Archive talk:A/Me Degen Planes Farmer

Works great skeletons can be totally evaded and it can be done in 30 minutes it is really nice. Tip: for each run use only 1 essence when it runs out switch to ur caster sword and maintain shadow form with arcane echo and finish what u have left to kill. my drops are 4-7 ectos a run thx for this!


 * So if skeles can be avoided, arent other CP sin builds great too?--ValeV 10:14, December 19, 2009 (UTC)

Uhm, Ehter Nightmare pl0x? --Frosty  10:19, December 19, 2009 (UTC)
 * and rad field mainbarred. Still though, clearing planes with would suckkkkkk--TahiriVeila 15:33, December 19, 2009 (UTC)
 * Also phantasm of nightmare is so you can hex mindblades. If you ball up a nice big group of mindblades and hex all of them you're fucked, but CP's low recharge means you can hex one and hex it again before breaker recharges. At least that's what i'm guessing it's for--TahiriVeila 15:35, December 19, 2009 (UTC)
 * Rad Field is weak, lod, cop and wandering eye are all far superior. Ether nightmare on 36 mindblades = fail. Other CP builds use PBAoE, which means you cannot kill the dream riders without aggroing skeles. Conjure phantasm has 3 uses: killing the dream riders quickly, removing hex breaker from mindblades, and as a hex for CoP (wandering eye often ends too early to use for this purpose). Wandering Eye has the highest DPS, so that is what you want to echo Impulsion
 * How does Wastrel's compare to CP for taking down dream riders? seems like it'd be quicker/easier on energy--TahiriVeila 05:13, December 21, 2009 (UTC)
 * I used wastrel's originally, and it works just as well really (in fact "on paper" as such it's a better skill to take). I was struggling to get under one essence however, and so using conjure you can put it on the dream rider then run away to the next knowing it will kill him (Wastrel's you can leave when they have about 50 hp, conjure you can leave when they have 130). One other reason for using conjure: it is in the illusion line, as is wandering eye, so you do not need to split attributes. Energy is generally fine if you manage it sensibly. - Impulsion
 * Tested it, worked great. 1 ecto in the whole run but that's just bad luck. I chose to take Finish him and epidemic rather than Cop (because my ss rank is sucktastic) and it worked a treat particularly for the sneaky rider kills.QuailyJim 13:36, December 21, 2009 (GMT)

How do you get past the behemoths with bad spawn? i got crippled by traps and after that raped by blacknessess82.73.139.17 19:19, December 22, 2009 (UTC)

The dream riders wont go with you and the way it is done in the video is way too much based on luck. The area with the three skeletons is too dangerous and the aggroing like it is shown in the video is very risky. Furthermore, because the dream riders wont follow you, the run goes way too slow. READ I'd like this theory to get busted and screwed by some good arguments and a better explanation for the run. Disadvantages, tactics, the whole stuff, just to get this build to the top. I like it, but it needs something that makes this possible for 'non-experienced' folk as well (i wouldnt say noobs, cuz they screw up everything). thank you :] 82.73.139.17 19:58, December 22, 2009 (UTC)
 * You can run in, place conjure and CoP on the dream rider, then run out again. Aggroing skeles is not an issue, as it is easy to dodge their attacks and with an essence they break aggro quickly in NM. A lot of the things I do in the vid, such as running past charged blacknesses; using all my energy reserves; and dodging past skeletons, require some skill to do. I'm not really sure how I'm supposed to cater for 'non-experienced' folk or why I should. If you want your run to be slow then bring EBSoH and longbow the dream rider to death from up the hill :s -- Impulsion

Looks interesting... I'll try it out. &mdash; DarK  16:28, December 24, 2009 (UTC) Did another run 32 minutes this time went perfect 1 skeleton agro killed him quick with nightmare+cop, tip if u aggro a skeleton by accident and u cant run away kill him by using cop and wondering eye at the right time to interupt bone spikes and his skills he should go down really quick drops:4-8 ectos a run

Name
Maybe name change as this is not really a 'speed clear', its more like a farm. Consitini  21:06, December 21, 2009 (UTC)
 * I used this to distinguish that it requires cons to work -- Impulsion
 * Even so, its in the farming section and not in the speed clear section. Maybe something along the lines of Chaos Planes Perma Farmer. Also speed clears are usually a team. Btw good build tested it alittle bit. I found the first time doing this I accidently aggroed the skele in chamber but managed to kill him because wandering eye inturrpts his spike attack, and CoP could inturrpt his AoE thing. Consitini   02:23, December 22, 2009 (UTC)
 * "because wandering eye inturrpts his spike attack" you sir, are a genius, thankyou! Clumsiness should go in chamber build for when doing pits daaamn xD As for the name I really don't care change it if you like ^^ -- Impulsion
 * tried again and it was kinda tricky. LoD helps alot but it is still faster and safer to skip the skeles imo.  Consitini  11:50, December 23, 2009 (UTC)
 * It's not that hard if you can pull properly and efficiently using a longbow to reduce times. The only really tricky part is killing the Banished Dream Rider who is in the middle of a group of Skeletons of Dhuum :\ + ℓγ ss άή [rage]  16:32, December 24, 2009 (UTC)

Are cons a Must Have?
Is there anything other than time stopping you just Echoing SF the whole way? Ive never tried A/me before, but you dont have to use an Essence do you..?

I don't think you can get through mnts. With the spirits there, arcane echo takes 4secs to cast, and though you could run through mnts without SF easily enough, when it drops you will have very low hp and be killed by nightmares. -- Impulsion


 * Not to mention Charged Blacknesses... &mdash; DarK  16:10, December 28, 2009 (UTC)

Also, i cant be bothered to go get LoD on my sin since hes not even finished EoTn yet, so is it a must have or can i replace/get rid of it..?

Let me show you a bit of perma farming!!! tananananan tatata its better then any other stupid fighting tananananna tatata!!!!!!!!!!

You know nerf of shadowform in this week so if anybody plans on using this build u better hurry you have like 4-3 days max plus i dont think you will make some serius ectos if you havent done it for this last year...


 * Sooo, this monday (22.2.2010)? I dont know because last 3 people didnt sign.--ValeV 06:22, February 19, 2010 (UTC)
 * oh, this week just like the last 150 weeks? sure. --Brandnew 08:11, February 19, 2010 (UTC)

I told you it was comming...

Still usable??
[build prof=A/Me sha=12+1+3 insp=3 illusion=12][Deadly Paradox][Shadow Form][Shroud of Distress][Channeling][Conjure Phantasm][Arcane Echo][Wandering Eye][Physical Resistance][/build] Based on this and Archive:A/E UW Plains Farmer. Physical Resistance basicly is Armor of Earth without the slowing. Deadly Paradox cancels it though. This doesn't have CoP anymore, but you could also use an essence and get rid of Deadly Paradox. which would also fix the overlapping stances problem. use heroes to clear way to the mountains. Unarchive or new build page? Lยкץ๒๏ץ talk  13:21, March 3, 2010 (UTC)
 * >.< damage cap on SF. nevermind me. /facepalm Lยкץ๒๏ץ talk  13:30, March 3, 2010 (UTC)
 * I think A/E is going to be much more effective than A/Me. I am spending all my gw time working on 8man UWSC, but I may have a look at chaos plains at some point. I know the whole thing is possible full solo (no heroes), but it would be a bit slow. Impulsion