Archive:Team - GvG Condition Pressure

Applies heavy pressure through the application of multiple conditions.

Composition

 * 1 / Shock Axe
 * 1 / Rending Axe
 * 1 / Smoke Trapper
 * 1 / Cripshot
 * 1 / Tainter
 * 1 / Shield of Deflection Monk
 * 1 / Word of Healing Monk
 * 1 / WoR Flagger

W/E Shock Axe
[build prof=w/e axe=12+1+1 strength=8+1 tactics=10+1 air=2][eviscerate][executioner's strike] [bull's strike][shock][frenzy][rush][healing signet][resurrection signet][/build]

Equipment

 * Survivor's insignias, radiant insignias, or a mix of the two depending on personal preference.
 * Runes of clarity and restoration.
 * Zealous, Vampiric and Ebon/Fiery Axes of Fortitude.
 * Standard anti-spike and adrenaline building sets.

Usage

 * Use Frenzy as an IAS, and Rush as a cancel.
 * Catch kiters with Rush and Bull's Strike.
 * Use Shock as a snare, interrupt or shutdown.
 * Use your attack chain for a quick spike.
 * Use Healing Signet to relieve pressure, especially on splits.

Counters

 * Standard anti-melee.

W/D Rending Axe
[build prof=w/d axe=12+1+1 strength=12+1][eviscerate][executioner's strike][distracting strike] [bull's strike][rending touch][frenzy][rush][resurrection signet][/build]

Equipment

 * Full survivor's.
 * Zealous, Vampiric and Ebon/Fiery Axes of Fortitude.
 * Standard anti-spike and adrenaline building sets.

Usage

 * Build adrenaline with Frenzy.
 * Catch kiters with Rush and Bull's Strike.
 * Use Rending Touch to remove enemy enchantments such as Shield of Deflection.
 * Use your attack skills for a quick spike.

Counters

 * Standard anti-melee.

R/Mo Cripshot
[build prof=range/monk wilder=9+1 expert=12+1+1 protec=3 marksm=9+1][crippling shot][distracting shot][savage shot][apply poison][mending touch][natural stride][troll unguent][resurrection signet][/build]

Equipment

 * Full survivor's.
 * Crippling and poisonous recurve bows. A flatbow for killing NPCs.

Usage

 * Use Apply Poison to spread degeneration and provide covers for Cripple.
 * Use Crippling Shot to snare kiting enemies or give your squishies a breather.
 * Interrupt important skills such as Resurrection Signets with Distracting Shot.
 * Use Savage Shot to interrupt other skills, as energy allows.
 * Use Mending Touch to remove harmful conditions.
 * Use Troll Unguent as a self heal.

Counters

 * anti-melee hexes.

R/Rt Smoke Trapper
[build prof=range/rt wilderness=12+1+1 expertise=12+1 restoration=3][smoke trap][flame trap][dust trap][barbed trap][distracting shot][Natural Stride][lightning reflexes][flesh of my flesh][/build]

Equipment

 * Full survivor's.
 * A recurve bow, as well as a +5 energy weapon/shield and staff set.

Usage

 * Use Trapper's Speed for general trapping, and your blocking stances when under fire.
 * Trap in choke points and near bunched up enemies to apply pressure.
 * Trap defensively by placing traps in your back-line, or offensively by placing them next to enemies.
 * Use FoMF as a hard resurrect.

Counters

 * Anti-melee and anti-paragon skills.

Me/N Tainter
[build prof=me/n death=10 fast=11+1+1 inspiration=10+1][tainted flesh][rotting flesh][withering aura] [signet of humility][leech signet][mantra of inscriptions][mirror of disenchantment][resurrection signet][/build]

Equipment

 * Survivor's insignias.
 * +5 energy weapon of Enchanting and shield/focus of Fortitude.
 * Anti spike sets.

Usage

 * Maintain Tainted Flesh on the team as much as possible.
 * Spread Disease through the enemy team using Rotting Flesh.
 * Use Withering Aura to screw up breakpoints and to cover conditions.
 * Remove enemy enchantments as necessary.
 * Use Leech Signet for additional energy management.
 * Use Signet of Humility to disable key enemy elites, such as Restore Condition or Word of Healing.

SoD Monk
[build prof=mo/e prot=12+1+1 divine=10+1 heal=8+1][shield of deflection][reversal of fortune][gift of health][spirit bond][dismiss condition][holy veil][aegis][glyph of lesser energy@0][/build]

Equipment

 * Full survivor's.
 * Usual monk weapon sets, bring an Enchanting set.

Usage

 * Use prots and healing to keep the team alive.
 * SoD to counter melee pressure and spikes.
 * Spirit Bond to counter stronger spikes.
 * RoF and GoH as general heals.
 * Use SoD if trapper takes any damage to ensure traps aren't interrupted.

Counters

 * General anti-caster.

WoH Monk
[build prof=mo/a heal=12+1+1 divine=10+1 prot=8+1 shadow=2][word of healing][reversal of fortune][dwayna's kiss][infuse health][protective spirit][dismiss condition][holy veil][return][/build]

Equipment

 * Full survivor's.
 * Usual monk weapon sets.

Usage

 * Use prots and healing to keep the team alive.
 * PS and Infuse against spikes.
 * RoF and Dwayna's Kiss as cheap heals.
 * Use Light of Deliverance to counter partywide pressure.

Counters

 * General anti-caster.

WoR Flagger
[build prof=rt/a restoration=12+1 channeling=12+1+1 shadow=3][weapon of remedy][wielder's boon][weapon of warding][ancestor's rage][splinter weapon][protective was kaolai][dark escape][dash][/build]

Equipment

 * Full survivor's.
 * Usual runner weapon sets.

Usage

 * Run flags, defending against enemy ganks and relieving pressure at the stand if necessary.
 * Use Splinter Weapon and Ancestor's Rage to assist your melee.

Counters

 * General anti-caster.