Archive talk:E/Mo Glint's Challenge Destroyer Farmer

Merge. ---  Ressmonkey (talk)  17:14, 9 December 2007 (CET)

I don't see how Armor of Earth and Healing Breeze are going to save you much.... What happens when you take too much unexpected damage? /resign? Joshgt2  (Talk) 17:18, 9 December 2007 (CET)

I have tested this build(40 runs) it works great. If you ask me this is simpler to use than the origional build. I am going to continue using this over the E/Me variation. Faramir (+Contribs*/*talk) 17:37, 9 December 2007 (CET)

I agree that this should be merged as a variant. Not as much energy, but less enchantments to keep track of. 71.208.115.79 23:51, 9 December 2007 (CET)

Well with 55-60 destroyers attacking you, energy is not really a problem. 84.92.214.230 14:46, 12 December 2007 (CET)

Lol, why use this over the other version, this just has less damage spells -.0

Omg, WHY DON'T YOU REMOVE THE VOTES FROM THE OWNERS THEMSELFS -.-

erm i cant really see the advantage of this to the other on Deathly Spirit 14:27, 12 February 2008 (EST)

A new user so I can't actually rate yet, but this build is definitely viable and better than the E/Me IMO. I do this farm in HM and it works every time. I've swapped Acid with Rad field since it doesn't trigger VW and my char just has higher Asura rank. As far as unexpected damage, I assume you mean from VW. If you get spiked hard, just keep chaining your enchants and you'll heal back up, as there is really very little damage taken, especially if you use Blessed insignias (I would add that as a possibility under equipment). Sindygoboom 13:27, 13 February 2008 (EST)
 * I used Air of Superiority instead of Acid becuase the rate ast which you will be killing destroyers triggers it so often that full recharges r veyr commom Kracatoan 06:40, 4 April 2009 (UTC)

Have u tested this? Balth spirits description when taking DAMAGE. Well with Stoneflesh, Armor and Obsidian damage should be 0.Does this still give you the energy? Although theoretically you could get the energy alone off them spamming Spirit Rift may do enough dmg to give you the energy. Just wondering. Vhang


 * Yes, zero damage is still damage so you'll get the energy from Spirit. And once the dwarves are dead, you'll never see a spirit rift unless you've dropped obby, in which case very little will matter at that point. Sindygoboom 16:22, 28 February 2008 (EST)

I like this build, im trying to figure it out right now, and it seems i only really take damage when i use acid (not the drug, the skill) in fact, last run i spiked my self to death because after using it i was hit by like 12 vengeful weopons (not fun) im taking that skill out and running it again now. Joshthor 00:00, 9 March 2008 (EST)
 * Are you insinuating that when you're on acid you don't take damage? O.o--Goldenstar 00:03, 9 March 2008 (EST)
 * <.< noooo... lol, so i made a run successfully. very easy to run, decided i do need acid, otherwise the last few people are a pain in the ass to kill. however, i like it alot works well, if a bit slow. Joshthor 00:27, 9 March 2008 (EST)

I prefer this build as well. It's easier in my opinion. Khanduras 09:57, 21 March 2008 (EDT) I agree, much easier, in NM Armor of Earth isn't really needed unless you let Stoneflesh Aura drop. PeligrosoPat 18:17, 19 March 2009 (UTC)
 * Quick question, Is it faster to farm destroyer cores in NM or HM? I'm assuming its faster in NM due to faster killing, also assuming I'm right in thinking drop rate is the same for cores in NM and HM--Edge 15 10:41, 23 December 2008 (EST)

i find it faster on HM, the extra health they have is off-set by the extra attack speed 75.250.73.66 06:09, 13 July 2009 (UTC)
 * This build's main advantage for me is that it doesn't require me to advance my Ele into the Realm of Torment. Aside from that it works perfectly well with no difficulties regarding energy shortage or low damage. Mental Block seriously helps and Alkar's Acid seems unnecessary. Keeping enchants up is the only real problem and i don't see how the original could be superior in this respect.--Shai Halud 18:52, October 19, 2009 (UTC)

uploaded new vid
put new vid of this run on youtube better clarity i think. its long cause i didnt speed it up. oh well hope you enjoy it http://www.youtube.com/watch?v=CJocDiMsfPo Joshthor 21:44, 15 April 2008 (EDT)

Post Feb 25
I just ran this, changes to Obby are nullified by Balth spirit for the most part till you get down to the last few mobsCarolyne 04:49, February 26, 2010 (UTC).

Alternative to healing breeze
I've been running this in Hard Mode, with high level AL, I'm able to keep my HP stable with elemental lord and gaining the advantage of +1 earth skill with this. With elemental lord, you can then take those points in healing prayers and stick them into energy storage if you want.

Or if you can get your Air magic to 12 so that you can get 3 spells affected and be able to get your sliver to have a 25 percent refresh rate and make your killing faster.

-update-

Okay, I did this build about 3 hours yesterday, set air magic to _11_ the elemental lord will push it to 12 for you and give you 3 spell buffer. It takes an average of 6 minutes to kill all but 4 destroyers at which time the energy regen is too slow to kill them fast enough.

The equipment you need to have is a max AL shield with either -2 damage while enchanted, although I guess you could use a + armor while enchanted inscription also, which is a bit more rare.

The weapon will need to be any +20 enchantment percent 1 hander, totem axe, sword, etc. --Hallaloolah 20:44, April 1, 2010 (UTC)

Vengeful Weapon
I'm having the same problem with both this and the E/Me Variant - Sliver armour is triggering vengeful weapon making NM tricky and HM impossible. Anyone know why and how to get around it? Piggyboy 14:39, May 23, 2010 (UTC)