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This build is provisionally vetted great pending more votes.

This build has received a provisional rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been designed for the following use:

A versatile dervish farming build which obliterates groups of mobs with Vow of Strength.

Attributes and Skills

Core build

The energy cost of Dervish enchantments is reduced by 44%.
In PvE, gain +11 armor rating while enchanted.
 save
Template code

Offensive Survivability Utility IMS
  • Ebon Battle Standard of Honor Ebon Battle Standard of Honor
  • Mark of Pain Mark of Pain
  • Mystic Regeneration Mystic Regeneration
  • Intimidating Aura Intimidating Aura
  • Mirage Cloak Mirage Cloak
  • Armor of Sanctity Armor of Sanctity
  • Conviction Conviction
  • Mental Block Mental Block
  • "I Am Unstoppable!" "I Am Unstoppable!"
  • "You Are All Weaklings!" "You Are All Weaklings!"
  • Drunken Master Drunken Master
  • Fleeting Stability Fleeting Stability
  • Pious Haste Pious Haste 1
1 Combine with Dwarven Stability and a feeder enchantment. Conviction works fine if you've slotted it already, else Zealous Renewal is a good pick.

Equipment

Armor:

Weapons:

Usage

  • Ball foes up, using Sand Shards whilst moving.
  • When ready, spike with Vow of Strength → Staggering Force → Eremite's Attack.

Variants

Staggering Force can be switched out for either of:

  • Conviction Conviction
  • Dust Cloak Dust Cloak

Farming spots and builds

This build can easily farm groups of mobs, provided that they don't have enchantment removal, or overwhelming spell damage. A Vow of Strength dervish can also farm most Nick sets. Examples of farmable locations and the recommended utility skill selection include:


Variants

  • For farms of large groups of enemies, it may be advantageous to use a Necromancer secondary for access to Mark of Pain. It amplifies damage tremendously, allowing for clean spiking of the entire group at once. This is best used when the farm presents time pressure, where auto-attacking to finish off enemies isn't feasible, or where the enemies will scatter.

Counters

  • Enchantment Removal

See also

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