User:Frostels/EC Spike

Doesn't work, i'm bad D:



Expel Caller
[build prof=Me/N Illusion=12+1+1 Domination=8+1 Fastcast=8+1 Death=5 curses=4][Rend Enchantments][Overload][Expel Hexes][Ancestor's Visage][Sympathetic Visage][Cry of Frustration][Well of the Profane][Resurrection Signet][/build]
 * Call spikes, make sure Rend lands just before EC hits to make the spike near unprotable. Followup with Overload.
 * Use Overload to catch out the Infuse (Call spike target, then call infuse after EC and everyone use overload).
 * Expel for hex removal support.
 * Visage's for great anti-adrenaline (use on monks mostly).
 * Cry for anti-spike and hard interrupt.
 * Well to mess with enchants even more.

Shout Spiker
[build prof=Me/P Domination=12+1+2 Command=10 Fastcast=8+1][Enchanter's Conundrum][Overload][Shame][Guilt]["Fall Back!"]["Make Haste!"][Song of Concentration][Resurrection Signet][/build]
 * EC -> Overload.
 * Shame on a monk (whichever one is annoying you the most) before a spike.
 * Guilt for lol-anti-caster.
 * Fall back to make your party pew pew around
 * Make haste for relics or people who need a boost.
 * Song for anti-interrupt (for spikes and ghostly).

Warding/Shadow Spiker
[build prof=Me/Rt Domination=12+1+2 Resto=8 Fastcast=8+1 Inspiration=7+1][Enchanter's Conundrum][Overload][Power Drain][Waste Not, Want Not][Weapon of Warding][Weapon of Shadow][PwK][Death Pact Signet][/build]
 * EC -> Overload.
 * Power Drain and WNWN for energy management
 * WoW and WoS for protting.
 * PwK for party heals.
 * DPS for hard res.

Resilient Spiker
[build prof=Me/Rt Domination=12+1+2 Resto=8 Fastcast=8+1 Inspiration=7+1][Enchanter's Conundrum][Overload][Power Drain][Waste Not, Want Not][Resilient Weapon][Life][PwK][Flesh of My Flesh][/build]
 * EC -> Overload.
 * Power Drain and WNWN for energy management
 * Resilient for ghostly and + al.
 * Life for party heals
 * PwK for more party heals!
 * Flesh for hard res.

Snare Spiker
[build prof=Me/E Dom=12+1+2 Earth=10 fastcast=8+1][Enchanter's Conundrum][Overload][Complicate][Ward Against Melee][Ward Against Foes][Grasping Earth][Glyph of Lesser Energy][Resurrection Signet][/build]
 * EC -> Overload.
 * WaM for anti-Melee.
 * WaF for snaring (same with grasping.
 * Complicate for signet shutdown (resses).
 * glyph for energy manage.

Prot/Utility Spiker
[build prof=Me/Mo Dom=12+1+2 Prot=10 Fastcast=8+1][Enchanter's Conundrum][Overload][Unnatural Signet][Convert Hexes][Remove Hex][Draw Conditions][Aura of Stability][Resurrection Signet][/build]
 * EC -> Overload.
 * Unnatural sig to make spirits go boom!
 * Convert for hex stacks.
 * Remove hex for general hex removal.
 * Draw condis off of your RC.
 * Aura mainly for RC monk.

RC Prot
[build prof=Mo/Me Prot=12+1+1 Divine=10+1 Inspir=8][Spirit Bond][Reversal of Fortune][Restore Condition][Guardian][Shield of Absorption][Holy Veil][Aura of Stability][Channeling][/build]
 * General prot crap

HB Healer
[build prof=Mo/Me Healing=12+1+1 Divine=10+1 Inspiration=8][Infuse Health][Patient Spirit][Dwayna's Kiss][Heal Party][Auspicious Incantation][Cure Hex][Healer's Boon][Channeling][/build]
 * General heal crap (PS YOU HAVE HEALERS BOON USE HEAL PARTY!)