User talk:SmitySmitington/Spirits Daggers

Been done a thousand times. Bad theorycraft is bad. The truth is, this only works well with the 1/2s dagger spam skills and a long lasting weapon spell. Something like:

And even then, you're losing a lot of utility. It's just not a great concept. Karate  Jesus  17:28, 9 November 2009
 * GThat bar has as much utility as the escape daggers did (sacrifices 75% block/ims for big huge damage and immunity to blind)--TahiriVeila 17:37, November 9, 2009 (UTC)
 * Good pressure, I was mainly looking for a spike tho, something for AB too, cover enchant not rly as needed for AB, but the res sig slot functions as an optional, maybe SBS or a shadow step. The bar should do about 500 damage in a few secs then I figure auto attack til dead, not epic build but might be worth a try Smity Smitington talk2me 17:45, November 9, 2009 (UTC)
 * Pressure? You're doing +31 damage at att13 Spawning (presumably what you should have). Considering how fast the chain is, it's definitely a spike (and really heavy pressure against healers). Karate [[File:KJ for sig.png]] Jesus  17:58, 9 November 2009
 * Tested my chain, works pretty nicely, blades of steel works just as 'bout as good as twisting too, so you can repeat the spike more often Smity Smitington talk2me 18:36, November 9, 2009 (UTC)
 * Rt/A Spirit's Strength Daggers


 * Please add an actual reason for voting. The build is actually versatile and worthwhile if you would test it instead of just voting mindlessly. Karate Jesus 19:00, 31 July 2008 (EDT)


 *  Thomas   So   Dutch  18:46, November 9, 2009 (UTC)
 * Please note the date on that. We've all made that mistake before (I think). Karate [[File:KJ for sig.png]] Jesus  19:01, 9 November 2009

--Frosty  18:53, November 9, 2009 (UTC)