User:Lemming/Equipment

Armor - 13-14 Strength

 * 4x Sentinel's Insignia
 * Stonefist Insignia
 * Superior Vigor
 * Minor Weapon
 * Clarity
 * Restoration
 * Minor Strength

Armor - Low Strength without Shock

 * 4x Dreadnaught's Insignia
 * Stonefist Insignia (a fifth Dreadnaught's Insignia if playing Conjure Cripslash)
 * Superior Vigor
 * Minor Weapon
 * Clarity
 * Restoration
 * Minor Strength

Armor - Shock

 * 4x Radiant Insignia
 * Stonefist Insignia
 * Superior Vigor
 * Minor Weapon
 * Clarity
 * Restoration
 * Minor Strength or Attunement, depending on preference

Weapons - Axe

 * Zealous Axe of Defense/Fortitude, 15^50
 * Elemental Axe of Defense/Fortitude, 15^50
 * Vampiric Axe of Defense/Fortitude, 15^50
 * Air Focus of Fortitude, 15/-1 energy (for Shock)
 * Furious Spear of Fortitude, +5 energy
 * Strength Shield of Fortitude, -20% blind
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type


 * Elemental Spear of Enchanting, 10% recharge (for conjure)
 * Elemental Focus of Aptitude, 20% recharge (for conjure)

Weapons - Sword

 * Zealous Sword of Defense/Fortitude, 15^50
 * Elemental Sword of Defense/Fortitude, 15^50
 * Vampiric Sword of Defense/Fortitude, 15^50
 * Furious Spear of Fortitude, +5 energy
 * Strength Shield of Fortitude, -20% blind
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type


 * Elemental Spear of Enchanting, 10% recharge (for conjure)
 * Elemental Focus of Aptitude, 20% recharge (for conjure)

Weapons - Hammer

 * Zealous Hammer of Defense/Fortitude, 15^50
 * Elemental Hammer of Defense/Fortitude, 15^50
 * Vampiric Hammer of Defense/Fortitude, 15^50
 * Furious Spear of Fortitude, +5 energy
 * Furious or Zealous Axe/Sword of Defense, +5 energy
 * Strength Shield of Fortitude, -20% blind
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Armor - with either Aura of Restoration or 2+ enchants on bar

 * 5x Blessed Insignia
 * Superior Vigor
 * Minor element
 * Minor Energy Storage
 * Restoration
 * Vitae

Armor - with no enchantments

 * 5x Survivor Insignia
 * Superior Vigor
 * Minor element
 * Minor Energy Storage
 * Restoration
 * Vitae

Weapons - Air

 * Air Wand of Memory, 20% cast time
 * Air Focus of Aptitude, 20% recharge
 * Air Wand of Memory, +15/-1 energy
 * Energy Storage Focus of Fortitude, +15/-1 energy
 * Adept Air Staff of Enchanting, 20% cast time
 * Heavy Spear of Defense, +5 energy or 10% recharge or 10% cast time
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type


 * Blood Wand of Memory, 20% cast time (For Strip Enchantment)
 * Blood Focus of Aptitude, 20% recharge (For Strip Enchantment)

Weapons - Fire

 * Fire Wand of Memory, 20% cast time
 * Fire Focus of Aptitude, 20% recharge
 * Fire Wand of Memory, +15/-1 energy
 * Energy Storage Focus of Fortitude, +15/-1 energy
 * Adept Fire Staff of Enchanting, 20% cast time
 * Heavy Spear of Defense, +5 energy or 10% recharge or 10% cast time
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type


 * Adept Healing Staff of Enchanting, 20% cast time (for Healing Breeze)
 * Blood Wand of Memory, 20% cast time (For Strip Enchantment)
 * Blood Focus of Aptitude, 20% recharge (For Strip Enchantment)

Weapons - Water

 * Water Wand of Memory, 20% cast time
 * WaterFocus of Aptitude, 20% recharge
 * Water Wand of Memory, +15/-1 energy
 * Energy Storage Focus of Fortitude, +15/-1 energy
 * Adept Water Staff of Enchanting, 20% cast time
 * Heavy Spear of Defense, +5 energy or 10% recharge or 10% cast time
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Weapons - Earth

 * Earth Wand of Memory, 20% cast time
 * Earth Focus of Aptitude, 20% recharge
 * Earth Wand of Memory, +15/-1 energy
 * Energy Storage Focus of Fortitude, +15/-1 energy
 * Adept Earth Staff of Enchanting, 20% cast time
 * Heavy Spear of Defense, +5 energy or 10% recharge or 10% cast time
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Armor

 * 5x Centurion's Insignia
 * Superior Vigor
 * Minor Spear
 * Clarity
 * Restoration
 * Minor Command/Motivation or Vitae, as skill breakpoints mandate

Weapons

 * Zealous Spear of Defense/Fortitude, 15^50
 * Elemental Spear of Defense/Fortitude, 15^50
 * Vampiric Spear of Defense/Fortitude, 15^50
 * Furious Spear of Fortitude, +5 energy
 * Command/Motivation Shield of Fortitude, -20% blind
 * Command/Motivation Shield of Fortitude, -20% cripple
 * Command/Motivation Shields of Fortitude, +10 armor vs each damage type
 * Wand of Memory, +15/-1 energy
 * Focus of Fortitude, +15/-1 energy

Armor - 14/10/10

 * 5x Radiant or Survivor Insignia
 * Superior Vigor
 * Minor Expertise
 * Minor Marksmanship
 * Minor Wilderness Survival
 * Restoration

Weapons - 14/10/10

 * Poisonous Recurve of Fortitude, 15^50
 * Poisonous Recurve of Fortitude, +5 energy
 * Crippling Recurve of Fortitude, +5 energy
 * Sundering Flatbow of Fortitude, 15^50
 * Poisonous Spear of Defense, +5 energy
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Armor - Packhunter

 * 5x Beastmaster's Insignia
 * Superior Vigor
 * Minor Beast Mastery
 * Minor Expertise
 * Restoration
 * Clarity

Weapons - Packhunter

 * Barbed Spear of Defense, 15^50
 * Zealous Spear of Defense, 15^50
 * Vampiric Spear of Defense, 15^50
 * Insightful Staff of Fortitude, +5^50 energy
 * Barbed Spear of Fortitude, +5 energy
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Armor - Turret

 * 5x Survivor Insignia
 * Superior Vigor
 * Minor Expertise
 * Minor Marksmanship
 * Clarity
 * Restoration

Weapons - Turret

 * Vampiric Recurve of Fortitude, 15^50
 * Elemental Recurve of Fortitude, 15^50
 * Spear of Fortitude, +5 energy
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type


 * Curses Wand of Memory, 20% cast time
 * Curses Focus of Aptitude, 20% recharge

Armor - General

 * 5x Tormentor's Insignia
 * Superior Vigor
 * Restoration
 * Vitae/Minor Soul Reaping (as breakpoints require)
 * Minor Curses/Death/Blood
 * Vitae/Minor Curses/Death/Blood (as breakpoints/skills require)

Weapons - General

 * Wand of Memory, 20% cast time
 * Focus of Aptitude, 20% recharge
 * Wand of Memory, +15/-1 energy
 * Focus of Fortitude, +15/-1 energy
 * Heavy Spear of Defense, +5 energy or 10% recharge or 10% cast time
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type


 * Adept Restoration Staff of Fortitude, 20% cast time (for Flesh)

Armor - Barbed Signet + Masochism

 * 5x Tormentor's/Undertaker's Insignia
 * Superior Vigor
 * Restoration
 * Minor Soul Reaping
 * Minor Blood
 * Vitae

Weapons - Barbed Signet + Masochism

 * Barbed Spear of Defense, 10% recharge
 * Blood Focus of Aptitude, 20% recharge
 * Adept Blood Staff of Enchanting, 20% cast time (for Masochism/Blood Renewal)
 * Blood Wand of Memory, +15/-1 energy
 * Blood Focus of Fortitude, +15/-1 energy
 * Barbed Spear of Defense, +5 energy
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type


 * Adept Restoration Staff of Fortitude, 20% cast time (for Flesh)

Armor - Barbed Signet + OoB

 * 5x Tormentor's Insignia
 * Superior Vigor
 * Restoration
 * Minor Curses
 * Minor Blood
 * Vitae

Weapons - Barbed Signet + OoB

 * Barbed Spear of Defense, 10% recharge
 * Blood Focus of Aptitude, 20% recharge
 * Curses Wand of Memory, 20% cast time
 * Curses Focus of Aptitude, 20% recharge
 * Blood Wand of Memory, +15/-1 energy
 * Blood Focus of Fortitude, +15/-1 energy
 * Barbed Spear of Defense, +5 energy
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type


 * Adept Restoration Staff of Fortitude, 20% cast time (for Flesh)

Armor - Heal

 * 5x Disciple's Insignia
 * Superior Vigor
 * Restoration
 * Minor Prot
 * Minor Healing
 * Minor Divine Favor

Weapons - Heal

 * Healing Wand of Memory, 20% cast time
 * Healing Focus of Aptitude, 20% recharge
 * Healing Wand of Memory, +15/-1 energy
 * Healing Focus of Fortitude, +15/-1 energy
 * Adept Protection Staff of Enchanting, 20% cast time
 * Crippling Spear of Defense, +5 energy
 * Crippling Spear of Defense, -5 energy
 * Tactics r7-8 Shield of Fortitude, -20% cripple
 * Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type

Armor - Prot

 * 5x Disciple's Insignia
 * Superior Vigor
 * Restoration
 * Minor Prot
 * Vitae
 * Minor Divine Favor

Weapons - Prot

 * Protection Wand of Memory, 20% cast time
 * Protection Focus of Aptitude, 20% recharge
 * Protection Wand of Memory, +15/-1 energy
 * Protection Focus of Fortitude, +15/-1 energy
 * Adept Protection Staff of Enchanting, 20% cast time
 * Crippling Spear of Defense, +5 energy
 * Crippling Spear of Defense, -5 energy
 * Tactics r7-8 Shield of Fortitude, -20% cripple
 * Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type


 * Crippling Spear of Enchanting, +5 energy (alternative to 40/40 prot set)

Armor - Smiter

 * 5x Disciple's Insignia
 * Superior Vigor
 * Restoration
 * Minor Smiting
 * Minor Divine Favor
 * Vitae

Weapons - Smiter

 * Smiting Wand of Memory, 20% cast time
 * Smiting Focus of Aptitude, 20% recharge
 * Smiting Wand of Memory, +15/-1 energy
 * Smiting Focus of Fortitude, +15/-1 energy
 * Adept Smiting Staff of Enchanting, 20% cast time (for Judge's Insight)
 * Furious Spear of Defense, +5 energy
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type


 * Divine Favor Wand of Memory, 20% cast time (for Divine Healing)
 * Divine Favor Focus of Aptitude, 20% recharge (for Divine Healing)

Armor

 * 5x Saboteur's Insignia
 * Superior Vigor
 * Restoration
 * Clarity
 * Minor Critical Strikes
 * Minor Dagger

Weapons

 * Zealous Daggers of Fortitude/Defense, 15^50
 * Zealous Daggers of Fortitude/Defense, +5 energy
 * Vampiric Daggers of Fortitude/Defense, 15^50
 * Vampiric Daggers of Fortitude/Defense, +5 energy
 * Spear of Fortitude, +5 energy
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Armor

 * 5x Ghost Forge Insignia
 * Superior Vigor
 * Minor Restoration
 * Minor Spawning Power
 * Restoration
 * Vitae

Weapons

 * Restoration Wand of Memory, 20% cast time
 * Restoration Focus of Aptitude, 20% recharge
 * Restoration Wand of Memory, +15/-1 energy
 * Restoration Focus of Fortitude, +15/-1 energy
 * Adept Water Staff of Enchanting, 20% cast time
 * Spear of Defense, +5 energy
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type

Armor - Dom

 * 5x Prodigy's Insignia
 * Superior Vigor
 * Restoration
 * Minor/Major Domination
 * Minor Fast Casting
 * Minor Inspiration

Weapons - Dom

 * Domination Wand of Memory, 20% cast time
 * Domination Focus of Aptitude, 20% recharge
 * Inspiration Wand of Memory, 20% cast time
 * Inspiration Focus of Aptitude, 20% recharge
 * Domination Wand of Memory, +15/-1 energy
 * Domination Focus of Fortitude, +15/-1 energy
 * Adept Restoration Staff of Fortitude, 20% cast time
 * Spear of Defense, +5 energy
 * Strength Shield of Fortitude, -20% cripple
 * Strength Shields of Fortitude, +10 armor vs each damage type