PvXwiki
(→‎Usage: Added obby flesh as an option after wurm knockdown, since it is commonly used now. Stoneflesh was from back when Obby had a speed hit)
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{{Meta-Build|rating=Great|farming}}
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{{Real-Vetting|status=provisional|rating=great|farming}}
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Farms [[gww:Glacial Stone|Glacial Stones]], gold items, and Mesmer tomes by using [[gww:Stoneflesh Aura|Stoneflesh Aura]], [[gww:Obsidian Flesh|Obsidian Flesh]], and [[gww:Mantra of Earth|Mantra of Earth]] to reduce damage to 0 and Wastrel's Worry and Wastrel's Demise to nuke.
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== Frequency ==
 
* Slightly less common than the [[Build:A/Me Vaettir Farm|assassin build]] due to being slightly less forgiving of mistakes, but still very commonly seen during holiday events.
   
Farms [[gw:Glacial Stone|Glacial Stones]], gold items, and non-elite mesmer tomes by using [[gw:Stoneflesh Aura|Stoneflesh Aura]], [[gw:Obsidian Flesh|Obsidian Flesh]], and [[gw:Mantra of Earth|Mantra of Earth]].
 
 
== Attributes and Skills ==
 
== Attributes and Skills ==
 
<pvxbig>
 
<pvxbig>
[build prof=elem/mesme earthm=11+1+3 Domination=12 inspiration=5 airm=4][Glyph of Swiftness][Obsidian Flesh][Stoneflesh Aura][Mantra of Earth][Wastrel's Worry][Wastrel's Demise][Optional][Optional][/build]
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[build prof=elem/mesme earthm=11+1+3 Domination=12 inspiration=5 airm=2 energy=3][Glyph of Swiftness][Obsidian Flesh][Stoneflesh Aura][Mantra of Earth][Wastrel's Worry][Wastrel's Demise][Optional][Optional][/build]
*{{skill pvxicon|Arcane Echo}}
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* {{skill pvxicon|Optional}}:
*{{skill pvxicon|Crystal Wave|15}} and/or {{skill pvxicon|Teinai's Crystals|15}}
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** {{skill pvxicon|Arcane Echo}}
*{{skill pvxicon|Ether Nightmare}}
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** {{skill pvxicon|Crystal Wave|15}}
*{{skill pvxicon|Cry of Pain}}
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** {{skill pvxicon|Ether Nightmare}}
*{{skill pvxicon|Light of Deldrimor}} with high Dwarf-Ranking
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** {{skill pvxicon|Cry of Pain}}
*{{skill pvxicon|Sliver Armor|15}} but does only 7 damage
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** {{skill pvxicon|Light of Deldrimor}} with high Dwarf-Ranking
*{{skill pvxicon|Storm Djinn's Haste|5}} easier to get to jaga moraine.
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** {{skill pvxicon|Storm Djinn's Haste|2}} for running to Jaga Moraine and balling faster
 
</pvxbig>
 
</pvxbig>
 
 
== Equipment ==
 
== Equipment ==
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* Full Geomancer Insignias
*Armor: Max armor, the above runes and then Geomancer Insignia on all pieces.
 
*Weapons: Any weapon set with an +20% enchantment mod. Energy just has to be at least 50.
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* +20% enchantment weapon. Energy around 50 or more is suggested.
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* Shield of Fortitude (+10 vs. Earth Damage), optional unless not using Geomancer insignias
:*If not using Geomancer Insignias, use any max shield. This will reduce damage to zero. Preferably with a +10 vs. Earth Damage scrip.
 
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* 40/40 Domination Magic set for spamming, but not required.
*For experienced farmers, it may be very helpful to bring along a 40/40 domination set to specifically cast the damage-dealing spells with. This can dramatically increase the damage dealt.
 
   
 
== Usage ==
 
== Usage ==
*Start at [[gw:Longeye's Ledge|Longeye's Ledge]] and run to [[gw:Jaga Moraine|Jaga Moraine]] in Hard Mode. You should be able to avoid all monsters.
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* Start at [[gww:Longeye's Ledge|Longeye's Ledge]] and run to [[gww:Jaga Moraine|Jaga Moraine]] in Hard Mode. You can avoid all monsters.
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* If you trigger a Frost Wurm, cast [[gww:Obsidian Flesh|Obsidian Flesh]] and then run away.
*If you trigger a Frost Wurm, you have two options - cast [[gw:Obsidian Flesh|Obsidian Flesh]] and then run away or run away and cast [[gw:Stoneflesh Aura|Stoneflesh Aura]] in the interval between the Wurm's KD to reduces Wurm Bile's damage from 40 to 7. Since Obsidian Flesh no longer has a speed penalty casts faster, and will cause Wurm's Bile to fail, it tends to be a better option (slight chance of getting hit by Suffering instead of Bile, but if you're running the recommended runes this should not be a problem).
 
*Cast [[gw:Glyph of Swiftness|Glyph of Swiftness]] followed by [[gw:Obsidian Flesh|Obsidian Flesh]], [[gw:Stoneflesh Aura|Stoneflesh Aura]], and [[gw:Mantra of Earth|Mantra of Earth]].
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* Maintain [[gww:Mantra of Earth|Mantra of Earth]] as well as [[gww:Obsidian Flesh|Obsidian Flesh]] and [[gww:Stoneflesh Aura|Stoneflesh Aura]] while aggroing.
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* Cast [[gww:Glyph of Swiftness|Glyph of Swiftness]] before renewing [[gww:Obsidian Flesh|Obsidian Flesh]]. Cast Glyph of Swiftness early on to avoid renewing Obsidian Flesh at the same time as Stoneflesh Aura.
*Aggro as many foes as you can.
 
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* You typically split killing the Vaettir into two groups, a north and south side. Aggro a side and wait for them to ball. A more advanced pull of all the Vaettir can be seen in on the [[Build:A/Me Vaettir Farm|A/Me version]].
*When you see that [[gw:Stoneflesh Aura|Stone Flesh Aura]] is nearly recharged, cast [[gw:Glyph of Swiftness|Glyph of Swiftness]] and then [[gw:Stoneflesh Aura|Stoneflesh Aura]], and [[gw:Obsidian Flesh|Obsidian Flesh]] when it's recharged.
 
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* Start spamming Wastrel's Worry and Wastrel's Demise. Tab between foes to avoid waiting for the spells to expire and [[gww:Lyssa's Aura|Lyssa's Aura]] canceling them.
*When all monsters have been aggroed and grouped around you, cast your nukes. Repeat that until the Vaettirs are dead.
 
*Pick up your drops and zone out the door and back in.
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* Pick up your drops and rezone.
 
== Frequency ==
 
*Slightly less common than the [[Build:A/any Vaettir Farm|assassin build]] due to being slightly less forgiving of mistakes, but still very commonly seen during holiday events.
 
   
 
== Notes ==
 
== Notes ==
 
* [[gww:Spectral Vaettir|Spectral Vaettir]] deal earth damage with their attacks, causing [[gww:Mantra of Earth|Mantra of Earth]] to trigger.
*There seem to be a stacking problem with [[gw:Mantra of Earth|Mantra of Earth]] and [[gw:Stoneflesh Aura|Stoneflesh Aura]], which can cause SA to not work. Try using MoE just before SA has been used. This should overcome the problem and leave you free to farm.
 
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* If you pre-cast Glyph of Swiftness and Obsidian Flesh but delay casting Stoneflesh until you've pulled the first 2-4 mobs, you can avoid most energy problems by getting hit sooner.
*Energy is unlikely to be a problem, because you gain 2 energy per hit.
 
 
* Beginning in the south is better for Norn points.
*Using elemental damage is a poor choice because Vaettir have high armor against earth damage.
 
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* [[gw:Spectral Vaettir|Spectral Vaettir]]s' attacks deal earth damage, causing [[gw:Mantra of Earth|Mantra of Earth]] to trigger.
 
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== Videos ==
*If you switch one damage skill for [[gw:Stone Striker|Stone Striker]], you can use this build to farm the first 2 groups of Snowmen in The Secret Lair Of The Snowmen.
 
 
{{#widget:YouTube|id=QufY4L12oG4}}
*At least 35-45 energy is required for maximum efficiency to cast all the enchantments before aggroing, if you don't mind waiting for energy regeneration.
 
*Beginning in the south is better for norn points.
 
   
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== See Also ==
[[Image:EMeGlacialRun.jpg|thumb|right|300px|The run to Jaga Moraine]]
 
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* [[Build:E/Me Obsidian Flesh Caster Farmer|E/Me Obsidian Flesh Caster Farmer]]
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* [[Build:A/Me_Vaettir_Farm|A/Me Vaettir Farm]]
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* [[Build:D/N_Vaettir_Farmer|D/N Vaettir Farmer]]
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* [[Build:Me/A_Vaettir_Farm|Me/A Vaettir Farm]]
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* [[Build:Mo/A_55hp_Vaettir_Farmer|Mo/A 55hp Vaettir Farmer]]
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* [[Build:R/Me Vaettir Farmer|R/Me Vaettir Farmer]]
   
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{{FarmCat|vaettir=yes|profe=yes|unid=yes|xp=yes|event=yes}}
==Video==
 
{{#widget:YouTube|id=ojo7e-gSc4A}}
 

Revision as of 23:57, 3 December 2020

Green thumbs up

This build is provisionally vetted great pending more votes.

This build has received a provisional rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been designed for the following use:

Farms Glacial Stones, gold items, and Mesmer tomes by using Stoneflesh Aura, Obsidian Flesh, and Mantra of Earth to reduce damage to 0 and Wastrel's Worry and Wastrel's Demise to nuke.

Frequency

  • Slightly less common than the assassin build due to being slightly less forgiving of mistakes, but still very commonly seen during holiday events.

Attributes and Skills

Your maximum Energy is raised by 9.
 save
Template code

  • Optional Optional :
    • Arcane Echo Arcane Echo
    • Crystal Wave Crystal Wave
    • Ether Nightmare Ether Nightmare
    • Cry of Pain Cry of Pain
    • Light of Deldrimor Light of Deldrimor with high Dwarf-Ranking
    • Storm Djinn's Haste Storm Djinn's Haste for running to Jaga Moraine and balling faster

Equipment

  • Full Geomancer Insignias
  • +20% enchantment weapon. Energy around 50 or more is suggested.
  • Shield of Fortitude (+10 vs. Earth Damage), optional unless not using Geomancer insignias
  • 40/40 Domination Magic set for spamming, but not required.

Usage

  • Start at Longeye's Ledge and run to Jaga Moraine in Hard Mode. You can avoid all monsters.
  • If you trigger a Frost Wurm, cast Obsidian Flesh and then run away.
  • Maintain Mantra of Earth as well as Obsidian Flesh and Stoneflesh Aura while aggroing.
  • Cast Glyph of Swiftness before renewing Obsidian Flesh. Cast Glyph of Swiftness early on to avoid renewing Obsidian Flesh at the same time as Stoneflesh Aura.
  • You typically split killing the Vaettir into two groups, a north and south side. Aggro a side and wait for them to ball. A more advanced pull of all the Vaettir can be seen in on the A/Me version.
  • Start spamming Wastrel's Worry and Wastrel's Demise. Tab between foes to avoid waiting for the spells to expire and Lyssa's Aura canceling them.
  • Pick up your drops and rezone.

Notes

  • Spectral Vaettir deal earth damage with their attacks, causing Mantra of Earth to trigger.
  • If you pre-cast Glyph of Swiftness and Obsidian Flesh but delay casting Stoneflesh until you've pulled the first 2-4 mobs, you can avoid most energy problems by getting hit sooner.
  • Beginning in the south is better for Norn points.

Videos

{{#widget:YouTube|id=QufY4L12oG4}}

See Also