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Rating totals: 2 votes

Overall
4.50
Effectiveness
4.50
Universality
4.50
Innovation
50%
Effectiveness
0 1 2 3 4 5
Universality
0 1 2 3 4 5

Current Ratings

Overall
5.0

Krschkr

Last edit: 13:20, 25 Sep 2018 (EST) 

The most forgiving and easiest to play backline build for random arenas I ever got my hands on. Despite I'm pretty bad at doing the backline job this build easily carried me and my teams to 25 streaks frequently. Of course it's a bit different from the common monk builds:

  • You don't have to worry about energy at all.
  • You can't power heal by burning through your energy quickly, instead you have to work with recharge times and anticipatory skill usage.
  • Very hard to kill, rendering monk stomp tactics futile.
  • People usually don't know how to play against it.
  • Highly resistant to energy denial and soul bind.
  • Combines best with two defensive midliners (e.g. rangers, necromancers, mesmers).
Effectiveness
5
Universality
5
Innovation
X

Overall
4.0

DefinitelyNotHanz

Last edit: 14:00, 26 Oct 2018 (EST) 

It's indeed a relatively forgiving and effective build, but overall monk is better than derv.

The burst healing and self sustain are great. Most of the problem however comes from the low hex/condi removal which makes this a less than ideal match for physical teammates, so pray that you get a nec on your team with feast.

Other thing is, it can be really hard to help out allies if you're low on health since the primary burst heal in the build relies on having high health. Of course there are several strong tools for self sustain, but once you get low it snowballs from there if they are smart enough to switch targets while you scramble to stabilize.

That being said this is still the best alternative to a monk, and one of my all time favorite builds.

Effectiveness
4
Universality
4
Innovation
O