User:Howe304/My Builds/Shockwave Spike

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This AB team build uses the Powefull Elite Shockwave combined with various PBAoE Earth Magic skills to provide a devestating spike able to wipe out mobs,capping groups and shrines quikly and effectively.

Composition
1 / Dragon Spiker

2 / Shadow Spikers

1 / WoH Monk

Attributes and Skills
[build name="Shockwave Spiker3" prof=eleme/assa earthma=12+1+1 energy=12+1][shockwave][aftershock][crystal wave][Dragon's Stomp][glyph of sacrifice][earth attunement][dash][Shadow Walk][/build]

Equipment

 * Runes to make Attributes list above.
 * Rune of Superior Vigor.
 * Fill up the remaining space with Radiant/Survivor and Vitae/Attunemnt depnding on preference however Radiant are preffered becuase of the high cost of Dragon's Stomp.

Usage and Timing

 * Outside battle maintain and renew Glyph of Elemental Power and Earth Attunement.
 * You call the and organise the spikes.
 * Before a spike call Glyph of Sacrifice and then immediately jump in using Shadow Walk.
 * Cast Dragon's Stomp in the middle of the mob/group you are spiking.
 * Follow up with Aftershoch -> Shockwave -> Crystal Wave.
 * Jump out with Dash.

Attributes and Skills
[build name="Shockwave Spiker" prof=eleme/assa earthma=12+1+1 energy=12+1][shockwave][aftershock][crystal wave][Teinai's Crystals][glyph of elemental power][earth attunement][dash][Shadow Walk][/build]

[build name="Shockwave Spiker2" prof=eleme/assa earthma=12+1+1 energy=12+1][shockwave][aftershock][crystal wave][Teinai's Crystals][glyph of elemental power][earth attunement][dash][Shadow Walk][/build]

Equipment

 * Runes to make Attributes list above.
 * Rune of Superior Vigor.
 * Fill up the remaining space with Radiant/Survivor and Vitae/Attunemnt depnding on Preference.

Usage and Timing

 * Outside battle maintain and renew Glyph of Elemental Power and Earth Attunement.
 * Soon (1 second) after the Dragon Spiker calls Glyph of Sacrafice jump in using Shadow Walk.
 * Imediately use Shockwave.
 * Follow with Aftershock -> Crystal Wave -> Teinai's Crystals.
 * Jump out with Dash.

Attributes and Skills
[build prof=Mo/A heal=12+1+1 prot=10+1 divine=8+1 shad=2][WoH][Draw Conditions][Mending touch][Guardian][patient spirit][spirit bond][Holy veil][return][/build]

Equipment

 * Survivor Insignia
 * Negative energy/defensive set;
 * Crippling Spear(/sword) of Fortitude, with a +15% damage, -5 energy inscription ("Brawn over Brains")
 * 8 Shields, each with a different +10 armor bonus (Fire, Lightning, Cold, Earth, Slashing, Piercing, Blunt and one with reduce cripple inscription for Burning Isle/The Crag matches)
 * Casting/defensive set;
 * Crippling Spear(/sword) of Fortitude, with a +5 energy inscription ("I Have the Power!")
 * Same shields
 * Mid set;
 * 20/20 HCT/HSR Protection Prayers wand/offhand
 * High set;
 * +15e/-1 Wand/Offhand

Usage

 * Use Word of Healing as your primary healing skill. It becomes very useful on allies below 50% health.
 * Use Draw Conditions and Holy Veil to remove hexes and conditions as they come.
 * Pre-Veil if you see a dangerous player such as an Augury Spiker or Shadow Prison Assassin.
 * Use Spirit Bond to counter heavy-hitting foes.
 * Use Return to escape from meleers, or to snare a pesky kiter.
 * Use Patient Spirit as a secondary heal or when your WoH was interrupted.
 * Use Guardian on allies getting physically attacked.