Archive talk:Team - Tainted Heroway

Not sure at all about the healers. Some teams have normal monks, some have a few necros and a normal monks. But it always seems to create an insane amount of pressure. It's often run with heroes too (usually on an N/Rt, the tainter, or the reaper's mark), and still owns. Tycn 18:31, 2 July 2007 (CEST)

No prot monk. Prot monks... Are kinda needed. Napalm Flame  ^_^ (talk)·(contributions) 13:17, 6 July 2007 (CEST)

I know, that's pretty much the biggest weakness of this build. But I've found that Spirit Bond or whatever minimal prot the monk carries is enough to keep your team alive. After all, once the minions start going up, the N/Rts have all the energy they need. Tycn 14:32, 6 July 2007 (CEST)

Idk why this is in "testing" since this is the meta right now, and it def does work (as much as I do believe its LAME.)--jdoc 22:40, 23 July 2007 (CEST)

no ew? lol put lingering curse in optional slot. it rox

This build rox so much. Seen a lot of people use it and made their way to Hall of heroes Enar Swordman

Check thump atts and MM's don't bring 2 min skills in HA. Readem (talk *pvxcontribs ) 19:04, 26 July 2007 (CEST)
 * have you ever seen them in fight? This build works great maybe 4.0-4.5

o god...what was the guilds name? I smell iQ Smurf...no one runs tainters but them... Readem (talk *pvxcontribs ) 05:10, 27 July 2007 (CEST)

lol every noob and their mother runs this readem. although i suggest adding energizing wind, noobs cant manage RaO energy w/o it - &mdash; RAWR! Skakid9090 05:23, 27 July 2007 (CEST)

God...tainters are back -.-...thanks iQ. Readem (talk *pvxcontribs ) 05:55, 27 July 2007 (CEST)
 * Readem, it's HA. People in HA don't know how to Mirror. --Edru viransu //QQ about me 06:00, 27 July 2007 (CEST)


 * Mirror of Disenchantment.  —ǥȓɩηɔɧ 〚₮/ḉ〛 00:22, 29 July 2007 (CEST)

Pfft
In terms of effectiveness, this build is a 4-5. This build easily rolls over most balanced (rank6 and under) and can give many rank 7+ teams a good degreee of difficulty.

However, this build shouldn't really be given such a high score because humans can't pull this build off at all like the heroes can. This build isn't very good if the necros are humans. --SnowBunny 00:16, 31 July 2007 (CEST)SnowBunny
 * It's a heroway build, of course it's designed for hero use.... --Edru viransu //QQ about me 00:19, 31 July 2007 (CEST)


 * The author wrote that the build is "obviously" better if humans are used. It's worse imho if humans are used, especially in the case of the tainter.--SnowBunny 01:25, 31 July 2007 (CEST)SnowBunny


 * Err, ever watch an iQ Tainter? Bet that would change your mind. <font color="Black">Readem (<font color="Red">talk *<font color="Black">pvxcontribs ) 02:39, 31 July 2007 (CEST)
 * Everyone know that the only two actual members of iQ are Ensign and Tommy(despite the fact that ever1 r iQ). The others are either additional computers used by one of those two or maybe some kind of amazing AI Ensign has created that plays the game as good as an actual player. Heroes are just a bad imitation of this, if the latter is the case. :) --<font color="Black">Edru viransu //<font color="Red">QQ about me 02:44, 31 July 2007 (CEST)
 * Yeah...the others are kinda lax atm :P. Tommy doesn't do much either tbh. They just sts on the QQ forums, talking about how dead GW iz :P. However, only about 4 of the iQ members are "Active" persay and then they just get a lot of peeps to guest. <font color="Black">Readem (<font color="Red">talk *<font color="Black">pvxcontribs ) 02:52, 31 July 2007 (CEST)
 * I've run a variant of this with humans, and have found that it works much better, especially with the anti-melee going on the right people, and with better spike healing. But the tainter does work better on a hero. Tycn 10:04, 31 July 2007 (CEST)

Curse Necro
Depravity works there to... Sometimes they don't choose a good target, so it requires a little micro management. <font color=#6e8b3d>frvwfr2  (talk · contributions) 16:13, 2 August 2007 (CEST)

I imagine it would add a lot of pressure on the enemy team, added as a variant. Tycn 16:15, 2 August 2007 (CEST)

Looks like you already added it :) Tycn 16:16, 2 August 2007 (CEST)


 * Also, I find it funny that you JUST created a depravity necro, with basically the same build as the hero here... hehe. Instead of MoP yours has something else... Don't remember. [[Image:User Frvwfr2 signature.jpg|User:Frvwfr2]] <font color=#6e8b3d>frvwfr2  (talk · contributions) 16:17, 2 August 2007 (CEST)

Wither owns. It might work, too. Although, Wither owns less without Malaise... Malaise is nice, though. --<font color="Black">Edru viransu //<font color="Red">QQ about me 23:17, 2 August 2007 (CEST)

Reapers Mark sort of sux after the nerfs. And Sprit Light Weapon is bugged on heroes atm, Preservation is ALOT better <font color="#DA04FF">Rawrawr Dinosaur 02:09, 4 August 2007 (CEST)

Nerfed
NERFED!! finally....about time someone from anet nerfed heroway. Archive this and save it. --Theupstandingbob 09:40, 4 August 2007 (CEST)
 * I concur. It should be archived.  —ǥȓɩηɔɧ 〚₮/ḉ〛 13:36, 4 August 2007 (CEST)
 * Dunno if I agree, its being used quite a lot in GvG, although i suspect a nerf to that too, its still viable as of now it seems.--Thelordofblah 20:16, 4 August 2007 (CEST)
 * People are still running it in HA, even. --<font color="Black">Edru viransu //<font color="Red">QQ about me 03:37, 5 August 2007 (CEST)
 * I was running this for over 8 hours in HA today. We managed to get to Courtyard 2 times.  It is not nerfed.
 * Also, the Taint Necro should be a hero. They're better at it.  The other 3 necros can be hero or human, it doesn't matter. --Curse You 04:58, 5 August 2007 (CEST)

well that blows....i was finally hoping the legendary "herogay" got nerfed. looks like im staying away from HA until balanced comes back into play...--Theupstandingbob 05:24, 5 August 2007 (CEST)
 * You didn't need those last 6 words, tbh. --<font color="Black">Edru viransu //<font color="Red">QQ about me 05:30, 5 August 2007 (CEST)


 * every chance you get edru lol. &mdash;The preceding awesome-sauce comment was added by Skakid9090 (contribs). 05:33, 5 August 2007 (CEST)
 * It's a large portion of my duties as a contributor to this wiki to seize on every opportunity to insult HA. --<font color="Black">Edru viransu //<font color="Red">QQ about me 05:34, 5 August 2007 (CEST)
 * I am glad someone is doing it :). <font color="Black">Readem (<font color="Red">talk *<font color="Black">pvxcontribs ) 06:20, 5 August 2007 (CEST)
 * Funny thing is, the build works well with only 1 hero. I'd hardly call that a hero build, more like a good build that can use heroes to help fill up the group. --Curse You 09:42, 9 August 2007 (CEST)

"Spike damage can be deadly when Fertile Season isn't up"
Yet no one carries Fertile Season. Are we just hoping the other team takes it or what?


 * Precisely! I was probably changed around at some time. Look at the history.  —ǥȓɩηɔɧ 〚₮/ḉ〛 06:36, 7 August 2007 (CEST)
 * It also mentions adding another hexer to get a "third hexer" despite the build only having one hexer to start with. --Curse You 09:37, 9 August 2007 (CEST)

one thing
tainted necro is better run by heroes, and u can take out the WoR healer and let a human use it cuz i think humans r better running the build yet they can be good during spike but they still suck as healers. --Hellbringer 02:46, 10 August 2007 (CEST)

Nerf
What is the point of running this again? <font color="Black">Readem (<font color="Red">talk *<font color="Black">pvxcontribs ) 21:05, 11 August 2007 (CEST)
 * It can destroy those morons who use Zergway. I've also been able to use it to beat basically every other vetted HA build you can find on PvX. --Curse You 16:34, 12 August 2007 (CEST)
 * It still works, when we tried to Zerg, we got pwned by this everytime, we had NO chance. [[Image:User Frvwfr2 signature.jpg|User:Frvwfr2]] <font color=#6e8b3d>frvwfr2  (talk · contributions) 17:44, 12 August 2007 (CEST)
 * Someone mind changing this then. so that only 2 heroes are req? <font color="Black">Readem (<font color="Red">talk *<font color="Black">pvxcontribs ) 19:34, 12 August 2007 (CEST)

Unarchive
Atm its about half as popular as Sway, and it always wipes the floor with Sway. - Rawrawr  19:25, 30 October 2007 (CET)

Done. SH is needed though, imo. Tycn 06:54, 31 October 2007 (CET)

Needs some work still, the SLW necro needs to be changed to OoA or Pres or IV, SLW really isn't good.--Goldenstar 22:30, 2 November 2007 (CET)
 * Dual WoR or pres imo. - Rawrawr  22:38, 2 November 2007 (CET)

rearchive
Todays update destory NRT and EW basically. request move back to archieved Kullwarrior
 * Yeah, archive. This team got demolished. --71.229.204.25 06:33, 14 November 2007 (CET)
 * Because masses of people and pets and minions dying isnt emanagement still? And omg a spirit nerf which means you have to run zeal hammer? How nerft is that! - Rawrawr  18:21, 14 November 2007 (CET)
 * Still works okay, not Great worthy though. SS nuker has to be in the main build but put Rit instead of Monk --Usual 22:27, 15 November 2007 (CET)
 * Get rid of the SH for a third thumper, drop the SLW for an RC and bring an OoA instead of WoR, my guild got to halls with it today AFTER the nerf. The minions make uber e-management still and pets still die like crazy.--Goldenstar 01:13, 16 November 2007 (CET)
 * Ya, they got to halls by UW/Fetid/Burial jump. Then lost teh halls =D - Rawrawr  18:55, 4 January 2008 (EST)

Don't rearchive, this thing still works great. You just have to use EW and with a zealous weapon at the right time and you'll be OK. Minions are crazy energy management. Sometimes its even better because of the 3x limit on Soul Reaping to not have spirits. M s4 10:22, 6 January 2008 (EST)
 * Spirits don't trigger SR. And EW isn't needed, just sit in zeal. - Rawrawr  10:24, 6 January 2008 (EST)

Fix Plz
Lose ele for a third thumper, two thumpers need EW third needs Tox, Tainter should look like this [build prof=Necromancer/Elementalist name="Tainter" death=12+1+1 soul=10+1 earth=8][Tainted Flesh][Animate Bone Minions][Rotting Flesh][Rising Bile][Glyph of Lesser Energy][Ward Against Foes][Grasping Earth][Resurrection Signet][/build] Curse necro should look like this [build prof=Necromancer/Elementalist name="curse necro" curses=12+1+1 soul=12+1][Spiteful Spirit][Defile Defenses][Barbs][Mark of Pain][Reckless Haste][Suffering][Glyph of Lesser Energy][Resurrection Signet][/build] SLW should be replaced by this [build prof=Necromancer/Ritualist name="OoA" curses=6+1 soul=11+1+1 restoration=12][Order of Apostasy][Spirit Transfer][Mend Body and Soul][Spirit Light][Weapon of Warding][Protective Was Kaolai][Life][Recovery][/build] monk should be taken out for [build prof=Ritualist/Mesmer name="Expel Rt" channeling=12+1+1 communing=11+1 restoration=2+1][Splinter Weapon][Warmonger's Weapon][Arcane Echo][Expel Hexes][Earthbind][Empowerment][Pure Was Li Ming][Flesh of My Flesh][/build] Waffles 20:02, 12 January 2008 (EST)

Done. --Usual 23:10, 20 January 2008 (EST)

hero wont be able to use grasping to save their lifes, this build needs serious help....... and yea heroway fails XD81.157.193.206 em dont know how to auto signature stuff Caro (<--- very board atm)

Micro it? Idk though, I agree wards on a hero is pretty fail. And i crapping hate this build as well, but it's kinda hard to beat on deathmatch if you arent prepared. --Usual 23:30, 27 January 2008 (EST)

why empowerment when u have no spawing power? Drownz 15:03, 19 February 2008 (EST)
 * U no, i have no idea. Y do u have no spawning power on this anyway? I Am Jebus 19:44, 20 February 2008 (EST)

empowerment is totally useless since u don't have spawing power here, should be replaced with another skill , maybe essence strike for e-management Drownz 16:10, 1 March 2008 (EST)

Weapon of Remedy
In what situations you use this?
 * In what situations do u use Vengeful Weapon? This removes conditions, too. And please sign by using four tildes( ~ ). I Am Jebus 19:44, 20 February 2008 (EST)
 * OoS>WoR btw. Noone uses expel any more. Also, the 1 or 2 ele mod is better than this. ~Dronte~ 08:26, 1 August 2008 (EDT)
 * Oh and also thumper atts are bad, should be 10-10-11, hammer mastery has to be 10 to hit 59 with crushing blow (just below SB). We used to run guild hway way back, that was essential :). ~Dronte~ 08:33, 1 August 2008 (EDT)

expel
Build removed from the main page but not summary. intentional?

Modified tainted heroway
works in gvg <font color=#0000d0>—[Col.] <font color=#0000ff>N. <font color=#2d2dff>F <font color=#0000ff>ツ 19:50, 27 September 2008 (EDT)

Needs update
Usually it's run without the rit, with an SH and with Convert and Remove Hex on the taint. Drag nmn   talk cont  13:51, 6 October 2008 (EDT)
 * Added rewrite tag for you. Brandnew.  13:52, 6 October 2008 (EDT)
 * There is a rewrite tag? Thanks anyway. Drag  nmn   talk cont  14:19, 6 October 2008 (EDT)

just saw this
in hoh again, with one more SH instead of oos. discuss --Dasen 21:44, 31 May 2009 (UTC)
 * With teaseway not working like it use to for h-waying, this is still a pretty strong build that can run over teams in a few minutes. You definitely need EW to use OoA at all though and Resilient Weapon needs to be incorporated to help the ghost and RaO's that are being trained. I have been running it with a Soul Bind hero, Preservation and OoA N/Rt's and it still works fine. As before though, it's really only a fame farm build with no SoC and no defense at all. Zero.Six 22:56, 23 June 2009 (UTC)