Archive:D/any Wounding Strike Spike Dervish

Utilize Wounding Strike's buffed spike capacity to devour redbars.

Mysticism Variant
[build prof=D/any scythe=12+1+1 mystic=12+1][Wounding Strike][Mystic Sweep][Crippling Sweep][Optional][Heart of Holy Flame][Heart of Fury][Optional][Resurrection Signet][/build] Optional 1: Optional 2:
 * doubles as a feeder, but can hinder e-management if not expended on a target.
 * most effective in GvG/HA
 * For coordinated spike teams.
 * For coordinated spike teams.

Wind Prayers Variant
[build prof=D/any scythe=12+1+1 mystic=9+1 windprayers=9+1][Wounding Strike][Mystic Sweep][Optional][Optional][Rending Aura][Heart of Fury][Harrier's Haste][Resurrection Signet][/build] Optional 1: Optional 2:
 * most effective in GvG/HA
 * most effective in GvG/HA

Earth Prayers Variant
[build prof=D/any scythe=12+1+1 mystic=9+1 earthprayers=9+1][Wounding Strike][Mystic Sweep][Crippling Sweep][Optional][Staggering Force][Heart of Fury][Optional][Resurrection Signet][/build] Optional 1: Optional 2:
 * most effective in GvG/HA
 * most effective in GvG/HA
 * if you are being shit on by EDA and bflash (i.e. GvG).
 * if you are being shit on by warriors or assassins (i.e. everything else).
 * for coordinated spike teams.

Equipment

 * Windwalker Insignias.
 * Vampiric/Zealous Scythe of Defense 15^50
 * Various Defensive Sets

Usage

 * Prep for spikes by pre-casting Rending Aura or Staggering Force (Earth and Wind variants) or either Mysticism flash enchantment.
 * Call spikes using Wounding Strike -> Other Flash Enchantment (for damage) -> Mystic Sweep.
 * Take care to manage energy, due to Wounding Strike's energy-intensive nature.
 * Pressure when between spikes with Wounding Strike and Flash Enchantments.

Counters

 * General Melee hate.
 * Defcon-4 level Enchantment hate; energy is your only limitation to spamming your entire bar.
 * Anti-Adrenaline.

Variants

 * can be used with Harrier's Grasp, due to the bar compression it provides.
 * or can be used over a snare in a coordinated team.
 * (or another conjure) can be used for more damage. (Scythe 12+1+1, Mystic 9+1, Fire Magic 9)