User talk:SomeGuy/Sandbox/builds/Team:GvG Caster Spike

WTF is this???? Massive  17:51, 23 May 2009 (UTC)
 * What do u mean...? SomeGuy 21:06, 23 May 2009 (UTC)
 * Its a very awkward rainbow spike.  Life [[Image:WikiLOD7.gif]] 21:08, 23 May 2009 (UTC)
 * How is it awkard? It deals more than 800 damage in a spike. Also, it has loads of defense and enchant removal. SomeGuy 21:21, 23 May 2009 (UTC)
 * And also, its a one skill spike, making it hard to infuse. SomeGuy 21:24, 23 May 2009 (UTC)

Most of the skills in this build you seem you've put in for no reason whatsoever. Why are you using one of the worst spike assists (the only reason its taken on dom mesmers is because its the best domination spike assist, you have the choice of any line so why a terrible one?) on your pnh? This spike has a really long recharge, no way to keep sigs down, and no anti-interrupt so you pretty much will be interrupted. It has low damage (~800ish) and that's versus 60AL, so against higher AL targets you won't be able to get kills at all. There isn't enough defence as you seem to have added in anything you feel like to add to the defense instead of making it synergistic. A lot of problems really. Reunion 01:02, 24 May 2009 (UTC)
 * I agree that domination magic is a really bad spike assist but I found it neat that you could also have access to hex breaker. Maybe air magic could be more useful since you re not spamming any skills. Also, the necro has disrupt dagger that should be used on their hard res, particularly FomF. The ele has SoC that can be used before crucial spikes. Lastly, what kind of synergy are u talking about in the defense?? SomeGuy 22:15, 25 May 2009 (UTC)