Build:Team - 6 Hero Defend North Kryta Province

Hero team build designed to run another player through the titan quest Defend North Kryta Province [Hard Mode Only] as a paragon player.

Player build
[build prof=Paragon/Warrior Leadership=9+3 SpearMastery=12+1+3 Tactics=9]["To the Limit!"][Asuran Scan][Spear of Redemption][Holy Spear][Blazing Spear]["Save Yourselves!"][Soldier's Fury]["There's Nothing to Fear!"][/build]
 * Vampiric "strength and honour" spear of defense with a tactics "I can see clearly now" shield of fortitude.
 * Insightful "hale and hearty" staff of defense.
 * 5 centurion's insignias.
 * Rune of clarity.
 * Rune of vitae.
 * Rune of superior vigor.
 * Main article: Soldier's Fury Spear Paragon

Visions of Regret
[build prof=Mesmer/Ritualist DominationMagic=12+1+3 FastCasting=10+3 InspirationMagic=8+1 RestorationMagic=2][Visions of Regret][Flesh of My Flesh][Unnatural Signet][Mistrust][Cry of Frustration][Power Drain][Drain Enchantment][Elemental Resistance][/build]
 * Main article: Domination Magic Hero
 * Adept "Aptitude not Attitude" domination magic staff of fortitude.
 * 5 prodigy's insignias.
 * Rune of superior vigor, rune of vitae.

Energy Surge (2)
[build prof=Mesmer/any DominationMagic=12+1+3 FastCasting=10+3 InspirationMagic=8+1][Energy Surge][Shatter Hex][Unnatural Signet][Mistrust][Cry of Frustration][Power Drain][Drain Enchantment][Elemental Resistance][/build]
 * Main article: Domination Magic Hero
 * Adept "Aptitude not Attitude" domination magic staff of fortitude.
 * 5 prodigy's insignias.
 * Rune of superior vigor, rune of vitae.

Blood is Power Healer
[build prof=Necromancer/Ritualist BloodMagic=9+1+3 SoulReaping=9+2 RestorationMagic=12][Blood is Power][Strip Enchantment][Signet of Lost Souls][Mend Body and Soul][Spirit Light][Spirit Transfer][Protective Was Kaolai][Life][/build]
 * Main article: Blood is Power Healer Hero
 * 40/20/20 restoration magic.
 * 5 tormentor's insignias.
 * Rune of superior vigor, 2 runes of vitae.

Ether Renewal Prot
[build prof=Elementalist/Monk EnergyStorage=12+1+3 ProtectionPrayers=12 HealingPrayers=3][Aura of Restoration][Ether Renewal][Infuse Health][Life Attunement][Reversal of Fortune][Spirit Bond][Protective Spirit][Shield of Absorption][/build]
 * Main article: Ether Renewal Prot Hero.
 * 40/20/20 protection prayers.
 * 5 blessed insignias.
 * 3 runes of vitae.

Communing Prot
[build prof=Ritualist/Mesmer Communing=12+1+3 SpawningPower=10+2 InspirationMagic=8][Soul Twisting][Boon of Creation][Shelter][Union][Displacement][Armor of Unfeeling][Power Drain][Elemental Resistance][/build]
 * Main article: Soul Twisting Prot Hero
 * Any communing or spawning power staff of enchanting.
 * 5 blessed insignias.
 * Rune of superior vigor, 2 runes of vitae.

Usage

 * Start from the Temple of the Ages so you can bring a full team.
 * If you already finished War in Kryta, abandon all shining blade bounties to disable peacekeeper and white mantle spawns on your way. This will save you a bit of time on your way to the quest location.
 * Micro the elementalist to maintain [[Life Attunement@12] on himself and the blood is power necromancer.
 * When you're hexed, move up into range of foes so your heroes use [[Shatter Hex@16] on you.
 * Use [["Save Yourselves!"] only when your team needs the protection or you need the energy.
 * Activate [[Asuran Scan] so you can gain adrenaline despite [[Blurred Vision@20] and blindness.
 * Try to hit summoned creatures with [[Holy Spear@16] for armour ignoring AoE bonus damage.

Defense Point 1

 * Spread your heroes to reduce incoming damage.
 * Flag your mesmers in a hemicycle in front of the ascalonian settlers.
 * Flag your backline in a hemicycle behind the ascalonian settlers.
 * See gallery.
 * You'll first be attacked by a group coming from south and with some delay one coming from downhill, east.
 * Once you kill the first group, a third group will spawn and attack from east.
 * Once you kill the second group, a fourth group will spawn and attack from south.
 * Proper killing priority eases this part:
 * Earthborne titans are priority targets: Their [[Sandstorm@20] is a massive threat to the ascalonian settlers.
 * Second most dangerous are airborne titans due to their frequent point blank area damage.
 * You can leave waterborne titans until last.
 * Ignore the wild growth from the fourth group until every other foe is dealt with.
 * Once all four groups are dispatched, move to the hill southwest of Ascalon settlement.

Defense Point 2

 * Spread your heroes at the hill southwest of Ascalon settlement.
 * Flag your mesmers in a line and your backline in a second line behind them.
 * See gallery.
 * Two groups of foes spawn: The first with Desnas Hubor and a second group consisting only of standard titans.
 * Make sure to kill the first group including the boss first.
 * Ignore the wild growth that spawns after the boss's death.
 * Once the first group is killed, dispatch the remaining titans. This spawns the next group attacking from east of the settlement, move north to your allies.
 * When you arrive the settlement guards will tank the first few spells from the titans. Use this time to spread your heroes.
 * Simply make sure that they don't take much area damage, no specific formation is required.
 * Make sure that your protection heroes aren't flagged too far to the settlement. Else there's a risk that they don't notice that you're in combat and stop using protection prayers.
 * See gallery.
 * Kill all standard titans first, leave the wild growths until last. Watch your compass to see whether the next spawn has been triggered and charges from south.
 * In case settlement guards survived, watch out for them killing wild growths. If multiple guards attack one it will die within a minute, so it might be better to cleanse the area of wild growths before proceeding.
 * If the next wave has not yet started, kill one of the wild growths and deal with its sub-spawns.
 * The next group features, on top of wild growths and additional elementalists, a rotting titan. While they're not particularly dangerous, it's still advised to kill them first. Their skill smash of the titans can disenchant focused targets, in the worst case the E/Mo prot.
 * Use [[Holy Spear@16] on shambling horrors and jagged horrors.
 * Before attacking any wild growth, kill the remaining elementalists first.
 * Now kill the wild growths that came from south, one at a time, and deal with the sub-spawns once one dies. This will eventually trigger the last group that attacks from east.
 * Now you simply need to kill all foes that came with the last wave and the quest is finished. You can leave the surviving wild growths alive.

Exemplary Video
Running a player: