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This build is in the testing phase.

Please join the discussion and rate this build if you have experience with this or closely related builds.

This build has been designed for the following use:

Flux This build is significantly affected by the Flux: Hidden Talent.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Increased secondary profession attributes slightly increase damage, deep wound likelihood and ims duration.

This A/P Caller is designed to call ranged spikes and deprot targets at the same time.

Skills and Attributes[]

You have an additional 13% chance to critical hit. Whenever you critical hit, you get 3 Energy.
 save
Template code

Equipment[]

Runes and insignia

Weapons

Usage[]

  • Maintain your enchantments and Critical Eye.
  • Call spikes. Prioritize balling targets, targets in their cast set, targets carrying a relic or suffering from death penalty.
    • Use Vicious Attack first, then "Go for the Eyes!" (PvP) while your spear is mid-air. Use Disrupting Throw for additional damage.
  • Use Song of Concentration on king of the hill maps to make sure that your ghostly heroes can capture the altar.
  • Use "Make Haste!" on relic run maps to increase both your runners' movement speed.


See also[]

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