Archive talk:Team - TA RaO Hex Pressure

Discuss. Readem (talk *pvxcontribs ) 05:22, 15 September 2007 (CEST)
 * u smel Skakid9090 05:23, 15 September 2007 (CEST)
 * no u. Readem (talk *pvxcontribs ) 05:24, 15 September 2007 (CEST)
 * Why is this Skakid acting so childish? --Taan [[Image:Taan_signature.png|User:Taan]](T/C) 13:49, 15 September 2007 (CEST)
 * no u r Skakid9090 05:40, 16 September 2007 (CEST)
 * Skakid and Readem are friends, just like Skuld and Auron and Readem are friends. They express their appreciation for each other through belittlements such as "u smell" and "u nub" to name a few. —ǥrɩɳsɧ  ƿoɲ  05:42, 16 September 2007 (CEST)
 * I dont mean only this. He just look like a noob anywhere he comes :P *Maybe he isnt but act so. --Taan [[Image:Taan_signature.png|User:Taan]](T/C) 11:01, 16 September 2007 (CEST)
 * types with shift =/= GW pro ;) — Skakid9090 00:44, 18 September 2007 (CEST)
 * Needs moar "!=" in stead of "=/=". –Ichigo724[[Image:Ichigo-signature.jpg]] 00:46, 18 September 2007 (CEST)

Enuf hex removal? Viet talk  . 05:26, 15 September 2007 (CEST)

Yes. Readem (talk *pvxcontribs ) 05:27, 15 September 2007 (CEST)

Bah! You uses wrong name format! Not 'Team Build:' - it should be 'Build:Team - TA RaO Hex Pressure'. This way, it's not in the build namespace! As evidenced by the title of this page! (Talk:Team Build: where normally it would be Build talk:Team -) --Wizardboy777 05:31, 15 September 2007 (CEST)


 * Readem got pwnt [[Image:Hammer And Sickle.png|User:Viet|19px]]Viet talk  . 05:31, 15 September 2007 (CEST)

Quoted directly from PvX:NAME - 'For team builds, the primary and secondary professions shall be substituted with "Team - ". A prime example of the correct way to do this is Build:Team - Barrage/Pet. Please note the spacing around the hyphen when making a team build.' --Wizardboy777 05:32, 15 September 2007 (CEST)

That is very nice. Readem (talk *pvxcontribs ) 05:35, 15 September 2007 (CEST)

Thank you ^_^ --Wizardboy777 05:36, 15 September 2007 (CEST)

Needs bile on the second rt again imo. I ran your original version and got a ~16 winning streak on the first go. –Ichigo724 06:01, 15 September 2007 (CEST)

Ok. I liek bile 2. <font color="Black">Readem (<font color="Red">talk *<font color="Black">pvxcontribs ) 06:04, 15 September 2007 (CEST)

The section on the second necro/rit needs to be cleaned up. There are mentions of shadow of fear being used and blind was mingson being swapped out even though they arent part of the build. EnglishBob

Whoa this really is way different than my version ^^. Dark Morphon 11:36, 15 September 2007 (CEST)

Adding Toxcitiy to the RoA RaO somehow would be nice... - Star Seeker  |  My talk  13:53, 15 September 2007 (CEST)

RoA? Rampage os Ane? xD Woefpoef 17:13, 15 September 2007 (CEST)
 * ...Shit :p - Star Seeker  |  My talk  18:35, 15 September 2007 (CEST)
 * Needs EW. <font color="Black">Readem (<font color="Red">talk *<font color="Black">pvxcontribs ) 19:41, 15 September 2007 (CEST)
 * Why do you need energy management to maintain a skill that can barely be maintained constantly due to energy issues? :P Go run this for a week and then play a thumper(without EW): --<font color="Black">Edru viransu //<font color="Red">QQ about me /sysop 19:45, 15 September 2007 (CEST)

Rather see this build with 2 thumpers + 2 hex / heal necro's or hex necro + monk. 2 Thumpers = unstoppable pressure. - <font color="Black">Unexist  21:20, 15 September 2007 (CEST)

Heal Necs get ganked when alone. You need a Monk. Also, Double Bile is the best. <font color="Black">Readem (<font color="Red">talk *<font color="Black">pvxcontribs ) 21:28, 15 September 2007 (CEST)
 * Err, bile is just minimum pressure in ta. You got not that mutch degen(tainted, but okay, easily countered in ta). The tainted is kinda a hex-overkill, just one n/rt is enough for healing/defence, and tainted isn't gonna help that mutch with degen since it's just 4 targets in ta, so not easily spreading if they know what they're doing(8 man spreads alot easier). 4 hits from a thumper equals rising bile in ta since you dont need to ball up(no chokepoints there). Peace. - [[Image:Weapon_of_Fury.jpg|20px]]<font color="Black">Unexist  18:35, 16 September 2007 (CEST)
 * Bile is by far my favorite skill. It has huge AoE AI DPS (You don't needs to be balled up for RB to hit), and the pressure it creates is often devastating. I avidly TA since I lost my guild, and I know exactly what works and what doesn't. Corrupt is standard in most TA Balanced builds, this one in perfect synergy w/ RaO. The Tainter, a build favored even by iQ for its pressuring abilities, works excellently here (Since you do not have draw nor Veil). Most people, do not understand the advantage Taint gives over the other team. Even on the first try, with people who are not very good, this build can roll 20 np. Try it my friend, and you will be amazed at the pressure this build inflicts upon the other team, while maintaining an almost impenetrable defense (Unless Spiked). <font color="Black">Readem (<font color="Red">talk *<font color="Black">pvxcontribs ) 19:19, 16 September 2007 (CEST)
 * That's totally not my point. You're better off with a poison arrow ranger if you want degen, and ppl do carry draw + veil in TA. A characther purely for a 2nd bile is crap. I'm not saying it doesn't work, sure, it can work, but I'm saying tainter in TA has less effect then a tainter in HA/GvG, and you'd be better off with a 2nd thumper or whatever else then a 2nd necro. - [[Image:Weapon_of_Fury.jpg|20px]]<font color="Black">Unexist  22:00, 16 September 2007 (CEST)
 * Bile is imo, one of the best skills in the game. I said, since you do not have Veil or Draw, you need the second necro O.o. Degen pressure is meh. Tainter is Defense+Pressure=gud. Blindbot will own a second thumper. <font color="Black">Readem (<font color="Red">talk *<font color="Black">pvxcontribs ) 22:05, 16 September 2007 (CEST)

Does ZB really needed? you got enough heals from the necros. maybe it will be better to change the elite into something else. also mend body and soul may accidently counter the 7 energy benefit from ZB. thelord23 23:40, 15 September 2007 (CEST)
 * maybe change monk to bonder? or am i just stupid?
 * I'm sorry to say, but if you suggest a bonder then yes. Bonders suck in 4 man pvp, they'll target you(as monk) anyway(cuz theyre nubz who always rush for the monk). SoR or something might be ' leet ' defence, but 1 shatter or a degen build and you're dead. - [[Image:Weapon_of_Fury.jpg|20px]]<font color="Black">Unexist  22:04, 16 September 2007 (CEST)

ZB healers have the most versatility and survivability (4 vs 4) in the game. They work in most scenarios, and they are immensely energy efficient. ZB overlap only occurs on bad teams, I am sorry to say :/. <font color="Black">Readem (<font color="Red">talk *<font color="Black">pvxcontribs ) 19:22, 16 September 2007 (CEST)

This build wins. I'd want to fit in a second antihex though. 15:25, 17 September 2007 (CEST)

—ǥrɩɳsɧ ƿoɲ  04:07, 18 September 2007 (CEST)
 * LOLOLOLO at that comment xD [[Image:Aura_of_the_Lich.jpg|19px]]Dark Morphon 20:15, 19 September 2007 (CEST)
 * Easy glad point with this today, to bad me and my team didnt have more time, had to resign after win 14 :(212.87.114.75 01:34, 23 September 2007 (CEST)

No block/anti-physical abilities at all??? The Monk bar is bad in general and Grapple on the Thumper isn't good. I propose this:

#1: RaO Thumper

#2: Corrupt Necromancer

#3: Tainter/Secondary Healer

#4: ZB Monk

Bloodsong at the low spec will suck but I think it's at least better than Recuperation, which there simply isn't the energy for. Zuranthium 18:31, 8 February 2008 (EST)


 * Looks good. Go ahead and update this and throw it into Testing. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 19:16, 8 February 2008 (EST)

Archive this shit. Is bad now. --<font color="Black">Readem 19:23, 13 February 2008 (EST)
 * Yeah I agree. N/Rt's don't work so well now without the universal energy gain from the spirits. Zuranthium