Build talk:Team - HA RaO Sway

Not up on the wiki? Also I couldn't find out all of the Rit's skills. -- Amor  23:31, 9 January 2011 (UTC)
 * Relies on highly vunerable pets. This build just is not HA worthy.Caplan 23:39, 9 January 2011 (UTC)
 * Nope.-- Amor  [[Image:Accelerated_Growth.jpg|19px]] 23:45, 9 January 2011 (UTC)

Yea saw LS running this the other day, I think it would be better to specify it's RaO Axe Sway. Aside from that, pretty annoying/decent build. Frostels 08:10, 10 January 2011 (UTC)

Oath>Infuriating, you're helping the enemy frontline more than your own.--GWPirate 15:49, 10 January 2011 (UTC)
 * No, you take soothing on the rit and it means they dont get infuriating. And even if you don't have soothing, you have 3 frontliners using adrenaline, unless you face mirror or some trip war, you will gain more from it. Frostels 16:43, 10 January 2011 (UTC)
 * So you just spam dismember and disrupting chop for extra dmg? Or how about keeping those spriits up with oath so your frontline wont be raped by hexes?--GWPirate 16:50, 10 January 2011 (UTC)
 * You clearly underestimate the RaO's deep wound and interrupt spam. I remember when these first started in TA, with double adrenaline they must be complete wankers to play against. Frostels 17:39, 10 January 2011 (UTC)
 * Well I guess you win this one. But I still agree with myself.--GWPirate 23:06, 11 January 2011 (UTC)
 * TBH I think Hammer thumpers are better in every regard.
 * Apart from damage, dw and rupting?--GWPirate 19:53, 14 January 2011 (UTC)
 * you could run thumpers but since everyone runs ls daze never sticks so it's not that good. Frostels 20:16, 14 January 2011 (UTC)

Ranger runs Infuriating Heat and rit has Soothing as an optional. Is there something I missing here, or just a copy/paste error? Pthoms t 23:40, 16 January 2011 (UTC)
 * Soothing only affects enemies.--TahiriVeila 23:44, 16 January 2011 (UTC)

Anyone else seeing the anti-synergy with a prot-enchant monk and Nature's Renewal?71.173.240.178 03:21, 18 January 2011 (UTC)
 * SoA is only skill seriously affected by the cast time and it's such an amazing skill that it's still fucking outstanding--TahiriVeila 04:00, 18 January 2011 (UTC)

Its a nice build, but hard to run cuz u dont have that much dmg greetz missy
 * Hahaha, oh wow.
 * greetz --GWPirate 14:17, 20 January 2011 (UTC)
 * People see 11 axe mastery on a ranger bar and assume it doesn't do much damage, but you land quite a few crits due to rao, have spammable deepwound and the pets can deal a fair amount of damage as well. Granted, rao axe is much stronger verses low armor targets, but against such targets it's pretty strong.   Meanwhile you get excellent shutdown because you're dchopping everything in sight, particularly spells slowed by nature's renewal.74.61.39.33 07:17, 27 January 2011 (UTC)

I think the ranger bars need DShot.--GWPirate 07:20, 27 January 2011 (UTC)
 * I think you need to stop commenting on builds.-- Amor  [[Image:Accelerated_Growth.jpg|19px]] 07:22, 27 January 2011 (UTC)
 * I think you aren't manly enough to weaponswap.--GWPirate 11:23, 27 January 2011 (UTC)
 * Weapon swap for d shot=manly man.Caplan 03:41, 28 January 2011 (UTC)

Some math...
Having 10+1+1 Beast Mastery and 8+1 Expertise actually makes RaO take less energy over time (it's small though, 0.06 e/s difference) and gets you more pet damage. Is there any reason Expertise should stay at 12 here that I'm missing though? Toraen TheJanitor 19:28, 30 January 2011 (UTC)
 * I agree, most beast masters should run 12 Beast Mastery to begin with, it meets many meaningful breakpoints in skills along with added damage + utility. Axe mastery should be dropped to 11 tbh.
 * There's no real reason to drop axe any though. You get to 12 beast just by dropping expertise, and you don't get to the 5->2 breakpoint by dropping axe to 11. RaO will cost a little less over time, but you would still need a zealous swap at 10+1 expertise. You'd be trading damage for a paltry amount of emanagement really. Toraen TheJanitor [[image:ToraenSig2.png|link=User:Toraen]] 02:40, 10 February 2011 (UTC)

Charm Animal
The need for it was eliminated with the last update, but I do not know what they would replace it with on these bars. Aonsephonie 04:27, 15 March 2011 (UTC)
 * This is PvP. Frostels 09:01, 15 March 2011 (UTC)