Archive talk:Team - GvG Dual Mind Blast Split

Might write this one up tomorrow if someone else doesn't get there first
 * I would rather have MoI than another warrior.-- Ajsnuker  [[Image:File-Ajsnukerprage.jpg|19px]] 07:25, December 14, 2009 (UTC)
 * Archive:Team - GvG Mind Blast Split. -- -©#@o$- (talk) -- 09:44, December 14, 2009 (UTC)
 * Different split builds. Both are perfectly viable. Watch vPie, yumy, or or vR on obs, they've all been running it all weekend--TahiriVeila 17:59, December 14, 2009 (UTC)
 * Also, a good hammer war works just as well as a snare as death's charge->bulls keeps collapsing monks from getting back to the base just as well as a snare. A second hammer war just gives you more options (like sending both wars on a split and easily killing a flagger + prot monk or simply 8v8ing people and wiping teams)--TahiriVeila 18:01, December 14, 2009 (UTC)
 * Fair enough. Wanted to make sure, tho I saw that they differ quite much. -- -©#@o$- (talk) -- 18:22, December 14, 2009 (UTC)

Yeah so i cba writing this up after all. Someone wanna do it?--TahiriVeila 19:03, December 18, 2009 (UTC)
 * bump--TahiriVeila 15:37, December 19, 2009 (UTC)
 * again zzz--TahiriVeila 22:27, December 20, 2009 (UTC)
 * Having all of your builds written up without being Crow takes more than one ask, but good going. -- -Chaos- (moo) -- 09:38, December 21, 2009 (UTC)
 * =P--TahiriVeila 17:13, December 21, 2009 (UTC)

soo what happens when you take 2 deaths? or 1 death + dshot on sig? if ranger and warrior are pushing stand and your flagger dies in base, its an easy lord kill (even with 1 monk still alive). can't really push moral boosts at all (aura of stability and rc on cripple and its a free flag). i guess you can rely on base resses, but it seems awfully prone to lord rushes. &mdash;The preceding unsigned comment was added by Gringo (talk &bull; contribs) (UTC). 01:08, December 22, 2009 (UTC)
 * The point is to avoid dieing, since you have a monk flagger to keep split from getting snared and every character carries ims. IT's a split build, and a hammer war + 2 mind blast eles can solo a flagger + prot monk, so it doesn't matter if the other team perma boosts. You play this build by sending everything out the front at the start, and the two eles out the back where they'll hopefully be able to either get the bodyguard, the flagger, or both. Then the main team falls back into the base where you either split another hammer war + ranger, or both hammer wars to the enemy base, wipe the prot + flagger and lord it before you backline collapses. Honestly you've been leeching euros for way too long. Get american and learn how to play a fucking split build--TahiriVeila 03:18, December 22, 2009 (UTC)
 * that was single handedly the dumbest paragraph ive ever seen. &mdash;The preceding unsigned comment was added by Gringo (talk &bull; contribs) (UTC). 03:27, December 22, 2009 (UTC)
 * you're single handedly the dumbest person ive ever seen. &mdash; [[File:Phensofgt.png]] 03:28, December 22, 2009 (UTC)
 * cool, and im still miles better then you, so flame me on a talk page, not a build page. &mdash;The preceding unsigned comment was added by Gringo (talk &bull; contribs) (UTC). 03:33, December 22, 2009 (UTC)
 * http://www.youtube.com/watch?v=l_FZVD5lsAw &mdash; [[File:Phensofgt.png]] 03:35, December 22, 2009 (UTC)

yeah saint. I play for a top 30 split guild and you leech off holly and wanbe. I definitely have no clue what i'm talking about and you're completely correct. :< --TahiriVeila 04:06, December 22, 2009 (UTC)

I agree with Saint on this, take 2 deaths and you're out of sigs unless you get based or whatever. Pushing boosts is almost impossible and if the flagger has 2 heals and is with the prot you won't kill them if they camp lord room (which they will do if they're not retarded). Having no snares with a split build means no collapses and all you can really do is play a 28 minute match hoping for less than 2 deaths and to just steamroll them, which really isn't going to happen if once they're under pressure they just walk away. If you're against a good balanced your runner will be needed at main team so you end up running flags with your war, making having 2 wars useless anyway. Also ad homs don't really help prove a point either, it just makes you both argue more :/. --Crow 13:46, December 22, 2009 (UTC)
 * with a hammer war + 2 fire eles we've never had problems taking out a prot + flagger. And the point of the build is that you're supposed to run away from anything that CAN kill you, or you suicide into base to get the knights + bodyguard. Idk crow, we don't run this split as much as our quad ele one, but this def works.--TahiriVeila 15:00, December 22, 2009 (UTC)
 * Have you been pushing kills on the flagger+prot when they're actually in the lord room with knights on you too? Also, don't people ever send back a ranger to just fuck up your eles? I've found that eles are zzz easy to rape with even just me+runner, especially if I bring rend. --Crow 15:07, December 22, 2009 (UTC)
 * top guilds run it it must be good crow lp Rawrawr Dinosaur 23:21, December 22, 2009 (UTC)

also, whats the point of having hex removal on a flagger in a split build. if you want the monk standing in their base (healing not much, eles have heals and walls) he won't be of much use. in the split build we have thats what the me/mo is for. if the monk isn't in their base your eles will just eat shackles and either have a ranger or a warrior totally destroy them &mdash;The preceding unsigned comment was added by Gringo (talk &bull; contribs) (UTC). 04:44, December 23, 2009 (UTC)
 * I spoke to Jake and he said they mostly ran it on Burning (which I guessed is the only map it works well on), usually warriors don't collapse very fast and you can be back in your base before they get back usually. He also said people never sent rangers back which is probably why they were able to push hard. Also having 3 monks in a split build is pretty amazing Saint, even with the Me/Mo one whenever we face a trip monk split on burning isle it's almost impossible to kill them, whereas if they have a rit you can kill them much easier when they are camping base. Having an extra hex remove helps against dom balanced+snares obv. Although I still think this split isn't as good as others. --Crow 17:28, December 23, 2009 (UTC)
 * its not nearly as good as others, you're right in that. i do love trip monk, but he was saying that your eles should be pushing with your flagger, that way they won't eat snares. i wouldn't really want my flagger pushing with eles into their base unless he was like absolutely needed, they could just send back defense and have a few minutes of playing offensively while your monk hustles to get back to the main team. &mdash;The preceding unsigned comment was added by Gringo (talk &bull; contribs) (UTC). 00:45, December 24, 2009 (UTC)

Bump
Gogo Tyrael   I'm santa!  14:19, December 30, 2009 (UTC)