User talk:Innoruuk/Trio-Farm Extra People

Also in the wrong namespace. --  Toraen   talk  00:46, 30 July 2011 (UTC)

Have you actually tested all these builds? For the Mo/W build, SY is probably going to take a very, very long time to recharge even with Balth Spirit. Also, it might be a better idea to run the perma-seed build from Trenchway instead of the wierd Mo/Me. Also, why not IJaFW instead of Cautery on the mes? Also, using Glyph of Essence on Meteor will decrease the total casting speed by about .1 seconds, if that. The dervish build seems awfully risky considering it'll need to run all the way into a mob to spike, and it seems like a better idea just to bring Eremite's instead of Whirlwind and use an assassin shadow step. -- Jai . -  13:23, July 30 2011 (UTC)
 * For once, I agree with you Jai Le Shadow Form Slayer    [[Image:Marker.jpg|17px]] 13:28, 30 July 2011 (UTC)
 * Fuck, I must have said something retarded then. -- Jai . -  13:30, July 30 2011 (UTC)
 * Aaaaw, not everything you say is retarded ;) Le Shadow Form Slayer    [[Image:Marker.jpg|17px]] 14:00, 30 July 2011 (UTC)
 * Fixed. -- Jai . -  14:05, July 30 2011 (UTC)
 * Thou shall not fix me Le Shadow Form Slayer    [[Image:Marker.jpg|17px]] 14:34, 30 July 2011 (UTC)
 * Just doing the numbers, Balth Spirit will give 1/5 of a strike of adrenaline per trigger, which means that it takes 5 triggers for one strike. SY takes 8 strikes, which means 40 triggers of balth, or 20 with FGJ, which would mean about 7 and 3.5 hits per second, respectively, to maintain SY. I guess that's not terribly difficult to achieve, but even then SY doesn't do much, especially with the terra, because it's already got +84 armor, so it's only gaining an extra 16AL. The sin might benefit from SY, but I'm not sure how much it would be needed in most areas, especially over a perma-Seed of Life. Watch Yourself and Fear Me are completely useless, too, because of the armor stacking cap and the fact that AV/SV are already doing far, far, far more energy denial than FM can even come close to. -- Jai . -  13:56, July 30 2011 (UTC)


 * All good points. I'm actually refurbishing the terra anyway. SY is mainly for if your emo has a hard time maintaining prot bond on so many in high aoe situations (ex. yay enraged choking gas :P). Um, are we reading the same Glyph of essence? The total cast time is 1.33 seconds accounting for human click downtime between end of glyph and start of meteor. Meaning, no breaks for SH. The Perma Seed build for Trenchway WOULD be better if you consistently ran cons. Since there was no need to for the core build itself, I saw no reason to. And the Echo makes it last much longer than the Trenchway version. Also, when your tank is in the middle of pulling, you're getting adrenaline from wands, arrows, spears before the ball is even set up. I've never had a problem with SY, and the spikes don't usually last long enough for this to matter. Also, the number of enemies I generally pull is 30-40+. Yes, every build on here has been tested by EVIL and its affiliate guilds/alliance. As per the Dervish, we're currently working on maiing an improvement to that, but when a mob is fully distracted and balled on a tank, usually enemies don't notice a person until they're attacking/casting unless they've run through the aggro bubble pre-balling. I hadn't seen the change to Eremite's Attack, so we will try the shadow step eremite version. Keep in mind, these are just builds we've proven function in combination with the core build. You may have the one warrior but not any of the others. You may have just the necros or you may just have the utility monk and four leechers paying for a run. If I could fit all of this into one area this setup couldn't lose...but alas I can't be a build god. Innoruuk 21:15, 30 July 2011 (UTC)
 * About the glyph, you're forgetting aftercast. After SH You have 0.75+1(glyph)+0.75(acast)=2.5 sec after SH, against 2.75 sec without it, so it's quite useless. 82.95.65.117 21:49, 30 July 2011 (UTC)
 * Did you forget that the build on which you're discussing is run in tandem with the second elementalist listed just below... The first ele casts SH and immediately follows up with GOE while the second KDs the group. Since enemies don't run until the 2nd pip of damage...this lets the second precisely kd enemies the first time, and the first can then catch them again just as they stand up. Finish with Searing flames for an oo la la spike. Minding the fact that wands and a few melee attacks will go off between the cast of meteor and the next spell, and the second can use glowing gaze, energy for the finish isn't a problem. Innoruuk 22:38, 30 July 2011 (UTC)
 * P.S. It was mentioned in the notes section of the main build that this can be substituted for Shitterflame spike, but this works much more elegantly.

Please flesh out the usages/advantages for each build and list their equipment as well. Combine duos/trios that have to be run together under their own headers. As-is this is kinda annoying to read. --  Toraen   talk  23:54, 30 July 2011 (UTC)
 * Mostly done. I put in warnings with some of the builds that are best used with MOP/more people, but considering enemy energy/adrenaline remains at 0, there are few disadvantages anywhere save for assassins/paragons in HM Torc'qua. As per equipment, I'll just say high energy is best, because Protective Bond and Life Bond on everyone is going to make damage on any armor set negligible. Innoruuk 01:39, 31 July 2011 (UTC)

Completely Overpowered?
Necro trio dear god...The mop spike alone under normal circumstances is 598 damage, more than most enemies' hitpoints. In DOA, even in HM, the spike on an r8 necro is a total of 832 (certain rounding done) damage. What the Hell have I created XD? Innoruuk 03:05, 31 July 2011 (UTC)
 * Any manlyspike can easily accomplish the same or better. MoP is a well-known speed-clear skill at this point. --  Toraen   talk  06:28, 31 July 2011 (UTC)
 * Not from a safe distance. I realize manly won't die normally anyway. But it's just wrong that a necro could so openly abuse his own skill by employing his secondary profession XD Innoruuk 09:10, 31 July 2011 (UTC)