Archive:Me/N JQ Psychic Distraction Mesmer

Uses Psychic Distraction to counter everything whilst also packing capping and hauler killing utility. If used right, one can cap very fast.

Attributes and Skills
[build prof=Mesmer/Necromancer fastca=9+1 domina=12+1+3 inspir=9+1][Psychic Distraction][Power Drain][Chaos Storm][Wastrel's Worry][Wastrel's Demise][Gaze of Contempt][Optional][Ether Feast][/build]

Optional
 * - To punish melee attackers. Can also be used if a ranger survives your attempt to cap.
 * - If you want to punish casters. Has a nice synergy with Wastrel's Demise/Wastrel's Worry.
 * - If you want to cap faster.

Variant
 * instead of Gaze of Contempt for Enchantment Removal, but its just personal Choice.
 * instead of Power Drain if you want to do some damage.
 * instead of Power Drain to interrupt through and hit non-spells you don't want to PD.

Equipment

 * Survivor's, Vitae and all necessary runes
 * 40/40 Domination set

Usage

 * Use Psychic Distraction to interrupt important things such as RoJ/Chaos Storm/AoE in general. You should only bother using it when defending shrines, particularly Yellow. Make sure you only use it on important stuff, else you'll squander your energy and can't cast for 8 seconds. Anti-interrupt such as Mantra of Resolve or Glyph of Concentration don't block PD's disable, so don't worry about them.
 * To cap the mainshrines, cast Chaos Storm on the central mesmer of a shrine. When they try to cast Echo/Clumsiness interrupt them.
 * To cap the ranger shrines, use Chaos Storm then once they've used sundering attack, hit them with WW/WD. Empathy may help here as well.
 * Spam WW/WD and wand to take down haulers.
 * Use GoC/RE to make N/A bombers useless, as well as getting rid of excessive prots sometimes. Try to remove their enchantments just before they jump in to avoid them recasting everything.
 * Use Empathy and Backfire (if taken) to get rid of shrine stragglers or lone players.
 * Ether Feast for healing

Counters

 * Anti-caster that you fail to interrupt.
 * Glyph of Essence or Glyph of Sacrifice can deny you a chance to interrupt nuke spells.