User:Paranon15/FoW

This build is to complete Fissure of Woe after nerf in the quickest time possible by using two Shadow Form Assassins to split. The main team uses three mesmer spikers to quickly kill groups of foes. It requires a full consumable set to work.

Overview

 * 1x /Any MT
 * 1x /Any Ineptitude
 * 1x / Esurge
 * 1x /Any Keystone
 * 1x / EoE
 * 1x /Any UA
 * 2x/T1/2

MT
[build prof=A/any sha=12+1+3][Shroud of Distress]["I Am Unstoppable!"][Unseen Fury][Shadow Form][Death's Charge][Optional][Optional][Mental Block][/build]

Optionals
| MT Walk-through with Narration | Video showing more advanced pulls

Equipment

 * Armor: full Blessed Insignias with runes of Vitae. Superior Vigor rune.
 * Weapons: Caster shield and 20% enchanting weapon. High Energy staff with 20% enchanting, to swap to if low on energy.

Usage

 * Maintain Essence of Celerity is up. Also maintain [[Shroud of Distress@17].
 * Use Abyssals, and Shadow Warriors (If your health is below 50%).
 * Use [[Death's Charge@17] as a self-heal, balling method or a method for getting unstuck.

Ineptitude Caller
[build prof=Me/? fas=12+1 ill=12+1+3][Air of Superiority][Arcane Conundrum]["By Ural's Hammer!"][Ineptitude][Cry of Pain][Signet of Clumsiness][Wandering Eye][Optional][/build]

Equipment

 * +4 Illusion Headpiece
 * 40/40 Illusion set
 * Shield set for running.

Usage

 * Call arcane conundrum on a central target to signal the other spikers to start spiking.
 * Spike using Arcane Conundrum -> Ineptitude -> Cry of Pain -> Signet of Clumsiness
 * Use "By Ural's Hammer!" to increase the damage from your spikes.
 * Use wandering eye to finish off spikes or for cleanup.

Esurge Spiker
[build prof=Me/E fas=12+1 Dom=12+1+3][Glyph of Lesser Energy]["By Ural's Hammer!"][Energy Surge][Cry of Pain][Unnatural Signet][Spiritual Pain][Mistrust]["You Move Like a Dwarf!"][/build]

Equipment

 * +4 Domination Headpiece
 * 40/40 Domination set
 * Shield Set for running

Usage

 * Press T when the caller pings a target, and then spike using Energy surge -> Cry of Pain -> Unnatural signet.
 * Use "By Ural's Hammer!" to increase your spike damage.
 * Use Spiritual pain and mistrust for cleanup.
 * Use "You Move Like a Dwarf!" for interrupting key skills like resses and spell breaker.

Keystone Spiker
[build prof=Me/? fas=12+1+3 ill=2 dom=2][Symbolic Celerity][Keystone Signet]["By Ural's Hammer!"][Tryptophan Signet][Unnatural Signet][Signet of Clumsiness][Optional]["Finish Him!"][/build]

Equipment

 * Enchanting Shield Set
 * +4 Fast Casting Headpiece

Usage

 * Maintain Symbolic Celerity at all times.
 * Press T when the caller pings a target, and then spike using Keystone signet -> Tryptophan Signet -> Unnatural Signet -> Signet of Clumsiness.
 * Use "By Ural's Hammer!" to increase your spike damage.
 * Use finish him for cleanup.

EoE
[build prof=Rt/R bea=9 res=3 cha=12+1+3 spa=9+1][Optional][Signet of Spirits][Bloodsong][Vampirism][Painful Bond][Edge of Extinction][Summon Spirits (Kurzick)][Flesh of My Flesh][/build]

Equipment

 * Armor: Full Survivor Insignia with Superior Vigor
 * Weapons: 40/40 Channeling wand and offhand, defensive set for forge and forest (caster weapon and a shield)

Usage

 * Use [[Summon Spirits] to ensure [[Edge of Extinction@10] is in range, on all spikes.
 * Use Ritualist spirits to absorb damage, cause extra damage and kill leftover enemies after spikes in forest/parts of forge. Spirits can also block the door in front of Rastigan. If EoE is recharged, put spirits in front of door, and then cast EoE back a bit.

UA
[build prof=Mo/? div=10+1+3 hea=11+1][Optional][Optional][Optional][Optional][Optional][Optional][Optional][Unyielding Aura][/build]

Equipment

 * Armor: Survivor or Radiant Insignias a Rune of Superior Vigor and Runes of Vitae.
 * Weapons: +20% enchantments weapon and 40/40 healing wand and offhand.

Usage

 * Use UA to res dead people.

Terra #1
[build prof=A/E ear=12 sha=12+1+3][Shroud of Distress@17][Shadow Form@17][Armor of Earth@13][Mental Block][Ebon Battle Standard of Honor][Sliver Armor@13][Optional][Death's Charge@17][/build] | T1 Walk-through with Narration
 * or
 * If you are experienced then can be swapped for  to speed up killing menzies.

Equipment

 * Weapons:
 * Zealous Scythe of Enchanting(If your run out Energy for any reason)
 * Zealous Spear of Enchanting(for pulling in scattered enemies faster) with 2 different sets of shield, both should have +30HP mod or +45HP while enchanted mod(recommended), and either Armor + 10(vs Piercing) and Armor + 10(vs Fire), use the shield with fire protection mod in burning forest and Piercing Protection outside forest.
 * Armor: Full Radiant insignias, Runes of Attunement and a Superior Vigor rune and Blessed Insignia set for Burning Forest.

Usage

 * Maintain Essence of Celerity is up. Use [[Armor of Earth@12] when needed (always maintain it in the burning forest, due to large damage from inferno). Also use [[Mental Block] in heavy mob areas and when you are around skeletal impalers.
 * Use Abyssals, and Shadow Warriors (If your health is below 50%). Alternatively, you can use IAU when Shadow Form skill recharge is around 70-100%, IAU provides protection when Shadow Form runs out and when casting it.
 * Use [[Death's Charge@17] as a self-heal or a method for getting unstuck.
 * Aggro mobs, then use [[Ebon Battle Standard of Honor] and then use [[Sliver Armor@12]
 * It is highly recommended to use a speed boost consumable e.g. Birthday Cupcakes or Blue Rock Candy to counteract the speed loss from [[Armor of Earth@13].

Terra #2
[build prof=A/E ear=12 sha=12+1+3][Shroud of Distress@17][Shadow Form@17][Optional][Optional][Ebon Battle Standard of Honor][Sliver Armor@13][Optional][Death's Charge@17][/build] | T2 Walk-through with Narration
 * or or
 * or
 * or or
 * It is highly recommended to use a speed boost consumable e.g. Birthday Cupcakes or Blue Rock Candy to counteract the speed loss from Armor of Earth.

Equipment

 * Weapons: single handed 20% enchantment weapon, +10AL vs Slashing Shield.
 * Armor: Full Radiant or Blessed insignias, Runes of Attunement and a Superior Vigor rune.

Usage

 * Maintain Essence of Celerity is up. Also maintain [[Shroud of Distress@17].
 * Use Abyssals, and Shadow Warriors (If your health is below 50%).
 * Use [[Death's Charge@17] as a self-heal or a method for getting unstuck.
 * Use [[Glyph of Concentration@0] before activating [[Shadow Form@17] while in the spider cave.

T3 (swap UA for this)
[build prof=A/E ear=12 sha=12+1+3][Shroud of Distress]["I Am Unstoppable!"][Armor of Earth][Shadow Form][Death's Charge][Sliver Armor][Ebon Battle Standard of Honor][Glyph of Concentration][/build]

Equipment

 * Weapons: single handed 20% enchantment weapon, +10AL vs Slashing Shield.
 * Armor: Full Radiant or Blessed insignias, Runes of Attunement and a Superior Vigor rune.

Usage

 * Maintain Essence of Celerity is up. Also maintain [[Shroud of Distress@17].
 * Use Abyssals, and Shadow Warriors (If your health is below 50%).
 * Use [[Death's Charge@17] as a self-heal or a method for getting unstuck.
 * Use [[Glyph of Concentration@0] before activating skills when you are around worms.

=Usage=

Terra #1

 * 1) Start
 * 2) Run to the UnknownCamp and aggro the caster group and the group with beserkers in. Use the aggro from the shadow rangers to sliver the beserkers down and then sliver the shadow group, starting with the monk. Avoid the skeleton patrol that comes down from the north. When the shadow group is dead, get the quests from The Eternal Weaponsmith and Kromril The Eternal.
 * 3) Run to http://wiki.guildwars.com/images/f/f8/Monk-tango-icon-20.png Priest of Menzies, aggroing as much as possible, as soon as you get a group with beserkers in, stop to sliver them down. Make sure you grab the two groups near the entrance to the burning forest and pull them back beneath menzies. When all the melee is dead, Death's Charge up to menzies and sliver him down. Pick the book up and run back to Kromril the Eternal, making sure to drop the book before recasting Shadow Form. If you wish, you can sliver the shard wolf on your way back to the camp.
 * 4) If you haven't already, sliver the http://wiki.guildwars.com/images/a/ab/Elementalist-tango-icon-20.png Shard Wolf in the middle of the battlefield.
 * 5) Run through the burning forest and aggro the group of Mahgo Hydras near the http://wiki.guildwars.com/images/3/3b/Warrior-tango-icon-20.png Shadow Overlords. Pull them back along the right wall until the Smoke Walkers are at longbow range and then sliver the hydras down. If smoke walkers run up to heal the hydras, let sliver run out and wait until the hydras are back to full health, then pull them back again. Once the hydras are dead, run into the middle of the shadow groups and sliver the overlords down.
 * 6) Kill the http://wiki.guildwars.com/images/a/ab/Elementalist-tango-icon-20.png Shard Wolf.
 * 7) Run to the Tower of Strength, you may have to wait for the quest to be taken. Pull the first 2 Shadow Patrols one by one and sliver them down, once you have 4 rangers you can aggro one of the abyssal groups and sliver the abyssals down, keep pulling and slivering the melee until they are all dead. Use cliff walls to block them if you have more than 3 attacking you. Once the melee is all dead. begin slivering the Shadow Rangers, you can pull the http://wiki.guildwars.com/images/a/ab/Elementalist-tango-icon-20.png Shard Wolf wolf to help with this if you want. Do not try and sliver more than 3 at one time and if they are very balled up, run down towards the burning forest until some break aggro so you can sliver them easily. Make sure you don't kill the mesmers, as you will need them later. When all the rangers are dead, ask the T2 to send the Tower Mage. While you are waiting for the mage to arrive, pull the Shard Wolf back and use the Shadow Mesmers to kill it.
 * 8) When the Tower Mage gets there, pull the http://wiki.guildwars.com/images/7/7b/Necromancer-tango-icon-20.png Shadow Lord out of the tower and sliver him down.

Terra #2



 * 1) Start
 * 2) Grab quest from Unknown Miko the Unchained on your way past
 * 3) Take quest from http://wiki.guildwars.com/images/d/dc/Ranger-tango-icon-20.png Nimros the Hunter
 * 4) Kill this http://wiki.guildwars.com/images/a/ab/Elementalist-tango-icon-20.png Shard Wolf. Lots of monks heal him so you might want to try pulling him into cave.
 * 5) Kill the http://wiki.guildwars.com/images/a/ab/Elementalist-tango-icon-20.png Beach Wolf, try not to aggro the warrior guys
 * 6) Wait at beach for the main team to take the quest Restore the Temple of War. Work though the cave killing the http://wiki.guildwars.com/images/7/7b/Necromancer-tango-icon-20.png Seeds of Corruption.
 * 7) ●●● - This is path where the Seeds of Corruption are. If you had trouble with the first wolf then ask where T1 currently is. If he is almost finished at Tower of Strength, wait outside forge so you can trigger the Tower Mage straight away.
 * 8) ●●● - Follow the yellow line to http://wiki.guildwars.com/images/f/fb/Mesmer-tango-icon-20.png Lord Khobay. To kill, pull the drakes by the Giant Wurm with you, so you can get more aggro. Be careful not to let the drakes bodyblock the exit, then walk pass the Giant Wurm by Khobay. Death Charge to Khobay and sliver him to death. Now trigger mage if you have not already done so.

Terra #3

 * Firstly, run to the wailing forest and grab all of the spirit shepherds you can, then sliver down the rock borer worms and the 2 spirit woods in the entrance to the forest.
 * Once this is done run to the bridge, sliver the 4 beserkers on the close side of the bridge and then use a bow to aggro the banshees, avoiding the two skeletal groups from the side. sliver the banshees down on the bridge and then take the quest from the wailing lord.
 * Next, run up the hill and kill the shard wolf, then death's charge down to a spider, pulling them along the path towards the wailing lord so you can death's charge down. once this is done aggro all the shepherds again and use their aggro to sliver the nearby skeleton group down.
 * Once the skeleton group is dead simply ball the shepherds up together and wait for the main team to arrive. The main team should spike the skeleton group in the entrance to wailing forest, spike the group of shepherds and then run back towards the beginning, clearing a way for griffons, when they are ready the t3 will bring the griffons.

Main Team
Main Tank Video Walkthrough

How to spike: Perma balls groups tightly, the ineptitude mesmer then calls arcane conundrum on a central target and all 3 spikers use their spike skills on that target.


 * Clear the way to the Tower of Courage and complete Rastigan's quest. Only take Rastigan's quest once you are at the Tower of Courage and have cleared the surrounding area. Most likely, one 100b, the Rit and the UA will stay back to complete the quest while the rest continues ahead.
 * Clear the way to the Temple of War and clear it so the Eternal Forgemaster appears. Terra 1 takes the quests so you can go directly to the Temple of War.
 * Take the first quest once the Perma is waiting on the south side of the forge. Pull them towards the middle and kill. Once they are dead, the sin and two warriors should stand on the corpses to kill so the new Beast's that spawn don't jump around. Do the same for the North side.
 * Before leaving the Temple of War, make sure all three quests are taken - Khobay the Betrayer, Restore the Temple of War and Tower of Strength from Eternal Lord Taeres. The Rit stays back to take the quests while the rest of the team continues ahead.
 * Head to the Wailing Forest, clear all foes to the wailing lord. Do not kill the Wailing Lord.
 * The perma should pull and kill the nearby Shard Wolf, using Sliver Armor.
 * The Ritualist is the quest taker. Wait until everyone else is off the map (their names are grayed out) and the Main Tank says ready, then take the quest from the Wailing Lord. Wait until you are called by the main team. After being asked to bring the Griffons by the main team you should ping enemies; this will ensure the Griffons follow you instead of any other moving player.
 * The main team should clear the way back to the Tower of Courage. Once you are almost there, tell the Ritualist they can come with Griffins.
 * Pull and kill the last Shard Wolf. Wait in the Tower until the griffins get there, then head to forge for your reward.