User talk:Chevayo11578

Chevayo, first I'd like to start off with welcoming you to pvx. Second I'd like you to change your vote on the any/W because you compare a build created for all professions with a build, very much the same, which has fixed professions. You can't compare speed/survivability and rewards (tthe latter one making no difference, since your heroes are flagged away and thus receive no drops). Grtz --  Shadow  Talk with me :D  08:45, 3 March 2012 (UTC)
 * His reasoning is legit + vote is fine. Build should never have been in great anyway. (Lol harder to use AND less drops). Plus very rarely seen in game. Chieftain Alex  12:00, 3 March 2012 (UTC)
 * It's for those willing to farm it without creating one of those standard builds. I just mean, we've got fixed builds for 3/10 professions only, this makes it for 10/10 --  Shadow  Talk with me :D  13:45, 3 March 2012 (UTC)
 * Hi Shadow, thank you for the freidnly welcome. At your request (and since i got some minor "heat" for my vote in the build discussion as well) i gave it another consideration but decided to hold to my vote. I see - to some extent - your point, and it's unfortunate that my singular vote made it go down to "Good". But it's what votting is for: everyone voices his opinion. Unfortunately there seem to be not enough "great" votes to outweight my single low vote.
 * I did give it the maximum versatility score, which does account for - well the versatility of - being able to run it on any profession. As for the Effectiveness of the build - i do think that it should stand to a comparsion with other existing builds. A lot of peole do have multiple professions and might be interested to know, which is easier and\or more efficient. This build is clearly inferior in this regard. First and foremost because the hereos in fact are not flagged far enough away, and thus they do receive drops - this is my experience and can be clearly seen in the video and the screenshot in the builds description. I will gladly accept evidence (and explanation) that it can be done better, but at this point there is none. Also the pull is harder and longer than on W/N and the micro-overhead for heroes is higher as well. Chevayo 01:23, 4 March 2012 (UTC)
 * Universality has nothing to do with running it on multiple professions. It would be how reliable the farm is. A 2 in effectiveness would indicate the build doesn't work at all, which is obviously not true. I'm not sure your point about flagging since you can just flag farther back than shown in the video. Your comments indicate to me that it takes longer than W/N and thus less efficient while also being less reliable as it's harder to run. I would disagree with a 2-5 vote in that regard.-- Relyk 01:58, 4 March 2012 (UTC)
 * The possible votes range from 0-5, so in my mind a 0 would indicate the build not working at all. 2 out of 5 is just slightly below average - which in my honest opinion is true. Universlity means how flexible the build is under slightly changed conditions (as stated on the voting page). This is obviously not applicable to this farming build at all. So i (and apparently the others, who all voted Uni 5/5) transfered this to the ability of the build to be run on any profession. I do not argue with or urge the people who voted 5+5 to change they votes, and everyone, who has different opinion should feel free to vote better - after actually trying the build, comments like "should work in theory" probably do not justify a 5+5 vote.
 * As to flaging the heroes, i will try to clarify - it is necessary, to intercept the raptor patrol, which otherwise kills the EoE. So we flag the heroes to the shrine, and they cross the patrols path on run-by (or flag them into raptors path and then reflag once they are engaged) - this requires some timing but is possible. However, the initial encounter still occurs within drop range, and in HM heroes (one of them being the Ranger/Para with no combat relevant skills) fall very fast i.e. when running rather than fighting (and dead party members still can get drops, if within range) - this is what happens in the video on the build page. Also with hereos running away there is a risk that some or all raptors break off and still go after the EoE - this happens about 30% of the time, making the run very unstable. The alternative is to just flag the heroes closer to the action, so they hold the ground against the raptors. This makes the EoE allways survive and the run succed, making it at least efficient for farming asura points. But then ~30 Seconds needed to round up the Broodmother are not enough for the heroes to actually defeat the patrol and run further away, so it also makes the hereos take they share of the drops. Chevayo 04:02, 4 March 2012 (UTC)