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(Fixed equipment templates.)
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== Equipment ==
 
== Equipment ==
  +
{{equipment|
 
name1=Main equipment |code1=PkpRI/iolyoepnJ90apnJDLJpnJzWdpnJDrRpnJ3D|
 
name2=High energy set|code2=PgpgnfT7SJN+5ZVjC|
 
name3=Low energy set |code3=PgpgnfT7SgMR6pV+C|
 
name4=Shield set |code4=PgpgnfTrQJNR6pV+C}}
 
'''Runes and insignia'''
 
'''Runes and insignia'''
 
*5 [[gww:Blessed Insignia|blessed insignias]].
 
*5 [[gww:Blessed Insignia|blessed insignias]].
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'''Weapons'''
 
'''Weapons'''
 
*[[gww:Swift|Swift]] "''[[gww:Inscription#Spell enhancing|Don't Think Twice]]''" staff of [[gww:Of Enchanting|enchanting]].
 
*[[gww:Swift|Swift]] "''[[gww:Inscription#Spell enhancing|Don't Think Twice]]''" staff of [[gww:Of Enchanting|enchanting]].
{{equipment-template|data=PkpRI/iolyoepnJ90apnJDLJpnJzWdpnJDrRpnJ3D}}
 
 
*[[gww:Caster Weapon#High energy set|High energy set]]: "''[[gww:Inscription#Combat enhancing|I Have The Power]]''" weapon of enchanting with a "''[[gww:Inscription#Combat enhancing 2|Live for Today]]''" focus item of [[gww:Of Swiftness|swiftness]].
 
*[[gww:Caster Weapon#High energy set|High energy set]]: "''[[gww:Inscription#Combat enhancing|I Have The Power]]''" weapon of enchanting with a "''[[gww:Inscription#Combat enhancing 2|Live for Today]]''" focus item of [[gww:Of Swiftness|swiftness]].
{{equipment-template|data=PgpgnfT7SJN+5ZVjC}}
 
 
*Low energy set: "''[[gww:Inscription#Combat enhancing|Brawn over Brain]]''" weapon of enchanting with strength shields of [[gww:Of Fortitude|fortitude]], +10 armor against each damage type.
 
*Low energy set: "''[[gww:Inscription#Combat enhancing|Brawn over Brain]]''" weapon of enchanting with strength shields of [[gww:Of Fortitude|fortitude]], +10 armor against each damage type.
{{equipment-template|data=PgpgnfT7SgMR6pV+C}}
 
 
*"''[[gww:Inscription#Combat enhancing|I Have The Power]]''" weapon of [[gww:Of Warding|warding]] with strength shields of fortitude, +10 armor against each damage type.
 
*"''[[gww:Inscription#Combat enhancing|I Have The Power]]''" weapon of [[gww:Of Warding|warding]] with strength shields of fortitude, +10 armor against each damage type.
{{equipment-template|data=PgpgnfTrQJNR6pV+C}}
 
 
   
 
== Usage ==
 
== Usage ==

Revision as of 18:24, 16 October 2018

Messagebox info

This build is currently being tested.

Please join the discussion and rate this build if you have experience with this or closely related builds. If you are the author of this build, you may wish to add this page to your watchlist if you haven't already.

This build has been designed for the following use:

Flux This build is significantly affected by the Flux: Meek Shall Inherit.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Take Reverse Hex over Empathic Removal and Draw Conditions over Mystic Regeneration.

A hard to kill dervish healer. Immune to energy denial, highly resistant to martial attacks including ranger interrupts.

Attributes and Skills

12 + 1 + 2
12 + 1
The energy cost of Dervish enchantments is reduced by 52%.
In PvE, gain +13 armor rating while enchanted.
 save
Template code

Variant

Equipment

PvTemplate Main equipment: PkpRI/iolyoepnJ90apnJDLJpnJzWdpnJDrRpnJ3D
High energy set: PgpgnfT7SJN+5ZVjC
Low energy set: PgpgnfT7SgMR6pV+C
Shield set: PgpgnfTrQJNR6pV+C

Runes and insignia

Weapons

Usage

Weapon sets

  • Use your staff for general spell casting.
  • Switch to your high set when needed.
  • Remain in your low energy set when facing energy denial. If you have to, switch to your staff only for as short as possible.
  • Switch to your shield set when idle or under attack.

Skills

  • Enchant your team mates with Watchful Intervention.
    • Start doing this before combat.
    • Keep doing this mid-combat.
    • It is rarely important to have this enchantment on yourself due to your good self-defense.
    • Dervish players may tear this enchantment down, forfeiting its healing potential.
  • Heal party members with Signet of Pious Light.
    • This is your main healing skill. Fake out interrupts if necessary.
    • The recharge time reduction bypasses Diversion. You can safely cast into this hex.
    • You should not use this for yourself.
  • Counter spikes or catch team members low on health with Imbue Health.
  • Remove relevant hexes and conditions with Empathic Removal.
  • Maintain Mystic Regeneration if you take damage.
    • If they go for your party members only you can use it for teardown purposes.
  • Maintain Vital Boon.
    • Its removal provides plenty of healing, allowing you to heal yourself from damage by healing other party members with your signet.
    • Renew it quickly to benefit from the health boost for imbue health.
  • Maintain Mirage Cloak against physical attacks.
    • This allows you to ignore most ranger interrupts.
    • As this is a flash enchantment you can prevent quarter knocking.
    • If your team is not under pressure you can use it to deal some damage.
  • Use Eremite's Zeal to maintain your energy.

Counters

  • Very high consistent pressure.
    • Other than a monk this dervish's healing power is limited by recharge times, not energy.
  • Magebane Shot bypasses Mirage Cloak.
    • Most rangers use it randomly and give you a safe window for using your signet. Else fake it out.
  • Psychic Distraction.