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This build was archived 15:33, 1 February 2011 (UTC), for the following reason:

  • Used only by a small set of people, has since fallen out of use

This build had been designed for the following use:

This build was in the category Great before being archived.

This build requires Consumables to operate properly.  

This build was originally created for DoA-sc; it utilizes skill synergy centered around conditions to spike large groups.

Overview[]

  • Elementalist/Assassin Sliver Tank
Obsidian Flesh Stoneflesh Aura Shroud of Distress Death's Charge "I Am Unstoppable!" Optional Ebon Battle Standard of Honor Sliver Armor
  • Assassin/Elementalist Recall Tank
Glyph of Concentration Shadow Form Shroud of Distress Stoneflesh Aura "I Am Unstoppable!" Optional Recall Death's Charge
  • Mesmer/Necromancer Caller Mesmer
Fevered Dreams "You Move Like a Dwarf!" Wandering Eye Accumulated Pain Signet of Corruption Cry of Pain Calculated Risk Hex Eater Signet
  • Elementalist/Necromancer SF Elementalist
Glyph of Lesser Energy "By Ural's Hammer!" Rodgort's Invocation Searing Flames Meteor Pain Inverter Necrosis Fire Attunement
  • Necromancer/Mesmer Mimicry Necro
Weaken Armor "By Ural's Hammer!" Oppressive Gaze Feast of Corruption Desecrate Enchantments Necrosis Optional Arcane Mimicry
  • Mesmer/Necromancer Frag Mesmer
"By Ural's Hammer!" Fragility Ineptitude Signet of Corruption Hypochondria Epidemic Necrosis Illusion of Pain
  • Monk/Ranger UA Monk
Infuse Health Patient Spirit Serpent's Quickness Seed of Life Healing Seed Heal Party Air of Superiority Unyielding Aura
  • Elementalist/Monk EMo Bonder
Ether Renewal Spirit Bond Burning Speed Protective Bond Life Bond Balthazar's Spirit Aura of Restoration Rebirth

Instead of EMo Bonder you can take:

  • Monk/Ranger MoR Bonder
Life Barrier Spirit Bond Balthazar's Spirit Life Bond Blessed Signet Symbiosis Edge of Extinction Rebirth

Sliver Tank[]

Your maximum Energy is raised by 30.
 save
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  • Optionals:
  • Air of Superiority Air of Superiority
  • "By Ural's Hammer!" "By Ural's Hammer!"
  • Glyph of Concentration Glyph of Concentration


Whirling Defense Tank

The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 64%.
 save
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  • Inside Foundry, Make use of Quickening Zephyr to maintain Shadow Form, that way u don't need to use deadly paradox to recharge and allows u to maintain whirling defence.Note that if a Margonite Anur Rund has enough adreline he's able to strip your stance.

Recall Tank[]

 save
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  • Optionals:
  • Armor Of Earth Armor Of Earth
  • Mental Block Mental Block


Caller Mesmer[]

You activate Spells and Signets 46% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 39%.
 save
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  • precast Glyph of Lesser Energy, then call fevered dreams and use "You Move Like a Dwarf!" over it.
  • Hex eater is mostly for gloom while spiking the darkness (diversion, backfire) and also for veil(mindfreeze+any mesmers and necro hexes).

SF Elementalist[]

12 + 3 + 1
Your maximum Energy is raised by 39.
 save
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Mimicry Necro[]

Gain 10 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
 save
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  • Mimic UA and keep it up in case the UA dies.
  • You might need to use red rock candies with that build to speed it up

Alternative build when using E/Mo


Gain 9 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
 save
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  • Optionals:
  • Symbiosis Symbiosis
  • Defile Enchantments Defile Enchantments


Frag Mesmer[]

You activate Spells and Signets 46% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 39%.
 save
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  • Wait for ineptitude to trigger before using hypochondria and epidemic (except when you are spiking hungers).
  • You must be really synchronized with the call because you are the one carrying the main powerstrike.
  • Illusion of pain and necrosis are your solo target skills so: when using illusion of pain, DONT LET IT END so the foe doesn't regen HP. the timing is illusion of pain->necrosis->necrosis->illusion of pain. Don't use it on jadoth or on the darkness because they have a natural resistance to hexes (last 50% less duration).

UA Monk[]

Your allies are healed for 32 Health whenever you cast Monk spells on them.
 save
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Alternative UA

Your allies are healed for 38 Health whenever you cast Monk spells on them.
 save
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Bonder[]

E/Mo Variant

Your maximum Energy is raised by 48.
 save
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  • If you use a E/Mo bonder, use an Ele/ranger and give him edge of extinction instead necrosis

Mo/R Variant

Your allies are healed for 32 Health whenever you cast Monk spells on them.
 save
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Powerstrike[]

  • 2400 damages with "By Ural's Hammer!" on the Frag Mesmer.
  • The foes will also suffer -10 degeneration provided by Burning, Cry of Pain, and Poison.
  • Conditions: cripple, daze, burning, poison, weakness, cracked armor, blindness, deep wound in 3s (36 damages per conditions with fragility).

Team composition[]

If you intend to use only one tank, pick a E/Mo bonder and another caster(SS necro, keystone mesmer, ROJ monk, clamor of souls rit for example) who will carry spirits(symbiosis and edge of extinction)

Usage[]

  • Let the tanks ball the foes.
  • Drop edge of extinction in range.
  • The fevered dreams mesmer is the caller. Call Fevered Dreams, use "You Move Like a Dwarf": cripple to all.
  • At the call, everybody rush and use their skills on the called target.

Counters[]

  • Synchronization problems.
  • Mesmer using hypochondria and forgetting to use epidemic right after.
  • In gloom, the monks remove hexes and mesmers interrupt. Since fevered dreams is a single target spell, it could be problematic. So, if fevered dreams is interrupted, use epidemic to spread cripple.

See Also[]

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