Archive talk:Team - TA Empathic Rangers

Seen this run every once. It's decent. Swiftslash \\  (contributions  * sandbox ) 16:15, 26 November 2008 (EST)

Meh. Not any stronger than a magebane + drawbitch.  ɟoʇuɐʌ ʎʞɔıɹ  16:15, 26 November 2008 (EST)
 * Can this pump out enough damage? - Mc Tai [[Image:Tai_Sig_Image_3.png]] 16:21, 26 November 2008  
 * It has a shitload of ints, some degen and a hammer war. Barely, but no less than balanced. Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * sandbox ) 16:24, 26 November 2008 (EST)
 * The reason balanced is better is because of the necro hexes and the free condition removal.  ɟoʇuɐʌ ʎʞɔıɹ [[Image:Panic_srsbsns.gif|37px]] 16:25, 26 November 2008 (EST)
 * I was comparing dmg output tbh. Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * sandbox ) 00:26, 27 November 2008 (EST)
 * I wasn't.  ɟoʇuɐʌ ʎʞɔıɹ [[Image:Panic_srsbsns.gif|37px]] 00:57, 27 November 2008 (EST)
 * Conditions aren't used as much tbh (Since everyone runs FF). You have 2 copies of Mtouch and 2 empathic. The loss of hexes isn't that bad since most people are running crazy hex removal (support smiters, ER support characters, etc) and most necros only bring faint+defile nowadays. Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * sandbox ) 09:10, 27 November 2008 (EST)

Has like no defense. Gets rolled hard. —ǘŋ Ɛxɩsƫ  07:04, 30 November 2008 (EST)
 * Probably. Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * sandbox ) 07:23, 30 November 2008 (EST)
 * This can dedicate a ranger and if needed the war to linebacking...but that's rather bad.  ɟoʇuɐʌ ʎʞɔıɹ [[Image:Panic_srsbsns.gif|37px]] 07:26, 30 November 2008 (EST)
 * Linebacking+2 Nstride :D Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * sandbox ) 07:27, 30 November 2008 (EST)
 * Needs moar hex removalz.Timmy963 21:02, 3 December 2008 (EST)
 * You're funny, 2 hex removals with 7 sec recharge, 1 with 8 sec recharge, and 1 with 12 sec recharge, seems like enough to me? Also, ER removes a condition, and a condition and hex on yourself. Masterbow 08:06, 4 December 2008 (EST)
 * Has about as much/more hex removal (lacks spotless, but has more ints and can't be ripped) than balanced/hexgay. So that doesn't seem like a valid point. Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * sandbox ) 09:23, 4 December 2008 (EST)

Don't be dumb. If this lacks anything, it certainly isn't damage. Drop Mtouch+Remove hex on the rangers for Lightning Reflexes. But please explain to me how a build with spreadable Poison/Bleeding, dual Debil Shots, Dshots and Savages, and a hammer war is lacking in pressure. 86.143.22.113 17:52, 4 December 2008 (EST)
 * It does have really good pressure, in the form of damage, health degeneration, and energy loss. I think people are saying this lacks the standard hexway pressure. Soul Bind and WoD are leet no matter how you look at them, but this combats that pretty well and pumps out pressure. -- Jebus  contests  18:27, 4 December 2008 (EST)
 * More like lol foul feast. —ǘŋ  Ɛxɩsƫ  03:06, 5 December 2008 (EST)

Hai guys i'm readem i sai 5-5-5 now this is 5-5-5'd keke? —ǘŋ Ɛxɩsƫ  03:08, 5 December 2008 (EST)

Timmy's and Jberks vote
Invalid? Hex removal is enough, also 2 interrupters means only few should get through. True, less damage than dual war, but if you have strong rangers(should have when you play this) you should be able to dshot WoH, Plague Sending, guardian, faintheartness and whatever more. No monk support? Wut? If you remove hex + Condition, that's great removal and 100 healing points, making hex shutdown useless = happy, living monk. Debilitating shot is also damage, but then on the blue bar. Arena monk has 35 nrg on average, 9 + 9 nrg = 18 nrg lost if both rangers use it at the same time. Sloth + Savage is nice minispike and constant bleeding + poison hurts (3+4*4*2=56 dps by just spreading conditions).Masterbow 07:28, 5 December 2008 (EST)

I have to say
This team's prospects of just getting conditions spread around is pretty impressive.-- Ikimono I know my Paragons 09:26, 5 December 2008 (EST)

Played this build today with a WE hammer as the frontline. It definitely has enough damage and support. As far as our runs went, only balanced was a problem sometimes mostly because of Foul Feast and partly because of WoD and the extensive blocking. On the other hand, we were lazy and didn't spike, it may have been differently in that case...Shai Meliamne 18:09, 10 December 2008 (EST)

Really bad :>
^ yes.. Massive  22:11, 24 January 2009 (EST)

lol. --Readem 22:22, 24 January 2009 (EST)

Archive
This is never ran anymore. -- Drah 04:24, September 8, 2009 (UTC)