This spike build takes advantage of the scythe's powerful damage combined with shadowsteps that make a spike less predictable, while also having very high defensive capabilities.
NightfallDervish. Scythe Mastery 14Chilling VictoryScythe AttackIf it hits, this attack strikes for +14 damage. For each foe hit who has less Health than you, that foe and all adjacent foes are struck for 29 cold damage.6
NightfallDervish. Scythe Mastery 14Pious AssaultMelee AttackIf it hits, this attack deals +19 damage and removes 1 Dervish enchantment. If a Dervish enchantment was removed, this skill recharges 75% faster and adjacent foes take 29 damage.512
NightfallDervish. Scythe Mastery 14Eremite's AttackMelee AttackIf it hits, this attack deals +9 damage and removes a Dervish enchantment. If an enchantment is removed, you do an additional +9 damage and strike all adjacent foes.56
NightfallDervish. Wind Prayers 6Attacker's InsightFlash Enchantment SpellFor 6 seconds, you have a 50% chance to block while attacking. When this enchantment ends, you inflict Weakness on all adjacent foes for 8 seconds.510
EotNDervish. Wind Prayers 6Grenth's AuraFlash Enchantment SpellFor 20 seconds, you deal 13 less damage and steal 13 Health whenever you hit with a scythe attack. When you cast this enchantment you steal 13 Health from all adjacent foes.510
NightfallDervish. Mysticism 12Avatar of BalthazarElite FormFor 74 seconds, you gain +20 armor against physical damage, you gain adrenaline 25% faster, your attacks deal holy damage, and whenever you lose a Dervish enchantment, nearby foes are set on fire for 3 seconds. This skill is disabled for 45 seconds.5220
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
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Equipment[]
Radiant Insignias on the chest and leg armor piece, Survivor on the rest.
Vampiric, Zealous and Elemental scythes.
Spear/shield defensive set.
+10 armor vs x, -20% blind and -20% cripple shields.
NightfallParagon. Spear Mastery 12Spear of LightningSpear AttackIf this attack hits, it deals +18 lightning damage. This attack has 25% armor penetration.56
NightfallParagon. Spear Mastery 12Harrier's TossSpear AttackIf this attack hits, you deal +17 damage. If this attack hits a moving foe, it deals an additional 25 damage.10½10
NightfallParagon. Motivation 11Song of RestorationElite ChantFor 10 seconds, the next time each party member within earshot uses a Skill, that party member gains 93 Health. Gain 2 energy per affected ally (maximum of 5 energy).10120
NightfallParagon. Motivation 11Mending RefrainEchoFor 15 seconds, target non-Spirit ally has +3 Health regeneration. This Echo is reapplied every time a Chant or Shout ends on that ally.1018
CoreWarrior. Tactics 8"Watch Yourself!"ShoutParty members within earshot gain +16 armor for 10 seconds. This shout ends after 10 incoming attacks. Gain 2 energy per affected ally (maximum of 5 energy).44
CoreWarrior. Tactics 8"Shields Up!"ShoutFor 8 seconds, you and all party members within earshot gain 60 armor against incoming projectile attacks. Gain 2 energy per affected ally (maximum of 5 energy).1030
NightfallParagon. Leadership 10Aggressive RefrainEchoFor 18 seconds, you attack 25% faster but have -20 armor. This echo is reapplied every time a chant or shout ends on you.25220
NightfallParagon. Leadership 10Signet of ReturnSignetResurrect target party member with 12% Health and 3% Energy for each party member within earshot.55
CoreElementalist. Water Magic 14Mind FreezeElite Hex SpellTarget foe suffers 57 cold damage. If you have more Energy than target foe, that foe suffers an additional 57 cold damage and moves 90% slower for 5 seconds.5515
NightfallElementalist. Water Magic 14Freezing GustHex SpellIf target foe is under the effect of a Water Magic Hex, that foe is struck for 76 cold damage. Otherwise, that foe moves 66% slower for 5 seconds.1018
FactionsRitualist. Channeling Magic 10Ancestors' RageSkillFor 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 75 lightning damage.5¼10
CoreElementalist. Water Magic 14Blurred VisionHex SpellFor 10 seconds, target foe and adjacent foes are Hexed with Blurred Vision. While Hexed, those foes have a 50% chance to miss with attacks.10112
CoreElementalist. Water Magic 14Water AttunementEnchantment SpellFor 58 seconds, you are attuned to Water. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Water Magic.10130
NightfallRitualist. Restoration Magic Death Pact SignetSignetResurrect target party member with your current Health and 15..83..106% Energy. The next time that ally dies within 120 seconds, so do you.312
You activate Spells and Signets 46% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 39%.
CoreMesmer. Inspiration Magic Power DrainSpellIf target foe is casting a Spell or Chant, that Skill is interrupted and you gain 1..25..33 Energy.50.120
PropheciesMesmer. Domination Magic 14Power LeakSpellIf target foe is casting a Spell or Chant, that Skill is interrupted and target foe loses 16 Energy.100.120
CoreMesmer. Domination Magic 14DiversionHex SpellFor 6 seconds, the next time target foe uses a skill, that skill takes an additional 53 seconds to recharge.101.612
CoreMesmer. Domination Magic 14Shatter EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, that foe takes 94 damage.100.520
NightfallMesmer. UnlinkedMirror of DisenchantmentSpellRemove one Enchantment from target foe. All of that foe's party members also lose that same Enchantment.50.515
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.1.8
CoreMonk. Protection Prayers 14Reversal of FortuneEnchantment SpellFor 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 76. Target ally gets healed for 35 Health.5¼2
FactionsMonk. Healing Prayers 9Gift of HealthSpellAll of your other Healing Prayers skills are disabled for 7 seconds. Target other ally is healed for 96(+35) Health.5¾5
PropheciesMonk. Protection Prayers 14Restore ConditionElite SpellRemove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each Condition removed, that ally is healed for 66 Health. Target ally gets healed for 35 Health.5¾2
FactionsMonk. Protection Prayers 14Spirit BondEnchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 86 Health. Target ally gets healed for 35 Health.10¼2
CoreMonk. Protection Prayers 14AegisEnchantment SpellFor 11 seconds, all party members within earshot have a 50% chance to block attacks. You get healed for 35 Health.10230
CoreMonk. UnlinkedHoly VeilEnchantment SpellWhile you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Target ally gets healed for 35 Health.-15112
EotNMonk. Healing Prayers 14Patient SpiritEnchantment SpellFor 2 seconds, target ally is Enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 114 Health when the enchantment ends. Target ally gets healed for 29 Health.5¼4
NightfallMonk. Protection Prayers 11Dismiss ConditionSpellRemove one Condition from target ally. If that ally is under the effects of an Enchantment, that ally is healed for 59 Health. Target ally gets healed for 29 Health.5¾3
CoreMonk. Healing Prayers 14Word of HealingElite SpellHeal target ally for 94(+29) Health. Heal for an additional 109 Health if that ally is below 50% Health.5¾3
CoreMonk. Healing Prayers 14Infuse HealthSpellLose half your current Health. Target other ally is healed for 134% of the amount you lost. Target ally gets healed for 29 Health.10¼
CoreMonk. Protection Prayers 11Protective SpiritEnchantment SpellFor 18 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. Target ally gets healed for 29 Health.10¼5
CoreMonk. Protection Prayers 11AegisEnchantment SpellFor 9 seconds, all party members within earshot have a 50% chance to block attacks. You get healed for 29 Health.10230
EotNMonk. Healing Prayers 14Cure HexSpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 114 Health. Target ally gets healed for 29 Health.5112
NightfallRitualist. Restoration Magic 13Weapon of RemedyElite Weapon SpellFor 8 seconds, the next time target ally takes damage or life steal from a foe, that ally steals up to 67 Health from that foe and loses 1 Condition.5¼3
FactionsRitualist. Restoration Magic 13Wielder's BoonSpellHeal target ally for 54 points. If that ally is under the effects of a "Weapon Spell," Wielder's Boon heals for an additional 67 Health.5¼4
FactionsRitualist. Restoration Magic 13Weapon of WardingWeapon SpellFor 7 seconds, target ally has a Weapon of Warding, granting that ally +4 Health regeneration and a 50% chance to block.1015
FactionsRitualist. Channeling Magic 14Ancestors' RageSkillFor 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 103 lightning damage.5¼10
FactionsRitualist. Channeling Magic 14Splinter WeaponWeapon SpellFor 20 seconds, target ally has a Splinter Weapon. Target ally's next 5 attacks deal 47 damage to up to 3 adjacent foes.515
FactionsRitualist. Restoration Magic 13Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 54 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 75 Health10125
FactionsAssassin. Shadow Arts 3Dark EscapeStanceFor 7 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.530