Archive talk:Any/Me Ursan

Discuss here :) oh and i will appreciate evryone how will be able to make my english real english ^^ --Fox007 10:47, 7 February 2008 (EST)

Looks interesting. Good use of Ether Signet. ~ ĐONT * TALK  13:04, 7 February 2008 (EST)

ROFL, this actually seems quite plausible. Makes a hella tank as well. -- Guild of  Deals  15:07, 7 February 2008 (EST)

Well someone was bound to put it up. I have to rofl at this. Seen this coming for awhile.--Relyk 05:35, 17 February 2008 (EST)

Clean-up
I did some cleaning up of the Optional Section.


 * I removed Light of Dwayna: It is never a good Res
 * I removed Renew Life: Again, not a good Res
 * Did some links to the GuildWiki
 * Did some general grammar stuff.

-- Guild of  Deals  18:14, 7 February 2008 (EST)
 * Did some further cleaning up myself. [[Image:Kamer_sig.png|19px]] Kamer  (Talk|Contributions) 23:15, 7 February 2008 (EST)
 * Thanks alot :) --Fox007 09:01, 8 February 2008 (EST)

Using this with a hero with Stone Sheath/Greater Conflagration + winter would be pretty awesome. Rickyvantof 11:16, 12 February 2008 (EST)
 * ill put it in Notes :) Fox007 11:25, 12 February 2008 (EST)
 * heros cant ursan... himynameisbobbyjoe 10:27, 17 February 2008 (EST)
 * I think they meant putting those skills on an ally hero while YOU run Ursan. That would also effectively cut down on the mantras, bringing more slots for whatever you could want.

Mantra usage
Plz put here where which mantra must be used ^^ Fox007 03:24, 17 February 2008 (EST)
 * I think that you must know which damage are you going to take in next battle. If fire, take Mantra of Flame, if cold, Mantra of Frost. &mdash; Abedeus  [[Image:User Abedeus Sig.jpg|19px]] 03:31, 17 February 2008 (EST)
 * yes ofcourse but there just a few areas where you will be needing all 4 mantra's and why using your bar for useless mantra's which won't be used in that area. And when in a area you will soon find out what mantra must be used against what foe. Fox007 03:39, 17 February 2008 (EST)
 * Ummm... There's such things as spirits so you can change all damage taken into cold (using both spirits)... So either a party member could bring it, or if you are R/Me just bring the spirits and set before you aggro Lukejohnson 06:49, 17 February 2008 (EST)
 * That's Winter. However that only converts elemental damage, so you will need Greater Conflagration. But then, you can't have Ursan Blessing. ~ ĐONT * TALK  07:14, 17 February 2008 (EST)
 * So one support rit carting that, Winter, and Draw Spirits around, I guess. --71.229 08:24, 17 February 2008 (EST)
 * I'd agree with 71. However, I think a chart for Dungeons would be more accurate, as I commonly see UrsanWays being run through their. --[[image:GoD Sig3.jpg|20px]] Guild of  Deals  08:32, 17 February 2008 (EST)
 * Well if you bring winter you can just bring frost. Will act with all elemental damage, which is better than having the 4 mantras anyways. --Usual 10:54, 17 February 2008 (EST)
 * This is what he means: Catacombs of Kathandrax: Flame. Varajar Fells: Frost. etc. --War Pig5 21:04, 19 April 2008 (EDT)

Guys. Check Notes... Rickyvantof 11:26, 17 February 2008 (EST)
 * I don't think you'd need all four mantras. Maybe just take one and leave the other slots as Optional. Also Ether Signet is good for energy provided you have something to use it on. If not you'll easily regen' enough energy without it to activate Ursan Blessing again. --Octavia 13:27, 17 February 2008 (EST)
 * You need Ether Signet when your Mantra wears off. You need energy for Dwarven Stability, Mantra of Whatever and Ursan Blessing (5 + 10 + 10) . Without Ether Signet it takes more than a half minute for a paragon to have 25 energy, while with Ether Signet the downtime is only 10 seconds. ~ ĐONT * TALK  14:14, 17 February 2008 (EST)
 * The Spirit thing is already in the notes section and about having not all mantra's on the bar is being worked on under Mantra usage. Fox007 14:26, 17 February 2008 (EST)
 * I did some work and added onto the table which mantras can be used where. I hven't finished all of it but I spare dyou some of the work ^^.  I hope I helped. Lyssan55 15:25, 17 February 2008 (EST)
 * How can the downtime be only 10 seconds when the recharge for Ursan Blessing is 30 seconds?
 * It is the downtime of restart casting again :) --Fox007 03:47, 26 February 2008 (EST)

this is not in this section of talk but this build is all about your norn title track and if you don't have a high one its not going to be quite as effective.Iron Tsunami 15:57, 17 February 2008 (EST)

you know, overall, this build lacks good rezing, which often is needed if you are going into places like DOA. That is unless you are a monk as well. But for a Me/- this is a good build.
 * Well there is like no build which can survive without healing ether it has it in it self or it has it by using other characters mostly monks. And even if your team get swipped in Doa i won't be such a big deal you can do city in 30mins with this while the balanced way had to use 3 hours to complete it.--Fox007 10:51, 18 February 2008 (EST)
 * Edit: Thx Lyssan ^^ --Fox007 10:56, 18 February 2008 (EST)


 * Also keep in mind if the area you are farming has either mainly elementals or mainly ranged/melee damage, bring Elemental and Physical Resistance. +40 armor is fun :) stacked on Ursan Blessing.
 * Armor stacking is nerfed so i am not sure if ursan Blessing + Physical Resistance will work --Fox007 03:33, 1 March 2008 (EST)

If armor stacking is nerfed, why not take volfen and use the resistance? 70.108.189.29 09:30, 2 March 2008 (EST)


 * Ursan is the best. This build gives no additional armor persides Ursan, so there is no nerf. Anyway, with Armor stacking, if it's over 24, then it'll go with the highest armor boost (example: Having OF and Armor of Earth, Armor of Earth provides more armor and thus you'll gain only armor buffs from that, not OF). --[[image:GoD Sig3.jpg|20px]] Guild of  Deals  09:33, 2 March 2008 (EST)


 * Some said that taking Physical resistance + Ursan Blessing might work but that part is nerfed.Fox007 09:38, 2 March 2008 (EST)


 * Physical would be good against heavy physical areas, but leaves it vulnerable to casters. Anyway, if you bring an Eskimo Ranger (Winter+Greater Conflagration), you can just run Mantra of Frost and get constant damage reduction+energy. --[[image:GoD Sig3.jpg|20px]] Guild of  Deals  09:40, 2 March 2008 (EST)


 * Already in the notes^^ --Fox007 09:44, 2 March 2008 (EST)
 * Anyone feeling that we should make a team build with that xD --Fox007 09:53, 2 March 2008 (EST)
 * Archive:Team - Polar Bearway? Darkdawn 18:04, 22 March 2008 (EDT)
 * Same author :) i made this build and that build^^^. --Fox007  [[Image:User Fox007 sig.png|User:Fox007]] 04:46, 23 March 2008 (EDT)

Resistances
You're not gonna need 4 mantras, so I put resistances in the build, with different mantras as options depending on the area. Rusty 01:58, 18 April 2008 (EDT)
 * I should add this instead ^^ Archive:Team - Polar Bearway but gonna chance it back to the mantra instead of the resistance's since the mantra's give addiotnal energy which was the main idea after the build --Fox007  [[Image:User Fox007 sig.png|User:Fox007]] 10:56, 18 April 2008 (EDT)

Just Wondering, how am i ment to know what type of damage im gonna come up against? i mean if im doing say Destructions Depths, none of the destroyers do elemental damage, (or at least not the warrior ones) so should i just take pysical Resistance, or go and get winter and greater conflagration for a hero?
 * most of the time you can qeuss which mantra you have to use but you can choose for Physical Rysisrance if you have MPhysical Heavy areas. Fox007  [[Image:User Fox007 sig.png|User:Fox007]] 10:02, 15 May 2008 (EDT)

Add primary attributes to templates?
As the notes say, "Critical Strikes, Soul Reaping, Leadership, and Energy Storage will help, as Ursan Blessing doesn't affect them" (and Strength too). I think the templates should be de-done with these added attributes. --War Pig5 14:34, 22 April 2008 (EDT)
 * No i think these are rather optional some warriors choose to use there weapon attribute instead of strenght this is the same for any other profession Fox007  [[Image:User Fox007 sig.png|User:Fox007]] 16:23, 25 April 2008 (EDT)
 * With a Warrior primary, you should add 16 points on strenght, unequip your weapon and add Signet of Stamina to your last slot. Cast Signet of Stamina before the ursan blessing and you got more than 900hp constantly. Orwen 17:50, 15 May 2008 (EDT)
 * You can but some prefer to use a axe or sword to use the effect of ursan roar Fox007  [[Image:User Fox007 sig.png|User:Fox007]] 11:22, 16 May 2008 (EDT)
 * I don't unequip my weapon. I double-click my 16-str headgear, click Signet of Stamina, then my 2-click my axe headgear. I can restrain myself from hitting the attack button. I still disagree with you (Fox007) but I'll respect your opinion and not change the article to suit mine. --War Pig5 15:44, 29 May 2008 (EDT)

Imbagons are even more imba again
Probably the best e-manage of the lot, since it won't be an issue inside of battle, plus while running this, damn near to 150-170al, depending on what you are fighting, and what mantra you are using. EXteel 08:38, 2 June 2008 (EDT)
 * No, best energy management for Ursan are Sins, Dervs and Necs, Sins would never run out of enrgy mid battle thanks to crits, Necs can have huge enrgy using dieing minion wall out of battle, and for dervs enchies ending after batle ftw. :3 --  Super Igor   *ninja!!*  08:41, 2 June 2008 (EDT)
 * Ok, so dervishes can be ench spammed to get their energy regen, and during full ursan teams you won't be having minions. In the middle of a battle, decent ursans won't have energy shortages. if they do, just switch to daggers and spam dagger attacks until your energy is insanely high again, also spam 1&2. E-manage outside of battle, moving from mob to mob, is the biggest issue. EXteel 09:02, 2 June 2008 (EDT)
 * vocal was sologon + song of power? 76.188.100.220 17:29, 21 June 2008 (EDT)
 * Song of power doesn't have any effect under ursan blessing. Sins Dervish Paragon Necro's and Eles have some good things for ursan^^  Fox007  [[Image:User Fox007 sig.png|User:Fox007]] 04:28, 22 June 2008 (EDT)

Standard Ursan Counters
lol. -- Kyrax 18:43, 22 June 2008 (EDT)


 * Standard Ursan counters such as... Afk monks?...umm...a bunch of mesmers all casting Energy surge on you all at once?...got me.--[[Image:GatessMoebius Strike Icon.jpg|20px]]<font face="Monotype corsiva">The <font face="Monotype corsiva">Gates  <font face="Monotype corsiva">Assassin  00:43, 17 July 2008 (EDT)
 * Fear me--[[Image:Relyk Purifying Veil Sig.jpg|19px]]<font color="99CCFF">R ELYK   <font color="CCCCFF">ʞlɐʇ ʎɯ  23:52, 27 July 2008 (EDT)
 * * Gets Critical Hit*--[[Image:GatessMoebius Strike Icon.jpg|20px]]<font face="Monotype corsiva">The <font face="Monotype corsiva">Gates  <font face="Monotype corsiva">Assassin  11:11, 28 July 2008 (EDT)
 * This is Ursan, not SF sin :P-- L  R  15:44, 30 July 2008 (EDT)

BITCH
WHY THE FUCK DID YOU CREATE A URSAN BUILD?! :'(-Oni- 12:30, 22 July 2008 (EDT)
 * To irritate you my life has begon to irritate you until my life ends.  <font color="Orange">Fox007  [[Image:User Fox007 sig.png|User:Fox007]] 13:25, 22 July 2008 (EDT)

Ursan Updates
As the latest update, all effects was removed from ursan including stances.--ZionHikari 20:24, 7 August 2008 (EDT)
 * Best bet is to go test how Imbagons and Orders affect them now.  Big  (<3)   PEW!!  [[Image:BigSigPic.jpg|19px]] 20:28, 7 August 2008 (EDT)

xD, they do, i use ursan all the time, with just ether sig on my bar and some sword attacks when its down, but it shouldnt realy be down alot. i have my rit cast wep of fury on me, and i usually keep up on energy jsut fine.68.227.202.180 20:08, October 20, 2009 (UTC)