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Metacapecategory

This build is part of the current metagame.

The community has decided this build is in the current metagame and deserves to be stored. It has not yet received a rating through the PvXwiki vetting system.

This build has been designed for the following use:

Flux This build is significantly affected by the Flux: Hidden Talent.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Increased secondary profession attributes slightly increase damage, deep wound likelihood and ims duration.
Flux This build is significantly affected by the Flux: Meek Shall Inherit.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Consider replacing "incoming!" with godspeed in the GvG build variant to benefit from the flux.

This A/P Caller is designed to call ranged spikes and support the team with speed boosts.

Skills and Attributes

You have an additional 13% chance to critical hit. Whenever you critical hit, you get 3 Energy.
 save
Template code


Equipment

Runes and insignia

  • 5x blessed insignia.
  • Rune of superior vigor.
  • 2x rune of vitae.
  • Rune of clarity.

Weapons

  • Swift staff of enchanting, +5e^ench
  • Vampiric spear of defense, 15^50 with
    • Command shield of fortitude, -20% blind duration
    • Command shield of fortitude, -20% cripple duration
    • Command shields of fortitude, +10 armor against each damage type

Usage

  • Maintain your enchantments and Critical Eye.
  • Call spikes. Prefer targets in their cast set, carrying a flag or suffering from death penalty.
  • Use your party-wide speed boosts to your advantage.
    • Call retreats if you have trouble surviving an 8v8 situation for an extended period of time. Run flags with the whole team, try a few spikes when the other team is in range.
    • Call collapses on snared or deeply commited splits.

See also

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