User:Alhpa fireborn: test build

this hybrid monk provides both healing and protection against heavy spikes. energy is maintained through careful usage of skills. This is not the easiest build to run for newer players, but it is extremely effective in the hands of a skilled monk.

Attributes and Skills
[build prof=monk/assassin prot=12+1+1 healing=10+1 divine=8+1 shadow=2][aura of faith][dismiss condition][gift of health][signet of devotion][guardian][deny hexes][holy veil][return][/build]

Equipment

 * Armor: survivor insignias and assorted runes
 * Weapons:
 * High energy set
 * Low energy set
 * 40/20/20% protection staff
 * defensive set (spear/sword/axe & shields)

Usage

 * use Aura of Faith to protect against spikes.
 * combo with dismiss, gift, or devotion for a powerful heal


 * heal with gift and devotion as needed, remember that devotion ignores daze and costs no energy
 * mitigate marshal pressure with guardian, and use return when in danger
 * remove conditions and hexes as needed

Counters

 * standard anti-caster counters
 * energy denial is not as large of a problem for this build as every skill costs only 5 energy, proper shield swapping should counter e-denial.

This build utilizes quick heals and signets to heal party damage while providing sufficient energy management. Common caster counters such as energy denial and backfire do not have a great effect on the build. While this is not the easiest build to play, it is highly effective in the right hands.

Attributes and Skills
[build prof=Monk/Assassin healing=11+1+1 divine=10+1 prot=10+1 shadow=1][patient spirit][Boon Signet][signet of rejuvenation][Guardian][optional][optional][deny hexes][return][/build]


 * The first optional slot should be used for condition removal:
 * [[Dismiss Condition@11] provides a quick condition removal with a conditional heal if the target is enchanted.
 * [[Mend Condition@11] provides an decent heal, but cannot self target.
 * [[Mend Ailment@11] can be useful in condition heavy environments.
 * [[Draw Conditions@11] and [[Mending Touch@11] for quick removal from allies and good heals on yourself.


 * The second optional slot can be used for any protection skill:
 * [[Protective Spirit@11] and [[Spirit Bond@11] are both useful, protective from single large damage shots, and spirit bond from heavy pressure and organized spikes.

Equipment

 * Survivor insignias with appropriate runes.
 * Any caster weapon of fortitude and shield works well.
 * Avoid using a +20% enchanting mod as it negatively affects patient spirit.
 * *Skilled weapon swapping can be used to gain the benefits from both areas.


 * Defensive Set with a Crippling weapon mod

Usage

 * Precast Boon Signet before the battle. use it on recharge to provide a moderate heal and charge another heal. do not be afraid to "top off" a player's health with this skill.
 * Patient Spirit is the primary heal, use swiftly, bravely, and often.
 * Use Guardian to combat melee pressure
 * Signet of Rejuvenation is an excellent heal when the conditions are met. Do not be afraid to "top off" a player's health with this skill.
 * Use the optional skills as you see fit.
 * Deny Hexes removes two hexes when boon signet is recharging.
 * Use Return both defensively and offensively as a shortterm cripple.

Counters

 * interestingly enough, most caster counters are not as effective against this as other builds.
 * Diversion, and Visions of Regret are the most common counters.

Variants

 * Consider bringing Holy Veil over deny hexes.