User:Literatinon/Personal Archive/UW Mobway

UWSC Mobway offers an easy to run, pug-friendly solution to the recent addition of Skeletons of Dhumm to The Underworld. Two terras restore Pools, Plains, Mountains and Wastes (and complete the quests in Pools and Mountains), while a team of 4 Perma-scythes, 1 SS and 1 Healer clear and complete the quests in Chamber, Vale, Wastes and Pits. Once all quests are complete, Dhumm can easily be killed with some co-operation.

Overview

 * 2x/ Solo Sliver Sins
 * 3x/ Scythe Sins
 * 1x/Any SoS Spirit Wrangler
 * 1x/ or / Spiteful Spirit+EarthBind / Spirit Wrangler+EarthBind
 * 1x/ UA/Bond

F1 - Solo Sliver Sin
[build prof=A/E ear=12 dead=3 sha=12+1+3][Deadly Paradox][Shadow Form][Glyph of Lesser Energy][Ebon Battle Standard of Honor][Sliver Armor]["By Ural's Hammer!"][Shadow Refuge][Death's Charge][/build]

Optional

 * Swap for  or  if very confident.

Usage

 * 1. Pops wastes and get it ready for quest
 * 2. Help do wastes quest
 * 3. Pops plains and build agro (mindblades) to beat the skeletons with sliver.
 * 4. Tanks a side for 4H, make sure to kill the 2 skeletons when they popup (about 1 min after quest taken)

F2 - Solo Sliver Sin
[build prof=A/E ear=12 dead=3 sha=12+1+3][Deadly Paradox][Shadow Form][Glyph of Lesser Energy][Ebon Battle Standard of Honor][Sliver Armor]["I Am Unstoppable!"][Shadow Refuge][Death's Charge][/build]

Optional

 * Swap for  or  if very confident.

Usage

 * 1. Pops mountains and complete it (like normal)
 * 2. Help do wastes quest
 * 3. Pops pools and complete it if possilbe (clear all charged blackness between reaper and queen before taking the pools quest). For pools, it is challenging to solo (pop up charged blackess, a few skeletons), you can either do the quest solo or have the main team stay at the reaper and pop the quest while in position, so you do not have to kill any skeletons.
 * 4. Tank a side for 4H and use as much agro as possible (hopefully the other a/e made some for you) to kill the 2 skeletons on your side (they pop up about 1 min after quest taken).

Mobber - Scythe Sins
[build prof=A/D scy=10 crit=8+1 sha=12+1+3][Deadly Paradox][Shadow Form][Optional][Asuran Scan][Aura of Holy Might][Way of the Master][Shadow Refuge][Death's Charge][/build]


 * To use on other sins, (highly not recommended)
 * To KD enemies and Dhuum,
 * To give extra damage, (no more than 1 of these)
 * Extra damage & regen,

Equipment
Personal cons are very helpful, if not essential.
 * Increase movement to 33% to dodge bone spikes and get out of bone AoE (green rock or blue, red, cupcake)
 * Increase attack speed to 33% (green rock or blue, red, pumpkin pie)
 * Increase life (cupcakes, candy apples)

Usage

 * 1. 1 a/d acts as "chamber" and gathers agro in chamber. Pull the skeleton in chamber at the start before gathering agro.
 * 2. 1 a/d acts as "chamber" and gathers agro in lab in uwsc style (or in a way that the necro can SS them i.e. all a/d sins block the agro)
 * 3. Great Dwarf Weapon a/d's maintain GDW on each other during mob attacks while the necro helps with it as well.
 * 4. EBSoH sin uses the ward as often as possible(while maintaining energy)around the other mobber sins.
 * 5. Clear vale and do Wrathful Spirits.
 * 6. Tele wastes and do wastes.
 * 7. Do escort of souls. Make sure to kill all the mindblades leading to the mayor. The spawns are different than before. The souls don't follow anybody, they just go on their own once you beat the first 2 groups.
 * 8. Do unwanted guests. A good start is to form a wall in the middle hallway because those terrorwebs will agro to the reaper. Also there is a pop up skeleton! So watch out.
 * 9. Tele plains and be backup for the a/e.
 * 10. Mob pits to death. Make sure to put at least 2 a/d behind the spawn point of the souls (not the path that leads to the reaper, but the path that leads to a dead end). 2 Skeletons and some webs spawn from this side. Only 1 skeleton spawns from the normal side.
 * 11.Killing Dhuum:

Talk to the Ice King, he'll head towards the Hall of Judgment, once the doors open, sins mob around Dhuum as to body block him, pre-cast GDW on each other, quest begins doors close, monks stay on the far opposite side of the room of Dhuum, keep team alive, keep reapers alive if they started getting owned, sins maintain SF, only one of his attacks will get through it, he will spawn minions and champions, these cannot harm you but will kill the monks and ghosts, kill them fast, get back on Dhuum, the two A/Es die on purpose you become a spirit, go back to the Hall of Judgment by talking to the mayor, stand on the far opposite side of the room of Dhuum, spam skill one like it's your job, because it is, this will fill the Dhuum's rest bar, Dhuum will not die, you take him down to 1hp and he just starts fading then reappearing out of the ground, the Dhuum's rest bar must be filled. Once the Dhuum's rest bar is filled, apply as much damage as though you are killing him, he will submit, chest will spawn, get your drops.

SoS Spirit Wrangler
[build prof=Rt/? com=10+1 cha=11+1+2 spa=10+1][Optional][Bloodsong][Displacement][Shelter][Signet of Spirits][Spirit's Gift][Boon of Creation][Summon Spirits][/build]


 * To use on the sins,
 * To KD enemies and Dhuum,
 * Pain Inverter does not work against Skeletons.

SS Necromancer
[build prof=N/Rt cur=12+1+3 Com=10 soul=8+1 resto=2][Spiteful Spirit][Restoration][Rupture Soul][Great Dwarf Weapon][optional][Breath of the Great Dwarf][Signet of Lost Souls][Flesh of My Flesh][/build]

Optional

 * to make vale easier for monk.
 * keeps enemies on their butts(very helpful for dhuum)
 * to help UA and mobbers with energy (outside of battle only, Move 3 points from Soul reaping to Blood Magic)

Rt/N Variant
[build prof=Rt/N cur=12 Com=11+1+3 spawn=6+1 resto=2][Spiteful Spirit][Restoration][Rupture Soul][Great Dwarf Weapon][optional][Breath of the Great Dwarf][Optional][Flesh of My Flesh][/build] Optional
 * to make vale easier for monk.
 * keeps enemies on their butts(very helpful for dhuum)
 * additional Pew Pew.

Equip

 * 40/40 sets (communing for rit)(curses for necro)
 * High Energy Staff

Usage

 * Cast SS to kill Aatxe
 * Keep Restoration up as long as you can and when an ally goes down near it use Rupture Soul to quickly res everyone(very helpful after a tele){especially when A/E's die}.
 * Use Great Dwarf Weapon as much as possible.
 * You may have to solo a skeleton in wastes with the reaper. If it comes to this cast Great Dwarf Weapon on the reaper there or use a a summoning stone(Demonic,Jadeite(has Healing Spring),Mystical(Gaki(Additional Healing).
 * Res monk if needed
 * If needed in vale and energy isn't that bad, cast GDW on a few of the good spirits defending themselves.
 * The Necro primary build has much greater energy management than its Ritualist primary counterpart.

UA Healer
[build prof=Mo/E hea=12+1+1 div=12+1][Dwayna's Kiss][Patient Spirit][Vigorous Spirit][Seed of Life][Breath of the Great Dwarf][Glyph of Lesser Energy][Heal Party][Unyielding Aura][/build]

Usage

 * Heal stuff
 * Resurrect Stuff

Usage Tips


This is the wastes setup. A/D need to move as needed to kill skeletons and stop webs. Remember they have lava font. This is the new pits. The pink areas now spawn dryders/skeletons and go toward the spirits. Once the reapers quest is completed they are invincible.
 * http://img691.imageshack.us/i/mobway.jpg/
 * http://img32.imageshack.us/i/newpits.jpg/
 * Kill skeletons before they kill you.
 * Carry a longbow for unwanted guests and pull keepers if possible.

Videos

 * MARA Does UW Mobway HM Part 1 Main team doing all quest upto and including Unwanted Guests
 * MARA Does UW Mobway HM Part 2 Main Team doing all the quests after Unwanted Guests
 * MARA Does UW Dhuum HM final fight against Dhuum