Archive talk:W/A "YAA" Shadow Warrior

Needs moar frenzy. God box   13:10, 25 February 2008 (EST)

You can use frenzy if you read the variants. I have been using Flail as i made it for AB use originally and flail was a better choice in AB. Apart from that does it look good? Zuko 15:43, 25 February 2008 (EST)

That's how a warrior build should look around here. I suppose it won't pass testing without that look. God box   16:07, 25 February 2008 (EST)

I made changes to something abit more like u said is that better? Changes to the build for better or worse?Zuko 16:16, 25 February 2008 (EST)



In the first skill bar you could take Enraging Charge instead of Rush for quicker adrenaline gain. God box   07:15, 26 February 2008 (EST)

Nice ideas. The reason i had it w/a was to use signet of malice as a self condition removal and b able to heal well with shdow refuge. How would you be able to adapt that so it had a self heal as w/rt? Would your build be able to be put as a whole new build? or would it be a dupe of this one or vice-versa?Zuko 08:26, 26 February 2008 (EST)

I have run this build in GvG as a splitter. It's a pretty solid build but I do not think Body Blow is necessary, Bull's Strike is win, especially on a warrior in combination with YAA. You might think a knockdown is redundant when your elite is already dedicated to snaring, but the cripple makes Bull's Striking a breeze. A problem this build frequently has is energy. It's hard to frenzy train when Dash is your cancel stance (as opposed to Rush), especially when you are spamming YAA. Derek The Lash 10:22, 26 February 2008 (EST)

Ok thanks for the tip. Ive been using this more in AB then i have GvG. In AB i was using flail instead of Frenzy and that is where Dash came into play. So Rush can be easily put into the build inplace of dash. Zuko 11:11, 26 February 2008 (EST)

Why not use Cripslash instead? Rickyvantof 11:12, 26 February 2008 (EST)

You don't get weakness added with Cripslash,which is why it is used over Cripslash. Makes the build a more durable ganker in GvG and helps vs otha melee characters in ABZuko 11:15, 26 February 2008 (EST)
 * looks like the lone ganksman build except with no heal.--[[Image:Rebirth Infidel.jpg|21px]] aesthetic

Why not - Healing Signet for Res Sig and Final Thrust for Bull Strike to get solo ganker/spliter? My suggestion - add this 2 skills for variants Nivelis 16:02, 28 February 2008 (EST)

Ok thanks for the tips Zuko 03:00, 29 February 2008 (EST)

Dash should be main IMS - for splits, frenzy cancel and general YAA use - Nivelis 18:18, 1 March 2008 (EST)

I did have it as dash, but Derek The Lash said he has used something similar to it before and that he struggled a bit on energy with dash so said to use Rush instead. Zuko 15:58, 2 March 2008 (EST)

RC is going to kick your butt. I'd rather bring mending touch since it's reliable. And a shadowstep would've been nice to see. I would just get rid of Signet of Malice and put in a shadowstep, much more useful.--Relyk 11:34, 3 March 2008 (EST)
 * You dont run a YAA warrior for stand play, and people dont split RC. --Dark0805 ( Rant /Contributions ) 11:35, 3 March 2008 (EST)
 * Bull's>FT i don't like final in this type of build.--[[Image:Rebirth Infidel.jpg|21px]] aesthetic
 * Actually SaMS would be the best choice IMO. Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * sandbox ) 06:17, 8 March 2008 (EST)

The skills you have mentioned are on the variants section. Zuko 04:49, 9 March 2008 (EDT)
 * SaMS should be main IMO. Let's you keep adren for cancel (also speedboost for splits in GvG) and keeps your chain rolling. Dmg isn't much that much less than FT. Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * sandbox ) 10:03, 9 March 2008 (EDT)
 * SaMS sucks against archers. And half of this build's point is being in their base alot. —ǘŋ  Ɛxɩsƫ  09:50, 22 June 2008 (EDT)