User:Asdfg/Misc/Premades

Premades
[build prof=W/Me dom=2 swo=12 tac=11 str=6 name="Final Master"][Sever Artery][Gash][Final Thrust]["Charge!"][Healing Signet][Frenzy][Hex Breaker][Resurrection Signet][/build]


 * Stockpile Adrenaline, then dish out the pain on an enemy by using Sever Artery to apply additional pressure. Unload with a combo of Gash followed by Final Thrust on a Bleeding opponent.
 * Remember, "Charge!" isn't a Stance so it can be used in combination with Frenzy.
 * Watch your Frenzy usage. If you start absorbing too much damage, cancel it using Hex Breaker.
 * Mend yourself with Healing Signet.

[build prof=Me/Mo fas=9 ins=9 dom=12 name="Energy Denied"][Energy Surge][Energy Burn][Diversion][Shatter Enchantment][Drain Enchantment][Power Drain][Remove Hex][Resurrect][/build]


 * Try to wield a one-handed 20% Domination-recharge weapon and a 20% Domination-recharge offhand item. This will allow you to cast your Domination spells much more often.
 * When you remove an Enchantment using either Shatter Enchantment or Drain Enchantment, cast Diversion immediately afterward to delay your target from recasting that Enchantment on himself.
 * Cast Resurrection to restore your allies to life.
 * Use Power Drain on an opponent to maintain your Energy reserves skills while also interrupting the caster.

[build prof=N/Mo pro=9 death=12 sou=8 name="Tainted Ally"][Tainted Flesh][Putrid Explosion][Rotting Flesh][Deathly Swarm][Well of the Profane][Draw Conditions][Aegis][Resurrection Signet][/build]


 * Cast Aegis in advance of combat for physical protection.
 * Spread Tainted Flesh around your group to insulate members from Disease while they spread it to enemies.
 * When kiting melee opponents, try to lure them into a group to further spread Disease among them.
 * Deathly Swarm affects a large radius and will often strike multiple targets.

[build prof=Mo/Me ins=9 pro=9 div=12 name="Boon Prot"][Reversal of Fortune][Mend Ailment][Guardian][Signet of Devotion][Divine Boon][Contemplation of Purity][Inspired Hex][Mantra of Recall][/build]


 * At the start of the fight, cast Divine Boon. When opponents draw near, cast Mantra of Recall.
 * When you're swamped with Conditions and/or Hexes, remember to cast Reversal of Fortune or Guardian on yourself, followed by Contemplation of Purity. This will remove up to 3 ailments and heal you.
 * Maintain your allies Health with Signet of Devotion. Bear in mind it has a 2-second cast time, so if you see someone's Health dropping rapidly, abandon casting and use Reversal instead.

[build prof=R/Me wil=9 mar=9 exp=12 ill=3 name="Cripshot Ranger"][Crippling Shot][Distracting Shot][Savage Shot][Apply Poison][Troll Unguent][Storm Chaser][Distortion][Resurrection Signet][/build]


 * Use Apply Poison whenever you can. This is your main damage attack.
 * Use Crippling Shot to slow enemies and assist melee characters.
 * Move closer to enemy casters so you can interrupt them.
 * Don't bother attempting to interrupt spells that take 1/4 second to cast.

[build prof=Me/Mo fas=6 ins=9 ill=11 pro=9 name="Warrior's Anguish"][Crippling Anguish][Images of Remorse][Spirit of Failure][Power Drain][Drain Enchantment][Pacifism][Mantra of Persistence][Resurrection Signet][/build]


 * Try to juggle three targets during a fight. Use Crippling Anguish in combination with Spirit of Failure on one melee enemy, and then Pacifism on another similar target.
 * Select Images of Remorse as a cover and a degen spreader to keep pressure on enemy healers.
 * Maintain Mantra of Persistence to increase the duration of your Illusion Hexes.
 * Interrupt an opponent's key spells with Power Drain.

[build prof=E/Mo hea=10 air=12 ene=8 name="Blinding Prodigy"][Lightning Orb][Lightning Strike][Blinding Flash][Enervating Charge][Ether Prodigy][Heal Party][Healing Breeze][Resurrection Signet][/build]


 * Begin an attack with Lightning Orb and Lightning Strike to inflict damage.
 * Always cast Enervating Charge after Blinding Flash; this covers the Blind Condition with weakness.
 * Remember, Healing Breeze is removed when you cast Ether Prodigy.
 * Use Heal Party versus heavy Health degeneration to assist your team's primary healers.

[build prof=Mo/Me div=12 pro=8 ins=7 hea=8 name="Blessed Light Monk"][Protective Spirit][Blessed Light][Reversal of Fortune][Mend Condition][Signet of Devotion][Gift of Health][Drain Enchantment][Revealed Hex][/build]


 * Use Blessed Light as a big, all-purpose heal that removes Conditions and nasty Hexes and provides an ample 163-point life boost.
 * Signet of Devotion is a great Energy saver that also grants a free 100-point Health boost every seven seconds. Use it early and often.
 * Drain Enchantment is another great Energy management skill. After casting a few spells, use it to regain 7 net Energy and remove an important Enchantment from your foe.
 * Inspired Hex, like Drain Enchantment, also serves a dual purpose. Use it to remove nasty Hexes and gain a small Energy boost.

[build prof=Rt/W spa=10 com=11 res=10 name="Spirit Lord"][Doom][Shadowsong][Shelter][Union][Recuperation][Ritual Lord][Boon of Creation][Resurrection Signet][/build]


 * Use Ritual Lord frequently to maintain your spirits.
 * Spread out your spirits to spare them from damage from AoE spells.
 * Repeatedly use Boon of Creation up to maintain energy.
 * While your spirits recharge, unleash Doom upon your foes.

[build prof=Mo/Me smi=12 pro=11 div=6 name="Air of Smite"][Reversal of Fortune][Guardian][Air of Enchantment][Zealot's Fire][Judge's Insight][Balthazar's Aura][Smite Hex][Resurrection Signet][/build]


 * Constantly maintain Zealot's Fire. Bolster it with Judge's Insight when necessary.
 * Use Smite Hex to remove Hexes from a melee ally or any ally surrounded by enemy melee characters.
 * Time your Hex removal so that it hits as many opponents as possible. Be conscious of large area of effect.
 * Protect yourself with Guardian and Reversal of Fortune.

[build prof=W/E axe=12 air=5 tac=8 str=9 name="Frenzy Theory"][Eviscerate][Axe Rake][Executioner's Strike][Healing Signet][Shock][Frenzy][Sprint][Resurrection Signet][/build]


 * Load up on Adrenaline. When you are full, lock for a low armor target (a Monk or other caster, for example) and use a combination of the 3 melee attack skills in your arsenal.
 * Shock your targets so they can't escape or fire off skills.
 * Use Healing Signet to restore 109 Health and Resurrection Signet to restore a fallen teammate to life.
 * Monitor your Health when using Frenzy. Use Sprint to cancel your Stance if you take too many blows.

[build prof=A/N name="Hot Stepper" cri=10 dag=12 sha=8][Aura of Displacement][Golden Phoenix Strike][Falling Spider][Horns of the Ox][Twisting Fangs][Shadow Refuge][Plague Touch][Resurrection Signet][/build]


 * Don't rush headlong into a fight. Instead, Shadow Step to a target, fire off your attack chain, and teleport back to heal any damage you sustained.
 * Single out targets that are alone and not clustered near others or else Horns of the Ox will fail to knock down that opponent.
 * Use Plague Touch to remove Conditions from yourself.
 * You can Shadow Step to a target by using Aura of Displacement while it is already in effect and still active.

[build prof=W/Mo name="Paladin" str=10+1 sword=12+1+1 Healing=8][Sever Artery][Gash][Galrath Slash][Final Thrust][Sprint][Healing Hands][Mending][Restore Life][/build]

The Paladin is the hero's hero, dealing damage from one hand and healing from the other. Adrenal sword attacks damage enemies while preserving Energy, and Monk healing skills keep the party healthy. By attracting enemy attacks and maintaining the party's health, this character takes the heat off of allies allowing them to fight more effectively.


 * Use Mending at he start of the battle for continual Health regeneration of +3.
 * For a great combo, use Sprint to get to the battle quickly, then use Sever Artey and Gash as soon as possible. Follow up with a Galrath Slash, and when your target is below half Health, use Final Thrust for big damage.
 * When allies go down in combat, use Restore Life to get them back up as soon as possible.
 * If you or your allies are under focused fire from a lot of enemies, use Healing Hands to keep your party alive.