Build talk:E/Rt Nolani Academy Farmer

IMO generic Resto heal > Resilient Weapon here. You should have AoE on you all the time and armor doesn't stack anymore. Plus, I'd say it needs E-manage for those longer fights...GoLE and Attunement would work I guess. - Generic Wiki-er  13:29, 13 April 2008 (EDT)


 * Kk--X [[Image:Crossfire Godlysig.png|19px]] 14 20:55, 13 April 2008 (EDT)

Just to let you know...
Don use VWK with Silver Armor. Silver armor blocks attacks and VWK only works on attacks that hit. Use SA during VWK's Downtime for unlimited damage.--X 14  09:47, 14 April 2008 (EDT)
 * Sliver Armor, kthx.  ɟoʇuɐʌ ʎʞɔıɹ [[Image:Panic_srsbsns.gif|37px]] 09:56, 14 April 2008 (EDT)

list of bosses
Do you have a list of bosses that can be farmed used this build?

Analizing it i have not seen interrupt and massive health degen in counters. I don't think that it could be used in HM, but maybe i'm wrong. Regards  (Sinchan 08:59, 21 April 2008 (EDT)).
 * Not sure which ones are farmable.--X [[Image:Crossfire Godlysig.png|19px]] 14 09:25, 21 April 2008 (EDT)
 * Health Degen is countered by A. Optional slot and B. Resilent weapon. Also interrupts arent a big problem because you "pre prot" or cast everything before battle.  Interrupting is a counter to every farm build.--X [[Image:Crossfire Godlysig.png|19px]] 14  09:25, 21 April 2008 (EDT)
 * interrupt is not a counter to every farm build. just look aroundNicho meg 10:50, 21 April 2008 (EDT)
 * Most of em :-/--X [[Image:Crossfire Godlysig.png|19px]] 14 13:27, 21 April 2008 (EDT)

Interupts is a big counter in thsi build, you should think before creating a build, most stuff has interupts good farming build counters it thisone dosen't.

Why you dont take damage
with AoE and Stoneflesh, you take minimal damage. AoE basicly doubles your armor and Stoneflesh reduces by 28 or so and reduces crit attacks. So you think u would still take damage right?? well VWK gives a health gain. I may have to add another heal skill just in case tho. soothing memories. IT was buffed right?--X 14  13:30, 21 April 2008 (EDT)


 * You need vengeful weapon to speed it up a bit.[[Image:Impossible_Odds.jpg‎|19px]] Frans  13:33, 21 April 2008 (EDT)
 * Energy problems then. It works fine the way it curerntly is.  Ill psot a vid soon.  It can acutally be used in HM.  AoE basicly doubles youe 60 armor to 120, basicly you take half damage.  Also you have SFA whch reduces by like 28 so youre only taking 0-10 damage per hit which is countered by VWK.  The big attacks and stuff that get through by accident can be countered with Soothing memories and energy management happens with it.--X [[Image:Crossfire Godlysig.png|19px]] 14  20:44, 21 April 2008 (EDT)

Reverse Professions
Take Ele as primary, rit for second. This way it'll boost your survival chances with longer and more powerful Armor of Earth and Stoneflesh Aura &mdash; eX tinctioN  (Talk /Contributions ) 12:20, 26 April 2008 (EDT)
 * Hmm possibly. Ok.--X [[Image:Crossfire Godlysig.png|19px]] 14  12:31, 26 April 2008 (EDT)

Areas for farming
Would be helpful if you listed some areas this could farm because a lot of most mobs i could consider farming have mes' :( Farmingftw 12:26, 29 April 2008 (EDT)

Equipment
Maybe consider taking +20% enchanting wep instead of Spiritgardens? It'll help you maintain Stoneflesh aura for sure. &mdash; eX tinctioN  (Talk /<font color="#ff5400">Contributions ) 13:52, 29 April 2008 (EDT)
 * Ok.--<font color="black" face="hyborian">X [[Image:Crossfire Godlysig.png|19px]] 14 20:50, 29 April 2008 (EDT)

Spitgardens sucks for this just take any wep with 20% enchant and you will do better, non functional with spitgardens in many places. Also you need to take Glyph of swiftness to keep stoneflesh up 24/7.
 * 16 earth + 20% enchanting + Glyph of Elemental power is more than enough.--<font color="black" face="hyborian">X [[Image:Crossfire Godlysig.png|19px]] 14 07:51, 4 May 2008 (EDT)

Elya YOU DONT UNDERSTAND THE BUILD!
read the usage and the bold EVERYWHERE ON THE PAGE. It says Use Sliver armor DURING VwK's Downtime so ur wrong :D--<font color="black" face="hyborian">X 14  07:53, 4 May 2008 (EDT)

Before I Quit
I used to use an extremely similar build to farm Skree Hatchling Season in HM. Tons of runes and tons of weapon mods.<font color="Black"> &mdash; Teh Uber Pwnzer 22:32, 8 May 2008 (EDT)

The old build
Archive:E/Rt UW Vengeful Farmer is pretty much the predecessor to this. Ik i recognized it somewhere...--<font color="99CCFF">R ELYK   <font color="CCCCFF">ʞlɐʇ ʎɯ  20:55, 2 July 2008 (EDT)

Works Sweet
I make 15k a day farming in pomeg valley hardmode with this build.

It works..



Questions Questions Question
How Much Health?

Is there a ritualist/elementalist variant or whatever its called?
 * 330, if u can stay alive for 10 seconds between vwk u can have more but there isnt much point--Relyk 00:07, 15 February 2009 (EST)

Ok so YEAH
It works. Quite well. but xuaiu the am fan boss. you cant kill him. there are necro's mesmer all around him so... you could drag him but they follow. ive only ever killed him once out of pure luck, this is in hardmode.

Is this still possible?
I know recently they updated Sliver Armor to function correctly, meaning it wont stick to one foe. not sure if anyone has tried it since thenCloudSefiroth 21:19, May 28, 2010 (UTC)

Outdated
Maybe this is kinda 'dated and maybe not used that much. does anyone use this anymore? Dacookiemaster 02:07, 26 March 2012 (UTC)
 * Haven't used this in a long time, it was never really viable to start with.-- Relyk 03:04, 26 March 2012 (UTC)
 * +1, should be archived imo --DefinitelyNotHanz (talk) 18:52, 8 November 2018 (UTC)
 * How does it compare to the obsidian flesh builds in speed, range of farmable foes and comfort? --Krschkr (talk) 21:05, 8 November 2018 (UTC)
 * Slower than anything we currently have for ele, range of farms is about the same as the average melee farmer and it does an okay job at that (plus it's easy to use). Not bad, just mediocre. The 2nd bar may be interesting though - if it's good at farming Nolani then IMO we should get rid of the main bar and just let this be about farming that one mission. I'll try this + a couple of other ele builds for Nolani later this week and see what works best. --DefinitelyNotHanz (talk) 22:26, 8 November 2018 (UTC)
 * Sounds good. If it works better for Nolani Academy we can move it accordingly and remove the other page content. Else it's high time to archive this. --Krschkr (talk) 23:53, 8 November 2018 (UTC)
 * So I've tried a couple of other ele builds, Build:E/Mo_330hp_Sliver_Farmer (used GoR) probably makes for the best comparison. The 330 version is easier to use, much smoother (no HP spikes), but the run itself is about the same length on both. H O W E V E R Proph being Proph, the boss that spawns with the other Charr changes every time - 330hp can't farm Red Eye the Unholy because of the degen, while this one can. I guess that means there's a reason to play it? I'd say it could fit into Good as it gets the job done relatively fast and at least it's somewhat unique. --DefinitelyNotHanz (talk) 11:07, 9 November 2018 (UTC)
 * Great, then we can keep it as a specialized alternative for Nolani Academy. Would you like to perform the necessary changes? I have no insight when it comes to farming builds, so I'd most likely mess things up. --Krschkr (talk) 17:19, 9 November 2018 (UTC)
 * Yeah sure, no problem :P I wasn't really a hardcore farmer either, but I did do some of the more mainstream ones way back like 55hp, raptor farm, etc. Experimenting with all the other farming builds that I missed out on (and looking for new spots to add) is kinda fun, and gives me a purpose to progress my alts in PvE, so if you're ever bored I can only recommend branching out. Tanking 20+ mobs is one of the most satisfying things in this game (although this build is one of the not-so-relaxing ones). --DefinitelyNotHanz (talk) 18:12, 9 November 2018 (UTC)

Aren't we supposed to err on the side of a greater variety of builds around here? I have commented on builds like the E/A Star Burst dagger spammer, saying that it was inferior to WotA, and people were telling me that we should have more variety, not less, even if something is inferior... I mean, this build works, obviously. I think when rating farming builds we should just put a 5 for universality and end the question, unless the build is literally a general farming build for multiple areas. Most farming builds are for specific areas, anyway. Another point about having more variety, in order to get my Ele to do this farm, I had to cap VwK and run to Nolani academy, which took the better part of 45minutes to an hour. Not everyone has every character at every outpost, nor does everyone have endless cash to blow on elite tomes and armor and runes. Having a greater variety of builds means that it increases the likelihood of a player having that primary profession at the given outpost, with most of the given skills unlocked. Inferiority of builds is less important. Inferior builds could be kept in the "Good" rating bin, I suppose.--Saxazaxx (talk) 19:54, 24 November 2018 (UTC)
 * I see farming builds as a partial exception to the general rule of thumb to embrace a large variety of good builds. If two builds for the same profession exist for farming the same place and one of them is clearly inferior and doesn't have any other decisive advantages it can aswell be dropped. In this case the build showed to have such an advantage (being superior at farming this location), so it seemed better to keep it specialized for that one place than archive it altogether. When comparing builds and finding one inferior to another there usually are more factors to be kept track of: Did you compare everything the build does or did you pick a single aspect? And in case of the E/A dagger case: How does the build perform not only in comparison to other dagger builds, but also in comparison to other builds of the same primary profession? (I personally have another rule: If a build does not make solid use of the player's primary profession, i.e. soul reaping management, and mainly based on secondary profession attributes, I prefer to drop it altogether. What's the point of W/Rt spirit spam?!) Keeping inferior builds for the sake of increasing the chance that underdeveloped characters can play them sounds like a stance which leads to plenty of problems, justifying "bad" builds with the weak point but they use different skills. --Krschkr (talk) 01:29, 25 November 2018 (UTC)
 * What's your point though? This build isn't inferior to any other as far as I'm concerned, it's specifically made to excel at this mission. Short of enchant removal and interrupts you have to have a build that deals with everything - degen, chain CC, armor penetrating shots, stance removal (which kills the energy management of a lot of builds already), e-drain, ranger/melee/caster mobs, even a boss which could mess with 330hp and similar builds because of the morale boost. There are not a lot of builds that can do Nolani in HM, letalone in ~3 minutes consistently. Getting here isn't that hard, could've hired a runner and got here in 10 minutes from LA, in other campaigns you'd have to spend hours doing missions, plus it's a one time investment anyways. --DefinitelyNotHanz (talk) 09:20, 25 November 2018 (UTC)
 * sax’s point was that listing this as a Nolani farm build instead of remaining a generic farm build breaks the precedent of variety as he understood it. He then discussed the pros and cons of greater variety in builds. His point was not that this build should be considered inferior, and in fact he rated it highly. Pretty sure he was just being conversational Juniper real (talk) 15:11, 25 November 2018 (UTC)