User:Perfectsam/Build:N/Me Toxic Chill Interrupter

This is a PVP build that works great in Fort Aspenwood and Alliance Battles. It requires quite a lot of energy which is why it only works in CM/AB due to the many deaths. It is capable of inflicting a great deal of damage, producing up to -15 health degeneration, interrupting key skills, removing enchantments and healing yourself.

Attributes and Skills
[build prof=n/me deathm=12+1+1 soulre=12+1 curses=3+1][deathly chill][putrid bile][toxic chill][vile miasma][soul feast][hexer's vigor][web of disruption][rip enchantment][/build]

Equipment

 * Survivor Armor
 * 40/40 Set
 * +30 Spear / +30 Set of Shields
 * +30 Spear / +30 Offhand
 * +60 Staff with 20/20

Usage

 * Cast 1-4 sequentially for damage.
 * Toxic Chill can also follow up Web of Disruption instead of Putrid Bile.
 * One Web of Disruption can interrupt a turtle twice in Fort Aspenwood.
 * Keep in mind that Hexer's Vigor ends if you use a non-Hex skill.

Counters

 * Condition and Hex Removal.
 * General Anti-Caster (Migraine, Interrupts, Daze).

Variants

 * Gaze of Contempt or Rend Enchantments instead of Rip Enchantment are recommended on Luxon Side in Fort Aspenwood.
 * Consume Corpse instead of Soul Feast for a big energy boost but smaller heal.
 * Well of the Profane to break bonded gates on Luxon side in Fort Aspenwood.