Archive:Team - HB Capway

Very popular capping/holding team used in the current HB Metagame. It provides great Resilience, Pressure Damage Output and Splitability to win HB matches.

The Team
#1 ZB Monk (player)

#2 MoI Sin

#3 WS Derv

#4 Feral Packer

#1 ZB Monk (player)
[build name="ZB Monk" prof=monk/assas protec=12+1+1 divine=11+1 shadow=6][zealous benediction][reversal of fortune][shield of absorption][guardian][mending touch][smoke powder defense][return][dark escape][/build]

Equipment

 * Defensive Set of +5 Energy Crippling Spear of Fortitude and any max AL Shield of Fortitude
 * Standard Set of +5 Energy Crippling Spear of Enchanting and a Protection Prayers/Divine Favor Offhand of Fortitude
 * High Energy Set of any +15 Energy/ -1 Regen Wand and a +15 Energy/-1 Regen Protection Prayers/Divine Favor Offhand of Fortitude
 * Full Survivor Insignia Armor
 * Rune of Superior Vigor + 2x Runes of Vitae


 * template code    Pk5RRP/XCTaCkJVRqAhpINxIjpIBLdipILRZgpIBrphpI9E

Usage

 * Keep Guardian on yourself at all times.
 * Use Reversal of Fortune as your main means of Healing.
 * Use Mending Touch to remove stacks of Conditions from yourself after Assassin or Warrior Spikes.
 * Use Return to move around, escape from attackers and in some cases get to heroes on the Shrines faster.
 * Use Return immediately followed by Mending Touch on your Heroes to remove great deal of Conditions thus giving them a great heal if needed.
 * Use Shield of Absorption preferably followed by Dark Escape to tackle Pressure.
 * Zealous Benediction is your Spike Heal and Energy Management skill and is to be used on characters below 50% ONLY so DO NOT spam it!

Counters

 * General Anti-Caster

#2 MoI Sin (Zenmai or Anton)
[build prof=assassin/mesmer dead=12+1+1 inspi=12][Recall][Mark of Insecurity][Augury of Death][Dancing Daggers][Entangling Asp][Signet of Toxic Shock][Iron Palm][Ether Feast][/build]

Equipment

 * Full Survivor Insignia armor.
 * Rune of Superior Vigor + 3x Runes of Vitae
 * +5e Spear of Fortitude
 * A max AL Shield of Fortitude (preferably -5/20%)

Usage

 * Disable and micro Recall
 * Hero generally does the job.
 * Disable and micro MoI for the best results, as the hero will spam this skill otherwise.
 * Use this hero to cap unattended shrines, but don't expect it to hold enemies off for long on its own.

Counters

 * General Anti-Melee.
 * Dying too quickly if you are not with this hero.

#3 WS Derv (Melonni or Kahmu)
[build prof=dervish/warrior scythe=12+1+1 mysticism=8+1 earthp=10+1][wounding strike][crippling sweep][wild blow][sand shards][armor of sanctity][vital boon][mystic regeneration][conviction][/build]

Equipment

 * Full Survivor Insignia armor.
 * Rune of Superior Vigor + Rune of Vitae
 * 15^50% Sundering Scythe of Fortitude

Usage

 * Hero generally does the job.
 * Micro healing skills if the hero is under attack while moving between shrines.

Counters

 * Heavy Pressure
 * General Anti-Caster

Feral Packer (Jin, Margrid or Pyre)
[build prof=ranger/paragon beast=12+1+2 expert=9+1 spear=9][barbed spear][maiming spear][lightning reflexes][poisonous bite][feral aggression][otyugh's cry][heal as one][charm animal][/build]

Equipment

 * Full Survivor Insignia armor.
 * 15^50% Spear of Fortitude
 * A max AL Shield of Fortitude (preferably -5/20%)

Usage

 * Hero generally does the job.
 * Micro HaO and Lightning Reflexes when the hero is in danger or under attack between shrines.

Counters

 * Heavy Pressure
 * Rigor
 * General Anti-Melee

Variants

 * Caltrops for Return
 * SoPL for Crippling Sweep or Sand Shards
 * Antidote Signet or Whirling Defense over Maiming Spear
 * Swap the MoI Sin for either Archive:N/A HB Life Capper or the following: