User:InfestedHydralisk/Templar

Introduction
''Templars are the High Priests of different Tribes on an island. Not everyone can be a Templar, only those who's soul can feel power. There soul gain power, day by day and they will learn more about they can do. Whenever the Templars pray for the Gods, the Gods will aid there whole Tribe with whatever they need. Templars had never go to school, as they wouldn't need anything else then what they were born with.''

''But there's also a Dark part in there soul... ''

''The Templars use this Shadow Magic to spread massive Chaos and Conditions to those who seek trouble with there Tribe. Templars also use there Shadow Magic to add in a small protection over there Tribe, though there so called protection is still carrying Chaos in it.''

They are also able to burn those who are not willing to surrender to these Templars, fire of death...

''Besides there Chaos, they can also feel abilities from certain animals, animals of the desert... The known animals are, Scarab's, Scorpions and Cobra's. With there ability they can cause painfull Conditions. ''

With these abilities they are able to keep there Tribe safe from those who seek trouble.

General Information
The Templar is a Spellcaster by different sources from the Egyptian style.

They Worship gods to gain power, or let allies obtain power. They Worship the following gods: Abaddon, Balthazar, Dhuum and Dwayna. They are also known as the combination of: Wisdom, Strength, Death and Life. Templars also sacrifice there health to boost there power even more or the power of there allies, they have also the ability with different skills that mostly cause shadow damage. With the ability to deal fire damage and set foes on fire, the Templar is a good profession to cause pressure on foes. And they have Skills based on a few creatures known from Egypt. The Scorpion is mostly for causing Cripple, Cobra's for Poison and Scarab's for Bleeding.

Main equipment
They mainly wield a Staff or Wand with a Focus, because they are spellcasters. Templars have priest-like armor, there armor is the same AL as that of a Monk, Necromancer, Elementalist etc. So that means they have 60AL.

Templars have 480 base health and 35 base energy at level 20, and have an energy regeneration of 3.

Attributes
Worship: Templars primary attribute. Gain +1 energy regeneration for each 5 points in Worship. Skills in this sector are also able to aid the Templar itself and allies by calling the power of the gods.

Shadow Prayers: No inherent effect. Many Templar Spells, especially those dealing with shadow damage or sacrifices, become more effective with higher Shadow Prayers. Fire Prayers: No inherent effect. Many Templar Spells, especially those dealing with fire Spells, become more effective with higher Fire Prayers. Creature Mastery: No inherent effect. Many Templar Skills, especially those dealing with Scorpion-, Cobra- and Scarab creatures, become more effective with higher Creature Mastery.

PvE Skills

 * Grenth's Feast. 15 [[Image:Energy.png|20px]] 2 [[Image:Activation.png|20px]] 25 [[Image:Recharge.png|20px]]. Enchantment Spell. For each party member within range, for 1...10 seconds, foes adjecent to that party member take 5...20 Shadow damage.
 * Imagine Shadow. 15 [[Image:Energy.png|20px]] 3 [[Image:Activation.png|20px]] 30 [[Image:Recharge.png|20px]]. Spell. Create a copy ally of target party member. This copy can't use skills and cannot deal damage. This copy lasts for 10...50 seconds.
 * Scorpion Territory. 25 [[Image:Energy.png|20px]] 5 [[Image:Activation.png|20px]] 45 [[Image:Recharge.png|20px]]. Creature Ritual. Call upon 1...10 level 5...15 Scorpions. Each Scorpion has the following skills: Scorpion's Bite, Scorpion's Tail and Scorpion's Claw. Each Scorpion has 50...350 health, 20 energy and 10...50 armor. There can be up to 10 on the field once, these creatures last for 60 seconds.

Profession Combination
''See Secondary Profession for a Templar.

Trivia
Templars are probably based on the Egyptian Priests of Egypt.