Build:Me/any PvP Air of Disenchantment

This mesmer makes it barely worth using protection prayers on its target, allowing the team to train debuffed foes effectively.

Attributes and Skills
[build prof=Mesmer/any FastCasting=9+1 IllusionMagic=12+1+1 InspirationMagic=9+1][Air of Disenchantment][Fragility (PvP)][Optional][Frustration (PvP)][Optional][Optional][Drain Enchantment][Resurrection Signet][/build] Variable skill slots:
 * Snares
 * Shutdown
 * – HA only.
 * Utility
 * – HA only. Don't combine with [[Signet of Humility@10].
 * – FA only.
 * – HA only.
 * Utility
 * – HA only. Don't combine with [[Signet of Humility@10].
 * – FA only.
 * – HA only. Don't combine with [[Signet of Humility@10].
 * – FA only.
 * – FA only.

Equipment
Runes and insignia
 * 5 prodigy's insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapons
 * 40/40 illusion magic.
 * 40/40 inspiration magic.
 * High energy set illusion magic.
 * Spear of defense, 10%hct with
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage

 * Apply [[Air of Disenchantment@14] and [[Fragility (PvP)@14] on a target your team wants to train.
 * Cover with [[Shrinking Armor@14] if available.
 * Ideally used for flag pushing. Else, camp the prot, a target suffering from death penalty or any caster.
 * Apply [[Frustration (PvP)@14] on the infuse monk so your accompanying mesmer or ranger can interrupt more easiliy with additional damage.
 * Cover with shrinking armor if available.
 * Snare trained targets with [[Ethereal Burden@14] or [[Kitah's Burden@14].
 * Interrupt hex removal skills and potentially dangerous spells like [[Diversion].

Counters

 * [[Peace and Harmony]
 * [[Convert Hexes]
 * Proactive hex removal.