Build talk:Team - 3 Hero AFK Pet Death Level

All evolutions are unlocked also if u get a dire pet; with 2 mes at 15 fc and low healing prayers, equip ressurct and restore,(both res for less than 50%), plus 1 self heal and then move to the pet, start charm, then cancel charm, this will turn pet hostile, go afk and 15 min later u have lvl 20 dire pet; the equip for human player is the same, just sac urself and when evolution is finished, weapon swap or watever to get ressed with at least 2hp; this is what i used before menagerie, the fast cast makes ressing be autopilot once u reach proper dp 83.240.216.166 11:01, 28 April 2011 (UTC)
 * Should be made be written in the form of a guide then, and we have such a guide iirc? Falrach 11:48, 28 April 2011 (UTC)
 * This was in guide namespace but was clearly not a guide, hence it's move here. We have a guide on death leveling with notes that it can be done in ZM, which I think is sufficient for that article. Guides aren't supposed to be a bypass for getting specific builds around vetting. -- Toraen TheJanitor [[image:ToraenSig2.png|link=User:Toraen]] 17:43, 28 April 2011 (UTC)
 * We had a vetted build for death leveling in menagerie and a few builds being tested in the past iirc.-- Relyk  talk  17:46, 28 April 2011 (UTC)
 * Isn't 16 FC + FomF + general resto skills faster? Cosky 18:51, 28 April 2011 (UTC)
 * Not really (I tried it and it was slower, probably because the cast time is still longer). Also runs the risk of the pet walking out of exp range, since the level 5 pets don't attack you. -- Toraen TheJanitor [[image:ToraenSig2.png|link=User:Toraen]] 20:17, 28 April 2011 (UTC)
 * it's a lot less complicated than this though-- Relyk 09:43, 4 May 2011 (UTC)
 * Being complicated isn't really a factor though, and it's still pretty easy to set up. It's worth the time savings if you need to get a large portion of your menagerie death leveled. -- Toraen TheJanitor [[image:ToraenSig2.png|link=User:Toraen]] 14:44, 4 May 2011 (UTC)
 * With 3 unruned heroes and me as a PvP ranger, this took almost exactly 14 minutes. The only comments I have are about your builds; many of the skills are unnecessary. You only really need Charm Animal on the player, UA on the ranger, and then UA, Mimicry, and Echo on the monks. Anyhow, good build.--Loshon 20:46, 4 May 2011 (UTC)
 * The extra skills there are all optimization. Bow attacks lets you kill off duplicate pets faster so exp isn't split (although the skills on the bar can be swapped for other attacks), QZ reduces UA recharge for shorter gaps in rezzing (and SQ sometimes results in shorter recharges of QZ), Blackout keeps heroes in adjacent range to the pet so you always die in range (they never actually use it since pets have no skills, but stay in touch range due to AI quirks). If you didn't take QZ on the ranger hero, you'd be better off using a third Mo/Me. -- Toraen TheJanitor [[image:ToraenSig2.png|link=User:Toraen]] 02:59, 5 May 2011 (UTC)

Hero improvements
Shouldn't the monks be mesmers instead? They don't actually need the healing buff from UA, but Fast Casting would definitely help. And since you can bring 7 heroes now, why not bring Gwen, Norgu, Tahlkora, Dunkoro, Ogden and maybe even Razah or a mercenary as a mesmer? -- Kirbman 19:29, 17 August 2011 (UTC)
 * You can't bring 7 heroes, Zenagerie has a party limit of 4. Kracatoan 19:43, 17 August 2011 (UTC)
 * Mesmer heroes won't Arcane Mimic UA on their own because they don't have an attribute investment in DF. --  Toraen   talk  01:06, 18 August 2011 (UTC)
 * Haha excellent point Kracatoan, I forgot about that. Toraen, I didn't realize that, sounds like poor AI programming. And for some reason I was thinking that it would decrease the recharge time of UA. Guess that's what happens when you try figuring things out on an empty stomach. -- Kirbman 02:04, 18 August 2011 (UTC)
 * It's basically so that if you equip Arcane Mimicry to a hero in general play for whatever reason, they don't try to copy your Hundred Blades when you really wanted them to copy something they have attributes for. It sucks for the case of this one build, but if it wasn't like that they'd probably do something dumb like copy BiP anyway. --  Toraen   talk  03:07, 18 August 2011 (UTC)

Zaishen invalid?
I recently went to death-level a pet and discovered, to my dismay, that pets in the zaishen menagerie don't attack anymore. A friend tested it out and found the same. This team build prolly still works for the wilds, more or less, but not for the menagerie. Can the audience confirm? Should changes be made to this page as a result? --The preceding unsigned comment was added by 72.194.219.207 (talk) at 04:05, 29 August 2011 (UTC).
 * Yes it does. You attack the pet once to make it 'hostile'. It will be a red dot on your map but won't attack. It will gain levels when you die though, since it is 'in combat' with your party. The level 5 pets have never attacked players, and this was taken into account. --  Toraen   talk  01:54, 30 August 2011 (UTC)
 * Ah, silly me, I missed that note in the instructions. Thx, feel free to delete this segment if desired.  Asterai 19:47, 7 September 2011 (UTC)

If you're progressing through the Survivor title, can you have the pet kill your hero instead of you for the purpose of leveling the pet? -50.15.35.21 04:40, 22 September 2011 (UTC)
 * Yes, just switch one of the hero builds for the player one, you'll just have to endure spamming UA for 15 mins. Or only bother taking 1 UA monk and have the extra hero die. Kracatoan 08:26, 22 September 2011 (UTC)
 * If you want to afk having a hero die, just bring two Mo/Me and the saccing hero. If you have a character slot open for PvP characters, use that to level up your pet(s) instead though (it'll be quicker and you can delete it when you're done). Once the pets are leveled and given to the Tamer you can pick them up on any of your characters. --  Toraen   talk  10:13, 22 September 2011 (UTC)

Tags
Should this be tagged for farming? Its kinda like farming pets. Chieftain  Alex  18:57, 14 January 2012 (UTC)

ranger hero
why charm animal? Illoyon 19:10, 13 March 2012 (UTC)
 * Means you can capture two pets before returning back to the keeper NPC to hand it in. Although, I thought pets steal XP? Chieftain Alex  19:17, 13 March 2012 (UTC)
 * I'm pretty sure that a pet you have charmed won't steal exp from the animals your death leveling. It's only the other charmable animals in their aggro group that do that. -- Toraen   confer  19:19, 13 March 2012 (UTC)
 * Pet's exp gain is linked to yours directly, they don't "steal" it. That's why pets can level while dead or offscreen. [[Image:They.jpg|36px|link=User:They]] - ЯДSКФLИIКФV 20:25, 29 April 2012 (UTC)

Question
Should we change ranger hero to guard mode, put off weapon and add throw dirt so hero will follow the pet instead of standing very far? Maciej  ʞlɐʇ  09:26, 29 April 2012 (UTC)
 * Hero would use throw dirt, meaning it would only engage every 20s. Chieftain Alex 11:20, 29 April 2012 (UTC)
 * It doesn't matter, your UA monks keep you in range and the Ranger will follow your position-- Relyk 19:35, 29 April 2012 (UTC)

add and disable
A full\hard res to one of the monks till for the time to charm. Like res chant or vegence. Not that hard for common sense and spares spaming. Ps, phones are shitty. 66.87.0.192 20:24, 30 April 2012 (UTC)
 * Why? UA resses you at full HP dude. [[Image:They.jpg|36px|link=User:They]] 22:08, 30 April 2012 (UTC)
 * then the "spam weapon set to not die" part sounded fishy was all. 96.15.243.61 17:07, 1 May 2012 (UTC)

Flesh mesmer
Add, disabe and eventually micro recuperation for a safe resurrection once the pet is at level 20? --Krschkr (talk) 19:16, 15 December 2019 (UTC)
 * Sounds good. Do it. - Chieftain Alex (talk) 20:23, 15 December 2019 (UTC)