User:Godliest2534/Lame Boxway

Utilizes IH for massive adrenaline gain allowing for massive pressure.

Composition

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Earth Shaker Warriors
[build prof=Warrior/D Hammer=12+1+1 Strength=12+1][Earth Shaker][Crushing Blow][Mighty Blow] [Bull's Strike][Flail][Rush][Rending Touch][Resurrection Signet][/build]

Equipment

 * Survivor's insignias.
 * 1 Stonefist insignia. (Put it on Head, Hands or Feets only.)
 * Clarity and Rune of Restoration runes.
 * Vampiric,Elemental and Zealous hammers of fortitude.
 * Defensive Set. +5 Energy, +30 Health Spear. +10 AL Vs. Piercing damage.
 * Bow to build up Adrenaline at Zaishen.

Usage

 * Keep foes on the ground.
 * Inflict Deep Wound and spike.
 * Interrupt the Ghostly Hero's Claim Resource. (might have to Rend first.)

Defensive Anthem Para
[build name="defensive anthem" prof=parag/any spear=11+1+2 leadership=11+1 command=8+1][defensive anthem][spear of lightning][wild throw][go for the eyes][make haste][stand your ground][aggressive refrain][signet of return][/build]

Defensagon
[build prof=P/Me spear=12+1+1 command=8+1 leadership=10+2][Defensive Anthem][spear of lightning][Holy Spear]["Go for the Eyes!"]["Stand Your Ground!"][Anthem of Weariness][Aggressive Refrain][Signet of Return][/build]

Equipment

 * Survivor Insignia's.
 * Command Shield(fortitude mod) and +10 vs all elements.
 * Vampiric Spear of Fortitude.
 * Ebon Spear of Fortitude.
 * Furious Spear of Fortitude at the tactics, for pumping up SoC.
 * Zealous Spear of Fortitude (if energy gets tight).
 * Rune of Superior Vigor.
 * Fill up with Vitae runes.

Usage

 * Aid in spikes.
 * Use Holy Spear to quickly kill spirits.
 * Support your team with the Anthems.
 * Remove hexes.
 * Chain Defensive Anthem and "Stand Your Ground!"

IH Trapper
[build prof=R/any expert=12+1 wilder=12+1+1][Infuriating Heat][dust trap][flame trap][barbed trap][trapper's speed][Natural Stride][Song of Concentration][resurrection signet][/build]

Equipment

 * Full Survivor's insignias.
 * Defensive Set. +5 Energy, +30 Health Spear. +10 AL Vs. All Elemental, Slashing, Blunt and Piercing damage.
 * +20 Energy Staff for trapping/planting Spirits.
 * Recurve Bow for building Adrenaline.

Usage

 * Trap to pressure.
 * Trap to defend.
 * Song of Concentration for the Ghostly.

Snare Ele
[build name="snare elementalist" prof=eleme/ritu waterm=12+1+2 energy=8+1 channeling=10][ward against harm][freezing gust][frozen burst][ancestors rage][water attunement][glyph of lesser energy][splinter weapon][death pact signet][/build]

Usage

 * Full Survivor's Insignias. A rune of superior vigor, a minor water magic, and a minor energy storage.
 * Weapons of Enchanting and Fortitude with +5 energy. A Focus of Fortitude. A HCT/HRT set for water hexes. +10 armour shields for each type of damage.

Usage

 * Use Ancestors' Rage for spike support.
 * Use Splinter Weapon on your warrior for high pressure against balls.
 * Snare targets with Freezing Gust and Frozen Burst.
 * Keep Ward Against Harm up at altar and monk's position as protection against fire nukers.

Monk Backline
[build prof=monk/mes healing=12+1+1 divin=10+1 insp=8][healer's boon][dwayna's kiss][infuse health][heal party][orison of healing][draw conditions@0][holy veil][channeling][/build] [build prof=monk/mesme protec=12+1+1 divine=11+1 insp=6][restore condition][reversal of fortune][spirit bond][guardian][shield of absorption][aura of stability][holy veil][channeling][/build]

Equipment

 * Full Runes of Vitae and Survivor Insignias with a Superior Vigor, Minor healing prayers, and Minor Divine Favor.
 * Template, PkZVIkEpnWZcEZYZTMF5IqDsEZYdNMFpJA
 * 1st set: 40/40 Healing Set.
 * 2nd set: Low energy Set
 * 3rd set: Martial Weapon & Shield (shields modded for an assortment of different spikes).
 * 4th set: High Energy Set (+30 energy)

Usage

 * Heal.
 * Stop spikes with Infuse.
 * "Channel Tank"