Archive:Team - GvG Barbsway

A balanced build focused on scoring kills through large enchant removal and physical damage buffed by Barbs.

Primal Axe
[build prof=w/e axe=12+1+1 str=12+1 air=3][dismember][body blow][disrupting chop][bull's strike][Shock][primal rage][rush][Resurrection Signet][/build]

Equipment

 * Full Survivor except Stonefist on Hand/Feet. Rune of Sup Vigor.
 * Vamp/Zealous/Ebon Axes of Fortitude (15^50)
 * Anti-Blind/Cripple Shields.

Usage

 * Use Primal Rage for constant IAS/IMS. Cancel with Rush.
 * Use Bull's Strike to KD moving foes.
 * Use Shock to KD foes, this can be used to Quarter-Knock with Bull's Strike or as an interrupt.
 * 1 - 2 - (3) to kill stuff.
 * Converge on barbsed targets

Counters

 * Standard Anti-Melee

Primal sword
[build prof=w/rt sword=12+1+1 str=12+1 resto=3][Sever Artery][Gash][Sun and Moon Slash][Savage Slash][bull's strike][primal rage][rush][death pact signet][/build]

Equipment

 * Full Survivor except Stonefist on Hand/Feet. Rune of Sup Vigor.
 * Vamp/Zealous/Ebon Swords of Fortitude (15^50)

Usage

 * Sever Artery -> Gash -> Sun and Moon Slash to spike.
 * Use Bull's Strike to KD fleeing foes.
 * Use Primal Rage for an IAS/IMS.
 * Use Rush as a cancel stance.
 * Call for barbs on your targets, train until dead or hexes are removed.

Counters

 * Standard anti-melee

BA Ranger
[build prof=range/monk expert=12+1+1 wilder=9+1 marksm=9+1 protec=3][burning arrow][Distracting Shot][Savage Shot][Natural Stride][Lightning Reflexes][Apply Poison][Mending Touch][Resurrection Signet][/build]

Equipment

 * A poisonous recurve bow of Fortitude with a "Strength and Honor" inscription, and a flatbow with the same stats.
 * A vampiric recurve bow, flatbow, and shortbow for spike assists and ganking.

Usage

 * Maintain Apply Poison as much as possible to spread conditions through your attacks.
 * Deal damage and apply heavy degeneration through Burning and Poison.
 * Interrupt enemies with Distracting Shot and Savage Shot. Note each interrupt's side bonuses.
 * Remove conditions with Mending Touch.
 * Natural Stride can be used when running flags, as a defensive stance, or simply for a speed boost.
 * Resurrect fallen allies with Resurrection Signet.
 * Use Natural Stride before Apply Poison or Resurrection Signet to decrease your chances of getting interrupted while casting it.
 * Use Lightning Reflexes to pump out poison and have great defense.
 * Spam some physical damage on targets with barbs. In particular focus on dshotting resilient weapon and/or shield of absorption, as they provide the best defense against barbs

Counters

 * Anti-ranger.
 * Large amounts of condition removal can decrease your effectiveness.

FC Curses
[build prof=Me/N Curses=12 FastCasting=9+1+1 Inspiration=9+1][Optional][barbs][Defile Defenses][Faintheart][enfeeble][Drain Enchantment][Ether Phantom][Drain Delusions][/build]
 * Either [[Corrupt Enchantment@12] or [[Pain of Disenchantment@12].

Equipment

 * Survivor Insignia's, a Rune of Superior Vigor and Vitae/Attunement Runes.
 * 40/40 Curses and Inspiration set.
 * Defensive Shield + Spear Sets. (+10Al vs X).
 * Reduced Cripple set.

Usage

 * Use CE/PoD to remove enchantments.
 * Use Faintheartedness for anti-ranger.
 * Use Barbs for spike assist
 * Use Defile Defenses as a cover hex and for damage vs blockers.
 * Use Ether Phantom -> Drain Delusions for energy management and energy denial.

Counters

 * General Anti-Caster.

MoI Water Ele
[build prof=E/Rt Water=12+1+1 energy=12 resto=3][Shard Storm][Freezing Gust][Winter's Embrace][Blurred Vision][Glowing Ice][Mirror of Ice][Water Attunement][Flesh of My Flesh][/build]

Equipment

 * Survivor's, Rune of Sup Vigor
 * 40/20/20 Enchanting Set
 * 40/40 Water Set
 * Defensive Sets

Usage

 * Cover Water Attunement and Mirror of Ice
 * Shard Storm -> Freezing Gust for spiking.
 * Shard Storm, Freezing Gust and Winter's Embrace to snare targets.
 * Glowing Ice for Energy Management.
 * Blurred Vision for anti-melee.
 * Snare targets with barbs

Counters

 * General Anti-Caster.

WoH Monk
[build prof=mo/w heal=12+1+1 prot=8+1 div=7+1 tactics=8][Infuse Health][Patient Spirit][Word of Healing][Signet of Rejuvenation][Guardian][Draw Conditions][Cure Hex][Disciplined Stance][/build]

Equipment

 * Survivor insignias
 * Fill up with Vitae Runes.
 * -5(and +5) Sword/Spear(+30 health) with +30 Health Shields vs x.
 * 40/20% Protection Prayers Staff.
 * 40/40 Healing Prayers Set.
 * 30/-2 Healing prayers Set.

Usage

 * Patient Spirit, Word of Healing, and Signet of Rejuvenation are your primary healing skills.
 * Use Patient Spirit as a secondary heal for pre-healing and on targets over 50%. Take note of its fast cast to bypass rangers or mesmer interrupts.
 * Use Word of Healing as your big heal for targets under 50%.
 * use Signet of Rejuvenation for energy management and


 * Use Infuse Health to catch spikes or heal extremely low targets.
 * Use Draw Conditions to transfer conditions from an RC monk or from pressured targets.
 * Use Cure Hex to remove hexes from party members and to heal relative amounts.
 * Use your optional protection spell, Guardian or Shield of Absorption, for split situations and self use.
 * Use Disciplined Stance to block spikes and general damage.

Counters

 * [[Diversion]
 * Rangers generally
 * Mesmers generally

Variants

 * Cure Hex in specific counter-builds.

RC Monk
[build prof=mo/w protec=12+1+1 divine=10+1 tactics=8][Spirit Bond][Reversal of Fortune][Restore Condition][Guardian][Shielding Hands][Aura of Stability][Holy Veil][Balanced Stance][/build]

Equipment

 * Survivor Insignas.
 * Fill up with Vitae Runes.
 * -5(and +5) sword/spear(+30 health) with +30 health shields vs x.
 * 40/20 +20%enches Protection Prayers Staff.
 * 30/-2 Protection prayers Set.
 * 20/20 Protection Prayers Staff(halves casting time of spells and halves recharge of spells, veil set).

Usage

 * Use Spirit Bond to pre-prot against spikes.
 * Cast Reversal of Fortune to turn large hits such as attack skills into a cheap heal, as well as to recover from missed spikes.
 * Remove harmful conditions and heal allies with conditions on them with Restore Condition.
 * Hexes can be removed with Holy Veil or Deny Hexes
 * Prot targets against heavy pressure with Shielding Hands.
 * Use Guardian against meele pressure.
 * Use Aura of Stability to counter KD's (as well as Balanced Stance).

Counters

 * Heavy Energy denial can be devastating if you're caught unprepared.
 * As with many other healing builds, Diversion can be very harmful if it hits a critical spell.
 * Interrupts on key skills.

Shackles Flagger
[build prof=Rt/E Restoration=12+1+1 Water=11 spawning=6+1][Icy Shackles][Weapon of Warding][Resilient Weapon][wielder's boon][protective was kaolai][Recuperation][armor of mist][Glyph of Lesser Energy][/build]

Equipment

 * Full Survivor's, with a Rune of Sup Vigor and a Rune of Restoration.
 * 40/40 Resto Set.
 * 40/40 Water Set (and + Enchanting Water Set for AoM).
 * Various Shield Sets.
 * High and Low Sets.

Usage

 * Use Weapon of Warding to prot (non attacking) allies with blocking.
 * Use Resilient Weapon to provide an armor boost as well as health regeneration to allies that are hexed or conditioned.
 * Use Wielders Boon to heal.
 * Use Protective Was Kaolai as party wide heal.
 * Set up Recuperation near the flag stand to provide a partywide health regeneration.
 * Use Icy Shackles to snare people.
 * Use Armor of Mist to run flags/split.

Counters

 * Standard Anti-Caster Counters.
 * Anti-Hex.
 * Enchantment Removal.