Archive talk:Team - Elemental Balance

Archived old talk as the build has changed considerably. Don't foresee too many changes with the success we have been having with it, but feel free to make suggestions. Dark Void 12:08, 28 May 2008 (EDT)

why would the HB monk need draw conditions when the necro has soul feast? MLow4life 23:02, 31 May 2008 (EDT)
 * Excellent point, Draw is now Spotless Mind. Dark Void 18:09, 1 June 2008 (EDT)

Ya know i just thot i'd point somethin' out.If I were to rate this build I would give it like a 0 for innovation. It uses tried and tested HA builds and a balanced team composition to win. I'm not saying it's bad but really it is kind've stupid seeing the same builds over and over again. This is like a mix between RaO SH pressure and Balanced. You have great pressure and all and you have snares and stuff and most of the stuff that makes a HA build good. But you lack any creativity at all as far as the team composition. It's not ur fault that these builds are meta but it is just depressing to see nothing new as far as HA builds go, or new stuff that sucks so bad it doesn't even deserve and "other" rating. So, gj on the build and hopefully someone will come up with something good and creative one of these days. Wtbursanswtsizzy 19:08, 2 June 2008 (EDT)
 * My goal was to come up with a very effective balance for all maps using the current meta the opposing team isn't used to. The builds may be fairly standard but the team composition is not. Of course if people are going to rate it 2.0 saying "Pressure isn't manly" (whatever that means) and go give "Strong Like Bearway" perfect 5's, I don't know why I'm even bothering posting builds. Dark Void 17:05, 3 June 2008 (EDT)
 * Innovation's description has been changed. (In short, is the build a part of the current metagame?). ~ ĐONT * TALK  11:27, 19 June 2008 (EDT)