User:Houroftheowl/NewCasterSupport

This is a balanced setup for use with caster or ranged martial players; it functions perfectly well with melee, but is not specifically optimized for that. It provides very strong spikes and decent ability to push kills thanks to a mesmer midline. Blood is Power is used to consolidate the energy management of the team, freeing up skill slots to be used for more offense and support. Note that this team is intended to comfortably and efficiently complete missions, dungeons, and vanquishes - for elite areas, it is highly recommended to modify the builds.

Player

 * Any build will work, but should ideally be focused on ranged DPS.
 * Melee players can instead use a team that brings powerful melee-specific support.
 * Since these heroes have no source of Deep Wound, such a skill can be a valuable addition to the player bar.

ESurge 1
[build prof=me/Rt dom=12+1+3 inspiration=6+1 fast=11+2 restoration=2][Energy Surge][Cry of Frustration][mistrust][Unnatural Signet][Hex Eater Signet][Spiritual Pain][Power Drain][Flesh of My Flesh][/build] Equipment
 * Swap in for really difficult areas/quests that may need more enemy shutdown. (DoA/UW/WoC for example)


 * Insignias: Full Radiant. Prodigy's if more defense is preferred, but normally unneeded with ST Ritualist protection.
 * Runes: Appropriate attribute runes, best Vigor affordable, Attunement on rest.
 * Weapons: 40/40 Domination set.

ESurge 2
[build prof=me/rt dom=12+1+3 inspiration=6+1 fast=11+2 restoration=2][Energy Surge][Cry of Frustration][mistrust][Unnatural Signet][Shatter Hex][Drain Enchantment][Power Drain][Flesh of my Flesh][/build] Equipment


 * Insignias: Full Radiant. Prodigy's if more defense is preferred, but normally unneeded with ST Ritualist protection.
 * Runes: Appropriate attribute runes, best Vigor affordable, Attunement on rest.
 * Weapons: 40/40 Domination set.

ESurge 3
[build prof=me dom=12+1+3 illusion=9+1 fast=9+1][Energy Surge][Cry of Frustration][mistrust][Unnatural Signet][Shatter Hex][signet of clumsiness][Wandering Eye][Arcane Conundrum][/build] Equipment

Variant
 * Insignias: Full Radiant. Prodigy's if more defense is preferred, but normally unneeded with ST Ritualist protection.
 * Runes: Appropriate attribute runes, best Vigor affordable, Attunement on rest.
 * Weapons: 40/40 Domination set.
 * For a more aggressive setup, change Illusion to 10+2 and Fast Casting to 8+2. This improves the Illusion skills by ~15% at the cost of 70 health.

BiP Resto
[build prof=N/Rt resto=12 blood=9+1+3 soul=8+1 curses=5+1][blood is power][signet of lost souls][Blood Bond][life][mend body and soul][protective was kaolai][spirit light][Enfeebling Blood][/build] Equipment


 * Insignias: Full Radiant. Tormentor's if more defense is preferred, but normally unneeded with ST Ritualist protection.
 * Runes: Appropriate attribute runes, best Vigor affordable, Attunement on rest.
 * Weapons: 40/40 Restoration set is optimal, though the hero will be holding PwK the majority of the time.

ST Ritualist
[build prof=rt/p commun=12+1+3 spawn=9+3 command=9][soul twisting][shelter][displacement][union][armor of unfeeling][spirit's gift]["fall back!"][boon of creation][/build] Equipment


 * Insignias: Full Radiant. Blessed if more defense is preferred, but normally unneeded with ST Ritualist protection. Blessed over Shaman's because the armor won't matter in until the defensive spirits die.
 * Runes: Appropriate attribute runes, best Vigor affordable, Attunement on rest.
 * Weapons: 60 HP/20% HCT Spawning Power Staff. Using a spear will cause the hero to run closer to enemies than the rest of the heroes due to lower range and "Avoid Combat" may also cause it to run closer to enemies when trying to kite melee.

BSurge Command
[build prof=E/P air=12+1+3 energy=9+1 command=9][Blinding Surge][Chain Lightning][Lightning Strike][Air Attunement][Shell Shock]["Stand Your Ground!"]["Fall Back!"]["We Shall Return!"][/build] Equipment
 * Insignias: Full Survivor.
 * Runes: Appropriate attribute runes, best Vigor affordable, Vitae on rest.
 * Weapons: 40/40 Air Magic set.

MM Resto
[build prof=n/rt death=12+1+3 soul=8+1 resto=10][Masochism@11][Signet of Lost Souls@11][animate bone fiend@18][putrid explosion@18][mend body and soul][protective was kaolai][spirit light][Xinrae's Weapon][/build] Equipment


 * Insignias: 1x Bloodstained on head/gloves/shoes, Radiant on rest. Minion Master's if more defense is preferred, but normally unneeded with ST Ritualist protection.
 * Runes: Appropriate attribute runes, best Vigor affordable, Attunement on rest.
 * Weapons: 40/40 Restoration set is optimal, though the hero will be holding PwK the majority of the time.

Thunderclap Resto
In the handful of areas with very few available corpses or extreme counters to minions, you can replace the MM with another elementalist: [build prof=E/Rt air=12+1+3 energy=8+1 resto=10][Blinding Surge][Chain Lightning][Lightning Strike][Air Attunement][mend body and soul][protective was kaolai][spirit light][Glyph of Elemental Power][/build] Equipment
 * Insignias: Full Survivor.
 * Runes: Appropriate attribute runes, best Vigor affordable, Vitae on rest.
 * Weapons: 40/40 Air Magic set.

Usage

 * Micro the ST to place spirits ahead of dangerous encounters.
 * Micro the ST to place spirits ahead of dangerous encounters.

6-man areas
In areas with a smaller party size, you can simply kick the BSurge and MM. If you prefer to keep 2 copies of "Fall Back!", change the ESurge 2 to this: [build prof=me/p dom=12+1+3 fast=9+1 command=9][Energy Surge][Cry of Frustration][mistrust][Unnatural Signet][Shatter Hex][Spiritual Pain]["Stand Your Ground!"]["Fall Back!"][/build]

Nightfall Mission Heroes
People often ask what heroes they should swap out when a mission requires a specific hero, and which build to run on that hero. The following builds are made specifically for those missions, while also keeping in mind that people usually don't bother with equipping them and that the other bars don't need any change.

Koss
[build prof=W/? Sword=12+1+3 Strength=12+1][Hundred Blades][Sun and Moon Slash][Barbarous Slice][Gash][Final Thrust][Enraging Charge][Lion's Comfort][For Great Justice!][/build]

Melonni
[build prof=D/? Scythe=10+1 EarthP=12+1+3 Mysti=8+1][Vow of Strength][Sand Shards][Radiant Scythe][Heart of Fury][Mystic Regeneration][Lyssa's Assault][Heart of Holy Flame][Reap Impurities][/build]

Dunkoro / Tahlkora
[build prof=Mo/? Heal=12+1+3 Divine=12+1][Healing Burst][Dwayna's Kiss][Cure Hex][Signet of Rejuvenation][Patient Spirit][Vigorous Spirit][Divine Healing][Renew Life][/build]


 * Replaces the MM

Margrid the Sly
[build prof=R/Me Inspiration=12 Domination=12 Wild=3+1+1][Tease][Cry of Frustration][Leech Signet][Unnatural Signet][Power Drain][Power Spike][Serpent's Quickness][Resurrection Signet][/build]


 * Replaces the Me/Rt ESurge

General Morgahn
[build prof=P/N Spear=8+1 Leadership=9+1 Command=11+1+3 Blood=8][Aggressive Refrain][Blood is Power]["Help Me!"]["Go for the Eyes!"][Hexbreaker Aria]["Stand Your Ground!"]["Never Surrender!"]["We Shall Return!"][/build]


 * Replaces the necro BiP