User:I Am Jebus/Grenadier

This Profession has already been sent to the Design-A-Profession Contest so sending this one and claiming this one is your would be useless.

Introduction
Ever since the Canthans created explosives, similar to trap technology, a new kind of hero rose forward. The Grenadier will revolutionize battle, using explosives and traps to incapacitate the enemy. They can inflict all kinds of damage while keeping themselves alive.

Grenadiers are not close-range. If they can be caught and kept still by a team, they will be very vulnerable. They support the team by staying back and inflicting all kinds of conditions and hexes on the opposing team.

General Usage
As it was mentioned before, Grenadiers are not close-range at all. They stay back and chuck bombs and flares at longbow range. Since they can fire from so far away, they can be a big help to the team while remaining safe. Their bombs are all AoE and are all very powerful. This makes bombers ideal to fight Minion Masters, as the simple minion AI will clump together, making prime targets for the Grenadier's bombs. Be aware, however, that not all bombs are friendly. Some bombs will hit all creatures, not just enemies. Thus, make sure that you alert your team before running into battle.

Bombs can be risky, as they have approximately a 5% chance to detonate upon activation.

Bombs cannot be blocked, except for the target of the bomb. If it is blocked like that, the AoE effect still applies.

When not using bombs or when waiting for energy to recharge, the bomber attacks with small, AoE flares. These flares have a fast fire rate and also have the same range as a longbow. Even though they are AoE, only the targeted foe gets the effect from skills like Conjure Flame, Spiteful Spirit, or Vigorous Spirit.

Flares can be slightly inaccurate; they have a constant 70% chance of hitting. Blind will reduce this to 7%(subtract 90% of 70), not 0%.

The Grenadier's base armor provides 60 armor, +15 energy, and +1 energy regeneration. A starting Grenadier will have 35 base energy and +3 energy recovery.

Attributes

 * Dexterity(Primary Attribute): For each rank in Dexterity, bombs, traps, and preparations activate 3% faster, and for every two ranks in Dexterity, bombs, traps, and preparations cost 1 less energy.
 * Explosive Crafts:No inherent effect. Many Grenadier skills, especially those involving bombs, become more powerful with each rank in Explosive Crafts.
 * Focus:With each rank in Focus, flares have an added 1% chance to hit. Also, bombs that hit your allies do 5% less damage for each rank in Focus.
 * Precision:Upon reaching rank four in Precision, bombs will have a 0% chance to blow up upon activation. Upon reaching rank 9 in Precision, the player will recieve an additional +1 energy regeneration. upon reaching rank 12 in Precision, all bombs cost -1 energy(stacking).

Weaponry
The Grenadier uses Flares to attack AoE from long range, with fast, albeit weak, attacks.

Max Stats
 * Damage:8-15, 2-5 additional AoE damage.
 * Damage Type:Fire, can be modified.
 * Attack Rate:1.33

Profession Combos
The Grenadier is best suited as a G/R, with Ranger secondary, mostly because Dexterity benefits traps and preparations as well. Grenadiers can also be paired with Dervish secondaries or Monk secondaries, to stay alive. They can also have Mesmer secondaries, to offset the high energy cost of most bombs with Inspiration Magic.

Types of Bombs
The Grenadier has many bombs with many effects. For example, the Shard Bomb attacks "all foes in the area for 55-125 cold damage and they are hexed with Shard Bomb for 2-6 seconds. While hexed with Shard Bomb, you move 66% slower. 15 energy, 2 activation, 15 recharge, easily interrupted." There is also Escape of Smoke. Description:"Create an Escape of Smoke where you are standing. It detonates in 2-1 seconds. For 4-13 seconds, all creatures in the Escape of Smoke suffer from Dazed for 4-6 seconds and Blind for 6-17 seconds, and take 30 damage each second. Elite, 15 energy, 1/4 activation, 30 recharge." There are many more examples.

General Counters

 * Get out of the AoE range of the bomb.
 * Interrupts.
 * Cripple the Grenadier, then run in and kill it.