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This build was archived 24 July 2007, for the following reason:

  • Nerfs to key skills on almost every bar, notably Grenth's Aura, Pious Assault, "Watch Yourself!", "Shields Up!", and Death Pact Signet.

This build had been designed for the following use:

This build was in the category ' before being archived.

This spike build takes advantage of the scythe's powerful damage combined with shadowsteps that make a spike less predictable, while also having very high defensive capabilities.

2x Balthazar Dervish[]

The energy cost of Dervish enchantments is reduced by 48%.
In PvE, gain +12 armor rating while enchanted.
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Equipment[]

  • Radiant Insignias on the chest and leg armor piece, Survivor on the rest.
  • Vampiric, Zealous and Elemental scythes.
  • Spear/shield defensive set.
  • +10 armor vs x, -20% blind and -20% cripple shields.

Song of Restoration Paragon[]

You gain 2 Energy for each ally affected by one of your Shouts or Chants (maximum 5 Energy).
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Equipment[]

  • Survivor insignia with vigor/vitae runes.
  • Standard spear and shield sets.

Variants[]


Mind Freeze Ele[]

Your maximum Energy is raised by 27.
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Blinding Surge Shell Shock Ancestors' Rage Gale Glyph of Lesser Energy Ward Against Melee Air Attunement Death Pact Signet

BSurge can be used as a complete variant.

Equipment[]

  • Survivor Insignias.
  • 40/40 Water Magic set.
  • A shield set with +10 vs x shields.
  • A high energy Water set.

Variants[]

Mesmer[]

You activate Spells and Signets 46% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 39%.
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Optional elite:

Enchanter's Conundrum Enchanter's Conundrum (Switch Mirror of Disenchantment for Shatter Delusions.)

Hex Eater Vortex Hex Eater Vortex

Energy Surge Energy Surge

Equipment[]

  • 40/40 Domination set.
  • A +10 vs x shield set.
  • A high energy Domination set.

Variants[]

Restore Condition Monk[]

Your allies are healed for 35 Health whenever you cast Monk spells on them.
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Equipment[]

  • Survivor Insignias.
  • A 40/20/20% Protection staff.
  • A 30/-2 high energy Protection set.
  • A shield set with +10 vs x shields.

Variants[]

Word of Healing Monk[]

Your allies are healed for 29 Health whenever you cast Monk spells on them.
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Equipment[]

  • Survivor Insignias.
  • A 40/40 Healing set.
  • A 40/20/20% Protection staff.
  • A 30/-2 high energy Healing set.
  • A shield set with +10 vs x shields.

Variants[]

Weapon of Remedy Flagger[]

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Equipment[]

  • Survivor Insignias.
  • 40/40 Channeling and Restoration sets.
  • A shield set with +10 vs x shields.
  • A high energy Restoration set.
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