User:Going the Distance

Total Spike potential:
 * Player takes 20% from deep wound,
 * 100 Holy Damage
 * 428 Cold Damage (+21 Cold Damage to surrounding targets)
 * 30 Damage (+damage from Mystic Sweep)

On a target with 610 health (max from insignias and runes): 680 damage.

1
[build prof=D/Mo name="Dervish Smiter" Mys=11+2 Scy=1+1 Win=10+1 Smi=10][Chilling Victory (PvP)][Mystic Twister][Signet of Mystic Wrath][Mystic Healing][Dwaynas Touch][Arcane Zeal][Enchanted Haste][Renew Life][/build]

As the Wounding Strike Derv applies Deep Wound use Signet of Mystic Wrath, followed up by Mystic Twister, and finally Chilling Victory (if needed)

2 and 3
[build prof=D/Me name="2 x Derv Caster" Mys=12+2 Scy=2+1 Win=10+1 Ill=8][Ancestors Visage][Sympathetic Visage][Mystic Twister][Mystic Healing][Dwaynas Touch][Arcane Zeal][Distortion][Resurrection Signet][/build]

Aside from assisting in the spike with Mystic Twister it is important for casters to use the Visages as antimelee. If the team is having a issue with casting doubles on players, then just have each person drop one, and take Arcane Echo.

4
[build prof=D/Mo name="Wounding Strike" Mys=9+1 Scy=12+2 Win=9+1][Wounding Strike][Mystic Sweep (PvP)][Mystic Twister][Enchanted Haste][Mystic Healing][Attackers Insight][Heart of Fury][Resurrection Signet][/build]

Entire purpose is to use Wounding Strike for Deep Wound.

5 and 6
[build prof=Mo/Me name="2 x Air of Enchantment" Div=8+1 Hea=10+1 Pro=12+2][Arcane Echo][Air of Enchantment][Aegis (PvP)][Dismiss Condition][Aura of Stability][Dwaynas Kiss][Blessed Aura][Resurrection Chant][/build]

The main purpose of this is to keep enchantments up on everyone. Have person in spot 5 cover all even numbered players, and person in spot 6 cover all odd number players.

With a 20% longer enchant staff Air of Enchantment will last approx 15 seconds. This means that players should be able to cast enchantments at almost any time.

7 and 8
[build prof=Mo/Me name="2 x Spell Breaker" Div=12+2 Hea=12+1][Arcane Echo][Spell Breaker][Deny Hexes][Words of Comfort][Dwaynas Kiss][Signet of Rejuvenation][Blessed Aura][Resurrection Chant][/build]

This build is designed to shutdown casters from the back line. Spell Breaker with a 20% longer enchant staff will last approx 25 seconds meaning you can:
 * maintain it on one person 100% uptime if needed.
 * and have a 100% chance of removing at least 3 hexes every twelve seconds with Deny Hexes