User talk:PortalCity/E/any Master of Magic disabler

From the usage section. i take it that this is meant for pvp...well, in pvp, frustration doesnt deal double dmg, and only dmges when target is rupted, not allways... some water snares imply that ur not using fire dmg (teinai prison and ice prison), wich is a pity, coz with snares u woud have advantages using nuke fires...iron mist is a good snare, but it can only be used on melee, otherwise ur making them invincible...unless ur playing rtl or other electric dmg build85.247.140.2 17:01, July 26, 2010 (UTC)enormous
 * Ah, good point about the frustration. I'll remove the comment about the double damage.  I realize the problems with water snares, but it's sort of banking on the fact that your party didn't grab two elementalists, which I'm assuming they wouldn't if you're one of them.  As for Iron Mist, I wouldn't use it on any non-melee class.  The point was that normally everyone tries to take out the monk first, with the intent of the warrior to put some knockdown pressure or hit with constant damage.  With Iron Mist, you have effectively removed a player from the game until it wears off or until a monk removes it, however if your focus is on the monk, likely the monk is trying to save his own ass first rather than take care of a warrior with a full health bar and a hex.  I think this skill is underused.  It just requires a little bit of intelligence to use.  That said, this build is not for everyone.  o_O  --PortalCity 14:38, July 27, 2010 (UTC)