Build:Team - GvG A/P Spike

This GvG team build features strong ranged spikes and party-wide speed boosts to counter splits. It's ideally used for maps such as
 * Isle of Meditation
 * Nomad's Isle
 * Imperial Isle
 * Isle of Dead
 * Jade Isle
 * Druid's Isle

A/P Caller
[build prof=Assassin/Paragon SpearMastery=10 Command=10 CriticalStrikes=11+1+1]["Incoming!" (PvP)]["Fall Back!" (PvP)][Vicious Attack]["Go for the Eyes!" (PvP)][Disrupting Throw][Assassin's Remedy (PvP)][Critical Eye][Way of the Master][/build] Equipment

Runes and insignias
 * 5 blessed insignias.
 * Rune of superior vigor.
 * 3 runes of vitae.

Weapons
 * Swift staff of enchanting, +5e^ench.
 * Vampiric spear of defense, 15^50 with
 * Command shield of fortitude, -20% blind duration.
 * Command shield of fortitude, -20% cripple duration.
 * Command shields of fortitude, +10 armor against each damage type.

Usage
 * Maintain your enchantments.
 * Call spikes.
 * Call retreats/collapses.
 * Main Article: A/P Caller

Domination Mesmer
[build prof=Me/Ritualist Domination=12+1+1 Inspiration=8+1 Fastcasting=10+1 Restoration=2][Complicate][Power Drain][Diversion][Shame][Energy Surge][Shatter Enchantment][Inspired Enchantment][Death Pact Signet (PvP)][/build] Equipment

Runes and insignias
 * 5 prodigy's insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapons
 * 40/40 domination magic.
 * 40/40 inspiration magic.
 * High energy set domination magic.
 * Spear of defense, 10%hrt with
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage
 * Main article: Energy Surge Spike Mesmer

Restore Condition Prot
[build prof=Monk/Warrior Prot=12+1+1 Divine=10+1 Tactics=8][Restore Condition][Spirit Bond (PvP)][Aegis (PvP)][Guardian][Shielding Hands][Holy Veil][Aura of Stability][Balanced Stance][/build] Variants Equipment
 * Pick Necromancer Balanced.
 * This makes you more vulnerable to [[Power Block] and [[Power Leak].

Runes and insignias
 * 5 disciple's insignias.
 * Rune of superior vigor.
 * 2 runes of vitae.

Weapons
 * 40/20/20 protection prayers.
 * Spear of enchanting, +5 energy, protection prayers focus of fortitude, +15/-1 energy.
 * Spear of defense, 10%hrt with
 * Tactics shield of fortitude, -20% crippled duration.
 * Tactics shields of fortitude, +10 armor against each damage type.
 * Low energy shield set.

Usage
 * Main article: Restore Condition Monk

Healing Burst Fuse
[build prof=Monk/Assassin HealingPrayers=12+1+1 ProtectionPrayers=9+1 DivineFavor=9+1 ShadowArts=3][Healing Burst][Patient Spirit][Infuse Health][Guardian][Shield Guardian][Cure Hex][Draw Conditions][Dark Escape][/build] Variant Equipment
 * Take [[Signet of Rejuvenation@14] over [[Infuse Health@14] against pressure builds.

Runes and insignias
 * 5 disciple's insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapons Usage
 * 40/20/20 protection prayers.
 * 40/40 healing prayers.
 * High energy sets healing prayers.
 * Spear of defense, 10%hct with
 * Strength shield of fortitude, -20% crippled duration.
 * Strength shields of fortitude, +10 armor against each damage type.
 * Low energy shield set.
 * Main article: Healing Burst Monk

Healing Burst Runner
[build prof=Monk/Assassin HealingPrayers=11+1+1 ProtectionPrayers=10+1 DivineFavor=10+1][Healing Burst][Patient Spirit][Spirit Bond (PvP)][Guardian][Shield Guardian][Cure Hex][Draw Conditions][Dash][/build] Variants Equipment
 * Replace [[Spirit Bond (PvP)@11] with [[Protective Spirit@11] against spike builds or [[Shield of Absorption@11] against pressure builds.
 * Replace [[Shield Guardian@11] with [[Shielding Hands@11] and [[Guardian@11] with [[Mending Touch@11] if anticipating a dedicated split build.

Runes and insignias
 * 5 disciple's insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapons
 * 40/20/20 protection prayers.
 * 40/40 healing prayers.
 * High energy sets healing prayers.
 * Spear of defense, 10%hct with
 * Strength shield of fortitude, -20% crippled duration.
 * Strength shields of fortitude, +10 armor against each damage type.
 * Low energy shield set.

Usage
 * Main article: Healing Burst Runner

Playing this team
Game Plan DP targets with hard to catch spikes until the opposing team is defeated.

8v8 Flag Split Lategame
 * Spike targets.
 * Hold it on your runner.
 * If you need to run a flag, move with your entire team.
 * Defend with the runner.
 * Full collapse on splits with [["Fall Back!"@10] and [["Incoming!"@10].
 * If you see an opportunity to wipe their monks and end the game, keep your damage together. If necessary and if they don't have much damage defending, you may play without a monk in the offensive team.
 * Else, send the fire elementalist and if necessary mind shock to help defend your base.

Playing against this team
8v8 Situations Flag Split Lategame
 * Stay in the shield set.
 * Interrupt the elementalists.
 * Remove enchantments from the elementalists, especially the fire elementalist.
 * Use energy denial against the elementalists, especially the mind shock elementalist.
 * If you don't have means to neutralize their spikes, try splitting.
 * If your team can survive the spikes, dual run until you have a decisive advantage.
 * Splits can be a useful counter against A/P spike. However, only commit when you know that the main team is very far away so you could survive a full collapse.
 * Any team with frontliners should have the advantage.
 * Don't allow them to monkstomp.

Exemplary Video
A/P Caller PoV, isle of meditation, standard version: