Archive talk:Team - Zerg IWAY

You'd think that something as popular as this would already exist on the wiki, but the closest thing I could find was which is incredibly outdated. I'm too tired to complete the build, feel free to help. Tycn 00:32, 17 June 2007 (EDT)

I'm thinking balanced stance and ViM. Napalm Flame  ^_^ (talk)(contributions) 01:08, 17 June 2007 (EDT)

I have the exact build? You have team Builder? Readem (talk *pvxcontribs ) 03:23, 1 July 2007 (CEST)

No, I don't have Team Builder. I don't think this is the exact build that was run either, but it's a lot safer against hexes. Although I think it's time for an archive, pretty much every second team you see in HA is a hex/condition team with heavy anti-melee and Vocal Minority. Tycn 03:32, 1 July 2007 (CEST)

Wouldn't you want to go for 7 energy breakpoint at 14 Tactics on the SS wars and drop Axe to 13? --NYC Elite 03:39, 1 July 2007 (CEST)

First off, Zergway was a 6 team Build. 3 Paras, and 3 Wars. Sometimes they would throw in a Smoke Trapper. It was very effective, why do you think Paras and SS Wars got nerfed so badly? (Besides holders :P) Readem (talk *pvxcontribs ) 03:48, 1 July 2007 (CEST)

It's still being run, and that is pretty much what the team looks like. Tycn 03:58, 1 July 2007 (CEST)

neither paragon has an elite? surely purge signet or smite hex have ebtter elite alternatives. and why is it called zerg? 87.113.17.130 14:14, 11 July 2007 (CEST)

Song of Concentration and Song of Restoration are the paragon elites. It's called Zergway presumably because of the use of multiple warriors to a Starcraft Zerg-like effect. Tycn 14:40, 11 July 2007 (CEST)

I'd say this build is outdated. Heroway destroys this team, and heroway is the most common team build in HA recently. It had a good time some months ago, but now using this is just poorly effective. 5aiyaN 20.18, 20 July 2007 (GMT +1)

Drop a heal para for an expell para 24.117.99.109 00:33, 23 July 2007 (CEST)

The usage could be a little more specific. Goody2shoesguy 18:52, 28 July 2007 (CEST)
 * The build is as brain-dead as the usage implys. Basically follow called targets, spam your skills, and you had a cheap win. Tycn 15:45, 2 August 2007 (CEST)

Its got IWAY in its name, it must be awesome. || Ressmonkey 02:50, 30 July 2007 (CEST)

NERFED!!!
Steady Stance was nerfed

now its.. "For 10 seconds, the next time you would be knocked down, you gain (1...6) energy instead. If the knockdown was caused by a foe, you gain (1...5) strikes of adrenaline."

also sop and sor is now only 5 seconds

o well IWAY had a good run Eclipsor 15:12, 19 January 2008 (EST)
 * lol, not rly Infested  Hydralisk  [[image:InfestedHydralisk_sig.jpg|19px]] ( Talk * Contributions ) 18:17, 19 January 2008 (EST)
 * What? They're still the same for me.  Mike Tycn ( punch   out )  21:45, 19 January 2008 (EST)
 * He's making shit up. --71.229 21:48, 19 January 2008 (EST)
 * Tbh, i really dont see how that changes much of anything? o.o' you need energy moar than you do adrenaline.-- Shadow sin [[image:Shadowsin_sig.PNG]] 21:53, 19 January 2008 (EST)
 * ...  Mike Tycn ( punch   out )  23:42, 19 January 2008 (EST)
 * yes i fell for it, i'll go jump of a bridge now.-- Shadow sin [[image:Shadowsin_sig.PNG]] 23:47, 19 January 2008 (EST)
 * ....  Mike Tycn ( punch   out )  23:51, 19 January 2008 (EST)
 * ... --[[Image:Mafaraxas_sig.jpg|click moar]] Mafaraxas 11:46, 20 January 2008 (EST)
 * ... 81.206.79.118 10:57, 26 January 2008 (EST)

New Usage?
the usage says the following: "Mending Refrain should be cast on the party before the battle, and kept up with Anthem of Flame" but, in both paragon builds, none of both skills can be found, could someone update it? Tomahowk 05:01, 2 January 2008 (EST)

Archive?
See topic.  —ǥȓɩηɔɧ 〚₮/ḉ〛 06:12, 2 August 2007 (CEST)

Probably, see what the community decides. I posted this when it was the meta, looks like it's gone stale. Not that it wasn't boring enough in the first place. Tycn 15:45, 2 August 2007 (CEST)


 * I'll archive it. Fun times, but Heroway molests this thing.  —ǥȓɩηɔɧ 〚₮/ḉ〛 05:57, 3 August 2007 (CEST)

It's starting to come back now that Heroway has been gooned 82.40.104.64 14:05, 4 August 2007 (CEST)

I wouldn't know, since I haven't played HA in weeks, but I'd imagine it might make a comeback. Tycn 14:16, 4 August 2007 (CEST)

Back to business?
Heroway got nerfed wohooo Tomoko 23:46, 4 August 2007 (CEST)

yeah this is true....a lot of people in HA are now using Zergway instead of Heroway. So should this be pulled out of archive and put into HA/Team builds?


 * Ya.  —ǥȓɩηɔɧ 〚₮/ḉ〛 06:32, 5 August 2007 (CEST)


 * Hmm, it's in trial but being rated... how do we resolve this... [[Image:User Frvwfr2 signature.jpg|User:Frvwfr2]] frvwfr2  (talk · contributions) 02:44, 6 August 2007 (CEST)
 * We can resubmit it with a clean slate since Heroway has been nerfed. - [[Image:Kowal.jpg|15px]] Krowman   03:10, 6 August 2007 (CEST)
 * It's still lives... just harder to make/run. [[Image:User Frvwfr2 signature.jpg|User:Frvwfr2]] frvwfr2  (talk · contributions) 03:19, 6 August 2007 (CEST)
 * Ultimately, it is up to the community. If everyone wants to wipe the slate clean for this build now (since many of the votes are concerned with Heroway), I'll take care of it. - [[Image:Kowal.jpg|15px]] Krowman   03:21, 6 August 2007 (CEST)
 * I have yet to understand why we removed this in the first place, just because of a FotM... Readem (talk *pvxcontribs ) 05:44, 6 August 2007 (CEST)

expel hexes paragon
recently whenever i ran zergway with others instead of an oath shot we ran an expel hexes paragon [build prof=p/me command=12+1+1 leadership=12+1][expel hexes][mirror of disenchantment]["make haste"] ["go for the eyes"][blazing finale]["fall back"]["they're on fire"][signet of return][/build] any thoughts about adding it into the variants or editing it? Alpha fireborn 18:26, 10 August 2007 (CEST)

I would rather sacrifice one of the steady stancers, NR + Tranquility really screws up most balanced teams. And gives you a chance against hero(human)way. Tycn 02:11, 11 August 2007 (CEST)

archive?
i personally believe this to still be good now that ritspike is gone, but should we archive it anyway? ~ ZamaneeJinn  (contribs) 19:11, 14 August 2007 (CEST)
 * Eh, the war bars are terrible and were never used that way. Take out iway and the pets for like dblow and a spirit (eoe, pred season, fertile, nr, tranq). Four paras, four wars - and only one paragon has infuse (one war has it too, in case the infuse gon gets spiked). With a little work on the bars, this could be brought up to snuff (and is the most common build being run atm). - Auron 13:31, 16 August 2007 (CEST)

Support
 * 1) doesnt need a second thought. desperation blow and drunken blow now only knock you down, thus making this build pretty useless imo. archive and save.--Chris 01:55, 15 August 2007 (CEST)
 * 2) Shows little understanding of the mechanics of the build.  —ǥrɩɳsɧƿoɲ  〚 ₮ /ḉ/ Д 〛 18:16, 17 August 2007 (CEST)

Against
 * 1) <font color="Black">Readem (<font color="Red">talk *<font color="Black">pvxcontribs ) - Err, to counter Chris. It does a bit more then just KD you...
 * 2) It works well... --Swift Thief 21:31, 16 August 2007 (CEST)
 * 3) chris's comment fails they got buffed, not nerfed. this build still preforms well. Alpha fireborn 06:35, 17 August 2007 (CEST)

Neutral
 * 1) I don't lean toward any one way (why am I bothering?).  —ǥrɩɳsɧƿoɲ  〚 ₮ /ḉ/ Д 〛 06:20, 17 August 2007 (CEST)
 * 2) your sig here

@Chris, not a vote. They didnt ever knock down the enemy lol. They changed it to kd you ONLY if it hits. -- <font color=#6e8b3d>frvwfr2  (T/C/RFA) 06:19, 17 August 2007 (CEST)


 * i could have sworn i signed my comment on number 3...


 * Remove Chris', he doesnt even know what changed... lol... --[[Image:User Frvwfr2 signature.jpg|User:Frvwfr2]] <font color=#6e8b3d>frvwfr2  (T/C/RFA) 06:40, 17 August 2007 (CEST)

support paragons
im changing their last skills, bringing finale of restoration on the sor and purge for the sop, the reason behind changing the sor away is that the sop is the adrenaline build while losing all your energy destroys the sor. this is from experience btw.Alpha fireborn 06:50, 17 August 2007 (CEST)


 * Those arent what i c in HA anyways. needs a few moar tweaks. --[[Image:User Frvwfr2 signature.jpg|User:Frvwfr2]] <font color=#6e8b3d>frvwfr2  (T/C/RFA) 06:57, 17 August 2007 (CEST)
 * the ones your supposed to see both carry finale of restoration. and most of the time i've zerged we bring that expel hexes paragon
 * Needs moar purge sig. JediRogue 19:59, 14 November 2007 (CET)

Counting ftl
4 + 1 + 1 + 2 + 1 = 9.

Unarchive
It replaced Sway as the favorite choice for PUGs, and does pretty well. --Usual 23:47, 12 November 2007 (CET)

I just started doing HA, I had always done RA/TA before this. I ran Sway a little, but, a few days before the nerf, I put together an IWAY team(I ran Charger). The second time I ran it, my team got to the HoH, crushed Gank completely, and tied with Ego 20-20 (lost by about five seconds). Now that Sway's been nerfed, especially, this has become VERY common for PUGs, and effective.Wildblazex 19:55, 14 November 2007 (CET)

Build Rating
Currently, this build is under a "Good Working Build". However, I was playing this today and I must say we were an unco-ordinated, unranked (I think) random team and we were dealing out absolute ownage. We beat things like Rit spike, many balanced teams and IV spike (which is rated "Excellent"). We were not a particularly good team and we were standing up against co-ordinated guilds with builds I mentioned before. This should be rated "Excellent". After all... it is the current FotM. Link 00:21, 22 November 2007 (CET)

Archive
Team build is rarely ran anymore and is outdated. Archive?--<font color="Darkblue">Victoryisyours (<font color="Darkblue">talk /<font color="Black">pvxcontribs ) 00:22, 22 November 2007 (CET) EDIT:Clearly I dont HA much.--<font color="Darkblue">Victoryisyours (<font color="Darkblue">talk /<font color="Black">pvxcontribs ) 00:30, 22 November 2007 (CET)
 * LOL ^ Link 00:26, 22 November 2007 (CET)
 * Yeah, still definitely around. My fuckaround PUG group got rolled twice in the first player round two days ago by this build. --71.229.204.25 00:38, 22 November 2007 (CET)
 * take a look at this [[Image:3wayIway.jpg]] 3 Iway teams in HoH, sry its hard to see, but look at all the "fear me's". This build should be voted Great. My PUG avged 3-4 wins every time in a row... no vent, no TS. Himynameisbobbyjoe 20:05, 26 November 2007 (CET)


 * My guild runs something similar, except with dual trappers (and pets). Smoke and NR/Tranq. 209.189.130.127 23:24, 29 November 2007 (CET)
 * This is why i hate IWAY. - [[Image:Unexist sig.jpg|20px]]<font color="Black">Unexist  14:22, 21 December 2007 (EST)

Make Expel hex para permenant
ok well i think you should permenately replace one of the ss warriors with this or something close too it. hexes seem to be coming back, and tainted necros are far to many. This deals with both of them, while still contributing to the teams overall damage. + deep wounds [build prof=P/Me lea=10+1 comma=10+1 spe=11+1+1][Expel Hexes][Mirror of Disenchantment][Aggressive Refrain][Spear of Lightning]["Go for the Eyes!"][Vicious Attack][Anthem of Envy]["Make Haste!"][/build]

SoC
What's the point? You're gonna get raped on KoTH anyway with just infuse and SoS &mdash;  Skadiddly [슴Mc슴] Diddles  04:59, 31 December 2007 (EST)

Something else, I'd say that Mending Refrain is quite neccesary. We should add it (and Anthem of Flame) in again. If you really want to bring SoC, you can switch out Energizing Chorus on the SoP, the only one benefiting from that (actually) is the SoR. Drag <font color="FF5500">nmn  talk cont  12:24, 1 January 2008 (EST)

Relic Run
Ive been playing around with this build for some time now, but my group (pug) allways gets owned in relic run. How do u win this?? allmost no snares and only the charger can run real good and the oath can run a bit.. Maybe replace 1 ss with a snarer of some kind, and replace 1 of the blows of 1 or 2 ss with bull's then u atleast have some change to stop a runner. Prototype 04:18, 2 January 2008 (EST)
 * so i herd body blocking was gud. --71.208.141.117 04:26, 2 January 2008 (EST)
 * use 2 SS on a stairs each to bodyblock, still. ppl fail at not attacking that moment... Infested  Hydralisk  [[image:InfestedHydralisk_sig.jpg|19px]] ( Talk * Contributions ) 17:04, 2 January 2008 (EST)
 * spam your d-blows until you get cripple, then just body block.&mdash;[[Image:Cheese Slaya's Sig.jpg|50x19px]] Cheese Slaya  ( Talk ) 20:37, 2 January 2008 (EST)

Smoke Trap
I ran iway yesterday and we were using 3ss and a smoke trapper instead of 4ss and it beat out iways with 4ss every time. Maybe consider adding this as a variant, since this a trapper is being used more and more often now. 67.162.10.70 09:23, 5 January 2008 (EST)
 * its 2000000000000 times better with a r/e smoke trapper with ward against foes and possibly grasping.&mdash;[[Image:Cheese Slaya's Sig.jpg|50x19px]] Cheese Slaya  ( Talk ) 14:02, 5 January 2008 (EST)
 * still pretty bad either way. - Rawrawr  14:03, 5 January 2008 (EST)
 * your deer says otherwise you scrub =D &mdash;  Skadiddly [슴Mc슴] Diddles  14:04, 5 January 2008 (EST)
 * ino lol :o - Rawrawr  14:05, 5 January 2008 (EST)
 * smoke trap > rawrawr anyday.&mdash;[[Image:Cheese Slaya's Sig.jpg|50x19px]] Cheese Slaya  ( Talk ) 14:07, 5 January 2008 (EST)
 * My current Smoke build (it's the old SWay one without Tranq)

[build prof=R/P wil=12+1+1 exp=12+1][trapper's speed][song of concentration][smoke trap][flame trap][barbed trap][tripwire][dust trap][resurrection signet] [/build] Drag <font color="FF5500">nmn  talk cont  05:57, 6 January 2008 (EST)


 * Smoke Trap wins. WaF wins. SoC is decent, but you're pretty much screwed for altars anyway.  Mike Tycn ( punch   out )  06:18, 6 January 2008 (EST)
 * HoH = ganktime with IWAY. Foes is better b/c u have no chance on altar maps, but on relic runs, with all your high armor and somewhat good speed boost you stand a pretty good chance. all you need is a snare... so WaF > SoC for this one.&mdash;[[Image:Cheese Slaya's Sig.jpg|50x19px]] Cheese Slaya  ( Talk ) 13:42, 6 January 2008 (EST)
 * That would be this:

[build prof=R/E wil=12+1+1 exp=10+1 ear=8][trapper's speed][ward against foes][smoke trap][flame trap][barbed trap][tripwire][dust trap][resurrection signet] [/build]


 * Or maybe run 12-11-6 instead. Drag <font color="FF5500">nmn   talk cont  16:50, 6 January 2008 (EST)
 * except using nat stride over tripwire, its much more helpful to get your first traps up.&mdash;[[Image:Cheese Slaya's Sig.jpg|50x19px]] Cheese Slaya  ( Talk ) 00:35, 7 January 2008 (EST)

more counters?
heavy kd expires ss before needed,and the simplist way to beat zerg is primal echos and roaring winds,gg zerg but not good enough :P
 * KD is hardly a conter. There's a 6 sec recharge for a reason. --[[Image:Mafaraxas_sig.jpg|click moar]] <font color="black" face="calibri">Mafaraxas  17:49, 6 January 2008 (EST)

And it still gives them adren. &mdash;  Skadiddly [슴Mc슴] Diddles  17:42, 11 January 2008 (EST)
 * well of silence + vocal owns zerg, all day.&mdash;[[Image:Cheese Slaya's Sig.jpg|50x19px]] Cheese Slaya  ( Talk ) 21:15, 11 January 2008 (EST)

I used to farm zerg groups when they were popular, my group knew the counter and we decimated em, too bad they were nerfed i got so much points off em.Snipey lizard 10:09, 12 April 2008 (EDT)

Anthem of Flame
The paragon usage section mentions maintaining Mending Refrain using Anthem of Flame, but the build doesn't include the Anthem. Did someone remove it and not update the usage, or is it supposed to be in the build? - <font color="#000080">(snō hwīt tăn)  [sic]  <font color="#000080"> [găl'ə-rē]  23:09, 15 January 2008 (EST)

Priority Target
What sould their be ? Coordination is not that hard with iway, but i've ran it with a lot of unranked group and we fail, everyone attack some random target, changing every two sec, what should be their be ? In Fildo 17:03, 19 January 2008 (EST)
 * Your priority should be to not run iway because it sucks. Anyway, i'd say IWAY works best if everyone just bashes on the monks untill they run out of energy. You probably sitll won't beat anything but scrub groups though.--Goldenstar 17:12, 19 January 2008 (EST)
 * Which is exactly the point of the build. you dont get crystallines with iway.[[Image:Dark0805sig2.PNG]] 00:17, 20 January 2008 (EST)


 * ...what? Lucky IWAY teams can kill balanced, if their spirits are placed strategically enough and the dchops are lol lucky, then you can easily rick roll. IWAY is weak on relic, shrine capping, and koth maps. &mdash;  Skadiddly [슴Mc슴] Diddles  11:49, 20 January 2008 (EST)
 * aka halls.&mdash;[[Image:Cheese Slaya's Sig.jpg|50x19px]] Cheese Slaya  ( Talk ) 19:36, 20 January 2008 (EST)
 * I like healing ghostlies with two signets and two infuse's, how about you? And ska, your parameters for having this beat balanced requires skill that is mutually exclusive with most of the people running iway.[[Image:Dark0805sig2.PNG]] 20:13, 20 January 2008 (EST)

LMAO
The tactics dude has "Charge" then "Retreat" i dont know why but i was LMAOing!!!!! I Am Jebus 15:45, 21 January 2008 (EST)
 * Maybe you were reminded of the end of this scene from Monty Python and the Holy Grail. --[[Image:Mafaraxas_sig.jpg|click moar]] <font color="black" face="calibri">Mafaraxas 16:06, 21 January 2008 (EST)

Archive?
I didn't play it after the nerf yet, but this seems pretty dead. The energy denial, so the pressure is gone now. I'd say archive. Unless it still works of course, but I seriously doubt that. Drag <font color="FF5500">nmn  talk cont  16:45, 23 January 2008 (EST)
 * yah the Fear Me was the skill they would win with Infested  Hydralisk  [[image:InfestedHydralisk_sig.jpg|19px]] ( Talk * Contributions ) 16:47, 23 January 2008 (EST)

Nerf
Fear Me: increased recharge time to 6 seconds (guildwars.com)
 * Was already stated directly above... but yes it was nerfed and now lost a lot of its pressure. ▪  √ēт   <font color=#191970>[no :D u]  17:07, 23 January 2008 (EST)

Steady stance has a 6 second recharge The more you know... &mdash;  Skadiddly [슴Mc슴] Diddles  17:08, 23 January 2008 (EST)
 * yes but u could use another fear me just before steady stance was recharged, which means u can spam half the fear me then before Infested  Hydralisk  [[image:InfestedHydralisk_sig.jpg|19px]] ( Talk * Contributions ) 17:11, 23 January 2008 (EST)
 * This probably should be archived becuase, as Infested said, half as much "fear me"ing going on. --- [[Image:Monk-icon-Ressmonkey.JPG|15px]] Ressmonkey (talk)  17:20, 23 January 2008 (EST)
 * Support. I'll archive it for now. --Usual 23:20, 23 January 2008 (EST)
 * WHY A-NET WHY?!?!? --- [[Image:Monk-icon-Ressmonkey.JPG|15px]] Ressmonkey (talk)  19:12, 24 January 2008 (EST)
 * Because ANet wanted to do the right thing for once. --Usual 19:03, 25 January 2008 (EST)
 * Brace for the resurgence of SFway. --71.229 19:06, 25 January 2008 (EST)
 * ^^ Right In Fildo 12:43, 5 May 2008 (EDT)