Archive:Team - 7 Hero Fragway

Fragway is a team built around Fevered Dreams and Fragility to pressure with conditions and deal big damage.

El/N Thunderclap
[build prof=Elementalist/Necromancer EnergyStorage=10+1 AirMagic=12+1+2 FireMagic=7+1 WaterMagic=4+1 BloodMagic=1][Thunderclap][Glyph of Immolation][Steam][Barbed Signet][Teinai's Wind][Arc Lightning][Chain Lightning][Air Attunement][/build]

Notes

D/P - Avatar or Balthazar
[build prof=Dervish/Paragon ScytheMastery=11+1+2 Mysticism=10+1 EarthPrayers=10+1][Avatar of Balthazar][Aura of Thorns][Reap Impurities][Mystic Corruption][Pious Fury][Hexbreaker Aria][No Skill][No Skill][/build] : skill 7 skill 8 Equipment Notes
 * Full Blessed Insignia
 * Any scythe
 * Hero will use Avatar of Balthazar only in combat situation. micro-management can be good.
 * Possible alternative with physical damages : Incendiary_Arrows_Ranger

N/Me - Virulence
[build prof=Necromancer/Mesmer DeathMagic=12+1+2 SoulReaping=11+1 Curses=5+1 InspirationMagic=4][Virulence@17][Putrid Bile@17][Death Nova@17][Masochism@14][Animate Bone Minions@17][Animate Shambling Horror@17][Hex Eater Signet][No Skill][/build]  Equipment
 * Bloodstained insignia
 * Full minion master's insignias
 * Staff +60hp

Notes

N/Mo - Jagged Bones
[build prof=Necromancer/Monk DeathMagic=12+1+2 SoulReaping=10+1 HealingPrayers=8][Jagged Bones][Putrid Flesh][Animate Bone Minions][Death Nova][Putrid Bile][Signet of Lost Souls][Dwayna's Sorrow][Remove Hex][/build]

N/Mo - Discord
[build prof=Necromancer/Monk DeathMagic=11+1+2 SoulReaping=11+1 BloodMagic=6+1 Curses=6+1 ProtectionPrayers=2][Discord][Putrid Explosion][Oppressive Gaze][Signet of Lost Souls][Foul Feast][No Skill][Plague Sending][Rip Enchantment][/build]  Equipment
 * Full Undertaker's insignia
 * Staff +60hp

Notes

Me/Mo - Ineptitude
[build prof=Mesmer/Monk IllusionMagic=12+1+2 FastCasting=10+1 InspirationMagic=8+1 HealingPrayers=2][Ineptitude][Fragility][Wandering Eye][Signet of Clumsiness][Accumulated Pain][Power Drain][Drain Enchantment][Resurrection Chant][/build]

Equipment
 * Full Prodigy's insignia
 * Staff +60hp

Notes
 * Replace by  on this hero if running any of the player builds without Fevered Dreams. You might also want to micro it as for

Me/A - Keystone signet
[build prof=Mesmer/Assassin FastCasting=12+1+2 DominationMagic=12+1 DeadlyArts=3][Keystone Signet][Symbolic Celerity][Unnatural Signet][Signet of Deadly Corruption][Signet of Shadows][Signet of Toxic Shock][No Skill][Cry of Frustration][/build] : Equipment
 * Full Artificer's Insignias
 * Staff +60 hp

Notes
 * Damage from signets with Fast cast attributes (put cursor upon) :
 * Damage from signets with Fast cast attributes (put cursor upon) :

Mo/Me - UA
[build prof=Monk/Mesmer HealingPrayers=12+1+1 DivineFavor=10+2 InspirationMagic=8][Unyielding Aura][Patient Spirit][Signet of Rejuvenation][Dwayna's Kiss][Cure Hex][Heaven's Delight][Power Drain][Leech Signet][/build] Equipment Notes
 * Full Blessed insignias
 * Staff +60hp

E/Mo - Ether Renewal
[build prof=E/Mo energy=12+1+1 prot=12][Ether Renewal][Aura of Restoration][Aegis][Spirit Bond][Protective Spirit][optional][Shield of Absorption][Convert Hexes][/build] :

Notes

Mes/Any - Fevered Dreams
[build prof=Mesmer/Any IllusionMagic=12+1+3 FastCasting=10+1 InspirationMagic=8+1][Fragility][Fevered Dreams]["You Move Like a Dwarf!"][No Skill][Cry of Pain][No Skill][Wandering Eye][Drain Enchantment][/build] : For skill 4: For skill 6:

Equipment
 * Full Prodigy's insignia
 * 40/40 Illusion set

Usage
 * Call a target
 * Use and  followed by the rest of the skills.
 * If facing single foe or scattered ones. only use

Me/N - Extend conditions
[build prof=Mesmer/Necromancer FastCasting=9+1 IllusionMagic=10+1+3 InspirationMagic=10+1 BloodMagic=7][Fragility]["You Move Like a Dwarf!"][Technobabble][Extend Conditions][Oppressive Gaze][Phantom Pain][Drain Delusions][Hypochondria][/build] Usage Attributes Equipment Notes
 * Cast fragility first then skills 2+3 immediately followed by 4. Doing so it will almost double daze duration(8s) and spread it in the area.
 * keep casting skills 5,6,7 followed again by 4 to spread it.
 * Wait for recharge of then use  + . Doing so it will gather all different kind of conditions from the area, triggering fragility on those affected by it and triggering fragility again when spreading conditions another time. By the time you use, there would be around 6 to 10 conditions present on the battlefield. Doing the math: 6*19*2 = 228. So by using this combo, you will inflict between 228 and 380 damages.
 * You could decide to micromanage on the illusion hero and remove it from your bar. Doing so, you would be able to reduce illusion magic attributes to 6 and boost inspiration(11+4) + fast cast(11+1)
 * With this build, the speed and effectiveness of the spike is defined by the recharge rate of since it might be used 3 times. Fast cast attribute will reduce recharge time to 3s. you could go with a 40/40 set inspiration magic potentially.
 * should be used right after applying the conditions most critical to foes you are facing. For instance it would be daze for casters and cripple or weakness on melees.

N/A - Contagion
[build prof=Necromancer/Assassin DeathMagic=11+1+3 BloodMagic=11+1 SoulReaping=8+1 ShadowArts=3][Death's Charge][Signet of Agony][Shadow Sanctuary (Luxon)][Unholy Feast][Dark Escape][Masochism][Contagion][Dark Aura][/build]


 * See: Build:N/A_PvE_Contagion_Bomber for explanations
 * You could swap with  on the illusion hero.
 * Micromanagement is not especially required

Variant - FD pressure
[build prof=Necromancer/Mesmer BloodMagic=8+1 SoulReaping=10+1 IllusionMagic=12][Fevered Dreams][Fragility]["You Move Like a Dwarf!"][Oppressive Gaze][Barbed Signet]["Finish Him!"][No Skill][No Skill][/build] :



Notes otherwise it will inflict cripple, daze, weakness, poison, bleeding, disease, cracked armor, deep wound conditions(8). a total of -11 degen.
 * Ghosts or skeletons will not bleed or be poisoned, making 3 skills in this build useless. remember to adapt setup depending on situation,

Important
 * Without fast cast, chaining fragility and fevered dreams will take some time. You might want to mircomanage on heroes.

E/A - Shockwave
[build prof=Elementalist/Assassin EarthMagic=12+1+3 EnergyStorage=12+1][Death's Charge][Shockwave][No Skill][Aftershock][Crystal Wave][Glowstone][No SKill][Earth Attunement][/build] : For skill 3: For skill 7:
 * (5 in water magic)
 * (5 in water magic)

Equipment Important
 * Full Blessed
 * Defensive Set
 * Replace by  on the illusion mesmer hero. You might want to micro it as for  in order to optimize damages.

Variant - Ride Lightning
This build offers great synergy but requires micromanagement. [build prof=Elementalist/Mesmer AirMagic=11+1+2 EarthMagic=11+2 EnergyStorage=8+1][Earthen Shackles][Ride the Lightning][Lightning Touch][No Skill][Aftershock][Crystal Wave][Hypochondria][Glyph of Lesser Energy][/build] : Important Usage Notes
 * Replace by  on the illusion mesmer hero.
 * Precast
 * Make Illusion hero cast +  on your target (use key shortcut or script)
 * Use skills from 1 to 7
 * will spread conditions around to all foes "in the area". will remove conditions on target and "Adjacent" foes doing extra damages for each condition + it will trigger . Then, using  on target affected by Fevered Dreams, will pull the conditions from non adjacent foes to target foe and thanks to Fevered Dreams; it will spread those back to non affected foes, triggering fragility once more in the process.
 * Micromanagement is required for as for
 * After jumping, blindness will protect you from melees and if is up in time, it will trigger daze and protect you from casters.

Variant - FD Pressure
[build prof=Elementalist/Mesmer AirMagic=12+1+2 EnergyStorage=9+1 FireMagic=7+1 WaterMagic=6+1 IllusionMagic=3][Glyph of Immolation][Fevered Dreams]["You Move Like a Dwarf!"][Steam][Cry of Pain][Enervating Charge]["Finish Him!"][Shock Arrow][/build] Equipment Notes Important
 * 40/40 air magic
 * It will inflict, burning, dazed, cripple, blindness,deep wound, weakness and cracked armor to all foes.
 * Since elementalist doesn't have fast cast and it will take too long to chain "fragility" and "fevered dreams", this build carries only "fevered dreams" and its goal is to incapacitate the ennemies. Also applies a -12 degen.
 * Usage of by heroes is quite random so micro management would be nice.

Ranger - Incendiary Arrows
[build prof=Ranger/Ritualist Marksmanship=11+1+3 Expertise=8+1 WildernessSurvival=6+1 ChannelingMagic=10][Incendiary Arrows][Apply Poison][Hunter's Shot][Spirit Siphon][Splinter Weapon][Drunken Master][Summon Spirits (Luxon)][Pestilence][/build]

Equipment Usage
 * Short or Recurved bow with zealous Mod.
 * Swap with  on the illusion mesmer hero
 * Precast +  +
 * Make illusion hero cast +  on your target (middle target is best)
 * Spam
 * Use to manage energy.
 * use to move  with you. (avoid moving it to the middle of the battleground)

Ritualist - Fevered Dreams
[build prof=Ritualist/Mesmer SpawningPower=3+1 ChannelingMagic=12+1+3 IllusionMagic=12][Fevered Dreams]["You Move Like a Dwarf!"][Gaze from Beyond][Cry of Pain][Spirit Burn]["Finish Him!"][Bloodsong][Spirit Siphon][/build] Usage
 * Summon before combat
 * Make hero cast on target
 * Spike with skills from 1 to 6
 * maintain energy with 8

Dervish - Wounding Strike
[build prof=Dervish Mysticism=10+1 ScytheMastery=10+2 EarthPrayers=11+1+1][Sand Shards][Staggering Force][Pious Fury][Sneak Attack][Balthazar's Rage][Wounding Strike][Reap Impurities][No Skill][/build]  Usage Equipment
 * Swap with  on the illusion mesmer hero
 * Make illusion hero cast +  on your target (middle target is best)
 * Precast skill 1 then go melee and use rest of the skills in order
 * Full blessed Insignias
 * zealous scythe

Assassin - Moebius Strike
[build prof=Assassin CriticalStrikes=12+1 DaggerMastery=12+1+3 ShadowArts=3+1][Black Mantis Thrust][Jungle Strike][Trampling Ox][Falling Spider][Twisting Fangs][Moebius Strike][Unseen Fury][Critical Agility][/build] Usage Equipment
 * Swap with  on the illusion mesmer hero
 * Make illusion hero cast +  on your target (middle target is best)
 * Go melee and activate Unseen Fury so you inflict blindness and cant be blocked.
 * if the target foe is weak: go with skills 1,2,5,6
 * if the target is resistant or high HP : use the whole combo 1,2,3,4,5,6
 * the point is to be able to use before the foe dies in order to recharge your skills
 * Zealous daggers

Paragon - Soldier Fury
[build prof=Paragon/Elementalist Leadership=12+2 SpearMastery=11+1+2 WaterMagic=6][Barbed Spear][Maiming Spear][Blazing Spear][Steam][No Skill][Soldier's Fury]["I Am the Strongest!"]["There's Nothing to Fear!"][/build]  Usage
 * Swap with  on the illusion mesmer hero
 * Make illusion hero cast +  on your target (middle target is best)

Warrior - Crippling Slash
[build prof=Warrior/Ranger Strength=12+2 Swordsmanship=12+1+2 WildernessSurvival=3][Enraging Charge][Flail][Sneak Attack][Crippling Slash][Gash][No Skill][No Skill][Poison Tip Signet][/build]  Usage
 * Swap with  on the illusion mesmer hero
 * Make illusion hero cast +  on your target (middle target is best)

Usage Overview

 * The main point of this team is to create condition pressure and to deal big damage with short lasting conditions that trigger.
 * Try to pick a middle target and dump all your conditions on the target which will lead to spread conditions in the area range (which is quite large).
 * To understand and test fragway powerstrike, run this build OQRDAbwkRTA3A2kgNDCcQ2UOB and try to solo spike adjacent foes. An easy location is just outside Sunspear Great Hall. Activate HM and pull some Stalking Nephila around the big rock, take cover and spike them.

Professions
 * Playing as Mesmer is the best choice for this team if you are lazy and just want effective, casual and relaxing gameplay. Micromanagement is not required since you have control of and.
 * Strong alternatives can be used from each profession. If you let and  to heroes, you might need micromanagement for damages optimization.

Counters

 * Enemies with Spell/Hex Deniers
 * Enemies that don't have flesh (Ghost/Undead) will reduce damage overall