Archive:Rt/any SoGM Hero

Simple spirit spammer build that summons an army of spirits to demolish your enemies and guard your party. The build manages energy with Boon of Creation and provides additional utility to provide a versatile build.

This build is designed to be used in a team which already has an SoS Ritualist and forms half of the Spiritway midline.

Attributes and Skills
[build prof=Rt/any com=12+1+3 spawningpower=12+2][Signet of Ghostly might][Shadowsong][Pain][Disenchantment][Anguish][Optional][Optional][Boon of Creation][/build]  slots for one of the following:
 * Secondary profession skills
 * for anti-boss shutdown.
 * to keep spirits up longer. (Heroes don't use well unless microed.)
 * energy management when dealing with heavy enchantment removal.
 * for longer KD and KD foes that are normally immune. (Such as Giants, Titans, & Wurms.)
 * for a snare.
 * for a hard res.
 * for a hard res.
 * Secondary profession skills (Drop Spawning Power to 9+2):

Equipment

 * Survivor's or Shaman's Insignias
 * Vitae runes
 * +15 energy Spawning Power staff of Enchanting or defensive set.

Usage

 * Put hero on [[Image:Hero command Guard.jpg|25px]] guard mode.
 * The hero will use SoGM regardless of how many spirits are currently under its control. Disable and micro SoGM or precast spirits when engaging groups to get the most out of the skill.
 * Micro spirits before engaging a mob to make a spiritwall.

Counters

 * Balling spirits together against nukes
 * Spirit hate such as Gaze of Fury and Spiritual Pain.

Variants

 * Soul Twisting if spirits die quickly and for mobility. If you feel spirits are often not available between battles (i.e. recharging), Soul Twisting may be more advantageous to use.
 * Shelter to prevent initial spikes.