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This build is in the testing phase. Please join the discussion and rate this build if you have experience with this or closely related builds. This build has been designed for the following use: |
Knock things down.
Frequency[]
Seen occasionally in spike teams alongside a hammer warrior for unexpected spikes with a ranged knockdown.
Attributes and Skills[]
12 + 1 + 2 12 + 1 Your maximum Energy is raised by 39. |
Variants
Patient Spirit over Resurrection Signet for even better splitting abilities. Lower energy storage to 8+1.
Teinai's Wind can be taken in place of Blinding Flash for a very high damage nuke/interrupt when playing with a fire ele at the cost of being weaker in skirmishes involving physicals.
Equipment[]
Armor[]
- 5x Blessed Insignia
- Superior Vigor
- Air rune (Major/Superior Air are preferable)
- Minor Energy Storage
- Restoration
- Vitae
Weapons[]
- Air Wand of Memory, 20% cast time
- Air Focus of Aptitude, 20% recharge
- Air Wand of Memory, +15/-1 energy
- Energy Storage Focus of Fortitude, +15/-1 energy
- Adept Air Staff of Enchanting, 20% cast time
- Spear of Defense, +5 energy or 10% recharge or 10% cast time
- Strength Shield of Fortitude, -20% cripple
- Strength Shields of Fortitude, +10 armor vs each damage type
Usage[]
- Maintain Air Attunement, cover with Aura of Restoration.
- Use Shell Shock on targets being focused and on spikes. Take advantage of the conditional AoE when attacking balled NPCs.
- Knock targets (spike targets or a monk, depending on situation) down with Mind Shock.
- Blind defensively as needed.
- Use Windborne Speed to support your team.
Counters[]
- Enchantment Removal.
- General Anti-Caster.
- Exhaustion
Exemplary Video[]
Build used in LaG Spike:










