User:The Short One/Mirrored Aura

{| style="background:#B0C4DE; border:1px solid #4682B4; text-align:left;" width=100% ! width="100%" colspan="2"| ! This build is meant for spiking targets in AB and Competitive Missions, while allowing the assassin a strong defense against classes that commonly use stances (rangers and warriors in particular) and control over his/her position on the battlefield.
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Attributes and Skills
[build prof=A/any dagger=12+1+2 critic=12+1 shadow=3][Mirrored Stance][Aura of Displacement][Black Mantis Thrust][Golden Fang Strike][Trampling Ox][Falling Spider][Blades of Steel][optional][/build]


 * The optional slot can be a speed boost, a self heal, or an IAS- Dash, Restful Breeze, and Flurry are examples of things you could use. Shadow Refuge or Feigned Neutrality could be used if you wanted a pure assassin build.

Equipment

 * The best vigor rune possible, attunement and radiant recommended on chest, survivor on other pieces
 * One pair of 15^50, zealous, +30 hp daggers
 * 15^50 vampiric, +30 hp daggers
 * 15^50 elemental or sundering daggers with a +30 hp- your choice

Usage

 * Choose a target, and quickly cast Mirrored Stance and Aura of Displacement in order to quickly fulfill the requirements for your first two skills and get to the opponent
 * Next, execute the spike from left to right(Note: this can be repeated at times, depending on how much energy you have left- if you can't repeat, chances are the enemy will try to kite- often, you can keep attacking while your energy regens to pressure them, since they're crippled)
 * Depending on your energy, either spike another target, or remove aura of displacement to get out of combat
 * If you have a self heal, get out of combat by canceling Aura of Displacement, then use it

Counters

 * General Anti melee (blind, empathy, reckless haste, etc)
 * Target hexed with Mirrored Stance using Frenzy.
 * Enchant and hex removal- hex isn't as dangerous, since you can still attack and cause deep wound, and the decent recharge and fast cast time on mirrored stance let you get the hex back on fairly quickly. Enchant removal stops your spike, but also removes you from danger much of the time, enabling you to heal or kite until you are ready to start the spike again.

Variants

 * A different hex can be used, but ones with a quick cast time and an energy cost of 5 would be recommended. Parasitic Bond and Scorpion Wire are good hexes to use if you don't like Mirrored Stance.
 * Falling Lotus Strike can be used for e-management, but at the cost of poison.