Archive:Team - The Deep Glaiveway

Deep Glaiveway
Deep Glaiveway allows inexperienced guilds and pugs to easily plough through The Deep HM in under 1 conset. It is also possible for experienced teams to finish in under 15 minutes.

Overview

 * 1 / 100b Stance Tank
 * 8 /Any DwG Rits
 * 3 /Any UA Healers

100b Stance Tank
[build prof=W/A tac=12+1+1 swo=11+1 str=6+1]["I Am Unstoppable!"][Shield Stance][Soldier's Defense][Hundred Blades][Whirlwind Attack][Recall]["You Move Like a Dwarf!"][Death's Charge][/build]

Equipment

 * Weapon: 15^50 +30 Physical damage sword. Tactics shield with -2/stanced
 * Armor: Knights insignia.

Puller x1
[build prof=Rt/A sha=12 cha=12][Ancestors' Rage][Destructive Was Glaive][Shroud of Distress][Dark Escape]["I Am Unstoppable!"]["You Move Like a Dwarf!"][Ebon Escape][Recall][/build]

Shrouds x2
[build prof=Rt/A sha=12 cha=12][Ancestors' Rage][Destructive Was Glaive][Shroud of Distress][Unseen Fury]["I Am Unstoppable!"]["You Move Like a Dwarf!"][Ebon Escape][Recall][/build]

[build prof=Rt/A sha=12 cha=12][Ancestors' Rage][Destructive Was Glaive][Shroud of Distress][Unseen Fury]["I Am Unstoppable!"]["You Move Like a Dwarf!"][Ebon Escape][Recall][/build]

EoE x1
[build prof=Rt/R bea=12 cha=12][Ancestors' Rage][Destructive Was Glaive][Spirit Rift][Edge of Extinction][Summon Spirits]["You Move Like a Dwarf!"][Ebon Escape][Flesh of my Flesh][/build]

Poros x2
[build prof=Rt/P comma=12 cha=12][Ancestors' Rage][Destructive Was Glaive][Spirit Rift]["Fall Back!"]["I Am Unstoppable!"]["You Move Like a Dwarf!"][Ebon Escape][Flesh of my Flesh][/build]

[build prof=Rt/P comma=12 cha=12][Ancestors' Rage][Destructive Was Glaive][Spirit Rift]["Fall Back!"]["I Am Unstoppable!"]["You Move Like a Dwarf!"][Ebon Escape][Flesh of my Flesh][/build]

Echos x2
[build prof=Rt/me cha=12 insp=12][Ancestors' Rage][Destructive Was Glaive][Arcane Echo][Spirit Rift]["I Am Unstoppable!"]["You Move Like a Dwarf!"][Ebon Escape][Channeling][/build] [build prof=Rt/me cha=12 insp=12][Ancestors' Rage][Destructive Was Glaive][Arcane Echo][Spirit Rift]["I Am Unstoppable!"]["You Move Like a Dwarf!"][Ebon Escape][Channeling][/build]

Equipment

 * Weapon: Caster Sword/Shield set, High-energy Channeling staff.
 * Armor: Radiant's Insignia's

Monks
[build prof=Mo/N hea=12+1+1 div=12+1][Patient Spirit][Dwayna's Kiss][Heal Party][Ebon Escape][Seed of Life][Optional][Necrosis][Unyielding Aura][/build] [build prof=Mo/A hea=12+1+1 div=12+1][Patient Spirit][Swap][Heal Party][Ebon Escape][Seed of Life][Infuse Health][Recall][Unyielding Aura][/build] [build prof=Mo/Me hea=12+1+1 div=12+1][Patient Spirit][Dwayna's Kiss][Heal Party][Ebon Escape][Seed of Life][Infuse Health][Inspired Enchantment][Unyielding Aura][/build]

Equipment

 * Weapon: 20/20 Healing Wand and Offhand. Shield and martial weapon to swap to at Nightmares
 * Armor: Survivor Insignia, Rune of Superior Vigor.

Variants

 * The Warrior can be dropped for another Shroud DwG if the Puller Ritulist is confident enough to do the more difficult pulls as a caster.
 * The builds are only guideline - anything with DwG and ARage will do the job.
 * Ebon Escape can be dropped from all builds for Light of Deldrimor for extra damage.

Division of labor, the first 5 rooms
This section describes the division and methodology for the first two rooms.

General Advice
The Darkened Irukandji and the Spirit of Restoration they cast are particularly troublesome in these rooms. Interrupt Restoration with "You Move like a Dwarf!" if possible. Note that '''All Aspects need a knockdown at 75%, 50% and 25% health. At these breakpoints, they are invulnerable until knocked down.'''

Room 1, Aspect of Soothing
The warrior Death's Charges towards the Darkened Irukandji, making sure everything (including Kanaxai's Aspect) is aggroed, and stood together. The DwG should then run near these foes and spam DwG until everything expect the aspect is dead. Once the door opens, you can knock the aspect down and run to room 2.

Room 2, Aspect of Death
The Shroud should run in and pull the melee to the casters, using Unseen Fury to reduce damage taken. The other Ritualist should run in and both should spam DwG and Ancestor's Rage until everything is dead. You should be the first room to clear, so should continue to the next room and pull all foes to the gate to your room, and kill them. People from other rooms should join you shortly.

Room 3, Aspect of Surrender
Sneak round to the bridge at the back of the room and the puller should pull the carps back to the bridge. Once these are dead, kill the manta and run out the room.

Room 4, Aspect of Exposure
The Shroud should pull the carps up the slope and kill them. Once all are dead, run on to room 2.

Room 5, Aspect of Pain
Run to room 2 and kill the foes which should have been pulled.

Room 6, Aspect of Lethargy
All Rits should stand in the gate while the warriors casts recall, runs up the slope to the middle of the room and pull all foes down for the rits to kill. Once all the Leviathan's are dead, continue into the room and kill the Rangers, aspect and use Rift to kill the closest outcast group on the other side of it. Once all foes are dead, the Warrior, Puller, 2 Shrouds and the Swap monk should use recall on the Mo/Me and get on a pad. Once everyone is through the gate, everyone should end recall at the same time.

Room 7, Aspect of Depletion
Once the first 2 groups are dead, the warrior should agro all remaining enemies so the Golems and aspect attack him, leaving the rits to charge at the casters while taking little damage. Spam Spirit Rift here as you will get killed by Death Nova quickly if stood adjacent to foes.

Room 8, Aspect of Failure
One warrior should stand on the inside left of the gate while the rest of the team is in the left corner of the previous room. The Warrior should enter, pull all patrols and rush back to the previous room so they can be killed.

Room 9, Aspect of Shadows
Everyone should enter this room together, killing any oni that pop up in the way. Hug the left wall all the way round to the next room.

Room 10, Scorpion Aspect
Simply run into the room and start killing outcast. After a few moments many Oni will patrol round to you, which you should simply stand and kill. Try to kill Outcast Deathands first, as they do the most damage.

Room 11, Aspect of Fear
Everyone should run across the first bridge together and kill the Oni on the other side. They should then wait here for enemies to spawn and attack from behind. Once they stop coming, continue across the next 2 bridges, killing all foes in the way.

Room 12, Aspect of Depletion
The warrior should pull all foes in this room. If confident, they can solo all foes with 100b+wwa, providing every single sapping is in range. If this scares you, then simply pull them to the rits. All casters should remove staves/wands for this room. If the warrior dies during pull, kill the groups coming from behind then pull the sappings a few at a time.

Room 13, Aspect of Decay
The Warrior should recall any ally, run down to the middle of the room so you are just in casting range of the Aspect, and Death's Charge to it. Once up, continue running for a few seconds then end recall. This should cause most enemies to run out the way for you to walk easily to the next room. Take the right route.

Room 14, Aspect of Torment
Walk through this room, killing foes as they pop.

Kanaxai's Chamber
As you enter this room, most players should wait in the entrance. The Warrior and Puller should both cast recall on a monk then run to the left corner of the room. Once Kanaxai runs close, one should knock him down then end recall. Once he gets up and begins to cast Nightmare Refuge, the second player should also knock him down and end recall. Once this is done, many sappings should have spawned in the left side of the room. If they have not, clear the room and try again. If they have, everyone should proceed to the right corner of the room and begin killing Kanaxai. Use "You Move Like a Dwarf!" to interrupt Nightmare Refuge, and when he requires at knock down at 80%, 60%, 40% and 20%. Once dead, the Warrior should pull all sappings to be killed. Time for your reward!