Build talk:A/W RA Flourish

I've seen a variant with Moebius Strike following Twisting Fangs instead of Flourish. Is that doable or too energy intensive to spam that much? - Tan (talk) 07:35, 8 November 2018 (UTC)
 * Would have to test that. But I fear that the benefit wouldn't catch up with the added issues. First: If your attack chain gets interrupted (or blocked, ...) you can't use flourish to recharge it. Second: If the target gets healed before moebius strike hits the recharge effect is forfeit. But I see that you prepared a november flux assassin build based on moebius strike, which might be a better use for that elite. --Krschkr (talk) 15:44, 8 November 2018 (UTC)


 * I've tested this build myself as a warrior with a stonefist insignia. It makes the switch a lot easier and you don't need flail which reduces your movement speed especially without a cancel stance.
 * This is the build I used in RA and I must say the damage is amazing and consistent. The energy gain back on flourish lets you continue the combo almost forever. Since the dagger attacks chain another hammer bash by the time they're done. I changed the order of the build because I like to have daggers on weapon set 1 and press Escape and F1 and then 1234 for the easiest execution. Also I'd recommend zealous daggers as a warrior too. Thank you Krschkr for another amazing build :D. Rickyf16aus (talk) 00:16, 21 February 2019 (UTC)

[build prof=W/A str=8+1 ham=10+1+1 dag=12][Falling Spider][Horns of the Ox][Falling Lotus Strike][Blades of Steel][Hammer Bash][Flourish][Enraging Charge][Resurrection Signet][/build]
 * I like the look of the above build, it would give you the ability to pressure targets by just swinging your hammer, like a regular Warrior.--Saxazaxx (talk) 15:16, 21 February 2019 (UTC)
 * We could split the variant to its own build page if you feel that the current build page doesn't do it justice. Especially if that would result in a vote for the build, so some day it might get a second vote and a provisional rating tag. x) --Krschkr (talk) 15:44, 21 February 2019 (UTC)
 * It just makes the build able to do damage without using skills. 50 or so damage per swing with your hammer on a caster forces them to kite. If you can only do damage with skills that can be interrupted, it reduces your options, i.e., with daggers. However, with the right number of energy gain dagger attacks, it would be entirely possible to reduce Critical Strikes and put a few points in Hammer, Axe, or Sword Mastery, to give an Assassin primary a similar ability.--Saxazaxx (talk) 16:30, 21 February 2019 (UTC)
 * By design this is a permaknock build. You should only ever use your hammer (even in the warrior variant) for knocking down targets and killing ritualist spirits. The rest of the time you're either in your attack chain or building adrenaline with daggers/spear. --Krschkr (talk) 20:06, 21 February 2019 (UTC)
 * I have voted for the build although my rating is kind of based on the warrior variant. Rickyf16aus (talk) 21:47, 22 February 2019 (UTC)