User:Lukyboy/ABTeam

The '''AB "Charge!" Cap team ''' splits four main things of AB over 4 people: capping, running, fighting and healing. It uses a fast capping Elementalist to quickly neutralize shrine NPC's and a Paragon with '''"Charge!"  and "Fall Back!" ''' to quickly move from shrine to shrine. A Scythe Ranger is used to fend off enemy attackers and a WoH Monk to keep the party alive.

Composition

 * / Ele Fast Capper
 * / Para Booster
 * / Scythe Ranger
 * / Healing Monk

Fast Capper
[build prof=E/D name="EleFastCapper" fir=12+1+1 ene=10+1 earthp=8][Savannah Heat][Meteor][Rodgort's Invocation][Glyph of Lesser Energy][Shield of Force][Mystic Regeneration][Aura of Restoration][Fire Attunement][/build]

Equipment

 * Hale Fire Staff of Enchanting,
 * 40% HSR Fire wand and focus set.
 * Full Survivor's, Vigor, Vitae

Usage

 * Maintain Fire Attunement and cover it with Aura of Restoration
 * Use Savannah Heat &rarr; Meteor &rarr; Rodgort's Invocation to kill the shrine NPC's. Meteor will knock them down just before they would scatter, so Savannah Heat can last its full duration.
 * Use Shield of Force to break assassin chains, relieve a little melee pressure and ranger interrupts.
 * Use GoLE for energy management, but do not use it with Savannah Heat, Meteor, or Shield of Force
 * Use Rodgort's to help your team kill other players
 * The following is adviced for capping:
 * Necromancer, Ranger, and Ritualist shrines should fall easily
 * For Mesmer shrines, equip your 40% HSR set. If the monk cannot heal you, allow all your enchantments to run out to prevent damage from Shatter Enchantment. If they cast Backfire on you before Meteor finishes, depending on your health, you can either finish the chain or run away and try again later.
 * For Elementalist shrines, pre-cast all your enchantments and switch to your HSR set. Beware of Lightning Surge. As long as Meteor hits before you are hexed with Lightning Surge, finish the chain. If not, it is wise to back up a bit and get healed
 * For Warrior shrines, pre-cast all your enchantments and ball them up in front of you before beginning the chain.
 * For Monk shrines, the chain will kill unless one of the monks casts Protective Spirit a split-second before Meteor hits.

Counters

 * Standard caster counters (Daze, Interupts, Backfire etc...)

Para Booster
[build prof=P/W tac=12 spear=8+1+1 lead=7+1 Command=8+1][spear of lightning][blazing spear][vicious attack]["Fall Back!"][charge][go for the eyes][anthem of flame][aggressive refrain][/build]

Equipment

 * Full Survivor, Vigor rune.
 * A Vampiric, Elemental and Zealous PvP Spear of Fortitude.

Usage

 * Alternate "Charge!" and "Fall Back!" when running to shrines or incase a mob comes at you.
 * Before battle, use Aggressive Refrain and keep it up with Anthem of Flame and "Go for the Eyes!"
 * Use Vicious Attack while under GftE for a high chance of inflicting Deep Wound
 * Use your attack skills for added pressure on enemies

Variants
[build prof=P/W tac=12 spear=8+1+1 lead=7+1 Command=8+1][holy spear][barbed spear][disrupting throw]["Fall Back!"][charge][riposte][anthem of flame][aggressive refrain][/build]

Scythe Ranger
[build prof=R/D name="ScytheRanger" exp=12+1+2 wil=3 scy=12][Rending Touch][Pious Assault][Chilling Victory][Eremite's Attack][Victorious Sweep][Throw Dirt][Escape][Lightning Reflexes][/build]

Equipment

 * Full Survivor's Insignia's
 * Superior Vigor and +10 health Runes.
 * Vampiric, Zealous, and Elemental Scythes of Fortitude with 15^50 "Strength and Honor" inscription

Usage

 * Use Pious Assault &rarr; Chilling Victory &rarr; Eremite's Attack &rarr; Victorious Sweep for a spike.
 * Use Escape both to block yourself from enemies and kite/chase foes effectively.
 * Use Rending Touch to remove enchantments.
 * Use Throw Dirt on melee enemies who are attack 1 of your team mates

Counters

 * Standard Melee counters (Blind, Weakness, Empathy etc..)

Healing Monk
[build prof=Mo/E name="PvPMonk" hea=11+1+1 pro=10+1 div=10][Word of Healing][Reversal of Fortune][Guardian][Protective Spirit][Dismiss Condition][Cure Hex][Glyph of Lesser Energy][Aegis][/build]

Equipment

 * Radiant or Survivor's Insignia's (whichever you prefer)
 * 40/40 Healing Prayers Set.
 * 40/20/20% Enchanting Protection Staff.
 * Defensive Set ( Spear/Shield, health mods, armor vs. damage types and condition reduction times )
 * High Energy Set. ( 30/-2)

Usage

 * Use Reversal of Fortune for a quick heal, and as a way to counter heavy hitting skills such as Lightning Orb or Dervish Scythe attacks.
 * Use Word of Healing as your primary healing skill.
 * Use Dismiss Condition and Cure Hex to remove hexes and conditions.
 * Use Protective Spirit as an anti-spike skill.
 * Use Guardian to relieve melee pressure
 * Use GoLE and Aegis for party-wide blocking

Counters

 * Standard caster counters (Diversion, Daze, Interruption, Knockdown etc...)

Variants

 * Switch Protective Spirit for Spirit Bond
 * Archive:Mo/A WoH Shadow Arts Monk

Team play notes

 * Stay together as much as possible. Let the party leader draw the route on the map.
 * When you die, try to meet up with your team as fast as possible. Let your team call out the shrine the nearest shrine, so you know where to go. Incase of party wipe, wait for each other at the ressurection point.
 * Try to avoid (friendly and hostile) mobs as much as possible.
 * There is no use of having more then 4 people at one shrine. Continue on to the next shrine if there already is a team capping a shrine. A small exception can be made for Battle Cry, but do not wait for it too long.