Archive talk:Team - Dagger Spam Pressure/Archive 1

Very fun (and surprisingly effective) little gimmick. Maybe it's just me, but I think having two Dagger Spammers that can generate 90 DPS a piece along with Deepwound and who aren't susceptible to general anti-melee counters is pretty nice :). The only real issue is the complete reliance on BR, which is susceptible to Enchantment Removal and/or interruption.  Once while playing, I got into trouble when one of the BRs got hit by a DShot early on, but it's generally not a huge issue, and, in fact, the fact that it is a very unusual build helps it in that respect since seeing two N/As start using BR on each other is definitely not what you expect.  As far as Energy Management in general goes, as long as you play smart, you should never really have a problem.  Oh, and yes, a great deal of the text was stolen from Readem's TA Hex Pressure build.    *Defiant Elements*   +talk  05:55, 11 September 2007 (CEST)

I'm not really enjoying the double BR on eachother. If the enemies put a lot of pressure on you guys, using BR wouldn't really work out. There could probably be another way to get energy, SoLS maybe, but that would be pretty conditional too. Railin 23:35, 11 September 2007 (CEST)
 * Your monk and hexer should be preventing most pressure on your team, and BR might even help your monk's ZB out. :) --Edru viransu //QQ about me /sysop 23:38, 11 September 2007 (CEST)
 * That, and SoLS doesn't provide nearly enough energy. The only other viable way to accomplish E-Management would be to have the third slot Necromancer run BiP, which you would have to re-spec for, besides which, the Anti-Melee Necro is hugely helpful since it helps negate that pressure you're mentioning.  I'll readily admit that the reliance on BR is not a great thing, but pressure isn't what you should be worrying about really, it's interrupts and enchantment destruction that pose a potential threat.  [[Image:Defiant Elements Sig Test 2.JPG|50x19px]]  *Defiant Elements*   +talk  23:40, 11 September 2007 (CEST)

I don't want to alter the build, but it would be nice if the necromancers had entangling asp and Toxic Shock. It would give a bit more spike capibility, as well as pressure from the knockdown and poison.Sommunn R 04:03, 14 September 2007 (CEST)
 * It won't work. You simply don't have the space within the build itself, not the energy to use SoTS and Entangling Asp.  You could switch the build around, to make it a spike build rather than a pressure build, but, it was designed as a pressure build, not as a spike build.  Besides which if you wanted to make it more "spikey" Vampiric Spirit wouldn't be a good elite choice since it's conducive to pressure, not to spiking. [[Image:Defiant Elements Sig Test 2.JPG|50x19px]]  *Defiant Elements*   +talk  05:29, 14 September 2007 (CEST)

Wouldn't just an Asscaster with the Drain be better than this? It even frees up an extra slot for a possible self heal or something. --The Gates Assassin 12:29, 14 September 2007 (CEST)
 * "Wouldn't a necromancer with corrupt enchantment be better than a shockaxe?" –Ichigo724[[Image:Ichigo-signature.jpg]] 13:50, 14 September 2007 (CEST)
 * I've never heard of an assacaster with 90 DPS before. --Edru viransu //QQ about me /sysop 14:16, 14 September 2007 (CEST)
 * Yeah... show me an assacaster that produces this kinda pressure... [[Image:Defiant Elements Sig Test 2.JPG|50x19px]] *Defiant Elements*   +talk  17:34, 14 September 2007 (CEST)

I didnt really mean a spike to kill, i just meant a large amount of damage at one time on two different targets to cause more pressure, but your right no room on the skill bar for those two skillsSommunn R 23:53, 14 September 2007 (CEST)

Lol you're really close to the 'Great' section now ;) GG Viet talk  . 00:19, 15 September 2007 (CEST)

@Railin: SoLS is under soul reaping I believe, so.... The Paintballer (T/C) 00:22, 15 September 2007 (CEST)

BR
BR costs 10 energy+3 from vamp, and lasts 13 seconds. It regenerates 1 energy per second, thus over the course of 13 seconds it will have payed only for itself. If their a point in using it then, am i missing something?Bob fregman 06:03, 15 September 2007 (CEST)
 * You still get 3 energy back, and since it's basically the only option for energy management... [[Image:Frenzy.jpg|50x19px]]Punjab 06:10, 15 September 2007 (CEST)
 * BR = Energy Regen of +3, which means you will regenerate much more than the original cost... am I missing something? [[Image:Defiant Elements Sig Test 2.JPG|50x19px]]  *Defiant Elements*   +talk  06:33, 15 September 2007 (CEST)
 * What it does is a free trigger of vamp spirit, that's it. (an "of enchanting" would make it +2 energy total, lawl) –Ichigo724[[Image:Ichigo-signature.jpg]] 17:28, 15 September 2007 (CEST)
 * Um, DE, 3 energy regen is 1 energy per second. It lasts 13 seconds and costs 13 energy.  1 energy per second over 13 seconds equals 13 energy.Bob fregman 18:40, 15 September 2007 (CEST)