User:Dont/A/D Beguiling Fingers

Beguiling Fingers uses Grenth's Fingers to provide cover condition for Daze and fulfill the requirement of the attack skills at the same time while dealing moderate damage and supporting spikes / increasing pressure.

Attributes and Skills
[build prof=A/D dag=11+1+1 cri=10+1 sha=9+1 wind=4][Grenth's Fingers][Beguiling Haze][Golden Lotus Strike][Optional][Jungle Strike][Trampling Ox][Feigned Neutrality][Resurrection Signet][/build] For the Optional slot, you need one of the following enchantment removals to Cripple the target

Equipment

 * Armor
 * Radiant Insignias
 * Weapons
 * Silencing Daggers of Fortitude
 * Template Code
 * PkpxFPpGzkqglyI90klyIDLfoyIHVflyIDrjlyIDLA

Usage

 * Cast Grenth's Fingers and let your energy regeneraet
 * Shadow step with Beguiling Haze preferably to a caster
 * Use Golden Lotus Strike to regain energy
 * Remove Grenth's Fingers from yourself with the skill you brought
 * Continue the chain with Jungle Strike and end with Trampling Ox
 * Use Feigned Neutrality when low on health

Counters

 * General anti-melee
 * Early removal of Grenth's Fingers
 * Blocking

Variants

 * Shadow Refuge instead of Feigned Neutrality. Synergies well with Twin Moon Sweep or Irresistible Sweep
 * Twisting Fangs or Golden Fang Strike for Deep Wound. (If you use Golden Fang Strike, place it before the enchantment removal.)