Archive talk:Team - 600/Smite SoO

Discuss the build, I hope this gets rated great, considering Shards of Orr is one of the hardest dungeons to do, especially in HM. Test + Rate plz ;) rizbiz 13:30, 16 March 2008 (EDT)

xD I was the smiter/micromanager of the ranger :D Farmerfez 13:59, 16 March 2008 (EDT)


 * 600/Smite. End of story. 1 less man = better/more spoils. --[[image:GoD Sig3.jpg|20px]] Guild of  Deals  14:00, 16 March 2008 (EDT)
 * I will disagree, this dungeon provides enough loot that you can fill your bags 4 times, I know from smiting experience, and it is much faster with 3 people. I don't know how you can sum up an entire build by saying 2>3 when its much faster with 3 and you will still get around the same amount of golds and fill your bags and still have room to salvage.--HomeBoy 19:04, 20 March 2008 (EDT)
 * Yeah, I would like that his Vote on the rate page be disregarded since he obviously has never done the dungeon and bases his opinion on the already known 600/smite. i have NEVER sayd u cant do this with 2 people, i sayd this makes this a hell of a lot quicker/faster rizbiz</tt> 21:25, 20 March 2008 (EDT)
 * It's much much harder without the ranger... Farmerfez 14:01, 16 March 2008 (EDT)

i think 2 energy is enough from each attack and that SC isnt needed maby change build with visages and use ranger for famine
 * Wrong. You misjudge the power of 10 rangers with debiliritating shot. Investigate the dungeon before you say anything. SC is there JUST for the rangers at the boss so I dont get e-denial'ed. <font color="Green">r</tt>iz</tt>bi</tt>z</tt> 16:03, 20 March 2008 (EDT)


 * and it's for actually running TO the dungeonFarmerfez 16:12, 20 March 2008 (EDT)


 * I've ran this build before, but then without the ranger, plus I ran with another build with Mo/D (other anti-kd skill), I am certainly gonna try this again, but then with this build. Looks good on paper :) Deathpack 16:44, 20 March 2008 (EDT)
 * As I mentioned in notes, ive ran a 2man...however its hell in a shell. this makes it a mere walk in the park <font color="Green">r</tt>iz</tt>bi</tt>z</tt> 16:49, 20 March 2008 (EDT)

This looks like a great build. I heared it was possible to do this dungeon with 600/smite although it is hard - but never figured that the rangers would cause this much trouble. Perma QZ is nice as well ofc but I do agree that there might be some way to compress the build to two persons but then again why should you if this is much easier and faster :) Haven't tested so can't rate - probably won't test but it certainly seems promising, I'm just wondering why would you want to do this dungeon as it has no interesting end drops (as far as I know) 213.93.31.218 19:18, 20 March 2008 (EDT)


 * You can run people like CoF runners
 * plus, 2 items per person and 4500-450 Asura rep isn't half bad, plus all the dwarven points racked up in the dungeon. [[Image:Uberxman1028_Sig.jpg|19px]] Uberxman1028  19:37, 20 March 2008 (EDT)
 * I'll be the ranger if anyone wants to run this... Shruber Rogers Wife is IGN. And by a heal, what is an example? As in other heal, or self heal? Succor seems to be a bad idea, as then you have 0 nrg regen, and then - some due to spell casting.  19:48, 20 March 2008 (EDT)
 * Something like restfull breeze. Also, succor gives you energy when the 600 is hit so you almost have full energy all the time.
 * Succor Takes energy when 600 uses skill. Ur talking about essence bond. Thx for the great feedback. When i used to do it, I used 2 people, (Myself and either ranger or smiter) and the other person micromanages the 3rd. Easier of person is Ranger ofcourse. <font color="Green">r</tt>iz</tt>bi</tt>z</tt> 21:14, 20 March 2008 (EDT)

While the build may be cool, I'd submit that SoO farming is uncool. What with the running to get the quest, and the need for 3 people for a semi-decent time (which is too long anyways). Plus there's the interupts and the dazed condition to deal with. Imo if your are looking to make fast easy money you are better off farming something else. So while i say kudos on the build, id ask you to find us a better place to farm please :D 24.67.135.184 21:17, 25 March 2008 (EDT)Wynne
 * First i ask you stop bein such an ass. Some people need this dungeon in HM, and i came up with this build, dont see you coming up with the next best build. [[Image:Rizbiz's Sig.jpg|20px]]<font color="Green">r</tt>iz</tt>bi</tt>z<tt></tt> 22:06, 25 March 2008 (EDT)
 * , dude. I think he's just saying that its not very good for profit... he never said anything about HM dungeons. He even acknowledged that its a good build x_X. Don't snap at him, and he probably won't snap at you. Oh, and btw, looks good. I'll be trying this out soon =) <font face="Freestyle Script" size="3"> Oblivions Heart   17:09, 26 March 2008 (EDT)
 * I would just like to point out to Wynne that Shards of a completely worthwhile and legitmate farm, especially with the Bone Dragon Staff dropping from Fendi's Chest. The 2 man team can do the run, but it takes ALOT of time and effort specifically because of the D-Shot at the end, having the 3 man Gcon/SC setup completely overcomes the DShot spike when the soul disappears and Fendi re-appears. (EDT)Theryl2002

guild of deals
you obviously havent tried 600/smite on this dungeon. a faster run with 3 people is better than a much slower run with 2..consider a re vote -Karmapolice 23:54, 20 March 2008 (EDT)
 * I Sayd the same thing above. Agreed that his vote gets removed <font color="Green"><tt>r</tt>i<tt>z</tt>b<tt>i</tt>z<tt></tt> 00:02, 21 March 2008 (EDT)
 * I could easily make an eight man team and call it "SoO 8-man" but it would get trashed? Why? BECAUSE 600/SMITE YIELDS BETTER REWARDS! Farming = loot, end of story. --[[image:GoD Sig3.jpg|20px]] Guild of  Deals  07:49, 21 March 2008 (EDT)
 * Do you not understand that 2 manning this dungeon takes much longer and is much harder than 3 man?Farmerfez 10:34, 21 March 2008 (EDT)
 * But reaps overall better rewards? --[[image:GoD Sig3.jpg|20px]] Guild of  Deals  10:41, 21 March 2008 (EDT)
 * I can do 2 runs in the time you do 1 run mkay? does that answer your question? <font color="Green"><tt>r</tt>i<tt>z</tt>b<tt>i</tt>z<tt></tt> 10:46, 21 March 2008 (EDT)
 * I could do SoO a hell of a lot faster with 8 people, but does that make it good? --[[image:GoD Sig3.jpg|20px]] Guild of  Deals  10:48, 21 March 2008 (EDT):"
 * What i meant was, i can RUN 2 partys in time u run one, so i make 2x as much money. This isnt really farming, i created this to be a CoF-type build. Not to 3man it and get some crappy gold blessed chalice at the end. <font color="Green"><tt>r</tt>i<tt>z</tt>b<tt>i</tt>z<tt></tt> 10:53, 21 March 2008 (EDT)
 * If it isn't for farming then what's the point of this? Getting through SoO for that 1 times you'll need to for EotN? I'll change my vote, however. --[[image:GoD Sig3.jpg|20px]] Guild of  Deals  10:56, 21 March 2008 (EDT)
 * Do you know people run the CoF dungeon for money...that's what this is for, running people through the dungeon for money. Sure, you can farm it but you'll end up making more if you run people.Farmerfez 13:26, 21 March 2008 (EDT)
 * Then put a running tag... --[[image:GoD Sig3.jpg|20px]] Guild of  Deals  17:15, 21 March 2008 (EDT)
 * The COF Build doesnt have a running tag, and i don't plan on putting one on this one either. <font color="Green"><tt>r</tt>i<tt>z</tt>b<tt>i</tt>z<tt></tt> 20:27, 21 March 2008 (EDT)
 * Yes, you get less drops and can run less people with 3 man, but because of how much faster you can run it, its more profitable than 2 man. -Karmapolice 21:48, 21 March 2008 (EDT)

Um just one question 600hp without 600health? Are you joking, you can't even count correctly. Last time I checked 500 base hp + 200 hp from vital blessing - superior rune (75) was 625. The point is that you have never tried the build and even if you try it, you will think that only "the normal guys" trio the build, then die at the boss because of Debilitating Shot. --Batno mercy 06:21, 22 March 2008 (EDT)
 * Dude. U dont need 600 health. <font color="Green"><tt>r</tt>i<tt>z</tt>b<tt>i</tt>z<tt></tt> 11:34, 22 March 2008 (EDT)
 * correct. you can have anything over 600. but there is a ceiling. Quackerz0 18:53, 22 March 2008 (EDT)
 * And below. if you can do it, u can 55 with ps and sb. Yes, ive tried it <font color="Green"><tt>r</tt>i<tt>z</tt>b<tt>i</tt>z<tt></tt> 22:46, 22 March 2008 (EDT)
 * ooh, yea, thats right. iforgot =P but if your gonna tank/smite, 600 tank is your best choice for damage Quackerz0 01:45, 23 March 2008 (EDT)

storm chaser
Why? not enough energy for the end boss?--Relyk 01:00, 21 March 2008 (EDT)
 * That, running there, and the rangers with debilitating shot. You use SC with greater conflag to lose almost no energy when 6 rangers hit you for debilitating shot.Farmerfez 10:35, 21 March 2008 (EDT)

Why run with SC on 10 Wilderness?? Since you got QZ up all times, 10 seconds duration is enough to keep it up indefinitely. EDIT: 3 Wilderness is enough to keep SC up all the time and thus you can put the remaining points into Divine/Prot to get longer duration/heal. You might also be able to reduce the runes by a bit to get more HP = more damage = faster run. --Arthas 13:26, 23 March 2008 (EDT)
 * You won't get the same amount of energy at 3 and 10 wilderness survival--74.57.230.122 17:32, 23 March 2008 (EDT)
 * Trust me, i PERFECTED this build, and i dont think it can be tweaked any more. If you want to drop wilderness for prot/divine, go ahead, but that sacrifices your survivability. There is enough divine points to keep SB up indefinately. And the boss, the less time you have to re-activate SC. And if you dont activate it in time, rangers debiliritate you and you are out of energy to recast SB. So i suggest you use the attributes given as it gives the best survivability. The only problem with this dungeon is the Skeletal Hounds, as I have sayd, but that really cannot be dealt with. <font color="Green"><tt>r</tt>i<tt>z</tt>b<tt>i</tt>z<tt></tt> 17:41, 23 March 2008 (EDT)
 * How about replacing Life Attunment on the smite by Purifying Veil? --74.57.230.122 18:51, 23 March 2008 (EDT)
 * I wouldnt say that, but if the smiter is comfortable removing his attunement runes off his armor and replacing with vigor, that would work. Also, if one point off of expertise can be taken off on the ranger, the points can be used for protection prayers for minor Purifying Veil. [[Image:Rizbiz's Sig.jpg|20px]]<font color="Green"><tt>r</tt>i<tt>z</tt>b<tt>i</tt>z<tt></tt> 19:19, 23 March 2008 (EDT)
 * Huh? "...there is enough divine points to keep SB up indefinately..."How? You did notice the 45s recharge, didn't you? I mean: A common 600 SB lasts about 24,66 seconds. How do you manage no downtime? 84.171.224.121 10:34, 17 May 2008 (EDT)
 * Blessed aura, when casted with a +1+4 Divine headpiece gives you about a 32% ench increase, another 20% ench increase from your caster weapon, and QZ lets SB recharge in 22.5 seconds. 71.125.153.245 12:28, 24 May 2008 (EDT)

Testing
This build looks promising.. I remember doing CoF runs before people even used the CoF abbreviations. It sucks when people leak out good builds, severely diminishing the profit margin.. However, much like CoF, this dungeon yield great rewards. I'm going to test this one out tonight with a bunch of guildies, and we'll see how far we go. We've done the dungeon before (fought through it, full party), so this oughta be a fun and rewarding challenge. --ChrisRodrigues 13:30, 22 March 2008 (EDT)
 * this is the internets. nothing stays secret. --[[Image:Mafaraxas_sig.jpg|click moar]] <font color="black" face="calibri">Mafaraxas  13:32, 22 March 2008 (EDT)
 * This guy was being a prick and i think he leaked it on purpose on guildwarsguru so i was like, skrew that, and put it up here. And i got tired of doing it as well. Working on a Catacombs of Kathadrax build now :)) <font color="Green"><tt>r</tt>i<tt>z</tt>b<tt>i</tt>z<tt></tt> 13:46, 22 March 2008 (EDT)
 * Yeah but he never leaked it 0oFarmerfez 01:29, 23 March 2008 (EDT)

Running There...Impossible Much???
Okay I've tried running there too many times to count, and it's really ticking me off. More than usual. Here are some of the issues I'm facing. --> 1. My heroes can't run as fast because they dont have running skills equipped, and they keep aggrovating random mobs, no matter what I tell them to do. --> 2. Even when I go in myself, there are too many mobs in the way, and tanking them while running through is out, because they'll ALWAYS catch up with me and kill me. Any suggestions? Lyssan55 20:14, 23 March 2008 (EDT)
 * Run with your 600 armor and keep your enchants up. Ill try to put a video up when im not lazy. [[Image:Rizbiz's Sig.jpg|20px]]<font color="Green"><tt>r</tt>i<tt>z</tt>b<tt>i</tt>z<tt></tt> 20:30, 23 March 2008 (EDT)
 * Dont farm with heroes. 24.67.135.184 17:57, 24 March 2008 (EDT)Wynne
 * he he i feel bad for all those rangers who have to cap greater conflag, good thing i did when i was a noob--<font color="Brown">The Nööß Police 06:54, 25 March 2008 (EDT)

Aura of Stability looks like it could be a replacement for IAU. Opinions?--24.74.22.126 11:31, 25 March 2008 (EDT)Clay
 * No. Absolutely not. You need anti-KD 24/7, becauase with 3+ wizards with shock, you are friggin SKREWED! [[Image:Rizbiz's Sig.jpg|20px]]<font color="Green"><tt>r</tt>i<tt>z</tt>b<tt>i</tt>z<tt></tt> 13:34, 25 March 2008 (EDT)
 * crap, it says taget other. i lose.

A tip for running there! If you're having trouble getting to the dungeon (through HM arbor bay) just go in via Gadd's encampment. You'll still have to run through the dungeon itself, but you can farm it along the way. It might take a bit longer, but if you can run this dungeon, this route is way easyer. Deathpack 11:27, 27 March 2008 (EDT)

Clay
 * About running, flag your heroes right when you zone, then slowly approach the first Kraits, but keep just out of their aggro range. After a couple of seconds, they will move down, so you activate SC and run past them, overtaking them on the right side. They will soon stop, and you have to turn left now. Another mob will appear from below and moves up. Let this mob pass, and you'll see an openening to run straight through, down to the water and accross the island. Keep straight ahead, there's a little spot of land on which you can stand and let all monster's pass. Wait until the group Krait's that mingle with the Roots move up, and follow them. Always stick to the mountain on your left. Be prepared to have PS+sb up while running through, in case you aggro those Roots. Using SC, you can get close to the Dungeon entrance. Bring up SB (and sb when needed) and just evade those Kraits to get into the Dungeon. Or bring a Perma to run :) -Hoschi 16:04, 8 December 2008 (EST)

Lmao tell me x)
Is this a Running build or farming / where does the damage come from o.O? Massive   07:57, 8 April 2008 (EDT)
 * lol, never seen a 600/smite farm? holy wrath and retr deal the dmgDeathpack 11:48, 8 April 2008 (EDT)

It Works.
That's just it. It works.--71.67.243.230 21:40, 19 April 2008 (EDT)
 * Wouldnt make a build that doesnt work xD [[Image:Rizbiz's Sig.jpg|20px]]<font color="Green"><tt>r</tt>i<tt>z</tt>b<tt>i</tt>z<tt></tt> 22:14, 20 April 2008 (EDT)
 * u diden't actually make it it was on other sites before on PvX to prevent noobs from getting it but u just diden't get tht...

SB
When you say 'SB' could you clarify if you are referring to Spell Breaker or Spirit Bond?
 * Lowercase sb is spirit bond, uppercase SB is spell breaker. Just emphasizing the Elite capital letter status [[Image:Rizbiz's Sig.jpg|20px]]<font color="Green"><tt>r</tt>i<tt>z</tt>b<tt>i</tt>z<tt></tt> 15:01, 22 April 2008 (EDT)

essence bond
k, ive noticed this while i was doing this dungeon, then tested it again to make sure, i was the tank, i had essence bond on me, when the ranger casted essence bond, the 1 i had on me got stripped.
 * sorry but it works for me perfect, 2e per hit for me, 1e per hit for the ranger. [[Image:Rizbiz's Sig.jpg|20px]]<font color="Green"><tt>r</tt>i<tt>z</tt>b<tt>i</tt>z<tt></tt> 15:22, 23 April 2008 (EDT)
 * i didnt get stripped -.- it's not gonna show you having more than one of the same skill on yourself. like say you cast healing breeze on yourself, then your hero casts it on you too, is it gonna show 2 copies of healing breeze on you? no. <Font size=2 color=blue>Sir</Font> Nothing  [OUCH]  03:52, 7 August 2008 (EDT)
 * Well, in that case one healing breeze would replace the other one. Essence Bond and all other Enchanments which can be maintained can be duplicated. Sometimes with "funny" resutls... -> Protective Bond Kaede 20:31, 18 May 2009 (UTC)

Winds
Mediocre skill in general, but could it be used in addition to the rest of the spirits to help with the energy denial from ranger by potentially making arrows miss? --Kalas Silvern 13:44, 1 May 2008 (EDT)
 * Absolutely no need, you gain like 6e per hit with GC + SC and they denial for like -11 or so. and their attack speed is so great, i have not encountered where i didnt have enough energy. [[Image:Rizbiz's Sig.jpg|20px]]<font color="Green"><tt>r</tt>i<tt>z</tt>b<tt>i</tt>z<tt></tt> 15:01, 1 May 2008 (EDT)

wtf
ok, so me and some friends are trying to do this..and we're at Fendi..and my 600 keeps saying he doesn't have QZ or GC on him...but both my smiter and I are under the effects of them. my 600's still in compass range and spirits are compass range. plz explain to me why he ain't under the effects of my spirits >.> <font color="Green">Thunda 22:31, 3 June 2008 (EDT)
 * The spirit range isnt the whole compass. I suggest you plant the spirits at the Bones after the 2 flame jets, and pull him to the flame geiser in the middle near his spawn. hope that helps [[Image:Rizbiz's Sig.jpg|20px]]<font color="Green"><tt>r</tt>i<tt>z</tt>b<tt>i</tt>z<tt></tt> 00:09, 4 June 2008 (EDT)

ok, thanks a bunch..worked perfectly this time :D <font color="Green">Thunda 01:07, 13 June 2008 (EDT)

blessed signet
Blessed signet seems usless with 0 divine favour, you only gain +3 energy. &mdash;The preceding unsigned comment was added by 90.194.165.233 (contribs).
 * The smiter will have 0 pip of energy regen when the enchants are up. BiP costs only 1 energy, so you cast Blessed then BiP before Holy Wrath drains your energy. ~ <font color="#444">ĐONT <font color="#444">* <font color="#444">SYSOP  12:08, 28 June 2008 (EDT)

Ah ok, thanks a lot.

Smiter dying
Well, me and a friend are trying to run this and i've taken a smiter hero with all the skills and runes (hero because no other friends are willing to help). The problem is he keeps dying while im tanking the mobs. It's becoming a real pain in the backside, any advice? Thanks.
 * Bring either orison, or gift of health on the ranger. should do the trick [[Image:Rizbiz's Sig.jpg|20px]]<font color="Green"><tt>r</tt>i<tt>z</tt>b<tt>i</tt>z<tt></tt> 20:54, 2 July 2008 (EDT)
 * Make sure smiter puts up Retribution before Holy Wrath... that way the damage he takes from Reversal of Damage will be based on the Retribution. Also, your ranger can bring Healing Breeze if you are still having trouble. Pucktrapper 05:32, 5 March 2009 (UTC)
 * I personally let the ranger use life bond on the smiter that+healing spring is enough health for it, and btw tell the ppl u are running to take some heals ^^.

2 man & Hero vs 1 man & Hero
How do the times fare? Is it faster 2 man? I'm considering doing the run myself as well as with a friend. How hard is it to manage both heroes?
 * times will hardly change tbh. The smiter just stands there and the ranger casts 2 spirits now and then. 08:16, 9 August 2008 (EDT)
 * There is a higher chance to skrew up if you try to manage both heroes but if you are adept enough at flagging and such, you should be fine. [[Image:Rizbiz's Sig.jpg|20px]]<font color="Green"><tt>r</tt>i<tt>z</tt>b<tt>i</tt>z<tt></tt> 15:38, 15 August 2008 (EDT)

lol your supose use the health bonds on the smiting monk

Skeletal Hounds
Are they the exact same as the ones in HOTS? Because if Daze is more of a problem then e-denial you could go /Me and bring Mantra of Resolve to prevent the daze. Or is E-denial very very severe? <font color="Red">kill<font color="Orange">A <font color="Blue">runa  <font color="#D70000"> Leet! 14:31, 15 August 2008 (EDT)
 * its more severe than daze. you can evade daze if you follow this: 1. aggro hound group 2. cast SoA 3. AS SOON AS SoA recharges, cast it again. therefore, they do not have any energy to cast skull crack so they wont daze you, try not to cast sb after the second soa until the hounds die because sometimes ai will try to interrupt that too with skull crack, leading to daze [[Image:Rizbiz's Sig.jpg|20px]]<font color="Green"><tt>r</tt>i<tt>z</tt>b<tt>i</tt>z<tt></tt> 15:36, 15 August 2008 (EDT)
 * I believe Skull Crack is adreanline skill. Matek 08:15, 11 December 2008 (EST)
 * Ok thanks. I thought you'd lose some energy and it would fill up quickly like fighting the enchanted groups in CoF.<font color="Red">kill<font color="Orange">A <font color="Blue">runa  [[Image:Blazing_Finale.jpg|18px|User:Killaruna]]<font color="#D70000"> Leet! 09:11, 16 August 2008 (EDT)
 * Another solution: Just don't bother with SoA. In those groups, there aren't enough of them and they aren't attacking fast enough to drop SB before it's recharged. [[Image:Cedave_bad.png|16px]] ツ cedave   (☆contributions☆)  03:21, 14 October 2008 (EDT)

The Boss
I keep getting stuck on Fendi Nin. Debilitating Shot keeps my energy at low levels even with Storm Chaser and Greater Conflagration up, and they keep interrupting me.  <font color="#264327">ℓγssάή <font color="#366634">is  <font color="#548C4F">ѕяѕ  <font color="#72A668">вѕήѕ   23:04, 22 August 2008 (EDT)
 * That's odd. I didn't have energy issues, and I wasn't even using Storm Chaser. [[Image:Cedave_bad.png|16px]] ツ cedave   (☆contributions☆)  03:20, 14 October 2008 (EDT)

Same issue the rangers nor the boss seem to do enough damage to keep energy up and with QZ cranking up the E needs I finally gave up after near an hour trying to kill him.

The build works very well but takes practice. If u want to do it solo and run all the heroes I suggest an essence of clarity at the boss. That one con is so worth it and doesn't cut into your profit margin all that much. still practicing but getting smoother with each run. Thanks

It can be done without any kind of consumables. You need to stand in the flame traps and wand Fendi all the time. He and his Soul will aggro you, being drawn into the flames. This has two results. (1) you get the energy boost via SC standing in the Flames, working nice against the Debilitating Shot the ranger's will fire at you. (2) Fendi & his Soul die faster since they're constantly burning. 198.240.130.75 16:02, 4 December 2008 (EST)

What Delver Title do you need for Dwarven Stability?
For SQ, anyone know? Thanx :-) 15:39, 25 November 2008 (EST)

Heroes
no, not the series... Okay... I think that this could be ran fairly easily with 1 man and 2 heroes... U are 600 and play like a 600 would, while you move the ranger and smiter arround... The ranger can be macroed on a useless key on the keyboard to run skills 1 and 2 and perhaps 3 if u feel like it, while u only watch for the smiter to cast purge signet on you when daze is emminent... I think its not so pr0 to micro 2 heroes... i mean... cmon... 1v1¸competittion people can do it... and the arent that smart, wathc pvp from time to time... :P personally i use restful and succor on the ranger... its teh pwnage (less skills to macro is better in this case :), oh and a widescreen helps :)) -HumbleServitor

Perma Sin
You might want to think about taking a Permasin along. For starters, the Perma can get to the Dungeon quicker and less painfull than the 600, and it's best suited for shortcutting the dungeon. This allows you to dramatically decrease the amount of time it takes you to get through the Dungeon - if you're only interested into the Chest. I know that the Perma is not required to complete the dungeon, but you could add a Variant of it. Use the same bar you'd run for VS farms. -Hoschi 15:21, 8 December 2008 (EST)
 * on Level 1, send the Perma ahead to the Dungeon Lock. Kill only the mobs you absolutely have to, once you obtained the key, have the Perma zone. ~6 minutes
 * on Level 2, again, have the perma run ahead and light all the flame braziers, and get make the spawns pop ups. After that, the Sin moves to the Dungeon Lock and quickly zones. ~5-6 minutes
 * on Level 3, it's the same again, light the flame braziers while the 600 concentrates on killing the mobs required to get to Fendi. ~ 24 minutes (most of it will be Fendi, though)
 * nice idea mate. like the time also.

Runes
I'm assuming you recommend a hat of divine favor with a superior protection rune to save a spot for a +10 health rune; using a hat of protection with a major rune (and a minor divine favor rune instead of one rune of +10 health) results in the same attributes and 30 more health.

Scamming
Just a heads up to anyone that wants to run this dungeon: People scam this constantly. I did a run yesterday where three out of the five people "went AFK." It's a great run to charge money for but soon enough everyone will be scamming it. This run is easy to scam because the only logical place to pay is at the end and a runner is not going to want to quit after spending an hour or so fighting to Fendi Nin. 66.250.190.118 09:35, 5 February 2009 (EST)

Locked Chests
I've done the Dungeon twice today with my friend and we both were using Lockpicks (~20 Chests total). We noticed that ALWAYS one Person got a golden Item of the Chest and the other Person ALWAYS got a purple Item or the other way round. Is that normal? ŜĬЩĪ 22:26, 22 February 2009 (UTC)

french talk
i'm farming this every day, i dot it with 3 Mo but really need practice ( better time 45 min my record) (only 2 drop of bone and not me, for more than hundred farm ...)

like other build 600 NOW SMITER SHOULD USE URAL'S HAMMER ! just spam skill and switch set low/high mana to cast it.

optional : any kind of prof, if they can take a run or a make hast , anti cond ... and they should take vamp weapon to be under 50%

more difficult than joseph build's (soa recharge and sb :s) but faster (due to ural) you can also run ural on his smiter build change purge and make sure your high/low make enough mana (7 or 8)

(your build rox jos !)

my build can also do Rragar dungeon for dryade bow ! (replace IAU by Ebon Vanguard Sniper Support) perma sin could be take for run and make a special trick !

Doudom Kick

Spell Breaker is non-maintanable
With the atributes currently given, SB is not maintainable. Against Skeletal Illusionists, this results in it being interupted. Now generally this isnt a problem providing you use other enchants correctly, but strikes me as odd. Are the given attributes incorrect or is this purposefull? I have still completed the dungeon with the given numbers. Pray For Peace 19:33, 17 April 2009 (UTC)
 * I'd assume the Illusionists are dead before Spell Breaker ends. 72.92.107.185 19:35, 17 April 2009 (UTC)

Unfortunately not :( running with an 18/18 smiter using BUH! and they still took a bit longer. I think that protection prayers could be droped and DF increased, as both PS and SoA are easily maintained and sb heals for plenty. Will try again with different numbers later. Pray For Peace 20:02, 17 April 2009 (UTC)
 * I'm running 12 DF and 12 Prot and it's almost maintainable (the recharge and duration are exactly the same). You have to have a DF head piece and minor rune and Prot minor rune.  Also, is Dwarven Stability+alcohol a substitute for "IaU!"?  [[Image:Benjammn311Sig5.png]] 03:09, 21 April 2009 (UTC)
 * It's perfectly runnable as-is. @Ben, yes, it is. IAU! is purely for the anti-KD, and the extra armor actually hurts you.  Life [[Image:WikiLOD7.gif]] 03:34, 21 April 2009 (UTC)
 * If its a problem bring another sb on the smiter--Relyk 06:24, 21 April 2009 (UTC)
 * If you have QZ and casted Blessed Aura correctly (with 16 DF) it shouldn't be a problem. I did it with 14 DF and there wasn't a problem either. Well, I failed at Feindi due I'm not a good farmer and was killed very often by the rangers.(EDIT)Kaede 20:38, 18 May 2009 (UTC)
 * LMAO... with DF at 13 (12 base + 1 from rune) SB lasts 23.76 secs... 15 x 1.32(Blessed Aura) x 1.20(enchanting weapon) and SB will recharge in 22.5 secs... 45/2(QZ). Just so everyone is on the same page, 23.76 > 22.5... what THIS means is that the skill will be recharged 1.26 seconds BEFORE SB drops... making it EASILY maintainable... PLEASE try to not suck at math before you make posts critiquing the OP's build... ahaha Wingfoot 16:34, 28 July 2009 (UTC)

Team Composition
Alcohol required. Dwarven provides a longer run stance, more energy gain and a cover enchantment at Fendi in case Spell Breaker ever happens to go down because of a mistake. Gesun Dheit 00:46, 27 May 2009 (UTC)

If you'd like I will post a complete build with attributes. I run this dungeon in 35 minutes with no perma, killing all groups, skipping none, including skeletal hounds (except the large group at the end of level 1, I just run past those to save time since the group is so large sometimes the hounds will break agro and get healed and come back with a skull crack).

Perma is not needed to run to the dungeon and only saves 3 minutes running level 1 and torch on level 2. Gesun Dheit 00:59, 27 May 2009 (UTC)

Rizbit, if you're there I'd like permission to edit the build. I can provide full instructions and weapon/rune setup to complete the dungeon in 35 minutes or less depending on how many groups you want to kill. I can also add complete instructions on all possible scenarios and what to do at fendi, including how to draw their interrupts with SoA so you can cast Spell Breaker, what to do if SB goes down, etc. Gesun Dheit 20:14, 27 May 2009 (UTC)
 * Put the builds in variants with minor instruction. I run this build in about 40 without a perma so its not that big of a change. [[Image:Rizbiz's Sig.jpg|20px]]<font color="Green"><tt>r</tt>i<tt>z</tt>b<tt>i</tt>z<tt></tt> 05:06, 31 May 2009 (UTC)
 * Ya but you don't kill most of the foes. dwarven is much much faster and you can agro 3 groups at a time and live no problem :) I'll make the changes this week. Gesun Dheit 05:26, 1 June 2009 (UTC)
 * PvX:OWN you dont need anyone's permission to edit the build. Its not rizbits build--Relyk 05:37, 1 June 2009 (UTC)

Restful Breeze vs Healing Breeze
Healing Spring.  &not; Wizårdbõÿ777  ( talk ) 01:38, 17 June 2009 (UTC)
 * You are correct, sir. Just tested it and it is maintainable. Sometimes if moving around and your heros are rotated around the flag, the smiter may move out of it's range. I do not think that is a big problem however as it can be recasted. It also does not require you to select the smiter in the party list to use the skill. Simply click on the skill bar. Brainless. I like it. I will do some testing in the actual dungeon, but looks good. Gesun Dheit 03:46, 17 June 2009 (UTC)

castigation signet
assuming this is another player, he should be bringing fh or buh >.>--Relyk 01:30, 2 July 2009 (UTC)

it's also not just 600/Smite
so leave the actual page as 3 Man. ups. ··· 18:23, 2 July 2009 (UTC)
 * is a 600/smite ups--Relyk 07:33, 21 August 2009 (UTC)
 * 600/smite would imply that there isn't a Ranger in addition, tbh. ··· [[File:Dannycbf.PNG]] 16:42, 21 August 2009 (UTC)
 * I'm going to change it back to 600/smite since that is the way the majority of 3 hero dungeon builds are named. If you look at this table the only two that dont follow this naming patturn are Vloxen and SoO. It is far easier when things are grouped by common build, especially when it comes to searches. <font color="Maroon">Athrun [[image:Athrun_Sig.gif]]<font color="Grey">Feya  13:16, 23 August 2009 (UTC)

Smiter Runes
Is there any reason not to run two sup runes on the smiter? Or are you supposed to switch your hat out anyway? Drag nmn   talk cont  11:19, 13 July 2009 (UTC)
 * for heros, have two runes. for humans you use two different headpieces.-- Ikimono "My beard is thick." [[Image:Monk-Paragon-icon.png|24px]] 11:42, 13 July 2009 (UTC)
 * real men bring expert salvage kits and swap the smiter's head runes to cast. ··· [[File:Danny-sig.png]] 17:14, 13 July 2009 (UTC)
 * too much effort to do something that doesn't matter if the 600 is good.-- Ikimono "My beard is thick." [[Image:Monk-Paragon-icon.png|24px]] 16:36, 28 July 2009 (UTC)

usage
can someone add a more detailed usage and a map of the path? lot of trouble trying to figure it out--Relyk 03:53, 29 August 2009 (UTC)

Stronger build yarr
http://img40.imageshack.us/img40/5035/gw284.jpg

1rst run with this build. Sin was afk all of 3rd lvl so smiter had to run the torch. SC isn't needed at boss if you don't suck tbh. 20 minutes reasonably achievable. 128.135.88.213 02:11, September 30, 2009 (UTC)
 * gz. you reinvented a build that people stopped using over a year ago. the reason they stopped using it? reliability + ez mode > speed for 600s. if you want speed, check out an SC. ···  Danny  Pew   Pew  06:53, September 30, 2009 (UTC)
 * Plenty of people use this still danny. for one, people who either don't have a sin, or people who really enjoy how 600-smite works. -- Ikimono <font color ="Brown">"...And my axe" [[Image:Monk-Paragon-icon.png|24px]] 12:32, October 8, 2009 (UTC)
 * The majority don't for the reasons I listed above. Your argument is invalid. ···  Danny  Pew   Pew  20:14, October 8, 2009 (UTC)

There is a much easier way to rush this Dungeon with a 600hp Ele + Smitter.
 * Then put it up. Don't just waggle tits in front of a group of people, take the shirt off! -- Ikimono <font color ="Brown">"...And my axe" [[Image:Monk-Paragon-icon.png|24px]] 12:33, October 8, 2009 (UTC)
 * It's just the shit ether renewal bar that's been run for ages, if i'm guessing right. ···  Danny  Pew   Pew  20:13, October 8, 2009 (UTC)

Click the link. ->[] Sorry that its german, but i think you should get the important part of it. Since i'm new here, i dont know exactly how to put up a detailed Form here. What i forgot to mention is that you need one of the costumers to be able to heal the herosmitter but since this is the same in KDF it shouldn't be a Problem.

that real bad time before the nerf i us to do Fendi 14-18 min best time was 12 min

Still works?
Has anyone actually tried using this build after the 600 nerf of Feb-2010? --Chieftain Alex 16:27, 16 January 2011 (UTC)
 * bump <font color="Deepred">No <font color="Black">vii  18:06, 13 November 2011 (UTC)
 * works fine afaik? it's the one place that 600/smite is faster than perma solo though. Instead of archiving all 600 monk builds when they still work...-- Relyk 19:31, 13 November 2011 (UTC)


 * <small style="color:darkgreen">(Thread necromancy )
 * Alright, it took me nine years to bother, but I've just tested the build, leading me to give it a trash rating. The tank doesn't die if it uses skills properly, but it is extremely slow (without a perma runner I estimate more than 15-20 minutes each for level 1 and level 2) as nothing dies in one use of Shield of Judgment, the DPS is so low when SoJ runs out that if you're unlucky the monk's will outheal you afterwards. I recommend this build is archived with the same reasoning given as all of the other 600 farms that got archived in 2011 (just like Archive:Team - 600/Smite CoF. - Chieftain Alex (talk) 18:28, 18 January 2020 (UTC)