Archive talk:Team - Amatz Basin Kurzick Faction Farm

This is bad-- Shadow 20:56, 18 November 2008 (EST)
 * No, it actually does its stated purpose -- faction farming -- very well Wajones 17:28, 19 November 2008 (EST)
 * No it doesn't-- Shadow [[Image:Relyk Sig.gif]] 00:13, 22 November 2008 (EST)
 * It does Relyk, pretty efficient too with a good team. However, the build needs some work. "Shield's Up" should be put on the charger's bar, and the sin doesn't need most of that nonsense. Bring SF, GoS, DP, IAU!, Shadow Sanc., Feigned, and a rez. This is plenty to keep you alive and tank well. To get your health down so agro is maintained on you, cast SF after being in the zone for about 5 seconds. After letting it drop, recast and allow your health to return to ~100. Through smart use of shadow sanc, feigned, canceling feigned with IAU!, and the bleeding inflicted by Lacerate, you can maintain your health at low levels.  Life [[Image:Aura of Faith.jpg|19px]] 00:58, 22 November 2008 (EST)
 * Turns out part of that was already said in usage...oh well, doesn't stand out very well  Life [[Image:Aura of Faith.jpg|19px]] 01:53, 22 November 2008 (EST)
 * First of all, "Shields Up" only works with party members, not allies. And to be truthfully honest, if you wanted to, you could just run an assassin with sup runes on to lower health really low.  The difference in loss of aggro between forcing your HP down and just leaving it max with sup runes on is minimal, especially if you are running in HM, and then you dont have to worry about anything except keeping SF up. Primary reason for burning speed in there is actually to secure a group.  This may change in the future, but I see people running groups that wont take a permasin unless he has it. Relyk, you must have never farmed there to say that this build is not good, because its basically the builds everyone is using there, with a few changes and ideas.  This build can be tweaked a little bit, but with a good team, you can farm faction from there very efficiently and very fast.--Elemental Labrat  11:46, 22 November 2008 (EST)
 * I also don't understand why Relyk is so against this build, it works great and is an easy way to farm points. powerslave 16:15, 29 November 2008 (EST)
 * It is still kinda bad. For example Att spread on ritualist (6+3 and 10+1 should be 8+1 and 8+3 - it gains you 8 att points to spread.) In fact, whole of that bar is little optimized 85.160.77.171 10:49, 23 November 2008 (EST)


 * It's better to be <20% HP than to be on 100% hp, regardless of max hp. AI and stuff.. Trust me. -- ›[[Image:Many srs beans.png|Srs Bean Mafia.]] Srs Beans R Srs  13:09, 23 November 2008 (EST)

make a vid
to prove it works P WNAGEMUFFIN   crabs  11:01, 23 November 2008 (EST)

All of these are listed exceptionally well, this is how the team is played, I think it can be moved up to the next phase.


 * seems like alot of people are either doing this or some other build which requires perma sf at amatz. perhaps screenshots of where to collect aggro would be nice though. that would prove it works as well as teaching idiot noobs (me) how to use/test it?[[Image:Lann-Revive Animal.jpg|19px]] Long  Cat  19:25, 25 November 2008 (EST)
 * Go to Amatz and do a run. It works. Build is far too specific as it is atm though, most groups take any perma build and anyone with Charge/Fall Back as a Charger. - [[Image:GenericWikier1.jpg|19px]] Generic Wiki-er  19:34, 25 November 2008 (EST)
 * I'm working on getting the pics of where to pull aggro in atm, but Im on Thanksgiving vacation, so I will deal with it when I return. Yes I know that these builds are VERY VERY specific, and that you could basically do this with any SF and charger out there, this is just a very optimal team build that hopefully will be picked up to save time for everyone.--Elemental Labrat  7:46, 25 November 2008 (EST)


 * thanks for working on the screenies and if anyone happens to want to test instead of raging theorycraft im happy to take part. IGN-->Its Chowder Time [[Image:Lann-Revive Animal.jpg|19px]] Long  Cat  16:46, 26 November 2008 (EST)

Make this work with 1-2 permasins, and Any/W or Any/P builds with charge/fall back and i will rate this gud-- Shadow Relyk  03:29, 28 November 2008 (EST)
 * For this to work, you actually NEED 4 permas(possibly 3, but it would be hard). The chargers can be done by any profession, but a W/rt or Rt/w works best. If you're thinking it would be hard to find a group, it's actually really easy. This is currently the fastest way to gain kurzick faction, and thus there are always chargers and permas looking for groups in amatz.  Life [[Image:Aura of Faith.jpg|19px]] 03:34, 28 November 2008 (EST)
 * The pics for where the permasins should stand are up.--Elemental Labrat 12:23, 30 November 2008 (EST)

This team works great, I've been running a perma and a charger in Amatz for the last couple of days and am averaging about 10k per run, this is with random pug's and both HM and NM.powerslave 13:44, 29 November 2008 (EST)

let me help
Perma sin x4 [build prof=Assassin/Elementalist ShadowArts=12+1+3][Glyph of Swiftness][Deadly Paradox][Shadow Form][Dark Escape][Dash][Optional][Sunspear Rebirth Signet][Resurrection signet][/build]

Spirit spam hero [build prof=Rt/Mo comm=12+1+3 rest=9+3 spawn=9+3][martyr][energetic was][recup][displacement][union][optional][optional][death pact signet][/build]

Shouter heros x3 [build prof=Warrior/Ritualist Tactics=12+1+3 RestorationMagic=12]["Charge!"][Vocal was sogolon][Empty][Empty][Empty][Empty][Sunspear Rebirth Signet][Resurrection signet][/build] Pretty much permasins and bring 4 heros-- Shadow Relyk  04:10, 30 November 2008 (EST)
 * It's an interesting idea, but first of all, your refugess should not be getting conditions (Cripple) if you are doing this correctly. Also, I do not think you will have enough energy to be able to permaspam these spirits. I mentioned that the center skills for the permasins are interchangeable with many different other skills, however, you don't even seem to have a healing skill in there which is HIGHLY necessary if you are going to keep your health low. Let me work on the martyr thing, you have a good idea, let me see if I can manage the energy.  Also, doing amatz basin with H/H is a waist of time.  It's not worth micromanaging your heroes when you can get a team together in lke 3 mins(There are tons of people there all the time). Oh just a heads up people, this build is designed for HM USE ONLY.  You shouldn't be running anything but HM anyway.  The reason for this is because HM provides a better aggro environment for the permas, whereas in NM, sometimes the enemies will loose aggro even if your health is really low.--Elemental Labrat  9:49, 30 November 2008 (EST)
 * Except you can control heros and not pugs, they will get themselves killed a lot without experience and micromanaging wont be that hard. Martyr is to remove bleeding the permasins get from brambles btw so they dont have to bring heals-- Shadow Relyk [[Image:Relyk srs.gif|19px]] 18:24, 30 November 2008 (EST)
 * 55 energy every 45 seconds is quite manageable alone, not to mention your using energetic was lee sa.-- Shadow Relyk [[Image:Relyk srs.gif|19px]] 18:31, 30 November 2008 (EST)
 * I have decided to add martyr in there and remove "Fall Back!" as the running skill was not really necessary anyway. However, I am not removing the healing skill from the sins as healing is necessary, if only for the reasurance that you aren't going to die. I made the quiptment suitable for the most energy as possible, and even then it gets a bit close, however, you still have enough to spam martyr and keep your spirits up. Good job Relyk on the martyr idea...however I still do not agree about the heroes, taking real people, although fallable, provides people to talk to, and less work on your part. Also I added in mend body and soul, a given, to get rid of the conditions you recieve.
 * The less people u need, the more runs u can do, it would be awesome if u could just do this with permasins too. I'd probably use shadow refuge on the bar but for the sake a variants id rather leave it as optional-- Shadow Relyk [[Image:Relyk srs.gif|19px]] 19:09, 30 November 2008 (EST)
 * Btw whats the problem with running 3 permas? some enemies get thru?-- Shadow Relyk [[Image:Relyk srs.gif|19px]] 19:11, 30 November 2008 (EST)
 * It's Actually not that hard to run it with 3 permasins, if you look, I included a picture of a place to stand where 1 permasin on the left can hold both aggros. However, it usually runs much smoother with 4 permasins.  Plus, if you only ran with three, there would be 1 spot unfilled, and I can't think of anything else, besides maybe a healer monk (to heal injured refugees) who hangs out with the rit at the shrine, who could fill that spot. Yes there is a possibility that some enemies will get through with only 3 permas. And you DO want your party to be at max...doing this with only 7 people is a HUGE waist. The challenege runs on a timer, so no matter how many people you have, if you do it right, you will still need to wait the same amount of time (Unless you suck in whichcase your time will end quickly because your time increases as you get more refugees to safety).--Elemental Labrat  10:09, 1 December 2008 (EST)
 * Farming faction with only 3 permasins is hawt, you dont have to have 8 people btw, so dont feel like ur wasting space.-- Shadow Relyk [[Image:Relyk srs.gif|19px]] 23:03, 3 December 2008 (EST)
 * Why do my pictures keep dissapearing...is it because their file size it to large?--Elemental Labrat 8:28, 4 December 2008 (EST)

December 11 2008 Update
Amatz Basin took a huge hit with the latest update, it's pretty much gone as a faction farming method.

"Faction received per refugee saved in Amatz Basin has been reduced to 1." powerslave 21:18, 11 December 2008 (EST)
 * It was raised to 5 later. ~ Jujipoo [[Image:Jujinicon.jpg|16px]]  talk  21:16, 8 February 2009 (EST)