Archive talk:N/Me WoD Melee Shutdown

My attempt at a Wail of Doom build. Thoughts? *Defiant Elements*  +talk  23:38, 3 October 2007 (CEST)
 * cant stop the fear inspiring sin...--[[Image:Healing_Hands.jpg|19px]]Bim (talk|contribs) 00:07, 4 October 2007 (CEST)
 * This is true, on the other hand, since WoD is a spell, not a Hex, Holy Veil and other hex removal will have little to no effect, and, the shutdown is maintainable on 2 targets which in TA means you'll usually be able to keep both of their melee attackers shut down constantly. The only real counter is if Arcane Echo gets interrupted.  [[Image:Defiant Elements Sig Test 2.JPG|50x19px]]  *Defiant Elements*   +talk  00:09, 4 October 2007 (CEST)
 * dont matter... this cant stop the fear inspiring sin... --[[Image:Healing_Hands.jpg|19px]]Bim (talk|contribs) 00:10, 4 October 2007 (CEST)
 * And it would need to deal with fear me sins why? The only thing that truly stops a properly built fear me sin is blind. --Edru viransu //QQ about me /sysop 00:13, 4 October 2007 (CEST)
 * er, and miss hexes. --Edru viransu //QQ about me /sysop 00:13, 4 October 2007 (CEST)

hehe i know i was kidding... rawr looks nice to me... get moar hexes less reveled poop skills, cuz they are just poop --Bim (talk|contribs) 00:14, 4 October 2007 (CEST)
 * Revealed enchant is quite possibly the single most useful skill in existence, because RoF+drain enchant+Aegis+SB+SoA+PS+Guardian+SoD+SoR+tainted+conjure in one skill slot is pretty amazing bar compression, even if you won't always be able to utilize it. --Edru viransu //QQ about me /sysop 00:18, 4 October 2007 (CEST)
 * Quite simply put, you don't need any other hexes. WoD alone is sufficient for Anti-Melee, and well... Revealed Enchantment is more worthwhile than say another degen skill.  [[Image:Defiant Elements Sig Test 2.JPG|50x19px]]  *Defiant Elements*   +talk  00:22, 4 October 2007 (CEST)
 * why no other... like rip enchant... its more leet sauce --[[Image:Healing_Hands.jpg|19px]]Bim (talk|contribs) 00:24, 4 October 2007 (CEST)
 * Except for the 29% health loss. [[Image:Defiant Elements Sig Test 2.JPG|50x19px]]  *Defiant Elements*   +talk  00:28, 4 October 2007 (CEST)

The minor curses rune isnt necessary. its a matter of 6 more health for parasitic bond, when you could just use a vitae rune for 10 more... Flaming cheese 06:01, 18 October 2007 (CEST)

Am I the only one confused about the 5 mesmer skills on a primary necro? Railin 15:32, 19 October 2007 (CEST)

ya.-- HAMSTORM

Ok, let me explain. WoD is linked to SR, so you need Necro primary. However, WoD alone is enough for melee shutdown, and as far as shutdown in general goes, Mesmer skills are better suited. So, yeah... *Defiant Elements*  +talk  17:02, 19 October 2007 (CEST)

ether feast is a viable variant. a self heal is always nice Flaming cheese 20:50, 30 October 2007 (CET)


 * I really like this build and now that Conjure Nightmare is more energy effecient you need another energy source. The fact is that this build already dominate melees. We can also make build it to make everyones life a pain. Since mesmers don't have another 25E spell we need to use more inspiration magic skills. Arcane Echo + Wail of Doom, Leech Signet + Signet of Humility, Power Drain, Mantra of Concentration, optional, Resurrection Signet. I think it is enough good.. 88.195.166.209 16:57, 21 November 2007 (CET)

nice build. i always wanted to know a way to put WoD to use, lol >< GJ. Brian 08:07, 8 December 2007 (CET)

...Except for Wars and Dervs deal lots of damage auto-attacking. - Krowman    08:13, 8 December 2007 (CET)


 * well i just tried it out... and... yeah... SS + IP > arcane echo + WoD Brian 14:34, 8 December 2007 (CET)
 * now i wonder how i should rate it? to me, it's useless, since it is surpassed by SS - u see what i mean - why use a build when you accomplish the same thing but just better.  i really don't know how to rate it - although i first liked it because it used wail of doom, and i was happy to see a build use it - it's just not AS effective as other builds meaning it's trash if you have the other builds.  And some other builds exist other than this that are simply better.  i still don't know how to rate it - maybe a 2 for effectiveness, 2 for versatility and 5 for innovation. Brian 14:37, 8 December 2007 (CET)


 * I disagree with insidious/spiteful being a stronger shutdown, I can see WoD being one of the stronger counters to magebane rangers, an all-around danger in arenas and not an insignificant threat in other aspects on PvP. Especially since it can't be removed or stopped with conventional anti-hex. Vortex 23:28, 28 January 2008 (EST)


 * People can still get spikes off with SS, or just have there monks remove it.-- AESTHE  T  I  C 
 * I dunno if you see alot of Auto-Attack Spikes in the game. This skill can make it pretty easy to counter weapon spikes considering it is unremovable. Moush 23:26, 23 January 2008 (EST)

Do not forget that in most TA games necro's are not the highest priority target

Although Wail of Doom itself can be AMAZING, the current build as a whole is lackluster. I think it would be more effective using the newly-buffed Blood abilities along with Masochism:

Attributes and Skills
[build prof=n/me soulre=11+1+1 blood=11+1 inspiration=8][Wail of Doom][Arcane Echo][dark pact][blood ritual][life siphon][masochism][mantra of resolve][resurrection signet][/build]

Dark Pact + Blood Ritual provides a LOT of energy for you and your teammates (the skills aren't listed correctly here yet, so click on them and check their actual Wiki page if you aren't aware of the updates). Life Siphon helps to restore some of the health lost from the life sac while also providing degen pressure. Mantra of Resolve is self-explanatory. Zuranthium 20:10, 8 February 2008 (EST)


 * i get a weird feeling hearing Dark pact as e-management.-- AESTHE  T  I  C 

Wail of Doom nerf... =/ (this comment needs to be signed)

The build shouldn't be archived, Wail of Doom may still be playable. Just in a different way. Zuranthium 17:45, 6 March 2008 (EST)