Uses the Air Magic attribute line to provide high damage in a small area. The low cooldowns and 25% Armor Penetration combined with cracked armour compensate for the lower amount of targets hit, making this build type a strong option for elementalist heroes. The air magic skill choice varies depending on whether the build is centered around Blinding Surge, Thunderclap, Lightning Surge or Invoke Lightning. Some skill slots remain for utility skills. Blood is power support is recommended.
CoreElementalist. Energy Storage 10Aura of RestorationEnchantment SpellFor 60 seconds, you gain 1 Energy and are healed for 400% of the Energy cost each time you cast a spell.5¼20
CoreElementalist. Air Magic 16Air AttunementEnchantment SpellFor 62 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the Skill whenever you use Air Magic.10130
PropheciesElementalist. Air Magic 16ThunderclapElite SpellCreate a massive shockwave at target foe's location. Deals 53 lightning damage to target and all adjacent foes. Struck foes are interrupted and suffer from Cracked Armor and Weakness for 21 seconds. This spell has 25% armor penetration.1018
PropheciesElementalist. Air Magic 16Chain LightningSpellTarget foe and up to two other foes near your target are struck for 90 lightning damage. This spell has 25% armor penetration.51026
CoreElementalist. Air Magic 16Lightning StrikeHex SpellStrike target foe for 53 lightning damage. This spell has 25% armor penetration. If you are Overcast, that foe is hexed with Lightning Strike for 3 seconds. When this hex ends, that foe is struck again for 53 lightning damage.515
FactionsElementalist. Air Magic 16Shock ArrowSpellSend out a shocking arrow that flies swiftly toward target foe, striking for 53 lightning damage. If Shock Arrow strikes a foe suffering from Cracked Armor, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage. Shock Arrow has 25% armor penetration.518
NightfallParagon. Command 9"Fall Back!"ShoutFor 8 seconds, all allies within earshot gain 11 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.1020
CoreElementalist. Energy Storage 10Aura of RestorationEnchantment SpellFor 60 seconds, you gain 1 Energy and are healed for 400% of the Energy cost each time you cast a spell.5¼20
CoreElementalist. Air Magic 16Air AttunementEnchantment SpellFor 62 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the Skill whenever you use Air Magic.10130
NightfallElementalist. Air Magic 16Blinding SurgeElite SpellTarget foe is struck for 53 lightning damage. That foe and all adjacent foes are Blinded for 8 seconds. This spell has 25% armor penetration. If this spell strikes an attacking foe, all adjacent foes are also struck and this spell deals 50% more damage.10¾6
PropheciesElementalist. Air Magic 16Chain LightningSpellTarget foe and up to two other foes near your target are struck for 90 lightning damage. This spell has 25% armor penetration.51026
CoreElementalist. Air Magic 16Lightning StrikeHex SpellStrike target foe for 53 lightning damage. This spell has 25% armor penetration. If you are Overcast, that foe is hexed with Lightning Strike for 3 seconds. When this hex ends, that foe is struck again for 53 lightning damage.515
FactionsElementalist. Air Magic 16Shock ArrowSpellSend out a shocking arrow that flies swiftly toward target foe, striking for 53 lightning damage. If Shock Arrow strikes a foe suffering from Cracked Armor, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage. Shock Arrow has 25% armor penetration.518
EotNElementalist. Air Magic 16Shell ShockSpellTarget foe takes 31 lightning damage and has Cracked Armor for 21 seconds. This Spell has 25% armor penetration. If you are Overcast, this spell strikes adjacent foes.518
NightfallParagon. Command 9"Fall Back!"ShoutFor 8 seconds, all allies within earshot gain 11 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.1020
CoreElementalist. Energy Storage 13Aura of RestorationEnchantment SpellFor 60 seconds, you gain 1 Energy and are healed for 460% of the Energy cost each time you cast a spell.5¼20
CoreElementalist. Air Magic 18Air AttunementEnchantment SpellFor 65 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the Skill whenever you use Air Magic.10130
CoreElementalist. Air Magic 18Lightning SurgeElite Hex SpellAfter 3 seconds, target foe is knocked down and struck for 117 lightning damage, and has Cracked Armor for 23. This spell has 25% armor penetration.10110
PropheciesElementalist. Air Magic 18Chain LightningSpellTarget foe and up to two other foes near your target are struck for 100 lightning damage. This spell has 25% armor penetration.51026
CoreElementalist. Air Magic 18Lightning StrikeHex SpellStrike target foe for 59 lightning damage. This spell has 25% armor penetration. If you are Overcast, that foe is hexed with Lightning Strike for 3 seconds. When this hex ends, that foe is struck again for 59 lightning damage.515
FactionsElementalist. Air Magic 18Shock ArrowSpellSend out a shocking arrow that flies swiftly toward target foe, striking for 59 lightning damage. If Shock Arrow strikes a foe suffering from Cracked Armor, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage. Shock Arrow has 25% armor penetration.518
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
CoreElementalist. Energy Storage 10Aura of RestorationEnchantment SpellFor 60 seconds, you gain 1 Energy and are healed for 400% of the Energy cost each time you cast a spell.5¼20
CoreElementalist. Air Magic 16Air AttunementEnchantment SpellFor 62 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the Skill whenever you use Air Magic.10130
NightfallElementalist. Air Magic 16Invoke LightningElite SpellTarget foe and up to two other foes near your target are struck for 95 lightning damage. This Spell has 25% armor penetration.51016
FactionsElementalist. Air Magic 16Arc LightningSpellTarget foe is struck for 42 lightning damage. If you are Overcast, two foes near your target are struck for 90 lightning damage. Damage from Arc Lightning has 25% armor penetration.51.58
CoreElementalist. Air Magic 16Lightning StrikeHex SpellStrike target foe for 53 lightning damage. This spell has 25% armor penetration. If you are Overcast, that foe is hexed with Lightning Strike for 3 seconds. When this hex ends, that foe is struck again for 53 lightning damage.515
FactionsElementalist. Air Magic 16Shock ArrowSpellSend out a shocking arrow that flies swiftly toward target foe, striking for 53 lightning damage. If Shock Arrow strikes a foe suffering from Cracked Armor, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage. Shock Arrow has 25% armor penetration.518
EotNElementalist. Air Magic 16Shell ShockSpellTarget foe takes 31 lightning damage and has Cracked Armor for 21 seconds. This Spell has 25% armor penetration. If you are Overcast, this spell strikes adjacent foes.518
NightfallParagon. Command 9"Fall Back!"ShoutFor 8 seconds, all allies within earshot gain 11 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.1020
Template code
Variants
You can drop Aura of RestorationCoreElementalist. Energy Storage 9Aura of RestorationEnchantment SpellFor 60 seconds, you gain 1 Energy and are healed for 380% of the Energy cost each time you cast a spell.5¼20 if no cover enchantments for Air AttunementCoreElementalist. Air Magic 16Air AttunementEnchantment SpellFor 62 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the Skill whenever you use Air Magic.10130 are necessary.
Replace secondary profession or non-attribute skills for other utility skills if the team setup benefits from this.
If making extensive use of utility skills, drop energy storage to 8+1, raise <utility attribute> to 10.
Energy Management
Glyph of Lesser EnergyCoreElementalist. Energy Storage 9Glyph of Lesser EnergyGlyphFor the next 15 seconds, your next 2 Spells cost 15 less Energy to cast.5130 – if facing energy denial or frequent enchantment removal. Slightly reduces blood is power dependency.
Damage Skill Variants
Teinai's WindFactionsElementalist. Air Magic 16Teinai's WindSpellTarget foe and all adjacent foes take 42 cold damage. Burning foes struck by Teinai's Wind take an additional 83 damage and are interrupted.518 – for damage and interruption if burning is provided by the team.
Arc LightningFactionsElementalist. Air Magic 16Arc LightningSpellTarget foe is struck for 42 lightning damage. If you are Overcast, two foes near your target are struck for 90 lightning damage. Damage from Arc Lightning has 25% armor penetration.51.58 – for more AoE damage.
Offensive Utility
Power SpikeCoreMesmer. Domination Magic 10Power SpikeSpellIf target foe is casting a Spell or a Chant, that Skill is interrupted and target foe takes 90 damage.5¼12
Cry of FrustrationCoreMesmer. Domination Magic 10Cry of FrustrationSpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 55 damage.10¼15
Shatter HexCoreMesmer. Domination Magic 10Shatter HexSpellRemove a Hex from target ally. If a Hex is removed, foes near that ally take 90 damage.10110 - if you need more hex removal.
Shatter EnchantmentCoreMesmer. Domination Magic 10Shatter EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, that foe takes 71 damage.10120 - if you need enchantment removal.
Defensive Utility
"Stand Your Ground!"NightfallParagon. Command 10"Stand Your Ground!"ShoutFor 15 seconds, all party members within earshot receive +24 armor when not moving.1020 – improved team survivability.
"Never Surrender!"NightfallParagon. Command 10"Never Surrender!"ShoutFor 15 seconds, all party members within earshot and below 75% Health gain +4 Health regeneration.515 – another defensive shout, only bring this if you already have "Stand Your Ground!" in the team.
"Find Their Weakness!"NightfallParagon. Command 10"Find Their Weakness!"ShoutFor 15 seconds, the next time target ally attacks, that ally deals +35 damage and inflicts a Deep Wound for 15 seconds.1015 – source of deep wound if your team has a character with a physical weapon other than bow.
"We Shall Return!"NightfallParagon. Command 10"We Shall Return!"ShoutAll party members in earshot are resurrected with 42% Health and 15% Energy.2530 – area resurrection.
AegisCoreMonk. Protection Prayers 10AegisEnchantment SpellFor 9 seconds, all party members within earshot have a 50% chance to block attacks.10230 - for a party-wide block
Protective SpiritCoreMonk. Protection Prayers 10Protective SpiritEnchantment SpellFor 17 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5 - for damage reduction
Shield of AbsorptionNightfallMonk. Protection Prayers 10Shield of AbsorptionEnchantment SpellFor 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment.5110 - for damage reduction
Death Pact SignetNightfallRitualist. Restoration Magic 3Death Pact SignetSignetResurrect target party member with your current Health and 32% Energy. The next time that ally dies within 120 seconds, so do you.312 - additional resurrection.
Flesh of My FleshFactionsRitualist. Restoration Magic 3Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 8% Energy.54 - additional resurrection.