User:The Gates Assassin/Necro With Life Transfer EX

If you have been directed to this page then you have tried to submit a build using the elite Life Transfer. Here is why it is a terrible elite.

Concept 1: Utility and Compound skills
A caster's biggest advantage over melee is their utility. Nearly all skills that just cause damage aren't very good, and when there is a choice between damage and utility, utility usually wins. Energy surge is a popular elite, not just because it can hit for 92 damage, but also the fact that it doubles as a energy denial skill, and a good one at that. That is what a compound skill is: A skill that has two differnt functions in a build. It is also known more commonly as utility. Another example of this is in Cripshot builds, savage shot can be used as an interrupt, but it also can help with spreading degeneration much faster (1.75ish seconds to 1 second).

Concept 2: Self heals as a compound is normally useless
Self heals as a skill, as in all that skill is meant to do is to heal you, is usually making the build unfocused, making your build weaker. Monks are much better than taking self heals on every character. Skills that compound self heals into them, such as Life Transfer, as still bad, because other skills that compound more effective things such as condition removal, enchantment removal ect. are better for killing things, which is what your build should focus on doing. In short, you take the offensive utility, monks take the defense.

Corrupt Enchantment > Life Transfer
Even though these skills are not in the same attribute, Corrupt enchantment is way better than Life Transfer because of the amount of utility it has.

Proof
At 14 curses and 14 blood, these cause the same amount of degeneration, infact, these two progress at the same rate. So the only difference between the two skills are their secondary effects.

Life Transfer causes the enemy to have 8 health degeneration at 14 Blood magic, meaning they lose 16 health per second for a total of 192 damage over 12 seconds. You also gain 192 health over 12 seconds.

Corrupt Enchantment causes the enemy to lose 8 health degenertion at 14 curses, meaning they lose 16 health per second for a total of 160 damage over 10 seconds. They also lose one enchantment.

Life Transfer's recharge is 3x Corrupt Enchantment's.

Just looking at that, Corrupt enchantment is better, but let's look at all the reasons:

Point 1: Curses is a better attribute than Blood magic
There are many better skills in Curses than in blood magic. Enfeeble, Price of Failure, Reckless haste, ect. are all great skills, and all belong to curses. In blood magic, the damage + heal effect(as state before) is weak and useless, since melee can deal more damage than in two strikes or less for the cost of zero (0) energy. Also as said in the second concept, healing as a compound is useless since you have monks.

Point 2: Corrupt Enchantment recharges three times faster
This means that Corrupt enchantment has the ability to deal it's 160 damage nearly 3 times in the time that Life Transfer can use it once. So:

Corrupt Enchantment Damage after once: 160

Times to get out: 3

Total Damage: 480 damage

Bonus effect: 3 enchantments removed

Life Transfer damage after once: 192

Times to get out: 1

Total Damage: 192

Bonus Effect: 192 health gained.

This means that Corrupt enchantment deals 2.5x more damage than life transfer over time and can remove three enchantments.

Point 3: Corrupt Enchantment's Secondary effect is stronger than Life Transfer's
Removing an enchantment helps melee kill targets, and the degeneration becomes the secondary effect with the power of that. Removing spirit bond during a spike can mean the difference between death and life. Also, just out of combat, the degeneration can be maintained, so it also acts as a pressure skill. Life Transfer can't help melee kill, doesn't cause consistant pressure, and really doesn't have a secondary effect in a good team.

Recap

 * Utility is the reason casters are used, not their damage.
 * Self heals are not important.
 * Skills that compound offense and defense are normally bad.
 * Skills that compound offense and offense are normally good.
 * Corrupt Enchantment is better than life transfer, even at 0 attribute.

Recap

 * The healing/pressure is slow.
 * The recharge is too little to have an effect.
 * The attribute it is in is terrible.
 * Blood magic doesn't do enough to make a dent in any respectible team.
 * Self Heals are useless in all the arenas
 * Corrupt enchantment does the same degeneration, for more utility and pressure due to the recharge.