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This build was archived 20:20, October 1, 2010 (UTC), for the following reason:

This build had been designed for the following use:

This build was in the category Great before being archived.

Core concept to cover some basic warrior running variants.

Builds[]

Charge variant.
Your attack skills gain 14% armor penetration.
 save
Template code


VoS variant.
12 + 1 + 1
12 + 1
Your attack skills gain 14% armor penetration.
 save
Template code


Defy Pain variant.
12 + 1 + 1
12 + 1
Your attack skills gain 14% armor penetration.
 save
Template code


Charging Strike variant.
Your attack skills gain 14% armor penetration.
 save
Template code


Equipment[]

  • Survivor's insignia, vitae runes, runes above, best affordable vigor rune.
  • Any sword, axe or spear with +30hp and +5 energy.
  • A -5/20% or -2/stance +30hp/+45 in stance shield.
  • A +20 energy staff of enchanting.
  • Superior strength/tactics runes are adviseable on discretion but not necessary. The health boosts will mitigate the losses of health.

Usage[]

  • Soldier's Speed + "To the Limit!" for a permanent +30% speed boost, health boost, and adrenaline for Defy Pain.
  • Use "IAU!" to prevent cripple and KD's. Fuels Soldier's Speed in the "Charge!" variant.
  • Use Signet of Stamina upon zoning. Cast it with a superior strength rune then switch back to a minor if you want a bigger boost.
  • Defy Pain: Can be used to run droks. For Lornar's pass, just tank out hexes with holy veil.
  • When engaging a group including siege golems, simply pre-veil>>>wait for energy to recharge>>soldier's speed>>to the limit(when enough enemies in earshot)>>defy pain>>I am Unstoppable>>To the limit>>Defy Pain
  • While tanking do not remove any hexes with remove hex or holy veil. Preserve energy to use "to the limit" and maintain defy pain
  • When deep freeze wears off, activate soldiers speed and I am Unstoppable
  • Endure pain if health gets too low

See Also[]

Charging Strike video

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