Archive:Team - Great Dwarf Scythes

This is a team build that pumps out large amounts of damage.

Pew Pew
[build prof=any/d scythemastery=12][Optional][Aura of Holy Might][Asuran Scan][Mystic Sweep][Eremite's Attack][Zealous Sweep][Optional][Optional][/build]

Optionals

 * [[image:Optional.jpg|25px]] Optional 1 should be:
 * [[Drunken Master]
 * [["By Ural's Hammer!"]


 * [[image:Optional.jpg|25px]] Optional 7 & 8 should be:
 * [[Vow of Strength@12]
 * [[Spirit's Strength@14]
 * Any big damage buff
 * Rez skill of choice

Equipment

 * Zealous Scythe of Enchanting or Fortitude
 * Armor insignias

Usage

 * Up to 3 of these guys (per buffer) run around grabbing aggro and blowing shit up.

Counters

 * Blocking
 * Heavy enchantment removal
 * Anti-melee

Variants

 * Archive:A/D Critical Scythe Assassin
 * Archive:R/D PvE Scythe Ranger
 * Archive:R/D PvE Pet Scythe
 * Build:W/D Warrior's Endurance Scythe

Great Forger (Buffer)
[build prof=any/monk smiting=12][Strength of Honor][Great Dwarf Weapon][Judge's Insight][Great Dwarf Armor][Ebon Battle Standard of Honor][Optional][Optional][Optional][/build]

All [[image:Optional.jpg|25px]] Optionals should be

 * Resurrection Skill (you may as well take one since you have so many spare slots while you are adding so much damage).
 * There are many other possibilites, as long as you have enough energy to do your job.

Monk primaries

 * Specialize at least 8 ranks in Divine Favor. (Remember to use Runes of Superior Smiting!)
 * [[Blessed Signet@13].
 * [[Castigation Signet@16].
 * [[Smite Hex@16].
 * [[Smite Condition@16].
 * [[Defender's Zeal@16].
 * [[Ray of Judgment@16].
 * [[Life Bond@13] with [[Balthazar's Spirit@16].
 * Anything to help pump damage or defense.
 * Energy management from secondary professions.

Elementalist primaries

 * Specialize at least 8 ranks in Energy Storge.
 * [[Glyph of Lesser Energy@12] and/or [[Glyph of Swiftness@12].
 * [[Aura of Restoration@12] and/or [[Elemental Lord].
 * [[Ether Prism@12] or [[Ether Renewal@12].
 * [[Shock Arrow@12]; [[Glowing Gaze@12]; [[Glowing Ice@12]; [[Glowstone@12];

Mesmer primaries

 * Specialize at least 8 ranks in Fast Casting.
 * [[Tease@11]
 * [[Lyssa's Aura@11].
 * [[Power Drain@11].
 * [[Drain Enchantment@11].
 * [[Ether Feast@11].

Necromancer primaries

 * Specialize at least 8 ranks in Soul Reaping.
 * [[Signet of Lost Souls@12].
 * [[Foul Feast@12].
 * [[Reaper's Mark@12].

Ritualist primaries

 * Specialize at least 8 ranks in Spawning Power. (Increases length of Great Dwarf Weapon!)
 * [[Offering of Spirit@10] + [[Spirit Siphon@10] + [[Bloodsong@10].
 * [[Weapon of Fury@10] + [[Splinter Weapon@10] + [[Ancestor's Rage@10].
 * [[Weapon of Quickening@10] + [[Sundering Weapon@10] + [[Vital Weapon@10].
 * [[Attuned Was Songkai@14] + [[Wielder's Remedy@14] + [[Renewing Memories@14].
 * [[Signet of Spirits@3] + [[Boon of Creation@14] + [[Feast of Souls@14].

Equipment

 * Anything, as long as you have +20% enchantments.
 * A +1 Smiting Staff can be helpful to get the most out of Strength of Honor.
 * A 40/20/20 Smiting Staff mainly for Judge's Insight
 * Caster Sets for other attributes (primary or secondary)

Usage

 * Maintain 1-3 on frontliners.
 * Manage your energy.

Counters

 * Enchantment Removal is your big one, be wary of which enchantments are removed, so you can re-apply then when necessary.
 * Energy Denial can be dangerous.
 * General Anti-Caster.