Build:Mo/A GvG Healing Burst

Standard GvG healing monk with single target healing, spike healing, party healing, cleansing abilities and anti-physical protection.

Frequency
Part of every GvG team.

Skills and Attributes
[build prof=Monk/Assassin HealingPrayers=12+1+1 ProtectionPrayers=8+1 DivineFavor=10+1 ShadowArts=2][Healing Burst][Patient Spirit][Infuse Health][Guardian][Shield Guardian][Cure Hex][Draw Conditions][Dark Escape][/build] Variant
 * Take [[Signet of Rejuvenation@14] over [[Infuse Health@14] against pressure builds.

Equipment
Runes and insignia
 * 5 disciple's insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapons
 * 40/20/20 protection prayers.
 * 40/40 healing prayers.
 * High energy sets healing prayers.
 * Spear of defense, 10%hct with
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.
 * Low energy shield set.

Usage

 * If your team is pushing the opponent's flag runner, push up with them.
 * Catch spikes with [[Infuse Health@14].
 * Redbar with [[Healing Burst@14], [[Patient Spirit@14] and [[Signet of Rejuvenation@14].
 * Protect allies from martial attacks with [[Guardian@9].
 * Help your midline against ranger interruptions.
 * If the opponent has a dervish and a warrior, prefer to use it against the warrior.
 * Remove hexes with [[Cure Hex@14]. If there are no especially dangerous hexes like [[Lightning Surge@16] or [[Soul Bind] use it as a healing skill.
 * Use Restore Condition Prot and blind/weakness/crippled from physicals.
 * Draw all deep wounds while [[Restore Condition@14] is disabled.
 * Use [[Dark Escape@2] as an anti-spike and for tactical purposes such as kiting or positioning.

Counters

 * – triggered by enchantments, including [[Shield Guardian@9].
 * – triggered by healing, including [[Healing Burst@14]'s party healing effect.
 * – same as scourge healing.
 * Being crippled while having to push up.
 * General caster hate.