User:Jiriki of uib/First Build Ever

This build uses the basics of a "55 monk" (Meaning you use 5 superior runes to get your health down to 105 and then use the grim cesta you get as a reward from a quest in ascalon to get 55 hp.) by using the monk skill Protective Bond instead of Protective Spirit to reduce the damage even further, and Greater Conflagration in synergy with Storm Chaser to negate the energy loss.

Attributes and Skills
[build name="55hp great conflag" prof=ranger/monk wildern=11+3+1 exper=0+3 beast=0+3 smitin=11 protec=3 healing=11 ][healing breeze][storm chaser][zealot's fire][optional][greater conflagration][protective bond][balthazars spirit][essence bond][/build]

Equipment

 * Any 20% Weapon of Enchanting (Such as Totem axe).
 * 5 Superior Ranger Runes and a Grim Cesta (-50 hp).
 * Any AL set with full energy (Radiant Insignias).
 * Preferably a +1 helmet of wilderness survival.

Usage

 * Cast Balth's Aura and Essence Bond along with Protective Bond when you get out of the outpost, so you will have energy ready for later.
 * Get to your farming spot and set-up Greater Conflagration in a place that it will affect you, but still out of range for the enemies.
 * Cast Storm chaser and Healing Breeze and keep them up all the time.
 * Cast Zealot's Fire when you are in the middle of the mobs and spam your enchantments for damage, but wait about 2 secs in between the casts so that the monsters doesn't flee (Due to the new AI) and remember to keep Zealot's Fire, Healing Breeze and Storm Chaser up all the time.
 * Collect loot and repeat.

Variants
Can be done as Mo/R to with the same efficency, just re-distribute your stats so they are the same as it is now, because i have put the minimum amount of points in each attribute, except smiting, so that the enchantments and such will be as effective as possible but with the least amount of points, allowing for more damage from Zealot's Fire, because it's a pretty weak attack anyways.


 * Optional slot could contain another damage skill because Zealot's Fire does very low damage on it's own. Or you could bring any other skill really.

Counters

 * Enchantment removal
 * Interrupting
 * The dazed condition
 * Life stealing
 * Massive Degeneration
 * Shroud of Silence
 * Symbiosis
 * Failing to keep enchantments and storm chaser up all the time
 * Heavy Damage (17+ mobs) About 15 are a safe number to tank, anything abouve might kill you.
 * Lag
 * Knockdowns