User:Bane/Assorted Builds/Build:Team - KD SpikeWay

Serious AoE KD that'll shut your targets down, for good! Everybody Plz read the Usage and Notes it will make this work so much better...

Composition
















2 GWK KD Spikers
[build prof=ritua Communing=11+3 ChannelingMagic=12+3+1 SpawningPower=6][Grasping Was Kuurong][Earthbind][Spirit Rift][optional][optional][optional][Great Dwarf Weapon][Flesh of My Flesh][/build]
 *  slots 4, 5, and 6 with the following:
 * [[Arcane Echo@0] For a double KD kick with GWK (Change Secondary to /Me).
 * [[Binding Chains@15] Use when pulling a compact group (then KD them).
 * [[Painful Bond@16] Use with [[Anguish@15] (Replace Communing +3+1 with Channeling +3+1)

PvE Only:
 * [[Vampirism] A Good Minor Self Heal.

Armor:
Maxed Armor
 * Full set of Shaman's Insignia if you control more than 1 spirit.
 * Use Radiant and Health Runes to your benefit.
 * Any Energy management weapon will do.

Variants:

 * You can also switch (if there isn't many foes) GWK for [[Wanderlust@15] (Replace Communing +3+1 with Channeling +3+1)
 * If using more than 1 spirit, bring [[Armor of Unfeeling@15] and  [[Spirit Siphon@15] or  [[Boon of Creation@6] (Add +3 to Spawning Power).

KD Earth Ele
[build prof=elementalist/mesmer EarthMagic=12+3+1 InspirationMagic=3 EnergyStorage=12][Dragon's Stomp][Earthquake][Aftershock][optional][optional][Aura of Restoration][Stone Striker][Mantra of Earth][/build] Elite Skills:
 *  slots 4 and 5 with the following:
 * [[Unsteady Ground@16] Use with lots of Melee.
 * [[Energy Boon@15] For Energy Management (Add +3 to Energy Storage.)
 * [[Glyph of Renewal@0] Use with long recharge spells.
 * [[Glyph of Energy@12]

Earth Magic:
 * [[Earthen Shackles@16] Synchrogize with [[Bed of Coals@16].
 * [[Stoning@16] Use when there are lesser foes around.
 * [[Glowstone@16] Use for more energy management.
 * [[Stoneflesh Aura@16] Use if lots of Melee.

PvE Only:
 * [[Elemental Lord].

Other:
 * [[Arcane Echo@0] *Highly Recommended.
 * [[Ebon Battle Standard of Honor] Only 1 Party Member should equip this.
 * [[Ebon Battle Standard of Wisdom] Only 1 Party Member should equip this.
 * [[Glyph of Elemental Power@0] *Recommended Out of all non-elite Glyphs.
 * [[Glyph of Concentration@0] Use with heavy interrupts.
 * [[Glyph of Swiftness@4] Use will long recharge spells (Air Magic +4).

Armor
Maxed Armor
 * Full set of Geomancer Insignias.
 * Use Radiant and Health Runes to your benefit.
 * Any Energy management weapon will do

KD Fire Ele
[build prof=elementalist/mesmer FireMagic=12+3+1 EnergyStorage=12][Meteor][Meteor Shower][Bed of Coals][Glowing Gaze][optional][optional][Aura of Restoration][Fire Attunement][/build] Elite Skills:
 *  slots 5 and 6 with the following:
 * Any Fire Magic Elite Skill (Preferably [[Searing Flames@16])
 * [[Glyph of Renewal@0] Use with long recharge spells.
 * [[Glyph of Energy@12]

PvE Only:
 * [[Elemental Lord].

Other:
 * [[Arcane Echo@0] *Highly Recommended.
 * [[Ebon Battle Standard of Honor] Only 1 Party Member should equip this.
 * [[Ebon Battle Standard of Wisdom] Only 1 Party Member should equip this.
 * [[Glyph of Elemental Power@0] *Recommended Out of all non-elite Glyphs.
 * [[Glyph of Concentration@0] Use with heavy interrupts.
 * [[Glyph of Swiftness@4] Use will long recharge spells (Air Magic +4).

Armor

 * Use Radiant and Health Runes to your benefit.
 * Any Energy management weapon will do

2 Panic Watchers
[build prof=mesmer DominationMagic=12+1+3 IllusionMagic=6 InspirationMagic=3 FastCasting=11+2][Glyph of Lesser Energy][Arcane Echo][Panic][Wastrel's Worry][Wastrel's Demise][Mistrust][Frustration][optional][/build]
 * [[Arcane Conundrum@6] For energy management and more balled up casters.
 * [[Power Drain@6] Add +3 to Inspiration Magic (Watch out for Max HP).
 * [[Ether Feast@6] Good Self Heal.
 * [[Chaos Storm@16] For Balled up Casters.
 * [[Chaos Storm@16] For Balled up Casters.

Armor
Maxed Armor
 * Full Prodigy's Insignia's
 * Use Radiant and Health Runes to your benefit.
 * A +20% Half Recharge of Spells Mod will suffice.

KD Paragon
[build prof=paragon HammerMastery=12 Leadership=12+1][Yeti Smash][Renewing Smash][optional][optional][Leader's Comfort][Focused Anger]["For Great Justice!"][Signet of Return][/build]
 *  slots 3 and 4 with the following:

Elite Skills:
 * [[Enraged Smash@12]
 * [[Soldier's Fury@16]

Hammer Mastery:
 * [[Belly Smash@12]
 * [[Heavy Blow@12]
 * [[Counter Blow@12] If you're good at timing or use for heroes.
 * [[Crushing Blow@16] For Deep Wound.
 * [[Irresistible Blow@12] Against blocking enemies.
 * [[Overbearing Smash@12] Against Spell-Casters.
 * [[Pulverizing Smash@12] Highly Recommended.
 * [[Crude Swing] Synchronize with [[Great Dwarf Weapon].

Leadership: Add +3 to Leadership if using more than 2 Leadership skills.
 * [[Enduring Harmony@16] Use on yourself and Warriors (Use for [["For Great Justice!"].)
 * [[Blazing Finale@16] Use on yourself and Warriors.
 * [["They're on Fire!"@16] Synchronize with [[Bed of Coals].
 * [[Leader's Comfort@16] Good self heal.
 * [["There's Nothing to Fear!"@16]

PvE Only:
 * [["Save Yourselves!"]
 * [[Whirlwind Attack] Synchronize with [[Great Dwarf Weapon].

Other:
 * [["Go For the Eyes!"] Invest in Command. For Good Energy Management.

Armor
Maxed Armor
 * Full Centurion's Insignia's
 * Use Radiant and Health Runes to your benefit.
 * A +20% Double Adrenaline Gain Mod will suffice.

KD Warrior
[build prof=warrior HammerMastery=12+1+3 Tactics=3 Strength=12+3][Yeti Smash][Renewing Smash][optional][optional][optional][Lion's Comfort]["You Are All Weaklings!"]["For Great Justice!"][/build]
 *  slots 3, 4, and 5 with the following:

Elite Skills:
 * [[Backbreaker@16] For an all attack build. Be warned though, you don't have any protection nor any healing skills (Replace Tactics +3 With Strength +3)
 * [[Enraged Smash@16]
 * [[Earth Shaker@16] *Not Recommended. Even if you'd replace [[Yeti Smash@14] it's basically the same skill.
 * [[Gladiator's Defense@14] Also use [["On Your Knees!"@14] Switch Strength 12+3 With Strength 6 and Switch Tactics 3 to Tactics 11+3

Hammer Mastery:
 * [[Belly Smash@16]
 * [[Heavy Blow@16]
 * [[Counter Blow@16] If you're good at timing or for heroes.
 * [[Crushing Blow@16] For Deep Wound.
 * [[Irresistible Blow@16] Against blocking enemies.
 * [[Overbearing Smash@16] Against Spell-Casters.
 * [[Pulverizing Smash@16] Highly Recommended.
 * [[Crude Swing] Synchronize with [[Great Dwarf Weapon].

Strength:
 * [[Lion's Comfort@9] Great Alternative Heal (Add +3 to Strength).

Tactics:
 * [["None Shall Pass!"@14]
 * [[Soldier's Defense@14]
 * [[Soldier's Strike@14]

PvE Only:
 * [[Whirlwind Attack] Synchronize with [[Great Dwarf Weapon].

Armor
Maxed Armor
 * Stonefist Insignia
 * Use Radiant and Health Runes to your benefit.
 * A +20% Double Adrenaline Gain Mod will suffice.

Counters

 * Anti-KD
 * Interups
 * Serious Enchantment Removals
 * Daze

Usage
Make sure the 2 GWK Spikers Use [[Arcane Echo] Before you enter the fight (So Both can spike up to 4 times). Do not Spam, make sure to drop GWK when enemies get back up. Have the Paragons or Warriors pull the enemies into a group (Within area distance), note if there are casters run back and somewhat ball them up as the run after the paragon or warrior. Keep Up Earthbind at all times and not within the fight.

Now when (or even if) the GWK Spikers Use Up their GWK's the KD Earth Ele should be there to back you up as with KD Fire Ele.

Make sure the 2 Panic Watchers Spam [[Wastrel's Worry] and [[Wastrel's Demise] on all foes at all times and [[Frustration] on casters. Keep Up [[Panic] on at least 2 foes that are in the middle of the spike. ave the healers heal the party of any hits that make it through... if they make it through... Now sit back and enjoy the fight. H