User:Gorm/Builds/SplinterRangers

=Splinter Rangers= This is a teambuild designed for hardmode PvE, using only one or two player characters and 6 heroes. The first player is playing a tank role using Shadow Form and Save Yourselves!, while the second player supports the team with heals and damage utilizing powerful PvE skills. The heroes are composed of two AoE damage dealing bow-rangers who are buffed further by two ritualists who provide Splinter Weapon. A necromancer supports the team with curses and Bone Fiends for additional damage and distraction and a protection monk with Life Barrier keeps the damage in check.

=Player 1=

Assa SF Daggers SY
[build prof=A/W name="Assa SF Daggers SY" Cri=8+3 Dag=10+3 Sha=12+4 Deadly=2+1][Save Yourselves (Luxon)][Golden Fox Strike@15][Golden Fang Strike@15][Death Blossom@15][Whirlwind Attack][Deadly Paradox@5][Shadow Form@18][Critical Agility][/build]
 * This charakter is the tank for the team. Shadow Form provides immunity to spells and most attacks, while Save Yourselves! limits the damage taken by your teammates.
 * To maintain ShadowForm with Deadly Paradox, a Shadow Arts attribute of 18 is needed. This can be achieved using two consumables that each give +1 to all attributes (Golden Egg + Candy Corn for example). Alternatively an Essence of Clerity can be used, which additionally frees up a few attribute points in Shadow Arts, but is unpractical when clearing areas with more than one level (i.e. dungeons).
 * When Infuriating Heat is up, Save Yourselves! should be charged with each dagger-chain.
 * Whirlwind Attack can be replaced with another PvE skill, depending on the area and enemies you are facing (Light of Deldrimor, Pain Inverter, Asuran Scan, Air of Superiority, You Move Like a Dwarf!, Finish Him!, I Am Unstoppable!).
 * When facing many enemies with blocking-stances, Golden Fang Strike can be replaced with Wild Strike (in that case consider putting Finish Him! or Golden Fang Strike in place of Whirlwind Attack to have a source for Deep Wound).

Ritu IH Splinter Resto
[build prof=Ri/R name="Ritu IH Splinter Resto" Spa=3+1 Cha=12+3 Res=12+2][Infuriating Heat][Mend Body and Soul][Spirit Light][Protective Was Kaolai][Bloodsong][Flesh of my Flesh][Ancestors Rage][Splinter Weapon][/build]
 * Herobuild, all skills can be enabled and do not need micromanagement.
 * Infuriating Heat can be disabled and set to enabled just before the fight, to avoid it being recharging when the fight starts.
 * Infuriating Heat can be maintained with 0 Expertise and is used to fuel the tank's Save Yourselves!
 * Bloodsong can be replaced with another skill, like Spirit Transfer for a spike-heal or Essence Strike for energy-management.

Ritu Expel Splinter Resto
[build prof=Ri/Me name="Ritu Expel Splinter Resto" Spa=3+1 Cha=12+3 Res=12+2][Expel Hexes][Mend Body and Soul][Spirit Light][Protective Was Kaolai][Life][Flesh of my Flesh][Ancestors Rage][Splinter Weapon][/build]
 * Herobuild, all skills can be enabled and do not need micromanagement.

Monk LifeBarrier Prot
[build prof=Mo/Me name="Monk LifeBarrier Prot" Div=10+2 Pro=12+3 Ins=8][Protective Spirit][Shield of Absorption][Aegis][Deny Hexes][Life Barrier][Mantra of Inscriptions][Blessed Signet][Ether Signet][/build]
 * Herobuild, all skills except Life Barrier can be enabled and do not need micromanagement.
 * Manually cast Life Barrier on all 7 teammembers. When enchantment removal is present, check after each fight if some have been removed.
 * To counter enchantment removal, manually cast Aegis before entering aggro to cover Life Barrier.
 * Deny Hexes can be replaced with another skill, depending on preference or the area you are facing (Remove Hex, Convert Hexes, Dismiss Conditions, Spirit Bond, Shielding Hands are all viable examples).

=Player 2=

Monk UA Seed EBSoH Necrosis
[build prof=Mo/Ne name="Monk UA Seed EBSoH Necrosis" Div=12+3 Cur=12][Divine Healing][Heavens Delight][Seed of Life][Deny Hexes][Unyielding Aura][Ebon Battle Standard of Honor][Weaken Armor][Necrosis][/build]
 * Maintain Unyielding Aura and provide party healing with your first three skills.
 * Maintain EBSoH to buff the rangers damage.
 * Many of your skills are affecting teammembers in the area around you, so try to stand in the center of your team.
 * After the Tank has gathered aggro, "call" your heroes to the fight using Weaken Armor. When no additional healing is needed, add damage with Necrosis.

Ranger IA Ignite SQ FW Winnowing
[build prof=R/W name="Ranger IA Ignite SQ FW Winnowing" Exp=11+2 Mar=10+2 Wil=10+2][Incendiary Arrows][Hunters Shot][Savage Shot][Dual Shot][Ignite Arrows][Serpents Quickness][Favorable Winds][Winnowing][/build]
 * Herobuild, all skills can be enabled and do not need micromanagement.
 * Serpents Quickness can be replaced with Flail for an IAS that is easily maintainable under IH.
 * One of the Spirits can be replaced with Distracting Shot if a second interrupt is desired.
 * To conserve energy, Savage Shot can be replaced with Distracting Shot.

Ranger IA Ignite SQ EoE Symbiosis
[build prof=R/W name="Ranger IA Ignite SQ EoE Symbiosis" Exp=10+3 Bea=5+1 Mar=10+2 Wil=10+2][Incendiary Arrows][Hunters Shot][Savage Shot][Dual Shot][Ignite Arrows][Serpents Quickness][Symbiosis][Edge of Extinction][/build]
 * Herobuild, all skills can be enabled and do not need micromanagement.
 * Serpents Quickness can be replaced with Flail for an IAS that is easily maintainable under IH.
 * One of the Spirits can be replaced with Distracting Shot if a second interrupt is desired.
 * To conserve energy, Savage Shot can be replaced with Distracting Shot.

Necro SS Barbs MoP BoneFiends BR
[build prof=Ne/E name="Necro SS Barbs MoP BoneFiends BR" Sou=6+1 Blo=2 Cur=11+4 Dea=12+3][Animate Bone Fiend][Barbs][Mark of Pain][Spiteful Spirit][Glyph of Lesser Energy][Signet of Lost Souls][Blood of the Master][Blood Ritual][/build]
 * Herobuild, all skills can be enabled and do not need micromanagement.
 * Attributes can be changed to Death Magic 12+4 (for 10 lvl18 Bone Fiends) and Curses 11+3.

=Breakdown=
 * The six heroes are basically devided into protection and healing on Player 1 and damage and support on Player 2.
 * Player 1 usually flags his heroes away and gathers aggro while Player 2 stands back and waits.
 * When the enemys are aggroed on the tank, Player 2 and his heroes come in and attack a centered target, dealing large AoE damage in the process.


 * The main damage source are the two rangers, buffed by Ignite Arrows, Splinter Weapon and EBSoH to deal large AoE damage.
 * The Necromancer supports them further with Barbs and Mark of Pain and adds even more ranged attackers via Animate Bone Fiend.


 * Infuriating Heat supports the tank to charge Save Yourselves! with each dagger-chain, so it should be easily maintained.
 * Save Yourselves! is an important part of the teams defense (although Life Barrier helps alot when its not up), so the team should try to stand in shoutrange of the tank.
 * Life Barrier offers additional protection for when Save Yourselves! is not present and helps the tank to survive AoE damage that penetrates Shadow Form.


 * Conditions are countered with two copies of Mend Body and Soul which each remove up to 7 conditions (depending on the number of spirits in range).
 * Hexes are countered with Expel Hexes and two copies of Deny Hexes (removing up to 3 hexes each).


 * This build takes extensive usage of major and superior runes on many characters to meet desired breakpoints or buff damage/healing. The resulting health-loss and low maximum health is countered by using Symbiosis in conjunction with Life Barrier on nearly the whole team and other temporary enchantments. If it does not seem worthwhile, many runes can be replaced with minor or major ones.


 * The second player character can be omitted for one-level-areas. When the second player leaves the team, all heroes follow the first player as long as he remains in the current map/dungeon level. Leaving the area causes the second player's heroes to disappear.