User talk:Wizardboy777/OldStuff

Your shadow form monk runner would be better off with Spell Breaker. I am not talking about a 55 variant, your gonna need hit points to do running with this one. Spell Breaker, Blessed Aura, Mending, Mend Condition, Dash and Dark Escape will allow you to run just about anywhere in the game. You have to watch your distance from melee attackers. I usually throw on restfull breeze as well. The trick is Dark escape through the monsters then dash, which will break agro very quickly, allowing more safe spots than just a pure 25% run speed would give you. This set up leaves you with one open slot. Divine favor at 16 of course, and speed recharge of divine favor is a definate bonus. SoA wouldn't be needed as Dark escape gives you half damage redux... Ask yourself, are you running or tanking? Shireen 00:51, 16 May 2007 (CEST)

[build prof=Mo/A hea=8+1 div=12+3+1 sha=10][Spell Breaker][Restful Breeze][optional][Mending Touch][Blessed Aura][Mending][Dark Escape][Dash][/build]

Trick to this is to know when you need to enchant up, and when to just save your energy for your run skills. Restfull breeze is best used AFTER you break agro, not before you run in. Shireen 01:09, 16 May 2007 (CEST)

Your IW blackout spike seems interesting, although easy to counter once you know what you're up against. Your 8x thunderclap would be better off without conjure(conjure = double energy loss from thunderclap) and probably with a bow, since with a bow(recurve, or maybe even short), you can hit them right after they get up and kd them again. --Edru viransu //QQ about me 04:53, 2 August 2007 (CEST)

D/Mo Avatar of Dwayna Build
I don't think your D/Mo would have any energy problems because you gain energy for each enchant removed and your going to be removing tons of enchantments. http&#58;//www.pvxbuilds.com/index.php?title=User:Misfate/Signature 01:48, 4 June 2007 (CEST)


 * Yea, you're probably right. --Wizardboy777 23:23, 4 June 2007 (CEST)