Build:Me/any RA Power Block

A mesmer abusing the still powerful Power Block to completely deny anything that says: I'm an elementalist or any other caster.

Attributes and Skills
[build prof=Me/Any Dom=12+1+1 Insp=10+1 Fast=8+1][Power Block][Diversion][Wastrel's Demise][Optional][Optional][Optional][Drain Enchantment][Resurrection Signet][/build]

Optionals

 * to shut down Resurrection Signets or dual Shockwaves or something equivalent.
 * disable single spells while Power Block recharges.
 * to fend off melee and make the monk push heals on a silly melee.
 * if you need another energy gain and interrupt.
 * mainly on monks.
 * to push more kills on casters and push heals on silly casters.
 * as self-heal.
 * / to protect yourself a bit. Lower Inspiration Magic to 8+1 and Fast Casting to 7+1.
 * / /  to protect yourself a bit. Lower Inspiration Magic to 8+1 and Fast Casting to 7+1.
 * remove the need for Empathy by zipping around the arena.

Armor

 * Survivor Domination Head of Minor Domination Magic
 * Survivor Chest of Minor Inspiration Magic
 * Survivor Hands of Minor Fast Casting
 * Survivor Legs of Superior Vigor
 * Survivor Feet of Recovery

Weapons

 * Domination Wand of Memory (Inscription: "Aptitude not Attitude") | Domination Off-Hand of Aptitude (Inscription: "Forget Me Not").
 * Inspiration Wand of Memory (Inscription: "Aptitude not Attitude") | Inspiration Off-Hand of Aptitude (Inscription: "Forget Me Not").
 * Ebon Spear of Fortitude (Inscription: "I have the power") | Tactics Shield of Fortitude (Inscription: "Swift as the Wind")
 * Ebon Spear of Fortitude (Inscription: "I have the power") | Tactics Shield of Fortitude (Inscription: +10AR/X)

Usage

 * to shut down any caster. Elementalist are specialised in one Magic only, making it easy for you to shut it down. Monks can be shut down on Healing Prayers for example.
 * to remove an important skill from play like Isaiah. Hurt a monk's Elite or maybe a silly annoying spell. For real, divert a diversion!
 * which makes casters cast to get rid of it, the exact cast you need to rupt (beware of stances that activate, they will remove it too). Excellent cover hex for diversion, backfire, empathy.
 * to remove an important enchantment (Attunements, Guardian, etc.). Helps to regain some energy and health.
 * to interrupt and regain a big part of your energy.
 * to resurrect.

Counters

 * Caster-hate will also apply to you.
 * You are not a major damage dealer, you need some damage in your team too.