User:Marcus The Cube/Sword of Justice/Teambuild HA Balanced

In the beginning of the fight, The ranger (he is used to get target to lose energy/ interrupt annoying casters or paragons) puts up his spirit, enabling the warriors to spam dragon slash. The warriors use flail when the target is standing still and get out of it with Rush(= constant pressure on the healers) If they get annoyed by conditions, The necromancer can easily remove those, also hex removal is a job for the Necromancer, this way monks can focus on healing, having nothing to do about hexes or conditions. Also the necromancers job is to spread SS, Rigor mortis and Barbs on the target so that he/she can't blok, and cover it with Parasitic bond.

The Wail of Doom necromancer has a double job, putting wail of doom on vital enemies, but also enabling the party to deal more damage and support the monks with healing, Gaze of fury might be extremely important as this is an instant spirit collaps for the other party (very effective against NR or other annoying spirits)

The mesmers build might seem strange in the beginning... but his job is in fact very important! disable one target to use his elite skill all the time can cause significant harm to the opposing team (preferable the monk that is not the target in this case) the mesmer can also spread hexes all around the opposing team (and clumsiness is very effective against balling up melee enemies.

Last but not least: the monks. helped by the ritualist they have to try to keep the party alive...

Composition
.

Attributes and Skills
[build prof=Warrior/Elementalist Sword=12+1+1 Strength=12+1 Air=3][Dragon Slash][Sever Artery][Gash][Sun And Moon Slash][Shock][Frenzy][Rush][Resurrection Signet][/build]

Equipment

 * Sundering sword of fortitude
 * Strength shield of fortitude
 * Survivor insignias, Runes of vitae

Template Code:

Usage

 * Spams dragon slash.
 * The warriors use flail when the target is standing still and get out of it with Rush (= constant pressure on the healers).

Attributes and Skills
[build prof=Ranger Marksmanship=10+1 Expertise=12+1+1 Wilderness=8+1][Debilitating shot][Distracting Shot][Savage Shot][Disrupting Shot][Apply Poison][Lightning Reflexes][Infuriating Heat][Resurrection Signet][/build]

Equipment

 * Sundering recurve bow of fortitude
 * Spear of fortitude (armor+5 inscription) & Shield of fortitude (luck of the draw)
 * Radiant insignias or Runes of Vitae

Usage

 * In the beginning of the fight, The ranger puts up his spirit, enabling the warriors to spam dragon slash.
 * The ranger is used to get target to lose energy/ interrupt annoying casters or paragons.

Attributes and Skills
[build prof=Necromancer/Monk Curses=12+1+1 Soul=12+1][Spiteful Spirit][Rigor Mortis][Parasitic Bond][Foul Feast][Plague Sending][Barbs][Remove Hex][Resurrection Signet][/build]

Equipment

 * Insightfull staff of fortitude (20 energy)
 * Spear or fortitude (energy+5) & shield of fortitude (luck of the draw)
 * Radiant insignias, runes of vitae

Usage

 * If the warriors get annoyed by conditions the necromancer can easily remove those, also hex removal is a job for the Necromancer. this way monks can focus on healing, having nothing to do about hexes or conditions.
 * Also the necromancers job is to spread SS, Rigor mortis and Barbs on the target so that he/she can't blok, and cover it with Parasitic bond.

Attributes and Skills
[build prof=Necromancer/Ritualist Channel=12 Soul=8+1+1 Restoration=10][Splinter Weapon][Ancestors' Rage][Gaze of Fury][Mend Body and Soul][Weapon of Warding][Spirit Light][Wail of Doom][Death Pact Signet][/build]

Equipment

 * Insightfull staff of fortitude (20 energy)
 * Spear or fortitude (energy+5) & shield of fortitude (luck of the draw)
 * Radiant insignias, runes of vitae

Usage

 * The necromancer has a double job, putting Anchestor's Rage and Splinter weapon on the Warriors and support healing, also using wail of doom at important moments
 * but also enabling the party to deal more damage, Gaze of fury might be extremely important as this is an instant spirit collapse for the other party (very effective against NR or other annoying spirits)

Attributes and Skills
[build prof=Mesmer/Monk Fast=8+1+1 Domination=10+1 Inspiration=12+1][Mantra Of Inscriptions][Signet Of Humility][Diversion][Shame][Energy burn][Drain Enchantment][Energy drain][Resurrection Chant][/build]

Equipment

 * Insightfull staff of fortitude (20 energy)
 * Spear or fortitude (energy+5) & shield of fortitude (luck of the draw)
 * Radiant insignias, runes of vitae

Usage

 * Hindering one target to use his elite skill all the time can cause significant harm to the opposing team (preferable the monk that is not the target in this case)
 * Clumsiness is very effective against balling up melee enemies
 * The degen skills (use Conjure Nightmare preferably after Auspicious Incantation to get the energy back) should be casted on the warriors target while the target's life bar is still over 50% and on any other not already degen hexed foe if you have enough energy.
 * Use energy drain on caster opponents as often as possible

Attributes and Skills
[build prof=Monk/Mesmer Healing=12+1+1 Divine=11+1 Inspiration=6][Ethereal Light][Dwayna's Kiss][Orison of Healing][Signet Of Rejuvenation][Words Of Comfort][Channeling][Heal Party][Healers Boon][/build]

Equipment

 * Insightfull staff of fortitude (20 energy)
 * Spear or fortitude (energy+5) & shield of fortitude (luck of the draw)
 * Radiant insignias, runes of vitae

Usage

 * Heal
 * maintain Channeling

Attributes and Skills
[build prof=Monk/Mesmer Protection=12+1+1 Divine=11+1 Inspiration=6][Reversal of fortune][Shield Of Absorption][Guardian][Dismiss Condition][Spirit Bond][Zealous benediction][Channeling][Aegis][/build]

Equipment

 * Insightfull staff of fortitude (20 energy)
 * Spear or fortitude (energy+5) & shield of fortitude (luck of the draw)
 * Radiant insignias, runes of vitae

Usage

 * Protect the warriors
 * Protect the party with Aegis (remember to get in aggro range)
 * Use zealous benediction to heal and get energy
 * Maintain Channeling