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Mesmer Build built for general purpose condition Spamming with Fragility and Virulence. Designed for PvP RA. Very versatile if modified for the situation.

Attributes and Skills
[build prof=Mesmer/Necromancer Illusion_Magic=12+1+1 Fast_Casting=12+1 Death_Magic=3][Fragility][Shrinking Armor][Accumulated Pain][Virulence][Optional][Optional][Optional][Resurrection Signet][/build]

Optional Skills

 * Kitah's_Burden Good snare and Provides E-Management
 * Ethereal_Burden Exact Same as Kitah's Burden
 * Illusion_of_Weakness Bit of Free Healing
 * Phantom_Pain Not Recommended as the deep wound is only when the hex ends and limits your spammability.
 * Arcane_Echo Use it on Virulence to Up your damage output considerably.
 * Rip_Enchantment Gives Bleeding to the target which makes virulence open for use on that target. Good counter for peace and harmony. Just make sure you have fragility on him before you use rip.
 * Foul_Feast Only good if combined with plague sending and even then the practicality of this skill is questionable on a non necromancer.
 * Plague_Sending Only useful if the enemy team actually has conditions and they're on you.
 * Distortion Decent anti-melee.
 * Epidemic Devastating if the enemy is balled up and you run the variant version.
 * Hypochondria Self Explanatory

Really Anything you want to put in that fits in the build works.

Equipment
40/40 Set Really Makes this Build Flow Use All survivor insignias for and runes of vitae to land around 555 with a major illusion magic rune or 595 with a minor.

Usage
Spam skills 1 2 3 and 4 Spread fragility while you wait for the 15 second recharge of Virulence [can use echo to avoid this] Try to pick targets who are usually in the backline. Picking a target who runs through your lines will give your disease and will make you more counter productive than productive. Also, try to go for balled up groups especialy if you use the higher death magic variant to spread more disease.

Counters

 * Peace_and_Harmony since this build is based on landing conditions while fragility is up, it gets destroyed by PnH.
 * Plague_Sending This and the other 2 necro skills that send conditions back to your team. This is more of a problem if you roll higher death magic for longer durations of poison and disease.

Variants
Lower Fast Casting and Increase Death magic to prolong disease and poison. Good if the team is a group of idiots and spread disease to their own entire team.