User:Owik Gall

Soldier’s Justice is a sword variant to the Soldier’s Stance Warrior build, but with a different functionality. The users purpose is to spam “Save Yourselves!” to protect the team knock locking the targets. While under the shouts “For Great Justice!” and “To the Lmit!” the user can maintain the blocking, IAS skill, Soldier’s Stance.

Attributes and Skills
[build prof=W/P name="Soldier’s Justice" str=3 swo=12+2 tac=12+2+1][Enduring Harmony]["For Great Justice!"]["To the Limit!"][Soldier's Stance]["Save Yourselves!" (Kurzick)][Brawling Headbutt][Steelfang Slash][Sun and Moon Slash][/build]

Equipment
Armor Weapons
 * Dreadnought or Sentry’s Insignias for chest, leggings, and feet.
 * Stonefist Insignia for gloves
 * Survivor Insignia for helmet.
 * Sword and tactics shield.
 * A Furious sword hilt and “while under a stance” mods for your weapon set may greatly benefit this build.
 * A pommel of Fortitude or Defense.
 * Consider bringing another sword with a zealous mod to regain energy quicker.

Usage

 * Before you engage the enemy activate Enduring Harmony then once the effect resolves use “For Great Justice!”.
 * Upon engaging the enemy use “To the Lmit!” and Soldier’s Stance.
 * TIP: If possible, get four or more enemies within earshot before you use “To the Limit!” at the start of the fight. “Save Yourselves!” will charge up, allowing you to use it at the beginning of the battle.
 * Use the knock-lock chain: Brawling Headbutt->Steelfang Slash->Sun and Moon Slash and Repeat.
 * Maintain “Save Yourselves!” when possible for your parties protection.
 * Maintain Soldier’s Stance for its blocking and IAS effect.
 * Maintain “To the Limit!” for the increased max HP and so Soldier’s Stance can be maintained as well.
 * If the effect of “For Great Justice!” wears off before battle ends, use the adrenaline skills as much as possible while waiting for "For Great Justice!" to recharge. Once it does, use Enduring Harmony and "For Great Justice!" again.

Counters
The typical warrior shut downs:
 * Blind.
 * Damage after every hit spells (Empathy and Spiteful Spirit).
 * An enemy who blocks and avoids your hits is a severe counter.
 * Adrenaline denial.

Variants

 * Sun and Moon Slash can be replaced with Whirlwind Attack for occasions where you are often surrounded by enemies.
 * ”To the Limit!” can be replaced with ”Fear Me!” for extra critical hit rate. However, the build will lose the potential of charging “Save Yourselves!” at the beginning of a battle.