Archive:E/A Sliver Boss Farmer/Boss List

< Archive:E/A Sliver Boss Farmer

Total Number of Soloable Bosses: 82
 * Please add info of the level of difficulty for each boss (Very Easy, Easy, Medium, Hard and Very Hard).

Prophecies
2 Current Bosses

Warrior (W)

 * Hammer Mastery
 * Thorgall Bludgeonhammer - Hard Random spawn close to Deldrimor War Camp so may need to rezone a few times until you get the right spawn.

Elementalist (E)

 * Water Magic
 * Flint Fleshcleaver - Easy Random spawn close to Deldrimor War Camp so may need to rezone a few times until you get the right spawn.

Factions
20 Current Bosses

Warrior (W)

 * Axe Mastery
 * Geoffer Pain Bringer - Easy/Medium Surrounding groups can be pulled for additional damage from Sliver Armor. There is a rit that spawns with his group that will cast nightmare weapon making this a bit harder with timing, but still doable.
 * Strength
 * Strongroot Tanglebranch - Easy/Medium Run south of the Ritualist Construct to get to him. You must activate Shadow Form in the middle of the Ritualist's Construct group, then run to him. If there are any Afflicted Mesmers, rezone because they will cast Kitah's Burden which will slow you down by 50%. Dont activate Shadow Form too early or you will not have enough time remaining to kill the boss. Alternatively just avoid the Ritualist's Construct group by turning left into a small side path, instead of going right and pulling them. There will be two Stone Scale Kirin in your way, which can easily be shaken off using Dash. Then turn right and head back to Strongroot Tanglebranch. While approaching him you will almost inevitably pull another mob from the left, so make sure to cast Shadow Form in time. With the additional mob attacking you, he should go down very quickly. Occasionaly there are targeting issues with the Stone Scale Kirin from the other mob.
 * Tactics
 * Sunreach Warmaker - Easy Very short run, take Feigned Neutrality instead of Dark Escape since the Dragon Roots can kill you without this skill if they hit too often. Boss goes down quickly due to large number of mobs surrounding him. Rust instead of Obsidian Flame can help when used on his Healing Signet. Sometimes there are targeting issues because of the large number of melee Wardens and Rot Wallows around him. It also happens sometimes that the casters will use Shockwave if you are standing next to them while killing the boss, if you are hit too often it can potentially kill you.

Monk (Mo)

 * Smiting Prayers
 * Shen, the Magistrate - Easy Wait for about 3-5 seconds before activating skills as you may be interrupted, plenty of surrounding groups to do more damage to the boss if needed.
 * Scourgewind - Very Easy/Easy Cast Sliver Armor before using Death's Charge as Signet of Judgment will knock you down, impossible in HM. Taking "I Am Unstoppable" instead of "By Ural's Hammer" is also recommended, use the build as you normally would while under the shout.
 * Healing Prayers
 * The Scar Eater - Very Easy In Hard mode this boss is easy to farm if you aggro all 3 of the surrounding groups (including his). Then you will have enough monsters for Sliver Armor. Bringing Shock will also make it easier as opposed to the traditional Obsidian Flame.
 * Protection Prayers
 * Jayne Forestlight - Medium Use the northern path to reach the boss rather than the one indicated in wiki.

Elementalist (E)

 * Air Magic
 * Amadis, Wind of the Sea- Easy/Medium Get close to the boss waiting until he has engaged enemies, after all enemies are killed except one which is at low health, engage the boss.

Assassin (A)

 * Piercing damage
 * Shreader Sharptongue - Easy In HM use the Jade Brotherhood group just past the Ressurection Shrines to kill the Vermin that follow you, boss is then easily reached and killed with 15% Death Penalty.
 * Darkroot Entrop - Easy Pull first mob of Wardens with you. Sometimes boss will run which can be countered by using variant skill instead of the traditional Obsidian Flame.
 * Xuekao - Medium Run around the building he is in and approach from ramp. Engage boss using Dark Escape and run to the Ressurection Shrines nearby. This will trigger a fight between him and some Jade Brotherhood, after fight immediatly run in and start your sequence.
 * Slashing damage
 * Bramble Everthorn - Easy/Medium NM is a little more difficult than HM as Sliver Armor will take boss down alot quicker in HM

Necromancer (N)

 * Death Magic
 * Sessk, Woe Spreader - Easy/Medium Ritualist mob casts nightmare weapon, and the archers have lots of interrupts. You might want to cast sliver before death charging in.  In Hard Mode this boss is easy to farm. Sometimes Sliver Armor doesn't target the boss.
 * Blood Magic
 * Cultist Milthuran - Easy/Medium In both Normal and Hard Mode this boss is easy to farm and a very short run. Bring Stone Daggers instead of Dark Escape for a faster kill. Occasionally, an interrupt makes it through and if your sf runs out before you kill him (esp in hard mode) -> he casts chilblains which removes your enchantments and you're hosed.

Ritualist (Rt)

 * Restoration Magic
 * Orosen, Tranquil Acolyte - Easy/Medium Big group to take boss down fast but in HM you will get hit very hard through Shadow Form so changing some skills to healing variants helps.
 * Chkkr Brightclaw - Easy bring some heroes to take out the plants that come to the stairs then use heroes to spawn all the pop up creatures then go in for the kill.
 * Channeling Magic
 * Ssyn Coiled Grasp - Easy/Medium Can have some targeting issues with Sliver Armor, drop agro and try again if Shadow Form does not have enough time left to kill the boss.
 * Spawning Power
 * Tomton Spiriteater - Very Easy/Easy Also easly done in hard mode, avoid the first yeti patrol on the path, Sliver Armor may target Warrior Yetis first before boss.
 * Cho, Spirit Empath - Easy Run to boss requires the use of heros.

Mesmer (Me)

 * Fast Casting
 * The Time Eater - Easy/Medium Bring Glyph of Concentration instead of Glyph of Elemental Power and be sure not to get hexed before fighting him because he has Signet of Disruption and Echo).

Ranger (R)

 * Expertise
 * Chehbaba Roottripper - Easy Take out warrior Yetis first then engage the boss (in HM you can usually just target the boss first)

Nightfall
43 Current Bosses

Dervish (D)

 * Earth Prayers
 * Corporal Suli - Hard Depending on the group this is either a relatively straight forward kill or a lot more difficult. If there are Kournan Priests kill them first, if there are Kournan Scribes who are casting Aftershock and you are dying you will have to try to kill them as well, if Corporal Suli uses Pious Renewal you will not always be successful (use the group below the bridge for extra damage, once you reach to high DP Mystic Twister will one shot you).
 * Mysticism
 * Vahlen the Silent - Very Hard Replace Death's Charge with Shadow of Haste. You need to recast Sliver Armor at least two times to kill the boss using Dark Escape just as Sliver Armor runs out (you need to pre-cast enchants and pull the boss to you, hope you don't get interrupted as this means you will have to start over - timing is very important as you want to maximize your damage, usually no targeting issues occur as the boss will always be closest to you).
 * Scythe Mastery
 * Onslaught of Terror - Very Hard Both in normal mode and hard mode this boss is killable but relies on very high titles to maximize damage as you will be receiving damage even with Shadow Form activated.
 * Fahralon the Zealous - Easy/Medium Replace Obsidian Flame with Shadow Sanctuary. Depending on how high your PvE titles (Lightbringer, Vanguard, Sunspear, Kurzick/Luxon) he can be killed in normal and hard mode. Run to the bridge and just outside of his aggro bubble cast in this order: Glyph of Elemental Power, Shadow Form, Shadow Sanctuary, Dark Escape, Death Charge, Sliver Armor, Intensity, Ebon Battle Standard of Honor. If Sliver targets Fahralon, he should be down pretty quick. Make sure to have your Lightbringer title on to make the run easier.

Warrior (W)

 * Axe Mastery
 * Chor the Bladed - Easy (move to that rock on his right and bring the pop-ups to him, don't cast Silver armour until he uses Frenzy, he should die in 5 seconds after that, if he didn't cast frenzy within 4 seconds, just move out to top right, and do it again) (can also be done in hard mode, but he doesn't use frenzy then).
 * Colonel Chaklin - Easy/Medium Requires a good pull of both the group at the bottom of the steps and the group in front of him to provide enough damage to take him down (if either of these groups has a priest don't bother).
 * Hammer Mastery
 * Grabthar the Overbearing - Easy Cast your enchants and engage, can kill with or without the harpy group and does not matter if there are healers, he dies very fast.
 * Riktund the Vicious - Easy/Medium  Go from Mihanu Township and wait till the rain beetles have moved to the right. Jump in when Riktund's mob meets the second rain beetles patrol.  Now those rain beetles can interrupt, so it's not as easy as it seems.  And there tends to be a problem with targetting him.  He's slow and big and if you deathcharge him he tends to rubberband to you and isn't targetting by sliver.  Might do better running to him and getting as close as possible.  Being that he is so big, smaller mob can move in closer and take the sliver hits.
 * Swordsmanship
 * Mahto Sharptooth - Easy kill use all skills, if he does not die on first cast of your Sliver Armor, run straight out back down the river, wait for your Shadow Form to recharge, recast and finish him off.

Monk (Mo)

 * Smiting Prayers
 * Flame of Fervor - Easy Wait for patrol of Rain of Terrors to join his group (normal mode), then aggro all up and teleport in for an easy kill. Do not aggro the Titans as they take preference over the boss for Sliver Armor. His group alone is sufficient in hard mode and you can replace Dark Escape for Stone Daggers to speed up the kill.
 * Healing Prayers
 * Chidehkir, Light of the Blind - Hard/Very Hard NM requires max titles and pulling nearby group as damage on boss is not sufficient to kill before Shadow Form drops. HM is alot easier but still may require pulling the patrol to maximise Sliver Armor damage.

Elementalist (E)

 * Air Magic
 * Birneh Skybringer - Very Easy Lots of mobs for Sliver Armor to work, great practice one of the easiest to farm.
 * Water Magic
 * Storm of Anguish - Easy Very fast run and kill, hard mode is also a quick kill (easy boss to farm for tomes).
 * Lushivahr the Invoker - Easy/Medium The only difficulty in this boss is getting to him but once you do you can use the bridge behind to drop agro and there is a Resurrection Shrine nearby (using heroes makes this boss a lot easier to get to).
 * Bosun Mohrti - Easy Run to Frigid Kuskale (you will be getting hit by Bladed Veldt Termite but damage is minimal) just before you reach them cast your enchants and engage the boss.
 * Earth Magic
 * Hajok Earthguardian - Very Easy Use Wehhan Terraces outpost to run to the bridge and Resurrection Shrine killing any guards on this side of the bridge, run to the middle of the bridge to re-cast and engage, use the group of Kournan Military to assist (a priest will not matter the boss dies to quickly).
 * Fire Magic
 * Korshek the Immolated - Very Easy Plenty of enemies for Sliver Armor will make this a fast kill.

Mesmer (Me)

 * Illusion Magic
 * Shepherd of Dementia - Easy Both normal and hard mode is an easy farm.
 * Eshim Mindclouder - Very Easy Lots of mobs for Sliver Armor to work, great practice one of the easiest to farm.
 * Makdeh the Aggravating - Easy Use the Rock Beetle group nearby if you don't have enough damage (kill all the guards on the way so you can use Dark Escape to drop aggro).
 * Domination Magic
 * Captain Chichor - Very Easy The boss's group is large, so wait for the patrol to be in a good spot then engage.
 * Yammiron, Ether Lord - Very Easy Either in normal or hard mode this boss dies very quickly (as a note even though boss receives Resurrection, if you kill again you will not get skills recharged or any further items).

Paragon (P)

 * Motivation
 * Churkeh the Defiant - Easy/Medium The boss has high AR which can cause damage from Sliver Armor to be greatly reduced, higher titles will make this an easier kill especially in HM.
 * Spear Mastery
 * Shrieker of Dread - Very Hard Normal mode is extremely difficult as damage is to slow if you don't pull any groups to the boss, also you can be hit through Shadow Form and killed very easily with the wrong spawn. Hard mode allows for no extra groups but depending on spawn you can also die easily (higher level titles makes this a lot easier).
 * Corporal Luluh - Easy Aggro the two mobs in front of the fortress main door. If there is a priest, kill him first and come back later.
 * Eshau Longspear - Medium/Hard Need to also aggro the group of Tusked Howler and one group of Mandragor (they will hit through Shadow Form so more than one group will kill you).
 * Command
 * Briahn the Chosen - Easy/Medium Hard to survive this kill as you need to pull the Enchanted Brambles to have enough damage, but this causes you to suffer Conditions and steady health degeneration.
 * Lieutenant Shagu - Medium Lots of enemies surrounding boss makes this a quick kill (although doctors and conditions can cause problems) with a very easy run.
 * Leadership
 * Oath of Profanity - Easy Both normal and hard mode very easy kill, beware of poison degeneration.

Necromancer (N)

 * Curses
 * Creo Vulnero - Easy Be careful of getting hit through Shadow Form in hard mode especially as this can kill you.
 * Tain the Corrupter - Easy If you have just killed Makdeh the Aggravating this boss is a lot easier as you can recast your Shadow Form and use both groups to take him down quickly (he does have Corrupt Enchantment so you may not always be successful when using this method).
 * Modti Darkflower - Very Easy Lots of mobs for Sliver Armor, be careful of poison degeneration using Death's Charge to bring your health back up after boss is dead.
 * Shelboh the Ravenous - Easy Running in and causing the Mandragor to spawn first, then running out and recasting will allow for Sliver Armor to do more damage and take the boss down, there is also a group of Tusked Howler next to the boss you can use.
 * Death Magic
 * Terob Roundback - Easy/Medium Depends entirely on the spawn of the two Heket groups. If you get Blue Tounge Heket in Terob Roundback's group you're better off to just re-zone and try again, if it is in the other group you can kill it and then pull this group to the boss for an easy kill (targeting issues can happen if there are too much Heket attacking you).
 * Blood Magic
 * Lieutenant Vanahk = Medium Kournan Priests around him can heal him a bit, but he sacs himself with Blood is Power, take "Finish Him!" to speed up killing process. It may take some tries to kill him. You can also pull next group, if there are no priests. Also possible in HM, even with priests around.

Assasin (A)

 * Dagger Mastery
 * Lunto Sharpfoot - Hard solo, Easy with heroes/henchmen First you have to treat the two Veldt Beetle Queen that are part of his group like a boss and kill each one of them (if you do this solo it's extremely hard to keep targeting on them, you could use henchmen/heroes for this as it's a lot quicker), use the surrounding Plants if you need the extra damage.
 * Major Jeahr - Easy If engaging from Kodonur Crossroads side of the bridge and there is a guard, kill it first or kite it back then run to middle of bridge to drop aggro, after this Major Jeahr group does plenty of damage with Sliver Armor and Ebon Battle Standard of Honor.
 * Admiral Kaya - Hard Solo, Medium with heroes/henchmen If doing this solo you need to first kill the Blue Tongue Heket then you can kill the boss. (Corsair Doctor can be a problem on some kills if you don't also kill this target), you will not always have an easy escape as you will be under the effects of Corsair's Net. Admiral Kaya will use Death's Retreat but return very quickly and Sliver Armor will go straight back onto the boss finishing him off (HM is alot easier as you will not have the surrounding groups healing the boss).
 * Chimor the Lightblooded - Easy Quick run and very easy kill both in normal and hard mode, beware of degeneration and surrounding groups damage that will hit you even with Shadow Form activated.

Ritualist (Rt)

 * Channeling Magic
 * Shakahm the Summoner - Easy Hard mode is a very easy kill with no need to Death's Charge into the boss as using Shadow of Haste will instead give you an easy escape after boss dies, normal mode damage is a little more reduced as groups will not always follow, but still feasible.
 * Podaltur The Angry - Easy Plenty of Heket to pull to the boss makes this a fast and easy kill (if you have targeting trouble kill off a couple of the Heket until you are just left with range or the boss is now being targeted, the damage is still sufficient for a kill).
 * Lieutenant Kayin - Medium Lure surrounding groups and cast Obsidian Flame as soon as recharged, higher ranks in titles makes this a easy farm.
 * Spawning Magic
 * Churahm, Spirit Warrior - Easy You can either Death's Charge down to one of the Sapphire Djinn and then use Dark Escape to the boss or run around when the Roaring Ether are patrolling below (this method may cause Shadow Form to run out to soon if you don't pull enough groups to the boss quickly enough or have targeting issues).

Ranger (R)

 * Marksmanship
 * Zelnehlun Fastfoot - Easy Attack when the group spawns or wait and pull back up the hill or across the bridge, the boss will die quickly either way.
 * Beast Mastery
 * Bolten Largebelly - Hard This boss requires a couple of groups to be pulled from nearby and also some degree of luck as targeting can be an issue, Troll Ungent can be interrupted by Shock but is not needed if you have high rank titles.

Eye of the North
17 Current Bosses

Activating Ebon Vanguard Rank, Asuran Rank, and Norn Rank can assist in killing bosses listed below

Necromancer (N)

 * Curses
 * Bredyss Longstride - Medium/Hard There is a lot of degeneration AoE spells cast that can easily cause you to die both in NM and HM, targeting can also be an issue so make sure to use the Resurrection Shrines near the boss. In hard mode you may have to bring heroes/henchmen to clear some groups if you get bad spawn to get to the boss.

Monk (Mo)

 * Healing Prayers
 * Horai Wingshielder - Medium Watch out for the Mantid Digger spell Dust Cloak as it can pass through Shadow Form.
 * Chaelse Flameshielder - Very Easy/Easy When the two melee Charr move in towards boss (they start at the entrance to the fort) agro them and jump in against the boss. He will go down very easily.

Elementalist (E)

 * Water Magic
 * Elsnil Frigidheart - Very Easy Very good boss to get some experience on in Guild Wars Eye of the North if your just starting out with this build (HM is also easy but requires a higher rank in titles for more damage).
 * Lord Glacius the Eternal - Easy Use Death's Charge while boss is separated from group to increase the chances of Sliver Armor targeting him (this boss requires you to wait for him to be summoned after you get in sight of the group of dwarves). Sometimes a Frost Wurm will spawn on the run route, in which case you must cast Shadow Form ASAP or you will get hexed with Wurm Bile and die. Doable in HM.


 * Air Magic
 * Thraexis Thundermaw - Easy/Medium Higher titles make this boss easy kill with just his group but lower titles may require pulling one of the groups nearby.

Ranger (R)

 * Marksmanship
 * Johon the Oxflinger - Easy/Medium Requires a good pull of the Mandragor if you are low in either Ebon Vanguard or Sunspear Rank as you will not be doing enough damage before Sliver Armor expires.
 * Petraj the Evasive - Very Easy Very large group surrounding boss to help take him down quicker, after boss dies you need to move very quickly as the Quetzal Dark will use the body to cast AOE spells that degen you very fast. HM is easy with the run being more difficult than the boss kill.

Warrior (W)

 * Swordsmanship
 * Molotov Rocktail - Very Hard In both NM and HM use one of the patrolling Charr groups to add to Sliver Armor damage (avoid both the Siege Devourer and Mantises they will make a kill impossible). As an extra note a kill in NM is not always guaranteed on the first cast of enchants so insure you activate the Ressurection Shrines nearby as bosses health regeneration is very slow and you can engage a second time to finish him off.
 * Byndliss Flamecrown - Easy Very easy kill after sometimes difficult run especially in HM, boss group only is sufficient damage to take him down.
 * Fenrir - Medium/Hard Targeting can be a very big issue (a lot of luck involved as you can't move much once you get surrounded which happens nearly instantly), before aggroing any groups cast enchants then use Dark Escape to get to the boss quicker, once you engage you have very little chance of escaping, if a number of the Kveldulf are dead this gets a lot harder, once Fenrir is the target of Sliver Armor he dies fast.
 * Hammer Mastery
 * Baglorag Grumblesnort - Easy/Medium Pull one of the groups along his patrol route to him to maximise Sliver Armor damage, using Dark Escape you can get out of aggro very easy, charging Sliver Armor and engaging again as quickly as possible if you can't kill him on the first cast (don't use Pinesouls, their damage is to slow, other groups of Jotun are ideal, especially if you can pull two groups at once).

Dervish (D)

 * Scythe Matery
 * Asterius the Mighty - Very Hard This boss requires alot of patience to kill as you will have to wait in normal mode until he is next to a patrol of just Minotaurs as they dont hit you through Shadow Form like the Berserking Bison do. You will still be taking alot of damage so it is worth swapping Dark Escape for Feigned Neutrality and if attempting in HM also add Feel No Pain (being drunk with high norn title track means your health will recieve a significant boost which helps alot), pull the boss group only.

Mesmer (Me)

 * Illusion Magic
 * Wilderm Wrathspew - Easy/Medium Targeting can be an issue but if you just body pull the boss both in normal and hardmode this can somewhat alleviate that problem. Be carefull of the groups that spawn in hardmode as you wont be able to get enchants up in time and may die on the run to boss.
 * Domination Magic
 * Veturni Mindsquall - Medium The run is the most difficult part of killing this boss (taking heros to clear can make this a little easier), boss group only is sufficient for kill both in NM and HM.

Assassin (A)

 * Dagger Mastery
 * Pywatt The Swift - Hard/Very Hard Take henchies to get to the Alcazia Tangle. Take Elemental Lord instead of Dark Escape.
 * Deadly Arts
 * Rekoff Broodmother - Easy May require you to bring a self heal to negate the damage from Twisting Jaws, if Sliver Armor is not doing enough damage use one of the Raptor Nestling groups nearby.