CoreNecromancer. Death Magic 14Tainted FleshElite Enchantment SpellFor 42 seconds, target ally is immune to disease, and anyone striking that ally in melee becomes Diseased for 14 seconds.51
FactionsNecromancer. Death Magic 14Rising BileHex SpellFor 20 seconds, this Hex does nothing. When Rising Bile ends, that foe and all foes in the area take 6 damage for each second Rising Bile was in effect.10120
CoreNecromancer. Death Magic 14Well of the ProfaneWell SpellExploit nearest corpse to create a Well of the Profane at its location. For 19 seconds, foes in that area are stripped of all Enchantments and cannot be the target of further Enchantments. (50% failure chance with Death Magic 4 or less.)25310
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
Template code
"Make Haste!"NightfallParagon. Command 10"Make Haste!"ShoutFor 15 seconds, target other ally moves 33% faster. This Skill ends if that ally successfully hits with an attack.510, Song of ConcentrationNightfallParagon. UnlinkedSong of ConcentrationChantFor 10 seconds, the next Skill used by each ally within earshot cannot be interrupted.825 and "Fall Back!" (PvP)NightfallParagon. Command 10"Fall Back!" (PvP)ShoutFor 8 seconds, all allies within earshot gain 12 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.1025
Grasping EarthPropheciesElementalist. Earth Magic 10Grasping EarthHex SpellFor 14 seconds, all nearby foes move 50% slower.10¾12, Ward Against FoesCoreElementalist. Earth Magic 10Ward Against FoesWard SpellYou create a Ward Against Foes at your current location. For 16 seconds, non-Spirit foes in this area move 50% slower.15120 and Glyph of Lesser EnergyCoreElementalist. Energy Storage Glyph of Lesser EnergyGlyphFor the next 15 seconds, your next 2 Spells cost 10..16..19 less Energy to cast.5130
Life (PvP)FactionsRitualist. Restoration Magic 10Life (PvP)Binding RitualCreate a level 7 Spirit with 140 Health and 44 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 5 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.10320, Protective Was KaolaiFactionsRitualist. Restoration Magic 10Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 45 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 60 Health10125 and Resilient WeaponFactionsRitualist. Restoration Magic 10Resilient WeaponWeapon SpellFor 9 seconds, target ally has a Resilient Weapon. While suffering from a Hex or Condition, that ally gains +4 Health regeneration and +24 armor.1016 or Weapon of Warding (PvP)FactionsRitualist. Restoration Magic 10Weapon of Warding (PvP)Weapon SpellFor 6 seconds, target ally has a Weapon of Warding, granting that ally +3 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks.1018
Equipment[]
Survivor Insignias with a Bloodstained Insignia on the hands or feet.
40/20/20 Death Magic Staff for Taint.
40/40 Death Magic set for Well and Rotting.
40/40 Earth/Resto sets.
Defensive Shield sets.
The Equipment Template for this build is: PkphlO9qleqygpI906ipIDLLipI3QJgpIDrbhpL7AA
Usage[]
Use Tainted Flesh on the whole party, it will provide Disease to opposing Melee while protecting allies from it.
Use Rotting Flesh on a wide group of people to get the Disease spread started.
Use Foul Feast to support monks by removing conditions from frontliners (using it on Blind can save monks a lot of energy).
Use Well of the Profane to counter enchantments, do not use it on foes who don't rely on them (Sway, IWAY etc.).