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The PvXwiki community finds this to be a good build.

This build has received an overall rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.

This build has been designed for the following use:

Flux This build is positively affected by the Flux: Amateur Hour.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Additional damage against Elementalists when using shock and gust against them.
Flux This build is positively affected by the Flux: Hidden Talent.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Slightly increased air magic.
Flux This build is positively affected by the Flux: There Can Be Only One.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Additional damage against other assassins; with gust you're also relatively well-protected against other assassins.
Flux This build is positively affected by the Flux: Jack of All Trades.
See the build's talk page for discussion and ramifications not noted here.  
Notes:
  • Attributes: 11 air magic, 10+1 critical strikes, 10+1 dagger mastery.
  • Fairly improved performance due to faster casting and eased energy management.
Flux This build is negatively affected by the Flux: Minion Apocalypse.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Killing targets in point-blank range will pressure you, which is particularly dangerous when playing without a monk (in range).

Use Gust to open your dagger chain and assist your allies against enemy melee.

Attributes and Skills[]

You have an additional 9% chance to critical hit. Whenever you critical hit, you get 2 Energy.
 save
Template code

Optional
  • Resurrection Signet Resurrection Signet for RA
  • Death's Charge Death's Charge for AB.

Equipment[]

  • Armor:
    • Survivor or Blessed sigs and a rune of Restoration.
  • Weapons:
    • Shocking daggers of Fortitude (Use most of the time)
    • Shocking daggers of Enchanting (Use when you're about to open your chain with Gust)
    • 40/20/20 Air staff (Use while casting enchantments)
    • Shield sets (+10 vs damage type)

Usage[]

  • Use Gust to start your chain if your target is moving or attacking. If not, use shock.
  • Use Gust on your allies being attacked in melee to lineback from afar and give them an IMS.
  • Alternatively use it offensively on one of your frontline.

Counters[]

  • Anti-melee.

Notes[]

  • The only time you should self cast Gust is if there isn't one of your allies in range. Spread the love.
  • Foes suffer two damage packets from Gust when targeting yourself.
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