User:Kytan does pvp

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RaO Axe Thummper
A high DPS thummper ment 4 use in teams wik a barbs necro

Atributes and Skills
[build prof=Ranger/War Axema=11 Expert=8+1 Beasma=11+1+1][Dismember][executioners strike][predators pounce][disrupting chop][Rampage as one][comfort animal][charm animal][resurrection signet][/build]

Equipment

 * beastmasters armor or survivor whichever u choose
 * Zealous axe
 * Meta Shield sets

Usage

 * train down barbs target when not spiking
 * spike 1>2>3 for big damage
 * d-chop at critical times
 * res sig to bring peeps back 2 life (y do people even put that?)

QiveBlade War
Great for dazing casters and pumping Big Damage

Attributes and Skills
[build prof=War/Ele Sword=12+1+1 Streng=8+1 Air=10][Sever Artery][Gash][Quivering Blade][Savage Slash][Frenzy][Rush][Conjure Lightning][Resurrection Signet][/build]

Equipment

 * standart Meta gear

Usage

 * Spike 1>2>3 to kill stuff
 * Use Frenzy to speed up the rate of your attacks, if you come under focused fire, cancel it using Rush.
 * Do not hesitate to call spikes even when you do not have enough adrenaline.
 * Don't stay on one character for too long, if you see them being enchanted with skills such as Guardian, switch targets.
 * Use Resurrection Signet to resurrect fallen party members.
 * Daze moving casters wik Quivering Blade
 * Res peeps wik Res Sig

Variants

 * [[Disarm|@9] for more euro linebacking
 * [[Shock|@10] for an unconditional KD but more energy issuses
 * [[Bulls Strike|@9] for KDing moving people, may cause to much movement abuse so people will not kite you (mabe not?)

NmW DA Spiker
Uses Wastrel's Collapse for bar compression and to start a standard deadly arts chain and Nightmare Weapon to increase the damage of the spike. Can also be used as a ganker in GvG

Attributes and Skills
[build prof=Assas/Rit Deadlyarts=12+1+2 Channel=12][Nightmare Weapon][Wastrel's Collapse][Falling Spider][Vampiric Assault][Impale][Signet Of Toxic Shock][Dash][Resurrection Signet][/build]

Equipment

 * standart Meta gear
 * major deadly arts rune to make it easier to kill NPCs

Usage

 * Precast NmW the spike 2>3>4>5>6
 * Time WC to land during a spell's aftercast
 * Dash as an IMS
 * Res peeps wik Res Sig

Variants

 * A self preservation skill such as [[Return|@3] or [[Shadow Refuge|@3] over Res Sig
 * Another Shadowstep such [[Death's Charge|@3]
 * [[Disrupting Dagger|@15] a hard interupt and minor damage (usefull to rupt knight heal sig or archers troll ungent)
 * [[Iron Palm|@15] another way to start your chai if target has a hex or condition

Mind Blast Flagger
for some reason i rly luv this build idk how well it works but its fun, works un FA to to prot and heal turtles and still kill stuff

Attributes and Skills
[build prof=eleme/ritua firema=12+1+1 energy=8+1 restor=10][Mind Blast][Immolate][Optional][Weapon Of Warding][Wielder's Boon][Protective Was Kaolai][Flame Djinn's Haste][Fire Attunement][/build] optionals
 * [[Resilient Weapon|@10] more deffence and ability to prot NPCs
 * [[Fireball|@14] more damage and can spike assist

Equipment

 * meta flagger stuff
 * very high energy set for use in long battles
 * 40/40 sets for fire and resto
 * various shield sets wik damage -X and -20% crip

Usage

 * its just a flag runner wik a few damage skill its not hard to figure out how to use this

Varitants

 * Use [[Blind Was Mingson|@10] in Fa to keep yoursef/turtles alive longer via blind