Archive:Me/E Expel Dom Mesmer

The Expel Dom mesmer excels in an adrenal spike situation, where the temporary shutdown of a Monk can lead to a kill. Expel Hexes is used as a very powerful hex removal skill in this build. These builds are very common in GvG, especially as a counter to Hex-heavy teams.

Attributes and Skills
[build prof=Mesmer/Elementalist fast=11+1 domin=12+1+1 air=5][expel hexes][diversion][glyph of lesser energy][gale][spiritual pain][shatter enchantment][shame][resurrection signet][/build]

Equipment

 * A +30/-2 Energy set is recommended for the rare occasions where you exhaust yourself out.
 * Runes of Minor or Superior Domination Magic, Superior Vigor, Minor Fast Casting.

Usage

 * Remove multiple hexes with Expel Hexes.
 * Use Spiritual Pain and Shatter Enchantment while spiking.
 * Glyph of Lesser Energy should be activated before using costly spells.
 * Shutdown enemy skills with Diversion. Since it costs 10 Energy, Glyph of Lesser Energy should be used to nullify that cost.
 * Remove enemy enchantments and regain lost energy with Drain Enchantment.
 * Use Gale for a long-range knockdown.
 * Resurrect fallen party members with Resurrection Signet.

Variants
This build, like many Mesmer builds, have many different variants.
 * Take Blackout to extensively shutdown enemies. This is especially useful against enemies using Adrenaline skills.
 * Wastrel's Demise can be equipped for added spike damage.
 * Take out an enemy's elite skill with Signet of Humility.
 * If you're looking to take interrupts, consider taking Leech Signet, Power Drain, or Power Return.
 * Include Energy Burn for more damage and energy denial.