User talk:DarkSpirit/7-Heroes for Melee characters

Is this supposed to be in userspace or buildspace? -- Jai . -  01:22, October 23 2011 (UTC)

The main thing I see here is a more glass-cannon version of RoJWay. You've traded out the curses (specifically Enfeebling Blood) for blood, and added two ESurges instead of Ineptitude/Panic, which provides more damage but a lot less shutdown. I could see this being good for mid-end areas where stuff still hits hard enough to make use of ST but aren't quite OP enough to warrant the use of Panic and such. -- Jai . -  15:50, October 23 2011 (UTC)
 * I'm intruigued why you swapped out mistrust for spiritual pain/overload. I can see why you would drop the Minion bomber protter for ST rit [speed.] -- [[image:Chieftain Alex Sig.jpg|19px|link=User:Chieftain Alex]] Chieftain  Alex  16:11, 23 October 2011 (UTC)
 * Enfeebling blood is overrated. It doesn't do much against casters and with all the armor boost/prots/blocking you don't really need it against physicals.  Also Ineptitude is more useful against physicals and Panic does exactly 0 damage, as it is a wholely defensive skill.  ESurge, on the other hand, is an offensive skill.  I want this to be high damage but I would add Panic as a variant and make the other mesmer a Shared Burden/Wandering Eye illusion mesmer since I really ought to have a snare.  Mistrust is a hex that only deals damage if target casts a spell against foes, while Spiritual Pain/Overload are direct damage so they cause damage faster.DarkSpirit 16:56, 25 October 2011 (UTC)
 * I have polished up the optional skills and added mistrust, spiritual pain, and overload all as part of the skill bar proper.DarkSpirit 17:26, 25 October 2011 (UTC)
 * Enfeebling Blood and Mistrust are among the best skills in GW, your logic sucks so hard. Vorpal [[Image:Vorpal_Signature_1.jpg|19px]] 17:50, 25 October 2011 (UTC)
 * Panic is not just a defensive skill. If you're interrupting heals because of it, then you're shutting down their defense, which in turn makes things faster for you. Not to mention that damage and shutdown on you (which, again, Panic will be interrupting a good portion of) will slow you down. In a lot of areas, Panic isn't necessary, but in certain places it's literally a godsend. And weakness means a 66% reduction in attacking damage, which is absolutely huge for a single skill that takes a 6-spec in the attribute. But like I said, those are things that aren't necessary for the easier half (or maybe two thirds) of the game, so as long as you're not aiming for the higher-end areas, this will probably work very well. -- Jai . -  01:56, October 26 2011 (UTC)
 * PI>Panic, don't use Spiritual Pain/Overload, bring more emanagement on mes, drop Channeling, maintbar Drain Ench, Inept>Shared (especially if you're already using PI) and Arcane Conundrum, 6s Fall Back is meh, you need it on more characters with 8-9 spec.Should be able to put it on the RoJ monks. Maybe put SoH on the rit instead. Eh, something like this... Suggestions 4 jew Ӎiñon Minion_sig_k_bish.jpg 02:40, 26 October 2011 (UTC)
 * Panic has been added as a variant. Mistrust is already in.  I would put channeling with arcane conundrum as optional, same with Ineptitude and shared burden.

I don't like putting the SoH on the rit because the attribute spread wouldn't be good and personally a stronger SoH is more useful to me than a strong Fall Back. As for Enfeebling Blood, this skill is old school. Nowadays, with the current buffs, I don't even see enfeebling blood in many of the team builds for the HM elite areas. If it is that great then nobody should be able to clear HM UW or DoA without it but I can provide you proof that you don't need it in these areas.DarkSpirit 04:15, 26 October 2011 (UTC)
 * This is true, Dark. In fact, the need for Fall Back is just an option for speed-freaks. No MB? Ӎiñon Minion_sig_k_bish.jpg 04:41, 26 October 2011 (UTC)