Archive:N/A Toxic Chill Spiker

This is a PvP build capable of producing a deadly spike, as well as 9 points of health degeneration for additional pressure.

Attributes and Skills
[build prof=n/a deathm=12+1+1 deadly=10 soulre=8+1][augury of death][deathly chill][toxic chill][vile miasma][signet of toxic shock][disrupting dagger][signet of lost souls][resurrection signet][/build]

Equipment

 * Survivor Insignia's and Sup Vigor Rune.
 * 40/40 Death Magic Set.
 * A +5/+30 defensive set.

Usage

 * Choose a target.
 * Cast Augury of Death → Deathly Chill → Toxic Chill → Vile Miasma → Signet of Toxic Shock
 * If necessary, follow up with a second cast of Toxic Chill and/or Deathly Chill as needed
 * Deathly Chill and Toxic Chill may be spammed while the rest of the combo is recharging to damage and pressure enemies
 * Use Signet of Lost Souls as necessary.
 * Use Disrupting Dagger to interrupt key skills.

Counters

 * General Anti-Caster
 * Heavy Condition Removal
 * Hex Removal

Variants

 * Rising Bile or Putrid Bile for AoE damage.
 * Gaze of Contempt, Rend Enchantments, or Signet of Twilight to remove enchantments.
 * Shameful Fear or Enduring Toxin for a third hex.
 * Signet of Sorrow or Dancing Daggers to help finish off enemies.
 * Crippling Dagger to snare kiting foes.
 * Deadly Paradox for a faster chain and recharge.
 * Take Dash to move around.
 * Verata's Aura or Verata's Gaze are useful against Minion Masters.
 * Consume Corpse is useful in alliance battles for major corpse healing.
 * Crippling Dagger Snare attackers while kiteing and to help finish of enemies
 * Deathly Swarm instead of Deathly Chill for AoE.
 * Mesmer secondary and use Phantom Pain and Shatter Delusions for full-range Deep Wound/Cover Hex without shadow-step.