User:Misery/Infuse Grenth

A build designed to use health sacrifice as an advantage to allow for big life stealing spikes from Grenth's Balance.

Attributes and Skills
[build prof=necromancer/monk bloodmagic=12+1+3 soulreaping=6+3 protectionprayers=11 healingprayers=2][Infuse Health][Dark Pact][Grenth's Balance][Blood Drinker][Angorodon's Gaze][Protective Spirit][Masochism][Resurrection Signet][/build]

Equipment

 * Radiant or Undertaker's Armor with two redundant major runes and no vigor runes to give 260 health.
 * 40/40 Blood Set
 * High energy set

Usage

 * Keep Protective Spirit up at all times, covered with Masochism when possible
 * Stay near the back line at the beginning of combat
 * Use Dark Pact for weak pressure, energy management and finishing spiked targets
 * To spike, look for a target above half health (~3/4 optimum) the follow: Infuse Health -> Grenth's Balance -> Blood Drinker -> Angorodon's Gaze -> Dark Pact/Angorodon's Gaze to finish
 * If you are under attack, do not spike as above, simply let yourself be damaged to below half health, then spike from Grenth's Balance as per usual
 * If you are not under pressure Dark Pact can be used to lower your health further before Grenth's Balance for a bigger spike
 * If low on health, kite until Grenth's Balance has recharged, then use it on a target on full health to heal yourself fully
 * Due to your low health Grenth's Balance will usually have an appreciable effect even on damaged targets, but it works best on targets that have high health remaining. As such it is best to spike a target just before someone else to allow their spike to finish them off.

Counters

 * Enchantment stripping
 * Anti-spam skills (interruption, diversion)
 * Interruption
 * Degen
 * Caster hate
 * Using Grenth's Balance on a target with less health than you, this will heal them and damage you

Variants

 * Signet of Agony instead of Blood Drinker for better energy management
 * Playing with health levels to personal preference for better survivability/easier use.