Archive:W/A "YAA" Shadow Warrior

The "YAA" Shadow Warrior use the elite skill "You're All Alone" with a sword to provide 4 conditions, a snare and to reduce damage from a single melee char attacking you or an ally within your range. Combining "YAA" with Signet of Malice provides an energy free condition removal that can remove up to 4 conditions in certain situations. In GvG this works as a ganker mainly due to the effect of "YAA" applying weakness to reduce the damage the guards do. This makes a much more durable ganker compared to Assassins which are usually seen ganking.

Attributes and Skills
[build prof=Warrior/Assassin Swordsmanship=12+1+1 Strength=8+1 Tactics=10+1]

[Sever Artery][Gash][Final Thrust][Signet of Malice][""You're All Alone!"][Frenzy][Dash][Healing Signet][/build]

Equipment

 * Survivor Insgnias on all pieces (Stonefist on hands if Bull's Strike is used)
 * Swordsmanship,Strength, Superior Vigor and 2 Vitae Runes
 * Sundering/Vampiric sword of fortitude with 15^50 inscription.
 * Zealous sword of fortitude with 15^50 inscription.
 * Ebon Sword of fortitude with 15^50 inscription.
 * A selection of shields, one for each type of damage. (Fire, Lightning, Earth, Cold, Piercing, Slashing, Blunt, etc...)
 * A Crippling longbow of Fortitude or Crippling Spear of Fortitude to lure guards or to gain adrenaline from a safer range.(The crippling part is to increase the cripple that "YAA" does)

Usage

 * Pick your target and use "YAA" on them. (make sure they are not near any allies)
 * Begin attacking. Renewing "YAA" whenever required.
 * Spike with Sever Artery, Gash and Sun and Moon Slash in that order.
 * Use Frenzy as an IAS
 * Use Rush to cancel Frenzy as a cancel stance and to flee quickly from a fight.
 * Use Signet of Malice after "YAA" to remove conditions from yourself.
 * Use Healing Signet to heal whenever needed. Be sure not to hit it when you are receiving much damage, since of the -40 damage you might even get more extra damage then healed.

Counters

 * Heavy condition removal (such as RC and mending touch)
 * Anti melee hexes
 * Blocking
 * Adrenaline denial
 * Blind to an extent but can be easily removed by Signet of Malice

Variants

 * Dash/Sprint/Enraging Charge instead of Rush for longer lasting IMS
 * Body Blow/Sun and Moon Slash/Silverwing Slash/Final Thrust instead of Bull's Strike
 * An interrupt skill like Distracting Strike or Disrupting Daggers can be used instead of Bull's Strike
 * Flail/Flurry instead of Frenzy for a different IAS
 * Signet of Maliace can be replaced by another attack skill like Bull's Strike or by a self heal like Shadow Refuge but at the cost of condition removal
 * An axe version can use Dismember, Executioners Strike instead of Sever Artery and Gash for a higher dps but at the loss of a condition.
 * Resurrection Signet can be replaced by Shadow Refuge or Deaths Charge for use in AB.If so drop Strength down to 10+1 and hav 8 shadow arts. (Recommended for AB)
 * Healing Signet for Resurrection Signet,If so drop Strength down to 10+1 and hav 8+1 tactics.(Replace a Vitae rune for a Minor Tactics rune)