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This build is provisionally vetted good pending more votes. This build has received a provisional rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good. This build has been designed for the following use: |
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This is part of the Dungeon Build series, see Dungeon Guide for all Dungeon builds. |
| This build requires Consumables to operate properly. |
Run or solo SoO on your assassin using energy removal + wastrels spam tactics.
Attributes and Skills[]
Equipment[]
- Blessed insignias
- Weapons of Enchanting
- Flatbow
Usage[]
Maintain Dark Escape at all times while being attacked on any level.
- Level 1
- Run to opposite end of dungeon and lose all aggro past the res shrine near the Brigand. Pull out a bow and pull the Brigand. maintain DE & Wastrel the Brigand to death. A summoning stone is recommended.
- Run to level 2.
- Level 2
- Pull the aggro in the water on the wall to the right until all are balled; synchronize the visages to keep their energy at 0 and maintain channeling for constant energy. Wastrels the group.
- At the graveyard, pull the melees and mages into a ball along a wall, use visages again and wastrels them away.
- Light the torches for the next Brigand, pull it with a bow, and then kill as you did on level 1.
- Run to the gate to level 3.
- Level 3
- Run with your torch and light all the braziers needed, kill the Brigand group that spawns by using a nearby pillar or table to block any from escaping. Kill as you did the first spawn on level 2. Grab the key and run in to Fendi.
- Fendi is not fun. Wastrel him to death along with using jets, avoid the rangers as much as possible! Once the Soul spawns, run to it and wastrels it + any of the Damned Crewmen. Rinse and repeat this until the Soul is finally dead.
Counters[]
- Skeleton Wizard spikes if you have no anti-knockdown active. (i.e. Dwarven Stability must be maintained with alcohol.)
Notes[]
- Personal consumables are highly recommended, and Alcohol is required to avoid knockdowns.










