Archive talk:Mo/W Frenzied Benediction

Discussion
Sorry to inform you that the build exists, and already has been rejected. See Build:Mo/W Frenzied ZB. Tycn 04:27, 12 July 2007 (CEST)
 * No problem, I was just experimenting with the wiki to see how it works. Just delete it, or teach me how to write builds :| --Jim Eno 04:30, 12 July 2007 (CEST)
 * Looks like you've got the hang of bbcode, take a peek at Help:Formatting and this page (which has several helpful links, including base templates for builds) to round out your editing knowledge. If you need help with anything, flag down an admin or post over at PvXwiki talk:Community Portal. - Auron 04:37, 12 July 2007 (CEST)
 * Thanks a lot Auron, I like to _read_ wikis but when it comes to edit them, i'm like a learning little boy:) --Jim Eno 04:41, 12 July 2007 (CEST)
 * Since that other one is about to be deleted in 2 days, I'll remove the delete tag from this one and let you try it through vetting. This one is a little better than the other, and people do run something like this a lot in RA. I'll never know why (just use spells through FD, or Shatter PS it if they cover FD with it), but I guess you don't have to bring your A-game to RA. Check out the links provided by Auron, flesh out the article a bit, and see what happens. Don't be afraid to ask for help. - [[Image:Kowal.jpg|15px]] Krowman   19:16, 12 July 2007 (CEST)
 * Mmm okay, by the way I already started doing "correct" builds e.g. --> monk flagger i wrote this morning. I will do more "wiki-training" on this one then:) --Jim Eno 20:06, 12 July 2007 (CEST)

Living under prot spirit is pathetic and pitiful. Let's see... holy hammer warrior goes and backbreakers you, in a hurry you turn on frenzied defence in hope to miss most of his attacks until you get back up to prot spirit yourself. He misses or hits with crushing blow, big deal. But then he turns around and smites you with stonesoul strike and holy strike. And let's see... It does 40-40 with EACH SPELL to a knocked down foe. 40 x 2 = 80, standard damage from each skill. 80 x 2 = 160, counting that the wammo uses both. 160 x 2 = 320, because of the doubling from frenzied defence.

I've seen that happen so many times to frenzied defence monks. Especially against a warrior who calls frenzied for an ele. It's perfect for me since I'm 'renowned' (NO, that's not owned.) for using the holy hammer build. Watch out for me ;) Napalm Flame  ^_^  (talk)·(contributions) 20:31, 12 July 2007 (CEST)
 * I understand your concerns, but this is a pretty much solid build for RA. Many people just run cookie cutter sins, poorly taught warrior variants, stuff like that. And you can still kite, or not activate FD on every single -xx you take. Poor monks will get owned with this build, good monks have a chance to shine! My two cents :) --Jim Eno 20:50, 12 July 2007 (CEST)
 * You don't really need that blood necro note in the build article. Blood Necros use life steal, which isn't doubled under FD or Frenzy. - [[Image:Kowal.jpg|15px]] Krowman   20:58, 12 July 2007 (CEST)
 * Ok, removing. Me == noob! --Jim Eno 21:00, 12 July 2007 (CEST)

Fails to a regular Healing Prayers build. Also, Disciplined Stance > FD. RyXXed

Rejuv. Signet?
This build basically needs to spam frenzied defense + ps to survive the masses of melee characters in the arenas; what if we put RejSig instead of GoH, since we already carry healing prayers, to allow more energy? --Jim Eno 20:06, 12 July 2007 (CEST)
 * Gogo signet of divotion. SoD > All. - [[Image:Weapon_of_Fury.jpg|20px]]Unexist  16:23, 26 October 2007 (CEST)

SB?
Why SB standard and not PS? Is getting orbed for 300 that much fun? –Ichigo724 07:09, 23 August 2007 (CEST)
 * PS is better when used on yourself, SB is better on teammates to nullify spikes. They really are variants of each other, switch it up if you want. This is a wiki, after all. - [[Image:Kowal.jpg|15px]] Krowman   08:14, 23 August 2007 (CEST)
 * Yeah, but in this case, isn't PS better? If you have an air ele and a warrior on you, PS+FD would work, PS+SB wouldn't be fun. –Ichigo724[[Image:Ichigo-signature.jpg]] 17:20, 23 August 2007 (CEST)


 * Agree with Ichigo. [[Image:User Frvwfr2 signature.jpg|User:Frvwfr2]] frvwfr2  (T/C/Sysop) 17:21, 23 August 2007 (CEST)
 * "PS is better when used on yourself, SB is better on teammates to nullify spikes." - [[Image:Kowal.jpg|15px]] Krowman   18:30, 23 August 2007 (CEST)
 * Yeah, but in this case, isn't PS better? Yeah, but in this case, isn't PS better? Yeah, but in this case, isn't PS better? Yeah, but in this case, isn't PS better? Yeah, but in this case, isn't PS better? Yeah, but in this case, isn't PS better? Yeah, but in this case, isn't PS better? Yeah, but in this case, isn't PS better? Yeah, but in this case, isn't PS better? Yeah, but in this case, isn't PS better? Yeah, but in this case, isn't PS better? Yeah, but in this case, isn't PS better? Yeah, but in this case, isn't PS better? Yeah, but in this case, isn't PS better? Yeah, but in this case, isn't PS better? Yeah, but in this case, isn't PS better? Yeah, but in this case, isn't PS better? Yeah, but in this case, isn't PS better? Yeah, but in this case, isn't PS better? Yeah, but in this case, isn't PS better? Yeah, but in this case, isn't PS better? Yeah, but in this case, isn't PS better? Changed, if anyone wants to change it back, give a decent reason. –Ichigo724[[Image:Ichigo-signature.jpg]] 18:57, 23 August 2007 (CEST)
 * Dodge orbs. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 19:01, 23 August 2007 (CEST)
 * SIGH lightning hammer then. And for some reason, as a monk, at certain times, I need to stand still to cast these weird things. They're called "spells", I believe. –Ichigo724[[Image:Ichigo-signature.jpg]] 19:03, 23 August 2007 (CEST)
 * Then you get hit for 300+ damage and die. It's what happens when you don't dodge. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 19:06, 27 August 2007 (CEST)
 * Ichigo, u n00b! Rapta is leeter than u, he can dodge lightning hammers while casting spells! 78.156.196.18 15:51, 26 October 2007 (CEST)
 * For sure. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 16:45, 4 February 2008 (EST)
 * Also, just for the record, I am not saying that Ichigo is wrong in any case. Just want to bring up the idea of dodging orbs. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 16:47, 4 February 2008 (EST)

FD
Seriously think before using FD. You WILL get destroyed for SP assassins if Spirit Bond is, for whatever reason, down. Expose Defenses and 300 damage blades of steel. GG. !Bowflight 22:50, 30 August 2007 (CEST)
 * Veil to remove expose gg. - [[Image:Weapon_of_Fury.jpg|20px]]Unexist  16:23, 26 October 2007 (CEST)

Bad
I'm not a fan of Frenzied Defense in the first place but, if you're actually going to run a Frenzied Benediction Monk, the bar needs to be better than this. Shield Bash is mostly superfluous. It is awesome against Shattering Assault Assassins and Guiding Hands Hammer Warriors but otherwise not so much, since you already have Frenzied Defense for self-defense. A skill that is actually going to help you heal/prot your TEAMMATES is more important. Secondly, Gift of Health is simply a waste of attribute points. You want to run 14 Prot and 13 Divine Favor (or, since you're using Prot Spirit and have already dedicated yourself to this gimmick build, you can go with a Major/Superior Rune to beef up your Protection spec).

After dropping Shield Bash and Gift of Health, the first thing you want to put in is GUARDIAN. This skill should be on EVERY Monk bar in Random Arenas. It's just that good. You'll prevent so much damage, and thus save energy, by using this skill wisely (not to mention how the skill helps prevent interrupts/knockdowns from Physical characters). Next, you have Signet of Devotion and Divine Spirit to choose between. Both of these allow you to pump out more healing. Signet of Devotion is much more sluggish, however it does get around shutdown effects like Shame and Shroud of Silence. Pick whichever one you feel happiest with. Zuranthium 14:58, 4 February 2008 (EST)


 * This build was initially written before Guardian received its buff and since so much time has passed, a new version should probably be written instead. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 16:49, 4 February 2008 (EST)
 * Not just a new version, it should be archived. The only reason was that guardian back then was meh, and a 8 sec 75% block for 5 energy is pretty owning. Now, guardian is simply alot more better, since you'll need it for teammates anyway, so no need for FD. —ǘŋ  Ɛxɩsƫ  08:00, 11 May 2008 (EDT)

just replace frenzied with guardian, like any ZB monk , it's not even necessary to have another ZB build just for the secondary job change , just make a "core ZB" , it's better Drownz 20:10, 16 March 2008 (EDT)

I edited this a bit.--Camizzle 04:27, 19 March 2008 (EDT)

This shit is really old
Why is it just here? ZB isn't even used anymore.
 * And Golden Fox Strike+Wild Strike+Shattering Assault>Frenzied Defense, even with Protective Spirit. Scoring 100s against a Monk is o so fun. Also, most RA/TA monks use Tactics Stances, Shield Bash or Return now. -Mike 09:19, 11 May 2008 (EDT)
 * Yes, it should be archived. &not; Klump  eet  10:05, 11 May 2008 (EDT)
 * Especially since wild removes frenzied, right (not that I like the build). – Ichigo 724 [[Image:Ichigo-signature.jpg]] 14:41, 11 May 2008 (EDT)
 * That's not the problem, the doubled damage taken is. Shattering Assault sins will tear through this Monk's defenses, but a Dual Attunement Air Spammer (as an example) will actually benefit from Frenzied Defenses as long as you can remove Protective Spirit. I liekz 280 damage from Lightning Orb, how about you? -Mike 14:46, 11 May 2008 (EDT)
 * If you're playing a monk that still puts up FD after seeing SA once, he fails anyway. And your first combo on him would be without FD anyway, as wild removes it. – Ichigo 724 [[Image:Ichigo-signature.jpg]] 18:32, 11 May 2008 (EDT)
 * Too bad for you dual attunement spammers are bad and nobudy runs them. —ǘŋ  Ɛxɩsƫ  03:43, 12 May 2008 (EDT)
 * Most Dual Attunement Spammers, this seems to be the only exception, at the moment. -Mike 07:20, 12 May 2008 (EDT)
 * "PvE general, PvE hero, PvP RA, PvP AB" ..... – Ichigo  724 [[Image:Ichigo-signature.jpg]] 11:41, 12 May 2008 (EDT)

Nuthin Really &not; HoOkinHeads  00:39, 14 May 2008 (EDT)

ZB
Is NOT redundant.-Jax010 00:06, 12 May 2008 (EDT)
 * Frenzied Defenses is still pretty crappy. The only dependable way to defend against a SA sin as a monk is to catch one of their attack skills with Shield Bash. Allies can help too, though. -Mike 07:21, 12 May 2008 (EDT)
 * No matter, this is archieved. Enj oy  [[Image:Frenzy.jpg|18px|User:Enjoy]] phailer! 07:44, 12 May 2008 (EDT)
 * It is not redundant, just not common. I'll change it to something like 'less popular'. &not; Klump  eet  11:43, 12 May 2008 (EDT)
 * Frenzied Defense made me so happy on my scythesin back before the Fox's Promise nerf. --71.229 00:42, 14 May 2008 (EDT)
 * I just laughed at monks who took it, because it usually caused more harm than it helped. XD -Mike 07:11, 14 May 2008 (EDT)
 * You don't use Frenzied against unblockable opponents (ie Shattersins). If ZB is swapped for WoH and RoF for Patient this is still a good bar.  ɟoʇuɐʌ ʎʞɔıɹ [[Image:Panic_srsbsns.gif|37px]] 07:12, 14 May 2008 (EDT)