Archive:Team - Rawrspike 2010

Spike the opposing team to sixty, or stall until 28:00 while camping out in the enemy team's lord pit.

Frequency

 * Relatively infrequent, with only one guild running it consistently.

Eviscerate
[build prof=warri/e axema=12+1+1 streng=12+1 air=3][Eviscerate][Body Blow][Disrupting Chop][bull's strike][shock][frenzy][Rush][resurrection signet][/build]

Armor

 * 4x Radiant Insignia
 * Stonefist Insignia
 * Superior Vigor
 * Minor Axe
 * Clarity
 * Restoration
 * Minor Strength

Weapons

 * Zealous Axe of Defense/Fortitude, 15^50
 * Elemental Axe of Defense/Fortitude, 15^50
 * Vampiric Axe of Defense/Fortitude, 15^50
 * Air Focus of Fortitude, 15/-1 energy (for Shock)
 * Furious Spear of Fortitude, +5 energy
 * Strength Shield of Fortitude, -20% blind
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Usage

 * Upon entering combat, carefully select a target and begin auto-attacking to build up adrenaline (Use a Furious Spear/Bow or a Wand to gain adrenaline when you can't get too close).
 * Knock Down moving foes with Bull's Strike.
 * Disrupt and knock down targets with Shock or create a knockdown-lock with Bull's Strike.
 * Spike targets with Eviscerate and Body Blow
 * Body Blow can also function as a second Deep Wound attack skill if your target is affected by Cracked Armor which will be provided by Sundering Weapon.
 * Use Frenzy to spike faster and/or increase the amount of pressure you're putting out.
 * Use Rush to chase kiting foes, cancel Frenzy, or as a simple movement speed buff.
 * Use Disrupting Chop at opportune moments to interrupt and disable skills (for example, use it as a Monk recovers from a knockdown).
 * Swap to appropriate weapon sets as necessary (Ebon when attacking another Warrior, etc.)
 * Resurrect allies when necessary.

Jatt Kittenstomper
[build prof=W/Rt hammer=12+1+1 str=12+1][Magehunter's smash][crushing blow][hammer bash][bull's strike][enraging charge][flail][protector's strike][resurrection signet][/build]

Armor

 * 4x Sentinel's Insignia
 * Stonefist Insignia
 * Superior Vigor
 * Minor Hammer
 * Clarity
 * Restoration
 * Minor Strength

Weapons

 * Elemental Hammer of Defense/Fortitude, 15^50
 * Vampiric Hammer of Defense/Fortitude, 15^50
 * Furious Spear of Fortitude, +5 energy
 * Furious or Zealous Axe/Sword of Defense, +5 energy
 * Strength Shield of Fortitude, -20% blind
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Usage

 * Use Enraging Charge as a speed boost and for adrenaline gain.
 * Bull's Strike moving targets for damage and knockdown.
 * Knockdown prot on spikes with Magehunter's Smash.
 * Apply Deep Wound on spikes with Crushing Blow.
 * When under pressure or when monks call low energy, Lineback enemy frontliners in order to create breathing room for your backline
 * If under extreme pressure or if flagger is pinned in base by a Split, use Enraging Charge to shuttle flags.
 * When chaining, use (Bull's Strike)->Magehunter's Smash->Flail/Crushing Blow->(Protector's Strike)->Quarter-step->Hammer Bash.

Turret Esurge Mes
[build prof=me/rt dom=12+1+2 fast=8+1 insp=10+1][Mind Wrack][energy surge][unnatural signet][shatter enchantment][cry of frustration][Shatter delusions][drain enchantment][flesh of my flesh][/build]

Armor

 * 5x Prodigy's Insignia
 * Superior Vigor
 * Minor Restoration
 * Major Domination
 * Minor Fast Casting
 * Minor Inspiration

Weapons

 * Domination Wand of Memory, 20% cast time
 * Domination Focus of Aptitude, 20% recharge
 * Inspiration Wand of Memory, 20% cast time
 * Inspiration Focus of Aptitude, 20% recharge
 * Domination Wand of Memory, +15/-1 energy
 * Domination Focus of Fortitude, +15/-1 energy
 * Adept Restoration Staff of Fortitude, 20% cast time
 * Spear of Defense, +5 energy
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Usage

 * Try to maintain Mind Wrack on monks/warriors as energy permits.
 * Spike with (Mind Wrack) -> Energy Surge/Unnatural Signet -> Shatter Delusions.

Prism Ele
[build prof=E/any Water=12+1+1 Energy=12+1][Rust@16][Shard Storm@16][Freezing Gust@16][Blurred Vision@16][Glowing Ice@16][Ether Prism][Glyph of Elemental Power][Armor of Mist@16][/build]

Armor

 * 5x SurvivorInsignia
 * Superior Vigor
 * Minor Water
 * Minor Energy Storage
 * Restoration
 * Vitae

Weapons

 * Water Wand of Memory, 20% cast time
 * Water Focus of Aptitude, 20% recharge
 * Water Wand of Memory, +15/-1 energy
 * Energy Storage Focus of Fortitude, +15/-1 energy
 * Adept Water Staff of Enchanting, 20% cast time
 * Spear of Defense, +5 energy or 10% recharge or 10% cast time
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Usage

 * Maintain Glyph of Elemental Power
 * Use Rust on spikes.
 * Use Shard Storm for a spike assist and to snare targets.
 * Use Freezing Gust as a follow up to hexes for extra damage, or alternatively to snare.
 * Use Blurred Vision primarily on enemy rangers and secondarily on enemy warriors and paragons
 * While at stand focus primarily on shutting down warriors and preventing flags from being pushed up.
 * You are the primary split character. When the team is stable, it's your responsibility to push flaggers and to help counter splits to base.

Stand Rit
[build prof=Rt/N Resto=12+1+1 Channeling=12+1 spawning=2+1 communing=2][Caretaker's Charge][Essence Strike][sundering weapon][Weapon of Warding][Protective was Kaolai][Rend Enchantment][life][death pact signet][/build]

Armor

 * 5x Herald's Insignia
 * Superior Vigor
 * Minor Restoration
 * Minor Spawning Power
 * Minor Channeling
 * Restoration

Weapons

 * Restoration Wand of Memory, 20% cast time
 * Restoration Focus of Aptitude, 20% recharge
 * Restoration Wand of Memory, +15/-1 energy
 * Restoration Focus of Fortitude, +15/-1 energy
 * Curses Wand of Memory, 20% cast time
 * Curses Focus of Aptitude, 20% recharge
 * Spear of Defense, +5 energy
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Usage

 * Put Sundering Weapon on the axe war on spikes, follow up with Caretaker's Charge and Essence Strike
 * Use Life and Protective was Kaolai for party healing.
 * Prot the backline with Weapon of Warding
 * Use Rend Enchantments on protted targets before spikes.

Variants

 * Pure was Li Ming if expecting condition-based pressure.

Restore Condition
[build prof=Mo/W Prot=12+1+1 Divine=10+1 Tactics=8][Restore Condition][Shielding Hands][Reversal of Fortune][Guardian][Aegis][Aura of Stability][Holy Veil][Balanced Stance][/build]

Armor

 * 5x Disciple's Insignia
 * Superior Vigor
 * Restoration
 * Minor Prot
 * Vitae
 * Minor Divine Favor

Weapons

 * Crippling Spear of Enchanting, +5 energy (alternative to 40/40 prot set)
 * Protection Focus of Aptitude, 20% recharge
 * Protection Wand of Memory, +15/-1 energy
 * Protection Focus of Fortitude, +15/-1 energy
 * Adept Protection Staff of Enchanting, 20% cast time
 * Crippling Spear of Defense, +5 energy
 * Crippling Spear of Defense, -5 energy
 * Tactics r7-8 Shield of Fortitude, -20% cripple
 * Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type

Usage

 * Aegis is to be used as an omega prot to stop damage against a target, use it wisely due to its long recharge.
 * Cast Reversal of Fortune for an immediate heal and damage prevention.
 * Remove harmful conditions and heal allies with conditions on them with Restore Condition.
 * Hexes can be removed with Holy Veil. Be wary of maintaining this enchantment as it harms your energy pool.
 * Aura of Stability is used to protect allies from Knockdown.
 * Guardian for blocking on allies.
 * Use Balanced Stance to prevent knockdowns, especially against Hammer Warriors.

Word of Healing
[build prof=mo/w healin=12+1+1 protec=8+1 divin=7+1 tactics=8][patient spirit][Guardian][draw condition][infuse health][word of healing][cure hex][Signet of Rejuvenation][disciplined Stance][/build]

Armor

 * 5x Disciple's Insignia
 * Superior Vigor
 * Restoration
 * Minor Prot
 * Minor Healing
 * Minor Divine Favor

Weapons

 * Healing Wand of Memory, 20% cast time
 * Healing Focus of Aptitude, 20% recharge
 * Healing Wand of Memory, +15/-1 energy
 * Healing Focus of Fortitude, +15/-1 energy
 * Adept Protection Staff of Enchanting, 20% cast time
 * Crippling Spear of Defense, +5 energy
 * Crippling Spear of Defense, -5 energy
 * Tactics r7-8 Shield of Fortitude, -20% cripple
 * Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type

Usage

 * Catch spikes with Infuse Health.
 * Use Word of Healing, Patient Spirit and Signet of Rejuvenation to heal.
 * Pre prot targets with Guardian
 * Remove hexes with Cure Hex.
 * Transfer conditions with Draw Conditions (mainly things like Blind/Weakness for physicals and conditions from the RC monk).
 * Use Disciplined Stance as an anti-spike for yourself.

Variants

 * Shield of Absorption or Dismiss Condition instead of Draw Conditions if the prot runs LS

HB Flagger
[build prof=Mo/E divine=8+1 healin=12+1+1 protec=10+1 airmag=2][healers boon][heal party][mending touch][cure hex][Patient Spirit][Guardian][Glyph of Lesser Energy][Storm Djinn's Haste][/build]

Armor

 * 5x Disciple's Insignia
 * Superior Vigor
 * Restoration
 * Minor Prot
 * Minor Healing
 * Minor Divine Favor

Weapons

 * Healing Wand of Memory, 20% cast time
 * Healing Focus of Aptitude, 20% recharge
 * Healing Wand of Memory, +15/-1 energy
 * Healing Focus of Fortitude, +15/-1 energy
 * Adept Protection Staff of Enchanting, 20% cast time
 * Crippling Spear of Defense, +5 energy
 * Crippling Spear of Defense, -5 energy
 * Tactics r7-8 Shield of Fortitude, -20% cripple
 * Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type

Usage

 * Stay out of range of the enemy team - when at stand, try to be at least an aggro range behind your backline.
 * Request that a warrior run flags whenever your team is behind.
 * Run flags with Storm Djinn's Haste.
 * Use Heal Party occasionally or when your party needs a heal.
 * Glyph of Lesser Energy should be used for energy management.