Build:Mo/any PvP Word of Healing

The WoH Monk is designed to cope with the pressures in low-skill PvP, packing defense through Secondary Profession skills whilst having prot abilities and big heals.

Attributes and Skills
[build prof=Monk/x HealingPrayers=12+1+1 ProtectionPrayers=7+1 DivineFavor=8+1][Patient Spirit][Word of Healing][Draw Conditions][Guardian][Cure Hex][optional][Optional][optional][/build]

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 * Protect people from air eles and other high damage sources. A super-heavy, fast recharging prot.
 * Over Spirit Bond for a longer lasting prot.
 * As a small prot that can become effective quickly because of the many damage sources in AB and CM.
 * As a small prot with a quick cast that also provides a small heal.
 * As a hex removal that can be precast and can remove a hex instantly.
 * For excellent anti-pressure and a cover enchantment for Holy Veil.
 * Useful for an emergency heal if having problems with energy management.

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 * : IMS for getting away from a bad situation, catching up to a teammate, or capping quickly/running amber.
 * : Better against Sins and an easy defense option, but isn't that great against constant amounts of physical pressure.
 * : Provides blocking as well as armor, which also helps against unblockable attacks and spells.
 * : Energy management as well as 5 seconds of blocking that doesn't require extra attribute spread.
 * : Very useful anti knockdown and anti critical.
 * : To shadowstep to allies and avoid melee.
 * : For a great anti-spike as well as IMS.
 * : To stop massive melee damage for a while.
 * : A convenient skill with IMS and block all rolled into one.
 * : Because Dshot.
 * : Powerful anti-spike pre-prot - not as useful as Shield Bash, but recharges faster.
 * : Powerful anti-melee enchantment.

Equipment

 * Survivor Insignias or Disciple's Insignias, with Runes of Vitae/Vigor; run Wanderer's in Fort Aspenwood if playing on the Kurzick side.
 * A high set (a wand and focus with two 15/-1 mods).
 * A 40/20/20% Protection staff.
 * A 40/40 Heal Set.
 * Spears with +5 energy/-5 energy, +30hp/Defense and +10 vs "x" shields.
 * Max Q7/8 Tactics shield if you meet the requirements, otherwise a Strength shield.

Usage

 * Heal with Word of Healing and Patient Spirit.
 * Use Guardian, SB and Dismiss Condition as necessary.
 * When under pressure, use your secondary skills to protect yourself e.g.:
 * Shield Bash vs assassin chains.
 * Shield Stance or Disciplined Stance vs melee to get Guardian up easily.
 * Balanced Stance vs attackers with KD (Assassins and Hammer Warriors mostly).
 * Dark Escape vs anything to reduce damage.
 * Return vs any melee to snare them and get away.

Counters

 * Standard anti-caster counters.
 * Anti-block skills, like Wild Blow and Rigor Mortis.