User:Jenzie3602

Describe the build.

Attributes and Skills
[build prof=N/Mo Blo=12+1+3 Cur=12 Sou=6+2 Hea=0 Pro=0 Smi=0][Life Transfer][Vampiric Gaze][Shadow Strike][Insidious Parasite][Enfeeble][Strip Enchantment][Purge Conditions][Hexer's Vigor][/build]


 * Purge Conditions can be replaced with a Hex removal skill
 * Vampiric Gaze can be replaced with Angorodon's Gaze

Equipment

 * Max health Armor
 * +60 health staff

Usage
This build has great great healing and good damage, remember that Life Transfer is a AOE skill and use Insidious as a healing skill. The NPC casters wand a lot so they can provide a good source of health.

Usually Insidious and Enfeeble removes most Melee damage. Look out for Dervs though they can be tricky.


 * Assasins are most fun, start with Life Transfer, Insidious, then Enfeeble, Shadow Strike (should kick in just before 50% health limit) then Angorodons. Usually they run off there if not death has occured already. If not, you provide the vicitim with another dose of Life transfer for their short trip.


 * Warriors same routine, just takes longer time.


 * Dervs same but start off with Strip Enchantment. Tank dervs might be tricky but just stay alive and spam Strip Enchantment with the normal routine. Dervs are also the perfect healing machine for you. Put insidious on them and stand next to a crowd. Ka-ka-ka-chiiing you get 120hp and they loose the same health when they sweep with theur scythe. They can go down really fast if you time it right before or during a turtle attack.


 * Elementalists, same as dervs for start, disenchant to shut down their energy managment, then lifetransfer, shadowstrike etc. Many ele's go monk in Fort Aspenwood, when they get to half health they usually use Healing breeze so be ready to quickly rip that out. Most of them also are AOE so move around a lot.


 * Mesmers, run.


 * Monks, you can't kill the monks but put some good pressure on them. Shadowstrike just before they go below 50% can be enough if you got help. Time the disenchants right and you can be usuefull.


 * Rangers, a good ranger might be hard, but most use their heal thingy to late, they take some time to kill but hey go down. Interrupt rangers are a bitch though. just enfeeble and run off.

Counters

 * Mesmers
 * Daze

I met some assasin that spammed all conditions, that was tricky. I couldnt even use Purge conditions. Insidious as a starter would probably had helped.

Variants

 * You can also go ele and replace the curse skills with Fire AOE skills, it's pretty fun.
 * If there's a lot of monks on other side, go mesmer and domination.