User:ArcaneSpark/AB Splintering Barbway

An AB build used to take down single targets and shrines very quickly.

Team Composition

 * 2 / Splinter Glass Rangers
 * 1 / Barbs Necro
 * 1 / WoH monk

SplintRanger x2
[build prof=r/rt marks=10+1+1 exp=12+1 channel=8][splinter weapon][dual shot][forked arrow][distracting shot][glass arrows][throw dirt][zojuns haste][dodge][/build]

Equipment

 * Survivor's/Radiant Insignias, should have ~30-35 energy
 * 15^50 Zealous and Sundering Recurve and Longbows

Usage

 * Before engaging in combat, use Glass Arrows > Splinter Weapon
 * Call your target and allow the Necromancer to put Barbs/Mark of Pain onto target
 * If not hexed or under the effects of a condition, use Forked Arrow > Distracting Shot
 * If so, use Dual Shot > Distracting Shot
 * Rinse and repeat.

Barbs Necro
[build prof=n/e curses=12+1+1 soul=10+1 air=8][corrupt enchantment][barbs][rigor mortis][mark of pain][faintheartedness][parasitic bond][glyph of lesser energy][storm djinns haste][/build]

Equipment

 * Survivor's Insignias
 * Insightful PvP Curses Staff of Fortitude, and a +60hp Spear/Shield combo

Usage

 * Wait for one of the rangers to call a primary target
 * Apply Barbs > Mark of Pain (Only if at a shrine)> Rigor Mortis (If blocking) > Parasitic (as a cover)
 * Hex annoying melee with Faintheartedness, let the rangers blind them if they become a big problem.

Variants

 * Plague Signet + Foul Feast

WoH Monk
[build prof=Mo/A heal=12+1+1 prot=10+1 divine=8+1 shad=2][WoH][Draw Conditions][Mending touch][Guardian][patient spirit][spirit bond][Holy veil][return][/build]

Equipment

 * Survivor Insignia
 * Negative energy/defensive set;
 * Crippling Spear(/sword) of Fortitude, with a +15% damage, -5 energy inscription ("Brawn over Brains")
 * 8 Shields, each with a different +10 armor bonus (Fire, Lightning, Cold, Earth, Slashing, Piercing, Blunt and one with reduce cripple inscription for Burning Isle/The Crag matches)
 * Casting/defensive set;
 * Crippling Spear(/sword) of Fortitude, with a +5 energy inscription ("I Have the Power!")
 * Same shields
 * Mid set;
 * 20/20 HCT/HSR Protection Prayers wand/offhand
 * High set;
 * +15e/-1 Wand/Offhand

Usage

 * Use Word of Healing as your primary healing skill. It becomes very useful on allies below 50% health.
 * Use Draw Conditions and Holy Veil to remove hexes and conditions as they come.
 * Pre-Veil if you see a dangerous player such as an Augury Spiker or Shadow Prison Assassin.
 * Use Spirit Bond to counter heavy-hitting foes.
 * Use Return to escape from meleers, or to snare a pesky kiter.
 * Use Patient Spirit as a secondary heal or when your WoH was interrupted.
 * Use Guardian on allies getting physically attacked.

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Counters

 * Failing at life
 * Splitting up
 * Only 4 out of 12 legitimate Ab'ers in your group
 * Being a member of a Kurzick alliance.