User:Tai/Game Balancing

=My opinions (probably wrong) on how to fix Guild Wars.=

Assassin
This class is so broken it's ridiculous. Shadow Steps are part of it, but their ability to spike for huge amounts WHILE being able to KD/Snare/Whatever else you want.

Shadow Steps
Get rid of the aftercast, but make them only usable from area-range. Exceptions could be ally-targeting ones, such as Return. THis would mean you can't just jew someone from across the map.

Spike Chains
I think the best solution would be to nerf the skills that allow chains to be more than Lead > Offhand > Dual (with a few exceptions). Mostly, change/get rid of the "falling xx" skills. This still allows minispikes, but just not total devastating ones.

Deadly Arts
Buff DA hexes, to be on par with some of the weaker necro hexes (ie, Mark of Death < Defile Flesh, Expose Defenses < Rigor Mortis atm, etc)

Paragon
Paragons were nerfed bigtime after a short while. Why? The ability to buff the entire party at once while doing damage was too much.

Damage
Paragons are often not included in PvP teams because they either lack the raw damage, useful utility, or energy (in arenas) to play effectively. For this reason, their damage needs to be buffed. Not to that of a warrior, but close, and DO NOT give them the ability to imbaspike. I would say that they should be able to do the same amount of damage at 14 spear as a warrior can do at 10 axe/sword/hammer. Their ranged ability means that if they could truly match a warrior's damage, they would be totally overpowered.

Party Support
GtfE is one of the few "balanced" skills in my opinion - decently spammable but not overpowered, and provides nice but not too large of a damage buff. I move that some paragon chants should be more like Orders, only perhaps slightly less spammable (but more spammable than many current chants), maybe costing 4-6 adrenaline with a 4-6 second recharge. Make the armor buffs small, and maybe conditional (for example, like some insignias, ie +4 AR for reach recharging skill while under the effects of the shout, etc).

Leadership
Make part unconditional. For example, every time you use a short or chant, you gain one energy for energy three ranks in leadership plus one energy for each party member within earshot (maximum: whatever)

more later