User:Silent/GuildWars2Builds

Just because we all love theorycrafting, right?

Use the new GW2 Build Editor to create your own builds.

PvP Hidden Assassin by Maciej I know you hate me <3

 * Theorycrafting is as awesome as Guild Wars 2.
 * Hidden Assassin
 * To be honest thieves disapointed me a bit. Daggers are really squishy, but speed is coming from its' small (or smaller if fighting as asura) size.  Althought initiative runs out really fast, when doing correctly, it can push out big damage.
 * Using this build in pvp is quite simple, jump to your foe (steal), making yourself invisible via stealth, and backstab them causing critical hit. Using trait and sigils of rage you have 20(30?)% to get quickness for 2 - 3 sec, 10(20?)% to get quickness for 4-5 sec ( and 10% chance to get quickness for 8 sec if we count second sigil, not sure yet). Withdraw is not only your self heal, it is used, along with Roll for Initiative, for going trough distances, as well as running away from foes.
 * I must say shortbow is, if not troublesome, a very funny weapon. I like the way it's making its' combos, i.e Choking Gas and Cluster Bomb. AoE weakness is sweet, especially when stacks. Combining Poison field with Death Blossom makes aoe (i think) poisoning bolts, which with +3 additional initiative can be done 2 times.
 * If you by stealing grabbed thing stealthing you, use it to run away. You have 33% increased move speed yay!.
 * Thief is so different class in so small weapon amount. You can be squishy assassin with twin dagger, or bowman who dodges with easy, surviving everything. Decision is yours.
 * I need to try other weapons just before I decide which is the best. Until doing so, enjoy the way Thief crushes everything!.

PvP Critical Condition Ranger by Silent
The only viable build for rangers. Powerful sustained damage and control.

Build

Skills

 * Muddy Terrain for AoE Immobilize+Cripple.
 * Sharpening Stone becuz bleed and the only viable skill while in underwater maps.
 * Signet of the Wild becuz Compassion.
 * Spike Trap becuz trap.

Traits

 * Sharpened Edges(Idk if they buffed it), Companion's Might or Moment of Clarity(If you know how not to suicide with it).
 * Wilderness Knowledge if running full Survival skills(MT or Sharpening Stone). If not, Expertise Training.

Equipment

 * Sigil of Superior Energy, Nullification or Earth on Shortbow.

Usage

 * Call of the Wild for Swiftness when moving around the map. Put Signet of the Hunt in the optional slot while moving around, too.
 * Buff yourself before the battle with Mighty Roar->Call of the Wild.
 * Use Hunter's Call->Quickening Zephyr->Winter's Bite->Splitblade->Ricochet.
 * Use Winter's Bite again when you think your enemy is going to use his healing skill.
 * Swap to shortbow for control vs melee foes and to lower/interrupt enemy's healing thanks to poison and stun.
 * Lightning reflexes as third dodge and Vigor.
 * RaO when you're outnumbered or to gtfo of difficult situations.

Variants

 * Offhand dagger instead of Warhorn, for some cute little conditions, but less burst damage.
 * Greatsword instead of Shortbow for less defence and control but way more damage.
 * Sigil of Superior Nullification on Axe.

PvE Team/WvW Support Spirits Ranger by Silent
Pew pew your way with your fellow longbow while super-buffing your whole team.

Build

Traits
For PvE:


 * Steady Focus or Beastmaster's Bond. Remorseless or Eagle Eye. Circle of Life, Strength of Spirit or Vigorous Spirits. Master's Bond.

For WvW:


 * Predator's Instinct. Spotter or Eagle Eye. Strength of Spirit. Commanding Voice.

Equipment
For PvE:


 * Full Sigil of Superior Bloodlust(or Superior Battle if running Rune of Strength). Sigil of Stamina on offhand weapon if running Steady Focus, if not, Sigil of Superior Water. Full Rune of Hoelbrak or Fighter or Strength.

For WvW:


 * More likely Full Sigil of Force with offhand Sigil of Superior Water. Full Rune of the Fighter or 5x Rune of the Pack+ one random Power rune.

Usage

 * Maintain your spirits up.
 * Spam skill and wait for piercing arrow to do its magic.
 * Use your pets' skill.
 * ??? Profit!
 * Switch to axe just in case you need some more AoE to finish off mobs/zergs, and to cross-profession combo with Bonfire. But remember that you'll lose Bloodlust's power bonus(PvE-only).
 * Spirit of Nature in case you need some support because the situation is getting bad(especially in WvW).

Variants

 * Offhand Warhorn for Call of the Wild.
 * Seek and revive instead of Sun Spirit because revive.

WvW Venomous Thief
Pretty much a well done theorycraft, it should work very well.

Build

Usage

 * Are you seriously asking for an usage section? Pretty obvious, no?

WvW Nuker Elementalist
Nuke enemies in a cool GW1ish way, while laughing at your enemies which cant kill you because lolWvW.

Build

Usage

 * Camp fire attunement all the way!
 * Nuke the fuck out of your enemies with the OP AoE of fire magic spells.
 * Switch to air if you need Windborne Speed or (especially)static field.
 * Switch to water if you need more support and for general anti-pressure etc.
 * Use your Glyphs for extra general Overpoweredness, followed by Invader's soup for dinner.
 * Fiery Greatsword to charge into the battle like a little god of destruction.

PvE Team/WvW Banner Warrior
Banner warrior for support as well as domagez.

Build

With Sword

PvP 3 Kits Engineer by Team Paradigm
Build

PvP Sword/Scepter Guardian by Team Paradigm
Build

PvP Power Necromancer by Team Paradigm
Guide

PvP Mighty Abuse Backstabber by Them
Thief build that abuses the mighty buff and vulnerability provided by body shot/cloak and dagger. When you engage in combat typically you will want to first pressure with bleed dots from your pistol and apply body shot. Use shadow strike to kite heavy hitters. Then go in for the kill with cloak and dagger immediately switch to your dagger set activate all your signets and back stab. If done correctly you will hit for massive damage rinse and repeat kiting if the target doesn't go down the first time.

Build

How to play the Thief, BWE2 by Vincent
Okay, so because sins got reworked, they cannot, and should not, go full damage. I hate to say I'm right, but I knew that ArenaNet has designed the Thief primarily to function as well as the player's skill level goes. If someone understands positioning, proper timing of skills, and has field awareness (prediction can also add up to an extent) then they will be able to play the thief accordingly. With this in mind, Assassins need a much stronger safety net. The best way to use a safety net is to go 30 in Shadow Arts, giving you additional toughness along with additional healing. Shadow Arts synergizes extremely well with Signet of Malice. Passively, you gain a higher net amount of health per attack, and the 200%+ is a very strong healing steroid. That being said, there is a lot more synergy within this, more so specifically towards critical strikes, healing, and steal. I am more than certain I got the traits correctly, and I will do my damn surest to make sure I got the equipment correctly. I graduated and was sick during this weekend when I made this so there may be some slight errors in it, but I highly doubt it would be due to what happened then.

Your armor should be as followed:


 * x6 Rune of the Eagle

Why this over Rune of the Thief? Condition damage is indeed effective but it is something that is already outdated. Leaping Death Blossom does have its benefits in team fighting(and dancing dagger is truly a CC skill at its core), but a Thief should rarely use it right at the start. The extra critical damage stacks up your already hard-hitting crits, which, over time, will output MORE damage than you would through condition damage. With that, this build requires no silly poisons. They have their place, but in sPvP, a Thief should look towards more control than condition. I see poisons to be a lot more effective in WvW, rather than sPvP. As a crit steriod, 6 runes of the eagle will give you a crap ton of crit damage which you will be able to put out through effective skills such as CnD/Backstab, or your 3-hit combo.


 * x2 Sigil of Superior Blood (daggers) x1 Sigil of Superior Battle/x1 Sigil of Superior Energy (shortbow)

Superior Blood gives life steal when proced on a crit. You have a high crit rate. 'nuff said. Good sustainability WITH SIGNET OF MALICE AND YOUR 200%+ HEALING FROM SHADOW ARTS! As for the shortbow, this entirely depends on the individual play style. Offensively, Sup Battle allows the bow to have a stronger opening attack. Your 3 hit combo, and say, your cluster bomb, can easily pump out additional damage in a group of targets. However, swapping to your bow is a big shift for a thief. A new skill kit means a new mindset to how you should approach your targets. On the other hand, defensively, Superior Energy is almost too good to pass up. That 50% endurance gain gives you a free roll, and with Expeditious Dodger, that is a free IMS. Good for kiting after you gain the buff in Niflhel (Chieftain/Svanir).