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This build is in the metagame and deserves to be stored.

This build has received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been designed for the following use:

Metacapecategory

This is a balanced setup for use with caster or ranged martial players; it functions perfectly well with melee, but is not specifically optimized for that. It provides very strong spikes and decent ability to push kills thanks to a mesmer midline. Blood is Power is used to consolidate the energy management of the team, freeing up skill slots to be used for more offense and support. It is very capable of clearing any content, although you might want to swap a few skills for specific areas.

Overview

  Suggested team  
Ritualist/Monk  
Soul Twisting Shelter Union Displacement Armor of Unfeeling Boon of Creation Signet of Creation Remove Hex
Necromancer/Ritualist  
Blood is Power Blood Bond Signet of Lost Souls Spirit Transfer Mend Body and Soul Spirit Light Protective was Kaolai Life
Necromancer/Ritualist  
Xinrae's Weapon Enfeebling Blood Weaken Armor Signet of Lost Souls Mend Body and Soul Spirit Light Protective was Kaolai Recuperation
Necromancer/Paragon  
Animate Bone Fiend Putrid Bile Blood of the Master Signet of Lost Souls "Stand Your Ground!" "Fall Back!" "Incoming!" Masochism
Mesmer/Any  
Energy Surge Mistrust Cry of Frustration Unnatural Signet Shatter Hex Spiritual Pain Power Drain Drain Enchantment
Mesmer/Ritualist  
Energy Surge Mistrust Cry of Frustration Unnatural Signet Shatter Hex Spiritual Pain Power Drain Flesh of My Flesh
Mesmer/Ritualist  
Energy Surge Mistrust Cry of Frustration Unnatural Signet Shatter Hex Spiritual Pain Power Drain Flesh of My Flesh

paw*ned² template code

Paste this team build template code into paw*ned².

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Player

  • Any build will work, but should ideally be focused on ranged DPS.
  • Melee players can instead use a team that brings powerful melee-specific support.

Hero Builds

Soul Twisting

12 + 1 + 3
Creatures you create have 60% more Health, and weapon spells you cast last 60% longer.
 save
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Optional slots

  • Slot 1:
    • Signet of Creation Signet of Creation or Spirit's Gift Spirit's Gift - Sadly the hero doesn't use these skills well
  • Slot 2:
    • Hex Removal
      • Remove Hex Remove Hex - Low cooldown hex removal
      • Convert Hexes Convert Hexes - Removes multiple hexes with a high energy cost.
      • Cure Hex Cure Hex - Change Spawning Power to 10+3 and Healing Prayers to 8. Hex Removal with a heal
      • Smite Hex Smite Hex - Change Spawning Power to 10+3 and Smiting Prayers to 8. Hex Removal with AoE damage
    • Curses - change Spawning Power to 10+3 and raise curses to 8
      • Weaken Armor Weaken Armor - Increases Bone Fiend damage, and possibly the player damage aswell, depending on the player build
      • Enfeebling Blood Enfeebling Blood - AoE weakness for physical shutdown
    • Command
      • "Stand Your Ground!" "Stand Your Ground!" - When not already bringing it on the MM (change Spawning Power to 10+3 and Command to 8)
      • "Fall Back!" "Fall Back!" - When not bringing the double shouts MM, (change Spawning Power to 9+3 and raise Command to 9)
        • Spawning Power 10+3 Command 8 gives stronger spirits, at the cost of a second of "Fall Back!" "Fall Back!"
    • Hard Res
      • Flesh of My Flesh Flesh of My Flesh - Disable and micro, raise Spawning Power to 12+3, Restoration to 3

Equipment

Main article


BiP Resto

Gain 11 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
 save
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Optional slots

  • Extra healing
    • Spirit Transfer Spirit Transfer
    • Soothing Memories Soothing Memories

Equipment

  • Insignias: Full Radiant insignia or Tormentor's insignia
    • Currently it's not clear whether armor or energy is better, so it makes sense to list both options
  • Runes: Appropriate attribute runes, best Vigor you can afford, Attunement on rest
    • If one prefers to have more HP on the BiP, you can run this setup: Blood Magic 10+1+2, Soul Reaping 8+2
  • Weapons: The hero will be holding Protective Was Kaolai Protective Was Kaolai the majority of the time, so weapons don't have that much effect. There are 2 options:
    • 40/40 Restoration Magic - Gives an extra chance at reduced cooldown of Restoration Magic spells
    • 40/20/20 Restoration Magic Staff - Gives 2 extra seconds on Blood Is Power Blood Is Power

Main article


N/Rt Healer

Gain 14 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
 save
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Main article





Bone Fiend Minion Master

Gain 11 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
 save
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Optional slots

  • One of the Putrid skills (can opt to take both, but this is heavy on the energy)
    • Putrid Explosion Putrid Explosion - Consumes a corpse, lower cooldown and higher damage. The AI is very good with hitting multiple targets
    • Putrid Bile Putrid Bile - Provides a hex for Unnatural Signet
  • Fill up with these
    • Blood of the Master Blood of the Master
    • "Stand Your Ground!" "Stand Your Ground!"
    • "We Shall Return!" "We Shall Return!" - If more ress skills are prefered, requires micro to be effective
    • Resurrection Signet Resurrection Signet

Equipment

Main article


ESurge Mesmer 1

You activate Spells and Signets 46% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 39%.
 save
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Alternative skills

  • Swap in Panic Panic , for difficult content (like DoA/UW/WoC HM). For other content, Energy Surge Energy Surge will provide faster clearing

Equipment

  • Notes:
    • For more aggressive setups, you can use 2 superior runes: 12+1+3 Dom, 10+3 FC, 8+1 Inspiration. This is up to player preference.

Main article


ESurge Mesmer 2&3

You activate Spells and Signets 46% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 39%.
 save
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Alternative skills

  • The amount of Resurrection skills is up to player preference. Replace it with the missing inspiration skill if you feel less is sufficient
  • 1x Hex Eater Signet Hex Eater Signet instead of Shatter Hex Shatter Hex , in areas with lots of hexes
  • In areas with a lot of (annoying) enchantments, a second copy of Drain Enchantment Drain Enchantment might be useful

Equipment

  • Notes:
    • For more aggressive setups, you can use 2 superior runes: 12+1+3 Dom, 10+3 FC, 8+1 Inspiration. This is up to player preference.

Main article



Usage

  • Set the heroes to Guard Guard mode.
  • Disable Strength of Honor and micro it on yourself, as well as a melee summon if you have one.
  • Micro the ST to place spirits ahead of dangerous encounters.

See also

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