User:They/Sandbox

DoA Theorycrafting
It's assumed that all players have max LB for this build. Should be doable easily without cons, but they speed up the run considerably.

4x Triple Chop Players
[build prof=any/W Axe=12+1][Triple Chop][Whirlwind Attack][Cyclone Axe]["Save Yourselves!"][opt][opt][opt][opt][/build]

Required Equipment:
 * Customized Zealous Axe of Demonslaying 15^Ench Inscription.
 * Max Shield with +30 HP and +10 vs Demons (Aegis of Terror are cheap).

Optionals 1 PvE Skill of Choice 1 Self Defense Skill of Choice 1 AoE or heavy single target skill 1 optional (res or extra utility)

Orders Necromancer
[build prof=N/Mo Blood=12+1+3+1 Smiting=10+1 Soul=8+1+1][cultist's fervor][Dark Fury][Mark of Fury][Strength of Honor][Smite Hex][Foul Feast][Blood Bond][Ebon Escape][/build]

Panic Mesmer
[build prof=Mesmer/Ele domination=12+1+1 fast=9+1 inspiration=9+1 prot=3][Panic@15][Mistrust@15][Unnatural Signet@15][Glyph of Lesser Energy][Great Dwarf Weapon][Shatter Hex]["I Am Unstoppable!"][Lightbringer Signet][/build]

Unyielding Aura Monk
[build prof=Mo/W healing=12+1+1 divine=12+1 prot=3][Patient Spirit][Dwayna's Kiss@15][Seed of Life][Cure Hex@15][Optional][Lightbringer Signet][Extinguish@15][Unyielding Aura@14][/build]

Healer's Boon Monk
[build prof=Mo/Me healing=12+1+1 divine=12+1][Ethereal Light@15][Dwayna's Kiss@15][Seed of Life][Cure Hex@15][Lightbringer Signet][Heal Party@15][Healer's Boon@14][Arcane Mimicry][/build]

So, the theory crafting behind this build:

We've all seen Jacks SoO shit where he let everyone know how OP racial damage mods were, especially when stacked on top of the "double holy damage" with undead. This was recently brought back into the public view by the ranger influx for SoO. The goal behind this build is to pump a bunch of players with AoE attacks up with tons of damage modifiers.

Triple Chop players should have +15% from the inscription, +20% from customization, and +20% from their axe grip. That's +45% damage just on the axe itself, stacking that with the +40% damage from lightbringer and abusing +damage skills such as OoP and SoH I hope to make an EASY, SAFE, and FAST way to clear DoA where any class can get in there and fuck shit up. Since there is no need for a paragon or ST finding groups would be made easy, and the free slots and extra attributes give the spikers a whole new depth!

Necromancers for instance can spike with MoP, or Ritualists spiking with splinter weapon, Elementalist's can take AoE snares or supportive wards. Assassins can lead their party with shadowsteps and do extended pulls with dark escape, Rangers can spam poison, or do pulls with evasive stances, possibly even lay down traps to cover the backline. Warriors will have that inherent armor penetration that gives them more damage. Honestly any class should be able to run this build no problems. In theory...

I'm working on collecting some demonslaying axe grips to give this a test with Them, Jai, and Relyk. Hopefully I'm right and the damage modifiers stack appropriately, would suck if holy damage just doubled every modifier instead of just the end damage :P

So, if anyone is down to test this with us, we need 4 more people willing to waste some time. Just leave a message on the talk.