User:Yoyoma/The Deep

Tips to Complete The Deep in Normal Mode with 7 heroes
Optional Skills (3 of these):
 * Prevent knockdowns in Section 10 (Scorpion Aspect)
 * Knockdown Aspects and Kanaxai
 * Knockdown Aspects and Kanaxai
 * Party-wide heal
 * Blind opponents, mainly Kanaxai

General Usage
General strategies can be found on the Guildwars Wiki pages: The Deep

Before Taking the Mission
Read below (Sections 6 and 15) to make sure you are bringing the skills that are needed to defeat Kanaxai.

Section 0 (exhaustion)
To begin in one of the next sections (1-4) with all of the heroes in the same room as you, flag all of the heroes to gate one (far right), then enter gate two. Once your character is inside room 2, unflag the heroes and they should rejoin you after a short delay.

Section 6 (slowed movement)
Before attempting to move anyone past the gate, take out the closest group of Outcasts on the other side of the gate.

The order of slotting these heroes is important for The Deep mission only. A hero with "Fall Back!" and a hero with UA must be in the bottom group of 4 heroes (slots 4-7 in the Party Formation box). The reasons for this are: "Fall Back!" hero is necessary to move the group across, and UA hero will resurrect the others through the gate.

There are easier ways to get past the gate, but there's no need to bring Recall just to fulfill this particular purpose (even though it can be useful when facing Kanaxai, but it's not really necessary there either). So an ugly way to get your team across is to first disable "Fall Back!", then flag Hero 1 on one of the far pads, flag Hero 2 on the pad next to Hero 1, flag Hero 3 on the opposite far pad, place your character on the pad next to Hero 3, and flag the remaining heroes on the center pad. As soon as the remaining heroes stand on the center pad, the gate will open. But just as soon as you flag them on the center pad, you need to then quickly flag them to a spot past the gate and then quickly micro "Fall Back!" and hope they make it past the gate.

The process of getting this group of 4 heroes across will normally take a few attempts to do. If the group of 4 heroes appear to become stuck in the gate, simply run out of range and then unflag them. They will shortly rejoin you as they did earlier in the beginning of the mission, then retry the attempt to get them past the gate.

After the group of 4 heroes successfully makes it past the gate, kill the next Outcast group. Then disable ALL resurrect skills on ALL heroes, except for UA. Flag your character and Heroes 1-3 up against the gate and disable all of their skills.

Then flag the heroes on the other side of the gate close to the next group of Outcasts. Do not leave them there long, just long enough to spawn 2 groups of nightmares on the original side of the gate. After these groups of nightmares are spawned, flag the group of 4 heroes somewhere safe on the other side of the gate while you and Heroes 1-3 are killed by the nightmares. Then let the UA hero resurrect the dead heroes and your character through the gate.

Section 15 (heavy health degeneration) (Kanaxai)
First, disable all Hero skills that generate a knockdown. You are going to need to knockdown Kanaxai yourself (a minimum of 4 times) to keep the spawned mobs at a reasonable level. Knock him down at 80%, 60%, 40% and 20% health. Each knockdown will spawn a mob of 8 creatures, so keep the knockdowns to a minimum. Many of your spirits will keep him busy, Shadowsong (blindness), Disenchantment (remove/disable Nightmare Refuge), Bloodsong (steal a small amount of health), and the rest that are there to protect you and your party. Make sure to bring a skill (Sneak Attack is a good one) to inflict blindness on Kanaxai in case your spirits are temporarily overwhelmed by the mobs. The Panic Mesmer should have at least 1 or 2 skills to remove enchantments for the same reason (Inspired Enchantment is recommended because of its spammability). Micro the ST Rit to keep up Shelter, Displacement, and Union. Feast of Souls can give your entire party a +500 healing spike, but destroying all of your nearby spirits in the process. If you brought Recuperation and "Never Surrender!", your party will have a +7 health regen that nearly negates the -8 health degen suffered in the room. Bring at least 2 party-wide heals, 3 is better, 4 may be a tad overkill but will work nonetheless.

No need to use Recall here, just bust into the room and begin wailing on Kanaxai.

Generic Deep Team Builds

 * My Main 7 Hero Team
 * Archive:Team - 7 Hero Deep
 * Archive:Team - 9 Hero Deep Heroway