EotNElementalist. Air Magic 3Glyph of SwiftnessGlyphFor 15 seconds, your next 2 Spells recharge 25% faster, and projectiles from those spells move 200% faster.5110
FactionsAssassin. Shadow Arts 16Shadow FormElite Enchantment SpellFor 22 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 26 damage with a single skill or attack.5130
FactionsAssassin. Shadow Arts 16Shroud of DistressEnchantment SpellFor 62 seconds, if you are below 50% Health, you have 8 health regeneration and a 75% chance to block attacks.10145
EotNNo Profession. Ebon Vanguard rank Ebon Battle Standard of HonorWard SpellYou plant an Ebon Battle Standard of Honor at your current location. For 14..20 seconds, non-Spirit allies in this area strike for +8..15 damage and an additional +7..10 vs. Charr. PvE only.10120
FactionsElementalist. Earth Magic 12Sliver ArmorEnchantment SpellFor 10 seconds, you have 45% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 29 earth damage.10130
Template code
Equipment
Armor
Head: Blessed Shadow Arts Head Piece of Superior Shadow Arts.
Chest: Blessed Armor of Superior Vigor.
Arms: Blessed Armor of Attunement.
Legs: Blessed Armor of Attunement.
Boots: Blessed Armor of Attunement.
Weapon
Insightful Staff of Enchanting with +5 Energy.
Martial weapon of Enchanting with +5 Energy and a Shield of Devotion with -2 physical damage while Enchanted.
Longbow of Enchanting.
Different Weapon Sets
Myish, Lady of the Lake: A Shield of Devotion with +10vs cold.
Usage
Maintain Shadow Form with Glyph of Swiftness. The 2nd charge of Glyph of Swiftness should be used on Sliver Armor whenever possible.
Glyph of Lesser Energy is for Shroud of Distress/Ebon Battle Standard of Honor/Armor of Earth.
Spike targets with EBSoH -> Sliver Armor (ideally, EBSoH would go up before Shadow Form so that it doesn't interrupt your Glyph rotation).
Shares a spawn point with Ignis Phanaura and Rif Telourau. Maintain your enchants, run straight to the boss, bodyblock him at the bottom of the stairs then nuke.
Shares a spawn point with Spasmo Thunderbolt and Rif Telourau. Maintain your enchants, run straight to the boss, bodyblock him at the bottom of the stairs then nuke.
Shares a spawn point with Spasmo Thunderbolt and Ignis Phanaura. Maintain your enchants, run straight to the boss, bodyblock him at the bottom of the stairs then nuke.
Apply Armor of Earth, Shadow Form, and Shroud before pulling the lever. Start going outisde the building, apply Mental Block when you get to the Charr. Kill the boss outside the gate.
Apply Armor of Earth, Shadow Form, and Shroud before pulling the lever. Start going outisde the building, apply Mental Block when you get to the Charr. Kill the boss outside the gate.
Apply Armor of Earth, Shadow Form, and Shroud before pulling the lever. Start going outisde the building, apply Mental Block when you get to the Charr. Kill the boss outside the gate.
Apply Armor of Earth, Shadow Form, and Shroud before pulling the lever. Start going outisde the building, apply Mental Block when you get to the Charr. Kill the boss outside the gate.
Apply Armor of Earth, Shadow Form, and Shroud before pulling the lever. Start going outisde the building, apply Mental Block when you get to the Charr. Kill the boss outside the gate.
This boss shares a spawn point with Gambol Headrainer. You have to walk along the small mountain, because he doesn't attack. Aggro as many Ice Imps as you want, you'll only need 1 additional group to kill the boss in 1 Sliver. You can kill the ice imps too.
Kill warriors before pulling the boss with a bow. It is advised to aggro the 2 groups in front of the entrance. Do NOT stand too close to the rangers, they use traps.
Required quest:Return of the Yeti. Kill the warriors first away from the boss. Pull with a bow. It is much harder to kill this boss if you are being attacked by the quest related warrior boss, but he can be killed after. Ideally he rushes in to heal 1 warrior in melee, separating him from the other ranged mobs.
Maintain your enchants while running. At the boss, dance around a bit after every skill you use to dodge Wanderlust. Pull 2 groups, then he should die in 1 sliver (stand still once sliver is up).
Recommended quest:Seek Out Brother Tosai. Maintain your enchants while running. Pull him away from the Peasants. Kill him in 2-3 slivers else your energy won't be enough. Maintain Dark Escape at all times.
Recommended quest:Seek Out Brother Tosai. Maintain your enchants while running. Kill him in 2-3 slivers else your energy won't be enough. Maintain Dark Escape at all times.
Grab the nearby Nephila aggro, use them to kill a Mandragor group that pops up on the way to the boss. Avoid going near the river, a second group could spawn.
Kill the Sapphire Djinns and the melee Beetles you aggro first, then you kill Yammiron once only. No need to repeat the killing as further kills drop nothing.
He's spawned by Stone Summit (look it up on the GW wiki). Waste no time, start running the moment you spawn into the zone (timing for patrols is very tight).
The running part is the only somewhat difficult one. Krait Warriors have interrupts, don't cast while they are on you. When you reach the boss try to position yourself in a way that only he's in Sliver's range.
Note
Difficulty is written in range of 1-5, with 1 being easy and 5 being hard.
For difficulty 3 and above you may want to use a Shield set, although it's not always mandatory.