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This build was archived 12:07, 26 February 2009 (UTC), for the following reasons:

  • Fell out of meta
  • Peace and Harmony buff made removing large Hex and Condition stacks easy

This build had been designed for the following use:

This build was in the category Great before being archived.

Toxway uses a large team of Necromancers with damage skills and 2 Soul Bind heroes to poop out a ridiculous amount of pressure and damage.

Team Composition[]

  • 1 Mesmer/Monk VoR Mesmer
  • 1 Necromancer/Paragon Command Tox
  • 1 Necromancer/Elementalist Earth Tox
  • 1 Necromancer/Ritualist Flesh Tox
  • 2 Necromancer/None Soul Bind Heroes
  • 2 Necromancer/Ritualist Necrit Healers

VoR Mesmer[]

You activate Spells and Signets 40% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 33%.
 save
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Command Tox[]

Gain 11 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
 save
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Earth Tox[]

Gain 9 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
 save
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Flesh Tox[]

Gain 13 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
 save
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Soul Bind Heroes[]

Gain 9 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
 save
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Gain 13 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
 save
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Necrit Healers[]

Gain 10 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
 save
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Gain 10 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
 save
Template code

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