This build is in the metagame and deserves to be stored. This build has received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great. This build has been designed for the following use: |
This build is positively affected by the Flux: There Can Be Only One. See the build's talk page for discussion and ramifications not noted here. Notes: Fairly improved performance when linebacking other dervishes. Bring the skill attacker's insight. |
This build is positively affected by the Flux: Jack of All Trades. See the build's talk page for discussion and ramifications not noted here. Notes:
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This build is positively affected by the Flux: Chain Combo. See the build's talk page for discussion and ramifications not noted here. Notes: Chain your skills for a slight damage bonus. |
This build is significantly affected by the Flux: Xinrae's Revenge. See the build's talk page for discussion and ramifications not noted here. Notes: Can disable similar dervishes' skills; risk of backfiring. |
This build is positively affected by the Flux: Minion Apocalypse. See the build's talk page for discussion and ramifications not noted here. Notes: While under their effects, Avatar of Grenth and Grenth's Aura will steal more health when attacking (or when Grenth's Aura is used adjacent to) an opposing player that is adjacent to one or two spawned minions. |
A Dervish build abusing Avatar of Grenth's Life Steal and Disease spreading.
Frequency[]
More common in RA than Build:D/any PvP Avatar of Balthazar.
Attributes and Skills[]
The energy cost of Dervish enchantments is reduced by 44%. In PvE, gain +11 armor rating while enchanted. |
First Optional: (always a snare)
- Crippling Victory - decent damage and no energy cost.
- Harrier's Grasp - adds utility with condition removal.
A maximum of 2 attack skills are recommended for the bar, you can even get away with using 1. If you picked Crippling Victory take an enchant, otherwise pick either an attack skill or an enchant.
Attack skills
- Chilling Victory - pure damage.
- Aura Slicer - adds cracked armor and more degen.
- Radiant Scythe - damage and energy management.
Enchants
- Attacker's Insight - anti-physical.
- Balthazar's Rage - more degen and adrenaline building.
- Harrier's Grasp - if you chose Crippling Victory for the first optional slot, HG can still be considered for the condition removal and more cripple.
Other
- Take Death's Charge instead of Resurrection Signet in JQ, FA, and AB.
Equipment[]
• Windwalker + Zealous Scythe: PkphQPVH+kqOpZb90SpZb9DFpZb7TNpZbDrRpZb3D
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- Blessed or Windwalker Insignias.
- Vamp and Zealous Scythes.
- +20% Enchantment Set.
- Defensive Shield + Spear Sets.
Usage[]
- Maintain your Avatar by recasting when necessary.
- Use Heart of Fury to attack faster.
- Use Harrier's Haste to catch kiting foes.
- Keep opponents snared.
- Maintain Grenth's Aura, make sure Wearying Strike tears down Grenth's Aura once it is recharged so it can be reapplied. Alternatively, use Wearying Strike when an enchant is about to fall off.
Counters[]
- General Anti-Melee.
- Interrupts on your Avatar (don't cast it where it can be interrupted).