Archive:Mo/E Healer's Boon Runner

This build uses Healers Boon and Heal Party and various healing spells for a massive party heal and great cast times, while also using speed boosts to run the flag. This build is designed to be ran as a counter against pressure teams, primarily hexway.

Frequency

 * By far the most popular runner bar, only replaced by a Ritualist runner in order to spec against spike.

Attributes and Skills
[build prof=Mo/E divine=8+1 healin=12+1+1 protec=10+1 airmag=2][healers boon][heal party][mending touch][cure hex][Patient Spirit][Guardian][Glyph of Lesser Energy][Storm Djinn's Haste][/build]

Armor

 * 5x Disciple's Insignia
 * Superior Vigor
 * Restoration
 * Minor Prot
 * Minor Healing
 * Minor Divine Favor

Weapons

 * Healing Wand of Memory, 20% cast time
 * Healing Focus of Aptitude, 20% recharge
 * Healing Wand of Memory, +15/-1 energy
 * Healing Focus of Fortitude, +15/-1 energy
 * Adept Protection Staff of Enchanting, 20% cast time
 * Crippling Spear of Defense, +5 energy
 * Crippling Spear of Defense, -5 energy
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Usage

 * Primary objective is to keep your party alive. Request that something else run flags in if you need to heal party.

Counters

 * Being down on flags
 * Knockdowns
 * Any kind of flag push

Variants

 * Using different Healing or Prot spells.
 * Freezing Gust and Armor of Mist instead of Cure Hex and Storm Djinn's Haste (run 8 Water Magic/8+1 Divine Favor/7+1 Prot)