Archive:A/D Seeping Scythe

Use overpowered scythes and Seeping Wound to win.

Attributes and Skills
[build prof=Assassin/Dervish ScytheMastery=12 CriticalStrikes=12+1+1][Seeping Wound][Wearying Strike][Mystic Sweep][Eremite's Attack][Assassin's Remedy][Way of the Master][Dash][Resurrection Signet][/build] PvP versions of skills:
 * [[Mystic Sweep (PvP)@12]
 * [[Eremite's Attack (PvP)@12]
 * [[Assassin's Remedy (PvP)@14]

Equipment

 * Survivors Insignias.
 * Vampiric and Elemental Scythes,
 * Staff for Enchantments.
 * Defence Sets.

Usage

 * Hex your target with SW.
 * Use Wearying Strike → Mystic Sweep → Eremite's Attack to spike.
 * Maintain Assassin's Remedy and Way of the Master. Cover Assassin's Remedy with Way of the Master since being immune to blind is arguably more important than critical hit chance.
 * Res your teammates with res sig.

Counters

 * Hex Removal.
 * Standard melee counters.
 * Enchantment removal.

Variants

 * [[Rending Sweep@12] - enchantment removal.
 * [[Aura Slicer@12] - more conditions to trigger [[Seeping Wound@14] and more damage.
 * [[Crippling Sweep@12] / [[Crippling Victory@12] - more conditions to trigger [[Seeping Wound@14] and extra snare.
 * [[Deaths Charge@3] - more mobility.