User talk:Widow maker/Sandbox/Fluxway

30% of 42 is only ~12 more damage per pulse-- Relyk 23:50, 2 July 2011 (UTC)
 * 30% means shit dies 14% faster. [[Image:AsuraSignature.jpg|15px]] Anvil God  zzz... 00:01, 3 July 2011 (UTC)
 * You need more spirits for rits to heal properly --Sewa 10:43, 3 July 2011 (UTC)
 * Build:Team_-_HA_Glaive_Spike would eat your healers for bfast tho. Falrach 14:36, 3 July 2011 (UTC)
 * Glaive spike is not that common, but TBH neither are smiters, so a Monk backline would be just as well. Maybe a Paragon backline, that would be even sillier. +30% is a lot, though - it's as though your targets have 460 HP instead of 600. Widow maker 14:57, 4 July 2011 (UTC)

...
I hope that build isn't serious.  Anvil God  zzz... 15:37, 4 July 2011 (UTC)
 * What, the one where I spike with three smiting Monk/Assassins using WC and Earthquake to prime Stonesoul Strike? Man I'm deadly serious. Widow maker 11:27, 5 July 2011 (UTC)

i like the blind bot 98.134.245.149 15:42, 5 July 2011 (UTC)
 * Blindbot is fairly generic I would think, Invoke is now pretty strong but BSurge/Chain is viable as an alternative to Invoke/BFlash I'd say, just more defensive and less energy-intensive. Widow maker 00:23, 2 August 2011 (UTC)

august 2011
could use glimmering mark instead of the necro elite to sacrifice degen and utility for different utility. soul4hdwn ( Furwhat ) 16:57, 2 August 2011 (UTC)
 * To be honest you could use anything, but Shameful is kinda funny with this month's Flux and people are going to have to move some of the time (kiting/chasing). Would actually be better on a Mes for FC but I feel if you're going to punish movement you may as well do it well. (WM) 86.29.55.130 16:43, 3 August 2011 (UTC)

Flux Hexway
Left wondering what this is trying to do? Tries to do so much stuff but isn't paticularly good at any of it, such as your migraine is never going to stick as you have so little hexes, you take a death nec with a couple but apart from that it really isn't a hexway. PB Mes is kind of counter synergistic with hexway anyway. You'd be mad not to abuse AoB paticularly with a hexway, not understanding why you are taking EDA! Not much defence, normally hexways have so much pressure that their anti melee hexes basically stop the warriors doing anything cuz the monks just can't remove them. This doesn't paticularly have much partywide pressure. Just need a ranger to camp your Migraine mes, or them to have a pnh mo (luckily not so regular in this flux) to completely shut this pressure down. Rawr 10:44, 9 September 2011 (UTC)
 * Well, i was thinking about a hex pressure, but the buff to healings screwed my idea. You just needed a VoR and LC to make monks cry, but 25% more healing just gives more power to that shitty invoke spike --Sewa 11:32, 9 September 2011 (UTC)
 * Healing buff? Am I missing something? You can still wipe with vor/lc, i reckon there are better hex combos now though. Hex is still really effective & viable, its just not a good idea in the current flux as it doesn't abuse extra damage (if anything it has slightly less as it relies on degen to an extent), while getting abused by extra damage... Rawr 11:39, 9 September 2011 (UTC)
 * http://wiki.guildwars.com/wiki/Feedback:Game_updates/20110908 --Sewa 12:19, 9 September 2011 (UTC)
 * Ok that has fucked every pressure build that doesn't abuse or rely on eles and frontliners. Considering its supposed to change the meta, all the flux has done is make the meta (invoke&dervs) much more powerful and everything else less so... Rawr 15:15, 9 September 2011 (UTC)
 * Yeah as soon as I wrote this, the healing thing popped up (actually I think I wrote it just after but didn't realise). Point was that with Dervs and Eles being meta, countering both those (Blind and Weakness, and Migraine/Arcane Conundrum and 'rupts, respectively) should be easy - a BSurge is good because it might not be as dangerous as an Invoke, but can spike and provide anti-melee. Before the healing buff, LC and Malign Intervention were good options because they impounded the issue of the damage increase. TBH they still probably are because they reduce by percent.
 * With the focus being on direct damage, I actually wouldn't be surprised if people took less hex removals, and I'd be tempted to do the same myself. Plus, rangers and especially mesmers are being left at home, so I wouldn't worry so much about being interrupted.
 * I did just throw this together a bit, though. Looking at it now, BSurge + EDA is overkill and anyway you could take an AoB with Dust Cloak if you wanted. Hexes are still very viable but the thing is to pick them - LC would work though its degen would be wasted, but I wouldn't take VoR. Personally I really like Arcane Conundrum, especially when so many people are taking eles. Maybe an Air of Disenchantment might work; if nothing else, it would make things stick a lot better. Widow maker 15:20, 10 September 2011 (UTC)

Oct 11
For a start this isn't oukaway as ouka pretty much covers any full hexway (ie, one with 5 or 6 hexers and no frontline) and this only has the 2 tox chills - secondly this wouldn't be able to kill at all. The 2 rising biles being your only 2 hexes are useless as they can be cured/veiled in seconds after they are placed, and tbh rising bile (<333333333333333333333) is the only reason death necs are ran. Not to mention, without hex spam tox chill is fairly useless as it won't trigger its poison on most targets, and even when it does said poison is not going to be paticularly effective as you don't have enough monk shutdown (it was so good in ouka because you took more pressure if you used LS than if you didn't) That ranger bar doesn't really do anything as you don't have party wide pressure (degen, masses of big hexes) so if anything EoE is going to be fairly useless as you seem to have mainly single target damage (only aoe being swarm which aoe is just going to be eaten by burst) and lets face it the rest of the ranger bar doesn't really do anything. Closest current build i can think of to this is the 2 derv, 2 invoke, mes, rit, bl one, which is essentially just a much better version of this, as 2 dervs = same 2 invoke = more spike damage, more aoe, more t-spacing on derv targets than 2 death necs mes = shit on their backline, lets big damage go through, rupts provide offensive, defensive & map-specific utility, vs your ranger which has EoE and useless spirits 2 monks = wayyy better than n/rts. Rit backline (paticularly nec primary) is only used when you are forced to use it or you're abusing something, such as by nr/tranq or in a nec case minion abuse (which the amount of minions from the flux is nowhere near enough to justify).

I could say a lot more but I'm aware im ranting on, so ill keep it simple - what are you trying to do? Your builds always seem to be chopped and change meta builds with a couple of things swapped for others, they don't really work together and it just seems you saw the meta change, thought "ah, soul reaping!" and then saw the derv build and threw them in. I'll shut up now Rawr 14:49, 5 October 2011 (UTC)


 * The builds are admittedly always a bit disjointed because I kind of throw them together off the top of my head - I have an idea but don't really expand on it enough. Probably something like an LS, possibly as a third healer or whatever, would be better here, and I realised looking back on it that there aren't really enough hexes (Rising can be covered with Putrid, and Putrid recharges quickly, plus Lamentation is AoE, but it's not enough). That said in this Flux, Toxicity + Poison/Disease with EoE alone are pretty nice - TC triggers on enchants as well as hexes, and the Dervs spread disease all over the place. I'm thinking though that as cool as DwG is, it'd be better to drop that. I also hate devoting a whole character to Oath Shot, but we all love EoE. Widow maker 13:32, 8 October 2011 (UTC)


 * Wasn't there something similar?

Maybe an LC over the third TC... --Sewa 20:29, 8 October 2011 (UTC)


 * Yeah that is more like the old Oukaway, which was VoR, 3x TC, 2x SB and backline. This isn't really Oukaway at all, it just has certain similarities, but it's more balanced because Dervs are OP atm. Disease is less likely to backfire onto you if you have Dervs spreading it, especially with Mystic Corruption, though FF is cool. I dunno, it's not like I'm actually going to run this. ;-) Widow maker 20:43, 9 October 2011 (UTC)

Nov '11
Hey bro, long time no see. Your second build looks so rash it may work, just because it surprises hahahahaha Shadow 12:10, 6 November 2011 (UTC)


 * You could actually do some pretty funny things with this month's flux, like having your healers in the middle and putting monks down at the bottom who are actually spikers or something. Also there's not much point in most eles being eles, or that rit being a rit, say (though D/Rt or A/Rt would probably be better than Mo/Rt, I just did that for fun). Widow maker 15:23, 6 November 2011 (UTC)
 * hehe Sha</FONT>d</FONT>o</FONT>w</FONT> 20:11, 7 November 2011 (UTC)

Jan '12
You do realize if 1 derv uses wearying it'll be disabled for the other and lose adren right? 82.95.65.117 16:24, 5 January 2012 (UTC)
 * Yeah, but the only other option is for one of them not to have a Deep Wound. In actuality having a War rather than a Derv (or at least a WS) is probably better but there you go. (WM) 2.24.254.48 18:33, 14 January 2012 (UTC)