User:Malokai92/Guide Index/Trash

If you have been directed here, you have submitted a build that will most likely be trashed immediately and in short notice due to the fact it has been established that it is a build (or similar to a build) that has been submitted and deleted previously. This page aims to provide an overview on commonly submitted builds that have been trashed one or more times and provide reasons for why such builds are trashed by the community. This page does not aim to explain why your build is to be deleted or discuss whether it is a similar build to the one listed here.

Other reasons for deleting a build are covered by the WELL policy. If your build is a variant of an existing vetted build, it will be deleted on such basis as designated by WELL policy. Note that any attempts at arguing that your build is not a variant will be ignored unless another user believes the user who posted the WELL tag is being a dipshit.

Spirit Strength Ritualist
[build prof=rt/a spawning=11+1+1 dagger=12 channel=6+1][jagged s][fox fangs][hoto][golden fang][death blossom][weapon of agg][spirit's strength][res sig][/build]

The Dagger Rit is a favorite to many people due to the fact that a single chain will take down most targets. Despite this high damage output, there are a couple major drawbacks that keep the build from being viable. First of all, a Ritualist is a squishie target, there's no point in having a high damage output if the opposing team kills you just as fast. The second problem is energy, which most be supplemented with energy management attacks such as Golden Lotus Strike and Lotus Strike and zealous daggers. Keeping Weapon of Aggression up is a drain on energy and the attack chain bites into reserves soon.

The vetted Rt/P counters many of these problems by staying in the midline and boasting a higher AR.

Nuker (AB/CM)
[build prof=e/any fire=12+1+3][optional][searing heat][teinai's heat][breath of fire][meteor shower][rodgort's invocation][optional][fire attunement][/build]

AB
Designated nukers in Alliance Battles is generally shunned upon and more versatile nukers are desired. These are commonly made under the impression that builds designed for randomways or pugs. You do not need 5-6 AoE skills to take down a shrine, you have an entire group to assist you. Usually, Searing Flames or Savannah Heat along with another AoE skill and Meteor will allow any group to take down a shrine easily. Dedicating an entire bar to nuking is superfluous and leaves you with poor combat ability and versatility in an actual battle.

CM
For Fort Aspenwood, the same idea is applied as in AB. You will only be nuking shrines and the NPCs die pretty fast. Having a bunch of AoEs comes in handy at Gunther since he will be unable to kite away and it makes it hard for healers to keep him alive. If you are using a nuker on Kurzick side, you have completely missed the point of defending.

In JQ, Elementalists suffer from long cooldown times which means they cap rather slowly. They are able to provide overwhelming damage at a shrine but this doesn't make up for deficiencies in other areas. The only viable build would be the Build:E/P PvP Searing Flames as you only need extra AoE skills for quarries and can pewpew Ranger shrines with Searing Flames. Obviously, any other builds will be inferior to this build and other cappers in Jade Quarry and hence their deletion.

Hammer Sin
[build prof=Assassin/Warrior DaggerMastery=12+1+1 CriticalStrikes=12+1 HammerMastery=3][optional][Flurry][Falling Spider][Horns of the Ox][Falling Lotus][Twisting Fangs][optional][Resurrection Signet][/build] Note that Flourish-based builds will be included for this section.

The first optional is either Hammer Bash or an elite Hammer attack followed by the chain. The second optional will be Moebius Strike or another elite. The idea originally began with spamming Hammer Bash with Maoebius Strike/Death Blossom chain to add pressure. After the rise and subsequent nerf of the BB sin, the build has been consistently pushed forward in a multitude of variations. The problem with using hammer attacks is they only knockdown the foe for 2 seconds and is not part of a chain. Backbreaker was powerful because both Falling Spider and Falling Lotus could be used on the same knockdown, compacting it to a powerful bar. You end up with a bar where you abandon powerful Assassin elites such as Palm Strike for spiking, or pressure builds using the spam chain with either "Coward!" or "You're All Alone!"

PvE Dervish Tank
[build prof=d/any scythe=12+1+1 myst=9+1 earth=9+1][optional][mystic sweep][eremite's a][zealous sweep][mystic regen][vital boon][conviction][optional][/build]

The Dervish Tank is popular to use in PvE. There is a common misconception in PvE that bringing self heals is useful. They believe it increases their survivability and they are less of a drag on healers. In the end, this usually means the brought their own heals because they either don't trust the healers in the party or they simply are afraid of dieing. When people play through PvE with such a build, they notice that they never die and still deal decent damage. This acts as positive reinforcement and encourages players to contribute the builds to PvXwiki. The problem with self heals is that you don't need them. In the old days without heroes and expansions, self heals were often the only decent option to fill up a skill bar. Henchman AI wasn't all that great either, healers tended to be extremely retarded. As new skills and updates were introduced, players had better options. the introduction of heroes finally made bringing your own heals superfluous.

For the Dervish, bringing self heals really hurts damage output. You waste time and energy making sure your health bar is full rather than attacking foes. Bringing tank skills wastes skill slots and splits the attribute spread, making the build less efficient at delivering damage. You also give up key PvE skills such as Auru of Holy Might else you're forced to drop other skills to make room. The point is to have some faith in your healers, no matter if their players, heroes, or henchmen. It means you can turn your attention to abusing the scythe in all its broken glory.

General PvE teams
There are two problems with general PvE team builds: The actual builds and the contributors who post them. People who post general team builds treat them like sacred cows. Senior PvXwiki contributors love to burn these cows.