User:Malokai92/Guide Index/600/Smite

Overview
This team focusing on farming by using Holy Wrath and Retribution to quickly kill enemies. Holy damage ignores armor, which makes this build very effective in Hard Mode. The 600 Monk stays alive by healing any damage he takes by spamming Spirit Bond. Shield of Absorption does not reduce damage from Retribution and Holy Wrath and therefore allows the Monk to stay alive while Spirit Bond is recharging and to counter areas with many enemies. Shield of Absorption should stay on as long as possible to increase survival rate, this is increased with Blessed Aura and a 20% enchant weapon.

Smiting
The 600 Monk needs as large amount of health to deal maximum damage with Holy Wrath. To deal optimum damage from Holy Wrath, the Monk needs to take (53*1.5) 79.5 damage per attack, which can easily be achieved with low armor and HM.

Protective Spirit
To prevent death, Protective Spirit is used to limit the amount of damage below the amount healed from Spirit Bond, which is 123 (96*1.5) health. Therefore, the optimum health would be >795 and <1230 health. This is achieved by Survivor runes and Vital Blessing. Vital Blessing gives +200 Health, so Monks should have 600 Health for maximum effect.

Shield of Absorption
Shield of Absorption can quickly reduce all damage to zero in large groups. A Monk can survive with only SoA as long as the total damage taken before zero is lower than the Monk's health. Protective Spirit will reduce damage to 60 and Shield of Absorption takes over. For instance, if a monk has ~600 health and the max foes are hitting are 75, the total damage taken would be 60+60+60+55... etc. which is 540 health. Many times, enemies will be hitting over 100, so it will take a few hits to start reducing damage below 60. You will take a total of 390 damage when Shield of Absorption reduces damage to 60.

Therefore, 60((Max Damage-60)/5)+390=Total Health Needed. So if the enemy hits a max of 100 on average, you will need 870 Health to survive. This is excluding the time it buys to cast Spirit Bond to heal up all that damage.

There are two main reasons Shield of Absorption is used with Spirit Bond:
 * One is it counters damage that hits under 60 damage that Spirit Bond won't heal. A 600 Monk can easily die if he does not cast Shield of Absorption soon enough if he has less than 390 Health. An example would be The Keeper in CoF, who uses Barbs. If too many enemies attack the 600 Monk, the healing from Spirit Bond will not be enough especially if the enemy's normal attack is hitting under 60 damage as well.
 * The other is to take on large groups, Spirit Bond can end quickly in large groups and the 600 Monk will be overwhelmed. Shield of Absorption will cover Spirit Bond's 2.25 second downtime and give some breathing room.

Spell Breaker
Because Holy Wrath and Retribution only activate on attacks, Spell Breaker forces spell casters to attack the 600 Monk. Blessed Aura and a 20% enchant is also handy for this skill. Spell Breaker also prevents many disruptive spells such as KDs, interrupts, energy denial, or enchantment removal.

Optional
For the optional, skills that neutralize counters are brought, such as Mantra of Resolve or Sympathetic Visage/Ancestor's Visage. Frenzy if the enemies do not deal >79.5, and especially if they do not deal >60 damage to activate spirit Bond.

Conclusion
The 600 Monk should have 600 or more health for peak efficiency, so the name is reasonably given. Spirit Bond Shield of Absorption should be cast right before or during aggro when facing low packets of damage or many foes.

600
[build prof=mo/any prot=12+1+1 div=12+1][shield of absorption][spirit bond][protective spirit][spell breaker][optional][blessed aura][balthazar's spirit][essence bond][/build]

Equipment

 * Lowest armor rating possible
 * Survivor Insignias
 * Khepkhet's Refuge, Totem Axe, or similar equipment

Smiter
[build prof=monk/necromancer smitin=12+1+3 protec=12+3][blessed signet@0][purge signet][optional][rebirth][vital blessing][life attunement][holy wrath][retribution][/build]

Equipment

 * +1 (20%) Smiting Prayers staff

Counters

 * Mass enchantment removal (Sympathetic Visage/Ancestor's Visage)
 * Interruption (Mantra of Resolve)