This build was archived 11:27, 31 August 2009 (UTC), for the following reason:
This build had been designed for the following use: This build was in the category Good before being archived. |
This team build is for clearing The EotN elite dungeon Slavers' Exile, it is capable of clearing Duncan HM and is the most commonly run build. While this team is designed for Slavers' Exile it could probably be used in other areas to similar success, and possibly to vanquish areas.
The Team[]
The Team Consists of:
- 1x/ Obsidian Tank
- 1x/ Healers Boon
- 1x/ Bonder
- 1x/ Frozen Soil SpB
- 1x/ Spiteful Spirit (Spoil Victor/Signet of Sorrow in Duncan)
- 3x/ Savannah Heat Nuker
Obsidian Tank[]
12 + 1 + 2 Your attack skills gain 15% armor penetration. |
- You can replace "I am Unstoppable!" with a Resurrect signet
- You can replace Armor of Earth with Dolyak Signet
- Grasping Earth can be replaced with Ward Against Foes
Equipment[]
- Gladiator's or Radiant Armor, with a Rune of Superior Absorption, and Superior Vigor
- The last two armor upgrade slots can be taken by Runes of Attunement or Vitae
- A +5 energy axe/sword of Enchanting
- A Strength Shield with a "Sheltered by Faith" inscription and a Shield Handle of Devotion
- An Earth Focus with a "Sheltered by Faith" or "Faith is My Shield" inscription and a Focus Core of Devotion
Elementalist Variant[]
Your maximum Energy is raised by 33. |
- I am Unstoppable can be replaced with Fleeting Stability
- Take some sort of 20% longer Enchantment mod
Healers Boon[]
Your allies are healed for 51 Health whenever you cast Monk spells on them. |
Equipment[]
- 40/40 Set and a high energy set
- Low energy set for using Rebirth
- Radiant insignias for extra energy
- Physical weapon and shield for High armor when going near tank
Bonder[]
12 + 1 + 3 12 + 1 Your allies are healed for 42 Health whenever you cast Monk spells on them. |
- Balthazar's Spirit should be cast on yourself so you receive energy, however it needs to be cast on the tank as well
Equipment[]
- Shield and weapon for extra armor
- High Energy Set
- Low energy Set for Rebirth
- Physical weapon and shield for High armor when going near tank
FS Splinter Barrage[]
The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 48%. |
- Can be Rt/R instead, just use a channeling head piece instead of expertise
- Replace a skill with Winter for Forgewright
- Symbiosis can be useful for restless dead for Duncan -lvl 3 spirit min (raise health of whole team)
Equipment[]
- Radiant/Survivor armor
- A bow of your choice
Spiteful Spirit/Feast of Corruption[]
Gain 13 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds. |
- Can replace Desecrate enchantments for a well skill (Well of profane or well of blood)
OR:
Gain 13 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds. |
- Optional can be used for a well skill (well of blood or well of profane )
Equipment[]
- Radiant armor
- 20/20 with curse +1(20%) and a high energy set
SH Elementalists[]
12 + 1 + 3 12 + 1 Your maximum Energy is raised by 39. |
- Mind Bender for Glyph of Lesser Energy or Rodgorts Invocation, dramatically decreasing the casting time of the entire chain
- Arcane Mimicry can be used in the place of either Searing Heat or Tenai's Heat to echo the other elementalists elite, creating up to 3 Savannah Heat casts
- Liquid Flame for Rodgorts Invocation if you find you're having energy problems
Equipment[]
- 40/40 Set
- Radiant insignias for extra energy, or Survivor for Health
Usage[]
- The Bonder bonds the Tank
- The Ranger places FS down
- The Ranger has Gaze of Fury to use on FS if the party needs to resurrect any members, or it can be used on offensive enemy spirits (Disenchantment and Pain)
- The Tank goes in ahead of everyone else and starts tanking
- When the Tank calls Grasping Earth, Eles and SS start attacking with spells
- Healer heals as necessary - use Seed of Life on the Tank where needed
- If the Bonder is taking damage from bonding, it is better to use seed of life on the bonder, so you don't risk aggroing
- The Bonder can use the various protective spells as energy allows
- Necro use BR on Monks and other characters as needed
Duncan The Black[]
When you come to the final dungeon the Necro will have to change skills.
Gain 12 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds. |
- Well of Profane can be switched for Well of Blood (for health management on Tank)
- Take a 20/20 with +30hp and +1 blood (20%)
- Also take a high energy set
- Use Radiant Insignia
- Spam your offensive skills on the way to Duncan
- Use Well of the Profane as corpses become avilable (this prevents the enemy making minions and stops any enemies in the area being enchanted)
- Use Verata's when there are a few minions around you (keep an eye on health)
- When you get to Duncan the Team should first Kill of any Restless Ghosts
Aggro Duncan so the spirits appear.
- The Necro should then start using Swap on Spirits of Pain and Disenchantment so they're far away from the team
- At this point the Warrior should run in and die at Duncan's feet – do NOT resurrect him!
- The Elementalists and Ranger no longer do anything – this is very important – it's all up to the Monks and Necro now
- The Bonder then bonds the Necro, who will now go to the little corner next to the stairs
- The Monks should be healing the Necro all the time now
- The Necro Spams SV and SoS (and Necrosis where possible) on Duncan until he dies