User:Jioruji Derako/Guild Buildbox

This is the official [EmHk]  Guild Buildbox. GvG team builds, plans, and ideas can be found here, as well as the same for HA. Guild Members can also post personal builds here as well, to share with the entire guild.

Please do not edit a build that another person has put into the buildbox unless they give permission - otherwise, simply leave feedback with the changes that you might want made.

How to use:

To put in a build, please start a third-level header (e.g. ) under the main header that the build should be used for. Indicate the author underneath the build name. Use fourth-level headers for subheadings. Also, at the end, add a fourth-level feedback header if you wish. Separate builds with lines.

Team - HA Duo Smite
- (sē nīl' dĭ-mĕn'shə) [snō hwīt tăn]  09:27, 28 March 2008 (EDT)

Or AoE Smiters. Whatever works best. - (sē nīl' dĭ-mĕn'shə) [snō hwīt tăn]  09:25, 28 March 2008 (EDT)
 * GYAAAAAHHH! You ain't got no relic runner!!! God  box   09:41, 30 March 2008 (EDT)
 * Signet of Mystic Speed on 2 people. No runners? - (sē nīl' dĭ-mĕn'shə) [[Image:Elementalist-icon-small.png]] [snō hwīt tăn] 09:44, 30 March 2008 (EDT)
 * GYAAAAAAHHH! Stop being an ass, how am I supposed to see the difference between all those stupid signets. God  box   10:00, 30 March 2008 (EDT)
 * Hover mouse over image? And I'm not an ass ^^ - (sē nīl' dĭ-mĕn'shə) [[Image:Elementalist-icon-small.png]] [snō hwīt tăn] 10:10, 30 March 2008 (EDT)
 * Prove it.[[Image:Styxx_HL.jpg|19px]] Frans  10:29, 30 March 2008 (EDT)
 * I'm too lazy to hover over :P God  box   11:21, 30 March 2008 (EDT)

Earth Shakerway (Fame Farm)

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The ranger bars need to be changed, see discussion and Rawr's comment. I believe the rit builds can be tweaker slightly too. God box   10:24, 28 March 2008 (EDT)

Earth Shakerway (Hall Holding)

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Muchos knockdowns, snarer, some AoE damage and dual paras with AD. God  box   10:24, 28 March 2008 (EDT)

Doomway (Fame Farm)

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I think the bars speak for themselves... I believe this is quite good, can stop the most teams while applying quite a lot of pressure with 4 paras as well as withstand pressure with 4 n/rt healers. God box   10:24, 28 March 2008 (EDT)
 * You will rape any unorganized Sway team at least. God  box   10:24, 28 March 2008 (EDT)

Feedback
Looks fun. How's the offense on the build? You've got a ton of defense I'd say, and with that much Doom on a Monk, they'll be suffering... can the Paragons follow-up on that strongly enough? Oh, one thing that might be fun to fit on one of the Para bars is Wild Throw, to get through some of the blocking you'll see out there. Sway in particular is going to have three guys running Escape, Weapon of Warding, etc... so a little utility there might be useful. -- Ĵĩôřũĵĩ Đēŗāķō.> .cнаt^  21:28, 28 March 2008 (EDT)
 * Ye, might be a good idea. But 4 paras can deal enough damage. God  box   09:56, 29 March 2008 (EDT)

Team - EmHk Way (Killing stuff?)
Doesn't really have a name - (sē nīl' dĭ-mĕn'shə) [snō hwīt tăn]  20:44, 28 March 2008 (EDT)



Apply pressure, then spike low HP targets. - (sē nīl' dĭ-mĕn'shə) [snō hwīt tăn]  20:44, 28 March 2008 (EDT)

Feedback
Hmm, I like it. I've got experience running Earthshaker in HA anyways, so I'd love to call dibs on that (SH nuker is always fun as well). Perhaps we can try this for the weekend... -- Ĵĩôřũĵĩ Đēŗāķō.> .cнаt^  21:24, 28 March 2008 (EDT)
 * Well of Profane and Tainted Flesh do truly have a synergy... God  box   10:21, 30 March 2008 (EDT)
 * Ya, enemies cannot get tainted themselves. Win? - (sē nīl' dĭ-mĕn'shə) [[Image:Elementalist-icon-small.png]] [snō hwīt tăn] 01:29, 31 March 2008 (EDT)
 * God damn it, how come I keep pwning myself :P Thought it affected everyone. God  box   14:06, 31 March 2008 (EDT)
 * A bit unsure about the spike part though, personally I would prefer one more frontliner and one WoD necro. God  box   14:08, 31 March 2008 (EDT)

Nightmare Spike
-- Nova   --  (contribs)
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Fixed it for you Nova. God box   16:06, 29 March 2008 (EDT)

AoE Pressure

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A variation of Snow White Tan's build, this one featuring much more AoE damage. God box   10:17, 30 March 2008 (EDT)

Feedback
-

Hexway

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May need some work. WoD seems quite bad too. God box   15:13, 31 March 2008 (EDT)
 * Fixed it. 3 Mesmers now for lots of hate and hexes as well as conditions and pressure. God  box   13:39, 1 April 2008 (EDT)

Feedback
Ew, panic. Nova 22:38, 19 April 2008 (EDT)
 * Panic is awesome. Also, l2Feedback. - (dā'mē-ăn thĕ dĕ'fīl'd) [[Image:Necromancer-icon-small.png]] [snō hwīt tăn] 22:45, 19 April 2008 (EDT)
 * Panic is teh winrar. God  box   11:59, 21 April 2008 (EDT)

Backbreakerway

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Ehm, it looks good... God box   14:44, 13 April 2008 (EDT)

Dazeway

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Abuses the abuse of blocking in the current meta making this build crazily effective. God box   14:44, 13 April 2008 (EDT)

Awesomeway

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Think I mentioned something about this in the guild chat so I thought I'd as well add it. And for anyone who doubts, it's awesome! God box   14:44, 13 April 2008 (EDT)

Hexspike

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The team just keeps on spiking (constantly recharging skills) until the opposing team is dead. Do /fame and hold halls for an eternity. God box   11:57, 21 April 2008 (EDT)
 * Fixed. Shadow Steps don't have any after cast delay fyi. Oh and this needs moar defense, suggestions? God  box   07:29, 23 April 2008 (EDT)
 * Another update. Still needs some input, but at least it now got a stronger defense. God  box   09:13, 23 April 2008 (EDT)

Dual Thumper Pressure

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Nova 18:11, 23 April 2008 (EDT)
 * Maintain Warmonger's on one thumper, spam splinter on other
 * Keep up Ward vs Melee if necessary

Feedback
Why WoD? Shutting down with WoD is better with spikes, in this team it seems fairly random. God box   03:03, 24 April 2008 (EDT)
 * Its spammable and as a monk whose team is under heavy pressure having 4 seconds out of every 10 where you cant heal or you waste your energy if you do it adds to the pressure --Droks 03:07, 24 April 2008 (EDT)
 * But you already got double daze. God  box   11:00, 24 April 2008 (EDT)
 * Exactly. Disrupts other team so badly that two thumpers is enough to roll. WoD is also good at deflecting spikes. Any good backliner keeps tabs on the opposing frontliners. If you see someone charging adrenaline and then rushing toward another target, wod the frontliner, spirit-transfer target and it's a spike well saved Nova 16:02, 24 April 2008 (EDT)

Golemway

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Definitely need input on this build. Like the idea however, it's quite good at maintaining constant pressure on foes. God box   14:15, 27 April 2008 (EDT)
 * Another... fix. God  box   14:51, 29 April 2008 (EDT)

Awesome Spike

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It's nice. May change Splinter for dual Warmonger's for complete shutdown. God box   16:09, 29 March 2008 (EDT)

A/D Critical Scythe AB
-- Ĵĩôřũĵĩ Đēŗāķō.> .cнаt^ [build prof=Assassin/Dervish Critic=12+1+1 Shadow=3+1 Scythe=12][Wounding Strike][Malicious Strike][Eremite's Attack][Death's Charge][Shadow Walk][Dash][Critical Eye][Way of the Master][/build]

Equipment/Usage:
Equipment is down to personal preference.

Usage: Keep Way of the Master and Critical Eye up constantly, aim for targets with lower armor, and shadowstep in with your attacks going 1>2>3.
 * Generally, you'll use Shadow Walk first; this gives you a way out, and Death's Charge will be ready for use as well if you need to jump a second target. Use Death's Charge first if you think you'll need to use Dash to catch the target (normally you can land all your conditions + a hit or two before they kite).
 * Death's Charge works as a heal as well; careful who you jump to though, or it'll be a moot point.
 * Don't forget to use every little bit of Shadow Walk to your advantage. Jump to someone who's chasing you, run the other way, then Dash-cancel to leave them on the wrong side of the map.

Feedback(?)
Goes here. Don't see why anyone would have any, because this build is nasty. -- Ĵĩôřũĵĩ Đēŗāķō.> .cнаt^  18:35, 26 March 2008 (EDT)
 * Dual shadowstep isn't really necessary. Sin's remedy is nice to get immunity to conditions. Critical eye isn't really needed for energy management. Wearying>Wounding with Sin's remedy. Add Apostasy for enchantment removal. Add Mystic sweep since you got 3 enchantments now. The build would look like this then, which is the best alternative.


 * This offers enchantment removal, shadowstep, immunity (or almost) to conditions, Deep Wound and some other good attack skills. God  box   13:59, 27 March 2008 (EDT)
 * For AB, the second shadowstep is actually really, really useful.. with the large team sizes, it's hard to find time to recharge skills. Assassin's Remedy is a really good option, I actually occasionally use it to replace Critical Eye; I normally prefer the extra energy, but immunity to blind, etc, is always awesome to have. --[[image:GEO-logo.png]]<font color="#237d00"> Ĵĩôřũĵĩ Đēŗāķō.> <font color="#237d00">.cнаt^  23:03, 27 March 2008 (EDT)

D/W Reaper's Fury
Blaze [build prof=Dervish/Warrior Mysticism=12+1+1 Scythe=12+1][Crippling Victory][Wild Blow][Reaper's Sweep][Eremite's Attack][Pious Fury][Meditation][Rending Touch][Pious Haste][/build]

Equipment/Usage:

 * A Zealous Scythe of Fortitude
 * full set of Survivor's Armor
 * with A Rune of Superior Vigor
 * and Rune's of Vitae

Earth Shakerway (PvE version)

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Constant knockdown, "SY!", DA, OotV and some other damage boosting skills for a quick and safe rolling over. God box   16:12, 29 March 2008 (EDT)
 * Moar Erf Shakuur! God  box   03:04, 24 April 2008 (EDT)