Build talk:Team - 6 Hero Dual Melee

Pre-release build discussion
Maybe take RoJ instead of Lamentation? On one side energy cost and cooldown are similar, so there should not be any problems in this direction regarding going out of Mana or taking the heroes time to spam splinter weapon. On the other hand the 2 seconds cast time of Roj may be annyoing. But since the Rit uses a 40/20/1-Smiting-Staff and taking into account the added 5sec cooldown of RoJcompared to Lamentation the cast time could work out. The scattering of the enemies by the RoJ could counteract the effect of the splinter weapon but maybe this is good in prolonged fights against tougher foes like in Vlox to take pressure of the team. Verwaltungsrechtsweg (talk) 23:44, 30 May 2019 (UTC)
 * Worth a try. Then I'll have to actually give the hero one of those staves (right now it's a pure channeling magic staff because the "correct" ones are on other characters' heroes). But I fear that the longer casting time and scattering will do more harm actually. Another benefit of lamentation is that it provides an AoE hex for unnatural signet. If you're up for another test run we can probe whether it makes a large difference and if so, in which skill's favour. --Krschkr (talk) 01:17, 31 May 2019 (UTC)
 * I checked the recording of the RoJ/Strip test run we just performed to see what went wrong at the "ranger part". The BiP was a couple of meters behind us when we charged in, and queued weaken armor, so he first wasted time running towards the foes, then casting one second and was finally stuck 0.75 seconds in the aftercast delay. The ritualist healer was recasting protective was Kaolai in right that moment and, due to being a bit behind aswell, couldn't reach me in time – spirit light was almost through when I died, mend body and soul would've saved me. The prot used boon of creation and weaken armor after shelter, so there was barely any damage reduction. Three bad AI choices combined caused my death. The ST then resurrected me, followed by another weaken armor, so you were basically unprotected after the aggro shifted to you. The BiP was using strip enchantment and then blood is power instead of healing you, so you died as the ritualist healer was currently using offensive support. The following team instability after your death is caused by the ST resurrecting you while all protective spirits were already overcharged. So, all of this can be boiled down to a most unfortunate cascade of hybrid AI issues. Such a total failure should occur quite rarely, though. I think we can keep strip enchantment, but as I told you after the run I still prefer lamentation over ray of judgment. Next time: Command over smiting prayers. --Krschkr (talk) 18:32, 31 May 2019 (UTC)
 * Next test: Mesmer minion bomber over ST, pact (or other hard rez) on one of the domination signet mesmers. --Krschkr (talk) 13:16, 1 June 2019 (UTC)
 * Test result in DoA: Due to enraged the ST is required for a reliably stable team. Went quite well through foundry and ravenheart, city is so-so (anybody who's ever played with me knows that I don't like to lure or proceed with adequate caution) so I guess the most recent test version is ready for vetting. I'll do the last few changes and then move the page. --Krschkr (talk) 17:24, 1 June 2019 (UTC)
 * The build is now released and ready for vetting. --Krschkr (talk) 17:57, 1 June 2019 (UTC)

Player Builds
Perhaps it would be better to replace the player build in the overview section with optionals to prevent the misunderstanding that this only works with a specific Assassin + Warrior or Warrior + Dervish combo. Furthermore, Hundreds Blades and VoS should probably both be listed, as they are "Great" builds with meta status. Finally, I don't see the necessity of both players bringing "Save Yourselves", since it doesn't stack on the rest of the party. For instance, a dagger ranger alongside a warrior or assassin with SY would work perfectly fine. --Xanshiz (talk) 22:05, 20 October 2019 (UTC)
 * Making these more optional is a good idea, but dual SY is quite important to keep both frontline characters protected and increase the uptime of SY on the heroes. This team features less shutdown than a mesmerway and therefore needs all the defense it can get.
 * And I'm not so sure about hundred blades and vow of strength. Sure, they're effective builds. But they essentially require different support for their full potential than the builds currently recommended on this page. I made a first draft to accomodate for that, but I'll need time and a second player to get some testing for it.

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 * Something like that or maybe just the Rt/N and dark fury on BiP in the current team. You don't happen to like build tests and play during european hours so we could refine both the current team and take a look at what this draft is worth? :p Both concepts need some love as their current performance is not yet a 100% convincing and I guess we could get more out of it. --Krschkr (talk) 01:35, 21 October 2019 (UTC)