User:Guild of Deals/Eviscerate Warrior Guide

Eviscerate Warriors are a staple of PvP and are probably one of the most run builds. This guide covers all the major Eviscerate Warriors and their benefits.

Purpose
This guide is for teaching users about all the Eviscerate Warriors run in PvP

Skills
Some key skills are this:

Core Skills

 * : This is the staple skill. Most Axe Warriors run this, and is practically why we have "Eviscerate Warriors". It provides a nice good damage/DW combo that can be used in most spikes


 * : This is the most common IAS. Frenzy provides constant IAS on demand. However, the double damage may make it seem horrible, but accompanied with another skill, it can be a great IAS.


 * : Rush goes hand-in-hand with Frenzy. If you're taking too much damage with Frenzy, just hit Rush and it'll stop. It can also be used as a general anti-kite and such.


 * : Bull's Strike is almost a no-brainer on most non-Hammer Warriors. The Knockdown requirement is rather easy to meet in PvP, and it does provide some nice damage as well. This, in conjunction with an IAS (see below), can provide a good anti-kite.


 * : Although Sprint is not seen as common as Rush, it used to be a standard. Although it has a considerably longer downtime than Rush, it can be used on demand instead of having to build adrenaline, which makes it very useful for splits.

Damage
A follow-up is required for the spike. A selection of attack skills can be used for this.


 * : Executioner's Strike is probably the most common. It provides a hefty +38 damage at 14 Axe Mastery and is used by most players.


 * : Some players take Body Blow over Executioner's. Although it deals less damage (as you'll most likely be running lower Strength than Axe Mastery), it costs 1 less adrenaline and can cause DW when used in conjunction with Cracked Armor. Although Eviscerate Warriors don't run usually a Cracked Armor skill, skills like Shell Shock, Weaken Armor and Sundering Weapon can be commonly seen and help the Warrior spread lots of DW.

Interrupt
Most Eviscerate Warriors run some type of interrupt to follow-up the some type of protection or heal after the first 2 skills.


 * : This is the old standard. Although it has no quick activation like other interrupt attacks, it does provide a nice hefty disabling side effect.


 * : Since the release of Eye of the North, Distracting Strike has been another interrupt. It provides a fast activating interrupt with no damage reduction, like Distracting Blow. It also provides some conditional disabling effects, which required Cracked Armor. However, as with Body Blow, some teammates may carry Cracked Armor.


 * : An alternative interrupt usually ran in spike orientated builds.

Utility
Eviscerate Warriors are usually known for their extra utility slot. There are many skills that can fill this slot.


 * : The famous Shock, known for the Shock Axe, is probably the most well known meta Eviscerate Warrior. Shock is used for a pressure, on-demand KD, an interrupt, and a general skill. This is practically the staple of Eviscerate Warriors.


 * : Rending Touch is another utility skill that comes in handy. Since you will mostly be running without Enchantments, this really has no downsides, and is a good enchantment remover. It can cut through things like Shield of Absorption, Guardian, Aegis, and more.


 * : Although it may seem energy intensive, Cry of Frustration still makes a good skill. An AoE interrupt can be great in places like GvG, and with such a large range, you will mostly catch multiple foes with it. Ran in spike orientated builds as a way to keep down aegises and other annoying passive anti-spikes, when you have no other way to get them down.


 * : Power Spike is just another alternative to CoF. Power Spike costs less energy and has a faster recharge than CoF, but doesn't have the AoE effect. Ran in spike orientated builds as a way to keep down aegises and other annoying passive anti-spikes, when you have no other way to get them down.


 * : This provided a great survivability asset to the Warrior. Mending Touch can eliminate most Condition counters, such as Crippling and Blind. However, its lack of pressure (compared to Shock and such) make a rather uncommon skill.


 * : Disrupting Dagger provides yet another interrupt option. It has a shorter recharge than both Power Spike and CoF, but is only half ranged.


 * : Normally ran on a warrior intended for splitting, this greatly improves a warriors survivability in a split.

Other Skills
Some people may run other skills instead of standards. This is mostly in places where Resses aren't needed, like AB and CM. However, they can be useful everywhere.


 * : Gale was very common until its nerf which doubled its energy cost and made Exhaustion go into the negatives. It provided a ranged, 3-second KD (Stonefist insignia) that was practically impossible to stop. However, when the nerf came, another skill came up and replaced Gale and became one of the most common builds in Guild Wars.


 * : Harrier's Haste provides some great anti-kite. This usually replaces Sprint or Rush as a Frenzy cancel, but provides great additional damage agaisnt commonly moving foes.


 * : This usually accompanies Harrier's Haste. Together they make the Harrier's Haste Axe, and this provides additional self healing along with a Res and the standard bar, which most Eviscerate Warriors can't have.


 * : An amazing, low cost, ranged enchantment removal that provides a condition.


 * : This was a decent skill to have before it was changed back to a stance. The common Hexswamps that accompany most Warriors could be overcome alone by a Warrior, allowing Monks to focus on other allies and allowing them to save their Holy Veil or whatever Hex remover they're running for another ally. However, after it was changed back to a stance, it declined significantly, since you cannot use it in conjunction with Frenzy.


 * : Along with the other Conjures, it provides some decent additional damage. Combined with Frenzy, you can have a potent damage booster. Running Conjure Lightning with Shock can provide a nice combo, but also some energy issues.


 * : Death's Charge can provide the surprise Shadowstep. A Shadowstep as such can provide good anti-kiting abilities as well as a surprise jump on the enemy.

Builds
Some common Eviscerate Warriors are:


 * Shock Axe
 * Rending Axe
 * Harrier's Haste Axe
 * Shadow Axe
 * Shadow Axe
 * Shadow Axe