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+ | {{Real-Vetting|status=provisional|rating=Good|RA}} |
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− | {{Untested-testing|RA}} |
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− | {{flux|Meek Shall Inherit|Take [[gww:Reverse Hex|Reverse Hex]] over [[gww:Empathic Removal|Empathic Removal]] and [[gww:Draw Conditions|Draw Conditions]] over [[gww:Mystic Regeneration (PvP)|Mystic Regeneration]].}} |
+ | {{flux|Meek Shall Inherit|Take [[gww:Reverse Hex|Reverse Hex]] over [[gww:Empathic Removal|Empathic Removal]] and [[gww:Draw Conditions|Draw Conditions]] over [[gww:Mystic Regeneration (PvP)|Mystic Regeneration]]. You may use a superior earth prayers rune.|positive}} |
+ | {{flux|Like a Boss|Lacking access to protection prayers such as spirit bond and protective spirit keeping a boss alive can be hard.|negative}} |
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− | {{TOCright}} |
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+ | {{flux|Minion Apocalypse|Easier energy management due to more targets in range.|positive}} |
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+ | {{TOC|pos=r}} |
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A hard to kill dervish healer. Immune to energy denial, highly resistant to martial attacks including ranger interrupts. |
A hard to kill dervish healer. Immune to energy denial, highly resistant to martial attacks including ranger interrupts. |
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<pvxbig> |
<pvxbig> |
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[build prof=Dervish/Monk EarthPrayers=12+1+2 Mysticism=12+1][Empathic Remova][Watchful Intervention][Imbue Health][Signet of Pious Light][Vital Boon][Mirage Cloak][Mystic Regeneration (PvP][Eremite's Zeal][/build] |
[build prof=Dervish/Monk EarthPrayers=12+1+2 Mysticism=12+1][Empathic Remova][Watchful Intervention][Imbue Health][Signet of Pious Light][Vital Boon][Mirage Cloak][Mystic Regeneration (PvP][Eremite's Zeal][/build] |
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'''Variant''' |
'''Variant''' |
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− | *Replace [[ |
+ | *Replace [[Mystic Regeneration (PvP)@15] with [[Draw Conditions@3] or [[Pious Concentration@15]. |
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== Equipment == |
== Equipment == |
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+ | {{equipment| |
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'''Runes and insignia''' |
'''Runes and insignia''' |
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*5 [[gww:Blessed Insignia|blessed insignias]]. |
*5 [[gww:Blessed Insignia|blessed insignias]]. |
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'''Weapons''' |
'''Weapons''' |
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*[[gww:Swift|Swift]] "''[[gww:Inscription#Spell enhancing|Don't Think Twice]]''" staff of [[gww:Of Enchanting|enchanting]]. |
*[[gww:Swift|Swift]] "''[[gww:Inscription#Spell enhancing|Don't Think Twice]]''" staff of [[gww:Of Enchanting|enchanting]]. |
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*[[gww:Caster Weapon#High energy set|High energy set]]: "''[[gww:Inscription#Combat enhancing|I Have The Power]]''" weapon of enchanting with a "''[[gww:Inscription#Combat enhancing 2|Live for Today]]''" focus item of [[gww:Of Swiftness|swiftness]]. |
*[[gww:Caster Weapon#High energy set|High energy set]]: "''[[gww:Inscription#Combat enhancing|I Have The Power]]''" weapon of enchanting with a "''[[gww:Inscription#Combat enhancing 2|Live for Today]]''" focus item of [[gww:Of Swiftness|swiftness]]. |
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*Low energy set: "''[[gww:Inscription#Combat enhancing|Brawn over Brain]]''" weapon of enchanting with strength shields of [[gww:Of Fortitude|fortitude]], +10 armor against each damage type. |
*Low energy set: "''[[gww:Inscription#Combat enhancing|Brawn over Brain]]''" weapon of enchanting with strength shields of [[gww:Of Fortitude|fortitude]], +10 armor against each damage type. |
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*"''[[gww:Inscription#Combat enhancing|I Have The Power]]''" weapon of [[gww:Of Warding|warding]] with strength shields of fortitude, +10 armor against each damage type. |
*"''[[gww:Inscription#Combat enhancing|I Have The Power]]''" weapon of [[gww:Of Warding|warding]] with strength shields of fortitude, +10 armor against each damage type. |
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== Usage == |
== Usage == |
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+ | <pvxbig> |
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'''Weapon sets''' |
'''Weapon sets''' |
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*Use your staff for general spell casting. |
*Use your staff for general spell casting. |
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'''Skills''' |
'''Skills''' |
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− | *Enchant your team mates with [[ |
+ | *Enchant your team mates with [[Watchful Intervention@13]. |
**Start doing this before combat. |
**Start doing this before combat. |
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**Keep doing this mid-combat. |
**Keep doing this mid-combat. |
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**It is rarely important to have this enchantment on yourself due to your good self-defense. |
**It is rarely important to have this enchantment on yourself due to your good self-defense. |
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**Dervish players may tear this enchantment down, forfeiting its healing potential. |
**Dervish players may tear this enchantment down, forfeiting its healing potential. |
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− | *Heal party members with [[ |
+ | *Heal party members with [[Signet of Pious Light@15]. |
**This is your main healing skill. Fake out interrupts if necessary. |
**This is your main healing skill. Fake out interrupts if necessary. |
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− | **The recharge time reduction bypasses [[ |
+ | **The recharge time reduction bypasses [[Diversion]. You can safely cast into this hex. |
**You should not use this for yourself. |
**You should not use this for yourself. |
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− | *Counter spikes or catch team members low on health with [[ |
+ | *Counter spikes or catch team members low on health with [[Imbue Health@13]. |
− | *Remove relevant hexes and conditions with [[ |
+ | *Remove relevant hexes and conditions with [[Empathic Removal]. |
− | *Maintain [[ |
+ | *Maintain [[Mystic Regeneration (PvP)@15] if you take damage. |
**If they go for your party members only you can use it for teardown purposes. |
**If they go for your party members only you can use it for teardown purposes. |
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− | *Maintain [[ |
+ | *Maintain [[Vital Boon@15]. |
**Its removal provides plenty of healing, allowing you to heal yourself from damage by healing other party members with your signet. |
**Its removal provides plenty of healing, allowing you to heal yourself from damage by healing other party members with your signet. |
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**Renew it quickly to benefit from the health boost for imbue health. |
**Renew it quickly to benefit from the health boost for imbue health. |
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− | *Maintain [[ |
+ | *Maintain [[Mirage Cloak@15] against physical attacks. |
**This allows you to ignore most ranger interrupts. |
**This allows you to ignore most ranger interrupts. |
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**As this is a flash enchantment you can prevent quarter knocking. |
**As this is a flash enchantment you can prevent quarter knocking. |
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**If your team is not under pressure you can use it to deal some damage. |
**If your team is not under pressure you can use it to deal some damage. |
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− | *Use [[ |
+ | *Use [[Eremite's Zeal@13] to maintain your energy. |
+ | </pvxbig> |
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== Counters == |
== Counters == |
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+ | <pvxbig> |
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* Very high consistent pressure. |
* Very high consistent pressure. |
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**Other than a monk this dervish's healing power is limited by recharge times, not energy. |
**Other than a monk this dervish's healing power is limited by recharge times, not energy. |
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− | * [[ |
+ | * [[Magebane Shot] bypasses [[Mirage Cloak@15]. |
**Most rangers use it randomly and give you a safe window for using your signet. Else fake it out. |
**Most rangers use it randomly and give you a safe window for using your signet. Else fake it out. |
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− | * [[ |
+ | * [[Psychic Distraction]. |
+ | </pvxbig> |
Latest revision as of 16:00, 10 June 2020
This build is provisionally vetted good pending more votes. This build has received a provisional rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good. This build has been designed for the following use: |
This build is positively affected by the Flux: Meek Shall Inherit. See the build's talk page for discussion and ramifications not noted here. Notes: Take Reverse Hex over Empathic Removal and Draw Conditions over Mystic Regeneration. You may use a superior earth prayers rune. |
This build is negatively affected by the Flux: Like a Boss. See the build's talk page for discussion and ramifications not noted here. Notes: Lacking access to protection prayers such as spirit bond and protective spirit keeping a boss alive can be hard. |
This build is positively affected by the Flux: Minion Apocalypse. See the build's talk page for discussion and ramifications not noted here. Notes: Easier energy management due to more targets in range. |
A hard to kill dervish healer. Immune to energy denial, highly resistant to martial attacks including ranger interrupts.
Attributes and Skills
12 + 1 + 2 12 + 1 The energy cost of Dervish enchantments is reduced by 52%. In PvE, gain +13 armor rating while enchanted. |
Variant
- Replace Mystic Regeneration (PvP) with Draw Conditions or Pious Concentration .
Equipment
• Main equipment: PkpRI/iolyoepnJ90apnJDLJpnJzWdpnJDrRpnJ3D • High energy set: PgpgnfT7SJN+5ZVjC • Low energy set: PgpgnfT7SgMR6pV+C • Shield set: PgpgnfTrQJNR6pV+C
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Runes and insignia
- 5 blessed insignias.
- Rune of superior vigor.
- 2 runes of vitae.
Weapons
- Swift "Don't Think Twice" staff of enchanting.
- High energy set: "I Have The Power" weapon of enchanting with a "Live for Today" focus item of swiftness.
- Low energy set: "Brawn over Brain" weapon of enchanting with strength shields of fortitude, +10 armor against each damage type.
- "I Have The Power" weapon of warding with strength shields of fortitude, +10 armor against each damage type.
Usage
Weapon sets
- Use your staff for general spell casting.
- Switch to your high set when needed.
- Remain in your low energy set when facing energy denial. If you have to, switch to your staff only for as short as possible.
- Switch to your shield set when idle or under attack.
Skills
- Enchant your team mates with Watchful Intervention .
- Start doing this before combat.
- Keep doing this mid-combat.
- It is rarely important to have this enchantment on yourself due to your good self-defense.
- Dervish players may tear this enchantment down, forfeiting its healing potential.
- Heal party members with Signet of Pious Light .
- This is your main healing skill. Fake out interrupts if necessary.
- The recharge time reduction bypasses Diversion . You can safely cast into this hex.
- You should not use this for yourself.
- Counter spikes or catch team members low on health with Imbue Health .
- Remove relevant hexes and conditions with Empathic Removal .
- Maintain Mystic Regeneration (PvP) if you take damage.
- If they go for your party members only you can use it for teardown purposes.
- Maintain Vital Boon .
- Its removal provides plenty of healing, allowing you to heal yourself from damage by healing other party members with your signet.
- Renew it quickly to benefit from the health boost for imbue health.
- Maintain Mirage Cloak against physical attacks.
- This allows you to ignore most ranger interrupts.
- As this is a flash enchantment you can prevent quarter knocking.
- If your team is not under pressure you can use it to deal some damage.
- Use Eremite's Zeal to maintain your energy.
Counters
- Very high consistent pressure.
- Other than a monk this dervish's healing power is limited by recharge times, not energy.
- Magebane Shot bypasses Mirage Cloak .
- Most rangers use it randomly and give you a safe window for using your signet. Else fake it out.
- Psychic Distraction .