User talk:Saxazaxx/Team - 7 Hero Deep

Variant idea for experienced teams:

Diversion would be used to disable end boss Kanaxai's healing skill (which might or might not be possible), since it's hard to time Hammer Bash to KD him when he uses his skill. The 2nd idea is to take Recall off your bar completely and put it on the SoS hero, which would give you an additional skill slot. It would also make the Aspect of Lethargy (gate room) easier to do.--Saxazaxx (talk) 15:09, 19 February 2019 (UTC)
 * Monster skills can't be diverted afaik. Just keep some enchantment removal. --Krschkr (talk) 15:44, 19 February 2019 (UTC)
 * Yeah, much easier, should be part of meta then. What's the verdict on bringing Dom + Illusion on all 3 Mesmers?--Saxazaxx (talk) 19:11, 19 February 2019 (UTC)
 * Some consider it better, some worse than domination + inspiration magic or illusion + inspiration magic or illusion magic without a second attribute. Try both and see what works better in the deep for you. --Krschkr (talk) 19:23, 19 February 2019 (UTC)
 * Well, there certainly are enough melee foes to bring some extra illu spells on the Dommers. But I'll do that.--Saxazaxx (talk) 02:33, 20 February 2019 (UTC)

Chest Farming Variant

 * Optionals:
 * Bring or  if you wish to kill the Failure Aspect and open a chest that often spawns in that room (guide details below).