Build talk:Team - Urgoz Warriorway

At This Stage of the Game...
I do appreciate the work that has gone into this team comp, however, I think it is not justified this late in the game. When I was in LGiT, we would form teams of 12 for Urgoz almost every day, but it could take half an hour or more to form teams, unless it was the Zaishen Bounty day. I mention this because given how small the community is now, having a team comp that brings six Warriors will make it even harder to form runs, no matter whose ally or guild is forming the runs. It is much better to either update the old Urgoz guide with spiker builds for all professions, or just make a new guide with spiker builds for all professions. The other thing is that the current world record features all spikers as Mesmers with Esurge--Having all spikers as Warriors must prove to be faster than Mesmers to justify this comp.--Saxazaxx (talk) 04:04, 15 October 2018 (UTC)
 * I have to disagree.


 * Well working team builds should have their place in PvX no matter the actual activity of the community. Else we could delete all heroes but ST prot, BiP healer and mesmers because most people run just that. We have the meta category for that kind of builds. There's still plenty of room for non-meta builds which are good, great and sometimes just better than the meta.
 * Therefore the likelihood of finding 6 people with level 20 warriors which reached Kaineng Center (which sounds very high to me!) shouldn't be used as a point to discard this build.
 * Speed clear != trying to set a world record. People want to get through the content very quickly with a reliably working setup, which this team promises to be. Any team which fits these criteria could be considered a speed clear. And doing Urgoz's Warren in less than 9 minutes, which this build seems to do, is certainly quick. Even if mesmers would do it in, say, 1 minute less.
 * Both the old guide like page and this new WIP one have their justification. --Krschkr (talk) 14:05, 15 October 2018 (UTC)


 * I Total agree with your answer to Saxazaxx, and thanks for compete against the commentary to UrgozSC Warrior way Krschkr.
 * I want to add to this, that it was not my intention to make a team-setup to crack the world record. However, I am 100% sure, that we can finish Urgoz in 6 minute. We already did many runs in 7 minute. 1 of them 07:13 minute, and our tactics still have lots room for improvement. Guild Wars is a wonderful game and have wonderful people who play it. We can't look in the future and say, it is not possible to get a 5 minute run with 7 people. We already did a couple runs with just 8 people in just 8 minute. And we are still working on improvement.
 * My real intention (from the moment i heard about Skip-way long ago) was, to build a solid way to speed clear Urgoz in HM. And my wish came true, cause its even possible to do with a team, which have many more variation in chars, than Mesmer skip way has. I have lots respect for the people who made Skipway in HM on their mesmer. I always dreamed of joining one of those runs. However only a few people are capable to do it, and there for it is impossible to form. Another major hick up is that UrgozSC Sinway in HM, has a sky-high fail rate. If you go with a 12 man team you are lucky if 6 of them make it to the chest. Simply cause the build is too hard for people to understand, specially if they don't know the area. For a long, long time I am seeing the same thing happen, as what happened in SoOSC Snow way before Rangerway came. Assassins are focused on keep up SoD or SF and forget to keep up with Ebon Escape. Or Other think that they can do it solo (which they actually can solo). Those people rush off and pop every possible wolves, so the rest of the team gets stuck. Then come's the blame for noobs, who can't keep up, or bad tank, blablabla. Its even so bad, that they only do sin way run in NM. Their reason is cause its only about the Gaki stones.
 * Well, that really gives me pain in my heart. They change the game play to WoW or GW2 style farming, cause the team-setup is bad and or people have lag in skills, or they are to lazy. Another thing is that I can do it with just 2 assassins in HM and I am not even that skilled player. Doing an area like that with a full team in NM, while you can do it with only 2 assassins in HM. That is just the world upside-down. Another thing that happened cause of all this, is that people are scarred for doing Urgoz, they developed a phobia for it. Wile in fact, it is easy and fun to do, with the right people.
 * Urgoz Warriorway solved a lot of these issues. It is a very strong team-setup. Way faster than Assassinway, way more fun and challenge in it. And many roles to fill. Many people have a warrior, but used it as storage char. They can finally use it now! Or for those who not have a warrior. They can make a Warrior now. It is true, the game is pretty dead sometimes, but so far i already did many runs. Almost every day multiple runs. And the people who joined the good going runs, really love it. I have already a couple friends who are making a warrior specially for this.--Emilesin (talk) 18:25, 15 October 2018 (UTC)
 * Nuff said.--Saxazaxx (talk) 00:17, 16 October 2018 (UTC)
 * Almost a month ago since i posted this build. In the meanwhile i did many runs which proved Warriorway is really a great team setup. The only weak point is, that some rolls has to be played by people with experience with warriorway. Those people carries the run. The team will wipe if some of those rolls die. If you compare that to Assassinway, then Assassinway is more successful. Even tough that is equally the main reason why Assassinway fail so often and why people dislike Urgoz. Cause its anti team play and solo rush/show off.
 * Sadly i have to lay down to the fact that GW is dead. There are not enough people interested enough in Urgoz, to make warriorway really happening. What is left over, rather repeat doing what they are doing the last 8 years instead learning something new. Some people rather trash talk Warriorway, then to help and make it succeed. Some sort of proud is blocking their way, or bad influence from people with issues. I can't find any other reason why else people have to trash talk about Warriorway. Wonderful game, only too much bad people left over.--Emilesin (talk) 21:24, 8 November 2018 (UTC)
 * Ah, too bad. That's one of the reasons why I've settled down to playing with heroes instead of players. It's still great that you shared this formidable setup, so thank you. :) --Krschkr (talk) 21:27, 8 November 2018 (UTC)

Maybe it should be mentioned that in order to make it work, this team setup is kind of divided in two parts. Rolls for experienced Warrior way players and players who have less experience. Rolls like tank Monk and Necroe should be played by the experienced players. Who know how to use ebon escape in order to not get stuck, and don't die so easily. People who say they are experienced but not with warrior way, should play rolls like Warrior Paragon or Bonder, those are a bit easier to roll. This team set-up require people who can team play and is mend, so all can open the chest at the end of the run. Not like Assassin way that only 4/12 open the chest. The experienced roll characters kind off carries the rest of the team and most likely cause a team wipe or /resign if they die, specially when they die on a bad spot. Unfortunately there is a real negative talking about warrior way and I dare to say that there are people that make warrior way runs fail on purpose. People that are way to experienced to not know that using at least a cupcake for the speed boost is a requirement, so you can lose aggro from foes and specially not to drag them to the main team.--Emilesin (talk) 10:15, 9 March 2020 (UTC)

Consumables Template
With the most recent change the consumables template is no longer stating the same as the build page, where plenty of consumables are listed as required. If you remove them from the template, please also overhaul the consumables sections throughout the page to reflect the change. --Krschkr (talk) 20:41, 24 August 2020 (UTC)