User:Armor of the Sun/Sandbox

This build uses a tripple warrior frontline and a smiter in the backline to pressure teams and create a large spike.

Sword War
[build prof=Warrior/Elementalist Swordsmanship=12+1+1 FireMagic=10 Strength=8+1][Sever Artery][Gash][Sun and moon Slash] [Dragon Slash][Frenzy][Rush][Conjure Flame][Resurrection Signet][/build]

Axe War
[build prof=Warrior/Elementalist AxeMastery=12+1+1 AirMagic=10 Strength=8+1][Eviscerate][Executioner's Strike][shock] [Bull's Strike][Frenzy][Rush][Conjure Lightning][Resurrection Signet][/build]

Hammer War
[build prof=Warrior/Ritualist Hammermastery=12+1+1 Strength=12+1][Devastating Hammer][Crushing Blow][Mighty Blow] [Bull's Strike][Flail][Rush]["For Great Justice!"][Death Pact Signet][/build]

Usage

 * The Hammer Warrior should call spikes starting with Devastating Hammer for a KD
 * The Axe Warrior should be careful with shock usage due to exhaustion
 * The Sword Warrior should create mini-spikes with Sever>Gash>Sun and Moon> Dragon Slash

Snare Paragon
[build prof=P/E SpearMastery=11+1 WaterMagic=9 Leadership=8+1+1 Command=8+1][Spear of Lightning][Harrier's Toss][Icy Shackles][Anthem of Flame]["Go for the eyes!"]["Make Haste!"][Aggressive Refrain][Signet of Return][/build]

Usage

 * Assist the Spike with Spear of Lightning>Harrier's Toss
 * Use Icy Shackles to snare on relic runs or kiting foes
 * Use Anthem of Flame and Go for the Eyes to add pressure and manage energy
 * Use Make Haste on relic runs to keep the runner moving

Apostasy Necro
[build prof=N/E EarthMagic=12 Curses=10+1+1 Soulreaping=8+1][Order of Apostasy][Defile Defenses][Desecrate Enchantments][Well of Silence][Glyph of Lesser Energy][Ward Against Melee][Ward Against Foes][Resurrection Signet][/build]

Usage

 * Your Order should be used to preempt spikes
 * Defile Defenses should be used to counter the present block-way builds
 * Well of Silence should be used to stop the everpresent Zerg.
 * Wards should be placed in stratigic locations like chokepoints with Against Foes, and where your team is centered for against melee

Smite Assist
[build prof=Mo/Me DivineFavor=12+1 SmitingPrayers=11+1+1 Inspiration=6][Blessed Light][Reversal of Damage][Smite Condition][Smite Hex][Auspicious Incantation][Balthazar's Aura][Smiter's Boon][Channeling][/build]

Usage

 * Use your [gw:smite hex|Hex]]/Condition Removal skills on the frontline to create a small heal, and do some damage
 * Use Auspicious Incantation> Balthazar's Aura
 * Use Blessed Light to provide a larger heal and remove a hex and condition in one spell

RC Monk
[build prof=monk/mesmer protec=12+1+1 divine=6+1 healin=10+1 inspiration=6][reversal of fortune][restore condition][gift of health][spirit bond][Mending Touch][Guardian][holy veil][channeling][/build]

Usage

 * Use RoF to prot and GoH as your heal
 * Obviously use RC to keep allies clean and mending touch to keep yourself clean
 * Use SB to prevent spikes

WoH Infuser
[build prof=monk/mesmer healin=12+1+1 protec=10+1 divin=6+1 inspiration=6][reversal of fortune][Infuse Health][word of healing][Signet of Rejuvenation][protective spirit][draw condition][cure hex][channeling][/build]

Usage

 * Stop spikes with Infuse then Protective Spirit
 * Keep the frontline/RC clean with Draw

Equipment

 * Meta-Game equipment for every player

Variants

 * The WoH could be switched for a HB monk.
 * The frontliners could be interchanged