User:Garrik Fel/Legendary Hooker

( Was PvX:Well'd on 16:12, 15 May 2008 (EDT))

= Vague Descripton =

General Hooker's Legendary Fighting Force was originally conceived when I was challenged to make a team build that utilized the skill "Tease". Aware of the limitations of that particular elite, this is the team build I thought of that would do it's best to make use of a generally unused skill.

= The Team =


 * Note: Each person has a specific task that must be done to ensure the synergy of the group. Be sure to read the "Usage" section of each person as well as the team usage before attempting to use this team build

Teasing Ranger
[build prof=ranger/mesmer expertise=10+1+1 inspiration=11 wilderness=10+1][Tease][Lightning Reflexes][Whirling Defense][apply poison][Zojun's Shot][Point Blank Shot][Distracting Shot][res sig] [/build]

Equipment

 * Survivor Armor


 * Poisonous Recurve Bow of Fortitude with a Strength and Honor Inscription

Usage

 * Before you use tease, start spreading poison while making your way towards either a monk or another caster


 * When you get close, use Tease on the monk (or other) and run back a little bit


 * The Warrior should have called his target by now. Do your best to keep that target poisoned while using your Expertise based bow attacks on a fleshy target that is NOT a monk.


 * Reapply Tease when it is recharged


 * Personal recommendation: Target the monk. Monks tend to be near the back when the battle first begins, and your slightly higher AL ensures a better survival rate

Teasing Mesmer
[build prof=mesmer/mo Illusion=9+1 Fast=7+1 Inspiration=10+1 Healing=9] [Tease][Spirit Shackles][Conjure Phantasm][Sympathetic Visage][Shrinking Armor][Drain Enchantment][Energy Tap][Resurrection Chant] [/build]

Equipment

 * Survivor Armor


 * Wand of Quickening with a Hale and Hearty Inscription and an offhand of Fortitude with a Hail to the King Inscription

Usage

 * Before you cast tease, stay in the back for a little bit until the actual fighting begins


 * When it is time to tease, get in, cast it, then quickly cast conjure phantasm and shrinking armor as cover hexes


 * Once this is done, wreak havoc when you can. Protect someone getting ganked with sympathetic Visage.  Deny energy with spirit shackles when the opportunity arises.  If you have the energy, be sure to cast shrinking armor on anyone who deserves it.  When Tease recharges, get in, cast it, then quickly cast conjure phantasm and shrinking armor again.


 * Personal Recommendations: I recommend teasing a caster like an elementalist or necromancer for a few reasons. First of all they don't tend to be as far back as monks, and so it is generally safer to get within touch range of them.  It is important that your secondary is monk to create confusion.  More on that will be explained in the Team Usage Section.

Variant

 * If you want more power in your hexes or healing, get rid of your points in healing prayers and rearrange them accordingly. Just remember that if you do this, when you rez, the person who was rezed will take that much longer before hey have enough energy to do their job

Gambling Ranger
[build prof=ranger/mesmer expertise=10+1+1 marksmanship=10+1 wilderness=11+1][Marksman's Wager][Concussion Shot][Point Blank Shot][Zojun's Shot][apply poison][Lightning Reflexes][Whirling Defense][res sig] [/build]

Equipment

 * Survivor Armor


 * Silencing Recurve Bow Of Fortitude with a Strength and Honor Inscription

Usage

 * Spread poison at the begining


 * Once one monk has been teased, apply marksman's wager, and go to town on the other monk (or the other two if the opposing team brought three monks) using concussion shot.


 * Once the monk (or monks) have been concussed, wait until you hit full energy (which should be easy if marksman's wager is still up), switch your preparation to apply poison and spam point blank shot & duplicate as much as you can until the monk (or monks) are no longer dazed.


 * Repeat the previous two steps until all monks are dealt with. If the only monk still standing is the one that was teased, feel free to focus your attention on it.


 * If you are having trouble with 3 monk teams, keep spreading dazed as much as you can, it is a higher priority than the +35 damage & poison per shot half of the build.

Holy Mesmer
[build prof=mesmer/mo Illusion=9+1 Fast=9+1 Inspiration=9+1 Smiting=9 Healing=3] [Conjure Phantasm][Conjure Nightmare][Castigation Signet][Signet of Clumsiness][Bane Signet][Symbols of Inspiration][Mantra of Inscriptions][Resurrection Chant] [/build]

Equipment

 * Artificer or Survivor Armor (+9 armor or +40 health)


 * Wand of Quickening with a Hale and Hearty Inscription and an offhand of Fortitude with a Hail to the King Inscription

Usage

 * Hex everyone you can except for people previously mentioned (though hexing the teased monk is not a bad idea)


 * Be sure to maintain Symbols of Inspiration and Mantra of Inscriptions. Not only will this ensure that your signets recharge quickly so that they can be used more often, but you will receive enough energy to keep spamming the two conjure skills when they recharge.


 * Personal recommendation: I would use your skills in the following order when attacking: Hex, Hex,  Castigation, Clumsiness, Bane, Hex, Hex, Castigation, Clumsiness, Hex, Hex, Castigation, Clumsiness, Bane, etc.  This will ensure a more spread out energy gain while still being able to hex as much as possible.

Strong, not bad, Warrior
[build prof=warrior/assassin Swordsmanship=10+1 Tactics=7+1 Deadly=10+0 Strength=9+1][Quivering Blade][Sever Artery][Gash]["To the Limit!"][Symbolic Strike][Signet of Toxic Shock][Signet of Malice][res sig] [/build]

Equipment

 * Survivor Armor


 * Barbed Sword of Fortitude with a Strength and Honor Inscription.

Usage

 * Call a Target. If the rangers do their job, they will make sure the called target stays poisoned


 * Use Sever Artery when your target stops bleeding, and gash when they need a deep wound.


 * Be sure to use Signet of Toxic Shock whenever it is available, as well as symbolic strike.


 * Don't forget about using Signet of Malice to remove your own conditions, as your opponent will almost always have at least one of these conditions: Poison, Bleeding, or Deep Wound


 * Personal Recommendation: Attack a target with low AL that is NOT a monk. Monks will be struggling with their own healing as it is very likely that one has skills that take a longer to recharge, and the other can't get a spell through because it is dazed and facing pressure.  If they try healing your target, things will be worse for them in the long run of the battle.

Undead Dervish
[build prof=dervish/necromancer Death=10 Earth=8+1 Wind=8+1 Scythe=9+1 Mysticism=5+1][Aura of the Lich][Withering Aura][Conviction][Mystic Regeneration][Enchanted Haste][Mystic Sweep][Crippling Sweep][res sig] [/build]

Equipment

 * Survivor or Windwalker Armor(+40 health or +15 armor sometimes)


 * Crippling Scythe of Enchanting with a Strength and Honor Inscription

Usage

 * Run relics or flags when appropriate


 * When you don't need to run, attack the warrior's called target


 * Maintain your enchantments when you can. Do your best to keep up aura of the lich.


 * When Running, use Enchanted Haste as your stance, when fighting, use conviction.

Healing

 * This build doesn't require any particular healers.


 * Personal recommendation: For GvG, use Archive:Mo/any SoD Monk and Archive:Mo/W Balanced WoH


 * Personal recommendation: For HA, use and Archive:Mo/Me Healer's Boon Monk

= Team Usage =

Tease is a skill that causes skills to have a longer recharge than normal until the hex ends. The skill can be removed in two ways: by normal hex removal, and by attacking the person who teased you. The part about "attacking the person who teased you" makes this powerful skill almost useless. In my effort to negate this built in nerf, I made this build team. Humans are human, they are not all knowing like computer opponents can be. Knowing this, I made it so 4 people could be using the skill teased. If anyone notices tease is in use, they'll obviously try to get rid of it. But with the monks either being dazed or teased, hex removal is not as easy as it usually is (Especially if you consider there are numerous other hexes floating about, ones that tend to be noticed and complained about, and will cause death faster than tease).

That leaves the option of attacking the teaser. There are two mesmers proper, and two rangers with a mesmer secondary. So, that means there are two R/Me, and two Me/Mo. If they figure out which two of these are carrying tease, they still have to figure out who teased who. And since you would have to attack with your weapon (spells don't count), that means in order to remove it, you will lose the ability to heal while they try to wand all four, or lose the ability to do damage (depending on the person being teased). If you are a teased monk, with all the confusion going on (and the other monk is dazed) you have to chose between your team surviving now, or later. The other caster (which I will refer to as an Ele) has the choice of trying to figure out who teased him, or carry out their spells anyway, knowing that there will be a significantly longer recharge to use them again.

With the damage, dazing, conditioning and hexing going on to provide large amounts of pressure to multiple people at once, unless a team has a third monk, or a strange counter, they won't be able to tackle this team. Since most of the people on this team have the ability to dodge, tank, or heal from damage, teams with three monks will most likely not be able to put out enough damage to kill this team, while this team will be able to still cause enough pressure to win (albeit slower than usual)

= Counters =


 * Well timed usages of Aegis (To stop the concussion rangers energy management, which prevents the enemy monk from being dazed) or other blocking skills used on monks

= Notes =


 * This build is named after General Hooker, and the false legend of how he used biological warfare to win his battles.


 * This build is tricky to use. It will require practice before you can master it