Build:Team - GvG Triple Elementalist Flag Push

This GvG team build deals plenty of pressure while pushing the opposing team's flag runner with the option to split an elementalist to drain a monk from stand.

AoB Dervish
[build prof=Dervish/Ritualist Mysticism=11+1 ScytheMastery=10+1+1 WindPrayers=10+2 RestorationMagic=1][Avatar of Balthazar][Harrier's Grasp][Radiant Scythe][Wearying Strike][Rending Aura][Heart of Fury (PvP)][Whirling Charge][Death Pact Signet (PvP)][/build] Equipment

Runes and insignias
 * 5 blessed insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapons
 * Vampiric scythe of defense, 15^50.
 * Insightful staff of enchanting, +5e^ench.
 * Crippling long bow of defense, 10%hrt.
 * Crippling spear of defense, 10%hrt with
 * Strength shield of fortitude, -20% blind duration.
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage
 * Pressure foes, prefer balled up targets.
 * Call spikes.
 * Main Article: Avatar of Balthazar

Lightning Surge Elementalist
[build prof=Elementalist/Dervish AirMagic=12+1+3 EnergyStorage=9+1 earthprayers=9][Aura of Restoration (PvP)][Air Attunement][Lightning Surge][Chain Lightning][Lightning Strike][Shock Arrow][Windborne Speed][Mystic Regeneration (PvP)][/build] Equipment

Runes and insignias
 * 5 blessed insignias.
 * Rune of superior vigor.
 * Rune of vitae.
 * Rune of restoration.

Weapons
 * 40/20/20 air magic.
 * 40/40 air magic.
 * High energy set air magic.
 * Spear of defense, 10%hrt with
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage
 * Split off if you see a chance to kill NPCs because the opponent's runner is snared or otherwise unable to respond.
 * Call midline spikes while in the main team.
 * Main Article: Lightning Surge Elementalist

Mirror of Ice Elementalist
[build prof=Elementalist/Ritualist WaterMagic=12+1+1 EnergyStorage=12+1][Glyph of Lesser Energy][Mirror of Ice][Shard Storm][Freezing Gust][Glowing Ice][Blurred Vision][Winter's Embrace][Resurrection Signet][/build] Equipment

Runes and insignias
 * 5 blessed insignias.
 * Rune of superior vigor.
 * 2 runes of vitae.

Weapons
 * 40/40 water magic.
 * High energy sets water magic.
 * Spear of defense, 10%hrt with
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage
 * Snare whoever is running the flag.
 * Use Blurred Vision on physicals, prefer hammer warriors and rangers.
 * Use [[Mirror of Ice@14] on an ally next to your target if it is protected by [[Aegis (PvP)].
 * Body block the snared flag runner.
 * Main Article: Mirror of Ice Elementalist

Stone Sheath Elementalist
[build prof=Elementalist/Ritualist EarthMagic=12+1+1 EnergyStorage=12+1][Glyph of Lesser Energy][Earth Attunement][Stone Sheath][Obsidian Flame][Stoning][Teinai's Crystals][Ward Against Foes][Resurrection Signet][/build] Equipment

Runes and insignias
 * 5 blessed insignias.
 * Rune of superior vigor.
 * 2 runes of vitae.

Weapons
 * 40/20/20 earth magic.
 * 40/40 earth magic.
 * High energy set earth magic.
 * Heavy spear of defense, 10%hrt with
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage
 * Protect fragile team members with [[Stone Sheath@14]. Try to hit a mesmer or whoever is running the flag with it aswell, so you can knock him down with [[Stoning@14].
 * Assist the water elementalist in snaring, use [[Ward Against Foes@14] at bottlenecks or in the vicinity of the flag stand.
 * Body block the snared flag runner.
 * Main article: Stone Sheath Elementalist

Domination Mesmer
[build prof=Mesmer/Ritualist Domination=12+1+1 Inspiration=8+1 Fastcasting=10+1 RestorationMagic=2][Complicate][Power Leak][Diversion][Wastrel's Demise][Energy Surge][Shatter Enchantment][Drain Enchantment][Death Pact Signet (PvP)][/build] Equipment

Runes and insignias
 * 5 prodigy's insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapons
 * 40/40 domination magic.
 * 40/40 inspiration magic.
 * High energy set domination magic.
 * Spear of defense, 10%hrt with
 * Strength shield of fortitude, -20% cripple duration.
 * Strength shields of fortitude, +10 armor against each damage type.

Usage
 * Pressure the snared target with [[Wastrel's Demise@14].
 * Main article: Energy Surge Spike Mesmer

Restore Condition Prot
[build prof=Monk/Warrior Prot=12+1+1 Divine=8+1 Tactics=10][Restore Condition][Spirit Bond (PvP)][Aegis (PvP)][Guardian][Shielding Hands][Holy Veil][Aura of Stability][Balanced Stance][/build] Variants Equipment
 * Pick Necromancer Balanced.
 * This makes you more vulnerable to [[Power Block] and [[Power Leak].

Runes and insignias
 * 5 disciple's insignias.
 * Rune of superior vigor.
 * 2 runes of vitae.

Weapons
 * 40/20/20 protection prayers.
 * Spear of enchanting, +5 energy, protection prayers focus of fortitude, +15/-1 energy.
 * Spear of defense, 10%hrt with
 * Tactics shield of fortitude, -20% crippled duration.
 * Tactics shields of fortitude, +10 armor against each damage type.
 * Low energy shield set.

Usage
 * Main article: Restore Condition Monk

Healing Burst Fuse
[build prof=Monk/Assassin HealingPrayers=12+1+1 ProtectionPrayers=9+1 DivineFavor=9+1 ShadowArts=3][Healing Burst][Patient Spirit][Infuse Health][Guardian][Shield Guardian][Cure Hex][Draw Conditions][Dark Escape][/build] Variant Equipment
 * Take [[Signet of Rejuvenation@14] over [[Infuse Health@14] against pressure builds.

Runes and insignias
 * 5 disciple's insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapons Usage
 * 40/20/20 protection prayers.
 * 40/40 healing prayers.
 * High energy sets healing prayers.
 * Spear of defense, 10%hct with
 * Strength shield of fortitude, -20% crippled duration.
 * Strength shields of fortitude, +10 armor against each damage type.
 * Low energy shield set.
 * Main article: Healing Burst Monk

Healing Burst Runner
[build prof=Monk/Assassin HealingPrayers=11+1+1 ProtectionPrayers=10+1 DivineFavor=10+1][Healing Burst][Patient Spirit][Spirit Bond (PvP)][Guardian][Shield Guardian][Cure Hex][Draw Conditions][Dash][/build] Variants Equipment
 * Replace [[Spirit Bond (PvP)@11] with [[Protective Spirit@11] against spike builds or [[Shield of Absorption@11] against pressure builds.
 * Replace [[Shield Guardian@11] with [[Shielding Hands@11] and [[Guardian@11] with [[Mending Touch@11] if anticipating a dedicated split build.

Runes and insignias
 * 5 disciple's insignias.
 * Rune of superior vigor.
 * Rune of vitae.

Weapons
 * 40/20/20 protection prayers.
 * 40/40 healing prayers.
 * High energy sets healing prayers.
 * Spear of defense, 10%hct with
 * Strength shield of fortitude, -20% crippled duration.
 * Strength shields of fortitude, +10 armor against each damage type.
 * Low energy shield set.

Usage
 * Main article: Healing Burst Runner

Playing this team
Game Plan Push their flag so you boost, giving you the advantage in an 8v8 where you pressure the opponent down.

8v8 Flag Split Lategame
 * Flag push.
 * Push on their flag with your elementalists and wastrel's.
 * If they want to split, snare them so they stop doing it or you have enough time to react.
 * Snare their runner whenever you want to split your elementalist offensively, giving him time to catch an NPC.
 * Defend with your snare elementalists and runner.

Playing against this team
8v8 Situations Flag Split Lategame
 * Use AoE damage to punish their point-blank snare elementalists.
 * Call midline spikes.
 * If you can't effectively run flags, try to win in an 8v8 without flag running.
 * Split multiple characters as you won't achieve much against the defending lightning surge without support.
 * Shut down the air elementalist.