User:Marcus The Cube/Sword of Justice/Teambuild HA 112008

Introduction and description WORK IN PROGRESS!!!

Attributes and Skills
[build prof=W ham=12+1+1 str=12+1][Earth Shaker][Flail][Crushing Blow][Yeti Smash][Enraging Charge][Bull's Strike][Rush][Resurrection Signet][/build]

Usage
Roles: caller and relic runner

Build up adrenaline before calling spike, use enraging charge. Spike with Earthshaker to kd foes follow up with flail, crushing blow and yeti smash. When the targets runs you use rush/enraging charge and bulls strike to knock them down and keep them nearby.

Equipment

 * Equip 1 furious hammer, 1 vampiric hammer, 1 longbow. 1 stonefist insignia and rest survivor
 * Max out hammer and strength. hammer headpiece and all minor runes+vitaes

Attributes and Skills
[build prof=E/Mo fire=12+1+1 ener=9+1 heal=9+1][Searing Flame][Glowing Gaze][Breath of Fire][Heal Party][Convert Hexes][Glyph of Lesser Energy][Fire Attunement][Resurrection Signet][/build]

Usage
Roles: spiker and monk support

Spike with searing fames, follow up with glowing gaze. When ever someone has a stack of hexes he should call it and you remove the stack with convert hexes. Use heal party when the team is pressured or if the monks call for it.

Make sure to stay in our own wards as much as possible!

Equipment

 * Equip 1 15<50 fire wand and focus
 * Max out fire, take 8 in healing and rest in energy storage. Fire headpiece all minors+vitaes

Attributes and Skills
[build prof=E fire=12+1+1 ener=12+1][Searing Flames][Glowing Gaze][Immolate][Flame Djinn's Haste][Glyph of Lesser Energy][Ward Against Foes][Grasping Earth][Fire Attunement][/build]

Usage
Roles: Spiker and at shrine cap and relics

Spike as player 2. In maps wthout running you can pressure with immolate and flame djinns haste. Use your ward against foes in coorporation with player 5 so you dont place it on top of eachothers. But player 5's wards are most important so try and see where they are put down and place yours accordingly to it. Your ward is abit more offensive

Make sure to stay in our own wards as much as possible!

Running you use djinns to obviously. Use the ward and the grasping earth to help you against foes who WILL come to bodyblock you

Equipment

 * Equip all survivor insignias and all minor runes+vitaes with fire headset.
 * Max out fire, 8 earth and rest in energy storage.

Attributes and Skills
[build prof=E/P fir=12+1+1 ene=9+1 command=9+1][Searing Flames][Glowing Gaze][Breath of Fire][Fall Back!][Fire Attunement][Make Haste!][Song of Concentration][Resurrection Signet][/build]

Usage
Roles: Spiker and running support

Spikes as player 2. Use breath of fire to pressure, try and target groups with it. On running maps you use make haste on the runners (player 1 and 3) and also fall back. Fallback can be used when the team is pressured aswell to give all members health regen. Song of concentration is used on altar maps when our hero needs to cap.

Make sure to stay in our own wards as much as possible!

Equipment

 * Equip 15<50 firewand and focus and 1 furious spear set. all survivor, áll minors+vitaes and a fire headpiece
 * 12 fire, 6 or 7 command and rest in energy

Attributes and Skills
[build prof=E/Me water=12+1+1 earth=9+1 fast=9+1][Shard Storm][Steam][Glowing Ice][Blurred Vision][Ward Against Harm][Ward Against Foes][Water Attunement][Resurrection Signet][/build]

Usage
Roles: Spiker, snarer, warder and anti melee Not so hard as it sounds

Spike with Ice shards or steam and follow up with glowing ice. Use ward against harm for our backline and call it on vent everytime, even during a spike, its very crucial to get this up and for the monks to know it so they can kite in it, so remeber to use ward against foes on top. Use blurred vision on warriors, rangers, dervs and sins whenever possible

Make sure to stay in our own wards as much as possible!

Equipment

 * 15<50 waterwand and focus. Fast cast headpiece and minor rune+vitaes, all survivor insignias
 * 12 water, 9 fast cast and 9 earth

Attributes and Skills
[build prof=Ne/Rt soul=12+1+1 restoration=12+1][Icy Veins][Splinter Weapon][Wielder's Boon][Spirit Light][Soothing Memories][Protective Was Kaolai][Weapon of Warding][Death Pact Signet][/build]

Equipment

 * Equip 15<50 Soulreaping wand and focus and a 40/40 restoration set. Soulreaping headpiece and minor runer+vitaes
 * 12 soulreaping 10 restoration and rest in channeling(should have at least 3 attacks with splinterng weapon)

Usage

 * Roles: Spiker, melee support and monk support


 * Spike with Icy veins only. Before the spike you cast splinter weapon on player 1. Other than that you support monks with keeping the team alive. Kaolai is for self protection and for healing with soothing memories to give you energy. Weapon of warding is for allys who are pressured by melee. Wielders boon is good for healing allys with weapon spells on them. Spirit light is a more healing heavy skill but note that you will sacrifice health with it as we dont have any spirits.


 * Make sure to stay in our own wards as much as possible!

Attributes and Skills
[build prof=Mo/Me][Reversal of Fortune][Spirit Bond][Restore Condition][Guardian][Shield of Absorption][Holy Veil][Aura of Stability][Channeling][/build]

Equipment

 * Same as all other casters but with all armor shields (+ piercing, +fire etc.)

Usage

 * Kite around in Ward Against Foes
 * Use Holy Veil to remove hexes and counter them
 * Use Channeling as your energy management tool, you can do this by tanking the enemies(standing in the middle of them)
 * Remove conditions, try to keep aura of stability on the infuser

Attributes and Skills
[build prof=Mo/Me][Healer's Boon][Dwayna's Kiss][Infuse Health][Heal Party][Patient Spirit][Spotless Mind][Holy Veil][Channeling][/build]

Equipment

 * Same as all other casters but with all armor shields (+ piercing, + fire etc.).

Usage

 * Infuse when needed
 * General party healing