User:Silven Shadow

Sandbox

Guild Wars 2

http://wiki.guildwars2.com/wiki/User:Silven <--- MY GUARDIAN GUIDE, not complete yet.

http://www.twitch.tv/jaxsilven/b/322889392 Finished my 6th replay pack, enjoy.

IGN: Silven

Guardian Spike Guide

Quote of the Forever: After a new build was announced.

"new build: removed terran from the game.. plz plz.." - Chieftain Alex

Fort Aspenwood (Luxon) Sync Combo's

Balanced Sync

Kill Players with Warrior + Shatter + Wastrel's. Diversion and rupt Monks and Dangerous spells.

R-Spike Sync

OR

Caller can be any, but is generally the R/N. Forked -> Savage if not hexed/Enchanted. Necro has around the same damage and adds utility.

Barbs Sync

OR

Easy 2-man sync. Spike with Barbs and Rigor + Warrior, should kill pretty much anything (even protted), strip with PoD and use rip vs single enchants.

Defensive Sync

When you're finding yourself losing due to your team not defending you in any way, bring an Earth Ele and be immune to damage the entire game. Only really useful if all the players on Lux are stupid, which is always.

Full Sync

OR

The ultimate 8-man sync, don't say it doesn't happen because I usually get 1-3 8man syncs a day. E-Mo go left W-D-Me-N-E/Rt-Mo go right. Once the first Amber is either through or dead, N and W go to the left hand side (use water's FB, if you have). If there's a monk on left the Necro should go back and not engage right. Roflstomp through gates/players/anything and spike down monks/Important NPC's. Infuse vs enemy spike sync etc.

Stop posting this shit: