Archive:Team - HA Balanced Hex

A build used to win any match in HA with coordination and the effects of two MBs and a VoR.

Overview
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Primal Axe
[build prof=Warrior/E AxeMastery=12+1+1 Strength=12+1 air=3][Dismember][Body Blow][Disrupting Chop][Bull's Strike][Shock][Primal Rage][Rush][Resurrection Signet][/build] Equipment
 * Vampiric, Sundering Axes (Or furious)
 * Bow for Zaishen
 * Shield/Spear Set (All +10 vs. Shields, reduce blind, and reduce Crippled are recommended)

Earth Shaker
[build prof=Warrior/Paragon HammerMastery=12+1 Strength=12+1+1][Flail][Earth Shaker][Crushing Blow][Hammer Bash][Bull's Strike][Enraging Charge][Song of Concentration][Resurrection Signet][/build] Equipment
 * Vampiric, Sundering Hammers
 * Bow for Zaishen
 * Shield/Spear Set (All +10 vs. Shields, reduce blind, and reduce Crippled are recommended)

Mind Blast Elementalist
[build prof=Elementalist/Paragon FireMagic=12+1+1 EnergyStorage=9+1 Command=9][mind Blast][Immolate][Rodgort's Invocation][Searing Heat][Teinai's Heat][Fire Attunement]["Make Haste!"][Resurrection Signet][/build] Equipment
 * 40/40 Fire Set
 * High Energy (Recommended)
 * Low Energy (Recommended)
 * Shield/Spear (All +10 vs. Shields, reduce daze, reduce crippled are recommended)

Mind Blast Elementalist #2
[build prof=E/Rt fir=12+1+2 ene=9+1 res=9][mind Blast][Immolate][Rodgort's Invocation][Searing Heat][Teinai's Heat][Fire Attunement][Weapon of Warding][death pact signet][/build] Equipment
 * 40/40 Fire Set
 * High Energy (Recommended)
 * Low Energy (Recommended)
 * Shield/Spear (All +10 vs. Shields, reduce daze, reduce crippled are recommended)

Visions of Regret Mesmer
[build prof=Me/Rt fas=9+1 dom=12+1+1 ins=9+1][Visions of Regret][Backfire][Wastrel's Worry][Empathy][Optional][Power Drain][Drain Enchantment][flesh of my flesh][/build] Optional Equipment
 * for AoE interrupt, and an actual interrupt.
 * for shutting down spell casters.
 * runs well with Wastrel's and is an interrupt.
 * Not recommended since the elementalist #2 has it.
 * Survivor Insignias.
 * 40/40 Domination Set.
 * 40/40 Inspiration Set.
 * Shield/Spear (All +10 vs. Shields, reduce daze, reduce crippled are recommended)

Lingering Curse Snare Necromancer
[build prof=N/E death=8+1 sou=8+1 cur=11+1+1 ear=9][Lingering Curse][Suffering][Optional][Well of the Profane][Glyph of Lesser Energy][Grasping Earth][Ward Against Foes][Resurrection Signet][/build] Optional
 * for an enchant removal, helpful against many spikes.
 * for a quick enchant removal that causes a condition.
 * for experienced people only. Also only if your group does not require enchant removal, helps take down ghostly.
 * for experienced people only. Used against BB Sins and other knocklockers. Also only if your group does not require enchant removal.

Life Sheath Protection Monk
[build prof=Mo/Me ins=10 pro=12+1+1 div=8+1][Spirit Bond][Life Sheath][Guardian][Shield of Absorption][Aura of Stability][Holy Veil][Optional][Channeling][/build] Optional Equipment 
 * Used for energy management.
 * used against groups with a lot of fire power, higher energy management and the ability to stand in fire AoE.

Healer's Boon Infuser Monk
[build prof=Mo/Me Healing=12+1+1 Divine=10+1 Inspiration=8][Infuse Health][Patient Spirit][Dwayna's Kiss][Healer's Boon][Cure Hex][Heal Party][Optional][Channeling][/build]
 * [[Power Drain@8]
 * [[Draw Conditions@8]

Usage

 * Pretty straight forward. Primal axe pewpews low targets, Earth Shaker warrior calls targets for AoE, Elementalists use AoE and use rodgorts on targets called (Make sure you use Weapon of Warding if facing BB, also be sure you know how to use Make Haste), VoR hurts the monks and empathys melee, LC uses his skills to reduce healing and cause degen pressure, the monks heal and prot. Not a hard concept at all.

Variations

 * Switching out the for a  Protection monk.