Build talk:Team - 7 Hero AFK Survivor Title Farm

And Legendary Survivor is made even more meaningless. -- Jai .  -  03:52, March 25 2012 (UTC)
 * You collapse at r0, but r7 is fine-- Relyk 05:07, 25 March 2012 (UTC)
 * should push barrier bond monk, but don't think it would be more useful-- Relyk 12:51, 25 March 2012 (UTC)
 * So only 5 heroes? Wouldn't it help to bring an extra two? -- Jai .  -  13:42, March 25 2012 (UTC)

How does this compare to User:Tlam/Sandbox in terms of speed? (bonds seem safer) Chieftain Alex  13:55, 25 March 2012 (UTC)
 * back in the day, Tlam's setup took me 4-5 hours (don't remember exactly). QZ Keystone nuking is loads faster (and safer), as the titans conveniently ball up around you. but Tlam didn't want it in the buildspace, oh well &#9823;Fianchetto [[Image:Mending.jpg|19px|link=User_talk:Fianchetto]] 14:21, 25 March 2012 (UTC)
 * I'd be guessing spirits have a chance of being wiped by dervish aoe spam... making tlam's bonds safer. I haven't seen any videos of this precise build working. Chieftain Alex  14:57, 25 March 2012 (UTC)
 * of my own creation, I tried it for maybe 50 minutes to confirm. wasn't an easy way to get QZ so I ignored it, they ball so that would be why keystone spam works. Might have to do it that way since dies at 0r lb from not killing fast enough.-- Relyk 15:15, 25 March 2012 (UTC)
 * not sure, but while Tlam's way is pretty flawless and rewards innovation, it might be bordering on an exploit (free, fast max title/people buy kath hammers/etc.). i also can't recommend publicizing it to buildspace unless you want stuff nerfed come next update &#9823;Fianchetto [[Image:Mending.jpg|19px|link=User_talk:Fianchetto]] 16:40, 25 March 2012 (UTC)
 * Just as bad as afk glint. I seriously doubt they'll nerf it. Chieftain Alex  17:04, 25 March 2012 (UTC)

http://cdn.memegenerator.net/instances/400x/17053901.jpg
 * I believe Tlam's would be faster but his setup requires cons.DarkSpirit 17:39, 17 June 2012 (UTC)

Advice dog rip offs have been retarded since 2009. Vincent Evan [Air Henchman]   14:52, 25 March 2012 (UTC)

where's the energy return for the mesmers? waiting between spawns? lol 166.164.98.236 19:20, 25 March 2012 (UTC)
 * actually i have a suggestion build to add to make up for the above post.
 * remove the weakness from mes for this, enjoy happy defence. or add in a nooby well of power for your heros to regen hp and e or a bip with the two curse wells and enchant strips.  overkill on protection, maybe, but lovely.  166.164.98.236 19:58, 25 March 2012 (UTC)
 * The additional defense is not needed; kill speed is far more important, because you can be easily overrun by Madness Titans if you're not killing fast enough. Energy comes from BiP. Dervishes can maintain DPS even when blinded (see: Flash Enchantments). Haze 20:34, 6 April 2012 (UTC)
 * Hmm, i think it might be of interest to actually complete the entire page, instead of just giving you some builds. Dacookiemaster 00:03, 9 April 2012 (UTC)
 * too lazy, you do it. Base usage off this-- Relyk 00:08, 9 April 2012 (UTC)

I always thought additional spawns didn't give any drops or experience, apparently I was wrong. I think this is pretty unfair though, it's letting people max out a title with 30 minutes effort. Random Weird Guy 10:29, 11 April 2012 (UTC)

How can you have three mesmers AND two Rits as the front page build shows?76.92.120.205 03:35, 16 April 2012 (UTC)
 * Zei Ri. -- Toraen   confer  03:41, 16 April 2012 (UTC)


 * I love this build - it's ideal for useless twats like me! I just discovered that the spawns are frequent enough that a scroll of berzerker's never expires, so 116xp per kill :) Snograt 20:52, 26 April 2012 (UTC)

I have this build exactly as shown on the main page, but after about 5 minutes, my heroes start to get overrun, and we start dying. What's wrong? If it's flag placement, if I flag too far back, we never aggro anything. The moment we aggro something, we're doomed after a few minutes. --WhiteAsIce 04:37, 3 May 2012 (UTC)
 * LB rank? low rank causes you to collapse much faster. If you get setup that's more reliable please update it :D-- Relyk 05:29, 3 May 2012 (UTC)
 * LB is maxed. I tried playing around with the flags, but same result: either I don't aggro them at all, or I get overrun after a few minutes. Maybe I need to add an extra defensive skill or two? Or I'm casting Life Attunement on the wrong heroes? --WhiteAsIce 14:27, 4 May 2012 (UTC)
 * Try Tlam's build instead and give feedback :P Cɥıǝɟʇɐıu Alǝx  16:10, 4 May 2012 (UTC)
 * ^Like I said above, I only tested this for an hour. If you collapse at maxed, I'll probably be fucked to change it to tlam's version.-- Relyk 19:02, 4 May 2012 (UTC)
 * this is why we 5-5 crap &#9823;Fianchetto [[Image:Mending.jpg|19px|link=User_talk:Fianchetto]] 22:36, 4 May 2012 (UTC)
 * That is because you guys chose to remove Winter+MoF, as opposed to the build that Relyk referenced.DarkSpirit 17:25, 17 June 2012 (UTC)

I failed terribly with this build, only change is that I used a necro for sos instead of a rit. They get overrun by madness titans pretty easily, I died after 7 hours. According to this: http://www.youtube.com/watch?v=85ruSvlOaVo it takes almost 11 hours to max the survivor. I'm gona try that build and get back to you. Btw, am I missing something or shouldn't some enchant-removal be fitting seeing as its the madness titans that's the only real problem with this farm? JohnnyFunkotron 07:09, 24 August 2012 (UTC)
 * That's the out of date version, there is a different setup that saves more time. I've said previously I'll change it to tlam's setup if people can't get this to work.-- Relyk 13:17, 24 August 2012 (UTC)

Mesmer
Is there a way to do it without using three mesmers? I really don't want to change my Razah - I've grown somewhat attached to him. Reanimated X 20:54, 19 June 2012 (UTC)
 * 3rd mesmer > shitty ritualist. [[Image:They.jpg|36px|link=User:They]] 23:12, 19 June 2012 (UTC)
 * Very few things are required in this game. I'm sure one E-Surge mesmer could be replaced by a Spiteful Spirit necro or an E/Me with Crystal Wave/Tenai's Crystals instead or something (yeah, adjacent vs nearby, but more damage and effects are similar). When my monk went through this mission in HM I had a very similar team (some minor differences - had a Minion Master as my BiPper for instance) and didn't even really cast. Never had to use my UA for a rez, either. More just flagging and waiting. --Falseprophet 18:16, 4 July 2012 (UTC)

Replace Painful bond?
I found that the ai doesnt seem to use painful bond too much if i flag my sos too far back, possibly replace it with recovery instead? --Elegance 21:28, 15 September 2012 (UTC)
 * You could do with switching for an aggressive skill, perhaps Agony or Lamentation (armor ignoring + long enough recharges to not fuck with the hero's energy) Cɥıǝɟʇɐıu Alǝx  11:56, 16 September 2012 (UTC)

yeap that worked, though as a side note... I would like mentioned that Tlam's method is far superior, you get 100 or so per mob without a scroll active, going up to 300 with one active, versus the 110 or so this one gave me with the scroll active >_> Either that, or I just didn't flag stuff far enough. Elegance 19:06, 19 September 2012 (UTC)

Did we actually test this?
Ok I just tried using this, and an hour and a half in, everything collapsed. (admittedly I saved my character by fluke chance as i was checking progress.) If it does work, this could do with an image detailing the flag positions. - Chieftain Alex 00:35, 21 October 2013 (UTC)

Build changed
The page has been changed to the build from User:Tlam/Sandbox, given that it just seems to be far more successful. Everything on this talk page above this section does not apply to the current build. Toraen (talk) 19:37, 22 February 2017 (UTC)

Faster and more reliable in NM
I tried to use this build in HM and failed several times due to aggro breaks, so I tried NM. It worked super well as the AI seems different and never breaks aggro in NM. However, I realized that in NM only one Keystone Mesmer is needed. This actually results in greater exp per kill in NM. The math is:

HM: 264 (+10 lvl monster xp/kill) * 3.5 (scroll and HM bonuses capped at 3.5x total) = 924xp 924xp / 3 (player + 2 heroes) = 308xp/kill

NM: 232 (+8 lvl monster xp/kill) * 3 (scroll) = 696xp 696xp / 2 (player + 1 hero) = 348xp/kill

That's 12% more exp/kill or ~5,568/min vs 4,868/min listed on the page currently. I have done this for over 7 million exp, no aggro breaks, so this change also makes the extra bonding on the Mesmers entirely unnecessary. I have r6 Lightbringer and have not tested at lower ranks. There is a possibility that at lower ranks, the single Mesmer does not do enough damage to keep the scroll bonus up (see next paragraph on kill speed changes).

There are two changes because the single Mesmer sometimes does not kill the Pain Titan pair in 30 seconds for the Berserker exp bonus refresh. They do kill the Pain Titans fast enough that you never get overwhelmed; it is just that the scroll sometimes lapses because they use their skills inefficiently. They never use the Signet of Clumsiness (Pain Titans do not have an attack skill for the knock-down effect to trigger) and hardly ever use Wandering Eye because the Pain Titans are casters mainly casting Mind Blast, Fireball, and Liquid Flame. I replaced Wandering Eye with Overload (Dom to 12 + optional runes) and Resurrection chant with a third Smiting Prayers signet, and it seems like the scroll bonus never lapses, ie they always kill at least one Pain Titan in 30 seconds (generally more like 15-20). Good to note that it works at just Dom 12 (again, at r6 LB) since a Domination rune can be expensive. Example: [build prof=Me/Mo fas=12+1+3 dom=12 smi=3][Keystone Signet][Overload][Signet of Clumsiness@16][Unnatural Signet@16][Signet of Mystic Wrath@16][Signet of Rage@16][Bane Signet@16][Symbolic Celerity][/build]

The second change is to remove the wand from the Keystone once everything is setup, so they don't attack. This helps ensure they keep casting optimally as the signets are much better damage than a wand attack.

This is my first comment, and this being a highly-rated build, I'm not sure what the protocol is for changing it, but this is definitely faster, safer exp. Additionally, I did retest in HM because the xp/kill with only one hero would be 462, but experienced the same aggro breaks <30 minutes afk, resulting in failure. But, if you have been able to do the build on the page with no issues, then using the more powerful bar in this comment with 1 hero would be even better for you. --Golden Pangolin (talk) 22:10, 14 March 2021 (UTC)


 * I tagged the page for a possible rewrite. If anyone wants to object against the change, they can do so on the talk page. Since this build is designed for exactly one area and purpose and is built on heroes doing their own thing for a long time it's easier to change it despite the existing votes. People could test your suggested change easily – and if it works better, it should do so for every possible user. No vote wipe required, either. If no one objects against the change (i.e. within the next two weeks) you can simply go ahead and change the parts of the page affected by your tweak. --Krschkr (talk) 00:25, 15 March 2021 (UTC)


 * Thanks! I have been doing some more testing myself. The specific aggro issue that I have in HM is that the Titans will aggro on the Party Flag which results in a wipe. This is odd to me because the party is over 1.5 bubble radius away and seemingly not doing anything. I tested removing Edge of Extinction because it does cause damage packets that might aggro the Titans. Nope, party still got aggro. I then moved the party even farther back, so Quickening Zephyr only affected the Bonders (which they need for Blessed Signet to recharge fast enough to maintain the bonds). Maybe just being under the effects of a nature ritual spirit caused aggro. It seemed like it worked better, so there might be something to that theory, but in less than 30mins afk the Titans still broke aggro to the party. Only other thing I can think of to try is to give them all defensive sets after setup so they have higher armor. Maybe blessed insignia, too, and have them maintain enchantments on the party.


 * Another thing to try is giving the single Mesmer the Anniversary Fast Casting shield so they get base +16 armor (preferably with a +45hp while enchanted mod). That might also help with aggro issues, but I do not have that item, and it would not matter for the party aggro issue. --Golden Pangolin (talk) 18:07, 17 March 2021 (UTC)


 * Since no one opposed the idea it's safe for you to update the page with the variant that gave you the best reliable results. If you want to do the rewrite in multiple steps it's probably best if you make a copy of the build page in your userspace (i.e. here) and work on that until the rewrite is completed.--Krschkr (talk) 13:06, 9 April 2021 (UTC)


 * I have started on the rewrite on my user page: GoM Redeux --Golden Pangolin (talk) 01:37, 13 April 2021 (UTC)


 * Ok, so I stumbled on this and decided to give it a try. It took 2 tries, but overall worked very well, and I have some suggestions for the edit and data (I used nowhere near the recommended items, and I think it's worth calling out what's optional so people don't feel the need to go buy a unnecessary equipment).
 * For the lightbringer question, I'm R4
 * died on the 1st attempt. Switched Signet of Rejuvination to Heal Party to help with healing, but I think bothering to get to 5 regen pips on mending actually made a bigger difference
 * switched the healer mes bars to my base esurge DPS bar from here (see below), to make running to the spot easier, and so I could group all but the keystone heroes together, since the healing skills didn't seem to be super helpful
 * Equipment essentials, IMO: +3 fast casting for keystone, +3 beast for EOE, +3 prot and +3 heal. +1/20% prot and heal.  I also used the artificer's insignias on the keystone in case aggro broke, but it wasn't really a problem once I got set up.
 * ran for ~9 hours (Gates of madness exp screenshot.jpg). Berserker's died somewhere between hour 6-8 I think, but I checked in every few hours or so and was never close to dying.
 * Hero placement. I don't know if this is any better or worse than what's recommended currently, but I couldn't tell very well from those screenshots where the heroes were supposed to go, so here's a screenshot of where I put mine. NutriGrainbow (talk) 00:12, 15 May 2021 (UTC)



esurge bar: [build prof=Me/Rt fas=11 dom=12 res=3][Energy Surge][Mistrust][Cry Of Frustration][Unnatural Signet][Shatter Hex][Spiritual Pain][Power Drain][Flesh of My Flesh][/build]