Archive talk:W/any Fissure Spider Farmer

LC better than HS?
Lion's Comfort is NOT a better choice than Healing Signet. Try to heal health lost from ancient skales Life Transfer and Life Siphon with Lion's Comfort. It just doesn't work. IF anyone doesn't have any rejection to this I'm removing the note about LC being a better choice than HS. --Arthas 00:24, 14 June 2007 (EDT)

Agree. Oh, and it's worth noting, that using Physical Resistance isn't good when fighting with Dryder's, because of -armor. Of course, soloing one dryder at time, it can be used to end Wastrel, but fighting with 2-3 dryder's better NOT use that stance. - &mdash; Abedeus   10:11, 15 June 2007 (EDT)

Nerfed?
Is it just me or is this nerfed now? Cuz i suddenly take 14 from spiders when im using HS. Not to long ago i took a maximum of 6-7 when i used HS. I heard something about an update that made it impossible to stack Armor bonus skills. Meaning that +20 from Watch Yourself and +40 from Physical Resistance only result in an extra 40 armor. Could someone plz confirm that this is true? --Arthas 05:34, 24 June 2007 (EDT)
 * I just read this on guildwars.com in the June 15 Update: Added a cap of +25 to the armor buff when stacking skills. A single skill can still push the bonus over +25. Bonuses from shields, weapons, insignia, and inscriptions are not affected and still stack.--Arthas 05:38, 24 June 2007 (EDT)
 * I noticed that if I'm using knight's insignia, I reduce the damage by 10 or something. I noticed this when I've done runs with knights and gladiator's insignias. I consistently took 0 damage with knights (even after armor nerf) and constantly took 2-10 damage with glads. As for the build, you could just sub in another skill like 'I will survive' or another attack. WY was mainly used during HS and even then I rarely took much damage even when I aggroed the entire group of spiders at the front --58.175.232.66 01:29, 25 June 2007 (EDT)
 * I've tagged this as needing a review since the update. I've also moved some unfavoured builds to Unteseted for review, as they may be worthwile now as they do not rely on multiple armor buffs. Egon 23:59, 25 June 2007 (EDT)

15/06/2007 Update
This update definitely makes this run harder, and slower, but it is still doable. The update really has no effect vs. the driftwoods and with the spiders you just have to wait longer for them to spread out and make sure to fight as few as possible at a time. I actually like this update because it makes the run harder (more fun) and will hopefully drive prices up.

I personally like to go W/Mo with watchful spirit to help vs the poison (just dont have it on when aggroing scales) enraging charge for my run skill and flurry or flail for my stance. if you use this a -2/-2 shield will work wonders against spiders.

also, i dont think cyclone axe is worth anything because the driftwoods are easy anyways and its worthless vs spiders since you should only aggro one at a time anyways.

This should not be here. I've done runs after nerf and I've aggroed all spiders at the beginning of the cave and lived and they weren't spread out either. - Blue.rellik

W/R Variant
I made this build up today and it worked flawlessly in FoW:

[build name="Melandru's Resilience FoW Farmer" prof=warri/range axe=9+3+1 streng=12+3 wilder=9][cyclone axe][whirlwind attack][power attack][executioners strike][dolyak signet][troll unguent][melandrus resilience][enraging charge][/build]

First 4 skills are optional and thus can be switched out for any other skill. If u want you can remove 1 rank from strength and put it in to wilderness survival to get +1 regeneration from troll unguent and +1 second for melandru's. However, that is not necessary. If somebody want to, feel free to use this build to write a new build article for FoW farming. --Arthas 22:21, 12 August 2007 (CEST)