Build:Rt/any Signet of Spirits Farmer

This build uses spirits to solo farm small mobs in many areas. It is most effective with ritualists as the primary profession, but can also be used with any profession with a ritualist secondary with some loss in effectiveness.

See 2 Man Spirit Farmer

Attributes & Skills
[build prof=Ritualist/any ChannelingMagic=12+1+3 Communing=6+1 SpawningPower=11+1][Signet of Spirits][Vampirism][Bloodsong][Painful Bond][Armor of Unfeeling][Summon Spirits][Optional][Optional][/build]

Optionals
Additional Spirits – drop spawning power to 8+1, increase communing to 10+1
 * Spirit durability
 * – drop spawning power to 8+1 and increase restoration magic to 5+1.
 * – particularly useful if you want to avoid dissolving a spirit wall with [[Summon Spirits].
 * Utility
 * – reliable energy management
 * - to swiftly farm any boss that has area damage.
 * Survival
 * – especially useful against conditions. Drop spawning power to 8+1 and increase restoration magic to 5+1.
 * – raw healing. Drop spawning power to 8+1 and increase restoration magic to 5+1.
 * - to swiftly farm any boss that has area damage.
 * Survival
 * – especially useful against conditions. Drop spawning power to 8+1 and increase restoration magic to 5+1.
 * – raw healing. Drop spawning power to 8+1 and increase restoration magic to 5+1.
 * – raw healing. Drop spawning power to 8+1 and increase restoration magic to 5+1.

Equipment

 * +20 energy staff (Example: Staff of the Forgotten).
 * Shield set.
 * Flatbow/Longbow for pulling.

Usage

 * Spread your spirits out in a line or an arc.
 * Set [[Bloodsong@16] and [[Vampirism@10] near the front to take the brunt of damage.
 * Set the three spirits from [[Signet of Spirits@16] behind Bloodsong and Vampirism.
 * Bring [[Shadowsong@10] and set behind the other spirits if there are a lot of or high physical damage dealers.
 * Use [[Armor of Unfeeling@10] before pulling mobs.
 * Depending on the mob, wait for the mob to ball up naturally, and aggro using [[Painful Bond@16].
 * Reproduce spirits as they die, try to keep a wall between yourself and enemies.
 * Try renewing Armor of Unfeeling after you reproduce your spirits.
 * Use Summon Spirits to move your spirits around and/or to regenerate some of their health.

Mobs
Normal Mode
 * Fissure of Woe - Beach and Cave. Can also do Lightning Forest if you use heroes to run there (see video).
 * Underworld (Labyrinth and Town)
 * Defend Droknar's Forge
 * Lornar's Pass
 * Twin Serpent Lakes
 * Fog Nightmares outside of the Temple of Ages
 * Reed Stalkers outside of the Temple of Ages
 * Mineral Springs
 * Breaker Hollow
 * Raisu Palace
 * Rhea's Crater
 * Marga Coast
 * Nahpui Quarter (full mission clearance)
 * Tomb of the Primeval Kings
 * Sorrow's Furnace
 * Shiro'ken right outside of Harvest Temple
 * Norn Fighting Tournament (solo quest). Must have Round One: Fight! active.  This is done to collect Bison Championship Tokens to exchange for Aged Dwarven Ale or the Crown.

Hard Mode
 * Hulking Stone Elementals in Old Ascalon
 * Desert Griffons in Skyward Reach
 * Grawls in Witman's Folly
 * Minister Cho's Estate
 * Piken Square
 * Mantids/Kappas in Sunqua Vale and in Kinya Province
 * Caromi Tengu in North Kryta Province
 * Snow Ettins in Griffon's Mouth
 * Scoundrel's Rise
 * Pongmei Valley - nearly all of the Jade Sea creatures

Bosses

 * Ritualist's Construct outside Unwaking Waters (kurzick)
 * Drop Armor of Unfeeling and Spirit Leech Aura, take Anguish, Painful Bond, and "Finish Him!". Communing 12, Channeling Magic 12
 * Bring a longbow for pulling the boss, do not aggro the afflicted group
 * Pull the boss towards the outpost gate to get clear of the afflicted
 * Spam your spirits (start with Shadowsong) then hex the boss, use FH when he goes below 50%


 * Silent Ancient Onata and Sword Ancient Kai in Raisu Palace (explorable area).
 * Use a Build:P/any Farming Speed Boost Hero to run there. Do not worry if the hero dies while running through the groups.
 * If the hero survives, flag it away from you before you aggro.
 * Using a Longbow, pull the boss back away from the portal.
 * Try not to get too close to the portal or else more enemies will spawn. If they do spawn, run back towards the shrine and come back.  Just wait until you get the opportunity again to pull.
 * Bezzr Wingstorm outside Eternal Grove for a green 20/20 Domination Wand.
 * Craw Stonereap, Zarnas Stonewrath, and Meril Stoneweaver outside of Altrumm Ruins in Arborstone (explorable area).
 * Use a Build:P/any Farming Speed Boost Hero to run to Craw Stonereap. You need both "Make Haste!" and either a "Fall Back!" or "Incomming!" to break from the group of Wardens. Also use "I Am Unstoppable!" so you do not get knocked down or crippled.
 * Flag the hero out of range while running in so it does not share drops.
 * Use "I Am Unstoppable!" before engaging Zarnas Stonewrath and stay out of casting range.
 * Use Renewing Surge on Meril Stoneweaver first and allow him to rip the hex with Smite Hex, then use Painful Bond.