User:Darith Kaulk/Yellow-Way

Yellow Way is a special all-round teambuild which involves the entire team only to take yellow skills. These include Warrior, Paragon and Norn skills (no others!). After serious testing, this became the final build!

The Team
The team consists of:
 * 2x/ Dragon Slash
 * 1x/ Earth Shaker
 * 1x/ Motivation #1
 * 1x/ Motivation #2
 * 1x/ Anthem of Fury #1
 * 1x/ Anthem of Fury #2
 * 1x/ Spear Chucker

Dragon Slash
[build prof=Warrior/Paragon name="Draon Slash" Swo=12+1+2 Str=11+1 Mot=6][Enraging Charge]["For Great Justice"][Whirlwind Attack][Dragon Slash][Sun and Moon slash]["Save Yourselves"][Chorus of Restoration][EnergiZing Chorus][/build]

Earthshaker
[build prof=Warrior/Paragon Ham=11+1+2 Str=12+1 mot=6][Enraging Charge]["For Great Justice"][Earth shaker][Crude Swing][Whirlwind Attack][Yeti Smash][Chorus of Restoration][Energizing Chorus][/build]

Motivation #1
[build prof=P/W Mot=12+1+2 Spe=8+1 Lea=10+2][Song of Restoration][Chorus of Restoration][Ballad of Restoration][Signet of Synergy][Spear of Lightning][Finale of Restoration][Mending Refrain][Signet of Return][/build]

Motivation #2
[build prof=P/W Mot=12+1+2 Spe=8+1 Lea=10+2][Song of Restoration][Chorus of Restoration][Ballad of Restoration][Signet of Synergy][Spear of Lightning][Finale of Restoration][Purifying Finale][Signet of Return][/build]

Anthem of Fury #1
[build prof=P/W Command=8 Spe=10+1+1 Lea=12+1][Vicious Attack]["Go for the Eyes!"][Disrupting Throw][Anthem of Weariness]["There's nothing to Fear!"][Anthem of Fury][Aggressive Refrain][Signet of Return][/build]

Anthem of Fury #2
[build prof=P/W Command=8 Spe=10+1+1 Lea=12+1][Vicious Attack]["Go for the Eyes!"][Anthem of Disruption][Anthem of Flame]["There's nothing to Fear!"][Anthem of Fury][Aggressive Refrain][Signet of Return][/build]

Spear Chucker
[build prof=P/W Mot=6 Spe=11+1+1 Lea=12+1][Soldier's Fury][Spear of Fury][Blazing Spear][Holy Spear][Disrupting Throw]["They're on Fire!"][Chorus of Restoration][Signet of Return][/build]

Equipment
These builds do not require any specific armor or weaponry, though a furious mod can help as this build mostly relies on adrenaline.

Usage
Largely spamming all the skills is the tactic here. This build works in a unique way, that chaos is the best tactic. Continuous fighting, constant adrenal gain and use is paramount, and what keeps the team running. It is based around very fast paced action. All members of the party sustain themselves directly through fighting (using adrenaline to provide party wide heals, among other things). If you're not attacking foes you are not benefiting the party. Due to this unique form of play, Yellow-Way can accommodate massive aggros, that would typically wipe other parties out. There are not very many specific tactics to this build, making it easy to run.

It may be you don't immediatly get the hang of this build, as it is a whole new way of playing Guild Wars. A good place to start would probably be the Kilroy Stonekin Quest in Sorrows Furnace or anything in Sorrows Furnace really.

Specific tactics
This is more of a section for the serious yellower, people who really want to push this build will find some help here.

The Earthshaker Warrior: The ES Warrior is perhaps among the most pivotal roles in the build. It is the responsibility of the ES warrior to keep their eye on the aggros that are currently being dealt with. They must observe where the enemies are and where they are clumping. They must realize where the biggest threats are and potentially venture away from the team to preemptively neutralize these threats. Being able to knock down entire groups gives this warrior a very specific advantage... they can shut down entire mobs if they correctly position themselves.

The Dragonslash Warriors: A good deal of damage comes from these two warriors. It is their responsibility to take advantage of disabled mobs (from the ES warrior). If the three warriors coordinate, overcoming two, three or even four monk groups is entirely possible (and has been done). It is also the responsibility to take pressure off of the team by bouncing "Save Yourselves" off of each other.

The Motivation Paragons:  The motivational Paragon plays a very key role in keeping the party reliably sustained. The point of the motivational paragon is to provide the party with many small heals at a very low energy cost. Due to all the players working as a solid unit, it is important to remember that all allies should be in earshot range at all times, not having this will create lacks in healing and support. Given the fact that almost every skill in Yellow-Way is spammable they all can trigger healing via certain skills, especially Finale of Restoration. Mending refrain is also a very useful skill as it is extremely easily maintained, and is an effective degeneration counter. Do your best to keep Finale of Restoration maintained on the three warriors. If this is done, all of your healing skills will pale in comparison to it.

Anthem of Fury Paragon:  The anthem of fury para has the function of supplying adrenaline to allies and interrupting the opponents through disrupting throws, and more importantly make the whole team able to interrupt trough Anthem of disruption. By throwing spears at an increased attack rate these para's are also able to inflict a decent amount of damage. The use of "there is nothing to fear" is basically decreasing the damage the team takes, which should already be low. By combining both 'go for the eyes and vicious attack the chance of inflicting a deep wound is relatively high.

Spear Chucker:  The yellow way spear chucker is used to inflict some ranged damage to keep enemies occupied while negative status effect on our warriors wear off.By using several spear attack the damage output is quite high, while also being able to interrupt enemies. The use of 'They are on fire' is based on damage decreased from burning enemies (burned by usage of the anthem of flame from the AoF #2 paragon) and blazing spear. Soldier's fury can be kept up indefinitely which makes the spear chucker a build to be feared by the red dots.

Counters
As of today, no area has stopped Yellow Way YET. We used to believe blinds, blurred vision and spells like Spiteful Spirit would be a problem. But the massive party wide heals nullify this. If anyone would find any counters, please do tell.

Variants
These are example builds made to work for certain needs (like against certain foes, or to use with a Hero).

Anthem of Guidance Warrior
[build prof=Warrior/Paragon Axe=10 Tac=8 command=12][Axe Twist][Whirlwind Attack][Cyclone Axe]["Watch Yourself"][Anthem of Envy][Anthem of Guidance]["For Great Justice"][Signet of Return][/build]

Symbolic Strike
[build prof=Warrior/Paragon Axe=10 Str=11 Mot=10][Triple Chop]["For great justice"][Symbolic Strike][Chorus of Restoration][Signet of Synergy][Signet of Aggression][Signet of Strength][Signet of Return][/build]

Triple Chop
[build prof=Warrior/Paragon Axe=12 Str=9 Mot=9][Triple Chop][Cyclone Axe][Whirlwind Attack][Dismember]["Save Yourselves"][Feel no Pain][Chorus of Restoration][Leaders Zeal][/build]

Accomplishments
Yellow Way has accomplished the following things already:


 * Fissure of Woe Clearance.
 * Catacombs of Kathandrax, Vloxen Excavations, Darkrime Delves Raven's Point and various other dungeons.
 * Sorrows Furnace runs including Final Assault (under 18 minutes).
 * The Deep
 * See the DVDF Blog for more updates and reviews on events.
 * Small Movie with scenes from Raven's Point: Click Here