Archive talk:E/A Gloom Farmer

Rate-a-build
''Please test and vote on new builds. Testing is encouraged but not required.''

Favored: Unfavored:
 * 1) Worked Great with my LB 5 Elementalist.
 * I would rather say you put it LB 5+ cause if I was LB 4 i would have died there :P - Elite - [[Image:MissionIcon sml.png]] 15:14, 28 February 2007 (CST)
 * Ill wait for more feedbacks on this matter before I update to LB5+ tho..thnx your feedback and happy farming--Gazgoblin 00:30, 1 March 2007 (CST)
 * 1) I can't use this as my ele isn't there yet, but I've watching a guild member do this. The build works fine. &mdash; [[image:azayasig.jpg]] Azaya 09:31, 3 March 2007 (CST)
 * Yes, it works well. – Taeryn 13:34, 3 March 2007 (CST)
 * 1) works fine for me with LB4--&#91;&#91;Domon Kasho]] 17:36, 4 March 2007 (CST)
 * 2) Works very well on my LB4...i dont use Frozen Burst tho, i replaced with Inferno for a lot more damage--Chronicinability 13:29, 25 March 2007 (CDT)
 * 3) I can do it pretty easily with LB2 Slimydoom
 * 4) works okay, but is it slow or what? Tokorumble
 * 1) anyone else having trouble with dieing immediately, as soon as your shadow form runs out????
 * The idea is that they die before it runs out? Lord of all tyria 13:51, 28 March 2007 (CDT)
 * (edit conflict) The aim is to kill everything before Shadow Form runs out. Try bumping up your lightbringer rank, and getting 95~ energy for 2x flame burst if you're having trouble. You should be doing everything one-after-another, there is little margin for error. &mdash; Skuld 13:51, 28 March 2007 (CDT)
 * What do you do with a vote made because they used the build wrong? >.> Ekrin 18:17, 28 March 2007 (CDT)
 * Ignore it and hope that the masses know their stuff (hah). &mdash; Skuld 03:24, 29 March 2007 (CDT)

Screenshots
gloomfarm1

gloomfarm2

Gazgoblin 09:51, 1 March 2007 (CST)

Battle of Turai's Procession
Good news guys and girls!

Here is my brand new farming place with this build but u need a monk hero or a friendly monk to help you. (Dont be greedy theres a lots of drops out there)

So today we learn how to kill 72 margonites in 10 minutes.

You or your monk friend need to get the quest: gw:Battle_of_Turai's_Procession


 * Go to Turai' Procession from Venta Cementary
 * Go to the spot where the margonites attack and start to bond yourself and put down the EoE spirit in range. (on the way there are some group of beasts but they cant kill you or your monk if u just run through them)
 * Centaurs waiting on a wedge formation and you expected to be at the tip. so run there (and back) and wait until the battle between the centaurs and the margos ends.
 * The Margonites will come in 4 waves,the first 3 wave formed of 3 groups, each group composed of 8 members and a necromancer Margonite boss, named gw:Torment_Weaver, will come along with a final group.
 * Nuke the first group of margonites.
 * Pick up the loot then run back.
 * Wait for the next wave of margonites and nuke them too.
 * Pick up to loot, run back and wait for the last big group.
 * After the last big group there will be a small group with a boss. Kill them if you want...(not worth it, better to run out from venta again than wait for a 90sec shower to kill 8 margos)
 * Dont get the quest reward if u kill the last small group if you wanna to farm here.

Check the screens:


 * The Monk Build
 * Note that Mending and Watchful Spirit is optional


 * Where to put your EoE spirit
 * Any Question?

FAQ:
 * Theres no margonite gemstone drop there (but lots of runes and insignias)
 * No margonite hunt for LB rank or Sunspear rank
 * The ele uses the Gloom farmer build (what else? :D)
 * but the attribs goes like this: (12+1+3 fire magic, 8+1 energy storage, 2 water magic, 10 shadow arts)


 * Mystic Twister can hurt you in Shadow Form so you might need the monk
 * The monk's EoE is not a must but saved me many times.

So try it out and leave feedback plz

Happy Hunting Gazgoblin 18:29, 26 March 2007 (CDT)

Made some testing and u can use Dark Escape not Djinn haste (Dark escape halves the damage of Mystic twister) so u dont need the monk...but it turned out that you can have issues without EoE (because fighters not die that easy). So u could take a R/Mo Hero (with EoE, Dodge (for run), and Rebirth) with you and after EoE is in place u can Flag the hero far away (this way she not steal the drops from you)Gazgoblin 04:12, 27 March 2007 (CDT)

Very hot, tried it, # of drops were through the roof. Also there is a merchant nearby to sell the stuff dropped SilentFry 5:48 PM, March, 27, 2007

Can somebody plz put up a video of this? --- Arthas 20:05, 15 April 2007

Here is a link to the requested video. I used FileFront so you will have to download it. I am only LB 3 so I can't bring down the boss but I can get everything else. The quality is poor but you should be able to tell what skills I used and that everything minus the boss died Ekrin 19:37, 16 April 2007 (CDT)
 * Thanks, really appreciated. I recommended using Life Bond on the hero instead of Watchful Spirit

How to farm it efficiently without having to have the monk stealing half of your drops. Take acolyte jin/margrid the sly with 16 in beast mastery, and a secondary ritualist, with 12 communing take the three folowing spirits: -Edge of extinction -Shelter -Union Before the fight begins, place them in a safe distance, then flag your ranger in front of the Ancestor's Tree.You should use the build on the main page, without changes.Go in, nuke everything,you wouldnt have died, but you would be at low health, so if one or two mobs accidentaly survive, run away. Repeat 2 times, and by the way, you need to give the ranger hero a staff that gives her energy,40 will be best --Batno mercy 07:01, 18 April 2007 (CDT)

If you just flag the monk back away from the area but within bond range your fine anyways Ekrin 18:08, 18 April 2007 (CDT)

The new place for farming is awesome!
Tonight, I had the privilege to watch the creator of the build, a real nice chap/lady, performing the most impressive nuking I had ever seen. 72 margonites just bit the dust in less than 10 minutes... I always thought that this quest was one of the most ridiculously difficult to complete. And it all looked so easy, even when approximately 754 dervishes were trying to slash him/her to death (I never survived in that kind of situation in Gloom, although, I know, I've only reached Rank 4).

It's definitely worth a try! Thumps up for the new duo version of the build, mate! HyperBoy 20:19, 26 March 2007 (CDT)
 * I would think if a lvl 2 LB could do it, so could i (lvl 3) however...there are not just casters in that group there are executioners and scythes.....and i die almost instantaneously. Can u offer any suggestions? I cast glyph, shadow form, then shadow step into the group and poof....dead before i can even cast.
 * The only thing that can hurt you is Mystic Twister you should make sure you got at least 400HP and cast Dark Escape after Death's Charge (you dont really need water sup rune or more than 10 pts on shadow arts...so u can ditch the energy storage sup rune too. I play this with ~460 Hp 81 energy (12+1+3 fire magic, 8+1 energy storage, 2 water magic, 10 shadow arts)Gazgoblin 01:22, 29 March 2007 (CDT)
 * I think Spirit Bond should be used to replace either Mending or Watchful Spirit. It can heal for over 600 health which will greatly reduce the damage taken from Mystic Twister. Ressmonkey 17:30, 13 April 2007 (CDT)

Original Idea
The Idea came from the 6 sec mino nuke build (in the discussion) which use mist form and kill everything before mistform ends--Gazgoblin 00:30, 1 March 2007 (CST)

Rank 4?
Why can you only Nuke them when you're over rank 4? I don't get it. Marstfu 07:26, 28 February 2007 (CST)


 * ''Rank 4+ means 4 or higher (but Im gonna edit it)--Gazgoblin 00:30, 1 March 2007 (CST)
 * Why wouldn't you be able to use this build on a lower rank? Marstfu 09:23, 28 February 2007 (CST)


 * Wouldn't deal enough damage to kill them, presumably. Each rank of lightbringer increases your damage against demons by 5% &mdash; Skuld 09:53, 28 February 2007 (CST)


 * -slaps self- Right, I forgot about that part of lightbringer. Ahem, sorry. Marstfu 10:40, 28 February 2007 (CST)

Interesting, I'll try it out, since I have a Lb4 Nuker with capped Shadow Form in DoA. NightAngel 09:55, 28 February 2007 (CST)

Works on Rank2

 * I've tested it with a r2 E replacing frozen burst with inferno and also works. You do all the chain + 1 more Flame Burst and they're dead. Of course, without frozen burst the some guys may run away and you'll need to restart over again for 1/2 monsters, but it works =) mindattack 22:20, 1 March 2007 (GMT)
 * Glad to hear it thnx the infoGazgoblin 15:58, 2 March 2007 (CST)
 * Is there proof of this? If so then it could be posted as a varient along with the other one (plus I wouldnt have to buy as many skills) Ekrin 18:43, 12 March 2007 (CDT)
 * On rank 2 I killed them with frozen -> flame burst -> flame djinn -> flame burst; it didn't always kill all of them so you need to run away some of the time. Look at lightbringer rank for some tips to increase your rank fast. &mdash; Skuld 04:44, 13 March 2007 (CDT)

Assassin variant
There is a way to get this to work on an assassin, and my level 2 lightbringer assassin can do it, I don't really feel like typing up the build, but I'll say that due to longer shadow form, glyph of sac can be replaced with say... elemental power or glyph of lesser energy... <3 Match 09:51, 3 March 2007 (CST)
 * I recently added the assassin variant of this build. See Archive:A/E Gloom Farmer for it. -Match 15:32, 19 March 2007 (CDT)

"Removing all content from page" doesn't constitute an edit explanation.
Whoever blanked this ought to have a good reason :) GrammarNazi 16:08, 8 March 2007 (CST)
 * And now he changed the title of this section. Rv'ed.  12:12, 4 August 2008 (EDT)

Cleanup
thnx for the cleanup Gazgoblin 16:47, 10 March 2007 (CST)

Abyssals
Can anyone kill these with a rank 5+? My rank 4 can get them to <20% with flame burst -> flame djinn -> flame burst &mdash; Skuld 16:11, 12 March 2007 (CDT)

Put this build in variants?
Merge onto the variants? Caramel Ni 16:23, 20 March 2007 (CDT)
 * At first I thought you meant put gloom farmer as a varient >.> Ya I think that there should be a Shadow Form farmer build with varients as necessary for each area. You cant just merge the FoW with this one and have a note saying "oh ya btw this is a varient for FoW" as the title says Gloom. But if you did one big Shadow Form farming page that would be fine Ekrin 18:30, 20 March 2007 (CDT)

Bothers me
Something really bothers me, Earth Tormentors removes enchantments, but thats when you suffer from a Hex but you don't because you have Shadow Form on you, this mean they are farmable if you ask me. ;Note; i haven't tried this build before, add why these aren't farmable. Tomoko 213.124.168.231 09:02, 28 March 2007 (CDT)
 * I managed to kill an Earth Tormentor (if I'm lucky) using the A/E version of this build instead of the E/A version. It's usually because with the A/E version, I have more HP and more durable. However, the nukes have to be focused on the Earth Tormentor. Ideally, I'd love to farm the Earth Tormentors since they drop the Scythe of Corruption and those usually sell better than Torment Gemstones ... but I guess having those Gemstones is not a bad thing. ^^ --KirinRiotCrash 19:36, 1 April 2007 (CDT)


 * They use Staggering Force which can hit you and hurts. Rending Sweep can't hit you. &mdash; Skuld 09:49, 28 March 2007 (CDT)

What about the Shadow Army if there isn't a monk in the party they should be farmable Tomo 07:36, 30 March 2007 (CDT)


 * Theres one group you can kill if you gale the monk and have r5+ lightrbringer to kill the rangers, and if you are skilled you can kill the pure ele groups and r5 can just kill abyssals. Theres a massive group of them to the west, all patrolling with everything, its quite hard &mdash; Skuld 12:31, 30 March 2007 (CDT)

I have r3 LB now and i can when i have r5/6 solo the Earth Tormentors and Heart Tormentors they wont kill me!, also the Curse of Darkness' shouldn't those drop Greens? who have got one of them? can that person make a screen and place it on my talk page? thank you. Tomo 08:52, 4 April 2007 (CDT)


 * Ask Karlos, he's done a lot of DoA. I've never had one personally &mdash; Skuld 10:53, 4 April 2007 (CDT)
 * Bring a monk hero with shadow form, dark escape, and protective bond. The earths use PBAoE which will kill ya. From what I've seen, only Deathbringer Company drops greens but don't quote me on that - Skakid9090 13:47, 10 April 2007 (CDT)


 * I think you're right about the Deathbringer Company bit. (And of course the group with The Darknesses) As for Earths, they do use PBAoE, but they only do ~ 200 dmg and they don't use it more then once.  Since each group only has 2 Earth Tormenters, you can just barely survive them and a hit from Reversal of Damage (from a Heart Tormenter).  Hint - don't bring superior runes of Water Magic or Energy Storage. --[[image:rollerzerris.jpg|50x19px]]    16:59, 10 April 2007 (CDT)
 * And don't be a cheapskate and use 15 AL stuff like me :P &mdash; Skuld 18:04, 10 April 2007 (CDT)
 * You're not alone man, Kamadan ftw - Skakid9090 19:57, 10 April 2007 (CDT)
 * Awww... I actually Farm in style. --[[image:rollerzerris.jpg|50x19px]]   20:30, 10 April 2007 (CDT)
 * The Earth Tormentors will barely kill me, the Heart Tormentor i can kill, Flesh Tormentors and Earth i can't can someone with r5-6+ test them out? with no 15 AL Armor of under 300 health ^^ --[[Image:Tomoko's_Cookie.jpg|19px]] (talk)
 * My ele is LB6, but i use 3 sups on my NEW 60 armor kamadan armor and I still get pwnt - Skakid9090 17:16, 12 April 2007 (CDT)
 * I use 1 Sup and all the rest Minors. I survive by about 75 health every time. --[[image:rollerzerris.jpg|50x19px]]    17:19, 12 April 2007 (CDT)
 * LB7 with +10AL enchanted, sup. vigor+fire. Modified build. Can kill hearts + spirit 100% and live, but not quite all earths. -- Inferneus  05:01, 19 April 2007 (CDT)

Duo Team...
Me and a friend of mine run a duo team with 2 of these. (One with Inferno). They work amazingly well and it is very flexible. In mobs that dont like to bunch up or have a lot of casters you choose targets away from each other within the mob and nuke together, With niver mobs, one simply stands back and allows the other 2 kill, going in 10 seconds later to clear them up (however a lot of the time this is not needed). The reason we like this build so much is because of the massive recharge on MS, if only one of you uses it each time you can still wipe out any possibly group that we have come across in NF, but can move on quicker because there will always be 1 MS ready.

Yes the drops will be split between you but I personally hate solo farming and this is so much more fun, as well as being a lot quicker and easier.

We're still experimenting with the build in order to make it work in the UW and will let you know when it's sorted. (At the moment we can kill them, just not as consistently, and the Bladed's recharge their health so quickly!) --Chronicinability 15:12, 28 March 2007 (CDT)

Better Varient?
I found that as an LB 4, this build just barely doesn't have enough damage to kill, and if even one survives it is likely to kill you when Shadow Form runs out. However, the following varient clears the pure caster groups with ease and can even take out Heart Tormenters (monks) and most enemies in non caster groups. Rangers, Warriors, Paragons, and Dervishes proved unkillable as LB 4, but perhaps with higher titles they could be. Keeping everything else the same:

For usage, just run far away (about 1 mini-map) and activate Shadow of Haste. Run straight toward the group and stop just out of aggro range. As soon as the green bar marking the duration of Shadow of Haste hits half way, start the combo in the order on your skill bar. You'll be teleported out just before Shadow Form ends, but still get all drops and experience. Perhaps this should replace the current build, or be put in as a varient? Also, this can kill the Margonite Anur Kis (Monks) in The Foundry of Failed Creations, and could perhaps solo farm there for Titan Gemstones with a bit more practice. --   18:41, 7 April 2007 (CDT)
 * Yeah, me and a friend almost cleared the first room in foundry except for the ranger and paragon which never dies. Shooting Arrows 14:29, 9 April 2007 (CDT)
 * Then Duo it, also i should prefer taking Flame Burst, lots and lots of damage, when you are double they will die no matter what they can't run far away enough ^^ --[[Image:Tomoko's_Cookie.jpg|19px]] (talk)
 * Yep, now me and my friend cleared the first margonite mob until we found out that the titans have Chilblains making the run totally pointless, unless you want the margonite gems. Shooting Arrows 17:44, 12 April 2007 (CDT)
 * Of course they have Chillblains. However, the AI tends to be very stupid with chillblains as I remember.  Likelyhood is you could clear them occasionally. If not that, just take 2 cover enchants.  Problem solved. --[[image:rollerzerris.jpg|50x19px]]    17:50, 12 April 2007 (CDT)
 * For the covers just take a monk hero with a few bonds Ekrin 19:49, 12 April 2007 (CDT)

I guess it's pretty viable to remove one skill and add Intensity, as it gives with LB 4 and Sunspear 5 at least 40% more damage. &mdash; Abedeus   23:36, 18 June 2007 (EDT)

This build is sure to kill them in NM at under rank 4:

Energy Storage: 6+3 Fire Magic: 12+1+3 Water Magic: 2+3 Shadow Arts: 11 You need a large energy pool. I have 101 energy with my equipment. HP and armor lvl don't really matter. --Arthas 19:23, 15 July 2007 (CEST)

Am i doing this right? Sry if i'm messin stuff up! I've been oing this Gloom farming for a while now, but has anyone decided on a singel best build? i've been killing the caster groups in HM using Intensity and 2 flamebursts easily enuf (subsituting Intensity for FDH), at rank 6, so the nxt step is can anyone consistantly kill the rest of the groups in hm? I can every now nd then, and normally kill them in NM, but i cannot ALWAYS get them in HM. tys! sry again for any mostakes i made!

Last time, while farming the first group of mixed casters in Anguish, I realized that, when running from one of the Mind Tormentors who still alive after the combo, he returned to his possition when the aggro broke. Suddenly another Tormentor spawned in the same location and, about one minute later, another one. I will keep on this issue to be sure if it is a bug or if it happens regularly. Maybe it could be a way to improve this farming. If someone has experienced the same, please let me know the details.

Armor Rating
Does the AR matter? Since you won't take damage from spells/attacks, and if you would, it would be KO anyway. &mdash; Abedeus   19:21, 16 August 2007 (CEST)

Somehow I can't find the group of curses of darkness. Does anyone have a map or something to show me where they are exactly? thanks

Really weird...
So today i would just go on a gloom run in HM, like i usually do. I reached Holy lightbringer few days earlier, so now it should be even easier. I attacked first group....and did find it really weird that my meteor shower did 73 dmg to em. Actually, all my skills did less dmg, and i killed 2-3 of em, and died when shadow form ran out. I off course tried again, thought it might just be me that didnt activate all skills for burning for example. BOOM, only a few dead, and myself also. I checked i had my +20% toteam axe with me...and i that i did. I had my title on...off course. I checked all nearby gw updates...no skill changes, lb rank changes or HM changes. Or even Ravenheart Gloom changes. I dont know, but i cant see the bloody prob here? and btw i tried without title and did it even in NM...same results... Jahora 12:49, 13 October 2007 (CEST)
 * LB Titles are broken. Corpselooter 21:33, 16 October 2007 (CEST)

Not anymore, update has fix them. Ernesto 14:33, 19 October 2007 (GMT)

Gloom farming improvement needed.
First i have to say that I tried this build in Gloom only. Hard mode with R6. Tip: If one of the curses of darkness casts parasitic on you after shadow form ends if you have 11 in shadow arts you die if you have 12 you don't. You are left with one hitpoint actually with 12 in shadow arts. This makes it tempting to raise shadow arts to 12 making the build even more problematic. What are you going to take out? Shadow of haste gives you survivability but with a big price. You have one damage spell less and since things are on the limit that spell may mean life or death for one or more enemies. I tried several variations but none is satisfying. Just for the record and for comparing purposes my MS does 95 damage, 116 with intensity. I got 6 gemstones in total maybe one per hour. In all I don't consider the build very effective because i can make more money elsewhere. &mdash;The preceding unsigned comment was added by TheUncle (contribs) 21:05, 2 November 2007.

Underworld
I have seen ppl using this build to farm in UW as well. Or maybe with some changes in build.

Gloom was made for...
I must admit that with R8 and a lot of practice I have made this build (or rather a variation of it) profitable. I also tried it in other places... well it doesn't work at least in HM. I tried it against mergoyles, imps etc. you need many conditions for it to work. You need monsters with "low" AL, you need them to be packed together, you also need them to be immobile. In other places monsters move here and there. In gloom the groups that are farmable are immobile. The creatures stay there and do not move which allows you to get to the potision you want and then tele without losing a single second. This is very rare. So I wonder, those who gave it a high universality where else do they use it. As for the Turai quest, well if you need a Monk to bond you, then it's not the same build but rather a team build. So I think that instead of saying that this build is made for gloom, it's better to say that gloom was made for this build. Especially the fact that the monsters don't move at all is very very rare.

Anyway, I mentioned something about "a variation of it" so I better give my variation. It's the same as the original build but with inferno instead of frozen burst. Shadow arts 12, not 11. Shadow arts 12 is really a life saver. (let's you survive parasitic bond). Energy storage 3+3 and fire magic maximum.

I think it's better to first attack the curses of darkness and then the other group. The reason is, they are easier. It seems they don't use wands, therefore they never kill you with ranged attacks while you run away. Instead they cast a lot of hexes on you, which even though powerfull like SS, they don't kill you. A strange thing I noticed is that they use melee if you are very near them. Really strange for a spellcaster like them, but I saw it happening so many times, I can't be wrong. The tormentors in the "mixed group" use ranged attack and they will kill you while you run away, so imho it's better to just try to kill them with a second flame burst while you collect the loot and die (run is over anyway, there are no other groups that you can attack efficiently). If you are fast you can see which monsters are still alive and act accordingly.

Happy hunting! It isn't easy but it can be done. Besides, torment stones fall often. TheUncle 03:17, 11 November 2007 (CET)

When speaking of surviving Parasitic Bond i find it easier to just switch to a +60 set after sf runs out Jupiter 00:22, 25 November 2007 (CET)


 * Sorry for the noob question but... ¿are torment stones that profitable? I mean... got one or two but i can't even find where to sell them, and nobody seems to care about them so... are them THAT profitable? LordUrun 11:17, 28 December 2007 (EST)

E/A Vermin HM farmer deletion
They deleted my build and it was rated a perfect 5.0 :(. Similar builds should either have the lower vetted one deleted or merged, not the latest one deleted. Delete this one lol, mine pwns it. If you don't believe me, follow this link and look at the comments in the "Rate" tab. --Risus 21:18, 14 February 2008 (EST)
 * Umm, when a build is deleted it's rating page no longer goes to the rating page, it goes to the 5-5-5 spam page. It is possible and in fact likely that "your build" was rated lower than this, not perfect 5-5-5. Look at the ratings on and see how they are the same. - [[image:miserysig1.jpg]]  isery   -TALK  08:57, 21 April 2008 (EDT)

Re rate
I think we need to rerate this build, now with the SF buff, wich lasts longer. This'll give you a bigger survival chance then before. At least, that's what i think... Bright is Da Name 11:36, 25 May 2008 (EDT)

Build Update
With SF buff probably needs a skill update. I used the following bar at R2 lightbringer BEFORE the skill update, occasionally some would kite and not die, but now I'm R6 lightbringer(from gloom farming and boss farming in the Realm of Torment :<) and this usually wipes the whole group, but has an escape in case it doesn't. [build prof=e/a firema=12+1+3 energy=6+3 shadow=11]][Shadow Walk][Inferno][Meteor Shower][Fire storm][Bed of Coals][Phoenix][Dash][/build] Use skills left to right, Inferno recharges by the end of the chain and can be cast again, at which point at R6 everyone dies, or at R2, you dash out and everyone dies after. I know Fire Storm may look questionable and I probably don't need it any more at R6, but it actually does the most TOTAL damage of any available fire magic skill. Something about the timing of the chain if the skills are queued perfectly means that the knockdown triggers just as the flee AI triggers so they never flee. If you screw up the timing a bit some flee, but meh, you have an escape, so you can always get your drops. Take a +60 health when hexed staff in case someone lands Parasitic Bond on you, if someone flees it always seems to be the necros. Anyone else have suggestions for a build update? This seems pretty outdated now. - [[image:miserysig1.jpg isery   -TALK  04:49, 28 May 2008 (EDT)
 * This build actually works, at least at r7. It's archived on the basis it doesn't work, so should it be removed? Although I changed Shadow Walk for Glyph Of Sacrifice, and Dash for Flame Djinn's Haste. 76.123.119.133 03:04, 21 November 2008 (EST)