Build:Team - 1 Hero Whirling Defense Warden Farmer

Using Whirling Defense with the help of a hero, this build is capable of farming the Wardens of Arborstone, in Hard Mode. It can quickly farm the groups outside the Altrumm Ruins for maximum profit, or it can also clear the whole Cathedral zu Heltzer if needed. The hero is usually flagged out of range as to not take any drops from the player.

Whirling Ranger
[build prof=r/a exp=12+1+3 shadow=12][deadly paradox][shadow form][shroud of distress][i am unstoppable][whirling def][Death's Charge][Optional][Optional][/build]

Optional 1 (Utility):
 * - Complete protection against knockdowns.
 * - Longer stances, knockdown protection (only with alcohol).

Optional 2 (Survivability):
 * - Used to survive when flagging your hero away.
 * - Used to survive when flagging your hero away.

These skills are required when farming the whole Cathedral:

Equipment

 * Full Blessed Armor
 * Spear/Axe/Sword of Enchanting
 * Shield of Fortitude
 * Longbow (used for pulling)

Ranger EOE/Bonder
[build prof=R/Mo Beast_mastery=12+1+3 wild=3+3 prot=12 ][life barrier][life bond][balthazar's spirit][optional][optional][optional][Winnowing][edge of extinction][/build]

Equipment

 * Full Attuned and Radiant armor
 * Staff with high Energy (+15, +5 = +20 Energy) and 20% HSR

Cathedral Courtyard outside Altrumm Ruins
* Enter Arborstone from the Altrumm Ruins Outpost.
 * Bond yourself with [[Life Barrier@12] -> [[Life bond@12] -> [[Balthazar's Spirit]. Then flag your hero towards the right on the other side of the door.
 * Run up and grab aggro of the first two groups, under [[Shadow Form@12] and [[Shroud of Distress@12].
 * Wait for the back aggro to catch up to you, then cast [["I am Unstoppable!"] and run up the hill.
 * Stay to the left, and use your Spear/Longbow to grab the other group in front of you by attacking the closest target in that group.
 * If you walk up too far, you will lose the aggro of one of the other groups you already grabbed.
 * Pull everything up the hill of the left towards the bridge until all ranged foes are at the top.
 * Run back down the hill staying towards the right until the Warden of the Spring are balled in the corner of the ledge (see video).
 * Stay in this position farther down the hill. Flag your hero slightly closer and have your hero cast [[Winnowing@6] and [[Edge of Extinction@16].
 * Once the spirits are cast, flag your hero on the faraway steps directly outside Altrumm Ruins.
 * [[Death's Charge] in and use [[Whirling Defense@16] once the melee foes ball on you.
 * Use your second optional skill to survive for a few seconds without bonds.
 * If a few enemies start to break, don't worry, Edge of Extinction will likely kill them.
 * All that should be left are the rangers and possibly a few melee foes.
 * Pickup your drops, restart. If going for the whole Cathedral, keep following the guide just below.

Back of the Cathedral

 * Following the first spike, run back up the hill staying towards the right walking North West. Grab the aggro of all the rangers in this area.
 * Be mindful of how far you go back. You might lose some if you go too far.
 * Ball them up by running back towards the hill and whirl them down like before. Flag your hero as necessary.

Center of the Cathedral (Bottom & SW Side)

 * Grab all of the groups in the center and pull them up the South West side stairs.
 * As you get to the top of the stairs, hug the ledge and walk backwards until the Warden are just out of range. As the start to run up the stairs to start attacking you again, do not move.  Wait for them to catch up.  If you go too fast, they will break aggro.  Do this until all of them are at the top.
 * At this point all of the Warden at the bottom should be attacking you. Using your Longbow again, grab the group behind you, and pull everything back towards the stairs.  Ball everything on the log (see video).
 * Flag hero, summon spirits, and whirl them down like before with one caveat...
 * As you are doing damage, target Ryver Mossplanter. As it is taking damage, it will cast [[Troll Unguent].  While casting, use [["You Move Like a Dwarf!"] to interrupt it.
 * When all of the other Wardens die, Ryver Mossplanter will survive. Use [["You Move Like a Dwarf!"] and [["Finish Him!"] to kill it.

Center of the Cathedral (Back & NE Side)

 * Make sure you have more Luxon Faction than Kurzick Faction.
 * Flag your hero back on the bottom level in the Northern Corner (see video).
 * Aggro the two groups at the very back on the top level, and use your Longbow to grab the last group on the North East side.
 * Watch how far you go. You could lose aggro of one of the other groups.
 * Ball them up on the ledge closest to your hero.
 * Have your hero summon the spirits and Whirl them down like before.
 * Once they are dead, you will need to flag your hero up the stairs to catch up with you. It will glitch and run away.

Cathedral Entrance

 * Flag your hero at the bottom of the stairs.
 * Run around the outskirts of the room (it forms a circle), and grab all of the aggro in the room (see video).
 * As you are running around, be mindful of your hero and make sure it does not grab any of the patrolling groups.
 * Ball them up on one of the pillars at the bottom of the stairs.
 * Have your hero summon the spirits and Whirl them down like before.

Groups 1 & 2

 * Enter the northern explorable section of Arborstone via the Arborstone Mission Outpost by talking to Gatekeeper Becker.
 * Flag your hero near the small rock near the beginning and bond yourself with [[Life Barrier@12] -> [[Life bond@12] -> [[Balthazar's Spirit].
 * Pull the first group along the right cliff face towards the second group. Once you get to about where the other rock is (see video), aggro the second group.
 * You can aggro them faster by auto attacking the spirit that is in that area.
 * Once you have aggro, pull the second group on top of the other group by running back towards where you came from along the cliff face. The Rangers have a longer range than the casters so be mindful of how far you pull.
 * Once they are in ball, flag your hero closer and run into the ball. Have your hero cast [[Winnowing@6] and [[Edge of Extinction@16].
 * Wait for the spirit's effects to come into effect, then activate [[Dwarven Stability] -> [[Whirling Defense@16].
 * Some of the melee may break aggro after taking a little bit of damage. Do not worry.  Edge of Extinction will kill them when the ball is killed.

Groups 3 & 4

 * Once the first two groups are dead, head North to the next two groups.
 * Flag your hero under the large branch or root along the wall.
 * Run through the first group to go aggro the other group that is more North-East (see video).
 * Once you have aggro of both groups, pull the first group back so they are near the small root that is in the path.
 * Then run back towards where you came from and head to the North corner. Be sure not to block yourself in.
 * By doing this, the two groups should form a ball. If not, just pull back the other way again until they are.
 * Once they are in ball, have your hero cast [[Winnowing@6] and [[Edge of Extinction@16]. Flag closer if needed.
 * Wait for the spirit's effects to come into effect, then activate [[Dwarven Stability] -> [[Whirling Defense@16].
 * Some of the melee may break aggro after taking a little bit of damage. Do not worry.  Edge of Extinction will kill them when the ball is killed.

Counters

 * KD while using Shadow Form or Shroud of Defense.
 * Hero out of range.
 * Wild animals activating a trap, aggroing an enemy group.
 * Hero running into a trap. Note that there is no risk of your hero running into a trap when doing the initial farm.