User:Mysticmarcy/Team - 7 Hero Mercenary Keystone Vorway

Mercenary team composition suitable for most content. It is primaraly for caster's and excels at areas with clumped up monsters, but has enough single target fire power too. The main feature of the build is that it is mesmer hex-less so either the player or a hero can run VoR for massive nukes. The keystone mesmer's provide just enough shut down to survive without Panic. The healer replaces the meta Ineptude with Glimmering Mark.

Player

 * Any build will work, but should ideally be caster ranged DPS.
 * A VoR mesmer is the best possibly option as it will be the highest nuke in the game which the player can intelligently cast.

ESurge 1
[build prof=me dom=12+1+3 fast=11+2 insp=6+1][Energy Surge][Cry of Frustration][mistrust][Unnatural Signet][Shatter Hex][Spiritual Pain][Power Drain][Drain Enchantment][/build] Equipment
 * Variant
 * over for increased AoE shutdown for more difficult areas/quests.
 * Rune of Superior Vigor
 * Rune of Attunement
 * 5 Prodigy's Insignias
 * 40/40 Domination Magic

ESurge 2
[build prof=me/rt dom=12+1+3 fast=11+2 insp=6+1 resto=2][Energy Surge][Cry of Frustration][mistrust][Unnatural Signet][Shatter Hex][Spiritual Pain][Power Drain][Flesh of My Flesh][/build] Equipment
 * Variant
 * over in areas with annoying AoE hexes. Do not run as a melee due to the risk of the hero running into the front line.
 * Rune of Superior Vigor
 * Rune of Attunement
 * 5 Prodigy's Insignias
 * 40/40 Domination Magic

ESurge 3
[build prof=me/rt dom=12+1+3 fast=11+2 insp=6+1 resto=2][Energy Surge][Cry of Frustration][mistrust][Unnatural Signet][Shatter Hex][Drain Enchantment][Power Drain][flesh of my flesh][/build] Equipment
 * Rune of Superior Vigor
 * Rune of Attunement
 * 5 Prodigy's Insignias
 * 40/40 Domination Magic

Ineptitude Command
[build prof=me/p ill=12+1+3 fast=9+1 command=9][ineptitude][Wandering Eye][Accumulated Pain][Signet of Clumsiness][Arcane Conundrum]["Stand Your Ground!"]["Fall Back!"][Resurrection Signet][/build] Equipment
 * Variants
 * over if the player build has
 * over for a hard res. Disable and micro for optimal use.
 * in areas with touch-heavy foes.
 * Rune of Superior Vigor
 * 2 Runes of Attunement
 * 5 Prodigy's Insignias
 * 40/40 Illusion Magic

Soul Twisting Prot
[build prof=rt/p commun=12+1+3 spawn=9+3 command=9][soul twisting][shelter][union][displacement][armor of unfeeling][boon of creation]["fall back!"][Signet of Creation][/build] Equipment
 * Variant
 * Martial players without any enchantments running the Quadruple Energy Surge Variant should replaced with  due to the loss of.
 * This is the preferred variant if the player is running an imbagon.
 * Rune of Superior Vigor
 * 2 Runes of Vitae
 * 5 Blessed Insignias
 * +60 HP staff

BiP Resto
[build prof=N/Rt resto=12 blood=10+1+2 soul=8+2][blood is power][blood bond][signet of lost souls][spirit transfer][mend body and soul][spirit light][protective was kaolai][life][/build] Equipment
 * Variants
 * for additional defense against melees.
 * for additional enchantment removal.
 * if player build is running armor respecting damage and not bringing a source of cracked armor.
 * Rune of Superior Vigor
 * Rune of Attunement
 * 5 Tormentor's Insignias
 * 40/20/20 Restoration Magic staff

Quadruple Energy Surge Variant
For a more aggressive variant of the team, a fourth domination mesmer can be run. This is preferred if the player is running a healer or an imbagon, or in areas where the extra defense is unnecessary. This is done by replacing the SoS Resto with another Energy Surge Mesmer:

Zei Ri or Single Mercenary Variant
If you only have access to Zei Ri or a single Mercenary Hero, this build can be adapted by replacing the Ineptitude Command with a Blinding Surge Command Elementalist. This substitution maintains both a source of AoE blind and command support:

Usage

 * Hero AI mode:
 * Set backline heroes to guard Guard.png
 * Set midline heroes to fight Fight.png
 * If you play this team as a melee, micro the splinter weapon support hero to maintain [[Strength of Honor@8] on you.
 * 1) Invite the hero to your party.
 * 2) Click on the number next to the hero in the party window. This opens the hero control panel.
 * 3) Hold down left shift and left click once on strength of honour. A red crossed circle shows that it is disabled.
 * 4) Target yourself (standard hotkey: F) and left click once on strength of honour. The hero will now cast the enchantment on you and maintain it.
 * 5) Repeat step 4 if the enchantment gets removed in combat.
 * Advanced users can set a custom hotkey for Action: Order Hero # to use Skill # in the controls options to force heroes to use certain skills. If playing a melee frequently it is recommended to make such hotkeys for both strength of honour and [[Splinter Weapon@16].


 * Before starting a particularly difficult fight, you can force the communing prot to use [[Shelter@16]↦[[Union@16]→[[Displacement@16]⇥[[Armor of Unfeeling@16] so your team is fully protected right away.
 * If you're afraid of area damage, you can also flag the heroes apart. It is recommended to place them in a single line, so heroes won't push forward to get into casting range of foes and thus ball with the heroes in front of them again.
 * Natively only the first three heroes can be commanded individually. For the remaining four heroes you need to set up custom hotkeys in the controls option for Action: Command Hero #.