Archive talk:A/W Assassin's Promise Sin

Heh, my very first build that I write here :) &mdash; eXtinctioN 14:42, 15 September 2007 (CEST)

Why Black Spider instead of Falling Spider? —ǥrɩɳsɧ ƿoɲ  13:40, 15 September 2007 (CEST)
 * Horns of the Ox doesn't KD if foes are adjacent. Black Spider is less conditional in this particular build. &mdash; Skuld 13:45, 15 September 2007 (CEST)


 * It's obscenely rare that anyone will be adjacent to anyone else in AB or CM. —ǥrɩɳsɧ  ƿoɲ  13:51, 15 September 2007 (CEST)

Unless groups of friend and enemies get packed up... Then you can't take advantage of Falling Spider... And also if you fight a Ritualist who spams spirits... Mostly they could be adjascent to him/her. &mdash; eXtinction 14:34, 15 September 2007 (CEST)


 * So then why have HotO at all? Why not use a different dual attack? —ǥrɩɳsɧ  ƿoɲ  15:01, 15 September 2007 (CEST)

Didn't you look at the Variants? I said you also can replace HotO with Twisting Fangs... &mdash; eXtinctioN 15:06, 15 September 2007 (CEST)

We already have this build on the wiki. It's in trials under the name Dark Promise. Unreal Havoc 16:50, 15 September 2007 (CEST)

Yep we already have this build on wiki, and the other variant is better to, lighting reflexes is better than tiger stance, check out who the oldest is and trash the copy Federal Panda

Chain should be it leaves a spot for heal or extra hex as you most likely need expose defenses.  MasterOf Guild's  20:39, 18 September 2007 (CEST)

What if he doesn't die? Railin 20:35, 24 September 2007 (CEST)

Flourish sins better than this??
 * no, but the chain should still be as above. -  11:39, 28 September 2007 (CEST)

More ftw imo. Swiftslash \\  (contributions  * warrior guide ) 22:39, 30 September 2007 (CEST)

Oh my goodness
This build is awesome...recommended...way better than the original shadowprison build

Variants
[build prof=assas/range critic=10+1+2 dagger=10+1 deadly=9+1 shadow=7][Assassin's Promise][Dark Prison][Lightning Reflexes][Black Lotus Strike][Twisting Fangs][Black Spider Strike][Blades of Steel][Signet of Toxic Shock][/build]

Seems the original doesn't have a self heal I though I'd put this version forward. Unreal Havoc 17:17, 25 October 2007 (CEST)
 * I'll add it to Variants. &mdash; eXtinctioN 23:11, 26 October 2007 (CEST)
 * IMO it should be the main bar as it offers blocking and one less energy required skill, all of which will be recharged by Assassin's Promise anyway. Edit: Attributes need modifying a bit on this. [[Image:UnrealHavocSig.jpg|19px]]Unreal Havoc  16:05, 31 October 2007 (CET)

[build prof=assas/ranger dagger=11+1+1 deadly=11+1 crit=8+1][Assassin's Promise][Dark Prison][Lightning Reflexes][Black Lotus Strike][Twisting Fangs][Black Spider Strike][Blades of Steel][Signet of Deadly Corruption][/build]

Hmmm... That made me thinking, what about this? It seems that Signet of Deadly Corruption deals slightly more damage through those 3 conditions than Signet of Toxic Shock. Since Poison applied by Black Spider Strike is the last condition to be applied, it's also the first condition to be removed by a condition removal skill (Unless that skill removes all conditions at once). If an allied monk removes Poison fast enough, before you use Signet of Toxic Shock, it'll be useless. If you use Signet of Deadly Corruption instead, in the same situation, it might be enough to deal the last damage needed to kill the target foe. &mdash; eX tinctioN (Talk /Contributions ) 19:53, 6 November 2007 (CET)