Archive:Team - HA Balanced IV Spike

The Balanced IV Spike uses 2 Necromancer IV healers paired with other spiking players to create a balanced/spike build with a strong backline.

Attributes and Skills
[build name="earth shaker" prof=warri/parag hammer=12+1+1 streng=12+2][earth shaker][crushing blow][mighty blow][flail][rush][Enraging Charge][song of concentration][resurrection signet][/build]

Equipment

 * 15/>50 Sundering, Vampiric, and Elemental Hammers of Fortitude.
 * Defensive Spear/Sword/Axe + Strength Shield of Fortitude weapon swap.
 * Proper runes, survivor insignias with stoneskin on the hands/feet, and fill up with vitae runes.

Usage

 * Build adrenaline, using "For Great Justice!" and Flail.
 * Call spikes with Earth Shaker->Crushing Blow->Mighty Blow. Make sure to activate flail before the spike or right after earth shaker.
 * Use Rush to catch kiters.
 * SoC before the ghostly's claim resource.

Attributes and Skills
[build name="shatter para" prof=parag/necro spearm=11+1+1 leader=11+1 comman=8+1][vicious attack][holy spear][go for the eyes][rend enchantments]["make haste!"][optional][aggressive refrain][signet of return][/build]
 * Defensive Anthem or Cruel Spear.

Equipment

 * _______ Spear of Fortitude and a Command shield vs. the elements.
 * Survivor insignias, the proper runes, a sup vigor rune, and rest with vitaes.

Usage

 * Put up Aggressive Refrain and keep it up with the other DA's Anthem of Flame.
 * Spam "Go For the Eyes!", and remove enchantments before spikes with Shatter Storm.
 * Spike with Vicious Attack and Holy Spear. Use Holy Spear to kill spirits quickly.
 * Keep "Make Haste!" on your relic runner, or monks being pressured.

Attributes and Skills
[build prof=P/any leader=11+1 spearm=11+1+1 comman=8+1][Spear of Lightning][Vicious Attack]["Go for the Eyes!"]["Brace Yourself!"][Anthem of Weariness][Defensive Anthem][Aggressive Refrain][Resurrection Signet][/build]

Equipment

 * Centurion's or Survivor Insignia on armor.
 * High energy set for Aggressive Refrain.
 * Various spear sets such as Vampiric, Ebon, and Furious

Usage

 * Increase party defense with Defensive Anthem.
 * Maintain Aggressive Refrain with Anthem of Weariness for constant IAS.
 * Spam Anthem of Weariness for weakness spread.
 * Deep Wound targets with "Go for the Eyes!" and Vicious Attack.
 * Use Spear of Lightning for DPS.
 * Resurrect with Resurrection Signet.
 * Counter KD's with "Brace Yourself!".

Attributes and Skills
[build name="shatterstone snare" prof=eleme/any waterm=12+1+1 energy=12+1][shatterstone][freezing gust][blurred vision][frozen burst][optional][glyph of lesser energy@0][water attunement][resurrection signet][/build]
 * Gaze of Contempt or Rend Enchantments.
 * Any ward (drop EStorage to 10 and Earth to 8).
 * Deep Freeze or Ice Spikes for and AoE snare.

Equipment

 * Full Survivor's Insignias. A rune of superior vigor, a minor water magic, and a minor energy storage.
 * Weapons of Enchanting and Fortitude with +5 energy. A Focus of Fortitude. A HCT/HRT set for water hexes. +10 armour shields for each type of damage.

Usage

 * Put up Water Attunement and keep it up.
 * Spike with the team with Shatterstone, followed by Freezing Gust if the target isn't dead.
 * Use Blurred Vision on opposing frontline to midline classes (wars, dervs, sins, paras, etc.), be sure to use the AoE effect to your advantage.
 * Snare opposing relic runners, monks, frontliners, etc. with Freezing Gust and Frozen Burst.
 * GoLE for energy-management.

Attributes and Skills
[build name="iv 1" prof=necro/ritua soulre=12+1+1 restor=12][icy veins][spirit light][mend body and soul][spirit transfer][weapon of warding][protective was kaolai][life][recuperation][/build]

Equipment

 * Defensive weapon swaps with shields against the elements.
 * 40/40 set for restoration.
 * Proper runes (soul reaping is at your own discretion, you can run major or superior), with survivor insignias and vitae runes.

Usage

 * Heal your team.
 * Put WoW on targets being pressured.
 * Keep up Protective was Kaolai and your spirits.
 * Spike with the team with Icy Veins.

Attributes and Skills
[build name="iv 2" prof=necro/ritua soulre=12+1+1 restor=12][icy veins][spirit light][mend body and soul][spirit transfer][weapon of shadow][protective was kaolai][recovery][rejuvenation][/build]

Equipment

 * Defensive weapon swaps with shields against the elements.
 * 40/40 set for restoration.
 * Proper runes (soul reaping is at your own discretion, you can run major or superior), with survivor insignias and vitae runes.

Usage

 * Heal your team.
 * Put WoS on targets being pressured.
 * Keep up Protective was Kaolai and your spirits.
 * Spike with the team with Icy Veins.

Attributes and Skills
[build name="rc prot" prof=monk/mesme protec=12+1+1 divine=9+1 healin=8+1 inspir=5][restore condition][guardian][reversal of fortune][shield of absorption][aura of stability][spirit bond][holy veil][channeling][/build]

Equipment

 * Listed runes, rune of vigor and runes of vitaes for the rest of the slots.
 * Survivor armor.
 * Normal weapon swaps.

Usage

 * RC stuff, RoF stuff, heal stuff.
 * Prot with SoA and Spirit Bond. Spirit Bond is also great spike prevention
 * Aura of Stability on targets pressured by KD's, relic runners, and the ghostly while capping.
 * Holy veil to remove hexes, channeling for e-management.

Attributes and Skills
[build name="woh infuse" prof=monk/mesme healin=12+1+1 divine=9+1 protec=8+1 inspir=5][word of healing][infuse health][dwaynas kiss][reversal of fortune][draw conditions][healing seed][holy veil][channeling][/build]

Equipment

 * Listed runes, rune of vigor and runes of vitaes for the rest of the slots.
 * Survivor armor.
 * Normal weapon swaps.

Usage

 * WoH stuff, heal stuff, and orison stuff.
 * Infuse targets being spiked or at low health.
 * Draw only your RC or targets getting spammed by blind.
 * Seed stuff under pressure, and the ghostly hero while on the altar.
 * Holy veil to remove hexes, channeling for e-management.

Variants

 * The warrior can be replaced for an AoM Derv, a Shock Axe, or a Wounding Strike Spiker.
 * The 2 paras can be replaced by SH eles, or Mind Blast eles. In this case, spike with either Fireball or Rodgort's Invocation.
 * The monks' skills are interchangeable, its preference really.
 * This can be run with only 1 monk, and drop the RC for a SH ele. In this case give the infuser Spirit Bond and Aura of Stability; remove Draw Conditions and Protective Spirit.