Build talk:Team - Rragar's Stormway

Screen Shots and Youtube videos soon.

PM Ruthless Partynator (Genius) or Darvil Co Mert For Help/Questions/Tips. DCM 23:35, June 13, 2010 (UTC)
 * What exactly does this name stand for? PvE team abbreviations get weirder and weirder, so I settled for just giving it "Build:Team - " in front of the name, but this is hopefully just temporary. I'd be glad if you could come up with something concise and descriptive. -- DANDY ^_^ -- 12:12, June 13, 2010 (UTC)
 * CSDD - Chaos Storm Dancing Daggers... My friend couldn't think of anything he made up this name I just helped him a little. He wanted that name so I listened to him.
 * I don't see Dancing Daggers in any of the builds, only as an optional. Also, why not just call it Stormway Rragars? It then fits in with other names of builds and makes it easier to know what skills/dungeon it is used for. Also read this--[[File:Samsig.png]] 12:37, June 13, 2010 (UTC)

Dancing Daggers is on 3 of the spikers it does about 70 damage a cast on charr under the Honor. This has been tested it killed Rragar and Hidespliter in approximently two minutes. Not exaggerating either!! We had 4 deaths on our TEST run. We grabbed random people too because the only exp people need to be the tank. Stormway has a catch too it.... hrm I'll see. DCM 23:35, June 13, 2010 (UTC)
 * PvX:OWN :p Since this is a wiki, nobody holds any ownership of any builds, so if people think Stormway Rragars is a good name, then that'll be the name ;o You can always voice your opinions and express arguments as to why that is an undescriptive/bad name. -- DANDY ^_^ -- 13:12, June 13, 2010 (UTC)
 * Anyone in to give it a try now?--Schoko Ze Germun [[Image:Decap.jpg|19px]] 13:13, June 13, 2010 (UTC)
 * Can't :p no proper assassin since I don't pve -- DANDY ^_^ -- 13:16, June 13, 2010 (UTC)

Okay then I vote Stormway... Its much easier DCM 23:35, June 13, 2010 (UTC)
 * Rragar's Stormway is grammatically more correct, hope that's fine for you. Moved. Also, please familiarize yourself with Indenting :p -- DANDY ^_^ -- 13:30, June 13, 2010 (UTC)
 * Thanks Dani for fixing up my thread. I am a bit Nub with PvX.
 * My god, never call me Dani :p -- DANDY ^_^ -- 13:59, June 13, 2010 (UTC)
 * Oops there is someone in my guild named Dani. Sorry my bad haha.
 * PvXwiki:Indenting. It's a link, :p click it. It basically says that you should sign by using the [[file:button_sig.png]] magic sign button or just by manually typing ~, and that you should put one more : in front of your post, than the person before you. Hit "Edit" on the talk page to see what I mean :> -- DANDY ^_^ -- 14:55, June 13, 2010 (UTC)

Tactic Changes
We're having a little trouble with level 2 with the tactic when we run to Rragar I was thinking like the bonder runs in and pulls towards like you were going to the gate and the rest of the team walks through and by passes the shadowblades. I don't know I really could use some help on the tactic on level 1 too. After we kill the warden and get to Rragar what happens is the MT runs in and slivers down the Melees I was think could he pull the melees away and we spike Rragar? The melee is what is deadly. So if anyone could help me with the tactic I'd greatly appreciate it. DCM 01:51, June 14, 2010 (UTC)
 * "What exactly happens, and how can I avoid it from happening?" is what you should ask yourself. And no, I don't know PvE, so I can't help beyond that. -- DANDY ^_^ -- 05:26, June 14, 2010 (UTC)

I just tried level 1 differently. What you do is after you kill the Charr Warden go to the room Rragar is in. Normally the MT would silver down the melee well I found that it was a lot faster to just pull the melee to the right and let the spikers go around and frag Rragar. Level 2.. well unless the Bonder is super fast it won't work because the mob behind us still peruses us into the Charr Shadowblades. So I'm still working on a new tactic for that... maybe just run in and blow Rragar up after the MT is targeted. What I did was I took the melee behind Rragar and then the spikers quickly blew him up and that worked nicely. If anyone has any tips for me I'd greatly appreciate it. DCM 12:25, June 14, 2010 (UTC)

I found there is a conflict in doing this speed clear. New people that do this build say it sucks yet they don't do it right. They want to do it the old way well you can't do it that way with this build its made so the spikers do not take any damage. I'll post a video once I get some good footage. DCM 19:00, June 14, 2010 (UTC)

Thanks
To the "PuGs" to test out the revamped Stormway build. shoutout to my friend Akira Isolena to test out the YMLAD build! DCM 05:16, June 17, 2010 (UTC)

Hey Guys Riful is here.. For those who struggle on the first boss that you have to kill, have everyone use the 2nd powder keg station. Just run up and spam keggs, the blades will be flagged out realy fast.Riful 05:17, June 17, 2010 (UTC)

After that just wipe out in the given order

Dancing Dagger or Arcane Echo
Alright this is why we take dancing daggers over arcane echo. Due to the fact this build is already overkill and the fact the only place that you would need to dupe chaos storm is at fleshreaver and they run out of it without cripple. You could ball them up nicely and use caltrops but its actually faster just to kill the hound and spike the mob. When there is single targets Dancing daggers is much was better for spiking due to the fact it does 26 damage 3 times a cast and it has approximately a 3 second recharge so time its better than a 2nd chaos storm for target damage mostly thats what we focused on thats why we put in YMLAD for the cripple and the condition so the EVAS summon knocks down for the target foe to take the full duration of chaos storm. DCM 08:51, July 12, 2010 (UTC)
 * You bring a barbs and echo evas you dumb cunt. Graz stop being an inbred fuckup and fix your fucking vote.--TahiriVeila 04:36, July 17, 2010 (UTC)

Hey hey now relax I don't see where all this hostility came from but I've done both ways and this way is much safer and more effective. DCM 03:12, July 19, 2010 (UTC)

Sniper Support & Sliver Armor
I'd like to see some screens that show that to be more effective than ward + ee. And also sliver armor would cause scattering? --Chieftain Alex 11:59, 27 January 2011 (UTC)
 * If you drop SF EVSS is fucking awesome....but with SF it sucks so idk....sliver wouldn't cause scatter if you wallblock? Falrach 14:37, 27 January 2011 (UTC)
 * I was under the impression that unless you're a massive tard, you use the wall to block foes attacks hitting you at Fleshreaver, so sliver won't actually trigger any damage because theres nobody that isn't obstructed. also where that guy has suggested you use EVSS, you'll get RoJed, deathly swarmed and spirit rifted. think I'll revert his edits.--Chieftain Alex 15:22, 27 January 2011 (UTC)

srry for not explaining about my edit-I meant to use EVSS on level 1 to quickly kill off the monk & casters-have 2 pple use Arcane EVSS on each caster to quickly kill them while the tank tanks them-the most the casters could do to you is MoR & reapers mark but both can be dealt with even with noobs (P) and then once you kill the casters deal with the melee(the MT can kill it w/ it sliver) and the warden w/ EVAS & storm. To kill rragar on level 1 I meant that each person echos EVSS and then cast EVSS twice each on rragar then kill him w/ EVAS. I know rragar shatters enchantments but cover SoD w/ dwarven stab. Also on level 2 run to rragar(EE is NOT needed-ive done this many times without it and w/o shadowsteps) cast EVAS & storm on him(ive SOLO'D rragar on level 2 with my mods). level 3 is rlly a split; the tank and 3 spikers go to kill the fleshreavers by ill tell u how: tank runs in pull the people kill the hound and flesheater(s) with sliver armour then pulls the rest of em and slivers them w/ the spikers using echo storm & evas. the other split head to rragar himself(NO SHADOWFORM PEOPLE AT RRAGAR) maintain darkescape then use echo EVSS and EVAS on him(should kill him VERY quickly)-yes he may rupt 1 player but he only has 1 rupt & energy surge only deals 200dmg not much to deal with behind a rock-then once he is dead finish off hidesplitter w/ EVAS as usual. Using a caster summ stone can help. Also i'll do some speedclears with the builds then show u the screenies. I modded EE out of it because EE is literally only needed if you cant make it to gate on lvl 2.

Hope this helped explain. :D ign: Joncom gree Officer of TEGO-SC'r and solo'rs guild Dungeon SC'r & solo'r "If it can be soloed it can speedcleared" -Balcoth the Hidden(leader of TEGO)
 * Main concern with modding the build too heavily is it reduces the ability of pugs to run it. I take it you have some kind of runner for level 1 gate then? (I don't like my chances of a pug getting to the gate on lvl1 without any shadowsteps to pass blockages.)--Chieftain Alex 22:09, 27 January 2011 (UTC)

yea got a runner on both lvls.

inferior
these builds may work but are inferior to manlyway and it really only requires 2 assassins to be able to do lvl 2 if you have the a/me builds. These builds have no advantage watsoever over manlyway that is signifcant enough to make even the slightest difference. -- Well rlly all u need is 1 a/me to do this level. I did it by myself :O, i solod rragars menagerie by slightly altering the a/me build to have another skill besides EE. &mdash;The preceding unsigned comment was added by Jon.comgree (talk &bull; contribs).
 * While it's certainly possible to solo this dungeon, players apparently use these builds fairly commonly since most players in SC guilds have assassins with decent title ranks. If it works just as well as manlyspike and people run it, then there's no reason not to list it on wiki.--TahiriVeila 03:35, 21 April 2011 (UTC)
 * Much more pugable, everyone has a sin. --The preceding unsigned comment was added by 83.160.29.246 (talk) at 10:02, 14 July 2011 (UTC).

^ agree with above ive been a fool. I would like to apologize for my previous idiotic comments.Jon.comgree 02:54, 1 March 2012 (UTC)

Spiker Optional
Maybe it's just me, but I think the wrong skill is listed as optional. If you look at the slot and the options you'll see that 2 of them will make 4 pve only skills, which we know doesn't fly. I suggest leaving echo as standard and making dwarven stability as optional. With EE one can easily keep up with the group plus it allows the pve only optionals not to exceed the 3 limit. Also maybe list Lod in optionals as it really is worth it to bring.--E.Snow 14:55, 1 March 2012 (UTC)