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*If you encounter any difficulties with Defenders or Zealots left standing at the end of battle, either pull another enemy group into them or ask for some team support (or bring and extra hero like a VoR mesmer if running alone). This is especially important when facing Taskmaster Bellok's group as sometimes a Zealot will be left standing, in which case you cannot obtain the Dungeon Key. There is a group nearby at the top of the stairs which you can use to accomplish this. |
*If you encounter any difficulties with Defenders or Zealots left standing at the end of battle, either pull another enemy group into them or ask for some team support (or bring and extra hero like a VoR mesmer if running alone). This is especially important when facing Taskmaster Bellok's group as sometimes a Zealot will be left standing, in which case you cannot obtain the Dungeon Key. There is a group nearby at the top of the stairs which you can use to accomplish this. |
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*If you are attempting this run for the first time it is advisable to bring Peppermint Candy Canes and Powerstones. Level 3 takes considerable skill to master due to constant enchantment removal. Furthermore it is close to impossible to kill Zoldark the Unholy without incurring 3-4 deaths as his minions will continually remove enchantments from the 600 Monk. |
*If you are attempting this run for the first time it is advisable to bring Peppermint Candy Canes and Powerstones. Level 3 takes considerable skill to master due to constant enchantment removal. Furthermore it is close to impossible to kill Zoldark the Unholy without incurring 3-4 deaths as his minions will continually remove enchantments from the 600 Monk. |
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+ | *Death Ov Revenge sucks terribly |
Revision as of 04:50, 3 July 2009
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This build-related article is in the trial phase. You can help by discussing changes on its talk page. The vetting procedure for this build will start once it has entered the next phase, testing. No ratings are to be submitted at this stage. This build has been designed for the following use: Do not remove this notice until the build is ready to be vetted by the community. |
This build is designed to run Vloxen Excavations in Hard Mode. Be advised that Level 3 takes considerable skill to master and therefore, this build is not a quick and easy solution to complete the dungeon. Like many farms and runs, it requires practice and concentration.
Team Overlook
600 Monk
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Smiter Monk
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Famine Ranger
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600 Monk
Your allies are healed for 38 Health whenever you cast Monk spells on them. |
Equipment
- Lowest possible armor (Armor Level 15)
- Headpiece #1: Divine Favor +1+3 (for casting Blessed Aura)
- Headpiece #2: Protection +1+3 (for running)
- Superior Vigor on Handwraps and Minor Divine Favor on Footwear
- Radiant Insignias and Attunement Runes
- +5 energy 20% enchanting weapon
- 20% half spell recharge +45 while enchanted offhand
Usage
- Ancestor's Visage counters knockdowns from Stone Summit Demolishers and is used to deprive the enemy monks of energy. Stand adjacent to the enemy monks when fighting Stone Summit to deny them energy. It also functions as a 'cover' enchantment when fighting undead creatures on Level 3 (see General Usage).
- Mantra of Resolve prevents interrupts from Stone Summit Rangers, Carvers, Sages, Defenders and Ancient Statues on Level 3.
Smiter Monk
Your allies are healed for 19 Health whenever you cast Monk spells on them. |
Equipment
- Superior Vigor Rune, Survivor Insignias and Vitae Runes
- +5 energy, +30 health weapon
- +1/20% chance, +30 health offhand
Usage
- Maintain all enchantments on the 600 Monk.
- Use Blood is Power and Death Nova as 'cover' enchantments for the 600 Monk when fighting undead creatures on Level 3 (see General Usage).
Famine Ranger
The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 60%. |
Equipment
- Superior Vigor Rune, Radiant Insignias and Attunement Runes
- +20 energy, 20% enchanting (or +30 health) staff
Usage
- Cast and Maintain Spirits during battle.
- Frozen Soil prevents Stone Summit Dwarves from resurrecting.
- Quickening Zephyr (QZ) can be maintained indefinately by first casting Serpent's Quickness (SQ) and following up with QZ. Then simple recast QZ before it expires. SQ is only needed for the first cast.
- Maintain Balthazar's Spirit on the 600 Monk.
- Use Vigorous Spirit and Dwayna's Sorrow as 'cover' enchantments for the 600 Monk when fighting undead creatures on Level 3 (see General Usage).
General Usage
- Coming soon.
Notes
- If you encounter any difficulties with Defenders or Zealots left standing at the end of battle, either pull another enemy group into them or ask for some team support (or bring and extra hero like a VoR mesmer if running alone). This is especially important when facing Taskmaster Bellok's group as sometimes a Zealot will be left standing, in which case you cannot obtain the Dungeon Key. There is a group nearby at the top of the stairs which you can use to accomplish this.
- If you are attempting this run for the first time it is advisable to bring Peppermint Candy Canes and Powerstones. Level 3 takes considerable skill to master due to constant enchantment removal. Furthermore it is close to impossible to kill Zoldark the Unholy without incurring 3-4 deaths as his minions will continually remove enchantments from the 600 Monk.
- Death Ov Revenge sucks terribly