User:Marksmen of Hell/Ravenous Spike

Ravenous Spike is meant to use the spell Ravenous Gaze in combination with various sacrificing skills to decrease your health and deal a powerfull unmitigatible life steal damage. This build is a pretty powerful concept. As the spike is not damage, none of the skills that heal when healths drops under x% (ie Divine Intervention, Faithfull Intervention, Illusion of Weakness, etc.) won't activate, and Damage Reducers, such as PS and SoA, wont prevent this from killing. The only true way of Stopping a kill is to interupt more than one Necro, making the damage received barely under the foes max, or skills that prevent casting on a foe or skills that increase hp of a foe to an amount of health higher than the spike can do.

Line Up

 * 5 Ravenous Spikers
 * 1 RC monk
 * 1 ZB monk
 * 1 Optional

Ravenous Spikers
Three variations of the Ravenous Spikers should be used. One carriying Well of Blood to assist with healing and to prevent the corpse from being exploited by the enemy as well as Dwayna's sorrow for a cheap fast casting/recharge aoe cover enchant. Two carrying vital Blessings to increase the Necromanceers max hp, as well as for a quick save in case one of the other characters needs assistnace. The last two would carry vital weapon, to serve the same function as the previous two necromancers.

[build prof=Necro/Monk Blood=12+1+3 soul=8+1 Healing=10][Dwayna's sorrow][Awaken the Blood][Demonic Flesh][Blood Ritual][Dark pact][Ravenous Gaze][Well of Blood][Resurrection Chant][/build] [build prof=Necro/monk Blood=12+1+3 soul=8+1 Protection=8 healing=7][optional][Awaken the Blood][Demonic Flesh][Blood Ritual][Dark pact][Ravenous Gaze][Vital Blessing][Resurrection chant][/build]
 * One Carrying Well of Blood:
 * Two Carrying Vital Blessings:

[build prof=Necro/ritua Blood=12+1+3 soul=8+1 commu=8 resto=7][optional][Awaken the Blood][Demonic Flesh][Blood Ritual][Dark pact][Ravenous Gaze][Vital Weapon][Flesh of my Flesh][/build]
 * Two Carrying Vital Weapon:
 * Optional Slot should be a cover enchantment. ie, bringing blood bond and casting it on each other giving a net +3pips of regen on top of a cover for demonic flesh, or any protection prayers enchantment for the vital blessing necros (ie guardian, shield guardian for a block and aoe heal, SoA or Shielding Hands) or a condition/hex removal skill incase the elites are disabled.


 * Equipment:
 * Weapons: Spear of Enchanting, Inscription: "I Have the Power!"; Blood Offhand of Devotion, Inscription: Master of my Domain
 * Vampiric Spear of Fortitude, (to prevent your health from raising above 35hp under 50%, )
 * Spear of Fortitude, Inscription: "I Have the Power!"; Blood Offhand of Devotion, Inscription: Master of my Domain


 * Armor: Survivor or Blessed Armor, with 1 Bloodstained insignia for the Well Necro; Best Vigor, Attunement Runes x2,


 * Usage:
 * The usage is simple,
 * 1) Sacrifice your hp by casting the spells in order, 2,3,4, before going into battle. Of course timing on this is important, as Demonic Flesh will expire in 66 seconds and will be a pain to recast, so each necro has to cast it with atleast 5 seconds of each other to allow the ZB/WoH monk to give a sustantial heal to the necro whose demonic flesh is about to end so that the recast saccrifice wont kill them.
 * 2) Swap the Vampiric Weapon on and off to prevent health regeneration from raise your hp above 35 Hp from 50% (about 435 hp while wielding the fortitude spear or 420hp while wielding the enchanting spear)
 * 3)Caller chooses a target, (note the importance of a kill below), and everyone unleashes their Ravenous Gaze for a 690-720 dmg, (the actual damage depends on if the "master of my domain" inscription kicked in)
 * 4) The Wells Necro proceeds to cast well of blood to use the corpse preventing a foe from exploiting it, and, if the well is close to the others, will assist in healing if needed.
 * 5)Choose another target and hit him with Dark Pact to reduce your hp once again below 35hp under 50% (if necessary)
 * 6)Repeat Spike on other target
 * Targeting: The targeting should be done with these priorities: 1)Sin (specially bursters) 2) Mesmer (shutdown, interuption, and enchant removal will be painful) 3)Ranger (interuption) 4)Necromancer (encahntment removal/shutdown) 5)Anything else
 * 5)Choose another target and hit him with Dark Pact to reduce your hp once again below 35hp under 50% (if necessary)
 * 6)Repeat Spike on other target
 * Targeting: The targeting should be done with these priorities: 1)Sin (specially bursters) 2) Mesmer (shutdown, interuption, and enchant removal will be painful) 3)Ranger (interuption) 4)Necromancer (encahntment removal/shutdown) 5)Anything else
 * 6)Repeat Spike on other target
 * Targeting: The targeting should be done with these priorities: 1)Sin (specially bursters) 2) Mesmer (shutdown, interuption, and enchant removal will be painful) 3)Ranger (interuption) 4)Necromancer (encahntment removal/shutdown) 5)Anything else
 * Targeting: The targeting should be done with these priorities: 1)Sin (specially bursters) 2) Mesmer (shutdown, interuption, and enchant removal will be painful) 3)Ranger (interuption) 4)Necromancer (encahntment removal/shutdown) 5)Anything else


 * Cast Vital Weapon before Starting to Sacrifice, and keep it up at all times.
 * Cast Vital Weapon before Starting to Sacrifice, and keep it up at all times.


 * Recast enchantments as needed, hp permiting for Demonic Flesh and BR (the vital blessing necro's will need to have BR up at all times, as the maintainment of Vital Blessing will cost them atleast 2-3 pips of energy regen)
 * Recast enchantments as needed, hp permiting for Demonic Flesh and BR (the vital blessing necro's will need to have BR up at all times, as the maintainment of Vital Blessing will cost them atleast 2-3 pips of energy regen)


 * Use Flesh of my Flesh/Resurrection chant to raise any fallen comarades (Of course someone else should enchant the fallen comarade with BR to help regenerate energy, as well as with the other enchantments)
 * Use Flesh of my Flesh/Resurrection chant to raise any fallen comarades (Of course someone else should enchant the fallen comarade with BR to help regenerate energy, as well as with the other enchantments)


 * Swap between the Enchanting and Fortitude Spears to help keep a high hp even while under 50%, and when using your enchants to enlongate them.
 * Swap between the Enchanting and Fortitude Spears to help keep a high hp even while under 50%, and when using your enchants to enlongate them.

RC Monk
[build prof=monk/assas protec=10+1+1 divine=11+1 healin=8+1 shadow=6][reversal of fortune][restore condition][gift of health][spirit bond][mending touch][holy veil][return][dark escape][/build]


 * Equipment:
 * Weapons: Positive and negative Energy sets.
 * Insightfull Prot Staff of Enchanting, Inscription: Hale and Hearty.
 * Armor: Radiant, Best Vigor Rune, rune of Vitae
 * Variant: Aegis could replace either Dark Escape or Return to add some Blocking ability to the team.

ZB Monk
[build prof=monk/assas protec=12+1+1 divine=11+1 shadow=6][Guardian][protective spirit][dismiss condition][zealous benediction][Signet of Devotion][holy veil][return][dark escape][/build]


 * Equipment:
 * Weapons: Possitive and Negative Energy sets, to countr E-Denial
 * Insightfull Prot Staff of Enchanting, Inscription Hale and Hearty.
 * Armor: Radiant Armor, Best vigor Rune, Rune of Vitae

Optional

 * With the Buff to WoH, a WoH healer would also viable in this build.

[build prof=monk/assas divine=10+1 Healing=11+1+1 protection=8 shadow=8 ][Word of Healing][Dwayna's kiss][Guardian][Protective Spirit][dismiss condition][Holy Veil][Return][Dark Escape][/build]
 * Equipment: Insightfull staff of Enchanting, Inscription: Hale and Hearty
 * The usual high/low energy sets
 * The usual shields with +10 vs X sets when under heavy pressure


 * Armor:Radiant Armor or Superior
 * Runes:Best Vigor, Vitae x 2


 * The optional Slot could be anything, For example a Hex Remover

[build prof=eleme/monk Energy=10+1+3 Protection=12 healing=10 ][Divert Hexes][Aegis][Dwayna's Sorrow][Gift of Health][Dismiss Condition][Glyph of Lesser Energy][Glyph of Sacrifice][Renew Life][/build]
 * Equipment: Insightfull staff of Enchanting, Inscription: Hale and Hearty
 * The usual high/low energy sets
 * The usual shields with +10 vs X sets when under heavy pressure


 * Armor:Radiant Armor
 * Runes:Best Vigor, Vitae x 3


 * The optional could also be a flag runner of choice, ie:

[build prof=Assas/any Shadow=12+1+1][Shadow Meld][Shadow of Haste][Shadow Walk][Dash][Death's Retreat]-[Feigned Neutrality][Shadow Refuge][resurrection signet][/build]
 * Usage: Use the Shadow Stepping skills to teleport between the flag stand and the spawn location of the flag.
 * 1)Shadow Meld at Flag Spawn location and walk/dash to Flag Stand.
 * 2)Use Shadow Walk at Flag Stand and end Shadow Meld to teleport to Flag Spawn Location.
 * 3)Cancel Shadow Walk with Shadow of Haste to return to Flag Stand.
 * 4)Cancel Shadow of Haste with Dash.
 * Rinse and Repeat.


 * Waiting for A) the flag stand to be captured by the oponents or B)Shadow Walk to be about to expire before shadow stepping back will allow you a safe location to stay and recover health and/or energy before returning.
 * Use Death's Retreat, Feigned Neutrality and Shadow Refuge to self heal. Due to Constant Jumping between Flag Spawn location and Flag Stand, odds of you getting really hurt are not too probable.
 * Use a Monk as secondary and bring Solid rez if desired
 * When using Shadow Meld, beware of Enchantment Striping prior to reacihing the Flag Stand as it could return you to the GH, preventing you from capturing the Flag Stand.
 * The optional Slot could even be filled with another Ravenous Spiker to augment the damage incase one dies or is shutdown.
 * The optional Slot could even be filled with another Ravenous Spiker to augment the damage incase one dies or is shutdown.

Variants

 * On the Necros:
 * dropping the well of blood for any other skill, ie wielders boon to help with healing, if corpse explotation is not desired/a problem.
 * Changing Vital Weapon or well of blood for Weapon of Warding, dropping communing and placing the remaining poinst into restoration, to add a sligh health regen and chance to block.


 * On the Monks:
 * Dark Escape and Return for Aegis and GoLE if kiting is not a problem and desire to add further protection to the team.

Counters

 * As the Entire team is composed of casters, any anti-caster activity would hurt the build.
 * Removal of Demonic Flesh mid battle as it would drop the Necro's health quite a bit.
 * AoE Enchantment Removal Skills (ie Mirror of Disenchantment, Well of Profane)
 * Interuption of more than one necro would yield the spike uneffecive.
 * AoM, Vital Boon, Vital Blessing, and other skills that boost foes HP enough to avoid a one hit kill by RG
 * Spell Breaker, Obsidian Flesh, Shadow Form and other skills that prevent casting on foes.