Archive talk:Mo/A Blessed Escaper

Checked and Reviewed
For Viability. Readem (talk *pvxcontribs ) 16:14, 14 June 2007 (EDT)

Dismiss
Wouldn't Dismiss Condition be the better choice for condition removal? Wasting 10 energy everytime you have a condition on yourself doesn't really seem.. energy efficient. I'd rather have it in the main build than in the variants section.Ss 16:08, 7 August 2007 (CEST)


 * Mend Condition is on the build, but dismiss would work equally well. I prefer Mend over Dismiss because the heal is unconditional and 2s recharge is nice. --[[Image:Chewbacca-signature.png|24px]] Chewbacca Defence   _  16:26, 7 August 2007 (CEST)


 * As a Monk you're going to be the primary target. And wasting 10 energy each and every single time there's a condition on you isn't worth it. You'll run out of energy fast. Dismiss also heals for more if the condition is met.Ss 17:29, 7 August 2007 (CEST)


 * Mend Condition was there to keep this a factions campaign build. --Hikari 17:56, 29 August 2007 (CEST)
 * Off monk will also have mend or dismiss, and you might have a draw in the build. You probably won't have to use the 10 nrg to remove your own conditions. Pluto 10:14, 24 October 2007 (CEST)

Equipment
What equipment is best for this build? The section is very vague... What insignias, runes (vitae or attunement), and weapon/offhand mods should be used? Joo 22:36, 29 September 2007 (CEST)

I like to have a 40/40 casting set, a high-health-but-still-casting-use-while-being-chased set (A +60 health staff), a defensive set with a crippling spear of fortitude and a shield of fortitude, and a 20/20 wand with a +15/-1 energy offhand. Be sure to have a +15/-1 energy wand in your inventory when your energy starts getting that low, and a selection of shields to defend against specific attacks. Also, keep one shield that reduces cripple and one shield that reduces daze in your inventory as well. As for the armor, full blessed, minor heal/prot/divine, and one vitae. You should have 540 health on your casting sets and 600 health on your staff and defensive sets. 68.93.82.16 05:10, 1 October 2007 (CEST)


 * 40/40 for DF or Prot? 58.165.60.3 07:41, 1 October 2007 (CEST)


 * Blight, Dismiss, and GoH are your only non 1/4th casting abilities ( Aside from SoD which is a signet, so HCT/HRT Don't affect it ) . Therefore it is viable to use a 40/40 set for Healing, DF, or Prot and get roughly the same results. You get benefits from all of them, all of which would appeal more depending on how you play the build.


 * Healing Prayers only benefits GoH, but considering you cast GoH at almost every opportunity, the HCT/HRT on it can be very helpful.
 * Protection Prayers only really benefits Dismiss, because 1/4th spells are technically un interruptible by anything but luck, having them at 1/8th of a second every now and then isn't that helpful.
 * Divine Favor only benefits BLight, which already has a crazy low cast/recharge rate, speeding it up more may be overkill, but hey, it may save your butt some time.
 * I found running a Crippling Spear to be more beneficial than any of the 40/40 sets. And did I just spend all that time writing totally useless info that no one cares about? Yes I think I did...man am I a moron. --Hikari 09:29, 23 October 2007 (CEST)
 * It's called weapon swapping; you can technically take all three of them. ;) Realistically though, I never used a 40/40 set when I played this build. Partially, because I was still pretty inexperienced back when Blights were meta, and didn't really even know about 40/40 sets...  but now, though I might have the sets in my inventory, I probably wouldn't use them much unless I wanted a fast cast to sneak things past a good interrupt mesmer.  And I've only played vs one mesmer who can consistently interrupt 3/4 second casts, so even then you probably wouldn't have to worry about it. Pluto 10:12, 24 October 2007 (CEST)
 * Which is why I like the crippling spear ( or a staff cuz some of em are pretty <3 ) --Hikari 17:36, 25 October 2007 (CEST)
 * Then you don't play alot, almost every mesmer MUST interupt 3/4 casts or he fails. Hard. - [[Image:Weapon_of_Fury.jpg|20px]]Unexist  19:06, 6 November 2007 (CET)
 * Are you insane?? The only way you can physically interrupt a .75 sec cast is by twitch reaction: network lag(.15 to .25)+cast time (.16) + twitch time (0.2 this is 100% concentration super awake state for most people) comes out just under .75sec (.51-.61). Of course normal interrupting where you pay attention to whats being used takes at least .2 sec longer (again, 100% concentration required) so really all I can say is that you never tried being a mesmer.
 * 3/4 are manageable. - [[Image:Kowal.jpg|15px]] Krowman   05:16, 23 November 2007 (CET)

Geez.
Has anyone ever played this effectively? I'm sure only pro (r8+ glad) monks could run this build against different types of enemies. Railin 16:09, 12 November 2007 (CET)


 * I use this often in RA with slight modifications, namely balanced stance. The e-manage is acceptable provided the player running it isn't a failure. —ǥrɩɳsɧ  ƿoɲ  02:10, 21 November 2007 (CET)
 * Mmm, splitting with this used to be fun. The good old days... - [[Image:Kowal.jpg|15px]] Krowman   05:16, 23 November 2007 (CET)
 * Should be archived. [[Image:User Frvwfr2 signature.jpg|User:Frvwfr2]] frvwfr2  (T/C/Sysop) 22:00, 5 December 2007 (CET)