User:LessQQmorePewPew/Build:Mo/W RA PnH

Build wars the hex and condition spam meta that is RA; become a cleaning machine, allowing your team to play mega offensively and win!

Attributes and Skills
[build prof=Monk/Warrior HealingPrayers=12+1+1 DivineFavor=10+1 Tactics=8][Patient Spirit][Dwayna's Kiss][Optional][Peace and Harmony][Cure Hex][Vigorous Spirit][Optional][Optional][/build] Optionals Defensive Skills
 * For a free, effective heal that doubles as e-management.
 * Use to prot squishies and deny frontliners adrenaline and damage.(12+1+1 Heal, 7+1 Prot, 8+1 Divine, 8 Tactics)
 * For a brave party heal.
 * For a counter to hammer warriors, earth eles, assassin chains, and an armor buff.
 * For interrupting and disabling melee attackers, useful for disabling Assassin chains and adrenaline for Warriors.
 * For adjacent, irremovable block. Note that you cannot activate during a cast or knockdown due to it being a skill and not a stance.
 * For a counter to hammer warriors, earth eles, assassin chains, and other sources of knockdown.
 * For another defensive stance and energy gain vs bad melee.

Equipment
q7/15AR Tactics Shields with +10AR vs each damage type, if running /W with 8 Tactics. If running /A, use PvP Strength Shields to |gain the extra point of armor.

Usage

 * Maintain Vig Spirit on your team to relieve pressure and heal for huge amounts over time.
 * Remove hex (and condition) stacks with PnH.
 * Keep red bars up with your healing spells.
 * Use your defensive skills to not get raped.
 * Ragequit RA when team-mates ball to 2 shockwave eles then complain that you let them die.

Counters

 * PnH can help make most usual monk counters less effective, but they are still potent.
 * Huge damage spikes on your teamates, as you have less red-bar capabilites than WoH/Burst.
 * People being retarded and eating a ton of damage that could have been avoided.

Variants

 * and for extra energy management and a dual hex removal.
 * and : To leave melee (and shockwave eles) in the dust. (and also free up more attribute points and the cost of armor.)