Build talk:A/P PvP Mark of Insecurity

Siphon Speed and Mark of Death have very long CDs, why not use Mark of Insecurity with a dagger attack chain that can cause cripple/deep wound? I think a Necro with Lingering curse or soulbind would be more effective at spreading debuffs. - Tan (talk) 17:08, 7 November 2018 (UTC)
 * The point of this build is to provide a more powerful version of Build:Me/any PvP Air of Disenchantment for teams which don't make much use of fragility (i.e. because they don't have dervish and ranger). It's not intended for hexover style teams, instead for flag pushing or 8v8 domination builds like this. The inability to spread many hexes therefore isn't that much of an issue, because they are meant to end up on a single target anyway. I'm more concerned about the energy management to be honest. Let's hope that we'll see the next iteration of the team build this mAT. --Krschkr (talk) 17:25, 7 November 2018 (UTC)
 * Oh okay, I'm quite inexperienced in GvG but I see it's purpose now (nice vid). I'd actually love to see that in action, nice concept. While on the topic of underused elites, have you found any interesting builds with Hidden Caltrops? - Tan (talk) 07:30, 8 November 2018 (UTC)
 * Not since it's been nerfed; back then it was meta on ritualist runners and even made it into an NPC build. But now it doesn't look that useful. Main team assassins are pretty weak and split assassins benefit more from wastrel's collapse. Keep in mind that WC doesn't consume attribute points either. Outside of GvG – might be an interesting skill for FA on kurzick side, but I doubt it. --Krschkr (talk) 15:50, 8 November 2018 (UTC)