Archive:Team - Great Dwarf Strength

This is a team build that pumps out large amounts of damage.

Attributes and Skills
[build prof=d/any scythemastery=12+1+1 earthprayers=12+1][Vow of Strength]["By Ural's Hammer!"][Aura of Holy Might][Asuran Scan][Mystic Sweep][Eremite's Attack][Zealous Sweep][Resurrection Signet][/build]

Equipment

 * Windwalker's insignias.
 * A Rune of Superior Vigor and a Rune of Clarity.
 * A Zealous Scythe of Enchanting with a +15% damage (while enchanted) Inscription is preferable, but any Zealous Scythe will work fine.
 * A Earth Prayers Headpiece of Superior Earth Prayers to use only when you cast Vow of Strength (optional).

Usage

 * Upon approaching:
 * Equip a non-zealous weapon (preferably a staff for high energy).


 * Use the skills in order:


 * Before engaging switch to your zealous scythe.
 * Use on your target.
 * Use your attack skills accordingly.
 * helps with energy management, so use it as often as possible.


 * Maintain your enchantments.
 * Res dead party members with.

Variants

 * You can switch out the attack skills for other ones.
 * Drop Resurrection Signet for if your team doesn't fail.
 * I strongly recommend this even if your team fails, as this is a very brave move (but not as brave as using no skills, or using no armor).

Emo Buffer
[build prof=e/mo smiting=12 energystorage=12+1+2 airmagic=3+1][Strength of Honor][Great Dwarf Weapon][Glyph of Swiftness][Ether Renewal][Optional][Great Dwarf Armor][Smite Hex][Smite Condition][/build]
 * [[Judge's Insight@12]
 * [[Ebon Battle Standard of Honor]


 * This is just an example. You could be Me/Mo and use some Inspiration/Illusion. As long as you are a caster with some energy management, this will work.

Equipment

 * Anything, as long as you have +20% enchantments.

Usage

 * Upon zoning, use, followed by . Maintain this at all times.
 * Use on yourself. Maintain this at all times also. If someone is under pressure, use it on them to give them a slight health boost and a nice armor boost. If no one currently needs it, use it on one of the Dervishes.
 * Immediately after, use on yourself (extra health/energy from ER), and then both of the Dervishes.
 * Prior to aggroing a group, cast on both of the Dervishes.

Counters

 * Conditions on your enemies.
 * Blocking.
 * Anti-melee hexes.
 * Heavy enchantment removal.
 * Heavy enchantment removal.
 * Heavy enchantment removal.