User:Freedom razor/NoFS

Rend Toucher
[build prof=R/N name="Rend Toucher" exp=12+1+3 blood=11 wild=6][Vampiric Bite][Vampiric Touch][Rend Enchantments][Throw Dirt][Offering of Blood][Dodge][Storm Chaser][Resurrection Signet][/build]

BR/DS Toucher
[build prof=R/N name="BR/DS Toucher" exp=12+1+3 blood=12 wild=3][Vampiric Bite][Vampiric Touch][Blood Ritual][Whirling Defense][Offering of Blood][Distracting Shot][Storm Chaser][Resurrection Signet][/build]

Keeping WD. At least one should have some protection from ranged/melee attacks, to use Res Sig and BR in peace. Not forgetting he's gonna be in touch range, so ranger heavy enemy team will only add to his damage output.

Frag/Vir Spiker
[build prof=Me/N name="Frag/Vir Spiker" illu=12+1+3 fast=8 insp=9 curs=4][Conjure Phantasm][Images of Remorse][Accumulated Pain][Fragility][Virulence][Foul Feast][Plague Sending][Mantra of Resolve][/build]

MoR to ensure combo goes out. Energy drain hopefully will be sorted out with BR from hero.

Support
[build prof=Rt/Me name="Rt Support" comm=12 rest=12+1+3 insp=3][Binding Chains][Web of Disruption][Vital Weapon][Wielder's Boon][Preservation][Spirit Light][Inspired Hex][Death Pact Signet][/build]

Lack of protection from melee/range can hurt us. Don't see a space for Weapon of Warding...