Archive talk:Mo/Me Offensive RoJ JQ

distortion isnt really useful when you have IoH-- talk  06:23, 2 December 2010 (UTC)
 * I thought that you can't decimate a shrine into oblivion with just RoJ. (scatter?) Do you wand the other npcs to death or does 16 smiting RoJ cause death even with scatter? Also superior rune in jade quarry? .. also seems inferior to Build:Mo/P JQ Ray of Judgment --Chieftain Alex 11:00, 2 December 2010 (UTC)

There are a lot of great uses and secondaries for an RoJ monk in JQ, however, the bitter pvx community will shun all of them off since they already have the Mo/P version. The best you can do is post it on your user space and post your build on the Mo/P's talk page so that ppl can see. Cheers Smity Smitington 19:24, 2 December 2010 (UTC)
 * this would be fun if you wanted to kill juggers, only need mantra of concentration rather than resolve--Christmas sig.jpg talk  07:56, 3 December 2010 (UTC)

"Fall Back!" and "Make Haste!" are like, the two most vital skills on every JQ RoJ bar, I can barely believe you traded them off for MoR, some half arsed snare, and IoP which you'll only ever use to finish off left overs on shrines. (Which is barely ever necessary.) "Make Haste!" singlehandedly can help you win games. -- Brandnew. 09:41, 3 December 2010 (UTC)
 * Until somebody Kiren Burden and IoP's your carrier. Smity Smitington 15:09, 3 December 2010 (UTC)
 * Smite Hex/Other hex removal, pew pew. -- Brandnew. 17:16, 3 December 2010 (UTC)
 * One hex removal for two hexes? Also as soon as uninterrupted RoJ nukes the quarry your carrier is going to turn around anyways. Smity Smitington 18:10, 3 December 2010 (UTC)
 * You take more than one hex removal? Also, one IoP isn't going to kill a carrier. -- Brandnew. 19:08, 3 December 2010 (UTC)
 * why would you use iop on shrines? burden and iop are for killing carriers only. there isn't a single monk with hex removal on jq. mh and fb aren't really that vital, they're just better than other options. this would be better for shitters to use than mop though--Christmas sig.jpg talk  20:59, 3 December 2010 (UTC)
 * Boosts while holding make a big difference, and most monk bars have hex removal. Unintable RoJ can be important, but the problem with this bar is that you lose haste and basically all heals and removals in exchange for mediocre offense. --184.153.31.65 23:37, 3 December 2010 (UTC)
 * Illusion of Pain can actually take down jugs in a little over 2 casts, so it's pretty quick & real easy against unprotected ones. kitah's burden is a real good snare, if your worried about IoP being removed, use it as a 'cover hex' if you will. Distortion pretty much make you invisible vs archer npc's and rangers trying to snare you. IoH makes cripple not a problem. one of the good things about the build is even with the high offense, RoD still can save quarries (one of the most underrated skills imo). I decided to add the +1 DF (even though it's only 2) because when an enemy RoJ's your quarry and you cast it on an npc after the dmg is done and the burning kills them, the 10HP will save them. consider casting it on the far right npc when they RoJ you, then the far left once it recharges. if 2 seperate ones are alive, most Mo/P's will need 2 RoJ's. mantra of resolve works even when you dont have 9 energy. hope that clears some stuff up! -Jarin
 * The hex removal comment was in reply to Relyk, and while you can save a quarry vs a single capper, rod isn't enough to keep anything alive under pressure. There are benefits to having iop and a snare, but there's useful stuff you miss out on. I'm pretty sure that I've encountered you (Jarin) on this build though, and it seemed to work fairly well. Out of curiosity, do you play both sides with this? --184.153.31.65 01:03, 4 December 2010 (UTC)
 * Mostly luxon cause it's quicker, but so far have gotten almost r9 luxon and r4 kurzick just in JQ with mostly this build so it gets along pretty well for me i guess -Jarin
 * To sign, just type ~ . It needs to include the timestamp and link, and that's the quickest way to do it. Toraen -Gifts Plz [[image:ToraenSig3.png|19px]] 03:12, 4 December 2010 (UTC)
 * Thanks^^ Jarin 03:30, 4 December 2010 (UTC)
 * You shouldnt be holding shrines with roj, you have better things to do. Hex removal doesnt matter in the first place since a monk will outheal iop anyways. The point is this would be brainless for shitters to use. besides you only need rod to stay alive, ioh for cripple, and you can change out mantra for smite hex/condition--Christmas sig.jpg talk  10:53, 4 December 2010 (UTC)
 * Mantra is pretty important. also I've found that RoJ+IoP will out DPS the average monk in JQ Jarin 18:14, 4 December 2010 (UTC)

Distortion
Why? Huge energy eater and I am not sure why you need to block unless you are really having trouble with enemy (human) warriors/sins/rangers. You shouldn't need to block npc rangers since striffing side to side is enough to dodge 100% of arrows. Smity Smitington 20:22, 4 December 2010 (UTC)
 * It would foil hammer war. It can cost a lot but there aren't many other defensive options, since otherwise it's just RoD and a long recharge snare. Also the word you want is "strafe."--Liability 18:16, 5 December 2010 (UTC)
 * Does it need another defensive option? Seems like a really specific skill that you won't need all that often as dealing with melee is not typical in jq.  You could bring another offensive skill which would counter melee just as much. Smity Smitington 20:11, 5 December 2010 (UTC)
 * Distortion counters melee more than any offensive skills available. It is the most easily dropped skill on the bar though; I'd probably take an int in its place. --Liability 02:07, 6 December 2010 (UTC)
 * That or another snare. Snared melee is useless melee.  Also phantom pain is a hard skill to ignore.  Smity Smitington 22:24, 6 December 2010 (UTC)
 * I agree, Phantom Pain would be great to take out the natural +3 regen of carriers. I'll edit it into the variants. I usually use Distortion when I see that one ranger use apply poison->burning arrow I hit it. That can be pretty deadly. Also when you've got that little bit of health left and melee and raining down on you it really helps get the last RoJ in. I still use it on Far Shots/Longbows, even with moving side to side Jarin 23:20, 6 December 2010 (UTC)

Mantra of Resolve > Mantra of Concentration
I've tried both, and Mantra of Resolve does work much better, even with the higher energy. Energy really isn't that much of a problem with this even without swapping to a higher energy set - and if you don't have 9 energy it will still work against an interrupt before ending. If you do, you have a lot more flexibility. Also the recharge time is 10 seconds less which let's you push up more. Jarin 20:38, 8 December 2010 (UTC)
 * umm....MoR lasts a whopping 5seconds in "PvP" (JQ is not PvP) MoC lasts for 1 rupt. Very few people will try to rupt you twice.  The few that can/try to probably won't hit the cast before it finishes because they probably never saw the anti rupt go up and will be surprised.  Concentration is the better option by far, tbh. &mdash;  Scythe   22:23, 8 Dec 2010 (UTC)
 * Faster recharge can be important, energy doesn't matter, and MoR can cover both hexes if needed. I wouldn't say that concentration is "better by far" in this case; mor works fine. --Liability 22:36, 8 December 2010 (UTC)
 * JQ players still aren't smart enough to try and rupt you twice in one casting time anyway after learning about the anti-rupt tbh. &mdash; Scythe   0:25, 9 Dec 2010 (UTC)
 * The amount of times you go against rangers and mesmers with rupts at the same time justifies using it. Besides, MoC last a wopping 1 second more with a higher recharge and less interrupt blocks. For real, I wonder if people here actually try the build rather than just looking at it. Jarin 00:46, 9 December 2010 (UTC)
 * welcome to PvX. Also, spec more inspi next time.  Drop smite to 11+1+3 and up inspi to at least 7.  &mdash;  Scythe   1:50, 9 Dec 2010 (UTC)
 * Can't drop smite, it won't clear. And low inspiration doesn't matter here. --Liability 01:58, 9 December 2010 (UTC)

you really don't need more than MoC-- talk  04:18, 9 December 2010 (UTC)
 * You can drop smite it will clear. The idea is to spec enough inspi for MoC to clear 20s of duration. &mdash;  Scythe   23:13, 9 Dec 2010 (UTC)
 * 15 smite roj taking a shrine would be news to me, but I have been wrong before. --Liability 02:43, 10 December 2010 (UTC)
 * I've clearned shrines with 14smite RoJ's. &mdash;  Scythe   2:51, 10 Dec 2010 (UTC)
 * and you wasted an entire skill slot for the extra aoe damage to clean up. Smity Smitington 02:57, 10 December 2010 (UTC)
 * I've wand capped shrines. Doing it in one cast is better.--Liability 05:53, 10 December 2010 (UTC)
 * Nop, you need 16 smite. It'll kill NPC's by like 6 or 7 health.
 * It's called Cry of Frustration... &mdash; Scythe   0:22, 11 Dec 2010 (UTC)

Outdated
Almost always Mo/P. Smite Hex, Smite Condition, "Make Haste!" and "Fall Back!"" add that and this is meta material.--Strayver 17:58, 12 June 2011 (UTC)
 * Kind of agree that this is outdated seeing as this only point in running this is the anti-interrupt and nowadays most decent mesmers use Power Block / Psychic Distraction / Psychic Instability which ignore anti-interrupt skills by kd/disable anyway. Besides there isn't much of a need for anti-interrupt skills on the RoJ bar if you can cancel properly. Kracatoan 18:07, 12 June 2011 (UTC)
 * anti-interrupt prevents kd from PI, PB and PD are very uncommon. The main problem is multiple interrupts, which is much more difficult to cancel through. With the surge of PI nukers, this is becoming more viable compared to mo/p. -- Relyk 03:02, 13 June 2011 (UTC)

Merge
Shouldn't go through. It's pretty obvious, while these builds share the same elite, that they are still different usage wise. Vincent Evan [Air Henchman]   19:58, 21 June 2011 (UTC)
 * Changed to archive-pending. It tries to play the same role as mesmers do now, but they've just become so much better at it. This could also be rewritten to a Mo/Me that actually has divine favor spec, but it seems more like a new page would be in order since the roles are different then. --  Toraen   talk  06:44, 18 July 2011 (UTC)
 * I think just archive since i haven't really seen this type of monk played and other professions can out class this build Dacookiemaster 01:12, 9 August 2011 (UTC)
 * It still has the advantage of easily taking out Ranger shrines and the ability to defend shrines with RoD. I suggest having it revetted, since votes are from before the introduction of Mesmer nukers, to decide whether to archive.-- Relyk 03:26, 9 August 2011 (UTC)