User:Krschkr/Team - 7 Hero Mercenary Mesmerway (Melee)

Mesmerway type team build for melee players with at least one mercenary hero. For a setup with minions check Triple Energy Surge. For a minionless setup with a stronger backline go for Mercenary Mesmerway.
 * Minionless.
 * Near-permanent party-wide 33% IMS thanks to [["Fall Back!"@12] and [["Incoming!"].
 * Works without [["Save Yourselves!"].
 * [[Splinter Weapon@16] with a chance for a boosted rank 17 [[Splinter Weapon@17].
 * [[Strength of Honor@8] with a cover bond of choice on a mesmer for faster reapplying during combat.
 * Two characters backline stabilized by [[Ineptitude@16] and [[Panic@16].
 * Features [[Blood is Power@13] for a better hero performance and support of caster profession melee builds.

Ineptitude
[build prof=Me/Mo FastCasting=10+3 IllusionMagic=12+1+3 InspirationMagic=2 SmitingPrayers=8 ProtectionPrayers=1][Ineptitude][Wandering Eye][Signet of Clumsiness][Arcane Conundrum][Accumulated Pain][Life Bond][Drain Enchantment][Strength of Honor][/build] Equipment
 * Variant
 * over [[Life Bond@1]. Recommended for paragon players.
 * 40/40 illusion magic.
 * 5 prodigy's insignias.
 * Rune of superior vigor.
 * Rune of vitae.
 * Main article: Illusion Magic Hero

Energy Surge (2)
[build prof=Me/Rt FastCasting=10+3 DominationMagic=12+1+3 InspirationMagic=8+1 RestorationMagic=2][Energy Surge][Spiritual Pain][Unnatural Signet][Mistrust][Cry of Frustration][Power Drain][optional][Shatter Hex][/build] Equipment
 * Variable skill slot
 * on one mesmer.
 * on the other mesmer.
 * Adept domination magic staff of fortitude with "Aptitude not Attitude".
 * 5 prodigy's insignias.
 * Rune of superior vigor.
 * Rune of vitae.
 * Main article: Domination Magic Hero

Panic
[build prof=Me FastCasting=10+3 DominationMagic=12+1+3 InspirationMagic=8+1][Panic][Spiritual Pain][Unnatural Signet][Mistrust][Cry of Frustration][Power Drain][Drain Enchantment][Shatter Hex][/build]
 * Adept domination magic staff of fortitude with "Aptitude not Attitude".
 * 5 prodigy's insignias.
 * Rune of superior vigor.
 * Rune of vitae.
 * Main article: Domination Magic Hero

Splinter Weapon
[build prof=Rt/P SpawningPower=3 ChannelingMagic=12+1+3 Command=12][Bloodsong][Splinter Weapon][Ancestors' Rage][Spirit Siphon]["Never Surrender!"]["Incoming!"]["Fall Back!"]["Stand Your Ground!"][/build]
 * Adept "Aptitude not Attitude" channeling magic staff of mastery.
 * 5 radiant insignias.
 * Rune of superior vigor.
 * 3 runes of attunement.
 * Main article: Splinter Weapon Support Hero

Blood is Power
[build prof=N/Rt SoulReaping=9+2 BloodMagic=9+1+3 RestorationMagic=12][Blood is Power][Blood Bond][Signet of Lost Souls][Mend Body and Soul][Spirit Light][Spirit Transfer][Protective Was Kaolai][Life][/build]
 * 40/20/20 staff restoration magic.
 * 5 tormentor's insignias.
 * Rune of superior vigor.
 * 2 runes of vitae.
 * Main article: Blood is Power Healer Hero

Soul Twisting
[build prof=Rt SpawningPower=12+2 Communing=12+1+3 RestorationMagic=3][Soul Twisting][Boon of Creation][Shelter][Union][Displacement][Armor of Unfeeling][Signet of Creation][Flesh of My Flesh][/build]
 * Any communing or spawning power staff. Preferably 40/20/20 spawning power.
 * 5 blessed insignias.
 * Rune of superior vigor.
 * 2 runes of vitae.
 * Main article: Soul Twisting Communing Prot Hero

Player Build

 * Damage oriented melee builds work well with this team. [["Save Yourselves!"] is not required. Recommendations:
 * Seven Weapons Stance Daggers or Scythe or Hammer or Hammer/Scythe
 * "Together as One!" Daggers
 * Dagger Elementalist (star burst/shockwave)
 * Shadow Theft Daggers
 * Spirit's Strength Daggers (replace the splinter weapon hero with an IMS bone fiend minion master as seen in Triple Energy Surge.
 * Pious Renewal
 * Heroic Refrain Daggers

Usage

 * Hero AI mode:
 * Set backline heroes to guard Guard.png
 * Set midline heroes to fight Fight.png
 * If you play this team as a melee, micro the ineptitude hero to maintain [[Strength of Honor@8] and [[Life Bond@1] or [[Balthazar's Spirit@8] on you.
 * 1) Invite the hero to your party.
 * 2) Click on the number next to the hero in the party window. This opens the hero control panel.
 * 3) Hold down left shift and left click once on the bond spell. A red crossed circle shows that it is disabled.
 * 4) Target yourself (standard hotkey: F) and left click once on the bond spell. The hero will now cast the enchantment on you and maintain it.
 * 5) Repeat step 4 if the enchantments get removed in combat.
 * Advanced users can set a custom hotkey for Action: Order Hero # to use Skill # in the controls options to force heroes to use certain skills.


 * Before starting a particularly difficult fight, you can force the communing prot to use [[Shelter@16]↦[[Union@16]→[[Displacement@16]⇥[[Armor of Unfeeling@16] so your team is fully protected right away.
 * If you're afraid of area damage, you can also flag the heroes apart. It is recommended to place them in a single line, so heroes won't push forward to get into casting range of foes and thus ball with the heroes in front of them again.
 * Natively only the first three heroes can be commanded individually. For the remaining four heroes you need to set up custom hotkeys in the controls option for Action: Command Hero #.