Archive:E/any Water Trident Snarer

The Water Trident Snarer Elementalist utilizes various Water Magic Spells to pressure and hinder the opposing team with Snares, chances to Miss with attacks, Knockdown, and direct damage.

Attributes and Skills
[build prof=eleme/any) waterm=12+1+1 energy=8+1 earthm=10+1][water trident][frozen burst][Freezing Gust][Ward Against Melee][blurred vision][glyph of lesser energy][water attunement][resurrection signet][/build]

Equipment

 * Armor with Survivor insignias.
 * A staff with dual 20% HCT Water Magic and of Enchanting mods.

Usage

 * Cast and maintain Water Attunement.
 * Slow pursuing or fleeing opponents with Freezing Gust.
 * Knockdown incoming or fleeing opponents with Water Trident.
 * Target clumped groups of enemies with Frozen Burst.
 * Use WaM for melee hate.
 * Blurred Vision on spikes or trains.
 * Glyph of Lesser Energy is to maintain your energy. Precast it before using your more expensive spells (Frozen Burst & Deep Freeze in particular).

Counters

 * Standard caster counters, such as Backfire.
 * Excessive energy denial.
 * Excessive interruption.

Variants

 * Glyph of Sacrifice in combination with Resurrection Chant may be used in GvG or HA.
 * Ward Against Melee can be switched for Aegis. Reduce energy storage to 9+1 and up Protection Prayers to 9 and use a weapon with an enchantment-lengthening mod. The same can be done for Heal Party and Ward Against Melee(for GvG).
 * Armor of Mist can be used to run flags.
 * Ash Blast