CoreElementalist. Fire Magic 16Conjure FlameEnchantment SpellFor 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 21 fire damage.10145
FactionsElementalist. Fire Magic 16Star BurstElite SpellTarget touched foe and all foes in the area are struck for 119 fire damage and set on fire for 4 seconds. For each foe you hit, gain 2 energy.5¾7
CoreWarrior. Axe Mastery 11DismemberAxe AttackIf it hits, this axe blow will inflict a Deep Wound on the target foe, lowering that foe's maximum Health by 20% for 16 seconds.5
CoreWarrior. Axe Mastery 11Disrupting ChopAxe AttackIf it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds.6
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
Bonetti's DefensePropheciesWarrior. Tactics 2Bonetti's DefenseStanceFor 6 seconds, you have a 75% chance to block melee and projectile attacks. You gain 5 Energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill.8
Wild BlowCoreWarrior. UnlinkedWild BlowMelee AttackLose all adrenaline. If it hits, this attack will result in a critical hit and any Stance being used by your target ends. This attack cannot be blocked.58
Wild BlowCoreWarrior. UnlinkedWild BlowMelee AttackLose all adrenaline. If it hits, this attack will result in a critical hit and any Stance being used by your target ends. This attack cannot be blocked.58 against Dark EscapeFactionsAssassin. Shadow Arts Dark EscapeStanceFor 5..13..16 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.530 and Balanced StanceCoreWarrior. Tactics Balanced StanceStanceFor 8..18..21 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.530.
CoreElementalist. Energy Storage 13Aura of Restoration (PvP)Enchantment SpellFor 60 seconds, you gain 1 Energy and are healed for 373% of the Energy cost each time you cast a spell.5¼20
CoreElementalist. Air Magic 16Air AttunementEnchantment SpellFor 62 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the Skill whenever you use Air Magic.10130
FactionsElementalist. Air Magic 16GustElite Enchantment SpellFor 11 seconds, both you and target ally move 33% faster. When you cast this spell, all foes near you and your target take 74 cold damage. Foes struck by Gust while attacking or moving are knocked down.10¾10
PropheciesElementalist. Air Magic 16ShockSkillTarget touched foe is knocked down and struck for 63 lightning damage. This skill has 25% armor penetration.105¾10
NightfallElementalist. Air Magic 16Lightning BoltSpellSend out a Lightning Bolt that strikes for 53 lightning damage if it hits. If Lightning Bolt strikes a moving foe, that foe is struck for 53 additional lightning damage. This spell has 25% armor penetration.518
CoreElementalist. Air Magic 16Lightning TouchSkillTarget touched foe and all adjacent foes are struck for 63 lightning damage, are Blinded for 4 seconds, and have Cracked Armor for 11 seconds. This skill has 25% armor penetration.5¾10
PropheciesElementalist. Air Magic 16WhirlwindSpellAll adjacent foes take 79 cold damage. Attacking foes struck by Whirlwind are knocked down. If you are Overcast, this spell strikes nearby instead of adjacent.5¾8
FactionsElementalist. Air Magic 16Shock ArrowSpellSend out a shocking arrow that flies swiftly toward target foe, striking for 53 lightning damage. If Shock Arrow strikes a foe suffering from Cracked Armor, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage. Shock Arrow has 25% armor penetration.518
Strength shield of fortitude, -20% cripple duration.
Strength shields of fortitude, +10 armor against each damage type.
Usage
GustFactionsElementalist. Air Magic 16GustElite Enchantment SpellFor 11 seconds, both you and target ally move 33% faster. When you cast this spell, all foes near you and your target take 74 cold damage. Foes struck by Gust while attacking or moving are knocked down.10¾10 fire elementalists or defensively when needed.
CoreElementalist. Energy Storage 13Aura of Restoration (PvP)Enchantment SpellFor 60 seconds, you gain 1 Energy and are healed for 373% of the Energy cost each time you cast a spell.5¼20
CoreElementalist. Air Magic 14Air AttunementEnchantment SpellFor 58 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the Skill whenever you use Air Magic.10130
FactionsElementalist. Air Magic 14GustElite Enchantment SpellFor 11 seconds, both you and target ally move 33% faster. When you cast this spell, all foes near you and your target take 66 cold damage. Foes struck by Gust while attacking or moving are knocked down.10¾10
CoreElementalist. Air Magic 14Lightning StrikeHex SpellStrike target foe for 47 lightning damage. This spell has 25% armor penetration. If you are Overcast, that foe is hexed with Lightning Strike for 3 seconds. When this hex ends, that foe is struck again for 47 lightning damage.515
EotNElementalist. Air Magic 14Shell ShockSpellTarget foe takes 29 lightning damage and has Cracked Armor for 19 seconds. This Spell has 25% armor penetration. If you are Overcast, this spell strikes adjacent foes.518
NightfallDervish. Mysticism 0Eremite's ZealEnchantment SpellYou gain 1 Energy for each foe within earshot, maximum 8 Energy. For 10 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 1 Energy for each foe within earshot, maximum 8 Energy.5¼15
Strength shield of fortitude, -20% cripple duration.
Strength shields of fortitude, +10 armor against each damage type.
Usage
GustFactionsElementalist. Air Magic GustElite Enchantment SpellFor 5..10..11 seconds, both you and target ally move 33% faster. When you cast this spell, all foes near you and your target take 15..59..74 cold damage. Foes struck by Gust while attacking or moving are knocked down.10¾10 fire elementalists or defensively when needed.
You activate Spells and Signets 37% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 30%.
FactionsMesmer. Domination Magic 15ComplicateSpellIf target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 12 seconds.100.220
PropheciesMesmer. Domination Magic 15Power BlockElite SpellIf target foe is casting a Spell or Chant, that Skill is interrupted. The interrupted Skill and all Skills of the same attribute are disabled for 12 seconds for that foe.150.220
NightfallMesmer. Domination Magic 15Wastrel's DemiseHex SpellFor 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 10 damage and an additional 10 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill. 50.23
PropheciesMesmer. Domination Magic 15ShameHex SpellFor 6 seconds, the next time target foe casts a Spell that targets an ally, the Spell fails and you steal up to 14 Energy from that foe.101.330
CoreMesmer. Domination Magic 15Shatter EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, that foe takes 100 damage.100.620
CoreMesmer. Inspiration Magic 10Drain EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, you gain 14 Energy and 93 Health.51.320
NightfallRitualist. Restoration Magic 3Death Pact Signet (PvP)SignetResurrect target party member with your current Health and 32% Energy. The next time that ally dies within 120 seconds, so do you.2.812
Strength shield of fortitude, -20% cripple duration.
Strength shields of fortitude, +10 armor against each damage type.
Usage
ComplicateFactionsMesmer. Domination Magic 14ComplicateSpellIf target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 12 seconds.10¼20Apply PoisonCoreRanger. Wilderness Survival Apply PoisonPreparationFor 24 seconds, foes struck by your physical attacks become Poisoned for 3..13..16 seconds.15212, Resurrection SignetCoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3 and Death Pact Signet (PvP)NightfallRitualist. Restoration Magic Death Pact Signet (PvP)SignetResurrect target party member with your current Health and 15..83..106% Energy. The next time that ally dies within 120 seconds, so do you.412.
Lineback with Power DrainCoreMesmer. Inspiration Magic 10Power DrainSpellIf target foe is casting a Spell or Chant, that Skill is interrupted and you gain 21 Energy.5¼20. When you can play offensively, take out Healing BurstFactionsMonk. Healing Prayers Healing BurstElite SpellTarget ally is healed for 10..130..170. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.5¾4.
Wastrel's DemiseNightfallMesmer. Domination Magic Wastrel's DemiseHex SpellFor 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 1..8..11 damage and an additional 1..8..11 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill. 5¼3 on targets which are likely to get knocked down by GustFactionsElementalist. Air Magic GustElite Enchantment SpellFor 5..10..11 seconds, both you and target ally move 33% faster. When you cast this spell, all foes near you and your target take 15..59..74 cold damage. Foes struck by Gust while attacking or moving are knocked down.10¾10.
PropheciesMonk. Protection Prayers 14Restore ConditionElite SpellRemove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each Condition removed, that ally is healed for 66 Health. Target ally gets healed for 29 Health.5¾2
FactionsMonk. Protection Prayers 14Spirit Bond (PvP)Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 86 Health. Target ally gets healed for 29 Health.10¼5
CoreMonk. Protection Prayers 14Aegis (PvP)Enchantment SpellFor 3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail. Target ally gets healed for 29 Health.10¼30
CoreMonk. Protection Prayers 14Shielding HandsEnchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 17. When Shielding Hands ends, that ally is healed for 47 Health. Target ally gets healed for 29 Health.5¼15
CoreMonk. UnlinkedHoly VeilEnchantment SpellWhile you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Target ally gets healed for 29 Health.-15112
CoreWarrior. Tactics 10Balanced StanceStanceFor 16 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.530
Template code
Variants
Pick Shield GuardianFactionsMonk. Protection Prayers 14Shield GuardianEnchantment SpellFor 4 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 38 and Shield Guardian ends.51.520 over Holy VeilCoreMonk. UnlinkedHoly VeilEnchantment SpellWhile you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally.-15112 if anticipating pressure builds like Necromancer Balanced.
This makes you more vulnerable to Power BlockPropheciesMesmer. Domination Magic Power BlockElite SpellIf target foe is casting a Spell or Chant, that Skill is interrupted. The interrupted Skill and all Skills of the same attribute are disabled for 1..10..13 seconds for that foe.15¼20 and Power LeakPropheciesMesmer. Domination Magic Power LeakSpellIf target foe is casting a Spell or Chant, that Skill is interrupted and target foe loses 3..14..18 Energy.10¼20.
FactionsMonk. Healing Prayers 14Healing BurstElite SpellTarget ally is healed for 150(+32). All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.5¾4
EotNMonk. Healing Prayers 14Patient SpiritEnchantment SpellFor 2 seconds, target ally is Enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 114 Health when the enchantment ends. Target ally gets healed for 32 Health.5¼4
CoreMonk. Healing Prayers 14Infuse HealthSpellLose half your current Health. Target other ally is healed for 134% of the amount you lost. Target ally gets healed for 32 Health.10¼
FactionsMonk. Protection Prayers 10Shield GuardianEnchantment SpellFor 3 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 30 and Shield Guardian ends.51.520
EotNMonk. Healing Prayers 14Cure HexSpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 114 Health. Target ally gets healed for 32 Health.5112
CoreMonk. Protection Prayers 10Draw ConditionsSpellAll negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 19 Health. Target ally gets healed for 32 Health.5¼4
FactionsAssassin. Shadow Arts 3Dark EscapeStanceFor 7 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.530
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Variant
Take Signet of RejuvenationFactionsMonk. Healing Prayers 14Signet of RejuvenationSignetHeal target ally for 71. If target ally is casting a spell or attacking, that ally is healed for an additional 71 Health.18 over Infuse HealthCoreMonk. Healing Prayers 14Infuse HealthSpellLose half your current Health. Target other ally is healed for 134% of the amount you lost.10¼ against pressure builds.
FactionsMonk. Healing Prayers 13Healing BurstElite SpellTarget ally is healed for 140(+35). All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.5¾4
EotNMonk. Healing Prayers 13Patient SpiritEnchantment SpellFor 2 seconds, target ally is Enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 108 Health when the enchantment ends. Target ally gets healed for 35 Health.5¼4
FactionsMonk. Protection Prayers 11Spirit Bond (PvP)Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 74 Health. Target ally gets healed for 35 Health.10¼5
FactionsMonk. Protection Prayers 11Shield GuardianEnchantment SpellFor 3 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 32 and Shield Guardian ends.51.520
EotNMonk. Healing Prayers 13Cure HexSpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 108 Health. Target ally gets healed for 35 Health.5112
CoreMonk. Protection Prayers 11Draw ConditionsSpellAll negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 21 Health. Target ally gets healed for 35 Health.5¼4
FactionsAssassin. UnlinkedDashStanceFor 3 seconds, you run 50% faster.58
Template code
Variants
Replace Spirit Bond (PvP)FactionsMonk. Protection Prayers 11Spirit Bond (PvP)Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 74 Health.10¼5 with Protective SpiritCoreMonk. Protection Prayers 11Protective SpiritEnchantment SpellFor 18 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5 against spike builds or Shield of AbsorptionNightfallMonk. Protection Prayers 11Shield of AbsorptionEnchantment SpellFor 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment.5110 against pressure builds.
Replace Shield GuardianFactionsMonk. Protection Prayers 11Shield GuardianEnchantment SpellFor 3 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 32 and Shield Guardian ends.51.520 with Shielding HandsCoreMonk. Protection Prayers 11Shielding HandsEnchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 14. When Shielding Hands ends, that ally is healed for 38 Health.5¼15 and GuardianCoreMonk. Protection Prayers 11GuardianEnchantment SpellFor 6 seconds, target ally has a 50% chance to block attacks.514 with Mending TouchNightfallMonk. Protection Prayers 11Mending TouchSpellTouched ally loses two Conditions and is healed for 48 Health for each Condition removed in this way.5¾6 if anticipating a dedicated split build.
Game Plan
This team is designed for narrow maps, most notably Druid's Isle because of the easy to collapse splits and Burning Isle as it usually forces an 8v8 in the beginning. Your plan is to overwhelm the opponent with your pressure and frequent knockdowns: Monks are likely to run out of energy against this build and the opposing frontline can be linebacked with a well-placed Gust. 8v8
Whenever possible, try to hit multiple targets with Star BurstFactionsElementalist. Fire Magic 16Star BurstElite SpellTarget touched foe and all foes in the area are struck for 119 fire damage and set on fire for 4 seconds. For each foe you hit, gain 2 energy.5¾7 and Flame BurstPropheciesElementalist. Fire Magic 16Flame BurstSpellAll nearby foes are struck for 127 fire damage.15¾5.
Attack different targets to maximize the opposing monks' energy consumption caused by applying Spirit Bond (PvP)FactionsMonk. Protection Prayers Spirit Bond (PvP)Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 30..78..94 Health.10¼5 on multiple targets.
Flag
Ideally your GustFactionsElementalist. Air Magic 16GustElite Enchantment SpellFor 11 seconds, both you and target ally move 33% faster. When you cast this spell, all foes near you and your target take 74 cold damage. Foes struck by Gust while attacking or moving are knocked down.10¾10 elementalists and mesmer take out enough damage so you can hold or even run the flag on your runner.
If the opponent built your bridge on Druid's Isle you should run the flag that way.
Split
Defend with the runner.
When the opposing team's split has committed to attacking NPCs and stay deep in your base, attempt a full collapse.
Lategame
Even if you didn't have the opportunity to take out the pit NPCs sooner in the match your elementalist damage will quickly take care of at least the knights.
The ranged gust elementalist should defend your own base with the runner and, if necessary, prot, leaving the majority of the team attacking the opposing guild lord to accumulate lord damage.
Playing against this team[]
8v8 Situations
Spread out.
Frontliners shouldn't converge on the same target, they will get gusted.
Don't kite.
Harass the ranged GustFactionsElementalist. Air Magic 16GustElite Enchantment SpellFor 11 seconds, both you and target ally move 33% faster. When you cast this spell, all foes near you and your target take 74 cold damage. Foes struck by Gust while attacking or moving are knocked down.10¾10 elementalist with a Wastrel's Mesmer if possible.
Flag
Make sure to cover Aura of StabilityEotNMonk. Protection Prayers 14Aura of StabilityEnchantment SpellFor 8 seconds, target other ally cannot be knocked down.5¼12.
Split
Avoid ever having a solo monk against the opposing team's mesmer.
When your main team is pushed back into your own base and your split is deep inside their base, be ready to counter a full collapse on your split.
Lategame
The melee elementalists will be somewhat weak to AoE damage as they have to gather around the same target.
It's nonetheless too risky to attack them with a dervish. Send him to their base.
You'll likely face few damage dealing defenders, as most of their damage is going to attack your guild lord.
Fake out Power BlockPropheciesMesmer. Domination Magic 15Power BlockElite SpellIf target foe is casting a Spell or Chant, that Skill is interrupted. The interrupted Skill and all Skills of the same attribute are disabled for 12 seconds for that foe.15¼20. Holy VeilCoreMonk. UnlinkedHoly VeilEnchantment SpellWhile you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally.-15112 the fuse against ShamePropheciesMesmer. Domination Magic 15ShameHex SpellFor 6 seconds, the next time target foe casts a Spell that targets an ally, the Spell fails and you steal up to 14 Energy from that foe.10230 if you have the energy for it.