User talk:Anzac21

Hello, and welcome to PvXwiki! I've moved the page you had on this talk to your actual userpage so myself and others can use this page to talk to you. If you have any questions about editing on PvX feel free to ask! Toraen (talk) 00:43, 10 July 2017 (UTC)

Hey, I've moved your build to Build:P/R Serpent's Motivation Support to follow PvXwiki naming conventions. Also I don't recommend moving builds from your userpage to post to buildspace like that, since it drags your user talk with it. Also, you can sign with ~ to automatically generate a signature that links back to your userpage (and has a timestamp) instead of typing it in on talk pages. Toraen (talk) 20:10, 10 July 2017 (UTC)

Ready for Testing
Hello! If anyone is willing to test this build I would greatly appreciate any feedback you have to offer. Thank you! -Anzac21


 * Well, there are some problems I notice:
 * Lack of spear mastery: A paragon excels at the hybrid role of providing damage and unremovable buffs. Tossing out spear mastery gets you a little extra TNtF time but sacrifices a decent chunk of damage you could be doing to help cleanup targets. Dropping Leadership by 2 to get spear to 8+1 (meeting spear requirement) is a reasonable compromise. You lose only one second of TNtF.
 * Saying the build doesn't rely on adrenaline is saying, "this build ignores a resource it generates with every attack". Many adrenaline skills are very good. GftE alone gives you all the energy you need via Leadership, frequently triggers echoes, has a crit boost and has no cast time or base energy cost (and command rank is irrelevant to its energy gain via leadership). It's better than Leader's Zeal even at base attack speed (LZ is primarily useful to X/P, not P/X builds as a result).
 * Also helpful with boosting spear mastery and utilizing adrenaline would be an IAS, but SQ limits you to Aggressive Refrain, Soldier's Fury or consumables. It should still be recommended though, even if the primary aim of the build is not damage.
 * You claim that the party healing makes it comparable to SY in relieving pressure from healers, but this is not actually true. SY reduces all armor-affected damage by 82.3%, which party healing can't hope to match in mitigation. If party heals seem to be keeping up equally with what SY would mitigate, you are in an area of the game where SY is overkill several times over. This doesn't need to change to using SY (that can be the job of other teammates) but it does need to be more realistic about its capabilities.
 * SQ is not strictly necessary to do the build's job. You'll have less TNtF uptime and party healing but can fit other things to make up for it, so consider also just making the DS/SQ combo a variant for when you want the former (although that would require a build rename).
 * And for boring PvX policy stuff: you should not add first person comments/opinions/signing on build articles. You can check PvX:WGB and PvX:OWN for more details, but basically once a build is submitted it is not owned by a particular user and the page should not present like it is. Toraen (talk) 19:08, 18 July 2017 (UTC)

Air of Superiority
Better than Serpent's Quickness since it is unconditional? Assassin's Promise is also an option. If you want to stick with Dwarven/Serpent's then you should have a panic skill to increase your HP like Feel No Pain. As far as I know, that is the only instantaneous HP increase skill for P/R.--Saxazaxx (talk) 16:22, 13 April 2018 (UTC)
 * Air of Superiority may not trigger its skill recharge in time, and since this was going for nearly maintained TNtF, that would be a problem. AP would also be dicey without a way to guarantee kills on its own. You don't really need a panic button or self heal in PvE, especially on an high-armored midline character that is under near-constant TNtF. Serpent's ending early would also just be sorta inconvenient really, not something that causes the build to collapse (though I did suggest just dropping Serpent's from mainbar for that reason above). Toraen (talk) 12:57, 14 April 2018 (UTC)
 * Ok I am fine with no self heal panic skill. There might be an issue in, say, DoA HM against Invoke eles. But it could have good use elsewhere. I think in general, the creators of the skills balanced them reasonably--that is to say that if skills have a long recharge time then that is because they are relatively more powerful in certain ways than skills with short recharges. If you have all your bases covered in one way or another then it doesnt matter how long the skills take to recharge. So I think that using 2 whole slots to very conditionally recharge the remaining 6 skills is inferior to using those two slots for more damage, utility, or heal.
 * Apply Poison would be a good skill to put on this bar if you want to keep serpents.
 * I think this build must stay in NM or make Dwarven/Serpents optional. There is a concern that over the course of an hour long mission this player might throw out 1,000 spears to no avail. It needs at least 9 in spear mastery and I think Barbed/Maiming or Burning Spears would be good replacements for serpents/dwarven. Bring back Paras!--- IGN: Saxazax I (capital i) or Saxazax I I - (talk) 15:48, 15 April 2018 (UTC)

This is a weird build
Look at those optionals... When was this written? BUH? In 2018? And is this really better than Imba?--Saxazaxx (talk) 05:57, 19 August 2018 (UTC)
 * Given the character has just 2 spear mastery I suppose it's meant to be used as the great party-wide resurrection it is. Better than an Imbagon? Well, different purpose. I did not test it lately, but from theory this build has so many issues that it's definitely not worth it over SY/TNTF/Spears. --Krschkr (talk) 09:52, 19 August 2018 (UTC)

Better Use For 2 Slots
- 9 spear mastery--Saxazaxx (talk) 02:07, 27 November 2018 (UTC)