyak Signet][Flail]["Make Haste!"][Resurrection Signet][/build]

Equipment

 * Vampiric, Furious Spears of Fortitude.
 * Anti-Fire and Anti-Piercing Shields.

Oath Shot Trapper
[build prof=R/Mo expertise=12+1 wilderness=12+1+1 name="Oath"][Oath Shot][Dust Trap][Barbed Trap][Natural Stride][Remove Hex][Tranquility][Nature's Renewal][Resurrection Signet][/build]

Equipment

 * A +5 energy bow for Oath Shot
 * Staff for extra energy

Remedy Healer
[build prof=N/Rt name="Healer" sou=12 res=12][Weapon of Remedy][Mend Body and Soul][Spirit Light][Spirit Transfer][Weapon of Warding][Protective Was Kaolai][Life][Recovery][/build]

Equipment

 * A -5 energy and a shield for your low set
 * A +5 energy weapon and a shield for your mid set
 * A Resto offhand for extra energy
 * Bring Anti-Fire and Anti-Piercing, at the least, and add more if you have problems with other sources of damage.

Preservation Healer
[build prof=N/Rt name="Healer2" sou=12 res=12][Preservation][Mend Body and Soul][Spirit Light][Spirit Transfer][Weapon of Warding][Protective Was Kaolai][Rejuvenation][Recuperation][/build]

Equipment

 * A -5 energy and a shield for your low set
 * A +5 energy weapon and a shield for your mid set
 * A Resto offhand for extra energy
 * Bring Anti-Fire and Anti-Piercing, at the least, and add more if you have problems with other sources of damage.

Usage

 * Set up Preservation and other defensive spirits behind the wall.
 * Try not to bunch them up too much.
 * Recup has a pretty wide range to work with, while Rejuv has to be in earshot, and Preservation has to be pretty close.

Tactics
Try to form a wall if possible. Survey the map. If they are mainly AoE/Hexway, spread out and find a spot to plant yourself in.

On relic runs, you can block your own relic, block the enemy's ghost, or block their runner. In any case, the oath can run with one of the warriors using haste.

On Forgotten, split into two groups with 2 Charge warriors, the SoR, and one n/rt in one group, and the other 2 warriors and the oath with the other n/rt in the second group. The second group should try to block the ghost at bottom, while the first should cap mid and top.

On Antechamber, hold the middle by blocking and spiking, while using your ranger and the ghost to hold your back shrines, sending an n/rt back if necessary. DO NOT BACK-CAP. Just hold the three; this build works better when played defensively!