Archive:Team - 3 Hero Spiritway

This build allows the player to easily roll through many PvE areas with minion bombing and spirits.

Overview

 * / Minion Bomber


 * /Any SoS Channeling Rit


 * /Any SoGM Communing Rit

Minion Bomber
[build prof=Necromancer/Monk deathmagic=12+1+3 soulreaping=8+1 Prot=10][Optional][Animate Bone Minions@18][Death Nova@18][Putrid Bile@18][Masochism@11][Protective Spirit][Shield of Absorption][optional][/build]  1 should be:  2 should be:

Equipment

 * Survivor Insignias
 * Bloodstained Insignia the on hands, head or feet
 * Vitae runes
 * 40/20/20% Death Magic staff or defensive set preferably

SoS Channeling Rit
[build prof=Ritualist/Any channelingmagic=12+1+3 restoration=12+1 spawningpower=3+1 ][Signet of Spirits][Bloodsong][Painful Bond][Spirit Siphon][optional][mend body and soul][spirit light][Protective Was Kaolai][/build]


 * for damage.
 * or for resurrect.
 * for more durable spirits, increases damage output from Bloodsong.
 * for more durable spirits, increases damage output from Bloodsong.

Equipment

 * Shaman's or Survivor Insignias, Runes of Vitae, and Rune of Superior Vigor.
 * 40/40 Channeling Magic set.
 * Defensive set if preferred.

SoGM Communing Rit
[build prof=rt/any commu=12+1+3 spa=12+2][Signet of Ghostly Might][Shadowsong][Pain][Disenchantment][Anguish][Optional][Optional][Boon of Creation][/build]  slots for one of the following: Secondary profession skills (Drop Spawning Power to 9+2):
 * for anti-boss shutdown
 * to keep spirits up longer. (Heroes don't use well unless microed.)
 * energy management when dealing with heavy enchantment removal.
 * for longer KD and KD foes that are normally immune such as Titans.
 * for a hard res.
 * for a hard res.

Equipment

 * Survivor or Shaman's Insignias
 * Vitae runes
 * +15 energy Spawning Power staff of Enchanting or defensive set.

Usage

 * Put heroes on [[Image:Hero command Guard.jpg|25px]] guard mode.
 * Aggro enemies. Make sure heroes do not get initial aggro.
 * Once aggro'd, heroes will place spirits.
 * The hero will use SoGM without regard for the number of spirits it controls. Therefore either precast spirits or disable and micro SoGM.

Counters

 * Spirits getting killed
 * Improperly handling AoE damage

Variants

 * Soul Twisting instead of SoGM for areas where enemies are spread out.