User:Tartreg9616

Tartreg Ricerom
Hello there. I am a farmer in GW. I love to create builds to farm with. I have only put two up so far but they have been rated as good and great! If you ever need help with the builds I usually put my in game name of the character that uses the build on the page so you can check it out in game. I hope to eventually have at least 5 builds here, so watch out peeps! Cause here I come!!!

Characters
LvL 20 W/Mo Tartreg Ricerom LvL 20 A/E Shadowdemon Ricerom LvL 20 E/A  Shannara Ricerom LvL 20 Mo/Me Efrien Ricerom LvL 20 D/Mo Soulstealer Ricerom LvL 20 Rt/R

I am a great runner, disrupt tank, Perma SF, Crit Scythe, Crit Bow, Solo Nuker, Solo earth, Obby Tank, Terra tank, Frozen tank, 55, 16/16 Smite, 600, Bonder,

Farming Techniques
Ok. If you have made it to this page then you are probably looking to comment me on one of my builds and i dont blame you. What you did not expect is to find a page with some of my personal farming tips. This is only known by those who pay attention to this page, so listen up.

Drop Rate
Guild wars has an interesting design in the droprate system. The first thing to describe is the inventory of the monsters. Say for example that on any given map, there are 50 enemies. Each of those enemies has 4-5 POSSIBLE drops in their inventory. when you engage an enemy, and you kill it, at the moment of its death, it rolls a random number equal to the number of possible drops its carrying +1. so if it has 4 items, it rolls 5 numbers. Those numbers are 1-5. Or 1,2,3,4,5. depending on the number it rolls an item drops. Example:

1:no drop 2:white item 3:blue item 4:white item 5:gold item

Now when you kill that creature, it rolls a random number 1-5. The number that it hits is the item that will drop. This is a basic description. in reality, its probably a range of numbers that total to 100. example:

1: 1-35 2: 36-50 3: 51-65 4: 66-85 5: 86-100

so in actuality it rolls a random number between 1-100. whatever number that is falls in the category for the drops. so if it rolls a 24, then the monster drops nothing. if it rolls a 94, then it drops the gold item.

That is part 1 of the GW drop rate tutorial. Part 2:

Drop rate when killing said enemies
Ok if you thought part one was bad, part 2 gets a whole lot more confusing. The way this part works has to do with the number of enemies that die at the same time vs at different times and the length of time between each kill.

So The scenario is: you are a Perma SF. You have 36 enemies on you. You are killing them two different ways.

Version 1:
 * You have energy management through glyph of lesser energy and you are using burst aoe. you get all 36 enemies on you. using your burst aoe, you kill them all at the same time or within 5-7 seconds of each other. But, only 4 items drop. Why is this? This is because you overloaded the rolling system so to speak. With so many kills all at once, only a few rolls actualy went through to the server. this ends up in a few drops out of a massive amount of enemies. 9 times out of 10 when you farm like this, you get less drops.

Version 2:
 * You have a single target dagger build that has energy management build in and a little aoe from death blossom, but mainly damage is single target. The death blossom keeps the speed of kills up a little, but you make sure that near the end you have at least 10-15 sec between each kill.

out of the 36 enemies you had on you, 24 of them drop something. Why is this? because you killed them somewhat one at a time, you did not overload the rollers and each one could roll for their drop. This way you get more drops.

Now with this in mind, Chaos Planes has about 200 enemies. if you farm with speed and kill a lot at once, you will get about 20-40 drops out of those 200 possible drops. Out of the 200 enemies on the planes, say only 20 has a chance to drop ectos, and those are still out of 5 rolls. So if you got, say 25 drops, thats only 1/8 of the enemies. 1 out of 10 enemies had an ecto. that means that you have a very low chance to get your ectos. (about 2 ectos in all) This will be shown with the next example.

If you farmed those 200 with a single target set, and you get 125 drops out of 200. The ecto drop is still the same at 1-10, But, the difference is in how many potential drops you received. this time you got 5/8 of the possible drops. the other 3/8 being rolls of 1-35 aka no drop items. This gives you a much better droprate at about 12 ectos total. (average)

Now the only difference is the amount of time for the runs.

Run 1 takes 25 min to get there and clear it all. Run 2 takes 75 min to get there and clear all.

This means that you can get 3 sets of run 1 in the same amount of time as 1 slow run. Is this better? NO. and thats where farmers make their mistake.

Run 1: 3 runs x 2-3 ectos a run= 6-9 ectos, give or take 2-3 ectos. (all runs= Low end ectos = 3-6  High end = 9-12)

Run 2: 1 run x 10-15 ectos a run = 10-15 ectos, give or take 3-4 ectos. (all runs= Low end 6-10 High end = 15-18)

Now if you think those numbers are off, they arent. I have gotten 17 in one run before. In other words, slow runs actually give you more chances for drops and therfore more money in the end than multiple fast runs.

This has been tested in a Variety of farming spots with a variety of farming builds.