Archive talk:Team - 600/Smite Sepulchre of Dragimmar

1-2 minutes run to dungeon, 15-20 minutes for level 1 and 5-10 minutes for level 2. -- Drah 18:12, October 4, 2009 (UTC)
 * thats terrible compared to using a sin lol--Relyk 19:59, October 4, 2009 (UTC)
 * 600 isn't on "the chopping block" though.-- Ikimono "...And my axe" [[Image:Monk-Paragon-icon.png|24px]] 20:44, October 4, 2009 (UTC)
 * I don't know, I've never actually ran this before or the sin. I just took it from guru for lau to finish her list. Fix the build up if you want I could care less. -- Drah 22:58, October 4, 2009 (UTC)
 * Is pretty terrible compared to sin, but still could get a good rating to stay for dungeon guide. Build looks cool. Consitini 09:13, October 5, 2009 (UTC)

So is this going to get vetted or not? -- Drah 01:18, October 6, 2009 (UTC)
 * why are you trying to get perma sb? a majority of sepulchre is running through the middle area which has qz and the rest are djinn, otherwise the boss should die pretty fast with just pi and sb on most of the time. i bet vwk would speed up the run more if u had hero bring sb for groups with frozen elementalists and i know avalanches attack pretty often. i will test if i cbf--Relyk 02:51, October 6, 2009 (UTC)
 * What part about "I don't know, I've never actually ran this before or the sin. I just took it from guru for lau to finish her list. Fix the build up if you want I could care less. -- Drah 22:58, October 4, 2009 (UTC)" Did you not understand?. I've never run this nor am I ever going to. I just put it up to help out Lau with her list. -- Drah  02:53, October 6, 2009 (UTC)
 * a good deal of the dungeon doesn't have QZ.-- Ikimono "...And my axe" [[Image:Monk-Paragon-icon.png|24px]] 04:56, October 6, 2009 (UTC)

So someone test this to see if it works then we vote?Consitini 06:53, October 6, 2009 (UTC)

well you definitely need a group to bring heals. the icy stalagmites do invisible damage and the snowballs are annoying. you can always have the party kill the stalagmites though. the groups with avalanches have extremely long aggro so you have to keep hero far away. you only need sb for dryders and avalanches. dryders were almost dead before sb ended at 13 divine, i was using arcane echo so it was more than enough time. iau for wurms makes it easier to kill but isnt necessary unless your a shitter at casting sb at the right time. you absolutely need pi for boss, otherwise it takes forever since he spams diamondshard mist, keep hero at res shrine distance. the ice imps hit 57 with their regular attacks with 15 armor so gg to those with 7 armor, you wont suffer as much. someone may want to check if it can work with sb at 16 divine, but it might be difficult since remlok takes dryders aggro and they might not die in time. ill update article.--Relyk 01:57, October 7, 2009 (UTC)
 * arcane echo>sq+woq--Relyk 02:00, October 7, 2009 (UTC)
 * owait im autist, i got the SE blue switch instead of the west one lol.--Relyk 02:03, October 7, 2009 (UTC)