Archive:Team - GvG Elementalist Pressure

Pressure build based on melee elementalists.

Star Burst Elementalists (2)
[build prof=Elementalist/Warrior FireMagic=12+1+3 AxeMastery=11 EnergyStorage=6+1 Tactics=2][Conjure Flame][Star Burst][Flame Burst][Dismember][Disrupting Chop][Optional][Sprint][Resurrection Signet][/build]

Equipment

Runes and insignia
 * 5 blessed insignias.
 * Rune of superior vigor.
 * 2 runes of vitae.

Weapons
 * 40/20/20 fire magic.
 * Fiery axe of defense with +15% while enchanted.
 * With a 20/20 fire magic focus as your main weapon set.
 * Strength shields of fortitude, +10 armor against each damage type and -20% cripple duration as your shield set.
 * 40/40 fire magic. Only for detonating blocks.

Usage
 * Try to hit multiple targets with your spells.
 * Interrupt important skills.
 * [[Wild Blow] against [[Dark Escape] and [[Balanced Stance].

Melee Gust Elementalist
[build prof=Elementalist/any AirMagic=12+1+3 EnergyStorage=12+1][Aura of Restoration (PvP)][Air Attunement][Gust][Shock][Lightning Bolt][Lightning Touch][Whirlwind][Shock Arrow][/build]

Equipment

Runes and insignia
 * 5 blessed insignias.
 * Rune of superior vigor.
 * 2 runes of vitae.

Weapons
 * 40/20/20 air magic.
 * 40/40 air magic.
 * High energy set air magic.
 * Spear of defense, 10%hct with
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage
 * [[Gust@16] fire elementalists or defensively when needed.
 * Knock targets down as required.
 * Increase the damage output with cracked armour.

Ranged Gale Elementalist
[build prof=Elementalist/Dervish AirMagic=12+1+1 EnergyStorage=12+1][Aura of Restoration (PvP)][Air Attunement][Gust][Gale][Lightning Strike][Shell Shock][Blinding Flash][Eremite's Zeal][/build]

Equipment

Runes and insignia
 * 5 blessed insignias.
 * Rune of superior vigor.
 * 2 runes of vitae.

Weapons
 * 40/20/20 air magic.
 * 40/40 air magic.
 * High energy set air magic.
 * Spear of defense, 10%hct with
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage
 * [[Gust] fire elementalists or defensively when needed.
 * Knock targets down as required.
 * Increase the damage output with cracked armour.

Usage
 * Main article: E/any Gust Air Ele

Domination Mesmer
[build prof=Mesmer/Ritualist FastCasting=9+1 InspirationMagic=9+1 DominationMagic=12+1+2 RestorationMagic=3][Complicate][Power Block][Power Drain][Wastrel's Demise][Shame][Shatter Enchantment][Drain Enchantment][Death Pact Signet (PvP)][/build] Equipment

Runes and insignia
 * 5 prodigy's insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapons
 * 40/40 domination magic.
 * 40/40 inspiration magic.
 * High energy set domination magic.
 * Spear of defense, 10%hrt with
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage
 * [[Complicate@14] [[Apply Poison], [[Resurrection Signet] and [[Death Pact Signet (PvP)].
 * Lineback with [[Power Drain@10]. When you can play offensively, take out [[Healing Burst].
 * [[Wastrel's Demise] on targets which are likely to get knocked down by [[Gust].

Usage
 * Main Article: Me/any Power Block Mesmer

Restore Condition Prot
[build prof=Monk/Warrior Prot=12+1+1 Divine=8+1 Tactics=10][Restore Condition][Spirit Bond (PvP)][Aegis (PvP)][Guardian][Shielding Hands][Holy Veil][Aura of Stability][Balanced Stance][/build]

Variants Equipment
 * Pick Necromancer Balanced.
 * This makes you more vulnerable to [[Power Block] and [[Power Leak].

Runes and insignias
 * 5 disciple's insignias.
 * Rune of superior vigor.
 * 2 runes of vitae.

Weapons
 * 40/20/20 protection prayers.
 * Spear of enchanting, +5 energy, protection prayers focus of fortitude, +15/-1 energy.
 * Spear of defense, 10%hrt with
 * Tactics shield of fortitude, -20% crippled duration.
 * Tactics shields of fortitude, +10 armor against each damage type.
 * Low energy shield set.

Usage
 * Main article: Restore Condition Monk

Healing Burst Fuse
[build prof=Monk/Assassin HealingPrayers=12+1+1 ProtectionPrayers=9+1 DivineFavor=9+1 ShadowArts=3][Healing Burst][Patient Spirit][Infuse Health][Guardian][Shield Guardian][Cure Hex][Draw Conditions][Dark Escape][/build] Variant Equipment
 * Take [[Signet of Rejuvenation@14] over [[Infuse Health@14] against pressure builds.

Runes and insignias
 * 5 disciple's insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapons Usage
 * 40/20/20 protection prayers.
 * 40/40 healing prayers.
 * High energy sets healing prayers.
 * Spear of defense, 10%hct with
 * Strength shield of fortitude, -20% crippled duration.
 * Strength shields of fortitude, +10 armor against each damage type.
 * Low energy shield set.
 * Main article: Healing Burst Monk

Healing Burst Runner
[build prof=Monk/Assassin HealingPrayers=11+1+1 ProtectionPrayers=10+1 DivineFavor=10+1][Healing Burst][Patient Spirit][Spirit Bond (PvP)][Guardian][Shield Guardian][Cure Hex][Draw Conditions][Dash][/build] Variants Equipment
 * Replace [[Spirit Bond (PvP)@11] with [[Protective Spirit@11] against spike builds or [[Shield of Absorption@11] against pressure builds.
 * Replace [[Shield Guardian@11] with [[Shielding Hands@11] and [[Guardian@11] with [[Mending Touch@11] if anticipating a dedicated split build.

Runes and insignias
 * 5 disciple's insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapons
 * 40/20/20 protection prayers.
 * 40/40 healing prayers.
 * High energy sets healing prayers.
 * Spear of defense, 10%hct with
 * Strength shield of fortitude, -20% crippled duration.
 * Strength shields of fortitude, +10 armor against each damage type.
 * Low energy shield set.

Usage
 * Main article: Healing Burst Runner

Playing this team
Game Plan This team is designed for narrow maps, most notably Druid's Isle because of the easy to collapse splits and Burning Isle as it usually forces an 8v8 in the beginning. Your plan is to overwhelm the opponent with your pressure and frequent knockdowns: Monks are likely to run out of energy against this build and the opposing frontline can be linebacked with a well-placed Gust.

8v8 Flag Split Lategame
 * Whenever possible, try to hit multiple targets with [[Star Burst@16] and [[Flame Burst@16].
 * Attack different targets to maximize the opposing monks' energy consumption caused by applying [[Spirit Bond (PvP)] on multiple targets.
 * Ideally your [[Gust@16] elementalists and mesmer take out enough damage so you can hold or even run the flag on your runner.
 * If the opponent built your bridge on Druid's Isle you should run the flag that way.
 * Defend with the runner.
 * When the opposing team's split has committed to attacking NPCs and stay deep in your base, attempt a full collapse.
 * Even if you didn't have the opportunity to take out the pit NPCs sooner in the match your elementalist damage will quickly take care of at least the knights.
 * The ranged gust elementalist should defend your own base with the runner and, if necessary, prot, leaving the majority of the team attacking the opposing guild lord to accumulate lord damage.

Playing against this team
8v8 Situations Flag Split Lategame
 * Spread out.
 * Frontliners shouldn't converge on the same target, they will get gusted.
 * Don't kite.
 * Harass the ranged Wastrel's Mesmer if possible.
 * Make sure to cover [[Aura of Stability@14].
 * Avoid ever having a solo monk against the opposing team's mesmer.
 * When your main team is pushed back into your own base and your split is deep inside their base, be ready to counter a full collapse on your split.
 * The melee elementalists will be somewhat weak to AoE damage as they have to gather around the same target.
 * It's nonetheless too risky to attack them with a dervish. Send him to their base.
 * You'll likely face few damage dealing defenders, as most of their damage is going to attack your guild lord.
 * Fake out [[Power Block@15]. [[Holy Veil] the fuse against [[Shame@15] if you have the energy for it.

Exemplary Videos
Point-blank Gust PoV: