Archive talk:D/W Wounding Strike Dervish

Works better than Conjures if you're good =p &mdash;  Skakid  23:20, 31 May 2008 (EDT)
 * Wild Blow? &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 23:21, 31 May 2008 (EDT)
 * Good variant. &mdash;  Skakid  23:21, 31 May 2008 (EDT)
 * Yeah that's what i told you this afternoon, wild strike lolz at R/Ds =P--Goldenstar 23:24, 31 May 2008 (EDT)

bump &mdash;  Skakid 
 * Put it in testing  ɟoʇuɐʌ ʎʞɔıɹ [[Image:Panic_srsbsns.gif|37px]] 01:07, 5 June 2008 (EDT)
 * k done &mdash;  Skakid  01:20, 8 June 2008 (EDT)

Enchants not maintainable enough for SoMS Railin  01:26, 8 June 2008 (EDT)
 * Just stick in rush? – Ichigo 724 [[Image:Ichigo-signature.jpg]] 01:34, 8 June 2008 (EDT)


 * Requires a SoH bonder. &mdash;  Skakid  01:35, 8 June 2008 (EDT)
 * Yeah, you just run a saint and sig mesmer. GG enchants.--Goldenstar 01:35, 8 June 2008 (EDT)
 * So why protectors instead of eremites?--[[Image:Relyk Purifying Veil Sig.jpg|19px]]R ELYK   ʞlɐʇ ʎɯ  05:02, 8 June 2008 (EDT)
 * Half second can do a lot &mdash;  Skakid  05:04, 8 June 2008 (EDT)
 * Yeah 5-41 + 10 + SoH + 1/2 second attack speed = good domage--Goldenstar 20:32, 8 June 2008 (EDT)
 * So the plan is to take away your plus 30dmg fast attack that you also use for pressure and replace it with a plus 0-10 faster attack that is pointless to use outside of a spike? Thats stupid. I love the removing conjure which adds more insane dps for cripling sweep though... thats genious (joking). Anyways this is so much worse than the other wounding strike derv.I Heal If U Shutup 19:17, 13 June 2008 (EDT)
 * Wow, stop being so fuckign euro and playing lameways. &mdash;The preceding awesome-sauce comment was added by Rawr. 19:18, 13 June 2008 (EDT)


 * Stop posting. &mdash;  Skakid  19:20, 13 June 2008 (EDT)
 * Tbh, why run this over a normal Wounding Strike Dervish, 1/2 second difference in a spike (which in retrospect is a lot), but your loosing the added DPS from Conjure and like Heal said, your +27 quick attack. Doesn't really make sense tbh, and also SoH bonders are going to see a lot less play since the nerfs / Fros  T  alk  \ 00:16, 14 June 2008 (EDT)
 * Because conjure is lol strip; with SoH nerf you can't insta-cover it. Protector's strike on dervishes is strong tbh. —ǘŋ  Ɛxɩsƫ  14:28, 23 June 2008 (EDT)

Uses Protector's Strike to trigger Deep Wound more quickly<-- I dont get what is meant by that--R ELYK   ʞlɐʇ ʎɯ  22:18, 23 June 2008 (EDT)
 * Deep wound needs to be 'triggered' before it takes effect (By another hit). For example, if a person on 50 health gets a deep wound (minus 100 health), they should die, but instead they are stuck on 1 health until its triggered. &mdash;The preceding awesome-sauce comment was added by Rawr. 22:41, 23 June 2008 (EDT)
 * Bleeding, no? &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 22:48, 23 June 2008 (EDT)
 * 1 health thing was an example, you need to trigger it at higher health but i forget why as its 4am. Sleep, bai. &mdash;The preceding awesome-sauce comment was added by Rawr. 22:55, 23 June 2008 (EDT)
 * 4AM, euros ftw :P--Goldenstar 22:57, 23 June 2008 (EDT)
 * I know what you're aiming for, but I'm not sure how to properly explain it. And it's 11 PM here only. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 22:59, 23 June 2008 (EDT)
 * Don't quote me on this, but deep wound takes longer to activate on degen than due to damage (a ~2-3 second delay staying at 1 hp even, and no it wasn't lag). It's 5.17 am though, so blargh. – Ichigo 724 [[Image:Ichigo-signature.jpg]] 23:16, 23 June 2008 (EDT)
 * Never heard that term for it. Ik what it means. DW cant kill, therefore a followup attack is needed to kill them, protectors strike replaces eremites...blah blah...--[[Image:Relyk Purifying Veil Sig.jpg|19px]]R ELYK   ʞlɐʇ ʎɯ  02:11, 24 June 2008 (EDT)
 * Wounding strike deep wound kills straight away no delay82.8.146.164 09:12, 31 July 2008 (EDT)

Needs moar
Wild Blow on main bar, unblockabke crit with a scythe is juicy. / Fros  T  alk  \ 18:01, 1 July 2008 (EDT)

Merge
no. I am removing the tags, especially the one with that clearly inferior "breaker" one. ~ Zamanee  ( point out my idiocy ) 21:20, 3 July 2008 (EDT)

Requires a SoH bonder.
Then why is it tagged for RA...? And don't say because everythign works in RA! That doesn't mean everything works great, good etc in RA. God box    14:51, 9 July 2008 (EDT)
 * cuz evewyting wurks in RA &mdash;  Skakid  14:54, 9 July 2008 (EDT)
 * True story--Golden [[image:Goldenstar.JPG|19px]]Star 14:56, 9 July 2008 (EDT)
 * Ye, but that doesn't mean it works great! Only builds that work great in RA deserves to be tagged for it. God  box    11:19, 11 July 2008 (EDT)

Would this work?
after the chilling victory and mystic speed nerf i was thinking about how to change this so it still works nearly the same, i figured, hey, put all the myst points in wind prayers. whirling charge replaces heart of fury as an ias, though slower you can keep it up more than heart, attackers insight works with 3 skills now and featherfoot grace replaces signet as it can be kept up constantly, plus conditions end twice as fast. [build prof=D/W scythe=12+1+1 windpray=12+1][wounding strike][chilling victory][wild blow][crippling sweep][whirling charge][attackers insight][featherfoot grace][resurrection signet][/build] what do you think?  J oshThor   Talk   Fun  00:43, 13 July 2008 (EDT)
 * Looks a bit energy heavy, Chilling is still awesome with 10 in wind prayers.  Frosty  No U!  05:26, 13 July 2008 (EDT)

Serious frosty and chilling victory your never giving upp x) Massive   10:01, 19 July 2008 (EDT)
 * When they make it do +1 damage, I will give up  Frosty  No U!  10:11, 19 July 2008 (EDT)