Archive talk:E/any Shatterstone Hero

Until someone finds that water trident and WaH have enough merit to use, avoiding a generic water magic hero bar. Elemental Attunement will also be a possibility if the second update increases water magic range to nearby.-- Relyk 03:10, 9 January 2012 (UTC)

Gave this a try as water magic has me curious since the update. Overall it was fairly decent, but i found the hero didnt use Glyph of Lesser Energy enough unless it was the first skill in the bar. Also i would say main bar Deep Freeze, whilst it does push the energy a little its hex duration made it far more effective at keeping the mobs balled than Ice Spikes, shortening combat significantly. --Frizz Meister 22:56, 16 January 2012 (UTC)

Optionals
Drop Ice Spikes and add the clusterfuck of optionals we know and love for elementalists: command, prot, rest. y/n?  PermaSwag    23:17, 31 May 2012 (UTC)
 * drop that silly armor skill. not that anyone actually uses this over other heroes. &#9823;Fianchetto [[Image:Mending.jpg|19px|link=User_talk:Fianchetto]] 00:07, 1 June 2012 (UTC)
 * Armor skill gives +1 water magic you dick. [[Image:They.jpg|36px|link=User:They]] 00:11, 1 June 2012 (UTC)
 * ^ That +cover ench.  PermaSwag     00:27, 1 June 2012 (UTC)
 * the +1 is nothing. but if you drop Spikes you'll be left be only 2 semi-spammy damage skills? &#9823;Fianchetto [[Image:Mending.jpg|19px|link=User_talk:Fianchetto]] 14:25, 1 June 2012 (UTC)
 * Energy management is wank on any hero with shatterstone, SoH/Aegis/Prot spirit/PwK can all be ruled out (pwk eats your 40/40 set that you could do with on your ele, rest shit on hero's energy). Never Surrender/Fall back could work though. Cɥıǝɟʇɐıu Alǝx  16:43, 1 June 2012 (UTC)

alternative in light of recent trash rating
I'm working on improving the current build's utility and damage and expect a few more tests will decide whether the work-in-progress linked will outperform the existing build. The plan is to compare against the trash Shatterstone build as well as vetted alternative ele hero builds (e.g. EA fire) Juniper real (talk) 02:49, 25 October 2018 (UTC)
 * Problem with water builds is that there aren't that many water spells that deal viable damage. It's kinda forced into a support role, in which it's still inferior to other builds. Just no reason at all to take water hero. ZStepmother (talk) 13:51, 25 October 2018 (UTC)
 * I was talked into playing a water magic elementalist recently against destroyers. Damn that was awful in comparison to air magic. The damage is just too low, although the snare utility is nice. If just soul barbs was better in PvE you could make a PvE Soul Barbs Spike. O well, how about Assassin's Promise with soul barbs, a stolen speed mesmer, lightning surge, EA water, esurge with wastrel's demise, icy veins healer etc.? --Krschkr (talk) 14:49, 25 October 2018 (UTC)
 * Yeah even when going against destroyers or titan water doesn't come close to the air magic builds. Its just not viable as a damage build in PvE. The top hero bars are Air magic and EA Fire (in areas without ench removal), with a big difference compared to the rest.ZStepmother (talk) 14:58, 25 October 2018 (UTC)
 * I’m entirely prepared to call it a lost cause after a bit of tb damage counting and stability testing. The snares and wiggle room for utility give me a feeling of hope, but it might be short lived. Maybe I’ll toss together a team like Krsch’s above to try to give it an edge Juniper real (talk) 16:16, 25 October 2018 (UTC)