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==See also==
 
==See also==
 
*[[Build:Team - GvG A/P Spike|GvG A/P Spike]]
 
*[[Build:Team - GvG A/P Spike|GvG A/P Spike]]
  +
*[[Build:A/P Dark Apostasy Caller|A/P Caller for Heroes' Ascent]

Revision as of 19:13, 12 October 2018

Metacapecategory

This build is part of the current metagame.

The community has decided this build is in the current metagame and deserves to be stored. It has not yet received a rating through the PvXwiki vetting system.

This build has been designed for the following use:

Flux This build is significantly affected by the Flux: Hidden Talent.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Increased secondary profession attributes slightly increase damage, deep wound likelihood and ims duration.
Flux This build is significantly affected by the Flux: Meek Shall Inherit.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Consider replacing "incoming!" with godspeed to benefit from the flux.

This A/P Caller is designed to call ranged spikes and support the team with speed boosts.

Skills and Attributes

You have an additional 13% chance to critical hit. Whenever you critical hit, you get 3 Energy.
 save
Template code


Equipment

Runes and insignia

Weapons

Usage

  • Maintain your enchantments and Critical Eye.
  • Call spikes. Prefer targets in their cast set, carrying a flag or suffering from death penalty.
  • Use your party-wide speed boosts to your advantage.
    • Call retreats if you have trouble surviving an 8v8 situation for an extended period of time. Run flags with the whole team, try a few spikes when the other team is in range.
    • Call collapses on snared or deeply commited splits.

See also

  • GvG A/P Spike
  • [[Build:A/P Dark Apostasy Caller|A/P Caller for Heroes' Ascent]