Archive:Team - GvG Fevered Condition Pressure

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A condition pressure build designed to beat enemies at stand while maintaining utility through an optional midliner

Avatar of Balthazar
[build prof=D/any myst=10+1+1 scythe=12+1 earthp=8+1][Wearying Strike][Radiant Scythe][Avatar of Balthazar][Staggering Force][Aura of Thorns][Pious Fury][Fleeting Stability][Resurrection Signet][/build] PvP Versions of skills: [[Aura of Thorns (PvP)@9]

Equipment

 * Blessed Insignias
 * Runes as needed
 * Rune of Superior Vigor
 * Rune of Restoration
 * Vampiric Scythe of Fortitude/Defense, +15^50
 * Zealous Scythe of Fortitude/Defense, +15^50
 * Various Shield sets for the most common damages
 * Crippling Spear of Fortitude, +5e
 * Shield of Fortitude, -20% crippling
 * Shield of Fortitude, -20% blind

Usage

 * Maintain always up Avatar of Balthazar, watch out for rupts.
 * Spam your skills.
 * Use Aura of Thorns and Strip it for an AoE snare and to continue pressure crippled foes.
 * Use Radiant Scythe for some energy management.
 * Keep calling targets to help paragon add pressure
 * Call for deep wound to help ranger predict rupts
 * Res as needed.

AoB DPS
[build prof=D/rt myst=10+1+1 scythe=12+1 earthp=8+1 resto=2][Wearying Strike][Radiant Scythe][Avatar of Balthazar][Staggering Force][Aura of Thorns][Pious Fury][Fleeting Stability][Death Pact Signet][/build] PvP Versions of skills: [[Twin Moon Sweep (PvP)@13], [[Aura of Thorns (PvP)@9], [[Death Pact Signet (PvP)@2]

Equipment

 * Blessed Insignias
 * Runes as needed
 * Rune of Superior Vigor
 * Rune of Restoration
 * Vampiric Scythe of Fortitude/Defense, +15^50
 * Zealous Scythe of Fortitude/Defense, +15^50
 * Various Shield sets for the most common damages
 * Crippling Spear of Fortitude, +5e
 * Shield of Fortitude, -20% crippling
 * Shield of Fortitude, -20% blind

Usage

 * Maintain always up Avatar of Balthazar, watch out for rupts.
 * Spam your skills.
 * Use Aura of Thorns and Strip it for an AoE snare and to continue pressure crippled foes.
 * Use Radiant Scythe for some energy management.
 * Keep calling targets to help paragon add pressure.
 * Call for deep wound to help ranger predict rupts.
 * Use DPS as a hard res.

Magebane
[build prof=r/x exp=12+1+1 marks=9+1 wild=9+1][Magebane Shot][Distracting Shot][Optional][Apply Poison][Natural Stride][Optional][Lightning Reflexes][Resurrection Signet][/build] Variants: First slot Second slot
 * [[Zojun's Shot@14]
 * [[Point Blank Shot@14]
 * [[Leech Signet@3]
 * [[Pin Down@10]
 * [[Power Lock@3]
 * [[Web of Disruption]

Equipment

 * Survivor Insignias
 * Rune of Superior Vigor
 * Rune of Minor Expertise
 * Rune of Minor Marksmanship
 * Rune of Minor Wilderness Survival
 * Rune of Restoration
 * Poisonous Recurve of Fortitude, 15^50
 * Poisonous Recurve of Fortitude, +5 energy
 * Sundering Flatbow of Fortitude, 15^50
 * Poisonous Spear of Defense, +5 energy
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Usage

 * Maintain Apply Poison to spread Poison on your targets, and to cover any other conditions you (or allies) may apply.
 * Target casters; primarily those that will have long-casting skills or will be a danger to your success, and begin hitting them with your attack skills.
 * Use Natural Stride for blocking and an IMS, use it to protect yourself from interrupts while using Apply Poison.
 * Resurrect fallen allies with Resurrection Signet.

Fevered Dreams Mesmer
[build prof=Me/Rt Illu=12+1+1 fast=8+1 insp=10+1][Fevered Dreams][Fragility][Signet of Humility][Frustration][Leech Signet][Drain Enchantment][Mantra of Concentration][Flesh of My Flesh][/build] PvP version of skills: [[Fragility (PvP)@10], [[Fevered Dreams (PvP)@10]

RC Prot Monk
[build prof=monk/a protec=12+1+1 divine=11+1 shadow=6][Mend Ailment][restore condition][Aura of stability][Shielding Hands][Guardian][holy veil][aegis][return][/build] PvP versions of skills
 * [[Aegis (PvP)@14]

Equipment

 * 5x Disciple's Insignia
 * Superior Vigor
 * Restoration
 * Minor Prot
 * Vitae
 * Minor Divine Favor
 * Protection Wand of Memory, 20% cast time
 * Protection Focus of Aptitude, 20% recharge
 * Protection Wand of Memory, +15/-1 energy
 * Protection Focus of Fortitude, +15/-1 energy
 * Adept Protection Staff of Enchanting, 20% cast time
 * Crippling Spear of Defense, +5 energy
 * Crippling Spear of Defense, -5 energy
 * Crippling Spear of Enchanting, +5 energy
 * Tactics r7-8 Shield of Fortitude, -20% cripple
 * Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type

Usage

 * Use Aegis to create a short window for an ally where they are immune to just about everything.
 * Remove harmful conditions and heal allies with conditions on them with Restore Condition.
 * If enemies disable your elite, use Mend Ailment to maintain bars up.
 * Hexes can be removed with Holy Veil. Be wary of maintaining this enchantment as it harms your energy pool.
 * Aura of Stability is used to protect allies from Knockdown.
 * Guardian for blocking on allies.
 * Use Return to avoid melees and as a little snare.

WoH Infuse Monk
[build prof=monk/a healin=12+1+1 protec=7+1 divin=8+1 shadow=6][Infuse Health][Patient Spirit][Word of Healing][Signet of Rejuvenation][Guardian][Draw Conditions][Cure Hex][Return][/build]

Equipment

 * 5x Disciple's Insignia
 * Superior Vigor
 * Restoration
 * Minor Prot
 * Minor Healing
 * Minor Divine Favor
 * Healing Wand of Memory, 20% cast time
 * Healing Focus of Aptitude, 20% recharge
 * Healing Wand of Memory, +15/-1 energy
 * Healing Focus of Fortitude, +15/-1 energy
 * Adept Protection Staff of Enchanting, 20% cast time
 * Crippling Spear of Defense, +5 energy
 * Crippling Spear of Defense, -5 energy
 * Tactics r7-8 Shield of Fortitude, -20% cripple
 * Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type

Usage

 * Catch spikes with Infuse Health.
 * Use Word of Healing, Patient Spirit and Signet of Rejuvenation.
 * Remove hexes with Cure Hex.
 * Clean conditions with Draw Conditions (mainly things like Blind/Weakness for physicals and conditions from the RC monk).
 * Use Return to avoid melees and as a little snare.

SC Runner
[build prof=Rt/A Resto=12+1+1 Spawning=12+1][Spirit Channeling][Wielder's Boon][Resilient Weapon][Weapon of Warding][Protective Was Kaolai][Life][Recuperation][Dash][/build] PvP versions of skills:[[Weapon of Warding (PvP)@14] [[Life (PvP)@14] [[Recuperation (PvP)@14]

Equipment

 * 5x GhostForge Insignia
 * Superior Vigor
 * Minor Restoration
 * Minor Spawning Power
 * Restoration
 * Vitae
 * Restoration Wand of Memory, 20% cast time
 * Restoration Focus of Aptitude, 20% recharge
 * Restoration Wand of Memory, +15/-1 energy
 * Restoration Focus of Fortitude, +15/-1 energy
 * Adept Spawning Power Staff of Enchanting, 20% cast time
 * Spear of Defense, +5 energy
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Usage

 * Use Spirit Channeling to manage energy, preferably within earshot of a spirit.
 * Use your weapon spells to mitigate damage, and the prep Wielder's Boon.
 * Use your Spirits to provide party healing, keep them as far away from the main battle as possible, if possible obstructed from a Ranger bow.
 * Use Protective Was Kaolai for party healing.
 * Use Dash for an IMS.