Archive talk:Team - TA Balanced Spike

Very strong--Golden Star 16:54, 2 December 2008 (EST)

lol, that warrior is trash in TA without shield bash. --Readem 17:14, 2 December 2008 (EST)
 * Run a strong mchammer instead--Golden [[image:Goldenstar.JPG|19px]]Star 17:15, 2 December 2008 (EST)
 * Ah i forgot that variant ;) However, its not trash. It works perfectly well, you just have to time things to be inbetween the constant linebacking instead of letting it get to you. The last time I saw one of cirque's teams running this, he ran pretty much the same except with rend on the necro and augury of death over power attack (no shield bash). I don't really run this stuff, but calling it trash because of the loss of shield bash is nonsensical. Ballistick 17:20, 2 December 2008 (EST)
 * I play with cirque nearly every day tbh. I know what he runs ;p. --Readem 18:24, 2 December 2008 (EST)

Wouldn't WoD be better?  ɟoʇuɐʌ ʎʞɔıɹ  17:15, 2 December 2008 (EST)
 * WoD works but enchant removal is good pressure, defence and helps alot on the spike. WoD is pretty much on the spike only; and the spikes don't paticularly need to be improved. Ballistick 17:20, 2 December 2008 (EST)

I updated this build, mainly changing the nec's elite into MoI and some other small things.  Ricky vantof  08:33, 4 January 2009 (EST)
 * yay [[Image:Tai_sig_Image_78.png]] 08:34, 4 January 2009 

Changes
War should be primal rage, nec should be n/w with shield/disc stance and either lingering or wod, and possibly bonnetis on the ranger. c/d?  -- Gringo TALK 22:39, 12 January 2009 (EST) 
 * mark of fucked is too imba to leave out, and WE does more spike damage i believe --[[Image:Tai_Sig.png]] 17:43, 12 January 2009 
 * Primal is meta, and mark of fucked gets removed sooooo quick, there's so much hex removal in TA--Golden [[image:Goldenstar.JPG|19px]]Star 17:46, 12 January 2009 (EST)
 * i suppose there aren't any cover hexes for MoI, so sure why not --[[Image:Tai_Sig.png]] <font face="verdana" color="black" variant="small caps">17:48, 12 January 2009 
 * people will fuck that necro so hard in the ass, it will be as if he were impaled upon a jagged piece of wood. --<font color="Black">Readem 17:52, 12 January 2009 (EST)
 * kk i made it gut, readem revote plx.  <font color="#444">-- Gringo <small style="font-family:Verdana;"><font color="#444">TALK 23:08, 12 January 2009 (EST) 
 * also, defile or shield stance? most ppl run shield stance over defile these days.  <font color="#444">-- Gringo <small style="font-family:Verdana;"><font color="#444">TALK 23:09, 12 January 2009 (EST) 
 * but defile is fun against dual stance blockwhore monks :( --[[Image:Tai_Sig.png]] <small style="font-variant:small-caps"><font face="verdana" color="black" variant="small caps">18:11, 12 January 2009 

Debilitating Shot
Should be used over hunters. Opposing monks will be struggling with energy trying to deal with the aoe necro hexes and trying to heal through lingering. Spamming debilitation shot is more effective than hunters could dream to be. (Timcago 12:27, 17 January 2009 (EST)).
 * Read the name. Hunter's is a strong spike support skill. [[Image:Cute McMonkey.png]]Tab 12:30, 17 January 2009 (EST)
 * Hunters provides +14 damage. Debilitating shot provides -9 energy which prevents 300 heal from a monk's WoH and patient spirit if timed correctly.(Timcago 12:57, 17 January 2009 (EST)).
 * Or don't be bad, d-shot woh, and pewpew?--<font color=#C68E17>Golden [[image:Goldenstar.JPG|19px]]<font color=#C68E17>Star 13:05, 17 January 2009 (EST)

Why Bonetti's over LR? Wouldn't Flail be draining pretty much all your adrenalinz?  Ricky vantof  12:06, 19 January 2009 (EST)
 * Bonneti's is up more than LR. Also allows for awesome savage shot spam. Smurf Ohai 12:29, 19 January 2009 (EST)
 * and it helps get res/rtw up, anti spike, etc. and flail taking 1 adren every 5 seconds wont do shit, this thing fires so fast anyway. Gringo 13:27, 19 January 2009 (EST)

Guardian
Needs prot prayers. heal:12+1+1 divine:8+1 prot:7+1 tactics:8? 128.135.219.233 00:07, 18 February 2009 (EST)
 * yeah your right. Fixing. -- Dr ah  [[Image:Drah-Sig1.jpg‎|19px]] 00:17, 18 February 2009 (EST)

Spike
This is not one.  —ǥrɩɳsɧƴ ɖɩđđɭɘş   14:04, 24 February 2009 (UTC)


 * With turret for assists, it's close as it gets without severely gimping your team's versatility. ~ [[Image:Tycncookiesig.jpg|19px]] Tycn  14:06, 24 February 2009 (UTC)

I saw
A variant of this in TA yesterday. It was one BA ranger, one condition spreader ranger, LC, and Monk. The condition spreader just spammed poison arrow (had barbed arrow as prep I think) or something like it. The LC just kept spamming LC and both rangers shut our casters down. Is this viable? -- 13:06, 5 March 2009 (UTC)

there is a better version of that build. --<font color="Black">Readem 13:51, 5 March 2009 (UTC)