FactionsAssassin. Dagger Mastery 15Fox FangsOff-Hand AttackMust follow a lead attack. Fox Fangs cannot be blocked and strikes for +35 damage if it hits.5½3
FactionsAssassin. Dagger Mastery 15Death BlossomDual AttackMust follow an off-hand attack. If it hits, Death Blossom strikes target foe for +45 damage and all adjacent foes take 45 damage.52
FactionsAssassin. Critical Strikes 13Critical EyeSkillFor 32 seconds, you have an additional 13% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.530
NightfallAssassin. Critical Strikes 13Way of the AssassinElite StanceFor the next 20 seconds while wielding daggers, you attack 18% faster and have a +31% chance to land a critical hit.512
Wild StrikeFactionsAssassin. Dagger Mastery 15Wild StrikeOff-Hand AttackMust follow a lead attack. If it hits, this attack strikes for +35 damage and any Stance being used by target foe ends. This attack cannot be blocked.54 - Stance removal + additional off-hand attack.
Malicious StrikeNightfallAssassin. Critical Strikes 15Malicious StrikeMelee AttackIf this attack hits a foe suffering from a Condition, you deal +30 damage and this attack results in a critical hit.56 - additional damage skill to bridge downtime.
Iron PalmFactionsAssassin. Deadly Arts 3Iron PalmSkillTarget touched foe suffers 14 damage, and if that foe is suffering from a Hex or Condition that foe is knocked down. Iron Palm counts as a lead attack.5¾20 - knock down skill (move 3 points from Shadow Arts to Deadly Arts).
Golden Phoenix StrikeFactionsAssassin. Dagger Mastery 15Golden Phoenix StrikeOff-Hand AttackIf you are not under the effects of an Enchantment, this skill misses. If it hits, Golden Phoenix Strike deals +30 damage and all adjacent foes take 30 damage.58 - additional chain opener.
Golden Fang StrikeEotNAssassin. Dagger Mastery 15Golden Fang StrikeOff-Hand AttackMust follow a lead attack. If you are under the effects of an Enchantment and this attack hits, target foe suffers from a Deep Wound for 20 seconds.54 - Deep Wound (requires an enchantment).
Signet of MaliceFactionsAssassin. UnlinkedSignet of MaliceSignetFor each Condition suffered by target foe, you lose one Condition.¼5 – condition removal.
Distracting BlowCoreWarrior. UnlinkedDistracting BlowMelee AttackSwipe your weapon at the target, dealing no damage but disrupting the target's current action (and the actions of foes adjacent to your target).5½10 - AoE Interrupt.
Wild BlowCoreWarrior. UnlinkedWild BlowMelee AttackLose all adrenaline. If it hits, this attack will result in a critical hit and any Stance being used by your target ends. This attack cannot be blocked.58 - guaranteed crit (=energy management) + stance removal.
"Watch Yourself!"CoreWarrior. Tactics 3"Watch Yourself!"ShoutParty members within earshot gain +9 armor for 10 seconds. This shout ends after 10 incoming attacks.44 - to give your team a small armor-buff and to renew Echo-skills (move 3 points from Shadow Arts to Tactics).
"Go for the Eyes!"NightfallParagon. Command 3"Go for the Eyes!"ShoutFor 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional 44% chance to critical.4 - to increase the crit chance and to renew Echo-skills (move 3 points from Shadow Arts to Command).
Heart of Holy FlameNightfallDervish. Mysticism 0Heart of Holy FlameFlash Enchantment SpellAll adjacent foes take 5 holy damage. For 30 seconds, your attacks deal holy damage. When this Enchantment ends, all adjacent foes are set on fire for 2 seconds.1010 - Holy damage for Undead infested areas.