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This build is in the testing phase.

Please join the discussion and rate this build if you have experience with this or closely related builds.

This build has been designed for the following use:

Flux.jpg This build is significantly affected by the Flux: Hidden Talent.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Improved attribute values for the monk skills.
Flux.jpg This build is significantly affected by the Flux: There Can Be Only One.
See the build's talk page for discussion and ramifications not noted here.  
Notes: You receive more damage from elementalists, so you'll have to protect yourself more than usual.

Kurzick side Fort Aspenwood backline build based on the energy management from Second Wind.

Attributes and Skills

Your maximum Energy is raised by 30.
 save
Template code

Equipment

Runes and insignia

Weapons

  • 40/20/20 healing prayers.
  • First high energy set healing prayers.
  • Second high energy set healing prayers.
  • Spear of defense, 10% hrt with strength shields of fortitude, +10 armor against each damage type.

Usage

  • Before the match begins, start to accumulate some overcast by cancelcasting Second Wind.
    • Ideally you stay at roughly 40% overcast in your first high energy set for a balance of health/energy gain and second wind usage frequency.
  • Protect and heal gate relevant NPCs. Always cover important protection enchantments with Vigorous Spirit because of enchantment removal, i.e. from turtle siege attacks.
  • Stay behind the gate and as far away from opponents as possible.
    • This reduces the probability that they attack you instead of the protected NPCs.
    • It allows you to run into safety for a couple of seconds after protecting NPCs.
  • Glyph of Restoration serves as a self heal when you don't yet need the energy from second wind.
  • Avoid using Protective Spirit when turtle siege attacks are about to hit. Listen for the sound or watch for the map ping effect. Generally use it only after each siege attack or if enchantments are removed. And then cover with Spirit Bond followed by Vigorous Spirit.


Counters

  • Aneurysm Aneurysm
  • Equinox Equinox
  • Mark of Insecurity Mark of Insecurity
  • Air of Disenchantment Air of Disenchantment
  • Tranquility Tranquility

Notes

  • Keep in mind that using your elite skill will remove all enchantments from you, rendering you unprotected.

See also

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