Archive:Team - HA Assacaster Pressure

The HA Assacaster Pressure team uses the mini-spike ability of SoJ Assassins and the AoE power of SH nukers to deal heavy AoE damage with a minor spike capacity.

3 SoJ Assacasters
[build prof=Assassin/Monk deadlyarts=12+1+3 smiting=12][Deadly Paradox][Augury of Death][Dancing Daggers][Entangling Asp][Signet of Toxic Shock][Signet of Judgment][Disrupting Dagger][Resurrection Signet][/build] [build prof=Assassin/Monk deadlyarts=12+1+3 smiting=12][Deadly Paradox][Augury of Death][Dancing Daggers][Entangling Asp][Signet of Toxic Shock][Signet of Judgment][Disrupting Dagger][Resurrection Signet][/build] [build prof=Assassin/Monk deadlyarts=12+1+3 smiting=12][Deadly Paradox][Augury of Death][Dancing Daggers][Entangling Asp][Signet of Toxic Shock][Signet of Judgment][Siphon Speed][Resurrection Signet][/build]

Usage

 * Upkeep Deadly Paradox at all times.
 * Spam Augury of Death, Dancing Daggers, Entangling Asp, Signet of Toxic Shock, and Signet of Judgement on a target until dead.
 * Rinse and repeat.
 * Spam KD's on opposing relic runners, the Ghostly Hero, or other important targets (Such as Healing monks).
 * Interrupt Claim Resource with Disrupting Dagger.
 * Res teammates when necessary.

Equipment

 * Hale Smiting Staff of Fortitude with inscription of choice.
 * Defensive Spear/Shield sets against the elements.
 * Sup Vigor, survivor insignias, and vitae runes.

Variants

 * Castigation Signet instead of Bane Signet for better E-Management.

2 SH "Nukers"
[build prof=Elementalist/Paragon fire=12+1+3 energy=12+1][Savannah Heat][Searing Heat][Teinai's Heat][Fireball][Song of Concentration][Flame Djinn's Haste][Fire Attunement][Resurrection Signet][/build] [build prof=Elementalist/Necromancer fire=12+1+3 energy=12+1][Savannah Heat][Searing Heat][Teinai's Heat][Fireball][Gaze of Contempt][Flame Djinn's Haste][Fire Attunement][Resurrection Signet][/build]

Usage

 * Keep up Fire Attunement.
 * Spam AoE skills around.
 * Use your utility skill (Song of Concentration, or Gaze of Contempt) when needed (before the ghostly caps the altar, stripping enchantments, etc.).
 * Flame Djinn's Haste for relic running.

Equipment

 * Defensive Spear/Shield swaps against the elements.
 * 40/40 fire sets.
 * Full survivor with vitae runes.

Variants

 * Another nuke skill instead of Fireball, like Rodgort's Invocation.
 * A hard res instead of one of your utility skills.

SoD Monk
[build prof=Monk/Mesmer prot=12+1+1 divine=9+1 heal=8+1 inspir=5][Shield of Deflection][Gift of Health][Reversal of Fortune][Aura of Stability][Protective Spirit][Aegis][Holy Veil][Channeling][/build]

Usage

 * Prot targets, heal stuff.
 * SoD + Aura of Stability on the Ghostly while capping and relic runners.
 * Channeling for e-management.

Equipment

 * Normal monk weapon swaps (defensive set, low e, 40/40, etc.)
 * Full Survivor and vitae runes.

RC Monk
[build prof=Monk/Mesmer prot=12+1+1 divine=9+1 heal=8+1 inspir=5][Restore Condition][Gift of Health][Reversal of Fortune][Shield of Absorption][Spirit Bond][Aegis][Holy Veil][Channeling][/build]

Usage

 * Prot targets, heal stuff.
 * Keep the party free of conditions.
 * Channeling for e-management.

Equipment

 * Normal monk wep swaps (defensive set, low e, 40/40, etc.)
 * Full Survivor and vitae runes.

LoD/Infuse Monk
[build prof=Monk/Mesmer heal=12+1+1 divine=11+1 inspir=6 prot=2][Light of Deliverance][Infuse Health][Orison of Healing][Dwayna's Kiss][Draw Conditions][Healing Seed][Cure Hex][Channeling][/build]

Usage

 * Heal stuff, infuse spikes.
 * Draw the RC.
 * Channeling for e-management.

Equipment

 * Normal monk weapon swaps (defensive set, low e, 40/40, etc.)
 * Full Survivor and vitae runes.