Archive talk:Team - GvG Rspike

Wouldn't a MoI bring more damage/more defense then the stand IS rit?  Thomas   So   Dutch  18:39, December 15, 2009 (UTC)
 * then you lose sundering weapon, which is v important --Xmassigangelus.jpg 18:42, December 15, 2009 (UTC)
 * brutal on 3 rangers is 15(3)(3) [3 arrows, 3 rangers, 15 damage] = +135 damage, and can add sundering. shard storm can be dodged, and it can't put vitals up on people (this is epic spike meta right now, vitals are amazing). &mdash;The preceding unsigned comment was added by Gringo (contribs) . 18:43, December 15, 2009 (UTC)
 * I stand corrected.  Thomas   So   Dutch  18:44, December 15, 2009 (UTC)

Does this actualy work in GvG?
does this actualy work? I know that it works in HA, but in GvG I'm not sure how well this will work. also, this isn't very hard to catch if you have a good backline and even if it does work at stand, won't you get out splitted? with such a team I don't see many counter-split variants except for maybe prot + flagger which won't stand forever (energy, interrupts).Dino Dave 16:48, January 25, 2010 (UTC)
 * yea it works. you generally run it on maps where you can either quickly traverse the map, or cannot at all. jade is a good example, an entire team can quickly collapse on base using portals, which means you can get off a few spikes before the other team is ready. its more of a "win in 5 minutes or lose" build, making it perfect for double champs. &mdash;The preceding unsigned comment was added by Gringo (talk &bull; contribs) (UTC). 16:52, January 25, 2010 (UTC)

lol scary k. --Readem 17:25, January 25, 2010 (UTC)
 * he actually usually ran punishing. &mdash;The preceding unsigned comment was added by Gringo (talk &bull; contribs) (UTC). 17:40, January 25, 2010 (UTC)
 * was speaking of Rspike as a whole, but yes lol. --Readem 17:53, January 25, 2010 (UTC)