Build:Team - FoW Mesmer Spike

This build is designed to complete Fissure of Woe using Three Terra's and a Main Team.

Overview

 * /Any MT
 * / Ineptitude
 * / Esurge
 * / Keystone
 * / SoS
 * / T1
 * / T2
 * / T3

MT
[build prof=A/any sha=12+1+3][Shadow Form][Shroud of Distress][Unseen Fury][Mental Block][Optional][Optional]["I Am Unstoppable!"][Death's Charge][/build]

Optionals
Optional skills depend on whether you wish to be able to cover other Terra's, increase the Main Teams damage output or provide greater survivability.
 * instead of
 * for a snare.
 * with
 * for a snare.
 * with
 * for a snare.
 * with
 * with

Guide
| Basic Walkthrough Guide with Narration | Advanced Pulls

Equipment

 * Armor: Full Blessed Insignias with runes of Vitae. Superior Vigor rune.
 * Weapons: Caster shield and 20% enchanting weapon. High Energy staff with 20% enchanting, to swap to if low on energy.
 * Infiltrator, Saboteur and Vanguard armor sets advised all Terra's for armor buff when taking more offensively orientated builds.

Usage

 * Maintain Essence of Celerity is up.
 * Use Abyssals, and Shadow Warriors (If your health is below 50%).
 * Use [[Death's Charge@17] as a self-heal, balling method or a method for getting unstuck.
 * Use [[Unseen Fury@17] when [["I Am Unstoppable!"] drops.

Ineptitude Caller
[build prof=Me/Rt fas=12+1 ill=12+1+3 res=3][Air of Superiority][Arcane Conundrum][Ineptitude][Cry of Pain][Signet of Clumsiness][Wandering Eye]["You Move Like a Dwarf!"][Flesh of My Flesh][/build]

Equipment

 * +1 Illusion Headpiece with Rune of Superior Illusion Magic.
 * 40/40 Illusion Set.
 * High energy staff.
 * High health shield set for defense.

Usage

 * Call the hex [[Arcane Conundrum] on a central target to signal the other spikers to start spiking.
 * Spike using [[Ineptitude] → [[Cry of Pain] → [[Signet of Clumsiness].
 * Use [[Wandering Eye] for clean up.

Esurge Mesmer
[build prof=Me/E fas=12+1 dom=12+1+3 wat=3][Air of Superiority][Arcane Echo][Energy Surge][Cry of Pain][Unnatural Signet][Mistrust][Deep Freeze]["You Move Like a Dwarf!"][/build]

Equipment

 * 40/40 Domination Set
 * Shield set for defense
 * +1 Dom Headpiece with Rune of Superior Domination Magic.

Usage

 * Spike using [[Energy Surge] → [[Cry of Pain] → [[Unnatural Signet].
 * Use [[Mistrust] on caster groups and [[Deep Freeze] on large melee groups.

Keystone Spiker
[build prof=Me/N fas=12+1+3 ill=9+1 dom=9+1][Symbolic Celerity][Keystone Signet][Unnatural Signet][Signet of Clumsiness][Signet of Corruption (Kurzick)][Signet of Sorrow]["Finish Him!"][Necrosis][/build]

Equipment

 * +1 Fast Casting Headpiece with Rune of Superior Fast Casting.
 * High energy staff.
 * High health shield set for defense.

Usage

 * Precast [[Symbolic Celerity] and [[Keystone Signet] before spikes.
 * Press T when the caller pings a target and spike.
 * Spike using -> [[Unnatural Signet] → [[Signet of Clumsiness] → [[Signet of Corruption] → [[Signet of Sorrow].
 * Watch your energy when under the effects of [[Primal Echoes] in the Wailing Forest.

EoE
[build prof=Rt/r res=2 cha=12+1+3 spa=8+1 bea=10][Signet of Spirits][Bloodsong][Destruction][Painful Bond][Edge of Extinction][Summon Spirits (Kurzick)][Rupture Soul][Flesh of My Flesh][/build]

Guide
|Video Guide with Solo Roles shown

Equipment

 * +1 Channeling Headpiece with Rune of Superior Channeling.
 * High energy staff.
 * High health shield set for defense.

Usage

 * Use [[Rupture Soul] to solo The Tower of Courage blinding the Abbysals whilst your other spirits attack, rupture another spirit after 9 seconds has past, continue to recast spirits until the quest is complete.(Do not wand to avoid activating [[Spiteful Spirit] and do not panic [[Bloodsong] and [[Vampirism] will negate any damage as long as you keep the Abbysals blinded)
 * Head to the forge after you have finished The Tower of Courage.
 * During Defend the Temple after the main team has spiked the first group to the south aggro the second spawn and kill them using your spirits.
 * Take quests at the Forge.
 * Use [[Edge of Extinction] for all spikes, keep it in range using summon spirits.

=Regular Terra Variant=

Terra #1
[build prof=A/E ear=12 sha=12+1+3][Shadow Form][Shroud of Distress][Armor of Earth@13][Mental Block][Ebon Battle Standard of Honor][Sliver Armor@13][Optional][Death's Charge@17][/build] Optional: Variant:
 * or
 * If you are experienced then can be swapped for  to speed up killing Menzies, or  to speed up the Tower of Strength.

Guide
| Terra 1 Walkthrough

Equipment

 * Weapons:
 * Zealous Scythe of Enchanting(If your run out Energy for any reason)
 * Zealous Spear of Enchanting(for pulling in scattered enemies faster) with 2 different sets of shield, both should have +30HP mod or +45HP while enchanted mod(recommended), and either Armor + 10(vs Piercing) and Armor + 10(vs Fire), use the shield with fire protection mod in burning forest and Piercing Protection outside forest.
 * Armor: Full Radiant insignias, Runes of Attunement and a Superior Vigor rune and Blessed Insignia set for Burning Forest.
 * Infiltrator, Saboteur and Vanguard armor sets advised all Terra's for armor buff when taking more offensively orientated builds.

Usage

 * Maintain Essence of Celerity is up. Use [[Armor of Earth@12] when needed (always maintain it in the burning forest, due to large damage from inferno). Also use [[Mental Block] in heavy mob areas and when you are around skeletal impalers.
 * Use Abyssals, and Shadow Warriors (If your health is below 50%). Alternatively, you can use IAU when Shadow Form skill recharge is around 70-100%, IAU provides protection when Shadow Form runs out and when casting it.
 * Use [[Death's Charge@17] as a self-heal or a method for getting unstuck.
 * Aggro mobs, then use [[Ebon Battle Standard of Honor] and then use [[Sliver Armor@12]
 * It is highly recommended to use a speed boost consumable e.g. Birthday Cupcakes or Blue Rock Candy to counteract the speed loss from [[Armor of Earth@13].

Terra #2
[build prof=A/E ear=12 sha=12+1+3][Shadow Form][Shroud of Distress][Optional][Ebon Battle Standard of Honor][Sliver Armor@13][Optional][Optional][Death's Charge@17][/build] Optional 1: Optional 6 & 7:
 * or

Guide
| Terra 2 Walkthough

Equipment

 * Weapons: single handed 20% enchantment weapon, +10AL vs Slashing Shield.
 * Armor: Full Radiant or Blessed insignias, Runes of Attunement and a Superior Vigor rune.
 * Infiltrator, Saboteur and Vanguard armor sets advised all Terra's for armor buff when taking more offensively orientated builds.

Usage

 * Maintain Essence of Celerity is up. Also maintain [[Shroud of Distress@17].
 * Use Abyssals, and Shadow Warriors (If your health is below 50% and when affected by Mental Block).
 * Use [[Death's Charge@17] as a self-heal or a method for getting unstuck.
 * Use [[Glyph of Concentration@0] before activating [[Shadow Form@17] while in the spider cave.

Terra #3
[build prof=A/E ear=12 sha=12+1+3][Shadow Form][Shroud of Distress][Optional][Glyph of Concentration][Ebon Battle Standard of Honor][Sliver Armor]["I Am Unstoppable!"][Death's Charge][/build]

Optionals

 * (To cover T1)
 * (Speed, self heal and shadow step down after killing Shard Wolf)
 * (Trigger Edge of Extinction)
 * (Extra anti rupt and easier tanking)

Guide
Terra 3 Walkthrough

Equipment

 * Weapons: single handed 20% enchantment weapon, +10AL vs Slashing Shield.
 * Armor: Full Radiant or Blessed insignias, Runes of Attunement and a Superior Vigor rune.

Usage

 * Maintain Essence of Celerity is up. Also maintain [[Shroud of Distress@17].
 * Use Abyssals, and Shadow Warriors (If your health is below 50%).
 * Use [[Death's Charge@17] as a self-heal or a method for getting unstuck.
 * Use [[Glyph of Concentration@0] before activating skills when you are around worms.
 * Ask for the SoS to take Griffins if you need to cover another Terra.

=Walkthrough=

Terra #1

 * 1) Start
 * 2) Run to the UnknownCamp and aggro the caster group and the group with beserkers in. Use the aggro from the shadow rangers to sliver the beserkers down and then sliver the shadow group, starting with the monk. Avoid the skeleton patrol that comes down from the north. When the shadow group is dead, get the quests from The Eternal Weaponsmith and Kromril The Eternal.
 * 3) Run to http://wiki.guildwars.com/images/f/f8/Monk-tango-icon-20.png Priest of Menzies, aggroing as much as possible, as soon as you get a group with beserkers in, stop to sliver them down. Make sure you grab the two groups near the entrance to the burning forest and pull them back beneath menzies. When all the melee is dead, Death's Charge up to menzies and sliver him down. Pick the book up and run back to Kromril the Eternal, making sure to drop the book before recasting Shadow Form. If you wish, you can sliver the shard wolf on your way back to the camp.
 * 4) If you haven't already, sliver the http://wiki.guildwars.com/images/a/ab/Elementalist-tango-icon-20.png Shard Wolf in the middle of the battlefield.
 * 5) Run through the burning forest and aggro the group of Mahgo Hydras near the http://wiki.guildwars.com/images/3/3b/Warrior-tango-icon-20.png Shadow Overlords. Pull them back along the right wall until the Smoke Walkers are at longbow range and then sliver the hydras down. If smoke walkers run up to heal the hydras, let sliver run out and wait until the hydras are back to full health, then pull them back again. Once the hydras are dead, run into the middle of the shadow groups and sliver the overlords down.
 * 6) Kill the http://wiki.guildwars.com/images/a/ab/Elementalist-tango-icon-20.png Shard Wolf.
 * 7) Run to the Tower of Strength, you may have to wait for the quest to be taken. Pull the first 2 Shadow Patrols one by one and sliver them down, once you have 4 rangers you can aggro one of the abyssal groups and sliver the abyssals down, keep pulling and slivering the melee until they are all dead. Use cliff walls to block them if you have more than 3 attacking you. Once the melee is all dead. begin slivering the Shadow Rangers, you can pull the http://wiki.guildwars.com/images/a/ab/Elementalist-tango-icon-20.png Shard Wolf wolf to help with this if you want. Do not try and sliver more than 3 at one time and if they are very balled up, run down towards the burning forest until some break aggro so you can sliver them easily. Make sure you don't kill the mesmers, as you will need them later. When all the rangers are dead, ask the T2 to send the Tower Mage. While you are waiting for the mage to arrive, pull the Shard Wolf back and use the Shadow Mesmers to kill it.
 * 8) When the Tower Mage gets there, pull the http://wiki.guildwars.com/images/7/7b/Necromancer-tango-icon-20.png Shadow Lord out of the tower and sliver him down.

Terra #2



 * 1) Start
 * 2) Grab quest from Unknown Miko the Unchained on your way past
 * 3) Take quest from http://wiki.guildwars.com/images/d/dc/Ranger-tango-icon-20.png Nimros the Hunter
 * 4) Kill this http://wiki.guildwars.com/images/a/ab/Elementalist-tango-icon-20.png Shard Wolf. Lots of monks heal him so you might want to try pulling him into cave.
 * 5) Kill the http://wiki.guildwars.com/images/a/ab/Elementalist-tango-icon-20.png Beach Wolf, try not to aggro the warrior guys
 * 6) Wait at beach for the main team to take the quest Restore the Temple of War. Work though the cave killing the http://wiki.guildwars.com/images/7/7b/Necromancer-tango-icon-20.png Seeds of Corruption.
 * 7) ●●● - This is path where the Seeds of Corruption are. If you had trouble with the first wolf then ask where T1 currently is. If he is almost finished at Tower of Strength, wait outside forge so you can trigger the Tower Mage straight away.
 * 8) ●●● - Follow the yellow line to http://wiki.guildwars.com/images/f/fb/Mesmer-tango-icon-20.png Lord Khobay. To kill, pull the drakes by the Giant Wurm with you, so you can get more aggro. Be careful not to let the drakes bodyblock the exit, then walk pass the Giant Wurm by Khobay. Death Charge to Khobay and sliver him to death. Now trigger mage if you have not already done so.

Terra #3



 * 1) Start
 * 2) Run to the wailing forest and grab all of the spirit shepherds you can, then sliver down the rock borer worms and the 2 spirit woods in the entrance to the forest.
 * 3) Run to the bridge, sliver the 4 berserkers on the close side of the bridge and then use a bow to aggro the banshees, avoiding the two skeletal groups from the side. sliver the banshees down on the bridge and then take the quest from the wailing lord (make sure the team is off the battlefield before doing this).
 * 4) Run up the hill and kill the shard wolf.
 * 5) Death's charge down to a spider, pulling them along the path towards the wailing lord so you can death's charge down. Once this is done aggro all the shepherds again and use their aggro to sliver the nearby skeleton group down. Once the skeleton group is dead simply ball the shepherds up together and wait for the main team to arrive.
 * 6) Once the shepherd group has been spiked wait until the main team is ready and then escort the griffons to the tower of courage, pinging targets to make them follow you.
 * 7) If either of the terras die, it is your job to cover their areas.

Main Team
Main Tank Video Walkthrough

How to spike: Perma balls groups tightly, the ineptitude mesmer then calls arcane conundrum on a central target and all 3 spikers use their spike skills on that target.


 * Clear the way to the Tower of Courage and complete Rastigan's quest. Most likely the Rit will stay back to complete the quest while the rest continues ahead.
 * Clear the way to the Temple of War and clear it so the Eternal Forgemaster appears. Terra 1 takes the quests so you can go directly to the Temple of War.
 * Take the first quest once the Perma is waiting on the south side of the forge. Pull them towards the middle and kill. Once they are dead, the sin and two warriors should stand on the corpses to kill so the new Beast's that spawn don't jump around. Do the same for the North side.
 * Before leaving the Temple of War, make sure all three quests are taken - Khobay the Betrayer, Restore the Temple of War and Tower of Strength from Eternal Lord Taeres. The Rit stays back to take the quests while the rest of the team continues ahead.
 * Head to the wailing forest and spike the spirit shepherd group that the t3 is holding. (If the t3 has died or is covering another terra then you should spike your way to the wailing lord.)
 * The main team should clear the way back to the Tower of Courage. Once you are almost there, tell the t3 he/she can come with Griffons.
 * Pull and kill the last Shard Wolf. Wait in the Tower until the griffons get there, then head to forge for your reward.

=Speed Terra Variant=

Optionals

 * (Shadow step and self heal).
 * (Additional armor and anti cripple).
 * (Additional armor and damage reduction)
 * (Used with Dwarven Stability for Perma Dash).
 * (Used with Dwarven Stability for Perma Dash).
 * (Used with Dwarven Stability for Perma Dash).
 * (Used with Dwarven Stability for Perma Dash).

Equipment

 * Weapons: single handed 20% enchantment weapon, +10AL vs Blunt Shield.
 * Armor: Full Radiant or Blessed insignias, Runes of Attunement and a Superior Vigor rune.

Usage

 * Maintain Essence of Celerity is up. Also maintain [[Shroud of Distress@17].
 * Use Abyssals, and Shadow Warriors (If your health is below 50%).
 * Use [[Death's Charge@17] as a self-heal or a method for getting unstuck.
 * | Ranger Variant Guide

Optionals
Optional 3: Optional 6 & 7:
 * or
 * (Used with Dwarven Stability for Perma Dash).
 * (Increase speed of Tower Mage).
 * (Faster Priest of Menzies).

Equipment

 * Weapons: single handed 20% enchantment weapon, +10AL vs Piercing & Slashing Shield.
 * Armor: Full Radiant or Blessed insignias, Runes of Attunement and a Superior Vigor rune.
 * Infiltrator's, Saboteur's and Vanguard armor sets advised all Terra's for armor buff when taking more offensively orientated builds.

Usage

 * Maintain Essence of Celerity is up. Also maintain [[Shroud of Distress@17].
 * Use Abyssals, and Shadow Warriors (If your health is below 50%).
 * Use [[Death's Charge@17] as a self-heal or a method for getting unstuck.

Walkthrough
T1: T2:
 * Get Slaves of Menzies from Miko the Unchained, proceed past the Tower of Strength towards the Spider Cave and get The Hunt from Nimros the Hunter.
 * Head back to the Burning Forest complete the quest and kill the Shard Wolf located there.
 * Complete the Tower of Strength quest. (Do not kill the Shadow Mesmers)
 * Complete the Khobay the Betrayer quest.
 * Pop the NPC's at the Battle Camp, take all quests.
 * Complete Army of Darkness and kill the Shard Wolf in the Battlefield.
 * Head into the Forge and tank the north side during the Defend the Temple of War quest.
 * Kill the Shard Wolf at the Beach slivering down the Seeds of Corruption as you make your way to the cave entrance.
 * Kill the Shard Wolf at the Spider Cave entrance, proceed towards the Forge triggering the Tower Mage.
 * Head to the Tower of Strength complete the quest and sliver down the Shard Wolf.