User:Krschkr/W-P GvG May Spear

Meek Shall Inherit spear warrior builds for GvG. Both of them can be used for offensive splitting, base defense, flag running, spiking and pressuring at main team. Depending on skill choiced their main focus shifts between split and main team usage.

Attributes and Skills
[build prof=Warrior/Paragon Strength=12+1+3 SpearMastery=12][Sprint@18][Barbed Spear@14][Maiming Spear@14][Disrupting Throw@14][Blazing Spear@14][optional][Flail@18][Lion's Comfort@18][/build] Variable skill slot
 * – allows to finish off characters more easily. Ideal for a pure split and base defense approach.
 * – increased general damage output, better spiking abilities. Ideal split/main team mix.
 * – removal of stances. Gives you a bit of edge against rangers in skirmish situations, but works best for spiking in main team.
 * – minor pressure increment. Allows to shake off blindness if you keep the adrenaline ready.

Equipment
Weapons
 * Vampiric Anniversary Spear "Arbalest" of defense, 15^Stance with
 * Strength shield of fortitude, -20% blind duration.
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.
 * Zealous spear if playing spear of lightning or to counter energy burn in skirmishes.
 * Icy spear against warriors.

Runes and insignias
 * 5 sentry's insignias.
 * Rune of superior vigor.
 * Rune of superior absorption.
 * Rune of vitae.
 * Rune of clarity.

Usage

 * Use [[Sprint@18] to move around the map quickly and cancel flail if needed.
 * Activate [[Flail@18] to improve your damage output. Keep in mind that this slows your movement down.
 * Cast [[Lion's Comfort@18] as soon as you need healing.
 * If you need to move large distances across the map, use it after 20 seconds to preserve your adrenaline.
 * Join spikes with [[Blazing Spear@14] and, if brought, [[Spear of Lightning@14], [[Spear of Redemption@14] or [[Wild Throw@14] (save for stances).
 * You can add more damage to your spikes with disrupting throw.
 * Interrupt key skills like [[Healing Burst], [[Avatar of Balthazar], [[Apply Poison], [[Guardian] or [[Death Pact Signet] with [[Disrupting Throw@14]. Note that your target needs to suffer from a condition for this purpose.
 * If you are in main team, spread bleeding with [[Barbed Spear@14].
 * Also snare warriors with [[Maiming Spear@14] and consider covering crippled with a new bleeding.
 * For 1v1 situations and skirmishes, use sprint, get into point-blank range of your foe, inflict bleeding with Barbed Spear, crippled with Maiming Spear and, if possible, cover crippled with a new bleeding in case of monks.
 * The snare allows to flail for a short while.
 * The snare prevents that your foe dodges spears.
 * The snare allows easier collapses.
 * Most characters lose the 1v1 against this warrior with the exception of elementalists with [[Blinding Flash], dedicated split dervishes and dual stance rangers.
 * If you attack the opponent's base and push the monk into his pit, lure him out a bit with a knight and inflict crippled on him. Now you can sprint to one of the outer archers in the base and kill them before the monk arrives. If you catch the monk outside of his base, you can apply the same tactic to get the body guard or a pit archer instead.

Variantbar: Main Team Spike Caller
 * Use [["Go for the Eyes!" (PvP)@8] after [[Vicious Attack@13] while the spear is still mid-air to likely inflict a deep wound.
 * Call midline spikes.

Counters

 * Blind on split.
 * General anti-physical hexes.
 * Snares.
 * Dual stance rangers in 1v1.
 * Split dervishes.