User:Dr4goN/N-P 1hp BiP

This build is designed to spread energy regeneration and gain through out your party in elite missions and general PvE.

Attributes and Skills
[build prof=Necromancer/Paragon Blood=12+1+3 Motivation=10 soul=8+3][Awaken the Blood][Blood is Power][Aria of Zeal][Song of Power][Zealous Anthem][Optional][Optional][Signet of Return@0][/build]


 * The optional slots could be any of the following:
 * Consume Corpse or Necrotic Traversal for Urgoz's Warren or DoA
 * Order of Pain for a cover enchantment.
 * Well of Blood or Blood Renewal for Health regen.
 * Signet of Corruption or Necrosis for extra damage and energy upkeep.
 * Leader's Zeal for your own energy upkeep.
 * Energizing Finale to keep up energy on monks.

Equipment

 * Any armor will do it doesn't matter what AL as you will be going down to 1hp anyway.
 * Insignias:
 * Full Radiant is best as armor is useless at 1hp and Survivor insignias would mean you can't get to 1hp as easily.
 * Runes:
 * 5 superior runes of choice, but 1 in blood and soul reaping is advised.
 * You should have the -50hp offhand grim cesta from the cities of Ascalon quest.
 * A weapon with 20% longer enchantments would be good to make Bip last for 12 seconds.

Usage

 * When you get into the explorable area sacrifice yourself to death and get resurrected.
 * Keep Awaken the Blood up at all times to give bip and extra pip of energy regeneration.
 * Cast your chants in order when you're in a fight.
 * Cast BiP on monks and other priority targets (e.g. nukers, rit....)
 * Keep chants up when possible, and use any energy gaining skills you have where possible to help keep energy up.
 * When your d.p. disappears sac yourself to death again to stay at 1hp.
 * Use Signet of Return to rez dead allies if possible.

Counters

 * Taking any damage will kill you.
 * Enchantment removal on allies.
 * Interrupts.
 * Weakness.

Variants

 * Archive:N/any BiP Necromancer
 * Archive:N/any BiP Necromancer