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This build is provisionally vetted good pending more votes.

This build has received a provisional rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.

This build has been designed for the following use:

A melee hero that has high inherent survivablility and does good damage via Vow of Strength. Combines very well with Mark of Pain, Barbs and Ebon Battle Standard of Honor due to the separate physical damage packets created by the elite. It is easiest to use this hero with a martial profession.

Attributes and Skills

The energy cost of Dervish enchantments is reduced by 36%.
In PvE, gain +9 armor rating while enchanted.
Template code

  • Optional Optional :
    • Victorious Sweep Victorious Sweep : Damage and some health maintenance.
    • Radiant Scythe Radiant Scythe : energy management.
    • Zealous Sweep Zealous Sweep : more energy management.
    • Mystic Sweep Mystic Sweep : fast attack.
    • Aura Slicer Aura Slicer : Cracked Armor source.
    • Chilling Victory Chilling Victory : damage
    • Death's Charge Death's Charge : get the hero into combat faster. Set Shadow Arts to 2.


  • Full Blessed, Windwalker, or Survivor Insignias
  • Zealous Scythe of Fortitude/Enchanting


  • This hero works best with a player using a primary martial profession. Melee heroes will attack the same targets that you do. If you use this hero as a martial player yourself, you can ensure that your hero will be attacking foes that are "balled up," since you will be attacking them as well. If you bring this hero while you are playing on a caster profession, the vos hero will simply attack whichever targets have the lowest armor or health, and will only deal AoE damage with VoS incidentally.
  • Avoid bringing teardown skills on this hero, as they will not distinguish between flash enchantments intended as Feeders, and Vow of Strength.
  • Be sure to direct which targets the hero should attack, by calling a target in the middle of a ball of foes. If you see your hero standing still, that means she or he is being body blocked by a foe, and is trying to attack a target behind that foe. In that case, ping the target that is right next to the hero, and she or he will stop standing still. This hero will not prioritize attacking foes that are balled up.


  • Standard anti-melee
  • Stripping Vow of Strength Vow of Strength

See also