User:MysticIntervention/Sandbox

= BiP FA restoration =
 * Restoration build for necromancers in Fort Aspenwood(kurzick). less effectness in other areas, due to the large ammount of corpses and party damage.

Attributes and Skills
[build prof=Necromancer/Ritualist Blood=9+1 Soul=8+1+1 Resto=12][Blood is Power][Well of Blood][Resilient Weapon][Mend Body and Soul][Soothing Memories][Wielder's Boon][Protective Was Kaolai][Signet of Lost Souls][/build]

Equipment

 * Armor
 * Herald's and survivor's insignias.
 * superior vigor and vitae runes.
 * Weapons
 * normally unimportant unless PwK is recharging and youre not carrying it. otherwise,
 * caster wep and shield sets, fortitude and enchanting.
 * high energy staff for dire situations.

Usage
for a big party heal, use while holding a previously-casted version and immediately drop PwK. useful if multiple turtles are firing on your team.
 * Spam resto skills on things with low red bars.
 * on healers and things killing monks on the other team.
 * on dying enemies for e-management.
 * Well of Blood to help NPC's stay alive, useful if someone dies around gunther / gatekeepers or someone dying next ot gate NPC's or mine NPC's.

Counters

 * Caster hate and scourge healing on important people.
 * not being able to use correctly.
 * Sacc'ing yourself to death.

Variants
can be replaced with for more wells,  or  if healers are infrequent. can also be replaced with any blood or resto skill you feel is better.

= Quick Shot =
 * Uses high expertise and expert focus to spam low energy bow attacks.

[build prof=Ranger/Dervish Marksmanship=10+1 Expertise=12+1+3 Wind=8] [Expert Focus][Quick Shot][Needling Shot][Distracting Shot][Savage Shot][Pin Down][Natural Healing][Antidote Signet][/build]

Equipment

 * Armor
 * Full survivors.
 * superior vigor and vitae runes.
 * Weapons
 * vampiric recurve bow for spamming and.
 * zealous bow if you don't want to use superior expertise.
 * crippling bow for crippling.
 * Defensive set for defenses.

Usage

 * keep up as much as possible.
 * spam until foe at half health, interupting important skills with  and .When the foe is at half health, start spamming  until foe gets healed or killed.
 * to get rid of bad conditions.
 * for a self-heal. better if you're not enchanted.

Counters

 * standard ranger hate.
 * interupting self-heals.

Variants

 * with a zealous bow, make expertise 12+1+1.
 * go secondary monk and bring and  over  and, making attributes Wilderness Survival 6 and Protection Prayers 6.

= Boon Signet =
 * Uses Boon Signet and skills from the protection prayers line to provide both a good healer and protter.

[build prof=Monk/any divine=11+1 healing=6+1 prot=12+1+1] [Reversal of Fortune][Spirit Bond][Reverse Hex][Guardian][Dismiss Condition][Gift of Health][Boon Signet][Divine Spirit][/build]

Equipment

 * Armor
 * Radiants.
 * superior vigor.
 * Weapons
 * 40/40 prot set.
 * high energy set.
 * defensive set
 * 40/40 healing if you want to get more out of.

Usage

 * and for healing.
 * and for hex and contition removal respectively.
 * for things getting attacked by melee / rangers.
 * and any of your skills, really.
 * for dire situations.

Counters

 * Standard Caster / healer hate.
 * and, to an extent.

Variants

 * can be replaced with any potent energy management skill.
 * you can use any basic WoH bar with boon signet,making Healing prayers 12+1+1 and divine favor 12+1. if you need to spec into another attribute for energy management or another required skill, reduce Divine Favor to 10+1 and the needed attribute to 8.

= Ignite Arrows Ranger = [build prof=Ranger/Any Marksmanship=10+1 Expertise=8+1+3 Wilderness=10+1] [Ignite Arrows][Optional][Dual Shot][Forked Arrow][Optional][Lightning Reflexes][Optional][Optional][/build]

Optionals

 * 1 should be-
 * for widespread explosions and a bit of degen.
 * For good energy management, recomended for beginners or button mashers.
 * , Drop.
 * For more explosions.
 * is good if you bring a condition skill.
 * for crippling, good in PvP.(duh)
 * or for an interupt/quick damage.
 * for burning stuff. Good with.


 * 2 should be-
 * for PvE.
 * better in PvP.
 * if you brought as your elite.
 * for quick damage and conditional bleeding in PvE.


 * 3 should be-
 * for un-blocking and un-blind for PvE.
 * for bigger damage in PvE.
 * for single target degen.
 * for energy pressure. good in PvP, consider bringing some sort of energy management.
 * if you run into blocking.(Affects the foes affected by
 * / for some extra damage.
 * im PvE to increase ' or 's lasting time.
 * or if you want extra healing, if you brought.


 * 4 should be-
 * Pretty much manditory for PvP.
 * for heals.
 * A resurrect of some sort.

Equipment

 * Sundering,Zealous, and vampiric Recurve bows.
 * 2 Survivors, 2 radiants, and 1 scout's.
 * Best Vigor rune you're willing buy
 * whatever.

Usage

 * Keep up.
 * Make things explode with your skills.
 * Heal with heal skills.

Variants
If you brought, use any of the skills that are in the Optional skill 3 section for skill 6.
 * over, best in PvP.


 * over for more single-target pressure.

=Recurring Insecurity= [build prof=Mesmer/Assassin Fast=10+1 Illusion=11+1+1 Inspiration=6+1 Deadly=8] [Enduring Toxin][Recurring Insecurity][Illusion of Pain][Ethereal Burden][Accumulated Pain][Ether Feast][Energy Tap][Optional][/build]

Optionals

 * IMS
 * IMS
 * for spikes and such.
 * enchantment removal.
 * for some energy and health management and enchantment removal.

Equipment

 * 40/40 Illusion set
 * Cruel caster weapon of fortitude/enchanting & shield of fortitude w/ +10 vs. X damage mods
 * high energy staff.

Usage

 * Use and  for damage. Try to maintain  on the targetn  will maintain itslef also with another hex on the foe.
 * Use when you have placed 2 hexes on the foe.
 * as a cover hex or snare, if using it as a snare, use and  first.
 * and for health and energy management respectively.
 * remove enchantments with enchantment removal if you brought them.

Variants

 * over.
 * over, be careful when using.
 * , or  over

=Stone Sheath= more of a support build, made it for FA kurz. [build prof=Elementalist/Dervish Earth=12+1+1 energy=10 EarthP=8] [Stone Sheath][Eruption][Stoning][Ward Against Foes][Stoneflesh Aura][Mystic Regeneration][Earth Attunement][Aura Of Restoration] [/build]