This build is in the metagame and deserves to be stored.
However, it has not received a rating. Please join the discussion and rate this build if you have experience with this or closely related builds.
This build has been designed for the following use:
An Air Elementalist designed to pump out damage or assist in spikes whilst maintaining strong defence.
- Common in HA.
Attributes and Skills
Your maximum Energy is raised by 27.
NightfallElementalist. Air Magic 15Invoke LightningElite SpellTarget foe and up to two other foes near your target are struck for 90 lightning damage. This Spell has 25% armor penetration.51016FactionsElementalist. Air Magic 15Teinai's WindSpellTarget foe and all adjacent foes take 40 cold damage. Burning foes struck by Teinai's Wind take an additional 80 damage and are interrupted.518EotNElementalist. Air Magic 15Shell ShockSpellTarget foe takes 30 lightning damage and has Cracked Armor for 20 seconds. This Spell has 25% armor penetration. If you are Overcast, this spell strikes adjacent foes.518CoreElementalist. Energy Storage 9Glyph of Lesser EnergyGlyphFor the next 15 seconds, your next 2 Spells cost 15 less Energy to cast.5130CoreElementalist. Earth Magic 10Ward Against FoesWard SpellYou create a Ward Against Foes at your current location. For 16 seconds, non-Spirit foes in this area move 50% slower.15120PropheciesElementalist. Earth Magic 10Grasping EarthHex SpellFor 14 seconds, all nearby foes move 50% slower.10¾12CoreElementalist. Air Magic 15Air AttunementEnchantment SpellFor 60 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the Skill whenever you use Air Magic.10130CoreNo Profession. UnlinkedOptionalOptionalOptional.
Variants Usually ran on 2 elementalist. One high, one low. Or one high and a water elementalist for low.
- Pious ConcentrationNightfallDervish. Earth Prayers 0Pious ConcentrationStanceFor 5 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 1 Dervish Enchantment or Pious Concentration ends.1010 (for the high snare)
- Resurrection SignetCoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3 (for the low snare)
- 2x Pyromancer Insignia
- 3x Aeromancer Insignia
- Superior Vigor
- Earth Wand 20/20
- Earth Focus 20/20
- Spear with +5e, 20% enchanting
- Shields of Fortitude, +10 armor vs each damage type
- Maintain Air Attunement, covered with Aura of Restoration.
- Shell Shock spike targets, or use before spikes called by Dervishes as a fake.
- Invoke on spikes. Take advantage of AoE when possible.
- Blinding Flash physicals to protect yourself and allies.
- general Anti-Caster.
- Enchantment removal.
- Invoke Elementalist for other PvP modes.