User:Godliest2534/Crappy Boxway

Conditions, hexes, shut down, interruptions and AoE attacks for massive pressure.

Composition

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Steady Stance Warrior
[build prof=Warrior/Dervish Tactics=12+1+1 Strength=3+1 ScytheMastery=12][Steady Stance][Desperation Blow][Drunken Blow] [Eremite's Attack][Rending Sweep][Rending Touch][Sprint][Resurrection Signet][/build]

Equipment

 * Survivor Insignias.
 * A Sundering Scythe.

Usage

 * Apply conditions.
 * Pressure.

Mind Blast Hybrid
[build prof=E/any fire=12+1+2 water=10+1 energy=8+1][mind blast][rodgort's invocation][immolate][fireball][freezing gust][blurred vision][fire Attunement][resurrection Signet][/build]

Equipment

 * Survivor's Insignias.
 * 40/40 sets for both Fire and Water magic.
 * Defensive sets.
 * High and low energy sets.

Usage

 * Maintain Fire Attunement at all times.
 * Spam Mind Blast to maintain energy.
 * Use Rodgort's Invocation to deal heavy AoE damage. Spam it to apply heavy pressure, but try to maintain a reasonable energy level with Mind Blast.
 * Use Immolate to spread small pressure or assist in spikes.
 * Use Freezing Gust as a cheap, spammable snare.
 * Use Blurred Vision for AoE melee hate, especially when you're expecting a spike.
 * If energy gets too low, target an opponent with low energy (such as a Warrior and Paragon) and spam Mind Blast until energy is back to a reasonable level.

PANIC!
[build prof=Me/any Domination=12+1+1 Inspiration=9+1 Fastcasting=9+1][Panic][Shatter Enchantment][Auspicious Incantation][Ether Phantom][Drain Delusions][Shame][Diversion][resurrection signet][/build]

Equipment

 * Max Armor, preferably a high energy set.
 * A perfect weapon would be the:
 * Staff of Despair
 * Handsmasher

Usage

 * Begin by casting Auspicious Incantation followed by Panic and Shatter Enchantment.
 * Quickly cover the Monks with Ether Phantom, Shame, or Diversion.
 * If you use Ether Phantom, be sure to strip it after about 2-3 seconds of waiting, to gain both an energy return, and to further deny a Monk's Energy.
 * Continue Spamming DD+EP combo, until your team is able to score a kill.
 * Reapply Panic when necessary.
 * Resurrect when necessary.

Power Block Mesmer
[build prof=Mesmer/Ritualist Dom=12+1+1 Insp=10+1 Fast=8+1 Rest=2][Power Block][Diversion][Shame][mirror of disenchantment][Shatter Enchantment][Power Leak][Power Drain][Flesh of My Flesh][/build]

Equipment

 * Fast cast sets for appropriate attributes
 * Defensive set

Usage

 * Power Block key skills such as Aegis or Blinding Surge. Target a character whose skill bar consists mostly of skills from the same attribute line (e.g. Domination mesmer and MB Elementalist).
 * Try to land your Diversion on key skills such as WoH.
 * Use Shatter Enchantment during spikes to get rid of protective enchantments such as Aegis/PS/Guardian and to add damage to the spike. Also use shatter on enchantments that have a long recharge time (Conjures/Attunements/Divine Spirit).
 * Use Shame on a monk before spiking a target.
 * Use Power Leak offensively and defensively depending on the situation. Target powerful spells such as Aegis, Ward Against Melee and Diversion.
 * Use Power Drain as an energy-management spell and as a secondary interrupt.

Fast Tainter
[build prof=mesme/necro inspir=11+1+1 death=11 fastca=8+1][tainted flesh][rotting flesh][well of the profane][leech signet][signet of humility][mantra of inscriptions][mirror of disenchantment][resurrection signet][/build]

Equipment

 * Survivor Insignias with the proper runes (Radiant if you aren't very good at interrupting with Leech Signet).
 * Runes of Superior Vigor, and either Vitae/Attunement on choice.
 * Defensive weapon sets, with extra high/low energy sets.

Usage

 * Taint your entire team as the match starts and keep it up, using Rotting Flesh to spread disease to the opposing team.
 * Signet of Humility and Mantra of Inscriptions to shut down opposing team's RC, SoD, or LoD monks.
 * Strip Aegis and other enchantments with Mirror of Disenchantment.
 * Alternatively, just interrupt aegis with Leech Signet.
 * Use Withering Aura to screw up breakpoints.

Monk Backline
[build prof=monk/mes healing=12+1+1 divin=10+1 insp=8][healer's boon][dwayna's kiss][infuse health][heal party][orison of healing][draw conditions@0][holy veil][channeling][/build] [build prof=monk/mesme protec=12+1+1 divine=11+1 insp=6][restore condition][reversal of fortune][spirit bond][guardian][shield of absorption][aura of stability][holy veil][channeling][/build]

Equipment

 * Full Runes of Vitae and Survivor Insignias with a Superior Vigor, Minor healing prayers, and Minor Divine Favor.
 * Template, PkZVIkEpnWZcEZYZTMF5IqDsEZYdNMFpJA
 * 1st set: 40/40 Healing Set.
 * 2nd set: Low energy Set
 * 3rd set: Martial Weapon & Shield (shields modded for an assortment of different spikes).
 * 4th set: High Energy Set (+30 energy)

Usage

 * Heal.
 * Stop spikes with Infuse.
 * "Channel Tank"