User:Marty Silverblade

Hello.

[build prof=monk/any smiting=12+1+1 divine=9+1 prot=9+1][Ray of Judgment][Smiter's Boon][Smite Hex][Smite Condition][Shield of Absorption][Divine Healing][Judge's Insight][Strength of Honor][/build]
 * Smiters are really flexible. I've provided a full bar here as opposed to just the essentials because here there isn't really an essential core. As a melee, SoH here is a given, but other than that the rest of the bar is optionals, including the elite (though RoJ is really good if you ball the foes well). As you can see I've fitted in a prot, which is a decent option if you don't have anywhere else for them.
 * I've seen people fit all kinds of things onto Smiter bars, so feel free to experiment.

[build prof=rit/any chan=12+1+1 spawn=9+1][Signet of Spirits][Bloodsong][Splinter Weapon][Spirit Siphon][Painful Bond][Optional][Optional][Optional][/build]
 * Extra slots and attribute points can be used for pretty much anything. Smites is a common option. Restoration Magic heals such as Protective was Kaolai, Mend Body and Soul, and Spirit Light is a good option if you want the extra heals. It's also a good place to fit in a hard rez.

[build prof=ele/necro energy=12+2+1 blood=12][Ether Renewal][Aura of Restoration][Order of Pain][Dark Fury][Blood Bond][Optional][Optional][Optional][/build]
 * Due to being locked into /N, last 3 slots go toward more Blood stuff or maybe Curses (haven't tried this though).

[build prof=ele/monk energy=12+2+1 protect=12 heal=3][Ether Renewal][Aura of Restoration][Infuse Health][Protective Spirit][Spirit Bond][Optional][Optional][Optional][/build]
 * Due to being locked into /Mo, last 3 slots go toward more prots (usually Aegis, Shield of Absorption, and a spammable condition removal or Convert Hexes) or Smites (attributes will need to be prot 9, smite 9).

[build prof=necro/any soul=9+1 death=12+3+1][Optional][Animate Bone Minions][Death Nova][Masochism][Optional][Optional][Optional][Optional][/build]
 * First optional is for the elite skill. Jagged Bones and Aura of the Lich are common choices. Signet of Removal and Empathic Removal are good cleanup skills if you need them. Other options may be appropriate.
 * The rest of the optionals and attribute points are for whatever else you want to throw in. Signet of Lost Souls may be necessary for extra energy management.

[build prof=warri/ele streng=9+1 sword=12+1+1 fire=9]["For Great Justice!"][Crippling Slash][Gash][Whirlwind Attack][Flail][Enraging Charge][Lion's Comfort][Conjure Flame][/build]

[build prof=warri/any streng=12+1 sword=12+1+1]["For Great Justice!"][Hundred Blades][Whirlwind Attack][Sever Artery][Gash][Flail][Enraging Charge][Lion's Comfort][/build]

[build prof=warri/ele streng=9+1 axe=12+1+1 fire=9]["For Great Justice!"][Cleave][Executioner's Strike][Dismember][Agonizing Chop][Flail][Enraging Charge][Conjure Flame][/build]

[build prof=warri/ele streng=9+1 hammer=12+1+1 fire=9]["For Great Justice!"][Devastating Hammer][Overbearing Smash][Mighty Blow][Whirlwind Attack][Flail][Enraging Charge][Conjure Flame][/build]

[build prof=warri/assa streng=12+1 sword=12+1+1]["For Great Justice!"][Standing Slash][Sun and Moon Slash][Dragon Slash]["Save Yourselves!" (Luxon)][Frenzy][Dash][Resurrection Signet][/build]

[build prof=warri/assa streng=12+1 sword=12+1+1]["For Great Justice!"][Sever Artery][Gash][Sun and Moon Slash][Dragon Slash]["Save Yourselves!" (Luxon)][Frenzy][Dash][/build]

[build prof=warri/assa streng=12+1 axe=12+1+1]["For Great Justice!"][Cleave][Executioner's Strike][Dismember][Disrupting Chop][Frenzy][Dash]["Save Yourselves!" (Luxon)][/build]

[build prof=warri/assa streng=12+1 hammer=12+1+1]["For Great Justice!"][Enraged Smash][Renewing Smash][Mighty Blow][Auspicious Blow][Frenzy][Dash]["Save Yourselves!" (Luxon)][/build]

[build prof=warri/any streng=12+1+1 axe=12+1][Warrior's Endurance][Asuran Scan][Power Attack][Dismember][Optional][Cyclone Axe]["Save Yourselves!" (Luxon)][Flail][/build] Possible Modifications
 * If you don't have a Strength helmet (like me) you won't be able to get 12+1+1 Strength, but it doesn't particularly matter. An axe helmet is fine.
 * Optional slot should ideally hold another attack, but you can throw in whatever you need.

Usage Notes
 * Keep WE and Flail up all the time. Spam attacks.

[build prof=warri/derv streng=12+1+1 scythe=12][Warrior's Endurance][Power Attack][Eremite's Attack][Mystic Sweep][Wild Blow]["Save Yourselves!" (Luxon)][Flail][Aura of Holy Might (Luxon)][/build] Possible Modifications
 * If you don't have a Strength helmet (like me) you won't be able to get 12+1+1 Strength, but it doesn't particularly matter.
 * You can run any attacks you want, I find these ones to be generally useful because they're really spammable. Wild Blow has anti-synergy with SY though, so if you're concerned about maintaining it find something else. Protector's Strike is a decent option.

Usage Notes
 * Use a scythe. They can hit up to 3 foes, so try to position yourself to take advantage of this.
 * Mods don't particularly matter (the guidelines posted in section 2 apply to scythes as well).
 * Keep WE and Flail up all the time. Keep AoHM up as much as possible. Spam attacks.

[build prof=warri/any streng=12+1 sword=12+1+1][Hundred Blades][Whirlwind Attack][Sun and Moon Slash][Optional]["For Great Justice!"][Flail][Enraging Charge]["Save Yourselves!" (Luxon)][/build] Possible Modifications
 * Last slot goes to whatever you want. All you really need is HB and WA, so the rest is just to make life easier.
 * If you play this optimally you'll have as much aggro as possible so SY is a bit wasted here. Feel free to drop it for something else.

Usage Notes
 * This build by itself is only mildly interesting. It's when you combine it with Mark of Pain that it becomes incredibly powerful. Whirlwind Attack will cause Hundred Blades to trigger lots of times, which will cause MoP to trigger lots of times too. It creates a massive AoE bomb. The potency of this bomb is dependent on how many foes are adjacent to you, so if you can't ball up the foes or mobs in the area are small, you won't get much out of this.
 * Unless you don't have heroes, don't put MoP in your optional slot. Midline professions, specifically Ritualists and Necromancers, will be able to pump more points into Curses and thus create a more powerful bomb.

[build prof=warri/any streng=12+1 swords=12+1+1]["For Great Justice!"][Asuran Scan][Dragon Slash][brawling headbutt][Steelfang Slash]["Save Yourselves!" (Luxon)][flail][enraging charge][/build] Possible Modifications
 * Enduring Harmony (longer "FGJ!") or Whirlwind Attack (spammable AoE) for Steelfang Slash (lose the ability to chain DS and BH outside of "FGJ!") or Enraging Charge (lose the ability to charge in and gain a large hit of adrenaline).
 * Major rune of Strength to hit the 4 adrenaline breakpoint for Enraging Charge.

Usage Notes
 * Start the fight with "For Great Justice!", use Enraging Charge just before your first hit, and you'll have 6 (8 with a Major Strength rune) strikes of adrenaline.
 * Use the first 3 skills one after the other, then either spam Dragon Slash, or alternate it with "Save Yourselves!" (or Whirlwind Attack if you run it).
 * "Save Yourselves!" reduces damage on other allies by 82.32%, which in PvE basically means that they shouldn’t die.
 * Holding aggro is easier with "SY" up because you have at least 80AL less than everyone else.
 * If you want to use another attribute line, drop Strength to 9+1 and bring up the other to 9.

[build prof=warri/any streng=12+1 hammer=12+1+1][Earth Shaker][Whirlwind Attack][Crude Swing][Pulverizing Smash]["Save Yourselves!" (Luxon)]["For Great Justice!"][Flail][Enraging Charge][/build] Possible Modifications
 * Crushing Blow for Pulverizing Blow.
 * Some other skill for Pulverising Blow and/or SY if you feel they screw with the combination too much.

Usage Notes
 * You'll likely need a zealous weapon in order to keep spamming Crude Swing.
 * Spam Earth Shaker, Whirlwind Attack, and Crude Swing to keep a mob on its back the entire fight.