User:Guild of Deals/Football

John Madden Football for PC
Football, like Dodgeball, is a game to be played with guilds in your alliance. It resembles American Football not European Football. Sorry, haven't come up with that yet. Anyway, it's a great team builder that's fun and is good for testing out your Vent or other chat programs. It's also good practice for flag runners, ganking, and general running (probably not, but it's a selling point). Football came from the early 1800's when Abraham Lincoln... (Insert stupid history lesson here)

Composition

 * Each team should have:


 * 7 /: Generic Football Players
 * 1 /: Rezmer coach

Players
[build prof=Warrior/Assassin Tactics=12+1+3 ShadowArts=12 Strength=3+3][Shove][Sprint][Dash] [Mirrored Stance][Dark Escape][Death's Charge][Optional][Optional][/build]


 * Should have around 130 health, so they can be killed by at least 2 Shoves
 * The Optionals should be empty or not used

Rezmer Coach
[build prof=Mesmer/Monk FastCasting=12+1+3 HealingPrayers=12][Mantra of Recovery][Arcane Echo][Resurrection Chant] [Optional][Optional][Optional][Optional][Optional][/build]


 * The Optionals should be empty or not used

How to Play

 * This game is best played on Imperial Isle, due to its even, large, area with little obstructions.
 * Bring each flag to the playing field. Whoever is making the first play should put there flag at the center of the field.
 * When the play starts, grab the flag and start running to the end which you score at.
 * Use Shove to knockdown opponents. Please note that it should take 2 Shoves to kill a person.
 * When a person dies, let the Coach go and resurrect them.
 * To keep health at 130-ish, switch weapon sets. Start with no +health weapon set, then 1 set with a +30 weapon, then another with a +30 weapon/shield.
 * When a player loses all the ability to maintain 130 health with 2 Superior runes on them, they're gone from the game.
 * Coaches should keep track of where the flag person died, as that will be where the next play will start off.
 * Coaches should hold the flag that is not being used.
 * After 5 (this number can change) tries for a touchdown, the control of the ball changes, and the other flag is swapped in.
 * Make sure to block off restricted areas, like the Acid Traps, so people can't die quickly or so they can't take a shortcut.
 * For shorter games, switch the Rezmer for another Player, as you can pretty much play a deathmatch. You may want to bring a self heal like Healing Signet to make the game not too short.

Main Warrior Tactics

 * For people running the football, Dark Escape is the best choice. You can survive up to 3 Shoves with it.
 * Use Mirrored Stance on someone starting to outrun you. You can gain the same speed boosts as them.
 * Use Dash to get through tough areas, as it is your fastest speed boost.
 * Sprint is your easy speed boost, just for use when you want to gain extra yards.
 * Shove is your only move to stop flag runners. However, you need at least 2 people to kill the runner. This requires team coordination.
 * Death's Charge is for emergencies, when a person is about to score a touchdown.
 * Please note that Shove will put you out of the game for a few seconds. This is to resemble that (if you fail) you won't be immideately back up.

Differences from Football

 * Incorrect team composition: Regular football team has 11 players, this only has 7. No way to overcome this, but ressing is a good option, since you can keep players constantly on.
 * No intercepts: This can be overcome by maybe using a special skill (ex. Shock) to resemble a catch when you tackle someone.
 * No throws, punts, etc: You (unfortunately) can't throw, punt, kick, etc the flag. There is no way to overcome this.
 * No correct field: Even Imperial Isle's nice field isn't equivalent to a football field. Yards and layout will never be equal. Just try to at least establish end zones and a center point. You can't overcome this unless you make some percise measurements on each and every field.

Variants

 * For hard core play, bring Dark Prison and Crippling Dagger
 * Heart of Shadow can be an option, but you will drop the flag if it is activated.
 * You can add a mix of builds, as long as they all have a speed booster and Shove. Make sure that they're fair though. Some examples are using E/W's (Shock, Windborne Speed), P/W's ("Can't Touch This!", "Make Haste!"), or R/W's (Dodge, Zojun's Haste, Natural Stride).
 * Air Magic can be used for penalties. Lightning Bolt is especially fun.
 * Balanced Stance makes a fun addition. It gives you the equality of no KD's with no speed boosts.
 * Wild Blow can be used, but with very weak weapons (ex. Swords).
 * Grapple is more realistic, but it doesn't kill a foe. It can be great for stopping a foe without using Shove.

Paragon Variant
[build prof=Paragon/Warrior Leadership=12+1+3 Tactics=12 Command=2+3][Shove]["Lead the Way!"]["Can't Touch This!"] ["Make Haste!"][Sprint][Optional][Optional][Optional][/build]


 * Command should ALWAYS be at 5, so "Can't Touch This!" only deflects 2 Touch Skills.