Archive:Mo/any GvG AoF Prot

This build focuses on the use of the Monk elite Aura of Faith to help mitigate the effects of Massive Damage. With Mend Ailment the monk is still able to maintain adequate condition removal and redbar bar despite losing the highly effective skill Restore Condition.

Frequency

 * Seen in a moderate number gvg teams in the September 2011 meta

Attributes and Skills
[build prof=monk/w protec=12+1+1 divine=10+1][reversal of fortune][Aura of Faith][Mend Ailment][Spirit Bond][Guardian][Aura of stability][holy veil][optional][/build]
 * Optional
 * [[Dark Escape@8] for an additional damage reduction.
 * Gale, and Meteor

Armor

 * 5x Disciple's Insignia
 * Superior Vigor
 * Restoration
 * Minor Prot
 * Vitae
 * Minor Divine Favor

Weapons

 * Protection Wand of Memory, 20% cast time
 * Protection Focus of Aptitude, 20% recharge
 * Protection Wand of Memory, +15/-1 energy
 * Protection Focus of Fortitude, +15/-1 energy
 * Adept Protection Staff of Enchanting, 20% cast time
 * Crippling Spear of Defense, +5 energy
 * Crippling Spear of Defense, -5 energy
 * Crippling Spear of Enchanting, +5 energy
 * Tactics r7-8 Shield of Fortitude, -20% cripple
 * Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type

Usage

 * Spirit Bond is to be used for extra protection, damage reduction and potential healing. It is particularly strong against spikes.
 * Cast Reversal of Fortune for an immediate heal and damage prevention.
 * Remove harmful conditions and heal allies with conditions on them with Mend Ailment.
 * Aura of Faith to both mitigate spike damage and allow for vastly increased redbar capabilities.
 * Hexes can be removed with Holy Veil. Be wary of maintaining this enchantment as it harms your energy pool.
 * Aura of Stability is used to protect allies from Knockdown.
 * Guardian for blocking on allies.
 * Use Balanced Stance to prevent knockdowns, especially against Hammer Warriors.

Counters

 * Heavy Energy denial can be devastating if you're caught unprepared.
 * Signet of Humility
 * As with many other healing builds, Diversion can be very harmful if it hits a critical spell.
 * Interrupts - particularly Distracting Shot, Power Leak, and Power Block

Variants

 * Disciplined Stance, Return, or Fleeting Stability in place of Balanced Stance or Dark Escape.
 * Replace Aura of Stability with Pensive Guardian for a stronger prot against Dervs.