User:Skimp/Build:A/any Way of Critical Agility

This build is centered primarily around the PvE Sunspear skill Critical Agility, and uses high points in Critical Strikes and Way of the Assassin to maintain and refresh certain skills.

Attributes and Skills
[build prof=Assas/War dagger=11+1+1 critic=12+1 Shadow=6][Golden Fox Strike][Wild Strike][Critical Strike][Wild Blow][Critical Agility][Way of Perfection][Critical Defenses][Way of the Assassin][/build]

OR

[build prof=Assas/War dagger=11+1+1 critic=12+1 Shadow=6][Golden Fox Strike][Golden Phoenix Strike][Nine Tail Strike][Wild Blow][Critical Agility][Way of Perfection][Critical Defenses][Way of the Assassin][/build]

Equipment

 * Armor
 * Radiant Insignias on Chest and Legs
 * Blessed Insignias or various sin insignias on other armor
 * Runes
 * Rune of Minor Dagger Mastery
 * Best Rune of Vigor available
 * Rune of Minor Critical Strikes
 * 2xRunes of Vitae or one of Vitae and one of Attunement

Sundering Daggers of Fortitude (15^50 inscription or 15% while enchanted) Weapon with 20% longer enchants if you want the bonus for your enchants. You can also use Vampiric daggers, which with the 33% IAS makes for some good damage and life maintainence.
 * Weapons

Usage

 * IF NO ENCHANT RIPS!: Cast Critical agility EVERY time before you go into a battle. This skill is godly, will make it so you can tank, and will make your attack rate disgusting. You can use Way of Perfection or Critical Defenses as a cover enchantment, or if you know you are facing a tough group and want to give your monk a break. Critical agility and defenses will both refresh everytime you land a critical hit, which is quite often, and assured with Critical Strike.


 * IF ENCHANT RIPS!: Check out the enemies in the area. If you know there will be an enemy who will strip an enchantment, either send in a henchman to be the target of the enchant strip, or wait until you've been in battle for 5-10 seconds before casting Critical agility. Also, target necromancer and mesmer enemies FIRST, because when their enchant rips recharge, you can bet they will throw them your way.

For either situation, you want to activiate Way of the Assassin after you've activated your enchants. Way of the Assassin only works when enchanted, so it is imperative that you are careful about enemy enchant strippers when using this build. Way of the Assassin will raise your critical hits %, giving you nice damage, energy refreshment, and a way in which to keep Critical Agility and Critical Defenses activated as long as an enemy is around to attack.

Once WotA is activated, find a target. I chose the attack skills mainly for their low cost and fast recharge time. You can choose whichever attack skills you want really, but this combo makes it so you can execute skills 1-3 then Wild Blow if you need an instant refresher or stance ending attack.

Variants
You can switch out Wild Strike and Critical Strike for Golden Phoenix Strike and Nine Tail Strike to ensure that you will always hit your target.

Counters

 * Any enchant removals will hurt this build, but if you are careful and allow for a hero to get stripped of enchants instead of you, you'll do just fine.
 * You will learn to despise any enemy hex's preventing you from scoring a critical hit.
 * Anti-melee stances are annoying, but Golden Fox Strike and Wild Strike give you ensured damage and a possible stance ending skill.