Archive talk:R/E Conjure Prepared Shot

I thought the point of prepared was to get rid of some points in expertise. You're at 12 or something here which is way too much IMO. Swiftslash \\  23:26, 19 June 2007 (EDT)

I'm a bit unsure of what the best attributes would be, to be honest. I think I'll drop expertise down to 9(which is a breakpoint for savage), or maybe even to 8(breakpoint for 5e skills), put some more points into marks and fire. --Edru viransu 06:27, 20 June 2007 (EDT)

Better than other conjure builds I see so often. Though with something like this needling shot ftw.--Advent Mongoose  (talk ) 23:27, 21 June 2007 (EDT)
 * Very true. Might wanna drop either an interrupt or Troll for it. This build has potential. -StarSeeker 23:52, 22 June 2007 (EDT)
 * Read the Tested SectionBaineTheBotter 16:38, 23 June 2007 (EDT)
 * Perhaps I missed the build you're referring to, but in tested, the only prepshot build I saw was an R/Mo with 4 skills different and a lot more split ability, and a lot less damage and no dshot. --Edru viransu 17:01, 23 June 2007 (EDT)
 * Build:R/Mo_Prepared_Shot_Ranger. That's just a twist on a Mending Touch Cripshot (a degen/condition build), using Prepared as the Elite and Pin Down for Cripple. This is an improved Conjure build with no degen, plenty of damage and multiple interrupts. They couldn't be more different as bow builds.Egon 05:25, 24 June 2007 (EDT)

PvP bow damage sux. Rangers are very good in a utility role, leave the ranged damage to your casters. They won't be dodged, obstructed, affected by armor, blocked, or whatever. That GvG tag is coming down. - Krowman    05:02, 25 June 2007 (EDT)
 * You have to be kidding me. Dual Conjures can be very destructive, especially in RA or AB (vs shrine NPCs in particular) You interrupt a spell with Savage Shot and you get 26 dmg from Savage, plus both the Conjures, plus the bow damage. As for casters, you can dodge/hide from projectile spells and interrupt their skills. Most of this buil'd damage comes from auto-attack (only stoppable by physical interruts and a few other skills), and attack skills, two of which are 1/2s casts and are NOT going to get interrupted (well, you could interrupt an interrupt if you used a lot of hexes and some demonically fast reaction times... ;) )
 * This thing can work nicely as a damage based interrupter much like the kind of Mesmers I tend to use. Egon 23:43, 25 June 2007 (EDT)
 * Pawn a shrine with AoE, not slow and focused bow damage. I don't understand your Dual Conjure example. Do you mean use 2 conjure spells (which you are implying with your Savage Shot situation)? 2 Rangers each with conjure spells? Any char can dodge projectile spells if they wanted, that's not much of a bonus. Try to deal with the mobs and MMs in AB with this build. Srsly, you could take down one char at a time, or nuke them all at once with an ele. There are better ways out there to deal damage, so leave that to other chars while you perform the utility role at which you are best. (Note: I said PvP bow damage, because you can work with Barrage and deal good damage in PvE.) - [[Image:Kowal.jpg|15px]] Krowman   07:55, 27 June 2007 (EDT)
 * I agree for the most part. When you say utility do you mean anything other than interrupts and ganking for a Ranger? &mdash; Hyperion` // talk 20:54, 17 July 2007 (CEST)
 * Yeah, utility are basically skills that don't directly heal or deal damage (you don't see numbers pop up over the target's head). Rangers are the most efficient at spreading conditions like Poison and Cripple, make excellent interrupters, or, like you mentioned, can gank very well as a BA. In PvP situations, those are the roles that Rangers fill the best, so those who play Rangers should focus on them instead of trying to be sub-par as damage dealers or other positions. Nonetheless, Rangers can deal good damage in certain situations, but they are very limited. You can basically choose between using Barrage, or using Needling Shot with buffs (since the damage it deals is armor-ignoring and comes at a machine-gun rate of fire). - [[Image:Kowal.jpg|15px]] Krowman   19:55, 18 July 2007 (CEST)
 * lern2rspike, imo, Krowman. :p --Edru viransu //QQ about me /sysop 04:10, 25 August 2007 (CEST)

A simple, but easy build to play, definatly a favoured vote from me. &mdash;Sig mA 06:38, 25 June 2007 (EDT)

maybe? Same build, only with Needling Shot instead of the conjure. And Needling Shot would do a world of good for this build too. Tycn 08:14, 15 July 2007 (CEST)
 * It's in variants, although, imo, Needling Shot is pretty weak. --Edru viransu 08:20, 15 July 2007 (CEST)
 * But when paired with 2 extra packets of damage from conjures and kindle, its effectiveness is essentially multiplied. Tycn 08:25, 15 July 2007 (CEST)
 * Yeah, I expect it gets pretty strong once you've gotten the target under 50%. --Edru viransu 08:31, 15 July 2007 (CEST)

Conjure + Natural Stride? Sure that's a good idea? &mdash; Rapta   (talk|contribs) 01:26, 22 July 2007 (CEST)
 * Why not? You only cast conjure every 46 seconds to a minute. You can survive not using natural stride during that brief period. --Edru viransu //QQ about me 02:17, 22 July 2007 (CEST)
 * 46 secs to a minute is more than enough to get killed because you can't use natural stride. Also, it's useless when going to shrine to shrine in AB when you've just fought a battle, because you probably still have Conjure on, or when you know you're not going to win a fight and want to run to reinforcements, you can't use it because you still have it on you. I'd prefer another running skill on this bar, but that's just my humble opinion. Cabaex 15:32, 21 August 2007 (CEST)
 * Um.. natural stride ends when you BECOME hexed or enchanted, meaning, it only ends when an enchant or hex is cast on you. You can use it fine when conjure's up, but casting conjure ends nat if you're in it. --Edru viransu //QQ about me 21:06, 21 August 2007 (CEST)

Seems that you'd have an excess of energy when using this build. And that's the thing about energy... having a lot is great, if you use it. So it's rather ironic. You have energy but no skills to use it. Perhaps you should consider throwing in Pin Down. It uses extra energy, but if you have excess energy, this isn't a penalty. And in AB, being able to stop an enemy is almost crucial in offense and in defense. Keep distracting shot and ditch savage shot. You lose your ability to interrupt often, but a spellcaster will often have more pressing issues such as not dying and escaping, which you will be ready for with Pin Down. Eyekwah 12:36, 3 October 2007 (CEST)
 * Or, you could just hit them with savage(which is much more generally useful, particularly considering all the condi removal in the game right now) for 100+ damage. :) In AB or CM, you're supposed to drop the sig for something useful(like pin down, or called shot, or dual shot, or debil shot, or screaming shot). --Edru viransu //QQ about me /sysop 13:59, 3 October 2007 (CEST)


 * I considered it a bit, and I figured the bonuses of Savage Shot are damage and recharge, which are definitely a bonus, though the disadvantages are a little subtle. For instance, you can only interrupt a spell, which in many cases isn't enough.  Only five out of the ten professions are spellcasters, which leaves Savage Shot useless against the rest.  Also the energy cost is more, which isn't a huge deal, but in the face of energy shortage, you wouldn't be able to interrupt on a dime.  Not to mention interrupting a fast-recharge spell will not prevent them from simply casting again a few seconds later.  But you're right, both is certainly better than one or the other.  At that point, better to remove res signet in AB and replace with Pin Down.
 * Savage interrupts any actions. --<font color="Black">Edru viransu //<font color="Red">QQ about me /sysop 15:12, 6 October 2007 (CEST)

This build seems extremely pointless now. Zuranthium 17:03, 11 February 2008 (EST)

Archive?
This build is outdated and surpassed by Flail turrets. -- Toraen  (Talk  /  Contrib)  02:49, 4 February 2009 (EST)
 * Archive, if we don't we'll probably get a slew of copies. Zyke 16:56, 17 February 2009 (EST)
 * Deleting the build is a tad bit extreme. I see a lot of bad builds in the archive. [[Image:Biggles.png]] <font face="Arial" color="navy">16:58, 17 February 2009