User:Crimmastermind/Team1


 * This team build can be used to finish practically any PvE quest, though minor tweaks can be made to adjust for each area's specific monsters (e.g. bring winnowing for Hell's Precipice). * * It relies on your two tanks to be able to hold aggro with all melee fighters, since few characters have a viable in-combat rez, and your monks all have very low health from superior runes.
 * Your elementalists should not use their AoE spells on melee foes so as not to break aggro and should should simply concentrate on killing casters and clusters of enemies.
 * Your necromancer should be supporting by spreading degeneration and occassionally using well of the profane to counter monks and dervishes.
 * Your ranger is shut-down/conditions/extra dmg, and is the most versatile build. You can change him for extra dmg if you find your elementalists aren't killing fast enough, or as shut-down if the area has tough monks or elementalists.
 * Your monks are both healers, since the entire team relies on the high max hp of your 1000+ Tank (max hp of 1470) and the blocking ability of the Blocking Tank. Spike heals can keep your 1000+ Tank alive easily (since no spike will ever do over 1000dmg) and your Blocking Tank shouldn't be taking much dmg anyway.

Blocking Tank
[build prof=Ranger/Warrior Swordsmanship=3 Expertise=12+3+1 Tactics=12][gladiator's defense][whirling defense][Riposte][Deadly Riposte][Bonetti's Defense][Lightning Reflexes][Soldier's Strike][healing signet][/build]


 * Aggro all melee fighters.
 * Use gladiator's defense+whirling defence to indefinitely punish melee and spam soldier's strike repeatedly
 * Use runes of vitae for extra health.
 * Use bonetti's defence to recharge energy.
 * Only use healing signet with a blocking stance active to prevent interrupt

1000+ Tank
[build prof=Warrior/monk Swordsmanship=3+1 Strength=12+1+1 Tactics=12+1][defy pain][disarm][endure pain][shield bash][signet of stamina][watch yourself][dolyak signet][lion's comfort][/build]


 * Use runes of vitae to increase max health, only use disarm sparingly to counter melee foes that are not aggroed by your main tank. Use watch yourself and dolyak signet to improve armour and stop knockdowns.
 * Your job is to absorb as much damage as you can from spellcasters. If your party comes across a group which is mainly spellcasters or has several skills that cannot be blocked, you should aggro first.

Monk 1
[build prof=Mo/E healing=12+1+3 prot=10+3 divine=8+3][blessed light][heal other][dismiss condition][Glyph of Lesser Energy][shield of absorption][protective spirit][signet of rejuvenation][rebirth][/build]


 * Use Heal Other as a general heal
 * Use Blessed Light to remove hexes
 * Use Dismiss Condition to quickly remove dangerous conditions.
 * Use Shield of Absorption and Guardian as small prots.
 * Use Protective Spirit to counter hard hitting enemies. Beware of the high energy cost.
 * Use Signet of Rejuvenation when low on energy

Spam Monk
[build prof=Mo/E healing=12+1+3 prot=3+1 divine=12+3][healer's covenant][heal other][healing ribbon][jamei's gaze][ethereal light][cure hex][holy haste][renew life][/build]


 * maintain healer's covenant+holy haste and spam healing spells at will. Focus on healing your tanks, as they are the only barrier between you and a total wipe.
 * Use renew life the instant any party member dies.
 * Use cure hex to get rid of hexes

Searing Flames Nuker
[build prof=eleme/ firema=12+1+3 energy=12+1 waterma=3][Searing Flames][Glowing Gaze][Liquid Flame][Steam][Incendiary Bonds][Meteor Shower][Glyph of Lesser Energy][Fire Attunement][/build]


 * Use meteor shower on clusters of enemies for periodic knockdown
 * Use incendiary bonds in sync with Shatterstone for massive spike dmg, follow with searing flames, steam and glowing gaze to blind and kill
 * spam liquid flame to kill clusters of foes

Water Nuker
[build prof=eleme/mesmer energy=10+3 waterma=12+1+3 inspiration=8][Shatterstone][shard storm][ice spikes][Vapor Blade][maelstrom][energy tap][drain enchantment][auspicious incantation][/build]


 * use maelstrom to disable spellcasters
 * use ice spikes or shard storm to slow foes fleeing from AoE dmg
 * call use of shatterstone for a co-ordinated spike
 * use auspicious incantation before maelstrom to regenerate mass energy since the casters should be dead in 25 seconds anyway
 * use drain enchantment to replenish energy and to maximise effect of vapor blade
 * use energy tap for energy management

Necromancer
[build prof=necromancer/ soulreaping=12+3 deathmag=12+1+3][putrid explosion][vile miasma][tainted flesh][withering aura][consume corpse][putrid bile][well of suffering][well of the profane][/build]


 * maintain tainted flesh & withering aura on your tanks to spread conditions to all melee enemies
 * use wells to provide degeneration and stop enemy healers
 * use putrid bile on dying foes then use putrid explosion for a mini-spike. Can be deadly if timed with Shatterstone
 * use consume corpse for energy management

Condition/Interrupt Ranger
[build prof=Ranger/Monk Expertise=12+1+3 Marksmanship=12+3 Smiting=3 Wilderness=0+2][Punishing Shot][Sloth Hunter's Shot][Screaming Shot][Concussion Shot][Poison Tip Signet][Read the Wind][Castigation Signet][Sunspear Rebirth Signet][/build]

Variations
 * Substitute Read the Wind out for Expert Focus to give greater spammability for punishing shot, sloth hunter's shot and screaming shot. Also helps with concussion shot, and allows you to replace castigation signet for a bow attack.
 * Have Expertise=11 Marksmanship=10 Wilderness=10 and replace poison tip signet with apply poison, giving greater condition spreading. You can also replace castigation signet with Troll Unguent for greater survivability.

Tips
 * Use punishing shot as a main interrupt and not for dmg
 * Use concussion shot to shut-down monks and elementalists while maelstrom is recharging
 * Use poison tip signet+screaming shot to apply conditions for vile miasma
 * Spam Sloth-Hunter's Shot on recharge to maximise dmg (especially on ranger foes with high armour against your eles). Use castigation signet as energy management.