User:Alhazad Symphony

Alternate MTSC builds

WotA alternates:

/ Spirit's Strength Knife

Put Daggers to 10, Channeling to 10, and the rest in Spawning Power. Keep Spirit's Strength up and cast Weapon of Aggression when attacking. Use Golden Lotus preferentially over Jagged Strike whenever it's recharged to manage energy. Optional: replace Jagged Strike with Splinter Weapon for huge damage on balled pulls, precast it on yourself and other frontliners before joining the attack.

/ Scavenger's Knife

Similar to the Way of the Empty Palm any/A bar, but with fewer aftercast delays to slow down your running and fighting. Put Daggers to 12, Expertise to 8 and the rest of the leftover points into Wilderness Survival. Use Scavenger's Focus to reap energy from bleeding targets. Optional: drop Golden Phoenix for Lightning Reflexes to gain an IAS and a blocking skill during large pulls, wear Expertise headwear and shift points from WS to increase its length.

/ Endurance Knife

Split points between Strength and Daggers and keep Endurance up to manage energy. Optional: drop I Am The Strongest! for "Save Yourselves!" for a more defensive-oriented build.

/ Zealous Knife

Split points between Daggers and Wind Prayers (and Mysticism if extra armor is desired). Cast Vow before attacking.

/ Loud Knife

Use Furious dagger mods, 10 Daggers, 8 Command, 8 Motivation, and 10 Leadership. Use adrenaline to spam shouts to maintain Refrain, keep energy up, and improve the damage of yourself and teammates. Drop Jagged Strike for Golden Lotus Strike if you have trouble maintaining energy. Optional: drop Go for the Eyes! and add Lyric of Zeal to help bonder monks, move points out of Command and into Daggers and Motivation. Or drop Power for Cautery Signet and shift points out of Motivation.

/ Elemental Knife

Put 11 points in Daggers, 10 in EStorage, and 10 in your element of choice; match the dagger tang to the selected element. Use Ether Prism for energy or for damage reduction if pulling a ball. Optional: Replace Ether Prism with Ether Renewal and spam Asuran Scan or other spells for energy.
 * For optional 1, bring either Golden Phoenix Strike or a spell from your chosen element with a useful or damaging effect, such as Whirlwind, Gust, or Flame/Frozen Burst.
 * For optional 2, bring the Conjure spell of the appropriate element.

Backline alternates:

/ Shadow Orders - replaces MoN or ND

Bring an enchanting weapon and a Resto headpiece. Put 11 in Resto Magic, 10 in Channeling, 10 in Blood. Focus on casting Splinter Weapon before frontliners engage and Orders after fighting starts. Use PwK for party heals but drop it immediately to avoid hiding your enchanting weapon/energy. Use Weapon of Shadow as your "seed" on anyone taking damage from martial attackers, especially during the large pulls. Optional: Drop Mending Grip for Breath of the Great Dwarf to add more party-wide heals.

/ Arcane Orders - replaces MoN or ND

Bring 8 Mysticism, 12 Wind Prayers, 10 Blood Magic, wear +4 Mysticism headpiece. Maintain Faithful Intervention and Signet, cast Arcane Zeal when fighting starts and alternate Orders and GDW, use Mystic Healing when needed. For optional slot, bring Eremite's Zeal or Eternal Aura for additional energy or Extend Enchantments to lengthen Arcane Zeal, or bring another heal.

/ Echo Bonder - replaces MoP

Use same attributes/equipment as standard MoP. Use Echo to copy Strength of Honor to raise bonds on multiple targets faster, use Echo on Blessed Signet after bonds are up to recover energy quickly after long runs or maintain extra Life Bonds on the backline. Use Echo on Seed of Life during the large pulls to reduce risk of group deaths. Use Dismiss Condition as a 100-HP heal on frontline or on any monks that ping Cripple. For optional slot, add hard res or hex removal.

/ Mantra Bonder - replaces EMo

Bring 11 Inspiration Magic, 10 Protection Prayers, and 10 Divine Favor. Use Prot headpiece for initial bonding and Favor headpiece for the run. Maintain Mantra and use Blessed Signet for energy. Use Ether Signet if energy dips or to quickly recover to working levels after long runs. Use Dismiss Condition as a heal or to remove Cripple. Bring scrolls for emergency res or drop Seed or Ether Signet for a hard res.

/ Signet Bonder - replaces MoP

Split points between Illusion Magic and Fast Casting. Use Illusion headpiece during initial bonding and FC headpiece during the run. Use Signet of Illusion before every 3 spells during bonding and maintain it throughout the run. Maintain Symbolic Celerity and use Blessed Signet for energy. Use Ether Signet to recover energy after long runs or intermittently to maintain Life Bonds on the backline. Cast Dismiss for a 50-HP heal or to remove cripple from backliners. Bring scrolls for emergency res. Optional: remove Dismiss or Ether Signet and bring Healing Seed for the large pulls.

/ Celery Bonder - replaces EMo

Bring 12 Fast Casting and 12 Protection Prayers, use FC headpiece. Maintain Celerity and use Blessed Signet for energy. Use Ether Signet if energy dips or after long runs. Use Spirit Bond for heals and Dismiss for condition removal.