Archive talk:Team - AB Spike Balance

Damage wise, this is one of the strongest teams I've ever seen. Vincent Evan [Air Henchman]   19:15, 6 May 2011 (UTC)


 * A kitten died when you wrote that monk bar.

Ocirne23 21:38, 6 May 2011 (UTC)
 * When you are having trouble with energy
 * When your teammates dont know what armor is.
 * When your teammates dont know what armor is.

Also, Armor is important and a 2nd fall back makes u zoom zoom. Dervish already has cracked armor so Shell Shock is not really needed. Ocirne23 21:41, 6 May 2011 (UTC)
 * Iron Palm is still realtively good. With your enchants, one way or another, your target will have a condition for Iron Palm to go off. Vincent Evan [Air Henchman]  [[Image:vincels.jpg|19px]] 22:50, 6 May 2011 (UTC)


 * 20 sec recharge. Bulls does a lot more damage. Iron palm doesnt stop easily stop fleers. Shock might work. Ocirne23 22:56, 6 May 2011 (UTC)

Whats wrong with Natural Stride?-- GWPirate 关 12:23, 7 May 2011 (UTC)


 * If you mean ZB stride I might have to slap you. But Sprint+disciplined > Stride. Armor makes a big difference and stride is not reliable. Ocirne23 14:05, 7 May 2011 (UTC)
 * i know tactics is cool and all but using Natural Stride opens up a slot which you can put DShot in.-- GWPirate 关 18:03, 7 May 2011 (UTC)
 * True, but this is not a fun build. We don't store builds that need any form of skill on this site. Ocirne23 18:05, 7 May 2011 (UTC)
 * Dshot is no joke. Nothing is a stronger prot than dshotting Rodgorts/a heat/any other threat. Falrach 18:33, 7 May 2011 (UTC)
 * I am not disagreeing, but if some random decides to look up an AB team build on pvx and sees Dshot on a monk he would lolwtf. Ocirne23 18:39, 7 May 2011 (UTC)
 * Varianted it.--83.82.62.210 20:39, 12 May 2011 (UTC)

Shock arrow? :) Rikk Panda {a.k.a. Benny Lava}   02:35, 8 May 2011 (UTC)
 * GoL over GoEP for more blind through enchant strip/free invoke. If you cant push kills with 15 in air on spike with weary+rods+wtfspike then +2 in attribute is the least of your problems. Gale 15:29, 8 May 2011 (UTC)

make AB teambuild
Get 5-5 instantly. No matter how bad it is, it looks so much better than half the shit ABers run. Cake
 * Well this build was always going to be infinitely better than the "Dual Phys" pick any build from great blah blah.. setup on the other page :/ -- [[image:Chieftain Alex Sig.jpg|19px|link=User:Chieftain Alex]] Chieftain  Alex  20:45, 10 May 2011 (UTC)
 * Dual Phys is actually a build? I thought it was 24 optional slots and a monk Cake 00:49, 11 May 2011 (UTC)
 * every AB team build is 24 optional slots and a monk with an elite skill-- Relyk 03:12, 11 May 2011 (UTC)
 * Raine runs Spirit's Strength Rt/W axes in AB, with Weapon of Fury on the midline. Really. LolAB. Aonsephonie 03:16, 11 May 2011 (UTC)
 * People just don't bother posting AB builds. Just look at this, even after I fixed it, it uses a dervish and a MB ele to spike. Both are pressure builds, not spike builds. 87.208.152.83 19:53, 11 May 2011 (UTC)
 * Guess you can use WS. Anvil God 20:07, 11 May 2011 (UTC)
 * Also needs more PoD necro imo. 87.208.152.83 20:12, 11 May 2011 (UTC)
 * If you actually run a full spike in AB you're doing it wrong. Ofc these have pressure on them, but have spike potential too. Eles technically spike shrines with rod/invoke and the same can be done for players if your dervish isn't retarded. Wearying provides just as much "spike" as WS, just less often (this isn't gvg). Rikk Panda {a.k.a. Benny Lava}  [[Image:They're_On_Fire_Panda.jpg|19px]] 20:58, 11 May 2011 (UTC)
 * This team will be beaten by a balanced team with ranger or mesmer in it, also a lot of these bars don't synergize well together (2 copies of fall back, yet sprint on the monk; and only protection skills are a short lasting guardian and dis stance), and its also pretty bad at spiking. Beyond that, its pretty out of the norm so GL finding a pug for this. Cake 20:08, 12 May 2011 (UTC)
 * I agree with most of your points but having an IMS on all chars is not a bad thing. Your team will always get split up at some point due to mistakes or death. The bars are also pretty standard (invoke/MB/dervish/WoH). Balanced still pwns this though. 87.208.152.83 21:44, 12 May 2011 (UTC)


 * This team will be beaten by a balanced team with ranger or mesmer in it - its AB, chances of playing against a team that isn't composed of random shitbags with no pvp talent is high, so if you're organised enough to run this you will beat the other team hands down :/ -- [[image:Chieftain Alex Sig.jpg|19px|link=User:Chieftain Alex]] Chieftain  Alex  22:09, 12 May 2011 (UTC)
 * Still no reason to store a worse build because people cant beat the best build 82.73.104.149 10:13, 13 May 2011 (UTC)
 * Essentially, all of you are god awful. Vincent Evan [Air Henchman]  [[Image:vincels.jpg|19px]] 02:57, 14 May 2011 (UTC)

Since the current build is a disgrace.
Monk stays the same.

Hurr 87.208.152.83 12:57, 14 May 2011 (UTC)
 * Conjure lightning on a paragon lol. Vincent Evan [Air Henchman]  [[Image:vincels.jpg|19px]] 14:01, 14 May 2011 (UTC)
 * Hurr, its a spike build and Spear of Lightning already converts attack type to lightning. Not able to contribute in any other way? 87.208.152.83 14:54, 14 May 2011 (UTC)
 * None of your builds have the ability to cap the shrine quickly? :p AoE nukes or gtfo. -- [[image:Chieftain Alex Sig.jpg|19px|link=User:Chieftain Alex]] <font face="Calibri" color="Black" size="2.5">Chieftain <font face="Calibri" color=CC6633 size="2.5"> Alex  15:07, 14 May 2011 (UTC)
 * Fix'd, npc's have 480 health at most, dedicating an entire team to kill them a second faster and failing at real team battles is retarded. Ocirne23 15:16, 14 May 2011 (UTC)
 * Bringing two eles isn't retarded. But those builds are. <font color="brown" size="2px">Vincent Evan <font color="brown" size="2px">[Air Henchman]  [[Image:vincels.jpg|19px]] 17:34, 14 May 2011 (UTC)
 * Also, I'm not sure if you noticed, but this is the Alliance Battles category. Essentially, me and like two other people actually care about this category. Drama over such an arena is silly. <font color="brown" size="2px">Vincent Evan <font color="brown" size="2px">[Air Henchman]  [[Image:vincels.jpg|19px]]
 * I care about anything but HA, and I'm sure you don't mind a good debate. Yes, there is nothing wrong with 2 ele's but a fire ele is not needed when it doesn't fit the team's purpose. An air ele can spike and cap with AoE damage. The fire ele only has small single target damage. 2 Air ele's are best IMO since 2 x Invoke+chain lightning and a shrine is gone. You also get a much stronger spike with 2 air ele's. But there are many options for a spike team as I showed above. 87.208.152.83 18:10, 14 May 2011 (UTC)
 * I cared a lot more about Guild Wars overall back in the day, now I'm more less caring about what happens, and yes, I do like a good debate.

As for the effectiveness of the team build, having an MB ele + Invoke rather than x2 Invoke gives a party more overall damage rather than single target bursts. What I like about a Mind Blast ele is how effective it is in damage output. With easily, one of the most broken methods for energy management, a MB ele can spam MB and Immolate, and even rodgort's if necessary, while still maintaining an adequate amount of energy to perform other duties such as using Meteor on kiting foes. I honestly cannot agree with you saying it is small single target damage, while having skills Immolate, Rodgort's, and Meteor, it's more so of moderate level rather than small.

The only build I like out of the ones you provided would have to be the first one. Although I do not like having a shadow step on melee characters because of the aftercast, I do have to agree that even though Invokes do lack AoE, their damage is high and instant, rather overtime. What I also do not like is having the same builds copied. Having multiple skills such as blinding flash is redundant and makes both Elementalists (rather than one in the original build) camping one physicals. While with an MB, you can put out more damage on an overall team while still having an Invoke focus on a physical. <font color="brown" size="2px">Vincent Evan <font color="brown" size="2px">[Air Henchman]   21:08, 14 May 2011 (UTC)
 * Good points, 1 Bflash could be replaced with shell shock, but thats minor stuff. Death's Charge on the dervish helps him close gaps, thus increasing the amount of spikes u can do. With my simple logic I would say that an 2nd invoke is best for this teams since its a "Spike" team and you need every little bit of single target damage to push kills. MB just cant assist in spikes as well as Invoke (big spike every 5ish seconds). The 2nd Ele could always be an optional to let people choose if they want to run a pure spike team or based on more pressure 82.73.104.149 21:37, 14 May 2011 (UTC)
 * There seems to be some sort of implication that three players will be able to kill on every spike, which is far from the truth. Not all spikes are meant to kill nor do a lot of coordinated teams use vent to call on AB. This is essentially large packets of damage for simultaneous pressure. With that, the true "spikes" are essentially at the shrines, where the damage is done at once. With that, the name is "Spikeway" because spikes implies there is large damage being done, however, not always called. We cannot call it "Large-packets-of-damage-done-randomly" because that just sounds uninteresting. With that, I understand why you would put Death's Charge on the derv, for more mobility on spikes. But, either way, there is still an aftercast on all shadowsteps, which defeats the purpose if the monk can still kite you making your WS late of a possible spike. <font color="brown" size="2px">Vincent Evan <font color="brown" size="2px">[Air Henchman]  [[Image:vincels.jpg|19px]] 22:25, 15 May 2011 (UTC)

lol meta tag
never seen anyone run this actual team before. <font color="darkorange" size="3px">Gale  SKYFIRE 19:32, 7 June 2011 (UTC)
 * thats because no one ABs anymore Ɍɨɟƺʮ 15:25, 18 June 2011 (UTC)