User:PVX-Sion

The Silent Spirit Runner is a very unique, simple and efficient PvE running build. It is unique in that it requires no attribute modifiers (other than the inherent one on headgear) and so does not suffer any reduction to total hp via Major or Superior runes. This also allows more room for +hp/+energy runes. This build is unlike the the vast majority of other Dervish running builds as it does not require a large amount of micro management to maintain the Increased Movement Speed (IMS), thanks to indefinite length enchantments. Fleeting Stability and "I Am Unstoppable" provide anti-knockdown and anti-cripple cover. Mystic Regeneration along with the other enchantments ensures long duration max hp regen, which enables it to easily sustain large amounts of damage. Vow of Silence, of course, provides enemy spell prevention.

Attributes and Skills
[build prof=Dervish/monk Mysticism=10+1 WindPrayers=11 EarthPrayers=10][Faithful Intervention][Watchful Spirit][Mystic Regeneration][Mirage Cloak][Fleeting Stability]["I Am Unstoppable"][Vow Of Silence][Enchanted Haste][/build]

Equipment
Insignia's and Runes Weapons
 * Windwalker Insignia on all Armor parts (+5 Armour for each enchantment on you, maximum of 4)
 * Either +hp or +energy dependant on preference
 * Rune of Restoration is always a good idea
 * Any one-handed weapon with +5 Energy and +20% longer Enchantments e.g. Totem Axe, Rajazan's Fervor etc.
 * Shield with +30hp and recieved physical damage -5 (chance 20%) e.g. Mallyx's Defence

Usage
Running


 * As soon as you enter an explorable area cast Faithful Intervention and Watchful Spirit (ensure these are always on).
 * Use Enchanted Haste to maintain a constant +25% IMS.
 * Before encountering enemy mobs cast Mystic Regeneration/Mirage Cloak.
 * If Knockdown or Cripple is an issue anywhere on your run use Fleeting Stability and "I Am Unstoppable".
 * If spellcasters are present use Vow Of Silence after casting the necessary enchantments.

Healing


 * Mystic Regeneration will provide +11 pips of regen, for 15 seconds, as long as Faithful Intervention and Watchful Spirit are maintained (enough to cope with vast amounts of damage).

Counters
Not maintaining enchantments properly.

Variants
Swap out Fleeting Stability for skill of choice when running areas where Knockdown is not a major issue, e.g. Great Dwarf Armor

Note - Using Dwarven Stability allows for a more relaxed run as the upkeep of Enchanted Haste is reduced due to the stance duration increase provided.