User:Shadowstar Cometh/Team - Kathandrax Manlyway

The Team

 * 2x / Perma Tanks
 * 1x / HB Warrior
 * 1x / MoP Necro
 * 1x / Paragon
 * 1x /Any UA Healer
 * 1x              Bonder
 * 1x             SoS Healer

Main Tank
[build prof=Assassin/Elementalist ShadowArts=12+3+1 EarthMagic=12][Shadow Form][Stoneflesh Aura][Dark Escape][Death's Charge][Shroud of Distress]["I Am Unstoppable!"][Ebon Battle Standard of Honor][Recall][/build]

Runner
[build prof=Assassin/Elementalist ShadowArts=12+3+1 AirMagic=12][Glyph of Swiftness][Shadow Form][Dwarven Stability][Dark Escape][Death's Charge]["I Am Unstoppable!"][Shadow Sanctuary (Luxon)][Shroud of Distress][/build]

Equipment

 * Caster Weapon with 20% enchanting and +5e. +30hp, +10AR vs Fire shield.
 * +20 energy enchanting staff of any attribute - spec 9 into this attribute with your spare attribute points.
 * Mix of Survivor and Radiant to get to ~470 hp and 56 energy
 * Zealous Daggers of Enchanting

HB Warrior
[build prof=Warrior/Assassin Strength=11 Swordsmanship=12 Tactics=5 ShadowArts=4][Death's Charge][For Great Justice!][Hundred Blades]["By Ural's Hammer!"][To the Limit!][Whirlwind Attack][Sun and Moon Slash][Ebon Escape][/build]

Equipment

 * Any Sword w/out a elemental hilt.

Usage

 * On spikes use "For Great Justice!" -> Hundred Blades -> Death's Charge -> "To The Limit!" -> Whirlwind Attack.

MoP Necro
[build prof=Necromancer/Ritualist BloodMagic=9 Curses=12 Communing=9 SoulReaping=3][Mark of Pain]["By Ural's Hammer!"][Barbs][Order of the Vampire][Great Dwarf Weapon][Blood Bond][Awaken the Blood][Pain Inverter][/build]

Equipment

 * 20/20 Curses set

Usage

 * On spikes use Mark of Pain -> "By Ural's Hammer" ->

Porogon
[build prof=P/? comma=12+1+1 lea=12+1]["Incoming!"]["Fall Back!"]["Never Surrender!"]["There's Nothing To Fear!"][Enduring Harmony][Breath of the Great Dwarf][Great Dwarf Weapon]["We Shall Return!"][/build]

Equipment

 * Survivor and vitae runes
 * Survivor and vitae runes

Usage

 * Maintain speed boost on your team.
 * Use "Never Surrender!" to keep some health boost on your party.
 * Use Breath of the Great Dwarf to remove burning from your teammates.
 * Res dead party members.

UA Healer Monk
[build prof=Monk/Elementalist HealingPrayers=12 DivineFavor=12][Infuse Health][Patient Spirit][Seed of Life][Healing Seed][Pain Inverter][Glyph of Lesser Energy][Heal Party][Unyielding Aura][/build]

Equipment

 * 40/40 Healing set
 * Survivor and vitae runes

Usage

 * Put Seeds on the Necro @ last boss.

SoS
[build prof=Ritualist/ ChannelingMagic=12 SpawningPower=12][Signet of Spirits][Vampirism][Bloodsong][Feast of Souls][Painful Bond][Summon Spirits (Luxon)][Great Dwarf Weapon][Boon of Creation][/build]

Usage

 * Heal the party with feast of souls.
 * Clean up whatever is left with SoS.

Bonder
[build prof=Monk/Ritualist Communing=8 ProtectionPrayers=12 DivineFavor=10][Life Barrier][Life Bond][Vital Blessing][Blessed Signet][Seed of Life][union][shelter][Earthbind][/build]

Usage

 * Life Barrier --> Life Bond on both sins on lvl 1, 3.
 * Put Seed on the Necro @ last boss.

Guide
Runner runs there w/ paragon. In Sacnoth, run to the dungeon. Perma keep up dark escape and shadow form. Use Shroud and Sanctuary and Death's Charge to heal.

Lvl 1
Pop an essence. Bonder bonds the sins. Runner pulls first group out of the way. Runner runs back to Team w/Dark Escape to break groups. MT takes the 2nd group+enchanted swords and 100b/MoP spikes it down. Runner pulls the next group out of the way, and after Main Team passes, run to dungeon lock. Main Team runs though and Main Tank takes the next group, and the group behind the wurm, and 100b/MoP spikes it down. Warrior and MT kill DC to wurm and kill it. Pick up key. Runner runs the exit using dark escape to break agro, and IAU to prevent KD/cripple, Shadow Sanct to heal, and Shroud to block if hp<50%. Aprox. 4 min

Lvl 2
Essence. Run to the Regent. MT uses a green rock to break agro, or times dark escape to break agro from groups. MT takes the bulk of the agro in Regent room, and slivers down the regent--use Stoneflesh to mitigate dmg. If Sliver takes more than 10 seconds to target, have the runner run in and the both of you dagger down the boss. Runner uses Shroud and Sanctuary to heal. ~2 mins. After getting the key, run to the next level. Make sure to break agro using Dark Escape/lower dmg, and keep IAU! up in the pop up room area.

Lvl 3
Djinns will most likely be attacking you. Kill it. Put Life Barrier and Life Bond on both Sins. Infuriate the monsters in the first room. Runner will ball everything up in the 1st room, and pull to the side. MT will take burning spirits group and 100b/MoP spike it down. MT will recall one of the casters and pull everything in the 2nd room, to the side. Use Feast of Souls/Heal Party/Seed of Life (on the Bonder) to heal the burning degen. Bonder stands farther back than the rest of the party, and the rest of the party goes and aggros/ kills the flame djinn. Use PI/spirits to kill. Run to the shrine. Runner runs to the party- use Dark escape to break agro, and the MT recalls out, after the Runner is in the next room. ~1.5 min MT recalls the Bonder. MT takes all the enemies in the next room and pulls them to the side. The rest of the party runs to the next shrine using para shouts and feast of souls as a heal. MT should be forcibly recalled out, and the party should be running together to the next shrine. The MT recalls the Runner, and the MT runs and aggros the burning spirits, and at the same time, the party is running to the boss room using shouts to move. MT recalls out, and everyone runs inside the boss room. ~ 2 min - take life barrier off of the sins and put Life Barrier on the Rit, UA, Necro, and Para. The Permas run in and spawn the fireballs and take the initial agro. GDW the party and run on top of the boss. Warrior runs in, and the whole party switches to a sword/shield set, or a dagger set. Put down spirits on top of the boss. Necro casts barbs and blood bond, with BuH, and Orders and UA/Bonder chain seeds. The seeds on the necro should be chained, and the party needs to be standing on top of each other to get the hp benefit from Healing Seed. The whole party should melee the boss, and if a Savannah Heat goes up, use Shelter to counter the damage, and use pain inverter to deal dmg to the boss. The boss should stay knocked down for the majority of the time w/ Earthbind and GDW up. -Get your chest.
 * Boss Fight