Archive talk:Me/Mo UW Solo

It's quite unusual discussion page, but it has became easier to track build issues and discussing new ones. Please follow this guideline and don't add anything directly to the issue list, until the community discussed it. Thx, Gelei 10:00, 19 March 2008 (EDT)

Issue: Speed - Solved
It's been indicated that the build might be too slow. Weapons are changed to scythe, the health raised to 105hp. Replaced Mending (+3 regen, real) to Vigorous Spirit (+12 regen, virtual). As for Vigorous Spirit, you must be in attacking state, and every attack (not hit!) gives you 42 HP. Now Graspings die in one round of IW, which is ~30 secs. On the other hand, this build is FASTER than Terra Tank or other AoE/PBAoE based Ele builds. (Due to their long, long recharge time) Eventually, there aren't any enchant downtime (except Visage - which is unecessary after its first cast on each group) Gelei 10:00, 19 March 2008 (EDT)

Fixed it for you. God box   11:47, 19 March 2008 (EDT)


 * Why does a hit give you 42HP?[[Image:Styxx_HL.jpg|19px]] Frans  11:57, 19 March 2008 (EDT)
 * 14x3=42? Assuming 3 targets git with scythe meguesses. Misery 11:58, 19 March 2008 (EDT)


 * There you go, Vigorous Spirit gives 14 health for attacking one foe, scythe attacks 3 foe at a time, triggers three times, 3*14 is 42. That corresponds of +12 HP regen --Gelei 12:08, 19 March 2008 (EDT)

Pro Spirit
how much health should you have?--68.3.18.11 16:04, 20 March 2008 (EDT)
 * 55? 130? 105? 330? 666?--68.3.18.11 16:06, 20 March 2008 (EDT)
 * 105, you can't have 55 because of the Scythe. Misery 16:46, 20 March 2008 (EDT)
 * maybe mention that somewhere?--68.3.18.11 17:52, 20 March 2008 (EDT)


 * Yes, that was my mistake. I never exactly wrote what amount of health you needed, you're right. Fixed. --Gelei 03:25, 21 March 2008 (EDT)

Issue - Solved (?)
Unless im doing something wrong, this build doesnt work, the healing from vigorous spirit is not sufficient to counter the damage from aatxes. You take 10 damage a hit from an aatxe, and regen 14 a hit from vigorous, which should be sufficient but isnt, and with their degen from bleeding i just die in a very short time. ive survived for 5 cats of Illusionary (first two were interrupted) before dying, and the aatxes were still alive after me fighting them through 90 seconds of IW.
 * Uhm... I don't know every aspects of this failure but I have to declare: this build works for me at least. First hou have to use a scythe, which isn't a big deal I think, you can buy even a starter one at Kamadanan and use a non-perfect mod on it. Secondly, you shall have each skills cast what is necessary, when engaging Darknesses because they starts with an interrupting attack. On the other hand, Vigorous Spirit can withstand ~5 enemies attacking and you don't have Healing Breeze used. If you continue dying however, you should cast HB too. There must be a mistake somewhere there though Gelei 12:04, 26 March 2008 (EDT)
 * Okay, you haven't replied so far during the past days, so I take your problem's been solved. If not, then please leave another message. Gelei 07:48, 28 March 2008 (EDT)
 * If you check the logs he tried to remove his own comment and someone else restored it. I assume he failed, tried again and was like oh, it works, I just failed so then tried to remove his own comment. - [[image:miserysig1.jpg]] isery   -TALK  08:01, 28 March 2008 (EDT)
 * Well, I'm not the kind of "logwatcher" but he could leave a comment anyway. Gelei 10:07, 28 March 2008 (EDT)
 * I'm sorry :( Work is boring. And it was an anon from memory who forgot to sign anyway. I'd pretty much just ignore it. Dunno if he'll even be back. - [[image:miserysig1.jpg]] isery   -TALK  10:10, 28 March 2008 (EDT)

"Mesmers can farm nearly anywhere"
Yes they can. I've been using many different mesmer builds for farming. I've used a build similar to this before heaps of times. As for this build, it's OK, but inferior to other UW solo builds. Rusty 06:10, 26 March 2008 (EDT)
 * Also, sir genius, a max damage cane? I thought it was vital to stay at 105hp all the time, but you recommend switching to a one-handed weapon? CAPTAIN OBVIOUS SAIS LOLWUT Rusty 06:11, 26 March 2008 (EDT)
 * Using a one handed weapon won't affect your health in any way shape or form unless that one handed weapon happens to have health modifying parts on it. You could use a staff if you wanted to, but it actually doesn't matter as all you are using it for is to wand Dying Nightmares to death. Misery 06:25, 26 March 2008 (EDT)
 * And if you're still afraid of death, you can still add the -50hp grim Cesta from Cities of Ascalon quest to compensate the health loss. On the other hand whith every enchantments on you, incuding Healing Breeze you MUST NOT die in that few seconds while killing the Nightmares. Gelei 12:04, 26 March 2008 (EDT)
 * I just read over what I wrote there. I'm a fucking retard. Rusty 21:31, 12 April 2008 (EDT)

Power return
is better than drain for this build IMO. Swiftslash \\  (contributions  * sandbox ) 10:41, 31 March 2008 (EDT)


 * Really. Gelei 11:16, 31 March 2008 (EDT)

The only mesmer farm or what?
Hey I just now see that there are no mesmer farming builds on pvxwiki at all. How that could be? Mesmers are great in farming! (I know PvE mesmers are quite rare, yeah). Well, according to ratings, it's fortunatly not under-rated (lots of 0-0-0s, etc.) It has smaller problems, but nothing is perfect. Well, I just liked to say thx for not giving "0-0-0: Nightmares remove enchants" rating, and things like that. It's a good thing. Gelei 08:45, 1 April 2008 (EDT)

originality
been to my SANDBOX latelly?-- The Noob Police  (never|fails) 15:17, 3 April 2008 (EDT)
 * Lolwut. Liek any1 goes there :P God  box   15:37, 3 April 2008 (EDT)
 * This build is more than a year old, so gtfo plx.  ɟoʇuɐʌ ʎʞɔıɹ [[Image:Panic_srsbsns.gif|37px]] 16:03, 3 April 2008 (EDT)
 * The more interesting thing about Noob Police's comment is that I know visited his sandbox, and yeah, there is a solo mesmer build on it, but absolutely different. Even that's not 105 hp, but not matter. The only common thing between them is the Balthazar's Aura & Essence Bond combo and the IW. (As all 3 skills are pretty common between all 55-like, including 105hp, it shall be still treated as an original build.) Gelei 01:23, 4 April 2008 (EDT)
 * pfft. i didnt really mind tht much, but i posted tht same thing weeks ago on this talk page and the next day it was deleted.-- The Noob Police [[image:Badge.jpg|50x19px]] (never|fails) 16:10, 4 April 2008 (EDT)
 * Dunno then, I deleted nothing and I really never, ever visited your user page :) Gelei 02:03, 5 April 2008 (EDT)

Weapons
Would it be possible to have more details about the scythe and the wand/focus ?
 * The scythe has to have a 20% enchanting mod (or less if you don't mind recasting more often), the wand has to have max damage. That's really it. --71.229 06:18, 9 April 2008 (EDT)
 * I made it really specific for dumb people. Inscriptions are optimal, but not strictly necessary. - [[image:miserysig1.jpg]] isery   -TALK  06:25, 9 April 2008 (EDT)
 * Man, I have two comments. One: Sign ur comments. Two: READ INVINCIMONK GUIDE, as I mentioned it on the Build page. READ IT, 'cause it seems u don't know what's that. READ! Gelei 09:05, 10 April 2008 (EDT)

My experience with the build

 * Maybe i'm a lousy UW farmer, but DW+bleeding is not nice. I have to keep HB up to survive. To add to this there is NO WAY i can get IW up, it gets interrupted every single time by aatxes (didn't even get to killing grasps)...And to think i made a mesmer just for this. Meh, back to my sin, and maybe i'll roll a warrior (Kai 16:59, 13 April 2008 (EDT))
 * Cast your critical spells AFTER visage has drained all their interrupts. Standard UW farming procedure. Practice makes perfect, although it's a bitch at 1000g per. Try a Dervish farmer first if you want to get the hang of it, they are more forgiving. - [[image:miserysig1.jpg]] isery   -TALK  17:13, 13 April 2008 (EDT)
 * Misery is absolutely right, trust me and the voters: It works well Gelei 08:50, 16 April 2008 (EDT)
 * I concur. The build works "as is" but with some points to remember. For solo fights, bring a set of 55 equipment, as this makes them easier, and I have found that you cannot solo the smites with a scythe, you will need to 55 them one at a time as well, the 105hp you have lets too much damage through from PS.  I have had an aatxe interrupt PS, but I think the beastie just got lucky  :P Kellen of tavadon 00:49, 17 April 2008 (EDT) Kellen of Tavadon
 * uhm... you can't take more than 10 damages through PS. And each of your scythe's lash-out rewards you 42 HP, and if that's not enough use HB, u'll gain an additional 14 HPs/second. Killing them one by one with a sword (or sth like that) is boring. Gelei 09:22, 17 April 2008 (EDT)
 * I think he is just saying take a sword with you for when there is only one left, which can happen. - [[image:miserysig1.jpg]] isery   -TALK  09:26, 17 April 2008 (EDT)
 * Yeah, thats kind of what I was saying, lol- sorry if I didnt make it clear. But it has also been my experience that with all the enchs, when im in a group of 5 or so smites, I melt like butter on a hot day.  Might just be my problem and something that Im doing wrong, so thats why i solo a few of them to whittle the group down.  It works, its just a little slower, but all in all, the build is great and has gone a long way to enriching my coffers  :)  Sorry, if I confused anyone. Kellen of tavadon 13:44, 17 April 2008 (EDT)
 * NP, and the build is a good starting, you can still improve it to fit your own gaming style. Gelei 06:36, 18 April 2008 (EDT)

Impractical
This is comepletely Impractical...Having to use a weapon to kill is so unneccesary. Use a 330 rit or something they r way faster and can do HM easy. I wasted 30k on this build....i want my money back &mdash;The preceding unsigned comment was added by 70.234.170.236 (contribs).
 * l2p, using a weapon is fine. See any of the Dervish UW solo builds. - [[image:miserysig1.jpg]] isery   -TALK  15:42, 20 April 2008 (EDT)

I Didn't mean to be so rude about it. But It is rough to spend 30k on a char to decide it isnt your type lol. General frisk 17:19, 20 April 2008 (EDT)Frisk
 * Seriously? Thirty runs? And you can already farm UW with another build? I would have given up after like 3-4. I use my Dervish to farm it and I'm happy with him, but I can see how this works, it's just a little fragile to dying nightmares like all enchantment based UW farmers, but my Dervish can't take Aaxtes. - [[image:miserysig1.jpg]] isery   -TALK  17:58, 20 April 2008 (EDT)
 * Ye, I'd like to intone that I guess u had a bad day, cause after 10k wasted, people, whoe aren't mental STOP. Also this build works really fine for other players (as it's qualified for Great category) you made something wrong Gelei 12:51, 21 April 2008 (EDT)

I didnt do a single thing wrong...it works perfectly fine. Its just to fragile and i can do better so i messed up even trying. I hate mesmers so my goal was to have a mesmer i didnt hate, and i tried this one. turns out i just cant take mesmers. General frisk 18:21, 21 April 2008 (EDT) frisk

As far as I can tell, this build will only work if you are hitting 3 things with your scythe. If you are only hitting one or two, the health regen is too low to survive - I have switched to using a sword and a -50hp Grim Cesta. I almost always seem to die when aggroing 3 aatxes otherwise. mwaddoups 23:07, 23 April 2008 (BST)
 * So... always hit three things with your scythe then? You can always bring a sword and cesta too and swap when there are only one or two left. If you are having trouble hitting all 3, back up a step, let them follow and you should be hitting all 3 again. - [[image:miserysig1.jpg]] isery   -TALK  18:12, 23 April 2008 (EDT)
 * I can't even uderstand, why it's a problem? people goes to UW with this (and much other builds) by bringing more weapon sets. Like the (A) Scythe, (B) Sword & -50 focus, (C) Another Scythe, etc. Gelei 08:17, 25 April 2008 (EDT)

Video
this build looks great, i am a pretty experienced pve mesmer and id like to give it a try unfortunately i am not experienced at the strategies of UW farming i was wondering if any1 has a video of the full run using this build and if so could i see it --Leon The Dominator
 * I don't have video of it, but basically you shall read/see the guide of any 55/105 hp build, that's the same. At the first few times, you shall do a run Aatxes-->Graspings-->SMites, they are the easiest. Gelei 09:06, 30 April 2008 (EDT)
 * Here's a good video of it Hope you like it :)
 * Ah thanx for the video, I put it on the main build page Gelei 02:23, 7 May 2008 (EDT)
 * Hm... I hope all of your family's member are all right. Gelei 02:28, 7 May 2008 (EDT)
 * You're welcome. Oh, and you got RickRolle'D :) Anarel 13:07, 7 May 2008 (EDT)

Power Return
Dont see it in the usage... what is its purpose in the build? --Bim (talk|contribs) 20:33, 7 May 2008 (EDT)
 * It is to inperrupt the dying nightmares so they dont strip you [[Image:Conjure Nightmare.jpg|19px]]User:Leon The Dominator

Hard Mode
can this do HM too? Takeyourpills55 14:25, 17 May 2008 (EDT)
 * Yeah it does, I always do it in HM. Of course it takes a bit more time as foes have higher health, and when u're in HM, you cant deal with Nightmares so easily. So when you are accidently rended, cast Protective Spirit and other survival stuff as they deal ~25 damages with each attack Gelei 11:41, 18 May 2008 (EDT)
 * thx much Takeyourpills55 11:12, 22 May 2008 (EDT)

edited the page to reflect usage in HM. Takeyourpills55 17:38, 22 May 2008 (EDT)

Mantra of Resolve
Possibly...?  Dark   Chaos  18:35, 27 May 2008 (EDT)
 * Well, I don't know whether it's a good idea, I think too many energy is wasted. If you practice this build, you won't be interrupted so much but idle interruption skills (like Grasps) drains you 40-50 energy. So I wouldn't use this. Gelei 07:18, 28 May 2008 (EDT)
 * I use the Mantra at 9 Insp instead of Power Return (I just can't use interrupts...) and it works fine. you have to practice it, too, yes, but you have to practice any build. I use a Totem Axe and the CoA Cesta, btw. only just started and already 2 Globs of Ectoplasm dropped... :D --MIB4u 20:26, 17 April 2009 (UTC)

MOME
will this work as Mo/Me? anybody tryed it :o?71.180.40.246 21:02, 31 May 2008 (EDT)
 * In theory, it will work, in practice, you will have only 12 illusion (instead of 16) but higher healing nd protection, so slower kills but higher survival rate. Gelei 02:05, 1 June 2008 (EDT)

Higher Chance of being interrupted however, with no FC, So I'd say Survival Rate is the same.
 * like all 55 builds its fragile, but im having no problems keeping it going, just have to watch the NMs and the aatxes' savage slashes

If
two Dieing Nightmares pop up urar screwed. --  Super Igor   *ninja!!*  08:42, 2 June 2008 (EDT) Indeed--is that a player issue or a build issue? I have the same problem.
 * Player issue, cause I can solve it, altough I don't often use this build. Simply dont take the quest, and proceed from the right stair - ALWAYS. I mean, cast ur enchants, including Prot Spirit, aggro the Aatxes quickly and run back, and hide behind the ghost Benton. It requires a bit of patience. Benton will serve as a bodyblocker so aatxes dont reach you, but u can wand down NMs without a problem. (in HM its harder as NMs deal fair damage and they have quite high health for wanding, but its possible to do) Than recast, and deal with aatxes. Continue your journey always through the right stair, and NEVER engage in battle at the aatxes original posititon, always pull them a bit. If problem is occuring, just rush to Benton and hope you get him quicker than the aatxes get you. SO I said, it requires patience to master it, and a few platinums might go wasted, but its very easy method after practice Gelei 13:09, 6 June 2008 (EDT)

Question
the health requirements are misleading: is this a 55 or 105 build. The description under equipment is a 55, but the talk says 105. To quote the doctor from Courage the Cowardly Dog, "What is up with that, up with that?">>>>redhandsgw
 * Uhm, I think you misunderstood. You must use the 55hp equipment setup, still you'll have 105 hp. Why? Instead of the weapon + Grim Cesta pair, you must use a scythe, what doesn't have a -50hp mod. That's why you1ll have 105 hp. Gelei 04:42, 20 July 2008 (EDT)


 * Ahhh I see now. Much better and ty lol.  Now to go steal a scythe off one of my heros lol.  tyvm again--Redhandsgw 17:54, 20 August 2008 (EDT)
 * NP. The only recommended mod is the enchanting on it, so if your heroes don't have enchanting scythe, don't buy any. Use starter scythe ;) Gelei 08:31, 21 August 2008 (EDT)

Why regen?
Why does this build use Healing Breeze/Vigorous Spirit? Wouldn't it be better to use, say, SoA and Sheilding Hands, for total damage negation (exept one hit at the very start of each mob for 5 damage)? Ekko  Starr!  12:05, 21 August 2008 (EDT)
 * Well this buildisn't hardcoded, so if you prefer that playstyle, well, use those 2 skills. Bit of degen and you are gone Gelei 02:05, 22 August 2008 (EDT)
 * Because with SH and SoA you actually sorta die to degen. —ǘŋ  Ɛxɩsƫ  06:45, 1 January 2009 (EST)
 * Bleeding from Attaxes[[Image:Xtreme Hunter.png]] 03:30, 5 April 2009 (UTC)

Dying Nightmare
In my last five runs - each and every time I carefully pulled two or three aataxes a dying nightmare appears and rends, making the aataxes one-hit-pwn me. Is there any way I can survive this? Without the dying nightmares appearing every time I fight I could survive that part easily. -- Karasu (talk) 09:09, 20 September 2008 (EDT)


 * If you can't prevent rending, than use the ghost, named Benton. Hide behind him and aatxes won't reach you. Some videos on youtube can show you this technique. Gelei 04:37, 21 September 2008 (EDT)
 * Power Return. If you can't catch it, you shouldn't really play a mes anyways. Swiftslash \\  [[Image:Impale.jpg|19px]] (contributions  * sandbox ) 16:34, 21 September 2008 (EDT)

One thing i do if I get caught off guard, is to either switch to max damage wand and kill it or let the nightmare rend you, killing its self and then immediately recast Prot Spirit. If one pops after you aggro something, run from them, wait for it to rend, immediately recast Prot Spirit then wand it down and then recast your buffs while maintaining Prot Spirit/HB

PowerLeach/ PowerFlux
I couldn't help but notice there are no elite skills in this build. Are either Power Leach or Power Flux suitable replacements to Power Return? They are both carrying a 10 sec. recharge instead of 5 sec.. Is the 5 sec. recharge critical to the build?
 * ummmmm... Illusionary Weaponry? - Mc Tai [[Image:Tai_Sig_Image_3.png]] 05:25, 26 November 2008  
 * +1 Gelei 11:17, 28 November 2008 (EST)

Video
I stumbled upon a video of the build on youtube. I didnt make it, but i posted it on the build page.--Bim (talk|contribs) 17:54, 7 December 2008 (EST)

randomly die
for some reason every time i go there with my mesmer using this build, i set up all my enchantments right, then for some reason prot spirit ends when i renew it and i die, with no nightmares or anything, just fighting the aataxes. i so dont get this. --Madtaco 19:40, 31 December 2008 (EST)
 * Tell me you got 55hp Fox007  [[Image:User Fox007 sig.png|User:Fox007]] 06:21, 1 January 2009 (EST)

its a 105hp build cause u gotta use the scythe and daggers, and im at 105hp Madtaco 17:02, 1 January 2009 (EST)
 * Besides an unseen Nightmare or a lucky Savage Slash from a Aatxe i don't have any theories. Fox007  [[Image:User Fox007 sig.png|User:Fox007]] 17:18, 1 January 2009 (EST)

I've had the exact same thing happen to me. 105hp build used as per instructions. It's always when its a group of 3. If I only aggro 1-2 it's OK. Raistlinx 03:18, 5 April 2009 (UTC)
 * It is and interrupt from the Attaxe. Just cast it earlier in case they get lucky so you are able to cast it again.  Should be standard cause they can get lucky.[[Image:Xtreme Hunter.png]] 03:34, 5 April 2009 (UTC)

Gates of Kryta
supposing you switched out illusion magic for smiting and threw in Shield of Judgment instead of IW, would it then be able to be used as a GoK farming build?
 * is that necessary? Gelei 17:04, 26 February 2009 (UTC)
 * No point since soj is really slow--Relyk 06:35, 5 April 2009 (UTC)
 * There is a point cause you get snared and can't run up. So in fact it is faster to take SoJ....btw.[[Image:Xtreme Hunter.png]] 11:10, 6 April 2009 (UTC)
 * Anyway, this is an 55hp IW build. There are plenty builds with SoJ, and they should be played on monk. To make it better. [[Image:Gelei_Baal.jpg|19px]] Gelei 09:35, 18 April 2009 (UTC)
 * TBH ray solo rocks here in HM. IW is slow in comparison.[[Image:Xtreme Hunter.png]] 11:26, 18 April 2009 (UTC)
 * talking about soj, not iq extreme...--Relyk 08:15, 1 May 2009 (UTC)
 * Okay there kettle that aside I was saying SoJ is better than IW here in Gates and then compared IW to Ray and I think Ray would be better but the best is SoJ. IF you just want to blow shit up then fine...to do the mission take SoJ.  You shouldn't bash someone about IQ when you think you find YOUR cervix in your throat.[[Image:Xtreme Hunter.png]] 10:55, 1 May 2009 (UTC)

What about the other 2 superior runes?
I know this might seem like an absolute noob question, but to be truthful, this is the first ever build I have used that I did not design myself. In the build page you say that all the armor pieces must be upgraded with superior runes, but in the attribute table it only displays to which attributes 3 of the superior runes should be allocated. What about the other 2 runes? Surely if you assign them to any random attribute(ofcourse an attribute used in the build) then it could make i.e. certain enchantmants last longer thus throwing the build out of time. My apologies again of I posted a stupid question.

Drakhaon 14:01, 15 April 2009 (UTC)
 * Because 2x superior runes of the same attribute do not count as a +6 attribute level and you need 5 runes to get you HP as low as possible. Fox007  [[Image:User Fox007 sig.png|User:Fox007]] 14:37, 15 April 2009 (UTC)

Ok I understand the fact that I need to get my HP as low as possible, but should I then make the other 2 runes of either Illusion Magic or Fast Casting Or Inspiration Magic or can I assign them to Healing or Protection Prayers?Drakhaon 14:49, 15 April 2009 (UTC)
 * You should have one superior rune on each armor piece, and at least one of each of the three specified for this build. The other two can be repeats; you may want to pick the cheapest attribute rune as which one it is will not matter. However, the superior runes you can use are only the mesmer attributes, so no you cannot boost the monk attributes. 67.240.83.137 15:14, 15 April 2009 (UTC)

Oh ok, now I get it. Thank you guys and gals very much for helping this noob. ;)Drakhaon 15:18, 15 April 2009 (UTC)

Other farming locations
I don't know if I read it here, and it was removed, or I read it somewhere else, but farming hydras in Skyward Reach (From Augury Rock) in Hard Mode is very easy, and you make okay money (Good practice location if anything). I was thinking that we could add other locations where this build is effective. As said, even if you don't make the best money, it's good practice, which is good if you don't want to spend the 1k repeatedly just to practice in UW.

Myself, I'm horrible at using this build in UW, I've never even gotten to the smite crawlers (Laugh all you want, but as you know everyone isn't as good as you are), so I regularly farm the hydras, so for myself it would be nice to have options; perhaps there's somewhere more lucrative then the spot I suggested. Dogbottler 17:15, 26 June 2009 (UTC)

error in math
Ok, so while your math is technically correct under normal circumstances, it's not in this case. The Vig spirit gives + 14 hp, but when you have a deep wound, it only does + 11 hp. So, really we can only say 33 hp / attack under normal circumstances. Combine this with bleeding, and you have -30 dps from the attacks, and -12 dps from the bleeding. So without HB you have +33hp/s and -42 dps. You need healing breeze at all times in order to survive. Another issue, if you have your IW disrupted, then each attack you do can also be blocked, adding on up to 3 damage packets of 10 in a second. This build isn't working too well for me, and I've sunk around 10k into trying it out. I've used IW mesmers successfully in the desert and in the S Shivers. 170.140.59.100 04:19, 15 July 2009 (UTC)
 * Bleeding Causes 6 Dmg per sec. Fox007  [[Image:User Fox007 sig.png|User:Fox007]] 09:00, 15 July 2009 (UTC)

Review
Wondering if the 105 hp build is still viable? Can someone test it, as I've been attempting to run it "as is" (105 hp) and it simply does not work. The video on YouTube is of the 55hp build, so there's no visible evidence of the 105 hp in use either. -- Nom de plume 02:59, 31 July 2009 (UTC)

I just ran this with the Jade Brotherhood Knights out of the Marketplace and the Hydras in Augury Reach. I could tank 3 Knights or 4-5 Hydras with the 55 hp set up; using the scythe at 105 hp when there were only 2 Knights of Hydras of each seemed to work and sped up the killing of the two. I failed when I tried to use scythe with 3 or more. Until someone reviews this, my thinking it is viable for only 2 enemies at 105 hp. Nom de plume 15:51, 3 August 2009 (UTC)

Forget the maths and try it. You can't count on the health gained by vig spirit bcse of deep wound and casting spells. 105 can hardly kill aaxtes and graspings (in NM), but the smite groups are way too big. KtAN 06:14, 21 August 2009 (UTC)

And oh, i was using Drunken Master for 30% IAS instead of essence bond (faster healing from vigorous). Had no problems with the energy but the damage was just way too high. KtAN 06:16, 21 August 2009 (UTC)

Best weap for this build is any weapon exept scythe cause scythe lowers survivability...
 * would seem right, but with a scythe you gain 3x the healing from vig. so it doesnt lower survivability. Sir Nothing 15:19, 22 August 2009 (UTC)

Power Return vs Mantra of Resolve
I seem to have a better time when i Run Mantra of Resolve over Power Return.

Lawl
Skeletons eat you for breakfast, archive plx  x²+yx²=  x²(1+y)  15:17, November 4, 2009 (UTC)
 * Bone Spike has a 1 sec cast, and Flurry of Splinters 2 seconds. I don't know how quick they use their skills after each other, but you could probably take Mantra of Signets + Leech Signet over Power Return + ? rupt the skeleton, kill him and /win. Then again, Bone Spike only has a 5 recharge, so you'd have to kill him pretty quickly :/  Thomas   So   Dutch  12:39, November 6, 2009 (UTC)
 * Or just not be a retard and walk past them.

The Waiting Game
Wait until the quest is over to determine if the Skeletons of Dhuum aew a permanate change to the Underworld-- Elf-e 12:50, November 6, 2009 (UTC)
 * Even if they are a permanent change, this build shouldn't be archived! It's a good mesmer 55 build even if it's not viable in UW anymore, but I suppose a name change would be in order. Dogbottler 20:38, November 11, 2009 (UTC)