This build offensively uses the flash enchantment teardown mechanic on a dervish hero. Provides decent damage against up to three targets and additionally frequent short lasting conditions on foes near the hero. The hero will benefit much from melee support skills such as Splinter Weapon and Strength of Honour. It synergizes well with an illusion mesmer applying Fragility and Fevered Dreams.
NightfallDervish. Scythe Mastery 15Pious AssaultMelee AttackIf it hits, this attack deals +20 damage and removes 1 Dervish enchantment. If a Dervish enchantment was removed, this skill recharges 75% faster and adjacent foes take 30 damage.512
NightfallDervish. Scythe Mastery 15Twin Moon SweepMelee AttackYou lose 1 Dervish enchantment and gain 50 Health. If an enchantment is lost in this way, you cannot be blocked, you strike twice, and you gain an additional 70 Health.7
NightfallDervish. Mysticism 14Zealous RenewalFlash Enchantment SpellAll nearby foes take 28 holy damage. For 24 seconds, you have -1 Energy regeneration and gain 1 Energy whenever you hit a foe. If this enchantment ends prematurely, you gain 5 Energy.210
NightfallDervish. Mysticism 14Balthazar's RageFlash Enchantment SpellAll nearby foes are set on fire for 3 seconds. For 20 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 2 strikes of adrenaline if any foes are within earshot.410
NightfallDervish. Mysticism 14Heart of FuryStanceFor 9 seconds, you attack 25% faster.4
Template code
Variable skill slot 1:
Reap ImpuritiesNightfallDervish. Scythe Mastery 15Reap ImpuritiesMelee AttackIf this attack hits, you deal +15 damage. Each foe you hit loses 1 condition. For each foe who loses a condition, all foes adjacent to that target foe take 40 holy damage.5
Death's ChargeFactionsAssassin. Shadow Arts 3Death's ChargeSpellShadow Step to target foe. If that foe has more Health than you, you are healed for 92.5¼30 – increase shadow arts to 3.
Death Pact SignetNightfallRitualist. Restoration Magic 3Death Pact SignetSignetResurrect target party member with your current Health and 32% Energy. The next time that ally dies within 120 seconds, so do you.312 – increase restoration magic to 3.
Variable skill slot 2:
Heart of Holy FlameNightfallDervish. Mysticism 14Heart of Holy FlameFlash Enchantment SpellAll adjacent foes take 28 holy damage. For 30 seconds, your attacks deal holy damage. When this Enchantment ends, all adjacent foes are set on fire for 5 seconds.410 – for general use.
Aura of ThornsNightfallDervish. Earth Prayers 3Aura of ThornsFlash Enchantment SpellAll nearby foes begin Bleeding for 7 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes are Crippled for 4 seconds. 510 – when playing with FragilityCoreMesmer. Illusion Magic FragilityHex SpellFor 8..18..21 seconds, target and adjacent foes take 5..17..21 damage each time they suffer or recover from a new Condition.515 and Fevered DreamsPropheciesMesmer. Illusion Magic Fevered DreamsElite Hex SpellFor 10..22..26 seconds, whenever target foe suffers from a new condition, all foes in the area suffer from that condition as well and if that foe has two or more conditions that foe is Dazed for 1..3..3 seconds.10210. Increase earth prayers to 3 and pick Reap Impurities for optional slot 1.
Variable skill slot 3:
Avatar of GrenthNightfallDervish. Mysticism 14Avatar of GrenthElite FormFor 85 seconds, your scythe attacks deal dark damage and steal 11 Health. You are immune to Disease and inflict Disease on all adjacent foes for 3 seconds whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds.5220 – for general use.
Avatar of BalthazarNightfallDervish. Mysticism 14Avatar of BalthazarElite FormFor 85 seconds, you gain +20 armor against physical damage, you gain adrenaline 25% faster, your attacks deal holy damage, and whenever you lose a Dervish enchantment, nearby foes are set on fire for 3 seconds. This skill is disabled for 45 seconds.5220 – against undead and if more reliable burning is desired.