This build is positively affected by the Flux: Hidden Talent. See the build's talk page for discussion and ramifications not noted here. Notes: Slightly increased air magic.
This build is negatively affected by the Flux: There Can Be Only One. See the build's talk page for discussion and ramifications not noted here. Notes: Increased damage against other assassins. As this is a pressure build and most assassins play spikes, this puts you at a disadvantage.
Attributes: 11 air magic, 10+1 critical strikes, 10+1 dagger mastery.
Slightly improved general performance.
This build is negatively affected by the Flux: Minion Apocalypse. See the build's talk page for discussion and ramifications not noted here. Notes: Killing targets will put you under pressure, which can be troublesome when no monk is in range.
EotNAssassin. Dagger Mastery 14Golden Fang StrikeOff-Hand AttackMust follow a lead attack. If you are under the effects of an Enchantment and this attack hits, target foe suffers from a Deep Wound for 19 seconds.54
FactionsAssassin. Dagger Mastery 14Death Blossom (PvP)Dual AttackMust follow an off-hand attack. If it hits, Death Blossom strikes target foe for +43 damage and all adjacent foes take 43 damage.56
FactionsAssassin. Critical Strikes 13Critical StrikeDual AttackMust follow an off-hand attack. If it hits, this attack strikes for +27 damage, results in a critical hit, and you gain 3 Energy.56
NightfallAssassin. Critical Strikes 13Way of the AssassinElite StanceFor the next 20 seconds while wielding daggers, you attack 18% faster and have a +31% chance to land a critical hit.512
NightfallElementalist. Air Magic 6Storm Djinn's HasteEnchantment SpellFor 16 seconds, you move 25% faster. Each second that you are moving, you lose 1 Energy.5¼10
CoreElementalist. Air Magic 6Conjure LightningEnchantment SpellFor 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 11 lightning damage.10145
Critical EyeFactionsAssassin. Critical Strikes 13Critical EyeSkillFor 32 seconds, you have an additional 13% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.530: Extra energy management and dps in GvG
Resurrection SignetCoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3: for RA / HA.
Exhausting AssaultFactionsAssassin. Dagger Mastery 14Exhausting AssaultDual AttackMust follow a lead attack. Target foe's action is interrupted. If that action was casting a Spell, target foe suffers 10 Overcast.5½8: for an interrupt.
Fox Fangs (PvP)FactionsAssassin. Dagger Mastery 14Fox Fangs (PvP)Off-Hand AttackMust follow a lead attack. Fox Fangs cannot be blocked and strikes for +24 damage if it hits.5½6 or Wild Strike (PvP)FactionsAssassin. Dagger Mastery 14Wild Strike (PvP)Off-Hand AttackMust follow a lead attack. If it hits, this attack strikes for +33 damage and any Stance being used by target foe ends. This attack cannot be blocked.56 for more DPS.
Equipment[]
Armor:
Survivor/Blessed, a Rune of Superior Vigor, a Rune of Vitae and a Rune of Clarity.
Weapons:
Shocking Daggers of Fortitude (+15^50 or +15% while enchanted since you'll be maintaining conjure lightning most of the time).
Vampiric Daggers of Fortitude (15^50) if Conjure gets stripped.
40/20/20 Air Staff for casting Conjure.
Defensive Sets.
Usage[]
Maintain Conjure & Storm Djinn's Haste.
Maintain Way of the Assassin while spamming 1-2-3-1-2-4