Archive talk:D/any FoW Farmer

Why is wind prayers so high? Are the few extra points of lifesteal really worth it? Rikk Panda {a.k.a. Benny Lava}   04:21, 19 May 2011 (UTC)
 * It depends. About runes, well, 400 life is way enough with up to 114 armor and spell immunity. Now you can choose to raise scythe and lower wind, but what is cool with wind 15 is that you strike for at least 25 damage. If you strike for 12, it's reduced to 0 by Grenth's aura, then upped to 25. If you raise scythe, I'm not sure you gain DPS all in all (because if you strike for 15, it will be 0 + 24 life steal, for exemple). Oh, but well, matter of taste, it's quite flexible. :)--InariKettu 08:20, 19 May 2011 (UTC)

It is working like a charm. Good build. Sadly it's not for HM, otherwise it'd be great.Pastahunter 17:21, 16 June 2011 (UTC)


 * arent shard drops the same either way? Longcat 23:52, 16 June 2011 (UTC)
 * They are, but HM > NM either way. Pastahunter 09:19, 21 June 2011 (UTC)
 * Alive Dervish in NM gets more drops than a Dead dervish in HM. -- [[image:Chieftain Alex Sig.jpg|19px|link=User:Chieftain Alex]] Chieftain  Alex  10:14, 21 June 2011 (UTC)
 * Glad you guys appreciate it anyway. :)--InariKettu 16:23, 2 July 2011 (UTC)

Yeah been using this build for a few hours now, excellent i must say thanks!--Ormshaw1982 17:28, 15 July 2011 (UTC)
 * It's me who thank you for your interest!--InariKettu 07:43, 23 July 2011 (UTC)

Signet of Mystic Speed
Is there really a point to it? The "instant cast" is still only 1/4 second. It's not 1/64 like stances/flash enchantments. Innoruuk 21:15, 9 August 2011 (UTC)
 * there is actually: Spiders and Skele Mesmers and Skele Rangers have little trouble interrupting 1/4 sec spells (speaking from personal experience, I've used this build a lot, and it works great in my opinion) 77.213.235.141 21:08, 1 September 2011 (UTC)
 * Yep, your run easily gets wasted by Skele mesmers if you don't have luck. Not always useful apart from that, but it's always boring when a shutdown makes you waste one entry.--InariKettu 09:36, 24 September 2011 (UTC)

Running Map
You may want to post a map of your trails. It took me a while to find the right path through the shadow army that wouldn't get me killed. XD Innoruuk 22:31, 10 August 2011 (UTC)
 * Yeah... I'm sorry I didn't. I will try to. :)--InariKettu 09:37, 24 September 2011 (UTC)

Possible Variant Mainbar
[build prof=D/any win=11+1+3 mys=10+2 scy=10+2][Vow of Piety][Pious Fury][Grenth's Aura][Vow of Silence][Aura Slicer][Chilling Victory][Featherfoot Grace][Signet of Mystic Speed][/build]

This provides better management of Grenth's Aura since you can hit keys 2-4 in a row and the whole chain resets. I got this from Archive:D/any Plains Farmer Innoruuk 00:37, 12 August 2011 (UTC)
 * P.S. Go with Drunken Master instead of featherfoot grace. You get speed boost AND faster attack speed. Innoruuk 00:58, 15 August 2011 (UTC)

Merge with Archive:D/any Plains Farmer
These both are nearly the same build and can be exchanged for one another. I say make one page by both authors and call it D/Any UW/FoW Farmer. Btw drunken master even without alcohol trumps wasting two slots on featherfoot grace and heart of fury, and I'm only r4 delver on my derv. I just bring finish him as an extra. Innoruuk 03:46, 18 August 2011 (UTC)

Farming Burning Lake and forest
I farmed groups of obsidian drakes and smoke walkers. It can be done but you have to wait until the smoke walker gets its energy below 10, at which point its ability to outheal you disappears as it only spams mend condition and healing touch instead of Heal Area. Innoruuk 18:32, 19 August 2011 (UTC)
 * Very interesting! Thanks for this! I will try that, I admit I was bored waiting to outheal the guys at first. :)--InariKettu 09:38, 24 September 2011 (UTC)

Variants section needs fixing
It currently states that the 2 variant skills can replace Signet of Mystic Speed, but that skill is no longer in the build. Should this be changed to reflect "Finish Him!" as the swap out skill instead? Comments above indicate that Signet of Mystic Speed is needed for taking on Mesmer skeletons. True or false? If so it should at least be listed in the variants. I can do the editing work, but wanted to check with people running this build as I haven't capped Vow of Silence yet. BrianG 16:24, 24 December 2011 (UTC)
 * I'm not sure if it is an absolute necessity or not. I'd have to check honestly. Innoruuk 20:28, 18 April 2012 (UTC)
 * Does it still work? I get always blinded and as a consequence I have problems. GigaRaichu (talk) 16:16, 9 July 2013 (UTC)