User:Lemming/Split

Dev Hammer
[build prof=warri/any streng=12+1+1 hammer=12+1][devastating hammer][crushing blow][optional][bull's strike][flail][enraging charge][optional][resurrection signet][/build]

Optionals

 * [[Hammer bash@13] + [[protector's strike@14]
 * [[Hammer Bash@13] + [[Wild Throw@3]
 * [[Yeti Smash@13] + [[overbearing smash@13]

Armor

 * 4x Sentinel's Insignia
 * Stonefist Insignia
 * Superior Vigor
 * Minor Weapon
 * Clarity
 * Restoration
 * Minor Strength

Weapons

 * Elemental Hammer of Defense/Fortitude, 15^50
 * Vampiric or Sundering Hammer of Defense/Fortitude, 15^50
 * Furious Spear of Fortitude, +5 energy
 * Furious or Zealous Axe/Sword of Defense, +5 energy
 * Strength Shield of Fortitude, -20% blind
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Usage

 * Use Enraging Charge as a speed boost and for adrenaline gain.
 * Bull's Strike moving targets for damage and knockdown.
 * Knockdown with Devastating Hammer and Yeti Smash.
 * Apply Deep Wound when needed with Crushing Blow.
 * When chaining, use (Bull's Strike)->Devastating Hammer->Flail/Crushing Blow->Optional attack skill or auto attack->Yeti Smash.

Palm Strike
[build prof=A/any Dagger=12+1+1 Crit=12+1][Palm Strike][Trampling Ox][Falling Spider][Horns of the Ox][Falling Lotus Strike][Twisting Fangs][Shadow Walk][Dash][/build]

Equipment

 * Full Survivor's.
 * Zealous/Ebon/Vampiric Daggers of Fortitude.
 * Generic Defense Sets with various Shields.

Usage

 * Split around the map and attempt to gank off NPC's or lone players.
 * Use Dash and Shadow Walk for maximum mobility.
 * Best used on maps where entrance to the base is possible through using Shadow Walk (Nomad's for example).
 * Use the chain to kill obv.

Another Frontliner

 * Another one of the above can be taken.

Second Mind Blast Ele
[build prof=E/any Fire=12+1+1 Energy=8+1][Mind Blast][Immolate][Rodgort's Invocation][Meteor][Optional][Flame Djinn's Haste][Aura of Restoration][Fire Attunement][/build]
 * [[Dwayna's Touch@10]
 * [[Blinding Flash@11]

Equipment

 * Spear of Fortitude, +5 energy, Crippling + Armor shield sets of Fortitude.
 * 40/40 Fire Wand + Offhand.
 * 20/40 Heal Staff + 20% enchantment.
 * High Fire set.
 * Blessed Insignias.

Usage

 * Split to other team's base. On Meditation run the first flag to top stand.
 * Spam damage skills in order to push kills on flaggers/prots/npcs
 * Chain Meteor with the other fire ele and the axe warrior in order to push kills on flaggers/prots.
 * Use Dwayna's Touch on yourself, the other fire ele, and any other teammates that split with you (I.E. flagger, axe war, water ele) when being trained collapsing damage or if just taking heavy degen pressure
 * If the enemy team collapses too much damage or heal back to the base, collapse back to stand in order to push a kill there.

Heal Breeze Mind Blast Ele
[build prof=E/Mo Fire=12+1+1 Energy=10+1 Healing=8][Mind Blast][Immolate][Rodgort's Invocation][Meteor][Healing Breeze][Flame Djinn's Haste][Aura of Restoration][Fire Attunement][/build]

Equipment

 * Spear of Fortitude, +5 energy, Crippling + Armor shield sets of Fortitude.
 * 40/40 Fire Wand + Offhand.
 * 20/40 Fire Staff + 20% enchantment.
 * 20/40 Heal Staff + 20% enchantment.
 * High Fire set.
 * Blessed Insignias.

Usage

 * Split to other team's base. On Meditation run the first flag to top stand.
 * Spam damage skills in order to push kills on flaggers/prots/npcs
 * Chain Meteor with the other fire ele and the axe warrior in order to push kills on flaggers/prots.
 * Maintain Healing Breeze on yourself, the other fire ele, and any other teammates that split with you (I.E. flagger, axe war, water ele) for big HoT.
 * When killing knights, ball both of them on yourself and any other enemies outside the lord pit. Spam Rodgorts + FDH in order to deal big aoe damage and force a kill
 * If the enemy team collapses too much damage or heal back to the base, collapse back to stand in order to push a kill there.

Stand Water Ele
[build prof=E/Rt Water=12+1+1 Energy=11+1 Resto=6][Shard Storm][Freezing Gust][Winter's Embrace][Blurred Vision][Glowing Ice][Mirror of Ice][Water Attunement][Death Pact Signet][/build]
 * [[Empathic Removal] for buildwarsing hexes.

Equipment

 * Full Survivor's.
 * 40/20/20 Water Set for Enchanting.
 * 40/40 Water and Water.
 * Spear + Shield sets.

Usage

 * Maintain Water Attunement and Mirror of Ice
 * Use Shard Storm for a spike assist and to snare targets.
 * Use Freezing Gust as a follow up to hexes for extra damage, or alternatively to snare.
 * Use Winter's Embrace for a powerful snare with DoT.
 * Use Blurred Vision primarily on enemy rangers and secondarily on enemy warriors and paragons
 * Use Death Pact Signet on fallen team mates. If possible position yourself behind a wall before using in order to prevent interrupts.
 * While at stand focus primarily on shutting down warriors and preventing flags from being pushed up.
 * When split eles are pushing hard, position forward to prevent flagger/prot from returning to base. This is of vital importance because a Monk or Flagger caught out of position and stalled there for even 30 seconds can provide enough time to force a lord kill.

BSurge Stand Ele
[build prof=E/N Air=12+1+1 Energy=10+1 blood=8][Blinding Surge][Shell Shock][Chain Lightning][Gale][Strip Enchantment][Glyph of Lesser Energy][Air Attunement][Resurrection Signet][/build]

Equipment

 * A wand and offhand with 20/20 HCT/HSR for both blood and air.
 * A weapon set with +20% enchantment duration for casting Air Attunement.
 * Defensive Sets for +AL versus certains foes.
 * Survivor armor.

Usage

 * Cast Air Attunement before entering combat.
 * Use Blinding Surge when warriors are spiking (watch for Warriors converging on a new target). Do NOT spam Blinding Surge on recharge or it becomes very easy for enemy mesmers to Divert.
 * Use Gale to interrupt or prevent key actions such as self-heals and knock down fleeing (or chasing) foes. This is particularly useful on Frozen Isle where galing on ice results in a potent snare
 * Use Shell Shock on spikes or to cover blind/weakness
 * Use Chain Lightning for big spike damage at stand
 * Use Strip Enchantment on spikes to remove prots or to remove long-lasting enchantments like Conjure Frost, Attunements, and Lyssa's Aura

RC Prot
[build prof=Mo/W Prot=12+1+1 Divine=10+1 Tactics=8][Restore Condition][Shielding Hands][Reversal of Fortune][Guardian][Aegis][Aura of Stability][Holy Veil][Balanced Stance][/build]

Armor

 * 5x Disciple's Insignia
 * Superior Vigor
 * Restoration
 * Minor Prot
 * Vitae
 * Minor Divine Favor

Weapons

 * Protection Wand of Memory, 20% cast time
 * Protection Focus of Aptitude, 20% recharge
 * Protection Wand of Memory, +15/-1 energy
 * Protection Focus of Fortitude, +15/-1 energy
 * Adept Protection Staff of Enchanting, 20% cast time
 * Crippling Spear of Defense, +5 energy
 * Crippling Spear of Defense, -5 energy
 * Tactics r7-8 Shield of Fortitude, -20% cripple
 * Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type


 * Crippling Spear of Enchanting, +5 energy (alternative to 40/40 prot set)

Usage

 * Aegis can be used for a variety of purposes - saving spikes, hex immunity on the flagger, interruption protection on resses, etc.
 * Cast Reversal of Fortune when a 1/4 second cast is needed to stabilize.
 * Remove harmful conditions and heal allies with conditions on them with Restore Condition.
 * Hexes can be removed with Holy Veil. Be wary of maintaining this enchantment as it harms your energy pool.
 * Aura of Stability is used to protect allies from Knockdown.
 * Guardian for blocking on allies.
 * Use Balanced Stance to prevent knockdowns, especially against Hammer Warriors.

Variants

 * [[Spirit Bond@14] instead of [[Aegis (PvP)@14]
 * [[Shield of Absorption@14]

WoH Infuse
[build prof=Mo/W Heal=12+1+1 Prot=7+1 Tactics=8 Divine=8+1][Word of Healing][Patient Spirit][Infuse Health][Signet of Rejuvenation][Guardian][Draw Conditions][Cure Hex][Disciplined Stance][/build]

Armor

 * 5x Disciple's Insignia
 * Superior Vigor
 * Restoration
 * Minor Prot
 * Minor Healing
 * Minor Divine Favor

Weapons

 * Healing Wand of Memory, 20% cast time
 * Healing Focus of Aptitude, 20% recharge
 * Healing Wand of Memory, +15/-1 energy
 * Healing Focus of Fortitude, +15/-1 energy
 * Adept Protection Staff of Enchanting, 20% cast time
 * Crippling Spear of Defense, +5 energy
 * Crippling Spear of Defense, -5 energy
 * Tactics r7-8 Shield of Fortitude, -20% cripple
 * Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type

Usage

 * Catch spikes with Infuse Health.
 * Use Word of Healing, Patient Spirit and Signet of Rejuvenation.
 * Remove hexes with Cure Hex.
 * Transfer conditions with Draw Conditions (mainly things like Blind/Weakness for physicals and conditions from the RC monk).

HB Flagger
[build prof=Mo/E divine=8+1 healin=12+1+1 protec=10+1 airmag=2][healers boon][heal party][mending touch][cure hex][Patient Spirit][Guardian][Glyph of Lesser Energy][Storm Djinn's Haste][/build]

Armor

 * 5x Disciple's Insignia
 * Superior Vigor
 * Restoration
 * Minor Prot
 * Minor Healing
 * Minor Divine Favor

Weapons

 * Healing Wand of Memory, 20% cast time
 * Healing Focus of Aptitude, 20% recharge
 * Healing Wand of Memory, +15/-1 energy
 * Healing Focus of Fortitude, +15/-1 energy
 * Adept Protection Staff of Enchanting, 20% cast time
 * Crippling Spear of Defense, +5 energy
 * Crippling Spear of Defense, -5 energy
 * Tactics r7-8 Shield of Fortitude, -20% cripple
 * Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type

Usage

 * Run flags with Storm Djinn's Haste.
 * Use Heal Party occasionally or when your party needs a heal.
 * Glyph of Lesser Energy should be used for energy management.
 * As you run the flag when you get close to the battle use the healing and protection spells to support your allies.

OR

Rit Flagger
[build prof=Rt/E Restoration=12+1+1 Water=11 spawning=6+1][Icy Shackles][Weapon of Warding][Resilient Weapon][Wielders Boon][Glyph of Lesser Energy][protective was kaolai][life][armor of mist][/build]

Armor

 * 5x Ghost Forge Insignia
 * Superior Vigor
 * Minor Restoration
 * Minor Spawning Power
 * Restoration
 * Vitae

Weapons

 * Restoration Wand of Memory, 20% cast time
 * Restoration Focus of Aptitude, 20% recharge
 * Restoration Wand of Memory, +15/-1 energy
 * Restoration Focus of Fortitude, +15/-1 energy
 * Adept Water Staff of Enchanting, 20% cast time
 * Spear of Defense, +5 energy
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Usage

 * Use Weapon of Warding to prot (non attacking) allies with blocking.
 * Use Resilient Weapon to provide an armor boost as well as health regeneration to allies that are hexed or conditioned.
 * Use Wielder's Boon to heal.
 * Use Protective Was Kaolai as party wide heal.
 * Set up Life near the flag stand to provide partywide healing.
 * Use Icy Shackles to snare people.
 * Use Armor of Mist to run flags/split.