Archive talk:Mo/D Divine Wind Runner

Discussion
A bad build IMO. Deny hexes? Bad choice. Can't see the purpose of this build here. Which high-level routes can you run with it? Luobailong   ···talk     ···builds  13:10, 6 July 2007 (CEST)
 * Good hex removal. Napalm Flame  ^_^ [[Image:Napalm_Flame_Sig_Image.JPG‎]] (talk)·(contributions) 13:13, 6 July 2007 (CEST)
 * Eh... not rly. You're never plagued by a crippling hex stack, so by default, veil would be > deny, simply because you can preveil. - Auron 13:24, 6 July 2007 (CEST)
 * Deny Hexes would only work in this build when Spellbreaker is being used, has already ended and recovers itself. It could only be used once then, due to the bad recasting time of Deny Hexes (12 sec). Holy Veil is in every case superior here. Napalm, you stated that you can run Drok's with it. Yes, it is possible but it's not really reliable due to Spell Breaker. If you meet an Ice Golem group being split up, or two groups behind each other, or any similiar situation SB will wear off too soon, leaving the monk very vulnerable at this point. Above that Southern Shiverpeaks running is also not very reliable with this build because you can, once again, only use SB once unlike the Mo/R Shiverpeaks Runner. There are better Droknar monk builds out here, but this here is definetely not a good one, not even close to it (see Energy management, 1x SB only, cannot compensate the incoming damage with its current skills). [[Image:Ranger-icon.png|50x19px]] Luobailong   ···talk     ···builds  15:48, 6 July 2007 (CEST)
 * Some very valid points there, I give you that much. Having read this I kinda agree, but any smart runner would know to avoid 2 groups of golems one after the other. But still, you're right. Napalm Flame  ^_^ [[Image:Napalm_Flame_Sig_Image.JPG‎]] (talk)·(contributions) 15:42, 8 July 2007 (CEST)
 * ive used a varient of this to run droks for awhile now... works well. dervs are better and faster but if you want to run with a monk( i do because my monk is my main) then i say less divine favor, no blessed aura or deny hexes... more prot prayers and divine intervention and shielding hands.

Droks/S.shiverpeaks is not the only place that needs running. I've gotten GMC for cantha and elona, and there's some places that the other monk runner builds certainly would not be able to complete. The point of this build is it's excessively flexible. The derv secondary gives far more options and utility than /R or /W. As for the veil vs deny, both are perfectly viable, so I'll put it in the variants. --8765 20:12, 6 July 2007 (CEST)
 * Droks and the S. Shiverpeaks are exactly the places for running (beside others). It is the route to the outposts giving max armor, 15k armor, skills, access to the attribute quest, etc. [[Image:Ranger-icon.png|50x19px]] Luobailong   ···talk     ···builds  15:56, 8 July 2007 (CEST)

A build requires a minimum of five votes in order to determine voting results. Shireen sysop  16:36, 8 July 2007 (CEST)

It works as a running build but Mo/R Shiverpeaks Runner is better. Faramir (contributions ) 18:43, 11 July 2007 (CEST)

I'll deal with this later :/. Readem (talk *pvxcontribs ) 18:06, 4 August 2007 (CEST)

Signet of Mystic Speed
New replacement instead of the 2 running skills? - Unexist  15:28, 30 October 2007 (CET)