Build:W/A PvP Forceful Blow

This hammer build uses Forceful Blow to get past blocking stances.

Frequency
A common variant to Devhammer when stance removal is desirable.

Attributes and Skills
[build prof=warri/a hammer=12+1+1 streng=12+1 dead=3][Forceful Blow][Hammer Bash][crushing blow][bulls strike][flail][enraging charge][Iron Palm][resurrection signet][/build]

Variants:
 * over for higher damage but a less flexible chain.
 * for a less conditional knockdown than Iron Palm. Beware of exhaustion.
 * over.
 * over.

Armor

 * 4x Sentinel's Insignia
 * Stonefist Insignia
 * Superior Vigor
 * Minor Weapon
 * Clarity
 * Restoration(if preferred)
 * Minor Strength

Weapons

 * Elemental Hammer of Defense/Fortitude, 15^50
 * Vampiric Hammer of Defense/Fortitude, 15^50
 * Furious Spear of Fortitude, +5 energy
 * Furious or Zealous Axe/Sword of Defense, +5 energy
 * Strength Shield of Fortitude, -20% blind
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Usage

 * Upon entering battle, begin building adrenaline. When you and any other warriors on your team have adrenaline, organize a spike on a suitable target.
 * Try to spike down low health targets.
 * Knock your target down.
 * Use Forceful Blow to remove stances, backline.
 * Use Bull's Strike on moving targets that lack the ability to block.
 * Use Flail to build adrenaline faster and to speed up your spikes.
 * Use Crushing Blow for an extremely powerful attack on targets you've knocked down.
 * Use Hammer Bash to knock your foes down again using standard quarterknocking procedures.
 * Use Enraging Charge to gain adrenaline and catch up to targets.
 * Use your Elemental weapon to bypass enemy warriors' resistance to physical damage.
 * Of course, use Resurrection Signet to resurrect dead party members.

Counters

 * Melee shutdown
 * Anti-knockdown skills
 * Blackout disables your skills and causes loss of all adrenaline.

Exemplary Video
GvG