Archive talk:D/Mo Balthazar's Forge Runner

Conviction and Balthazar no longer stack. Take Eternal Aura instead. Reason.decrystallized 09:12, 24 June 2007 (EDT)
 * Where did you get that from that Balth and Conviction no longer stack? Eternal Aura should be added to this build in every case, though, and removing the Superior rune is possible then. May do a revise of the build and the build's article later. [[Image:Ranger-icon.png|50x19px]] Luobailong   ···talk     ···builds  21:01, 25 June 2007 (EDT)
 * Update maxed stacking armor buff to +25. Take out Conviction and use Eternal Aura as suggested. Ayumbhara 07:07, 26 June 2007 (EDT)
 * Then I suggest to make this build D/Mo with Eternal Aura, Holy Veil, and Mending Touch. No Conviction, and Dwayna's Touch then, and also renaming it to a Balthazar only Elite then. [[Image:Ranger-icon.png|50x19px]] Luobailong   ···talk     ···builds  08:21, 26 June 2007 (EDT)

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Revision
[build prof=dervi/mo name="D/Mo Balthazar's Forge Runner" windpr=6+1 earthp=12+1 mystic=11+1+1 prot=2][eternal aura][avatar of balthazar][mending touch][fleeting stability][mystic regeneration][vital boon][pious restoration][holy veil][/build]


 * The build should be moved, and the whole article rewritten due to the skill change, and attribute change making the build way more efficient.
 * Eternal Aura will guarantee that you can uphold Balth at any time, so that practically no real damage can be done to the runner with Myst, and Boon, and all the other backup skills.
 * Holy Veil ensures that there is even less problem with snares in comb. with Pious Rest.
 * Mending Touch, though not entirely necessary, is the optimal choice for this build as anti-cripple, anti-conditioner. [[Image:Ranger-icon.png|50x19px]] Luobailong   ···talk     ···builds  09:58, 27 June 2007 (EDT)

Revision done. Luobailong   ···talk     ···builds  21:15, 27 June 2007 (EDT)

Awesome revision, <3 the build - Skakid9090 º_o 08:28, 28 June 2007 (EDT)

Revision looks good. I've been playing with something close to this and found it quite effective, will have to try this exactly before voting, but i do believe it should be favored.--Reason.decrystallized 13:18, 30 June 2007 (CEST)
 * Just a thought: I run it with radiant insignias instead of stalwart, and instead of a staff carry a totem axe and an enchantment shield. instead of +15 energy and +10 armor v. physical, you get +12 energy, +8 armor v. everything, +45 health, and 2 dmg reduction v. physical.--Reason.decrystallized 13:24, 30 June 2007 (CEST)

Skill template code with Eternal Aura is OgOk8Iq2KzuUPo7Vel6F7l4V+VNB --(195.137.104.245 07:08, 4 July 2007 (CEST))
 * Skill template code is not recognized by Guild Wars. 72.130.154.205 17:59, 5 August 2007 (CEST)
 * Video to come. [[Image:Ranger-icon.png|50x19px]] Luobailong   ···talk     ···builds  14:05, 10 July 2007 (CEST)


 * Video added. [[Image:Ranger-icon.png|50x19px]] Luobailong   ···talk     ···builds  09:16, 17 July 2007 (CEST)

Ranger Stepping video planned. Luobailong   ···talk     ···builds  14:22, 26 July 2007 (CEST)


 * Frvwfrw2 edit:Ranger stepping does not exist on GWiki... [[Image:User Frvwfr2 signature.jpg|User:Frvwfr2]] frvwfr2  (talk · contributions)


 * Yes, this certainly is a problem because the entry got deleted. Currently negotiating with the admins over there. — [[Image:Ranger-icon.png|50x19px]] Luobailong   ···talk     ···builds  21:01, 7 August 2007 (CEST)


 * Video added, have fun. — [[Image:Ranger-icon.png|50x19px]] Luobailong   ···talk     ···builds  11:38, 27 July 2007 (CEST)

Gorrel's Staff would work great for this
+60 health and +10 energy--Stenzi 15:23, 7 August 2007 (CEST)
 * Not really. You don't need health. You need Energy, and Enchantment-lengthening mods. — [[Image:Ranger-icon.png|50x19px]] Luobailong   ···talk     ···builds  16:53, 7 August 2007 (CEST)


 * si and it gives +10 energy --Stenzi 21:18, 7 August 2007 (CEST)


 * And then you would still miss +20% longer Enchs (which is really useful when you have a look at the skills). As for the energy issue: nowadays, standard is +15, better would be +20En. Gorrel's is not appropriate for this build. — [[Image:Ranger-icon.png|50x19px]] Luobailong   ···talk     ···builds  02:18, 8 August 2007 (CEST)


 * oh come on most of the enchants are like what 20 seconds? so the +20% enchant mod wud boost it to what, 24 seconds? that seemed sort of insignifican't to me i think the health + wud be more helpful --Stenzi 18:55, 8 August 2007 (CEST)


 * /cry — [[Image:Ranger-icon.png|50x19px]] Luobailong   ···talk     ···builds  20:53, 8 August 2007 (CEST)

lol that was good :] /laugh --Stenzi 07:00, 9 August 2007 (CEST)


 * +20% enchantments is completely useless for this build because none of them are time sensitive.
 * Gorrel's Staff = O.K.|||||Kerrsh's Staff is better
 * (68.47.4.209 10:08, 23 March 2008 (EDT))

Windwalker's Insignia
Windwalker's insignia seems like a better choice here (and for almost all Dervish builds) [+5 Armor per enchantment, max +20]. In addition, I think Vital Boon should be replaced with Faithful Intervention--if not for the backup heal, then for the constant enchantment (+4 HP Regen during Mystic Regen) that requires no upkeep.


 * Vital Boon is ultimately needed for the Hex Removal mechanism as relatively quick-to-cast and great-to-cancel Enchantment together with Pious Restoration. Faithful Intervention won't help here, as Droknar's Forge is a stripping area anyway, and with the Balths build you won't take much damage anyway. Holy Veil already works as always-up Enchantment guaranteeing a good heal backup. The Windwalker insignia is nice, but not really needed, as its prerequisite (Enchantments) are not there en-masse, and due to the stripable character of the stage not the best choice. I'd go for an unbound armor bonus but that's a matter of personal taste at times. — [[Image:Ranger-icon.png|50x19px]] Luobailong   ···talk     ···builds  20:46, 24 August 2007 (CEST)


 * Ah, I see what you mean about Vital Boon. Windwalker's insignia grants armor for all normal damage, not just physical, and will, based on this build, probably be in the range of 10-15. Why wouldn't you use it?


 * Mainly because of the other Dervish builds that do not rely on Enchantments (D/A Blue Forge Runner, and D/Mo Avatar of Dwayna Runner). I see your point, and changed the article yesterday accordingly. Will make it more specific now. — [[Image:Ranger-icon.png|50x19px]] Luobailong   ···talk     ···builds  09:57, 25 August 2007 (CES ==