User:9tails/Mo/Me Fueled SoR

The Fueled SoR monk uses the mesmer skills Power Drain, Leech Signet, Drain Enchantment, and Inspired Hex to fund the energy demands of Shield of Regeneration. It was developed for use in Random Arenas.

Attributes and Skills
[build prof=Mo/Me name="Fueled SoR" ins=10 pro=12+3 div=8][Mend Ailment][Inspired Hex][Guardian][Shield of Regeneration][Power Drain][Leech Signet][Drain Enchantment][Resurrection Signet][/build]

Equipment
Inspiration fast recharge on wand and offhand Because of that, you get Inspiration fast cast on wand and offhand, too

Usage
Use Shield of Regeneration on people under attack. If you're running high on energy, use SoR on people that look like they are about to be under attack; this will often be you! Shielding yourself in anticipation of an enemy strike is key to surviving the initial spike of an elementalist or assassin attack run, especially if they inflict Dazed or a hex such as Migraine or Backfire.

Key to this build is maintaining awareness of your opposition. You don't have the luxury of sitting with your target on an enemy necromancer or elementalist, waiting for them to cast some juicy two second cast spell. At the beginning of matches, look for who on the enemy team is running an enchantment; these people will be your batteries after your first SoR cast or two. Look for characters who might be casting long-cast time spells that will be easier to catch and take energy from; curses necromancers, domination mesmers, and all flavors of elementalist will be top targets here. Keep your energy up so that you can make free use of SoR and Mend Ailment to keep your team moving. Guardian is emergency anti-melee against teams that can burn through SoR and is one of the least used skills on the bar.

Counters
Enchantment removal is very dangerous to this build. Corrupt Enchantments, in particular, will strip Shield of Regeneration and, even if SoR is reapplied, negate the benefits of SoR's regen (the build's only real healing power). Avatar of Grenth is also extremely bad news.

This build is definitely a Random Arenas build. It handles true spikes poorly, since it lacks a large pure heal, and so has trouble with damage that overwhelms Shield of Regeneration's regen.

Variants
Dismiss Condition replaces Mend Ailment straightforwardly. Holy Veil or other hex removal can replace Inspired Hex, if an environment that needs more heavy-duty hex control rather than energy recovery is anticipated.