User:Master121

Use this build for quick damage spikes. Dual attunement is great for Energy management.

Attributes and Skills
[build name="e/d blinding spiker" prof=eleme/dervi airmag=11+1+2 energy=11+1 earthp=8][lightning javelin][lightning bolt][lightning hammer][lightning orb][blinding flash][mystic regeneration][elemental attunement][air attunement][/build]


 * For RA you might want to take out Lightning bolt of javelin and bring a res signet instead.

Equipment

 * Armor - Medium Energy set (High energy not really required as long as you keep Elemental attunement and air attunement up)
 * Weapons - Air staff with HCT and a staff wrapping of enchanting

Usage

 * Keep your attunements up at all times otherwise you'll run into energy management problems.


 * When going into battle blind any attackers using melee attacks with blinding flash. Keep it spammed on them as much as possible.


 * Spam lightning hammer and lightning orb for high damage and lightning bolt and javelin while the other 2 skills are recharging. (Assuming you keep your attunements up you should be able to spam your entire skill chain over and over without going under 75% of your maximum energy)


 * Also be sure to keep Mystic regeneration up this should give you a good steady +9 Health regeneration. As long as you keep those attunements up of course.

Counters

 * Dazed.
 * Backfire.
 * Interrupts in general.
 * Enchantment Removal