CoreMonk. Protection Prayers 14Protective SpiritEnchantment SpellFor 22 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. Target ally gets healed for 42 Health.10¼5
FactionsMonk. Protection Prayers 14Spirit BondEnchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 86 Health. Target ally gets healed for 42 Health.10¼2
NightfallMonk. Protection Prayers 14Shield of AbsorptionEnchantment SpellFor 7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. Target ally gets healed for 42 Health.5110
EotNNo Profession. Asura rank Pain InverterHex SpellFor 6..10 seconds, every time target foe deals damage that foe takes 100..140% of the damage it causes (maximum 80 damage). PvE only.10120
CoreMesmer. Domination Magic 8DiversionHex SpellFor 6 seconds, the next time target foe uses a skill, that skill takes an additional 35 seconds to recharge.10312
PropheciesMonk. UnlinkedEssence BondEnchantment SpellWhile you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. Target ally gets healed for 42 Health.-1102
PropheciesMonk. Divine Favor 13Blessed AuraEnchantment SpellWhile you maintain this Enchantment, Monk Enchantments you cast last 32% longer. You get healed for 42 Health.-11022
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Equipment
Use lowest AL possible
Survivor Insignias and Runes of Vitae.
Divine Favor Staff with 20% HSR and 20% Enchanting
CoreMonk. Divine Favor 15Blessed SignetSignetFor each Enchantment you are maintaining, you gain 3 Energy. You cannot gain more than 24 energy in this way.210
PropheciesMonk. Smiting Prayers 16Shield of JudgmentElite Enchantment SpellFor 21 seconds, anyone striking target ally with an attack is knocked down and suffers 53 holy damage. Target ally gets healed for 48 Health.15145
EotNNo Profession. Deldrimor rank "By Ural's Hammer!"ShoutFor 30 seconds, all dead party members in earshot are resurrected with full Health and Energy. Resurrected party members deal 25..33% more damage. When this effect ends, affected party members die. This skill does not incur a death penalty. PvE only.560
PropheciesMonk. Smiting Prayers 16Holy WrathEnchantment Spell(31 seconds). The next 11 times target other ally takes attack damage, this Spell deals 66% of the damage back to the source (maximum of 53 damage). Target ally gets healed for 48 Health.10110
CoreMonk. Smiting Prayers 16RetributionEnchantment SpellWhile you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 33% of the damage back to the source (maximum 21 damage). Target ally gets healed for 48 Health.-1102
PropheciesMonk. Smiting Prayers 16Balthazar's SpiritEnchantment SpellWhile you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) Target ally gets healed for 48 Health.-1102
PropheciesMonk. UnlinkedEssence BondEnchantment SpellWhile you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. Target ally gets healed for 48 Health.-1102
PropheciesMonk. Divine Favor 15Blessed AuraEnchantment SpellWhile you maintain this Enchantment, Monk Enchantments you cast last 35% longer. You get healed for 48 Health.-11022
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Equipment
Armor: Radiant Insignias, Rune of Superior Vigor, Runes of Vitae (and/or) Attunement.
PropheciesRanger. Wilderness Survival 15Serpent's QuicknessStanceFor 30 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%.445
CoreRanger. Wilderness Survival 15Quickening ZephyrNature RitualCreate a level 10 Spirit with 200 Health and 62 armor. For non-Spirit creatures within its range, all skills recharge twice as fast and cost 30% more of the base Energy to cast. This Spirit dies after 45 seconds.19560
PropheciesRanger. Beast Mastery 16Edge of ExtinctionNature RitualCreate a level 11 Spirit with 220 Health and 68 armor. If a non-Spirit creature within range dies, Edge of Extinction deals 52 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 158 seconds.4560
PropheciesMonk. Divine Favor 0Unyielding AuraElite Enchantment SpellWhile you maintain this enchantment, your Monk spells heal for +15% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location.-15¼10
PropheciesRanger. Wilderness Survival 15Healing SpringTrapFor 10 seconds, all adjacent allies are healed for 60 every 2 seconds. While activating this skill, you are easily interrupted.8220
PropheciesMonk. UnlinkedEssence BondEnchantment SpellWhile you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy.-1102
PropheciesMonk. UnlinkedSuccorEnchantment SpellWhile you maintain this Enchantment, target other ally gains +1 Health and +1 Energy regeneration, but you lose 1 Energy each time that ally casts a Spell.-15110
PropheciesRanger. Wilderness Survival 15Serpent's QuicknessStanceFor 30 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%.445
CoreRanger. Wilderness Survival 15Quickening ZephyrNature RitualCreate a level 10 Spirit with 200 Health and 62 armor. For non-Spirit creatures within its range, all skills recharge twice as fast and cost 30% more of the base Energy to cast. This Spirit dies after 45 seconds.19560
PropheciesRanger. Beast Mastery 16Edge of ExtinctionNature RitualCreate a level 11 Spirit with 220 Health and 68 armor. If a non-Spirit creature within range dies, Edge of Extinction deals 52 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 158 seconds.4560
PropheciesRanger. Wilderness Survival 15Healing SpringTrapFor 10 seconds, all adjacent allies are healed for 60 every 2 seconds. While activating this skill, you are easily interrupted.8220
FactionsRitualist. Kurzick rank Summon Spirits (Kurzick)SpellAll Spirits you control shadow step to your location, and gain 60..100 Health. PvE only.5¼5
FactionsRitualist. Restoration Magic Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 5..17..21% Energy.54
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Using this with a BiP, things can speed up, since you are able to move your spirits easily.
Leechers
Any build can run leecher but any of these skills are the preferred ones
EotNNo Profession. Norn rank Ursan BlessingElite FormYou lose all effects and take on the aspect of the bear. For 60 seconds , you have 100 armor and 750..800 Health. All your attributes are set to 0 and bear attacks replace your skills. PvE only.1060
NightfallElementalist. Fire Magic Searing FlamesElite SpellTarget foe and all nearby foes are struck with Searing Flames. Foes already on fire when this Skill is cast are struck for 10..82..106 fire damage. Foes not already on fire begin Burning for 1..6..7 seconds.1512
NightfallParagon. Command "Incoming!"Elite ShoutFor 4..9..10 seconds, all allies within earshot move 33% faster, and gain 5..13..16 Health while moving.520
NightfallMesmer. Domination Magic Visions of RegretElite Hex SpellFor 10 seconds, target foe and adjacent foes take 15..39..47 damage whenever they use a skill and 5..41..53 damage if not under the effects of another Mesmer hex.10220
FactionsRitualist. Channeling Magic Signet of SpiritsElite SignetCreate three level 1..10..13 spirits. These spirits deal 5..17..21 damage with attacks. These spirits die after 60 seconds.130
PropheciesMonk. Divine Favor Unyielding AuraElite Enchantment SpellWhile you maintain this enchantment, your Monk spells heal for +15..51..63% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location.-15¼10
FactionsMonk. Smiting Prayers Ray of JudgmentElite SpellFor 5 seconds, target foe and all foes adjacent to this location take 5..37..48 holy damage each second and begin Burning for 1..3..3 seconds.10220
CoreMonk. Healing Prayers Word of HealingElite SpellHeal target ally for 5..81..106 Health. Heal for an additional 30..98..121 Health if that ally is below 50% Health.5¾3
Once you're on the bridge, you'll see a group of Charr Rangers heading your way. Ignore them and don't aggro them.
Once the Charr Rangers have left, wait for a second mob of Charr to come to the bridge. Once they are leaving, follow closely behind them, being careful not to aggro the group.
Once the patrol leaves the path, follow the map on the right of this article.
From the resurrection shrine, head into the forest, staying on the path that leads to the dungeon.
Alternatively, have a party member run to the dungeon for you.
In the Ooze Pit
Have your smite cast his/her enchantments on you and Blessed Aura on him/herself. Do this with the appropriate heads.
Cast all of your maintainable enchantments on yourself.
Before aggravating a group, have your Smiter cast Shield of Judgement and Holy Wrath on you. Do this in range of QZ!
Pick up and drop Unstable Gelatinous Materials to help kill the mob you are facing.
Head due north until you get to the room with the Boulders rolling around. Tell your team to stay at the shrine, and open the door. Kill the mob.
Head east until you get to a shrine (killing all mobs along the way). From the shrine, head north-east. Eventually you should find yourself at the entrance of what seems to be an underground passage. Go into the passage, killing all of the groups inside, and step on the lever at the end of the passage. Go back to the entrance of the passage.
Head east and you should find yourself in a room with a bunch of coffins. Kill the mobs in that room.
Now, two Stormcloud Incubi drop down from the ceiling in a tunnel, DO NOT ENTER THE TUNNEL:
Now head through the open door north-east of the resurrection shrine and kill whatever you find in there. There should be an elementalist boss called Gloop. Kill Gloop and get the boss key from him.
Head back to the underground passage, and there should be a path to your left when you exit the passage. Go through the underground passage and you should find a room with two boulders. In the room with two boulders, watch out for two volatile oozes that may spawn.
Run through the room and kill the group in front of the boss room. Enter the boss room.
Once a Prismatic Ooze dies, cast Spell Breaker if you don't already have it up, and kill the group that spawns. Rinse and repeat for the other two oozes.
Please note that timing with Pain Inverter and Diversion is difficult, and takes practice.
Ooze Pit runs bring up to 5-7.5k for each player. In this dungeon you may want to find the Emerald Edge and the Chrysocola Staff. They are the exclusives, and can bring some money, but the skin is already awesome.
Runs in the Pit will probably bring back most of your investment.
In Terms of Time, experienced runners can do runs of 30-35 minutes, while inexperienced runners may find gratitude with the bar of 45-50 minutes.
When running people, you should ask if they could bring PI, since that can speed up. Also you may ask to bring another copy of Diversion.
When running, the best spot to ask for your money, is the cave tunnel to the three Prismatic Oozes.
Counters
Draining your energy by spamming at high amounts.
Enormous aggroes of Oozes when not having Spell Breaker on.