User:Hercanic/Team:Nigh-Indestructible Prophecies Threesome

The intent of this team build is to provide the most capable, safest, and fastest farming squad possible using skills only from Prophecies.

The key ability is Quickening Zephyr, a nature ritual that halves the recharge of all skills, but at a cost of 30% more energy. This allows many powerful enchantments and skills to be maintained without the aide of echoing or glyphs.

To compensate for the energy drain, all party members benefit from Essence Bond, and the Monk pulls in a lucrative 4 energy per hit thanks to the Greater Conflaguration/Winter/Mantra of Frost combo. The increased energy costs are further synergized with Sympathetic Visage, draining enemy energy and adrenaline, thus preventing enemies from benefitting from the skill recharge bonus.

Damage is dealt through the standard, yet highly effective, Spiteful Spirit elite hex, which is made all the more potent with a halved recharge.

=Overview= The build article is divided into several pages due to its bulk. Detailed information on each member can be found by following their respective links.

SB Monk
/ Invincible Tank

SS Necro
/ Spiteful Nuker

GC Ranger
/ Spirit Supporter

Advantages

 * Monk takes 0 damage at all times.
 * As few as one and as many as infinite foes can be tanked unendingly.
 * All members have two open pips of energy regen.
 * All members receive energy per hit the Monk takes.
 * Monk gains 4 energy per hit, allowing him to maintain tanking against even a single foe. Energy flows like water.
 * Preempts most typical counters.
 * Can shut down all spells, adrenaline skills, energy skills, and signets.
 * Permanent Spell Breaker.
 * Can interrupt.
 * Monk is a far heartier 180hp Monk to deal with degen, compared to the standard 55hp Monk.
 * Dual hard res for far safer runs.
 * Multiple Spiteful Spirits can be applied nearly as quick as an echo-user for fast kills, without losing an extra skill slot or requiring a Mesmer secondary.
 * Uses only Prophecies/Core skills.

Disadvantages

 * Finding two additional players may not always be quick or easy, and PuG teams are not known for their reliability. Luckily, the job of each teammate is fairly undemanding with plenty of room for error. A two-man team variant is available if a Ranger primary cannot be found.
 * Cannot farm monsters who use Fingers of Chaos.

Kill Speed
Example: Bladed Aatxe mob (1150hp and +3 regen)
 * Setup: Ranger plants all nature spirits (16 seconds)
 * Pre-battle: Monk pre-casts all enchantments (3 seconds)
 * Aggro: Monk gathers mob (5-15 seconds)
 * 1st Spite: Necro casts SS on one target, 41dmg per attack (2 seconds)
 * No At an attack rate of 1.33 per second, monsters take 216dmg over the first 7 seconds and regenerate 42hp (172dmg dealt)
 * 2nd Spite: 82dmg per attack (7 seconds)
 * No Monsters take 432dmg over the next 7 seconds and regen 42hp (390+172dmg)
 * 3rd Spite: 124dmg per attack (7 seconds)
 * Yes Monsters take 653dmg and regen 42hp (611+390+172=1173dmg)
 * 1st Spite Renewed: 123dmg per attack (7 seconds)
 * red Example monsters are already dead by this point.
 * Energy Recoup: 2+3=5 energy regen for Monk with Blood Ritual from Necro, plus 6 energy every 7 seconds from Blessed Signet, equals 2.52 energy recovered per second. Possible (though highly unlikely) 0 of 72 energy. (29 seconds)

Total Time: 47-57 seconds to kill, plus possible recoup = 76-86 seconds (1.5 minutes)

=Guides=

Elite Missions

 * 1) The Underworld
 * 2) Fissure of Woe
 * 3) Tomb of the Primeval Kings
 * 4) Sorrow's Furnace

Farming Locations

 * 1) Mineral Springs
 * 2) Talus Chute
 * 3) Crystal Desert
 * 4) The Falls

=Team Navigation=
 * 1) Overview
 * 2) SB Monk
 * 3) SS Necro
 * 4) GC Ranger
 * 5) Two-Man Variant