mNo edit summary |
mNo edit summary |
||
(39 intermediate revisions by 15 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ |
+ | {{Real-Vetting|status=provisional|rating=great|farming}} |
− | {{ |
+ | {{TOC|pos=r}} |
+ | |||
⚫ | |||
+ | |||
⚫ | |||
⚫ | |||
⚫ | |||
== Attributes and Skills == |
== Attributes and Skills == |
||
<pvxbig> |
<pvxbig> |
||
− | [build prof=elem/mesme earthm=11+1+3 Domination= |
+ | [build prof=elem/mesme earthm=11+1+3 Domination=12 inspiration=5 airm=2 energy=3][Glyph of Swiftness][Obsidian Flesh][Stoneflesh Aura][Mantra of Earth][Wastrel's Worry][Wastrel's Demise][Optional][Optional][/build] |
⚫ | |||
− | </pvxbig> |
||
+ | ** {{skill pvxicon|Arcane Echo}} |
||
− | ===Optionals/Variants=== |
||
+ | ** {{skill pvxicon|Crystal Wave|15}} |
||
− | <pvxbig> |
||
− | *{{skill pvxicon| |
+ | ** {{skill pvxicon|Ether Nightmare}} |
− | *{{skill pvxicon| |
+ | ** {{skill pvxicon|Cry of Pain}} |
− | *{{skill pvxicon| |
+ | ** {{skill pvxicon|Light of Deldrimor}} with high Dwarf-Ranking |
− | *{{skill pvxicon| |
+ | ** {{skill pvxicon|Storm Djinn's Haste|2}} for running to Jaga Moraine and balling faster |
⚫ | |||
− | *{{skill pvxicon|Light of Deldrimor}} with high Dwarf-Ranking |
||
− | *{{skill pvxicon|Sliver Armor|15}} but does only 7 damage |
||
− | *{{skill pvxicon|Storm Djinn's Haste|5}} easier to get to jaga moraine. |
||
</pvxbig> |
</pvxbig> |
||
== Equipment == |
== Equipment == |
||
+ | * Full Geomancer Insignias |
||
− | *Armor: Max armor, the above runes and then Geomancer Insignia on all pieces. |
||
− | * |
+ | * +20% enchantment weapon. Energy around 50 or more is suggested. |
+ | * Shield of Fortitude (+10 vs. Earth Damage), optional unless not using Geomancer insignias |
||
− | :*If not using Geomancer Insignias, use any max shield. This will reduce damage to zero. Preferably with a +10 vs. Earth Damage scrip. |
||
+ | * 40/40 Domination Magic set for spamming, but not required. |
||
− | *For experienced farmers, it may be very helpful to bring along a 40/40 domination set to specifically cast the damage-dealing spells with. This can dramatically increase the damage dealt. |
||
== Usage == |
== Usage == |
||
− | *Start at [[ |
+ | * Start at [[gww:Longeye's Ledge|Longeye's Ledge]] and run to [[gww:Jaga Moraine|Jaga Moraine]] in Hard Mode. You can avoid all monsters. |
− | *If you trigger a Frost Wurm, |
+ | * If you trigger a Frost Wurm, cast [[gww:Obsidian Flesh|Obsidian Flesh]] and then run away. |
+ | * Maintain [[gww:Mantra of Earth|Mantra of Earth]] as well as [[gww:Obsidian Flesh|Obsidian Flesh]] and [[gww:Stoneflesh Aura|Stoneflesh Aura]] while aggroing. |
||
− | *After you enter Jaga Moraine, receive the hunt. |
||
− | *Cast [[ |
+ | * Cast [[gww:Glyph of Swiftness|Glyph of Swiftness]] before renewing [[gww:Obsidian Flesh|Obsidian Flesh]]. Cast Glyph of Swiftness early on to avoid renewing Obsidian Flesh at the same time as Stoneflesh Aura. |
+ | * You typically split killing the Vaettir into two groups, a north and south side. Aggro a side and wait for them to ball. A more advanced pull of all the Vaettir can be seen in on the [[Build:A/Me Vaettir Farm|A/Me version]]. |
||
− | *Aggro as many foes as you can. |
||
+ | * Start spamming Wastrel's Worry and Wastrel's Demise. Tab between foes to avoid waiting for the spells to expire and [[gww:Lyssa's Aura|Lyssa's Aura]] canceling them. |
||
− | *When you see that [[gw:Stoneflesh Aura|Stone Flesh Aura]] is nearly recharged, cast [[gw:Glyph of Swiftness|Glyph of Swiftness]] and then [[gw:Stoneflesh Aura|Stoneflesh Aura]], and [[gw:Obsidian Flesh|Obsidian Flesh]] when it's recharged. |
||
⚫ | |||
− | *When all monsters have been aggroed and grouped around you, cast your nukes. Repeat that until the Vaettirs are dead. |
||
⚫ | |||
− | |||
⚫ | |||
⚫ | |||
== Notes == |
== Notes == |
||
⚫ | |||
− | *There seem to be a stacking problem with [[gw:Mantra of Earth|Mantra of Earth]] and [[gw:Stoneflesh Aura|Stoneflesh Aura]], which can cause SA to not work. Try using MoE just before SA has been used. This should overcome the problem and leave you free to farm. |
||
+ | * If you pre-cast Glyph of Swiftness and Obsidian Flesh but delay casting Stoneflesh until you've pulled the first 2-4 mobs, you can avoid most energy problems by getting hit sooner. |
||
− | *Energy is unlikely to be a problem, because you gain 2 energy per hit. |
||
+ | * Beginning in the south is better for Norn points. |
||
− | *Using elemental damage is a poor choice because Vaettir have high armor against earth damage. |
||
+ | |||
⚫ | |||
+ | == Videos == |
||
− | *If you switch one damage skill for [[gw:Stone Striker|Stone Striker]], you can use this build to farm the first 2 groups of Snowmen in The Secret Lair Of The Snowmen. |
||
⚫ | |||
− | *At least 35-45 energy is required for maximum efficiency to cast all the enchantments before aggroing, if you don't mind waiting for energy regeneration. |
||
+ | == See Also == |
||
− | [[Image:EMeGlacialRun.jpg|thumb|right|300px|The run to Jaga Moraine]] |
||
+ | * [[Build:E/Me Obsidian Flesh Caster Farmer|E/Me Obsidian Flesh Caster Farmer]] |
||
+ | * [[Build:A/Me_Vaettir_Farm|A/Me Vaettir Farm]] |
||
+ | * [[Build:D/N_Vaettir_Farmer|D/N Vaettir Farmer]] |
||
+ | * [[Build:Me/A_Vaettir_Farm|Me/A Vaettir Farm]] |
||
+ | * [[Build:Mo/A_55hp_Vaettir_Farmer|Mo/A 55hp Vaettir Farmer]] |
||
+ | * [[Build:R/Me Vaettir Farmer|R/Me Vaettir Farmer]] |
||
+ | {{FarmCat|vaettir=yes|profe=yes|unid=yes|xp=yes|event=yes}} |
||
− | ==Video== |
||
⚫ | |||
− | :Guide with alot of different builds - [http://www.youtube.com/watch?v=5MiLDbL4pfQ] |
||
− | :EMes Vaettir Glacial Farm x4 Builds reviewed 17/03/2010 - [http://www.youtube.com/watch?v=sivsCFqbOyI] |
Revision as of 23:57, 3 December 2020
This build is provisionally vetted great pending more votes. This build has received a provisional rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great. This build has been designed for the following use: |
Farms Glacial Stones, gold items, and Mesmer tomes by using Stoneflesh Aura, Obsidian Flesh, and Mantra of Earth to reduce damage to 0 and Wastrel's Worry and Wastrel's Demise to nuke.
Frequency
- Slightly less common than the assassin build due to being slightly less forgiving of mistakes, but still very commonly seen during holiday events.
Attributes and Skills
Your maximum Energy is raised by 9. |
- Optional :
- Arcane Echo
- Crystal Wave
- Ether Nightmare
- Cry of Pain
- Light of Deldrimor with high Dwarf-Ranking
- Storm Djinn's Haste for running to Jaga Moraine and balling faster
Equipment
- Full Geomancer Insignias
- +20% enchantment weapon. Energy around 50 or more is suggested.
- Shield of Fortitude (+10 vs. Earth Damage), optional unless not using Geomancer insignias
- 40/40 Domination Magic set for spamming, but not required.
Usage
- Start at Longeye's Ledge and run to Jaga Moraine in Hard Mode. You can avoid all monsters.
- If you trigger a Frost Wurm, cast Obsidian Flesh and then run away.
- Maintain Mantra of Earth as well as Obsidian Flesh and Stoneflesh Aura while aggroing.
- Cast Glyph of Swiftness before renewing Obsidian Flesh. Cast Glyph of Swiftness early on to avoid renewing Obsidian Flesh at the same time as Stoneflesh Aura.
- You typically split killing the Vaettir into two groups, a north and south side. Aggro a side and wait for them to ball. A more advanced pull of all the Vaettir can be seen in on the A/Me version.
- Start spamming Wastrel's Worry and Wastrel's Demise. Tab between foes to avoid waiting for the spells to expire and Lyssa's Aura canceling them.
- Pick up your drops and rezone.
Notes
- Spectral Vaettir deal earth damage with their attacks, causing Mantra of Earth to trigger.
- If you pre-cast Glyph of Swiftness and Obsidian Flesh but delay casting Stoneflesh until you've pulled the first 2-4 mobs, you can avoid most energy problems by getting hit sooner.
- Beginning in the south is better for Norn points.
Videos
{{#widget:YouTube|id=QufY4L12oG4}}