Archive:Team - Sway

This build uses rangers with high expertise and scythe attacks paired up with a trapper to spread conditions around the enemy team and pressure the enemy monks while keeping a very strong backline.

Composition
/ Escape Scythes

/ Spike Trapper

/ Smoke Trapper

/ Expel Rit

/ Healer

/ Well of Power Healer

Attributes and Skills
[build prof=Ranger/Dervish exp=12+1+1 scy=12][Eremite's Attack][Pious Assault][Victorious Sweep][Crippling Victory][Escape][Lightning Reflexes][Rending Touch][Resurrection Signet][/build]

Equipment

 * Sundering Scythe of Fortitude
 * Zealous Scythe of Fortitude
 * Defensive Set
 * Survivor runes.


 * Sundering Template Code: PkphQ3YH++ownjIJ70njIDLxijIbRvnjI9kznjIDLA
 * Zealous Template Code: PkphQ3UH++ownjIJ70njIDLxijIbRvnjI9kznjIDLA
 * Defensive Template Code: Pk5RR36nCTaGqjW/rwnjIJ70njIDLxijIbRvnjI9kznjIDL

Usage

 * Pressure using Pious Assault, Victorious Sweep, Eremite's Attack and snare with Crippling Victory
 * Lightning Reflexes for IAS/Blocking and Escape for IMS/Blocking.
 * Have one Escaper run flags with Escape.
 * In HA use 1 or 2 for running relics.

Attributes and Skills
[build prof=Ranger/Elementalist Expertise=11+1 Wilderness=11+1+1 Earth=8][Spike Trap][Dust Trap][Flame Trap][Barbed Trap][Natural Stride][Nature's Renewal][Grasping Earth][Resurrection Signet][/build]

Equipment

 * High Energy Set-Pk5hhKhasjJVNqonyIbxsniIBLziyIZRnnyIBrrnyI9E
 * Defensive Set-Pk5RRPDoCTaGqpWVqon5IbxsnpIBLzi5IZRnn5IBrrn5I9E
 * Radiant or Survivor runes

Usage

 * Spread traps around for condition pressure.
 * Snare with Grasping Earth

Attributes and Skills
[build prof=Ranger/P Expertise=12+1 Wilderness=12+1+1][Smoke Trap][Dust Trap][Flame Trap][Barbed Trap][Natural Stride][Tranquility][Song of Concentration@0][Resurrection Signet][/build]

Equipment

 * High Energy Set-Pk5hhKhasjJVNqonyIbxsniIBLziyIZRnnyIBrrnyI9E
 * Defensive Set-Pk5RRPDoCTaGqpWVqon5IbxsnpIBLzi5IZRnn5IBrrn5I9E

Usage

 * Spread traps around for condition pressure. Try to aim Smoke Trap where casters would go.
 * Call for Weapon of Warding if under heavy attacks.
 * Wand targets to build adrenaline for Song, and use it when the ghostly starts to cap

Variants

 * Replace Flame Trap with Tripwire
 * Replace Natural Stride with Trapper's Speed

Attributes and Skills
[build prof=Ritualist/Mesmer Channel=12+1+1 Spawn=12+1 Rest=3][Expel Hexes][Arcane Echo][Warmonger's Weapon][Splinter Weapon][Ancestors' Rage][Empowerment][Destruction][Death Pact Signet][/build]

Equipment

 * Defensive Set
 * High Energy Set
 * Standard Support Rit equipment

Usage

 * Remove hexes with Expel Hexes
 * Cast Warmonger's Weapon, Splinter Weapon, and Ancestors' Rage on Rangers for support.

Variants

 * Take Bloodsong for Destruction.

Attributes and Skills
[build prof=Necromancer/Ritualist Soul=12+1+1 Restoration=12 Attribute3=8][Optional][Mend Body and Soul][Spirit Light][Spirit Transfer][Weapon of Warding][Protective was Kaolai][Life][Recovery][/build]

Equipment

 * Defensive Set
 * High Energy Set
 * Standard Healing Set

Usage

 * Spirit Transfer for anti-spike
 * Weapon of Warding to assist other players
 * Drop Protective was Kaolai for a party-wide heal
 * Cast Life and Recovery whenever they recharge
 * Spirit Light, and Mend Body and Soul for small heals/condition removal

Variants

 * Take [[Wail of Doom@14], [[Weapon of Remedy@12], [[Offering of Spirit@8] or [[Preservation@12] for your elite.

Attributes and Skills
[build prof=Necromancer/Ritualist Soul=10+1+1 Restoration=12 Blood=8][Well of Power][Mend Body and Soul][Spirit Light][Spirit Transfer][Weapon of Warding][Protective was Kaolai][Pure was Li Ming][Recuperation][/build]

Equipment

 * Defensive Set
 * High Energy Set
 * Standard Healing Set

Usage

 * Spirit Transfer for anti-spike
 * Weapon of Warding to assist other players
 * Protective was Kaolai for party-wide heal
 * Cast Recuperation whenever it recharges
 * Whenever an exploitable corpse appears use Well of Power.
 * Mend Body and Soul and Spirit Light for small heals/condition removal.