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==See also== |
==See also== |
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*[[Build:Team - GvG A/P Spike|GvG A/P Spike]] |
*[[Build:Team - GvG A/P Spike|GvG A/P Spike]] |
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+ | *[[Build:A/P Dark Apostasy Caller|A/P Caller for Heroes' Ascent] |
Revision as of 19:13, 12 October 2018
This build is part of the current metagame. The community has decided this build is in the current metagame and deserves to be stored. It has not yet received a rating through the PvXwiki vetting system. This build has been designed for the following use: |
This build is significantly affected by the Flux: Hidden Talent. See the build's talk page for discussion and ramifications not noted here. Notes: Increased secondary profession attributes slightly increase damage, deep wound likelihood and ims duration. |
This build is significantly affected by the Flux: Meek Shall Inherit. See the build's talk page for discussion and ramifications not noted here. Notes: Consider replacing "incoming!" with godspeed to benefit from the flux. |
This A/P Caller is designed to call ranged spikes and support the team with speed boosts.
Skills and Attributes
You have an additional 13% chance to critical hit. Whenever you critical hit, you get 3 Energy. |
Equipment
Runes and insignia
- 5 blessed insignias.
- Rune of superior vigor.
- 3 runes of vitae.
Weapons
- Swift staff of enchanting, +5e^ench.
- Vampiric spear of defense, 15^50 with
- Command shield of fortitude, -20% blind duration.
- Command shield of fortitude, -20% cripple duration.
- Command shields of fortitude, +10 armor against each damage type.
Usage
- Maintain your enchantments and Critical Eye.
- Cover Way of the Master with Assassin's Remedy.
- Call spikes. Prefer targets in their cast set, carrying a flag or suffering from death penalty.
- Use Vicious Attack first, then "Go for the Eyes!" while your spear is mid-air. Use Interrupting Throw for additional damage.
- Use your party-wide speed boosts to your advantage.
- Call retreats if you have trouble surviving an 8v8 situation for an extended period of time. Run flags with the whole team, try a few spikes when the other team is in range.
- Call collapses on snared or deeply commited splits.
See also
- GvG A/P Spike
- [[Build:A/P Dark Apostasy Caller|A/P Caller for Heroes' Ascent]