User talk:Malokai92/help

2 eles that split and cap their shrines, eles would have as good as self heals as smartly possible. 1 War or MM's follow each of them.. Warriors would be something with powerful ganking/splitting ability :> and the MM would be boring N/D's with Mystic Regen blabla, using Jagged Bones and skilfully Death Novaing stuff :D -- -Ch ao  s-   09:30, 13 January 2009 (EST)
 * mms and wars are like the worst professions for speed capping--Relyk _||_  I hammers u! 11:08, 13 January 2009 (EST)


 * to prot the eles while eles nuke shrines. 1 ele is so easily ganked it doesn't make sense. A war can gank stuff while the ele caps. -- -Ch ao  s-  [[Image:TheDentist.jpg|19px]] 11:11, 13 January 2009 (EST)

Bring derv for 3 hitting ABers + farming shrines that survive AoE, ele with SH for speed blow up shrines, and cripshot/mels for snaring nigs to blow them up + dshot npc monk heals. + monk. All those chars can bring speed boosts as well Rawrawr Dinosaur 11:12, 13 January 2009 (EST)
 * Fk cripshot, nigs will die in 2 hits if derv and ranger attack them. Turret sounds funner but you dont have natural stride with that. The monk will be using return and dash since he wont need the block, fdh should let the ele keep up and conjure+enchanted haste will mean perma ims for derv. zzzzzzzz--Relyk _||_  I hammers u! 11:25, 13 January 2009 (EST)
 * Only reason to run ranger is snare, really (so mels or cripshot..) Enchanted haste is bad, run sig. Rawrawr Dinosaur 11:26, 13 January 2009 (EST)
 * urite, but sig wont be as useful for catching stray luxons. turrets still own >>--Relyk _||_  I hammers u! 11:37, 13 January 2009 (EST)