User:Gungergong/Triple Dervish

Balthazar Dervishes
[build prof=D/any myst=10+1 scythe=12+1+1 earthp=8+1][Avatar of Balthazar][Wearying Strike][Twin Moon Sweep][Heart of Fury][Staggering Force][Aura of Thorns][Fleeting Stability][res sig][/build] PvP Versions of skills: [[Twin Moon Sweep (PvP)@14], [[Heart of Fury (PvP)@11], [[Aura of Thorns (PvP)@9]

Equipment

 * Vampiric/Zealous/Ebon Scythe of Fortitude 15^50
 * Various Defensive Sets

Usage

 * Maintain Avatar of Balthazar.
 * Use Heart of Fury as an IAS and Feeting Stability as an IMS.
 * Use Staggering Force and Aura of Thorns as teardown enchantments for Wearing Strike and Twin Moon Sweep.
 * Spam your skills.

Fragility Mesmer
[build prof=Mesmer/any Illusion=12+1+1 FastCast=9+1 Inspiration=9+1][Air of Disenchantment][Fragility][Frustration][Kitah's Burden][Drain Enchantment][Mantra of Concentration][Signet of Humility][Resurrection Signet][/build]

Equipment

 * 40/40 Illusion Magic
 * 40/40 Inspiration Magic
 * +30/-2 Inspiration Magic
 * Defensive Sets

Usage

 * Use Air of Disenchantment to keep targets disenchanted.
 * Maintain Signet of Humility on Restore Condition.
 * Keep things covered with Fragility, and use it on whoever is getting loaded with conditions.
 * Use Mantra to prevent interrupts on Signet of Humility (or other skills if needed).
 * Drain Enchantments to remove key enchantments and manage your energy.

Cripshot
[build prof=r/mo exp=12+1+1 mark=9+1 wild=9+1 prot=3][crippling sh][savage shot][distracting sh][apply poison][mending touch][natural stri][Lightning Reflexes][resurrection sig][/build]

SoS Blood Necro
[build prof=n/me blood=12+1+1 soul=12+1 illu=3][signet of suffering][dark pact][life siphon][oppressive gaze][angoro][strip enchantment][ethereal burden][resurrection sig][/build]

Restore Condition
[build prof=Mo/W Prot=12+1+1 Divine=10+1 Tactics=8][Restore Condition][Shielding Hands][Reversal of Fortune][Guardian][Aegis][Aura of Stability][Holy Veil][Balanced Stance][/build]

Armor

 * 5x Disciple's Insignia
 * Superior Vigor
 * Restoration
 * Minor Prot
 * Vitae
 * Minor Divine Favor

Weapons

 * Crippling Spear of Enchanting, +5 energy (alternative to 40/40 prot set)
 * Protection Focus of Aptitude, 20% recharge
 * Protection Wand of Memory, +15/-1 energy
 * Protection Focus of Fortitude, +15/-1 energy
 * Adept Protection Staff of Enchanting, 20% cast time
 * Crippling Spear of Defense, +5 energy
 * Crippling Spear of Defense, -5 energy
 * Tactics r7-8 Shield of Fortitude, -20% cripple
 * Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type

Usage

 * Aegis is to be used as an omega prot to stop damage against a target, use it wisely due to it's long recharge.
 * Cast Reversal of Fortune for an immediate heal and damage prevention.
 * Remove harmful conditions and heal allies with conditions on them with Restore Condition.
 * Hexes can be removed with Holy Veil. Be wary of maintaining this enchantment as it harms your energy pool.
 * Aura of Stability is used to protect allies from Knockdown.
 * Guardian for blocking on allies.
 * Use Balanced Stance to prevent knockdowns, especially against Hammer Warriors.

Word of Healing
[build prof=mo/w healin=12+1+1 protec=8+1 divin=7+1 tactics=8][word of healing][infuse health][patient spirit][Signet of Rejuvenation][Guardian][draw condition][cure hex][disciplined Stance][/build]

Armor

 * 5x Disciple's Insignia
 * Superior Vigor
 * Restoration
 * Minor Prot
 * Minor Healing
 * Minor Divine Favor

Weapons

 * Healing Wand of Memory, 20% cast time
 * Healing Focus of Aptitude, 20% recharge
 * Healing Wand of Memory, +15/-1 energy
 * Healing Focus of Fortitude, +15/-1 energy
 * Adept Protection Staff of Enchanting, 20% cast time
 * Crippling Spear of Defense, +5 energy
 * Crippling Spear of Defense, -5 energy
 * Tactics r7-8 Shield of Fortitude, -20% cripple
 * Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type

Usage

 * Catch spikes with Infuse Health.
 * Use Word of Healing, Patient Spirit and Signet of Rejuvenation to heal.
 * Pre prot targets with Guardian
 * Remove hexes with Cure Hex.
 * Transfer conditions with Draw Conditions (mainly things like Blind/Weakness for physicals and conditions from the RC monk).
 * Use Disciplined Stance as an anti-spike for yourself.

Variants

 * Shield of Absorption or Dismiss Condition instead of Draw Conditions if the prot runs LS

SC Flagger
[build prof=Rt/A Resto=12+1+1 spawning=12+1][Spirit Channeling][Wielder's Boon][Resilient Weapon][Weapon of Warding][Protective Was Kaolai][Life][Recuperation][Dash][/build] PvP Versions of skills
 * [[Weapon of Warding (PvP)@14], [[Life (PvP)@14] and [[Recuperation (PvP)@14].

Armor

 * 5x Ghost Forge Insignia
 * Superior Vigor
 * Minor Restoration
 * Minor Spawning Power
 * Restoration
 * Vitae

Weapons

 * Restoration Wand of Memory, 20% cast time
 * Restoration Focus of Aptitude, 20% recharge
 * Restoration Wand of Memory, +15/-1 energy
 * Restoration Focus of Fortitude, +15/-1 energy
 * Adept Spawning Staff of Enchanting, 20% cast time
 * Spear of Defense, +5 energy
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Usage

 * Use Spirit Channeling to manage energy, preferably within earshot of a spirit.
 * Use your weapon spells to mitigate damage, and the prep Wielder's Boon.
 * Use your Spirits to provide party healing, keep them as far away from the main battle as possible, if possible obstructed from a Ranger bow.
 * Use Protective Was Kaolai for party healing.
 * Use Dash for an IMS.