Archive talk:Me/Mo Smite Bonder

FC or Insp headgear? --Edru viransu //QQ about me /sysop 03:42, 13 October 2007 (CEST)

Looks pretty dupe-like. ---  Ressmonkey   (talk)  03:53, 13 October 2007 (CEST)
 * Of? --Edru viransu //QQ about me /sysop 04:06, 13 October 2007 (CEST)
 * Archive:Mo/Me Signet of Removal Smiter very few diffferneces. --- [[Image:Monk-icon-Ressmonkey.JPG|15px]] Ressmonkey   (talk)  03:11, 16 October 2007 (CEST)
 * Except that one's got a different focus(more on smiting and less on buffing), different professions, horrible energy management, and is relatively ungood. --Edru viransu //QQ about me /sysop 03:16, 16 October 2007 (CEST)

Mantra of Inscriptions needed?--Victoryisyours (talk _pvxcontribs ) 02:47, 15 October 2007 (CEST)
 * More condi and hex removal is good. That being said, no. --Edru viransu //QQ about me /sysop 02:49, 15 October 2007 (CEST)

How can this be used in GvG? Any good team will have an rc Monk, or the monks will have dismiss or sumthing, and would a team really make a sacrifice of 1 spot to give their frontline a +13 damage boost? I dont see this working
 * First, this is support. You should have a minimum of two prot monks regardless.  And yes, they would, and they would be very successful doing so. --InternetLOL 02:42, 16 October 2007 (CEST)
 * Idk how you have never seen this in a GvG build before. [[Image:Hammer And Sickle.png|User:Viet|19px]]Viet talk  . 02:47, 16 October 2007 (CEST)
 * It helps if you have three Melandru dervs. Also, unless the SoD nerf has totally destroyed SoD, no one runs RC. Also, yes, the armor penetration, the immunity to switching to a shield with +10 vs. earth/piercing/blunt/slashing, etc., the +13 damage per attack, the condi and hex removal spam is worth the slot. --Edru viransu //QQ about me /sysop 02:51, 16 October 2007 (CEST)


 * I've seen RC in gvg alot lately, but i dont think SOD was destroyed. I agree that this is very dupe-like. Not that this is bad. But it's not exactly viable either.[[Image:Beast194Sig.Jpg|19px]]  Beast 194  01:46, 23 October 2007 (CEST)
 * Considering melee-heavy builds with this have pretty much dominated people in the past(trip tree, for example), I think it's quite probably viable. --Edru viransu //QQ about me /sysop 01:52, 23 October 2007 (CEST)

This is dupe-like, and ripped from the Trip Tree build. <font color="brown" face="arial bold">Rusty <font color="black" face="arial bold">The <font color="red" face="arial bold">Mesmer 22:36, 23 October 2007 (CEST)
 * Yeah, really only one skill diff, and that's an optional. WELL it. Lord Belar 23:17, 23 October 2007 (CEST)
 * Wait, a build should be WELLED for being a dupe of part of a team build? O.o We'd have to WELL our migraine mes, hex necros, several of our warrior builds, etc., then. --<font color="Black">Edru viransu //<font color="Red">QQ about me /sysop 23:59, 23 October 2007 (CEST)
 * Good point. Lord Belar 01:06, 24 October 2007 (CEST)

I want castigation signet :(--Relyk 04:26, 25 October 2007 (CEST)
 * Then I'd suggest buying GW:EN. :P Lord Belar 05:10, 25 October 2007 (CEST)

Isn't there like a couple builds like this already? Huynh 05:46, 26 October 2007 (CEST)
 * There's the sucky monk version. [[Image:Hammer And Sickle.png|19px]]<font color="Red">Viet •  t  /  c  06:18, 26 October 2007 (CEST)

There is a minor efficiency gain to be had on balths aura if you use a +20% enchanting wep, and you could add energy instead of HCT   SpaceBiscuit 12:11, 26 October 2007 (CEST)
 * thnx your option is best SpaceBiscuit 09:42, 28 October 2007 (CET)