Build:N/A Assassin's Promise Curses

This build uses Assassin's Promise, Mark of Pain, Barbs and various PvE-only skills like Ebon Vanguard Assassin Support to wipe out enemies quickly in combination with a physically oriented team.

Attribute and Skills
[build prof=necro/assa curses=12+1+3 soulre=8+1 deadly=10][mark of pain][ebon vanguard assassin support][assassin's promise]["Finish Him!"][rigor mortis][Optional][Optional][Optional][/build]

s should be:
 * for Melee protection.
 * for Melee protection
 * Snare to help counter foes intending to kite from Mark of Pain.
 * for areas with heavy-duty healers.
 * for Spell protection.
 * for damage buff on frontliner + support through KDs.
 * for strong enchant removal.
 * Cheapest and largest ranged cover/fish hex.
 * high armor ignoring damage and spammable
 * increase damage against priority targets.

can be dropped entirely if your teammates are using or other anti-blocking measures.

Equipment

 * Radiant armor, Superior Vigor rune, Attunement/Vitae runes.
 * Cruel Spear with "I have the power!" inscription (+5 energy) and a Fortitude mod.
 * Curses focus with "Master Of My Domain" inscription (+1 Curses/20% chance) and Fortitude mod or Aptitude mod. Suitable foci are Fondalz's Artifact, the Plaguebinder and bone idols from the collectors Yu Lae, Denos Makaluum or Luci.
 * HSR options are not desirable because you instead depend on Assassin's Promise to recharge your skills.
 * Every member of your team should use physical damage weapons (spears for casters), even with no points in the weapon.

Usage

 * Choose a target, preferably in a mob. Call the target and use skills in order:
 * (Skip if you know the foe doesn't have block skills)
 * Follow up with for an additional physical to trigger the hexes.
 * Use and  when target is at around 33% health (depending on the foe's total health).  With practice you will be able to score near-instant kills with  which will make hex removal unlikely.
 * If sufficient triggers of MoP are occurring, you may wish to retarget to foes getting hit by MoP for a faster AP trigger.
 * If sufficient triggers of MoP are occurring, you may wish to retarget to foes getting hit by MoP for a faster AP trigger.

Counters

 * Heavy hex removal.
 * Lag, resulting in bad timing of.
 * Effects that prevent hits from landing on the called target.
 * and similar damage type converters.