User talk:Vorpal/Sandbox

7 hero
14+ spec Splinter on SoS? You can ditch Life :). talk  20:05, 13 May 2011 (UTC)
 * Yes that's probably the better route to take. I think I'll put Life on the Curse Resto then, in stead of Weapon of Warding because I love Life :) You have a suggestion for the secondary profession of the MM Bomber or keep it Channeling? Vorpal 20:20, 13 May 2011 (UTC)
 * Psst. Life is a random 120hp heal every 20 seconds that heroes have a bad habit of putting in patrol routes. If you want a spirit, take Recovery imo. -- [[image:Chieftain Alex Sig.jpg|19px|link=User:Chieftain Alex]] Chieftain  Alex  20:29, 13 May 2011 (UTC)
 * That's true but with 2 copies of Mind Body and Soul already there isn't much need for additional condition removal. Imo it usually comes down to Rejuvenation vs Life. I prefer Life because you have a pretty much guaranteed party heal of 120 every 20sec and it also heals allies and minions. Vorpal 20:42, 13 May 2011 (UTC)
 * Well you don't need prots since you have them yourself, so maybe /p for additional fall back and anthem of disruption (although you don't need more interrupts) and maybe Putrid Bile. But /rt is good. Dzjudz sig.png talk 20:57, 13 May 2011 (UTC)
 * Thanx for the advice, I always forget Putrid Bile! An extra "Fall Back" is nice indeed, I'll keep the secondary channeling for now, an extra copy of splinter weapon is always nice because of the minions. Let's just hope the paragon gets the splinter from the sos most of the times. Vorpal 21:09, 13 May 2011 (UTC)

Looking foward to your monk version
zzz... Anvil   God  00:27, 16 May 2011 (UTC)
 * Maybe I make on in the future, I only played PvP Monk. Once I started playing ER in PvE I just couldn't put myself to monk in PvE. Same as with nuking with a panic mesmer, nuking with an ele just feels so redundant after that. *Sigh* this game is broken :P Vorpal 01:31, 16 May 2011 (UTC)

Hey
Whats the point of running OoV and Cultist Orders? (Physical v2)  Anvil God  zzz... 00:59, 24 May 2011 (UTC)
 * Yuch didn't noticed, I need to fix that. Thanx, what would I be without you. Vorpal [[Image:Ether Renewal.jpg|19px]] 01:32, 24 May 2011 (UTC)
 * I ran a hero team similar to this a while ago (2+6 heroes) but we used Paragons to abuse OoV better. They might be inferior damage, but I also took Great Dwarf Weapon for them. As a sin, you wouldn't want that and it'd be meh. So, why do you have OoV for the one sin? Minion Minion_sig_k_bish.jpg 22:36, 17 July 2011 (UTC)
 * You're absolutely right, in its current state it's kinda meh. The OoV hero also tends to be more active on the healing part than keeping OoV up. I'm thinking of a rewrite with an Order Necro. I initially chose OoV because sins don't directly benefit from the additional adrenaline gain from Dark Fury (except for SY!), and Necro elites are kinda meh in general anyway. I might incorporate one or multiple paragons in the rewrite, thanx for the advice! :) Vorpal [[Image:Ether Renewal.jpg|19px]] 23:04, 17 July 2011 (UTC)
 * oov makes you do more damage, i don't see the problem-- Relyk 23:57, 17 July 2011 (UTC)
 * I also have to put a full specced MoP in here somewhere hmmm =/ Vorpal [[Image:Ether Renewal.jpg|19px]] 13:29, 18 July 2011 (UTC)