User:Marksmen of Hell/Interuption Build

Meele Rit Attack
The premise of the build is the usage of Spirit's Strength, in combination with sight beyond sight (both a cover and to prevent blindness) and either Warmonger's weapon to interupt or Weapong of Warding for resilence. These Rits have +42 dmg to the weapons base damage and have a good dps.

Interupting Ritualists x 2
[build prof=ritua/assas Spawning=10+1+3 Channeling=10+1 Dagger=12][Spirit's Strength][Sight Beyond Sight][Warmonger's Weapon][Golden Phoenix Strike][Horns of the Ox][Falling Spider][Blades of Steel][resurrection signet][/build]
 * Equipment:    1) Vampiric Daggers of Fortitude/Defense
 * 2) Sundering Daggers of Fortitude/Defense
 * Insignias/Runes: Ghost Forge Insignias, Sup Vigor, attunement x 2, vitae

Dmg Dealing Ritualists x2
[build prof=ritua/warri Spawning=10+1+3 Restoration=10+1 Swordsmanship=12][Spirit's Strength][Sight Beyond Sight][Weapon of Warding][Wielder's Boon][Barbarous Slice][gash][Sun and moon slash][resurrection signet][/build] Note: The rez could be replaced by Flesh of my Flesh for a solid rez
 * Equipment:
 * Weapons: Sets 1 & 3) Vampiric Sword of Fortitude/Defense
 * Sets 2 & 4)Sundering Sword of Fortitude/Defense
 * Shields: Sets 1& 2)Shield of Devotion, Insignia: Sheltered by Faith
 * Sets 3 & 4) Shield of Valor, Insignia: Nothing to Fear
 * Insignia/Runes: Ghost Forge Insignias, Sup Vigor, Vitae x 2, Attunement

LoD Infuser
[build prof=monk/eleme healing=11+1+1 protection=10+1 divine=10+1 ][Light of Deliverance][Infuse Health][Dwayna's Kiss][Aegis][Protective Spirit][Dismiss Condition][Glyph of Lesser Energy][Deny Hexes][/build]

RC Monk
[build prof=monk/eleme protection=12+1+1 healing=10+1 divine=10+1][Restore Condition][Aegis][Gift of Health][Spirit Bond][Guardian][Mending Touch][Glyph of Lesser Energy][Deny Hexes][/build]

Fast Casting Orders
[build prof=mesme/necro fastca=10+1+3 bloodm=12 inspir=8+1][offering of blood][order of pain][vampiric gaze][strip enchantment][rend enchantments][drain enchantment][consume corpse][resurrection signet][/build]

Flag Runner
[build prof=Assas/any Shadow=12+1+1][Shadow Meld][Shadow of Haste][Shadow Walk][Dash][Death's Retreat]-[Feigned Neutrality][Shadow Refuge][resurrection signet][/build]
 * Usage: Use the Shadow Stepping skills to teleport between the flag stand and the spawn location of the flag.
 * 1)Shadow Meld at Flag Spawn location and walk/dash to Flag Stand.
 * 2)Use Shadow Walk at Flag Stand and end Shadow Meld to teleport to Flag Spawn Location.
 * 3)Cancel Shadow Walk with Shadow of Haste to return to Flag Stand.
 * 4)Cancel Shadow of Haste with Dash.
 * Rinse and Repeat.


 * Waiting for A) the flag stand to be captured by the oponents or B)Shadow Walk to be about to expire before shadow stepping back will allow you a safe location to stay and recover health and/or energy before returning.
 * Use Death's Retreat, Feigned Neutrality and Shadow Refuge to self heal. Due to Constant Jumping between Flag Spawn location and Flag Stand, odds of you getting really hurt are not too probable.
 * Use a Monk as secondary and bring Solid rez if desired
 * When using Shadow Meld, beware of Enchantment Striping prior to reacihing the Flag Stand as it could return you to the GH, preventing you from capturing the Flag Stand.

Build Usage
The usage of this build is pretty straight forward. The Interupt Ritualists should go after casters to ensure that the 15 seconds the Warmonger's Weapon will be interupting. Due to the attack rate being .75 hits/second you wont necesarily be able to interupt monks on every hit, however w/e spell you do interupt, is better than it getting off. For more surething interuptions target a necro, elly, or ritualist. The Sword Wielding Ritualists should are going to be the main damage dealers. Due to their weapon of warding and wielder's boon they are also pretty resilient and are able to help heal the other ritualists with wielder's boon.

For all four ritualists, Sight Beyond Sight is the cover enchant for Spirit's STrength, as well as a way to be able to prevent blindness.They are able to do hefty amount of damage (+ 46 dmg to every attack).

Monks are straight forward, healing and condition removal. The lack of mass hex removal may be a problem, however, the Flag Runner could be replaced by a Monk or E/Mo using DH.

THe Fast Casting Orders Mesmer, which was attained from the build here, the old Ranger Spike Orders Mesmer, is there to augment the damage that all the ritualists do as well as to soften up any resilient target.

Counters

 * Heavy Energy Denial.
 * Hexes, as there is a lack in "fulltime" hex removal.
 * Usuall meele counters (w/exception to blind, assuming Sight beyond Sight isn't removed)
 * Enchantment Removal, specially Mirror of Disenchantment on the Ritualists, as all of them will be using Spirit's Strength and Sight beyon Sight.

Variants
Trading out the flag runner (ie in HA) for a "Fulltime" hex removing character ie:

Hex Removing Ele
[build prof=eleme/monk Energy=10+1+3 Protection=12 healing=10 ][Divert Hexes][Aegis][Reversal of Fortune][Gift of Health][Dismiss Condition][Glyph of Lesser Energy][FavoraGlyph of Sacrificeble Winds][Glyph of Sacrifice][/build]