Archive:Me/E Air Spiker

This Mesmer build is a powerful air spiker that utilizes the Mesmer's Fast Casting ability to quickly spam spells to take down opponents.

Attributes and Skills
[build prof=Me/E fastca=12+1+1 airmag=12 inspir=3+1][lightning strike][arcane echo][lightning orb][enervating charge][Blinding Flash][elemental attunement][air attunement][resurrection signet][/build]

Usage

 * Cast Air Attunement, Elemental Attunement, and Channeling, in that order, at the beginning of the fight.
 * Cast Arcane Echo followed by Lightning Strike. Use the two spells to fill the intervals between the casting of higher damage spells such as orb.
 * Use Enervating Charge on any melee characters followed by Lightning Orb for a massive spike.

Counters

 * Any massive damage or degeneration will kill you in a matter of seconds. The build is best suited for teams containing monks or other support characters to offset the health loss.
 * Caster counters like Backfire.
 * Anti-spamming skills such as Spiteful Spirit.
 * Enchantment removal will shut-down the build for a long period of time.

Equipment

 * A 20% HCR/HSR Air Magic Staff with a 20% Enchantment mod would be ideal.
 * Charlatan's for the +10 armor while enchanted.

Variants

 * Take Channeling for a cover enchantment and bonus energy energy management.
 * Lightning Javelin can be used for interruption.
 * Arc Lightning can serve as a replacement for Arcane Echo; sacrificing longer recharge for less energy spent.