PropheciesElementalist. Fire Magic 17Rodgort's InvocationSpellTarget foe and all nearby foes are struck for 134 fire damage and set on fire for 3 seconds.2528
NightfallElementalist. Fire Magic 17Liquid FlameSpellTarget foe is struck for 126 fire damage. If that foe is attacking or casting a Spell, nearby foes are also struck for 126 fire damage.10115
CoreElementalist. Energy Storage 9Elemental AttunementElite Enchantment SpellFor 46 seconds, you are attuned to Air, Fire, Water, and Earth and gain +2 to these attributes. You gain 50% of the base Energy cost of the skill each time you use magic associated with any of these elements.10120
CoreElementalist. Fire Magic 17Fire AttunementEnchantment SpellFor 63 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic.10130
NightfallParagon. Command 10"Fall Back!"ShoutFor 8 seconds, all allies within earshot gain 12 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.1020
PropheciesElementalist. Fire Magic 18Rodgort's InvocationSpellTarget foe and all nearby foes are struck for 141 fire damage and set on fire for 3 seconds.2528
NightfallElementalist. Fire Magic 18Liquid FlameSpellTarget foe is struck for 133 fire damage. If that foe is attacking or casting a Spell, nearby foes are also struck for 133 fire damage.10115
CoreElementalist. Energy Storage 10Elemental AttunementElite Enchantment SpellFor 48 seconds, you are attuned to Air, Fire, Water, and Earth and gain +2 to these attributes. You gain 50% of the base Energy cost of the skill each time you use magic associated with any of these elements.10120
CoreElementalist. Fire Magic 18Fire AttunementEnchantment SpellFor 65 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic.10130
NightfallParagon. Command 9"Never Surrender!"ShoutFor 15 seconds, all party members within earshot and below 75% Health gain +3 Health regeneration.515
NightfallParagon. Command 9"Fall Back!"ShoutFor 8 seconds, all allies within earshot gain 11 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.1020
You activate Spells and Signets 40% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 33%.
PropheciesMesmer. Domination Magic 15PanicElite Hex SpellFor 10 seconds, target foe and all nearby foes are hexed with Panic. When a foe hexed with Panic successfully uses a skill, all other nearby foes are interrupted.100.615
NightfallMesmer. Domination Magic 15MistrustHex SpellFor 6 seconds, the next spell that target foe casts on one of your allies fails and deals 100 damage to that foe and all nearby foes.101.212
CoreMesmer. Domination Magic 15Cry of FrustrationSpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 75 damage.100.215
FactionsMesmer. Domination Magic 15Unnatural SignetSignetTarget foe takes 75 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 50 damage.0.710
Energy SurgeCoreMesmer. Domination Magic Energy SurgeElite SpellTarget foe loses 1..8..11 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.5215 to kill stuff faster.
You activate Spells and Signets 40% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 33%.
PropheciesMesmer. Illusion Magic 14IneptitudeElite Hex SpellFor 4 seconds, the next time target foe or any adjacent foes attacks, that foe takes 128 damage and becomes Blinded for 10 seconds.100.615
EotNMesmer. Illusion Magic 14Wandering EyeHex SpellFor 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 105 damage.51.212
CoreMesmer. Illusion Magic 14ClumsinessHex SpellFor 4 seconds, the next time target and any adjacent foes attack, the attack is interrupted and target foe suffers 87 damage.101.28
NightfallMesmer. Illusion Magic 14Signet of ClumsinessSignetIf target foe is attacking, that foe and all adjacent foes are interrupted and take 57 damage. Any foes using attack skills are knocked down.0.28
CoreMesmer. Illusion Magic 14Arcane ConundrumHex SpellFor 14 seconds, Spells cast by target foe and all adjacent foes take twice as long to cast. When this hex ends, you gain 7 Energy.101.220
FactionsRitualist. Restoration Magic 2Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 7% Energy.52.4
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Shared BurdenFactionsMesmer. Illusion Magic Shared BurdenElite Hex SpellFor 5..17..21 seconds, target foe and all nearby foes attack, cast spells, and move 50% slower.5215 for IneptitudePropheciesMesmer. Illusion Magic IneptitudeElite Hex SpellFor 4 seconds, the next time target foe or any adjacent foes attacks, that foe takes 30..114..142 damage and becomes Blinded for 10 seconds.10115.
FactionsRitualist. Channeling Magic 16Signet of SpiritsElite SignetCreate three level 13 spirits. These spirits deal 21 damage with attacks. These spirits die after 60 seconds.130
FactionsRitualist. Channeling Magic 16BloodsongBinding RitualCreate a level 13 Spirit with 260 (+31) Health and 79 armor who dies after 158 seconds. Attacks by that Spirit steal up to 26 Health.5¾30
FactionsRitualist. Channeling Magic 16Ancestors' RageSkillFor 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 117 lightning damage.5¼10
FactionsRitualist. Restoration Magic 13Mend Body and SoulSpellTarget ally is healed for 102 Health. That ally loses one Condition for each spirit within earshot.5¾3
FactionsRitualist. Restoration Magic 13Spirit LightSpellTarget ally is healed for 164. If any Spirits are within earshot, you don't sacrifice Health.17%514
FactionsRitualist. Restoration Magic 13Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 54 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 75 Health10125
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Painful BondFactionsRitualist. Channeling Magic Painful BondHex SpellFor 10..18..21 seconds, target foe and all nearby foes are Hexed with Painful Bond and take 8..18..21 damage whenever hit by a Spirit's attack.15112 - if you aren't a physical.
Splinter WeaponFactionsRitualist. Channeling Magic Splinter WeaponWeapon SpellFor 20 seconds, target ally has a Splinter Weapon. Target ally's next 1..4..5 attacks deal 5..41..53 damage to up to 3 adjacent foes.515 - if you are a physical.
FactionsNecromancer. Soul Reaping 13Icy VeinsElite Hex SpellTarget foe is struck for 79 cold damage. For 32 seconds, if target foe dies all nearby foes are struck for 98 cold damage.1015
EotNNecromancer. Death Magic 15Putrid BileHex SpellFor 20 seconds, target foe suffers -3 Health degeneration. If that foe dies while under the effects of this Hex, all nearby foes take 85 damage.10112
FactionsRitualist. Restoration Magic 10Spirit LightSpellTarget ally is healed for 140. If any Spirits are within earshot, you don't sacrifice Health.17%514
FactionsRitualist. Restoration Magic 10Mend Body and SoulSpellTarget ally is healed for 83 Health. That ally loses one Condition for each spirit within earshot.5¾3
FactionsRitualist. Restoration Magic 10Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 45 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 60 Health10125
EotNNecromancer. Soul Reaping 13MasochismEnchantment SpellFor 36 seconds, you have +2 to your Death Magic and Soul Reaping attributes and sacrifice 3% of your maximum Health when you cast a spell.5120
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If not running Minion Master Deathly SwarmCoreNecromancer. Death Magic Deathly SwarmSpellDeathly Swarm flies out slowly and strikes for 30..78..94 cold damage on up to three targets in the area.1026 for Putrid ExplosionCoreNecromancer. Death Magic Putrid ExplosionSpellThe corpse nearest your target explodes, sending out a shockwave that deals 24..101..126 damage to nearby foes.1015
NightfallNecromancer. Curses 12Pain of DisenchantmentElite SpellTarget foe loses 3 enchantments. If an enchantment was lost in this way, that foe and all adjacent foes lose 82 Health.10115
FactionsRitualist. Restoration Magic 12Mend Body and SoulSpellTarget ally is healed for 96 Health. That ally loses one Condition for each spirit within earshot.5¾3
FactionsRitualist. Restoration Magic 12Spirit LightSpellTarget ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health.17%514
FactionsRitualist. Restoration Magic 12Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 70 Health10125
FactionsRitualist. Restoration Magic 12LifeBinding RitualCreate a level 11 Spirit with 220 Health and 68 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 6 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.10¾20
NightfallNecromancer. Soul Reaping 9Signet of Lost SoulsSignetIf target foe is below 50% Health, you gain 64 Health and 6 Energy.¼8
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Weaken ArmorCoreNecromancer. Curses Weaken ArmorSpellTarget foe and foes adjacent to your target have Cracked Armor for 5..17..21 seconds.515 or Mark of PainCoreNecromancer. Curses Mark of PainHex SpellFor 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 10..34..42 shadow damage to adjacent foes.10120
PropheciesNecromancer. Death Magic 18Aura of the LichElite Enchantment SpellAll corpses within earshot are exploited and you animate a level 20 bone horror with 480 Health and 120 armor plus one for each corpse exploited in this way. For 53 seconds, your Death Magic attribute is increased by +1.15245
CoreNecromancer. Death Magic 19Death NovaEnchantment SpellFor 30 seconds, if target ally dies, all adjacent foes take 120 damage and are Poisoned for 15 seconds.52
EotNNecromancer. Soul Reaping 11MasochismEnchantment SpellFor 32 seconds, you have +2 to your Death Magic and Soul Reaping attributes and sacrifice 4% of your maximum Health when you cast a spell.5120
NightfallMonk. Protection Prayers 10Shield of AbsorptionEnchantment SpellFor 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment.5110
CoreMonk. Protection Prayers 10Protective SpiritEnchantment SpellFor 17 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5
CoreMonk. Protection Prayers 10AegisEnchantment SpellFor 9 seconds, all party members within earshot have a 50% chance to block attacks.10230
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Jagged BonesNightfallNecromancer. Death Magic Jagged BonesElite Enchantment SpellFor 30 seconds, whenever target undead servant dies, it is replaced by a level 0..12..16 jagged horror that causes Bleeding with each of its attacks.5115, in areas with fewer corpses. Also dependent on player preference.
Convert HexesCoreMonk. Protection Prayers Convert HexesSpellRemove all Hexes from target other ally. For 8..18..21 seconds, that ally gains +10 armor for each Necromancer Hex that was removed.15112, for more hex removal.
DiscordFactionsNecromancer. Death Magic DiscordElite SpellIf target foe is suffering from a Condition and under the effects of a Hex or an Enchantment, that foe suffers 30..94..115 damage.512, for more damage.
FactionsRitualist. Spawning Power 15Soul TwistingElite SkillFor 45 seconds, your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly. Soul Twisting ends after 3 Binding Rituals.515
FactionsRitualist. Communing 16ShelterBinding RitualCreate a level 13 Spirit with 260 (+156) Health and 79 armor. Non-Spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this Spirit prevents damage, it loses 43 Health. This Spirit lasts 62 seconds.25145
FactionsRitualist. Communing 16UnionBinding RitualCreate a level 13 Spirit with 260 (+156) Health and 79 armor. Whenever a non-Spirit ally in its range takes damage or life steal, it is reduced by 15 and the Spirit takes 15 damage. This Spirit dies after 62 seconds.15¾45
FactionsRitualist. Communing 16DisplacementBinding RitualCreate a level 15 Spirit with 300 (+180) Health and 91 armor. All non-Spirit allies within its range have a 75% chance to block incoming attacks. Every time an attack is blocked in this way, this Spirit takes 60 damage. This Spirit dies after 62 seconds.15¾45
FactionsRitualist. Spawning Power 15Signet of CreationSignetYou gain 4 Energy for every summoned creature you control within earshot, maximum 12 Energy.120
FactionsRitualist. Spawning Power 15Boon of CreationEnchantment SpellFor 60 seconds, whenever you create a creature, you gain 50 Health and 6 Energy.10245
FactionsRitualist. Restoration Magic Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 5..17..21% Energy.54
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Armor of UnfeelingFactionsRitualist. Communing 16Armor of UnfeelingSkillFor 37 seconds, your spirits within earshot take 50% less damage and are immune to critical attacks.5120 to keep spirits up for longer.
Death Pact SignetNightfallRitualist. Restoration Magic 12Death Pact SignetSignetResurrect target party member with your current Health and 83% Energy. The next time that ally dies within 120 seconds, so do you.312 or Flesh of My FleshFactionsRitualist. Restoration Magic 12Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 17% Energy.54 for a hard res.
"Fall Back!"NightfallParagon. Command 8"Fall Back!"ShoutFor 7 seconds, all allies within earshot gain 10 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.1020 if the 2s downtime of the other "FB!"s bugs you.
Binding ChainsFactionsRitualist. Communing Binding ChainsHex SpellFor 3 seconds, target foe and all nearby foes move 90% slower and take 1..24..32 damage each second while moving.10115 for an aoe snare.
Equipment[]
Full Survivor
40/20/20 Spawning Power or Defensive set.
Usage[]
Set the heroes to Guard mode.
Micro prots and defensive spirits during pulls and as necessary.
Notes[]
Avoid use against enemies that are immune to Burning or resistant to Fire damage such as Destroyers or Fire Djinn. If you still wish to use this, bring Winter on the ST Ritualist.