Build:Team - GvG Dual Ranger

A team with good pressure and shutdown in 8v8 situations and flag push situations; able to counter splits or countersplit. Frontline and rangers can force 2v2 or 3v3 situations in this team's favour.

AoB Dervish
[build prof=Dervish/Ritualist Mysticism=11+1 ScytheMastery=10+1+1 WindPrayers=10+2 RestorationMagic=1][Avatar of Balthazar][Harrier's Grasp][Radiant Scythe][Wearying Strike][Rending Aura][Pious Fury (PvP)][Whirling Charge][Death Pact Signet (PvP)][/build] Equipment

Runes and insignias
 * 5 blessed insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapons
 * Vampiric scythe of defense, 15^50.
 * Insightful staff of enchanting, +5e^ench.
 * Crippling long bow of defense, 10%hrt.
 * Crippling spear of defense, 10%hrt with
 * Strength shield of fortitude, -20% blind duration.
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage
 * Main Article: Avatar of Balthazar

Enraged Smash Warrior
[build prof=Warrior/Assassin HammerMastery=12+1 Strength=12+1+1 ShadowArts=3][Enraged Smash][Hammer Bash][Crushing Blow][Protector's Strike][Auspicious Blow][Flail][Sprint][Death's Charge][/build] Variant Equipment
 * [[Dash] over [[Sprint@14].

Runes and insignias
 * 4 sentinel's insignia.
 * Stonefist insignia (not on chest or leg armor).
 * Rune of superior vigor.
 * 2 runes of vitae.

Weapons
 * Vampiric hammer of defense with "Strength and Honor".
 * Sundering hammer of defense with "Strength and Honor" for accumulating lord damage.
 * Elemental hammer of defense with "Strength and Honor" against warriors.
 * Furious or zealous axe/sword of defense with "I have the power!".
 * Furious spear of fortitude with "I have the power!" and
 * Strength shield of fortitude, -20% blind duration.
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage
 * Main Article: Enraged Smash Warrior

Melshot Ranger
[build prof=Ranger/any Expertise=11+1+2 WildernessSurvival=10+1 Marksmanship=10+1][Melandru's Shot][Distracting Shot][Savage Shot][Lightning Reflexes][Optional][Apply Poison][Natural Stride][Optional][/build] Variable skill slot 1 Variable skill slot 2 Equipment
 * – general use.
 * – if anticipating to play against a [[Lightning Surge@16] elementalist.
 * – anti elementalist skill both for split and main team purposes.
 * – if you plan to split or fight splits a lot with the ranger and need the healing.
 * – if you plan to split or fight splits a lot with the ranger and need the healing.

Runes and insignias
 * 5 scout's insignias.
 * Rune of superior vigor.
 * Rune of restoration.

Weapons
 * Crippling recurve bow of defense.
 * Crippling long bow of defense.
 * Poisonous recurve bow of defense.
 * 40/40 protection prayers.
 * Poisonous spear of defense, 10%hrt with
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage
 * Main Article: Melshot Ranger

Burning Arrow Ranger
[build prof=Ranger/Necromancer Expertise=12+1+1 Marksmanship=12+2 Curses=3][Distracting Shot][Savage Shot][Pin Down][Burning Arrow][Antidote Signet][Rapid Fire][Optional][Rend Enchantments][/build] Variable skill slot Equipment
 * – decrease marksmanship to 10+2, increase wilderness survival to 8+1.

Runes and insignias
 * 5 scout's insignias.
 * Rune of superior vigor.
 * Rune of vitae.
 * Rune of restoration.

Weapons
 * Crippling recurve bow of defense.
 * Crippling long bow of defense.
 * Vampiric recurve bow of defense.
 * Spear of defense, 10%hrt with
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage
 * Main Article: Turret Ranger

Necromancer
[build prof=Necromancer/Assassin BloodMagic=12+1+1 SoulReaping=12+1][Signet of Suffering][Life Siphon][Oppressive Gaze][Dark Pact][Angorodon's Gaze][Strip Enchantment][Dash][Optional][/build] Variable skill slot Equipment
 * – for easier survival in split defense situations or when a ranger pushes on you while you're flag running.
 * – for easier survival in split defense situations or when a ranger pushes on you while you're flag running.

Runes and insignias
 * 5 tormentor's or undertaker's insignias.
 * Rune of superior vigor.
 * 2 runes of vitae.

Weapons
 * 40/40 blood magic.
 * High energy set blood magic.
 * 40/40 soul reaping.
 * Barbed or heavy spear of defense, 10%hct with
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage
 * Main Article: SoS Necromancer

Restore Condition Prot
[build prof=Monk/Warrior Prot=12+1+1 Divine=8+1 Tactics=10][Restore Condition][Spirit Bond (PvP)][Aegis (PvP)][Guardian][Shielding Hands][Holy Veil][Aura of Stability][Balanced Stance][/build] Variants Equipment
 * Pick Necromancer Balanced.
 * This makes you more vulnerable to [[Power Block] and [[Power Leak].

Runes and insignias
 * 5 disciple's insignias.
 * Rune of superior vigor.
 * 2 runes of vitae.

Weapons
 * 40/20/20 protection prayers.
 * Spear of enchanting, +5 energy, protection prayers focus of fortitude, +15/-1 energy.
 * Spear of defense, 10%hrt with
 * Tactics shield of fortitude, -20% crippled duration.
 * Tactics shields of fortitude, +10 armor against each damage type.
 * Low energy shield set.

Usage
 * Main article: Restore Condition Monk

Healing Burst Fuse
[build prof=Monk/Assassin HealingPrayers=12+1+1 ProtectionPrayers=9+1 DivineFavor=9+1 ShadowArts=3][Healing Burst][Patient Spirit][Infuse Health][Guardian][Shield Guardian][Cure Hex][Draw Conditions][Dark Escape][/build] Variant Equipment
 * Take [[Signet of Rejuvenation@14] over [[Infuse Health@14] against pressure builds.

Runes and insignias
 * 5 disciple's insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapons Usage
 * 40/20/20 protection prayers.
 * 40/40 healing prayers.
 * High energy sets healing prayers.
 * Spear of defense, 10%hct with
 * Strength shield of fortitude, -20% crippled duration.
 * Strength shields of fortitude, +10 armor against each damage type.
 * Low energy shield set.
 * Main article: Healing Burst Monk

Healing Burst Runner
[build prof=Monk/Assassin HealingPrayers=11+1+1 ProtectionPrayers=10+1 DivineFavor=10+1][Healing Burst][Patient Spirit][Spirit Bond (PvP)][Guardian][Shield Guardian][Cure Hex][Draw Conditions][Dash][/build] Variants Equipment
 * Replace [[Spirit Bond (PvP)@11] with [[Protective Spirit@11] against spike builds or [[Shield of Absorption@11] against pressure builds.
 * Replace [[Shield Guardian@11] with [[Shielding Hands@11] and [[Guardian@11] with [[Mending Touch@11] if anticipating a dedicated split build.

Runes and insignias
 * 5 disciple's insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapons
 * 40/20/20 protection prayers.
 * 40/40 healing prayers.
 * High energy sets healing prayers.
 * Spear of defense, 10%hct with
 * Strength shield of fortitude, -20% crippled duration.
 * Strength shields of fortitude, +10 armor against each damage type.
 * Low energy shield set.

Usage
 * Main article: Healing Burst Runner

Playing this team
Game Plan Your strength is to shut down caster teams while applying pressure in 8v8 situations or, if that doesn't work out, create various split situations to your advantage. You have plenty of mobile, sturdy characters with snares to catch people in skirmishes while their monks are slowed down and unable to reach them.

8v8 Flag Split Lategame
 * Take out [[Shield Guardian] and [[Restore Condition].
 * Spread poison. [[Aegis (PvP)] [[Apply Poison@11] if necessary.
 * Shut down casters with your ranger interrupts.
 * Perform pressure spikes.
 * Dissolve the 8v8 situation if you don't have the advantage: Start dual running or splitting.
 * You have excellent options for flag pushing. Pick one or two of your offensive characters most suited against their flag runner.
 * Run flags on your necromancer.
 * If you need to dual run, let the necromancer run in flags brought to him by the dervish.
 * Create 2v1 and 3v2 split situations whenever possible. Your also have good chances in even constellations as your ranger can shut down the opposing monk in a crucial situation.
 * Use your wide-spread snares to delay monks and force kills elsewhere.
 * Defend with necromancer, melshot and runner. Send the prot back if necessary.

Playing against this team
8v8 Situations Flag Split Lategame
 * Take out [[Apply Poison@11].
 * Seek cover behind walls to obstruct projectiles.
 * If you run an elementalist based team, dissolve the 8v8 situation if you can't burst through the opponent's defense quickly. The interrupts and enchantment removal will wear your midline down soon, allowing the opposing team to attempt a monk stomp.
 * Make sure that your runner assists the flag running character against the frequent flag pushes.
 * Don't engage in disadvantageous 3v3 situations. Try to make ground by collapsing the main team and attempting a kill.
 * If you don't have much hope to overwhelm the opponent with pressure and you have a ranger, send it to the opposing team's base for offensive interruption.