This build is in the testing phase.
This build has been designed for the following use:
Knock things down.
Seen occasionally in spike teams alongside a hammer warrior for unexpected spikes with a ranged knockdown.
Attributes and Skills
Your maximum Energy is raised by 39.
PropheciesElementalist. Air Magic 15Mind ShockElite SpellTarget foe suffers 50 lightning damage. If you have more Energy than target foe, that foe suffers 50 additional lightning damage and is knocked down. This Spell has 25% armor penetration.5518EotNElementalist. Air Magic 15Shell ShockSpellTarget foe takes 30 lightning damage and has Cracked Armor for 20 seconds. This Spell has 25% armor penetration. If you are Overcast, this spell strikes adjacent foes.518CoreElementalist. Air Magic 15Lightning StrikeHex SpellStrike target foe for 50 lightning damage. This spell has 25% armor penetration. If you are Overcast, that foe is hexed with Lightning Strike for 3 seconds. When this hex ends, that foe is struck again for 50 lightning damage.515CoreElementalist. Air Magic 15Blinding FlashSpellTarget foe is Blinded for 8 seconds.10¾8CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3PropheciesElementalist. Air Magic 15Windborne SpeedEnchantment SpellFor 13 seconds, target ally moves 33% faster.10¾5CoreElementalist. Energy Storage 13Aura of RestorationEnchantment SpellFor 60 seconds, you gain 1 Energy and are healed for 460% of the Energy cost each time you cast a spell.5¼20CoreElementalist. Air Magic 15Air AttunementEnchantment SpellFor 60 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the Skill whenever you use Air Magic.10130
- Patient SpiritEotNMonk. Healing Prayers 10Patient SpiritEnchantment SpellFor 2 seconds, target ally is Enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 90 Health when the enchantment ends. 5¼4 over Resurrection SignetCoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3 for even better splitting abilities. Lower energy storage to 8+1.
- Teinai's WindFactionsElementalist. Air Magic 15Teinai's WindSpellTarget foe and all adjacent foes take 40 cold damage. Burning foes struck by Teinai's Wind take an additional 80 damage and are interrupted.518 can be taken in place of Blinding FlashCoreElementalist. Air Magic 15Blinding FlashSpellTarget foe is Blinded for 8 seconds.10¾8 for a very high damage nuke/interrupt when playing with a fire ele at the cost of being weaker in skirmishes involving physicals.
- 5x Blessed Insignia
- Superior Vigor
- Air rune (Major/Superior Air are preferable)
- Minor Energy Storage
- Air Wand of Memory, 20% cast time
- Air Focus of Aptitude, 20% recharge
- Air Wand of Memory, +15/-1 energy
- Energy Storage Focus of Fortitude, +15/-1 energy
- Adept Air Staff of Enchanting, 20% cast time
- Spear of Defense, +5 energy or 10% recharge or 10% cast time
- Strength Shield of Fortitude, -20% cripple
- Strength Shields of Fortitude, +10 armor vs each damage type
- Maintain Air Attunement, cover with Aura of Restoration.
- Use Shell Shock on targets being focused and on spikes. Take advantage of the conditional AoE when attacking balled NPCs.
- Knock targets (spike targets or a monk, depending on situation) down with Mind Shock.
- Blind defensively as needed.
- Use Windborne Speed to support your team.
- Enchantment Removal.
- General Anti-Caster.
Build used in LaG Spike: