Archive:Me/E Enchanter's Conundrum Mesmer

Uses Enchanter's Conundrum and Shatter Delusions to deliver an armor-ignoring spike. Additional Domination Magic skills are used to shut down targets.

Attributes and Skills
[build prof=Me/E domina=12+1+1 fastca=9+1 inspir=9+1][Diversion][Enchanter's Conundrum][Shatter Delusions][Shatter Enchantment][Glyph of Lesser Energy][power leak][power drain][mirror of disenchantment][/build]

Equipment

 * 40/40 sets for Domination Magic and earth magic if applicable.
 * Energy set
 * Defensive set

Usage

 * Use Diversion to shut down enemy skills.
 * Remove post prots on spikes with Shatter Enchantment.
 * Spike with Enchanter's Conundrum and Shatter Delusions.
 * Use Glyph of Lesser Energy for energy management and to allow you to cancel spells endlessly.
 * Strip Aegis Chains with Mirror of Disenchantment.
 * Interrupt key skills with Power Leak and Power Drain.

Counters

 * Standard Anti-caster
 * Enchantment stacks

Variants

 * Resurrection Signet or Ward Against Melee can be taken instead of Mirror, however this isn't recommended due to the tightness of the bar.
 * Power Spike can be equipped instead of Power Leak.
 * Take Cry of Frustration for an AoE interrupt to counter spikes/spike teams.
 * Web of Disruption can be equipped for interrupting any skill.