User:F.c.sauer/Complete EotN HM Book Run

This builds will let you run an Assassin through all the missions needed for a Eye of the North Storybook, with only with help of heroes and henchman. A book nets 30,000 reputation points, 6,000 gold and 60,000 experience (approximately 17 are needed to max all titles).

Overview
Asura Missions
 * 1) Finding the Bloodstone
 * 1 / Discors Support
 * 3 /Any Discord Spammers
 * 1) The Elusive Golemancer
 * 1 / Perma runner
 * 3 /Any Air Spikers
 * 1) Genius Operated Living Enchanted Manifestation
 * Unknown

Vanguard Missions:
 * 1) Against the Charr
 * 1 / Perma Sliver
 * 1) Warband of Brothers
 * Unknown
 * 1) Assault on the Stronghold
 * 1 / Moebius Strike/ Death Blossom Assassin
 * 1 / Bonder with Mark of Protection
 * 2 / Bonders

Norn Missions:
 * 1) Curse of the Nornbear
 * 1 / Perma runner
 * 1) Blood Washes Blood
 * 1 / Critical Scythe / Ursan Blessing
 * 3 /Any Discord Spammers
 * 1) A Gate Too Far
 * 1 / Moebius Strike / Death Blossom Assassin
 * 1 / Bonders and energy provider
 * 2 / Bonders with spirits

Drawf Missions:
 * 1) Destruction's Depths
 * 1 / Moebius Strike / Death Blossom Assassin
 * 3 / Bonders with spirits
 * 1) A Time for Heroes
 * 1 / Moebius Strike/ Death Blossom Assassin
 * 3 / Bonders

= Asura part =

Player Build
[build prof=Assassin/Necromancer DeadlyArts=12 ShadowArts=12][Assassin's Promise]["You Move Like a Dwarf!"][Necrosis][Dancing Daggers][Pain Inverter][Shadow Refuge][Shroud of Distress][Dash][/build]

Hero Builds
[build prof=Necromancer/Ritualist SoulReaping=8 DeathMagic=10+1+1 RestorationMagic=12][Discord][Putrid Bile][Signet of Lost Souls][Protective Was Kaolai][Spirit Light][Mend Body and Soul][Life][Flesh of My Flesh][/build] Equipment
 * Radiant insignias and runes of vitae are preferred.
 * 40/40 set of Restoration Magic

[build prof=Necromancer/Ritualist SoulReaping=8 DeathMagic=12+1+1 Curses=10 RestorationMagic=2][Discord][Weaken Armor][Enfeebling Blood][Shadow of Fear][Putrid Explosion][Deathly Swarm][Signet of Lost Souls][Flesh of My Flesh][/build] Equipment
 * Radiant insignias and runes of vitae are preferred.
 * 40/40 set of Curses

[build prof=Necromancer/Monk SoulReaping=8 DeathMagic=12+1+1 HealingPrayers=2 ProtectionPrayers=10][Discord][Putrid Bile][Signet of Lost Souls][Spirit Bond][Protective Spirit][Extinguish][Dwayna's Sorrow][Resurrection Chant][/build] Equipment
 * Radiant insignias and runes of vitae are preferred.
 * 40/40 set of Protection Prayers

Variant
 * Hex removal
 * Masochism
 * You might want to give one of your heroes an animate minion skill to let the Skelk Corrupters use Verata’s Aura so they will sacrifice 33% of there maximum health. If using Death Nova, be sure to have it too, so you won’t get hit by your own Death Nova (micro it then).

Usage

 * Take the 2 monks and the 2 warrior hench to tank the damage.
 * Flag your party at the start and use Dash to run to the entrance.
 * Call targets and let your heroes kill everything.
 * Spam 1, 2, 3, and 4 until the targets are dead. Use Pain Inverter at the bosses.
 * Use Shroud of Distress as your main survival skill, and Shadow Refuge as quick heal.

Player Build
[build prof=Assassin/Mesmer InspirationMagic=12 DeadlyArts=3 ShadowArts=12+1+3][Auspicious Incantation][Deadly Paradox][Arcane Echo][Shadow Form][Shadow Refuge][Dash][Dark Escape]["I Am Unstoppable!"][/build] Variant
 * Give one of your elementalits Protective bond to bond you. Because of there large energy pool, they won't have much problem handling the energy loss.

Equipment
 * Staff of Enchanting

Hero Builds
[build prof=Elementalist/any EnergyStorage=12 AirMagic=12+1+3][Lightning Javelin][Lightning Hammer][Lightning Orb][Lightning Strike][Chain Lightning][Aura of Restoration][Air Attunement][Elemental Attunement][/build]
 * Use three of these

Variant
 * Give one of the elementalists protective bond and bond yourself. If you get hit by shock, you won't have any problem, because you barely lose life.

Equipment
 * Adept Air Staff of Mastery

Usage

 * Run from Rata Sum to Blimm.
 * Enter the dungeon.
 * Aggro, while maintaining Shadow Form, the golems. Let your party kill them quickly.
 * Run trough the entire dungeon this way.
 * Run the parts alone which doesn't require a party to kill the enemies to save them energy.
 * If you don't use protective bond, you will die a lot. Still it is very fast.

Genius Operated Living Enchanted Manifestation
Not yet done. Help requested. Bonders might work if you do the Alternative way. [build prof=A/E name="perma runner" air=5 dead=11 sha=12+1+3 cri=4][Glyph of Swiftness][Deadly Paradox][Shadow Form][Shadow of Haste][Shadow Walk][Smooth Criminal][Ear Bite][Viper's Defense][/build] http://pvx.wikia.com/index.php?title=Build:A/E_G.O.L.E.M._HM_Solo&action=edit&section=1

= Ebon Vanguard part =

Player Build
[build prof=A/E ear=12 sha=12+1+3 dead=3+1][Glyph of Swiftness][Deadly Paradox][Shadow Form][Dark Escape][Death's Charge][Ebon Battle Standard of Honor][Sliver Armor]["Finish Him!"][/build] Variants
 * "By Ural's Hammer!" instead of "Finish Him!"
 * Glyph of Lesser Energy instead of "Finish Him!"

Equipment
 * Staff of Enchanting

Usage

 * Run from Longeye's Ledge to the Vanguard Helmet. Activate the quest, and run straight to the Charr hold.
 * Don't bother firing the Siege Devourers, as that has no bearing on the run.


 * Start your perma cycle, use Dark Escape and shadowstep to Harvest Soulreign.
 * Use your Sliver chain, and then use "Finish Him!" when he is below 50% health.
 * The mission is now complete.

Warband of Brothers
Still unknown

Player Build
[build prof=Assassin/Dervish CriticalStrikes=10+3 DaggerMastery=12+1+3 EarthPrayers=8][Golden Phoenix Strike][Moebius Strike][Death Blossom][Asuran Scan][Ebon Battle Standard of Honor][Critical Eye][Mystic Regeneration][Critical Agility][/build]

Equipment
 * Zealous/ Vamparic Daggers

Hero Builds
[build prof=Monk/Mesmer DivineFavor=5 HealingPrayers=10+3 ProtectionPrayers=12]+1+3[Essence Bond][Protective Bond][Mending][Holy Veil][Blessed Signet][Rebirth][Arcane Echo][Mark of Protection][/build] Equipment
 * Protection Staff of Mastery

[build prof=Monk/Necromancer DivineFavor=8 SmitingPrayers=11+3 ProtectionPrayers=9 BloodMagic=8][Essence Bond][Protective Bond][Strength of Honor][Balthazar's Spirit][Watchful Spirit][Blessed Signet][Blood is Power][Signet of Devotion][/build] Equipment
 * Smiting Staff of Mastery

[build prof=Monk/Necromancer DivineFavor=5 ProtectionPrayers=12+1+3 BloodMagic=9][Essence Bond][Protective Bond][Life Barrier][Life Bond][Purifying Veil][Blessed Signet][Signet of Devotion][Blood Ritual][/build] Equipment
 * Protection Staff of Mastery

Usage

 * Place the bonds on you (cast your own enchantments on you, and try to keep them up  ALL time).
 * Flag your heroes where the Warband starts.
 * Flag the henchman (preferable Cynn, Herta, Mhenlo and Lina) at the right Siege Devourer to help the Warband defend it.
 * Go right and kill the guys there, starting with the Charr Dominator because the have enchantment removal.
 * Set your Siege Devourer to target the Gate. Set the right one to target the buff.
 * Go stand left of the spawn circle so you will aggro the Charr that will spawn there. Flag your heroes just behind the left Siege Devourer so that they stay in range for the bonds.
 * When the Armored Saurus comes, flag the monk with Mark of Protection in spell range.
 * When the health of the Armored Saurus gets low, let your monk use Arcane Echo  follow by Mark of Protection on him.
 * Use it again after around 7 seconds when he gets damage again (7 seconds are because of the 1 second activation time and to leave a margin)
 * Flag your hero back.
 * As soon as the gate falls, kill al the remaining Charr. Then charge forward through the gate.
 * Kill the Charr that patrol the cliffs.
 * Flag your party between the cliffs and walk up the ceremonial place. Aggro the  LEFT group. You might also aggro the right group at the same time, but that isn’t a real problem. This way the Destroyers will almost certain kill Hierophant Burntsoul. Be sure to kill the Charr Dominators and the Destroyers of Thoughts first, as they have enchantment removal.
 * Kill the rest.

= Norn part =

Player Build
[build prof=Assassin/Elementalist DeadlyArts=3 ShadowArts=12+1+3 AirMagic=12][Glyph of Swiftness][Deadly Paradox][Shadow Form][Dark Escape][Shadow Refuge]["I Am Unstoppable!"]["You Move Like a Dwarf!"][Pain Inverter][/build] Variant
 * Ebon Vanguard Assassin Support

Equipment
 * Staff of Enchanting

Usage

 * First, add some heroes and henchmen. You will need these later.
 * Flag your heroes to the left, where the Mandragors are so that they die.
 * If you do not want death penalty on all your heroes, only flag one(s) with a resurrection skill to die. As long as they're dead, everyone will respawn when all the human players are dead.


 * The perma now runs into the cave, wall hugging so that the shrine is NOT activated.
 * This is important as if the shrine is activated, it will screw up the final encounter.


 * The perma now runs to all the Nornbear spawns, ignoring the shrine in the middle
 * Activate the res shrine at the last spawn, and die to the Nornbear.
 * You and your heroes now kill the Nornbear.

Player Build
[build prof=Assassin/Dervish CriticalStrikes=12+1+1 ShadowArts=8 ScytheMastery=10][Dash][Eremite's Attack][Critical Defenses][Shroud of Distress][Critical Agility][Way of the Master][Critical Eye][Ursan Blessing][/build] Equipment
 * Preferable a sundering scythe.

Hero Builds
[build prof=Necromancer/Ritualist SoulReaping=8 DeathMagic=12+1+3 Curses=10 RestorationMagic=2][Discord][Putrid Bile][Enfeebling Blood][Weaken Armor][Suffering][Parasitic Bond][Signet of Lost Souls][Flesh of My Flesh][/build] Equipment
 * 40/40 Curses set

[build prof=Necromancer/Monk SoulReaping=12 DeathMagic=12+1+3 HealingPrayers=3][Discord][Putrid Bile][Animate Shambling Horror][Animate Bone Horror][Death Nova][Deathly Swarm][Signet of Lost Souls][Renew Life][/build] Equipment
 * 40/40 Death Magic set

[build prof=Necromancer/Monk SoulReaping=8 DeathMagic=12+1+3 ProtectionPrayers=10][Discord][Putrid Bile][Foul Feast][Protective Spirit][Shield of Absorption][Aegis][Convert Hexes][Signet of Lost Souls][/build] Equipment
 * 40/40 Protection set

Variant
 * Condition removal.

Usage
How can I make of this just the same nice thing they did on the wiki page?
 * Take the 2 Monks and the 2 Warrior Henchman or a Warrior and Cynn.
 * Leave from Longeye's Ledge.
 * Run to Jaga Moraine avoiding any aggro in Bjora Marches.
 * Stay close to the portal to Bjora Marches while claiming the Sacred Altar. You might need to aggro some Spectral Vaettir and kill the groups one by one.
 * Talk to the Bear Spirit.
 * Once back in Bjora Marches, ignore the Shrine of the Bear Spirit and, instead, head South towards the Mandragors (observe patrol pattern if you want to avoid battles).
 * Go East, towards the most Southern Barricade, and use Ursan Force to break through it.
 * Head into the 'final' enclosure (marked with a flag) and kill the groups there by proper pulling if you want to avoid getting wiped.

Player Build
[build prof=Assassin/Dervish CriticalStrikes=8+3 DaggerMastery=11+1+3 EarthPrayers=11][Golden Phoenix Strike][Death Blossom][Moebius Strike][Asuran Scan][Mystic Regeneration][Fleeting Stability][Alkar's Alchemical Acid][Critical Agility][/build] Equipment
 * Zealous/ Vampiric Daggers

Variant
 * Replace Critical Agility by Recall in HM to be sure you have a escape in case of heavy enchantment removal.

Hero Builds
[build prof=Monk/Necromancer DivineFavor=9 HealingPrayers=10+3 ProtectionPrayers=9+1+3 BloodMagic=8][Essence Bond][Protective Bond][Mending][Watchful Spirit][Holy Veil][Blessed Signet][Offering of Blood][Blood Ritual][/build] Equipment
 * Divine Staff of Mastery

[build prof=Monk/Ranger DivineFavor=8 SmitingPrayers=11+3 ProtectionPrayers=9+1+3 WildernessSurvival=7][Essence Bond][Protective Bond][Strength of Honor][Balthazar's Spirit][Blessed Signet][Signet of Devotion][Winter][Greater Conflagration][/build][/build] Equipment
 * Smiting Staff of Mastery

[build prof=Monk/Ranger DivineFavor=8 ProtectionPrayers=12+1+3 BeastMastery=10][Essence Bond][Protective Bond][Life Barrier][Life Bond][Purifying Veil][Blessed Signet][Rebirth][Edge of Extinction][/build] Equipment
 * Protection Staff of Mastery

Usage

 * Henchman are not necessary, but can be useful.
 * Talk to Olaf in Olafstead if you are reaping it to instantly travel inside the dungeon, otherwise, follow the quest and you will get there.
 * Place all the bonds on yourself in this order: Protective bond, Essence Bond, Life Barrier, Life Bond, Mending, Watchful Spirit, Strength of Honor, Holy Veil, Balthazar's Spirit, and finally Purifying Veil.
 * To prevent the heroes from cancelling the enchantments, disable them on their bars by Shift + Clicking on them.
 * Keep Mystic Regeneration up on you all times. Keep Fleeting Stability only up if there are still Destroyers Tremor and Destroyers of Bones alive. Use Recall, if you got it, on your monk.
 * Cancel Recall when only the essential bonds (Protective Bond and Essence Bond) are still on you. Let the monks bond you again, you recall on then, activate your enchantments and go killing again. Repeat this when necessary.
 * Always kill the Destroyer of Thoughts first, as they have enchantment removal.
 * Just follow the normal route, as there is no shorter one.
 * Be sure to take take the Raven Blessing only on the second level instead of Alkar's Alchemical Acid to be sure the destroyers will spawn in that level and not the normal foes.
 * At the last level, at the room with the gate, you must first clear the room, that attack the gate and ignore the Destroyers spawning there. Monk Henchman come in handy here to tank or remove the hex: Soul Leech and to cover your enchantments with others. Also is it nice to have Warrior or Elementalist Henchman in your party to tank the interrupts.

= Dwarf part =

Player Build
[build prof=Assassin/Dervish CriticalStrikes=10+3 DaggerMastery=12+1+3 EarthPrayers=8][Golden Phoenix Strike][Death Blossom][Moebius Strike][Asuran Scan][Mystic Regeneration][Alkar's Alchemical Acid][Critical Agility][Recall][/build] Equipment
 * Zealous/ Vamparic Daggers
 * A 105hp armor set is very advisable

Hero Builds
[build prof=Monk/Ranger DivineFavor=9 HealingPrayers=10+3 ProtectionPrayers=9+1+3 WildernessSurvival=8][Essence Bond][Protective Bond][Mending][Watchful Spirit][Holy Veil][Blessed Signet][Rebirth][Greater Conflagration][/build] Equipment
 * Divine Staff of Mastery

[build prof=Monk/Ranger DivineFavor=8 SmitingPrayers=11+3 ProtectionPrayers=9+1+3 WildernessSurvival=8][Essence Bond][Protective Bond][Strength of Honor][Balthazar's Spirit][Blessed Signet][Signet of Devotion][Muddy Terrain][Quicksand][/build] Equipment
 * Smiting Staff of Mastery

[build prof=Monk/Ranger DivineFavor=8 ProtectionPrayers=12+1+3 WildernessSurvival=10][Essence Bond][Protective Bond][Life Barrier][Life Bond][Purifying Veil][Blessed Signet][Serpent's Quickness][Winter][/build] Equipment
 * Protection Staff of Mastery

Usage

 * Take the 2 Monks and the 2 Warrior Henchman.
 * Place all the bonds on yourself in this order: Protective bond, Essence Bond, Life Barrier, Life Bond, Mending, Watchful Spirit, Strength of Honor, Holy Veil, Balthazar's Spirit, and finally Purifying Veil.
 * To prevent the heroes from cancelling the enchantments, disable them on their bars by Shift + Clicking on them.
 * In contrary to what is said on the page of the normal Speedbooker, your monks don't need full energy before you go. Almost all damage that is done is melee or elemental. So they don't lose any energy net each hit.
 * Keep Mystic Regeneration and Fleeting Stability up on you at all times. Especially when you run in to a group of Destroyers. Use Recall on your monk.
 * Cancel Recall when only the essential bonds are still on you. Let the monks bond you again, you recall on then, activate your enchantments and go killing again. Repeat this when necessary.
 * Put the G.O.L.E.M. 2.0's on whatever you like.
 * Let your henchman kill the first group (Vaettirs) and the Dryders on the way. Kill the rest yourself.
 * Always kill the Destroyer of Thoughts first, as they have enchantment removal.
 * Continue this way killing enemies until the Norn at Level 2. If you reach that area, instead go left. Flag your monks on the bridge (in spirit range would be nice).
 * Kill the spawning groups there quickly. If they are dead (there will be around 3 groups), continue over the bridge to the other side. Flag your heroes and hench there. Place Recall on a monk and activate your enchantments. Now run (together with the Golems) to the group Destroyers waiting there and directly activate Mystic Regeneration again if it is stripped.
 * Use Alkar's Alchemical Acid as many as possible on the Destroyers of Hope and kill them first!!!! as they can steal health with there skill Soul Leech.
 * After the Destroyers of Hope, kill the Destroyers of Thoughts and at last the Destroyers of Deeds as they have interrupt. Now kill the rest.
 * Continue as normal until level 3.
 * Flag your heroes on the begin platform. Kill the groups at the right and left. Now flag your heroes at the back of a lower platform. Aggro the Disc of Chaos. Kill the Destroyers of Thoughts as soon as possible. Simply kill everything else before actually attacking the Disc of Chaos. It won't kill you and it will only give you energy.

Playrt Build
[build prof=A/D dag=11+3+1 cri=8+3 earthp=11][Asuran Scan][Golden Phoenix Strike][Death Blossom][Moebius Strike]["You Move Like a Dwarf!"][Mystic Regeneration][Fleeting Stability][Critical Agility][/build] Equipment
 * Zealous/Vampiric Daggers

Note
 * This build requires 105 HP to work. If your health is higher, the combination of Protective Bond and Mystic Regeneration will not heal you enough. (See variant below for non-105 version.)

Hero Builds
[build prof=Mo/N blo=8 hea=8+1+3 pro=11+3 div=9][Mending][Purifying Veil][Protective Bond][Essence Bond][Blessed Signet][Blood is Power][Signet of Devotion][Blood Ritual][/build]

[build prof=Mo/N blo=4 smi=12+3 pro=10+1+3 div=7][Strength of Honor][Balthazar's Spirit][Protective Bond][Essence Bond][Blessed Signet][Blood is Power][Signet of Devotion][Blood Ritual][/build] Equipment
 * Smiting Staff of Mastery

[build prof=Mo/N blo=11 pro=11+1+2 div=8][Watchful Spirit][Succor][Protective Bond][Essence Bond][Blessed Signet][Blood is Power][Signet of Devotion][Blood Ritual][/build] Equipment
 * Protection Staff of Mastery if the non-105HP variant is used.

Non-105HP Variant
 * Substitute Life Bond for Purifying Veil on the first Monk Hero
 * Substitute Life Barrier for BiP on the second Monk Hero
 * Follow usage instructions below, but enchantments should be cast in this order: Protective Bond(s), Life Barrier and lastly, Life Bond. (Anything else can be done before, after or in between these three as long as they're in order) Normally, this would reduces the damage done to your monks too, but because the damage they would get after the reduction of Protective Bond, Life Barrier and Life Bond is too little for them to get damage anyway.
 * This variant doesn't require the player to have 105HP.

Usage

 * Place all the bonds on yourself.
 * To prevent the heroes from cancelling the enchantments, disable them on their bars by Shift + Clicking on them.
 * In contrary to what is said on the page of the normal Speedbooker, your monks don't need full energy before you go. Almost all damage that is done is melee or elemental. So they don't lose any energy net each hit.
 * Keep Mystic Regeneration and Fleeting Stability up on you at all times.
 * Use Asuran Scan and your dagger skills on The Great Destroyer.
 * Use "You Move Like a Dwarf!" to interrupt Lava Wave.

= Other =

Videos
http://www.youtube.com/watch?v=HIzIMDZoW4o
 * A very good quality and informative video with ATC and CotNB in it.
 * The above video uses a monk and 55HP build to kill the Great Destroyer.

http://www.youtube.com/watch?v=trzCrFCtZaw
 * This uses the 105HP assassin build shown above. It kills the great Destroyer extremely quickly, ~20 seconds in the video.

Individual runs in widescreen HD
 * AE Curse of the Nornbear HM
 * AE Against The Charr HM
 * AD 105HP A Time For Heroes HM