User:DefinitelyNotHanz/Sandbox/RA Derv Heal

Roleplay as an Infuse Monk in RA.

Attributes and Skills
[build prof=Dervish/Monk Mysticism=12+1+1 Earthp=12+1][optional][optional][Imbue Health][Signet of Pious Light][Vital Boon][Mirage Cloak][Watchful Intervention][Meditation][/build]

Variants
Optional 1 is the elite slot:
 * - some hex/condition removal.
 * - condition removal and healing. Set Mysticism to 10, Earth to 8, Prot to 12.
 * - during the May flux. Set Prot to 3.
 * Any of the optional slot 2 skills that support allies are also viable for this slot during May.

Optional slot 2:
 * - more energy management
 * - self sustain.
 * - self sustain that goes well with.
 * - anti-hex.
 * - cheap anti-physical and some sustain in general.
 * - anti-melee. Can also replace if you're not afraid of Rangers.

Armor

 * 5x Windwalker's Insignia
 * Superior Vigor
 * Minor Mysticism
 * Minor Earth Prayers
 * Vigor/Attunement x2

Weapons

 * +20% Enchantment, +5 armor Protection Staff.
 * +15/-1 Protection Wand and Offhand.
 * Spear (+5e, 30 health) and Shield (either selection of +armor or -2 damage (while enchanted), +30 health).

Usage

 * Use only when needed.
 * Maintain on CD. Do the same with, and use it to fuel  (Eremite's Zeal, Conviction, or any other enchant that's about to run out will also do).
 * Maintain preemptively on fragile characters. Start applying this to allies shortly after you zone in to a new arena round.
 * will be the main spot healing skill in the build, keep it for allies below 50% HP. Make sure you maintain high health during the course of the game to get the most out of this skill.
 * Optional If taken, stay within earshot of as many foes as possible and spam on recharge.