Build:N/any FA Pain of Disenchantment

This build provides strong anti-physical hexes while still possessing strong spiking ability with heavy enchant removal and a large amount of damage. It maintains a strong level of survivability through Return and Parasitic Bond spam. Incredibly strong on the Luxon side, but does see a lot of play on Kurzick too.

Attributes and Skills
[build prof=N/any Curses=12+1+1 Soulreaping=12+1 Deadly Arts=3][Pain of Disenchantment][Faintheartedness][Insidious Parasite][Parasitic Bond][Foul Feast][optional][optional][optional][/build] First Optional:


 * - Luxon side, strong physical support for your team.
 * - Both Sides, additional Anti-Physical.
 * - Luxon Side, spike support with your physicals and NPC's.
 * - Both Sides, to send the conditions you have been inflicted with.
 * - Both sides, over Parasitic Bond.

Second/Third Optional Optional:
 * - Put 3 attribute points into Deadly Arts, Both Sides, to push damage with Deep Wound.
 * / - Keep Shadow Arts at 0, Both Sides, mobility.


 * - Kurzick Side, change Soul Reaping to 9 + 1, relieve pressure from physicals.
 * - Kurzick Side, Anti-physical.
 * - Kurzick Side, change Soul Reaping to 9 + 1, relieve pressure from physicals, and additional energy management.


 * - Kurzick Side, change Soul Reaping to 9 + 1, energy + interrupt.
 * Kurzick Side, change Soul Reaping to 9 + 1,to mitigate damage from Siege Turtles.

Equipment

 * Survivor Insigniae. Rune of Superior Vigor.
 * 40/40 Curses Set
 * 40/40 Soul Reaping set
 * High energy set.
 * Spear + Shield + 10AL vs X damage.

Usage

 * Use PoD to remove heavily protted foes, just before an allies chain or a turtle attack.
 * Use Faint and Insidious to punish physicals and have a degree of shutdown.
 * Cover up your hexes with Parasitic Bond and spam it on foes for future health gain.
 * Remove dangerous conditions from your allies, or for small energy/hp gain, with Foul Feast.
 * Use Rigor Mortis to support your physical's attacks through Monk/Rit prots and NPC blocking effects.
 * Shadowstep to allies, using Return, to quickly escape enemies or get to the frontline faster.

Counters

 * Anti-Caster.