User:Innoruuk/Build:Team - SoOSC LifeWay

This build utilizes the protective qualities of Life Bond to make running soo a snap even for noobs while also providing holy damage to speed up the clear.

Team Composition
/ Runner/Puller

/ Vow of Silence Dervs

/ EBSoH Support

A/P Caller
[build prof=A/P sha=12+1+3 comma=12 crit=3][Shroud of Distress][Shadow Form][Mental Block][optional][Shadow Sanctuary]["I Am Unstoppable!"]["Can't Touch This!"]["Fall Back!"][/build] Optional should be:
 * for easier running and tanking.
 * to counter degen and spikes from Fendi.

Equipment

 * Full Infiltrator's/Vanguard's or Blessed Insignias
 * Zealous Daggers of Enchanting for energy management
 * Martial Weapon of Enchanting (For running)
 * Command Shield of Devotion (+10 vs Piercing Damage) (while pulling Fendi and for running)
 * Optional high energy staff of enchanting with 20% hsr for running (recommended for experienced players)
 * Longbow of Enchanting for pulling

Usage

 * This is the hardest job in this run and largely determines the speed of the whole run. Make sure you know what you are doing.
 * When you are tanking, it is advised to alternate your defensive skills, and not use all at once, so that you will die less.
 * Always remember to drop torch before recasting Shadow Form, or you cannot maintain SF,especially if you are a bad A/P.
 * The A/D Support is the only one who can heal you, try to stay in his range.

Support/Gater
[build prof=A/D name="A/D Support/Gater" sha=12+1+3 win=12 earthp=3][Shroud of Distress][Shadow Form]["I Am Unstoppable!"][Dark Escape][Ebon Battle Standard of Honor][Mystic Healing][Optional][Ebon Escape][/build] Optional should be:
 * for heal and running.
 * for a panic button.
 * for running and a heal.
 * to stay with the group.
 * for energy management.
 * for more AoE damage.

Equipment

 * Full Blessed/Infiltrator's/Vanguard's insignias.
 * Zealous Daggers of Enchanting.
 * Shield with +45 health while enchanted and a shield with armor +10 vs blunt and Caster Weapon for running.

Usage

 * Your job is to run to the gate while the team grabs the key if the A/P isn't.
 * Stay with the A/P whenever you aren't doing gate.
 * Use Mystic Healing whenever the party needs, most at Fendi.

Protected Spikers
[build prof=D/A name="Spiker" pro=11 scy=9+1 win=4 mys=10+1+3][Life Bond][Balthazar's Spirit][Vow of Piety][Optional][Vow of Silence][Banishing Strike]["I Am Unstoppable!"][Signet of Mystic Speed][/build] Optional should be:
 * for holy damage with autoattacks
 * for better survivability

Equipment

 * Full Windwalker's Insignias
 * Attunement runes
 * Zealous Scythe of Enchanting
 * +20 energy 20% enchanting Staff
 * Martial Weapon of Enchanting for running
 * Command Shield of Devotion (+10 vs Blunt/Cold Damage)

Usage

 * Precast Bonds on each other. (Bond A/P at Fendi and at 2nd Floor 1st room pull)
 * At spikes, bodyblock and kill with Heart of Holy Flame and Banishing Strike.
 * It's better to have VoS not up for a second than standing a second still trying to recast VoS while running.
 * At Fendi, simply have a ball. Replacing VoS isn't as hard as Shadow Form, but for the sake of the AP and support, please maintain.