Archive talk:Team - TA Hex Pressure

Discussion
eww. Skakid9090 23:50, 2 August 2007 (CEST)

This is inflexible even for a build for an arena in which there's only one thing to do(sit around punching the other team's face in). --Edru viransu //QQ about me 23:54, 2 August 2007 (CEST)

So the only things doing any killing are the BB War and degen? How come? - Krowman    23:58, 2 August 2007 (CEST)


 * Err, this build is great/was. Not sure is the RM nerf affects this yet, but we can usually get 20+ in any round situation. We used to run only 1 BB/1 Mind Shocker/ and 2 monks :P. Readem (talk *pvxcontribs ) 00:00, 3 August 2007 (CEST)


 * Also, I do not understand the ewws, nor the inflexability parts :/? Readem (talk *pvxcontribs ) 00:01, 3 August 2007 (CEST)
 * Well, they were during when you had it as the exact same build as that . Also, does this mean you're allowed to post on build talk pages and rate again? --Edru viransu //QQ about me 00:07, 3 August 2007 (CEST)


 * Will do atts later. Readem (talk *pvxcontribs ) 00:03, 3 August 2007 (CEST)


 * gwBBcode hasn't updated recharge of Reapers... [[Image:User Frvwfr2 signature.jpg|User:Frvwfr2]] frvwfr2  (talk · contributions) 00:04, 3 August 2007 (CEST)

this is better m8 =) <font color="#336666">Skakid9090 00:12, 3 August 2007 (CEST)
 * Indeed, the current version looks might it might be good. --<font color="Black">Edru viransu //<font color="Red">QQ about me 00:15, 3 August 2007 (CEST)

Eww spirit spam D: --Lost 01:37, 3 August 2007 (CEST)
 * Spirit spam is great in TA. You know that many people run ZB in TA (big clunky heal that requires your target to take a lot of damage first to maximize effectiveness), and spirit attacks are just little armor-ignoring attacks spread about the team like rain. So, smaller arenas, awkward Monk Elite that can't deal with little pepperings of damage throughout the whole team, armor-ignoring spirits with a KD one make it very useful here. - [[Image:Kowal.jpg|15px]] <font face="dauphin" color="maroon">Krowman   05:09, 3 August 2007 (CEST)

Through the use of overpowered skill-bars, this team build is able to take down many teams lol <font color="#336666">Skakid9090 05:55, 3 August 2007 (CEST)

All done here. What do you say? <font color="Black">Readem (<font color="Red">talk *<font color="Black">pvxcontribs ) 05:56, 3 August 2007 (CEST)

I say drop Bloodsong for Pain, no points in channeling. Tycn 10:24, 3 August 2007 (CEST)


 * Not balanced in the somewhat limited TA meta. Balaced would be 1 Shock Axe or Devhammer, 1 BSurge, 1 Ranger (Either BA or BHA), and 1 Monk (ZB or otherwise).  I'd say this is def a build that is in the meta, but I wouldn't call it balanced.  Come up with a name for it :p BCTurk 14:09, 3 August 2007 (CEST)

the linebacke buid leaves alot to be desired.mizzouman 17:25, 3 August 2007 (CEST)

How the Fuc* do you kill with this? One damage dealder and a total of 8 degn from the necro? Monks running mednign could counter that damage.Dark0805|Rant 23:53, 3 August 2007 (CEST)
 * Hammer warriors can kill plenty fine by themselves, particularly with attack spirits spamming blind, kd, and lifesteal around, and the hammer warrior has backbreaker + shock, which means if you don't have offmonk heals, your monk is sitting on the ground getting his face crushed by a big hammer for a long time, and when he gets up he's probably getting either kded by Wanderlust or hit for enormous damage by prot strike. --<font color="Black">Edru viransu //<font color="Red">QQ about me 00:02, 4 August 2007 (CEST)
 * I discounted the spirits. And i also discounted the war attacking the monk. But you still fail, edru.Dark0805|Rant 00:05, 4 August 2007 (CEST)
 * So you basically discounted everything about the build's offense? lol :P --<font color="Black">Edru viransu //<font color="Red">QQ about me 00:21, 4 August 2007 (CEST)
 * Ehhh. We could debate TA strategy and the offensice functionality of spirits all night. I'm game.


 * With the exception of pain (i think, considering i dont play a rit much), spirits are ulility spells that carry a specific function. And in this build, especially, spirits are doing minimal damage.
 * Attackign the monk is a questionable strategy. Having the monk a practically necessary target is a bad idea. Two monks and your screwed.
 * Spirits are stationary. And they can be interrupted.
 * So there ya go.Dark0805|Rant 01:46, 4 August 2007 (CEST)EDIT::In other words, its not much of your teams offense other than the KD.Dark0805|Rant 01:50, 4 August 2007 (CEST)
 * Err, if you are unable to kill with it, that is your fault, not the builds :/. We only lost, when someone had to leave or we got bored. The problem many might find, is if your Warrior is exceptionally untalented, then you probably will have a tough time versus more skilled teams. Otherwise, offense is np. To answer your comments:


 * Err, ever hear about wonderlock? Bloodsong also does damage...so does Shadowsong O.o...
 * Only very skilled teams are able to run 2 Monks (my friends used too :P), and then you are usually going to lose regardless. If they are not skill however, you should be able to eventually hammer spike them :/. BB is so useful in TA, as no one runs Aegis (only baed people run Gaurdian in TA lulz), and usually the average is 1 healer per-team.
 * Spirits are stationary, and I would hope that your team is smart enough to know that. Also, if the opposing team is D-shotting your spirits, you should have no problem at all.
 * Offense: Between Hammer-spike, Spirit-Spamming, and Hex-Pressure, you are definately not short on offense. <font color="Black">Readem (<font color="Red">talk *<font color="Black">pvxcontribs ) 07:00, 4 August 2007 (CEST)
 * Yeah, i know they do damage. But their function is foremost to carry out their utility. Blood song is what, 20 damage? Your right about the monks though. I dont know... I dont like rits =/. IMO a bsurge ele who could throw orb and gale onto the monk and still shut down melee might be just as good, and would do better offense.Dark0805|Rant 17:38, 4 August 2007 (CEST)
 * People draw bots though. That's why we prefer hexes, can't be simply drawn. <font color="Black">Readem (<font color="Red">talk *<font color="Black">pvxcontribs ) 17:51, 4 August 2007 (CEST)
 * W/e. I wont be running this anytime soon so go for w/e you want.Dark0805|Rant 18:51, 4 August 2007 (CEST)

screw the back breaker build it just sucks. u really need to ditch that cuz its bringing the whole build down badly.mizzouman 21:37, 12 August 2007 (CEST) How so? It is some of th most effective single person shutdown in the game? <font color="Black">Readem (<font color="Red">talk *<font color="Black">pvxcontribs ) 21:43, 12 August 2007 (CEST)
 * Readem is right. That BB build owns. --<font color="Black">Edru viransu //<font color="Red">QQ about me 21:44, 12 August 2007 (CEST)
 * Backbreaker and Hammer Wars in general were always imba in TA since you don't have another mok to back you up. Asdfg 21:59, 12 August 2007 (CEST)

Meh, this build is kinda crappy. Rits kinda suck, necro's suit better with illusion mesmers. Balance i'd prefer is:

Eviscerate Axe'

Domination Mesmer

B-Surge Ele

ZB Monk


 * Dunno what you're all thinking, but since the rit nerf(ancestors rage) is the offencive-support of the rit gone, so they just suck(used 2 take rits with ancestors, warmongers weapon, and heals). Spirit rits just suck. You might change the axe to hammer, but i just prefer axe since they pump up faster. Unexist 22:00, 12 August 2007 (CEST)
 * No agonizing, needs more 2 knockdowns(shock). After another nerf of antimelee, i think bsurge is warranted. But not a fan of dom mesmer. Zb prot is meta for some reason, so run it by all means. I prefer:

Guardian is a better self protection than /a IMO, but do w/e you want. With a team of good kiters and a smart warrior I havent needed to switch out my -7 energy grim cesta sundering spear(31 energy) for 2 glads.Dark0805|Rant 04:07, 13 August 2007 (CEST)
 * GG E-Mangment. Guardian ain't needed, you got ward against melee + b-surge, disciplined for if it really goes wrong. Only thing bout BL is that you remove 3 hexes, but that doesn't take away that your energy is sucking. Shock or Agonizing is just general preferance, i prefer agonising since i don't like shock. Unexist 12:28, 13 August 2007 (CEST)
 * Are you high? most metas DONT use 2 forms of e management, and you say mine is bad? And guardian>>>>>>>>>>ward. Fully maintainable, doesnt compromise at points... etc.Dark0805|Rant 21:05, 13 August 2007 (CEST)
 * No I'm drunk :S. Dude, seriously, when you got bsurge + ward = enough in TA, only 1 melee usually. Guardian is too mutch use for the monk, you're better off with healing up, certainly on a b-light monk. And how you mean 2 forms of e-mangement... divine spirit is giving back energy not that good. Unexist 21:18, 13 August 2007 (CEST)
 * Lol at your state of mind. Blind can be removed and wards dont stick forever. And divine spirit=shave 5 energy off all monk spells for about 15 seconds at my attributes and of enchanting. Gift of health/healing prayes in general=not needed.Dark0805|Rant 03:28, 14 August 2007 (CEST)
 * Yeah, you need GoH. DS is used to pump up DH, which is not useful in the arenas. Get SoD instead to fuel DH on a BLight, but Veil would be better, or even RH now. - [[Image:Kowal.jpg|15px]] <font face="dauphin" color="maroon">Krowman   03:36, 14 August 2007 (CEST)
 * Dh+ds+bl=4 hexes removed, its nice. goh is useful but in arenas i'll take my chances.Dark0805|Rant 19:21, 16 August 2007 (CEST)

I tend to prefer this build:

It ownz. Really, it does. <font color="Black">Readem (<font color="Red">talk *<font color="Black">pvxcontribs ) 03:58, 14 August 2007 (CEST)
 * YOU NOOB,


 * IS FAR SUPERIOR. –Ichigo724[[Image:Ichigo-signature.jpg]] 04:02, 14 August 2007 (CEST)
 * I HOPE U R NOT RUNNING SUP SMITE, OMG SO GUD! <font color="Black">Readem (<font color="Red">talk *<font color="Black">pvxcontribs ) 04:29, 14 August 2007 (CEST)
 * Needs moare mending. replace 1 rof with rebirth and 1 with mending and i'm happy :D. Unexist 00:43, 18 August 2007 (CEST)

Shock
FGJ on the BB instead of Shock? Asdfg 22:19, 12 August 2007 (CEST)
 * No. --<font color="Black">Edru viransu //<font color="Red">QQ about me 22:20, 12 August 2007 (CEST)
 * Yes for me. FGJ is 1337 on hammers. Unexist 12:28, 13 August 2007 (CEST)
 * Yes, it is. I got hit with Backbreaker-Crushing Blow-Hammer Bash-Backbreaker-Hammer Bash a few days ago.. :/ Shock is better. Drop grasping or Enraging for it, imo. Maybe, this:


 * I somewhat prefer Frenzy on Backbreaker, although enraging charge as only cancel stance is a bit meh. --<font color="Black">Edru viransu //<font color="Red">QQ about me 14:06, 13 August 2007 (CEST)
 * People played for ages with only Sprint as Cancel. This will do. Asdfg 14:09, 13 August 2007 (CEST)
 * I'm pretty sure there wasn't any particular reason to use Sprint on recharge. Besides, as a speed boost, Sprint is far better than Enraging. People needed that long speed boost too, since the only snares they ran were gale and maybe axe rake. --<font color="Black">Edru viransu //<font color="Red">QQ about me 14:12, 13 August 2007 (CEST)
 * And teh Cripshot runners! Don't for get about the R/Me's of old. BCTurk 17:29, 13 August 2007 (CEST)
 * Yeah, but you see, back in the day, people actually split, so they didn't always have the Cripshot with the warriors. --<font color="Black">Edru viransu //<font color="Red">QQ about me 23:18, 13 August 2007 (CEST)
 * What is a split? ;-) BCTurk 02:33, 14 August 2007 (CEST)
 * It was this thing people used to do. Some people had builds devoted to splitting, even. About just a bit after the Celestial Tournament, it died a horrible death, for some reason. --<font color="Black">Edru viransu //<font color="Red">QQ about me 02:35, 14 August 2007 (CEST)
 * O.o...? Split is not dead, Edru. Split counters all nubs, so split I say! <font color="Black">Readem (<font color="Red">talk *<font color="Black">pvxcontribs ) 02:39, 14 August 2007 (CEST)
 * lrn2nowenirsrsn2nowenirntsrs --<font color="Black">Edru viransu //<font color="Red">QQ about me 02:42, 14 August 2007 (CEST)
 * IdonotspeakthatlanguageandIamtoolazytolearn. <font color="Black">Readem  (<font color="Red">talk *<font color="Black">pvxcontribs ) 02:46, 14 August 2007 (CEST)
 * ynt? lol, Nor do I, but I sometimes do sarcastically. I said: "Learn to know when I am serious and to know when I am not serious." --<font color="Black">Edru viransu //<font color="Red">QQ about me 02:51, 14 August 2007 (CEST)
 * I cannot do that Edru. You sig distracts me with its QQ 1337ness. I am sorry. Now would you please translate the "ynt"? :P <font color="Black">Readem (<font color="Red">talk *<font color="Black">pvxcontribs ) 02:54, 14 August 2007 (CEST)
 * "Why not?" --<font color="Black">Edru viransu //<font color="Red">QQ about me 02:59, 14 August 2007 (CEST)
 * What? <font color="Black">Readem (<font color="Red">talk *<font color="Black">pvxcontribs ) 03:06, 14 August 2007 (CEST)
 * /slap. "ynt?" = "Why not?" –Ichigo724[[Image:Ichigo-signature.jpg]] 03:10, 14 August 2007 (CEST)
 * Oh, BTW, splits don't work, that would mean there are less guys at the flag stand then the other team has, you'll lose. QQ BCTurk 06:23, 14 August 2007 (CEST)
 * The trick about the split is being threatening enough to cause them to split. If they're not prepared for it, or if they're counting on an 8vs8 or 7vs7 flagstand battle, then it's good night Gracie: you get to either dominate the flagstand, or dominate their base. - [[Image:Kowal.jpg|15px]] <font face="dauphin" color="maroon">Krowman   07:04, 14 August 2007 (CEST)
 * Moar liek 4v8 amirite? 4/4 and 5/3 splits for the win.  —ǥrɩɳsɧƿoɲ  〚 ₮ /ḉ/ Д 〛 13:14, 16 August 2007 (CEST)
 * I know I have said that somewhere in the past... <font color="Black">Readem (<font color="Red">talk *<font color="Black">pvxcontribs ) 04:14, 17 August 2007 (CEST)

The War
The attributes don't work out and he has a sundering Hammer. Since when is Sundering > Vampiric? Asdfg 14:42, 16 August 2007 (CEST)
 * Sundering iz gud. Vamp is kinda weak on hammers, particularly with the modern love of blockage. It's mostly a matter of preference, though. Some high-level frontliners prefer vamp, some prefer sundering. Most people run Vamp, Zealous, Elemental, spear/furious/non-elemental-non-vamp-non-zealous/whatever weaponsets on axe or sword, though. --<font color="Black">Edru viransu //<font color="Red">QQ about me 23:44, 16 August 2007 (CEST)
 * I don't bother running vamp really. For Hammers=Sundering. Swords,Daggs,Axes and Scythes=Zealous. <font color="Black">Readem (<font color="Red">talk *<font color="Black">pvxcontribs ) 00:18, 17 August 2007 (CEST)
 * I bring vamp on swords, axes, and sins, but rarely use it, because on sins I'm usually spamming KDs and stuff, so I need Zealous, and on swords and axes, I spend most of my time in Zealous spamming frenzy, bull's, etc. On Hammers, I spam bulls too, but I usually sit in either my furious or sundering set. I don't bring a Zealous hammer. I usually am in Zealous on dervs, but might switch to sundering on spikes. --<font color="Black">Edru viransu //<font color="Red">QQ about me 00:24, 17 August 2007 (CEST)
 * Nah, keep with zealous and you can run AoM god-mode tbh. I hardly even swap, unless I am tank-hunting...which is like, never :/. <font color="Black">Readem (<font color="Red">talk *<font color="Black">pvxcontribs ) 00:37, 17 August 2007 (CEST)

33% Extend cripple offhand?
Never heard of it. 20% LESS cripple offhand yes, but 33% extending mods, that I've seen, have all been on Swords, ect. Not offhands. 76.175.146.10 19:13, 22 August 2007 (CEST)

That is what is implied. The Sword can be considered an offhand of sorts. <font color="Black">Readem (<font color="Red">talk *<font color="Black">pvxcontribs ) 00:55, 23 August 2007 (CEST)

actual performance
i think the actual performance is awesome i run it in ta with some guildies i love the glad points it puts out--<font color="Black">Lucky121 (User talk:Lucky121<font color="Red">talk * 15:50, 28 August 2007 (CEST)

I am glad you like it as well ;) <font color="Black">Readem (<font color="Red">talk *<font color="Black">pvxcontribs ) 01:04, 29 August 2007 (CEST)

Readen please go look at my userpage, i don't care about builds i made 3+ months ago, and why do you chose to remember my builds?Tsupert 01:49, 29 August 2007 (CEST)

Revamp
Could use it some imo. Corrupt for example, is becoming quite popular since the nerf of RM. The Rt could go Spirit Light, speaking Draw already serves the purpose of MBaS. Weapon of Ward could, or could not be dropped, depending on preference, for Mingson. The rest if fine still however. <font color="Black">Readem (<font color="Red">talk *<font color="Black">pvxcontribs ) 11:26, 13 September 2007 (CEST)

Going to do Revamp finally. <font color="Black">Readem (<font color="Red">talk *<font color="Black">pvxcontribs ) 11:03, 26 September 2007 (CEST)

All done. <font color="Black">Readem (<font color="Red">talk *<font color="Black">pvxcontribs ) 11:19, 26 September 2007 (CEST)

Featured
Shouldnt be under Untested Featured, sum one plz change.Dean 15:49, 27 September 2007 (CEST)