User:ArcaneSpark/TA Brutal Rangerspike

A solid TA spike that can rip apart unprepared teams. Requires good players and some type of voice communication.

Team Composition

 * 3 Rangers /
 * 1 Monk /

Rangers
[build name="r/rt caller" prof=range/rit marksm=12+1+1 expert=10+2 communing=8][glass arrows][dual shot][savage shot][distracting shot][brutal weapon][antidote signet][optional][resurrection signet][/build]
 * Favorable Winds - at least one ranger should have this.
 * Lightning Reflexes - as a blocking stance and IAS.

Equipment

 * A Vampiric Recurve Bow of Fortitude (for spiking)
 * A Sundering Recurve Bow of Fortutude (to hasten health regeneration)

Variants

 * Conjure Flame, Conjure Frost, and Conjure Lightning instead of Brutal weapon. More damage, but easily strippable.
 * Forked Arrow (Much stronger spike, but very conditional in TA.)

WoH Shadow Monk
[build prof=Mo/A heal=12+1+1 prot=10+1 divine=8+1 shad=2][WoH][Draw Conditions][Mending touch][Guardian][patient spirit][spirit bond][Holy veil][return][/build]

Equipment

 * Survivor Insignia
 * Superior Vigor and Recovery Runes
 * Standard Monk sets.

Usage

 * Use Word of Healing as your primary healing skill. It becomes very useful on allies below 50% health.
 * Use Draw Conditions and Holy Veil to remove hexes and conditions as they come.
 * Pre-Veil if you see a dangerous player such as an Augury Spiker or Shadow Prison Assassin.
 * Use Spirit Bond to counter heavy-hitting foes.
 * Use Return to escape from meleers, or to snare a pesky kiter.
 * Use Patient Spirit as a secondary heal or when your WoH was interrupted.
 * Use Guardian on allies getting physically attacked.

Variants

 * Protective Spirit instead of Spirit Bond.
 * Vigorous Spirit for TA.
 * Mend Condition instead of Draw Conditions.
 * Various skills can be substituted for Holy Veil and/or Return, depending on what is expected to be needed the most.

Counters

 * High amounts of anti-melee, and constant blind
 * Prots like Guardian and Spirit Bond
 * Not having Vent