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This build is provisionally vetted good pending more votes.

This build has received a provisional rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.

This build has been designed for the following use:

Flux.jpg This build is positively affected by the Flux: Meek Shall Inherit.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Take Reverse Hex over Empathic Removal and Draw Conditions over Mystic Regeneration. You may use a superior earth prayers rune.
Flux.jpg This build is negatively affected by the Flux: Like a Boss.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Lacking access to protection prayers such as spirit bond and protective spirit keeping a boss alive can be hard.
Flux.jpg This build is positively affected by the Flux: Minion Apocalypse.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Easier energy management due to more targets in range.

A hard to kill dervish healer. Immune to energy denial, highly resistant to martial attacks including ranger interrupts.

Attributes and Skills

12 + 1 + 2
12 + 1
The energy cost of Dervish enchantments is reduced by 52%.
In PvE, gain +13 armor rating while enchanted.
Template code


  • Replace Mystic Regeneration (PvP) with Draw Conditions or Pious Concentration.


PvTemplate.png Main equipment: PkpRI/iolyoepnJ90apnJDLJpnJzWdpnJDrRpnJ3D
High energy set: PgpgnfT7SJN+5ZVjC
Low energy set: PgpgnfT7SgMR6pV+C
Shield set: PgpgnfTrQJNR6pV+C

Runes and insignia



Weapon sets

  • Use your staff for general spell casting.
  • Switch to your high set when needed.
  • Remain in your low energy set when facing energy denial. If you have to, switch to your staff only for as short as possible.
  • Switch to your shield set when idle or under attack.


  • Enchant your team mates with Watchful Intervention.
    • Start doing this before combat.
    • Keep doing this mid-combat.
    • It is rarely important to have this enchantment on yourself due to your good self-defense.
    • Dervish players may tear this enchantment down, forfeiting its healing potential.
  • Heal party members with Signet of Pious Light.
    • This is your main healing skill. Fake out interrupts if necessary.
    • The recharge time reduction bypasses Diversion. You can safely cast into this hex.
    • You should not use this for yourself.
  • Counter spikes or catch team members low on health with Imbue Health.
  • Remove relevant hexes and conditions with Empathic Removal.
  • Maintain Mystic Regeneration (PvP) if you take damage.
    • If they go for your party members only you can use it for teardown purposes.
  • Maintain Vital Boon.
    • Its removal provides plenty of healing, allowing you to heal yourself from damage by healing other party members with your signet.
    • Renew it quickly to benefit from the health boost for imbue health.
  • Maintain Mirage Cloak against physical attacks.
    • This allows you to ignore most ranger interrupts.
    • As this is a flash enchantment you can prevent quarter knocking.
    • If your team is not under pressure you can use it to deal some damage.
  • Use Eremite's Zeal to maintain your energy.


  • Very high consistent pressure.
    • Other than a monk this dervish's healing power is limited by recharge times, not energy.
  • Magebane Shot bypasses Mirage Cloak.
    • Most rangers use it randomly and give you a safe window for using your signet. Else fake it out.
  • Psychic Distraction.