User:The Gates Assassin/NewProf

A general description of the Profession

 * Conjurer- Has the ablility to call forth the weapons of ancient fighters, also allowing the Conjurer to use special skills from that weapon. They also have the ability to power their own weapons. While this class is very offensive, they only have 60 armor as a frontline character. They also cannot buff ranged attacks, nor can they call ranged weapons. This class is perfect for Warriors, Assassins, and Devishes due to the many skills that buff attack skills.

One Primary Attribute

 * Conjuration- For each point in Conjuration, your Conjured Weapons last an additional 5 seconds.

Three-Four Secondary Attributes

 * Purity-No inherent effect. Many Conjurer skills, especially those related to healing and condition removal, become more effective with higher Purity.


 * Fury-No inherent effect. Many Conjurer skills, especially those related to dealing damage and adding additional effects to weapons, become more effective with higher Fury.


 * Weapon Mastery-With each point in Weapon Mastery, you deal more damage with weapons that you call forth.

Weapon
The Basic weapon is a Rapier.

Maximum damage range
6-15

Damage type
Slashing

Attack rate
Once every 1.33 seconds.

Armor Class
70 armor. +10 armor vs slashing damage inherently.

Amount of Energy
20 + 5 on armor automatically.

Amount of Health
480

Profession-specific Skill-types
Conjure- Unremovable. Instead of Enhancing your weapon, it replaces it completely.

Conjuration

 * Blades of the Betrayer- Elite Conjure. For 5 seconds, you wield Shiro's Blades. Your attacks steal 0..7..8 health on hit and whenever you get a critical hit, you steal an additional 0..7..8 health.

Recharge: 60 Casting Time: 5 Energy Cost: 15


 * Sword of the Guardsman- Conjure. For 5 seconds, you wield the blade of a Canthan Guardsman. Whenever you attack, you gain 1..10..11 armor for 1..5..6 seconds.

Recharge: 60 Casting Time: 3 Energy Cost: 5 Note: The armor and the duration do NOT stack.


 * Scythe of the Lake- Conjure. For 5 seconds, you wield the scythe of Myish. Whenever you attack, you deal cold damage and whenever you take cold damage, you are healed for 5...40...50% of that amount.

Recharge: 60 Casting Time: 3 Energy Cost: 5


 * Knives of the Hunter- Elite Conjure. For 5 seconds, you wield the daggers of the Hunter. Whenever you use an attack skill, target foe loses one enchantment and you lose 2..1..1 energy. You cannot be enchanted.

Recharge: 60 Casting Time: 5 Energy Cost: 15 Note:Unlike Well of the Profane which will not remove skills such as shadow refuge or shadow form because they are self targeting, this skill will.

Purity

 * Blade of the Blessed- Conjure. For 5 seconds, you wield the sword of Ssuns. Your attacks heal you for 1..10..11 health and you gain 1 energy every time you hit.

Recharge: 60 Casting Time: 3 Energy Cost: 10


 * Peace of Mind- Enchantment Spell. For 4..20..21 seconds, you cannot be interupted. Any time you would have been interupted, the next time you would deal damage, you deal 15...7..6 less.

Recharge: 25 Casting Time: 1/4 Energy Cost: 10 ''Note: If you are interupted more than once before doing damage, the effect only effects you once. For instance, if you were going to do 100 damage, and you got interupted 5 times, you would do 100 - 15 = 85 damage, not 100 - 15 - 15 - 15 - 15 - 15 = 25.''


 * Purity of Soul- Enchantment Spell. For 4..20..21 seconds, whenever you suffer from a condition, you gain 10..30..33 health.

Recharge: 15 Casting Time: 1/4 Energy Cost: 5 ''Note: It says whenever you suffer from a condition, not a new condition. So if a ranger was using apply poison and attacking you, you would gain 30 health each time he hit.''


 * Strength of Body- Enchantment Spell. For 1..9..10 seconds, whenever you would take damage from a physical attack, you gain +1..2..3 armor.

Recharge: 20 Casting Time: 1 Energy Cost: 5 ''Note: This effect does stack. Reappling this skill does reset the counter, but not the duration.''

Fury

 * Mual of the Executioner- Elite Conjure. For 5 seconds, you wield the blade of Nizza. You attack 25% slower, but all of your attacks deal +1..35...38 damage. You cannot use attack skills or spells.

Recharge: 60 Casting Time: 5 Energy Cost: 1


 * Broad Sword of the Flame- Elite Conjure. For 5 seconds, you wield the blade of Dahgar. You attack 25% faster and move 33% faster. If you fail to hit, you take 20..12..11 damage.

Recharge: 60 Casting Time: 5 Energy Cost: 10


 * Anger- Skill. For 1...7...8 seconds your attack skills activate 33% faster and your auto attacks activate 50% slower. If you fail to hit with an attack, this skill ends. If you are not wielding a called weapon, this skill has no effect.

Recharge: 20 Casting Time: 0 Energy Cost: 5 Note: This skill stops your movement.


 * Rage- You have a 100% chance to get a critical hit, but cannot deal more than 20..60..63 damage.

Recharge: 10 Casting Time: 1/4 Energy Cost: 5


 * Dagger's of the Guild Master- Elite Conjure. For 5 seconds, you wield the daggers of Senkai. Whenever you attack you attack 3% faster (Maximum 20..50%).

Recharge: 60 Casting Time: 5 Energy Cost: 15 Note: This skill stacks.

Weapon Mastery

 * Master's Technique- Enchantment Spell. For 60 seconds your attack skills have an additional 10..20..21% chance to critical, and your non attack skills have no chance to get a critical hit.

Recharge: 30 Casting Time: 1 Energy Cost: 5


 * Persueing Strike- Conjure Attack-If you hit a foe that is moving, that foe is knocked down and you deal +5..35.

Recharge: 12 Energy Cost: 5


 * Trust in the Blade- Enchantment spell. For 3..20..23, you cannot miss with your attacks, but if there is a chance you would be blocked, that foe has an additional 30..20..19% chance to block you.

Recharge: 30 Casting Time: 1 Energy Cost: 5


 * Practice Makes Perfect- Enchantment Spell. For 5..25..28 seconds, you have an additional +0..2..3% chance to get a critical hit each time you use an attack skill (Maximum 20..40..43%).

Recharge: 30 Casting Time: 1 Energy Cost: 5


 * Quick Strike- Conjure Attack. This attack deals +5..20..22 damage.

Recharge: 8 Casting Time: 1/4 Energy Cost: 5


 * Punishing Strike- Conjure Attack. This attack deals + 1..15..16 damage. If target foe was attacking, this attack does double damage.

Recharge: 10 Casting Time: Normal Attack Energy Cost: 10

Major Ideas of this Class
This class is partially inspired inpired by the skill shield of absorbtion. The stacking effect is seen among many of the skills. This class also acts as each of the three other melee classes, however they can only use attack skills called "Conjure Attacks".