User:AV/Profession Contest:Alchemist





=Alchemist=

The Alchemist is a class made to create potions (through use signets and glyphs) and transmute elements to defeat their foes and buff their allies to claim victory in many situations. The Alchemist, in order to create a potion, must have the necessary ingredients. Ingredients can include consumable items from the players' inventory or a combination of 2 or more signets/glyphs (Ex. To create the potion Mustard Gas, the Alchemist must have the glyph Chlorine and the signet Sulfur. To further increase the potency of the gas, the Alchemist can use a vial of Nitrogen from his/her inventory.)

The Alchemist's primary attribute, Alchemy is the attribute centered around creating and augmenting the potency of the potions. Most potion skills require that you have the correct glyph/signet ingredient skills in your skillbar. Other skills in the Alchemy line include buffs for the Alchemist while creating potions.

Ingredients is the attribute that increases the effectiveness of lone ingredient signets/glyphs. Ex. While Signet of Sulfur is used in creating Mustard Gas in combination with Chlorine, you can also use it as a stand-alone skill to deal damage as apposed to creation the potion.

Transmutation deals in converting damage by way of long-lasting un-strippable skills, and energy management through consumable items.

Herbalism deals in creating supportive antidotes that increase your party's resistance to conditions, hexes, and damage and provide other, more centralized buffs.

Most Alchemists are non-practicing, half-devoted followers of the goddess Kormir, the goddess of Truth and Knowledge.

The primary Alchemist's base armor provides 60 armor, +5 energy, and +1 energy recovery. A starting primary Alchemist begins with 30 base energy and 3 energy recovery.

Clarification
Just to clarify the use of a potion, you must have the required glyphs/signets in your skillbar. When you activate the potion and it begins its recharge, so do all the required signets/glyphs. Most potions cost massive amounts of energy or have long cast/recharge times. Thats okay cause you have all these signets to pwn with too. End.

Warder
Alchemists are commonly used as a Warder Necromancer would, dishing out some nice AoE degen and damage as well as support for his/her team.

Potions Solo Alchemists
Alchemists are exceptional at taking on relatively small melee groups such as Smite Crawlers in the Underworld by using costly potions like Phlogiston and blocking, as a Rt/W Smite Crawler Farmer would.

Batteries
Alchemists make decent batteries (through Transmutation skills and potions), second or equal to the Necromancer, but more powerful than a Paragon.