Archive talk:Me/Mo GvG Midnight Mesmer

VoD victory  Frosty  No U!  17:44, 24 July 2008 (EDT)

lol whut?
"do not to cancel cast out interrupts" I have no clue what that means. Can't tell what the author is trying to say. >.> Zyke 20:42, 24 July 2008 (EDT)
 * Ment to put try to... for some reason I said don't -_______-  Frosty  No U!  20:44, 24 July 2008 (EDT)

A smite mesmer? now that my friend, is a new one. --Readem 20:44, 24 July 2008 (EDT)
 * ups  Frosty  No U!  20:46, 24 July 2008 (EDT)
 * Looks pretty good, but how many of these do we have now? It's on its way to being the new (Shock and brothers) Axe. XD ــмıкε  нaшк  22:06, 24 July 2008 (EDT)
 * Indeed, although this would be used in a much different setup to a general Signet Mesmer.  Frosty  No U!  22:14, 24 July 2008 (EDT)

You need Castigation Signet over Signet of Rage for energy management. Maintaining both SoH and Judge's Insight is costly. Anyway, this build page isn't needed. We need to have a single build page for the Signet Mesmer with an optional Elite slot. Zuranthium 01:43, 25 July 2008 (EDT)
 * No and No.  Frosty  No U!  01:53, 25 July 2008 (EDT)
 * Yes. &mdash;  Skakid  01:55, 25 July 2008 (EDT)
 * To the first or second no?  Frosty  No U!  01:56, 25 July 2008 (EDT)

A little hard to maneouver don't cha think? You have to chase around the frontliners, and then probably just stay on one or blind will be removed too quickly Dutchess of Rose  aka  lukejohnson  - talk 04:36, 26 July 2008 (EDT)
 * Their frontliners are gonna be in your mid/backline most of the time, so maneouvering isn't a big problem, recharge allows you move and blind other targets.  Frosty  No U!  04:55, 26 July 2008 (EDT)
 * No, maneouvering IS a problem. Not to mention when you get to the next target the blind has probably already been removed on the first target... Dutchess of Rose  aka  lukejohnson  - talk 11:07, 27 July 2008 (EDT)
 * ...lol &mdash;The preceding awesome-sauce comment was added by Rawr. 11:12, 27 July 2008 (EDT)
 * ^  Frosty  No U!  11:14, 27 July 2008 (EDT)
 * > Dutchess of Rose aka  lukejohnson  - talk 11:31, 27 July 2008 (EDT)

Bane Signet
is fun to shit on frontliners with. Discuss (aka possible variant?) -- * Wah Wah  Wah! * 12:14, 27 July 2008 (EDT)
 * >Rage maybe? &not; Klump  eet  16:17 {GMT} 27-07-MMVIII
 * That's mainly what I was thinking. KD > a small extra bit of damage, TBH. --[[Image:GoD Wario Sig.PNG]] * Wah Wah  Wah! * 12:22, 27 July 2008 (EDT)
 * Its not a small bit of extra, the damage from SoR can be huge. &mdash;The preceding awesome-sauce comment was added by Rawr. 12:23, 27 July 2008 (EDT)
 * Yeah the damage is nice, but imo KD on enemies frontline makes monks QQ less. Gabe 19:31, 27 July 2008 (EDT)
 * I prefer the Knockdown. Signet of Rage would deal 170 damage against the traditional Shock Axe in Frenzy, 85 if he wasn't in Frenzy, while Bane Signet deals 100 and 50, respectively, while being able to KD. Plus, Signet of Rage is nearly useless against most Dervishes, Sins and Rangers. Bane>Rage, imo. ــмıкε  нaшк  19:39, 27 July 2008 (EDT)

You need Castigation Signet for energy. Maintaining dual Strength of Honor + Judge's Insight is costly. Zuranthium 16:20, 28 July 2008 (EDT)

Epidemic
For super strong VoD? 12:20, 27 July 2008 (EDT)
 * Smite hex? < Smite condition? Dutchess of Rose  aka  lukejohnson  - talk 12:22, 27 July 2008 (EDT)
 * Why would SC be > SH? At all? &mdash;The preceding awesome-sauce comment was added by Rawr. 12:24, 27 July 2008 (EDT)
 * Removing Hexes is a LOT more helpful.  Frosty  No U!  12:25, 27 July 2008 (EDT)
 * Moar spam... more domoge Dutchess of Rose  aka  lukejohnson  - talk 12:25, 27 July 2008 (EDT)
 * Removing Hexes is a LOT more helpful. That "Moar spam... more domoge" won't help if your frontliners are Hexswamped.--[[Image:GoD Wario Sig.PNG]] * Wah Wah  Wah! * 12:28, 27 July 2008 (EDT)
 * OH. i see, ofc i forgot. Blind or cripple don't bother your frontline at all. thanks for clearing that up for me. Dutchess of Rose  aka  lukejohnson  - talk 12:34, 27 July 2008 (EDT)
 * So, Epidemic?  12:34, 27 July 2008 (EDT)
 * (EC) RC, Draw Conditions, Mending Touch. They're all mass Condition management that all recharge super fast. It's a lot harder to manage Hexes than conditions. --[[Image:GoD Wario Sig.PNG]] * Wah Wah  Wah! * 12:37, 27 July 2008 (EDT)
 * 1) SoH is very popular 'gainst that. And 1 thing... conditions aren't just going to be on one guy. So RC isn't insta-cast on everyone. And again, domoges is GOOD, esp if this is for stalling for a VoD win Dutchess of Rose  aka  lukejohnson  - talk 12:40, 27 July 2008 (EDT)
 * I think blind on all NPCs is pretty good for VoD...  12:41, 27 July 2008 (EDT)

But you actually do a less considering your warriors have shackles/blurred on them. &mdash;The preceding awesome-sauce comment was added by Rawr. 12:45, 27 July 2008 (EDT)
 * then put both as optional Dutchess of Rose  aka  lukejohnson  - talk 12:54, 27 July 2008 (EDT)

lollol frw x) Massive   05:10, 7 August 2008 (EDT)

~Equipment oO
Equipment and a 40/40 domination set for your mirror. lol rippoff from the other? Also Rawr will be so pleased when i use Bold and ddidnt use Indent oO Massive   05:13, 7 August 2008 (EDT)

~Touch Range
Ehm in VoD having this little mesmer dude running in the middle of the Crossfire to touch oO Poor little fellah Massive   05:14, 7 August 2008 (EDT)
 * At VoD you'll probably have opposing frontliners pushing in to take out your mid and backline anyway. They'll come to you, your monks, and the Lord. - [[Image:Panic_sig5.png]] 05:20, 7 August 2008 (EDT)
 * Or they just bash everything they can bash(mainly archers). If they go for the monks in VoD, either your monks are bad positioned or they die. —ǘŋ  Ɛxɩsƫ  05:30, 7 August 2008 (EDT)
 * Once the archers are dead they'll either attack your support or your Lord. And if they're attacking the archers then you STILL don't need to go into the "middle of the crossfire" to blind them. - [[Image:Panic_sig5.png]] 05:44, 7 August 2008 (EDT)


 * Was more thinking if u where going Epidemic thingy^^ I dont rem but is Artificers Insignias better than Survivor whit only 3 signets? Massive [[Image:Image-Massive Sig.jpg|19px]] 05:41, 7 August 2008 (EDT)

this is not a dupe
3 skills in common ist a dupe + u obviously have to play it difrently

This isnt Dupe tbh at all Massive  05:29, 7 August 2008 (EDT)

This build is not a dupe. half the build is different and it has a different role.--72.189.85.47 10:52, 7 August 2008 (EDT)

Guys
Think about it. This build is archived because SoM takes 1/2th of a second instead of 1/4th? Is that really that damaging?-Jax010 01:01, 8 August 2008 (EDT)
 * 2 second cast time... and VoD not existing is enough to archive too.  Frosty  No U!  01:01, 8 August 2008 (EDT)

Why archive? This was never used. —ǘŋ Ɛxɩsƫ  12:08, 8 August 2008 (EDT)
 * it was...  Frosty  No U!  12:11, 8 August 2008 (EDT)
 * Might be by one or 2 top 100 team's who are trying. The rest just takes good elites for GvG. —ǘŋ  Ɛxɩsƫ  04:33, 9 August 2008 (EDT)

I have to say...the 1/4 to 1/2 second cast doesn't really kill it. Yea, you may not be able to stop a melee spike against you if you dont have mesmer reflexes. But it still works just as fine. but I guess the VoD kinda kills it. :S--66.192.104.10 22:34, 12 August 2008 (EDT)
 * It's like a 1.2 sec cast, its not used at all now  Frosty  No U!  22:36, 12 August 2008 (EDT)

removal of VoD killed GvG, plain n simple. And, whups, i thought it used to be 1/4th cast. -Jax010 13:41, 13 August 2008 (EDT)
 * Don't you mean saved? [[Image:mightymouse.gif|25px]] moush 19:47, 13 August 2008 (EDT)

Symbolic Celerity
could be used if you drop Judge's Insight and one point from Smiting for 10+1 Fast Casting. Signet of Humility would even be a ~1.2 second cast. Judge's Insight won't really be worth it with Conjures being used so much. ــмıкε нaшк  09:40, 29 December 2008 (EST)
 * There's still little reason to run this with VoD being gone. -- 09:56, 29 December 2008 (EST)
 * The whole point of running this build was to stall the game untill VoD, then wipe shit with massive AoE. [[Image:Frostrage.jpg|19px]]Frosty  po!  10:03, 29 December 2008 (EST)