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{{Real-Vetting|status=provisional|rating=Good|RA}}
{{Untested-testing|RA}}
 
{{flux|Meek Shall Inherit|Take [[gww:Reverse Hex|Reverse Hex]] over [[gww:Empathic Removal|Empathic Removal]] and [[gww:Draw Conditions|Draw Conditions]] over [[gww:Mystic Regeneration (PvP)|Mystic Regeneration]].}}
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{{flux|Meek Shall Inherit|Take [[gww:Reverse Hex|Reverse Hex]] over [[gww:Empathic Removal|Empathic Removal]] and [[gww:Draw Conditions|Draw Conditions]] over [[gww:Mystic Regeneration (PvP)|Mystic Regeneration]]. You may use a superior earth prayers rune.|positive}}
  +
{{flux|Like a Boss|Lacking access to protection prayers such as spirit bond and protective spirit keeping a boss alive can be hard.|negative}}
{{TOCright}}
 
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{{flux|Minion Apocalypse|Easier energy management due to more targets in range.|positive}}
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{{TOC|pos=r}}
   
 
A hard to kill dervish healer. Immune to energy denial, highly resistant to martial attacks including ranger interrupts.
 
A hard to kill dervish healer. Immune to energy denial, highly resistant to martial attacks including ranger interrupts.
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<pvxbig>
 
<pvxbig>
 
[build prof=Dervish/Monk EarthPrayers=12+1+2 Mysticism=12+1][Empathic Remova][Watchful Intervention][Imbue Health][Signet of Pious Light][Vital Boon][Mirage Cloak][Mystic Regeneration (PvP][Eremite's Zeal][/build]
 
[build prof=Dervish/Monk EarthPrayers=12+1+2 Mysticism=12+1][Empathic Remova][Watchful Intervention][Imbue Health][Signet of Pious Light][Vital Boon][Mirage Cloak][Mystic Regeneration (PvP][Eremite's Zeal][/build]
</pvxbig>
 
 
'''Variant'''
 
'''Variant'''
*Replace [[gww:Mystic Regeneration (PvP)|Mystic Regeneration]] with [[gww:Draw Conditions|Draw Conditions]].
+
*Replace [[Mystic Regeneration (PvP)@15] with [[Draw Conditions@3] or [[Pious Concentration@15].
 
</pvxbig>
   
 
== Equipment ==
 
== Equipment ==
  +
{{equipment|
 
name1=Main equipment |code1=PkpRI/iolyoepnJ90apnJDLJpnJzWdpnJDrRpnJ3D|
 
name2=High energy set|code2=PgpgnfT7SJN+5ZVjC|
 
name3=Low energy set |code3=PgpgnfT7SgMR6pV+C|
 
name4=Shield set |code4=PgpgnfTrQJNR6pV+C}}
 
'''Runes and insignia'''
 
'''Runes and insignia'''
 
*5 [[gww:Blessed Insignia|blessed insignias]].
 
*5 [[gww:Blessed Insignia|blessed insignias]].
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'''Weapons'''
 
'''Weapons'''
 
*[[gww:Swift|Swift]] "''[[gww:Inscription#Spell enhancing|Don't Think Twice]]''" staff of [[gww:Of Enchanting|enchanting]].
 
*[[gww:Swift|Swift]] "''[[gww:Inscription#Spell enhancing|Don't Think Twice]]''" staff of [[gww:Of Enchanting|enchanting]].
{{equipment-template|data=PkpRI/iolyoepnJ90apnJDLJpnJzWdpnJDrRpnJ3D}}
 
 
*[[gww:Caster Weapon#High energy set|High energy set]]: "''[[gww:Inscription#Combat enhancing|I Have The Power]]''" weapon of enchanting with a "''[[gww:Inscription#Combat enhancing 2|Live for Today]]''" focus item of [[gww:Of Swiftness|swiftness]].
 
*[[gww:Caster Weapon#High energy set|High energy set]]: "''[[gww:Inscription#Combat enhancing|I Have The Power]]''" weapon of enchanting with a "''[[gww:Inscription#Combat enhancing 2|Live for Today]]''" focus item of [[gww:Of Swiftness|swiftness]].
{{equipment-template|data=PgpgnfT7SJN+5ZVjC}}
 
 
*Low energy set: "''[[gww:Inscription#Combat enhancing|Brawn over Brain]]''" weapon of enchanting with strength shields of [[gww:Of Fortitude|fortitude]], +10 armor against each damage type.
 
*Low energy set: "''[[gww:Inscription#Combat enhancing|Brawn over Brain]]''" weapon of enchanting with strength shields of [[gww:Of Fortitude|fortitude]], +10 armor against each damage type.
{{equipment-template|data=PgpgnfT7SgMR6pV+C}}
 
 
*"''[[gww:Inscription#Combat enhancing|I Have The Power]]''" weapon of [[gww:Of Warding|warding]] with strength shields of fortitude, +10 armor against each damage type.
 
*"''[[gww:Inscription#Combat enhancing|I Have The Power]]''" weapon of [[gww:Of Warding|warding]] with strength shields of fortitude, +10 armor against each damage type.
{{equipment-template|data=PgpgnfTrQJNR6pV+C}}
 
 
   
 
== Usage ==
 
== Usage ==
  +
<pvxbig>
 
'''Weapon sets'''
 
'''Weapon sets'''
 
*Use your staff for general spell casting.
 
*Use your staff for general spell casting.
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'''Skills'''
 
'''Skills'''
*Enchant your team mates with [[gww:Watchful Intervention|Watchful Intervention]].
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*Enchant your team mates with [[Watchful Intervention@13].
 
**Start doing this before combat.
 
**Start doing this before combat.
 
**Keep doing this mid-combat.
 
**Keep doing this mid-combat.
 
**It is rarely important to have this enchantment on yourself due to your good self-defense.
 
**It is rarely important to have this enchantment on yourself due to your good self-defense.
 
**Dervish players may tear this enchantment down, forfeiting its healing potential.
 
**Dervish players may tear this enchantment down, forfeiting its healing potential.
*Heal party members with [[gww:Signet of Pious Light|Signet of Pious Light]].
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*Heal party members with [[Signet of Pious Light@15].
 
**This is your main healing skill. Fake out interrupts if necessary.
 
**This is your main healing skill. Fake out interrupts if necessary.
**The recharge time reduction bypasses [[gww:Diversion|Diversion]]. You can safely cast into this hex.
+
**The recharge time reduction bypasses [[Diversion]. You can safely cast into this hex.
 
**You should not use this for yourself.
 
**You should not use this for yourself.
*Counter spikes or catch team members low on health with [[gww:Imbue Health|Imbue Health]].
+
*Counter spikes or catch team members low on health with [[Imbue Health@13].
*Remove relevant hexes and conditions with [[gww:Empathic Removal|Empathic Removal]].
+
*Remove relevant hexes and conditions with [[Empathic Removal].
*Maintain [[gww:Mystic Regeneration (PvP)|Mystic Regeneration]] if you take damage.
+
*Maintain [[Mystic Regeneration (PvP)@15] if you take damage.
 
**If they go for your party members only you can use it for teardown purposes.
 
**If they go for your party members only you can use it for teardown purposes.
*Maintain [[gww:Vital Boon|Vital Boon]].
+
*Maintain [[Vital Boon@15].
 
**Its removal provides plenty of healing, allowing you to heal yourself from damage by healing other party members with your signet.
 
**Its removal provides plenty of healing, allowing you to heal yourself from damage by healing other party members with your signet.
 
**Renew it quickly to benefit from the health boost for imbue health.
 
**Renew it quickly to benefit from the health boost for imbue health.
*Maintain [[gww:Mirage Cloak|Mirage Cloak]] against physical attacks.
+
*Maintain [[Mirage Cloak@15] against physical attacks.
 
**This allows you to ignore most ranger interrupts.
 
**This allows you to ignore most ranger interrupts.
 
**As this is a flash enchantment you can prevent quarter knocking.
 
**As this is a flash enchantment you can prevent quarter knocking.
 
**If your team is not under pressure you can use it to deal some damage.
 
**If your team is not under pressure you can use it to deal some damage.
*Use [[gww:Eremite's Zeal|Eremite's Zeal]] to maintain your energy.
+
*Use [[Eremite's Zeal@13] to maintain your energy.
  +
</pvxbig>
 
 
== Counters ==
 
== Counters ==
  +
<pvxbig>
 
* Very high consistent pressure.
 
* Very high consistent pressure.
 
**Other than a monk this dervish's healing power is limited by recharge times, not energy.
 
**Other than a monk this dervish's healing power is limited by recharge times, not energy.
* [[gww:Magebane Shot|Magebane Shot]] bypasses [[gww:Mirage Cloak|Mirage Cloak]].
+
* [[Magebane Shot] bypasses [[Mirage Cloak@15].
 
**Most rangers use it randomly and give you a safe window for using your signet. Else fake it out.
 
**Most rangers use it randomly and give you a safe window for using your signet. Else fake it out.
* [[gww:Psychic Distraction|Psychic Distraction]].
+
* [[Psychic Distraction].
  +
</pvxbig>

Latest revision as of 16:00, 10 June 2020

Green thumbs up

This build is provisionally vetted good pending more votes.

This build has received a provisional rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.

This build has been designed for the following use:

Flux This build is positively affected by the Flux: Meek Shall Inherit.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Take Reverse Hex over Empathic Removal and Draw Conditions over Mystic Regeneration. You may use a superior earth prayers rune.
Flux This build is negatively affected by the Flux: Like a Boss.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Lacking access to protection prayers such as spirit bond and protective spirit keeping a boss alive can be hard.
Flux This build is positively affected by the Flux: Minion Apocalypse.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Easier energy management due to more targets in range.

A hard to kill dervish healer. Immune to energy denial, highly resistant to martial attacks including ranger interrupts.

Attributes and Skills

12 + 1 + 2
12 + 1
The energy cost of Dervish enchantments is reduced by 52%.
In PvE, gain +13 armor rating while enchanted.
 save
Template code

Variant

  • Replace Mystic Regeneration (PvP) with Draw Conditions or Pious Concentration.


Equipment

PvTemplate Main equipment: PkpRI/iolyoepnJ90apnJDLJpnJzWdpnJDrRpnJ3D
High energy set: PgpgnfT7SJN+5ZVjC
Low energy set: PgpgnfT7SgMR6pV+C
Shield set: PgpgnfTrQJNR6pV+C

Runes and insignia

Weapons

Usage

Weapon sets

  • Use your staff for general spell casting.
  • Switch to your high set when needed.
  • Remain in your low energy set when facing energy denial. If you have to, switch to your staff only for as short as possible.
  • Switch to your shield set when idle or under attack.

Skills

  • Enchant your team mates with Watchful Intervention.
    • Start doing this before combat.
    • Keep doing this mid-combat.
    • It is rarely important to have this enchantment on yourself due to your good self-defense.
    • Dervish players may tear this enchantment down, forfeiting its healing potential.
  • Heal party members with Signet of Pious Light.
    • This is your main healing skill. Fake out interrupts if necessary.
    • The recharge time reduction bypasses Diversion. You can safely cast into this hex.
    • You should not use this for yourself.
  • Counter spikes or catch team members low on health with Imbue Health.
  • Remove relevant hexes and conditions with Empathic Removal.
  • Maintain Mystic Regeneration (PvP) if you take damage.
    • If they go for your party members only you can use it for teardown purposes.
  • Maintain Vital Boon.
    • Its removal provides plenty of healing, allowing you to heal yourself from damage by healing other party members with your signet.
    • Renew it quickly to benefit from the health boost for imbue health.
  • Maintain Mirage Cloak against physical attacks.
    • This allows you to ignore most ranger interrupts.
    • As this is a flash enchantment you can prevent quarter knocking.
    • If your team is not under pressure you can use it to deal some damage.
  • Use Eremite's Zeal to maintain your energy.

Counters

  • Very high consistent pressure.
    • Other than a monk this dervish's healing power is limited by recharge times, not energy.
  • Magebane Shot bypasses Mirage Cloak.
    • Most rangers use it randomly and give you a safe window for using your signet. Else fake it out.
  • Psychic Distraction.