Archive:Me/E MoR Warder

The MoR Warder utilizes Mantra of Recovery and its synergy with wards to defend his team while shutting down enemies with Domination Magic.

Attributes and Skills
[build prof=Me/E Domination=11+1+1 Fast=10+1 Inspiration=9+1 Earth=8][Mantra of Recovery][Diversion][Shame] [Power Drain][Shatter Enchantment][Glyph of Lesser Energy][Ward Against Melee][Resurrection Signet][/build]

Equipment

 * Survivor armor
 * 40% HCT Domination staff
 * 40% HCT Earth staff
 * Sword/spear/axe of fortitude and shield set

Usage

 * Use Diversion to disable key skills, such as LoD.
 * Use Shame to perform minor energy denial and to prevent an enemy monk from getting a spell off at a key time(such as infusing a spike).
 * Interrupt spells with Power Drain for energy.
 * Remove enchantments and assist on spikes with Shatter Enchantment.
 * Use Glyph of Lesser Energy to manage energy.
 * Use Ward Against Melee to protect your teammates.

Counters

 * AoE prevents Ward camping
 * Moving out of the wards
 * Interrupts
 * Standard caster counters

Variants

 * Take Energy Burn for damage.
 * Equip Power Leak for energy denial and interruption.