Archive:Team - EP Spike

Cleanspike with Wearying Spear and instant cast spells.

Crit Spear Caller
[build prof=A/P Crit=12+1+1 Spear=10 Command=8][Vicious Attack]["Go for the Eyes!"][Disrupting Throw][Way of the Master][Critical Eye]["Incoming!"]["Fall Back!"][Resurrection Signet][/build]

Armor

 * 5x Blessed or Saboteur Insignia
 * Superior Vigor
 * Minor Critical Strikes
 * Restoration
 * Vitae
 * Vitae

Weapons

 * Vampiric/Elemental Spears of Defense 15^50.
 * Vampiric/Elemental Spears of Enchanting 15^50.
 * Command Shield of Fortitude, -20% cripple.
 * Command/Motivation Shield of Fortitude, -20% blind
 * Command Shields of Fortitude, +10 armor vs each damage type. (If you don't have an R8 Command shield, run a strength shield or lower Spear to 9 and up Command to 9).

Usage

 * Maintain Enchantments.
 * Call spikes with Vicious Attack -> ("Go for the Eyes!") -> Disrupting Throw.
 * Use your party wide IMS to zoom around big maps and spike people.

Wearying Spear Spiker #1
[build prof=E/P FireMagic=12+1+1 EnergyStorage=6+1 spear=11 ][Wearying Spear][Glyph of Sacrifice][Rodgort's Invocation][Phoenix][Mind Blast][Glowing Gaze][Conjure Flame][Resurrection Signet][/build]

Armor

 * 5x Blessed Insignia
 * Superior Vigor
 * Minor Fire
 * Minor Energy Storage
 * Restoration
 * Vitae

Weapons

 * Fire Wand of Memory, 20% cast time
 * Fire Focus of Aptitude, 20% recharge
 * Fire Wand of Memory, +15/-1 energy
 * Energy Storage Focus of Fortitude, +15/-1 energy
 * Adept Fire Staff of Enchanting, 20% cast time
 * Fiery Spear of Defense, 15^50
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Usage

 * Build Adrenaline
 * Precast Glyph of Sacrifice
 * Spike with Wearying Spear > Spell
 * Use Mind Blast to recover energy.

Wearying Spear Spiker #2
[build prof=E/P AirMagic=12+1+1 EnergyStorage=6+1 spear=11 ][Wearying Spear][Glyph of Sacrifice][Invoke Lightning][Lightning Hammer][Lightning Orb][Conjure Lightning][Shock Arrow][Resurrection Signet][/build]

Armor

 * 5x Blessed Insignia
 * Superior Vigor
 * Minor Air
 * Minor Earth
 * Minor Energy Storage
 * Restoration
 * Vitae

Weapons

 * Air Wand of Memory, 20% cast time
 * Air Focus of Aptitude, 20% recharge
 * Air Wand of Memory, +15/-1 energy
 * Energy Storage Focus of Fortitude, +15/-1 energy
 * Adept Air Staff of Enchanting, 20% cast time
 * Shocking Spear of Defense, 15^50
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Usage

 * Build Adrenaline
 * Precast Glyph of Sacrifice
 * Spike with Wearying Spear > Spell
 * Use Shock Arrow to recover energy after spike.

Mind Shock Elementalist
[build prof=E/Rt EnergyStorage=11+1 AirMagic=12+1+1 restoration=6][Mind Shock][Shell Shock][Lightning Bolt][Blinding Flash][Glyph of Lesser Energy][Aura of Restoration][Air Attunement][Flesh of My Flesh][/build]

Armor

 * 5x Blessed Insignia
 * Superior Vigor
 * Minor Air
 * Minor Energy Storage
 * Restoration
 * Vitae

Weapons

 * Air Wand of Memory, 20% cast time
 * Air Focus of Aptitude, 20% recharge
 * Air Wand of Memory, +15/-1 energy
 * Energy Storage Focus of Fortitude, +15/-1 energy
 * Adept Air Staff of Enchanting, 20% cast time
 * Heavy Spear of Defense, +5 energy or 10% recharge or 10% cast time
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Usage

 * Maintain Air Attunement and Aura of Restoration, use GoLE for more energy management.
 * Use Mind Shock on spikes
 * Use Gale to disrupt opponents, if spikes are not getting through, KD the Prot/Infuse before the spike.
 * Use Blinding Flash for anti-melee.

Mirror of Ice Elementalist
[build prof=E/Rt EnergyStorage=11+1 WaterMagic=12+1+1 Restoration=6][Shard Storm][Freezing Gust][Rust][Glowing Ice][Blurred Vision][Mirror of Ice][Water Attunement][Death Pact Signet][/build]

Armor

 * 5x Blessed Insignia (Survivor if running Ether Prism)
 * Superior Vigor
 * Minor Water
 * Minor Energy Storage
 * Restoration
 * Vitae

Weapons

 * Water Wand of Memory, 20% cast time
 * Water Focus of Aptitude, 20% recharge
 * Water Wand of Memory, +15/-1 energy
 * Energy Storage Focus of Fortitude, +15/-1 energy
 * Adept Water Staff of Enchanting, 20% cast time
 * Spear of Defense, +5 energy or 10% recharge or 10% cast time
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Usage

 * Maintain enchantments.
 * Spike with Shard Storm -> Freezing Gust.
 * Save all snares for enemy flag carrier when the other team is attempting to cap the flagstand. Use Blurred Vision on the enemy ranger, if any, to minimize disruption.
 * Position self accordingly to contain anticipated enemy splits.
 * Try to maximize the effect of Blurred Vision by hitting more than one target per cast with it.

Restore Condition
[build prof=Mo/W Prot=12+1+1 Divine=10+1 Tactics=8][Restore Condition][Reversal of Fortune][Shielding Hands][Guardian][Aura of Stability][Aegis][Holy Veil][Balanced Stance][/build]

Armor

 * 5x Disciple's Insignia
 * Superior Vigor
 * Restoration
 * Minor Prot
 * Vitae
 * Minor Divine Favor

Weapons

 * Crippling Spear of Enchanting, +5 energy (alternative to 40/40 prot set)
 * Protection Focus of Aptitude, 20% recharge
 * Protection Wand of Memory, +15/-1 energy
 * Protection Focus of Fortitude, +15/-1 energy
 * Adept Protection Staff of Enchanting, 20% cast time
 * Crippling Spear of Defense, +5 energy
 * Crippling Spear of Defense, -5 energy
 * Tactics r7-8 Shield of Fortitude, -20% cripple
 * Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type

Usage

 * Aegis is to be used as an omega prot to stop damage against a target, use it wisely due to its long recharge.
 * Cast Reversal of Fortune for an immediate heal and damage prevention.
 * Remove harmful conditions and heal allies with conditions on them with Restore Condition.
 * Hexes can be removed with Holy Veil. Be wary of maintaining this enchantment as it harms your energy pool.
 * Aura of Stability is used to protect allies from Knockdown.
 * Guardian for blocking on allies.
 * Use Balanced Stance to prevent knockdowns, especially against Hammer Warriors.

Word of Healing
[build prof=mo/w healin=12+1+1 protec=8+1 divin=7+1 tactics=8][word of healing][patient spirit][Signet of Rejuvenation][Guardian][draw condition][infuse health][cure hex][disciplined Stance][/build]

Armor

 * 5x Disciple's Insignia
 * Superior Vigor
 * Restoration
 * Minor Prot
 * Minor Healing
 * Minor Divine Favor

Weapons

 * Healing Wand of Memory, 20% cast time
 * Healing Focus of Aptitude, 20% recharge
 * Healing Wand of Memory, +15/-1 energy
 * Healing Focus of Fortitude, +15/-1 energy
 * Adept Protection Staff of Enchanting, 20% cast time
 * Crippling Spear of Defense, +5 energy
 * Crippling Spear of Defense, -5 energy
 * Tactics r7-8 Shield of Fortitude, -20% cripple
 * Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type

Usage

 * Catch spikes with Infuse Health.
 * Use Word of Healing, Patient Spirit and Signet of Rejuvenation to heal.
 * Pre prot targets with Guardian
 * Remove hexes with Cure Hex.
 * Transfer conditions with Draw Conditions (mainly things like Blind/Weakness for physicals and conditions from the RC monk).
 * Use Disciplined Stance as an anti-spike for yourself.

Variants

 * Shield of Absorption or Dismiss Condition instead of Draw Conditions if the prot runs LS

SC Flagger
[build prof=Rt/A Resto=12+1+1 spawning=12+1][Spirit Channeling][Wielder's Boon][Resilient Weapon][Weapon of Warding][Protective Was Kaolai][Life][Recuperation][Dash][/build] PvP Versions of skills
 * [[Weapon of Warding (PvP)@14], [[Life (PvP)@14] and [[Recuperation (PvP)@14].

Armor

 * 5x Ghost Forge Insignia
 * Superior Vigor
 * Minor Restoration
 * Minor Spawning Power
 * Restoration
 * Vitae

Weapons

 * Restoration Wand of Memory, 20% cast time
 * Restoration Focus of Aptitude, 20% recharge
 * Restoration Wand of Memory, +15/-1 energy
 * Restoration Focus of Fortitude, +15/-1 energy
 * Adept Spawning Staff of Enchanting, 20% cast time
 * Spear of Defense, +5 energy
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Usage

 * Use Spirit Channeling to manage energy, preferably within earshot of a spirit.
 * Use your weapon spells to mitigate damage, and the prep Wielder's Boon.
 * Use your Spirits to provide party healing, keep them as far away from the main battle as possible, if possible obstructed from a Ranger bow.
 * Use Protective Was Kaolai for party healing.
 * Use Dash for an IMS.