User:Sewa/Sandbox/GvG Curses Bala

A modded bala with a OoB necro to pressure the main and a MB capable to split if necessary

Dev Hamzor
[build prof=w/p HammerMastery=12+1 Strength=12+1+1 SpearMastery=3][Devastating Hammer][Crushing Blow][Hammer Bash][Bull's Strike][Wild Throw][Flail][Enraging Charge][Resurrection Signet][/build]

Armor
Hammer Mastery Headgear
 * 4x Sentinel's Insignias with Stonefist on gloves or boots
 * Superior Vigor
 * Minor Hammer
 * Clarity
 * Restoration
 * Major Strength

Weapons

 * Vampiric Hammer of Fortitude, 15^50
 * Ebon Hammer of Fortitude, 15^50
 * Vampiric Hammer of Fortitude, 15^50
 * Furious Spear of Fortitude, +5 energy
 * Strength Shield of Fortitude, -20% Blind
 * Strength Shield of Fortitude, -20% Cripple
 * Strength Shield of Fortitude, +10AL vs all damage types

Usage

 * Use Enraging Charge as a speed boost and for adrenaline gain.
 * Bull's Strike moving targets for damage and knockdown.
 * Knockdown with Devastating Hammer and Hammer Bash.
 * Apply Deep Wound when needed with Crushing Blow.
 * Remove harmful stances like with wild throw.
 * When necessary, run flags at stand.
 * Provide lineback and pressure relief at stand if monks' blue bars are empty.
 * Push for flags with ranger to secure a boost.

Cripsl0sh
[build prof=Warrior/Ritualist Strength=12+2 Swordsmanship=12+1+1 RestorationMagic=3][Crippling Slash][Gash][Sun and Moon Slash][Savage Slash][Shield Bash][Frenzy][Rush][Death Pact Signet][/build] [[Death Pact Signet (PvP)@3]

Armor

 * Swordsmanship Headgear
 * 5x Sentinel's Insignia
 * Superior Vigor
 * Minor Sword
 * Clarity
 * Restoration
 * Major Strength

Weapons

 * Zealous Sword of Fortitude, 15^50
 * Ebon Sword of Fortitude, 15^50
 * Vampiric Sword of Fortitude, 15^50
 * Furious Spear of Fortitude, +5 energy
 * Strength Shield of Fortitude, -20% blind
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Usage

 * Use Crippling Slash to cripple your foes, and try to spread the cripple and deepwound as much as possible.
 * Use Frenzy to speed up the rate of your attacks. If you come under focused fire, cancel it using Rush.
 * Do not hesitate to call spikes even when you do not have enough adrenaline.
 * Use Shield Bash to reduce the chance of being rupted when hard ressing.

Cripshot
[build prof=Ranger/Monk Expertise=12+1+1 WildernessSurvival=9+1 Marksmanship=9+1][Crippling Shot][Distracting Shot][Savage Shot][Apply Poison][Lightning Reflexes][Mending Touch][Natural Stride][Resurrection Signet][/build] [[Lightning Reflexes (PvP)@14]

Armor

 * Expertise Headgear
 * 5x Radiant or Survivor Insignia
 * Superior Vigor
 * Minor Expertise
 * Minor Marksmanship
 * Minor Wilderness Survival
 * Restoration

Weapons

 * Poisonous Recurve of Fortitude, 15^50
 * Poisonous Recurve of Fortitude, +5 energy
 * Crippling Recurve of Fortitude, +5 energy
 * Sundering Flatbow of Fortitude, 15^50
 * Poisonous Spear of Defense, +5 energy
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Usage

 * Keep Apply Poison active when you're attacking to spread Poison with each arrow fired.
 * Snare enemies using Crippling Shot.
 * Interrupt enemies with Distracting Shot and Savage Shot.
 * Use Natural Stride for a general-purpose speed boost. It's also useful when under attack from melee opponents.
 * It's also helpful to use Natural Stride right before Apply Poison and Resurrection Signet to decrease chances of being physically interrupted.
 * Push flaggers in order to secure morale boosts.

OoB Necro
[build prof=n/rt BloodMagic=12+1 Curses=12+1+1 Restorationmagic=3][Offering of Blood][Barbs][Life Siphon][Faintheartedness][Enfeeble][Strip Enchantment][Barbed Signet][Flesh of My Flesh][/build] [[Flesh of My Flesh (PvP)@3] [[Barbed Signet (PvP)@13]

Armor

 * Curses Headgear
 * 5x Undertaker's or Tomrnetor's Insignias
 * Minor Curses
 * Minor Blood
 * Superior Vigor
 * Restoration
 * Vitae

Weapon

 * Curses Wand of Memory, 20% cast time
 * Curses Focus of Aptitude, 20% recharge
 * Blood Wand of Memory, 20% cast time
 * Blood Focus of Aptitude, 20% recharge
 * Restoration Wand of Memory, 20% cast time
 * Restoration Focus of Aptitude, 20% recharge
 * Barbed Spear of Defense, +5 energy
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Usage

 * Use Barbed Signet at recharge to spam bleeding over foes. Watch out for when doing this.
 * Use Faintheartedness and Enfeeble on melees to reduce damage and adrenaline gain. Try to cover them with bleeding/Life Siphon.
 * Life Siphon is for degeneration and regeneration: try to keep it on 3/4 foes.
 * Follow Spikes and add pressure with Barbs.
 * Use your 40/40 Resto set when hard ressing.
 * Strip key enchantments like attunements or conjures.
 * Use OoB for energy Management. Be careful for the life sacrifice.

Variants

 * Oppressive Gaze over Enfeeble.

Mind Blast Ele
[build prof=E/Mo Fire=12+1+1 Energy=10+1 Healing=8][Mind Blast][Immolate][Rodgort's Invocation][Meteor][Aura of Restoration][Flame Djinn's Haste][Fire Attunement][Healing Breeze][/build]

Armor

 * Fire Magic Headgear
 * Aeromancer's insignia on head.
 * Stalwart Insignias on chest and legs.
 * Survivor on feet and hands.
 * Minor Fire
 * Minor Energy Storage.
 * Superior Vigor
 * Restoration
 * Vitae

Weapon

 * Fire Wand of Memory, 20% cast time
 * Fire Focus of Aptitude, 20% recharge
 * Fire Wand of Memory, +15/-1 energy
 * Energy Storage Focus of Fortitude, +15/-1 energy
 * Adept Fire Staff of Enchanting, 20% cast time
 * Heavy Spear of Defense, +5 energy or 10% recharge or 10% cast time
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type
 * Adept Healing Staff of Enchanting, 20% cast time

Usage

 * Mantain Attunement and Aura of Restoration up alla the time.
 * Spam Mind Blast for huge energy management and pressure in conjunction with Immolate. Try to follow the Cripslash when doing this.
 * Use Meteor wise, trying to co-ordinate it with hammer to push kills.
 * Use Rodgort on balls.
 * When splitting, ball-up the knights and use your AoE damages in order to push a kill.
 * If enemy is collapsing or is sending heals back in base, run in main in order to add pressure and kill here.

RC Monk
[build prof=Mo/W Prot=12+1+1 Divine=10+1 Tactics=8][Reversal of Fortune][Restore Condition][Spirit Bond][Guardian][Shielding Hands][Aura of Stability][Holy Veil][Balanced Stance][/build]

Armor

 * 5x Disciple's Insignia
 * Superior Vigor
 * Restoration
 * Minor Prot
 * Vitae
 * Minor Divine Favor

Weapon

 * Crippling Spear of Enchanting, +5 energy (alternative to 40/40 prot set)
 * Protection Focus of Aptitude, 20% recharge
 * Protection Wand of Memory, +15/-1 energy
 * Protection Focus of Fortitude, +15/-1 energy
 * Adept Protection Staff of Enchanting, 20% cast time
 * Crippling Spear of Defense, +5 energy
 * Crippling Spear of Defense, -5 energy
 * Tactics r7-8 Shield of Fortitude, -20% cripple
 * Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type

Usage

 * Spirit Bond is to be used as an omega prot to stop damage against a target, use it wisely due to it's high cost.
 * Cast Reversal of Fortune for an immediate heal and damage prevention.
 * Remove harmful conditions and heal allies with conditions on them with Restore Condition.
 * Hexes can be removed with Holy Veil. Be wary of maintaining this enchantment as it harms your energy pool.
 * Aura of Stability is used to protect allies from Knockdown.
 * Guardian for blocking on allies.
 * Use Balanced Stance to prevent knockdowns, especially against Hammer Warriors.

WoH Monk
[build prof=mo/w healin=12+1+1 protec=8+1 divin=7+1 tactics=8][patient spirit][Guardian][draw condition][infuse health][word of healing][cure hex][Signet of Rejuvenation][disciplined Stance][/build]

Armor

 * 5x Disciple's Insignia
 * Superior Vigor
 * Restoration
 * Minor Prot
 * Minor Healing
 * Minor Divine Favor

Weapon

 * Healing Wand of Memory, 20% cast time
 * Healing Focus of Aptitude, 20% recharge
 * Healing Wand of Memory, +15/-1 energy
 * Healing Focus of Fortitude, +15/-1 energy
 * Adept Protection Staff of Enchanting, 20% cast time
 * Crippling Spear of Defense, +5 energy
 * Crippling Spear of Defense, -5 energy
 * Tactics r7-8 Shield of Fortitude, -20% cripple
 * Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type

Usage

 * Catch spikes with Infuse Health.
 * Use Word of Healing, Patient Spirit and Signet of Rejuvenation to heal.
 * Pre prot targets with Guardian.
 * Remove hexes with Cure Hex.
 * Transfer conditions with Draw Conditions. (mainly things like Blind/Weakness for physicals and conditions from the RC monk).
 * Use Disciplined Stance as an anti-spike for yourself.

Xinrae's Flagger
[build prof=rt/d RestorationMagic=12+1+1 WindPrayers=10 SpawningPower=8+1][Xinrae's Weapon][Weapon of Warding][Resilient Weapon][Soothing Memories][Life][Protective was Kaolai][Pious Restoration][Featherfoot Grace][/build] [[Weapon of Warding (PvP)@14] [[Life (PvP)@14]

Armor

 * Restoration Headgear
 * 5x Ghostforge Insignias
 * Minor Spawning
 * Minor Restoration Magic
 * Superior Vigor
 * Vitae
 * Restoration

Weapon

 * Restoration Wand of Memory, 20% cast time
 * Restoration Focus of Aptitude, 20% recharge
 * Restoration Wand of Memory, +15/-1 energy
 * Restoration Focus of Fortitude, +15/-1 energy
 * Any Swift Staff of Enchanting, "Don't Think Twice"
 * Heavy Spear of Defense, +5 energy
 * Heavy Spear of defense, -5 energy
 * Strength Shields of Fortitude, +10 AL vs each damage type
 * Strength Shield of Fortitude, -20% Cripple

Usage

 * Run the flag.
 * Use your weapon spells to mitigate damage.
 * Use Life to provide party healing, keep it as far away from the main battle as possible, if possible obstructed from a Ranger bow.
 * Use Protective Was Kaolai for party healing. Try to mantain it to meet the requirement of Soothing Memories
 * Use Featherfoot Grace for an IMS and to help you against.
 * Use Pious Restoration in conjunction with Featherfoot for self-heal and to get cleaned from snares.
 * Use Xinrae's on npc to counter splits and in main to block spikes.