User:Nrg001/GvG

Linebacker
[build prof=warri/eleme hammer=12+1+1 streng=12+1 airmag=3][counter blow][bulls strike][crushing blow][devastating hammer][hammer bash][shock][enraging charge][resurrection signet][/build]

Equipment

 * Zealous, Vampiric, and Ebon PvP Hammer (elemental damage preffered as main target will be warriors).
 * Sentinel's Armor.
 * Stonefist insignia. This effectively doubles the power of this build.

Usage

 * Try to stay on enemy Warriors to force enemy monks up to heal them and to disrupt their damage dealing abilities; however, enemy Mesmers and sometimes Elementalists can pose a large threat that can be solved by your knockdowns. (Note that you will need extraordinary timing to interrupt several common Mesmer skills, due to their low base casting time and Fast Casting.)
 * Use your knockdown skills to interrupt critical skills, as well as ones with a long casting time (such as Meteor Shower or Backfire).
 * Use Enraging Charge and Bull's Strike against kiting enemies.
 * Use Counter Blow and Devastating Hammer on enemy Warriors.
 * Try running away from a melee foe for a bit (long enough for him to queue up an attack skill), and then attacking him with Counter Blow. You should hit just after they begin their attack.
 * Follow up your knockdowns with Crushing Blow.
 * Use Shock if your other knockdowns are recharging or if their conditions are not met. Also, use it on foes that block or evade your attacks.
 * Note that this is primarily a defensive character designed to take pressure off monks. It still has some bite, however.

Counters

 * All normal Melee counters (Blind, Ward Against Melee, Shadow of Fear, etc.)
 * Anti-Knockdown skills (Ward of Stability, "Brace Yourself!")

B-Surger
[build prof=e/mo airmag=12+1+1 earthm=10+1 energy=8+1 protec=2][Lightning Orb][Draw Conditions][Blinding Surge][Glyph of Lesser Energy][Gale][Ward Against Melee][Air Attunement][Resurrection Signet][/build]

Equipment

 * Full armor set Survivor insignias
 * Set with "I have the power!" one handed weapon of Fortitude with an assortment of Shields
 * Set with 40% HSR on Air Magic
 * Runes of Minor Air Magic, Minor Earth Magic, Minor Energy Storage, Superior Vigor

Usage

 * Inflict blind on the enemy frontline with Blinding Surge.
 * Keep up Ward Against Melee in the appropriate positions.
 * Remove conditions from other allies with Draw Conditions.
 * Use Gale as a key interrupt or snare on the enemy flagger.
 * Air Attunement is to be maintained for energy management purposes.
 * Activate Glyph of Lesser Energy when needed to provide additional energy management.
 * Cast Lightning Orb on called targets during spikes.

Counters

 * Diversion
 * Interrupts
 * Dazed

Variants

 * Enervating Charge to spread weakness and deal damage.