Archive:Team - GvG Ranger Condition Pressure

A frontline and midline of rangers provides solid pressure through the use of low energy scythe attacks, large amounts of interrupting and plenty of health degen.

Team Composition

 * / Wounding Scythe Ranger (x2)
 * / Burning Ranger
 * / Melandru's Ranger
 * / Fast Cast Tainter Mesmer
 * / WoH monk
 * / RC monk
 * / Caretaker's Runner

Attributes and Skills
[build prof=R/D Expert=11+1+1 Scythe=12 Wilderness=6+1 Earthprayers=2][Wounding Strike][Mystic Sweep][Crippling Sweep][Apply Poison][Vital Boon][Lightning reflexes][Natural stride][Resurrection signet][/build]

Equipment

 * Full Survivor insignias.
 * Superior Vigor and Vitae runes.
 * Sundering/Vampiric/Ebon Scythe of Fortitude with "Strength and Honor" inscription.
 * Spear and a selection of shields.

Usage

 * Spike with Wounding Strike, Mystic Sweep.
 * Cripple foes with Crippling Sweep.
 * Maintain Apply Poison as much as possible.
 * Vital boon provides provides minor health boost and fulfill the requirement for Wounding Stike and to increase Mystic Sweep.
 * Lightning Reflexes as an IAS on spikes.
 * Natural stride as IMS, and to block while casting Apply Poison.
 * Resurrect when required.

Variants

 * Rending Touch instead of Vital Boon.

Attributes and Skills
[build prof=R/Mo Expert=11+1+1 Mark=9+1 Wilderness=11+1 prot=3][Incendiary Arrows][Debilitating Shot][Distracting Shot][Apply Poison][Troll unguent][mending touch][Natural stride][Resurrection signet][/build]

Equipment

 * Full Survivor insignias.
 * Superior Vigor and Vitae runes.
 * Crippling/Poisonous Recurve Bow of Fortitude with "Strength and Honor" inscription.
 * Vampiric Hornbow of Fortitude with "Strength and Honor" inscription.
 * Spear and Shield of Fortitude.

Usage

 * Burn foes.
 * Spread poison with Apply Poison.
 * Interrupt with Distracting Shot.
 * Denial energy with Debilitating Shot.
 * Heal with Troll Ungeunt.
 * Remove harmful conditions with Mending Touch.
 * Natural Stride as an IMS, and to block while casting Apply Poison/Troll Unguent.
 * Resurrect when required.

Attributes and Skills
[build prof=R/Rt expert=11+1+1 Mark=10+1 wilderness=10+1 resto=2][Sloth Hunter's Shot][Debilitating Shot][Distracting Shot][Savage Shot][Melandru's Arrows][Troll Unguent][Natural Stride][Death Pact Signet][/build]

Equipment

 * Full Survivor insignias.
 * Superior Vigor and Vitae runes.
 * Crippling/Barbed Recurve Bow of Fortitude with "Strength and Honor" inscription.
 * Vampiric Hornbow of Fortitude with "Strength and Honor" inscription.
 * Spear and Shield of Fortitude.

Usage

 * Spike with Sloth Hunter's Shot.
 * Spread bleeding and deal large damage vs enchanted foes with Melandru's Arrow.
 * Interrupt with Savage and Distracting Shot.
 * Denial energy with Debilitating Shot.
 * Heal with Troll Ungeunt.
 * Natural Stride as an IMS, and to block while casting Melandru's Arrows/Troll Unguent.
 * Resurrect when required.

Attributes and Skills
[build prof=mesme/necro inspir=11+1+1 death=11 fastca=8+1][tainted flesh][rotting flesh][withering aura][leech signet][signet of humility][mantra of inscriptions][mirror of disenchantment][resurrection signet][/build]

Equipment

 * Full Survivor insignias.
 * Superior Vigor and Attunement runes.
 * Spear of Fortitude with a selection of Shields of Fortitude.
 * 40/40 Death Magic wand/offhand set.
 * Spear of Fortitude with a 20/20 Deah Magic offhand.
 * 30/-2 Death Magic wand/offhand set.

Usage

 * Taint your entire team as the match starts and keep it up, using Rotting Flesh to spread disease to the opposing team.
 * Signet of Humility and Mantra of Inscriptions to shut down opposing team's RC, SoD, or HB monks.
 * Strip Aegis and other enchantments with Mirror of Disenchantment.
 * Alternatively, just interrupt aegis with Leech Signet.
 * Use Withering Aura to screw up breakpoints.
 * Resurrect when required.

Attributes and Skills
[build prof=Mo/e Heal=12+1+1 Prot=10+1 Divine=8+1 ][patient spirit][Word of Healing][Infuse Health][Protective spirit][Draw condition][Holy Veil][Aegis][Glyph of Lesser Energy][/build]

Equipment

 * Full Survivor Insignias.
 * Superior Vigor and Vitae/Attunement runes.
 * Spear of Fortitude with a selection of Shields of Fortitude.
 * Adept Healing Staff of Fortitude with "Aptitude not Attitude" inscription.
 * Hale Protection Staff of Enchanting with "Aptitude not Attitude" inscription for using with Aegis.
 * Spear of Fortitude with "I Have the Power" inscription and a 20/20 offhand.

Usage

 * Catch spikes with Infuse Health.
 * Patient Spirit when targets >50% health.
 * WoH as a powerful heal and to catch spikes.
 * Protective Spirit for a long term damage reducement, or before a spike.
 * Dismiss Condition to remove conditions.
 * Holy Veil to remove powerful hexes like Diversion.
 * GoLE as energy management.

Attributes and Skills
[build prof=Mo/e prot=12+1+1 divine=10+1 heal=8+1][Reversal of Fortune][Restore Condition][Gift of Health][Spirit Bond][Guardian][Holy Veil][Aegis][Glyph of Lesser Energy][/build]

Equipment

 * Full Survivor Insignias.
 * Superior Vigor and Vitae/Attunement runes.
 * Spear of Enchanting with a selection of Shields of Fortitude.
 * Hale Protection Staff of Enchanting with "Aptitude not Attitude" inscription.
 * Spear of Enchanting with a 20/20 Protection offhand.
 * 30/-2 Protection wand/offhand set.

Usage

 * RoF as a cheap and reliable prot.
 * RC to remove multiple conditions.
 * Gift of Heal as a cheap and powerful heal.
 * Spirit Bond on possible spike target.
 * Dismiss Condition to remove conditions.
 * Holy Veil to remove powerful hexes like Diversion.
 * GoLE + Aegis as passive defense.

Attributes and Skills
[build prof=Rt/a channel=12+1+1 resto=12+1 ][Caretaker's Charge][Channeled Strike][Splinter weapon][Weapon of Warding][Soothing Memories][Recuperation][Protective Was Kaolai][dash][/build]

Equipment

 * Full Survivor Insignias.
 * Superior Vigor and Vitae/Attunement runes.
 * Spear of Fortitude with a selection of Shields of Fortitude.
 * 40/40 Restoration/Channeling wand/offhand set.
 * Spear of Fortitude with a 20/20 Restoration/Channeling offhand.

Usage

 * Run flag with dash.
 * Caretaker's Charge for damage and energy management/self heal while holding Protective was Kaolai.
 * Spike with Channeled Strike.
 * Splinter Weapon on allied frontlines to cause AoE damage.
 * Weapon of Warding to block.
 * Soothing Memories as a cheap powerful heal.
 * Place recurp at positions where their team cannot reach, and you still have the regen.
 * Protective was Kaolai as a party wide heal.