Build:Me/A JQ Wastrel's Capper

Cap, defend, and kill Carriers with Domination skills, with impressive mobility from Heart of Shadow and Dash.

Attributes and Skills
[build prof=Me/A dom=12+1+3 ins=10+1 fas=7+1 sha=4][Cry of Frustration][Psychic Instability (PvP)][Wastrel's Demise][Wastrel's Worry][optional][Ether Feast][Heart of Shadow][Dash][/build] Optional should be:
 * to speed up shrine kills and take down Ranger shrines much more easily. Beware of the scattering if you're inexperienced with the build.
 * for finishing off Ranger shrines and individual enemies.
 * to aggravate other nukers and Monks.
 * for defense against melee and finishing off Ranger shrines.
 * to harass Monks and other nukers.
 * for cheap spammable damage, helpful with Ranger shrines.
 * for more interrupts and energy management.
 * or to counter Elementalist bots.

Equipment

 * Survivor insignias
 * Vitae Runes
 * 40/40 Domination set
 * Defensive Spear/Shield set
 * Shield of Fortitude (+10ar vs. Piercing)
 * Shield of Fortitude (+10ar vs. Lightning)
 * Shield of Fortitude (+10ar vs. Fire/Slashing)
 * High energy set

Usage

 * Kill carriers with two cycles of WW and WD. The second WD must be cast immediately after the first ends.
 * Use Psychic Instability and Cry of Frustration to interrupt other nukers.
 * Follow with WW and WD after you hit with Psychic Instability to deal reliable damage to other players.
 * Ether Feast to redbar yourself.
 * Use Heart of Shadow to jump up and down cliffs, particularly for the Ranger shrines mentioned below. Use it to kite melee and a decent heal.

Quarries

 * Target the center Mesmer.
 * Nuke shrines by chaining Wastrel's Demise, Psychic Instability, Wastrel's Worry, then Cry of Frustration as soon as Mesmer begins to cast next spell.
 * Use Ether Feast during downtime to heal.

Ranger shrines

 * The Ranger shrines near the Purple and Green quarries can be captured easily thanks to the height advantage.
 * Stand just outside of the Rangers' aggro range on top of the cliff.
 * Wand them or cast WW on them to trigger Bestial Fury. You can also trigger Bestial Fury when you use Heart of Shadow to jump up the cliff, just move into position quickly.
 * Spam WW and WD on them to nuke the shrine; there's a sweet spot you can stand where Rangers will not shoot you nor move.
 * The other shrines require a little more finesse since you don't have a cliff to cast from.
 * Wand them to trigger Bestial Fury.
 * Cast WD, interrupt first attack skill with PI, cast WW, wait for them to stand up and then interrupt the second attack skill with CoF.
 * If you didn't interrupt them correctly, Dash away to break aggro and retry.
 * See video for demonstration.

Variants

 * Go Me/P for "Fall Back!" (PvP) and "Make Haste!" to run carriers.
 * Replace Heart of Shadow with Viper's Defense to jump cliffs more often.
 * Replace Heart of Shadow with Death's Retreat or Return for a different shadow step.

Counters

 * Other players scattering quarry NPCs.
 * Very well timed interruptions.
 * Monk healing NPCs.
 * Hex removal.
 * Weakness.
 * Lag (can cause PI to be late).
 * Allies enchanting you will cause the quarry Mesmers to cast a third spell, breaking Wastrels. This should only be a problem if someone is guarding the shrine, as it should be capped before the NPCs have the opportunity to cast a third spell.