User:AthrunFeya/Sandbox/Update2


 * May skill update gww:Feedback:Skill_update_previews.
 * Additional leaked skills gww:Feedback_talk:Game_updates/20100429

"We’re aiming to add and some powerful and appealing options for the Mesmer in PvE without introducing excessive power creep into the game. So far things are looking good..." so true!

...i dont know why im bothering with this page. apparently any conceivable combination of mes skills will be op.

shatter spike hero
[build prof=me/any domination=12+1+3 insp=8+1 fast=6+1][stolen speed][shatter delusions][cry of frustration][optional][optional][optional][leech signet][power drain][/build] 10 attributes for whatever secondary support you like

Skill changes

 * Stolen Speed – aoe; now slows enemy spells much more and speeds up spells all your allies cast against them.
 * shatter delusions - aoe damage, much quicker recharge
 * cry of frustration - higher damage

Theory
given shatter delusions will have a very short recharge time, it basically allows for armor-ignoring aoe damage to be spammed on groups of foes by heroes (assuming the heroes behave correctly), as long as things are hexed with a mesmer hex. stolen speed offers a quick recharging, cheap and reasonably spammable aoe hex and also makes all spells cast against that foe, by any party member, cast quicker (which is pleasant for any group of casters, but not critical if it gets stripped). doesn't require much investment in fast casting (although we'll see what happens to fast cast after the update). CoF damage has been boosted slightly.

psychic hero
Build:Me/any Psychic Instability Hero gets a buff (make build less specific) [build prof=me/any fast=8+1][psychic instability][optional][optional][optional][optional][optional][leech signet][power drain][/build]

Skill changes

 * psychic instability – aoe kd. ololo.. it isn't entirely clear if this skill will be linked to FC anymore - if not, its a decent choice for anything with a free elite and 2ndry profession.

Theory
So you're playing a melee char and are reasonably competent at grouping stuff together... Provides erf shakur-like support without the use of erf shakur!

Sig support
[build prof=me/any fast=12+1+1][keystone signet][unnatural signet][signet of clumsiness][signet of weariness][optional][optional][optional][symbolic celerity][/build] slot for: -more signets/mantra of inscriptions -generic optionals list

skill changes

 * Keystone Signet - For X seconds, the next X times you use a signet that targets a foe, that foe and all adjacent foes take X damage and are interrupted <- good if the damage is decent.
 * Signet of Clumsiness - if target is attacking, target and adjacent foes are interrupted. Any foes using attack skills are knocked down

Theory
..i like the idea. i just cant flesh it out properly. kd and aoe dmg are always fun.

obvious build is obvious
[build prof=me/e illu=12+3+1 fast=10+1 insp=8+1][ineptitude][wandering eye][clumsiness][by urals hammer][arcane conundrum][cry of pain][drain delusions][glyph of lesser energy]][/build]

skill changes

 * Wandering Eye/clumsi – lower energy cost; shorter recharge; much higher damage
 * area of effect; slightly shorter recharge
 * arcane conundrum energy on ending

theory

 * lolaoe armor ignoring damage spam in HM. arcane conundrum+drain delusions looks like an interesting combo for energy management.

The Deep
Replace an SS with one of these... (speeds up everyone else's cast times :D) [build prof=me/r illu=12+3+1 fast=9+1 beast=9][stolen speed][wandering eye][clumsiness][cry of pain][by urals hammer][you move like a dwarf][optional][edge of extinction][/build]
 * Archive:Team - The Deep Spiteful Spike

Skill changes

 * stolen speed - becoming aoe, allies skills cast faster on the foes too.
 * wandering (and clumsiness?) - damage boost, recharge decrease.