User:Nrg001/rspike

Forked Arrow spike is a standard r-spike for in ha. It combines heavy defence with a powerfull spike and a good ability to run relics.

Team Composition

 * 3 Rangers
 * 1 Shout Paragon /
 * 1 Weapons/Snare /
 * 3 Monks /

Caller #1
[build name="r/n caller" prof=range/necro marksm=12+1+3 expert=11+1 wilder=6+1][dual shot][savage shot][keen arrow][glass arrows][lightning reflexes][pin down][winnowing][resurrection signet][/build]

Runners #2 & #3
[build name="r/d runner" prof=range/derv marksm=12+1+3 expert=12+1][dual shot][savage shot][keen arrow][glass arrows][Lightning Reflexes][debilitating shot][favorable winds][resurrection signet][/build]

Equipment

 * Survivor insigna's
 * 2 Bows: Vampiric Hornbow of Fortitude(spike bow) and Sundering Longbow of Fortitude(non-spike bow and distance bow)
 * Superior rune of Marksmanship
 * Minor rune of Expertise
 * Superior Rune of Vigor
 * Fill up with vitae runes

Usage

 * Mainly spike with Forked Arrows + Savage Shot.
 * Use dual shot as 2nd spike if you're hexed(be sure to time earlier since it's double as long), or if called to spike faster.
 * The caller is the first enchantment removal: if you use rend use lightning reflexes so you'll attack earlier. This requires a bit different timing.
 * In relic runs, the runners run with pious haste.
 * The runners chain Favorable Winds so it won't get down.
 * The caller uses Pin Down as distance snare so the Rit will easier snare him(since he needs to be close).

Shout Paragon
[build name="shout paragon" prof=parag/necro spearm=11+1+3 leader=11+1 comman=8+1][vicious attack][go for the eyes][anthem of guidance][anthem of envy][fall back][gaze of contempt][song of concentration][signet of return][/build]

Equipment

 * Survivor Insigna's
 * Furious Spear of Fortitude
 * Shields of choice
 * Superior rune of Vigor
 * Fill up with Vitae Runes

Usage

 * Pump up adrenaline.
 * Participate spikes with either go for the eyes + vicious attack or anthem of envy(you can use this before the spike). Participate with anthem of guidance if they got blocks like defensive anthem or aegis chains.
 * Use Song of Concentration to make sure your ghost won't be interupted in king of the hill.
 * Use gaze when your caller requests, to strip the enchantments.

Weapon/Snare Ritualist
[build name="weapons/snare ritualist" prof=ritua/eleme commun=11+1+3 channe=11+1 earthm=9][wielders strike][weapon of quickening][brutal weapon][vital weapon][ward against foes][grasping earth][glyph of lesser energy][flesh of my flesh][/build]

Equipment

 * Ghost Forge insigna's
 * Superior rune of Communing
 * Minor rune of channeling
 * Superior rune of vigor
 * Fill up with vitae runes
 * Spear/Shield set and spear/offhand set.
 * Adept PvP Staff of Fortitude with 20/20 chance for speedy casting. This is your anti-interupt set and your wand set. Take both communing and earth magic(this is for anti-relic run interupts).

Usage

 * Spike with Wielder's Strike
 * Maintain Weapon of Quickening on yourself.
 * Maintain Vital Weapon on your monks(and yourself) if you're facing a spike.
 * Maintain Brutal Weapon on your rangers and paragon. If you have vital weapon on you or just don't have Weapon of Quickening on you, only maintain it on the rangers.
 * Use Ward against Foes and Grasping Earth to snare foes. This is mainly important in relic runs to snare their runners.

Rc Prot
[build name="rc prot" prof=monk/mesme protec=12+1+2 divine=8+1 healin=8+1 inspir=6][restore condition][reversal of fortune][shield of absorption][optional][gift of health][spirit bond][holy veil][channeling][/build]
 * Shielding Hands
 * Guardian
 * Aura of Stability

Usage

 * Use Restore Condition to heal allies that have conditions, and to remove harmfull conditions.
 * Use Reversal of Fortune as a big migrating heal, for example against dervishes.
 * Use Gift of Health for a unconditional heal.
 * Use Spirit Bond to catch spikes: note, this enchantment may not be on your rangers otherwise the spike can be ruined.
 * Use Shield of Absorbation/Shielding Hands/Guardian at targets who face constant damage. For example, 3 warriors bashing on 1 target.
 * Use holy veil to remove harmfull hexes. Note: if facing mesmers you should pre-use it since they can't shame you then.
 * Use Channeling for your energy managment. This requires to be a bit more at the mid or front line however.

LoD/Heal Other
[build name="lod/heal other" prof=monk/mesme healin=12+1+2 divine=11+1 inspir=6][light of deliverance][heal other][orison of healing][dwaynas kiss][healing seed][draw conditions][holy veil][channeling][/build]

Usage

 * Use LoD for a party-wide heal or if target is out of range. Note that targets need to be under 80% for this.
 * Use Heal Other for a heavy heal. For example, the infuser after he infused.
 * Use Orison Of Healing for a unconditional heal.
 * Use Dwayna's Kiss to heal when alies are enchanted or hexed.
 * Chain Healing Seed with the other LoD at the ghostly hero in king of the hill, or use it if they're heavily hit by melee((for example, the ghostly hero in broken tower or courtyard).
 * Use Draw Conditions to fastly remove conditions and draw daze from the rc(he immediatly uses rc at you). For example, blind.
 * Use holy veil to remove harmfull hexes. Note: if facing mesmers you should pre-use it since they can't shame you then.
 * Use Channeling for your energy managment. This requires to be a bit more at the mid or front line however.

LoD/Infuse
[build name="lod/infuse" prof=monk/mesme healin=12+1+2 divine=11+1 inspir=6][light of deliverance][infuse health][orison of healing][dwaynas kiss][healing seed][optional][holy veil][channeling][/build]
 * Power Drain. This is to interupt skills like Aegis and Defensive Anthem as well as work good for your energy managment.
 * Protective Spirit.
 * Purge Signet.
 * Inspired Hex, Smite Hex, Deny Hexes, Remove Hex.

Usage

 * Use LoD for a party-wide heal or if target is out of range. Note that targets need to be under 80% for this.
 * Use Infuse Health to catch spikes or when targets are almost ready to die and a Orison/Dwayna's would be too slow.
 * Use Orison Of Healing for a unconditional heal.
 * Use Dwayna's Kiss to heal when allies are enchanted or hexed.
 * Chain Healing Seed with the other LoD at the ghostly hero in king of the hill, or use it if they're heavily hit by melee((for example, the ghostly hero in broken tower or courtyard).
 * Use Holy veil to remove harmful hexes. Note: if facing mesmers you should pre-use it since they can't shame you then.
 * Use Channeling for your energy management. This requires to be a bit more at the mid or front line however.

Equipment

 * Runes as given at attributes.
 * Survivor Insigna's.
 * Fill up with Vitae runes.
 * First set: Spear(-5 energy)/Shield combo(+10 shields against all elements).
 * Second set: Spear(+5 energy)/Offhand combo(20/20 recharge).
 * Third set:Spear(+5 energy)/Offhand combo(+15/-1 energy).
 * Fourth set: Adept PvP Staff of Fortitude(20/20 casting time inscription). This is a anti-interupt(mainly PD in ha) set and your wand set.