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This build was archived 23:55, October 22, 2009 (UTC), for the following reason:
This build had been designed for the following use: This build was in the category Great before being archived. |
Contents |
Very popular capping/holding team used in the current HB Metagame. It provides great Resilience, Pressure Damage Output and Splitability to win HB matches.
The Team
#1 ZB Monk (player)
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#2 MoI Sin
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#3 WS Derv
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#4 Feral Packer
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#1 ZB Monk (player)
Your allies are healed for 38 Health whenever you cast Monk spells on them. |
Equipment
- Defensive Set of +5 Energy Crippling Spear of Fortitude and any max AL Shield of Fortitude
- Standard Set of +5 Energy Crippling Spear of Enchanting and a Protection Prayers/Divine Favor Offhand of Fortitude
- High Energy Set of any +15 Energy/ -1 Regen Wand and a +15 Energy/-1 Regen Protection Prayers/Divine Favor Offhand of Fortitude
- Full Survivor Insignia Armor
- Rune of Superior Vigor + 2x Runes of Vitae
- template code Pk5RRP/XCTaCkJVRqAhpINxIjpIBLdipILRZgpIBrphpI9E
Usage
- Keep Guardian on yourself at all times.
- Use Reversal of Fortune as your main means of Healing.
- Use Mending Touch to remove stacks of Conditions from yourself after Assassin or Warrior Spikes.
- Use Return to move around, escape from attackers and in some cases get to heroes on the Shrines faster.
- Use Return immediately followed by Mending Touch on your Heroes to remove great deal of Conditions thus giving them a great heal if needed.
- Use Shield of Absorption preferably followed by Dark Escape to tackle Pressure.
- Zealous Benediction is your Spike Heal and Energy Management skill and is to be used on characters below 50% ONLY so DO NOT spam it!
Counters
- General Anti-Caster
#2 MoI Sin (Zenmai or Anton)
Equipment
- Full Survivor Insignia armor.
- Rune of Superior Vigor + 3x Runes of Vitae
- +5e Spear of Fortitude
- A max AL Shield of Fortitude (preferably -5/20%)
Usage
- Disable and micro Recall
- Hero generally does the job.
- Disable and micro MoI for the best results, as the hero will spam this skill otherwise.
- Use this hero to cap unattended shrines, but don't expect it to hold enemies off for long on its own.
Counters
- General Anti-Melee.
- Dying too quickly if you are not with this hero.
#3 WS Derv (Melonni or Kahmu)
The energy cost of Dervish enchantments is reduced by 36%. In PvE, gain +9 armor rating while enchanted. |
Equipment
- Full Survivor Insignia armor.
- Rune of Superior Vigor + Rune of Vitae
- 15^50% Sundering Scythe of Fortitude
Usage
- Hero generally does the job.
- Micro healing skills if the hero is under attack while moving between shrines.
Counters
- Heavy Pressure
- General Anti-Caster
Feral Packer (Jin, Margrid or Pyre)
The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 40%. |
Equipment
- Full Survivor Insignia armor.
- 15^50% Spear of Fortitude
- A max AL Shield of Fortitude (preferably -5/20%)
Usage
- Hero generally does the job.
- Micro HaO and Lightning Reflexes when the hero is in danger or under attack between shrines.
Counters
Variants
- Caltrops for Return
- SoPL for Crippling Sweep or Sand Shards
- Antidote Signet or Whirling Defense over Maiming Spear
- Swap the MoI Sin for either Archive:N/A HB Life Capper or the following:
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