User:Life Guardian/Urgoz Ritspike

Ritspike is so freaking awesome

Tank 1
[build prof=A/E Shadow=12+1+3 Earth_Magic=12 Crit=3][Deadly Paradox][Shadow Form][Glyph of Lesser Energy][Stoneflesh Aura][Feigned Neutrality][Death's Charge]["I Am Unstoppable!"][Recall][/build]

Tank 2
[build prof=A/E Shadow=12+1+3 Earth_Magic=12 crit=3][Deadly Paradox][Shadow Form][Dark Escape][Stoneflesh Aura][Feigned Neutrality][Death's Charge]["I Am Unstoppable!"][Recall][/build]

Tank 3
[build prof=A/N Shadow=12+1+3 Curse=12 Crit=3][Deadly Paradox][Shadow Form][Feigned Neutrality][Death's Charge][Recall]["By Ural's Hammer!"][Consume Corpse][Mark of Pain][/build]

Rit1
[build prof=Rt/R Chan=12+1+3 Mark=9 Spawn=9+3][Barrage][Triple Shot][Splinter Weapon][Nightmare Weapon][Spirit Rift][Essence Strike][Pain Inverter][Ebon Battle Standard of Honor][/build]

Rit2-4
[build prof=Rt/R Chan=12+1+3 Mark=9 Spawn=9+3][Barrage][Triple Shot][Splinter Weapon][Nightmare Weapon][Spirit Rift][Essence Strike][optional]["By Ural's Hammer!"][/build]
 * Ebon Vanguard Sniper Support
 * Pain Inverter
 * "I Am The Strongest!"
 * "YMLaD!"
 * Breath of the Great Dwarf
 * EBSo(w/e)

EoE Splinter
[build prof=R/Rt Chan=10 Mark=8+1 Beast_Mastery=12+1+3][Barrage][Triple Shot][Splinter Weapon][Nightmare Weapon][EoE][FW][Summon Spirits]["By Ural's Hammer!"][/build]

BiP
[build prof=N/R Blood=12+1+3 Beast_Mastery=12 Soul=3+3][BiP][Blood Renewal][Demonic Flesh][Consume Corpse][Order of Pain][EoE][Ebon Battle Standard of Wisdom]["Finish Him!"][/build]

UA Monks(2)
[build prof=Mo/any Heal=12+1+3 Divine=12+1][Unyielding Aura][Ethereal Light][Words of Comfort][Optional][Seed of Life][Holy Haste][Extinguish][Heal Party][/build]
 * Dwayna's Kiss on one
 * Deep Freeze on the other.

Bonder
[build prof=Mo/P Prot=11+1+3 Divine=8+1 Command=11][Life Barrier][Vital Blessing][Balthazar's Spirit][Protective Spirit][Blessed Signet][Godspeed]["Make Haste!"]["Fall Back!"][/build]

Room 1
Upon loading, BiP immediately sacs to death and Grail is popped. When BiP is rezzed, pop Ess and Armor. A/N should run forward to trigger Hoppings and once the front group gets a DF, both A/Es should run into the room. The A/E without DE should have recall on a monk. A/E with DE should run straight through to the area with the fountain and begin to ball up the dredge there, while the other sin should pull the dredge in the first area to the side so the main team can run by. While the sins are doing this, the mainteam should have killed both hopping pops and should be ready to run past the first mobs. When the main team reaches the stairs, the dredge should already be balled. Kill them and go for the serpent while the tanking sin cancels recall.