PvXwiki talk:PvXcode/Archive 3

Solved Issues
Bugs or issues that have been fixed on PvXwiki, listed up in chronological order (bottom for the newest fixed issues).

Features

 * SOLVED [gwBBcode] Feature . Spawning Power affecting weapon spells
 * SOLVED [gwBBcode] Feature . Expertise affecting energy costs of skills
 * SOLVED [gwBBcode] Feature . New skill updates (Thursday, August 09, 2007).
 * SOLVED [PvXCode] Feature . Icons for Enchantments, Hexes, etc. on the skill pictures.
 * Is this really something that many people care about?? єяøהħ 00:38, 8 October 2007 (CEST)
 * Well, I think it is as it would increase the quick reference and readability of skills a lot (as it is the case in Guild Wars). — [[Image:Ranger-icon.png|50x19px]] Luobailong   ···talk     ···builds  07:21, 8 October 2007 (CEST)

Bugs

 * SOLVED [PvXConvert] Bug . PvX Convert naming issue
 * SOLVED [UsageIssue] Bug . Skills do not link to the GWiki skill page if they are not correctly spelled in the PvX template. Pay attention to capitalizing, too.
 * SOLVED [PvXTemplate] Bug . Saving a template error
 * SOLVED [PvXCode] Bug . Shout links
 * SOLVED [PvXCode] Bug . Alternative text on skill names
 * SOLVED [PvXCode] Bug . Alternative text on primary profession
 * SOLVED [PvXCode] Bug . Cropped data on IE6
 * SOLVED [PvXCode] Bug . PvE Sunspear skills do not show a skill picture.
 * SOLVED [PvXConvert] Bug . PvX Convert ignores capital letters when naming a build in the given field.
 * SOLVED [PvXCode] Bug . Sunspear PvE skills mess up the code of build templates, which cannot be used in Guild Wars then. — [[Image:Ranger-icon.png|50x19px]] Luobailong   ···talk     ···builds  12:18, 7 September 2007 (CEST)
 * SOLVED [PvXCode] Bug . When builds have 2 or more Optional Slots, the Skill Template will always read as {template_bbcode}.  [[Image:Defiant Elements Sig Test 2.JPG|50x19px]]  *Defiant Elements*   +talk  07:31, 3 September 2007 (CEST)
 * SOLVED [PvXCode] Bug . Smite Condition doesn't scale properly, nor does Signet of Illusions.  [[Image:Defiant Elements Sig Test 2.JPG|50x19px]]  *Defiant Elements*   +talk  00:43, 6 September 2007 (CEST)
 * SOLVED [PvXCode] Bug . Shadow Fang doesn't scale at all, nor does it have green numbers.  [[Image:User Frvwfr2 signature.jpg|User:Frvwfr2]] frvwfr2  (T/C/Sysop) 22:35, 6 September 2007 (CEST)
 * SOLVED [PvXCode] Bug . Angorodon's Gaze scales incorrectly. --- [[Image:Monk-icon-Ressmonkey.JPG|15px]] Ressmonkey   (talk)  03:09, 7 September 2007 (CEST)
 * SOLVED [PvXCode] Bug . Castigation Signet has two variables - the first works fine, but the second does not scale and appears in black text. --Wizardboy777 03:47, 7 September 2007 (CEST)
 * SOLVED [PvXCode] Bug . Expert Focus doesn't scale correctly - at 12 expertise, it should add 8 damage to your arrows, but it's showing 7. --Wizardboy777 01:34, 12 September 2007 (CEST)
 * SOLVED [PvXCode] Bug . Smoke Powder Defense is listed with 1sec activation time, but it's a stance ... Masta Lani 12:31, 7 October 2007 (CEST)

New issues
{|cellpadding="4" cellspacing="0" style="border:1px solid #abd5f5; background-color:#f1f5fc;" width=100% Please always leave an example link  to the bug that you may have found in order to keep the backtracking process as time-efficient as possible!

''Bugs or issues with PvXcode that are new. This category also applies to new features that you may want PvXwiki to sponsor. Entries in this category should be marked with their addressing category tag (PvXCode, etc.), and whether it is a new Bug or Feature .''

Features

 * [PvXmain] Feature . PvXwiki skill search/build search function.
 * [PvXTemplate] Feature . Build variants should feature a less big PvXcode template. PvXsmall and PvXmicros were in the making. Current status of progress unknown.
 * [PvXCode] Feature . Allegiance ranks, while now showing up correctly as "attributes," do not scale. (Ex. ) Shido 15:51, 10 October 2007 (CEST)
 * Not a bug, not implemented. gcardinal 16:35, 10 October 2007 (CEST)
 * They have preset values hardcoded in in the sandbox, but it still doesn't scale. -- Armond Warblade[[Image:Armond sig image.png]] 18:59, 10 October 2007 (CEST)
 * I put that under wanted features now, as it is no bug.

if ($sacrifice != 0) $required[] = infuse_values($gwbbcode_tpl['requirement'], Array('type' => 'sacrifice', 'value' => $sacrifice)); and add some sacrifice.gif. I guess you're aware of this (and new gwbbcode versions have this), so I am confused why it's not on this site. I couldn't find any discussion about this, either. Ts 09:19, 14 May 2008 (EDT)
 * [PvXCode] Feature . Sacrifice ... In function skill_replace add
 * [PvXCode] Feature . The PvP version of a skill cannot be put in a build. When one does so, the it appears as if the skills doesn't exist.  See the section in this talk page called Skills with "(PvP)" to see an example. -- [[Image:Moonightsig.JPG|19px]]M☉ФƝL☥G♄T  20:27, 1 August 2008 (EDT)

Bugs

 * [PvXCode] Bug . "Save Yourselves!" is too long - the skill name text has to stretch the box and then it looks weird, see Build:P/W Focused PvE Paragon. --Wizardboy777 04:26, 7 September 2007 (CEST).
 * We found out that it seems to be an IE bug only as Mozilla displays it correctly. — [[Image:Ranger-icon.png|50x19px]] Luobailong   ···talk     ···builds  17:13, 7 September 2007 (CEST)
 * I think this "bug" is still existent for IE6 users. But then again, IE6 doesn't make use of the most up-to-date browser engine anyway ... — [[Image:Ranger-icon.png|50x19px]] Luobailong   ···talk     ···builds  16:22, 14 October 2007 (CEST)


 * [PvXTemplate] Bug . When you highlight a template code and move your mouse up and down, the template code itself moves like a scrolling effect because the text is too large for the space. —ǥrɩɳsɧ  ƿoɲ  22:13, 9 October 2007 (CEST)
 * Not really a bug, will be fixed anyway. gcardinal 22:33, 9 October 2007 (CEST)


 * [PvXTemplate] Bug . Some Shouts and Chants have a variable energy cost. See Archive:P/Me Expel Paragon for an example (namely Go for the Eyes and Anthem of Flame, others may be affected). —ǥrɩɳsɧ  ƿoɲ  22:01, 9 October 2007 (CEST)
 * Part of the "You gain 1 Energy for each ally affected by one of your Shouts or Chants (maximum 1 Energy for every 2 ranks)." with a bug in implementation. Just a test run, will be fixed soon. gcardinal 22:33, 9 October 2007 (CEST)
 * The problem is that you can't see the adrenaline cost/energy cost of the thing itself. —ǥrɩɳsɧ  ƿoɲ  12:40, 10 October 2007 (CEST)


 * [PvXSaveTemplate] Bug . Whenever you save a template, the file name doesn't attune to the name of the build's article or the builds name="xx" parameter. What you get instead as filename is: {art_name}.txt — [[Image:Ranger-icon.png|50x19px]] Luobailong   ···talk     ···builds  18:14, 22 October 2007 (CEST)
 * Could be because the slash (/) is not a valid character in a file name? &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 22:17, 22 October 2007 (CEST)
 * Good point. — [[Image:Ranger-icon.png|50x19px]] Luobailong   ···talk     ···builds  09:48, 23 October 2007 (CEST)
 * [PvXCode] Bug . Whirlwind Attack shows the wrong (old) picture in the build box. I'm not sure if this belongs to the PvXCode-category or somewhere else, since I'm not familiar with the structure around here. Example available in Build:W/any Pulverizing Basher -- Totte 08:18, 8 February 2008 (EST)
 * [PvXCode] Bug . Wastrel's Demise Does not display the correct skill description when the mouse hovers over the icon. Please see . The last bug post was in 2008, so this, may not be the correct area to report this. The Texas Hammer 16:33, August 20, 2010 (UTC)

Picture
In the bottom part of the picture, does anyone else find it strange that the mouse is on Jungle Strike but it shows the stuff for Mirrored Stance? The Paintballer (T/C) 07:19, 30 September 2007 (CEST)
 * Lol. Hadn't even noticed that. --[[Image:Wizardboy777_Sig.jpg|19px]]Wizardboy777 (T/C) 09:48, 30 September 2007 (CEST)
 * Nice observation. Maybe that's an easter egg ;). — [[Image:Ranger-icon.png|50x19px]] Luobailong   ···talk     ···builds  17:01, 30 September 2007 (CEST)

Logo
Hey, did you guys get permission from aphaits to use it? just wanna be sure Master Saji 23:44, 9 October 2007 (CEST)


 * Yes. —ǥrɩɳsɧ  ƿoɲ  00:00, 10 October 2007 (CEST)
 * Not pvxcode related question. This helmet originaly comes from high render screenshot from guildwars.com. Thank to aphaits and his great photoshop skills we can enjoy this cut out version. gcardinal 10:59, 10 October 2007 (CEST)

Clean up
This page needs masive update as last update fixes almost all issues to templates and skills and scaling. Would be great if someone could clean it up gcardinal 15:14, 10 October 2007 (CEST)
 * Can anyone please re-check bugs listed here so I have more clear picture of what needs to be fixed? gcardinal 12:09, 14 October 2007 (CEST)
 * I'll do that today. — [[Image:Ranger-icon.png|50x19px]] Luobailong   ···talk     ···builds  13:01, 14 October 2007 (CEST)

New Skin
Not trying to sound rude, but the new skin on the skillbars is annoying with the skill icons not going out to the edge, at least imo. It looks a lot like the old skillbars, except missing a skill. That white space in between the skills is, I dunno, ugly. Anybody else agree with me? Btw, is this the wrong page? The skill bars do have to do with coding, but I'm not sure. -- Teh Uber Pwnzer  00:13, 11 October 2007 (CEST)


 * I never noticed it, but imo, it's kind of nice that everything's not squished together. That, and it probably takes care of the uber long name of Faintheartedness (longest skill name in the game since it can't be divided into two lines without a hyphen, which looks ugly). I don't like that we can't just copy and paste the template straight into gw anymore, though. -- Armond Warblade[[Image:Armond sig image.png]] 02:32, 11 October 2007 (CEST)


 * You can copy paste the template into Guild Wars. —ǥrɩɳsɧ  ƿoɲ  02:56, 11 October 2007 (CEST)


 * And it shows up as a non-clickable jumble of numbers. -- Armond Warblade[[Image:Armond sig image.png]] 03:04, 11 October 2007 (CEST)


 * No it doesn't. I just click the code and highlight it. Then, I unminimize GWs and paste the build in my template box. —ǥrɩɳsɧ  ƿoɲ  03:07, 11 October 2007 (CEST)


 * Why does it have to go in the template box? Why can't it just go straight to chat like it used to? That's what I don't like. -- Armond Warblade[[Image:Armond sig image.png]] 03:54, 11 October 2007 (CEST)

Agree w/ Armond, I do. I like to copy paste it to text box. -- frvwfr2  (T/C/Sysop/Halo 3 File Share) 03:56, 11 October 2007 (CEST)


 * I dunno, I kinda of like it as it is right now. I've always used the template boxes. Just a matter of personal preference. Perhaps a setting in the Special:Preferences? —ǥrɩɳsɧ  ƿoɲ  12:55, 11 October 2007 (CEST)

The new design is awesome. It increases the readability of skills immensely as it supports the Enchantment icons, or Hex ones, too. It is extremely well designed, and I haven't seen anything better until now. /bows to GCardinal — Luobailong    ···talk     ···builds  10:37, 11 October 2007 (CEST)


 * Indeed. [[Image:User Frvwfr2 signature.jpg|User:Frvwfr2]] frvwfr2  (T/C/Sysop/Halo 3 File Share) 20:55, 11 October 2007 (CEST)

{art_name}
What is {art_name} meant to do? Kiteeye 05:57, 22 October 2007 (CEST)


 * Article name. Being worked on. [[Image:User Frvwfr2 signature.jpg|User:Frvwfr2]] frvwfr2  (T/C/Sysop/Halo 3 File Share) 21:01, 22 October 2007 (CEST)

Skill links
First off, sorry if this is the wrong place for this. But I wanted to ask why do the skills link to the non-official wiki when clicked? The official wiki seems to be better by now in my opinion. Mango 18:45, 13 July 2008 (EDT)
 * They... do?  21:15, 13 July 2008 (EDT)
 * Maybe he's referring to gw:skill links...  ɟoʇuɐʌ ʎʞɔıɹ [[Image:Panic_srsbsns.gif|37px]] 21:18, 13 July 2008 (EDT)