User:SomeGuy/Sandbox/builds/Team:HA Elementway

Uses many eles to win.

Attributes and Skills
[build prof=war/para strength=12+2 hammer=12+1+1][earth shaker][crushing blow][hammer bash][bull's strike][song of concentration][flail][enraging charge][resurrection signet][/build]

Usage

 * Coordinate kds with nuking
 * SoC before capping or before ele spikes

Player 2
Pick one of the following.

Attributes and Skills
[build prof=war/ele strength=8+1 axe=12+1+1 fire=10][Eviscerate][executioner's strike][disrupting chop][bull's strike][frenzy][rush][conjure flame][resurrection signet][/build]

Usage

 * Pressure and spike
 * Maintain conjure of your choice

Attributes and Skills
[build prof=mes/nec fast=8+1 Dom=12+1 inspiration=10 illusion=3 curses=1][phantom pain][shatter delusions][psychic distraction][diversion][shame][drain enchantment][rend enchantments][resurrection signet][/build]

Usage

 * Interupt key skills with PD
 * Spike with Phantom pain followed with shatter delusions
 * Rend before spikes
 * If taking the PB mesmer, replace rend enchantments on the water ele for convert hexes

Attributes and Skills
[build prof=ele/necro energy=12+1 fire=12+1+1 curses=3][rodgort's invocation][savannah heat][teinai's heat][searing heat][mark of rodgort][fire attunement][rend enchantments][resurrection signet][/build]

Usage

 * Spike with Rodgort's invocation.
 * Coordinate AoE spells with hammer warrior and snarer.

Attributes and Skills
[build prof=ele/necro energy=12+1 water=12+1+1 curses=3][deep freeze][icy shackles][glowing ice][frozen burst][maelstrom][water attunement][rend enchantments][resurrection signet][/build]

Usage

 * Deep freeze to spike or for an AoE snare.
 * Snare enemies in nukes.
 * Maelstrom enemy mid or backline.

Attributes and Skills
[build prof=ele/rit energy=8+1 air=12+1+1 resto=10][invoke lightning][blinding flash][shell shock][glyph of lesser energy][air attunement][weapon of warding][protective was kaolai][death pact signet][/build]

Usage

 * Use Invoke Lightning on spikes.
 * Blinding flash to stop melee spikes.
 * Use Enervating charge on enemy melee.
 * WoW allies under physical pressure.
 * PwK for party heals.

Attributes and Skills
[build prof=ele/para energy=10+1 earth=12+1+1 command=8][Dragon's Stomp][Earthquake][glyph of energy][eruption]["make haste!"][ward against foes][ward of weakness][earth attunement][/build]

Usage

 * Use Dragon's stomp or earthquake on spikes.
 * Use GoE with dragon's stomp or earthquake.
 * Use eruption on enemy melee or on ranger if playing against r-spike.
 * Snare with ward against foes.

Attributes and Skills
[build prof=monk/mesmer divine=10+1 prot=12+1+1 inspiration=8][reversal of fortune][spirit bond][restore condition][guardian][aura of stability][shield of absorption][holy veil][channeling][/build]

Usage

 * Prot and remove conditions.

Attributes and Skills
[build prof=monk/mesmer divine=10+1 healing=12+1+1 prot=3 inspiration=8][infuse health][patient spirit][dwayna's kiss][draw conditions][heal party][spotless mind][healer's boon][channeling][/build]

Usage

 * Draw conditions from RC monk.
 * Heal allies.

Team Usage

 * You can spike with all 4 eles. You can use the axe warrior to have deep wound on the spike and extra damage. The mesmer can also provide deep wound with phantom/shatter combo. The hammer warrior should kd the infuser. Preferably you should use SoC before spiking to prevent interupts especially by cry of frustration. Try to aim the spike in the midst of enemies since it is AoE.
 * You can use Snares or Dragon's stomp/earthquake with nukes to provide great pressure.
 * Casters should equip fiery spears to trigger mark of rodgort when not casting spells

Spike Damage

 * The spike should be able to kill a player. Calculations are on 60 AL.
 * Ele Damage:
 * Invoke Lightning = 129
 * Rodgort's Invocation = 113 + 3 sec burning
 * Deep Freeze = 80 + 10 sec 66% snare
 * Dragon's Stomp/Earthquake = 95 + Knock down
 * Total = 417 + 3 sec burning + 10 sec 66% snare + Knock down (AoE damage)


 * Eviscerate Warrior:
 * Eviscerate = 30 + Axe Damage + Deep Wound
 * Executioner's Strike = 38 + Axe Damage
 * Conjure = 2 x 15 = 30
 * Total = 98 + Axe Damage + deep wound (melee)


 * PB Mesmer:
 * Phantom Pain/Shatter Delusions Combo = 67 + Deep Wound (Ranged)
 * Total = 67 + deep wound (ranged)


 * Total with Warrior = 515 + deep wound and other effects
 * Total with Mesmer = 484 + deep wound and other effects


 * You can spike every 15 seconds