NightfallDervish. Mysticism 16Avatar of DwaynaElite FormFor 95 seconds, your attacks deal holy damage. Whenever you use a Dervish attack skill, you lose 1 hex. Whenever you lose a Dervish enchantment, all allies in earshot are healed for 53 Health. This skill is disabled for 45 seconds.5220
NightfallDervish. Mysticism 16MeditationEnchantment SpellLose all adrenaline. For 20 seconds, you gain 4 Energy every time an enchantment on you ends.4¼20
NightfallDervish. Wind Prayers 2Whirling ChargeFlash Enchantment SpellFor 2 seconds, you move 33% faster than normal. The next time you strike a foe, all other nearby foes take 17 cold damage and this enchantment ends.46
NightfallDervish. Earth Prayers 2Fleeting StabilityFlash Enchantment SpellFor 3 seconds, you cannot be knocked down and move 25% faster. This enchantment ends prematurely if it prevents a knockdown.210
NightfallDervish. Wind Prayers 2Attacker's InsightFlash Enchantment SpellFor 4 seconds, you have a 50% chance to block while attacking. When this enchantment ends, you inflict Weakness on all adjacent foes for 5 seconds.410
Imbue HealthNightfallDervish. Mysticism 16Imbue HealthSpellTarget other ally is healed for 53% of your current Health (maximum 300 Health).10¼10
Watchful InterventionNightfallDervish. Mysticism 16Watchful InterventionEnchantment SpellFor 60 seconds, the next time target ally's Health drops below 25%, that ally is healed for 210 Health.4115
Blood Magic
Dark FuryPropheciesNecromancer. Blood Magic Dark FuryEnchantment SpellFor 5 seconds, whenever any party member hits with an attack, that party member gains one hit of adrenaline. (50% failure chance with Blood Magic of 4 or less.)17%10¾5
Order of PainCoreNecromancer. Blood Magic 12Order of PainEnchantment SpellFor 5 seconds, whenever a party member hits a foe with physical damage, that party member does +13 damage.17%102
Curses
BarbsCoreNecromancer. Curses 12BarbsHex SpellFor 30 seconds, target foe takes 12 more damage when hit by physical damage.1025
Mark of PainCoreNecromancer. Curses 12Mark of PainHex SpellFor 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 34 shadow damage to adjacent foes.10120
Channeling Magic
Spirit RiftFactionsRitualist. Channeling Magic 12Spirit RiftSpellOpen a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 105 lightning damage and suffer from Cracked Armor for 13 seconds. 1025
Splinter WeaponFactionsRitualist. Channeling Magic 12Splinter WeaponWeapon SpellFor 20 seconds, target ally has a Splinter Weapon. Target ally's next 4 attacks deal 41 damage to up to 3 adjacent foes.515
Smiting Prayers
Strength of HonorCoreMonk. Smiting Prayers 12Strength of HonorEnchantment SpellWhile you maintain this Enchantment, target ally deals 21 more damage in melee.-110215
Smite HexCoreMonk. Smiting Prayers 12Smite HexSpellRemove a Hex from target ally. If a Hex is removed, foes in the area suffer 70 holy damage.5112
or
Judge's InsightCoreMonk. Smiting Prayers 12Judge's InsightEnchantment SpellFor 18 seconds, target ally's attacks deal holy damage and have +20% armor penetration.10210
Domination Magic
Shatter HexCoreMesmer. Domination Magic 12Shatter HexSpellRemove a Hex from target ally. If a Hex is removed, foes near that ally take 102 damage.10110
Cry of FrustrationCoreMesmer. Domination Magic 12Cry of FrustrationSpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 63 damage.10¼15
Death Magic
Putrid ExplosionCoreNecromancer. Death Magic 12Putrid ExplosionSpellThe corpse nearest your target explodes, sending out a shockwave that deals 101 damage to nearby foes.1015
Putrid BileEotNNecromancer. Death Magic Putrid BileHex SpellFor 5..17..21 seconds, target foe suffers -1..3..3 Health degeneration. If that foe dies while under the effects of this Hex, all nearby foes take 25..73..89 damage.10112
if you need to keep ranger pets alive, as healing them directly has a low priority for heroes or
if you want to keep large amounts of accompanying allies alive, e.g. the ministry of purity allies during winds of change.
Even in these cases consider using the ritualist spirits recuperation and life on healers instead, unless your team can benefit especially well from the utility skill slots of this dervish.
Counters[]
Soul BindFactionsNecromancer. Curses Soul BindElite Hex SpellFor 30 seconds, every time target foe is healed, the healer takes 20..68..84 damage. This hex ends if target is suffering from a Smiting Prayers hex.1015
Scourge HealingCoreMonk. Smiting Prayers Scourge HealingHex SpellFor 30 seconds, every time target foe is healed, the healer takes 15..67..84 holy damage.1025
Scourge EnchantmentNightfallMonk. Smiting Prayers Scourge EnchantmentHex SpellFor 30 seconds, each time target foe is the target of an Enchantment, the caster of that Enchantment takes 15..63..79 damage.1025
Interrupt on Avatar of DwaynaNightfallDervish. Mysticism 16Avatar of DwaynaElite FormFor 95 seconds, your attacks deal holy damage. Whenever you use a Dervish attack skill, you lose 1 hex. Whenever you lose a Dervish enchantment, all allies in earshot are healed for 53 Health. This skill is disabled for 45 seconds.5220
Notes[]
The AI does not understand this build. It is only tricked into healing and won't help to keep any allies healthy outside of combat.
Avatar of DwaynaNightfallDervish. Mysticism 16Avatar of DwaynaElite FormFor 95 seconds, your attacks deal holy damage. Whenever you use a Dervish attack skill, you lose 1 hex. Whenever you lose a Dervish enchantment, all allies in earshot are healed for 53 Health. This skill is disabled for 45 seconds.5220 is not maintained outside of combat. The hero will use it after entering combat, delaying its healing for a few more seconds.
This also results in a vulnerability to interrupts: If the avatar is taken out at the beginning of combat the hero won't contribute any healing for at least 23 more seconds.