Archive:Mo/A GvG WoH Runner

Attributes and Skills
[build prof=Mo/A Healing=12+1+1 Divine=8+1 Protection=9+1 Shadow=5][Word of Healing][Patient Spirit][Guardian][Shield of Absorption][Mending Touch][Cure Hex][Dark Escape][Dash][/build]

Armor

 * 5x Disciple's Insignia
 * Superior Vigor
 * Restoration
 * Minor Prot
 * Minor Healing
 * Minor Divine Favor

Weapons

 * Healing Wand of Memory, 20% cast time
 * Healing Focus of Aptitude, 20% recharge
 * Healing Wand of Memory, +15/-1 energy
 * Healing Focus of Fortitude, +15/-1 energy
 * Adept Protection Staff of Enchanting, 20% cast time
 * Crippling Spear of Defense, +5 energy
 * Crippling Spear of Defense, -5 energy
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Usage

 * WoH/Patient for healing as needed.
 * Remove hexes with Cure Hex.
 * Remove conditions with Mending Touch.
 * Prot with Guardian and Shield of Absorption to prevent physical damage and interrupts.
 * Dark Escape to provide anti-spike and run around the map.
 * Dash for escaping melee and running around.

Counters

 * General anti-caster

Variants

 * Provide some pressure relief for the team when in range.
 * Exceptional mobility on smaller maps that also snares adjacent melee.