User:Maciej2010/Build/Team - 3 Hero Rituway

Utilizes new 3rd hero (Zei Ri), along with Xandra and Razah to abuse ritualists' power.

Overwiev:
Player:

SoGM Ritu:

SoS Ritu:

ST ritu:

= Player = Player needs to bring very powerful damage, but can also bring low survivaling skills such a. Lots of pvxwiki builds works perfectly there. = 1st Ritu - SoGM =
 * If you are a ritualist, you can use 1 build below with more powerful skills and bring hero that deal high damage.

Attributes and Skills
[build prof=rt/any commu=12+1+3 spa=12+2][Signet of Ghostly Might][Shadowsong][Pain][Disenchantment][Anguish][Optional][Flesh of My Flesh][Boon of Creation][/build]  slots for one of the following: Secondary profession skills (Drop Spawning Power to 9+2):
 * for anti-boss shutdown
 * energy management when dealing with heavy enchantment removal.
 * for longer KD and KD foes that are normally immune such as Titans.
 * Probably in NM to zoom-zoom.
 * When you are a caster.
 * When you are a meele.

Equipment

 * Survivor or Shaman's Insignias
 * Vitae runes
 * +15 energy Spawning Power staff of Enchanting or defensive set.

= 2nd Ritu - SoS = [build prof=Ritualist/Any channelingmagic=12+1+3 restoration=12+1 spawningpower=3+1 ][Signet of Spirits][Bloodsong][Painful Bond][Spirit Siphon][optional] [optional] [mend body and soul][spirit light][/build]


 * for a hard res.
 * when melee.
 * for damage.
 * for more durable spirits, increases damage output from Bloodsong.
 * for more powerful healing at cost of spirits.

Equipment

 * Shaman's or Survivor Insignias, Runes of Vitae, and Rune of Superior Vigor.
 * 40/40 Channeling Magic set.
 * Defensive set if preferred.

= 3rd hero- ST = [build prof=ritua/any commun=12+1+3 spawni=12+2][Soul Twisting][Shelter][Union][Displacement][optional][optional][Boon of Creation][Flesh of My Flesh][/build]


 * slots should be the following:
 * to keep spirits up longer. Heroes don't use well unless microed.
 * for more energy management, useful in many harder areas.
 * knock down foes that normally cannot be knocked down, and lengthen all knockdowns to 3 seconds.
 * for a snare.
 * to support spikes. Micro on heroes.
 * for anti-rez support. Micro on heroes.
 * for energy management and interruption.
 * for energy management.
 * for IMS.
 * and to more survivalability.

Usage

 * Put heroes on Guard Mode.
 * Disable skills if needed.