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This build is in the testing phase.

Please join the discussion and rate this build if you have experience with this or closely related builds.

This build has been designed for the following use:

An Elementalist low hp farmer using Glimmering Mark's armor-ignoring damage to farm certain mobs faster than the Earth Magic-based builds. Due to the inherent limitations of the 55/105hp concept, it is only efficient when doing the most basic of farms.

Skills and Attributes

Your maximum Energy is raised by 18.
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Optional Optional skills:

  • Shield of Absorption Shield of Absorption and Shielding Hands Shielding Hands , against a large number of enemies.
    • Replace Glyph of Swiftness Glyph of Swiftness or Light of Deldrimor Light of Deldrimor if you need a specific defensive skill.


  • Healing Breeze Healing Breeze and another Optional Optional , when using a 55hp setup against fewer enemies. Set Protection Prayers to 10, Energy Storage to 0.
    • The second Optional can be an offensive skill (like Lightning Touch Lightning Touch or Radiation Field Radiation Field ), a running skill (like Storm Djinn's Haste Storm Djinn's Haste ) or another defensive skill (like "I Am Unstoppable!" "I Am Unstoppable!" or Feel No Pain Feel No Pain ).



  • Any armor (even starter gear) with a +1 Air Magic headpiece.
  • One of every Superior Rune (with Air Magic on the headpiece) and a duplicate superior run on any piece of armor to get your health down to 105 hp.
  • Full radiant insignias.



  • Enchant yourself, then aggro the enemies.
  • Maintain your defensive enchantments.
  • Against melee mobs, start chaining your offensive spells (4->5->6->7). If going against ranged foes, ball them tightly, walk in melee range (in the center of your ball) then cast your offensive spells.

Farming Areas

All farms take place in Hard mode.


  • Interrupts.
  • Disenchantments.
  • Extreme degen.
  • Heavy enemy heals.


  • Glimmering Mark will not cause your enemies to scatter.
  • Please note that due to Glimmering Mark's armor-ignoring damage this build becomes more efficient the more armor your targets have.

See also