This build is significantly affected by the Flux: Hidden Talent. See the build's talk page for discussion and ramifications not noted here. Notes: Increased secondary profession attributes slightly increase damage, deep wound likelihood and ims duration.
This build is significantly affected by the Flux: Meek Shall Inherit. See the build's talk page for discussion and ramifications not noted here. Notes: Consider replacing "incoming!" with godspeed to benefit from the flux.
NightfallParagon. Command 10"Fall Back!" (PvP)ShoutFor 8 seconds, all allies within earshot gain 12 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.1025
NightfallParagon. Spear Mastery 10Vicious AttackSpear AttackIf this attack hits, you deal +15 damage. If you land a critical hit with this attack, target foe suffers from a Deep Wound for 12 seconds.58
NightfallParagon. Command 10"Go for the Eyes!" (PvP)ShoutFor 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional 60% chance to critical.44
FactionsAssassin. Critical Strikes 13Critical EyeSkillFor 32 seconds, you have an additional 13% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.530
EotNAssassin. Critical Strikes 13Way of the MasterEnchantment SpellFor 60 seconds, while holding a non-dagger weapon, you have an additional 29% chance to land a critical hit.5¼30
Template code
Variable skill slot
Augury of DeathNightfallAssassin. Deadly Arts 1Augury of DeathHex SpellFor 7 seconds, the next time damage would drop target foe's Health below 50%, you inflict a Deep Wound for 6 seconds and Shadow Step to that foe. This Spell has half the normal range.5120 – second source of deep wound.
Assassin's Remedy (PvP)NightfallAssassin. Critical Strikes 13Assassin's Remedy (PvP)Enchantment SpellFor 30 seconds, the next 9 attack skills you use remove one Condition.10120 – blind removal.
Command shield of fortitude, -20% cripple duration.
Command shields of fortitude, +10 armor against each damage type.
Usage[]
Maintain your enchantments and Critical EyeFactionsAssassin. Critical Strikes 13Critical EyeSkillFor 32 seconds, you have an additional 13% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.530.
Cover Way of the MasterEotNAssassin. Critical Strikes 13Way of the MasterEnchantment SpellFor 60 seconds, while holding a non-dagger weapon, you have an additional 29% chance to land a critical hit.5¼30 with Assassin's Remedy (PvP)NightfallAssassin. Critical Strikes 13Assassin's Remedy (PvP)Enchantment SpellFor 30 seconds, the next 9 attack skills you use remove one Condition.10120.
Call spikes. Prefer targets in their cast set, carrying a flag or suffering from death penalty.
Use Vicious AttackNightfallParagon. Spear Mastery 10Vicious AttackSpear AttackIf this attack hits, you deal +15 damage. If you land a critical hit with this attack, target foe suffers from a Deep Wound for 12 seconds.58 first, then "Go for the Eyes!"NightfallParagon. Command 10"Go for the Eyes!"ShoutFor 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional 77% chance to critical.4 while your spear is mid-air. Use Disrupting ThrowNightfallParagon. Spear Mastery 10Disrupting ThrowSpear AttackIf this attack hits a foe suffering from a Condition, that foe is interrupted.5½10 for additional damage.
Use your party-wide speed boosts to your advantage.
Call retreats if you have trouble surviving an 8v8 situation for an extended period of time. Run flags with the whole team, try a few spikes when the other team is in range.
Call collapses on snared or deeply commited splits.
Note that using both shouts in succession grants an average speed boost of 21%, whereas DashFactionsAssassin. UnlinkedDashStanceFor 3 seconds, you run 50% faster.58 provides an average speed boost of almost 19% – this means that if the opposing runner already was pushed up when you started collapsing and he followed immediately you don't have a large time window to score a kill on collapsed targets. It also means that if you run flags with your entire team you won't ever noticeably outperform a standard midline runner.