User:Ekko/Sandbox/Archive1

About my Builds
As I'm my guild's main source of random build ideas (mainly for PvP, but some for PvE), I have a bunch of strange builds that I'm now going to store here, in my Sandbox. I'll include even a couple of notes about how to use the build, so anyone who likes these ideas can snag them for their use.

These builds are supposed to be fun to use as well as actually useful. If you're not enjoying one of these builds, you aren't using it right. Go grab a different build. Sure, these builds are actually serious and can be used for actual play, but you NEED to have fun with them. Not enjoying your build is losing at Guild Wars.

Brother Starr: Working to add more crazy to the meta.

General Use PvP Smiter
[build prof=Mo/Any smiting=12+1+1 divine=12][Castigation Signet][Signet of Judgment][Optional][Optional][Scourge Healing][Smite Hex][Smite Condition][Resurrection Signet][/build]


 * Optional Slots: Spear of Light, Smite, Bane Signet, etc.
 * Where: RA/TA/GvG/HA
 * Use Smite Hex and Smite Condition on the healer or melee characters to keep them functioning and deal damage to foes near them.
 * Castigation Signet is E-Management
 * Signet of Judgement can be an interrupt of key skills, a knockdown, or spike support.
 * Scourge Healing can also be spike support (or can be used to trick the other team, by hexing a foe you're not spiking, so the monks get ready to protect the wrong target).
 * Your damage skills punish attackers (especially attackers in Frenzy, a pretty common IAS stance). Nothing says "Stop attacking the monk" like taking ~150 damage from one spell.

Hidden Caltrops Spear
[build prof=A/P shadow=12+1+1 crit=8+1 spear=10][Hidden Caltrops][Harrier's Toss][Barbed Spear][Maiming Spear][Critical Eye][Way of the Master][Shadow Refuge][Resurrection Signet][/build]
 * Easy enough to get the idea of, Hex with Hidden Caltrops, and kiting foes with Harrier's Toss to deal a decent amount of damage and a cripple.
 * While Harrier's and Caltrops are recharging, cripple other foes with Barbed and Maiming Spears.
 * Bring a Crippling Spear Head to lengthen duration.

Melandru's Bonder
[build prof=Mo/R prot=12+1+1 wild=9 div=9+1][Melandru's Resilience][Life Bond][Balthazar's Spirit][Blessed Signet][Draw Conditions][Optional][Optional][Resurrect][/build]
 * PvE only.
 * Functions like a normal bonder monk, except uses Melandru's Resilience to alleviate energy costs for maintained enchantments, allowing the monk to use other spells to protect the party, without worrying about spamming Blessed Signet.
 * Optionals can be hex removal or things like [gw:Reversal of Fortune|Reversal of Fortune] to support the party.

Critical Spear
[build prof=A/P crit=10+1+1 spear=11 shadow=10+1][Barbed Spear][Maiming Spear][Stunning Strike][Vicious Attack][Way of Perfection][Critical Eye][Way of the Master][Resurrection Signet][/build]
 * Useable in RA/TA.
 * Precast Critcal Eye and your Enchantments before attacking.
 * Spread the condtions around, everything but Stunning Strike recharges fast. Bleed and snare kiting foes, pass around Deep Wounds, and keep the monk as dazed as possible.
 * A Silencing Spear of Fortitude (or Devotion) would be a great asset, and the offhand can be any Sheild of Fortitude/Devotion with a -2 damage while Enchanted Inscription.

National Anthems
[build prof=P/any spear=10+1 command=10+1+1 leadership=11+1][Barbed Spear][Merciless Spear][Disrupting Throw][Crippling Anthem][Anthem of Flame][Anthem of Weariness][Anthem of Envy][Resurrection Signet][/build]
 * A spin on the condition-spamming paragon, this one uses it's teammates to spread the love.
 * Spam anthems (They're either 1 Energy or give you a net gain) when they recharge, starting just before combat.
 * Build up adrenaline by attacking normally, then chuck around Barbed Spear for some extra degen.
 * Interrupt key skills or trigger your anthems with Disrupting Throw.
 * Finish foes (or, at least, help finish them) with Merciless Spear.
 * Good for RA, TA, AB (and, probably) HA and GvG.

Earth Shaker Farm
[build prof=W/Mo Tactics=9+1 Hammer=12+1+1 Heal=9][Earth Shaker][Crude Swing][Whirlwind Attack][Optional][Optional][Optional][Vigorous Spirit][Live Vicariously][/build]
 * The Optional slots should be used for protective stances or things like On Your Knees
 * A highly experimental farming build
 * Use Crude Swing --> Whirlwind Attack --> Earth Shaker --> Crude Swing --> Whirlwind Attack --> Earth Shaker --> Whirlwind Attack --> Earth Shaker --> Crude Swing --> ...
 * Only use Crude Swing after it recharges, the chain of ES/WA should give it plenty of time.
 * A zealous hammer is essential, and a stonefist insignia would be a great asset.

Brutal Glass Spiker
[build prof=R/Rt mark=10+1+1 expert=11+1 commun=10][Forked Arrow][Savage Shot][Disrupting Shot][Optional][Glass Arrows][Brutal Weapon][Lightning Reflexes][Resurrection Signet][/build]
 * A variant ranger-spike build
 * The optional slot can be Dual Shot, Sloth Hunter's, or Distracting Shot.
 * The usage is pretty standard, Forked --> Savage --> Disrupting.
 * Works better with multiple Rangers, and perhaps a National Anthems Paragon (see above).

Spirit's Strength Spiker
[build prof=Rt/R Spawn=10+1+1 Chan=6+1 Mark=12 wild=5][Dual Shot][Savage Shot][Disrupting Shot][Optional][Spirit's Strength][Weapon of Aggression][Kindle Arrows][Resurrection Signet][/build]
 * An even stranger ranger-spike build
 * Optionals work like above, as does usage.
 * The optional can also be something like Splinter. Warmonger's, or Wailing Weapon for when you're not spiking, and an expensive IAS isn't overly necessary.

High Five! Sin
[build prof=A/any crit=10+1 dagger=11+1+1 shadow=10+1][Palm Strike][Blinding Powder][Death Blossom][Optional][Optional][Unseen Fury][Critical Eye][Resurrection Signet][/build]
 * An interesting Sin build for PvP
 * The basic attack plan is simple enough, chain Palm Strike --> Blinding Powder --> Death Blossom --> LEAD ATTACK --> OFFHAND ATTACK --> Death Blossom.
 * Unseen Fury will keep you unblockable as long as your foes are blind
 * The Optional slots should be a lead attack and offhand attack (or just an offhand that does not need a lead, and then a skill of your choice).

Starrway AB

 * A work in progress
 * The build can be found here.

Moar Weapons!
[build prof=Rt/any spawn=12+1+1 commun=8+1 resto=10+1][Wielder's Zeal][Wielder's Remedy][Sundering Weapon][Ghostly Weapon][Vengeful Weapon][Weapon of Renewal][Optional][Flesh of My Flesh][/build]
 * Optional can be any weapon spell of your choice. Weapon of Shadow is a good choice.
 * Maintain Wielder's Zeal and Wielder's Remedy on yourself
 * Spam weapon spells on everyone, they're free!
 * Ghostly can remove conditions, Vengeful is great on a tank or someone being attacked, Sundering goes well on a warrior or a ranger, and Renewal can help others with energy management.

Weapon of Smiting
[build prof=Rt/Mo spawn=12+1+1 smit=12 comm=3+1][Wielder's Zeal][Wielder's Remedy][Energetic Was Lee Sa][Zealot's Fire][Ghostly Weapon][Smite Hex][Optional][Resurrection Signet][/build]
 * Maintain your enchantments on yourself and keep Was Lee Sa up as often as possible
 * Spam Ghostly Weapon on an ally that's being attacked or one with conditions on it
 * Use Smite Hex to remove Hexes
 * The Optional skill can be anything from the Smiting or Spawning line that you like, or a PvE-only skill.

TA: Binding Touchers

 * A quirky TA build consisting of 3 touchers and a Rit healer with Binding Chains.
 * Can be found Here

TA: Frag Grenade

 * Another strange TA build, this one spike centered around fragility.
 * Can be found here.
 * Work in Progress

Fervent Orders
[build prof=N/Any blood=12+1+3 soul=12+3][Cultist's Fervor@18][Masochism][Awaken the Blood][Dark Fury@18][Order of Pain@18][Optional][Optional][Resurrection Signet][/build]
 * PvE only
 * You want as little health as possible, so 5 superior runes, and sac yourself when you first enter a zone, so you have 1 maximum health.
 * Maintain Awaken, Cultist's, and Masochism.
 * Spam orders from a safe distance back, they're completely free (as long as you have 3 energy that you gain back) and give a net gain of 1 energy.
 * Optional skills can be maintainable enchantments (the orders are free), things like Blood Ritual, or other Blood, Curses, or SR skills of your choosing.
 * I recommend diverting some Blood Magic points to Smiting Prayers, and taking Zealot's Fire, for massive AoE damage!

NeoToucher
[build prof=N/Any blood=12+1+1 death=10+1 soul=8+1][Touch of Agony][Wallow's Bite][Optional][Aura of the Lich][Blood Renewal][Dark Aura][Masochism][Resurrection Signet][/build]
 * Optional can be Awaken the Blood, or, if you find the extra sacrifice cost too high, something like Soul Feast, Necrotic Traversal, or Taste of Pain for a self heal.
 * Maintain the enchantments you have
 * Spam your touch skills for massive armor ignoring damage.
 * Use your self heal(s) to counter degen and to regain sacced health.

Cultist's Support
[build prof=Mo/N divine=12+1+3 smit=8+3 blood=10][Cultist's Fervor][Awaken the Blood][Divine Healing][Heaven's Delight][Zealot's Fire][Optional][Optional][Resurrection Signet][/build]
 * Optionals can be things like Contemplation of Purity and Divert Hexes, or orders like Order of Pain and Dark Fury.
 * PvE only
 * Works in a way just like the Fervent Orders (above) does, except with more of a focus on being able to heal the entire party for free. Die right away and spam as you like.  Just remember, if you take the Orders, they cost 3 energy because you don't have Masochism.

Wastrel's Warrior Woe
[build prof=N/Me soul=10+1 curse=10+1+1 dom=11][Soul Bind][Wastrels' Worry][Empathy][Soul Barbs][Optional][Optional][Hexer's Vigor][Resurrection Signet][/build]
 * A different kind of antimelee character
 * Keep both SB's up on your target, and Empathy on another one (or the original target, just in case, or as a coverhex).
 * Spam WW to knockdown foes and deal a fair amount of damage. To avoid using too much energy, cast it right when they start standing up and not when they're still on the ground.  (The damage from WW will likely trigger, as they are on the ground for at least 2 out 3 seconds of the hex).
 * Use Hexer's Vigor as a self heal
 * Optionals can be [[Parasitic Bond@12], [[Well of Darkness@12], [[Rend Enchantments@12], [[Guilt@11], [[Shame@11], [[Backfire@11] or similar skills for energy management, more antimelee, or some anticaster versatility as well.

NeoCripshot
[build prof=R/D expertise=11+1+1 marks=10+1 wild=8+1 wind=6][Grenth's Grasp][Called Shot][Savage Shot][Distracting Shot][Natural Stride][Apply Poison][Troll Unguent][Resurrection Signet][/build]
 * A twist on the classic Cripshot build. Called/GG costs less energy than Cripshot, moves faster than Cripshot, cannot be blocked (like Cripshot) and recharges 1 second longer.
 * Keep Grenth's Grasp and Apply Poison up at all times
 * Spam Called Shot with an Icy bow for crippling and unblockability
 * Iterrupt skills (and cripple!)
 * For AB, substitute either [[Harrier's Haste@6] or [[Featherfoot Grace@6] for Resurrection Signet.

Blindbot Archer
[build prof=R/D expertise=11+1+1 marks=10+1 wild=8+1 earthp=6][Ebon Dust Aura][Called Shot][Savage Shot][Distracting Shot][Natural Stride][Apply Poison][Troll Unguent][Resurrection Signet][/build]
 * Keep EDA and Apply Poison up at all times.
 * Spam Called Shot with an Ebon bow for blinding and unblockability.
 * Iterrupt skills (and blind!).
 * For AB, substitute something like [[Veil of Thorns@6] or [[Vital Boon@6] for Resurrection Signet.
 * This requires an Ebon Bow of Enchanting (inscription is your choice).

Dark Apostasy Bow
[build prof=A/R crit=12+1+1 mark=11 shadow=6+1][Needling Shot][Sundering Attack][Dark Apostasy][Disrupting Accuracy][Critical Eye][Way of the Master][Way of Perfection][Resurrection Signet][/build]
 * This build (for RA/TA) focuses on interrupting and removing enchantments by using fast recharging, quick activating skills.
 * Keep skills 3-7 up as often as possible
 * Pick a target, and spam Needling and Sundering (preferably with a shortbow, if you can) to stop them from doing much.
 * Use a Zealous Bow to help keep energy up to minimize the impact of spamming skills.
 * Variants include taking [[Called] or [[Precision Shot@11] for an unblockable attack to strip off enchants like [[Guardian], or take [[Assassin's Remedy@14] or [[Sharpen Daggers@14] instead of Way of Perfection for a different kind of utility.

Flameway PvE

 * A PvE build that uses that uses the Burning Condition for damage, as well as defense.
 * Still, a work in progress (wow, Starr's surprising now!)
 * Can be found here.

Im in UR head, eating UR energy
[build prof=Me/any fast=10+1 insp=11+1+1 dom=10+1][Power Leech][Waste Not, Want Not][Wastrel's Worry][Diversion][Optional][Optional][Optional][Resurrection Signet][/build]
 * At least one optional should be an interrupt like [[Power Lock@11] or [[Power Drain@14].
 * The other two could be another interrupt, enchanment removal, or something like [[Mind Wrack@11] or [[Price of Pride@11].
 * Wastrel's Worry could be replaced with anything as well.
 * This build is designed to be a serious pain to a monk in PvP. If they heal through Power Leech, they have no energy very fast, and you win.
 * If they stop casting while it's on them, you win as well.

LAME Chaingunner
[build prof=A/E crit=12+1+1 water=12][Ice Spear][Deadly Haste][Swirling Aura][Armor of Frost][Ice Spikes][Glowing Ice][Water Attunement][Resurrection Signet][/build]
 * An Entry for Guild of Deal's LAME contest.
 * Keep up your enchantments as well as you can.
 * Use Swirling Aura to protect from things like Ligtning Orb, etc.
 * Snare Foes with Ice Spikes.
 * Spam Ice Spear on thos snared foes as often as possible.
 * Keep energy up with Glowing Ice.
 * 116 DPS!

Earthy LAME Chaingunner
[build prof=Me/E fast=12+1+1 earth=12][Stone Daggers][Persistence of Memory][Earth Attunement][Expel Hexes][Intensity][Optional][Optional][Resurrection Signet][/build]
 * Another entry for GoD's LAME contest.
 * Keep Attunement and Intensity up as much as you can.
 * Spam Stone Daggers
 * Persistance counters Diversion and D-shot, and Expel removes things like Migrane or Backfire, making this build UNCOUNTERABLE!
 * Optionals can be snares or whatnot to prevent foes from running from the daggers.
 * 96 DPS! (Not counting Intensity)

Pious Dwayna's Runner
[build prof=D/any mystic=12+1+1][Pious Haste][Avatar of Dwayna][Eternal Aura][Optional][Optional][Optional][Optional][Optional][/build]
 * This is a "casual" runner build that I use whenever a guildie (or I) needs a run to somewhere.
 * It can easily run from LA to ToA, as well as to most places in EotN (these are just the one's I've tried).
 * Maintain Avatar of Dwayna with Eternal Aura.
 * Spam Pious Haste (when it recharges).
 * The optionals can be anything you want, exept for enchantments (they'd get stripped). "I am Unstoppable!" is a good choice.

Prodigy Bonder
[build prof=E/Mo energy=12+1+1 prot=12][Ether Prodigy][Life Bond][Optional][Optional][Optional][Optional][Optional][Optional][/build]
 * Another bizzare bonder build (alliteration FTW!), this one giving you +10 natural regen (so you can keep bonds up easily, and still have some energy left over).
 * This build cannot bond itself
 * Keep up bonds on everyone, use Ether Prodigy for e-management.
 * Optionals should be things like [[Strength of Honor], [[Purifying Veil@12], or [[Vital Blessing@12]. Ideally, you should have 9 maintained enchantments (giving you 1 energy regen: Just enough to recast EP every 15 seconds, with no health loss).  If you spec points out of Energy Storage, note that 12 is the break point (theoretically, a 12-8-10 spec is possible, if you use a sup ES rune).

PvE Critical Axe
[build prof=A/W crit=10+1+1 axe=12 shadow=8+1][Triple Chop][Cyclone Axe][Critical Agility][Critical Eye][Critical Defenses][Way of Perfection][Way of the Master][Resurrection Signet][/build]
 * AoE tanking action! Extra armor, 75% block, healing, and an IAS, with area of effect critical axe attacks.
 * Keep Way of Perfection/the Master up constantly.
 * Activate Critical Eye just before taking aggro.
 * As monsters run towards you, activate Critical Agility/Defenses.
 * Spam your attack skills!
 * Easy variant: Replace Way of Perfection with [[Assassin's Remedy@14] or [[Whirlwind Attack] and put Shadow Arts points into Critical Strikes.

PvE Critical Sword
[build prof=A/W crit=10+1+1 sword=12 shadow=8+1][Hundred Blades][Whirlwind Attack][Critical Agility][Critical Eye][Critical Defenses][Way of Perfection][Way of the Master][Resurrection Signet][/build]
 * AoE tanking action! Extra armor, 75% block, healing, and an IAS, with area of effect critical sword attacks. (Obviously just a variant of Critical Axe above)
 * Keep Way of Perfection/the Master up constantly.
 * Activate Critical Eye just before taking aggro.
 * As monsters run towards you, activate Critical Agility/Defenses.
 * Spam your attack skills!
 * Easy variant: Replace Way of Perfection with [[Assassin's Remedy@14] or [[Sun and Moon Slash@12] and put Shadow Arts points into Critical Strikes.

Motismite
[build prof=Mo/P smiting=12+1+1 motivation=12][Castigation Signet][Smite][Spear of Light][Word of Censure][Aria of Restoration][Aria of Zeal][Lyric of Zeal][Resurrection Signet][/build]
 * A more PvE-oriented smiter build. WoC is just my default smiting elite, depending on the application, it can be changed for any other elite, but with the nice e-management this build has, a spammable skill is good.
 * Similar to my general use smiter at the start of the page, this one uses Motivation for energy management, healing, and (minor) party support.
 * Also, an entry for Frosty's profession combination competition.
 * The scary thing about this is that I could see myself running this, and am about to ask around for some Paragon Tomes to pick up the Motivation skills for this build, to try it out...

Project: Flagger
In an attempt to add something more than gimicks and team builds to the GvG world, I've created some flaggers. Because they're so ****ing easy to make...

Check my progress here.

Rt/any Spirit Bomb
[build prof=Rt/any commun=10+1 channel=10+1 spawn=11+1+1][Soul Twisting][Anguished was][Bloodsong][Destruction][Rupture Soul][Draw Spirit][Optional][Optional][/build]
 * Optional Slots: [[Dash], [[Boon of Creation@13], [[Explosive Growth@13], [[Doom@13], [[Painful Bond@11], [[Gaze from Beyond@11], etc.
 * A ritualist capping build for AB.
 * At the beginning of the battle, cast and maintain any enchantments, and cast a spirit to Soul Twist.
 * Drop Destruction a little while away (within your casting range, but not the shrine's), and precast AwL.
 * After about 20 seconds, run into the middle of the shrine, and activate your chain: Drop AwL -> Cast Bloodsong -> Use Rupture Soul on one of the spirits -> Cast Draw Spirit on Destruction -> Cast Soul Twisting on Destruction -> Cast damaging spells from your optionals -> Cast Rupture Soul on Pain.
 * If things are still alive (and you are), recast a Spirit and then use Rupture Soul on it right away.
 * Cap!

D/Mo Grenth Farms Grenth
[build prof=D/Mo myst=12+1 scythe=12+1+1][Mystic Sweep][Eremite's Attack][Pious Haste][Mystic Vigor][Avatar of Grenth][Eternal Aura][Balthazar's Spirit][Essence Bond][/build]
 * A dervish smite crawler famer, using avatar of grenth for lifestealing to stay alive.
 * Each hit nets you 42 health per enemy, or 126 health each time you attack.
 * Do what normal smite farmers do when they're dervishes. Gogogo!

R/Mo Toxic Arrow
[build prof=R/Any marks=10+1+1 wild=10+1 exp=11+1][Poison Arrow][Savage Shot][Distracting Shot][Barbed Arrows][Toxicity][Troll Unguent][Natural Stride][Resurrection Signet][/build]
 * Silly PvP Degen spamming - 8 degen to the entire enemy team, and you can't strip my conditions fast enough!
 * Otherwise, functions like a normal ranger, but with more degen.

Mo/E GoR Selfless Smiter
[build prof=Mo/E smiting=10+1+1 divine=12+1 prot=8+1][Reversal of Damage][Reversal of Fortune][Optional][Smite Hex][Smite Condition][Glyph of Renewal][Selfless Spirit (Luxon)][Smiter's Boon][/build]
 * Optionals: [[Divine Boon@13], [[Castigation Signet@12], [[Shield Guardian@9], [[Guardian@9], [[Zealot's Fire@12], etc.
 * A fun little PvE support smiter
 * Spam the Reversal skills for healing, protection, and damage.
 * Maintain Selfless Spirit and Smiter's Boon with Glyph of Renewal.
 * Can be adapted for Heroes by switching Selfless Spirit for [[Divine Spirit@13], but requires micro-ing of Divine Spirit and GoR.

D/Me Sightless Sand Farmer
[build prof=D/Me earthp=12+1+3 mysticism=12+1][Sand Shards][Signet of Midnight][Epidemic][Mirage Cloak][Mystic Regeneration][Armor of Sanctity][Mystic Sweep@0][Eremite's Attack@0][/build]
 * Another experimental farming build, this time exploting a fun little synergy - Sand Shards and Signet of Midnight.
 * Set up Sand Shards, Mirage Cloak, Mystic Regeration, and Armor of Sanctity just before aggroing the enemy.
 * Immediately use Signet of Midnight and Epidemic when a mob is within touch range.
 * Spam your fast-attacking skills if you have energy, or just use basic attacks if you don't - each attack should deal 78 damage to all NEARBY foes, averaging 58.6 dps without using any attack skills, and much higher with them.

R/Me "Choke on This!"
[build prof=D/Me wild=7+1 exp=8+1 mark=11+1+1 illu=10][Practiced Stance][Choking Gas][Frustration][Needling Shot][Optional][Troll Unguent][Antidote Signet][Resurrection Signet][/build]
 * A possible interrupt spammer with some extra kick provided by Frustration's bonus damage. Interrupting the monk and anyone around him every time you hit: Good.  Slowing the monk's cast time and dealing extra damage if you interrupt him: Better.
 * The optional can be anything you want - I recommend an energy management, survival, or enchantment removal skill, though a cover hex might be OK.