Build talk:R/any Together As One Farmer

Wiki Code
I'm not sure why my skill links for the options are breaking like that. Anyone know the fix? Alaykitty (talk) 15:59, 28 August 2020 (UTC)
 * It's because the pvxskillicon template needs to be enclosed in the tags to work. You put the close tag before them right after the main build. Everything also needs to be spelled exactly as in-game (caps matter). -Toraen (talk) 16:35, 28 August 2020 (UTC)
 * Thank you!!! Alaykitty (talk) 16:44, 28 August 2020 (UTC)

NM Farming
Sorry to bring this to the table but... isn't regular NM farming a big no-no on PvX? Shards, ectos and gemstones farming builds are usually allowed (because of their intrinsic value and their drop rate being the same in both NM and HM) but I'm not sure standard NM farming builds can justify having their own page. On the other hand I know at least one person who does, in fact, farm almost all of his Nick items (in NM) using this build so I'm sure it has some merits. Feydslynox (talk) 06:17, 13 November 2020 (UTC)
 * There are some instances where NM is alright - and several NM builds already stored here. I really think it all comes down to profitability + accessibility at the end of the day. Essentially, what I am trying to do with User:Us3r1OO425457/Farming_Areas, is trying to compare and contrast farming builds. I would love for there to be some better metrics/standards around what is considered "acceptable" in terms of what farming builds PvX stores. If a NM farm is "profitable" by some more rigorously defined PvX standard, then it is fine - NM vs HM doesn't matter as long as profitability can be proven. I think this effort to defined farming standards also starts to overlap/contribute to the PvXwiki:Project_Standardized_Testing work, in some ways. If you have any ideas about how we can better evaluate/rank farming builds, I would love to hear. Us3r1OO425457 (talk) 14:04, 9 December 2020 (UTC)
 * Its not a "big NO" but it depends. Places like UW and FOW are high level, elite areas and are often farmed in NM.  They are generally profitable because of the hard to get drops.  Ecto and obsidian for example.  But if you are farming for rare or gold items specifically, then HM is better.  I personally believe that if a farm can be done in HM, do it in HM because you will get the same or better amount of trophies, material, and regular drops as in NM, but with the added bonus of a much higher gold drop rate.  I also think there is a higher drop rate of items in general in HM but I am not sure.  Anyway, for this farm, it is a weaker alternative to the R/D Escape Farmer.  It would only be plausible at similar farming locations but it is not as safe because of the lack of blocking.  True you get a maximum of +10 health regen (20 hp per second), but with groups, it is really easy to take more damage than that which is why this is only possible in NM.  I don't think you would be able to do many if any of these in HM.  The only positive being that you can use a pet.  MozoGW (talk) 03:44, 10 December 2020 (UTC)
 * Numbers, baby. Show me the numbers :D. While I generally agree with your wisdom, the AI is taking over now and we want N U M B E R S Us3r1OO425457 (talk) 13:20, 10 December 2020 (UTC)
 * Agreed with your build evaluation as well. I also tested this concept in other farming areas. You can certainly solo farm with TaO and pet, but I didn't find an area where this concept was competitive with other builds. Us3r1OO425457 (talk) 13:22, 10 December 2020 (UTC)
 * The R/D Escape Farmer is just a better version of this imo. Maybe there is some niche for this where the number of targets is low and there is some degen though. Could try to solo some bosses in HM maybe? EDIT: for what it's worth, this is really good at farming Temple Guardians in HM (camp in range with staff and let your pet do the killing), even got a cele shield. --DefinitelyNotHanz (talk) 09:43, 12 December 2020 (UTC)
 * Do you think it can kill Quansong (in HM)? With GDW maybe? Celestial weps + Elite Ritualist tomes would make this farm quite worthwhile. Feydslynox (talk) 10:54, 12 December 2020 (UTC)
 * I tried to do it but got annihilated. He kept fixating on me instead of my pet and I couldn't run away, but I didn't have GDW. Will try again. He's really close to the rez shrine so it's easy to experiment with pulls and whatnot. --DefinitelyNotHanz (talk) 16:46, 12 December 2020 (UTC)
 * Temple Guardians can be annoying because of all of the status stuff they give you. But I can see this build working there with the pet taking all of that.  I would have to try it out.  MozoGW (talk) 00:11, 13 December 2020 (UTC)
 * It's been a while since I've looked at farming the temple guardians, but the only way I could find how to reliably farm them in the past was with the Avatar of Melandru Farmer. If this can reliably farm them, this build might be worth a higher rating.  MozoGW (talk) 00:23, 13 December 2020 (UTC)
 * Played around with it a bit. It works really well, until they start to cast spells on you.  I think it is shared aggro once your pet engages.  Unless there is some way to not get aggro yourself, I don't think this would be viable either :P MozoGW (talk) 03:24, 13 December 2020 (UTC)
 * I can survive the spells but not the spirits. Kited boss away from spirits, got him to 33% HP, then he resummoned the spirits and it was GG. Maybe if I use a different kiting path I can get away from the second spirit cluster, but he might just heal to full in the meantime. Probably won't work. --DefinitelyNotHanz (talk) 21:05, 13 December 2020 (UTC)
 * Mission success! Managed to kill the rit boss in HM. You have to CC him with the pet using GDW and then move slightly out of range and just spam pet skills. Your pet will hold aggro and solo him. I kited him to a spot where he was in range of his spirits but they lacked LoS so Wanderlust couldn't hit my pet and he didn't resummon his spirits. EDIT: maybe rename it to Temple Guardian farmer? Seems like that's the one good use for it so far. It's inferior to the R/D Escape Farmer in everything else I've tried. --DefinitelyNotHanz (talk) 11:28, 27 December 2020 (UTC)
 * Very nice, sounds like you've found a redeeming niche for this farming build. I've removed the old votes in the expectation that you'll perform the required changes to the build page. Maybe Mozo will do a farming video for it. Those are always useful. --Krschkr (talk) 11:58, 27 December 2020 (UTC)
 * Ty, I'll do a few more runs later because consistency is what I worry about the most. Regular mobs are no problem, but the boss hits hard and the pet has to do the right thing at the right time which could be a liability. Luckily this is very close to the rez shrine so it's easy to get multiple tries in. --DefinitelyNotHanz (talk) 20:47, 27 December 2020 (UTC)
 * No worries. If it's not consistent enough I can restore the votes and will subsequently have to delete the page. Same if the rewritten page happens to get a too low rating. Of course I'd prefer it if you find that there's a way to make the farm sufficiently consistent to receive a great vetting. :) --Krschkr (talk) 21:48, 27 December 2020 (UTC)
 * You can definitely expect a video from me if it works ;) Also, something to be wary of, different pets have different attack and movement speeds.  See Differences Between Pets.  Looks like racing beetle is the best option because it has the fastest attack speed.   MozoGW (talk) 03:29, 29 December 2020 (UTC)

There are some other inferior pets regarding movement speed. The GWWiki list is incomplete. --Krschkr (talk) 12:25, 29 December 2020 (UTC)

Temple Guardians / Quansong Spiritspeak
So this definitely works. Consistency is 100% for the regular mobs, and 90% for the boss so far (did 10 runs, only failed one because I got unlucky spawns but maybe I could've done better there). There are also 2 chests in the area and I've got several OS cele weapons from them so far (plus some from the mobs). I think this is worth it, should I rework the page? --DefinitelyNotHanz (talk) 14:42, 29 December 2020 (UTC)
 * Sounds worthy to me. About how long is each run? Toraen (talk) 15:22, 29 December 2020 (UTC)
 * ~9 mins to clear all the Temple Guardians, the rest depends on how well can you pull the boss and whether you have to reset or not. My fastest run was ~10 mins, but ~13 is more realistic. I was also using a speedboost hero to get to the spot and flagged him out of compass range before leaving the temple portion of the map. Don't think it's necessary, but it's also possible to make the hero use skills like Bladeturn Refrain on the pet. Together as One is a shout and can be used to maintain the echo skills. --DefinitelyNotHanz (talk) 16:37, 29 December 2020 (UTC)
 * That's actually pretty clever, good use for a hero and should definitely get a variant mention on the page. I kinda want to try this but I'll have to make some time this weekend to get back on GW. Toraen (talk) 11:39, 30 December 2020 (UTC)
 * I'll try adding it again later. Right now half the time I try to submit a change I get error 504 and all my edits are lost. --DefinitelyNotHanz (talk) 15:18, 30 December 2020 (UTC)
 * I played around with this a little. I like Feral Aggression over Call of Haste.  Deals a little more damage.  I also agree that it takes about 10-13 minutes to farm.  It all depends on how your Quansong pull goes.  Its kind of annoying to be honest but once you get it, it works.  I just wish there was a better way to control the aggro.  MozoGW (talk) 02:59, 5 January 2021 (UTC)
 * Feral aggression doesn't have speed boost. If you are using a speed boost hero, without Call of Haste the rollerbeetle will be half a map behind and you'll have to wait for it to catch up which defeats the whole purpose. I think the farm takes less time overall with Call of Haste because it's so far away from the outpost. Also helps the pet keep up with the boss during aggro phase. --DefinitelyNotHanz (talk) 15:06, 5 January 2021 (UTC)
 * I just use Fall Back and Incoming. Pet stays relatively close.  IDK.  I think they are rotatable options for sure.  MozoGW (talk) 03:28, 8 January 2021 (UTC)

Drake kabob farming
This build received a preliminary trash rating when only the drake kabob bar was present. Now, the bar still remains, but a second bar for a second area was added. Should the drake bar be removed? How should we rate this? Average the drake rating with the temple guardian rating? Us3r1OO425457 (talk) 18:41, 4 January 2021 (UTC)
 * If it was not a redeeming farm before it should be removed during the page rework. --Krschkr (talk) 23:24, 4 January 2021 (UTC)
 * The R/D build does that farm way better. I think we should remove it and convert this page into a temple guardian farmer unless someone finds other good spots this build can farm in the next week or so. --DefinitelyNotHanz (talk) 15:02, 5 January 2021 (UTC)
 * Follow-up question: is TaO the best elite/would others work? Haven't tested the build yet, but it seems Heal as One could produce more damage and healing for the pet while opening up a skill slot. Even at 3 smiting, Strength of Honor does +9 damage, plus you could decrease expertise a bit. You sacrifice the staff dps a bit, but staff isn't used for the boss anyways. Strength of honor + Heal as One will already do +15 more damage than TaO by itself. Us3r1OO425457 (talk) 00:31, 6 January 2021 (UTC)
 * So I've tried it and HaO also works just fine. I prefer TaO though, mobs do a lot of burning and the current elite cancels it out, has to be used less often, and can sustain you on the move while with HaO you may be forced to stop while AoEs are under you and the mobs are closing in. The damage is not a problem, we don't really need to complicate things to add more. --DefinitelyNotHanz (talk) 14:41, 6 January 2021 (UTC)
 * Hmm, points taken, but as it stands, I'm not seeing a lot of evidence or strong arguments being made that the current bar is optimal. Essentially, the bar was copied from the kabob farmer, with minor changes. Were other options/radical changes considered? For instance, I am not seeing that weakness would be a strong benefit vs these caster enemies. I'm not seeing TaO as being the strongest option. At any rate, I will have to do some testing myself, but I encourage others to perhaps explore some more options as well while this is in trial. Definitely not over complicating things, just doing standard PvX stuff :P Us3r1OO425457 (talk) 17:02, 7 January 2021 (UTC)
 * I thought it was fit for testing as you someone submitted a rating. But I think that, as long as the page stays locked to that one area (for the moment) and remains a beast master build, it can already stay in testing. Even if you switch a few skills, it will remain a working farming build for the one specified area. --Krschkr (talk) 18:34, 7 January 2021 (UTC)
 * The Weakness is there to get value out of Scavenger's Strike, you need it for the energy gain. It's instant, ranged, AoE (useful for target switching) and low energy/CD (and I think Temple Guardians might be immune to bleeding/poison anyway but I haven't tried that). Between TaO, Call of Protection, Weakness and the KD spam from GDW the pet's HP is barely moving. Even if they are caster mobs, they hit pretty hard in HM (especially the boss) so the Weakness isn't bad. The damage is good enough to kill the Temple Guardians in seconds. If you have any suggestions for optimization sure, I'll gladly listen, but I think this is fine as is :P --DefinitelyNotHanz (talk) 22:18, 7 January 2021 (UTC)
 * I think the HaO concept is interesting. Will need to play around with it, but I defiantly agree that TaO is better in most cases because of the extremely low maintenance.  I was also thinking of using a preparation that would cause a status ailment while pulling an enemy with a bow over You Are All Weaklings.  That being said, I think these are all optional at the moment.  So far, it seems that this is only a reliable Temple Guardian farm.  I feel like there could be some other uses for it though.  Boss farming for example.  I can think of a few right off the bat but I would want to test them first.  MozoGW (talk) 03:42, 8 January 2021 (UTC)
 * Yeah boss farming sounds like a good idea with this. I was thinking maybe some of the Kurzick area mantid bosses would be doable, but haven't tried it. --DefinitelyNotHanz (talk) 09:22, 8 January 2021 (UTC)

Boss Farming
Okay. So I found a bunch of bosses that this works with. I also got videos of all which I will probably put together in a single video at some point. If you can think think of or test any others, let me know!

Works easy...
 * Byzzr Wingmender
 * Jin the Skull Bow
 * Keshel the Voracious
 * Reefclaw Ragebound
 * Tahkayun Tsi
 * Yunlai Deathkeeper

Tried (and failed) MozoGW (talk) 01:53, 13 January 2021 (UTC)
 * Ritualist's Construct - too much risk of aggroing the plagueborn. takes long time to kill
 * Chkkr Brightclaw - too much healz and can't kill fast enough before patrol comes.
 * Mohby Windbeak - can kill but need to get lucky with hexes and kd. Also, its a weird pull.
 * Craw Stonereap - Annoying to run through group of wardens with pet. Can kill easy though.  But, Zarnas Stonewrath is too strong.
 * Silent Ancient Onata - can't run there with a pet. especially not the slow racing beetle :P