Archive:Team - Moebius E-Denial

This build is designed to deny energy with "Fear Me!" assassins combined with a Weapon of Fury ritualist.

Team Overview
#1 Shattering Assault Sin

#2 Twisting Moebius Sin

#3 Weapon of Fury Rit

#4 SoD Monk

Shattering Assault Sin
[build prof=a/w dag=10+1 cri=11+1+1 tac=8 deadly=6+1][golden fox strike][wild strike][shattering assault][critical eye]["fear me!"][siphon speed][assassin's remedy][resurrection signet][/build]

Equipment

 * Radiant Insignias
 * Zealous Daggers of Fortitude with a 15^50 inscription

Twisting Moebius Sin
[build prof=a/w dag=11+1 cri=11+1+1 tac=8][golden phoenix strike][death blossom][moebius strike][twisting fangs][flurry]["fear me!"][assassin's remedy][resurrection signet][/build]

Equipment

 * Radiant Insignias
 * Zealous Daggers of Fortitude with a 15^50 inscription

Weapon of Fury Rit
[build prof=Rt/Mo res=12+1 cha=12+1+1 spa=3][Weapon of Fury][Essence Strike][Ancestors' Rage][Spirit Light][Mend Body and Soul][Remove Hex][Bloodsong][Flesh of My Flesh][/build]

Equipment

 * Survivor insignias
 * Standard casting weapon sets

SoD Monk
[build prof=Mo/E Prot=12+1+1 Heal=9+1 Divine=9+1][Glyph of Lesser Energy@0][Shield of Deflection][Reversal of Fortune] [Gift of Health][Spirit Bond][Dismiss Condition][Holy Veil][Shield of Absorption][/build]

Equipment

 * Survivor insignias
 * Standared meta casting weapon sets

Usage

 * The Ritualist maintains [[Weapon of Fury@14] on the Sins.
 * The Assassins should use [[Assassin's Remedy@13] before battle.
 * The Moebuis Sin should use [[Golden Phoenix Strike@12] -> [[Death Blossom@12] -> [[Moebius Strike@12] -> [[Death Blossom@12], etc., while maintaining [[Flurry].
 * The Shattering Sin should spam [[Golden Fox Strike@11] -> [[Wild Strike@11] -> [[Shattering Assault@11].
 * The Moebius Sin should use [[Twisting Fangs@13] for deep wound, and the Shattering Sin should use [[Siphon Speed@7] as a snare on the target.
 * The Assassins should use [["Fear Me!"@8] as much as possible to deny energy.
 * The Ritualist should pressure with [[Essence Strike@14] and [[Ancestor's Rage@14] and assist the Monk with healing and hex removal.
 * The Monk heals, remove conditions, removes hexes, etc.

Counters

 * Many anti-melee hexes.
 * Lots of blinding so that Assassin's Remedy can't remove it effectively.

Variants

 * Assassin's Remedy can be replaced with either [[Critical Defenses@13] or [[Shroud of Distress@3].