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The PvXwiki community finds this to be a good build.

This build has received an overall rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.

This build has been designed for the following use:

Avatar of Dwayna support healer with flexible utility skill slots to fit well into different team builds.

Attributes and Skills

The energy cost of Dervish enchantments is reduced by 64%.
In PvE, gain +16 armor rating while enchanted.
 save
Template code

Utility skills

  • Mysticism
    • Imbue Health Imbue Health
    • Watchful Intervention Watchful Intervention
  • Blood Magic
    • Dark Fury Dark Fury
    • Order of Pain Order of Pain
  • Curses
    • Barbs Barbs
    • Mark of Pain Mark of Pain
  • Channeling Magic
    • Spirit Rift Spirit Rift
    • Splinter Weapon Splinter Weapon
  • Smiting Prayers
    • Strength of Honor Strength of Honor
    • Smite Hex Smite Hex
      • or
    • Judge's Insight Judge's Insight
  • Domination Magic
    • Shatter Hex Shatter Hex
    • Cry of Frustration Cry of Frustration
  • Death Magic
    • Putrid Explosion Putrid Explosion
    • Putrid Bile Putrid Bile


Equipment

Purpose, team integration

Pick this hero if you need untargeted constant healing affecting all allies in range. That's especially useful

  • if you need to keep a large amount of minions alive, like for a bone fiend minion master or
  • if you need to keep ranger pets alive, as healing them directly has a low priority for heroes or
  • if you want to keep large amounts of accompanying allies alive, e.g. the ministry of purity allies during winds of change.

Even in these cases consider using the ritualist spirits recuperation and life on healers instead, unless your team can benefit especially well from the utility skill slots of this dervish.

Counters

  • Soul Bind Soul Bind
  • Scourge Healing Scourge Healing
  • Scourge Enchantment Scourge Enchantment
  • Interrupt on Avatar of Dwayna

Notes

  • The AI does not understand this build. It is only tricked into healing and won't help to keep any allies healthy outside of combat.
  • Avatar of Dwayna is not maintained outside of combat. The hero will use it after entering combat, delaying its healing for a few more seconds.
    • This also results in a vulnerability to interrupts: If the avatar is taken out at the beginning of combat the hero won't contribute any healing for at least 23 more seconds.

See also

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