Build:A/any Slaver's Exile Runner

Run or solo Slavers on your assassin.

= Thommis/Rand (NM) =

Equipment

 * Blessed insignias
 * 20% +20e Staff
 * Sword/Spear of Enchanting + Shield
 * Zealous Scythe Of Enchanting
 * Zealous Daggers of Enchanting

= Selvetarm/Forgewight (NM) =

Equipment

 * Blessed insignias
 * 20% +20e Staff
 * Sword/Spear of Enchanting + Shield
 * Zealous Scythe Of Enchanting
 * Zealous Daggers of Enchanting

= Duncan (HM) =

Equipment

 * Blessed insignias
 * 20% +20e Staff
 * Sword/Spear of Enchanting + Shield

= Usage =

Rand

 * Pop Essence, Cupcake, and whatever other pcons you want.
 * Run to Rand, use Swap on any Disenchantment Spirits to move them out of the way as you run there.
 * Once at Rand, run all the way to the back and hide behind the big rock. 2 Stone Summit Warriors will attack you and the rest will ball up.
 * Put an empathy on the Cleaver and then Wastrels &rarr; Tab the group. MAKE SURE YOU CRY OF PAIN HARD RES SKILLS.
 * May want to use a Scythe here to maintain energy.
 * Kill the last warrior.
 * Drop Shadow Form, Empathy and Cry of Pain Rand until he dies. A stone will speed this up considerably.

Thommis

 * From Rand, run to where Thommis is.
 * Run past Thommis towards the wall that drops after chest pop.
 * Hide in the corner.
 * Empathy the Cleaver and then Wastrel's/Cry Spam the group until all dead other than Thommis.
 * May want to use a Scythe here to maintain energy.
 * Kill Thommis. Once again, a stone will speed this up considerably.

Selvetarm

 * Pop Essence, Cupcakes, and whatever other pcons you like.
 * Swap Disenchantments, run to the Dungeon key.
 * Get the dungeon key, then run to the gate.
 * Run to the door before Selvetarm.
 * If there is a disenchantment, Swap it away.
 * Touch all of the wraiths and crypts to have them go to you.
 * Wastrel's and Cry of Pain them down.
 * Repeat for all pops of wraiths.
 * MAKE SURE TO TRY AND STAY A DISTANCE FROM THE GATE.
 * After a few pop ups of Wraiths and Crypts, Touchers will pop. As long as you are over half an aggro bubble away, they will not touch you.
 * Pull them together then Wastrel's and Cry of Pain them down until the gate opens.
 * Hug the right wall and run all the way to the back.
 * Once at the back, grab the groups that circle around but not Selvetarm.
 * Wastrels and Cry of Pain them down.
 * Pull Selvetarm and hide behind the big rock.
 * Empathy the Cleaver (If you have it) and then Wastrel's/Cry/Ether Spam the group until all dead other than Selve.
 * May want to use a Scythe here to maintain energy.
 * Kill Selvetarm.

Forgewight

 * Pop Essence, Cupcakes, etc.
 * Run to the right, swap disenchantments.
 * Run until you get to a circle of Imps.
 * Aggro the imps, pull them until they ball, then kill them.
 * The Boss will pop. Pull him and kill him.
 * Get the dungeon key.
 * Run back to the beginning and go through the gate.
 * Run to Forgewight's room.
 * To be safe, kill off the 3-group of Flame Djinns.
 * You can do 1 of 2 things to kill Forgewight:
 * Cast Ether Nightmare followed by Wastrel's followed by Cry of Pain on the Dominator, then run away. Rinse and repeat till resses used up and all dead but Forgewight.
 * Pull Forgewight's group towards the chest pop location, hide behind wall or find a safe spot away from the Distractor, and use the same process as the previous sections.
 * Kill Forgewight.

Duncan

 * Pop a Full Conset, Cupcakes, Apples, Corns, War Supplies etc. whatever you think you might need.
 * Run to Duncan. Swap Disenchantment Spirits and try to keep space between you and touchers that pop up.
 * Run to the safe spot to the right if low on health.
 * If not low on health, run straight up the stairs, trigger dialogue, then Death's Charge back down.
 * Once spirits pop, Swap disenchants down below ledge. If other disenchants will aggro you while killing Duncan, swap them away too.
 * Once all disenchants are away, use touchers aggro to sliver duncan down.
 * Maintain Stoneflesh whenever using Sliver.
 * Upon his death, all touchers and spirits will disappear.

Counters

 * Inexperience in the dungeon
 * People being ran running through zones
 * Getting stuck
 * No pcons