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This build was archived 23:55, October 22, 2009 (UTC), for the following reason:

  • Removal of Hero Battles 10/23/09

This build had been designed for the following use:

This build was in the category Great before being archived.

Very popular capping/holding team used in the current HB Metagame. It provides great Resilience, Pressure Damage Output and Splitability to win HB matches.

The Team

#1 ZB Monk (player)

Zealous Benediction Mending Touch Reverse Hex Guardian Shield of Absorption Smoke Powder Defense Dark Escape Return

#2 MoI Sin

Recall Mark of Insecurity Augury of Death Dancing Daggers Entangling Asp Signet of Toxic Shock Iron Palm Ether Feast

#3 WS Derv

Wounding Strike Crippling Sweep Wild Blow Sand Shards Armor of Sanctity Vital Boon Mystic Regeneration Conviction

#4 Feral Packer

Barbed Spear Maiming Spear Lightning Reflexes Poisonous Bite Feral Aggression Otyugh's Cry Heal as One Charm Animal

#1 ZB Monk (player)

Your allies are healed for 38 Health whenever you cast Monk spells on them.
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Template code

Equipment

  • template code Pk5RRP/XCTaCkJVRqAhpINxIjpIBLdipILRZgpIBrphpI9E

Usage

Counters

#2 MoI Sin (Zenmai or Anton)

 save
Template code


Equipment

Usage

  • Disable and micro Recall
  • Hero generally does the job.
  • Disable and micro MoI for the best results, as the hero will spam this skill otherwise.
  • Use this hero to cap unattended shrines, but don't expect it to hold enemies off for long on its own.

Counters

  • General Anti-Melee.
  • Dying too quickly if you are not with this hero.

#3 WS Derv (Melonni or Kahmu)

The energy cost of Dervish enchantments is reduced by 36%.
In PvE, gain +9 armor rating while enchanted.
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Template code


Equipment

Usage

  • Hero generally does the job.
  • Micro healing skills if the hero is under attack while moving between shrines.

Counters

  • Heavy Pressure
  • General Anti-Caster

Feral Packer (Jin, Margrid or Pyre)

The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 40%.
 save
Template code


Equipment

Usage

  • Hero generally does the job.
  • Micro HaO and Lightning Reflexes when the hero is in danger or under attack between shrines.

Counters

Variants

Mind Blast Lava Arrows Searing Heat Mark of Rodgort Glyph of Restoration Aura of Restoration Fire Attunement Recall
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