User talk:AriaFrost/Builds/Team - 7H Shattering Flames

Why not play SF on the player if you're bringing two SF heroes?--TahiriVeila 10:34, 30 May 2012 (UTC)
 * It is definitely an option, however AP it's great in quickly spiking single targets.--Aria Frost  [[Image:Energy_Surge.jpg|19px]] 10:54, 30 May 2012 (UTC)
 * Might as well drop UA for mesmer, you have ST and pressure relief so its a terrible gimmick.-- Relyk 10:58, 30 May 2012 (UTC)
 * When using a BiP hero I always bring an UA too, because BiP is very likely to die. --Aria Frost  [[Image:Energy_Surge.jpg|19px]] 11:18, 30 May 2012 (UTC)
 * Why not just run a normal mes primary with ua instead of esurge/panic/whatever. It's not like the DF party heals are gonna be contributing THAT much.--TahiriVeila 11:22, 30 May 2012 (UTC)
 * It looks a nice idea, it could turn into something like this:

[build prof=Mesmer/Monk DominationMagic=11+1+3 InspirationMagic=9+1 FastCasting=8+1 HealingPrayers=8][Unyielding Aura][Heal Party][Cry of Frustration][Overload][Shatter Delusions][Mirror of Disenchantment][Spiritual Pain][Drain Delusions][/build] --Aria Frost   11:39, 30 May 2012 (UTC)
 * nah just run standard dom build replacing elite with UA. BiP should never die in the first place unless the team is poorly designed.-- Relyk 11:48, 30 May 2012 (UTC)


 * Something like that, swap out shatter hex/enchant for energy management of choice (leech sig, power drain, drain enchant, wnwn, etc) if not running bip--TahiriVeila 11:59, 30 May 2012 (UTC)
 * It looks a bit heavy on energy, but distributing the 10e spell through the 3 mesmers will do. --Aria Frost  [[Image:Energy_Surge.jpg|19px]] 09:10, 1 June 2012 (UTC)

Testing notes
The results of a brief test through Raisu Palace HM and Tahnnakai Temple HM: --Aria Frost   09:10, 1 June 2012 (UTC)
 * SYG! drains the SF energy too much therefore stressing BiP too. And it's not really essential when having ST.
 * ST hero never used Feast of Souls, hence it could be replaced by Spirit to Flesh or an energy skill.
 * Vital weapon is easily mantained on almost all the party members, allowing the expansion of the health bar towards the 700hp.
 * UA Mesmer spams Heal Party even to only heal BiP's sac (maybe adding an healing spell like Dwayna's Kiss could solve this). It nicely benefits fast casting, but quickly drains the energy.
 * Overload is used, though not really often. Probably it's just a coincidence, but it seems that heroes use it more frequently setting their combat mode to "Fight".