Build:Rt/any Ritual Lord Bomber

Point blank area damage build based on [[Ritual Lord@15] and [[Destruction@20] combined with [[Rupture Soul@15]. Benefits from [[Blood is Power] support.

Attributes and Skills
[build prof=Ritualist/any SpawningPower=12+3 ChannelingMagic=12+1+3][Ritual Lord][Destruction@20][Summon Spirits][Rupture Soul][optional][optional][optional][optional][/build] Variable skill slots
 * Energy management
 * Pressure
 * Spike
 * Movement
 * – selfheal and gap closer with a melee in your team.
 * – move destruction to a better position and yourself out of danger. If foes have spirits, use it as a shadow step to them.
 * Utility
 * – survivability and anti-KD.
 * Movement
 * – selfheal and gap closer with a melee in your team.
 * – move destruction to a better position and yourself out of danger. If foes have spirits, use it as a shadow step to them.
 * Utility
 * – survivability and anti-KD.
 * Utility
 * – survivability and anti-KD.
 * – survivability and anti-KD.

Equipment
Weapons:
 * 40/20/20 spawning power if using enchantments.
 * 40/40 channeling magic if using spirit rift.
 * High energy set channeling magic.
 * Shield set: Spear of defense with a shield of fortitude.

Armour:
 * 5 blessed or shaman's insignias.
 * Rune of superior vigor.
 * 2 Runes of vitae.

Usage
Weapon sets
 * Switch to your high energy set when needed.
 * Switch to your shield set when idle or under attack.

Skills, general
 * Use [[Ritual Lord@15] to improve your spirit of [[Destruction@20].
 * Move destruction to foes with [[Summon Spirits].
 * Detonate destruction with [[Rupture Soul@15] after it's charged up (~5 seconds).

Skills, pressure variant
 * Maintain [[Agony@20], don't use [[Rupture Soul@15] on it unless your spirit of [[Destruction@20] has been interrupted.
 * Healing agony with [[Summon Spirits] increases its damage dealing potential.

Skills, spike variant
 * Spike with ↦→→→→⇥.

Tips and tricks
 * It is possible to spike with two Spirits of Destruction at the same time:
 * When moving towards a mob, cast an initial Spirit of Destruction. Once you have moved out of spirit range of this spirit, cast a second Spirit of Destruction. When you enter combat with your foe, and provided both spirits are still within party range, you can use Summon Spirits to summon both Spirits of Destruction at your location, destroying one immediately and leaving the other available for spiking with Rupture Soul.

Counters

 * Foes out of reach.
 * Kiting.
 * Interruption of your spirits.
 * Unstable backline.

Exemplary Video
Outdated spike variant in Slaver's Exile: