Archive talk:Team - 9 Hero Deep Heroway

Looks well, Lots of dmg and nice skills. We will see what will happen with that:)-- God  Kamil 17:41, September 6, 2010 (UTC)
 * bad bars lol-- Relyk  talk  20:36, September 6, 2010 (UTC)

A few thoughts on the builds: 1. If you want blind, why not choose for an illusion mesmer with Ineptitude and all sorts of other anti-melee skills. Dishes out a lot more damage and screws over melee just as good. 2. Decent Panic bar, but why Revealed Enchantment? Wouldn't Mirror of Disenchantment work better? Or leave enchantment removal to one of the necros (Rip Enchantment for Curses, Strip Enchantment for Blood) and take a damage skill like Mistrust or Overload. 3. 12+1 Restoration. Can I assume you meant Spawning Power? Also not convinced that this hero can manage his energy (players are better with Spirit Siphon). Maybe drop the rez and take a second energy-management skill. 4. IP only triggers when hit and when they're blinded, they don't hit. I'd rather have a second Enfeebling Blood, Rip Enchantment or even Weaken Armor. 5. Solid build. 6. Dismiss Condition will be used as a (weak) general heal by a hero. Maybe replace with Mend Condition (which is used correctly) Cure Hex, Aegis, or Heaven's Delight for a second groupheal. 7. Solid build 8. Not a fan of Spinal Shivers as it's either useless or burns down your energy too fast. 9. Three single-target heals. I'd drop Words of Comfort for Heaven's Delight. I'd also raise Inspiration Magic to 8. Just some thoughts. Tess Harding 22:18, September 6, 2010 (UTC)
 * Some of that is valid, but most of the questionable skills you pointed out make a hell of a lot more sense in deep than anywhere else. Revealed is for kanaxai's enchant so you can remove it whenever it recharges. IP is for kanaxai, Spinal is for kanaxai, 3 spot heals are probably because there are 12 people, and heros are fine with an SoS bar Life   Guardian  23:00, September 6, 2010 (UTC)
 * Thanks! Ineptitude is certainy a good idea and will be added soon. Revealed Ench is for Nightmare Refuge - it causes 50% of spells to fail. As Kanaxai only uses monster skills, Revealed acts as enchantment removal with no recharge as you cannot copy monster skills. Spinal is used to atempt to interrupt Kanaxai. Life covered the other points. If there are any minor changes or things you feel need fixing, you can just change them rather than posting on the talk page. A ndy 23:29, September 6, 2010 (UTC)

Like most everything in PvE, needs more E/mo Bonders. EisenhowerSmash! 04:13, September 7, 2010 (UTC)
 * since when did you ever need emo bonders?-- Relyk  talk  04:24, September 7, 2010 (UTC)
 * You do realize 90% of the deep doesnt hit for more than 25 damage right? Life   Guardian  04:56, September 7, 2010 (UTC)
 * And then the other 10% kill you, shame. Minion Minion_sig_k_bish.jpg 07:43, September 7, 2010 (UTC)

A fast run is very possible with these exact builds and some pulling/walling tactics, it is also very reasonable to expect times of about ~40mins just C-spacing everything. Paranon 20:39, September 7, 2010 (UTC)
 * apparently they already did a 29 cspacing everything. Life   Guardian  22:20, September 7, 2010 (UTC)
 * we did, but i have a feeling that exp deep players cspacing everything will be faster than people who haven't done it much before cspacing everything (things like pads, kanaxai KDs, bridges etc get quicker with practice.)Paranon 15:37, September 8, 2010 (UTC)

backline...
why not just take hero bars that can actualy manage their energy like Build:N/Rt Soul Reaping Healer Hero and Build:E/Mo Ether Renewal Prot Hero ? never ever take monk heroes! they are stubid and useless...Illoyon 18:09, September 11, 2010 (UTC)
 * As stupid as monk heroes are, UA makes up for it. A ndy 21:54, September 11, 2010 (UTC)

maybe sth like this instead of a monk...



Assassin Builds
Why on earth would you undo my edit? The dagger spammer is currently the best build. Moebius/DB is simply less effective as of the current version of GW. You clearly don't play an assassin main xD Xj3572 05:57, 29 November 2010 (UTC)
 * Certainly in normal pve, where foes die in just a few hits - the dagger spammer may be better. In deep where you can keep hitting the same enemy for a long time, moebius is more suitable. Andy 22:05, 29 November 2010 (UTC)
 * The dagger spammer has like 10 less DPS, but spams SY much better and if you add any buff at all it's way better than Moebius. IMO, just add both of them. -- Jai's Crappy Christmas Sig  ... -  22:13, November 29 2010 (UTC)
 * No, in all PvE. Moebius is outdated. Try it yourself and see the difference. SY! spam is much better as just mentioned, the damage is barely lowered during extended fights (not noticeably so), and you have increased mobility by a wide margin. Oh yeah - and a free elite slot. Xj3572 17:31, 30 November 2010 (UTC)
 * So what you're saying is - it does less damage, is better for spamming SY in a build that doesn't require it, while moebius can maintain it anyway, and leaves the elite slot open when there are no useful elites? Andy 19:21, 30 November 2010 (UTC)
 * don't underestimate the power of battle rage!--Christmas sig.jpg talk  20:52, 30 November 2010 (UTC)
 * It does less damage by an incredibly small margin, and the major bonus is the increased mobility you get from having your longest recharge for an attack skill be 3 freaking seconds. Not 8. The additional mobility actually increases overall damage done (in my personal experience) and more than makes up for the ridiculously small loss of damage. This mobility is perfectly supplemented by the incredible power of battle rage, obviously. Xj3572 22:01, 1 December 2010 (UTC)
 * Tbh, most people take a 4sec lead-offhand. IMO, add SoH as an optional on the SoS rit instead of Spirit Rift or Painful Bond (you have a total of 4 attacking spirits...), which will easily put the dagger spammer ahead of Moebius in every area, no matter how you spin it. And again, just add them both as options, since both do more DPS than most any other build in the game. -- Jai 's Crappy Christmas Sig ...   -  22:13, December 1 2010 (UTC)
 * I've removed both because 100b is ridiculously better with so many foes and 2 (3?) copies of MoP. You really shouldn't be running anything but 100b on warrior or assassin. Andy 22:28, 1 December 2010 (UTC)
 * That works.. Though then probably all of the melees need to be running HB :/ -- Jai 's Crappy Christmas Sig ...   -  23:31, December 1 2010 (UTC)
 * I'd still use a scythe/axe because i despise 100b--Christmas sig.jpg talk  23:32, 1 December 2010 (UTC)
 * Yeah, but it sucks not to have recall. Andy 00:02, 2 December 2010 (UTC)
 * Ah, right. -- Jai' s Crappy Christmas Sig ...   -  00:08, December 2 2010 (UTC)

2-player
I'm planning to try the deep with 2 players and 10 heroes. A user says it works with 1 player+7. Has anyone tried it? If so please let me know about the build you used. --War Pig5 05:38, 30 April 2011 (UTC)
 * except you can just use this...-- Relyk  talk  07:15, 30 April 2011 (UTC)
 * to answer the actual question, there's a thread on guru about doing deep hm with 7 heroes.-- Relyk  talk  09:47, 30 April 2011 (UTC)
 * But 2 player's is more fun, but we taken the bars on this article with a dervish i made myself --Bio. 12:08, 30 April 2011 (UTC)
 * 2 players works fine, it is just a little bit harder. Both need recall and a kd for Kanaxai and requires 1 extra hero on the pads. Note that the 7hero build you linked is for NM and a lot slower than this. Andy 18:42, 30 April 2011 (UTC)

Chaos Storms
The room full of nightmares shouldn't cause issues to this team as long as the players don't lure the entire room at once. --Krschkr (talk) 00:28, 5 March 2020 (UTC)

1 Player / 7 Heroes
It's been awhile since I've done the Deep, but I'm thinking it would be interesting to add a variant (or a new build?) with only 7 heroes, for the times when no friends are available. I remember doing it with the old UA variant (still up on the old pvx, doesn't work since the 2013 update, obviously), and there is a counterpart 7 Hero Urgoz build that works quite well (rated Great). It has been done (|here, for example) and opening the Deep to a solo player with heroes (and keeping this simple with accessible builds/tactics) might prove itself somewhat popular. Feydslynox (talk) 12:20, 27 March 2020 (UTC)
 * A 7 hero deep team would be nice to have, yes. We'll just have to make sure to bring a three characters backline. I can tell from experience that a solo BiP healer won't be able to keep the team alive in the final room. --Krschkr (talk) 01:16, 30 March 2020 (UTC)