User:Mgrinshpon/Leet/Rt/R You Can't Kill My Bloodsong

Uses epic synergy between Bloodsong and traps to keep a spirit alive forever, safe from enemy melee and stuff. Also uses a zero-spec Mend Body and Soul, since you only need it for condition removal anyways, and it's pretty much guaranteed since the enemy dudes won't be able to kill your bloodsong without triggering 100000 traps.

Attributes and Skills
[build prof=Rt/R spawni=10 wilder=10 channe=11 restor=0][Quickening Zephyr][Dust Trap][Spike Trap][Painful Bond][Storm Chaser][Flame Trap][Bloodsong][Mend Body and Soul][/build]

Usage

 * Set up Quickening Zephyr first, so your Bloodsong and traps recharge faster
 * Place your Bloodsong spirit anywhere so that it can hit enemies.
 * Put traps around your spirit. Between those traps and your huge levels of Spawning Power, no one will ever be able to kill it, and they'll be wasting their time anyways cause Bloodsong heals itself with its attacks.
 * Hex targets with Painful Bond. This make your Bloodsong deal lots of damage.
 * If things get nasty, run away with Storm Chaser. Use this to regain energy if you're being whacked by elemental damage.
 * Remove conditions with your Mend Body and Soul at 0 spec, cause no one needs healing anyways, and that redbarring is for shitters.
 * Blame your monk if anything dies. Even if it's the spirit that dies, it's the Monk's fault that they're not healing the spirit. This makes you seem smarter and a better player because yelling at the monk makes them seem bad, even though you can't heal the spirit anyways.

Original Location
Random Arenas