User:Alaris297

See me here.

My favorite build: the General-Purpose R/Rt
This build was made for general-purpose hard mode playing. It flexibly combines a range of functions: AoE damage, leech spike, caster shutdown, interrupt, punishing heavy AoE-hitters, plus one more function.

The point of this build is to allow the flexibility to address the most dangerous foes in the field, thus greatly supplementing the team's effectiveness.

Attributes and Skills
[build prof=R/Rt Expertise=11+1+2 Marksmanship=10+2 Channeling Magic=10][Distracting Shot][Triple Shot][Nightmare Weapon][Volley][Splinter Weapon][Broad Head Arrow][Pain Inverter][Optional][/build]


 * The optional slot can be used to bring an Asura Summon (for burning or water snare), a hard ressurrect, or a running skill.

Equipment

 * Armor: Health runes.
 * Weapons: An energy leech bow for spamming volley, a silencing bow for BHA, and a regular bow for other uses.

Usage

 * Before aggroing: cast your Asura Summon and either weapon spell (depending on the situation).
 * AoE damage: Splinter Weapon => Volley, and spam those two skills as they recharge. If there's time between recharges, you can throw in a Disrupting Shot, Pain Inverter, or BHA for additional effects.
 * Spike: Nightmare Weapon => Triple Shot, add Disrupting Shot if you don't need to keep it.
 * Shutdown: BHA and disrupting Shot to shutdown casters. Make sure other party members attack the same target for maximum shutdown.
 * Punishing: Pain Inverter to punish AoE damagers, like axe warriors or elementalists. Against multiple casters, use Pain Inverter on one, and BHA on another. Do not use both on the same target at the same time, instead alternate the two to reduce ineffectiveness during recharge.
 * The build is meant to quickly gain the upper-hand by dispatching key foes. It is energy-intensive, but usually has enough energy to accomplish its goals.  When most foes are dispatched, it can recharge while the other party members finish the job.