User:Chrismcc5/Mission team build

Attributes and Skills
[build prof=D/any Mysticism=10+2 Scythe_Master=12+2 Wind_Prayers=8+2][Chilling Victory][Harrier's Grasp][Reap Impurities][Victorious Sweep][Meditation][Faithful Intervention][Avatar of Balthazar][Eternal Aura][/build]

Usage

 * Use Faithful intervention
 * Use Avathar of Balthazar and follow up with Eternal Aura
 * Use your damage skills
 * If you're hurt use Meditations
 * Recast Avatar if necessary

Equipment

 * Max AL armor
 * Any max dmg scythe (preferably Mhedi's Vow)
 * Runes:
 * +2 on mysticism
 * +2 on scythe mastery
 * +2 on wind prayers

Counters

 * Interrupts

Attributes and Skills
[build prof=E/any Fire_magic 12+2+1 Energy_Storage 12+2] [Flare] [Double Dragon] [Inferno] [Lava Arrows] [Searing Heat] [Liquid Flame] [Aura of Restoration][Glyph of Lesser Energy] [/build]

Usage

 * Start with GoLE, follow up with Aura of restoration
 * Spam other skills

Equipment

 * Max AL armor
 * Any fire staff
 * Runes ads mentioned above

Counters

 * Mesmers

Attributes and Skills
[build prof=warri/eleme axemas=12+1+1 streng=12+1 airmag=3][eviscerate][executioner's strike][disrupting chop][shock][bulls strike][frenzy][rush][Resurrection Signet][/build]

Equipment

 * Zealous/Vampiric Axe of Fortitude
 * Ebon Axe of Fortitude
 * Furious Spear of Fortitude
 * -2/+30 Strength Shield (While in Stance)
 * +5 AR/+30 Strength Shield (Elemental; can swap depending)
 * -20% Crippled Duration Strength Shield of Fortitude
 * -20% Blind Duration Strength Shield of Fortitude
 * Example Template Code: Pk5hbOvjjkaikpW9rIhpI90QjpIRBhipITRhg5ODrxhpIJL

Runes/Insignias:
 * Stonefist Insignia Absolutely necessary.
 * Mostly Vitae suggested; some attune if you use Shock other than in conjunction with Bull's.
 * Some use Sentinel's on Chest (not suggested but possible).
 * Clarity/Restoration

Usage

 * Upon entering combat, carefully select a target and begin auto-attacking to build up adrenaline (Use a Furious Spear/Bow or a Wand to gain adrenaline when you can't get too close).
 * Knock Down moving foes with Bull's Strike.
 * Disrupt and knock down targets with Shock or create a knockdown-lock with Bull's Strike.
 * Spike targets with Eviscerate and Body Blow (or Executioner's Strike.)
 * Body Blow can also function as a second Deep Wound attack skill if your target is affected by Cracked Armor.
 * Use Frenzy to spike faster and/or increase the amount of pressure you're putting out.
 * Use Rush to chase kiting foes, cancel Frenzy, or as a simple movement speed buff.
 * Use Disrupting Chop at opportune moments to interrupt and disable skills (for example, use it as a Monk recovers from a knockdown).
 * Swap to appropriate weapon sets as necessary (Ebon when attacking another Warrior, etc.)
 * Resurrect allies when necessary.

Attributes and Skills
[build prof=Mo/E hea=12 pro=12][Protective Spirit][Guardian][Heal Other][Word of Healing][Selfless Spirit][Mend Condition][Cure Hex][Glyph of Lesser Energy][/build]

Usage

 * Heal
 * E-manage with GoLE

Amour

 * Max AL armor

Weaknesses

 * E-denial

Attributes and Skills
[build prof=monk/e healin=12+1+1 protec=10+1 divin=8+1][Patient Spirit][Word of Healing][Dismiss Condition][Protective Spirit][Infuse Health][spotless mind][Aegis][Glyph of Lesser Energy][/build]

Equipment

 * Survivor's Armor/Rune of Restoration (Burning)
 * 40/40 Heal Set (Wand/Offhand)
 * Aegis Set (Staff)
 * Defensive Set
 * High Energy Set
 * Negative Energy Set

Usage

 * Catch spikes with Infuse Health.
 * Use Word of Healing for making red bars go up.
 * Remove hexes with Holy Veil.
 * Remove conditions with Dismiss Condition.
 * Catch spikes with Protective Spirit.
 * Activate Glyph of Lesser Energy for energy management.
 * Use Aegis to buff party defense.

Counters

 * Caster-hate

Variants

 * For more defense against physicals, take Guardian.
 * Aura of Stability for protection against knockdowns.
 * Inclusion of different Protection Prayers spells may require more speccing into Protection Prayers.
 * For a small prot, take Shield of Absorption or Shielding Hands.
 * Protective Spirit can be replaced with Spirit Bond.
 * Take Reversal of Fortune for immediate damage prevention.
 * Persistent hex removal can be provided by Spotless Mind.
 * Spotless Soul provides persistent condition removal.
 * Take Cure Hex for hex removal as well as a heal.
 * Signet of Rejuvenation provides an energy efficient heal effective in physical heavy parties.
 * For immediate condition stripping from other teammates when paired with a Restore Condition monk, take Draw Conditions.

Attributes and Skills
[build prof=range/monk expert=12+1+1 wilder=9+1 marksm=9+1 protec=3][burning arrow][Distracting Shot][Savage Shot][Apply Poison][Mending Touch][Natural Stride][Troll Unguent][Resurrection Signet][/build]

Equipment

 * A poisonous recurve bow of Fortitude with a "Strength and Honor" inscription, and a flatbow with the same stats.
 * A vampiric recurve bow, flatbow, and shortbow for spike assists and ganking.

Usage

 * Maintain Apply Poison as much as possible to spread conditions through your attacks.
 * Deal damage and apply heavy degeneration through Burning and Poison.
 * Interrupt enemies with Distracting Shot and Savage Shot. Note each interrupt's side bonuses.
 * Use Troll Unguent to counter degeneration and for a self-heal.
 * Remove conditions with Mending Touch.
 * Natural Stride can be used when running flags, as a defensive stance, or simply for a speed boost.
 * Resurrect fallen allies with Resurrection Signet.
 * Use Natural Stride before Troll Unguent to decrease your chances of getting interrupted while casting it.

Counters

 * Anti-ranger.
 * Large amounts of condition removal can decrease your effectiveness.

Variants

 * In AB and CM, Resurrection Signet can be substituted for Pin Down or Debilitating Shot.

Attributes and Skills
[build prof=mesme/eleme fastca=11+1+3 firema=12 inspir=6+1][Fireball][Breath of Fire][Auspicious Incantation][Meteor Shower][Rodgort's Invocation][Fire Attunement][Echo][Resurrection Signet][/build]

Equipment

 * Radiant armor is needed for the extra energy. In addition to the Fast Casting and Inspiration runes, use the best Vigor rune you can afford and an Attunement rune. For the last slot use either a rune of Recovery or another Attunement rune, depending on how often you find yourself Dazed.
 * Use a +15/-1 energy Fire Wand with a 20% chance to halve the recharge of Fire Magic spells (such as the Fire Wand crafted by Honglei Sun) and a Fire Magic Focus with a 20% chance to add +1 Fire Magic and a 20% chance to halve the recharge time of Fire Magic spells (such as The Kindlerock). Swap to another weapon set when not in combat to regain the extra pip of energy regeneration.

Usage

 * Keep Fire Attunement up at all times, without it energy management becomes very difficult. Beware of enemies with enchantment removing skills.
 * When facing small mobs cast Echo and Fireball, then spam Fireball. When you get down to 30 energy cast Auspicious Incantation followed by Rodgort's Invocation - after these spells you'll have around 50 energy. Rodgort's Invocation will be disabled for additional 8 seconds.
 * When facing a large mob cast Echo, Meteor Shower, Rodgort's Invocation, Auspicious Incantation and finally the Echoed Meteor Shower - at the end of this chain you will have a full energy bar of around 50 (due to the energy lost to exhaustion). This allows you to keep Meteor Shower up for 18 consecutive seconds, and immediately follow it up with Fireball, Breath of Fire and Fire Storm (in Competitive Missions/Alliance Battles).
 * Use Breath of Fire (and, if you have it, Fire Storm) as your standard damage over time spell - Meteor Shower should only be used when absolutely necessary due to its high energy cost and exhaustion.

Variants

 * If you find yourself often interrupted use Mantra of Concentration as the optional skill.
 * Breath of Fire can be swapped for:
 * Fire Storm (in PvE), which costs 5 more energy but causes more total damage over time (assuming enemies don't break aggro).
 * Lava Font, if you find yourself often surrounded by foes.
 * Immolate, for more damage against one enemy.
 * Glowing Gaze, for more energy management. Echo Rodgort's Invocation rather than Fireball or Meteor Shower if you bring this spell.
 * Mark of Rodgort, for less direct damage but more degeneration through burning. If you bring this spell consider using Glowing Gaze in the optional slot.
 * For Competitive Missions and Alliance Battles consider swapping Breath of Fire and Fire Storm for Immolate and Glowing Gaze. This increases the amount of spike damage you can do at the cost of reducing the area of effect damage you can cause.

Attributes and Skills
[build prof=Assassin/Elemental Shadow Form=12+1+3 Dagger Mastery=10+1 Critical strike=8][Augury of Death][Black Lotus Strike][Black Spider Strike][Vampiric Assault][Glyph of Swiftness][Glyph of Lesser Energy][Shadow Form][Shadow Refuge][/build]

Equipment

 * Max AL armor

Usage
Back up tank Must keep shadow form up. (lol, how? --Dasen 16:44, 17 December 2008 (EST))

Counters

 * Rangers

Attributes and Skills
[build prof=Rt/N SpawningPower=11+1+3 DeathMagic=12 Communing=6+1][Signet of Ghostly Might][Boon of Creation][Spirit's Gift][Animate Bone Minions][Death Nova][Taste of Death][Explosive Growth][Resurrection Signet][/build]
 * Explosive Growth can be replaced by another skill of personal preference.

Equipment

 * Anything that gives additional energy.
 * 20/20 set.

Usage

 * Maintain Boon of Creation and Spirit's Gift
 * Cast Death Nova on minions.
 * Against bosses use Signet of Ghostly Might on all your minions, follow up with Death Nova.

Counters

 * Corpse denial.
 * Energy denial.
 * Enchantment Removal