User:SuperJ/RitFarm

Check out my New Rit/Me Build: Good Life Stealing and Aoe Spiking

Using high amounts of energy and effective AOE Spiking and Life Stealing, and self-heal, this build is good for general soloing.

Attributes and Skills
[build name="Ancestor's Vengeance" prof=rit/mes restor=12+1+3 channeling=12+2 inspiration=3][Vampirism][Physical Resistance][Weapon of Warding][Cruel was Daoshen][Ancestor's Rage][Arcane Echo][Vengeful Was Khanhei][Soothing Memories][/build]

Equipment

 * A Restoration Staff (any staff really, but Restoration is recommended) with an inherent +10 Energy, a +15 Energy -1 Regen "Seize The Day" Inscription, a +5 Energy Insightful Staff Head, and a +30 Health Staff Wrapping. A unique item doesn't exist with these attributes, so you'll need to buy one yourself.
 * Any Longbow to aggro your enemies.
 * Any Max armor with a +1 Restoration Magic Headpiece, a Superior Restoration Magic Rune, a Major Channeling Magic Rune, and the rest Radiant and Attunement runes. With the Radiant and Attunement, you should get 14 extra energy, making your total extra energy +44 including the staff, and for a total energy count of 74, enough to keep up your enchantments.

Usage

 * Whenever you get near a mob that you want to aggro, summon your Vampirism Spirit a bit behind from where you will be standing to ensure that you will be the one taking the damage.
 * Right before you aggro your mob, start your Physical Resistance stance. Aggro your mob with your Longbow, and bring them to just inside your aggro circle. If they are melee, be sure to get yourself in front of the spirit to avoid losing your life steal healing.
 * When attacks begin, cast Weapon of Warding. Follow up with Cruel was Daoshen and drop the ashes immediately (if you are near them. Get near the enemies before you do this). Following dropping Daoshen, cast Ancestor's Rage on yourself and then Spirit Rift on the middlemost foe, again being sure that you are near the foes you are attacking. Do this one after the other. Their health should be relatively low (depending on their armor) after these spikes. Finish them off with Vengeful Was Khanhei to steal the remainder of their life. If needed, repeat the process again. Your Vampirism Spirit (if you have max Sunspear Rank) should be able to live through three of these rounds if energy permits and provided that it is not being attacked.
 * Use Soothing Memories or Weapon of Warding if your health gets low. Keep up Physical Resistance as often as possible as energy permits, as well as Weapon of Warding.

Counters

 * Degen outweighing your healing (Too many hexes, conditions, or DPS)
 * Interrupts (Especially with Vengeful Was Khanhei)

Damage Per Second

 * This shows the total damage if all of these skills were activated and dealt damage within the same second (hypothetical): +20(Vampirism) +37(Vengeful Was Khanhei) all activated at once = 57 Armor Ignoring damage and health gain, +115(Cruel was Daoshen) +110(Ancestor's Rage) +135(Spirit Rift). If they are all activated at once, the foe would experience 480 health loss in one second from a combination of the attacks, and you a 57 health spike heal.

Variants

 * As a secondary Warrior, bring Dolyak Signet in place of Physical Resistance for a greater armor increase. This will synergize well with Vengeful Was Kanhei; you will actually gain health instead of slowly losing it.
 * As a secondary Ele, bring either Armor of Earth or Sliver Armor. This may actually work better than Dolyak Signet because you can add attribute points to it, though it will cost energy and its able to be interrupted. Also with Sliver Armor, the enemies will take more damage per hit they give.