Archive:Team - Ritspike

A Heroes' Ascent build utilizing the Ritualist line of Channeling Magic to spike down its opponents, and supportive spirits to increase the defensive capabilities of the team.

Composition
[build prof=Ritualist/Necromancer channeling=12+1+3 blood=8 spawn=10 curse=2][Wielder's Strike][Spirit Burn][Spirit Rift][Blood is power][Bloodsong][rend enchantments@0][Gaze of Contempt][Resurrection Signet][/build] [build prof=Ritualist/Monk channeling=12+1+3 restoration=11+1 prot=6 spawning=2][Wielder's Strike][Spirit Burn][spirit rift][Offering of Spirit][Destruction][Mend Body and Soul][spirit bond][Resurrection Signet][/build] [build prof=Ritualist/Any channeling=12+1+3 restoration=12+1 spawning=3][Wielder's Strike][Spirit Burn][spirit rift][Offering of Spirit][Life][Mend Body and Soul][Spirit Light][Resurrection Signet][/build] [build prof=Ritualist/Dervish channeling=12+1+3 restoration=12+1 spawning=3][Wielder's Strike][Spirit Burn][spirit rift][Offering of Spirit][Recuperation][Spirit Transfer][Pious Haste][Resurrection Signet][/build] [build prof=Ritualist/Dervish channeling=12+1+3 restoration=12+1 spawning=3][Wielder's Strike][Spirit Burn][spirit rift][Offering of Spirit][Recovery][Spirit Transfer][Pious Haste][Resurrection Signet][/build] [build prof=Ritualist/Mesmer channeling=12+1+3 restoration=12+1][Wielder's Strike][Spirit Burn][Spirit Rift][Expel Hexes][Wielder's Boon][Mend Body and Soul][Spirit Light][Resurrection Signet][/build] [build prof=Ritualist/Elementalist channeling=12+1+3 restoration=9+1 water=9][Wielder's Strike][Spirit Burn][spirit rift][icy shackles][Wielder's Boon][Mend Body and Soul][Spirit Light][Flesh of My Flesh][/build] [build prof=Ritualist/Ranger communing=12+1+1 wilderness=6 spawning=11+1][Vital Weapon][Reclaim Essence][Pain][Union][Displacement][Shelter][Empowerment][Frozen Soil][/build]

Equipment

 * HSR/HCT Restoration Magic weapons.
 * BiP should bring an enchantment-extending weapon.
 * Survivor Insignia on your armor to increase your health against armor-ignoring damage, degen, etc., or Ghostforge Insignia to increase your armor rating, to avoid redundancy with Vital Weapon.

Usage

 * 1) Set up spirits.
 * 2) Call targets.
 * 3) Spike them.
 * 4) Heal allies as well.

Build-Specific Roles

 * 1) Use BiP to assist in your teammates energy management. Use Gaze of Contempt on oppurtune targets to remove them of enchantments. Use Rend Enchantments similarly.
 * 2) Use Spirit Bond to counter spikes.
 * N/A
 * 1) Use Pious Haste to run relics.
 * 2) Ditto.
 * 3) Use Expel Hexes to alleviate hex pressure on your team, but don't waste it on any anti-melee hex stacks that may be placed on your team (this is HA, after all...).
 * 4) Use Icy Shackles to snare enemies, particularly enemy runners.
 * 5) Spread Vital Weapon throughout your team, and ensure that it stays up. Summon the Frozen Soil spirit when your team is at a strong advantage, or is about to pull off a spike.

Variants

 * Bring Lamentation for armor-ignoring damage, especially against IWAY-esque teams.
 * Other Channeling magic skills can be used offensively, such as:
 * Channeled Strike
 * Mighty was Vorizun
 * Renewing Surge
 * Spirit Boon Strike
 * Gaze from Beyond
 * Ancestors' Rage

Counters

 * Anti-spike measures (Spirit Bond, Infuse Health, Reversal of Fortune, etc.).