Archive talk:Me/N JQ Psychic Distraction Mesmer

Though the build concept is great I don't like Psychic Distraction for interrupting. First of all it costs 10 energy and disables your skills for a few secs. Those few secs can determine wether you live/cap or not. So I tried some variants of this. Anyways, I always used a build like this with VoR.

So instead of using Psychic Distraction I'd take Psychic Instability. I also wipe out one of punishment skills. (Backfire/Empathy) I took out Backfire atm because you can use the interrupt to stop casters. I put in power drain as an additional interrupt and as energy management. You can also choose for some other interrupt if u want. So I got this:

[build prof=Me/N Domi=12+1+3 Fast=9+1 Inspi=9+1][Psychic Instability][Power Drain][Chaos Storm][Wastrel's Demise][Wastrel's Worry][Empathy][Ether Feast][Gaze of Contempt][/build]

Cap mainshrines: Chaos Storm -> interrupt Clumsiness/Echo with PI for KD -> WD/WW -> interrupt Echo/Clumsiness -> WD/WW if necassary Cap rangershrine: Chaos Storm -> interrupt pin down/power shot -> WD/WW

You can also let the mesmers cast clumsiness/echo and after spam WD/WW, but in that time the other guys at the shrine usually did some pretty damage to you. Xiner 21:26, 26 April 2011 (UTC)
 * Good points, how about making the elite optional between PD and PI, making Power Drain mainbar and having the punishment skills as optional. Kracatoan 15:58, 27 April 2011 (UTC)
 * I have applied some changes to the build. 1st making the elite optional between PD and PI. Also put Power Drain in the mainbar, the punishment spells as optionals and changed some of the usage. If it doesn't feel fine to you, feel free to revert my changes. I have been using the build I posted up here for the last few days now and I still think it's an awesome build. Capping, defending, bomberkilling, jug/turtle killing, the build does all of them. Xiner 18:29, 28 April 2011 (UTC)

To rewrite or archive?
If we keep this, it needs to have the PI stuff taken out since it's now got it's own build. However, with the prevalence of PI cappers this has become less effective at defending shrines since it can't hope to interrupt their main skills. PD is still great at shutting down anything else, but mesmers are really common. --  Toraen   talk  01:32, 12 August 2011 (UTC)
 * I feel that although this can't counter PI mesmers that well, it still counters everything else much better than the Me/A one. Kracatoan 07:29, 12 August 2011 (UTC)
 * Suggest we move this to Archive:Me/N JQ Psychic Distraction Mesmer [[image:Chieftain Alex Sig.jpg|19px|link=User:Chieftain Alex]] Chieftain   Alex  01:17, 14 December 2011 (UTC)
 * Good call. I doubt there will be any objections. --  Toraen   talk  02:50, 14 December 2011 (UTC)

Archive
Outclassed by PI and GoR Mesmers, Capping isnt that strong, nor shutdown, energy consuming and not enough damage while defending to be really useful. Chonsy Rulez  18:32, 14 April 2012 (UTC)