User:Ekko/Chaos Plains

With the recent update of the Underworld's Chaos Plains to include enchantment stripping signets, I realized that most farming runs would simply avoid the Cursed Dream Riders. Unfortunately, this means that the runs are losing the ecto drops from killing that number of monsters (and the drops are even higher as the Cursed Dream Riders and Mindflay Spectres are new to the game).

To remedy this, we need a build that either does not rely on enchantments or one who can still deal damage (and stay alive) if their enchantments are stripped.

To fulfill this last part, I have modified the 130 dervish to be an Underworld farming build.

130 Dervish UW Farmer
[build prof=D/Mo scythe=11+1+3 prot=10 mystic=8+3 earthp=6+3][Protective Spirit][Mystic Regeneration][Optional][Mystic Sweep][Eremite's Attack][Vow of Silence][Essence Bond][Balthazar's Spirit][/build]
 * The Optional slot should be your choice of a damage reducer ([[Shield of Absorption@10], etc.), a self heal ([[Mystic Vigor@11], etc.), a scythe attack ([[Lyssa's Assault@15], [[Farmer's Scythe@15], [[Zealous Sweep@15]), or an enchantment with an end effect useful against enemies in melee range ([[Aura of Holy Might], [[Staggering Force@9], [[Dust Cloak@9], etc.).

Equipment

 * 5 superior runes (no vigor)
 * Radiant insigniae
 * A Zealous Scythe of Enchanting (+5 energy or +15% while enchanted inscription).

Usage

 * Enter the Underworld
 * Cast your maintained enchantments immediately
 * Run towards the Bladed Aatxes, casting the rest of your enchantments just before aggroing.
 * Spam scythe attacks until they (and any Dying Nightmares) are dead.
 * When all the aatxes in the Labyrinth are dead, accept the Clear the Chamber quest from the Lost Soul.
 * Graspings die easily, but can interrupt your spellcasting and drain energy. You do not need VoS to kill them, the Nightmares where they spawn should have been taken care of.
 * Proceed through the Labyrinth into the Twin Serpent Mountains.
 * Killing Charged Blacknesses here requires VoS to be up as often as possible (in this case, constantly). Shock will still knock you down, but as you're not casting spells this shouldn't be too much of a problem.  Kill them with your scythe.
 * When you enter an area of Nature's Renewal, Drop Essence Bond on yourself. You should now have +1 Energy regeneration again.
 * Attack the Obsidian Behemoths while your enchantments are up. Make them dead with your scythe.  Their traps aren't too much of a problem, as you will have massive regeneration from Mystic Regeneration.
 * When you get to the Chaos Plains, aggro Mindblade Spectres and Banished Dream Riders (make sure to keep up VoS!) and spam attack skills until they and their spawn are dead.
 * The same goes with Cursed Dream Riders and Mindflay Spectres, with some exeptions:
 * They will strip ALL of your enchantments pretty much immediately.
 * Immediately cast Protective Spirit and Mystic Regeneration. This is also where things like Shield of Absorption come in very useful, as each extra enchantment is another +3 regen.
 * After your enchantments are up, use VoS (for the extra regen, and as a just-in-case) and spam attack skills to kill the Mindflay Spectres.

Smite Bonder
[build prof=Mo/N smiting=12+1+3 blood=12 divine=3][Blood is Power][Blessed Signet][Optional][Strength of Honor][Balthazar's Spirit][Retribution][Holy Wrath][Rebirth][/build]

Usage

 * Maintain your enchantments on the Dervish
 * Stay out of combat, but within Radar Range of the Dervish
 * Use Blessed Signet and BiP to give the Dervish a burst of energy regeneration.

Equipment

 * The equipment you use doesn't matter, but a weapon of Enchanting is preferable (for the extra second of BiP).

Variants

 * Strength of Honor and/or Balthazar's Spirit can be replaced with Mending or Succor. If bringing Mending, shift to a 12+1+3/12+1+3/3 attribute spread.