Build:Team - GvG RNE Split

A team with high pressure in 8v8 situations and good options for splitting.

AoB Dervish
[build prof=Dervish/Ritualist Mysticism=11+1 ScytheMastery=10+1+1 WindPrayers=10+2 RestorationMagic=1][Avatar of Balthazar][Harrier's Grasp][Radiant Scythe][Wearying Strike][Rending Aura][Heart of Fury (PvP)][Whirling Charge][Death Pact Signet (PvP)][/build] Equipment

Runes and insignias
 * 5 blessed insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapons
 * Vampiric scythe of defense, 15^50.
 * Insightful staff of enchanting, +5e^ench.
 * Crippling long bow of defense, 10%hrt.
 * Crippling spear of defense, 10%hrt with
 * Strength shield of fortitude, -20% blind duration.
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage
 * Main Article: Avatar of Balthazar

Devastating Hammer Warrior
[build prof=Warrior/any HammerMastery=12+1 Strength=12+1+1][Enraging Charge][Devastating Hammer][Hammer Bash][Crushing Blow][Optional][Bull's Strike][Flail][Optional][/build] Variable skill slots Equipment
 * – allows to easier collapse on splitting targets.
 * – on-demand knockdown; the condition should usually be met by default due to necromancer and ranger.
 * – for harder spikes.
 * – with the secondary profession assassin.
 * – with the secondary profession assassin.

Runes and insignias
 * 4 sentinel's insignia.
 * Stonefist insignia (not on chest or leg armor).
 * Rune of superior vigor.
 * 2 runes of vitae.

Weapons
 * Vampiric hammer of defense with "Strength and Honor".
 * Sundering hammer of defense with "Strength and Honor" for accumulating lord damage.
 * Elemental hammer of defense with "Strength and Honor" against warriors.
 * Furious or zealous axe/sword of defense with "I have the power!".
 * Furious spear of fortitude with "I have the power!" and
 * Strength shield of fortitude, -20% blind duration.
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage
 * Main Article: Devastating Hammer Warrior

Variants
 * Enraged Smash Warrior for a higher damage output.
 * Forceful Blow Warrior for increased pressure especially in 8v8 situations.

Melshot Ranger
[build prof=Ranger/any Expertise=11+1+2 WildernessSurvival=10+1 Marksmanship=10+1][Melandru's Shot][Distracting Shot][Savage Shot][Lightning Reflexes][Optional][Apply Poison][Natural Stride][Optional][/build] Variable skill slot 1 Variable skill slot 2 Equipment
 * – for general use.
 * – if anticipating to play against a [[Lightning Surge@16] elementalist.
 * – anti elementalist skill both for split and main team purposes.
 * – if you plan to split or fight splits a lot with the ranger and need the healing.
 * – if you plan to split or fight splits a lot with the ranger and need the healing.

Runes and insignias
 * 5 scout's insignias.
 * Rune of superior vigor.
 * Rune of restoration.

Weapons
 * Crippling recurve bow of defense.
 * Crippling long bow of defense.
 * Poisonous recurve bow of defense.
 * 40/40 protection prayers.
 * Poisonous spear of defense, 10%hrt with
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage
 * Main Article: Melshot Ranger

Necromancer
[build prof=Necromancer/Assassin BloodMagic=12+1+1 SoulReaping=12+1][Signet of Suffering][Life Siphon][Oppressive Gaze][Dark Pact][Angorodon's Gaze][Strip Enchantment][Dash][Optional][/build] Variable skill slot Equipment
 * – for easier survival in split defense situations or when a ranger pushes on you while you're flag running.
 * – for easier survival in split defense situations or when a ranger pushes on you while you're flag running.

Runes and insignias
 * 5 tormentor's or undertaker's insignias.
 * Rune of superior vigor.
 * 2 runes of vitae.

Weapons
 * 40/40 blood magic.
 * High energy set blood magic.
 * 40/40 soul reaping.
 * Barbed or heavy spear of defense, 10%hct with
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage Main Article: SoS Necromancer

Restore Condition Prot
[build prof=Monk/Warrior Prot=12+1+1 Divine=8+1 Tactics=10][Restore Condition][Spirit Bond (PvP)][Aegis (PvP)][Guardian][Shielding Hands][Holy Veil][Aura of Stability][Balanced Stance][/build] Variants Equipment
 * Pick Necromancer Balanced.
 * This makes you more vulnerable to [[Power Block] and [[Power Leak].

Runes and insignias
 * 5 disciple's insignias.
 * Rune of superior vigor.
 * 2 runes of vitae.

Weapons
 * 40/20/20 protection prayers.
 * Spear of enchanting, +5 energy, protection prayers focus of fortitude, +15/-1 energy.
 * Spear of defense, 10%hrt with
 * Tactics shield of fortitude, -20% crippled duration.
 * Tactics shields of fortitude, +10 armor against each damage type.
 * Low energy shield set.

Usage
 * Main article: Restore Condition Monk

Healing Burst Fuse
[build prof=Monk/Assassin HealingPrayers=12+1+1 ProtectionPrayers=9+1 DivineFavor=9+1 ShadowArts=3][Healing Burst][Patient Spirit][Infuse Health][Guardian][Shield Guardian][Cure Hex][Draw Conditions][Dark Escape][/build] Variant Equipment
 * Take [[Signet of Rejuvenation@14] over [[Infuse Health@14] against pressure builds.

Runes and insignias
 * 5 disciple's insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapons Usage
 * 40/20/20 protection prayers.
 * 40/40 healing prayers.
 * High energy sets healing prayers.
 * Spear of defense, 10%hct with
 * Strength shield of fortitude, -20% crippled duration.
 * Strength shields of fortitude, +10 armor against each damage type.
 * Low energy shield set.
 * Main article: Healing Burst Monk

Healing Burst Runner
[build prof=Monk/Assassin HealingPrayers=11+1+1 ProtectionPrayers=10+1 DivineFavor=10+1][Healing Burst][Patient Spirit][Spirit Bond (PvP)][Guardian][Shield Guardian][Cure Hex][Draw Conditions][Dash][/build] Variants Equipment
 * Replace [[Spirit Bond (PvP)@11] with [[Protective Spirit@11] against spike builds or [[Shield of Absorption@11] against pressure builds.
 * Replace [[Shield Guardian@11] with [[Shielding Hands@11] and [[Guardian@11] with [[Mending Touch@11] if anticipating a dedicated split build.

Runes and insignias
 * 5 disciple's insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapons
 * 40/20/20 protection prayers.
 * 40/40 healing prayers.
 * High energy sets healing prayers.
 * Spear of defense, 10%hct with
 * Strength shield of fortitude, -20% crippled duration.
 * Strength shields of fortitude, +10 armor against each damage type.
 * Low energy shield set.

Usage
 * Main article: Healing Burst Runner

Playing this team
Game Plan Popular on medium size split maps like Isle of Solitude and Isle of Wurms. The usual tactic is to solo split the elementalist and pressure the other team in a flag push game at main team, but the whole midline can join the split or defend against splits and the frontline is able to punish bad positioning of the other team quickly if the situation calls for it.

8v8 Flag Split Lategame
 * Spread pressure.
 * Irregularly perform pressure spikes.
 * Flag push with ranger. You may join with your frontline.
 * Run on your necromancer.
 * You can split and defend against splits on your elementalist.
 * Build adrenaline on your hammer warrior and use him to collapse splits.
 * Collapse the mainteam and re-split frequently. Snare the runner.
 * Ranger, necromancer and runner back. Prot where needed. Everyone else attacks.

Playing against this team
8v8 Situations Flag Split Lategame
 * Dual run if necessary to avoid falling back on flags too much.
 * Defend with your midline if possible. Stall the game instead of risking to lose NPCs or suffer kills in main team.
 * They can defend well against your splits, so be ready to snare their runner and collapse the main team to try getting a kill.
 * It's easy to lineback their elementalist so they don't deal as much damage to the lord.