User:Anwyn/Paraway Idea

Build consisting of 8 paragons to rock the socks off of guild wars. Can be modified to play any area of guild wars, IE: hex heavy areas.

Hard mode areas are generally do-able, but require good teamwork and a great understanding of how to play a paragon properly. This problem can normally be solved by simply adding in an Essence of Celerity to the run.

"Classic" Imbagon
[build prof=Paragon/Warrior SpearM=11+1 Leadership=10+1+1 Command=10][Vicious Attack][Ebon Battle Standard of Honor][Anthem of Weariness]["Save Yourselves!"]["There's Nothing to Fear!"][Focused Anger][For Great Justice][Aggressive Refrain][/build]


 * Chain "TNTF!" with the other Imba
 * Optimally, one Imba should be Luxon and one should be Kurz however, it works fine with 2 Kurz. The effects of Lux/Kurz shouts do not stack, however, it assures that you are given +100 armor constantly and gives the team another shout, which, upon ending will trigger Finale of Restoration.

SoR
[build prof=Paragon/Secondary Motivation=10+1+1 Leadership=11+1 SpearM=10+1][Vicious Attack][Blazing Spear][Signet of Synergy][Finale of Restoration][Energizing Chorus][Ballad of Restoration][Song of Restoration][Chorus of Restoration][/build]


 * Signet of Synergy can be changed for a skill that is better suited for the area. Use Signet of synergy only if your team is doing something wrong and someone's HP somehow falls below 50%.

Second Imbagon
[build prof=Paragon/Warrior SpearM=11+1 Leadership=10+1+1 Command=10][Vicious Attack][Ebon Battle Standard of Honor]["Go For The Eyes!"]["Save Yourselves!"]["There's Nothing to Fear!"][Focused Anger][For Great justice][Aggressive Refrain][/build]


 * Chain "TNTF!" with the other Imba
 * Optimally, one Imba should be Luxon and one should be Kurz however, it works fine with 2 Kurz. The effects of Lux/Kurz shouts do not stack, however, it assures that you are given +100 armor constantly and gives the team another shout, which, upon ending will trigger Finale of Restoration.

Second SoR
[build prof=Paragon/Secondary Motivation=10+1+1 Leadership=11+1 SpearM=10+1][Vicious Attack][Barbed Spear][Signet of Synergy][Finale of Restoration][Energizing Chorus][Ballad of Restoration][Song of Restoration][Chorus of Restoration][/build]


 * Signet of Synergy can be changed for a skill that is better suited for the area. Use Signet of synergy only if your team is doing something wrong and someone's HP somehow falls below 50%.

Expel Bot
[build prof=Paragon/mesmer Command=10 Leadership=10+1+1 SpearM=11+1][Vicious Attack][Spear of Lightning]["Go For The Eyes!"][Anthem of Envy][Expel Hexes][Great Dwarf Weapon]["They're On Fire!"][Signet of Return][/build]


 * Use GDW on fellow paras.
 * Optional can vary.
 * Use "WY!" as healing and energy management. not for armor.

Hex Removal Station
[build prof=Paragon/Monk SpearM=10+1 Motivation=11+1 Leadership=10+1+1][Vicious Attack][Great Dwarf Weapon][Spear of Lightning][Finale of Restoration][Empathic Removal][Energizing Chorus][Chorus of Restoration][Signet of Return][/build]


 * First optional should be an adrenaline based spear attack.
 * Second Optional is dictated by the area the team is participating in; generally "Go For The Eyes!" for energy management + healing.
 * optionally, Go P/Me for Expel Hexes if Empe is not available.

Stunning Striker
[build prof=Paragon/Secondary SpearM=10+1 Command=9+1 Leadership=10+1+1][Vicious Attack][Stunning Strike][Great Dwarf Weapon]["Go For The Eyes!"][Anthem of Envy]["Never Surrender!"][Bladeturn Refrain][Signet of Return][/build]


 * This elite can be changed upon the area. It is mainly just to get in another chant.
 * This paragon should change it's elite for Empathic Removal in areas of extreme hex pressure.

SoP
[build prof=Paragon/Secondary SpearM=10+1 Motivation=11+1 Leadership=10+1+1][Vicious Attack][Great Dwarf Weapon][Anthem of Flame][Finale of Restoration][Zealous Anthem][Song of Purification][Mending Refrain][Signet of Return][/build]


 * Get Mending Refrain on all your party members before combat and during combat. Manage energy with Anthem of Flame while out of battle.
 * A spear attack may be swapped out for an adrenaline based spear attack if this player feels uncomfortable or just prefers it.

Combat
Combat is simple and straight forward. Continually use your shouts and chants to gain energy and healing. If all goes correctly, your screen should be constantly filled with an annoyingly lifesaving blue.
 * For tougher areas or areas that have "stronger" healers, call targets to dispatch them quickly. This doesn't have to be a spike, just a concentration of damage. Monsters are stupid and if the enemy healers are concentrated on proting themselves or another monster, they will take a second to re-direct their healing. Use this to your advantage and if a target just wont go down, switch to another one.
 * In areas like DoA where Vocal Minority is present, keep spread out, but within earshot. There is nothing worse that the whole team suddenly having VM on them. Even if your Empe gets 2 VM off of your team, your team's healing abilities will be greatly hampered.

Notes and General Usage

 * Your Imbagons will be the weakest targets in your group with 186 armor.
 * Keep Shouts and chants going. Don't loose your refrains or it takes a while to get them going again. This is not a problem, but it does slow down things.
 * Use Finale of Restoration for the best party healing in the game. Motivation paragons use their Finale on themselves and the non Motivation paragon above them. (or below them if they are ordered that way).
 * At least 1 paragon should have Ebon Battle Standard of Honor. The group does not all have to stay in it, especially in hex heavy areas, but it is generally good to have at least a few people inside it for DPS+. The IMBAgons are a perfect canidate for this as they have the best energy in the party normally.

Secondary Notes

 * The AoG paragon and the AoR paragons can be replaced by other professions if the group is unable to find a match or fill the slot. Common optional slots are Order of the Vampire Weapon's Necros, Flesh Golem MMs, and Searing Flames Eles for almost constant Burning on foes.