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This build was archived 20:10, 25 December 2008 (EST), for the following reason:

  • Meta shifts and buffs/nerfs to various skills made more efficient team builds viable, and accordingly this fell out of the meta

This build had been designed for the following use:

This build was in the category Good before being archived.

The Balanced IV Spike uses 2 Necromancer IV healers paired with other spiking players to create a balanced/spike build with a strong backline.

Composition[]

Earth Shaker Crushing Blow Mighty Blow Flail Rush "For Great Justice!" Song of Concentration Resurrection Signet
Vicious Attack Holy Spear "Go for the Eyes!" Rend Enchantments "Make Haste!" optional Aggressive Refrain Signet of Return
Vicious Attack Holy Spear Watch Yourself! Defensive Anthem 'Shields Up!' Anthem of Flame Aggressive Refrain Signet of Return
Shatterstone Freezing Gust Blurred Vision Frozen Burst optional Glyph of Lesser Energy Water Attunement Resurrection Signet
Icy Veins Spirit Light Mend Body and Soul Spirit Transfer Weapon of Warding Protective Was Kaolai Life Recuperation
Icy Veins Spirit Light Mend Body and Soul Spirit Transfer Weapon of Shadow Protective Was Kaolai Recovery Rejuvenation
Restore Condition Gift of Health Reversal of Fortune Shield of Absorption Steadfast Soul Spirit Bond Holy Veil Channeling
Word of Healing Infuse Health Dwayna's Kiss Reversal of Fortune Draw Conditions Healing Seed Holy Veil Channeling

Earth Shaker War[]

Attributes and Skills[]

12 + 1 + 1
12 + 2
Your attack skills gain 14% armor penetration.
 save
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Equipment[]

  • 15/>50 Sundering, Vampiric, and Elemental Hammers of Fortitude.
  • Defensive Spear/Sword/Axe + Strength Shield of Fortitude weapon swap.
  • Proper runes, survivor insignias with stoneskin on the hands/feet, and fill up with vitae runes.

Usage[]

Rend Para[]

Attributes and Skills[]

11 + 1 + 1
8 + 1
You gain 2 Energy for each ally affected by one of your Shouts or Chants (maximum 6 Energy).
 save
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Equipment[]

  • _______ Spear of Fortitude and a Command shield vs. the elements.
  • Survivor insignias, the proper runes, a sup vigor rune, and rest with vitaes.

Usage[]

DA[]

Attributes and Skills[]

11 + 1 + 1
8 + 1
You gain 2 Energy for each ally affected by one of your Shouts or Chants (maximum 6 Energy).
 save
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Equipment[]

  • Centurion's or Survivor Insignia on armor.
  • High energy set for Aggressive Refrain.
  • Various spear sets such as Vampiric, Ebon, and Furious

Usage[]

Shatterstone Snare[]

Attributes and Skills[]

Your maximum Energy is raised by 39.
 save
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Equipment[]

  • Full Survivor's Insignias. A rune of superior vigor, a minor water magic, and a minor energy storage.
  • Weapons of Enchanting and Fortitude with +5 energy. A Focus of Fortitude. A HCT/HRT set for water hexes. +10 armour shields for each type of damage.

Usage[]

WoW IV Spiker[]

Attributes and Skills[]

Gain 14 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
 save
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Equipment[]

  • Defensive weapon swaps with shields against the elements.
  • 40/40 set for restoration.
  • Proper runes (soul reaping is at your own discretion, you can run major or superior), with survivor insignias and vitae runes.

Usage[]

WoS IV Spiker[]

Attributes and Skills[]

Gain 14 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
 save
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Equipment[]

  • Defensive weapon swaps with shields against the elements.
  • 40/40 set for restoration.
  • Proper runes (soul reaping is at your own discretion, you can run major or superior), with survivor insignias and vitae runes.

Usage[]

RC/Prot[]

Attributes and Skills[]

Your allies are healed for 32 Health whenever you cast Monk spells on them.
 save
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Equipment[]

  • Listed runes, rune of vigor and runes of vitaes for the rest of the slots.
  • Survivor armor.
  • Normal weapon swaps.

Usage[]

  • RC stuff, RoF stuff, heal stuff.
  • Prot with SoA and Spirit Bond. Spirit Bond is also great spike prevention
  • Aura of Stability on targets pressured by KD's, relic runners, and the ghostly while capping.
  • Holy veil to remove hexes, channeling for e-management.

WoH/Infuse[]

Attributes and Skills[]

Your allies are healed for 32 Health whenever you cast Monk spells on them.
 save
Template code


Equipment[]

  • Listed runes, rune of vigor and runes of vitaes for the rest of the slots.
  • Survivor armor.
  • Normal weapon swaps.

Usage[]

  • WoH stuff, heal stuff, and orison stuff.
  • Infuse targets being spiked or at low health.
  • Draw only your RC or targets getting spammed by blind.
  • Seed stuff under pressure, and the ghostly hero while on the altar.
  • Holy veil to remove hexes, channeling for e-management.

Variants[]

Notes[]

  • With a 4 healer backline, you shouldn't die very often.
  • Make sure that the paras/sh eles are on all time spirit control (when not spiking) Holy Spear and Rodgort's Invocation are great for this.
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