User talk:Satish/Failed Builds

Don't anybody even think of correcting my math in critical strikes. That took me way too long, and I never got any grade lower than an "A" in any math course I've ever taken (not to show off, but it's true). Assassin Satish 20:29, 20 June 2008 (EDT)
 * What about that B + that you got in the third semester? [[Image:Mighty Was Vorizun.jpg|19px]]Bored Boardum
 * I'm getting mixed messages : "Trying to achieve a large amount of critical hits for damage with or without daggers is fail. The crop of it is dead. " and "The main reason for this is because without the proper attributes and critical strikes you lack large amounts of good and necessary damage."
 * Overall, though, you can't just look at a weapon's DPS because you have to factor in (quick-)Attack skills, IAS, and other damage modifiers. There's nothing wrong with high Critical Strikes; it isn't just about damage increases (which is very nice with the stronger base damage weapons like Scythes) but also about (passive) energy management. Those builds that take Way of the Master usually have a 45-60% chance to get a Critical Hit, which means 3 (or 4 with Critical Eye) energy every second attack (1.5-2 energy per attack) and if you can repeatedly strike a fleeing foe, that results in auto-crits, which is A LOT of free energy. Both of the Scythe Sin builds on this page are acceptable because high Critical Hit rates are necessary in order to manage energy (even more so with the Dark Apostasy Scythe because it drains your energy), although the PvE Critical Interrupter sucks (Way of the Master+Assassin is overkill and unnecessary). Archive:R/A Shattering Assault Ranger is also one of the few exceptions to non-Sin Dagger wielders, though. ــмıкε  нaшк  22:13, 16 August 2008 (EDT)
 * I'm unsure whether you've calculated weapon customization and the usual 15^50 inscription because of this link (which doesn't allow you to choose your critical hit rates, but it's good for estimates and/or without Critical Strikes). For example, a Critical Scythe build with a 50% chance to get a Critical Hit will average ~57 damage per hit. Interestingly, with a 50% chance to get a Critical Hit, your attacks will average about the same as the high-end damage of your weapon (with the +15% and +20% mods calculated). The attribute points in your weapon mastery can have a pretty big effect on those numbers. Also, your attack rates for the Bow and Spear seem off, too (Spear is 1.5, while Bow is 2 - 2.7). ــмıкε  нaшк  22:37, 16 August 2008 (EDT)
 * Your Math is likely right, but there are too many other factors to take into consideration. Say you want to take Double Strikes into consideration, with 14 Dagger Mastery, your attack rate is about 1.13. ــмıкε  нaшк  22:45, 16 August 2008 (EDT)