User:Generic Wiki-er/Skills that Fail

A list of every bad skill which people and their builds should never use. Except maybe in niche/gimmick situations.


 * DPS of an axe auto-attack, and although it's ranged, the axe is free.
 * Flare with half-range
 * Flare with melee range, blockable, and disables itself.
 * OK, this skill could be decent. Problem is, Anet put it in the Critical Strikes attribute which a true DA sin doesn't use.
 * You set them on fire for three seconds. That's flare damage, except conditional. Only possible use is *maybe* a Shatterstone/Steam chain, but GoI > that.
 * Get a better healing elite. If you want energy management as a monk, take Glyph of Lesser Energy.
 * It's like a conditional, higher energy, Barrage.
 * It's Mending. No use outside 55-ing, really.
 * Better tanking options exist for PvE, PvP tanking = Wammos = fail.
 * Underpowered, long recharge, and removed by wanding.
 * See Amity.
 * Tiny energy gain.
 * Energy gain is small, recharge and casting are too long.
 * Energy and recharge is huge. Only useful against things like SF spike; even when knowing you're facing caster pressure teams people can just target swap.
 * Duration is too short and effect is too restricted. There's better energy management.
 * Same as Symbols of Inspiration
 * One of those skills nobody's heard of. People in general don't need signets to cast so fast (but 3/4 second Rez Sigs are good).
 * It's Mantra of Signets and Mantra of Inscriptions together...However either one of those has a stronger effect than this.
 * Ugly image. Mantra of Resolve > this, because you need to reuse the spell which takes additional time and energy.

I'll add more when I feel like it.