User:Dont/Disciple of Kormir

= Disciple of Kormir (K) =

Lore


"And so it came to pass that Spearmarshal Kormir, hero of all Elona, was pulled into the inky blackness surrounding the God of Secrets. And though her sight had been robbed, her body wracked, and her spirit flayed, she remained resolute."

When Kormir took the powers of Abbadon, she became a god with a great price. After being tortured by Abbadon, she couldn't take further sufferings caused by consuming his dark being. Her mind has split, and Abbadon remained to exist within her. By and by she started to realize the corruption within her. Having no choice she accepted her burden and developed a synergy between her personalities. Left alone by the Old Gods, she turned to the mankind to teach them. So thus, Disciples of Kormir rose. Kormir created an isle deep within the sea for them. There, they can devote their time to learn her Secret Knowledge without having to worry about the hardships of the outer world.

Also, Disciples can be found all over Tyria, Cantha and Elona:


 * Tyria: The tyrians accepted the sixth god, but only a few of them started to worship Kormir. Some of the White Mantle see her as a goddess who does not belong to the Old Gods.
 * Asura: The Asura are neither interested in the Holy nor Unholy Prayers, but the Secret Knowledge that Disciples of Kormir hold. Some of them even take the burdens of a religion to obtain those secrets.
 * Charr: While "the Charr have no gods" as Pyre stated, many of them agrees that Kormir is powerful enough to follow her. The rest of the Charr remains independent or continues to trust in the Shamans.
 * Norn: The Norns accepted Kormir's existence but resumed to believe in the animal spirits.
 * Cantha: Canthans tend to be more acceptant for the Disciples of Kormir because their close relation to the Mists (that they use for shadow stepping).
 * Elona: People of Elona split to factions: those who support the Sunspears and see a new hope in Kormir, and those who see only Abaddon in her. The latter mainly contains members from the Order of Whispers.

Weapons
Disciples of Kormir use mostly staves, wands and offhand focuses to fight with. Those who are specialized in Whisperings can wield its shields effectively.


 * Staff / Wand
 * Maximum damage: 11-22
 * Damage type: Chaos, Holy, Dark
 * Attack rate: 1.75
 * Linked attributes: Secret Knowledge, Holy Prayers, Unholy Prayers, Whisperings


 * Focus
 * Energy +12
 * Linked attributes: Secret Knowledge, Holy Prayers, Unholy Prayers, Whisperings


 * Shield
 * Armor: 16
 * Can be upgraded with +5 energy (while affected by a Whispering) inscription
 * Linked attribute: Whisperings

Armor class

 * Armor: 60
 * Head: n/a
 * Chest: Energy +5
 * Arms: Energy +5
 * Legs: Energy recovery +1
 * Feet: Energy recovery +1


 * Amount of energy: 30 (20 + 5 + 5)
 * Amount of health: 480

Whispering
Whisperings are touch-ranged spells1. Effects of previously applied Whisperings does not change with new Whisperings. Whisperings are applied before their effects.

Skills
A 0...12...15 attribute level progression range is used for skills.

Secret Knowledge
Primary attribute.

For each rank of Secret Knowledge you have, you have 1.5% chance to hostile skills that target you fail and attacks against you miss.

Holy Prayers
Many skills, especially healing and defensive spells become more effective with higher Holy Prayers.

Unholy Prayers
Many skills, especially offensive hexes become more effective with higher Unholy Prayers.

Whisperings
Whisperings are touch-ranged spells. Effects of previously applied Whisperings does not change with new Whisperings. Whisperings are applied before their effects. Some shields are linked to the Whisperings attribute.

Common usage
The role of Disciples of Kormir is to aid allies and punish foes. Devoting attribute points to a single attribute can maximalize its power, but using multiply forks can lead to a balance between offense and defense. With Whisperings they can deliver pressure or pure damage alike while having a shield makes up for the low armor in the frontlines. The various shadow steps enables superior positioning which is half victory.

Builds
The following builds show some roles a Disciple of Kormir can fill.

Foes
Many foes in Guild Wars own the abilities of Disciples of Kormir. These creatures can be found all over Tyira, Cantha and Elona. They can pose a threat even to the most experienced adventurers if they aren't cautious enough. You may encounter the following enemies during your journey:

Manticores
These malicious beasts strike down all those who dare to engage them. With their claws and scorpion tail they deal tremendous damage in close-combat while supporting each other with Holy Prayers.

Manticore boss: Syker Shelterwing (Altruism)

Mistrunners
This humanoid tribe developed a way to use the Mists as a mean of transport. With this technique they are able to ambush any "food" that wanders near them.

Mistrunner boss: Daenor Mistwalker (Appear)

Charr Interrogators
A name that feared among those who were ever held as a captive by the Charr. They are skilled in torturing - in many cases they are so skilled that the client accidentally dies. Venturing with other Charr they can pose quite a threat.

Charr boss: Merok Terrorbind (Paralyzing Gaze)

Scaleformers
These creatures can shape into whatever they want to using their scales. They often take the form of their enemies if they are too strong to beat.

Fairies
The fairies may seem harmless at fist sight, but do let yourself be deceived by their weak-looking bodies, they can be deadly when angered.

Fairy boss: Yiore Silverdust (Body Transfer)

Bosses

 * Clone - Raek Mirrormind
 * Farseeing - Mexus Spellseeker
 * Body Transfer - Yiore Silverdust
 * Equal Punishment - Teira Cruxmaker
 * Altruism - Syker Shelterwing
 * Allure Energy - Siss Dreamcatcher
 * Reject Pain - Zuon, the Nerveless
 * Enslave Souls - The Shadow Drinker
 * Paralyzing Gaze - Merok Terrorbind
 * Ward of Death - Eeze Darkspawn
 * Sonic Boom - Enum Soundrider
 * Refreshing Prayers - Jeryl, the Believer
 * Infected Needle - Cheis Backstab
 * Appear - Daenor Mistwalker

Unique Weapons
The Soul Mirror
 * Dropped by Raek Mirrormind
 * Focus Item
 * Energy +12 (req. 9 Secret Knowledge)
 * Received physical damage -2 (while Enchanted)
 * Health +30

Nexus' Staff
 * Dropped by Mexus Spellseeker
 * Staff
 * Energy +15
 * Chaos damage: 11-22 (req. 9 Secret Knowledge)
 * Halves skill recharge of Spells (Chance: 20%)
 * Halves casting time of Spells (Chance: 10%)
 * Health +30

Pixierod
 * Dropped by Yiore Silverdust
 * Wand
 * Chaos damage: 11-22 (req. 9 Secret Knowledge)
 * Energy +5 (while Enchanted)
 * Halves skill recharge of Spells (Chance: 10%)

Essence of Teira
 * Dropped by Teira Cruxmaker
 * Focus Item
 * Energy +12 (req. 9 Secret Knowledge)
 * Reduces Dazed on you by 20%
 * Health +45 (while in Stance)

Feathered Pikestaff
 * Dropped by Syker Shelterwing
 * Staff
 * Holy damage: 11-22 (req. 9 Holy Prayers)
 * Energy +15
 * Halves skill recharge of Spells (Chance: 20%)
 * Enchantments last 20% longer

The Dream Chaser
 * Dropped by Siss Dreamcatcher
 * Focus Item
 * Energy +12 (req. 9 Holy Prayers)
 * Armor +10 vs. Fire damage
 * Health +30

Zuon's Wand
 * Dropped by Zuon, the Nerveless
 * Wand
 * Holy damage: 11-22 (req. 9 Holy Prayers)
 * Energy +15
 * Energy regeneration -1
 * Halves skill recharge of Holy Prayers (Chance: 20%)

Cup of Darkness
 * Dropped by The Shadow Drinker
 * Focus Item
 * Energy +12 (req. 9 Unholy Prayers)
 * Armor +10 vs. Cold damage
 * Health +30

Terror Staff
 * Dropped by Merok Terrorbind
 * Staff
 * Dark damage: 11-22 (req. 9 Unholy Prayers)
 * Energy +10
 * Halves skill recharge of Spells (Chance: 20%)
 * Health +60

Darkspawner
 * Dropped by Eeze Darkspawn
 * Wand
 * Dark damage: 11-22 (req. 9 Unholy Prayers)
 * Energy +7 (while Hexed)
 * Halves skill recharge of Unholy Prayers (Chance: 20%)

Enum's Soundshield
 * Dropped by Enum Soundrider
 * Shield
 * Armor: 16 (req. 9 Whisperings)
 * Energy +5 (while affected by a Whispering)
 * Health +30

Cheis' Blade
 * Dropped by Cheis Backstab
 * Sword
 * Cold damage: 15-22 (req. 9 Swordsmanship)
 * Energy +5
 * Health +30

Jeryl's Ankh
 * Dropped by Jeryl, the Believer
 * Wand
 * Chaos damage: 11-22 (req. 9 Whisperings)
 * Energy +5 (while affected by a Whispering)
 * Halves skill recharge of Whisperings (Chance: 20%)

Daenor's Skull
 * Dropped by Daenor Mistwalker
 * Focus Item
 * Energy +12 (req. 9 Whisperings)
 * Energy +5 (while affected by a Whispering)
 * Health +45 (while affected by a Whispering)