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This build was archived 10:55 UTC, 4 September 2011 (EDT), for the following reasons:

  • Heroes now spawn enemies when they move into radar distance
  • Introduction of 7 heroes

This build had been designed for the following use:

This build was in the category Good before being archived.

This guide uses heroes and henchmen to quickly and easily complete Curse of the Nornbear, Against the Charr, and A Time For Heroes to turn in Hero's Handbooks to earn faction towards Eye of the North title tracks.

Overview[]

Against the Charr

  • Any/Any Any Player
  • Elementalist/Paragon Fire/runner hero
  • Ritualist/Paragon Communing/runner hero
  • Ritualist/Any Signet of Spirit/resto hero

Curse of the Nornbear

  • Any/Assassin Any Player
  • Ritualist/None Signet of Spirit Healer
  • Ritualist/None Spirit Spammer
  • Mesmer/Elementalist Ineptitude Spammer

A Time for Heroes

  • Any/Assassin MS/DB Spammer
  • Monk/Necromancer Bonder 1
  • Monk/Necromancer Bonder 2
  • Monk/Paragon Bonder 3

Against the Charr[]

Nuker[]

Your maximum Energy is raised by 30.
 save
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Equipment[]

  • Blessed or Survivor Insignias
  • 40/40 Fire Magic set

SoGM Spirit Lord[]

Creatures you create have 40% more Health, and weapon spells you cast last 40% longer.
 save
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Equipment[]

  • Armor: Radiant insignias, vigor runes of choice.
  • Weapons: Any high energy set or staff will do.

SoS Support Healer[]

Creatures you create have 16% more Health, and weapon spells you cast last 16% longer.
 save
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Equipment[]

  • Survivor Insignias
  • Restoration Magic set

Usage[]

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Flag points

  • Starting this mission requires you to run to the helmet. Load your favorite running build to get there. (this takes 1 minute to accomplish)
  • Once in mission flag your team to point C. (shown on map)
  • Aggro the charr coming across the bridge and try to drag them south as they kill you.
  • Once dead, move your team to the different flag points.
  • At point J, be careful of the fireshielders. Move your team almost immediately after you engage them as they will cast Meteor Sower.
  • When you reach the bosses,spread your heroes out and flag your henchmen to aggro.
  • Don't forget to display your Vanguard title.
  • This mission takes 3-5 minutes to complete.

Video Demonstration[]

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Curse of the Nornbear[]

Player[]

 save
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SoS Support Healer[]

Creatures you create have 16% more Health, and weapon spells you cast last 16% longer.
 save
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SoGM Spirit Lord[]

12 + 1 + 3
Creatures you create have 52% more Health, and weapon spells you cast last 52% longer.
 save
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Ineptitude Spammer[]

You activate Spells and Signets 40% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 33%.
 save
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Equipment[]

  • Survivor insignias
  • Staff with +15 energy

Usage[]

  • Avoid activating the res shrine by hugging the left wall.
  • Run your heroes into the Mandragors so they wipe.
  • Run to each spawn point using Dash to break aggro.
  • Wipe at Nornbear and take him out with your party.
  • Another option is to try and run your heroes through and use any survivors to hit the second spawn point. It will shave a few seconds off.

A Time for Heroes[]

Player[]

 save
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  • ParagonParagons take "Never Surrender!" and "Find Their Weakness!"
  • WarriorWarriors take I Will Survive! and Flail
  • Monk Monks take Judge's Insight and Vigorous Spirit
  • RangerRangers take Lightning Reflexes and Shadow Refuge
  • NecromancerNecromancers take Blood Renewal and Life Siphon
  • MesmerMesmers drop "You Move Like a Dwarf!" and replace with Cry of Frustration, take Ether Feast and Drunken Master
  • RitualistRitualists take Weapon of Aggression and Nightmare Weapon
  • AssassinAssassins drop "I Am Unstoppable!" and replace with Fleeting Stability, take Critical Agility and Mystic Regeneration
  • DervishDervishes, drop "I Am Unstoppable!" and replace with Fleeting Stability, take Mystic Regeneration and Drunken Master
  • ElementalistElementalists take Frigid Armor and Conjure Frost (if you do not want to modify your daggers, just swap conjure for a skill of your choice.)


Equipment[]

  • All sup runes to drop health to 105 (130 for Dervishes because of the innate +25 health).
  • Radiant Insignias
  • Vampiric Daggers of Enchanting

Bonder 1[]

Your allies are healed for 29 Health whenever you cast Monk spells on them.
 save
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Bonder 2[]

Your allies are healed for 29 Health whenever you cast Monk spells on them.
 save
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Bonder 3[]

Your allies are healed for 35 Health whenever you cast Monk spells on them.
 save
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Usage[]

  • Killing the Great Destroyer is still possible with Deeds around, it will just become more difficult.

Notes[]

  • To obtain multiple copies of books, you need to place new books into storage. You can only receive one book at a time. Credit goes to the first book in your inventory. To save some time, you can swap out your first book to a book that hasn't received credit for the mission.

Video[]

See Also[]

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