Build talk:W/E SWS Conjuring Sword

This build does what Enduring Axe does (deal high single target damage with some AoE) except it does 50% more DPS, and you dont have to kill yourself by using Frenzy. Only drawback is enchantment removal but even if its stripped the DPS is still considerably higher than Enduring Axe. I find no reason why this wouldn't be the best warrior build for general pve. (BTW the 120 dps is with an un-customized weapon) Cptretardo (talk) 06:06, 29 April 2020 (UTC)
 * Converting your physical damage to elemental damage loses the benefits of Barbs and Mark of Pain. With the drawbacks of Conjure, maybe there's something better to bring instead? I'm not really a fan of Standing Slash/Silverwing Slash, while going W/D would give access to Twin Moon Sweep (although I personally hate using teardown builds). -- DANDY ^_^ -- 06:41, 29 April 2020 (UTC)
 * However Barbs and MoP are not commonly used anymore afaik. At the very least they aren't in the 7 hero BIP support for which this build is primarily intended to be used with. Are there any other reasons for preferring physical dmg over elemental? I find Standing/Silverwing to have the same function as Sun and Moon Slash or Power Strike -- it deals single target damage. Sun and Moon does about 62+62=124 damage whereas Standing/Silverwing do 120-130. What are your reasons for not liking Standing/Silverwing but being ok with Sun and Moon? I have not tried W/D since energy problems probably occur, but perhaps the dervish adrenaline skills could make something work. Cptretardo (talk) 06:59, 29 April 2020 (UTC)
 * Ah, I misread the build page and didn't check the right team build. The one you mentioned does indeed not care about the damage type, although several other teams bring MoP. I personally like teams that bring more physical damage synergy, and those generally benefit from hitting often rather than hitting hard. SoH, MoP, Barbs, orders, Splinter Weapon, etc all benefit from SaMS and don't care about the damage of your attack. SaMS is also unblockable and generates more adrenaline than anything else than Whirlwind Attack, so I consider it the best non-PVE only skill a sword build can bring. -- DANDY ^_^ -- 08:14, 29 April 2020 (UTC)

Enduring Harmony
Because this build is totally gated by adrenal abilities, do you think there should be an option suggesting Enduring Harmony on one of the Heroes for the BiP Melee Support team (change of the res Mesmers; or put on the MM)?

That will allow FGJ to have significantly more uptime, and increase damage and team support via SY. Seems like it would be a welcome addition since the build is so dependent on adrenaline.

This ability can be disabled and micro'd onto the Warrior whenever FGJ is used to ensure (near) permanent double adren.

Yuko Asakura [PhD] 16:59, 29 April 2020 (UTC)

DPS with and without Conjure
Tested on Master of Damage:

With Conjure 126-133 Single Target DPS with Strength of Honor applied.

With no Conjure it was 108-110 Single Target DPS with Strength of Honor applied.

Yuko Asakura [PhD] 19:39, 29 April 2020 (UTC)
 * This is certainly some impressive single target DPS. A few thoughts about this. First, aside from being removable, the other downside to Conjures are that you cannot use a Zealous modifier (you can't use sundering or vampiric either, but for the sake of this argument, I will assume that zealous is the best DPS mod available outside of an elemental mod). For the test without Conjure, I think we should use a zealous mod, and add some more energy-based attacks to the skill bar. This would give you a better comparison. Second, master of damage is not going to tell the whole story. I present this following axe bar:

[build prof=W/P Strength=12+1+3 axe=3+1 hammer=3+1][Cyclone Axe@20][Dismember@20][Agonizing Chop@20][Executioner's Strike@20][Auspicious Blow@20][Seven Weapons Stance]["For Great Justice!"][enduring harmony][/build]
 * Uses zealous axe
 * This is just kinda thrown together and could definitely be improved, but master of damage will not properly record the effectiveness of this build. Dismember is like a +100 damage attack, but requires switching targets. Master of damage will not record this damage after you have applied the deep wound the first time. In PvE, you will be switching targets much more frequently. Master of damage will also not record the AoE DPS from Cyclone Axe, which could be quite spammable on this bar with a zealous mod. User100425457 (talk) 14:06, 29 July 2020 (UTC)

Thoughts
1) I removed SY! from the main bar and moved it to optionals. Hero comps these days don't always require SY!, its often not used anymore, but still a good optional skill. 2) I added IMS skills - SWS bars without IMS always sticks out to me, and the /E secondary has some good options here since you are already investing in an elemental attribute. 3) Why sword? I would think this could be done better with axe. Axe has higher damage, spammable deepwound, has also has good adrenaline attacks. I would have to test but I think axe would be a good choice too. 4) Overall, this is a cool concept, but I am not a big fan of having to maintain an enchantment, /D or /P (as another user mentioned), seem like good options too. /D has some flash enchants for IMS which can also fuel Twin Moon Sweep if it was desired. User100425457 (talk) 13:09, 29 July 2020 (UTC)
 * I'd disagree that axes are generally better than swords with seven weapons stance. They have the advantage of cyclone axe without weapon swapping. Apart from that sword seems superior as it has better scaling attack skills and sun and moon slash. --Krschkr (talk) 14:54, 10 April 2021 (UTC)
 * Gotcha - hmm yea I am trying to formalize my thoughts here. I feel like there may be a different play style which accompanies Axe, but I'd like to do some more experimentation to be able to provide a more factual argument 🦧. For instance, I think I would use axe where its easy to clump up enemies. I would clump, do an initial AoE spike, and then spam dismember spikes on stragglers Us3r1OO425457 (talk) 16:17, 23 April 2021 (UTC)

Merge with SWS Sword
title. simply add conjures as variants. No need for it to be its own page. Willarddog (talk) 21:25, 15 April 2021 (UTC)