User:Ritz Bitz

This is primarily a AB capping build. Heavy Dammage from Savannah Heat and Meteor, backed up with burning from Mark of Rodgort. Faster movement from Flame Djinn's Haste. Blocking from Mirage Cloak. And a 248 hp heal from Vital Boon and Signet of Pious Light.

Attributes and Skills
[build prof=E/D fir=12+3+1 ene=8+2 earthp=10][Savannah Heat][Mark of Rodgort][Flare][Meteor][Flame Djinn's Haste][Mirage Cloak][Signet of Pious Light][Vital Boon][/build]


 * Suggest a few optional skill(s) if you included an Optional slot in the skill bar.

Equipment
For this variant I have full Survivor Insignia's, to gain back the health from using a Superior Fire and a Major Energy Storage rune. I also have a Superior Vigor, which leaves two rune slots for Attunment or any others that you may want.

I use a insightful fire staff of fortitude with the Hale and Hearty inscription. Comes to +20 energy while health is above 50%, +15 when not.

Usage
As you approach any of the shrines, throw Rodgort onto the npcs. Then use Savannah Heat followed by Meteor. The cast and freeze time are just about the same time it usually takes for npcs to start moving from AoE damage, so knocking them down will keep them in range. The full damage of both skills plus the constant burning are enough to kill 60al npcs, leave ranger shrine npcs with enough to kill with flare or even just a staff attack, and give a good start to killing npcs at warrior shrines.

Use Mirage cloak to run from melee, or to stick with them and fight.

For healing, use Vital Boon followed by Signet of Pious Light.

Counters
Interrupt, Daze.

Hexes.

Major Degen.

Hex removal.

Variants
With a few modifications you could use Mystic Regeneration for healing instead.