User:Misery/KD

[build prof=warri/assassin hammermastery=12+2 streng=12+1+1][Devastating Hammer][On Your Knees][Enraging Charge][Protector's Strike][Burst of Aggression][Auspicious Blow][Dash][resurrection signet][/build]

[build prof=range/monk expert=12+1+1 wilder=9+1 marksm=9+1 protec=3][pin down][distracting shot][savage shot][apply poison][mending touch][natural stride][infuriating heat][resurrection signet][/build]

or

[build prof=dervi/necro myst=10+1+1 wind=10+1 blood=11][arcane zeal][order of pain][dark fury][mystic healing][dwayna's touch][vow of piety][watchful intervention][faithful intervention][/build]

Enraging Charge + Prot Strike = 6 adrenaline under Infuriating Heat or Dark Fury, Auspicious Blow nets one adrenaline. Repeat. Auspicious + Zealous gives 11 energy per cycle. That plus one pip means you lose 3 energy per cycle. Can't use Flail due to the loss of adrenaline. You might get away with no IAS, but I seem to remember that 3 second KD -> Normal activation -> Prot Strike = Automatic qknock under IAS. Weapon of Fury would solver the energy problem, but I am unsure if it provides enough adrenaline without Heat or Fury as well.