Build talk:D/any Avatar of Melandru Farmer

Damage output
I don't get it. considering the stats, the only source of damage would be coming from Grenth's Aura? Would 'nt it be better to take advantage of Chilling Victory and reaping off Vital Boon with  Twin Moon Sweep or Pious Assault to provide healing? Jilonor (talk) 13:58, 7 January 2019 (UTC)

Attributes
What is the value of mixing earth prayers and wind prayers? Why not just go exclusively for one or the other? both have interesting alternatives. 10 wind prayers seems like a waste if you just use Vow of Piety. Reducing runes requirements would also boost HP. rune +2 instead of +3 will save 40hp. I updated the build. I also tested the farms. for kirin farm, I tried that OgCjkurGLTDYibfX5irX7XyXsiA and it was good. Jilonor (talk) 13:12, 8 January 2019 (UTC)

Eternal Aura?
Maybe replacing it permanently with Great Dwarf armor would be better? this skill is quite useless in a farming context. I checked Kirin in HM and 821 Hp does not seem enough but it does not matter since you can get them under the limit quite fast Jilonor (talk) 20:26, 8 January 2019 (UTC)
 * Kirin should have 720hp in hard mode. --Krschkr (talk) 03:32, 9 January 2019 (UTC)
 * Alright, thx. Might have taken a few hits before activating all skills Jilonor (talk) 08:38, 9 January 2019 (UTC)

Recent Edits
Thanks. I agree with just about everything you changed. I went and made a few more edits to add some other options that deal with specific groups. For example, the temple guardians (and many other Factions enemies that I know of) cause KD with critical hits. Added KD prevention/mitigation skills to counter. Also took out splinter weapon because after one cast and one swing, you need to recast. Not worth it. Replaced with MoP.
 * I think you realised but MoP won't trigger since you will be dealing earth damages :) Jilonor (talk) 11:09, 9 January 2019 (UTC)

Also, should Honor go standard with this build, or do you think it should be an option? There may be some areas where one extra option slot is needed for defense or etc over a little extra damage? Typhloman (talk)
 * So damages from Chilling victory are not armor ignoring(27 cold damages * 3) . For foes with level <20, I would say its not especially needed. over level 20, however, on average, damage of Chilling victory is reduced to 18 or so. with Ebon it would be increased to 33. without honor: 67(3*18+13) vs with honor: 127(3*33+28). The damages boost would vary between +80% to +100%. it will also boost basic attacks damages and skills like Sand Shards or Whirlwind attackJilonor (talk) 08:37, 9 January 2019 (UTC)

Regarding Vow of piety. you can't increase your armor bonus above 25 with cumulative skills (see armor rating). since Great Dwarf Armor already provides +24, Vow of piety does not seems like the best option (except if you face cracked armor condition). If you are just after regeneration, mystic regeneration is far better. Jilonor (talk) 10:22, 9 January 2019 (UTC)
 * Mystic regeneration is definitely better, but I still feel like Vow of Piety should still be listed as an option especially if the build you are making doesn't have room for earth prayers Typhloman (talk)

I Am The Strongest! seems inferior to splinter weapon to me. 8 attacks max, 20s recharge. you can hit 3 foes per strike with a scythe. so it would be gone after 3 strike and would only impact 3 foes. overall individual damages would be +60 for 1 usage of I Am The Strongest! vs +87 for one usage of Splinter Weapon (8 chanelling). Also, you can recast splinter weapon 3 times meanwhile I am the strongest recharges... Anyway, Sand Shards is superior to both under ebon standard of honorJilonor (talk) 11:03, 9 January 2019 (UTC)

HM Farms

 * stone elementals in old ascalon
 * gates of kryta : OgajkopK7SOXDYfXRfxl7XyXsiA

NM Farms

 * trolls(~20) outside droknar forge OgCjkuqGLTqifXkbDY5i7XyXsiA
 * drake kebobs.
 * vermins(~30) outside senji's corner(not sure you can kill the boss)
 * minotaurs(~12) at start of Elona reach OgCjkuqGLTvlfXkbDY5i7XyXsiA
 * fog nightmares + forest minotaurs in black curtain

Jilonor (talk) 08:55, 9 January 2019 (UTC)

Kirin farm
There is something tricky with this. if you kill the kirin which used barbs on you and other enemies keep attacking you. the damage reduction does not seems to apply. Jilonor (talk) 08:55, 9 January 2019 (UTC)
 * Yep, similar effects happen when you get hit by an arrow of a ranger which died since shooting. I.e. the arrow won't miss even though the ranger was blind. --Krschkr (talk) 09:09, 9 January 2019 (UTC)
 * So regarding this issue and general performance, it sure isn't the most efficient build to perform this farm. maybe putting a more build specific farm on the front page would be better? Jilonor (talk) 08:51, 10 January 2019 (UTC)
 * If the recommended skill combination is different for every farm, an approach similar to this might be best. If the skill combinations can be melt down to 2-3 build variants with the same core, consider listing them as most common variants (using the mini skill bar template) in the main skill section and referring to these most common variants in the farmable foe section. --Krschkr (talk) 13:33, 10 January 2019 (UTC)

Griffin Farm

 * The setup you are using is drifting quite away from the base concept and seems erratic (you almost died at first group. HP went low and would not trigger Chilling victory effect)
 * Mystic regeneration is largely less efficient than mystic vigor in this context. +10 regen = 20 hp per second. scythe attack frequency is 1.5s without speed boost. so its 75hp every 1.5s up to 75hp per second.
 * Ebon Standard of Honor would probably do more overall damages than whirlwind attack Jilonor (talk) 13:34, 11 January 2019 (UTC)
 * OgCjkuqGLTkbfXibDY5i7XyXsiA

Variantbars
This could use some as well :P --DefinitelyNotHanz (talk) 14:25, 7 June 2020 (UTC)
 * Yeah I agree. Will get to this eventually.  This was when I was first playing around with build-theory.  Mozo (talk) 20:34, 8 June 2020 (UTC)

Quansong and the Temple Guardians
This build is really interesting to me because it might open the Temple Guardians of Tahnnakai as a viable farming location. With a paragon Speed Boost hero it takes ~1 minute to get to them so that farming location isn't half bad, considering their loot table. If Quansong was farmable with his group, however, that would make it really really great.

I tried multiple variations of this, all based on Avatar of Melandru (even some mildly successful superfast D/Me thing with SV/AV and a bonder + Famine EoE, both sent elsewhere after so as not to take any drops) and some other builds from other professions and did not succeed in farming both the Temple Guardians and Quansong with his group. Avatar of Melandru is especially strong here but it's not enough. I'm at a loss to understand how it would work :( Feydslynox (talk) 17:18, 7 July 2020 (UTC)


 * Ok, little update, there is a way to farm Quansong with his group as an AoM dervish. It's a variation of the Famine setup mentioned in the first comment. It's really really fast (4 minutes!), but way too gimmicky imo. I've put it in my userspace here, if needed. I did not revise the main page, as both builds ended up very different from one another. Feydslynox (talk) 20:57, 9 July 2020 (UTC)