User:Adven197

These are my variation on some monster builds. Note that I'm using what I know about the monster in question to create the build; for example, since Crystal Guardians are built around knockdowns, I created the build around that concept. Also, I'm assuming that monsters gain 15 attribute points for every level after 20, and only use minor runes and have +1 headpiece. Finally, all of the builds I create are required to have all of the skills that the monster uses in Hard Mode present; also, the skills must be available for use in the campaign in which the monster is present.

All builds are for normal mode, unless indicated, and monsters that aren't at least level 20 will not use elite skills.

The builds
Abomination (Lv. 11) [build prof=n/any blood=3+1 death=9+1+1 soul=0+1][animate bone horror][animate bone minions][shadow strike][deathly chill][dark bond][death nova][soul feast][infuse condition][/build]

Azure Shadow (Lv. 22) [build prof=mo/me smit=12+1+1 prot=9+1 divi=8+1 insp=5][bane signet][holy strike][holy wrath][retribution][life bond][signet of judgment][Blessed Signet][mantra of inscriptions][/build]

Crimson Devourer Hard Mode (Lv. 22) [build prof=r/any exp=12+1+1 marks=9+1 wild=9+1][choking gas][lightning reflexes][called shot][quick shot][concussion shot][distracting shot][savage shot][whirling defense][/build]

Crystal Guardian (Lv. 22) [build prof=e/any earth=12+1+1 air=11+1 ener=6+1][lightning surge][aftershock][crystal wave][shock][gale][whirlwind][grasping earth][earth attunement][/build]

Forgotten Sage (Lv. 20) [build prof=mo/ele heal=11+1+1 prot=10+1 divi=7+1 ener=0][glyph of lesser energy][aegis][heal party][mend condition][word of healing][orison of healing][vigorous spirit][restore life][/build]

Irukandji (Lv. 22) [build prof=rt/any spawn=12+1 comm=12+1+1][mighty was vorizun][ritual lord][disenchantment][dissonance][soothing][restoration][pain][binding chains][/build]