User:Shadow12776/Skill Balance/Monk

Explanation of skills

 * Environment Skill: A skill, unremovable, that affects every living creature in the area you are playing. It always stays up for 10 seconds and has a recharge of 25 seconds. There may only be one environment skill up at a time and you can not activate an environment skill when one is currently on. It is an insta-cast skill and can be compared to flash enchantments.
 * Shield: A shield absorbs damage, as elite it can absorb up till 300 damage with 15 protection prayers. As normal shield, it absorbs up till 150 damage damage, but every normal shield has a pretty negative side effect so the normal skills do not get overpowered. Every elite shield gets a 5 energy cost, 1/4 casting time and 15 second recharge. Every skill has either an initial or end effect.
 * Aura: A kind of ward attached to a person. It moves with the person and that means you can affect multiple people. It's supportive to your party members. It's brothers are Hex Aura, a negative ward attached to a foe and a Dark Aura, a ward attached to a party member which has a negative impact on foes. Aura's can not be removed. There can be one aura of each in effect on one target.