User:CValentine/GirlyWay DoA

Sliver
[build prof=A/E name="Sliver" ear=12 dead=3 sha=12+1+3][Deadly Paradox][Shadow Form][Death's Charge][Stoneflesh Aura][Armor of Earth][Lightbringer Signet][Ebon Battle Standard of Honor][Sliver Armor][/build]

Equipment:
 * Blessed insignias.
 * Shield with +10armor vs Demons.
 * Spear with 20% longer enchantment mod.
 * A Longbow/Flatbow for pulling Stygian Lords.

Recall
[build prof=A/E name="Recall" ear=12 dead=3 sha=12+1+3][Deadly Paradox][Shadow Form][Death's Charge][Stoneflesh Aura][Armor of Earth][Lightbringer Signet][Glyph of Concentration][Recall][/build]

Equipment:
 * Blessed insignias.
 * Shield with +10armor vs Demons.
 * Spear with 20% longer enchantment mod.
 * A Longbow/Flatbow for pulling Stygian Lords.

Girly Hexer (VoR)
[build prof=Me/any][Visions of Regret][Auspicious Incantation][Arcane Echo][Cry of Pain][Optional][Optional][Optional][Breath of the Great Dwarf][/build]
 * [[image:Optional.jpg|25px]] Optional 1 should be:
 * [[Glyph of Lesser Energy] Energy Management.
 * [[Empathy] Good for killing mobs in City.
 * [[image:Optional.jpg|25px]] Optional 2 should be:
 * [[Fragility] Backup AoE Hex.
 * [[Ether Signet] Used for spamming [[Necrosis]
 * [[image:Optional.jpg|25px]] Optional 3 should be:
 * [["By Ural's Hammer!"] Extra damage
 * [[Necrosis] High single target damage.
 * [[image:Optional.jpg|25px]] Optional 4 should be:
 * [[Breath of the Great Dwarf] Healing and removal of burning.
 * [[Air of Superiority] Energy management ect (best used if you are not bringing Glyph of Lesser Energy).
 * [[image:Optional.jpg|25px]] Optional 4 should be:
 * [[Breath of the Great Dwarf] Healing and removal of burning.
 * [[Air of Superiority] Energy management ect (best used if you are not bringing Glyph of Lesser Energy).

Equipment: Usage
 * 40/40 domination set
 * Survivor Insignia
 * Primary hexer and caller.
 * Calls for other cryers to get there echo's up

Girly Surger (E-surge)
[build prof=Me/any][Auspicious Incantation][Arcane Echo][Energy Surge][Cry of Pain][Optional][Optional][Optional][Optional][/build]


 * [[image:Optional.jpg|25px]] Optional 1 should be:
 * [[Deep Freeze] Snare
 * [[Ether Signet] Energy management if using Necrosis
 * [[image:Optional.jpg|25px]] Optional 2 should be:
 * [[Ether Nightmare] AoE backup hex.
 * [[Necrosis] High single target damage.
 * [[image:Optional.jpg|25px]] Optional 3 should be:
 * [[Empathy] Good for killing on the wall in city.
 * [[Fragility] Backup AoE hex is not using [[Ether Nightmare]
 * [[image:Optional.jpg|25px]] Optional 3 should be:
 * [[Breath of the Great Dwarf] Healing and remove burning.
 * [[Tryptophan Signet] Snare if not using [[Deep Freeze]
 * [[image:Optional.jpg|25px]] Optional 3 should be:
 * [[Breath of the Great Dwarf] Healing and remove burning.
 * [[Tryptophan Signet] Snare if not using [[Deep Freeze]

Equipment Usage'
 * 40/40 Domination Set
 * Survivor Insignia
 * Secondary hexer.
 * Echoing Energy Surge on spikes.

Girly Feaster Mesma (FoC Mesma)
[build prof=Me/N name="Girly Feaster Mesma (FoC Mesma)" fas=7+1 ill=8 ins=8+1+3 cur=12][Auspicious Incantation][Arcane Echo][Feast of Corruption][Cry of Pain][Conjure Nightmare][Necrosis]["By Ural's Hammer!"][Optional][/build]
 * [[image:Optional.jpg|25px]] The Optional Slot should be:
 * [[Energy Tap] Energy Management.
 * [[Arcane Mimicry] Mimic and maintain UA in areas where there might be trouble.

Equipment
 * 40/40 curses set, High E set.
 * Survivor Insignia

Girly Feaster Necro (FoC Necro)
[build prof=N/Me name="Girly Feaster Necro (FoC Necro)" ill=8 ins=8 sou=7+1 cur=12+1+3][Arcane Echo][Feast of Corruption][Cry of Pain][Necrosis][Conjure Nightmare][Auspicious Incantation][Optional][Arcane Mimicry][/build]


 * [[image:Optional.jpg|25px]] The Optional Slot should be:
 * [[Mindbender] Faster casting time.
 * [["By Ural's Hammer!"] More damage.
 * [[Air of Superiority] Skill recharge, energy management, ect.

Equipment
 * 40/40 curses set, High energy staff (+20e).
 * Survivor Insignia

Note If not using Mindbender Rock Candy can be very helpful.

Infuse
[build prof=Mo/E name="Infuse" hea=12+1+1 div=12+1][Patient Spirit][Dwayna's Kiss][Seed of Life][Infuse Health][Glyph of Lesser Energy][Heal Party][Extinguish][Unyielding Aura][/build]

Equipment:
 * 40/40 Healing Set
 * 20% enchants +15e staff.

Bonder
[build prof=Mo/R name="Bonder" pro=11+1+3 div=10+1 bea=10][Blessed Signet][Protective Spirit][Symbiosis][Edge of Extinction][Vital Blessing][Life Attunement][Life Barrier][Rebirth][/build]

Equipment:
 * High Energy Staff
 * +1+3 Divine Favour Headpiece.

General Team Usage
Gloom

Greater Darkness

1)Dual runaway.

1st darkness group: Anything goes, just kill them as fast as you can, once they die, run away, wait till the tank calls that they have balled, come back.

2nd darkness group: e-surge calls with Ether Nightmare, AoE dmg only, no VoR. Once the earth spawn, run away.

Earths: VoR and kill as fast as you can.

2)Advanced runaway

1st darkness group: VoR, then use empathy on the greater darkness, Necrosis (and other single target dmg) the greater to death. Tank sits where greater died, group pulls normal darkness away and kills them.

2nd darkness group: Spawns where the greater died, tank balls, e-surge calls with Ether Nightmare, AoE dmg only, no VoR. Once the earth spawn, run away.

Earths: VoR and kill as fast as you can.

http://i29.photobucket.com/albums/c295/Veyka/random%20stuff/therunnerway.jpg

Veil


 * Do not go down any trenches that have not been cleared, as they WILL have pop ups in them.
 * When the sliver is running down the trench to the necro lord, the VoR should us fragility then the tendrils should use necrosis to down the single tormentor that spawns next to the group.

FoC tendril usage:

Conjure Nightmare > RUN AWAY > Auspicious Incantation > Arcane Echo > Cry of Pain > Necrosis (until HP is low) then Conjure Nightmare and run. You will need to kite slashes due to minimal interrupts on the bar.

Video showing FoC Tendril in action.

http://www.youtube.com/v/N4_FUQZZ4h8

Foundry

Bonder pings a distant targent using ctl-shift space which will make the General follow them. Continue to do this ever so often especially if others are running to keep General back.

The Black Beast of Arrgh Place EoE up near invisible wall just in front of cave. Bonder ping distant target to keep General back.

All casters target Arrgh, do not ping target, including VOR, and wait for the Arrgh to settle on Recall Tank(the Arrgh will say some short text just before settling on the Recall Tank). Once the Arrgh is settled on tank, VOR cast VOR and other casters begin spiking to get Arrgh down. Once Arrgh is down, Deep Freeze the group to try to keep the remaining foes settled on tank and continue to spike them down.

Bonder keep General back by pinging and walking back to keep the General away from foes. Once General is out of party and the battle with Arrgh group seems well in hand, the bonder can go back to Silzesh and take next part of quest.

(Recall Tank advise-Shadow Form will need to be down before aggroing Arrgh group. Cast Stone Flesh Aura before walking into Titans and once in a good body block position next to titans cast Armor of Earth. Just before the Arrgh aggro you, cast shadow form. If done correctly SF will last longer than the "Touch of Aaaaarrrrrrggghhh" and the Arrgh will be dead before needing to cast SF again. As soon as the Touch skill is over recast enchantments.

Fury:

Once the Sliver has completed slivering the mele foes and the bonder has gone back to get the quest from Silzesh, Recall will get into position to aggro the Fury group. Before taking quest reward Bonder will ask both the Recall and Sliver if they are ready for quest.

After Fury quest is taken, Recall will drag Fury group just inside cave and along the wall toward the General to pile them up. If the General is in a good position against wall, Fury group should pile up on General making the slivering fast and easy.

City

Only the Recall Tank should open the gate to city. Recall tank will look for groups to be headed away from gate as well as not gathering (roaming but not gathering to a group is OK). Recall will aggro groups and pile them near rock outcropping. EOE will need to be up before spike.

Casters with Breath of the Great Dwarf and HB should be looking to use party heals and anti burning skills for tanks in City at every opportunity.

General notes


 * Balls need to be tighter.
 * E-surge is now echoing E-surge - If you hit low dmg first time, tab to a new target
 * FoC Tendrils: Echoing FoC
 * No longer rotating echo's in foundry.
 * Critical runes are noted, other runes as player feels needed
 * Do not wand anything

Build usages

On spikes:

VoR: Glyph of Lesser Energy > Visions of Regret > Auspicious Incantation > Arcane Echo > Cry of Pain > Cry of Pain


 * FoC: Auspicious Incantation > Arcane Echo > Feast of Corruption > Feast of Corruption


 * E-surge: Auspicious Incantation > Arcane Echo > Energy Surge > Energy Surge

Counters
Bad agro control.

Bad spikes.