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This build is provisionally vetted good pending more votes.

This build has received a provisional rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.

This build has been designed for the following use:

This build offensively uses the flash enchantment teardown mechanic on a dervish hero. Provides decent damage against up to three targets and additionally frequent short lasting conditions on foes near the hero. The hero will benefit much from melee support skills such as Splinter Weapon and Strength of Honour. It synergizes well with an illusion mesmer applying Fragility and Fevered Dreams.

Attributes and Skills[]

12 + 1 + 2
12 + 2
The energy cost of Dervish enchantments is reduced by 56%.
In PvE, gain +14 armor rating while enchanted.
 save
Template code

Variable skill slot 1:

  • Reap Impurities Reap Impurities
  • Death's Charge Death's Charge – increase shadow arts to 3.
  • Death Pact Signet Death Pact Signet – increase restoration magic to 3.

Variable skill slot 2:

  • Heart of Holy Flame Heart of Holy Flame – for general use.
  • Aura of Thorns Aura of Thorns – when playing with Fragility and Fevered Dreams. Increase earth prayers to 3 and pick Reap Impurities for optional slot 1.

Variable skill slot 3:

  • Avatar of Grenth Avatar of Grenth – for general use.
  • Avatar of Balthazar Avatar of Balthazar – against undead and if more reliable burning is desired.


Equipment[]

Counters[]

  • Anti physical hexes.
  • Snares.
  • Blindness condition.

See also[]

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