User:Leatherhead/Build:A/R Critical Hit Ranger

This build takes advantage of the Assassin's Critical Strikes attribute and the Ranger's Barrage skill to deal decent range damage and replenish energy and defenses. The Critical Hit Ranger is designed for Alliance Battles.

Attributes and Skills
[build prof=assas/range critic=12+1 shadow=3+1 marksm=12][Barrage][Pin Down][Critical Eye][Way of the Master][Critical Defenses][Assassin's Remedy][Shadow Refuge][Sharpen Daggers][/build]

Equipment

 * Shrouded, Valkyrie's or Vanguard's Guise
 * Critical Helm
 * Rune of Minor or Major Critical Strikes
 * Rune of Superior Vigor
 * Rune of Minor Shadow Arts
 * Preferably Tarnok's Recurve Bow

Usage

 * Use Way of the Master to increase critical hit chances
 * When entering battle, be sure to have Critical Defenses up
 * Use Critical Eye to improve your chances of scoring a critical hit, but most importantly, gain more energy from each critical hit
 * Pin Down to cripple enemies
 * Use Barrage to attack enemies
 * Use Shadow Refuge for quick healing
 * Assassin's Remedy combines well with and Barrage for condition removal
 * Use Sharpen Daggers to cause AoE bleeding.


 * is applied to "Dagger Attacks" only, so it's doesn't cause AoE bleeding anymore

Variants

 * Dark Escape and Feigned Neutrality
 * For PvE, replace Shadow Refuge with Critical Agility. As long as you have a decent monk it won't matter that its gone.