Archive talk:Me/Rt Ineptitude Mesmer

Seems pretty good, but conditions are dropped like nothing in the current meta, so I don't know how hot Inept can be in the long term. Maybe add Arcane Conundrum to the main bar for caster pressure? AoE doubling of casting time isn't that bad, can cut the number of spells being chucked at your team in half. --Powersurge 04:18, 21 October 2007 (CEST)

It's effective especially against warriors frenzying, with fast casting it makes for some decent linebacking. AC doesn't really fit in because of the lack of a suitable cover hex. Maybe Confusing Imges though. Tycn 05:17, 21 October 2007 (CEST)

AC? Lord Belar 05:18, 21 October 2007 (CEST)
 * Arcane Conundrum. The hex doesn't need to be covered in my opinion, because either it'll last the full duration, and be more than a slight nuisance, or the enemy monks will burn up their energy and time removing the hex.

Don't we have Ineptitude mesmers already? Zyber 14:18, 22 October 2007 (CEST)


 * We have a PvE one, if that's what you mean. Tycn 14:26, 22 October 2007 (CEST)

With some variants. Swiftslash \\  (contributions  * sandbox ) 17:03, 22 October 2007 (CEST)


 * I don't know, this doesn't seem that impressive to me.[[Image:Beast194Sig.Jpg|19px]]  Beast 194  01:49, 23 October 2007 (CEST)

Dont we already have one of these? Dean 04:23, 23 October 2007 (CEST)

See my link above. Swiftslash \\  (contributions  * sandbox ) 16:54, 23 October 2007 (CEST)

Still, matter of ganker vs stand hexer. Different usages too. Tycn 16:56, 23 October 2007 (CEST)
 * Not really. Just change some skills around (IoH and DD especially) and you got a somewhat standard ineptitude mesmer. Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * sandbox ) 17:03, 23 October 2007 (CEST)

Delete ASAP, this is in breach of PvX:WELL, under account of Archive:Me/A Illusion Ganker. Rusty The Mesmer 02:11, 28 October 2007 (CET)
 * I agree. I'll post a delete tag. [[Image:Hammer And Sickle.png|19px]]Viet •  t  color="red"> /  c  02:13, 28 October 2007 (CET)
 * That was fast. Someone's trolling Recent changes...Rusty The Mesmer 02:15, 28 October 2007 (CET)
 * Disagree with the tag. Considering that this build will have a hard rez and fight at the stand, it's already different enough to warrant a different page. Just look at all the minor seconary profession variant builds there are. And Swiftslash, fix up your sig. Tycn 02:48, 28 October 2007 (CET)
 * It's not my sig. Also /A part of ganker build is changeable (since it's only for d-dagger, and usage diff is minimal. Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * sandbox ) 19:15, 28 October 2007 (CET)
 * Tactical usage of skills as opposed to blindly spamming to kill NPCs is different in my book. Not to mention, different purposes. A person looking to find a stand build isn't going to be looking for an Illusion Ganker. Tycn 09:13, 29 October 2007 (CET)


 * It seems to me that both builds are for different purposes. This is for Arenas, that's for GvG. It just seems there are different uses for each build, all part of the overall Ineptitude build. - Ayumbhara [[Image:Ayumsig.jpg]] 16:35, 3 November 2007 (CET)

IMO merge to Me/any Ineptitude Mesmer and use ganker as a variant (With usage/build/etc). Too many dupes lying around here already. Swiftslash \\  (contributions  * sandbox ) 18:32, 30 October 2007 (CET)

I don't think that'd work well. Standard template, but different usages. Like all the R/Mos, and to a lesser extent, eviscerate warriors. Tycn 13:17, 31 October 2007 (CET)

agree, completly dfferent use and this uses many different skills to the ganker. Soqed hozi 15:29, 1 November 2007 (CET)

How is this a dupe? It has absolutely no relationship to the ganker except its key skills. when its usage actually does is entirely different. If all of us put builds with the same elite on one page and made them "variants" nobody would even know what was what. We'd just have one colossal build page for all the elites in the game.--Zeron  03:09, 3 November 2007 (CET)


 * Just its key skills... Lord Belar 03:34, 3 November 2007 (CET)
 * Rush/Frenzy seem pretty key to me, if you get where I'm going. --71.229.204.25 03:48, 3 November 2007 (CET)
 * 5 out of 8 skills still seems pretty dupe like. Lord Belar 03:52, 3 November 2007 (CET)
 * See Cripshot/BA/BHA. 1 skill difference, totally different builds. ZB runner and ZB monks, several of the same skills, totally different builds(the first one's actually good in GvG, for one thing). --Edru viransu //<font color="Red">QQ about me /sysop 03:57, 3 November 2007 (CET)

"Leet interrupters that can catch 0.7 casts." You don't need to be leet my friend....I have 3 FPS nowadays and I can catch them. <font color="brown" face="arial bold">Rusty <font color="black" face="arial bold">The <font color="red" face="arial bold">Mesmer 11:34, 3 November 2007 (CET)
 * Most mesmers can't consistently interrupt 0.7 casts. And you should be extremely happy with your ping, especially considering where you live :p Tycn 11:47, 3 November 2007 (CET)

for the res i think flesh of my flesh is too risky you would lose half your health maybe go monk secondary and take resurrection chant, its only got half spell range though CsAtlantis 10:35 3 November 2007 (GMT)
 * FoMF is the standard mesmer hard rez now. Rez chant simply takes too long, and the health loss can be mopped up with LoD and the like. Tycn 11:48, 3 November 2007 (CET)

I disagree with delition, the ilussion ganker works good yes but still it's not the same caus eof hardress and attributes. If we delete this then we can delete every single warrior build except 1 with an axe elite in the build. To remove this is like to remove all AoB builds except 1.

Tycn's argument
I second his, and other people's, pro-unwell position. I felt it needed a topic, so here we go. I also wanted to flaunt my new made-up word. Shogunshen 17:55, 3 November 2007 (CET)

Energy gone
With the change to conjure nightmare, this build no longer has energy management to speak of. --Bishop 19:07, 30 December 2007 (EST)


 * Auspicious Incantation, Power Drain, and Inspired Enchantment... [[Image:ViYsig5.jpg|19px]]<font color="Darkblue">Victoryisyours (<font color="Darkblue">talk /<font color="Black">RfA ) 19:36, 30 December 2007 (EST)
 * Indeed, and the point was for Auspicious Incantation to be used on conjure nightmare, back when it was an expensive cast. Now it's... not. The other two are nice enough, but very situational. --Bishop 20:22, 30 December 2007 (EST)
 * Addendum: I suppose it might still be enough, though. Which is why I have not rated the build. I haven't tested. --Bishop 20:25, 30 December 2007 (EST)
 * i used to run something like this in RA atleast first 4 skills ... then Nightmare got nerfed followed by Clumsiness now its halved... not as viable as it used to be IMO :( <font color="LIGHTGRAY">I <font color="DARKGRAY">I <font color="GRAY">I <font color="BLACK">Iwan  <font color="CRIMSON">13 20:40, 30 December 2007 (EST)

26 energy from Auspicious->Nightmare <font color="Darkblue">Victoryisyours (<font color="Darkblue">talk /<font color="Black">RfA ) 20:51, 30 December 2007 (EST)
 * 44>26 i miss 25 nrg nighmare :'( <font color="LIGHTGRAY">I <font color="DARKGRAY">I <font color="GRAY">I <font color="BLACK">Iwan  <font color="CRIMSON">13 20:55, 30 December 2007 (EST)


 * Would the change to Conjure Nightmare from 25 to 15 be considered a nerf or a buff...? [[Image:ViYsig5.jpg|19px]]<font color="Darkblue">Victoryisyours (<font color="Darkblue">talk /<font color="Black">RfA ) 09:53, 31 December 2007 (EST)
 * It's a 'berf' Seb2net 09:55, 31 December 2007 (EST)
 * I always thought it was a 'nuff'... --Bishop 09:58, 31 December 2007 (EST)
 * atleast we can say it ends with 'f' <font color="LIGHTGRAY">I <font color="DARKGRAY">I <font color="GRAY">I <font color="BLACK">Iwan  <font color="CRIMSON">13 18:07, 1 January 2008 (EST)

Should change Inspired to Drain Enchant with it's recent buff. Rururrur 09:45, 12 February 2008 (EST)

Archive
took it off Ineptitude is popular as ever and the duration shouldn't be of much concern, since it is normally casts on an autoattacking war.might want to add many people replaced clumsiness with wandering eye.-- AESTHE  T  I  C 
 * Duration isn't the problem. Recharge on Ineptitude is though.  76.89.84.136 23:22, 19 February 2008 (EST)

With the proposed 40/40 set it really isnt, also I use Wandering Eye vs Clumsiness. (Mr Pink57 04:13, 15 March 2008 (EDT))
 * Run both, afterall the main reason to run these beasts is to hold a team off until vod where these things rip NPC balls a new one. Clumsiness is now aoe, and wandering does aoe as well. Ineptitude is just the big hit to top the cake.I Heal If U Shutup 22:24, 15 May 2008 (EDT)
 * Ineptitude on a frenzying warrior is like awesomeness incarnate. 86.26.134.63 13:22, 12 February 2009 (EST)

Tbh
 Frosty  No U!  18:18, 23 July 2008 (EDT)
 * The Signet of Clumsiness is sorta silly. Should take Kitah's Burden for extra snare and energy, or some other skill that's more useful. Zuranthium 21:24, 23 July 2008 (EDT)


 * SoClumsiness is great at interrupting a Shock Axe imo. <1/4th cast is hawt. Other than that, ye, random. --84.24.206.123 21:27, 23 July 2008 (EDT)

We should be using GoLE or P-Drain instead of Auspicious, because AI only nets 11 energy every ~26 seconds (0.44 energy per second.) GoLE saves 15 energy every 31 seconds (0.48 energy per second) and Power Drain, 18 energy every 20 seconds (0.9 energy per second, which is the best.) Inspired Enchantment should be swapped for Drain Enchantment, as well, for better energy management (and some healing.) Drain Enchantment nets 10 energy every ~21 seconds, which translates into 0.48 energy per second.

Power Drain nets the most energy, though, so it'll probably work better, as long as you can switch targets. XD ــмıкε  нaшк  22:03, 23 July 2008 (EDT)
 * Power Drain.
 * GoLE.
 * Auspicious is better than GoLE (which you can't use on a Me/Rt anyway...lol). It's actually more energy over time because you can get fast recharges on it from your 40/40 inspiration set and, remember, you are getting a free Conjure Nightmare out of the deal too. It's also better than Power Drain because of reliability. Drain Enchantment can be a good substitution for Inspired, however, Inspired Enchantment lets you cast the Holy Veils you're stripping, which can be more beneficial for your team than the extra energy (and health, I suppose) gained from Drain Enchant. Just depends on the team you're facing. Zuranthium 01:28, 24 July 2008 (EDT)

Obs
Shows imagined burden :P--<font color="99CCFF">R ELYK   <font color="CCCCFF">ʞlɐʇ ʎɯ  06:05, 27 July 2008 (EDT)
 * Instead of Conjure Nightmare? With Auspicious Incantation, that nets 25 energy every ~37 seconds, which isn't bad. ــмıкε  нaшк  10:35, 27 July 2008 (EDT)
 * Instead of Hum Sig.  Frosty  No U!  10:37, 27 July 2008 (EDT)

n
zero ran this with distortion over wandering and signet of clumsiness over SoH.. on obs atm :3 -- -Ch ao s-   13:03, 12 February 2009 (EST)