Archive talk:Team - DoA Axeway

Testings
Tested this today and I have to say it's far quicker than glaiveway and could be faster than frost for HM, blind is a bitch so if you don't have tons of condition removal then take Ascan as your optional pve skill. Need help on derv, para and warrior optionals. Warriors have a free secondary so preferably skills that compliment them specifically. 03:30, 1 June 2012 (UTC)
 * Are you certain this will survive Hard Mode and all the effects? If you do run into trouble, the simple solution is to take an ER prot instead of the HB Monk, to give an even greater blanket of defence. SY, Panic, Prot Bond and a shit ton of prots. No problem with enchant removal apart from Foundry, and they can be dealt with by the Orders spamming and ER not being silly. Since the ER takes GDW and can maintain it on all four melee, it frees up two PvE slots on the midline for something like Ebon Escape, Finish Him, EVAS, EBSoH or Technobabble, even. Just throwing that out there (and also selling myself as a pro ER). Nice to see Physway is back in elite areas ^^. Aina Galamarth 07:26, 1 June 2012 (UTC)
 * All testing so far has been in NM. I personally think that Gloom would be difficult, unless you had AScan mainbarred on all of the /W's. Then again, even if it's 50% miss in gloom, you'll still be pumping out some pretty significant damage. It'd just be annoying as hell is all. jī·gō·dǔ -  15:14, 1 Jun 2012 (UTC)
 * As Jai said, just need ascan for hard mode, and this isn't physway and never will be physway. [[Image:They.jpg|36px|link=User:They]] 15:54, 1 June 2012 (UTC)
 * Its got 4 physicals, GDW, orders nec and UA. Its reeking of phys. Cɥıǝɟʇɐıu Alǝx  16:16, 1 June 2012 (UTC)
 * Every pug build ever has UA, and physway used wota sins and ER eles, should we start calling manly spike physway? How about the majority of physical GvG/HA builds? lulz. [[Image:They.jpg|36px|link=User:They]] 16:19, 1 June 2012 (UTC)
 * Physway comprised of a strong support team to buff any four physicals. When I ran UW Physway, rarely would every player be an assassin because, what's the point in taking all sins when they could be UWSCing faster? No, we ran triple chop wars, dagger rangers, Hundred Blades warriors and VoS dervs. But adding the ER was only a suggestion if this fails in Hard Mode. Good luck with your tests. Aina Galamarth 17:12, 1 June 2012 (UTC)

I'm just a terrible PvP player...
But do you really need 4 copies of Save Yourselves!? Interrobang unintentional. A new misery 07:28, 1 June 2012 (UTC)
 * Hereby, I refer to how you think about the general PvEer Falrach 08:11, 1 June 2012 (UTC)
 * Pretend they're Resurrection Signets and your party members die a lot.-- Relyk 08:29, 1 June 2012 (UTC)
 * I don't know about everywhere else (I've only done Foundry because our PuG monks went to hell in Gloom), but in Foundry it's definitely necessary. If even one person doesn't have SY (say, the person using it) then you start taking pretty big damage, and there's a crapload of blind spam in Foundry, so it's tough to keep SY up with any one person. jī·gō·dǔ -  15:09, 1 Jun 2012 (UTC)
 * Went to hell in city*. One monk afk'd and the other decided to tank wall outside of range of SY! Yes 4 copies of SY! is mandatory, any less and you get fucked by vocal minority or soothing images. [[Image:They.jpg|36px|link=User:They]] 15:53, 1 June 2012 (UTC)

no vids?
interesting how this would work in gloom and ct &#9823;Fianchetto 14:20, 1 June 2012 (UTC)
 * Respressive energy might be a bitch, would require waiting on energy every few groups, but it's a quick area, should be able to do it pretty fast. [[Image:They.jpg|36px|link=User:They]] 15:55, 1 June 2012 (UTC)
 * 2 energy per attack would kill your energy pretty quickly considering you're hitting like 5+ people per attack (not to mention Famine too). --jī·gō·dǔ -  16:05, 1 Jun 2012 (UTC)
 * We discussed this, you're autistic and need to do your research before you say dumb shit. [[Image:They.jpg|36px|link=User:They]] 16:18, 1 June 2012 (UTC)
 * now try this in hard mode. i'd like to watch the vid. it'll probably need "TNtF"/ST to finish within 2 hours. &#9823;Fianchetto [[Image:Mending.jpg|19px|link=User_talk:Fianchetto]] 16:32, 1 June 2012 (UTC)
 * Probably. [[Image:They.jpg|36px|link=User:They]] 16:40, 1 June 2012 (UTC)
 * kinda interested how this does in veil actually. Even with tight balls and panic 3 groups of touchers can be a problem without "ctt!". Also at the tendrils you would be quite squishy without a ST since ST basically carries the team there. Another point that some groups have trouble with is the gloom cave; with all the water tormentors slowing you down and you having to get upclose and personal (and aoe only works on adjacent foes unlike frostway) you might not be able to push kills fast enough before you get overwhelmed by mobs. And without the added defense from a ST I'm pretty skeptical. I think this build really needs a video before its ready to be vetted Ritzysig1.jpg  Mugen  Ritzy  16:42, 1 June 2012 (UTC)
 * I can solo tank the mobs of touchers on my panic, so I don't know what you're talking about there. Problem is we need people to test it to get an actual video. [[Image:They.jpg|36px|link=User:They]] 16:56, 1 June 2012 (UTC)
 * I'll volunteer, got nothing better to do anyway. When you wanna make the test run? Falrach 17:56, 1 June 2012 (UTC)
 * Tonight hopefully, you'll need to get the gear. Customized axe + mods are mandatory. [[Image:They.jpg|36px|link=User:They]] 19:49, 1 June 2012 (UTC)
 * I can be a tester with my warrior, i have all the necessary to run it. Add me in friend list, Kilyan Il. Kilyan87 23:03, 1 June 2012 (UTC)

Necro energy
How many people is the N supposed to maintain GDW on? There's no energy regen and 9 soul reaping can only do so much. AegisDok 22:24, 1 June 2012 (UTC)
 * Cultists fervor and foul feast.-- Ultimak719 LIKE A BOSS!  22:59, 1 June 2012 (UTC)
 * Oh, and stuff dies quick enough anyway that it can just be reapplied before the next mob.-- Ultimak719 LIKE A BOSS!  23:01, 1 June 2012 (UTC)
 * ^ Nec maintains on two people, panic maintains on two people. [[Image:They.jpg|36px|link=User:They]] 23:15, 1 June 2012 (UTC)
 * And i'm guessing SR is pretty much triggering at cap rate? Should be manageable then i suppose--TahiriVeila 21:25, 2 June 2012 (UTC)

Dervish optionals
Earth Prayers Mysticism Scythe Mastery Wind Prayers This is what i could make up so far.. Sjan 08:49, 2 June 2012 (UTC)
 * Cracked armor
 * Spell protection
 * Melee protection
 * Don't like those skills
 * Cracked Armor
 * Adrenaline
 * Energy
 * IAS.
 * Double attack.
 * double AoE interupt
 * Cracked armor
 * I was thinking armor of sanctity for weakness.-- Ultimak719 LIKE A BOSS!  10:37, 2 June 2012 (UTC)
 * Shield of Force, I'm wondering what would be stronger, Axe with the demon slaying inscription, or a scythe with the standard PR build. Sjan 11:51, 2 June 2012 (UTC)
 * Demonslaying mod. Autoattacking for 100 on a mesmer is fun. [[Image:They.jpg|36px|link=User:They]] 15:42, 2 June 2012 (UTC)

Build:Team - DoA Hitmontopway
change name to that, it's more descriptive. Falrach 18:06, 3 June 2012 (UTC)
 * What? We'll stick with old school pokemons kthnx. [[Image:They.jpg|36px|link=User:They]] 18:23, 3 June 2012 (UTC)
 * Wut? Gold/Silver is oldschool nowadays. kthnx. Falrach 18:30, 3 June 2012 (UTC)
 * It'll never be oldschool, it was the beginning of the death of a franchise. [[Image:They.jpg|36px|link=User:They]] 18:31, 3 June 2012 (UTC)
 * Ruby/Sapp was when it started going downhill. G/S were in every way an improvement on the first games. Diamond/Pearl was when it started going horribly wrong. Falrach 22:25, 3 June 2012 (UTC)
 * Honestly, johto was my favorite, then kanto, then sinnoh was meh, and the rest sucked.-- Ultimak719 LIKE A BOSS!  23:06, 3 June 2012 (UTC)
 * Bah the last one I played was emerald, the rest sucks ass. Silen†  12:20, 5 June 2012 (UTC)
 * Back in my day Pokemon came in only two colours! A new misery  12:46, 5 June 2012 (UTC)

FGJ + Move
Why would you mainbar FGJ if it's in optionals for warriors, you have 4 people spamming, that's more than enough blanket protection. Second question is why did you move the build to a new name without discussing it with anyone? 23:19, 5 June 2012 (UTC)
 * Correct me if I'm wrong, but blanket protection is to do with multiple layers of protection, right? Luther 23:27, 5 June 2012 (UTC)
 * In this situation "blanket protection" refers to multiple characters having protective buffs, that way if one get's shut down 3 others can still cover the team. [[Image:They.jpg|36px|link=User:They]] 23:30, 5 June 2012 (UTC)
 * As far as I can tell, two SY! is all you need to cover everyone since Vocal Minority is Nearby range. If everyone is balled up then it'll get everyone. In reality, the blanket protection is provided by two copies of SY, Panic and Protective Bond. You should maintain Life Attunement on the backline for nice AoE heals with DH/HD. P.S. I agree FGJ shouldn't be mainbar. Luther 23:44, 5 June 2012 (UTC)
 * Two SY! doesn't cut it, sometimes even 4 barely pulls you through when things get hairy, we're also discussing dropping the panic roll for an R/A tank. [[Image:They.jpg|36px|link=User:They]] 00:16, 6 June 2012 (UTC)
 * PvX:NAME and FGJ is optional for the build, not warriors. It's a better than most of the optionals.-- Relyk 03:42, 6 June 2012 (UTC)
 * It's overkill when you have dark fury up nearly 24/7, and the build was well within reason of pvx:name, you're just being a dick. [[Image:They.jpg|36px|link=User:They]] 04:00, 6 June 2012 (UTC)
 * I'm pretty sure you can change the name with consensus... Stoned Spamma springs to mind. Luther 04:26, 6 June 2012 (UTC)
 * SoS with SoH should work better, mostly because it wouldn't be a bitch to use in city and protect the backline when a certain player overextends to tackle a mob. I couldn't tell how useful dark fury/order of blood was. Blood Bond seemed like the most useful skill on the bar. The monk can have draw since that's all he's useful for ^^-- Relyk 04:53, 6 June 2012 (UTC)
 * SoS is useless when you have 4 tanks already, though. It wouldn't be a bad idea for Mallyx, though (Earthbind). Dark Fury is a great party-wide enchant cover which you should make your job to maintain (it will stop SoH from being stripped in Foundry so often). I'd recommend said player doesn't overextend. Since Blood Bond is so OP, you could potentially drop Seed of Life off the monk, but there's nothing to replace it (Draw sucks when you've got FF already)Luther 05:16, 6 June 2012 (UTC)
 * It's impossible to have too much blind removal in Foundry (unless all the axes are running ascan, which they should be). AegisDok 07:19, 6 June 2012 (UTC)

Additional skills to bring as a war: gww:Protector's Defense, gww:"Fear Me!", "Dolyak Signet, gww:Balanced Stance. Take some depending on whether you go tac/strength or bring DM. 1-2 Prot Defense will make life hella easy for your bonder if he's shit--TahiriVeila 12:01, 6 June 2012 (UTC)
 * Also: shield of force + veil of thorns for dervs?--TahiriVeila 12:05, 6 June 2012 (UTC)
 * You can bring whatever you want as long as it makes sense tbh...-- Relyk 12:09, 6 June 2012 (UTC)
 * What relyk said, all you need is the mainbar to succeed, anything else is just additional damage or utility. [[Image:They.jpg|36px|link=User:They]] 12:56, 6 June 2012 (UTC)

hey, i think my guild and i saw you guys last night in DoA. how'd it go? (this reminds me of Ursanway for some reason) &#9823;Fianchetto 00:48, 11 June 2012 (UTC)
 * We didn't run this. We decided to do some sort of hybrid thing with a HB MoP Necro + Whirling R/A (Me!) and Mesmers for off-target cleanup. It didn't go well because the necro brought a hero for splinter and it aggroed during my pulls twice. And then one of the mesmers kept wanding in city and taking quests when they weren't supposed to. A fun night, all considered, even if unsuccessful. -- Toraen   confer  00:52, 11 June 2012 (UTC)
 * Yeah, half of our team wasn't on vent, people kept trying to leeroy into mobs of 50+ enemies and our 100b/MoP didn't bring FGJ so he was auto attacking mobs to build up WWA, all in all a whole night of full on retardation and fail. [[Image:They.jpg|36px|link=User:They]] 02:05, 11 June 2012 (UTC)

Latest drama
All of the issues in Fianchetto's vote were actually not problems in practice. I do feel this was pushed to Great prematurely but felt I'd be able to do another run soon so I didn't care that much. That hasn't happened unfortunately. Gloom's failure was due to poor positioning by the /W's (I was one of them) leading to lack of spike power and defense (AoE attacks and Panic obviously don't work when things are spread out). I wouldn't mind confirming this build for Gloom, because I'd like to actually do it. -- Toraen   confer  01:12, 26 June 2012 (UTC)
 * i for one am pretty bored of all this drama, so instead of trashing it i'll be happy to settle with a move back to Testing at best, because apparently its only HM test wasn't successful. or else you can indicate on the page that it works in NM (also please indicate approximate completion times) and i'll be fine with that. just to avoid further bickering until a successful HM test actually occurs. thanks. &#9823;Fianchetto [[Image:Mending.jpg|19px|link=User_talk:Fianchetto]] 13:49, 26 June 2012 (UTC)
 * It is in testing right now. Testing is ongoing forever. Your major complaints seem to be that you don't actually understand the vetting process. Also, are you saying that if it works in normal mode and states that on the page it is worth 5-5, but if it doesn't work in hard mode and doesn't state this on the page it is worth 0-0? I think you should read what you say back to yourself and see how it sounds. A new misery  14:08, 26 June 2012 (UTC)
 * Misery, i don't want to keep arguing semantics with you. it is not in Testing. its performance may be worth a 5-5 in NM but not in HM (at least not yet). there is a difference. &#9823;Fianchetto [[Image:Mending.jpg|19px|link=User_talk:Fianchetto]] 14:24, 26 June 2012 (UTC)
 * I don't think arguing with misery is going to achieve anything other than another ban. [[Image:They.jpg|36px|link=User:They]] 14:43, 26 June 2012 (UTC)
 * Go read the policies bro or if you like you can imply that I am a newfag that doesn't understand how things work here again. A new misery  15:05, 26 June 2012 (UTC)

recently, it doesn't seem like policy and howthingsworkhere are the same.

Universality: includes the ability to change strategy in case a foe shows unexpected actions, in case an ally does not perform as expected

A vote must constitute an objective judgment of the build's qualities. It must not be biased by sympathy or any other prejudice regarding the author. This applies in particular to votes given by authors themselves or their friends.

A vote must be based on facts. Fact: no successful HM test was ever completed by this setup.

given all this, i really wonder what a certain loud minority finds so unreasonable about simply re-tagging this as Testing. &#9823;Fianchetto 22:50, 26 June 2012 (UTC) Shouldnt it apply to almost every PvE team build then? Silen†  13:05, 27 June 2012 (UTC)
 * If you're gonna be a policyfag, then 5 votes constitutes a vetted build. And that rule is more strictly followed than most policy. And of course, at least two admins have already seen this page and have said that the votes will stay, so unless you have a way of getting rid of enough votes to put it back into testing (you'd only need one), policy won't back you up here. I do see where you're coming from here, but I believe you're wrong in this case. Hell, I'll even say that I don't think anyone knows its exact effectiveness in HM (though I'm like 90% sure it'll do it perfectly fine), but its ridiculous strength in NM is more than enough to 5-5 it. If you can somehow prove that this won't work in HM (not use anecdotal evidence to try and counter anecdotal evidence), then we'll tag it for NM only and get on with our lives. jī·gō·dǔ -  1:53, 27 Jun 2012 (UTC)
 * Glaiveway was in great for ages and it was only proficient in normal mode. I already know that this does the job in HM, move along folks nothing to see here. [[Image:They.jpg|36px|link=User:They]] 02:57, 27 June 2012 (UTC)
 * Votes are totally subjective and anyone who claims their opinion factual is a complete and utter fool.-- Relyk 03:26, 27 June 2012 (UTC)
 * So, according to everything you just said, universality should be decreased in case your team mates are retarded, which Relyk did. But, most of the people who tested it claim it is even harder to fuck up than alternatives and we only have a five point scale, so I can see how they justified 5-5. I'd like you to see you prove any particular vote was influenced by sympathy or other prejudices. You see, that's impossible to prove. You can prove that the sympathy exists, but not that it influenced the vote, so we don't remove votes on that basis unless it is so blatant and the vote is terrible. As for the fact that no HM mode test has been successfully completed, only a single vote mentions hard mode and it doesn't specifically mention the build in hard mode, in fact, with my limited knowledge of PvE, I believe it is simply stating that this build is worth running because the update made some HM builds less viable. So really, no, you are wrong Fianchetto and presuming to dictate what must be done when it goes against consensus and all precedent and really has no basis at all. Good luck with that. Maybe if you want to convince people you should get a convincing argument. A new misery  07:27, 27 June 2012 (UTC)
 * Based on facts Relyk darling. So if you post on a dagger A/W saying "This is the best option in hard mode for a monk", that vote is going to be removed as it is not based on reality. A new misery  07:29, 27 June 2012 (UTC)
 * That was sarcasm misery <3-- Relyk 00:03, 28 June 2012 (UTC)
 * "universality should be decreased in case your team mates are retarded"
 * We better 0-0 all the pve builds. [[Image:They.jpg|36px|link=User:They]] 15:12, 27 June 2012 (UTC)
 * i'm not sure if i wasn't clear enough, if you didn't understand, or if you're just avoiding the point. but here it is for the tenth and hopefully last time. unless otherwise noted, builds here are assumed to be for HM. so votes should have been made with HM in mind. the only test in HM failed. 5-5ing it based on extrapolations/expectations/daydreams is not voting based on the fact. &#9823;Fianchetto [[Image:Mending.jpg|19px|link=User_talk:Fianchetto]] 21:28, 27 June 2012 (UTC)
 * HERO TEAMS ARE ASSUMED TO BE USED IN HARD MODE CONTENT (EXCLUDING ELITE/NICHE AREAS (SEE:DOMAIN OF ANGUISH). You're autistic and fat. [[Image:They.jpg|36px|link=User:They]] 21:38, 27 June 2012 (UTC)
 * Seriously. His poor argument has been pretty soundly smashed. No need for the personal attacks They. A new misery  07:27, 28 June 2012 (UTC)
 * you keep saying that and ignore the facts staring everyone in the face. your ongoing reluctance to address that key point isn't too convincing. Rask: are you going to tag this as a hero build now, because your argument totally isn't poor &#9823;Fianchetto [[Image:Mending.jpg|19px|link=User_talk:Fianchetto]] 21:35, 28 June 2012 (UTC)
 * See, the thing is, I don't have to convince anyone of anything, because only you disagree with me ^________________________^ A new misery  22:02, 28 June 2012 (UTC)
 * majority vote=/=consensus!If there's a dispute, why not resolve it instead of acting like kids ;/  PermaSwag     22:07, 28 June 2012 (UTC)
 * It's obvious fianchetto is wrong. Troll more.-- Relyk 22:19, 28 June 2012 (UTC)
 * I thought you got permabanned minion. [[Image:They.jpg|36px|link=User:They]] 23:28, 28 June 2012 (UTC)
 * One person disagreeing poorly != lack of consensus. It's usually much easier to troll someone at that point. A new misery  07:26, 29 June 2012 (UTC)
 * ok, so this won't go anywhere. can't really be helped if people keep sidestepping the problem and call it "trolling." but at the end of the day i can still say this build failed in hard mode, and you guys can still say you fanboyed a random doa theorycraft onto the wiki (big achievement too). win-win! just don't say you weren't warned when the trash votes start coming in. &#9823;Fianchetto [[Image:Mending.jpg|19px|link=User_talk:Fianchetto]] 03:15, 30 June 2012 (UTC)
 * I've trashed my own builds before. It's a website, not a work of art. Get over yourself. [[Image:They.jpg|36px|link=User:They]] 04:25, 30 June 2012 (UTC)
 * It's like shooting your dog. You won't like it, you'll cry over it, but you will get over it eventually. Fortunately, you make sure that dog is trained damn good before adopting it from the pound in Mexico where it groveled in its own feces and urine. Because if the dog doesn't meet your expectations, you're going to shoot it.-- Relyk 08:51, 30 June 2012 (UTC)
 * You totally misunderstood who I claimed was trolling Fianchetto. A new misery  10:52, 30 June 2012 (UTC)

Useless shit?
Well if you are calliing protection against damage like block, additional damage from fire line,or AoE blind and KD from air magic shit then well.. good luck? Opening for discussion,don't want to get into revert war. Triss 18:05, 29 June 2012 (UTC)
 * Don't tell me that the thought that "hmm this list of optionals is as long as my monitor" didn't occur to you. A list that big isn't helpful :( Cɥıǝɟʇɐıu Alǝx  20:08, 29 June 2012 (UTC)
 * You shouldn't be casting pbaoes for damage or using high cast-time skills because you aren't building adrenaline with them and do less damage than attacking. Snares are the only somewhat useful pbaoes. You'd think knockdowns would be useful, but GDW already does those with Triple Chop/Cyclone Axe/Whirlwind Attack. Self-heals like Glyph of Restoration are pointless, you have an ER Infuser and an UA monk with Seed of Life. You might be able to argue for some of the skills, but most of the ones you added were not worth listing. -- Toraen   confer  20:27, 29 June 2012 (UTC)
 * Hmm.. I feel convinced. Triss 08:36, 30 June 2012 (UTC)

I might be getting something wrong,but I thought that the idea is to do overpowered damage with the use of axe mod vs Demons. So who and why added conjures? Triss 08:39, 30 June 2012 (UTC)
 * demon mod is the grip, elemental mods are the haft.-- Relyk 08:44, 30 June 2012 (UTC)
 * Thanks Relyk :) Triss 09:21, 30 June 2012 (UTC)
 * Lrn2history. [[Image:They.jpg|36px|link=User:They]] 16:51, 30 June 2012 (UTC)

Demon shields
Aren't all inherent shields subject to the armor cap bug? I've not tested creature type shields, but elemental and physical inherent shields do nothing if armor from skills is 25 or more. Assuming that 4(!) copies of SY ensures constant coverage, wouldn't the +10 vs. Demon shields be effectively adding nothing apart from health? Demon shields are a great idea if they work; if they don't, then any health mod shield would do. MisterB 19:47, 30 June 2012 (UTC)
 * What happens when you get hit for 150 with SY down. --[[Image:They.jpg|36px|link=User:They]] 19:52, 30 June 2012 (UTC)
 * The team build lists lack of SY! as a counter, and there are 4 copies, which is why I made the assumption that coverage is constant. I also assumed the warriors weren't asleep or bad. In addition, E/Mo Prot/Infooser. Again, do these shields do anything when this build is functioning as intended, meaning SY! is in effect? MisterB 20:11, 30 June 2012 (UTC)
 * Let me counter that question with another question, is there another mod that's BETTER than +10 vs demons? [[Image:They.jpg|36px|link=User:They]] 20:14, 30 June 2012 (UTC)
 * I don't know; I hate DoA and never play there, with one exception. Your counter question is precisely what I hoped others with more experience could answer. Isn't something better than nothing, if Demon's does nothing? Basically, if Demon's does nothing, then any Fortitude shield would do, and Demon's doesn't need to be listed here. MisterB 20:27, 30 June 2012 (UTC)
 * armor cap only applies to skills. All other inherent effects from weapons and armor stack as per function. ehh I guess not. Doesn't matter, +10 vs. demons is still optimal since sy isn't up constantly in application.-- Relyk 20:32, 30 June 2012 (UTC)

Should DOA Axeway be archived?
I do not believe this build is relevant anymore. If it is, please let me know. &mdash;The preceding unsigned comment was added by Typhloman (talk &bull; contribs) 00:20, 24 December 2018‎ (UTC).
 * Could probably be replaced with Wotaway. That said, why don't we yet have Conta in PvX? I only have the builds for these two but don't know the required consumables and recommendable tactics, sadly, so I can't add them myself. --Krschkr (talk) 22:58, 23 December 2018 (UTC)
 * I doubt anyone runs this build or even a variant of it nowadays, so I'd say archive this one. Even if we don't have tactics/cons for the WotAway and Conta builds yet we can at least get stub pages up with the builds in the meantime. -Toraen (talk) 10:25, 14 February 2019 (UTC)
 * I can set up stub pages for a few builds of which I think that they're more likely to be run. --Krschkr (talk) 15:06, 14 February 2019 (UTC)
 * Conta,, . Maybe someone with sufficient expertise will finish and add one of those. --Krschkr (talk) 20:14, 14 February 2019 (UTC)
 * Does anyone actually use any of those? LifeGuardian (talk) 20:49, 14 February 2019 (UTC)
 * I've done a few conta runs, but I don't know how often they use the other builds and how they changed them by now. At least I'd expect the assassin build to be more likely to be run than the axe build. Do we need either of them? Probably not. --Krschkr (talk) 22:42, 14 February 2019 (UTC)

In Memoriam
“Clusterfucking” was proposed by user Malokai92 to describe the utilization of “Save Yourselves!” in this team (in a June 2012 edit). I feel it’s appropriate to mention that as this build is possibly on its way to archive and the term doesn’t deserve to die off without recognition Juniper real (talk) 03:02, 15 February 2019 (UTC)