User:X III/Team - PvE Deathway

A powerful and balanced team intended to blow through PvE with little difficulty.

General Usage

 * Although this team setup can be powerful, it requires good coordination to be able to use it to its full potential.
 * It is strongly recommended to be using Ventrilo or any other form of communication while running this team.
 * When fighting, make sure there is a definite frontline and backline. Keep your team members in an organized formation, and always know where they are.

Universal Armor
Aside from the Imbagon, all players on the team will have their armor modded pretty much the same, aside from the attribute runes. Unless stated otherwise, all members of the team are to have their armor modded as follows:
 * Full survivor.
 * Necessary attribute runes, superior vigor, and vitaes.

Imbagon
[build prof=P/W spe=11+1+1 comma=8+1 lea=11+1]["Save Yourselves!" (Kurzick)]["There's Nothing to Fear!"][ebon battle standard of honor]["for great justice!"][focused anger][aggressive refrain][optional][signet of return][/build]

Optionals

 * It's recommended to put a support skill in the optional slot. You could also put a damage skill if you wanted.

Armor

 * Centurion's/Survivor's Insignia on all pieces.
 * Rune of Superior Vigor.
 * Rune of Clarity.

Weapons

 * Vampiric/Zealous/Sundering 15^50 spears of Fortitude.
 * -5/20 Command shield. Also bring a 15/-1 weapon just in case energy runs low.

Usage

 * Standard Imbagon.

SoS Healer
[build prof=Ritualist/Me restoration=12+1+1 spawning=10+1 inspiration=8 channeling=2][Mend Body and Soul][Spirit Light][feast of souls][signet of spirits][summon spirits][boon of creation][mantra of inscriptions][Death Pact Signet][/build]

Weapons

 * Restoration staff or set.
 * Energy denial set.
 * Weapon with 20% Enchanting mod.

Usage

 * Maintain skills 6 and 7. Remember to switch to your Enchanting-modded weapon for skill 6.
 * Have the spirits from SoS up as much as possible.
 * Use skills 1 and 2 for general healing. Use skill 3 for lightning-fast, extra-strength party recovery.
 * Use Summon Spirits when you need to move your spirits farther up the field or back to a safer place.

SoS Support
[build prof=rt/mo channeling=12+1+1 smiting=12 restoration=3][ancestor's rage][splinter weapon][castigation signet][signet of spirits][summon spirits][spirit siphon][strength of honor][death pact signet][/build]

Weapons

 * 40/40 Channeling set.

Usage

 * Have your 3 spirits up whenever possible. Use Summon Spirits to move them around, or to just heal them up.
 * Strength of Honor is to be placed on the GG ranger and your three Scythe frontliners.
 * Spam your splinter weapon and ancestor's rage on frontliners for damage.
 * Use your Spirit Siphon and Castigation Signet whenever you need energy. Keep in mind that you will need to have a spirit to target for Spirit Siphon to work.

For heroes

 * The SoS support Ritualist works on heroes with a decent level of performance.
 * Disable skill 7 and micromanage it on the frontliners and the GG ranger.
 * You can also disable the Death Pact Signet if you prefer to have control of the resurrection ability.

GG Crowd Control
[build prof=r/d marksmanship=10+1 expertise=11+1+1 wind=10][volley][distracting shot][savage shot][disrupting shot][lightning reflexes][grenth's grasp][vital boon][sunspear rebirth signet][/build]

Weapons

 * Cold damage 15^50 bows of Fortitude. Visit the page here to see a complete list of bows and their statistics to find the best bow for the terrain you'll be fighting in.
 * An enchanting weapon for GG and VB.

Usage

 * Maintain GG and VB, making sure that GG is covered.
 * Use your stance and your interrupts whenever needed.
 * See "Method of Attack" below.

AP Nuker
[build prof=e/a fire=12+1+1 deadly=10 energy=8][assassin's promise][glyph of swiftness][meteor shower]["finish him!"]["by ural's hammer!"][aura of restoration][fire attunement][sunspear rebirth signet][/build]

Weapons

 * A 40/40 set isn't necessary, since your damage skill will always be instant cast. Consider a recharge-reducing set, or a caster-modded martial weapon/shield combination.

Usage

 * Maintain your AoR and FA.
 * Use BuH for a solid damage boost.
 * See "Method of Attack" below.

Scythe Frontliners
[build prof=assassin/dervish scythe=12 critical+12+1+1][optional][eremite's attack][mystic sweep][malicious strike][aura of holy might][critical agility][way of the master][sunspear rebirth signet][/build]
 * IMPORTANT: The Scythe frontliners DO NOT have to be primary assassins. This is only one of the possible builds for the scythe in this team. See the "Variants" section below for other options.

Optionals

 * Wounding Strike
 * Reaper's Sweep

Weapons

 * Vampiric/Zealous 15^50 scythes of Fortitude.
 * Enchanting weapon for skills 5-7.

Usage

 * Maintain your enchantments, casting them in order from 5-7 so the more important ones are covered.
 * See "Method of Attack" below.

Variants

 * You can use any scythe build for this part of the team.
 * Scythe Warriors (good defense for frontliners, also good extra damage from armor penetration).
 * Scythe Rangers (excellent energy management due to expertise, good use of blocking with defensive stances).
 * Scythe Dervishes (useful when combined with a Form skill; know where you are going to fight and pick the best Form for increased survivability/mobility/etc).

Snaring

 * The GG ranger fires a Volley, letting the AP nuker know who his target was.
 * The nuker casts his Meteor Shower on the same target (Glyph of Swiftness should already be up). The nuker then casts Assassin's Promise on the target as well.
 * The ranger continues to spam his Volley, causing damage and cripple to as many foes as possible (keep an eye on stray monsters).
 * The target and foes around him will be taking damage, getting knocked down, and will be crippled. Once the initial target was dead, the nuker notifies the ranger.
 * Repeat these steps every time the target dies. If Assassin's Promise gets close to expiring before the target dies, have the nuker use their "Finish Him!" for a quick kill.

Damaging

 * Once the snaring is effective, the 3 scythe frontliners rush in and circle around the mob in a triangle formation.
 * Each person chooses a target and spams their attack skills to cause damage.
 * Any lone foes that stray from a group are to be dealt with by one of the frontliners