User:Passenger311/HABuildPSp

Description
This build is designed to pressure the enemy team with two high-dps front-liners, an incendiary/poison ranger, a psychic distraction mesmer and two elementalists with spammable and aoe damage. Soft targets can be brought down with a shallow-spike. Pressure from the enemy caster mid-line is countered by the psychic distraction mesmer and the ranger carrying savage and distracting shot. An earth elementalist supports the monks by taking on the enemy front-liners.

A general weakness of this build is the lack of additional hex and condition removal.

Composition

 * 1 / Wounding Strike Scythe Dervish
 * 1 / Earth Shaker Hammer Warrior
 * 1 / Incendiary Interrupt Ranger
 * 1 / Psychic Distraction Mesmer
 * 1 / Savannah Heat Fire Elementalist
 * 1 / Unsteady Ground Earth Elementalist
 * 1 / RC Protection Monk
 * 1 / Healer's Boon Infuse Monk

Wounding Strike Scythe Dervish
[build prof=d/w scythe=12+1+1 mysticism=10+1 windprayers=8+1][wounding strike][eremite's attack][wild blow][heart of fury][attacker's insight][enchanted haste][rush][resurrection signet][/build]

Equipment

 * Armor: Survivor insignias and Vitae runes
 * General Set: 20/20 Scythe of Fortitude with "Strength of Honour" inscription
 * Enchantment Set: "Enchantments last 20% longer" set to use for Heart of Fury and Enchanted Haste
 * Defensive Set: +5e Spear and Shield of Fortitude (various defense mod)

Variation

 * replace Wild Blow with Distracting Blow for an interrupt or with Protector's Strike for another quick attack.
 * consider Mystic Sweep instead of Eremite's Attack
 * replace this character with a Shattered Assault assassin for less spiked but more constant un-blockable damage.

Usage

 * keep one enchantment up all time to trigger deep-wound from Wounding Strike.
 * use Heart of Fury whenever available to increase damage output.
 * if low on energy use Attacker's insight followed by Wounding Strike and Eremite's Attack.
 * use Rush to stay on target and Enchanted Haste when running relics.
 * lead spike with Wounding Strike, Eremite's Attack and Wild Blow.

Earth Shaker Hammer Warrior
[build prof=warri/eleme streng=12+1+1 hammer=12+1][earth shaker][crushing blow][mighty blow][bulls strike][rush][flail][enraging charge][resurrection signet][/build]

Equipment

 * Armor: Runes of Clarity and Restoration, Survivor insignias and 1 Stonefist insignia on boot or hand
 * General Set: Sundering Hammer of Fortitude
 * Anti-Armor Set: Vampiric or Elemental Hammer of Fortitude
 * Adrenaline Set 1: Furious Spear and Shield of Fortitude with "I Can See Clearly Now" inscription
 * Adrenaline Set 2: Furious Longbow of Fortitude

Variation

 * replace Mighty Blow with Hammer Bash for an additional knock-down.
 * replace Rush with Grasping Earth for a snare.

Usage

 * build-up adrenaline with Enraging Charge whenever available.
 * target enemy back-line.
 * participate or knock-down infuser during spike.
 * use Rush to stay on target and Enraging Charge to run relics or to build up adrenaline.

Incendiary Interrupt Ranger
[build prof=r/pa expertise=10+1 marksmanship=10+1 wilderness=10+2 command=5][go for the eyes][incendiary arrows][savage shot][distracting shot][apply poison][natural stride][song of concentration][resurrection signet][/build]

Equipment

 * Armor: Survivor's insignia, Vitae runes
 * Weapon Set 1: Poisonous Recurve Bow of Fortitude with "Strength and Honor" inscription
 * Weapon Set 2: Poisonous Flat Bow of Fortitude with "Strength and Honor" inscription
 * Spike Set 1: Vampiric Recurve Bow of Fortitude with "Strength and Honor" inscription
 * Spike Set 2: Vampiric Short Bow of Fortitude with "Strength and Honor" inscription
 * Extra Adrenaline Set: A Longbow of Fortitude to charge up adrenaline for "Go For The Eyes!" against the Zaishen.

Variation

 * replace Go For the Eyes with Make Haste for relic runs.
 * replace this character with a Glass Arrow spiker for a massively reinforced spike at the cost of pressure.

Usage

 * keep Apply Poison up at all times.
 * sit on an enemy midline caster for interrupts.
 * spam Incendiary Arrows (on interrupt or other target) for burning and to spread poison.
 * use Go For The Eyes just before Incendiary Arrows to trigger critical on up to 3 targets.
 * assist spike with Go For The Eyes and Savage Shot.

Psychic Distraction Mesmer
[build prof=me/n fast=8+1 inspiration=10+1 domination=12+1+1 curses=2][psychic distraction][power drain][cry of frustration][diversion][shame][rend enchantment][shatter enchantment][resurrection signet][/build]

Equipment

 * Armor: Survivor insignia, Vitae runes
 * Domination Set: 40/40 wand/offhand for Shame and Diversion.
 * Spike Set: 40 recharge set for Shatter
 * Defensive Set: +5e Spear and Shield of Fortitude (various defense mod)
 * High-Energy Set: +30/-2 energy set used for PD'ing the Ghostly at the Altar

Variation

 * none

Usage

 * shutdown with Diversion and Shame.
 * use Cry Of Frustration against spike team.
 * switch to Psychic Distraction for continuous interrupts on a main damage dealer or spammer.
 * drop Diversion onto infuser just before spike.
 * assist spike with Shatter Enchantments or gw:Rend Enchantments to remove enchantment stack.

Savannah Heat Fire Elementalist
[build prof=eleme/n firem=12+1+1 energy=12+1 curses=3][immolate][savannah heat][searing heat][rodgort's invocation][glyph of lesser energy][fire attunement][rigor mortis][resurrection signet][/build]

Equipment

 * Armor: Survivor insignia, Vitae runes
 * General Set: 20+20 recharge set of Fortitude for Immolate spam
 * Nuke Set: 40/40 wand/offhand for nukes
 * Defensive Set: +5e Spear and Shield of Fortitude (various defense mod)
 * High-Energy Set: +30/-2 energy set

Variation

 * use Liquid Flame instead of Immolate for a more powerful spike at the cost of one spammable skill.

Usage

 * spam damage with Rodgorot's Invocation and Immolate.
 * nuke balls of enemies with Savannah Heat and Searing Heat.
 * spike with Rigor Mortis followed by Immolate.

Unsteady Ground Earth Elementalist
[build prof=eleme/rit earthma=12+1+1 energy=9+1 restoration=8][stoning][unsteady ground][eruption][glyph of lesser energy][earth attunement][ward against foes][weapon of warding][resurrection signet][/build]

Equipment

 * General Set: 20+20 recharge set of Fortitude
 * Nuke Set: 40/40 wand/offhand set for nukes
 * Defensive Set: +5e Spear and Shield of Fortitude (various defense mod)
 * High-Energy Set: +30/-2 energy set

Variation

 * replace this character with an anti-melee, spike-assisting curse necro, possibly with Faintheartedness and Soul-Bind.
 * replace this character with a support ritualist with Channeled Strike to assist the spike.

Usage

 * protect monks by focusing on enemy frontliners.
 * snare enemy front-line with Ward Against Foes.
 * spam damage with Stoning.
 * nuke front-liners or midline with Eruption or Unsteady Ground.
 * protect back-line or soft targets with Weapon of Warding.
 * spike with Stoning.

RC Protection Monk
[build prof=monk/me Protec=12+1+1 Divine=12+1][Reversal of Fortune][Restore Condition][Spirit Bond][Aura of Stability][Shield of Absorption][Guardian][Holy Veil][Channeling][/build]

Equipment

 * Armor: Survivor's or Radiant insignias
 * Low-Energy Set: -5e Spear and Shield of Fortitude (various defense mod)
 * Weapon Set 2: +5e Spear and Shield of Fortitude (same shield)
 * 20/20 Set: 20/20 recharge set of Fortitude / +5e^50
 * High-Energy Set: +30/-2 energy set

Variation

 * none

Healer's Boon Infuse Monk
[build prof=monk/mes healing=12+1+1 divin=11+1 insp=6][infuse health][patient spirit][dwayna's kiss][Heal Party][draw conditions][spotless mind][healer's boon][channeling][/build]

Equipment

 * Armor: Survivor's or Radiant insignias
 * Low-Energy Set: -5e Spear and Shield of Fortitude (various defense mods)
 * Weapon Set 2: +5e Spear and Shield of Fortitude (same shield)
 * 40/40 Set: 40/40 wand/offhand set
 * High-Energy Set: +30/-2 energy set

Variation

 * none