User:Krschkr/W-P GvG Coward Spear

"Arbalest" warrior that is useful for flag pushing and split action rather than main team usage.

Attributes and Skills
[build prof=Warrior/Paragon Strength=12+1+3 SpearMastery=12]["Coward!"][Barbed Spear][Maiming Spear][Disrupting Throw][Flail][Lion's Comfort][Sprint][optional][/build]
 * Variable skill slot

Equipment
Weapons
 * Zealous Anniversary Spear "Arbalest" of defense, 15^Stance with
 * Strength shield of fortitude, -20% blind duration.
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.
 * Vampiric/Sundering spear if full on energy.
 * Icy spear against warriors.

Runes and insignias
 * 1 stonefist insignia.
 * 4 sentry's insignias.
 * Rune of superior vigor.
 * Rune of superior absorption.
 * Rune of vitae.
 * Rune of clarity.

Usage

 * Use [[Sprint@16] to move around the map quickly and cancel flail if needed.
 * Activate [[Flail@16] to improve your damage output. Keep in mind that this slows your movement down.
 * Cast [[Lion's Comfort@16] as soon as you need healing.
 * If you need to traverse large distances, use it after 20 seconds to preserve your adrenaline.
 * Use [["coward!"] to knock down targets tactically.
 * Lineback by knocking down frontliners.
 * Play offensively by knocking down monks right before a spike.
 * Interrupt key skills like [[Healing Burst], [[Avatar of Balthazar], [[Apply Poison], [[Guardian] or [[Death Pact Signet] with [[Disrupting Throw@12]. Note that your target needs to suffer from a condition for this purpose.
 * If you are in main team, spread bleeding with [[Barbed Spear@12].
 * Also snare warriors with [[Maiming Spear@12] and consider covering crippled with a new bleeding.
 * For 1v1 situations and skirmishes, use sprint, get into point-blank range of your foe, inflict bleeding with Barbed Spear, crippled with Maiming Spear and, if possible, cover crippled with a new bleeding in case of monks.
 * The snare allows to flail for a short while.
 * The snare prevents that your foe dodges spears.
 * The snare allows easier collapses.
 * Most armour dependent damage characters lose the 1v1 against this warrior with the exception of elementalists with [[Blinding Flash], dedicated split dervishes and dual stance rangers.
 * If you attack the opponent's base and push the monk into his pit, lure him out a bit with a knight and inflict crippled on him. Now you can sprint to one of the outer archers in the base and kill them before the monk arrives. If you catch the monk outside of his base, you can apply the same tactic to get the body guard or a pit archer instead.

Counters

 * Blind on split.
 * General anti-physical hexes.
 * Snares.
 * Dual stance rangers in 1v1.
 * Split dervishes.