Archive talk:R/W Infuriating Heat

Infuriating Heat Ranger without Infuriating Heat? Interesting... -- Guild of  Deals  19:37, 10 May 2008 (EDT)
 * We call that a stub, my friend. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 19:38, 10 May 2008 (EDT)


 * I call it ice cream myself, but w/e. --[[image:GoD Sig3.jpg|20px]] Guild of  Deals  19:39, 10 May 2008 (EDT)
 * There should be an IH Ranger on PvX. IH is godly in adrenaline based teams. It also allows an Imbagon to take another elite than Focused Anger, which is awesome.  ɟoʇuɐʌ ʎʞɔıɹ [[Image:Panic_srsbsns.gif|37px]] 19:41, 10 May 2008 (EDT)

Boner... level... RISING! -- Guild of  Deals  19:43, 10 May 2008 (EDT)
 * Hell yeah, lol.  ɟoʇuɐʌ ʎʞɔıɹ [[Image:Panic_srsbsns.gif|37px]] 19:44, 10 May 2008 (EDT)

Antidote Sig should be optional.  ɟoʇuɐʌ ʎʞɔıɹ  19:49, 10 May 2008 (EDT)
 * Nothing better to take. Except maybe Mending Touch, but this is better off as /any. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 19:52, 10 May 2008 (EDT)
 * Just make it optional, so the skills in variants can go in its place.  ɟoʇuɐʌ ʎʞɔıɹ [[Image:Panic_srsbsns.gif|37px]] 19:59, 10 May 2008 (EDT)
 * Sure, w/e. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 20:00, 10 May 2008 (EDT)
 * Builds with optional slots are much cooler than builds without them. It's a fact.  ɟoʇuɐʌ ʎʞɔıɹ [[Image:Panic_srsbsns.gif|37px]] 20:01, 10 May 2008 (EDT)
 * Not really. Builds without optional slots have the advantage of being faster and more mindless. We have a variants section for a reason, anyways. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 20:03, 10 May 2008 (EDT)
 * Are you saying this build isn't mindless with the optional? Just drop IH, spam Volley and D/Sshot stuff :P  ɟoʇuɐʌ ʎʞɔıɹ [[Image:Panic_srsbsns.gif|37px]] 20:05, 10 May 2008 (EDT)
 * Read: more. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 20:15, 10 May 2008 (EDT)
 * I did. Anyway, it doesn't matter at all.  ɟoʇuɐʌ ʎʞɔıɹ [[Image:Panic_srsbsns.gif|37px]] 20:27, 10 May 2008 (EDT)

New Fav
Ya, it owns.--Underwood 22:21, 14 June 2008 (EDT)
 * RoxorSocks! And here I thought I was going to have to use this on a hero for my paragon.... why not just forget the paragon!  Genius. 151.199.175.53 03:02, 9 July 2008 (EDT)

Serpent's Quickness(+Dwarven Stability)
If I am not mistaken, this should decrease the recharge of Volley to 1 second (rounded down, of course) so you can spam it as much as Barrage, thus gaining much more adrenaline and triggering physical buffs more often. You'd want to put 6+1 into Wilderness Survival (from Marksmanship) and have max or nearly maxed Deldrimor Rank for this, though. ــмıкε нaшк  23:20, 24 July 2008 (EDT)

Heros
I know it is tagged, but does it work well? I mean can I use a war/para with this and will it actually cast the spirit? J ustin  6   10:05, 18 November 2008 (EST)
 * Give this to a hero and that hero will always try to maintain the spirit, even outside of battle, just like Life. If you're in a place where you'll be running a lot, you might have to micro IH on heroes. --WhiteAsIce 23:00, 1 February 2009 (EST)
 * yes, it is very effective on heroes. i generally take it over an orders derv in the racway set up and then my friend does orders himself.  makes adren gain too easyGeneralmurgahn 02:56, 19 March 2009 (UTC)

Dual/Triple shot?
I found that if you chucked in the Dual, forked and tripple shot skills along with Save Yourselves!, it is possible for you to spam these multiple shots to build adrenaline in massive quantities allowing the spamming of SY. This works well in areas where enemies tend not to group together (i.e areas where volley is ineffective). Very good build. Rapid Fire is also excellent in quickly building adrenaline.--86.153.180.100 18:02, 16 June 2009 (UTC)
 * nobody runs this on humans, they bring it on ranger heros and pewpew SY on melee chars whilst spamming earthshaker--|[[Image:Hipowi_sig.jpg]] Hipowi  pew pew pew  18:08, 16 June 2009 (UTC)
 * I wouldn't say 'nobody'. There are still plenty who would use this PvE.--86.153.180.100 18:20, 16 June 2009 (UTC)
 * Well then he just bitchslapped you, didn't he? nice build71.74.227.226 07:07, 22 June 2009 (UTC)

Variation
[build prof=R/Rt Marksm=9+1 Expert=11+1+1 Channel=10][Volley][Splinter Weapon][Distracting Shot][Savage Shot][Lightning Reflexes][Infuriating Heat][Summon Spirits][Flesh of my Flesh][/build] win imo, any thoughts?  Lord Caeliat  02:42, October 27, 2009 (UTC)
 * Variant is a variant.--72.189.82.222 03:29, October 27, 2009 (UTC)
 * wut? did you happen to read the subtitle where it said "variation"?  Lord Caeliat  11:04, October 27, 2009 (UTC)

R/P Variant
It's nice, I like it. Would be good to see some warrior and paragon builds using a mix of the often avoided high-adrenaline skills aside from just imbagon to go alongside this ... (IH +, /drool)

First thing that came to my mind after seeing it though:

...and then you have stuff like, and Forbiddenbludge 10:25, March 11, 2010 (UTC)
 * Could you explain the reasoning behind Called Shot and Disrupting Accuracy? =/ Drunken Master is O__o but I understand it. -- Chaos?  -- 10:36, March 11, 2010 (UTC)
 * it's actually GftE + Disrupting Accuracy, otherwise pointless? called shot is a triple-speed unblockable interrupt then ... and i probably dislike drunken master as much as you do but at least you can maintain it unlike LR Forbiddenbludge 10:38, March 11, 2010 (UTC)

Vote wipe?
Should we do it since the build is completely different now? Karate  Jesus  15:55, 29 April 2010
 * I would say so, yes. Spaggage  talk  16:18, April 29, 2010 (UTC)

Having
a strong faith in our lord Jesus Christ, I am deeply offended by the obvious reference to the conflict that the faith in our savior has caused. -- Chaos?  -- 08:17, May 14, 2010 (UTC)

Pet-Focused Alternative
Perhaps that? I just find that a pet under GDW can do a ton of damage... --Ghostwheel 07:37, June 9, 2010 (UTC)
 * At the expense of dropping both interrupts, when it was just made possible to human rupt in PvE? You're also def. not going to even consider dropping Sloth Hunter's, it's a +50 damage skill, which is more than what you could ever expect from your pet. Only Melandru's Assault could reach up to that, afaik. -- ςοάχ? -- 21:20, June 9, 2010 (UTC)

Optimized
Not taking runes into account, you could put expertise at 12, wilderness survival at 11, and marksmanship at 6. Serpent's Quickness would allow Double Shot and Triple Shot to be used more quickly. BarragetweakX2 03:05, 10 April 2012 (UTC)
 * most mobs are large enough that Volley's better. or do the Ignite/EBSoH combo &#9823;Fianchetto [[Image:Mending.jpg|19px|link=User_talk:Fianchetto]] 15:29, 10 April 2012 (UTC)
 * Well, whether or not the mobs are large enough is fairly variable. They don't always group together, which can become a problem. The EBSOH combo doesn't get any more adrenaline than regular arrows, does it? BarragetweakX2 19:42, 10 April 2012 (UTC)
 * no, but it would do quite a bit more damage than Rapid Fire + Dshot/Ascan (in most mobs). for small mobs, bringing the spirit would still be good for physicals, but "SY!" wouldn't be useful so the ranger won't need to worry about adren gain. &#9823;Fianchetto [[Image:Mending.jpg|19px|link=User_talk:Fianchetto]] 22:48, 10 April 2012 (UTC)

Archive
I recommend archiving this. It may have been useful in its day with full pugs and melee heavy comps, but neither of those scenarios today would warrant this build. Juniper real (talk) 19:24, 28 November 2019 (UTC)
 * For some reason I can't see the vote explanation text for this one. Is the build noticeably worse than barrage when playing serpent's quickness? --Krschkr (talk) 23:29, 14 December 2019 (UTC)
 * weird, I don’t see anything either. I’ll fix it. I voted low as the build is lackluster in general, but I expect barrage to be more useful. Were you (or anyone you know of) looking to improve this one at all before giving it the axe? Juniper real (talk) 00:06, 15 December 2019 (UTC)
 * I can imagine that this build could be a solid variant of a barrage build against smaller groups of foes, as it should allow to maintain SY more successfully with permanently increased adrenaline gain vs. 20 seconds of FGJ a barrage can muster. If that isn't the case I don't really see a way to save this build either with the current activity level and meta. --Krschkr (talk) 00:13, 15 December 2019 (UTC)
 * that could be true. I have a feeling a standard turret build with any damage enhancing elite would feel more useful than even that, but I haven’t tested of course. I saw this as a party-wide adren battery, and in that case it should be r/rt with transfer spirit, leaving the SY maintenance to all the buffed W/any / X/W. To me, that role seems silly in 2019. Juniper real (talk) 00:37, 15 December 2019 (UTC)
 * True, true. If SY as a ranger in a hero team against few foes is ever needed, FGJ and possibly TTL should do the job without the need to create a spirit every minute. --Krschkr (talk) 00:52, 15 December 2019 (UTC)
 * Done. --Krschkr (talk) 01:01, 15 December 2019 (UTC)