Build:D/any Gates of Kryta HM Farmer

PVE build for farming the start of Gates of Kryta in HM. Utilizes heavy holy AoE damage to quickly kill the undead.

Builds
[build prof=Dervish/ Mysticism=10+1 ScytheMastery=10+1 EarthPrayers=11+1+2][No Skill][Sand Shards][Reap Impurities][No Skill][Extend Enchantments][Mirage Cloak][Mystic Vigor][Avatar of Balthazar][/build] 

Options for slot 1
 * - Hits every foe around you. Combined with mystic vigor, can fully refill your HP in one blow and, with a zealous scythe, fill your energy.
 * Can be used to spam reap impurities.
 * - Very nice AoE damage even if not Holy damage.
 * - boosts AoE damage.
 * - IAS.
 * - to mitigate Death Nova damage.

Options for slot 4
 * - Short duration to trigger burning effect from AoB.
 * - Reliable regen.

Usage
 * Maintain enchantments and Avatar of Balthazar. Always use Extend Enchantments before Mirage Cloak for permanent upkeep.
 * Avatar of Balthazar will provide armor, adrenaline and holy damage. It will also apply burning at enchantments ending for you to use reap impurities.
 * You will suffer from Poison, cripple, bleeding, deep wound = -7 degen. Conviction will provide +12 regen. so a positive +5
 * You should recover 75 Hp per attack and around 250hp if you are using whirlwind attack.
 * Use Reap Impurities after Sand Shards expires.

Equipment

 * Avatar of Balthazar requires Zealous scythe with +20% enchant duration.
 * You can use any scythe with Pious Renewal build (20% enchant duration is advised tho).
 * Windwalker Insignia
 * Blessed or Sentry's can be used with slightly more risk (the main threatening damage is armor-ignoring anyway)

Usage
Part 1 Part 2
 * Start the mission and take the hidden path behind the little house on the left.
 * Aggro + pop what you can and try to stand in a narrow place so the foes can hardly run away.
 * The best spot would be where you can pile the corpses without letting the necromancers be in range of those. Otherwise they will raise 2 minions per corpse and put Death Nova on them. Death Nova being the only threat of the farm.

This part is optional and depends if you deem it profitable and ethical enough.
 * After killing all the foes, you can continue along the path to find a group with a necromancer, 4 hellhounds and a ranger.
 * Then there are 6 inanimate foes which will not fight back even when being hit. (seems like a bug)
 * continue forward and enter a cave with 3 necromancer and 6 hellhounds. don't stay too long near the entrance because of patrolling group with mesmers in it. (mesmers have fragility and ineptitude)