User:Steamy Igloo/Newbie Guides/Warrior Hammers

=Hammers=

Knockdowns
The main reason to run hammer is for spamming knockdowns for interuption, putting players temporarily out of play and for general disruption. Hammers can spam knockdowns in a whole difference league to axes or hammers, often keeping an opponent on the ground for a large proportion of the match.

Damage
Despite having a slow attack rate, hammers have the highest hits of warrior weapons making them very very damaging, especially on critical hits.

No Frenzy
Because hammers spam knockdowns, they can make use of Flail as enemies cannot kite when they are knocked down. This means there is no risk of being spiked on frenzy.

No Shield
Unlike swords and axes, hammers are 2 handed weapons and therefore you cannot equip a shield which can mean you have up to 26 less armor than axes and swords.

IMS
Hammers bring enraging charge so that they can cancel after hammer bash or yeti smash. This means that they can only activate IMS every 20 seconds and that it ends as soon as they attack (although this does provide an adrenal boost)

Other Info

 * Hammers are usually the only ones with an IMS outside of combat.
 * Hammers are generally regarded as harder to play than axe/sword.