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This build was archived May 19, 2008, for the following reasons:

This build had been designed for the following use:

This build was in the category Great before being archived.

This build is a damage-focused Elementalist suitable for PvE groups. By utilizing both Air Attunement and Elemental Attunement, you get a huge energy return for each Air Magic spell cast, resulting in the ability to spam high energy cost skills repeatedly and continuously without running out of energy.

Attributes and Skills

12 + 1 + 2
Your maximum Energy is raised by 39.
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Equipment

  • Any armor with max AL can be used with this build, but Blessed Insignia is preferred for its Armor bonus while enchanted.
  • A 20/20 HCT/HSR Air Wand and a 20/20 HCT/HSR Air Magic Offhand.

Usage

Counters

Variants

Notes

  • Always use Elemental Attunement before using Air Attunement. This way, the less effective enchantment will be removed first.
  • Watch out for interrupt rangers & sins and blind them as soon as they are within range.
  • Especially in AB, use walls and ledges for cover, but beware that lightning orb(projectile) will be obstructed.
  • Although not so important outside of HA or GvG, coordinating a spike with teammates requires removing any "improved casting time" weapon upgrades which may cause you to spike off time.

See also

External links


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