Build:Team - 3 Hero Balanced

Balanced 3 Hero team composition suitable for general HM content which works well with any player DPS build. Particularly effective in Winds of Change HM and other challenging 4-man areas where the extra security through a Soul Twisting Prot becomes more valuable.

ESurge
[build prof=me/rt dom=12+1+3 fast=10+3 insp=8+1 resto=2][Energy Surge][Cry of Frustration][Mistrust][Unnatural Signet][Shatter Hex][Power Drain][Optional][Flesh of My Flesh][/build] Equipment
 * Variable skill slot
 * Prophecies and Winds of Change
 * '''Factions and Nightfall
 * Variants
 * against melees
 * against summons
 * against melees
 * against summons
 * Rune of Superior Vigor
 * Rune of Vitae
 * 5 Prodigy's Insignias
 * Adept domination magic staff of fortitude with "Aptitude not Attitude".

Soul Twisting Prot
[build prof=rt/me commun=12+1+3 spawn=9+3 insp=9][soul twisting][shelter][union][displacement][armor of unfeeling][Power Drain][Leech Signet][optional][/build]
 * Variable skill slot
 * if running a melee.
 * if running a caster.
 * Variant

/ as a melee player in areas without enchantment removal where the extra shutdown isn't necessary. Raise Spawning Power to 10+3 and Smiting Prayers to 8. Replace the three inspiration skills with: Equipment
 * Rune of Superior Vigor
 * 2 Runes of Vitae
 * 5 Shaman's Insignias
 * Alternatively, 5 Blessed Insignias if running.
 * +60 HP staff

SoS Resto
[build prof=Rt chann=12+1+3 resto=12+1 spawning=3+1][signet of sp][bloodsong][optional][spirit transfer][mend body and soul][spirit light][spirit siphon][death pact signet][/build] Variable skill slot Equipment
 * if running a melee.
 * if running a caster.
 * Variant
 * over for additional hex removal.
 * Rune of Superior Vigor
 * Rune of Attunement
 * 5 Shaman's Insignias
 * 40/40 Restoration Magic
 * Alternatively, Adept "Aptitude not Attitude" Restoration Magic staff of Channeling Magic as a melee for a chance to hit a breakpoint on.

Usage

 * Set heroes to guard Guard.png
 * Before starting a particularly difficult fight, you can force the communing prot to use [[Shelter@16]↦[[Union@16]→[[Displacement@16]⇥[[Armor of Unfeeling@16] so your team is fully protected right away.
 * If you're afraid of area damage, you can also flag the heroes apart. It is recommended to place them in a single line, so heroes won't push forward to get into casting range of foes and thus ball with the heroes in front of them again.