User:Jax010/Build:Banisherz of Light (JuNx) FTW!!!

This is a team design for our guild for GvG I created. It includes:


 * A WoH Backliner (Me)


 * A RC Aegis Backliner (Steel)


 * A R/D Flag Runner/ Midline Support (Open)[Nerfed]


 * A CE Anti Melee Draw necro (Thunda)


 * A CE Spike Assist Necro (Open)[Dead]


 * A Retreating Midline Sin (Open)[Dead]


 * Para Hammer Frontliner (Open)


 * A [JuNx} Dervish Frontline. (Our guild symbol in battle)

[JuNx] Dervish

Attributes and Skills
[build prof=Dervish/Elementalist Mysticism=10+2 ScytheMastery=12+2+1 WaterMagic=8][Heart of Fury][Mystic Sweep][Eremite's Attack][Pious Assault][Avatar Of Lyssa][Conjure Frost][Zealous Renewal][Resurrection Signet][/build]

Para Hammer Frontliner

Attributes and Skills
[build prof=Paragon/Warrior Leadership=9+1+2 HammerMastery=12 Tactics=9][Devastating Hammer][Awe][Heavy Blow][Crushing Blow][Shields Up!][Watch Yourself!][Aggressive Refrain][Resurrection Signet][/build]

CE Spike Assist Necro

Attributes and Skills
[build prof=Necromancer/Monk SoulReaping=11+2+1 Curses=10+2 HealingPrayers=9][Icy Veins][Barbs][Rend Enchantments][Mark Of Pain][Rigor Mortis][Parasitic Bond][Signet Of Lost Souls][Renew Life][/build]

Retreating Midline Sin

Attributes and Skills
[build prof=Assassin/Any DaggerMastery=11+1+1 CriticalStrikes=10+2 DeadlyArts=10+1][Way of The Empty Palm][Shadow Walk][Unsuspecting Strike][Fox Fangs][Twisting Fangs][Golden Phoenix Strike][Blades Of Steel][Dash][/build]

Anti-Melee Midline Necro

Attributes and Skills
[build prof=Necromancer/Monk SoulReaping=9+1 Curses=12+2+1 ProtectionPrayers=9][Corrupt Enchantment][Price of Failure][Reckless Haste][Parasitic Bond][Draw Conditions][Signet of Lost][Vocal Minority][Resurrection Signet][/build]

Flag Runner/Midline Support Rit

Attributes and Skills
[build prof=Ritualist/Dervish RestorationMagic=12+1+1 SpawningPower=12+1][Weapon of Remedy][Weapon Of Warding][Wielder's Boon][Recuperation][Spirit Light][Protective Was Kaolai][Pious Haste][Flesh Of My Flesh][/build]

WoH BackLiner

Attributes and Skills
[build prof=Monk/Assassin HealingPrayers=11+1+1 ProtectionPrayers=10+1 DivineFavor=10+1 ShadowArts][Word Of Healing][Divine Spirit][Guardian][Deny Hexes][Reversal Of Fortune][Dismiss Condition][Protective Spirit][Return][/build]

RC Backliner

Attributes and Skills
[build prof=Monk/Elementalist ProtectionPrayers=12+1+1 DivineFavor=12+1][Restore Condition][Reversal of Fortune][Signet Of Devotion][Protective Spirit][Aegis][Holy Veil][Shielding Hands][Glyph Of lesser Energy][/build]

Usage

 * The Rt/D Flag Runner runs the flag, and then retreats to the backline to support the rest of the team.


 * The Anti Melee Necro pressures the enemy frontline by shutting them down with Price of Failure+Reckless haste, and removing Enchantments with CE. Support your monk backliners by using Draw Conditions to get rid of harmful conditions such as Dazed, Deep Wound, or just plain old Bleeding or Poisin.


 * The Spike Assist Necro and the Retreating Midline sin work together to fill a special purpose: The Spike Assist Necro calls a target, and then removes the target's enchantments (If Any) with Rend, then casts Barbs, Mark of Pain and/or Rigor Mortis as neccassary. He covers it all with Parsitic Bond, which will be the signal for the Sin, when the bar turns Dark Purple from PB. He then casts Way Of The Empty Palm, Shadow Walk, Unsuspecting Strike->Fox Fangs->Twisting Fangs->Golden Phoenix Strike->Blades Of Steel and finally Dash to cancel Shadow Walk to return to the midlines. This spike will do decent damage to all Nearby and Adjacent Foes as well as most likely killing the target becauses the spike is unstoppable and deals loads of damage.


 * The Para Hammer, though seemingly unorthodox, is useful for pressuring/shutting down the opponent's Midline and Frontline. He also manages his energy and buffs up his party at the same time with "Watch Yourself".


 * The [JuNx] Dervish has a very tough job on him; He has to handle the frontlines almost completely by himself. This is possible, with the extra damage provided by Conjure and Avatar of Lyssa, along with the hexes from the Anti-Melee Necro softening up the opponent's Frontlines. For a quick spike on someone activating a skill, Mystic Sweep-Eremite's Attack->Pious Assault. Don't let anyone slip by, use everything in your arsenal to your advantage; Body Blocking, The Scythe's wide range, Dervs being uncommon in GvG, even the damage provided by Zealous Renewal. Use a +15% while enchanted mod, +20% ench mod.


 * The RC monk should do his best to keep his party clean of conditions, the Anti Melee may commonly have conditions on him, so use this to your adavantage as an easy heal the important figure. Spam Aegis when its recharged or when your party is being heavily assaulted Melee-Wise. The WoH monk must prevent spikes, reduce pressure off allies, and use Divine Spirit and Glyph Of Lesser Energy for energy management.