Archive talk:Team - Invulnerable Sin

This was a very old build I used before the others (See Other) were on PvX & am just curious to see feedback on pros/cons of each for general farming, not necessarily looking to get this vetted. - 420  21:56, 1 July 2009 (UTC)

Yes, they cant hurt you, but if they have 1 or 2 monks you're screwed.--ValeV 18:44, 2 July 2009 (UTC)
 * Way of Perfection should be exchanged for something else. However, OotV does increase damage significantly since it doesn't get reduced. However, the drop rate of rare items and mats will decline significantly, which makes me wonder if it achieves any actual efficiency. ··· [[File:Danny-sig.png]] 19:30, 2 July 2009 (UTC)
 * Thx for the constructive comments. You're right, WoP can/should be swapped, I only sometimes use it to help ensure I won't die under heavy AoE, cuz sometimes the regen & even OotV aren't enough.  As far as drop rates go, I thought since a patch some X years ago the drop rates were always calculated as if it were a full 8 man party? - [[Image:Ins420sig.png]] 420  23:46, 2 July 2009 (UTC)
 * I'd say drop Deadly Paradox and bring a rit hero with Weapon of whichever one decreases recharge time. ~ Big  [[Image:Big sadface sig.PNG]]  sysop  00:51, 3 July 2009 (UTC)
 * That defeats the entire purpose... -THC
 * Listed as a counter is "massive AoE damage". Well, if there wasn't any massive AoE damage u could just use the ol' SF/Commando build. So im guessing the idea here is to overcome massive AoE damage, and yet... it counters the build. So... i guess i dont really get it. Where do you use this? 24.67.146.243 22:34, 3 July 2009 (UTC)Wynne
 * The key word there is "massive AoE". It can survive pretty much everything I've tried it with (which admittedly isn't a whole lot, mostly Proph locations), for ex:  HM Titans with Hundred Blades & whatever else AoE they use.  EDIT:  to be more clear, there are places this can farm that SF Commando's setup can't (such as the example I gave). - [[Image:Ins420sig.png]] 420  13:50, 6 July 2009 (UTC)

3 PBonders all with Bip and a 55hp silver armor shadow form sin can even clear SoO which has the most dmg going through shadow form than ive ever seen 81.97.84.131 22:56, 4 July 2009 (UTC)
 * You may be right, but in that case, someone should post that build as it seems it would make this & the ones listed in "See Other" obsolete. - [[Image:Ins420sig.png]] 420 13:50, 6 July 2009 (UTC)
 * Upon further thought, I find it hard to believe that Sliver Armor would give as much consistant dmg as this build, not to mention the ridiculous healing this has (both due mainly to OotV). I could almost guarantee this can do things that Sliver can't, or at least can do them more safely.  Thoughts?  More feedback on the general effectiveness/viability? - [[Image:Ins420sig.png]] 420  17:11, 9 July 2009 (UTC)

slivers is more damage. 1 hero gets the job done fine, 2 just wastes drops. WoP is bad. MArtyr is bad, and unnecessary with slivers (which is better). patient spirit and anything that the guy has to come into range of you to cast is bad. what specifically can this do that a version of SF/Commando can't?--85.130.45.208 03:44, 13 July 2009 (UTC)
 * Slivers prbly is more dmg, but I've never been a fan of it & wouldn't know. I like daggers on my sin.  WoP & Martyr aren't "bad" for what they do here.  PS & basically everything other than the maintained enchantments are used only for the bots, I don't get what you mean.  And this can do HM Titans in Ring of Fire, while I'm fairly certain SF Commando can't. - [[Image:Ins420sig.png]] 420  18:45, 13 July 2009 (UTC)

if ur using sf commando and perma daggers cant survive on way of perfection, ur doing it wrong--Relyk 08:33, 13 July 2009 (UTC)
 * So being able to take on larger mobs & survive is bad? And what if doing it wrong is faster than doing it right?  This is way more dmg than standard perma dagger... - [[Image:Ins420sig.png]] 420  18:45, 13 July 2009 (UTC)
 * needing a 3rd guy to take on larger mobs is fail, if there's a gigantic mob for some reason, you should be using sliver anyways--Relyk 00:25, 20 July 2009 (UTC)


 * I remember something like this from waaaaaaaaaaay back. It's nice, and It makes easy kills me and my friend used to use something similar in ToPk, back when that was popular. It really is a fun safe way to do things. I enjoy perma stuff. -Kbar 04:52, 12 August 2009 (UTC)
 * use a set up like this in ToPK for lolclears Flesh Atrophy   [[Image:Epic_VQ.jpg‎ | 20px]] 22:51, 12 August 2009 (UTC)

Why put points in deadly arts? You should take 2 points out of that and air magic and put 1 point into critical strikes.--Vgfanatic2 18:57, September 8, 2009 (UTC)
 * Deadly Arts gives extra length to Deadly Paradox which can help with timing/energy/Shadow Form a bit more than an extra point or 2 in Crit Strikes would contribute to dmg/energy (IMO). ~ [[Image:Ins420sig.png]] 420 17:33, September 9, 2009 (UTC)

bump
where is this actually better than conventional farming methods? it's been in testing forever. - Athrun Feya  12:31, November 26, 2009 (UTC)