Archive talk:E/D B-Surge HB

It has been working great for me and the cracked armor is nice for picking off the more durable rangers or Dervishes (when timing between blocking). -- Frosty  18:18, 23 September 2008 (EDT)
 * looks Good but kinda inferior to B-surge D/E Capper. [[Image:ZBHookinHeads.png|19px]]  &not; H ÖΦk1N -H 3aD5 ™  ([[Image:AWESOMEPRO.png|20px]]) 10:12, 24 September 2008 (EDT)
 * Why exactly, more energy management, assist in spikes, you just loos out on mysticism and extra armor. -- Frosty [[Image:Mini england.jpg|19px]] 10:23, 24 September 2008 (EDT)
 * because the things you lose are worth it over havign this on an ele. and i love you :) Dutchess of Rose  aka  lukejohnson  - talk 12:12, 24 September 2008 (EDT)
 * Not really, and what would you know you do not HB... the lose of armor is mafe up by more blindspam, and mysticism is covered by shock arrow. -- Frosty [[Image:Mini england.jpg|19px]] 13:04, 24 September 2008 (EDT)
 * Infuse Health > 20 more damage on a spike. --- [[Image:Monk-icon-Ressmonkey.JPG|15px]] Ressmonkey (talk)  15:37, 24 September 2008 (EDT)
 * lol? -- Frosty [[Image:Mini england.jpg|19px]] 15:38, 24 September 2008 (EDT)
 * The huge advantage of D/E over E/D is spike resistance in the form of imbue health (my bad with infuse). --- [[Image:Monk-icon-Ressmonkey.JPG|15px]] Ressmonkey (talk)  15:40, 24 September 2008 (EDT)
 * Well, yes you can argue that, but then you can argue any spike assist is > by Imbue >.> -- Frosty [[Image:Mini england.jpg|19px]] 15:43, 24 September 2008 (EDT)
 * Im reay not seeing that much spike assistance. This has 3 more air magic then the D/E and if u really wanted to bring cracked armor on a D/E u could. --- [[Image:Monk-icon-Ressmonkey.JPG|15px]]  Ressmonkey (talk)  15:47, 24 September 2008 (EDT)
 * Energy hurts the other one now though :< -- Frosty [[Image:Mini england.jpg|19px]] 15:48, 24 September 2008 (EDT)
 * Thats true. --- [[Image:Monk-icon-Ressmonkey.JPG|15px]] Ressmonkey (talk)  15:57, 24 September 2008 (EDT)