User:Godliest2534/Rant

I've been trying to write something somewhere about this but I'm just unable to say how extremely stupid, ignorant and unbalanced that "balancing" was. Glimmering Mark was a worthless change that nerfed a generally unused skill to ensure that no one ever will use it - gg. The other ones (with the exception of Smiter's Boon) were typical izzy changes where you just make the skill worse for the current meta instead of actually being creative - gg. The change to Smiter's Boon was just worse than anything done ever in Guild Wars history (as far as I can remember); disregarding all forms of ideas to make skills balanced the change basically did one thing: to ensure that the skill is completely fucking worthless. Once again the typical "izzy way": instead of reworking it you simply make it worse to ensure that no further use. However what seems strange to me is what can be read on the update notes page: ''We recognize that the changes to this skill will essentially remove it from play. In the future, we may consider whether or not there is an incarnation of this skill that would be viable but balanced. For now, we do not expect it to see serious use.'' What they basically do is to make a skill completely worthless to get as close as possible to removing a skill - without doing it. I've always thought that a game with skills should always try to make every skill usable and worth bringing with you - not as izzy did now and just made a skill fucking useless. The change so that PvE and PvP now had split skills seemed a good idea at first - until you realized that it was only used to make completely nerf all skills ever coming into meta in PvP. Instead of seizing the opportunity to take advantage of this skill splitting to make all skills worthy of brining along in both PvE and PvP it was just a way to make sure that PvE kept being the same as before while PvP was nerfed and - you could probably guess it couldn't you - nerfed yet again. Skills such as Shadow Form could've been changed in PvP to make viable skills while still not being overpowered. Not only would this make the game better in general it would also make the meta more diverse, allow for new builds, creativity and so on. Guild Wars is a good game in many aspects, but when it comes to balancing and what skills you bring on your bar it's quite terrible: all warrior and ranger bars look pretty much the same; a monk should always bring some skills; flare, ice spear etc are always bad in all situations; Healing Hands is a worthless skill for PvP etc etc. Why you would then not take the ability to improve the game not slightly or to some extent, but actually greatly I do not understand. Is it inability to handle more than ~100 skills that makes such a change impossible? It's not hard to see what changes will be abused and which ones will never be used; it's not hard to understand where and when a skill can be used; it's not hard to change skills to make viable; and it's not hard to see which skills are not in use. Guild Wars would definitely become a much, much better game if it could see updates to the major part of all skills to make them more balanced - if that requires someone taking izzy's job I don't care, but Guild Wars is screaming for a change of many skills and it badly needs it. If someone actually bothered to read all of that I'm impressed; I'm not good at writing and the subject was hardly a new one. End of rant.