Build:E/any Earth Magic Hero

An Anti-Melee Support Earth Elementalist Hero build for those who cannot use Mercenary Heroes or Razah as an Illusion Mesmer. Powerful in Hard Mode due to enemies moving faster which will trigger the Knockdown on Churning Earth.

Attributes and Skills
[build prof=Elementalist/Any EarthMagic=12+1+3 EnergyStorage=9+1][Earth Attunement][Unsteady Ground][Churning Earth][Glowstone][Optional][Optional][Optional][Optional][/build]

Elite skill variants: Variable skill slots:
 * – extra Weakness and a nice defensive buff; should only be used with a melee player build.
 * – extra energy to allow you to run more damage skills in the second set of optionals.
 * Damage
 * – high DPS, however the hero is likely to become exhausted if not supervised.
 * – a nice spammable knockdown if Weakness is applied via Stone Sheath or Enfeebling Blood.
 * - only use in Normal Mode (replace Churning Earth), or if you don't bring a source of AoE Weakness on the team.
 * Control
 * – Earthquake is a more realistic overcast skill than Obsidian Flame, despite its higher energy cost.
 * – expensive, but Blind can be very useful.
 * Support
 * – helps with moving around the map if fights are already short.
 * – bonus armor is very strong, if you're not using "Save Yourselves!".
 * – only use if you've already picked both other shouts and still have open slots to fill.
 * – extremely strong, however Heroes tend to kite out of the area.
 * – extremely strong, however Heroes tend to kite out of the area.

Equipment

 * 5x Blessed Insignias
 * 2x Rune of Vitae
 * Superior Vigor
 * 40/40 Earth Magic
 * 20% Enchanting Staff if running Stone Sheath

Counters

 * Interrupts
 * KD immunity