This build was archived 16 January 2009, for the following reason:
This build had been designed for the following use: This build was in the category Great before being archived. |
The Conjure Glass Spiker utilizes damage-boosting skills and bow attacks to quickly deal several small packets of damage that deal a large amount of total damage.
Attributes and Skills[]
The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 56%. |
Equipment[]
- Fiery Hornbow for spiking
- Fiery Recurve Bow for when not spiking
Usage[]
- Maintain Favorable Winds, Glass Arrows, and your conjure to strengthen your spikes.
- Spike with Dual Shot followed by Savage Shot.
- Use Lightning Reflexes to block enemy attacks.
- Interrupt enemy skills with Distracting Shot and Savage Shot.
Counters[]
- Timely anti-melee
- Shield of Absorption
- Shielding Hands
Variants[]
- Replace Favorable Winds with a utility skill.
- Replace Conjure Flame with Conjure Frost or Conjure Lightning
- Use Mark of Rodgort for degen.
- Replace Conjure Flame with Conjure Lightning and replace Distracting Shot with Shell Shock for cracked armor.
- Replace Favorable Winds with Needling Shot for powerful finishing damage
Notes[]
- This build is best used in pairs with a deep wound source elsewhere in the team.