User talk:Dont/Rt/A Destructive Drawing

Dude, Swap. Saves you a skill slot. Shido 00:37, 28 June 2007 (EDT)

I considered Swap, but: Thanks for comment anyway. Ckow 01:03, 28 June 2007 (EDT)
 * You have to walk next to the foes, combo and swap = quick death
 * You shadow step with Shadow Walk and Swap instead of Draw: no cancel stance for Shadow Walk
 * You sahdow step with Death's Charge and Swap instead of Draw. Well, possible, but that's variant.

ps: I just realized, if you Swap after DwG, you drop the ashes and the 10% AP won't trigger. If you Swap before DwG.. well, no dmg form DwG.. Ckow 01:57, 28 June 2007 (EDT)
 * You don't have any enchantments so why do you need a cancel stance for Shadow Walk? --One Three Three Seven 07:58, 28 June 2007 (EDT)

I think it's been done before, but here's another take on the concept: [build prof=Rt/A name="Destructive Drawing" cha=12+1+3 spawn=12+1 deadly=3][augury of death][Spirit Rift][Ancestors' Rage][grasping was kuurong][swap][Rupture Soul][Destruction][Dash][/build]

Cast GwW and Destruction, then go from left to right. Cast Rift, drop ashes, cast Ancestor's Rage and GwK again. Wait a bit then recast Rift, Swap, Augury triggers, cast Rupture Soul on Destruction and Ancestor's Rage on yourself to finish them off. ~800 damage if done correctly. Tycn 01:09, 28 June 2007 (EDT)

That build is good, however don't stand a chance against a CP with 3 elementalists IMO. I developed this build to spike them quickly enough without giving them a chance to react. Ckow 01:36, 28 June 2007 (EDT)