Archive talk:Team - HA Balanced IV Spike

Terrible build Cheese. Readem (talk *pvxcontribs ) 01:26, 9 October 2007 (CEST)
 * readem iz nub.&mdash;[[Image:Cheese Slaya's Sig.jpg|50x19px]] Cheese Slaya  ( Talk ) 01:35, 9 October 2007 (CEST)

Too much obs mode for you, Cheese. Viet talk  . 01:37, 9 October 2007 (CEST)

Can you say, overkill? Tycn 10:02, 9 October 2007 (CEST)

I'll pretend that you responded, Cheese. Way overkill on the defense with 4 monks and a DA chain. At least take a shatter para, and maybe an aegis if you still want to be defensive. And prot strike on the war, because the spike should be over before you hit with Mighty Blow. Tycn 06:22, 10 October 2007 (CEST)
 * Shatter's a good idea, didn't think of that. Think I'll keep the second DA though, don't really know any better options while keeping the /w secondary. I still like might blow alot, gonna keep that in there though.&mdash;[[Image:Cheese Slaya's Sig.jpg|50x19px]] Cheese Slaya  ( Talk ) 06:27, 10 October 2007 (CEST)

You people fail at names. How can something be balanced when 1) it has necromancers in 2) it is a spike. &mdash; Skuld 03:27, 13 October 2007 (CEST)
 * You people? I find that racist. — Skakid9090 03:33, 13 October 2007 (CEST)
 * The pvxwiki active contibutors race =O --- [[Image:Monk-icon-Ressmonkey.JPG|15px]] Ressmonkey   (talk)  03:56, 13 October 2007 (CEST)

I'd say... drop the rc for savannah, let the lod take spirit bond and prots. 2 spirit transfers is enough to catch spikes, and a 4 man backline is overkill. Savannah is also very nice pressure at capture points. Aswell as that 2 mend bodies is enough condition removal, and works like an rc. - Unexist  19:57, 29 October 2007 (CET)
 * Oh and btw, get rid of the rezzes @ n/rt(if yoo switch to savannah or not, 3 hardrezzes + deathpact are seriously too mutch >.<), get more spirits in(4 spirits would be enough i suppose). - [[Image:Weapon_of_Fury.jpg|20px]]Unexist  20:01, 29 October 2007 (CET)
 * didn't even notice the 4 hard resses lol, dropped them for recup/rejuvenation, put the sh idea in variants.&mdash;[[Image:Cheese Slaya's Sig.jpg|50x19px]] Cheese Slaya  ( Talk ) 23:49, 29 October 2007 (CET)
 * Not variants, main bar. Savannah is like the biggest pressure @ capture points. 3 Man backline is enough. Offence > Defence, 4 man man backline + 2 para's is like ... wtb more lame defence?. Rc + 2 mend bodies is overkill. Please, please, put it in the main bar :(. - [[Image:Weapon_of_Fury.jpg|20px]]Unexist  18:25, 1 November 2007 (CET)

Spike the infuser
Prot says hi. Tycn 06:35, 16 October 2007 (CEST)
 * *points to optional skills for the shatterstone ele* :D &mdash;[[Image:Cheese Slaya's Sig.jpg|50x19px]] Cheese Slaya  ( Talk ) 07:10, 16 October 2007 (CEST)

I faced a build like this the other day. Except, the shatter para in your build was a unsteady ground or ward agaisnt harm warder. It was extremely frusturating when trying to actually hit the target, let alone make enough damage to kill before the 4 healers heal him up. Maybe throw in a warder for more frustration :P. Firelord 02:18, 17 October 2007 (CEST)

Bumpity bump bump bump
bumpity bump bump bump &mdash; Cheese Slaya  ( Talk ) 05:09, 17 October 2007 (CEST)

Just wonder, why shatterstorm para, and not just take rend enchantmen? ´14:38, 17 October 2007 (CEST)

Take out Shatterstone for Warder,? well u decide=) Massive impulsa 14:39, 17 October 2007 (CEST)

You need Shatterstone for the spike assistance. And the snares are great for defense too. Tycn 14:43, 17 October 2007 (CEST)

Shatter Para: Mirror of DisenchantP C Gamer 16:25, 17 October 2007 (CEST)

Archive/modify?
LoD? Lord Belar 22:47, 13 November 2007 (CET)
 * Archive seems too extreme, just change to WoH or HB. Viet (talk *pvxcontribs ) 22:48, 13 November 2007 (CET)
 * you guys do it, change w/e you want &mdash;[[Image:Cheese Slaya's Sig.jpg|50x19px]] Cheese Slaya  ( Talk ) 00:27, 14 November 2007 (CET)
 * Changing all bars to Lord Belar 01:28, 14 November 2007 (CET)

Tried creating an WoH bar, what I did was take out LoD and swap it for WoH. I also took out PS and swapped Seed in. I'm bad at monk bars, if someone else has a better idea... Drag nmn  talk cont  16:04, 31 December 2007 (EST)

Resurrects?
Well your have 2 res sigs which if you are facing a spike will be gone soon. The Signets of Return have a long cast which can be PD'd easily. Also if you res a monk with a signet they will have low energy so they cant infuse.Sgt Skills 14:28, 21 February 2008 (EST)

Name
Change it. It has "balanced", "spike" in the title and uses necros. not balanced.-- AESTHE  T  I  C 
 * Idc change to w/e u want.&mdash;[[Image:Cheese Slaya's Sig.jpg|50x19px]] Cheese Slaya  ( Talk ) 00:02, 22 February 2008 (EST)

<3
The para got no elite skill, and in optional slot is suggested none either. Brave. God box    06:05, 20 August 2008 (EDT)
 * Optional used to be shatter storm, which is horrifiying now and outdone by rendx10. Brandnew.  06:06, 20 August 2008 (EDT)
 * Just take Cruel instead of Vicious? --Tab  Moo  06:07, 20 August 2008 (EDT)
 * Or another DA to make the first DA actually usefull? Brandnew.  06:07, 20 August 2008 (EDT)
 * One DA works to reduce pressure, two DAs makes this team terribly euro. God  box    06:08, 20 August 2008 (EDT)
 * ^. I enjoy Cruel though. --Tab  Moo  06:09, 20 August 2008 (EDT)
 * Your point being? Brandnew.  06:10, 20 August 2008 (EDT)
 * Nothing how come? Cruel would be funnier though since you already got snares, two monks, two N/Rt healers and 1 DA freak. God  box    06:21, 20 August 2008 (EDT)

no quarterknock on the warrior?
fail. Zzes Tyan 20:09, 4 October 2008 (EDT)
 * Spike build. —ǘŋ  Ɛxɩsƫ  11:03, 5 October 2008 (EDT)