User:Mooter/create-a-skill

The Skill Format Code X = The amount of time Usable Icons:
 * File:Tango-energy.png [[File:Tango-energy.png]]
 * File:Tango-sacrifice.png [[File:Tango-sacrifice.png]]
 * File:Tango-adrenaline.png [[File:Tango-adrenaline.png]]
 * File:Tango-activation.png [[File:Tango-activation.png]]
 * File:Tango-recharge.png [[File:Tango-recharge.png]]

Skill Name - XXX: Type. Effect.

[[File:Assassin-tango-icon-20.png]] Assassin
Assassin's Determination - 5130: Elite Hex Spell. For Seconds target foe moves 20% slower and you move % faster. This hex is reapplied every time you hit target foe with an attack. Relentless Zeal - 101/230: Enchantment Spell. For seconds you gain  Energy with each successful dagger attack. If you miss or Relentless Zeal is removed prematurely your attack skills are disabled for 5 seconds. Lotus's Fury - 1025: Stance. Your next attack skill interrupts your target. If that target was casting a spell or chant, you gain 5 energy. Shadow's Escape - 520: Stance. For seconds you move 15% faster, the next time you are successfully hit by an attack you shadowstep to your original location and target foe is knocked down and crippled for  seconds. If Shadow's Escape ends without being attacked you are knocked down and crippled for seconds. Shadow Dart - 51/415: Elite Hex Spell. Half-Range. Shoot a Shadow Dart at target foe. Target foe is hexed with Shadow Dart for 3 seconds. When Shadow Dart ends, target foe takes shadow damage and suffers from poison and bleeding for  seconds.

[[File:Dervish-tango-icon-20.png]] Dervish
Devastating Scythe - 518: Elite Scythe Attack. Inflicts Deep Wound condition seconds if target foe is not enchanted, otherwise attacks all adjacent foes and deals + damage. Sweeping Strike - 1020: Scythe Attack. If this attack strikes a crippled foe that foe is knocked down. Mystic Cunning - 530: Stance. For seconds for each enchantment on you (Maximum 3) you gain +1 Energy regeneration. When Mystic Cunning ends you loose all enchantments and gain 3 Energy for each enchantment lost.

[[File:Elementalist-tango-icon-20.png]] Elementalist
Unstable Energy - 5535: Enchantment Spell. Lose all energy. You deal damage for each point of energy lost to all foes in the area. If energy was lost all of your other skills are recharged and you gain +2 energy regeneration for  seconds. The activation time of this spell cannot be altered and this skill is disabled for 120 seconds. Mending Heat - 5112: Spell. Removes 1 Water Hex spell from target other ally, if a Water Hex was removed this way target other ally gains 5 energy. Revitalizing Flame - 10120: Spell. Projectile. You hit target foe for fire damage. If this attack hits a knocked down foe you loose points of exhaustion.

[[File:Mesmer-tango-icon-20.png]] Mesmer
Rewarding Aggravation - 15260: Elite Enchantment Spell. For seconds you gain  energy each time you successfully interrupt a foe and Rewarding Aggravation is reapplied. Aggravating Taunt - 101/48: Spell. Interrupts target foes action. That foe gains strikes adrenaline. Spiritual Agony - 15220: Hex Spell. For 8 seconds this hex causes target foe to suffer Energy degeneration. If this foe was a spirit this hex causes spirit and all adjacent foe to receive damage each second. Shattering Vortex - 10325: Spell. You create Shattering Vortex at target foe's location. For seconds all foes in the area loose 1 enchantment each second. If an enchant was removed by Shattering Vortex that foe suffers from Cracked Armor for seconds.

[[File:Monk-tango-icon-20.png]] Monk
Balthazar's Ribbon - 10215: Spell. Target other ally and nearby allies are healed for health any nearby enemies are struck for  damage. Balthazar's Intervention - 51/212: Hex Spell. For seconds the next time target foe attacks that foe is instead knocked down and suffers from cracked armor for  seconds. Dwayna's Embrace - 10112: Spell. Target Ally and 1 nearby allies loose Hexes. Patient Intervention - 101/412: Enchantment Spell. Initial Effect: For seconds target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. End Effect: Target ally and nearby allies are healed for % of the damage taken by target ally while under Patient Intervention.

[[File:Necromancer-tango-icon-20.png]] Necromancer
Grenth's Hourglass - 10220: Hex Spell. For 10 seconds target foe and all nearby foes suffer from - Health degeneration.End Effect: All foes hexed with Grenth's Hourglass are struck for damage and 20% all the damage dealt is transfered to you (Maximum 300). Signet of Gathering - 215: Signet. Steal energy from target foe. If this foe was a summoned creature that creature is destroyed and you gain energy. Order of Invulnerability - 100%25245: Elite Enchantment Spell. Sacrifice all health. For 5 seconds, whenever a party member takes damage, that damage is reduced to 0.

[[File:Paragon-tango-icon-20.png]] Paragon
"Not Today!" - 1520: Elite Shout. For the next seconds the next time target other ally would receive fatal damage it is redirected towards you. "To The Death!" - 620: Shout. For 10 seconds, all party members within earshot and below 40% deal + damage and receive less damage. Song of Spirits - 10235: Chant. For 10 seconds all allied spirits within earshot deal + damage and take less damage.

[[File:Ranger-tango-icon-20.png]] Ranger
Weighted Shot - 1510: Bow Attack. Slow moving arrow. Knocks down target foe and deals + damage Unstable Shot - 10215: Bow Attack. Bow Attack. Deals + damage and inflicts Cracked Armor. You are knocked down. Jack of all Trades, Master of None - 15212: Preperation. For seconds all of your ranger attributes are set to 12. Ends if you use a non-ranger skill. Cruel Arrows - 15224 : Preperation. For seconds you deal + damage with your arrows. On critical hits your arrows deal Deep Wound for seconds, however all damage modifiers are ignored.

[[File:Ritualist-tango-icon-20.png]] Ritualist
Master's Aura - 15360: Spell. All spirits within earshot shadowstep to your location and are under your control. Charitable Was Togo - 10125: Elite Item Spell. For seconds your restoration spells heal for an additional + Health. Drop Effect: Nearby party members gain Energy. Invigoration - 15230: Elite Binding Ritual. Create a level spirit. Party members within earshot gain + Health and Energy Regeneration. This spirit dies after 30 seconds. Destructive Was Shiro - 5245: Elite Item Spell. For seconds you deal an additional + damage with your channeling spells. Drop Effect: You steal health from all adjacent foe.

[[File:Warrior-tango-icon-20.png]] Warrior
Exhausting Rampage - 45: Elite Stance. For seconds you move and attack 33% faster and deal % more damage. You are exhausted. Enchanter's Adversary - 88: Touch. Target touched foe is knocked down. If target foe was enchanted that foe is knocked down for an additional 1 second. You gain strikes of adrenaline. Struggling Swing - 528: Hammer Attack. Target foe is struck for + damage. If this foe was suffering from a condition that foe is knocked down, otherwise target foe suffers from weakness for seconds. If this attack misses you are knocked down. Bellowing Shout - 545: Shout. Foes within earshot become crippled and weakened for seconds.

Helpful Tools

 * Thesaurus
 * Exsisting Skill List