Archive:Team - Ancestors' Rage Spike

The Ancestors' Rage Spike combines the destructive power of Spirit Rift and Ancestors' Rage with a N/A which keeps the target in place until it's too late. This build is used in Global Tournaments.

Composition

 * 1 Deadly Arts Necromancer /
 * 6 Spikers
 * 1 Boon Healer /

The Caller
[build prof=Necromancer/Assassin Soulreaping=12+1+1 Deadlyarts=12 Curses=3][Augury of Death][Deadly Paradox][Iron Palm] [Shadow Prison][Siphon Speed][Rend Enchantments][Gaze of Contempt][Resurrection Signet][/build]


 * The main caller. Spikes using Shadow Prison - Iron Palm - Augury of Death.
 * Use Gaze of Contempt or Rend Enchantments right before the Rifts hit

Equipment

 * Radiant Insignias and Vitae Runes
 * +5 Energy Spear, Soul Reaping Focus with + 10 armor vs each Element.

Spiker #1
[build prof=Ritualist/Paragon Channelingmagic=12+1+2 Restorationmagic=12+1 Spawningpower=3][Recuperation][Offering of Spirit][Spirit Rift][Ancestors' Rage][Weapon of Warding][Spirit Light][Mend Body and Soul][Song of Concentration][/build]

Spiker #2
[build prof=Ritualist/Monk Channelingmagic=12+1+2 Protectionprayers=12 Spawningpower=3][Shielding Hands][Offering of Spirit][Spirit Rift][Ancestors' Rage][Shield of Absorption][Protective Spirit][Spirit Bond][Resurrection Signet][/build]

Spiker #3
[build prof=Ritualist/Mesmer Channelingmagic=12+1+2 Restorationmagic=11+1 Inspirationmagic=6][Destruction][Expel Hexes][Spirit Rift][Ancestors' Rage][Bloodsong][Mend Body and Soul][Channeling][Flesh of My Flesh][/build]

Spiker #4
[build prof=Ritualist/Elementalist Channelingmagic=12+1+2 Earthmagic=12 Watermagic=3][Ward Against Foes][Water Trident][Spirit Rift][Ancestors' Rage][Ward Against Elements][Ward Against Melee][Glyph of Lesser Energy][Resurrection Signet][/build]

Spiker #5
[build prof=Ritualist/Dervish Channelingmagic=12+1+2 Restorationmagic=12+1 Spawningpower=3][Mend Body and Soul][Offering of Spirit][Spirit Rift][Ancestors' Rage][Recovery][Pious Haste][Spirit Transfer][Resurrection Signet][/build]

Spiker #6
[build prof=Ritualist/Dervish Channelingmagic=12+1+2 Communing=12+1 Spawningpower=3][Vital Weapon][Offering of Spirit][Spirit Rift][Ancestors' Rage][Union][Pious Haste][Shelter][Resurrection Signet][/build]

Equipment

 * Radiant Insignias and Vitae Runes
 * +5 Energy Spear, Channeling Magic Focus with + 10 armor vs each Element.

Boon Healer
[build prof=Necromancer/Monk Soulreaping=12+1+1 Healingprayers=12][Healer's Boon@0][Infuse Health][Heal Other][Jamei's Gaze][Heal Area][Heal Party][Healing Seed][Deny hexes@0][/build]

Equipment

 * A mixture of Radiant and Survivor Insignias. Vitae Runes
 * Set 1: -5 Energy Spear + Shield with an additional 5 Armor vs Elements.
 * Set 2: +5 Energy Spear + Shield with an additional 5 Armor vs Elements.
 * Set 3: +5 Energy Spear + Healing Prayer Focus with 20% HSR.
 * Set 4: 40/40 HCT/HSR For Healing Seeds.

Counters

 * Diversion on the caller
 * Dazed
 * A lot of Pressure on the healer
 * Interrupting Key skills (Such as Spirit Rift or Ancestors' Rage)
 * Energy Denial

Variants

 * Jamei's and/or Heal Other can be substituted for Words of Comfort/Dwayna's Kiss/Orison of Healing.