User:Moloch/Build:N/Rt Earthbound Mallyx

This combines the skill Earthbind with Great Dwarf Weapon to induce knockdowns in KD-immune foes.

Attributes and Skills
[build prof=rt/n commu=12+1+3 spa=12+1 resto=3][soul twisting][earthbind][signet of binding][union][shelter][displacement][great dwarf weapon][flesh of my flesh][/build]

Usage
The Earthbind spirit is good for 5 knockdowns or 10 under Signet of Binding. Signet of Binding will make sure the spirit lives for 30 seconds if the party is focused on one foe. Thus Earthbind is kept up by Soul Twisting and Signet of Binding to make sure a foe like Mallyx (or any other KD-immune foe) is kept constantly on his back.

Watch the Earthbind spirit at all times. While fighting a foe like Mallyx, any other spirits are expendable.

Do not under any circumstances catch aggro.

Variants
All spirits except Earthbind can be replaced. GDW can be put on another character or two; not bringing it in the party would be madness. This build can obviously be used on a Ritualist primary.