Build talk:D/any RA Avatar of Lyssa

. Both prenerf Lyssa's Haste. I was still considering to make this. I myself would probably not focus on linebacking tho, but on pressuring their backline. -- DANDY ^_^ -- 22:50, 21 January 2012 (UTC)
 * This isn't something I came up with really. Similar builds are used often in trip melee if you don't have good monks. It's really good in RA though and I assume it has a place in HA. I thought since the confirmed nerfs to Onslaught, Crip Victory and B surge this will become more viable in every way. SpongeBobSignaturePants.jpg 23:05, 21 January 2012 (UTC)
 * Must be good in HA if it can be used in RA! Vincent Evan [Air Henchman]  [[Image:vincels.jpg|19px]] 00:56, 22 January 2012 (UTC)
 * I was thinking more that an AoE blind with an uptime of 80% might just have its uses. Call me crazy. SpongeBobSignaturePants.jpg 00:58, 22 January 2012 (UTC)
 * Out of interest, why are you running so high on earth prayers? Seems like those points would be better spent in scythe for more damage no? I can't see the extra second of blind or cripple being so important, at least in small arenas. Axartes
 * ^What the fuck, I didn't even notice. -- DANDY ^_^ -- 11:56, 22 January 2012 (UTC)
 * When I first put it up it had higher scythe. I was pretty tired when I changed it and i'm doubting it now but because the cooldown of Dust Cloak gets halfed 1 second longer duration is twice as important. I might be making some massive fallacy there though. Just woke up. SpongeBobSignaturePants.jpg 13:00, 22 January 2012 (UTC)
 * DOMAGES BRO. You can drop Dust Cloak altogether too. Cracked Armor is fucking nice tho. -- DANDY ^_^ -- 14:45, 22 January 2012 (UTC)
 * Dust Cloak = Baller as fawk. EDIT: Also the Dust Cloak is pretty much the only reason to bother with Lyssa SpongeBobSignaturePants.jpg 14:47, 22 January 2012 (UTC)

an unregistered vote
it can't kill on its own, let's start with that. it isn't that bad but it won't win if there is standard anti melee + anti cast (through e-denial) blind is meh because of monks in RA but that scythe/spear/avatar isn't going to help energy troubles (unless hitting 3 things or 2 in 1 twin sweep). i give it a 3 effectiveness 5 utility and 4 creativity, it does what it does well just not that much damage outside of pressure. 98.134.183.185 02:27, 25 January 2012 (UTC)
 * We don't have a creativity criteria-- Relyk 03:41, 25 January 2012 (UTC)
 * You had energy trouble? SpongeBobSignaturePants.jpg 12:30, 25 January 2012 (UTC)
 * that day had soso mesmers that did e-denial well and poor utility and damage otherwise. there was no knockdown interupts, powerblock, or backfire in sight that full day of testing.  that is what it was about.  fail mesmers targeting the melee instead of the ele that killed (or not) it.  96.15.231.250 19:20, 28 January 2012 (UTC)


 * forgot that was removed... oh well, same difference. 96.15.231.250 19:20, 28 January 2012 (UTC)

How to change opinion in two seconds
First I watched it, then I said: No way it sucks. Then I watched Avatar of Lyssa and I remembered of the -50%recharge. Then I said WHAT THE FUCK it owns  Chonsy  Rulez   17:36, 25 January 2012 (UTC)

Attributes
With the energy gain from AoL, you should be fine with dropping mysticism to (only to maintain AoL), and go with a 12+1 scythe, 11+1+1 earth, 6+1 mysticism spec. It's still not a very energy-friendly bar, though, but you get 8/10s uptime on blind. I myself would abuse the synergy between AoL and nerfed Lyssa's Haste. -- DANDY ^_^ -- 18:13, 25 January 2012 (UTC)


 * Next generation pressure, babe! .. :D -- DANDY ^_^ -- 18:28, 25 January 2012 (UTC)
 * If Lyssa's Haste is like other skills the recharge reduction wont stack and at 7 Myst Lyssa is only just maintanable but because when it wears off you get rupted you will probably always let it drop for a second then re cast it. That also means rupts become way more dangerous, atm if you try and re cast it as soon as you can it doesn't matter if you get rupted really because you get another chance before it wears off. You would also want to find a new IAS with that low Myst. EDIT: With the pvp version of Lyssa's Haste you need 5 wind prayers too. SpongeBobSignaturePants.jpg 18:36, 25 January 2012 (UTC)
 * My point with Lyssa's Haste + AoL wasn't to maintain Lyssa's, but only to spam it as a teardown on pre-nerf cd -- DANDY ^_^ -- 18:58, 25 January 2012 (UTC)
 * Considering the extra att split I don't think it's worth it. SpongeBobSignaturePants.jpg 19:07, 25 January 2012 (UTC)
 * You'd go all in on Wind. Harrier's is maintainable on AoL and I tested that with Zealous as energy. You can spam everything on recharge and never run dry, with teardowns about once in 2s if you want to spam on recharge. Massive interrupts + e-denial, with less utility but strong damage output. -- DANDY ^_^ -- 20:06, 25 January 2012 (UTC)
 * You'd go all in on Wind. Harrier's is maintainable on AoL and I tested that with Zealous as energy. You can spam everything on recharge and never run dry, with teardowns about once in 2s if you want to spam on recharge. Massive interrupts + e-denial, with less utility but strong damage output. -- DANDY ^_^ -- 20:06, 25 January 2012 (UTC)

Radiant vs TMS
I did a bit of obs'ing and the only AoB derv I saw was using Radiant over TMS. I cba to work out what will do more damage so someone else can. 19:21, 25 January 2012 (UTC)
 * Most likely because of the lack of tear down enchants available to a aob derv, where as this has 2 which have 50% recharge. Also updated and added staggering force since CA>blind. Frostels 11:03, 5 February 2012 (UTC)
 * Why would you take Lyssa if not for Dust Cloak? 78.149.38.53 11:08, 5 February 2012 (UTC)
 * For energy denial, reduced recharge on your aoe cripple/cracked armor, maintainable IMS/IAS because of the reduced recharge. Frostels 11:12, 5 February 2012 (UTC)
 * stealing 1 energy is hardly energy denial, its more like energy management for spamming enchs with the reduced recharge Ritzysig1.jpg  Mugen  Ritzy  11:31, 5 February 2012 (UTC)
 * When you are losing an enchantment at least once every 3 seconds it adds up (hence it works best in pressure builds/hexways) Frostels 11:55, 5 February 2012 (UTC)
 * You've got to ask yourself if that tiny e denial will provide more pressure than the extra damage of AoB/Onslaught though. 78.149.38.53 12:03, 5 February 2012 (UTC)
 * Stripping an enchantment on an average of about once every 4s, with AoE energy drain. It's not very hard to add a damage/health-cost to each point of energy, and I'm fairly sure this makes up for that more than enough, considering that you're not losing any IAS or IMS. -- DANDY ^_^ -- 12:34, 5 February 2012 (UTC)
 * It takes less than 1 second to regain 1 point of energy, hence the 'pressure' from the energy drain in negligible. However, the reduced recharge of enchantments provides decent pressure hence why I said the energy drain is more of an energy management to spam enchs rather than energy denial pressure. Ritzysig1.jpg  Mugen  Ritzy  01:01, 6 February 2012 (UTC)
 * If you've monked in GvG, every point of energy is essential. 1 energy every 3 seconds is a one pip (or a fourth) of your energy regen. That, in conjunction with other forms of pressure, is highly non-negligible. As a very rough idea, 1 energy is a fifth of a cast of Patient or WoH, which means it's in effect dealing "damage" equivalent to a fifth of said heal, so anywhere from 20 to 35 damage depending on divine favor and WoH's <50% proc. -- Jai .  -  01:58, February 6 2012 (UTC)
 * Bullshit. I have run as a monk in GvG countless times and 1. you kite from melee and 2. dom mes>all for edenial. Even then, you can evade problems with low sets and high. Losing 1e every few seconds means 'nothing' Soi Sticker 04:47, 6 February 2012 (UTC)

(Reset indent) Full proc of WoH is 203hp, and an additional ~35 (HA spec of 10+1) from divfav. Divide that by 5 for every enchantment ripped for effective damage, (~40+). If you have to camp low set, then your energy is already reduced to 17 on 40/40, 10 on def, and when you're forced to regular/hi set, you're pretty fucked after 1-2 casts. -- DANDY ^_^ -- 08:53, 6 February 2012 (UTC)
 * lol edenial. and with the 3 mainbarred FEs, that's -2.2 pips already. assuming lyssa-man can stay in range of you. Fianchetto 18:05, 6 February 2012 (UTC)

I took out staggering for dust cloak because lyssa makes you do chaos damage anyway so you dont have to worry about bonus armor vs your damage type making cracked armor pointless against most classes. The at changes make you lose an average of 3.6 damage per attack and you gain alot from the extra earth. Wylin Out 17:12, 13 April 2012 (UTC)
 * Most classes use armor insignia (if they're any good) + the base armor from a shield set, neither of which is bypassed by chaos damage attacks. That's at least a boost of 19 armor (whatever +10 insignia they use, and PvP Strength shield's base), if not more (Disciples, etc.), that you will want cracked armor to reduce. -- Toraen   confer  18:10, 13 April 2012 (UTC)