User:Lasque/Builds

A simple build that uses a full Mesmer team to disable, while spiking using skills that ignore armor coupled with the Mesmers Fast Casting. It

4 Esurge Spikers
[build prof=Mesmer/Ritualist dom=12+1+1 fast=9+1 insp=9 rest=3] [Energy Surge][Optional][Shatter Delusions][Optional][Optional][Ether Feast][Mantra of Concentration][Flesh of My Flesh][/build]


 * Optional 1: One for each spiker


 * Optional 2: These can be done however you want
 * for interrupts
 * for disabling
 * for damage and/or disabling melee

Same as optional 1, just switched up.
 * Optional 3: This is for when your other hexes are recharing

Equipment

 * Full Survivor and best vigor rune and vitae.
 * Spear 30+hp, shield with 45+ hp when in stance.

2 Soul Barbs Spike
[build prof=Mesmer/Necromancer cur=12 fast=9+1 insp=9] [Optional][Soul Barbs][Signet of Suffering][Optional][Optional][Rend Enchantments][Mantra of Concentration][Resurrection Signet][/build]


 * Optional 1:
 * To help with Signet of Suffering spike
 * to help with Esurge Spike
 * to help with Esurge Spike


 * Optional 2 and 3:
 * for e-denial
 * for anti-melee
 * for more spike power from SoS

Warder Mesmer
[build prof=Me/E insp=11+1+1 earth=12 fast=9+1] [Lyssa's Aura][Ebon Hawk][Stoning][Ash Blast][Obsidian Flame][Ward Against Melee][Earth Attunement][Optional][/build]


 * Optional 1:

Water Hex Mesmer
[build prof=Me/E water=12 insp=6 fast=11] [Stolen Speed][Glyph of Lesser Energy][Maelstrom][Shard Storm][Rust][Revealed Hex][Drain Enchantment][Water Attunement][/build]

Usage

 * Esurge spikers call target and 1,2,3 it. Earth Ele Obi flames it. Target should/is dead.
 * Soul Barbs spikers call a target together and Esurge spikers spam 1 hex, shatter, hex. Target is dead.
 * Warder keeps wards down and blinds melee. KD healers/protter.
 * Water Hex Mesmer interrupts caster with maelstrom and shard storm. Use rust on warriors and mesmers where signets are found.

Counters
Describe important counters.

Variants
List the major variants.