User:Krschkr/A-W Renewing Smash

Assassin build which uses critical strikes to score critical hits with a hammer and quick activation time attack skills for damage compression. Deals respectable single target damage.

Skills and Attributes
[build prof=A/W HammerMastery=12 CriticalStrikes=12+1+3][Shadow Theft@20][Critical Eye@20]["For Great Justice!"][Crude Swing@18][Brawling Headbutt][Renewing Smash@18][Protector's Strike][Critical Agility][/build]
 * Variants
 * – over alcohol.
 * – over [[Brawling Headbutt]. Only use this if you have both and sufficient condition availability (such as ) in your team. Allows four es per knock down under the effects of earthbind, two during earthbind downtimes.

Equipment

 * Vampiric hammer of fortitude with "Strength and Honor!".
 * Vampiric Anniversary Shortbow "Whispers" of fortitude with "Strength and Honor!". Use when you're unable to reach your target due to snares or terrain.
 * Shield set for self-defense.

Usage

 * Maintain [[Critical Agility] during combat.
 * When it self-renews it's placed on top of your enchantment stack, preventing effective covering.
 * Shadow step to a foe with [[Shadow Theft@16].
 * Use the improved [[Critical Eye@20] afterwards.
 * Keep using shadow theft on recharge so it self-buffes and improves your attributes by 6 instead of 5.
 * Knock down targets with [[Brawling Headbutt].
 * Quickly chain three [[Renewing Smash@18]es into the knock down.
 * Because brawling headbutt lacks an aftercast delay you can use renewing smash three times on the knocked down target. Hammer knock downs like [[Yeti Smash] would only allow two renewing smashes.
 * Under the effect of [["For Great Justice!"] a chain of renewing smashes followed by protector's strike allows to use brawling headbutt again immediately.
 * Use [[Protector's Strike@0] right when an attack of yours has hit the target. This will cancel the recovery phase of the previous attack, basically allowing you to dual attack every 3 seconds.
 * Position yourself inbetween as many foes as possible before using [[Crude Swing@18].
 * Magehunter Strike Variant Usage
 * Maintain [[Way of the Master@16].
 * Use [[Magehunter Strike@0] like [[Protector's Strike@0].