User:Drakemaelstrom/sandbox2

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A Note on This Page

 * Yeah my old page was getting pretty loaded and stuff so I decided to branch out all the Team builds i made here so the file wouldn't totally blow out most computers or otherwise take 10 minutes to load. So...yeah, feel free to browse around and check it out.

If you wish to view my single builds click here to link to my original build page.

R/Rt Splinter Barragers
[build prof=r/rt marks=10+1+2 wilderness=8+1 expertise=7+2 beast=4 channeling=10 restoration=2][barrage][distracting shot][splinter weapon][optional][comfort animal][charm animal][Troll unguent][Flesh of my flesh][/build]
 * Commonly a classic for tombs farming
 * Optional slot can include Winnowing or Favorable Winds, one ranger carries each
 * Use pets as meat shields so Hearty ones are preferable

E/Me Searing Flames Nukers
[build prof=e/me fire=12+1+2 energy=12+2][Mark of Rodgort][Searing Flames][arcane echo][Glowing gaze][Summon Ice Imp][meteor shower][Fire Attunement][Sunspear rebirth signet][/build]
 * Searing Flames applies heavy burning without scattering mobs
 * Ice Imp periodically casts Ice Spikes to slow down Grasps of Insanity and allow them to be caught in Meteor.
 * Use Glowing Gaze as energy management

N/Mo Minion Master
[build prof=n/mo Death=12+1+3 soul=9+1 blood=6 protection=3][Animate Flesh Golem][Animate Shambling Horror][Animate Bone Horror][Blood of the master][death nova][ebon battle standard of honor][blood ritual][rebirth][/build]
 * Death Nova minions and pets to make them offensive weapons
 * Increase Ranger damage with Standard
 * Become a battery when needed
 * Standard of Honor allows MM to operate almost like a Orders necromancer

Mo/any Prot-Healer
[build prof=mo/any heal=12+1+2 divine=11+2 protection=6][Signet of rejuvenation][dwayna's kiss][words of comfort][ethereal light][healer's boon][protective spirit][reversal of fortune][Resurrection Chant][/build]
 * Use prot spirit on pullers to maintain their health
 * Reversal of Fortune people in need
 * Spike heal when neccessary

How to Use This Team Build
Line up: 3 Rangers, 3 Elementalists, 1 Necromancer, 1 Monk,


 * Operate like the Hard Mode Dungeon Squad in formation
 * Have Necro use minions to block narrow passages
 * Rangers should fire splinters into the mobs while Elementalists blast them from afar
 * Necromancer should cast the Ward then retreat to the back lines
 * Keep up Winnowing and Favorable Winds to increase damage
 * Monk should use Protective Spirit during situations when Grasps breach the defensive line.

D/Mo The Reaper
[build prof=d/mo scythe=10+1+1 mysticism=12+1 earthprayers=8 protection=3][Avatar of Melandru][heart of fury][wearying strike][victorious sweep][draw conditions][aura of thorns][signet of pious light][Resurrection signet][/build] Equipment:
 * Zealous Scythe (15^50) of Enchanting
 * Full Radiants

Usage:
 * Apply AoM and proceed to hammer enemy units
 * Cast your enchants and break them to activate their end effects
 * Use Draw Conditions as much as possible

E/Me The Plague
[build prof=e/me Air=12+1+2 Energy=8+2 illusion=10][Fevered Dreams][shell shock][lightning orb][lightning bolt][conjure phantasm][blinding flash][air attunement][resurrection signet][/build] Equipment
 * Insightful Air Staff of Fortitude
 * Full Radiants w/ 1 or 2 attunements

Usage
 * Drop Fevered Dreams into enemy party and cover with Conjure Phantasm
 * Spike and blind foes as needed
 * Acts as the key to the team build by activating the condition chains.

Rt/N The Wretched
[build prof=rt/n channeling=12+2+1 restoration=7+2 death=11][virulence][spirit burn][essence strike][destruction][bloodsong][warmonger's weapon][mend body and soul][flesh of my flesh][/build] Equipment
 * Insightful Channeling Staff of Fortitude
 * Full Radiants

Usage
 * Plant spirits and support attack
 * Cast Virulence as soon as possible and spread it around
 * Use Warmonger's Weapon to allow melee interrupts
 * Take minor pressure off monk

N/Me Variant-> The Twisted
[build prof=n/me death=12+1+2 blood=12+2][virulence][vile miasma][oppressive gaze][lifebane strike][rising bile][Mirror of disenchantment][Strip enchantment][resurrection signet][/build] Equipment
 * Insightful Bone Staff of Fortitude
 * Full Radiants

Usage
 * Disenchant foes
 * Toss hexes around to cover and provide degen
 * Steal as much health as possible

Mo/A The Soother
[build prof=mo/e healing=10+2+1 protection=10+2 divine=11+1 shadow=4][word of healing][words of comfort][dismiss condition][reversal of fortune][guardian][protective spirit][Holy veil][return][/build] Equipment
 * Sundering Sword of Enchanting and Divine Symbol of Fortitude
 * Full Radiants

Usage
 * Heal and protect party
 * Avoid damage with Return

How to Use This Team Build
Generally the idea is to toss around as many conditions as possible and causing heavy pressure to the enemy party via Fevered Dreams. The large number of these conditions will drain the enemy party of energy in their effort to remove them. Blind and Weakness will greatly hinder melee attackers, making their attacks deal paltry damage and the casters will be under siege as well. The degeneration will almost always be -10 which no doubt causes them to panic.

Your team's strategy would be to quickly target the priority target (monk usually) and cast Fevered Dreams on him and immediately cover with a hex (the sickly purple bar will tell you if its removed or not). Your Dervish will be beating up the enemy cluster while striking with Cripple, Deep Wound, and eventually Burning and Bleeding. Your Ritualist will be busy planting spirits and spamming Virulence for major degen while supporting the attack. Spamming spirit burn will assure Burning through the enemy group.

Team Build Strengths
 * 9 Heavy Duty Conditions
 * Major Degeneration (Bleed+Poison+Disease+Burning = -18 degen overlap)
 * Effective Condition removal
 * Strong damage dealing capabilities
 * The "Panic Factor"
 * Good anti-melee defenses

Team Build Weaknesses
 * Relies greatly on Conditions
 * Remove Condition [Elite]
 * Requires great teamwork and timing
 * Not many hexes
 * Minimal blocking ability
 * Vulnerable to spell-casting still

A/Me Rain of Knives
[build prof=a/me deadly=12+1+3 Inspiration=11 shadow=4+1][Arcane Mimicry][Echo][Dancing Daggers][Power Drain][Deadly Paradox][Dark Prison][death's retreat][Shadow Refuge][/build]

A/Me Snake Charmer
[build prof=a/me deadly=12+1+3 shadow=12+1][echo][dancing daggers][entangling asp][signet of toxic shock][deadly paradox][Dark prison][return][Shadow Refuge][/build]

N/A Toxic Ninja
[build prof=N/A death=10+1+3 deadly=11 shadow=4 soul=4+1][dancing daggers][entangling asp][signet of toxic shock][toxic chill][Augury of Death][signet of lost souls][Return][Shadow Refuge][/build]

Mo/A Dancing Heretic
[build prof=mo/a healing=9+2 prot=7+2 deadly=10 divine=5+1 ][dancing daggers][signet of toxic shock][word of healing][reversal of fortune][guardian][protective spirit][dismiss condition][return][/build]

W/D Devastating Intimidation
[build prof=w/d hammer=12+1 strength=12+1+1][intimidating aura][berserker stance][devastating hammer][crushing blow][fierce blow][heavy blow][enraging charge][Resurrection signet][/build] Equipment
 * A Stonefist Insignia
 * Either Knight's or Survivor Insignias to fill the rest
 * Sundering Hammer (15^50) of Fortitude

Usage
 * Cast Intimidating Aura to strip enchantments
 * Use Berserker Stance and follow up w/ attack skills

W/E Crushing Static
[build prof=w/e hammer=12+1 strength=12+1+1 air=3][shock][tiger stance][devastating hammer][crushing blow][fierce blow][mighty blow]["for great justice!"][Resurrection signet][/build] Equipment
 * A Stonefist Insignia
 * Either Knight's or Survivor Insignias to fill the rest
 * Sundering Hammer (15^50) of Fortitude

Usage
 * Shock foes then execute bashing
 * "For Great Justice" to quickly build adrenaline

R/Mo Broad Head Interrupter
[build prof=r/mo marks=12+1+2 expertise=8+2 wilderness=10+1][broad head arrow][distracting shot][screaming shot][apply poison][mending touch][natural stride][troll unguent][Resurrection signet][/build] Equipment
 * Full Radiants
 * Recurve bow of some type
 * Defensive set for flag running

Usage
 * Can be used as a flag runner or support interrupter
 * BHA casters as needed to shut them down
 * Spread around poison to keep enemy monks busy

E/any ShatterBlast Snarer
[build prof=e/any water=12+1+2 energy=12+1][shatterstone][glowing ice][freezing gust][blurred vision][energy blast][maelstrom][water attunement][Resurrection signet][/build] Equipment
 * Insightful Water Staff (+5 energy) of Fortitude
 * Full Radiants

Usage
 * Spike foes as needed w/ Shatterstone followed by Glowing Ice
 * Use Freezing Gust to snare runners
 * Cast Maelstrom for a wide AoE interrupt

Rt/Me Expelling Light
[build prof=rt/me restoration=12+1+2 channeling=11+2 communing=6 spawning=2][expel hexes][weapon of warding][warmonger's weapon][spirit light][mend body and soul][bloodsong][mighty was vorizun][flesh of my flesh][/build] Equipment
 * Full Radiants
 * Any set that squeezes as much energy as possible

Usage
 * Break enemy hexes on your allies
 * Support monks w/ healing skills
 * Cast Weapon Spells to aid melee attack

Me/any Exhaustion Shutdown
[build prof=Me/any domination=10+1+2 Fast=11+2 inspiration=10][Arcane Languor][empathy][web of disruption][power spike][cry of frustration][hex eater signet][drain enchantment][resurrection signet][/build] Equipment
 * Full Radiants
 * Any High-Energy set

Usage
 * Waste enemy casters with Arcane Languor and interrupts
 * Remove hexes from allies
 * Remove enemy enchantments

N/Me Withering Mirror
[build prof=N/me curses=`12+1+3 soul=12+1][Wither][suffering][faintheartedness][mark of pain][price of failure][signet of lost souls][mirror of disenchantment][Resurrection signet][/build] Equipment
 * Full Radiants
 * Any High-energy set
 * Back-up -5 energy stuff and likewise emergency +15 energy set

Usage
 * Apply heavy hex degen to enemy party
 * Cast Wither to provide energy denial
 * Use Mirror of Disenchantment to get rid of pesky Aegis

Mo/E WoH Heal-Prot
[build prof=mo/e healing=10+1+2 protection=10+1 divine=11+2][Word of healing][reversal of fortune][dwayna's kiss][guardian][aegis][dismiss condition][infuse health][glyph of lesser energy][/build] Equipment
 * Full Radiants
 * Any High-energy set w/ +20% enchant
 * Back-up -5 energy stuff and likewise emergency +15 energy set

Usage
 * Spike heal allies as needed
 * Time Aegis with other monk for maximum protection
 * Support what the other monk can't do: massive healing

Mo/E Restore Condition Prot
[build prof=mo/e protection=12+1+2 divine=10+2 healing=5][restore condition][reversal of fortune][guardian][gift of health][protective spirit][remove hex][aegis][glyph of lesser energy][/build] Equipment
 * Full Radiants
 * Any High-energy set w/ +20% enchant
 * Back-up -5 energy stuff and likewise emergency +15 energy set

Usage
 * Protect allies and remove conditions
 * Time Aegis with other monk for maximum protection
 * Reduce damage and protect in general

The Big Picture...
This build is meant to shutdown or otherwise wipe out enemy defenses, causing them to waste energy and panic while heavy degeneration, hexes, and interrupts are keeping them busy. I tried hard to minimize the use of easy-to-remove conditions and in the end we have a crap load of hexes that are effective at reducing melee damage output as well as causing great damage.

Strengths
 * Lots of hard to remove hexes
 * High-pressure knockdown tanks
 * Interrupts
 * Effective Energy denial
 * Overall well balanced
 * Enchantment breaking

Weaknesses
 * No stance removal
 * Lower caster damage output
 * No amazingly strong runner (but still effective)
 * No Blind

[[Image:assassin-icon.png]][[Image:Elementalist-icon.png]][[Image:Elementalist-icon.png]][[Image:monk-icon.png]]AB - CSIway
AB CSIway was a team build developed primarily by me, Xavier Cugat, and The Chinese Puta. Designed to have high damage, balance, and superior teamwork-based support. With an unblockable Assassin pressuring the monk, an Air Spiker for enormous damage with mobility, a Mind Blast Resto to provide burning and helping out the monk along with a monk make this a powerful team.

Strengths of the Death Break Party:
 * High pressure health degeneration
 * Strong spike damage
 * Unblockable melee fighter that resists Blind
 * Very supportive team that can assist
 * Many knockdowns to act as interrupts and snares
 * Excellent mobility and support

Usual Guild Lineup:
 * Assassin- Teilion Darkwind
 * Air Elementalist- Xavier Cugat
 * Support Elementalist- Tiger Lily Blossam
 * Monk- Inle Divine Healer

A/N Knock-Locker
By utilizing the long-lasting hex Rigor Mortis, the Knock-Locker can quickly destroy enemy monks and their teammates by ignoring their blocking skills such as Guardian. Opposed to a ShatterSin of similar ideals, the Knock-Locker can execute a powerful chain and keep the enemy pinned down with knockdowns to both snare and prevent the foe from defending itself. Plague Touch allows the Assassin to transfer negative conditions back into their faces as well as using Dash for kiting and rush utility. Though it relies on it's teammates to support it and keep it alive, this sin's ability to repeatably knockdown anyone makes it a deadly threat to anyone who believes that they can block.

[build prof=a/n Dagger=12+1+2 critical=8+2 curses=10][rigor mortis][black mantis thrust][lotus strike][twisting fangs][moebius strike][horns of the ox][plague touch][dash][/build] Equipment
 * Zealous Daggers (15^50) of Fortitude
 * Vampiric Daggers (15^50 of Fortitude
 * Defensive set with "I Can See Clearly Now" Inscription
 * Full Radiant w/ 1 Attunement & 1 Vitae

Usage 
 * The Assassin's job will be to rush the priority target and execute his/her attack chain after casting to penetrate the enemy's defensive skills such as  and.
 * The lead attack has the capability to Cripple the target if a hex is already applied, effectively snaring your foe. Keep going until Moebius Strike and from there if the target is below 50% HP, proceed to knock-lock the foe by spamming MS and Horns.
 * Use Dash as needed to either kite or rush, applying Plague Touch to get rid of annoying conditions like Blind and Cripple.

&rarr; &rarr; &rarr;  &rarr;  &rarr;
 * Chain Order:


 * If below 50% HP, Knock-lock

&rarr; &rarr; ...

E/P "Fall Back!" Air Spiker
The main damage spiker. The "Fall Back!" Air Spiker boasts powerful armor-penetrating spells to maximize damage as well as Blinding pesky physical attackers. Dual attunements give this Elementalist unrivaled energy management to keep spamming high-power Lightning Orbs and Lightning Hammers. Shell Shock strips lightly and heavily armored foes of their armor bonuses to inflict more damage. Gale is also added to harry foes and disrupt Assassin chains. By using the shout "Fall Back!" the ele adds vital speed and small health boosts to all allies to increase mobility and provide rapid movement around the Alliance Battles maps.

[build prof=e/p air=12+1+2 energy=8+2 command=9][gale][shell shock][lightning orb][lightning hammer][blinding flash][elemental attunement][air attunement]["fall back!"][/build] Equipment: OR
 * Hale Air Staff (+5) of Enchanting
 * Caster Set

Usage:
 * Coordinate a spike with teammates.
 * Spam high-damage spells after applying for extra damage.
 * Cast on physical attackers to take them out.
 * Knockdown troublesome or kiting enemies with, however use it sparingly due to the Exhaustion.
 * Use for a speed/heal buff

N/Me Corpse Nuker
Although dishing out relatively low amounts of damage compared to the Air Spiker, this Necromancer is not to be underestimated in pitched fights. With an unorthodox arsenal of Damage Upon Death skills, the Corpse Nuker takes advantage of both the constant demise of players and the abundant supply of corpses. Clever usage of Icy Veins and Putrid Bile can easily take out a tightly clumped shrine, especially when corpses are blown up directly after. Heavy hex degeneration assists taking out other players and spiking in conjunction with your Air Spiker can yield sudden and dramatic armor-ignoring damage.

[build prof=n/me death=10+2 soul=10+1+2 illusion=10][icy veins][deathly chill][putrid bile][putrid explosion][optional][conjure nightmare][signet of lost souls][hexer's vigor][/build] Equipment:
 * Insightful Soul Spire (+5) of Fortitude

Usage:
 * Open with for serious degeneration then follow up with  to stack.
 * Inflict damage with but use  more often for death AoE damage.
 * Most of your damage will come from degen but when targets die, huge amounts will be inflicted to nearby enemies.
 * Blow up corpses to deny Minion Master's servants and deal crazy damage with.
 * The optional slot could be used for either an interrupt, energy management skill, or enchantment removal

Optional Slot:

OR &rarr; E/Rt Mind Blast Resto
[build prof=e/rt fire=11+1+2 energy=10+2 restoration=10][mind blast][immolate][liquid flame][Fire Storm][optional][soothing memories][weapon of warding][protective was kaolai][/build] Equipment:
 * Insightful Fire Staff(+5) of Fortitude
 * Full Radiant w/ Attunements

Usage:

Optional Slot:

Mo/A WoH Escaper
The key to the party. The WoH Escaper monk has the most vital role in the team build. Word of Healing supplies it a powerful spike heal along with a line of Protection Spells to keep the party alive. Good usage of Dark Escape improves survivability to keep the monk around the the longest possible time.

[build prof=mo/a protection=10+2 divine=10 healing=10+1+2 shadow=4][word of healing][reversal of fortune][guardian][optional][spirit bond][reverse hex][dismiss condition][dark escape][/build] Equipment:
 * Caster Set
 * High energy Caster Set for emergencies

Usage:
 * Heal and prot, end of story
 * Kite with Dark Escape

Optional Slot:

OR &rarr; Mo/A Glimmering Soul
[build prof=mo/a protection=9+1 divine=9+1 healing=12+1+1 shadow=3][Glimmer of Light][reversal of fortune][Spotless soul][spotless mind][protective spirit][mending touch][smoke powder defense][return][/build]

[[Image:Necromancer-icon.png]][[Image:Necromancer-icon.png]][[Image:Necromancer-icon.png]][[Image:Necromancer-icon.png]]AB - Necro Quad Squad
A party consisting of entirely Necromancers, the Necro Quad Squad exploits both Soul Reaping for unparalleled energy management and the innately brutal power the Necromancer. Using a combination of degeneration, armor-ignoring damage, and AoE spikes, this team can waste other parties by overloading their defenses and turning their own strengths against them. Instead of simply breaking their enchantments, the Quad Squad utilizes them to maximize their own damage output while inflicting powerful damage.

N/A Toxic Daggers
The first necro of the lot is the Toxic Dagger. A variant of the popular Toxic Chill Spiker, this Necromancer wields the swiftest spike build in the team as well as the only one without some kind of party support. It's purpose is to be the primary damage dealer to pressure foes with heavy degeneration and strong semi-spammable spells. Dishing out the occasional Knockdown can be used to great effect as an interrupt or a snare. Dash adds another level of mobility to this Necro, allowing it to quickly approach an enemy or flee like a little girl. [build prof=n/a soul=8+1 death=12+1+2 deadly=10][augury of death][toxic chill][dancing daggers][entangling asp][signet of toxic shock][vile miasma][dash][hexer's vigor][/build] Equipment:
 * Full Radiant w/ Attunements
 * Insightful Bone Staff (+5^50) of Fortitude
 * High energy caster set for back-ups

Usage:
 * Apply and follow up with spike.
 * Use whenever the opportunity arises then follow up with
 * The Assassin skills can be used alone as a mini-spike.
 * whenever you need to get inside the enemy's aggro for or as an escape skill.

N/Mo Feast of Desecration
A build that was inspired by a Vince Glorto [CSI] and his Echo-Feast combo. By using Suffering, this N/Mo can devastate a cluster with the tremendous armor-ignoring and health-stealing power of Feast of Corruption. The two Defiling spells, when used properly, can make an entire team wail in anguish by taking common enchants and turning them into deadly blights. Monks and Elementalists, who nearly always enchant up before fighting, can get their asses smashed. Awaken the Blood raises the Curses attribute to a fearsome 18 to further improve the damage. Insidious Parasite is for the annoying physical attackers to take the edge off their attacks and heal you. Also, due to the lack of a monk, your job will be to apply Spirit Bond to allies to prevent spike damage. [build prof=n/mo soul=10+1 curses=12+1+3 blood=6 protection=6][feast of corruption][suffering][insidious parasite][desecrate enchantments][defile enchantments][signet of lost souls][awaken the blood][spirit bond][/build] Equipment:
 * Full Radiants w/ Attunement + Vitae
 * Insightful Accursed Staff (+5^50) of Fortitude
 * High-energy caster set

Usage:
 * Mass-hex a cluster with then immediately use  for maximum damage output.
 * Use both and  to deal large amounts of armor-ignoring damage. Increase the output if they have Enchantments.
 * should be applied to physical attackers to drain health and reduce their damage on you.
 * whenever possible to buff damage.
 * allies who are getting spiked.
 * During an Alliance Battle, always grab the Battle Cry buff from the Ranger Shrines to reduce the skill recharges on your Shadow damage skills.

N/Rt Soul Channeler
As used in the AB - Death Breakers build listed above, the Soul Channeler is a secondary party supporter, removing conditions from allies and healing them in return. With it's array of Channeling Spells, it can be used to support assaults as well as waste a shrine with Icy Veins and Spirit Rift. Strong spells and the spammable Renewing Surge help the other Necromancers inflict damage. However users be warned: being both offensive and defensive in nature makes this a difficult build to wield, keeping an eye on both enemy health meters and your own teammates will be a challenge. [build prof=n/rt soul=11+1+1 channeling=10 restoration=10][icy veins][renewing surge][channeled strike][spirit rift][signet of lost souls][Resilient was Xiko][Soothing memories][Foul Feast][/build] Equipment:
 * Full Radiants w/ Attunements
 * Insightful Soul Spire (+5^50) of Fortitude
 * High-energy caster set

Usage:
 * and should be used to clear shrines and deal large mob spike damage.
 * Spam when energy allows when you have a Bundle item.
 * Coordinate a spike with your team and use
 * Support the Resto by performing minor heals and take away conditions.
 * NOTE: Powder Kegs, Repair Kits, and Resurrection Orbs are all Bundle Items! Use them to increase your damage by simply having one. However they do slow movement speed and will vanish when you lose the shrine.

N/Rt Reaper's Restoration
Resto-Necro, classic. By using the Necromancer primary Soul Reaping, the Reaper's Restoration necro can easily keep his energy up during pitched fights. Smart application of Reaper's Mark can be used to help your allies pressure a foe as well as giving you large energy output in return. Keep up Life and Protective was Kaolai to keep your allies healthy. Both Weapon of Warding and Weapon of Shadow help protect against physical attacks. [build prof=n/rt soul=12+1+2 restoration=12][reaper's mark][mend body and soul][spirit light][life][protective was kaolai][signet of lost souls][weapon of warding][weapon of shadow][/build] Equipment:
 * Full Radiants w/ Attunements
 * Insightful Soul Spire (+5^50) of Fortitude
 * High-energy caster set

Usage:
 * Lay down when a fight starts and being healing allies
 * Hold a if you wish to have an armor bonus and drop it for a party heal. You may quick-drop when needed.
 * Apply on foes to gain energy upon their demise and add long lasting degeneration pressure. Very useful for spike support.
 * Use your Weapon spells to protect your team.
 * * to act as a Guardian against physical attacks.
 * * to Blind attackers if you wish.

TA/AB - Team: ProWay
Rape scrubs through heavy melee pressure, devastating hexes, degeneration, and interrupt spam.

R/W Rampage Axe
[build prof=r/w axe=12 expertise=9+1 beast=9+1+1][Dismember][agonizing chop][disrupting chop][rampage as one][optional][comfort animal][charm animal][resurrection signet][/build]

Me/any Visions of Regret
[build prof=me/any domination=12+1+1 inspiration=9+1 fast=8][Visions of regret][empathy][backfire][wastrel's worry][diversion][drain enchantment][optional][resurrection signet][/build]

N/any Corrupt Necro
[build prof=n/any curses=12+1+1 soul=12][corrupt enchantment][insidious parasite][faintheartedness][defile defenses][foul feast][plague sending][optional][resurrection signet][/build]

Mo/W Disciplined Monk
[build prof=mo/w healing=11+1+1 protection=8 divine=9+1 tactics=8][word of healing][patient spirit][guardian][protective spirit][dismiss condition][holy veil][disciplined stance][shield bash][/build]