User:LeonLanarski

[build prof=Mo/Me name="Build:Mo/Me SoJ Fow Forest Soloer" ins=4 hea=7+3 smi=12+1+3 pro=8+3 div=7+3][Drunken Master][Shield of Judgment][Mantra of Resolve][Protective Spirit][Healing Breeze][Blessed Aura][Essence Bond][Balthazar's Spirit][/build]

Equipment

 * Radiant armor
 * All superior monk runes one of each type.
 * Any one handed weapon with 20% enchant length +5 energy.
 * Grim Cesta that bestows -50hp.

Usage
[build prof=Mo/Me name="Build:Mo/Me SoJ Fow Forest Soloer" ins=4 hea=7+1+3 smi=12 pro=8+1 div=7+1][Drunken Master][Shield of Judgment][Mantra of Resolve][Protective Spirit][Healing Breeze][Blessed Aura][Essence Bond][Balthazar's Spirit][/build]
 * Cast and Maintain on yourself skills 6-8, and make sure your wearing your 55 armor set.
 * Prior to and while soloing a group of monsters maintain both Protective Spirit and Healing Breeze, and if the group has any form of interruption keep Mantra of Resolve up continuously.
 * Once you have a nice hold of the monsters go ahead and cast Shield of Judgement.
 * Only use Drunken Master to escape peril or to quickly move towards another group as long as Mantra of Resolve is recharged or has enough time to do so.
 * For running to the forest see the second build's modified rune, equipment, and usage.

Equipment

 * Perferrably Sentry insignias on the chest and leg armor pieces, however Blessed should work dandy too.
 * Either Radiant or Survivor insignias on the remaining 3 pieces.
 * The two +1 runes shown here aren't needed, but they're beneficiary.
 * Highest vigor rune possible.
 * The empty rune slots can be any mix of Rune of Vitaes and Rune of Attunements.
 * For weapons bring a non-caster single handed weapon bearing +30hp, +5 energy, and any suffix modification excluding vampiric and zealous.
 * Next I would recommend a shield with the max upgrades of the "Ignorance is Bliss" inscription, and Shield Handle of Endurance.

Usage

 * First off don't have your 55 armor on.
 * If you like you can maintain Blessed Aura while running; this will help when using Protective Spirit and Healing Breeze.
 * Before Running use Drunken Master (may need to get to level 1 drunkness), and make sure to not draw aggro to Rastigan the Eternal.
 * Drunken Master must me up at all times during the run.
 * Use Healing Breeze and Protective Spirit as you see fit.
 * You may get a little extra assistance when using Shield of Judgement right before entering a group when trying to run.

Variants
Replacing Shield of Judgement if it isn't efficient in doing it's job.

Illusion of Haste may be a possible change, yet it would require other changes.

Radiation Field could be swapped out for the seventh or eighth skill; be wary if you do this for energy problems could arise. This is especially true when encountering interrupts, moreover to try to combat this you can wait to cast Radiation Field when at least one interruption skill has been fired or when at least one of the Rock Borer Worms begins recasting Choking Gas.

Counters

 * Not maintaing the correct skills.
 * Dying
 * Accidently returning to an outpost or submitting "/resign" into the game's chat.
 * Success depends on which critters here can be knockdown, neither wiki knew which creatures in the Forest of the Wailing Lord could be knockdown

(http://guildwars.wikia.com/wiki/Forest_of_the_Wailing_Lord, http://wiki.guildwars.com/wiki/Forest_of_the_Wailing_Lord, http://guildwars.wikia.com/wiki/Tree, http://wiki.guildwars.com/wiki/Forest_of_the_Wailing_Lord, and http://guildwars.wikia.com/wiki/Category:Trees 01-19-09.)