User:AeroSigma

Full Discord way build in progress

User:AeroSigma/FullDiscordway

HouroftheOwl's mercenary variant of 7HBiPSupport:

User:Houroftheowl/melee8-man

=A Build for Every Elite= I've decided to create a build for every elite as I go through the skill hunter title. I thought this would be a fun way to get into home-brewing builds again instead of going straight to the wiki, and provide a fun challenge to the game. I will be archiving them here, and will try to do a small write up for each.
 * My Main, Arcadia Meridian, is a /Unknown and is the one going for Skill Hunter. These builds will be for her when it makes sense. For most of the elite skills that are focused on caster builds I'll create builds for a different primary profession and test them on alts when I can.
 * I will likely put up build pages in my user space for some of the more interesting ones, or ones that could use some work or that I need help with.
 * I will make a point of testing these all, however, they won't all be extensively tested. The goal will be to have workable builds for Zaishen Dailies, especially since I'll be playing many of these on my alts.
 * Please feel free to comment to ask questions or add suggestions!

Battle Rage
Inspired by this uses Battle Rage to fuel Axe Combos. I tried the build from that page, but the skill chain was too long, especially when I was running Axe Twist as the optional. I found I often would get one or two skills into it and then the monster died, or I missed the Low Blow off the knockdown with Lacerating Chop in between. When the chain is interrupted, it negates the power of the later skills, eg. you don't get the deep wound off Body Blow. I switched the build around to have two smaller (two skill) chains, allowing you to start a new chain if the 1st is interrupted, or the monster dies. The unconditional Deep Wound off Dismember helps with spiking when necessary. Executioner's Strike allows unconditional damage, and avoids cramming Lacerating Chop in between the knock-down chain; I found it unreliable to get two adrenal skills off a single knockdown, even with stonefist gauntlets. Optional: Aerosigma (talk) 18:33, 5 July 2019 (UTC)
 * Take the reccomendations from the page.
 * Jumpstarts the adrenal engine, but the IMS is not needed.
 * for extra adrenaline, Battle Rage does take good care of that, but this can allow two knockdown chains in a row, for example.
 * I'm still a fan of Death's Charge to get the fight started.

Earth Shaker
This is really a combo build with Renewing Smash. With IAS, increased adrenaline gain through "For Great Justice!" and a Stonefist Insignia, you can get perma-knockdown. The Stonefist Insignia gets 3 seconds of knockdown per Earth Shaker, which allows for 3 strikes with Renewing Smash when you have 33% IAS (possibly 15%?). While "For Great Justice!" is up, these 3 attacks completely refill Earth Shaker and allow you to hit knockdown again right away.
 * This is particularly fun on a boss in HM when you get a good clumping of the mob around it. You can keep them all knocked down until the boss is the last one left or you run out of "For Great Justice!".



Optional 1: Backup Attack
 * When you'll be dealing more often with single targets.
 * When you'll be dealing more often with clustered targets.

Optional 2: Increased Damage or Targeted Protection Pre-cast the previous two at the end of the previous battle, they have no time limit, and that allows recharge, and energy regen before your next encounter.
 * If your Norn rank is high.
 * pulls energy out of your bar, which is important, especially if you're not using Drunken Master for IAS. If you cast IatS!, Enduring Harmony, FGJ! and Drunken Master right before a battle, you've used up 20e, and won't have any left for Renewing Smash.
 * If you'll be going up against enemies with knockdown or cripple.
 * If you need the extra health for survivability as you draw aggro.

Other Swaps:
 * Instead of Drunken Master for IAS. Be careful about the increased damage, make sure your team can handle it.
 * Instead of Lion's Comfort to get a jumpstart on adrenaline for the combo. It will cancel other stances, so you'll need an alternative to Drunken Master for IAS.

Counters
 * Enemies that are immune to knockdown, of course.
 * It can be a problem when enemies die just before a hit with Renewing Smash. If you auto-target an enemy that's not KD'd you'll have to wait out the full 30-second recharge.
 * Evasive enemies can be a problem as well. Make sure you're paying attention to confirm that Earth Shaker hit and proc'd the knockdown before you start spamming Renewing Smash. If Earth Shaker misses you'll hit a non-KD target and will have the full 30-seconds again.
 * Blind

Equiptment AeroSigma (talk) 19:38, 11 August 2020 (UTC)
 * Stonefist Insignia
 * "I Have The Power" inscription on the Hammer can be very helpful if your utility/increased adrenaline chain uses 20e
 * Zealous Hammer Haft can also help with energy management, but it's often best to swap it out between battles, especially if their's not a lot of time in between.

Eviscerate

 * I capped this skill on a whim while running Hell's Precipice with my wife so she could capAura of the Lich on her Necro. As such, I haven't spent too much time thinking about what to do with it.
 * reads like a spike skill to me. It does enhanced damage and applies unconditional deep wound for a 20% HP hit and reduced healing. Thus it makes sense to me to create an adrenal axe build.
 * I have mainly played swordsmanship, and occasionally hammer mastery, so this build is pretty fresh for me.

This is what I have so far, I've tested out a couple iterations, and suggestions from here and reddit. It has a pretty good damage output, my testing in a team of 6 in the Nightfallen Garden shows a strong build.


 * I was having some trouble running out of energy, especially with firing off cyclone axe on recharge, so I put in Agonizing Chop in there for another adrenal skill. I like the effect on agonizing, but any of the other axe skills with plus damage and an effect on deep wound would work here.

Optional 1: Increased Attack Speed
 * Be careful about the end effect, pay attention and use up your adrenaline.
 * Be careful about the increased damage, make sure your team can handle it.

Optional 2: Increased Damage Pre-cast these at the end of the previous battle, they have no time limit, and that allows recharge, and energy regen before your next encounter. It could maybe use some more work, but there are more Elite skills to move on to! I do want to try Krschkr's idea of To the Limit! to build a quick early fight spike though. Aerosigma (talk) 17:28, 14 July 2019 (UTC)
 * If your Norn rank is high
 * pulls energy out of your bar, and does similar damage as IatS!, especially at lower Norn ranks.

Hundred Blades
This is the Hundred Blades build that I've been using for forever. Swordsmanship runes are nice, but not super important, since the damage mostly comes from the multiplicative effects of Hundred Blades and Whirlwind Attack. Get Strength up to 13 though, for an extra one adrenaline from Enraging Charge (or two if "FGJ!" is up). Heroes with Strength of Honor adds to the multiplicative effect, and Splinter Weapon is useful as a melee fighter, of course.

For the Optional I'll usually do something: Aerosigma (talk) 18:33, 5 July 2019 (UTC)
 * area/boss specific (eg. ,)
 * IAS,
 * Hit % improvement (eg. or, even  which hits both, but needs recast on each monster)
 * or the.
 * Taking Assassin as secondary and can be great to get in the fight early, and tempt the mob to ball up on you.

Discord
Necros, Necros all the way down. This is meant to be a fun build for a full Discord Hero team. See the Build page for more details and the work in progress. Aerosigma (talk) 20:59, 5 July 2019 (UTC)