Build talk:Rt/A PvP Destructive Was Glaive Support

Anything needs changing ? Vincent Evan [Air Henchman]   00:27, January 20, 2010 (UTC)
 * IMO replace wielder's boon with MBaS to use in conjunction w/ Life... looks good otherwise. Rikk Panda 23:26, January 21, 2010 (UTC)
 * in AB you wont really stay in close proximities of life for MBaS to work. Its probably different in CA, but I don't really know as I don't do it that much. Consitini  23:39, January 21, 2010 (UTC)
 * weilder's in AB and MBAS in CM Rikk Panda 03:34, January 22, 2010 (UTC)
 * needs more natural stride and less spawning. also needs BwM and less life; and +2 on channeling-- Relyk  talk  08:59, January 22, 2010 (UTC)
 * I guess in Kurzick FA you are more likely to be defending a point and thus need mobility less (in terms of MBaS and Life), plus MBaS works off the Kurzick Mine dudes' spirits. BwM would be nice though. 188.74.101.228 21:23, January 22, 2010 (UTC)
 * Updated, I was thinking of MBaS for Wielder's, but seeing this is more support, why bother carrying more condition removal than what your monk will have in AB ? I wholeheartedly agree with MBaS in CM, although Wielder's Boon is indeed, a very good skill. Life does work in AB, although it does take a little bit of placement and common sense for when to actually use it. Other than that, ready to put it in testing. Vincent Evan [Air Henchman]  [[Image:vincels.jpg|19px]] 22:25, January 22, 2010 (UTC)

wutsnrg. &mdash;The preceding unsigned comment was added by Gringo (talk &bull; contribs) (UTC). 23:55, January 22, 2010 (UTC)
 * The energy is fine with this, expecting that the player using this plays conservatively. Don't be an idiot using spirit rift on moving targets, don't drain energy on every heal at once, DwG when you see fit and the energy is perfectly fine. The ONLY times I feel where I get short on energy is when two or more groups collapse to us. That is when I start going more "defensive" and watching when X is attacking Y. Vincent Evan [Air Henchman]  [[Image:vincels.jpg|19px]] 23:58, January 22, 2010 (UTC)
 * bring spirit siphon if its a problem tbh-- Relyk  talk  00:28, January 23, 2010 (UTC)
 * But that's the point, it isn't a real problem. I could just add it to the variants, but it is perfectly fine. Vincent Evan [Air Henchman]  [[Image:vincels.jpg|19px]] 00:32, January 23, 2010 (UTC)
 * Why do you use the same image as me ??? O_O -- Ajsnuker  [[Image:File-Ajsnukerprage.jpg|19px]] 22:12, March 9, 2010 (UTC)
 * DwG(pvp) does the same damage and effect as CwD. (longer recharge however). What about changeing DwG with GwK for the knockdown, thus letting AR or SR the extra 2 seconds for damage.EquYnoX 16:46, April 30, 2010 (UTC)
 * DwG = less energy and less damage (no AP), aswell as longer recharge. --Frosty  [[Image:Frostcharge.jpg|19px]] 17:59, April 30, 2010 (UTC)

Flux (Meek Shall Inherit)
CwD should be mainbar for the rest of the month, imo. Exact same effect/damage/duration, only downside is +5 energy cost and a bit of recharge, but the bonus you get for not carrying an elite is more than worth it. --Gah My Name Cant Fi 01:31, 11 March 2012 (UTC)