User:Howe304/Helpfull Stuff/ToPK Guide

= ToPK Guide = By Howe304, IGN Knife of Darcness i'll be happy to show you in game.

The Build
This build is very good for ToPK, thanks to your +20 energy staff you will have 60 energy which considering the SF cycle only take 30 is alot of excess. This meens that even if the Grasps use "Fear Me!" you will probably still survuve.

Attributes
[build prof=A/E Shadow_arts=11+1+3 earth_magic=12 deadly_arts=5 air_magic=4][glyph of swiftness][deadly paradox][Shadow Form][optional][optional][optional][optional][optional][/build] Eg:

Skills

 * The only things you must have are the SF cycle skills. This leaves almost the whole bar open but it must be filled with 2/3 things: a way of dealing damage, this will take up most the bar, a Shadow Step and an IMS if you want.
 * Damage:
 * - good damage but high energy cost.
 * Fire skills are not used very much now as becuase of the -33% the enemies scatter before they can be killed as they would have been before.
 * - great for extra damage to all adjacent foes can be used with Glyph of Lesser Energy to cover the higher energy cost.
 * - the most commonly used skill, however becomes inefficent for killing small number of foes and due to -33% needs buffs.
 * Sliver Buffs
 * - the most powerfull buff at your disposal.
 * - also a powerful, and cheap, buff.
 * - not a buff as such but 1/10 chance of recharging Sliver which indirectly deals more damage.
 * Shadow Step [SS]:
 * - cheap SS that doubles as a heal.
 * - put a few more points into Deadly and you can use it as a stare for the Dreams which sometimes run. Use Glyph of Lesser Energy to cover the higher energy cost.
 * IMS:
 * - good for quikly getting to the Terrors, can be used to lose agro if you are going to die.
 * - same as above.

Equipment

 * Radiant Insignia and Runes of Attunement.
 * Any 20% of Enchanting, preferably with extra energy. A Totem Axe or Rajazan's Fervor is ideal.
 * 20/20 Earth focus. Droknar's Focus or Joffs' Focus is ideal.

Usage

 * Cast Glyph of Swiftness followed by Deadly Paradox and Shadow Form. This will reduce Shadow Form's recharge to 30 seconds, which allow you to keep it up all the time.
 * Cast Sliver Armor while you're still under Glyph of Swiftness to reduce recharge.
 * Intensity and Ebon Battle Standard of Honor is used to buff Sliver Armor with additional damage.
 * Death's Charge if usefull if you get trapped by Graps and for jumping up ledges although this probably won't be necesary.

Dagger Form

 * This is a variant that requires slightly different usage:
 * Instead of agroing all of the foes to increase Sliver you can simply jump up to the Dream Riders and finish them on thier own.
 * Then jump down to the last 3 Terrors and kill them.
 * Pros:
 * You don't have to agro as many Grasps so you are less likely to die or get body blocked which wastes time as you can kill them on thier own.
 * Cons:
 * May or may not be slower haven't tested it yet.
 * The last group of Terrors may be hard to kill as you can't control what DB damages and therefore with fuel the Grasps "Fear Me!" causing energy problems.


 * For more detail on specific Armour, Build Usage and Variants see:
 * Archive:A/E Perma Daggers Farmer

Scythe Form

 * Becuase you need an items such as a con or birthday cupcake to main SF on this build it is not recomended but i included it anyway.
 * This is a variant that requires slightly different usage:
 * Instead of agroing all of the foes to increase Sliver you can simply jump up to the Dream Riders and finish them on thier own.
 * Then jump down to the last 3 Terrors and kill them.
 * Pros and Cons are almost the same as the Dagger-Form above.
 * Con - you need a birthday cupcake or similar item to maintain shadow form.


 * For more detail on specific Armour, Build Usage and Variants see:

Walkthrough
top.
 * Make sure your on HM and enter through the vortex.
 * Activate you IMS (if you brought one)
 * Run to just beyond the outcrop under the bridge and cast the SF cycle being careful to stay out of the agro of the dreams.
 * Run under the bridge agroing the Dream Riders and Terrorwebs.
 * Continue past the group of Grasps and Scythes to agro the other group of Terrorwebs.
 * Be carefull not to run too far as you will lose the 2 groups of Dreams & Terrors you caught first.
 * Try to cast Sliver to damage the Terrors will the others catch up.
 * Recast the SF cycle and move up the steps to agro the Scythes and Grasps at the s
 * Shadow Step down to to Terrors & Dreams that should have moves up to the bottom of the steps in a large group.
 * The Terrors webs should be easy to kill the Dreams however tend to run away, leave them to the end and if you don't have enough energy don't kill them.
 * You can wait for SF to recharge and cast all your spells in one chain to do more damage or you can cast Sliver first and then the SF cycle and miss out on the damage from Intensity and Ebon Battle Standard of Honor.
 * Keep cycling SF and Sliver swapping between casting Sliver first and after SF as recharge allows.
 * Towards the end, probably soon after you have killed the Terrors, you will experiance energy problems, just cast Sliver and SF (without Deadly Paradox if needs be) and finish of the Dreams. Try to cast Sliver with Swiftness as it meens you can use it twice while under SF.
 * Press 'M' and map back to ToPK, you can use the 'Return to Outpost' button but mapping there puts you neerer the vortex.

Screens

 * Where to cast SF.
 * [[Image:Howe304 ToPK guide1.jpg|600px]]
 * How the Terrors should look when mobbed.
 * [[Image:Howe304 ToPK guide2.jpg|600px]]