This build was archived 20:10, 25 December 2008 (EST), for the following reason:
This build had been designed for the following use: This build was in the category Good before being archived. |
The Balanced IV Spike uses 2 Necromancer IV healers paired with other spiking players to create a balanced/spike build with a strong backline.
Composition[]
Earth Shaker War[]
Attributes and Skills[]
12 + 1 + 1 12 + 2 Your attack skills gain 14% armor penetration. |
Equipment[]
- 15/>50 Sundering, Vampiric, and Elemental Hammers of Fortitude.
- Defensive Spear/Sword/Axe + Strength Shield of Fortitude weapon swap.
- Proper runes, survivor insignias with stoneskin on the hands/feet, and fill up with vitae runes.
Usage[]
- Build adrenaline, using "For Great Justice!" and Flail.
- Call spikes with Earth Shaker->Crushing Blow->Mighty Blow. Make sure to activate flail before the spike or right after earth shaker.
- Use Rush to catch kiters.
- SoC before the ghostly's claim resource.
Rend Para[]
Attributes and Skills[]
You gain 2 Energy for each ally affected by one of your Shouts or Chants (maximum 6 Energy). |
Equipment[]
- _______ Spear of Fortitude and a Command shield vs. the elements.
- Survivor insignias, the proper runes, a sup vigor rune, and rest with vitaes.
Usage[]
- Put up Aggressive Refrain and keep it up with the other DA's Anthem of Flame.
- Spam "Go For the Eyes!", and remove enchantments before spikes with Shatter Storm.
- Spike with Vicious Attack and Holy Spear. Use Holy Spear to kill spirits quickly.
- Keep "Make Haste!" on your relic runner, or monks being pressured.
DA[]
Attributes and Skills[]
You gain 2 Energy for each ally affected by one of your Shouts or Chants (maximum 6 Energy). |
Equipment[]
- Centurion's or Survivor Insignia on armor.
- High energy set for Aggressive Refrain.
- Various spear sets such as Vampiric, Ebon, and Furious
Usage[]
- Increase party defense with Defensive Anthem.
- Maintain Aggressive Refrain with Anthem of Weariness for constant IAS.
- Spam Anthem of Weariness for weakness spread.
- Deep Wound targets with "Go for the Eyes!" and Vicious Attack.
- Use Spear of Lightning for DPS.
- Resurrect with Resurrection Signet.
- Counter KD's with "Brace Yourself!".
Shatterstone Snare[]
Attributes and Skills[]
12 + 1 + 1 12 + 1 Your maximum Energy is raised by 39. |
- Gaze of Contempt or Rend Enchantments.
- Any ward (drop EStorage to 10 and Earth to 8).
- Deep Freeze or Ice Spikes for and AoE snare.
Equipment[]
- Full Survivor's Insignias. A rune of superior vigor, a minor water magic, and a minor energy storage.
- Weapons of Enchanting and Fortitude with +5 energy. A Focus of Fortitude. A HCT/HRT set for water hexes. +10 armour shields for each type of damage.
Usage[]
- Put up Water Attunement and keep it up.
- Spike with the team with Shatterstone, followed by Freezing Gust if the target isn't dead.
- Use Blurred Vision on opposing frontline to midline classes (wars, dervs, sins, paras, etc.), be sure to use the AoE effect to your advantage.
- Snare opposing relic runners, monks, frontliners, etc. with Freezing Gust and Frozen Burst.
- GoLE for energy-management.
WoW IV Spiker[]
Attributes and Skills[]
12 + 1 + 1 Gain 14 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds. |
Equipment[]
- Defensive weapon swaps with shields against the elements.
- 40/40 set for restoration.
- Proper runes (soul reaping is at your own discretion, you can run major or superior), with survivor insignias and vitae runes.
Usage[]
- Heal your team.
- Put WoW on targets being pressured.
- Keep up Protective was Kaolai and your spirits.
- Spike with the team with Icy Veins.
WoS IV Spiker[]
Attributes and Skills[]
12 + 1 + 1 Gain 14 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds. |
Equipment[]
- Defensive weapon swaps with shields against the elements.
- 40/40 set for restoration.
- Proper runes (soul reaping is at your own discretion, you can run major or superior), with survivor insignias and vitae runes.
Usage[]
- Heal your team.
- Put WoS on targets being pressured.
- Keep up Protective was Kaolai and your spirits.
- Spike with the team with Icy Veins.
RC/Prot[]
Attributes and Skills[]
Your allies are healed for 32 Health whenever you cast Monk spells on them. |
Equipment[]
- Listed runes, rune of vigor and runes of vitaes for the rest of the slots.
- Survivor armor.
- Normal weapon swaps.
Usage[]
- RC stuff, RoF stuff, heal stuff.
- Prot with SoA and Spirit Bond. Spirit Bond is also great spike prevention
- Aura of Stability on targets pressured by KD's, relic runners, and the ghostly while capping.
- Holy veil to remove hexes, channeling for e-management.
WoH/Infuse[]
Attributes and Skills[]
Your allies are healed for 32 Health whenever you cast Monk spells on them. |
Equipment[]
- Listed runes, rune of vigor and runes of vitaes for the rest of the slots.
- Survivor armor.
- Normal weapon swaps.
Usage[]
- WoH stuff, heal stuff, and orison stuff.
- Infuse targets being spiked or at low health.
- Draw only your RC or targets getting spammed by blind.
- Seed stuff under pressure, and the ghostly hero while on the altar.
- Holy veil to remove hexes, channeling for e-management.
Variants[]
- The warrior can be replaced for an AoM Derv, a Shock Axe, or a Wounding Strike Spiker.
- The 2 paras can be replaced by SH eles, or Mind Blast eles. In this case, spike with either Fireball or Rodgort's Invocation.
- The monks' skills are interchangeable, its preference really.
- This can be run with only 1 monk, and drop the RC for a SH ele. In this case give the infuser Spirit Bond and Aura of Stability; remove Draw Conditions and Protective Spirit.
Notes[]
- With a 4 healer backline, you shouldn't die very often.
- Make sure that the paras/sh eles are on all time spirit control (when not spiking) Holy Spear and Rodgort's Invocation are great for this.