User:Chilling/Team - Poundway General Clearing

A team for general clearing and farming. Notes: The SF Tank/Support may be replaced. The build is still being thought over, so don't go getting all expectant.

GwK Ritualist x2
[build prof=Ritualist/Assassin ChannelingMagic=12+1+3 ShadowArts=12][Grasping was Kuurong][Cruel was Daoshen][Ancestor's Rage][Lamentation]["By Ural's Hammer!"][Optional][Death's Charge][Spirit Rift][/build]

One of the GwK Rits should use Ebon Battle Standard of Honor, the other Courage. The one with the highest rank of Vanguard should use Honor.
 * Optional

Equipment
Channeling Magic headpiece with Sup Channeling. Insignias should be Survivor, runes Attunement. Staff with either +30 HP and +20 Energy or +15 Energy and +60 HP, depending on what you think you'll need most.
 * Armor
 * Weapons

Usage
Wait till the SF Tank calls a target (that is your signal to charge in). While the SF sin pulls and balls, put your GwK up. Death's Charge in and use your ward, then use BuH and use Cruel was Daoshen, drop your bundle and start spamming Lamentation, Spirit's Rift and Ancestor's Rage.

Counters
Interruption Knockdown

DwG Ritualist x3
[build prof=Ritualist/Assassin ChannelingMagic=12+1+3 InspirationMagic=12][Destructive was Glaive][Arcane Mimicry][Cruel was Daoshen][Lamentation]["By Ural's Hammer!"][Channeling][Energy Tap][Mantra of Resolve][/build]

Equipment

 * Armor
 * Weapons

Usage
Wait till the SF Tank pulls and balls the enemies. While the SF tank balls, use DwG to have it ready, and make sure you use Arcane Mimicry on another DwG rit. Maintain Channeling and Mantra of Resolve. Death's Charge into the fray after the SF Tank calls an enemy. Use your copied version of DwG, causing your already held DwG to drop and a new one to come up. use Cruel was Daoshen to drop the second DwG, and then drop Cruel was Daoshen. After this, use Ancestor's Rage and spam DwG, Cruel was Daoshen and Ancestor's Rage as frequently as you can. Use Energy Tap on a caster when you need some energy.

Counters
Describe important counters.

Variants
List the major variants.

Support Ritualist
[build prof=Ritualist/Elementalist SpawningPower=12+2 Communing=12+1+2][Mighty was Vorizun][Soul Twisting][Union][Shelter][Earthbind][Empowerment][Summon Spirits][Armor of Unfeeling][/build]

Equipment

 * Armor


 * Weapons

Usage
Summon all of your spirits before a fight. Before summoning spirits, use Mighty was Vorizun and Soul Twisting. When your allies are going into the fight, make sure Armor of Unfeeling is up, as it will drastically reduce the damage Earthbind, Shelter and Union take from their effect backfire. Make sure you keep using Summon Spirits to assure that they are healed up nice and well. Make sure your spirits and close enough to the rest of the party to have their effects. If possible, hide yourself and your spirits behind a wall to protect from projectiles in case you draw aggro somehow.

SF Tank/Support
[build prof=Assassin/Elementalist ShadowArts=12+1+2 EarthMagic=12][Glyph of Swiftness][Shadow Form][Shroud of Distress][Dwarven Stability][Dark Escape][Death's Charge][Optional][Optional][/build]

Ward of Stability, Ward against Melee, Ward against Elements, Ward against Foes. Ask your teammates which wards they want. Don't use Ebon Battle Standard of Honor/Courage, the GwK Rits should be using those.
 * Optional:

Equipment
Shadow Arts headpiece with Major Shadow Arts. You may also use a Superior Shadow Arts if you feel you don't need all of the HP. The rest of your armor should have Survivor insignias and Attunement runes. Staff with +60 HP and 15 Energy or +30 HP and +20 Energy.
 * Armor
 * Weapons

Usage
Use GoS, Shadow Form, Shroud of Distress before entering the battle. Use Dwarven Stability with Dark Escape. Use Death's Charge if you need health, get stuck or just want to get around faster. Pull the enemies together as close as you can and then ward the battlefield where the rits will be. Call a random enemy to get the team to come if they aren't.

Counters
High interrupt areas.