NightfallAssassin. Deadly Arts Deadly ParadoxStanceAll of your attack Skills are disabled for 10 seconds. For 5..13..16 seconds, your Assassin Skills activate and recharge 33% faster.1510
FactionsAssassin. Shadow Arts 15Shadow FormElite Enchantment SpellFor 21 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 25 damage with a single skill or attack.5130
FactionsAssassin. Shadow Arts 15Shroud of DistressEnchantment SpellFor 60 seconds, if you are below 50% Health, you have 8 health regeneration and a 75% chance to block attacks.10145
CoreRanger. Expertise 0Whirling DefenseStanceFor 8 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 5 damage.1060
EotNNo Profession. Deldrimor rank Dwarven StabilityEnchantment SpellFor 24..30 seconds, your Stances last 55..100% longer. If you activated this Skill while drunk, you cannot be knocked down. PvE only.5¼30
NightfallRanger. Wilderness Survival 10Natural StrideStanceFor 6 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted.512
FactionsAssassin. Shadow Arts 15Shadow of HasteStanceFor 40 seconds you move 15% faster than normal. When Shadow of Haste ends, you shadow step to your original location.545
PropheciesRanger. Beast Mastery 10Edge of ExtinctionNature RitualCreate a level 7 Spirit with 140 Health and 44 armor. If a non-Spirit creature within range dies, Edge of Extinction deals 38 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 110 seconds.5560
NightfallAssassin. Deadly Arts Deadly ParadoxStanceAll of your attack Skills are disabled for 10 seconds. For 5..13..16 seconds, your Assassin Skills activate and recharge 33% faster.1510
FactionsAssassin. Shadow Arts 12Shroud of DistressEnchantment SpellFor 54 seconds, if you are below 50% Health, you have 7 health regeneration and a 75% chance to block attacks.10145
FactionsAssassin. Shadow Arts 12Shadow FormElite Enchantment SpellFor 18 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 21 damage with a single skill or attack.5130
CoreRanger. Expertise 14Whirling DefenseStanceFor 19 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 11 damage.460
EotNNo Profession. Deldrimor rank Dwarven StabilityEnchantment SpellFor 24..30 seconds, your Stances last 55..100% longer. If you activated this Skill while drunk, you cannot be knocked down. PvE only.5¼30
NightfallRanger. Wilderness Survival 10Natural StrideStanceFor 6 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted.212
FactionsAssassin. Shadow Arts 12Shadow of HasteStanceFor 34 seconds you move 15% faster than normal. When Shadow of Haste ends, you shadow step to your original location.545
PropheciesRanger. Beast Mastery 4Edge of ExtinctionNature RitualCreate a level 3 Spirit with 60 Health and 21 armor. If a non-Spirit creature within range dies, Edge of Extinction deals 24 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 62 seconds.2560
Template code
Equipment
Weapons
A spear, axe, or sword (the requirement does not matter) with a 20% of Enchanting mods and an "I have the power!" inscription. (The spearhead, haft, or hilt doesn't matter as long as it is not Vampiric or Zealous).
As soon as you zone in use Dwarven StabilityEotNNo Profession. Deldrimor rank Dwarven StabilityEnchantment SpellFor 24..30 seconds, your Stances last 55..100% longer. If you activated this Skill while drunk, you cannot be knocked down. PvE only.5¼30 and then Natural StrideNightfallRanger. Wilderness Survival Natural StrideStanceFor 1..7..8 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted.512 and head towards the mantids. Use a second Natural StrideNightfallRanger. Wilderness Survival Natural StrideStanceFor 1..7..8 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted.512 as soon as it is off cooldown. Before the second one ends you will be in range of the mantids.
Stop before aggroing them and use Shroud of DistressFactionsAssassin. Shadow Arts Shroud of DistressEnchantment SpellFor 30..54..62 seconds, if you are below 50% Health, you have 3..7..8 health regeneration and a 75% chance to block attacks.10145, Deadly ParadoxNightfallAssassin. Deadly Arts Deadly ParadoxStanceAll of your attack Skills are disabled for 10 seconds. For 5..13..16 seconds, your Assassin Skills activate and recharge 33% faster.1510, and then Shadow FormFactionsAssassin. Shadow Arts Shadow FormElite Enchantment SpellFor 5..18..22 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 5..21..26 damage with a single skill or attack.5130.
Then recast Natural StrideNightfallRanger. Wilderness Survival Natural StrideStanceFor 1..7..8 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted.512 and start grabbing the groups.
You should have no problem getting there fast enough, but if you are too slow getting there (possible disconnect, maybe AFK, or if you died once already), the mantid groups could start getting bad aggro, making them unable to be balled, slowing the run down, or failing.
Do not stop and get a chest on the way, you can get it afterwards.
After you aggro the last group you want to place your Shadow of HasteFactionsAssassin. Shadow Arts Shadow of HasteStanceFor 10..34..42 seconds you move 15% faster than normal. When Shadow of Haste ends, you shadow step to your original location.545 as close to this spot as possible.
If you are slow getting to the SoH spot, go ahead and recast Deadly Paradox and Shadow Form before placing your SoH.
Keep running and turn right into the little cove (where Naiju can possibly be) and run to the far corner to pull the mantid monks around the corner. Then head back left until you get around this area or until the mantid monks ball up perfectly.
Recast Shadow FormFactionsAssassin. Shadow Arts Shadow FormElite Enchantment SpellFor 5..18..22 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 5..21..26 damage with a single skill or attack.5130 whenever you need to, but try to do it as late as possible.
Do NOT use any stance during this, even to recast your SF as it will then cancel your SoH.
Once you have pulled to around this area and have made sure the mantid monks are balled. Go ahead and recast Dwarven StabilityEotNNo Profession. Deldrimor rank Dwarven StabilityEnchantment SpellFor 24..30 seconds, your Stances last 55..100% longer. If you activated this Skill while drunk, you cannot be knocked down. PvE only.5¼30 and then use Natural StrideNightfallRanger. Wilderness Survival Natural StrideStanceFor 1..7..8 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted.512 to jump back to your SoH spot. Make adjustmants quickly to make sure the ball is good then wait until all of the mantid necromancers are settled, then run in and use Whirling DefenseCoreRanger. Expertise Whirling DefenseStanceFor 8..18..21 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 5..10..11 damage.1060 once you are in the middle of them all.
If you are fast enough you can cast Deadly Paradox instead of Natural Stride to jump back and give your Shadow Form more time.
As soon as you use Whirling, go ahead and cast your Edge of ExtinctionPropheciesRanger. Beast Mastery Edge of ExtinctionNature RitualCreate a level 1..8..11 Spirit. If a non-Spirit creature within range dies, Edge of Extinction deals 14..43..52 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 30..126..158 seconds.5560 exactly where you are standing. Wait until everything is dead, then pick up your drops and go get any chests that might have spawned.
Make sure not to cancel your Whirling stance or move around too much.
Notes
It is recommended that Lockpicks are taken as there is a chance chests will spawn in the area. These chests have the ability to drop Celestial Weapons.
The Ranger variant will kill the Mantids faster, but requires more practice due to taking more damage and giving less leeway with Shadow Form casts.