This build is significantly affected by the Flux: There Can Be Only One. See the build's talk page for discussion and ramifications not noted here. Notes: Improved damage output against other dervishes, which gives a fair advantage over i.e. wounding strike callers. On the other hand you're prone to being linebacked by dervishes yourself.
This build is positively affected by the Flux: Chain Combo. See the build's talk page for discussion and ramifications not noted here. Notes: Chain your skills for additional damage.
This build is significantly affected by the Flux: Xinrae's Revenge. See the build's talk page for discussion and ramifications not noted here. Notes: Can disable skills of other dervishes, particularly effective against adrenaline skills. Risk of backfiring.
NightfallDervish. Mysticism 12Avatar of BalthazarElite FormFor 74 seconds, you gain +20 armor against physical damage, you gain adrenaline 25% faster, your attacks deal holy damage, and whenever you lose a Dervish enchantment, nearby foes are set on fire for 3 seconds. This skill is disabled for 45 seconds.5220
NightfallDervish. Wind Prayers 12Harrier's GraspFlash Enchantment SpellFor 17 seconds, attacks against moving foes also Cripple that foe for 8 seconds. This enchantment ends after you apply Cripple 3 times. When you cast this spell, you lose Cripple and 1 other condition. 515
EotNDervish. Scythe Mastery 12Radiant ScytheScythe AttackThis attack strikes for +1 damage for each point of Energy you currently have, maximum 25 damage. You gain 6 Energy if this attack hits.6
NightfallDervish. Scythe Mastery 12Wearying StrikeScythe AttackYou remove 1 Dervish enchantment. If an enchantment was removed, you inflict a Deep Wound for 9 seconds. You suffer from Weakness for 10 seconds if an enchantment is not removed.6
NightfallDervish. Wind Prayers 12Rending AuraFlash Enchantment SpellWhen you cast this enchantment, all nearby foes take 34 cold damage. For 30 seconds, your attack skills remove enchantments from knocked-down foes. When this enchantment ends, nearby foes are affected by Cracked Armor for 8 seconds.56
NightfallDervish. Wind Prayers 12Whirling ChargeFlash Enchantment SpellFor 5 seconds, you move 33% faster than normal. The next time you strike a foe, all other nearby foes take 50 cold damage and this enchantment ends.56
Heart of Fury (PvP)NightfallDervish. Mysticism 12Heart of Fury (PvP)StanceFor 8 seconds, you attack 25% faster.46
Pious Fury (PvP)EotNDervish. Mysticism 12Pious Fury (PvP)StanceRemove 1 Dervish enchantment. For 4 seconds, you attack 25% faster. If an enchantment was removed, this stance lasts twice as long.515
Variable skill slot 2
Death Pact Signet (PvP)NightfallRitualist. Restoration Magic 1Death Pact Signet (PvP)SignetResurrect target party member with your current Health and 21% Energy. The next time that ally dies within 120 seconds, so do you.412 in Guild Battles. If not needed replace with a standard signet or Holy VeilCoreMonk. UnlinkedHoly VeilEnchantment SpellWhile you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally.-15112.
Bull's StrikeCoreWarrior. Strength 0Bull's StrikeMelee AttackIf this attack hits a moving foe, you strike for +5 damage, and your target is knocked down.510 in Alliance Battles.
Chilling VictoryNightfallDervish. Scythe Mastery 12Chilling VictoryScythe AttackIf it hits, this attack strikes for +13 damage. For each foe hit who has less Health than you, that foe and all adjacent foes are struck for 26 cold damage.6 in Fort Aspenwood.
Song of ConcentrationNightfallParagon. UnlinkedSong of ConcentrationChantFor 10 seconds, the next Skill used by each ally within earshot cannot be interrupted.825 in Heroes' Ascent.
Resurrection SignetCoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3 in Random Arenas.
Variant
Replace Whirling ChargeNightfallDervish. Wind Prayers 12Whirling ChargeFlash Enchantment SpellFor 5 seconds, you move 33% faster than normal. The next time you strike a foe, all other nearby foes take 50 cold damage and this enchantment ends.106 with Grenth's FingersNightfallDervish. Wind Prayers 12Grenth's FingersFlash Enchantment SpellAll nearby foes are struck for 34 cold damage. For 30 seconds, your attacks deal cold damage. When this enchantment ends, you transfer 2 conditions to all nearby foes.510 in Random Arenas. Combine with Pious Fury (PvP)EotNDervish. Mysticism 12Pious Fury (PvP)StanceRemove 1 Dervish enchantment. For 4 seconds, you attack 25% faster. If an enchantment was removed, this stance lasts twice as long.515.
Strength shield of fortitude, -20% blind duration.
Strength shield of fortitude, -20% cripple duration.
Strength shields of fortitude, +10 armor against each damage type.
Usage[]
Build
Maintain Avatar of BalthazarNightfallDervish. Mysticism 12Avatar of BalthazarElite FormFor 74 seconds, you gain +20 armor against physical damage, you gain adrenaline 25% faster, your attacks deal holy damage, and whenever you lose a Dervish enchantment, nearby foes are set on fire for 3 seconds. This skill is disabled for 45 seconds.5220.
Use your IAS skill to speed up killing NPCs, crushing body blocks and improve your spike performance.
Spike with Wearying StrikeNightfallDervish. Scythe Mastery 12Wearying StrikeScythe AttackYou remove 1 Dervish enchantment. If an enchantment was removed, you inflict a Deep Wound for 9 seconds. You suffer from Weakness for 10 seconds if an enchantment is not removed.6 followed by Radiant ScytheEotNDervish. Scythe Mastery 12Radiant ScytheScythe AttackThis attack strikes for +1 damage for each point of Energy you currently have, maximum 25 damage. You gain 6 Energy if this attack hits.6. The enchantment you remove should be Rending AuraNightfallDervish. Wind Prayers 12Rending AuraFlash Enchantment SpellWhen you cast this enchantment, all nearby foes take 34 cold damage. For 30 seconds, your attack skills remove enchantments from knocked-down foes. When this enchantment ends, nearby foes are affected by Cracked Armor for 8 seconds.106 to apply cracked armour.
Heart of Fury (PvP)NightfallDervish. Mysticism 12Heart of Fury (PvP)StanceFor 8 seconds, you attack 25% faster.46→Rending Aura→Wearying Strike→Radiant Scythe
(prepared) Rending Aura→Heart of Fury→Wearying Strike→Rending Aura→Radiant Scythe
(prepared) Rending Aura→Pious Fury (PvP)EotNDervish. Mysticism 12Pious Fury (PvP)StanceRemove 1 Dervish enchantment. For 4 seconds, you attack 25% faster. If an enchantment was removed, this stance lasts twice as long.515→Rending Aura→Wearying Strike→Radiant Scythe
Improve your movement speed with Whirling ChargeNightfallDervish. Wind Prayers Whirling ChargeFlash Enchantment SpellFor 1..5..6 seconds, you move 33% faster than normal. The next time you strike a foe, all other nearby foes take 10..50..63 cold damage and this enchantment ends.106.
It will end early on attacks, but can nonetheless be used for wearying strike.
The damage is not applied to the hit target, but is useful whenever hitting multiple targets at once for additional AoE damage and triggering burning.
Use Harrier's GraspNightfallDervish. Wind Prayers 12Harrier's GraspFlash Enchantment SpellFor 17 seconds, attacks against moving foes also Cripple that foe for 8 seconds. This enchantment ends after you apply Cripple 3 times. When you cast this spell, you lose Cripple and 1 other condition. 1015 for condition removal and snaring.
Remove crippled, blind and weakness.
You can cripple ranged targets with your spear or, if necessary, bow.
You have three charges for crippling.
Tactics
Whenever possible, ball NPCs and keep hitting them until at least one of them dies. This applies to front footmen aswell as knights. In the long turn NPCs become extremely important. Taking them out at the first opportunity is your job.
When your opponent tries to body block your monks or your flag carrier immediately crush that block with AoE damage. Call your midline to follow with AoE damage. This will drain a lot of energy from the opposing team's monks.
Flag push with your crippling when appropriate.
If you accumulate too much death penalty, start dual running flags, so you stay out of danger until your team can fight 8v7 for a brief period of time.
Counters[]
General anti-melee.
Dual Shatter EnchantmentCoreMesmer. Domination Magic Shatter EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, that foe takes 14..83..106 damage.10120 team setups.
Interruption of Avatar of BalthazarNightfallDervish. Mysticism 12Avatar of BalthazarElite FormFor 74 seconds, you gain +20 armor against physical damage, you gain adrenaline 25% faster, your attacks deal holy damage, and whenever you lose a Dervish enchantment, nearby foes are set on fire for 3 seconds. This skill is disabled for 45 seconds.5220.