Archive:Team - GvG Dom Balanced 2012

A GvG team capable of adapting to many situations and outplaying gimmicky opponents through player skill and teamwork. Relies primarily on well coordinated spikes while softening the enemy team with pressure. Moderate frequency in tournaments and ladder play.

Hammer Warrior
[build prof=w/? hammer=12+1 streng=12+1+1][devastating ha][protector's st][hammer bash][crushing blow][bull's st][flail][enraging charg][Resurrection Signet][/build] Variants



Runes and Insignia

 * 4x Sentinel's Insignia
 * Stonefist Insignia
 * Superior Vigor
 * Minor Hammer Mastery
 * Minor Strength
 * Clarity

Weapons

 * Zealous Hammer of Defense/Fortitude, 15^50
 * Elemental Hammer of Defense/Fortitude, 15^50
 * Vampiric Hammer of Defense/Fortitude, 15^50
 * Furious Spear of Fortitude, +5 energy
 * Furious or Zealous Axe/Sword of Defense, +5 energy
 * Strength Shield of Fortitude, -20% blind
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Usage

 * Use Enraging Charge as a speed boost and for adrenaline gain.
 * Bull's Strike on moving targets for damage and knockdown.
 * Knockdown with Devastating Hammer and Hammer Bash.
 * Apply Deep Wound when needed with Crushing Blow.
 * When chaining, use (Bull's Strike)->Devastating Hammer->Flail/Crushing Blow->Quarter-step,wait half a second->Hammer Bash.

Shock Axe
[build prof=warri/eleme axemas=12+1+1 streng=12+1 airmag=3][eviscerate][body blow][disrupting chop][bulls strike][shock][frenzy][rush][Resurrection Signet][/build] Variants





Runes and Insignia

 * 4x Radiant Insignia
 * Stonefist Insignia
 * Superior Vigor
 * Minor Axe Mastery
 * Minor Strength
 * Clarity

Weapons

 * Zealous Axe of Defense/Fortitude, 15^50
 * Elemental Axe of Defense/Fortitude, 15^50
 * Vampiric Axe of Defense/Fortitude, 15^50
 * Air Focus of Fortitude, 15/-1 energy
 * Furious Spear of Fortitude, +5 energy
 * Strength Shield of Fortitude, -20% blind
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Usage

 * Upon entering combat, carefully select a target and begin auto-attacking to build up adrenaline (Use a Furious Spear/Bow or a Wand to gain adrenaline when you can't get too close).
 * Knock Down moving foes with Bull's Strike.
 * Disrupt and knock down targets with Shock or create a knockdown-lock with Bull's Strike.
 * Spike targets with Eviscerate and Body Blow (or Executioner's Strike.)
 * Body Blow can also function as a second Deep Wound attack skill if your target is affected by Cracked Armor.
 * Use Frenzy to spike faster and/or increase the amount of pressure you're putting out.
 * Use Rush to chase kiting foes, cancel Frenzy, or as a simple movement speed buff.
 * Use Disrupting Chop at opportune moments to interrupt and disable skills (for example, use it as a Monk recovers from a knockdown).
 * Swap to appropriate weapon sets as necessary (Ebon when attacking another Warrior, etc.)

Ranger
[build prof=r/Mo exp=12+1+1 mark=9+1 wild=9+1 prot=3][melandru's shot][distracting sh][savage shot][apply poison][natural stri][Lightning Reflexes (PvP)][Mending Touch][resurrection sig][/build] Variants









Runes and Insignia

 * 5x Radiant or Survivor Insignia
 * Superior Vigor
 * Minor Expertise
 * Minor Marksmanship
 * Minor Wilderness Survival

Weapons

 * Poisonous Recurve of Fortitude, 15^50
 * Poisonous Recurve of Fortitude, +5 energy
 * Crippling Recurve of Fortitude, +5 energy
 * Sundering Flatbow of Fortitude, 15^50
 * Poisonous Spear of Defense, +5 energy
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Water Elementalist
[build prof=E/? Water=12+1+1 Energy=12+1][Mirror of Ice][Freezing Gust][Shard Storm][Blurred Vision][Glowing Ice][Glyph of Lesser Energy][Water Attunement][Resurrection Signet][/build] Variants





Runes and Insignia

 * 5x Blessed Insignia (Survivor if running Ether Prism)
 * Superior Vigor
 * Minor Water Magic
 * Minor Energy Storage

Weapons

 * Water Wand of Memory, 20% cast time
 * Water Focus of Aptitude, 20% recharge
 * Water Wand of Memory, +15/-1 energy
 * Energy Storage Focus of Fortitude, +15/-1 energy
 * Adept Water Staff of Enchanting, 20% cast time
 * Spear of Defense, +5 energy or 10% recharge or 10% cast time
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Usage

 * Maintain enchantments.
 * Spike with Shard Storm -> Freezing Gust.
 * Save all snares for enemy flag carrier when the other team is attempting to cap the flagstand. Use Blurred Vision on the enemy ranger, if any, to minimize disruption.
 * Position self accordingly to contain anticipated enemy splits.
 * Try to maximize the effect of Blurred Vision by hitting more than one target per cast with it.

Earth Elementalist
[build prof=E/any earth=12+1+1 energy=12+1][stone sheath][Ebon Hawk][Stoning][obsidian flame][Ward against melee][Glyph of Lesser Energy][Earth Attunement][Resurrection Signet][/build] Variants





Runes and Insignia

 * 5x Blessed Insignia
 * Superior Vigor
 * Minor Earth Magic
 * Minor Energy Storage

Weapons

 * Earth Wand of Memory, 20% cast time
 * Earth Focus of Aptitude, 20% recharge
 * Earth Wand of Memory, +15/-1 energy
 * Energy Storage Focus of Fortitude, +15/-1 energy
 * Adept Earth Staff of Enchanting, 20% cast time
 * Heavy Spear of Defense, +5 energy or 10% recharge or 10% cast time
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Usage

 * Maintain Earth Attunement and cover with Stone Sheath frequently.
 * Use Stone Sheath for defense and supporting the frontline.
 * Assist in spikes with Obsidian Flame.
 * Spam Ebon Hawk -> Stoning. You may use Stone Sheath instead of Ebon Hawk for Weakness.

Air Elementalist
[build prof=E/any Air=12+1+2 Energy=12+1][Invoke Lightning][Shell Shock][Lightning Bolt][Gale][Blinding Flash][Glyph of Lesser Energy][Air Attunement][Resurrection Signet][/build] Variants





Runes and Insignia

 * 5x Blessed Insignia
 * Superior Vigor
 * Minor Air Magic
 * Minor Energy Storage

Weapons

 * Air Wand of Memory, 20% cast time
 * Air Focus of Aptitude, 20% recharge
 * Air Wand of Memory, +15/-1 energy
 * Energy Storage Focus of Fortitude, +15/-1 energy
 * Adept Air Staff of Enchanting, 20% cast time
 * Heavy Spear of Defense, +5 energy or 10% recharge or 10% cast time
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Usage

 * Keep your Attunement covered.
 * Lead on spikes with Shell Shock, or Rend if called for (if equipped).
 * Gale monks on spikes and follow with Invoke if spikes are not going through.

Domination Mesmer
[build prof=Me/any Domination=12+1+1 Inspiration=10+1 Fastcasting=8+1][Energy Surge][Power Leak][Leech Signet][Diversion][Shame][Shatter Enchantment][Drain Enchantment][Resurrection Signet][/build] Variants





Runes and Insignia

 * 5x Prodigy's or Survivor Insignia
 * Superior Vigor
 * Minor Domination Magic
 * Minor Inspiration Magic
 * Minor Fast Casting

Weapons

 * Domination Wand of Memory, 20% cast time
 * Domination Focus of Aptitude, 20% recharge
 * Inspiration Wand of Memory, 20% cast time
 * Inspiration Focus of Aptitude, 20% recharge
 * Domination Wand of Memory, +15/-1 energy
 * Domination Focus of Fortitude, +15/-1 energy
 * Adept Restoration Staff of Fortitude, 20% cast time
 * Spear of Defense, +5 energy
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Prot Monk
[build prof=Mo/W Prot=12+1+1 Divine=10+1 Tactics=8][Restore Condition][Reversal of Fortune][Spirit Bond (PvP)][Shielding Hands][Guardian][Aura of Stability][Holy Veil][Balanced Stance][/build] Variants



Runes and Insignia

 * 5x Disciple's Insignia
 * Superior Vigor
 * Minor Protection Prayers
 * Minor Divine Favor

Weapons

 * Crippling Spear of Enchanting, +5 energy (alternative to 40/40 prot set)
 * Protection Focus of Aptitude, 20% recharge
 * Protection Wand of Memory, +15/-1 energy
 * Protection Focus of Fortitude, +15/-1 energy
 * Adept Protection Staff of Enchanting, 20% cast time
 * Crippling Spear of Defense, +5 energy
 * Crippling Spear of Defense, -5 energy
 * Tactics r7-8 Shield of Fortitude, -20% cripple
 * Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type

Usage

 * Spirit Bond is to be used for extra protection, damage reduction and potential healing. It is particularly strong against spikes.
 * Cast Reversal of Fortune for an immediate heal and damage prevention.
 * Remove harmful conditions and heal allies with conditions on them with Restore Condition.
 * Hexes can be removed with Holy Veil. Be wary of maintaining this enchantment as it harms your energy pool.
 * Aura of Stability is used to protect allies from Knockdown.
 * Guardian for blocking on allies.
 * Use Balanced Stance to prevent knockdowns, especially against Hammer Warriors.

Infuse Monk
[build prof=mo/w healin=12+1+1 protec=7+1 divin=8+1 tactics=8][word of healing][infuse health][patient spirit][Signet of Rejuvenation][Guardian][draw condition][cure hex][disciplined Stance][/build] Variants

Runes and Insignia

 * 5x Disciple's Insignia
 * Superior Vigor
 * Minor Healing Prayers
 * Minor Protection Prayers
 * Minor Divine Favor

Weapons

 * Healing Wand of Memory, 20% cast time
 * Healing Focus of Aptitude, 20% recharge
 * Healing Wand of Memory, +15/-1 energy
 * Healing Focus of Fortitude, +15/-1 energy
 * Adept Protection Staff of Enchanting, 20% cast time
 * Crippling Spear of Defense, +5 energy
 * Crippling Spear of Defense, -5 energy
 * Tactics r7-8 Shield of Fortitude, -20% cripple
 * Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type

Usage

 * Catch spikes with Infuse Health.
 * Use Word of Healing, Patient Spirit and Signet of Rejuvenation to heal.
 * Pre prot targets with Guardian
 * Remove hexes with Cure Hex.
 * Transfer conditions with Draw Conditions (mainly things like Blind/Weakness for physicals and conditions from the RC monk).
 * Use Disciplined Stance as an anti-spike for yourself.

Flagger
[build prof=Rt/E res=12+1+1 spa=6+1 ][Optional][Wielder's Boon][Resilient Weapon][Weapon of Warding][Protective Was Kaolai][Life][Optional][Optional][/build] Variants

Runes and Insignia

 * 5x Ghost Forge or Survivor's Insignia
 * Superior Vigor
 * Minor Restoration Magic
 * Minor Spawning Power
 * Restoration

Weapons

 * Restoration Wand of Memory, 20% cast time
 * Restoration Focus of Aptitude, 20% recharge
 * Restoration Wand of Memory, +15/-1 energy
 * Restoration Focus of Fortitude, +15/-1 energy
 * Adept Spawning Staff of Enchanting, 20% cast time
 * Spear of Defense, +5 energy
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Usage

 * Use Weapon of Warding to prot (non attacking) allies with blocking.
 * Use Resilient Weapon to provide an armor boost as well as health regeneration to allies that are hexed or conditioned.
 * Use Wielder's Boon  to heal weaponspelled allies.
 * Use Protective Was Kaolai as party wide heal.
 * Set up Life near the flag stand to provide partywide healing.