User:Luven Underwood/My New Build

This build combines a set of good running skills with a powerful set of healing/condition removal Restoration Magic skills. With the proper timing, you can have a costant 33% speed buff and 75% chance to block attacks. The main difference between this build and the general R/Mo Basic Ranger Runner is that you can heavily heal yourself simply dropping Tsungrai ashes while still running, for better hex/condition and energy management.

Attributes and Skills
[build prof=Ranger/Ritualist Expertise=12+1+3 RestorationMagic=12][Dodge][Zojun's Haste][Escape] [Generous was Tsungrai][Resilient was Xiko][Mend body and soul][Optional][Optional][/build]

Equipment
A mix of Survivor/Sentry Insignias for extra health and armor.

Runes

 * The best rune of vigor you can afford.

Weapons
Weapons are not really important, as you are supposed to hold ashes all running time and you won't gain any bonus from them.

General
This is the same R/Mo General Running Sequence, that gives you a constant high speed boost and a high chance to block incoming projectiles, and attacks.

Running Sequence

 * Use Escape-->Dodge-->Escape-->Zojun's Haste-->Escape for a constant speed boost.
 * Use Escape to avoid mass damage as it provides a 75% chance to avoid attacks. It also protects from knockdown from melee attackers.

Healing

 * Hold Tsungrai's ashes for general purpose. Tsungrai's ashes give you a good max health bonus and a heavy heal amount when dropped. Remember that you can drop ashes while still running, without any interrupt worries.
 * Hold Xiko's ashes whenever you face large groups of mesmers/necromancers. Xiko's ashes helps you to counter massive health degeneration due to hexes or conditions and lose 3 conditions when dropped.
 * Use Mend body and soul as needed.

Counters
Any slowing-effect hex, such as Water Magic hexes and Imagined Burden. Knockdowns.

Variants
To be added.

Viable Routes
More to be added..
 * From Ascalon to Yak's Bend.
 * From Yak's Bend to Lion's Arch. Warning: Ice Elementals use Water Magic hexes so be carefull and avoid them if you can. However, if in a small number of foes, they should not pose any problem.
 * From Lion's Arch to Sanctum Cay
 * All desert runs.