User:PVX-Lacrymosa

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This is a build meant to be used in GvG for support purposes and killing flag runners. The use of Trapper's Focus at high Expertise, along with Trapper's Speed, make for a build that doesn't have many counters.

Attributes and Skills
[build prof=Ranger/Any Expertise=12+2 WildernessSurvival=12+1+2][Trapper's Focus][Trapper's Speed][Optional] [Barbed Trap][Dust Trap][Flame Trap][Tripwire][Troll Unguent][/build]


 * This build has no Resurrection skill, though Troll Unguent can be replaced with Res Sig if needed.
 * The optional spot is meant to be for an energy management skill, but can be filled with another trap or Resurrection Signet.

Equipment

 * Any armor with Radiant Insignias. A Traveler's Mask with a Superior Wilderness Survival is preferred.  Put the Minor Expertise Rune whereever you want, along with the best Vigor rune you can afford.


 * Any staff that has an "of Endurance" inscription, with a "Defensive" staff head.

Usage
Pretty self explanatory. Keep up Trapper's Focus and Trapper's Speed, and use Leader's Zeal for energy management. Kepp moving around and placing trap's during battle. Since you aren't easily interruptable, don't worry about getting hit.

Counters

 * Interruptions

Variants

 * You can go R/Me, take some points out of Wilderness Survival, and take an energy-management skill.