Archive:Team - 7 Hero Triple Energy Surge

Hero team build based on a triple energy surge hero midline. Suitable for all general hard mode content including missions, vanquishing, dungeons and Winds of Change. The preferred build version for weapon based player builds requires either Zei Ri or a Mercenary Hero.

Energy Surge (3)
[build prof=Mesmer/Ritualist FastCasting=10+3 DominationMagic=12+1+3 InspirationMagic=8+1 RestorationMagic=2][Energy Surge][Mistrust][Cry of Frustration][Unnatural Signet][Shatter Hex][Spiritual Pain][Power Drain][Optional][/build] Variable skill slot Equipment
 * on one mesmer.
 * on the others.
 * Adept domination magic staff of fortitude with "Aptitude not Attitude".
 * 5 prodigy's insignias.
 * Rune of superior vigor.
 * Rune of vitae.
 * Main article: Domination Magic Hero

Minion Master
[build prof=Necromancer/Paragon DeathMagic=12+1+3 SoulReaping=8+2 Command=10][Animate Bone Fiend@18][Blood of the Master@18][Putrid Bile@18][Masochism@12][Signet of Lost Souls@12]["Incoming!"]["Fall Back!"]["Stand Your Ground!"][/build]
 * 40/40 death magic.
 * 1 bloodstained insignia (not on chest or leg armor).
 * 4 tormentor's insignias.
 * Rune of superior vigor.
 * 2 runes of vitae.
 * Main article: Bone Fiend Minion Master Hero

Blood is Power Healer
[build prof=Necromancer/Ritualist BloodMagic=9+1+3 SoulReaping=9+2 RestorationMagic=12][Blood is Power][Blood Bond][Signet of Lost Souls][Mend Body and Soul][Spirit Light][Spirit Transfer][Protective Was Kaolai][Life][/build]
 * 40/20/20 staff restoration magic.
 * 5 tormentor's insignias.
 * Rune of superior vigor.
 * 2 runes of vitae.
 * Main article: Blood is Power Healer Hero

Soul Twisting Prot
[build prof=Ritualist/any Communing=12+1+3 SpawningPower=12+2 RestorationMagic=3][Soul Twisting][Boon of Creation][Shelter][Union][Displacement][Armor of Unfeeling][Signet of Creation][Flesh of My Flesh][/build]
 * Any communing or spawning power staff.
 * 5 blessed insignias.
 * Rune of superior vigor.
 * 2 runes of vitae.
 * Main article: Soul Twisting Communing Prot Hero

Player build
Any well-functioning damage dealing build is compatible with this team. Recommendations:
 * Caster
 * Ineptitude
 * Invoke Lightning
 * Melee
 * Scythe/Hammer+Scythe/Daggers+Hammer
 * Daggers (without pet)
 * Daggers
 * Pious Renewal

Usage

 * Hero AI mode:
 * Set backline heroes to guard Guard.png
 * Set midline heroes to fight Fight.png
 * If you play this team as a melee, micro the splinter weapon support hero to maintain [[Strength of Honor@11] on you.
 * 1) Invite the hero to your party.
 * 2) Click on the number next to the hero in the party window. This opens the hero control panel.
 * 3) Hold down left shift and left click once on strength of honour. A red crossed circle shows that it is disabled.
 * 4) Target yourself (standard hotkey: F) and left click once on strength of honour. The hero will now cast the enchantment on you and maintain it.
 * 5) Repeat step 4 if the enchantment gets removed in combat.
 * Advanced users can set a custom hotkey for Action: Order Hero # to use Skill # in the controls options to force heroes to use certain skills. If playing a melee frequently it is recommended to make such hotkeys for both strength of honour and [[Splinter Weapon@16].


 * Before starting a particularly difficult fight, you can force the communing prot to use [[Shelter@16]↦[[Union@16]→[[Displacement@16]⇥[[Armor of Unfeeling@16] so your team is fully protected right away.
 * If you're afraid of area damage, you can also flag the heroes apart. It is recommended to place them in a single line, so heroes won't push forward to get into casting range of foes and thus ball with the heroes in front of them again.
 * Natively only the first three heroes can be commanded individually. For the remaining four heroes you need to set up custom hotkeys in the controls option for Action: Command Hero #.

Variants

 * Players with mercenary access who prefer to play without minions can instead add another mesmer hero. See: Build:Team - 7 Hero Mercenary Mesmerway
 * Paragon players improve their team's abilities so much that they can go for a more offensive team build. See: Build:Team - 7 Hero Heroic Mesmerway
 * If you prefer to use 40/40 sets on your mesmer heroes, lower their inspiration magic by two points and increase fast casting by one. Replace the superior fast casting rune with a major one.

Exemplary Video
The Rescue Attempt as a mesmer player.