This build was archived 11:09, 4 September 2011 (UTC), for the following reasons:
This build had been designed for the following use:
This build was in the category Good before being archived.
Use a Channeling spike to run through Cathedral of Flames.
NightfallMonk. Protection Prayers 12Shield of AbsorptionEnchantment SpellFor 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment.5110FactionsMonk. Protection Prayers 12Spirit BondEnchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 78 Health.10¼2CoreMonk. Protection Prayers 12Protective SpiritEnchantment SpellFor 19 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5NightfallRitualist. Channeling Magic 16Destructive Was GlaiveElite SpellHold Glaive's ashes for up to 62 seconds. While you hold her ashes, all Ritualist skills have 20% armor penetration. When you drop her ashes, all foes in the area are struck for 90 lightning damage.5¾5FactionsRitualist. Channeling Magic 16Ancestors' RageSkillFor 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 117 lightning damage.5¼10PropheciesMonk. Protection Prayers 12Life AttunementEnchantment SpellWhile you maintain this enchantment, target ally deals 30% less damage with attacks, but gains 43% more Health when healed.-1102PropheciesMonk. Protection Prayers 12Vital BlessingEnchantment SpellWhile you maintain this Enchantment, target ally has +168 maximum Health.-110¾2PropheciesMonk. UnlinkedEssence BondEnchantment SpellWhile you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy.-1102
- Full Survivor
- Protection Prayers Staff of Enchanting
Your allies are healed for 51 Health whenever you cast Monk spells on them.
CoreMonk. Divine Favor 16Spell BreakerElite Enchantment SpellFor 18 seconds, target ally cannot be the target of enemy spells.
Target ally gets healed for 51 Health.15145PropheciesNecromancer. Blood Magic 3Blood RitualEnchantment SpellFor 9 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster.17%522CoreMonk. Protection Prayers RebirthSpellResurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10..4..3 seconds. This Spell consumes all of your remaining Energy.105CoreMonk. Divine Favor 16Blessed SignetSignetFor each Enchantment you are maintaining, you gain 3 Energy. You cannot gain more than 25 energy in this way.210PropheciesMonk. Smiting Prayers 15Holy WrathEnchantment Spell(30 seconds). The next 10 times target other ally takes attack damage, this Spell deals 66% of the damage back to the source (maximum of 50 damage).
Target ally gets healed for 51 Health.10110PropheciesMonk. Smiting Prayers 15Balthazar's SpiritEnchantment SpellWhile you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)
Target ally gets healed for 51 Health.-1102CoreMonk. Smiting Prayers 15RetributionEnchantment SpellWhile you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 33% of the damage back to the source (maximum 20 damage).
Target ally gets healed for 51 Health.-1102PropheciesMonk. Divine Favor 16Blessed AuraEnchantment SpellWhile you maintain this Enchantment, Monk Enchantments you cast last 37% longer.
You get healed for 51 Health.-11022
- Full Survivor or Radiant
- Divine Favor Staff of Enchanting
- Maintain enchantments.
- Precast DwG and Holy Wrath before aggroing and Spell Breaker before caster groups.
- Keep Protective Spirit up and stay alive with Spirit Bond and Shield of Absorption.
- Spike with Ancestors' Rage->DwG->drop second DwG.
- Use Holy Wrath and DwG to finish off bosses.
- Not killing Crypt Wraiths before Spell Breaker ends.
- Replace Life Attunement with Spirit Rift or "By Ural's Hammer!"
- A 600 monk can use the same build.
- Much easier if a human player smites than microing a hero.