Template:Item show/data/weapon

Purpose
Returns generally available information about martial weapon or minion.

Usage

 * First parameter (required) : weapon type or creature's species.


 * Second parameter (required) : nature of the inquiry, among :
 * DMG : damage type (generally associated to the item),
 * MIN : lower limit of the baseline damage (i.e. against 60 AL armor),
 * MAX : upper limit of the baseline damage (i.e. against 60 AL armor),
 * ATT : default linked attribute of the weapon type,
 * ALT : complement of information on the item type (daggers' innate chance to double strike, etc.).
 * TIP : advice or reminder inherent to the weapon type's specificities.
 * HAND (items only) : type of handling style required by the wielder (Two-handed Hammer for instance).

Offensive items

 * WAIT (offensive items only) : base cooldown/delay before next attack cycle (in seconds).
 * ANIM (offensive items only, default to 0.5) : length of the attack animation (in seconds), an important knowledge when it comes to interrupt.

Ranged weapons

 * DIST (ranged damage-dealers only) : distance (in case of a ranger weapon) in relation to the radius of the aggro bubble.
 * ARC (ranged damage-dealers only) : type of trajectory followed ny the projectiles.
 * FLY (ranged damage-dealers only) : flight time until the projectile reach the targeted location (thus the allowed time for the projectile to be dodged).

Creatures

 * HP (creatures and breakable items only) : Health at current level (see below).
 * EN (creatures only) : Energy at current level (see below).
 * AR (creatures and breakable items only) : Armor rating, normalized for items, at current level for creatures (see below).

Tweaking

 * Level (optional) : desired level of the creature's description.
 * Default (optional) : failover value in case the base of knowledge returns empty.