User:Malokai92/Guide Index/Brawl

Overview
Kilroy Stonekin's Punch-Out Extravaganza! takes place in Fronis Irontoe's Lair and using the Dwarven Brawling mechanic. It is an excellent place to grind out Survivor title safely. You receive all the experience since it's a solo quest and getting knocked out does not count as a death. It also pays for itself if you use scrolls. It is the fastest way to get to level 20 or Survivor starting out from a new character, anyone can do it.

Skill bar

 * 1) Brawling Block: For the next 2 seconds, you block the next attack. This Skill ends if you use an attack Skill. You cannot use this Skill if you are Dazed.
 * 2) Brawling Jab: Deal 10 damage if Brawling Jab hits.
 * 3) Brawling Straight Right: If this attack hits, it deals 25 damage and interrupts an action.
 * 4) Brawling Hook: Target foe takes 30 damage
 * 5) Brawling Uppercut: You deliver an uppercut to your foe, dealing 80 damage. This attack cannot be blocked.
 * 6) Brawling Headbutt: 30 damage. causes a 3-second knockdown.
 * 7) Brawling Combo Punch: (HM only) You attack twice, dealing 50 damage each time.
 * 8) STAND UP!: When knocked out, use this Skill repeatedly to regain Energy. You must be at full energy after 10 seconds or else you will pass out!

Why grind in Normal Mode instead of Hard Mode?
In Hard Mode, enemies give 700xp instead of 300xp, so you level at double the rate. It also takes double the amount of time. To avoid dieing in Hard Mode, you have to time your skills carefully and move strategically. Even then, you're likely to die due to lag and randomness. You do not receive more experience from the quest reward for doing it in HM. Keep in mind enemies also take twice as long to kill, even longer if Kilroy dies because you don't get the faster skill recharge or movement speed. The circular room is particularly frustrating because you have to play cat-and-mouse to pick the Stone Summit off. The HM update added extra health to enemies, making HM even more painful and annoying. See the ele update for more information.

Grinding out Survivor in Normal Mode is mindlessly easy. You can spam your skills on recharge and kill everything. For the sake of your sanity, ignore Hard Mode unless you are geared for playing as efficiently as possible.

Setup

 * See the wiki for details on armor and equipment.
 * Warriors have a distinct advantage. They have high armor, access to Knight's Insginias, and Stonefist Insignia has the same effect.
 * Pumpkin Pie is very useful in both NM and HM. It's cheap compared to using candy or other consumables.

NM
Two combos will kill the Stone Summit in one go: Use these combos on any Stone Summit with full health whenever skills are charged. Spam Brawling Straight Right on recharge and use it to interrupt attacks. Stone Summit tend to open with Power Attack. You can interrupt this and follow up with Brawling Block. Using the minimum number of attacks can shave some time off runs and make them go smoother. Attack the same enemy as Kilroy until a combo is charged, the faster you kill an enemy, the less overall damage you and Kilroy take. Once a combo is charged, you're free to go off on your own. It does depend on play style however.
 * 1) Brawling Headbutt -> Brawling Hook - >Brawling Straight right (6->4->3)
 * 2) Brawling Uppercut

Wait for Stonewolves to use Primal Rage before releasing a combo, they die much faster that way. It may be a good idea to let Kilroy die here so he is full health for Slaughter Passage.

Brawling Block will prevent Lieutenant Mahgma from interrupting your next attack. Use this before Brawling Headbutt to kill him when he activates Dwarven Battle Stance. You can also use the kiting technique detailed in HM section since your Brawling Straight Right will activate faster than his next attack. The easy way to kill him is to pound away until he activates Dwavern Battle Stance, hit Brawling Headbutt, then hit-and-run until the stance wears off. Kilroy makes a good punching bag but will likely die at this point.

It is is nigh impossible to keep the scroll up at the final boss in Normal Mode. Even with fully charged attacks, the scroll will wear off a few seconds before you kill the Ettin. In HM, it is possible to kill the Ettin in time because of the extra damage from the Combo attack. The best strategy is to use hit-and-run on the Ettin until you're sure you can kill it before you die. The Ettin hits 97 or more with Power Attack, so block or interrupt it. This is generally around the time Kilroy decides to join you after standing around. You can then knocklock Fronis and beat the shit out of him.

HM
Use the speed boost from Kilroy's shout. Moving around almost instantaneously breaks aggro. Against tougher enemies, this means you can open with Brawling Straight Right, follow with Brawling Block, and kite away. Do this quickly and you can rapidly score free attacks without getting hit. This is a necessity in HM to avoid dieing. Kite Rangers with the speed boost, it's avoidable damage and not getting hit with Broad Head Arrow will save you some grief.

Save Brawling Combo Punch when you need to score a quick kill. You'll need to when there are 2-3 foes attack you at once. It recharges whenever you die.

Dieing in Hard Mode is frustrating. You can easily get spiked to death with 3 Power Attacks. Enemies will start attacking you the moment you revive and you can quickly find yourself dead in a couple seconds. Use the strategy prescribed on the wiki to make your blue bar go up when you get knocked out.

Calculations

 * Cost of Berserker Scroll: 800g
 * Experience with Berserker scroll: 19516xp
 * Duration: ~310 seconds
 * Experience/hour: 226,637xp
 * Number of runs: 69 (68.53)
 * Total time: 6 hours (5.901)
 * Total cost: 55,200g

Pay Out

 * 250g quest reward
 * 1-4 Stone Summit Emblems (20g-60g)
 * 1 (Aged) Dwarven Ale (100g; Aged Dwarven Ale 300g if sold to players)
 * Lockpick (Every 3-4 runs)
 * Scrolls from bosses
 * Runes/Insignias from Dwarven Armor (1-2 per run)
 * Varying amount of merch fodder

You will almost surely come out even every run and likely earn a profit if some decent runes drop. Regular scrolls tend to drop quite often from the bosses. In HM, you have the chance at tomes as well.