User:Readem/Build:P/E Searing Protter

This build uses a combination of Searing Flames and "They're on Fire!" to help reduce the overall damage received by the Party, with the added benefit of subjecting the enemy to near continuous burning. The Chants and Shouts in the build will affect the whole group, allowing 1 Flame Defender to effectively protect the entire party. Energy management is handled though Adrenaline shouts, recovering large amounts with each use.

Attributes and Skills
[build prof=parag/eleme leader=12+3+1 comman=2+1 motiva=2+1 firema=12][searing flames][go for the eyes][energizing chorus][anthem of flame][theyre on fire][leaders comfort][fire attunement][optional][/build]


 * Last spot should be used for Res. However, you can use Glowing Signet for a quick boost in energy.

Equipment

 * Weapons
 * Fire Staff, Fire Wand/Fire Offhand, or +5e Furious Spear/Fire Offhand.

Usage

 * Before Combat, cast Fire Attunement and "They're on Fire!".
 * As combat starts, use Searing Flames on a nearby group of foes to set them on fire. Fire Attunement should give back 6 Energy (Net loss of 9e per casting).
 * If there is a second group, cast Searing Flames on them as well. (Total net loss of 18)
 * Start tossing spear to charge "Go for the Eyes!" and Energizing Chorus.
 * In the mean time cast Searing Flames if needed to start burning a group again. Keep in mind that because of the way Searing Flames works, if you cast it on a creature that is already burning, it will damage it instead of renewing the burning condition.


 * Once GFTE (Go for the Eyes!) and Energizing Chorus are charged (Which takes 4 Hits of Adrenaline on both skills), use GFTE first (+8 energy gain), followed by Energizing Chorus (another +8e), and finally Anthem of Flame (+3e gain).

For instance, Energizing Chorus (+8e) -> Anthem of Flame Costs 5 (cost reduced by 4e) (-1 + 8 = 7 net gain).
 * Chant usage note: You do NOT need to follow this exact order for the gains to be positive.  GFTE can be used at any time (if ready).  Energizing Chorus "should" be followed by an energy using chant/shout in order to exploit its full benefit.


 * Through out a battle, keep an eye on "They're on Fire!" and cast it again when it becomes ready. (Duration of 20 sec, recharge time of 20 sec)

Variants

 * One suggested variant is add Aggressive Refrain to fill the optional slot (in lieu of a Res skill), or replace Leader's Comfort for situations where enemy spells can slow your attack speed.