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Rating totals: 12 votes

Overall
4.58
Effectiveness
4.58
Universality
4.58
Innovation
8%
Effectiveness
0 1 2 3 4 5
Universality
0 1 2 3 4 5

Current Ratings

Overall
5.0

Maciej2010

Last edit: 13:24, 04 Mar 2012 (EST) 

Build better than other melee hero's builds, thank you arena net to fix assassins AI after those years!

Effectiveness
5
Universality
5
Innovation
X

Overall
5.0

Adaweda

Last edit: 12:29, 03 Mar 2012 (EST) 

YEAH! We should probably post the R/D/W variants on here too since they all use the same skills/useage. R/A with pets should be the new meta.

Effectiveness
5
Universality
5
Innovation
O

Overall
5.0

Szoferka

Last edit: 09:30, 03 Mar 2012 (EST) 

A grand substitute over the dervish in Physway teams now. Since dagger chains were fixed the damage surpasses dervish since 1/4attacks, but warrants Orders/SoH like a player would. It trades off extra damage for a little less armour, which can be easily made up with prots or Shelter.

Effectiveness
5
Universality
5
Innovation
O

Overall
5.0

Sjan12192

Last edit: 11:21, 03 Mar 2012 (EST) 

Just as good as VoS dervishes. Benefits a lot more from orders and SoH/GDW.

Effectiveness
5
Universality
5
Innovation
O

Overall
5.0

@DeletedUser40277624

Last edit: 12:24, 03 Mar 2012 (EST) 

Not bad at all for DPS - almost competes with VoS derpish hero. (It can even rupt with exhausting assault if you give it to the hero). Still sometimes slow for chaining attacks. :/

Effectiveness
5
Universality
5
Innovation
O

Overall
4.0

Frizz Meister@legacy41726436

Last edit: 19:00, 23 Mar 2012 (EST) 

Great DPS but the sin is so squishy it sucks energy from your protter/st rit way too fast. Keep the aggro small though and this hero will tear stuff up.

Effectiveness
4
Universality
4
Innovation
O

Overall
3.8

Tasty13061@legacy41726531

Last edit: 15:09, 23 Apr 2012 (EST) 

Great when it works. However, PvE is heavily anti-melee, and heroes have no way to compensate unlike players. There's a reason why there are no great 7 hero teams with physical heroes.

Effectiveness
4
Universality
3
Innovation
O

Overall
5.0

Viperblossom

Last edit: 03:44, 24 Apr 2012 (EST) 

A grand substitute over the dervish in Physway teams now. Since dagger chains were fixed the damage surpasses dervish since 1/4attacks, but warrants Orders/SoH like a player would. It trades off extra damage for a little less armour, which can be easily made up with prots or Shelter.

Effectiveness
5
Universality
5
Innovation
O

Overall
5.0

Dacookiemaster

Last edit: 14:43, 02 Jun 2012 (EST) 

A grand substitute over the dervish in Physway teams now. Since dagger chains were fixed the damage surpasses dervish since 1/4attacks, but warrants Orders/SoH like a player would. It trades off extra damage for a little less armour, which can be easily made up with prots or Shelter.

Effectiveness
5
Universality
5
Innovation
O

Overall
4.8

@legacy41726351

Last edit: 04:57, 25 Jun 2012 (EST) 

Good when you want more single target/less AoE than a VoS hero. Melee AI isn't great.

Effectiveness
5
Universality
4
Innovation
O

Overall
3.4

Krschkr

Last edit: 22:30, 04 May 2018 (EST) 

Suffers from AI issues and lack of PvE skills, but has a decent damage output when it's attacking a foe. Sadly it will get stuck quite often or start kiting when it should keep attacking, which reduces the overall effectivity greatly.

Effectiveness
3
Universality
5
Innovation
O

Overall
4.0

Eauxiechan

Last edit: 00:46, 10 Apr 2021 (EST) 

Almost is better than VoS hero-Almost.

Effectiveness
4
Universality
4
Innovation
O