Solo farm the Undead of the Gates of Kryta mission with any profession in Hard mode for bones, dust, various other materials, gold, runes, insignias, weapon upgrades, dye, Decayed Orr Emblems. This can also be used to farm the group of Undead outside Bergen Hot Springs.
CoreMonk. Protection Prayers 10Protective SpiritEnchantment SpellFor 17 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5
NightfallMonk. Protection Prayers 10Shield of AbsorptionEnchantment SpellFor 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment.5110
CoreMonk. Protection Prayers 10Shielding HandsEnchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 13. When Shielding Hands ends, that ally is healed for 35 Health.5¼15
EotNMonk. Smiting Prayers 12Smite ConditionSpellRemove one Condition from target ally. If a Condition was removed, foes in the area take 50 holy damage.517
EotNNo Profession. Deldrimor rank Light of DeldrimorSpellAll foes in the area are struck for 55..80 holy damage. The location of hidden objects are briefly indicated on your Compass. Any hidden objects in the area are revealed. PvE only.5¾20
PropheciesMonk. Smiting Prayers 12Shield of JudgmentElite Enchantment SpellFor 18 seconds, anyone striking target ally with an attack is knocked down and suffers 41 holy damage.15145
PropheciesMonk. Smiting Prayers 12Balthazar's SpiritEnchantment SpellWhile you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)-1102
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As a Monk and Dervish primary, it is possible to do the trick mentioned in the Notes section in Hard Mode. If going for it, swap Healing BreezeCoreMonk. Healing Prayers 8Healing BreezeEnchantment SpellFor 15 seconds, target ally gains +7 Health regeneration.1015 for Mystic RegenerationNightfallDervish. Earth Prayers 8Mystic RegenerationEnchantment SpellFor 13 seconds, you have +3 Health regeneration for each enchantment (maximum of 8) on you.10¼10.
If wanting to farm in Normal mode, simply swap Protective SpiritCoreMonk. Protection Prayers 10Protective SpiritEnchantment SpellFor 17 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5 for another offensive skill of your choice.
CoreMonk. Protection Prayers 10Protective SpiritEnchantment SpellFor 17 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5
NightfallMonk. Protection Prayers 10Shield of AbsorptionEnchantment SpellFor 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment.5110
CoreMonk. Protection Prayers 10Shielding HandsEnchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 13. When Shielding Hands ends, that ally is healed for 35 Health.5¼15
EotNMonk. Smiting Prayers 12Smite ConditionSpellRemove one Condition from target ally. If a Condition was removed, foes in the area take 50 holy damage.517
EotNNo Profession. Deldrimor rank Light of DeldrimorSpellAll foes in the area are struck for 55..80 holy damage. The location of hidden objects are briefly indicated on your Compass. Any hidden objects in the area are revealed. PvE only.5¾20
PropheciesMonk. Smiting Prayers 12Shield of JudgmentElite Enchantment SpellFor 18 seconds, anyone striking target ally with an attack is knocked down and suffers 41 holy damage.15145
PropheciesMonk. Smiting Prayers 12Balthazar's SpiritEnchantment SpellWhile you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)-1102
CoreMonk. Protection Prayers 10Protective SpiritEnchantment SpellFor 17 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5
NightfallMonk. Protection Prayers 10Shield of AbsorptionEnchantment SpellFor 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment.5110
CoreMonk. Protection Prayers 10Shielding HandsEnchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 13. When Shielding Hands ends, that ally is healed for 35 Health.5¼15
EotNMonk. Smiting Prayers 12Smite ConditionSpellRemove one Condition from target ally. If a Condition was removed, foes in the area take 50 holy damage.517
EotNNo Profession. Deldrimor rank Light of DeldrimorSpellAll foes in the area are struck for 55..80 holy damage. The location of hidden objects are briefly indicated on your Compass. Any hidden objects in the area are revealed. PvE only.5¾20
PropheciesMonk. Smiting Prayers 12Shield of JudgmentElite Enchantment SpellFor 18 seconds, anyone striking target ally with an attack is knocked down and suffers 41 holy damage.15145
PropheciesMonk. Smiting Prayers 12Balthazar's SpiritEnchantment SpellWhile you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)-1102
CoreMonk. Protection Prayers 10Protective SpiritEnchantment SpellFor 17 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5
NightfallMonk. Protection Prayers 10Shield of AbsorptionEnchantment SpellFor 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment.5110
CoreMonk. Protection Prayers 10Shielding HandsEnchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 13. When Shielding Hands ends, that ally is healed for 35 Health.5¼15
EotNMonk. Smiting Prayers 12Smite ConditionSpellRemove one Condition from target ally. If a Condition was removed, foes in the area take 50 holy damage.517
EotNNo Profession. Deldrimor rank Light of DeldrimorSpellAll foes in the area are struck for 55..80 holy damage. The location of hidden objects are briefly indicated on your Compass. Any hidden objects in the area are revealed. PvE only.5¾20
PropheciesMonk. Smiting Prayers 12Shield of JudgmentElite Enchantment SpellFor 18 seconds, anyone striking target ally with an attack is knocked down and suffers 41 holy damage.15145
PropheciesMonk. Smiting Prayers 12Balthazar's SpiritEnchantment SpellWhile you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)-1102
CoreMonk. Protection Prayers 10Protective SpiritEnchantment SpellFor 17 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5
NightfallMonk. Protection Prayers 10Shield of AbsorptionEnchantment SpellFor 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment.5110
CoreMonk. Protection Prayers 10Shielding HandsEnchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 13. When Shielding Hands ends, that ally is healed for 35 Health.5¼15
EotNMonk. Smiting Prayers 12Smite ConditionSpellRemove one Condition from target ally. If a Condition was removed, foes in the area take 50 holy damage.517
EotNNo Profession. Deldrimor rank Light of DeldrimorSpellAll foes in the area are struck for 55..80 holy damage. The location of hidden objects are briefly indicated on your Compass. Any hidden objects in the area are revealed. PvE only.5¾20
PropheciesMonk. Smiting Prayers 12Shield of JudgmentElite Enchantment SpellFor 18 seconds, anyone striking target ally with an attack is knocked down and suffers 41 holy damage.15145
PropheciesMonk. Smiting Prayers 12Balthazar's SpiritEnchantment SpellWhile you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)-1102
CoreMonk. Protection Prayers 10Protective SpiritEnchantment SpellFor 17 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5
NightfallMonk. Protection Prayers 10Shield of AbsorptionEnchantment SpellFor 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment.5110
CoreMonk. Protection Prayers 10Shielding HandsEnchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 13. When Shielding Hands ends, that ally is healed for 35 Health.5¼15
EotNMonk. Smiting Prayers 12Smite ConditionSpellRemove one Condition from target ally. If a Condition was removed, foes in the area take 50 holy damage.517
EotNNo Profession. Deldrimor rank Light of DeldrimorSpellAll foes in the area are struck for 55..80 holy damage. The location of hidden objects are briefly indicated on your Compass. Any hidden objects in the area are revealed. PvE only.5¾20
PropheciesMonk. Smiting Prayers 12Shield of JudgmentElite Enchantment SpellFor 18 seconds, anyone striking target ally with an attack is knocked down and suffers 41 holy damage.15145
PropheciesMonk. Smiting Prayers 12Balthazar's SpiritEnchantment SpellWhile you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)-1102
CoreMonk. Protection Prayers 10Protective SpiritEnchantment SpellFor 17 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5
NightfallMonk. Protection Prayers 10Shield of AbsorptionEnchantment SpellFor 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment.5110
CoreMonk. Protection Prayers 10Shielding HandsEnchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 13. When Shielding Hands ends, that ally is healed for 35 Health.5¼15
EotNMonk. Smiting Prayers 12Smite ConditionSpellRemove one Condition from target ally. If a Condition was removed, foes in the area take 50 holy damage.517
EotNNo Profession. Deldrimor rank Light of DeldrimorSpellAll foes in the area are struck for 55..80 holy damage. The location of hidden objects are briefly indicated on your Compass. Any hidden objects in the area are revealed. PvE only.5¾20
PropheciesMonk. Smiting Prayers 12Shield of JudgmentElite Enchantment SpellFor 18 seconds, anyone striking target ally with an attack is knocked down and suffers 41 holy damage.15145
PropheciesMonk. Smiting Prayers 12Balthazar's SpiritEnchantment SpellWhile you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)-1102
CoreMonk. Protection Prayers 10Protective SpiritEnchantment SpellFor 17 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5
NightfallMonk. Protection Prayers 10Shield of AbsorptionEnchantment SpellFor 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment.5110
CoreMonk. Protection Prayers 10Shielding HandsEnchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 13. When Shielding Hands ends, that ally is healed for 35 Health.5¼15
EotNMonk. Smiting Prayers 12Smite ConditionSpellRemove one Condition from target ally. If a Condition was removed, foes in the area take 50 holy damage.517
EotNNo Profession. Deldrimor rank Light of DeldrimorSpellAll foes in the area are struck for 55..80 holy damage. The location of hidden objects are briefly indicated on your Compass. Any hidden objects in the area are revealed. PvE only.5¾20
PropheciesMonk. Smiting Prayers 12Shield of JudgmentElite Enchantment SpellFor 18 seconds, anyone striking target ally with an attack is knocked down and suffers 41 holy damage.15145
PropheciesMonk. Smiting Prayers 12Balthazar's SpiritEnchantment SpellWhile you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)-1102
CoreMonk. Protection Prayers 10Protective SpiritEnchantment SpellFor 17 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5
NightfallDervish. Earth Prayers 11Mystic RegenerationEnchantment SpellFor 16 seconds, you have +3 Health regeneration for each enchantment (maximum of 8) on you.10¼10
NightfallMonk. Protection Prayers 10Shield of AbsorptionEnchantment SpellFor 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment.5110
CoreMonk. Protection Prayers 10Shielding HandsEnchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 13. When Shielding Hands ends, that ally is healed for 35 Health.5¼15
EotNMonk. Smiting Prayers 12Smite ConditionSpellRemove one Condition from target ally. If a Condition was removed, foes in the area take 50 holy damage.517
EotNNo Profession. Deldrimor rank Light of DeldrimorSpellAll foes in the area are struck for 55..80 holy damage. The location of hidden objects are briefly indicated on your Compass. Any hidden objects in the area are revealed. PvE only.5¾20
PropheciesMonk. Smiting Prayers 12Shield of JudgmentElite Enchantment SpellFor 18 seconds, anyone striking target ally with an attack is knocked down and suffers 41 holy damage.15145
PropheciesMonk. Smiting Prayers 12Balthazar's SpiritEnchantment SpellWhile you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)-1102
CoreMonk. Protection Prayers 10Protective SpiritEnchantment SpellFor 17 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5
NightfallMonk. Protection Prayers 10Shield of AbsorptionEnchantment SpellFor 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment.5110
CoreMonk. Protection Prayers 10Shielding HandsEnchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 13. When Shielding Hands ends, that ally is healed for 35 Health.5¼15
EotNMonk. Smiting Prayers 12Smite ConditionSpellRemove one Condition from target ally. If a Condition was removed, foes in the area take 50 holy damage.517
EotNNo Profession. Deldrimor rank Light of DeldrimorSpellAll foes in the area are struck for 55..80 holy damage. The location of hidden objects are briefly indicated on your Compass. Any hidden objects in the area are revealed. PvE only.5¾20
PropheciesMonk. Smiting Prayers 12Shield of JudgmentElite Enchantment SpellFor 18 seconds, anyone striking target ally with an attack is knocked down and suffers 41 holy damage.15145
PropheciesMonk. Smiting Prayers 12Balthazar's SpiritEnchantment SpellWhile you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)-1102
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Equipment[]
Low health armor (Superior runes on all armor pieces).
Zealous Scythe of Enchanting for Paragons, Warriors, and Rangers to help with energy if doing the whole mission.
Primary attribute superior rune if Assassin, Dervish, Elementalist, Mesmer, or Necromancer.
Usage[]
There are two ways to complete this farm, either clearing all the undead in the mission, or only the large mob behind the house repeatedly. Each way is profitable.
As you enter the mission, follow the main path until you reach the house on your left.
Go behind the house, through the opening in the house's front fence, and down the path. Do not talk to Oink as he will follow you through a large part of the mission and interfere with your ability to clump enemies.
Prot yourself, then aggro the Hellhound. Grasping Ghouls will pop out of the ground. Use the Right Wall block technique [1] on them on top of the little cliff.
Under your prots, spike them using Shield of Judgment, Smite Condition and Light of Deldrimor. When this first group dies, another massive group will run towards you.
Alternate between Shielding Hands and Shield of Absorption for protection.
Aggro as many monsters as possible and make sure they all have a clear path to hit you with attacks. Aggroing as much as possible will make the most out of SoJ and is a good way to deal with its downtime.
Once that big group is dead, time to pick up your drops and restart (unless you plan on doing the whole thing).
To farm the entire mission, continue down the path. Avoid the first skeleton patrol by going left, aggroing the Hellhounds and Zombie Warlocks. Go for huge aggros and speed but try to avoid facing both Skeleton Rangers and Skeleton Mesmers at the same time. Focus on undead, do not aggro beach critters (especially Mergoyles, as they have Power Block) and don't go down the river toward the bonus chest, this build's prot is not meant to withstand heavy lightning strikes.
Counters[]
Not keeping up one of your protection enchantments, and not healing often enough.
Dazed. The boss Sayad the Bloodless uses Concussion Shot. If he spawns, it may be best to avoid him or let the friendly NPC's become his target first. If you get dazed, it is best to run away.
Notes[]
This can allow you to stock up on Decayed Orr Emblems for the case in which they become an event collector item.
If going for the whole mission, it is possible to trigger the end cinematic without talking to Justiciar Hablion. As the NPC's die quickly in Hard Mode, it might be wise to do so.
To farm the Undead outside Bergen Hot Springs, enter Nebo Terrace, aggro the Skeleton Rangers in front of you, ball them on top of each other by walking a few feet backwards then spike. Be careful not to aggro the Necrid Horseman.
Trick: Walk to the very corner of the front yard opposite the house. The undead in the valley below you should start to move when done correctly. This makes the large mob behind the house double in size (becoming more dangerous in the process). Please note that it can only be done with the Monk or Dervish variants in Hard Mode (because of Skeleton Mesmers). It can be done with any profession in Normal Mode.