Template talk:Equipment

Purpose?-- Relyk 23:06, 30 January 2012 (UTC)
 * I'll explain later. Vincent Evan [Air Henchman]  [[Image:vincels.jpg|19px]] 23:08, 30 January 2012 (UTC)
 * I've worked on this a bit for you. My template-fu isn't that sharp though. -- Toraen   confer  00:39, 2 February 2012 (UTC)
 * I really like this. 4 is sort of limiting, in terms of what to make, but it is still feasible. If needed, I'm sure another template could be used as well. Vincent Evan [Air Henchman]  [[Image:vincels.jpg|19px]] 01:51, 2 February 2012 (UTC)

But grouping by weapon slot seems more intuitive (name1 then code1 next line).-- Relyk 01:15, 2 February 2012 (UTC)
 * If you're using named parameters like this, you can actually send them to the template in any order. Also, I could always add support for more codes. I can't tell it to accept an arbitrary amount of codes though. -- Toraen   confer  20:02, 2 February 2012 (UTC)
 * It's probably best to just compress the equipment codes as much as possible. Going back and fort hcan be annoying if it is to much. Four works well. Do I need to ask for the Admin's approval to make this into an official PvX template? If I'm going to put up this template on every PvP build, I much rather have it be user neutral. I don't like the idea of having my name plaster all over the build. Vincent Evan [Air Henchman]  [[Image:vincels.jpg|19px]] 21:04, 3 February 2012 (UTC)
 * Alex already did the Template:Hero Mode, AGF and put it in main.-- Relyk 22:26, 3 February 2012 (UTC)
 * @ vincent, I assume you use pawn2ed? Its really good for handling equipment templates and editing them. e.g. if you fucked up one rune on your original. -- Chieftain Alex 19:49, 9 February 2012 (UTC)
 * To slow imo. I find it easier to construct in GW. Hell, now I can just do it by manipulating the previous code. Vincent Evan [Air Henchman]  [[Image:vincels.jpg|19px]] 20:14, 9 February 2012 (UTC)