User talk:Y0 ich halt/Build:Team - SoS TA Spike

Wait, no healers? Viet (talk *pvxcontribs ) 22:51, 13 November 2007 (CET)
 * if you look closely, no. but if you look even closer: heavy anti-melee, anti-sig, anti-spell. should work mathematically. - Y0_ ich_halt  22:52, 13 November 2007 (CET)
 * +kill every 20s. Lord Belar 22:53, 13 November 2007 (CET)
 * 14s or so, mantra. - Y0_ ich_halt  22:54, 13 November 2007 (CET)
 * (EC)But a Parasitic Bond can kill your whole team because you don't have a single heal (except P bond, ironically). Viet (talk *pvxcontribs ) 22:55, 13 November 2007 (CET)
 * ...that's why i'd like to hear ideas how to fix that problem. - Y0_ ich_halt  22:57, 13 November 2007 (CET)
 * Idk... 1 monk or 1 or 2 N/Rt healers? Viet (talk *pvxcontribs ) 22:59, 13 November 2007 (CET)
 * then you need to make the whole team N/x. it's very hard to time the spike otherwise. and as long as all chars need the same activation, either Me/N FC or N/x without (=2s activation). - Y0_ ich_halt </tt> 23:02, 13 November 2007 (CET)
 * and symbolic celerity doesn't seem to stack with fc... so that's the place for plague touch. lol, it does. - Y0_ ich_halt </tt> 23:03, 13 November 2007 (CET)
 * i think that's also better energy-wise. - Y0_ ich_halt </tt> 23:11, 13 November 2007 (CET)