User:Go4the1/Spirit Bomber

This build, in theory, should be able to deal massive AoE spike damage, provided some preparation time, through the creation and destruction of key spirits, mainly through the use of Rupture Spirit. It should be useful for elimination of NPC's at shrines in AB. Note that this is only a theory, and has yet to undergo major testing.

Attributes and Skills
[build prof=Ritualist/Assas spawni=12+1+2 channe=12+3 commun=3 shadow=0][Destruction][Pain][Ghostly Haste][Ancestors Rage][Deaths Charge][Draw Spirit][Rupture Soul][Cruel Was Daoshen][/build]

Attribute values are still being refined.

Equipment

 * Max AL Radiant Armor with runes of Attunement
 * Insightful Staff of Fortitude or equivalent
 * Equipment Template: PkpBIPZTkiqYo5Ij1co5IBLpo5ItVXo5IBrbo5IBLA

Usage

 * Be sure that other members of your party know not to begin attacking until you've cast Deaths Charge.
 * Select a target (preferably one that will not move during preparation) and move just outside of aggro range.
 * Cast Destruction and Pain.
 * Target your foe and cast Ghostly Haste
 * Cast Ancestors Rage, followed quickly by Deaths Charge, Draw Spirit and Rupture Soul. This will not only damage the foe but also blind them. Note that you do not have to target the spirits in order to draw and rupture them, unless there are other spirits nearby (avoid having a Spirit Spammer in your party).
 * During the cool-down of draw and rupture, cast Cruel Was Daoshen and drop the ashes immediately after casting.
 * Re-cast Draw Spirit, Rupture Soul, and Ancestors Rage for a final spike and renewal of blind.

Counters

 * Target foe moving too far away for draw spirit to work will render this build useless.
 * General Caster Counters (Migraine, etc)
 * Foe moving out of range before the spike can be initiated.
 * Heavy damage, as this build has no form of self-heal in its current state. (deaths charge does heal but takes 30 seconds to recharge and cannot be considered a susceptible method of healing)
 * Anti-Spike such as Protective Spirit. Note that all damage from this build is AoE, so protective spirit may protect one target, but the other targets will still be hit.

Variants

 * Pain can be removed for another skill of choice, or swapped for any another spirit that will live 30 seconds.
 * Deaths Charge can be replaced with any shadow step.
 * Swap can be implemented. After the first draw and rupture, cast Swap and then Rupture again for the second spike and to take you away from potential danger. Note that you should cast the second Ancestors Rage on the spirit just before rupturing it.