User talk:Nalia/Build:D/Rt Splinter Balthazar

put splinter on your SoS hero.--GWPirate 14:15, 20 January 2011 (UTC)

Avvy Balth sucks, Splinter is better on heroes, not taking AoHM is retarded if you're running a scythe, Crippling Sweep is rather pointless in PvE, Victorious Sweep really doesn't do much, and the res should be on the heroes too. -- Jai . -  17:38, January 20 2011 (UTC)

please explain why you believe balthazar is useless. after further testing, it is hard to maintain the splinter weapon on dervish, probbaly better on heroes as both of you said. any suggestions for something other than crippling sweep and/or victorious sweep? i chose victorious sweep because it puts out some damage, is spammable and heals you a bit helping you tank better. i always carry rezz on my frontline/midline characters and leave the monks healing/protting without rezzes. i try to fit at least 1 hard rezz if not two or more into my frontline/midline such as dps, fomf, sig ret, res chant, etc. Nalia 04:49, 21 January 2011 (UTC)
 * Balth is bad because its main advantage, the +40AL, doesn't do much of anything in general PvE. Tanking (again, in general PvE) is usually pointless because you won't be able to hold aggro. In fact, having higher armor just means stuff is even less likely to target you. You're better off bring Protective Spirit and Shield of Absorption on one of your heroes (generally the minion master), and that's plenty for "tanking." And the main useful scythe attacks are Mystic Sweep and Eremite's, because of their fast activation, which acts as a built-in IAS. Considering that regular scythe attacks are once per 1.75 seconds, that's really helpful.
 * Basically, as a melee, you want to focus pretty much all of your bar on damage, damage, and more damage. Leave the healing and utility to the midline and backline, and mitigate damage in your own way by simply killing everything (dead stuff can't hurt you). You should be dealing the majority of your team's damage because melees can deal a lot more DPS than any caster can. Keep your heroes as mostly utility and support (spirits, splinter weapon, strength of honor, minions, prots, hex/condition removal, stuff like that). You'll end up being a lot more efficient than trying to bring self-heals and stuff on everybody.
 * As for the build itself... If you really want to keep with the avatar route, take Avatar of Lyssa, just because it's the only one with worthwhile damage. You'll want Asuran Scan and AoHM, along with Mystic and Eremite's, then Avvy and Eternal Aura, Zealous Renewal for energy management, and then either a fast attack like Protector's Strike (/W) or an IAS like Heart of Fury. You might also want to put a couple extra enchantments with short durations and recharges (necro Orders would work well) to help with energy management. Or you could just run one of these... -- Jai . -  05:54, January 21 2011 (UTC)