Build:R/any JQ Barrage

A standard Ranger bar using Barrage to cap from a distance, and various utility skills to defend quarries and snare carriers.

Attributes and Skills
[build prof=Ranger/Any Expertise=12+1 Marksmanship=12+1+1][Barrage][Distracting Shot][Savage Shot][Pin Down][Lightning Reflexes (PvP)][optional][optional][optional][/build] Damage/Utility Defense Movement
 * [[Debilitating Shot@14]
 * [[Hunter's Shot@14]
 * [[Poison Tip Signet@3]
 * [[Zojun's Shot@14]
 * [[Point Blank Shot@14]
 * [[Needling Shot@14]
 * [[Splinter Weapon (PvP)@10] Expertise to 8+1, Marksmanship to 12+1+1, Channeling to 10
 * [[Nightmare Weapon@10] in combination with Splinter Weapon
 * [[Natural Stride@10] Expertise to 9+1
 * [[Mending Touch@3]
 * [[Remove Hex] Useful vs. [[Empathy@14] and [[Insidious Parasite@14] which stack heavily when using barrage.
 * [[Antidote Signet]
 * [[Throw Dirt@13]
 * [[Restful Breeze@3]
 * [[Shadow Refuge@3]
 * [[Natural Stride@10] Expertise to 9+1
 * [[Storm's Embrace]
 * [[Zojun's Haste@13]
 * [[Dodge@13]
 * [[Dash]
 * [[Sprint@0]
 * [[Return@3]
 * [[Death's Charge@3]
 * [[Heart of Shadow@3] - get up and down ledges very quickly

Equipment

 * Survivor/Stalwart/Pyrebound Insignias
 * Superior Vigor, runes of Vitae or Restoration/Clarity if not using condition removal.
 * Vampiric Flatbow of Fortitude with "Strength and Honor" inscription for Barraging.
 * Vampiric Recurve Bow of Fortitude with "Strength and Honor" inscription for interrupting/defending.
 * Zealous Flatbow of Fortitude with "Strength and Honor" inscription for Barraging if you need to build up energy or vs. E-denial.
 * +5 energy +30 hp spear with +30 hp shields with various +10 armor inscriptions (especially vs. lightning, piercing, fire).

Usage

 * Barrage from high ledges or bridges, your range can be far enough that NPCs do not attack you, and you are usually safer from players.
 * Aim for the middle NPC (usually a Mesmer at quarries).
 * Use [[Lightning Reflexes (PvP)@14] to block arrows if capping at a near distance, or as an IAS to speed up capping. Also use for defense vs. players.
 * Defend quarries by interrupting and disabling key nukes such as [[Ray of Judgment@16].
 * Cripple players and carriers using [[Pin Down@13].

Counters

 * Anti-martial hexes ([[Empathy@14] and [[Insidious Parasite@14] especially)
 * Blind/weakness
 * Interrupts and skill disablers (such as [[Distracting Shot], [[Signet of Humility@9], or [[Diversion@14])