Archive:Team - GvG Triple Melee

Pump lots of pressure at stand while maintaining a strong ability to offensively and defensively split through a mixture of OP hexes, condition spam, and melee pressure

Dev Hammer
[build prof=warri/rit streng=12+1+1 hammer=12+1 resto=3][devastating hammer][flail][crushing blow][optional][yeti smash][bulls strike][enraging charge][death pact signet][/build]
 * [[Belly Smash@13]
 * [[Overbearing Smash@13]
 * [[Protector's Strike@14]

Equipment

 * Survivor's or Sentinel's Insignias with Stonefist on gloves, helmet, or boots
 * Vampiric Hammer, Elemental, and Furious Hammers of Fortitude
 * A defensive set with spear + shield. Spear should have +30 health and a furious mod (you'll often want to be in this set to build adren). Keep an assortment of shields in your inventory (all the damage types, cripple reduction, blind reduction)
 * Keep a longbow in your inventory to build adrenaline from afar
 * Extra runes of choice (clarity/restoration/etc.)

Usage

 * Use Enraging Charge as a speed boost and for adrenaline gain.
 * Bull's Strike moving targets for damage and knockdown.
 * Knockdown with Devastating Hammer and Yeti Smash.
 * Apply Deep Wound when needed with Crushing Blow.
 * When chaining, use (Bull's Strike)->Devastating Hammer->Flail/Crushing Blow->Optional attack skill or auto attack->Yeti Smash.

Coward Axe
[build prof=w/any Axe=12+1+1 strength=8+1 Tactics=10+1][Dismember][Agonizing Chop][Thrill of Victory]["Fear me!"]["Coward!"][Frenzy][Rush][Resurrection Signet][/build]

Equipment

 * Survivor's + 1 Stonefist. Rune of Superior Vigor.
 * Sundering/Ebon/Zealous Axe of Fortitude (15^50)

Usage

 * Use "Coward!" to knockdown things running away from you.
 * Use "Fear Me" to Have Higher Critical hits on Foes.
 * Use your attack skills in order to spike.
 * Use Frenzy as an IAS and cancel it with Rush.
 * Resurrect your team with Resurrection Signet

Seeping Wound Assassin
[build prof=A/W Dagger=12+1 Critical=12+1+1 tactics=3][Seeping Wound][Black Mantis Thrust][Wild Strike][Trampling Ox][Falling Lotus Strike][Twisting Fangs][Dash][Shadow Walk][/build]

Equipment

 * Zealous/Vampiric/Ebon Daggers (15^50) of Fortitude.
 * Furious Spear of Fortitude + Shields vs X damage, Shields vs Cripple.
 * Death Set.
 * Full Survivor Armor, Runes of Sup Vigor and Clarity.

Usage

 * Use Seeping Wound on targets followed by your attack chain to deal big damage.
 * In between spikes use Black Mantis -> Wild Strike for extra damage.
 * Snare priority targets with Seeping Wound.
 * Use Dash to catch up with targets/get in range for Seeping Wound.
 * Use Shadow Walk Shadow walk to target NPC, cancel Shadow Walk with Dash to shadow step back to original location
 * If necessary, split off into the enemies base to gank NPC's (usually with the Ranger), or defensively split to kill opposing split teams.

Cripshot
[build prof=R/Mo Expertise=12+1+1 marks=9+1 wilder=9+1 prot=3][Crippling Shot][Distracting Shot][Savage Shot][Apply Poison][Mending Touch][Lightning Reflexes][Natural Stride][Resurrection Signet][/build]

Equipment

 * Poisonous Recurve Bow (15^50) of Fortitude.
 * Crippling Recurve Bow (15^50) of Fortitude.
 * Crippling Longbow (15^50) of Fortitude.
 * Defensive Shield set with Shields vs X Damage.
 * Death Set.
 * Full Survivor's/Scout's Armor with a Rune of Sup Vigor.

Usage

 * Maintain Apply Poison, use Natural Stride to avoid interruption.
 * Spread Poison for pressure.
 * Cripple targets like Warriors to ease pressure, or targets on spikes to assist your Warriors. Cripple priority targets like Flaggers.
 * Use your interrupts to provide Disruption, bear in mind the effects of Distracting Shot and Savage Shot.
 * Use Lightning Reflexes as a blocking stance and a skill to rapidly spread Poison.
 * Use Natural Stride for blocking and an IMS.
 * Remove conditions from yourself with Antidote Signet.
 * If necessary, split offensively (Assassin if more damage is needed), to gank NPC's and hastle the enemy flaggers. Split defensively to wipe opposing splits.
 * When the opposing flagger is on his way out of the base, push forward to snare/hastle it, you will most likely get fallen on so call this tactic and use your stances to stay alive, this can be risky but can also help push for a morale boost.

Mind Blast Split Ele
[build prof=E/any Fire=12+1+1 Energy=8+1][Mind Blast][Immolate][Rodgort's Invocation][Meteor][optional][Flame Djinn's Haste][Aura of Restoration][Fire Attunement][/build]
 * [[Healing Breeze@8], [[Dwayna's Touch@10], or [[Distortion@10]

Equipment

 * Spear of Fortitude, +5 energy, Crippling + Armor shield sets of Fortitude.
 * 40/40 Fire set.
 * 40/20/20 Fire Staff.
 * High Fire set.

Usage

 * Pump big damage at stand. On Meditation run the first flag to top stand.
 * When appropriate, split to enemy base in order to kill npcs and deal lord damage
 * Spam damage skills in order to push kills on flaggers/prots/npcs
 * Chain Meteor with the other fire ele and the axe warrior in order to push kills on flaggers/prots.
 * Maintain Healing Breeze on yourself and any other teammates that split with you (I.E. flagger, sin, ranger) for big HoT.
 * When killing knights, ball both of them on yourself and any other enemies outside the lord pit. Spam Rodgorts + FDH in order to deal big aoe damage and force a kill
 * If the enemy team collapses too much damage or heal back to the base, collapse back to stand in order to push a kill there.

Bsurge
[build prof=eleme/any airmag=12+1+1 energy=12+1][blinding surge][Shell Shock][Lightning Bolt][optional][optional][Aura of Restoration][air attunement][Resurrection Signet][/build]
 * Optional 1:
 * [[Gale@14]
 * [[Enervating Charge@14] or [[Enfeeble (PvP)@6] for weakness.
 * [[Strip Enchantment@8]
 * Optional 2:
 * [[Glyph of Lesser Energy@13]
 * [[Shock Arrow@14]

Equipment

 * A wand and offhand with 20/20 HCT/HSR are strongly recommended.
 * A weapon set with +20% enchantment duration for casting Air Attunement.
 * Defensive Sets for +AL versus certains foes.
 * Survivor armor.

Usage

 * Cast Air Attunement before entering combat.
 * Use Blinding Surge to relieve pressure, and particularly to deflect enemies' most powerful attack skills (watch for Warriors converging on a new target). Do NOT spam Blinding Surge on recharge or it becomes very easy for enemy mesmers to Divert.

Empathic Removal Smiter
[build prof=mo/any smiting=12+1+1 divine=12+1][empathic removal][smite hex][smite condition][optional][Judge's insight][castigation signet][heaven's delight][Resurrection Signet][/build]
 * [[Rip Enchantment@3]/[[Rend Enchantments@3]
 * [[Divine Healing@13]
 * [[Death Pact Signet@3] (over Resurrection Signet)
 * [[Bane Signet@14] or [[Signet of Rage@14]

Equipment

 * Spear of Fortitude, +5 energy, Crippling + Armor shield sets of Fortitude.
 * 40/40 Smiting Set.
 * 40/20/20 Smiting Staff.
 * 40/40 Divine Set.

Usage

 * Use Smite Condition, Smite Hex and Empathic Removal to remove Hexes and Conditions while dealing AoE damage/healing.
 * Use Judge's Insight to boost DPS of your frontliners.
 * Use Heaven's Delight for party healing.
 * Use Castigation Signet for energy management.

RC Prot
[build prof=Mo/W Prot=12+1+1 Divine=10+1 Tactics=8][Restore Condition][Shielding Hands][Reversal of Fortune][Guardian][Aegis][Aura of Stability][Holy Veil][Balanced Stance][/build]

Equipment

 * 40/20/20 Prot Staff.
 * Negative and Positive Energy sets.
 * Defensive Sets with Shields vs X damage and Shields vs Cripple.
 * Death Set.
 * Survivors Armor, Rune of Sup Vigor and Rune of Restoration (burning).

Usage

 * Aegis is to be used as an omega prot to stop damage against a target, use it wisely due to its long recharge.
 * Cast Reversal of Fortune for an immediate heal and damage prevention.
 * Remove harmful conditions and heal allies with conditions on them with Restore Condition.
 * Hexes can be removed with Holy Veil. Be wary of maintaining this enchantment as it harms your energy pool.
 * Aura of Stability is used to protect allies from Knockdown.
 * Guardian for blocking on allies.
 * Use Balanced Stance to prevent knockdowns, especially against Hammer Warriors.

WoH Infuse
[build prof=Mo/W Heal=12+1+1 Prot=8+1 Tactics=8 Divine=7+1][Word of Healing][Patient Spirit][Infuse Health][Signet of Rejuvenation][Guardian][Draw Conditions][Cure Hex][Disciplined Stance][/build]

Equipment

 * 40/40 Heal Set (Wand/Offhand)
 * 40/20/20 Prot Staff
 * Defensive Sets with Shields vs X damage and Shields vs Cripple.
 * High Energy Set
 * Negative Energy Set
 * Death Set.
 * Survivor's Armor, Runes of Sup Vigor and Rune of Restoration (Burning)

Usage

 * Catch spikes with Infuse Health.
 * Use Word of Healing, Patient Spirit and Signet of Rejuvenation to heal.
 * Pre prot targets with Guardian
 * Remove hexes with Cure Hex.
 * Transfer conditions with Draw Conditions (mainly things like Blind/Weakness for physicals and conditions from the RC monk).
 * Use Disciplined Stance as an anti-spike for yourself.

HB Flagger
[build prof=Mo/E divine=10+1 healin=12+1+1 protec=7+1 airmag=4][healers boon][heal party][mending touch][cure hex][Patient Spirit][Guardian][Glyph of Lesser Energy][Storm Djinn's Haste][/build]

Equipment

 * 40/40 Healing, Defensive, Enchantment, and Energy Sets
 * Armor with plenty of health and Energy.

Usage

 * Run flags with Storm Djinn's Haste.
 * Use Heal Party occasionally or when your party needs a heal.
 * Glyph of Lesser Energy should be used for energy management.
 * As you run the flag when you get close to the battle use the healing and protection spells to support your allies.