Build:D/any Avatar of Dwayna Support Hero
The PvXwiki community finds this to be a good build.
This build has received an overall rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.
This build has been designed for the following use:
Avatar of Dwayna support healer with flexible utility skill slots to fit well into different team builds.
Attributes and Skills
The energy cost of Dervish enchantments is reduced by 64%.
In PvE, gain +16 armor rating while enchanted.
NightfallDervish. Mysticism 16Avatar of DwaynaElite FormFor 95 seconds, your attacks deal holy damage. Whenever you use a Dervish attack skill, you lose 1 hex. Whenever you lose a Dervish enchantment, all allies in earshot are healed for 53 Health. This skill is disabled for 45 seconds.5220NightfallDervish. Mysticism 16MeditationEnchantment SpellLose all adrenaline. For 20 seconds, you gain 4 Energy every time an enchantment on you ends.4¼20NightfallDervish. Wind Prayers 2Whirling ChargeFlash Enchantment SpellFor 2 seconds, you move 33% faster than normal. The next time you strike a foe, all other nearby foes take 17 cold damage and this enchantment ends.46NightfallDervish. Earth Prayers 2Fleeting StabilityFlash Enchantment SpellFor 3 seconds, you cannot be knocked down and move 25% faster. This enchantment ends prematurely if it prevents a knockdown.210NightfallDervish. Wind Prayers 2Harrier's HasteFlash Enchantment SpellFor 3 seconds, you move 25% faster and deal +4 more damage against moving foes.410NightfallDervish. Wind Prayers 2Attacker's InsightFlash Enchantment SpellFor 4 seconds, you have a 50% chance to block while attacking. When this enchantment ends, you inflict Weakness on all adjacent foes for 5 seconds.410CoreNo Profession. UnlinkedOptionalOptionalOptional.CoreNo Profession. UnlinkedOptionalOptionalOptional.
- Imbue HealthNightfallDervish. Mysticism 16Imbue HealthSpellTarget other ally is healed for 53% of your current Health (maximum 300 Health).10¼10
- Watchful InterventionNightfallDervish. Mysticism 16Watchful InterventionEnchantment SpellFor 60 seconds, the next time target ally's Health drops below 25%, that ally is healed for 210 Health.4115
- Blood Magic
- Dark FuryPropheciesNecromancer. Blood Magic Dark FuryEnchantment SpellFor 5 seconds, whenever any party member hits with an attack, that party member gains one hit of adrenaline. (50% failure chance with Blood Magic of 4 or less.)17%10¾5
- Order of PainCoreNecromancer. Blood Magic 12Order of PainEnchantment SpellFor 5 seconds, whenever a party member hits a foe with physical damage, that party member does +13 damage.17%102
- BarbsCoreNecromancer. Curses 12BarbsHex SpellFor 30 seconds, target foe takes 12 more damage when hit by physical damage.1025
- Mark of PainCoreNecromancer. Curses 12Mark of PainHex SpellFor 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 34 shadow damage to adjacent foes.10120
- Channeling Magic
- Spirit RiftFactionsRitualist. Channeling Magic 12Spirit RiftSpellOpen a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 105 lightning damage and suffer from Cracked Armor for 13 seconds. 1025
- Splinter WeaponFactionsRitualist. Channeling Magic 12Splinter WeaponWeapon SpellFor 20 seconds, target ally has a Splinter Weapon. Target ally's next 4 attacks deal 41 damage to up to 3 adjacent foes.515
- Smiting Prayers
- Strength of HonorCoreMonk. Smiting Prayers 12Strength of HonorEnchantment SpellWhile you maintain this Enchantment, target ally deals 21 more damage in melee.-110215
- Smite HexCoreMonk. Smiting Prayers 12Smite HexSpellRemove a Hex from target ally. If a Hex is removed, foes in the area suffer 70 holy damage.5112
- Judge's InsightCoreMonk. Smiting Prayers 12Judge's InsightEnchantment SpellFor 18 seconds, target ally's attacks deal holy damage and have +20% armor penetration.10210
- Domination Magic
- Shatter HexCoreMesmer. Domination Magic 12Shatter HexSpellRemove a Hex from target ally. If a Hex is removed, foes near that ally take 102 damage.10110
- Cry of FrustrationCoreMesmer. Domination Magic 12Cry of FrustrationSpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 63 damage.10¼15
- Death Magic
- Putrid ExplosionCoreNecromancer. Death Magic 12Putrid ExplosionSpellThe corpse nearest your target explodes, sending out a shockwave that deals 101 damage to nearby foes.1015
- Putrid BileEotNNecromancer. Death Magic Putrid BileHex SpellFor 5..17..21 seconds, target foe suffers -1..3..3 Health degeneration. If that foe dies while under the effects of this Hex, all nearby foes take 25..73..89 damage.10112
- 5 blessed or windwalker insignias.
- Rune of superior vigor.
- 3 runes of vitae.
- 40/20/20 of the utility skills' attribute line.
Purpose, team integration
Pick this hero if you need untargeted constant healing affecting all allies in range. That's especially useful
- if you need to keep a large amount of minions alive, like for a bone fiend minion master or
- if you need to keep ranger pets alive, as healing them directly has a low priority for heroes or
- if you want to keep large amounts of accompanying allies alive, e.g. the ministry of purity allies during winds of change.
- Soul BindFactionsNecromancer. Curses Soul BindElite Hex SpellFor 30 seconds, every time target foe is healed, the healer takes 20..68..84 damage. This hex ends if target is suffering from a Smiting Prayers hex.1015
- Scourge HealingCoreMonk. Smiting Prayers Scourge HealingHex SpellFor 30 seconds, every time target foe is healed, the healer takes 15..67..84 holy damage.1025
- Scourge EnchantmentNightfallMonk. Smiting Prayers Scourge EnchantmentHex SpellFor 30 seconds, each time target foe is the target of an Enchantment, the caster of that Enchantment takes 15..63..79 damage.1025
- Interrupt on Avatar of DwaynaNightfallDervish. Mysticism 16Avatar of DwaynaElite FormFor 95 seconds, your attacks deal holy damage. Whenever you use a Dervish attack skill, you lose 1 hex. Whenever you lose a Dervish enchantment, all allies in earshot are healed for 53 Health. This skill is disabled for 45 seconds.5220
- The AI does not understand this build. It is only tricked into healing and won't help to keep any allies healthy outside of combat.
- Avatar of DwaynaNightfallDervish. Mysticism 16Avatar of DwaynaElite FormFor 95 seconds, your attacks deal holy damage. Whenever you use a Dervish attack skill, you lose 1 hex. Whenever you lose a Dervish enchantment, all allies in earshot are healed for 53 Health. This skill is disabled for 45 seconds.5220 is not maintained outside of combat. The hero will use it after entering combat, delaying its healing for a few more seconds.
- This also results in a vulnerability to interrupts: If the avatar is taken out at the beginning of combat the hero won't contribute any healing for at least 23 more seconds.