User:Threll/Builds/N/Rt Spiritual Order

This is an Orders Necro build for use in ToPK and other B/P-farmable areas. It uses spirits to spread health regeneration and condition resistance to all allies within range. These spirit buffs are exponentially useful, since they affect all members of the party, pets, minions, and spirits in range (including themselves). These new advantages for an Order Necro are extremely beneficial in completing Hard Mode ToPK.

Skills and Attributes
[build prof=necro/ritua bloodm=11+3+1 soulre=6+3 restor=12][order of the vampire][blood renewal][protective was kaolai][mend body and soul][blood ritual][recovery][recuperation][flesh of my flesh][/build] Nice build...Not the best tho :)

Equipment

 * Armor: Any armor with Radiant Insignias (or purchased Scar Pattern Armor with no Insignia slots)
 * Armor Level is inconsequential, as your health will be too low for it to make a difference. Go cheap.
 * Weapon: Staff/Combo: +1 Blood Magic (20%), HCT Blood Magic (20%), +20% Enchantment duration (for +1 sec to OotV)
 * I have been using Kyril's Fervor for a while now. It doesn't have +1 Blood Magic, but the HSR/HCT combo helps with the Order cycle.
 * Runes: Superior Blood Magic (+3), Superior Soul Reaping (+3), Attunement x 3 (+2 en)
 * More Superior runes are optional for lowering your maximum health. I wear 3 to lower my max HP to 285 (with a +30hp staff).

Preface
The Order Necromancer's job is to stay out of combat whenever possible and maintain the Order enchantment on his party. You are constantly sacrificing and regenerating your health, and because of this, you will be an easy target for enemy AI.

Combat Cycle
This is a standard Orders/Battery build once the fight is underway. The only difference between this and the semi-generic N/Mo Orders build I use is the application of spirits and the use of an item-based party heal rather than the spell Heal Party. Recuperation should give all party members, pets, and minions +3hp regen, whereas Recovery will help get burning off your party members during a Terrorweb Dryder fight. This regen, along with Blood Renewal in preparation for a Blood Ritual casting, will keep your health bar full since the 2 superior runes lower your max HP to within maintainable limits. Mend Body and Soul can be used to either heal yourself in a pinch or to take pressure off the Monk by healing other party members who are nearby. MBaS will also aid in individually removing the Burning condition for target party members within earshot of a Spirit. For a party-wide heal (or extra armor if you think you can run away from something), use Protective Was Kaolai.

Skill Replacements

 * Life for Recovery
 * Soothing Memories or Spirit Light for Mend Body and Soul for more focused healing
 * Great Dwarf Weapon for Mend Body and Soul for a damage boost and chance for knockdown
 * Order of Pain for Order of the Vampire and Blood is Power for Blood Ritual (standard OotV/OoP switch)
 * Masochism for Protective Was Kaolai if Energy becomes a problem

Counters

 * Being involved in combat
 * Diversion
 * Mind Wrack
 * Bad timing of casts and Soul Reaping return