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This build was archived 15:30, June 16, 2010 (UTC), for the following reason:

  • SW nerf

This build had been designed for the following use:

This build was in the category Good before being archived.

Uses conditions and hexes to win

The Team

You have an additional 14% chance to critical hit. Whenever you critical hit, you get 3 Energy.
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You have an additional 14% chance to critical hit. Whenever you critical hit, you get 3 Energy.
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The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 48%.
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Your maximum Energy is raised by 30.
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Creatures you create have 36% more Health, and weapon spells you cast last 36% longer.
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Gain 9 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
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Your allies are healed for 35 Health whenever you cast Monk spells on them.
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Your allies are healed for 35 Health whenever you cast Monk spells on them.
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Usage

  • Spike targets with #1
  • Pressure with #2 + #3
  • Spread conditions around and apply pressure on balled foes
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