User:Emilesin/Team - EMo Bond team

This team build is intended to conquer many area's. For instance, it can be used to do one of the many Zaishen quest's. The team rally on the protection and health infuse from a single EMo. Which is why the team setup has more space to ad more damage characters in the team. This way the team overpowers many opponents that are on your way. Beside that, it stil has a great survivability rate due to the protection from. A great advantage is that this team is easy to form during the Zaishen quests. Since, you can invite any character to the team, as long they bring a strong damage build that obvious fits for the particular area.

Overview

 * 1x/ EMo/Bonder
 * 1x/ UA Seed damage
 * 6xAny / Any Damage

Emo (Bonder)
[build prof=E/Mo ene=12+1+3 hea=3 pro=12][Infuse Health][Protective Spirit][Spirit Bond][Ether Renewal][Aura of Restoration][Life Attunement][Protective Bond][Balthazar's Spirit][/build]

Equipment

 * Armor:
 * 5x Radiant Insignia
 * 1x Rune of Superior Vigor
 * 2x Rune of Attunement


 * Weapons:
 * Adept staff Of Enchanting + "Aptitude not Attitude" (Protection Prayers)

Usage

 * As soon you enter the area, cast, and  on yourself. Then cast  and.
 * Cast on al team members. It is the best way, to start on the monk and or a  heal or damage character that is in your team.
 * Spam, and  at recharge on your team members and yourself to maintain your energy.
 * Spam on your team members to keep them alive and to maintain your energy.
 * Keep up on recharge. The best option is; To cover  with,  versus enchant removers, but also to gain extra energy each time you cast a spell.
 * Be careful when you have to recast . So you not get a knockdown, or what ever other way which causes that you're casting get's interrupted.
 * If you lose, stop casting any spell until is recharged. Dropping some necessarily bonds can help you, to maintain just enough energy to keep going.
 * Due to you don't have to be afraid to  yourself to death. Specially not with  and  on yourself, or because the amount of healing you get back from casting it.
 * Depending on what foes you are facing. But as E/Mo you can serve as an excellent tank as well.

Counters

 * Enchant removers, specially skills like which can have a team wide effect.
 * Knockdowns and or interrupting on.
 * Spells which cause heavy casting delay.
 * Too much damage (over aggro) which cause your energy to drop due to.
 * Team members that run out of your compass range, and or lose your protection range.
 * Bad skill casting.

UA Seed damage
[build prof=Mo/Me div=12+1+3 hea=3 dom=12][Unyielding Aura][Seed of Life][Mistrust][Wastrel's Worry][Cry of Pain][Unnatural Signet][Air of Superiority][Blessed Aura][/build]

Equipment

 * Armor:
 * 1x Superiour Divine Favor.
 * 1x Rune of Superior Vigor
 * 3x Rune of Vitae
 * 2x Survivor Insignia
 * 3x Radiant Insignia


 * Weapons:
 * Insightful staff Of Enchanting + "Aptitude not Attitude" (for extended Seed of Life)
 * 40/40 Domination set.

Usage

 * As soon you enter the area, cast and  on yourself.
 * Use on recharge to gain this random benefit (this can help you also to get energy).
 * ASAP resurrect people with if some died.
 * Use on a team member who gets the most damage (aggro).
 * Help with spiking.

Counters

 * Losing bonds
 * losing energy

Variants

 * instead of for more energy. Or ask the EMo to put  on you.
 * insteade of.
 * insteade of.
 * or insteade of  for some more party wide healing (within earshot).

Additional party members example builds

 * By the most Zaishen quest teams that are formed. Paragons hardly have another option, then play with a IMBA protection build. Also, for the ritualist, a lot people don't know anything else to run on their ritualist than some, Heal Ritualist or protection build. Down here are some optional variants. Specially, because of the bond protection on you, you can bring a Melee build on your 60AR character.

example builds for the more common characters

 * In the Great working general builds section, you may find many more suitable builds.