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This build has been archived as of 16:01, 24 June 2009 (EDT), for the following reasons:

  • inferior to Channeled strike spike after spawning buff and prism nerf
  • aegis nerf

This build had been designed for the following use:

This build was in the category good before being archived.

Uses Energy Blast to spike and shit loads of defense to win in a lame meta.

Team Composition

Energy Blast Ward Against Harm Rend Enchantments Grasping Earth Ward of Stability Ward Against Foes Glyph of Lesser Energy Resurrection Signet
Energy Blast Ether Prism "Brace Yourself!" "Fall Back!" Hexbreaker Aria "Make Haste!" Song of Concentration Resurrection Signet
Energy Blast Ether Prism Shield of Absorption Protective Spirit Aegis Convert Hexes Glyph of Lesser Energy Resurrection Signet
Energy Blast Ether Prism Shield of Absorption Spirit Bond Aegis Ward Against Foes Grasping Earth Glyph of Lesser Energy
Energy Blast Ether Prism Mend Body and Soul Spirit Light Spirit Transfer Protective Was Kaolai Life Death Pact Signet
Energy Blast Ether Prism Mend Body and Soul Spirit Light Weapon of Warding Protective Was Kaolai Recovery Flesh of My Flesh
Energy Blast Ether Prism Mend Body and Soul Spirit Light Weapon of Warding Protective Was Kaolai Pure Was Li Ming Recuperation
Infuse Health Augury of Death Disrupting Dagger Return Heaven's Delight Divine Healing Holy Veil Spell Breaker

Spike Warder

Your maximum Energy is raised by 42.
 save
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Usage

  • Cast the Wards first to prevent damage and knockdowns.
  • Use Grasping Earth to slow the enemies and then choose a target and Rend.
  • Spike by casting Energy Blast with the rest of your team
  • Use GolE for energy management.

Spike Shouter

Your maximum Energy is raised by 42.
 save
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Spike Protter

Your maximum Energy is raised by 42.
 save
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Usage

  • Spike with Energy Blast.
  • Use Protective spirit, SoA and Aegis as needed.
  • Use Convert Hexes to remove hexes from yourself and your team.
  • Use GolE for energy management.
  • Use Ether Prism as an anti-spike skill.
  • Ress when necessary

Spike Protsnare

Your maximum Energy is raised by 42.
 save
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Usage

  • Spike with Energy Blast.
  • Use Spirit Bond, SoA and Aegis as needed.
  • Maintain Ward against Foes and Grasping Earth to stop spikes.
  • Use GolE for energy management.
  • Use Ether Prism as an anti-spike skill.

Spike Resto#1

Your maximum Energy is raised by 42.
 save
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Usage

  • Spike with Energy Blast.
  • Use Mend Body and Soul, Spirit Light and Spirit Transfer as needed.
  • Try to maintain Life.
  • Hold Protective Was Kaolai and drop to relieve party-wide pressure.
  • Use Weapon of Warding as a prot.
  • Use Ether Prism as an anti-spike skill.
  • Use Death Pact Signet when needed.

Spike Resto#2

Your maximum Energy is raised by 42.
 save
Template code


Usage

  • Spike with Energy Blast.
  • Use Mend Body and Soul, Spirit Light and Spirit Transfer as needed.
  • Try to maintain Recovery.
  • Hold Protective Was Kaolai and drop to relieve party-wide pressure.
  • Use Weapon of Warding as a prot.
  • Use Ether Prism as an anti-spike skill.
  • Use FomF when needed.

Spike Resto#3

Your maximum Energy is raised by 42.
 save
Template code


Usage

  • Spike with Energy Blast.
  • Use Mend Body and Soul, Spirit Light and Spirit Transfer as needed.
  • Try to maintain Recuperation.
  • Hold Protective Was Kaolai and drop to relieve party-wide pressure.
  • Use Pure Was Li Ming to remove conditions.
  • Use Weapon of Warding as a prot.
  • Use Ether Prism as an anti-spike skill.


SB Infuser

Your allies are healed for 45 Health whenever you cast Monk spells on them.
 save
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