User:Falrach/UW Trapway

Build Overview
Main Tank (MT) Spike Trapper SoS Ritualist ER Bonder T2 Duo's
 * x1/ LT
 * x2/ Echo Trap Ranger
 * x1/ SoS
 * x1/ Emo Bonder
 * x1/ or / M/P
 * x1/ or / T3
 * x1/ or / or / 'T4

MT
[build prof=A/Me Shadow=12+1+3 inspiration=8 domination=10][shroud of distress][shadow form][mantra of resolve][Empathy][Wastrel's Demise]["Finish Him!"][Unseen Fury][death's charge][/build]

Equipment

 * Full radiant and runes of attunement
 * +20% longer enchantment mod staff

Usage

 * Wait to be bonded
 * Always maintain Shroud of Distress and Shadow Form
 * Keep Channeling up
 * Keep Mantra of Resolve up when aggroing enemies with interrupts
 * Help kill skeles with empathy
 * Take Clear the Chamber quest when you are ready
 * Gather as much of the chamber arrgo as you can with out being surrounded
 * Cast your health degen spells on balled enemies
 * Pull the aggoed enemies through the traps when thay are set up after casting degen spells on the enemies (wait for the trappers and rit to be in a safe place before you pull them through)
 * Repeat the process for spikes
 * After your group teleports to pools, go and clear pits for the quest and pop the reaper
 * See the walkthrough section for details on what to do for quests etc.

Spike Trappers
[build prof=R/Me wilderness=12+1+3 expertise=12+3][trapper's speed][Arcane Echo][Echo][dust trap][flame trap][Barbed Trap][Tripwire][whirling defense][/build] [build prof=R/Me wilderness=12+1+3 expertise=10+3 beast=8+1][trapper's speed][Arcane Echo][Echo][dust trap][flame trap][Edge of Extinction][Tripwire][whirling defense][/build]

Equipment

 * Full surviver and vitae runes
 * +20 energy mod staff

Usage

 * During spikes, wait for the foes to be balled
 * For spikes, use numbers 1-5 in that order
 * While setting up traps, make sure you are in a line, side by side formation. In a sense, all three trappers combinded will set up a "wall" of traps
 * Never be in aggro of anything while you set up traps or they might direct their attention to you
 * After the traps are set up, run off to a safe place where you won't have the posibility of being aggroed while the balles foes are pulled to the traps

SoS Ritualist
[build prof=Rt/any cha=12+1+3 spa=12+1][Signet of Spirits][Bloodsong][Agony][Destruction][Painful Bond][Pain Inverter][Summon Spirits (Kurzick)][Flesh of My Flesh][/build]

Equipment

 * +20 energy staff

Usage

 * During spikes, block enemies with your spirits so they wont escape and help spiking by recasting destruction.
 * Solo Vale Q.

ER bonder
[build prof=E/Mo energy=12+1+3 protection=12][aura of restoration][ether renewal][burning speed][infuse health][ebon battle standard of wisdom][Balthazars Spirit][protective bond][life bond][/build]

Equipment

 * Full radiant and runes of attunement
 * +20 energy and 20% longer enchantment modded staff

Usage

 * Make sure you can keep energy up before you start looking for a group!
 * Bond the team and keep them alive, make sure to bond the LT in right order.
 * at Dhuum, keep EBSoW up and bond everyone.

T2
[build prof=A/E Shadow=12+1+3 Earth=12 ][shroud of distress][shadow form][radiation field][ebon battle standard of honor][Sliver Armor][optional]["I am unstoppable!"][death's charge][/build]
 * Armor of Earth
 * Heart of Shadow

[build prof=R/A Shadow=12 Exp=12+1+3][shroud of distress][shadow form][radiation field][dwarven stability][whirling defense]["finish him!"][Heart of Shadow][Death's Charge][/build]

Equipment

 * Max AL with req'd runes
 * +20 energy staff with 20% longer enchantments

Usage

 * Maintain your enchantments
 * Go to Mnts, pop it and do Q.
 * Same for pools.

Duo
[build prof=A/E ear=12 sha=12+1+3 cri=3][Shroud of Distress][Shadow Form][Heart of Shadow][Glyph of Concentration]["I Am the Strongest!"][Sliver Armor]["Finish Him!"][Death's Charge][/build] or [build prof=E/A ear=12+1+3 sha=12][Shroud of Distress][Shadow Form][Heart of Shadow][Glyph of Concentration][Optional][Sliver Armor]["Finish Him!"][Death's Charge][/build]

with [build prof=E/R ear=12+1+3 wild=12 ene=3][Obsidian Flesh][Stoneflesh Aura][Stone Striker][Storm Chaser][Ebon Battle Standard of Honor][Sliver Armor][Radiation Field][Ebon Escape][/build] or [build prof=E/Me ear=12+1+3 Insp=8 dom=10 ene=2+1][Obsidian Flesh][Stoneflesh Aura][Stone Striker][Mantra of Earth][Ebon Battle Standard of Honor][Sliver Armor][Wastrel's Demise][Ebon Escape][/build] or [build prof=A/E ear=12 sha=12+1+3 cri=3][Shroud of Distress][Shadow Form][Heart of Shadow][Radiation Field][Ebon Battle Standard of Honor][Sliver Armor]["Finish Him!"][Death's Charge][/build]

How the spike works
LT gathers aggro. one of the rangers precasts EoE. rangers precast Arcane Echo and Echo. LT balls. When he is ready. SoS goes in. LT uses Unseen Fury. Trapper 1 starts casting Dust Trap->Barbed Trap->Tripwire->Dust Trap->Dust Trap. Trapper 2 traps Dust trap->Dust Trap->Dust Trap->Tripwire. Stuff kersplodes. Flame Trap/Dust trap on stuff that still stands.

Chamber
Without cons, the first skele is pulled down. SoS kills him, support from the team. Cons are popped. LT gathers aggro and goes to normal spot, team blocks and spikes. Barbed+Tripwire not needed here. Then LT gathers aggro in the wastes corridor. Team spikes, SoS blocks from right side. Terra's go do their jobs. Team goes to reaper statue. LT gathers aggro here. Team spikes, SoS makes sure to block from left side and not to stand on the LT and trappers. Kill the terrors with SoS spirits and active trapping. Take restore, and when the LT is ready, escort. Do normal stairpull. After you pulled through spirits, completely block the enemies in and spike with traps.

Vale
First do a doorpull, making sure everything balls. Spike them. LT gathers aggro of graspings. In maintime, trappers and SoS kill the skeles. There is a little trick. If you hide behind the house, you can put traps down where you wont get hit, but they will trigger the traps when they walk past the shack. Put some traps there and pull back, hugging the right wall. They should die, if not, SoS cleans up. SoS and EMo go on to the statue to kill the terrors. The LT should have pulled them up the kind of ramp near the shack, and DC'd to the furthest. If done correctly they are completely stuck on the ramp with no way out. Trappers put traps on exit of ramp and EoE behind the traps. Then LT pulls the enemies through the traps. A second after the enemies trigger the traps the trappers should use tripwire to efficiently q-knock the enemies.

SoS should solo the quest.

UWG
the Trappers should place traps. Trapper 1 on the furthest keeper and wastes corridor keeper popping spots. 2 trap strings per keeper should be sufficient. then he goes to wastes entrance to be safe. The other places traps on start keeper pop and the one in central alley. then he goes to reaper to be safe. LT and Emo should first kill the one in vale corridor and then the last one in the other corridor.

Wastes
The Trapspikes are different here. The trappers will cast traps, then backup with EoE on the very edge of his range. The LT should then pull only the smites he got through the traps, so these die. Then he should go back, the trappers place another bunch of traps and then LT pulls the coldfires through. Work your way to the reaper, LT taking care of skeletons on the way. Team should tele for quest if SoS is done, if not, mainteam does wastes. LT centertanks. LT should aggro the first skele and kill it with empathy and stuffs. EMo should tank the other 2. When he has aggro of both, trappers should have placed traps at the corner before the ramp to reaper statue. EMo pulls the skeles through the traps, so they die. LT should kill the terrors by spamming wastrel's demise while under EoE of 1 of the spikers.