User:Dragnierdraconai

[build prof=A/any name="Crit Defense Sin" dag=6+3 sha=7+3 cri=12+1][Palm Strike][Critical Strike][Optional][Critical Eye][Critical Defenses][Way of Perfection][Shadow Refuge][Resurrection Signet][/build]

I use this build in RA rather effectively. I prefer to use Me secondary and put Ether Feast into the optional slot. The downfalls to this build are direct spell damage, interrupts, and general melee hate. Use runes in some combination with head armor bonus to get +3 dagger mastery, +3 shadow arts, and +1 critical strikes.

Some possible choices for the optional skill are: Impale, Blinding Powder, Siphon Speed, Rip Enchantment, Ancestor's Visage, Flame Djinn's Haste, Grasping Earth, Antidote Signet, Serpent's Quickness, Distracting Blow, Weapon of Aggression, "Can't Touch This!", "Go For The Eyes!", Remedy Signet, or Rending Aura just to name a few choices.

This build could also be modified to hex the target and use Black Spider Strike + Critical Strike instead but this would be less effective. However, it would allow you to replace another skill with a better elite one.

For weapons, I use sundering daggers of enchanting with HSR of spells 10% or +5 energy. You could also have vampiric daggers on hand in the event of interrupt heavy opponents to help maintain your health in while waiting for something to recharge.

The basic strategy is to cast Critical Defenses as close to combat as possible and use Palm Strike + Critical Strike to maintain it. Use your other skills as needed to stay alive. This bulid can survive against 2-4 melee characters hitting you at once depending on your luck.