This build is in the testing phase.
Please join the discussion and rate this build if you have experience with this or closely related builds.
This build has been designed for the following use:
Berzerker Man: High pressure GvG split dervish.
Attributes and Skills
The energy cost of Dervish enchantments is reduced by 48%.
In PvE, gain +12 armor rating while enchanted.
NightfallDervish. Mysticism 12Avatar of GrenthElite FormFor 74 seconds, your scythe attacks deal dark damage and steal 10 Health. You are immune to Disease and inflict Disease on all adjacent foes for 3 seconds whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds.5220NightfallDervish. Wind Prayers 12Harrier's GraspFlash Enchantment SpellFor 17 seconds, attacks against moving foes also Cripple that foe for 8 seconds. This enchantment ends after you apply Cripple 3 times. When you cast this spell, you lose Cripple and 1 other condition. 515NightfallDervish. Scythe Mastery 12Twin Moon Sweep (PvP)Melee AttackYou lose 1 Dervish enchantment and gain 18 Health. If an enchantment is lost in this way, you cannot be blocked, you strike twice, with each strike doing 25% less damage than normal, and you gain an additional 26 Health.7NightfallDervish. Mysticism 12Heart of Fury (PvP)StanceFor 8 seconds, you attack 25% faster.46NightfallDervish. Wind Prayers 12Attacker's InsightFlash Enchantment SpellFor 9 seconds, you have a 50% chance to block while attacking. When this enchantment ends, you inflict Weakness on all adjacent foes for 13 seconds.510EotNDervish. Wind Prayers 12Grenth's AuraFlash Enchantment SpellFor 20 seconds, you deal 21 less damage and steal 21 Health whenever you hit with a scythe attack. When you cast this enchantment you steal 21 Health from all adjacent foes.510NightfallDervish. Wind Prayers 12Whirling ChargeFlash Enchantment SpellFor 5 seconds, you move 33% faster than normal. The next time you strike a foe, all other nearby foes take 50 cold damage and this enchantment ends.56NightfallDervish. Wind Prayers 12Pious RestorationSpellYou gain 136 Health and lose 1 Dervish enchantment. If an enchantment was removed in this way, you also lose 2 hexes.518
Runes and insignia
- Vampiric "Guided by Fate" scythe of enchanting.
- Zealous "Guided by Fate" scythe of enchanting.
- Swift staff of enchanting.
- Shield set with a crippling spear.
- Maintain your avatar.
- Ball and kill footmen.
- Ball knights on other NPCs and kill them.
- Lineback frontline characters in 8v8 situations.
- Too much damage incoming while attacking too few targets.
- This split dervish features a much more threatening damage output than vow of silence or Zurrie.
- However, it has a considerably lower survivability and requires more thoughful and cooperative playing.