Archive:E/Rt Ward Against Harm Snare

The Ward Against Harm Snare utilizes the elite ward Ward Against Harm along with single target and AoE snares to provide immense amount of party support. Weapon of Warding is used to provide unstrippable regen and blocking for the ghostly on altar maps, or simply as another line of defense.

Attributes and Skills
[build prof=Elementalist/Ritualist Water=11+1+1 Ener=8+1 Earth=10+1 Resto=6][ward against harm][freezing gust][frozen burst][glyph of lesser energy][ward against foes][water attunement][weapon of warding][death pact Signet][/build]

Equipment

 * Survivor insignias.
 * Minor runes of Water Magic, Earth Magic, and Energy Storage.
 * Standard low, medium and high sets.
 * 40/40 Water set
 * 40/40 Earth set

Usage

 * Maintain Water Attunement for energy management
 * Use Ward Against Harm to provide defense. Make sure you place it at an useful place, use it around monks channel tanking or on top of the alter in alter maps.
 * Note: Putting Ward Against Harm off in a corner where no one is standing is not smart.


 * Use Ward Against Foes, Freezing Gust, and Freezing Burst to provide snaring.
 * Note: Switch to your 40/40 Earth Set when casting foes


 * Use Weapon of Warding on the ghostly on alter maps or simply as another line of unstrippable defense

Counters

 * Standard caster counters

Variants

 * Replace Death Pact Signet with Flesh of My Flesh if someone else in the group is running DPS
 * WoW and DPS can be replaced with Song of Concentration and Resurrection Signet or Signet of Return if the group needs a conc