Archive talk:Team - RaO SH Pressure

"What more could you want in a build?" Hmm... How about AL. ---  Ressmonkey   (talk)  13:29, 16 October 2007 (CEST)

Generally the necros can keep the team alive until enemies start dropping dead, at which point they gain energy to heal some more. Also, dis iz meta. 2/3 of the teams in halls. Tycn 13:43, 16 October 2007 (CEST)
 * Seems like they replaced the Assassin teams :O Sshaun007 21:02, 16 October 2007 (CEST)
 * No, Archive:Team - Spiritway replaced (or is competing with) Archive:Team - Sinway. This build is just kinda wierd. --- [[Image:Monk-icon-Ressmonkey.JPG|15px]]  Ressmonkey   (talk)  23:53, 16 October 2007 (CEST)

I've ran this with a guild group before, and we always seem to be more effective with a standard spiritway. Maybe it's just me, but I don't think this works as well as the version with the trappers. 24.83.105.6 01:34, 17 October 2007 (CEST)
 * Pres is phail, use ooa.&mdash;[[Image:Cheese Slaya's Sig.jpg|50x19px]] Cheese Slaya  ( Talk ) 05:08, 17 October 2007 (CEST)
 * If ya say so. I've obsed most teams running Preservation though, as much as I hate it. Tycn 05:14, 17 October 2007 (CEST)
 * OoA is the 2nd best elite you can use (after wor ofc), only reason it's not on other spiritway is b/c of the NR/Tranq. btw, isn't this pretty much just a variant of the other build? Everything is the same after except the trappers for sh ad 1 rao for a snare.&mdash;[[Image:Cheese Slaya's Sig.jpg|50x19px]] Cheese Slaya  ( Talk ) 05:57, 17 October 2007 (CEST)
 * It's different enough to warrant a new page, the trap spam was a pretty big part, as was NR/Tranquility. Tycn 06:01, 17 October 2007 (CEST)

build is great love using it
 * WoR is bad. You keep warding at yourself, you can't WoR then. Use pres instead of it. - [[Image:Unexist sig.jpg|20px]]Unexist  07:15, 30 December 2007 (EST)

May I ask why one Necro has 8 Curses and no Curses spells? Or why they're Necro primaries > Rits. -- Guild of  Deals  07:45, 2 March 2008 (EST)
 * You srsly just asked why necro primary? =\ Rawrawr  11:20, 4 March 2008 (EST)
 * ... Rawrawr 11:20, 4 March 2008 (EST)
 * ... Rawrawr  11:20, 4 March 2008 (EST)
 * ... Rawrawr  11:20, 4 March 2008 (EST)

Mcdroknar even bothered to make a copyright on it? Jeez, it's just a variant of the old sway. Slockie

Nerfs
Are hardly nerfs. GoLE and AR are still fine. Just swap SDH over FDH. -- Guild of  Deals  18:03, 30 March 2008 (EDT)

Weapon Spells
There are too many methinks. Rupert = Hawt  17:45 {GMT} 3-06-MMVIII

Thumpers
Why only 2? I know this has kind've fallen out of the meta since the introduction of Sway but all the teams I've run with this run 3 thumpers for 2 copies of EW. Otherwise about 30 seconds into the match RaO starts to cost WAY to much. 72.223.77.197 13:04, 30 June 2008 (EDT)
 * So you actually have big aoe? —ǘŋ  Ɛxɩsƫ  12:03, 14 November 2008 (EST)
 * Yeah I usually seen this run with 3.70.51.127.116 18:58, 24 November 2008 (EST)

Necro
I tend to see OoA alot more than the rit. 70.51.127.116 18:58, 24 November 2008 (EST)

ARCHIVE PLEASE
not fit for this meta; interrupts (tease, PD, rangers) destroys this; the necro healers are completely outdated, and this build is inferior to palm strike and many others. 67.159.44.24 15:26, 28 December 2008 (EST)