User:Crossfirexiv/Telekinetic

Telekinetic
* The telekinetic's origin lies deep within the Tombs of Primeval Kings. For centuries, the talent has been underused throughout Tyria, Cantha, and Elona, and those who practice the talent were usually banished or killed. The power is dangerous yet suttle. It could to much harm, yet no harm at all. Now people are opening their eyes, harnessing this new power or levity, the harness of fire and air, and the ability to focus the mind, body and soul. * Primary Attribute: Psyche (For each rank in Psyche, your spells recharge 5% faster. Several skills, related to costly spells and skills, become more effective with a higher Psyche.

* Telekinesis: * No inherent effect. Many Telekinetic skills, especially spells that involve the movement of foes and objects, become more effective with higher Telekinesis. * Aerokinesis * No inherent effect. Many Telekinetic skills, especially spells that rely on the air, or currents, become more effective with higher Aerokinesis. * Pyrokinesis * No inherent effect. Many Telekinetic skills, especially spells that burn foes and reduce damage, become more effective with higher Fire Magic. * Basic Info: o Weapon: Gloves + 11-22 (Req 9...) + Damage: Chaos + Attack rate: (1.2 seconds) o Armor Class: 60 Armor o Amount of Energy: 4 pips of energy

Additionally, submissions may include other information, including, but not limited to:

* Profession-specific Skill-types (eg. Weapon Spells for Ritualists) * Example Skills * A Profession Icon * A Profession Image * Common Usage * Etc.